Walkthrough 
Socom II: US Navy SEALs

UNDER CONSTRUCTION

Table of contents:

Online:

1.1- Controls- done
1.2- Voting and Muting- done
1.3- Ranks-done
1.4- Troubleshooting (Important Crap in here)- done
1.5- Clans- done

2.1- FAQ's (Smart Questions)- done
2.2- FAQ's (Stupid Questions)- done


Single Player:

3.1- Important Stuff you might want to read- done

4.1- Seeding Chaos- done
4.2- Terminal Transaction- done
4.3- Upland Assault- done
4.4- Urban Sweep
4.5- Stranglehold
4.6- Hydroelectric
4.7- Guardian Angels
4.8- Protect and Serve
4.9- Against the Tide
4.10- Lockdown
4.11- Guided Tour
4.12- Doomsday Delivery

5.1- FAQ's (Smart Questions)- done
5.2- FAQ's (Stupid Questions)- done


Misc.:

6.1- Weapon FAQ
6.2- Contact Information- done
6.3- Legal Crap- done
6.4- My Screenshots and Video

Press Control+F to find anything inside this walkthrough.
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STUFF THAT I NEED TO KNOW 
(EMAIL ME AS SOON AS YOU KNOW, PROPER CREDIT WILL BE 
GIVEN)

Guidance- Glitch for rank up (I don't rank up, I just need to know for my 
walkthrough- thanks)

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Updates:

6-18-04
Version 0.03
Started the walkthrough- finished Table of Contents, Controls, Voting/ 
Muting, Ranks, and the first level on singleplayer. Took me 3 hours.

6-19-04
Version 0.12
Finished Troubleshooting, Sandstorm, Foxhunt, Fish Hook the second 
singleplayer level, Contact Info, and Legal Crap. I'll try to finish most of 
the multiplayer maps by next week (not guaranteed). Today, it took me 4 
damn hours. From now on, I have a basketball camp so I can't do as much, 
but after it (in two weeks) I'll start making one singleplayer level a day

6-20-04
Version 0.14
Finished Vigilance, all FAQ's so far, and Important stuff you want to read.

6-23-04
Version 0.14
Only had about 2 minutes... sorry for the slow updates... after July 2nd, I'll 
be working my ass off (about 4-5 hours a day). From now one, I will do 2 
multiplayer maps for each singleplayer map, until all the multiplayers are 
done. I'll finish the rest of the singleplayer maps, then I'll work on putting 
my screenshots and videos of Socom II on my computer and on to the 
internet. I'm planning to finish the walkthrough by the end of July. Then 
everybody has to email me like crazy if you find any typos or stuff like 
that.

6-24-04
Version 0.17
Had more time- finished 3rd singleplayer level.

6-26-04
Version 0.19
Ok today is Saturday- Finished Frostfire, Clans, and fixed spelling and 
grammatical errors. Will try to do 4th level.

7-3-04
Version 0.19
Today is Saturday- fixing all the missions I have finished... might do the 
4th level.

7-4-04
Version 0.19
Sent in to GameFAQs and they accepted it... thank you very much. Also, 
fixed 3rd level. many thanks to GTA3 Addict for letting me use parts of 
his walkthrough (I can't find the damn bonus objectives!!!). I WILL 
finished the 4th level (I know that I have been saying that for a while). 
Anyway, have a great Independence Day.

7-5-04
Version 0.20
Added new section- weapons (due to VERY popular request). Finished the 
intro, IW-80 A2, and M14 (I find this to be really hard work). Sent in the 
revised copy of the walkthrough again to GameFAQs.com. Also published 
walkthrough on neoseeker.com.

7-6-04
Version 0.22
Finished a lot of SEAL weapons, including assault rifles and machine 
guns. getting bored of doing this walkthrough. remember email me for 
suggestions, and if you would please, send me a good copy of the fourth 
level, because it bores me to death.

7-7-04
Version 0.24
Finished Sub-Machine Guns, Snipers, shotguns, and pistols (for SEALs). 
Man this is boring as hell.

7-8-04
Version 0.29
Finished every single gun for the Terrorists.

7-10-04
Version 0.55
Took out all the maps in multiplayer because there was no point. no one 
said they even needed it. It was a waste of time, and boring me to death. 
So no more multiplayer maps.
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1.1
Controls

There are many kinds of controller presets, but I prefer Precision 
shooting since it uses the Playstation 2 controller more efficiently. 
However, this is an opinion (In other words- do what you want).

Directional Pad Left- Peek left
Directional Pad Right- Peek right
Directional Pad Up- Zoom in (Scope)
Directional Pad Down- Zoom out
Left Analog Stick- Move Forward/Backwards, and Strafing
Right Analog Stick- Rotate camera angle left/right
X- Perform special action show at bottom center of the screen
O- Talk (Hold Down)
Square- Jump
Triangle- Change Body position; press to toggle between crouch and 
stand, hold for prone
L1- Primary Weapon
L2- Secondary Weapon
R1- Fire
R2- Select Weapon Manually
Start- Pause the Game
Select- Scoreboard
L3- Toggle Fire Modes

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1.2
Voting and Muting

Basically, you vote someone when they do something stupid, and 
you mute them when they talk annoyingly. You need 75% percent of the 
team to vote the person off. 

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1.3
Ranks

Ok, I will explain this in my own words. First of all, Ranks define 
which Briefing room you can enter, but mostly they show if you're good 
or not. 

The basic stuff is:

Admirals- Top 10 people
Captain- Top 5 percent
Lieutenant Commander- Everything Between the top 5-30%
Lieutenant- Everything Between the top 30-85%
Ensign- Lowest 15%

	Ok so, you gain rating points by winning FULL games. However, 
this varies a lot. Say, Winning 6 rounds in a row against a Admiral when 
you're a Lieutenant will SERIOUSLY rank you up. Of you get 6 wins, but 
he gets 2 wins, you will still rank up a lot, but not as much as having a 6 
round sweep. If you lose the game, you won't seriously rank down, but 
you will a little bit (because he's a freaking Admiral). Also, rank depends 
individually. Say you go 0-11 (0 kills and 11 deaths) but you win the game 
by a lot. You would still rank up, but much less than if you went 20-0 in 
the same game. There are also many other factors like head shots, 
accuracy, andother crap. 

	Basically, that's all I know about ranks. You can email me (Contact 
information) if you know more. But just to let you know,

Rank: Lt. Commander 
My Ladder Position: 267,166 
Rating: 1402
Games Played: 118
Rounds Won: 457
Rounds Lost: 464
Kills: 370 
Deaths: 555
Suicides: 13
Bombs Planted: 2
Bombs Defused: 0
Hostages Rescued: 8 
VIP's Rescued: 2
VIP's Killed: 58
Bonus Obj: 61
Hit Percentage: 10% 
Head Shots: 136
Total Playing Time: 53 hours and 42 minutes. 
I will try to update this information once every Thursday. Hope I cleared 
some problems up. Next Update: 7-8-04.

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1.4
Troubleshooting

I have known 2 major problems with Socom II... if you have 
anymore remember to email me and I will put it into my FAQ.

People that can't hear you when you talk into the mic- Check 
you're mute Button.

You can't connect to Socom II Online- Unplug you're modem, 
restart you're PS2, plug it back in, and try it. If it still doesn't work check 
you're connection to the internet; it's probably temporarily down.

