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    Android #18 by MysticFog

    Version: 3.4 | Updated: 05/29/04 | Search Guide | Bookmark Guide

    Dragon Ball Z: Budokai 2 for the Playstation 2
    ========
    
    Android
    
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       //  //       _/     _/_/_/       Guide Ver 3.4
    
    
    
    Written by Kyle Woliver (me) :)
    
    -=-=-=-=-
    Table of Contents
    -=-=-=-=-
    
    
    I. Copyrights and Stuff
    
    II. Version History
    
    III. About Android #18
    
    IV. Combo List
    - Punch Combo's
    - Kick Combo's
    - Mixed Combo's
    - Custom Cancel Combo's
      - Power Blitz
      - Energy Field
      - Destructo Disc
      - Power Strike
      - Power Falling Star
    
    V. Capsule List
    - Ability Capsules
    - Physical Capsules
    - Support Capsules
    
    VI. Costumes
    
    VII. Android #18's Dialogue
    
    VIII. The "Time Freeze" Glitch
    
    IX. Contact Me!
    
    X. Special Thanks / Ending
    
    
    -=-=-=-=-
    I. Copyrights and Stuff
    -=-=-=-=-
    
    
    
    Alright guys here is the deal.  This Guide is to be used at GameFAQS and ONLY
    GameFAQS! This Guide is copyrighted by me. All I ask is that you don't go 
    posting all this info on here as is as your own please? I worked hard on
    all this info for the great people that play this great game ok? :)
    
    
    
    -=-=-=-=-
    II. Version History
    -=-=-=-=-
    
    
    
    
    
    Ver. 1.0  (12/25/03)   : The Original Version it started as.
    
    Ver. 1.6  (12/30/03)   : Added Custom Combo's Section, Custom Cancel Combo's 
                             Section, Version History Section, Android #18 
                             Dialogue Section, Hit Counts for the moves, and a 
                             couple new additions to the mixed combos....yea this 
                             guide is pretty big now!
    
    
    Ver. 1.63 (12/31/03)   : Fixed some typos and added a couple dialogue phrase 
                             things..Have a happy new year!
    
    
    Ver. 1.68 (01/02/04)   : Fixed a couple mistakes again, added two more Cancel
                             Combo's I found out and re-termed them from the help
                             help of a couple guys, and added a bit to the 
                             Costume's Section.
    
    
    Ver. 2.0  (01/07/04)   : Fixed even more typos lol...added some dialogue parts,
                             removed a couple big cancel combos for a little reason
                             and thats about it for now..
    
    
    Ver. 2.4  (01/16/04)   : Added alot more custom cancel combos for abilitys..and
                             it's not done yet because im too lazy..it takes a 
                             while to do this stuff man :D
    
    
    Ver. 3.0 (03/18/04)    : Wow...long time since this has been updated..yea i 
                             found a couple mis-calculations of the damage ratios
                             of the Power Falling Star. fixed them and added some
                             attack increase stats to support capsules....uhh..
                             decided to redo the custom cancel combo ones AGAIN..
                             this time i did them by just having the longest combo
                             for each different variation of that move. I also 
                             decided to remove the Custom Combo section..seeing as
                             those really don't help much at all :D aaaand..added 
                             the glitch part..which really makes Android #18 pretty
                             much unstoppable in the hands of someone who uses
                             it over and over.
                             
    
    Ver. 3.4 (05/29/04)    : Hmm...once again its been a while :D! i added some
                             Custom Combos..or should i say...revised them heh...
                             i also noticed a bug..during the uppercut (<K-P^-P~)
                             cancel..if you hit G> it sidesteps...i dunno why...
                             probably a bug of some sort..it makes me mad because
                             it makes the one Destructo Disc combo really hard to
                             do..:( well...till next time guys!
    
    
    
    
    
    -=-=-=-=-
    III. About Android #18
    -=-=-=-=-
    
    
    
    
    In my opinion Android #18 is one of the coolest female characters of DBZ
    and one of the strongest as well. First let me tell you a little about her heh.
    Her first real appearance was in DBZ: Episode 118 in the Android saga where
    her and her brother Android #17 were awakened by Android #20. 
    
