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    FAQ/Walkthrough by VampireHorde

    Version: Final | Updated: 03/07/05 | Printable Version | Search Guide | Bookmark Guide

    Splinter Cell Pandora Tomorrow
    WORLDWIDE COUNTER-TERRORISM - Complete PS2/GC Walkthrough
    Authored by VampireHorde
    
    
     
    
    
    
    
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    *************************
    
    
    INTRODUCTION
    
    
    *************************
    
    
    Thanks for clicking on this FAQ.  If you purchased (or rented or 
    borrowed) Splinter Cell Pandora Tomorrow for the PS2 or GameCube then 
    this FAQ is for you. 
    
    This walkthrough is EXCLUSIVE only for the Playstation 2 & GameCube 
    console. If you have not played the XBOX/PC version of Pandora Tomorrow 
    then disregard every other FAQ made for those systems.  
    
    
    **WARNING: THIS IS ONLY A BARE-BONES WALKTHROUGH FOR THE SINGLE PLAYER 
    CAMPAIGN. I WILL GIVE NO HELP FOR MULTIPLAYER.
    This guide MUST be used in conjunction with my Alternate Routes, Lethal 
    Force, and SWAT-Turn FAQs located in the XBOX and PS2 section of 
    GameFAQS.  
    
    All these guides will give a detailed look on enemy neutralization, 
    alternate routes, and SWAT-Turn areas for the entire game. Using all 
    three guides together with this FAQ will give you the ultimate 
    walkthrough for this excellent stealth game.
    
    
    
    
    
    LET'S START THE GAME!
    
    
    
    ***********************
    
    
    THE THREAT
    
    
    ***********************
    
    
    In response to the growing use of sophisticated digital encryption to 
    conceal potential threats to the national security of the United 
    States, the NSA (National Security Agency) has ushered forth a new dawn 
    of intelligence-gathering techniques. This top-secret initiative, 
    dubbed Third Echelon, marks a return to classical methods of espionage, 
    enhanced with leading-edge surveillance and combat technology for the 
    aggressive collection of stored data in hostile territories. When 
    intelligence deemed too critical to national security cannot be 
    obtained by traditional means, Third Echelon is granted clearance to 
    conduct physical operations. 
    Its existence denied by the US government, Third Echelon deploys units 
    known as Splinter Cells: elite intelligence-gathering forces consisting 
    of a lone operative supported by a remote team. Like a sliver of glass, 
    a Splinter Cell is small, sharp, and nearly invisible.
    
    2006: The U.S. installs a temporary military base on East Timor to 
    train the developing defense force of the "world's youngest democracy." 
    Resistance to the U.S. military presence in Southeast Asia is 
    widespread and passionate, but the threat Indonesian militias pose to 
    Timorese democracy is deemed sufficient justification. 
    At the same time, the U.S. doesn't mind having an excuse to install 
    active military personnel within easy reach of both North Korea and the 
    largest Muslim population in Asia.
    
    Anti-U.S. resentment comes to a head under the leadership of guerilla 
    militia leader Suhadi Sadono, acting with unofficial support of major 
    corrupt factions of the Indonesian government. Suhadi's men attack and 
    occupy the U.S. Embassy in Jakarta, taking dozens of civilian and 
    military personnel hostage.
    
    You are Sam Fisher. You're sent in, not to rescue the hostages, but to 
    destroy the top-secret documentation held in the embassy before 
    Suhadi's men access it.
    
    
    
    ***********************
    
    
    SAM FISHER PROFILE
    
    
    ***********************
    
    
    Fisher has been on the front lines of espionage in several defining 
    conflicts throughout the past decades. He has not only survived, but 
    excelled in the field of covert operations through hard work, 
    insatiable curiosity, and brutal honesty. 
    He has little time for polite niceties and even less for lies.
    
    Though fully aware of and confident in his abilities, Fisher 
    understands that his survival has often been a gift of chance. He knows 
    he is human and fallible, and he does not want to die. 
    He has a strange and slightly dark sense of humor.
    
    He is quiet, instinctive, and observant: somebody who watches from the 
    outside. Combat, espionage, and constant training have defined his 
    adult life; his tactical experience has become part of his instinct. 
    Now, even outside of work, he is most comfortable in the fringes of 
    society, keenly observant but still removed.
    
    Fisher has acquired an admirable collection of scars and secured his 
    place in Valhalla; he has little left to prove to the world. Now older 
    and wiser, he has no interest in glory. If he fights, it is because he 
    believes the cause is necessary and he is capable. 
    
    
    
    *************************
    
    
    THIRD ECHELON TEAM & OTHER CHARCTERS
    
    
    *************************
    
    
    Colonel Irving Lambert
    Born: 1961 in Batcave, NC
    Height: 6'2"
    Weight: 270 lbs
    THIRD ECHELON Operations Coordinator
    Lambert is the link between the field agent (or agents) and Third 
    Echelon's team of researchers, hackers, strategists, and commanders. 
    While Fisher is in the field, he is in constant contact with Lambert 
    via subdermal microchips and cochlear implant.
    
    
    Dermot P. Brunton
    Born: 1963
    Height: 5'5"
    Weight: 136lbs
    SHADOWNET Operations Coordinator
    Dermot is the "Irving Lambert" of the SHADOWNET initiative. As his 
    operations specifically prohibit live contact between coordinator and 
    operatives, Dermot's function is more bureaucratic and managerial.
    
    
    Anna Grimsdottir
    Born: 1974 in Boston, MA
    Height: 5'8" (she's taller than Brunton!)
    Weight: 128 lbs.
    THIRD ECHELON Communation Lead
    Grimsdottir heads a small team of programmers responsible for providing 
    technological, cryptographic, and data support for the field operative. 
    Grimsdottir will assist Fisher in his interface with high-tech 
    components of his missions.
    
