_______________________________________________________________________________
        SOCOM 2: U.S. NAVY SEALS
             Written by Gaseous Snake
                  October 2005

                                                                    PAL Version

THE ONLY EASY DAY WAS YESTERDAY

The world's terrorists have targeted America and her allies. As an elite SEAL
commander, your team's orders are simple: protect freedom across the globe.
_______________________________________________________________________________


===============================================================================
CONTENTS
===============================================================================

1. Introduction

2. Copyrights

3. Weapon Guide

4. Screen Layout

5. Controls

6. Mission Guide
  6.1  Seeding Chaos
  6.2  Terminal Transaction
  6.3  Upland Assault
  6.4  Urban Sweep
  6.5  Stranglehold
  6.6  Hydroelectric
  6.7  Guardian Angels
  6.8  Protect and Serve
  6.9  Against the Tide
  6.10 Lockdown
  6.11 Guided Tour
  6.12 Doomsday Delivery

7. Online Play
  7.1 Getting Started
  7.2 Maps and Map Types
  7.3 Problems
  7.4 "Classic Clan Matches"

8. Version History

9. Credits

10. Contacting Me

11. Closing Words


  /\_______________________________________________________________________/\
 /\/\   INTRODUCTION                                        SECTION ONE   /\/\
/\/\/\___________________________________________________________________/\/\/\

Socom 2 has been out in Europe since the 5th March 2004. Although Socom 3 is 
now out in the United States, Socom 2 remains as popular as ever in Europe.
Regular totals can exceed 2,500 people on at any given time. Socom's popularity
shows no sign of relenting, especially with the impending release of Socom 3.

This guide will focus mainly on the online aspect, with brief descriptions of
how to complete the single player game. I can tell you now that my single
player guide is poor, mainly because I soon tired of writing mission guides
for the part of the game I hated. I put in all that effort just to get a few
suits online, and they actually made me stand out even more! If you're after
a single player guide, then this may not be the place for you.

  /\_______________________________________________________________________/\
 /\/\   COPYRIGHTS                                          SECTION TWO   /\/\
/\/\/\___________________________________________________________________/\/\/\

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Please appreciate the time and effort that I have put into making this FAQ as
informative as possible, I won't be best pleased if you rip it off in any
shape, form or manner if you don't ask me. If you do ask me for permission to
post the guide, I will probably reply no. It would be too hard for me to keep
track of all the sites that want it, so all my work is going to remain strictly
on GameFAQ's.

If, during browsing other sites, discover this guide on any site that is not
listed below, please send me an e-mail so that I can have the matter at hand
dealt with as quickly as possible.

This guide can only be seen on http:\\www.gamefaqs.com

I do not intend for this guide to be put on any site other than GameFAQ's. If
you find it on any other site then do not hesitate to contact me with the URL
of the site and the direct URL to the guide.

  /\_______________________________________________________________________/\
 /\/\   WEAPON GUIDE                                      SECTION THREE   /\/\
/\/\/\___________________________________________________________________/\/\/\

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. M4A1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Similar to the M4A1 SD, the M4A1 is stronger but the lack of a silencer means
that it is the poorer alternative the silenced version. Still a formidable
weapon for the Seals in any laggy conditions.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/


------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. M4A1 SD
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Perhaps the best gun on the game. It's 2.5X Scope is a formidable weapon
once you've mastered the recoil and it's general power and stealthiness are
well documented. It is the best weapon for camping, as it is generally 
difficult to tell which direction the bullets are coming from and the power
means that even if the enemy does work out where the bullets are coming from
then they should be dead before they can do anything about it.

It's extremely good at short and long range, but a headshot may be required in
close quarters combat to ensure the kill.

 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :              10/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. AK-105
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Extremely powerful gun with little recoil. It's binoculars provide a different
scoping ability, in that you can zoom in with the binoculars and zoom out 
again before firing the shots into the enemies head. Extremely good at close
range, with the power of the gun being evident in the quick deaths it can
cause.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               9/10 |
| POPULARITY           :                MED |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. RA-14
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A relatively weak gun in comparison to the AK and M4A1, however it does offer
a different recoil dimension for people who want a bit of a challenge.

 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               4/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. IW-80 A2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Perhaps the ultimate gun. No real recoil and an extremely fast fire rate
provide for innumerable headshots, however the gun is now frowned upon in
online circles and commonly banned in clan matches due to it's power and
the unfair advantage it gives to the Seal team.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :              10/10 |
| POPULARITY           :             BANNED |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. M4A1-M203
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This grenade launcher is considered a "cheap" as it requires fairly little
skill to use. Merely by tapping R1, a grenade is launched that explodes on 
impact, giving little chance to the enemy and little chance to you to
apologise to your teammates before they voted you out.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :              10/10 |
| POPULARITY           :             BANNED |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. M16A2-M203
------------------------------------------------------------------------------
------------------------------------------------------------------------------
See above.
 ___________________________________________
/                                           \
| MAGS                 :                  4 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :              10/10 |
| POPULARITY           :             BANNED |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. M16A2
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An extremely useful long range gun. It fires in burst mode, however this can
be problematic in laggy conditions as the gun is liable to jam. At distance
it is perhaps the best gun on the game. This is due to the fact that it has
little to no recoil and the bullets tend to go straight to the crosshairs
as opposed to spray around it.

