>> Copyright Stuff <<
I am AJ, and this is completely my guide. If you 
want to use my guide for others to see across the 
internet or something like that, you must ask me 
first.


>> Version History <<

December 29th: Began the Vegito FAQ.


>> Contents <<

0.5: Vegito character information.

0.75: How to use Vegito.

1.0: Fist Combinations.

1.3: Leg Combinations.

1.6: Punch and Kick Combinations.

2.0: Special Capsule Moves and Attacks.

3.0: Credits.


>> 0.5: Vegito Character Information <<

Vegito appears approximately at the end of the 
Fusion Saga when Goku and Vegeta realize that 
Super Buu is too strong for them to defeat. 
Vegeta then agrees with Goku to use the Potara 
earrings and fuse with Goku, making Vegito. They 
eventually technically defeat Super Buu, but then 
Buu transforms into Kid Buu. Later Vegeta and 
Goku decide itís better to fight without fusing.


>> 0.75: How to use Vegito <<

The Vegito Fusion capsule is enabled in Stage 8. 
Using Goku, you must reach the Supreme Kai to get 
the earrings, and then reach Vegeta. From that 
point, you have the Vegito Fusion enabled for 
Goku. If you want it enabled for Vegeta, you must 
get the Goku Breakthrough and Vegeta 
Breakthrough, and then wish for the Vegito fusion 
using the Dragonballs.

Remember that the Vegito fusion can only be used 
in Duel, Practice, and Babidiís ship.

After selecting the Vegito fusion for either Goku 
or Vegeta in the Edit Skills, select Custom 
before battling in one of the 3 options in the 
Main Menu. During the battle, successfully hit 
your opponent with the P-P-K-K-E combination. 
During the cut scene, select a button. If your 
opponent has not chosen the same button, Vegeta 
shall put on the earring the you shall fuse!


>> 1.0: Fist Combinations <<

SINGLE NORMAL PUNCH

P

Description: Simple normal punch to the chest.

Damage: 91hp if facing opponent, 113hp if behind 
opponent.

BACKFIST PUNCH

<-P

Description: Twist around and punch using the 
back of the fist.

Damage: 104hp if facing opponent, 130hp if behind 
opponent.

FLYING PUNCH

-=>P

Description: Speed towards opponent and punch in 
stomach or elbow in stomach.

Damage: 104hp if facing opponent and on ground 
(110hp if facing opponent and in air), 130hp if 
behind opponent on ground (137hp if behind 
opponent in air)

CONTINOUS CHEST TARGET

P P P P

Description: 4 forward punches into the chest.

Damage: 341hp if facing opponent, 424hp if behind 
opponent.

BACK AND UP ATTACK

<-P P

Description: Twist back-fist and then uppercut 
onto chin.

Damage: 201hp if facing opponent, 251 hp if 
behind opponent.

DOUBLE BACK ATTACK

<-P <-P

Decription: Two twisting back-fists.

Damage: 201hp if facing opponent, 251 hp if 
behind opponent.


>> 1.3: Leg Combinations <<

HIGH SIDE KICK

K

Description: Simple side kick to face.

Damage: 104hp if facing opponent, 130hp if behind 
opponent.

DOWNWARD KICK

<-K

Description: Lifting leg high then striking 
downward.

Damage: 110hp if facing opponent, 137hp if behind 
opponent.

FLYING KICK

-=>K

Description: Rising kick onto chin if on ground, 
double leg kick in air.

Damage: 117hp if facing opponent, 146hp if behind 
opponent.

TRIPLE SIDE TO RISING DOWNWARD

K K K K
 
Description: Three side kicks, followed by a 
rising kick and then a downward kick.

Damage: 465hp if facing opponent, 580hp if behind 
opponent.

FIVE KICK SPECIAL

<-K K K K K

Description: With arms folded, a combination of 
many side kicks.

Damage: 540hp when facing opponent, 674hp when 
behind opponent.

DOUBLE DOWNWARD KICK

<-K <-K

Description: Two twisting downward kicks.

Damage: 227hp when facing opponent, 273hp when 
behind opponent.


>> 1.6: Punch and Kick Combinations <<

PUNCH AND SIDE

P K

Description: Punch and turning kick to stomach.

Damage: 200hp if facing opponent, 249hp if behind 
opponent.

DOUBLE PUNCH DOUBLE KICK PIERCE

P P K K K

Description: Two punches, two side kicks, and a 
back piercing kick.

Damage: 501hp when facing opponent, 587hp when 
behind opponent.

BACK FIST AND REVERSE KICK

<-P K

Description: Back-fist punch and reverse turning 
kick.

Damage: 227hp if facing opponent, 283hp when 
behind opponent.

BACK FIST BACK SWEEP

<-P <-K

Description: Back-fist followed by a back 
sweeping kick.

Damage: 214hp when facing opponent, 258hp when 
behind opponent.

KICK DOWN PUNCH UP-UP

<-K P P

Description: Downward kick followed by two 
uppercuts on ground, or downward kick followed by 
uppercut then downward punch in air.

Damage: 292hp when facing opponent in air (303hp 
when facing opponent on ground), 343hp when 
behind opponent in air (354hp when behind 
opponent on ground).

KNEE TRIPLE UPPERCUT

->K P P P

Description: Knee into the stomach followed by 
three uppercuts.

Damage: 297hp when facing opponent, 492hp when 
behind opponent.

DOUBLE FIST LOWER/ UPPERCUT

R1

P & K

Description: Lower or uppercut using both fists.

Damage: 130hp when facing opponent, 162hp when 
behind opponent.

LEFT HAND MEGA STRIKE

->R1

->P & K

Description: Powerful strike to the chest using 
left fist.

Damage: 123hp when facing opponent, 153hp when 
behind opponent.

RIGHT HAND MEGA UPPERCUT

<-R1

<-P & K

Description: Full swing uppercut to the chin.

Damage: 110hp when facing opponent, 137hp when 
behind opponent.


>> 3.0: Special Capsule Moves and Attacks <<

KAMEHAMEHA (Originally using Goku)/ GALICK GUN 
(Originally using Vegeta)

P P P P E

->K P P P E

->E

Requirements: 1 Ki Gauge.

Damage: 487hp

SPIRIT CANNON

K K ->K K E

<-K K K K E

<-E

Requirements: 2 Ki Gauges

Damage: 780hp

SPIRIT MIGHT

P ->P P E

Requirements: 1 Ki Gauge

Damage: 390 hp if Final Strike is Successful, 
195hp if Final Strike is not successful.

SURF CHAIN

->P P P P E

Requirements: 2 Ki Gauges

Damage: 541hp of Final Strike is successful, 
346hp if Final Strike is not successful.

DRAGON DRIVE

->K K K E

Requirements: 2 Ki Gauges

Damage: 645hp

DINOSAUR THROW

R2

P & G

Requirements: None

Damage: 234hp

SUPER VEGITO

K & R2

G & R1

R1 & R2

P & K & G

Requirements: 3 Ki Gauges

Damage: Power increase by 10%

SPIRIT SWORD

->P P P K E

Requirements: 3 Ki Gauges (Super Vegito)

Damage: 1120hp if Final Strike successful, 700hp 
if Final Strike not successful.


>> 3.0 <<

Thus ends the merry FAQ upon Vegito. I would like 
to thank:

Playstation 2 for hosting the game.
Atari for making the Game.
That dude who made Dragonball for making 
Dragonball.
Myself for making this FAQ, yesh o_O

If you want to ask me something, you can IM me or 
e-mail me at DontTouchMyShrew@aol.com or 
LittlePixieBloke@aol.com.