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    FAQ/Walkthrough by hotsalsaroo

    Version: 0.55 | Updated: 07/11/04 | Printable Version | Search Guide | Bookmark Guide

    										
    Walkthrough 
    Socom II: US Navy SEALs
    
    UNDER CONSTRUCTION
    
    Table of contents:
    
    Online:
    
    1.1- Controls- done
    1.2- Voting and Muting- done
    1.3- Ranks-done
    1.4- Troubleshooting (Important Crap in here)- done
    1.5- Clans- done
    
    2.1- FAQ's (Smart Questions)- done
    2.2- FAQ's (Stupid Questions)- done
    
    
    Single Player:
    
    3.1- Important Stuff you might want to read- done
    
    4.1- Seeding Chaos- done
    4.2- Terminal Transaction- done
    4.3- Upland Assault- done
    4.4- Urban Sweep
    4.5- Stranglehold
    4.6- Hydroelectric
    4.7- Guardian Angels
    4.8- Protect and Serve
    4.9- Against the Tide
    4.10- Lockdown
    4.11- Guided Tour
    4.12- Doomsday Delivery
    
    5.1- FAQ's (Smart Questions)- done
    5.2- FAQ's (Stupid Questions)- done
    
    
    Misc.:
    
    6.1- Weapon FAQ
    6.2- Contact Information- done
    6.3- Legal Crap- done
    6.4- My Screenshots and Video
    
    Press Control+F to find anything inside this walkthrough.
    -------------------------------------------------------------------------------
    STUFF THAT I NEED TO KNOW 
    (EMAIL ME AS SOON AS YOU KNOW, PROPER CREDIT WILL BE 
    GIVEN)
    
    Guidance- Glitch for rank up (I don't rank up, I just need to know for my 
    walkthrough- thanks)
    
    -------------------------------------------------------------------------------
    Updates:
    
    6-18-04
    Version 0.03
    Started the walkthrough- finished Table of Contents, Controls, Voting/ 
    Muting, Ranks, and the first level on singleplayer. Took me 3 hours.
    
    6-19-04
    Version 0.12
    Finished Troubleshooting, Sandstorm, Foxhunt, Fish Hook the second 
    singleplayer level, Contact Info, and Legal Crap. I'll try to finish most of 
    the multiplayer maps by next week (not guaranteed). Today, it took me 4 
    damn hours. From now on, I have a basketball camp so I can't do as much, 
    but after it (in two weeks) I'll start making one singleplayer level a day
    
    6-20-04
    Version 0.14
    Finished Vigilance, all FAQ's so far, and Important stuff you want to read.
    
    6-23-04
    Version 0.14
    Only had about 2 minutes... sorry for the slow updates... after July 2nd, I'll 
    be working my ass off (about 4-5 hours a day). From now one, I will do 2 
    multiplayer maps for each singleplayer map, until all the multiplayers are 
    done. I'll finish the rest of the singleplayer maps, then I'll work on putting 
    my screenshots and videos of Socom II on my computer and on to the 
    internet. I'm planning to finish the walkthrough by the end of July. Then 
    everybody has to email me like crazy if you find any typos or stuff like 
    that.
    
    6-24-04
    Version 0.17
    Had more time- finished 3rd singleplayer level.
    
    6-26-04
    Version 0.19
    Ok today is Saturday- Finished Frostfire, Clans, and fixed spelling and 
    grammatical errors. Will try to do 4th level.
    
    7-3-04
    Version 0.19
    Today is Saturday- fixing all the missions I have finished... might do the 
    4th level.
    
    7-4-04
    Version 0.19
    Sent in to GameFAQs and they accepted it... thank you very much. Also, 
    fixed 3rd level. many thanks to GTA3 Addict for letting me use parts of 
    his walkthrough (I can't find the damn bonus objectives!!!). I WILL 
    finished the 4th level (I know that I have been saying that for a while). 
    Anyway, have a great Independence Day.
    
    7-5-04
    Version 0.20
    Added new section- weapons (due to VERY popular request). Finished the 
    intro, IW-80 A2, and M14 (I find this to be really hard work). Sent in the 
    revised copy of the walkthrough again to GameFAQs.com. Also published 
    walkthrough on neoseeker.com.
    
    7-6-04
    Version 0.22
    Finished a lot of SEAL weapons, including assault rifles and machine 
    guns. getting bored of doing this walkthrough. remember email me for 
    suggestions, and if you would please, send me a good copy of the fourth 
    level, because it bores me to death.
    
    7-7-04
    Version 0.24
    Finished Sub-Machine Guns, Snipers, shotguns, and pistols (for SEALs). 
    Man this is boring as hell.
    
    7-8-04
    Version 0.29
    Finished every single gun for the Terrorists.
    
    7-10-04
    Version 0.55
    Took out all the maps in multiplayer because there was no point. no one 
    said they even needed it. It was a waste of time, and boring me to death. 
    So no more multiplayer maps.
    -------------------------------------------------------------------------------
    1.1
    Controls
    
    There are many kinds of controller presets, but I prefer Precision 
    shooting since it uses the Playstation 2 controller more efficiently. 
    However, this is an opinion (In other words- do what you want).
    
    Directional Pad Left- Peek left
    Directional Pad Right- Peek right
    Directional Pad Up- Zoom in (Scope)
    Directional Pad Down- Zoom out
    Left Analog Stick- Move Forward/Backwards, and Strafing
    Right Analog Stick- Rotate camera angle left/right
    X- Perform special action show at bottom center of the screen
    O- Talk (Hold Down)
    Square- Jump
    Triangle- Change Body position; press to toggle between crouch and 
    stand, hold for prone
    L1- Primary Weapon
    L2- Secondary Weapon
    R1- Fire
    R2- Select Weapon Manually
    Start- Pause the Game
    Select- Scoreboard
    L3- Toggle Fire Modes
    
    -------------------------------------------------------------------------------
    1.2
    Voting and Muting
    
    Basically, you vote someone when they do something stupid, and 
    you mute them when they talk annoyingly. You need 75% percent of the 
    team to vote the person off. 
    
    -------------------------------------------------------------------------------
    1.3
    Ranks
    
    Ok, I will explain this in my own words. First of all, Ranks define 
    which Briefing room you can enter, but mostly they show if you're good 
    or not. 
    
    The basic stuff is:
    
    Admirals- Top 10 people
    Captain- Top 5 percent
    Lieutenant Commander- Everything Between the top 5-30%
    Lieutenant- Everything Between the top 30-85%
    Ensign- Lowest 15%
    
    	Ok so, you gain rating points by winning FULL games. However, 
    this varies a lot. Say, Winning 6 rounds in a row against a Admiral when 
    you're a Lieutenant will SERIOUSLY rank you up. Of you get 6 wins, but 
    he gets 2 wins, you will still rank up a lot, but not as much as having a 6 
    round sweep. If you lose the game, you won't seriously rank down, but 
    you will a little bit (because he's a freaking Admiral). Also, rank depends 
    individually. Say you go 0-11 (0 kills and 11 deaths) but you win the game 
    by a lot. You would still rank up, but much less than if you went 20-0 in 
    the same game. There are also many other factors like head shots, 
    accuracy, andother crap. 
    
    	Basically, that's all I know about ranks. You can email me (Contact 
    information) if you know more. But just to let you know,
    
    Rank: Lt. Commander 
    My Ladder Position: 267,166 
    Rating: 1402
    Games Played: 118
    Rounds Won: 457
    Rounds Lost: 464
    Kills: 370 
    Deaths: 555
    Suicides: 13
    Bombs Planted: 2
    Bombs Defused: 0
    Hostages Rescued: 8 
    VIP's Rescued: 2
    VIP's Killed: 58
    Bonus Obj: 61
    Hit Percentage: 10% 
    Head Shots: 136
    Total Playing Time: 53 hours and 42 minutes. 
    I will try to update this information once every Thursday. Hope I cleared 
    some problems up. Next Update: 7-8-04.
    
