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Yes, I know that's really bad but if you squint your eyes' and you rear your 
head back you can see that it says "Dragon Ball Z."

FAQ/Walkthrough
Game Name: Dragon Ball Z: Budokai 2
Auther: Erik Heckler (A.K.A. ultimate dbz fan1)
Copyright: 2004 Erik Heckler
System: Playstation 2
Genre: Action/Fighting/3D
Version Number: 2.11
E-Mail: mrbuu666@hotmail.com
AIM: Mrbuu66

---------
Contents
---------

1. Introduction

2. Controls

3. Training Mode

4. Tips From Brian

5. Characters
 -Saiyans
 -Humans
 -Aliens
 -Andriods
 -Fusions

6. Attack Damage
 -Saiyans
 -Humans
 -Aliens
 -Andriods

7. Stages

8. Dragon World

9. Skill Edit And E.S.S.

10. Secrets

11. Support Capsules

12. Glossery

13. Copyright and legal things

14. Thanks to...and Contact Information

15. Version History

TBA:
1.) I will soon put in all the attack damages for the transformations in the 
"Attack Damage" section of thie guide.
2.) I will also add all of the fusions attack moves in the "Characters" 
section.
3.) Definetly more "Tips from Brian" stuff as soon as he E-Mails me with the 
tips.
4.) I'm gonna add the biographies for everycharacter in the game including 
fusions.
5.) And many more to come.

CAUTION: This guide has Spoilers in it. to aviod this just look at the header 
for the subject of the area.

----------------
1. Introduction
----------------

If you are one of the many to read my guide then you'll have probably already 
noticed the amount of things there are in my guide and the lenght of it. This 
is probably due to the amount of information on the guide. This also may be the 
longest guide for this game to be out as of now. In this guide I will give you 
hints, tips, and insturctions on how to beat Dragon World Mode, A in-depth 
Training Mode section for those who don't know how to play DBZ:B2 yet.

I will also give you all of the character moves, stratagies, and move damage. 
And I will tell every stage of battle in this game including the places where 
you can knock them out of the arena and size of arena. I'll uncover some of the 
largest secrets in the DBZ:B2 universe and give you all of the support capsules 
and what they do. I have also included a small section not really relavent to 
the game itself but to the entire DBZ series and that is the Glossery where 
you'll find all of the information you'll need to know about the DBZ animated 
series.

-------------
2. Controls
-------------

These are your default Controls at the begging of the game, these controls can 
be altered in the options menu as you see fit.

Analog/D-Pad:Movement=<, >, /\, or \/
Square:Punch=P
Guard:Block=G
Circle:Ki Blast=E
Triangle:Kick=K
R1:Punch+Kick=P+K
R2:Punch+Guard=P+G
Start:Pause Menu
Select:Revives Ki back to full (only works in practice mode)

Advanced Kick/Punch:D-Pad+P or K
Gather Ki:Hold G and double-tap which ever direction in which your back is 
facing then hold down the last tap
Deflect/Return: G just before Ki Blast Impact
Dodge/Evade: G+/\ or \/
Dash: Double-tap and hold in what ever direction you are facing
Transform: P+K+G
Break-fall: G as charecter lands
Select:Revives Ki back to full (only works in practice mode)

-----------------
3. Training Mode
-----------------

Need to know how to charge your enemy? Build up Ki? Do finishing moves? Well 
it's all here. Strait from the game itself with down to the punctiation marks, 
I give you the Training Mode of the game. In here you'll be teached by various 
people from the DBZ series to fight in DBZ:B2. You will even find that some of 
these Chapters are based directly from the series. like Chapter 2 where you and 
Gohan are training and you learn to go Super Saiyan.

(For all the people who don't know about this. In the series Videl blackmailed 
Gohan to not tell anyone he is really The Great Saiyaman in disguise if he 
taught her to fly and go to the Martial Arts Tournament. Chapter 2 is where 
Gohan and Goten train to get ready for the Martial Arts Tournament.)

Chapter 1 - Train Yourself on how to do basic movement

Teacher: Goku

Goku: All right, Goten. Your Dad's going to put you through some training 
first, okay? We'll start with moving. When you push the directional button 
forward you advance. When you push it backward, you fall back.
(Do it)
Goku: Okay, you've gotten that down. Next, I'll show you how to close right in 
on someone. When you push the directional button forward twice, you dash. Here, 
try to catch your dad!
(Do it)
Goku: Ho-ho, you're fast, you're fast! Now we'll do the opposite, and slip away 
from someone. Push the directional button backward twice, and you do a back 
step.
(Do it)
Goku: There's also something called shifting. Try it by guarding while pushing 
the direction button up.
(Do it)
Goku: This way, you'll be able to avoid your opponent's attacks. All right, 
that's it for moving. Okay, now I'm going to teach you how to attack. The P 
button makes you punch, and the K button makes you kick. Give it a try.
(Do it)
Goku: That's it, that's it, it looks like you've got it. Okay, now this is the 
last part, so after we're done let's go home and get something to eat! If you 
push the punch and the kick buttons repeatedly, you can do continous attacks. 
You can give your opponent more damage this way, so it's important. Now then 
try doing both three continous punches and kicks.
(Do it)
Goku: All right, you did great! Let's hurry home and eat!
CLEAR!!!

Chapter 2 - Train yourself on how to use Ki.

Teacher: Super Saiyan 1 Gohan

Gohan: This time, your big brother is going to teach you. Ready to begin?
Goten: Yep!
Gohan: First, do you remember how to store up you Ki? While you have your G 
button pressed, try pushing your directional button backward twice.
(Do it)
Gohan: Right, right! I should have known, since you trained with Dad.
Goten: Eh heh heh heh...So, is it okay if I become like you, Big Brother?
Gohan: Sure you can, but I think that might be asking too much of you, Goten. 
To be a Super Saiyan, train hard and raise your Ki. Then, by pushing the P, K, 
and G button together, you'll finally get it.
(Do it)
Gohan: G-Goten! Since when were you able to do that!?
Goten: Mmm...I forget.
Gohan: Your dad and I had to work really hard to become Super Saiyans. Well, 
let's pull ourselves together and go on. If you can manipulate your Ki, then 
try pushing the E button to launch a Ki blast.
(Do it)
Gohan: Right, right, like that. It doesn't look like shooting Ki blasts will be 
a problem for you. Once an oppenent's Ki blast is upon you, push the G button, 
and you'll deflect it. Ready? Watch your timing, or it won't work.
(Do it)
Gohan: Yeah, that's perfect! How about we call it a day?
CLEAR!!!

Chapter 3 - Train yourself on how to preform Ki-based techniques.

Teacher: Piccolo

Piccolo: Hey, Goten! I won't go as easy on you as the rest of your family. So 
brace yourself.
Goten: ... (Sleeping noises)
Piccolo: Stay awake!
Goten: O-okay...
Piccolo: Looks like you're awake now. So, did you see the technique I just 
used?
Goten: Eh? What do you mean?
Piccolo: You really are just like your father, aren't you!? Never mind. I'm 
going to say this only once, so listen carefully. You can perform moves using 
only buttons. Look at the commands below and try it! Ready? Do it successfully 
3 times. (Command: >+E)
(Do it)
Piccolo: Gosh your're causing me too much trouble!
Goten: Heh heh heh...
Piccolo: However, there are also commands that you can input by button 
combinations. Try putting in the command below. (Command: PPPPE)
Goten: Huh? But doing it the way before is a lot easier.
Piccolo: You fool! You can do more damage to you opponent by executing 
sequential techniques! Now stop whining and do it! 3 times, now!
(Do it)
Piccolo: That's all I have to teach you. I'll see you later.
CLEAR!!!

Chapter 4 - Train yourself on offense and defence while fighting.

Teacher: Krillin

Krillin: The more I see of you, the more you look like Goku when he was little. 
You can even turn into a Super Saiyan. That's got to be cheating. I bet that 
Goku and the other have already taught you a lot, but I'm going to teach you 
about offense and defense.
Goten: What's offense and defense?
Krillin: Well, you can't just by attacking, and there are many ways in which 
you can attack. I'll start by teaching you how to guard. By pushing the G 
button, you can defend against your opponent's attack. I'll attack you now, so 
you try guarding.
(Do it)
Krillin: Good, good, be sure that you guard when an opponent goes after you.
Goten: So, if I guard the whole time, does that mean I can't be beaten?
Krillin: That's not how it goes. There are some techniques that can get through 
your guard, after all. When you push the P and K buttons at the same time, you 
can do something called a Charge attack. You can hit an opponent like this even 
if they ar guarding. Give it a try.
(Do it)
Krillin: Ee-yow...U-um, I'm sure you realize this, but I'm not a Saiyan, okay? 
Okay then, here's something else. YOu can also throw your opponent while 
they're guarding. Get close to your opponent and push P and G at the same time. 
Just don't do it like you really mean it.
(Do it)
Krillin: Yowch...You being a Saiyan is really cheating.
Goten: Hey, hey, is there anything else I can do?
Krillin: You can also attack from a dash, and that will break through a guard. 
I'm going to guard now, so you try a dash attack.
(Do it)
Goten: You're right! Awesome!
Krillin: Hoo...hoo...Phew! Are we finally finished?
CLEAR!!!

Chapter 5 - Train yourself on Burst Mode.

Teacher: Tien

Tien: So you're Gohan's younger brother, huh? Huh, you're even smaller than 
Chiaotzu.
Goten: Thanks for teaching me.
Tien: All right, let's get your training started right away. I'll teach you 
some techniques that have nullifying attributes.
Goten: What does that mean?
Tien: To nullify means to use a technique that offsets a single attack from 
your opponent. While performing a techinque with nulligying attributes, single 
punches and kicks that your opponent throws will have no effect. In your case, 
the command below applies. Go ahead and try it. (Command: >+P+G)
(Do it)
Tien: You pick up on things quick, don't you?
Goten: Heh heh heh---yeah.
Tien: There's one other great feature to Nullification. And that is...bursting! 
Goten: Bursting?
Tien: When both sides clash using techniques with nullifying attributes, a 
condition called Burst Mode occurs. During Burst Mode, your techniques are 
turned back. This is when the punches really start flying, so push all of the 
buttons as fast as you can. All right, let's give it a try. Try to match my 
timing as best as you can.
(Do it)
Tien: Haa...Haa...Haa...
Goten: Wow! That was fun!
Tien: Easy for you to say...You're a Saiyan, all right. Well, that's about all 
I can teach you.
Goten: Hey, I want to do that some more!
Tien: W-what?! J-just a minute...!
Goten: I want to do that 3 times! Here I come!
(Do it)
Tien: O-okay, that's all for today...
CLEAR!!!

Chapter 6 - Train yourself on special Fininshing Moves.

Teacher: Piccolo

Piccolo: Alright, I'm going to teach you about how to combine together. First, 
you have to have a union skill set, or it won't work. With you and Trunks, 
we'll start by having one of you setting up a Fusion skill.
Goten: This sounds like a lot of work. 
Piccolo: Which means it will make you that much more powerful. Now, in order to 
do Fusion, you first send your opponent flying. Do that the same way you 
perform other combinations. However, after that is where it counts. In order to 
complete your Fusion, you have to perform the Fusion Pose. If you can't do 
that, then you can't unite with anyone.
Goten: What's the Fusion Pose?
Piccolo: Oh, never mind, just try doing it first! You can't learn it just by me 
telling you, right? (Command: PPKKE)
(Do it)
IF FAILED YOU WILL GET A MESSAGE THAT SAYS: MISS AND YOU WILL HAVE TO DO IT 
AGAIN
IF YOU DID THE FUSION CORRECTLY THEN READ BELOW
Piccolo: Whoa, what incredible Ki...! It's not only Fusion, either. There are 
some finishing moves that can be strengthened by inputting commands like this. 
Don't forget it!
Gotenks: Blah, blah, blah, this is going to be easy!
Piccolo: Next come the finishing moves.
Gotenks: Hello, I know plenty of those already!
Piccolo: Fool! There are more powerful finishing moves than those! There are 
finishing moves where, by gathering Ki energy after launching them, you can 
perform an even greater technique. Gotenks, you have a technique like that 
yourself.
Gotenks: Yeah, well that's for me to know and you to find out, heh, heh, heh!
Piccolo: Quit your babbling and try doing the command below! (Command: >+PPPPE)
(Do it)
Gotenks: Wow! I sure do rock, don't I?
Piccolo: Mm hmm, you've done well up until now. Next comes one last thing.
Gotenks: Whatever, like I need it! I can beat anyone!
Piccolo: Don't be such a brat. There are finishing moves that can be dodged. 
When performing finishing moves, there are some where your opponent's input is 
also accepted. When that happens, if your input and your opponent's input are 
the same, your attack will be dodged by them.
Gotenks: Heh, heh, heh, I doubt it, seriously!
Piccolo: Hmph, if you say so. Go ahead and try entering the command below.
(Command: KK>+KKE)
(Do it)
*****YOU WILL FAIL*****
Gotenks: Hey, how'd you do that!?
Piccolo: Do you see now? You can't relax until after it's all over. When you 
imput the same thing as your opponent like that, you will dodge them. Now then, 
that's the end of your training. Keep working at it, and don't forget what 
you've learned!
CLEAR!!!

-------------------
4. Tips From Brian
-------------------

In here i've decided to post tips from my friend Brian.  He's a pretty good 
player so listen to what he's got to say.

I guess I am a pretty good player, seeing as I always kill Erik and Phil with 
extreme ease. Here I'll list some skills that you should use frequently to win 
battles. 

NOTE: READ THIS BEFORE YOU CONTINUE. Now, these strategies require a lot of 
practice. They won't work until you've begun to master the basics of the game, 
and you also have to develop your own skill and fighting style before you use 
this, so you can tune the following strategies to your own style. 

