FAQ/Move List by falsehead

Version: 2.0 | Updated: 10/31/04 | Printable Version

===============================================================================
**************************** DRAGONBALL Z: BUDOKAI 2 **************************
===============================================================================

                           Beat'em Up; released 2003 UK

                      FAQ/MOVELIST (Version 2.0) 14/10/2004

Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com

Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).

This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.

If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.

===============================================================================
*********************************** CONTENTS **********************************
===============================================================================

1) INTRODUCTION/REVISION HISTORY

2) THE BASICS
- General FAQ
- Universal Movelist

3) DEFAULT CHARACTERS MOVELISTS
a) Goku
b) Gohan
c) Piccolo
d) Krillin
e) Tien
f) Raditz
g) Kid Trunks
h) Goten

4) SECRET CHARACTERS MOVELISTS
a) Vegeta
b) Yamcha
c) Nappa
d) Recoombe
e) Captain Ginyu
f) Freiza
g) Future Trunks
h) Android 16
i) Android 17
j) Android 18
k) Dr.Gero (Android 20)
l) Cell
m) Teen Gohan
n) Great Saiyaman
o) Hercule
p) Videl
q) Supreme Kai
r) Dabura
s) Majin Buu
t) Super Buu
u) Kid Buu

5) FUSION CHARACTERS
a) Gotenks
b) Vegito (Goku)
c) Vegito (Vegeta)
d) Gokule (Goku)
e) Gokule (Hercule)
f) Tiencha

6) OBTAINING THE SECRETS
a) Secret Characters
b) Babadi's Ship
c) Special Skills

7) SKILLS/CAPSULES
a) Attack/Defence Raising Skills
b) Support Skills
c) Special Capsules

8) DRAGON WORLD MODE
a) How to Play
b) Beating the Stages - Speed Guide
c) Beating the Stages - In Depth Maps and Strategy

9) CAPSULE CHECKLIST

a) Capsules which can be bought
b) Capsule found in Story Mode Only
c) Capsules Which Can Only Be Wished For
d) Babadi's Ship Capsule List 

10) THE DRAGONBALL UNIVERSE (Some Advice To Help You Live In It..!)


===============================================================================
****************************** 1) INTRODUCTION ********************************
===============================================================================

INTRODUCTION - This is my FAQ/Movelist for Dragon Ball Z: Budokai 2 on the PS2.
 Here you will the moves for all 29 selectable characters, how to unlock them,
the skills they can use and a guide to the various modes of the game including
a walkthrough of the Dragon World Story Mode.

This is an excellent DBZ game and definitely the best I have played so far on
any system.  There are so many characters to choose from I would be surprised
if your fave weren't included here.  I hope you enjoy the guide and find it of
use.

The latest version of this guide is always found at:

www.gamefaqs.com
www.faqs.ign.com

Please ensure you have read the latest version of the guide before emailing me
with a question.  Emails that are actually answered in the guide will be turned
into candy and fed to Majin Buu.

*******************************************************************************

REVISIONS - (02/12/2003).

First version, movelists and guide to all the modes included. I still haven't
managed to acquire all the breakthrough capsules for all the characters yet, so
there will be additions to the FAQ coming fairly soon.  But as it stands you
will find here moves for all characters and a full guide to the various modes
and secrets the game has to offer.

Version 1.1 (14/12/2003)

Ok, so now the US version is out.  Mainly this update adds skills I missed and
corrects a few misattributed skills. Also added are the moves for the special
fusion character Gokule. Also I bunged in a FAQ in the Basics section to
quickly answer the various queries flooding into my inbox.  There were supposed
to be the moves for Tiencha and Kibitoshin here as well, but my left shoulder
froze and I had to lay off playing and writing for a week =(

The last update before Christmas will be along in a week, and WILL include
Tiencha and Kibitoshin, even if my arm falls off!

Version 1.2 (22/12/2003)

Well my arm is still on (just).  Of course I soon realised that the Potara
fusion characters all have slightly different moves depending who is the active
character.  So second movesets for the Vegeta-Vegito and Hercule-Gokule fusions
added.  Tiencha was fine and disappointingly Kibitoshin had no moves of his
own.  Also added every damn capsule in the game including the elusive "Freiza's
Spaceship".  That's your lot until after I have eaten my roast goose and opened
my presents.  Then you can expect some maps of the levels in Dragon World mode
and more detailed character strategies.

Version 2.0 (31/10/2004)

Ok, bit of a longer delay than I planned for the update, put this down to 
having to move house, problems with my shoulder and my PC breaking down three 
times in as many months causing me to lose a lot of useful emails with good 
contributions in them, sorry folks =(

However, I have added a nice lot of stuff, most importantly added an in-depth 
guide to Dragon World mode, with some fairly crude maps which give you the 
locations of the various buried items and some helpful strategy.  I have 
removed the small biographies from the character movelist sections and compiled
them into one section at the end, which is a brief history of the show.  With 
276 episodes (US/UK) it can be daunting for relative newcomers, especially with
the wealth of references to obscurer characters from the original Dragonball so
I hope it will be of some help (similar mini-guides in other DBZ gamefaqs 
helped me get to grips with the full storyline a few years back). 

I've added some technical guff to the movelists, mainly on how much various 
power-ups (Super Saiyan, Fighting Poses etc) actually power the characters up 
by. 

Finally I have added a list of the capsules by availability which should be of 
some help to those just starting out.  Also fixed a couple of dumb mistakes 
like having Hercule fight Super Buu on the wrong level to get Videl. DUH!

Also, please stop emailing me the "capsule cheat", I know it, I just choose to
not ruin peoples games for them by encouraging them to get all the secrets
without bothering to play the game.

===============================================================================

Big Thank You to all the peeps who sent emails saying "thanks for writing the
guide" and also sent info and corrections.  I do try and reply to everyone I
get, but sometimes AOL conspires to delete or randomly not deliver my emails. 
So if you wrote me, and I never replied, thankyou!!!!

Credits: Ramien for supplying details of missed skills - "Chi Chi's Wish",
"Bulma's Armour", "Desperate Power" and "Desperate Resolutions"
Carter and Briancito for the "Senzu Bean" skill/s
Briancito also for "Gero's Perpetual Energy R&D"
Psychoknight for pointing out the Gotenks fusion doesn't need both to have Ki
of 4 and also that Goku can get the Z-sword
Tbest for supplying the info for "Frieza's Spaceship" skill, free tilde for you
as promised.... ~
m_toope for noting some more typos and some suggestions for making a couple of
biog details clearer.
Brandon for being the first to point out my mistaken attribution of SSJ2 to Kid
Trunks and Goten as well as several other typos and boo-boo's I made.
Big Thanks to GALAHAD PC for his notes on two-player mode in Babidi's ship.  
The original email got wiped, but I credit you with getting me to cover it!
Thanks also to those who let me know about extending Yamcha's Wolf Fang Fist 
combo, Babidi's Ship got a lot easier after that!

===============================================================================
******************************* 2) THE BASICS *********************************
===============================================================================

When I began the movelists I was faced with a quandary, basically what moves to
list as each character can be customised with various moves gained from
capsules.  So I decided to list the basic moves given if you select the
character as NORMAL - that's an uncustomised character - first of all.  Each
character has their signature moves; a throw and most of them have a powerup up
or two in NORMAL mode.  I have used these as the backbone of the character's
movelists.  The moves in NORMAL mode are a good guide to setting up a character
to start with as you get into the game.

You must remember though that certain moves listed in NORMAL mode are NOT
initial available for creating a customised character, they must be obtained in
DRAGON WORLD MODE first. After the NORMAL moves are listed, I have listed first
the additional offensive moves each character can learn, along with inputs.
Then the defensive and support abilities they can equip.  For full descriptions
of the abilities check out the skills/capsules sections, I don't want to be
repeating myself for each character.

Certain characters like Goku and Goten/Trunks can fuse into new characters
using a Fusion capsule.  I have decided these cover these Fusions as separate
characters, even though they cannot actually be selected from the line-up they
must be activated in battle.

There is also my basic rating of the character and some suggestions for good
skills to add to them when you customise them.  This is only VERY basic stuff,
I am sure plenty of very detailed in-depth character FAQs will appear soon, so
this should be seen as a basic overview to help you get started.

There are several modes of play available. The main story mode is called DRAGON
WORLD.  Here you take control of Goku and pick allies to work your way through
an adventure based on the plot of the cartoon.  Here you win new skills and
unlock secret characters.  Unlike the other modes, you cannot access the basic
NORMAL skillset, you must use a customised character to progress.  It is
covered in depth in a separate section.

WORLD TOURNAMENT mode sees you work your way through several battles to be
crowned world champion.  You can use NORMAL or customised characters here, but
fusions can't be used.  You earn cash from competing to spend on new skills at
the skills shop, the better you do, the more cash you earn.  This can also be
played as multiplayer, but you will earn no cash.

DUELING MODE.  You basic one-on-one 2P versus mode.  You can use NORMAL or
CUSTOMISED characters here. You can choose a stage to fight on, some of which
allow wins via Ring-Outs.

TRAINING MODE is split into practice and training.  Practice allows you to
fight with NORMAL or CUSTOMISED characters.  Training sees you take on the part
of Goten as the other characters take you through the game controls.  This also
includes useful practice in Fusion Mode before you can access it in the game.

EDIT SKILLS - here you can visit the Skill Shop and purchase new Skill
capsules.  You can customise the characters and you can view a list of all the
skills you have purchased or won in DRAGON WORLD MODE.  If you have another
memory card and save you can also trade skills between them. Skills are covered
in depth in their own section.

BABADI'S SPACESHIP - Acquire after finishing DRAGON WORLD and wishing for it
from Shenron.  Here are four mini-game stages that allow you to win Dabura and
the three Buu forms.

-------------------------------------------------------------------------------
GENERAL FAQ
-------------------------------------------------------------------------------

Ok well I thought I would get my emails on this and I wasn't wrong!  The most
common questions are answered below.

Q: Why can't I Fuse in Tournament or Dragon World Mode?
A: You can't use the Vegito or Gotenks Fusion (or special fusions) ability in
either of these two modes, except when the storyline in Dragon World allows it.
Which is lame. You can use them Babadi's Ship, Two-Player and Practice.  Super 
Buu's Absorption, Vegeta's Babadi's Mind Control and Frieza's Spaceship can all
be used in Tournament Mode however.

Q: I can't use Teen Gohan in Dragon World Mode!
A: I have no idea why he is not available as an ally in DW mode, but he ain't.
Sorry!  It also sucks that Android 18 can't be used after level 4 and Majin Buu
on the final level. huffph.

Q: How did you get the guide up so fast?
A: Believe it or not, the UK (PAL) version came out a month before the US
version. And I live in the UK. I also got my copy free courtesy of a website I
review for, check out my review at www.thunderbolt.be (shameless plug)

Q: Is Broly/Master Roshi/SSJ4 Goku/Gogeta etc in the game?
A: Nope.  No film characters, no Dragon Ball: GT characters and sadly no Master
Roshi.  What you get is what's listed here.

Q: How do I unlock so-and-so character?
A: Read the damn FAQ.

Q: Where do I find so-and-so skill?
A: Most skills eventually appear at the skill shop, but there are a lot of
support skills that do not, for example 4 slot armour and the various "wish"
skills, or the senzu beans.  Basically you will need to play Dragon World and
collect the capsules on the map and dig up ones as well.  The final Buu levels
yield most rare skills, so don't rush through them!

Q: How do I find the Dragonballs?
A: After the first level you really need to find the Dragon Radar on each level
and use that.  Move until the red ball is in the centre of the radar and then
select the character with X but instead of moving, the character will dig up a
Dragon Ball, after the first level there are 6 more balls and eight levels.  If
you miss a ball you can find two on the next and so on.

Q: How can I get the Breakthroughs I want quickly?
A: Well you have to slog through Dragon World until you get to the final battle
with Kid Buu as normal. Now when you have pretty much knocked him down to one
or two lights, EXIT Dragon World Mode so it saves.  Now go back into Dragon
World Mode and pull out the memory card.  Defeat Kid Buu then when it queries
your lack of card just select NO and continue to Shenron.  If the Breakthrough
you want is not on offer, reset the game and then shove the memory card back
in. DO NOT SELECT CONTINUE!!!!!!!!!!!!!!!!!  Instead choose to LOAD GAME and
ignore the warning, then you can reload Dragon World Mode from where you saved
just before defeating Kid Buu.  Now pull out the card and do it again.  As soon
as the Breakthrough comes up that you want, stick the memory card back in so
that when you select it, it will save to the card, then just choose to continue
as normal. If you manage to balls this up, I take no responsibility for your
stupidity.

Q: Who's your favourite character?
A: Well in the game and the Anime I like Vegeta best of all.  OK, Goku is the
hero, but Goku never seems to be as complex and multi-layered as Vegeta, to be 
honest Goku story pretty much ends with him becoming the legendary Super Saiyan
towards the latter half of the Frieza saga.  Original Dragonball is Goku's 
story, DBZ seems to be more interested in telling the story of Gohan, Piccolo 
and Vegeta.  I love Vegeta's inner battles with his desire for power and the 
obvious happiness he gets from his wife and son (even if he tries to deny it). 
He is also a nifty fighter in the game.  I love Super Buu, his battle with 
Gotenks is one of my favourite parts of the saga, god Gotenks is SO ANNOYING 
(but very true to life, little boys are JUST like that, heh heh) I was cheering
Buu on by the end! He's also fun to use with his Absorption ability.  Finally, 
I like Android 18,a powerful female fighter and damn sexy lady to boot!

-------------------------------------------------------------------------------
UNIVERSAL MOVELIST
-------------------------------------------------------------------------------

Every character shares the same basic moves.  These are covered in the Training
Mode, but for completions sake, here they are as well!

Basic Punch (P)      Square
Basic Kick (K)       Triangle
Energy Blast (E)     Circle
Guard (G)            Cross
Power Punches and    Hold forwards or backwards at the same time as punch or
Power Kicks          kick to perform more powerful uppercuts, hammerblows,
                     scissor kicks and roundhouses
Unblockable (P+K)    Press punch and kick to do a close range unblockable 
attack
                     This will also launch an opponent in the air and initiate
                     air combat
Hop backwards (b, b) tap back twice
Dash (f, f)          tap forwards twice
Dash Attack          double tap forwards and punch or kick
Dodge back (u+G)     Press up and Guard
Dodge to front (d+G) Press down and Guard
Throw/Combo (K+G)    Kick + Guard
Recover Ki           Hold down Guard and double tap back or forwards then hold
Transform (P+K+G)    If skill is set you can transform into a stronger fighter
Deflect Ki (G)       Press Guard just before Ki blast hits

Don't underestimate the usefulness of the basic kick and punch combos.  Some of
the smaller and faster characters can be utterly devastating simply using
speedy strings of basic attacks, never giving the more powerful characters as
chance to power-up a signature move.  You should always throw in plenty of the
power punches and kicks as well, as these can hurl opponents out of the ring on
some stages if they hit on a counter.  The basic unblockable does little
damage, but is great for interrupting attacks and smacking your opponent up
into the air.  Like with all fighting games, it's not your mastery of the big
flashy moves that matter, it's your handling of the basics that can be the
difference between success and failure!

When it comes to performing the powerful attacks listed below most of them
require Ki to perform.  Your Ki gauge is listed under your energy bar and can
be maxed out at 6 levels.  Certain moves require you spend a certain number of
Ki Levels to perform.  So this is listed as so:

f + G         Kamehameha (1K)

1K = 1 Ki level expended.  Simple eh?

Some manoeuvres do not spend Ki, but require that level of Ki to maintain,
these are basically the transformations some characters have.

e.g: To maintain Super Saiyan 3, Goku must have 5Ki or more.  If his Ki drops
below that he will stay at SSJ3 until he is knocked to the floor.  Once that
happens he will revert to whichever form he has Ki to sustain.  So if his Ki
was down to 3, he would drop from Super Saiyan 3 to Super Saiyan.

Certain moves in the game require you to twirl the analogue stick as quickly as 
possible.  If you use the palm of your hand to twirl BOTH stick at once you
fill the gauge TWICE as fast!

===============================================================================
******************* 3) DEFAULT CHARACTERS MOVELISTS ***************************
===============================================================================

These are the eight characters that you can initially select in the game. I
have tried to be as comprehensive as possible listing all available moves, but
please if I have missed something let me know POLITELY! Thanks!

I have added Support Skill Notes to each characters list to give further help 
in character creation.  I thought it would be better to place them in with the 
character guides as people seem to miss important stuff in separate sections.

-------------------------------------------------------------------------------
a) GOKU
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             King Kai Fist x20 (1K)
P+K+G             Super Saiyan (3K)*
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha  (1K)
f+P,P,P,E         Spirit Bomb (4K) *
P,f+P,P,E         Zanku Fist (1K)
f+K,K,K,E         Super Dragon Fist (2K)
P+G               Dragon Throw

ADDITONAL MOVES

P+K+G             Super Saiyan 2 (4K)
P+K+G             Super Saiyan 3(3K)*
P,P,K,K,E         Warp Kamehameha (3K)
K,K,f+K,K,E       Super Spirit Bomb (5K)
f+P,P,P,P,E       Continuous Kamehameha* (2k)
P,P,K,K,E         Activate Vegito Fusion (3K)
P,P,K,K,E         Activate Gokule Fusion (3K)

DEFENCE/SUPPORT SKILLS

<POTARA> Vegito Fusion*     Saiyan Spirit
<POTARA> Gokule Fusion*     Universal Power
General Vest                Super Kami Water
Training Vest               Ki Flash
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Energy R&D
Z-Sword                     Gero Reflection R&D
Saiyan Heritage             Gero Perpetual Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Angel Halo
Dende's Recovery            King Kai's Wish
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Desperate Power
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* Goku's Super Saiyan can only be equipped if King Kai Fistx20 (or Kaioken
dammit!) is also equipped.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
* The Spirit Bomb moves can only be performed in King Kai Fistx20 mode or
normal mode
* If the Vegito/Gokule Fusion fails it cannot be performed again during battle
* Although the Vegito/Gokule Fusion capsule takes up seven slots, Goku will
have access to his NORMAL moveset
* The Vegito/Gokule fusion cannot be performed in Tournament Mode or in Dragon
World mode (except when the story allows the Vegito fusion)

POWERUPS
King Kai Fist x20 increases Goku's attack power by 5%
Super Saiyan increases Goku's attack power by 10%
Super Saiyan 2 increases Goku's attack power by 15%
Super Saiyan 3 increases Goku's attack power by 25%
The Vegito Fusion increases Goku's attack power by 30%
Going Super Saiyan as Vegito increases Goku's attack power by 40%
The Gokule Fusion increases Goku's attack power by 10%, but Ki does not drop.

COMMENTS: Well as you would expect Goku is one of the best-rounded characters
in the game.  With great speed, endurance and strength he is ideal for the
newer players to get to grips with.  He can also be set up in a lot of
different ways, from sacrificing skills to be able to change into Vegito or
Super Saiyan 3, to piling on all kind of powerful attacks like the Spirit Bomb
at the expense of the ability to go to the highest level of Super Saiyan.  With
support abilities like Angels Halo which prevent Ki loss he is one of the best
in the game.

In battle your tactics will mainly focus around how you have set him up.  If
you are planning on powering up to Super Saiyan 3 you will need abilities like
Angel Halo, so you are best then sticking to the basic Kamehameha attacks which
will now be much more powerful.  Of course Spirit Bombs when he is in Kayoken
or Normal mode can be a real match finisher, but I have a hard time targeting
it.

-------------------------------------------------------------------------------
b) GOHAN
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P+K+G             Super Saiyan 2 (4K)
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
P,f+P,P,E         Zanku Fist (1Ki)
f+P,P,P,P,E       Continuous Kamehameha* (2K)
f+K,K,K,E         Super Dragon Fist (2K)
P+G               Jackhammer Smash

ADDITIONAL MOVES

P+K+G             Elder Kai Unlock Ability* (4Ki)
K,K,f+K,K,E       Super Kamehameha (4K)*
f+P,P,P,K,E       Super Kamehameha (4K)*


DEFENCE/SUPPORT SKILLS

Kami Outfit                 Saiyan Spirit
King Kai Outfit             Super Kami Water
Grand Kai Outfit            Gero Perpetual Energy R&D
Supreme Kai Outfit          Gero Deflect-Back R&D
Z-Sword                     Gero Reflection R&D
Saiyan Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Chi Chi's Wish
Ultimate Power              1/3 Senzu Bean
Kibito Revival Power        Senzu Bean
Mixed Blood Power           Ki Flash
Dende's Recovery            Power Near The Limit
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
*You must be in Super Saiyan Mode to perform the Super Kamehameha.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
*Kai Unlock Ability can only be equipped if Saiyan and Super Saiyan 2 skills
are also.

