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    FAQ/Walkthrough by DomZ Ninja

    Version: 1.6 | Updated: 04/01/13 | Printable Version | Search This Guide

    
     T  A  C  T  I  C  A  L       E  S  P  I  O  N  A  G  E       A  C  T  I  O  N
     _    _  ___ _____  _    _    ___   ___    _    ____    __    __   _   _  ___
    | \  / ||  _|_   _|/ \  | |  / _ \ |  _|  / \  |  _ \  /  \  /  \ | | | ||   \
    |  \/  || |   | | / A \ | | | / \_|| |   / A \ | | | || |\_|| /\ || | | || |\ |
    | \  / || |_  | || /_\ || | | | __ | |_ | /_\ || |_| | \ \  | || || | | || || |
    | |\/| ||  _| | ||  _  || | | ||_ ||  _||  _  ||  _ <   \ \ | || || | | || || |
    | |  | || |   | || | | || | | | | || |  | | | || | | | _ \ \| || || | | || || |
    | |  | || |_  | || | | || |_| \_/ || |_ | | | || | | || \| || \/ || |_| || |/ |
    |_|  |_||___| |_||_| |_||___|\__,_||___||_| |_||_| \_\ \__/  \__/ |___|_||___/
             ___
            / _ \
     ______|_| | |________________________________________________________________
    |         _/ |      _          _         _          _   _   ___   _   _       |
    |        |_ <      (_`  |\ |  |_|  |_/  |_         |_  |_|   |   |_  |_)      |
    |       _  \ |     ._)  | \|  | |  | \  |_         |_  | |   |   |_  | \      |
    |______| |_| |________________________________________________________________|
            \___/
    
    
    ______________________________________________________________________________
    ==============================================================================
    
                           METAL GEAR SOLID 3: SNAKE EATER
                           -------------------------------
    
                                   FAQ/Walkthrough
                          Copyright (c)2005-2013 DomZ Ninja
    
    ==============================================================================
    
     Author: DomZ Ninja
     E-mail: domzninja[at]hotmail[dot]com
     Updated: 04/01/13
     Version: 1.6
    
     NOTE: This guide does contain spoilers!
    
    
    ______________________________________________________________________________
    ==============================================================================
    
                                  TABLE OF CONTENTS
    
    ==============================================================================
    
    See that series of numbers to the right of each section? If you want to find 
    a specific section in the FAQ, press CTRL + F to open a search box. Type in 
    the series of numbers for the desired section that you're trying to find and 
    press Enter. Whabam! The search function will take you there in an instant.
    
    
     [1] VERSION HISTORY.................................................. [0100]
     [2] CONTROLS......................................................... [0200]
     [3] CHARACTERS....................................................... [0300]
     [4] THE BASICS....................................................... [0400]
     [5] WALKTHROUGH...................................................... [0500]
     
          Prologue........................................................ [0501]
          Mission 1....................................................... [0502]
          Mission 2....................................................... [0503]
          Mission 3....................................................... [0504]
          Mission 4....................................................... [0505]
          Mission 5....................................................... [0506]
          Mission 6....................................................... [0507]
          Mission 7....................................................... [0508]
          Mission 8....................................................... [0509]
          Mission 9....................................................... [0510]
          Mission 10...................................................... [0511]
           
     [6] BOSSES........................................................... [0600]
     [7] WEAPONS.......................................................... [0700]
    
          Close Combat Weapons............................................ [0701]
          Sidearms........................................................ [0702]
          Concussive Weapons.............................................. [0703]
          Miscellaneous Weapons........................................... [0704]
           
     [8] ITEMS............................................................ [0800]
     [9] FOOD............................................................. [0900]
    
          Flora........................................................... [0901]
          Fruit........................................................... [0902]
          Fauna........................................................... [0903]
          Packaged Foods.................................................. [0904]
           
    [10] CAMOUFLAGE....................................................... [1000]
    
          Camouflage...................................................... [1001]
          Face Paint...................................................... [1002]
           
    [11] CURING........................................................... [1100]
    [12] SNAKE VS MONKEY.................................................. [1200]
    [13] KEROTAN FROGS.................................................... [1300]
    [14] THANKS/CREDITS................................................... [1400]
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [1] VERSION HISTORY                                                     [0100]
    
    ==============================================================================
    
    FAQ/Walkthrough #3
    ------------------
    
     Version 1.0 (03/18/05) - FAQ/Walkthrough complete and submitted.
    
     Version 1.1 (03/21/05) - Fixed a bunch of errors thanks to SITHDUKE.
    
     Version 1.2 (04/02/05) - Updated a lot of food in the area and added some
                              info on the Patriot. 
    
     Version 1.3 (04/13/05) - Added a search function.
    
     Version 1.4 (04/30/05) - Added an alternate strategy for fighting Volgin
                              and the Shagohod.
    
     Version 1.5 (04/10/06) - Major update; I basically revamped the formatting of
                              the guide. 
    
     Version 1.6 (04/15/06) - I added another strategy to escape from your jail
                              cell late in the game.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [2] CONTROLS                                                            [0200]
    
    ==============================================================================
    
    .-----------------------------.----------------------------------------------.
    |  D-Pad                      |  Move (Slow), Look                           |
    |-----------------------------|----------------------------------------------|
    |  Left Analog Stick          |  Move (Fast), Look                           |
    |-----------------------------|----------------------------------------------|
    |  Right Analog Stick         |  Move Camera, Interrogate                    |
    |-----------------------------|----------------------------------------------|
    |  Start                      |  Open Survival Viewer                        |
    |-----------------------------|----------------------------------------------|
    |  Select                     |  Access Radio                                |
    |-----------------------------|----------------------------------------------|
    |  X Button                   |  Crouch/Crawl, Cancel (Menu)                 |
    |-----------------------------|----------------------------------------------|
    |  Square Button              |  Use Weapon                                  |
    |-----------------------------|----------------------------------------------|
    |  Triangle Button            |  Action                                      |
    |-----------------------------|----------------------------------------------|
    |  O Button                   |  CQC, Accept (Menu)                          |
    |-----------------------------|----------------------------------------------|
    |  R1 Button                  |  Enter First-Person View                     |
    |-----------------------------|----------------------------------------------|
    |  R2 Button                  |  Open Weapon Window, Sidestep                |
    |-----------------------------|----------------------------------------------|
    |  L1 Button                  |  Aim                                         |
    |-----------------------------|----------------------------------------------|
    |  L2 Button                  |  Open Item Window, Sidestep                  |
    '-----------------------------'----------------------------------------------'
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [3] CHARACTERS                                                          [0300]
    
    ==============================================================================
    
     NOTE: Character bios taken from the Official Bradygames guide.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SNAKE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The main character, this is who you play as. A man who formally introduced 
    himself as "John Doe" and whent also by the nickname, "Jack". The operative 
    assigned the codename "Naked Snake" during the historic operation "Virtuous 
    Mission" reputedly cared little for the rappings of identity.
    
    Long before he would lead the US to victory in the Cold War, his chief concern 
    in life was one of many disciplines he learned during his training under The 
    Boss, the woman whose combat talents led tha Allies to victory in World War 
    II, also known as the mother of today's Special Forces. 
    
    The exact depths of the relationship between Naked Snake and The Boss remain 
    unclear, but what is known is that they met ten years prior to Virtuous 
    Mission and drifed apart perhaps five years after their meeting. Together 
    they crated the martial arts-inspired fighting style knows as Close Quarters 
    Combat, or CQC. 
    
    A mixture of martial arts combined with handgun and knife techniques, CQC is 
    a means of disarming and disabling an opponent in as few moves as possible. 
    Naked Snake utilized these legendart skills during the failed Virtuous 
    Mission and the successive Operation Snake Eater. Though the circumstances of 
    how he was able to complete the mission remain unknown, he was subsequently 
    awarded the title of "Big Boss" and went on to establish the Special Forces 
    Unit FOXHound. 
    
    In later years he would betray his country and President to obtain the stolen 
    weapon Metal Gear in an attempt to establish the soldier-ruled regime 
    of "Outer Heaven" in Zanzibar Land. many psychologists have attempted to 
    puzzle together the roots of his demoralization and eventual treason, and 
    some point to the vague events of Operation Snake Eater. Understanding this 
    complex historic character may be more than most could hope for.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ZERO
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The Major assigned to run Virtuous Mission and Operation Snake Eater, both 
    designed to aid Russion weapons development scientist and defector Doctor 
    Sokolov escape from the clutches of the GRU. "Major Zero", as he came to be 
    known, was the creator of the original FOX unit and a former member of the 
    SAS. having failed to rescue Sokolov from Russian authorities during a 
    previous mission that did not involve Naked Snake, the Major bore a heavy 
    conscious and plunged ahead with Virtuous Mission. 
    
    It may be due to his hasty preparations that Virtuous Mission failed and that 
    The Boss defected to Russia. If he had prepared better, he might have known 
    of The Boss' intentions before hiring her as a weapons and tactics 
    consultant. 
    
    When debriefed following the subsequent Operation Snake Eater, Major Zero 
    remained unforthcoming as to the fulfillemtn of the mission and the 
    involvement of the man later to be known as Big Boss. He would only agree 
    that the operative codenamed Naked Snake was a major part of the operation, 
    and that things would have gone terribly wrong without his involvement at the 
    time.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SOKOLOV
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    A Russian weapons research scientist and attempted defector, Sokolov was the 
    subject of the rescue attempt entitled Virtuous Mission and the subsequent 
    campaign called Operation Snake Eater. Due to his dissappearance during or 
    after Snake Eater, many historians point out that he was likely assigned a 
    new ientity. Sokolov is, after all, credited with the infamous Shagohad 
    project, a precursor to today's Metal Gears. 
    
    Though his reason for wanting to defect remains unclear, one can surmise that 
    perhaps he became disillusioned about the nature of his work and wished to 
    cease weapons production in light of the supposed lethality of the Shagohad. 
    However, since the United States intended to utilize Sokolov in its own 
    weapons research and development, what he hoped to gain by defecting could 
    not be determined. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     EVA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Thought to be a KGB spy working for Khrushchev, the spy working under the 
    codename EVA rendezvoused with Naked Snake instead of the missing operative 
    ADAM. It remains unclear whether Operation Snake Eater was largely successful 
    due to her help or in spite of her rumored interference.
    
    The only man who may know the answer regarding her involvement is the main 
    operative codenamed Naked Snake, later known as Big Boss. Therefore, the truth 
    regarding the woman known as EVA is perhaps lost in history. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE BOSS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Little is actually recored in any of the files regarding the woman known by 
    the revered title, "The Boss". This is mainly due to the top secret, cloak 
    and dagger nature of most of the missions in which she participated. What all 
    of the files do state in resonance is that she was largely responsible for 
    the victory of the Allies in World War II, and that she went on to become the 
    creator and "mother" of the Special Forces. 
    
    Yet for reasons entirely unknown to the US government, The Boss betrayed the 
    country she had sever for over 20 years and two wars, defecting to the USSR 
    during Virtuous Mission. She was blamed and accused of launching and 
    detonating to "Davy Crockett" class portable nuclear warheads in Russian 
    Territory. The reasons for her sudden and erratic behavior were unknown to 
    all, save the other participants in Operation Snake Eater and her beloved 
    hand-picked Cobra Unit, also known as the "Sons of The Boss".
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     OCELOT
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The commander of the Ocelot Unit that served the renegade Russian Colonel 
    Volgin of the GRU was well known for his amazing learning and adaptive 
    capabilities. Able to employ advanced combat skills within mere hours of 
    seeing them in action, the Ocelot ommander was unmatched in his unit. For this 
    reason, the GRU treated Ocelot as second in command to Volgin, despite 
    presence of other higher-ranking officials within the specialized army.
    
    In his later life, he joined the unit FOXHound and became known as "Revolver 
    Ocelot". Ocelot's actions indicate the possibility that he could be a double 
    agent, alling his true loyalty and motivations into question.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     VOLGIN
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Colonel and commander of the Russian GRU, which led an uprising against 
    Khrushchev in the early '60s, Volgin bore the codename "Thunderbolt", due to 
    his reported ability to channed and control electric energy. Volgin built and 
    presided over the imprnetrable fortress Groznyj Grad, named for Ivan Groznyj, 
    or "Ivan the Terrible". The Shagohod weapons system was allegedly being 
    developed inside his fortress when Dodtor Sokolov attempted to defect. 
    
    Volgin often uttered the Japanese phrase "Kuwabara, Kuwabara" before or after 
    the performing psychotic, vicious acts of cruelty. There is no exact 
    translation in the English language for this phrase, but in Volgin's usage he 
    most likely meant to say, "The horror..." perhaps promising death and 
    destruction to his enemies.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE PAIN
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Cobra Unit hornet soldier "The Pain" was a master bee tamer and hornet 
    specialist supposedly capable of commanding entire swarms of stinging hornets 
    to do is bidding and attack his enemies. A former comrade of The Boss, The 
    Pain was one of several fearsome Cobra Unit commandos involved in the events 
    of Operation Snake Eater.
    
    The Pain ostensible developed his rare gift by allowing thousands of hornets 
    to sting him for months at a time, until the hive came to believe that he was 
    in fact another hornet himself. His intense willingness to suffer pain for his 
    art enticed The Boss to recruit him for the Cobra Unit during the last world 
    war.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE FEAR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Cobra Unit spider soldier "The Fear" was appropriately named, due to his 
    frightening appearance and abilities. The Fear dislocated limbs at will to 
    enhance his strange ability to climb rough surfaces like a spider.
    
    The dislocation allowed The Fear to leap great distances and to crawl across 
    the ground at lightning-fast speeds. A formidable wilderness hunter, The Fear 
    preferred to use a crossbow gun to "sting" his opponents with toxic poitions 
    extracted from the world's deadliest insects.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE END
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    A veteran of dozens of wars, The End spent most of his latter days in a kind 
    of preventative hibernation, staving off his own natural death until he 
    finally found a battle worthy of his life. A superior marksman and sniper, 
    The End employed camouflage techniques that made him invisible even the 
    brightest, most exposed arenas. His sole companion in life was a squawking 
    parrot, which woke The End up just in time for battle. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE FURY
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    An astronaut on secret Soviet rocket messions, The Fury reportedly fought 
    with all the anger and rage he felt regarding the warlike state of the world. 
    Equepping a headvy spacesuit and the most powerful flamethrower ever made, 
    The Fury would unleash his flames of wrath upon his enemies, consuming them 
    in puriflying fires he wished would consume the whole world, wiping mankind's 
    slate clean.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     THE SORROW
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    A former Cobra Unit spirit medium soldier, The Sorrow could evidently speak 
    to dead men on the battlefield to determind enemy positions and armaments. 
    His tap into the spirit world also probided him a means to see slightly into 
    the future, and to read the minds of interrogation subjects. However, The 
    Sorrow was reportedly killed years before Operation Snake Eater. Therefore, 
    there is no way he could have been part of The Boss's defection and the GRU 
    uprising... could he?
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [4] THE BASICS                                                          [0400]
    
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     STAMINA
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Stamina is as important as health in this game. Stamina will deplete if you 
    move using the Left analog, shimmy, climbing, attacking, etc. If Snake's 
    stamina is low, aiming will be harder, for Snake starts shaking the gun. If 
    you run out of Stamina, Snake's stomach will growl, possibly alerting any 
    nearby enemies. Killing animals and taking food will help. Eat food in the 
    survival viewer to regain stamina, helping Snake perform more activities.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     BACKPACK
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Snake can't hold every single weapon and item that he acquires in the game. 
    In order to use a particular item or weapon on the battlefield, you must open 
    your survival viewer and select "BACKPACK". From there, you can select weapons
    and items to your window. 
    
    Back in the game, press R2 to view theaccessible weapons to use, or press L2
    to use accessible items. You can only hold a certain amount of weapons and
    items in your arsenal, so you must choose wisely. At anytime you want to
    disable an item or weapon, just access your backpack and take it out. You can
    replace it with another weapon or item to use.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CURING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the prologue, Snake will be able to cure himself of inguries sustained 
    in battle. Open the survival viewer and select "CURE". The screen will show 
    injuries on Snake's body. You can use certain medicine for certain injuries. 
    
    An example is a burn. You can use ointment and a bandage to completely heal a 
    burn wound. For a gunshot wound, first you must extract the bullet with your 
    knife, then use disinfectants, stitches, and bandages. If you find out that 
    you don't have all of the medicinal items used to heal a wound, then your 
    wound will only be somewhat cured. If a would is left without any type of 
    medicinal care, then Snake's stamina will decrease more than usual.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SAVING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I must admit, I didn't know how to save until Mission 3. If you don't explore 
    enough with in-game menus and such, then you will have the same problem as I 
    did. In order to save your game, you must press select and access your radio. 
    From there, type in the frequency "140.96" to contact Para-Medic to save.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CQC
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    CQC stands for close-quarters-combat, which proves to be very useful in this 
    game. Some times, if you don't have any guns, this proves to be vey useful. 
    If an enemy has spotted you, press O to unleash a 3-hit combo on your 
    opponent, knocking him to the ground. If you aren't loticed by a guard, sneak 
    up behind the enemy and press O when you are right behind him. You will grab 
    the enemy by the throat. There are several techniques used once you've 
    grabbed your opponent:
    
     Direct Throw (Left Analog + O) - You will slam the enemy to the ground, 
                                      stunning him
    
     Interrogate (L3 + O) - You will interrogate the enemy, where they could  
                            possibly leak useful information out of fear
    
     Human Shield (Square) - Once the enemy is grabbed, press Square to use the 
                             enemy as a human shield
    
     Slit Throat (Hold O) - Snake will slit the enemy's throat, leaving a bloody
                            body to be dealt with
    
     Neck Snap (Tap O) - Snake will start to choke the enemy, then proceeds to 
                         snap their neck
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     STEALTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Stealth is what this whole game is all about. Instead of normal shooter games 
    where you wipe the field of enemies, you must be very strategic in this game. 
    if an enemy is near, use the D-Pad to stalk him instead of the left analog 
    stick, where you will make more noise. Crawling under grass and underbrush is 
    very important for being undetected. Press X to crouch, then use the analog 
    stick to crawl under platforms or through tall grass. 
    
    In order to lose all hope of being detected, drag unconcious or dead bodies in
    unaccessible or hard-to-find places, such as dropping them off of a bridge or
    hiding them in tall grass. If an enemy spots a body of their comrade, they
    will be even more cautious than before. When Snake is up against a wall, he
    can knock on the wall by pressing O to attract nearby enemies to their
    unsuspecting doom. Sadistic, I know. I love it.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ENEMY STATS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Certain icons appear over enemies head to represent their status:
    
     ? - Suspicious of something (might have seen something strange). Enemy 
         proceeds to stare where he possibly saw you, then continues on his patrol
    
     ! (Blue) - May have heard a strange sound or seen a dead body. Enemy moves in
                to investigate.
    
     ! (Red) - Enemy spots Snake. The enemy will enter alert stage and tries to 
               call for backup.
    
     *** - Unconcious. Either kill or avoid the guard before he wakes up.
    
     ZZZ - Asleep. Either kill or avoid the guard before he wakes up.
    
    
    Certain alert stages will occur if the enemies become suspicious of you. If 
    one comes up, you have 99.99 seconds before the enemy resumes patrolling and 
    loses all suspicion of anything:
    
     Alert Phase - When a guard spots Snake. Guards will come to reinforce each 
                   other. If you kill or tranquilize the guard who saw you, alert
                   stage will turn off.
    
     Evasion Phase - Occurs when the alert phase timer expires. Enemies will have 
                     lost sight of Snake, but will resume the process of looking
                     for him. Another timer will be set to 99.99 seconds once this
                     phase starts.
    
     Caution Phase - This phase is triggered when the evastion phase ends, and 
                     another 99.99 second timer will start. Enemies patrol the
                     area like normal, but are more alert and cautious.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [5] WALKTHROUGH                                                         [0500]
    
    ==============================================================================
    
     NOTE: The item placement, enemy patrol routes, and all that junk is based on
           the Normal difficulty
    
     * = Must defeat boss by depleting stamina with Mk22. That's the only way to 
         receive these types of items.
    
    
    ==============================================================================
     PROLOGUE                                                               [0501]
    ==============================================================================
    
    The opening scene to the game is not only long, but it's a nice cinema. Just
    remember that you can press and hold R1 when it appears onscreen to look 
    through the eyes of the man you will be playing as, Snake. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Life Medicine
     Weapons: None
        Food: Russian False Mango, Russian Oyster Mushroom, Siberian Ink Cap,
              Giant Anaconda, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    The first area of the game. Don't worry, there are no enemies here. After 
    Snake is done talking with the Major on radio, get a feel for the game by 
    walking around and crawling. Remember that the Major says that he always 
    refers north as up, south as down, east as right, and west as left. I will be 
    using the same references. Got it?
    
    Go east, then north once you reach the dead end. Pick up the box by walking 
    over it. It's a life medicine. Slide down the hill, then press Triangle while 
    next to the central tree with the ivy on it. You will climb it. Walk to the 
    end of the branch, then press Triangle when you're under the backpack to swing 
    down and get it. 
    
