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    Vegeta by One eighty two

    Version: 1.0 | Updated: 12/29/03 | Printable Version | Search Guide | Bookmark Guide

    Vegeta FAQ
    Author of FAQ: Adam (One eighty two)
    Game: Dragonball Z: Budokai 2
    System/Platform: Playstation 2
    Copyright 2003 Adam Hritz
    Version 1.0
    
    
    Before reading any more of this FAQ, READ THE FOLLOWING:
    
    
    This FAQ may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    The following sites have my permission to use this FAQ:
    
    http://www.gamefaqs.com
    
    http://www.geocities.com/xxgamrguyxx3
    
    NO OTHER SITES! E-MAIL ME FOR PERMISSION!
    
    
    
    Table of Contents
    
    I. Intro
    
    II. Controller Setups and Basic Controls
    
    III. Basic Moves and Combos
    
    IV. Death/Ultimate Moves
    
    V. Capsules
         1.0 Ability Capsules
         2.0 Physical Capsules
         3.0 Support Capsules
         4.0 Breakthrough Capsule
         5.0 Potara (Vegito)
         6.0 Babidi's Mind Control
    
    VI. Custom Capsule Trays
    
    VII. Thanks
    
    VIII. Outro
    
    
    THIS FAQ CONTAINS MINOR SPOILERS!!
    
    
    I. Intro
    
    
    Alright, in plain terms, DBZ:B2 is pretty much the greatest fighting game I 
    have ever played. The graphics are very different, yet very cool. The new 
    music and gameplay is definitely better, and the game has a new, improved 
    feel to it. I suggest you buy this game, as there is a lot to do in it this
    time around. The only way you can possibly finish this game within a day or 
    two is if you use the capsule glitch (See my Secrets Guide). It'll keep you
    busy and entertained, so go buy it, even if DBZ isn't your thing.
    
    
    
    II. Controller Setups and Basic Controls
    
    Here is the Standard Setup the game gives you:
    
    X = Guard
    Square = Punch
    Triangle = Kick
    Circle = Ki (Energy) Blast
    R1 = P+K (Unblockable Strike)
    R2 = P+G (Grab or Throw Technique)
    L1 = Nothing
    L2 = Nothing
    
    Now here is my Custom Controller Setup:
    
    X = Guard
    Square = Punch
    Triangle = Kick
    Circle = Ki Blast
    R1 = P+K
    R2 = P+G
    L1 = P+K+G (Causes character to transform)
    L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)
    
    The only reason I customized it this way is because it's easy to deal with in
    Practice Mode and L1 and L2 were free to change.
    
    
    III. Basic Moves and Combos
    
    
    Punch- Any combination of only the punch button will give you a series of
           punches.
    
    Now we'll get into throwing in some directions:
    
    P+P+P+>P = A series of punches that ends with a quick but powerful palm 
    strike that can come in handy when you're trying to knock your opponent
    out of the ring.
    
    P+>P+P = Causes decent damage but lacks in recovery time. 
    
    >P+P+P+P+P = A good combo that deals good damage and finishes by smacking
    your opponent into the air.
    
    <P+>P = A 2-Hit combo that is good for knocking back opponents.
    
    <P+<P = A fair combo that knocks your opponent down right in front of you.
    
    P+K (R1) = A strike that can be charged up but the charging doesn't do much.
    It sends your opponent into the air.
    
    >R1 = The same above but Punches and sends the opponent horizontally.
    
    <R1 = An attack that knocks back the opponent in such a way that it leaves
    them open for ANY combo, even Death moves or Final Flash.
    
    Kick- Any combination of only the kick button will give you a series of
          kicks.
    
    K+>K = A swift combo that's useful for knocking your opponent out of the ring
    
    K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
    dropped if the last kick misses, but this isn't really that important if your 
    opponent is blocking.
    
    >K+K+K+K+K = Yep, 5 kicks in there. It finshes with a powerful kick that
    launches your opponent across the ring. Again, very useful for causing
    ring-outs.
    
    <K+>K = A short combo that sends your opponent away; however, it's only
    useful in the air. Overall it isn't that great.
    