POWERUPS
Super Saiyan increases Gohan's attack power by 10%
Super Saiyan 2 increases Gohan's attack power by 15%
Elder Kai Unlock Ability increases Gohan's Attack power by 25%

COMMENTS: Considering how powerful this form of Gohan is in the anime, I am
quite unimpressed with him here.  Frankly he plays like a less powerful Goku
and some of his basic kick and punch combos seem to come out so slowly as well.
 Not one of the fighters I choose to play much, Teen Gohan and Great Saiyaman
are much better.

-------------------------------------------------------------------------------
c) PICCOLO
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Sync with Nail (3K)
P,P,P,P,E         Destructive Wave (1K)
f+P,f+P,P,f+P,E   Destructive Wave (1K)
f+E               Destructive Wave (1K)
f+P,P,P,f+P,E     Special Beam Cannon (3K)
P,P,K,E           Instant Killquick (1K)
f+K,K,K,E         Fierce Ranma (2K)
P+G               Demon Roundhouse

ADDITIONAL MOVES

P+K+G             Fuse With Kami* (4K)
K,K,K,f+K         Hellzone Grenade* (5K)

DEFENCE/SUPPORT SKILLS

Normal Training Uniform         Super Kami Water
Evil Training Uniform           Gero Deflect-Back R&D
Evil Sturdy Uniform             Gero Reflection R&D
Evil Mystery Uniform            Gero Energy R&D
Dende's Recovery                Gero Perpetual Energy R&D
Piccolo's Regeneration          Meditation
Viral Heart Disease             Yakon
Vaccine                         Miracle Power
Super Holy Water                Dende's Wish
Rage!                           Power Near The Limit
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* Fuse with Kami requires Sync with Nail to be equipped also
* Hellzone grenade requires you to be in Fuse With Kami mode
*If you twirl the analogue stick up the full gauge of the Special Beam Cannon
you will do a tenth hit of extra damage.

POWERUPS
Sync with Nail increases Piccolo's power Attack by 5%
Fuse with Kami increases Piccolo's Attack power by 10%

COMMENTS:  This is more like it.  Considering how much they made Piccolo suck
in the Psone Dragon Ball games, is great to see this Namek warrior back at full
potential.  He has the longest legs in the game bar Cell and can play a great
push back game with them.  Smaller fighters can have a hard time getting in
close when you have Piccolo going wild with the Fierce Ranma.  I actually
prefer to use him mostly as a physical fighter, using the Piccolo Regeneration
skill to spend his Ki to limit damage.  His combo speed and interrupt ability
are superb and with damage being soaked up by defence skills he can usually
last the distance and win.  Although he has two power-up skills I tend to set 
him up with Gero's Perpetual Energy R&D and forget the Nail/Kami skills.  
Destructive Wave comes out so fast that he can really do damage being able to 
do it over and over.  

-------------------------------------------------------------------------------
d) KRILLIN
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Unlock Potential (3k)
P,P,P,P,E         Kamehameha (1K)
K,K,b+K,E         Kamehameha (1K)
f+E               Kamehameha (1K)
P,P,b+P,P,E       Destructo Disc (2K)
f+P,P,f+P,P,E     Destructo Disc (2K)
b+E               Destructo Disc (2K)
f+P,P,K,K,E       Zanku Fist (1K)
f+P,P,P,P,E       Valiant Fist (2K)
P+G               Jackhammer

ADDITIONAL MOVES

K,K,f+K,K,E      Fierce Destructo Disc*(3K)

DEFENCE/SUPPORT SKILLS

General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Desperate Resolution
Rage!!!                     Marron's Wish
Serious!
Serious!!
Serious!!!

SKILL NOTES:
*You must be in Unlock Potential Mode to use this move.

POWERUPS
Unlock Potential increases Krillin's attack power by 5%

COMMENTS:  Krillin can actually be quite a nifty fighter, I actually like to
play him  as super offensive.  I play most small fast fighters as super offence
and larger slower characters as more defend and counter. You do need to get in
close with him and if your larger opponent is using pokes to push you back you
may have problems. His Kamehameha does come out very quickly and can interrupt
a lot of other energy blasts.  Destructo Disc is a little less easy to target,
I would only ever use it at the end of a successful combo, rather than on its
own.  I tend to equip Rage!!! and/or Miracle Power to him and try and win as
fast as possible.  Also as Fierce Destructo Disc is quite Ki heavy, Gero's 
Perpetual Energy R&D makes a good skill as his Unlock Potential Skill gives a 
fairly negligible increase in power.

I have detected in other DBZ game guides something of a Krillin hate club.  
Well I think he's great, the anime's depiction of his and Goku's growing 
friendship in Dragonball is wonderful (how chilling is the sequence before they 
find him dead.. where Goku just knows something is wrong...? brrr) and the 
anger and grief Goku feels when Frieza kills him just pulsates out of the TV 
set. Mind you his voice in the FUNimation dubs (and this game) does suck.

-------------------------------------------------------------------------------
e) TIEN
-------------------------------------------------------------------------------
NORMAL MOVES

P,f+P,P,E         Ki Blast Cannon (2K)
K,K,f+K,f+K,P,E   Ki Blast Cannon (2K)
b+E               Ki Blast Cannon (2K)
P,P,P,P,E         Dodompa (1K)
f+K,P,P,P,E       Dodompa (1K)
f+E               Dodompa (1K)
K,K,f+K,K,E       Jackhammer Fist Flash (1K)
f+K,K,K,E         Machine Gun Fist (2K)
P+G               Jackhammer Fist

ADDITIONAL MOVES

f+K,P,P,P,K,E     Volleyball Fist (3K)
f+P,P,P,P,E       Domination Blast (2K)
P,P,K,K,E         Activate Tiencha Fusion (3K)

DEFENCE/SUPPORT SKILLS

<Fusion> Tiencha*           Desperate Resolution
General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            Chiaotzu's Wish
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

POWERUPS
If you successfully perform the Tiencha Fusion, attack is increased by 10%
If the Fusion fails, attack is reduced by 10% for the duration of the fusion.

SKILL NOTES:
*If you twirl the analogue stick up the full gauge of the Domination Blast you
will do a tenth hit of extra damage.
* To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki.
 So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  They will switch in battle.
* When you equip the Tiencha fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Tiencha fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Tiencha fusion cannot be performed in Dragon World or Tournament Mode

COMMENTS: I haven't really used Tien much to form a proper opinion.  He does
have some good speed and Dodompa comes out VERY quickly and can interrupt a lot
of attacks, otherwise he fights pretty similarly to Yamcha.

-------------------------------------------------------------------------------
f) RADITZ
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Double Sunday (1K)
f+K,P,P,P,E       Double Sunday (1K)
f+E               Double Sunday (1K)
P,f+P,P,E         Saturday Crush (2K)
f+P,P,P,K,E       Saturday Crush (2K)
b+E               Saturday Crush (2K)
K,K,f+K,K,E       Exciting Year (1K)
f+K,K,K,E         Dynamite Monday (2K)
P+G               Day Crush

ADDITIONAL MOVES

f+P,P,P,E         Weekly Special (2K)

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Saiyen Spirit
New Style Armour            Super Holy Water
Bulma's Armour              Gero Deflect-Back R&D
Moonlight                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Medical Machine             Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce Of Strength
Serious!                    Saiyans Awakening
Serious!!                   Loyalty to Frieza
Serious!!!

SKILL NOTES:
*If you twirl the analogue stick up the full gauge of the Weekly Special
you will do a tenth hit of extra damage.

COMMENTS:  I was rather impressed with Raditz.  For a fairly bulky character he
has an amazing punch speed, although his kicks can be a little sluggish.  He
also has a neat range of energy attacks. I would in fact equip more copies of
Double Sunday to power it up and forget about the other attacks and play a fist
fighting and Double Sunday game with him.  In fact when I did some of the
Babadi's Spaceship games he was my top scorer in landing the most hits!

-------------------------------------------------------------------------------
g) KID TRUNKS
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P,f+P,P,E         Double Buster (2K)
f+K,K,P,P,E       Double Buster (2K)
b+E               Double Buster (2K)
P,P,P,P,E         Buster Cannon (1K)
f+K,P,P,P,E       Buster Cannon (1K)
f+E               Buster Cannon (1K)
K,K,f+K,K,E       Blast Attack (1K)
f+P,P,P,P,E       Energy Burst (2K)
P+G               Grand Impulse

ADDITIONAL MOVES

P,P,K,K,E         Activate Gotenks Fusion (4K)

DEFENCE/SUPPORT SKILLS

<fusion> Gotenks*           Saiyan Spirit
Normal Fibre Jacket         Super Kami Water
Quality Fibre Jacket        Ki Control
Sturdy Fibre Jacket         Meditation
Mystery Fibre Jacket        Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyan Heritage             Gero Energy R&D
Viral Heart Disease         Bulma's Wish
Vaccine                     Yakon
Super Holy Water            1/3 Senzu Bean
Mixed Blood Power           Senzu Bean
Dende's Recovery            Desperate Power
Rage!                       Miracle Power
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki.  So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  Instead of going Super Saiyan they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode

POWERUPS
Super Saiyan increases Kid Trunk's attack power by 10%
If you successfully perform the Gotenks Fusion attack is increased by 10%
Going Super Saiyan as Gotenks increases attack power by 15%
Going Super Saiyan 3 as Gotenks increases attack power by 25%
If the Fusion fails, attack is reduced by 10% for the duration of the fusion.

COMMENTS: I expect if you chose Trunks you are probably going for the Gotenks
fusion, which is discussed in his own section.  To be honest I will say the
same for Goten as well, if you aren't using the fusion, they are both decent
small fighters with a nice turn of speed, but basically, a bit dull to use. 
Sorry.

-------------------------------------------------------------------------------
h) GOTEN
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
K,K,f+K,K,E       Zanku Fist (1K)
f+P,P,P,P,E       Continuous Kamehameha (2k)
P+G               Jackhammer

ADDITIONAL MOVES

P,P,K,K,E         Activate Gotenks Fusion

DEFENCE/SUPPORT SKILLS

<Fusion> Gotenks*           Saiyan Spirit
General Vest                Super Kami Water
Training Vest               Ki Control
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Potential                   Gero Reflection R&D
Saiyan Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Miracle Power               Chi Chi's Wish
Super Holy Water            1/3 Senzu Bean
Dende's Recovery            Senzu Bean
Rage!                       Desperate Power
Rage!!                      Mixed Blood Power
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki.  So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  Instead of going Super Saiyen they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode

POWERUPS
Super Saiyan increases Goten's attack power by 10%
If you successfully perform the Gotenks Fusion attack is increased by 10%
Going Super Saiyan as Gotenks increases attack power by 15%
Going Super Saiyan 3 as Gotenks increases attack power by 25%
If the Fusion fails, attack is reduced by 10% for the duration of the fusion.

COMMENTS:  Goten is possibly the quickest fighter in the game outside of Kid
Buu, but pays for this by having a teeny reach so if your opponent is playing a
keep out game you could be in trouble.  Again if you aren't using the Gotenks
fusion this is like playing a mini Goku.. only not as fun.

===============================================================================
******************** 4) SECRET CHARACTERS MOVELISTS ***************************
===============================================================================

How to unlock these characters is covered in the Secrets and Dragon World
sections of this guide. 

-------------------------------------------------------------------------------
a) VEGETA/MAJIN VEGETA
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P,P,P,P,E         Galick Gun (1K)
f+K,P,P,P,E       Galick Gun (1K)
f+E               Galick Gun (1K)
P,P,K,K,E         Final Flash (3K)
P,f+P,P,E         Final Bash (1K)
f+P,P,P,P,E       Meteor Flash (2K)
f+K,K,K,E         Meteor Break (2K)
P+G               Nose Dive Crash

ADDITIONAL MOVES

P+K+G             Super Saiyan 2 (4K)
f+P,P,P,K,E       Big Bang Attack (4K)
P,P,K,K,E         Activate Vegito Fusion (4K)

AS MAJIN VEGETA

K,K,f+K,K,E       Atomic Blast*
b+E               Atomic Blast*
K,K,f+K,f+K,P,E   Final Explosion (5K)

DEFENCE/SUPPORT SKILLS

<Potara> Vegito Fusion*     Desperate Resolution
Babadi's Mind Control*      Saiyan Spirit
Old Style Armour            Super Kami Water
Rit Armour                  Ki Control
New Style Armour            Ultimate Power
Bulma's Armour              Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Bulma's Wish
Dende's Recovery            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Babadi's Mind Control will activate if Vegeta is knocked down with only one
energy gauge left (orange), he does not need to be Super Saiyan.
* Atomic Blast will consume half of whatever amount of Ki Majin Vegeta has to
use.
* If the Vegito Fusion fails it cannot be performed again during battle
* Although the Vegito Fusion capsule takes up seven slots, Vegeta will have
access to his NORMAL moveset
* The Vegito fusion cannot be performed in Tournament Mode or in Dragon World
mode

POWERUPS
Super Saiyan increases Vegeta's attack power by 10%
Super Saiyan 2 increases Vegeta's attack power by 15%
The Vegito Fusion increases Vegeta's attack power by 30%
Going Super Saiyan as Vegito increases Vegeta's attack power by 40%

COMMENTS:  The man, the FREAKING man.  Vegeta is my favourite character in the
anime and the game (and frankly one of my favourite characters out of any 
medium, books, films whatever).  He is almost as flexible as Goku, with the 
ability to equip Angels Halo.  He has stumpy arms and legs, but amazing 
punching speed. As you power him up his Galick Gun gets ever more devastating, 
in fact I advise ditching some attacks to power up just that one with extra 
copies.  Many people will be using three slots to use Babadi's Mind Control.  
This can be great but also a waste if it only activates when you have about 
half your final health bar left.  Learn to do Majin Vegeta's Final Explosion 
Attack though and you should have most fights in the bag!

-------------------------------------------------------------------------------
b) YAMCHA
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E           Kamehameha (1K)
f+K,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E         Kamehameha (1K)
f+E                 Wolf Fang Fist (1K)
K,K,f+K,f+K,E       Wolf Fang Fist (1K)
f+K,K,K,E           Wolf Fang Fist (1K)
K,K,f+K,K,E         Wolf Slice Fist (1K)
f+P,P,P,P,E         Wolf Fang Blast (2K)
P+G                 Tiger Jackhammer

ADDITIONAL MOVES

f+P,P,P,K,E         Spirit Ball* (3K)
P,P,K,K,E           Activate Tiencha Fusion (4K)

DEFENCE/SUPPORT SKILLS

<Fusion> Tiencha            Desperate Resolution
General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Puar's Wish
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
*If you twirl the analogue stick up the full gauge of the Wolf Fang Blast you
will do a tenth hit of extra damage.
* Spirit Ball requires you tap in a random button combo to perform once
activated.  Mess up and the attack misses and damages you instead!
* To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki.
 So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  They will switch in battle.
* When you equip the Tiencha fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Tiencha fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Tiencha fusion cannot be performed in Dragon World or Tournament Mode.

POWERUPS
If you successfully perform the Tiencha Fusion, attack is increased by 10%
If the Fusion fails, attack is reduced by 10% for the duration of the fusion.

COMMENTS:  Aww poor old Yamcha.  I've just been watching the original Dragon
Ball series where he was stalking Goku, Bulma and Oolong.  He was always
outclassed by Goku and as you would expect he's not a great power character. 
However that said, most of his attacks use little Ki so you can keep up an
assault of power moves raining down when others would have run out of energy. 
Plus.. one of his costumes is his snazzy yellow suit from the Buu saga.. so
there.

-------------------------------------------------------------------------------
c) NAPPA
-------------------------------------------------------------------------------
NORMAL MOVES

f+P,f+P,P,f+P,E   Break Cannon (2K)
f+K,K,K,b+K,E     Break Cannon (2K)
b+E               Break Cannon (2K)
P,P,P,P,E         Bomber DX (1K)
f+K,P,P,b+P,E     Bomber DX (1K)
f+E               Bomber DX (1K)
K,K,K,f+K,E       Giant Attack (1K)
P,P,K,E           Break Storm (1K)
P+G               Megaton Throw

ADDITIONAL MOVES

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Saiyen Spirit
New Style Armour            Super Holy Water
Bulma's Armour              Gero Deflect-Back R&D
Moonlight                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Medical Machine             Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Saiyen's Awakening
Serious!!                   Loyalty to Freiza
Serious!!!

SKILL NOTES

COMMENTS: I have honestly not used Nappa enough to get a fair impression of how
he fights. He seems a bit a slow and underpowered, and lacks decent moves.

-------------------------------------------------------------------------------
d) RECOOME
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Recoome Eraser Gun (1K)
f+E               Recoome Eraser Gun (1K)
f+P,f+P,P,f+P,E   Recoome Kick (1K)
f+K,P,P,E         Recoome Kick (1K)
b+E               Recoome Kick (1K)
f+K,K,K,b+K,E     Recoome Bomber (3K)*
K,K,K,f+K,E       Recoome Buster Magnum (2K)*
P,P,K,E           Recoome Max Vulcan (2K)
P+G               Recoome Hyper Swing

ADDITIONAL MOVES

P,P,b+P,P,E       Special Fighting Pose #3 (2K)*
f+K,K,K,K,E       Special Fighting Pose #3 (2K)*
K,K,K,K,E         Special Fighting Pose #4 (2K)*
f+P,f+P,P,P,E     Special Fighting Pose #4 (2K)*

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Loyalty to Frieza
Serious!!
Serious!!!

SKILL NOTES
* Rotate the analogue sticks to do more damage with the Recoome Bomber
* Rotate the analogue sticks to full guage to do a tenth hit during the Buster 
Magnum.

POWERUPS
Special Fighting Pose 3 increases attack by 8%
Special Fighting Pose 4 increases defence by 5%
Both poses can be performed multiple times for cumulative bonuses.

COMMENTS: Again I have not used Recoome too much, but he seems to have a nice
turn of speed for a bulky character and a lot of power moves to play with. 
You'll probably play a more defensive game with him, and the Fighting Poses can
raise your resistance to damage quite considerably.

-------------------------------------------------------------------------------
e) CAPTAIN GINYU
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Milky Cannon (1K)
f+K,P,P,P,E       Milky Cannon (1K)
f+E               Milky Cannon (1K)
f+P,P,P,K,E       Body Change (1K)*
K,K,f+K,K,E       Processed Power Crush (1K)
f+P,P,P,P,E       Parmesan Shower (3K)*
P+G               Ginyu Strike

ADDITIONAL MOVES

P,f+P,P,E         Special Fighting Pose #1 (2K)*
K,K,b+K,E         Special Fighting Pose #1 (2K)*
P,P,K,f+K,E       Special Fighting Pose #2 (2K)*
K,K,K,K,E         Special Fighting Pose #2 (2K)*
f+K,K,K,E         Ginyu Special (2K)

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Loyalty to Freiza
Serious!!
Serious!!!

SKILL NOTES
* Body changes does exactly that, if performed correctly you will change
bodies for the rest of the fight.  With all their moves etc and they will be in
Captain Ginyu's body with all his moves.
* Twirl the analogue stick to full gauge to do an tenth hit during the Parmesan
Shower.

POWERUPS
Special Fighting Pose 1 increases attack by 8%
Special Fighting Pose 2 increases defence by 5%
Both poses can be performed multiple times for cumulative bonuses.

COMMENTS:  This guy is FUN!  Not only does he have good speed and power for
basic punch and kick combos, but don't you just love the name of his moves? 
"Milky Cannon" comes out really quickly and never under estimate just how much
you can annoy an opponent by switching bodies with them during battle!  I think
the fighting poses are not so useful here and Ginyu I think plays better in all
out offence mode, and if you are being beaten.. turn the tables by swapping
bodies, they will suddenly not know what commands to input and you can win a
cheesy win.. (hmm maybe that's why his moves have dairy product names...)