    This is a good area to hunt for food, because there aren't any enemies. Look 
    on the ground for snakes. They aren't hard to miss. Walk up to one and press 
    Circle three times to kick the snake, killing it. Pick it up, and you can 
    access the food in the Survival Viewer. You can use the Mk22 against it too, 
    but there's no need to waste bullets, is there? Head north into the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ SWAMPLAND
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Bug Juice
     Weapons: Grenade, Mk22 Ammo, Mk22 Suppressor
        Food: Indian Gavial, Hornet's Nest, Golova, Tree Frog, Magpie, Reticulated
              Python
    
    ------------------------------------------------------------------------------
    
    For your second area, this place can be dangerous. There are numerous gavials 
    scattered along the swamp, and they can hurt you. Use your Mk22 to 
    tranquilize them from a distance. If you're brave (or stupid), you can kill 
    the gavials with your knife, but I don't recommend it. Most of the area is 
    covered in quicksand, so stay near the edges. Search the grass near the first 
    animal for bug juice, then continue east in the grass to find grenades. 
    
    Go north through the quicksand and proceed onto the island. Watch out for the 
    two gavials. Aim up in the tree and shoot the hornet's nest. Head off of the 
    island towards the west side of the swamp. There will be more gavials, so 
    avoid them and collect the suppressor in the western corner of the swamp. 
    Continue east through the quicksand until you reach the northern bank. Walk 
    down the path, shoot the fruit from the trees, and continue to the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Bug Juice, Thermal Goggles
     Weapons: Grenade, Stun Grenades, Mk22 Ammo, Dragunov Sniper Rifle
        Food: Tree Frog, Golova, Sunda Whistling Thrush, Siberian Ink Cap, Green
              Tree Python
    
    ------------------------------------------------------------------------------
    
    Ooh, guards! This is where you really can't run around anymore. First off, 
    crawl in the crass in front of you. If you move around the camera a bit, you 
    should see a guard coming straight ahead. Equip the Leaf Camouflage and wait 
    until the guard is close enough for firing range.
    
    Now, I must admit, I was awful at this area, because I'm not used to not 
    having crosshairs for games. So what I did is that if I wanted to aim for a 
    guy's head, don't aim at his head, aim a little below. If you're a pro at MGS 
    games, then just tranq him in the face. 
    
    Unequip everything, and press Square to drag hiss unconcious body into the
    tall grass. Knife him to death, and get up, and hide behind trees until you
    see a fork in the road. When the right path is accessible, head right and up
    the hill. At the top, you will find the Dragunov Sniper Rifle. You can use it
    if you want, but it's very noisy, so guards can spot you easier if you use it.
    
    Head back down the hill, and crawl under the tree trunk to find bug juice. 
    You can wait for the next enemy to come along. Crawl out of the other side of 
    the trunk and into the tall grass. You can either tranq him or use some CQC, 
    it's your choice. Either way, drag his body away from any guards' sight and 
    kill him.
    
    You can pick him up and put him down so he drops ammo. It's a useful technique 
    called "shaking". Head north, and tranq any guards in your way. Instead of 
    going straight the whole time, head east once the path is open. Crouch and 
    look around for any guards. 
    
    If the coast is clear, make a mad dash eastwards and a little north until you 
    find another tree trunk. Crawl in it and collect the thermal goggles. There 
    should be another enemy in front of you, so tranq and knife him. If at any 
    time, an enemy sees you, quickly tranq him and hide in the tree trunk before 
    reinforcements see you.
    
    Once all the guards are eliminated, head to the western side and search the 
    grass to find grenades. You can hunt for wildlife in the area, but if you're 
    fine, then head north until you find a center pathway. Head up the path to the 
    next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DOLINOVODNO
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Pentazemin
     Weapons: Mk22 Ammo, XM16E1
        Food: Hornet's Nest, Siberian Ink Cap, Tree Frog, Yabloko Moloko
    
    ------------------------------------------------------------------------------
    
    One little item found here can make the whole area easy as hell: the hornet's 
    nest. Look down the ledge at the guard. Look above him. There should be a 
    hornet's nest in the tree right above him.
    
    Shoot the nest, angering the hornets and attacking the guard. The guard runs 
    across the bridge, and the hornets end up attacking all of the other gaurds, 
    chasing them out of the area! For some strange reason, like, if you miss the 
    nest and alert the guard, simply tranq and kill the lone guard, then snipe the 
    two on the bridge. 
    
    Bring the guard's unconcious body next to the other two on the bridge. Slice 
    the ropes on either side of the bridge, and the bridge will slide, sliding 
    the bodies right off of the bridge and into the river. That was easy, wasn't 
    it? You'll probably slide with the bodies. If you fall to the edge, Snake 
    will grab on the edge. Press Triangle to climb back onto the bridge.
    
    Across the bridge, collect the mushrooms on the base of the tree. Head west, 
    then south down the small tunnel. You will come to the edge of the cliff. 
    Shimmy across, and you'll end up in a small alcove under the bridge. Collect 
    the XM16E1 and Pentazemin, then head back across and up the tunnel. Go west 
    into the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     RASSVET
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Life Medicine, Mousetrap
     Weapons: M37, Mk22 Ammo, XM16E1 Ammo, XM16E1 Suppressor
        Food: Rat, Siberian Ink Cap, Sunda Whistling Thrush, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    After the cutscene, head to the side of the right-hand wall. Crawl, and there 
    will be an opening on the eastern side of it. Crawl through to the other 
    side. A guard will be patrolling down the road. Once he gets inbetween the 
    two brick walls, get behind him and perform CQC to knock him out. Drag him 
    into the grass and knife him. Head up the pathway towards the eastern side. 
    When you come up to the building, hide behind a wall and check that the coast 
    is clear, then enter. You can find an M37 behind some crates. 
    
    Move up the stairs. Only proceed up the first flight, then look above you at 
    the platform. A guard shoud be ducking and looking around. He can't see you, 
    so tranq him in the face. Go up the next flight of stairs and knife him on 
    the upper level (I love that phrase).
    
    Collect the suppressor and ammo for your XM16E1. Go back down the stairs, move 
    east and hide behind some stacked cardboard boxes. A guard should come past 
    and walk right next to you without seeing you. Use CQC on him and slit his 
    throat or whatever. Just don't make noise.
    
    Head back towards the eastern side of the ruined building and look on the 
    wall for a ladder. Climb up to gain access to the roof. Shoot some Sunda-
    Whistling Thrushes, and go back to the building. Go north all the way to the 
    end of the building, and dive through the opening on the east side. If there 
    is a guard waiting for you, take him out with CQC or your Mk22. Head south, 
    then east in the small room. Open the door to encounter Sokolov.
    
    After the cutscene, head back to Dremuchij North. A rather long cutscene will 
    ensue, so kick back and relax. Once the cutscene ends, you will have to cure 
    your injuries. Open the survival viewer, and since Para-medic will be holding 
    your hand through the whole thing; listen to her orders and you'll be fine. 
    You have just beaten the Prologue!
    
    
    ==============================================================================
     MISSION 1                                                              [0502]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ EAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Flying Squirrel, Otton Frog, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    You don't actually find any items or weapons here, but Snake does start off 
    with some. He has a M1911A1 pistol as his only weapon. Use it to capture 
    food, because you won't have it for long. Hunt for frogs and snakes on the 
    ground, and search the trees for flying squirrels scurrying on branches. 
    There's little to do here, so proceed north to the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Flying Squirrel, Otton Frog, Tree Frog, Yabloko Moloko, Golova,
              Green Tree Python, Reticulated Python, Siberian Ink Cap
    
    ------------------------------------------------------------------------------
    
    Like the previous area, there is little to do here. Slide down the hill and 
    move forwards. Aim in the branches of the tree on the side of the pathway to 
    find a green tree python. Shoot it and take it as food. Continue down the 
    path and witness a cutscene between you and The Boss. She steals your gun and 
    tells you to leave. I doubt you'll listen to her anytime soon. The cutscene 
    will end, and two guards will come onscreen. With you weaponless, flee 
    southwest to the swamplands.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ SWAMPLAND
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Indian Gavial, Hornet's Nest, Golova, Tree Frog, Magpie, Reticulated
              Python
    
    ------------------------------------------------------------------------------
    
    Like last time, quickly proceed through the area. Avoid the gavials and stray 
    from the quicksand unless needed to pass through. Head south into the next 
    area. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: Grenades, Stun Grenades, Chaff Grenades
        Food: Markhor, European Rabbit
    
    ------------------------------------------------------------------------------
    
    Go directly south from the entrance until you come across a log. Crawl under 
    it and head east to collect the grenades. Go back west until you see the 
    markhor. It's a goat-type animal, so knife it with caution. It can kick you 
    and headbutt you, so proceed with caution. You may also happen to see a small 
    rabbit hopping around the vacinity. Take the little guy out. Go west and hop 
    on the platform next to the fallen tree. Hop to the otehr side, collect the 
    chaff grenades, and head back to Dremuchij North.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DREMUCHIJ NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Flying Squirrel, Otton Frog, Tree Frog, Yabloko Moloko, Golova,
              Green Tree Python, Reticulated Python, Siberian Ink Cap
    
    ------------------------------------------------------------------------------
    
    Strangely, one of the guards will leave and the lone sentry will roam the 
    crash site. With no weapons, you must use stealth actions wisely. Equip leaf 
    camouflage and black face paint, and crawl in the underbrush. Take him out 
    when his back faces you. Head straight, taking either path. There are no 
    items to collect, so hurry to the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     DOLINOVODNO
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Raindrop Camouflage, Life Medicine
     Weapons: Smoke Grenades
        Food: Hornet's Nest, Tree Frog, Yabloko Moloko, Siberian Ink Cap
    
    ------------------------------------------------------------------------------
    
    A guard will patrol in front of the bridge. When he has his back turned, 
    quickly slide down the hill and take him out with CQC. Hide behind the tree 
    to the left. If another guard spots the corpse, he will rush over to see 
    what's wrong. 
    
    With his back to you, run behind the guards and perform another CQC on him. 
    You can shake their bodies for useful items or ammo, then proceed across the 
    bridge. Take out the guard past the bridge, then head down the side of the 
    cliff like last time. Enter the alcove, and pick up the Raindrop Camouflage 
    and Smoke Grenades. Continue back up the cliff and onto the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     RASSVET
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Zombie Face Paint, Scientist Camouflage, Bug Juice, Cardboard Box A,
              Thermal Goggles, Mine Detector
     Weapons: AK-47, Mk22, M1911A1, Smoke Grenades
        Food: Rat, Siberian Ink Cap, Sunda Whistling Thrush, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    Enemies are absent this time through, so you can either hurry or take your 
    time. You may want to go animal hunting if you're short on food. Enter the 
    ruined base to trigger a cutscene. Eva arrives on the scene, and in the 
    beginning of the cutscene, when the R1 icon appears, press R1 to "enjoy" the 
    scene a little more. Eva gives you an Mk22, an M191A11 and a Scientist 
    Camouflage. She tells you to rest. 
    
    Snake falls asleep after their conversation. Snake will wake up to find 
    Ocelot soldiers infiltrating the ruins. Eva escapes in a secret passageway 
    under the ruins, and Snake tells her that he'll take care of the soldiers.
    
    
    ------------------------------------------------------------------------------
     BOSS: Ocelot Unit
    ------------------------------------------------------------------------------
    
    Follow Eva by opening the trapdoor and pressing Triangle. Once you're under, 
    turn around and crawl through the opening. By the time you are right next to 
    the opening, a guard should walk by. Throw a grenade under his feet and watch 
    him get decimated. More guards will be alerted and run to investigate. Let 
    them suffer the same fate by chucking a grenade at them. You can take out at 
    least five out of the eight soldiers this way.
    
    Go through the opening and into the building. Jump on the crates to the 
    northwest to obtain the Cardboard Box A. Return to Sokolov was held and open 
    the locker in the corner to get Thermal Goggles. Exit the room and in the 
    corner is a Mine Detector. Pick it up, then head west. When you reach the 
    stairs, go up them and get the AK-47 on the platform. From here, you can get 
    a bird's eye view of most of the area. Pick off the guard who is to the left 
    of you immediately.
    
    Jump down and go back east. When you can go no further, continue north past 
    some barrels. When you reach the boxes on the eastern side, bang on them to 
    attract the soldier who is right on the other side of them. Kill him, then 
    proceed north then west. Keep going west until you reach a dead end. Pick up 
    the Zombie Face Paint. Go back to where the guard near the boxes was and aim 
    towards the roof. Shoot a couple times to alert a guard on the rooftop. When 
    he peeks over the edge, pop a cap in his head to take out the last soldier.
    
    ------------------------------------------------------------------------------
    
    A cutscene will occur, where Ocelot gets served yet again, but by Eva this 
    time in a rather painful way. Eva will crash through a gate in the northeast 
    side of the area, so proceed there once the scene ends. Mission One ends 
    after you leave Rassvet.
    
    
    ==============================================================================
     MISSION 2                                                              [0503]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CHYORNYJ PRUD
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Crocodile Cap, GA-KO Camouflage
     Weapons: AK-47 Ammo, M1911A1 Ammo, Chaff Grenades, White Phosphorous 
              Grenades, Smoke Grenades, Stun Grenades
        Food: Indian Gavial, Poison Dart Frog, Coral Snake, Milk Snake, Arowana,
              Golova, Siberian Ink Cap
    
    ------------------------------------------------------------------------------
    
    This is a big area. Start off by taking out any snakes on the coast to obtain 
    some more food. Avoid the gavials, or if you'd like, kill them to obtain 
    three portions of food. Stay towards the west side of the lake to pick up 
    Smoke Grenades, White Phosphorous Grenades, and AK-47 ammo. Proceed forward 
    until you see a submerged log. Dive underwater by pressing X and swim under 
    the log to the other side. 
    
    Swim to the bank, where Mk22 ammo and Grenades are waiting. Pick them up and 
    continue to the ivy-covered tree on the west side. Climb up it, walk on the 
    branch, and press Triangle to shimmy along the rope. Shimmy until you reach 
    another hope below you. Drop by pressing X, then quickly press Triangle to 
    grab onto the rope below you. Shimmy along that rope until you reach a 
    platform. Drop onto it and pick up the Crocodile Cap. 
    
    Jump off of the platform and swim to the western side of the lake. Search the 
    corner and equip the Thermal Goggles to help look for two submerged boxes. 
    They contain the CA-KO Camouflage and Chaff Grenades. Head back to the 
    submerged log and where you found the Mk22 bullets and grenades. Continue 
    past the ivy tree, but stop and equip the Thermal Goggles. Avoid the red 
    spot: IT'S A TRAP! (sorry, I had to) Continue up the path to your next 
    destination.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     BOLSHAYA PAST SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Choco Chip Camouflage, Splitter Camouflage
     Weapons: Claymore
        Food: None
    
    ------------------------------------------------------------------------------
    
    I enjoyed this area a lot. I don't know why, but I did. If you went the left 
    path, then continue forward until an electric fence blocks your way. Look at 
    the lower part of the fence on the right side. A little part it cut out. 
    Crawl through to the other side. Climb the ivy tree that's ahead of you, 
    climb across teh branch, and drop down on the other side of the next fence. 
    Proceed a little bit, and look around. You will see a guard dog with it's 
    back facing you. Shoot it in the head a couple times before it can alert any 
    of the guards. 
    
    Go east this time, and hide in the hollowed out tree trunk. Equip a camo to 
    keep you hidden, such as the Tiger Stripe or Tree Bark. Bang on the tree to 
    attract some guards. CQC a guard if he's alone. If not, then unleash your AK-
    47 on all of them. Shake their bodies for goods, then proceed west. Avoid the 
    quicksand by staying on the left side, and follow the lone guard. Stalk him, 
    then CQC him if the coast is clear. Drag his body in the grass (funny, you 
    can't throw bodies into quicksand). 
    
    If guards become cautioned, hide in the grass and tranq then as they 
    approach. Kill them, and backtrack towards the quicksand. Head back south, 
    then turn east when the quicksand ends. Jump on the platforms and shimmy 
    along the cliffside. Make sure you don't fall off, and when you reach the 
    widened ledge, pick up the Splitter camo. Jump down, then proceed north. 
    
    Walk west along the electric fence, but proceed slowly. There may be a guard
    on patrol. Snipe him, and enter the opening past the electric fences. There 
    shouldn't be any guards past this point. Head west and go inside the hollowed 
    tree on the west side to obtain the Choco Chip camouflage. This time, take 
    the right path; it makes things easier in the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     BOLSHAYA PAST BASE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Water Camouflage, Snow Face Paint, Mousetrap, Bandages, Digestive
              Medicines, Life Medicine, Antidote
     Weapons: AK-47 Ammo, M1911A1 Ammo, M1911A1 Suppressor, White Phosphorous
              Grenades, Grenades, Stun Grenades, TNT
        Food: Rat, Russian Ration, Calorie Mate
    
    ------------------------------------------------------------------------------
    
    This level is very, very big. From the start, look straight ahead. A guard 
    will be patrolling right ahead of you. CQC him when the time is right, and if 
    anyone sees you, run to the ditch and dive in it. Equip Sqaure Camo to stay 
    hidden, and crawl around the base. You will find Snow Face Paint and Mk22 
    Ammo if you make a whole lap around. At the other side, hop out and tranq any 
    nearby guards. Go left until you reach a building. 
    
    Go inside and collect any medicinal items. Go east to the next building. I 
    actually reccommend alerting guards. Run into the building on the far right, 
    and when enemies open the door to get you, you'll be right there with a gun 
    in their face. Do this to take out a bunch of enemies. Get all the ammo and 
    such, then head south towards the helicopter. If there are any enemies, 
    navigate around the helicopter and CQC or tranq them. 
    
    Machine guns stationed in the corners of the base work well to conserve your 
    ammo. navigate around the outer edges of the base, taking out any sentries on 
    patrol. Then, make your way into the base. From where you started, go 
    northwest until you reach a ladder. Climb up the ladder and pick up the Water 
    Camo in the top-left corner of the roof. Go back down, and take out any 
    enemies inside. Go back to those two huts in the eastern side of the area. 
    Equip TNT, then place them on the wall with Square. 
    
    Run out of the building, and when you're in a safe position, press Circle to
    detonate and destroy the building. Do the same with the next building, and
    with the helicopter. Once they are all destroyed, head north to the next area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     BOLSHAYA PAST CREVICE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Animal Camouflage*
     Weapons: Mk22 Ammo, AK-47 Ammo, M1911A1 Ammo, White Phosphorous Grenades,
              Grenades
        Food: Hornet's Nest, markhor, European Rabbit, King Cobra, Coral Snake
    
    ------------------------------------------------------------------------------
    
    Walk to this area to trigger a cutscene between Snake and Ocelot. He wants to 
    fight you in a one-on-one duel. Only pistols. No interference.
    
    
    ------------------------------------------------------------------------------
     BOSS: Ocelot 
    ------------------------------------------------------------------------------
    
    The area for the fight will be a large canyon. Ocelot is on one side, and 
    Snake is on the other. Ocelot will run beind boulders and trees while peeking 
    out of the sides to shoot you. Stay behind rocks of your own and when he 
    scurries by, try to get a shot or two with your M1911A1 or Mk22 for the 
    stamina kill. He will stop in the middle of the open area and try to get a 
    good shot on you. That's when you shoot him in the head numerous times.
    
    Look for the hornet's nests on the trees. When Ocelot runs under a rock, 
    shoot the hornet's nest above his hiding place to chase him out of hiding. 
    You can get a few shots off of him when he's panicking. If you ever run out 
    of ammo, head south to a tree. There are grenades high in the tree and there 
    is gun ammo in the western part of the canyon. It doesn't hurt to explore for 
    item when the battle is still going on.
    
    When you take out about half of Ocelot's health, he starts getting more 
    talented and instead of simply firing at you, he will ricochet shots off of 
    rocks to hit you, so there aren't many places to hide and cover. If you run 
    out of M1911A1 ammo entirely, then switch to the AK-47. Ocelot wants a pistol 
    duel, and if you use the AK-47, he considers it to be "cheating" and his 
    soldiers fire at you. If you're out of all other ammo then there is really no 
    other choice than to use it.
    
    Ocelot will take a long time to reload during the fight. If you hear the 
    noise of clicking guns and such, then he's reloading. He may take a while, so 
    you can even throw a grenade at a rock or tree to blast him out of hiding. The
    blast will hurt him and make him run away to another location. The battle is 
    not too hard, so you will probably have little trouble.
    
    ------------------------------------------------------------------------------
    
    Once the battle ends, another cutscene will start up. The Pain will make an 
    appearance, interrupting the duel. He sends his hornets to attack everyone. 
    Ocelot flees, leaving his men to die at the hands of the hornets' lethal 
    stings. Snake, in an attempt to lose the bugs, takes cover and jumps into a 
    crevice leading to an underground cave. That's the end of Mission 2!
    
    
    ==============================================================================
     MISSION 3                                                              [0504]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CHYORNAYA PESCHERA CAVE BRANCH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Battery, Night Vision Goggles, Serum, Bug Juice
     Weapons: Torch, Mk22 Ammo, AK-47 Ammo, M1911A1 Ammo, White Phosphorus
              Grenades, Grenades
        Food: Russian Ration, Rat, Vampire Bat, Kenyan Mangrove Crab, Taiwanese
              Cobra, Reticulated Python, Otton Frog, Russian Glowcap 
    
    ------------------------------------------------------------------------------
    
    This cave area is very dark, and you WILL have trouble finding out where to 
    go. I will try my best to help you, but it may be confusing. I will only 
    navigate you to the most important items. If you wish to find all of the 
    items, then have fun wandering around.
    
    From the start, head east to the large cavern. Walk along the western wall and 
    descend through the first passageway on the left. Continue straight, and in 
    between the two waterfalls is a small opening with a skeleton. Kill any crabs 
    on the ground and pick up the torch and the White Phosphorous Grenade that's 
    next to the skeleton. 
    