 ___________________________________________
/                                           \
| MAGS                 :                  4 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :              10/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. M14
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Another gun that is now frowned upon in online circles due to it's "spray and
pray" capability. It was ultimately blamed for lag in clan matches due to the
way many players held the button in and moved the right analog stick around in
an effort to get the kill. In fairness, no-M14 clan matches do provide a more
equal and unbiased challenge.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 20 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               9/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. M63A
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Yet another gun banned, although it was initially banned when the game came
out due to it's superiority. The initial patch released by Zipper rectified
this and it is now a pile of crap. Even so, many people have it embedded in
their minds that this is a cheap gun. It's advisable not to use it.
 ___________________________________________
/                                           \
| MAGS                 :                  2 |
| ROUNDS PER MAG       :                 75 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               5/10 |
| POPULARITY           :             BANNED |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. M60E3
------------------------------------------------------------------------------
------------------------------------------------------------------------------
See above.
 ___________________________________________
/                                           \
| MAGS                 :                  2 |
| ROUNDS PER MAG       :                100 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               6/10 |
| POPULARITY           :             BANNED |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. HK5
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An extremely weak gun that requires a headshot or the opponent to have no
health at all.
 ___________________________________________
/                                           \
| MAGS                 :                  4 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               4/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. HK5SD
------------------------------------------------------------------------------
------------------------------------------------------------------------------
See above.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               4/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XV. HK5K
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A unique gun. Quick fire rate and generally good accuracy make it perfect for
a close quarters charge. It's ability for headshots is unparalleled, however
it's magazines tend to run down extremely quickly.
 ___________________________________________
/                                           \
| MAGS                 :                  5 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               8/10 |
| POPULARITY           :                MED |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVI. 12 GAUGE PUMP
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Fires one bullet every two to three seconds and you have to be right beside
them. This is more used a gun to take the mick than anything else.
 ___________________________________________
/                                           \
| MAGS                 :                  2 |
| ROUNDS PER MAG       :                 10 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVII. M87ELR
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This one shot sniper rifle is the main weapon of choice for any sniper on 
the Seal team. It requires the sniper to hit the target first time as, due to
the reload time, they will miss their opportunity to hit them. 
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 10 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               8/10 |
| POPULARITY           :                MED |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVIII. SR-25
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A quick-reloading sniper rifle. It requires either a headshot or two to 
three chest shots to get the kill. This is an excellent weapon if the silencer
is used to ensure stealth as the M87ELR's shots can be heard and seen at
distance.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 20 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               5/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIX. SR-25 SD
------------------------------------------------------------------------------
------------------------------------------------------------------------------
See above.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 20 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               6/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XX. M40A1
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Only 25 bullets overall. Slow reload time and a pretty powerless gun. It is
perhaps the worst weapon on the game. The only plus side is that there is
little movement when in scope.
 ___________________________________________
/                                           \
| MAGS                 :                  1 |
| ROUNDS PER MAG       :                 25 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXI. MARK 23 SD
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The best pistol on the game. Good at close range and distance with the 
silencer being extremely handy on both dark maps and when in situations that
require stealth.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 12 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               9/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXII. M11
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An extremely poor gun. To be killed by one is embarassing.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 15 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIII. 9MM PISTOL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
To be killed by this gun is also an embarassment.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 15 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIV. SP10
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An excellent pistol. Powerful with a relatively quick fire rate and larger 
clip than the Mark 23 SD.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 18 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXV. 552
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A relatively weak gun, however it's recoil does allow headshots to cmoe more
often than you would think.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               6/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVI. 552 SD
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The silenced gun for the Terrorists is a joke compared to the M4A1 SD. It
requires a headshot or extremely good, consistent aim on the part of the
Terrorist to ensure the kill.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               6/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVII. AK 47
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Slow fire rate, however it is extremely powerful and it's usefulness has
become more apparent as people experimented with it following Socom 2's
release.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               4/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXVIII. AKS 74
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Nowhere near as good as it's Socom 1 counterpart, it is often considered
crap simply because of this. It's a good gun, however there are generally
better options available.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :                MED |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXIX. STG 77
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A gun that relies on luck. The amount of recoil on it makes it difficult to
control.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 30 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               6/10 |
| POPULARITY           :                MED |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXX. 9MM SUB
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A gun that requires a close range headshot to be effective.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 60 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               3/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXI. M82A1A
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This one shot sniper rifle is the main weapon of choice for any sniper on 
the Terrorist team. It requires the sniper to hit the target first time as, 
due to the reload time, they will miss their opportunity to hit them. 
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 10 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               8/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXII. SASR
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An awful sniper rifle that requires three chest shots to get the kill.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 20 |
| SCOPE?               :                YES |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIII. F90
------------------------------------------------------------------------------
------------------------------------------------------------------------------
An extremely weak gun that lacks the necessary factors to be any good.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 50 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               2/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :               FAST |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIV. TA 12 GAUGE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A poor alternative to the M3 12 Gauge.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 12 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               2/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                LOW |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXV. M3 12 GAUGE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This automatic Shotgun is the choice of campers everywhere. If you're
protecting hostages online, then this is the gun you want to use.
 ___________________________________________
/                                           \
| MAGS                 :                  3 |
| ROUNDS PER MAG       :                 12 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               8/10 |
| POPULARITY           :                MED |
| FIRE RATE            :               FAST |
\___________________________________________/


------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVI. MGL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Grenade Launcher. 
 ___________________________________________
/                                           \
| MAGS                 :                1/2 |
| ROUNDS PER MAG       :                  6 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               2/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/


------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVII. M79
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Grenade Launcher.
 ___________________________________________
/                                           \
| MAGS                 :                1-3 |
| ROUNDS PER MAG       :                  8 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/


------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXVIII. DE 50
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Volatile and inconsistent. However it's saving grace is that it is a one hit
kill weapon (in general that is).
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                  7 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :               HIGH |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XXXIX. F57
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Requires a headshot.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 12 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               1/10 |
| POPULARITY           :                LOW |
| FIRE RATE            :                MED |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XL. MODEL 18
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Despite being automatic, the gun's hideous recoil and low magazines mean that
the DE is a better bet as it is a one hit kill.
 ___________________________________________
/                                           \
| MAGS                 :                INF |
| ROUNDS PER MAG       :                 18 |
| SCOPE?               :                 NO |
| PERSONAL RATING      :               7/10 |
| POPULARITY           :                MED |
| FIRE RATE            :               HIGH |
\___________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLI. M67
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Grenade. You get 3 M67's for each set you pick. Thrown further by holding R1 
longer and aiming the crosshairs up. Key for clearing areas and killing 
enemies.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLII. HE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Grenade. You get 3 HE's for each set you pick. Thrown further by holding R1 
longer and aiming the crosshairs up. Key for clearing areas and killing 
enemies.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLIII. SMOKE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A waste of time. They serve no purpose except to try and cause confusion for
the other team. However they are generally poor and clear too quickly to be 
of any real use.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLIV. MARK 141
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Key weaponry for attacking hostage campers.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLV. CLAYMORE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A poor example of a weapon. Easily blown up by a grenade or by shooting,
Claymores serve no real purpose other than for comedy moments.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVI. PMN MINE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
These pressure mines work even after you die and can protect one way for you
whilst you watch the other.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVII. AT-4 HEAT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
You get one rocket propelled grenade that can be fired for an easy kill.
Requires two slots.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XLVIII. RPG
------------------------------------------------------------------------------
------------------------------------------------------------------------------
You can pick one or two rockets to fire at the opposing team for easy kills.
Requires two or three slots respectively.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IL. THERMAL SCOPE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
A heat sensor for sniper rifles on dark maps.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
L. 2X AMMO
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Doubles the amount of ammo carried. Usually from 3 MAGs to 6 MAGs.

  /\_______________________________________________________________________/\
 /\/\   SCREEN LAYOUT                                      SECTION FOUR   /\/\
/\/\/\___________________________________________________________________/\/\/\

Online Screen Layout:
 ____________________________________________________________________________
|                 IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII     RRRRRRRRRR  |
|                 IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII     RRRRRRRRRR  |
|                 IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII     RRRRRRRRRR  |
|                                                                RRRRRRRRRR  |
|                                                                RRRRRRRRRR  |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
| rrrrrrrr MMM                                                               |
| WWWWWWWWWWWW                                                 tttttttttCCCC |
| WWWWWWWWWWWW                                                 NNNNNNNNNNNNN |
| WWWWWWWWWWWW                                                 TTTTTTT AAAAA |
|____________________________________________________________________________|
 _____
/ Key \_______________________________________________________________________
|-----------------------------------------------------------------------------\
| W   | Weapon of choice                                                      |
| r   | Rounds remaining in clip                                              |
| M   | Number of magazines remaining                                         |
| T   | Time left in round                                                    |
| A   | Amount of people currently in the room                                |
| N   | Your name - complete with clan tag                                    |
| t   | The name of the person currently talking                              |
| C   | The number of people who are currently on your communications channel |
| I   | Information Bar                                                       |
| R   | Radar                                                                 |
\_____|_______________________________________________________________________/

  /\_______________________________________________________________________/\
 /\/\   CONTROLS                                           SECTION FIVE   /\/\
/\/\/\___________________________________________________________________/\/\/\

These are the controls as listed by the instruction manual.
 __________________________________________________________________________
/ Action                                | Button                           \
|---------------------------------------|----------------------------------|
| Move Seal                             | Left Analog Stick                |
| Aim Weapon/Look                       | Right Analog Stick               |
| Move Sideways                         | Left Analog Stick (Left/Right)   |
| Change Body Position                  | Triangle                         |
| Jump                                  | Square                           |
| Dive                                  | Run + Triangle                   |
| Peek Around Corner                    | Left/Right                       |
| Fire/Throw/Deploy Weapon              | R1                               |
| Equip Primary Weapon                  | L1                               |
| Equip Secondary Weapon                | L2                               |
| Toggle Weapon to Semi/Full Automatic  | L3 Twice                         |
| Reload Weapon                         | R3                               |
| Toggle Special Action Icons           | X (Hold) + Left/Right            |
| Toggle Perspective                    | Up/Down                          |
\_______________________________________|__________________________________/

