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    FAQ/Move List by Mrbuu66

    Version: 2.11 | Updated: 11/27/04 | Search Guide | Bookmark Guide

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    Yes, I know that's really bad but if you squint your eyes' and you rear your 
    head back you can see that it says "Dragon Ball Z."
    
    FAQ/Walkthrough
    Game Name: Dragon Ball Z: Budokai 2
    Auther: Erik Heckler (A.K.A. ultimate dbz fan1)
    Copyright: 2004 Erik Heckler
    System: Playstation 2
    Genre: Action/Fighting/3D
    Version Number: 2.11
    E-Mail: mrbuu666@hotmail.com
    AIM: Mrbuu66
    
    ---------
    Contents
    ---------
    
    1. Introduction
    
    2. Controls
    
    3. Training Mode
    
    4. Tips From Brian
    
    5. Characters
     -Saiyans
     -Humans
     -Aliens
     -Andriods
     -Fusions
    
    6. Attack Damage
     -Saiyans
     -Humans
     -Aliens
     -Andriods
    
    7. Stages
    
    8. Dragon World
    
    9. Skill Edit And E.S.S.
    
    10. Secrets
    
    11. Support Capsules
    
    12. Glossery
    
    13. Copyright and legal things
    
    14. Thanks to...and Contact Information
    
    15. Version History
    
    TBA:
    1.) I will soon put in all the attack damages for the transformations in the 
    "Attack Damage" section of thie guide.
    2.) I will also add all of the fusions attack moves in the "Characters" 
    section.
    3.) Definetly more "Tips from Brian" stuff as soon as he E-Mails me with the 
    tips.
    4.) I'm gonna add the biographies for everycharacter in the game including 
    fusions.
    5.) And many more to come.
    
    CAUTION: This guide has Spoilers in it. to aviod this just look at the header 
    for the subject of the area.
    
    ----------------
    1. Introduction
    ----------------
    
    If you are one of the many to read my guide then you'll have probably already 
    noticed the amount of things there are in my guide and the lenght of it. This 
    is probably due to the amount of information on the guide. This also may be the 
    longest guide for this game to be out as of now. In this guide I will give you 
    hints, tips, and insturctions on how to beat Dragon World Mode, A in-depth 
    Training Mode section for those who don't know how to play DBZ:B2 yet.
    
    I will also give you all of the character moves, stratagies, and move damage. 
    And I will tell every stage of battle in this game including the places where 
    you can knock them out of the arena and size of arena. I'll uncover some of the 
    largest secrets in the DBZ:B2 universe and give you all of the support capsules 
    and what they do. I have also included a small section not really relavent to 
    the game itself but to the entire DBZ series and that is the Glossery where 
    you'll find all of the information you'll need to know about the DBZ animated 
    series.
    
    -------------
    2. Controls
    -------------
    
    These are your default Controls at the begging of the game, these controls can 
    be altered in the options menu as you see fit.
    
    Analog/D-Pad:Movement=<, >, /\, or \/
    Square:Punch=P
    Guard:Block=G
    Circle:Ki Blast=E
    Triangle:Kick=K
    R1:Punch+Kick=P+K
    R2:Punch+Guard=P+G
    Start:Pause Menu
    Select:Revives Ki back to full (only works in practice mode)
    
    Advanced Kick/Punch:D-Pad+P or K
    Gather Ki:Hold G and double-tap which ever direction in which your back is 
    facing then hold down the last tap
    Deflect/Return: G just before Ki Blast Impact
    Dodge/Evade: G+/\ or \/
    Dash: Double-tap and hold in what ever direction you are facing
    Transform: P+K+G
    Break-fall: G as charecter lands
    Select:Revives Ki back to full (only works in practice mode)
    
    -----------------
    3. Training Mode
    -----------------
    
    Need to know how to charge your enemy? Build up Ki? Do finishing moves? Well 
    it's all here. Strait from the game itself with down to the punctiation marks, 
    I give you the Training Mode of the game. In here you'll be teached by various 
    people from the DBZ series to fight in DBZ:B2. You will even find that some of 
    these Chapters are based directly from the series. like Chapter 2 where you and 
    Gohan are training and you learn to go Super Saiyan.
    
    (For all the people who don't know about this. In the series Videl blackmailed 
    Gohan to not tell anyone he is really The Great Saiyaman in disguise if he 
    taught her to fly and go to the Martial Arts Tournament. Chapter 2 is where 
    Gohan and Goten train to get ready for the Martial Arts Tournament.)
    
    Chapter 1 - Train Yourself on how to do basic movement
    
    Teacher: Goku
    
    Goku: All right, Goten. Your Dad's going to put you through some training 
    first, okay? We'll start with moving. When you push the directional button 
    forward you advance. When you push it backward, you fall back.
    (Do it)
    Goku: Okay, you've gotten that down. Next, I'll show you how to close right in 
    on someone. When you push the directional button forward twice, you dash. Here, 
    try to catch your dad!
    (Do it)
    Goku: Ho-ho, you're fast, you're fast! Now we'll do the opposite, and slip away 
    from someone. Push the directional button backward twice, and you do a back 
    step.
    (Do it)
    Goku: There's also something called shifting. Try it by guarding while pushing 
    the direction button up.
    (Do it)
    Goku: This way, you'll be able to avoid your opponent's attacks. All right, 
    that's it for moving. Okay, now I'm going to teach you how to attack. The P 
    button makes you punch, and the K button makes you kick. Give it a try.
    (Do it)
    Goku: That's it, that's it, it looks like you've got it. Okay, now this is the 
    last part, so after we're done let's go home and get something to eat! If you 
    push the punch and the kick buttons repeatedly, you can do continous attacks. 
    You can give your opponent more damage this way, so it's important. Now then 
    try doing both three continous punches and kicks.
    (Do it)
    Goku: All right, you did great! Let's hurry home and eat!
    CLEAR!!!
    
    Chapter 2 - Train yourself on how to use Ki.
    
    Teacher: Super Saiyan 1 Gohan
    
    Gohan: This time, your big brother is going to teach you. Ready to begin?
    Goten: Yep!
    Gohan: First, do you remember how to store up you Ki? While you have your G 
    button pressed, try pushing your directional button backward twice.
    (Do it)
    Gohan: Right, right! I should have known, since you trained with Dad.
    Goten: Eh heh heh heh...So, is it okay if I become like you, Big Brother?
    Gohan: Sure you can, but I think that might be asking too much of you, Goten. 
    To be a Super Saiyan, train hard and raise your Ki. Then, by pushing the P, K, 
    and G button together, you'll finally get it.
    (Do it)
    Gohan: G-Goten! Since when were you able to do that!?
    Goten: Mmm...I forget.
    Gohan: Your dad and I had to work really hard to become Super Saiyans. Well, 
    let's pull ourselves together and go on. If you can manipulate your Ki, then 
    try pushing the E button to launch a Ki blast.
    (Do it)
    Gohan: Right, right, like that. It doesn't look like shooting Ki blasts will be 
    a problem for you. Once an oppenent's Ki blast is upon you, push the G button, 
    and you'll deflect it. Ready? Watch your timing, or it won't work.
    (Do it)
    Gohan: Yeah, that's perfect! How about we call it a day?
    CLEAR!!!
    
    Chapter 3 - Train yourself on how to preform Ki-based techniques.
    
    Teacher: Piccolo
    
    Piccolo: Hey, Goten! I won't go as easy on you as the rest of your family. So 
    brace yourself.
    Goten: ... (Sleeping noises)
    Piccolo: Stay awake!
    Goten: O-okay...
    Piccolo: Looks like you're awake now. So, did you see the technique I just 
    used?
    Goten: Eh? What do you mean?
    Piccolo: You really are just like your father, aren't you!? Never mind. I'm 
    going to say this only once, so listen carefully. You can perform moves using 
    only buttons. Look at the commands below and try it! Ready? Do it successfully 
    3 times. (Command: >+E)
    (Do it)
    Piccolo: Gosh your're causing me too much trouble!
    Goten: Heh heh heh...
    Piccolo: However, there are also commands that you can input by button 
    combinations. Try putting in the command below. (Command: PPPPE)
    Goten: Huh? But doing it the way before is a lot easier.
    Piccolo: You fool! You can do more damage to you opponent by executing 
    sequential techniques! Now stop whining and do it! 3 times, now!
    (Do it)
    Piccolo: That's all I have to teach you. I'll see you later.
    CLEAR!!!
    
    Chapter 4 - Train yourself on offense and defence while fighting.
    
    Teacher: Krillin
    
    Krillin: The more I see of you, the more you look like Goku when he was little. 
    You can even turn into a Super Saiyan. That's got to be cheating. I bet that 
    Goku and the other have already taught you a lot, but I'm going to teach you 
    about offense and defense.
    Goten: What's offense and defense?
    Krillin: Well, you can't just by attacking, and there are many ways in which 
    you can attack. I'll start by teaching you how to guard. By pushing the G 
    button, you can defend against your opponent's attack. I'll attack you now, so 
    you try guarding.
    (Do it)
    Krillin: Good, good, be sure that you guard when an opponent goes after you.
    Goten: So, if I guard the whole time, does that mean I can't be beaten?
    Krillin: That's not how it goes. There are some techniques that can get through 
    your guard, after all. When you push the P and K buttons at the same time, you 
    can do something called a Charge attack. You can hit an opponent like this even 
    if they ar guarding. Give it a try.
    (Do it)
    Krillin: Ee-yow...U-um, I'm sure you realize this, but I'm not a Saiyan, okay? 
    Okay then, here's something else. YOu can also throw your opponent while 
    they're guarding. Get close to your opponent and push P and G at the same time. 
    Just don't do it like you really mean it.
    (Do it)
    Krillin: Yowch...You being a Saiyan is really cheating.
    Goten: Hey, hey, is there anything else I can do?
    Krillin: You can also attack from a dash, and that will break through a guard. 
    I'm going to guard now, so you try a dash attack.
    (Do it)
    Goten: You're right! Awesome!
    Krillin: Hoo...hoo...Phew! Are we finally finished?
    CLEAR!!!
    
    Chapter 5 - Train yourself on Burst Mode.
    
    Teacher: Tien
    
    Tien: So you're Gohan's younger brother, huh? Huh, you're even smaller than 
    Chiaotzu.
    Goten: Thanks for teaching me.
    Tien: All right, let's get your training started right away. I'll teach you 
    some techniques that have nullifying attributes.
    Goten: What does that mean?
    Tien: To nullify means to use a technique that offsets a single attack from 
    your opponent. While performing a techinque with nulligying attributes, single 
    punches and kicks that your opponent throws will have no effect. In your case, 
    the command below applies. Go ahead and try it. (Command: >+P+G)
    (Do it)
    Tien: You pick up on things quick, don't you?
    Goten: Heh heh heh---yeah.
    Tien: There's one other great feature to Nullification. And that is...bursting! 
    Goten: Bursting?
    Tien: When both sides clash using techniques with nullifying attributes, a 
    condition called Burst Mode occurs. During Burst Mode, your techniques are 
    turned back. This is when the punches really start flying, so push all of the 
    buttons as fast as you can. All right, let's give it a try. Try to match my 
    timing as best as you can.
    (Do it)
    Tien: Haa...Haa...Haa...
    Goten: Wow! That was fun!
    Tien: Easy for you to say...You're a Saiyan, all right. Well, that's about all 
    I can teach you.
    Goten: Hey, I want to do that some more!
    Tien: W-what?! J-just a minute...!
    Goten: I want to do that 3 times! Here I come!
    (Do it)
    Tien: O-okay, that's all for today...
    CLEAR!!!
    
    Chapter 6 - Train yourself on special Fininshing Moves.
    
    Teacher: Piccolo
    
    Piccolo: Alright, I'm going to teach you about how to combine together. First, 
    you have to have a union skill set, or it won't work. With you and Trunks, 
    we'll start by having one of you setting up a Fusion skill.
    Goten: This sounds like a lot of work. 
    Piccolo: Which means it will make you that much more powerful. Now, in order to 
    do Fusion, you first send your opponent flying. Do that the same way you 
    perform other combinations. However, after that is where it counts. In order to 
    complete your Fusion, you have to perform the Fusion Pose. If you can't do 
    that, then you can't unite with anyone.
    Goten: What's the Fusion Pose?
    Piccolo: Oh, never mind, just try doing it first! You can't learn it just by me 
    telling you, right? (Command: PPKKE)
    (Do it)
    IF FAILED YOU WILL GET A MESSAGE THAT SAYS: MISS AND YOU WILL HAVE TO DO IT 
    AGAIN
    IF YOU DID THE FUSION CORRECTLY THEN READ BELOW
    Piccolo: Whoa, what incredible Ki...! It's not only Fusion, either. There are 
    some finishing moves that can be strengthened by inputting commands like this. 
    Don't forget it!
    Gotenks: Blah, blah, blah, this is going to be easy!
    Piccolo: Next come the finishing moves.
    Gotenks: Hello, I know plenty of those already!
    Piccolo: Fool! There are more powerful finishing moves than those! There are 
    finishing moves where, by gathering Ki energy after launching them, you can 
    perform an even greater technique. Gotenks, you have a technique like that 
    yourself.
    Gotenks: Yeah, well that's for me to know and you to find out, heh, heh, heh!
    Piccolo: Quit your babbling and try doing the command below! (Command: >+PPPPE)
    (Do it)
    Gotenks: Wow! I sure do rock, don't I?
    Piccolo: Mm hmm, you've done well up until now. Next comes one last thing.
    Gotenks: Whatever, like I need it! I can beat anyone!
    Piccolo: Don't be such a brat. There are finishing moves that can be dodged. 
    When performing finishing moves, there are some where your opponent's input is 
    also accepted. When that happens, if your input and your opponent's input are 
    the same, your attack will be dodged by them.
    Gotenks: Heh, heh, heh, I doubt it, seriously!
    Piccolo: Hmph, if you say so. Go ahead and try entering the command below.
    (Command: KK>+KKE)
    (Do it)
    *****YOU WILL FAIL*****
    Gotenks: Hey, how'd you do that!?
    Piccolo: Do you see now? You can't relax until after it's all over. When you 
    imput the same thing as your opponent like that, you will dodge them. Now then, 
    that's the end of your training. Keep working at it, and don't forget what 
    you've learned!
    CLEAR!!!
    
    -------------------
    4. Tips From Brian
    -------------------
    
    In here i've decided to post tips from my friend Brian.  He's a pretty good 
    player so listen to what he's got to say.
    
    I guess I am a pretty good player, seeing as I always kill Erik and Phil with 
    extreme ease. Here I'll list some skills that you should use frequently to win 
    battles. 
    