    Later on in the Saga she meets up with Krillin and gives him a little peck on 
    the face :p. Since then Krillin starts to get mixed feelings about her and trys
    to save her from being absorbed by Cell. After the Cell games Krillin uses the 
    Dragon Balls to "help" Android #18 :p. After a while Android #18 becomes 
    Krillin's wife and they have a young baby girl named Marron.
    
    In Dragon Ball GT #18 plays a part in destroying Super Android #17. I
    won't tell you much cause i don't wanna spoil it for you :) It's just Super
    Android #17 does something to get #18 pretty p'ed off at him and she helps
    Goku. That's all i'll say!
    
    
    
    
    -=-=-=-=-
    IV. Combo List
    -=-=-=-=-
    
    
    
    This is where i will list all the combo's that you can perform and all the 
    damage it will do
    
    Note: The Damage of these combo's is recorded when no attack enhancing items
    are equipped! meaning..these are her normal damage percentages for these 
    moves. and these are recorded from attacking from in front of the opponent and
    behind attacking an opponents back seems to cause more damage
    
    
    
    
    Key: 
    
    KB= Knocks Back the Opponent
    PU= Pops the Opponent into the Air
    CH= Able to Charge the Last Hit for an Unblockable
    GB= Guard Break
    GR= Hits Opponent Straight to the Ground
    
    
    
    
    
    
    
    -=-=-=-=-
    Punch Combo's
    -=-=-=-=-
    
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P-P-P-P
    -=-=-=-
    
    Hit Count: 4
    
    Description: Four Consecutive Punches
    
    Characteristics: 
    
    Damage: Front= 270   Back= 336
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Running P
    -=-=-=-=-
    
    Hit Count: 1
    
    Description: A Spinning Backhand(On Ground), A Overhead Doublefist Hit(In Air)
    
    Characteristics: KB, GB(In Air)
    
    Damage: Front= 92   Back= 115
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P-P
    -=-
    
    Hit Count: 2
    
    Description: Backhand Followed by a Quick Backhand
    
    Characteristics:
    
    Damage: Front= 164   Back= 198
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P->P
    -=-=-
    
    Hit Count: 2
    
    Description: Backhand Followed by a Strong Punch
    
    Characteristics: KB, CH
    
    Damage: Front= 100   Back= 125
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P-<P
    -=-=-
    
    Hit Count: 2
    
    Description: Backhand Followed by an Uppercut
    
    Characteristics: PU, CH
    
    Damage: Front= 169   Back= 210
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >P-P-P-P-P
    -=-=-=-=-
    
    Hit Count: 5
    
    Description: Four Consecutive Punches Followed by a double fist uppercut(Palm
                 hit if in the air)
    
    Characteristics: PU(on Ground), CH(On Ground), KB(In Air)
    
    Damage: Front= 396(Ground) 385(Air)   Back= 443(Ground) 432(Air)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P-P-P->P
    -=-=-=-
    
    Hit Count: 4
    
    Description: Three Consecutive Punches Followed by a Hard Elbow
    
    Characteristics: KB, CH
    
    Damage: Front= 298   Back= 351
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P->P-P
    -=-=-
    
    Hit Count: 3
    
    Description: Two Consecutive Punches Followed by a Uppercut
    
    Characteristics: PU
    
    Damage: Front= 221   Back= 276
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    
    
    
    -=-=-=-=-
    Kick Combo's
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K-K-K-K
    -=-=-=-
    
    Hit Count: 5
    
    Description: Two Sidekicks to a Shin Kick followed by Two Rotating Hard Kicks.
    
