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    Stats FAQ by bamspeedy1298

    Version: 1.3 | Updated: 04/12/07 | Printable Version | Search This Guide

    
    ********************************************************************************
    
    		GTA: San Andreas STATS
    
    ********************************************************************************
    
    		Version 1.2
    
    Compiled by bamspeedy1298 at gamefaqs.com (better known as just Bamspeedy in
    other places on the internet).
    
    This FAQ may not be copied, duplicated, or posted on any website without my
    permission (an email from me saying it is ok).
    
    These sites are permitted to post this FAQ:
    
    gamefaqs.com
    neoseeker.com
    supercheats.com 
    
    You can contact me at bmathison1298@charter.net to seek permission to have this
    FAQ added to your website or if you have any other questions, or to report more
    information/correct mistakes I can add/change to this FAQ.
    
    Small parts of this FAQ may be posted in an internet forum as long as you give
    me credit (just posting the link for this report is sufficient).
    
    *************************************************
    
    		Table of Contents
    
    *************************************************
    
    As with all notepad files, you can use 'control+F' and then type in a word you
    would like to find to quickly find what you are looking for.  Best way is to
    copy and paste the roman numerals and the title into the window that pops up
    when pressing control+F.  For example, copy and paste
    "II.II.III.	Total Respect" into the pop-up window to quickly find details
    about respect.  The reason you should copy and paste and not manually typing
    all of it is because sometimes the space between words is using the tab key and
    not space bar, so if you copy and paste you include these things automatically.
    
    0.		Introduction
    
    I.		Beginning Stats
    I.I.		The clock
    I.II.		Health
    I.III.		Money
    I.IV.		Map
    
    II.		Stat Screen
    II.I.		Criminal Rating
    II.II.		PLAYER
    Skill stats and increases
    II.II.I.	Fat
    II.II.II.	Stamina
    II.II.III.	Total Respect
    II.II.IV.	Lung Capacity
    II.II.V.	Sex Appeal
    Sex Appeal Glitch
    II.II.VI.	Muscle
    II.II.VII.	Driving skill
    Notes about building vehicle skills
    II.II.VIII.	Flying skill
    II.II.IX.	Bike skill
    II.II.X.	Cycling skill
    II.II.XI.	Armor
    II.II.XII.	Gambling
    II.II.XIII.	Pilot Ranking
    II.II.XIV.	Times drowned
    II.II.XV.	Number of hospital visits
    II.II.XVI.	Current number of girlfriends
    II.II.XVII.	Number of girls dated
    II.II.XVIII.	Number of successful dates
    II.II.XIX.	Number of disastrous dates
    II.II.XX.	Number of times scored with a girl
    II.II.XXI.	Number of girls dumped
    II.II.XXII.	Number of meals eaten
    II.II.XXIII.	Luck
    II.III.		MONEY
    II.III.I.	Weapon Budget
    II.III.II.	Fashion Budget
    II.III.III.	Property Budget
    II.III.IV.	Auto Repair and Painting Budget
    II.III.V.	Tattoo budget
    II.III.VI.	Hairdressing budget
    II.III.VII.	Prostitute budget
    II.III.VIII.	Strip club budget
    II.III.IX.	Car modification budget
    II.III.X.	Food budget
    II.III.XI.	Total shopping budget
    II.III.XII.	Money spent gambling
    II.III.XIII.	Money won gambling
    II.III.XIV.	Money lost gambling
    II.III.XV.	Biggest gambling win
    II.III.XVI.	Biggest gambling loss
    II.III.XVII.	Money made from burglary
    II.III.XVIII.	Largest burglary swag
    Gambling bugs and tips
    II.IV.		WEAPONS
    II.IV.I.	Current weapon skill
    II.IV.II.	Pistol
    II.IV.III.	Silenced Pistol
    II.IV.IV.	Desert Eagle
    II.IV.V.	Shotgun
    II.IV.VI.	Sawn-off Shotgun
    II.IV.VII.	Combat Shotgun
    II.IV.VIII.	Machine Pistol (and tec-9)
    II.IV.IX.	SMG
    II.IV.X.	AK-47
    II.IV.XI.	M4
    II.IV.XII.	Bullets fired
    II.IV.XIII.	Kgs of explosives used
    II.IV.XIV.	Bullets that hit
    Other notes about weapons
    II.V.		CRIMES
    II.V.I.		Number of houses burgled
    II.V.II.	Number of police bribes
    II.V.III.	Number of stolen items sold
    II.V.IV.	Total number of wanted stars attained
    II.V.V.		Total number of wanted stars evaded
    II.V.VI.	Times busted
    II.V.VII.	Criminals wasted
    II.V.VIII.	Gang members wasted
    II.V.VIX.	People wasted by others
    II.V.X.		People you've wasted
    II.V.XI.	Road vehicles destroyed
    II.V.XII.	Boats destroyed
    II.V.XIII.	Planes & Helicopters destroyed
    II.V.XIV.	Cost of property damage
    II.V.XV.	Tires popped with gunfire
    II.V.XVI.	Number of headshots
    II.V.XVII.	Fires started
    II.V.XVIII.	Kills since last checkpoint
    II.V.XVIX.	Total legitimate kills
    II.VI.		GANGS
    II.VI.I.	Least favorite gang
    II.VI.II.	Territories taken over
    II.VI.III.	Territory under control
    II.VI.IV.	Territories held
    II.VI.V.	Highest number of territories held
    II.VI.VI.	Gang members recruited
    II.VI.VII.	Recruited gang members killed
    II.VI.VIII.	Enemy gang members killed
    II.VI.IX.	Friendly gang members killed
    II.VI.X.	Biggest gang
    II.VI.XI.	2nd biggest gang
    II.VI.XII.	3rd biggest gang
    II.VII.		ACHIEVEMENTS
    II.VII.I.	Progress with Denise
    II.VII.II.	Progress with Michelle
    II.VII.III.	Progress with Helena
    II.VII.IV.	Progress with Barbara
    II.VII.V.	Progress with Katie
    II.VII.VI.	Progress with Millie
    II.VII.VII.	Distance travelled on foot
    II.VII.VIII.	Distance travelled by swimming
    II.VII.IX.	Distance travelled by car
    II.VII.X.	Distance travelled by bicycle
    II.VII.XI.	Distance travelled by motorbike
    II.VII.XII.	Distance travelled by boat
    II.VII.XIII.	Distance travelled by golf cart
    II.VII.XIV.	Distance travelled by helicopter
    II.VII.XV.	Distance travelled by plane
    II.VII.XVI.	Distance travelled by treadmill
    II.VII.XVII.	Flight time
    II.VII.XVIII.	Time on jetpack
    II.VII.XIX.	Longest treadmill time
    II.VII.XX.	Distance travelled on exercise bike
    II.VII.XXI.	Longest exercise bike time
    II.VII.XXII.	Best INSANE stunt awarded
    II.VII.XXIII.	Unique Jumps found
    II.VII.XXIV.	Unique Jumps done
    II.VII.XXV.	Longest Wheelie distance
    II.VII.XXVI.	Longest Wheelie time
    II.VII.XXVII.	Longest Stoppie distance
    II.VII.XXVIII.	Longest Stoppie time
    II.VII.XXIX.	Longest 2 wheels distance
    II.VII.XXX.	Longest 2 wheels time
    II.VII.XXXI.	Maximum INSANE Jump distance
    II.VII.XXXII.	Maximum INSANE Jump height
    II.VII.XXXIII.	Maximum INSANE Jump flips
    II.VII.XXXIV.	Maximum INSANE Jump rotation
    II.VII.XXXV.	Last chase time with 5 or more stars
    II.VII.XXXVI.	Longest chase time with 5 or more stars
    II.VII.XXXVII.	Last dance score
    II.VII.XXXVIII.	Furthest Hoop
    II.VII.XXXIX.	Heaviest weight on bench press
    II.VII.XL.	Heaviest weight on dumbbells
    II.VII.XLI.	Tags sprayed
    II.VII.XLII.	Snapshots taken
    II.VII.XLIII.	Oysters collected
    II.VII.XLIV.	Horseshoes collected
    II.VIII.	MISSION
    II.VIII.I.	Mission attempts
    II.VIII.II.	Missions passed
    II.VIII.III.	Highest Vigilante Mission level
    II.VIII.IV.	Criminals killed on Vigilante Mission
    II.VIII.V.	Highest Firefighter Mission level
    II.VIII.VI.	Total fires extinguished
    II.VIII.VII.	Highest Paramedic Mission level
    II.VIII.VIII.	People saved in an Ambulance
    II.VIII.IX.	Cash made in a Taxi
    II.VIII.X.	Passengers dropped off
    II.VIII.XI.	Number of Truck missions passed
    II.VIII.XII.	Money made in Truck
    II.VIII.XIII.	Pimping level
    II.VIII.XIV.	Number of girls pimped
    II.VIII.XV.	Money made from pimping
    II.VIII.XVI.	Number of vehicles exported
    II.VIII.XVII.	Time taken to Complete Quarry
    II.VIII.XVIII.	Packages Delivered
    II.VIII.XIX.	Photographs Taken
    II.VIII.XX.	Best position in 8-Track
    II.VIII.XXI.	Best time in 8-Track
    II.VIII.XXII.	Best lap time in 8-Track
    II.VIII.XXIII.	Best position in dirt track
    II.VIII.XXIV.	Best time in dirt track
    II.VIII.XXV.	Best lap time in dirt track
    II.VIII.XXVI.	BMX best time
    II.VIII.XXVII.	NRG-500 best time
    II.VIII.XXVIII.	Shooting range levels passed
    II.VIII.XXIX.	Most cars parked on 'Valet Parking'
    II.VIII.XXX.	Total time in bloodring
    II.VIII.XXXI.	Number of 'Bloodring' kills
    II.VIII.XXXII.	Kickstart best score
    II.VIII.XXXIII.	Highest basketball score
    II.VIII.XXXIV.	Best position in Lowrider Race
    II.VIII.XXXV.	Best time in Lowrider Race
    II.VIII.XXXVI.	Best position in Little Loop
    II.VIII.XXXVII.	Best time in Little Loop
    II.VIII.XXXVIII.Best position in Backroad Wanderer
    II.VIII.XXXIX.	Best time in Backroad Wanderer
    II.VIII.XL.	Best position in City Circuit
    II.VIII.XLI.	Best time in City Circuit
    II.VIII.XLII.	Best position in Vinewood
    II.VIII.XLIII.	Best time in Vinewood
    II.VIII.XLIV.	Best position in Freeway
    II.VIII.XLV.	Best time in Freeway
    II.VIII.XLVI.	Best position in Into the Country
    II.VIII.XLVII.	Best time in Into the Country
    II.VIII.XLVIII.	Best position in Badlands A
    II.VIII.XLIX.	Best time in Badlands A
    II.VIII.L.	Best position in Badlands B
    II.VIII.LI.	Best time in Badlands B
    II.VIII.LII.	Best position in Dirtbike Danger
    II.VIII.LIII.	Best time in Dirtbike Danger
    II.VIII.LIV.	Best position in Bandito County
    II.VIII.LV.	Best time in Bandito County
    II.VIII.LVI.	Best position in Go-Go-Kart
    II.VIII.LVII.	Best time in Go-Go-Kart
    II.VIII.LVIII.	Best position in San Fierro Fastlane
    II.VIII.LIX.	Best time in San Fierro Fastlane
    II.VIII.LX.	Best position in San Fierro Hills
    II.VIII.LXI.	Best time in San Fierro Hills
    II.VIII.LXII.	Best position in Country Endurance
    II.VIII.LXIII.	Best time in Country Endurance
    II.VIII.LXIV.	Best position in SF to LV
    II.VIII.LXV.	Best time in SF to LV
    II.VIII.LXVI.	Best position in Dam Rider
    II.VIII.LXVII.	Best time in Dam Rider
    II.VIII.LXVIII.	Best position in Desert Tricks
    II.VIII.LXIX.	Best time in Desert Tricks
    II.VIII.LXX.	Best position in LV Ringroad
    II.VIII.LXXI.	Best time in LV Ringroad
    II.VIII.LXXII.	Best time in World War Aces
    II.VIII.LXXIII.	Best time in Barnstorming
    II.VIII.LXXIV.	Best time in Military Service
    II.VIII.LXXV.	Best time in Chopper Checkpoint
    II.VIII.LXXVI.	Best time in Whirly Bird Waypoint
    II.VIII.LXXVII.	Best time in Heli Hell
    II.IX.		MISC
    II.IX.I.	Progress made
    II.IX.II.	Playing time
    II.IX.III.	Days passed in game
    II.IX.IV.	Safehouse visits
    II.IX.V.	Times cheated
    II.IX.VI.	Vehicle resprays
    II.IX.VII.	Most favorite radio station
    II.IX.VIII.	Least favorite radio station
    II.IX.IX.	Times visited the gym
    
    III.		Story-line Missions (Required to Complete the Game)
    III.I.		In the Beginning (CJ)
    III.II		Big Smoke (Sweet & Kendl)
    III.III.	Ryder (R)
    III.IV.		Tagging Up Turf (S)
    III.V.		Cleaning the Hood (S)
    III.VI.		Drive-thru (S)
    III.VII.	Nines and Ak's (S)
    III.VIII.	Drive-by (S)
    III.IX.		Sweet's Girl (S)
    III.X.		Cesar Vialpando (S)
    III.XI.		Home Invasion (R)
    III.XII.	Catalyst (R)
    III.XIII.	Robbing Uncle Sam (R)
    III.XIV.	High Stakes, Low-rider (CV)
    III.XV.		OG Loc (BS)
    III.XVI.	Running Dog (BS)
    III.XVII.	Wrong Side of the Tracks (BS)
    III.XVIII.	Just Business (BS)
    III.XIX.	Life's a Beach (OG)
    III.XX.		Madd Dogg's Rhymes (OG)
    III.XXI.	Management Issues (OG)
    III.XXII.	House Party (OG)
    III.XXIII.	Burning Desire (Crash)
    III.XXIV.	Gray Imports (Crash)
    III.XXV.	Doberman (S)
    III.XXVI.	Los Sepulcros (S)
    III.XXVII.	Reuniting the Families (S)
    III.XXVIII.	The Green Sabre (S)
    III.XXIX.	Badlands (Crash)
    III.XXX.	First Date (? on map=Catalina)
    III.XXXI.	Tanker Commander (Catalina-Dillimore)
    III.XXXII.	Local Liquor Store (Catalina-Blueberry)
    III.XXXIII.	Against All Odds (Catalina-Montgomery)
    III.XXXIV.	Small Town Bank (Catalina-Palomino Creek)
    III.XXXV.	Body Harvest (The Truth)
    III.XXXVI.	King In Exile (CV)
    III.XXXVII.	First Base (Catalina)
    III.XXXVIII.	Gone Courting (Catalina)
    III.XXXIX.	Made in Heaven (Catalina)
    III.XL		Wu Zi Mu (CV)
    III.XLI		Farewell, My Love... (CV)
    III.XLII	Are You Going To San Fierro?
    III.XLIII	Wear Flowers In Your Hair (CJ)
    III.XLIV.	555 We Tip (CJ)
    III.XLV.	Deconstruction (CJ)
    III.XLVI.	Photo Opportunity (Triads)
    III.XLVII.	Jizzy (Triads/Loco)
    III.XLVIII.	T-bone Mendez (Loco)
    III.XLIX.	Mike Toreno (Loco)
    III.L.		Outrider (Triads)
    III.LI.		Snail Trail (Crash)
    III.LII.	Ice Cold Killa (Triads)
    III.LIII.	Pier 69 (Triads)
    III.LIV.	Toreno's Last Flight (Triads)
    III.LV.		Mountain Cloud Boys (W)
    III.LVI.	Ran Fa Li (W)
    III.LVII.	Lure (W)
    III.LVIII.	Amphibious Assault (W)
    III.LIX.	The Da Nang Thang (W)
    III.LX.		Yay Ka-Boom-Boom (Triads)
    III.LXI.	Monster (?)
    III.LXII.	Highjack (?)
    III.LXIII.	Interdiction (Toreno)
    III.LXIV.	Verdant Meadows (Toreno)
    III.LXV.	Buy the Verdant Meadows Safehouse (Airfield)
    III.LXVI.	Learning to Fly/Flying School (Airfield)
    III.LXVII.	N.O.E. (Air Field)
    III.LXVIII.	Stowaway (Air Field)
    III.LXIX.	Black Project (Air Field)
    III.LXX.	Green Goo (Air Field)
    III.LXXI.	Fender Ketchup (Triads Casino)
    III.LXXII.	Explosive Situation (Triads Casino)
    III.LXXIII.	You've Had Your Chips (Triads Casino)
    III.LXXIV.	Don Peyote (Triads Casino)
    III.LXXV.	Intensive Care (Mafia)
    III.LXXVI.	The Meat Business (Mafia)
    III.LXXVII.	Fish in a barrel (Triads Casino)
    III.LXXVIII.	Freefall (Mafia)
    III.LXXIX.	Misappropriation (Crash)
    III.LXXX.	High Noon (Crash)
    III.LXXXI.	Madd Dogg (Madd Dogg)
    III.LXXXII.	St. Mark's Bistro (Mafia)
    III.LXXXIII.	A Home in the Hills (Triad Casino)
    III.LXXXIV.	Vertical Bird (CJ)
    III.LXXXV.	Homecoming (CJ)
    III.LXXXVI.	Cut Throat Business (CJ)
    III.LXXXVII.	Beat Down on B Dup (S)
    III.LXXXVIII.	Grove 4 Life (S)
    III.LXXXIX.	Riot (CJ)
    III.XC.		Los Desperados (S)
    III.XCI.	End of the Line (S)
    
    IV.		Optional Story-line Missions (Required for 100% Completion)
    List of rewards for 100% completion.
    IV.I.		Buy Zero's Property
    IV.II.		Back to School (Driving School)
    IV.III.		Buy Wang's Car Property
    IV.IV.		Air Raid (Z)
    IV.V.		Supply Lines... (Z)
    IV.VI.		New Model Army (Z)
    IV.VII.		Zeroing In (CV)
    IV.VIII.	Test Drive (CV)
    IV.IX.		Custom Fast Track (CV)
    IV.X.		Puncture Wounds (CV)
    IV.XI.		Architectural Espionage ($)
    IV.XII.		Key to Her Heart ($)
    IV.XIII.	Dam and Blast ($)
    IV.XIV.		Cop Wheels ($)
    IV.XV.		Up, Up and Away! ($)
    IV.XVI.		Breaking the Bank at Caligula's ($)
    
    V.		Optional Missions (Required for 100% Completion)
    V.I.		Buy Safehouses
    V.II.		Gang Tags
    V.III.		Oysters
    V.IV.		Snapshots
    V.V.		Horseshoes
    V.VI.		Pimping
    V.VII.		Taxi
    V.VIII.		Roboi's Courier
    V.IX.		Firefighter
    V.X.		Paramedic
    V.XI.		Vigilante
    V.XII.		BMX
    V.XIII.		8-Track
    V.XIV.		Shooting Range
    V.XV.		Learn Moves at Ganton Gym (Los Santos)
    V.XVI.		Learn moves at Garcia Gym (San Fierro)
    V.XVII.		Learn moves at Redsands East Gym (Las Venturas)
    V.XVIII.	The Chiliad Challenge
    V.XIX.		Bloodring
    V.XX.		Hippy Shopper Courier
    V.XXI.		NRG-500 Challenge
    V.XXII.		Trucking
    V.XXIII.	Valet
    V.XXIV.		Boating School
    V.XXV.		Bike School
    V.XXVI.		Train
    V.XXVII.	Dirt Track
    V.XXVIII.	Kickstart
    V.XXIX.		Burger Shot Courier
    V.XXX.		Import/Export
    V.XXXI.		Street and Air Races
    V.XXXII.	Quarry
    
    VI.		Optional Missions and Games (Not Required for 100%)
    VI.I.		Burglary
    VI.II		Inside Track Betting
    VI.III		Unique Jumps
    VI.IV.		Big Smoke's Courier
    VI.V.		Pool
    VI.VI.		Lowrider Meet
    VI.VII.		Dancing at a club
    VI.VIII.	Basketball
    VI.IX.		Beefy Baron
    VI.X.		Triathlon
    VI.XI.		Casino games
    VI.XII.		Arcade games
    VI.XIII.	Wrecking Ball
    
    VII.		Other Things Not In the Stat Screen (Lists, etc.)
    VII.I.		Girlfriends
    VII.I.I.	Denise
    VII.I.II.	Helena
    VII.I.III.	Michelle
    VII.I.IV.	Katie
    VII.I.V.	Barbara
    VII.I.VI.	Millie
    VII.II.		Vehicles
    VII.II.I.	Vehicle Details
    VII.II.II.	Vehicle Bonuses
    VII.II.III.	License Plates
    VII.II.IV.	Vehicle Locations for Vehicle Missions
    VII.III.	Weapon/Item spawn points and number of 'ammo' you get
    VII.III.I.	Pistols
    VII.III.II.	Micro-uzis (Tec9, Machine Pistol, SMG)
    VII.III.III.	Shotguns
    VII.III.IV.	Assault
    VII.III.V.	Thrown
    VII.III.VI.	High Power Weapons
    VII.III.VII.	Rifles
    VII.III.VIII.	Brass Knuckles
    VII.III.IX.	Melee
    VII.III.X.	Cans
    VII.III.XI.	Unique (Parachutes and Goggles)
    VII.III.XII.	Girlfriend Gifts
    VII.III.XIII.	Bribes
    VII.III.XIV.	Armor
    VII.III.XV.	Weapons spawned only during missions
    VII.IV.		Shopping
    VII.IV.I.	Clothes
    VII.IV.I.I.	Binco
    VII.IV.I.II.	Pro-Laps
    VII.IV.I.III.	Sub-Urban
    VII.IV.I.IV.	Zip
    VII.IV.I.V.	Victim
    VII.IV.I.VI.	Didier Sachs
    VII.IV.I.VII.	Special Outfits
    VII.IV.II.	Haircuts
    VII.IV.III.	Tattoos
    VII.IV.IV.	Ammu-Nations
    VII.IV.V.	Mod Garages
    VII.IV.V.I.	Loco Low Co.
    VII.IV.V.II.	TransFender
    VII.IV.V.III.	Wheel Arch Angels
    VII.IV.VI.	Food
    VII.V.		Locations
    VII.V.I.	Names of Outdoor Locations
    VII.V.II.	Interiors
    VII.V.III.	Locations of Other Things Not Already Listed
    VII.V.III.I.	Pay N Spray
    VII.V.III.II.	Inside Track Betting
    VII.V.III.III.	Gyms
    VII.V.III.IV.	Police Departments (that you can enter)
    VII.V.III.V.	Impound lots
    VII.V.III.VI.	24/7s
    VII.V.III.VII.	Night Clubs
    VII.V.III.VIII	Strip Clubs
    VII.V.III.IX.	Casinos
    VII.V.III.X.	Bomb shops
    VII.V.III.XI.	Basketball Courts
    VII.V.III.XII.	Roof Access
    VII.V.III.XIII.	Gas Stations (likely explodable)
    VII.V.III.XIV.	Train Stations
    VII.VI.		Vehicle Mission Destinations
    VII.VI.I.	Possible Taxi Destinations
    VII.VI.II.	Possible Pimping Destinations
    VII.VI.III.	Possible Trucking Destinations
    VII.VII.	Populations and Other Odds and Ends
    VII.VII.I.	Populations
    VII.VII.II.	Race Horse Names at Inside Track Betting
    VII.VII.II.	Respect Earned From Missions
    
    VIII.		Utility Programs
    VIII.I.		SA Control Center
    VIII.II.	San Andreas Mission Analyzer
    
    IX.		Versions/Update History
    X.		Credits
    
    *************************************************
    
    0.		Introduction
    
    *************************************************
    
    Everything you ever wanted to know about the numbers involved in the game,
    Grand Theft Auto: San Andreas.  Or at least I will try to do that, but I
    don't think it will be possible, or at least not an easy task.  I started
    the testing with version 2.0 of the PC game, but later got a 'downgrade'
    patch that reverted it back to 1.0 because I wanted to use the GTA Control
    Center which made testing a heck of a lot easier.
    
    Downgrade patch:
    http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
    SA Control Center:
    http://www.estetiksoft.de/gtasacc/index.html
    
    This mostly deals with the stat screen in the game and a few other number
    things in the game and lists I've compiled.  I do have a walk-through in
    here, but the intent was mostly to focus on statistically things of the
    missions, not as a normal walk-through.  I will post some hints and tips
    where I feel like it, but don't expect this FAQ to help guide you through
    the game or help you get through a certain mission (although I will post
    some ways to get through common problem missions).  There are many
    walk-throughs here:
    http://www.gamefaqs.com/computer/doswin/game/924362.html
    
    Glenster at gamefaqs has an extremely in-depth walk-through and is like an
    encyclopedia of knowledge for the history of GTA, the characters, trying to
    find connections in the game to real-world places, cars and things, etc. so
    if you really want to know about San Andreas check out his walk-through.
    http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_sa_s.txt
    
    There is some differences from the PC game to the PS2 (playstation 2), so
    this report is more accurate for the PC version.  If you find any errors or
    additions you would like to contribute to this report, first make sure the
    information is correct for the PC version if you can, but I will consider
    taking a look at it myself if you can't verify it on PC and it is more serious
    than a typo.  You can contact me at bmathison1298@charter.net
    
    Many of the walk-throughs at gamefaqs and elsewhere are for the playstation 2
    version, but there isn't that much of a difference between the PS2 and PC
    versions so they should help you out in 99% of the cases.  If you are still
    having trouble then visit the PC message board on gamefaqs.
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924362
    
    If you want help in modding just google 'GTA San Andreas mods' for several
    sites.  GTAGarage.com is a good modding site.  If you have version 2.0
    (2nd Edition), mods were disabled because of the hot coffee scandal
    and you will need to 'downgrade' to essentially revert back to 1.0 if you
    want to be able to use mods again.
    http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
    
    
    *************************************************
    
    I.		Beginning Stats
    
    *************************************************
    
    You start the game with $350, 20% fat, 10% stamina, 5% muscle, and about
    0.19% respect.  You also start with full health of '100' (but this isn't
    the maximum health you will be able to achieve).  Your gang starts with
    11 territories, but there isn't anything you can do to change this for now
    and it won't affect things until you get a few missions into the game.
    
    I.I.		The clock
    
    You start on a Wednesday morning at 6:30 A.M.  The clock is in 'military
    hours', where 13:00 means 1:00 in the afternoon and 0:00 means midnight.
    An hour of 'game time' or the time that passes for CJ is about a minute
    of real time.  Flight time seems to use a different timer or most likely
    varies because of computer lag because 5 minutes of flight time was equal
    to about 6 hours, 23 minutes of CJ's time for me.
    Weapons and armor re-spawn every 6 hours.  6 hours passes everytime you
    save the game.
    
    I.II.		Health
    
    This isn't in the stat screen, but is shown in the game by the red bar in
    the upper right corner.  You lose health in falls, explosions, getting hit
    or shot, running out of oxygen or getting caught on fire.  You can recover
    health by eating food, snacks or drinks, visiting a prostitute, or saving
    the game.  Entering an ambulance or Hotdog van the first time will also recover
    a little bit.  And in some missions a health icon appears that is shaped like a
    heart which will recover health completely.
    
    You start with a value of '100' for health, but as you get more physically
    fit (or complete the Paramedic mission) your maximum health will increase 
    up to a value of 176.  The game seems to indicate it would be at 150,
    but the control center says this at 176, so I don't know if the actual
    amount is supposed to be 150 or the control center is automatically bringing
    this up to 176 (which is enough to leave you with a tiny amount of health if
    you suffer a high fall).
    
    Health recovered:
    Get in Ambulance	+20 (Ambulance you haven't used yet)
    Light fast-food meal	+20
    Visit a prostitute	+28 (unless interrupted)
    Snack/drink machine	+35
    Medium fast-food meal	+40
    Salad fast-food meal	+40 (no fat)
    Get in Hotdog van	+40 (Hotdog van you haven't used yet)
    Food stand		+60
    Heavy fast-food meal	+70
    Health icon		+100%
    
    The maximum health you can reach makes the red bar about 50% longer than
    what you started with, so it lines up with the left side of your weapon box.
    You can increase the maximum health by running, exercising, swimming and
    riding a bicycle or the easiest way which is to complete the Paramedic
    mission (Level 12) to get this maxed out instantly.
    
    Each time you see the max health increase, it has increased by 2 and anytime
    you see it decrease, it is decreased by 1.
    
    Besides Paramedic, there doesn't seem to be a big difference in what activity
    you do, but you should probably go swimming first because as you work on
    building up lung capacity you also will increase stamina, muscle and maximum
    health.  Once lung capacity is maxed out you can do the other methods of
    working out to increase muscle or stamina faster.  If stamina, muscle and lung
    capacity are already maxed out and you still need to increase max health, don't
    go on the exercise equipment because they take forever to increase health and
    burn off way too much fat.
    Running or swimming takes about 10 hours (without infinite sprint) to increase
    max health one step, while using a bicycle seems to be only slightly faster
    at 9 hours, so there really isn't any quick and easy way to increase max health
    except for completing the Paramedic mission.
    
    I.III.		Money
    
    Every $5000 you have counts for 1 criminal rating point, up to a maximum of
    199,999 points for having max money ($999,999,999).  You earn respect for
    having money, up to a maximum of 5% respect if you have max money.
    You can collect money from finishing missions and killing people, but killing
    normal pedestrians is a pretty slow process to collect money.  Instead you
    should do missions or find drug dealers to kill.  The drug dealers drop $2000
    and a pistol.  There are two commonly seen drug dealers.  One is black and
    wearing a black shirt while the other is white wearing a gray hoody.
    Both spend most of their time standing in one place with their arms crossed
    in front of them.
    
    I.IV.		Map
    
    The map is divided into 100 squares (10X10), where if you are in one of these
    squares, it reveals that entire area (square) to you on the map.  If you reveal
    80% of these squares then the entire map is revealed.  You can go off the map,
    but there isn't anything to be found off the map.  This isn't a 'world' where
    you can go off the map in one direction and end up on the other side of the
    map.  If you spend way too much time off the map (flying for over a half hour+
    of real time) then you can start experiencing the territory glitch that
    slowly adds more territories to the gang wars (not worth the effort).
    
    *************************************************
    
    II.		Stat Screen
    
    *************************************************
    
    And now the meat of this FAQ, a breakdown of the stat screen.
    
    Pause the game with the 'esc' key and select 'stats'.
    If you press 's' when you are in the stat screen you will get a copy of your
    stats in the My Documents...GTA San Andreas User Files folder.  This is always
    saved as 'stats', so if you want to keep a copy from a certain point in the
    game and not have it over-written the next time you save the stats, you should
    rename it to something else.  This document lets you look at the stats without
    needing the game loaded and gives number information instead of meters/bars for
    some of the stats, so you can find out exactly how high your skills are for
    example.
    
    Bug:  In the stats file, the categories of 'Gang' and 'Crimes' are mixed up.
    _________________________
    
    II.I.		Criminal Rating
    _________________________
    
    In the upper right you will see a title/name (Vic) and a number under it (0).
    These are your criminal ranking/ratings.  You earn or lose points based on
    various things you do in the game.
    
    -10 Enter a cheat code
    -3 You are busted (arrested)
    -3 You are wasted (die)
    +1 For each $5000 you have
    +1 Legitimate kill
    +5.34759 Buy a safehouse or complete a mission that counts towards
     100% completion of the game (1000 points for 100%.)
    +30 Destroyed aircraft
    +500 max for weapon accuracy (after 101 shots are fired)
    
    Also some things that add points, but are restricted to missions:
    +1 point Each Fire Extinguished
    +1 point Each person saved in ambulance
    +1 Criminals killed on Vigilante mission
    Highest Firefighting Level= Level*10 points (120 points max)
    Highest Paramedic Level= Level*10 points (120 points max)
    
    Notes:
    The points for completing missions and buying safehouses is figured by just
    taking the % complete you are *10.  This does NOT round up, so 0.53% =
    5 points, 1.07% = 10 points, 1.60 = 16 pts, etc).  So basically anything you
    do that counts towards 100% will be worth 5 or 6 points.  But remember to
    subtract the points for the money you spent buying the safehouses and other
    points you earned during a mission like legitimate kills, so there are some
    missions that add to the criminal rating better than others.
    100% checklist is here:
    http://www.gta-sanandreas.com/guides/100percent/index.php
    However, there is another bug, in that if it displays that you are 10.70%
    complete, you are actually 10.695% so it only awards 106 points instead of 107.
    So they round up in some places and not others.
    
    For weapon accuracy, after 101 bullets are fired the game starts keeping track
    of your accuracy and rewards you up to 500 points if you have 100% accuracy.
    Shotguns only count as one bullet fired, but can count for several 'hits',
    so use shotguns to bring your accuracy back up to 100% if you want.
    Drive-bys only seem to count hits (and no shots fired, or very few).
    It also seems to allow you to exceed your shots hit by 1 over the shots fired
    in some cases (100%+ accuracy) and you will earn extra criminal ranking points
    for this.  Sniper rifles count as shots fired, but doesn't count any hits.
    
    For destroyed aircraft you don't have to be the one that caused it to be
    destroyed.  Bailing out of planes at a certain altitude may cause the plane
    to not be destroyed.  I've had the plane lodged at insane angles in between
    buildings and it was not destroyed.
    
    Legitimate kills is basically anybody you kill while you are on foot or with
    a drive-by.  Running them over does not count.
    
    The criminal rankings:
    -10000 - -6000 	= Crackhead
    -5999  - -4000 	= Bitch-made
    -3999  - -2000 	= Off-Brand
    -1999  - -500 	= Scandalous
    -499   - -1 	= Player-hater
    0      - 19 	= Vic
    20     - 49 	= Square
    50     - 74 	= Civilian
    75     - 99 	= Rat
    100    - 119 	= Snitch
    120    - 149 	= Dry Snitch
    150    - 199 	= Transformer
    200    - 239 	= Punk-ass Bitch
    240    - 269 	= Sucka
    270    - 299 	= Poot Butt
    300    - 329 	= Buster
    330    - 369 	= Mark
    370    - 399 	= Chump
    400    - 449 	= Trick
    450    - 499 	= Red-headed Stepcild
    500    - 549 	= Peon
    550    - 599 	= Pee-Wee
    600    - 609 	= Prankster
    610    - 649 	= Fool
    650    - 699 	= Street Cat
    700    - 849 	= Thug
    850    - 999 	= Hustler
    1000   - 1049	= Playa Partner
    1150   - 1299 	= Mack
    1300   - 1499 	= Pimp
    1500   - 1699 	= Crime Partner
    1700   - 1999 	= Homeboy
    2000   - 2099 	= Homie
    2100   - 2299 	= Road Dawg
    2300   - 2499 	= Hoodsta
    2500   - 2749 	= Hard-ass
    2750   - 2999 	= Banger
    3000   - 3499 	= Lil' G
    3500   - 3999 	= Loc
    4000   - 4999 	= Jacker
    5000   - 7499 	= Shooter
    7500   - 9999 	= Foot Soldier
    10000  - 19999 	= Hoo-Rider
    20000  - 29999 	= Soldier
    30000  - 39999 	= Hawg
    40000  - 49999 	= Gangsta
    50000  - 64999 	= Ghetto Star
    65000  - 79999 	= Monster
    80000  - 99999 	= Big Homie
    100000 - 149999 = Boss Hawg
    150000 - 199999 = Shot Caller
    200000 - 299999 = OG
    300000 - 499999 = High Roller
    500000 - 999999 = Godfather
    1000000 	= King of San Andreas
     
    Thanks to Hardware at http://www.gta4.tv/forums/index.php?showtopic=75575
    for this info, as this is different from the PS2 rankings when you get to
    60,000 points.
    
    The first 210,000 or so criminal rating points will be pretty much from
    getting to 100% (and the kills along the way) and getting max money.  After
    that about the only thing that you can do to increase your rating in any timely
    fashion is to destroy aircraft that re-spawn at the hangars in Verdant Meadows,
    but even that will take dozens of hours.
    
    _________________________
    
    II.II.		PLAYER
    _________________________
    
    Skill stats and increases
    Various activities increase skills at different rates.  This information can be
    found in the ar_stats file.
    
    # exercise rate of activities
    # 10 = standard rate (1sec count for 1sec time)
    26	STAT_EXERCISE_RATE_CYCLE		5
    27	STAT_EXERCISE_RATE_CYCLE_SPRINT	15
    28	STAT_EXERCISE_RATE_SWIM			10
    29	STAT_EXERCISE_RATE_SWIM_SPRINT	15
    30	STAT_EXERCISE_RATE_SPRINT		10
    31	STAT_EXERCISE_RATE_RUN			5
    32	STAT_EXERCISE_RATE_FIGHT		5
    
    This seems to suggest that swimming is the best rate (beside gym equipment)
    because it will alternate between 10 and 15 (unless you have unlimited sprint
    from the burglary mission).  Biking will alternate between 5 and 15.
    Running/sprinting will alternate between 5 and 10.  Fighting is 5, the worst.
    I can't find information on the gym equipment, but my guess would be that the
    'level' you are using them at is a multiple of the standard rate (builds skills
    pretty fast).
    
    # amount stats get incremented
    
    0	STAT_INC_CYCLE_STAMINA			50
    1	STAT_INC_SWIM_STAMINA			50
    2	STAT_INC_SPRINT_STAMINA			10
    3	STAT_INC_RUNNING				5
    4	STAT_INC_DRIVING_SKILL			20
    5	STAT_INC_FLYING_SKILL			50
    6	STAT_INC_CYCLE_SKILL			50
    7	STAT_INC_MOTORBIKE_SKILL		25
    8	STAT_INC_BOAT_SKILL				50
    9	STAT_INC_BODY_MUSCLE			10
    10	STAT_INC_BREATH_UNDERWATER		50
    11	STAT_INC_MAX_HEALTH				20
    
    Running and boat skills are not used.  Breath underwater is lung capacity.
    These numbers are out of 1000, so 50=5%, 25=2.5%.
    
    # the stats below are time limits (in SECONDS) for
    # when other stats get adjusted
    #
    
    33	STAT_TIMELIMIT_CYCLE_STAMINA		300
    34	STAT_TIMELIMIT_SWIM_STAMINA			180
    35	STAT_TIMELIMIT_SPRINT_STAMINA		300
    36	STAT_TIMELIMIT_RUNNING				300
    37	STAT_TIMELIMIT_DRIVING_SKILL		300
    38	STAT_TIMELIMIT_FLYING_SKILL			300
    39	STAT_TIMELIMIT_CYCLE_SKILL			120
    40	STAT_TIMELIMIT_MOTORBIKE_SKILL		180
    41	STAT_TIMELIMIT_BOAT_SKILL			300
    42	STAT_TIMELIMIT_FAT_ADJUST			150
    43	STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS	150
    44	STAT_TIMELIMIT_BREATH_UNDERWATER	 60
    45	STAT_TIMELIMIT_MAX_HEALTH			600
    
    Running and boat skill are not used.  Fat must mean when you are starving, and
    fat strenuous must mean when you are exercising.  This table shows how many
    seconds it takes for a skill to increase, and the amount of the increase is
    shown in the previous table.
    
    II.II.I.	Fat
    
    This is how much body fat you have.  Eating food will add to this.  Generally,
    the more expensive foods will add more fat, while the salads will add no fat.
    Snacks and drinks do add fat but it takes a half dozen or so to add just 1% fat.
    If you eat a dozen orders of food (not salads) in a row at a restaurant, you
    will throw up and lose all the fat you had just gained and not be allowed to
    eat at the restaurants for 6 hours.
    You don't want CJ's fat to be over 35-40% or so because then it starts
    affecting how long he can sprint, his running speed and jumping ability.  But
    it is kind of funny to hear other people's comments towards him and his
    comments when he is very fat.  But some fat is good to have because as CJ runs
    or swims around he burns off fat, but if he has no fat then he will lose
    muscle and/or health.
    
    If you see this stat decrease, it has been decreased by 1.5%.
    
    The stats in the code is out of 1000 points, so 1=0.1% and 10=1%
    Adds to fat (if fully healed):
    Salads			+0
    Snack/drinks 		+2
    Food stands		+5
    Light fast-food meal	+10
    Medium fast-food meal	+20
    Drinking date		+30
    Heavy fast-food meal	+35
    Fast-food date		+60
    Diner date		+60
    Restaurant date		+90
    
    II.II.II.	Stamina
    
    This stat determines how long CJ can sprint, swim or pedal hard on his bike.
    This stat is pointless after you've completed the burglary mission and earned
    infinite sprint.
    You can increase this stat by running, using a bicycle, swimming or the
    fastest way which is using the exercise bike and treadmill at the gyms.
    
    II.II.III.	Total Respect
    
    You earn respect from doing various things.  Respect does round up in the stat
    screen (but doesn't round up for earning recruitable gang members), so if your
    stat screen says 1%, you could really be anywhere from 0.5% to 1.49%.
    
    Start the game at 0.19% respect (0.15% from the muscle you start with, 0.04%
    from territories owned or appearance?)
    
    Capped respect-
    Things you can only do once or are limited.  Doing bad things (killing your
    own gang) will not take away from these.
    Mission advancement= ~40% estimated
     (gang tags are worth 0.05% each or 5% for all of them)
    Max Money= 5% (+0.000025% per $5000)
    Max muscle= 3% (+0.03% per 1% muscle)
    Appearance= 3% (clothing, haircuts, tattoos)
    
    Get Denise as girlfriend= +0.60%
    Get dumped by Denise/Denise dies= -0.60%
    Get dumped by Millie/Millie dies= approx. -0.95%
     (haven't checked if you earn this respect when you start to date her).
    
    Running respect-
    No limit on what you can gain from these, but these can't take away from the
    respect earned from the 'capped respect' things above.
    Enemy gang members wasted= +0.03%
    Police and drug dealers killed=+0.06%
    Taking over a territory +1.918%
     (plus the gang members you killed for another ~0.9%)
    Lose influence of territory -1.20%
    Killing your own gang members -0.23%
    Recruited gang member killed -0.08%
    
    Through my testing I found out how much gang members were worth and how
    much the gang tags were worth and so between choosing combinations of gang
    members (0.03) and gang tags (0.05) I could narrow all the numbers down to
    within 0.01% by seeing how much I would need to increase 1% point before and
    after doing anything that I knew or thought would increase respect.
    
    Enemy gang members wasted is from your crime stats, meaning that you killed
    them yourself, not to be confused with the 'enemy gang members killed' stat
    in the gangs category, which are kills done by anyone.
    
    Killing your own gang members is added to the 'gang members wasted' stat,
    so even though that adds .03%, the penalty is -0.23 so the net result is -0.20%.
    You can run them over with a vehicle and not get penalized (like if you want to
    collect their weapons for example).
    