-------------------------------------------------------------------------------
f) FREIZA
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Death Beam (1K)
f+K,P,P,P,E       Death Beam (1K)
f+E               Death Beam (1K)
f+P,P,P,K,E       Death Ball (3K)*
K,K,f+K,K,E       Freiza Nightmare (1K)
f+P,P,P,P,E       Killer Ball (2K)
f+K,K,K,E         Evil Dance (2K)
P+G               Meteor Crash

ADDITIONAL MOVES

P,f+P,P,E         Death Wave (2K)
K,K,f+K,f+K,E     Death Wave (2K)
b+E               Death Wave (2K)

DEFENCE/SUPPORT SKILLS

Frieza's Spaceship*         Universal Ambition
Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Pride of the Strongest
Serious!
Serious!!
Serious!!!

SKILL NOTES
* When performing the Death Ball you need to spin the analogue sticks faster
than the other player to do more damage, or you may get it back in your face.
* Freiza's Spaceship skill works the same as full Senzu Bean.  Frieza is
revived from KO with full health as mecha Frieza.  No new moves are added
though.

POWERUPS
Frieza starts off with a base Attack power of 110%, however his Ki will drain 
constantly.

COMMENTS This guy can be a tricky little swine.  He has a lot of speed and
poking ability.  His Death Beam comes out very quickly and he is one of several
characters to have a really fast "teleport" sidestep.  This makes him ultra
hard to keep track of as he appears and disappears and its hard to judge which
way he as gone.  Basically Frieza is ideal for harrying an opponent with
evasion and punch and kick flurries until you have enough Ki to finish the
fight with a couple of Death Beams and a Death Ball.

Frieza does have a pretty awesome support ability.  Frieza Spaceship will 
revive
him when Ko'ed, and drop him back into battle as "mecha" Frieza.  You'll have
full health and whatever Ki level you had when you were knocked out. This is as
cheap as a Senzu Bean of course and unlike other transformations, this adds no
new moves to Freiza's repertoire.  However it looks damn cool and makes the
bulbous headed freak even more deadly!

-------------------------------------------------------------------------------
g) FUTURE TRUNKS
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P,P,P,P,E         Buster Cannon (1K)
f+K,P,P,P,E       Buster Cannon (1K)
f+E               Buster Cannon (1K)
f+P,P,P,K,E       Burning Attack (3K)
K,K,f+K,K,E       Blast Attack (1K)
f+P,P,P,P,E       Energy Burst (2K)
f+K,K,K,E         Meteor Break (2K)
P+G               Rapid Fall Slash

ADDITIONAL MOVES

P+K+G             Super Saiyan 2 (4K)
K,K,f+K,K,E       Burning Slash* (4K)
P,f+P,P,E         Finish Buster (2K)
f+K,K,P,P,P,E     Finish Buster (2K)
b+E               Finish Buster (2K)

DEFENCE/SUPPORT SKILLS

Normal Fibre Jacket         Super Kami Water
Quality Fibre Jacket        Meditation
Sturdy Fibre Jacket         Saiyen Spirit
Mystery Fibre Jacket        Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Trunks Sword                Yakon
Viral Heart Disease         Bulma's Wish
Vaccine                     Gero Perpetual Energy R&D
Super Holy Water            1/3 Senzu Bean
Mixed Blood Power           Senzu Bean
Ultimate Power              Power Near The Limit
Dende's Recovery
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Twirl the analogue stick to full gauge to do an tenth hit during the Burning
Slash

POWERUPS
Going Super Saiyan increases Trunks attack power by 10%
Going Super Saiyan 2 increases Trunks attack power by 15%

COMMENTS: Trunks is much more satisfying to use that his younger self and the
older Gohan. You really need to power him up, get into Super Saiyan 2 mode and
use Trunks wide array of devastating energy attacks to pummel your opponent
into the ground.

-------------------------------------------------------------------------------
h) ANDROID 16
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,f+P,P,E       Rocket Punch (1K)
f+K,P,P,b+P,E     Rocket Punch (1K)
f+E               Rocket Punch (1K)
f+P,f+P,P,E       Hell Flash (3K)*
P,P,K,E           Devil Crush (1K)
f+K,K,K,E         Finishing Splash (2K)
P+G               Killing Neck Throw

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Last Ounce of Strength
Rage!!!                     Mode Switching Systems
Serious!                    Androids Goals
Serious!!
Serious!!!

SKILL NOTES
* Twirl the analogue stick to full gauge to do increased damage during the Hell 
Flash.

COMMENTS: I haven't used Android #16 enough to really make a fair
assessment.

-------------------------------------------------------------------------------
i) ANDROID 17
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Power Blitz (1K)
f+K,P,P,P,E       Power Blitz (1K)
f+E               Power Blitz (1K)
P,f+P,P,E         Energy Field (1K)
f+P,P,P,K,E       Energy Field (1K)
b+E               Energy Field (1K)
K,K,f+K,K,E       Power Strike (1K)
f+P,P,P,P,E       Power Falling Star (2K)*
P+G               Buster Swing

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: Well pretty speedy and Energy Field is an excellent "push back" move.
 To be honest though he plays pretty much identically to Android 18 and he
lacks her effective ranged Destructo Disc moves.

-------------------------------------------------------------------------------
j) ANDROID 18
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Power Blitz (1K)
f+K,P,P,P,E       Power Blitz (1K)
f+E               Power Blitz (1K)
P,f+P,P,E         Energy Field (1K)
f+P,P,P,K,E       Energy Field (1K)
b+E               Energy Field (1K)
K,K,f+K,K,E       Power Strike (1K)
f+P,P,P,P,E       Power Falling Star (2K)*
P+G               Buster Swing

ADDITIONAL MOVES

K,K,f+K,P,E       Destructo Disc (2K)
f+K,P,P,P,E       Destructo Disc (2K)

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Marron's Wish
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: Yay for Android 18.  A beautiful, sexy and damn powerful FEMALE
fighter for us beautiful and sexy female gamers to play as!  Seriously, she is
pretty good, lots of speed in her normal punch and kick combos.  Energy field
is awesome for pushing people back and interrupting slower energy attack,
although it has a short range.  She also has access to Krillin's ferocious
Destructo Disc to allow powerful follow-ups and counters to long distance
attacks.  She along with Vegeta and Super Buu are my top three characters!

-------------------------------------------------------------------------------
k) DR.GERO (ANDROID 20)
-------------------------------------------------------------------------------
NORMAL MOVES


P,P,P,P,E         Photon Wave (1K)
f+K,P,P,P,E       Photon Wave (1K)
f+E               Photon Wave (1K)
b+E               Ki Blast Absorption
K,K,f+K,K,E       Power Break (1K)
f+P,P,P,P,E       Precise Cannon (2K)*
P+G               Buster Swing

ADDITIONAL MOVES

f+P,P,P,K,E       Life Drain (3K)

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: I wasn't expecting much from this guy; he looks pretty lame come on. 
But like Capt. Ginyu, the potential to annoy the crap out of your opponents
with him is very high.  Ki Blast Absorption can nullify most energy attacks if
you time your input right and Life Drain will suck life out of your opponent
and refill your health bar.  He moves and fights pretty similarly to Androids
17 and 18, but rewards a more tactical and defensive play, draining Ki and life
out of more powerful enemies. One for the more advanced player I think.

-------------------------------------------------------------------------------
l) CELL
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Kamehameha (1K)
f+K,P,P,b+P,E     Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,f+P,P,K,E     Spirit Bomb (3K)*
P,P,K,E           Ultimate Attack (1K)
K,K,K,f+K,E       Negative Power Rain (2K)*
f+K,K,K,E         Cybernetic Radar (2K)
P+G               Lasso

ADDITIONAL MOVES

P,P,f+P,P,P,E     Energy Field (1K)
f+P,f+P,P,P,E     Energy Field (1K)
b+E               Energy Field (1K)

DEFENCE/SUPPORT SKILLS

Life Extract for 10         Nature of Evil
Life Extract for 100        Super Kami Water
Life Extract for 1000       Gero Deflect-Back R&D
Life Extract for 10000      Gero Reflection R&D
Saiyan Heritage             Gero Energy R&D
Viral Heart Disease         Cell's Barrier
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Cell's Regeneration         1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Pride of the Strongest
Rage!!!                     Essence of the Mighty
Serious!
Serious!!
Serious!!!

SKILL NOTES
* When performing the Spirit Bomb you need to spin the analogue sticks faster
than the other player to do more damage, or you may get it back in your face.
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the Negative Power Rain combo.

POWERUPS
Cell begins at 110% base defence but his Ki will drain constantly.

COMMENTS: As befits his mixed heritage Cell has a collection of good powerful
moves from Goku, plus the useful Android's Energy Field one.  He has the
longest kick reach in the game and again can push back fighters with shorter
reaches forcing them into more long range Ki based ones.  The one problem I
noticed with this was something that also occurred in DB:Final Bout, sometimes
when fighting the really small characters like Goten and Kid Trunks, his kick
combos don't hit for the full damage as some actually go over their heads..
hmm.  He is also comparatively slow; so again keep the opponents out of your
face and store up Ki for a devastating Kamehameha or Power Rain.

-------------------------------------------------------------------------------
m) TEEN GOHAN
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Super Saiyan (3K)
P+K+G             Super Saiyan 2 (4K)
P,P,P,P,E         Kamehameha (1K)
f+P,P,f+P,P,E     Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,P,K,E         Instant Killquick (1K)*
P,P,K,E           High Speed Hammer (2)
K,K,b+K,E         Fierce Ranma (2)
P+G               Jackhammer

ADDITIONAL MOVES

K,K,f+K,K,E       Father/Son Kamehameha (4)*

DEFENCE/SUPPORT SKILLS

Normal Training Uniform         Super Kami Water
Evil Training Uniform           Gero Deflect-Back R&D
Evil Sturdy Uniform             Gero Reflection R&D
Evil Mystery Uniform            Gero Energy R&D
Mixed Blood Power               Meditation
Viral Heart Disease             Yakon
Vaccine                         Saiyen Heritage
Super Holy Water                Chi Chi's Wish
Dende's Recovery                Gero Perpetual Energy R&D
Ultimate Power                  1/3 Senzu Bean
Rage!                           Senzu Bean
Rage!!                          Power Near the Limit
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.
* Turning the analogue stick and filling the gauge full will add extra damage
and you must be Super Saiyan to perform the Father-Son Kamehameha.

POWERUPS
Going Super Saiyan increases Trunks attack power by 10%
Going Super Saiyan 2 increases Trunks attack power by 15%

COMMENTS: Definitely more fun to use than adult Gohan.  The speed of a small
fighter combined with some pretty awesome physical power and a nice combination
of Goku's moves with a couple of Piccolo's make him less run of the mill.  The
father-son Kamehameha is devastating and spectacular and your goal should be to
power Gohan up quickly to Super Saiyan and try and end the battle with this
humungous blast!

-------------------------------------------------------------------------------
n) GREAT SAIYAMAN
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Justice Punch (1K)
f+K,P,P,P,E       Justice Punch (1K)
f+E               Justice Punch (1K)
P,P,K,K,E         Justice Kick (1K)
K,K,f+K,K,E       Justice Kick (1K)
K,K,f+K,f+K,E     Justice Finisher (2K)*
f+P,P,P,P,E       Justice Flash (2K)
f+K,K,K,E         Justice Carnival (2K)
P+G               Justice Dynamite

ADDITIONAL MOVES

f+P,P,P,K,E       Justice Pose (3K)

DEFENCE/SUPPORT SKILLS

Super Kami Water
Potential
Miracle Power
Viral Heart Disease
Vaccine
Super Holy Water
Dende's Recovery
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
Gero Deflect-Back R&D
Gero Reflection R&D
Gero Energy R&D
Gero' Perpetual Energy R&D
1/3 Senzu Bean
Senzu Bean
Power Near the Limit
Yakon
Chi Chi's Wish

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

POWERUPS
Successfully performing the Justice pose will increase Saiyamans attack by 5% 
each time.

COMMENTS: Saiyaman is a lot of fun to use! I actually find him more effective
than Gohan.  He has the awesomely useful "teleport" sidestep which really helps
disorientate opponents and he can't half move about the place. The Justice Pose
is a great way of putting an opponent off their game, even if you fail to
perform if correctly (mwahah).  His main weakness is he has no long-range
energy attacks, his moves are more medium range and in some cases can be easily
anticipated. He also lacks all the useful defence and support skills that Gohan
can equip.  But if you like to play a fairly hard and fast game with lots of
dodging, evasion and pummelling, he is ideal.

-------------------------------------------------------------------------------
o) HERCULE
-------------------------------------------------------------------------------
NORMAL MOVES

K,K,K,E           Dynamite Kick (1K)
f+P,P,P,P,E       Dynamite Kick (1K)
f+E               Dynamite Kick (1K)
P,P,P,P,E         Rolling Hercule Punch (1K)
f+K,P,P,P,E       Rolling Hercule Punch (1K)
K,K,f+K,f+K,E     Present for You (3K)
P,f+P,P,E         Hercule Critical Attack (1)
f+K,K,K,E         Hercule Ultra Dynamite (2)
P+G               Hercule Critical Bomber

ADDITIONAL MOVES

P+K+G             High Tension (3K)
f+P,P,P,K,E       Hercule Special (3K)*
P,P,K,K,E         Activate Gokule Fusion (3K)*

DEFENCE/SUPPORT SKILLS

<Potara> Gokule*            World Expectations
Old Training Vest           Super Kami Water
Wedding Vest                Saiyen Spirit
World Champion Vest         Gero Deflect-Back R&D
Champion Belt               Gero Reflection R&D
Cheering                    Gero Energy R&D
Viral Heart Disease         Hercules False Courage
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Pressure On the Champ
Serious!                    King's Confidence
Serious!!
Serious!!!

SKILL NOTES
* You need to be in High Tension to perform the Hercule Special.
* If the Gokule Fusion fails it cannot be performed again during battle
* Although the Gokule Fusion capsule takes up seven slots, Supreme Kai will
have access to his NORMAL moveset
* The Gokule fusion cannot be performed in Tournament Mode or in Dragon World
mode

POWERUPS
Hercule Tension Mode increases Hercules attack by 5%
Performing the Hercule Special will add 5% to Hercule Attack each time
Activating the Gokule Fusion increases attack to by 10%

COMMENTS:  Great stuff.  Give Hercule a Rocket Pack and make his special moves
a play on his general uselessness, I love it! Present for You is hilarious and
pretty damaging and he has an excellent side-step move where he can very
quickly roll round almost to the rear of an opponent and keep out of the way! 
He can also power-up with High Tension.  His Dynamite Kick is rather easily
anticipated and either interrupted or blocked.  You best bet is to build up Ki
and launch as many of his over the top moves as possible while powered up in
High Tension.

-------------------------------------------------------------------------------
p) VIDEL
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Eagle Kick (1K)
f+K,P,P,P,E       Eagle Kick (1K)
f+E               Eagle Kick (1K)
P,f+P,P,E         Leopard Shoot (1K)
f+K,K,K,E         Falcon Rush (2K)
P+G               Bear Blowthrough

ADDITIONAL MOVES

f+P,P,P,K,E       Videl's Close Call (3K)

DEFENCE/SUPPORT SKILLS

T-shirt                     Super Kami Water
Black Belt Vest             Potential
Sparring Outfit             Gero Deflect-Back R&D
Great Saiyawomans Wardrobe  Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Ki Control                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Desperate Resolution
Rage!!!                     World Expectations
Serious!
Serious!!
Serious!!!

SKILL NOTES

COMMENTS: Winning with Videl can be tricky as frankly as with the anime she is
one of the weakest fighters in the game.  To make things a bit more realistic,
her special move sees Gohan swoop down to her rescue and beat the stuffing out
of her opponent (awww!). Abuse that move a lot. Also she has a good side-step
which lets her flip out of harms way very quickly. Like Hercule, the lack of a
long-range energy attack or Ki Blasts is a disadvantage.  But she is quick, so
stay close, build up Ki and then call for Gohan!

-------------------------------------------------------------------------------
q) SUPREME KAI
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Shockwave (1K)
f+K,P,P,P,E       Shockwave (1K)
f+E               Shockwave (1K)
K,K,f+K,K,E       Holiness Break (1K)
f+P,P,P,P,E       Energy Rain (2K)*
f+K,K,K,E         Majestic Rush (2K)
P+G               Noble Throw

ADDITIONAL MOVES

P,P,K,K,E         Activate Kibitoshin Fusion (3K)

DEFENCE/SUPPORT SKILLS

<Potara> Kibitoshin*        Desperate Resolution
Kami's Outfit               Potential
King Kai Outfit             Super Kami Water
Grand Kai Outfit            Ki Control
Supreme Kai Outfit          Gero Deflect-Back R&D
Kibito Revival Power        Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Kibito's Wish
Super Holy Water            Miracle Power
Rage!                       Yakon
Rage!!                      Gero Perpetual Energy R&D
Rage!!!                     1/3 Senzu Bean
Serious!                    Senzu Bean
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the Energy Rain combo.
* If the Kibitoshin Fusion fails it cannot be performed again during battle
* Although the Kibitoshin Fusion capsule takes up seven slots, Supreme Kai will
have access to his NORMAL moveset
* The Kibitoshin fusion cannot be performed in Tournament Mode or in Dragon
World mode
* The Kibitoshin Fusion adds NO new moves to Supreme Kai's moveset, but does
make him more powerful.

POWERUPS
Performing the Kibitoshin fusion raises his attack power by 15%

COMMENTS:  A pretty nifty fighter, similar in some ways to Teen Gohan in both
size and power.  Although his punch range is poor he also possesses the
teleport sidestep/dash so you can keep your opponent guessing by zapping round
them. His powerful moves also use little Ki in comparison to the damage they
do, so equip Ki Control and keep up a barrage of energy moves and out of reach
of flying fists.

If you manage the Kibitoshin Fusion, although you have no new moves, Supreme
Kai becomes A LOT stronger.  Combine this with his already awesome speed and
teleport and you have a pretty formidable fighter!

-------------------------------------------------------------------------------
r) DABURA
-------------------------------------------------------------------------------
NORMAL MOVES

P+K+G             Demonic Will (3K)
P,P,P,P,E         Hell Blitz (1K)
f+K,P,P,b+P,E     Hell Blitz (1K)
f+E               Hell Blitz (1K)
P,P,f+P,P,P,E     Evil Blast (2K)
f+P,f+P,P,P,E     Evil Blast (2K)
b+E               Evil Blast (2K)
P,P,K,E           Hell Blow Shoot (1K)
f+K,K,K,E         Hate Dancing (2K)
P+G               Evil Tornado

ADDITIONAL MOVES

K,K,K,f+K,E       Hate Ray Cannon (2K)
f+P,f+P,P,K,E     Hell Blade Rush (3K)*

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Nature of Evil
Dabura's Sword              Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Loyalty to Babidi
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Pride of the Strongest

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the Hell Blade Rush combo.

POWERUPS
Demonic Will raises Dabura's attack power by 5%

COMMENTS:  I got some complaints about how I dissed Dabura in my "DBZ: Ultimate
Battle 22 Guide" (plug! plug! plug!), however he SUCKED in that game. But not
here, he is every bit as awesome as the King of Demons should be.  He has two
powerful energy attacks that can be perform at the end of combos, one of which
rips along the ground and hits any knocked down opponent every time. He can 
power up with Demonic Will and he has a smart analogue twirly combo (Hell Blade 
Rush). Although not the quickest fighter, he has long legs and arms and fights
hand-to-hand like Cell or Piccolo.

-------------------------------------------------------------------------------
s) MAJIN BUU
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Innocence Cannon (1K)
P,f+P,P,E         Innocence cannon (1K)
f+E               Innocence cannon (1K)
P,P,f+K,K,E       Innocence Strike (1K)
K,K,f+K,K,E       Enjoy Browning (2K)*
f+K,P,P,P,E       Innocence Dance (2K)
P+G               Merry Swing

ADDITIONAL MOVES

f+P,P,f+P,P       Angry Explosion (3K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: For such a fat bastard, Majin Buu has a surprising turn of speed. 
All three Buu forms have the capacity to baffle and surprise foes as their arms
and legs are all stretchy and can hit at weird distances.  Majin Buu is the
slowest Buu and also suffers from offering such a large target to hit. However
Angry Explosion can be a pretty final way of ending a bout, and Innocence
Cannon if powered up with multiple copies can be devastating.