    Characteristics: KB
    
    Damage: Front= 376   Back= 468
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Running K
    -=-=-=-=-
    
    Hit Count: 5
    
    Description: A High Frontward Kick(On Ground), A Flying Kick(In Air)
    
    Characteristics: KB, PU(In Air), GB
    
    Damage: Front= 92   Back= 115
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <K-K
    -=-
    
    Hit Count: 3
    
    Description: Overhead Kick followed by two frontal like kicks
    
    Characteristics: CH, GR
    
    Damage: Front= 244   Back= 304
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <K->K
    -=-=-
    
    Hit Count: 2
    
    Description: Overhead Kick followed by a Hard front kick.
    
    Characteristics: KB, PU
    
    Damage: Front= 178   Back= 221
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <K-<K
    -=-=-
    
    Hit Count: 2
    
    Description: Overhead Kick followed by a Jumping Knee
    
    Characteristics: PU
    
    Damage: Front= 178   Back= 221
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >K-K-K-K-K
    -=-=-=-=-
    
    Hit Count: 5
    
    Description: High Knee to a Side Kick to a Shin Kick followed by Two Rotating
                 Kicks
    
    Characteristics: KB
    
    Damage: Front= 389   Back= 485
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K-<K
    -=-
    
    Hit Count: 3
    
    Description: High Side Kick followed by a High Frontal Kick
    
    Characteristics: CH, GR
    
    Damage: Front= 239   Back= 298
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K->K
    -=-
    
    Hit Count: 2
    
    Description: High Side Kick followed by a Hard Rotating Kick
    
    Characteristics: KB
    
    Damage: Front= 168   Back=209
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K-K->K-K
    -=-=-=-
    
    Hit Count: 4
    
    Description: Two Side Kicks followed by Two Rotating Kicks
    
    Characteristics: 
    
    Damage: Front= 318   Back= 396
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K-K-<K-K
    -=-=-=-
    
    Hit Count: 4
    
    Description: Two Side Kicks to a High Knee followed by a little frontward
                 Kick
    
    Characteristics: PU
    
    Damage: Front= 307   Back= 367
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    
    
    
    -=-=-=-=-
    Mixed Combo's
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P+K
    -=-
    
    Hit Count: 1
    
    Description: A Double Fisted Uppercut(On Ground), A Double Fisted Punch
                 Down(In Air)
    
    Characteristics: KB, PU, CH
    
    Damage: Front= 103   Back= 128
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >P+K
    -=-
    
    Hit Count: 1
    
    Description: A Strong Forward Punch
    
    Characteristics: KB, CH
    
    Damage: Front= 97   Back= 121
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P+K
    -=-
    
    Hit Count: 1
    
    Description: A Uppercut
    
    Characteristics: PU, CH
    
    Damage: Front= 87   Back= 108
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Running P+K
    -=-=-=-=-=-
    
    Hit Count: 1
    
    Description: A Charging Headbutt
    
    Characteristics: KB, GB
    
    Damage: Front= 82   Back= 102
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K+G
    -=-
    
    Hit Count: 2
    
    Description: Two Rotating Kicks
    
    Characteristics: KB
    
    Damage: Front= 178   Back= 222
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <K+G
    -=-=
    
    Hit Count: 1
    
    Description: A Back-flip Kick
    
    Characteristics: KB(In Air)
    
    Damage: Front: 133   Back= 166
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >K+G
    -=-=
    
    Hit Count: 1
    
    Description: A Leaping Swing-kick
    
    Characteristics: KB(In Air)
    
    Damage: Front: 133   Back= 166
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P-K
    -=-
    
    Hit Count: 2
    
    Description: A Punch followed by a Rotating Kick
    
    Characteristics: KB
    
    Damage: Front= 158   Back= 197
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    K-K->K->K-P
    -=-=-=-=-=-
    
    Hit Count: 5
    
    Description: Two Side Kicks to one Rotating Kick to one Rotating Sweep
                 followed by an uppercut
    
    Characteristics: PU, CH
    
    Damage: Front= 376   Back= 468
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P-P-K-K-K
    -=-=-=-=-
    
    Hit Count: 6
    
    Description: Two Consecutive Punches followed by Four Rotating Kicks
    
    Characteristics: KB
    
    Damage: Front= 432   Back= 538
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P-K
    -=-
    