    Mission advancement is not including the respect earned from taking over
    territories and killing gang members which is a huge part of the last part
    of the game.
    In my game, before starting on taking over the 35% of territories needed
    to get the End of the Line mission started I had 48% respect.  I had the
    cornrow haircut, white tank and the shorts from Chiliad Challenge (given
    to me after the game removed the croupier suit in Breaking the Bank).
    Hadn't yet sprayed the gang tags or completed the import/export mission.
    Killed a total of 16 gang members (kill 3 to start gang wars then ran over
    the rest with a bullet proof car so that I wouldn't get too many gang members
    killed to keep my respect really low, otherwise I would have got to 100%
    respect too easily and not be able to test respect).  So, the gang
    members killed were about 0.5% respect, Haircut for 0.9%, territories taken
    over for 9.59%, max muscle for 3%.  This brings it to a little less than 35%
    and then figuring End of Line would add a little bit and then the gang tags
    would be bring mission advancement to 40%.
    
    A value of '1' in the shopping data file for respect is equal to 0.03%.
    Appearance max 'value'= max % respect
    Haircut	30=0.9%
    Tattoo	20=0.6%
    Torso	25=0.75%
    Legs	10=0.3%
    Shoes	 5=0.15%
    Chains	 2=0.06%
    Watch	 3=0.09%
    Shades	 2=0.06%
    Hats	 3=0.09%
    Max of 3% respect in appearance.
    
    You can 'glitch' up to 3% respect by using the Sex Appeal Glitch
    (see II.II.V.	Sex Appeal)
    
    The higher respect you have the more gang members you will be able to
    recruit at any one time.
    0%=Can't recruit any gang members
    1%=Recruit two gang members
    6%=Recruit three gang members
    16%=Recruit four gang members
    33%=Recruit five gang members
    54%=Recruit six gang members
    80%=Recruit seven gang members
    Remember even though your stat screen says 1%, you could really be at 0.9%
    because of rounding so you won't be able to recruit gang members yet.
    The game notifies you when you are able to recruit more gang members.
    
    II.II.IV.	Lung Capacity
    
    This stat determines how long you can hold your breath underwater.
    You can increase this stat by swimming under water.  Your oxygen will appear
    as a blue meter between the armor and health meters.  Make sure you go back
    to the surface of the water for air before you run out of oxygen or else you
    will start losing health and eventually drown (wasted/die).  Just swim
    underwater for awhile or dunk yourself in a pool several times and you will
    start seeing an increase in this stat allowing you to spend more time
    underwater, building the skill faster.  Collecting oysters is a good way
    of doing something productive while building this stat.  It may just be
    my computer, but turning the frame limiter ON seems to allow me to dive
    deeper and faster.  Won't necessarily help build the skill faster, but makes
    collecting oysters easier.  Most of the time you want the frame limiter OFF.
    
    Each time you see this stat increase it has been increased by 5%.
    
    II.II.V.	Sex Appeal
    
    Vehicles count for 5-50% of sex appeal (value drops if vehicle is damaged
    and could be as low as 2% or 0%). If you have just stepped out of a vehicle
    you still get credit for the sex appeal, until you get too far away from the
    vehicle, you go into a building, a garage door shuts the vehicle inside, or
    somebody else starts using the vehicle.
    
    'Appearance' (clothing, tattoos, haircuts) counts for the other 50% of sex
    appeal.  As you progress in the game, more stores open up allowing you to buy
    better clothes.  The pimp suit from Denise offers the best sex appeal for any
    suit when the only stores open are the three available after the Nines and Ak's
    mission.
    
    Bug:
    There is a huge bug/exploit involving sex appeal that I had discovered and
    I am surprised nobody had found it before I posted it on gamefaqs.com because
    it is available on PS2 as well as PC.
    
    The exploit is that the game does not calculate your sex appeal when you
    remove clothes in the wardrobe of a safehouse.  So, the trick is to take
    off a piece of clothing that has a sex appeal stat above 0, put it back on,
    remove it again and then put it back on several times.  Do this enough times
    and you can max out your sex appeal stat very early in the game.
    (50% from appearance, then just get a good car for 100%) 
    
    You start the game wearing a White Tank, which has a sex appeal of 1.5%, so
    if you have the patience you could take it off and put it back on 33 times
    to get your sex appeal to 50%.  This won't work for the pants that he starts
    with because they don't have any sex appeal.  It is much easier to do this
    exploit a few missions later in the game and get a higher sex appeal shirt,
    like the Green Hoody, so you only have to change in and out of it a few times
    to get sex appeal maxed.
    
    You can also use this trick to add some respect (3% max from appearance),
    but isn't worth doing this just for gaining respect because killing cops
    and gang members is a much faster way of earning respect.
    
    Doing this trick also works with tattoos, but is a much more expensive process.
    Getting a haircut seems to remove whatever sex appeal you have recently
    glitched (it won't remove all of it), and in fact before I posted this
    exploit it was reported that a haircut will remove the sex appeal from tattoos,
    so get the haircut first.
    
    If getting a haircut while wearing a hat, the hat vanishes, but you are still
    getting the benefits of the hat.  I haven't checked to see if this was glitched
    where you essentially are getting the benefits from the hat added permanently.
    
    II.II.VI.	Muscle
    
    This stat determines how hard you punch and how high you can jump.  It also
    seems to affect a little bit how fast you can run, swim or pedal your bike.
    Muscle can account for up to 3% of respect.  You can increase this stat
    by running, using a bicycle, swimming or the fastest way which is using the
    dumbbells and weight bench at the gyms.
    
    Each time you see this stat increase, it has been increased by 1%.  If you ever
    see it decrease, it has been decreased by 1.5%
    
    II.II.VII.	Driving skill
    
    You can add to this stat by using any 4 wheel vehicle (or Vortex).  Operating a
    train is also included as 'driving', but doesn't seem to allow you to build
    skills this way, just adds distance.
    Each time you see the progress meter move up, this stat increased by 2%.
    You get no notification when you reach 100% so you will have to look at the
    stat screen and see if the bar is full.  The bar actually looks full at 98%
    so you will have to go to the stat screen and press 's' to save the stats
    to hotmail which is available at 
    My Documents...GTA San Andreas User Files...Stats and see if it says 100%.
    What I did was to count how many loops on the runways it took me to get 2%
    (8 loops) and then just started counting when I hit 98%.
    Using a ZR-350 on the runways, it takes 3-4 hours of real time to hit 100%
    if you include the times you have to run back to the safehouse or get food.
    Doing all the vehicle missions you can do in Los Santos will add 20-30%
    towards driving skill.
    
    If you want to save the races for a little later in the game then you
    will be doing enough driving during the course of the game to build most
    of the vehicle skills to the max, so you don't need to drive in circles
    on the runways building up skills.
    
    Notes about building vehicle skills-
    It seems to be based on time pressing the accelerator and not pressing
    the brake at the same time or distance travelled.  I can build this skill
    faster and need 20% less distance if I use the runways instead of driving
    around town.  It seems faster vehicles and aircraft build skills faster
    (less time and less distance needed).
    
    II.II.VIII.	Flying skill
    
    You can add to this stat by using any aircraft such as planes and helicopters.
    Vortex does not add to this (at least not for the PC version), but is treated
    like an aircraft in some other aspects, like being chased by Hydras when you
    have a high enough wanted level.
    For helicopters to add to this skill you must be moving, not just hovering in
    one spot.
    
    For planes, W is the throttle (move forward), S to slow down/stop. Q and E is
    for small directional changes (use this when on the runway) and the A,D, and
    right/left arrows are for banking/making sharper turns.  Up and down arrow keys
    for moving up or down.  2 (same button as starting vehicle missions) is for the
    landing gear.  Bring the landing gear up when in the air so you can fly
    faster, and obviously bring it down when trying to land.  Not all planes
    have retractable landing gear.
    For helicopters it is pretty much the same as planes, but W also increases your
    altitude and s lowers it.  Press the up arrow to lean the helicopter forward
    so that you move forward while using the throttle.
    For the Hydra you can press and hold the 2 and/or 8 keys on the number pad for a
    few seconds to switch between helicopter and plane modes.
    
    Each time you see the progress meter move up, this stat increased by 5%.
    You get no notification when you reach 100% so you will have to look at the
    stat screen and see if the bar is full.
    Using a Shamal, it takes about 1-1.5 hours of real time to max the skill,
    so you will need to stop at 50 or 60% flying skill to save the game or feed
    CJ. You get a pilot's license at 20% which opens the gates for you at the
    airports.  At 40% flying skill you get a parachute so you can bail out of
    planes without needing to get a parachute before hand.  You have to get
    the plane at a high enough elevation to earn the parachute, so you can't
    just hop in a plane and get out without getting the plane in the air
    and expect to get a free parachute.
    
    II.II.IX.	Bike skill
    
    You can increase this stat by using any motorcycle/motorbike.
    While using the gas if you repeatedly tap the up arrow you will gain speed
    faster.  The up arrow also has you lean forward on the bike and the down
    arrow has you lean back on the bike.
    Each time you see the progress meter move up (takes about 4 loops on the
    runways), this stat increased by 2.5%.
    The meter looks full at 98%, but the game does notify you when you reach 100%.
    Using a NRG-500 on the runways it takes about 1.5 hours of real time to
     hit 100%.
    
    II.II.X.	Cycling skill
    
    You can increase this stat by using bicycles.
    Controls are just like the motorbikes, but you repeatedly tap the W key
    instead of the up arrow to gain speed/pedal faster and with the bicycle
    you press the left shift to bunny hop or jump.
    Each time you see the progress meter move up (takes about 1.5 loops on the
    runways), this stat increased by 5%.  The game does notify you when you
    reach 100%.
    You can get about 50% of this skill by doing the courier mission and then
    get 100% (or pretty close) by using a bicycle to go around spraying all
    the gang tags.
    
    II.II.XI.	Armor
    
    How much armor points you have.  This is a number from 0-100 so you have
    a more exact detail than looking at the white bar while you are playing.
    Grabbing an armor icon gives you 100 armor points.  Once you've completed
    the Vigilante mission the armor will be 150 points max and the armor icons
    are worth 150.
    
    II.II.XII.	Gambling
    
    This is your gambling skill, which is figured from what you have spent at the
    casinos (gambling at the Inside Track Betting doesn't count).
    Each $10,000 spent counts as 1% and this is rounded up in the stat screen,
    so $5,000 = 1%, $15,000 = 2%, etc.  Need $1,000,000 to get this stat maxed
    out (actually $995,000, but you won't earn the 'Whale' ranking until you hit
    $1,000,000).
    The rankings (not shown in the stat screen) allows you to play at the more
    expensive tables, and 'borrow' more from the casino.
    
    Ranking		Gambling Skill		$ allowed to borrow/play at tables
    None		0%			$100
    Gambler		0.1%			$1,000
    Professional	1%			$10,000
    High-roller	10%			$100,000
    Whale		100%			$1,000,000
    
    II.II.XIII.	Pilot Ranking
    
    Is based on 'Flight Time', not your flying skill.
    0:00=No ranking
    0:05=Flyboy
    0:10=Aircraftman
    0:20=Pilot Officer
    0:30=Ace
    1:00=Lieutenant
    Each 0:05 is equal to about 6 hours and 23 minutes of CJ's time, but this
    might vary with computer lag, I'm not sure.  I would think 0:05 would equal
     5 hours of game time or 5 minutes of real time.
    There are more rankings beyond this but I haven't tested these yet.
    
    II.II.XIV.	Times drowned
    
    Number of times you are killed/wasted because of lack of oxygen.
    
    II.II.XV.	Number of hospital visits
    
    Number of times you have been wasted (died).  Each time you are wasted you
    lose all your ammo and $100.  If you are dating Katie then you won't lose
    your ammo or money when you are wasted.
    
    II.II.XVI.	Current number of girlfriends
    
    The current number of girlfriends you are currently dating.
    
    II.II.XVII.	Number of girls dated
    
    The number of girlfriends you have dated during the game, including those
    that died or dumped you.  There are 6 girlfriends to be found.
    
    II.II.XVIII.	Number of successful dates
    
    The number of times you have gone on a date where the lady returned home
    happy about the date.
    
    II.II.XIX.	Number of disastrous dates
    
    The number of times you have gone on a date where the lady returned home
    unhappy about the date or you abandoned her.
    
    II.II.XX.	Number of times scored with a girl
    
    Number of times you have had 'coffee' with a girl.  Until you collect all
    50 oysters, each girl will require you to have a high enough progress with
    her before she will invite you in for coffee.
    
    II.II.XXI.	Number of girls dumped
    
    Number of girls who have dumped you or has been killed.  There is a random
    chance they will dump you if the progress gets really low (less than 10%
    in most cases) or you have many bad dates in a row.  Collecting all oysters
    might eliminate this from happening.
    
    II.II.XXII.	Number of meals eaten
    
    Number of meals you ate at a restaurant.  Snacks, drinks and the food stands
    that are scattered around town are not counted.
    
    II.II.XXIII.	Luck
    
    This adds some luck to your gambling.  But don't expect it to be a 'win every
    time' advantage.  You can increase this stat by collecting horseshoes in
    Las Venturas.  Each horseshoe increases this stat by 20 (stat maxes at 1000).
    I am just guessing that having this stat at maximum probably increases your
    odds by 10% (each horseshoe increases odds by 0.2%?), but I don't know, it
    could be less.
    _________________________
    
    II.III.		MONEY
    _________________________
    
    II.III.I.	Weapon Budget
    
    How much you have spent at Ammu-nation which is available during and after
    Doberman.  Buying a car bomb is not included in this stat.
    
    II.III.II.	Fashion Budget
    
    How much you have spent buying clothes, available during and after Nines
    and Ak's.
    
    II.III.III.	Property Budget
    
    How much you have spent buying safehouses and assets.
    
    II.III.IV.	Auto Repair and Painting Budget
    
    How much you have spent at the Pay N Sprays ($100 each time).  You sometimes
    get a free re-spray, so this stat would not be increased on those visits.
    Paint jobs and color changes at the mod garages do not count in this stat.
    
    II.III.V.	Tattoo budget
    
    How much you have spent on tattoos, available after Ryder.
    
    II.III.VI.	Hairdressing budget
    
    How much you have spent on haircuts, available during and after Ryder.
    
    II.III.VII.	Prostitute budget
    
    How much you spent on prostitutes.
    $28 (unless you cancel it in the middle of it) until you complete the
    Pimping mission when you no longer pay but instead earn money by visiting
    them (so no more adjustments to this budget), .
    
    II.III.VIII.	Strip club budget
    
    How much you have spent at the strip clubs.  There is no purpose to the strip
    clubs except to entertain you and waste your money, adding to this stat.
    ($100 private dance, $20 throw money)
    
    II.III.IX.	Car modification budget
    
    How much you have spent at mod garages available during and after Cesar
    Vialpando.  Most cars can be modded, but each mod garage (Loco Low,
    TransFender, Wheel Arch Angels) will only work on certain cars.
    
    II.III.X.	Food budget
    
    How much you spent on food at the restaurants available during and after
    the Ryder mission.  Snacks, drinks and the food stands that are scattered
    around town are not counted. 
    
    II.III.XI.	Total shopping budget
    
    + Food budget + Tattoo budget + Fashion budget + Car Modification budget +
    Weapon budget - Cost of paint jobs and color changes at mod garages
    
    II.III.XII.	Money spent gambling
    
    Total amount of money you have wagered at Inside Track Betting and casinos.
    
    II.III.XIII.	Money won gambling
    
    Total amount of money you have won (not counting what you wagered) at
    Inside Track Betting and casinos.
    
    II.III.XIV.	Money lost gambling
    
    Money you have lost at the casinos.  Winning big at slot machines seems
    to bring this to $0.00.
    
    II.III.XV.	Biggest gambling win
    
    Largest amount of money you won with a single bet at Inside Track Betting
    and casinos.
    
    II.III.XVI.	Biggest gambling loss
    
    Largest amount of money you lost with a single bet at Inside Track Betting
    and casinos.
    
    II.III.XVII.	Money made from burglary
    
    Total amount of money you have made from the burglary mission.
    
    II.III.XVIII.	Largest burglary swag
    
    Most money you've made from the burglary mission in one night.
    
    Gambling bugs and tips
    ------------------------
    Tips:
    Even though the pay-out is different for each horse at the Inside Track
    Betting, they all have the same, 20% chance of winning.  So if you take your
    $350 you start the game with and go to the Inside Track and bet 5% of your
    money on the green horse every race (I recalculated how much I wager after
    every win) it took me 3.5 hours of real time to turn that into max money.
    As long as you win more often than 1/12 times you come out ahead and as long
    as you don't lose 20 in a row you won't go broke (I've never lost that many
    in a row, but have lost more than 10 in a row a few times).  Another method
    which is faster for 'time spent playing' but requires more reloading is once
    you have the Jefferson safe house is to bet everything you have at the Inside
    Track Betting Downtown (under Mulholland Intersection) and save the game if
    you win, reload and try again if you lose.  You won't have any gambling
    losses with this method but is more of a pain driving back and forth to the
    safe house and the betting shop.
    
    Bugs:
    There is a bug that when you wager a lot of money sometimes an extra small
    amount is added to 'money spent gambling' and/or 'money won gambling'.
    I bet $30,000 and when I won at 11/1 odds, both categories had an extra $16
    than they should have.  Don't know where the $16 comes from.  When I bet
    $100,000 and won at 11/1 odds, the 'money won from gambling' rose by an extra
    $32.
    There is also another bug in that if you bet $9,999,995 (max bet) at the
    inside track on a 12/1 horse and win, the stat for 'largest gambling win'
    says you won $11,999,936 which is $4 short of what you should have got
    (you still get the correct amount, the stat screen is just wrong).
    
    _________________________
    
    II.IV.		WEAPONS
    _________________________
    
    II.IV.I.	Current weapon skill
    
    The weapon you currently have selected and the point value of your skill in it.
    Almost all guns have a skill level (rifle and sniper rifle do not) while melee
    weapons, items like spray cans, cameras and fire extinguishers and things like
    rocket launchers do not have skill levels.
    There are three skill levels of Poor, Gangster, and Hitman.
    The points progress different for each weapon, but they all start at 0
    and go as high as 1000.  You reach hitman at 999 or 1000 depending on the
    weapon and how many points it awards.
    
    II.IV.II.	Pistol
    
    Each 'hit' adds .8 points to this skill (1250 hits needed to reach hitman).
    Poor (0-39)
    Gangster (40-998)
    Hitman (999-1000)
    
    II.IV.III.	Silenced Pistol
    
    Each 'hit' adds 5 points to this skill (200 hits needed to reach hitman).
    Poor (0-495)
    Gangster (500-995)
    Hitman (1000)
    
    II.IV.IV.	Desert Eagle
    
    Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
    Poor (0-198)
    Gangster (201-996)
    Hitman (999-1000)
    
    II.IV.V.	Shotgun
    
    According to the ar-stats file, each 'pellet' is worth 0.6 points.
    Because of pellets the amount of increase from each 'shot' will vary.
    Being way too close causes you to essentially shoot through the target and
    only get 1 point.  Shooting too far away will only get you one or two points.
    Basically, the more the vehicle moves, or the person is injured, the more
    pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
    method for increasing shotgun skills because it only takes one pellet to
    accomplish the task.
    Poor (0-199)
    Gangster (200-998)
    Hitman (999-1000)
    
    II.IV.VI.	Sawn-off Shotgun
    
    According to the ar-stats file, each 'pellet' is worth 0.6 points.
    Because of pellets the amount of increase from each 'shot' will vary.
    Being way too close causes you to essentially shoot through the target and
    only get 1 point.  Shooting too far away will only get you one or two points.
    Basically, the more the vehicle moves, or the person is injured, the more
    pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
    method for increasing shotgun skills because it only takes one pellet to
    accomplish the task.
    Poor (0-199)
    Gangster (200-998)
    Hitman (999-1000)
    
    II.IV.VII.	Combat Shotgun
    
    According to the ar-stats file, each 'pellet' is worth 0.6 points.
    Because of pellets the amount of increase from each 'shot' will vary.
    Being way too close causes you to essentially shoot through the target and
    only get 1 point.  Shooting too far away will only get you one or two points.
    Basically, the more the vehicle moves, or the person is injured, the more
    pellets hit the target.  Headshots, shooting tires and gas tanks isn't a good
    method for increasing shotgun skills because it only takes one pellet to
    accomplish the task.
    You won't be able to get any combat shotgun ammo without cheats until after
    Yay Ka-Boom-Boom, unless you want to brave the restricted area of Las Venturas.
    Poor (0-199)
    Gangster (200-998)
    Hitman (999-1000)
    
    II.IV.VIII.	Machine Pistol (and tec-9)
    
    Each 'hit' adds 0.4 points to this skill (2500 hits needed to reach hitman).
    Poor (0-49)
    Gangster (50-998)
    Hitman (999-1000)
    
    II.IV.IX.	SMG
    
    Each 'hit' adds 1.5 points to this skill (666 hits needed to reach hitman).
    Poor (0-249)
    Gangster (250-998)
    Hitman (999-1000)
    
    II.IV.X.	AK-47
    
    Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman).
    Poor (0-198)
    Gangster (201-996)
    Hitman (999-1000)
    
    II.IV.XI.	M4
    
    Each 'hit' adds 2 points to this skill (500 hits needed to reach hitman).
    Poor (0-198)
    Gangster (200-998)
    Hitman (1000)
    
    II.IV.XII.	Bullets fired
    
    The number of bullets you have fired from a gun.
    
    II.IV.XIII.	Kgs of explosives used
    
    Grenades, RPGs, Heat-seeking RPGs, and Molotov cocktails each add 1 to this
    stat.  Remote explosives add 2 and car bombs add 10.
    
    II.IV.XIV.	Bullets that hit
    
    The number of bullets that you have fired that have hit a valid target.
    Sniper rifles don't count the hits, only shots fired, so a sniper rifle is
    not good if you want a high accuracy rate.
    
    Other notes about weapons:
    You can carry up to 10,000 ammo and if you pick up more the numbers won't
    show you how much you have anymore.  Supposedly, if you collect enough then
    you will have infinite ammo.  The game does keep track of ammo beyond that,
    up to 99,999, so just because the numbers aren't showing, doesn't really mean
    you have infinite ammo.  You when reach 100% completion of the game you do
    have unlimited, because the ammo isn't used when you fire them.
    
    I noticed that if I have a SMG then I can collect ammo from the machine pistols
    that gang members have dropped without having to switch to that weapon.  The
    weapon won't vanish, still leaving you the choice to change to machine pistol
    if you wanted.  Doesn't work for spawn locations.
    
    Once 101 bullets have been fired, the game starts internally keeping track
    of your accuracy and awards you up to 500 criminal rating points for 100%
    accuracy.  You can use any type of shotgun to improve your accuracy up to 100%
    to make up for any misses you had with other weapons.  Best way to improve
    this is to use shotguns on a car that is inside a garage so you can just step
    back a little and let the door close to fix the car and prevent it from
    exploding so you won't accumulate wanted levels.  Drive-bys will actually
    allow you to get your weapon accuracy over 100% by letting you have 1 'hit'
    over the shots fired.
    _________________________
    
    II.V.		CRIMES
    _________________________
    
    II.V.I.		Number of houses burgled
    
    Total number of houses you have taken items from during the burglary mission.
    This is counted each time the items in a house are reset.  When you go into
    house A and take an item, then go into house B, the items in house A are reset.
    So on the first night that you are doing the burglary mission you can look
    at this stat to see how many items you have taken if you keep alternating
    between two houses, taking one item from each house.
    
    II.V.II.	Number of police bribes
    
    Total number of bribes you have collected, which are the stars you can
    collect to erase one wanted level.
    
    II.V.III.	Number of stolen items sold
    
    Total number of items you have taken to the lock-up/storage shed from the
    burglary mission.
    
    II.V.IV.	Total number of wanted stars attained
    
    Total number of wanted stars/levels you have accumulated during the game.
    
    II.V.V.		Total number of wanted stars evaded
    
    Total number of wanted stars/levels you have evaded during the game.  If you
    have more than one wanted star then they count as evaded only if you use a
    Pay N Spray or changing your appearance like change your clothes, getting
    a tattoo or haircut.  If you have only one wanted level then getting rid of
    it in any fashion including grabbing a bribe, finishing or starting a mission,
    saving the game or just getting far enough away from police or waiting will
    count as it being evaded. 
    
    II.V.VI.	Times busted
    
    Number of times you have been arrested.  You lose $100 and all of your ammo
    when arrested unless you are dating Barbara.
    
    II.V.VII.	Criminals wasted
    
    The number of criminals you have killed with a drive-by or while on foot.
    Criminals are the enemies in the Vigilante mission.  There are also some
    normal looking pedestrians who are criminals.  Once you can identify which
    of the pedestrians are the criminals you can get credit for killing them no
    matter where they are, even when they won't fight you like in a 24/7.
    Criminals are the ones that the cops are usually chasing on foot (the cops
    do sometimes chase other people if they were provoked).  Criminals also will
    sometimes steal your car, but often end up running into something when they do.
    There are several criminals according to the data files, but there is only
    three that I see quite often.  One is a black guy with a purple striped shirt
    and wearing a gold chain.  Another is a Mexican wearing sunglasses and a
    green/black checkered shirt.  The other is white guy that looks like a biker
    and has a large serpent on the back of his leather jacket.  The white guy is
    also  sometimes a drug dealer (very rarely, usually only after you've started
    a new game after quitting another).  Drug dealers and prostitutes are not
    counted as criminals.  The data files also shows many people that are wearing
    hospital masks as being criminals, but I haven't seen them as pedestrians.
    The hospital mask people do appear in at least one mission, but aren't
    considered criminals then.
    
    II.V.VIII.	Gang members wasted
    
    Gang members you have killed while on foot or with a drive-by.
    Running them over doesn't count.  This stat includes gang members of any
    gang, including your own (not a good idea to kill your own gang members).
    So you could run over your own gang for their weapons and not be penalized.
    
    II.V.VIX.	People wasted by others
    
    People that are killed that are not credited to CJ.  This includes suicides
    (people falling off a bridge for example).
    
    II.V.X.		People you've wasted
    
    People you have killed, whether on foot, with a drive-by or by
    running them over.  If you jump off a bike and your bike kills someone you
    don't get credit for it.  But if your car catches fire and you bail out you
    do get credit.  Maybe it has something to do with 'road rage' (the other guy
    was trying to ram me).
    
    II.V.XI.	Road vehicles destroyed
    
    Vehicles that explode.  Although a vehicle going into water makes them
    worthless, they are not counted as being destroyed.  This is because
    theoretically if you can find a way to get the car out of the water, it is
    useable again.  Also, if you are shooting a car in a garage until it catches
    fire and then run away (thus closing the door and preventing the explosion)
    it still counts as being destroyed, or at least in most cases.
    
    II.V.XII.	Boats destroyed
    
    Boats that explode.
    
    II.V.XIII.	Planes & Helicopters destroyed
    
    Aircraft that explode.  You get 30 criminal rating points whenever this
    happens, even if you didn't cause it to explode.
    
    II.V.XIV.	Cost of property damage
    
    The value of vehicles that are destroyed.  Damaged vehicles add a small
    amount to this.  Oddly, opening a door adds a small amount to this
    (around $17-$150+).
    
    II.V.XV.	Tires popped with gunfire
    
    Tires on any vehicle that are shot by anybody.
    
    II.V.XVI.	Number of headshots
    
    Number of people killed instantly by a shot to the head.
    
    II.V.XVII.	Fires started
    
    Molotovs add 1 to this stat.  Flame throwers can add to this stat quickly.
    Blowing up a plane can add about a half dozen to this.
    
    II.V.XVIII.	Kills since last checkpoint
    
    These are legitimate kills that you have committed since the last checkpoint.
    Checkpoints are saving the game or finishing a mission that counts towards
    100% completion (buying safehouses doesn't count).  If you get busted or wasted
    then this stat is deleted and you don't get credit for the kills as being
    legitimate (they still count as 'people you've wasted').  If you reach the
    checkpoint safely then the numbers from this stat is deleted and added to the
    legitimate kills and you get points added to your criminal rating.
    
    II.V.XVIX.	Total legitimate kills
    
    Anyone you kill while on foot or with a drive-by.  Running them over doesn't
    count, (so you could run over your own gang members for their weapons and not
    be penalized).  If your car catches fire and assuming you bail out ok then when
    the car explodes, anyone caught in the blast is considered a legitimate kill if
    you are still on foot.  Legitimate kills do not count unless you save the game
    or finish a mission that counts towards 100% completion (buying safehouses
    doesn't count) and before you get busted or wasted.  Until then they are
    listed as 'Kills since last checkpoint'.
    Each legitimate kill is worth 1 criminal rating point. 
    _________________________
    
    II.VI.		GANGS
    _________________________
    
    II.VI.I.	Least favorite gang
    
    The gang whose members you have killed the most.  This could even be your
    own gang (not a good idea).
    
    The gangs that could appear in this stat are:
    Grove Street Families
    Ballas
    Los Santos Vagos
    Varrio Los Aztecas
    San Fierro Rifa
    Da Nang Boys
    Mountain Cloud Triad
    
    Note: Although the data files seems to suggest the Mafia is another gang
    that could show up in this stat, the reality is that they don't.
    The Mafia is never considered gang members anywhere in the stat screen.
    
    Gangs mentioned during the game, but not necessarily seen:
    Ballas
    Front Yard Ballas
    Rollin Heights Ballas
    Kilo-Tray Ballas
    Temple Ballas
    Temple Drive Families
    Seville Boulevard Families
    Grove Street Families
    Varrio Los Aztecas
    Los Santos Vagos
    Da Nang Boys (Shining Razors, Butterfly Children?)
    Mountain Cloud Triad
    Blood Feather Triad
    Mobs (Mafia):
    Sindacco Family
    Forelli Family
    Red Gecko Tong
    
    II.VI.II.	Territories taken over
    
    The number of territories that you have taken over during the gang wars.
    These become available after Doberman, then again towards the end of the game.
    
    II.VI.III.	Territory under control
    
    The percent of territories that you and your gang control.
    This stat doesn't appear until you complete the House Party mission even
    though the gang wars could be available before or after this mission
    depending on the order that you complete the missions in.
    
    II.VI.IV.	Territories held
    
    The total number of territories that you and your gang control.
    
    II.VI.V.	Highest number of territories held
    
    The most territories that you and your gang controlled at one time.
    
    II.VI.VI.	Gang members recruited
    
    The number of gang members you have recruited.  You can only recruit Grove
    Street members by aiming at them and then pressing G (hold H to dismiss them).
    
    II.VI.VII.	Recruited gang members killed
    
    The gang members you have recruited that were killed.
    
    II.VI.VIII.	Enemy gang members killed
    
    Any gang members not belonging to Grove Street Families that are killed by
    anyone.  These are not counted if you are sitting in a vehicle or you run them
    over, unless they are killed by a drive-by.
    
    II.VI.IX.	Friendly gang members killed
    
    Grove Street Families gang members who are killed.  These are not counted if
    you are sitting in a vehicle or you run them over, unless they are killed by
    a drive-by.
    
    II.VI.X.	Biggest gang
    
    The gang that controls the largest number of territories and how many
    territories they control.
    
    II.VI.XI.	2nd biggest gang
    
    The gang that controls the second largest number of territories and how
    many territories they control.
    
    II.VI.XII.	3rd biggest gang
    
    The gang that controls the third largest number of territories and how
    many territories they control.
    
    _________________________
    
    II.VII.		ACHIEVEMENTS
    _________________________
    
    II.VII.I.	Progress with Denise
    
    The relationship progress you have with Denise, who you automatically
    start dating after Burning Desire (you have to go on a first date with her
    to get this stat to show up).
    
    II.VII.II.	Progress with Michelle
    
    The relationship progress you have with Micelle, who is available
    to be dated after The Green Sabre.
    
    II.VII.III.	Progress with Helena
    
    The relationship progress you have with Helena, who is available
    to be dated after The Green Sabre.
    
    II.VII.IV.	Progress with Barbara
    
    The relationship progress you have with Barbara, who is available
    to be dated after Yay Ka-Boom-Boom.
    
    II.VII.V.	Progress with Katie
    
    The relationship progress you have with Katie, who is available
    to be dated after The Green Sabre.
    
    II.VII.VI.	Progress with Millie
    
    The relationship progress you have with Millie, who you automatically
    start dating after Key to Her Heart (you may have to go on a first date
    with her to get this stat to show up).
    
    II.VII.VII.	Distance travelled on foot
    
    Distance travelled while on foot. 
    
    II.VII.VIII.	Distance travelled by swimming
    
    Distance travelled while swimming.  Diving straight down or up doesn't
    add much, if anything to this stat.
    
    II.VII.IX.	Distance travelled by car
    
    Distance travelled using a four wheel vehicle (except Caddy), Vortex, or train.
    
    II.VII.X.	Distance travelled by bicycle
    
    Distance travelled on a bicycle (Bike, BMX, Mountain Bike).
    
    II.VII.XI.	Distance travelled by motorbike
    
    Distance travelled with a motorized two wheel vehicle.
    
    II.VII.XII.	Distance travelled by boat
    
    Distance travelled with a boat.
    
    II.VII.XIII.	Distance travelled by golf cart
    
    Distance travelled with a golf cart (Caddy).
    
    II.VII.XIV.	Distance travelled by helicopter
    
    Distance travelled with a helicopter.
    
    II.VII.XV.	Distance travelled by plane
    
    Distance travelled with a plane.
    
    II.VII.XVI.	Distance travelled by treadmill
    
    Distance travelled on a treadmill in the gyms.  'Distance' of 1 = 3.3 feet.
    
    II.VII.XVII.	Flight time
    
    Time you have spent flying a plane or helicopter.
    
    II.VII.XVIII.	Time on jetpack
    
    Time spent using a jetpack.
    
    II.VII.XIX.	Longest treadmill time
    
    This is actually 'Total treadmill time'.  Time you've spent on a treadmill
    in the gyms.
    
    II.VII.XX.	Distance travelled on exercise bike
    
    Distance travelled on an exercise bike in the gyms.  'Distance' of 1 = 3.3 feet.
    
    II.VII.XXI.	Longest exercise bike time
    
    This is actually 'Total exercise bike time'.  Time you've spent on an
    exercise bike in the gyms.
    
    II.VII.XXII.	Best INSANE stunt awarded
    
    Insane stunts are awarded based on height, distance, flips and rotations.
    There are three possible rankings and they are:
    INSANE stunt
    double INSANE stunt
    triple INSANE stunt
    
    II.VII.XXIII.	Unique Jumps found
    
    There are 70 unique jumps to be found all around San Andreas.
    These jumps show you doing the jump in slow motion.  A map of the unique
    jumps can be found here:
    http://www.gamefaqs.com/computer/doswin/file/924362/34098
    
    II.VII.XXIV.	Unique Jumps done
    
    To count the unique jumps as being completed you need to land in a certain
    area, sometimes on rooftops.  Press the up arrow repeatedly while using the
    gas to quickly gain speed as you are approaching a ramp to allow you to jump
    farther.  You earn $500 for each jump you successfully complete (you only get
    this bonus the first time you complete each jump).
    
    II.VII.XXV.	Longest Wheelie distance
    
    Longest distance you covered while on only one wheel of a motorbike.
    Using a bike might be possible, but harder to get the distance that a
    motorbike can.  Helps alot to have max bike skill.
    
    II.VII.XXVI.	Longest Wheelie time
    
    Longest time you have spent while on only one wheel of a motorbike or bike.
    
    II.VII.XXVII.	Longest Stoppie distance
    
    Longest distance covered while being on the front wheel of a motorbike or bike.
    
    II.VII.XXVIII.	Longest Stoppie time
    
    Longest time spent while on the front wheel of a motorbike or bike.
    
    II.VII.XXIX.	Longest 2 wheels distance
    
    Longest distance travelled while on only two wheels of a four wheel vehicle.
    Can be hard to do this because if the side of the car touches the ground then
    it is no longer considered to be on 2 wheels.
    
    II.VII.XXX.	Longest 2 wheels time
    
    Longest time spent on only two wheels of a four wheel vehicle.
    
    II.VII.XXXI.	Maximum INSANE Jump distance
    
    Farthest you've jumped a vehicle in the air. (hitting something like a lamp
    post ends the jump even though you are still flying through the air).
    
    II.VII.XXXII.	Maximum INSANE Jump height
    
    This is how high off the ground you get your vehicle.  Jumping a vehicle off
    a high cliff or building doesn't necessarily always add to the height, you
    need to find a high angled ramp so you get more height above where the ramp is.
    Each 3.3 feet high you jump with a vehicle is equal to 1 'jump height'
    (10 feet=jump height of 3.3 or simply 3).
    
    II.VII.XXXIII.	Maximum INSANE Jump flips
    
    This is mistakenly listed in degrees.  It is the number of times you have
    flipped the vehicle vertically (end over end) while in the air.
    
    II.VII.XXXIV.	Maximum INSANE Jump rotation
    
    This is the number of degrees you have rotated your car horizontally
    (side to side) while in the air.
    
    II.VII.XXXV.	Last chase time with 5 or more stars
    
    How long it has been since you last earned 5 or more wanted levels at one time.
    At the beginning of the game you are limited to 4 wanted levels.
    
    II.VII.XXXVI.	Longest chase time with 5 or more stars
    
    The longest time you survived while having 5 or more wanted levels at one time.
    
    II.VII.XXXVII.	Last dance score
    
    I wish this was 'highest' dance score instead of 'last'.  It does seem to
    effect what dances you have on dates (at least if you have an incredibly
    low score).
    
    II.VII.XXXVIII.	Furthest Hoop
    
    The longest shot you successfully made into the hoop with a basketball.
    
    II.VII.XXXIX.	Heaviest weight on bench press
    
    The most weight you lifted on the bench press at the gyms.
    You can lift from 40-320 pounds.
    
    II.VII.XL.	Heaviest weight on dumbbells
    
    The most weight you lifted on the dumbbells at the gyms.
    You can lift from 20-110 pounds.
    
    II.VII.XLI.	Tags sprayed
    
    The number of gang tags in Los Santos you have sprayed.
    There are 100 of them.
    
    II.VII.XLII.	Snapshots taken
    
    The number of snapshots you have taken of the icons in San Fierro.
    There are 50 of them.
    
    II.VII.XLIII.	Oysters collected
    
    The number of oysters you have collected.
    There are 50 of them.
    
    II.VII.XLIV.	Horseshoes collected
    
    The number of horseshoes you have collected in Las Venturas.
    There are 50 of them.
    _________________________
    
    II.VIII.	MISSION
    _________________________
    
    II.VIII.I.	Mission attempts
    
    How many times you have attempted a mission.  Many optional missions can be
    played again without it being counted as an attempt, if it was counted as
    completed (passed) in the stats.  Some things like the arcade games and
    burglary can never be finished in the stat screen, but they will be counted
    as attempts everytime you play them or to even look at the start/high score
    screen.
    
    II.VIII.II.	Missions passed
    
    Number of missions that you have completed.  There are a couple of missions
    that aren't required for 100%, but will count as completed in the stats.
    Many optional missions can be played again without it being counted as an
    attempt, if it was counted as completed (passed) in the stats.  Some things
    like the arcade games and burglary you can never finish in the stat screen,
    but they will be counted as attempts everytime you play them or to even look
    at the start/high score screen.
    
    II.VIII.III.	Highest Vigilante Mission level
    
    Highest level you have completed in the Vigilante mission.
    There is no known maximum level for this.
    
    II.VIII.IV.	Criminals killed on Vigilante Mission
    
    Number of criminals (enemies) you killed on the Vigilante mission.
    You earn 1 criminal rating points for each of these criminals
    (plus one point for them being legitimate kills once you save the game and
    aren't busted or wasted).
    
    II.VIII.V.	Highest Firefighter Mission level
    
    Highest level you have completed in the Firefighting mission.
    Maximum level is 12.  You earn criminal rating points of 10X the highest
    level you reach (120 points max)
    
    II.VIII.VI.	Total fires extinguished
    
    Number of fires you extinguished during the Firefighting mission.
    You earn 1 criminal rating point for each fire extinguished.
    
    II.VIII.VII.	Highest Paramedic Mission level
    
    Highest level you have completed in the Paramedic mission.
    Maximum level is 12.  You earn criminal rating points of 10X the highest
    level you reach (120 points max)
    
    II.VIII.VIII.	People saved in an Ambulance
    
    Number of people you saved in an Ambulance during the Paramedic mission.
    You earn 1 criminal rating point for each person successfully returned
    to the hospital.
    
    II.VIII.IX.	Cash made in a Taxi
    
    Cash you made from fares during the Taxi mission.
    
    II.VIII.X.	Passengers dropped off
    
    Number of fares you completed in the Taxi mission.
    
    II.VIII.XI.	Number of Truck missions passed
    
    Number of Trucking missions you passed (there are 8 total).
    
    II.VIII.XII.	Money made in Truck
    
    Money you earned from the Trucking missions.
    
    II.VIII.XIII.	Pimping level
    
    The highest pimping level you reached (Max is 10).
    
    II.VIII.XIV.	Number of girls pimped
    
    Number of girls you have pimped (taken to a customer).
    There is 2 each time you play the mission.
    
    II.VIII.XV.	Money made from pimping
    
    Money you made during the pimping mission.
    This does not count the money dropped from cheapskates.  They do drop a few
    hundred dollars, but it isn't as much as if they had not been a cheapskate.
    
    II.VIII.XVI.	Number of vehicles exported
    
    Number of vehicles exported during the Import/Export mission.
    
    II.VIII.XVII.	Time taken to Complete Quarry
    
    Time it took you to complete all 7 levels of Quarry.
    
    II.VIII.XVIII.	Packages Delivered
    
    Number of items you delivered in the courier missions
    (Roboi's, Hippy Shopper, and Burger Shot).
    
    II.VIII.XIX.	Photographs Taken
    
    Number of pictures you took with a camera.
    
    II.VIII.XX.	Best position in 8-Track
    
    Best position you finished with in 8-track.
    
    II.VIII.XXI.	Best time in 8-Track
    
    Fastest time you finished with in 8-track.
    
    II.VIII.XXII.	Best lap time in 8-Track
    
    Fastest time you completed a lap in 8-track.
    
    II.VIII.XXIII.	Best position in dirt track
    
    Best position you finished with in dirt track.
    
    II.VIII.XXIV.	Best time in dirt track
    
    Fastest time you finished with in dirt track.
    
    II.VIII.XXV.	Best lap time in dirt track
    
    Fastest time you completed a lap in dirt track.
    
    II.VIII.XXVI.	BMX best time
    
    Fastest time you collected all of the coronas in BMX (Glen Park skate park).
    
    II.VIII.XXVII.	NRG-500 best time
    
    Fastest time you collected all of the coronas in the NRG-500 Challenge
    (Easter Basin).
    
    II.VIII.XXVIII.	Shooting range levels passed
    
    Number of levels you passed in the shooting challenges available in some
    Ammu-Nations.  There is 12 levels, but not all of them are available right away.
    
    II.VIII.XXIX.	Most cars parked on 'Valet Parking'
    
    Number of cars you parked during the Valet mission (25).
    
    II.VIII.XXX.	Total time in bloodring
    
    Record for most time accumulated in the Bloodring mission.
    