    -------------------------------------------------------------------------------
    1.4
    Troubleshooting
    
    I have known 2 major problems with Socom II... if you have 
    anymore remember to email me and I will put it into my FAQ.
    
    People that can't hear you when you talk into the mic- Check 
    you're mute Button.
    
    You can't connect to Socom II Online- Unplug you're modem, 
    restart you're PS2, plug it back in, and try it. If it still doesn't work check 
    you're connection to the internet; it's probably temporarily down.
    
    -------------------------------------------------------------------------------
    1.5
    Clans
    
    	Clans are groups of serious battlers that when working together, 
    can win wars. You can either make a clan or join a clan. To make a clan, 
    simply press on clan on the menu and follow the instructions to make the 
    clan. To join a clan, find a tryout room and if they think you are good 
    enough, they will send you an invitation to the clan.
    
    	Here are some tips when making a clan. First, to start off, make 
    tryout rooms and invite the best players (maybe like the top 4 players of 
    the game, not including yourself). The key to a clan is patience. If no one 
    joins your tryout rooms, be patient. Someone will always join. Then when 
    you send them an invite, if they don't respond, be patient. They have 
    probably forgotten- then will find out once they check their "invintation" 
    page. Once they join, try to get as many more people as possible because 
    people will leave your clan if you don't do anything. If someone in your 
    clan leaves, be patient; don't just disband your clan. Finally, once you have 
    a group of fighters (at least 8 people), post clan wars on the messages... 
    post practice times... make a website about the clan. Soon, your clan will 
    be invincible.
    
    	The clan I'm in currently is a great clan, it's called . It's a 
    weird name, but our people are great. The highest ranked person in our 
    clan has a ranking of . If you would like an invite, send me a message or 
    email and we can set up tryout rooms for you.
    
    -------------------------------------------------------------------------------
    3.1
    FAQ's (Smart Questions)
    
    Why does my game get disconnected once every while?
    
    I don't really know, but I know how to fix it... just restart your PS2 
    and try again, it happens to everyone, so don't spaz out.
    
    What are the benefits of a headset? 
    
    Well, with a headset you can talk to other players to strategize, you 
    can just chat with your friend when you're alone, or just bored. Also, there 
    are many games that use it like Madden 2005, Syphon Filter: Omega 
    Strain, and about all new sport titles.
    
    Why did someone just kill me with a Automatic sniper rifle???
    
    There is a glitch where you can make the M16A2 automatic, as 
    well as some sniper rifles. I wouldn't use it because you're team will get 
    pissed off and vote you off.
    
    I was using a M203 frag and got voted off!!! What the ____???
    
    First of all, let me give you a list of weapons you don't want to use 
    if you want to stay in the game. M4A1/M203, M16A2/M203, M79, MGL, 
    OICW, M60E3, and M63A. So no grenade launchers or Machine Guns.
    
    -------------------------------------------------------------------------------
    3.2
    FAQ's (Stupid Questions)
    
    WTF??!?! STUPID DUMBASS GUNS!!! I CAN'T KILL SH-T 
    WITH THEM!!! AHHH!!! THEY'RE GLITCHING!!! WTF!!!! THOSE 
    _____ING BASTARDS!!!! ITS SO ____ING ANNOYING!!!!! HELP 
    ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Uhhh... get a life and improve you're game... you're lucky I didn't 
    put you're name on this jackass.
    
    NNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOO
    OOOOO!!!!!!!!!!!!!!!!!! MY RANK GOT RESET!!!!!!!!!!!!!! I SPENT 
    500 HOURS ON RANKING UP!!!!!!!!!!!! 
    NOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM QUITTING 
    SOCOM II!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    You know, I'm glad you're quiting stupid bastard. Rank up bitches 
    like you ____ this game up. Stupid ass faggot.
    
    That's all the questions I got so far... remember just email me to 
    tell me something... check contact info. Thanks.
    
    -------------------------------------------------------------------------------
    4.1
    Important Stuff you might want to read
    
    Singleplayer isn't as good as multiplayer, but still much better than 
    Socom 1. If you fall into a glitch, tell me where it is so I can put it on my 
    walkthrough. If you know a cut scene that freezes sometimes, email me.
    
    
    -------------------------------------------------------------------------------
    5.1
    Seeding Chaos
    
    Suggested Loadout
    Specter- 
    M4A1 SD
    Mark 23 SD
    Satchel
    --------
    Flashbang
    
    Jester-
    M4A1 SD
    Mark 23 SD
    Satchel
    --------
    Frag
    
    Wardog-
    M4A1 SD
    Mark 23 SD
    Satchel
    --------
    Flashbang
    
    Vandal-
    M4A1 SD
    Mark 23 SD
    Satchel
    --------
    Frag
    
    Primary Obj- Meet Mallard
    Secondary Obj- Remain Unseen
    Bonus Obj- Rugova's Name Overheard
    
    	Go straight the grass and stay parallel to the road. If you walk 
    using stealth, you will see a cutscene with 2 guys talking. You will get a 
    Bonus Obj. Then, Shoot both of them. Now tell your fireteam to Fire at 
    will. Now go into your scope and look down the road you will see a 
    person, try to shoot him in the head. If you miss or shoot another body 
    part, keep on shooting until he dies. 3 shots in the chest should kill him. 
    Now follow the road. Go until you come to a little wall thing that looks 
    like a fort. Shoot the 2 people (your teammates will probably shoot them 
    before you even spot them. Now go inside the castle and talk to Mallard. If 
    you came without anyone hearing or seeing you, you will also get the 
    secondary objective, Remain Unseen. If you failed it, don't worry, you can 
    still go on. 
    
    Primary Objective- Infiltrate Village
    
    	After the conversation with Mallard is over, go out the rear (south) 
    side of the building and move east toward the ruins.  Upon reaching the 
    bushes, crawl through the bushes until the structure can be seen.  Locate 
    the enemy that is somewhere near the structure and shoot him.  
    
    	Crawl to the right (south) side and then around to the rear (east) of 
    the structure.  Continue crawling along the rear of the structure toward the 
    bushes.  (Note: There is an SR-25 SD and ammunition located next to the 
    wall on the left (north) side of the structure.) There are two enemies that 
    patrol on the bridge and path on the left leading to the bridge.  When they 
    are on the far left side of the bridge or on the path and not moving onto the 
    bridge, crawl into the right tunnel of the bridge, making sure to stay 
    behind the enemy's field of view and that the entire team is under the 
    bridge before the enemies return.  (An alternate strategy is to crawl to the 
    left side of the structure instead of the right and rear and order Fireteam to 
    Fire At Will before crawling to the bridge to eliminate the enemies.)  
    
    	When the team is in the tunnel, order Bravo to Get Down and 
    crawl out of the tunnel toward the river.  There will be an enemy on the 
    bridge in the distance, another one out of view and a sniper on the hill 
    behind (east) the bridge enemies (if you have been detected, one of the 
    enemies will be manning the gun turret shown in the cinematic).  Slowly 
    move along the path to the river.  Cross the river to the left of the bridge 
    and go under the bridge.  While going under the bridge, the two enemies 
    on it will have a conversation.  While they are talking, go up the hill and 
    enter the tunnel.  Follow the tunnel and continue straight when reaching 
    the tunnel on the left 
    (that leads to a gun turret bunker and the bridge where the enemies are 
    talking).  When reaching the base of the incline leading to the tunnel exit, 
    order Able to Get Down.  There is an enemy inside of the gun turret 
    bunker outside of the tunnel's exit.  Quietly move up the incline and kill 
    the enemy when his back is turned.  Order Able to Follow.  (Note: There 
    is an SR-25 SD located inside the gun turret bunker.)  
    
    	Move left around the gun turret bunker, cross the path to where the 
    stone wall ends and move into the bushes.  Order Able to Get Down.  
    Point the crosshairs at the ground in the bushes and order Bravo to Stealth 
    To Crosshairs.  Once they arrive, order Fireteam to Follow.  Move to the 
    edge of the stone wall and ensure there is no patrolling enemy nearby or 
    approaching.  When the area is clear, move in the bushes along the left 
    side of the path toward the tall building (church).  Be careful of the sniper 
    located on the building's roof (his back will be to you if you have been 
    undetected).
    