    Hit Count: 2
    
    Description: Backhand followed by a Hard Frontal Kick
    
    Characteristics: KB, PU
    
    Damage: Front= 179   Back= 215
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P-<K
    -=-=-
    
    Hit Count: 2
    
    Description: Backhand followed by a High Knee
    
    Characteristics: PU
    
    Damage: Front= 179   Back= 215
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <P->K
    -=-=-
    
    Hit Count: 4
    
    Description: Backhand followed by Three Rapid Kicks
    
    Characteristics: None
    
    Damage: Front= 284   Back= 336
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >P-K-K
    -=-=-
    
    Description: A Punch into a Rotating Sweep followed by a High Frontal Kick
    
    Hit Count: 3
    
    Characteristics: KB, PU
    
    Damage: Front= 238   Back= 297
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >K-P-P-P
    -=-=-=-
    
    Hit Count: 4
    
    Description: a Knee followed by Three Consecutive Uppercuts
    
    Characteristics: PU, CH
    
    Damage: Front= 312   Back= 389
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    <K-P-P
    -=-=-
    
    Hit Count: 3
    
    Description: A Overhead Kick followed by Two Uppercuts
    
    Characteristics: KB, PU, CH
    
    Damage: Front= 240   Back= 280
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    P-P-K->K
    -=-=-=-
    
    Hit Count: 5
    
    Description: Two Consecutive Punches to a Rotating Kick followed by Rising
                 Scissor-like Kick
    
    Characteristics: KB, PU
    
    Damage: Front= 364   Back= 434
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    >P-P-P-K-K
    -=-=-=-=-
    
    Hit Count: 6
    
    Description: Three Consecutive Punches to a scissorkick followed by a big 
    forward push like kick.
    
    Characteristics: KB, CH
    
    Damage: Front= 420   Back= 488
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    
    
    -=-=-=-=-
    Custom Cancel Combos
    -=-=-=-=-
    
    
    
    
    
    Alright here are the Toughy Combos that you can do. you must cancel right at
    the beginning of a charge part to do these combos. ill put *Cancel* at the
    part you gotta cancel at! I'll only put up the longest ones i can do though.
    to cancel out of a charge move hold that button and press guard! It takes some
    time to learn this well. you can also sidestep as well when you hit up or down
    when cancelling. 
    
    it also seems that the timing is different depending on how
    or when you cancel or hit your opponents. these terms might sound odd to you
    but let me explain..if something is like this..(P~)* it means you cancel it
    normally. If it looks like (P~)-- it means you cancel it into a sidestep.
    I'll put bubbles around the button presses just for these.
    
    
    Difficulty Key:
    
    
    Easy             = Pretty easy to use..should be able to pull it off like that.
    
    Intermediate     = A combo that would take a bit of practice to do but
                       eventually will be able to pull off alot.
    
    Advanced         = A combo that probably would take a LONG time before 
                       successfully performing right and a long time to be able to
                       pull off again and again.
    
    Near Impossible  = A Combo where you'll probably only able to do once in your
                       life because it never registers half the time but it has
                       worked once.
    
    
    Key:
    
    ~  = Cancel into
    *  = Normal Cancel
    -- = Sidestep Cancel
    ^  = Pops the Opponent into the air
    
    
    
    
    
    
    
    
    
    -=-=-=-=-
    Power Blitz
    -=-=-=-=-
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P-P-P-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Difficulty: Advanced
    
    Hit Count: 27
    
    Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into
                 a Little Punch into a High Knee into Front Kick cancelled into
                 Three Consecutive Punches into a Scissorkick Juggle Three Times
                 into Four Consecutive Punches followed by a Power Blitz
    
    Characteristics: KB
    
    Damage: 1235
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    -=-=-=-=-
    Energy Field
    -=-=-=-=-
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^)
    
    (>P-P-P-K-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Difficulty: Advanced
    