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1.5
Clans

	Clans are groups of serious battlers that when working together, 
can win wars. You can either make a clan or join a clan. To make a clan, 
simply press on clan on the menu and follow the instructions to make the 
clan. To join a clan, find a tryout room and if they think you are good 
enough, they will send you an invitation to the clan.

	Here are some tips when making a clan. First, to start off, make 
tryout rooms and invite the best players (maybe like the top 4 players of 
the game, not including yourself). The key to a clan is patience. If no one 
joins your tryout rooms, be patient. Someone will always join. Then when 
you send them an invite, if they don't respond, be patient. They have 
probably forgotten- then will find out once they check their "invintation" 
page. Once they join, try to get as many more people as possible because 
people will leave your clan if you don't do anything. If someone in your 
clan leaves, be patient; don't just disband your clan. Finally, once you have 
a group of fighters (at least 8 people), post clan wars on the messages... 
post practice times... make a website about the clan. Soon, your clan will 
be invincible.

	The clan I'm in currently is a great clan, it's called . It's a 
weird name, but our people are great. The highest ranked person in our 
clan has a ranking of . If you would like an invite, send me a message or 
email and we can set up tryout rooms for you.

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3.1
FAQ's (Smart Questions)

Why does my game get disconnected once every while?

I don't really know, but I know how to fix it... just restart your PS2 
and try again, it happens to everyone, so don't spaz out.

What are the benefits of a headset? 

Well, with a headset you can talk to other players to strategize, you 
can just chat with your friend when you're alone, or just bored. Also, there 
are many games that use it like Madden 2005, Syphon Filter: Omega 
Strain, and about all new sport titles.

Why did someone just kill me with a Automatic sniper rifle???

There is a glitch where you can make the M16A2 automatic, as 
well as some sniper rifles. I wouldn't use it because you're team will get 
pissed off and vote you off.

I was using a M203 frag and got voted off!!! What the ____???

First of all, let me give you a list of weapons you don't want to use 
if you want to stay in the game. M4A1/M203, M16A2/M203, M79, MGL, 
OICW, M60E3, and M63A. So no grenade launchers or Machine Guns.

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3.2
FAQ's (Stupid Questions)

WTF??!?! STUPID DUMBASS GUNS!!! I CAN'T KILL SH-T 
WITH THEM!!! AHHH!!! THEY'RE GLITCHING!!! WTF!!!! THOSE 
_____ING BASTARDS!!!! ITS SO ____ING ANNOYING!!!!! HELP 
ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Uhhh... get a life and improve you're game... you're lucky I didn't 
put you're name on this jackass.

NNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOO
OOOOO!!!!!!!!!!!!!!!!!! MY RANK GOT RESET!!!!!!!!!!!!!! I SPENT 
500 HOURS ON RANKING UP!!!!!!!!!!!! 
NOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM QUITTING 
SOCOM II!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You know, I'm glad you're quiting stupid bastard. Rank up bitches 
like you ____ this game up. Stupid ass faggot.

That's all the questions I got so far... remember just email me to 
tell me something... check contact info. Thanks.

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4.1
Important Stuff you might want to read

Singleplayer isn't as good as multiplayer, but still much better than 
Socom 1. If you fall into a glitch, tell me where it is so I can put it on my 
walkthrough. If you know a cut scene that freezes sometimes, email me.


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5.1
Seeding Chaos

Suggested Loadout
Specter- 
M4A1 SD
Mark 23 SD
Satchel
--------
Flashbang

Jester-
M4A1 SD
Mark 23 SD
Satchel
--------
Frag

Wardog-
M4A1 SD
Mark 23 SD
Satchel
--------
Flashbang

Vandal-
M4A1 SD
Mark 23 SD
Satchel
--------
Frag

Primary Obj- Meet Mallard
Secondary Obj- Remain Unseen
Bonus Obj- Rugova's Name Overheard

	Go straight the grass and stay parallel to the road. If you walk 
using stealth, you will see a cutscene with 2 guys talking. You will get a 
Bonus Obj. Then, Shoot both of them. Now tell your fireteam to Fire at 
will. Now go into your scope and look down the road you will see a 
person, try to shoot him in the head. If you miss or shoot another body 
part, keep on shooting until he dies. 3 shots in the chest should kill him. 
Now follow the road. Go until you come to a little wall thing that looks 
like a fort. Shoot the 2 people (your teammates will probably shoot them 
before you even spot them. Now go inside the castle and talk to Mallard. If 
you came without anyone hearing or seeing you, you will also get the 
secondary objective, Remain Unseen. If you failed it, don't worry, you can 
still go on. 

Primary Objective- Infiltrate Village

	After the conversation with Mallard is over, go out the rear (south) 
side of the building and move east toward the ruins.  Upon reaching the 
bushes, crawl through the bushes until the structure can be seen.  Locate 
the enemy that is somewhere near the structure and shoot him.  

	Crawl to the right (south) side and then around to the rear (east) of 
the structure.  Continue crawling along the rear of the structure toward the 
bushes.  (Note: There is an SR-25 SD and ammunition located next to the 
wall on the left (north) side of the structure.) There are two enemies that 
patrol on the bridge and path on the left leading to the bridge.  When they 
are on the far left side of the bridge or on the path and not moving onto the 
bridge, crawl into the right tunnel of the bridge, making sure to stay 
behind the enemy's field of view and that the entire team is under the 
bridge before the enemies return.  (An alternate strategy is to crawl to the 
left side of the structure instead of the right and rear and order Fireteam to 
Fire At Will before crawling to the bridge to eliminate the enemies.)  

	When the team is in the tunnel, order Bravo to Get Down and 
crawl out of the tunnel toward the river.  There will be an enemy on the 
bridge in the distance, another one out of view and a sniper on the hill 
behind (east) the bridge enemies (if you have been detected, one of the 
enemies will be manning the gun turret shown in the cinematic).  Slowly 
move along the path to the river.  Cross the river to the left of the bridge 
and go under the bridge.  While going under the bridge, the two enemies 
on it will have a conversation.  While they are talking, go up the hill and 
enter the tunnel.  Follow the tunnel and continue straight when reaching 
the tunnel on the left 
(that leads to a gun turret bunker and the bridge where the enemies are 
talking).  When reaching the base of the incline leading to the tunnel exit, 
order Able to Get Down.  There is an enemy inside of the gun turret 
bunker outside of the tunnel's exit.  Quietly move up the incline and kill 
the enemy when his back is turned.  Order Able to Follow.  (Note: There 
is an SR-25 SD located inside the gun turret bunker.)  

	Move left around the gun turret bunker, cross the path to where the 
stone wall ends and move into the bushes.  Order Able to Get Down.  
Point the crosshairs at the ground in the bushes and order Bravo to Stealth 
To Crosshairs.  Once they arrive, order Fireteam to Follow.  Move to the 
edge of the stone wall and ensure there is no patrolling enemy nearby or 
approaching.  When the area is clear, move in the bushes along the left 
side of the path toward the tall building (church).  Be careful of the sniper 
located on the building's roof (his back will be to you if you have been 
undetected).

Secondary Objective- Move to Delta

	Continue up the hill and go up the stairs to the top.

Secondary Objective- Recon Patrol 1

	At the top of the stairs, order Fireteam to Hold Position.  Go to the 
edge and use the binoculars to locate the patrolling enemy on the path.