    
    Suhadi Sadono
    Indonsian Guerilla Leader of the DARAH DAN DOA
    
    
    Norman Soth 
    Mercenary
    
    
    Dahlia Tal
    Shin Bet Agent
    
    
    (Where's Coen?)
    
    
    
    *************************
    
    
    WEAPONS, GADGETS, AND ITEMS
    
    
    *************************
    
    
    -SC-20K
    The bull-pup configuration of this assault rifle makes it light and 
    compact without sacrificing firepower.
    
    -SC-20K Multipurpose Launcher
    Pull the L1 Button to fire with the launcher. The launcher cannot be 
    fired in Sniper Mode
    
    -Ring Airfoil Projectile
    A high-impact, zero penetration projectile designed to incapacitate 
    rather than kill.
    
    -Sticky Camera
    A miniature camera with full pan and zoom functionality, plus night and 
    thermal vision modes. The Sticky Cam feeds its image directly to Sam's 
    OPSAT. Sticky Cams are reusable.
    
    -Sticky Shocker
    A high-voltage discharge device coated in adhesive resin. The Sticky 
    Shocker will adhere to an enemy and give him an incapacitating shock.
    
    -Diversion Camera
    This camera can be triggered to attract enemies with sound and then 
    dispense a cloud of incapacitating gas when they are nearby.
    
    -Smoke Grenade
    This standard gas canister can incapacitate groups of enemies. 
    Prolonged exposure causes unconsciousness.
    
    -Flashbang Grenade
    Grenade with powerful lighting effect that can blind you at medium 
    range.
    
    -Chaff Grenade
    When exploded, it releases a cloud of magnetic particles, which will 
    disable electronic devices in its radius. This also affects Sam's 
    gears.
    
    -Lockpick
    Standard set of picks, wrenches, and probes for bypassing standard 
    cylinder locks.
    
    -Disposable Pick
    Unconventional lockpicks, these micro explosive-shaped charges deliver 
    a quick impact to any standard lock cylinder that will shatter the pins 
    and unlock the door.
    
    -Laser Microphone: T.A.K. (Tactical Audio Kit)
    A laser-operated microphone integrated in the SC Pistol that enables 
    the user to read the vibration off certain surfaces (mainly glass 
    windows). Used to listen in on conversations.
    
    -Camera Jammer
    The Camera Jammer emits microwave pulses that disrupt the surveillance 
    cameras. The battery has to be recharged after a short time.
    
    -Optic Cable
    This flexible cable/camera can easily be slipped under doors to view 
    the other side. Complete with night and Thermal vision enhancement
    
    -Goggles
    You know what these are.
    
    -Wall Mine
    A motion-sensitive explosive device that can be attached to almost any 
    surface. To deactivate and pick up a Wall Mine, wait for the green 
    light.
    
    -Emergency Flare
    Standard road flares. Useful for distracting heat sensors such as those 
    found on automated turrets.
    
    -Frag Grenade
    A 14-ounce M67 fragmentation grenade. Upon detonation, the steel sphere 
    shatters, emitting a burst of high-velocity shrapnel.
    
    -Medical Kit
    You know what these are.
    
    
    
    *************************
    
    
    PANDORA TOMORROW TIPS
    
    
    *************************
    
    
    -ALWAYS hide bodies under any circumstance!
    
    -Use your entire SC-20K inventory when you have it (sticky shockers, 
    airfoils, etc).
    
    -Always hold your breath when using sniper mode.
    
    -For multiple guards, use the "whistle and lure" for one guard near a 
    doorway and knock him out. Hide his body AWAY from the door and repeat 
    for the other ones. Also, if you whistle in one area and move away, a 
    guard will walk towards the area you previously were, setting him up 
    for a non-lethal blow to the back of the head.
    
    -Always shoot out lights near doorways or in hallways if the area seems 
    too obviously dangerous.
    
    -Use the "SWAT-Turn" anytime you see rows of columns, doors or boxes.
    
    
    
    *************************
    
    
    CONTROLS
    
    
    *************************
    
    
    Left Analog Stick: Move Sam. Push softly to creep and harder to run
    Right Analog Stick: Rotate camera in any direction
    L1 Button: Secondary fire (when SC-20K is equipped)
    L2 Button: Whistle button
    L3 Button: Back against the wall
    R1 Button: Fire weapon or throw projectile
    R2 Button: Equip button
    R3 Button: Binocular vision (or sniper mode with SC-20K equipped)
    SQUARE Button: select weapon or inventory
    TRIANGLE Button: Jump button (or head over feet when using zipline) 
    X Button: Action Button 
    CIRCLE Button: Crouch button
    SELECT Button: OPSAT 
    START Button: PAUSE screen
    DIRECTIONAL PAD LEFT OR RIGHT: Equip Night or Thermal Vision
    DIRECTIONAL PAD UP OR DOWN: Quick-cycle through inventory.
    
    
    
    *************************
    
    
    MISSION 1
    U.S. EMBASSY TO DILI, EAST TIMOR
    MARCH 28TH 2006, 18:27 HOURS
    
    INFILTRATE THE EMBASSY
    
    THE "DARAH DAN DOA", AN INDONESIAN GUERILLA GROUP LED BY SUHADI SADONO, 
    HAS INVADED THE U.S. EMBASSY TO DILI TO RETALIATE FOR THE INSTALLATION 
    OF A U.S. MILITARY BASE IN EAST TIMOR.
    
    
    *************************
    
    
    CHECKPOINT
    
    
    OBJECTIVE: INFILTRATE THE DILI EMBASSY
    Follow the directions as indicated on the on-screen HUD until you 
    reach the trapdoor.
    