    NOTE: READ THIS BEFORE YOU CONTINUE. Now, these strategies require a lot of 
    practice. They won't work until you've begun to master the basics of the game, 
    and you also have to develop your own skill and fighting style before you use 
    this, so you can tune the following strategies to your own style. 
    
    1. Usage of Transformations 
    A trick that should be used all of the time. When using a character with 
    transformations, don't be like in the show, where you have a long "warm up" 
    period then you use your "full power". This couldn't be more wrong. Crank the 
    difficulty up to the fullest and duel a computer and try this, you'll probably 
    lose. To use transformations successfully, you need to know which ones are 
    important and which ones you could do without. I will use Goku as my example 
    character, seeing as he has 4 transformations. 
    
    King Kai Fist x20 - this is a good one, seeing as it increases your attack to 
    105% and has minimal Ki drainage. This is a good one to stick to, but it gets 
    better. 
    
    Super Saiyan - this is even better than KKF x20, because it goes up to 110% 
    with only a little bit more ki needed to fuel the transformation. This one 
    isn't as necessary as KKF x20, because you cant use the spirit bombs in it, 
    but you need it to use super spirit bomb. 
    
    Super Saiyan 2 - 115% attack power. The drain in Ki isn't really worth it, but 
    its ok. 
    
    Super Saiyan 3 - here's the gold: 125% attack power. If only it didn't drain 1 
    whole ki gauge in about three seconds. I highly urge you to stay away from this 
    until the middle or end of a battle; its Ki drain is waaaaay to high. If you 
    have angel's halo....Knock yourself out, have fun with your extra 25% damage. 
    
    Now, here's the strategy part. In the beginning of a battle, go crazy. Get to 
    your highest transformation as soon as you possibly can, and use all of your 
    super moves and try as hard as you can. The whole idea of this is to do as much 
    damage as you can as early as possible, giving you some room in case you mess 
    up later in the battle. Towards the middle, you might want to go to your middle 
    or lowest transformation, to save some Ki for the end of the battle. In the 
    end, stick with your lowest, or don't transform at all. You're going to need 
    all the Ki you can get for small, sharp finishing combos and moves. There are 
    some situations where transforming at the end would be necessary, like if you 
    have 7 ki gauges, it would be ok to transform quickly and use super moves or 
    death moves. But towards the end of a battle you aren't likely to have that 
    much Ki if you're playing an aggressive game, which is the best way to do it. 
    Playing defensive games doesn't get you very far; I'll address that later. 
    Also, the end of the battle is the best time to use the transformation trick, 
    stated next. 
    
    The Transformation Trick: When you transform you'll notice some kind of aura 
    explode from your character. If your opponent is touched by this aura, he will 
    be knocked back, guard broken, leaving a perfect opportunity to use your 
    transformation's new powers to use a super move that only transformations 
    yield. This is a great way to finish an opponent who is holding on to their 
    last bit of life like a tick to the last drop of blood. If they are being 
    really defensive, guarding a lot, dodging or countering your power 
    punches/kicks, use this trick. Knock them out of their guard and finish the job 
    with a quick energy blast or kick. 
    
    Well that's all for transformations, I hope you learned from it. 
    
    2.Good Ki Usage 
    
    Possibly the key to winning a battle, or one half of the battle. Control your 
    Ki and your opponent's Ki well, and you have this. 
    
    Gathering Ki - Every time you knock your opponent far and you have a second to 
    take a breather, hold the X button and tap back on the D-pad twice and get that 
    Ki flowing. This ensures that you will increase your ki a good .5-1.5 Ki gauges 
    before your opponent gets to you. However, when you do gather ki, be ready to 
    quickly dodge, as enemies always want to exploit the vulnerability of gathering 
    Ki, whether it be a Ki blast, death move, or a charge, be ready to dodge, 
    deflect, or guard. Also, always be on the attack, because even when an enemy is 
    guarding from your punches and kicks, you are gaining energy, and they are 
    losing energy, just don't go through the entire combo and leave yourself 
    totally defenseless at the end, leaving yourself open for counterattacks. 
    
    Maintaining/ Controlling Ki - (See Gathering Ki section for how to get here) 
    once you have a decent supply of Ki, how should you use it? Depending on the 
    point of the battle, transformations are the first priority (see transformation 
    section). Now, is the fun part. Super moves, death moves, and physical moves. 
    Use each of them, and manage your ki wisely. If you are in a combo going toward 
    a Super move, and the enemy blocks on the second to last attack before the 
    attack that sends the enemy into the air so you can perform the move, CEASE 
    YOUR ATTACK. Do not blow 3-5 ki gauges on your opponents forearm!!! Erik does 
    this a lot, a lot with Goku. He goes K,K,>K,K,E while I'm blocking, blowing 5 
    whole Ki gauges for nothing. Not only does he lose that much Ki, but the moves 
    that send you into the attacks have large recovery times, giving me a chance to 
    unload MY Super move onto him :-P sorry Erik! It was just a good example. Also, 
    be conservative with your regular Ki blasts, the ones where you just tap the O 
    button to use. They do very little damage and can easily be blocked/deflected, 
    and can even be used against you. Use them when you and your opponent are very 
    far away, gathering Ki, in an attempt to stem the flow of his/her ki so you can 
    gather a little bit more. Also, hotkey your taunt (P+K+G+E) to one of your 
    shoulder buttons, so if your ki supply is good and your opponents is getting 
    too high, you can lower it. Taunting reduces the enemy's Ki by one whole gauge. 
    Knock your enemy far away onto his/her back and use this twice to bring them 
    down TWO whole Ki gauges!! Quite a large amount. Now, Death moves, such as 
    Kamehameha, the weaker versions. These require one Ki gauge and do a decent 
    amount of damage, and do a medium amount of damage if an enemy blocks it. The 
    stronger Death moves, such as Piccolo's Light Grenade, Kid Trunks' Double 
    Buster, Tien's Ki Blast Cannon, etc. These take TWO Ki gauges, but the payoff 
    is much greater. The damage dealt by these attacks is MASSIVE, especially when 
    in a combo. Usually about 300 damage greater than the weaker Death moves, I'd 
    say. DO NOT USE THESE ON ENEMIES WHEN THEY ARE BLOCKING. It's a huge waste of 
    Ki. Only use these attacks when you get the enemy in a combo that you are sure 
    would allow you a chance to hit the enemy with the attack, or when you catch a 
    good opportunity to hit <O to send it at them without a combo. It's still 
    risky, but you can manage with some practice. Now, blocking. AVOID STALEMATES 
    (where you attack your opponent with a combo, then you guard and they attack, 
    and you go back and forth like that for a while). If you find yourself getting 
    into one of these, use a throw attack or a guard-breaking move to get out of it 
    as soon as possible. Not only can you get a great opportunity to attack, but 
    also it saves a lot of Ki in the end. 
    
    That's all for now, thanks to Erik for putting this up there, I'll have more 
    soon, and maybe I'll even join this FAQ to help Erik speed through it faster. 
    later all.
    
    -------------
    5.Characters
    -------------
    
    In here is all the characters that can be used in DBZ:B2 and there moves. (this 
    doesn't include support capsules that will be explained in the support capsule 
    section) Goku, Gohan, Piccolo, Krillen, Tien, Raditz, Kid Trunks, and Goten are 
    available from the start, all the other charecters must be unlocked in dragon 
    world or in world tournament. 
    
    Note: All transformations will be reversed if downed with less than required 
    amount of ki guages remain.
    
    Saiyans - Goku, Teen Gohan, Gohan, Goten, Kid Trunks, Trunks, Raditz, Vegita, 
    and Nappa.
    
    Goku
    
    Stratagey - since goku is the best character in this game he is probably the 
    ideal person for a begginer and plus from the start he has king kai fist X20, 
    but all the other characters have no transformations. His moves are also so 
    powerful they are enough to kill an enemys life bars from 2.5 to 0. His only 
    down side is his last transformation SSJ3 drains ki very quickly, but its a 
    force to be reckoned with.
    
    Stats
    Height: 5'7"
    Weight: 137 lbs.
    Aliases: son Goku, Kakarot
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:King Kai Fist 20x
    Usage: P+K+G with 1 or more ki gauges (ki drains slowly)
    Skill Name:Super Saiyan
    Usage:P+K+G with 3 or more ki gauges (ki quickly drains)
    Skill Name:Super Saiyan 2
    Usage:P+K+G with 4 or more ki gauges (ki drains fast)
    Skill Name:Super Saiyan 3
    Usage:P+K+G with 5 or more ki gauges (ki drains too fast)
    Skill Name:Kamehameha
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Warp Kamehameha
    Usage: PPKKE (3 ki guages)
    Skill Name:Spirit Bomb
    Usage:Normal or King Kai Fist 20x state >+PPPKE (4 ki guages)
    Skill Name:Super Spirit Bomb
    Usage:Normal or king kai Fist 20x state KK>+KKE (consumes 5 ki guages)
    
    Phycical Capsules==============================================================
    
    Skill Name:Zanku Fist
    Usage: p>+PPE (consumes 1 ki guage)
    Skill Name:Continous Kamehameha
    Usage: >+PPPPE (consumes 2 ki guages)
    Skill Name:Super Dragon fist
    Usage: >+KKKE (consumes 2 ki guages)
    Skill Name:Dragonthrow
    Usage: When near opponent P+G (does not use ki)
    
    Teen Gohan
    
    Stratagey - A much better version of Teen Gohan than in DBZ:B1. Also his moves 
    are much more entertaining to watch. And with the ability to become SSJ2 he can 
    also be a character that may have some low ki after the end of the battle. You 
    could also use his size as an advantage, but now instead of in DBZ:B1 where 
    oppenents would swing at you and miss in DBZ:B2 opponents adjust there swing 
    height for smaller opponents.
    
    Stats
    Height:
    Weight:
    Alias:Son Gohan
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Super Saiyan 2
    Usage: P+K+G with 4 or more ki guages (ki drains quickly)
    Skill Name:Kamehameha
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Father-Son Kamehameha
    Usage: Super Saiyan 2 state KK>KKE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Instant Killquick
    Usage: >+PPKKE (1 ki guage)
    Skill Name:High-Speed Hammer
    Usage: PPKKE (2 ki guages)
    Skill Name:Fierce Ranma
    Usage: KK<+KE (2 ki guages)
    Skill Name:Jackhammer
    Usage: P+G (no ki used)
    
    Gohan
    Note:This is Gohan after he's reached his adult years, beyond the confines of 
    the Great Siyaman Saga.
    
    Stratagey - This is a much more powerful version of Gohan with the various 
    transformations available. And also a good person to use again as a beginer 
    player. Also his death moves are a good combination of super-death moves and 
    regular death moves.
    
    Stats
    Hieght:
    Weight:
    Alias:Son Gohan
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Super Saiyan 2
    Usage: P+K+G with 4 or more ki guages (ki drains quickly)
    Skill Name:Elder Kai Unlock Ability
    Usage: P+K+G with 5 or more ki guages (ki drains fast)
    Skill Name:Kamehameha
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Super Kamehameha
    Usage: Super Saiyan State KK>+KKE, >+PPPKE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Zanku Fist
    Usage: P>+PPE (1 ki guage)
    Skill Name:Continuous Kamehameha
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Super Dragon Fist
    Usage: >+KKE (2 ki guages)
    Skill Name:Jackhammer Smash
    Usage: P+G (no ki used)
    
    Goten
    
    Stratagey - A weak character that is also easily hit away. Goten makes up with 
    his speed and size making him hard to hit a certain points. He is not a good 
    begginer character, more or less a advanced charecter or expert.
    
    Stats
    Hieght:
    Weight:
    Alias:Son Goten, Gotenks
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki slowly drains)
    Skill Name:Kamehameha
    Usage: PPPPE, >+E (1 ki guage)
    
    Pysical Capsules===============================================================
    
    Skill Name:Zanku Fist
    Usage: KK>+KKE, >+PPKKE (1 ki guage)
    Skill Name:Continuous Kamehameha
    Usage: PPKKE (2 ki guages)
    Skill Name:Jackhammer
    Usage: P+G (no ki used)
    
    Kid Trunks
    
    Stratagey - He is almost the same as his friend Goten. But he has a wider range 
    of attacks. He is also less powerful in attacks and transformations than his 
    older version of himself (Trunks). But again with his size and speed he is a 
    charecter harder to use.
    
    Stats
    Hieght:
    Weight:
    Alias:Chibi Trunks
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Double Buster
    Usage: P>+PPE, >+KPPPE (2 ki guages)
    Skill Name:Buster Cannon
    Usage: PPPPE, KK>+K>+KPE (1 ki guage)
    
    Physical Capsules==============================================================
    
    Skill Name:Blast Attack
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Energy Burst
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Grand Impulse
    Usage: P+G (no ki used)
    
    Trunks
    
    Stratagey - Trunks also another average sized character. He has some awsome 
    attacks with low ki cost. He also has transformations which make attacks just 
    that much more fun and powerful. Unlike in the last game he can now use his 
    sword in his attacks. Making Burning Slash on of the most powerful attacks in 
    the entire game.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Super Saiyan 2
    Usage: P+K+G with 4 or more ki guages (ki drains quickly)
    Skill Name:Buster Cannon
    Usage: PPPPE, >+KPPE, >+E (1 ki guage)
    Skill Name:Finish Buster
    Usage: P>+PPE, >+KKPPE, <+E (2 ki guages)
    Skill Name:Burning Attack
    Usage: >+PPKE (3 ki guages)
    Skill Name:Burning Slash
    Usage: KK>+K>+KPE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Blast Attack
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Energy Burst
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Meteor Break
    Usage: >+KKKE (2 ki guages)
    Skill Name:Rapid Fall Slash
    Usage: P+G (no ki used)
    
    Raditz
    
    Stratagey - Radtiz has a good powerful attack with a large size making him have 
    a strong 1 2 punch. His only downside is his speed and his reach. The only way 
    to counter this is by adding some kind of attack power-up making his attack 
    more for his time. He also has an attack that resembles all dates which his
    weird.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Double Sunday
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Saturday Crush
    Usage: P>+PPE, >+PPPK, <+E (2 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Exciting Year
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Weekly Special
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Dynamite Monday
    Usage: >+KKKE (2 ki guages)
    Skill Name:Day Crush
    Usage: P+G (no ki used)
    
    Vegita
    
    Stratagey - As you may have guessed Vegita is also another very powerful all 
    around character. And his transformations just add to the pain. Including all 
    of his super-death moves from the last game and this one he is definetly 
    someone not to piss off.
    