    Hit Count: 28
    
    Description: A Jumping Roundhouse into an Overhead Kick cancelled into a
                 sidestep into a Little Punch into a High Knee into a Front Kick
                 cancelled into Three Consecutive Punches into a Scissor Kick
                 Juggle Three Times followed by a Energy Field
    
    Characteristics: KB
    
    Damage: 1311
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P->P-P-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Difficulty: Advanced
    
    Hit Count: 26
    
    Description: A Jumping Roundhouse into an Overhead Kick cancelled into a
                 sidestep into a Little Punch into a High Knee into a Front Kick
                 cancelled into Three Consecutive Punches into a Scissor Kick
                 Juggle Three Times followed by a Energy Field
    
    Characteristics: KB
    
    Damage: 1310
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    -=-=-=-=-
    Destructo Disc
    -=-=-=-=-
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-<K~)*(<K-P^-P~)*(>K-P-P-P-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Difficulty: Near Impossible
    
    Hit Count: 14
    
    Description: Overhead Kick cancelled into a sidestep into a High Knee into a
                 Front Kick cancelled into a Overhead Kick into a Uppercut Juggle
                 cancelled into a High Knee into Three Consecutive Punches followed
                 by a Destructo Disc.
    
    Characteristics: KB
    
    Damage: 1410
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Difficulty: Intermediate
    
    Hit Count: 11
    
    Description: A Jumping Roundhouse into a Overhead Kick cancelled into a 
                 Sidestep into a Little Punch into aHigh Knee into two Front Kicks
                 to a Rotating Kick to a Spinning Heel Kick into a Destructo Disc
    
    Characteristics: KB
    
    Damage: 1353
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    -=-=-=-=-
    Power Strike
    -=-=-=-=-
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-K->K-K-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Difficulty: Intermediate
    
    Hit Count: 17 (Success)
               16 (Fail)
    
    Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into
                 a Little Punch into a High Knee into Two Front Kicks into Two
                 Rotating Kicks followed by a Power Strike
    
    Characteristics: GR
    
    Damage: 1193 (Success)
             968 (Fail)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    -=-=-=-=-
    Power Falling Star
    -=-=-=-=-
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    (>K+G) (<K-K~)--(P) (>K) (K-<K~)*(>P-P-P-P-E)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Difficulty: Intermediate
    
    Hit Count: 22 (Success)
               21 (Fail)
    
    Descriptions: A Jumping Roundhouse into an Overhead Kick sidestep cancelled
                  into a Little Punch into a High Knee cancelled into a Front Kick
                  into Four Consecutive Punches followed by a Power Falling Star
    
    Characteristics: GR
    
    Damage: 1414 (Success)
            1189 (Fail)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-
    V. Capsule List
    -=-=-=-=-
    
    
    
    
    
    
    This is where i will list all of Android #18's capsules and their Usefulness. 
    As well as the combo's you need to perform some of them.
    
    
    
    
    
    
    -=-=-=-=-
    Ability Capsules
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Power Blitz
    -=-=-=-=-=-
    
    Description: Android #18 Forms and Shoots a Blast of Pink Ki
    
    - - - -Different Combinations- - - - 
    
    >E               Characteristics: PU      Damage: 375
    
    P-P-P-P-E        Characteristics: PU      Damage: 645
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Energy Field
    -=-=-=-=-=-
    
    Description: Android #18 Activates a Pink Ki Barrier around her.
    
    - - - -Different Combinations- - - -
    
    <E               Characteristics: PU      Damage: 450
    
    P->P-P-K         Characteristics: KB      Damage: 671
    
    >P-P-P-K-E       Characteristics: KB      Damage: 806
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Destructo Disc
    -=-=-=-=-=-=-
    
    Description: Android #18 Forms a yellow razor-sharp disc out of Ki
    
    - - - -Different Combinations- - - -
    
    K-K->K->K-P-E    Characteristics: KB, PU  Damage: 976
    
    >K-P-P-P-E       Characteristics: KB, PU  Damage: 912
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-
    Physical Capsules
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Power Strike
    -=-=-=-=-=-
    
    Description: Android #18 kicks the opponent into the air, bashes them around
    and you do the choosing button thing.
    