Secondary Objective- Move to Echo

	Order Fireteam to Follow, go into the room next to DELTA and 
proceed up the stairs.  There is an enemy on the floor at the top of the 
stairs.  Order Fireteam to Hold Position.  Wait until the enemy is moving 
away and silently kill him.  

	Order Fireteam to Follow, proceed through the room and out the 
door.  Turn left, at the building corner turn left again and begin traveling 
up the stairs.  When reaching the middle of the stairs, a conversation will 
be overheard between two enemies on the roof.  Order Fireteam to Get 
Down.  When the conversation ends, move up the stairs and watch the 
enemies (while staying out of sight behind the wall).  Wait for them to 
start walking and separate.  One will move to the far right (southwest) 
corner of the roof and the other will move to the left out of sight into the 
bell tower.  Move onto the roof and eliminate the enemy in the corner.  
Wait to see if the enemy in the bell tower exits.  If not, quietly move 
toward the bell tower doorway.  Throw a flashbang into the bell tower and 
quickly move in and restrain the enemy (if he surrenders) or kill him.  
Move out of the bell tower to the near southeast corner of the roof.

Secondary Objective- Recon Patrol 2

	After reaching ECHO, go to the edge and use the binoculars to 
locate the patrolling enemy near the gas station.

Secondary Objective- Move to Foxtrot

	Move around the roof to the southwest corner.

Secondary Objective- Recon Patrol 3

	After reaching FOXTROT, go to the edge and use the binoculars to 
locate the patrolling enemy near the tall barn.

NOTE: Completion of the following objectives does NOT follow the 
mission path on the TACMAP.  That route is more difficult as it is more 
difficult to remain concealed from the enemies in the area near JULIET.

Secondary Objective- Satchel at Juliet

	Go back across the roof and down the stairs to where the other 
Fireteam members are holding.  Order Able to Follow.  Proceed around 
the north side of the building and return to DELTA.  Go down the stairs 
and small hill.  Move across the roadway and then crawl east along the 
cliff to the bushes.  Turn right and crawl behind the building.  When 
reaching the edge of the building, look around the corner and locate the 
enemy in the area (somewhere between the porch of the building and the 
roadway in front of the small barn).  Wait until the enemy returns to the 
building porch.  Once he leaves, crawl toward the bushes on the right.  
When the enemy reaches the right side of the small barn, shoot him.  It is 
important to shoot him when he is on the far right side since the barn will 
obstruct the body from the view of the enemy on the bridge in the 
distance.  

	Crawl to the cliff on the right (south) and then crawl along it to the 
wooden fence next to the small barn.  Crawl along the fence to the rear of 
the tall barn.  There are 3 enemies in or in the area near the barn (1 
patrolling from the barn entrance to the bridge, 1 patrolling on the other 
side of the bridge and 1 on the top floor of the barn in the diamond-shaped 
window).  Crawl to the right (east) side of the barn under the windows and 
take a position under the front window that allows for a view of the barn 
entrance through the window and order Able to Get Down.  Be sure to be 
as close to the barn as possible (while still allowing a view of the entrance) 
to prevent being spotted by the enemies.  When the enemy enters the barn, 
crawl to the barn's corner and take aim at the barn entrance.  When he 
exits the barn, shoot him.  Slowly move to the front and enter the barn.  
Place a satchel by the weapons.

Secondary Objective- Satchel at Romeo
Primary Objective- Place Satchels

	After planting the satchel, pick up the body and move it to the east 
side of the barn (where Able is holding).  Order Able to Follow.  Return to 
DELTA by retracing the route taken to JULIET.  When DELTA is 
reached, climb up the ledge on the left (north).  Proceed around the ledge 
to the location where Bravo is holding.  Order Bravo to Follow.  Follow 
the mission path on the TACMAP until reaching the car parked in the rear 
of the building.  Crawl to the bushes at the end of the building.  An enemy 
is patrolling the roadway between your current position and the gas station 
and another will appear inside of the gas station next to the weapons once 
the enemy on the roadway has been killed.  Wait until the walking enemy 
is on the roadway near your current position.  Order Fireteam to Fire At 
Will and begin crawling toward the bushes to the south so that Fireteam 
has a clear shot and eliminates the enemy before he returns to the gas 
station.  Once the enemy is killed, order Fireteam to Hold Fire.  

	Crawl to the south edge of the bushes closest to the gas station and 
shoot the enemy.  This is a long shot and if the shot misses, the enemy will 
move inside the gas station.  Once the enemy is killed, order Bravo to Get 
Down.  Move to the enemy body in the roadway, pick it up and drop it in 
the bushes on the opposite side.  Move through the bushes to the near 
(east) side of the gas station.  Upon reaching it, move to the front (the 
enemy will emerge if he was not killed), point the crosshairs at the 
weapons and order Able to Deploy Satchel.  While Able is placing the 
satchel, pick up the enemy's body and drop it on the east side of the gas 
station.

Bonus Objective- Overheard Delivery Time

	After the satchel has been placed, move back to the rear of the 
building with the parked car and order Bravo to Follow.  Move to the door 
on the west side of the building and order Bravo to Hold Position.  Open 
the door and slowly proceed through the room and turn right.  Go to the 
end of the corridor and go to the top of the stairs (but not onto the floor).  
At the far (west) side of the area is an open door to a room with the 
foreman and another enemy inside.  A telephone conversation with 
Foreman Besnik and Pius 
Platz will be overheard.

Secondary Objective- Capture Foreman

	Shortly after the conversation is over, the other enemy will leave 
the room and walk across the area.  Remain out of sight on the stairs and 
wait for the enemy to walk across the floor (his back will be to the stairs).  
When he pauses, silently kill him.  Move toward the open door and throw 
two flashbangs as far as possible into the room.  When the second one 
goes off, quickly rush into the room and locate the foreman (behind the 
crates on the left side).  When he is reached, he should lay down his gun 
and surrender.  When he does, restrain him and order Escortee to Follow.  

Primary Objective- Move to Extraction

	Move back down the stairs and return to the door used to enter the 
building.  Order Fireteam to Fire At Will and Bravo to Lead To Zulu.  
Bravo will move east along the rear of the building and then north along 
the road to ZULU.  Follow Bravo's lead until reaching the extraction 
point, occasionally making sure the foreman is following.  When all team 
members reach ZULU, the mission is complete.

MISSION COMPLETE.
Good Job, dude/dudete.

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5.2
Terminal Transaction

Suggested Loadout
Specter:
M4A1 SD
Mark 23 SD
2x Ammo
C4
Flashbang

Jester:
SR-25 SD
Mark 23 SD
2x Ammo
Frag
Smoke

Sabre/SAS
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Flashbang

Reaver/SAS
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Smoke

Primary Obj- Locate Guard Post
Secondary Obj- Secure Guard Post

	First off, tell your fireteam to attack to Charlie. Kepp on following 
the road and look to you're left. You should see a red-orange train part 
with a hole in it. Go through it, at look directly ahead in your scope and 
kill the 2 people. This isn't required for this Objective, but it will help in 
the next one. By now you're Bravo team should have secured the Guard 
Post, just run over to where they are to complete the Objectives.