    Stats
    Hieght:5'6"
    Weight:160 lbs.
    Alias:Prince Vegeta
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Super Saiyan
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Super Saiyan 2
    Usage: P+K+G with 4 or more ki guages (ki drains quickly)
    Skill Name:Galick Gun
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Final Flash
    Usage: PPKKE (3 ki guages)
    Skill Name:Big Bang Attack
    Usage: >+PPPKE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Final Bash
    Usage: P>+PPE (1 ki guage)
    Skill Name:Meteor Flash
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Meteor Break
    Usage: >+KKKE (2 ki guages)
    Skill Name:Nose Dive Crash
    Usage: P+G (no ki used)
    
    Nappa
    
    Stratagey - Nappa yet is a stong character very much ruined without speed, good 
    attacks, and arm reach. But within the right hands like all other power 
    characters he is a great playable character.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Break Cannon
    Usage: >+P>+PP>+PE, >+KKK>+KE, <+E (2 ki used)
    Skill Name:Bomber DX
    Usage: PPPPE, >KPP<PE, >+E
    
    Physical Capsules==============================================================
    
    Skill Name:Giant Attack
    Usage: KKK>+KE (1 ki used)
    Skill Name:Breakstorm
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Megaton Throw
    Usage: P+G (no ki used)
    
    Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl.
    
    Krillin
    
    Stratagey - Krillin is strickly speed and no power. But on the other side his 
    size may be his best advantage since he is one of the smallest characters in 
    the game. His attacks are also very limited to only lame attacks that everyone 
    else has. His only good attack is the Destructo Disc attacks.
    
    Stats
    Hieght:5'
    Weight:105 lbs.
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Unlock Potential
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Kamehameha
    Usage: PPPPE, >+KK<+KE, >E (1 ki guage)
    Skill Name:Destructo Disc
    Usage: PP<+PPE, >+P>+PPE <+E (2 ki guages)
    Skill Name:Fierce Destructio Disc
    Usage: With Unlock Potential KK>KKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Zanku Fist
    Usage: >+PPKKE (1 ki guage)
    Skill Name:Valiant Fist
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Jackhammer
    Usage: P+G (no ki used)
    
    Tien
    
    Stratagey - Tien is a all around character with even power, speed, and range. 
    He also has at least one good attack in his repatuare. He can also be fun and 
    easy to use because of his all around abilities.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Ki Blast Cannon
    Usage: P>+PPE, KK>+K>+KPE, (2 ki guages)
    Skill Name:Dodompa
    Usage: PPPPE, >+E (1 ki guage)
    Skill Name:Volleyball Fist
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Jackhammer Fist Flash
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Domination Blast
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Machinegun Fist
    Usage: >+KKKE (2 ki guages)
    Skill Name:Jackhammer Fist
    Usage: P+G (no ki used)
    
    Yamcha
    
    Stratagey - With Yamcha there is only one word to describe him: HORRIBLE. He is 
    yet another average fighter. But his attacks are so extreamly weak. For example 
    his wolf fang fist attack does so little damage you might as well just let 
    yamcha die than use that piece of ****.
    
    Stats
    Hieght:6'
    Weight:151 lbs.
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Kamehameha
    Usage: >+KPPPE, >+E (1 ki guage)
    Skill Name:Wolf Fang Fist
    Usage: PPPPE, >+PPPPE (1 ki guage)
    Skill Name:Spirit Ball Attack
    Usage: P>+PPE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Wolf Slice Fist
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Wolf Fang Blast
    Usage: >+PPPKE (2 ki guages)
    Skill Name:Tiger Jackhammer
    Usage: P+G (no ki used)
    
    Great Saiyaman
    
    Stratagey - This is also another character not worth having but must get to 
    aquire both Hercule and Videl. All of his attacks are melee based with no 
    energy involved, and each and everyone of his attacks have "Justic" in front of 
    it. His most usless attacks are Justice Kick and Justice Punch, which almost 
    always miss unless you use them correctly.
    
    Note:Although the Great Saiyaman is actually an alter ego for Gohan most 
    people think as him as a human so I put him in the catigory just for 
    organization purposes.
    
    Stats
    Hieght:
    Weight:
    Alias:Son Gohan, Gohan
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Justice Punch
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Justice Kick
    Usage: PPKKE, KK>+K>+KE (1 ki guage)
    Skill Name:Justice Pose
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Justice Finisher
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Justice Flash
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Justice Carnival
    Usage: >+KKKE (2 ki guages)
    Skill Name:Justice Dynamite
    Usage: P+G (no ki used)
    
    Hercule
    
    Stratagey - Hercules moves are all set within the comical peramiters of DBZ. 
    His soul pourpus in this game and the show is just for a good laugh. But some 
    of his attacks are nothing to luagh at. He also has many of the same attacks 
    as he did in the last game.
    
    Stats
    Hieght:
    Weight:
    Alias:Mr. Satan (japanese name)
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:High Tension
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Dynamite Kick
    Usage: KKKE, >+PPPPE (1 ki guage)
    Skill Name:Rolling Attack Hercule Pucnch
    Usage: PPPPE, >KPPPE (1 ki guage)
    Skill Name:Hercule Special
    Usage: With High Tension >+PPPKE (4 ki guages)
    Skill Name:Present for you
    Usage: KK>+K>+KE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Hercule Critical Attack
    Usage: P>+PPE (1 ki guage)
    Skill Name:Hercule Ultra Dynamite
    Usage: >+KKKE (2 ki guages)
    Skill Name:Hercule Mircle Bomber
    Usage: P+G (no ki used)
    
    Videl
    
    Stratagey - Yet another solidly based character with only melee type attacks. 
    Unlick Yamcha she doesn't suck. She has some good attacks and has one attack 
    (Videl's Close Call) that is fairly entertaining.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Eagle Kick
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Videls Close Call
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Leopard Shoot
    Usage: P>+PPE (1 ki guage)
    Skill Name:Falcon Rush
    Usage: >+KKKE (2 ki guages)
    Skill Name:Bear Blowthrough
    Usage: P+G (no ki used)
    
    Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin 
    Buu, Super Buu, and Kid Buu
    
    Piccolo
    
    Stratagey - Piccolo is yet another character you'll find yourself and other 
    selecting for his popularity, attacks, speed, and range. His power as a fighter 
    is so good it would be a close match between Goku and Piccolo, but obviously 
    Goku would win. But beside that he is a great fighter to use.
    
    Stats
    Hieght:6'2"
    Weight:185 lbs.
    Alias:Kamicolo (fusion with Kami)
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Sync with Nail
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Fuse with Kami
    Usage: P+K+G with 4 or more ki guages (ki drains quickly)
    Skill Name:Destructive Wave
    Usage: PPPPE, >+P>+PP>+PE, >+E (1 ki guage)
    Skill Name:Light Grenade
    Usage: >+KPP<+P, <+E (1/2 ki guage)
    Skill Name:Special Beam Cannon
    Usage: >+PPP>+PE (3 ki guages)
    Skill Name:Hellzone Grenade
    Usage: KKK>+KE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Instant Killquick
    Usage: PPKE (1 ki guage)
    Skill Name:Fierce Ranma
    Usage: >+KKKE (2 ki guages)
    Skill Name:Demon Roundhouse
    Usage: P+G (no ki used)
    
    Supreme Kai
    
    Stratagey - Another character in the DBZ:B2 game that was ruined with lack of 
    death moves, but could be made up with his fusion (Kabitoshin). All his attacks 
    are nothing original, in other words you'll probably see other variations of 
    his attacks on other characters. But still he has size and speed on his side so 
    you never know...
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Shockwave
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    
    Physical Capsules==============================================================
    
    Skill Name:Holiness Break
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Energy Rain
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Majestic Rush
    Usage: >+KKKE (2 ki guages)
    Skill Name:Noble Throw
    Usage: P+G (no ki used)
    
    Frieza
    
    WARNING:while using Frieza your ki will drain slowly since he is deafulted at 
    his perfect form. Its really kind of stupid.
    
    Stratagey - Frieza was powered down a lot within his power from the last DBZ:B 
    title. And he also loses ki in his normal state just because he is deafaulted 
    at his most powerful state. He also has no transformations. So if you think 
    Frieza is the same think again.
    
    Stats
    Hieght:6'2"
    Weight:185 lbs.
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Death Beam
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Death Wave
    Usage: P>PPE, KK>+K>+KE, <+E (2 ki guages)
    Skill Name:Death Ball
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Frieza Nightmare
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Killer Ball
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Evil Dance
    Usage: >+KKKE (2 ki guages)
    Skill Name:Meteor Crash
    Usage: P+G (no ki used)
    
    Captain Ginyu
    
    Stratagey - Slow, Powerful, Predictable all describe Ginyu. His Body Change 
    attack is always an obvious give away when using him. He is also slow with his 
    attacks to the point where you'll want to just give him some of those Speacial 
    Fighting Poses. And his attacks are quite powerful but slow speed and range 
    just nulify these effects.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Special Fighting Pose 1
    Usage: P>+PPE, KK<+KE (2 ki guages)
    Skill Name:Special Fighting Pose 2
    Usage: PPK>+KE, KKKKE (2 ki guages)
    Skill Name:Milky Cannon
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Body Change
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Processed Power Crush
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Parmesan Shower
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Ginyu Special
    Usage: >+KKKE (2 ki guages)
    Skill Name:Ginyu Strike
    Usage: P+G (no ki used)
    
    Recoome
    
    Stratagey - Almost exactly the same as Nappa but, Recoome has a wider variety 
    of attacks and range. But he is like Nappa with his power and speed. Its best 
    to just keep attacking with Recoome.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Special Fighting Pose 3
    Usage: PP<+PPE, >+KKKKE (2 ki guages)
    Skill Name:Special Fighting Pose 4
    Usage: KKKKE, >+P>+PPPE (2 ki guages)
    Skill Name:Recoome Eraser Gun
    Usage: PPPPE, >+E (1 ki guage)
    Skill Name:Recoome Kick
    Usage: >+P>+PP>+PE, >+KPPE, <+E (1 ki guage)
    Skill Name:Recoome Bomber
    Usage: >+KKK<+KE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Recoome Buster Magnum
    Usage: KKK>+KE (1 ki guage)
    Skill Name:Recoome Max Vulcan
    Usage: PPKE (2 ki guages)
    Skill Name:Recoome Hyper Swing
    Usage: P+G (no ki used)
    
    Dabura
    
    Stratagey - His Power and Range are evenly matched and is capable of doing some 
    awsome attacks with a nice transformation to the mix. He is also a character 
    that can be very powerful.
    
    Stats
    Hieght:
    Weight:
    Alias:
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Demonic Will
    Usage: P+K+G with 3 or more ki guages (ki drains slowly)
    Skill Name:Hell Blitz
    Usage: PPPPE, >+KPP<+PE, >+E (1 ki guage)
    Skill Name:Evil Blast
    Usage: PP>+PPPE, >+P>+PPPE, <+E (2 ki guages)
    Skill Name:Hell Blade Rush
    Usage: >+P>+PPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Hell Blow Shoot
    Usage: PPKE (1 ki guage)
    Skill Name:Hate Ray Cannon
    Usage: KKK>+KE (2 ki guages)
    Skill Name:Hate Dancing
    Usage: >+KKKE (2 ki guages)
    Skill Name:Evil Tornado
    Usage: P+G (no ki used)
    
    Majin Buu
    
    Stratagey - Pure Strength and power are the ways to describe Majin Buu. His 
    attacks are very powerful too. But his speed is so slow and hard to use that it 
    would be best to first start off with some of the other strong and fast 
    characters in the game to get used to him.
    
    Stats
    Hieght:
    Weight:
    Alias:Super Buu, Kid Buu, Buu
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Innocence Cannon
    Usage: PPPPE, P>+PPE (1 ki guage)
    Skill Name:Angry Explosion
    Usage: >+PP>+PPE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Innocence Strike
    Usage: PP>+KKE (1 ki guage)
    Skill Name:Enjoy Browning
    Usage: KK>+KKE (2 ki guage)
    Skill Name:Innocence Dance
    Usage: >KPPPE (2 ki guages)
    Skill Name:Merry Swing
    Usage: P+G (no ki used)
    
    Super Buu
    
    Stratagey - Super Buu is everything that Majin Buu is plus what he is not. And 
    his attacks can possibly pack a bigger punch. Also the ability to absorb one of 
    the Z Warriors can make him someone to be afraid of.
    
    Stats
    Hieght:
    Weight:
    Alias:Buu
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Absorption
    Usage: >+PP>+PPE (3 ki guages)
    Skill Name:III Flash
    Usage: PPPPE, P>PPE (1 ki guage)
    
    Physical Capsules==============================================================
    
    Skill Name:Vice Break
    Usage: PP>+KKE (1 ki guage)
    Skill Name:Assault Rain
    Usage: KK>+KKE (2 ki guages)
    Skill Name:Vice Browning
    Usage: >+KPPPE (2 ki guages)
    Skill Name:Badness Throw
    Usage: P+G (no ki used)
    
    Kid Buu
    
    Stratagey - CHEAP, FAST, POWERFUL, RANGE are all the things that make up Kid 
    Buu. With this combination of things, some good moves, and someone that knowes 
    how to use him he could be unstobable. Kid Buu has all the advantages of a 
    small and fast character and the power of a strong and slow character.
    
    Stats
    Hieght:
    Weight:
    Alias:Buu
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Vanishing Ball
    Usage: P>+PPE, >+PPPPE (2 ki guages)
    Skill Name:Kamehameha
    Usage: PPPPE, >+KKKE (1 ki guage)
    Skill Name:Warp Kamehameha
    Usage: PPKKE (4 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Crazy Smash
    Usage: PP>+KKE (1 ki guage)
    Skill Name:Mad Kill Spike
    Usage: KK>+KKE (2 ki guages)
    Skill Name:Savage Rush
    Usage: >+KPPPE (2 ki guages)
    Skill Name:Vanishing Drop
    Usage: P+G (no ki used)
    
    Androids-Android 16, 17, 18, Dr. Gero, and Cell
    
    Android 16
    
    Stratagey - You may think he is another power type character but he is evenly 
    matched in speed and strenght but still not as fast as Goku type characters and 
    not as strong as Raditz type characters. With this being said he also has some 
    good attacks that do massive damage and look like they hurt.
    
    Stats
    Hieght:
    Weight:
    Alias:16
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Rocket Punch
    Usage: PP<+PPE, >+KPP<+PE,  >+E (1 ki guage)
    Skill Name:Hell Flash
    Usage: >+P>+PPE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Devil Crush
    Usage: PPKE (1 ki guage)
    Skill Name:Finishing Splash
    Usage: >+KKKE (2 ki guage)
    Skill Name:Killing Neck Throw
    Usage: P+G (no ki used)
    
    Android 17
    
    Stratagey - Vety much like 18 but not the same. His moves are all moves that do 
    desent damage with low ki used. And his attack range, speed, and power are all 
    fairly well matched with each other. It would seem like he would be a good 
    character to use at first.
    