  /\_______________________________________________________________________/\
 /\/\   MISSION GUIDE                                       SECTION SIX   /\/\
/\/\/\___________________________________________________________________/\/\/\

This guide will roughly explain how to complete the game on Commander
difficulty. I will be vague at times, mainly because it is extremely easy
and you can simply refer to the map to work out where you're going. Even then,
the game normally only lets you go one way or makes it painfully obvious which
way to go.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Seeding Chaos
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 4/10

Objective: Meet Mallard

As soon as you start, scope in and snipe the two blokes you can see in the
road further on ahead. Having done this, move to the left wall and follow it
around. There will be an enemy walking on the path in front of you. Remove
him. When you reach the wall, you will see another two enemies. Sometimes they
are in conversation and sometimes they are down near the large church. If
you've played online, you'll notice that this is the church in the centre of
Foxhunt. Having removed these two, run into the church to meet Mallard.

Objective: Infiltrate Village

Having met Mallard, run outside and follow the map. When you see the ruins in
front of you, take out the guy that's there. You should then hear Spectre say
something about Mallard getting away. Either way, it's totally irrelevant to
the mission. If you scope in across the water, you will see two on the bridge,
one in the turret and another couple of enemies hanging around across the 
bridge. I scoped the ones on the bridge before moving through the water,
sticking to the left hand side, and then coming up. I then shot the people
nearby before going to the turret and removing the person in there. Go up and
eliminate anyone you've missed. Once you go into the second turret (the one 
which is visible from the giant Cathedral with the bell), there will probably
be another enemy in there. Kill him and take the SR that is sitting there. Use
it on the bloke on the gun turret on the Cathedral roof before lifting the 
M4A1 SD again. Make your way up the hill, removing the enemy that comes down
the hill. Continue on up until the objective changes.

Objective: Plant Satchels

Looking at your map, you should see where you need to plant the bomb. Order
your team to fire at will and move stealthily along to where you need to be.
Before you enter, think carefully about how you plan to do this. There are no
checkpoints and if you die you'll have to start again. Take out the one in the
window above. I'm assuming you've removed any Terrorist you saw as you went
along. If not, then you're a bit retarded. Having killed the ones in site,
send in Bravo to Crosshairs and aim them at the back of the wall. They should
go in and remove any threats. Alternatively you can head in the back door and
eliminate them yourself. Having done this, order your team to deploy a satchel
at this point. Move on to the next point following the same procedure. When
this is done, you will have completed the objective.

Objective: Move to Extraction

Just follow the map further up the hill and wait to be extracted.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Terminal Transaction
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 5/10

Objective: Locate Guardpost

As soon as you start, head forward and round the truck on your left. Eliminate
the Terrorist there. Look at the guardpost to pass the objective.

Objective: Infiltrate Complex

Having did this, move along, killing enemies as you go. In the courtyard,
where there is an ememy you need to kill, there is a sewer entrance. Head
down and run through to see a cinematic.

Objective: Secure Complex

Head into the sewer and run through. Before you come out, take your time and
look upwards. There is a Terrorist who patrols along. Take him out when he runs
past. Having killed him, move out of the sewers and into the open. Follow the
map and use your scope to eliminate all at distance. At the entrance, there are
a good three or four hanging around. Scope them and move inside. Once inside,
look all around. There are rooms that you need to check. Grenade first and move
inside them to eliminate or restrain the Terrorists. Continue to move through
the area highlighted on the map, checking corners and rooms until you have
secured the complex.

Objective: Gather Intel

Having secured the complex, follow the map around and get the things you need
to. Don't rush yourself, as there will be enemies around as you venture into
parts you haven't cleared yet. Once you've gathered the intel, head to 
extraction.

Objective: Extract

Blow the C4 gate to extract.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Upland Assault
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 2/10

Objective: Neutralise Aide-De-Camp

After starting, head up the hill and take out the bloke you see. Continue to
move up and take out the other bloke you see. Make your way in through the
gate. Be quick and kill everyone you can. When you kill the bloke with a 
shotgun behind the car, you've completed this objective.

Objective: Neutralise Castrioti Sesseri

Move into the house after neutralizing the aide. As you open the door, fling
a grenade in and wait until it explodes. Go in and kill everyone you see. Run
around the ground floor to check you have eliminated all enemies. When you see
the flight of stairs, go up and you will see an enemy there. Kill him and move
on. Use the map to find Sesseri. You can either Flashbang him and capture him
or you can shoot him in the head. It really is up to you.

Objective: Neutralise Pius Platz

After this, head up the stairs and the door will open. You'll see two heavies
outside. Throw a grenade and wait until it explodes. Move up to the door and 
then go through. You should see Pius out on the balcony. Shoot him. Move to
extraction to complete the mission and the first section.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Urban Sweep
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 8/10

Objective: Clear Insertion Area

After the start of the map, jump down the ladder and head up. There will be
one on the left. Kill him and then go to where he was and make a right. Kill
the man talking to the market vendor. Go through the alleyway opposite and 
kill the Terrorist you see after you run through. Go right and circle round
and shoot the last bloke in the back to successfully clear the area.

Objective: Rendezvous with Ragbag

Go up the stairs opposite to the building with the lights on and make a right.
After the cinematic, head to where it showed and go up the stairs. flashbang
them and then restrain them. Ragbag will leg it. Go off to find him. 

Objective: Gather Information

As you approach the place to meet him, there will be two enemies appear in 
windows directly in front of you. Kill them and then make a right to talk to 
Ragbag.

Objective: Eavesdrop on Meeting

There is only one way you can go, so follow the map around. Kill any enemies
you see on your travels. As you make your way through buildings, you will
overhear a conversation that will complete this objective.

Objective: Locate Hideout

Again, there is only really one way to go. Just follow it round, killing as
you go. 

Objective: Restrain Leader

Enter the building, removing all threats as you go. When you to the doorways,
throw a flashbang into each of them until you hear the sound of people giving
up. Enter and restrain the leader and kill anyone else in the room. Tell the
leader to follow you.

