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    FAQ/Walkthrough by Sado

    Version: 0.41 | Updated: 01/13/04 | Printable Version | Search Guide | Bookmark Guide

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    /                            Max Payne 2                            \
    |                      The Fall of Max Payne                        |
    |                   A Max Payne 2 guide by Sado                     |
    |                            Version 0.41                           |
    \___________________________________________________________________/
    
    #####################################################################
                Information about the Author and the Game
    #####################################################################
    
    Hi, Sado here. I'm 17 and proud to be a dutchie. Dutchieland (By most
    known as the Netherlands) isn't such an exiting place to be so
    there's nothing better to do than writing stuff about... stuff.
    Anyway, good of you to open this guide, hope it will help you a lot.
    As you can see it is not fully finished yet, but hey, there's no
    rush. Look at the version info all the way down if you actually care
    about how the updates are coming along.
    
    Well, Max Payne 2 kinda is fun, otherwise I wouldn't be writing a
    guide about it. Played it on all difficulties and I actually beat all
    of them in 8 days. Yeah, I got nothing better to do. That's why I'm
    wasting more time by writing this guide, huzzah! For sake of the
    gaming industry, go get yourself a LEGAL copy at your stores right
    now if you don't own this game already and help out companies like
    Rockstar and Remedy who make magnificent games. Make sure to read
    the legal stuff and treat this guide with dignity... It has feelings
    too, you know!
    
    Sado
    
    Email: Sado@Dreamlandz.com
    
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                                Legal Issues
    #####################################################################
    
    You may print this thing out, use it as toilet paper, set it on
    fire to keep your hands warm or you could just read it, as long as
    this documents remains 100% of its original form. This document is
    for personal use only. You may not publish this document, or use
    any part of it, without permission from me, the author. You may not
    display this document anywhere without permission. Email me if you
    want permission, and please be precise in what you want to do with
    this document.
    
    All trademarks and copyrights found in this document are owned by
    their respective copyright and trademark holders.
    
    WARNING: This document, like the game, contains excessive use of
    foul language, voilence and blasphemy. If you feel offended by this,
    or if you are not allowed to read about these kinds of things in
    your community, then I advice you not to continue reading. Also, this
    document will spoil a lot of the game, such as the dialogue. Always
    try to figure out how to get past a point by yourself first.
    
     ___________________________________________________________________
    /                             Contents                              \
    |                        and Search System                          |
    \___________________________________________________________________/
    
    Use the contents below to find your way around in this guide. If you
    want to quickly skip to a certain chapter, look at the number/letter
    combination between the "[xx]" and hit ctrl+f on your keyboard. Enter
    the combination and hit enter twice to quickly skip to the chapter.
    
    Contents:
    1.0 - Character Information and their Histories
       [1a] - Max Payne
       [1b] - Mona Sax
       [1c] - Detective Winterson
       [1d] - Jim Bravura
       [1e] - Vladimir Lem
       [1f] - Vincent 'Vinnie' Cognitti
    2.0 - Walkthrough
       2.1 - Part 1: The Darkness Inside
          [2a] - Legend
          [2b] - The Prologue
          [2c] - Chapter 1: Elevator Doors
          [2d] - Chapter 2: A Criminal Mastermind
          [2e] - Chapter 3: The Depths of my Brain
          [2f] - Chapter 4: No 'us' in this
          [2g] - Chapter 5: A Sign of her Passage
          [2h] - Chapter 6: A Linear Sequence of Scares
          [2i] - Chapter 7: The Million Dollar Question
       2.2 - Part 2: A Binary Choice
          [2j] - The Prologue
    3.0 - Weaponry
       [3a] - Melee
       [3b] - Molotov Cocktails
       [3c] - Grenades
       [3d] - Dual Desert Eagles
       [3e] - Desert Eagle
       [3f] - Dual 9MM Pistol
       [3g] - 9MM Pistol
       [3h] - Striker
       [3i] - Shotgun
       [3j] - Sawed-off Shotgun
       [3k] - MP5
       [3l] - Ingram
       [3m] - Dual Ingrams
       [3n] - M4 Carbine
       [3o] - AK47 Kalashnikov
       [3p] - Dragunov
       [3q] - Sniper Rifle
    4.0 - Payne to the Max
       [4a] - Don't want to end up in a grave? Learn how to strafe
       [4b] - Learn how to aim to stay in the game
       [4c] - Learn how to throw to steal the show
       [4d] - Walk while they talk
       [4e] - No Payne, no gain
       [4f] - It'll be fine, as long as you keep using Bullet Time
       4.1 - The Million Dollar Questions: FAQ
          [41a] - In-Game Questions
          [41b] - General Questions
       4.2 - Behind the Payne
          [42a] - Max Payne
          [42b] - The 'Fall' of Max Payne
    5.0 - Version Information
    
    
     ___________________________________________________________________
    /			Character Information                       \
    |                        and their Histories                        |
    \___________________________________________________________________/
    
    - Max Payne -                                                    [1a]
    
    A few years ago, his family was brutally murdered by Junkies that
    were high on a drug named V, for Valkyr. At that point, Max was still
    with the NYPD, but after the murder, he was transferred to the DEA.
    he worked together with Alec Balder and the mysterious BB, and they
    were to solve the Valkyr case. It took them 3 long years to finally
    get a breakthrough in the case, and Max was to meet up with Alec in
    the Roscoe Street Station. However, things went completely wrong as
    Max got involved in the robbery of a bank, and as he made his way
    through dozens of thugs, he witnessed Alec getting shot in front of
    his eyes. Supposedly, a mob boss named Jack Lupino was behind the
    robbery, and Max happened to work undercover as a gangster for
    Lupino. He went back to Lupino's hotel, only to run into the Finito
    brothers, who were ordered to kill Max since apparently, Lupino
    figured out about Max' real employer.
    
    Max went for Vinnie Cognitti first, a guy working for Lupino, and
    after having found him, he left him alive in exchange for some
    information. After a lot of killing, Max made his way to Lupino and
    killed him. However, it seemed things were way more complicated than
    that, as suddenly a woman named Mona Sax stepped in explaining the
    situation. Lupino worked for Punchinello, head of a crime family, and
     Punchinello was married to Mona's twin sister, Lisa. But Mona had
    other plans to solve the case and slipped some Valkyr into Max' drink.
    After waking up, he came in contact with Vladimir Lem, a russian mob
    boss with old fashioned principles. 'Vlad' offered to help Max out
    with his fight against the mafia and told him to take care of a man
    named Boris Dime who turned over to Punchinello's side, taking with
    him a ship full of weaponry. Max went there, killed Dime, took the
    cargo back and went for Punchinello's restaurant after having made a
    deal. Spiteful, Punchinello didn't show up and rigged the restaurant
    with explosives. Max made his way out and Vlad, now having become
    best friends with Max, took him to Punchinello's manor.
    
    Having arrived there, Max found out even more. Lisa Punchinello was
    dead, and although Max wanted to kill Punchinello for his crimes, he
    got taken care of by a mysterious army of killer suits. Max tried to
    get out of the house but bumped into a woman who was the boss of the
    killer suits. Injected Valkyr into his body, she left Max, thinking he
    would die. But he didn't, and Max crawled back to the streets,
    waiting in an all-night diner for new information. BB called, and
    told Max he wanted to meet. After some pondering, Max figured out BB
    was actually also working for the same woman who was with the killer
    suits, and BB actually was the one who murdered Alec. Max took care
    of BB and was contacted by an indivual named Alfred Woden, who
    wanted to meet Max.
    
    Max went to his place, an old government building, and learned about
    the Inner Circle and it's members. The woman with the killer suits was
    Nicole Horne, president of Aesir Coorporation, a succesful company.
    She was the one behind the Valkyr project, together with Inner Circle
    members. Valkyr was first meant to increase the stamina of soldiers
    during the Gulf War, but turned out to be a big failure. After the
    Inner Circle gave the project up, Horne revived the project and sent
    the Junkies to Max' house. Max' wife worked for Horne and found out
    little information about the secret Valkyr project, and thus she had
    to die. After having told all this to Max, the Inner Circle was
    suddenly assaulted by the killer suits, and they killed everyone
    except for Alfred Woden.
    
    Woden left Max with the assignment to kill Horne, in exchange for
    freedom, since half of the police force was after Max. Max made his
    way through the killer suits and went for Aesir coorperation's main
    building. He encountered Mona there again, who was actually hired by
    Horne just like the killer suits. Although Horne ordered Mona to kill
    Max, Mona didn't because she didn't want to kill a nice guy. Shortly
    after that, Mona was shot in the head by one of the building's guards
    and seemingly had suffered a fatal wound. However, as the elevator
    she collapsed in moved up and came down, she mysteriously
    disappeared. Max took the elevator up and killed Horne for what she
    had done to his family. Max' revenge was complete. Or was it?
    
    Now Max Payne works for the NYPD, under supervision of Jim Bravura,
    who constantly chased him in the first Max Payne. He works together
    with Winterson, a well respected female detective. During a regular
    investigation Max runs into Mona Sax, a woman he thought of as dead,
    and from that point on everything changes.
    
    - Mona Sax -                                                    [1b]
    
    A mercenary working for anyone who requires her services, she is at
    first working for Nicole Horne. However, she doesn't kill Max in the
    first game as she thinks of Max as a nice guy. In Max Payne 2, she
    works for a diffirent party, one unknown to Max. However, things are
    complicated as she is a murder suspect and wanted for the murder on
    a senator. Although Max should take her in when they meet, he
    doesn't, as he has a crush on Mona. And that feeling appears to be
    mutual.
    
    - Detective Winterson -                                         [1c]
    
    A well respected detective, she works together with Max on their
    cases. Jim Bravura, who used to be chief of an NYPD police force now
    works as their boss. She seems to have a new boyfriend who is doing
    all mysterious about, a relationship that is going to work against
    Max and his efforts to find more about the Inner Circle.
    
    - Jim Bravura -                                                 [1d]
    
    Head of a local police station, he gives assignments to Detective
    Winterson and Payne. He knows Max Payne from their meetings in the
    past during quite contrary positions. As Max ravages through New
    York in the first game, leaving only a trail of death, Bravura is
    constantly on Max's heels. As we all know, Max is not that good in
    negotiating, and their cooperation soon turns into a less friendly
    one as Max resumes his way to undercover his true identity.
    
    - Vladimir Lem -                                                [1e]
    
    A russian mob boss who claims to have mended his ways. He and Max
    became friends during the first game and that friendship continues
    in this game as Max rescues Vlad from Gognitti's men. Vlad has
    bought the Ragnarok, Jack Lupino's old club, and is turning it into
    a restaurant with the name 'Vodka'. However, for a mob boss who has
    mended his ways, he still has an awful nice supply of weapons in the
    back.
    
    - Vincent 'Vinnie' Cognitti -                                   [1f]
    
    He used to work for Lupino, and is still connected to the Mafia. He
    turns Vlad's restaurant into a morgue as they get into a mob war.
    During the first Max Payne, the russians and the mafia were also
    fighting a mob war, and this game, that battle intensifies. Vinnie is
    a big fan of Captain Baseball Batboy, a cartoon that is on TV
    regularly during the game, and has a huge collection of the cartoon
    in his home. He doesn't only appear like a loser, he IS a loser, but
    you'll get to feel a bit sorry for him later in the game.
    
     ___________________________________________________________________
    /                           Walkthrough                             \
    \___________________________________________________________________/
    
    #####################################################################
                                   The Legend                        [2a]
    #####################################################################
    
    You will see several icons while reading the walkthrough. These have
    been put there to tell you what to do to advance further into the
    game. You will also get additional information, such as the locations
    of secret items, stuff related to Max Payne 1 and what enemies
    appear where. Here is a legend of how to use them:
    
    [i]: This indicates there is an item that can picked up. These
         usually are painkillers.
    
    [d]: This tells you what to do to advance further into the level.
         It's the 'd' of 'directions'.
    
    [e]: This tells you about encounters with enemies. You will usually
         get strategies on how to get past them.
    
    [c]: The cutscenes. These also include the television shows you can
         watch along the way.
    
    (?): A part of which I don't know exactly what is said. If you know
         the answer, please send me a mail.
    
    #####################################################################
                        Part 1: The Darkness Inside
                                 Prologue                            [2b]
    #####################################################################
    
    The Manor, Now
    
    Female Voice: God! I turned out to be such a damsel in distress.
    
    Max: They were all dead. Love kills.
    
    Max: Did I love her? Was there a choice?
    
    Max: The past is a gaping hole.
    
    Max: You try to run from it, but the more you run, the deeper, more
         terrible it grows behind you, its edges yawning at your heels.
    