    Equip the torch to recieve some light for navigating through the caves. 
    Return to where you started, and this time, go east. Crawl on the ground 
    through the small passage, killing any snakes or rats in your way. You will 
    end up in another waterlogged passage.
    
    Swim straight forward and climb on the platform. Walk to the end and collect 
    the battery. Head back once again to your starting point and go east again. 
    Return to the waterfall room and hug the west wall and enter through the small 
    tunnel. Climb to the top, collect the Cold Medicine and Serum, then crawl 
    through the passage on the east wall.
    
    You will crawl down towards another room. Search the edges of the room to 
    find night vision goggles. These make navigating through these caverns a lot 
    easier, so equip it. Dive down and look for an underwater passage. Quickly 
    swim through it and get back to the surface before your stamina runs out. You 
    will be back to the waterlogged passage where you found the battery. 
    
    Once again, go back to the starting point and head east. This time, go 
    through the central passage in the middle of the large cavern. Go up through 
    the tunnel, and you will be back in the waterfall room, but on an upper 
    level. Go north and stay on the upper level. Proceed north to enter another 
    tunnel to your next area. (man, that's a lot of backtracking!)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CHYORNAYA PESCHERA CAVE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Snow Camouflage, Hornet Stripe Camouflage*
     Weapons: M37, Mk22 Ammo, AK-47 Ammo, M1911A1 Ammo, Grenades
        Food: Otton Frog, Giant Anaconda, Kenyan Mangrove Crab, Maroon Shark,
              Arowana
    
    ------------------------------------------------------------------------------
    
    Once you enter, there will be two paths to take. Head right, through the 
    narrow passage. Crawl through, and collect the M37 and Mk22 ammo. There are a 
    bunch of crabs and frogs, so eat away. Crawl on, and collect the Snow 
    Camouflage. The tunnel will continue on, so when you're out of the tight 
    space, turn around. There will be some ammo scattered in the open area. Pick 
    it up, then turn back around and proceed north. 
    
    You will enter a sunlit cave, with water everywhere and an island in the 
    center. Snake will enter, and The Pain will make his entrance, attacking you 
    with hornets. He will land on the island in the center, and Snake jumps in 
    the water to avoid the hornets. IT'S ON!
    
    
    ------------------------------------------------------------------------------
     BOSS: The Pain
    ------------------------------------------------------------------------------
    
    The Pain will take his place on the central island for the whole battle. You 
    should stay in the water for a large portion of the battle. The Pain likes to 
    talk to himself a lot in this battle, which actually makes it easier. For 
    example, if he says "Tommygun!", then stay under the water. The Pain will 
    pull out a Tommygun and start shooting you, even if you're under the water. 
    Swim halfway around the poll and he'll surely be done firing at you. 
    
    When he yells "Grenade!", he'll take out a grenade and use his hornet friends 
    to carry it to you. When The Pain does say this, hop onto the surrounding 
    rock structures and fire at The Pain with an AK-47 or M1911A1. He will just 
    stand there, waiting for the hornets to drop the grenade at you; he's pretty 
    much a sitting duck.
    
    After you damage The Pain a bit, he will gather his hornets and make a shield 
    around him. You can take out the hornet shield with some M37 shots, grenades, 
    White Phosphorous Grenades, or Stun Grenades. Hop into the water and look for 
    ammo or food if needed.
    
    Sometimes The Pain will ask himself where you are. If he can't find you, wait 
    underwater with your Water Camo on and he will walk around the edge of the 
    island and bend over. Equip the Thermal Goggles to see him better and pop in 
    some shots from underwater. Always look at your stamina while underwater. Your 
    health will decreasure if you run out of stamina.
    
    The Pain also makes mirror images of himself. If you shoot the decoy, it will 
    give away your position and you'll be attacked. Equip the Thermal Goggles and 
    shoot the one with the body hit for a surefire way to hurt The Pain.
    
    Once half of The Pain's health has been depleted, he will start shooting 
    hornets out of his mouth! These are bullet bees and as the name implies, they 
    should be treated like bullets. If you get hit by one, you have to use the 
    same cure treatment as a gunshot wound. Quickly swim around the island to 
    avoid these attacks.
    
    Remember, ammo can be found underwater and on the surrounding rock structures. 
    There's also many fish to find, so there's plenty of food in this area. Once 
    you've deplete all of The Pain's health, the hornet-loving freak will be done 
    for. He explodes, letting you continue your way out of the cave.
    
    ------------------------------------------------------------------------------
    
    Exit this area through the back end of the room.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     CHYORNAYA PESCHERA CAVE ENTRANCE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Mine Detector
     Weapons: Mk22 Ammo, AK-47 Ammo, M1911A1 Ammo, Claymore
        Food: Rat, Vampire Bat, Otton Frog, Tree Frog, Thai Cobra, Reticulated
              Python, Russian Glowcap
    
    ------------------------------------------------------------------------------
    
    This is a very straightforward area. Walk along through the cave. There will 
    be a point where you decend down a rocky pathway. make sure you don't fall 
    down into the pit below, or you're dead. Continue through, and hug the right 
    wall to find an alcove. If you didn't pick up the Metal Detector in Rassvet, 
    it's in the alcove. There will be a small cavern on the left side, with two 
    Claymores on the ground. Shoot them and pick up the various ammo on the 
    ground. Proceed north out of the cave. 
    
    
    ==============================================================================
     MISSION 4                                                              [0505]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     PONIZOVJE SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: Chaff Grenades
        Food: Kenyan Mangrove Crab, Bigeye Trevally, Maroon Shark, Arowana
    
    ------------------------------------------------------------------------------
    
    Equip the Crocodile Cap for this area. Guards on top of hovercrafts will be 
    patrolling the river. Crouch in the river and swim to the end, avoiding the 
    light of the hovercrafts. On the left side of the river, Chaff grenades can 
    be found. Stick to the left path when the time comes.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     PONIZOVJE WEST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: Dragunov Sniper Rifle, M1911A1 Suppressor, Mk22 Surppressor, Mk22
              Ammo, M37 Ammo, AK-47 Ammo, M1911A1 Ammo, Grenades, Stun Grenades,
              White Phosphorous Grenades, TNT
        Food: Cobalt Blue Tarantula, Bigeye Trevally, Maroon Shark, Arowana
    
    ------------------------------------------------------------------------------
    
    Being spotted isn't a particularly good thing here, because they signal for 
    hovercraft guards to take you out. Stay low in the water. When you reach the 
    dock, swim under the dock and aim for a good shot. Stay angled, and when a 
    guard starts to patrol the dock, tranq him in the head. Find the other guard 
    not far away and tranq him too. You can kill them both once the area is safe. 
    
    Climb onto the concrete platforms and watch out for the cobalt blue 
    tarantulas. They're venomous, but provide little stamina recovery. A good use 
    for them is to tranq one and capture it. At any time, throw it at an enemy's 
    feet so it can bite and poison them.
    
    Head into the weapons storeroom to find a plethora of supplies, including the 
    main reason for why I told you to come here: the SVD. If you got this weapon 
    in the beginning of the game, coming to this area was well worth it, and it 
    will be used in an important battle a little later in the game. ^_~ Go back to 
    the previous area, and take the northern path this time.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     PONIZOVJE WAREHOUSE: EXTERIOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: M1911A1 Suppressor, SVD Ammo, Mk22 Ammo, AK-47 Ammo, M1911A1 Ammo,
              Smoke Grenades, Stun Grenades
        Food: Cobalt Blue Tarantula, Bigeye Trevally, Maroon Shark, Arowana
    
    ------------------------------------------------------------------------------
    
     Cheap Bastards Tip
     ------------------
     Hey, do you want to *NOT* fight a boss later in the game. Well, you 
     sharpshooters may have a chance to! You saw that creepy old guy in the 
     wheelchair featured in the cinema about two seconds ago, right? That's The 
     End, and you can kill him off early in the game, totally preventing this boss
     fight from happening! 
    
     Once the cinema ends, equip the SVD and check out the dock. Snipe the lowly 
     fools on the dock, and look for a guard pushing The End in his wheelchair. 
     You gotta be very quick, so shoot the guy pushing the wheelchair. Proceed 
     shooting the wheelchair until it blows up, killing The End. There you go, you
     cheap bastard, you just prevented a boss fight from ever happening! But I 
     must say, there will indeed be a surprise for you when you get to the point 
     in which you were supposed to fight The End.
    
    Okay, that's the end of that. Let's rewind a bit. Once you start in the area,
    snipe the guards on the dock. They're radio men, and they will call for 
    backup if you are seen or heard. There are about three, so when they are done
    for, swim to the boats. They carry some ammo. Pick all of it up, then proceed
    down the dock and into the warehouse. Not too hard, eh?
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     PONIZOVJE WAREHOUSE: INTERIOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Desert Face Paint, Serum, Antidote, Bandage, Styptic, Disinfectant,
              Mousetrap
     Weapons: Mk22 Suppressor
        Food: Instant Noodles, Calorie Mate, Rat, Kenyan Mangrove Crab
    
    ------------------------------------------------------------------------------
    
    I found this place to be somewhat hard to not be spotted in, but I have a 
    strategy. When you first walk up to the first flight of stairs, stick a TNT 
    on the wall. Now proceed through the doorway and down the stairs, looking to 
    avoid any guards. If one calls for reinforcements, run back to where you 
    stuck the TNT. Shielded guards will come and run up the stairs towards you. 
    Press O when you have the TNT equipped to detonate it and blast the whole lot 
    of reinforcements. 
    
    Go back down the stairs and take out one or two guards. Head west to the 
    wall, then south down a corridor where you can find the Desert Face Paint. Go 
    back up north, and look up with your sniper rifle. Look up the flights of 
    stairs to a balcony high up. Snipe the guard on the balcony, then proceed up 
    the stairs. On the second floor, check the room in the corner for food 
    supplies and a mousetrap. Head up to the third floor then out to the exit.
    
    
    ==============================================================================
     MISSION 5                                                              [0506]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Life Medicine, Book
     Weapons: None
        Food: Tsuchinoko (!), Instant Noodles, European Rabit, Flying Squirrel,
              Yabloko Moloko, Magpie, Poison Dart Frog, Reticulated Python,
              Siberian Ink Cap, Fly Agaric
    
     (!) = Check Invisible Assassin's Food FAQ for more info.
    
    ------------------------------------------------------------------------------
    
    This whole area, which is quite large, is also enemy free and booby trapped 
    like no end. Equip Thermal Goggles and stay away from areas that give away a 
    lot of body heat. They are all different types of traps, ranging from pits to 
    spiked logs. Stay on the eastern side of the area and look for platforms to 
    climb. On the eastern side on some platforms is a Life Medicine. That's 
    really the only item that should concern you. Hurry out of the area to avoid 
    losing any health from traps.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: OUTSIDE WALL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: M1911A1 Suppressor, Mk22 Suppressor
        Food: Red Adadavat, Taiwanese Cobra, Milk Snake, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    There are two guards and a watchdog in this small area. You start off on the 
    eastern side. If the guard walks in straight ahead on the other side of the 
    fence, simple tranq him. Try to snipe the dog from a distance. Proceed west 
    until you find the second guard. Tranq him as well, then continue west. There 
    will be a Taiwanese cobra in the bushes. Kill it and avoid it's bite. There 
    will be a hole in the fence; crawl through. Proceed north and collect the 
    suppressor. 
    
    Once on the other side of the fence, kill the two guards before they wake up. 
    Proceed east and then north. Once you reach the door, press against it and 
    knock on the door by pressing O. An impatient guard will reply with, "yeah, 
    yeah, I'll open the door". Run to the left side of the door and wait there. 
    When the guard opens the door, blast the unsuspecting punk with a gun to take 
    him out. Proceed through the doorway to the inner wall.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: INSIDE WALLS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Oyama Face Paint
     Weapons: XM16E1, M1911A1 Ammo, M37 Ammo, SVD Ammo, AK-47 Ammo, Mk22 Ammo,
              Smoke Grenades, Claymore, TNT
        Food: None
    
    ------------------------------------------------------------------------------
    
    Once you enter through the doorway, make a mad dash straight ahead and dive 
    into the grass. Equip your SVD and look behind you. If the guard near the 
    weapons storage room didn't see you, then snipe him. Look to the left towards 
    the two trucks. There are two guards patrolling between them. Snipe both of 
    them, then shake all of the guards' bodies.
    
    Head near the trucks, then walk down the path. Crawl in the grass, and you 
    should see vents along the wall. Crawl in a vent and take the left way to the 
    dead end. Collect the Oyama Face Paint, then head back outside. 
    
    Equip the Scientist Camoflage. Go back to the weapons storage room that was 
    near the entrance. Get all the supplies, then exit. head west and go into the 
    side door with the scientist outfit on.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: 1F
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    You must keep the scientist outfit when in front of guards at all time. If 
    they become suspicious, press triangle to fix your glasses to look nerdy. You 
    can indeed kill the guards, but while behind them you must unequip the 
    outfit, use CQC on the guard, then switch back to the scientist outfit before 
    anyone notices.
    
    Stay away from scientist though, because they know there fellow workers, and 
    they know that you aren't one! Head down the corridor, then go north. Kill 
    your first guard up ahead, then enter the room with large stone pillars. Take 
    out the next guard, then descend the stairs.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: B1 WEST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Battery
     Weapons: Cigar Gas Spray, Knockout Handkerchief, XM16E1 Suppressor
        Food: None
    
    ------------------------------------------------------------------------------
    
    Head down the stairs and down the corridor. Take out the lone guard, then 
    enter his room. Get all the goods, including a Cigar Gas Spray. Head out and 
    continue north to the next room. Equip the Cigar Gas Spray and try not to 
    make eye contact with the scientist on the other end of the room.
    
    Proceed closer to him, trying to face the other way. Once close enough, as in 
    close enough to perform a CQC, use the Cigar Gas Spray on him. He will be 
    knocked out. Open a cabinet and stuff his body inside. If you're a risktaker, 
    you can silently knife him to death. 
    
    Head through the next doorway. More scientists! Once again, don't face them 
    and inch closer and closer to take them out. If a scientist does notice you, 
    switch camos and tranq him before he signals the alarm at the end of the room. 
    Dash into the next room and through the next doorway for another cinema. A 
    drunken Granin will give you a key to the warehouse back in Ponizovje. Once 
    the cinema is over, backtrack all the way back to the first floor. If there 
    are any guards, simply CQC their arses.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: 1F
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Serum, Suture Kit, Ointment, Bandage 
     Weapons: Cigar Gas Spray Ammo
        Food: None
    
    ------------------------------------------------------------------------------
    
    Return to the first floor and continue through the stone pillar room. Go back 
    to the first room and make your first right down a long hallway. You will 
    pass another guard post. Kill the guard, enter his room, and collect the 
    medical supplies. Exit the room, and instead of heading upstairs, go back 
    downstairs.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: B1 EAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Antidote, Life Medicine, Mousetrap
     Weapons: M37 Ammo, SVD Ammo, Mk22 Ammo
        Food: Cobalt Blue Tarantula
    
    ------------------------------------------------------------------------------
    
    Another basement! Go south down the hallway, then enter the room to your 
    left. The guard will either be in the room or on patrol down the hallway. 
    Interrogate him for him to tell you a special radio frequency where you can 
    listen to music! Neat! Eh, now you can kill him. Collect eh ammo inside and 
    go west down the hallway. Watch out for the spiders. Pass the first jail cell 
    and enter the middle one. Crawl under the bed to find a life medicine. A 
    mousetrap can be found in the last cell. Exit the basement and take the upper 
    stairs leading to the second floor.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI LAB EXTERIOR: 2F
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Fly Camouflage
     Weapons: Mk22 Suppressor
        Food: Instant Noodles, Calorie Mate
    
    ------------------------------------------------------------------------------
    
    This place can be tricky, since there is a balcony showing the first floor. 
    That means that guards from the 1st floor can also see you. The hallway to 
    the north is a good place to take the enemies out. CQC the one patrolling up 
    there, then enter the first door. Enter the library and pick up the Mk22 
    Suppressor. Now enter the door above the library. 
    
    This is the bathroom. As strange as this sounds, this is a good hiding place, 
    because you can hide in the stalls. The third one, though, is locked. Punch 
    and kick the last stall door to break it off of it's hinges. Enter to find 
    the Fly Camo. Exit and go back out and walk back down the hallway, and go 
    west down the hallway this time. 
    
    Turn south and head east once at the end. Enter the first door to find some 
    good food supplies. Enter the next door to end up on the balcony. Collect the 
    book. Head back to the bathroom, but instead of going inside, go down the 
    western hallway. Collect the ammo and head into the balcony which is past the 
    next door.
    
    Jump down to end up on the interior wall area, where the vents were. Take off 
    the scientist outfit and equip a proper camo. There are more guards, so take 
    them out. Around three reside near the main entrance, so chuck a grenade their 
    way. Exit the interior and exterior walls to end up back to Graniny Gorki 
    South.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GRANINI GORKI SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Spider Camouflage*
     Weapons: Mk22 Ammo, M37 Ammo, AK-47 Ammo, XM16E1 Ammo, Grenades
        Food: Tsuchinoko (!), Instant Noodles, European Rabit, Flying Squirrel,
              Yabloko Moloko, Magpie, Poison Dart Frog, Reticulated Python,
              Siberian Ink Cap, Fly Agaric
    
     (!) = Check Invisible Assassin's Food FAQ for more info.
    
    ------------------------------------------------------------------------------
    
    Once you enter the area, another cinema will occur. A dart will come your 
    way, finding it's way into Snake's thigh. As he hobbles behind a tree, he's 
    bombarded by more arrows. A menacing laughter comes from the trees as a lanky 
    shape drops to the ground. It's the next member of the Cobra Unit: The Fear. 
    With his crossbow aimed, he's poised and ready to fight!
    
    
    ------------------------------------------------------------------------------
     BOSS: The Fear
    ------------------------------------------------------------------------------
    
    As soon as the battle starts, cure yourself of the nasty arrow wound and the 
    poisoning. The Fear will turn invisible, leaping from tree to tree like a 
    crazed monkey. The only way to fight this goon is to use Thermal Goggles. Keep 
    them equipped at all times. Since The Fear maneuvers around the area with such 
    speed, he will always be able to see you. Heck, you can equip any camo you 
    want, and it won't help you in this battle. 
    
    As The Fear hops along the treetops, search for him in First-Person Mode and 
    blast him once he stops momentarily. It's hard to see or know when he's 
    attacking you with your Thermal Goggles on, because it's hard to see or hear 
    the arrows. You can listen for him when he pulls the arrow back, kind of how a 
    bow and arrow sounds like. Always open the cure menu to check if you have any 
    injuries. The traps from before are still in tact and they can hurt you.
    
    Continue blasting at him with your AK-47 or XM16E1. After a bit of fighting, 
    The Fear will start complaining and searches for food. He'll sometimes shoot 
    food from the treetops, then hop onto the ground and eat it to regain stamina. 
    If you have any poisonous animals (living ones), throw them on the ground and 
    they might attack The Fear as he gathers food. Sometimes, he eats rotten food 
    and his stamina will go down and he will be stunned. 
    
    The Fear will also become uninvisible for a short time, so use that as an 
    opportunity to take him out and continue mauling him with some sort of
    automatic weapon. You can also run up to him and blast him with your M37 
    shotgun. The Fear doesn't have many attacks or tactics other than shooting 
    you with arrows. The Fear will go down rather quickly; he's probably the 
    easiest of the Cobra Unit.
    
    - SITHDUKE says:
      What I do first is just to the left of your starting location is a tree with
      two mushrooms and a 2nd tree with a third mushroom just left of that one.
      These are idea to keep The Fear from collecting his own food and
      regenerating his stamina. If you shoot/kick them from the tree's base he'll
      automatically want your food instead of hunting his own. When The Fear
      consumes them he'll be poisoned and you'll also have enough time to kick him
      a few times while he's collecting the food. This is an ideal strategy if
      you're going for a stamina kill.
    
    ------------------------------------------------------------------------------
    
    That's the end of Mission 5! Now you can head back to Ponizovje Warehouse. 
    
    
    ==============================================================================
     MISSION 6                                                              [0507]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     PONIZOVJE WAREHOUSE: INTERIOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Desert Face Paint, Serum, Antidote, Bandage, Styptic, Disinfectant,
              Mousetrap
     Weapons: Mk22 Suppressor
        Food: Instant Noodles, Calorie Mate, Rat, Kenyan Mangrove Crab
    
    ------------------------------------------------------------------------------
    
    Once again, you are in the warehouse, but for a short time. Continue down the 
    first flight of stairs. A guard may be partrolling the stairs below you. If 
    he didn't see you, try to get him with a tranquilizer dart. If you want to 
    speed out of the whole warehouse, jump off of the balcony on the top floor 
    and run south to the entrance stairs, run up, and go through the orange-red 
    door. There are two or three guards patrolling the warehouse; it isn't 
    particularly hard to get by them.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SVYATOGORNYJ SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Book
     Weapons: None
        Food: Vine Melon, European Rabbit, Magpie, Coral Snake, Siberian Ink Cap,
              Spatsa, Baikal Scaly Tooth
    
    ------------------------------------------------------------------------------
    
    No enemies here, just some items and medical supplies. Kick the flowers and 
    bushes on the ground, and they will turn into medical supplies, such as 
    splints, cold medicine, and styptics. Since there are no enemies, move on 
    once all the items are collected.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SVYATOGORNYJ WEST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: XM16E1 Ammo
        Food: Hornet's Nest, Vine Melon, Magpie, Reticulated Python, Ural
              Luminescent Mushroom, Siberian Ink Cap, Spatsa, Baikal Scaly Tooth
    
    ------------------------------------------------------------------------------
    
    This a fairly large area, and it's pretty hard to navigate through. If you 
    take the right path, it's much easier and you won't have to deal with as many 
    guards. It's one long narrow passage. Be very careful, because this dense 
    jungle makes the guards really hard to find. Put on the Thermal Goggles here 
    and there to check if any camouflaged guards are nearby. The Anti-Personnel 
    Sensor really helps here too. Crawl throught a lot of the area, as you can 
    easily hide in the tall grass and numerous tree trunks.
    