    Secondary Objective- Move to Delta
    
    	Continue up the hill and go up the stairs to the top.
    
    Secondary Objective- Recon Patrol 1
    
    	At the top of the stairs, order Fireteam to Hold Position.  Go to the 
    edge and use the binoculars to locate the patrolling enemy on the path.
    
    Secondary Objective- Move to Echo
    
    	Order Fireteam to Follow, go into the room next to DELTA and 
    proceed up the stairs.  There is an enemy on the floor at the top of the 
    stairs.  Order Fireteam to Hold Position.  Wait until the enemy is moving 
    away and silently kill him.  
    
    	Order Fireteam to Follow, proceed through the room and out the 
    door.  Turn left, at the building corner turn left again and begin traveling 
    up the stairs.  When reaching the middle of the stairs, a conversation will 
    be overheard between two enemies on the roof.  Order Fireteam to Get 
    Down.  When the conversation ends, move up the stairs and watch the 
    enemies (while staying out of sight behind the wall).  Wait for them to 
    start walking and separate.  One will move to the far right (southwest) 
    corner of the roof and the other will move to the left out of sight into the 
    bell tower.  Move onto the roof and eliminate the enemy in the corner.  
    Wait to see if the enemy in the bell tower exits.  If not, quietly move 
    toward the bell tower doorway.  Throw a flashbang into the bell tower and 
    quickly move in and restrain the enemy (if he surrenders) or kill him.  
    Move out of the bell tower to the near southeast corner of the roof.
    
    Secondary Objective- Recon Patrol 2
    
    	After reaching ECHO, go to the edge and use the binoculars to 
    locate the patrolling enemy near the gas station.
    
    Secondary Objective- Move to Foxtrot
    
    	Move around the roof to the southwest corner.
    
    Secondary Objective- Recon Patrol 3
    
    	After reaching FOXTROT, go to the edge and use the binoculars to 
    locate the patrolling enemy near the tall barn.
    
    NOTE: Completion of the following objectives does NOT follow the 
    mission path on the TACMAP.  That route is more difficult as it is more 
    difficult to remain concealed from the enemies in the area near JULIET.
    
    Secondary Objective- Satchel at Juliet
    
    	Go back across the roof and down the stairs to where the other 
    Fireteam members are holding.  Order Able to Follow.  Proceed around 
    the north side of the building and return to DELTA.  Go down the stairs 
    and small hill.  Move across the roadway and then crawl east along the 
    cliff to the bushes.  Turn right and crawl behind the building.  When 
    reaching the edge of the building, look around the corner and locate the 
    enemy in the area (somewhere between the porch of the building and the 
    roadway in front of the small barn).  Wait until the enemy returns to the 
    building porch.  Once he leaves, crawl toward the bushes on the right.  
    When the enemy reaches the right side of the small barn, shoot him.  It is 
    important to shoot him when he is on the far right side since the barn will 
    obstruct the body from the view of the enemy on the bridge in the 
    distance.  
    
    	Crawl to the cliff on the right (south) and then crawl along it to the 
    wooden fence next to the small barn.  Crawl along the fence to the rear of 
    the tall barn.  There are 3 enemies in or in the area near the barn (1 
    patrolling from the barn entrance to the bridge, 1 patrolling on the other 
    side of the bridge and 1 on the top floor of the barn in the diamond-shaped 
    window).  Crawl to the right (east) side of the barn under the windows and 
    take a position under the front window that allows for a view of the barn 
    entrance through the window and order Able to Get Down.  Be sure to be 
    as close to the barn as possible (while still allowing a view of the entrance) 
    to prevent being spotted by the enemies.  When the enemy enters the barn, 
    crawl to the barn's corner and take aim at the barn entrance.  When he 
    exits the barn, shoot him.  Slowly move to the front and enter the barn.  
    Place a satchel by the weapons.
    
    Secondary Objective- Satchel at Romeo
    Primary Objective- Place Satchels
    
    	After planting the satchel, pick up the body and move it to the east 
    side of the barn (where Able is holding).  Order Able to Follow.  Return to 
    DELTA by retracing the route taken to JULIET.  When DELTA is 
    reached, climb up the ledge on the left (north).  Proceed around the ledge 
    to the location where Bravo is holding.  Order Bravo to Follow.  Follow 
    the mission path on the TACMAP until reaching the car parked in the rear 
    of the building.  Crawl to the bushes at the end of the building.  An enemy 
    is patrolling the roadway between your current position and the gas station 
    and another will appear inside of the gas station next to the weapons once 
    the enemy on the roadway has been killed.  Wait until the walking enemy 
    is on the roadway near your current position.  Order Fireteam to Fire At 
    Will and begin crawling toward the bushes to the south so that Fireteam 
    has a clear shot and eliminates the enemy before he returns to the gas 
    station.  Once the enemy is killed, order Fireteam to Hold Fire.  
    
    	Crawl to the south edge of the bushes closest to the gas station and 
    shoot the enemy.  This is a long shot and if the shot misses, the enemy will 
    move inside the gas station.  Once the enemy is killed, order Bravo to Get 
    Down.  Move to the enemy body in the roadway, pick it up and drop it in 
    the bushes on the opposite side.  Move through the bushes to the near 
    (east) side of the gas station.  Upon reaching it, move to the front (the 
    enemy will emerge if he was not killed), point the crosshairs at the 
    weapons and order Able to Deploy Satchel.  While Able is placing the 
    satchel, pick up the enemy's body and drop it on the east side of the gas 
    station.
    
    Bonus Objective- Overheard Delivery Time
    
    	After the satchel has been placed, move back to the rear of the 
    building with the parked car and order Bravo to Follow.  Move to the door 
    on the west side of the building and order Bravo to Hold Position.  Open 
    the door and slowly proceed through the room and turn right.  Go to the 
    end of the corridor and go to the top of the stairs (but not onto the floor).  
    At the far (west) side of the area is an open door to a room with the 
    foreman and another enemy inside.  A telephone conversation with 
    Foreman Besnik and Pius 
    Platz will be overheard.
    
    Secondary Objective- Capture Foreman
    
    	Shortly after the conversation is over, the other enemy will leave 
    the room and walk across the area.  Remain out of sight on the stairs and 
    wait for the enemy to walk across the floor (his back will be to the stairs).  
    When he pauses, silently kill him.  Move toward the open door and throw 
    two flashbangs as far as possible into the room.  When the second one 
    goes off, quickly rush into the room and locate the foreman (behind the 
    crates on the left side).  When he is reached, he should lay down his gun 
    and surrender.  When he does, restrain him and order Escortee to Follow.  
    
    Primary Objective- Move to Extraction
    
    	Move back down the stairs and return to the door used to enter the 
    building.  Order Fireteam to Fire At Will and Bravo to Lead To Zulu.  
    Bravo will move east along the rear of the building and then north along 
    the road to ZULU.  Follow Bravo's lead until reaching the extraction 
    point, occasionally making sure the foreman is following.  When all team 
    members reach ZULU, the mission is complete.
    
    MISSION COMPLETE.
    Good Job, dude/dudete.
    
    -------------------------------------------------------------------------------
    5.2
    Terminal Transaction
    
    Suggested Loadout
    Specter:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    C4
    Flashbang
    
    Jester:
    SR-25 SD
    Mark 23 SD
    2x Ammo
    Frag
    Smoke
    
    Sabre/SAS
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Flashbang
    
    Reaver/SAS
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Smoke
    
    Primary Obj- Locate Guard Post
    Secondary Obj- Secure Guard Post
    
    	First off, tell your fireteam to attack to Charlie. Kepp on following 
    the road and look to you're left. You should see a red-orange train part 
    with a hole in it. Go through it, at look directly ahead in your scope and 
    kill the 2 people. This isn't required for this Objective, but it will help in 
    the next one. By now you're Bravo team should have secured the Guard 
    Post, just run over to where they are to complete the Objectives.
    