    - - - - - -Combination- - - - - - - -
    
    K-K->K-K-E   Damage: Front= 825(Success)   Back= 903(Success)
                                600(Fail)            678(Fail)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Power Falling Star
    -=-=-=-=-=-=-=-=-
    
    Description: Android #18 Uppercuts the Opponent into the air, and Slams them
    Back down and you do a Ki Gathering thing.
    
    - - - - - -Combination- - - - - - - -
    
    >P-P-P-P-E   Damage: Front= 928(Success)  Back= 1015(Success) 
                                703(Fail)            790(Fail)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Buster Swing
    -=-=-=-=-=-
    
    Description: Android #18 Grabs the Opponent and kicks them up, grabs their foot
    and spins them around then lets go.
    
    - - - - - -Combination- - - - - - - -
    
    P+G       Damage: 270
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-
    Support Capsules
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Breakthrough                    Special
    -=-=-=-=-=-
    
    Description: Can use all of Android #18's moves and abilities
    
    Requirements: None (Activated as soon as battle begins)
    
    Slot Usage: 7
    
    Tradeable?: No
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Special Coating                 Common
    -=-=-=-=-=-=-=-
    
    Description: Defensive Power Up by 10 %!
    
    Requirements: None (Activated as soon as battle begins)
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Improved Special Coating        Uncommon
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Description: Defensive Power Up by 20 %!
    
    Requirements: None (Activated as soon as battle begins)
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Nanomachine                     Rare
    -=-=-=-=-=-
    
    Description: Defensive Power Up by 30 %!
    
    Requirements: Activated as soon as battle begins
    
    Slow Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Improved Nanomachine            Special
    -=-=-=-=-=-=-=-=-=-
    
    Description: Defensive Power Up by 45 %!
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 4
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    1/3 Senzu Bean                  Rare
    -=-=-=-=-=-=-
    
    Description: Recover Health by 1/3 and 1 Ki Gauge
    
    Requirements: Automatically Activated when Health becomes Zero.
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Senzu Bean                      Special
    -=-=-=-=-
    
    Description: Health and Gauge Fully Recovered
    
    Requirements: Automatically Activated when Health becomes Zero
    
    Slot Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Viral Heart Disease             Uncommon
    -=-=-=-=-=-=-=-=-=-
    
    Description: Slowly Drains the Health of both characters
    
    Requirements: Activated as soon as battle begins
    
    Slot Usages: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Vaccine                         Uncommon
    -=-=-=-
    
    Description: Nullify the effect of the Viral Heart Disease
    
    Requirements: Activated as soon as battle begins.
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Super Holy Water                Rare
    -=-=-=-=-=-=-=-
    
    Description: Damage Percentage is Reduced
    
    Requirements: Activated when Damaged
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Automatic Restoration           Uncommon
    -=-=-=-=-=-=-=-=-=-=-
    
    Description: Damage Percentage is reduced bu using a set amount of Ki
    
    Requirements: Activated when damaged(Ki reduced by damage)
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Rage!                           Uncommon
    -=-=-
    
    Description: Attack Power Increases by 12 % in the first 10 seconds of battle
    
    Requirements: Activated as soon as battle begins
    
    Slow Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Rage!!                          Rare
    -=-=-
    
    Description: Attack Power increases by 20 % in the first 15 seconds of battle
    
    Requirements: Activated as soon as battle begins.
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Rage!!!                         Special
    -=-=-=-
    
    Description: Attack Power increases by 28 % in the first 20 seconds of battle
    
    Requirements: Activated as soon as battle begins.
    