    
    CHECKPOINT
    
    
    Keep going until you reach your first guard. Neutralize him. 
    
    
    CHECKPOINT: "Landmines might spoil my pleasant disposition."
    
    
    Continue past the landmines up to the building with the ladder and 
    rappel point. Rappel down and head for the door.
    
    
    CHECKPOINT
    
    
    Exit the door and turn right to the narrow alleyway. Use a half-split 
    jump. Climb up to the second floor until you encounter a TV-watching 
    guard.  Use the whistle buttons then smack him out when he gets close.
    
    
    CHECKPOINT: "A little wet is a little better than a little dead."
    
    
    Cross the riverbed and enter the building on the far end. Head for the 
    door. 
    
    
    CHECKPOINT: "They seem or they do?"
    
    
    -Use the Lockpick on the door and continue until you encounter your 
    first guard to interrogate. Grab and make him talk. Knock him out and 
    hide the body. Wait for the other guard to exit. He'll eventually go 
    back inside so wait patiently. 
    -There's two ways to the embassy. Use either way.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: LOCATE DOUGLAS SHETLAND
    -Climb the ladders to the second floor. Put you back against the wall 
    to stay out of sight until you reach to open doorway with Sadono.
    -Do a SWAT-turn (when Sadono leaves) and head for the pipe at the end.  
    Climb it then shimmy to the window. 
    
    
    CHECKPOINT
    
    
    -Jump down silently and enter the room with the guard slapping Douglas 
    around and neutralize him. Speak to him.
    -Exit the room and neutralize the guard on the balcony.  Head for the 
    hallway.  Shoot out the chandelier before heading down the stairs.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: LOCATE INGRID KARLTHSON
    Neutralize the three guards and then exit the embassy lobby to the 
    courtyard.
    
    
    CHECKPOINT: "You're telling me to stay in the light?"
    
    
    -Follow Lambert's orders and use the lone spotlight to head to the 
    other side of the courtyard.  Enter the door and go up the stairs.  
    Neutralize the sniper and enter Ingrid's room.
    -Speak with Ingrid then head for extraction.  
    
    
    CHECKPOINT: "Would you stay if I said no?" "No."
    
    
    Exit through the other room and rappel down. Turn off the spotlights 
    (and neutralize the guards). Watch out for the lone guard in front of 
    your sailboat! 
    
    
    
    MISSION COMPLETE!
    
    
    
    
    *************************
    
    
    
    MISSION 2
    SAULNIER CRYOGENICS LAB, PARIS, FRANCE
    MARCH 30TH 2006, 04:12 HOURS
    
    IDENTIFY SADONO'S CHIEF MERCENARY
    
    AN ENEMY AGENT OPERATING UNDER THE ALIAS "MORTIFIED_PENGUIN" HAS BROKEN 
    INTO THE SAULNIER CRYOGENICS LAB WITH A GANG OF FRENCH AND SYRIAN 
    MERCENARIES.
    TRACE THEIR PATH OF INTRUSION TO UNCOVER THEIR PURPOSE AND THE IDENTITY 
    OF "MORTIFIED_PENGUIN". 
    
    
    
    *************************
    
    
    
    CHECKPOINT: "You'll have time for sight-seeing later."
    
    
    OBJECTIVE:  INFILTRATE SAULNIER CRYOGENICS
    -Neutralize the guard in front of the train (shoot out the lamp before 
    walking out of the tunnel) and head to the back of the train.  
    Neutralize the two guards and head for the lab entryway.
    -Fire in the way?  Shoot the valve above then run through the burnt-out 
    fire to the doorway.
    
    
    CHECKPOINT 
    
    
    -Neutralize the lone guard in the File Room then head for the door at 
    the end. Watch out for the camera!
    -In the cubicle room, turn off the lights and scurry to the door on the 
    other end.  Use the Lockpick and enter. Head for the auditorium.
    
    
    CHECKPOINT: "Oh my god!"
    
    
    OBJECTIVE: GET THE INFORMATION ON MORTIFIED PENGUIN
    Neutralize the three guards (or don't) and head for the computer room. 
    Use the Lockpick and enter.  
    
    
    CHECKPOINT
    
    
    OBJECTIVE: DEACTIVATE THE BOMB
    -Shoot both guards and access the computer. After this a timer will go 
    off.
    -Neutralize both guards then use the Lockpick.  Walk up to the bomb and 
    disarm it.
    
    
    CHECKPOINT 
    
    
    OBJECTIVE: HACK THE MAINFRAME COMPUTER
    -Head up the stairs but watch out for the motion sensor! Neutralize the 
    guard then head for the computer room at the other end.  Be careful 
    here! There are 4 cameras in this room so be quick!
    Use the computer then scurry out of there.  Head outside for the other 
    door and use the Lockpick (or Disposable Pick).  Head for the keypad-
    locked door and use the following passcode: 2457
    
    
    CHECKPOINT
    
    
    OBJECTIVE: HEAD TO BODY PROCESSING
    -Neutralize the guard in the medical room and head up the stairs.  
    (Watch out for the motion sensor!)  
    -Shoot the wall mine from the bottom of the stairs to disarm the camera 
    and head upstairs.  
    
    
    CHECKPOINT
    
    
    Neutralize both guards and use the computer that one of the guards was 
    playing with. Head for the keypad-locked door and use the following 
    code: 7562
    
    
    CHECKPOINT: "You can't murder the dead."
    
    
    OBJECTIVE: FIND FRANCOIS COULDEBOUF
    -Enter the room with the brain mess.  Exit the room and neutralize the 
    wandering guard.  Use a Disposable Pick on the door and enter to a 
    metal walkway.  Neutralize the two guards or shimmy on the walkway to 
    the other end.  Hear that ticking?  Shoot the wall mine at the far end. 
    (Or don't.) Enter the door at the end.
    