Objective: Keep Vandal Alive
Objective: Extract Leader

Take it slowly. Have Bravo attack to the extraction point. Follow them and
kill anyone as soon as you see them. The mission is only difficult as there
are so many places you can stumble causing you to start over again. Once you
reach extraction, the mission is complete.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Stranglehold
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 7/10

This map is relatively easy, although difficult in the sense that can be
very time-consuming, tedious and downright boring. After moving forward and
intercepting the radio signal, you'll need to make your way into the
rainforest. Be on the lookout for patrols and people in gun turrets. After
passing past the second hut, go to higher level nearby and you should find
a hole with a ladder. This is the base. Head down and throw a grenade deep
into the underground. Be careful, taking care not to waste bullets with your
shots. When you've eliminated all people in the underground, plant your
satchel and run away. Head down the cliff towards the airbase, killing the
enemies as you go. Throw a grenade into the plane when you get close enough
to stop the plane from leaving. Make your way to the extraction and get right
beneath the bridge to prevent the Terrorists on the bridge from killing you.
Deploy Red Smoke and wait for extraction.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Hydroelectic
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M16A2
Mission Difficulty: 5/10

When you begin, shoot the two characters standing through the fence. Leg it
and move about towards the building. Go through the door and up the stairs.
Throw a grenade through the door and then rush in and kill the three guys in
there. Go through the door, down the stairs and through the other door. Go
through this room and down the stairs, killing the two enemies that are there.
Now you have to decide if you go upstairs or downstairs first. I recommend
going upstairs. Go out, work out where the people are, and use the M16 for
some good distance kills. Having removed the visible threats from upstairs
and downstairs, run along and check in the various rooms upstairs and
downstairs before disarming the bomb that is visible. Make your way through
the remainder of the dam, killing as you go. Find the second bomb and diffuse
it. Having diffused the second bomb, make your way into the bottom part of the
Dam. The game will tell you to locate the trigger man. He's protected by a 
few soldiers. Kill them and get the trigger man. Leg it to the other side and
you'll have a time limit to diffuse the bomb. Throw a grenade in and charge
in to get them killed as soon as possible. Diffuse the bomb to complete the
mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Guardian Angels
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 1/10

Simply follow the map to where you need to go to locate the CHA man. Once
finding him, you lead him to the extraction. It may sound really simple when
I say it like that, but it is actually so easy to do. The map tells you
pretty much everything and it's a case of ensuring you don't rush things
too much and get slaughtered. Watch out for the tank that tends to trundle
through the town just before you go into the basement where the CHA man is.
Also, as you approach the courtyard, go inside and up the stairs to get some
easy kills. You can also get easy kills through the window here to clear the
way. Always send Bravo to attack to the next point along the way. This will
give you a free hand to potter along behind and clear up after them. Sound
easy? It is.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Protect and Serve
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 2/10

This is relatively easy. Make your way to the embassy as indicated on the 
map. When you see the tank, used your AT-4 heat to blow it up. Continue to
make your way through the map. When you reach the large courtyard, check 
the various roofs for enemy snipers as well as the walkway on the right hand
side. Having eliminated them all, go to the ZSU and plant a satchel. It will
blow up and the Helicopter will come and blow up the tank. Go and find the
other CHA guy lying down behind a truck. Having done that, move to extraction
to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Against the Tide
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M60E3
Mission Difficulty: 3/10

Run to the embassy and find the crack in the wall to jump over. Having 
entered the embassy, find the personnel who are in there and move to the
staircase between the roof and the top indoor floor. Your team will actually
kill everyone who comes near you. You aim towards the enemies who come through
the breached window on the left whilst your teammates (who also have M60E3s)
take care of those that come up the stairs. Having ridden out the attack,
make your way up to the roof. Run around and avoid the snipers to extract and
complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Lockdown
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 2/10

The first two objectives can be completed simply by following the map. Ensure
that you don't rush however, trying to keep a relatively stealthy profile to 
maximise the amount of bullets and health you. Your team should fire at will.
Having gathered the necessary intel, move to the points illustrated on the 
map and take apart the nuclear weapons. You will need to destroy the
Fabrication Lab, so plant the satchel and move away a safe distance. Kill
all enemy personnel nearby before moving to extraction.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Guided Tour
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 4/10

Take your time on this one. If the person you are guiding dies then you fail
the mission. Ensure a stealthy profile by using the M4A1 SD over other weapons
and taking the first shot from a shadowy corner. Follow your map to the 
necessary points to gather the intel, ensuring that you don't rush yourself.
It's best to focus on not losing any health as an objective here and that will
allow you to play that bit more stealthily than you normally would. Having
done so, move to the extraction zone with the same stealth you used 
throughout.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Doomsday Delivery
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Weapon Selection: M4A1 SD
Mission Difficulty: 8/10

Play through the map extremely slowly, ensuring you don't unnecessarily
rush head-first into combat. Do what needs to be done as you go along. 
Securing the bridge is relatively easy, as is disarming the bombs. Having
completed the objectives, release some red smoke to signal the all clear and 
the completion of the mission and the single player game. All that effort for
a few suits online...


  /\_______________________________________________________________________/\
 /\/\   ONLINE PLAY                                       SECTION SEVEN   /\/\
/\/\/\___________________________________________________________________/\/\/\

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Getting Started
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ___________
/ Equipment \_________________________________________________________________
\___________/ Playstation, Socom 2, Network Adaptor, Broadband Connection,
              Router is optional but preferable

As you've probably researched the topic, you'll know what you need and how
to set it up. You'll need a CAT5 Cable to plug into the back of your PS2 and
then either into the CAT5 Socket of your PC or your router. A broadband
connection is essential to ensure that all the packets the game needs to send
and receive can make it to where they need to be without being lost. Playing
on dial-up is suicide. You can always tell when someone is on dial-up because
they're normally the people running aimlessly into walls and randomly firing 
their gun before disappearing and trying to get back in.
 _________________
/ Central Station \___________________________________________________________
\_________________/

In order to get online, you'll need to register on Central Station. Follow
the necessary instructions and make sure you put in the correct home address.
They send you different things and a fake address will mean that you won't
receive them.

You get three names after registering on Central Station. Each of these names
can be changed three times in a year. You have a main profile and then two
sub-profiles. Socom 2 requires you to use your Central Station name to login.
This is different from Socom 1 where you could make up any name with symbols
and log in. On Central Station, only letters are accepted. So basic names
such as M Fletcher or Gaseous Snake are acceptable, but Gaseous_Snake3 isn't.
 ________________
/ Joining a Room \____________________________________________________________
\________________/

Having registered on Central Station and logged into Socom 3, you will need
to join a room. Go to the country room where you are from and enter it. Find
a room with about 10-12/16 people in it and enter. Select your weapons and
begin to play.
 _________________
/ Creating a Room \___________________________________________________________
\_________________/

When creating a room, you can alter the amount of rounds in a map, the amount
of time those rounds consist of, the amount of people allowed in the room. 
After selecting which maps you would like to play and if friendly fire is on
or not, select a name for the room and decide if you want a password on it.
Having done that, click "Create".
 _______
/ Clans \_____________________________________________________________________
\_______/

Clans are groups of people who wear the same tag before their name and
participate in clan matches. Some take it more seriously than others, and
some are only there for the laugh. Use clans as a quick way of working out
where your friends are so you can join them.
 ______________
/ Friend Lists \______________________________________________________________
\______________/

You can invite friends and accept friend invites, allowing you to see when
people who aren't in your clan or online or not.
 _____________
/ Terminology \_______________________________________________________________
\_____________/

"Camper" Someone who isn't moving and watching an area from a concealed
         position.

"Sponge" Someone taking more bullets than they should.

"Cabler" Someone who is pulling his cable to cause himself to lag in order to
         pick up easy kills.

"Lagger" Someone with a poor connection to the game.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Maps and Map Types
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _____________
/ Suppression \_______________________________________________________________
\_____________/ Frostfire, Shadow Falls, Rat's Nest, Abandoned, Vigilance,
                Chain Reaction

The objective in Suppression is for each team to try and eliminate all members
of the other team before time expires. Should a member from both teams still
be alive at the end of the round, then it is a draw.

==============================================================================
Frostfire
==============================================================================
This is a small map with two sets of tunnels that are merged into one another.
The seal spawn consists of numerous boxes with five routes available. You can
make a left and head towards the crane, you can go into the warehouse on the
left and then either up the ramp or through the door on your way to the
Terrorist spawn. Going through the tunnels increases the chances of early
combat as you are likely to meet Terrorists in the tunnel.