    II.VIII.XXXI.	Number of 'Bloodring' kills
    
    Number of kills that you or your passenger killed during the Bloodring mission.
    
    II.VIII.XXXII.	Kickstart best score
    
    Highest score you got for collecting the coronas in Kickstart.
    
    II.VIII.XXXIII.	Highest basketball score
    
    Highest basketball score you got in the basketball challenge.
    
    II.VIII.XXXIV.	Best position in Lowrider Race
    
    You do this race during High Stakes, Low-Rider.
    It is also available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XXXV.	Best time in Lowrider Race
    
    You do this race during High Stakes, Low-Rider.
    It is also available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XXXVI.	Best position in Little Loop
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XXXVII.	Best time in Little Loop
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XXXVIII.Best position in Backroad Wanderer
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XXXIX.	Best time in Backroad Wanderer
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XL.	Best position in City Circuit
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLI.	Best time in City Circuit
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLII.	Best position in Vinewood
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLIII.	Best time in Vinewood
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLIV.	Best position in Freeway
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLV.	Best time in Freeway
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLVI.	Best position in Into the Country
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLVII.	Best time in Into the Country
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLVIII.	Best position in Badlands A
    
    You do this race during Wu Zi Mu.
    This race is also available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.XLIX.	Best time in Badlands A
    
    You do this race during Wu Zi Mu.
    This race is also available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.L.	Best position in Badlands B
    
    You do this race during Farewell, My Love...
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LI.	Best time in Badlands B
    
    You do this race during Farewell, My Love...
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LII.	Best position in Dirtbike Danger
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LIII.	Best time in Dirtbike Danger
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LIV.	Best position in Bandito County
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LV.	Best time in Bandito County
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LVI.	Best position in Go-Go-Kart
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LVII.	Best time in Go-Go-Kart
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LVIII.	Best position in San Fierro Fastlane
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LIX.	Best time in San Fierro Fastlane
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LX.	Best position in San Fierro Hills
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXI.	Best time in San Fierro Hills
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXII.	Best position in Country Endurance
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXIII.	Best time in Country Endurance
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXIV.	Best position in SF to LV
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXV.	Best time in SF to LV
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXVI.	Best position in Dam Rider
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXVII.	Best time in Dam Rider
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXVIII.	Best position in Desert Tricks
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXIX.	Best time in Desert Tricks
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXX.	Best position in LV Ringroad
    
    This race is available during the street races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXI.	Best time in LV Ringroad
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXII.	Best time in World War Aces
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXIII.	Best time in Barnstorming
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXIV.	Best time in Military Service
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXV.	Best time in Chopper Checkpoint
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXVI.	Best time in Whirly Bird Waypoint
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    
    II.VIII.LXXVII.	Best time in Heli Hell
    
    This race is available during the air races.
    (See V.XXXI.		Street and Air Races)
    _________________________
    
    II.IX.		MISC
    _________________________
    
    II.IX.I.	Progress made
    
    How far you are towards 100% completion of the game.  There are a few
    required missions that don't count towards 100%, while there are optional
    missions that you must do to get 100%.  Each mission, race, safehouse
    bought, etc. that count towards 100% adds 0.53 or 0.54 to this total.
    There is a total of 187 objectives.
    100% checklist is here:
    http://www.gta-sanandreas.com/guides/100percent/index.php
    
    II.IX.II.	Playing time
    
    Real time spent playing the game.
    
    II.IX.III.	Days passed in game
    
    Number of days that has passed for CJ.  This is figured at midnight everyday.
    
    II.IX.IV.	Safehouse visits
    
    The number of times you have saved the game.
    
    II.IX.V.	Times cheated
    
    Number of times you have entered a cheat code.
    Re-entering a code to deactivate it is considered entering another cheat.
    You lose 10 criminal rating points every time you 'cheat'.
    
    II.IX.VI.	Vehicle resprays
    
    Number of times you have visited the Pay n' Spray.
    
    II.IX.VII.	Most favorite radio station
    
    The station that you have most recently listened to for longer than a minute.
    
    II.IX.VIII.	Least favorite radio station
    
    The station that has gone the longest time since you've listened to it
    for longer than a minute.
    
    II.IX.IX.	Times visited the gym
    
    Number of times you have entered an indoor gym.
    
    *************************************************
    
    III.		Story-line Missions (Required to Complete the Game)
    
    *************************************************
    
    Gang members, cops, and criminals that are part of a mission (always there)
    are normally not considered gang members or criminals in the stats
    (or earning respect from killing them, like the cops).  So I will only
    indicate when I know they really are considered gang members, criminals,
    or cops that will increase your stats.
    
    'Mission attempt' and 'Mission complete' is for how much these stats were
    increased.  Sometimes the missions can't be officially completed in the
    stats, while other times a mission might count as 1 mission attempt, but
    2 missions complete (probably to make up for the 'failed' missions that
    added an attempt earlier).
    
    In the 'benefits' of each mission when I say something is 'unrestricted' that
    means that you can now access them without braving the restricted areas that
    normally earn you several wanted levels.  These things can be done at the start
    of the game if you are able to dodge the wanted levels.
    
    I won't go into too much detail of the story, but mostly focus on
    statistical things like weapon spawns unique to that mission, vehicles
    used and sometimes alternative ways of finishing a mission and glitches/bugs.
    I know I need to get more information on the missions late in the game,
    but it was getting to be boring doing this and I just wanted to rush through
    the game.
    
    I started to keep track of the respect earned for each mission, but gave up
    on it because:
    1.  This was getting to be boring driving from San Fierro to Los Santos to
    check the numbers after every mission by spraying tags and killing gang
    members seeing how many of each I would need to increase another %
    (0.03/gang member, 0.05/tag) unless I wanted to round off to the nearest 0.03%.
    2.  Sometimes because of rounding the numbers were off by 0.01% if I did the
    missions in a different order.
    3.  Some other site had already posted the numbers for each mission
    (but in 'points', not %).  If the numbers on that site are correct then my
    other numbers are off.  I would think 3 points=0.09%, but I had 0.08% pretty
    often, so I don't know if one point is really worth 0.03% or if that other
    site was rounding up on every mission or what, but it looks like they were
    pulling those numbers right from some data file, so it is probably more
    accurate.  I would just like to know more exactly how much one point is worth
    and if the 'points' for respect earned from missions are the same as the
    'points' for respect in other things like appearance, killing gang members, etc.
    
    There are some vehicles that appear during missions that are fire-proof, bullet-
    proof, explosion-proof, damage-proof, or everything-proof (though they can still
    be destroyed if rolled over, going into water, etc.).  For a detailed list of
    how to obtain these (and be able to use them outside of the mission) go here:
    http://www.gamefaqs.com/computer/doswin/file/924362/34824
    ______________________
    
    III.I.		In the Beginning (CJ)
    ______________________
    
    Requires: Nothing, this is the start.
    
    CJ leaves Liberty City flying on Juank Airlines and lands in Los Santos
    International Airport.  He gets in a Taxi to get to his mom's (Beverly) house
    in Ganton, Los Santos and then attend his mom's funeral.  When he is a block
    from his house, officers Tenpenny, Pulaski and Hernandez pull him over and are
    going to frame him for murdering another cop, Pendlebury unless he does what
    they want him to.  They drop him off in an alley in Jefferson which is in the
    heart of 'Rollin Heights Ballas country'.  It is 6:30 on a Wednesday and CJ
    needs to get to his house.  There is a BMX in the alley he can use.
    
    CJ's house is not accessible at this point, but you can save the game if you
    earn enough money to buy a safehouse.  'Starter Saves' are done with doing
    everything you can do (vehicle missions, etc.) before finishing this mission.
    The garage at CJ's house is still accessible and the only garage you have
    right now unless you buy a safehouse (or brave the restricted areas for the
    garage in Doherty).  You can safely be anywhere on the Los Santos/Red County
    'island', but for right now there isn't much happening in Red County, as all
    the action will take place in Los Santos.  You could swim around the map
    because swimming, as long as your feet don't touch the bottom, doesn't
    trigger the wanted levels.  One exception to an area that is off-limits
    even to swimming is the naval base in Easter Basin.  You can circle the
    perimeter of the map on boat if you are a ways from the shore (off the map).
    There are a few very small sections of land in restricted areas you can enter,
    but nothing exciting in these spots.  Bayside Marina is accessible, but is a
    little tricky to get to.  You need to circle the outside of the map and come
    at it under the Gant Bridge.  A helicopter is here and a unique 'gift' for
    girlfriends, but that is about it for right now.
    
    As of right now your current position, CJ (where you need to go to start the
    next mission), Property for sale (safehouses), Property not for sale,
    Pay N Sprays, and races are indicated on the map.  Player Target will appear
    if you right click on the map, which serves as a marker to help you head in
    the right direction that you want to go to.  Nearest airstrip will also
    appear on the map should CJ get in a plane (jump on a car to get over the
    wall so you can use the planes until you get your license, at 20% flying
    skill and then the gates will open for you).  24/7s, Inside Track Betting,
    bars, clubs, and Strip Clubs are accessible, but not indicated on the map.
    If you need food for some reason right now you will need to find a vending
    machine or food stand because they are your only source of food for right now.
    There are a few other buildings you can enter, but most of these are places
    where future missions will take place.  One exciting place is the tallest
    building downtown, which is shaped like a circle on the map.
    Enter it and you will go to the roof where there is a parachute you can use
    to jump off the building and this is one place where you can bring a bike
    or motorcycle to the roof and use them (bicycles are dangerous because you
    are more likely to fall off it when you land and die).
    
    Ryder's Picador, Sweet's Glendale, and a BMX across the street from CJ's
    should be accessible most of the time, but usually aren't there after you've
    just loaded a save (cars don't appear close to where you spawn).  There are
    many vehicles that will be available all or most of the time around the map.
    Some of them are fixed so that the same vehicle will appear there, and some
    locations are 'random spawns' meaning that a vehicle should be there, but
    what type of vehicle it is will be random.
    
    Get on the BMX and peddle to CJ's house in Ganton.  ('CJ' on the map).
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits: Automatically starts next mission
    ______________________
    
    III.II		Big Smoke (Sweet & Kendl)
    ______________________
    
    Requires: In the Beginning
    
    CJ walks into his mom's house (The Johnson House) and meets Big Smoke.
    Then they go to the cemetery in Vinewood and meet Sweet, Ryder and Kendl.
    Kendl leaves in a fit, going to see Cesar.  Sweet yells at CJ about leaving
    when their brother Brian was killed and then points out the graves of Tony,
    Little Devil and Big Devil.  Big Smoke's black Perrenial gets blown up as
    everyone leaves the cemetery and then they cross the street into Temple to
    get on their bikes.
    You must get on the BMX and follow Sweet, Big Smoke, and Ryder, indicated by
    'Friend' or the blue dot on the map.
    A pink Ballas Voodoo will soon chase you, with one Ballas guy driving and
    the other shooting at you.  It usually wants to be on your left to shoot at
    you, so go just to the right of obstacles like buildings and poles to make it
    run into things.  You will travel through Temple and Downtown Los Santos
    before reaching a big parking lot under the Mulholland Intersection.
    Sweet goes in another direction to distract the Ballas, so you follow Ryder
    and Smoke to Glen Park and then after you enter Idlewood the Voodoo will
    chase you again until you reach Ganton.
    
    The BMX is given double the normal 'engine health' (200%), but I don't know
    why that is needed because bicycles can't be destroyed.
    
    Bug: When you get to the half-way point in the huge parking lot, Sweet splits
    off and goes another direction to distract the Ballas.  Instead of following
    Ryder and Big Smoke, go in the direction you saw Sweet go (straight south).
    There will be two Ballas standing at the edge of the parking lot.  They are
    stuck in place (but can still shoot).  Run them over with your bike (or kill
    them any way you want) and the Voodoo will no longer chase you when you pass
    the skate park.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect
    CJ's house is now accessible (for saving the game), and camera film is now
    available upstairs in CJ's house if you want to take some pictures.  But it
    will take the place of paint if you have any, which you will need to spray
    the gang tags in a future mission and later to spray all 100 gang tags.
    Ryder Mission available (R on map).
    Get a phone call from Sweet.  He tells you that the Seville Boulevard
    Families and Temple Drive Families have split with the Grove Street Families.
    But you can't find these gangs, as everyone in green is considered Grove Street.
    ______________________
    
    III.III.	Ryder (R)
    ______________________
    
    Requires: Big Smoke
    
    Get in Ryder's Picador and drive to the Reece's barber shop in Idlewood.
    You must get a haircut to advance to the restaurant (Pizza Stack) and then
    must buy some food to advance the plot.  If you spent all your money getting
    a haircut you will have to go kill some people for their money (or jack a taxi)
    so you have money for the food.  If you are flat broke when you sit in the
    barber's chair you get $52, enough for the cheapest haircut and the cheapest
    food needed for this mission.  After you are done ordering food, Ryder will
    attempt to rob the place, but is foiled by the pizza guy, who will then take
    shots at you after you've left the place.  Get back in Ryder's car and drive
    back to Ganton before the pizza guy kills you or destroys Ryder's car.
    
    If you buy any one of the Afro cuts, the Jheri Curl or the Cornrow then
    Ryder will say "I take that back.  Old Reese still has it crackin'".
    Any other haircut and he will say "I told he was crazy.  You're jacked up."
    You can run over the pizza guy for his shotgun (7 bullets).
    
    Bug: Not all the sex appeal stats will be correct when getting a haircut
    during this mission.  They will all be correct when you go back and get a
    haircut after the mission.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect
    The haircut will add some fractions of a percent of respect unless you get
    the Cesar or Jheri Curl (same respect as you start with, but they do add
    some sex appeal).  You will also get some sex appeal if you didn't pick one
    that had 0% sex appeal.
    Fast food restaurants (Cluckin' Bell, Pizza Stack, Burger Shot),
    Tattoo Parlors and Barbers are now available and indicated on the map.
    Fire extinguishers (500 'ammo') are available in the Pizza Stacks and
    Burger Shots until you complete the firefighting mission.  Fire extinguishers
    take the place of camera and paint, so you probably won't want these for
    right now.
    Sweet missions available (S on map).
    
    Bug:  Sometimes if you've started a new game right after quitting another game,
    the fire extinguishers will fail to appear in the Pizza Stacks and Burger Shots.
    They will still appear near the gas stations, though.
    ______________________
    
    III.IV.		Tagging Up Turf (S)
    ______________________
    
    Requires: Ryder
    
    You will be given a spray can (30,000 'ammo'), so you'll lose any camera
    film or fire extinguishers you had.  You drive Sweet in his Greenwood to
    Idlewood to spray 3 tags (he sprays the first one to show you how it is done)
    then to East Los Santos to spray 3 more.  These will be indicated by green blips
    or 'destination' on the map.  If the blip is pointing up then it means that
    the tag or destination is above where you are, and if down it is below where
    you are.  If it is square then it should be at about the same level as you
    are.  If a cop is nearby when you spray the paint you could earn a wanted
    level.  In East Los Santos you will be introduced to the Ballas in an alley.
    Either spray them in the face with the paint, kill them, or just try to spray
    the tag quick and run from them.
    
    You could theoretically use the practically unlimited spray paint to go and
    find all 100 tags and complete them all before spraying the last one that
    Sweet wanted you to spray.  This would save you from having to collect the
    paint yourself, but that isn't much of a problem.  You can use paint to
    distract someone by spraying them in the face and if used long enough you can
    kill people with it, but it's a pretty slow process.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect (+another .30% respect from the tags), +$200
    You will be left with 1000 paint ammo and another 1000 will spawn upstairs
    in CJ's house.
    Basketball is now available.			
    Get a phone call from Officer Hernandez with a message from Tenpenny
    warning you not to leave town (he is referring to the restricted areas).
    Another Sweet mission available.
    ______________________
    
    III.V.		Cleaning the Hood (S)
    ______________________
    
    Requires: Tagging up turf
    
    You are going to try and recruit B Dup and Big Bear to help you clean up the
    hood.  So you first head off to B Dup's Crib in Ganton.  Then you find a crack
    dealer to beat up.  Outside of this mission if you find anyone that looks
    like this guy or another guy who is white with a gray hoody standing in place
    with their hands crossed these are crack dealers and you can kill them for
    $2000 and a pistol (15 bullets).
    You are supposed to walk/run to the places since it is only a couple of blocks
    and learn to use the G button to get Ryder to come to you if he is distracted,
    but I just grab Sweet's Greenwood and sometimes use it to run over the dealer.
    You don't have to get the bat if you want to keep a melee weapon you already
    have.
    Then you go to the Crack Den in Idlewood and kill the Front Yard Ballas and drug
    dealer that are in there.
    You could run around in the crack house letting Ryder kill all the people
    (or have the enemies accidentally be hitting each other), but it's best just to
    kill most of them yourself.
    The people all doped out (and not fighting) don't count as kills.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect
    Another Sweet mission available.
    ______________________
    
    III.VI.		Drive-thru (S)
    ______________________
    
    Requires: Cleaning the hood
    
    Drive Sweet's Greenwood to the Cluckin' Bell in Willowfield.  After getting your
    food some Kilo Tray Ballas drive by in a Voodoo and you realize that they are
    heading to your hood to do a drive-by, so you are going to try and stop them.
    Just try to run into the back quarter panel of their car with yours to force
    them to spin out (PIT manuever) or into things so your buddies can shoot them
    up, and spinning them out makes them take longer to reach your hood.  You can
    join in the shooting if you want and have a tec9/machine pistol/SMG.
    
    The Greenwood is fire-proof and during the chase is given 310% engine health.
    You should still pull away from the Ballas Voodoo when it catches fire because
    the blast from the explosion still causes damage to your car.  Then run over,
    shoot them yourself, or pull up to the survivors and let your buddies kill them.
    
    Bug: When the Ballas in the Voodoo are shooting, other Ballas on foot nearby
    may sometimes shoot at them (they should be shooting at Grove Street gangs).
    This can happen in other missions as well.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.14% Respect, +$200
    Get a call from Sweet.
    Gyms are now available and will appear on the map (build physical fitness and
    you can learn fighting moves which is needed for 100% completion-you need 35%+
    muscle to learn the moves) .
    Stat sheet keeps track of visits to the gym, but these don't count as mission
    attempts.
    You must defeat an opponent to learn the moves and then if you want to,
    you can fight the teacher.  Both count as kills.  If you lose you are wasted.
    Another Sweet mission available.
    ______________________
    
    III.VII.	Nines and Ak's (S)
    ______________________
    
    Requires: Drive-thru
    
    Get in Big Smoke's Glendale and drive him to Emmet's in Willowfield.  You will
    automatically be given a pistol (30,000) so you will lose your silent pistol
    or desert eagle if you had them.
    The Tampa that you blow up is everything proof before you are told to shoot
    the gas tank.
    After the shooting you will have 60 bullets of pistol added to your inventory
    of pistols you had before you were given the 'unlimited' one.
    After dropping off Smoke, Sweet will call and tell you to go to Binco's.
    You don't really need to buy anything, just go in the store and walk out.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.11% Respect
    A pistol (only 16 bullets) will now spawn and appear on the map where you did
    the shooting, or better known as 'Emmet' on the map.
    Clothing stores available (Binco's, Sub-urban, Pro-Laps) and appear on the map.
    Another Sweet mission available.
    Big Smoke missions now available.
    ______________________
    
    III.VIII.	Drive-by (S)
    ______________________
    
    Requires: Nines and Ak's
    
    Take your friends to do a drive-by of some Ballas in Jefferson and Glen Park
    areas.  You can help shoot if you want, but I usually just try to run some
    of them over to finish this mission faster.
    
    The Greenwood is given 145% engine health.  The gang members do count as
    gang members killed.  You will have a two star wanted level at the end and
    then must use the Pay N Spray (bribes won't work).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.16% Respect, $500
    Ryder missions available again.
    Another Sweet mission available.
    ______________________
    
    III.IX.		Sweet's Girl (S)
    ______________________
    
    Requires: Drive-by
    
    You need to get to Playa del Seville to rescue Sweet.  The game suggests you go
    to Emmet's if you need ammo, but you don't need to go there if you already have
    some.  I usually try and run some of the enemies over to finish the mission
    faster.  You then need to get a four door vehicle to drive Sweet and his
    girlfriend home, while being chased by two enemy Sentinels.
    
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.19% Respect
    Another Sweet mission available.
    ______________________
    
    III.X.		Cesar Vialpando (S)
    ______________________
    
    Requires: Sweet's girl
    
    Drive to the Loco Low Co. in Willowfield, which looks like just a regular
    house.  You don't actually have to buy any mods for the Savanna you get,
    but you still need to back into the garage.  Once you get to the competition
    in Unity Station use the number pad (2,4,6,8) instead of the arrow keys like
    you use in dancing.
    
    Wager $50-$1000.  So you need to have at least $50 to enter the competition,
    in case you lose, so go kill some people if you are broke (far enough away from
    the competition so that you don't break up the meet by scaring everyone).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Money that you won
    Get a call from Cesar.
    Cesar mission available.
    Mod garages (Loco Low Co., TransFender) available and shown on the map.  Each
    garage will only work on certain cars.
    Lowrider challenge is now available by meeting a guy outside Unity Station.
    (Don't try and talk to the guy before answering Cesar's call or the game
    might crash.  If the guy disappears, just leave the area or save the game
    and he will reappear).
    Get a call from Sweet if you already finished the Burning Desire mission,
    and if you get this call another Sweet mission is available.
    ______________________
    
    III.XI.		Home Invasion (R)
    ______________________
    
    Requires: Drive-by
    Only available between 12:00 and 20:00
    
    Get in the black Boxville and drive Ryder to Colonel Fuhrberger's in East Beach.
    You have to steal at least 3 crates before daylight, so start the mission as
    early as you can.  Use the C key to crouch (faster than walking) and get to the
    crate , press enter or f to pick it up, then use the alt key to walk out the
    door so you don't make noise.
    LB is referred to during this mission and other Ryder missions, but you never
    meet him, so I can't say much about him.
    If you wake the resident you will have a two star wanted rating but still
    be able to take the stuff you already stole to the lock up if you grabbed
    at least 3 boxes (you'll first need to get to a Pay N Spray to clear the 
    wanted levels).  If you had failed to grab 3 boxes then Ryder will take
    off without you "Hey Ryder, where did you go, man".
    There doesn't seem to be any difference if you take 3 boxes or all 6.
    Two of the boxes are on the first floor (one in the room you start in, one
    in the room to the right) and four of the boxes are upstairs (one at the top
    of the stairs, one at the end of the hall, and two in the colonel's bedroom).
    Once you have three boxes, or all six you will drive the Boxville to the lock
    up in Playa del Seville.
    The game then explains a bit about burglary side missions, but they are
    available even before this mission.  Need to get in a Boxville that is black,
    just like the one you used and it must be between 20:00 and 6:00.
    The blue apartment buildings (in Ganton) shown in the cut-scene is where
    you can find one.  (See: VI.I.		Burglary)
    
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +0.09% Respect
    Another Ryder mission available.
    ______________________
    
    III.XII.	Catalyst (R)
    ______________________
    
    Requires: Home Invasion
    
    Drive Ryder to the entrance of the train tunnel in Las Colinas.
    The Picador is given 200% engine health.
    None of the gang members count as gang members (good or bad).
    Make sure you have at least $100 before getting on the train, because you'll
    need it for the Pay N Spray later and you don't want to be trying to earn
    money while having a wanted level!
    The game only subtracts the number of crates when Ryder catches them so you
    don't need to worry too much about accuracy.  Just get 10 crates to Ryder in a
    minute and a half.
    You will have a three-star wanted rating and must use the Pay n' Spray.
    
    Bug:  If you stall a bit getting the last crate to Ryder until you get into
    the tunnel then there won't be any cops to worry about.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +0.18% Respect
    Another Ryder mission available.
    ______________________
    
    III.XIII.	Robbing Uncle Sam (R)
    ______________________
    
    Requires: Catalyst
    
    Get in the Mule and drive Ryder to the National Guard Depot in the Ocean Docks.
    Jump over the wall and shoot the soldiers.  You can shoot the keypad of the
    warehouse and position the crates before shooting the keypad by the gate to let
    Ryder in.  This makes it quicker to load them and then just get out of the
    Forklift a couple times and help Ryder out when he is in trouble.
    If you stand in front of where Ryder will park the van he might say "Quit
    trying to kill yourself under the van" or "Get the hell out of the way!".
    Use the 8 and 2 keys on the number pad to raise or lower the forks.
    The Forklift is given 300% engine health and is bullet proof.
    After stealing the crates you will be chased by some Patriots and can honk
    your horn to signal Ryder to throw the crates out, hopefully making the
    Patriots explode.  You need to get the van to Emmet's in Willowfield.
    What I do is take a right at the bottom of the bridge (after going over the it),
    as soon as I can turn (before the intersection).  This usually causes the
    Patriots to roll over as they try to turn sharply, thus taking themselves out
    of the chase.  Then I go in between the buildings to the other street which is
    like a short-cut to Emmet's.
    During the chase the Mule is given 250% engine health and is explosion proof.
    When the mission is complete it should still be around if you want it for
    some reason, as it keeps the explosion proof abilities (but not the extra
    health) when you save it in the garage.  I wouldn't bother with it because
    you will also have the problem of it being damaged as you try to pull it out
    of the garage (it's too tall) and the other problem is if you get two trucks
    in the Ganton garage you won't be able to get them out, making the garage
    useless unless you place satchel charges back behind the garage and blast
    the trucks out.  There are better vehicles available that are not only explosion
    proof, but are also bullet, fire and damage proof.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +0.14% Respect
    Is one of the requirements for Reuniting the Families.
    ______________________
    
    III.XIV.	High Stakes, Low-rider (CV)
    ______________________
    
    Requires: Cesar Vialpando
    
    You need a lowrider (there is a Voodoo and a Blade parked just to the west
    of where you are supposed to meet Cesar, towards the safehouse).
    You will race 5 other cars and must get first place to finish the mission.
    What I find easy to do is to drive on the sidewalks or on the wrong side of
    the road so that I don't need to deal with the opponents bumping into me.  I
    let go of the gas to give them a second or two headstart at the start then go
    around them on the right.  I also let go of the gas while turning.
    Cesar's car is everything proof.  Just wait at the finish line for him then
    hit his car so that he comes out and then kill him.  Push his car to a
    garage and you get the everything-proof car.  Funny thing is that you can
    kill him, but he lives to see another day as you will see in future missions.
    Many of the other cars also have some special abilities.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +$1000
    Adds best time and best position in Lowrider Race to your 'Mission' stats.
    Is one of the requirements for Reuniting the Families.
    ______________________
    
    III.XV.		OG Loc (BS)
    ______________________
    
    Requires: Nines and Ak's
    
    You'll drive Smoke and Sweet to the police station in Pershing Square to
    pick up Jeffrey (OG Loc) who just got out of prison.  Then you will drive
    to East Los Santos so Jeffrey can kill Freddy.  After Freddy makes a run for
    it you'll be on a PCJ-600 and must chase him down so Jeffrey can shoot at him.
    If you don't have any, you will be given 78 Tec-9 ammo.
    While Freddy is parked at the entrance of the alley, his PCJ-600 is everything
    proof, so you can't use a sniper rifle or RPG to finish him off too quickly.
    It helps make the mission easier if you can help in the shooting.  Once you
    learn his route, you can try to cut him off by taking a different route and then
    positioning yourself to be able to hit him as he is driving up to you/past you.
    Otherwise, just follow him while trying not to crash into things.  He stops at
    a few places allowing you time to catch up.  He eventually stops for good in
    East Los Santos, with a few of his buddies as back up.  No matter where you kill
    him, after the cut-scene (which is always in East Los Santos) the bike
    disappears most of the time so you'll have to jack another vehicle to give OG
    Loc a ride to the Burger Shot in Marina.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.13% Respect
    OG Loc missions now available.
    Another Big Smoke mission available.
    ______________________
    
    III.XVI.	Running Dog (BS)
    ______________________
    
    Requires: OG Loc
    
    You will drive Smoke to East Los Santos for him to meet his cousin 'Mary', who
    you start to realize doesn't exist and he is actually referring to Marijuana.
    Big Smoke picks a fight and then have to run down a Vagos gang member on foot.
    It's easier if you find ways where you won't have to jump over the fences so
    you can catch up to him faster.  Having already completed the burglary vehicle
    mission makes this easier (infinite sprint).
    The enemy carries a gun, but doesn't use it, so it is possible to kill him
    with your fists.  Two of his buddies appear during the chase, but they stay in
    one spot, so it's up to you if you want to run past them or kill them.  The guy
    you are chasing drops about $500 and a pistol.
    
    Bug: I did have a glitch where the enemy disappeared and automatically
    appeared a block away after I knocked him down.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect
    Another Big Smoke mission available.
    ______________________
    
    III.XVII.	Wrong Side of the Tracks (BS)
    ______________________
    
    Requires: Running Dog
    
    Drive Smoke to Unity Station where some Vagos are supposed to meet some
    San Fierro Rifas.  Get on the Sanchez and chase the guys on the train,
    letting Big Smoke shoot at them.  If you are too close to the train, Smoke
    can't hit them, so spend most of the time on the right side of the other tracks.
    If you have a hard time beating this, then get off the bike after the turn
    in the tracks and get on the roofs or bridge on your left, then jump on the
    train as it goes by and quickly shoot them yourself.  There are other places
    to get on the train, too.  Orion_SR has a video on Google that shows this
    quite nicely.  Look on Google video for 'GTA San Andreas WrongFoot'.
    http://video.google.com/videoplay?docid=6442024316393433154&q=en
    
    The Sanchez is everything proof.
    A Sanchez (without the special abilities) should be left parked next to Big
    Smoke's house you can use to drive back to your house and save the game.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.13% Respect
    Another Big Smoke mission available.
    ______________________
    
    III.XVIII.	Just Business (BS)
    ______________________
    
    Requires: Wrong Side of the Tracks
    
    You will drive Smoke to the northeast corner of Commerce to the building
    named 'Attrium'.  120 machine pistol ammo is placed right where you start off
    in the first gun fight.  There is an armor in the building on the first
    floor that is always there.  When you leave the building there will be more
    Russians to kill then Smoke will get on a BF-400 and you will have to shoot
    the guys chasing you.  The guys on bikes aren't counted as kills (but you
    want to kill them quickly anyways because they are your biggest threat).
    The BF-400 is bullet proof, explosion proof and damage proof.
    The Packer seems to be at least bullet proof, so don't bother shooting at it.
    Your machine pistol/smg/tec 9 ammo will be replaced with a machine pistol
    (99,999) during the bike chase and you are left with 80 bullets when the
    mission is over.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.27% Respect
    Is one of the requirements for Reuniting the Families.
    ______________________
    
    III.XIX.	Life's a Beach (OG)
    ______________________
    
    Requires: OG Loc
    Only available between 22:00 and 6:00
    
    Get down to the party in Santa Maria Beach and talk to the DJ.  Just keep
    selecting 'Y' to get the dancing started.  Use the arrow keys for the dancing.
    Need to score 2500 or more dancing.  Then press Y and hop in the Pony
    and drive off with it and take it to a garage in Commerce.  Some of the beach
    party people will try and chase you, but they shouldn't be too much of a
    problem as it takes them awhile to get into their cars.
    
    Note:  The first time I played this mission the Pony had 335% engine health,
    but when I played the game another time I could never get the control center to
    say it had that much, only 100%, but it took alot of damage before it showed it
    having 370% engine health.  I wonder if driving skill had anything to do with
    it. (second time I had 0% driving skill, so maybe they gave me something like
    600% engine health as a handicap, which was beyond what the control center can
    display, so it only showed 100%?).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.08% Respect
    Another OG Loc mission available.
    'Last Dance Score' entered in your 'Achievements' stats unless you've
    already danced at a club.
    ______________________
    
    III.XX.		Madd Dogg's Rhymes (OG)
    ______________________
    
    Requires: Life's a Beach
    
    You need to get up to Madd Dogg's Crib in Mulholland.  You will be given
    a knife automatically, losing whatever other melee weapon you had.  There
    are two armors in the mansion, one just before the rhyme book and one in a
    room on the second floor, well past were you really need to go in this mission.
    After you get the rhyme book you can use other weapons if you want (it will
    alert the other guards though) and a silent pistol will spawn (30 bullets)
    in a room behind the recording studio.
    Once outside you can grab the Mountain Bike to get back to OG Loc's workplace.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.11% Respect
    You get a call from Officer Tenpenny.
    Crash missions are now available.
    Another OG Loc mission available.
    ______________________
    
    III.XXI.	Management Issues (OG)
    ______________________
    
    Requires: Madd Dogg's Rhymes
    Only available between 12:00 and 5:00
    
    The driver for Scipio, Madd Dogg's manager, is leaving the Burger Shot in
    Temple and you must steal his Elegant before 10PM (22:00) and parallel park
    it undamaged between the other Elegants at the meeting place for the guards
    in Temple.  If you park whatever car you had in front of him, you'll be able
    to steal his car with no damage.  Use the Pay N Spray if you damaged the car.  
    Then you'll have to drive off the pier with Scipio and his girl in the car,
    bailing out just before you reach the end to save yourself having to make a
    swim.  If you weren't far enough away from the other cars when driving off
    the pier you will have to kill them.
    The two in the car that you drove off into the water aren't counted as kills.
    There should be a BMX parked at the end of the pier you can use to get off
    the pier.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.14% Respect
    Another OG Loc mission available.
    
    Since you are in the area you might as well go to OG's red marker because
    it doesn't actually start the next mission.  There is a cut-scene and you
    will then need to go back to Grove street to start that mission.  So you
    can head back to Grove street and save the game before going to his house
    by CJ's and actually starting the mission.  He tells you to get some new
    clothes and a haircut, but you don't really need to.
    
    Going to the marker counts as a mission attempt, but you can't complete
    it even if you get a haircut and clothes (there is nothing you can do to
    avoid this 'failed mission').  You get another attempt (but this time a
    completion) when you go to his house and do the gun-fight.
    
    Get a call from OG when the party starts.
    ______________________
    
    III.XXII.	House Party (OG)
    ______________________
    
    Requires: Management Issues
    Only available between 20:00 and 6:00
    
    Your gang members count as recruited gang members so try not to get them
    killed (it is possible to have them all live, use an AK-47 or M-4 to mow down
    the enemies quickly).  The enemies do not count as gang members.  If you are
    quick you can kill some of the enemies before they get out of the car.  120
    Tec-9 ammo is placed right where you start out at.  Then some enemies appear on
    the bridge, but it only takes one shot to kill them.  Then finally the last
    wave of enemies appear all over the place.  You should first head towards the
    alley next to CJ's house and kill the enemies there, in fact I start heading
    there immediately after I've killed the last enemy on the bridge, before the
    scene changes and the enemies are spawned.
    Several of the vehicles have special abilities, so check the bullet-proof
    walk-through for information about these.  Most, or all of them you can obtain
    by just pushing them into the garage, but you need to know which ones are the
    ones you want, because you only get one shot at some of these without several
    failed mission attempts.
    
    Mission attempt: 2
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.27% Respect
    Is one of the requirements for Reuniting the Families.
    This mission adds 'Territory under control' in your 'Gang' stats
    (% of territory controlled by Grove Street), but doesn't really matter until
    you complete the Doberman mission.
    
    If you already got to and completed the Doberman mission, then Silenced 9mm
    ($600), Sawnoff shotgun ($800), and SMG ($2000) are now available at
    Ammu-Nation.
    ______________________
    
    III.XXIII.	Burning Desire (Crash)
    ______________________
    
    Requires: Madd Dogg's Rhymes
    
    Go to the donut shop in Market to meet Tenpenny, who tells you to kill a gang
    member at a crack house in East Los Santos.  You can use the police car which
    will also net you 5 shotgun bullets.  You will be forced to pick up molotovs
    (20) in an alley in Downtown Los Santos, so you will lose whatever thrown
    objects you had (sometimes even if you had more molotovs).  If you use them
    all up, more will spawn  (10 in front and 10 in back of the
    'Vagos Gang House').
    There are 5 gang members outside the crack house (3 in front, 2 in back) and
    two more will pull up on the side street in another Voodoo once you've busted
    one of the windows in front.  You will have to pick up a fire extinguisher
    (30,000) once inside, which loses your paint or camera.  Being fire-proof
    makes this mission pretty easy. There is $1000 (two bundles of $500) to be
    found in the building if you want to bother looking for them.  Make sure
    the girl stays close to you so you can lead her out of the building, putting
    out any fires that are in her way.  Then you drive her (Denise Robinson)
    to her home in Ganton.
    The gang members do count as gang members killed, but surprisingly they
    are considered Varrio Los Aztecas, not Vagos.  You lose the molotovs and
    fire extinguisher when completing the mission.
    
    Bug:  It is possible to sneak up on the Voodoo that the gang member is working
    on, get into it and slowly back it away from him and he will still be 'working'
    on it.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.60% Respect (for getting Denise as girlfriend, so you will lose
    this respect if she dumps you or she is killed).
    You can now date Denise Robinson.
    Get a call from Sweet (assuming you completed the Cesar Vialpando mission).
    Sweet missions available again.
    Another Crash mission available.
    Adds 'Current number of girlfriends' and 'Number of girls dated' to your
    'player' stats.  Take her on a first date and it will add more stats like
    number of successful (or disastrous) dates to your 'player' stats and
    'Progress with Denise' to your 'Achievements' stats. 
    ______________________
    
    III.XXIV.	Gray Imports (Crash)
    ______________________
    
    Requires: Burning Desire
    
    2 extra armor icons appear during this mission (the 3rd one is always there),
    and one health icon appears.
    After meeting Tenpenny at the donut shop in Market again you will need to
    go to the Ocean docks and bust up a meeting between the Russians and Ballas.
    Whatever vehicle you take with you to the Ocean Docks will become explosion-
    proof and bullet-proof once you drive into the red marker.
    So you can use this vehicle to drive into the lot and run over people or drive
    into the barrels that explode.
    The warehouse to the south has some rail cars in it and in or around them you
    will find a sawn-off shotgun (15 bullets), armor, and tear gas if you want
    these.  When you enter the lot, the enemies will start to attack you.
    Shoot the barrels to make them explode to take out some of the enemies.
    The Mules are also heavily damaged at the start, so it doesn't take much for
    them to explode.
    Shoot the keypad to open the door so you can enter the warehouse and kill more
    enemies.  When you get towards the end of the warehouse where all the action
    takes place you can find an AK-47 under the stairs that is always there.
    It is possible to kill the main boss guy before he gets in the Banshee,
    otherwise you'll have to chase him with the PCJ-600.
    You could also kill him before entering that last room by finding an
    appropriate angle to shoot him from where you can hit him without entering
    the room (a molotov might also work).  Killing him without entering the
    room doesn't open the door and the Banshee and bike won't appear, but it
    makes the mission so much easier.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Is one of the requirements for Reuniting the Families.
    ______________________
    
    III.XXV.	Doberman (S)
    ______________________
    
    Requires: Cesar Vialpando, Burning Desire
    
    Go to the marker at the Ammu-Nation in Market, which will now be available.
    All the gang members count as gang members killed except for the last one
    that appears "Tenpenny set me up".
    
    Gang Wars are explained during this mission and are available after the mission.
    Must go to Glen Park and shoot 3 gang members while you are in the territory
    and while on foot to start the gang war.  Figuring out what territory the
    war starts in is where your feet are, not where the enemies are.  After
    triggering the gang war you can now enter cars if you want to shoot them
    that way, and you can leave the boundaries of the territory for a minute
    or so if needed.  Three waves of enemy gang members will appear, with each
    wave a little stronger than the last.  Between waves there is usually armor
    and health icons on the edges of the territory.  This first 'gang war' is
    a bit easier than later ones.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +2.99% respect for completing the mission, taking over a new
    territory, (and getting credit for territories already owned?).  Also some
    respect from killed gang members (gang members killed will vary).
    (~+3.4% total).
    Gang wars are activated.
    Money will be generated next to CJ's house, generating money based on how
    many territories you have.  Be sure to collect the money every once in a while.
    All Ammun-Nations available.
    Available at Ammu-Nation: (more available upon completion of House party)
    9mm-$200
    Tec9-$300
    Micro SMG-$500
    Shotgun-$600
    Grenades-$300
    Body Armor-$200
    Pistol and SMG weapon challenges are available at some Ammu-Nations,
    but it's kind of pointless until all 4 challenges are available.
    With House Party completed you also get:
    Silenced 9mm-$600
    Sawnoff Shotgun-$800
    SMG-$2000
    For more information, like locations see: VII.IV.IV.	Ammu-Nations
    
    Another Sweet mission is available.
    ______________________
    
    III.XXVI.	Los Sepulcros (S)
    ______________________
    
    Requires: Doberman
    Only available between 9:00 and 17:00
    
    Some Ballas will be attending a funeral for Little Weasel and you plan to
    ambush the funeral, just like they did to you in the Big Smoke mission.
    You will need to recruit the two gang members (aim at them and press G),
    and they do count as 'recruited' gang members, so try to keep them alive.
    You have 4 minutes to get to the cemetery in Vinewood.  Once at the cemetery
    I usually leave the gang members where they are (tap the H key) so they don't
    get killed.
    If you take too long to kill Kane he jumps in a Greenwood and you will need
    to chase him.  Either way, your getaway car is an Admiral.  There is a nearby
    Pay N Spray to get rid of the two wanted levels you will have at the end.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +0.27% Respect
    Is one of the requirements for Reuniting the Families mission.
    ______________________
    
    III.XXVII.	Reuniting the Families (S)
    ______________________
    
    Requires: Los Sepulcros, Gray Imports, House party, High Stakes Low-rider,
    Just Business, Robbing Uncle Sam.
    
    Drive the gang to the Jefferson Motel in Jefferson.  You will be given 60
    shotgun shells added to your inventory.  You can shoot down the helicopter
    if you want or just run into the motel.  If you did shoot down the helicopter
    and if there is any Enforcers (SWAT trucks) not destroyed you can jump into
    them to get free armor.
    There is an armor icon on one of the balconies where the enemies propel
    down from inside the motel.
    You will be given an AK-47 (30,000 ammo) during the car chase but not get any
    of those when the mission is over.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +0.40% Respect
    
    Bug: During the fight in the motel, there are some prostitutes that run across
    the hall from one room to another.  If you go into the room they are in, they
    kiss you and bring your health back to the level you started the game at.
    So if you aren't hurt and have increased your maximum health by the Paramedic
    mission or other methods, then they actually hurt you.  So only visit them if
    you are really hurt.
    ______________________
    
    III.XXVIII.	The Green Sabre (S)
    ______________________
    
    Requires: Reuniting the Families
    
    You get a call from Cesar who has something really important to show you
    under the freeway in Verdant Bluffs (just west of Unity Station).  Get in the
    Bravura parked in the alley to see what Cesar wanted you to see.  Then you
    will have to get to the parking lot under the Mulholland Intersection to
    save Sweet.
    