    Equipping the Thermal Goggles and sniping guards far away defeats the caution 
    throughout some of the area. Cautiously take out guard by guard while 
    crawling in the tall grass with a well camouflaged outfit. When you get to a 
    large area, equip the Thermal Goggles. There will be a pitfall trap waiting 
    right in front of the ammo. Navigate around the pit and get the ammo. When 
    the road forks, take the right path.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SVYATOGORNYJ EAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: M63, XM16E1 Suppressor, Mk22 Ammo, SVD Ammo, M37 Ammo, M1911A1 Ammo,
              XM16E1 Ammo, TNT
        Food: Calorie Mate, Russian Ration, Rat
    
    ------------------------------------------------------------------------------
    
    Once you enter the wooded area, two guards will patrol the area. Quickly find 
    tall grass to crouch in and let the guards pass by. The second one kinda 
    slacks off and stays behind; he's the radioman. Take him out first, because 
    if not, he will signal for help.
    
    CQC him, then if the second guard possibly hears or sees you, take him out 
    however you want. Since the radioman is dead, you can alert guards and they 
    won't call for backup. Go north and stop at the first right. Start going east 
    a little bit, but not all the way out into the clearing. 
    
    Check out the cabin; guards are stationed on the porch. Take out all of them 
    and go north again until you can go no further. Go left and slide down the 
    hill towards the small shack. Collect the food inside, and blow it up if 
    you'd like with the TNT. Go into the main cabin once the guards on the porch 
    are killed. Collect all of the items, ranging from weapons to ammo, and exit 
    the area. This time, take the north path in Svyatogornyj West. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     SOKROVENNO SOUTH, WEST, EAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Moss Camouflage*
     Weapons: Mosin Nagant*, Mk22, SVD Ammo, M37 Ammo, XM16E1 Ammo, TNT
        Food: Tsuchinoko (!), Markhor, European Rabbit, Parrot, Magpie, Kenyan
              Mangrove Crab, Green Tree Python, Giant Anaconda, Yabloko Moloko,
              Golova, Russian Oyster Mushroom, Siberian Ink Cap, Baikal Scaly
              Tooth
    
     (!) = Check Invisible Assassin's Food FAQ for more info.
    
    ------------------------------------------------------------------------------
    
     Cheap Bastards Tip, Part 2
     --------------------------
     If you killed The End back in Ponizovje Warehouse: Exterior, you will have to
     face a whopping 20 Ocelot guards! Have fun, you cheap bastard you. ^_~
    
    If you decided to play fair and spare The End back at the warehouse, then you
    will meet up with the old timer here in Sokrovenno South. The End, perched on
    one of his many sniper posts, will wake up and begin talking to Snake. This is
    the start of the very best boss battle in the game. Heck, it's one of the best
    boss fights in a video game, hands down! This is the battle with The End.
    
    
    ------------------------------------------------------------------------------
     BOSS: The End
    ------------------------------------------------------------------------------
    
    Okay, this is certainly one of the highpoints of the game. The battle with 
    The End isn't just a "he's there, you're here, shoot each other" battle: it's 
    a test of endurance. You must be patient in the battle with The End; don't be 
    surprised if this battle takes over an hour long, even on Normal Mode.
    
    The fight takes place along three humongous areas; all part of a dense jungle: 
    Sokrovenno South, Sokrovenno West, and  Sokrovenno North. As you may now 
    already, The End is a master sniper, so you guessed it: this is a sniping 
    battle.
    
    The forest is VERY dense, and The End will be stationed at specific sniper 
    spots to fight you. You can vie those sniper spots on the map. Speaking of 
    the map, you must use the map constantly to win. The End actually shoots 
    tranquilizer darts which decrease your stamina rapidly if not cured.
    
    A simple survival knife will fully cure you, but if your stamina runs out, The 
    End will capture you and throw you in jail all the way back at Graniny Gorki 
    Lab. All enemies will reappear normally, so you can't simply run back here.
    
    Because of stamina being such a big importance in this battle, you will find 
    many different animals in the three areas, which respawn once killed. You can 
    even shoot and kill The End's pet parrot, which can be found in a tree near 
    the weapon supply shack in Sokrovenno South.
    
    The Thermal Goggles are a hassle to use because there is so much animal and 
    plant life that actually sensing The End will be near impossible. He is also a 
    master of camouflage, so occasionally you will be shot at without even knowing 
    where he is. 
    
    Some pure giveaways is his weapon. The scope on his sniper rifle will reflect 
    sunlight, possibly giving away his location. If it starts raining, you know 
    that the old man has fallen asleep. Run around the areas to all the sniper 
    points, listening for any noises. He snores quite loudly, so if you hear 
    snores, look at the closest sniper points to possibly find him and get the 
    upper hand.
    
    If The End ever says something, that means he's about to or already fired 
    upon you. Once the first of his shots have been fired, open up the map 
    immediately. His location will be revealed as a red circle. That should help 
    you find out where he is and target him. You have one of two options: snipe 
    him if you know his exact location or run towards his sniper point and attack 
    him close hand or hold him up.
    
    To hold up The End, point your gun at him and Snake will tell him to freeze. 
    He will most likely refuse and run away. If you hold him up one more time at 
    another point, The End will give you his Moss Camouflage. If you want the 
    camo, you can also get it by depleting his stamina. This can be really easy, 
    since the old geezer loses stamina over time; going from point to point. Once 
    you think it's low enough, unload your Mk22 on him to take out his stamina 
    completely. 
    
    But beware, if The End's health or stamina is low, he will use the power of 
    the forest (yeah, sounds cheesy) to regain all of his health and stamina! 
    Prevent this by not letting him out of your sight. This can be a pain to do, 
    because The End is surprisingly quick. Look around on the ground. The End 
    leaves his footprints in the mud, so technically you can track him down 
    through the whole battle. It's tricky, but always try to stay on his tail.
    
    Very rarely will you actually encounter The End running from sniper point to 
    sniper point. I'm glad to say that I did at one point in the fight. If you 
    ever end up being close to the guy or see him in the corner of your eye, wail 
    on him with shotgun bullets or snipe him if he is far away.
    
    The End also throws stun grenades at you in a ground battle and runs away. If 
    he steps in the mud, you can track him down easier. Ammo will be scarce and 
    there's limited ammo in the weapons supply room. (I ended up having only one 
    SVD bullet left when the battle was over!)
    
    This is the type of battle whether you either love or hate. Some of the more
    inexperienced players may have a lot of trouble in this battle, where experts 
    may find themselves restarting the game just to replay the fight with The 
    End! And because I found this battle to be incredibly unique and innovative, 
    I have some users give me their tips, tricks, and their strategies for this 
    stunning battle.
    
    - LuigiandYoshiFan says:
      Wear the Mask, the scientist suit, torch, and any other ways of making
      yourself visible. Then when you've got his attention check the map. It will 
      give you his location. When you go there however he will have moved. Either 
      snipe him with the SVD you found or run as fast as you can to his current 
      location then hunt him down via thermal gogs. After that you wanna whipe out 
      your favorite weapon (in terms of accuracy and damage) this way you don't 
      have to worry about hunting blindly and several times.
    
    - cheatachu72 says: 
      Spin around in circles until The End shoots at you. Get down, get to where
      he is, hold him up, get moss camo, get three headshots, turn away while he
      throws a flashbang, follow footprints with thermal goggles, rinse and
      repeat. The Fake Death Pill works once by letting him come to you and
      getting a free hit for you. I went into the weapons shack using the FDP 3
      times and it screwed up his lines. Five minutes later he said, "Think I
      can't tell the difference between a Fake Death and a real one?"
    
    - VictimToDie4 says:
      My way of taking down the end was to use the Directional Microphone to find
      out what general direction he's in then go towards him using the crawl
      stalk. Then reapeat the Directional Microphone part again to pinpoint even 
      closer. When you do find him get right up behind him and wait. I usually go 
      for the stamina kill so i wait untill his stamina goes down to the point
      where he regains him stamina. Then i shoot him. After that i just keep
      finding him and just take him out. Not the quickest way but works for me.
    
    - GinsuKnight says:
      When it rains, it seems that his stamina goes down all on its own, and
      sometimes makes him fall asleep. I was in the river map (west area) and saw
      Z's floating up from him almost all the way across the map. I just ran the
      long way around and held him up before he awoke. Worked well... course, he
      snuck up on ME about 5 minutes later and i got thrown in the pokey. Oh, and
      dont forget that using a big/loud gun (M63 comes to mind) to hold him up
      works well too. He refused to give up the camo, so I shot around his head a
      dozen times, and he gave it up on the spot.
    
    - Graeme777 says:
      Always shoot him 3 times. And learn the map. Some places are better than
      others which The End will use more often. Also, watch out for the light
      reflecting off his scope. Sometimes it can be a full blown lens flare
      effect, other times just a flash.
    
    ------------------------------------------------------------------------------
    
    With a lot of time and patience, The End will meet his end. The mission will 
    also come to an end, where Mission 7 starts up after you reach the exit, 
    which is found in the northeast corner of Sokrovenno North.
    
    
    ==============================================================================
     MISSION 7                                                              [0508]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE TUNNEL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Rat, Vampire Bat, Cobalt Blue Tarantula, Otton Frog
    
    ------------------------------------------------------------------------------
    
    There isn't anything to do here. Proceed north until you get to a ladder. 
    *sigh* ZOMG it's the ladder boss!!!! Okay, not really. It is just a normal
    ladder, but it will probably take you several minutes to climb. Yeah, boring,
    I know. At least they play epic music during the struggle. Climb up the
    insanely long ladder and go through the door.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE MOUNTAIN BASE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Serum
     Weapons: Mk22 Ammo, SVD Ammo, Grenades, Smoke Grenades, Chaff Grenades
        Food: Emperor Scorpion, White-Rumped Vulture, Thai Cobra
    
    ------------------------------------------------------------------------------
    
    As soon as you enter the area, switch to Choco Chip camo and Desert Face 
    Paint. You may need it for a while, so use it now to be safe. Get the itmes 
    in the corner, then go west and slide down the hill. Kill the cobra that's in 
    front of you; watch out for it's bite. When you come upon the large cliffside 
    area, take a couple steps out in the open. 
    
    Equip your SVD and look on the right wall. There should be a soldier standing 
    on the high ledge. Snipe him first; he has an RPG-7: a very powerful rocket 
    launcher. Once you snipe him, slowly proceed north. Guards are pacing the 
    area in low trenches. Once you are out of their sight, go in the trench and 
    CQC them. There are only about two or three of them, but if they call backup, 
    many more guards come. 
    
    If they do call for backup, run to the large boulder on the western side of 
    the cliffside. There's some crawl space to hide in. You can chuck grenades at 
    a group of guards' feet to take them all out in one blow. You might want to 
    stay low, because the reinforcements have RPG-7s.
    
    Once everyone's gone, collect the goods by shaking the bodies. Vultures will 
    be feasting on the dead bodies, so if you're low on food, these guys are 
    sitting ducks. Take them out as well, and collect more supplies scattered 
    around the area before you proceed to the second mountainous area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE MOUNTAINSIDE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Splint, Serum, Disinfectant, Bandage, Styptic, Antidote
     Weapons: RPG-7, TNT, Mk22 Ammo, SVD Ammo, M37 Ammo, XM16E1 Ammo, M1911A1
              Ammo, AK-47 Ammo, Grenades, Stun Grenades, White Phosphorous
              Grenades
        Food: Calorie Mate, Russian Ration, Emperor Scorpion, White-Rumped 
              Vulture, Thai Cobra
    
    ------------------------------------------------------------------------------
    
    This is an extremely hard area if you won't sneak by and just kill everyone 
    in sight. If you destroyed the helicopter back in Bolshaya Past Base with the 
    TNT, then hovercraft guards patrol the area. Usually one patrols the area and 
    the rest are used for backup if needed. Equip the SVD when you enter and aim 
    to the left a bit. If you look up the pathway, there should be a guard 
    patrolling right where you would walk up next. Snipe him, then go north and 
    walk up the said pathway. 
    
    There is a cave found here that's pretty good for hiding. Enter through the 
    doorway to find some items and a cobra. Avoid it's bite and kill/tranq it. 
    There is also a crawlspace that leads to the side of the mountain, which is 
    also a good escape route. DO NOT KILL THE HOVERCRAFT GUARD. 
    
    If you do, people will radio for backup, and a seemingly endless wave of 
    hovercraft guards and normal guards will come to take you out. It's not worth 
    it. Just avoid him, as you sneak up the pathway. Once you exit the cave and 
    go east up the other path, duck behind the rock. If there are any guards, 
    your best strategy is to tranq them and kill them with your knife or silenced 
    pistol. 
    
    You will reach a turret. There really is no need to use it, because if the 
    hovercraft guards hears you, then you're pretty much done. Same with the 
    helicopter; if you take it out, another one will come. Just ignore it and 
    proceed north, towards the three bunkers. 
    
    Make sure the hovercraft is far away before you snipe the patrolling guards 
    up near the bunkers. Check all of the bunkers for a plethora of items and 
    weapons, including the RPG-7. There is one more guard, well, guarding the 
    exit. Take him out by any means. If he alerts anyone, you can easily escape 
    in time before any other guard sees you. Exit the area by proceeding north.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE MOUNTAINTOP
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Bandage, Ointment, Suture Kit
     Weapons: SVD Ammo, M37 Ammo, M63 Ammo, RPG-7 Ammo, Grenade, Smoke Grenade,
              Claymore, TNT
        Food: Rat, White-Rumped Vulture
    
    ------------------------------------------------------------------------------
    
    There's alway a helicopter patrolling the area here, no matter what. It can 
    be handy if you "use" it correctly. If you want to snipe enemies or run, make 
    sure to do it when the helicopter is above you, so the helicopter drowns out 
    any sound you make. This proves essential for sniping guards here.
    
    First off, there is a lone guard walking down towards you when you enter the 
    area. Hide behind the crates at the start, then CQC him. Snipe any visible 
    guards who are looking off cliffsides or ledges. Once again, make sure you 
    snipe them when the helicopter if overhead. 
    
    To be safe, travel through the trenches to reach the shacks in this area. 
    There are mounted turrets, but DO NOT SHOOT DOWN THE HELICOPTER! The alert 
    meter will come up, and the helicopter will strike back, using machine gun 
    fire and a barrage of missiles to take you down.
    
    Helicopters will probably kill you, and even if you do destroy it, another one
    will arrive to take its place. It's a lose-lose situation for you, so just
    avoid the thought at all costs. With that said, there really isn't much use of
    the turrets, unless you have a good eye and decide to save SVD ammo and take
    out the guards that way. 
    
    The shack to the right has some ammo and grenades. Proceed through the 
    trenches. Most of the guards stay up on the land, so in certain parts you can 
    jump out and get them. It's better to just avoid them. You should reach 
    another shack on your way to the northern side of the area. This place has a 
    lot more ammo, TNT, and Claymores. 
    
    Leave, and head west through the trenches. The top shack has a bunch of 
    medical supplies, including bandages, suture kits, and ointment. Head est 
    from the medical shack through the other trench. Keep going east, then go 
    south with the trenches. The winding path ends up going north again, where 
    there will be a doorway. Open the door and go inside to have another cutscene 
    with Eva.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE MOUNTAINTOP: BEHIND RUINS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: SVD Ammo, XM16E1 Ammo, M1911A1 Ammo, Ak-47 Ammo, Claymore
        Food: Instant Noodles, Rat, Emperor Scorpion
    
    ------------------------------------------------------------------------------
    
    Eva will give you the Key B in the cinema. You will end up here once the 
    cinema is over. There is almost nothing to do here. You can check out Groznyj 
    Grad from here though. You can even snipe some guards, but they send a 
    helicopter to take you out. Don't even bother with them. Just go back into 
    the cabin. You can find some noodles and a lot of ammo in the rooms. Exit the 
    cabin and head back to the mountaintop.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     KRASNOGORJE MOUNTAINTOP
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Bandage, Ointment, Suture Kit
     Weapons: SVD Ammo, M37 Ammo, M63 Ammo, RPG-7 Ammo, Grenade, Smoke Grenade,
              Claymore, TNT
        Food: Rat, White-Rumped Vulture
    
    ------------------------------------------------------------------------------
    
    Flamethrower guards, yay! You heard me, now guards with flamethrowers have 
    been positioned on the mountaintop. No worries, you won't be here for long. 
    Go south from the cabin through the trenches. When the trench goes west, keep 
    on the lookout for a flamethrower guard patrolling close by. You can either 
    take him out the quiet, sneaky way, or you can shoot the fuel tank on his 
    back for a quick kill. If you do shoot the fuel tank, it'll explode, 
    revealing your hiding space. 
    
    Choose either way you want. After taking him out, go up the ledge on the 
    southern side of where you were just standing to get out of the trenches. 
    Head down south a little bit and you should find a red door. The key that Eva 
    gave you opens that door. Unlock the red door and go inside.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD UNDERGROUND TUNNEL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Fire Camouflage*, Bandage, Antidote, Ointment, Disinfectant, Battery
     Weapons: SVD Ammo, M37 Ammo, Mk22 Ammo, AK-47 Ammo, XM16E1 Ammo, M1911A1
              Ammo, Grenades
        Food: Rat, Vampire Bat, Russian Glowcap
    
    ------------------------------------------------------------------------------
    
     O = explosive barrels                         Switch to the Splitter camo and
     S = Your starting point             __        face paint for now. Go down the
     F = The Fury's starting point   ___|  |_      stairs and you should see some
      ______________________________|OOO     |___________   bats hanging on the
     |___________________________________________________|  ceiling. They're just
     |    ___     ___     ___     ___     ___     ___    |  waiting for you to 
     |   |   |   |   |   |   |   |   |   |   |   |   |   |  take them down. Free
     |   |   |   |   |   OOOOO   |   |   |   |   |   |   |  and easy food for the
     |   |   |   |   |   |   |   |   |   |   |   |   |   |  taking! Go down the
     |   |   |   |   |   OOOOO   |   |   |   |   |   |   |  next few flights of
     |   |___|   |   | S |   |   |   |   |   |   |   |   |  stairs and head south
     |           |   |   |   |   |   |   |   |   |   |   |  to the dead end for
     |    ___    |   |   |   |   |   |   |   |   OOOOO   |  various ammo. Go north
     |   |   |   |   |   |   |   |   |   |   |   |   |   |  through the tunnel to
     |   |   |   |   |   |   |   |   |   |   |   |   |   |  find some medical
     |   |   |   |   |   |   |   |   |   |   |   OOOOO   |  supplies.
     |   |   |   |   |   |   |   |   |   |   |   OOOOO  O|
     |   |___|   |___|   |___| F |___|   |___|   |___|  O|  Go east for some more
     |___________________________________________________|  ammo, then west, north
                                                            and down the stairs. 
    In the cutscene, Snake will be patrolling the dark corridors. He hears a loud,
    clanking noise, but he can't tell where. The Fury comes around a corner, and
    blasts his flamethrower towards the ceiling, dropping bats like flies. He
    flies up on his jetpack and shoots right towards Snake. Boss time!
    
    
    ------------------------------------------------------------------------------
     BOSS: The Fury
    ------------------------------------------------------------------------------
    
    The Fury will fly right over your head once the battle starts. Run to the 
    north and get on the ledge. You will be fighting this battle in six long 
    corridors. They are very dark, so Thermal Goggles are important here. Pace 
    the ledge, looking down each corridor for The Fury. Make sure you have your 
    Thermal Goggles on to help you spot his black suit in the darkness. When you 
    find him, equip your SVD and shoot him about three times. He will fall to the 
    ground and curse/shout.
    
    Run to the other side quickly, because when he gets up, he'll charge to where 
    the gunshot was emitted and blast the area with his flamethrower. Never fight 
    The Fury close up unless you're good with the knife. You can actually slice 
    open his suit, stunning him and making him get hurt by the flames. The Fury 
    is surprisingly, quick, too. If you ever find him behind you, dive roll into 
    him to knock him down, then get the heck away from him.
    
    Run down one of the corridors and just try to make things hard for the guy. 
    Try to stay away from the south side of the area, because there is a pit 
    which makes things a lot easier for The Fury. He can easily charge into you 
    and watch as you go careening down into the pit. After you hit him a good 
    five to six times, he'll get really angry. 
    
    The Fury won't pace the corridors anymore, he will use his jetpack to fly 
    around each of them, giving you barely any time to snipe him. If The Fury 
    ever gets you with his flamethrower, dive to get the flames off of you and 
    cure yourself with Ointment and a Bandage. If at any point in the battle The 
    Fury seems are away, he'll engage a countdown. When he gets to zero, he will 
    activate his jetpack and use himself as a battering ram, crashing right into 
    you. When you hear him count, run inbetween the corridors.
    
