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                       Zero Alarm FAQ/Walkthrough for 
                  Tom Clancy's Splinter Cell: Pandora Tomorrow
                                Play Station 2 
                           Difficulty Level:  Normal
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Created by     :  Ryan Rhine
Email          :  rrhine@rochester.rr.com
Version        :  1.00
Last Update    :  July 15, 2004
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Sites Authorized to post this FAQ:
-	www.gamefaqs.com

If you would like to publish this FAQ or use any part of it in your own, 
please contact me first.
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Table of Contents:

1.	General Notes:

a.	Game Play and Hints

2.	Authors Note:

a.	My Thoughts
B.	Legal
c.	Credits

3.	Walkthrough:

a.	Level 1 ---- Dili, East Timor 
b.	Level 2 ---- Paris, France
c.	Level 3 ---- Paris-Nice, France
d.	Level 4 ---- Jerusalem, Israel
e.	Level 5 ---- Kundang Camp, Indonesia
f.	Level 6 ---- Komodo, Indonesia
g.	Level 7 ---- Jakarta, Indonesia
h.	Level 8 ---- Los Angeles, California

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1.	General:

a.	Game Play and Hints:

There are a few things worth mentioning about how to play this game.  
First of all, stay in the shadows.  It goes without saying if you are 
even remotely familiar with this game but still worth saying.

Since darkness is our friend, shooting out as many lights as possible 
is also a good idea.  There will however be times when you can't shoot 
out certain lights.  You will be able to tell this by the fact that
the lights will be covered with a metal guard.  Even though it looks
like you should be able to shoot them, trust me you can't.  There are 
also times when shooting out all the lights does nothing for you accept 
waste ammunition.  Towards the end of the game in level 7 I would not
recommend wasting bullets on lights that aren't required.  I have not 
found much extra ammo lying around this level and by the time you get
to the end you are going to need it.  I have also read other peoples 
postings stating the same thing so preservation is the key here.

Finally, hide the bodies!  Whenever you kill or knock someone out make 
sure you take the time to put them in the shadows.  Look for the 
darkest spot you can find and put them there.  If it's not dark enough, 
try to shoot out a nearby light.  If you can't shoot out a light then 
look for a darker spot, there will always be one.  You don't want to 
move on to another part of a level only to have an alarm set off 
because another guard found a body!

2.	Authors Notes:

a.	My thoughts:

This is my first FAQ, I hope that you find it useful.  I have played Tom 
Clancy's Splinter Cell: Pandora Tomorrow all the way through to completion 
3 times now, the third time was specifically to write this FAQ.  

I have used many FAQS for several other games but never actually set out to 
write one before.  My primary reason for writing this one was that although 
there are several FAQs available for Pandora Tomorrow, there were none 
specifically for Play Station 2, only XBOX and the PC.  I managed to get my 
way through the first time using AzaleaStarres XBOX FAQ which is excellent 
and it did the trick for me.  I did however struggle a few times since it 
seems Ubi Soft made several changes to the game between the two consoles.

I enjoyed the game so much the first time that I decided to play it again 
immediately after.  To make things a little more challenging for myself I 
decided I was going to attempt to complete it with zero alarms.  As I 
progressed I decided that a Play Station 2 specific FAQ that not only 
walked you through but also focused on techniques that would get you to 
completion with zero alarms was worth writing so here we are.

I don't plan to get in to detail about anything other then the walkthrough 
itself. If you need assistance with the controls or would like more 
information about the storyline or characters you may need to view a 
different FAQ or check the manual.  I also don't claim that my suggestions 
are the only method that will work.  One of the great things about this 
game is that there are often not only different ways to get past a 
particular section there are also often completely different routes you can 
take.  In as many areas as possible I will try to detail alternate routes 
to the one I prefer or at least make mention of it.  You may want to try 
them for yourself and even find you like it better? All I can say for the 
methods I suggest is that they worked for me and I was able to complete the 
entire game without a single alarm.

b. Legal:

I feel obligated to include this section on the legal issues pertaining to 
copy write protection and usage rights.  I am only authorizing GameFaqs.com 
to post this for public viewing and usage.  If you want to copy part or 
this entire document for your personal use please feel free.  Do not 
however cut and paste any part of this document and attempt to pass it off 
as your own in any other FAQ or document.  If you have a need for any part 
of this document, please contact me first and I will let you know.  