1. Usage of Transformations 
A trick that should be used all of the time. When using a character with 
transformations, don't be like in the show, where you have a long "warm up" 
period then you use your "full power". This couldn't be more wrong. Crank the 
difficulty up to the fullest and duel a computer and try this, you'll probably 
lose. To use transformations successfully, you need to know which ones are 
important and which ones you could do without. I will use Goku as my example 
character, seeing as he has 4 transformations. 

King Kai Fist x20 - this is a good one, seeing as it increases your attack to 
105% and has minimal Ki drainage. This is a good one to stick to, but it gets 
better. 

Super Saiyan - this is even better than KKF x20, because it goes up to 110% 
with only a little bit more ki needed to fuel the transformation. This one 
isn't as necessary as KKF x20, because you cant use the spirit bombs in it, 
but you need it to use super spirit bomb. 

Super Saiyan 2 - 115% attack power. The drain in Ki isn't really worth it, but 
its ok. 

Super Saiyan 3 - here's the gold: 125% attack power. If only it didn't drain 1 
whole ki gauge in about three seconds. I highly urge you to stay away from this 
until the middle or end of a battle; its Ki drain is waaaaay to high. If you 
have angel's halo....Knock yourself out, have fun with your extra 25% damage. 

Now, here's the strategy part. In the beginning of a battle, go crazy. Get to 
your highest transformation as soon as you possibly can, and use all of your 
super moves and try as hard as you can. The whole idea of this is to do as much 
damage as you can as early as possible, giving you some room in case you mess 
up later in the battle. Towards the middle, you might want to go to your middle 
or lowest transformation, to save some Ki for the end of the battle. In the 
end, stick with your lowest, or don't transform at all. You're going to need 
all the Ki you can get for small, sharp finishing combos and moves. There are 
some situations where transforming at the end would be necessary, like if you 
have 7 ki gauges, it would be ok to transform quickly and use super moves or 
death moves. But towards the end of a battle you aren't likely to have that 
much Ki if you're playing an aggressive game, which is the best way to do it. 
Playing defensive games doesn't get you very far; I'll address that later. 
Also, the end of the battle is the best time to use the transformation trick, 
stated next. 

The Transformation Trick: When you transform you'll notice some kind of aura 
explode from your character. If your opponent is touched by this aura, he will 
be knocked back, guard broken, leaving a perfect opportunity to use your 
transformation's new powers to use a super move that only transformations 
yield. This is a great way to finish an opponent who is holding on to their 
last bit of life like a tick to the last drop of blood. If they are being 
really defensive, guarding a lot, dodging or countering your power 
punches/kicks, use this trick. Knock them out of their guard and finish the job 
with a quick energy blast or kick. 

Well that's all for transformations, I hope you learned from it. 

2.Good Ki Usage 

Possibly the key to winning a battle, or one half of the battle. Control your 
Ki and your opponent's Ki well, and you have this. 

Gathering Ki - Every time you knock your opponent far and you have a second to 
take a breather, hold the X button and tap back on the D-pad twice and get that 
Ki flowing. This ensures that you will increase your ki a good .5-1.5 Ki gauges 
before your opponent gets to you. However, when you do gather ki, be ready to 
quickly dodge, as enemies always want to exploit the vulnerability of gathering 
Ki, whether it be a Ki blast, death move, or a charge, be ready to dodge, 
deflect, or guard. Also, always be on the attack, because even when an enemy is 
guarding from your punches and kicks, you are gaining energy, and they are 
losing energy, just don't go through the entire combo and leave yourself 
totally defenseless at the end, leaving yourself open for counterattacks. 

Maintaining/ Controlling Ki - (See Gathering Ki section for how to get here) 
once you have a decent supply of Ki, how should you use it? Depending on the 
point of the battle, transformations are the first priority (see transformation 
section). Now, is the fun part. Super moves, death moves, and physical moves. 
Use each of them, and manage your ki wisely. If you are in a combo going toward 
a Super move, and the enemy blocks on the second to last attack before the 
attack that sends the enemy into the air so you can perform the move, CEASE 
YOUR ATTACK. Do not blow 3-5 ki gauges on your opponents forearm!!! Erik does 
this a lot, a lot with Goku. He goes K,K,>K,K,E while I'm blocking, blowing 5 
whole Ki gauges for nothing. Not only does he lose that much Ki, but the moves 
that send you into the attacks have large recovery times, giving me a chance to 
unload MY Super move onto him :-P sorry Erik! It was just a good example. Also, 
be conservative with your regular Ki blasts, the ones where you just tap the O 
button to use. They do very little damage and can easily be blocked/deflected, 
and can even be used against you. Use them when you and your opponent are very 
far away, gathering Ki, in an attempt to stem the flow of his/her ki so you can 
gather a little bit more. Also, hotkey your taunt (P+K+G+E) to one of your 
shoulder buttons, so if your ki supply is good and your opponents is getting 
too high, you can lower it. Taunting reduces the enemy's Ki by one whole gauge. 
Knock your enemy far away onto his/her back and use this twice to bring them 
down TWO whole Ki gauges!! Quite a large amount. Now, Death moves, such as 
Kamehameha, the weaker versions. These require one Ki gauge and do a decent 
amount of damage, and do a medium amount of damage if an enemy blocks it. The 
stronger Death moves, such as Piccolo's Light Grenade, Kid Trunks' Double 
Buster, Tien's Ki Blast Cannon, etc. These take TWO Ki gauges, but the payoff 
is much greater. The damage dealt by these attacks is MASSIVE, especially when 
in a combo. Usually about 300 damage greater than the weaker Death moves, I'd 
say. DO NOT USE THESE ON ENEMIES WHEN THEY ARE BLOCKING. It's a huge waste of 
Ki. Only use these attacks when you get the enemy in a combo that you are sure 
would allow you a chance to hit the enemy with the attack, or when you catch a 
good opportunity to hit <O to send it at them without a combo. It's still 
risky, but you can manage with some practice. Now, blocking. AVOID STALEMATES 
(where you attack your opponent with a combo, then you guard and they attack, 
and you go back and forth like that for a while). If you find yourself getting 
into one of these, use a throw attack or a guard-breaking move to get out of it 
as soon as possible. Not only can you get a great opportunity to attack, but 
also it saves a lot of Ki in the end. 

That's all for now, thanks to Erik for putting this up there, I'll have more 
soon, and maybe I'll even join this FAQ to help Erik speed through it faster. 
later all.

-------------
5.Characters
-------------

In here is all the characters that can be used in DBZ:B2 and there moves. (this 
doesn't include support capsules that will be explained in the support capsule 
section) Goku, Gohan, Piccolo, Krillen, Tien, Raditz, Kid Trunks, and Goten are 
available from the start, all the other charecters must be unlocked in dragon 
world or in world tournament. 

Note: All transformations will be reversed if downed with less than required 
amount of ki guages remain.

Saiyans - Goku, Teen Gohan, Gohan, Goten, Kid Trunks, Trunks, Raditz, Vegita, 
and Nappa.

Goku

Stratagey - since goku is the best character in this game he is probably the 
ideal person for a begginer and plus from the start he has king kai fist X20, 
but all the other characters have no transformations. His moves are also so 
powerful they are enough to kill an enemys life bars from 2.5 to 0. His only 
down side is his last transformation SSJ3 drains ki very quickly, but its a 
force to be reckoned with.

Stats
Height: 5'7"
Weight: 137 lbs.
Aliases: son Goku, Kakarot

Attacks/Moves

Ability Capsules===============================================================

Skill Name:King Kai Fist 20x
Usage: P+K+G with 1 or more ki gauges (ki drains slowly)
Skill Name:Super Saiyan
Usage:P+K+G with 3 or more ki gauges (ki quickly drains)
Skill Name:Super Saiyan 2
Usage:P+K+G with 4 or more ki gauges (ki drains fast)
Skill Name:Super Saiyan 3
Usage:P+K+G with 5 or more ki gauges (ki drains too fast)
Skill Name:Kamehameha
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Warp Kamehameha
Usage: PPKKE (3 ki guages)
Skill Name:Spirit Bomb
Usage:Normal or King Kai Fist 20x state >+PPPKE (4 ki guages)
Skill Name:Super Spirit Bomb
Usage:Normal or king kai Fist 20x state KK>+KKE (consumes 5 ki guages)

Phycical Capsules==============================================================

Skill Name:Zanku Fist
Usage: p>+PPE (consumes 1 ki guage)
Skill Name:Continous Kamehameha
Usage: >+PPPPE (consumes 2 ki guages)
Skill Name:Super Dragon fist
Usage: >+KKKE (consumes 2 ki guages)
Skill Name:Dragonthrow
Usage: When near opponent P+G (does not use ki)

Teen Gohan

Stratagey - A much better version of Teen Gohan than in DBZ:B1. Also his moves 
are much more entertaining to watch. And with the ability to become SSJ2 he can 
also be a character that may have some low ki after the end of the battle. You 
could also use his size as an advantage, but now instead of in DBZ:B1 where 
oppenents would swing at you and miss in DBZ:B2 opponents adjust there swing 
height for smaller opponents.

Stats
Height:
Weight:
Alias:Son Gohan

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Super Saiyan 2
Usage: P+K+G with 4 or more ki guages (ki drains quickly)
Skill Name:Kamehameha
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Father-Son Kamehameha
Usage: Super Saiyan 2 state KK>KKE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Instant Killquick
Usage: >+PPKKE (1 ki guage)
Skill Name:High-Speed Hammer
Usage: PPKKE (2 ki guages)
Skill Name:Fierce Ranma
Usage: KK<+KE (2 ki guages)
Skill Name:Jackhammer
Usage: P+G (no ki used)

Gohan
Note:This is Gohan after he's reached his adult years, beyond the confines of 
the Great Siyaman Saga.

Stratagey - This is a much more powerful version of Gohan with the various 
transformations available. And also a good person to use again as a beginer 
player. Also his death moves are a good combination of super-death moves and 
regular death moves.

Stats
Hieght:
Weight:
Alias:Son Gohan

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Super Saiyan 2
Usage: P+K+G with 4 or more ki guages (ki drains quickly)
Skill Name:Elder Kai Unlock Ability
Usage: P+K+G with 5 or more ki guages (ki drains fast)
Skill Name:Kamehameha
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Super Kamehameha
Usage: Super Saiyan State KK>+KKE, >+PPPKE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Zanku Fist
Usage: P>+PPE (1 ki guage)
Skill Name:Continuous Kamehameha
Usage: >+PPPPE (2 ki guages)
Skill Name:Super Dragon Fist
Usage: >+KKE (2 ki guages)
Skill Name:Jackhammer Smash
Usage: P+G (no ki used)

Goten

Stratagey - A weak character that is also easily hit away. Goten makes up with 
his speed and size making him hard to hit a certain points. He is not a good 
begginer character, more or less a advanced charecter or expert.

Stats
Hieght:
Weight:
Alias:Son Goten, Gotenks

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki slowly drains)
Skill Name:Kamehameha
Usage: PPPPE, >+E (1 ki guage)

Pysical Capsules===============================================================

Skill Name:Zanku Fist
Usage: KK>+KKE, >+PPKKE (1 ki guage)
Skill Name:Continuous Kamehameha
Usage: PPKKE (2 ki guages)
Skill Name:Jackhammer
Usage: P+G (no ki used)

Kid Trunks

Stratagey - He is almost the same as his friend Goten. But he has a wider range 
of attacks. He is also less powerful in attacks and transformations than his 
older version of himself (Trunks). But again with his size and speed he is a 
charecter harder to use.

Stats
Hieght:
Weight:
Alias:Chibi Trunks

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Double Buster
Usage: P>+PPE, >+KPPPE (2 ki guages)
Skill Name:Buster Cannon
Usage: PPPPE, KK>+K>+KPE (1 ki guage)

Physical Capsules==============================================================

Skill Name:Blast Attack
Usage: KK>+KKE (1 ki guage)
Skill Name:Energy Burst
Usage: >+PPPPE (2 ki guages)
Skill Name:Grand Impulse
Usage: P+G (no ki used)

Trunks

Stratagey - Trunks also another average sized character. He has some awsome 
attacks with low ki cost. He also has transformations which make attacks just 
that much more fun and powerful. Unlike in the last game he can now use his 
sword in his attacks. Making Burning Slash on of the most powerful attacks in 
the entire game.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Super Saiyan 2
Usage: P+K+G with 4 or more ki guages (ki drains quickly)
Skill Name:Buster Cannon
Usage: PPPPE, >+KPPE, >+E (1 ki guage)
Skill Name:Finish Buster
Usage: P>+PPE, >+KKPPE, <+E (2 ki guages)
Skill Name:Burning Attack
Usage: >+PPKE (3 ki guages)
Skill Name:Burning Slash
Usage: KK>+K>+KPE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Blast Attack
Usage: KK>+KKE (1 ki guage)
Skill Name:Energy Burst
Usage: >+PPPPE (2 ki guages)
Skill Name:Meteor Break
Usage: >+KKKE (2 ki guages)
Skill Name:Rapid Fall Slash
Usage: P+G (no ki used)

Raditz

Stratagey - Radtiz has a good powerful attack with a large size making him have 
a strong 1 2 punch. His only downside is his speed and his reach. The only way 
to counter this is by adding some kind of attack power-up making his attack 
more for his time. He also has an attack that resembles all dates which his
weird.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Double Sunday
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Saturday Crush
Usage: P>+PPE, >+PPPK, <+E (2 ki guages)

Physical Capsules==============================================================

Skill Name:Exciting Year
Usage: KK>+KKE (1 ki guage)
Skill Name:Weekly Special
Usage: >+PPPPE (2 ki guages)
Skill Name:Dynamite Monday
Usage: >+KKKE (2 ki guages)
Skill Name:Day Crush
Usage: P+G (no ki used)

Vegita

Stratagey - As you may have guessed Vegita is also another very powerful all 
around character. And his transformations just add to the pain. Including all 
of his super-death moves from the last game and this one he is definetly 
someone not to piss off.