    There are also a lot of barrels in the area, so use them to your advantage. 
    If you'd like to save bullets, shoot a barrel that's close to The Fury. The 
    explosive barrels damage the guy more than your guns. When you deplete at 
    least three-quarters of his health, The Fury's patterns are nearly 
    unpredictable. Once he finds you, he'll usually point that out to you by 
    saying something like, "There you are!". So if you hear that, dive roll into 
    him or run away.
    
    Since he travels so fast now, close combat is basically all you can do now. 
    Either way, sniping is out of the picture. Right when he gets up after a dive 
    roll, pump him with your shotgun before he can whip out his flamethrower. If 
    The Fury says that his suit is ripped, then he will be momentarily stunned. 
    Lash out on him at this point and try to hide right after a successful 
    attack. The Fury will be smoked in no time. (Haha, I made a funny.)
    
    ------------------------------------------------------------------------------
    
    With that battle done, there's no more Cobras left (other than The Boss, of 
    course). After the sweet cinema though, the tunnel is sealed off, so no 
    backtracking for you! Proceed forward, collecting the medical supplies, and 
    now you can finally get out of this dang tunnel!
    
    
    ==============================================================================
     MISSION 8                                                              [0509]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD SOUTHEAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Styptic, Disinfectant, Bandage
     Weapons: M1911A1 Suppressor, SVD Ammo, Mk22 Ammo, XM16E1 Ammo, M1911A1 Ammo,
              Grenades, Smoke Grenades
        Food: None
    
    ------------------------------------------------------------------------------
    
    When you start in this insanely huge area (it's composed of several parts), 
    you will be near a stack of crates. Collect the items on the lower floor then 
    jump on top of the boxes. A guard will be patrolling very close nearby. 
    Crouch on top of the highest box and tranq him when his back is turned. Kill 
    him, and you might as well leave his body there; there aren't any enemies 
    patrolling nearby. 
    
    Go east until you reach a truck. Bang on the back of the truck to attract a 
    nearby guard, and wait for him to walk around the truck to the back of it. Go 
    around the front of the truck and get behind him when he's investigating 
    where the noise came from. CQC him and leave his body there as well. 
    
    Now turn around and go north, past the large storage sheds. A guard will be 
    patrolling the north side. Use the sheds to hide behind him and CQC the enemy 
    when you have the oportunity. Dash to the east behind the three sheds. Take 
    out the next guard patrolling those sheds. Go through the northwest door in 
    the cornet to head towards the northwest quadrant.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD SOUTHWEST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Styptic, Disinfectant, Bandage
     Weapons: Mk22 Ammo, Grenades, Smoke Grenades, Chaff Grenades, White
              Phosphorous Grenades
        Food: Calorie Mate, Russian Ration
    
    ------------------------------------------------------------------------------
    
    If you happen to see "zzz" on the screen, then a sleeping dog is nearby.
    Tiptoe past them to avoid waking them up nad making things harder for you.
    Hide behind the first armored cars. Once the guard is standing still on the
    left side of the cars on the far west. Snipe or tranq him, then go north past
    the dog. 
    
    Take out two more guards by sniping them. They are right next to each other, 
    so one is bound to see you if you get close. Go up the stairs on the right 
    for some ammo, then descend them and continue north. The north shack has some 
    nice ammo and TNT, so stock up. Go all the way back down to where you 
    entered. It's best to clear out all of the areas before proceeding any 
    further. Go to the eastern door near where you came in.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD NORTHEAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: M63 Ammo, M37 Ammo, Mk22 Ammo, AK-47 Ammo, XM16E1 Ammo, M1911A1
              Ammo, TNT
        Food: None
    
    ------------------------------------------------------------------------------
    
    Upon entering, hide behind the structure. From here, you can snipe about 4 of 
    the guards patrolling this area, which makes things a lot easier. If anyone 
    calls reinforcements, head east and wait at the door behind the shed. When 
    people come through the door, whip out your RPG-7 and let them all have it.
    
    Keep doing this until all the reinforcements are dead. Go east from the shed 
    until you reach another shed. From there, go north and take out the guard 
    around the corner. Go into the shack to get some food and go back south. You 
    should be right in front of a door; go inside it.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD SOUTHEAST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Book, Cardboard Box C
     Weapons: M1911A1 Ammo
        Food: Rat
    
    ------------------------------------------------------------------------------
    
    Look straight ahead when you enter. You will probably see another guard. Take 
    him out before he gets to see you and call for backup. Go east around the 
    back of the building and eliminate another patrolling guard. Don't go through 
    the alleyway, and do not pick up the box there! Save it for later, when you 
    really need it.
    
    Head back to where you took out the first guard to find another one. Duck 
    behind the metal rods and CQC him when he turns around. Go ALL THE WAY BACK to 
    Groznyj Grad Northwest and hop inside the truck at the far north of the area. 
    Equip Cardboard Box A to go to the weapons lab.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD WEAPONS LAB: EAST WING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Book, Suture Kit, Ointment, Antidote, Bandage
     Weapons: Scorpion, Mk22 Suppressor, XM16E1 Suppressor, M63 Ammo, M37 Ammo,
              XM16E1 Ammo, Cigar Spray Ammo
        Food: Russian Ration
    
    ------------------------------------------------------------------------------
    
    Collect all of the items found in the storage room and unequip the box. Equip 
    the Scientist Uniform and take off any face paint. Another spy mission! When 
    you exit the room, you should see a soldier with white hair walking near you. 
    That's major Raikov; you must follow him. He will go into the room on the 
    west side. Wait for him until he leaves and goes up the stairs. Make sure to 
    stay out of the room Raikov goes in. There's a scientist in there, and just 
    like Graniny Gorki Lab, if one sees you, they will alert the guards. 
    
    Follow him up the stairs when he leaves and into the upstairs room. He will 
    walk south near a bunch of lockers. Keep on his tail and unequip the uniform 
    to CQC  him. A cinema will be triggered, showing Snake stuffing Raikov's body
    in a locker. You will get his uniform. You can press Triangle to salute to 
    guards when they salute to you. Equip the Officer Uniform and the Raikov Mask 
    (you got it in the beginning of the game) and enter the southwest door. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD WEAPONS LAB: MAIN WING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    Go down the long hallway and past the locked door (remember that door?). Go 
    north and through the next door. Two guards will be guarding the next door. 
    Salute to them and they will let you pass into Sokolov's chamber. Entering 
    the room triggers a long cutscene. Volgin enters the room after a long 
    conversation between Snake and Sokolov. He beats up Snake after finding out 
    that he's not the real Raikov. Snake is sent to the Torture Room.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD WEAPONS TORTURE ROOM
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Camera
     Weapons: Fork, Cigar Gas Spray, SAA, M1911A1 Ammo
        Food: Rat
    
    ------------------------------------------------------------------------------
    
    In the cinema, make sure to hold L2 and/or R2 so Snake doesn't take damage 
    from Volgin. After the cinema, Snake is trapped in a prison cell with a guard 
    keeping a close eye on him. You actually have a number of ways to escape:
    
     OPTION 1: In the previous cutscene, if you pressed R1 at the desired time, 
               you saw The Sorrow holding up a sign with a radio signal on it. 
               That radio signal is 144.75. Use it to open the cell door. The 
               guard, confused, rushes in. You can now proceed to fork him to 
               death (I've always wanted to say that). 
    
     OPTION 2: Use a Fake Death Pill to "die". The guard will open the cell door 
               and inspect Snake. use the Revival Pill to wake up, then kill the
               guard with your fork or bare hands.
    
     OPTION 3: The guard will throw food into Snake's cell. Like the hardass 
               that you are, simply throw back the food at him. He will eat the
               food instead. Occasionally, the food is rotten, and the sentry will
               hurry off to the little guard's room. Dial in the radio frequency,
               and go to the bathroom and take out the guard by surprise. I don't
               recommend this option, because the food isn't always rotten.
    
     OPTION 4: This is just like Option 3, well, kinda. Proceed to throw back 
               the guard gives to you. If the food isn't rotten, he will consume
               three or four of them. A funny cutscene will start, with the guard
               talking about his family. He holds up a picture of his family. When
               the R1 icon comes up, press it to look at the back of the card to
               see the radio frequency: 144.75. He will also give you Cigar Gas
               Spray. Why? I don't know. When the scene ends, stand as close to 
               the bars as you can and use the gas on the sentry. He will fall
               asleep, and you can open the door and fork him to death.
    
     OPTION 5: This one is incredibly simple, but lame and boring. Crawl under 
               the bed and hide there for a bit. The idiotic guard will wonder
               where you went and will panic. He will open the door and go inside
               to look for you. Crawl out from under the bed and kill him with 
               your trusty fork.
    
     OPTION 6: Another painfully easy one, yet quite funny. You may have realized
               that Snake can throw up. To do so, open the cure menu and rotate 
               the right analog to make Snake spin. Do this for about a minute and
               exit the screen. When you control Snake again, walk around a little
               bit and he should throw up. If you happen to do this while the
               guard is looking, he'll ask if you're alright and say something
               like, "Ew, did you just throw up?". The guard will enter the cell, 
               where you can proceed to catch him by surprise and fork him.
    
    Leave the facility by going through the room right next to your cell, exiting 
    through the southern door, and going through the second door on the left. Now 
    you'll be back in Groznyj Grad Southeast. All the enemies will reappear, but 
    hurry through the areas instead of taking them out. Don't even bother 
    tranquing them. 
    
    Go through the north door, then go through the east door when in the 
    northeast section. You will end up in the northwest section. Go near the 
    truck where you went inside to get to the weapons lab. Instead, hug the left 
    wall and go through the small opening. Crawl under the pipes and open the 
    trap door on the ground north from where you entered: this leads to the 
    sewers.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD SEWERS
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Spirit Camouflage, Life Medicine, Styptic
     Weapons: SAA Ammo
        Food: Rat
    
    ------------------------------------------------------------------------------
    
    Head down the stairs, collecting ammo and items as you go. On the floor, go 
    north through the sewage and muck. When you reach a dead end, crawl through 
    the space on the left side. There will probably be guard dogs on each end, so 
    whip out your SAA to take them out. The right side contains some SAA Bullets.
    
    Once at the end of the corridor, crawl through the space on the right wall. 
    You will be in a section with a lot more water, enabling you to swim and dive 
    in it. Collect the styptic and food on the bottom floor under the water. You 
    will have to go under another crawl space on the left, so walk through until 
    more bars block your path, like the other passage. 
    
    Crawl through the hole on the right and continue going east. Watch out for 
    the guard dogs here; take them out with your gun. Go north towards the light, 
    and another cinema will be triggered. Snake is cornered by Ocelot and some 
    guards. In front of Snake are the bad guys, and behind Snake is a waterfall.
    
    He jumps off of the waterfall to avoid Ocelot and swims down a river. Snake
    meets a strange foe, whom you might have seen several times before in the 
    game. He's The Sorrow, and he is one strange foe.
    
    
    ------------------------------------------------------------------------------
     BOSS: The Sorrow
    ------------------------------------------------------------------------------
    
    This really isn't a  boss fight, but since there is a boss meter, I guess 
    it's an exception. The funny thing is that the boss meter is empty at the 
    start of the battle! That's because The Sorrow is a ghost, and everyone knows 
    that you can't kill someone that's already dead. The Sorrow will resurrect 
    EVERY SINGLE ENEMY YOU HAVE KILLED. That means if you're a stealth master and 
    haven't killed many guards, then this fight will be boring. If you're like me 
    and probably killed everyone so far, then this might take a while.
    
    As you tread upstream, ghosts of the dead enemies will be coming toward you. 
    Some will merely walk past you, ignoring you completely. Most of them though 
    will try to get their revenge and take out Snake. If Snake touches a ghost, 
    then his life meter will start to get drained. Ghosts are slow, so they are 
    pretty easy to maneuver around.
    
    The Sorrow shoots out strange beams of energy at you. Technically, they don't 
    hurt you, but it will knock Snake down if he's hit. If you get knocked down 
    with a ground of ghosts around you, you'll be hurting. The beam is incredibly 
    slow when shot, so you should have no trouble moving to the other side of the 
    river to dodge it. 
    
    You can shoot the ghosts to momentarily stun them as they emit an ear-
    piercing scream. That proves to be very useful when a wall of ghosts is 
    moving towards you. You will also come across the bosses as you make your way 
    through. They aren't any different from the normal ghosts; just shoot them 
    and proceed.
    
    At the end of the river, you will come across The Sorrow's corpse. After a 
    couple of seconds, Snake will drop dead. Don't press continue though, open 
    your item screen and use a Revival Pill. It is just a lame trick by The 
    Sorrow. If you press continue, then you will have to start the fight over 
    again. After you use the Revival Pill, the "battle" ends. You get the Spirit 
    Camouflage for beating this ghastly Cobra member.
    
    ------------------------------------------------------------------------------
    
    And now Mission 8 ends. 
    
    
    ==============================================================================
     MISSION 9                                                              [0510]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     TIKHORGORNYJ
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Markhor, Kenyan Mangrove Crab, Vine Melon, Tree Frog, Arowana,
              Siberian Ink Cap, Fly Agaric, Giant Anaconda, Sunda Whistling Thrush
    
    ------------------------------------------------------------------------------
    
    You should have little problem with this area if you removed the transmitter 
    already. If not, Ocelot guards will swarm the area. Go east past the small 
    stream to go on the other side of it. Go north and you will reach a log. Go 
    across it and you will end up on the other side of the stream again. Continue 
    north up to the waterfall. When you get to it, walk around on the right side 
    along the ledge to get behind it into the cave.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     TIKHORGORNYJ: BEHIND WATERFALL
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Bandage, Disinfectant, Styptic, Cardboard Box B
     Weapons: Mk22 Suppressor, M1911A1 Suppressor, Mk22 Ammo, Sk-47 Ammo, M1911A1
              Ammo, C3
        Food: Rat, Tree Frog, Russian Glowcap
    
    ------------------------------------------------------------------------------
    
    Eva will meet up with Snake in the cave. After the cutscene, you will have 
    your backpack and Key C. Now you will have all of your camo, weapons, and 
    food. Joy! Collect the Disinfectant and the Mk22 Suppressor in the cave. 
    Proceed through the tunnel at the north end of the cave. THere are items and 
    ammo in each alcove of the tunnel. Collect them all, and don't miss the ones 
    at the dead end. Go up the ladder back into Graznyj Grad.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD NORTHWEST
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Styptic, Disinfectant, Bandage
     Weapons: Mk22 Ammo, Grenades, Smoke Grenades, Chaff Grenades, White 
              Phosphorous Grenades
        Food: Calorie Mate, Russian Ration
    
    ------------------------------------------------------------------------------
    
    You will start off in a nice place; on the western side of the area. Equip 
    the Spirit Camouflage (this is probably now be your most used camo). It's 
    like the Splitter; with that blue-gray color, but it masks your footsteps so 
    enemies can't hear them, no matter how close you are. Run north past the 
    tanks and take out the lone guard nearby. He's the only one in this pathway. 
    Like before, reach the truck in the northern part of the area. Equip 
    Cardboard Box A and go to the weapons lab.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD WEAPONS LAB: EAST WING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Sneaking Camouflage, Maintenance Camouflage
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    You're back in the lab again! Equip the Scientist Uniform with no face paint. 
    Exit the storage room and go north, up the stairs. Remember that locker that 
    you stuffed Raikov in? Open it (it's the one with the red stripe for those 
    who forgot) to find Sneaking Camouflage. It reduces all damage by half, but 
    it's not very good camouflage style. Check the locker across from the one 
    with the red stripe to find the Maintenance Uniform. Put it on now without 
    any face paint. Go into the door on the left.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD WEAPONS LAB: MAIN WING
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Life Medicine, Cold War Camouflage*
     Weapons: M1911A1 Suppressor, XM16E1 Suppressor, SAA Ammo, Mk22 Ammo
        Food: Russian Ration, Instant Noodles
    
    ------------------------------------------------------------------------------
    
    Head west down the long corridor. Go north and enter the hallway where those 
    two guards were; right before Sokolov's chamber. Pick up the Life Medicine 
    and suppressors, then go back to the long corridor. Remeber that door that I 
    told you to remember? Use Key C on it to unlock it and enter the Shagohod's 
    hangar. You must plant four pieces of C3 on the four fuel tanks.
    
    There are two on both sides of the Shagohod. So, there's one to the northwest, 
    northeast, southwest, and southeast. Once again, avoid all maintenance 
    members, because they are like scientists; they squeal. There are normal 
    guards here, so don't act suspicious, like dive roll or bump into them. 
    
    Go down the stairs and avoid the lone maintenance guy. Go to the west to the 
    staircase and go up it. There is another staircase that leads up to a rafter. 
    Walk past it, then put the C3 on the fuel tank right next to the stairs. Do 
    down the next flight of stairs to your right towards the trucks.
    
    Go north and plant the C3 on the second fuel tank. Crawl under the trucsk to 
    find Instant Noodles and another Life Medicine. Go east, and you should run 
    into the third fuel tank, which is behind a wall. Go around the wall and plant 
    C3 on it, then go south up the ramp. 
    
    The last fuel tank is more south, so continue until you see it, and plant the 
    last C3 piece on it. Volgin will spot you, where The Boss and Ocelot tag 
    along with him. They have captured Tatyana, who is really the spy. (if you 
    haven't figured it out, she is Eva).
    
    Volgin will challenge Snake to a one-on-one match, not knowing that the C3 is 
    planted. If you press R1 at the desired time, you can see The Sorrow holding 
    up a sign telling you how much more time there is until the C3 blows. Volgin 
    lowers the platforms where the two of you are standing, and Ocelot watches 
    from above.
    
    
    ------------------------------------------------------------------------------
     BOSS: Volgin
    ------------------------------------------------------------------------------
    
    This is an incredibly easy battle, despite Volgin acting like a total badass 
    throughout the whole game. Ocelot will actually give you ammo through the 
    battle. There is a five minute time limit, but you should have more than 
    enough time to finish him. Take off the Maintenance camo and switch to 
    Sneaking. Equip any gun, and this will tempt Volgin to shoot an electric 
    blast at you. 
    
    If he hits you with your gun equipped, the gun will go off, wasting precious 
    ammo and hurting you. Unequip it right before he's going to shoot, then run 
    behind him. When the beam stops, unload your M37 shotgun on his back. You can 
    only hurt his back, for he uses a shield to protect the front of his body. 
    Repeat this simple process until you take out half of his health.
    
    Now Volgin will use different electric attacks. He will fire a rapid stream 
    of electricity at you. You can run from side to side to dodge it, then get 
    behind him and blast his back. He'll use another electric attack: when he 
    clasps his hands together and fires a beam. A very good method is to shoot 
    the pipes above Volgin. Water will come gushing out on top of him. This hurts 
    him and gives you an opportunity to strike as well. 
    
    To make things easier, use Russian Glowcaps and Chaff Grenades to divert his
    electric attacks. Volgin will sometimes go to a circuit box and "recharge". 
    Since he has his back facing you, blast him when he is getting his energy
    back. With Ocelot constantly helping you and the simplicity of this fight, you 
    should not have a problem. If you deplete Volgin's stamina, the Cold War
    Camouflage is yours.
    
    ------------------------------------------------------------------------------
    
    Ah, now it's time for one of the coolest parts in the game. Snake escapes the 
    pit, and the C3 goes off, with Snake still inside the hangar! The building is 
    being destroyed, with guards scrambling for their lives. Snake finds an exit, 
    so he rushes out into the open.
    
    Eva comes over with her motorcycle, and Snake jumps on. They start to speed 
    away, but wait. What's that?! The Shagohod with Volgin at it's controls comes 
    crashing through the hangar, still in one piece. The Shagohod wheels towards 
    the motorcycle, so Eva and Snake bolt out of it's reach!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    Once in Eva's motorcycle, you can equip and fire ammo, but the best part is 
    that you have unlimited ammo! Eva will speed through all of Groznyj Grad and 
    will stop at certain points to take out guards. Equip your RPG-7 or some type 
    of automatic, like AK-47 or M63. Let the bullets fly as you take each guard 
    one by one. When an area is cleared out, she'll move on to another area.
    
    Take out all the guards and repeat this process until a cinema comes up. Eva 
    and Snake will bust through a gate into the runway, and the Shagohod crawls 
    towards the runway, destroying everything in it's path, even killing their 
    own men.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD RUNWAY
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    Equip the RPG-7 for this area. Guards in motorcycles will start chasing you. 
    Aim for the front of their vehicles with your rockets, so when the rocket 
    gets to their motorcycle, they will hit it dead on. You will have to use a 
    tactical reload to stay alive in this game. Press R2 twice once you shoot a 
    rocket to automatically reload one. It's a LOT faster and easier. Take out 
    all of the motorcycles, starting with the closest ones. 
    
    If a motorcycle is too close to you, try to aim for the back of the vehicle 
    so you don't damage yourself in the blast. You can even use an M63 to shoot 
    the riders. The Shagohod will catch up to you, so shoot it's treads to slow 
    it down. When the mechanical monster shoots missiles, take them out of the 
    sky with your M63 or toss a Chaff Grenade to mess up their flight pattern. 
    You will come to the rail bridge after pummeling the treads for a bit.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD RAIL BRIDGE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    You will jump out of the side car. Equip the sniper rifle and aim for the 
    explosives Eva planted on the bridge. Start with the one farthest away. Eva 
    will command you where to aim, so it's not that hard. Blow out both of them 
    to destroy the bridge. The Shagohod will fall off the bridge. That's what you 
    think! It uses rocket boosters to speed up the falling bridge, over Snake and 
    Eva, and lands behind them. It's ready to fight!
    
