Vegeta FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai 2
System/Platform: Playstation 2
Copyright 2003 Adam Hritz
Version 1.0


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Table of Contents

I. Intro

II. Controller Setups and Basic Controls

III. Basic Moves and Combos

IV. Death/Ultimate Moves

V. Capsules
     1.0 Ability Capsules
     2.0 Physical Capsules
     3.0 Support Capsules
     4.0 Breakthrough Capsule
     5.0 Potara (Vegito)
     6.0 Babidi's Mind Control

VI. Custom Capsule Trays

VII. Thanks

VIII. Outro


THIS FAQ CONTAINS MINOR SPOILERS!!


I. Intro


Alright, in plain terms, DBZ:B2 is pretty much the greatest fighting game I 
have ever played. The graphics are very different, yet very cool. The new 
music and gameplay is definitely better, and the game has a new, improved 
feel to it. I suggest you buy this game, as there is a lot to do in it this
time around. The only way you can possibly finish this game within a day or 
two is if you use the capsule glitch (See my Secrets Guide). It'll keep you
busy and entertained, so go buy it, even if DBZ isn't your thing.



II. Controller Setups and Basic Controls

Here is the Standard Setup the game gives you:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki (Energy) Blast
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing

Now here is my Custom Controller Setup:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki Blast
R1 = P+K
R2 = P+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)

The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.


III. Basic Moves and Combos


Punch- Any combination of only the punch button will give you a series of
       punches.

Now we'll get into throwing in some directions:

P+P+P+>P = A series of punches that ends with a quick but powerful palm 
strike that can come in handy when you're trying to knock your opponent
out of the ring.

P+>P+P = Causes decent damage but lacks in recovery time. 

>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.

<P+>P = A 2-Hit combo that is good for knocking back opponents.

<P+<P = A fair combo that knocks your opponent down right in front of you.

P+K (R1) = A strike that can be charged up but the charging doesn't do much.
It sends your opponent into the air.

>R1 = The same above but Punches and sends the opponent horizontally.

<R1 = An attack that knocks back the opponent in such a way that it leaves
them open for ANY combo, even Death moves or Final Flash.

Kick- Any combination of only the kick button will give you a series of
      kicks.

K+>K = A swift combo that's useful for knocking your opponent out of the ring

K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
dropped if the last kick misses, but this isn't really that important if your 
opponent is blocking.

>K+K+K+K+K = Yep, 5 kicks in there. It finshes with a powerful kick that
launches your opponent across the ring. Again, very useful for causing
ring-outs.

<K+>K = A short combo that sends your opponent away; however, it's only
useful in the air. Overall it isn't that great.

G+K (R2) = This executes the throw technique once you've gotten the correct
capsule (See Section 5:2.0) It's able to be used even when your opponent is
blocking. Another reason why you should take your combos slow.

DON'T FORGET!!--You can link punches and kicks together to make more combos!!



IV. Death/Ultimate Moves


Part A - Death Moves


1. Galick Gun - Such a sweet attack. Probably one of the most powerful
                of the death moves. Easy to execute, too!
                P+P+P+P+E  or  >K+P+P+P+E  or >E
                It does have a good deal of knockback power, so use that to
                your advantage. Takes 1 ki gauge.



Part B - The Ultimate Moves


Final Flash - Not only does it start with a good combo, but look at the
              Damage it does!
              P+P+K+K+E
              Very entertaining. IMO, it's one of the best, visually.
              Takes 3 ki gauges

Big Bang Attack - Vegeta's most powerful move. Starts with an easy combo.
                  >P+P+P+K+E
                  Also IMO, the second most entertaining move ever. You
                  have to be at least a SSJ to use this.
                  You'll need a large amount of energy to do this.
                  Takes 4 ki gauges.
                



V. Capsules

1.0 Ability Capsules


Super Saiyan - Gives you a 10% increase in attack and gives you an increase
               in speed. Your ki gauge must be at 3 to do this. When done,
               it slowly drains your ki gauge. It's actually way better to be
               Super Saiyan because of the increase in stats and most
               importantly - BB or FF. Takes 1 capsule slot.

Super Saiyan 2 - Gives you an additional 5% increase in attack and a 
                 boost in speed. Your ki gauge must be at 4. This
                 also drains ki. Drains faster than Super Saiyan. Takes 1 
                 capsule slot.

Galick Gun - See Section 4
                 
Final Flash - See Section 4

Big Bang - See Section 4


2.0 Physical Capsules


Final Bash - A swift combo. Can be executed by pressing P+>P+P+E.
             Takes 1 ki gauge. For extra damage, press a different button 
             than your opponent, and you'll score an extra hit.
                