-------------------------------------------------------------------------------
t) SUPER BUU
-------------------------------------------------------------------------------
NORMAL MOVES

P,P,P,P,E         Ill Flash (1K)
P,f+P,P,E         Ill Flash (1K)
f+E               Ill Flash (1K)
P,P,f+K,K,E       Vice Break (1K)
K,K,f+K,K,E       Assault Rain (2K)
f+K,P,P,P,E       Vice Browning (2K)
P+G               Badness Throw

ADDITIONAL MOVES

f+P,P,f+P,P,E     Absorption (3K)

-WITH TIEN AND YAMCHA ABSORBED (Attack Power decreased by approx 15%)

P,f+P,P,E        Ki Blast Cannon (2K)
f+E              Ki Blast Cannon (2K)
P,P,P,P,E        Wolf Fang Fist (1K)
b+E              Wolf Fang Fist (1K)
f+P,P,f+P,P,E    Volleyball Fist (3K)
f+P,P,P,P,E      Spirit Ball Attack (3K)

-WITH FRIEZA ABSORBED (appears to have no effect on attack power)

P,P,P,P,E         Death Beam (1K)
P,f+P,P,E         Death Beam (1K)
f+E               Death Beam (1K)
f+P,P,f+P,P,E     Death Ball (3K)

-WITH CELL ABSORBED (Attack Power raised by approx 5%)

P,P,P,P,E         Energy Field (1K)
P,f+P,P,E         Energy Field (1K)
f+E               Energy Field (1K)
f+P,P,f+P,P,E     Spirit Bomb (3K)

-WITH VEGETA ABSORED (Attack Power raised by approx 10%)

P,P,P,P,E         Galick Gun (1K)
P,f+P,P,E         Galick Gun (1K)
f+E               Galick Gun (1K)
f+P,P,f+P,P,E     Final Flash (3K)

-WITH SSJ3 GOTENKS ABSORBED (Attack Power raised by approx 15%)

P,P,P,P,E         Victory Cannon (1K)
P,f+P,P,E         Victory Cannon (1K)
f+E               Victory Cannon (1K)
f+P,P,f+P,P,E     Super Kamikaze Ghost Attack (4K)

-WITH MYSTIC GOHAN ABSORBED (Attack Power raised by approx 20%)

P,P,P,P,E         Kamehameha (1K)
P,f+P,P,E         Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,P,f+P,P,E     Super Kamehameha (3K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

SKILL NOTES
* Once Absorption has been activated, you will remain in changed form for the
rest of the battle.  You Ki will drain constantly.  Your absorbees are chosen
at random (but obviously if you are fighting one of the potential absorbees,
they won't be absorbed!).

COMMENTS: To be honest I rarely use Super Buu without doing Absorption as soon
as I can!  C'mon, it has to be done and you have 4 in 6 chance of powering Buu
up even further.  He's tough, he's fast, his punch combos are like being hit
with a windmill and if you absorb SSJ3 Gotenks you can do the Super Kamikaze
Ghost Attack with a little Buu headed ghost!!!! He is pretty cheap though
(unless you fuse with Tien and Yamcha), but who cares, he's the best villain in
DBZ ever!

-------------------------------------------------------------------------------
u) KID BUU
-------------------------------------------------------------------------------
NORMAL MOVES

P,f+P,P,E         Vanishing Ball (2K)
f+P,P,P,P,E       Vanishing Ball (2K)
b+E               Vanishing Ball (2K)
P,P,P,P,E         Kamehameha (1K)
f+K,K,K,E         Kamehameha (1K)
f+E               Kamehameha (1K)
P,P,f+K,K,E       Crazy Smash (1K)
K,K,f+K,K,E       Mad Kill Spike (2)
f+K,P,P,P,E       Savage Rush (2)
P+G               Vanishing Drop

ADDITIONAL MOVES

P,P,K,E           Warp Kamehameha (4K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

POWERUPS
Kid Buu's attack power has a base value of 110% 

SKILL NOTES

COMMENTS:  Look, he's cheap OK? Insanely fast, 10% stronger than everyone else 
with no Ki penalties and stupidly unpredictable, if you fight him Vs. the 
computer with the difficulty ramped up he will offer you your ass on a plate 
over and over.  To be honest although he is cool at first, he becomes a bit 
dull to fight with as he lacks the bouncy comedy of Majin Buu and the variety 
available to Super Buu. Use if you need to make a point and thrash someone.

===============================================================================
************************** 5) FUSION CHARACTERS *******************************
===============================================================================

Fusion Characters are gained by equipping the relevant abilities and activating
the Fusions in battle. Gotenks is gained automatically on level 7 of Dragon 
World.  Gokus <Potara> on level 8 if you complete the Fusion.  The rest must be 
wished for at the end after you have gained the respective characters 
Breakthrough Capsule (see Secrets section).

-------------------------------------------------------------------------------
a)  GOTENKS (Goten/Trunks)
-------------------------------------------------------------------------------
MOVES

P+K+G             Super Saiyan
P+K+G             Super Saiyan 3
P,P,P,P,E         Kamehameha
f+K,P,P,P,E       Kamehameha
f+E               Kamehameha
f+P,P,P,P,E       Cont. Die-Die Missiles
P,f+P,P,E         Victory Cannon (SSJ3)
f+K,K,P,P,E       Victory Cannon (SSJ3)
b+E               Victory Cannon (SSJ3)
f+P,P,P,K,E       Galactic Donuts (SSJ or SSJ3)
K,K,f+K,K,E       Ultra Missile Parfait
K,K,f+K,f+K,P,E   Super Ghost Kamikaze Attack (SSJ or SSJ3)
P+G               Hyper Plasma Shortcake

SKILL NOTES: Once you have successfully fused a timer will count down. Once it
reaches zero you will separate if knocked to the ground.
If you mess up the fusion, you must fight as the fat Gotenks until the timer
reaches zero.  Fat Gotenks has no special moves and gets breathless after the
fourth hit of a combo.
Gotenks does not have a Ki metre and needs to be in Super Saiyan or Super
Saiyan 3 form to perform most of his powerful attacks.
When performing the Super Ghost Kamikaze Attack you must fill the gauge right
up, or instead of doing huge damage to your opponent you'll do quite a bit of 
damage to yourself.
Gotenks fusion cannot be used in Dragon World and Tournament Mode.

COMMENTS: Well once you have managed to perform the Fusion, you want to try and
end the fight as soon as possible otherwise you'll end up separated again with
both characters Ki at zero. Learn to perform the inputs for the Super Ghost,
Ultra Missiles and Galactic Donuts; you don't have to worry about Ki so go mad.

-------------------------------------------------------------------------------
b) VEGITO (Goku)
-------------------------------------------------------------------------------
MOVES

P+K+G             Super Vegito (3K)
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha(1K)
f+E               Kamehameha (1K)
K,K,f+K,K,E       Spirit Cannon (2K)
b+K,K,K,K,E       Spirit Cannon (2K)
b+E               Spirit Cannon (2K)
f+P,P,P,K,E       Spirit Sword (3K)
P,f+P,P,E         Spirit Might (1K)
f+P,P,P,P,E       Surf Chain (2K)
f+K,K,K,E         Dragon Dive (2K)
P+G               Dragon Throw

SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even
if Ki reaches zero.
If the fusion fails you cannot attempt to perform it again during the match
Vegito cannot be used in Dragon World and Tournament Mode

COMMENTS: Yes, yes, he's super-powerful, but let me ask you one question. 
Where's the fun in that?  Do you need tips? If you fail to win with Vegito then
stick to easier games, such as Super Smash Bros ^_^

-------------------------------------------------------------------------------
c) VEGITO (Vegeta)
-------------------------------------------------------------------------------
MOVES

P+K+G             Super Vegito (3K)
P,P,P,P,E         Galick Gun (1K)
f+K,P,P,P,E       Galick Gun (1K)
f+E               Galick Gun (1K)
K,K,f+K,K,E       Spirit Cannon (2K)
b+K,K,K,K,E       Spirit Cannon (2K)
b+E               Spirit Cannon (2K)
f+P,P,P,K,E       Spirit Sword (3K)
P,f+P,P,E         Proud Crush (1K)
f+P,P,P,P,E       Shining Star Rain (2K)
f+K,K,K,E         Disdain Blow (2K)
P+G               Disdain Throw

SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even
if Ki reaches zero.
If the fusion fails you cannot attempt to perform it again during the match
You must be in SSJ Mode to use Spirit Sword
Twirling the analogue stick during Spirit Sword will add more damage
Vegito cannot be used in Dragon World and Tournament Mode


COMMENTS: Once again, Vegito is the most powerful character going. This version
substitutes Galick Gun for Kamehameha, but you have the same fighter
essentially.  Why are you all so mad you can't use him in DW or Tourney Mode?
Try using a less cheesy cheapass and you might find your skill and enjoyment of
the game last longer.

-------------------------------------------------------------------------------
d) GOKULE (Goku)
-------------------------------------------------------------------------------
BIOG:  This character appears briefly as Goku imagines having to fuse with
Hercule and what the result would be!

MOVES

P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
K,K,f+K,K,E       Trick Beam (2K)
b+E               Trick Beam (2K)
P,f+P,P,P,E       Super Finish Gokule Attack (1)
f+K,K,K,E         Super Dragon Dynamite (2)
f+P,P,P,K,E       Ultra Spirit Bomb (3K)
P+G               Miracle Dragon Bomber

SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even
if Ki reaches zero.
If the fusion fails you cannot attempt to perform it again during the match
Gokule cannot be used in Dragon World and Tournament Mode

COMMENTS: Bahahahah!  Now this is just wrong! He looks like a seventies porno
star with that hair, moustache and skinny body. Seriously though, he is a fun
variation on Goku rather than Hercule.  Trick Beam comes out nice and fast and
the Ultra Spirit Bomb is easy to pull off and requires less Ki than Goku's
normal Spirit Bombs, while being almost as damaging. And I love the fusion
sequence to!

-------------------------------------------------------------------------------
e) GOKULE (Hercule)
-------------------------------------------------------------------------------
MOVES

P,P,P,P,E         Rolling Hercule Punch (1K)
f+K,P,P,P,E       Rolling Hercule Punch (1K)
K,K,K,E           Dynamite Kick (1K)
f+K,P,P,P,E       Dynamite Kick (1K)
f+E               Dynamite Kick (1K)
K,K,f+K,K,E       Trick Beam (2K)
b+E               Trick Beam (2K)
P,f+P,P,P,E       Gokule Critical Attack (1)
f+K,K,K,E         Gokule Ultra Dynamite (2)
f+P,P,P,K,E       Ultra Spirit Bomb (3K)
P+G               Gokule Miracle Bomber

SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even
if Ki reaches zero.
Gokule cannot be used in Dragon World and Tournament Mode

COMMENTS: Once again.. bahahaha!  Basically the same as Goku Gokule except
minus the energy attacks of the Kamehameha.  Which may be a downside for some,
but the Hercule moves are fast and powerful and make him frankly more
interesting to play around with than Goku's Gokule.

-------------------------------------------------------------------------------
e) TIENCHA (Yamcha/Tien Fusion)
-------------------------------------------------------------------------------
MOVES

P,P,P,P,E         Dodohameha
f+K,P,P,P,E       Dodohameha
f+E               Dodohameha
f+P,P,P,K,E       Wolf Fang Volleyball Fist
K,K,f+K,K,E       Sirius Hammerfist
f+P,P,P,P,E       Wolf Fang Jackhammer Fist
f+K,K,K,E         Wolf Fang Machine Fist
P+G               Whirlwind Impact Fist

SKILL NOTES: Once you have successfully fused a timer will count down. Once it
reaches zero you will separate if knocked to the ground. If you fuse wrongly
you must fight as the wizened version with no moves available until the timer
reaches zero. Once downed you can break apart and try again.
Tiencha cannot be used in Dragon World or Tournament Mode

COMMENTS:  Weird and a little pointless.  As you would expect, plays more like
a souped up version of Tien and Yamcha with a great deal of speed. But he lacks
the over the top moves of other Fused characters and is not hugely exciting to
use

===============================================================================
********************* 6) OBTAINING THE SECRETS **************************
===============================================================================

The game is super packed with things to unlock.  Here is your one stop shop for
how to do it.  If you find new skills that can be acquired in DW mode before
they show up in the Skill Shop, let me know.

-------------------------------------------------------------------------------
a) SECRET CHARACTERS
-------------------------------------------------------------------------------

- DRAGON WORLD MODE

Vegeta -Defeat him with Goku on Namek
Yamcha - Defeat Nappa with Tien
Nappa - Defeat him with Vegeta
Recoombe - Defeat him with Goku
Captain Ginyu - Defeat him Vegeta
Freiza - Defeat him with Goku
Future Trunks - Defeat Vegeta on Namek with Kid Trunks
Android 16 - Defeat him with Goku
Android 17 - Defeat him with Piccolo
Android 18 - Defeat her with Krillin
Android 20 - Defeat him with Goku
Cell - Defeat him with Goku
Teen Gohan - Defeat Cell on the final (9th) level with Gohan
Great Saiyaman - Defeat Cell on the androids stage with Gohan
Hercule - Defeat Majin Buu on stages 6 with Great Saiyaman
Videl - Defeat Super Buu on stage 8 with Hercule
Supreme Kai - Defeat him on stage 6

- BABADI'S SHIP

Dabura - Get 100 Kili in Babadi's Spaceship level
Majin Buu - Get 1200 Kili in Babadi's Spaceship level
Super Buu - Get 2400 Kili in Babadi's Spaceship level
Kid Buu - Get 3600 Kili in Babadi's Spaceship level

-------------------------------------------------------------------------------
b) BABADI'S SHIP
-------------------------------------------------------------------------------

This level is unlocked when you wish for the relevant capsule from Shenron at
the end.  I would advise you to make it your first wish as only via Babadi's
Ship can Dabura and Buu be acquired.

Babadi sets you four challenges which allow you to accumulate "Kili" when
certain amounts have been collected you will acquire new characters and skills
for them.

STAGE 1 - Simply defeat enemies until your health runs out. The more you
defeat, the more Kili you earn.

STAGE 2 - Land as many hits as you can.  Multiple hitting throw combos and
special attacks only count as one hit, so better sticking to quick punch and
kick combos.  This is good training in learning to spot openings in defence.

STAGE 3 - Just block and dodge for as long as possible.  Also good training in
playing a defensive game.

STAGE 4 - Defect Ki blasts back and forth in a Volley. This is good practice
for avoiding and bouncing back energy attacks.

After each go, you'll add more Kili to the metre.  You will get skill capsules
but the most important secrets are:

DABURA - 100 Kili
MAJIN BUU - 1200 Kili
SUPER BUU - 2400 Kili
KID BUU - 3600 Kili

ABSORBTION CAPSULE - 10,000 Kili

-------------------------------------------------------------------------------
c) SPECIAL SKILLS/CAPSULES
-------------------------------------------------------------------------------

The majority of skills can be found in the Skills shop, some you have to wait
until you have the ability to purchase them though.  However some can be found
early by doing certain things in Dragon World mode.  I will add more as I find
them.

- Let Krillin be killed by Frieza on Namek to get Goku's Super Saiyan skill
- Let Vegeta beat Frieza to acquire his Super Saiyan skill
- Let Future Trunks beat Cell to get his Super Saiyan skills
- Let any of the Saiyans beat the Bosses to get Super Saiyan skills
- Let Krillin beat Cell to get his Hidden Potential Skill
- Let Gohan or Goku go to the Z Sword on the last stage to gain it as a skill
- Let Goku defeat Majin Buu to get his Super Saiyan 3 skill
- Let Goku defeat Kid Buu to get his Super Spirit Bomb attack skill
- Let Mystic Gohan beat Super Buu to unlock City Streets arena

GOTENKS FUSION - Automatically gained when you reach stage 7 of Dragon World
Mode

VEGITO FUSION - Automatically gained FOR GOKU ONLY when you unite Vegeta, Goku
and the Potara earrings on stage 8 of Dragon World.  TO get Vegeta's Potara for
Vegito you must get his breakthrough and wish for it from Shenron.

MAJIN VEGETA - Defeat Majin Vegeta, Cell or Frieza on stage 6.  You must defeat 
any ONE of them in two battles minimum, to get the ability Babadi's
Mind Control for Vegeta only. You must also finish the level successfully.

WORLD TOURNAMENT ADEPT MODE - Unlock enough characters to be able to take part
(16) and the Capsule for this will appear in the skill shop

WORLD TOURNAMENT ADVANCED MODE - Unlock every character in the game and the 
Capsule for this will appear in the skill shop.

BREAKTHROUGHS - Each character has a Breakthrough capsule they can wish for at
the end of Dragon World Mode.  Only two will come up at once though (unless you 
have wished for ALL SIX Bulma's costumes first), so you may not get the ones 
you want for some time.

GOKULE FUSION - You can acquire two Gokule fusion capsules, one for Goku to
equip and one for Hercule.  The fusion results in the same character but with a
few different moves.  You must have the characters breakthrough before you can
get the fusion capsule, but you can get Gokule for Goku before you can get it
for Hercule and vice versa.

TIENCHA - You must acquire the Breakthroughs for BOTH Tien and Yamcha, then you
will be able to wish for this single Fusion capsule which can be equipped by
both Tein and Yamcha from Shenron.

KIBITOSHIN - You must acquire the Breakthrough for Supreme Kai, then you will
be able to wish for this Fusion between Supreme Kai and non-playable character
Kibito.

=========================================================================
************************* 7) SKILLS/CAPSULES ****************************
=========================================================================

Skills are acquired in three ways in the game.  First of all you will get them
in Dragon World mode by defeating enemies and collecting and digging them up on
the map.  Secondly you will be able to purchase them from the shop and third
you can win skills for Dabura and all the Buu's by playing in Babadi's
Spaceship.

The Skills Shop will have a new ranges of skills in each time you visit so you
can keep leaving and coming back until you get the one you want.  Any skills
you haven't acquired are flagged as NEW until you buy or get them.

Initially in the shop you can only by cheap low-level skills, but after you
have acquired a certain amount you will be able to buy a capsule that lets you
by better ones.

GREEN MEMBERSHIP - Buy low level skills (you start with this)
SILVER MEMBERSHIP - Buy next level - 3000z Skills
GOLD MEMBERSHIP - Buy next level - 6000z Skills
BLACK MEMBERSHIP - Buy any/all skills, inc. 10000z skills

These capsules don't actually appear at a set percentage, because the couple of 
times I played the game from scratch the SILVER card came in at around 25% 
first time then 33% next time.  It appears to have something to do with the 
amount of characters you have unlocked.  If you by up every red type capsule 
available with only a few characters unlocked the SILVER card will appear 
earlier than if you have gone mad unlocking characters before spending on 
abilities.

There are of course capsules you cannot buy, these include certain special
skills like some finishing moves, Goku's Super Saiyan 3, all the fusions and
all the breakthrough capsules and things like the four slot armours and the
wish skills.

The list below does not include the actually attack moves as they have been
covered amply in the movelist section.  Instead it is broken into three
sections, one for the skills that raise attack and/or defence in battle.  The
second is for skills that have other support effects such as reducing Ki loss
and the final one lists the special capsules such as Fusions and Breakthroughs.

A full Skills checklist with every skill and where to acquire it can be found 
in section nine.