    Primary Objective- Infiltrate Complex
    
    	Order Fireteam to Follow and crawl over the railroad tracks and 
    west along the train cars on the left (south).  Continue until reaching the 
    tracks running north/south and then crawl straight into the bushes.  There 
    is an enemy in the area patrolling between the bushes to the north and 
    DELTA.  There are also two additional enemies patrolling on the other 
    (south) side if the train cars, one on the west part, one on the east part.  
    Locate the enemy in the north/DELTA area.  Order Fireteam to Fire At 
    Will.  Fireteam will shoot the enemy when he moves into view.  When the 
    enemy is dead, order Fireteam to Hold Fire.  
    
    	Crawl north to the bushes near the junked car and then crawl west 
    toward DELTA.  Watch under the train cars for the west enemy's 
    movements.  When he moves to the left (east), crawl to DELTA and then 
    into the drainpipe.  Continue along the pipe to the end where you will see 
    a cinematic with General Rugova.
    
    Bonus Objective- Weapons Secured
    
    	NOTE: This objective is only available if the Overheard Delivery 
    Time bonus objective was completed during the Seeding Chaos mission.  
    If not, the same directions apply to complete the next mission objective.
    
    	After the General Rugova cinematic is over, shoot the sniper on the 
    second floor of the building directly ahead.  Another sniper will approach 
    from the west on the left (south) side of the first floor.  Shoot him when he 
    turns and faces south.  
    
    	Proceed north over the scrap pile and go up the ramp until just 
    passing the tank on the left.  Climb onto the ledge on the left.  Order Bravo 
    to Get Down and crawl toward the barrels.  There is an enemy patrolling 
    near the scrap pile in the distance.  When the enemy begins moving north, 
    quickly crawl through the barrels toward the downward ramp.  Crawl 
    down the ramp, staying on the right (north) side of it.  When at the bottom, 
    crawl along the wall and go around the corner.  Order Able to Get Down.  
    When the enemy walks toward the scrap pile, climb onto the ledge and 
    silently kill him.  Jump down off the ledge to the south and order Bravo to 
    Regroup.  
    
    	Move to the wall on the west and then slowly move toward the 
    barrels at the northwest corner.  There is an enemy patrolling around the 
    corner near the barrels.  Watch the enemy's movement and when he begins 
    to walk away, shoot him from behind.  Order Fireteam to Follow.  
    
    	Travel through the area past the metal stairs and bushes to the edge 
    of the metal stair structure.  There is an enemy by the south wall near 
    ZULU and another enemy near the tanks by ZULU.  There is also an 
    enemy on the ledge by the dock door and another farther south near the 
    building corner.  Order Able to Get Down.  Shoot the dock enemy when 
    he is next to the crates on the dock.  Watch the far south enemy and when 
    he is near the building corner or walking south, order Bravo to Attack To 
    Zulu.  They will eliminate the enemies near ZULU and the south enemy 
    near the building corner if he moves to investigate.  While Bravo is 
    attacking, quickly run south and climb up the ledge to the dock door.  Go 
    to the weapons just inside of the door to the right and then return to Able's 
    location.
    
    Secondary Objective- Find Contact List
    
    	Order Able to Follow.  Move to the north wall and west along it to 
    Bravo's location.  Order Able to Fire At Will and Bravo to Follow.  Crawl 
    to the south wall and proceed east along it.  When reaching the corner, 
    look to the south.  There is an enemy patrolling near the west wall (if he 
    was not killed by Bravo while they were moving to ZULU), one patrolling 
    under the elevated bridge, two patrolling in the elevated bridge and one 
    farther south near the entrance to the smaller building.  Wait until the 
    enemy by the west wall is turned away if he was killed.  Crawl down the 
    hill along the sidewalk until reaching the barrel.  While crawling, Fireteam 
    will eliminate 
    each of the enemies.  
    
    	Turn left and crawl across the road.  Point the crosshairs at the 
    ground near the enemy by the small building's door and order Bravo to 
    Cover Target.  Travel east down the area between the buildings under the 
    elevated bridge.  When reaching the end, turn right (south).  Before 
    reaching the corner near the barrels, order Able to Hold Position.  When 
    reaching the corner, a conversation will occur between two enemies on the 
    south side of the building.  When the conversation is over, one enemy will 
    walk away toward the west while the other will walk south and then east 
    towards you.  There is another enemy patrolling left/right (north/south) on 
    the far west side of 
    the building.  Remain out of sight around the building's corner and wait 
    until the enemy approaches and stops in the bushes.  Shoot him when he 
    turns around so his body falls into the bushes out-of-sight of the other 
    enemy.  Watch the far enemy and wait until he reaches the closest point in 
    his route.  When he turns around to go back, shoot him.  It is important to 
    shoot him before he gets too far on his route to prevent his body from 
    being seen.  Order Able to Regroup.  When the distant enemy is out of 
    sight to the right, quickly move along the wall.  Shoot the enemy when he 
    comes into view.  Return to Bravo's location by retracing the same route 
    taken.  
    
    	Order Bravo to Follow.  Crawl south to the area near the large tank 
    and barrels.  Point the crosshairs at the ground in front of the door to the 
    building and order Able to Deploy Smoke.  Once deployed, point the 
    crosshairs into the doorway and order Fireteam to Breach - Move And 
    Clear.  Once all of the enemies are eliminated, order Fireteam to Hold 
    Position.  Go into the room to the right (west) and retrieve the Contact List 
    from the desk in the corner.
    
    Secondary Objective - Find Training Film
    
    	Order Fireteam to Follow and travel outside to the north until 
    reaching the open dock door.  Climb up the ledge, enter the door and move 
    along the wall to the left.  There may be an enemy patrolling on the 
    catwalk above (if he was not killed by Bravo while outside near ZULU).  
    Order Fireteam to Hold Position and move around the area until 
    positioned behind the enemy (if he is present) and shoot him from below 
    the catwalk.  
    
    	Order Fireteam to Follow and silently move along the west wall 
    until reaching the structure seen in the cinematic to reach the skybridge.  
    Slowly crawl across the skybridge.  When reaching the next building, 
    there is a small hallway on the right with a room on each side.  The room 
    on the right of the hallway contains two enemies and the room on the left 
    has one.  Point the crosshairs at the ground at the beginning of the hallway 
    and order Bravo to Cover Target.  Point the crosshairs at the same location 
    and order Able to Deploy Smoke (shoot any of the enemies that appear).  
    After it is deployed, order Able to Hold Position.  Once the smoke starts, 
    move south toward the stairs, point the crosshairs at the room on the right 
    (it may be difficult to see due to the smoke) and order Bravo to Breach - 
    Move And Clear.  Quickly move toward the skybridge, point the 
    crosshairs at the left room and order Able to Breach - Move And Clear. 
    Once all of the enemies are killed, order Fireteam to Hold Position.  
    Retrieve the Training Film from the desk in the corner of the room on the 
    left.
    
    Primary Objective- Secure Factory Complex
    Bonus Objective- Rugova Captured
    
    	Order Fireteam to Follow and go back across the skybridge to the 
    large building.  When at the bottom of the ramp, climb off on the right 
    (east) side and proceed toward the east wall.  After passing a ramp on the 
    left, there will be several long crates near the right (southeast) wall.  
    Behind the crates are three rooms along the southeast wall.  The room on 
    the left (east) has three enemies inside while the room in the middle has 
    one.  Slowly move to the right (west) edge of the crates.  Point the 
    crosshairs into the middle doorway and order Able to Breach - Move And 
    Clear.  Immediately point the crosshairs into the left doorway and order 
    Bravo to Breach - Move And Clear.  Once all enemies are dead, order 
    Fireteam to Follow.  
    