Meteor Flash - I love these types of attacks. Vegeta smashes the opponent
               into the ground and fires 9 ki blasts at them. While charging,
               spin the analog sticks and fill the meter to throw an extra
               blast.
               Executed by pressing >P+P+P+P+E. 
               Takes 2 ki gauges.

Nose Dive Crash - This is your throw attack. Press G+K (R2). Doesn't use
                  any ki and is unblockable, so it's really useful if your 
                  opponent keeps trying to guard.

Meteor Break - This is awesome. Rapid punches and kicks, non-stop. 
               Executed with >K+K+K+E
               Deals good damage, takes 2 ki gauges. 

3.0 Support Capsules


1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your 
                 health restored. Gives you 1 ki gauge. Takes 1 slot.

Senzu Bean - Activated when you are KO'd, reviving you with full health & ki.
             Takes 3 slots.

Old Style Armor - Increases your defense by 10%. Takes 1 slot.

Rit Armor - Increases your defense by 20%. Takes 2 slots.

New Style Armor - Increases your defense by 30%. Takes 3 slots.

Bulma's Armor - Increases your defense by 40%. Takes 4 slots.

Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
                    a ki blast. Takes 1 slot.

Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
                        1 slot.

Gero's Deflect-Back R&D - Same as above but deflects them back at the 
                          opponent. Takes 2 slots.

Angel's Halo - You how when you transform, you drain ki? Not with this!
               Disables the ki draining property of transformation capsules.
               Takes 1 slot. Highly Recommended.

Viral Heart Disease - Causes both players' healths to decrease slowly.
                      Takes 2 slots.

Vaccine - Nulls the effect of the Heart disease on you. Useful in the 
          Advanced tournament when battles are set to 30 seconds.
          Takes 1 slot.

Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.

Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
                  to increase. The percentages are unknown. Takes 1 slot.

Dende's Recovery - The amount of damage you receive is reduced using a
                   fixed amount of ki.
                   Takes 1 slot.

Desperate Resolution - When health drops below 1/6, attack power is greatly
                       increased.
                       Takes 2 slots.

Serious! - Increases your attack by 10% when your health reaches 1/3 or less
           (Red Bar) Takes 1 slot.

Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
            (Around halfway through orange bar) Takes 2 slots.

Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
             less (Orange Bar) Takes 3 slots.

Rage! - Increases your attack by 10% during the first 10 seconds of battle.
        Takes 1 slot.

Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
         Takes 2 slots.

Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
          Takes 3 slots.

Potential - Very useful. Increases your attack by 10% every 8 seconds four 
            times. This means you can hit 140% without transforming!
            Takes 2 slots. Highly recommended.

Ultimate Power - Better than potential. Increases attack AND defense at the
                 noted intervals.
                 Takes 3 slots. Highly recommended.

Super Kami Water - Increases your attack by 30% but decreases your health 
                   slowly until it reaches 1/6. Takes 1 slot.

Saiyan Spirit - Guard ability is disabled, but both attack and defense are
                increased.
                Takes 1 slot.

Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
                              a ki gauge of 7 that never decreases but takes
                              away the ability to transform. Takes 3 slots. 

Babidi's Mind Control - (See next section)

Meditation - Reduces amount of Ki used overall by about 1/2.
             Takes 1 slot. Highly recommended.

Yakon - Whenever your opponent transforms, their ki consumption accelerates.
        Takes 1 slot.

Bulma's Wish - Your Ki will keep rising even in transformed state.
               Takes 2 slots. Highly recommended.

4.0 Breakthrough Capsule


Breakthrough (Vegeta) - The only way to get this is to collect all 7
                        Dragonball capsules, summon Shenron, and keep reseting
                        your game until Vegeta's name pops up. It allows you
                        to use all of Vegeta's Ability and Physical Skills and
                        gives them the effect of being placed twice. 
                        Highly Recommended.
                        Takes all 7 slots. 


5.0 Potara (Vegito)

Probably the best capsule in the game, next to Gotenks. Allows you to fuse
with Goku using the potara earring. In order for the fusion to succeed, you
need to press a different button than the CPU chooses. If you succeed, you'll
fuse. If not, you won't fuse, and you can't try to fuse for the rest of the 
battle. Whem you succeed the fusion is irreversable until the battle ends.

P+P+K+K+E

Equiping this capsule allows you to use some of your basic moves as Vegeta.
They are:
1.Galick Gun
2.Final Bash
3.Nose Dive Crash
4.Meteor Break
5.Meteor Flash

Now, after you fuse, you become the warrior known as Vegito. He is the most
powerful character in the game. You automatically get a 30% increase in attack
when you fuse. Here's the list of transformations and moves for Vegito:



Super Vegito - Gives you a 10% increase in attack. Use this, and your attack
               will be at 140%. Your ki gauge must be at 3. Also gives you a
               boost in speed.