    CJ gets dumped off in Angel Pine with all of his ammo taken from him and all
    of his gang's territory has been taken over.  Good thing is you still have money
    and can go to Ammu-Nation and buy some weapons.  He is given a camera (30,000).
    There is a free save point just a few feet away.  You are supposed to go to
    the marker and start this first mission, but since you have the nearly
    infinite camera you might as well make it up to San Fierro and take the
    50 snapshots.  Cameras aren't too hard to find in San Fierro though as almost
    every territory has at least one (50 film).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: Lose Respect for the territories you controlled.  (-.16% Respect for
    losing 12 territories, and -3.70 for losing 42 territories).  Lose all of your
    weapons (at least you get to keep your money).
    San Fierro/Whetstone/Flint County/Mount Chiliad island is unrestricted.
    5 more safehouses available for purchase.
    Airplane tickets available for rides between San Fierro and Los Santos ($500).
    Shotgun challenge now available at Ammu-Nation (still waiting for AK challenge).
    Snapshots are unrestricted.
    Chiliad Challenge (3 races) is unrestricted.
    Hippy Shopper Courier is unrestricted.
    Bloodbowl is unrestricted.
    NRG-500 challenge is unrestricted.
    Gym moves in San Fierro is unrestricted.
    Helena, Katie and Michelle (girlfriends) are unrestricted.
    A free save point in Angel Pine.
    Garage in Doherty, San Fierro, is unrestricted even though you really
    shouldn't have this until after the Catalina missions.
    You can have fun with a wrecking ball with a large crane in the construction
    yard behind the garage in Doherty.  Doesn't seem all that fun because none
    of the structures nearby can be hit or if they can, there is no damage.
    
    Although San Fierro is unrestricted at this point, you might want to wait until
    the safehouses in San Fierro are unlocked before doing the challenges up
    there so you won't have to drive all the way from Angel Pine to San Fierro
    between challenges to save the game.
    ______________________
    
    III.XXIX.	Badlands (Crash)
    ______________________
    
    Requires: The Green Sabre
    
    Completing this mission changes your infinite camera to 36 film.
    The mission was designed so that you kill the feds and then have to chase
    the guy down the mountain, trying to damage his car enough so that he gets
    out and then kill him (if his head is damaged or he is caught inside the car
    when it explodes the mission fails).  One alternative is to stay on the road
    and go past the shack ,or the other side (back side) that is easier because
    you have a clearer shot.  Staying far enough away from the shack doesn't alert
    the feds.  When you get past or behind the shack you can either use a sniper
    rifle to shoot his car (takes about 7 or 8 shots) so he can't run away and
    stays in the shack, or to use the sniper rifle and shoot him (not his head!,
    aim for his chest) while he is still in the shack so you can keep his car
    (Washington).  The 4 feds are only alerted once you blow up the car, kill the
    snitch, kill one of them or get too close, but in any event they will need to
    be killed unless you want to try blitzing in there.
    Take a photo of the body and return it to the trailer you started at.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Get a call from Cesar.
    Catalina missions now available.
    Get a call from Sweet.
    ______________________
    
    III.XXX.	First Date (? on map=Catalina)
    ______________________
    
    Requires: Bad Lands
    
    You will have 4 choices/missions.  They all will eventually be required, so it
    doesn't matter which one you choose first.
    Catalina will follow you around like a girlfriend does and if you ever get
    side-tracked you will find she is pretty durable because she can swim and
    jump over pretty high walls, too.  Sometimes if you get in a vehicle she will
    just stand there doing nothing.  Get out of the vehicle and back in it and
    that should get her to get in the vehicle.
    This counts as a mission attempt and it will be completed with the date.
    
    Benefits of 'date':
    Get a call from The Truth.
    The Truth mission available.
    ______________________
    
    III.XXXI.	Tanker Commander (Catalina-Dillimore)
    ______________________
    
    Like some other missions you can get out of the vehicle and kill the guys
    so you won't have to worry about them chasing you.  Biggest problem with that
    is if the Sabre runs over Catalina.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $5000.
    6 out of 8 Trucking missions available.
    ______________________
    
    III.XXXII.	Local Liquor Store (Catalina-Blueberry)
    ______________________
    
    You can worry about the briefcases on the ride back and just keep following
    the other quads.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $1,000
    ______________________
    
    III.XXXIII.	Against All Odds (Catalina-Montgomery)
    ______________________
    
    You get a four star wanted level, but it quickly drops to three when you get
    out of town.  You are supposed to go to the Pay N Spray, but since I dropped
    to 3 stars I went and grabbed a bribe from Fern Ridge and dropped to 2 stars
    then one was dropped a little bit automatically and then I grabbed another
    bribe in Blueberry and then Catalina told me to head to the hideout.
    You get 10 satchel charges losing your grenades or whatever other 'thrown'
    weapons you had and get to keep what you don't use (need to use at least 2
    for the mission).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $2000
    ______________________
    
    III.XXXIV.	Small Town Bank (Catalina-Palomino Creek)
    ______________________
    
    Given 48 more shotgun bullets.  Cops do count as kills for respect earned.
    The alarm will sound eventually no matter what, so you might as well just
    go ahead and shoot the guard before he can shoot at you.  You could let
    Catalina fight through the alley and take out most of the cops while you wait
    in the bank.  Then just sprint through the alley when she is at the end.
    You will need to kill the two cops that come into the alley on bikes.
    After you get on the bikes and she is surrounded you could try and run over
    the cops, but Catalina likes to throw herself in the way often.  You started
    out with 3 stars in the bank then it seems to drop to 2 and then you can grab
    a bribe that you will be passing by to drop to only one star before you have
    to save Catalina.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $10,000
    ______________________
    
    III.XXXV.	Body Harvest (The Truth)
    ______________________
    
    Requires: First Date
    
    You could go around the outside of the farm (like up the hill) to get towards
    the back of the farm and use a sniper rifle on the people in the field before
    you've caught their attention.  Can't seem to kill everyone this way as they
    re-spawn when you enter the harvester and when you get the harvester to
    various spots some more re-spawn.  When vehicles are chasing you once you
    leave the farm, you could just get out and shoot them.
    A BF Injection will be placed nearby for you to use to leave the farm,
    but it doesn't re-spawn.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.19% Respect
    Remote Explosives ($2000) and Rifles ($1000) available at Ammu-Nations.
    Combine harvesters appear in some fields.
    Get a call from Cesar.
    Cesar mission available.
    ______________________
    
    III.XXXVI.	King In Exile (CV)
    ______________________
    
    Requires: Body Harvest
    Cut-scene only.
    
    Mission attempt: 1
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Get a call from Catalina.
    Catalina wants you to do another mission.
    A free save point is now available next to where you will be meeting Catalina
    in Fern Ridge.
    ______________________
    
    III.XXXVII.	First Base (Catalina)
    ______________________
    
    Requires: King in Exile
    
    Cut-scene only.  She wants you to pick a place to rob.
    
    Benefits of 'date':
    Get a call from Cesar.
    Another Cesar mission available.
    ______________________
    
    III.XXXVIII.	Gone Courting (Catalina)
    ______________________
    
    Requires: First Base
    
    Cut-scene only.  She wants you to pick another place to rob.
    
    Benefits of 'date':
    Get a call from Catalina.
    She wants you to do one more mission.
    ______________________
    
    III.XXXIX.	Made in Heaven (Catalina)
    ______________________
    
    Requires: Gone Courting
    
    Cut-scene only.  She wants you to pick another place to rob.
    
    Benefits of 'date':
    After completing all Catalina missions then Cesar will call (might have to
    wait a few days).
    Big Smoke Courier missions available (first one you are forced to do,
    the second one you can skip if you don't care that it counts as a failed
    attempt.  Otherwise, you should do one of each type then you can skip them
    by pressing N or just hang up on Cesar).
    Cesar mission available.
    ______________________
    
    III.XL.		Wu Zi Mu (CV)
    ______________________
    
    Requires: First Base
    
    You can use the Buffalo by Catalina's for the race.  You might be able to
    bring a different car, but it must be fast.  The Buffalo is pretty good for
    this course and is so convenient I haven't tried anything else.
    Race against 3 other cars.  This is considerably easier than the Mount
    Chiliad races, but the sniper rifle trick won't work, even if you destroy 2
    of the cars and kill the people, you won't move up in position if they
    already crossed the finish line.  Wu Zi Mu's car seems to be everything
    proof.  Forcing the other cars into the water or even getting them flipped
    upside down will not eliminate them as they seem to just get placed back at the
    last checkpoint the cleared, but if you go in the water or explode you lose.
    
    Mission attempt: 1
    Mission complete: 2
    Counts towards 100%: Yes
    
    Benefits: $5000
    Adds best time and best position in Badlands A to your 'Mission' stats.
    Another Cesar mission available (if you finished 'Made in Heaven').
    ______________________
    
    III.XLI.	Farewell, My Love... (CV)
    ______________________
    
    Requires: Made in Heaven, Wu Zi Mu
    
    Race against 3 other cars again.  Bring any car you want because you will be
    given a ZR-350 to use (and lose whatever car you brought).
    
    Mission attempt: 1
    Mission complete: 2
    Counts towards 100%: Yes
    
    Benefits: Adds best time and best position in Badlands B to your 'Mission'
    stats.
    You now have access to a garage in Doherty, San Fierro (it was actually
    accessible after the Green Sabre mission).  This will be your base for future
    missions but there is no place near the garage to save the game at this moment
    so you might as well wait until after the next mission to head up to San Fierro.
    If you got all the snapshots some weapons will spawn here.
    Get a call from The Truth.
    The Truth's mission available.
    ______________________
    
    III.XLII.	Are You Going To San Fierro?
    ______________________
    
    Requires: Farewell, My Love...
    
    A flamethrower (300) and then a RPG (10) will be added to your inventory.
    You get to keep whatever RPG you don't use.
    License plate on the 'Mothership' is backwards.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.23% respect
    6 Safehouses in San Fierro now available.
    Zip clothing stores available.
    Mod garage (TransFender) in Doherty now available.
    A free save point at CJ's garage in Doherty.
    CJ/garage missions available.
    ______________________
    
    III.XLIII.	Wear Flowers In Your Hair (CJ)
    ______________________
    
    Requires: Are You Going To San Fierro?
    
    This mission basically just gives you a tour of the city.  You will go pick up
    some new mechanics for your shop.  Get in the Emperor (300% engine health).
    You first pick up Jethro in Easter Basin, then you go to the hospital in
    Santa Flora, then see Dwaine at a hotdog stand in King's who agrees to meet
    you at the shop, then go to the police station in Downtown, then pick up Zero
    in Garcia before heading back to your garage in Doherty.
    One of the license plates on Hotdog van is backwards.
    
    Odd note:
    As you are pulling up to Zero, you will notice a toy helicopter in the air.
    The helicopter (and Zero himself) seems to be bullet-proof.  But as you are
    trying to shoot the helicopter the scared drivers may run Zero over and if
    killed he will leave 2 satchel charges (you fail the mission, though).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Another CJ garage mission available.
    Get a call from Zero.
    Property in Garcia ($30,000) is available and needed if you want to play
    his missions.
    Get another call from Zero if you bought the property.
    ______________________
    
    III.XLIV.	555 We Tip (CJ)
    ______________________
    
    Requires: Wear Flowers In Your Hair
    
    Get to the Vank Hoff Hotel in Financial to plant some drugs in a D.A.'s car.
    Follow the ZR-350 into the parking garage and then kill the valet when he
    gets out of the vehicle.  If you get a wanted level before getting in the
    garage you will have to get rid of the wanted level or the mission fails
    because they see you enter the garage. Then grab the uniform and get back to
    where the other valets are.  Either run there, or if you take a car then
    park the car where people would normally park for the valets, and one of the
    valets will grab the car you left there.  If you don't park it there but
    instead on the sidewalk in front of the hotel, the valet might have a hard
    time leaving in it and then the DA's car might never show up.
    It helps if you just stand there still until the DA's car shows up.
    Pointing your gun at the other valet might cause problems.  You'll have two
    and a half minutes to get the car to your garage, plant the drugs (only takes
    a few seconds) and then get the car back to the hotel.
    When driving the DA's blue (it looks like it has a bit of a green tint to me)
    Merit to your garage it doesn't matter if the car is damaged (just don't hit
    a cop because a wanted level will end the mission).  But on the way back to
    the hotel it must be undamaged.  There should be plenty of time if you take
    it kind of easy and not take huge risks.  If the car is damaged you can return
    to your garage and get it repaired, but it doesn't seem like the game really
    gives you enough time to do this unless the damage was immediately outside
    the garage so that you don't have far to go to get it repaired.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Another CJ garage mission available.
    You get Valet uniform in your wardrobe.
    Valet missions now available.
    ______________________
    
    III.XLV.	Deconstruction (CJ)
    ______________________
    
    Requires: 555 We Tip
    
    You need to go to the construction yard right behind your garage.
    Use any construction equipment, but preferably the Dozer and run into the
    'portables' (shacks), making sure not to hit the barrels or you'll probably
    die in the explosion.  You have three minutes to destroy the portables before
    the cops are called.  Then you need to push the porta-potty that the foreman
    is in into the hole in the ground, then back the Cement Truck into the large
    red marker.
    You could get into the large crane to knock over some of the portables, but
    it takes too long and is hard to control.  You could also shoot the barrels
    with a gun so you won't have to worry about the Dozer hitting them.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Triads mission available.
    Get a call from Jethro.
    Driving and boating schools are unrestricted.  The bike school is also
    available, but you can't get to without 4 wanted levels.  The boat school you
    can do, but you do get four stars during the test (which isn't much of
    a problem, and it is cleared when you complete the mission).
    ______________________
    
    III.XLVI.	Photo Opportunity (Triads)
    ______________________
    
    Requires: Deconstruction
    
    You get a call from Cesar and must meet him in Red County south of Blueberry,
    where you will jump into his Savanna and drive to Angel Pine.
    You will be given a camera to take pictures of the suspects.  Then when you
    are done you are dropped off at the gas station just outside of town and you
    are left with 24 film then hints that you should do the snapshots around San
    Fierro.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +.40 Respect
    Another Triads mission available.
    ______________________
    
    III.XLVII.	Jizzy (Triads/Loco)
    ______________________
    
    Requires: Photo Opportunity
    
    You'll need to go to the Pleasure Domes Club in Battery Point to meet Jizzy.
    Then you take a girl to the Downtown area in Jizzy's 'Pimpmobile' (a Broadway,
    given 300% engine health).  Then you have 2 minutes to kill the player in
    Hashbury (you are given 250 SMG if you don't have any ammo).  Then you have
    to get over to Foster Valley before the girl's life meter drains and kill the
    guys beating her up.  And finally head back Downtown and kill the girl's sugar
    daddy riding in a Stretch limo and his protection driving a Landstalker in a
    car chase.  At the end of the mission you get a two star wanted rating.
    
    Mission attempt: 2
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:  +Respect, $3000
    Get a call from Wu Zi Mu.
    Wu Zi Mu missions available.
    Loco mission available.
    ______________________
    
    III.XLVIII.	T-bone Mendez (Loco)
    ______________________
    
    Requires: Jizzy
    
    You need to get to the ambushed Boxville under a bridge downtown.
    You get on a FCR-900 and you can kill the guys on the other FCR-900s or drive
    up to them and snatch the packages right off their bike, which really makes
    them mad and they start chasing you.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $5000
    Another Loco mission available.
    ______________________
    
    III.XLIX.	Mike Toreno (Loco)
    ______________________
    
    Requires: T-bone Mendez
    
    You will get in a Premier (250% engine health) and have 5 and a half minutes
    to find Mike before his battery is dead.  You first need to go to the
    construction site near your garage in Doherty, then down to the docks in
    Easter Basin then finally the Easter Bay Airport.  I've found them at two
    different spots in the airport, most of the time on the right (south) side
    and once at the end of the runway.  After blowing up the van your car is
    probably all shot up, so grab the Stretch limo.  You'll have a two star rating
    which quickly drops to one until you leave the airport then you will have 3
    stars and need to get the Pay N Spray Downtown.  Don't worry, the Pay N Spray
    is extra long and can easily fit a limo.  Just make sure you have $100 to pay
    for it, otherwise you will have to go to Michelle's garage if she is your
    girlfriend.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $7000
    Triads mission available.
    ______________________
    
    III.L.		Outrider (Triads)
    ______________________
    
    Requires: Mike Toreno
    
    You need to meet T-Bone and Mike at Easter Basin at the garage where you
    picked up Jethro.  Then drive them in the Washington a couple blocks south
    into Doherty.  Grab the 20 RPG and 40 Sniper Rifle bullets before getting on
    the Sanchez.  Use the RPG to take out the roadblocks.  Use the sniper rifle
    to take out the survivors (or other weapon, like the RPG if you have extra).
    The first roadblock is on the border between Downtown and King's, the second
    is in King's, the third is in Doherty west of the construction site and your
    garage and the last one is another block south in Doherty.  Then you are
    supposed to make sure the van gets to the destinations safely, but it never
    seems to run into any troubles.  It is possible to have your Sanchez destroyed
    and get to continue the mission.  You'll just have to jack another ride or go
    on foot.  You get a three star wanted rating at the end, so hopefully you
    bought the safehouse only a block away so you can get to it quickly.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $9000
    Crash mission available
    ______________________
    
    III.LI.		Snail Trail (Crash)
    ______________________
    
    Requires: Outrider
    
    Get the sniper rifle in the construction site which adds 5 to any you had.
    Then follow the train.  There should be a Sanchez across from your garage
    at Cranberry Station you can use.  You don't actually have to follow the train,
    you can speed up past it (once it gets moving) and get to Market Station
    well ahead of it.  I guess they wanted you to follow him out of the station,
    but since you are still on your Sanchez you can use it to get out of the
    station and up on to the street and wait for him about a block away of the
    station (not a block north because that is the direction that he goes first).
    He will get in a Taxi and if you already have the Sanchez you won't need to
    jack a ride.  A spook-o-meter then appears and you must not get that meter
    full until he meets the source or you will scare him away and the meeting
    doesn't take place.  Just follow the Taxi, staying a block or so behind it
    until it gets to the end of the pier in Santa Maria Beach.  Then use the sniper
    rifle to kill them both.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Triads mission available.
    ______________________
    
    III.LII.	Ice Cold Killa (Triads)
    ______________________
    
    Requires: Snail Trail
    Only available between 20:00 and 6:00
    
    Cesar gives you 200 silent pistol ammo, losing your pistol or desert eagle
    ammo.  You must get to the Pleasure Domes Club in Battery Point to get
    Jizzy's phone from him.  When you get there you find that you aren't allowed
    in, so climb the scaffolding and drop down to the roof and enter the skylight.
    It is suggested that you 'sneak' up to Jizzy, but you don't need to worry
    about sneaking and can just jump over the railings.
    Supposedly you can destroy Jizzy's Broadway before this so that he can't
    escape (amazingly his car is back with the same license plates as before
    when you got his car in the Jizzy mission), but I drove his car into the
    water and got the message "You blew up the phone" after I chased Jizzy out
    of the club.  When using a rocket launcher to destroy his car before entering
    the club then Jizzy will jack a Pizzaboy motorbike.
    However, what works even better is to shoot all the tires and shoot the
    Broadway enough so that is smoking (and not caught on fire yet) before
    entering the club.  He won't get very far with 4 flat tires and then it
    doesn't take much for his car to catch fire and causing him to bail out so
    you can kill him.
    The Stretch limos in this mission have 200% engine health, so grab one of
    them if you didn't bring a better form of transportation with you.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $12000
    You call Cesar and tell him to meet you at Pier 69.
    Another Triads mission available.
    ______________________
    
    III.LIII.	Pier 69 (Triads)
    ______________________
    
    Requires: Ice Cold Killa
    
    You need to meet Cesar at Pier 69 in Esplanade North.  You go to the marker
    (across the street from the pier) and Cesar will call at you from the roof
    of a building.  Go around the building and you will see Cesar's Savanna
    parked on the sidewalk.  Near his car is some stairs that will take you
    to the roof.
    If you don't have any you will be given 24 sniper rifle bullets.  You will
    need to snipe the enemies on the roofs, then kill the other enemies
    including Mendez and Ryder.  Easiest way is with the sniper rifle.  But if
    you choose to swim after Ryder instead of sniping him you get on speeder
    and chase him.  The people camping on the little island yell at you for
    stealing their boats and Ryder and you exchange words once.  There are
    different cut-scenes depending if you killed Ryder while you are on the boat
    or not.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $15000
    Sniper Rifle available at Ammu-Nation ($5000)
    Another Triads mission available.
    ______________________
    
    III.LIV.	Toreno's Last Flight (Triads)
    ______________________
    
    Requires: Pier 69
    
    You get a call from Wu Zi Mu that Toreno is going to be leaving by helicopter
    downtown.  As you approach you will be shot at and some rocket launchers shot
    at you.  You must get up to the rocket launchers (60) and grab them then get
    on the FCR-900 parked in front of the building and shoot down the helicopter.
    Find some place to pull over, preferably ahead of the helicopter (it drives
    straight south on the freeway) to give you more time, and shoot it down.
    You won't get to keep the rocket launchers after the mission.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $18000
    Requirement for Yay Ka-Boom-Boom mission.
    ______________________
    
    III.LV.		Mountain Cloud Boys (W)
    ______________________
    
    Requires: Jizzy
    
    Meet Wu Zi at his place in Chinatown.  Then you need to find him a ride if you
    didn't bring one and take him around the block to the meeting (there should a
    random car spawned across the street, but then you run the risk of him getting
    run over as he crosses the street to follow you).  You could just walk him
    there if you need to.
    When you get there you are supposed to follow him, and watch as he runs into
    a wall and stuff like that, but if you want to speed through it and know where
    to go, you can just run down the alley to start the next part.
    Then you will get in a Sentinel (300% engine health) and need to chase after
    the other cars so Wu Zi can shoot at them.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $5000
    AK-47 ($3500) is available at Ammu-Nation.
    Another Wu Zi mission available.
    ______________________
    
    III.LVI.	Ran Fa Li (W)
    ______________________
    
    Requires: Mountain Cloud Boys
    
    You meet Shuk Ran Fa Li who leads the Red Gecko Tong in the West Coast.
    He is informed that Ah Ah Kung has sent word from Kowloon that the Da Nang Boys
    are moving to town.  You need to pick up a Manana (300% engine health)
    in the Easter Bay Airport parking garage that has a 'package' in it containing
    important information.  When you get there it is a trap and you must shoot your
    way out. Deliver the car to Esplanade North without it being too damaged.
    You can get out of the car and kill the enemies chasing you if you want.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $6000
    Catalina calls to call CJ a pig.
    Another Wu Zi mission available.
    ______________________
    
    III.LVII.	Lure (W)
    ______________________
    
    Requires: Ran Fa Li
    
    Get in the Rancher and head out towards Angel Pine.  Then you will need to
    drive through the countryside going through the markers, which is leading the
    enemies on a wild goose chase.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $8000
    Another Wu Zi mission available.
    ______________________
    
    III.LVIII.	Amphibious Assault (W)
    ______________________
    
    Requires: Lure, 10% Lung Capacity
    Only available between 20:00 and 6:00
    
    You need to get to the docks in Esplanade North.  You'll be put in the water
    in a rock maze-like structure, but the markers will easily guide you through.
    Turn the frame limiter on for this mission if you have trouble swimming deep
    and fast enough and make sure you have high lung capacity.
    You will pick up a knife if the water.  Then when you get out of the maze rock
    structure you need to get to the cargo ship.  Swim underwater when near the
    boats and you can re-surface for air if you stay still.  If you move while on
    the surface of the water they will see you and you must dive underwater for
    awhile until they give up looking for you, assuming you drowned.
    Once on the cargo ship you should sneak up behind the gang members and stab
    them in the back and then plant the bug.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $11000
    Another Wu Zi mission available.
    ______________________
    
    III.LIX.	The Da Nang Thang (W)
    ______________________
    
    You will be riding in a helicopter and using a minigun (30,000) to destroy
    the enemies.
    But no matter what you do they will fire an RPG to take down the chopper
    (the guy shooting the RPG is invincible) and you must swim to the ship and
    board it.  You will lose all your ammo and given a knife and must sneak up on
    the enemies again.  Be sure to collect their ammo.  You will find a health
    icon, so be keeping an eye out for it if you are going to need it.
    There is tec-9 ammo (48) and an armor inside the ship.  Then you need to shoot
    the padlock to free the prisoners and then go back to the front of the ship
    and kill the 'snakehead' with the katana that he gives you (stupid fool).
    Finally go find the prisoners who are busy lowering some Dinghys.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $15000
    Requirement for Yay Ka-Boom-Boom mission.
    ______________________
    
    III.LX.		Yay Ka-Boom-Boom (Triads)
    ______________________
    
    Requires: The Da Nang Thang, Toreno's Last Flight
    
    Go pick up the wired Tampa in the bomb shop in Downtown and take it to the
    crack factory in Doherty.  Take out the guards then drive the car into the
    factory.  There seem to be random words that are said in the cut-scene when
    the gates are opened. "It's a hit" or "Some loco ___ is wasting our home boys"
    and then "waste the dumb ___" or "waste the moron".
    Once you park the car where the game tells you to then press LMB to start the
    timer.  You'll have about 40 seconds to leave the building.  There is a
    health icon to be found in the building and will still be there after the
    explosion, so you can collect it then.  When you get to the gates they will
    be closed and you'll need to use the Voodoo to jump the ramp to get out of
    the area.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $25000
    Get a call from a mystery person.
    A free save point in Tierra Robada.
    Get a call from Jethro (if you completed driving school).
    Cesar mission available (if you completed driving school).
    3 more safehouses available for purchase.
    Tierra Robada and Las Venturas unrestricted.
    M4 ($4500) can be bought at Ammu-Nations.
    AK-47 challenge available at Ammu-Nations.
    Final 2 Trucking missions available.
    Triathlons available.
    Bike school is unrestricted.
    Burger Shot courier mission unrestricted.
    Kickstart and Dirt Track races unrestricted.
    Freight train missions available.
    Gym moves in Las Venturas is unrestricted.
    Horseshoes are unrestricted.
    Casino games are unrestricted.
    Big Smoke courier missions no longer available.
    Barbara is unrestricted.
    ____________________
    
    III.LXI.	Monster (?)
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    Go to the ? mark on the map in Tierra Robada.
    You will get in a Monster truck and have to drive a course and finish it in
    under 6:30.
    The truck doesn't have brakes, so use the 's' (reverse) if you need to slow
    down, like before you go around a corner.
    
    The award (and response) is based on who's time you beat:
    Beddoes	4:20	$5,000 "Ok, the boss was right about you!"
    McMahon	5:00	$4,000 "Not bad for a ghetto boy."
    Bolt	5:30	$3,000 "Not bad at all, I'm semi-hard."
    Taylor	6:00	$2,000 "Luck."
    Wong	6:30	$1,000 "Boy, by the skin of your teeth."
    Over 6:30=Mission failed. "Sorry pal, you're not what the boss is looking for."
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: Money that you won
    Get another call from mystery person.
    Another mystery mission available.
    ____________________
    
    III.LXII.	Highjack (?)
    ____________________
    
    Requires: Monster
    
    You find out that the mystery person is Toreno.  You'll get on a PCJ-600 and
    need to catch up to a truck that is leaving Las Venturas heading to Foster
    Valley using the Garver Bridge.
    Pull up to the left side of the cab and keep the speed the same as the truck
    so Cesar can jump onto the cab of the truck and hijack it.
    Then you will get in the Tanker and drive it back to your garage in Doherty.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $7000
    Get another call from Toreno.
    Toreno mission available.
    ____________________
    
    III.LXIII.	Interdiction (Toreno)
    ____________________
    
    Requires: Highjack
    
    You need to get to El Castillo del Diablo.  You can hop in the BF Injection
    that is placed there for you if you want.  Then you need to grab the rocket
    launchers (40), grab either the Quadbike, Sanchez, or Bandito (or keep
    whatever vehicle you had) and head up to Arco del Oeste.  Once there you will
    need to shoot down 5 enemy helicopters without getting the 'friendly' one shot
    down.  There is a health icon in a shed if you need it (the parachute is
    always there).  Then the 'goods' are parachuted down which you will need
    to collect in the far north end of Bone Country then return it to El Castillo
    del Diablo.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $1000
    Another Toreno mission available.
    ____________________
    
    III.LXIV.	Verdant Meadows (Toreno)
    ____________________
    
    Requires: Interdiction
    
    Cut-scene only.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Safehouse in Verdant Meadows is available for purchase and must be bought
    to continue the plot.
    Air Yard appears on map.
    Get a call from Jethro.
    Street Races are available.
    ____________________
    
    III.LXV.	Buy the Verdant Meadows Safehouse (Airfield)
    ____________________
    
    Requires: Verdant Meadows
    
    Go to Bone Country and buy the safehouse for $80,000.
    There is two levels to the safehouse.  The bottom floor offers a save point
    and the top floor offers the flying school.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    Benefits:
    Advances the plot.
    Flying school available.
    ____________________
    
    III.LXVI.	Learning to Fly/Flying School (Airfield)
    ____________________
    
    Requires: Buying Verdant Meadows Safehouse
    
    Go to the red marker on the second floor to get a phone call from Toreno
    who explains that you will have to prove that you can fly.
    
    1.  Takeoff.  Uses a Rustler.
    2.  Land Plane.  Uses a Rustler.
    3.  Circle Airstrip.  Uses a Rustler.
    4.  Circle Airstrip and Land.  uses a Rustler.
    5.  Helicopter Takeoff.  Uses a Hunter.
    6.  Land Helicopter.  Uses a Hunter.
    7.  Destroy targets.  Uses a Hunter.
    8.  Loop-the-Loop.  Uses a Stuntplane.
    9.  Barrel Roll. Uses a Stuntplane.
    10.  Parachute onto target.
    
    Mission attempt: 2
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect
    Getting at least bronze (passing) in all tests spawns a Rustler in one of the
    hangars.
    Getting at least silver in all tests spawns a Stuntplane near the hangars.
    Getting gold medals in all tests spawns a Hunter near the hangars.
    Get a call from Wu Zi Mu.
    Triads Casino missions available.
    Free save point at Four Dragon's Casino.
    Air Yard missions available.
    9 safehouses available for purchase.
    Mod garage (TransFender) in Come-a-Lot is available.
    Victim clothing stores available.
    ____________________
    
    III.LXVII.	N.O.E. (Air Field)
    ____________________
    
    Requires: Learning to Fly
    
    You'll get in a Rustler and must fly to Angel Pine, fly through a corona
    to signal a drop and then fly back to the Air Yard.  You must keep a low
    altitude or you will be shot down.  I find it easiest to head straight west
    and get to the ocean and then fly low above the water.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $15,000
    Another Air Field mission available.
    Catalina calls to tell him she doesn't love him anymore.
    ____________________
    
    III.LXVIII.	Stowaway (Air Field)
    ____________________
    
    Requires: N.O.E.
    
    You will need to catch up to the plane and get on it with your PCJ-600.
    Tap the up arrow to gain speed quickly.  Stay to the right of the plane so
    you can easily avoid the barrels, then cut over to the ramp when you are
    almost caught up to the plane.  You are given 1 satchel charge which you will
    use to blow the plane up.  Don't use guns or you may blow up the plane,
    killing yourself in the process.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $20,000
    Another Air Field mission available.
    ____________________
    
    III.LXIX.	Black Project (Air Field)
    ____________________
    
    Requires: Stowaway
    Only available between 20:00 and 6:00.
    
    You will be given a knife, night vision goggles, 70 silencer bullets and 35
    sniper bullets.  You can kill the soldiers and shoot out up to 2 of the lights.
    If the search lights spot you long enough to sound the alarms then you will
    have to get into the underground areas another way, which is through a vent.
    Find your way through the underground facility, disabling the SAM and then
    getting a key card from a scientist.  You will find the 'Black Project',
    which is a jetpack to get out of the site.  Take it to The Truth, who is at
    Arco del Oeste.  He will be so excited about the jetpack he will forget to
    give you a ride back to town.  But there should be a Sanchez nearby you can use.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Get a call from The Truth.
    Another Air Field mission available.
    ____________________
    
    III.LXX.	Green Goo (Air Field)
    ____________________
    
    Requires: Black Project (Airfield)
    
    Use the jetpack to get to the train.  Shoot the crates (and soldiers) until
    you find the crate that has the 'green goo'.  You can aim while using the
    jetpack with the RMB.  Grab the green goo and take it to the Truth at the
    Air Field.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $20,000
    Asset acquired which will generate up to $10,000 at a time.
    One of the requirements for the St. Mark's Bistro mission.
    Jetpack spawns by safehouse at the Air Field.
    ____________________
    
    III.LXXI.	Fender Ketchup (Triads Casino)
    ____________________
    
    Requires: Learning to Fly
    
    You start this mission (and most other Triads Casino missions) inside the Four
    Dragons Casino.
    Get in the Feltzer and you must try to scare the guy to raise the
    'Scare-o-meter'.  You can do this by driving on the wrong side of the road
    and driving fast.  Just don't get on the major freeway or you will earn a
    three star wanted level.  And don't hit things or you might kill him, which
    fails the mission.  Easiest way I've found is to just do 180 degree spins.
    Drive a block or so to gain speed, then spin around and heading the other
    direction for a couple blocks then spin around, etc.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $5,000
    Another Triads Casino mission available.
    ____________________
    
    III.LXXII.	Explosive Situation (Triads Casino)
    ____________________
    
    Requires: Fender Ketchup
    
    You'll need to go to Hunter Quarry, southwest of Las Venturas.  Once there
    you will need to drive something heavy to smash into the crates.  The Dumper
    works great for this.  Just run over the crates then get out and grab the 4
    dynamite before the 'detonation' clock runs out.  Then you need to get on
    the Sanchez and get out of the quarry by following the markers.  Drop the
    dynamite off at the drop point to the east.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $7,000
    Quarry missions available.
    Casino Heist missions available.
    ____________________
    
    III.LXXIII.	You've Had Your Chips (Triads Casino)
    ____________________
    
    Requires: Explosive Situation
    
    You need to go to the factory in Whitewood Estates and destroy the 9 molding
    machines.  The lookouts in the Admiral can be snuck up on from behind.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $10,000
    Another Triads Casino mission available.
    Desert Eagle ($1200) and Combat Shotgun ($1000) available at Ammu-Nation.
    ____________________
    
    III.LXXIV.	Don Peyote (Triads Casino)
    ____________________
    
    Requires: You've Had Your Chips
    
    You have to find Kent Paul (Paulo) and Maccer, who The Truth left up in
    Arco del Oeste.  You're going to need a vehicle that will seat you and them,
    so bring a four-door vehicle.  Then take them to the Snake Farm in El Castillo
    del Diablo.  It turns out one of the guys with you was screwing around with a
    girl here so you will be shot at and/or chased by some guys in Waltons.  Jump
    back in your car (or kill the enemies) and then drive to 'Rosie's casino' which
    is actually Caligula's Palace Casino.  If you didn't kill the snake farmers
    when you get to the casino there will be another cut-scene and you (and the
    two buddies with you) will fight them.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect
    Get a call from Paulo.
    Mafia missions now available.
    ____________________
    
    III.LXXV.	Intensive Care (Mafia)
    ____________________
    
    Requires: Don Peyote
    
    You need to pick up Johnny Sindacco from the hospital, but when you get there
    you find that someone else has already picked him up, which is a fake
    ambulance.  So you need to hunt down the ambulances trying to find the fake one.
    Patriot parked by hospital has 200% engine health.
    Ram the ambulance a few times so that the mobsters get out, then jump in the
    ambulance and drive it to the meat factory.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $5,000
    Another Mafia mission available.
    Crash mission available.
    ____________________
    
    III.LXXVI.	The Meat Business (Mafia)
    ____________________
    
    Requires: Intensive Care
    
    Drive Ken over to the meat factory and kill the enemies inside.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $8,000
    Maddog mission available.
    Triads Casino mission available.
    Catalina calls again, crying over CJ.
    ____________________
    
    III.LXXVII.	Fish in a barrel (Triads Casino)
    ____________________
    
    Requires: The Meat Business
    
    Cut-scene only.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Get a call from Ken.
    Mafia missions available again.
    ____________________
    
    III.LXXVIII.	Freefall (Mafia)
    ____________________
    
    Requires: Fish in a Barrel
    
    Get on the FCR-900 and get over to the airport.  Steal the Dodo and fly towards
    the marker in the north.  When you see the plane you will need to do a 180
    degree turn to get behind it and then fly through the corona.  Kill the 4
    enemies and then the pilot (you are given a pistol with practically unlimited
    ammo).  Then fly the Shamal back to the airport and land it on the runway.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $15,000
    One of the requirements for the St. Mark's Bistro mission.
    ____________________
    
    III.LXXIX.	Misappropriation (CRASH)
    ____________________
    
    Requires: Intensive Care
    
    Meet Tenpenny and Pulaski in Prickle Pine.  You will need to steal a dossier
    (evidence folder) from some DEA and FBI agents who are in Aldea Malvada.
    As you approach the guy with the dossier takes off in a helicopter and you
    must jump in the Maverik and chase after him.  He lands on a helipad in Las
    Venturas, so land your Maverik and chase him on foot.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Get a call from Tenpenny.
    Another Crash mission available.
    ____________________
    
    III.LXXX.	High Noon (Crash)
    ____________________
    
    Requires: Misappropriation
    
    Meet Tenpenny and Pulaski in El Castillo del Diablo.  After the cut-scene you
    will chase Pulaski and his Buffalo with a Bandito and you need to kill him.
    
    Bug: I killed Pulaski by blowing up his car with a mini-gun and after the
    cut-scene the car was intact and I could drive off with it.  Until he first
    exchanged words with Carl during the chase his car seemed to be bullet-proof
    except for his tires because I shot his car multiple times but all it did was
    flatten all four of his tires.  After they exchanged words then his car could
    be blown up.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    One of the requirements for the St. Mark's Bistro mission.
    ____________________
    
    III.LXXXI.	Madd Dogg (Madd Dogg)
    ____________________
    
    Requires: The Meat Business
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    One of the requirements for the St. Mark's Bistro mission.
    ____________________
    
    III.LXXXII.	St. Mark's Bistro (Mafia)
    ____________________
    
    Requires: Madd Dogg, Freefall, High Noon, Green Goo
    
    You get a call from Ken when you've completed all the required missions needed
    for this mission.
    You will need to go to the airport and get in the Shamal and fly to a marker
    off the map, which is 'Liberty City' and then engage in a gun battle with the
    mafia.  When you've killed them all you will fly back to Las Venturas and must
    land the plane on the runway.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $20,000
    Triad Casino mission available.
    Get a call from Mr. Leone.
    Get a call from Wu Zi (if you did the other Casino Heist missions and have the
    key card).
    Get a call from Sweet.
    Didier Sachs available in Rodeo.
    ____________________
    
    III.LXXXIII.	A Home in the Hills (Triad Casino)
    ____________________
    
    Requires: St. Mark's Bistro
    
    You will parachute down onto the roof of Madd Dogg's mansion.  Kill a bunch of
    Vagos until all the Triads show up and then lead them into the mansion.  Then
    kill a bunch more enemies inside.  Then you will chase after Big Poppa who is
    driving a Pheonix, while you chase him in a Windsor.
    
    Bug:  Saving the game at Madd Dogg's can cause a few problems, like deleting
    all the basketballs in the game.  There is a fix for this available here:
    http://www.artemkh.com/gtasa.html (bottom of page)
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Free save point at Madd Dogg's and you can use his mansion, which has a gym
    and arcade games.
    Get a call from Ken.
    CJ mission available.
    ____________________
    
    III.LXXXIV.	Vertical Bird (CJ)
    ____________________
    
    Requires: A Home in the Hills
    
    Get in the Squalo, which will add a few silencer pistol to your ammo.  Take the
    boat to the ship in the Easter Basin Naval Base.  Don't take the boat into the
    ship because you will make too much noise, but instead jump out and swim into
    the back end of it.  Sneak or fight your way to the SAM control to disable it.
    Don't step outside by the planes before disabling the SAM or the planes take
    off without you.  Go to the other end of the ship and hop in the Hydra.
    Note: It is possible to destroy the other Hydras while they are on the ship,
    thus preventing them from chasing you later on.  This might not always work
    though, as doing this did damage my Hydra a bit.
    Fly off with the Hydra and soon 3 other Hydras will chase you (if you didn't
    destroy them before).  They aren't too difficult, just make sure you know
    which buttons you have assigned for the counter-measures which will stop the
    little red dots on your radar (the missiles) from hitting you.  Your Hydra
    starts off in the helicopter mode and you can use this to spin around trying
    to shoot the other Hydras (use Space Bar to lock in on a target).  2 and 8 on
    the keypad when held for a couple seconds switches the Hydras mode between
    the helicopter and plane modes, so you can travel distances faster in the
    plane mode.  When the Hydras are destroyed go and destroy the ships (which
    won't fire at you).  Then land the Hydra on your airstrip in Verdant Meadows
    and back it into the hangar.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $50,000
    Hydra spawns in hangar.
    Weapons spawn at Toreno's Ranch.
    ____________________
    
    III.LXXXV.	Homecoming (CJ)
    ____________________
    
    Requires: Vertical Bird
    
    Go pick up your brother, Sweet.  A Vincent is given to you if you would like
    to use it.  Take him to Ganton.  Then you will kill drug dealers in your hood
    and kill some Ballas to start a gang war to reclaim your hood.  One trick is
    to run into the garage so that Sweet follows you and then quickly run out so
    that the door closes and traps Sweet inside so you don't have to worry about
    him getting killed.
    
    Bug:  I did use a bullet-proof car to get through the gang war (after killing
    3 Ballas on foot to get the war started), but then when I ran over the last
    gang member the game said the mission failed and I was wasted.  So, maybe the
    last gang member in this mission would need to be killed while on foot to
    avoid this.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect
    Gang Wars available again.
    Sweet mission available.
    Another CJ mission available.
    Catalina calls again.
    ____________________
    
    III.LXXXVI.	Cut Throat Business (CJ)
    ____________________
    
    Requires: Homecoming
    
    Hop in the BF Injection and drive Madd Dogg to OG Loc's photo shoot in Flint
    County.  Chase after OG Loc in the Vortex.  Then you will chase him in a Kart.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect
    Requirement for Riot mission.
    ____________________
    
    III.LXXXVII.	Beat Down on B Dup (S)
    ____________________
    
    Requires: Homecoming
    
    Take Sweet to B Dup's, then go to Glen Park where you will do another gang war,
    then fight several Ballas in front of a house.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect
    Another Sweet mission available.
    ____________________
    
    III.LXXXVIII.	Grove 4 Life (S)
    ____________________
    
    Requires: Beat Down on B Dup
    
    Drive Sweet to Idlewood and start gang wars to take over any two territories
    in Idlewood.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: + Respect, $10,000
    Requirement for Riot mission.
    ____________________
    
    III.LXXXIX.	Riot (CJ)
    ____________________
    
    Requires: Grove 4 Life, Cut-throat Business
    
    Drive Sweet to Grove Street.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Sweet mission available.
    ____________________
    
    III.XC.		Los Desperados (S)
    ____________________
    
    Requires: Riot
    
    Recruit 2 gang members and drive them and Cesar to Unity Station.  You will
    fight several enemies and eventually one of the Aztecas, Hazer is badly
    injured, but Cesar and his gang will rush him to the hospital.  The gang
    members you recruited do count as gang members recruited, so try not to get
    them killed, which will be hard to prevent.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Get a call from Sweet.
    Another Sweet mission available (last mission of the game) when you've taken
    over 35% of the territories.
    ____________________
    
    III.XCI.	End of the Line (S)
    ____________________
    
    Requires: Riot, and control 35% of territories (19).
    