    Max: Your only chance is to turn around and face it.
    
    Police Officer: We are at the scene, repeat, we are at the scene!
    
    Max: But it's like looking down into the grave of your love.
    
    Police Officer: Check the area! Hold your fire!
    
    Max: Or kissing the hole of a gun, a bullet trembling in its dark
         nest, ready to blow your head off.
    
    
    The Hospital, Earlier Tonight
    
    Nurse: We are losing him!
    
    * Max lies on a brancard, heavily wounded.
    
    Nurse: Multiple gunshot wounds! pupils blown, head-trauma, god only
           knows what else!
    
    Nurse: He's in shock. Start two large-bore IVs. Get him to ICU, stat!
    
    Nurse: He's not responding! This guy is a train wreck. We are losing
           him.
    
    Max: When I woke up in the hospital earlier tonight, I thought it
         couldn't get any worse.
    
    Max: My eyes opened, and everything slid into focus.
    
    * Max takes off all the hospital gizmo's attached to his body.
    
    Max: She was dead.
    
    Max: I was hurt. My crime, what I had done, was like a hungry pit
         behind me.
    
    * Max crawls to a get his jacket, and puts it back on.
    
    Max: I had to run, get as far away from it as possible.
    _____________________________________________________________________
    
    "The world was out of joint. I was hallucinating. I had to get away",
    thinks Max. The screen moves through the halls of an empty
    hospitals, into Max' room. He hears all kinds of strange voices and
    seems to be confused. He can barely keep on both of his feet. You
    can hear sirens outside, where drops are raining down from the sky.
    It seems to be a stormy evening. Lighting luminates most of the room,
    and you need to find a way to get out of there.
    
    [i] Look at the closet behind you and open it with your [use] button.
        Grab the two Painkillers.
    
    [d] Navigate yourself through the hospital. Most of the doors are
        locked, so you should have no problem finding your way around.
    
    [c] "Hello? Anyone there?", says Max. You hear all kinds of voices
        in your head. A blinding flash turns the screen to max' face
        "What are you so afraid of? What do you want from me?" asks a
        female voice. Suddenly there is a woman in the room, and Max has
        some fun with her. "There was a blind spot in my head. A bullet
        shaped hole where the answer should be. Call it denial. I wanted
        to dig inside my skull and scrape the pain away", ponders Max.
        You hear a telephone ring in the other room. Move to it and press
        the [use] button. "Is this the Payne residence?" asks a harsh
        female voice. People who played Max Payne 1 will recognise the
        voice of Nicole Horne. A flash blinds the screen once again, and
        a nurse seems to tell a doctor about a detective they brought to
        the morgue.
    
    [i] There are 3 Painkillers in the Med Kit in front of the door
        saying 'Exit'.
    
    [c] As you walk into the next room, you see a dead man lying on the
        floor. Max grabs the gun the man is lying on. "I'll deal with
        Payne. He's as good as dead", says a voice on the other side of
        the wall. "Freeze, NYPD!", yells Max. "Found him!" says
        mercenary.
    
    [e] Use your gun to shoot down the Mercenary. Go for the head if you
        want enemies taken care of quickly. If you run out of ammo and
        need to reload, then move yourself behind the wall and wait until
        your gun in ready for us again. Then finish him off. Move over
        his body to pick up another 9MM pistol.
    
    [c] "She's one of them. She's here to kill me", says a female voice.
        Max almost drops on the floor, and sees the female's face on a
        picture in the wall. "Back off, Payne", says another female
        voice. You look behind you and see a woman. "Winterson!" yells
        Max. You move through the door and see a children's daycare. If
        you look closely at the drawings that are against the windows you
        might recognize a familiar scene from Max Payne 1.
    
    [c] Address Unknown TVshow.
        John: ...The countryside was sickingly pretty. The sun setting
        on a sweet summer day. Rain sparkling on grass. Birds in the
        trees. Children playing.
    
        * Screen fades to some strange building with a Pink Bird as logo.
    
        John: The Pink Bird Mental Institute.
    
        * John seems to be in a room, recieving the treatment of a mental
          patient.
    
        John: Mirror's men pretended to be hospital wardens.
    
        Eerie voice: The flesh... The flesh... I think I'm dead... I
        don't know... Death is coming! It is coming! They are here! Get
        away! I'm gonna hurt you...
    
        John: They said I was an escaped mental patient.
    
        Eerie voice: Diagnosis... Paranoid Schizophrenic. You are insane.
        Psychotic. You have retentive pills to get better.
    
        John: They lied that I had killed my girlfriend. John Mirror came
        to mug me in the bathroom mirror. The flamingo was with him.
    
        John Mirror: Muwhaahahahahahahahaha!
    
        Flamingo: Mirrors are more fun that television.
    
        John: Mirror claimed my girlfriend had turned evil. Joined him.
    
        Flamingo: She has dyed her hair in red.
    
        John: Waaaaaaaaaah! I smashed the mirror. I killed them all.
    
        Narrator: Stay tuned as Adress Unknown continues.
    
    [d] Get into the elevator and press the [use] button to move to
        another floor.
    
    [c] "Payne!" says Jim Bravura. "You're not going anywhere. What
        happened out there?! You did it. You killed her, didn't you! You
        killer her!" he continues. "No. I can't", says Max. You watch as
        Bravura gets shot by bullets from an ingram. Blood smears against
        the wall as you duck for cover. You press the button of the
        elevator to return to the previous floor. The mercenary
        accidently hits the gasholder, which then drops on the side and
        gets launched straight into the elevator next to you. "They were
        after me. It was my fault", says Max. He barely survives the
        explosion and tries to get out of the mess. "You can't run from
        the past. You'll end up running in circles. Until you fall back
        down into the hole you were trying to escape from. Only the hole
        has grown deeper.", ponders Max.
    
    [c] In the room lies the body of a woman. It's the same body as you
        saw earlier in one of your illusions. "I had tried to run from
        it. Edit it out. Winterson was dead. I was a murderer", ponders
        Max. The screen fades out.
    _____________________________________________________________________
    
    The Manor, Now.
    
    Max: A false start.
    
    Max: The hospital wasn't the beginning. It was past the point of no
         return, the fatal choice already made. And it would get worse
         before the end.
    
    Max: The past is a puzzle, like a broken mirror. As you piece it
         together, you cut yourself, your image keeps shifting. And you
         change with it.
    
    Max: It could destroy you, drive you mad. It could set you free.
    
    Police officer: You inside! Drop your weapons and come out with your
                    hands above your head.
    
    Max: You'll see the choices you didn't know you'd made, like staying
         at work late to chat with a friend, instead of hurrying home to
         your family.
    
    Police officer: Fan out people! Circle around! Cover all the exits!
    
    Max: Kissing her, I think of the cold laws of cause and effect.
    
    Police officer: Where are those extra units? Call the central! We
                    need every available unit here now!
    
    Max: I am afraid.
    
    Max: But I start again from the beginning, trace my own steps back to
         the scene of the crime.
    
    #####################################################################
                       Part 1: The Darkness Inside
                        Chapter 1: Elevator Doors                    [2c]
    #####################################################################
    
    New York City, Last Night.
    
    Max: I had wanted to be punished for what I had done.
    
    Max: But Alfred Woden had kept his word.
    
    Max: With his influence, ridiculously, I had emerged from my history
         of voilence unscathed, a hero.
    
    Max: I didn't thank him. I couldn't stomach it. I left the DEA.
    
    Max: I went back to where I'd started out, back to the job, the
         NYPD.
    
    Police Officer: ...Repeated shots fired from in a warehouse there.
     	          Please acknowledge.
    
    Max: I'm on it.
    
    Police Officer: Ten four.
    
    Max: This wasn't a call for a homocide detective. But I knew the
         adress. The warehouse belonged to Vladimir Lem.
    
    Max: He was connected to organised crime. We went back a while.
    
    Max: 'Like brothers caught on diffirent sides in a civil war'. His
         words.
    _____________________________________________________________________
    
    Max drives onto the driving place, the fence shutting behind him.
    "Help!", screams a voice. Max gets out of the car and hides behind
    the door. "Need backup! Unknown number of armed purps inside!
    Possible hostage situation!" yells Max. "Ten Four, backup is on it's
    way!", says the Police officer on the other side of the line. "I'm
    going in!", says Max.
    
    [d] The warehouse isn't a hostile place... yet. Just move to the
    [i] delivery car and open the door with the [use] button. Grab the
        Painkiller and the 9MM pistol. There is nothing more on the
        driving lane, so move to the fence to your right. The fence is
        open. Keep moving and open the door. The inside of the warehouse
        appears to be a maze, but it isn't that bad. Just find your way
        through. Whenever you see red crates when venturing around, watch
        out -- they are explosive. Make good use of them when you are in
        a battle with thugs. You will also see a lot of green canisters,
        they can explore as well. Just shoot at them.
    
    [c] "With no way to deal with the past, I kept my eyes on the road,
        off the rear-view mirror, and the road killed behind me. I chased
        lesser mysteries, other people's crimes", says Max.
    
    [c] People might recognize Dick Justice from Max Payne 1. During a
        cutscene in the ending parts of Max Payne 1, a mercenary is
        talking with another mercenary about giving names to their
        weapons. One of them named his weapon 'Dick Justice'.
    
        Dick Justice TVshow.
        Female Voice: Please!
    
        Thug: Die! Die!
    
        Dick: Freeze! Oh no... no... no! Please! God! No, baby. Nooooo!
    
        Narrator: Stranded in a dark and voilent night. Dick Justice,
        alone hard-boiled fugutive cop. Praying for the murder of his
        wife. On a quest for vengeance through the criminal underworld.
        In the city's heart of darkness.
    
        Dick: The rain was coming down like all the angels in heaven had
        decided to take a piss at the same time. In a situation like mine
        you can only think in metaphors. They had killed the love of my
        live. They are going to pay.
    
    [d] Before you move further into the complex, when you met the
    [i] cleaning guy, move back into the room, go to the left. You will
        see a set of boxes you can jump on. Be careful not to fall down.
        Jump from box to box until you reach the Ingram ammo. You can
        jump to more boxes when you timing is good enough to reach the
        Ingram pistol. This gun will come in handy during the fights that
        are up ahead. Go back and follow the guy to the door, which he
        will open up for you.
    
    [c] "NYPD!", yells Max as he charges to the person. "Whao, easy,
        officer, easy! Just cleaning the place! Come on officer I work
        for the cleaning company!" says the cleaning guy. "You didn't
        hear anything suspicious, did you?" asks Max. "Uhm... no.. no...
        oh wait! You mean the gunshop upstairs!" replies the cleaner.
        "Take me there. Move", demands Max. "Sure... if that's what you
        want", says the cleaner. Max pushes the cleaner into the
        direction of the opened room. "You know officer, you cops got it
        easy. All you have to do is go to the crime scene and look around
        a bit. We're the ones who have to clean up that mess, brains,
        guts 'n shit", says the cleaner. "Detective", snarls Max. "Oh,
        you're DT huh? You know what I mean. You get the credit, and what
        do we get?", continues the cleaner. "Right", says Max. "Oh yeah!
        You know what I'm saying", laughs the cleaner. "After you,
        detective..."
    
    [e] Watch out as this guy will be shooting at you with a 9MM after
        you go through the door. The best thing to do is to keep facing
        him even while you pass through the door, and once he grabs his
        gun, perform a shootdodge to the back while blazing your guns at
        him. Once he drops, quickly turn around and use your remaining
        Bullet Time to take care of the cleaner attacking you from
        behind.
    
    [c] "Oh detective... I got something for ya", says the cleaner while
        he reached for his gun. After shooting the guy and some other
        dude attacking Max from behind, Max continues deeper into the
        warehouse. "The purps were masquerading as cleaners", thinks Max.
    
    [d] A mysterious tune will start playing on the background. Never
    [i] forget to pick up guns enemies drop. Grab the two 9MM pistols on
        the ground and move towards the next door. Open it by using the
        [Use] button in front of the keypad. Also Notice the 'Ragnarok'
        board on the right. What could it be doing here?
    
    [c] Some gunshots are heard coming from the next room. "I'm not a
        voilent man by nature, but it pisses me more than anything when
        they do that", says a cleaner. "It's an insult, that's what it
        is!" says the other cleaner. "We're trying to clean the place,
        they should have more sense than to blood on the floor", says
        the cleaner. "That's the ticket! We should find a way to kill
        them without spilling any blood. You know, gas 'em or poison 'em
        or something", replies the other cleaner.
    
    [i] While moving through the small workplace into the next hall, be
        sure to check out the cabinet for a Painkiller.
    
