Goku FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai 2
System/Platform: Playstation 2
Copyright 2003 Adam Hritz
Version 1.0


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Table of Contents

I. Intro

II. Controller Setups and Basic Controls

III. Basic Moves and Combos

IV. Death/Ultimate Moves

V. Capsules
     1.0 Ability Capsules
     2.0 Physical Capsules
     3.0 Support Capsules
     4.0 Breakthrough Capsule
     5.0 Potara (Vegito)
     6.0 Potara (Gokule)

VI. Custom Capsule Trays

VII. Thanks

VIII. Outro


THIS FAQ CONTAINS MINOR SPOILERS!!


I. Intro


Alright, in plain terms, DBZ:B2 is pretty much the greatest fighting game I 
have ever played. The graphics are very different, yet very cool. The new 
music and gameplay is definitely better, and the game has a new, improved 
feel to it. I suggest you buy this game, as there is a lot to do in it this
time around. The only way you can possibly finish this game within a day or 
two is if you use the capsule glitch (See my Secrets Guide). It'll keep you
busy and entertained, so go buy it, even if DBZ isn't your thing.



II. Controller Setups and Basic Controls

Here is the Standard Setup the game gives you:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki (Energy) Blast
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing

Now here is my Custom Controller Setup:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki Blast
R1 = P+K
R2 = K+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)

The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.


III. Basic Moves and Combos


Punch- Any combination of only the punch button will give you a series of
       punches.

Now we'll get into throwing in some directions:

P+P+P+>P = A series of punches that ends with a quick but powerful palm 
strike that can come in handy when you're trying to knock your opponent
out of the ring.

P+>P+P = Causes decent damage but lacks in recovery time. 

>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.

<P+>P = A 2-Hit combo that is good for knocking back opponents.

<P+<P = A fair combo that knocks your opponent down right in front of you.

P+K (R1) = A strike that can be charged up but the charging doesn't do much.
           It sends your opponent into the air.

>R1 = The same above but Punches and sends the opponent horizontally.

<R1 = An attack that knocks back the opponent in such a way that it leaves
them open for ANY combo, even Death moves or Warp Kamehameha.

Kick- Any combination of only the kick button will give you a series of
      kicks.

K+>K = A swift combo that's useful for knocking your opponent out of the ring

K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
           dropped if the last kick misses, but this isn't really that 
           important if your opponent is blocking.

>K+K+K+K+K = Yep, 5 kicks in there. It finshes with a powerful kick that
             launches your opponent across the ring. Again, very useful for 
             causing ring-outs.

<K+>K = A short combo that sends your opponent away; however, it's only
        useful in the air. Overall it isn't that great.

G+K (R2) = This executes the throw technique once you've gotten the correct
           capsule (See Section 5:2.0) It's able to be used even when your 
           opponent is blocking. Another reason why you should take your 
           combos slow.

DON'T FORGET!!--You can link punches and kicks together to make more combos!!



IV. Death/Ultimate Moves


Part A - Death Moves


1. Kamehameha - The good ol' Kamehameha. Probably one of the most powerful
                of the death moves. Easy to execute, too!
                P+P+P+P+E  or  >K+P+P+P+E  or >E
                It does have a good deal of knockback power, so use that to
                your advantage. Takes 1 ki gauge.



Part B - The Ultimate Move


Warp Kamehameha -  Not only does it start with a good combo, but look at the
                   damage it does!
                   P+P+K+K+E
                   This is usually Goku's most useful move.
                   With this on your side, you'll take out about 1.3 of your 
                   opponent's health. 
                   Takes up 3 ki gauges. 

Spirit Bomb - Yay! A pretty blue ball of hell! Seriously, this attack is nice.
              >P+P+P+K+E
              It's fairly useful, but uses a large amount of energy.
              Now, a LOT of people ask me about this:
              
              Q: Why can't I use Spirit Bomb when SSJ?
  
              A: You can't. You can only be in normal state or King Kai Fist
                 x20. NOTHING ELSE. To get into a deeper explaination, in the
                 series, it is explained that only the pure of heart can touch
                 the Spirit Bomb without being harmed. Goku is pure good. But,
                 a Super Saiyan is a fierce, ruthless, and merciless warrior.
                 They are not pure of heart.

              Now, here's the other question I get all too often:

              Q: Why can Cell peform the Spirit Bomb?