Stats
Hieght:5'6"
Weight:160 lbs.
Alias:Prince Vegeta

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Super Saiyan
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Super Saiyan 2
Usage: P+K+G with 4 or more ki guages (ki drains quickly)
Skill Name:Galick Gun
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Final Flash
Usage: PPKKE (3 ki guages)
Skill Name:Big Bang Attack
Usage: >+PPPKE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Final Bash
Usage: P>+PPE (1 ki guage)
Skill Name:Meteor Flash
Usage: >+PPPPE (2 ki guages)
Skill Name:Meteor Break
Usage: >+KKKE (2 ki guages)
Skill Name:Nose Dive Crash
Usage: P+G (no ki used)

Nappa

Stratagey - Nappa yet is a stong character very much ruined without speed, good 
attacks, and arm reach. But within the right hands like all other power 
characters he is a great playable character.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Break Cannon
Usage: >+P>+PP>+PE, >+KKK>+KE, <+E (2 ki used)
Skill Name:Bomber DX
Usage: PPPPE, >KPP<PE, >+E

Physical Capsules==============================================================

Skill Name:Giant Attack
Usage: KKK>+KE (1 ki used)
Skill Name:Breakstorm
Usage: >+PPPPE (2 ki guages)
Skill Name:Megaton Throw
Usage: P+G (no ki used)

Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl.

Krillin

Stratagey - Krillin is strickly speed and no power. But on the other side his 
size may be his best advantage since he is one of the smallest characters in 
the game. His attacks are also very limited to only lame attacks that everyone 
else has. His only good attack is the Destructo Disc attacks.

Stats
Hieght:5'
Weight:105 lbs.
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Unlock Potential
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Kamehameha
Usage: PPPPE, >+KK<+KE, >E (1 ki guage)
Skill Name:Destructo Disc
Usage: PP<+PPE, >+P>+PPE <+E (2 ki guages)
Skill Name:Fierce Destructio Disc
Usage: With Unlock Potential KK>KKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Zanku Fist
Usage: >+PPKKE (1 ki guage)
Skill Name:Valiant Fist
Usage: >+PPPPE (2 ki guages)
Skill Name:Jackhammer
Usage: P+G (no ki used)

Tien

Stratagey - Tien is a all around character with even power, speed, and range. 
He also has at least one good attack in his repatuare. He can also be fun and 
easy to use because of his all around abilities.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Ki Blast Cannon
Usage: P>+PPE, KK>+K>+KPE, (2 ki guages)
Skill Name:Dodompa
Usage: PPPPE, >+E (1 ki guage)
Skill Name:Volleyball Fist
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Jackhammer Fist Flash
Usage: KK>+KKE (1 ki guage)
Skill Name:Domination Blast
Usage: >+PPPPE (2 ki guages)
Skill Name:Machinegun Fist
Usage: >+KKKE (2 ki guages)
Skill Name:Jackhammer Fist
Usage: P+G (no ki used)

Yamcha

Stratagey - With Yamcha there is only one word to describe him: HORRIBLE. He is 
yet another average fighter. But his attacks are so extreamly weak. For example 
his wolf fang fist attack does so little damage you might as well just let 
yamcha die than use that piece of ****.

Stats
Hieght:6'
Weight:151 lbs.
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Kamehameha
Usage: >+KPPPE, >+E (1 ki guage)
Skill Name:Wolf Fang Fist
Usage: PPPPE, >+PPPPE (1 ki guage)
Skill Name:Spirit Ball Attack
Usage: P>+PPE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Wolf Slice Fist
Usage: KK>+KKE (1 ki guage)
Skill Name:Wolf Fang Blast
Usage: >+PPPKE (2 ki guages)
Skill Name:Tiger Jackhammer
Usage: P+G (no ki used)

Great Saiyaman

Stratagey - This is also another character not worth having but must get to 
aquire both Hercule and Videl. All of his attacks are melee based with no 
energy involved, and each and everyone of his attacks have "Justic" in front of 
it. His most usless attacks are Justice Kick and Justice Punch, which almost 
always miss unless you use them correctly.

Note:Although the Great Saiyaman is actually an alter ego for Gohan most 
people think as him as a human so I put him in the catigory just for 
organization purposes.

Stats
Hieght:
Weight:
Alias:Son Gohan, Gohan

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Justice Punch
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Justice Kick
Usage: PPKKE, KK>+K>+KE (1 ki guage)
Skill Name:Justice Pose
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Justice Finisher
Usage: KK>+KKE (1 ki guage)
Skill Name:Justice Flash
Usage: >+PPPPE (2 ki guages)
Skill Name:Justice Carnival
Usage: >+KKKE (2 ki guages)
Skill Name:Justice Dynamite
Usage: P+G (no ki used)

Hercule

Stratagey - Hercules moves are all set within the comical peramiters of DBZ. 
His soul pourpus in this game and the show is just for a good laugh. But some 
of his attacks are nothing to luagh at. He also has many of the same attacks 
as he did in the last game.

Stats
Hieght:
Weight:
Alias:Mr. Satan (japanese name)

Attacks/Moves

Ability Capsules===============================================================

Skill Name:High Tension
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Dynamite Kick
Usage: KKKE, >+PPPPE (1 ki guage)
Skill Name:Rolling Attack Hercule Pucnch
Usage: PPPPE, >KPPPE (1 ki guage)
Skill Name:Hercule Special
Usage: With High Tension >+PPPKE (4 ki guages)
Skill Name:Present for you
Usage: KK>+K>+KE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Hercule Critical Attack
Usage: P>+PPE (1 ki guage)
Skill Name:Hercule Ultra Dynamite
Usage: >+KKKE (2 ki guages)
Skill Name:Hercule Mircle Bomber
Usage: P+G (no ki used)

Videl

Stratagey - Yet another solidly based character with only melee type attacks. 
Unlick Yamcha she doesn't suck. She has some good attacks and has one attack 
(Videl's Close Call) that is fairly entertaining.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Eagle Kick
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Videls Close Call
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Leopard Shoot
Usage: P>+PPE (1 ki guage)
Skill Name:Falcon Rush
Usage: >+KKKE (2 ki guages)
Skill Name:Bear Blowthrough
Usage: P+G (no ki used)

Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin 
Buu, Super Buu, and Kid Buu

Piccolo

Stratagey - Piccolo is yet another character you'll find yourself and other 
selecting for his popularity, attacks, speed, and range. His power as a fighter 
is so good it would be a close match between Goku and Piccolo, but obviously 
Goku would win. But beside that he is a great fighter to use.

Stats
Hieght:6'2"
Weight:185 lbs.
Alias:Kamicolo (fusion with Kami)

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Sync with Nail
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Fuse with Kami
Usage: P+K+G with 4 or more ki guages (ki drains quickly)
Skill Name:Destructive Wave
Usage: PPPPE, >+P>+PP>+PE, >+E (1 ki guage)
Skill Name:Light Grenade
Usage: >+KPP<+P, <+E (1/2 ki guage)
Skill Name:Special Beam Cannon
Usage: >+PPP>+PE (3 ki guages)
Skill Name:Hellzone Grenade
Usage: KKK>+KE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Instant Killquick
Usage: PPKE (1 ki guage)
Skill Name:Fierce Ranma
Usage: >+KKKE (2 ki guages)
Skill Name:Demon Roundhouse
Usage: P+G (no ki used)

Supreme Kai

Stratagey - Another character in the DBZ:B2 game that was ruined with lack of 
death moves, but could be made up with his fusion (Kabitoshin). All his attacks 
are nothing original, in other words you'll probably see other variations of 
his attacks on other characters. But still he has size and speed on his side so 
you never know...

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Shockwave
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)

Physical Capsules==============================================================

Skill Name:Holiness Break
Usage: KK>+KKE (1 ki guage)
Skill Name:Energy Rain
Usage: >+PPPPE (2 ki guages)
Skill Name:Majestic Rush
Usage: >+KKKE (2 ki guages)
Skill Name:Noble Throw
Usage: P+G (no ki used)

Frieza

WARNING:while using Frieza your ki will drain slowly since he is deafulted at 
his perfect form. Its really kind of stupid.

Stratagey - Frieza was powered down a lot within his power from the last DBZ:B 
title. And he also loses ki in his normal state just because he is deafaulted 
at his most powerful state. He also has no transformations. So if you think 
Frieza is the same think again.

Stats
Hieght:6'2"
Weight:185 lbs.
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Death Beam
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Death Wave
Usage: P>PPE, KK>+K>+KE, <+E (2 ki guages)
Skill Name:Death Ball
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Frieza Nightmare
Usage: KK>+KKE (1 ki guage)
Skill Name:Killer Ball
Usage: >+PPPPE (2 ki guages)
Skill Name:Evil Dance
Usage: >+KKKE (2 ki guages)
Skill Name:Meteor Crash
Usage: P+G (no ki used)

Captain Ginyu

Stratagey - Slow, Powerful, Predictable all describe Ginyu. His Body Change 
attack is always an obvious give away when using him. He is also slow with his 
attacks to the point where you'll want to just give him some of those Speacial 
Fighting Poses. And his attacks are quite powerful but slow speed and range 
just nulify these effects.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Special Fighting Pose 1
Usage: P>+PPE, KK<+KE (2 ki guages)
Skill Name:Special Fighting Pose 2
Usage: PPK>+KE, KKKKE (2 ki guages)
Skill Name:Milky Cannon
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Body Change
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Processed Power Crush
Usage: KK>+KKE (1 ki guage)
Skill Name:Parmesan Shower
Usage: >+PPPPE (2 ki guages)
Skill Name:Ginyu Special
Usage: >+KKKE (2 ki guages)
Skill Name:Ginyu Strike
Usage: P+G (no ki used)

Recoome

Stratagey - Almost exactly the same as Nappa but, Recoome has a wider variety 
of attacks and range. But he is like Nappa with his power and speed. Its best 
to just keep attacking with Recoome.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Special Fighting Pose 3
Usage: PP<+PPE, >+KKKKE (2 ki guages)
Skill Name:Special Fighting Pose 4
Usage: KKKKE, >+P>+PPPE (2 ki guages)
Skill Name:Recoome Eraser Gun
Usage: PPPPE, >+E (1 ki guage)
Skill Name:Recoome Kick
Usage: >+P>+PP>+PE, >+KPPE, <+E (1 ki guage)
Skill Name:Recoome Bomber
Usage: >+KKK<+KE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Recoome Buster Magnum
Usage: KKK>+KE (1 ki guage)
Skill Name:Recoome Max Vulcan
Usage: PPKE (2 ki guages)
Skill Name:Recoome Hyper Swing
Usage: P+G (no ki used)

Dabura

Stratagey - His Power and Range are evenly matched and is capable of doing some 
awsome attacks with a nice transformation to the mix. He is also a character 
that can be very powerful.

Stats
Hieght:
Weight:
Alias:

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Demonic Will
Usage: P+K+G with 3 or more ki guages (ki drains slowly)
Skill Name:Hell Blitz
Usage: PPPPE, >+KPP<+PE, >+E (1 ki guage)
Skill Name:Evil Blast
Usage: PP>+PPPE, >+P>+PPPE, <+E (2 ki guages)
Skill Name:Hell Blade Rush
Usage: >+P>+PPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Hell Blow Shoot
Usage: PPKE (1 ki guage)
Skill Name:Hate Ray Cannon
Usage: KKK>+KE (2 ki guages)
Skill Name:Hate Dancing
Usage: >+KKKE (2 ki guages)
Skill Name:Evil Tornado
Usage: P+G (no ki used)

Majin Buu

Stratagey - Pure Strength and power are the ways to describe Majin Buu. His 
attacks are very powerful too. But his speed is so slow and hard to use that it 
would be best to first start off with some of the other strong and fast 
characters in the game to get used to him.

Stats
Hieght:
Weight:
Alias:Super Buu, Kid Buu, Buu

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Innocence Cannon
Usage: PPPPE, P>+PPE (1 ki guage)
Skill Name:Angry Explosion
Usage: >+PP>+PPE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Innocence Strike
Usage: PP>+KKE (1 ki guage)
Skill Name:Enjoy Browning
Usage: KK>+KKE (2 ki guage)
Skill Name:Innocence Dance
Usage: >KPPPE (2 ki guages)
Skill Name:Merry Swing
Usage: P+G (no ki used)

Super Buu

Stratagey - Super Buu is everything that Majin Buu is plus what he is not. And 
his attacks can possibly pack a bigger punch. Also the ability to absorb one of 
the Z Warriors can make him someone to be afraid of.

Stats
Hieght:
Weight:
Alias:Buu

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Absorption
Usage: >+PP>+PPE (3 ki guages)
Skill Name:III Flash
Usage: PPPPE, P>PPE (1 ki guage)

Physical Capsules==============================================================

Skill Name:Vice Break
Usage: PP>+KKE (1 ki guage)
Skill Name:Assault Rain
Usage: KK>+KKE (2 ki guages)
Skill Name:Vice Browning
Usage: >+KPPPE (2 ki guages)
Skill Name:Badness Throw
Usage: P+G (no ki used)

Kid Buu

Stratagey - CHEAP, FAST, POWERFUL, RANGE are all the things that make up Kid 
Buu. With this combination of things, some good moves, and someone that knowes 
how to use him he could be unstobable. Kid Buu has all the advantages of a 
small and fast character and the power of a strong and slow character.

Stats
Hieght:
Weight:
Alias:Buu

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Vanishing Ball
Usage: P>+PPE, >+PPPPE (2 ki guages)
Skill Name:Kamehameha
Usage: PPPPE, >+KKKE (1 ki guage)
Skill Name:Warp Kamehameha
Usage: PPKKE (4 ki guages)

Physical Capsules==============================================================

Skill Name:Crazy Smash
Usage: PP>+KKE (1 ki guage)
Skill Name:Mad Kill Spike
Usage: KK>+KKE (2 ki guages)
Skill Name:Savage Rush
Usage: >+KPPPE (2 ki guages)
Skill Name:Vanishing Drop
Usage: P+G (no ki used)

Androids-Android 16, 17, 18, Dr. Gero, and Cell

Android 16

Stratagey - You may think he is another power type character but he is evenly 
matched in speed and strenght but still not as fast as Goku type characters and 
not as strong as Raditz type characters. With this being said he also has some 
good attacks that do massive damage and look like they hurt.