    G+K (R2) = This executes the throw technique once you've gotten the correct
    capsule (See Section 5:2.0) It's able to be used even when your opponent is
    blocking. Another reason why you should take your combos slow.
    
    DON'T FORGET!!--You can link punches and kicks together to make more combos!!
    
    
    
    IV. Death/Ultimate Moves
    
    
    Part A - Death Moves
    
    
    1. Galick Gun - Such a sweet attack. Probably one of the most powerful
                    of the death moves. Easy to execute, too!
                    P+P+P+P+E  or  >K+P+P+P+E  or >E
                    It does have a good deal of knockback power, so use that to
                    your advantage. Takes 1 ki gauge.
    
    
    
    Part B - The Ultimate Moves
    
    
    Final Flash - Not only does it start with a good combo, but look at the
                  Damage it does!
                  P+P+K+K+E
                  Very entertaining. IMO, it's one of the best, visually.
                  Takes 3 ki gauges
    
    Big Bang Attack - Vegeta's most powerful move. Starts with an easy combo.
                      >P+P+P+K+E
                      Also IMO, the second most entertaining move ever. You
                      have to be at least a SSJ to use this.
                      You'll need a large amount of energy to do this.
                      Takes 4 ki gauges.
                    
    
    
    
    V. Capsules
    
    1.0 Ability Capsules
    
    
    Super Saiyan - Gives you a 10% increase in attack and gives you an increase
                   in speed. Your ki gauge must be at 3 to do this. When done,
                   it slowly drains your ki gauge. It's actually way better to be
                   Super Saiyan because of the increase in stats and most
                   importantly - BB or FF. Takes 1 capsule slot.
    
    Super Saiyan 2 - Gives you an additional 5% increase in attack and a 
                     boost in speed. Your ki gauge must be at 4. This
                     also drains ki. Drains faster than Super Saiyan. Takes 1 
                     capsule slot.
    
    Galick Gun - See Section 4
                     
    Final Flash - See Section 4
    
    Big Bang - See Section 4
    
    
    2.0 Physical Capsules
    
    
    Final Bash - A swift combo. Can be executed by pressing P+>P+P+E.
                 Takes 1 ki gauge. For extra damage, press a different button 
                 than your opponent, and you'll score an extra hit.
                    
    Meteor Flash - I love these types of attacks. Vegeta smashes the opponent
                   into the ground and fires 9 ki blasts at them. While charging,
                   spin the analog sticks and fill the meter to throw an extra
                   blast.
                   Executed by pressing >P+P+P+P+E. 
                   Takes 2 ki gauges.
    
    Nose Dive Crash - This is your throw attack. Press G+K (R2). Doesn't use
                      any ki and is unblockable, so it's really useful if your 
                      opponent keeps trying to guard.
    
    Meteor Break - This is awesome. Rapid punches and kicks, non-stop. 
                   Executed with >K+K+K+E
                   Deals good damage, takes 2 ki gauges. 
    
    3.0 Support Capsules
    
    
    1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your 
                     health restored. Gives you 1 ki gauge. Takes 1 slot.
    
    Senzu Bean - Activated when you are KO'd, reviving you with full health & ki.
                 Takes 3 slots.
    
    Old Style Armor - Increases your defense by 10%. Takes 1 slot.
    
    Rit Armor - Increases your defense by 20%. Takes 2 slots.
    
    New Style Armor - Increases your defense by 30%. Takes 3 slots.
    
    Bulma's Armor - Increases your defense by 40%. Takes 4 slots.
    
    Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
                        a ki blast. Takes 1 slot.
    
    Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
                            1 slot.
    
    Gero's Deflect-Back R&D - Same as above but deflects them back at the 
                              opponent. Takes 2 slots.
    
    Angel's Halo - You how when you transform, you drain ki? Not with this!
                   Disables the ki draining property of transformation capsules.
                   Takes 1 slot. Highly Recommended.
    
    Viral Heart Disease - Causes both players' healths to decrease slowly.
                          Takes 2 slots.
    
    Vaccine - Nulls the effect of the Heart disease on you. Useful in the 
              Advanced tournament when battles are set to 30 seconds.
              Takes 1 slot.
    
    Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.
    
    Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
                      to increase. The percentages are unknown. Takes 1 slot.
    
    Dende's Recovery - The amount of damage you receive is reduced using a
                       fixed amount of ki.
                       Takes 1 slot.
    
    Desperate Resolution - When health drops below 1/6, attack power is greatly
                           increased.
                           Takes 2 slots.
    
    Serious! - Increases your attack by 10% when your health reaches 1/3 or less
               (Red Bar) Takes 1 slot.
    
    Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
                (Around halfway through orange bar) Takes 2 slots.
    
    Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
                 less (Orange Bar) Takes 3 slots.
    
    Rage! - Increases your attack by 10% during the first 10 seconds of battle.
            Takes 1 slot.
    
    Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
             Takes 2 slots.
    
    Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
              Takes 3 slots.
    
    Potential - Very useful. Increases your attack by 10% every 8 seconds four 
                times. This means you can hit 140% without transforming!
                Takes 2 slots. Highly recommended.
    
    Ultimate Power - Better than potential. Increases attack AND defense at the
                     noted intervals.
                     Takes 3 slots. Highly recommended.
    
    Super Kami Water - Increases your attack by 30% but decreases your health 
                       slowly until it reaches 1/6. Takes 1 slot.
    
    Saiyan Spirit - Guard ability is disabled, but both attack and defense are
                    increased.
                    Takes 1 slot.
    
    Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
                                  a ki gauge of 7 that never decreases but takes
                                  away the ability to transform. Takes 3 slots. 
    
    Babidi's Mind Control - (See next section)
    
    Meditation - Reduces amount of Ki used overall by about 1/2.
                 Takes 1 slot. Highly recommended.
    
    Yakon - Whenever your opponent transforms, their ki consumption accelerates.
            Takes 1 slot.
    
    Bulma's Wish - Your Ki will keep rising even in transformed state.
                   Takes 2 slots. Highly recommended.
    
    4.0 Breakthrough Capsule
    
    
    Breakthrough (Vegeta) - The only way to get this is to collect all 7
                            Dragonball capsules, summon Shenron, and keep reseting
                            your game until Vegeta's name pops up. It allows you
                            to use all of Vegeta's Ability and Physical Skills and
                            gives them the effect of being placed twice. 
                            Highly Recommended.
                            Takes all 7 slots. 
    
    
    5.0 Potara (Vegito)
    
    Probably the best capsule in the game, next to Gotenks. Allows you to fuse
    with Goku using the potara earring. In order for the fusion to succeed, you
    need to press a different button than the CPU chooses. If you succeed, you'll
    fuse. If not, you won't fuse, and you can't try to fuse for the rest of the 
    battle. Whem you succeed the fusion is irreversable until the battle ends.
    
    P+P+K+K+E
    
    Equiping this capsule allows you to use some of your basic moves as Vegeta.
    They are:
    1.Galick Gun
    2.Final Bash
    3.Nose Dive Crash
    4.Meteor Break
    5.Meteor Flash
    
    Now, after you fuse, you become the warrior known as Vegito. He is the most
    powerful character in the game. You automatically get a 30% increase in attack
    when you fuse. Here's the list of transformations and moves for Vegito:
    
    
    
    Super Vegito - Gives you a 10% increase in attack. Use this, and your attack
                   will be at 140%. Your ki gauge must be at 3. Also gives you a
                   boost in speed.
    
    Galick Gun - Such a sweet attack. Probably one of the most powerful
                 of the death moves. Easy to execute, too!
                 P+P+P+P+E  or  >K+P+P+P+E  or >E
                 It does have a good deal of knockback power, so use that to
                 your advantage. Takes 1 ki gauge.
    
    Spirit Cannon - The second most powerful death move in the game. Takes away
                    about 8/10 of a life bar by just firing the blast.
                    K+K+>K+K+E  or  <K+K+K+K+E  or  <E
                    This, too, has awesome knockback power.
                    Takes 2 Ki gauges.
    