    Stats
    Hieght:
    Weight:
    Alias:17
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Power Blitz
    Usage: PPPPE, >+KPPPE, >+E (1 ki guage)
    Skill Name:Energy Field
    Usage: P>+PPE, >+PPPKE, <+E (1 ki guage)
    
    Physical Capsules==============================================================
    
    Skill Name:Power Strike
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Power Falling Star
    Usage: >+KKE (1 ki guage)
    Skill Name:Buster Swing
    Usage: >+PPPPE (1 ki guage)
    
    Android 18
    
    Stratagey - The real only difference between 18 and 17 is there attacks. 18 has 
    one more attack than 17 (Destructo Disk). But all other aspects of 18 are the 
    same as 17. Exept for the ki amount used for some moves.
    
    Stats
    Hieght:
    Weight:
    Alias: 18
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Power Blitz
    Usage: PPPPE, >+E (1 ki guage)
    Skill Name:Energy Field
    Usage: P>+PPE, >+PPPKE, <+E (1 ki guage)
    Skill Name:Destructo Disk
    Usage: KK>+K>+KPE, >+KPPPE (2 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Power Strike
    Usage: KK>+KKE (1 ki guage)
    Skill Name:Power Falling Star
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Buster Swing
    Usage: P+G (no ki used)
    
    Dr. Gero
    
    Stratagey - He is fast and can give a good hit every now and then. His moves 
    are also very unike and different. one of his moves actually gives you ki 
    instead of taking it. So basically Dr. Gero would seem like a good character 
    to use at certain points in the game.
    
    Stats
    Hieght:
    Weight:
    Alias:Android 20
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Photon Wave
    Usage: PPPPE, >+KPPPE, <+E (1 ki guage)
    Skill Name:Ki Blast Absoprtion
    Usage: <+E (increase in ki)
    Skill Name:Life Drain
    Usage: >+PPPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Power Break
    Usage: KK>+KKE (1 ki guages)
    Skill Name:Precise Cannon
    Usage: >+PPPPE (2 ki guages)
    Skill Name:Rolling Crush
    Usage: P+G (no ki used)
    
    Cell
    
    WARNING:while using cell your ki will drain slowly since he is deafulted at his 
    perfect form. Its really kind of stupid.
    
    Stratagey - With Cell you'll get a good combination of Speed and Power. His 
    attacks leave him to be someone not to mess with. His only problem would be 
    that he is deafulted at his perfect form making him lose ki slowly and he can 
    not go back down to his imperfect form. Other than that he is a great character 
    to use.
    
    Stats
    Hieght:6'
    Weight:180 lbs.
    Alias:Imperfect Cell, Perfect Cell
    
    Attacks/Moves
    
    Ability Capsules===============================================================
    
    Skill Name:Kamehameha
    Usage: PPPPE, >+KPP>+PE, >+E (1 ki guage)
    Skill Name:Energy Field
    Usage: PP>+PPPE, >+P>+PPPE (1 ki guage)
    Skill Name:Spirit Bomb
    Usage: >+P>+PPKE (3 ki guages)
    
    Physical Capsules==============================================================
    
    Skill Name:Ultimate Attack
    Usage: PPKE (1 ki guage)
    Skill Name:Negative Power Rain
    Usage: KKK>+KE (2 ki guages)
    Skill Name:Cybernetic Radar
    Usage: >+KKKE (2 ki guages)
    Skill Name:Lasso
    Usage: P+G (no ki used)
    
    -----------------
    6. Attack Damage
    -----------------
    
    In here you'll find all of the characters move damage. You will also find out 
    how much transformations power you up. (i.e. Goku's Super Sayian one ability 
    powers you up an extra 10%)
    
    Note:As of now we do not have any transformations since they take to long to 
    do. You can simply just enter in this equation into any caculator to find the 
    answer of how much damage a transformation does.  TD=D x TP What that means in 
    english is:
    Transformation Damage=Damage x Transformation Percent
    Example: Goku's SSJ 1 Kamehameha attack damage= 375 x 1.10 = 412.5
    
    Note:As you look at the amount of damage you may see things like 1050/1980 this 
    means that this skill is some type of power up skill or you have press a 
    button. So if you fail to charge your skill up you will get the weaker amount 
    of damage done to your opponent. But when you do the charge up correctly then 
    you will do the max amount of damage.
    
    Note:All the attack damage here is done with a breakthrough capsule attached. 
    So all the damage here is the max amount of damage that can be done with the 
    skills.
    
    ************************************SAIYANS************************************
    Saiyans - Goku, Teen Gohan, Gohan, Goten, Kid Trunks, Trunks, Raditz, Vegita, 
    and Nappa.
    
    Goku
    -------------------------------------------------------------------------
    Attack Name         |  Damage  | T1 105% | T2 110% | T3 115% | T4 125% |
    -------------------------------------------------------------------------
    Kamehameha          |    375   |         |         |         |         |
    -------------------------------------------------------------------------
    Warp Kamehameha     |    900   |         |         |         |         |
    -------------------------------------------------------------------------
    Spirit Bomb         | 900/1350 |         |         |         |         |
    -------------------------------------------------------------------------
    Super Spirit Bomb   |1050/1980 |         |         |         |         |
    -------------------------------------------------------------------------
    Zanku Fist          | 225/450  |         |         |         |         |
    -------------------------------------------------------------------------
    Continous Kamehameha| 410/635  |         |         |         |         |
    -------------------------------------------------------------------------
    Super Dragon Fist   |    718   |         |         |         |         |
    -------------------------------------------------------------------------
    Dragonthrow         |    270   |         |         |         |         |
    -------------------------------------------------------------------------
    
    Teen Gohan
    -----------------------------------------------------
    Attack Name         |  Damage  | T1 110% | T2 115% |
    -----------------------------------------------------
    Kamehameha          |   375    |         |         |
    -----------------------------------------------------
    Fath. Son Kamehameha|   N/A    |   N/A   |1121/1725|
    -----------------------------------------------------
    Instant Killquick   | 202/404  |         |         |
    -----------------------------------------------------
    High-Speed Hammer   | 367/569  |         |         |
    -----------------------------------------------------
    Fierce Ranma        |   638    |         |         |
    -----------------------------------------------------
    Jackhammer          |   248    |         |         |
    -----------------------------------------------------
    
    Gohan
    ---------------------------------------------------------------
    Attack Name         |  Damage  | T1 110% | T2 115% | T3 125% |
    ---------------------------------------------------------------
    Kamehameha          |   375    |         |         |         |
    ---------------------------------------------------------------
    Super Kamehameha    |   N/A    |990/1485 |         |         |
    ---------------------------------------------------------------
    Zanku Fist          | 225/450  |         |         |         |
    ---------------------------------------------------------------
    Continous Kamehameha| 410/635  |         |         |         |
    ---------------------------------------------------------------
    Super Dragon Fist   |   718    |         |         |         |
    ---------------------------------------------------------------
    Jackhammer Smash    |   271    |         |         |         |
    ---------------------------------------------------------------
    
    Goten
    -------------------------------------------
    Attack Name         |  Damage  | T1 110% |
    -------------------------------------------
    Kamehameha          |   375    |         |
    -------------------------------------------
    Zanku Fist          | 202/404  |         |
    -------------------------------------------
    Continous Kamehameha| 367/569  |         |
    -------------------------------------------
    Jackhammer          |   243    |         |
    -------------------------------------------
    
    Kid Trunks
    -------------------------------------------
    Attack Name         |  Damage  | T1 110% |
    -------------------------------------------
    Double Buster       |   600    |         |
    -------------------------------------------
    Buster Cannon       |   375    |         |
    -------------------------------------------
    Blast Attack        | 202/404  |         |
    -------------------------------------------
    Energy Burst        | 367/569  |         |
    -------------------------------------------
    Grand Impulse       |   243    |         |
    -------------------------------------------
    
    Trunks
    -----------------------------------------------------
    Attack Name         |  Damage  | T1 110% | T2 115% |
    -----------------------------------------------------
    Buster Cannon       |   375    |         |         |
    -----------------------------------------------------
    Finish Buster       |   600    |         |         |
    -----------------------------------------------------
    Burning Attack      |   N/A    |660/1155 |         |
    -----------------------------------------------------
    Burning Slash       |   N/A    |990/1485 |         |
    -----------------------------------------------------
    Blast Attack        | 225/450  |         |         |
    -----------------------------------------------------
    Energy Burst        | 410/635  |         |         |
    -----------------------------------------------------
    Meteor Break        |   726    |         |         |
    -----------------------------------------------------
    Rapid Fall Slash    |   271    |         |         |
    -----------------------------------------------------
    
    Raditz
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Double Sunday       |   375    |
    ---------------------------------
    Saturday Crush      |   600    |
    ---------------------------------
    Exiting Year        | 225/450  |
    ---------------------------------
    Weekly Special      | 410/635  |
    ---------------------------------
    Dynamite Monday     |   600    |
    ---------------------------------
    Day Crush           |   276    |
    ---------------------------------
    
    Vegeta*
    -----------------------------------------------------
    Attack Name         |  Damage  | T1 110% | T2 115% |
    -----------------------------------------------------
    Galick Gun          |   375    |         |         |
    -----------------------------------------------------
    Final Flash         |   900    |         |         |
    -----------------------------------------------------
    Big Bang Attack     |   N/A    |990/1485 |         |
    -----------------------------------------------------
    Final Bash          | 225/450  |         |         |
    -----------------------------------------------------
    Meteor Flash        | 410/635  |         |         |
    -----------------------------------------------------
    Meteor Break        |   728    |         |         |
    -----------------------------------------------------
    Nose Dive Crash     |   271    |         |         |
    -----------------------------------------------------
    *Majin Vegeta's Unique Attacks 
    Attack Power: 120% 
    Atomic Blast: 600 
    Final Explosion: 3000 and 500 to self/ 3000 and instant win* 
    Final Explosion is a very odd attack, and here I will explain the mechanics of 
    it. 
    All right, you do the combo KK>+K>+KPE (pretty tough) and you have to fill a 
    bar delay by rotating the control sticks. Now, first what happens if you do NOT 
    fill it. According to the practice mode damage monitor, Vegeta does 3000 damage 
    to the opponent and the opponent does anywhere from 500-1831 damage to vegeta. 
    This means Vegeta lost. Now, if you DO fill the meter, Vegeta does 3000 and 
    your opponent does 500-1831. However, this ends in a win for Vegeta. OK, let me 
    break this down into a simple explanation. If you fill the meter, it's an 
    instant win. If you don't fill the meter, it's an instant loss. The meter is a 
    little bit harder to fill than the other attacks that require you to fill the 
    meter, but the pay off is HUGE, an instant win.
    The easiest way to fill this meter is to rotate the anolog sticks as fast as 
    you can with one hand while the other hand is pressing the other buttons and if 
    you do this correctly you will have just the right amount of energy to win the 
    match.
    
    Nappa
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Break Cannon        |   600    |
    ---------------------------------
    Bomber DX           |   375    |
    ---------------------------------
    Giant Attack        | 225/450  |
    ---------------------------------
    Breakstorm          |   563    |
    ---------------------------------
    Megaton Throw       |   270    |
    ---------------------------------
    
    *************************************HUMANS************************************
    Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl.
    
    Krillin
    -------------------------------------------
    Attack Name         |  Damage  | T1 105% |
    -------------------------------------------
    Kamehameha          |   375    |         |
    -------------------------------------------
    Destructo Disc      |   600    |         |
    -------------------------------------------
    Fierce Destruc. Disc|   N/A    |630/1102 |
    -------------------------------------------
    Zanku Fist          | 202/404  |         |
    -------------------------------------------
    Valiant Fist        |   632    |         |
    -------------------------------------------
    Jackhammer          |   245    |         |
    -------------------------------------------
    
    Tien
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Ki Blast Cannon     |   600    |
    ---------------------------------
    Dodompa             |   375    |
    ---------------------------------
    Volleyball Fist     |   825    |
    ---------------------------------
    Jackhamm. Fist Flash| 225/450  |
    ---------------------------------
    Domination Blast    | 410/635  |
    ---------------------------------
    Machinegun Fist     |   717    |
    ---------------------------------
    Jackhammer Fist     |   276    |
    ---------------------------------
    
    Yamcha
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Kamehameha          |   375    |
    ---------------------------------
    Wolf Fang Fist      |173/128/45|
    ---------------------------------
    Spirit Ball Attack  | -350/975 |
    ---------------------------------
    Wolf Slice Fist     | 225/450  |
    ---------------------------------
    Wolf Fang Blast     | 410/635  |
    ---------------------------------
    Tiger Jackhammer    |   276    |
    ---------------------------------
    
    Great Saiyaman
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Justice Punch       |   525    |
    ---------------------------------
    Justice Kick        | 450/741  |
    ---------------------------------
    Justice Pose        |   0/0*   |
    ---------------------------------
    Justice Finisher    | 225/450  |
    ---------------------------------
    Justice Flash       | 410/635  |
    ---------------------------------
    Justice Carnival    |   726    |
    ---------------------------------
    Justice Dynamite    |   271    |
    ---------------------------------
    *Justice Pose does no damage however you do it, but it does have a great 
    up-side if you do it correctly. The game will give you an extra 5% attack power 
    with no worries of having your Ki slowly reduced. The max you can get this 
    attack to is 115%
    
    Hercule
    -------------------------------------------
    Attack Name         |  Damage  | T1 105% |
    -------------------------------------------
    Dynamite Kick       |   360    |         |
    -------------------------------------------
    Rolling Herc. Punch | 390/471  |         |
    -------------------------------------------
    Hercule Special     |   N/A    |   0*    |
    -------------------------------------------
    Present For You     |   825    |         |
    -------------------------------------------
    Herc. Crit. Attack  | 225/450  |         |
    -------------------------------------------
    Herc. Ultra Dynamite|   677    |         |
    -------------------------------------------
    Herc. Miracle Bomber|   270    |         |
    -------------------------------------------
    *The Hercule Special is an attack in which you will be able to gain a cerain 
    amount of percent by doing this attack. (5%) This percent will not be charged 
    with Ki reduction at all and goes up to a max of 120%. (including the 5% from 
    the transformation required for this attack) This is attack is also quite funny 
    the way Hercule tricks your opponent.
    
    Videl
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Eagle Kick          |   360    |
    ---------------------------------
    Videl's Close Call  |   900    |
    ---------------------------------
    Leopard Shoot       | 202/404  |
    ---------------------------------
    Falcon Rush         |   712    |
    ---------------------------------
    Bear Blowthrough    |   243    |
    ---------------------------------
    
    ************************************ALIENS*************************************
    Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin 
    Buu, Super Buu, and Kid Buu.
    