Stats
Hieght:
Weight:
Alias:16

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Rocket Punch
Usage: PP<+PPE, >+KPP<+PE,  >+E (1 ki guage)
Skill Name:Hell Flash
Usage: >+P>+PPE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Devil Crush
Usage: PPKE (1 ki guage)
Skill Name:Finishing Splash
Usage: >+KKKE (2 ki guage)
Skill Name:Killing Neck Throw
Usage: P+G (no ki used)

Android 17

Stratagey - Vety much like 18 but not the same. His moves are all moves that do 
desent damage with low ki used. And his attack range, speed, and power are all 
fairly well matched with each other. It would seem like he would be a good 
character to use at first.

Stats
Hieght:
Weight:
Alias:17

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Power Blitz
Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
Skill Name:Energy Field
Usage: P>+PPE, >+PPPKE, <+E (1 ki guage)

Physical Capsules==============================================================

Skill Name:Power Strike
Usage: KK>+KKE (1 ki guage)
Skill Name:Power Falling Star
Usage: >+KKE (1 ki guage)
Skill Name:Buster Swing
Usage: >+PPPPE (1 ki guage)

Android 18

Stratagey - The real only difference between 18 and 17 is there attacks. 18 has 
one more attack than 17 (Destructo Disk). But all other aspects of 18 are the 
same as 17. Exept for the ki amount used for some moves.

Stats
Hieght:
Weight:
Alias: 18

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Power Blitz
Usage: PPPPE, >+E (1 ki guage)
Skill Name:Energy Field
Usage: P>+PPE, >+PPPKE, <+E (1 ki guage)
Skill Name:Destructo Disk
Usage: KK>+K>+KPE, >+KPPPE (2 ki guages)

Physical Capsules==============================================================

Skill Name:Power Strike
Usage: KK>+KKE (1 ki guage)
Skill Name:Power Falling Star
Usage: >+PPPPE (2 ki guages)
Skill Name:Buster Swing
Usage: P+G (no ki used)

Dr. Gero

Stratagey - He is fast and can give a good hit every now and then. His moves 
are also very unike and different. one of his moves actually gives you ki 
instead of taking it. So basically Dr. Gero would seem like a good character 
to use at certain points in the game.

Stats
Hieght:
Weight:
Alias:Android 20

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Photon Wave
Usage: PPPPE, >+KPPPE, <+E (1 ki guage)
Skill Name:Ki Blast Absoprtion
Usage: <+E (increase in ki)
Skill Name:Life Drain
Usage: >+PPPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Power Break
Usage: KK>+KKE (1 ki guages)
Skill Name:Precise Cannon
Usage: >+PPPPE (2 ki guages)
Skill Name:Rolling Crush
Usage: P+G (no ki used)

Cell

WARNING:while using cell your ki will drain slowly since he is deafulted at his 
perfect form. Its really kind of stupid.

Stratagey - With Cell you'll get a good combination of Speed and Power. His 
attacks leave him to be someone not to mess with. His only problem would be 
that he is deafulted at his perfect form making him lose ki slowly and he can 
not go back down to his imperfect form. Other than that he is a great character 
to use.

Stats
Hieght:6'
Weight:180 lbs.
Alias:Imperfect Cell, Perfect Cell

Attacks/Moves

Ability Capsules===============================================================

Skill Name:Kamehameha
Usage: PPPPE, >+KPP>+PE, >+E (1 ki guage)
Skill Name:Energy Field
Usage: PP>+PPPE, >+P>+PPPE (1 ki guage)
Skill Name:Spirit Bomb
Usage: >+P>+PPKE (3 ki guages)

Physical Capsules==============================================================

Skill Name:Ultimate Attack
Usage: PPKE (1 ki guage)
Skill Name:Negative Power Rain
Usage: KKK>+KE (2 ki guages)
Skill Name:Cybernetic Radar
Usage: >+KKKE (2 ki guages)
Skill Name:Lasso
Usage: P+G (no ki used)

-----------------
6. Attack Damage
-----------------

In here you'll find all of the characters move damage. You will also find out 
how much transformations power you up. (i.e. Goku's Super Sayian one ability 
powers you up an extra 10%)

Note:As of now we do not have any transformations since they take to long to 
do. You can simply just enter in this equation into any caculator to find the 
answer of how much damage a transformation does.  TD=D x TP What that means in 
english is:
Transformation Damage=Damage x Transformation Percent
Example: Goku's SSJ 1 Kamehameha attack damage= 375 x 1.10 = 412.5

Note:As you look at the amount of damage you may see things like 1050/1980 this 
means that this skill is some type of power up skill or you have press a 
button. So if you fail to charge your skill up you will get the weaker amount 
of damage done to your opponent. But when you do the charge up correctly then 
you will do the max amount of damage.

Note:All the attack damage here is done with a breakthrough capsule attached. 
So all the damage here is the max amount of damage that can be done with the 
skills.

************************************SAIYANS************************************
Saiyans - Goku, Teen Gohan, Gohan, Goten, Kid Trunks, Trunks, Raditz, Vegita, 
and Nappa.

Goku
-------------------------------------------------------------------------
Attack Name         |  Damage  | T1 105% | T2 110% | T3 115% | T4 125% |
-------------------------------------------------------------------------
Kamehameha          |    375   |         |         |         |         |
-------------------------------------------------------------------------
Warp Kamehameha     |    900   |         |         |         |         |
-------------------------------------------------------------------------
Spirit Bomb         | 900/1350 |         |         |         |         |
-------------------------------------------------------------------------
Super Spirit Bomb   |1050/1980 |         |         |         |         |
-------------------------------------------------------------------------
Zanku Fist          | 225/450  |         |         |         |         |
-------------------------------------------------------------------------
Continous Kamehameha| 410/635  |         |         |         |         |
-------------------------------------------------------------------------
Super Dragon Fist   |    718   |         |         |         |         |
-------------------------------------------------------------------------
Dragonthrow         |    270   |         |         |         |         |
-------------------------------------------------------------------------

Teen Gohan
-----------------------------------------------------
Attack Name         |  Damage  | T1 110% | T2 115% |
-----------------------------------------------------
Kamehameha          |   375    |         |         |
-----------------------------------------------------
Fath. Son Kamehameha|   N/A    |   N/A   |1121/1725|
-----------------------------------------------------
Instant Killquick   | 202/404  |         |         |
-----------------------------------------------------
High-Speed Hammer   | 367/569  |         |         |
-----------------------------------------------------
Fierce Ranma        |   638    |         |         |
-----------------------------------------------------
Jackhammer          |   248    |         |         |
-----------------------------------------------------

Gohan
---------------------------------------------------------------
Attack Name         |  Damage  | T1 110% | T2 115% | T3 125% |
---------------------------------------------------------------
Kamehameha          |   375    |         |         |         |
---------------------------------------------------------------
Super Kamehameha    |   N/A    |990/1485 |         |         |
---------------------------------------------------------------
Zanku Fist          | 225/450  |         |         |         |
---------------------------------------------------------------
Continous Kamehameha| 410/635  |         |         |         |
---------------------------------------------------------------
Super Dragon Fist   |   718    |         |         |         |
---------------------------------------------------------------
Jackhammer Smash    |   271    |         |         |         |
---------------------------------------------------------------

Goten
-------------------------------------------
Attack Name         |  Damage  | T1 110% |
-------------------------------------------
Kamehameha          |   375    |         |
-------------------------------------------
Zanku Fist          | 202/404  |         |
-------------------------------------------
Continous Kamehameha| 367/569  |         |
-------------------------------------------
Jackhammer          |   243    |         |
-------------------------------------------

Kid Trunks
-------------------------------------------
Attack Name         |  Damage  | T1 110% |
-------------------------------------------
Double Buster       |   600    |         |
-------------------------------------------
Buster Cannon       |   375    |         |
-------------------------------------------
Blast Attack        | 202/404  |         |
-------------------------------------------
Energy Burst        | 367/569  |         |
-------------------------------------------
Grand Impulse       |   243    |         |
-------------------------------------------

Trunks
-----------------------------------------------------
Attack Name         |  Damage  | T1 110% | T2 115% |
-----------------------------------------------------
Buster Cannon       |   375    |         |         |
-----------------------------------------------------
Finish Buster       |   600    |         |         |
-----------------------------------------------------
Burning Attack      |   N/A    |660/1155 |         |
-----------------------------------------------------
Burning Slash       |   N/A    |990/1485 |         |
-----------------------------------------------------
Blast Attack        | 225/450  |         |         |
-----------------------------------------------------
Energy Burst        | 410/635  |         |         |
-----------------------------------------------------
Meteor Break        |   726    |         |         |
-----------------------------------------------------
Rapid Fall Slash    |   271    |         |         |
-----------------------------------------------------

Raditz
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Double Sunday       |   375    |
---------------------------------
Saturday Crush      |   600    |
---------------------------------
Exiting Year        | 225/450  |
---------------------------------
Weekly Special      | 410/635  |
---------------------------------
Dynamite Monday     |   600    |
---------------------------------
Day Crush           |   276    |
---------------------------------

Vegeta*
-----------------------------------------------------
Attack Name         |  Damage  | T1 110% | T2 115% |
-----------------------------------------------------
Galick Gun          |   375    |         |         |
-----------------------------------------------------
Final Flash         |   900    |         |         |
-----------------------------------------------------
Big Bang Attack     |   N/A    |990/1485 |         |
-----------------------------------------------------
Final Bash          | 225/450  |         |         |
-----------------------------------------------------
Meteor Flash        | 410/635  |         |         |
-----------------------------------------------------
Meteor Break        |   728    |         |         |
-----------------------------------------------------
Nose Dive Crash     |   271    |         |         |
-----------------------------------------------------
*Majin Vegeta's Unique Attacks 
Attack Power: 120% 
Atomic Blast: 600 
Final Explosion: 3000 and 500 to self/ 3000 and instant win* 
Final Explosion is a very odd attack, and here I will explain the mechanics of 
it. 
All right, you do the combo KK>+K>+KPE (pretty tough) and you have to fill a 
bar delay by rotating the control sticks. Now, first what happens if you do NOT 
fill it. According to the practice mode damage monitor, Vegeta does 3000 damage 
to the opponent and the opponent does anywhere from 500-1831 damage to vegeta. 
This means Vegeta lost. Now, if you DO fill the meter, Vegeta does 3000 and 
your opponent does 500-1831. However, this ends in a win for Vegeta. OK, let me 
break this down into a simple explanation. If you fill the meter, it's an 
instant win. If you don't fill the meter, it's an instant loss. The meter is a 
little bit harder to fill than the other attacks that require you to fill the 
meter, but the pay off is HUGE, an instant win.
The easiest way to fill this meter is to rotate the anolog sticks as fast as 
you can with one hand while the other hand is pressing the other buttons and if 
you do this correctly you will have just the right amount of energy to win the 
match.

Nappa
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Break Cannon        |   600    |
---------------------------------
Bomber DX           |   375    |
---------------------------------
Giant Attack        | 225/450  |
---------------------------------
Breakstorm          |   563    |
---------------------------------
Megaton Throw       |   270    |
---------------------------------

*************************************HUMANS************************************
Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl.

Krillin
-------------------------------------------
Attack Name         |  Damage  | T1 105% |
-------------------------------------------
Kamehameha          |   375    |         |
-------------------------------------------
Destructo Disc      |   600    |         |
-------------------------------------------
Fierce Destruc. Disc|   N/A    |630/1102 |
-------------------------------------------
Zanku Fist          | 202/404  |         |
-------------------------------------------
Valiant Fist        |   632    |         |
-------------------------------------------
Jackhammer          |   245    |         |
-------------------------------------------

Tien
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Ki Blast Cannon     |   600    |
---------------------------------
Dodompa             |   375    |
---------------------------------
Volleyball Fist     |   825    |
---------------------------------
Jackhamm. Fist Flash| 225/450  |
---------------------------------
Domination Blast    | 410/635  |
---------------------------------
Machinegun Fist     |   717    |
---------------------------------
Jackhammer Fist     |   276    |
---------------------------------

Yamcha
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Kamehameha          |   375    |
---------------------------------
Wolf Fang Fist      |173/128/45|
---------------------------------
Spirit Ball Attack  | -350/975 |
---------------------------------
Wolf Slice Fist     | 225/450  |
---------------------------------
Wolf Fang Blast     | 410/635  |
---------------------------------
Tiger Jackhammer    |   276    |
---------------------------------

Great Saiyaman
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Justice Punch       |   525    |
---------------------------------
Justice Kick        | 450/741  |
---------------------------------
Justice Pose        |   0/0*   |
---------------------------------
Justice Finisher    | 225/450  |
---------------------------------
Justice Flash       | 410/635  |
---------------------------------
Justice Carnival    |   726    |
---------------------------------
Justice Dynamite    |   271    |
---------------------------------
*Justice Pose does no damage however you do it, but it does have a great 
up-side if you do it correctly. The game will give you an extra 5% attack power 
with no worries of having your Ki slowly reduced. The max you can get this 
attack to is 115%

Hercule
-------------------------------------------
Attack Name         |  Damage  | T1 105% |
-------------------------------------------
Dynamite Kick       |   360    |         |
-------------------------------------------
Rolling Herc. Punch | 390/471  |         |
-------------------------------------------
Hercule Special     |   N/A    |   0*    |
-------------------------------------------
Present For You     |   825    |         |
-------------------------------------------
Herc. Crit. Attack  | 225/450  |         |
-------------------------------------------
Herc. Ultra Dynamite|   677    |         |
-------------------------------------------
Herc. Miracle Bomber|   270    |         |
-------------------------------------------
*The Hercule Special is an attack in which you will be able to gain a cerain 
amount of percent by doing this attack. (5%) This percent will not be charged 
with Ki reduction at all and goes up to a max of 120%. (including the 5% from 
the transformation required for this attack) This is attack is also quite funny 
the way Hercule tricks your opponent.