    
    ------------------------------------------------------------------------------
     BOSS: Shagohod
    ------------------------------------------------------------------------------
    
    The battle against the Shagohod is simple. You must do to it what you did on 
    the runway: shoot the treads. Use a tactical reload (double tap R2) and your 
    RPG-7 to shoot the treads. When sparks fly and Volgin complains that it's too 
    slow, Eva will drive to the back of the giant tank.
    
    Aim for the upper portion of the Shagohod and shoot the damaged part where 
    the electricity is coming out of. You can possibly get two or three shots in. 
    The Shagohod will turn around afterwards. When it fires missiles like before, 
    shoot them out of the air or use a Chaff Grenade. Repeat the process of 
    shooting the treads, then the back to defeat this very easy boss.
    
    
    ------------------------------------------------------------------------------
     BOSS: Volgin
    ------------------------------------------------------------------------------
    
    This time you will be on foot when you fight Volgin inside the Shagohod. At 
    first, Volgin will begin chasing Eva. Go to the edge of the area and hop in a 
    turret. Start blasting Volgin (he's on top of the Shagohod) and he will turn 
    to face you. Jump off of the turret, because he will come speeding at you and 
    he will run over the turret. 
    
    Volgin will then fire machine guns at at you. Run away from them by going 
    south. They should not even reach you. Volgin also fires a steady stream of 
    bullets from the center of the tank. Run from side to side to dodge it. He 
    will also fire missiles at you. Like before, use the M63 or Chaff Grenades to 
    make short work of them.
    
    After a while of running and dodging, Volgin will forget about you and start 
    chasing Eva. Once again, hop in a turret and blast away until he destroys it. 
    Repeat the process like before, but make sure to keep your distance. If you 
    get too close to the Shagohod, he will actually run you over!
    
    But there is a small space between the center of the vehicle and the treads 
    that you can go through unharmed. You can whip out your sniper rifle and 
    proceed to shoot at the back of Volgin's head before he gets a chance to turn 
    around. Repeat this simple process to bring down the big man once and for all.
    
    - Alternate Battle Strategy:
      I found a much easier way to defeat Volgin; so easy that you shouldn't get
      hurt at all. First, start off with equipping your SVD or Mosin Nagant. Shoot
      Volgin in the back of the head when he chases EVA. He will give his
      attention to you. Now, run right up to the front of the Shagohod. He will
      probably say something like, "I'll grind you into dust!".
    
      With that said, Volgin will attempt to run you over with the Shagohod. Get
      on your knees when he tries to run you over, get up, turn around, and snipe
      him in the head with either sniper rifle. If you are quick enough, you can
      do it, but he does turn around pretty quickly. So, if you're really good
      with sniping, you can take down Volgin without a scratch on you.
    
    ------------------------------------------------------------------------------
    
    With the death of Volgin (finally), Mission 9 ends as well. Only one more
    mission left!
    
    
    ==============================================================================
     MISSION 10                                                             [0511]
    ==============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     GROZNYJ GRAD RAIL BRIDGE NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    This is just like earlier in the motorcycle part. More motorcylces will come, 
    so blast them with your RPG-7. Mow down any guards on foot with your M63 and 
    resume blasting and well, more blasting. There's nothing easier than this 
    stage.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAZOREVO SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    Yep, more motorcycles. Take out the hovercraft guards with a gun. If you hit 
    a tree with your rockets, the blast will probably hit you. After a short 
    time, you will reach the north part of this area. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAZOREVO NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    Once again, another motorcycle chase. This one is harder though, because 
    there are hovercraft guards as well. Shoot the guards with a gun because if 
    you hit one of the many trees in this area, you could get hurt as well. After 
    a bit of shooting down hovercrafts, Eva will tell you to look to the right.
    
    There are motorcycles on the ledge, so aim a little to the left of where ther 
    motorcycles are driving and fire to take them out. You should have little 
    trouble with this area. You will continue on, and a cinema starts. 
    
    Snake and Eva notice a bullet hole in the fuel tank. With all their 
    concentration on the behicle, they didn't see a log in the middle of the 
    road. They smash into the log and fly off of the bike down a hill. Snake 
    suffered from minor injuries, but the same can't be said for Eva. She was 
    impaled on a tree branch, so Snake bandaged her up and gives her a gun for 
    protection. You can go into the menu and Cure Eva as well as Snake.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ZAOZYORJE SOUTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: SK-47 Ammo, Mk22 Ammo, XM16E1 Ammo, SVD Amo, M1911A1 Ammo, Grenades,
              Smoke Grenades, Stun Grenades, Claymore
        Food: Russian Ration, Russian False Mango, Tree Frog, Siberian Ink Cap,
              Reticulated Python
    
    ------------------------------------------------------------------------------
    
    In the next two areas, you will have to guide an injured Eva to safety. Pres 
    Triangle to tell her to follow. Unless you really need it, get items and 
    explore. Other than that, get the hell out of this area; fast. An 
    overwhelming amount of guards will try to track you down, and with an injured 
    comrade, things can get tough, because you have two lives to save. Go east 
    from the starting point to collect pretty much all of the ammo in this area. 
    
    Go south and take the left path. Now, the guards are surely following you. Go 
    south along the narrow path until you reach a log. Go across the log and 
    plant a Claymore behind you. Once across the log, plant another one behind 
    you to slow down the guards from reaching you. Go south, then east to the 
    next area. You will have to help Eva up on the ledge to proceed though.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ZAOZYORJE NORTH
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: Russian Ration, Russian False Mango, Golova, Tree Frog, Otton Frog,
              Siberian Ink Cap, Magpie, Reticulated Python
    
    ------------------------------------------------------------------------------
    
    There are well camouflaged snipers ahead of the entrance. Tell Eva to say 
    where she is (press Triangle) and position your way to the ledge. Put on the 
    Thermal Goggles and snipe all of the guards in the head, killing them. Once 
    they are all dead, command Eva to follow you again and shake the bodies.
    
    Go to the northern path and tell Eva to stay put. Go up the path to the next 
    ledge and snipe all of the guards with the Thermal Goggles on. Whistle for 
    Eva, shake the bodies, and help Eva up on the ledge to go to your last area.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     ROKOVOJ BEREG
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: Snake Camouflage*
     Weapons: M1911A1 Ammo, XM16E1 Ammo
        Food: Green Tree Python, Snake Liquid, Snake Solid, Snake Solidus
    
    ------------------------------------------------------------------------------
    
    A cut scene will begin when you enter the area. Eva runs off to the WIG and 
    Snake and The Boss have one last word. The Boss talks a lot about her 
    childhood and such. She talks about the Philosophers and how her son was born 
    on the battlefield. She shows Snake her scar, which looks just like a Snake 
    (what a coincidence). The Boss tells Snake that if he can't beat her and 
    escape in ten minutes, this whole place will be bombed to hell. She tosses 
    off her coat and prepares for one final battle!
    
    
    ------------------------------------------------------------------------------
     BOSS: The Boss
    ------------------------------------------------------------------------------
    
    Here it is: the battle of the century. This is where it all comes down The 
    Boss is very fast and tends to use CQC instead of guns most of the time. When 
    the battle starts, equip the Snow Camo and Snow Face Paint. The Boss will run 
    at you and use her own CQC. Rapidly press Circle to try to counter, but you 
    probably won't. She's cheap like that. She will end up throwing you to the 
    ground. Jump back up and try to punch and kick her. If you knock her to the 
    ground, run away from her and dive into the white flowers.
    
    Use the log in the center of the area as a landmark to where everything is. 
    Get into the crouching position and look around for The Boss with your SVD. 
    With the Snow camo and face paint on, you're nearly invisible. If The Boss 
    does manage to see you, unequip your SVD and equip a weapon that you most 
    likely won't use. She will grab your gun and scatter all the pieces: the gun, 
    the ammo, etc. With a useless gun out of the way, you can add something more 
    useful to your arsenal.
    
    Look for flower petals being kicked up in the air to spot The Boss's quick 
    movements. She will probably hide behind a tree and come out with her gun 
    aimed. Once you spot her, zoom in and when she is aiming her gun, shoot her 
    in the chest. Shooting her in the head deals a bit more damage, but chances 
    are that you might miss. Shoot her in the chest two or three times to knock 
    her down, then run away from your current position. Repeat this process of 
    shooting her and running to a new area.
    
    The time limit is the hardest part of this battle. This "cat and mouse" 
    strategy is good, but it will probably waste some time. When the music 
    starts, that means that five minutes is up and you only have another five 
    minutes to take her out. Another good strategy is to plant TNT on the trees. 
    Since The Boss always hides behind trees at one point or  another, detonate 
    them when she's behind a tree to get her caught in an explosion, greatly 
    hurting her. 
    
    If you take her out with the MK22 and deplete her stamina, you'll have you 
    will have the Snake Camouflage to use in the next playthrough. There are 
    three rare snakes to find in this area, Snake Liquid, Snake Solid, and Snake 
    Solidus. If you happen to eat one, all of your stamina is refilled instantly! 
    This is an extremely fun battle, but it's also extremely hard. Pat yourself 
    on the back once she's done, because you just beat the final boss of the game!
    
    ------------------------------------------------------------------------------
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     WIG INTERIOR
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
       Items: None
     Weapons: None
        Food: None
    
    ------------------------------------------------------------------------------
    
    You're not done just yet! After the cinema with Ocelot invading your ship, he 
    will set up a duel. Grab the right gun to get an SAA to use at the beginning 
    of the next game. Snake will miss the shot (on purpose) and Ocelot will 
    retreat. After this, sit back, relax, watch the thirty or so minute cutscene, 
    and enjoy the fact that you just beat the greatest Metal Gear Solid game ever!
    Good job!
    
    Well, I hope this guide has been of some help. Thanks for using it!
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [6] BOSSES                                                              [0600]
    
    ==============================================================================
    
    ------------------------------------------------------------------------------
     BOSS: Ocelot Unit
    ------------------------------------------------------------------------------
    
    Follow Eva by opening the trapdoor and pressing Triangle. Once you're under, 
    turn around and crawl through the opening. By the time you are right next to 
    the opening, a guard should walk by. Throw a grenade under his feet and watch 
    him get decimated. More guards will be alerted and run to investigate. Let 
    them suffer the same fate by chucking a grenade at them. You can take out at 
    least five out of the eight soldiers this way.
    
    Go through the opening and into the building. Jump on the crates to the 
    northwest to obtain the Cardboard Box A. Return to Sokolov was held and open 
    the locker in the corner to get Thermal Goggles. Exit the room and in the 
    corner is a Mine Detector. Pick it up, then head west. When you reach the 
    stairs, go up them and get the AK-47 on the platform. From here, you can get 
    a bird's eye view of most of the area. Pick off the guard who is to the left 
    of you immediately.
    
    Jump down and go back east. When you can go no further, continue north past 
    some barrels. When you reach the boxes on the eastern side, bang on them to 
    attract the soldier who is right on the other side of them. Kill him, then 
    proceed north then west. Keep going west until you reach a dead end. Pick up 
    the Zombie Face Paint. Go back to where the guard near the boxes was and aim 
    towards the roof. Shoot a couple times to alert a guard on the rooftop. When 
    he peeks over the edge, pop a cap in his head to take out the last soldier.
    
    
    ------------------------------------------------------------------------------
     BOSS: Ocelot
    ------------------------------------------------------------------------------
    
    The area for the fight will be a large canyon. Ocelot is on one side, and 
    Snake is on the other. Ocelot will run beind boulders and trees while peeking 
    out of the sides to shoot you. Stay behind rocks of your own and when he 
    scurries by, try to get a shot or two with your M1911A1 or Mk22 for the 
    stamina kill. He will stop in the middle of the open area and try to get a 
    good shot on you. That's when you shoot him in the head numerous times.
    
    Look for the hornet's nests on the trees. When Ocelot runs under a rock, 
    shoot the hornet's nest above his hiding place to chase him out of hiding. 
    You can get a few shots off of him when he's panicking. If you ever run out 
    of ammo, head south to a tree. There are grenades high in the tree and there 
    is gun ammo in the western part of the canyon. It doesn't hurt to explore for 
    item when the battle is still going on.
    
    When you take out about half of Ocelot's health, he starts getting more 
    talented and instead of simply firing at you, he will ricochet shots off of 
    rocks to hit you, so there aren't many places to hide and cover. If you run 
    out of M1911A1 ammo entirely, then switch to the AK-47. Ocelot wants a pistol 
    duel, and if you use the AK-47, he considers it to be "cheating" and his 
    soldiers fire at you. If you're out of all other ammo then there is really no 
    other choice than to use it.
    
    Ocelot will take a long time to reload during the fight. If you hear the 
    noise of clicking guns and such, then he's reloading. He may take a while, so 
    you can even throw a grenade at a rock or tree to blast him out of hiding. The
    blast will hurt him and make him run away to another location. The battle is 
    not too hard, so you will probably have little trouble.
    
    
    ------------------------------------------------------------------------------
     BOSS: The Pain
    ------------------------------------------------------------------------------
    
    The Pain will take his place on the central island for the whole battle. You 
    should stay in the water for a large portion of the battle. The Pain likes to 
    talk to himself a lot in this battle, which actually makes it easier. For 
    example, if he says "Tommygun!", then stay under the water. The Pain will 
    pull out a Tommygun and start shooting you, even if you're under the water. 
    Swim halfway around the poll and he'll surely be done firing at you. 
    
    When he yells "Grenade!", he'll take out a grenade and use his hornet friends 
    to carry it to you. When The Pain does say this, hop onto the surrounding 
    rock structures and fire at The Pain with an AK-47 or M1911A1. He will just 
    stand there, waiting for the hornets to drop the grenade at you; he's pretty 
    much a sitting duck.
    
    After you damage The Pain a bit, he will gather his hornets and make a shield 
    around him. You can take out the hornet shield with some M37 shots, grenades, 
    White Phosphorous Grenades, or Stun Grenades. Hop into the water and look for 
    ammo or food if needed.
    
    Sometimes The Pain will ask himself where you are. If he can't find you, wait 
    underwater with your Water Camo on and he will walk around the edge of the 
    island and bend over. Equip the Thermal Goggles to see him better and pop in 
    some shots from underwater. Always look at your stamina while underwater. Your 
    health will decreasure if you run out of stamina.
    
    The Pain also makes mirror images of himself. If you shoot the decoy, it will 
    give away your position and you'll be attacked. Equip the Thermal Goggles and 
    shoot the one with the body hit for a surefire way to hurt The Pain.
    
    Once half of The Pain's health has been depleted, he will start shooting 
    hornets out of his mouth! These are bullet bees and as the name implies, they 
    should be treated like bullets. If you get hit by one, you have to use the 
    same cure treatment as a gunshot wound. Quickly swim around the island to 
    avoid these attacks.
    
    Remember, ammo can be found underwater and on the surrounding rock structures. 
    There's also many fish to find, so there's plenty of food in this area. Once 
    you've deplete all of The Pain's health, the hornet-loving freak will be done 
    for. He explodes, letting you continue your way out of the cave.
    
    
    ------------------------------------------------------------------------------
     BOSS: The Fear
    ------------------------------------------------------------------------------
    
    As soon as the battle starts, cure yourself of the nasty arrow wound and the 
    poisoning. The Fear will turn invisible, leaping from tree to tree like a 
    crazed monkey. The only way to fight this goon is to use Thermal Goggles. Keep 
    them equipped at all times. Since The Fear maneuvers around the area with such 
    speed, he will always be able to see you. Heck, you can equip any camo you 
    want, and it won't help you in this battle. 
    
    As The Fear hops along the treetops, search for him in First-Person Mode and 
    blast him once he stops momentarily. It's hard to see or know when he's 
    attacking you with your Thermal Goggles on, because it's hard to see or hear 
    the arrows. You can listen for him when he pulls the arrow back, kind of how a 
    bow and arrow sounds like. Always open the cure menu to check if you have any 
    injuries. The traps from before are still in tact and they can hurt you.
    
    Continue blasting at him with your AK-47 or XM16E1. After a bit of fighting, 
    The Fear will start complaining and searches for food. He'll sometimes shoot 
    food from the treetops, then hop onto the ground and eat it to regain stamina. 
    If you have any poisonous animals (living ones), throw them on the ground and 
    they might attack The Fear as he gathers food. Sometimes, he eats rotten food 
    and his stamina will go down and he will be stunned. 
    
    The Fear will also become uninvisible for a short time, so use that as an 
    opportunity to take him out and continue mauling him with some sort of
    automatic weapon. You can also run up to him and blast him with your M37 
    shotgun. The Fear doesn't have many attacks or tactics other than shooting 
    you with arrows. The Fear will go down rather quickly; he's probably the 
    easiest of the Cobra Unit.
    
    - SITHDUKE says:
      What I do first is just to the left of your starting location is a tree with
      two mushrooms and a 2nd tree with a third mushroom just left of that one.
      These are idea to keep The Fear from collecting his own food and
      regenerating his stamina. If you shoot/kick them from the tree's base he'll
      automatically want your food instead of hunting his own. When The Fear
      consumes them he'll be poisoned and you'll also have enough time to kick him
      a few times while he's collecting the food. This is an ideal strategy if
      you're going for a stamina kill.
    
    
    ------------------------------------------------------------------------------
     BOSS: The End
    ------------------------------------------------------------------------------
    
    Okay, this is certainly one of the highpoints of the game. The battle with 
    The End isn't just a "he's there, you're here, shoot each other" battle: it's 
    a test of endurance. You must be patient in the battle with The End; don't be 
    surprised if this battle takes over an hour long, even on Normal Mode.
    
    The fight takes place along three humongous areas; all part of a dense jungle: 
    Sokrovenno South, Sokrovenno West, and  Sokrovenno North. As you may now 
    already, The End is a master sniper, so you guessed it: this is a sniping 
    battle.
    
    The forest is VERY dense, and The End will be stationed at specific sniper 
    spots to fight you. You can vie those sniper spots on the map. Speaking of 
    the map, you must use the map constantly to win. The End actually shoots 
    tranquilizer darts which decrease your stamina rapidly if not cured.
    
    A simple survival knife will fully cure you, but if your stamina runs out, The 
    End will capture you and throw you in jail all the way back at Graniny Gorki 
    Lab. All enemies will reappear normally, so you can't simply run back here.
    
    Because of stamina being such a big importance in this battle, you will find 
    many different animals in the three areas, which respawn once killed. You can 
    even shoot and kill The End's pet parrot, which can be found in a tree near 
    the weapon supply shack in Sokrovenno South.
    
    The Thermal Goggles are a hassle to use because there is so much animal and 
    plant life that actually sensing The End will be near impossible. He is also a 
    master of camouflage, so occasionally you will be shot at without even knowing 
    where he is. 
    
    Some pure giveaways is his weapon. The scope on his sniper rifle will reflect 
    sunlight, possibly giving away his location. If it starts raining, you know 
    that the old man has fallen asleep. Run around the areas to all the sniper 
    points, listening for any noises. He snores quite loudly, so if you hear 
    snores, look at the closest sniper points to possibly find him and get the 
    upper hand.
    
    If The End ever says something, that means he's about to or already fired 
    upon you. Once the first of his shots have been fired, open up the map 
    immediately. His location will be revealed as a red circle. That should help 
    you find out where he is and target him. You have one of two options: snipe 
    him if you know his exact location or run towards his sniper point and attack 
    him close hand or hold him up.
    
    To hold up The End, point your gun at him and Snake will tell him to freeze. 
    He will most likely refuse and run away. If you hold him up one more time at 
    another point, The End will give you his Moss Camouflage. If you want the 
    camo, you can also get it by depleting his stamina. This can be really easy, 
    since the old geezer loses stamina over time; going from point to point. Once 
    you think it's low enough, unload your Mk22 on him to take out his stamina 
    completely. 
    
    But beware, if The End's health or stamina is low, he will use the power of 
    the forest (yeah, sounds cheesy) to regain all of his health and stamina! 
    Prevent this by not letting him out of your sight. This can be a pain to do, 
    because The End is surprisingly quick. Look around on the ground. The End 
    leaves his footprints in the mud, so technically you can track him down 
    through the whole battle. It's tricky, but always try to stay on his tail.
    
    Very rarely will you actually encounter The End running from sniper point to 
    sniper point. I'm glad to say that I did at one point in the fight. If you 
    ever end up being close to the guy or see him in the corner of your eye, wail 
    on him with shotgun bullets or snipe him if he is far away.
    
    The End also throws stun grenades at you in a ground battle and runs away. If 
    he steps in the mud, you can track him down easier. Ammo will be scarce and 
    there's limited ammo in the weapons supply room. (I ended up having only one 
    SVD bullet left when the battle was over!)
    
    This is the type of battle whether you either love or hate. Some of the more
    inexperienced players may have a lot of trouble in this battle, where experts 
    may find themselves restarting the game just to replay the fight with The 
    End! And because I found this battle to be incredibly unique and innovative, 
    I have some users give me their tips, tricks, and their strategies for this 
    stunning battle.
    
    - LuigiandYoshiFan says:
      Wear the Mask, the scientist suit, torch, and any other ways of making
      yourself visible. Then when you've got his attention check the map. It will 
      give you his location. When you go there however he will have moved. Either 
      snipe him with the SVD you found or run as fast as you can to his current 
      location then hunt him down via thermal gogs. After that you wanna whipe out 
      your favorite weapon (in terms of accuracy and damage) this way you don't 
      have to worry about hunting blindly and several times.
    