Primary Objective- Infiltrate Complex

	Order Fireteam to Follow and crawl over the railroad tracks and 
west along the train cars on the left (south).  Continue until reaching the 
tracks running north/south and then crawl straight into the bushes.  There 
is an enemy in the area patrolling between the bushes to the north and 
DELTA.  There are also two additional enemies patrolling on the other 
(south) side if the train cars, one on the west part, one on the east part.  
Locate the enemy in the north/DELTA area.  Order Fireteam to Fire At 
Will.  Fireteam will shoot the enemy when he moves into view.  When the 
enemy is dead, order Fireteam to Hold Fire.  

	Crawl north to the bushes near the junked car and then crawl west 
toward DELTA.  Watch under the train cars for the west enemy's 
movements.  When he moves to the left (east), crawl to DELTA and then 
into the drainpipe.  Continue along the pipe to the end where you will see 
a cinematic with General Rugova.

Bonus Objective- Weapons Secured

	NOTE: This objective is only available if the Overheard Delivery 
Time bonus objective was completed during the Seeding Chaos mission.  
If not, the same directions apply to complete the next mission objective.

	After the General Rugova cinematic is over, shoot the sniper on the 
second floor of the building directly ahead.  Another sniper will approach 
from the west on the left (south) side of the first floor.  Shoot him when he 
turns and faces south.  

	Proceed north over the scrap pile and go up the ramp until just 
passing the tank on the left.  Climb onto the ledge on the left.  Order Bravo 
to Get Down and crawl toward the barrels.  There is an enemy patrolling 
near the scrap pile in the distance.  When the enemy begins moving north, 
quickly crawl through the barrels toward the downward ramp.  Crawl 
down the ramp, staying on the right (north) side of it.  When at the bottom, 
crawl along the wall and go around the corner.  Order Able to Get Down.  
When the enemy walks toward the scrap pile, climb onto the ledge and 
silently kill him.  Jump down off the ledge to the south and order Bravo to 
Regroup.  

	Move to the wall on the west and then slowly move toward the 
barrels at the northwest corner.  There is an enemy patrolling around the 
corner near the barrels.  Watch the enemy's movement and when he begins 
to walk away, shoot him from behind.  Order Fireteam to Follow.  

	Travel through the area past the metal stairs and bushes to the edge 
of the metal stair structure.  There is an enemy by the south wall near 
ZULU and another enemy near the tanks by ZULU.  There is also an 
enemy on the ledge by the dock door and another farther south near the 
building corner.  Order Able to Get Down.  Shoot the dock enemy when 
he is next to the crates on the dock.  Watch the far south enemy and when 
he is near the building corner or walking south, order Bravo to Attack To 
Zulu.  They will eliminate the enemies near ZULU and the south enemy 
near the building corner if he moves to investigate.  While Bravo is 
attacking, quickly run south and climb up the ledge to the dock door.  Go 
to the weapons just inside of the door to the right and then return to Able's 
location.

Secondary Objective- Find Contact List

	Order Able to Follow.  Move to the north wall and west along it to 
Bravo's location.  Order Able to Fire At Will and Bravo to Follow.  Crawl 
to the south wall and proceed east along it.  When reaching the corner, 
look to the south.  There is an enemy patrolling near the west wall (if he 
was not killed by Bravo while they were moving to ZULU), one patrolling 
under the elevated bridge, two patrolling in the elevated bridge and one 
farther south near the entrance to the smaller building.  Wait until the 
enemy by the west wall is turned away if he was killed.  Crawl down the 
hill along the sidewalk until reaching the barrel.  While crawling, Fireteam 
will eliminate 
each of the enemies.  

	Turn left and crawl across the road.  Point the crosshairs at the 
ground near the enemy by the small building's door and order Bravo to 
Cover Target.  Travel east down the area between the buildings under the 
elevated bridge.  When reaching the end, turn right (south).  Before 
reaching the corner near the barrels, order Able to Hold Position.  When 
reaching the corner, a conversation will occur between two enemies on the 
south side of the building.  When the conversation is over, one enemy will 
walk away toward the west while the other will walk south and then east 
towards you.  There is another enemy patrolling left/right (north/south) on 
the far west side of 
the building.  Remain out of sight around the building's corner and wait 
until the enemy approaches and stops in the bushes.  Shoot him when he 
turns around so his body falls into the bushes out-of-sight of the other 
enemy.  Watch the far enemy and wait until he reaches the closest point in 
his route.  When he turns around to go back, shoot him.  It is important to 
shoot him before he gets too far on his route to prevent his body from 
being seen.  Order Able to Regroup.  When the distant enemy is out of 
sight to the right, quickly move along the wall.  Shoot the enemy when he 
comes into view.  Return to Bravo's location by retracing the same route 
taken.  

	Order Bravo to Follow.  Crawl south to the area near the large tank 
and barrels.  Point the crosshairs at the ground in front of the door to the 
building and order Able to Deploy Smoke.  Once deployed, point the 
crosshairs into the doorway and order Fireteam to Breach - Move And 
Clear.  Once all of the enemies are eliminated, order Fireteam to Hold 
Position.  Go into the room to the right (west) and retrieve the Contact List 
from the desk in the corner.

Secondary Objective - Find Training Film

	Order Fireteam to Follow and travel outside to the north until 
reaching the open dock door.  Climb up the ledge, enter the door and move 
along the wall to the left.  There may be an enemy patrolling on the 
catwalk above (if he was not killed by Bravo while outside near ZULU).  
Order Fireteam to Hold Position and move around the area until 
positioned behind the enemy (if he is present) and shoot him from below 
the catwalk.  

	Order Fireteam to Follow and silently move along the west wall 
until reaching the structure seen in the cinematic to reach the skybridge.  
Slowly crawl across the skybridge.  When reaching the next building, 
there is a small hallway on the right with a room on each side.  The room 
on the right of the hallway contains two enemies and the room on the left 
has one.  Point the crosshairs at the ground at the beginning of the hallway 
and order Bravo to Cover Target.  Point the crosshairs at the same location 
and order Able to Deploy Smoke (shoot any of the enemies that appear).  
After it is deployed, order Able to Hold Position.  Once the smoke starts, 
move south toward the stairs, point the crosshairs at the room on the right 
(it may be difficult to see due to the smoke) and order Bravo to Breach - 
Move And Clear.  Quickly move toward the skybridge, point the 
crosshairs at the left room and order Able to Breach - Move And Clear. 
Once all of the enemies are killed, order Fireteam to Hold Position.  
Retrieve the Training Film from the desk in the corner of the room on the 
left.

Primary Objective- Secure Factory Complex
Bonus Objective- Rugova Captured

	Order Fireteam to Follow and go back across the skybridge to the 
large building.  When at the bottom of the ramp, climb off on the right 
(east) side and proceed toward the east wall.  After passing a ramp on the 
left, there will be several long crates near the right (southeast) wall.  
Behind the crates are three rooms along the southeast wall.  The room on 
the left (east) has three enemies inside while the room in the middle has 
one.  Slowly move to the right (west) edge of the crates.  Point the 
crosshairs into the middle doorway and order Able to Breach - Move And 
Clear.  Immediately point the crosshairs into the left doorway and order 
Bravo to Breach - Move And Clear.  Once all enemies are dead, order 
Fireteam to Follow.  