Videl
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Eagle Kick          |   360    |
---------------------------------
Videl's Close Call  |   900    |
---------------------------------
Leopard Shoot       | 202/404  |
---------------------------------
Falcon Rush         |   712    |
---------------------------------
Bear Blowthrough    |   243    |
---------------------------------

************************************ALIENS*************************************
Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin 
Buu, Super Buu, and Kid Buu.

Piccolo
-----------------------------------------------------
Attack Name         |  Damage  | T1 105% | T2 110% |
-----------------------------------------------------
Destructive Wave    |   375    |         |         |

-----------------------------------------------------
Light Grenade       |   N/A    |   N/A   |   660   |
-----------------------------------------------------
Special Beam Cannon | 600/1050 |         |         |
-----------------------------------------------------
Hellzone Grenade    |   N/A    |   N/A   |990/1485 |
-----------------------------------------------------
Instant Killquick   | 225/450  |         |         |
-----------------------------------------------------
Fierce Ranma        |   500    |         |         |
-----------------------------------------------------
Demon Roundhouse    |   271    |         |         |
-----------------------------------------------------

Supreme Kai
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Shockwave           |   375    |
---------------------------------
Holiness Break      | 225/450  |
---------------------------------
Energy Rain         | 410/635  |
---------------------------------
Majestic Rush       |   646    |
---------------------------------
Noble Throw         |   275    |
---------------------------------

Frieza
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Death Beam          |   412    |
---------------------------------
Death Wave          |   660    |
---------------------------------
Death Ball          | 825/1320 |
---------------------------------
Frieza Nightmare    | 270/541  |
---------------------------------
Killer Ball         | 486/757  |
---------------------------------
Evil Dance          |   723    |
---------------------------------
Meteor Crash        |   310    |
---------------------------------

Capt. Ginyu
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Spec. Fight. Pose 1 |    0*    |
---------------------------------
Spec. Fight. Pose 2 |    0*    |
---------------------------------
Milky Cannon        |   375    |
---------------------------------
Body Change         |   300*   |
---------------------------------
Process. Power Crush| 225/450  |
---------------------------------
Parmesan Shower     | 410/635  |
---------------------------------
Ginyu Special       |   500    |
---------------------------------
Ginyu Strike        |   276    |
---------------------------------
*The Special Fighting Pose 1 is a attack that does no damage to your opponent, 
but has a great up-side. It will bost your attack percent by 8%, and you wont 
have to deal with Ki levels going down in the mean time. The max percent you 
can get with this attack is 124%
*The Special Fighting Pose 2 is also another attack that does no damage to your 
opponent but, it does give you an extra 5% defence for the cost of 2 Ki bars 
and you'll have that extra 5% for the rest of the battle without having your Ki 
being slowly drained. The max percent you can get on this skill is 115%
*Now Body Change is a weird attack when you accomplish the attack Ginyu will 
punch himself in the chest putting a hole in himself doing 300 damage then he 
will switch bodies with your opponent so that way you'll now be your opponent 
and your opponent will be you. Just be carfull you do this attack on an 
opponent who is stronger than you or has better moves. Use this skill has your 
last ditch effort to win.

Recoome
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Spec. Fight. Pose 3 |    0*    |
---------------------------------
Spec. Fight. Pose 4 |    0*    |
---------------------------------
Recoome Eraser Gun  |   375    |
---------------------------------
Recoome Kick        |   375    |
---------------------------------
Recoome Bomber      | 600/1050 |
---------------------------------
Recoome Bust. Magnum| 247/494  |
---------------------------------
Recoome Max Vulcan  | 396/643  |
---------------------------------
Recoome Hyper Swing |   297    |

---------------------------------
*Look in Ginyu attack damage area for special fighting pose things, it's 
exatcly the same exept for the part about the Body Change. (Recoome has no Body 
Change move)

Dabura
-------------------------------------------
Attack Name         |  Damage  | T1 105% |
-------------------------------------------
Hell Blitz          |   375    |         |
-------------------------------------------
Evil Blast          |   600    |         |
-------------------------------------------
Hell Blade Rush     | 900/1350 |         |
-------------------------------------------
Hell Blow Shoot     | 247/494  |         |
-------------------------------------------
Hate Ray Cannon     | 396/643  |         |
-------------------------------------------
Hate Dancing        |   522    |         |
-------------------------------------------
Evil Tornado        |   293    |         |
-------------------------------------------

Majin Buu
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Innocence Cannon    |   375    |
---------------------------------
Angry Explosion     |   975    |
---------------------------------
Innocence Strike    | 247/494  |
---------------------------------
Enjoy Browning      | 396/643  |
---------------------------------
Innocence Dance     |   522    |
---------------------------------
Merry Swing         |   297    |
---------------------------------

Super Buu
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Absorption          |    0*    |
---------------------------------
III Flash           |   375    |
---------------------------------
Vice Break          | 247/494  |
---------------------------------
Assault Rain        | 443/690  |
---------------------------------
Badness Throw       |   297    |
---------------------------------
*The Absorption attack does no damage to your opponent but simply absorbes the 
person in which Buu decided to bond with. (Frieza, Cell, Gohan, Gotenks, 
Vegeta, and Tien + Yamcha)

Super Buu W/Mystic Gohan (120%) (Ki Drops Fast)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Kamehameha          |   300    |
---------------------------------
Super Kamehameha    | 720/1080 |
---------------------------------

Super Buu W/Cell (105%) (Ki Drops A Fair Amount)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Energy Field        |   315    |
---------------------------------
Spirit Bomb         | 525/840  |
---------------------------------

Super Buu W/Vegeta (110%) (Ki Drops Slowly)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Galick Gun          |   275    |
---------------------------------
Final Flash         |   660    |
---------------------------------

Super Buu W/Frieza (100%) (No Ki Drain)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Death Beam          |   250    |
---------------------------------
Death Ball          | 500/800  |
---------------------------------


Super Buu W/SSJ 3 Gotenks (115%) (Ki Drains A Fair Amount)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Victory Cannon      |   460    |
---------------------------------
Super Ghost Kam. Att| -500/900 |
---------------------------------

Super Buu W/Tien + Yamcha (85%) (Ki Drain A Fair Amount)
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Ki Blast Cannon     |   340    |
---------------------------------
Wolf Fang Fist      |    25    |
---------------------------------
Volleyball Fist     |   467    |
---------------------------------
Spirit Ball Attack  | -350/552 |
---------------------------------

Kid Buu
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Vanishing Ball      |   660    |
---------------------------------
Kamehameha          |   412    |
---------------------------------
Warp Kamehameha     | 990/1485 |
---------------------------------
Crazy Smash         | 270/541  |
---------------------------------
Mad Kill Spike      | 486/757  |
---------------------------------
Savage Rush         |   660    |
---------------------------------
Vanishing Drop      |   325    |
---------------------------------

************************************ANDROIDS***********************************
Androids - Android 16, Android 17, Android 18, Android 20/Dr. Gero, and Cell.

Android 16
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Rocket Punch        |   375    |
---------------------------------
Hell Flash          | 600/1050 |
---------------------------------
Devil Crush         | 247/494  |
---------------------------------
Finishing Splash    |   764    |
---------------------------------
Killing Neck Throw  |   296    |
---------------------------------


Android 17
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Power Blitz         |   375    |
---------------------------------
Energy Field        |   450    |
---------------------------------
Power Strike        | 225/450  |
---------------------------------
Power Falling Star  | 410/635  |
---------------------------------
Buster Swing        |   270    |
---------------------------------

Android 18
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Power Blitz         |   375    |
---------------------------------
Energy Field        |   450    |
---------------------------------
Destructo Disc      |   600    |
---------------------------------
Power Strike        | 225/450  |
---------------------------------
Power Falling Star  | 410/635  |
---------------------------------
Buster Swing        |   270    |
---------------------------------

Android 20/Dr. Gero
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Photon Wave         |   375    |
---------------------------------
Ki Blast Absorption |    0*    |
---------------------------------
Life Drain          | 525/975* |
---------------------------------
Power Break         | 225/450  |
---------------------------------
Percise Cannon      | 360/585  |
---------------------------------
Rolling Crush       |   270    |
---------------------------------
* Ki Blast Absorption does not do any damage because it only gives you Ki. You 
can do this by using the attack just before a Ki blast hits you to gain one 
full Ki bar.
* Life Drain while doing damage will also give you back some health that you 
take from your opponent.

Cell
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Kamehameha          |   412    |
---------------------------------
Energy Field        |   495    |
---------------------------------
Spirit Bomb         | 825/1320 |
---------------------------------
Ultimate Attack     | 270/541  |
---------------------------------
Negative Power Rain | 486/757  |
---------------------------------
Cybernetic Radar    |   564    |
---------------------------------
Lasso               |   324    |
---------------------------------

************************************FUSIONS************************************
Fusions - Vegito Goku Dominant, Vegito Vegeta Dominant, Gotenks, Tiencha, 
Gokule Hercule Dominant, Gokule Goku Dominant, and Kibitoshin.

Vegito Goku Dominant*
-------------------------------------------
Attack Name         |  Damage  | T1 140% |
-------------------------------------------
Kamehameha          |   487    |         |
-------------------------------------------
Spirit Cannon       |   780    |         |
-------------------------------------------
Spirit Sword        |   N/A    |700/1120 |
-------------------------------------------
Spirit Might        | 195/390  |         |
-------------------------------------------
Surf Chain          | 346/541  |         |
-------------------------------------------
Dragon Drive        |   712    |         |
-------------------------------------------
Dinosaur Throw      |   234    |         |
-------------------------------------------
*Vegito has a starting attack damage of 130% since he is a fusion character and 
fusions have the ability to combine attack power.

Vegito Vegeta Dominant*
-------------------------------------------
Attack Name         |  Damage  | T1 140% |
-------------------------------------------
Galick Gun          |   487    |         |
-------------------------------------------
Spirit Cannon       |   780    |         |
-------------------------------------------
Spirit Sword        |   N/A    |700/1120 |
-------------------------------------------
Proud Crush         | 195/390  |         |
-------------------------------------------
Shining Star Rain   | 346/541  |         |
-------------------------------------------
Disdain Blow        |   788    |         |
-------------------------------------------
Disdain Throw       |   233    |         |
-------------------------------------------
*Vegito has a starting attack damage of 130% since he is a fusion character and 
fusions have the ability to combine attack power.

Gotenks*
-----------------------------------------------------
Attack Name         |  Damage  | T1 115% | T2 125% |
-----------------------------------------------------
Kamehameha          |   412    |         |         |
-----------------------------------------------------
Victory Cannon      |   N/A    |   N/A   |   750   |
-----------------------------------------------------
Galactica Donuts    |   N/A    |   690   |         |
-----------------------------------------------------
Super Ghost Kam Attk|   N/A    |-500/800*|         |
-----------------------------------------------------
Ultra Missle Parfait| 144/292  |         |         |
-----------------------------------------------------
Cont. Die-Die Missle| 260/408  |         |         |
-----------------------------------------------------
Hyper Plasma Short. |   176    |         |         |
-----------------------------------------------------
*Fusion Done Correctly: 110%
*Fusion Done Incorrectly: 90%
*If the Super Ghost Kamikaze Attack is not charged all the way up you will do 
an extra 500 damage to yourself so be carful to fully charge this attack

Tiencha*
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Dodohameha          |   412    |
---------------------------------
Wolf Fang Voll. Fist|   660    |
---------------------------------
Sirius Hammerfist   | 165/330  |
---------------------------------
Wolf Fang Jack. Fist| 292/457  |
---------------------------------
Wolf Fang Mach. Fist|   657    |
---------------------------------
Whirlwind Impact Fi.|   192    |
---------------------------------
*Fusion Done Correctly: 110%
*Fusion Done Incorrectly: 90%

Gokule Hercule Dominant*
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Dynamite Kick       |   264    |
---------------------------------
Rolling Herc. Punch | 286/375  |
---------------------------------
Trick Beam          |   660    |
---------------------------------
Ultra Spirit Bomb   | 550/880  |
---------------------------------
Gokule Crit. Attack | 165/330  |
---------------------------------
Gokule Ult. Dynamite|   657    |
---------------------------------
Gokule Mira. Bomber |   198    |
---------------------------------
*Gokule has a starting attack damage of 110% since he is a fusion character and 
fusions have the ability to combine attack power.

Gokule Goku Dominant*
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Kamehameha          |   412    |
---------------------------------
Trick Beam          |   660    |
---------------------------------
Ultra Spirit Bomb   | 550/880  |
---------------------------------
Gokule Fin. Gok. Att| 165/330  |
---------------------------------
Gokule Dra. Dynamite|   618    |
---------------------------------
Gokule Dragon Bomber|   198    |
---------------------------------
*Gokule has a starting attack damage of 110% since he is a fusion character and 
fusions have the ability to combine attack power.

Kibitoshin*
---------------------------------
Attack Name         |  Damage  |
---------------------------------
Shockwave           |   431    |
---------------------------------
Holiness Break      | 172/344  |
---------------------------------
Energy Rain         | 303/475  |
---------------------------------
Majestic Rush       |   642    |
---------------------------------
Noble Throw         |   200    |
---------------------------------
*Kibitoshin has a starting attack damage of 115% since he is a fusion character 
and fusions have the ability to combine attack power.

----------
7. Stages
----------

These are the place where you will be fighting in DBZ:B2.
Note:I have labled after every stage on a scale of 1-10 the size.  1 being the 
smallest and 10 being the biggest.