Galick Gun - Such a sweet attack. Probably one of the most powerful
             of the death moves. Easy to execute, too!
             P+P+P+P+E  or  >K+P+P+P+E  or >E
             It does have a good deal of knockback power, so use that to
             your advantage. Takes 1 ki gauge.

Spirit Cannon - The second most powerful death move in the game. Takes away
                about 8/10 of a life bar by just firing the blast.
                K+K+>K+K+E  or  <K+K+K+K+E  or  <E
                This, too, has awesome knockback power.
                Takes 2 Ki gauges.

Spirit Sword - Pretty fun attack, but that's all. Doesn't really cause enough
               damage to be useful, though.
               >P+P+P+K+E
               Spin the analog sticks to charge Vegito to perform an extra 
               slash. If you don't succeed in charging the bar all the way,
               Vegito will use his power to simply knock back the enemy.
               Takes 3 ki gauges. Must be in Super Vegito mode.

Proud Crush - A swift combo. Can be executed by pressing P+>P+P+E.
              Takes 1 ki gauge. For extra damage, press a different button 
              than your opponent, and you'll score an extra hit.
              Takes 1 Ki gauges.

Shining Star Rain - I love these attacks. Vegito smashes the opponent into the 
                    ground and fires 9 ki blasts at them. While charging,
                    spin the analog sticks to fill the meter to throw an extra
                    blast.
                    Executed by pressing >P+P+P+P+E. 
                    Takes 2 ki gauges.

Disdain Throw - This is your throw attack. Press G+K (R2). Doesn't use
                any ki and is unblockable, so it's really useful if your 
                opponent keeps trying to guard.

Disdain Blow - This is awesome. Rapid punches and kicks, non-stop. 
               Executed with >K+K+K+E
               Deals good damage, takes 2 ki gauges. 



6.0 Babidi's Mind Control

To get this, you must defeat any Majin character in Dragon World on the stage
where you are trying to stop Buu from hatching. It is activated when you reach
your last life bar. You go SSJ2 automatically, and your ki does drain.
The best part is, you get the most powerful move in the game, as well as the
most suicidal, and an extra death move:

Atomic Blast - A powerful death move.
               K+K+>K+K+E  or  <E
               Only takes 1/2 a ki gauge.
               
Final Explosion - Remember when Vegeta was fighting Fat Buu and he blew 
                  himself up? Yeah, this is it.
                  K+K+>K+>K+P+E
                  This IS the most powerful move in the game. You have to 
                  charge yourself up using the analog sticks. Be warned --
                  it is EXTREMELY difficult!! You only have just enough time
                  to succeed. If you do succeed, you win, no questions asked.
                  You will do an automatic 3000 damage, instant KO.
                  But, if you don't succeed in fully charging, guess what?
                  You're dead. Game Over. Finished. You lose. Bye Bye.
                  Takes 5 ki gauges.




VI. Custom Capsule Trays


These are trays that I use when not using Breakthrough:


All-Around Setup

1. Super Saiyan
2. Meteor Flash
3. Galick Gun 
4. Final Flash
5. Angel's Halo
6. Potential (2 slots)


World Tournament Setup (With 30 Second Battles)

1. Super Saiyan
2. Meditation
3. Galick Gun
4. Galick Gun
5. Vaccine
6. Viral Heart Disease (2 slots)

Offensive Setup

1. Super Saiyan
2. Super Saiyan 2
3. Angel's Halo
4. Big Bang Attack
5. Galick Gun
6. Galick Gun
7. Saiyan Spirit

Defensive Setup

1. Super Saiyan
2. Senzu Bean (3 Slots)
5. Meteor Flash
6. Saiyan Heritage
7. Galick Gun

Quick n Easy Battles

1. Galick Gun
2. Galick Gun
3. Ultimate Power (3 slots)
5. Super Saiyan
6. Meditation


VII. Thanks


CJayC for creating Game FAQs

Dimps for making DBZ: Budokai 2

Akira for creating Dragonball.

Gamrguy & WLN1226


VIII. Outro


Well people, I spent a whole hour writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, IM or E-Mail me. MAKE 
SURE YOU PUT "VEGETA FAQ" IN THE TITLE OR I WILL MOST LIKELY DELETE IT. 
I'm here to help!

E-Mail Address: hritzm@netzero.com
AIM: xOne eighty to0x