              A: He is pure of heart. Pure Evil, that is. Good or bad, it 
                 doesn't matter. 

              Well, now that that's all explained, to do extra damage, you 
              spin the analog sticks while charging. Not too hard.
              Takes 4 ki gauges.

Super Spirit Bomb - Yay! A bigger, more powerful blue ball of hell! ^_^
                    K+K+>K+K+E
                    Ok, let me clarify this now: YOU NEED TO HAVE THE 
                    SUPER SAIYAN CAPSULE EQUIPPED! You cannot perform the 
                    attack without it. When the bomb hits the enemy, you enter
                    that "Tug of War" scenario. You need to spin the analog
                    sticks and beat the CPU/2nd player. If you're successful,
                    you'll transform into SSJ, and annihilate them. If not,
                    the attack still hits, but without the extra damage.
                    If you succeed, you'll do 1980 damage. That's almost 2
                    entire life bars. Yeah...Can't wait for the GT Spirit 
                    bomb where Goku gets energy from all over the universe ^_^
                    Takes 5 ki gauges. Must be either normal or Kaioken x20.
                    
                    

                

V. Capsules

1.0 Ability Capsules


King Kai Fist x20 - Gives you a 5% increase in attack and gives you an 
    (Kaioken)       increase in speed. Your ki gauge must be at 1 to do this. 
                    When done, it slowly drains your ki gauge. It's actually 
                    way better to use Kaioken because of the increase in stats 
                    and more importantly - The Spirit Bombs. 
                    Takes 1 capsule slot.

Super Saiyan  -  Gives you an additional 5% increase in attack and a 
                 boost in speed. Your ki gauge must be at 3. This
                 also drains ki. Drains faster than Kaioken x20. 
                 Takes 1 capsule slot. 

Super Saiyan 2 - Gives you an additional 5% increase in attack.
                 Your ki gauge must be at 4. This drains ki quickly;
                 however it drains slower than SSJ3. 
                 Takes 1 slot.

Super Saiyan 3 - Gives you an additional 10% increase in attack.
                 Your ki gauge must be at 5. Drains a rediculous amount of ki.
                 Very useful if you have Angel's Halo (See Support Caps).
                 Takes 1 Slot.
                           

Kamehameha - See Section 4
                 
Warp Kamehameha - See Section 4

Spirit Bomb - See Section 4

Super Spirit Bomb - See Section 4



2.0 Physical Capsules


Zanku Fist - A swift combo. Can be executed by pressing P+>P+P+E.
             For extra damage, press a different button 
             than your opponent, and you'll score an extra hit.
             Takes 1 Ki gauges.
                
Cont. Kamehameha - I love these attacks. Goku smashes the opponent into the 
                   ground and fires 9 ki blasts at them. While charging,
                   spin the analog sticks and fill the meter to throw an extra
                   blast.
                   Executed by pressing >P+P+P+P+E. 
                   Takes 2 ki gauges.

Dragonthrow - This is your throw attack. Press G+K (R2). Doesn't use
              any ki and is unblockable, so it's really useful if your 
              opponent keeps trying to guard.

Super Dragon Fist - This is awesome. Rapid punches and kicks, non-stop. 
                    Executed with >K+K+K+E
                    Deals good damage, takes 2 ki gauges. 

3.0 Support Capsules


1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your 
                 health restored. Gives you 1 ki gauge. Takes 1 slot.

Senzu Bean - Activated when you are KO'd, reviving you with full health & ki.
             Takes 3 slots.

General Vest - Increases your defense by 10%. Takes 1 slot.

Training Vest - Increases your defense by 20%. Takes 2 slots.

Sturdy Vest - Increases your defense by 30%. Takes 3 slots.

Mysterious Vest - Increases your defense by 40%. Takes 4 slots.

Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
                    a ki blast. Takes 1 slot.

Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
                        1 slot.

Gero's Deflect-Back R&D - Same as above but deflects them back at the 
                          opponent. Takes 2 slots.

Angel's Halo - You how when you transform, you drain ki? Not with this!
               Disables the ki draining property of transformation capsules.
               Takes 1 slot. Highly Recommended.

Viral Heart Disease - Causes both players' healths to decrease slowly.
                      Takes 2 slots.

Vaccine - Nulls the effect of the Heart disease on you. Useful in the 
          Advanced tournament when battles are set to 30 seconds.
          Takes 1 slot.

Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.

Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
                  to increase. The percentages are unknown. Takes 1 slot.

Dende's Recovery - The amount of damage you receive is reduced using a
                   fixed amount of ki.
                   Takes 1 slot.

Serious! - Increases your attack by 10% when your health reaches 1/3 or less
           (Red Bar) Takes 1 slot.

Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
            (Around halfway through orange bar) Takes 2 slots.

Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
             less (Orange Bar) Takes 3 slots.

Rage! - Increases your attack by 10% during the first 10 seconds of battle.
        Takes 1 slot.

Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
         Takes 2 slots.

Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
          Takes 3 slots.

Saiyan Spirit - Your guard ability is disabled, but your attack & defense
                are both increased.
                Takes 1 slot.

Potential - Very useful. Increases your attack by 10% every 8 seconds four 
            times. This means you can hit 140% without transforming!
            Takes 2 slots. Highly recommended.

Universal Power - Better than potential. Increases attack AND defense at the
                  noted intervals.
                  Takes 3 slots. Highly recommended.

Desperate Power - When health drops below 1/6, attack power is greatly
                  increased.
                  Takes 2 slots.

Ki Flash - Automatically nullifies and ki blast thrown at you.
           Takes 1 Slot.

Super Kami Water - Increases your attack by 30% but decreases your health 
                   slowly until it reaches 1/6. Takes 1 slot.

Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
                              a ki gauge of 7 that never decreases but takes
                              away the ability to transform. Takes 3 slots. 

Z Sword - Gives you a 10% increase in attack. I don't really recommend using
          this.
          Takes 1 slot. 

Meditation - Reduces amount of Ki used overall by about 1/2.
             Takes 1 slot. Highly recommended.

Yakon - Whenever your opponent transforms, their ki consumption accelerates.
        Takes 1 slot.

King Kai's Wish - Your Ki will keep rising even in transformed state.
                 Takes 2 slots. Highly recommended.

4.0 Breakthrough Capsule


Breakthrough (Goku) - The only way to get this is to collect all 7
                      Dragonball capsules, summon Shenron, and keep reseting
                      your game until Goku's name pops up. It allows you
                      to use all of Goku's Ability and Physical Skills and
                      gives them the effect of being placed twice. 
                      Highly Recommended.
                      Takes all 7 slots. 


5.0 Potara (Vegito)

Probably the best capsule in the game, next to Gotenks. Allows you to fuse
with Vegeta using the potara earring. In order for the fusion to succeed, you
need to press a different button than the CPU chooses. If you succeed, you'll
fuse. If not, you won't fuse, and you can't try to fuse for the rest of the 
battle. Whem you succeed the fusion is irreversable until the battle ends.

P+P+K+K+E

Equiping this capsule allows you to use some of your basic moves as Goku.
They are:
1.Kamehameha
2.Zanku Fist
3.Dragonthrow
4.Super Dragon Fist
5.Cont. Kamehameha

Now, after you fuse, you become the warrior known as Vegito. He is the most
powerful character in the game. You automatically get a 30% increase in attack
when you fuse. Here's the list of transformations and moves for Vegito:



Super Vegito - Gives you a 10% increase in attack. Use this, and your attack
               will be at 140%. Your ki gauge must be at 3. Also gives you a
               boost in speed.

Kamehameha - The good ol' Kamehameha. Probably one of the most powerful
             of the death moves. Easy to execute, too!
             P+P+P+P+E  or  >K+P+P+P+E  or >E
             It does have a good deal of knockback power, so use that to
             your advantage. Takes 1 ki gauge.

Spirit Cannon - The second most powerful death move in the game. Takes away
                about 8/10 of a life bar by just firing the blast.
                K+K+>K+K+E  or  <K+K+K+K+E  or  <E
                This, too, has awesome knockback power.
                Takes 2 Ki gauges.

Spirit Sword - Pretty fun attack, but that's all. Doesn't really cause enough
               damage to be useful, though.
               >P+P+P+K+E
               Spin the analog sticks to charge Vegito to perform an extra 
               slash. If you don't succeed in charging the bar all the way,
               Vegito will use his power to simply knock back the enemy.
               Takes 3 ki gauges. Must be in Super Vegito mode.

Spirit Might - A swift combo. Can be executed by pressing P+>P+P+E.
               Takes 1 ki gauge. For extra damage, press a different button 
               than your opponent, and you'll score an extra hit.
               Takes 1 Ki gauges.