Islands - This looks like the island where Master Roshi lives.  In this stage 
there is only one spot were you can knock your opponent away, this is at the 
end of the ring were you see a large ocean of water.
Size: 6

World Tournament Stage - This is the setting for the World Tournament (duh) and 
in this stage you can knock people out of the ring and win technically.  Also 
from the last game they now have a wall where you enter adding more damage if 
you can slam them onto it and also giving you a 25% chance of not falling out.
Size: 2

Snow Mountains - There are two places were you knock you opponent, one is tward 
the mountain which will cause an avalache and the other is a sheer rock face 
which will cause your opponent to go flying off into a strange vally.
Size: 7

Planet Namek - This subtle and calm place is one of the few plain stages with 
only a mountain peak in the back and no place to knock your opponent flying. 
(that I know of)
Size: 7

City Streets - This is one of my favorite place just because of all the places 
to send your opponent flying. First you can smash them down the street, then 
you can make your opponent go into any one of the buildings around that area. 
(I think its only 2 or 3 buildings)
Size: 6

Red Ribbon Base - This area I really dont care for I don't know why but...There 
is only one spot to send you opponent flying and that is right out the front 
door.
Size: 8

Sky Pier - This is my least favorite stage just because of its size and how it 
looks. Anyhow there is only one spot to smash your opponent and that is the 
large building in the front of the stage.
Size: 3

Hyperbolic Time Chamber - I use this stage a whole lot for practicing purposes 
and since its and infinite void there will be no trouble with ring outs, 
smashing into the end of the stage, or flying into a avalanche or something 
like that.
Size: 10

Great Kai Planet - This in my oppinion is the most beautiful stage, with its 
rocky land fall, the magnificent waterfall and the Z sword just out of reach a 
little distance from the stage.  Unfortuanatly this stage has no place to knock 
your opponent out.
Size: 8

----------------
8. Dragon World
----------------

Key for the map
Heart = Health drops/half health
Guy and an x = no defence
Arrow down = 0 ki/decreasing ki
Dende = 1 extra life
Mr. Popo = Teleport to a spot on the map

Controles
Square - dig                                X - select charecter
Triangle - de-select charecter              Circle - hold position
R1 - Edit Skills                            L1 - Dragon Radar on/off
R2 - Show Status

This part of the game may feel a bit skewed, and might seem to not have 
anything to do with the show. But with none the less you still have to do it to 
beat the game the honest way. (not using the glich) So first off, to complete
each stage you need to do the following.
1. get the dragon radar
2. use the radar to capture the dragon ball
3. deafeat foes
Also keep in mind that after you beat all the foes the stage ends and then you 
go onto the next stage.  And if you miss a dragon ball don't worry you can 
always pick it up in the next stage just dont forget.  In dragon world you will 
also find a abundence of gold capsules, this is because you are more or less 
working hard for them unlike just buying them at the store.  So now lets get 
started

Stage 1: Get the Dragon Balls before Nappa does
Your opponents in this stage will be Nappa, Raditz, and the Saibamen First pick 
a charecter not just whom you like one that you have some good skills with and 
are also good with.  Next get the dragon radar not to far away from you.  Now 
get the dragon ball on the other side of the map.  It would also be smart to 
destroy Nappa and Raditz so that way you can easily get a capsule. After that 
just run up to the dragon ball and get it and its time for level two. 

Stage 2: Deafeat Frieza
Your opponents are Captain Ginyu, Recoome, and Frieza. First off get the dragon 
radar right next to you after that start kicking some alien butt.  once you 
have defeated Recoome and Captian Ginu get the dragon ball at the top of the 
map. next if you wish to obtain the capsule next to frieza, first hit the point 
where the top half and the bottom connect and search the area for a turnup. now 
get Frieza and make him wish he was never even born. After that he will run 
along to his little space ship and blast away.

Stage 3: Defeat Frieza
Your opponents in this stage are Vegita, Recoome, Captain Ginyu, and Frieza. as 
soon as you begin quickly grab the dragon radar that is next to your partner. 
Soon after Vegita will come running for Goku, as soon as you defeat him he will 
be on your side and help defeat the remaining foes. after you destroy Ginyu and 
Recoome (once and for all) go and collect the dragon ball near Frieza. Luckily 
he does nothing to harm you until you grab the dragon ball, once you do he will 
chase after you till one of you is dead. After making mince meat of Frieza he 
will run back near his space ship and blow the planet to smitheriens, lukily 
Goku can find a space pod in time and get away. (but what about vegita and your 
partner do they just die or are they in the 1 person pod too)

Stage 4: Defeat Dr. Gero/Andriods/Cell
Your enemies in this stage are the Saiba Rangers, Dr. Gero, Android 16, 17, 18, 
Cell Jr's, and Cell of course. This time around you can now chose two people to 
go with you. at the beggining of the level have goku search his spot and you 
will find a trunip. next kill all the Saiba dudes in your way. next take out 
Dr. Gero. once he is deafeated now you will have to kill a whole new breed of 
androids. (16, 17, 18) Once you defeat Android 16 Cell will show up with his 
pack of Cell Jr's. Also make shure that you grab the dragon ball radar before 
the Cell Jr's do. Now this is where it get anoying, with the other two androids 
running around if you didn't kill them and Cell Jr's also you may have to fight 
way to much time during this time. Also since cell can teleport from spot to 
spot dont bother trying to corner him just keep chasing and use Mr. Popo's 
magic carpet too. Once you defeat Cell you will have to go leave to go to the 
next stage. And dont forget about the dragon ball.

Stage 5: Defeat the Supreme Kai/Preven Buu from hatching
Your foes in this stage are the Supreme Kai, Dabura, Majin Vegeta, Majin Cell, 
and Majin Frieza. Now head for the Supreme Kai and get him, and since he only 
has 1 life bar it will be a quick fight. When he is deafeted he will have a 
proposale to help stop Babidi from reviving Majin Buu, so you need to get to 
Babidi before he can revive Buu. On your way there grab the dragon radar and 
head out. Once you get out to the dividing point from the left and the right 
side of the map you will get interupted by Babidi and his goons of Majin guys. 
once this happens you'll need to get to that pod before 3 battle go by so I 
would just run as quickly as possible while giving a distraction from your 
other team mates. Also having a fight with Dabura dosen't count. As soon as you 
get over there Goku will transport there (if not already there) and put a 
smackdown on that sorry egg type thing. Soon after Babidi run away and this 
will bring you to stage 6.

Stage 6: Capture Babidi/Defeat Majin Buu
Once agian you have to chase after Babidi and take care of his Majin goons. 
(this is the last time you have to fight anything Majin) Your enemies in this 
stage are Majin Vegita, Majin Cell, Majin Frieza, and Majin Buu. Once the stage 
begins have your partner go and collect the dragon radar, then have goku go up 
and have Vegita come running. After Vegita is out It will be Frieza's turn to 
get sum hurtin'. But sadly soon Babidi will revive Majin Buu, good thing Buu 
doesn't like him much and destroys Babidi uncasting the spell on everyone. Keep 
an eye peeled for the dragon ball on your way to get Buu. Be carful when 
attacking Buu for there are many special battle conditons in the top area where 
Buu was revived. Once he is deafeted Super Buu will then come out and you will 
be transported to Stage 7.

Stage 7: Defeat Majin Buu
The Opponents in this stage is Cell, Frieza, and Super Buu. (well thank god i 
don't have to say Majin before Cell or Frieza any more) Once the stage begins 
have your teammate search the ground to get a move trunip. Also after goten and 
trunks fuse you will get the fusion capsule for them do not try and use this 
capsule later and find out it doesn't work. Have someone quikly grab the dragon 
ball radar. and soon buu will try to obsorb either Cell or Frieza and then 
you'll be in trouble. So when this happens use Gotenks to the best of your 
ability and dont be afriad to use your ki you have infinite, and time is no 
longer a problem since Gotenks is a playable charecter on this map. Keep on the 
look out for the last dragon ball and as soon as Gotenks deafets Super Buu he 
will turn around and obsorbe the little super saiyan 3.

Stage 8: Defeat Super Buu
In this stage you only have one enemey his name his Super Buu, and at this 
point he is teribly hard to beat, he also move twice in one turn so chose your 
moves wisely. If you missed a dragon ball then collect the dragon radar and 
start searching as quickly as possible. at the beggining of the stage the Kai 
will ask Goku to come over ASAP to get the potara earings. Once you do that 
Vegita will arive and you will have to get to him fast before Buu is deafeted 
by Gohan or Gohan is deafeted by Buu. If you can get the earings in time you 
will then get the capsule for it and be able to stay fused for the rest of the 
stage. And Buu would be nothing more than a puddle on the floor. After all is 
done he will transform into Kid Buu and run off to the kai's Planet.

Stage 9: Defeat Kid Buu
Its best that you chose your best charecters for this stage as this is the 
hardest stage in the game. Your opponents in this stage are Kid Buu, Saiba 
Rangers, Cell Jr's Cell, and Frieza. (man do Cell or Frieza ever die) First 
take out some of the peskey Saiba Rangers. Soon you'll have to face again 
Frieza and Cell with his Cell Jr's tagging along. Now if you havn't gotten all 
the dragon balls you better start cracking. As soon as you fight Cell he will 
give a harder time than ever before, equip the viral heart diseas and cure and 
you will have no problem fighting him. Before taking on Kid Buu I would 
strongly recemende that you go to dende and power up you lives for the big 
butt kicking you may be about to be hit with. The only way to get to Buu is by 
using one of the 3 Mr. Popo carpets. But before you do that have your strongest 
charecter grab the turnip on this stage.  You can also get the Z-Sword by 
steping on it with Goku or Gohan and saving you a whole crud load of zene. Now 
once all this is done go down and takle Buu and make shure you equipt the viral 
heart disease and cure, along with any senzu beans or guard and attack power 
ups. Then head for Buu and blast him until he is nothing more. And if you don't 
have the viral heart disease and the vacine than you'd better be one heck of a 
good fighter to beat Buu.

After - Math
once you have defeated Buu it will go into Congratulations screen and credits. 
And if you have been collecting the dragon balls then you can get a wish. you 
will have the choice between Babidi's spaceship and two breakthrough capsules 
for your playable charecters. Probably the smartest desicion here would to get
Babidi's spaceship because if you do you can easily get 4 more charecters 
within.

-------------------------
9. Skill Edit And E.S.S.
-------------------------

**********************************SKILL EDIT***********************************

Throughout this part of the guid I will be explaining the best ways to 
position your capsules that you have gained thus far. This is also assuming 
that you have collected all the capsules. I will not be adding things such as 
fusions and breakthrough capsules since they take up all the spots in your 
skill tray.

Mr. One Hit Kill Man:
-Most Transformations
-All Ultimate Moves
-As most attack upgrades posible
-Make sure skills are in proportion

Old School Style
-Attach all physical moves
-Attach as most attack upgrades
-Some transformations

The Indistructible man
-Use many Defence-up capsules
-Use a ki upgrades (i.e. spirit combat, ki amount used reduced...)
-Use a Dr. Gero energy deflection capsule

Muscle Man
-Equip all transformations
-Equip many attack upgrades

Sorry everyone I have little information as of yet but I will be sure to update 
ASAP.

************************************E.S.S.*************************************

Well, this is where I'll explain everything to you on how to edit your 
character to your needs, with the capsules provided. (You can also view this 
in the game under the E.S.S. mode in the Skill Edit area.)

The E.S.S. allows the player to rearrange the abilities (skills) that each of 
their characters have. By rearranging skills, you can create whatever kind of 
character you like. For example, 
Characters without finishing moves, but high defence,
Characters with big physical moves that can hit hard,
Characters with big finishing moves, can win with one hit,
and characters with other charactieristics.

Skills are handled in the form of capsules, which you obtain by playing the 
Dragon World Mode. You can also purchase them at the skill shop with money 
earned in Dragon World Mode or at the World Tournament.

To use the skills you have obtained, you must set them up in the custom tray. 
You can set up to seven skills in the custom tray.

You can check a skill's effects and usage on the skill sheet.
Skill Name: Name of Skill.
Effects: Effects gained by this skill.
Usage Requirements: Conditons necessary for using skill.
Skill Icon: Show skill functions.
Comments: Things to watch out for when using skill.

Skills have four levels of rarity assigned to them. As the rarity increases, 
the effect also becomes greater.
Common: All blue.
Uncommon: All blue plus a grey bar at the top of the skill.
Rare: All blue plus a gold bar at the top of the skill.
Special: All Gold.

At the bottom of the skill sheet, an icon is displayed. These icons have the 
following meanings.

P sign: Power-up capsule: Power-up possible (setting twice allows greater 
power-up!)
Two arrows going in a circle: Trade Possible: Possible to trade skill with an 
other player.
Two arrows going in a circle crossed out: Trade not possible: Not possible to 
trade skill with other player.
Z sign: Used once per battle: You can only use this once per battle.
number sign: Number of capsules: Required number of Capsule slots to set the 
skill.

These are several patterns for using skills, as listed below.
Are effective when the battle starts.
Are used by inputting key combinations.
Are used by filling certain conditions.
PPPPE

By setting a Power-up capable skill twice, it's effect is powered-up. However, 
you cannon set up 3 or more of the same skill.
Kamehameha            Kamehameha
1x         --(  )     2x        ----((    ))
                      Kamehameha

Players are able to trade skills they obtain between memory cards (8MB)(for 
PlayStation2)

To use the E.S.S., a memory card (8MB)(for PlayStation2) is required. You will 
not be able to purchase or edit skills if you do not have a memory card (8MB)
(for PlayStation2)

Well thats all. I hope this has helped you in some sort of a way...Goodluck 
with editing your own capsules...

------------
10. Secrets
------------

In here i will be posting all the secrets hidden in the game such as fusions, 
Babidi's spaceship, how to get charecters, the not so secret glich, and an easy 
way to beat the world tournament mode.