    
    CHECKPOINT: "I'm from the phone company."
    
    
    -Head for the trapdoor at the corner of the room. Crawl through and 
    jump up to Body Processing.
    -Speak with Francois.  Head for extraction when Lambert says to.  Jump 
    up to the air vents and just crawl out.
    
    
    
    MISSION COMPLETE!
    
    
    
    ***********************
    
    
    MISSION 3
    HESPERIA RAILWAYS, PARIS TO NICE, FRANCE
    APRIL 2ND 2006, 21:52 HOURS
    
    MEET NORMAN SOTH
    
    CIA-TRAINED OPERATIVE NORMAN SOTH HAS BEEN LOCATED ON A SOUTHBOUND 
    HESPERIA RAILWAYS TRAIN, ACCOMPANIED BY A SQUAD OF FRENCH/SYRIAN 
    MERCENARIES.
    
    LOCATE AND QUESTION SOTH IN ORDER TO DETERMINE HIS STATUS AS AN ENEMY 
    OR FRIENDLY OPERATIVE.
    
    
    
    ***********************
    
    
    
    CHECKPOINT
    
    
    OBJECTIVE: FIND JONATHAN POINDEXTER AKA SOTH
    -Enter the first train car and exit.  Enter the second car and 
    neutralize the civilian here.  Look for a trapdoor here.
    -Enter the trapdoor to shimmy underneath the train and shimmy all the 
    way to the end.  
    
    
    CHECKPOINT
    
    
    -Enter the other train car from underneath (don't worry there's nobody 
    in the room).
    -Shoot out the light in this room to darken it.  Unlock the side doors 
    if you want and exit. Turn off the lights in the passenger car.
    -Either shimmy outside the train or sneak through the aisles to get to 
    the other train car. Enter the door.
    
    
    CHECKPOINT: "Soth's right leg has more prosthetics than Lee Majors."
    
    
    OBJECTIVE: SPEAK TO SOTH AND LASER MIC SOTH'S CALL
    -DO NOT ENTER HALLWAY IN THE OTHER CAR YET! Wait for the conductor to 
    finish speaking with the passenger.  When the conductor leaves, head 
    inside and put your back against the wall near the open doorway.  Use a 
    SWAT-Turn and keep moving down the hallway with Sam's back to the wall.
    -STOP when reaching the second door! A passenger will walk out for some 
    fresh air and the conductor will stand next to him.  When the passenger 
    goes back into his room walk up to the conductor and smack him. Hide 
    his body inside Soth's room.
    -Speak to Soth.  Hide when Soth says to. Hack the laptop when Lambert 
    says to.  Now trail Soth to the bar car.
    -Use the Laser Mic INSIDE the darkened bar.  When recording the 
    conversation, KEEP THE MIC ON SOTH!  Do not release the mic until 
    Lambert says "Good work". 
    
    
    CHECKPOINT: "It's them or you."
    
    
    OBJECTIVE: AMITYVILLE
    -When Soth is done, wait for him to leave the car.
    -Neutralize the lone passenger and just run for the ladder in the other 
    car. Climb out to the roof and dash for the Osprey. Grab the rope when 
    the screen prompts it.
    
    
    
    MISSION COMPLETE!
    
    
    
    *************************
    
    
    MISSION 4
    GEULA DISTRICT STREET MARKET, JERUSALEM
    APRIL 5TH 2006, 01:01 HOURS
    
    IDENTIFY THE BIOLOGICAL AGENT
    
    THIRD ECHELON HAS LINKED SUHADI SADONO'S "SPRINGFIELD DEMONSTRATION" TO 
    THE BLACK MARKET PURCHASE OF AN UNKNOWN BIOLOGICAL AGENT.
    
    RENDEZVOUS WITH ISRAELI INTELLIGENCE AGENT DAHLIA TAL IN ORDER TO 
    INFILTRATE THE BLACK MARKET.
    
    
    
    *************************
    
    
    
    CHECKPOINT: "Spooky!"
    
    
    OBJECTIVE: RETRIEVE THE SC-20K
    -Head up the stairs past the streetlight. Ignore the first officer and 
    head down the street.  Ignore the second officer and head down the 
    street.
    
    
    CHECKPOINT
    
    
    -Neutralize the third officer (near the swinging lamppost).  Sneak by 
    the two rabbis and head down the plaza.
    -Head for Saul's place.  
    
    
    CHECKPOINT
    
    
    -Shoot the first thief dead and then the second one. Don't worry; the 
    second thief CANNOT shoot Saul!  Get your SC-20K.
    -Head up the stairs from the doorway that Saul opens for you. 
    -Exit through the door upstairs.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: FIND DAHLIA TAL
    -Neutralize the cop then head down the stairs.  Neutralize the 
    wandering woman.
    -Pass by the officers and pass the church.  Head for the alley on the 
    right and jump down to a narrow alleyway.
    
    
    CHECKPOINT  
    
    
    -Use a half-split jump and climb up the ledge. Creep down the ledge and 
    you'll see a zipline. Use it and shimmy all the way. Drop down and head 
    down the street into an open plaza.  
    -Near the walkway on the right side is a pipe. Climb it to the top and 
    follow along the ledge.  At the dead end, shoot out the light on the 
    ground then shimmy along the ledge. Climb up and continue. Creep down 
    the ledges and then climb over the ledge near the gate.  Head for the 
    door.
    
    
    CHECKPOINT: "Is there a special hour for the mass?"
    