    [e] There are two cleaners having a conversation. If you're having
        trouble taking care of them, simply run in, activate Bullet Time
        and keep strafing around them while firing your dual 9MM pistols.
        They both have a simply 9MM pistol so they will likely miss all
        of their shots if you do it right. Borrow their discarded
        pistols -- they won't mind. Continue through the doors upstairs.
    
    [c] "...As soon as Jackie Brown finishes the guy he's taking care of,
        we're done.", says a cleaner. "Okay. I'll gather up the group.
        Make sure the clean up is done. Once we're outta here, there
        won't be a shred of evidence for the cops to find", says the
        other one. "That's just a ghost story", replies the cleaner.
    
    [e] Looks like these guys are up to no good, cleaning bodies of the
        people they killed. Time to be the hero. The guys having a
        conversation are a bit hard to fight since you're in a staircase
        and you can't aim too well. The best thing is to move as closely
        to them as you can, and shoot the guy standing in front of the
        opened doorway with a clean shot in the head. Quickly move to
        the other one and fire your way through. Be careful not to hit
        the canister filled with gasoline. Don't forget the guns!
    
    [c] "The room looked like a gun storage, but it had been cleaned
        out", ponders Max. He moves past the empty crates. In the
        next room he notices a shining red button. "The messaging machine
        had a message on it", observes Max. He listens to the message.
        "You have reached Annie Finn. I'm not here right now because I'm
        doing some nasty things that kill. So leave a message after the
        beep", says Annie. "You have one new message", says the answering
        machine. "Sweeet Annie. Vlad here. To be a gun in your gentle
        care. Ah, a man can dream. Sorry I coulnd't be there, something's
        come up. Nothing to worry about, but keep an eye out for
        trespassers. If anything happens to you, if anything comes up...
        Just whistle... And I'll be there.", says Vladimir Lem. "Beep!
        You have no new messages", says the answering machine.
    
    [c] "I told you to sit down!", says a voice on the other side of the
        wall. Time to jump in! "Enough chitchat. Finish her!" says the
        tough guy in the cleaning suit. "Wait! The mob guys attacked us!
        I have no beef with you guys, you took them out! Listen! I work
        for Vladimir!" yells the woman. "Honey, you work for no one",
        says the cleaner. "We... We... Can...", stumbles the woman. Max
        opens the door. "NYPD, drop 'em!", says Max. The guys look at
        each other and then one of them starts shooting at Max, who hides
        behind the wall for cover. "Finish her!" orders the cleaner.
        "Oh god! Nooo!" screams the woman. "Like all the things in my
        life, it started with the death of a woman. I couldn't save her",
        ponders Max.
    
    [e] The two guys will come after you with, one armed with an ingram
        and one with a 9MM. Watch out for the guy with ingram, as this
        gun can hurt you the most. Enter Bullet Time for a brief period
        of time and shoot them down. You will then hear distant voices
        nearing your position. Grab the dropped guns and hide in the room
        with the body of the woman (She should be Annie Finn, since she
        owns the gunshop). Once they near your spot, get into Bullet Time
        and keep firing your Ingram at them 'till they drop. Don't worry
        if you run out of bullets; when you're in Bullet Time you will
        swiftly reload.
    
    [i] Don't forget to take the shotgun with you. When you get back into
        the previous room, you can open a safe containing some shotgun
        ammo. Also, you can open to cabinet next to it for more
        Painkillers. Don't forget to use these when you are seriously
        wounded! You can activate them by pressing your Backspace key, to
        which the Painkillers are assigned by default. Keep moving back
        from where you came from and open the safe to the left for more
        9MM ammo.
    
    [e] Now it becomes a little more tricky as there will be more enemies
        coming after you. This will be your first 3 on 1 battle, one that
        is typical to Max Payne 2. When you enter the room, hide behind
        the crates you can't miss. You will the 3 cleaners flood into
        the room going for your spot. Don't let them corner you -- take
        the initiative. If you have enough ammo left, use your ingram and
        spray them to death. If you don't, then use your dual 9MM to kill
        them. Keep moving towards them with your guns blazing and don't
        worry about the reload. You should have no trouble taking care of
        them in Bullet Time.
    
    [i] Search the safes for a shotgun, some shotgun ammo and more
        Painkillers.
    
    [c] Max moves deeper into the warehouse, where some cleaners are
        making a run for it. "Come on! Come on!" says one of the cleaners
        in a panicking voice. "Finally", says the cleaner as the elevator
        arrives and opens... to reveal a gun wielded by a woman. "Hey!"
        yells one of the cleaners. They are in confusion while she places
        her desert eagle on their foreheads, leaving none of them alive.
        "Mona?" asks Max in a dazed voice. "Max... We gotta stop meeting
        like this. In Max Payne 1, Mona keeps saying this line everytime
        they meet again. "Mona!" yells Max.
    
    [e] When you move into the next storage room, watch out as there are
        two guys below you, one with a shotgun. Take care of them any way
        you want; just watch out not to get hurt too much.
    
    [d] Move back to the elevator and press the [use] button near the
        keypad. Enter it. Press the operating button and wait for the
        elevator doors to open.
    
    [c] "If you think nothing can get to you, you're lying to yourself.
         At best you're temporary dead. A lighting bolt can reanimate you
         without a warning", ponders Max. As the elevator moves down,
         he eagerly awaits to get into a new fight. He walks out of the
         elevator into an empty space. "My backup had arrived, but the
         cleaners were slipping away, making a run for it".
    
    [e] Move into the direction of the room you were in while talking to
        the cleaner you met first. There will be a guy ramming a vehicle
        into the room. Enter Bullet Time and keep it on, move towards the
        guy and shoot him. Be careful, there are 3 more guys here to your
        right, one firing at you with a shotgun. Systematically wipe them
        out by moving to them, emptying your clips. Once you killed all
        4 enemies, turn off Bullet Time and collect the dropped weapons.
        Keep moving when you enter the next room; the storage right in
        front of you will fall over. If you don't move, it will fall on
        top of you. One guy will get himself killed, one guy is moving
        away from you firing a shotgun, and one will suddenly appear from
        your right. Take care of the one from you right first, leap into
        a Shootdodge and fill him with holes. The other one will get
        away; follow him. Note that the guy that killed himself dropped
        his weapon near the vehicle, you might want to pick it up to
        replenish your ammo.
    
    [c] Max sees a lot of bodybags on the floor. As he opens the door, a
        cleaner hops into a car and tries to get away. "Get in! Go! Go!"
        yells the driver. Max keeps firing his 9MM pistol at the car. The
        car turns around and goes for Max. Detective Winterson pulls Max
        out of the way. "Max!" says Winterson. "You alright?" she
        she continues. "Damnit", says Max. "Payne! We're working together
        on this...", says Winterson.
    _____________________________________________________________________
    
    Bravura: You got sloppy Payne. You screwed up. It's unacceptable that
             she's dead. You can do better.
    
    Max: *Thinking* I played it as business as usual.
    
    Max: *Thinking* But everything had changed the moment those elevator
         doors opened to reveal Mona.
    
    Max: Annie Finch was a licensed gunsmith, licensed dealer in
         firearms.
    
    Bravura: Right. The property owned by Vladimir Lem. Three groups,
             one: Russian DOA's who had connections to the OC.
    
    Winterson: Identified as Finn's employees.
    
    Bravura: Two: the mafia.
    
    Bravura: And three: the clowns wearing the cleaning company
             jumpsuits.
    
    Max: They mentioned a name, "Kaufman".
    
    Bravura: This one's evil. It has only started. I don't like it. I
             don't like it a bit.
    
    Bravura: It's yours, Payne. It makes no sense.
    
    Bravura: For you, Winterson, Homocide, Sebastian Gate.
    
    Bravura: It's going to be all over the news.
    
    Winterson: The senator?
    
    Max: *Thinking* Winterson was the ideal, what the job was all
         about. Someone to look up to. Bravura knew it too.
    
    Bravura: We got lucky. There's an eyewitness.
    
    Max: *Thinking* She was hovering over my shoulders, wispering
         warnings.
    
    Max: *Thinking* I didn't want to listen.
    
    * Max looks at a picture of Mona.
    
    Max: *Thinking* Mona was the suspect in Winterson's case.
    
    Max: *Thinking* I didn't tell them I had seen her. I wanted to
         stall.
    
    Max: *Thinking* Maybe it was because she was alive when everyone
         else kept dying on me, survivor's guilt washed away.
    
    Police officer: Detective Winterson's phone!
    
    Winterson: Give me that!
    
    Police officer: Your boyfriend!
    
    Max: *Thinking* The computer search on the 'Squeaky cleaning company'
         and 'Kaufman' had come up empty.
    
    #####################################################################
                       Part 1: The Darkness Inside
                     Chapter 2: A Criminal Mastermind                [2d]
    #####################################################################
    
    Max: I need to talk to Vlad. Get his version. Be the bearer of bad
         news on Annie Finn.
    
    Max: Vlad had bought the old 'Ragnarok'-nightclub. He was renovating
         it into a trendy restaurand, 'Vodka'.
    
    Max: Mona's appearance had triggered a dislocation, Schizophrenia. I
         felt elation, but with it, fear that all the past evils had come
         along for the ride.
    _____________________________________________________________________
    
    "Vlad!" yelled Max. Standing in front of the door, he heard gunfire
    inside. The door was looked. "Max! 911! Bad guys with big guns! They
    got me pinned down the entrance hall! Could use some help! Could use
    it now!" yellad Vlad from inside. "I had to find another way to reach
    Vlad. No time to call for backup. My case had a life of it's own. I
    got in through the backdoor", says Max. "Memories of my previous visit
    here lurked in the shadows. A musty smell under the coat of new
    paint".
    
    [c] "Ladies and gentlemen. Allow me to present Max Payne, New York's
        finest, with the biggest mobster body count ever. Dearest guests.
        Prepare to die!", says Vlad through the mic, gunshots heard on
        the background. "Max! I'd love to come down and welcome you, but
        I'm busy dodging bullets and hiding under a desk at the
        moment!" continues Vlad.
    
    [d] Welcome to the old Ragnarok club. It bring back memories indeed.
    [i] Anyway, someone graciously killed the first guys for you and
        they lie to your right. Go there and grab the two Painkillers.
        Take the stairs and go up.
    
    [c] "Help!" says one of Vlad's men. "Get him!" orders one of the
        thugs. They exchange some fire and Vlad's guys drop on the floor.
        "And he's down. All clear here", says the thug. "Hey, they want
        war, we'll kill 'em, right feds?" says another thug. "They got
        what's coming to them. Now we just need to find the motherfucker
        that's hiding behind the microphone and shut 'em up", continues
        the thug. "Yea! Pull his plug!" cheers one of thugs. "What's he
        coming by anyway?" asks another thug. "Hehehe, don't ask."
    
    [e] "Who's there?!" says one of the thugs. Looks like they spotted
        you. If you still got ingram ammo, enter Bullet Time and kill
        them with rapid fire. Otherwise, grab your dual 9MM and shoot
        them in Bullet Time regardless. Beware though, as two of them
        have an ingram, and one has a shotgun. Keep moving or you'll
        fall!
    
    [d] Check the dead guys. There is a small room next to them that
        looks like Vlad's office. Go in.
    
    [c] "Someone was talking on the other line", thinks Max. "...Nothing
        to worry about, baby. I'm going to be alright. When haven't I
        been alright? Max is here now. You know Max. I'll call you when
        it's over. I love you, baby", says Vlad through the phone. "Vlad
        was a perfect gentleman, reassuring his girlfriend. Someone...
        other than Annie...", thinks Max. Max moves over to the mic.
        Vlad, shut up and stay alive. I'm coming", says Max. "Max! You
        heard him! He's coming for you!" replies Vlad. "Max! These guys
        are a really lousy shots. You should have no problem taking
        them!"
    
    [e] Watch out as an enemy will approach you from behind. It's only
        one; shoot him.
    
    [d] Keep going upstairs and open the door.
    
    [c] "He's coming!" panics one of the thugs. Bullet rain through the
        air. "He's a wolf! Stop 'em!" yells the other thug. "How do you
        like it now!" replies Mike the Cowboy. He keeps firing his AK and
        easily shoots the thugs. "Hey! You're Max Payne!" says Mike.
        "Afraid so", replies Max. "Max! I am Mike, Vladimir's friend!
        You're the sheriff! How about making me your deputy?" says Mike.
        "Let's go bail out your boss before he talks us all to death",
        says Max. "That's right!" says Mike.
    
    [d] Mike is a handy guy, he has an AK. Don't despair if he dies; it
    [i] might even be better to let him die in the long run. However, if
        you keep him alive, he can fight alongside of you and help you
        a lot. Grab the weapons the thugs left behind and continue up.
    