As a Terrorist, you should aim to get out of the spawn as quickly as 
possible, probably making your way into the tunnels and challenging any
charging Seals head on. 

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M3 12 GAUGE
DE 50
M67
PMN MINE
2X AMMO

                            _________________________________________________
                           /        |                         |              |
                      ____/    RRRRR                          |              | 
                _____/  ___         |           2             |              |
             __/  _____/   |        |                         |              |
 ___________/    /_________|        |                                        |
|                                   |___________       _______|______________|
|     ____________________          |    D      |RRRRRR                      |
| U  |   D                |_________|_______    |                            |
| U  |                   D _________            |                            |
| U  |                   R|         R|   _______|     ________     _______   |
|    |                   R|         R|  |            |        |   |       |  |
|    |                   R|         R|DD|            |        |   |       |  |
|    |                    |          |  |            |        |   |       |  |
|    |______           ___|         U|__|            |        |   |       |  |
|                                                    |        |   |       |  |
|                        BB                          |________|   |_______|  |
|     BB     BB     BB   BB                                                  |
|  CC        BB     BB                                                UUUU   |
|_______         BB    BB             _______________________________________|
        \ B   BB BB 1  BB            |
         \ B  BB             TTTTTT  |
          \ B   TTTTT        TTTTTT  | 
           \ B  TTTTT                |
            \________________________|

 _____
/ KEY \___________________________________________________________
|-----|-----------------------------------------------------------\
| B   | Boxes                                                     |
| C   | Crane                                                     |
| U   | Underground Entrances                                     |
| D   | Doors                                                     |
| R   | Ramps                                                     |
| T   | Tanker                                                    |
| 1   | Seal Spawn                                                |
| 2   | Terrorist Spawn                                           |
\_____|___________________________________________________________/


*********************************************************
Clan Match Tactics for Seals
*********************************************************
The main tactic for the seals is a mass rush towards the Terrorist spawn. 
One person must charge into the tunnels and take any rushing Terrorists head
on. This charger should have an AK 105 as it is a low recoil gun with good
power behind it. Should this seal die, then another should go down to try and
secure the tunnels as allowing the Terrorists to set up mines and so forth
is a bad idea. It is there only real chance of winning the round. Some seals
should make their way into the warehouse on the left and go up the ramp and
then through the door and into the computer room. There may be between 1 and
3 Terrorists in there, so again an AK105 is advisable. Having charged the
computer room, go out into the spawn and check the areas there. Move into the
tunnels, checking for mines and throwing grenades around the corner before
making your way round. Smoke out any remaining terrorists to secure the round.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
If the seals play this right, then the Terrorists have very limited options.
Their best hope is to have one charger rush through the tunnels with an 
M3. Having killed any on rushers, the terrorists should then plant mines
throughout the tunnel system and hide behind corners, waiting to ambush any
seal who ventures down into the underground. Outside of the tunnels, the seals
have a massive advantage as their guns are much more 'rounded'. For example,
the AK 105 is good at both close combat and long distance gunfights. Any
terrorist weapon choice is likely to be good only at short range fighting.
Should the Terrorist team go behind, an all out outside rush down the right
and through the computer room into the warehouse may yield positive results,
allowing the terrorists to claw one or two crucial rounds back.

==============================================================================
Shadow Falls
==============================================================================
This map is extremely large and dark. There are many places here where the
enemy can lie down and not be seen. The best bet for the Seal team is to
charge the waterfall and go through the tunnels on the left to get into the
Terrorist spawn before they have time to setup shop with a few mines.

Despite the recommended Seals tactics, many Seals don't actually charge in
case they die, preferring to take it slowly. Plant a few mines and lie down
somewhere. Ambush the Seals when they walk past.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
552 SD
DE 50
M67
PMN MINE
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
The seals should take their time on this map, as they have better weapons and
better positions. Chances are the terrorist team will end up camped back in 
the tunnels and locked in the spawn with mines around them. In order to clear 
the mines, a line of seals across the map is advisble. The grenades going off
should blow up mines and kill the terrorists. Seals should then move up
towards the waterfall and into the tunnel beside it to search for remaining
terrorists.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
The terrorists are at a disadvantage weapon wise. The 552 SD is like a
pea-shooter compared to the M4A1 SD. The terrorists should get out of spawn
if possible. Getting trapped in the spawn is the last thing you want to
happen. Plant mines in a few random places and hide in a bush further up the
map. The tunnel and waterfall are both obvious places to camp, but you're also
likely to come face to face with Seals if you're there.

==============================================================================
Rat's Nest
==============================================================================
This map was originally bright on Socom 1, however the fact it is now dark
has made it an excellent map for Silenced weapons. Seal charges with M67 and
AT4 heats can block off the Terrorist escape from spawn. 

Terrorists should aim to get into the main box room as quickly as possible
and take the Seals head on. The Terrorists will probably be outgunned by the
M4A1 SD on this map, so rushing is the best bet to try and take the Seals out
quickly.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67/AT-4
2X AMMO/AT-4

Recommended Weapons for Terrorists:
AKS-74
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
The seal team should aim to get in amongst the terrorists as quickly as
possible. Quick entry into the box room should come before a full out assault
on the terrorist spawn.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass charge the left hand side, going through the box room
and the left entranceway into the terrorist spawn.

==============================================================================
Abandoned
==============================================================================
Another map that was originally bright on Socom 1. Seals have the advantage on
this map due to their excellent silent weapons.

Terrorists have the tunnels to camp in. Mines are difficult to spot when
planted in shadows and should be used to full effect. One sniper can be 
effective if used properly. A thermal scope is advisable to ensure that the
Seals stand out and can be picked off with relative ease.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
AKS-74
DE 50
M67
PMN MINE
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should aim to get in amongst the terrorists as quickly as possible. The
seals weapons are superior to the terrorist teams at distance, but terrorists
may have shotguns. Seals should charge into the tunnels and throw grenades
to prevent the terrorists from camping with mines and becoming comfortable in
the tunnel system.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should get into the tunnel system immediately and plant mines both
here and outside in shadows. Lying down in a bush with a 552 SD may also yield
kills. A mass rush through the tunnels and down into the waterfall may also
provide some rounds as it will surprise the seals.

==============================================================================
Vigilance
==============================================================================
This map can be extremely laggy at times. Seals tend to charge the Terrorist
left by either breaching the C4 point or jumping through the window. 

Terrorists should make an effort to stop the Seals from getting out of spawn
through the use of grenade charges and a sniper. One or two chargers through
the tunnels is advisable.

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
AKS-74
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should breach the C4 point on the right with an AT-4 heat immediately
and storm the terrorists through here. Getting trapped in spawn will only lead
to the entire team being grenaded or shot.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass rush through the sewer system, down the left and up the
right. They should use guns such as STG 77, AKS 74 and M3 12 GAUGE as
opposed to guns such as the M16A2.

==============================================================================
Chain Reaction
==============================================================================
This map, set in a large warehouse, is extremely biased to the Seal team.
Snipers can pick off the Terrorist team as they flee for cover.

Terrorists can remove Seals by firing early rockets up to the skylights on
the roof where they spawn. It is advisable to get into the rooms on the left
and right and camp with a Shotgun. At distance, the Seal weapons will
slaughter all Terrorist weapons bar the M16A2 which is difficult to get used
to.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M3 12 GAUGE
DE 50
M67
PMN MINE
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get in amongst the terrorists and ensure they don't become
comfortable camping in the rooms. One or two players left on the roof will
provide a "last stand" if all other seals are eliminated.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should plant mines and hide, ready to ambush the seals when they
run past. When they gain a numbers advantage, terrorists should mass charge
the roof to eliminate remaining seals.
 ____________
/ Extraction \________________________________________________________________
\____________/ Death Trap, Fish Hook, Blood Lake, Desert Glory

Seals must try and extract the hostages that are currently under the 
protection of the Terrorists. 
 