    
    -Exit through and then look for a pipe to climb. Climb it up and use 
    the zipline. Drop down and shoot out the light if you want.
    -Speak with Dahlia.  Follow her when she prompts you.  
    
    
    CHECKPOINT
    
    
    Follow her while avoiding policemen and shooting out lights. 
    Neutralize the first policeman who talks to her. 
    
    
    CHECKPOINT
    
    
    Follow her until you reach an area with stone pillars. Turn on Thermal 
    Vision and use SWAT-Turns until you reach the end. Follow Dahlia 
    through the door.
    
    
    CHECKPOINT
    
    
    Follow her until she begins talking with another policeman. When she 
    knocks him out, be sure to hide his body! Speak with Dahlia at the 
    doorway. Enter the door and put your back against the wall on the right 
    side.
    
    
    CHECKPOINT
    
    
    -Head to the other direction she walks from.  You'll reach a bright 
    alleyway with an officer. Neutralize him then enter the path he walked 
    out from.  Climb a pipe next to the wall to an upstairs apartment.  
    Sneak through and head out through the window. Look for a pipe on the 
    ledge and climb it to the roof. Head all the way down.
    
    
    CHECKPOINT: "You wanna come inside?"
    
    
    -Look for a pipe to the roof and a rappel point. Rappel down and follow 
    her again.  Head for the Shoshanna Warehouse elevator. Enter the 
    elevator then speak to her.
    -It's up to you to kill Dahlia or not.  
    
    
    CHECKPOINT
    
    
    OBJECTIVE: RETRIEVE THE ND133
    -When the elevator stops, shoot the guard on the walkway.  Head down 
    the metal stairs and neutralize the wandering guard. Head for the gated 
    entrance.
    -Notice the pipeline on the corner of the gate? Have Sam climb the pipe 
    near the wall and shimmy head over feet to the other side.
    
    
    CHECKPOINT
    
    
    -Shimmy on the left side of the metal walkway to avoid the turret. 
    Climb up and head for the alley on the left. You'll reach a room with 
    metal gates. Neutralize the lone guard and retrieve the free stuff.
    -Neutralize every guard here BEFORE retrieving the ND133.  After you've 
    neutralized them all NOW retrieve the ND133.  
    
    
    CHECKPOINT: "I could open it..."
    
    
    Head for the other elevator to extraction.
    
    
    CHECKPOINT
    
    
    -Whistle and lure the officers then smack them in the face.  Head for 
    the extraction point. OR snipe the snipers if you DIDN'T kill Dahlia.
    
    
    
    MISSION COMPLETE!
    
    
    **For GameCube owners, YES, I am aware of the elevator glitch. I don't 
    know why this happens but there is nothing you can do. My only solution 
    is to restart the entire level over or return the game.
    
    
    
    **********************
    
    
    MISSION 5
    REFINERY, KUNDANG CAMP, INDONESIA
    APRIL 12TH 2006, 15:12
    
    TRAIL/INTERCEPT SADONO'S COMMUNICATIONS
    
    "PANDORA TOMORROW" IS THE CODE PHRASE FOR SADONO'S INSURANCE POLICY 
    AGAINST U.S. ATTACK. HE MAKES DAILY, SECURE PHONE CALLS TO UNDISCLOSED 
    U.S. LOCATIONS, DELAYING RELEASE OF THE SMALLPOX VIRUS ONE MORE DAY. IF 
    HE IS KILLED OR DETAINED, THE VIRUS WILL BE RELEASED WITHIN 24 HOURS. 
    INTERCEPT SADONO'S "PANDORA TOMORROW" CALL IN ORDER TO LOCATE THE 
    VIRUS.
    
    
    
    **********************
    
    
    
    **The exclusive level walkthrough for the new mission can be found in 
    my Alternate Routes FAQ.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: PLANT EXPLOSIVES ON SADONO'S PLANE
    Meet with Douglas. Then rappel or zip down to the bushes below.  
    
    
    CHECKPOINT
    
    
    -Neutralize two guards and hide behind a row of sandbags for two more 
    guards. Wait for the lone guard to self-detonate (huh?) then snipe the 
    other one.
    -Equip Thermal Vision and look for tripwires. Defuse three mines.
    
    
    CHECKPOINT
    
    
    Defuse the rest (watch out for the wandering guard!) and head for the 
    hangar. Hop over the truck.
    
    
    CHECKPOINT
    
    
    -Climb over the metal fence then climb the pipe up to the second floor. 
    Enter the door into the hangar.  Turn off the lights and jump down. 
    Then plant the bomb on the side of the plane.
    -Exit the hangar and head past the camp entrance. Neutralize the two 
    guards then raise the electric gate.  
    
    
    CHECKPOINT
    
    
    -Head down the trail near the tents. Hide in the little hut to the left 
    to avoid being spotted by the dog. Head to the campsite.
    -Wait for one guard to head to the tent for a nap. Neutralize the lone 
    guards then climb the guard tower.  Conk the guard in the tower then 
    use the zipline.
    
    
    CHECKPOINT: "Pandora Tomorrow?"
    
    
    Listen to Lambert's speech.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: TRAIL SADONO
    Follow Sadono until he talks to a second guard. Neutralize the guard 
    and head to the path on the right side of the house
    
    
    CHECKPOINT
    
    
    -Put your back against the left wall to avoid being spotted. Use your 
    back against the wall again to the next area.
    -Shoot a Sticky Cam near the crates and record the passcode. Neutralize 
    the guards and continue on.
    -Follow Sadono all the way to the underground heroin labs entrance.  
    (Be sure to record the passcode before he goes underground if you 
    didn't get it in the previous area!)
    -Neutralize the two guards and enter the heroin labs.
    