    [c] "They asked for it. Just follow the trail", says Mike. "Very good
        show, very funny! Baseballbat!!" cheers Mike.
    
        TVshow Captain Baseballbat-boy.
        Narrator: ...Adventures of Captain Baseballbat-boy! Episode
        165! Captain Baseballbat-boy's girlfriend!
    
        BBBboy: Ewww! She's not my girlfriend!
    
        Narrator: Captain Baseballbat-boy's archnemesis.
    
        BBBboy: That's more like it.
    
        Narrator: Bicyclehelmet-girl has been kidnapped by the villanous
        Maxwell's Demon!
    
        BHgirl: Get your hands off me you ugly freak!
    
        Maxwell: Muwhaahahahaahah...
    
        Narrator: To save her, Baseballbat-boy must battle through a
        horde of Demon's minions! The freaking-zombie-demons-from-outer-
        space!
    
        Zombies: Booooo...!
    
        BBBboy: Base's loaded... Fast ball!
    
        Zombies: Boooooo....! Splat!!
    
        BBBboy: Grand Slam!
    
        Zombies: Mwaaaaaaaah!
    
        BBBboy: Hiyaaaa!
    
        * Splatting sounds on the background
    
        Narrator: Captain Baseballbat-boy has hit a homerun! But can he
        find Maxwell's secret lab before the game is over? Found out in
        the next episode of the adventures of Captain Baseballbat-boy!
    
    [d] enjoy the toons. Captain Baseballbat-boy is also the well-known
        comic from Max Payne 1. Hence the name 'Frankie 'the bat'
        Niagra'. Continue to next room when you're done.
    
    [c] "Jesus Christ! Apocalypse now! Got some heavy shit here!" Says
        one of the thugs while peeking into the weapon crates. "Tone it
        down! Just take everything! Leave them nothing!" orders the other
        thug. "And be on the lookout, the Russians are sneaky bastards!"
        continues the thug.
    
    [e] They are about to run off with some nice pieces. Activate Bullet
    [i] Time and take a gun that fires rapidly. Kill them all before they
        can grab their own guns. Afterwards, take all the weaponry from
        the crates. The weapons should include ingrams, shotgun ammo,
        a couple of Painkillers and some desert eagle ammo. Don't forget
        to open the cabinet on the floor for another Painkiller.
    
    [c] "Winterson would've found a way to do this nice, neat and clean.
        Logic told me backup should be on it's way. Someone must've
        heard the gunshots.... Logic was such a liar", ponders Max. He
        walks towards the door to the staircase. "Teeth, the whole set
        for a tooth. The only way to do it. Hey Chip, one of ours? We
        go daddle on 'em", says one of the thugs. "Hehehe... Hey what
        can you do? Vinnie's the boss! And for the time, he's too busy
        playing with his toys", says the other thug. "Gun business is
        our business. Ours! I don't care who says otherwise. We're in
        the gun business!" replies the other thug. "Right... What can
        you do?"
    
    [e] Two guys around the corner... But they will shut the door tight.
        You will have to take the stairs.
    
    [c] "We'll get there! Up the stairs!" says Mike.
    
    [e] Now comes a hard part, be sure to have healed fully. Mike will
    [i] probably take the initiative and run right up. Shoot the first
        guy that comes on your way. Grab the Painkiller he drops and use
        it if you aren't healed yet. Don't follow Mike down; instead,
        run on to the highest point of the room. There will be a guy with
        an ingram waiting, waste him quickly. Run to his position and
        shower the guys downstairs with your ingram. Run down the stairs
        and kill anyone still down there. If you want to keep Mike alive,
        then don't grab their guns yet but keep moving to the back of the
        room, to the door. Notice the four Painkillers there... Take them
        and use them if you are hurt. Storm into the next room. If you
        played Max Payne 1, you will feel right at home here! Look at the
        ground and shoot the guys downstairs, preferably with your 9MM or
        desert eagle as they have the most accurate shot. run down the
        stairs and watch out for the two guys coming through the door.
        Quickly shoot them as they will open fire on you the moment they
        see you. Don't drop your guard yet; two more guys coming through
        the door. Waste them the minute they enter your sight. If you run
        out of Bullet Time, make us of shootdodge. Still no time to rest.
        Assist Mike in the next room as there are three guys hiding
        behind crates and other stuff. Your ingram should have plenty of
        ammo after all the killing, so make good use of it and blast your
        way through. Follow Mike into the next room with the pit. There
        will be a guy to the left of you shooting at either you or Mike.
        Quickly kill him. The guys down in the pit are sitting ducks;
        don't drop your guard and make use of your replenished Bullet
        Time. Spray them or make use of the more accurate weapons.
    
        Perhaps now it's best to move back into the previous rooms to
        pick up dropped weapons. There will be a molotov cocktail between
        them too if you did it right; this'll come in handy in a few
        minutes. In the room before the pit is a cabinet, open it for
        some grenades and three more Painkillers. Pick up anything you
        can find and heal up; there will be a tough battle up ahead in
        which you will need all firepower possible. If you haven't
        already, then quicksave with the F5 button. You might need it in
        the next struggle, depending if you want to keep Mike alive or
        not.
    
    [c] "Max, my friend! It was fun for a moment there! But my gun
        doesn't have unlimited ammo. If you can, hurry!" says Vladimir.
        "Big trouble!" says Mike. "Max! Damnit! Aaaaargh!" screams Vlad.
        "That was bad!" says Mike. Vlad wouldn't be able to hold on much
        longer. If it wasn't too late already", thinks Max.
    
    [i] In the room with the pit, on the upper floor, there is a table
        with a shotgun and two shotgun ammo on it.
    
    [d] Move down into the pit, don't fall. Falling hurts quite a bit in
        this game, so it is not worth it. Before you open the next doors,
        be sure to have healed, reloaded and wait for your Bullet Time to
        be fully replenished. Select Grenades as your secondary
        weapon. Then open the doors.
    
    [c] "What are you doin'? Kill the Russian'!" yells Vinnie. "Vinnie,
        this is embarrassing! Did you teach them how to shoot?" says
        Vlad. "Kill him, fuckin' kill him!" orders Vinnie. "We're coming
        boss!" yells Mike. "Give up, Vinnie. They are coming to take you
        away!" says Vladimir. "Can you hear them?" he continues. "Shut
        up! Shut up!" screams Vinnie. "Come on, Vinnie, you're not really
        cut out for this!" says Vladimir. "Die Russian'! Fuckin' die
        already!" yells Vinnie. "You're not even trying!" replies Vlad.
        "Hang on, Vlad!" says Max. "Max!" yells Vlad. "I'm coming", says
        Max. "Ah, not Payne! Fuck! Fuck! Fuck! What are you waitin' for?!
        Circle around and kill 'em! Kill the cop!", yells Vinnie. "They
        way your hands are shaking, you couldn't even track!" says Vlad.
        "Shut up!" screams Vinnie. "Payne! You'll fuckin' pay for this
        Russian', you'll fuckin' pay!" says Vinnie while running through
        the front door. "My hero! You saved my life! I could kiss you!"
        says Vladimir.
    _____________________________________________________________________
    
    Max: Vinnie Cognitti, a criminal mastermind?
    
    Vlad: He is wiping out everyone he sees as competition on the black
          market gun trade. The mafia underboss has a made a deal with
          someone powerful.
    
    Max: What was it you did for a living again?
    
    Vlad: Scout's honor, detective, I have mended my ways, evolved to
          a higher level. Vodka will be the best restaurant in the city.
          I'll be rich and famous.
    
    Vlad: Annie was a princess. They killed her for no reason.
    
    Max: You hurt your hand just now?
    
    Vlad: A hot date yesterday. Can I tempt you?
    
    Max: Let's pretend I'm on duty.
    
    #####################################################################
                       Part 1: The Darkness Inside
                     Chapter 3: The Depths of My Brain               [2e]
    #####################################################################
    
    Max: Home sweet home.
    
    Max: Something in the night felt like a door had been opened, An echo
         of the past, an old monster snapping its eyes open in the depths
         of my brain.
    
    Max: Closing your eyes forces you to look at the darkness inside.
    
    Narrator: And now, address unknown.
    
    Max: I hadn't slept in a long time, when I did, my dreams were
         nightmares.
    
    John: I was trapped in a nightmare. My evil double had taken my
          girlfriend.
    
    Max: In a nightmare, every choice you make is a wrong one.
    
    John: Following him, I had someone slipped into a twisted alternate
          reality, Noir York City.
    
    Max: I woke up at night, afriad that day was a dream I'd forget.
    _____________________________________________________________________
    
    Max is in his room, it's night, and the television is on on an
    episode of Address Unknown. Max is confused and gets up, only to
    hear a sudden knock at his door. Who could it be at this hour?
    
    [e] Address Unknown TVshow
        John: My double was John Mirror, the devil incarnate, a fallen
        angel.
    
        Flamingo: The flesh of fallen angels.
    
        John: He was a serial killer. He had framed me for his murders. I
        was hiding at a cheap motel. One night, I woke to a knock at my
        door. Someone slipped a note under my door, it was a clue. I
        descended into a mystery, desperate to find him, to find my
        girlfriend, to save her.
    
        Max tries to shut off the television, but it doesn't. "That's
        odd", says Max.
    
    [d] Look around in Max's apartment. Players of Max Payne 1 will
        notice the photographs of Michelle, Max's murdered wife, and
        a picture of him and Alec Balder. On the floor are all kinds of
        cds named 'Late Goodbye', which is the title of the theme song
        to Max Payne 2. Go view the credits to hear it. Walk towards
        your front door, and suddenly, a picture of Mona is slipped
        underneath the door. Wait a second, isn't this going exactly as
        said on the television? Anyway, there isn't much to do here
        other than opening the door and following the knocks. Find the
        big set of stairs that take you all the way down and open the
        door. Do it fast, cause it's creepy in here.
    
    [c] "Max...", whispers an eerie voice. "Max...!" whisers it again.
        You see how a body slides out. The body looks like Mona's.
        Suddenly, she is on the table behind Max. "Max... sorry I woke
        you", says Mona. "...It's a secret... You must tell no one",
        she continues. The phone starts to ring "You'd better answer
        that". Max walks over to the phone and picks it up. It's Vlad's
        voice on the other side. "We need to hit the place now, Payne's
        in there", says a voice on the other side of the door. "They
        know you're in here", says Mona. "Payne! Drop your weapons and
        come out with your hands above your head!" says Bravura. "This
        is your final warning! Run, Payne, run!" he continues. "Bring
        him down... Shoot to kill..."
    
    [d] Move away from the police squad. Seek for cover behind the
        buildings.
    
    [c] "You don't need a lawyer, just tell us what you did", says
        Winterson. "Payne, yer done. Everything you say will be used
        against you", says Bravura. "What are you hiding? She's alive,
        isn't she?" says Winterson. "You knew they died. You killed your
        family. You killed them all", continues Bravura. "Confess!" says
        Winterson. "Do I get my phone call?" asks Max. "You already got
        it", snarls Winterson. "Don't push your luck. Payne, sit down!"
        says Bravura. "Don't get any bright ideas", says Winterson.
    
    [e] Grab the gun and shoot Bravura and Winterson.
    _____________________________________________________________________
    
    Max: When you're waking up, the world is a blur.
    
    Max: What was clear in a dream suddenly makes no sense.
    
    Max: No surreal rescues. No easy, magic way out.
    
    Max: But you are awake.
    
    #####################################################################
                        Part 1: The Darkness Inside
                        Chapter 4: No 'us' in this                   [2f]
    #####################################################################
    
    Max: *Thinking* I had woken up to knock at my door.
    
    Max: Mona. I was wondering when you'd show up.
    
    Mona: Max.
    
    Mona: I'm not here to kill you.
    
    Mona: Aren't you going to ask me in?
    
    Mona: You are in danger.
    
    Mona: Both of us are. There is a contract out on us.
    
    Max: There's no us in this. You are a murder suspect, I should take
         you in.
    
    Max: *Thinking* I was hiding behind the badge.
    _____________________________________________________________________
    
    Looks like Max was having a nightmare. But we're back in the real
    world now, and suddenly Mona is paying Max a visit.
    
    [c] "The real thing is never what you think it will be", thinks Max.
        "Sniper!" says Max as he peeks through the window. He notices the
        sniper in a block office opposite of his apartment. "They found
        me", says Mona. "This was a mistake", she continues. "Wait,
        Mona!" says Max. "She had woken me up. She had come and gone. And
        now I was being shot at", thinks Max. "I had to catch her, find
        out what was going on".
    
    [d] Move into the window next to you and pick up the phone with the
        [use] button.
    