==============================================================================
Death Trap
==============================================================================
This is an extremely tactical map. Seals should aim to block the Terrorists
from coming out of the tunnel system whilst picking off any that do venture
outside or by grenade the openings. 

Terrorists should set up a ring of steel and protection around the hostages,
perhaps varying tactics every three rounds or so in an effort to get the
hostages killed through a poorly placed grenade from the Seal team.

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M3 12 GAUGE
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should watch entrances to ensure the terrorists don't come out, then
slowly work their way down into the tunnels to try and kill the hostage
carriers. If they are low on numbers, they should shoot one hostage to take a
minute off the time.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass camp with the hostages, ensuring no seal is able to
get in. A mass rush with the hostages may also yield results if camping is
not working.

==============================================================================
Fish Hook
==============================================================================
Seals should aim to remove any chargers before making their way slowly into
the Terrorist spawn. Flashbangs are advisable for dealing with the Terrorist
hostage campers.

Terrorists should either mass-charge or mass-camp. Half hearted efforts at
either generally result in the Terrorists being picked off. A good spot for
the Terrorists is behind the wall at the back of the spawn.

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
MARK 141
2X AMMO

Recommended Weapons for Terrorists:
AKS-74
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get out of the way of any grenades and slowly work their way
into the terrorist base.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should rush the beach immediately, throwing large numbers of 
grenades onto the mountain and the beach.

==============================================================================
Blood Lake
==============================================================================
Early sniper kills are crucial for the Seal team. Efforts should be made to
avoid charges as any well placed Terrorist could pick off Seal members at
ease.

Terrorists should get the hostages and run as a unit with them up the left or
right hand side. All the Terrorists running around together will make a Seal
believe they can get a lot of easy kills and should lead to them killing the
hostages and the Terrorists winning the round.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
552 SD
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should cautiously approach the hostages, killing any terrorists on the
way. Flashbangs are advisable to deal with hostage carriers.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should get in a large group with the hostages and run up the left
hand side of the map to try and get them killed.

==============================================================================
Desert Glory
==============================================================================
Seals should aim to get into the buildings as quickly as possible. Ensuring
that they aren't sniped as they make their way from the spawn into the middle
building. Charges up the left are usually futile as Terrorist grenade to 
prevent it. The building on the right offers the best sanctuary for the Seal
team and it the best place on the map to pick off any Terrorist chargers.

Terrorists should rush as hard as possible, not stopping until they are in the
Seal spawn and pressuring the buildings. Two people at the top of the hotel
- which is the middle building - throwing grenades will ensure that the Seals 
remain trapped in the spawn.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get out of spawn as quickly as possible, getting in amongst the
terrorists before attacking any hostage room campers.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass rush the seal team with large amounts of grenades and
machine gun fire.
 ________
/ Escort \____________________________________________________________________
\________/ Guidance, Foxhunt, The Mixer

Terrorists must try and eliminate all VIPs currently under the protection of
the Seals. The Seals must either protect the hostages for the duration of the
round or extract them to win.

==============================================================================
Guidance
==============================================================================
Seals should get the hostages into the building at the spawn and set up a ring
of steel around them. Seals should ensure that all routes into spawn are
covered.

Terrorists should perform a co-ordinated mass charge towards the spawn with
M16A2s to get long distance kills.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should form a ring of steel around the back warehouse where the VIPs
have been put.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should perform co-ordinated charges down the left, right and 
centre, varing their tactics each round to ensure an element of surprise.

==============================================================================
Foxhunt
==============================================================================
Seals should hide the hostages in various spots around the spawn, specifically
putting one in the tunnel between the spawn and waterfall. Snipers are 
advisable to block off routes that Terrorists might take.

Terrorists should perform a co-ordinated mass charge, looking for snipers
and focusing on finding the hostages.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should form a ring of steel around the VIPs, who should be placed in the
back tunnel. Three snipers maximum are required.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should perform co-ordinated charges down the left, right and 
centre, varing their tactics each round to ensure an element of surprise.

==============================================================================
The Mixer
==============================================================================
Seals should move the hostages into the main warehouse with the stairs
and protect both entrances.

Terrorists should perform a co-ordinated mass charge through the bottom door,
ensuring that grenades are thrown into key positions.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get the VIPs into the warehouse immediately and cover both
doors.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should perform co-ordinated charges through the bottom door, 
throwing grenades to key areas where the VIPs are likely to be.
 ____________
/ Demolition \________________________________________________________________
\____________/ Bitter Jungle, Crossroads, Night Stalker, Requiem, Blizzard,
               The Ruins

Each team must plant the centrally located bomb at the base of the other team.

==============================================================================
Bitter Jungle
==============================================================================
Seals should aim to get in amongst the Terrorist team as quickly as possible,
grenading the tunnels and behind rocks as they go.

Terrorists should hide in bushes or behind trees and ambush Seals as they
run past.

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
STG 77
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should make their way slowly along the map, taking advantage of the SD
to kill at distance.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass rush with grenades and shotguns.

==============================================================================
Crossroads
==============================================================================
Seals should aim to get into buildings or across the bridge beside the
Terrorist base. Charges down the left or through the centre may also work.
Seals can also set up two snipers and have another seal protecting the 
jump-over wall with a Claymore.

Terrorists should aim to get the bomb as quickly as possible and mass rush
the Seal base before planting and protecting.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

                              ____________________
                             /                    \
                            /                      \                11111
                           /     3                  \               11111
         _________________/                          \______________11111
        |                                                             111
        |                              __       ______________        111
        |              ________       |  |     |              |       111
        |           |S|        |___   |  |     |              |         |
        |           |S|            BBB   |     |              |         |
        |     ______|S|               |  |     |_   _____SSSSSS         |
        |    |                  TT    |  |_____| JJJ |        |         |
        |    |  _ ______________TT    |        |___ _|   _____|         |
        |     SS D             |      |        |   S    |     |         |____
        |     SS               |      |_  _____|   S    |___SSS              |
        |     SS               |                                             |
        |     SS               |                      _____  _           ____|
        |       |             5|                     |     SS |         |  
        |       |              |                     |   SSSS |         |
 _______|       |___________D__|                     |        |___      |
|               |              |                     |            |     |
|               |              |                     |            |     |
|               |SSS___________|                     |            |     |
|                             ______               SS|        6   |     |
|______         CCCCCCCCCCCCC|      |     __________S|_____       |     |
       |        |    |       |      |    |           D     D      |     |
       |        |    |       |__    |    |           |     |      |     |
       |        |    |          |   BBBBBB___________|_____|______|     |
       |        |    SSS        |   |                                   |
 ______|        |____| S________|___|                 __________________|
| 22222                                              |                  
| 22222                                              |
| 222222                                             |
| 2222222222222                                      | 
|______________________________            __________|
                               |          |         |
                               |          |         |
                               |          |         |
                               |          |    4    |
                               |          |         |
                               \__________|_________|
 _____
/ Key \_________________________________________________________
|-----|---------------------------------------------------------\
| S   | Stairs                                                  |
| T   | Belltower                                               |
| B   | Bridge                                                  |
| D   | Doorway                                                 |
| C   | Canopy                                                  | 
| J   | Jump-over Wall                                          |
| 1   | Seal Spawn                                              |
| 2   | Terrorist Spawn                                         |
| 3   | Seal Base                                               |
| 4   | Terrorist Base                                          |
| 5   | Seal Bridge Switch                                      |
| 6   | Terrorist Bridge Switch                                 | 
\_____|_________________________________________________________/

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should camp at spawn before slowly moving out and getting amongst the
terrorists.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should perform a mass bomb-rush down the left and into the seal
base. They should then protect the bomb at all costs until the timer goes
down and the base explodes.