    Drive Sweet to Big Smoke's Crack Fortress in East Los Santos.
    Grab the S.W.A.T. Tank that is a couple of blocks away (there is a BMX you
    can use, but it's not that far to go on foot) and use it to smash through
    the door of the crack fortress.
    Floor 1-Security Area
    Floor 2-Drug Lab
    Floor 3-Ballas Lounge
    Floor 4-Penthouse Suite
    Fight your way up to the fourth floor where you find Smoke and then kill
    him.  If you take too long to kill him, he turns off the lights, but there
    is some NV goggles to be found in the suite.  Then you have 7 minutes to
    escape before the building explodes.  The bottom two floors have fires, so
    you'll need to use the fire extinguishers if you are not fire-proof.  All
    the enemies re-spawned, so you'll have to kill several enemies also.  Then
    Tenpenny escapes in a Fire Truck and you must chase him in the Feltzer
    (200% engine health).  All you can do is try to follow it at a reasonable
    distance and then when it gets down around Playa del Seville is when you
    really should try to get right behind it to catch Sweet.  Then Sweet will
    take the wheel while you do the shooting.  First focus on the rookie cops on
    the firetruck, then on the cops and gang members who chase you (sometimes they
    will be in front of you).  Eventually Tenpenny loses control on the bridge in
    Ganton and is killed.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $250,000
    One final call from Catalina.
    The riots end.
    
    *************************************************
    
    IV.		Optional Story-line Missions (Required for 100% Completion)
    
    *************************************************
    
    Why the excitement about getting 100% complete?
    Well, besides the feeling of "Doing everything that can be done" there are
    a few bonuses that happen when you get 100% complete.
    
    Upon getting 100% completion of the game you get the following:
    Hydra on Sweet's roof.
    Rhino under the bridge west of CJ's house in Ganton.
    Stamina and bicycling stats are maxed if they weren't already.
    50% sex appeal (max for appearance, get a good car for the other 50%).
    Infinite ammo.
    Earn $1,000,000.
    Everything is unlocked (some vehicle or weapon spawns require you to complete
    a certain mission).
    ____________________
    
    IV.I.		Buy Zero's Property
    ____________________
    
    Requires: Wear Flowers In Your Hair
    
    Buy the property in Garcia at a cost of $30,000.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    Benefits: Required for Zero's missions.
    ____________________
    
    IV.II.		Back to School (Driving School)
    ____________________
    
    Requires: Deconstruction.
    
    Need to score a bronze medal or higher to advance to each new test.
    Bronze=70-84%
    Silver=85-99%
    Gold=100%
    You can replay the tests when you are done to improve your score on any test,
    just use the arrows to scroll through the tests that you have passed.
    1.  The 360.  Uses an Infernus.
    2.  The 180.  Uses a Blista Compact.
    3.  Whip and Terminate.  Uses a Banshee.
    4.  Pop and Control.  Uses a Police (SF) car.
    5.  Burn and Lap.  Uses a Banshee.
    6.  Cone Coil.  Uses a Banshee.
    7.  The '90'.  Uses a Banshee.
    8.  Wheelie Weave.  Uses a Banshee.
    9.  Spin and Go.  Uses a Taxi.
    10. P.I.T. Maneuver.  Uses a Police (SF) car.
    11. Alley Oop.  Uses a Banshee.
    12. City Slicking.  Uses a Super GT.
    
    Mission attempt: 2
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Getting at least bronze (passing) in all tests spawns a Super GT in the
    parking lot and is required for the Wang Car's asset missions.
    Getting at least silver in all tests spawns a Bullet in the parking lot.
    Getting gold medals in all tests spawns a Hotknife in the parking lot.
    ____________________
    
    IV.III.		Buy Wang's Car Property
    ____________________
    
    Requires: Yay Ka-Boom-Boom and Driving School
    
    Buy the property in Doherty at a cost of $50,000.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    Benefits: Required for Wang's Car asset missions.
    ____________________
    
    IV.IV.		Air Raid (Z)
    ____________________
    
    Requires: Buy Zero's property in Garcia for $30,000 (after Wear Flowers In
    Your Hair)
    
    This is a great mission for improving your criminal rating points.  All the
    planes you shoot down count as 'destroyed aircraft' (30 points each).
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $3000
    Another Zero mission available.
    
    Bug:  If you have the RPGs from the Are you going to San Fierro mission you
    might have the icon for it not showing when you finish this mission (it will
    just show the number for how many you have).  It might happen if it was
    selected when the game replaces it for the minigun you use.  If the icon is
    not showing then you better not save the game (or at least don't over-write
    your last save) because the game might crash.  You can fix this by grabbing
    another weapon to replace this, like a flame-thrower in the construction yard
    behind CJ's garage.
    ____________________
    
    IV.V.		Supply Lines... (Z)
    ____________________
    
    Requires: Air Raid
    
    The plane seems to be damage proof, but not bullet proof.  Enemies won't fire
    at you until you fire at them first, so line up with them so you can fire at
    them enough to kill them (doesn't take much).  No time limit, just a fuel
    limit, so only use the throttle (W) when you need to.  Once in the air you
    can glide and not be using any fuel.  I like to get the plane on the ground
    and fire at them that way, but be careful because if you come to a complete
    stop, then the fire button will self-destruct the plane.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $5000
    Another Zero mission available.
    ____________________
    
    IV.VI.		New Model Army (Z)
    ____________________
    
    Requires: Supply Lines
    
    Taking out the tanks first can make this easier.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: $7000
    You now own the business which will generate up to $5000 at a time.
    Beefy Baron mini-game available inside the back storage closet of Zero's
    business.
    ____________________
    
    IV.VII.		Zeroing In (CV)
    ____________________
    
    Requires: Buy Wang's Car Asset (after Yay Ka-Boom-Boom and Driving School).
    
    Use the Alpha and track down the Uranus.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $5000
    Wheel Arch Angels Mod Shop available in Ocean Flats.
    Uranus spawns in Wang's car showroom.
    Another Cesar mission available.
    ____________________
    
    IV.VIII.	Test Drive (CV)
    ____________________
    
    Requires: Zeroing In
    
    You will get in a Sultan while Cesar hops in an Elegy.  Try to keep up
    with Cesar.  You will have a two star wanted rating.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $5000
    Elegy and Sultan spawns in Wang's Car showroom.
    Another Cesar mission available.
    ____________________
    
    IV.IX.		Custom Fast Track (CV)
    ____________________
    
    Requires: Test Drive
    
    Drive Cesar in his Savanna to Easter Basin.  You will enter the crane and
    lift the containers out of the ship so Cesar can open them up and look for
    the Jester (200% engine health) you need.  Some enemies/guards will appear
    and you will have to kill them before they kill Cesar.
    Take the Jester back to the garage trying not to damage it.  The more it is
    damaged, the more you will lose.  You can earn up to $10,000 if it is totally
    undamaged, but it will probably get a little damage in the gunfight.
    Cesar will say different messages when you get back to the garage.  Either it
    is random or it depends on how damaged the car was.
    
    Mission attempt: 0
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, up to $10,000 depending on condition of car.
    Export/Import missions available.
    Savanna spawns in Wang's Car showroom.
    Another Cesar mission available.
    ____________________
    
    IV.X.		Puncture Wounds (CV)
    ____________________
    
    Requires: Custom Fast Track
    
    Get in the Tampa that has been equipped with 3 stingers.  Get in front of the
    Stratum and then press LMB to release the stingers and pop her tires.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $5000
    You now own Wang's Cars which generates up to $8,000 at a time.
    Stratum spawns at Wang's Cars.
    ____________________
    
    IV.XI.		Architectural Espionage ($)
    ____________________
    
    Requires: Explosive Situation
    
    You need to get a camera from the tourists in The Strip, indicated by 'Threat'
    on the map.  Grab the camera (20) and go to the Planning Department building
    in Come-a-Lot.
    Talk to the receptionists, pressing Y to all of her questions.  The stairs
    are now accessible so you can go to the top floor.  When you get there you
    see a guard which will not allow cameras.  Go down one floor to the document
    depository and destroy the air conditioning units to cause a distraction.  Get
    up to the top floor again and take a picture of the blueprints.  You will have
    a two star wanted rating to leave the building and once you've left the
    building you will have a four star wanted rating and must get the picture
    to the Four Dragons Casino.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Another Casino Heist mission available.
    ____________________
    
    IV.XII.		Key to Her Heart ($)
    ____________________
    
    Requires: Architectural Espionage
    
    Go to Caligula's Palace Casino, making sure you bring a vehicle because
    you will need to follow the croupier and there won't be a vehicle given
    to you.  You need to follow her without raising the 'spook-o-meter', just
    like in the Snail Trail mission.  Then follow her into the sex shop.  Grab
    the Gimp Suit and then follow her again.  There should be a Windsor in the
    parking lot you can use.  Follow her to her house in Prickle Pine and then
    wait for the Gimp to show up.  Kill him and then ring the doorbell.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Millie is now your girlfriend.
    Gimp suit delivered to your wardrobe.
    Another Casino Heist mission available.
    ____________________
    
    IV.XIII.	Dam and Blast ($)
    ____________________
    
    Requires: Key to Her Heart
    
    Go to the airport to get in the Nevada.  Fly to Tierra Robada through the
    corona high in the air.  Parachute out of the plane and try to land at the
    marker on the side of the Sherman Dam.  Then try to sneak past the guards,
    grabbing the knife if you want it.  Once inside try to sneak past the guards,
    killing them if you need to and go to each of the five generators, pressing
    enter to place explosives on them.  Then go to the exit.  After the cut-scene
    there should be a Reefer you can use to leave the area, and plenty of other
    boats or aircraft a little further away if you prefer something else.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Another Casino Heist mission available.
    ____________________
    
    IV.XIV.		Cop Wheels ($)
    ____________________
    
    Requires: Dam and Blast
    
    You have 12 minutes to steal 4 HPV1000s and get them onto the back of a Packer.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Another Casino Heist mission available.
    ____________________
    
    IV.XV.		Up, Up and Away! ($)
    ____________________
    
    Requires: Cop Wheels
    Only available between 20:00 and 6:00.
    
    You need to steal a helicopter from the military fuel dump (K.A.C.C. Military
    Fuels).  There are a few ways to get past the gates.
    1.  Sneak past the gates when they are opened for the Patriot that is leaving.
    But, sometimes it leaves before I can get to it, and once the Patriot never
    left.
    2.  Get your own Patriot (the one that leaves seems to be unable to be stopped
    without blowing it up) or other military vehicle.
    3.  Use a jetpack, or a plane to parachute in there, or use some teleporting
    cheat.
    You'll have to fight past several soldiers and then eventually when you get
    to the roof there will be some Hunters sent after you, which you'll have to
    destroy by using the mounted machine gun.  Then get in the Leviathan and use
    it to pick up the bank van in Rockshore East.  Take the Securicar to the
    Air Field in Verdant Meadows.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect
    Get a call from Wu Zi reminding you to get the pass key from Millie
    (if you didn't get it yet).
    ____________________
    
    IV.XVI.		Breaking the Bank at Caligula's ($)
    ____________________
    
    Requires: Up, Up and Away!, Keycard from Millie, St. Mark's Bistro.
    
    You are given NV Goggles, 10 teargas, 300 SMG, 300 silent pistol and a knife.
    You have 4 minutes to make it to the team.  First go to the staff door,
    pressing enter to use the swipe card.  Then you will throw a tear gas down
    the ventilator shaft.  Then put on the NV goggles when the lights go out.
    Then use a forklift to lift the garage door.  Then you have 7 minutes to get
    the money and return to the truck.  Kill the enemies so your team can get
    through then follow them to the vault.  Once down there grab the 10 satchels
    and go blow up the back-up generators.  Then return to your team and lead them
    to the truck, killing enemies on the way.  Then you need to be the decoy and
    go to the roof, grabbing a parachute and try to land on the roof where the
    police helicopter is and using that to escape.  If you miss, you can always
    grab a vehicle or something to get to the air field/safe house.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: +Respect, $100,000
    Croupier uniform delivered to wardrobe.
    Get a threatening call from Salvatore.
    
    *************************************************
    
    V.		Optional Missions (Required for 100% Completion)
    
    *************************************************
    
    When I say that certain things are accessible this means that you can get
    there pretty easily without triggering four wanted levels.  The starter saves
    are so popular because they completed some of the things in the 'restricted
    areas' which is pretty difficult without cheating.  Maybe sometime I will
    list the things that are accessible while the areas are supposed to be
    restricted.
    ____________________
    
    V.I.		Buy Safehouses
    ____________________
    
    Available at start of game-
    Jefferson-$10,000
    Willowfield-$10,000
    Verona Beach-$10,000
    Verdant Bluffs-$10,000 (with garage)
    Santa Maria Beach-$30,000 (with garage)
    Mulholland-$120,000 (with garage)
    
    Available after The Green Sabre-
    Blueberry-$10,000
    Angel Pine-$20,000
    Palomino Creek-$35,000 (with garage)
    Dillimore-$40,000 (with garage)
    Whetstone-$100,000
    
    Available after Are you going to San Fierro?-
    Doherty-$20,000
    Chinatown-$20,000
    Calton Heights-$100,000 (with garage)
    Paradiso-$20,000 (with garage)
    Queens-$50,000 (hotel suite)
    Hashbury-$40,000 (with garage)
    
    Available after Yay Ka-boom-boom-
    Tierra Robada-$20,000
    El Quebrados-$20,000
    Fort Carson-$30,000 (with garage)
    
    Available after Learning To Fly
    The Camel's Toe-$6,000 (hotel suite)
    The Clown's Pocket-$6,000 (hotel suite)
    Rockshore West-$20,000 (with garage)
    Pirates in Men's Pants-$6,000 (hotel suite)
    Creek-$10,000
    Old Venturas Strip-$6,000 (hotel suite)
    Redsands West-$30,000 (with garage)
    Whitewood Estates-$30,000 (with garage)
    Prickle Pine-$50,000 (with garage)
    
    Required/automatic safehouse/save points:
    Ganton, after Big Smoke (with garage)
    Angel Pine, after The Green Sabre
    Fern Ridge, after King in Exile
    Doherty, after Are you going to San Fierro (with garage)
    Tierra Robada, after Yay Ka-Boom-Boom
    Verdant Meadows, after Verdant Meadows (with garage and hangar)
    Four Dragons Casino, after Learning to Fly
    Mulholland (Madd Dogg's), after A Home in the Hills
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes (each of the 29 count, Verdant Meadows safehouse
    was required to be bought and also counts)
    
    Benefits:
    Another place to save the game, which can make the game easier by using
    the safehouses that are close to where the missions are to save time, and to
    use the wardrobe to change clothes which gets rid of wanted levels.
    ____________________
    
    V.II.		Gang Tags
    ____________________
    
    Requires: Available at the start of the game.
    
    Spray over the gang tags with spray paint (100 gang tags).  You can start
    doing these at the very start of the game or wait until the mission, Tagging
    up Turf which will show you how it is done.  There is spray paint in CJ's
    house after the Tagging up Turf mission and there is some on the roof of the
    yellow building behind CJ's and one in Las Colinas behind a house on the
    northern-most paved road.
    A map of all the tags can be found here:
    http://www.gamefaqs.com/computer/doswin/file/924362/33422
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes 
    
    Benefits: You earn 0.05% respect for each tag sprayed (5% total) and weapons
    will spawn in CJ's house in Ganton.
    The number of tags sprayed is in the stat screen under 'Achievements'.
    ____________________
    
    V.III.		Oysters
    ____________________
    
    Requires: Available at the start of the game. But you won't be able to collect
    all of them unless you want to brave the 'restricted areas' (four star wanted
    level), otherwise you can safely collect them all after Yay Ka-Boom-Boom
    (except 2 in a naval base).
    
    Collect 50 oysters.  They are always in water, so check the ocean near the
    shore or under bridges, rivers, pools and ponds.  
    A map of all the oysters can be found here:
    http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_oyster.png
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes 
    
    Benefits: You get $100 for each one collected.  And $100,000 when you collect
    them all. 100% Lung Capacity.
    When you collect them all, girlfriends will no longer have appearance
    requirements from CJ, like body fat, muscle or sex appeal.
    'Jealous girlfriend' situations won't happen and some girlfriends will
    re-appear (not Denise or Millie) if they've dumped you by just going back to
    where you originally met them.  Also, all girlfriends will have coffee with
    you, regardless of the progress as long as you had a good date.
    The number of oysters collected is in the stat screen under 'Achievements'.
    ____________________
    
    V.IV.		Snapshots
    ____________________
    
    Requires: The Green Sabre.
    
    Take photos of the icons that are in the air in and around San Fierro.  At
    night they look like a white light floating in the air (and can be confused
    with a UFO), but can be obscured by other lights until you aim at it with a
    camera.  During the day you can't see the icons except through the camera.
    So use the camera to look around at various places and see if you can find
    them and then take a picture of those icons.  They are often high in the air
    (but not always).  A message will flash across the screen and the icon will
    disappear if you were successful with capturing a picture of the icon.
    A map of all the snapshots is here:
    http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_snapshots.png
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes 
    
    Benefits: You get $100 for each snapshot and when you finish all 50 you get
    $100,000 and weapons will spawn near CJ's garage in Doherty.
    The number of snapshots completed is in the stat screen under 'Achievements',
    also 'Photographs taken' which is just how many pictures you have taken of
    anything is in your 'Mission' stats.
    
    ____________________
    
    V.V.		Horseshoes
    ____________________
    
    Requires: Yay Ka-Boom-Boom.
    
    Collect 50 horseshoes that are scattered around Las Venturas to increase your
    luck.  Several are on rooftops, so it is easier to use the jetpack to collect
    these than trying to parachute to them.
    A map of all the horseshoes is here:
    http://www.gamefaqs.com/computer/doswin/file/924362/34027
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    Benefits:  Each horseshoe gives you $100 and adds 20 to the 'Luck' in your
    'Player' stats, which increases your odds of winning in casino games.
    Collect all 50 horseshoes for another $100,000 and weapons will spawn
    outside the Four dragons Casino.
    The number of horseshoes collected is in the stat screen under 'Achievements'.
    
    ____________________
    
    V.VI.		Pimping
    ____________________
    
    Requires: Available at the start of the game.
    
    Get in a broadway and pick up prostitutes and take them to customers.
    Broadways are easy to flip on high curbs and bumps so watch out for them.
    Medians in the road causes many flips.  When a girl is in your car or the girl
    is in trouble, you have 3 minutes to reach the destination/take care of the
    problem, regardless of where it is.  If alone in your car and a girl isn't in
    trouble there is no time limit so you can use this time to visit a
    Pay 'N' Spray if you need to or to stop and kill a drug dealer you see or
    anything else as long get back into the car in 20 seconds.
    Level 1=$300
    Level 2=$600
    Level 3=$900
    Level 4=$1200
    Level 5=$1500
    Level 6=$1800
    Level 7=$2100
    Level 8=$2400
    Level 9=$2700
    Level 10=$3000
    Or $16,500 when completed, but this is the max because cheapskates do not
    give you bonus money.  They do drop a couple hundred bucks that you can grab,
    but it isn't as much as the bonus you would have made if they weren't a
    cheapskate.  There is nothing you can do to prevent the cheapskates, it is
    random.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    When level 10 is completed prostitutes will pay you instead of you paying them.
    Adds 'Pimping level', 'Number of girls pimped', and 'Money made from pimping'
    to your 'Mission' stats.
    ____________________
    
    V.VII.		Taxi
    ____________________
    
    Requires: Available at the start of the game.
    
    Get in a taxi and pick up fares and take them to their destination.  There is
    a tip meter that drains based on time and damage to the taxi.  Hitting things
    drains tips faster than time does.  Having the tip meter half full vs just
    barely getting a tip doesn't seem to make that much of a difference
    (a few bucks).  Fares are based on distance needed to travel, while the
    minimum tip seems to be double or triple the fare, so getting a tip can make
    a big difference.  You can use the pay 'n' sprays with the taxi, which you
    will probably need if doing all the fares in a row.  You don't need to do all
    50 fares in a row, but if you can then you will make the most money because
    of the 'in a row' bonuses.  With not doing all the fares at one time you will
    have more mission attempts (failures).  The timer stops as the fares are
    walking to the taxi door, so you don't really need to skip the slow old ladies,
    you can wait for them.  The timer accumulates from one fare to the next so only
    the first couple of fares might give you a problem when you don't have much
    time 'banked'.  But after that it is easier as I can finish the 50th fare with
    20-30 minutes or more remaining.
    5 in a row=$500
    10 in a row=$1000
    15 in a row=$1500
    20 in a row=$2000
    25 in a row=$2500
    30 in a row=$3000
    35 in a row=$3500
    40 in a row $4000
    45 in a row=$4500
    50 in a row=$5000
    There is more bonuses every 5 fares after this point (55=$5500, etc.), but the
    mission is completed after fare 50 and CJ is usually starving around fare
    40-45 so I end the mission after the 50th fare and go get him some food.
    There are faster ways to make money than starve CJ to near death doing 60 or 70
    fares, etc.  Firefighting is the best mission for making money, or just gamble
    at Inside Track Betting.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:  Completing 50 fares earns you nitros and the bunny hop ability in
    all Taxis and Cabbies.  The nitro you use by using the fire button.  Once the
    nitro is depleted you will either have to keep driving and wait about 1.25
    hours of CJ's time for it to replenish, or just get out and then back in the
    taxi to replenish it instantly.  The bunny hop is done by honking your horn
    (capslock or H).  If you completed all 50 fares in a row you should have made
    $28,000-$30,000 depending on how many speed bonuses you got and where the fares
    went.
    Adds 'Cash made in a taxi' and 'Passengers dropped off' to your 'Mission' stats.
    ____________________
    
    V.VIII.		Roboi's Courier
    ____________________
    
    Requires: Available at the start of the game.
    
    Jump on the BMX in front of the 24/7 in commerce and deliver items to the
    corona/circle things.  You do this like a drive-by.  Pull up beside the corona
    and look (q or e) then press the fire button which will throw the item.  If you
    threw it correctly through the corona, the corona will vanish so you can move
    to the next one.  If you missed you can run over the item to recover it.  If
    you go ahead and throw another one then the first missed item will vanish.
    Level 1-3 locations, 6 items, 3 minutes
    Level 2-4 locations, 6 items, 5 minutes
    Level 3-5 locations, 7 items, 5 minutes
    Level 4-6 locations, 8 items, 10 minutes
    Time Bonus=Seconds left * 10 * Level
    $100/item unused
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: When you complete all 4 levels you now own the property which will
    generate money that you can collect, up to a max of $2000 at one time (roughly
    $2000/day but doesn't seem to count the time you are doing some activities).
    Adds 'Packages delivered' to your 'Mission' stats.
    
    Note: Time bonus for courier seems to include an extra small sum ($6-16)
    so the formula might be a little higher than I have stated ($2-$16) so is
    probably just a bug and/or is an insignificant amount to worry about.
    ____________________
    
    V.IX.		Firefighter
    ____________________
    
    Requires: Available at the start of the game.
    
    Get in a firetruck and put out fires.  Use the fire button to spray water
    and the mouse to control where the hose is aiming.  It starts out with just
    one car (aim for the hood), then the next level has one car then a person
    (aim for the head) who comes out of it and the levels after those introduces
    more people then more cars, etc. The timer accumulates, so the first few levels
    may be hard when you are only given a minute, but after that it gets easier.
    Level 1=$200
    Level 2=$450
    Level 3=$800
    Level 4=$1250
    Level 5=$1800
    Level 6=$2450
    Level 7=$3200
    Level 8=$4050
    Level 9=$5000
    Level 10=$6050
    Level 11=$7200
    Level 12=$13450
    $45,900 total made.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    You are now fireproof, which is very helpful when using molotovs and in a
    couple of missions.  Fireproof will not protect you from an explosion, but you
    will be able to walk around the remains of an already exploded car and collect
    the weapons and cash dropped by the victims for example.  And if the explosion
    only damaged you at least you won't also catch fire which sometimes is what
    ends up being the cause of CJ's death.
    The fires extinguished count for criminal rating points (78 when completed).
    Also you get 10 points times the highest firefighting level you can complete
    (Level 12=120 points).
    Adds 'Fires extinguished' and 'Highest Firefighter Mission level' to your
    'Mission' stats.
    ____________________
    
    V.X.		Paramedic
    ____________________
    
    Requires: Available at the start of the game.
    
    Pick up patients and bring them to the hospital.
    You can pick up to 3 patients at a time so try to keep the number of trips
    back to the hospital to a minimum.  The Market hospital is easier than Glen
    Park.  There is also a hospital in Montgomery.  Supposedly this mission is
    really easy in Angel Pine, but that isn't available at the beginning of the
    game unless you want to do it while having a 4-star wanted level.  The timer
    does not accumulate from one level to the next, however you do get time
    bonuses when picking up patients and when dropping them off before picking up
    the next group of people.
    Level 1-$50
    Level 2-$200
    Level 3-$450
    Level 4-$800
    Level 5-$1250
    Level 6-$1800
    Level 7-$2450
    Level 8-$3200
    Level 9-$4050
    Level 10-$5000
    Level 11-$6050
    Level 12-$7200 +$5000 bonus.
    $37500 total made
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    You now have maximum health (176).  You can get the benefits of this without
    completing this mission, but it takes much longer.  You get pop-ups that your
    health increased when you run around, swim, etc.  Maximum health will make your
    health meter (red) about 50% longer as the armor meter (white) and should line
    up with the left side of your 'weapon' box.
    The people saved count for criminal rating points (78 when completed).
    Also you get 10 points times the highest paramedic level you can complete
    (Level 12=120 points max).
    Adds 'Highest Paramedic Mission level' and 'People saved in an Ambulance'
    to your 'Mission' stats. 
    
    ____________________
    
    V.XI.		Vigilante
    ____________________
    
    Requires: Available at the start of the game.
    
    Get in a cop vehicle (HPV1000, Police car, Hunter, Rhino, Enforcer, etc.)
    and gun down criminals.  I prefer the bike instead of car because you can
    shoot the vehicles from behind.  You could wait until later in the game when
    choppers and tanks are available to make this easier.  Hardest part of this
    mission is dealing with the wanted levels.  The time from one level to the
    next does accumulate.
    Level 1-$50
    Level 2-$200
    Level 3-$450
    Level 4-$800
    Level 5-$1250
    Level 6-$1800
    Level 7-$2450
    Level 8-$3200
    Level 9-$4050
    Level 10-$5000
    Level 11-$6050
    Level 12-$7200
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Max body armor increased from 100 to 150 when you pass level 12 and the
    mission is complete.  You could keep playing if you want to do some more
    levels, but there really isn't a point to do this except make more money.
    There doesn't seem to be a max on what level you can get as people have
    finished thousands of levels (using cheats to stay alive).
    The criminals in this mission count double in terms of increasing your
    criminal rating points because they are legitimate kills and 'Criminals killed
    on Vigilante mission'.
    Adds 'Criminals killed on Vigilante Mission' and 'Highest Vigilante Mission
    level' to your 'Missions' stats. (They also count as criminals killed in your
    crime stats).
    ____________________
    
    V.XII.		BMX
    ____________________
    
    Requires: Available at the start of the game, you need 20% cycling skill.
    
    Get on the bike in the Glen Park skate park and collect the 19 coronas.  You
    need to have at least 20% cycling skill to try this mission, but you will need
    max or near max cycling skill to jump high enough and reach all the coronas
    (make sure you aren't fat, either).  You start with 10 seconds and get 10
    seconds added to your time for each corona.  Hardest corona to get is on the
    western ramp, so you could park a Packer (semi with ramps) so it is leading
    up to the corona and make this mission pretty easy.
    
    Bug:  You can use the 'infinite timer' bug in this mission and in the NRG-500
    mission.  This can be difficult to do.  What you do is collect one of the
    coronas just as time expires (between the time is says '0:00' and before the
    'failed mission' text pops up and it freezes the clock at 0:00, but the mission
    is still going on, giving you unlimited time to collect all the coronas.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Adds 'BMX best time' to your 'Mission' stats.
    
    ____________________
    
    V.XIII.		8-Track
    ____________________
    
    Available at the start of the game, you need at least 20% driving skill.
    
    Enter the stadium in East Beach to race against 11 other cars.  Need to have
    at least 20% driving skill to try this, but preferably you would want a much
    higher driving skill.
    I found this so much easier if I didn't try to use the brake and instead just
    let go of the gas around the corners, and re-accelerating after the turns.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Finish 1st after 12 laps to get $10,000 and also a Monster (monster truck) and
    a Hotring Racer (race car) will spawn outside the stadium.
    Adds 'Best position in 8-Track', 'Best time in 8-Track' and 'Best lap time in
    8-Track' to your 'Mission' stats.
    
    ____________________
    
    V.XIV.		Shooting Range
    ____________________
    
    Requires:
    Only available in some Ammu-Nations.
    Pistol and SMG are available after Doberman.
    Shotgun available after The Green Sabre.
    AK-47 is available after Yay Ka-Boom-Boom.
    
    3 levels of 4 different weapons (12 levels total).
    Does improve weapon skill a little bit (about 5% each level), which isn't alot
    and I haven't checked, but it might only improve it if your skill in the
    weapon is poor.
    If you play this before all levels are available you will have to play the
    first ones over, so you might as well wait unless you are really wanting to
    improve weapon skills.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes (each challenge counts)
    
    Benefits:
    'Shooting range levels passed' appears in stat screen.
    
    Bug:
    Doing the shooting range eats up all your regular shotgun ammo.  If you quickly
    cancel the mission (enter) then most of your ammo for other weapons will double
    (the faster you can cancel it the more likely they will double).  The silent
    pistol doesn't seem to double unless you don't have it currently selected and
    the AK doesn't seem to double (maybe I had it selected?).  Doing the challenge
    (without canceling it) can cause ammo for some weapons to double.  I had it
    happen once with an M-4.
    
    ____________________
    
    V.XV.		Learn Moves at Ganton Gym (Los Santos)
    ____________________
    
    Requires: Drive-thru and 35%+ muscle.
    
    Note: Winning in the fights count as kills.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    ____________________
    
    V.XVI.		Learn moves at Garcia Gym (San Fierro)
    ____________________
    
    Requires: The Green Sabre and 35%+ muscle.
    
    This changes your fighting style, so if you preferred the Ganton moves, go back
    and re-learn the moves at Ganton.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    ____________________
    
    V.XVII.		Learn moves at Redsands East Gym (Las Venturas)
    ____________________
    
    Requires: Yay Ka-Boom-Boom and 35%+ muscle.
    
    This changes your fighting style, so if you preferred the Ganton or Garcia
    moves, go back and re-learn the moves at those gyms.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    ____________________
    
    V.XVIII.	The Chiliad Challenge
    ____________________
    
    Requires: The Green Sabre, and need at least 40% cycling skill.
    Only available between 07:00 and 18:00
    
    Get on the mountain bike parked up on the top of Mount Chiliad to start the
    race.
    Race against 5 other opponents on the first two races and two opponents on the
    last race.  There are three races and you need to win a race before moving to
    the next one (you can save between races).
    Easy way to win this is to kill the competitors with a sniper rifle after they
    cross the finish line and before CJ crosses it (do it before they cross the
    finish line and you get disqualified).  If using the sniper rifle in this race,
    only the ones killed on the last race count as kills.
    The only time I've had trouble with this is when I went off the course to snipe
    them because of cops patrolling the paths.  When I did that, two of them biked
    off somewhere.  I tried looking around the sawmill as one person said they
    found them, but I couldn't find them and eventually either I got too far away
    from the course looking for them or ran out of time and got disqualified.  Try
    to stay on the course and they should be all lined up for quick easy kills,
    then just watch out for the cop when getting back on your bike.
    If having trouble staying on the thin paths on the last race you should be
    able to go around (below) them and do a huge bunny hop to trigger the markers.
    They all count as mission attempts, but only the last one counts as being
    completed.
    Races:
    Scotch Bonnet Yellow Route
    Birdseye Winder
    Cobra Run
    
    Mission attempt: 3 (one for each race)
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: CJ wears some biker shorts during this race and is left wearing them.
    They don't seem to provide any stats and they don't show up in the wardrobe
    after you remove them.  These are the 'Ball Shorts' from Pro-Laps.
    ____________________
    
    V.XIX.		Bloodring
    ____________________
    
    Requires: The Green Sabre.
    
    Enter the stadium in Foster Valley, San Fierro.
    You start with 124% engine health for your Bloodring Banger.
    You start with 30 seconds and must drive through the markers to add more time
    (15 seconds) and grab the repair icons to heal your car (max engine health
    which is 150%) from collisions and people shooting at you.
    Must build up one minute to win.
    Not a whole lot of strategy in this one, it's more luck than anything.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Win $10,000 and a Bloodring Banger will spawn outside the stadium.
    Adds 'Total time in bloodring' and 'Number of 'bloodring' kills' to your
    'Mission' stats.
    ____________________
    
    V.XX.		Hippy Shopper Courier
    ____________________
    
    Requires: The Green Sabre.
    
    Get on the Freeway (motorbike) outside the Hippy Shopper in Queens.
    It is just like the Courier mission in Los Santos.  Since I hadn't played this
    as much as the courier in Los Santos it helped alot to pause the game and look
    at the map and figure out the best route.
    Level 1-3 locations, 6 items, 3 minutes
    Level 2-4 locations, 6 items, 5 minutes
    Level 3-5 locations, 7 items, 5 minutes
    Level 4-6 locations, 8 items, 7 minutes
    Time Bonus=Seconds left * 10 * Level
    $100/item unused
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    When you complete all 4 levels, you will now own the property which will
    generate money that you can collect, up to a max of $2000 at one time
    (roughly $2000/day but doesn't seem to count the time you are doing some
    activities).
    Adds to 'Packages delivered' in your 'Mission' stats.
    ____________________
    
    V.XXI.		NRG-500 Challenge
    ____________________
    
    Available after The Green Sabre.
    
    Get on the NRG-500 in Easter Basin.  It is tucked away in a corner of a
    large garage.  The floor of the warehouse/garage is shaped like a large
    'bowl', similar to skate parks, letting you know this is where the challenge
    will take place and the NRG-500 is nearby.  It's like the BMX challenge where
    you start with a little time and must collect the coronas to add more time so
    you can collect them all.
    What I do is go straight to collect one that is on the ground up on top, turn
    right across the platform to collect another, another right to collect the last
    one that is on the ground outside of the 'bowl', then get down in the bowl
    quickly.  You can then go around and collect the ones on the bottom of the
    bowl to build up even more time.  But what I do then is assuming I have 30
    seconds or so built up is to start working on the ones in the air and just get
    the ones on the bottom as I come down.  The ones in the air is the hard part.
    For some of them you can line up straight at them and then just run at them
    and you will fly right at them.  That will work for all but three of them at
    the end (western ones).  The two on either side you need to go at them at a
    slight angle (aim just to the right or left of them).  For the one in the
    middle I go straight at it, but then press the down arrow key when I hit the
    wall to go more straight up in the air instead of outward (not enough height).
    
    Bug:  You can use the 'infinite timer' bug in this mission and in the BMX
    mission.  This can be difficult to do.  What you do is collect one of the
    coronas just as time expires (between the time is says '0:00' and before the
    'failed mission' text pops up and it freezes the clock at 0:00, but the mission
    is still going on, giving you unlimited time to collect all the coronas.
    
    Mission attempt: 0
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Adds 'Best NRG-500 time' to your 'Mission' stats.
    ____________________
    
    V.XXII.		Trucking
    ____________________
    
    Requires: Tanker Commander/ Yay Ka-Boom-Boom
    First 6 levels are available after Tanker Commander and the last two are
    available after Yay Ka-Boom-Boom.
    
    Go to the Truck symbol in Flint County.  You may want to save the game
    after each level as the ones with the wanted levels can depend a bit on luck.
    I usually save at Blueberry or Santa Maria.
    Level 1-Start at $1000 and lose cash if you are late.
    Level 2-Start at $1500 and lose cash with damage.
    Level 3-Start at $2000 and have a three star wanted level.
    Level 4-Start at $3000 and lose cash if you are late.
    Level 5-Start at $4000 and lose cash with damage.
    Level 6-Start at $5000 and have a three star wanted level.
    Level 7-Start at $7000 and lose cash if you are late.
    Level 8-Start at $10000 and have a four star wanted level.
    
    Mission attempt: 8 (one for each level)
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    When you finish level 8 you acquire the asset which will generate up to
    $2,000 at a time.
    All levels count as mission attempts, but only the last one will count as
    'completed'.
    Adds 'Number of Truck missions passed' and 'Money made in Truck' to your
    'Mission' stats.
    
    Bug: On the missions with a three star wanted level, the wanted levels may
    flash for a second.  This counts as another 'attained' level you acquired, but
    the mission keeps it at 3 stars anyways.  None of these count as being 'evaded'.
    ____________________
    
    V.XXIII.	Valet
    ____________________
    
    Requires: 555 We Tip (and dressed in Valet uniform)
    
    Go to the marker in front of the hotel where you did the 555 We Tip mission.
    Bonus time added after each car is parked starts at 45 seconds and a little
    more for parking in the spot good (best I've gotten was 13).  You lose some
    of the bonus time with damage to the car.  You lose 20 seconds if you kill a
    valet.
    Level 1-3 cars, 2 minutes, $100
    Level 2-4 cars, 2 minutes, $200
    Level 3-5 cars, 2 minutes, $300
    Level 4-6 cars, 2 minutes, $400
    Level 5-7 cars, 2 minutes, Finished, asset acquired.
    
    Bug:  You can kill the other valets with a fire extinguisher and not suffer the
    20 second penalty.
    
    Mission attempt: 0
    Mission complete: 0
    Counts towards 100%: Yes
    
    Benefits:
    You now own the property which will generate up to $2000 at a time.
    Adds 'Most cars parked on 'Valet Parking'' to your 'Mission' stats.
    ____________________
    
    V.XXIV.		Boating School
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    1.  Basic Seamanship.  Uses a Coastguard.
    2.  Plot a course.  Uses a Coastguard.
    3.  Fresh Slalom.  Uses a Dinghy.
    4.  Flying Fish.  Uses a Vortex.
    5.  Land, Sea and Air.  Uses a Vortex.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Getting at least bronze (passing) in all tests spawns a Marquis in the marina.
    Getting at least silver in all tests spawns a Squalo in the marina.
    Getting gold medals in all tests spawns a Jetmax in the marina.
    ____________________
    
    V.XXV.		Bike School
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    1.  The 360.  Uses a BF-400.
    2.  The 180.  Uses a PCJ-600.
    3.  The Wheelie.  Uses a FCR-900.
    4.  Jump and Stop.  Uses a Sanchez.
    5.  The Stoppie.  Uses a FCR-900.
    6.  Jump and Stoppie.  Uses a NRG-500.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Getting at least bronze (passing) in all tests spawns a Freeway outside.
    Getting at least silver in all tests spawns a FCR-900 outside.
    Getting gold medals in all tests spawns a Hotknife outside.
    ____________________
    
    V.XXVI.		Train
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    Get in a train.
    Level 1-$150 for each of the 5 stops.
    Level 2-$300 for each of the 5 stops.
    
    Mission attempt: 2
    Mission complete: 2
    Counts towards 100%: Yes
    
    Benefits:
    $5000 when you finish level 2.
    ____________________
    
    V.XXVII.	Dirt Track
    ____________________
    
    Requires: Yay Ka-Boom-Boom and on Mondays and Wednesdays, you need at least
    20% bike skill.
     
    Use a Sanchez and race against 11 other opponents in 6 laps around the track.
    You can kill the opponents, but won't instantly move up in position.  You need
    to cover the same distance they did before you will 'pass' them (or at least
    finish another lap).  I just try and kill them all before I finish the first
    lap.  Heat seeking RPGs don't seem to work, but the mini-gun does.  Most
    weapons would probably work, but being able to hit them is the hard part.
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Win $25,000 and a BF Injection will spawn in front of the stadium.
    Adds best time, lap time and position in dirt track to your 'Mission' stats.
    ____________________
    
    V.XXVIII.	Kickstart
    ____________________
    
    Requires: Yay Ka-Boom-Boom and on any day except Mondays and Wednesdays,
    you need at least 20% bike skill.
    
    Use a Sanchez and collect as many of the coronas as you can.
    Green=1 point
    Yellow=2 points
    Red=3 points
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    Collect 25 points to win and a Dune will spawn outside the stadium.
    Adds 'kickstart best score' to your 'Mission' stats.
    ____________________
    
    V.XXIX.		Burger Shot Courier
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    Get on the Faggio in front of the Burger Shot in Redsands East.
    Level 1-3 locations, 6 items, 3 minutes
    Level 2-4 locations, 6 items, 5 minutes
    Level 3-5 locations, 7 items, 5 minutes
    Level 4-6 locations, 8 items, 8 minutes
    Time Bonus=Seconds left * 10 * Level
    $100/item unused
    
    Mission attempt: 1
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits:
    When you complete all 4 levels, you will now own the property which will
    generate money that you can collect, up to a max of $2000 at one time
    (roughly $2000/day but doesn't seem to count the time you are doing some
    activities).
    ____________________
    
    V.XXX.		Import/Export
    ____________________
    
    Requires: Custom Fast Track
    
    Find the cars that are listed on the board near the crane in Easter Basin.
    Try not to damage the cars or their value will be lowered.  Use the crane to
    lift them onto the ship and onto the red marker.  If you are bringing a bike
    you can go up the ramp instead of using the crane to save time.  Each car you
    export can be imported on a certain day.  Walk up to the board and press enter
    to see which cars can be imported, if you are wanting to buy a car.
    
    Export Cars- Export reward/Cost to import:
    Patriot- $40,000/$32,000
    Sanchez- $10,000/$8,000
    Stretch- $40,000/$32,000
    Feltzer- $35,000/$28,000
    Remington- $30,000/$24,000
    Buffalo- $35,000/$28,000
    Sentinel- $35,000/$28,000
    Infernus- $95,000/$76,000
    Camper-	$26,000/$20,800
    Admiral- $35,000/$28,000
    
    Slamvan- $19,000/$15,200
    Blista Compact- $35,000/$28,000
    Stafford- $35,000/$28,000
    Sabre- $19,000/$15,200
    FCR-900- $10,000/$8,000
    Cheetah- $105,000/$84,000
    Rancher- $40,000/$32,000
    Stallion- $19,000/$15,200
    Tanker- $35,000/$28,000
    Comet- $35,000/$28,000
    
    Blade- $19,000/$15,200
    Freeway- $10,000/$8,000
    Mesa- $25,000/$20,000
    ZR-350- $45,000/$36,000
    Euros- $35,000/$28,000
    Banshee- $45,000/$36,000
    Super GT- $105,000/$84,000
    Journey- $22,000/$17,600
    Huntley- $40,000/$32,000
    BF Injection- $15,000/$12,000
    
    Import Cars:
    Start:
    Sunday- Club $28,000
    Monday- Perennial $8,000
    Tuesday- Jester $28,000
    Wednesday- Club $28,000
    Thursday- Perennial $8,000
    Friday- Jester $28,000
    Saturday-Nothing
    Whatever you export will be added to the list.  Which day it is added to will
    depend on in which order you export them in.
    