Surf Chain - I love these attacks. Vegito smashes the opponent into the 
             ground and fires 9 ki blasts at them. While charging,
             spin the analog sticks and fill the meter to throw an extra
             blast.
             Executed by pressing >P+P+P+P+E. 
             Takes 2 ki gauges.

Dinosaur Throw - This is your throw attack. Press G+K (R2). Doesn't use
                 any ki and is unblockable, so it's really useful if your 
                 opponent keeps trying to guard.

Dragon Drive - This is awesome. Rapid punches and kicks, non-stop. 
               Executed with >K+K+K+E
               Deals good damage, takes 2 ki gauges. 



6.0 Potara (Gokule)

Probably the worst capsule in the game. Allows you to fuse
with Hercule using the potara earring. In order for the fusion to succeed, you
need to press a different button than the CPU chooses. If you succeed, you'll
fuse. If not, you won't fuse, and you can't try to fuse for the rest of the 
battle. Whem you succeed the fusion is irreversable until the battle ends.

P+P+K+K+E

Equiping this capsule allows you to use some of your basic moves as Goku.
They are:
1.Kamehameha
2.Zanku Fist
3.Dragonthrow
4.Super Dragon Fist
5.Cont. Kamehameha

Now, after you fuse, you become the warrior known as Gokule. He isn't the most
powerful character in the game. You automatically get a 10% increase in attack
when you fuse. Here's the list of transformations and moves for Gokule:


Kamehameha - The good ol' Kamehameha. Probably one of the most powerful
             of the death moves. Easy to execute, too!
             P+P+P+P+E  or  >K+P+P+P+E  or >E
             It does have a good deal of knockback power, so use that to
             your advantage. Takes 1 ki gauge.

Trick Beam - The third most powerful death move in the game. Takes away
             about 6/10 of a life bar by just firing the blast.
             K+K+>K+K+E  or  <E
             This, too, has awesome knockback power.
             Takes 2 Ki gauges.

Ultra Spirit Bomb - Pretty fun attack, but that's all. Doesn't really cause 
                    enough damage to be useful, though.
                    >P+P+P+K+E
                    Spin the analog sticks to charge the attack.
                    Takes 3 ki gauges. 

Super Finish Gokule Attack - A swift combo. Can be executed by pressing 
                             P+>P+P+E.
                             For extra damage, press a different button 
                            than your opponent, and you'll score an extra hit.
                             Takes 1 Ki gauges.

Miracle Dragon Bomber - This is your throw attack. Press G+K (R2). Doesn't use
                      any ki and is unblockable, so it's really useful if your 
                      opponent keeps trying to guard.

Super Dragon Dynamite - This is awesome. Rapid punches and kicks, non-stop. 
                        Executed with >K+K+K+E
                        Deals good damage, takes 2 ki gauges. 




VI. Custom Capsule Trays


These are trays that I use when not using Breakthrough or Fusions:


All-Around Setup

1. King Kai Fist x20
2. Cont. Kamehameha
3. Kamehameha 
4. Warp Kamehameha
5. Universal Power (3 slots)


World Tournament Setup (With 30 Second Battles)

1. King Kai Fist x20
2. Meditation
3. Kamehameha
4. Kamehameha
5. Vaccine
6. Viral Heart Disease (2 slots)

Offensive Setup

1. King Kai Fist x20
2. Super Saiyan 
3. Meditation
4. Warp Kamehameha
5. Kamehameha
6. Cont. Kamehameha
7. Super Dragon Fist

Defensive Setup

1. General Vest
2. Senzu Bean (3 Slots)
5. Cont. Kamehameha
6. Saiyan Heritage
7. Kamehameha

Quick n Easy Battles

1. Kamehameha
2. Kamehameha
3. Universal Power (3 slots)
6. King Kai Fist x20
7. Super Saiyan

VII. Thanks


CJayC for creating Game FAQs

Dimps for making DBZ: Budokai 2

Akira for creating Dragonball.

Gamrguy & WLN1226


VIII. Outro


Well people, I spent a whole hour writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, IM or E-Mail me. MAKE 
SURE YOU PUT "GOKU FAQ" IN THE TITLE OR I WILL MOST LIKELY DELETE IT. 
I'm here to help!

E-Mail Address: hritzm@netzero.com
AIM: xOne eighty to0x