	Move west along the south wall and then north until reaching the 
dock door.  Go out the door and around to the north side of the building.  
Proceed up the metal stairs.  When reaching the door at the top, go along 
the catwalk on the right side.  Follow the catwalk to the end and turn left.  
In addition to General Rugova, there are three bodyguards on the catwalk 
or in the hideout in the southeast corner.  At least one of the bodyguards 
will be on the catwalk.  Eliminate any on the catwalk and move to the 
center of the 
catwalk.  Turn right and aim at the doorway.  If the remaining Rugova 
bodyguard(s) appears, shoot them; otherwise shoot them through the 
hideout's windows.  If all of Rugova's bodyguards are dead, he may 
surrender without fighting.  If he does not, order Fireteam to Hold Fire and 
move toward the doorway.  When reaching it, throw two flashbangs into 
the room through the window.  When they go off, move into the room and 
throw another one toward General Rugova (who may be moving and 
shooting if he has not surrendered).  Quickly move toward Rugova who 
should lay down his gun and surrender.  When he does, restrain him and 
order Escortee to Follow.  (Note: Rugova must be captured alive in order 
to complete the bonus objective.)

	Tip: Do NOT use the ladder on the east side to reach the catwalk 
since there is no cover on the catwalk and this allows Rugova and his 
bodyguards a clear shot at the team.

	Tip: It is important that Fireteam is ordered to Hold Fire before 
attempting to apprehend Rugova.  Otherwise, one of them may 
accidentally shoot him.

Secondary Objective - Find Digital Camera
Primary Objective - Gather Intel

	Retrieve the digital camera from the desk on the east side of 
Rugova's hideout.

Primary Objective - Move to Extraction

	Move along the catwalk to the stairs on the north side of the 
building.  Once at the bottom of the stairs, move across the area to the gate 
at ZULU.  Occasionally make sure Rugova is following (if he was 
captured).  When all team members reach ZULU, move to the center of 
the gate.  Point the crosshairs at the gate until the Place C4 Charge special 
action icon is displayed.  Place the C4 charge to complete the mission.

MISSION COMPLETE
Good Job Man/Woman

-------------------------------------------------------------------------------
5.3
Upland Assault

Suggested Loadout:
Specter:
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Flashbang

Jester:
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Flashbang

Sabre/SAS
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Flashbang

Reaver/SAS
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Smoke

Primary Obj- Neutralize Aide-de-Camp
Secondary Obj- Capture Aide-de-Camp

	Start off by following the road. Don't forget to to tell you're 
fireteam to fire at will. After you turn the corner you'll see a person 
approaching- shoot him. Turn another corner and you'll see another 
person. Now turn the last corner and shoot the guy. Go through the gate. 
Throw some flashbangs by the cars to you're left and kill any bodyguards 
that don't cooperate. Restrain Aide-de-Camp and the Objs will be 
complete.

Primary Obj- Neutralize Pius Platz
Secondary Obj- Capture Pius Platz

	Go up the stairs leading to the castle but dont open the door. Look 
to you're right and you'll see a ramp, go up it. There is a person at the top 
of the ramp so watch out. After you go up the ramp many people will start 
running towards you so watch out. Take the first left after the ramp and 
follow the path until you see a brown door. Open it and kill all the people 
inside the room (watch out- they rifle butted me the first time I played this 
level). So just throw frags and clear out the damn place. Go through the 
open door to your right and run up the stairs FAST. Go through the door to 
your right and shoot all his bodyguards. Jump down to the lower roof and 
throw a flashbang. After he surrenders, restrain him and the Objs are 
completed.

Primary Obj- Neutralize Castrioti Sesseri
Secondary Obj- Capture Castrioti Sesseri
Bonus Obj- All Leaders Captured

	Go back out the door you came in from. Wait and a man will start 
running down the hall. Throw a flashbang and restrain Sesseri. If you 
restrained the others you will ge thte bonus obj.

Bonus Obj- All Intel Located

	Go back to down to the dining hall and get the nautical map at the 
edge of the table. Then, go into the library and get the code book from the 
top of the crate on the northeast side. Finally, go to the garage and get the 
labtop on the table.

Primary Obj- Move to Extraction
	
	Tell your fireteam to run to Zulu and follow them.

MISSION COMPLETE
Good job, hommie/shorty(???)

-------------------------------------------------------------------------------
5.4
Urban Sweep

Suggested Loadout:
Specter: 
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Frashbang

Jester:
M4A1 SD
Mark 23 SD
2x Ammo
Flashbang
Frag

Wardog:
M4A1 SD
Mark 23 SD
2x Ammo
Frag
Frashbang

Vandal:
M4A1 SD
Mark 23 SD
2x Ammo
Frashbang
Frag

Primary Obj- Clear Insertion Area

	Go through the doors right in front of you and go down the stairs. 
When you are outside, turn to your left and shoot the terrorist. Now, go 
back to the stairs and take the other way. Keep moving until you can hide 
behind a wall. Make sure your teammates are firing at will. Look through 
your scope and kill the first guy standing there. Now go to the meat place 
and kill the second guy. If there is no second guy, it's ok. Like I said 
before, the enemies are not always in the same place. If you see no one, 
that's ok too. Just make sure you have REALLY searched around the area 
closely.now keep on moving forward so you are on the road on the far 
right. Go down it, silently. After you see the cutscene, pop out and shoot 
the terrorist. Now continue down the road you were going before, and wait 
for a terrorist to walk out. Shoot her, and make sure she dosen't get a 
single shot off- she has a shotgun. Note: if some of the terrorists aren't in 
the places where I tell you, go down the road again and search for 
terrorists to kill. If the meat people weren't there, go back to the meat 
place and the terrorist(s) should be standing right in front of you. If 
someone else wasn't there, sorry, but you'll have to go around the whole 
place again trying to find her.

Primary Obj- Redezvous with Ragbag

	Tell fireteam to run to delta, and follow them. When you find out 
Ragbag isn't there, go back down the stairs and go straight forward; right 
into the building with the open door. Shoot the patrolling guard and make 
a lot of noise somehow (I prefer thowing a flashbang).

-------------------------------------------------------------------------------
6.1
FAQ's (Smart Questions)

Everything will be in order from the first mission to the last.

How come I never get the Obj "Move to Delta?"

The best thing to do is read my walkthrough again because most 
people don't follow the directions and just run straight to village.

Why do I always accidentally kill the Rugova guy?

Sometimes, When you put you're crosshairs on Rugova it says that 
it's a bodyguard. I dont know if this is a glitch, just remember not to shoot 
the guy with the tan jacket standing at the end of the room.

Why does Pius Platz always escape from me?

As soon as you see the cutscene with the stairs, run up the stairs 
and through the door right in front of you- kill all the bodyguards fast, and 
throw a flashbang quickly (if you want to catch him).

-------------------------------------------------------------------------------
6.2
FAQ's (Stupid Questions)

Well, I'm very lucky since I haven't recieved a single stupid 
question yet, and I want to keep it that way please.