    Piccolo
    -----------------------------------------------------
    Attack Name         |  Damage  | T1 105% | T2 110% |
    -----------------------------------------------------
    Destructive Wave    |   375    |         |         |
    
    -----------------------------------------------------
    Light Grenade       |   N/A    |   N/A   |   660   |
    -----------------------------------------------------
    Special Beam Cannon | 600/1050 |         |         |
    -----------------------------------------------------
    Hellzone Grenade    |   N/A    |   N/A   |990/1485 |
    -----------------------------------------------------
    Instant Killquick   | 225/450  |         |         |
    -----------------------------------------------------
    Fierce Ranma        |   500    |         |         |
    -----------------------------------------------------
    Demon Roundhouse    |   271    |         |         |
    -----------------------------------------------------
    
    Supreme Kai
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Shockwave           |   375    |
    ---------------------------------
    Holiness Break      | 225/450  |
    ---------------------------------
    Energy Rain         | 410/635  |
    ---------------------------------
    Majestic Rush       |   646    |
    ---------------------------------
    Noble Throw         |   275    |
    ---------------------------------
    
    Frieza
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Death Beam          |   412    |
    ---------------------------------
    Death Wave          |   660    |
    ---------------------------------
    Death Ball          | 825/1320 |
    ---------------------------------
    Frieza Nightmare    | 270/541  |
    ---------------------------------
    Killer Ball         | 486/757  |
    ---------------------------------
    Evil Dance          |   723    |
    ---------------------------------
    Meteor Crash        |   310    |
    ---------------------------------
    
    Capt. Ginyu
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Spec. Fight. Pose 1 |    0*    |
    ---------------------------------
    Spec. Fight. Pose 2 |    0*    |
    ---------------------------------
    Milky Cannon        |   375    |
    ---------------------------------
    Body Change         |   300*   |
    ---------------------------------
    Process. Power Crush| 225/450  |
    ---------------------------------
    Parmesan Shower     | 410/635  |
    ---------------------------------
    Ginyu Special       |   500    |
    ---------------------------------
    Ginyu Strike        |   276    |
    ---------------------------------
    *The Special Fighting Pose 1 is a attack that does no damage to your opponent, 
    but has a great up-side. It will bost your attack percent by 8%, and you wont 
    have to deal with Ki levels going down in the mean time. The max percent you 
    can get with this attack is 124%
    *The Special Fighting Pose 2 is also another attack that does no damage to your 
    opponent but, it does give you an extra 5% defence for the cost of 2 Ki bars 
    and you'll have that extra 5% for the rest of the battle without having your Ki 
    being slowly drained. The max percent you can get on this skill is 115%
    *Now Body Change is a weird attack when you accomplish the attack Ginyu will 
    punch himself in the chest putting a hole in himself doing 300 damage then he 
    will switch bodies with your opponent so that way you'll now be your opponent 
    and your opponent will be you. Just be carfull you do this attack on an 
    opponent who is stronger than you or has better moves. Use this skill has your 
    last ditch effort to win.
    
    Recoome
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Spec. Fight. Pose 3 |    0*    |
    ---------------------------------
    Spec. Fight. Pose 4 |    0*    |
    ---------------------------------
    Recoome Eraser Gun  |   375    |
    ---------------------------------
    Recoome Kick        |   375    |
    ---------------------------------
    Recoome Bomber      | 600/1050 |
    ---------------------------------
    Recoome Bust. Magnum| 247/494  |
    ---------------------------------
    Recoome Max Vulcan  | 396/643  |
    ---------------------------------
    Recoome Hyper Swing |   297    |
    
    ---------------------------------
    *Look in Ginyu attack damage area for special fighting pose things, it's 
    exatcly the same exept for the part about the Body Change. (Recoome has no Body 
    Change move)
    
    Dabura
    -------------------------------------------
    Attack Name         |  Damage  | T1 105% |
    -------------------------------------------
    Hell Blitz          |   375    |         |
    -------------------------------------------
    Evil Blast          |   600    |         |
    -------------------------------------------
    Hell Blade Rush     | 900/1350 |         |
    -------------------------------------------
    Hell Blow Shoot     | 247/494  |         |
    -------------------------------------------
    Hate Ray Cannon     | 396/643  |         |
    -------------------------------------------
    Hate Dancing        |   522    |         |
    -------------------------------------------
    Evil Tornado        |   293    |         |
    -------------------------------------------
    
    Majin Buu
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Innocence Cannon    |   375    |
    ---------------------------------
    Angry Explosion     |   975    |
    ---------------------------------
    Innocence Strike    | 247/494  |
    ---------------------------------
    Enjoy Browning      | 396/643  |
    ---------------------------------
    Innocence Dance     |   522    |
    ---------------------------------
    Merry Swing         |   297    |
    ---------------------------------
    
    Super Buu
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Absorption          |    0*    |
    ---------------------------------
    III Flash           |   375    |
    ---------------------------------
    Vice Break          | 247/494  |
    ---------------------------------
    Assault Rain        | 443/690  |
    ---------------------------------
    Badness Throw       |   297    |
    ---------------------------------
    *The Absorption attack does no damage to your opponent but simply absorbes the 
    person in which Buu decided to bond with. (Frieza, Cell, Gohan, Gotenks, 
    Vegeta, and Tien + Yamcha)
    
    Super Buu W/Mystic Gohan (120%) (Ki Drops Fast)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Kamehameha          |   300    |
    ---------------------------------
    Super Kamehameha    | 720/1080 |
    ---------------------------------
    
    Super Buu W/Cell (105%) (Ki Drops A Fair Amount)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Energy Field        |   315    |
    ---------------------------------
    Spirit Bomb         | 525/840  |
    ---------------------------------
    
    Super Buu W/Vegeta (110%) (Ki Drops Slowly)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Galick Gun          |   275    |
    ---------------------------------
    Final Flash         |   660    |
    ---------------------------------
    
    Super Buu W/Frieza (100%) (No Ki Drain)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Death Beam          |   250    |
    ---------------------------------
    Death Ball          | 500/800  |
    ---------------------------------
    
    
    Super Buu W/SSJ 3 Gotenks (115%) (Ki Drains A Fair Amount)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Victory Cannon      |   460    |
    ---------------------------------
    Super Ghost Kam. Att| -500/900 |
    ---------------------------------
    
    Super Buu W/Tien + Yamcha (85%) (Ki Drain A Fair Amount)
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Ki Blast Cannon     |   340    |
    ---------------------------------
    Wolf Fang Fist      |    25    |
    ---------------------------------
    Volleyball Fist     |   467    |
    ---------------------------------
    Spirit Ball Attack  | -350/552 |
    ---------------------------------
    
    Kid Buu
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Vanishing Ball      |   660    |
    ---------------------------------
    Kamehameha          |   412    |
    ---------------------------------
    Warp Kamehameha     | 990/1485 |
    ---------------------------------
    Crazy Smash         | 270/541  |
    ---------------------------------
    Mad Kill Spike      | 486/757  |
    ---------------------------------
    Savage Rush         |   660    |
    ---------------------------------
    Vanishing Drop      |   325    |
    ---------------------------------
    
    ************************************ANDROIDS***********************************
    Androids - Android 16, Android 17, Android 18, Android 20/Dr. Gero, and Cell.
    
    Android 16
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Rocket Punch        |   375    |
    ---------------------------------
    Hell Flash          | 600/1050 |
    ---------------------------------
    Devil Crush         | 247/494  |
    ---------------------------------
    Finishing Splash    |   764    |
    ---------------------------------
    Killing Neck Throw  |   296    |
    ---------------------------------
    
    
    Android 17
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Power Blitz         |   375    |
    ---------------------------------
    Energy Field        |   450    |
    ---------------------------------
    Power Strike        | 225/450  |
    ---------------------------------
    Power Falling Star  | 410/635  |
    ---------------------------------
    Buster Swing        |   270    |
    ---------------------------------
    
    Android 18
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Power Blitz         |   375    |
    ---------------------------------
    Energy Field        |   450    |
    ---------------------------------
    Destructo Disc      |   600    |
    ---------------------------------
    Power Strike        | 225/450  |
    ---------------------------------
    Power Falling Star  | 410/635  |
    ---------------------------------
    Buster Swing        |   270    |
    ---------------------------------
    
    Android 20/Dr. Gero
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Photon Wave         |   375    |
    ---------------------------------
    Ki Blast Absorption |    0*    |
    ---------------------------------
    Life Drain          | 525/975* |
    ---------------------------------
    Power Break         | 225/450  |
    ---------------------------------
    Percise Cannon      | 360/585  |
    ---------------------------------
    Rolling Crush       |   270    |
    ---------------------------------
    * Ki Blast Absorption does not do any damage because it only gives you Ki. You 
    can do this by using the attack just before a Ki blast hits you to gain one 
    full Ki bar.
    * Life Drain while doing damage will also give you back some health that you 
    take from your opponent.
    
    Cell
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Kamehameha          |   412    |
    ---------------------------------
    Energy Field        |   495    |
    ---------------------------------
    Spirit Bomb         | 825/1320 |
    ---------------------------------
    Ultimate Attack     | 270/541  |
    ---------------------------------
    Negative Power Rain | 486/757  |
    ---------------------------------
    Cybernetic Radar    |   564    |
    ---------------------------------
    Lasso               |   324    |
    ---------------------------------
    
    ************************************FUSIONS************************************
    Fusions - Vegito Goku Dominant, Vegito Vegeta Dominant, Gotenks, Tiencha, 
    Gokule Hercule Dominant, Gokule Goku Dominant, and Kibitoshin.
    
    Vegito Goku Dominant*
    -------------------------------------------
    Attack Name         |  Damage  | T1 140% |
    -------------------------------------------
    Kamehameha          |   487    |         |
    -------------------------------------------
    Spirit Cannon       |   780    |         |
    -------------------------------------------
    Spirit Sword        |   N/A    |700/1120 |
    -------------------------------------------
    Spirit Might        | 195/390  |         |
    -------------------------------------------
    Surf Chain          | 346/541  |         |
    -------------------------------------------
    Dragon Drive        |   712    |         |
    -------------------------------------------
    Dinosaur Throw      |   234    |         |
    -------------------------------------------
    *Vegito has a starting attack damage of 130% since he is a fusion character and 
    fusions have the ability to combine attack power.
    
    Vegito Vegeta Dominant*
    -------------------------------------------
    Attack Name         |  Damage  | T1 140% |
    -------------------------------------------
    Galick Gun          |   487    |         |
    -------------------------------------------
    Spirit Cannon       |   780    |         |
    -------------------------------------------
    Spirit Sword        |   N/A    |700/1120 |
    -------------------------------------------
    Proud Crush         | 195/390  |         |
    -------------------------------------------
    Shining Star Rain   | 346/541  |         |
    -------------------------------------------
    Disdain Blow        |   788    |         |
    -------------------------------------------
    Disdain Throw       |   233    |         |
    -------------------------------------------
    *Vegito has a starting attack damage of 130% since he is a fusion character and 
    fusions have the ability to combine attack power.
    
    Gotenks*
    -----------------------------------------------------
    Attack Name         |  Damage  | T1 115% | T2 125% |
    -----------------------------------------------------
    Kamehameha          |   412    |         |         |
    -----------------------------------------------------
    Victory Cannon      |   N/A    |   N/A   |   750   |
    -----------------------------------------------------
    Galactica Donuts    |   N/A    |   690   |         |
    -----------------------------------------------------
    Super Ghost Kam Attk|   N/A    |-500/800*|         |
    -----------------------------------------------------
    Ultra Missle Parfait| 144/292  |         |         |
    -----------------------------------------------------
    Cont. Die-Die Missle| 260/408  |         |         |
    -----------------------------------------------------
    Hyper Plasma Short. |   176    |         |         |
    -----------------------------------------------------
    *Fusion Done Correctly: 110%
    *Fusion Done Incorrectly: 90%
    *If the Super Ghost Kamikaze Attack is not charged all the way up you will do 
    an extra 500 damage to yourself so be carful to fully charge this attack
    
    Tiencha*
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Dodohameha          |   412    |
    ---------------------------------
    Wolf Fang Voll. Fist|   660    |
    ---------------------------------
    Sirius Hammerfist   | 165/330  |
    ---------------------------------
    Wolf Fang Jack. Fist| 292/457  |
    ---------------------------------
    Wolf Fang Mach. Fist|   657    |
    ---------------------------------
    Whirlwind Impact Fi.|   192    |
    ---------------------------------
    *Fusion Done Correctly: 110%
    *Fusion Done Incorrectly: 90%
    
    Gokule Hercule Dominant*
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Dynamite Kick       |   264    |
    ---------------------------------
    Rolling Herc. Punch | 286/375  |
    ---------------------------------
    Trick Beam          |   660    |
    ---------------------------------
    Ultra Spirit Bomb   | 550/880  |
    ---------------------------------
    Gokule Crit. Attack | 165/330  |
    ---------------------------------
    Gokule Ult. Dynamite|   657    |
    ---------------------------------
    Gokule Mira. Bomber |   198    |
    ---------------------------------
    *Gokule has a starting attack damage of 110% since he is a fusion character and 
    fusions have the ability to combine attack power.
    
    Gokule Goku Dominant*
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Kamehameha          |   412    |
    ---------------------------------
    Trick Beam          |   660    |
    ---------------------------------
    Ultra Spirit Bomb   | 550/880  |
    ---------------------------------
    Gokule Fin. Gok. Att| 165/330  |
    ---------------------------------
    Gokule Dra. Dynamite|   618    |
    ---------------------------------
    Gokule Dragon Bomber|   198    |
    ---------------------------------
    *Gokule has a starting attack damage of 110% since he is a fusion character and 
    fusions have the ability to combine attack power.
    
    Kibitoshin*
    ---------------------------------
    Attack Name         |  Damage  |
    ---------------------------------
    Shockwave           |   431    |
    ---------------------------------
    Holiness Break      | 172/344  |
    ---------------------------------
    Energy Rain         | 303/475  |
    ---------------------------------
    Majestic Rush       |   642    |
    ---------------------------------
    Noble Throw         |   200    |
    ---------------------------------
    *Kibitoshin has a starting attack damage of 115% since he is a fusion character 
    and fusions have the ability to combine attack power.
    
    ----------
    7. Stages
    ----------
    
    These are the place where you will be fighting in DBZ:B2.
    Note:I have labled after every stage on a scale of 1-10 the size.  1 being the 
    smallest and 10 being the biggest.
    