    [c] "Winterson!" says the woman on the other side of the line. "It's
        me, Max. I'm at home. Sniper outside the window. Sounds like
        more gunmen behind the door, closing in. I need help", says Max.
        "Max? O-okay... Hang in there! We'll get you out. Who's after
        you?" asks Winterson. "Can't talk, don't know, gotta go", replies
        Max.
    
    [i] Get the Painkiller next to Max' bed. There is some 9MM ammo in
        the closet in the shower.
    
    [d] Just follow the gunshots to the front door. Move past the dead
        guys. The elevator and the door won't open. Go for the open door
        instead.
    
    [c] "Something is blocking the door from the other side", comments
        Max as he tries to get through the door to the staircase.
    
    [c] "Oh no you won't! Get out! Get out!" says a lady as she fires
        her shotgun. A cleaner flies out of the apartment into the
        hallway. "No one's driving me out of my home", says the lady
        as she sees you. "Careful with that gun, lady", says Max. "The
        detective from 304? I have another gun like this if you need
        it", says the lady.
    
    [d] Face the lady and press the [use] button. She will show you
    [i] where she has another shotgun with some ammo.
    
    [c] "Okay, let's see that shotgun", says Max. "Alright. Come in!"
        says the lady. Max grabs the shotgun. "Thank you", says Max.
        "My pleasure", replies the lady. "This used to be a nice
        neighboorhood", comments the lady. "He was trespassing, you
        saw it", continues the lady. "There used to be a time when you
        didn't have to lock your door", says the lady. "Lock the door and
        don't open it for anyone but the police", recommends Max.
    
    [d] Alright, 'enough chitchat'. You can do the same thing to her
    [i] as Annie Finn, but I just kept her alive in return for the
        shotgun. Look around in the lady's place. There's a Painkiller
        in one of the cupboards. Then get out of there and look
        carefully to your right. See that open window? Jump through it
        on the ledge. This will require some of your l33t sk1lls in
        jumping. Jump from ledge to ledge and keep moving. Get into the
        open window before the guys down on the ground can fire their
        rounds at you.
    
    [c] "Up there on the ledge! He's up there!" says one of the cleaners
        down on the ground.
    
        Lords and Ladies TVshow
        Lord: My lady, wait!
    
        Lady: My lord!
    
        Lord: My lady this is a surprise finding you here. Were you
              looking for me by chance?
    
        Lady: My lord I was... Oh... This is so difficult.
    
        Lord: My lady...?
    
        Lady: My lord, I came here to see you, but now that I am here, I
              see that this is a dreadful mistake...!
    
        Lord: My lady, no! Surely...
    
        Lady: My lord, I must go. Should anyone see you here your
              reputation would be ruined!
    
        Lord: My lady.... stay...!
    
        Lady: My lord, please...
    
        Lord: My lady!
    
    [d] Want to know how to awaken the snoring guy? Turn off the telly
        and he will say some insane stuff you can't really make anything
        out of. Anyway, there is another open window there, so jump
        through it into the hallway. Watch out for enemy fire!
    
    [c] "Kaufman wants him taken care of. So let's just find the guy and
        go home", says one of the cleaners. "You know what this is? The
        finale. The climax before the credits roll", says the other
        cleaner.
    
    [e] Don't know what the cleaners are doing here, but it must being
        something unfriendly. They are after you too, by the way. That
        might be going to be a problem. Anyway, draw your weapon and
        shoot the two guys coming from your right. Hide behind the set
        of small boxes if you have to. Watch out for the third guy
        joining the two from the left.
    
    [c] "Such a nice young man, coming to see an old lady like me?" says
        the granny. "Just passing through, ma'am", replies Max. "Such a
        nice boy. Not like the ones upstairs. They say they're
        renovating, but it's too quiet. They are up to no good",
        continues the woman. "The doctor gave me pills for my hip, but
        it's all better now. You should take them. You look a bit
        pinched, dear. They're in the bathroom. With all these claners
        you would think the place would be neatened. I've heard them
        talking in the corridor. Oh, I remember some of the days in the
        countryside with my Ben. Or was that something I saw on TV?" says
        the woman.
    
    [d] She rattles about all kinds of things, so just continue and never
    [i] mind her. However, if you're patient enough, she will open the
    [e] door to the bathroom for you and to three free Painkillers. Move
        into her little apartment to the open window. This is an
        excellent place to kill some cleaners from. Grab your most
        accurate gun, the desert eagle or the single 9MM pistol and
        carefully take the cleaners out. If you still have a grenade or
        a molotov cocktail, throw it to the red cans and watch them
        explode. Finish off the ones that survive. They will try to hide
        behind the black delivery car. When it's safe, get out on the
        ledge and go to the left. Get on the thing and move up to find
        another window.
    
    [c] "I had found the sniper's nest. The room was filled with
        surveillance equipment. They had been spying on me for days,
        weeks, months even. My every action observed, recorded and
        analyzed. the place was the proof every paraniod dreams of",
        says Max.
    
    [i] Pick up the sniper rifle.
    
    [c] Max used the recording machine to hear his voice, tapped from his
        telephone conversations.
        - Conversation 1 -
    
        Winterson: Winterson!
    
        Max: It's me, Max. I'm at home. Sniper outside the window. Sounds
             like more gunmen behind the door, closing in. I need help.
    
        Winterson: Max? O-okay... Hang in there! We'll get you out. Who's
                   after you?
    
        Max: Can't talk, don't know, gotta go.
    
        - Conversation 2 -
    
        Max: Leave a message.
    
        Bravura: Max? Where are you? You're late again! Look, this
        insomnia crap isn't fooling anyone. I know what it's like... Eh..
        I just wanna to help! You should come to an AA meeting with me...
    
        - Conversation 3 -
    
        Girl: Thank you for calling Dangerously Azons. For Candy, press
              one. For Sandy, press two. For Mona, press three.
    
        * Max pressed 3.
    
        Girl: You have pressed 3, for Mona.
    
        Mona: Hi! This is Mona... What's your name?
    
        Max: ...I just need someone to talk to...
    
        Mona: Honey, this is a phone sex line. All we do is talk!
    
        Max: Right. It's... How do you fix something like that... how do
             you make amends... I thought it would help, but it only made
             it worse...
    
        Mona: Just give me your creditcard number and I can listen to you
              all night.
    
        Max: Killing them all didn't bring them back. It only made it
             worse.
    
        Mona: Hey what are you some kind of weirdo?!
    
        Max: Sorry... this was... sorry...
    
        * Max hangs up the phone.
    
    [c] "The building trembled as in a seizure. The sound of an explosion
        came from the direction of my apartment", thinks Max.
    
    [i] There are Painkillers in the redecorated bathroom.
    
    [d] Go to the hallway and head for the staircase.
    
    [c] "Oh my god! Oh my god! Oh my god!" yells the woman as she hastes
        into her room. "Take this!" yells one of the cleaners.
    
    [e] Watch out for the grenade; wait with entering the staircase.
        After the blow, a couple of guys will head your way. Enter Bullet
        Time and run to the stairs with your ingram blazing. Keep running
        and shooting until you're on the next floor. Make sure you picked
        up the weapons of all the dead guys.
    
    [d] Go all the way up to the seventh floor, and get into the
        elevator. Operate it by pressing the buttons.
    
    [c] "I wouldn't get through without the code. Behind the door were
        the suites. The weren't an improvement on the regular
        apartments", ponders Max. Max moves down with the elevator back
        to the lower floors. "They're crazy! Help! They want to
        clean me out!" says the beggar as the doors of the elevator open.
    
    [e] Cleaners to your left.
    
    [c] "Thanks fellow, you saved me. They blocked the door from the
        inside. These are terrible times. The tyranny of the cleaners",
        says the beggar. "Right... Any way out?" asks Max. "Up the roof,
        maybe... With the pigeons", answers the beggar. "You need the
        code to the seventh floor... Ed knows it... hehe... He is the
        janitor", says the Beggar. "Oh yeah... These crazy cleaners have
        invaded this turf..."
    
    [d] Follow the signs saying 'basement'. Go down the stairs and pickup
    [i] the two Painkillers in the med kit. Then go futher until you
        reach the singing guy, who is the janitor.
    
    [c] "Hey! Hey!" says the janitor as Max points his gun at him. "NYPD.
        I need the code to the seventh floor door", says Max. "Sure...
        Wait... wait... I know it, I know it... Oh yeah... It's 667,
        neighboor of the beast. Get it?" says the Janitor. "Yeah... I get
        it", answers Max. "Okay", says the janitor. "You stay here", says
        Max. "Okay"
    
    [d] Head all the way back to the elevator. Heal if possible, and
        reload your weapons.
    
    [c] "It's not the same thing. I'm telling you. I understand what she
        did but I don't condone it. The same thing, it's the same thing",
        says the cleaner. "It's not", says the other cleaner. "I get what
        she did and why she did it, but doesn't mean I think it's okay",
        says the cleaner. "You get it, so you condone it ", replies the
        other one. "I understand you're an idiot, I don't condone it",
        says the cleaner.
    
    [e] Watch out; the enemies are getting more powerful weapons now.
        One of them is walking around with an AK47, so dodge as much
        bullets as you possibly can. Waste the two guys.
    
    [d] See the red can? Move upstairs there. take the ammo that's on
        the floor and head back into the elevator. Go back up, and
        operate the keypad to get into the hallways to the suite.
    
    [e] Three guys will walk from the suite. I felt compelled to draw
        my dual desert eagles, so I did. Just aim for the heads and
        these guys will drop like flies. Cleaners and thugs aren't
        armored at all. Save your Kalashnikov for later.
    
    [c] Address Unknown TVshow
        Narrator: Welcome back to our return to sender marathon. two days
        and two nights of the 90ties gold series Address Unknown. All the
        episodes in a row, a real descend to madness.
    
        John: I was lost in the streets of Noir York. The city had
        swallowed Mirror and my girlfriend. I was part of some eleborate
        game, complex for it's own sake. Everytime I looked over my
        shoulder, I saw a shadow disappearing behind the corner, and a
        glimpse of binoculars behind a window. They were spying on me,
        Following my every move. When Mirror killed again, the map of the
        city changed. Like a shifting glacier, a new crack appeared with
        every gunshot. I had abandoned all conventional methods of
        navigation. I was following the bloody signs he kept leaving me.
        And he watching me do it.
    
    [i] There is sniper rifle ammo and desert eagle ammo to be found in the
        cupboards of the house. Go to the bathroom and pickup the four
        Painkillers.
    
    [e] When you open the door to the right of you when you are standing
        in the entrance of the suite, you will encounter a cleaner with
        a 9MM. Shoot him with your equipped gun.
    
    [i] Move past the pizza into the room with the two chairs and the
        open window. Open the cupboards for additional shotgun, desert
        eagle and sniper rifle ammo. Don't forget the Painkiller.
    
    [d] Go outside and move past the ledge. When you reach the end of the
        ledge, jump down to the ledge on the floor beneath you. Watch out
        for enemy fire; a guy with a shotgun will fire on you. Keep moving
        and get the ammo by jumping past the hole. Then drop into the hole
        to the lower floor. From this ledge, jump into the window into
        safety.
    
    [i] There are two Painkillers in this apartment. One in the bedroom and
        one in the livingroom.
    
    [c] "The explosion in my apartment had started a fire. The flames
         couldn't burn away my past. They only made the shadows behind me
         leap higher", thinks Max.
    
    #####################################################################
                       Part 1: The Darkness Inside
                     Chapter 5: A Sign of Her Passage                [2g]
    #####################################################################
    
    "I had to get down to the street", ponders Max. Time to get out of
    this building. Still up for it? Let's make some fun.
    
    [d] Head for the staircase. There's nothing of particular interest to
        you to left and the right.
    
    [e] Some voices are heard from behind the door. You can either wait
        for them to come to you, or you can bust in with Bullet Time.
        Either way, watch out for the grenades one of them throws. This
        might be a good time to practive with your sawed-off shotgun; this
        weapon will come in handy later. Shoot them and grab their weapons.
    
    [i] Move upstairs for more Kalishnikov ammo, a few Painkillers and
        some desert eagle ammo. Just walk against the crates where the
        items are on and let gravity do the rest. Then get back down to
        the lower floors.
    
    [c] "Mona had come through here, the dead cleaners a sign of her
        passage", thinks Max. "Open the door! Somebody!" yells a beggar
        on the other side of the door. "We're burning alive in here!
        Somebody call the fire department! Help! Anybody! I'm stuck!"
        Max kicks the piece of wood to the side and the door opens to
        smack the beggar right down on the floor. "Ugh...! Bless you! I
        owe you one!" says the beggar. "This is where the fun starts", says
        Max. "Yea... No sweat. I was a cop like you!" says the beggar.
        "Alright. Follow my lead", replies Max. "Yea... I was a cop...
        cost me my marriage... Long hours... She was terrified something
        would happen to me... Ah sure... I started hitting the bottle...
        Anybody would have! My boss busted me for drinking, set the rat
        squad loose on me. And that was the end of that. I blame the
        system! Buncha hippocrytes... " continues the beggar.
    