    Spirit Sword - Pretty fun attack, but that's all. Doesn't really cause enough
                   damage to be useful, though.
                   >P+P+P+K+E
                   Spin the analog sticks to charge Vegito to perform an extra 
                   slash. If you don't succeed in charging the bar all the way,
                   Vegito will use his power to simply knock back the enemy.
                   Takes 3 ki gauges. Must be in Super Vegito mode.
    
    Proud Crush - A swift combo. Can be executed by pressing P+>P+P+E.
                  Takes 1 ki gauge. For extra damage, press a different button 
                  than your opponent, and you'll score an extra hit.
                  Takes 1 Ki gauges.
    
    Shining Star Rain - I love these attacks. Vegito smashes the opponent into the 
                        ground and fires 9 ki blasts at them. While charging,
                        spin the analog sticks to fill the meter to throw an extra
                        blast.
                        Executed by pressing >P+P+P+P+E. 
                        Takes 2 ki gauges.
    
    Disdain Throw - This is your throw attack. Press G+K (R2). Doesn't use
                    any ki and is unblockable, so it's really useful if your 
                    opponent keeps trying to guard.
    
    Disdain Blow - This is awesome. Rapid punches and kicks, non-stop. 
                   Executed with >K+K+K+E
                   Deals good damage, takes 2 ki gauges. 
    
    
    
    6.0 Babidi's Mind Control
    
    To get this, you must defeat any Majin character in Dragon World on the stage
    where you are trying to stop Buu from hatching. It is activated when you reach
    your last life bar. You go SSJ2 automatically, and your ki does drain.
    The best part is, you get the most powerful move in the game, as well as the
    most suicidal, and an extra death move:
    
    Atomic Blast - A powerful death move.
                   K+K+>K+K+E  or  <E
                   Only takes 1/2 a ki gauge.
                   
    Final Explosion - Remember when Vegeta was fighting Fat Buu and he blew 
                      himself up? Yeah, this is it.
                      K+K+>K+>K+P+E
                      This IS the most powerful move in the game. You have to 
                      charge yourself up using the analog sticks. Be warned --
                      it is EXTREMELY difficult!! You only have just enough time
                      to succeed. If you do succeed, you win, no questions asked.
                      You will do an automatic 3000 damage, instant KO.
                      But, if you don't succeed in fully charging, guess what?
                      You're dead. Game Over. Finished. You lose. Bye Bye.
                      Takes 5 ki gauges.
    
    
    
    
    VI. Custom Capsule Trays
    
    
    These are trays that I use when not using Breakthrough:
    
    
    All-Around Setup
    
    1. Super Saiyan
    2. Meteor Flash
    3. Galick Gun 
    4. Final Flash
    5. Angel's Halo
    6. Potential (2 slots)
    
    
    World Tournament Setup (With 30 Second Battles)
    
    1. Super Saiyan
    2. Meditation
    3. Galick Gun
    4. Galick Gun
    5. Vaccine
    6. Viral Heart Disease (2 slots)
    
    Offensive Setup
    
    1. Super Saiyan
    2. Super Saiyan 2
    3. Angel's Halo
    4. Big Bang Attack
    5. Galick Gun
    6. Galick Gun
    7. Saiyan Spirit
    
    Defensive Setup
    
    1. Super Saiyan
    2. Senzu Bean (3 Slots)
    5. Meteor Flash
    6. Saiyan Heritage
    7. Galick Gun
    
    Quick n Easy Battles
    
    1. Galick Gun
    2. Galick Gun
    3. Ultimate Power (3 slots)
    5. Super Saiyan
    6. Meditation
    
    
    VII. Thanks
    
    
    CJayC for creating Game FAQs
    
    Dimps for making DBZ: Budokai 2
    
    Akira for creating Dragonball.
    
    Gamrguy & WLN1226
    
    
    VIII. Outro
    
    
    Well people, I spent a whole hour writing this thing. I hope someone reads it,
    let alone find it useful. If you have ANY questions, IM or E-Mail me. MAKE 
    SURE YOU PUT "VEGETA FAQ" IN THE TITLE OR I WILL MOST LIKELY DELETE IT. 
    I'm here to help!
    
    E-Mail Address: hritzm@netzero.com
    AIM: xOne eighty to0x