    Mission attempt: 0
    Mission Complete: 0
    Counts towards 100%: Yes (each set of 10 does)
    
    Benefits: (Import cost)
    Export 5 vehicles- Monster ($28,000)
    Export 10 vehicles- +$50,000
    Export 10 vehicles- Windsor ($28,000)
    Export 15 vehicles- Bandito ($12,000)
    Export 20 vehicles- +$100,000
    Export 20 vehicles- Turismo ($76,000)
    Export 25 vehicles- Vortex ($20,800)
    Export 30 vehicles- +$200,000
    Export 30 vehicles- Bullet ($84,000)
    ____________________
    
    V.XXXI.		Street and Air Races
    ____________________
    
    Requires: Verdant Meadows, Driving School
    
    In all the street races you will race against 5 other opponents and must get
    1st place.  In the air races there is no opponents so you just need to finish
    the race to win.
    
    San Fierro:
    Race			Distance	Vehicle used
    Dirtbike Danger		1.99		Sanchez
    Bandito County		2.02		Bandito
    Go-Go Karting		1.18		Kart
    San Fierro Fastlane	1.64		Alpha
    San Fierro Hills	5.20		Pheonix
    Country Endurance	6.68		Bullet
    
    Los Santos:
    Lowrider Race		1.46		Blade
    Little Loop		0.82		NRG-500
    Backroad Wanderer	2.05		FCR-900
    City Circuit		2.26		FCR-900
    Vinewood		2.41		Sunrise
    Freeway			2.62		Super GT
    Into the Country	5.22		Bullet
    Badlands A		2.99		Sabre
    Badlands B		2.99		ZR-350
    
    Las Venturas:
    SF to LV		4.85		Banshee
    Dam Rider		2.67		NRG-500
    Desert Tricks		2.91		FCR-900
    LV Ringroad		3.70		Turismo
    
    Las Venturas Air Races:
    World War Ace		4.24		Rustler
    Barnstorming		7.64		Stuntplane
    Military Service	10.80		Hydra
    Chopper Checkpoint	3.05		Maverick
    Whirly Bird Checkpoint	2.73		Maverick (News)
    Heli Hell		3.08		Hunter
    
    Mission attempt: 22 (each race adds one, 3 were done in other story-line
    missions)
    Mission Complete: 22 (each race adds one, 3 were done in other story-line
    missions)
    Counts towards 100%: Yes (each of the races does)
    
    Benefits:
    $10,000 for each race you finish in 1st place.
    $1,000,000 when you have finished 1st in all races.
    'Best time' for every race (air and road) and 'Best position' for each road
    race is added to your 'Mission' stats.
    ____________________
    
    V.XXXII.	Quarry
    ____________________
    
    Requires: Explosive Situation
    
    Mission 1-Get in the Dozer.  You have 3:30 to move the 7 rocks out of the way
    for the quarry crew.  Just push the rocks towards the red markers.
    Reward=$500.
    
    Mission 2-Get in the Dozer.  You have 1:30 to move the first bomb that is
    behind the site office.  Then time will be added for the next bombs to go off.
    The second bomb that is beside the crane.  The third bomb is at the grinder.
    And the last bomb is between the crushers.
    Reward=$1000
    
    Mission 3-Get in the Dumper and you have 8:00 to catch the enemy Dumper and
    destroy it.
    Reward=$2000
    
    Mission 4-You have 4:00 to get rid of the bodies of the enemies.  Get on the
    Sanchez and get to the Dumper at the other entrance of the quarry (go to the
    main road).  Then drive the Dumper to the other entrance and then follow the
    path down into the bottom of the quarry and dump the bodies into the fire
    (using 2 and 8 to raise or lower the loader on the Dumper).  If you had run
    into anything like a rock that sends the front end of the Dumper into the air,
    it is possible to accidentally dump the bodies out before getting to the fire
    and failing the mission.
    Reward=$3000.
    
    Mission 5-You have 3:00 to deliver the Dumper loaded with explosives to the
    desert airstrip.
    Reward=$5000
    
    Mission 6- You have 3:00 to use the Dozer and move the explosives off the
    railroad tracks.  Then of course, get yourself out of the way of the train.
    Reward=$7500
    
    Mission 7- You have 8:00 to get rid of the body.  You can use the Sanchez to
    get to the bottom of the quarry quickly.  Then get in the Dozer and push the
    body and the HPV1000 to the marker.  Then get in the crane and move the body
    and bike into the Dumper.  Then get in the Dumper and drive to the entrance,
    being careful not to dump the load, which can happen with any sudden stops or
    acceleration.  Then dump the load into the water.  You are supposed to make
    sure the Dumper doesn't also go into the water, but if you accidentally dump the
    body and bike on the ground near the water when trying to not get the dumper
    in the water you can push or shoot the body and bike into the water.
    Reward=$10,000
    
    Mission attempts: 7
    Mission complete: 1
    Counts towards 100%: Yes
    
    Benefits: You now own the asset which will generate up to $2000 at a time.
    'Time taken to complete quarry' entered in your 'Mission' stats.
    Dumper and Dozer spawn in the quarry.
    
    *************************************************
    
    VI.		Optional Missions and Games (Not Required for 100%)
    
    *************************************************
    
    I'll try to list these in the order of importance first, then according to how
    soon you can do them in the game.  Note that some of them will count as mission
    attempts that you can't complete in the stats, so you may want to avoid some of
    these if you like having a high success rate in the attempt/completion stats.
    
    The ones you want to avoid for 'failed' missions are:
    Burglary (I'd do it anyways for the infinite sprint)
    Arcade
    Pool
    Beefy Baron
    ____________________
    
    VI.I.		Burglary
    ____________________
    
    Requires: Available at the start of the game.
    
    Enter a black boxville (one is in Ganton between the blue apartment buildings)
    and burglarize houses.  Can only be done between 20:00 and 6:00, but you should
    start at the earliest time so you have more time to steal things. Best method
    is a 'speed burglary' which is to find two houses next to each other.  Sprint
    into the first house grabbing the nearest item and run out before the 'cops'
    timer runs out (get to the door before it hits about 3 because it takes a
    couple/few seconds to get out the door).  Go into the next house and do the
    same.  When you entered that second house all the items in the first house are
    reset so you can steal them again. So just keep going back and forth between
    the two houses stealing the nearest item.  You must be back in the truck before
    daylight and then will have 5 hours to take the items to the lockup.
    
    The value of items are:
    20x(squared), where x is the number of items you stole.  So the more items you
    can steal in one night the more each additional item is worth.  There is no
    difference between TVs, stereos, Microwaves, etc.
    
    Steal $10,000 worth of items (doesn't have to be all in one night, but 23
    items if you do) to get a $3000 bonus and most importantly:
    
    You earn infinite sprint!
    
    Mission attempts: 1
    Mission complete: 0
    Counts towards 100%: No
    
    Adds 'Money made from burglary' and 'Largest' burglary swag' are added to your
    'Money' stats.  'Number of houses burgled' and 'Number of stolen items sold'
    is added to your 'Crimes' stat.
    ____________________
    
    VI.II.		Inside Track Betting
    ____________________
    
    Requires: Available at the start of the game at the betting shops in Downtown
    Los Santos and Montgomery.
    
    Great place to make money early in the game.  Buy the safehouse in Jefferson
    and save the game.  Run over to the betting shop a few blocks west (under the
    Mulholland Intersection) and bet everything on the green horse.  If you win,
    go and save your game.  If you lose, re-load the save and try again.  The odds
    for each horse is about the same, even though the pay-out is the same.  If you
    don't like re-loading then just bet 5% of your money everytime on the green
    horse (you would have to lose 20 in a row to go broke, which hasn't happened
    to me yet).  I recalculate how much I wager after every win, not every bet.
    One million dollars will be more than enough to buy everything you need in
    this game.
    
    
    Mission attempts: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Makes you money (or loses it!).
    ____________________
    
    VI.III.		Unique Jumps
    ____________________
    
    All around the map are some jumps that are unique in that when you go over
    the jump it will show you making the jump in slow-motion.  To get the jump to
    be counted as completed you must land in a certain area, sometimes on rooftops.
    If they are completed you get a message flashing across the screen to let you
    know and you earn $500.  These can only be completed once for the bonus money,
    but they will still be shown in slow motion if you do them again.  There are
    70 total jumps to be found and you can see how many you've done in the stat
    screen under 'Achievements'.
    A map of the jumps can be found here:
    http://www.gamefaqs.com/computer/doswin/file/924362/34098
    
    ____________________
    
    VI.IV.		Big Smoke's Courier
    ____________________
    
    Requires: Available after robbing all the places (Made in Heaven) for Catalina.
    
    You get a phone call from Cesar (usually have to wait a few days after
    finishing Catalina's last mission, like on a Monday or Friday). 
    Money leaves Big Smoke's (Los Santos) on Mondays and Fridays and the drugs
    (yay) come from San Fierro on their way to Big Smoke's on Wednesdays and
    Saturdays.  In either case, most of the time the action will take place in
    Flint County/Whetstone/Red County area.
    The cash leaves in a bullet-proof Patriot that you need to ram with a vehicle
    and then it will drop $300 each time, up to $1800.  Most of the time if you
    are directly behind it when you ram it the cash will fly right into you so
    you automatically collect it.
    The drugs, or yay, will be carried on a Sanchez.  If you shoot at him with a
    bike you are likely to hit the drugs which devalue the cash you earn.  I don't
    know if you are supposed to try and dislodge the driver from the bike and then
    kill him or what.  Most I've gotten is $1893 by getting him off the bike and
    shooting him in the head with a shotgun.  Some of the pellets probably hit the
    drugs and why I didn't get $2000.  But I cheated once with 'one shot kills'
    and shot him off the bike and got $1999.  It can be pretty difficult to
    dislodge him from the bike and when you do you only have a second or two to get
    a good shot at him before he gets back on the bike.  One time I spent like a
    half hour chasing him all over Los Santos trying to get him off the bike
    without shooting at him and when I finally did kill him I got $0.  
    
    Mission attempts: 2 (1 for each 'type')
    Mission complete: 2 (1 for each 'type')
    Counts towards 100%: No
    
    Once you were successful in either type, they will still happen, which you can
    choose to do or ignore, but doesn't add any more attempts.
    These are no longer available after completing the Yay Ka-Boom-Boom mission.
    
    Benefits:
    Cash you get from them.
    ____________________
    
    VI.V.		Pool
    ____________________
    
    Requires: Available at the start of the game inside bars.
    
    Wager $50-$1000
    
    Mission attempts: 1
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Money you wagered and a pool cue (you get the pool cue whether you win or lose).
    ____________________
    
    VI.VI.		Lowrider Meet
    ____________________
    
    Requires: Cesar Vialpando
    
    It is basically re-doing the bouncing car challenge you did in the Cesar
    Vialpando mission to win some money.  You talk to the guy standing on the side
    of the road outside Unity Station.  Make sure you answered Cesar's call after
    the Cesar Vialpando mission before trying to talk to this guy or the game
    might crash.
    Wager $50-$1000.
    
    Mission attempts: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Money you wagered.
    ____________________
    
    VI.VII.		Dancing at a club
    ____________________
    
    Available at the start of the game inside clubs, like Alhamabra in Idlewood.
    
    Dance to the beat.  Use the arrow keys.
    Get a high enough score to move on to harder songs.  Earn 10-50 points for each
    beat depending on how close you are to the 'sweet spot'.
    You can dance to a new song when you beat 3500 and another if you beat a score
    of 6000-6500 (I'm not sure what that limit is).  I don't know if there is a
    fourth song.  The songs reset when you leave the club so you will start over
    on the first one.
    
    Mission attempts: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Adds 'Last dance score' to your 'Achievements' stats.  I wish this was
    'Highest' instead.  But, Last dance score seems to affect what beats you will
    dance to on dates.
    ____________________
    
    VI.VIII.	Basketball
    ____________________
    
    Requires: Tagging up Turf
    
    The challenge is available in East Los Santos by getting a basketball and
    pressing the middle mouse button.  There is another court in Ganton and in
    Playa del Seville, but these courts don't allow the challenge, they just let
    you practice.  There are other courts too,
    (See: VII.V.III.XI.	Basketball Courts)
    Shoot from the markers.  Up to 5.9 meters is one point, 6.0 meters and higher
    is two points.  Start with one minute and get 10 seconds added for each shot
    made.  The time added for each successful shot seems to go down as you score
    higher, eventually only getting 5 or 6 seconds added which isn't enough time to
    get the ball and make it to the marker.
    
    Mission attempts: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Adds 'Furthest hoop' to your 'Achievements' stats and
    'Highest basketball score' to your 'Mission' stats.
    
    ____________________
    
    VI.IX.		Beefy Baron
    ____________________
    
    Requires: New Model Army (In the back room of Zero's).
    
    It's just like the Supply Lines Mission only there is no markers on the map
    for the enemies.  You need to destroy as many Berkeley vans as you can in the
    given time.  The vans won't be hard to find at all.
    
    Mission attempts: 1
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    There is no record in your stats for this.
    ____________________
    
    VI.X.		Triathlon
    ____________________
    
    Requires: Yay Ka-Boom-Boom.  Must be a Saturday or Sunday.
    
    You can find the markers for these at Santa Maria Beach and Fisher's Lagoon.
    Race against 8 other competitors by swimming, biking and then running.
    
    Mission attempts: 1 (for the first race)
    Mission complete: 1 (for the first race)
    Counts towards 100%: No
    
    Benefits:
    Win the first race for $10,000 and the second race for $20,000 (or it is Santa
    Maria=$10,000 and Fisher's Lagoon=$20,000).
    
    ____________________
    
    VI.XI.		Casino games
    ____________________
    
    Requires: Yay Ka-Boom-Boom
    
    There are 5 different games available:
    Black Jack
    Rolette
    Slot Machines
    Video Poker
    Wheel of Fortune
    
    With a gambling skill of 0% you can play any of the slot machines, video poker
    machines and the tables of the other games that have a max bet of $100.
    All the machines and tables are randomly assigned a value everytime you walk
    into the casino, so you will have to look around to find a table or machine
    that has the value you want to wager.  If none have the amount you want to
    play at then leave the casino and come back.
    As you collect horseshoes, some tables will offer higher amounts (you might
    have to collect all of them, I'm not sure).
    As you increase the 'Money Spent Gambling' in your 'Money' stats you will
    be allowed to play at the more expensive tables and it increases the
    'Gambling Skill' in your 'Player' stats.  You can 'borrow' from the
    house/casino when playing anything except the slot machines.  The amount you
    can borrow depends on your gambling skill.  If you leave the casino while you
    still owe money then you will get a threatening phone call right after leaving,
    a couple hours later another phone call and then a few hours later you will
    be chased by the mafia, which isn't much of a threat when you owe a small
    amount of money because it is just one guy.  The enemies will drop cash,
    which you can collect and is automatically used towards paying off your debts.
    
    Rank		Money spent	Allowed to borrow/play at
    None		$0		$100
    Gambler		$1,000		$1,000
    Professional	$10,000		$10,000
    Hi-roller	$100,000	$100,000
    Whale		$1,000,000	$1,000,000
    
    Note: This may also be partially scaled based on any winnings.  If playing
    slot machines I could get to the Gambler ranking sooner ($500 instead of a
    $1,000) if I won large amounts (like $25,000).  But when I always lost, it took
    $1,001.
    
    Amount owed (based on rank?):
    $100 (No rank)- No threat, or might take several days.
    $1,000 (Gambler)- One guy in a Vincent equipped with a machine pistol will
    pursue you several hours after given a threatening phone call.
    $10,000 (Professional)- Two guys in a Vincent, one equipped with a machine
    pistol and the other with an AK-47 will pursue you.
    $100,000 (Hi-roller)- Three guys in a Vincent, two equipped with a machine
    pistol and one with an AK-47 will pursue you.
    $1,000,000 (Whale)- Four guys in a Vincent, two equipped with a machine
    pistol and two with an AK-47 will pursue you.
    
    Mission attempts: 0
    Mission complete: 0
    Counts towards 100%: No
    
    Benefits:
    Makes you money (or loses it!).
    Builds gambling skill.
    
    Slot machines:
    Each machine has a different 'coin value' of $1, $5, $10, $20, or $50.
    You must get 3 of the same symbols to win.
    Payouts-
    Cherry	X 25
    Grape	X 100
    '69'	X 250
    Bell	X 500
    Bar	X
    Two BarsX
    
    Video Poker:
    Each machine has a different 'coin value' of $1, $5, $10, $25, or $50.
    As you collect horseshoes (increase luck) then $100, $500, $5,000 and $10,000
    machines are available.  You can wager up to 5 coins ($50 on a $10 machine)
    and get a higher payout if you win (but lose money faster).  The payout is
    proportionate to what you wager, with the exception of getting a Royal Flush
    with 5 coins.  
    
    Payouts-		1	2	3	4	5
    Royal Flush		250	500	750	1000	4000
    Straight Flush		50	100	150	200	250
    Four of a Kind		25	50	75	100	125
    Full House		9	18	27	36	45
    Flush			6	12	18	24	30
    Straight		4	8	12	16	20
    Three of a Kind		3	6	9	12	15
    Two Pairs		2	4	6	8	10
    Jacks or Better		1	2	3	4	5
    The values are the 'coin' values, so multiplied by the coin value of the
    machine (1000 on a $10 machine=$10,000).
    
    Wheel of Fortune:
    Each table has a different max wager of either $100, $1,000, $10,000 or
    $100,000.  As you collect horseshoes there will be a $1,000,000 table available.
    Place chips on the number you think will win.  You can place a little money
    on more than one number if you would like.
    Payout-
    $1	X 1
    $2	X 2
    $5	X 5
    $10	X 10
    $20	X 20
    $40*	X 40
    These are the payouts after giving you back the money you wagered, so betting
    $10 on the $1 slot and winning is giving you your $10 back, plus another $10.
    
    Blackjack:
    The minimum bet is 1% of the maximum.
    Each table has a different max wager of either $100, $1,000, $10,000 or
    $100,000.  As you collect horseshoes there will be a $1,000,000 table available.
    You are dealt two cards and have to try and get 21 points or be closer to it
    than the dealer without going over 21.  Jacks, Queens, and Kings are worth
    10 points.  Aces are worth either 1 or 11 points; 11 points usually unless
    that pushes you over 21 then it is worth 1 point.
    'Hit' means you want another card to add to your total.  'Stick' means you
    don't want any more cards (this is usually called 'stay' in Black Jack).
    'Double' means you want one more card and you are doubling your wager.
    The dealer stays at 17 (he can't ask for more cards) and if at 16 he 'hits'
    (will ask for more cards).  If the dealer 'busts' (goes over 21) you win.
    If you 'bust' you lose and you go before the dealer does.  'Push' means you
    tied, so you will just get your money back.
    If you win you get what you wagered and if you get 'Black Jack'
    (21 with only two cards) you get double your wager.
    
    Roulette:
    Each table has a different max wager of either $100, $1,000, $10,000 or
    $100,000.  As you collect horseshoes there will be a $1,000,000 table available.
    There are several ways to bet on this and the payout is roughly based on the
    odds.
    There are 37 numbers from 0-36.  The green 0 is in a category by itself so
    if this comes up you will lose unless you happened to bet on this.  This is
    where the casinos have the odds to their advantage and how they make a profit.
    You can place the chip in between numbers meaning that you hope that one
    of the two (or four) numbers will come up.
    		Payout	Odds of winning
    Red		X 2	48.65		
    Black		X 2	48.65
    Odd		X 2	48.65
    Even		X 2 	48.65
    1 to 18		X 2 	48.65
    19 to 38	X 2 	48.65
    '3 to 1'	X 3	32.43
    1st 12		X 3	32.43
    2nd 12		X 3	32.43
    3rd 12		X 3	32.43
    4 numbers	X 9	10.81
    2 numbers	X 18	5.41
    1 number	X 36	2.70
    ____________________
    
    VI.XII.		Arcade games
    ____________________
    
    Requires: Available at the start of the game in bars, clubs, 24/7's and
    in some people's houses like CJ's.  All the game's high scores are
    transferable from the game at one location to the same game at another
    location.
    
    Counts as a mission attempt just to look at the high score list or screen,
    so avoid these if you don't want failed missions.
    
    Duality (Arcade game in 24/7's and clubs)
    High scores:
    White-
    ADZ	10000
    CAN	7500
    IMY	5000
    WIL	2500
    DBP	1000
    DAV	750
    DOD	500
    NF.	250
    KMB	175
    SJL	100
    Black-
    DJ.	10000
    KRY	7500
    SIS	5000
    WDY	2500
    DAN	1000
    LRG	750
    NON	500
    GAZ	250
    1O1	175
    JUD	100
    
    Go Go Space Monkey (Arcade game in bars and clubs)
    High scores:
    C..	1000
    MEO	900
    KHZ	800
    GAZ	700
    DEF	600
    JNO	500
    WDY	400
    DSW	300
    DOD	200
    BEA	100
    
    Let's Get Ready to Bumble (Arcade game in bars and clubs)
    High scores:
    C..	1000
    MEO	900
    BAX	800
    SJL	700
    KMB	600
    MYT	500
    A.W	400
    GFW	300
    WIL	200
    JUD	100
    
    They Crawled From Uranus (Arcade game in 24/7s and also in CJ's house)
    High scores:
    ADZ	250000
    CAN	100000
    IMY	75000
    WIL	50000
    DBP	25000
    DAV	10000
    DOD	7500
    NF.	5000
    KMB	2500
    SJL	1000
    
    Mission attempts: 1
    Mission complete: 0
    Counts towards 100%: No
    ____________________
    
    VI.XIII.		Wrecking Ball
    ____________________
    
    It isn't a game, but you can get in the crane at the construction yard behind
    CJ's garage in Doherty, San Fierro and swing the wrecking ball around.  Not
    really fun as it doesn't seem to do any damage to the structures in the yard
    and it can't reach nearby structures.  Bringing a vehicle into the yard you
    would be able to damage it, but the vehicle looks so small when you are in the
    crane that there really isn't much enjoyment in doing so.
    Cops can't arrest you when you are in the cranes.
    There is also a wrecking ball crane at a construction site in Clown's Pocket,
    Las Venturas.  There are magnetic cranes (to lift things) in Hunter's Quarry
    near Las Venturas, and in Easter Basin, San Fierro (used for the import/export
    mission).
    
    *************************************************
    
    VII.		Other Things Not In the Stat Screen (Lists, etc.)
    
    *************************************************
    
    VII.I.		Girlfriends
    
    Let Michelle drive you +10%
    Successful date +5%
    'Have coffee' +5%
    Kiss first +1% (Denise) or -1% for everyone else
    Kiss after giving gift +1%
    Give gift +1%
    Show up for date not meeting her standards -1%
    Missed call -2%
    Bad date -5%
    Abandon her -5% (considered a bad date)
    Abuse her -5% (and another -5% if you hadn't taken her to a place she likes
    yet, which is considered a bad date).
    
    Kissing her multiple times on one date doesn't help.  Best date is to bring
    a gift, kiss her once and have a successful date for +7% each date.
    
    She only tries to call you when you are in her 'area', which is hard to
    determine exactly where these boundaries are, but generally speaking it is the
    town or island she lives in.  You won't be notified that she is trying to call
    when you are in a vehicle, the progress meter will just slowly go down.
    
    Keys to car=50%
    Unique Suit=100%
    
    Even though you get the keys to her car at 50% for some girls it doesn't
    seem to work until you go on another date with her.
    
    Going on 'Eating dates' adds some fat to CJ.
    Bar (Drinking date)=+3% fat
    Fast food=+6% fat
    Restaurant=+6% fat
    Diner=+9% fat
    
    ______________________
    
    VII.I.I.	Denise
    ______________________
    
    Available to be dated-
    You automatically start dating her after the Burning Desire mission and
    start with 15% progress even though you don't see it in your stat screen yet.
    
    Time-
    Denise is available from 16:00-6:00 (evening/early morning).  After finishing
    a date you must wait until the start of the next day before you can date her
    again.  It is possible to date her twice within a few hours if you can finish
    the first date a bit before midnight.
    
    Standards of ideal mate-
    None.
    
    Likes/Dislikes-
    She likes drinking dates and fast food.  She hates restaurants and diners.
    She likes gang territories and doing drive-bys.  She hates non-gang territories.
    
    Driving speed dates-
    She likes slow speed, about the speed you need to do for drive-bys, which I
    will have her do because that fills up the fun meter pretty fast.
    
    An easy quick date is to take her to the bar a block away.  Or you can take
    her into gang territories and let her do a drive-by which will satisfy her
    just as good as any other date and can be done to substitute another date,
    like if you don't like dancing.  Just don't let her get killed.  I use a
    motorbike on dates with her because it is easier to pull away if I see a gang
    member approaching (trying to knock us off the bike), otherwise most of the
    time the gang members will run away and you just need to keep up with them so
    Denise can keep shooting.  They are less likely to shoot back if it is only a
    group of 2 gang members instead of 4.
    
    'Coffee'-
    Coffee is available when you finish a successful date with at least 35%
    progress (after all the current date's bonuses are applied).  If you don't kiss
    her or give gifts this will happen on the fourth date if every date is
    successful (20,25,30,35+coffee=40), but it can happen on the third date if you
    bring her gifts and kiss her every time.
    
    Benefits-
    At 50% progress you get keys to her Hustler.
    At 100% progress you get a Pimp Suit.
    
    If she dumps you (or is killed) she is gone forever.  Killing her doesn't count
    as a legitimate kill.
    Once you take her on the first date then 'Progress with Denise' will appear
    in the 'Achievement' stats.  Although before the first date the progress is not
    shown you are still considered to be dating her, so it will slowly go down,
    so you can't avoid her hoping that you aren't losing progress with her.
    
    ______________________
    
    VII.I.II.	Helena
    ______________________
    
    Available to be dated-
    She is able to be dated after The Green Sabre.
    You can find her in Blueberry above the Ammu-Nation.  If you exchange numbers
    you will need to meet her in Flint County.
    
    Time-
    8:00-12:00 or 14:00-02:00 (late morning or afternoon/night time)
    
    Standards of ideal mate-
    Less than 40% Muscle
    Less than 50% Fat
    60%+ Sex Appeal
    
    Likes/Dislikes-
    She likes restaurants and diners.  She hates drinking dates and fast food.
    She likes country areas.  She hates gang territories and most city areas.
    When she is hungry I take her to the restaurant in Rodeo.  Eating there too
    often and CJ will get fat, but there is the outdoor gym in Verona Beach you
    can use after the dates when needed to burn off the excess fat.
    
    Driving speed dates-
    She likes a pretty slow speed.  I cut through the field tapping the gas a bit
    until I can get to the paved road then it is easier to keep a solid speed
    because the surface is more flat (but still tapping the gas at a pace where I
    can see the fun meter move up).
    
    'Coffee'.
    Coffee is available when you finish a successful date with at least 75% progress
    (after all the current date's bonuses are applied).  If you don't kiss her or
    give gifts this will happen on the twelfth date if every date is successful,
    but it can happen on the ninth date if you bring her gifts and kiss her every
    time.
    
    Benefits-
    Dating her spawns a flame thrower (20), pistol (100), chainsaw, and molotovs(8)
    in a shed near her house in Flint Range (Flint County).  The Bandito doesn't
    need keys.  Too bad it only seats one person.
    At 50% you get keys to her Bandito, but you don't need the keys anyways, so
    this really isn't a bonus.
    At 100% you get the Rural Clothes.
    ______________________
    
    VII.I.III.	Michelle
    ______________________
    
    Available to be dated-
    She is able to be dated after The Green Sabre.
    You can find her inside the Driving School building, which is a couple blocks
    south of CJ's garage in Doherty, San Fierro.  She will be by the water coolers.
    If she isn't there then go out the front door and enter the building again.
    You may have to try it a couple times.  I have better luck finding her if I
    pause inside the door for a second or two before going towards the water
    coolers.
    Once you have her number you can find her at her house right next to her
    garage downtown.
    
    Standards of ideal mate-
    50%+ fat
    35%+ sex appeal
    
    Time-
    0:00-12:00 (morning)
    
    Likes/Dislikes-
    She likes drinking dates.  She hates all other types of eating places.
    
    Driving speed dates-
    She likes you to drive pretty fast, so find a good straight stretch on the
    wider roads.  As long as you drive fast it doesn't really matter where you go.
    
    Special date-
    Michelle has a unique date where she likes to drive your car.  So just sit
    back and watch the animation.  Can't really screw this up unless you bail out
    of the car.  Just make sure your car wasn't really banged up before picking
    her up because she does run into some things (even earning you wanted levels
    if she hits cops), so you don't want it to explode.  You'll be left in the
    passenger seat so you'll have to exit the vehicle to get in the driver's seat
    when the date is over.  This special date adds 10% instead of the usual 5% of
    a good date towards the relationship progress.
    
    'Coffee'-
    Coffee is available when you finish a successful date with at least 50%
    progress (after all the current date's bonuses are applied).
    
    Benefits-
    Dating her lets you use her garage as a free Pay N Spray.
    At 50% you get keys to her Monster Truck.
    At 100% you get the Racing Suit.
    ______________________
    
    VII.I.IV.	Katie
    ______________________
    
    Available to be dated after The Green Sabre.
    She can be found in the Avispa Country Club practicing martial arts by some
    trees.
    After getting her number you can meet her at her home in Paradiso.
    
    Standards of ideal mate-
    Less than 50% fat
    More than 40% muscle
    30%+ sex appeal
    Her standards really seem to be scaled to some degree.  With 100% muscle I
    could get her with 0% sex appeal and with 65% sex appeal the requirement for
    muscle was lower too.  The numbers I listed here for sex appeal is if you are
    just barely meeting her physical requirements.
    
    Time- 12:00-0:00 (Noon-Midnight)
    
    Likes/Dislikes-
    She hates restaurants.  She likes diners.
    
    Driving speed dates-
    Slow in Chinatown
    
    'Coffee'-
    Coffee is available when you finish a successful date with at least 55%
    progress (after all the current date's bonuses are applied).
    
    Benefits-
    Dating her will get you out of the hospital for free and you will get to keep
    your weapons.
    At 50% you get keys to her Romero.
    At 100% you get the Medic Uniform.
    ______________________
    
    VII.I.V.	Barbara
    ______________________
    
    Available to be dated after Yay Ka-Boom-Boom.
    
    50%+ Fat
    
    16:00-6:00 (late afternoon-early morning)
    
    Likes diners
    
    Coffee-65%
    
    Benefits-
    Get out of jail free and keep your weapons when busted.
    50%=Ranger
    100%=Cop uniform
    ______________________
    
    VII.I.VI.	Millie
    ______________________
    
    You start dating her automatically after Key to Her Heart.
    
    12:00-22:00 (afternoon-evening)
    
    Hates fast food and diners.
    She loves drinking dates.
    
    Special date-
    After you reach 50% progress you will get a call from her telling you that you
    can enter her house and get the key card.  This will be the only time you can
    enter her house.
    
    Coffee-
    Coffee is available when you finish a successful date with at least 50%
    progress (after all the current date's bonuses are applied).
    
    Benefits-
    50%=Key card for Casino Heist missions, and key to her Club (car).
    100%=Gimp suit (but you already got this before).
    
    ______________________
    
    VII.II.		Vehicles
    ______________________
    
    You can find more details about the vehicles than what I have tested here:
    
    Car database: http://www.gamefaqs.com/computer/doswin/file/924362/33213
    Has very specific details about the vehicles, like dimensions, transmission,
    acceleration, etc.
    
    Lists and details of how to find bullet-proof or other unique vehicles:
    http://www.gamefaqs.com/computer/doswin/file/924362/34824
    http://www.gamefaqs.com/computer/doswin/file/924362/33979
    
    A study to find the fastest cars.  The author admits there might be some minor
    discrepancies due to human error, but it still should be pretty accurate.  He
    tested all the cars in the game.
    http://www.gamefaqs.com/computer/doswin/file/924362/35852
    ______________________
    
    VII.II.I.	Vehicle Details
    ______________________
    
    Weight of vehicles, the number of passengers it can carry (besides you), sex
    appeal, the type of vehicle for what distance it adds to, and what missions it
    can used for.  Golf cart (Caddy) has it's own unique category for distance
    travelled, but it counts towards driving (car) for building skills.  Trains
    do not build skills towards driving (car), only adds distance to driving.
    
    Vehicles		Tons	Pass.	SexApp.	Type	Mod	Missions
    Admiral			 1.6	3	50	Car	Trans
    Alpha			 1.5	1	50	Car	Trans
    Ambulance		 2.6	3	25	Car	-	Paramedic
    Andromada		40.0	1	25	Plane	-
    AT-400			60.0	0	25	Plane	-
    Baggage			 1.0	0	25	Car	-
    Bandito			 1.0	0	25	Car	-
    Banshee			 1.4	1	50	Car	Trans
    Barracks		10.5	1	25	Car	-	Vigilante
    Beagle			10.0	1	25	Plane	-
    Benson			 3.5	1	15	Car	-
    Berkley's RC Van	 1.9	3	25	Car	-
    BF Injection		 1.2	1	50	Car	-
    BF-400			 0.5	1	25	M-Bike	-
    Bike			 0.1	0	 5	Bicycle	-
    Blade			 1.5	1	50	Car	Loco
    Blista Compact		 1.0	1	25	Car	Trans
    Bloodring Banger	 2.1	1	25	Car	-
    BMX			 0.1	0	 5	Bicycle	-
    Bobcat			 1.7	1	15	Car	Trans
    Boxville		 5.5	3	15	Car	-
    Boxville (black)	 5.5	3	15	Car	-	Burglary
    Bravura			 1.3	1	 5	Car	Trans
    Broadway		 1.7	1	 5	Car	Loco	Pimping
    Brown Streak		 5.5	1	25	Car 	-	Train
    Buccaneer		 1.7	1	25	Car	Trans
    Buffalo			 1.5	1	50	Car	Trans
    Bullet			 1.2	1	50	Car	Trans
    Burrito			 1.9	3	25	Car	-
    Bus			 5.5	7	25	Car	-
    Cabbie			 1.8	3	15	Car	Trans	Taxi
    Caddy			 1.0	1	50	Golf Cart-
    Cadrona			 1.2	1	 5	Car	Trans
    Camper			 1.9	2	25	Car	-
    Cargobob		20.0	1	25	Heli	-
    Cement Truck		 5.5	1	15	Car	-
    Cheetah			 1.2	1	50	Car	Trans
    Clover			 1.6	1	 5	Car	Trans
    Club			 1.4	1	25	Car	Trans
    Coach			 9.5	7	25	Car	-
    Coastguard		 1.2	0	25	Boat	-
    Combine Harvester	 8.5	0	25	Car	-
    Comet			 1.4	1	50	Car	Trans
    Cropduster		 5.0	0	25	Plane	-
    DFT-30			 5.5	1	15	Car	-
    Dinghy			 0.8	0	15	Boat	-
    Dodo			 5.0	1	25	Plane	-
    Dozer			10.0	0	25	Car	-
    Dumper			20.0	0	15	Car	-
    Dune			10.0	1	25	Car	-
    Elegant			 2.2	3	25	Car	Trans
    Elegy			 1.5	1	50	Car	W.A.A.
    Emperor			 1.8	3	25	Car	Trans
    Enforcer		 4.0	3	25	Car	-	Vigilante
    Esperanto		 1.8	1	25	Car	Trans
    Euros			 1.4	1	50	Car	Trans
    Faggio			 0.4	1	 5	M-Bike	-
    FBI Rancher		 3.5	3	25	Car	-	Vigilante
    FBI Truck		 4.0	1	 5	Car	-	Vigilante
    FCR-900			 0.5	1	25	M-Bike	-
    Feltzer			 1.6	1	50	Car	Trans
    Firetruck (ladder)	 6.5	1	25	Car	-
    Firetruck (hose)	 6.5	1	25	Car	-	Firefighter
    Flash			 1.4	1	50	Car	W.A.A.
    Flatbed			 8.5	1	15	Car	-
    Forklift		 1.0	0	15	Car	-
    Fortune			 1.7	1	25	Car	Trans
    Freeway			 0.8	1	25	M-Bike	-
    Freight			 5.5	1	25	Car	-	Train
    Glendale		 1.6	3	25	Car	Trans
    Greenwood		 1.6	3	 5	Car	Trans
    Hermes			 2.0	1	50	Car	Trans
    Hotdog			 5.5	1	15	Car	-
    Hotknife		 1.4	1	50	Car	-
    Hotring Racer (A)	 1.6	1	25	Car	-
    Hotring Racer (B)	 1.6	1	25	Car	-
    Hotring Racer (C)	 1.6	1	25	Car	-
    HPV1000			 0.5	1	25	M-Bike	-	Vigilante
    Hunter			10.0	0	25	Heli	-	Vigilante
    Huntley			 2.5	3	50	Car	Trans
    Hustler			 1.7	1	25	Car	Trans
    Hydra			 9.0	0	25	Plane	-
    Infernus		 1.4	1	50	Car	Trans
    Intruder		 1.8	3	25	Car	Trans
    Jester			 1.5	1	50	Car	W.A.A.
    Jetmax			 3.0	7	25	Boat	-
    Jetpack			 0.0	0	0	-	-
    Journey			 3.5	1	15	Car	-
    Kart			 0.3	0	25	Car	-
    Landstalker		 1.7	3	25	Car	Trans
    Launch			 2.2	7	50	Boat	-
    Leviathan		15.0	1	25	Heli	-
    Linerunner		 3.8	1	15	Car	-
    Majestic		 1.4	1	 5	Car	Trans
    Manana			 1.0	1	 5	Car	Trans
    Marquis			 5.0	7	15	Boat	-
    Maverick		 5.0	3	25	Heli	-
    Merit			 1.8	3	50	Car	Trans
    Mesa			 1.3	1	25	Car	Trans
    Monster (A)		 5.0	1	25	Car	-
    Monster (B)		 5.0	1	25	Car	-
    Monster (C)		 5.0	1	25	Car	-
    Moonbeam		 2.0	3	25	Car	Trans
    Mountain Bike		 0.1	0	 5	Bicycle	-
    Mower			 0.8	0	25	Car	-
    Mr. Whoopee		 1.7	1	15	Car	-
    Mule			 3.5	1	15	Car	-
    Nebula			 1.4	3	 5	Car	Trans
    Nevada			25.0	0	25	Plane	-
    News Chopper		 3.5	1	25	Heli	-
    Newsvan			 1.9	3	25	Car	-
    NRG-500			 0.4	1	25	M-Bike	-
    Oceanic			 1.9	3	25	Car	Trans
    Packer			 8.0	1	15	Car	-
    Patriot			 2.5	3	25	Car	-
    PCJ-600			 0.5	1	25	M-Bike	-
    Perennial		 1.2	3	 5	Car	Trans
    Pheonix			 1.5	1	25	Car	Trans
    Picador			 1.6	1	25	Car	Trans
    Pizzaboy		 0.4	0	25	M-Bike	-
    Police (LS)		 1.6	3	25	Car	-	Vigilante
    Police (SF)		 1.6	3	25	Car	-	Vigilante
    Police (LV)		 1.6	3	25	Car	-	Vigilante
    Police Maverick		 4.5	3	25	Heli	-
    Pony			 2.6	3	15	Car	-
    Predator		 2.2	7	25	Boat	-
    Premier			 1.6	3	50	Car	Trans
    Previon			 1.4	1	 5	Car	Trans
    Primo			 1.6	3	25	Car	Trans
    Quadbike		 0.4	1	25	Car	-
    Raindance		10.0	1	25	Heli	-
    Rancher			 2.5	1	25	Car	Trans
    Ranger (cop car)	 2.5	1	25	Car	-	Vigilante
    Reefer			 5.0	7	15	Boat	-
    Regina			 1.5	3	25	Car	Trans
    Remington		 1.8	1	50	Car	Loco
    Rhino			25.0	0	25	Car	-	Vigilante
    Roadtrain		 5.0	1	15	Car	-
    Romero			 2.5	1	25	Car	Trans
    Rumpo			 2.0	3	 5	Car	-
    Rustler			 5.0	0	25	Plane	-
    S.W.A.T.		 5.0	1	 5	Car	-	Vigilante
    Sabre			 1.7	1	25	Car	Trans
    Sadler			 1.7	1	25	Car	-
    Sanchez			 0.5	1	25	M-Bike	-
    Sandking		 2.0	1	25	Car	-
    Savanna			 1.5	3	 5	Car	Loco
    Seasparrow		 3.0	1	25	Heli	-
    Securicar		 7.0	3	 5	Car	-
    Sentinel		 1.6	3	50	Car	Trans
    Shamal			15.0	0	25	Plane	-
    Skimmer			 5.0	1	25	Plane	-
    Slamvan			 2.0	1	50	Car	Loco
    Solair			 2.0	3	25	Car	Trans
    Sparrow			 2.5	1	25	Heli	-
    Speeder			 2.2	7	50	Boat	-
    Squalo			 2.2	7	25	Boat	-
    Stafford		 2.2	3	25	Car	Trans
    Stallion		 1.6	1	 5	Car	Trans
    Stratum			 1.8	3	50	Car	W.A.A.
    Stretch			 2.2	3	50	Car	Trans
    Stuntplane		 5.0	0	25	Plane	-
    Sultan			 1.4	3	50	Car	W.A.A.
    Sunrise			 1.6	3	25	Car	Trans
    Super GT		 1.4	1	50	Car	Trans
    Sweeper			 0.8	0	15	Car	-
    Tahoma			 1.8	3	50	Car	Loco
    Tampa			 1.7	1	 5	Car	Trans
    Tanker			 3.8	1	15	Car	-
    Taxi			 1.4	3	15	Car	Trans	Taxi
    Tornado			 1.7	1	 5	Car	Loco
    Towtruck		 3.5	1	15	Car	-
    Tractor			 2.0	0	25	Car	-
    Trashmaster		 5.5	1	15	Car	-
    Tropic			 2.2	7	50	Boat	-
    Tug			 0.8	0	25	Car	-
    Turismo			 1.4	1	50	Car	Trans
    Uranus			 1.4	1	50	Car	W.A.A.
    Utility Van		 2.6	1	15	Car	-
    Vincent			 1.8	3	25	Car	Trans
    Virgo			 1.7	1	25	Car	Trans
    Voodoo			 1.8	1	 5	Car	Loco
    Vortex			 1.9	0	25	Car	-
    Walton			 1.8	1	15	Car	Trans
    Washington		 1.8	3	50	Car	Trans
    Wayfarer		 0.8	1	25	M-Bike	-
    Willard			 1.8	3	25	Car	Trans
    Windsor			 1.5	1	50	Car	Trans
    Yankee			 4.5	1	15	Car	-
    Yosemite		 3.0	1	25	Car	-
    ZR-350			 1.4	1	50	Car	Trans
    
    RC Vehicles:
    RC Bandit
    RC Baron
    RC Goblin
    RC Raider
    RC Tiger
    
    Notes:
    The broken down Sadlers and Glendales you find out in the country doesn't seem
    to be any different than the normal vehicles except for their cosmetic
    appearance and that the Glendale can't be modded (Sadlers can't anyways).
    