-------------------------------------------------------------------------------
7.1
Weapons FAQ

Table of Contents:

1.1	Introduction/Notes

SEALs Weapons:
2.1 Assault Rifles
2.2 Machine Guns
2.3 Submachine Guns
2.4 Sniper Rifles
2.5 Shotguns
2.6 Grenade Launchers
2.7 Pistols

Terrorist Weapons:
3.1 Assault Rifles
3.2 Machine Guns
3.3 Submachine Guns
3.4 Sniper Rifles
3.5 Shotguns
3.6 Grenade Launchers
3.7 Pistols

------------
1.1- Introduction/ Notes

This part of the guide was made possible by numerous requests. 
weapons will be split up into SEAL and Terrorist weapons. Each weapon 
will be catagorized by type of gun, and each weapon will have volume, 
accuracy, recoil, fire rate, fire modes, power, scope, and clip ammo 
ratings, as well as my comments about the weapon. I will give a final 
rating, and the guns will be listed from highest overall rating to the lowest. 
The first number is the rating, the second is the number I add up for the 
overall total. This is the scale:

Volume: 10- rating= final rating
Accuracy: rating= final rating
Recoil- 10- rating= final rating
Fire Speed: rating= final rating
Fire Mode: single and burst and auto= 10 points, single and auto= 8 
points, single and burst= 5 points, single shot only= 3 points, auto only=10 
points.
Power: rating= final rating
Scope: No= 0 points, Yes= 5 points (then add the times to five, for 
example, if it had a scope of 3x, you would do 5+3).
Clip Ammo: <20= 3 points, <30= 6 points, >30= 10 points
Extra: +/- Total Final Rating

Maximum Total rating is 90 points.
If you don't understand this, just read on, it's ok.

------------
2.1- Assault Rifles
------------

M4A1 SD
Volume- 1
Accuracy- 9
Recoil- 2
Fire Speed- 7
Fire Modes- Single, Burst, Auto
Power- 7
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 64
Extra- It's like a silenced, strong, sniper rifle that kills close range too. I 
don't even need to plus any points to make this the best gun ever.
FINAL RATING- 64 points.

Comments- This is definetly my favorite weapon, most people underrate 
it. That's because most people don't know how to use it correctly. First of 
all, It can kill at any range. Second, when you shoot, it doesn't show red 
arrows on the oppenents screen so they have no clue where you are. 
Finally, 2-3 shots in the chest and they're done.
------------
IW-80 A2
Volume- 4.5
Accuracy- 7
Recoil- 3
Fire Speed- 7.5
Fire Modes- Single, Auto
Power- 8
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 57
Extra- Cool name, plus 3 points.
FINAL RATING- 60 points.

Comments- This is my second favorite SEAL weapon- it's almost perfect. 
If this was silenced. it would be invincible.
------------
M14
Volume- 10
Accuracy- 8
Recoil- 8
Fire Speed- 9
Fire Modes- Single, Auto
Power- 9
Scope- No
Clip Ammo- 20
SUB- FINAL RATING- 39
Extra- Once I killed someone over 120 meters away with 3 shots, plus 10 
points.
FINAL RATING- 49 points.

Comments- This is most peoples favorite weapon, but I had to rate it 
worse because the 20 clip doesn't get you very far, and the recoil annoys 
me to death. It's also irregularly loud, and reminds me of a person 
scraching a blackboard.
------------
M16A2
Volume- 3
Accuracy- 9.5
Recoil- 3
Fire Speed- 5
Fire Modes- Single, Burst
Power- 7
Scope- Yes, ???
Clip Ammo- 30
SUB- FINAL RATING- 54.5
Extra- Again, I shot someone on basically the other side of the map on 
Foxhunt, and killed him with three bullets. But, this gun is horrible for 
firefights because of its lack of automatic firing. Minus 4.5 points.
FINAL RATING- 49 points.

Comments- This is just as good as the M14 in my opinion, because of its 
accuracy and range. The only problem is the fire rate and fire mode.
------------
AK-105
Volume- 7
Accuracy- 7
Recoil- 5
Fire Speed- 7
Fire Modes- Single, Burst, Auto
Power- 6.5
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 44.5
Extra- No range and scope. Minus 2.
FINAL RATING- 42.5 points.

Comments- Great all-around weapon, wouldn't recommend for long range 
shooting.
------------
RA-14
Volume- 7
Accuracy- 7
Recoil- 5
Fire Speed- 7
Fire Modes- Single, Burst, Auto
Power- 4
Scope- Yes, ???
Clip Ammo- 30
SUB- FINAL RATING- 47
Extra- Very weak, kind of identical to AK-105. Minus 5.
FINAL RATING- 42 points
------------
M4A1
Volume- 6
Accuracy- 6
Recoil- 6
Fire Speed- 7
Fire Modes- Single, Burst, Auto
Power- 7
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 51
Extra- Horrible. Minus 10.
FINAL RATING- 41 points.

Comments- The reason I rated this a 41 was because it shows that it is 
crap when compared to the silenced version. The volume is much higher, 
accuracy is much lower, and much more recoil.

------------
2.2- Machine Guns
------------

M60E3
Volume- 5
Accuracy- 2
Recoil- 5
Fire Speed- 3
Fire Modes- Auto
Power- 8
Scope- No
Clip Ammo- 100
SUB- FINAL RATING- 43
Extra- Noob sh-t. Use only if noob, but it is very good, I must admit. +10 
for the clip and power.
FINAL RATING- 53 points.

Comments- Very good noob gun, but don't even think about using it once 
your rank is over Lieutenant, because you will called a noob A LOT. (and 
you get voted out of games).
------------
M63A
Volume- 9
Accuracy- 2
Recoil- 5
Fire Speed- 3
Fire Modes- Auto
Power- 5
Scope- No
Clip Ammo- 75
SUB- FINAL RATING- 36
Extra- Even more noob sh-t. Weaker, louder, and less clip when compared 
to M60E3, so minus ten because it's just like a wannabe M60E3.
FINAL RATING- 26 points.

Comments- Use M60E3 if you need a noob gun. forget about this.

------------	
2.3- Submachine Guns
------------

HK5 SD
Volume- 1
Accuracy- 8
Recoil- 3
Fire Speed- 10
Fire Modes- Single, Burst, Auto
Power- 2
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 52
Extra- VERY VERY GOOD, except that it's weak as hell. If you are 
skilled, you can use this accurate, quite, fast, and basically recoiless gun to 
its highest potential. Minus 10 points.
FINAL RATING- 42 points.

Comments- Like I said above, this is good if you are skilled.
------------
HK5K
Volume- 5
Accuracy- 6
Recoil- 3
Fire Speed- 10
Fire Modes- Single, Burst, Auto
Power- 2
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 44
Extra- Not good compared to HK5 SD, ignore it. Minus 10 points.
FINAL RATING- 34 points.

Comments- Same thing.
------------
HK5
Volume- 5
Accuracy- 6
Recoil- 3
Fire Speed- 10
Fire Modes- Single, Burst, Auto
Power- 2
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 44
Extra- Not good compared to HK5 SD, ignore it. Minus 10 points.
FINAL RATING- 34 points.

Comments- Same thing.

------------
2.4- Sniper Rifles
------------

M87ELR
Volume- 10
Accuracy- 10
Recoil- 10
Fire Speed- 1
Fire Modes- Single
Power- 10
Scope- Yes, 16x
Clip Ammo- 10
SUB- FINAL RATING- 37
Extra- Best sniper, plus 10 because of that, and because it looks cool.
FINAL RATING- 47 points.