    [d] You can't get into your apartment, or what's left of it, since
        it's blocked by the gas. Just move back and take the stairs
        further down. Open the door to find a girl.
    
    [c] "Goddamn slimebags there are people trapped in here!" yells the
        girl. "Ah, the sons of bitches have blocked the door. Are you
        coming to my rescue?" asks the girl. "Something like that. We need
        to get out", replies Max. "You could probably get out through a
        window on the third floor, if you can kill the flames", says the
        girl. "A girl's got to protect herself".
    
    [e] That's right. Just take your little team of... expert shooters...
    [d] back into the hall and you will get into a firefight with some
        cleaners. Try to keep your friends alive, you might want to use
        them later when you need to get out and climb more ledges. Watch
        out as the cleaners use shotguns. Assist your friends and pick
        up the weapons once they are dead. Move into the room the cleaners
        were coming from.
    
    [i] Open the lockers before entering the utility room for some extra
        desert eagle ammo.
    
    [c] "The gas valve was in the utility room", ponders Max. "With the
        gas turned off, the flames on the third floor were no longer a
        problem", remarks Max.
    
    [d] Move back upstairs and head for the stairs to the third floor.
    [i] Watch out as there are a bunch of new cleaners, it might be cool
    [e] to try and snipe them down as they are on the other side of the
        hallway. Otherwise, just close in and spray them to death. Pick
        up their guns and wait up for your friends. Get to the third floor
        and enter your own apartment. Watch out not the get hurt by the
        flames, and pickup the desert eagle on the couch next to the open
        window. Climb through the window onto the ledge. Switch to your
        Kalashnikov while walking past the ledge. Let your friends open
        fire on the cleaners down on the ground, and assist them from the
        favourable position behind the wall that leads around the corner.
        Some aimed shots on them in Bullet Time will quickly take care of
        them, assuming you have the Kalashnikov. Don't waste too much
        bullets as you will need this gun. If you don't have this gun
        anymore or if you already used the ammo, use the desert eagle to
        carefully take them out. Continue past the ledges and watch out
        for enemy fire. Go to higher ground and ignore the shotgun fire
        for the moment. Once you're at the highest point, again, hide
        behind the wall while firing on them from your Kalashnikov in
        Bullet Time. Jump across to the other ledges and heal before
        jumping on the tall thing used for the renovation. Watch out as
        you will drop down to the ground; the thing can't take your weight.
        Agily and elegantly let yourself drop until you are on the ground.
        Be careful! Cleaners will immediatly come in and open fire on you.
        Take them all out by focusing your Kalashnikov fire. Use Bullet
        Time to outperform them and hide whenever you have to. You should
        have enough Painkillers to heal yourself during the battle. When
        you run out of AK ammo, switch to dual ingrams and finish the job.
        Good luck, this one is a toughie!
    ______________________________________________________________________
    
    Bravura: They hit your home? It's like a frigging kindergarten out
             there!
    
    Bravura: What next? A kid with a bug fall of guns and a head full of
             videagames turns the house into a shooting gallery. Breaks my
             heart.
    
    Bravura: Innocent people got killed. You didn't do your job, Payne.
             To serve and protect isn't just bullshit hype.
    
    Bravura: What the hell's doing on?
    
    Max: *Thinking* With me, he meant.
    
    Max: *Thinking* I had my doubts, about the cleaners spying on me,
         about Mona.
    
    Max: According to Vladimir Lem, the mob captain Vincent Cognitti is
         behind the hits.
    
    Max: Seems he has made a deal with an unknown third party, maybe the
         cleaners, I don't know. Something doesn't fit.
    
    Max: If it's true, I've been added on Gognitti's list.
    
    Max: *Thinking* I came close to lying to Bravura. I told myself I needed
         to find out the facts first, before others could screw up the
         evidence, but that was an excuse.
    
    Max: *Thinking* Mona had gotten under my skin. I couldn't close my
         eyes to any of it anymore. It was more important than the job.
    
    Max: *Thinking* She had tried to reach me, left her number.
    
    Max: Risky leaving your number at the police station.
    
    Mona: Trace the call and you'll see I'm talking to you from Hong Kong.
    
    Winterson: Winterson...
    
    Mona: I'll give you my address. Make sure you're not followed.
    
    Winterson: Max, what's going on?
    
    Max: What do you mean?
    
    Winterson: Don't do anything stupid.
    
    #####################################################################
                       Part 1: The Darkness Inside
                   Chapter 6: A Linear Sequence of Scares            [2h]
    #####################################################################
    
    "Mona's place was a closed down funhouse based on a 90ties TVshow.
    The show's cancellation had been the kiss of death to it", ponders
    Max. Normally, funhouses are... fun, but not this time. Let's just
    get it over with.
    
    [d] There are no cleaners, thugs or mercenaries here. Just follow
        the path and enjoy the setting. You will recognise quite some
        stuff from the Address Unknown TVshow, that is, if you took the
        time to watch it.
    
    [c] "I felt like I was walking into a trap. I felt guilty. Like I was
        about the get caught", thinks Max. Max gets deeper into the
        funhouse and hears a phone ringing. He answers it. "John! You
        must run, he's after you, he wants to catch you! They're closing
        in! John, I love you, don't give up!" says a girly voice. "Stop
        him! There he is! Stop him! You can't escape! We're here to
        take you away! You have nowhere to run", say the hospital wardens.
        "There had been no lock on the front door. I had wondered why
        the place wasn't packed with hobo's and stray dogs. Little
        wonder", ponders Max. "Your past is a wave sneaking up on you.
        You'll hear broken echoes of it everywhere. Like a bad replay.
        You get mad at everybody for remind you about it, even if it's
        all in your head", thinks Max. "When entertainment turns to a
        surreal reflection of your life, you're a lucky man if you're
        gonna laugh at the joke. Luck and I were nonspeaking terms. Or
        maybe the place was just too lame to be funny", ponders Max.
    
    [d] You might get last in the red place where you keep spinning
        around. Just walk from the platform to stop spinning and you'll
        notice a way out.
    
    [c] "A funhouse is a linear sequence of scares. Take it or leave it
        is the only choice given", continues Max. "Makes you think about
        free will. Have our choices been made for us because of who we
        are?" ponders Max. "I was behind the backdrops. Getting warm",
        thinks Max.
    
    [d] Go in the direction of the stairs. Or you could enter the room
        next to you to play with the various funhouse equipment. Take
        the stairs and try to open the door. It won't open. Go the other
        way and open the door te get outside. Jump onto the roof and
        enter through the open window.
    
    [c] "When I had first met Mona, her twin sister had been killed. They
         must've felt like madness, schizophrenia in reverse, your other
         side suddenly falling silent. We had both lost our loved ones",
         continues Max. "Mona's door was locked. I could've knocked but I
         felt an urge to snoop around more. Keep acting paranoid, I
         pretended I had a choice in the matter", thinks Max.
    
    [c] Lords and Ladies TVshow
        Narrator: Lords and Ladies brought to you in part by girltouch
                  brandy.
    
        Jack: Going somewhere, little brother?
    
        Lord: My lord Jack, what on earth? Why are you lurking here in
              darkness? Are you... Are you spying on me? Hardly conduct
              fit for a lord!
    
        Jack: Not so, if the other one is not a lord to begin with. It
              is not I who's actions are at question here, Valentine.
              Where do you think you're going no this ungodly hour?
    
        Lord: Who put you up to this shameful errand? Mama?
    
        Jack: Leave our parents out of this. Papa is steamed from work,
              who is well on his way on recovery from the consumption when
              the news of you carrying on with that wench, a pirate's
              daughter no or less, brought about his relapse.
              Borderdash! Soon your papa will be dead, because of you, and
              I will be head of the family! Continue seeing her at your
              own peril.
    
        Lord: Are you theathening me, my lord?
    
        Jack: I will cut you off, Valentine, that and worse.
    
        Lord: I bid you goodnight, brother.
    
        Jack: That and worse, brother! Haahahahaha! That and worse...
    
    [c] "The weapons and explosives in her workroom left no questions
        about her vocation", comments Max.
    
    [i] Pick up the Painkillers in the room with the fridge. Go to Mona's
        workplace and get the weapons. There is an MP5 between them, this
        weapon is a great improvement to your arsenal, make good use of
        it.
    
    [d] Get into the bathroom. Mona is there... As you can hear.
    
    [c] "I'll tell you one thing, Mona, you're no singer", says Mona to
        herself. She's having a shower. Max walks in with his weapon drawn.
        You've switched tactics... We need to talk", says Max. "Bring me
        towel, will you?" replies Mona. "Now you're here, you can watch
        my back while I get dressed", continues Mona. "All she had told
        me was that someone wanted us dead. The was she was acting, I was
        the only one in danger here", ponders Max.
    ______________________________________________________________________
    
    Max: You have to give me a lot more than that.
    
    Mona: The Inner Circle.
    
    Max: What of it?
    
    Mona: The secret society is after everyone who knows of their
          existence.
    
    Max: Come off it. Prove it.
    
    Mona: I have a contact inside. He's willing to talk.
    
    Max: Alfred Woden?
    
    Mona: No.
    
    Mona: Anyways, I can take you to him.
    
    #####################################################################
                       Chapter 1: The Darkness Inside
                     Part 7: The Million Dollar Question             [2i]
    #####################################################################
    
    Max: *Thinking* She wasn't telling me the whole truth.
    
    Max: Let's go.
    
    Mona: The Circle goes back to the centuries-old masonic cults,
          corruption and assassinations reaching all the way to
          presidential level.
    
    Max: Right. And here I was thinking conspiracy theories had gone
         out of style.
    
    Mona: We are here.
    
    * Max notices the cars of the cleaners.
    
    Max: So are they.
    
    * Some bodies lie on the floor.
    
    Max: I'm the only one handling a piece here.
    
    Max: Which floor?
    
    Mona: They are after him. The elevators work with the apartment keys
          and from the desk here.
    
    Mona: They have jammed most of them to the floors they are on. The
          guards set off the alarm before they were killed.
    
    Max: We need to do this fast.
    
    Mona: Shouldn't we just wait for the cops?
    
    * Hands Max a headset.
    
    Mona: Here, so we can stay in touch
    ______________________________________________________________________
    
    "You operate the elevator from here and I'll...", says Mona. "I'll go
    up", interrupts Max. You're the man", says Mona. Max steps into the
    elevator. "I got the floor panels in front of me. I can guide you
    through", says Mona through the headset. "How come you're alive
    anyway? I saw you take a bullet to the head", asks Max. "Maybe it's
    still there. Keeps me focussed", replies Mona. "For this to work, I
    was gonna have to trust her", thinks Max. "Let's get to work.
    Cleaners to the left, guarding Clarkron's door at the opposite end of
    the hall", says Mona. The elevator doors opened to reveal a nice and
    royal looking block office.
    
    [c] "...Walking across the room, slow, taking her time as if she was a
        super model on a catwalk", says one of the cleaners. "Until she is
        very close to me and she goes 'your place or mine'. And I'm
        playing cool and I go 'yours, baby'", continues the cleaner.
        "Ahahaha, yea right, I saw the same movie yesterday", replies the
        other cleaner. "You should listen. You might learn something",
        says the cleaner. "Riiiiiight", says the other one. "You're so
        full of yourself. Your place or mine, Jesus". "You're jealous",
        snarls the cleaner.
    
    [e] Do as Mona says. Cleaners to the left, jump in on them and spray
        them to death. Grab their weapons, including a grenade. Don't
        use your strongest weapons; save those for later.
    
    [c] "The door's locked!", says Max. "Try the door on the far right,
        next to the large painting. You can get to Clarkron's place
        through the balcony", replies Mona.
    
    [d] Turn around and go to the left. You'll notice a painting with
        some odd pink tower on it. Go through the door there.
    
    [c] "Well that's just it, what you don't see, is that we're working
        here. This is a pro-setup, top of the line, nothing to joke about.
        This isn't just a custom party. Just take Kaufman. Believe me,
        without going into details, Kaufman is a bad motherfucker. Of
        course that's not his real name", says a tough talking cleaner.
        "Yea no, I see it. I meant nothing by it", replies another cleaner.
        "I see other things. You should mean something by it. Take a stand
        for once in your life", says the cleaner. "Come on, I get the
        point, okay", says the other one. "Hey, just saying. Just saying",
        responds the cleaner. "Yea, I get the point".
    