Babidi's Spaceship
In here is the seventh thing you can do in DBZ:B2 just like in the last game 
how the seventh item was not unlocked. Well this is what was based upon Gohan, 
Goku, Supreme Kai, and Vegita's journey tward Babidi and Buu.

1P
1st Floor - In this one you have to fight any person you wish and kill them as 
many times that you can before they can kill you. It would be wise to pick 
someone in the mid-sized body hieght, wieght, strength, etc...
Payoff: Each opponent deafeated x 25 kili

2nd Floor - In this one you will have to survive for as long as you can. What I 
did in this one if first i knocked down my opponent and then stepped back as 
far as i could then fired a ki blast and while he fell down I charged up my ki 
or moved back further. The charecters I used this with were any small charecter 
and my enemey was Frieza since he has the tendancy to fall over from a single 
ki blast
Payoff: Each Second x 2 kili

3rd Floor - On this floor you have to land as many kicks or punches as 
possible. And don't try and use skills such as Zanku Fist because it will only 
count as one hit for the whole skill. Its best to use someone small agian just 
because of their speed and size.
Payoff: Every Hit x 4 kili

4th Floor - On this floor you'll need to keep blasting back a ki blast wave as 
many times as you can in 99 seconds.  You should probably use another small 
charecter or a mid-sized one because of thier speed. Also its best to be as 
close as possible to deflect-back because that way you'll save a whole lot more 
time in doing so.
Payoff: Every deflect-back x 3 kili

Kili needed to unlock charecters
Dabura=300 Kili
Majin Buu=1,200 Kili
Super Buu=2,400 Kili
Kid Buu=3,600 Kili

2P
1st Floor - You will start the match with each character with infinite health 
and infinite Ki. But when you hit your opponent a bomb will get attached to 
their picture at the top of the screen. If you can make it so the bomb stays 
on your opponent long enough until it explodes you win.

2nd Floor - Alright, you will all start as your attacks doing only 1 damgage, 
but Babidi casts a spell on you which makes your attack power increase a 
little bit every time you attack your opponent. But if you miss your attack 
power will decrease.

3rd Floor - You will start the match in the World Tournament stage and you will 
then have full health and Ki. But there is a percent sign near your picture. If 
you get charged by someone and hit the percent will go up by different amounts.
Keep hitting eachother until one of you is knocked out of the ring. The max 
amont of percent you can get is 700%. By that point almost any attack will 
knock you out of the ring. Exect if you are sliding on the ground you wont be 
able to get knocked out of the ring.

4th Floor - You will start the match out with both your health and Ki fused 
together. So in other words use too much Ki you die. While you play this you 
can gain back your health by charging up your Ki like normal. A very big tip in 
this floor DON'T USE TRANSFORMATIONS AT ALL COSTS. The only times that 
transformations would be good to use is if you need to for a move but even 
still the move will most likley take away a lot of health so be carful.

Fusions and Potara Earings
Here is all the fusion of every charecter that can fuse and some of their 
attacks.

Vegito: Get Potara Earings from Supreme Kai then go to Vegita on stage 8.
Moves/Attacks

Skill Name: Potara (Vegito)
Usage: PPKKE
Skill Name: Spirit Cannon
Usage: KK>+KKE, >+KKKKE
Skill Name: Spirit Sword
Usage: Super Saiyan only >+PPPKE (3 ki Guages)
Skill Name: Spirit Might
Usage: P>+PPE
Skill Name: Surf Chain
Usage: >+PPPPE
Skill Name: Dragon Drive
Usage: >+KKKE

Gokule: Get Breakthrough for Goku and Hercule then wish for it. (already have 
Gotenks)
Moves/Attacks

Skill Name: Trick Beam
Usage: KK>+KKE
Skill Name: Ultra Spirit Bomb
Usage: >+PPPKE
Skill Name: Super Finish Gokule Attack
Usage: P>+PPE
Skill Name: Super Dragon Dynamite
Usage:>+KKKE

Gotenks: Get automatically when you get to stage 7.
Moves/Attacks

Skill Name: Victory Cannon
Usage: Super Saiyan 3 P>+PPE, >+KKPPE
Skill Name: Galactiva Donuts
Usage: Super Saiyan >+PPPKE
Skill Name: Super Ghost Kamikaze Attack
Usage: Super Saiyan K>+K>+KPE
Skill Name: Ultra Missle Parfait
Usage: KK>+KKE
Skill Name: Continous Die-Die Missiles
Usage: >+PPPPE


Tiencha: Get Breakthrough for Tien and Yamcha then wish for it. (already have 
Vegito)
Moves/Attacks

Skill Name: Dodohameda
Usage: PPPPE, >+KPPPE
Skill Name: Wolf Fang Volleyball Fist
Usage: >+PPPKE
Skill Name: Sirius Hammerfist
Usage: KK>+KKE
Skill Name: Wolf Fang Jackhammer Fist
Usage: >+PPPE
Skill Name: Wolf Fang Machinegun Fist
Usage: >+KKKKE

Kibitoshin: Wish for breakthrough for Supreme Kai then wish for it. (already 
have Vegito)
Moves/Attacks

Skill Name: Shockwave
Usage: PPPPE, >+KPPPE
Skill Name: Holiness Break
Usage: KK>+KKE
Skill Name: Energy Rain
Usage: >+PPPPE (2 ki gauges)
Skill Name: Majestic Rush
Usage: >+KKKE

Unlocking Charecters in Dragon World

Use                   To Beat                 To Get
Tien                  Nappa on map 1          Yamcha
Vegeta                Nappa on map 1          Nappa
Anyone                Recoome on map 2        Recoome
Goku                  Vegeta on map 3         Vegeta
Vegeta                Ginyu on map 3          Ginyu
Goku                  Frieza om map3          Frieza
Kid Trunks            Vegeta on map 3         Trunks
Anyone                Dr. Gero on map 4       Dr. Gero
Goku                  Andriod 16 on map 4     Android 16
Goku                  Cell on map 4           Cell
Krillin               Android 18 on map 4     Android 18
Piccolo               Android 17 on map 4     Android 17
Gohan                 Cell on map 4           Great Saiyaman
Goku                  Supreme Kai on map 5    Supreme Kai
Great Saiyaman        Buu on map 6            Hercule
Hercule               Buu (Gohan) on map 8    Videl
Gohan                 Cell on map 9           Teen Gohan

World Tournament Easy Victory
First of all try and use many combo attacks. Next try and side step away from 
the end of the ring as much as possible. Knock enemies back with advanced 
punches/kicks. Equipt the Viral Heart Disease and the Vacine for it. Set the 
time counter down to 30 seconds. Have a Senzu Bean on you too. With this 
stragtagy you'll be unstopable.

Glitches
The first one is when you are in the Skill Shop and you leave quickly press all 
the shoulder buttons and you will notice that the percent of capsules will go 
up without buying anything later check your skills and you'll notice you now 
have all the skill plus fusions.

The second one i'm not quite sure on but i'll put it in anyway. This is the 
sernario. First I was fighting Kid Buu then while I was fighting him I won, I 
kept on doing my attack and it turned out it ended with my charecter blasting 
him up in the air backwards. But what happened is that it blasted Buu out of 
the ring and out into nothingness. By the way this was staged on the Kai's 
planet.

---------------------
11. Support Capsules
---------------------

in here i will have all the support capsules such as guard power ups, attack 
power ups, and speacial battle conditions. This section will not contain 
breakthrough because breakthrough is the same no matter what charecter you 
chose to select the breakthrough capsule will always be the same.

  Defensive Power up

1. Skill Name: General Vest
2. Skill Name: Training Vest
3. Skill Name: Sturdy Vest
4. Skill Name: Mysterious Vest
5. Skill Name: Normal Tribe Uniform
6. Skill Name: Evil Trainin Uniform
7. Skill Name: Evil Mystery Uniform
8. Skill Name: Normal Fiber Jacket
9. Skill Name: Quality Fiber Jacket
10. Skill Name: Sturdy Fiber Jacket
11. Skill Name: Mystery Fiber Jacket
12. Skill Name: Kami's Outfit
13. Skill Name: King Kai's Outfit
14. Skill Name: Grande Kai's Outfit
15. Skill Name: Supreme Kai's Outfit
16. Skill Name: Old Training Vest
17. Skill Name: Wedding Vest
18. Skill Name: World Champion Vest
19. Skill Name: High-Tech Vest
20. Skill Name: Champion Belt
21. Skill Name: T-Shirt
22. Skill Name: Black Belt Vest
23. Skill Name: Sparring Outfit
24. Skill Name: Great Saiyaman's Wardrobe
25. Skill Name: Old Style Armor
26. Skill Name: Rit Armor
27. Skill Name: New Style Armor
28. Skill Name: Bulma's Armor
29. Skill Name: Special Coating
30. Skill Name: Improved Special Coating
31. Skill Name: Nanomachine
32. Skill Name: Improved Nanomachine
33. Skill Name: Life Extract for 10
35. Skill Name: Life Extract for 100
36. Skill Name: Life Extract for 1,000
37. Skill Name: Life Extract for 10,000
38. Skill Name: Demon Realm Guard
39. Skill Name: Mage Guard
40. Skill Name: Babidi's Guard
41. Skill Name: Bibidi's Guard

  Attack Power up

42. Skill Name: Z-Sword
43. Skill Name: Dabura's Sword
44. Skill Name: Trunks' Sword
45. Skill Name: Cheering

  Health and Ki Power ups

46. Skill Name: 1/3 Senzu Bean
47. Skill Name: Senzu Bean
48. Skill Name: Frieza's Spaceship
49. Skill Name: Saiyan Heritage
50. Skill Name: Viral Heart Disease
51. Skill Name: Vaccine
52. Skill Name: Super Holy Water
53. Skill Name: Piccolo's Regeneration
54. Skill Name: Cell's Regeration
55. Skill Name: Majin Buu's Regeneration
56. Skill Name: Dende's Regeneration
57. Skill Name: Kibito's Revival Power
58. Skill Name: Medical Machine
59. Skill Name: Automatic Restoration
60. Skill Name: Mixed Blood Power
61. Skill Name: Rage!
62. Skill Name: Rage!!
63. Skill Name: Rage!!!
64. Skill Name: Serious!
65. Skill Name: Serious!!
66. Skill Name: Serious!!!
67. Skill Name: Power Near the Limit
68. Skill Name: Desperate Resolution
69. Skill Name: Pride of the Strongest
70. Skill Name: Last Ounce of Strength
71. Skill Name: Pressure on the Champ
72. Skill Name: Dabura Cookie

  Timed Attack/Defence ups

73. Skill Name: Moon Light
74. Skill Name: Potential
74. Skill Name: Universal Power
76. Skill Name: Miracle Power
77. Skill Name: Ultimate Power
78. Skill Name: King's Confidence
79. Skill Name: Mode-Switching Systems
80. Skill Name: Saiyans' Awakening
81. Skill Name: Nature of Evil
82. Skill Name: Toxic Chocolate
83. Skill Name: Saiyan Spirit
84. Skill Name: Ginyu Force Badge
85. Skill Name: Hercul's False Courage
86. Skill Name: Super Kami Water

  Ki Power ups

87. Skill Name: Dr. Gero's Perpetual Energy R&D
88. Skill Name: Ki Flash
89. Skill Name: Androids Barrior
90. Skill Name: Cell's Barrier
91. Skill Name: Babidi's Barrier
92. Skill Name: Dr. Gero's Deflection R&D
93. Skill Name: Dr. Gero's Deflect-Back R&D
94. Skill Name: Dr. Gero's Energy R&D
95. Skill Name: Scouter
96. Skill Name: Babidi's Scope
97. Skill Name: Ki Control
98. Skill Name: Meditation
99. Skill Name: Yakon

  Combat Spirit Keep Improving

100. Skill Name: Angel's Halo
101. Skill Name: Human Candy
102. Skill Name: Maron's Wish
103. Skill Name: Puar's Wish
104. Skill Name: Chi-Chi's Wish
105. Skill Name: Dende's Wish
106. Skill Name: Bulma's Wish
107. Skill Name: World Expectations
108. Skill Name: Loyalty to Frieza
109. Skill Name: Universal Ambition
110. Skill Name: Andriod's Goal
111. Skill Name: Essence of the Mighty
112. Skill Name: Loyalty to Babidi
113. Skill Name: Kibito's Wish
114. Skill Name: Grand Kai's Wish

And that would be all of the support skills in this game.

-------------
12. Glossery
-------------

This is where you will find all some good information on DBZ and its world. so 
if your a newb at DBZ or you aren't there are some good terms in here that will 
help you firmiliraze with what is going on in the game, show, or any movies.

A
ALIENS - anything in DBZ that is not a Saiyan or a human (Recoome)
AKIRA TORIYAMA - The person that created DB and which later became DBZ, but he 
has no relation in making DBGT.
ANDROIDS - These are the non-human machines that attacked Goku and the gang 
after 3 years after deafeting Frieza.