    Islands - This looks like the island where Master Roshi lives.  In this stage 
    there is only one spot were you can knock your opponent away, this is at the 
    end of the ring were you see a large ocean of water.
    Size: 6
    
    World Tournament Stage - This is the setting for the World Tournament (duh) and 
    in this stage you can knock people out of the ring and win technically.  Also 
    from the last game they now have a wall where you enter adding more damage if 
    you can slam them onto it and also giving you a 25% chance of not falling out.
    Size: 2
    
    Snow Mountains - There are two places were you knock you opponent, one is tward 
    the mountain which will cause an avalache and the other is a sheer rock face 
    which will cause your opponent to go flying off into a strange vally.
    Size: 7
    
    Planet Namek - This subtle and calm place is one of the few plain stages with 
    only a mountain peak in the back and no place to knock your opponent flying. 
    (that I know of)
    Size: 7
    
    City Streets - This is one of my favorite place just because of all the places 
    to send your opponent flying. First you can smash them down the street, then 
    you can make your opponent go into any one of the buildings around that area. 
    (I think its only 2 or 3 buildings)
    Size: 6
    
    Red Ribbon Base - This area I really dont care for I don't know why but...There 
    is only one spot to send you opponent flying and that is right out the front 
    door.
    Size: 8
    
    Sky Pier - This is my least favorite stage just because of its size and how it 
    looks. Anyhow there is only one spot to smash your opponent and that is the 
    large building in the front of the stage.
    Size: 3
    
    Hyperbolic Time Chamber - I use this stage a whole lot for practicing purposes 
    and since its and infinite void there will be no trouble with ring outs, 
    smashing into the end of the stage, or flying into a avalanche or something 
    like that.
    Size: 10
    
    Great Kai Planet - This in my oppinion is the most beautiful stage, with its 
    rocky land fall, the magnificent waterfall and the Z sword just out of reach a 
    little distance from the stage.  Unfortuanatly this stage has no place to knock 
    your opponent out.
    Size: 8
    
    ----------------
    8. Dragon World
    ----------------
    
    Key for the map
    Heart = Health drops/half health
    Guy and an x = no defence
    Arrow down = 0 ki/decreasing ki
    Dende = 1 extra life
    Mr. Popo = Teleport to a spot on the map
    
    Controles
    Square - dig                                X - select charecter
    Triangle - de-select charecter              Circle - hold position
    R1 - Edit Skills                            L1 - Dragon Radar on/off
    R2 - Show Status
    
    This part of the game may feel a bit skewed, and might seem to not have 
    anything to do with the show. But with none the less you still have to do it to 
    beat the game the honest way. (not using the glich) So first off, to complete
    each stage you need to do the following.
    1. get the dragon radar
    2. use the radar to capture the dragon ball
    3. deafeat foes
    Also keep in mind that after you beat all the foes the stage ends and then you 
    go onto the next stage.  And if you miss a dragon ball don't worry you can 
    always pick it up in the next stage just dont forget.  In dragon world you will 
    also find a abundence of gold capsules, this is because you are more or less 
    working hard for them unlike just buying them at the store.  So now lets get 
    started
    
    Stage 1: Get the Dragon Balls before Nappa does
    Your opponents in this stage will be Nappa, Raditz, and the Saibamen First pick 
    a charecter not just whom you like one that you have some good skills with and 
    are also good with.  Next get the dragon radar not to far away from you.  Now 
    get the dragon ball on the other side of the map.  It would also be smart to 
    destroy Nappa and Raditz so that way you can easily get a capsule. After that 
    just run up to the dragon ball and get it and its time for level two. 
    
    Stage 2: Deafeat Frieza
    Your opponents are Captain Ginyu, Recoome, and Frieza. First off get the dragon 
    radar right next to you after that start kicking some alien butt.  once you 
    have defeated Recoome and Captian Ginu get the dragon ball at the top of the 
    map. next if you wish to obtain the capsule next to frieza, first hit the point 
    where the top half and the bottom connect and search the area for a turnup. now 
    get Frieza and make him wish he was never even born. After that he will run 
    along to his little space ship and blast away.
    
    Stage 3: Defeat Frieza
    Your opponents in this stage are Vegita, Recoome, Captain Ginyu, and Frieza. as 
    soon as you begin quickly grab the dragon radar that is next to your partner. 
    Soon after Vegita will come running for Goku, as soon as you defeat him he will 
    be on your side and help defeat the remaining foes. after you destroy Ginyu and 
    Recoome (once and for all) go and collect the dragon ball near Frieza. Luckily 
    he does nothing to harm you until you grab the dragon ball, once you do he will 
    chase after you till one of you is dead. After making mince meat of Frieza he 
    will run back near his space ship and blow the planet to smitheriens, lukily 
    Goku can find a space pod in time and get away. (but what about vegita and your 
    partner do they just die or are they in the 1 person pod too)
    
    Stage 4: Defeat Dr. Gero/Andriods/Cell
    Your enemies in this stage are the Saiba Rangers, Dr. Gero, Android 16, 17, 18, 
    Cell Jr's, and Cell of course. This time around you can now chose two people to 
    go with you. at the beggining of the level have goku search his spot and you 
    will find a trunip. next kill all the Saiba dudes in your way. next take out 
    Dr. Gero. once he is deafeated now you will have to kill a whole new breed of 
    androids. (16, 17, 18) Once you defeat Android 16 Cell will show up with his 
    pack of Cell Jr's. Also make shure that you grab the dragon ball radar before 
    the Cell Jr's do. Now this is where it get anoying, with the other two androids 
    running around if you didn't kill them and Cell Jr's also you may have to fight 
    way to much time during this time. Also since cell can teleport from spot to 
    spot dont bother trying to corner him just keep chasing and use Mr. Popo's 
    magic carpet too. Once you defeat Cell you will have to go leave to go to the 
    next stage. And dont forget about the dragon ball.
    
    Stage 5: Defeat the Supreme Kai/Preven Buu from hatching
    Your foes in this stage are the Supreme Kai, Dabura, Majin Vegeta, Majin Cell, 
    and Majin Frieza. Now head for the Supreme Kai and get him, and since he only 
    has 1 life bar it will be a quick fight. When he is deafeted he will have a 
    proposale to help stop Babidi from reviving Majin Buu, so you need to get to 
    Babidi before he can revive Buu. On your way there grab the dragon radar and 
    head out. Once you get out to the dividing point from the left and the right 
    side of the map you will get interupted by Babidi and his goons of Majin guys. 
    once this happens you'll need to get to that pod before 3 battle go by so I 
    would just run as quickly as possible while giving a distraction from your 
    other team mates. Also having a fight with Dabura dosen't count. As soon as you 
    get over there Goku will transport there (if not already there) and put a 
    smackdown on that sorry egg type thing. Soon after Babidi run away and this 
    will bring you to stage 6.
    
    Stage 6: Capture Babidi/Defeat Majin Buu
    Once agian you have to chase after Babidi and take care of his Majin goons. 
    (this is the last time you have to fight anything Majin) Your enemies in this 
    stage are Majin Vegita, Majin Cell, Majin Frieza, and Majin Buu. Once the stage 
    begins have your partner go and collect the dragon radar, then have goku go up 
    and have Vegita come running. After Vegita is out It will be Frieza's turn to 
    get sum hurtin'. But sadly soon Babidi will revive Majin Buu, good thing Buu 
    doesn't like him much and destroys Babidi uncasting the spell on everyone. Keep 
    an eye peeled for the dragon ball on your way to get Buu. Be carful when 
    attacking Buu for there are many special battle conditons in the top area where 
    Buu was revived. Once he is deafeted Super Buu will then come out and you will 
    be transported to Stage 7.
    
    Stage 7: Defeat Majin Buu
    The Opponents in this stage is Cell, Frieza, and Super Buu. (well thank god i 
    don't have to say Majin before Cell or Frieza any more) Once the stage begins 
    have your teammate search the ground to get a move trunip. Also after goten and 
    trunks fuse you will get the fusion capsule for them do not try and use this 
    capsule later and find out it doesn't work. Have someone quikly grab the dragon 
    ball radar. and soon buu will try to obsorb either Cell or Frieza and then 
    you'll be in trouble. So when this happens use Gotenks to the best of your 
    ability and dont be afriad to use your ki you have infinite, and time is no 
    longer a problem since Gotenks is a playable charecter on this map. Keep on the 
    look out for the last dragon ball and as soon as Gotenks deafets Super Buu he 
    will turn around and obsorbe the little super saiyan 3.
    
    Stage 8: Defeat Super Buu
    In this stage you only have one enemey his name his Super Buu, and at this 
    point he is teribly hard to beat, he also move twice in one turn so chose your 
    moves wisely. If you missed a dragon ball then collect the dragon radar and 
    start searching as quickly as possible. at the beggining of the stage the Kai 
    will ask Goku to come over ASAP to get the potara earings. Once you do that 
    Vegita will arive and you will have to get to him fast before Buu is deafeted 
    by Gohan or Gohan is deafeted by Buu. If you can get the earings in time you 
    will then get the capsule for it and be able to stay fused for the rest of the 
    stage. And Buu would be nothing more than a puddle on the floor. After all is 
    done he will transform into Kid Buu and run off to the kai's Planet.
    
    Stage 9: Defeat Kid Buu
    Its best that you chose your best charecters for this stage as this is the 
    hardest stage in the game. Your opponents in this stage are Kid Buu, Saiba 
    Rangers, Cell Jr's Cell, and Frieza. (man do Cell or Frieza ever die) First 
    take out some of the peskey Saiba Rangers. Soon you'll have to face again 
    Frieza and Cell with his Cell Jr's tagging along. Now if you havn't gotten all 
    the dragon balls you better start cracking. As soon as you fight Cell he will 
    give a harder time than ever before, equip the viral heart diseas and cure and 
    you will have no problem fighting him. Before taking on Kid Buu I would 
    strongly recemende that you go to dende and power up you lives for the big 
    butt kicking you may be about to be hit with. The only way to get to Buu is by 
    using one of the 3 Mr. Popo carpets. But before you do that have your strongest 
    charecter grab the turnip on this stage.  You can also get the Z-Sword by 
    steping on it with Goku or Gohan and saving you a whole crud load of zene. Now 
    once all this is done go down and takle Buu and make shure you equipt the viral 
    heart disease and cure, along with any senzu beans or guard and attack power 
    ups. Then head for Buu and blast him until he is nothing more. And if you don't 
    have the viral heart disease and the vacine than you'd better be one heck of a 
    good fighter to beat Buu.
    
    After - Math
    once you have defeated Buu it will go into Congratulations screen and credits. 
    And if you have been collecting the dragon balls then you can get a wish. you 
    will have the choice between Babidi's spaceship and two breakthrough capsules 
    for your playable charecters. Probably the smartest desicion here would to get
    Babidi's spaceship because if you do you can easily get 4 more charecters 
    within.
    
    -------------------------
    9. Skill Edit And E.S.S.
    -------------------------
    
    **********************************SKILL EDIT***********************************
    
    Throughout this part of the guid I will be explaining the best ways to 
    position your capsules that you have gained thus far. This is also assuming 
    that you have collected all the capsules. I will not be adding things such as 
    fusions and breakthrough capsules since they take up all the spots in your 
    skill tray.
    
    Mr. One Hit Kill Man:
    -Most Transformations
    -All Ultimate Moves
    -As most attack upgrades posible
    -Make sure skills are in proportion
    
    Old School Style
    -Attach all physical moves
    -Attach as most attack upgrades
    -Some transformations
    
    The Indistructible man
    -Use many Defence-up capsules
    -Use a ki upgrades (i.e. spirit combat, ki amount used reduced...)
    -Use a Dr. Gero energy deflection capsule
    
    Muscle Man
    -Equip all transformations
    -Equip many attack upgrades
    
    Sorry everyone I have little information as of yet but I will be sure to update 
    ASAP.
    
    ************************************E.S.S.*************************************
    
    Well, this is where I'll explain everything to you on how to edit your 
    character to your needs, with the capsules provided. (You can also view this 
    in the game under the E.S.S. mode in the Skill Edit area.)
    
    The E.S.S. allows the player to rearrange the abilities (skills) that each of 
    their characters have. By rearranging skills, you can create whatever kind of 
    character you like. For example, 
    Characters without finishing moves, but high defence,
    Characters with big physical moves that can hit hard,
    Characters with big finishing moves, can win with one hit,
    and characters with other charactieristics.
    
    Skills are handled in the form of capsules, which you obtain by playing the 
    Dragon World Mode. You can also purchase them at the skill shop with money 
    earned in Dragon World Mode or at the World Tournament.
    
    To use the skills you have obtained, you must set them up in the custom tray. 
    You can set up to seven skills in the custom tray.
    
    You can check a skill's effects and usage on the skill sheet.
    Skill Name: Name of Skill.
    Effects: Effects gained by this skill.
    Usage Requirements: Conditons necessary for using skill.
    Skill Icon: Show skill functions.
    Comments: Things to watch out for when using skill.
    
    Skills have four levels of rarity assigned to them. As the rarity increases, 
    the effect also becomes greater.
    Common: All blue.
    Uncommon: All blue plus a grey bar at the top of the skill.
    Rare: All blue plus a gold bar at the top of the skill.
    Special: All Gold.
    
    At the bottom of the skill sheet, an icon is displayed. These icons have the 
    following meanings.
    
    P sign: Power-up capsule: Power-up possible (setting twice allows greater 
    power-up!)
    Two arrows going in a circle: Trade Possible: Possible to trade skill with an 
    other player.
    Two arrows going in a circle crossed out: Trade not possible: Not possible to 
    trade skill with other player.
    Z sign: Used once per battle: You can only use this once per battle.
    number sign: Number of capsules: Required number of Capsule slots to set the 
    skill.
    
    These are several patterns for using skills, as listed below.
    Are effective when the battle starts.
    Are used by inputting key combinations.
    Are used by filling certain conditions.
    PPPPE
    
    By setting a Power-up capable skill twice, it's effect is powered-up. However, 
    you cannon set up 3 or more of the same skill.
    Kamehameha            Kamehameha
    1x         --(  )     2x        ----((    ))
                          Kamehameha
    
    Players are able to trade skills they obtain between memory cards (8MB)(for 
    PlayStation2)
    
    To use the E.S.S., a memory card (8MB)(for PlayStation2) is required. You will 
    not be able to purchase or edit skills if you do not have a memory card (8MB)
    (for PlayStation2)
    
    Well thats all. I hope this has helped you in some sort of a way...Goodluck 
    with editing your own capsules...
    
    ------------
    10. Secrets
    ------------
    
    In here i will be posting all the secrets hidden in the game such as fusions, 
    Babidi's spaceship, how to get charecters, the not so secret glich, and an easy 
    way to beat the world tournament mode.
    
    Babidi's Spaceship
    In here is the seventh thing you can do in DBZ:B2 just like in the last game 
    how the seventh item was not unlocked. Well this is what was based upon Gohan, 
    Goku, Supreme Kai, and Vegita's journey tward Babidi and Buu.
    