    
    CHECKPOINT
    
    
    Neutralize the two guards in the room then head for the open doorway 
    going upstairs. Neutralize two more guards and head for the door.  
    
    
    CHECKPOINT
    
    
    Wait for Sadono to finish speaking with the pilot. When Sadono leaves 
    neutralize the guard next to the pilot. Speak with the pilot and he'll 
    open the door for you.
    
    
    CHECKPOINT
    
    
    -Exit the room and climb the ladder.  DON'T GO ALL THE WAY UP YET! 
    Sadono will return to check on the room. When he leaves follow him 
    again.
    -Use the alternate path to the roof of the shooting range.  
    
    
    CHECKPOINT
    
    
    Enter the trapdoor and shimmy head over feet all the way to the end.  
    Jump down silently and sneak past the kickboxing guard to the hallway 
    on the other end. Climb the ladder.
    
    
    CHECKPOINT
    
    
    -Jump out of the window to the ground below.
    -Shoot out the light on the far left and sneak around the guards and 
    the automated turret. Shoot out the light on top of the turret. Enter 
    the shack at the other end. Grab the ammo inside and exit. 
    -Use a Sticky Shocker on the wandering guard and wait in the darkness 
    near the door you exited. Snipe the guard near Sadono's house. (If you 
    neutralized both guards the spotlight WILL NOT sound the alarm.) 
    -Head for the front doors and use this passcode: 1492.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: LISTEN TO SADONO'S CONVERSATION
    -Enter Sadono's house and keep Sam's back against the shutters. Use 
    SWAT-Turns from shutter to shutter.
    -When Sadono leaves the room, DO NOT GO IN THE OFFICE YET! Sadono will 
    return to check his office! When he leaves, be sure to shoot the camera 
    near the door Sadono exited. Access his computer and head for 
    extraction.
    -Three guards will hold up Sam at the back door. Wait for sniper 
    gunfire before engaging the enemy! Shoot any leftovers and head for the 
    Osprey!
    
    
    
    MISSION COMPLETE!
    
    
    
    *************************
    
    
    MISSION 6
    KOMODO SHIPYARD, KOMODO INDONESIA
    APRIL 18TH 2006, 05:24 HOURS
    
    INFILTRATE THE SUBMARINE
    
    SADONO'S "PANDORA TOMORROW" PHONE CALL IS BEING FORWARDED THROUGH AN 
    ENCRYPTED RELAY IN THE COMMUNICATION SYSTEM OF A SUBMARINE DOCKED IN A 
    SUPPOSEDLY ABANDONED SHIPYARD.
    
    INFILTRATE THE SUBMARINE AND ACCESS THE COMMUNICATION SYSTEM TO FURTHER 
    TRACE THE CALL.
    
    
    
    *************************
    
    
    
    CHECKPOINT
    
    
    OBJECTIVE: HEAD FOR THE SUBMARINE COMMAND CENTER
    -There are two paths to take at the beginning of the level. Use 
    whichever one you want and head for the next area.
    -There are two guards sitting in the next area.  Sneak past them and 
    head for the narrow alleyway. Use a half-split jump to enter the shack.
    
    
    CHECKPOINT
    
    
    -Jump down silently and exit through the crawlspace. Wait for the 
    target-practice guard to leave then sneak into the darkened shack. 
    Neutralize the guard when he takes a cigarette break.
    -DO NOT ENTER THE SHACK FROM THE FRONT! There's a turret guarding the 
    entrance! Use the pipeline near the shack and enter through the roof 
    trapdoor.  Head down the ladder to the elevator. 
    
    
    CHECKPOINT: "You're underestimating my charm."
    
    
    OBJECTIVE: RAISE THE SUBMARINE
    -Enter the elevator and select the DOWN option.
    -When the elevator stops, neutralize the two guards (use the Smoke 
    Grenades) and enter the submarine command center.  Grab the technician 
    and interrogate him. 
    -Make him use the computer to raise the submarine.  DO NOT KNOCK HIM 
    OUT YET! Wait for his conversation with his superior to finish before 
    knocking him out. 
    
    
    CHECKPOINT
    
    
    OBJECTIVE: INFILTRATE THE SUBMARINE
    -Exit the room and head for the submarine. Neutralize the guard on the 
    walkway then use the trapdoor before the pulley. Use the zipline to the 
    next metal walkway. 
    
    
    CHECKPOINT
    
    
    DO NOT CLIMB UP! Shimmy all the way to the left to avoid being seen by 
    the guard. NOW CLIMB UP. Head for the submarine entrance.
    
    
    CHECKPOINT   
    
    
    -Once inside, climb down the ladder and hide in the corner at the other 
    end while the two guards converse. Ignore the first guard and head past 
    the guard sleeping in the other room.
    -Climb down the ladder to the mess hall. 
    
    
    CHECKPOINT
    
    
    -Use a SWAT-Turn at the door and then turn off the lights. Sneak past 
    the startled guard to the other room.
    -Grab the colonel and make him use the retinal scanner. 
    When the door opens drag him back into the room you snatched him and 
    knock him out. Enter the newly opened room and hide in the far corner. 
    When the "coffee" guard leaves, knock out the other guard.  Access the 
    computer.
    -Exit the room and head for the exit. Neutralize the guard blocking the 
    way and climb the ladder back up.
    
    
    CHECKPOINT
    
    
    OBJECTIVE: AMITYVILLE
    -Exit the submarine and head for extraction. Neutralize the guard 
    walking up the stairs and head downstairs. Three guards will open fire 
    so head upstairs and snipe them from the upper walkway.
    -When all guards are taken care of, head for extraction.  Be careful! A 
    barrel will explode near the extraction point for no reason!
    
    
    
    MISSION COMPLETE!
    