    	Move west along the south wall and then north until reaching the 
    dock door.  Go out the door and around to the north side of the building.  
    Proceed up the metal stairs.  When reaching the door at the top, go along 
    the catwalk on the right side.  Follow the catwalk to the end and turn left.  
    In addition to General Rugova, there are three bodyguards on the catwalk 
    or in the hideout in the southeast corner.  At least one of the bodyguards 
    will be on the catwalk.  Eliminate any on the catwalk and move to the 
    center of the 
    catwalk.  Turn right and aim at the doorway.  If the remaining Rugova 
    bodyguard(s) appears, shoot them; otherwise shoot them through the 
    hideout's windows.  If all of Rugova's bodyguards are dead, he may 
    surrender without fighting.  If he does not, order Fireteam to Hold Fire and 
    move toward the doorway.  When reaching it, throw two flashbangs into 
    the room through the window.  When they go off, move into the room and 
    throw another one toward General Rugova (who may be moving and 
    shooting if he has not surrendered).  Quickly move toward Rugova who 
    should lay down his gun and surrender.  When he does, restrain him and 
    order Escortee to Follow.  (Note: Rugova must be captured alive in order 
    to complete the bonus objective.)
    
    	Tip: Do NOT use the ladder on the east side to reach the catwalk 
    since there is no cover on the catwalk and this allows Rugova and his 
    bodyguards a clear shot at the team.
    
    	Tip: It is important that Fireteam is ordered to Hold Fire before 
    attempting to apprehend Rugova.  Otherwise, one of them may 
    accidentally shoot him.
    
    Secondary Objective - Find Digital Camera
    Primary Objective - Gather Intel
    
    	Retrieve the digital camera from the desk on the east side of 
    Rugova's hideout.
    
    Primary Objective - Move to Extraction
    
    	Move along the catwalk to the stairs on the north side of the 
    building.  Once at the bottom of the stairs, move across the area to the gate 
    at ZULU.  Occasionally make sure Rugova is following (if he was 
    captured).  When all team members reach ZULU, move to the center of 
    the gate.  Point the crosshairs at the gate until the Place C4 Charge special 
    action icon is displayed.  Place the C4 charge to complete the mission.
    
    MISSION COMPLETE
    Good Job Man/Woman
    
    -------------------------------------------------------------------------------
    5.3
    Upland Assault
    
    Suggested Loadout:
    Specter:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Flashbang
    
    Jester:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Flashbang
    
    Sabre/SAS
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Flashbang
    
    Reaver/SAS
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Smoke
    
    Primary Obj- Neutralize Aide-de-Camp
    Secondary Obj- Capture Aide-de-Camp
    
    	Start off by following the road. Don't forget to to tell you're 
    fireteam to fire at will. After you turn the corner you'll see a person 
    approaching- shoot him. Turn another corner and you'll see another 
    person. Now turn the last corner and shoot the guy. Go through the gate. 
    Throw some flashbangs by the cars to you're left and kill any bodyguards 
    that don't cooperate. Restrain Aide-de-Camp and the Objs will be 
    complete.
    
    Primary Obj- Neutralize Pius Platz
    Secondary Obj- Capture Pius Platz
    
    	Go up the stairs leading to the castle but dont open the door. Look 
    to you're right and you'll see a ramp, go up it. There is a person at the top 
    of the ramp so watch out. After you go up the ramp many people will start 
    running towards you so watch out. Take the first left after the ramp and 
    follow the path until you see a brown door. Open it and kill all the people 
    inside the room (watch out- they rifle butted me the first time I played this 
    level). So just throw frags and clear out the damn place. Go through the 
    open door to your right and run up the stairs FAST. Go through the door to 
    your right and shoot all his bodyguards. Jump down to the lower roof and 
    throw a flashbang. After he surrenders, restrain him and the Objs are 
    completed.
    
    Primary Obj- Neutralize Castrioti Sesseri
    Secondary Obj- Capture Castrioti Sesseri
    Bonus Obj- All Leaders Captured
    
    	Go back out the door you came in from. Wait and a man will start 
    running down the hall. Throw a flashbang and restrain Sesseri. If you 
    restrained the others you will ge thte bonus obj.
    
    Bonus Obj- All Intel Located
    
    	Go back to down to the dining hall and get the nautical map at the 
    edge of the table. Then, go into the library and get the code book from the 
    top of the crate on the northeast side. Finally, go to the garage and get the 
    labtop on the table.
    
    Primary Obj- Move to Extraction
    	
    	Tell your fireteam to run to Zulu and follow them.
    
    MISSION COMPLETE
    Good job, hommie/shorty(???)
    
    -------------------------------------------------------------------------------
    5.4
    Urban Sweep
    
    Suggested Loadout:
    Specter: 
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Frashbang
    
    Jester:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Flashbang
    Frag
    
    Wardog:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frag
    Frashbang
    
    Vandal:
    M4A1 SD
    Mark 23 SD
    2x Ammo
    Frashbang
    Frag
    
    Primary Obj- Clear Insertion Area
    
    	Go through the doors right in front of you and go down the stairs. 
    When you are outside, turn to your left and shoot the terrorist. Now, go 
    back to the stairs and take the other way. Keep moving until you can hide 
    behind a wall. Make sure your teammates are firing at will. Look through 
    your scope and kill the first guy standing there. Now go to the meat place 
    and kill the second guy. If there is no second guy, it's ok. Like I said 
    before, the enemies are not always in the same place. If you see no one, 
    that's ok too. Just make sure you have REALLY searched around the area 
    closely.now keep on moving forward so you are on the road on the far 
    right. Go down it, silently. After you see the cutscene, pop out and shoot 
    the terrorist. Now continue down the road you were going before, and wait 
    for a terrorist to walk out. Shoot her, and make sure she dosen't get a 
    single shot off- she has a shotgun. Note: if some of the terrorists aren't in 
    the places where I tell you, go down the road again and search for 
    terrorists to kill. If the meat people weren't there, go back to the meat 
    place and the terrorist(s) should be standing right in front of you. If 
    someone else wasn't there, sorry, but you'll have to go around the whole 
    place again trying to find her.
    
    Primary Obj- Redezvous with Ragbag
    
    	Tell fireteam to run to delta, and follow them. When you find out 
    Ragbag isn't there, go back down the stairs and go straight forward; right 
    into the building with the open door. Shoot the patrolling guard and make 
    a lot of noise somehow (I prefer thowing a flashbang).
    
    -------------------------------------------------------------------------------
    6.1
    FAQ's (Smart Questions)
    
    Everything will be in order from the first mission to the last.
    
    How come I never get the Obj "Move to Delta?"
    
    The best thing to do is read my walkthrough again because most 
    people don't follow the directions and just run straight to village.
    
    Why do I always accidentally kill the Rugova guy?
    
    Sometimes, When you put you're crosshairs on Rugova it says that 
    it's a bodyguard. I dont know if this is a glitch, just remember not to shoot 
    the guy with the tan jacket standing at the end of the room.
    
    Why does Pius Platz always escape from me?
    
    As soon as you see the cutscene with the stairs, run up the stairs 
    and through the door right in front of you- kill all the bodyguards fast, and 
    throw a flashbang quickly (if you want to catch him).
    
    -------------------------------------------------------------------------------
    6.2
    FAQ's (Stupid Questions)
    
    Well, I'm very lucky since I haven't recieved a single stupid 
    question yet, and I want to keep it that way please.
    