-------------------------------------------------------------------------------
a) ATTACK AND DEFENCE RAISING SKILLS
-------------------------------------------------------------------------------

Skill: GENERAL VEST/TRAINING VEST/STURDY VEST/MYSTERIOUS VEST
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Goku, Goten, Krillin, Tien and Yamcha
Slots: 1/2/3/4

Skill: NORMAL TRIBE UNIFORM/EVIL TRAINING UNIFORM/EVIL STURDY UNIFORM/
       MYSTERY UNIFORM
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Teen Gohan and Piccolo
Slots: 1/2/3/4

Skill: FIBRE JACKET/QUALITY FIBRE JACKET/STURDY FIBRE JACKET/MYSTERY FIBRE
       JACKET
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Kid Trunks and Trunks
Slots: 1/2/3

Skill: KAMI'S OUTFIT/KING KAI's OUTFIT/GRAND KAI'S OUTFIT/SUPREME KAI'S OUTFIT
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Gohan and Supreme Kai
Slots: 1/2/3/4

Skill: OLD TRAINING VEST/WEDDING VEST/WORLD CHAMPION VEST/HI-TECH VEST
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Hercule
Slots: 1/2/3/4

Skill: CHAMPION BELT
Effect: Raises Defence
Used by: Hercule
Slots: 1

Skill: T-SHIRT/BLACK BELT VEST/SPARRING OUTFIT/GREAT SAIYAWOMANS WARDROBE
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Videl
Slots: 1/2/3/4

Skill: OLD STYLE ARMOUR/RIT ARMOUR/NEW STYLE ARMOUR/BULMA'S ARMOUR
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Raditz, Vegeta, Nappa, Recoombe, Capt. Ginyu and Freiza
Slots: 1/2/3

Skill: SPECIAL COATING/IMPROVED SPECIAL COATING/NANOMACHINE/IMPROVED
       NANOMACHINE
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1/2/3/4


Skill: LIFE EXTRACT FOR 10/100/1000/10000
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Cell
Slots: 1/2/3/4

Skill: DEMON REALM GUARD/MAGE GUARD/BABADI'S GUARD/BIBIDI'S GUARD
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Dabura, Majin Buu, Super Buu and Kid Buu
Slots: 1/2/3/4

Skill: Z-SWORD
Effect: Raises Attack power
Used by: Goku and Gohan
Slots: 1

Skill: DABURA'S SWORD
Effect: Raises Attack power
Used by: Dabura
Slots: 1

Skill: TRUNKS SWORD
Effect: Raises Attack power
Used by: Trunks
Slots: 1

Skill: CHEERING
Effect: Raises Attack power
Used by: Hercule
Slots: 1

Skill: RAGE !/!!/!!!
Effect: Attack power increases in the first 10/15/20 seconds of battle
Used by: Everyone
Slots: 1/2/3

Skill: SERIOUS !/!!/!!!
Effect: When health drop to a third/half/two thirds attack power increases
Used by: Everyone
Slots: 1/2/3

Skill: DABURA COOKIE
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 2

Skill: POWER NEAR THE LIMIT
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyaman
Slots: 2

Skill: DESPERATE RESOLUTION
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Vegeta, Krillin, Tien, Yamcha, Supreme Kai and Videl
Slots: 2

Skill: DESPERATE POWER
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Goku, Gote and Kid Trunks
Slots: 2

Skill:  PRESSURE ON THE CHAMP
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Hercule
Slots: 2

Skill: PRIDE OF THE STRONGEST
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Frieza, Cell and Dabura
Slots: 2

Skill: LAST OUNCE OF STRENGTH
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Raditz, Nappa, Recoome, Capt. Ginyu, Androids 16, 17, 18 and Dr. Gero
Slots: 2

Skill: MOON LIGHT
Effect: Attack power is raised for a fixed time
Used by: Raditz and Nappa
Slots: 1

Skill: POTENTIAL
Effect: Attack power increases for a fixed time
Used by: Everyone
Slots: 2

Skill: MIRACLE POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Goten, Kid Trunks, Piccolo, Krillen, Tien, Yamcha, Great Saiyaman
         Supreme Kai and Videl
Slots: 3

Skill: ULTIMATE POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Teen Gohan, Gohan, Trunks and Vegeta
Slots: 3

Skill: MODE SWITCHING SYSTEMS
Effect: Attack and Defence Power increase at regular intervals
Used by: Androids 16, 17, 18 and Dr. Gero
Slots: 3

Skill: NATURE OF EVIL
Effect: Attack and Defence Power increase at regular intervals
Used by: Recoome, Captain Ginyu, Frieza, Cell and Dabura
Slots: 3

Skill: KING'S CONFIDENCE
Effect: Attack and Defence Power increase at regular intervals
Used by: Hercule
Slots: 3

Skill: SAIYAN'S AWAKENING
Effect: Attack and Defence Power increase at regular intervals
Used by: Raditz and Nappa
Slots: 3

Skill: UNIVERSAL POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Goku
Slots: 3

Skill: TOXIC CHOCOLATE
Effect: Attack and Defence Power increase at regular intervals
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 3

Skill: SAIYEN SPIRIT
Effect: Guard is disabled but Attack and Defence are increased
Used by: Goku, Raditz, Vegeta and Nappa
Slots: 1

Skill: HERCULES FALSE COURAGE
Effect: Guard is disabled but Attack and Defence are increased
Used by: Hercule
Slots: 1

Skill: GINYU FORCE BADGE
Effect: Guard is disabled but Attack and Defence are increased
Used by: Recoome and Captain Ginyu
Slots: 1

Skill: SUPER KAMI WATER
Effect: Attack increases but health decreases
Used by: Everyone
Slots: 2

Skill: MIXED BLOOD POWER
Effect: Raises Attack and Guard Power
Used by: Teen Gohan, Gohan, Goten, Kid Trunks and Trunks
Slots: 1

Skill: SAIYEN HERITAGE
Effect: Attack and Defence increase when combined with Senzu Bean capsule
Used by: Vegeta, Gpku, Teen Gohan, Gohan, Kid trunks, Trunks, Raditz, Nappa
         And Cell
Slots: 2
Additional:  Must be equipped with Senzu Bean skill

-------------------------------------------------------------------------------
b) SUPPORT SKILLS
-------------------------------------------------------------------------------

Skill: VIRAL HEART DISEASE
Effect: Drains both fighters health
Used by: Everyone
Slots: 2

Skill: VACCINE
Effect: Nullifies effects of Viral Heart Disease
Used by: Everyone
Slots: 1

Skill: SUPER HOLY WATER
Effect: Reduces Damage
Used by: Everyone
Slots: 2

Skill: 1/3 SENZU BEAN
Effect: When health becomes zero, will recover 1/3 health and one Ki bar
        only once per battle and can only equip one bean in skill tray
Used by: Everyone
Slots: 2

Skill: SENZU BEAN
Effect: When health becomes zero, recover full health and Ki
        only once per battle and can only equip one bean in skill tray
Used by: Everyone
Slots: 3

Skill: CELLS REGENERATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Cell
Slots: 1

Skill: MAJIN BUU'S REGENERATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 1

Skill: DENDE'S RECOVERY
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, trunks, Piccolo, Tien
         Yamcha, Great Saiyaman, Hercule and Videl
Slots: 1

Skill: KIBITO's REVIVAL POWER
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Supreme Kai and Gohan
Slots: 1

Skill: MEDICAL MACHINE
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Raditz, Nappa, Recoome, Capt. Ginyu and Frieza
Slots: 1

Skill: AUTOMATIC RESTORATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1

Skill: KI FLASH
Effect: Nullifies all opponents Ki Blast Waves
Used by: Goku
Slots: 1

Skill: ANDROIDS BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1

Skill: CELL'S BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Cell
Slots: 1

Skill: BABADI'S BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Dabura, Majin Buu, Super Buu and Kid Buu
Slots: 1

Skill: GERO'S DEFLECTION R&D
Effect: Auto Deflect Ki Blast Wave
Used by: Everyone
Slots: 1

Skill: GERO's DEFLECT BACK R&D
Effect: Auto Deflect Back opponents Ki Blast Wave
Used by: Everyone
Slots: 2

Skill: GERO'S ENERGY R&D
Effect: If Deflect or Deflect back is successful, Ki increases
Used by: Everyone
Slots: 1

Skill: Gero's Perpetual Energy R&D
Effect: Ki remains at MAX but transformations are impossible
Used by: Everyone
Slots: 2

Skill: KI CONTROL
Effect: Reduce Ki used
Used by: Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl and
         Supreme Kai
Slots: 3

Skill: MEDITATION
Effect: Suppresses Ki consumption
Used by: Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin
Slots: 1

Skill: YAKON
Effect: Ki consumption accelerates if either of you are in a transformed state
Used by: Everyone
Slots: 1

Skill: ANGELS HALO
Effect: Ki consumption zero when transformed
Used by: Goku and Vegeta
Slots: 1

Skill: KING KAI'S WISH
Effect: Combat Spirit keeps improving
Used by: Goku
Slots: 2

Skill: CHIAOTZU'S WISH
Effect: Combat Spirit keeps improving
Used by: Tien
Slots: 2

Skill: PUAR'S WISH
Effect: Combat Spirit keeps improving
Used by: Yamcha
Slots: 2

Skill: CHI CHI'S WISH
Effect: Combat Spirit keeps improving
Used by: Kid Trunks, Trunks and Vegeta
Slots: 2

Skill: BULMA'S WISH
Effect: Combat Spirit keeps improving
Used by: Kid Trunks, Trunks and Vegeta
Slots: 2

Skill: MARRON'S WISH
Effect: Combat Spirit keeps improving
Used by: Krillin and Android 18
Slots: 2

Skill: DENDE'S WISH
Effect: Combat Spirit keeps improving
Used by: Piccolo
Slots: 2

Skill: LOYALTY TO BABADI
Effect: Combat Spirit keeps improving
Used by: Dabura
Slots: 2

Skill: KIBITO'S WISH 
Effect: Combat Spirit keeps improving
Used by: Supreme Kai
Slots: 2

Skill: WORLD EXPECTATIONS
Effect: Combat Spirit keeps improving
Used by: Hercule and Videl
Slots: 2

Skill: LOYALTY TO FRIEZA
Effect: Combat Spirit keeps improving
Used by: Raditz, Nappa, Recoome and Capt. Ginyu
Slots: 2

Skill: ESSENCE OF THE MIGHTY
Effect: Combat Spirit keeps improving
Used by: Cell
Slots: 2

Skill: UNIVERSAL AMBITION
Effect: Combat Spirit keeps improving
Used by: Frieza
Slots: 2

Skill: ANDROID'S GOALS
Effect: Combat Spirit keeps improving
Used by: Androids 16, 18 and Dr. Gero
Slots: 2

-------------------------------------------------------------------------------
c) SPECIAL CAPSULES
-------------------------------------------------------------------------------

Skill: POTARA <VEGITO>
Effect: Fuses Goku to Vegeta to create Vegito
Used by: Goku
Slots: 7
Additional: Acquired automatically in Dragon World Mode. This capsule cannot be
traded

Skill: FUSION <GOTENKS>
Effect: Fuses Goten and Trunks into Gotenks
Used by: Goten and Trunks
Slots: 7
Additional: Acquired automatically in Dragon World Mode. This capsule cannot be
traded

Skill: BABADI'S MIND CONTROL
Effect: Transforms Vegeta into Majin Vegeta if he is downed with only one
        Energy gauge left
Used by: Vegeta
Slots: 3
Additional: Acquired in Dragon World Mode by beating Majin Vegeta/Cell/Frieza 
in two battles with Goku as victor in the second. This capsule cannot be 
traded.

Skill: FRIEZA's SPACESHIP
Effect:  When Frieza is KO'ed he will be revived at full health and half the Ki
         he had when KO'ed. He is now Mecha Freiza.
Used by: Freiza
Slots: 4
Additional: Cannot be equipped with Senzu Bean skills.  This capsule is a RARE
capsule which must be found by either collecting or digging for it in the later
stages of Dragon World Mode

Skill: ABSORPTION
Effect: Allows Super Buu to absorb with a random character from the following
        Vegeta, Tien and Yamcha, Cell, Frieza, SSJ3 Gotenks, Mystic Gohan
Used by: Super Buu
Slots: 3
Additional: Get 10,000 Kili in Babadi'd Spaceship to gain this. This capsule
cannot be traded

Skill: BREAKTHROUGH
Effect:  Allows character to use all attack moves in battle, but does not
include special skills like Absorption and Fusion
Used by: Everybody
Slots: 7
Additional: Can only be obtained by wishing for one at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron.  The
capsules cannot be traded.

Skill: <FUSION> TIENCHA
Effect: Allows Tien and Yamcha to fuse
Used by: Tien and Yamcha
Slots: 7
Additional: Can only be obtained by wishing for it at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron AND
previously acquiring BOTH Tien AND Yamcha's breakthroughs.  The capsule cannot
be traded.

Skill: <POTARA> GOKULE
Effect: Allows Goku to fuse with Hercule
Used by: Goku
Slots: 7
Additional:  Can only be obtained by wishing for it at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron AND
previously acquiring Goku's breakthrough.  The capsule cannot be traded.

Skill: <POTARA> GOKULE
Effect: Allows Hercule to fuse with Goku
Used by: Hercule
Slots: 7
Additional:  Can only be obtained by wishing for it at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron AND
previously acquiring Hercule's breakthrough.  The capsule cannot be traded.

Skill: <POTARA> VEGITO
Effect: Allows Vegeta to fuse with Goku
Used by: Vegeta
Slots: 7
Additional:  Can only be obtained by wishing for it at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron AND
previously acquiring Vegeta's breakthrough.  The capsule cannot be traded.

-------------------------------------------------------------------------------
d) BABIDI'S SHIP CAPSULE LIST
-------------------------------------------------------------------------------
You don't have to waste any money on buying skills for the three Buu's and 
Dabura, they can all be gained in Babidi's ship.  Here is the list in full:



===============================================================================
************************* 8) DRAGON WORLD MODE **************************
===============================================================================

To win the secrets of the game you must play Dragon World at least twice, if
you intend to win the special capsules you may need to play around 35 times. 
This is to get you started

-------------------------------------------------------------------------------
a) PLAYING THE GAME
-------------------------------------------------------------------------------

Dragon World Mode is split into nine stages, each corresponding to various
plotlines in the show.  You have to select Goku for each stages and if he is
killed its game over.  However you don't have to restart DW over you can go
from the level you failed on.  Each level allows you to chose an ally or two,
these can only be drawn from the good guys though.  You have an energy bar with
green lights on it.  Each time you lose, you lose a light, the same with the
villains.  If you beat a villain and they have a cloud over their head, that
means if you attack them again straight then you can knock two lights off their
metre. Each level is laid out like a board and you can move one space at a
time.  There are various symbols on the board which have the following effects:

DENDE- He adds another light to your health metre, you can visit him as much as
you like
MR POPO - He will transport you across the board
CAPSULE - Get a random Skill Capsule
SWORD - Attack Power up for duration of the level
VEST - Defence power up for duration of level
CASH - Increase Zenie reserves
RICE BUN - You can only dig for these and they give you an extra move per turn 
(they look like onions/turnips, but I am reliable informed they are supposed to 
be RICE BUNS).

If you press square to excavate most places on the board you can usually gain
more cash, powerups and skills etc as well.  

Some spots have certain conditions attached to them
HEART - Usually means you'll have your life depleted or start at half health
MAN WITH LINE - No defence possible
YELLOW FLASH - Ki drains very quickly or starts from zero

DRAGON RADAR - Collect this and you can search for the Dragon Balls on each
level.  Once the spot on the radar is red and central, select the character
standing on the spot and press Square to have him dig up the Dragon Ball. 
Collect all seven and you can summon Shenron at the end of the game.  If you
miss a ball on a level it will move to the next so you should try and collect
them all as after the credits roll you can wish for important items:

SHENRONS WISHES
- Breakthrough Capsules for all characters
- Babadi's Spaceship level
- Fusion Capsules for the special fusions for Tien/Yamcha, Goku/Hercule and
Supreme Kai (only available when those characters have their breakthroughs)

-------------------------------------------------------------------------------
b) CHARACTER PAIRING POWERUPS
-------------------------------------------------------------------------------

In Dragon World Mode you can powerup the characters for the duration of the 
stage by moving them onto a square occupied by another ally.  Most of the time 
this will be one ally with Goku, but some stages allow two allies to be chosen 
and they can add additional attack and defence power to each other (although in
a couple of cases one half may LOSE some power).  This can only be done once 
per stage.  To check attack and defence percentages, press the R2 button.  The 
pairings are as follows:

Goku + Krillin = Krillin +10% Defence
Goku + Vegeta = both +10% Attack
Goku + Piccolo = both +10 Attack
Goku + Gohan = Gohan +10 Defence
Goku + Goten = Goten +30% Defence
Goku + Hercule = Hercule +20% Attack and Defence
Goku + Supreme Kai = Goku +20% Attack
Gotenks + Piccolo = Gotenks +10 Attack and Defence, Piccolo MINUS 5% Attack and
                    Defence ^_^
Gotenks + Vegeta = Gotenks +20% Attack
Gohan + Piccolo = Gohan +10 Defence, Piccolo +10 Attack
Gohan + Goten = Goten +30 Defence
Gohan + Videl = Gohan +30 Attack and Defence
Goten + Trunks = Trunks +30 Attack, Goten +30% Defence
Vegeta + Kid Trunks =
Vegeta + Trunks =
Yamcha + Tien = Yamcha +20 Attack, Tien +10 Attack
Yamcha + Krillin = Yamcha +20 Attack, Krillin +10 Defence
Hercule + Videl = Videl +30 Attack, Hercule MINUS 30 Attack and Defence

The numbers given to Vegeta obviously only apply to levels where he is an ally.
If you try and attack him with (Future) Trunks on level 3, Trunks will LOSE 10%
Attack and Defence before the battle. If you then gain Vegeta as an ally on 
that level (by defeating him with Goku) his beneficial powerups will apply.

The benefits of the these powerups should not be underestimated.  For example 
on the levels where two allies can be chosen, Goten can have his defence 
powered up to 160% from Goku and Gohan/Trunks, if he then adds a couple of 
defence powerups from the board he can reach over 200%.  Add on a 3 or 4 slot 
armour and he becomes pretty much invincible. If you are having trouble with 
Kid Buu on the final level, a powered up Goten can be a cheap and easy way of 
beating him.

-------------------------------------------------------------------------------
c) BEATING THE STAGES - Speed Guide
-------------------------------------------------------------------------------

STAGE 1: Beat Nappa to the Dragon Balls

- On your first go, choose Tien to beat Nappa with to unlock YAMCHA as playable
- Second time through use Vegeta to beat Nappa to unlock NAPPA as playable
- Finish the stage by collecting the Dragonball

STAGE 2: Defeat Frieza

- Defeat Recoombe with Goku to unlock RECOOME as playable
- Defeat Frieza to finish the stage
- First time through you'll unlock SNOWY MOUNTAINS as a selectable fighting
stage

STAGE 3: Defeat Frieza totally

- Defeat Vegeta with Goku to unlock VEGETA as playable
- Defeat Captain Ginyu with Vegeta to unlock CAPTAIN GINYU as playable
- Defeat Vegeta with Teen Trunks to unlock Future TRUNKS as playable
- Defeat Frieza with Goku to unlock FREIZA as playable
- Allow Krillin to be totally defeated by Frieza to unlock SUPER SAIYAN ability
for Goku
- Defeat Frieza with Vegeta to get SUPER SAIYAN skills for VEGETA
- Defeat Frieza with Future Trunks to get SUPER SAIYAN skills for TRUNKS
- First time through you'll unlock PLANET NAMEK as a selectable fighting stage

STAGE 4: Defeat the Androids and Cell

- Defeat Dr.Gero (Android 20) with Goku to unlock ANDROID #20 as playable
- Defeat Android #17 with Piccolo to unlock ANDROID #17 as playable
- Defeat Android #18 with Krillin to unlock ANDROID #18 as playable
- Defeat Android #16 with Goku to unlock ANDROID #16 as playable.

NOTE: You must defeat Androids 17 and 18 before you defeat 16 on your first 
time through winning the characters or they will automatically disappear and 
kick you into the battle with Cell, and you'll have to get them next time 
through.

- Defeat Cell with Goku to unlock CELL as playable
- Defeat Cell with Gohan to unlock GREAT SAIYAMAN as playable
- Defeat Cell with Krillin to get his "Hidden Potential" Skill

STAGE 5: Defeat Supreme Kai and prevent Buu's Resurrection

- Defeat Supreme Kai with Goku to unlock SUPREME KAI as playable
- Defeat Majin Vegeta, Cell or Frieza in NO MORE THAN TWO FIGHTS to get the 
capsule "BABADI'S MIND CONTROL".  To do this beat him once with one character 
then attack him right away with Goku while he is stunned.  Then get to Majin 
Buu without fighting Cell or Frieza (it seems to be OK to fight Dabura). Or you 
can
excavate the top North-West corner to get RICE BUN  so Goku can make two moves
per turn.