    
    
    ************************
    
    
    MISSION 7
    TELEVISION FREE INDONESIA, JAKARTA, INDONESIA
    APRIL 20TH 2006, 21:43 HOURS
    
    CAPTURE SUHADI SADONO
    
    NOW THAT THE ND133 HAVE BEEN LOCATED, SADONO IS OPEN TO ATTACK.
    
    COORDINATED REMOTELY WITH SHADOWNET'S NEUTRALIZATION OF THE ND133, 
    LOCATE AND CAPTURE SUHADI SADONO. CIA OPERATIVE INGRID KARLTHSON IS ON 
    SITE, UNDERCOVER AND WILL ASSIST IN THE MISSION.
    
    
    
    ************************
    
    
    
    CHECKPOINT: "Sometimes I think you don't like women."
    
    
    OBJECTIVE: INFILTRATE THE TV STATION
    -Head down to the streets. Near the first lamppost is a door. A pipe is 
    next to this door. Climb it to the roofs.
    -Walk slowly on the roof or the civilians on the street will hear you. 
    Look for a pipe at the other end and climb down. BE CAUTIOUS AS YOU 
    CLIMB DOWN! Watch the guards before setting foot on the ground.
    -Shoot out the spotlight that covers the ladder. Climb the ladder to 
    the roof and use the zipline. Climb over the metal fence and use the 
    Lockpick. Enter inside and jump towards the pipe. Slide down.
    
    
    CHECKPOINT
    
    
    -Use the Lockpick again and exit outside. Neutralize both guards and 
    head for the brick wall at the other end.
    -In the corner of the brick wall is a crack. Put your back against the 
    wall and creep through the crack. BE CAREFUL! There's a Wall Mine here. 
    Disable it if you want.
    -Snipe both guards in this area and head for the sewers.
    -There is an armored camera in the sewers. Wait for the guard to pass 
    then use the Camera Jammer. On the other side is another armored 
    camera. Wait for both guards to pass then use the Camera Jammer. Head 
    for the ladder at the other end and climb out.
    
    
    CHECKPOINT 
    
    
    -Equip Thermal and Night Vision simultaneously. Be careful as you pass 
    the Landmines and keep an eye on the spotlight. Take the path to the 
    right. 
    -At the end climb the fence (near the tower) to avoid the row of 
    Landmines. Head for the metal fence at the other end and climb up to 
    the other side when the coast is clear. BE QUICK! Hide behind the 
    generators and use SWAT-Turns. Head for the door and use the Lockpick.
    -Neutralize the guard inside and turn off the lights.
    -Exit outside and use Sticky Shockers or snipe the two guards in front 
    of the TV station.
    -On the left side of the TV station is a ledge. Climb it up and crawl 
    through to a narrow alley. Use a half-split jump to the roof.
    -Shoot out the glass with cracks and rappel down to the lobby.
    -Neutralize the guard and head for the elevator. Ignore the guard that 
    walks out of the elevator and quickly head inside and press the button.
    
    
    CHECKPOINT
    
    
    -Turn left of the elevator and have Thermal Vision equipped. Snipe the 
    guard (not the one behind the door) and hide his body. DON'T HEAD DOWN 
    THE HALLWAY YET! Go to the other side and equip Night Vision. Have your 
    gun ready to snipe the other guard. Go back to the other side and then 
    snipe the camera at the other end.
    -Throw a Flare in front of the turret and run around it.
    -DO NOT ENTER THE DOUBLE DOORS YET! Look through the glass and wait for 
    the guard. He'll exit and walk around. Snipe him THEN ENTER THE DOUBLE 
    DOORS.  Enter the door before Ingrid's room and knock out the guard. 
    Turn off the lights and then head to Ingrid's room and speak with her.
    
    
    CHECKPOINT: "I keep pinching myself."
    
    
    Follow Ingrid while deactivating both turrets. Speak with Ingrid so she 
    can use the retinal scanner. Enter the doors and shoot out the 
    fluorescent light on the right. Slowly crawl down the walkway before 
    the cracked glass.
    
    
    CHECKPOINT
    
    
    Equip Sticky Shockers and shoot both guards with it (or snipe them). 
    Hide both bodies and then speak to Ingrid again. After Ingrid uses the 
    other retinal scanner, enter through the doors.
    
    
    CHECKPOINT
    
    
    -Neutralize both guards then slowly head down the hallway (while 
    shooting out fluorescent lights and neon signs). Or use the Camera 
    Jammer.
    -Wait in the corner for the guard and then neutralize him.
    -There are two paths to Sadono's studio. I suggest you use the pipe at 
    the end of the room and climb up to a vent shaft. Crawl inside.
    
    
    CHECKPOINT
    
    
    -Head for the trapdoor and jump down. Sneak around the auditorium and 
    hide behind the crates near Sadono. Run up and quickly grab him (you'll 
    get shot if you to sneak up on him). Drag him to the retinal scanner 
    near where Sam dropped down. 
    -Drag him up the walkway to the other retinal scanner. Exit and drag 
    him to Ingrid.
    
    
    
    MISSION COMPLETE!
    
    
    
    **************************
    
    
    MISSION 8 
    LAX INTERNATIONAL AIRPORT, LOS ANGELES, CALIFORNIA, USA
    APRIL 23RD 2006, 18:28 HOURS
    
    NEUTRALIZE SOTH AND THE FINAL ND133
    
    NORMAN SOTH HAS BREACHED LAX SECURITY WITH AN UNKNOWN NUMBER OF 
    MERCENARIES AND THE FINAL SMALLPOX VIRUS-ARMED ND133.
    
    NEUTRALIZE SOTH AND RECOVER THE ND133 BEFORE THE VIRUS IS RELEASED.
    