    -------------------------------------------------------------------------------
    7.1
    Weapons FAQ
    
    Table of Contents:
    
    1.1	Introduction/Notes
    
    SEALs Weapons:
    2.1 Assault Rifles
    2.2 Machine Guns
    2.3 Submachine Guns
    2.4 Sniper Rifles
    2.5 Shotguns
    2.6 Grenade Launchers
    2.7 Pistols
    
    Terrorist Weapons:
    3.1 Assault Rifles
    3.2 Machine Guns
    3.3 Submachine Guns
    3.4 Sniper Rifles
    3.5 Shotguns
    3.6 Grenade Launchers
    3.7 Pistols
    
    ------------
    1.1- Introduction/ Notes
    
    This part of the guide was made possible by numerous requests. 
    weapons will be split up into SEAL and Terrorist weapons. Each weapon 
    will be catagorized by type of gun, and each weapon will have volume, 
    accuracy, recoil, fire rate, fire modes, power, scope, and clip ammo 
    ratings, as well as my comments about the weapon. I will give a final 
    rating, and the guns will be listed from highest overall rating to the lowest. 
    The first number is the rating, the second is the number I add up for the 
    overall total. This is the scale:
    
    Volume: 10- rating= final rating
    Accuracy: rating= final rating
    Recoil- 10- rating= final rating
    Fire Speed: rating= final rating
    Fire Mode: single and burst and auto= 10 points, single and auto= 8 
    points, single and burst= 5 points, single shot only= 3 points, auto only=10 
    points.
    Power: rating= final rating
    Scope: No= 0 points, Yes= 5 points (then add the times to five, for 
    example, if it had a scope of 3x, you would do 5+3).
    Clip Ammo: <20= 3 points, <30= 6 points, >30= 10 points
    Extra: +/- Total Final Rating
    
    Maximum Total rating is 90 points.
    If you don't understand this, just read on, it's ok.
    
    ------------
    2.1- Assault Rifles
    ------------
    
    M4A1 SD
    Volume- 1
    Accuracy- 9
    Recoil- 2
    Fire Speed- 7
    Fire Modes- Single, Burst, Auto
    Power- 7
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 64
    Extra- It's like a silenced, strong, sniper rifle that kills close range too. I 
    don't even need to plus any points to make this the best gun ever.
    FINAL RATING- 64 points.
    
    Comments- This is definetly my favorite weapon, most people underrate 
    it. That's because most people don't know how to use it correctly. First of 
    all, It can kill at any range. Second, when you shoot, it doesn't show red 
    arrows on the oppenents screen so they have no clue where you are. 
    Finally, 2-3 shots in the chest and they're done.
    ------------
    IW-80 A2
    Volume- 4.5
    Accuracy- 7
    Recoil- 3
    Fire Speed- 7.5
    Fire Modes- Single, Auto
    Power- 8
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 57
    Extra- Cool name, plus 3 points.
    FINAL RATING- 60 points.
    
    Comments- This is my second favorite SEAL weapon- it's almost perfect. 
    If this was silenced. it would be invincible.
    ------------
    M14
    Volume- 10
    Accuracy- 8
    Recoil- 8
    Fire Speed- 9
    Fire Modes- Single, Auto
    Power- 9
    Scope- No
    Clip Ammo- 20
    SUB- FINAL RATING- 39
    Extra- Once I killed someone over 120 meters away with 3 shots, plus 10 
    points.
    FINAL RATING- 49 points.
    
    Comments- This is most peoples favorite weapon, but I had to rate it 
    worse because the 20 clip doesn't get you very far, and the recoil annoys 
    me to death. It's also irregularly loud, and reminds me of a person 
    scraching a blackboard.
    ------------
    M16A2
    Volume- 3
    Accuracy- 9.5
    Recoil- 3
    Fire Speed- 5
    Fire Modes- Single, Burst
    Power- 7
    Scope- Yes, ???
    Clip Ammo- 30
    SUB- FINAL RATING- 54.5
    Extra- Again, I shot someone on basically the other side of the map on 
    Foxhunt, and killed him with three bullets. But, this gun is horrible for 
    firefights because of its lack of automatic firing. Minus 4.5 points.
    FINAL RATING- 49 points.
    
    Comments- This is just as good as the M14 in my opinion, because of its 
    accuracy and range. The only problem is the fire rate and fire mode.
    ------------
    AK-105
    Volume- 7
    Accuracy- 7
    Recoil- 5
    Fire Speed- 7
    Fire Modes- Single, Burst, Auto
    Power- 6.5
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 44.5
    Extra- No range and scope. Minus 2.
    FINAL RATING- 42.5 points.
    
    Comments- Great all-around weapon, wouldn't recommend for long range 
    shooting.
    ------------
    RA-14
    Volume- 7
    Accuracy- 7
    Recoil- 5
    Fire Speed- 7
    Fire Modes- Single, Burst, Auto
    Power- 4
    Scope- Yes, ???
    Clip Ammo- 30
    SUB- FINAL RATING- 47
    Extra- Very weak, kind of identical to AK-105. Minus 5.
    FINAL RATING- 42 points
    ------------
    M4A1
    Volume- 6
    Accuracy- 6
    Recoil- 6
    Fire Speed- 7
    Fire Modes- Single, Burst, Auto
    Power- 7
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 51
    Extra- Horrible. Minus 10.
    FINAL RATING- 41 points.
    
    Comments- The reason I rated this a 41 was because it shows that it is 
    crap when compared to the silenced version. The volume is much higher, 
    accuracy is much lower, and much more recoil.
    
    ------------
    2.2- Machine Guns
    ------------
    
    M60E3
    Volume- 5
    Accuracy- 2
    Recoil- 5
    Fire Speed- 3
    Fire Modes- Auto
    Power- 8
    Scope- No
    Clip Ammo- 100
    SUB- FINAL RATING- 43
    Extra- Noob sh-t. Use only if noob, but it is very good, I must admit. +10 
    for the clip and power.
    FINAL RATING- 53 points.
    
    Comments- Very good noob gun, but don't even think about using it once 
    your rank is over Lieutenant, because you will called a noob A LOT. (and 
    you get voted out of games).
    ------------
    M63A
    Volume- 9
    Accuracy- 2
    Recoil- 5
    Fire Speed- 3
    Fire Modes- Auto
    Power- 5
    Scope- No
    Clip Ammo- 75
    SUB- FINAL RATING- 36
    Extra- Even more noob sh-t. Weaker, louder, and less clip when compared 
    to M60E3, so minus ten because it's just like a wannabe M60E3.
    FINAL RATING- 26 points.
    
    Comments- Use M60E3 if you need a noob gun. forget about this.
    
    ------------	
    2.3- Submachine Guns
    ------------
    
    HK5 SD
    Volume- 1
    Accuracy- 8
    Recoil- 3
    Fire Speed- 10
    Fire Modes- Single, Burst, Auto
    Power- 2
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 52
    Extra- VERY VERY GOOD, except that it's weak as hell. If you are 
    skilled, you can use this accurate, quite, fast, and basically recoiless gun to 
    its highest potential. Minus 10 points.
    FINAL RATING- 42 points.
    
    Comments- Like I said above, this is good if you are skilled.
    ------------
    HK5K
    Volume- 5
    Accuracy- 6
    Recoil- 3
    Fire Speed- 10
    Fire Modes- Single, Burst, Auto
    Power- 2
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 44
    Extra- Not good compared to HK5 SD, ignore it. Minus 10 points.
    FINAL RATING- 34 points.
    
    Comments- Same thing.
    ------------
    HK5
    Volume- 5
    Accuracy- 6
    Recoil- 3
    Fire Speed- 10
    Fire Modes- Single, Burst, Auto
    Power- 2
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 44
    Extra- Not good compared to HK5 SD, ignore it. Minus 10 points.
    FINAL RATING- 34 points.
    
    Comments- Same thing.
    
    ------------
    2.4- Sniper Rifles
    ------------
    
    M87ELR
    Volume- 10
    Accuracy- 10
    Recoil- 10
    Fire Speed- 1
    Fire Modes- Single
    Power- 10
    Scope- Yes, 16x
    Clip Ammo- 10
    SUB- FINAL RATING- 37
    Extra- Best sniper, plus 10 because of that, and because it looks cool.
    FINAL RATING- 47 points.
    
    Comments- Best sniper rifle on the SEALs.
    ------------
    SR-25 SD
    Volume- 1
    Accuracy- 10
    Recoil- 8
    Fire Speed- 7
    Fire Modes- Single
    Power- 6
    Scope- Yes, 8x
    Clip Ammo- 20
    SUB- FINAL RATING- 50
    Extra- Good for inside and outside scope, it takes WAY too many shots to 
    kill someone for a sniper rifle, it's more like a sniper/shotgun. Minus 5 
    points.
    FINAL RATING- 45 points.
    