    1P
    1st Floor - In this one you have to fight any person you wish and kill them as 
    many times that you can before they can kill you. It would be wise to pick 
    someone in the mid-sized body hieght, wieght, strength, etc...
    Payoff: Each opponent deafeated x 25 kili
    
    2nd Floor - In this one you will have to survive for as long as you can. What I 
    did in this one if first i knocked down my opponent and then stepped back as 
    far as i could then fired a ki blast and while he fell down I charged up my ki 
    or moved back further. The charecters I used this with were any small charecter 
    and my enemey was Frieza since he has the tendancy to fall over from a single 
    ki blast
    Payoff: Each Second x 2 kili
    
    3rd Floor - On this floor you have to land as many kicks or punches as 
    possible. And don't try and use skills such as Zanku Fist because it will only 
    count as one hit for the whole skill. Its best to use someone small agian just 
    because of their speed and size.
    Payoff: Every Hit x 4 kili
    
    4th Floor - On this floor you'll need to keep blasting back a ki blast wave as 
    many times as you can in 99 seconds.  You should probably use another small 
    charecter or a mid-sized one because of thier speed. Also its best to be as 
    close as possible to deflect-back because that way you'll save a whole lot more 
    time in doing so.
    Payoff: Every deflect-back x 3 kili
    
    Kili needed to unlock charecters
    Dabura=300 Kili
    Majin Buu=1,200 Kili
    Super Buu=2,400 Kili
    Kid Buu=3,600 Kili
    
    2P
    1st Floor - You will start the match with each character with infinite health 
    and infinite Ki. But when you hit your opponent a bomb will get attached to 
    their picture at the top of the screen. If you can make it so the bomb stays 
    on your opponent long enough until it explodes you win.
    
    2nd Floor - Alright, you will all start as your attacks doing only 1 damgage, 
    but Babidi casts a spell on you which makes your attack power increase a 
    little bit every time you attack your opponent. But if you miss your attack 
    power will decrease.
    
    3rd Floor - You will start the match in the World Tournament stage and you will 
    then have full health and Ki. But there is a percent sign near your picture. If 
    you get charged by someone and hit the percent will go up by different amounts.
    Keep hitting eachother until one of you is knocked out of the ring. The max 
    amont of percent you can get is 700%. By that point almost any attack will 
    knock you out of the ring. Exect if you are sliding on the ground you wont be 
    able to get knocked out of the ring.
    
    4th Floor - You will start the match out with both your health and Ki fused 
    together. So in other words use too much Ki you die. While you play this you 
    can gain back your health by charging up your Ki like normal. A very big tip in 
    this floor DON'T USE TRANSFORMATIONS AT ALL COSTS. The only times that 
    transformations would be good to use is if you need to for a move but even 
    still the move will most likley take away a lot of health so be carful.
    
    Fusions and Potara Earings
    Here is all the fusion of every charecter that can fuse and some of their 
    attacks.
    
    Vegito: Get Potara Earings from Supreme Kai then go to Vegita on stage 8.
    Moves/Attacks
    
    Skill Name: Potara (Vegito)
    Usage: PPKKE
    Skill Name: Spirit Cannon
    Usage: KK>+KKE, >+KKKKE
    Skill Name: Spirit Sword
    Usage: Super Saiyan only >+PPPKE (3 ki Guages)
    Skill Name: Spirit Might
    Usage: P>+PPE
    Skill Name: Surf Chain
    Usage: >+PPPPE
    Skill Name: Dragon Drive
    Usage: >+KKKE
    
    Gokule: Get Breakthrough for Goku and Hercule then wish for it. (already have 
    Gotenks)
    Moves/Attacks
    
    Skill Name: Trick Beam
    Usage: KK>+KKE
    Skill Name: Ultra Spirit Bomb
    Usage: >+PPPKE
    Skill Name: Super Finish Gokule Attack
    Usage: P>+PPE
    Skill Name: Super Dragon Dynamite
    Usage:>+KKKE
    
    Gotenks: Get automatically when you get to stage 7.
    Moves/Attacks
    
    Skill Name: Victory Cannon
    Usage: Super Saiyan 3 P>+PPE, >+KKPPE
    Skill Name: Galactiva Donuts
    Usage: Super Saiyan >+PPPKE
    Skill Name: Super Ghost Kamikaze Attack
    Usage: Super Saiyan K>+K>+KPE
    Skill Name: Ultra Missle Parfait
    Usage: KK>+KKE
    Skill Name: Continous Die-Die Missiles
    Usage: >+PPPPE
    
    
    Tiencha: Get Breakthrough for Tien and Yamcha then wish for it. (already have 
    Vegito)
    Moves/Attacks
    
    Skill Name: Dodohameda
    Usage: PPPPE, >+KPPPE
    Skill Name: Wolf Fang Volleyball Fist
    Usage: >+PPPKE
    Skill Name: Sirius Hammerfist
    Usage: KK>+KKE
    Skill Name: Wolf Fang Jackhammer Fist
    Usage: >+PPPE
    Skill Name: Wolf Fang Machinegun Fist
    Usage: >+KKKKE
    
    Kibitoshin: Wish for breakthrough for Supreme Kai then wish for it. (already 
    have Vegito)
    Moves/Attacks
    
    Skill Name: Shockwave
    Usage: PPPPE, >+KPPPE
    Skill Name: Holiness Break
    Usage: KK>+KKE
    Skill Name: Energy Rain
    Usage: >+PPPPE (2 ki gauges)
    Skill Name: Majestic Rush
    Usage: >+KKKE
    
    Unlocking Charecters in Dragon World
    
    Use                   To Beat                 To Get
    Tien                  Nappa on map 1          Yamcha
    Vegeta                Nappa on map 1          Nappa
    Anyone                Recoome on map 2        Recoome
    Goku                  Vegeta on map 3         Vegeta
    Vegeta                Ginyu on map 3          Ginyu
    Goku                  Frieza om map3          Frieza
    Kid Trunks            Vegeta on map 3         Trunks
    Anyone                Dr. Gero on map 4       Dr. Gero
    Goku                  Andriod 16 on map 4     Android 16
    Goku                  Cell on map 4           Cell
    Krillin               Android 18 on map 4     Android 18
    Piccolo               Android 17 on map 4     Android 17
    Gohan                 Cell on map 4           Great Saiyaman
    Goku                  Supreme Kai on map 5    Supreme Kai
    Great Saiyaman        Buu on map 6            Hercule
    Hercule               Buu (Gohan) on map 8    Videl
    Gohan                 Cell on map 9           Teen Gohan
    
    World Tournament Easy Victory
    First of all try and use many combo attacks. Next try and side step away from 
    the end of the ring as much as possible. Knock enemies back with advanced 
    punches/kicks. Equipt the Viral Heart Disease and the Vacine for it. Set the 
    time counter down to 30 seconds. Have a Senzu Bean on you too. With this 
    stragtagy you'll be unstopable.
    
    Glitches
    The first one is when you are in the Skill Shop and you leave quickly press all 
    the shoulder buttons and you will notice that the percent of capsules will go 
    up without buying anything later check your skills and you'll notice you now 
    have all the skill plus fusions.
    
    The second one i'm not quite sure on but i'll put it in anyway. This is the 
    sernario. First I was fighting Kid Buu then while I was fighting him I won, I 
    kept on doing my attack and it turned out it ended with my charecter blasting 
    him up in the air backwards. But what happened is that it blasted Buu out of 
    the ring and out into nothingness. By the way this was staged on the Kai's 
    planet.
    
    ---------------------
    11. Support Capsules
    ---------------------
    
    in here i will have all the support capsules such as guard power ups, attack 
    power ups, and speacial battle conditions. This section will not contain 
    breakthrough because breakthrough is the same no matter what charecter you 
    chose to select the breakthrough capsule will always be the same.
    
      Defensive Power up
    
    1. Skill Name: General Vest
    2. Skill Name: Training Vest
    3. Skill Name: Sturdy Vest
    4. Skill Name: Mysterious Vest
    5. Skill Name: Normal Tribe Uniform
    6. Skill Name: Evil Trainin Uniform
    7. Skill Name: Evil Mystery Uniform
    8. Skill Name: Normal Fiber Jacket
    9. Skill Name: Quality Fiber Jacket
    10. Skill Name: Sturdy Fiber Jacket
    11. Skill Name: Mystery Fiber Jacket
    12. Skill Name: Kami's Outfit
    13. Skill Name: King Kai's Outfit
    14. Skill Name: Grande Kai's Outfit
    15. Skill Name: Supreme Kai's Outfit
    16. Skill Name: Old Training Vest
    17. Skill Name: Wedding Vest
    18. Skill Name: World Champion Vest
    19. Skill Name: High-Tech Vest
    20. Skill Name: Champion Belt
    21. Skill Name: T-Shirt
    22. Skill Name: Black Belt Vest
    23. Skill Name: Sparring Outfit
    24. Skill Name: Great Saiyaman's Wardrobe
    25. Skill Name: Old Style Armor
    26. Skill Name: Rit Armor
    27. Skill Name: New Style Armor
    28. Skill Name: Bulma's Armor
    29. Skill Name: Special Coating
    30. Skill Name: Improved Special Coating
    31. Skill Name: Nanomachine
    32. Skill Name: Improved Nanomachine
    33. Skill Name: Life Extract for 10
    35. Skill Name: Life Extract for 100
    36. Skill Name: Life Extract for 1,000
    37. Skill Name: Life Extract for 10,000
    38. Skill Name: Demon Realm Guard
    39. Skill Name: Mage Guard
    40. Skill Name: Babidi's Guard
    41. Skill Name: Bibidi's Guard
    
      Attack Power up
    
    42. Skill Name: Z-Sword
    43. Skill Name: Dabura's Sword
    44. Skill Name: Trunks' Sword
    45. Skill Name: Cheering
    
      Health and Ki Power ups
    
    46. Skill Name: 1/3 Senzu Bean
    47. Skill Name: Senzu Bean
    48. Skill Name: Frieza's Spaceship
    49. Skill Name: Saiyan Heritage
    50. Skill Name: Viral Heart Disease
    51. Skill Name: Vaccine
    52. Skill Name: Super Holy Water
    53. Skill Name: Piccolo's Regeneration
    54. Skill Name: Cell's Regeration
    55. Skill Name: Majin Buu's Regeneration
    56. Skill Name: Dende's Regeneration
    57. Skill Name: Kibito's Revival Power
    58. Skill Name: Medical Machine
    59. Skill Name: Automatic Restoration
    60. Skill Name: Mixed Blood Power
    61. Skill Name: Rage!
    62. Skill Name: Rage!!
    63. Skill Name: Rage!!!
    64. Skill Name: Serious!
    65. Skill Name: Serious!!
    66. Skill Name: Serious!!!
    67. Skill Name: Power Near the Limit
    68. Skill Name: Desperate Resolution
    69. Skill Name: Pride of the Strongest
    70. Skill Name: Last Ounce of Strength
    71. Skill Name: Pressure on the Champ
    72. Skill Name: Dabura Cookie
    
      Timed Attack/Defence ups
    
    73. Skill Name: Moon Light
    74. Skill Name: Potential
    74. Skill Name: Universal Power
    76. Skill Name: Miracle Power
    77. Skill Name: Ultimate Power
    78. Skill Name: King's Confidence
    79. Skill Name: Mode-Switching Systems
    80. Skill Name: Saiyans' Awakening
    81. Skill Name: Nature of Evil
    82. Skill Name: Toxic Chocolate
    83. Skill Name: Saiyan Spirit
    84. Skill Name: Ginyu Force Badge
    85. Skill Name: Hercul's False Courage
    86. Skill Name: Super Kami Water
    
      Ki Power ups
    
    87. Skill Name: Dr. Gero's Perpetual Energy R&D
    88. Skill Name: Ki Flash
    89. Skill Name: Androids Barrior
    90. Skill Name: Cell's Barrier
    91. Skill Name: Babidi's Barrier
    92. Skill Name: Dr. Gero's Deflection R&D
    93. Skill Name: Dr. Gero's Deflect-Back R&D
    94. Skill Name: Dr. Gero's Energy R&D
    95. Skill Name: Scouter
    96. Skill Name: Babidi's Scope
    97. Skill Name: Ki Control
    98. Skill Name: Meditation
    99. Skill Name: Yakon
    
      Combat Spirit Keep Improving
    
    100. Skill Name: Angel's Halo
    101. Skill Name: Human Candy
    102. Skill Name: Maron's Wish
    103. Skill Name: Puar's Wish
    104. Skill Name: Chi-Chi's Wish
    105. Skill Name: Dende's Wish
    106. Skill Name: Bulma's Wish
    107. Skill Name: World Expectations
    108. Skill Name: Loyalty to Frieza
    109. Skill Name: Universal Ambition
    110. Skill Name: Andriod's Goal
    111. Skill Name: Essence of the Mighty
    112. Skill Name: Loyalty to Babidi
    113. Skill Name: Kibito's Wish
    114. Skill Name: Grand Kai's Wish
    
    And that would be all of the support skills in this game.
    
    -------------
    12. Glossery
    -------------
    
    This is where you will find all some good information on DBZ and its world. so 
    if your a newb at DBZ or you aren't there are some good terms in here that will 
    help you firmiliraze with what is going on in the game, show, or any movies.
    
    A
    ALIENS - anything in DBZ that is not a Saiyan or a human (Recoome)
    AKIRA TORIYAMA - The person that created DB and which later became DBZ, but he 
    has no relation in making DBGT.
    ANDROIDS - These are the non-human machines that attacked Goku and the gang 
    after 3 years after deafeting Frieza.
    