    
    
    **************************
    
    
    
    CHECKPOINT: "You're inside LAX." "Really? That was too easy."
    
    
    OBJECTIVE: INFILTRATE LAX AND KILL THE FIRST TERRORIST
    -Jump in the back of the freight truck and wait for it to drive inside.
    -Jump out after it stops and head for the shack with the security 
    guard/terrorist (watch out for the other guard and his dog). 
    -Snipe the terrorist from behind the window or from the roof of the 
    shack. Hide the body and enter the door near the shack.
    
    
    
    CHECKPOINT
    
    
    OBJECTIVE: KILL THE SECOND TERRORIST
    -Turn off the lights and open the door. Neutralize the cleaning lady 
    and hide the body. Turn off the lights in the room to avoid being seen 
    by the cameras. Neutralize the guard when he walks out to investigate.
    -Enter the restrooms (turn off the lights in here) and climb on top of 
    the sink. Jump up to the vent shaft above and crawl through. Jump down.
    
    
    CHECKPOINT: "Hey man, nice lariat."
    
    
    OBJECTIVE: KILL THE THIRD AND FOURTH TERRORIST
    -Exit through either vent and then wait for the conversation to end. 
    One of the two men is the second terrorist. Neutralize both of them and 
    then equip Thermal Vision. Kill the one with the green heat signature.
    -Head through the conveyor belt on the right. You'll exit to the next 
    area. Creep around the darkness to the right and wait for the terrorist 
    to approach. He'll walk over and then stand idle for a while. Grab him 
    from behind and knock him out. Shoot him in the head with the Pistol.
    -See those shelves? Climb up the first one then jump to the second one. 
    This brings you to the second floor with the other security guard. Use 
    a Sticky Shocker on him. From there, snipe the security guard/terrorist 
    at the other end. BE PRECISE!
    -Equip the Pistol and shoot out the fluorescent light in the middle of 
    the walkway. Head for the dead terrorist and hide his body. Exit to the 
    door on this end and head downstairs.
    
    
    CHECKPOINT
    
    
    -Exit the door and shoot the first camera near the left conveyor belt. 
    Hide behind the biggest stack of baggage and head to the other side.
    -Put your back against the wall on the left side and shoot the camera 
    at the end. Have a Sticky Shocker equipped and shoot the civilian 
    behind the window on the next conveyor belt. From here also try to 
    snipe the camera at the other end.
    -Grab the box of ammo and exit through the door. Head up the stairs.
    
     
    CHECKPOINT
    
    
    OBJECTIVE: KILL THE FIFTH AND SIXTH TERRORIST
    -Follow the security guard/terrorist at the terminal. Put your back 
    against the wall in the darkened walkway and slowly sneak past the 
    civilians. At the end of the walkway, the security guard/terrorist will 
    speak to another security guard.
    -Shoot the terrorist with a Sticky Shocker BEFORE he enters the 
    combination on the Keypad-locked door. Obtain his satchel to get the 
    passcode: 5325. Drag him inside the room and shoot him.
    -Shoot out all the lights as you walk down the stairs. Exit the room.
    
    
    CHECKPOINT
    
    
    -Open the door and shoot an Airfoil Round at the security 
    guard/terrorist and quietly knock him out when he's close. Knock out 
    the annoying customer service guy too. Now shoot the terrorist dead. Be 
    sure to turn off all the lights.
    -Exit to the meeting room at the other end. Turn right and put your 
    back against the wall behind the presentation board. Creep to the other 
    end wait for the people to take a break. When the other two men exit 
    the room, knock out their boss and turn off the lights.
    -Exit the room and quickly (but quietly) head down the escalator on the 
    right side (to avoid being spotted by the armored camera).
    -Equip Thermal Vision and look for Soth. Head for the door when Lambert 
    says, "we've got him".
    -Shoot out the lights on the right side and enter the elevator. Press 
    the button and select the UP button.
    
    
    CHECKPOINT
    **The special walkthrough for the elevator level can be found in my 
    Alternate Routes FAQ. 
    
    
    CHECKPOINT
    
    
    OBJECTIVE: KILL THE SEVENTH AND EIGHTH TERRORIST AND SOTH
    -Try to neutralize and kill the security guard/terrorist on the bottom 
    floor first WITHOUT alerting anyone.
    -From the area where Sam drops down from is a ladder. Climb it and have 
    the SC-20K equipped. Try to snipe the other terrorist and Soth as 
    quickly as possible. Now head for the ND133 before the timer runs out!  
    
    
    
    MISSION COMPLETE!
    
    
    
    
    THE NEUTRALIZATION OF NORMAN SOTH ERASED THE FINAL LINGERING THREAT OF 
    SUHADI SADONO'S "INSURANCE POLICY". THE FINAL ND133, HOWEVER, REMAINS 
    ARMED WITH THE SMALLPOX VIRUS AND SET TO DECOMPRESS IN A MATTER OF 
    MINUTES. THIRD ECHELON SCRAMBLES TO ALERT EMERGENCY SERVICES, HOPEFULLY 
    MINIMIZING THE DAMAGE CAUSED BY THE VIRUS...
    
    
    
    *********************************
    
    
    
    Congrats, you beat the game! If you used all my Pandora Tomorrow FAQs 
    with this walkthrough then you should have NO problems beating this 
    game at all. 
    
    For any questions and inquiries about the game, e-mail me at the 
    address below.
    
    
    
    *********************************
    
    
    
    This FAQ is only for use on GameFAQs. You may not copy, link, or 
    reproduce this FAQ to your publication or website without permission. 
    If you want to use this FAQ, please e-mail me at kroqjock@charter.net. 
    I have no problems with anyone who asks. June 2004.