    Slot Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Serious!                        Uncommon
    -=-=-=-
    
    Description: When health drops below 1/3, Attack Power Increases by 10 %
    
    Requirements: Activated when health falls below set value
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Serious!!                       Rare
    -=-=-=-=-
    
    Description: When health drops below 1/2, Attack Power Increases by 20 %
    
    Requirements: Activated when health falls below set value
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Serious!!!                      Special
    -=-=-=-=-
    
    Description: When health drops below 2/3, Attack Power Increases by 30%
    
    Requirements: Activated when health falls below set value
    
    Slot Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Last Ounce of Strength          Special
    -=-=-=-=-=-=-=-=-=-=-
    
    Description: When health drops below 1/6, Attack Power is greatly Increased by
                 45 %
    
    Requirements: Activated when health falls below set value
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Potential                       Rare
    -=-=-=-=-
    
    Description: Attack Power increases by 6 %, then 12 %, then 18 %, then final at
                 24 % on a fixed time period
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Mode-switching Systems          Special
    -=-=-=-=-=-=-=-=-=-=-
    
    Description: Attack Power increases by 6 %, then 12 %, then 18 %, and stops at 
                 24 % & Defensive Power increases by 8 %, then 16 %, then 24 %, and
                 stops at 32 % at regular intervals
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Super Kami Water                Uncommon
    -=-=-=-=-=-=-=-
    
    Description: Attack Power increased by 24 % and Health slowly decreases
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Gero's Perpetual Energy R&D     Special
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Description: Ki remains at MAX, but transformation is impossible
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 3
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Android's Barrier               Uncommon
    -=-=-=-=-=-=-=-=-
    
    Description: Nullify all opponents' Ki Blast Wave
    
    Requirements: Activated as soon as Ki Blast Wave hits
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Gero's Deflection R&D           Uncommon
    -=-=-=-=-=-=-=-=-=-=-
    
    Description: Auto Deflect Ki Blast Wave
    
    Requirements: Activated by holding down the Guard button before being hit by a
    Ki Blast
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Gero's Deflect-Back R&D         Rare
    -=-=-=-=-=-=-=-=-=-=-=-
    
    Description: Auto Deflect-Back Ki Blast Wave
    
    Requirements: Activated by holding down the Guard button before being hit by a
    Ki Blast
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Gero's Energy R&D               Rare
    -=-=-=-=-=-=-=-=-
    
    Description: If Deflect or Deflect-Back is successful, Ki increases by a fixed
    amount
    
    Requirements: Activated when Deflect or Deflect-Back is successful
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Yakon                           Rare
    -=-=-
    
    Description: Comrade or Enemy, Ki consumption accelerates in a transformed
    state.
    
    Requirements: Generated when transformed
    
    Slot Usage: 1
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Marron's Wish                   Special
    -=-=-=-=-=-=-
    
    Description: Combat Spirit Keeps Improving (Ki Regenerates)
    
    Requirements: Activated as soon as battle begins
    
    Slot Usage: 2
    
    Tradeable?: Yes
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-
    
    
    
    
    
    
    -=-=-=-=-
    VI. Costumes
    -=-=-=-=-
    
    
    
    
    
    Here I will try to explain Android #18's costumes as best as i can.
    
    
    
    -=-=-=-=-
    Costume 1
    -----------
    Her original outfit when she came out of hybernation.
    -----------
    
    Blue Denim Vest with Red Ribbon Logo on Back
    Black Shirt with Long striped White Sleeves
    Blue Denim Skirt
    Long Skin Tight Black Pants
    Brown Boots
    -=-=-=-=-
    
    
    -=-=-=-=-
    Costume 2
    -----------
    The outfit she wore when Cell absorbed her.
    -----------
    
    Black Vest
    White T-Shirt
    Blue Denim Pants
    Black Shoes
    Black Gloves
    Necklace
    -=-=-=-=-
    
    
    -=-=-=-=-
    Costume 3
    -----------
    The outfit you see her wearing during the "We Gotta Power" Japanese Intro
    -----------
    
    Light Blue Denim Vest
    Long Light Blue Denim Pants
    Red Bracelet
    Red Sandals
    -=-=-=-=-
    
    
    
    
    