    B
    BABIDI - The evil dude that unleased Majin Buu which was also his demise and 
    the demise for earth and its inhabitantce for a while.
    BARDOCK - Goku's father who was killed by Frieza when he formed a rebel 
    alliance to stop his evil plan. He was blowen up by Frieza's death ball attack 
    along with the sayian planet.
    BIBIDI - He is the one who actaully created Majin Buu and is the father of 
    Babidi. Although Bibidi was killed by the Kais and Majin Buu was sealed away.
    BIG BANG ATTACK - This attack was first used when Vegeta went into his Super 
    Saiyan state for the first time. This blast comes from one hand of Vegeta 
    causing massive damage and destruction.
    BRIEFS ET AL - This is the family that created the capsule corporation. 
    (Trunks, Bulma, Dr. Brief, Mrs. Brief)
    BROLY - The true legendary Super Saiyan who's power level was enough to bring 
    him to super saiyan from birth. He was actaully the one supposed to become the 
    true super saiyan. So you can almost say that all the other super saiyans are 
    not the true form but still extreamly powerful.
    BUBBLES - A monkey that King Kai owns and he is used as speed training on King 
    Kai's planet. He often has no idea what is going on and just run's like it's 
    his last day alive.
    BUU - The monster that Babidi unleased onto the earth. He was first created by 
    Bibidi. (funny Bibidi Babidi Buu coincedence I think not)
    
    C
    CAPSULE - I think you should know what they are by now, but if you dont they 
    are the small containers all around dragon world and in the shop they kind of 
    look like pills. These capsules contain cars, motercycles, or houses in DBZ 
    but in DBZ:B2 they contain skills.
    CAPSULE CORP - This is the place where the founders of the marvalouse capsules 
    live. You can actually see it in the City Streets level.
    CAPTAIN GINYU - This is Frieza's muscle, (well Frieza alone could be his own 
    muscle but...) he is probably gay, since that's the way he acts in the seires 
    and the game. In any case his mission in DBZ was to collect the Dragon Balls 
    that was scattered on planet Namek.
    CELL - The ultimate creation of Dr. Gero. He was one of the most powerful 
    villians that the Z-Warriors fought. He was developed in the future and 
    traveled to the past to menace Goku and friends.
    CELL GAMES - This is sort of like a variation of the World Tournament. This 
    tournament was held by Cell to find out who is the worlds strongest fighter and 
    for some practice with his perfect form. And until the end of the tournament 
    Cell thought he was the strongest fighter on earth.
    CELL JR.'S - These are small little things closly resembling Cell but about 1/5 
    of his size. These things where created during the Cell Games. (near the end)
    CHI-CHI - The mother of Gohan and Goten, and the wife of Goku. Chi-Chi is 
    really anoying. During the whole series I wish someone would kill her and stop 
    her ********.
    COOLER - Cooler is the older brother of Freiza, he is also the oldest son of 
    King Cold. He has appeared in two movies through the DBZ series there names are 
    "Cooler's Revenge" and "The Return of Cooler." Ever since his brother was 
    killed he has always wanted revenge on whoever killed him.
    
    D
    DEAD ZONE - This is the area that Gralic Jr. was traped in after opening it up 
    and getting sucked into it. Gralic Jr. also had immoratlity from the dragon 
    balls. In this dimmension you will be trapped forever in an infinite void of 
    nothing and evil.
    DEATH BALL - Frieza's ultimate attack that has destroyed many planets including 
    Planet Vegeta. (Saiyan's Planet) This attack is balanced on one finger until he 
    realeses it at whatever he pleases.
    DRAGON BALLS - These are small orange orb type things with anywhere from 1-7 
    stars in the middle. These things are saute by many villians such as Frieza
    and Vegita.
    DRAGON RADAR - A device which can track down the very valuable dragon balls.
    DR. GERO (ANDROID #20)-He is the one responsible for the dreadful androids who 
    put the Z-Fighters in such parral. He was later called Android #20 after he put 
    his brain inside and android's body
    
    F
    FRIEZA - Frieza has tourmented the universe for many, many years. He has 
    detroyed a excriment of planets and nearly destroyed the Saiyan race. Frieza 
    met his demise when Trunks destroyed him short after he came from the future. 
    Frieza was seen later in Dragon Ball GT in HFIL. And most people have no idea 
    if Frieza is really a guy or some chick.
    FUSION - This is the method of fusing two warriors into one being combining 
    there powers, stength, and intellegence. There are two known method in Dragon 
    Ball Z, they are, "Fusion Dance" and "Potara."
    
    G
    GARLIC JR. - This little guy is only drived from revenge on goku for putting 
    him in the dead zone way back after the sayain saga, while he wished for 
    imortality. He comes back out after the whole Frieza thing. And with goku away 
    he lets lose the Dark Water Mist and only leaves Gohan, Piccolo, and Krillen 
    not effected. And of course he makes the stupid mistake of re-opening the dead 
    zone and then getting pushed back in. (what a complete idiot)
    GINYU FORCE - These are the super-gay aliens that Frieza had hired to find the 
    Dragon Balls. There names are: Jiece, Burta, Guldo, Recoome, and Captain Ginyu.
    GOTEN - Goten is the youngest son of Goku and Chi-Chi. He is also the youngest 
    saiyan to go super saiyan. AND he is also the first person to fuse using any 
    method of fusing (Fusion Dance w/Kid Trunks)
    
    H
    HFIL - The Home of Infinite Losers is where all the evil beings in the universe 
    go. Goku spent some time down here because he accidently fell off the side of 
    Snake Way. In the Japanese version of Dragon Ball Z HFIL is actually HELL.
    HYPERBOLIC TIME CHAMBER - The Z Warriors used this chamber to train for a full 
    year. But only 1 day will pass in real life time. I have made a small paper on 
    how time goes in the hyberbolic time chamber in comparison to real time:
    -------------------------------
    |  Real Time  | Time Chamber |
    -------------------------------
    |    1 Day    |    1 Year    |
    -------------------------------
    |   1 Hour    |  15.2 Days   |
    -------------------------------
    |  1 Minute   |   6 Hours    |
    -------------------------------
    |  1 Second   | 14.4 Minutes |
    -------------------------------
    So as you can see by the chart when the Z-Warriors would use the hyberbolic 
    time chamber, they would really need to spare every second of thier time.
    
    I
    INSTANT TRANSMISION - This is the abiltiy Goku learns after getting off planet 
    Namek when crash landing on a strage planet. This ability lets him instantly 
    trasport to any spot but he needs a energy source of some sort to use it.
    
    K
    KAME HOUSE - This is the place in which Master Roshi and Turtle reside. This is 
    also the place where young Goku and Krillin came for there training. Goku also 
    learned the Kamehameha Wave from Roshi.
    KAMI - Kami is a very old Nomekian that was the guardian of Earth until he 
    fused with Piccolo. At that point Piccolo took over the job and became a much 
    more powerful force to be reconed with.
    KAMI'S LOOKOUT - This is what the japanese version of DBZ is called heaven of 
    earth, but really it's just where the guardian of the earth resides. (Kami and 
    more recently Dende) This tower is right above Korin's Tower. It is also the 
    holder of the Hyberbolic Time Chamber.
    KAMEHAMEHA WAVE - This is Goku's most famous move. This move was created by 
    Master Roshi, but perfected by Goku.
    KORIN - A talking cat!!!! Yes a talking cat...He is the umm...cat that creates 
    the Senzu Bean which has helped the Z-Warriors more than like 34 times.
    KING KAI - The guy who taught Goku his many moves and attacks that lead him to 
    who he is today. He acts as Goku's mentor and stuff...He also live on a small 
    planet or something like that at the end of Snake Way.
    
    M
    MAJIN - This mark on someone's forehead resembled that their mind is now in 
    control of Babidi's evil work. All the person need its one evil intention in 
    there heart.
    
    N
    NAMEK - This planet is home to all namekians. Including Piccolo, Dende, Kami, 
    Nail, and Guru.
    NAPPA - This was Vegeta's right hand man, a little slow and stupid but strong. 
    He was defeated by Goku with a couple of punches and such. Then Vegeta killed 
    him for such a disgrace to the saiyan race.
    NEW NAMEK - The new home planet for the Nameks after Frieza destroyed thier 
    planet.
    NIMBUS - This is Goku's flying cloud thing. He used it all throughout his 
    infancy until he learned to fly and then he handed it over to his son Gohan.
    
    P
    POTARA EARRINGS - 2 earrings worn by 2 people to fuse there combined strengths 
    and they create a whole new person with a different personality. They also stay 
    in this fused state for the rest of their lives.
    
    R
    RED RIBBON ARMY - The creation of all those nasty andriods came from here. Also 
    this was one of Goku's major enemy, but he single handedly destroyed the whole 
    army.
    
    S
    SAIBAMEN - These are made by Nappa early in the DBZ series and are very strong 
    even for their size. They even managed to kill yamcha. (yet he is the weakest 
    Z-Fighter anyhow)
    SAIYAN - Although they look like humans, there not. They have super strength 
    and a desire to fight at all times. There home planet is "Planet Vegeta" but 
    it was destroyed by Frieza. There where only few saiyans that escaped the blast 
    of Frieza's attack.
    SENZU BEAN - A bean that Korin makes in his tower that heals and replenishes 
    the person that eats this bean.
    SPIRIT BOMB - This is Goku's most powerful attack. He calls upon all living 
    things for there energy and uses the energy to create a large ball of well 
    energy...But this attack should only be used a couple of times since the attack 
    takes a lot from the planets life froce.
    SUPER SAIYAN - This is a saiyan who has reached even greater levels of power. 
    There are seven levels of Super Saiyan, up to and including SSJ3.
    
    T
    TURTLE - This is a talking turtle who lives with Master Roshi on his island.
    
    V
    VIRAL HEART DISEASE - This is a disease that effected Goku durring the Android 
    saga and actually killed him in Future Trunk's timeline.
    
    Y
    YAJIROBE - This samurai warrior was once very powerful in the original Dragon 
    Ball series but ever since the Dragon Ball Z series he hasn't ever trained.
    
    Z
    Z-SWORD - The very heavy sword that Gohan used on the Grand Kai's planet as 
    training. Unfortuanatly it broke and the Elder Kai was released from it and 
    gave Gohan great powers.
    Z WARRIORS - This is the group of fighters or main charecters in DBZ that 
    usually do a large part of the fighting off the bad guys.
    
    Many more Glossery words to come
    
    ------------------------------
    13. Copyright and Legal Stuff
    ------------------------------
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web 
    site or as a part of any public display is strictly prohibited, and a violation 
    of copyright.
    Copyright: 2004 Erik Heckler
    
    The only site I wish for this guide to be posted on is:
    www.gamefaqs.com
    
    ----------------------------------------
    14. Thanks to...and Contact Information
    ----------------------------------------
    
    **********Thanks To*********
    -Thank you to Gamefaqs for posting my guide.
    -Thank you parents for letting me play this game all I wanted.
    -Thanks to me for buying this game :-).
    -Thanks to Akira Toriyama for creating Dragon Ball which hatched into DBZ.
    -Thank you Atari for making this game.
    -Thank you Sony for making PS2 so this game could be put on the system.
    -Thanks to Brian for making the "Tips From Brain" section.
    -Thanks to Prima's Official Players Guide for character stats and capsules.
    -Thanks Stephen Krokowski for correcting some of my spelling errors.
    -And finally...thanks to Funimation for making this game.
    
    **********My Contact Information**********
    E-Mail Address: mrbuu666@hotmail.com
    Aim: Mrbuu66
    Note: If you send me a E-Mail and are not contacted within a week resend your 
    E-mail because my E-mail sends certain E-mails to the junk folder. Or if you 
    did not make the subject about DBZ:Budokai then i will just throw it out!!!!!
    
    **********Brian's Contact Information**********
    E-Mail Address: 
    Aim: Sephist01
    Note: Send him E-Mails or IMs' only if you have a problem with the "Tips From 
    Brian" section of the guide. Send me IMs' and E-Mails if you have a problem 
    with the spelling errors in the guide since I am the person who edits the 
    guide.
    
    --------------------
    15. Version History
    --------------------
    
    1.00 - This is the guide that was first submitted and had most of the stuff in 
    it.
    1.02 - I just fixed up some spelling and grammer things and added a section for 
    charecter biographys in the charecter section.
    1.10 - Fixed more Spelling Errors. Added Character Stratagy and took out the 
    charecter biography to be maybe added later.
    1.13 - More spelling stuff fixed and put in a section where the contact 
    information was supposed to be.
    1.15 - One or two more spelling and grammer things fixed added a new section to 
    be later up-dated (Attack Damage)
    1.18 - I made some major updates with the "Controls" section and such. I almost 
    rewrote the whole section.
    1.38 - I added a whole new section called Traning Mode where I went through the 
    entire Training Mode and wrote it out word for word for everyone to understand 
    how to do certain things in the game. I also added the all of the saiyans but 
    two of them to my attack damage charts.
    1.43 - My good friend Brian Added a new section for me called "Tips From Brian"
    Don't worry much more to come. I have plans to get up to a version of 2.20.
    1.45 - Made a quick change to the "Secrets" section, so you could see what the 
    fusion moves are easier just like the "Character" section. Also added contact 
    inforamation for my friend Brian if you have any questions on the "Tips From 
    Brian" section.
    1.60 - Added all of the fusion characters plus Vegeta and Trunks to the "Attack 
    Damage" section.
    1.70 - Added all of the Buus plus Dabura plus I put in all of Super Buu's 
    Aborption moves and attack power ups and such.
    1.74 - Put in the Ginyu Squad (Capt. Ginyu and Recoome) I also found out a new 
    thing you can do in the practice mode. (check "Controls Secton" for the 
    information on this new thing i've discovered)
    1.80 - Now we have Great Saiyaman, Videl, Krillin, Tien, and Yamcha in the 
    line-up for the "Attack Damage" section.
    1.83 - Added the E.S.S. section in the "Skill Edit" section just so people 
    actually know how to edit thier own skills so that way you dont E-Mail me 
    saying "How do you equipt capsules" or something like that.
    1.86 - The last of the characters from the "Attack Damage" section added.
    1.91 - Well now I have all the "Attack Damage" section characters all 
    orgainized just like my "Character" section. I also found a couple of errors 
    in spelling again...so I obviously fixed it all.
    1.92 - Put in a TBA (To Be Added) area in the glossery for all those people who 
    want to find out what my next move on this guide is.
    1.99 - More Glossery terms from A-H. I'll be adding the last of the alphabet 
    soon. And put an example of my equation in the "Attack Damage" section, just 
    for you people that still dont understand.
    2.00 - Hey I put in a real crapy ACSII font style picture up at the top. I will 
    hopefully be able to get a better picture.
    2.01 - Weee, nothing to do but put in one more letter from the "Glossery" 
    section. (K)
    2.02 - Well all of the spelling errors where fixed in the "Training Mode" 
    section of the guide. So in other words it's perfectly the same as training 
    mode. Many thanks to Stephen Krokowski with all of the spelling corrections.
    2.04 - Put all the two player mode stuff for Babidi's Spaceship.
    2.05 - Added one more support capsule (1/3 Senzu Bean) and I also put periods 
    after each number. I did that so that people had a better seperation between 
    the number and the capsule. Thanks to Stephen Krokowski for that 1/3 Senzu Bean 
    tip. Also put Stephen Krokowski's name into the thank you section and added an 
    extra part about contacting Brian.
    2.10 - Yikees!!! Haven't done work on the FAQ for a long while so I decided to 
    work on the Glossery a bit and finished a lot of stuff. (Check it out^) I'm 
    probably done with the "Glossery Section."
    2.11 - Once again I haven't been in this thing for a while.  Mainly because my 
    old computer was retarted and I had to get a new one.  But I got the guide back 
    and decided to fix up some grammer and spelling mistakes.  Nothing much.
    

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