    Comments- Very good sniper/shotgun.
    ------------
    M40A1
    Volume- 8
    Accuracy- 10
    Recoil- 8
    Fire Speed- 1
    Fire Modes- Single
    Power- 9
    Scope- Yes, 12x
    Clip Ammo- 25
    SUB- FINAL RATING- 43
    Extra- Good all- around sniper, problem is the REALLY slow reloading. 
    So 25 isn't really helpful because of this. Minus 5.
    FINAL RATING- 38 points.
    
    Comments- Pretty inferior compared to M87ELR.
    ------------
    SR-25
    Volume- 6
    Accuracy- 10
    Recoil- 8
    Fire Speed- 7
    Fire Modes- Single
    Power- 6
    Scope- Yes, 8x
    Clip Ammo- 20
    SUB- FINAL RATING- 45
    Extra- Horrible if not silenced. Minus 10.
    FINAL RATING- 35 points.
    
    Comments- Horrible campared to any sniper rifle. Just HORRIBLE.
    
    ------------
    2.5- Shotguns
    ------------
    
    12 Gauge Pump
    Volume- 9
    Accuracy- 10
    Recoil- 9
    Fire Speed- 3
    Fire Modes- Single
    Power- 10 when close, 1 when far, overall=8
    Scope- No
    Clip Ammo- 8
    SUB- FINAL RATING- 29
    Extra- Great for camping, great for experts, horrible for noobs. No change 
    in score.
    FINAL RATING- 29 points.
    
    Comments- Great gun, if you know how to use it.
    
    ------------
    2.6-Grenade Launchers
    ------------
    
    M203 (There is M4A1-M203, and M16A2-M203. I am just writing about 
    the grenade part (M203)).
    Volume- 2
    Accuracy- 10
    Recoil- 2
    Fire Speed- 1
    Fire Modes- M203
    Power- 10
    Scope- No
    Clip Ammo- 6
    SUB- FINAL RATING- 43
    Extra- You are going to get voted off. Minus 10 points.
    FINAL RATING- 33 points.
    
    Comments- You will get voted off, so use at extreme caution.
    
    ------------
    2.7- Pistols
    ------------
    
    SP-10
    Volume- 6
    Accuracy- 8
    Recoil- 4
    Fire Speed- 7
    Fire Modes- Single
    Power- 7
    Scope- No
    Clip Ammo- 18
    SUB- FINAL RATING- 38
    Extra- Fastest SEAL pistol, will kill in one shot head, 2 shots chest. Very 
    good. Plus 10 points.
    FINAL RATING- 48 points.
    
    Comments- Easily the best handgun for SEALS.
    ------------
    Mark 23 SD
    Volume- 1
    Accuracy- 8
    Recoil- 4
    Fire Speed- 5
    Fire Modes- Single
    Power- 4
    Scope- No
    Clip Ammo- 12
    SUB- FINAL RATING- 38
    Extra- Great silenced pistol, 3 shots in chest or one in head to kill. Plus 10 
    points.
    FINAL RATING- 48 points.
    
    Comments- Just as good as SP-10 because it's silenced.
    ------------
    Mark 23
    Volume- 6
    Accuracy- 8
    Recoil- 4
    Fire Speed- 5
    Fire Modes- Single
    Power- 7
    Scope- No
    Clip Ammo- 12
    SUB- FINAL RATING- 36
    Extra- Inferior campared to SP-10 because of less clip and slow speed. 
    Minus 5.
    FINAL RATING- 31 points.
    
    Comments- Like I said above.
    ------------
    9mm Pistol
    Volume- 1
    Accuracy- 8
    Recoil- 4
    Fire Speed- 5
    Fire Modes- Single
    Power- 2
    Scope- No
    Clip Ammo- 9
    SUB- FINAL RATING- 36
    Extra- Campared to Mark 23 silenced, it's horrible. 2x as weak, less clip. 
    Minus 10 points.
    FINAL RATING- 26 points.
    
    Comments- Read the above.
    ------------
    M11
    Volume- 5
    Accuracy- 5
    Recoil- 5
    Fire Speed- 5
    Fire Modes- Single
    Power- 5
    Scope- No
    Clip Ammo- 20
    SUB- FINAL RATING- 31
    Extra- I gave everything a 5 because it is a mediocre gun, and all the rest 
    of the SEAL guns are good. So it's just inferior. Minus 10.
    FINAL RATING- 21 points.
    
    Comments- Way too inferior to the rest of the guns.
    
    ------------
    3.1- Assault Rifles
    ------------
    
    STG 77
    
    Volume- 5
    Accuracy- 6
    Recoil- 5
    Fire Speed- 7
    Modes- Single, Auto
    Power- 7
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 52
    Extra- I get 5 kills in a round using this gun. Plus 5 points.
    FINAL RATING- 57 points.
    
    Comments: Great all-around weapon.
    ------------
    M14
    Volume- 10
    Accuracy- 8
    Recoil- 8
    Fire Speed- 9
    Fire Modes- Single, Auto
    Power- 9
    Scope- No
    Clip Ammo- 20
    SUB- FINAL RATING- 39
    Extra- Once I killed someone over 120 meters away with 3 shots, plus 10 
    points.
    FINAL RATING- 49 points.
    
    Comments- This is most peoples favorite weapon, but I had to rate it 
    worse because the 20 clip doesn't get you very far, and the recoil annoys 
    me to death. It's also irregularly loud, and reminds me of a person 
    scraching a blackboard.
    ------------
    M16A2
    Volume- 3
    Accuracy- 9.5
    Recoil- 3
    Fire Speed- 5
    Fire Modes- Single, Burst
    Power- 7
    Scope- Yes, ???
    Clip Ammo- 30
    SUB- FINAL RATING- 54.5
    Extra- Again, I shot someone on basically the other side of the map on 
    Foxhunt, and killed him with three bullets. But, this gun is horrible for 
    firefights because of its lack of automatic firing. Minus 4.5 points.
    FINAL RATING- 49 points.
    
    Comments- This is just as good as the M14 in my opinion, because of its 
    accuracy and range. The only problem is the fire rate and fire mode.
    ------------
    552 SD
    Volume- 2
    Accuracy- 6
    Recoil- 6
    Fire Speed- 5
    Fire Modes- Single, Burst, Auto
    Power- 6
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 51
    Extra- This is the only silenced gun for terrorists, which is sad because this 
    gun is barely even silent. Minus 5 points.
    FINAL RATING- 46 points.
    
    Comments- Only weapon terrorists have that has a volume of less than 3.
    ------------
    AK-47
    Volume- 6
    Accuracy- 6
    Recoil- 6
    Fire Speed- 5
    Fire Modes- Single, Burst, Auto
    Power- 6
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 41
    Extra- Mediocre gun. No change in score.
    FINAL RATING- 41 points.
    
    Comments- Just a weaker all-around gun.
    ------------
    AKS-74
    Volume- 6
    Accuracy- 6
    Recoil- 6
    Fire Speed- 6
    Fire Modes- Single, Burst, Auto
    Power- 5
    Scope- No
    Clip Ammo- 30
    SUB- FINAL RATING- 41
    Extra- Almost identical to AK-47 except fires faster and is weaker.
    FINAL RATING- 41 points.
    
    Comments- Just a weaker, but faster,  all-around gun.
    ------------
    552
    Volume- 6
    Accuracy- 4
    Recoil- 6
    Fire Speed- 5
    Fire Modes- Single, Burst, Auto
    Power- 6
    Scope- Yes, 3x
    Clip Ammo- 30
    SUB- FINAL RATING- 47
    Extra- Horrible, if campared to the silenced version, or ANY assault rifle. 
    Just plain horrible.
    FINAL RATING- 37 points.
    
    Comments- Don't use this.
    
    ------------
    3.2- Machine Guns
    ------------
    
    M60E3
    Volume- 5
    Accuracy- 2
    Recoil- 5
    Fire Speed- 3
    Fire Modes- Auto
    Power- 8
    Scope- No
    Clip Ammo- 100
    SUB- FINAL RATING- 43
    Extra- Noob sh-t. Use only if noob, but it is very good, I must admit. +10 
    for the clip and power.
    FINAL RATING- 53 points.
    