    - cheatachu72 says: 
      Spin around in circles until The End shoots at you. Get down, get to where
      he is, hold him up, get moss camo, get three headshots, turn away while he
      throws a flashbang, follow footprints with thermal goggles, rinse and
      repeat. The Fake Death Pill works once by letting him come to you and
      getting a free hit for you. I went into the weapons shack using the FDP 3
      times and it screwed up his lines. Five minutes later he said, "Think I
      can't tell the difference between a Fake Death and a real one?"
    
    - VictimToDie4 says:
      My way of taking down the end was to use the Directional Microphone to find
      out what general direction he's in then go towards him using the crawl
      stalk. Then reapeat the Directional Microphone part again to pinpoint even 
      closer. When you do find him get right up behind him and wait. I usually go 
      for the stamina kill so i wait untill his stamina goes down to the point
      where he regains him stamina. Then i shoot him. After that i just keep
      finding him and just take him out. Not the quickest way but works for me.
    
    - GinsuKnight says:
      When it rains, it seems that his stamina goes down all on its own, and
      sometimes makes him fall asleep. I was in the river map (west area) and saw
      Z's floating up from him almost all the way across the map. I just ran the
      long way around and held him up before he awoke. Worked well... course, he
      snuck up on ME about 5 minutes later and i got thrown in the pokey. Oh, and
      dont forget that using a big/loud gun (M63 comes to mind) to hold him up
      works well too. He refused to give up the camo, so I shot around his head a
      dozen times, and he gave it up on the spot.
    
    - Graeme777 says:
      Always shoot him 3 times. And learn the map. Some places are better than
      others which The End will use more often. Also, watch out for the light
      reflecting off his scope. Sometimes it can be a full blown lens flare
      effect, other times just a flash.
    
    
    ------------------------------------------------------------------------------
     BOSS: The Fury
    ------------------------------------------------------------------------------
    
    The Fury will fly right over your head once the battle starts. Run to the 
    north and get on the ledge. You will be fighting this battle in six long 
    corridors. They are very dark, so Thermal Goggles are important here. Pace 
    the ledge, looking down each corridor for The Fury. Make sure you have your 
    Thermal Goggles on to help you spot his black suit in the darkness. When you 
    find him, equip your SVD and shoot him about three times. He will fall to the 
    ground and curse/shout. 
    
    Run to the other side quickly, because when he gets up, he'll charge to where 
    the gunshot was emitted and blast the area with his flamethrower. Never fight 
    The Fury close up unless you're good with the knife. You can actually slice 
    open his suit, stunning him and making him get hurt by the flames. The Fury 
    is surprisingly, quick, too. If you ever find him behind you, dive roll into 
    him to knock him down, then get the heck away from him.
    
    Run down one of the corridors and just try to make things hard for the guy. 
    Try to stay away from the south side of the area, because there is a pit 
    which makes things a lot easier for The Fury. He can easily charge into you 
    and watch as you go careening down into the pit. After you hit him a good 
    five to six times, he'll get really angry. 
    
    The Fury won't pace the corridors anymore, he will use his jetpack to fly 
    around each of them, giving you barely any time to snipe him. If The Fury 
    ever gets you with his flamethrower, dive to get the flames off of you and 
    cure yourself with Ointment and a Bandage. If at any point in the battle The 
    Fury seems are away, he'll engage a countdown. When he gets to zero, he will 
    activate his jetpack and use himself as a battering ram, crashing right into 
    you. When you hear him count, run inbetween the corridors.
    
    There are also a lot of barrels in the area, so use them to your advantage. 
    If you'd like to save bullets, shoot a barrel that's close to The Fury. The 
    explosive barrels damage the guy more than your guns. When you deplete at 
    least three-quarters of his health, The Fury's patterns are nearly 
    unpredictable. Once he finds you, he'll usually point that out to you by 
    saying something like, "There you are!". So if you hear that, dive roll into 
    him or run away.
    
    Since he travels so fast now, close combat is basically all you can do now. 
    Either way, sniping is out of the picture. Right when he gets up after a dive 
    roll, pump him with your shotgun before he can whip out his flamethrower. If 
    The Fury says that his suit is ripped, then he will be momentarily stunned. 
    Lash out on him at this point and try to hide right after a successful 
    attack. The Fury will be smoked in no time. (Haha, I made a funny.)
    
    
    ------------------------------------------------------------------------------
     BOSS: The Sorrow
    ------------------------------------------------------------------------------
    
    This really isn't a  boss fight, but since there is a boss meter, I guess 
    it's an exception. The funny thing is that the boss meter is empty at the 
    start of the battle! That's because The Sorrow is a ghost, and everyone knows 
    that you can't kill someone that's already dead. The Sorrow will resurrect 
    EVERY SINGLE ENEMY YOU HAVE KILLED. That means if you're a stealth master and 
    haven't killed many guards, then this fight will be boring. If you're like me 
    and probably killed everyone so far, then this might take a while.
    
    As you tread upstream, ghosts of the dead enemies will be coming toward you. 
    Some will merely walk past you, ignoring you completely. Most of them though 
    will try to get their revenge and take out Snake. If Snake touches a ghost, 
    then his life meter will start to get drained. Ghosts are slow, so they are 
    pretty easy to maneuver around.
    
    The Sorrow shoots out strange beams of energy at you. Technically, they don't 
    hurt you, but it will knock Snake down if he's hit. If you get knocked down 
    with a ground of ghosts around you, you'll be hurting. The beam is incredibly 
    slow when shot, so you should have no trouble moving to the other side of the 
    river to dodge it. 
    
    You can shoot the ghosts to momentarily stun them as they emit an ear-
    piercing scream. That proves to be very useful when a wall of ghosts is 
    moving towards you. You will also come across the bosses as you make your way 
    through. They aren't any different from the normal ghosts; just shoot them 
    and proceed.
    
    At the end of the river, you will come across The Sorrow's corpse. After a 
    couple of seconds, Snake will drop dead. Don't press continue though, open 
    your item screen and use a Revival Pill. It is just a lame trick by The 
    Sorrow. If you press continue, then you will have to start the fight over 
    again. After you use the Revival Pill, the "battle" ends. You get the Spirit 
    Camouflage for beating this ghastly Cobra member.
    
    
    ------------------------------------------------------------------------------
     BOSS: Volgin
    ------------------------------------------------------------------------------
    
    This is an incredibly easy battle, despite Volgin acting like a total badass 
    throughout the whole game. Ocelot will actually give you ammo through the 
    battle. There is a five minute time limit, but you should have more than 
    enough time to finish him. Take off the Maintenance camo and switch to 
    Sneaking. Equip any gun, and this will tempt Volgin to shoot an electric 
    blast at you. 
    
    If he hits you with your gun equipped, the gun will go off, wasting precious 
    ammo and hurting you. Unequip it right before he's going to shoot, then run 
    behind him. When the beam stops, unload your M37 shotgun on his back. You can 
    only hurt his back, for he uses a shield to protect the front of his body. 
    Repeat this simple process until you take out half of his health.
    
    Now Volgin will use different electric attacks. He will fire a rapid stream 
    of electricity at you. You can run from side to side to dodge it, then get 
    behind him and blast his back. He'll use another electric attack: when he 
    clasps his hands together and fires a beam. A very good method is to shoot 
    the pipes above Volgin. Water will come gushing out on top of him. This hurts 
    him and gives you an opportunity to strike as well. 
    
    To make things easier, use Russian Glowcaps and Chaff Grenades to divert his
    electric attacks. Volgin will sometimes go to a circuit box and "recharge". 
    Since he has his back facing you, blast him when he is getting his energy
    back. With Ocelot constantly helping you and the simplicity of this fight, you 
    should not have a problem. If you deplete Volgin's stamina, the Cold War
    Camouflage is yours.
    
    
    ------------------------------------------------------------------------------
     BOSS: Shagohod
    ------------------------------------------------------------------------------
    
    The battle against the Shagohod is simple. You must do to it what you did on 
    the runway: shoot the treads. Use a tactical reload (double tap R2) and your 
    RPG-7 to shoot the treads. When sparks fly and Volgin complains that it's too 
    slow, Eva will drive to the back of the giant tank.
    
    Aim for the upper portion of the Shagohod and shoot the damaged part where 
    the electricity is coming out of. You can possibly get two or three shots in. 
    The Shagohod will turn around afterwards. When it fires missiles like before, 
    shoot them out of the air or use a Chaff Grenade. Repeat the process of 
    shooting the treads, then the back to defeat this very easy boss.
    
    
    ------------------------------------------------------------------------------
     BOSS: Volgin
    ------------------------------------------------------------------------------
    
    This time you will be on foot when you fight Volgin inside the Shagohod. At 
    first, Volgin will begin chasing Eva. Go to the edge of the area and hop in a 
    turret. Start blasting Volgin (he's on top of the Shagohod) and he will turn 
    to face you. Jump off of the turret, because he will come speeding at you and 
    he will run over the turret. 
    
    Volgin will then fire machine guns at at you. Run away from them by going 
    south. They should not even reach you. Volgin also fires a steady stream of 
    bullets from the center of the tank. Run from side to side to dodge it. He 
    will also fire missiles at you. Like before, use the M63 or Chaff Grenades to 
    make short work of them.
    
    After a while of running and dodging, Volgin will forget about you and start 
    chasing Eva. Once again, hop in a turret and blast away until he destroys it. 
    Repeat the process like before, but make sure to keep your distance. If you 
    get too close to the Shagohod, he will actually run you over!
    
    But there is a small space between the center of the vehicle and the treads 
    that you can go through unharmed. You can whip out your sniper rifle and 
    proceed to shoot at the back of Volgin's head before he gets a chance to turn 
    around. Repeat this simple process to bring down the big man once and for all.
    
    - Alternate Battle Strategy:
      I found a much easier way to defeat Volgin; so easy that you shouldn't get
      hurt at all. First, start off with equipping your SVD or Mosin Nagant. Shoot
      Volgin in the back of the head when he chases EVA. He will give his
      attention to you. Now, run right up to the front of the Shagohod. He will
      probably say something like, "I'll grind you into dust!".
    
      With that said, Volgin will attempt to run you over with the Shagohod. Get
      on your knees when he tries to run you over, get up, turn around, and snipe
      him in the head with either sniper rifle. If you are quick enough, you can
      do it, but he does turn around pretty quickly. So, if you're really good
      with sniping, you can take down Volgin without a scratch on you.
    
    
    ------------------------------------------------------------------------------
     BOSS: The Boss
    ------------------------------------------------------------------------------
    
    Here it is: the battle of the century. This is where it all comes down The 
    Boss is very fast and tends to use CQC instead of guns most of the time. When 
    the battle starts, equip the Snow Camo and Snow Face Paint. The Boss will run 
    at you and use her own CQC. Rapidly press Circle to try to counter, but you 
    probably won't. She's cheap like that. She will end up throwing you to the 
    ground. Jump back up and try to punch and kick her. If you knock her to the 
    ground, run away from her and dive into the white flowers.
    
    Use the log in the center of the area as a landmark to where everything is. 
    Get into the crouching position and look around for The Boss with your SVD. 
    With the Snow camo and face paint on, you're nearly invisible. If The Boss 
    does manage to see you, unequip your SVD and equip a weapon that you most 
    likely won't use. She will grab your gun and scatter all the pieces: the gun, 
    the ammo, etc. With a useless gun out of the way, you can add something more 
    useful to your arsenal.
    
    Look for flower petals being kicked up in the air to spot The Boss's quick 
    movements. She will probably hide behind a tree and come out with her gun 
    aimed. Once you spot her, zoom in and when she is aiming her gun, shoot her 
    in the chest. Shooting her in the head deals a bit more damage, but chances 
    are that you might miss. Shoot her in the chest two or three times to knock 
    her down, then run away from your current position. Repeat this process of 
    shooting her and running to a new area.
    
    The time limit is the hardest part of this battle. This "cat and mouse" 
    strategy is good, but it will probably waste some time. When the music 
    starts, that means that five minutes is up and you only have another five 
    minutes to take her out. Another good strategy is to plant TNT on the trees. 
    Since The Boss always hides behind trees at one point or  another, detonate 
    them when she's behind a tree to get her caught in an explosion, greatly 
    hurting her. 
    
    If you take her out with the MK22 and deplete her stamina, you'll have you 
    will have the Snake Camouflage to use in the next playthrough. There are 
    three rare snakes to find in this area, Snake Liquid, Snake Solid, and Snake 
    Solidus. If you happen to eat one, all of your stamina is refilled instantly! 
    This is an extremely fun battle, but it's also extremely hard. Pat yourself 
    on the back once she's done, because you just beat the final boss of the game!
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [7] WEAPONS                                                             [0700]
    
    ==============================================================================
    
    ==============================================================================
     CLOSE COMBAT WEAPONS                                                   [0701]
    ==============================================================================
    
    ------------------------------------------
     Survival Knife                   [KNIFE]
    ------------------------------------------
     WEIGHT:         .5 kg
     MAGAZINE:       None
     CAPACITY:       None
     CQC:            Yes
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Fork                              [FORK]
    ------------------------------------------
     WEIGHT:         .1 kg
     MAGAZINE:       None
     CAPACITY:       None
     CQC:            Yes
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Cigar Gas Spray              [CIG SPRAY]
    ------------------------------------------
     WEIGHT:         .3 kg
     MAGAZINE:       None
     CAPACITY:       None
     CQC:            Yes
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Knock-Out Handkerchief         [HANDKER]
    ------------------------------------------
     WEIGHT:         .1 kg
     MAGAZINE:       None
     CAPACITY:       60
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Torch
    ------------------------------------------
     WEIGHT:         .5 kg
     MAGAZINE:       None
     CAPACITY:       None
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ==============================================================================
     SIDEARMS                                                               [0702]
    ==============================================================================
    
    ------------------------------------------
     Mk22                              [MK22]
    ------------------------------------------
     WEIGHT:         .8 kg
     MAGAZINE:       9
     CAPACITY:       41
     CQC:            Yes
     SUPPRESSOR:     Yes
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     M1911A1                        [M1911A1]
    ------------------------------------------
     WEIGHT:         1.0 kg
     MAGAZINE:       7
     CAPACITY:       36
     CQC:            Yes
     SUPPRESSOR:     Yes
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     Single Action Army                 [SAA]
    ------------------------------------------
     WEIGHT:         1.0 kg
     MAGAZINE:       6
     CAPACITY:       30
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     Patriot                        [PATRIOT]
    ------------------------------------------
     WEIGHT:         1.5 kg
     MAGAZINE:       Infinite
     CAPACITY:       Infinite
     CQC:            Yes
     SUPPRESSOR:     No
     RATE OF FIRE:   Continuous
    ------------------------------------------
    
    
    ------------------------------------------
     Scorpion                      [SCORPION]
    ------------------------------------------
     WEIGHT:         1.3 kg
     MAGAZINE:       30
     CAPACITY:       101
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Single/Continuous
    ------------------------------------------
    
    
    ------------------------------------------
     XM16E1
    ------------------------------------------
     WEIGHT:         2.9 kg
     MAGAZINE:       21
     CAPACITY:       101
     CQC:            No
     SUPPRESSOR:     Yes
     RATE OF FIRE:   Single/Burst/Continuous
    ------------------------------------------
    
    
    ------------------------------------------
     AK-47
    ------------------------------------------
     WEIGHT:         3.5 kg
     MAGAZINE:       30
     CAPACITY:       151
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Single/Continuous
    ------------------------------------------
    
    
    ------------------------------------------
     M63
    ------------------------------------------
     WEIGHT:         4.5 kg
     MAGAZINE:       501
     CAPACITY:       501
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Continuous
    ------------------------------------------
    
    
    ------------------------------------------
     M37
    ------------------------------------------
     WEIGHT:         2.9 kg
     MAGAZINE:       4
     CAPACITY:       21
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     Dragunov Sniper Rifle              [SVD]
    ------------------------------------------
     WEIGHT:         4.6 kg
     MAGAZINE:       9
     CAPACITY:       51
     CQC:            Yes
     SUPPRESSOR:     Yes
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     Mosin Nagant              [MOSIN NAGANT]
    ------------------------------------------
     WEIGHT:         4.4 kg
     MAGAZINE:       9
     CAPACITY:       51
     CQC:            Yes
     SUPPRESSOR:     Yes
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ------------------------------------------
     RPG-7
    ------------------------------------------
     WEIGHT:         6.3 kg
     MAGAZINE:       1
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   Single
    ------------------------------------------
    
    
    ==============================================================================
     CONCUSSIVE WEAPONS                                                     [0703]
    ==============================================================================
    
    ------------------------------------------
     Grenade                        [GRENADE]
    ------------------------------------------
     WEIGHT:         .3 kg
     MAGAZINE:       None
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     White Phosphorous Grenade         [WP G]
    ------------------------------------------
     WEIGHT:         .8 kg
     MAGAZINE:       None
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Stun Grenade                    [STUN G]
    ------------------------------------------
     WEIGHT:         .5 kg
     MAGAZINE:       None
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Chaff Grenade                  [CHAFF G]
    ------------------------------------------
     WEIGHT:         .8 kg
     MAGAZINE:       None
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Smoke Grenade                  [SMOKE G]
    ------------------------------------------
     WEIGHT:         .5 kg
     MAGAZINE:       None
     CAPACITY:       20
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     TNT                                [TNT]
    ------------------------------------------
     WEIGHT:         1.6 kg
     MAGAZINE:       None
     CAPACITY:       16
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     C3                                  [C3]
    ------------------------------------------
     WEIGHT:         1.6 kg
     MAGAZINE:       None
     CAPACITY:       4
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Claymore                      [CLAYMORE]
    ------------------------------------------
     WEIGHT:         1.6 kg
     MAGAZINE:       None
     CAPACITY:       16
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ==============================================================================
     MISCELLANEOUS WEAPONS                                                  [0704]
    ==============================================================================
    
    ------------------------------------------
     Book                              [BOOK]
    ------------------------------------------
     WEIGHT:         .1 kg
     MAGAZINE:       None
     CAPACITY:       10
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Magazine                      [MAGAZINE]
    ------------------------------------------
     WEIGHT:         .1 kg
     MAGAZINE:       None
     CAPACITY:       100
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Mousetrap                    [MOUSETRAP]
    ------------------------------------------
     WEIGHT:         .4 kg
     MAGAZINE:       None
     CAPACITY:       16
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ------------------------------------------
     Directional Microphone             [MIC]
    ------------------------------------------
     WEIGHT:         1.5 kg
     MAGAZINE:       None
     CAPACITY:       None
     CQC:            No
     SUPPRESSOR:     No
     RATE OF FIRE:   None
    ------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [8] ITEMS                                                               [0800]
    
    ==============================================================================
    
    ---------------------------------------------------
     Active Sonar
    ---------------------------------------------------
     WEIGHT:     3.2 kg
     CAPACITY:   1
     PURPOSE:    Detects animals
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Anti-Personnal Sensor
    ---------------------------------------------------
     WEIGHT:     1.5 kg
     CAPACITY:   1
     PURPOSE:    Detects lifeforms
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Binoculars
    ---------------------------------------------------
     WEIGHT:     1.0 kg
     CAPACITY:   1
     PURPOSE:    View long distances
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Cardboard Box A
    ---------------------------------------------------
     WEIGHT:     .6 kg
     CAPACITY:   1
     PURPOSE:    Used as disguise to sneak around
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Cardboard Box B
    ---------------------------------------------------
     WEIGHT:     .6 kg
     CAPACITY:   1
     PURPOSE:    Used as disguise to sneak around
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Cardboard Box C
    ---------------------------------------------------
     WEIGHT:     .6 kg
     CAPACITY:   1
     PURPOSE:    Used as disguise to sneak around
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Camera
    ---------------------------------------------------
     WEIGHT:     .7 kg
     CAPACITY:   1
     PURPOSE:    Takes pictures
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Cigar
    ---------------------------------------------------
     WEIGHT:     .1 kg
     CAPACITY:   1
     PURPOSE:    Provides light, but reduces stamina
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Crocodile Cap
    ---------------------------------------------------
     WEIGHT:     1.6 kg
     CAPACITY:   1
     PURPOSE:    Used as disguise while underwater
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Fake Death Pill
    ---------------------------------------------------
     WEIGHT:     .1 kg
     CAPACITY:   5
     PURPOSE:    Fakes death temporarily
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Key A
    ---------------------------------------------------
     WEIGHT:     .1 kg
     CAPACITY:   1
     PURPOSE:    Opens door in Ponizovje Warehouse
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Key B
    ---------------------------------------------------
     WEIGHT:     .1 kg
     CAPACITY:   1
     PURPOSE:    Opens door in Kranogorje Mountaintop
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Key C
    ---------------------------------------------------
     WEIGHT:     .1 kg
     CAPACITY:   1
     PURPOSE:    Opens door in Weapons Lab Main Wing
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Life Medicine
    ---------------------------------------------------
     WEIGHT:     .2 kg
     CAPACITY:   10
     PURPOSE:    Restores health
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Mine Detector
    ---------------------------------------------------
     WEIGHT:     3.0 kg
     CAPACITY:   1
     PURPOSE:    Makes sound when near mines
    ---------------------------------------------------
    
    ---------------------------------------------------
     Motion Detector
    ---------------------------------------------------
     WEIGHT:     1.8 kg
     CAPACITY:   1
     PURPOSE:    Detects an object's motion
    ---------------------------------------------------
    
    ---------------------------------------------------
     Night Vision Goggles
    ---------------------------------------------------
     WEIGHT:     1.0 kg
     CAPACITY:   1
     PURPOSE:    View in the dark
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Revival Pill
    ---------------------------------------------------
     WEIGHT:     .0 kg
     CAPACITY:   None
     PURPOSE:    Wake up from fake death
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Thermal Goggles
    ---------------------------------------------------
     WEIGHT:     1.0 kg
     CAPACITY:   1
     PURPOSE:    View body heat
    ---------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [9] FOOD                                                                [0900]
    