STAGE 6: Defeat Majin Buu

- Defeat Majin Buu with Goku to get his SUPER SAIYAN 3 skill
- Defeat Majin Buu with Great Saiyaman to unlock HERCULE as playable
- First time though you'll unlock SKY PIER as a playable stage

STAGE 7: Defeat Super Buu

- You'll automatically get Goten and Kid Trunks GOTENKS fusion here.
- It's doesn't matter what you do, once Buu is defeated he will absorb Gotenks
and leave.  If you wish to exit the level quickly, have Gotenks lose to Super
Buu and get to the bottom of the screen and you'll all move on.

STAGE 8: Fuse with Vegeta and Defeat Super Buu

- Once you have the Potara and meet with Vegeta you'll fuse into Vegito and
gain the VEGITO FUSION (for Goku).  However on this stage you'll stay fused for 
the duration.
- You'll automatically gain Gohans ELDER KAI UNLOCK ABILITY skill
- Let Gohan lose to Buu and be absorbed, now defeat Buu in this state with
Hercule to unlock VIDEL as a playable character.
- Let Mystic Gohan defeat Super Buu to unlock the CITY STREETS as a playable
stage

STAGE 9: Defeat Kid Buu

- Defeat Cell with Gohan to unlock TEEN GOHAN as playable.
- Kid Buu is a cheapass cheap cheap little bugger.  He will power up at the 8th
turn and keep powering up every four turns afterwards.  Only reachable via the
Popo warp in the NW and SW corners.
- Use Dende to add a few extra life lights then send one person in to get him
before Goku as if Goku bites it, you'll have to restart the level
- If you have Gohan, send him to the Z-Sword on the map to get the Z-Sword
capsule
- Once Kid Buu is destroyed it's the end of the Dragon World.  After the end
credits if you have collected all seven Dragon Balls you will summon Shenron
and choose one of three special capsules.  These includes Babadi's Spaceship
Level and Breakthrough (all moves) capsules for two other characters.  When you
replay you can collect all the breakthroughs and gain fusion capsules for
special fusions.. See secrets section.

-------------------------------------------------------------------------------
d) BEATING THE STAGES - In Depth Maps and Strategy
-------------------------------------------------------------------------------

ASCII maps are not my strong point, but hopefully you will find these maps 
understandable!

-------------------------------------------------------------------------------
STAGE ONE - EARTH
-------------------------------------------------------------------------------
Mission Goal: "Beat Nappa to the Dragon Balls!"

                                   9-----------16
                                  /      \    / |
      3-----------6---------7---8/        \  /  |
     / \                   /     \         14   |
    /   \                 /       \         \   |
   /     \               /         \         \  |
  2       4-------------5           \         \ |
   \     /               \          12---------13
    \   /                 \          /
     \ /                   \        /
      1---------------------10-----11


1) Goku's starting point - Dig for CAPSULE
2) +10 Attack - Dig for CAPSULE
3) Ally's start point - Dig for RICE BUN
4) Dragon Radar - Dig for 100z
5) Saibaman - Dig for 500z
6) +30 Defence - Dig for 100z
7) Nappa's start point - Dig for RICE BUN
8) Empty Space - Dig for CAPSULE
9) Raditz start point - Dig for 100z
10)  Saibaman - Dig for 500z
11)  Dende - Dig for RICE BUN
12)  Saibaman - Dig for 500z
13)  Capsule - Dig for 100z
14)  Empty Space - Dig for 500z
15)  Empty Space - Dig for 500z
16)  DRAGONBALL

-------------------------------------------------------------------------------
STAGE 2 - NAMEK
-------------------------------------------------------------------------------
Mission Goal:

 2----------3    6-----------7
 \           \   |           | 
 1            \  |           |   
  \            \ |           |     
   4----------- 5            |       
   \_                        | 
     \__                     |    
        \__                  |    
           \___              |    
               \ ------------8
                9
                | 
                |
            ---10---
          11        12
         /          | \
        /           |  \
       15           |   13
       | \          |  /
       |  \         | /
       16-17--------14

1) Goku's starting point - Dig for 500z
2) Ally start point - Dig for 100z
3) Dragon Radar - Nothing/Possible Dragonball location
4) "Health Halved" - Nothing/Possible Dragonball location
5) Recoome start point - Dig for 500z
6) 100z - Nothing/Possible Dragonball location
7) Ginyu start point - Nothing/Possible Dragonball location
8) +10 Defence - Dig for +10 Attack
9) +20 Defence - Dig for +20 Attack
10) 500z - Dig for RICE BUN
11) Empty space - Dig for CAPSULE
12) Capsule - Dig for 500z
13) Dende - Nothing/Possible Dragonball location 
14) +10 Attack - Dig for CAPSULE
15) Capsule - Dig for 100z
16) "Zero Ki" - Nothing/Possible Dragonball location 
17) Frieza start point - Nothing/Possible Dragonball location 

-------------------------------------------------------------------------------
STAGE 3 - NAMEK
-------------------------------------------------------------------------------
Mission Goal: "Defeat FREIZA!"

                                  6-----5--1
  18-----------15---------11     / |       |
  |             \         / \   /  |       |
  |              \       /   \10   |       |
  |               \     /     /    |    7  |   
  |                \   /     /     |    \  |
  |                 12/     /      |     \ /
  19-------------13/       /       4      2
   \              |       /      /   \   /
    \             |      /      /     \ /
     16----------17-----9------8-------3

1) Goku's starting point - Dig for 100z
2) Dende - Nothing/Possible Dragonball location
3) Ally start point - Nothing/Possible Dragonball location
4) Dragon Radar - Dig for 500z
5) Capsule - Nothing/Possible Dragonball location
6) Vegeta start point - Dig for +10 Defence
7) Popo Mat - Warp to 12
8) Empty Space - Dig for RICE BUN
9) Empty Space - Dig for 500z
10) "No Blocking" +10 Attack - Nothing/Possible Dragonball location
11) Empty Space - Dig for +20 Attack
12) Empty Space - Dig for CAPSULE
13) Recoome start point - Dig for +10 Defence
14) "Zero Ki" - Nothing/Possible Dragonball location
15) Ginyu start point "KI Drain" - Nothing/Possible Dragonball location
16) Empty Space - Dig for 500z
17) "Zero Ki" - Nothing/Possible Dragonball location
18) Capsule - Dig for 500z
19) "Ki Drains" Frieza start point - Nothing/Possible Dragonball location

-------------------------------------------------------------------------------
STAGE FOUR: EARTH
-------------------------------------------------------------------------------
Mission Goals: "Defeat Dr. Gero!"
               "Defeat the Androids!"
               "Defeat Cell!"

    5-------6          12-----------------15
   /|       |         /  \                / \
  / |       |        10   \              /   \
 2-1        |       /    13------------14     \
 |  |       |      /     |              \      \
 |  |       8-----9      |               16---18    
 |  |       |      \     |                |   /
 3  |       |       \    |                |  /
  \ |       |        \   |                | /
   \|       |         \  |                |/
    4-------7          11----------------17

1) Goku's starting point - Dig for RICE BUN
2) Ally 1's start point - Dig for +10 Attack
3) Ally 2's start point - Dig for +10 Attack
4) Saibaman - Dig for 500z
5) Saibaman - Dig for 500z
6) Saibaman - Dig for +20 Attack
7) Saibaman - Dog for +20 Defence
8) Saibaman/Android 18 appears - Nothing/Possible Dragonball location
9) Dr.Gero - Nothing/Possible Dragonball location
10) Empty/Android 16 appears - Dig for CAPSULE (rare?)
11) Empty/Android 17 appears - Dig for CAPSULE
12) Popo Mat - Warp to 1
13) Dragon Radar - Dig for CAPSULE
14) Empty - Nothing/Possible Dragonball location
15) 100z - Dig for CAPSULE
16) Dende/Capsule - Nothing/Possible Dragonball location
17) Empty Space - Nothing/Possible Dragonball location
18) Cell appears - Nothing/Possible Dragonball location

-------------------------------------------------------------------------------
STAGE FIVE -EARTH
-------------------------------------------------------------------------------
Mission Goals: "Defeat The Supreme Kai??"
               "Prevent Majin Buu Hatching!!

                                          15------14------13 
                                         /         \      /|
       23----------20--------17         /           \    / |
      / |                    /\        /             \  /  |
     /  |                   /  \      /               12   |
    24  |                  /    \    /                 \   |
        |                 /      \  /                   \  |
        |                /        16----------10----------11
       21---------------18                     |
         \               \                     |
          \               \                    |
          22-------------19                   9
                                                \
                                                 \
                                                  8
                                                /   \
                                               /     \
                                              /       \
                                             /         7
                                            /         / \
                                           5         4   6
                                            \       / \ /
                                             \     /   3
                                              \   /   /
                                               \ /   /
                                                1   /
                                                 \ /
                                                  2

1) Goku's starting point - Dig for 100z
2) Ally 1 start point - Dig for 100z
3) Ally 2 start point - Dig for 100z
4) +10 Defence - Nothing/Possible Dragonball location
5) +10 Attack - Dig for +20 Defence
6) +10 Attack - Dig for +20 Defence
7) 500z - Dig for CAPSULE
8) Supreme Kai start point - Dig for 500z
9) Dragon Radar - Dig for +10 Defence
10) Empty Space - Dig for +10 Defence
11) "Health Drain" - Nothing/Possible Dragonball location
12) Empty Space - Nothing/Possible Dragonball location
13) Popo Mat warp to 6
14) Capsule - Nothing/Possible Dragonball location
15) "Health Drains" 500z - Dig for RICE BUN
16) Empty/triggers Majin Vegeta/Cell/Frieza - Dig for 500z
17) Cell appears "Ki Drains" - Nothing/Possible Dragonball location
18) Dabura start point - Dig for RICE BUN
19) Empty Space - Dig for 500z
20) Empty Space - Dig for 500z
21) Empty Space - Dig for 500z
22) Capsule - Nothing/Possible Dragonball location
23) Buu's Egg
24) Babidi

*Frieza and Vegeta will appear in different places depending on where your 
allies are.

-------------------------------------------------------------------------------
STAGE SIX - SKY PIER
-------------------------------------------------------------------------------
Mission Goal: "Defeat Majin Buu"

            ------15----
          14            16
         /  \             \
         |   \             \
         13---17-----------11
         |                 /
         12--------------10
         |                |
         7----------------8--------9
         |                         |
         6-----------4-------------3
          \         /              |
           \       /               |
            \     /                |
             \   /                 1
              \ /                 /
               5-----------------2

1) Goku's starting point - Dig for +10 Attack
2) Ally start point - +10 Attack
3) Empty/Capsule appears after Buu - Dig for +10 Defence
4) Vegeta/Capsule appears after Buu - Dig for +10 Attack
5) Dende/Dragon Radar - Dig for +10 Attack
6) Cell/Capsule appears after Buu - Dig for +20 Attack
7) Empty Space - Dig for +30 Defence
8) Empty Space - Dig for +30 Attack
9) Empty Space - Dig for +10 Defence
10) "Ki Drains" - Nothing/Possible Dragonball location
11) "No Blocks" - Nothing/Possible Dragonball location
12) "Health Drains" - Nothing/Possible Dragonball location
13) Empty Space - Dig for +20 Attack
14) "No Blocks" - Nothing/Possible Dragonball location
15) "Health Drains" - Nothing/Possible Dragonball location
16) Empty Space - Dog for +20 Defence
17) Majin Buu start point - Dig for CAPSULE (rare?)

-------------------------------------------------------------------------------
STAGE SEVEN - HYPERBOLIC TIME CHAMBER
-------------------------------------------------------------------------------
Mission Goals: "Defeat Super Buu"


  1------2                                  30----29
  |      |                                  |      |
  |      |     _________12___________       |      |
  |      |    /                      \      |      |
  4------3   /                        \     27----28
            /    16-----15------14     \
           11                          13
           | \                        / |
           |  10--------------------17  |
           |  |                     |   |
           |  |                     |   |
           8  |                     |  18
           |  |                     |   |
           |  9                     19  |
           |/  \                   /  \ |
           7    \                 /    20
                 -------5---------    /
 23                     |            /      26
 | \                    6-----------       / |
 |  \                                     /  |
 |   \                                   /   |
 |    \                                 /    |
 22---21                               24---25


1) Goku starting point - Dig for 500z
2) Popo Mat - Warp to 26
3) Ally start point - Dig for RICE BUN
4) Popo Mat - Warp to 7
5) Piccolo start point - Dig for CAPSULE
6) Gotenks start point - Dig for 500z
7) Empty Space - Dig for +20 Attack
8) Dragon Radar - Dig for 500z
9) "Health Drains" - Nothing/Possible Dragonball location
10) "No Blocks" - Nothing/Possible Dragonball location
11) Freiza start point - Dig for 500z
12) Super Buu start point - Nothing/Possible Dragonball location
13) Cell start point - Dig for +10 Defence
14) Popo Mat - Warp to 20 
15) Capsule (rare?) - Nothing/Possible Dragonball location
16) Empty Space - Dig for RICE BUN
17) "Health Drains" - Nothing/Possible Dragonball location
18) 100z - Dig for 500z
19) 19) "Ki Drains" - Nothing/Possible Dragonball location
20) Empty Space - Nothing/Possible Dragonball location
21) +10 Attack - Dig for 500z
22) Popo Mat - Warp to 30
23) Empty Space - Nothing/Possible Dragonball location
24) Capsule (rare?) - Nothing/Possible Dragonball location
25) Popo Mat - Warp to 23
26) Empty Space - Dig for 500z
27) Capsule - Nothing/Possible Dragonball location
28) Popo Mat - Warp to 20
29) Popo Mat - Warp to 14
30) Empty - Dig for +10 Defence

-------------------------------------------------------------------------------
STAGE 8 - EARTH
-------------------------------------------------------------------------------
Mission Goals: "Collect Potara"
               "Fuse with Vegeta"
               "Defeat Super Buu"

        16------15----------14--------5------1--------2
       /  \                            \             /
      /    \                            4___________/
     /     17                           /           3
    18     / \______11--------10______ /            |
     \    /          \        /        6            |
      \  /            \      /          \           |
       19              \    /            \          |
       |                \  /              \         |
       |                 \/                \        |
       |                 12                 7-------8
       |                 |                   \      |
       26                |                    \     |
       |                13                     \    |
       |                /                       \   |
       |               /                         \  |
       |              20                          \ |
       |             /                             \|
       |          _21                               9
       25_______22 
       |       /
       24-----23


1) Goku starting point - +20 Defence
2) Empty Space - Dig for CAPSULE
3) Ally start point - Dig for +20 Defence
4) Empty Space - Dig for RICE BUN
5) +10 Attack = Dig for +10 Defence
6) Dende - Dig for 500z
7) Popo Mat - Warp to 15
8) Popo Mat - Warp to 15
9) Capsule - Dig for
10) 500z - Nothing/Possible Dragonball location 
11) Empty Space - Dig for 100z
12) Dragon Radar - 
13) "No Blocks" Supreme Kai start point - Nothing/Possible Dragonball location 
14) Empty Space - Nothing/Possible Dragonball location 
15) Empty Space - Dig for +10 Attack
16) +30 Attack (appears after potara collected) - Dig for +10 Attack
17) "Health Drains" - Nothing/Possible Dragonball location 
18) Empty Space - Dig for +10 Attack
19) Capsule - Dig for +10 Defence
20) Vegeta (appears after potara collected) - Dig for +20 Attack
21) Empty Space - Dig for 500z
22) "No Ki" - Nothing/Possible Dragonball location 
23) Empty Space - Nothing/Possible Dragonball location 
24) Empty Space - Dig for 500z
25) Empty Space - Nothing/Possible Dragonball location 
26) Gohan start point - Dig for +10 Attack

-------------------------------------------------------------------------------
STAGE 9 - THE KAI PLANET
-------------------------------------------------------------------------------
Mission Goal: "Defeat Kid Buu!"

                             9
                           /   \__
            _  _          /       8_____
           / 25 \       10____         7\
          /      \       |     \        | \
         /        \      |      4-------3  6
        /          24    |     /        | /\
       26          /|    11---2   ______8/  \
       |          / |     \      1           \
       |        27  |      \    / \           \
       |            |       12/    \           13-------15
       28-----------23       |      \          |         \
                      \      |       \         14___18    \
                       \     |        \        |          16
                        \    19        \       |         /     
                         \  / \        29------30-------17
                          \/   \      /         \
                          21---20    /       37  \
                                 \  /       /  |  \
                                  22      35\  |   \
                                   \      \_ \36    \
                                    \       \  |     \
                                     \       \_|      \
                                      \        34     31
                                       \        \     /
                                        \        \   /
                                         33_______32/

1) Goku starting point - Dig for RICE BUN
2) Ally 1 - Dig for +20 Attack
3) Ally 2 - Dig for +20 Attack
4) Dragon Radar - Dig for 100z
5) "Health Halved" Saibaman - Dig for CAPSULE (rare?)
6) Saibaman - Dig for CAPSULE
7) 100z - Dig for 100z
8) 100z - Dig for 100z
9) Popo Mat - Warp to 37
10) 100z - Dig for 500z
11) 100z - Dig for 500z
12) Saibaman - Dig for CAPSULE
13) +10 Defence - Dig for +10 Defence
14) "Health Drain" Cells start point - Nothing/Possible Dragonball location
15) Empty Space - Dig for CAPSULE (rare?)
16) Popo Mat - Warp to ????
17) Dende - Dig up??
18) Popo Mat - Warp to 37
19) Saibaman - Dig for ????
20) Capsule - Dig for ????
21) +10 Defence - Nothing/Possible Dragonball location
22) Empty Space - Nothing/Possible Dragonball location
23) Dende - Nothing/Possible Dragonball location
24) "Ki Drain" Freiza start point - Nothing/Possible Dragonball location
25) Z-Sword - Z-SWORD CAPSULE
26) Popo Mat - Warp to 6
27) Popo Mat - Warp to 35
28) Rice Bun (appears after a few turns) - Dig for CAPSULE
29) Saibaman - Dig for ????
30) Empty space - Dig for ????
31) Dende - Dig for ????
32) Popo Mat - Warp to 1
33) Capsule - Nothing/Possible Dragonball location
34) Empty Space - Nothing/Possible Dragonball location
35) Kid Buu start point - Nothing/Possible Dragonball location
36) Empty Space - Dig for CAPSULE (rare)
37) Empty Space - Nothing/Possible Dragonball location

===============================================================================
************************** 9) CAPSULE CHECKLIST *******************************
===============================================================================

This is a checklist of all the capsules available to purchase, wish from 
Shenron, acquire in Babidi's ship and which can only be found in Dragon World 
Mode.