    [e] Maybe they don't get that this kind of stuff is illegal. Bust
        in there and shoot them. Remember, don't use your best weapons
        yet, I can probably not say this enough. You will have to go
        through some heavy fighting in this level. Pick up all weapons
        that are dropped.
    
    [c] "They're cleaning other apartments as well", says Max. "Clarkron
        said that other Inner Circle members live in the building",
        replies Mona.
    
    
    [d] Follow the bloody trail to the bathroom. There are 4 painkillers
    [i] there. Take them and heal yourself if you're hurt. Remember to
        save often.
    
    [c] "Found a body. A thin guy in a suit", says Max. "That's not
        Clarkron. He's a big man, fat", replies Mona.
    
    
    [d] Get on the balcony. You will see a way to get on the balcony to
        your left. Watch out not to fall; it's a long way down. Shoot
        through the glass to get into the other apartment. Or just go
        in by the door. Anyway, go through the door in front of you and
        go through the bathroom and the bedroom.
    
    [c] "Nothing here", says Max. "Check upstairs", responds Mona.
    
    [d] Go to the stairs.
    
    [c] "Search the place, strip it down. Papers, photo's everything needs
        to go. This place must be cleaner than it's ever been. Kaufman's
        orders. It needs to look like a black hole materialized in here
        and sucked every print, every hair, every mote of dust away.
        Like someone went back in a timemachine and killed his parents
        before they met. Like this guy never exisited", says one of the
        cleaners. "Let's do it".
    
    [c] "Almost done. Heh. The fat man wasn't ready to go", says a cleaner.
        "No?" asks the other one. "Nope. Tried to put up a fight. Like
        killing an elephant. took a dozen bullets before he went down",
        replies the cleaner. "The bigger they are, the harder they fall",
        says the other one. "Right" says the cleaner. "Moving out soon",
        replies the other cleaner. "Yeah. I'll take care of downstairs",
        says the cleaner.
    
    [e] They're coming for you. Or you could be inpolite and disrupt the
        conversation before they ever finish it. Careful... There are a
        lot of guys here. "I'm going upstairs", Max will say. Take out
        your AK47 or MP5, you'll need the firepower. The first three guys
        will be rather close to you, take care of them first. The two in
        the back have less accurate weapons, a shotgun and an ingram, so
        they should be no problem once the three on the front go down.
        Take all weapons with you.
    
    [c] "We're late. He's dead", says Max. "You need to get out of there.
        We need to leave now. More cleaners in the lobby coming your
        way", says Mona. "I wasn't ready to go. Not without a single
        piece of evidence. In photo, a group of men were posing in front
        of a manor house. Clarkron was there. Senator Gate was there. So
        was Alfred Woden. So it was true. All bets were off. The Inner
        Circle was involved", ponders Max.
    
    [e] A group of cleaners will close in. One of them has an M4, one of
    [d] the most lethal weapons in the game. Take him down first. Two
        other guys will follow up, one wielding an ingram. Save the M4 for
        later. Move across the hallway, to the fire door. Two cleaners
        will spot you and come to you. Hide behind the wall and take out
        your dual 9MM. Shoot them down before they can close in on you.
        Now move to them, take their weapons and enter the apartment they
        were guarding. There is nothing special here, go downstairs. Some
        cleaner will be playing a piano while a dead guy is lying on it.
        Shootdodge them from the stairs and keep firing until they drop.
        Some Rambo guy will jump through the window right after; quickly
        enter Bullet Time to reload your gun and shoot him. Always
        thought it was special to drive without hands? Press the [use]
        button near the piano and watch Max play his own theme without
        his hands. Play it again to hear it how its supposed to be.
    
    [c] "You should be able to make the jump to the balcony below", says
        Mona. "Everything okay up there?" yells one of the cleaners.
        "Something's going wrong, I know it", continues the cleaner. "I
        told, we're much better off than they were. They were on a stake
        our when it happened. Stake out wears you down, it numbs you.
        Then, when you have get ready all of a sudden, you're not! We on
        the other hand got adrenaline on out side. We're ready. We can
        handle it. Whether it's a crazy jumper, or a cop, or whatever
        it is. We can handle it. Kaufman will take care of it", says the
        other cleaner.
    
    [d] Jump down on the roof. There are two guys having a conversation
    [e] here. You should have no problem taking care of them, just watch
        out not to get hurt or Shootdodge your way to the ground. Heal
        yourself and reload. Heal yourself to the fullest. Save your
        game. Take your best weapon, personally, I prefer to use the dual
        ingram in this situation. Go through the door and keep spraying
        ahead of you, in Bullet Time of course. Remain in Bullet Time
        until all of them are dead. Now keep running to the front, and
        turn to the left right into the first turn to kill a guy with
        an ingram. Run into the bedroom to kill two guys carrying
        shotguns. Go back and move into the kitchen to kill another guy.
        Leave Bullet Time. Nothing special in this apartment. Get to
        the front door.
    
    [c] "Mona what next?" says Max. "More of them in the lobby ahead",
        replies Mona. "No! No! No! What is this? Take my money!" screams
        the business man. He is shot in the back. "Ok , nice timing",
        says Mona. "What was he up to?" asks a cleaner. "Hey, wallstreet
        yuppies", replies another cleaner. "Haha, lotsa ups, no downs",
        says the cleaner. "Just what the doctor ordered".
    
    [e] Move towards them and shoot them when they become visible, if
        they aren't visible already. I would shoot these three by entering
        Bullet Time and moving towards them while strafing.
    
    [d] Get into the room the business guy came from and search the upper
    [i] floor before going to down. There are 4 Painkillers in the
        bathroom. Then go downstairs.
    
    [c] "Starting to sound like a broken record here. More cleaners to
        the right, in the lobby, behind the door", says Mona. "Thanks",
        replies Max.
    
        Address Unknown TVshow
        Narrator: Adress Unknown continues.
    
        John: Wherever I went, the payphones started to rain. Finally
              I collected enough courage to answer one.
    
        Girl: John! You must run, he's after you, he wants to catch you!
              They're closing in! John, I love you, don't give up!
    
        John: I wasn't gonna give up on her. I could hear her voice in
              my head wherever I went, guiding me. I traced my double
              to a classy uptown nightclub. The Pink Flamingo. It was
              happy hour. They were serving flamingo cocktails. Somehow
              the flamingo was tied to my double. Mirror's men had found
              me. I ran.
    
        Mirror's men: Stop him! There he is! Stop him! You can't escape!
                      We're here to take you away! You have nowhere to
                      run!
    
        John: Mirror was an influencal figure in Noir York, his men
              chased me. They wore white uniforms. I ran.
    
    [d] Get out of this apartment. There's a cleaner across the hall. Try
    [e] and improve your sniping skills if you feel like it. Go through
        the door he was guarding once you're done.
    
    [c] "I'm out of ideas, Max", says Mona. "I'll check the apartment the
        cleaner was guarding", says Max. "Why would I waste my life on
        a window cleaner's lift when I can use the elevator?" says the
        cleaner outside. "I don't know. For the thrill of it. Like
        bungee-jumping. Extreme sports. You know!" answers the other one.
        "I don't get it. That's something for stupid kids with a
        deathwish. I don't need to die to feel alive", replies the cleaner.
        "This is exactly a job without it's hazards, what we're doing!"
        says the other one. "Granted. But we get paid for doing this. The
        money is the diffirence. A guy will put up with all kinds of crazy
        shit for money", replies the cleaner.
    
    [e] Waste them.
    
    [c] "Mona, I found a window cleaner's lift. I'm going down", says Max.
        "Max?" asks Mona. "Yeah?" says Max. "I don't know... I just wanted
        to say...", says Mona. She is interrupted by the gunfire. "Mona?
        Mona? Mona!" yells Max.
    
    [d] Go outside. Watch out, as a guy will toss down grenades. Jump
    [e] your way from floor to floor and watch where you jump. You will
        see an open window. Enter Bullet Time and fire your shotgun into
        it to kill the guy with the dual 9MM pistols.
    
    [c] "Something happened to Mona. Nothing worked out as planned. I had
        to find another way down to the lobby", ponders Max.
    
    [d] Go into the apartment. Pick up the two Painkillers on the table.
    [i] Get ready for battle and heal yourself.
    
    [e] You better know how to strafe. Open the door and move into the
        lobby. There are three cleaners to your left. enter Bullet Time
        and take your ingram. Keep firing, and keep strafing to kill them
        all. If you don't have your ingram anymore, or if your ammo has
        depleted, use your AK, M4 or M5. Keep strafing if you want to
        live. Now, there are more guys here, so shoot them as well. Leave
        Bullet Time. At the other side of the hall are two more cleaners.
        Take your sniper rifle and snipe the first. Move to the opposite
        end and take care of the last guy. Get ready, now it gets tricky.
    
    [c] "Find him. Take care of him", says Kaufman.
    
    [e] Try to spray as many as you can to death before they can leave
        the elevator. Kaufman has a dual ingram, so stay out of his
        reach. Once his three cleaners are dead, focus on Kaufman. He
        is somewhat more armored than the regular enemies, but still
        isn't much of a challenge. Keep strafing to dodge his dual
        ingrams, while blazing your own gun. When he goes down you're
        probably out of Bullet Time, so get behind something. Three more
        Cleaners will appear at the opposite end of the lobby. You will
        have to Shootdodge to kill them. Wait for them to close in on you
        and then jump. Try to kill all of them in your Shootdodge, or
        else it might get messy. You will now hear a guy behind you,
        whistling. He's the last one, so finish him and hop into the
        elevator. Press the buttons to complete the level.
    
    [c] "Why had she come to me in the for place. For help? For something
        she wasn't telling me...", ponders Max. "NYPD! Freeze!" says the
        cop. "Easy! Don't move", says another one. "Payne, what are you
        doing?" asks Winterson. "What are you doing?". "The million dollar
        question I didn't have the answer to", thinks Payne.
    
    #####################################################################
                       Part 2: A Binary Choice                       [2j]
                               Prologue
    #####################################################################
    
    Bravura: What were you thinking?
    
     ___________________________________________________________________
    /                             Weaponry                              \
    \___________________________________________________________________/
    
    [3a] - Melee
    
    Usability                : *
    Usability in Bullet Time : *
    Usability in Shootdodge  : -
    Assuming you will be using Bullet Time to fight your way through the
    game, you might not even use this 'weapon' at all. I remember I
    killed a total of 1 enemy with it during my first play through the
    game, because I didn't make full use of Bullet Time. I ran out of
    ammo while firing my pistol, and hammered the last standing enemy
    down. Whenever you get grenades or molotov cocktails, always switch
    to those because they simply are much more usable.
    
    [3b] - Molotov Cocktails
    
    Usability                : ***
    Usability in Bullet Time : ***
    Usability in Shootdodge  : *
    Now these are a nice addition to your personal array of weaponry.
    Whenever you know that certain enemies will appear on certain
    places (for example, when you know they will run through a door,
    or jump over a wall), just throw a molotov cocktail in their path
     and watch them burn to death, or become seriously injured.
    Usually, they are quite easy to kill whenever they survive the
    flames. Just make sure you are careful when throwing them; don't
    hurt yourself. Since these are very easy to come by once you are
    in the second chapter, don't be afriad to use them.
    
    [3c] - Grenades
    
    Usability                : ****
    Usability in Bullet Time : ***
    Usability in Shootdodge  : *
    Even better than the molotov cocktails, grenades can keep you
    entertained for hours. Just throw them at places you know
    enemies hide behind and it will rain corpses. Like with the
    molotov cocktails, be careful not to hurt yourself. The splash
    damage hurts, but its radius is not too big. Whenever there is
    a grenade thrown between your feet, simply move over a bit to
    avoid being hurt. You will get plenty of these when you start
    encountering mercenaries.
    
    [3d] - Dual Desert Eagles
    
    Usability                : ****
    Usability in Bullet Time : ****
    Usability in Shootdodge  : **
    They have a slower rate of fire than their 9MM pistol brothers,
    but will make up for it with their damage bonus. Ideal when
    in Bullet Time, simply strafe around the opponents and keep
    them blazing. You will do a swift reload when you run out of
    bullets, making these guns lethal during battles with large
    numbers of thugs or cleaners. You might want to reconsider
    using them when fighting against mercenaries, though. And
    never use them in combination with a shootdodge; their rate of
    fire will drop because of shootdodge slowdown, and since you
    have to get up first before resuming fire you will be a sitting
    duck.
    