Comments- Best sniper rifle on the SEALs.
------------
SR-25 SD
Volume- 1
Accuracy- 10
Recoil- 8
Fire Speed- 7
Fire Modes- Single
Power- 6
Scope- Yes, 8x
Clip Ammo- 20
SUB- FINAL RATING- 50
Extra- Good for inside and outside scope, it takes WAY too many shots to 
kill someone for a sniper rifle, it's more like a sniper/shotgun. Minus 5 
points.
FINAL RATING- 45 points.

Comments- Very good sniper/shotgun.
------------
M40A1
Volume- 8
Accuracy- 10
Recoil- 8
Fire Speed- 1
Fire Modes- Single
Power- 9
Scope- Yes, 12x
Clip Ammo- 25
SUB- FINAL RATING- 43
Extra- Good all- around sniper, problem is the REALLY slow reloading. 
So 25 isn't really helpful because of this. Minus 5.
FINAL RATING- 38 points.

Comments- Pretty inferior compared to M87ELR.
------------
SR-25
Volume- 6
Accuracy- 10
Recoil- 8
Fire Speed- 7
Fire Modes- Single
Power- 6
Scope- Yes, 8x
Clip Ammo- 20
SUB- FINAL RATING- 45
Extra- Horrible if not silenced. Minus 10.
FINAL RATING- 35 points.

Comments- Horrible campared to any sniper rifle. Just HORRIBLE.

------------
2.5- Shotguns
------------

12 Gauge Pump
Volume- 9
Accuracy- 10
Recoil- 9
Fire Speed- 3
Fire Modes- Single
Power- 10 when close, 1 when far, overall=8
Scope- No
Clip Ammo- 8
SUB- FINAL RATING- 29
Extra- Great for camping, great for experts, horrible for noobs. No change 
in score.
FINAL RATING- 29 points.

Comments- Great gun, if you know how to use it.

------------
2.6-Grenade Launchers
------------

M203 (There is M4A1-M203, and M16A2-M203. I am just writing about 
the grenade part (M203)).
Volume- 2
Accuracy- 10
Recoil- 2
Fire Speed- 1
Fire Modes- M203
Power- 10
Scope- No
Clip Ammo- 6
SUB- FINAL RATING- 43
Extra- You are going to get voted off. Minus 10 points.
FINAL RATING- 33 points.

Comments- You will get voted off, so use at extreme caution.

------------
2.7- Pistols
------------

SP-10
Volume- 6
Accuracy- 8
Recoil- 4
Fire Speed- 7
Fire Modes- Single
Power- 7
Scope- No
Clip Ammo- 18
SUB- FINAL RATING- 38
Extra- Fastest SEAL pistol, will kill in one shot head, 2 shots chest. Very 
good. Plus 10 points.
FINAL RATING- 48 points.

Comments- Easily the best handgun for SEALS.
------------
Mark 23 SD
Volume- 1
Accuracy- 8
Recoil- 4
Fire Speed- 5
Fire Modes- Single
Power- 4
Scope- No
Clip Ammo- 12
SUB- FINAL RATING- 38
Extra- Great silenced pistol, 3 shots in chest or one in head to kill. Plus 10 
points.
FINAL RATING- 48 points.

Comments- Just as good as SP-10 because it's silenced.
------------
Mark 23
Volume- 6
Accuracy- 8
Recoil- 4
Fire Speed- 5
Fire Modes- Single
Power- 7
Scope- No
Clip Ammo- 12
SUB- FINAL RATING- 36
Extra- Inferior campared to SP-10 because of less clip and slow speed. 
Minus 5.
FINAL RATING- 31 points.

Comments- Like I said above.
------------
9mm Pistol
Volume- 1
Accuracy- 8
Recoil- 4
Fire Speed- 5
Fire Modes- Single
Power- 2
Scope- No
Clip Ammo- 9
SUB- FINAL RATING- 36
Extra- Campared to Mark 23 silenced, it's horrible. 2x as weak, less clip. 
Minus 10 points.
FINAL RATING- 26 points.

Comments- Read the above.
------------
M11
Volume- 5
Accuracy- 5
Recoil- 5
Fire Speed- 5
Fire Modes- Single
Power- 5
Scope- No
Clip Ammo- 20
SUB- FINAL RATING- 31
Extra- I gave everything a 5 because it is a mediocre gun, and all the rest 
of the SEAL guns are good. So it's just inferior. Minus 10.
FINAL RATING- 21 points.

Comments- Way too inferior to the rest of the guns.

------------
3.1- Assault Rifles
------------

STG 77

Volume- 5
Accuracy- 6
Recoil- 5
Fire Speed- 7
Modes- Single, Auto
Power- 7
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 52
Extra- I get 5 kills in a round using this gun. Plus 5 points.
FINAL RATING- 57 points.

Comments: Great all-around weapon.
------------
M14
Volume- 10
Accuracy- 8
Recoil- 8
Fire Speed- 9
Fire Modes- Single, Auto
Power- 9
Scope- No
Clip Ammo- 20
SUB- FINAL RATING- 39
Extra- Once I killed someone over 120 meters away with 3 shots, plus 10 
points.
FINAL RATING- 49 points.

Comments- This is most peoples favorite weapon, but I had to rate it 
worse because the 20 clip doesn't get you very far, and the recoil annoys 
me to death. It's also irregularly loud, and reminds me of a person 
scraching a blackboard.
------------
M16A2
Volume- 3
Accuracy- 9.5
Recoil- 3
Fire Speed- 5
Fire Modes- Single, Burst
Power- 7
Scope- Yes, ???
Clip Ammo- 30
SUB- FINAL RATING- 54.5
Extra- Again, I shot someone on basically the other side of the map on 
Foxhunt, and killed him with three bullets. But, this gun is horrible for 
firefights because of its lack of automatic firing. Minus 4.5 points.
FINAL RATING- 49 points.

Comments- This is just as good as the M14 in my opinion, because of its 
accuracy and range. The only problem is the fire rate and fire mode.
------------
552 SD
Volume- 2
Accuracy- 6
Recoil- 6
Fire Speed- 5
Fire Modes- Single, Burst, Auto
Power- 6
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 51
Extra- This is the only silenced gun for terrorists, which is sad because this 
gun is barely even silent. Minus 5 points.
FINAL RATING- 46 points.

Comments- Only weapon terrorists have that has a volume of less than 3.
------------
AK-47
Volume- 6
Accuracy- 6
Recoil- 6
Fire Speed- 5
Fire Modes- Single, Burst, Auto
Power- 6
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 41
Extra- Mediocre gun. No change in score.
FINAL RATING- 41 points.

Comments- Just a weaker all-around gun.
------------
AKS-74
Volume- 6
Accuracy- 6
Recoil- 6
Fire Speed- 6
Fire Modes- Single, Burst, Auto
Power- 5
Scope- No
Clip Ammo- 30
SUB- FINAL RATING- 41
Extra- Almost identical to AK-47 except fires faster and is weaker.
FINAL RATING- 41 points.

Comments- Just a weaker, but faster,  all-around gun.
------------
552
Volume- 6
Accuracy- 4
Recoil- 6
Fire Speed- 5
Fire Modes- Single, Burst, Auto
Power- 6
Scope- Yes, 3x
Clip Ammo- 30
SUB- FINAL RATING- 47
Extra- Horrible, if campared to the silenced version, or ANY assault rifle. 
Just plain horrible.
FINAL RATING- 37 points.

Comments- Don't use this.