==============================================================================
Night Stalker
==============================================================================
Seals should aim to get in amongst the Terrorists as quickly as possible,
ensuring they do not allow themselves to become pinned down in the spawn. One
sniper on the team is advisable.

Terrorists should mass rush the Seal team, preventing them from getting out
of the spawn. They should then grenade heavily into the spawn area, pushing
the Seals further and further back before a final charge to win the round.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M16A2
DE 50
M67
M67
M67

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get in amongst the terrorists immediately, getting behind them
and checking obvious spots for any snipers.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should mass rush down the left, right and centre to prevent the
seal team from leaving their spawn area. Once close enough, they should
mass grenade the seal spawn before charging through to eliminate all seals,
winning the round.

==============================================================================
Requiem
==============================================================================
Seals should aim to neutralise all chargers outside before beginning work on
the Terrorists camped beneath ground. C4 gates are prime targets and should be
blown up as they provide a better alternative for a charge underground than
down the tunnel, which can easily be watched by a Terrorist.

Terrorists should aim to camp underground with the bomb. They should
comfortably hold back any charges. A sniper outside may be advisable to help
pick off Seals hovering around the C4 gates and tunnel entrances.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
AKS-74
DE 50
M67
M67
2X AMMO
                                              ________________________
                                             /                        \
 ___________________________________________/    _ ______________      \_____
|  ______________     _________________         | D              |           |
| |              |   |                 |        |                |           |
| |           |  |   |                 |        |      3         |S          |
| |    1      |  |   |                 |        |_____________D__|S          |
| |           |      |                 |                  SSSSSSSSS          |
| |___________|      |                 |                                     |
|                    |_________________|                                     |
|                                                                            |
|                                                                            |
|            TTTT                                                            |
|                                                                            |
|                       _C4_                                                 |
|                      |    |                                                |
|                      |____|                                                |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                             ____                           |
|                                            |    |                          |
|                                            |____|                          |
|                                              C4                            |
|                                                                            |
|                                                                            |
|                                                                            |
|                                                            TTTT            |
|                                                                            |
|                                                          ___________       |
|                                                         |           |      |
|                                                         |           |      |
|     ______________        ___________    __________     |           |      |
|    |              |      |   4       |  |          |    |           |      |
|    |              |      |           |  |          |    |___________|      |
|    |              |      |           |  |          |  2   _______________  |
|    |              |      |           |  |____D_____|     |               | |
|    |______________|      |__D________|       S           |               | |
|                                                          |_______________| |
|                                                                            |
|____________________________________________________________________________|
 _____ 
/ Key \___________________________________________________________
|-----|-----------------------------------------------------------\
| D   | Door                                                       |
| S   | Stairs                                                     |
| T   | Tunnel Entrance                                            |
| C4  | C4 Braches                                                 |
| 1   | Seal Spawn                                                 |
| 2   | Terrorist Spawn                                            |
| 3   | Seal Base                                                  | 
| 4   | Terrorist Base                                             |
\_____|____________________________________________________________/

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should kill any terrorists left outside before moving into the
underground system.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should get into the underground and hold it, using powerful guns
to ensure quick kills.

==============================================================================
Blizzard
==============================================================================
Seals should hold back, watching left, right and centre for any Terrorist
chargers. They should then move forward slowly, getting on the centre hill and
grenading key spots before moving forward and planting the bomb.

Terrorists should aim to camp, whilst chancing a rush every so often to throw
the Seal team off. A sniper or two is advisable.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
552 SD
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should get onto the middle hill, grenading key areas before moving
towards the base - grenading as they go.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should hold back with 552 SD, picking off any seals they see before
charging once they have a numbers advantage.

==============================================================================
The Ruins
==============================================================================
Seals should aim to get in the catacombs as quickly as possible. Charging is
the best bet as it prevents the Terrorists from camping effectively.

Terrorists should try a bomb rush down the right, whilst also considering a
full scale rush through the catacombs to the Seal base.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
STG 77
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should rush through the middle and down the left into the terrorist
spawn. 

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should hold back before bomb-rushing if they get a numbers 
advantage.
 ________
/ Breach \____________________________________________________________________
\________/ Enowapi, Sujo, Sandstorm

The Seals must breach and plant the bomb before the round time expires.
Terrorists must prevent this from happening.

==============================================================================
Enowapi
==============================================================================
Seals should aim to breach immediately and rush underground as soon as 
possible before trying to plant.

Terrorists should cover the two entrances into base with a Terrorist with
an M3 12 GAUGE protecting the ramp entrance.

Recommended Weapons for Seals:
AK 105
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
M3 12 GAUGE
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should rush in as quickly as possible, and try to plant the bomb as
quickly as possible.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should camp with mines.

==============================================================================
Sujo
==============================================================================
Seals should aim to breach as quickly as possible. Grenade key areas and move
onto the walkway in front of the base. Grenade through the windows and check
all cabins for Terrorists. Check corners and the shed on the right before
moving indoors.

Terrorists should plant PMN Mines all around the base before hiding in shadows
and either ambushing the Seals or taking them down with silenced weapons.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
552 SD
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should rush in as quickly as possible and try to plant the bomb as
quickly as possible.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should camp with mines.

==============================================================================
Sandstorm
==============================================================================
Seals should aim to breach as quickly as possible, before moving into the
tunnels on the left and the cliffs around the back. All Terrorists should be
removed quickly before checking the turrets. Grenade heavily into the
Terrorist base to try and get easy kills before rushing in and removing the
final enemies to win.

Terrorists should set up shop effectively, planting mines and protecting the
base. The airstrike should be called after 40-70 seconds has elapsed. Ensure
that the bomb cannot be planted softly whilst you still have several members
left.

Recommended Weapons for Seals:
M4A1 SD
MARK 23 SD
M67 
M67
2X AMMO

Recommended Weapons for Terrorists:
552 SD
DE 50
M67
M67
2X AMMO

*********************************************************
Clan Match Tactics for Seals
*********************************************************
Seals should perform an all out charge through the left or middle breach
points.

*********************************************************
Clan Match Tactics for Terrorists
*********************************************************
Terrorists should perform an all out charge with grenades on the seal
team.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Problems
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________
/ Microphone \________________________________________________________________
\____________/

Some people have experienced problems with microphones deciding not to work.
To rectify this, simply find out the IP address of your PS2 and allow all
packets from this IP. If your router is more complicated, you may need to open
ports. Check the official website for more details.
 _____________
/ Extreme Lag \_______________________________________________________________
\_____________/

Don't download anything whilst playing and try to avoid running multiple
devices whilst playing Socom 2.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. "Classic Clan Matches"
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Just a few quality match reports I was able to dig up from the archive. It
should give people a small flavour or what a good clan match on Socom 2 was
like. I wrote these for a forum without a censor, so there may be one or 
two choice swear words in there, but just ignore them.
 ______________
/ [LS] v [SR~] \______________________________________________________________
\______________/ Lost ~ Souls Vs Storm Riders - 30th August 2005

Map One: Ruins ([LS] are Terrorists)
[LS] 4 - 6 [SR~]

We varied our tactics and grenades for the first few rounds and always seemed 
to have them down to their last 2 or 3 wee men. Inexplicably we went 4-1 down, 
which was incredibly harsh on us as we lost three 1 on 1s. We changed our 
tactics, and brought it back to 4-4, with some excellent bomb-planting from 
Gold (and good shooting by myself ) However SR~ altered their tactics to 
account for our new ones, and convincingly won the last 2 rounds. We felt we 
put on a good showing on our of our poorer maps.