    [3e] - Desert Eagle
    
    Usability                : **
    Usability in Bullet Time : **
    Usability in Shootdodge  : *
    Simply won't do in comparison to the 9MM pistol. It has a slow
    rate of fire, and although it does considerably more damage, you
    will not be able to shoot through your rounds as quickly;
    meaning you really can't afford to miss too much, which could be
    hard. Just save your bullets for when you get the dual desert
    eagle which give you a lot more firepower.
    
    [3f] - Dual 9MM Pistol
    
    Usability                : ****
    Usability in Bullet Time : ****
    Usability in Shootdodge  : ****
    Now these are a couple of real firearms. Handy in almost every
    situation, you might want to make these your default weapons.
    Although a bit weak against mercenaries, like all handguns, it
    is still a deadly force. Whenever you use shootdodge, you might
    want to keep down on the ground and empty your clips at whatever
     is coming for you. Like with all handguns, aiming for the head
    is almost a requirement.
    
    [3g] - 9MM Pistol
    
    Usability                : ***
    Usability in Bullet Time : **
    Usability in Shootdodge  : *
    Your first gun is generally a blessing when struggling with
    thugs, but worthless during fights with the armored mercenaries.
    This gun will get the job done in the beginning. But as soon as
    you get a stronger replacement, switch to it unless it is the
    desert eagle. You might want to use it in situations where there
    are plenty of cleaners. Just aim for the heads and watch them go
    down in numbers.
    
    [3h] - Striker
    
    Usability                : ***
    Usability in Bullet Time : *****
    Usability in Shootdodge  : *****
    This thing rocks. It just outperforms the two other shotguns in
    every way and is one of the most usuable weapons in the game.
    Like with the Ingrams, just run into an enemy filled room with
    bullet time, and keep firing until everything is dead. You will
    have to watch out with your reload though; once your bullet time
    is up, quickly move out of the field and find a safe spot to
    reload. Be careful with it when you don't have plenty of bullet
    time; the reload time is a major disadvantage.
    
    [3i] - Shotgun
    
    Usability                : **
    Usability in Bullet Time : ***
    Usability in Shootdodge  : *
    This isn't what you're looking for in a big struggle. In shooting
    games like these it's about who can fire the most bullets in a
    certain amount of time. Although it fires several bullets at a
    time, it rate of fire just hurts too much. This weapon is used
    best when in bullet time. Strafe around the enemies and keep
    firing the shotgun. When you run out of bullets, you'll get an
    instant reload! But even with this seemingly nice bonus, it's
    still nothing special.
    
    [3j] - Sawed-off Shotgun
    
    Usability                : *
    Usability in Bullet Time : *****
    Usability in Shootdodge  : *
    An extremely deadly force in Bullet Time. Just keep strafing
    around the enemies and keep hitting them with a lot of bullets.
    Although it's nothing special on large distances, it gets the
    job done during the many 3 on 1 fights you will have during this
    game. Bullet Time simply negates the reload penalty and gets
    the max out of this gun. Run for cover when you run out of
    Bullet Time though; you will have to switch to another gun as
    this piece is too weak without Bullet Time.
    
    [3k] - MP5
    
    Usability                : *****
    Usability in Bullet Time : ****
    Usability in Shootdodge  : ****
    This thing is like the dual 9MM pistols with increased accuracy
    and a scope. Ideal to walk around with in buildings with large
    halls. Whenever you get hold of this weapon, switch to it, and
    stick to it until you get improvement. When you need to snipe,
    you might as well use this gun, but remember that your bullets
    will first have to travel the distance, while bullets fired from
     'real' sniper rifles immediatly hit the target pinpointed.
    
    [3l] - Ingram
    
    Usability                : **
    Usability in Bullet Time : *****
    Usability in Shootdodge  : *
    Out of Bullet Time, it's accuracy and power bites. The rounds
    are too small and empty too fast. However, I made my way through
    hordes of cleaners and even mercenaries in Bullet Time. When
    you suspect there are a lot of enemies behind a door, just grab
    this gun, check if you have enough spare ammo, activate bullet
    time and walk right in. Keep moving towards your targets firing,
    and don't stop shooting until you're sure nobody is left alive.
    This thing eats ammo though; so always keep your eyes on that.
    
    [3m] - Dual Ingram
    
    Usability                : ***
    Usability in Bullet Time : *****
    Usability in Shootdodge  : ****
    This thing should be named AmmoEater2k4 because it simply punches
    out as much bullets as it possibly can. However, this is more of
    an advantage than a disadvantage. Whenever you have a lot of
    angry thugs on your tail, run around a corner, switch to these,
    and jump around in Shootdodge. Keep firing at them and when you
     hit the floor, fully empty it. If you aimed well enough, you'll
     see that most enemies are down and out. Watch the ammo!
    
    [3n] - M4 Carbine
    
    Usability                : ****
    Usability in Bullet Time : *****
    Usability in Shootdodge  : ****
    Powerful, reliable and accurate. Just about everything you want
    your gun to be. Although it has a slightly lower rate of fire
    than most other weapons of it's kind, it has more power in
    exchange. Use this gun when you know there a lot of mercenaries
    around since this is the ultimate mercenary killer. Just aim for
    the large parts of the body and duck for cover when you need to
    reload. Almost anything will die when hit by a couple of M4
    bullets.
    
    [3o] - AK47 Kalashnikov
    
    Usability                : *****
    Usability in Bullet Time : *****
    Usability in Shootdodge  : ****
    Over the last couple of years, this has probably become one of the
    most known weapons on the net. The AK47 is by far my favorite
    weapon in Max Payne simply because it kills. High rate of fire,
    moderate damage, high accuracy and low reload time. Just have this
    gun close to you in seemingly desperate situations and it will save
    your day.
    
    [3p] - Dragunov
    
    Usability                : **
    Usability in Bullet Time : **
    Usability in Shootdodge  : *
    You'll get hold of this weapon during the parts with Mona, and it
    is pretty... useless. Although 10 bullets in a round is nice for
    a sniper rifle, the MP5 is way more useful than the Dragunov.
    Although projectiles fired from sniper rifles immediatly hit
    their targets, the Dragunov is a bad gun to handle when you're
    suddenly ambushed from behind. It's better to stick to the MP5.
    
    [3q] - Sniper Rifle
    
    Usability                : *
    Usability in Bullet Time : *
    Usability in Shootdodge  : *
    Good weapon if you like to use shit. Only use this weapon if you
    really have to; otherwise just avoid it. It might appear powerful
    at first since it takes most enemies out in one shot, but once the
    enemies start coming in by the masses, you will need more than one
    shot to keep yourself alive.
     ___________________________________________________________________
    /                         Payne to the Max                          \
    \___________________________________________________________________/
    
    Want to become a better Max Payne player? There's a lot of challenge
    in the other difficulties, but you will need to be sharp in order to
    be them. You will have to move fast in New York Minute and take as
    few bullets as you can in Dead on Arrival. Want to break your record
    with Dead Man Walking? Look here for some tips & tricks.
    
    [4a] - Don't want to end up in a grave? Learn how to strafe.
    
    Strafing is probably one of the best methods to dodge bullets. If
    remain at one position all of the time, you will go down. Even if
    you're in Bullet Time, you will need to keep moving. Always keep
    moving. If you can learn how to aim and strafe at the same time, you
    can beat the whole game without a sweat. Find out what weapons fit
    your style and learn how to move around with the them. For example,
    I often use the sawed-off shotgun in combination with Bullet Time and
    strafing to beat down hordes of enemies.
    
    [4b] - Learn how to aim to stay in the game.
    
    You aren't going to hit anything if you can't aim with precision. Make
    sure your mouse is in optimal condition and learn how to track a
    target. Always remember that you won't do much damage when you hit
    the enemy's feet, and neither will you when you constantly keep aiming
    for that armored body part. Always go for the head if you can.
    Mercenaries are not that tough if you can blow 'em through the head.
    Heck, I even fire at their feet for fun to avoid the armored parts
    of their bodies. It just does way more damage. Can't beat Kaufman? Go
    for his head! It's amazing how fast enemies die when you can get that
    one small shot in the head.
    
    [4c] - Learn how to throw to steal the show.
    
    Grenades and molotov cocktails aren't there for nothing. I can't
    remember all the hours I had fun with a couple of good old 'nades.
    Just throw these in the places you know of enemies will appear. For
    example, I often died in my first time through the game -- until I
    learned how to effectively use these weapons! AI stupidity is probably
    the most fun thing about Max Payne. They will always run through the
    blazing fires even if they see 'em from a few metres distance. When
    enemies start surrounding you, enter Bullet Time and throw grenades to
    every side and keep your guns blazing. Then, it will not only rain
    bullets, but also bodies.
    
    [4d] - Walk while they talk.
    
    This is the best thing about Max Payne. Often, enemies are talking
    and remain stationary. You can get insanely close to enemies by
    walking to them as long as you don't fire your weapon. You can smack
    with the doors, jump up and down until Max barely breathes, but they
    still won't take the initiative. Use this to your advantage to sneak
    by and shoot them when they least expect it.
    
    [4e] - No Payne, no gain.
    
    Sometimes you just need to recieve some bullets before you can get
    past a point; live with it. There are plenty of Painkillers around,
    and you will always automatically heal some if you're badly hurt. Make
    use of your best weapons to fight your way to new weapons. If it's
    really impossible to continue with your health as it is then load
    a previous save game; Max Payne 2 always keeps 2 auto-saves files
    intact.
    
    [4f] - It'll be fine, as long as you keep using Bullet Time.
    
    Bullet Time is the heart of Max Payne games. Time slows down as
    adrenaline rushes through Max. While in Bullet Time, you will reload
    at an extremely rapid rate, and you will become able to dodge
    bullets, since you can actually see them. Time will slow down and you
    will be able of pinpointing and killing more enemies. Always make use
    of Bullet Time... Always!
    
    #####################################################################
                      The Million Dollar Questions: FAQ
    #####################################################################
    
    Want to know how to get past a point without having to read all of
    the guide? Just have some general questions? Look here first before
    emailing me.
    
    - In-Game Questions -                                           [41a]
    
    Q: In Part 1, Chapter 2 I just keep dying. I can't get pas the
       enemies because there simply are too many of them.
    A: Have you read the above tips? You should read them to learn how to
       get these kinds of parts. Have you got any Painkillers? Use them
       while in battle. Do you have grenades or molotov cocktails? They
       will kill enemies long before they can reach you. Did you already
       lose Mike the Cowboy? Restart the level and ensure his survival.
       It'll make it all a bit easier.
    
    Q: In Part 1, Chapter 4 I'm stuck in the hallway and I don't know how
       to continue. All the doors are locked and I have searched through
       all of the rooms.
    A: You need to look for open windows through which you can get
       outside. Once outside, you will have to jump from ledge to ledge
       in order to get further in the level.
    
    Q: How do I perform that cool spin you see in the intro movie?
    A: Easy. Just enter Bullet Time and reload after you fired a couple
       of shots. Enjoy! Remember, while spinning, you will dodge bullets
       so it's best to move closer to the enemies while spinning, so
       you can get a clean shot at your target.
    
    - General Questions -                                            [41b]
    
    Q: I got huge performance problems. What's the best thing to do?
    A: You should always have the latests patches and fixes for your
       video drives and the game. Don't forget that Max Payne is fully
       costumizable; you can change to a lower resolution, adjust the
       detail settings and more. You can access the options screen by
       selecting 'Options...' from your startup screen.
    
    Q: I installed a Mod. Now how do I play it?
    A: Start the game and wait for the startup screen. Instead of
       clicking 'Play' straight away, select your mod from the 'Choose
       Costumized Game' dropdown menu.
    
    Q: Im not sure whether I can play Max Payne 2 on my computer.
    A: Since Max Payne 2 is such a costumizable games, you can play it
       even on an older type of computer. Here are the minimum
       requirements taken from Max Payne 2's original website:
       1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
       32MB AGP graphics card with hardware transform & lighting support
       256MB RAM
       1.5 GB hard drive space
       Windows 98/ME/2000/XP
       DirectX 9.0
       Keyboard and mouse
    
    Q: You don't seem to reply to any of my mail!
    A: Either I don't feel like answering you mail because the answer is
       already in the guide, or I did not recieve. Try to resend it. If
       you really have an important question, send an e-mail to:
       Sbahamut@hotmail.com
    
    #####################################################################
                               Behind the Payne
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    - Max Payne -
    
    - The 'Fall' of Max Payne -
    
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    /                       Version Information                         \
    \___________________________________________________________________/
    
    Current version is 0.41
    
    - Update Information -
    
    ;January 12th 2003
    Guide submitted to GameFAQs.com
    
    ;January 13th 2003
    Corrected guide layout
    Added new sections, updated existing information