------------
3.2- Machine Guns
------------

M60E3
Volume- 5
Accuracy- 2
Recoil- 5
Fire Speed- 3
Fire Modes- Auto
Power- 8
Scope- No
Clip Ammo- 100
SUB- FINAL RATING- 43
Extra- Noob sh-t. Use only if noob, but it is very good, I must admit. +10 
for the clip and power.
FINAL RATING- 53 points.

Comments- Very good noob gun, but don't even think about using it once 
your rank is over Lieutenant, because you will called a noob A LOT. (and 
you get voted out of games).
------------
M63A
Volume- 9
Accuracy- 2
Recoil- 5
Fire Speed- 3
Fire Modes- Auto
Power- 5
Scope- No
Clip Ammo- 75
SUB- FINAL RATING- 36
Extra- Even more noob sh-t. Weaker, louder, and less clip when compared 
to M60E3, so minus ten because it's just like a wannabe M60E3.
FINAL RATING- 26 points.

Comments- Use M60E3 if you need a noob gun. forget about this.

------------	
3.3- Submachine Guns
------------

9mm Sub
Volume- 5
Accuracy- 4
Recoil- 5
Fire Speed- 8
Fire Modes- Single, Burst, Auto
Power- 2
Scope- No
Clip Ammo- 60
SUB- FINAL RATING- 44
Extra- Very fast but a little inaccurate and weak. No change in score.
FINAL RATING- 44 points.

Comments- This is the complete opposite of a machine gun. This actually 
take skill to use. You must be good at aiming. Once you get 10 bullets into 
the guys' chest, he's dead (it dosen't take long, it's very, very fast).
------------
F90
Volume- 5
Accuracy- 4
Recoil- 5
Fire Speed- 8
Fire Modes- Single, Burst, Auto
Power- 1
Scope- No
Clip Ammo- 50
SUB- FINAL RATING- 43
Extra- Same as 9mm Sub, except a little weaker. No change in score
FINAL RATING- 43 points.

Comments- Almost a duplicate of 9mm Sub.
------------
3.4- Sniper Rifles
------------

M82A1A
Volume- 10
Accuracy- 10
Recoil- 10
Fire Speed- 1
Fire Modes- Single
Power- 10
Scope- Yes, 16x
Clip Ammo- 10
SUB- FINAL RATING- 37
Extra- Best sniper, plus 10 because of that, and because it looks cool.
FINAL RATING- 47 points.

Comments- Best sniper rifle on the Terrorists. identical to M87ELR on 
the SEAL's.
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M40A1
Volume- 8
Accuracy- 10
Recoil- 8
Fire Speed- 1
Fire Modes- Single
Power- 9
Scope- Yes, 12x
Clip Ammo- 25
SUB- FINAL RATING- 43
Extra- Good all- around sniper, problem is the REALLY slow reloading. 
So 25 isn't really helpful because of this. Minus 5.
FINAL RATING- 38 points.

Comments- Pretty inferior compared to M82A1A.
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SASR
Volume- 6
Accuracy- 10
Recoil- 8
Fire Speed- 7
Fire Modes- Single
Power- 6
Scope- Yes, 8x
Clip Ammo- 20
SUB- FINAL RATING- 45
Extra- Same as SR-25. Minus 10 because it is inferior.
FINAL RATING- 35 points.

Comments- Read the above.

------------
3.5- Shotguns
------------

M3 12 Gauge
Volume- 9
Accuracy- 10
Recoil- 9
Fire Speed- 7
Fire Modes- Single, Auto
Power- 10 when close, 1 when far, overall=8
Scope- No
Clip Ammo- 8
SUB- FINAL RATING- 37
Extra- Newbie= Use this gun. Plus 10.
FINAL RATING- 47 points.

Comments- Be close, shoot once in the chest, he's dead. This gun is a 
weapon of mass destruction.
------------
TA 12 Gauge
Volume- 9
Accuracy- 10
Recoil- 9
Fire Speed- 6
Fire Modes- Single
Power- 10 when close, 1 when far, overall=8
Scope- No
Clip Ammo- 8
SUB- FINAL RATING- 31
Extra- Much more noob unfriendly, takes more skill. Plus 10 points.
FINAL RATING- 41 points.

Comments- Be close, shoot once in the chest, he's dead. This gun is a an 
expert version of a weapon of mass destruction.

------------
3.6- Grenade Launchers
------------

M79
Volume- 2
Accuracy- 10
Recoil- 1
Fire Speed- 1
Fire Modes- Single
Power- 10
Scope- No
Clip Ammo- 6
SUB- FINAL RATING- 44
Extra- You are going to get voted off. Minus 10 points.
FINAL RATING- 34 points.

Comments- You will get voted off, so use at extreme caution.
------------
MGL
Volume- 2
Accuracy- 10
Recoil- 1
Fire Speed- 3
Fire Modes- Single
Power- 10
Scope- No
Clip Ammo- 6
SUB- FINAL RATING- 46
Extra- You are going to get voted off. Minus 10 points.
FINAL RATING- 36 points.

Comments- You will get voted off, so use at extreme caution. A little 
faster than M79.

------------
2.7- Pistols
------------

DE.50
Volume- 9
Accuracy- 9
Recoil- 3
Fire Speed- 5
Fire Modes- Single
Power- 10
Scope- No
Clip Ammo- 7
SUB- FINAL RATING- 38
Extra- Much better than most assault rifles. PLUS 20 POINTS.
FINAL RATING- 58 points.

Comments- I gave this plus 20 because this gun is special. it's strong as 
hell.
------------
Model 18
Volume- 3
Accuracy- 7
Recoil- 10
Fire Speed- 10
Fire Modes- Single, Auto
Power- 3
Scope- No
Clip Ammo- 17
SUB- FINAL RATING- 41
Extra- AUTOMATIC PISTOL??!!! ARE YOU KIDDING ME??? PLUS 
10 POINTS.
FINAL RATING- 51 points.

Comments- Seems like Terrorists get all the good pistols, eh?
------------
F57
Volume- 3
Accuracy- 6
Recoil- 6
Fire Speed- 3
Fire Modes- Single
Power- 3
Scope- No
Clip Ammo- 20
SUB- FINAL RATING- 29
Extra- Same as 226, just more clip. Plus 1 point.
FINAL RATING- 30 points.

Comments- Same as 226, basically.
------------
226
Volume- 3
Accuracy- 6
Recoil- 6
Fire Speed- 3
Fire Modes- Single
Power- 3
Scope- No
Clip Ammo- 15
SUB- FINAL RATING- 29
Extra- Same as F57, just less clip. No change in score.
FINAL RATING- 29 points.

Comments- Same as F57, basically.

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7.2
Contact Information

If you want to tell me anything, including typos or stuff that I can 
add, email me at NumbaOneRoo@yahoo.com. My AIM username is 
YahMahnYahMahn, but I won't be online often. My two active Socom 2 
usernames are EatMyShit (the "i" is at the bottom right of the keyboard, 
looks like a normal long vertical line), and KILLA (RICH). Proper credit 
will be given if you give me tips. Thanks.

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7.3
Legal Crap

Copyright 2004. Everything here is written by me, if you want to 
copy a small portion, email me for permission. If you want to post this 
walkthrough on you're site, email me. Whatever you want, just email me. I 
check it at least twice every day.

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