KEY:
DWM = Dragon World Mode
kili = Acquire on Babidi's Ship
z = Zenie (capsule can be purchased from Skill Shop)

-------------------------------------------------------------------------------
a) Capsules Available in Bulma's Shop
-------------------------------------------------------------------------------

- ATTACK CAPSULES

------
 GOKU
------
King Kai Fist x20 - Starting skill; 1500z
Super Saiyan 2 - 6000z
Kamehameha - Starting Skill; 1500z
Warp Kamehameha - 6000z
Spirit Bomb - 6000z
Super Spirit Bomb - 10,000z; 
Zanku Fist - 1500z
Continuous Kamehameha - 1500z
Super Dragon Fist - 1500z
Dragonthrow - 1500z

-------------
 TEEN GOHAN
-------------
Super Saiyan - 3000z
Super Saiyan 2 - 6000z
Kamehameha - 1500z
Father-Son Kamehemeha - 6000z
Instant Killquick - 1500z
High Speed Hammer - 1500z
Fierce Ranma - 1500z
Jackhammer -1500z

-------
 GOHAN
-------
Super Saiyan - 3000z
Super Saiyan 2 - 6000z
Kamehameha - 1500z
Super Kamehameha - 6000z
Zanku Fist - 1500z
Continuous Kamehameha - 1500z
Super Dragon Fist - 1500z
Jackhammer Smash - 1500z 

-------
 GOTEN
-------
Super Saiyan - 3000z
Kamehameha - 1500z
Zanku Fist - 1500z
Continous Kamehameha - 1500z
Jackhammer - 1500z

--------
 VEGETA
--------
Super Saiyan - 3000z
Super Saiyan 2 - 6000z
Galick Gun - 1500z
Final Flash - 6000z
Big Bang Attack - 10,000z
Final Bash - 1500z
Meteor Flash - 1500z
Meteor Break - 1500z
Nose Dive Crash - 1500z

------------
 KID TRUNKS
------------
Super Saiyan - 3000z
Double Buster - 3000z
Buster Cannon - 1500z
Blast Attack - 1500z
Energy Burst - 1500z
Grand Impulse - 1500z

--------
 TRUNKS
--------
Super Saiyan - 3000z
Super Saiyan 2 - 6000z
Buster Cannon - 1500z
Finish Buster - 6000z
Burning Attack - 6000z
Burning Slash - 10,000z
Blast Attack - 1500z
Energy Burst - 1500z
Meteor Break - 1500z
Rapid Fall Slash - 1500z

---------
 PICCOLO
---------
Sync with Nail - 3000z
Fuse with Kami - 6000z
Destructive Wave - 1500z
Light Grenade - 3000z
Special Beam Cannon - 6000z
Hellzone Grenade - 6000z
Instant Killquick - 1500z
Fierce Ranma - 1500z
Demon Roundhouse - 1500z

---------
 KRILLIN
---------
Unlock Potential - 3000z
Kamehameha - 1500z
Destructo Disc - 3000z
Fierce Destructo Disc - 6000z
Zanku Fist - 1500z
Valiant Fist - 1500z
Jackhammer - 1500z

-------
 TIEN
-------
KI Blast Cannon - 3000z
Dodompa - 1500z
Volleyball Fist - 3000z
Jackhammer Fist Flash - 6000z
Domination Blast - 1500z
Machinegun Fist - 1500z
Jackhammer Fist - 1500z

--------
 YAMCHA
--------
Kamehameha - 1500z
Wolf Fang Fist - 3000z
Spirit Ball Attack - 6000z
Wolf Slice Fist - 1500z
Wolf Fang Blast - 1500z
Tiger Jackhammer - 1500z

-------------
GT. SAIYAMAN
-------------
Justice Punch - 1500z
Justice Kick - 3000z
Justice Pose - 6000z
Justice Finisher - 1500z
Justice Flash - 1500z
Justice Carnival - 1500z
Justice Dynamite - 1500z

---------
 HERCULE
---------
High Tension - 3000z
Dynamite Kick - 1500z
Rolling Attack Hercule Punch - 3000z
Hercule Special - 10,000z
Present For You - 6000z
Hercule Critical Attack - 1500z
Hercule Ultra Dynamite - 1500z
Hercule Miracle Bomber - 1500z

-------
 VIDEL
-------
Eagle Kick - 1500z
Videl's Close Call - 6000z
Leopard Shoot - 1500z
Falcon Rush - 1500z
Bear Blowthrough - 1500z

-------------
 SUPREME KAI
-------------
Shockwave - 1500z
Holiness Break - 1500z
Energy Rain - 1500z
Majestic Rush - 1500z
Noble Throw - 1500z

--------
 RADITZ
--------
Double Sunday - 1500z
Saturday Crush - 3000z
Exciting Year - 1500z
Weekly Special - 1500z
Dynamite Monday - 1500z
Day Crush - 1500z

-------
 NAPPA
-------
Break Cannon - 3000z
Bomber DX - 1500z
Giant Attack - 1500z 
Breakstorm - 1500z
Megaton Throw - 1500z 

---------
 RECOOME
---------
Special Fighting Pose 3 - 3000z
Special Fighting Pose 4 - 3000z
Recoome Eraser Gun - 1500z 
Recoome Kick - 3000z
Recoome Bomber - 6000z
Recoome Buster Magnum - 1500z 
Recoome Max Vulcan - 1500z 
Recoome Hyper Swing - 1500z 

-------
 GINYU
-------
Special Fighting Pose 1 - 3000z
Special Fighting Pose 2 - 3000z
Milky Cannon - 1500z 
Body Change - 6000z
Processed Power Crush - 1500z 
Parmesan Shower - 1500z 
Ginyu Special - 1500z 
Ginyu Strike - 1500z 

--------
 FRIEZA
--------
Death Beam - 1500z 
Death Wave - 3000z
Death Ball - 6000z
Frieza Nightmare - 1500z 
Killer Ball - 1500z 
Evil Dance - 1500z 
Meteor Crash - 1500z 

------------ 
 ANDROID 16
------------
Rocket Punch - 1500z 
Hell Flash - 6000z
Devil Crush - 1500z 
Finishing Splash - 1500z 
Killing Neck Throw - 1500z 

------------ 
 ANDROID 17
------------
Power Blitz - 1500z 
Energy Field - 3000z
Power Strike - 1500z 
Power Falling Star - 1500z 
Buster Swing - 1500z 

------------ 
 ANDROID 18
------------
Power Blitz - 1500z 
Energy Field - 3000z
Destructo Disc - 3000z
Power Strike - 1500z 
Power Falling Star - 1500z 
Buster Swing - 1500z 

----------
 DR. GERO
----------
Photon Wave - 1500z 
Ki Blast Absorption - 3000z
Life Drain - 6000z
Power Break - 1500z 
Precise Cannon - 1500z 
Rolling Crush - 1500z 

------
 CELL
------
Kamehameha - 1500z 
Energy Field - 3000z
Spirit Bomb - 6000z
Ultimate Attack - 1500z 
Negative Power Rain - 1500z 
Cybernetic Radar - 1500z 
Lasso - 1500z 

--------
 DABURA
--------
Demonic Will - 3000z
Hell Blitz - 1500z 
Evil Blast - 3000z
Hell Blade Rush - 6000z
Hell Blow Shoot - 1500z 
Hate Ray Cannon - 1500z 
Hate Dancing - 1500z 
Evil Tornado - 1500z 

-----------
 MAJIN BUU
-----------
Innocence Cannon - 1500z 
Angry Explosion - 6000z
Innocence Strike - 1500z 
Enjoy Browning - 1500z 
Innocence Dance - 1500z 
Merry Swing - 1500z 

-----------
 SUPER BUU
-----------
Ill Flash - 1500z 
Vice Break - 1500z 
Assault Rain - 1500z 
Vice Browning - 1500z 
Badness Throw - 1500z 

---------
 KID BUU
---------
Vanishing Ball - 3000z
Kamehameha - 1500z 
Warp Kamehameha - 6000z
Crazy Smash - 1500z 
Mad Kill Spike - 1500z 
Savage Rush - 1500z 
Vanishing Drop - 1500z 

- SUPPORT CAPSULES

General Vest - 1500z 
Training Vest - 3000z
Sturdy Vest - 6000z
Normal Tribe Uniform - 1500z 
Evil Training Uniform - 3000z 
Evil Sturdy Uniform - 6000z
Normal Fibre Jacket - 1500z 
Quality Fibre Jacket - 3000z 
Sturdy Fibre Jacket -
Old Training Vest - 1500z 
Wedding Vest - 3000z  
World Champion Vest - 6000z
Champion Belt - 3000z 
T-shirt - 1500z 
Black belt Vest - 3000z 
Sparring Outfit - 6000z
Old Style Armour - 1500z 
Rit Armour - 3000z 
New Style Armour - 6000z
Special Coating - 1500z 
Improved Special Coating - 3000z 
Nanomachine - 6000z
Life Extract for 10 - 1500z 
Life Extract for 100 - 3000z 
Life Extract for 1000 - 6000z
Demon Realm Guard - 1500z 
Mage Guard - 3000z 
Babidi's Guard -
Z-Sword - 3000z
Dabura's Sword - 3000z 
Trunks Sword - 3000z
Cheering - 3000z
Viral Heart Disease - 3000z 
Vaccine - 3000z 
Super Holy Water - 6000z
Piccolo's Regeneration - 3000z 
Cells Regeneration - 3000z 
Majin Buu's Regeneration - 3000z 
Dende's Recovery - 3000z 
Kibito's Revival Power - 3000z 
Medical Machine - 3000z 
Automatic Restoration - 3000z 
Mixed Blood Power - 6000z
Rage! - 3000z 
Rage!! - 6000z
Rage!!! - 10,000z
Serious!- 3000z 
Serious!! - 6000z 
Serious!!! - 10,000z
Moonlight - 3000z 
Potential - 6000z
Saiyan Spirit - 3000z 
Ginyu Force Badge - 3000z 
Hercules False Courage - 3000z 
Super Kami Water - 3000z 
Ki Flash - 3000z 
Androids Barrier - 3000z 
Cell's Barrier - 3000z 
Babadi's Barrier - 3000z 
Gero Deflection R&D - 3000z 
Gero Deflect-Back R&D - 6000z
Gero Energy R&D - 3000z 
Scouter - 3000z 
Babidi's Scope - 3000z 
Ki Control - 3000z 
Meditation - 3000z 
Red Ribbon Base - 50,000z

-------------------------------------------------------------------------------
b) Capsules Only Found in Dragon World Mode
-------------------------------------------------------------------------------

<Potara> Vegito (Goku) - Collect earrings and fuse with Vegeta on DWM stage 8
<Fusion> Gotenks - Automatically gained DWM stage 7
Elder Kai Unlock Ability (Gohan) - Automatically gained DWM stage 8
Super Saiyan (Goku) - Allow Frieza to kill Krillin DWM stage 3
Super Saiyan 3 (Goku) - Defeat Majin Buu with Goku on DWM stage 6
Babadi's Mind Control - Defeat Freiza, Cell or Vegeta in two fights DWM stage 5

[The skills that follow can only be randomly found by digging in Capsule spots 
on each map in DWM]

Mysterious Vest 
Evil Mystery Uniform 
Mystery Fibre Jacket 
Kami's Outfit 
King Kai's Outfit 
Grand Kai's Outfit 
Supreme Kai's Outfit 
High Tech Vest 
Great Saiyawomans Wardrobe 
Bulma's Armour 
Improved Nanomachine 
Life Extract for 10000
1/3 Senzu Bean  
Senzu Bean 
Frieza's Spaceship 
Gero's Perpetual Energy R&D 
Saiyan Heritage 
Power Near The Limit
Desperate Resolution 
Desperate Power 
Pride of The Strongest 
Last Ounce of Strength 
Pressure on the Champ 
Universal Power 
Miracle Power 
Ultimate Power 
Kings Confidence 
Mode-Switching Systems 
Saiyans Awakening 
Nature of Evil 
Angels Halo 
Marron's Wish 
Chiaotzu's Wish 
Puar's Wish 
Chi Chi's Wish 
Dende's Wish 
Bulma's Wish 
World Expectations 
Loyalty to Frieza 
Universal Ambition 
Androids Goals 
Essence of the Mighty 
Loyalty to Babidi 
Kibito's Wish 
King Kai's Wish 

-------------------------------------------------------------------------------
d) Capsules Which Can Only Be Wished For
-------------------------------------------------------------------------------
Babidi's Ship
Fusion <Tiencha> -
Potara <Vegito> - (Vegeta)
Potara <Gokule> - (Goku)
Potara <Gokule> - (Hercule)
Potara <Kibitoshin> 
Bulma's Costume (2)
Bulma's Costume (3)
Bulma's Costume (4)
Bulma's Costume (5)
Bulma's Costume (6)
Breakthrough - Goku
Breakthrough - Teen Gohan
Breakthrough - Gohan
Breakthrough - Goten
Breakthrough - Vegeta
Breakthrough - Kid Trunks
Breakthrough - Trunks
Breakthrough - Piccolo
Breakthrough - Krillin
Breakthrough - Tien
Breakthrough - Yamcha
Breakthrough - Gt. Saiyaman
Breakthrough - Hercule
Breakthrough - Videl
Breakthrough - Supreme Kai
Breakthrough - Raditz
Breakthrough - Nappa
Breakthrough - Recoome
Breakthrough - Captain Ginyu
Breakthrough - Android 16
Breakthrough - Android 17
Breakthrough - Android 18
Breakthrough - Dr. Gero
Breakthrough - Cell
Breakthrough - Dabura
Breakthrough - Majin Buu
Breakthrough - Super Buu
Breakthrough - Kid Buu

-------------------------------------------------------------------------------
d) Babidi's Ship Capsule List
-------------------------------------------------------------------------------

100 kili  Dabura (character unlocked)
320 kili - Hell Blitz (Dabura)
430 kili - Evil Tornado (Dabura)
540 Kili - Demonic Will (Dabura)
800 kili - Yakon (Support Skill for Everyone)
965 kili - Demon Realm Guard (Support Skill)
1200 kili - Majin Buu (character Unlocked)
1420 kili - Innocence Cannon (Majin Buu)
1530 kili - Hell Blow Shoot (Dabura)
1695 kili - Babidi's Scope (Support Skill)
1805 kili - Merry Swing (Majin Buu)
2025 kili - Mage Guard (Support Skill)
2190 kili - Enjoy Browning (Majin Buu)
2400 kili - Super Buu (Character unlocked)
2620 kili - Ill Flash (Super Buu )
2730 kili - Hate Ray Cannon (Dabura)
2840 kili - Innocence Dance (Majin Buu)
2950 kili - Badness Throw (Super Buu)
3000 kili - Super Saiyan (Goku)
3060 kili - Hate Dancing (Dabura)
3170 kili - Vice Browning (Super Buu)
3390 kili - Vice Break (Super Buu)
3600 kili  Kid Buu (Character Unlocked)
4040 kili - Hell Blade Rush (Dabura)
4260 kili - Evil Blast (Kid Buu)
4480 kili - Majin Buu's Restoration (Support Skill)
4700 kili - Vanishing Ball (Kid Buu)
4975 kili - Loyalty to Babidi (Support Skill)
5085 kili - Vanishing Drop (Kid Buu)
5360 kili - Babidi's Guard (Support Skill)
5580 kili - Assault Rain (Super Buu)
5745 kili - Innocence Strike (Majin Buu)
6185 kili - Angry Explosion (Majin Buu)
6405 kili  Kamehameha (Kid Buu)
6790 kili - Dabura Cookie (Support Skill)
6955 kili - Crazy Smash (Kid Buu)
7175 kili = Human Candy (Support Skill)
7505 kili - Toxic Chocolate (Support Skill)
7670 kili - Mad Kill Spike (Kid Buu)
8000 kili - Babidi's Guard (Support Skill)
8110 kili - Savage Rush (Kid Buu) 
8660 kili - Warp Kamehameha (Kid Buu)
10000 kili - Absorption (Super Buu)

-------------------------------------------------------------------------------
e) Miscellaneous Capsules
-------------------------------------------------------------------------------

Master Roshi's Teachings - Starting Skill
Korin's Teachings - Complete previous tutorial
Kami's Teachings - Complete previous tutorial 
King Kai's Teachings - Complete previous tutorial 
Elder Kai's Teachings - Complete previous tutorial 
Goku's Teachings - Complete previous tutorial 
Green Membership Card - Starting Skill
Silver Membership Card - Acquire all available Red Capsules from shop
Gold Membership Card - Acquire all available Red Capsules from shop 
Black Membership Card - Acquire all available Red Capsules from shop 
World Tournament Novice - Starting Skill
World Tournament Adept - Get 16 characters
World Tournament Advanced - Unlock all characters
Bulma's Costume (1) - Starting skill
World Tournament Stage - Starting skill
Hyperbolic Time Chamber - Unlock in DWM by completing the stage
Islands - Starting skill 
Snowy Mountain - Starting skill 
Planet Namek - Unlock in DWM by completing the stage 
Sky Pier - Unlock in DWM by completing the stage 
City Streets - Unlock in DWM by completing the stage with Gohan defeating Buu
Great Kai Planet - Unlock in DWM by completing the stage

===============================================================================
************************ 10) THE DRAGONBALL UNIVERSE **************************
===============================================================================
(Some Advice To Help You Live In It...!)

I started watching and loving Dragonball Z a few years ago.  The UK showings 
were just starting the first run of the Cell games saga and I got totally 
hooked.  It did take me some time to sort out what had gone before though, for 
a while I was confused by the opening credits having these ape transformations 
on it.. what was all that about?  Now with all three series showing every day 
on UK cable and satellite channel Toonami, newcomers must find it ever more 
daunting working out the tortuous history, so here is my very quick guide to 
the Dragonball universe for confused newcomers. (For full episode listing and 
guides www.pojo.com <http://www.pojo.com> is good if a little patchy).

THE BASICS.

Dragonball started out as Manga (comic) serialised in a Japanese magazine 
called "Shonen Jump" around the mid-1980's.  This was later turned into Anime 
series.  The author/creator is a man called Akira Toriyama, who also went onto
to create the next Manga series Dragon Ball Z which was also turned into a 
long-running Anime.  He did not however have anything to do with the final 
series, Dragon Ball:GT.

Only the first saga of the original Dragonball was initially dubbed into 
English, the full original saga did not see translation until its sequel series
Dragon Ball Z had run its full course in the west. This has worked out quite 
well for Dragon Ball fans as they have not suffered the same amount of cutting 
and censoring as the first 100 or so DBZ episodes did.

There are differences between the dubs shown in the United Kingdom and those 
shown in the USA. The UK ones were being dubbed by a Canadian company called 
the Ocean Group and were being shown in various English speaking territories. 
FUNimation showed an interest after the first few were completed, but then 
imposed outrageous censorship demands upon the episodes, resulting in 
characters threatening to "send people to another dimension" rather than say 
kill. FUNimation and the Ocean Group parted company and from the Ginyu saga 
onwards, UK episodes are differently dubbed from the USA ones.  This means the
UK have escaped the horror of Chrisopher Sabat and his 1001 sucky voices.

There have also been 13 films and several specials made, characters from which 
will be appearing in DragonBall Budokai 3.  Three have been released on DVD in 
the UK, but appear to have been dubbed by the cleaning staff of the studio (and 
about ten years ago to).  Only get them if you want to enjoy King Kai with a 
British accent and gasp at Piccolo being renamed "Big Green."

- DRAGONBALL

Although most of the characters in Budokai 2 hail from the DBZ series, several
of the most important have their roots in the first Dragonball show.  This 
began by introducing us to young GOKU, an innocent lad with a monkey tail and
great strength. He teams up with a teenage girl called Bulma to search for the
seven dragon balls, seven spheres which when brought together can grant any 
wish.  On their first search they meet up with YAMCHA the desert bandit and his
shapeshifting cat Puar, as well as the shapeshifting pig, Ooloong. Goku also 
displays the ability to turn into a huge violent ape during a full moon, an 
ability he loses if his tail is cut off (it gets cut off and grows back a few 
times!). After thwarting the evil Emperor Pilaf the series alternates between 
quests for the Dragonballs and the World Martial Arts Tourneys.   Goku goes to 
study under Master Roshi along with the young monk KRILLIN who becomes his best
friend. Goku also does battle with the Red Ribbon Army, a nefarious 
organisation out to find the Dragonballs and meets up with TIEN and his partner
Chiaotzu, who are a pair of confidence tricksters conning villages out of 
money.  After fighting Goku in the next martial arts tourney, Tien like Yamcha 
before him becomes friends with Goku.  After the second tourney though, Krillin
is murdered and this is where PICCOLO puts in an appearance, as a thoroughly 
evil demon known as King Piccolo also out for the Dragonballs. We also find out
about Kami (literally "God" in the original version) and how Piccolo and Kami 
are the same being split into a good and evil side. Krillin is restored to life
and Goku takes Piccolo on at the next tourney, wounding him so badly that King 
Piccolo dies, but not before vomiting out an egg that will hatch into a new 
Piccolo.  The series ends with Goku now a young man, marrying Chi-Chi the 
feisty daughter of the Ox-King he met way back on his first quest with Bulma.

-	DRAGONBALL Z

DBZ begins with the revelation that Goku is in fact an alien, one of only a 
handful left of the Saiyan warrior race. These are sort of intergalactic 
pirates, who destroy the existing populations of planets and sell the newly 
emptied worlds on.  This is told to a shocked Goku by his brother RADITZ, who
has arrived to check up on Goku's progress (or Kakarot as the other Saiyans 
refer to Goku as).  It seems Goku was only a low level Saiyan and was sent to 
destroy Earth's population as a baby.  Goku recalls that before he banged his 
head he was a violent child, after that his adopted Grandfather was able to 
raise him to be a good and kind boy.  A disgusted Raditz then abducts Goku and
Chi-Chi's son, GOHAN hoping to make a warrior of him.  Goku then decides to 
team up with Piccolo, although Piccolo still calls Goku his enemy, he is not 
the same evil being as King Piccolo was.  Together they kill Raditz but in the
process, Goku is killed also.