    Comments- Very good noob gun, but don't even think about using it once 
    your rank is over Lieutenant, because you will called a noob A LOT. (and 
    you get voted out of games).
    ------------
    M63A
    Volume- 9
    Accuracy- 2
    Recoil- 5
    Fire Speed- 3
    Fire Modes- Auto
    Power- 5
    Scope- No
    Clip Ammo- 75
    SUB- FINAL RATING- 36
    Extra- Even more noob sh-t. Weaker, louder, and less clip when compared 
    to M60E3, so minus ten because it's just like a wannabe M60E3.
    FINAL RATING- 26 points.
    
    Comments- Use M60E3 if you need a noob gun. forget about this.
    
    ------------	
    3.3- Submachine Guns
    ------------
    
    9mm Sub
    Volume- 5
    Accuracy- 4
    Recoil- 5
    Fire Speed- 8
    Fire Modes- Single, Burst, Auto
    Power- 2
    Scope- No
    Clip Ammo- 60
    SUB- FINAL RATING- 44
    Extra- Very fast but a little inaccurate and weak. No change in score.
    FINAL RATING- 44 points.
    
    Comments- This is the complete opposite of a machine gun. This actually 
    take skill to use. You must be good at aiming. Once you get 10 bullets into 
    the guys' chest, he's dead (it dosen't take long, it's very, very fast).
    ------------
    F90
    Volume- 5
    Accuracy- 4
    Recoil- 5
    Fire Speed- 8
    Fire Modes- Single, Burst, Auto
    Power- 1
    Scope- No
    Clip Ammo- 50
    SUB- FINAL RATING- 43
    Extra- Same as 9mm Sub, except a little weaker. No change in score
    FINAL RATING- 43 points.
    
    Comments- Almost a duplicate of 9mm Sub.
    ------------
    3.4- Sniper Rifles
    ------------
    
    M82A1A
    Volume- 10
    Accuracy- 10
    Recoil- 10
    Fire Speed- 1
    Fire Modes- Single
    Power- 10
    Scope- Yes, 16x
    Clip Ammo- 10
    SUB- FINAL RATING- 37
    Extra- Best sniper, plus 10 because of that, and because it looks cool.
    FINAL RATING- 47 points.
    
    Comments- Best sniper rifle on the Terrorists. identical to M87ELR on 
    the SEAL's.
    ------------
    M40A1
    Volume- 8
    Accuracy- 10
    Recoil- 8
    Fire Speed- 1
    Fire Modes- Single
    Power- 9
    Scope- Yes, 12x
    Clip Ammo- 25
    SUB- FINAL RATING- 43
    Extra- Good all- around sniper, problem is the REALLY slow reloading. 
    So 25 isn't really helpful because of this. Minus 5.
    FINAL RATING- 38 points.
    
    Comments- Pretty inferior compared to M82A1A.
    ------------
    SASR
    Volume- 6
    Accuracy- 10
    Recoil- 8
    Fire Speed- 7
    Fire Modes- Single
    Power- 6
    Scope- Yes, 8x
    Clip Ammo- 20
    SUB- FINAL RATING- 45
    Extra- Same as SR-25. Minus 10 because it is inferior.
    FINAL RATING- 35 points.
    
    Comments- Read the above.
    
    ------------
    3.5- Shotguns
    ------------
    
    M3 12 Gauge
    Volume- 9
    Accuracy- 10
    Recoil- 9
    Fire Speed- 7
    Fire Modes- Single, Auto
    Power- 10 when close, 1 when far, overall=8
    Scope- No
    Clip Ammo- 8
    SUB- FINAL RATING- 37
    Extra- Newbie= Use this gun. Plus 10.
    FINAL RATING- 47 points.
    
    Comments- Be close, shoot once in the chest, he's dead. This gun is a 
    weapon of mass destruction.
    ------------
    TA 12 Gauge
    Volume- 9
    Accuracy- 10
    Recoil- 9
    Fire Speed- 6
    Fire Modes- Single
    Power- 10 when close, 1 when far, overall=8
    Scope- No
    Clip Ammo- 8
    SUB- FINAL RATING- 31
    Extra- Much more noob unfriendly, takes more skill. Plus 10 points.
    FINAL RATING- 41 points.
    
    Comments- Be close, shoot once in the chest, he's dead. This gun is a an 
    expert version of a weapon of mass destruction.
    
    ------------
    3.6- Grenade Launchers
    ------------
    
    M79
    Volume- 2
    Accuracy- 10
    Recoil- 1
    Fire Speed- 1
    Fire Modes- Single
    Power- 10
    Scope- No
    Clip Ammo- 6
    SUB- FINAL RATING- 44
    Extra- You are going to get voted off. Minus 10 points.
    FINAL RATING- 34 points.
    
    Comments- You will get voted off, so use at extreme caution.
    ------------
    MGL
    Volume- 2
    Accuracy- 10
    Recoil- 1
    Fire Speed- 3
    Fire Modes- Single
    Power- 10
    Scope- No
    Clip Ammo- 6
    SUB- FINAL RATING- 46
    Extra- You are going to get voted off. Minus 10 points.
    FINAL RATING- 36 points.
    
    Comments- You will get voted off, so use at extreme caution. A little 
    faster than M79.
    
    ------------
    2.7- Pistols
    ------------
    
    DE.50
    Volume- 9
    Accuracy- 9
    Recoil- 3
    Fire Speed- 5
    Fire Modes- Single
    Power- 10
    Scope- No
    Clip Ammo- 7
    SUB- FINAL RATING- 38
    Extra- Much better than most assault rifles. PLUS 20 POINTS.
    FINAL RATING- 58 points.
    
    Comments- I gave this plus 20 because this gun is special. it's strong as 
    hell.
    ------------
    Model 18
    Volume- 3
    Accuracy- 7
    Recoil- 10
    Fire Speed- 10
    Fire Modes- Single, Auto
    Power- 3
    Scope- No
    Clip Ammo- 17
    SUB- FINAL RATING- 41
    Extra- AUTOMATIC PISTOL??!!! ARE YOU KIDDING ME??? PLUS 
    10 POINTS.
    FINAL RATING- 51 points.
    
    Comments- Seems like Terrorists get all the good pistols, eh?
    ------------
    F57
    Volume- 3
    Accuracy- 6
    Recoil- 6
    Fire Speed- 3
    Fire Modes- Single
    Power- 3
    Scope- No
    Clip Ammo- 20
    SUB- FINAL RATING- 29
    Extra- Same as 226, just more clip. Plus 1 point.
    FINAL RATING- 30 points.
    
    Comments- Same as 226, basically.
    ------------
    226
    Volume- 3
    Accuracy- 6
    Recoil- 6
    Fire Speed- 3
    Fire Modes- Single
    Power- 3
    Scope- No
    Clip Ammo- 15
    SUB- FINAL RATING- 29
    Extra- Same as F57, just less clip. No change in score.
    FINAL RATING- 29 points.
    
    Comments- Same as F57, basically.
    
    -------------------------------------------------------------------------------
    7.2
    Contact Information
    
    If you want to tell me anything, including typos or stuff that I can 
    add, email me at NumbaOneRoo@yahoo.com. My AIM username is 
    YahMahnYahMahn, but I won't be online often. My two active Socom 2 
    usernames are EatMyShit (the "i" is at the bottom right of the keyboard, 
    looks like a normal long vertical line), and KILLA (RICH). Proper credit 
    will be given if you give me tips. Thanks.
    
    -------------------------------------------------------------------------------
    7.3
    Legal Crap
    
    Copyright 2004. Everything here is written by me, if you want to 
    copy a small portion, email me for permission. If you want to post this 
    walkthrough on you're site, email me. Whatever you want, just email me. I 
    check it at least twice every day.
    
    -------------------------------------------------------------------------------