If you have anything you would like me to include in this FAQ, please feel 
free to email me and if it is new and useful I will include it and give you 
credit.  DO NOT email me SPAM or anything other then what I specifically 
state above as acceptable.  I am spending my time trying to help others 
enjoy this game.  Please don't ruin this for me by slamming my inbox with 
unsolicited garbage email that you know I don't want!

c. Credit:

Finally, I wanted to give credit where credit is due.  Specifically to 
AzaleaStarre who wrote the FAQ I used to get through the game the first 
time.  I know I already mentioned you but I wanted to give you your own 
paragraph because it was a very helpful document and I don't want anyone to 
say I don't give people credit when they deserve it.  Thanks!  

Besides that, the only other person that contributed to the creation of 
this guide is me.  I played the game and I wrote the FAQ so my details 
should be accurate and I can assure you that my strategies will work 
because they worked for me.

That's it.  I hope you enjoy the game as much as I did and I hope this FAQ 
helps you through the tough spots!

3.	Walkthrough:

a.	Level 1:  Dili, East Timor

i.	Dili 1 ? Infiltrate the Embassy

For the first part, there are no enemies around so don't worry about noise 
or 
shadows for now.  Don't get used to this though, you will be sneaking and 
hiding soon enough.  Switch on your night vision and move forward.  Jump up 
and grab the pier, pull yourself up and run until you see a ladder.  Climb 
up and if you look up you will see a zip line.  Position yourself directly 
underneath it facing out the window and jump.  Sam will grab it and you 
will slide out and down to the pier below.  When you land you will see 
another horizontal bar above your head leading across the water towards a 
shack.  Again, position yourself under it and jump up to grab it.  Once you 
are hanging, press triangle to bring your feet up and work your way across.  
Once you can't move any further, press triangle to drop your feet and then 
X to drop down completely.  Work your way around the house and in the door.  
There is another door on the far right side of the room that is locked.  
Pick the lock and move in to the next room.  Across the room you will see a 
vertical pipe, move to it and climb up.  Once up top you will see a grate 
in the floor on the back left.  Move toward it and you will get the option 
to Jump Down, do so.  As Sam begins to jump you will have the option to 
save your game.

ii.	Dili 2

Move out of the room filled with barrels through the open door on to the 
deck.  Still no enemies so have no fear!  Follow the path, you can really 
only go in one direction here.  When you get to the end, squat and go under 
the deck.  Cross the courtyard and go up the stairs.  Work your way around 
the deck until you reach some boxes at the top of the stairs, you will find 
some 5.72mm ammo here.  Go down the stairs and face the fence to your right.  
Press L3 to put your back to the fence and slowly work your way down.  We 
are about to encounter our first enemy so get ready!

Keeping your back to the fence, move all the way to the end.  Once at the 
end and peaking around the corner, press X to do a spin move that will get 
you to the other side of the opening without being seen.  Even if the guard 
is looking right at the opening he won't see you.  Press L3 again to come 
off the wall, turn off your night vision and draw your weapon.  Take aim at 
the lantern inside the fenced area on the side of the house and shoot it 
out.  This will get the guard's attention and he will move towards where 
the light was to investigate.  You now have two options, sneak past him 
when his back is to you or sneak up behind him and knock him out.  Either 
of these will work with the easiest being to just sneak by him which is 
what I would recommend.  You will only be able to sneak by however if you 
are a clean shot and get the lantern with one bullet.  If he gets spooked 
you will be instructed to knock him out.  If this happens, wait until he is 
near the light a quietly sneak up behind him and hit him with your elbow by 
pressing R1.  Once he is out, move his body to the alcove you shot the 
light from.  Your first encounter is now over, good job!  If you're at all 
like me, it took several tries to get by this one!  Don't worry, they get a 
lot harder!  

OK, put on your thermal vision and move past where the guard was sitting.  
You will see 4 glowing circles in the ground in front of you.  Yup you 
guessed it, mines!  These are easy ones though so don't worry!  You will 
hit a Checkpoint just before you get to them.

Stay to the right and squat down, you can then walk under the deck and 
avoid the mines.  Once past the first four, you will round the corner to 
see six more.  Move towards them this time staying to the left.  I find 
it's easiest to switch back to night vision once I am close enough to the 
mines to know where they are.  Do this now and you will see a crate on the 
left that you can climb up on.  Once on it, face the house and jump up, Sam 
will grab a rail.  Move to the right but don't forget to switch you thermal 
back on so know when you have gone far enough to drop back down.  If you 
just go as far to the right as Sam is able then you will also know you've 
gone far enough, but better safe then blown up! Move in to the house and 
climb up the ladder.  Once up move towards the pole in the ground and 
rappel down the wall.  Once at the bottom you will be able to save your 
game.