    ==============================================================================
    
    ==============================================================================
     FLORA                                                                  [0901]
    ==============================================================================
    
    ---------------------------------------------------
     Russian Oyster Mushroom              [MUSHROOM A]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Ural Luminescent Mushroom            [MUSHROOM B]
    ---------------------------------------------------
     EFFECT: Food Poisoning
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Siberian Ink Cap                     [MUSHROOM C]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Fly Agaric                           [MUSHROOM D]
    ---------------------------------------------------
     EFFECT: Food Poisoning
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Russian Glowcap                      [MUSHROOM E]
    ---------------------------------------------------
     EFFECT: Recharges battery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Spatsa                               [MUSHROOM F]
    ---------------------------------------------------
     EFFECT: Become sleepy
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Baikal Scaly Tooth                   [MUSHROOM G]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery 
    ---------------------------------------------------
    
    
    ==============================================================================
     FRUIT                                                                  [0902]
    ==============================================================================
    
    ---------------------------------------------------
     Yabloko Moloko                          [FRUIT A]
    ---------------------------------------------------
     EFFECT: Slight stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Russian Falso Mango                     [FRUIT B]
    ---------------------------------------------------
     EFFECT: Good stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Golova                                  [FRUIT C]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Vine Melon                            [VEGETABLE]
    ---------------------------------------------------
     EFFECT: Decent stamina recovery 
    ---------------------------------------------------
         
    
    ==============================================================================
     FAUNA                                                                  [0903]
    ==============================================================================
    
    ---------------------------------------------------
     King Cobra                              [SNAKE A]
    ---------------------------------------------------
     EFFECT: Good stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Taiwanese Cobra                         [SNAKE B]
    ---------------------------------------------------
     EFFECT: Very good stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Thai Cobra                              [SNAKE C]
    ---------------------------------------------------
     EFFECT: Moderate stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Coral Snake                             [SNAKE D]
    ---------------------------------------------------
     EFFECT: Good stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Milk Snake [SNAKE E]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Green Tree Python                       [SNAKE F]
    ---------------------------------------------------
     EFFECT: Moderate stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Giant Anaconda                          [SNAKE G]
    ---------------------------------------------------
     EFFECT: Great stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Reticulated Python                      [SNAKE H]
    ---------------------------------------------------
     EFFECT: Great stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Snake Liquid                            [SNAKE I]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Snake Solid                             [SNAKE J]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Snake Solidus                           [SNAKE K]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Otton Frog                               [FROG A]
    ---------------------------------------------------
     EFFECT: Good stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Tree Frog                                [FROG B]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Poison Dart Frog                         [FROG C]
    ---------------------------------------------------
     EFFECT: Food poisoning 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Bigeye Trevally                          [FISH A]
    ---------------------------------------------------
     EFFECT: Food poisoning
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Maroon Shark                             [FISH B]
    ---------------------------------------------------
     EFFECT: Decent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Arowana                                  [FISH C]
    ---------------------------------------------------
     EFFECT: Decent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Parrot                                   [BIRD A]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     White-Rumped Vulture                     [BIRD B]
    ---------------------------------------------------
     EFFECT: Very good stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Red Avadavat                             [BIRD C]
    ---------------------------------------------------
     EFFECT: Slight stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Magpie                                   [BIRD D]
    ---------------------------------------------------
     EFFECT: Slight stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Sunda Whistling-Thrush                   [BIRD E]
    ---------------------------------------------------
     EFFECT: Good stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Cobalt Blue Tarantula                    [SPIDER]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Emperor Scorpion                       [SCORPION]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     European Rabbit                          [RABBIT]
    ---------------------------------------------------
     EFFECT: Good stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Hornet's Nest                              [NEST]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Indian Gavial                            [GAVIAL]
    ---------------------------------------------------
     EFFECT: Moderate stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Japanese Flying Squirrel               [SQUIRREL]
    ---------------------------------------------------
     EFFECT: Moderate stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Kenyan Mangrove Crab                       [CRAB]
    ---------------------------------------------------
     EFFECT: Good stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Markhor                                 [MARKHOR]
    ---------------------------------------------------
     EFFECT: Good stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Rat                                         [RAT]
    ---------------------------------------------------
     EFFECT: Decent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Vampire Bat                                 [BAT]
    ---------------------------------------------------
     EFFECT: Barely noticable stamina recovery
    ---------------------------------------------------
    
    
    ==============================================================================
     PACKAGED FOODS                                                         [0904]
    ==============================================================================
    
    ---------------------------------------------------
     Instant Noodles                         [NOODLES]
    ---------------------------------------------------
     EFFECT: Excellent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Russian Ration                           [RATION]
    ---------------------------------------------------
     EFFECT: Decent stamina recovery
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Calorie Mate                             [C.MATE]
    ---------------------------------------------------
     EFFECT: Very good stamina recovery
    ---------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [10] CAMOUFLAGE                                                         [1000]
    
    ==============================================================================
    
    ==============================================================================
     CAMOUFLAGE                                                             [1001]
    ==============================================================================
    
    -----------------------------------------------------------------------------
     Animals
    -----------------------------------------------------------------------------
     COLOR:      Leopard Spotted
     LOCATION:   Chyornaya Peschera Cave Branch (Defeat Ocelot with Mk22)
     USE:        Removes any hand-shaking while aiming gun and provides the best 
                 camouflage in desert type areas; even better than Choco Chip
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Banana
    -----------------------------------------------------------------------------
     COLOR:      Green with banana print
     LOCATION:   Beat Snake VS Monkey
     USE:        Doesn't provide camouflage, but makes all food taste good
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Black
    -----------------------------------------------------------------------------
     COLOR:       Black
     LOCATION:    Default
     USE:         Effective in the dark
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Chocolate Chip
    -----------------------------------------------------------------------------
     COLOR:      Light Brown/Brown
     LOCATION:   Bolshaya Past South
     USE:        Effective in desert and mountain environments
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Cold War
    -----------------------------------------------------------------------------
     COLOR:      Soviet Flag
     LOCATION:   Groznyj Grad Main hangar (Defeat Volgin with Mk22)
     USE:        Soviet enemies will hesitate to attack
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Fire
    -----------------------------------------------------------------------------
     COLOR:      Red/Gray/Black
     LOCATION:   Groznyj Grad Underground Tunnel (Defeat The Fury with Mk22)
     USE:        Reduces damage by flames and explosions by half
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Fly
    -----------------------------------------------------------------------------
     COLOR:      Brown/Yellow with fly and feces print
     LOCATION:   Graniny Gorki Lab 2F (bathroom)
     USE:        Makes enemies flee from disgust
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     GA-KO
    -----------------------------------------------------------------------------
     COLOR:      Brown/Orange/White with duck print
     LOCATION:   Chyornyj Prud
     USE:        Lets your hear Kerotan sounds
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Hornet Stripe
    -----------------------------------------------------------------------------
     COLOR:      Tan/Brown/Black
     LOCATION:   Chyornaya Peschera Cave (Defeat The Pain with Mk22)
     USE:        Wards off hornets, spiders, and leeches. Tame hornets
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Leaf
    -----------------------------------------------------------------------------
     COLOR:      Dark Green/Green/Light Green
     LOCATION:   Default
     USE:        Effective in underbrush
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Maintenance
    -----------------------------------------------------------------------------
     COLOR:      Maintenance Uniform
     LOCATION:   Groznyj Grad Weapons Lab: East Wing (locker room, second trip)
     USE:        Disguise as a maintenance crew member
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Moss
    -----------------------------------------------------------------------------
     COLOR:      Dark Green/Green
     LOCATION:   Sokrovenno areas (Defeat The End with Mk22)
     USE:        Gain stamina when in light, effective in underbrush
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Naked
    -----------------------------------------------------------------------------
     COLOR:      Snake is shirtless
     LOCATION:   Default
     USE:        Doesn't provide camouflage
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Officer
    -----------------------------------------------------------------------------
     COLOR:      Officer Uniform
     LOCATION:   Groznyj Grad Weapons Lab: East Wing (Raikov event)
     USE:        Disguise as an officer
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Olive Drab
    -----------------------------------------------------------------------------
     COLOR:      Olive
     LOCATION:   Default
     USE:        Doesn't provide much camouflage
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Raindrop
    -----------------------------------------------------------------------------
     COLOR:      Light Blue/Red
     LOCATION:   Dolinovodno (Mission 1)
     USE:        Effective in the rain
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Scientist
    -----------------------------------------------------------------------------
     COLOR:      Scientist Uniform
     LOCATION:   Rassvet (EVA meeting event)
     USE:        Disguise as a scientist
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Snake
    -----------------------------------------------------------------------------
     COLOR:      Gray/White/Black
     LOCATION:   Rokovoj Bereg (Defeat The Boss with Mk22)
     USE:        Ultimate cover in any environment
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Sneaking
    -----------------------------------------------------------------------------
     COLOR:      Black
     LOCATION:   Groznyj Grad Weapons Lab: East Wing (locker room, second trip)
     USE:        Cuts damage in half and reduces stamina consumption
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Snow
    -----------------------------------------------------------------------------
     COLOR:      White/Green
     LOCATION:   Chyornaya Peschera Cave
     USE:        Effective against white backrounds
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Spider
    -----------------------------------------------------------------------------
     COLOR:      Brown with spider web print
     LOCATION:   Graniny Gorki South (Defeat The Fear with Mk22)
     USE:        Gives wearer better stealth capabilities
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Spirit
    -----------------------------------------------------------------------------
     COLOR:      Gray/Blue/Black with skull print
     LOCATION:   Groznyj Grad Sewers (Defeat The Sorrow)
     USE:        Eliminates footstep noises, drains enemy stamina by choking 
                 them in CQC
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Splitter
    -----------------------------------------------------------------------------
     COLOR:      Gray/White
     LOCATION:   Bolshaya Past South
     USE:        Effective in urban environments
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Stealth
    -----------------------------------------------------------------------------
     COLOR:      Green
     LOCATION:   Backpack, on second playthrough if you finished first 
                 playthrough with 0 alerts
     USE:        Gives Snake 100% camo index when worn
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Squares
    -----------------------------------------------------------------------------
     COLOR:      Red/Black
     LOCATION:   Default
     USE:        Effective against brown backrounds
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Tiger Stripe
    -----------------------------------------------------------------------------
     COLOR:      Brown/Green/Black
     LOCATION:   Default
     USE:        Effective in wooded and grassy areas as well as against soil 
                 and mud
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Tree Bark
    -----------------------------------------------------------------------------
     COLOR:      Black/Brown
     LOCATION:   Default
     USE:        Effective when pressed against trees
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Water
    -----------------------------------------------------------------------------
     COLOR:      Light Blue/Blue
     LOCATION:   Bolshaya Past Base
     USE:        Effective when underwater
    -----------------------------------------------------------------------------
    
    
    ==============================================================================
     FACE PAINT                                                             [1002]
    ==============================================================================
    
    -----------------------------------------------------------------------------
     Black
    -----------------------------------------------------------------------------
     COLOR:      Black
     LOCATION:   Default
     USE:        Effective in the dark
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Desert
    -----------------------------------------------------------------------------
     COLOR:      Brown/Tan
     LOCATION:   Ponizovje Warehouse
     USE:        Effective for resert and mountain regions
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Infinity
    -----------------------------------------------------------------------------
     COLOR:      White with black and red pattern
     LOCATION:   On a second playthrough, must get these stats at end of first 
                 playthrough:
                 -5:00 Hours Playtime
                 0 Alerts, Coninutes & Enemies Killed
                 -20 Injuries and -10 Lifebars 
     USE:        While being worn, all weapons with at least 1 bullet gain 
                 infinite ammo.
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Mask
    -----------------------------------------------------------------------------
     COLOR:      Mask of Raiden
     LOCATION:   Default
     USE:        Disguise as Raikov
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     No Paint
    -----------------------------------------------------------------------------
     COLOR:      None
     LOCATION:   Default
     USE:        Doesn't provide camouflage
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Oyama
    -----------------------------------------------------------------------------
     COLOR:      Clown Mask
     LOCATION:   Graniny Gorki Lab 1F (west vent shaft)
     USE:        Effective against white backrounds
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Snow
    -----------------------------------------------------------------------------
     COLOR:      Green/White
     LOCATION:   Bolshaya Past Base
     USE:        Effective against white backrounds
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Splitter
    -----------------------------------------------------------------------------
     COLOR:      Black stripes
     LOCATION:   Default
     USE:        Effective in urban areas
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Woodland
    -----------------------------------------------------------------------------
     COLOR:      Green/Brown
     LOCATION:   Default
     USE:        Effective in forest areas
    -----------------------------------------------------------------------------
    
    
    -----------------------------------------------------------------------------
     Zombie
    -----------------------------------------------------------------------------
     COLOR:      Black with Skull print
     LOCATION:   Rassvet (Mission 1)
     USE:        Effective in the dark
    -----------------------------------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [11] CURING                                                             [1100]
    
    ==============================================================================
    
    Here is a list of all the curing items in the game:
    
     Survival Knife     - Useful for removing bullets, arrows and needles.
     Cigar              - Useful for removing leeches attached to the body.
     Ointment           - Useful for burn treatment.
     Disinfectant       - Useful for treating cuts and gunshot wounds.
     Styptic            - Used to stop the bleeding from cuts and gunshot wounds.
     Splint             - Helps a broken bone heal by fixing it in place.
     Bandage            - Effective for treating burns, cuts, gunshot wounds and
                          broken bones.
     Suture Kit         - Effective for treating cuts by stitching the wound.
    
     Blood Serum        - Effective for treating venom poisoning.
     Antidote           - Effective against food poisoning.
     Cold Medicine      - Effective for treating colds.
     Degestive Medicine - Effective for treating stomach aches.
    
    Now for the injuries and how to treat them:
    
    ----------------------------------------------------------------
     Cut
    ----------------------------------------------------------------
     NEEDED ITEMS: Disinfectant, Styptic, Suture Kit, Bandage
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Burn
    ----------------------------------------------------------------
     NEEDED ITEMS: Ointment, Bandage
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Broken Bone
    ----------------------------------------------------------------
     NEEDED ITEMS: Splint, Bandage
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Gunshot Wound
    ----------------------------------------------------------------
     NEEDED ITEMS: Survival Knife, Disinfectant, Styptic, Bandage
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Arrow/Crossbow Bolt
    ----------------------------------------------------------------
     NEEDED ITEMS: Survival Knife, Bandage
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Hypodermic Needle
    ----------------------------------------------------------------
     NEEDED ITEMS: Survival Knife
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Leeches
    ----------------------------------------------------------------
     NEEDED ITEMS: Cigar
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Stomach Sickness
    ----------------------------------------------------------------
     NEEDED ITEMS: Digestive Medicine
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Food Poisoning
    ----------------------------------------------------------------
     NEEDED ITEMS: Antidote
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Cold
    ----------------------------------------------------------------
     NEEDED ITEMS: Cold Medicine
    ----------------------------------------------------------------
    
    
    ----------------------------------------------------------------
     Venom Poisoning
    ----------------------------------------------------------------
     NEEDED ITEMS: Blood Serum
    ----------------------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [12] SNAKE VS MONKEY                                                    [1200]
    
    ==============================================================================
    
    Snake VS Monkey is a cute litte game where the monkeys from Ape Escape roam 
    the jungle. Snake must tranquilize and capture a certain amount in each 
    level. There are five levels, and if you catch all of the monkeys in a 
    certain amount of time in each level, you will be rewarded with the Banana 
    Camouflage and the Monkey Mask. I will list the number of monkeys to catch 
    and how much time you must catch them in for each level.
    
    ---------------------------------------------------
     Level 1
    ---------------------------------------------------
     MONKEYS:   9
     TIME:      1 min, 30 sec
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Level 2
    ---------------------------------------------------
     MONKEYS:   15
     TIME:      3 min 
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Level 3
    ---------------------------------------------------
     MONKEYS:   21
     TIME:      3 min
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Level 4
    ---------------------------------------------------
     MONKEYS:   18
     TIME:      4 min, 30 sec
    ---------------------------------------------------
    
    
    ---------------------------------------------------
     Level 5
    ---------------------------------------------------
     MONKEYS:   18
     TIME:      4 min, 30 sec
    ---------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [13] KEROTAN FROGS                                                      [1300]
    
    ==============================================================================
    
     NOTE: I'm not gonna go out of my way to pinpoint the exact location of all 
           64 of these guys. You can check MangaMan505's Frog FAQ for detailed
           listings of all of them.
    
    Here's a simple list of each area they are located in. If an area is located 
    more than once, then that means that more than one Kerotan is located there.
    
    1. Dremuchij South (Prologue)
    2. Dremuchij Swampland (Prologue)
    3. Dremuchij North (Prologue)
    4. Dolinovodno (Prologue)
    5. Rassvet (Prologue)
    6. Dremuchij East
    7. Rassvet
    8. Dremuchij North
    9. Dremuchij South
    10. Dremuchij Swampland
    11. Dolinovodno
    12. Chyornyj Prud
    13. Bolshaya Past South
    14. Bolshaya Past Base
    15. Bolshaya Past Crevice
    16. Chyornaya Peschera Cave Branch
    17. Chyornaya Peschera Cave
    18. Chyornaya Peschera Cave Entrance
    19. Ponizovje South
    20. Ponizovje West
    21. Ponizovje Warehouse: Exterior
    22. Ponizovje Warehouse: Interior
    23. Graniny Gorki South
    24. Graniny Gorki Lab Exterior: Outside Wall
    25. Graniny Gorki Lab Exterior: Inside Walls
    26. Graniny Gorki Lab 1F
    27. Graniny Gorki Lab B1 West
    28. Graniny Gorki Lab B1 East
    29. Svyatogornyj South
    30. Svyatogornyj West
    31. Svyatogornyj East
    32. Sokrovenno South
    33. Sokrovenno West
    34. Sokrovenno North
    35. Krasnogorje Tunnel
    36. Krasnogorje Mountain Base
    37. Krasnogorje Mountainside
    38. Krasnogorje Mountaintop
    39. Krasnogorje Mountaintop: Behind Ruins
    40. Krasnogorje Mountaintop: Ruins
    41. Groznyj Grad Underground Tunnel
    42. Groznyj Grad Southwest
    43. Groznyj Grad Southeast
    44. Groznyj Grad Northeast
    45. Groznyj Grad Northwest
    46. Groznyj Grad Torture Room
    47. Groznyj Grad Weapons Lab: East Wing
    48. Tikhogornyj
    49. Tikhogornyj: Behind Waterfall
    50. Groznyj Grad Weapons Lab: Main Wing
    51. Groznyj Grad Weapons Lab: West Wing Corridor
    52. Groznyj Grad Runway South
    53. Groznyj Grad Runway
    54. Groznyj Grad Runway
    55. Groznyj Grad Runway
    56. Groznyj Grad Runway
    57. Groznyj Grad Rail Bridge
    58. Groznyj Grad Rail Bridge North
    59. Lazorevo South
    60. Lazorevo North
    61. Zaozyorje South
    62. Zaozyorje North
    63. Zaozyorje North
    64. Rokovoj Breg
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [14] THANKS/CREDITS                                                     [1400]
    
    ==============================================================================
    
    Of course, this guide couldn't have been made without some extra help. Here is
    a shoutout to everyone who made this FAQ possible:
    
     CJayC: For being an awesome host of an awesome site.
    
     Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                          being yourself.
    
     osrevad: For your ASCII found at the top of the guide.
    
     SITHDUKE: For a plethora of information and errors.
    
     Lord Faust: For correcting me on info for Emperor Scorpion and Animal Camo.
    
     LuigiandYoshiFan: For tips on The End battle. 
    
     cheatachu72: For tips on The End battle.
    
     Graeme777: For tips on The End battle.
    
     VictimToDie4: For tips on The End battle.
    
     GinsuKnight: For tips on The End battle.
    
     mhorne8428: For an error on the Zombie face paint.
    
     FESBians: Because you're cool.
    
     You: For reading this FAQ.
    
    ------------------------------------------------------------------------------
     LEGAL
    ------------------------------------------------------------------------------
    
    This document is copyright (c) DomZ Ninja 2005-2013. 
    
    This document may be found on the following sites:
    
     * GameFAQs     - http://www.gamefaqs.com
     * GameSpot     - http://www.gamespot.com
     * IGN          - http://faqs.ign.com
     * Super Cheats - http://www.supercheats.com
     * Neoseeker    - http://www.neoseeker.com
     * HonestGamers - http://www.honestgamers.com
    
    The latest update of this document can always be found on GameFAQs.
    
    Other sites may use this document, but only with my permission. If you see
    this document on a website not listed above, please email me. Do not edit or
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    not host or distribute this document for profit. That is plagiarism, and it is
    against the law.
    
    If you have any questions, comments, or anything that you would like to add to
    this guide, then feel free to email me. My email address is found at the top
    of this guide. However, if you do email me, please include the name of the
    game in the title. Lastly, thanks for reading and using this FAQ. If you like
    this FAQ, then please recommend it to others by clicking the "recommend"
    button at the top of the guide. :]
    
     http://www.gamefaqs.com/features/recognition/52173.html
    
    
    "With nothing to gain, here's the clincher, this should be you"
    - Chevelle
    ______________________________________________________________________________
                                                                   END OF DOCUMENT