    The Rancher from the Lure mission can be spawned using the Control Center, but
    I couldn't tell any difference except that I couldn't mod it.
    
    The difference in Monster Trucks and Hotring Racers are just the stickers on
    it or the paint job.
    
    Some on the list you won't find in the game to actually drive them yourself,
    like Berkeley's RC Van, the Andromada, and the FBI Truck unless you spawn them
    from the Control Center.
    
    This site is a good one that shows pictures of most of the vehicles:
    http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images
    ____________________
    
    VII.II.II.	Vehicle Bonuses
    ____________________
    
    The first time you get into some vehicles you earn little bonuses.
    
    Cabbie: $12
    Taxi: $12
    Caddy: Golf Club
    Police (car): Shotgun (5 bullets)
    Ranger: Shotgun (5 bullets)
    Enforcer (SWAT truck): Armor
    Ambulance: +20 health
    Hotdog: +40 health
    
    So for example if you jack a taxi you will earn $12, but you can't keep
    exiting and entering that same taxi to earn another $12, you'll have to find
    a new taxi.
    ____________________
    
    VII.II.III.	License Plates
    ____________________
    
    Some vehicles have specialized plates.  These often get changed back to normal,
    random plates after cut-scenes or being put in a garage though.  Some of them
    have a random plate on the back, but the front plate is specialized.  And even
    then, sometimes the front plate can't be seen.  I got these plates from using
    the SA Control Center.
    
    SHERM (front plate only)-Ryder's Picador
    A2TMFK-Big Smoke's Glendale
    GROVE4L-Sweet's Greenwood
    SWAG (front plate only)-Boxville in Home Invasion
    HOMEGRL-Denise's Hustler
    ASSMAN-Snitch's Washington in Badlands
    ASSMAN-Patriot in Big Smoke's Courier side-mission
    OUTTHERE-Truth's 'mothership'/camper (it's backwards)
    NOS-Michelle's Monster Truck
    TRAUMA-Katie's Romero
    GOLD-Hotknife from all golds in driving school
    LVA4L-Cesar's car in Photo Opportunity
    HO 2 HO-Jizzy's Broadway
    OMEGA-Washington in Outrider
    TIMEBOMB-Tampa in Yay Ka-Boom-Boom
    CUFFS-Barbara's Ranger
    PREACHER-PCJ-600 in Highjack (the control center says it is this,
      but it really was a random plate)
    SPANK-Millie's Club
    G1RUYHUN-2nd Admiral in You've had your Chips
    TAMMY-Walton in Don Peyote
    TIM-Walton in Don Peyote
    H CARMAN-Patriot in Intensive Care
    PULASKI-Buffalo in High Noon
    4GEDIT-Car in St. Mark's Bistro
    J LOMAX- Windsor in Home in the Hills (Back plate says ILOG 1TIP)
    LA5H L3Y-BF Injection in Cut Throat Business
    IMY AK-Feltzer in End of the Line
    
    Other plates I've seen that seem to spell something
    (they are random, so probably appear in other missions as well)
    Management Issues, House Party and Bloodring Banger:
    BM OV3
    BM L4C3Y
    CHUNKY 1
    CONEY 88
    D1VX Z00
    D4 DEW0R
    DBP 4NDY
    D0DE 777
    EV1L BNZ
    G4L AVET
    GOT MOO
    LA BOMBA
    MATHEW 2
    MR B3NN
    NU SKOOL
    PRE4CHER
    RE1 KOKU
    R3D R4SP
    RKK PWND (pwned is internet slang for 'owned')
    S3XY JUD
    T3H BUCK
    ____________________
    
    VII.II.IV.	Vehicle Locations for Vehicle Missions
    ____________________
    
    Ambulances and hospitals (for Paramedic mission):
    Glen Park (County General)
    Market (All Saints General Hospital)
    Montgomery (Crippen Memorial Hospital)
    Angel Pine (Angel Pine Medical Center)
    Santa Flora (San Fierro Medical Center)
    Las Venturas Airport (Las Venturas Hospital)
    Fort Carson (Fort Carson Medical Center)
    El Quebrados (El Quebrados Medical Center)
    
    Firetrucks (for Firefighting mission):
    Commerce (block west of Glen Park skate Park at the end of freeway exit)
    Doherty (block south of CJ's garage)
    Redsands West (west of Burger Shot in Redsands West)
    
    Note: The fire station in Doherty spawns either one of the two types of
    firetrucks.  The one with the large ladder on top instead of the mounted hose
    is the type that can't be used for the Firefighting mission.
    
    Boxvilles (for burglary mission):
    Ganton (in between blue apartment buildings)
    Doherty (in alley a block southwest of fire department)
    Pilgrim (in between buildings)
    
    Broadways (for pimping mission):
    Idlewood (behind gas station)
    ____________________
    
    VII.III.	Weapon/Item spawn points and number of 'ammo' you get
    ____________________
    
    This is a rundown of all the weapons that can be found on the map that
    respawn (don't appear in only one mission).  Some, like the goggles, might
    require you to complete a certain mission first and others can be very hard
    to find or get to without a jetpack or parachuting down to them.
    
    I've divided them into the slots that they take up.  Some weapons will allow
    you to switch your ammo from one 'type' to another.  These are Shotguns,
    Micro-Uzis and Assault weapons.  All others will require you to lose the ammo
    if you want to change to a different weapon that takes up that spot.
    ____________________
    
    VII.III.I.	Pistols
    ____________________
    
    Pistol (9mm):
    Flint Range-100 (if Helena is your girlfriend)
    Ganton-35
    Las Colinas-35
    Pershing Square-35 (in police station)
    Santa Maria Beach-35 (lifeguard station)
    Dillimore-35 (in police station)
    Garcia-35 (in alley south of Zero's)
    Roca Escalante-35 (inside police station)
    Tierra Robada-35 (under railroad bridge north of Toreno's Ranch)
    Willowfield-16 (Emmett's, after the Nines and AK's mission)
    
    Silent Pistol:
    Conference Center-30
    Blackfield-30 (under walk-way to the stadium)
    
    Desert Eagle:
    Ocean Docks-30
    Whetstone-30
    Garcia-30 (in alley behind Zero's)
    Lil' Probe Inn-30 (eastern part of trailer park)
    Bayside Marina-30 (northwestern corner of area)
    ____________________
    
    VII.III.II.	Micro-uzis (Tec9, Machine Pistol, SMG)
    ____________________
    
    SMG:
    Jefferson-130 (roof of Jefferson Motel)
    The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected)
    Las Colinas-70
    Unity Station-70
    Montgomery-70
    Ocean Flats-70
    Come-A-Lot-70 (in between parts of the casino building)
    Starfish Casino-70 (top floor of parking garage)
    El Quebrados-70 (behind barber)
    
    Tec9:
    Ganton-120 (in CJ's with all gang tags sprayed)
    Las Colinas-50
    Ganton-50
    Los Santos International-50
    Mulholland-50
    Blueberry-50
    Battery point-50 (under bridge behind Jizzy's Pleasure Dome Club)
    Calton Heights-50
    Red County-50 (Under the Mako Span)
    
    Machine Pistol:
    Doherty-120 (by CJ's garage with all snapshots taken)
    East Beach-60
    Ganton-60
    Angel Pine-60
    Esplanade North-60 (Pier 69)
    Redsands West-60 (behind dumpster east of safehouse)
    Verdant Meadows-60 (southwestern most plane wreckage)
    ____________________
    
    VII.III.III.	Shotguns
    ____________________
    
    Sawn-off shotgun:
    Ganton-50 (in CJ's with all gang tags sprayed)
    Vinewood-40
    East Los Santos-25 (roof of Pig Pen)
    Palomino Creek-25
    Redsands West-25 (alley)
    Whitewood Estates-25 (Behind Meat Factory)
    Las Venturas Airport-25 (roof of parking garage under construction)
    Ocean Docks-15
    
    Shotgun:
    Doherty-120 (by CJ's garage with all snapshots taken)
    Pershing Square-30 (in police station)
    Dillimore-30 (in police station)
    Doherty-30 (south end of Solair Industries)
    Pilson Intersection-30 (under overpass)
    Roca Escalante-30 (inside police station)
    Fort Carson-30 (trailer southwest of drive-in movie theater)
    Valle Ocultado-30 (dock)
    
    Combat Shotgun:
    The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected)
    LVA Freight Depot-50 (in bushes in middle of parking lot)
    ____________________
    
    VII.III.IV.	Assault
    ____________________
    
    AK-47:
    Ganton-120 (in CJ's with all gang tags sprayed)
    Downtown-120 (by helipad near impound)
    Ocean Docks-60
    Vinewood-60
    Mulholland-60
    Red County-60 (Warehouse just south of Blueberry Acres)
    Foster Valley-60
    Redsands West-60 (middle of block of apartments)
    The Four Dragons Casino-60 (roof)
    Tierra Robada-60 (trailers between Las Payasdas and Valle Ocultado)
    
    M4:
    Los Santos International-70
    Palisades-70
    Pilgrim-70 (roof of building west of pool)
    Restricted Area-70 (under southwest tower)
    The Four Dragons Casino-60 (by entrance, with all 50 horseshoes collected)
    ____________________
    
    VII.III.V.	Thrown
    ____________________
    
    Grenades:
    East Beach-20
    Idlewood-20
    Santa Maria Beach-20
    Doherty-20 (by CJ's garage with all snapshots taken)
    Rockshore East-20 (roof of warehouse)
    Bayside-20 (between buildings)
    
    Satchel:
    The Four Dragons Casino-20 (by entrance, with all 50 horseshoes collected)
    Montgomery-15
    Avispa Country Club-15
    Paradiso-15
    
    Molotovs:
    Ganton-20 (in CJ's with all gang tags sprayed)
    East Los Santos-10
    Ocean Docks-10
    Vinewood-10
    Palomino Creeak-10
    Harry Gold Parkway-10 (very well hidden in a bush a few feet east of the
     firetruck)
    Creek-10 (roof of mall)
    Come-A-Lot-10 (roof of building)
    Fort Carson-10 (behind 24/7)
    Flint Range-8 (if Helena is your girlfriend)
    
    Tear Gas:
    Ocean Docks-10
    Mulholland Intersection-10
    K.A.C.C. Military Fuels-10 (eastern edge of area)
    Las Venturas Airport-10 (ramps west of runways)
    Easter Basin-10 (Naval Station ship)
    ____________________
    
    VII.III.VI.	High Power Weapons
    ____________________
    
    Minigun:
    Tierra Robada-500 (Toreno's Ranch after Vertical Bird)
    Esplanade East-200 (very top of bridge)
    Rockshore East-200 (Top of glass structure under construction)
    Roca Escalante-200 (parking garage)
    
    RPG:
    Downtown Los Santos-10 (roof of tall building)
    The Emerald Isle-10 (8th floor of parking garage)
    The Emerald Isle-10 (roof of parking garage, not far from helipad)
    Las Venturas Airport-10 (railroad cars south of terminal)
    Tierra Robada-4 (Toreno's Ranch after Vertical Bird)
    
    Heat-seeking RPG:
    Easter Bay Airport-10 (by storage tanks, it's technically Red County territory)
    Pilson Intersection-10 (2nd floor of parking garage)
    Aldea Malvada-10 (behind some ruined structures)
    Tierra Robada-3 (Toreno's Ranch after Vertical Bird)
    
    Flame thrower:
    Flint County-200
    Shady Creeks-200
    Easter Basin-200 (import/export ship)
    Doherty-200 (construction site)
    K.A.C.C. Military Fuels-200 (ground level)
    Tierra Robada-10 (Toreno's Ranch after Vertical Bird)
    Flint Range-20 (if Helena is your girlfriend)
    ____________________
    
    VII.III.VII.	Rifles
    ____________________
    
    Sniper Rifle:
    Doherty-60 (by CJ's garage with all snapshots taken)
    Mulholland-20 (roof)
    Jefferson-20 (roof of hospital)
    Downtown-20 (roof of building in northeast corner)
    Julius Thruway North-20 (roof of small church)
    The Four Dragon's Casino-20 (roof of casino above entrance)
    Clown's Pocket-20 (roof of casino)
    Vinewood-10
    
    Rifle:
    Mulholland-30
    Back o Beyond-30
    ____________________
    
    VII.III.VIII.	Brass Knuckles
    ____________________
    
    Brass Knuckles:
    Ganton
    Commerce
    Calton Heights
    Las Payasdas (north of building, a few building west of bribe)
    ____________________
    
    VII.III.IX.	Melee
    ____________________
    
    Baseball bat:
    Garcia (home plate of south field)
    Redsands West (deep center field of baseball diamond)
    Blackfield (under entrance to stadium)
    
    Chainsaw:
    Willowfield
    Ocean Docks
    The Panopticon
    Red County (just south of Hampton Barns) 
    Flint Range (if Helena is your girlfriend)
    Avispa Country Club
    King's
    Garcia (construction site north of Burger Shot)
    Whitewood Estates (west of Burger Shot in Whitewood Estates)
    Hunter Quarry (on top of machinery)
    
    Golf Club:
    Mulholland
    Angel Pine
    Avispa Country Club
    Yellow Bell Golf Course (2nd floor balcony)
    
    Katana:
    Idlewood
    El Corona
    Hashbury (stairs going below ground)
    Chinatown
    Doherty
    Pirates in Men's Pants (Pirate Ship)
    The Four Dragon's Casino (clump of trees south of save point)
    Pilgrim (north of Cluckin' Bell)
    El Quebrados (behind northern house)
    
    Knife:
    Market
    Bone County (trailer park north of Ammu-Nation)
    El Castillo del Diablo (Snake Farm)
    
    Nitestick:
    Vinewood (guard station near entrance to enclosed lot)
    Pershing Square (inside police station)
    Dillimore (inside police station)
    Doherty (walkway going over highway in southwest corner of area)
    Roca Escalante (inside police station)
    Roca Escalante (inside police station)
    Roca Escalante (behind police station sign)
    
    Pool Cue:
    Blueberry
    Liden Side (on border of Rockshore East)
    Doherty (construction site)
    
    Shovel:
    Ganton
    Fern Ridge (Catalina's hideout)
    Palomino Creek
    The Panopticon
    Whetstone
    Ocean Flats
    Las Venturas (tennis court, just north of Prickle Pine)
    Redsands West (dugout of baseball field)
    Pirates in Men's Pants (north of safehouse, hidden in bushes)
    Hunter Quarry (mound of dirt)
    ____________________
    
    VII.III.X.	Cans
    ____________________
    
    Camera:
    Ganton-50 (in CJ's after Big Smoke)
    Easter Bay Airport-50
    Foster Valley-50
    Missionary Hill-50
    Avispa Country Club-50
    Ocean Flats-50
    City Hall-50
    Palisades-50
    Santa Flora-50
    Juniper Hill-50
    Calton Heights-50
    Calton Heights-50
    Esplanade North-50 (just north of Pizza Stack)
    Esplanade North-50 (roof of parking garage)
    Financial-50 (building with roof access)
    Downtown-50 (Zombietech building)
    Downtown-50 (walkway on bridge)
    Easter Basin-50 (import/export board)
    Garcia-50 (Burger Shot entrance)
    Cranberry Station-50
    
    Paint:
    Ganton-1000 (in CJ's house after Big Smoke)
    Las Colinas-500 (behind trailer)
    Ganton-500 (roof of yellow building)
    Sobell Rail Yards-500 (between buildings)
    
    Fire Extinguisher:
    Whetstone-3000 (gas station)
    Easter Basin-3000 (gas station)
    Spinybed-3000 (behind gas station)
    Valle Ocultado-3000 (gas station that has no pumps)
    ____________________
    
    VII.III.XI.	Unique (Parachutes and Goggles)
    ____________________
    
    Goggles will spawn late in the game, most likely after you've used them in a
    mission.
    
    Parachute:
    Downtown Los Santos
    Mount Chiliad
    Financial (building with roof access)
    Downtown (very top of bridge)
    The Emerald Isle (very top roof of parking garage/hotel)
    Bone County (just south of 'The Big Ear' on top of climb-able antenna)
    Arco del Oeste (inside shack)
    Gant Bridge (very top of bridge)
    
    IR Goggles (only available once, they won't re-spawn):
    'The Big Ear' (under large antenna dish)
    Restricted Area (Control Center)
    Mulholland (in Madd Dogg's in room near Bar)
    Garcia (inside Zero's shop)
    
    NV Goggles:
    Restricted Area (NW tower)
    Foster Valley
    Mulholland (in Madd Dogg's)
    ____________________
    
    VII.III.XII.	Girlfriend Gifts
    ____________________
    
    Cane: (not actually a gift)
    Temple
    Mulholland
    Rodeo
    Beacon Hill
    Flint County
    Ocean Flats
    Ocean Flats
    Ocean Flats
    Ocean Flats
    City Hall
    Hashbury (across the street from Sub-Urban and Tattoo Parlor)
    Santa Flora
    Downtown (entrance to Victim)
    Prickle Pine (just southwest of Yellow Bell Station)
    Prickle Pine (yard of house south of Yellow Bell Station)
    The Emerald Isle (ground level, outside large parking garage)
    Pilgrim (hotel/motel that is near the road curved like an S)
    
    Flowers:
    Idlewood
    Glen Park
    Las Colinas
    Vinewood
    Verdant Bluffs
    Verona Beach
    Mulholland
    Flint Intersection
    Flint County
    Flint County
    Flint County
    Flint County
    Foster Valley
    Angel Pine
    Missionary Hill
    Ocean Flats
    Palisades
    Palisades
    Hashbury (in front of memorial)
    Santa Flora
    Juniper Hollow
    Calton Heights
    Easter Basin (end of broken freeway)
    Prickle Pine (driveway of house in the north)
    Yellow Bell Golf Course (in front of sign for Club House)
    Redsands West (front yard of house east of safehouse)
    Rockshore West (west part of area, yard of house behind bus stop)
    Julius Thruway East (middle of freeway)
    Julius Thruway North (in front of yellow building/wedding store)
    The Emerald Isle (gas station)
    Las Venturas (wedding chapel south of Come-A-Lot)
    Las Venturas (gas station east of Come-A-Lot)
    Royal Casino (east of casino)
    Las Brujas (in cemetery)
    Tierra Robada (behind gas station just east of El Quebrados)
    Tierra Robada (houses west of El Quebrados)
    Sherman Dam (in front of memorial)
    Bayside (house north of church)
    
    Dildo:
    Dillimore (inside police station)
    Pershing Square (inside police station)
    
    Vibrator:
    Bayside (behind construction signs)
    ____________________
    
    VII.III.XIII.	Bribes
    ____________________
    
    Ganton
    East Los Santos
    Glen Park
    Las Colinas (in air)
    Las Colinas
    Ocean Docks
    ocean Docks (top of bridge)
    Market (north of hospital)
    Verona Beach
    Vinewood
    Rodeo
    Mulholland
    Montgomery Intersection
    Blueberry
    Blueberry Acres
    Red County (south of Fern Ridge)
    The Panopticon
    Angel Pine
    Shady Creeks
    Foster Valley
    Missionary Hill
    Avispa Country Club
    Ocean Flats
    Hashbury (south and above safehouse)
    Santa Flora
    Calton Heights
    Easter Basin (railroad tracks behind gas station)
    King's
    Doherty (D. Flour Bakery)
    Doherty
    Redsands West (alley accessible by busting through fence)
    Julius Thruway South (middle of road, in the air)
    Julius Thruway East (under bridge west of Linden Station)
    Julius Thruway East (far northwest of area by railroad bridge)
    The Emerald Isle (dirt/grass fenced in lot)
    Redsands East (behind gym)
    Pirates in Men's Pants (Pirate ship)
    The Four Dragons Casino (southwest of casino)
    LVA Freight Depot (middle of area)
    Las Venturas Airport (east of hospital)
    The Camel's Toe (monument west of Sphinx)
    Royal Casino (southwest of area, in the air on roof)
    Bone County (southeast of Cluckin' Bell, a few feet off the road)
    Bone County (in foot tunnel southwest of 'The Big Ear')
    Bone County (pretty far northeast of Verdant Meadows)
    Bone County (north of strip club on side of road)
    Las Payasdas (between buildings)
    Bayside Marina (west of helipad)
    ____________________
    
    VII.III.XIV.	Armor/Health Icons
    ____________________
    
    Ganton
    Willowfield
    Willowfield
    East Beach
    Las Colinas
    Ocean Docks
    Ocean Docks
    Pershing Square (inside police station)
    Conference Center
    Mulholland
    Mulholland (in Madd Dogg's, 2nd floor)
    Mulholland (health icon in Madd Dogg's)
    Verdant Bluffs
    Los Santos International
    Dillimore (inside police station)
    Palomino Creek
    Red County (just north of Hampton Barns)
    Red County (Warehouse just south of Blueberry Acres)
    Montgomery
    Angel Pine
    Mount Chiliad
    Ocean Flats
    Palisades
    Juniper Hill
    Esplanade East (dock)
    Garcia (alley a block north of Burger Shot)
    Doherty (north end of Solair Industries)
    Greenglass College (west side of building)
    Red County (dock south of Rockshore West)
    Roca Escalante (inside police station)
    Redsands East (2nd floor of Motel)
    LVA Freight Depot (block west of Street Races)
    Las Venturas Airport (hangar in southwest)
    Las Venturas Airport (north of runways)
    Las Venturas (Wedding chapel south of Come-A-Lot)
    Come-A-Lot (huge casino sign in southwest)
    Caligula's Palace (roof of small building on the edge of border with Pilgrim)
    Restricted Area (Control Center)
    Verdant Meadows (plane wreckage in north)
    Las Payasdas (roof of building by Feed and Seed sign)
    Valle Ocultado (building near docks)
    Bayside Tunnel (beach)
    ____________________
    
    VII.III.XV.	Weapons spawned only during missions
    ____________________
    
    I know this part needs serious work done on it, but I wanted to first finish
    the game and figure out what weapons were already there and not just unique to
    that mission.
    
    Silent pistol (30)-Mulholland (in Madd Dogg's after getting rhyme book)
    Armor-Madd dogg's rhymes (in Madd Dogg's on first floor)
    Molotovs (20)-Burning desire
    Fire Extinguisher (infinite)-Burning desire
    Armor-Gray Imports
    Armor-Gray Imports
    Health-Gray Imports
    Armor-Reuniting the families (balcony in Jefferson Motel)
    ____________________
    
    VII.IV.		Shopping
    ____________________
    
    Locations, costs and stats of clothes, haircuts, tattoos, Ammu-Nations, and
    Mod garages.
    
    Note that almost everything in the Las Venturas and Bone County areas charge
    20% more as shops in other areas.
    ____________________
    
    VII.IV.I.	Clothes
    ____________________
    
    A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
    equal to 0.5%.
    
    Max value for clothing depends on which article it deals with.  Total of all
    the best clothing added together will total 1.5% respect and 25% sex appeal.
    That is, unless you are using the Sex Appeal Glitch
    (see II.II.V.	Sex Appeal).
    
    Max Value	Max Respect	Max Sex Appeal
    Torso	25	0.75%		12.5%
    Legs	10	0.30%		 5.0%
    Shoes	 5	0.15%		 2.5%
    Chains	 2	0.06%		 1.0%
    Watch	 3	0.09%		 1.5%
    Shades	 2	0.06%		 1.0%
    Hats	 3	0.09%		 1.5%
    
    Locations of Clothing stores: (* = Charges 20% more)
    Ganton (Binco)
    Juniper Hill (Binco)
    The Emerald Isle* (Binco)
    Las Venturas Airport* (Binco)
    Rodeo (Pro-Laps)
    Creek* (Pro-Laps)
    Jefferson (Sub Urban)
    Hashbury (Sub Urban)
    Creek* (Sub Urban)
    Downtown Los Santos (Zip)
    Downtown (Zip)
    The Emerald Isle* (Zip)
    Starfish Casino* (Zip)
    Rodeo (Victim)
    Downtown (Victim)
    Creek* (Victim)
    Rodeo (Didier Sachs)
    
    VII.IV.I.I.	Binco (Available after Nines and Ak's)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    White Tank		 10	 2	 3
    Black Tank		 10	 2	 3
    Green Hoody		 45	15	 5
    White T-Shirt		 15	 0	 0
    L.S. T-Shirt		 10	 0	 0
    Sharps T-Shirt		 20	 2	 0
    Green Shirt		 40	15	 3
    Checkered Shirt		 20	 3	 0
    Combat Jacket		 30	10	 0
    Eris T-Shirt		 35	15	 7
    Eris T-Shirt 2		 35	 5	 7
    Track Top		 70	 5	 9
    Legs:
    Black Boxers		 10	 1	 1
    Heart Boxers		 12	 1	 2
    Woodland Camo		 55	 6	 1
    Urban Camo		 55	 2	 1
    Gray Pants		 55	 0	 1
    Olive Pants		 55	 5	 1
    Sweat Pants		 60	 3	 2
    Blue Jeans		 50	 0	 0
    Track Pants		 70	 5	 5
    Beige Pants		 35	 1	 0
    Green Jeans		 60	15	 5
    Grn Track Pants		 40	 9	 2
    Shoes:
    Sandals			 15	 0	 0
    Sandal & Socks		 20	 0	 0
    Flip-Flops		 15	 0	 0
    Cowboy Boots		100	 1	 2
    Hi-Top Kicks		 50	 2	 1
    Hi-Top Sneaks		100	 3	 2
    Green Low-Tops		 50	 3	 1
    Blue Low-Tops		 50	 1	 1
    Black Low-Tops		 50	 1	 1
    Chains:
    Dogtags			 10	 1	 0
    Africa Pendant		 12	 1	 1
    Watches:
    Pink Watch		 15	 0	 0
    Yellow Watch		 15	 0	 0
    Shades:
    Joke Glasses		 10	 0	 0
    Joke Mask		 20	 0	 0
    Eyepatch		  5	 0	 0
    Red Rag			 50	 1	 0
    Blue Rag		 50	 1	 0
    Green Rag		 50	 2	 0
    Black Rag		 50	 1	 0
    Hats:
    Red Rag Back		 25	 1	 1
    Blue Rag Back		 25	 1	 1
    Green Rag Back		 25	 3	 1
    Black Rag Back		 25	 1	 1
    Red Rag Front		 25	 1	 1
    Blue Rag Front		 25	 1	 1
    Black Rag Front		 25	 1	 1
    Green Rag Front		 25	 3	 1
    Watch Cap		 15	 2	 0
    Trucker Hat		  5	 0	 0
    Cowboy Hat		 10	 0	 0
    Leopard Cowboy		 10	 0	 0
    
    VII.IV.I.II.	Pro-Laps (Available after Nines and Ak's)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    Rimmers Jacket		150	10	 5
    R-Star Jacket		200	10	 5
    Dribblers Vest		 30	 7	 5
    Saint's Shirt		 30	 7	 5
    69ers T-Shirt		 50	 7	 5
    ProLaps T-Shirt		 50	 7	10
    ProLaps Black T		 50	 7	10
    Bandits Top		 70	 7	 5
    Track Top		 85	10	15
    Leisure Top		 30	 0	 0
    Slappers Top		150	 5	 2
    Baseball T		 80	10	 5
    Legs:
    Track Pants		100	 5	 5
    Blk Track Pants		120	 5	 5
    Blu Track Pants		140	 5	 5
    Ball Shorts		 60	 5	 1
    Boxing Shorts		 60	 5	 1
    Dribbler Shorts		 60	 5	 1
    Leisure Pants		 50	 0	 0
    Shoes:
    Mid-Top Sneaker		115	 5	 3
    Black Hi-Tops		 70	 3	 2
    Blue Hi-Tops		 65	 3	 2
    Green Hi-Tops		 60	 5	 2
    Red Sneakers		 80	 2	 3
    Blue Sneakers		 75	 2	 2
    White Sneakers		 70	 2	 2
    White Mid-Tops		 70	 4	 2
    Black Mid-Tops		 70	 4	 2
    Boxing Shoes		 70	 0	 0
    Chains:
    Stop Watch		 20	 0	 0
    Saints Chain		 25	 1	 0
    Watches:
    Pro-Laps White		440	 0	 1
    Pro-Laps Black		700	 1	 1
    Shades:
    Aviators		150	 1	 1
    Sun Glasses		150	 2	 1
    Hats:
    Green Cap		 40	 1	 0
    Green Cap (Back)	 40	 1	 0
    Green Cap (Side)	 40	 1	 0
    Green Cap (Tilt)	 40	 1	 0
    Green Cap (Up)		 40	 1	 0
    Boxing Helmet		 80	 0	 0
    Hockey Mask		 40	 2	 0
    Fullface Helmet		150	 0	 0
    MotoX Helmet		100	 0	 0
    Helmut			100	 1	 0
    
    VII.IV.I.III.	Sub Urban (Available after Nines and Ak's)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    White Heat T		 35	 5	 0
    Bobo Ape T		115	17	13
    Red Bobo T		 80	12	12
    Base 5 T		 80	15	12
    Surburban T		 60	15	10
    Mercury Hood		 70	15	10
    Base 5 Hood		105	20	14
    Rockstar Hood		120	17	15
    Vest & T-Shirt		 30	 0	 0
    Grn Windbreaker		 30	15	 5
    Blk Windbreaker		 30	 5	 5
    Rockstar Sweat		 60	10	10
    Legs:
    Gray Shorts		 30	 0	 0
    Olive Shorts		 30	 5	 0
    Gray Chonglers		 50	 2	 1
    Green Chonglers		 50	 6	 0
    Red Chonglers		 50	 6	 2
    Blue Chonglers		 50	 2	 2
    Green Shorts		 30	 0	 5
    Red Jeans		 60	 0	 0
    Shoes:
    Black Hi-Tops		 55	 2	 1
    Red Hi-Tops		 55	 2	 1
    Orange Hi-Tops		 50	 2	 1
    White Low-Tops		 70	 2	 2
    Gray Low-Tops		 65	 2	 1
    Black Low-Tops		 65	 2	 2
    White Hi-Tops		 80	 3	 2
    Strap Sneakers		 80	 3	 2
    Chains:
    Silver Cuban		200	 2	 2
    L.S. Chain		 50	 2	 2
    Watches:
    Face Watch		 70	 1	 2
    Face Black		120	 2	 2
    Shades:
    Red Tint		200	 1	 1
    Blue Tint		220	 1	 1
    Hats:
    Red Cap			 40	 1	 0
    Red Cap (Back)		 40	 1	 0
    Red Cap (Side)		 40	 1	 0
    Red Cap (Tilt)		 40	 1	 0
    Red Cap (Up)		 40	 1	 0
    Blue Cap		 40	 1	 0
    Blue Cap (Back)		 40	 1	 0
    Blue Cap (Side)		 40	 1	 0
    Blue Cap (Tilt)		 40	 1	 0
    Blue Cap (Up)		 40	 1	 0
    Black Skully		 60	 1	 0
    Green Skully		 60	 3	 0
    
    VII.IV.I.IV.	Zip (Available after Are You Going to San Fierro)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    Blue Hoody		 65	 5	 5
    Black Hoody		 65	 5	 5
    Striped T-Shirt		 10	 0	 0
    Brown Shirt		 40	 5	10
    Sky Blue Shirt		 40	 7	10
    Yellow Shirt		 40	 7	10
    Gray Shirt		 40	 7	10
    Plaid Shirt		 20	 2	 0
    Cream Logo T		 35	 0	 5
    Gray Logo T		 35	 0	 5
    Jean Jacket		 90	10	20
    Bowling shirt		 70	 7	13
    Legs:
    Beige Khakis		150	10	 7
    Olive Khakis		150	10	 7
    Black Khakis		150	 8	 8
    Blue Khakis		150	 8	 7
    Beige Shorts		 80	 6	 3
    Blue Shorts		 80	 6	 3
    Shoes:
    Gray Boots		125	 5	 5
    Red Boots		135	 5	 5
    Brown Boots		115	 5	 4
    Hiking Boots		110	 4	 2
    Chains:
    Leaf Cuban		100	 2	 1
    Gold Cuban		350	 2	 2
    Watches:
    Zip Blue		100	 2	 2
    Zip Gold		220	 2	 2
    Shades:
    Black Shades		100	 2	 2
    Brown Shades		150	 2	 2
    Hats:
    Black Sun Hat		 20	 2	 2
    Plaid Sun Hat		 20	 2	 2
    Cap			 40	 1	 0
    Cap (Back)		 40	 1	 0
    Cap (Side)		 40	 1	 0
    Cap Tilted		 40	 1	 0
    Cap Rim Up		 40	 1	 0
    
    VII.IV.I.V.	Victim (Available after Learning to Fly)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    Hooded Jacket		  75	17	15
    Gray Jacket		1620	20	25
    Black Jacket		 300	10	20
    Biker Jacket		 320	17	15
    Chore Coat		 320	15	10
    Hawaiian Shirt		 200	 7	13
    Blue Hawaiian		 300	 7	13
    Sports Jacket		 450	15	17
    Madd Tagg T		 300?	 5	 5
    Green Tagg T		 300?	 5	 5
    Loc-Down T		  15?	 5	 5
    Loc-Down Vest		  20?	 5	 5
    ?=I think the price changes based on things that happen in the story-line.
    Legs:
    Leather Pants		 875	 8	 8
    Leather Chaps		  80	 0	 0
    Gray Pants		 800	 2	 8
    Black Pants		 800	 2	 8
    Jean Shorts		1000	 9	 7
    Shoes:
    Cowboy Boots		 500	 4	 5
    Biker Boots		 145	 3	 3
    Snake Skin		1000	 5	 5
    Chains:
    Silver Chain		 450	 2	 1
    Gold Chain		 550	 2	 2
    Watches:
    Gold Gnocchi		1500	 1	 2
    Silver Gnocchi		3000	 2	 2
    Shades:
    Black Shades		 500	 2	 2
    Green Tint		 400	 2	 2
    Hats:
    Red Beret		 900	 1	 2
    Black Beret		 900	 1	 2
    Black Cap		  40	 1	 0
    Black Cap (Back)	  40	 1	 0
    Black Cap (Side)	  40	 1	 0
    Black Cap (Tilt)	  40	 1	 0
    Black Cap (Up)		  40	 1	 0
    
    VII.IV.I.VI.	Didier Sachs (Available after St. Mark's Bistro)
    Clothing		Cost	Respect	Sex Appeal
    Torso:
    Tweed Jacket		5500	25	25
    Red Jacket		4000	23	25
    Blue Jacket		3000	22	25
    Yellow Jacket		6000	25	25
    Tuxedo			7000	20	25
    Green Jacket		5500	25	15
    Letterman Top		1525	15	 5
    Legs:
    Red Pants		2000	 9	10
    Blue Pants		2500	 9	10
    Yellow Pants		4000	10	10
    Tweed Pants		3000	10	10
    Tuxedo Pants		3000	 9	10
    Green Pants		1500	10	 6
    Shoes:
    Black Shoes		2500	 5	 5
    Brown Shoes		1100	 4	 5
    Spats			 350	 5	 5
    Chains:
    Cross Chain		5000	 2	 2
    Dollar Chain		2000	 2	 2
    Watches:
    Gold Crowex		8000	 3	 3
    Silver Crowex		5000	 3	 3
    Shades:
    Black Shades		 600	 1	 2
    Black Rim		 800	 2	 2
    Hats:
    Dark Trilby		 300	 3	 2
    Light Trilby		 300	 3	 2
    Black Derby		 500	 1	 2
    Red Derby		 600	 2	 3
    Blue Derby		 600	 2	 2
    Yellow Derby		 700	 2	 2
    Green Derby		 550	 3	 2
    Gray Boater		 800	 3	 2
    Black Boater		 700	 3	 2
    
    VII.IV.I.VII.	Special Outfits
    Clothing			Respect	Sex Appeal
    Pimp Suit (Denise 100%)		10	15
    Rural Clothes (Helena 100%)	 0	 0
    Racing Suit (Michelle 100%)	 5	 5
    Medic Uniform (Katie 100%)	15	10
    Valet Uniform (555 We Tip)	 0	 0
    Cop (Barbara 100%)		 5	10
    Gimp Suit (Key to her Heart)	10	10
    Croupier (Breaking the Bank)	 0	15
    Burglary mask (burglary)	 2	 0
    
    Note:  Burglary mask won't appear in wardrobe.
    ____________________
    
    VII.IV.II.	Haircuts
    ____________________
    
    A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
    equal to 0.5%.
    Max value for haircuts is 30 so this would be a max of 0.90% respect and 15%
    sex appeal from haircuts.  That is, unless you are using the Sex Appeal Glitch
    (see II.II.V.	Sex Appeal).
    
    Locations of barbers:
    Idlewood
    Playa del Seville
    Marina
    Dillimore
    Queens
    El Quebrados
    Redsands East
    
    Idlewood (Reece's)
    Haircut		Cost	Respect	Sex Appeal
    Cesar		  50	 5	15
    Cesar & 'stash	  50	10	10
    Cesar & Goatee	 100	10	 0
    Cesar & Beard	  80	10	10
    Afro		 150	15	10
    Afro & 'stash	 200	20	 5
    Afro & Goatee	 300	20	 0
    Afro & Beard	 250	20	 5
    FlatTop		 500	25	25
    Jheri Curl	 350	 5	25
    Cornrow		 500	30	30
    High Fade	 150	20	20
    
    Playa del Seville
    Haircut		Cost	Respect	Sex Appeal
    Cesar		  50	 5	15
    Red Hair	 200	10	 0
    Blue Hair	 200	10	 0
    Green Hair	 200	20	 0
    Bald Head	  10	10	20
    Bald & 'stash	  25	15	15
    Bald & Goatee	  35	15	10
    Bald & Beard	  50	15	15
    Slope		 200	20	10
    Mohawk & Beard	 250	10	 0
    Elvis Hair	1000	 0	 0
    
    All other barbers
    Haircut		Cost	Respect	Sex Appeal
    Cesar		  50	 5	15
    Blonde Hair	  50	 0	15
    Pink Hair	 200	 0	 0
    Blonde Afro	 300	15	15
    Blonde Cornrow	 550	30	30
    High Afro	 150	15	 0
    Wedge		 150	20	20
    Detail Cut	 400	25	30
    Groove Cut	 500	30	30
    Mohawk		 200	20	10
    Blonde Mohawk	 250	10	15
    Pink Mohawk	 400	 0	 0
    
    Note: Redsands East charges 20% more.
    ____________________
    
    VII.IV.III.	Tattoos
    ____________________
    
    A value of 1 for respect is equal to 0.03%.  A value of 1 for sex appeal is
    equal to 0.5%.
    Max value for tattoos is 20 so this would be a max of 0.60% respect and
    10% sex appeal from tattoos.
    That is, unless you are using the Sex Appeal Glitch
    (see II.II.V.	Sex Appeal).
    
    Locations of Tattoo Parlors:
    Idlewood
    Willowfield
    Hashbury
    Redsands East
    
    Idlewood and Willowfield
    Tattoo			Cost	Respect	Sex Appeal
    Upper Left Arm:
    Grave			 45	1	2
    Lower Left Arm:
    Gun			 50	2	2
    Upper Right Arm:
    Africa			 90	2	2
    Lower Right Arm:
    Cross			 70	2	2
    Back:
    Grove Street		150	3	3
    West Side		200	3	3
    Los Santos		150	3	3
    Gun			450	3	3
    Left Chest:
    Gun			 50	2	2
    Bullet			 90	2	1
    Right Chest:
    Los Santos		 80	2	2
    Los Santos		 45	2	2
    Los Santos		 50	2	2
    Los Santos		100	2	2
    Los Santos		 65	2	2
    Stomach:
    Grove			 70	2	2
    Grove			125	2	2
    Grove			100	2	2
    Lower Back:
    Angel			450	3	3
    Dagger			350	3	3
    
    Hashbury
    Tattoo			Cost	Respect	Sex Appeal
    Upper Left Arm:
    Weed			 50	1	2
    Lower Left Arm:
    Rose			 80	2	2
    Upper Right Arm:
    Aztec			 40	2	2
    Clown			 60	2	2
    Lower Right Arm:
    Cross			 25	1	2
    Cross			 40	1	2
    Back:
    San Andreas		250	3	3
    San Fierro		350	3	3
    Left Chest:
    Gun			 50	2	2
    Rasta			125	2	2
    Right Chest:
    Weed			 40	2	2
    Stomach:
    Jail			 30	2	2
    God's Gift		200	2	2
    Lower Back:
    Mayan Bird		550	3	3
    Mayan Face		525	3	3
    
    Red Sands East
    Note:  These are the actual costs, which are 20% higher than what is stated
    in the shopping data file.
    Tattoo			Cost	Respect	Sex Appeal
    Upper Left Arm:
    Spider			 72	2	2
    Lower Left Arm:
    Cross			 84	1	2
    Clown			 36	1	2
    Upper Right Arm:
    Web			 60	1	2
    Lower Right Arm:
    Mary			120	2	2
    Back:
    Card			240	3	3
    Left Chest:
    Crown			150	2	1
    Homeboy			120	2	2
    Right Chest:
    O.G.			108	2	2
    Stomach:
    Dice			108	2	2
    Dice			 60	2	2
    Lower Back:
    Masks			720	3	3
    Cross			600	3	3
    
    Note: gun2 at a cost of $70 (respect 2, sex appeal 1) for left chest in the
    shopping data file is not used.
    ____________________
    
    VII.IV.IV.	Ammu-Nations
    ____________________
    
    Locations of Ammu-Nations (*=challenge available):
    Blueberry*
    Market*
    Palomino Creek*
    Angel Pine
    Willowfield
    Come-A-Lot*
    Old Venturas Strip*
    Fort Carson
    Bone County
    El Quebrados*
    Ocean Flats*
    
    Weapon		  Cost 	 Ammo
    Pistols:
    9mm		   200 	 30
    Silenced 9mm	   600	 15
    Desert Eagle	  1200	 15
    Micro SMG:
    Tec9		   300   60
    Micro SMG	   500	 60
    Shotgun:
    Shotgun		   600	 15
    Sawnoff shotgun	   800	 12
    Combat shotgun	  1000	 10
    Thrown:
    Grenades	   300	  5
    Remote Explosives 2000	  1
    Armor:
    Body Armor	   200	 Full
    SMG:
    SMG		  2000	 90
    Rifles:
    Rifle		  1000	 20
    Sniper Rifle	  5000	 10
    Assault:
    AK47		  3500  120
    M4		  4500  150
    
    Note: Ammu-Nations in Bone County, Come-A-Lot, and Old Venturas Strip costs
    20% more.
    ____________________
    
    VII.IV.V.	Mod Garages
    ____________________
    
    Locations of Mod garages:
    Willowfield (Loco Low Co.)
    Temple (TransFender)
    Ocean Flats (Wheel Arch Angels after Zeroing In)
    Doherty (TransFender)
    Come-A-Lot (TransFender)
    
    Each mod garage will only work on certain cars.  Each car has a unique paint
    job or mods it can install (stereo, hydraulics, and nitro are the same for all
    cars).
    This area needs a bit of work yet, like a list of what cars can be modded
    at which garages and the cost of each mod for each different car.
    __________
    
    VII.IV.V.I.	Loco Low Co.
    __________
    
    Located in Willowfield during and after Cesar Vialpando.
    