B
BABIDI - The evil dude that unleased Majin Buu which was also his demise and 
the demise for earth and its inhabitantce for a while.
BARDOCK - Goku's father who was killed by Frieza when he formed a rebel 
alliance to stop his evil plan. He was blowen up by Frieza's death ball attack 
along with the sayian planet.
BIBIDI - He is the one who actaully created Majin Buu and is the father of 
Babidi. Although Bibidi was killed by the Kais and Majin Buu was sealed away.
BIG BANG ATTACK - This attack was first used when Vegeta went into his Super 
Saiyan state for the first time. This blast comes from one hand of Vegeta 
causing massive damage and destruction.
BRIEFS ET AL - This is the family that created the capsule corporation. 
(Trunks, Bulma, Dr. Brief, Mrs. Brief)
BROLY - The true legendary Super Saiyan who's power level was enough to bring 
him to super saiyan from birth. He was actaully the one supposed to become the 
true super saiyan. So you can almost say that all the other super saiyans are 
not the true form but still extreamly powerful.
BUBBLES - A monkey that King Kai owns and he is used as speed training on King 
Kai's planet. He often has no idea what is going on and just run's like it's 
his last day alive.
BUU - The monster that Babidi unleased onto the earth. He was first created by 
Bibidi. (funny Bibidi Babidi Buu coincedence I think not)

C
CAPSULE - I think you should know what they are by now, but if you dont they 
are the small containers all around dragon world and in the shop they kind of 
look like pills. These capsules contain cars, motercycles, or houses in DBZ 
but in DBZ:B2 they contain skills.
CAPSULE CORP - This is the place where the founders of the marvalouse capsules 
live. You can actually see it in the City Streets level.
CAPTAIN GINYU - This is Frieza's muscle, (well Frieza alone could be his own 
muscle but...) he is probably gay, since that's the way he acts in the seires 
and the game. In any case his mission in DBZ was to collect the Dragon Balls 
that was scattered on planet Namek.
CELL - The ultimate creation of Dr. Gero. He was one of the most powerful 
villians that the Z-Warriors fought. He was developed in the future and 
traveled to the past to menace Goku and friends.
CELL GAMES - This is sort of like a variation of the World Tournament. This 
tournament was held by Cell to find out who is the worlds strongest fighter and 
for some practice with his perfect form. And until the end of the tournament 
Cell thought he was the strongest fighter on earth.
CELL JR.'S - These are small little things closly resembling Cell but about 1/5 
of his size. These things where created during the Cell Games. (near the end)
CHI-CHI - The mother of Gohan and Goten, and the wife of Goku. Chi-Chi is 
really anoying. During the whole series I wish someone would kill her and stop 
her ********.
COOLER - Cooler is the older brother of Freiza, he is also the oldest son of 
King Cold. He has appeared in two movies through the DBZ series there names are 
"Cooler's Revenge" and "The Return of Cooler." Ever since his brother was 
killed he has always wanted revenge on whoever killed him.

D
DEAD ZONE - This is the area that Gralic Jr. was traped in after opening it up 
and getting sucked into it. Gralic Jr. also had immoratlity from the dragon 
balls. In this dimmension you will be trapped forever in an infinite void of 
nothing and evil.
DEATH BALL - Frieza's ultimate attack that has destroyed many planets including 
Planet Vegeta. (Saiyan's Planet) This attack is balanced on one finger until he 
realeses it at whatever he pleases.
DRAGON BALLS - These are small orange orb type things with anywhere from 1-7 
stars in the middle. These things are saute by many villians such as Frieza
and Vegita.
DRAGON RADAR - A device which can track down the very valuable dragon balls.
DR. GERO (ANDROID #20)-He is the one responsible for the dreadful androids who 
put the Z-Fighters in such parral. He was later called Android #20 after he put 
his brain inside and android's body

F
FRIEZA - Frieza has tourmented the universe for many, many years. He has 
detroyed a excriment of planets and nearly destroyed the Saiyan race. Frieza 
met his demise when Trunks destroyed him short after he came from the future. 
Frieza was seen later in Dragon Ball GT in HFIL. And most people have no idea 
if Frieza is really a guy or some chick.
FUSION - This is the method of fusing two warriors into one being combining 
there powers, stength, and intellegence. There are two known method in Dragon 
Ball Z, they are, "Fusion Dance" and "Potara."

G
GARLIC JR. - This little guy is only drived from revenge on goku for putting 
him in the dead zone way back after the sayain saga, while he wished for 
imortality. He comes back out after the whole Frieza thing. And with goku away 
he lets lose the Dark Water Mist and only leaves Gohan, Piccolo, and Krillen 
not effected. And of course he makes the stupid mistake of re-opening the dead 
zone and then getting pushed back in. (what a complete idiot)
GINYU FORCE - These are the super-gay aliens that Frieza had hired to find the 
Dragon Balls. There names are: Jiece, Burta, Guldo, Recoome, and Captain Ginyu.
GOTEN - Goten is the youngest son of Goku and Chi-Chi. He is also the youngest 
saiyan to go super saiyan. AND he is also the first person to fuse using any 
method of fusing (Fusion Dance w/Kid Trunks)

H
HFIL - The Home of Infinite Losers is where all the evil beings in the universe 
go. Goku spent some time down here because he accidently fell off the side of 
Snake Way. In the Japanese version of Dragon Ball Z HFIL is actually HELL.
HYPERBOLIC TIME CHAMBER - The Z Warriors used this chamber to train for a full 
year. But only 1 day will pass in real life time. I have made a small paper on 
how time goes in the hyberbolic time chamber in comparison to real time:
-------------------------------
|  Real Time  | Time Chamber |
-------------------------------
|    1 Day    |    1 Year    |
-------------------------------
|   1 Hour    |  15.2 Days   |
-------------------------------
|  1 Minute   |   6 Hours    |
-------------------------------
|  1 Second   | 14.4 Minutes |
-------------------------------
So as you can see by the chart when the Z-Warriors would use the hyberbolic 
time chamber, they would really need to spare every second of thier time.

I
INSTANT TRANSMISION - This is the abiltiy Goku learns after getting off planet 
Namek when crash landing on a strage planet. This ability lets him instantly 
trasport to any spot but he needs a energy source of some sort to use it.

K
KAME HOUSE - This is the place in which Master Roshi and Turtle reside. This is 
also the place where young Goku and Krillin came for there training. Goku also 
learned the Kamehameha Wave from Roshi.
KAMI - Kami is a very old Nomekian that was the guardian of Earth until he 
fused with Piccolo. At that point Piccolo took over the job and became a much 
more powerful force to be reconed with.
KAMI'S LOOKOUT - This is what the japanese version of DBZ is called heaven of 
earth, but really it's just where the guardian of the earth resides. (Kami and 
more recently Dende) This tower is right above Korin's Tower. It is also the 
holder of the Hyberbolic Time Chamber.
KAMEHAMEHA WAVE - This is Goku's most famous move. This move was created by 
Master Roshi, but perfected by Goku.
KORIN - A talking cat!!!! Yes a talking cat...He is the umm...cat that creates 
the Senzu Bean which has helped the Z-Warriors more than like 34 times.
KING KAI - The guy who taught Goku his many moves and attacks that lead him to 
who he is today. He acts as Goku's mentor and stuff...He also live on a small 
planet or something like that at the end of Snake Way.

M
MAJIN - This mark on someone's forehead resembled that their mind is now in 
control of Babidi's evil work. All the person need its one evil intention in 
there heart.

N
NAMEK - This planet is home to all namekians. Including Piccolo, Dende, Kami, 
Nail, and Guru.
NAPPA - This was Vegeta's right hand man, a little slow and stupid but strong. 
He was defeated by Goku with a couple of punches and such. Then Vegeta killed 
him for such a disgrace to the saiyan race.
NEW NAMEK - The new home planet for the Nameks after Frieza destroyed thier 
planet.
NIMBUS - This is Goku's flying cloud thing. He used it all throughout his 
infancy until he learned to fly and then he handed it over to his son Gohan.

P
POTARA EARRINGS - 2 earrings worn by 2 people to fuse there combined strengths 
and they create a whole new person with a different personality. They also stay 
in this fused state for the rest of their lives.

R
RED RIBBON ARMY - The creation of all those nasty andriods came from here. Also 
this was one of Goku's major enemy, but he single handedly destroyed the whole 
army.

S
SAIBAMEN - These are made by Nappa early in the DBZ series and are very strong 
even for their size. They even managed to kill yamcha. (yet he is the weakest 
Z-Fighter anyhow)
SAIYAN - Although they look like humans, there not. They have super strength 
and a desire to fight at all times. There home planet is "Planet Vegeta" but 
it was destroyed by Frieza. There where only few saiyans that escaped the blast 
of Frieza's attack.
SENZU BEAN - A bean that Korin makes in his tower that heals and replenishes 
the person that eats this bean.
SPIRIT BOMB - This is Goku's most powerful attack. He calls upon all living 
things for there energy and uses the energy to create a large ball of well 
energy...But this attack should only be used a couple of times since the attack 
takes a lot from the planets life froce.
SUPER SAIYAN - This is a saiyan who has reached even greater levels of power. 
There are seven levels of Super Saiyan, up to and including SSJ3.

T
TURTLE - This is a talking turtle who lives with Master Roshi on his island.

V
VIRAL HEART DISEASE - This is a disease that effected Goku durring the Android 
saga and actually killed him in Future Trunk's timeline.

Y
YAJIROBE - This samurai warrior was once very powerful in the original Dragon 
Ball series but ever since the Dragon Ball Z series he hasn't ever trained.

Z
Z-SWORD - The very heavy sword that Gohan used on the Grand Kai's planet as 
training. Unfortuanatly it broke and the Elder Kai was released from it and 
gave Gohan great powers.
Z WARRIORS - This is the group of fighters or main charecters in DBZ that 
usually do a large part of the fighting off the bad guys.

Many more Glossery words to come

------------------------------
13. Copyright and Legal Stuff
------------------------------

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright.
Copyright: 2004 Erik Heckler

The only site I wish for this guide to be posted on is:
www.gamefaqs.com

----------------------------------------
14. Thanks to...and Contact Information
----------------------------------------

**********Thanks To*********
-Thank you to Gamefaqs for posting my guide.
-Thank you parents for letting me play this game all I wanted.
-Thanks to me for buying this game :-).
-Thanks to Akira Toriyama for creating Dragon Ball which hatched into DBZ.
-Thank you Atari for making this game.
-Thank you Sony for making PS2 so this game could be put on the system.
-Thanks to Brian for making the "Tips From Brain" section.
-Thanks to Prima's Official Players Guide for character stats and capsules.
-Thanks Stephen Krokowski for correcting some of my spelling errors.
-And finally...thanks to Funimation for making this game.

**********My Contact Information**********
E-Mail Address: mrbuu666@hotmail.com
Aim: Mrbuu66
Note: If you send me a E-Mail and are not contacted within a week resend your 
E-mail because my E-mail sends certain E-mails to the junk folder. Or if you 
did not make the subject about DBZ:Budokai then i will just throw it out!!!!!

**********Brian's Contact Information**********
E-Mail Address: 
Aim: Sephist01
Note: Send him E-Mails or IMs' only if you have a problem with the "Tips From 
Brian" section of the guide. Send me IMs' and E-Mails if you have a problem 
with the spelling errors in the guide since I am the person who edits the 
guide.

--------------------
15. Version History
--------------------

1.00 - This is the guide that was first submitted and had most of the stuff in 
it.
1.02 - I just fixed up some spelling and grammer things and added a section for 
charecter biographys in the charecter section.
1.10 - Fixed more Spelling Errors. Added Character Stratagy and took out the 
charecter biography to be maybe added later.
1.13 - More spelling stuff fixed and put in a section where the contact 
information was supposed to be.
1.15 - One or two more spelling and grammer things fixed added a new section to 
be later up-dated (Attack Damage)
1.18 - I made some major updates with the "Controls" section and such. I almost 
rewrote the whole section.
1.38 - I added a whole new section called Traning Mode where I went through the 
entire Training Mode and wrote it out word for word for everyone to understand 
how to do certain things in the game. I also added the all of the saiyans but 
two of them to my attack damage charts.
1.43 - My good friend Brian Added a new section for me called "Tips From Brian"
Don't worry much more to come. I have plans to get up to a version of 2.20.
1.45 - Made a quick change to the "Secrets" section, so you could see what the 
fusion moves are easier just like the "Character" section. Also added contact 
inforamation for my friend Brian if you have any questions on the "Tips From 
Brian" section.
1.60 - Added all of the fusion characters plus Vegeta and Trunks to the "Attack 
Damage" section.
1.70 - Added all of the Buus plus Dabura plus I put in all of Super Buu's 
Aborption moves and attack power ups and such.
1.74 - Put in the Ginyu Squad (Capt. Ginyu and Recoome) I also found out a new 
thing you can do in the practice mode. (check "Controls Secton" for the 
information on this new thing i've discovered)
1.80 - Now we have Great Saiyaman, Videl, Krillin, Tien, and Yamcha in the 
line-up for the "Attack Damage" section.
1.83 - Added the E.S.S. section in the "Skill Edit" section just so people 
actually know how to edit thier own skills so that way you dont E-Mail me 
saying "How do you equipt capsules" or something like that.
1.86 - The last of the characters from the "Attack Damage" section added.
1.91 - Well now I have all the "Attack Damage" section characters all 
orgainized just like my "Character" section. I also found a couple of errors 
in spelling again...so I obviously fixed it all.
1.92 - Put in a TBA (To Be Added) area in the glossery for all those people who 
want to find out what my next move on this guide is.
1.99 - More Glossery terms from A-H. I'll be adding the last of the alphabet 
soon. And put an example of my equation in the "Attack Damage" section, just 
for you people that still dont understand.
2.00 - Hey I put in a real crapy ACSII font style picture up at the top. I will 
hopefully be able to get a better picture.
2.01 - Weee, nothing to do but put in one more letter from the "Glossery" 
section. (K)
2.02 - Well all of the spelling errors where fixed in the "Training Mode" 
section of the guide. So in other words it's perfectly the same as training 
mode. Many thanks to Stephen Krokowski with all of the spelling corrections.
2.04 - Put all the two player mode stuff for Babidi's Spaceship.
2.05 - Added one more support capsule (1/3 Senzu Bean) and I also put periods 
after each number. I did that so that people had a better seperation between 
the number and the capsule. Thanks to Stephen Krokowski for that 1/3 Senzu Bean 
tip. Also put Stephen Krokowski's name into the thank you section and added an 
extra part about contacting Brian.
2.10 - Yikees!!! Haven't done work on the FAQ for a long while so I decided to 
work on the Glossery a bit and finished a lot of stuff. (Check it out^) I'm 
probably done with the "Glossery Section."
2.11 - Once again I haven't been in this thing for a while.  Mainly because my 
old computer was retarted and I had to get a new one.  But I got the guide back 
and decided to fix up some grammer and spelling mistakes.  Nothing much.