    -=-=-=-=-
    VII. Android #18's Dialogue
    -=-=-=-=-
    
    
    
    
    
    
    This is where i put down all of what Android #18 says when she does certain
    things and stuff..not much use but you never know :D
    
    
    
    
    
    
    "Do ya still wanna fight?" - Taunt
    
    "That's it." - After >K-K-K-K-K or sometimes after Buster Throw
    
    "Here's more!" - After >P-K-K
    
    "One for free." - After P-P-K->K or sometimes after Buster Throw
    
    "Uh-uh" - Randomly after a back-step
    
    "Eat This Sucker!" - After Power Falling Star
    
    "Eat This!" - After firing a Ki Blast Wave
    
    "Back at ya" - Sometimes after reflecting a Ki Blast Wave
    
    "Power Blitz!" - Use Power Blitz
    
    "Field on." - Use Energy Field
    
    "Destructo Disc!" - Use Destructo Disc
    
    "Get lost you eyesore" - Opening Taunt 1
    
    "Come on" - Opening Taunt 2
    
    "hahaha...you overdid it" - Winning Taunt
    
    
    
    
    
    -=-=-=-=-
    VIII. The "Time Freeze" Glitch
    -=-=-=-=-
    
    
    Ok..some of you might be wondering what this "Glitch" I talk about is..alright
    well this glitch is able to freeze time so you can pretty much get a free hit
    of anything at your disposal. First let me tell you what you need!
    
    --- Energy Field
    
    --- Taunt Registered to a Shoulder Button (P+K+G+E)
    
    alright once you have those go into battle..here is what you do. Do Energy
    Field but as soon as you do it hit that Taunt button. If you timed it correctly
    the backround will fade as it would if you would have fully activated the
    Energy Field but Android #18 character will be able to move at will and as you
    see the opponent is frozen along with time!..here is a list of things you can
    do in this situation.
    
    --- Pull off a Combo at your will
    
    --- You can shoot off a total of 16 Ki Wave Blasts and they will not hit the
        opponent until you unfreeze time by hitting them. they will tally up to a
        total of 16 hits.
    
    --- You can raise your Ki at your will
    
    --- You can drain all the opponents Ki by taunting over and over again
    
    --- If you have a time limit..hit the opponent enough so his health is below
        yours and do the Glitch..let the time run out
    
    
    
    
    
    
    
    -=-=-=-=-
    IX. Contact Me!
    -=-=-=-=-
    
    
    
    
    
    Now i'm pretty sure ive probably messed up a couple things and mispelled stuff!
    If you want to email me with suggestions about this Guide or corrections to it
    go ahead and send an email to me! my email is GammaDragonZ@aol.com :)
    
    
    
    
    
    
    -=-=-=-=-
    X. Special Thanks / Ending
    -=-=-=-=-
    
    
    
    
    
    
    Alright its time for the big moment of thanking alot of people.
    
    I'd like to Thank...
    
    CJayC- for creating such an awesome video game place such as GameFAQS, mad
    credit to this guy.
    
    Akira Toriyama- For creating the world that is Dragon Ball! I remember getting
    into Dragon Ball when i was a little kid watching it on the weekend on channel 
    20 , and for creating a unique character such as Android #18! :D
    
    Dimps/Atari- for making and publishing such unique fighting games as Budokai 1
    and 2! :D 
    
    My Parents- for getting me a PS2 for my 15th Birthday! and Getting me this game
    ! :D
    
    Escobuu and Goryus from GameFAQS Boards- for helping with the Custom Cancel
    Combo Terminology.
    
    Super Rodimus Prime from GameFAQS Boards- for discovering the "Time Freeze"
    Glitch
    
    
    and anyone i haven't mentioned...Thanks!
    
    
    
    Now as i close i would like to Thank You reader for spending some time reading 
    my time consumed Guide and looking at it and hopefully helping you and all 
    kinds of Android #18 players out there! if anyone ever wants to talk my 
    AIM Screen Name is Emerald Emiroth. Goodbye for Now!
    

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