    Loco Low Co. will work on these cars (8):
    Blade
    Broadway
    Remington
    Savanna
    Slamvan
    Tahoma
    Tornado
    Voodoo
    
    Blade
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    		Car Color 3	 150
    	Roof
    		Vinyl Hardtop		3340
    		Convertible Hardtop	3250
    	Front Bumper
    		Chromer Bumper	2130
    		Slamin Bumper	2050
    	Rear Bumper
    		Chromer Bumper	2150
    		Slamin Bumper	2040
    	Exhaust
    		Chromer Exhaust	1610
    		Slamin Exhaust	1540
    	Side Skirts
    		Chrome Strips	 780
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Broadway
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Front Bumper
    		Chromer Bumper	1000
    		Slamin Bumper	 900
    	Rear Bumper
    		Chromer Bumper	1000
    		Slamin Bumper	 900
    	Exhaust
    		Chromer Exhaust	 500
    		Slamin Exhaust	 500
    	Side Skirts
    		Chrome Strips	1000
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Remington
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Front Bumper
    		Chromer Bumper	2150
    		Slamin Bumper	2040
    	Rear Bumper
    		Chromer Bumper	2130
    		Slamin Bumper	2050
    	Exhaust
    		Chromer Exhaust	3340
    		Slamin Exhaust	3250
    	Misc
    		Chrome Grill	 940
    		Chrome Bars	 860
    		Chrome Lights	1120
    	Side Skirts
    		Chrome Flames	 780
    		Chrome Arches	 780
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Savanna
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Roof
    		Hardtop		3380
    		softtop		3290
    	Front Bumper
    		Chromer Bumper	2200
    		Slamin Bumper	2080
    	Rear Bumper
    		Chromer Bumper	2175
    		Slamin Bumper	2095
    	Exhaust
    		Chromer Exhaust	1650
    		Slamin Exhaust	1590
    	Side Skirts
    		Chrome Strips	 830
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Slamvan
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Front Bumper
    		Chromer Bumper	2040
    	Front Bullbars
    		Chromer Bullbars2130
    		Slamin Bullbars	2050
    	Rear Bullbars
    		Chromer Bullbars1610
    		Slamin Bullbars	1540
    	Exhaust
    		Chromer Exhaust	3340
    		Slamin Exhaust	3250
    	Side Skirts
    		Chrome Trim	 780
    		Wheelcovers	 940
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Tahoma
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Wheels
    		Twist		1200
    		Wires		1560
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Tornado
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Front Bumper
    		Chromer Bumper	1040
    		Slamin Bumper	1200
    	Rear Bumper
    		Chromer Bumper	 940
    		Slamin Bumper	1100
    	Exhaust
    		Chromer Exhaust	1000
    		Slamin Exhaust	1500
    	Side Skirts
    		Chrome Strips	 800
    	Wheels
    		Classic		1620
    		Dollar		1560
    		Twist		1200
    		Wires		1560
    		Trance		1350
    		Cutter		1030
    		Rimshine	 980
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Voodoo
    	Colors
    		Car Color 1	 150
    	Wheels
    		Twist		1200
    		Wires		1560
    		Virtual		 620
    		Access		1140
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    __________
    
    VII.IV.V.II.	TransFender
    __________
    
    Available after Cesar Vialpando.  There are three locations and they are:
    Temple
    Doherty (after Are you Going to San Fierro)
    Come-A-Lot (after Learning To Fly)
    
    TransFender will work on these cars (62):
    Admiral
    Alpha
    Banshee
    Blista Compact
    Bobcat
    Bravura
    Buccaneer
    Buffalo
    Bullet
    Cabbie
    Cadrona
    Cheetah
    Clover
    Club
    Comet
    Elegant
    Emperor
    Esperanto
    Euros
    Feltzer
    Fortune
    Glendale
    Greenwood
    Hermes
    Huntley
    Hustler
    Infernus
    Intruder
    Landstalker
    Majestic
    Manana
    Merit
    Mesa
    Moonbeam
    Nebula
    Oceanic
    Perenniel
    Pheonix
    Picador
    Premier
    Previon
    Primo
    Rancher
    Regina
    Romero
    Sabre
    Sentinel
    Solair
    Stafford
    Stallion
    Stretch
    Sunrise
    Super GT
    Tampa
    Taxi
    Turismo
    Vincent
    Virgo
    Walton
    Washington
    Willard
    Windsor
    ZR-350
    
    Admiral
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Alpha
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Banshee
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Blista Compact
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Hood
    		Race Scoop	 220
    	Vents
    		Oval Hood Vent	 150
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Drag		 200
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Bobcat
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Bravura
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Buccaneer
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Buffalo
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Bullet
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Cabbie
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Cadrona
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Champ		 400
    		Race		 500
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Cheetah
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Clover
    	Colors
    		Car Color 1	 150
    	Vents
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Champ		 400
    		Race		 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Club
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Vents
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Worx		 200
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Comet
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Elegant
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Emperor
    	Colors
    		Car Color 1	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Esperanto
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Euros
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Feltzer
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Fortune
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Glendale
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Greenwood
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Worx		 200
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Hermes
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Huntley
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Hustler
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Infernus
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Intruder
    	Colors
    		Car Color 1	 150
    	Hood
    		Champ Scoop	 100
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Drag		 200
    		Fury		 350
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Landstalker
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Majestic
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Manana
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Merit
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Drag		 200
    		Fury		 350
    		Worx		 200
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Mesa
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Moonbeam
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Drag		 200
    		Worx		 200
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Nebula
    	Colors
    		Car Color 1	150
    	Hood
    		Champ Scoop	100
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Drag		 200
    		Race		 500
    		Worx		 200
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Oceanic
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Perenniel
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Drag		 200
    		Worx		 200
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Pheonix
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Picador
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Small Exhaust	 150
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Premier
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Exhausts
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Alpha		 250
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Previon
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Small Exhaust	 150
    		Twin Exhaust	 300
    	Lights
    		Round Fog Lamp	 100
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Primo
    	Colors
    		Car Color 1	 150
    	Vents
    		Oval Hood Vent	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Alpha		 250
    		Pro		 400
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Rancher
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Drag		 200
    		Worx		 200
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Regina
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Romero
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Sabre
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Sentinel
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Champ		 400
    		Fury		 350
    		Pro		 400
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Solair
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Stafford
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Stallion
    	Colors
    		Car Color 1	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Stretch
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Sunrise
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Super GT
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Tampa
    	Colors
    		Car Color 1	 150
    	Hood
    		Worx Scoop	 250
    		Race Scoop	 220
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Taxi
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    	Exhausts
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Win		 550
    		Alpha		 250
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Turismo
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    
    Vincent
    	Colors
    		Car Color 1	 150
    	Hood
    		Champ Scoop	 100
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Lights
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Virgo
    	Colors
    		Car Color 1	 150
    		Car Color 2	 150
    	Vents
    		Oval Hood Vent	 150
    		Square Hood Vent 100
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Champ		 400
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Walton
    	Colors
    		Car Color 1	 150
    	Hood
    		Fury Scoop	 150
    		Champ Scoop	 100
    		Worx Scoop	 250
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Small Exhaust	 150
    	Lights
    		Round Fog Lamp	 100
    		Square Fog Lamp	  50
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Washington
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Spoilers
    		Champ		 400
    		Fury		 350
    		Worx		 200
    		Pro		 400
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Willard
    	Colors
    		Car Color 1	 150
    	Hood
    		Worx Scoop	 250
    		Race Scoop	 220
    	Exhausts
    		Large Exhaust	 250
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Spoilers
    		Win		 550
    		Fury		 350
    		Alpha		 250
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    
    Windsor
    	Colors
    		Car Color 1	 150
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    ZR-350
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Large Exhaust	 250
    		Medium Exhaust	 200
    		Twin Exhaust	 300
    		Upswept Exhaust	 350
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    	Roof
    		Roof Scoop	  80
    	Side Skirts
    		Side Skirt	 500
    	Wheels
    		Import		 820
    		Atomic		 770
    		Ahab		1000
    		Virtual		 620
    		Access		1140
    		Off Road Wheel	1000
    		Mega		1030
    		Grove		1230
    		Twist		1200
    		Wires		1560
    	Hydraulics
    		Hydraulics	1500
    __________
    
    VII.IV.V.III.	Wheel Arch Angels
    __________
    
    Located in Ocean Flats after Zeroing In.
    
    Wheel Arch Angels will work on these cars (6):
    Elegy
    Flash
    Jester
    Stratum
    Sultan
    Uranus
    
    Elegy
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 790
    		X-Flow Exhaust	 690
    	Front Bumper
    		Alien Front Bumper	 990
    		X-Flow Front Bumper	 900
    	Rear Bumper
    		Alien Rear Bumper	1000
    		X-Flow Rear Bumper	 890
    	Roof
    		Alien Roof		 190
    		X-Flow Roof		 150
    	Spoilers
    		Alien Spoilers		 600
    		X-Flow Spoilers		 490
    	Side Skirts
    		Alien Side Skirt	 500
    		X-Flow Side Skirt	 390
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    		 
    Flash
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 710
    		X-Flow Exhaust	 510
    	Front Bumper
    		Alien Front Bumper	1200
    		X-Flow Front Bumper	 910
    	Rear Bumper
    		Alien Rear Bumper	1090
    		X-Flow Rear Bumper	 840
    	Roof
    		Alien Roof		 210
    		X-Flow Roof		 130
    	Spoilers
    		Alien Spoilers		 810
    		X-Flow Spoilers		 620
    	Side Skirts
    		Alien Side Skirt	 670
    		X-Flow Side Skirt	 530
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Jester
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 850
    		X-Flow Exhaust	 750
    	Front Bumper
    		Alien Front Bumper	1050
    		X-Flow Front Bumper	 950
    	Rear Bumper
    		Alien Rear Bumper	1050
    		X-Flow Rear Bumper	 950
    	Roof
    		Alien Roof		 250
    		X-Flow Roof		 200
    	Spoilers
    		Alien Spoilers		 650
    		X-Flow Spoilers		 550
    	Side Skirts
    		Alien Side Skirt	 550
    		X-Flow Side Skirt	 450
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Stratum
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 830
    		X-Flow Exhaust	 720
    	Front Bumper
    		Alien Front Bumper	1030
    		X-Flow Front Bumper	 930
    	Rear Bumper
    		Alien Rear Bumper	1030
    		X-Flow Rear Bumper	 920
    	Roof
    		Alien Roof		 230
    		X-Flow Roof		 180
    	Spoilers
    		Alien Spoilers		 620
    		X-Flow Spoilers		 530
    	Side Skirts
    		Alien Side Skirt	 520
    		X-Flow Side Skirt	 430
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Sultan
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 770
    		X-Flow Exhaust	 680
    	Front Bumper
    		Alien Front Bumper	 970
    		X-Flow Front Bumper	 880
    	Rear Bumper
    		Alien Rear Bumper	 980
    		X-Flow Rear Bumper	 870
    	Roof
    		Alien Roof		 170
    		X-Flow Roof		 120
    	Spoilers
    		Alien Spoilers		 580
    		X-Flow Spoilers		 470
    	Side Skirts
    		Alien Side Skirt	 480
    		X-Flow Side Skirt	 370
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    
    Uranus
    	Paint Jobs
    		Paint Job 1	 500
    		Paint Job 2	 500
    		Paint Job 3	 500
    	Colors
    		Car Color 1	 150
    	Exhausts
    		Alien Exhaust	 750
    		X-Flow Exhaust	 650
    	Front Bumper
    		Alien Front Bumper	 950
    		X-Flow Front Bumper	 850
    	Rear Bumper
    		Alien Rear Bumper	 950
    		X-Flow Rear Bumper	 850
    	Roof
    		Alien Roof		 150
    		X-Flow Roof		 100
    	Spoilers
    		Alien Spoilers		 550
    		X-Flow Spoilers		 450
    	Side Skirts
    		Alien Side Skirt	 450
    		X-Flow Side Skirt	 350
    	Wheels
    		Cutter		1030
    		Rimshine	 980
    		Mega		1030
    		Grove		1230
    		Switch		 900
    		Shadow		1100
    		Classic		1620
    		Dollar		1560
    		Import		 820
    		Atomic		 770
    	Car Stereo
    		Bass Boost	 100
    	Hydraulics
    		Hydraulics	1500
    	Nitro
    		x2 Nitrous	 200
    		x5 Nitrous	 500
    		x10 Nitrous	1000
    ____________________
    
    VII.IV.VI.	Food
    ____________________
    
    Snack machines	 	$1
    Drink machines	 	$1
    Food stands	 	$1
    Small meals	 	$2
    Medium meals	 	$5
    Salads (Burger Shot)	$5
    Large meals		$10
    Salads			$10
    
    Note: Las Venturas and Bone County charge 20% more, so $5=$6 and $10=$12.
    
    Names of meals
    Burger Shot:
    Moo Kids Meal
    Beef Tower
    Meat Stack
    Salad Meal
    Cluckin' Bell:
    Cluckin' Little Meal
    Cluckin' Big Meal
    Cluckin' Huge Meal
    Salad Meal
    Pizza Stack:
    Buster
    Double D-Luxe
    Full Rack
    Salad Meal
    
    Locations:
    Snack machines:
    Willowfield
    Idlewood (Alahamabra)
    Idlewood (24/7)
    Jefferson
    Las Colinas
    Mulholland (eastern 24/7)
    Commerce (24/7)
    Dillimore
    Palomino Creek
    Whetstone (24/7)
    King's (block west of construction site in Doherty's)
    Easter Basin (Naval Station ship)
    Linden Station
    Creek (24/7)
    Roca Escalante (24/7)
    The Emerald Isle (24/7)
    Redsands East (24/7)
    Las Venturas Airport (by Binco's)
    Las Venturas (gas station east of Come-A-Lot)
    The Camel's Toe (inside night club)
    Caligula's Palace Casino
    Starfish Casino (western 24/7)
    Starfish Casino (eastern 24/7)
    Old Venturas Strip (24/7)
    Fort Carson (U Get Inn Motel)
    Fort Carson (24/7)
    Las Payasdas (south of Big Chicken)
    El Quebrados (next to barber)
    Market (in Donut shop, it isn't accessible, only shown in cut-scene)
    
    Drink machines:
    Ganton (in front of Ten Green Bottles)
    Willowfield
    Idlewood (Alahamabra)
    Idlewood (Alahamabra)
    Idlewood (24/7)
    East Los Santos
    Jefferson
    Downtown Los Santos
    Mulholland (eastern 24/7)
    Commerce (24/7)
    Montgomery
    Blueberry
    Whetstone (24/7)
    Foster Valley (10 around stadium)
    Juniper Hollow (2 by gas station)
    Cranberry Station
    Easter Basin (Naval Station ship)
    Creek (24/7)
    Roca Escalante (west of Pizza Stack)
    Roca Escalante (24/7)
    The Emerald Isle (24/7)
    Redsands East (24/7)
    Redsands East (next to sex shop)
    LVA Freight Depot (west of bribe)
    The Camel's Toe (just outside the club)
    The Camel's Toe (inside night club)
    The Camel's Toe (inside night club)
    Caligula's Palace Casino
    Starfish Casino (western 24/7)
    Starfish Casino (eastern 24/7)
    Old Venturas Strip (24/7)
    Fort Carson (24/7)
    Fort Carson (Under big cow)
    Las Payasdas (south of Big Chicken)
    Las Barrancas (under big cow)
    East Los Santos (Big Smoke's Crack Palace after End of the Line)
    
    Food Stands:
    Downtown Los Santos
    Verona Beach
    Santa Maria Beach
    Angel Pine
    Foster Valley (4 around stadium)
    Missionary Hill
    City Hall
    Hashbury (across the street from Sub-urban and tattoo shop)
    Chinatown (5 in alley)
    Garcia (baseball field)
    Garcia (Hotdog Van parked behind Burger Shot)
    Flint County (Hotdog van)
    Blackfield (west of bike school)
    Roca Escalante (front of police station)
    Roca Escalante (southwest corner of area)
    LVA Freight Depot (south of bribe)
    Royal Casino (south of casino)
    Royal Casino (south of casino)
    Royal Casino (northeast of casino)
    Old Venturas Strip (east of strip club)
    Old Venturas Strip (east of strip club)
    Regular Tom (Hotdog van)
    Las Payasdas (Hotdog van, south of Big Chicken)
    Las Payasdas (east of Big Chicken)
    Las Barrancas (RV park)
    
    Pizza Stack:
    Blueberry
    Montgomery
    Palomino Creek
    Idlewood
    Esplanade North
    Financial
    Creek
    Roca Escalante
    The Emerald Isle
    Starfish Casino
    
    Cluckin' Bell:
    Market
    East Los Santos
    Willowfield
    Angel Pine
    Ocean Flats
    Downtown
    Creek
    The Emerald Isle
    Pilgrim
    Old Venturas Strip
    Bone County
    Tierra Robada
    
    Burger Shot:
    Marina
    Temple
    Juniper Hollow
    Downtown
    Garcia
    Spinybed
    Whitewood Estates
    Redsands East
    Old Venturas Strip
    Old Venturas Strip
    
    Food Dates:
    Bars:
    Ganton (Ten Green Bottles)
    Garcia (Misty's)
    Old Venturas Strip (The Craw Bar)
    Lil' Probe Inn (Lil' Probe Inn)
    Blueberry (only accessible on dates)
    
    Restaurants:
    Rodeo (World of Coq)
    Queens (Biffen Bridge Hotel)
    Downtown
    Redsands West
    Old Venturas Strip (Vice)
    Las Barrancas (The Smokin' Beef Grill)
    
    Diners:
    East Beach
    Santa Maria Beach
    Dillimore
    Juniper Hollow
    Esplanade North (Pier 69)
    Pilson Intersection (Restaurant)
    Starfish Casino (Venturas Steaks Steakhouse)
    Fort Carson
    Fort Carson
    Tierra Robada (Jay's Diner)
    ____________________
    
    VII.V.		Locations
    ____________________
    ____________________
    
    VII.V.I.	Names of Outdoor Locations
    ____________________
    
    Aldea Malvada
    Angel Pine
    Arco Del Oeste
    Avispa Country Club
    Back o' Beyond
    Battery Point
    Bayside
    Bayside Marina
    Bayside Tunnel
    Beacon Hill
    Blackfield
    Blackfield Chapel
    Blackfield Intersection
    Blueberry
    Blueberry Acres
    Bone County
    Caligula's Palace
    Calton Heights
    Chinatown
    City Hall
    Come-A-Lot
    Commerce
    Conference Center
    Cranberry Station
    Creek
    Dillimore
    Doherty
    Downtown
    Downtown Los Santos
    East Beach
    Easter Basin
    Easter Bay Airport
    Easter Bay Chemicals
    Easter Tunnel
    East Los Santos
    El Castillo del Diablo
    El Corona
    El Quebrados
    Esplanade East
    Esplanade North
    Fallen Tree
    Fallow Bridge
    Fern Ridge
    Financial
    Fisher's Lagoon
    Flint County
    Flint Intersection
    Flint Range
    Flint Water
    Fort Carson
    Foster Valley
    Frederick Bridge
    Gant Bridge
    Ganton
    Garcia
    Garver Bridge
    Glen Park
    Greenglass College
    Green Palms
    Hampton Barns
    Hankypanky Point
    Harry Gold Parkway
    Hashbury
    Hilltop Farm
    Hunter Quarry
    Idlewood
    Jefferson
    Julius Thruway East
    Julius Thruway North
    Julius Thruway South
    Julius Thruway West
    Juniper Hill
    Juniper Hollow
    K.A.C.C. Military Fuels
    Kincaid Bridge
    King's
    Las Barrancas
    Las Brujas
    Las Colinas
    Las Payasdas
    Last Dime Motel
    Las Venturas
    Las Venturas Airport
    Leafy Hollow
    Lil' Probe Inn
    Linden Side
    Linden Station
    Little Mexico
    Los Flores
    Los Santos
    Los Santos Inlet
    Los Santos International
    LVA Freight Depot
    Mako Span
    Marina
    Market
    Market Station
    Martin Bridge
    Missionary Hill
    Montgomery
    Montgomery Intersection
    Mount Chiliad
    Mulholland
    Mulholland Intersection
    North Rock
    Ocean Docks
    Ocean Flats
    Octane Springs
    Old Venturas Strip
    Palisades
    Palomino Creek
    Paradiso
    Pershing Square
    Pilgrim
    Pilson Intersection
    Pirates in Men's Pants
    Playa del Seville
    Prickle Pine
    Queens
    Randolph Industrial Estate
    Red County
    Redsands East
    Redsands West
    Regular Tom
    Restricted Area
    Richman
    Robada Intersection
    Roca Escalante
    Rockshore East
    Rockshore West
    Rodeo
    Royal Casino
    San Andreas
    San Andreas Sound
    San Fierro
    San Fierro Bay
    Santa Flora
    Santa Maria Beach
    Shady Cabin
    Shady Creek
    Sherman Dam
    Sherman Reservoir
    Sobell Rail Yards
    Spinybed
    Starfish Casino
    Temple
    'The Big Ear'
    The Camel's Toe
    The Clown's Pocket
    The Emerald Isle
    The Farm
    The Four Dragons Casino
    The High Roller
    The Panopticon
    The Pink Swan
    The Strip
    The Visage
    Tierra Robada
    Unity Station
    Valle Ocultado
    Verdant Bluffs
    Verdant Meadows
    Verona Beach
    Vinewood
    Whetstone
    Whitewood Estates
    Willowfield
    Yellow Bell Golf Course
    Yellow Bell Station
    ____________________
    
    VII.V.II.	Interiors
    ____________________
    
    Note:  These don't include tiny interiors like garages.  It doesn't include
    open interiors like the bank and cafe in Palomino Creek.  It is a list of
    places where you must go through a door and requires a scene change.
    
    The Johnson House
    Safe House
    Hotel Suite
    Wardrobe
    Abandoned AC Tower (Verdant Meadows)
    Attrium
    Jefferson Motel
    Colonel Fuhrberger's
    Crack Den (only during Cleaning the Hood)
    Madd Dogg's Crib
    Vagos Crack House (only during Burning Desire)
    Zero's RC Shop
    Driving School
    Pleasure Dome Club
    Planning Department-Come-A-Lot (only during Architectural Espionage)
    Sex Shop-Redsands East
    Millie's house (can only be entered once and seen in one cut-scene)
    Sindacco Abbattoir (during Meat Business)
    Saint Mark's (during Saint Mark's Bistro)
    Big Smoke's Crack Fortress (during and after End of the Line)
    Area 69 (only during a mission)
    Caligula's Casino (some areas only during Breaking the Bank at Caligula's)
    Penthouse Suites (in Caligula's Palace Casino)
    Caligula's Roof (roof access from Penthouse Suites)
    Generator Hall (Sherman Dam)
    
    Cut-scene only interiors:
    Los Santos International Airport (opening cut-scene)
    Ryder's house
    Sweet's house
    B Dup's Crib
    OG Loc's house (House party)
    Donut Shop in Market (Burning Desire)
    Bar in Dillimore
    Gas Station in Dillimore
    Trailer in Angel Pine
    Motel in Angel Pine
    CJ's garage in Doherty
    Wu Zi Mu's in Chinatown
    OG Loc's apartment (during Cut Throat Business)
    Four Dragon's Casino Maintenance Room
    Four Dragon's Casino Managerial Suite
    Caligula's Palace Casino Managerial Suite
    ____________________
    
    VII.V.III.	Locations of Other Things Not Already Listed
    ____________________
    
    VII.V.III.I.	Pay N Spray
    Idlewood
    Temple
    Santa Maria Beach
    Dillimore
    Juniper Hollow
    Downtown (if Michelle is your girlfriend)
    Downtown
    Fort Carson
    El Quebrados
    Redsands East
    
    VII.V.III.II.	Inside Track Betting
    
    Montgomery
    Downtown Los Santos
    
    VII.V.III.III.	Gyms
    
    Ganton
    Verona Beach (outdoor)
    Garcia (Cobra Martial Arts)
    Redsands East (Below the Belt Gym)
    Mulholland (in Madd Dogg's)
    
    VII.V.III.IV.	Police Departments (that you can enter)
    
    Dillimore
    Pershing Square
    Roca Escalante
    
    VII.V.III.V.	Impound lots
    
    Supposedly if you are arrested in a vehicle, your car will show up in the
    impound lot.  You can use a police vehicle to enter the impound without getting
    the three wanted levels and retrieve your car.  Helpful if you got arrested with
    a rare car or car you had modded up, but I usually just reload if I get busted.
    
    Downtown
    Pershing Square
    Roca Escalante
    
    VII.V.III.VI.	24/7s
    
    Idlewood
    Mulholland (east)
    Mulholland (west)
    Commerce
    Whetstone
    Creek
    Roca Escalante
    The Emerald Isle
    Redsands East
    Starfish Casino (east)
    Starfish Casino (west)
    Fort Carson
    
    VII.V.III.VII.	Night Clubs
    
    Idlewood (Alahamabra)
    Queens (Gaydar Station)
    The Camel's Toe
    
    VII.V.III.VIII	Strip Clubs
    
    East Los Santos (Pig Pen)
    Bone County (The Big Spread Ranch)
    Come-A-Lot
    Old Venturas Strip
    
    VII.V.III.IX.	Casinos
    
    Redsands West (Casino Floor)-Video Poker, Wheel of Fortune, Black Jack, Pool
    The Four Dragons Casino (Four Dragons)-All casino games, no pool
    Caligula's Palace (Caligula's Palace Casino)-All casino games, no pool
    
    VII.V.III.X.	Bomb shops
    
    Redsands East (Weldings and Weddings, next to gym)
    El Corona (8-Balls)
    
    VII.V.III.XI.	Basketball Courts
    (*=challenge available)
    
    East Los Santos*
    Ganton
    Playa del Seville
    Roca Escalante*
    The Camel's Toe*
    Mulholland (in Madd Dogg's)
    
    VII.V.III.XII.	Roof Access
    
    Downtown Los Santos
    Financial
    Esplanade North
    Caligula's Palace (from inside the casino/penthouse suites)
    Bone County (antenna just south of 'The Big Ear')
    
    VII.V.III.XIII.	Gas Stations (likely explodable)
    Dillimore
    Montgomery
    Idlewood
    Whetstone
    Angel Pine
    Flint County
    Juniper Hollow
    Easter Basin
    Spinybed
    Redsands West
    The Emerald Isle
    Las Venturas (west of Ammu-Nation in Come-A-Lot)
    Las Venturas (east of Come-A-Lot)
    Bone County (east of Restricted Area)
    Tierra Robada (just east of El Quebrados)
    Tierra Robada (west of Cluckin' Bell)
    
    VII.V.III.XIV.	Train Stations
    Cranberry Station
    Linden Station
    Market Station
    Unity Station
    Yellow Bell Station
    ____________________
    
    VII.VI.		Vehicle Mission Destinations
    ____________________
    ____________________
    
    VII.VI.I.	Possible Taxi Destinations
    ____________________
    
    Los Santos:
    The Legal Cinema		Commerce
    The Stadium			East Beach
    Mama's Cinema			East Los Santos
    Sculpture Park			East Los Santos
    Unity Station			El Corona
    Liquor Mart			Ganton
    Ten Green Bottles		Ganton
    Glen Park			Glen Park
    Skate Park			Glen Park
    A 24 hour motel			Idlewood
    Reece's Barber Shop		Idlewood
    The tattoo shop			Idlewood
    The Well Stacked Pizza Co.	Idlewood
    Church				Jefferson
    County General Hospital		Jefferson
    Jefferson Motel			Jefferson
    Leon Diamonds			Jefferson
    The Pik 'n' Go market		Jefferson
    The Airport			Los Santos International
    The Airport			Los Santos International
    Burger Shot			Marina
    All Saints General Hospital	Market
    Ammu-Nation			Market
    The Donut Shop			Market
    Market Station			Market Station
    The truck park			Ocean Docks
    Pershing Square			Pershing Square
    The police station		Pershing Square
    Pro Laps store			Rodeo
    Brown Starfish bar and grill	Santa Maria Beach
    Santa Maria Beach		Santa Maria Beach
    Burger Shot			Temple
    The Observatory			Verdant Bluffs
    The Country Club		Vinewood
    
    San Fierro:
    Top of the twisty path		Calton Heights
    Chinatown gates			Chinatown
    City Hall			City Hall
    Cranberry Station		Cranberry Station
    Mall				Doherty
    Stadium				Doherty
    Church				Downtown
    Downtown Skyscraper		Downtown
    Downtown Square			Downtown
    Easter Basin docks		Easter Basin
    Easter Basin Naval station	Easter Basin
    Pier 69				Esplanade North
    The Well Stacked Pizza Co.	Financial
    Central Hashbury		Hashbury
    Missionary Hill viewpoint	Hashbury
    Burger Shot			Juniper Hollow
    Skyscraper in King's		King's
    Cathedral			Ocean Flats
    Library				Ocean Flats
    Tuff Nut Donuts			Palisades
    The bridge			Paradiso
    Biffen Bridge Hotel		Queens
    Vank Hoff in the Park Hotel	Queens
    ____________________
    
    VII.VI.II.	Possible Pimping Destinations
    ____________________
    
    Los Santos:
    Commerce
    Downtown
    East Beach
    East Los Santos
    El Corona
    Ganton
    Glen Park
    Idlewood
    Jefferson (church)
    Little Mexico
    Los Flores
    Los Santos Airport
    Marina
    Mulholland
    Mulholland (car wash)
    Ocean Docks
    Richman
    Rodeo (central)
    Santa Maria Beach
    Temple (cemetery)
    Verona Beach
    Vinewood
    Willowfield
    
    San Fierro:
    Battery Point
    Calton Heights
    Easter Bay Airport
    Esplanade East
    Esplanade North
    Financial district
    Juniper Hill
    Juniper Hill (park)
    King's
    Missionary Hill
    Palisades
    Paradiso
    Santa Flora
    ____________________
    
    VII.VI.III.	Possible Trucking Destinations
    ____________________
    
    Level 1
    Blueberry, East San Andreas (in town)
    Blueberry, East San Andreas (Fleisch Berg warehouse)
    Red County, East San Andreas (Fleisch Berg warehouse)
    Level 2
    Montgomery, East San Andreas
    Level 3
    El Corona, Los Santos
    Ocean Docks, Los Santos (where you did the Robbing Uncle Sam mission)
    Ocean Docks, Los Santos (under the bridge)
    Level 4
    Whetstone, South San Andreas
    Angel Pine, South San Andreas
    Level 5
    Battery Point, San Fierro
    Easter Basin, San Fierro
    Level 6
    Easter Bay Airport, San Fierro
    Angel Pine, South San Andreas
    Easter Basin, San Fierro
    Whetstone, South San Andreas
    Level 7
    Verdant Meadows, North San Andreas
    Level 8
    Pilgrim, Las Venturas
    
    ____________________
    
    VII.VII.	Populations and Other Odds and Ends
    ____________________
    ____________________
    
    VII.VII.I.	Populations
    ____________________
    
    Las Payasdas	 211
    Fort Carson	 369
    Blueberry	1309
    Dillimore	2130
    Montgomery	3623
    Palomino Creek	6836
    ____________________
    
    VII.VII.II.	Race Horse Names at Inside Track Betting
    ____________________
    
    2nd Hand Sock
    Accept the Length
    Air Biscuit
    Arthur or Martha
    Axe Wound
    Backdoor Bandit
    Bankrupt Rage
    Barkers Eggs
    Barnton Bellbanger
    Beanflicker
    Beef Bandito
    Biffin's Bridge
    Billy Sastard
    Bishop Basher
    Bloated Bag
    Bolt Shooter
    Bronson
    Bronx Cheer
    Brown Eyed Girl
    Buckmelad
    Bush Bandit
    Camel's Toe
    Cauliflower Arse
    Cheesy Chode
    Cheesy Hornblower
    Chocolate Channel
    Chocolate Starfish
    Chunder Munchkin
    Chunky Colt
    Chutney Bunker
    Clown's Pocket
    Cock Soup
    Cocoa Shunter
    Collar & Cuffs
    Crack Horse
    Cryptochid
    Cunning Lingus
    Dead Lemon
    Dead Wipe
    Diddy Ride
    Dildonut & Burdock
    Dong Johnson
    Donner's Kebab
    Dr Boogie
    Duck My Sick
    Dundee Ned
    Duthie's Boy
    Embryo Enticed
    Facial Lancer
    Fairy Hammok
    Falkirk Boy
    Filshie's Filly
    Fingers and Tops
    Fish Supper
    Five Finger Splay
    Flange Spanner
    Flaps Ahoy
    Funbags
    Gary's Gelding
    Gentleman's Relish
    Ginger Witch
    Gypsy's Cat
    Hairy Dyke
    Handy Shandy
    Hardly Flanged
    Haway the Lads
    Henrik's Jaw
    Holy Colon
    Horse Feathers
    Hot Pants
    Jackson's Lad
    Jauques Yerlot
    Jocks Away
    Jockstar
    Juice Trigger
    Kelly's Boy
    Kinnears' Demise
    Knob Polisher
    Knuckle Shuffle
    Kohl Bunker
    Les Long
    Little Bishop
    Lolly's Fern
    Loose Pink
    Lord Lucan
    Love Burglar
    Love Lips
    Love Torpedo
    Love Truncheon
    Lush Gush
    Mackem Delight
    Mary Hinge
    McTagnut & Fries
    Melancholy Thatch
    Money Shot
    Monkey Puss
    Monkeys Thumb
    Mouse's Ear
    Mr Winky
    Neigh Bother
    Neutered Nik
    New Jock City
    No Wasps
    Ochayethenoo
    One-eyed Warrior
    Panhandle
    Pearl's Necklace
    Pearly Droplets
    Pebbledash
    Pebble Dasher
    Peking Twister
    Perverted Preacher
    Piddle in Perspex
    Pillow Biter
    Priapism Willie
    Purple Love
    Pygmies Cocque
    Reef's Folly
    Reeve's Revenge
    Reverse Cowgirl
    Ring of Fire
    Rocinante
    Rump Rider
    Run Away Jay
    Saddam's Madam
    Salt 'n' Sauce
    Sarwar's Spray
    Sausage Sandwich
    Schlong Odds
    Scotland Nil
    Scotland's Shite
    Shatner's Bassoon
    Shoot Me
    Silvery Tear
    Skittery Trots
    Slap & Tickle
    Smellyama
    Spam Javelin
    Spicy Mushroom
    Split Kipper
    Stained Rigid
    Sterilized Steed
    Stool Pigeon
    Syphilitic Meat
    Tagnut
    Tester Turd
    That's Bollocks
    The Angry Captain
    Tight Brown
    Tummy Squeaker
    Tunkey Packer
    Tunnel Tester
    Turbot Tornado
    Up the Dumper
    Uphill Gardener
    Venereal Dodger
    Vinegar Stroke
    Watery Passage
    Weasel Burglar
    Wee Crunchie
    Wet Cabbage
    Wet Circle
    White Hinny
    Wizard's Sleeve
    Wong's Wang
    Yoghurt Cannon
    ____________________
    
    VII.VII.II.	Respect Earned From Missions
    ____________________
    
    Definitely a work in progress.  Parenthesis () means I got a different number
    when I played the missions in a different order, so there is some rounding
    involved.
    
    Big Smoke		.08
    Ryder			.08
    Tagging up turf		.08
    Cleaning the hood	.08
    Running Dog		.08
    Life's a beach		.08
    Home invasion		.09 (.08)
    Nines and Ak's		.11
    Madd dogg's rhymes	.11
    OG Loc			.13
    Wrong side of the tracks.13 (.14)
    Robbing Uncle Sam	.14 (.13)
    Drive-thru		.14
    Management issues	.14
    Drive-by		.16
    Catalyst		.18 (.19)
    Sweet's girl		.19
    Los Sepulcros		.27
    House party		.27
    Just business		.27
    Reuniting the families	.40
    Gray imports		0
    Cesar Vialpando		0
    Burning desire		0
    High stakes, Low-rider	0
    Doberman		?
    
    *************************************************
    
    VIII.		Utility Programs
    
    *************************************************
    
    ____________________
    
    VIII.I.		SA Control Center
    ____________________
    
    The SA Control Center is very helpful in this game.  There are many things you
    can do with it to 'cheat', help you through the game or to use for testing.
    If you have version 2.0 (2nd Edition) of San Andreas, you will need to
    downgrade to 1.0 or 1.1 to use this program.
    
    Downgrade patch:
    http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661
    SA Control Center:
    http://www.estetiksoft.de/gtasacc/index.html
    
    You need to have the game running to use it.  Then whenever you want to use the
    Control Center or change things you need to pause the game and Alt+Tab to the
    Control Center and make your adjustments.
    
    Some things I experienced that I feel you should know is:
    
    1.  Don't adjust 'Ped Flight Assistance' or 'Flight assistance' as this causes
    a bug making you stuck in the air.  I don't know what the purpose of these are.
    
    2.  Don't spawn the 'Tram', the trains or the train trailers or the game will
    crash.
    Have the 'Auto-injec Spawner Code' and 'Spawner Code-Injection' options
    selected, then select the vehicle you want and press 'Spawn selected vehicle'.
    
    3.  The Z coordinate is elevation in relation to sea level.  So you want this
    to be set to the correct amount when teleporting so that you don't end up below
    ground (you usually fall for awhile and then get placed a ways away from where
    you wanted to be) or too high up in the air and then get killed from falling
    too far.  I usually just set the player to receive no damage from collisions
    so that I can fall as far as I want and not get hurt (as long as I don't have a
    parachute, because with a parachute you must use it or be killed).  I usually
    set the Z coordinate to 100, but in some areas like Mount Chiliad you will need
    it at 200, 300 and maybe higher.
    Don't teleport while inside a building!  You'll get stuck in a weird game
    environment (no backgrounds, can't move far, etc.).
    
    4.  I deactivated all of the keyboard shortcuts because the game was activating
    cheats as I was moving around.  Just right-click on each folder and select
    'deactivate'.
    
    5.  Have your fist selected if you will be deleting any ammo from your
    inventory.  If you have, for example, a Tec-9 selected and then delete the ammo
    for it, you will be shown carrying the Tec-9 in your hands even though you have
    no ammo for it and can't use it.
    
    6.  If adding ammo, it sometimes also helps to have your fist selected because
    sometimes the icon for the weapon disappears, not showing you what you are
    using.  And sometimes this will then crash the game if you try to use it.
    
    7.  I have been able to add IR Goggles to my inventory without crashing the
    game, like the Control Center warns.  Maybe this happens in some situations or
    if you already have the NV Goggles or a parachute, I don't know.  Try it at your
    own risk!
    
    8.  When changing weapons/ammo, make sure you select the green check mark to
    confirm the change.
    
    9.  The control Center warns not to set engine health at a locked amount,
    because this could cause the game to crash in some missions.  Instead you should
    just check all of the things for 'Prevent Vehicle damage'.  I would do the same
    for player health instead of locking the health just in case.  You can still die
    if you are inside a car when it explodes or you fall from a great height without
    using a parachute that you have.
    
    10.  For engine health the car catches fire at 25%, so you can increase the
    health to put the fire out.  If a car is 'everything proof' it can still be
    destroyed if it spends too much time upside down (or goes into deep enough
    water).  Use the 'Flip Over' button to get the vehicle back on it's wheels.
    
    11.  Locking the weather caused graphical problems eventually.
    
    12.  Progress with girlfriends won't change automatically unless you select
    'teleport' and then go on a date with them.
    ____________________
    
    VIII.II.		San Andreas Mission Analyzer
    ____________________
    
    Analyzes the status of your save to figure out what you are missing in trying
    to reach 100% completion of the game.  Remember, it analyzes the save, not
    your current progress, so run it after you've just saved the game.  It asks you
    to select a save, which will all look similar except for one number.  The
    number refers to the slot it is when you save or load them from the game
    (1=first save on your list, 8=last save).  The files are named something like:
    GTASAsf1.b or GTASAsf8.b found in My Documents...GTA San Andreas User Files
    folder.
    
    http://www.gtaforums.com/index.php?showtopic=220426
    
    It also keeps track of which oysters, gang tags, snapshots and horseshoes you
    collected and shows on a map the ones you've missed.  It also tells you which
    unique jumps you've completed (not needed for 100%) and whether you completed
    the burglary mission and triathlons.
    
    *************************************************
    
    IX.		Versions/Update History
    
    *************************************************
    
    1.0	March 31, 2007
    
    Original version sent to gamefaqs.com
    
    1.1	April 04,2007
    
    Fixed several spelling errors, mistakes, and minor format changes.  Finished
    car modifications section.  Added a few things about Vortex, IR goggles,
    bugs/exploits, and skill stats from the ar-stats file.  Fixed total shopping
    budget and noticed paint jobs and color changes in the modification budget is
    not added to total shopping budget.
    
    Added neoseeker.com to sites that may post this FAQ.
    
    1.2	April 05, 2007
    
    Fixed a few minor things.
    
    Added supercheats.com to sites that may post this FAQ.
    
    1.3	April 12, 2007
    
    Added utility programs section.  Played the missions on the first 'island'
    again expanded the descriptions for most of those missions.  Made a few other
    minor changes.
    
    
    *************************************************
    
    X.		Credits
    
    *************************************************
    
    I would like to thank many of the people at gamefaqs.com.  Although I did much
    of this work myself, there were many people there would revealed to me many
    things about this game I wouldn't have figured out on my own (or it would have
    taken me much longer).  The few I can think of off the top of my head are:
    
    Orion_SR (too many details about the game to mention here)
    
    glenster (I looked up his walk-through many times for information to get
    through a couple of problem missions and to clarify some things about the game
    that I wasn't sure was right)
    
    GTA Phreak (some info on gambling, and info on Vortex)
    
    silentexistance (locations of IR goggles and that they don't re-spawn and error
    with what vehicle Big Poppa drives)
    
    Dark_side646 (pointing out a bug I missed and an error with 50 oysters bonus)
    
    dark52 (very helpful maps posted on gamefaqs.com)
    
    I would also like to thank Ian Albert at Ian Albert.com for his fantastic maps.
    http://ian-albert.com/misc/gtasa.php