Realising more Saiyans will arrive in a year's time, Goku, now in the 
netherworld travels the Snakeway to train under King Kai.  Meanwhile Piccolo 
puts Gohan through rigorous training and Tien, Krillin and Yamcha prepare also.
Goku learns the King Kai Fist (or Kaioken) technique of maximizing his energy 
and races back along the Snakeway to be resurrected via the Dragonballs just as
two more Saiyans, VEGETA and NAPPA arrive on earth. The battle does not go well
for the heroes, Yamcha is first to be killed, blown up by an exploding 
Saibaman. Tien is badly injured when Nappa smashes his arm off and Chaiotzu 
dies next trying to blow up Nappa. Tien is then killed to. Nappa tries to kill
Gohan but Piccolo shields him and dies in the process. This causes Kami to also
die and the Dragonballs, which are linked to them, to disappear.

Goku arrives and quickly kills Nappa, he then takes on Vegeta, who is surprised
at how much power Goku has. Using the King Kai fist Goku manages to hurt Vegeta
badly, but Vegeta still has his tail and creates an artificial moon.  He turns 
"Oozaru" and as a giant ape creature crushes and tramples Goku.  Gohan, Krillin
and Yajirobe manage to cut off Vegeta's tail, returning him to normal.  Gohan 
then turns Oozaru himself and badly injures Vegeta before the "moon" is shut 
off.  Vegeta crawls back to his ship and Goku pleads with Krillin not to kill 
Vegeta. After gathering up the dead bodies of their friends and taking Goku to 
hospital, Mr. Popo arrives and informs them there are more Dragonballs on the 
planet Namek, the place Kami/Piccolo come from.  Bulma and her father restore 
Kami's spaceship and she, Krillin and Gohan set course for Namek while Goku 
recovers.

After some adventures they arrive on Namek only to find Vegeta is also looking
for the Dragonballs, as is an evil being called Frieza.  He is a hugely 
powerful alien who the Saiyans worked for, before he destroyed their planet 
leaving only a handful behind. A recovered Goku travels to Namek in a 
spacecraft built by Bulma's father and is also pleased to hear that his friends
Yamcha, Tien, Chaiotzu and Piccolo are training at King Kai's place in the 
netherworld. Vegeta finds and hides one Dragonball and tangles with Vegeta's 
henchmen Dodoria and Zarbon. Gohan and Krillin help a young Namekian called 
Dende after Dende's hometown is wiped out. Dende has great healing powers.  The
Ginyu force arrive on Namek and take on Goku who has also arrived, Goku defeats
RECOOME before becoming a victim of CAPT. GINYU's body swap.  While Gohan and 
Krillin fight Ginyu on Goku's body the Dragonballs are assembled, but neither 
Frieza or Vegeta can summon the Namek dragon (Porunga) as they don't know the 
language.  Goku manages to get his body back and Ginyu is tricked into swapping
bodies with a Namek toad. Goku is badly injured and has to spend some time in a
recovery tank.

Krillin manages to get Dende to the Dragonballs and they wish Piccolo back.  
Piccolo then syncs himself with a dying Namek called Nail who had been fighting 
Frieza.  Frieza then fights Piccolo and mutates into a second form.  He then 
mutates again  and into his final form. He kills Dende and then badly beats up 
Vegeta, its now we find out about the Legend of the Super Saiyan.  Goku arrives 
at the battle but cannot stop Frieza killing Vegeta. Before he dies, Vegeta 
makes an emotional plea to Goku to avenge their race.  Goku buries Vegeta 
saying he has learned new respect for his Saiyan heritage.

Frieza and Goku fight hard and Goku hits Frieza with a huge Spirit Bomb.  But 
Frieza is not dead and he reappears and kills Krillin.  This makes Goku so 
angry he transforms into the blue eyed, blonde haired Super Saiyan.  He orders 
Gohan to take the wounded Piccolo, find Bulma and escape.  He and Frieza 
recommence battle. During the fight Frieza fires an energy ball at Nameks core. 
The planet will self-destruct.  Using the newly restored Earth Dragonballs and 
the Namek balls, everyone who died on Namek is restored to life bar Krillin as 
the Earth Balls cannot restore those who died once already. Frieza is finally 
defeated by Goku who races to escape the dying planet.  Krillin is bought back 
using the Namek Dragonballs which have no limits on resurrection and Tien, 
Chaiotzu and Yamcha also come back when the wishes can be made. Goku is not 
dead, he managed to escape but does not return as he wishes to carry on 
training.  Vegeta also leaves on the spaceship to train in space.

After an interlude where Gohan, Krillin and Piccolo fight off the evil Garlic 
Jnr, who imprisons Kami and turns all on earth to demons, they get the dread 
news that Frieza survived and is returning to Earth to seek revenge. Vegeta has 
also returned to Earth and reluctantly sides with the heroes.  As they wait to 
meet Frieza a young man appears who knows a lot about Goku.  When King Cold and 
Frieza arrive he cuts them to pieces easily and shocks them by turning Super 
Saiyan.  He then talks privately to the newly arrived Goku and reveals himself 
to be TRUNKS, the son of Bulma and Vegeta from the future.  He tells Goku about 
the devastation two androids wreaked in his own time, and how Goku died of a 
heart condition and wasn't able to fight them.  He gives Goku some medicine and 
returns to the future. In the meantime Vegeta and Bulma do indeed get together 
and have a baby son they name.. Trunks.

After a year or so as foretold two androids appear.  Androids #19 and #20 (DR. 
GERO). Confronting them, the Dr. Gero android tells how he was part of the Red 
Ribbon Army and created the androids specifically to kill Goku. While battling 
#19 Goku becomes very sick with Viral Heart Disease.  Vegeta takes over and 
goes Super Saiyan for the first time.  He destroys #19 and Gero runs away to 
revive ANDROID'S #17 and #18. They destroy Dr. Gero and revive ANDROID #16, 
they then start searching for Goku who is very delirious and sick. Vegeta also 
clashes with Android #18 who easily breaks his arm and her and #17 beat up 
Piccolo and Future Trunks (who had returned) before she leaves, giving Krillin 
a kiss before she goes.

Bulma and the returned Future Trunks also find something very disturbing while
hunting for Dr. Gero's lab.  They discover what seems to be Trunks Time 
Machine, but that it has been sitting hidden away for over a year.  Inside is a
strange insectoid husk. Trunks is very disturbed at this, having already been 
puzzled by the appearance of Androids #19 and #20 who did not appear in the 
history he recalls.  Piccolo returns to the Lookout and merges with Kami to 
form one more powerful being.  He then discovers a new creature stalking the 
cities, draining the life out of humans.  Confronting the being he discovers 
it's name is CELL, an android created by Gero from the DNA of the strongest 
fighters. Trunks finds and destroys the incubating Cell in this timeline, but 
this Cell is from Trunk's timeline, at some point in the future he manages to 
kill Trunks and uses his ship to escape to this past and develop safely. 
Realising how much more dangerous he is, the recovered Goku takes Gohan into 
the Lookouts Hyperbolic Time Chamber where a year inside passes as a day 
outside.  First Vegeta and Trunks, then he and Gohan train inside. Meanwhile 
Cell manages to absorb first #17 then #18 to become Perfect Cell. 

Inside the Time Chamber Gohan goes Super Saiyan for the first time.  Vegeta and
Trunks battle Cell on the outside.  Vegeta gets badly wounded again and a 
pissed off Trunks goes into Super Saiyan 2 mode.  But he cannot beat Cell and 
Cell announces his own Martial Arts Tourney, the Cell Games will commence soon 
as he wishes to fight the strongest the Earth has to offer. Bulma has also 
managed to fix up Android #16 who was wrecked by Cell.  #16 is now on their 
side. Goku also travels to Namek to recruit Dende as the new Guardian of Earth.
As the Cell games begin, Hercule shows up with his entourage.  He is of course 
no match for Cell who brushes him aside, but he does stay and witness the rest 
of the events.  Goku, Vegeta, Trunks, Gohan, Piccolo, Tien and Yamcha all turn 
up and Goku begins to fight Cell. After a fierce battle, Goku tells Cell he 
cannot beat him and asks Gohan to step up and fight.  The others are shocked, 
but Goku has great confidence in Gohan.

Gohan starts fighting Cell, but has a hard time.  #16 tries to blow up Cell but
has no bomb inside him anymore.  Cell destroys #16's body. Gohan continues to 
struggle against Cell, he tells Cell he is fearful of the power he can unleash
when pushed into a corner, but Cell is keen to see this power and begins to 
crush Gohan. Piccolo lambasts Goku for not understanding his own son, telling 
him that Gohan does not thirst for battle the way Goku and Vegeta do.  
Realising his mistake, Goku decides to go and help, but Cell unleashes many 
mini-Cells who beat up the fighters badly.  A distressed Gohan does not know 
what to do until #16's head is thrown over by Hercule. #16 tells Gohan its not 
bad to use your power to protect those you love before Cell crushes him. Gohan 
gets very angry at this and goes into Super Saiyan 2 mode.

Gohan then pummels Cell, hitting him so hard that Cell vomits up android #18.
Gohan toys with Cell but this allows Cell the time to go into self-destruct 
mode. With no other option Goku uses his warp ability to take Cell to King 
Kai's planet.  Here Cell explodes killing Goku, King Kai, Bubbles and Gregory.
Gohan has no time to mourn his father, Cell reappears having been able to 
regenerate from a single Cell. He kills Trunks which makes Vegeta go crazy.  
Gohan and Cell get into a power beam struggle and Gohan manages to obliterate 
Cell after the others barrage him with attacks.  Back at the Lookout Shenron 
revives Trunks, but Goku refuses to be revived saying Earth would be in less 
danger if he stayed in the netherworld.  So Krillin wishes for Android #18 to 
have the bomb removed from her.  She flies off, but not before thanking him. 
Trunks returns to his time and with the skills he has learned kills Androids 17
and 18 and dispenses with Cell.

Seven years pass, during this time Goku competes in netherworld Martial Arts 
Tourneys and trains hard.  Gohan starts at a new school and fights crime under 
the secret identity of the GREAT SAIYAMAN.  Here he meets VIDEL the daughter of
Hercule who he trains to fly.  He also has a new little brother GOTEN who is 
great friends with KID TRUNKS. Android #18 has also married Krillin and 
(somehow) they have a baby daughter together called Marron. A new Martial Arts 
tourney is arranged and everyone is pleased to hear that Goku can have 24 hours
back on earth to attend it.  Krillin, Vegeta, Gohan, Goku, Piccolo, Goten and 
Trunks all enter.  Yamcha sits this one out as does Tien who is away training.

Things immediately go awry when two strangers turn up one of whom radiates 
immense power.  Calling himself Mr. Shin, he is in fact THE SUPREME KAI, with 
his guard Kibito. They reveal themselves to Goku and the others after Videl 
takes a terrible battering from a supposedly mediocre fighter called 
Spoppovitch who is able to fly and use Ki.  They are interested in how 
Spoppovitch and his partner Yamu got so powerful so fast.  Kibito faces Gohan 
on stage and asks him to go Super Saiyan.  As he does so Spoppovitch and Yamu 
drain the enrgy out of him.  Supreme Kai tells Goku and the others not to go 
and help.  Spoppovitch and Yamu fly off and Supreme Kai, Goku, Vegeta, Krillin 
and Piccolo follow.  Gohan is healed by Kibito and they leave also accompanied 
by Videl.

Supreme Kai tells them about an evil wizard called Babidi who is collecting 
energy to revive a powerful monster called Majin Buu.  When they arrive at the 
site of Babidi's spaceship they find him being helped by DABURA the demon king.
Dabura senses the presence of our heroes and destroys Kibito, before spitting 
on Krillin and Piccolo and turning them to stone.  Gohan, Goku, Vegeta and the 
Kai follow them into the ship where they have to fight their way down.  Vegeta 
goes first and easily beats the first opponent.  Goku goes next and deals with 
the energy sucking monster Yakon. Gohan takes his turn against Dabura, but has 
some difficulties, which angers an already twitchy Vegeta.  Sensing Vegeta's 
anger, Dabura leaves the fight and informs Babidi.  Babidi then gets into 
Vegeta's head and gives him all the power he needs in return for fighting for 
him.

Vegeta refuses to do anything Babidi asks of him except to fight Goku.  Supreme
Kai tries to stop them, knowing the energy generated will revive Buu quickly,
but Babidi teleports them to the Martial Arts tourney.  While they were 
fighting in the ship, Goten and Trunks got into the adult section of the fight
disguised and took on #18, who managed to unmask them.  They then both left to
look for the others.  #18 threw her match with Hercule in return for the prize 
money and a little extra.  Vegeta and the others arrive at the closing ceremony
and Vegeta blasts the spectators stands killing many.  Goku agrees to fight, 
but somewhere else. They then commence battle while Kai and Gohan try to reach
Majin Buu's egg.  A distraught Bulma gets the others together to find the 
Dragonballs so they can revive those killed by Vegeta.

Vegeta and Goku battle intensely, Vegeta admits that he accepted power from 
Babidi willingly as he regretted how his settling down on Earth and having a 
family has robbed him of his fighting prowess. Meanwhile Gohan and Kai make it
to Buu's egg but are just too late and the egg hatches to reveal MAJIN BUU. 
Majin Buu proves to be as powerful as feared, he beats up Dabura who had 
realised what a mistake it was to revive him, before smashing up the Kai and 
Gohan.  AT the same time Vegeta and Goku finish battle, Vegeta knocks Goku out,
and decides to try and stop Buu on his own.  At this point Goten and Trunks 
have arrived, and with Dabura's death, Krillin and Piccolo return to life.  
They are all horrified to witness Vegeta being beaten to near death by Majin 
Buu. Unable to just watch, Trunks rushes to help.  Vegeta  finally begins to 
realise what has value in his life and holds his son to him.  Then he knocks 
both Trunks and Goten out cold so Piccolo and Krillin can get them to safety.  
He then powers himself up into overload and literally self destructs almost 
obliterating Majin Buu and dying himself.  Majin Buu is able to return from the
few cells left over and begins to wreak havoc across the world along with 
Babidi.

Bulma uses the Dragonballs to resurrect anyone killed that day and this returns
Kibito to life (but not Vegeta).  Kibito find a wounded Kai and heals him, then
they both find Gohan, heal him and take him to the Supreme Kai planet to begin 
training him.  Meanwhile Goku regains consciousness and takes Bulma, Videl, 
Yamcha and the rest to the Lookout where he begins teaching Goten and Trunks a 
technique that will allow them to fuse into one much stronger fighter. To keep 
Babidi and Buu from killing more people Goku travels out and fights Majin Buu, 
turning Super Saiyan 3 in the process.  He leaves Buu with the promise of a 
better opponent and soon after this Buu tires of Babidi's insults and kills 
him.  Goku then has to leave for the netherworld as the strain of going SSJ3
has reduced his time on Earth.  

Back in the netherworld, Goku finds Gohan alive on the Kai planet.  After 
breaking the Z-Sword, and Old Kai comes out from inside and promises to unlock
Gohan's potential power.  While this goes on, Goten and Trunks learn to fuse as
GOTENKS.  Majin Buu learns more about the world and sets up his own home.  
Hercule goes to try and destroy Buu, but they end up making friends and along
with a puppy called Pete Majin Buu learns to appreciate friendship, going as 
far as vowing to never kill again.  Unfortunately this is ruined by two snipers
who kill both Hercule and Pete.  Majin Buu revives them but is made so angry by
the events he blows out a huge cloud which turns into a dark and evil looking 
Buu.  This Buu absorbs the now good Majin Buu and transforms again into SUPER 
BUU.  This Buu is able to sense Trunks and Goten and arrives at the Lookout.  
He goes to kill Videl, but memories of Hercule stop him.  He does kill Chi Chi 
though.  Trunks and Goten train in the Hyperbolic Time Chamber and Piccolo 
takes Super Buu in there to fight.

Trunks and Goten merge into Gotenks and he and Buu battle, with Gotenks going 
SSJ3 with ease. However Gotenks grandstanding leads Piccolo to destroy the door
to the Time Chamber.  Super Buu manages to escape and kills everyone at the 
Lookout before destroying every single person on earth, only Tien, Chiaotzu, 
Dende, Hercule and Pete escape. Gotenks and Piccolo also escape the Time 
Chamber and take on Super Buu again, Gotenks comes very close to destroying 
Buu, but before he can deliver the killing blow he powers down and separates.  
Before Buu can take revenges, Gohan arrives having powered up to a huge degree.
He isn't able to hurt Buu much though as Buu hides away from him, waiting for 
Goten and Trunks to refuse.  When Gotenks is reborn, Buu absorbs Gotenks and 
Piccolo and easily over powers Gohan. Back on the Kai planet Elder Kai gives 
his life to Goku so Goku can return to earth and fight.  He hands over two 
earrings which will allow Goku to merge with Gohan into a new fused being.  
While messing with his own earrings Kai and Kibito also merge.

Before Goku can fuse with Gohan, Gohan gets absorbed by Buu.  Vegeta is then 
returned to Earth and after hearing how Buu killed Bulma and absorbed Trunks he
agrees to fuse with Goku.  They are reborn as the super warrior VEGITO. Vegito 
and Buu fight and Vegetto outclasses Buu easily.  Even when Buu turns him into 
a sweet, he still fights back.  Buu eventually absorbs Vegetto, but this was 
part of Vegetto's plan.  Once inside Buu, Goku and Vegeta un-fuse and start to
hunt for the others. They find them inside Buu's head, locked in fleshy pods, 
they rip them down, including the imprisoned Majin Buu. They then escape with 
Piccolo, Trunks, Gohan and Goten, but removing Majin Buus link to Super Buu 
causes a new version of Buu to be born, the psycotic KID BUU.

Kibitoshin explains that Kid Buu was Buus original form when it attacked the 
Kai planet thousands of years ago.  When Kid Buu absorbed a jolly old Kai it 
transformed into the ultimately less dangerous Majin Buu. Now Buu has reverted 
to his original and deadly form. Kid Buu then destroys the Earth and Vegeta and
Goku only escape with Hercule and Dende. Kid Buu goes on the rampage and makes 
his way to heaven where Yamcha and Krillin are training.  Goku lures Kid Buu to 
the Kai planet where he and Vegeta take Kid Buu on.  While Goku battles Vegeta 
makes peace with the fact he will probably never manage to scale the heights 
Goku has managed and formulates a plan to kill Buu with a Spirit Bomb.  Goku 
needs to rest and form a Spirit Bomb and so Vegeta takes Kid Buu on and gets a 
right mauling.  Hercule manages to stop Kid Buu killing Vegeta.  Kid Buu tries 
to attack Hercule but can't, he then expels Majin Buu from his body and Kid Buu
and Majin Buu begin to fight.

Back on Namek, Dende summons Porunga and the Earth is restored along with 
everyone who Buu killed, Vegeta then requests via telepathy that the people of 
Earth give up some energy to make the Bomb.  People are suspicious though, 
however Hercule steps in and pleads with them and they believe their hero.  A 
huge bomb is formed and Porunga restores Goku's power.  The bomb obliterates 
Kid Buu down to the last atom.

Majin Buu is allowed to live on Earth and Hercule takes responsibility for him.
When the next wishes are due, his misdeeds are wished away and he is able to 
live normally.  Gohan and Videl marry and have a daughter they name Pan.  
Several years later at the next Martial Arts Tourney Goku fights a young boy 
named Uub.  This is the reincarnation of Buu in the form of a good human.  
After seeing Uub's ability, Goku takes him on as a student and it is here that 
Dragonball Z ends.

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Feel free to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome.
Please inform me of any errors, typos etc so I can rectify them immediately
My email is falsehead@aol.com

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Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
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Thanks also to my homies in the Review and FAQ boards for continuing support
and being all round awesome dudes (and gals)! asherdeus, Djskittles, bloomer, 
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