MVP: Eagle Eye Matt (17K)

Map Two: Ruins ([LS] are Seals)
[LS] 6 - 1 [SR~]

Again the scoreline was very harsh and SR~ should have had 3 rounds on the 
board. However Chaddy, for once in his life, realised that the wee men with 
names above their heads were on our team, so he grenaded their team instead 
of ours! We took the bomb when possible and slowly picked them off with SDs 
and AK105s. We managed to smother some good charges from SR~ by good grenade 
placement, however the match was a lot closer than the scoreline suggests.

MVP: [LS] Chaddy (10K = 9 with grenades, 1 with SD)

Map Three: Blood Lake ([LS] pick Terrorists)
[LS] 1 - 4 [SR~]

This was a mammoth game. We drew the first two rounds, before finally 
narrowing SR~ down enough to justify spreading out to look for their last men. 
With a minute left on the clock we secured the round to put us 1-0 up. Several
draws followed. We were always men up and were cursing ourselves for not being 
able to find their last player. McClane missed a gilt edged opportunity to 
make it 2-1, but he can't throw grenades, can't aim and is blind. So the bloke
managed to jump down from the turret in front of him and run away while 
McClane played with himself. In the 8th round, it was me and Chaddy v 2 SR~. 
We knew where one was and gambled that we could take them. We didn't and lost 
the round. We lost the next one through some very sloppy play and then we lost 
the 10th after Daredevil killed Mcclane and Blade in a 2 on 1. Last round 
Chaddy shot the hostages in frustration, but that was mainly because Mcclane 
had ran away to stop me, Lennox, Blade, Chaddy etc. from finding him and 
sacrificing his blind ass to the gods.

MVP: Eagle Eye Matt (7K)

Very enjoyable game, although we were obviously disappointed to lose. We felt
we should have had more rounds on Blood Lake but we just couldn't find their 
last bloke. Was a real shame that we ended up having a discussion about what 
size knife we should use to disembowel McClane as opposed to concentrating on 
tactics, as we got a wee bit confused sometimes, as McClane's immense 30mm GL 
rocket to Chaddy 4 minutes into a round showed.

WP [SR~], ul [LS] (bar McClane)

P.S. We decided on a scythe for McClane.
 ______________
/ [LS] v [T[i] \______________________________________________________________
\______________/ Lost Souls Vs The Infamous - 8th August 2005

Map One: Night Stalker (Seals)
[LS] 6 - 1 [T[i]

It was basically a case of wait and shoot and our ability to use M4A1 SD well 
really told. At 4-0 up, it was 5 men to 3. I took down 3 in 10 seconds (again)
and then Blade took down another one. I grenaded the last bloke to secure the 
round. We gave away a silly round but recovered to win the map 6-1.

MVP: Gaseous Snake (15-4)

Map Two: Night Stalker (Terrorists)
[LS] 6 - 2 [T[i]

We played it the way it's meant to be played and despite 2 silly rounds when 
we were 4-0 up, we easily won the map to secure an easy victory.

MVP: Gaseous Snake (10-5)

I thought we would've had more of a challenge in this game to be really 
honest, but they seemed decent blokes and said well played in the lobby. 
Well played [LS]
 ______________
/ [LS] v [tdw] \______________________________________________________________
\______________/ Lost Souls Vs the dark warriors - 27th March 2005

Map One: Sandstorm ([LS] are Seals)
[LS] 6 - 4 [tdw]

We varied between a number of strategies that we had practiced in friendlies, 
and took a 4-2 lead. Good play from AceRimmer and Patriot took us to 5-4, and 
we pulled through on the last round thanks to a fairly easy 6 on 2 assault on 
the bomb base. Special mention to Crusher K for his efforts, who was a right 
pain in the arse with his camping outside the base in an effort to disrupt us.

MVP: AceRimmer (14 Kills)

Map Two: Guidance ([LS] are Seals)
[LS] 4 - 6 [tdw]

We took down 5 of their men in the first 30 seconds of the first round, and 
easily closed it. We won the second round, but by the fifth round it was 3-2 
to [tdw]. Early charges from Scottish, MystlC and Snake were causing a good 
dent in their team, however we were unable to close the map out effectively 
due to some good charges by [tdw].

MVP: [tdw] ?

Map Three: Rats Nest ([LS] are Terrorists)
[LS] 6 - 5 [tdw]

In the first round, we were slowly picked off and it ended up with Scottish - 
stuck in the Terrorists spawn against 5 men. He charged one side, and took 
out the three men one by one, he then doubled back and shot the other two to 
win the round. We then lost the next 4 rounds in succession, with a draw 
sandwiched in between. We had more or less conceded defeat, but AceRimmer 
(The legend) called for a change of tactics and we took the next 3 rounds. 
We lost the 10th round, and this meant that an 11th round win was a necessity. 
We won it. The tiebreaker was over in a matter of - what seemed like seconds. 
We simply charged straight through with grenades, and won a 4 on 2 to secure 
the map and a most unlikely win!

MVP: [LS] Chaddy (14 Kills)

WHAT a match! [tdw] said vwp to us, there were no complaints of lag from 
either side. A victory in our 100th match, and what a way to mark it! The 
best game I've ever had the pleasure of playing in. VVWP to [LS], but [tdw] 
didn't deserve to lose either!

  /\_______________________________________________________________________/\
 /\/\   VERSION HISTORY                                   SECTION EIGHT   /\/\
/\/\/\___________________________________________________________________/\/\/\
 __________________________________________________________________
/ [FINAL] [31ST OCT 2005] [121KB]                                  \
|------------------------------------------------------------------|
| - All sections completed                                         |
| - No contributions required                                      |
\__________________________________________________________________/ 

  /\_______________________________________________________________________/\
 /\/\   CREDITS                                            SECTION NINE   /\/\
/\/\/\___________________________________________________________________/\/\/\

Gaseous Snake: Writing the guide
CJayC: Hosting the guide
Chaddy: Best tactics ever.
FreezeR: Legend.

  /\_______________________________________________________________________/\
 /\/\   CONTACTING ME                                       SECTION TEN   /\/\
/\/\/\___________________________________________________________________/\/\/\

This is the final version of the guide. I will accept no contributions,
however comments are most welcome. You can e-mail at:

gaseoussnake106[at]gmail[dot]com

Ensure you put "SOCOM 2 GUIDE" in the title so I know not to delete it. 

  /\_______________________________________________________________________/\
 /\/\   CLOSING WORDS                                    SECTION ELEVEN   /\/\
/\/\/\___________________________________________________________________/\/\/\

I hope this has been of some use to you. I quite enjoy writing and this was
the only thing I could channel it into without having to really think about
it. I've abused the game for about 2000 Hours+ since March last year, so I
know what I'm talking about with regards to the online mode. The fact I did
all of the online parts from memory just shows how well I know the game. I
thoroughly enjoyed writing this and would appreciate any comments you have
on the structure, layout, readability or content.
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                                                  Copyright Mark Fletcher 2005