iii.	Dili 3

Open the door, go down the steps and take an immediate right down a narrow 
alley.  At the end if you look up to the left you will see a lantern which 
is there as a clue for you!  Do a double jump to a wall split, then with 
Sam leaning to the right jump again to have him grab the ledge.  Pull 
yourself up on to the deck and but move quietly now because there is a 
guard two rooms over.  Shoot out the lantern in the next room which will 
draw the guard over.  Once you see him and his back is to you, sneak up and 
knock him out.  With the lantern out, the room  

is dark enough that the body should be fine where it falls but if it makes 
you happy, move him to a corner.  Move in to the next room and shoot out 
the TV.  Keep moving through the next door and back outside.  Stay put up 
top here looking out across the water to the path on the far side.  There 
is a guard patrolling over there and you don't want him to see or hear you 
jump down so wait until he is heading the other way and out of site.  Once 
he is, walk off the edge so Sam falls down and grabs on.  Then hit X so he 
drops all the way down.  Doing it this way versus jumping is quieter and 
doesn't hurt you.  On the way down you will be able to save your game.  

iv.	Dili 4

Turn off your night vision and shoot out the light across the stream.  Now 
turn to your left looking down the stream and shoot out the light that is 
on the bridge.  Wait for the guard to be down the path and slowly move in 
to the water while squatting.  Stay in the weeds and out of sight, move 
your way up the stream and under the bridge to the last patch of weeds.  
You may spook some birds before you reach the end.  If you do spook the 
birds, stop where you are.  Wait for the guard to come investigate the 
noise; as long as you are hidden in the weeds he won't see you, even if he 
is looking right at you.  When he has moved far enough away, shoot out the 
lantern that is hanging above the door in front of you on the right.  As 
long as the guard is still at the other end, move out of the water and 
across the path.  As you do this you will hear gunfire.  Don't worry 
because it's not for you.  Hide in the small alcove across the path and 
make sure you weren't spotted by the guard.  If you're all clear then you 
can head in the door.  Don't worry about the optic cable, there aren't any 
Guard's in the next room.  Once inside, make your way to the right towards 
the door.  As you approach it you will have the chance to save your game.

v.	Dili 5

Pick the lock and move to the next room.  You will see a guy sitting on a 
box outside the window.  Sam and Lambert will discuss him and you will 
learn that you need to go interrogate him.  Slowly move in to the next room 
and squat at the doorway facing the guard.  Slowly sneak up behind him 
until you see the option on the top right of your screen come up saying 
Grab Character.  As soon as you see that press X to make Sam grab the guy.  
Once you have him walk backwards in to the room you just snuck out of and 
interrogate him.  Once you are done, knock him out and leave him where he 
falls.  Stay put in this room though because the other guard will come out 
looking for the guy you just smacked in the head!  If you just wait, the 
guard will make one trip around the yard and go back in the house.  Once 
the guard is back in the house, move out the door towards the fire.  Go 
past the fire on its right side staying close to the wall.  When you are 
almost to the end you will see a pipe going up the wall, grab it and climb 
up and you will have a chance to save your game.

vi.	Dili 6

Move up the stairs and climb the ladder.  Move to your right and climb the 
next ladder.  Jump down on the patio and get close to the wall.  You will 
hear some more gunfire but again it's not for you so don't worry.  It's 
just more hostages getting shot so take your time.  Staying close to the 
wall of the house, squat down and SLOWLY make you way around the corner.  
You will walk passed a window and you will see that there is a guard with 
binoculars in it so keep quiet.  Keep moving slowly around the perimeter of 
the house until Lambert tells you to freeze.  Wait until Sodano is finished 
interrogating some poor old man who heard too much then press your back to 
the wall and continue moving to the right.  When you get to the door do 
another spin mover to get by without being seen.  Continue on until you run 
out of patio.  You will get the option to climb out, do so.  Climb up the 
pipe and Sam will grab the ledge.  Move to your right and around the corner 
and you will have the chance to save your game again.

vii.	Dili 7

Drop down on the patio and climb out again on another pipe.  Now you need 
to slide down the pipe and on to another balcony.  Sneak in quietly and 
knock out the guard, be sure to pick up the satchel he drops because it has 
5.72mm ammo in it and there is more on the desk if you need it.  Now talk 
to Shetland.  Shoot out the light and hide the body.  

Use your optic cable to look under the only door you can use in this room 
to see a guard outside in the hall looking out the window.  When you open 
the door he will notice that the light in the room broke, he can't see you 
so don't worry.  He will take a lap around the hall and return to looking 
out the window.  Once he does, sneak up behind him and knock him out.  Hide 
his body back in the room you were just in to be sure he's hidden.  Now 
move back in to the hall and to the end on your left is a door that is 
locked.  If you need to restore your health, pick this lock and go in.  
Once you're done return to the hall and go down the other way to the stairs.  
Shoot out the light and when you reach the top of the stairs you will hit 
another checkpoint.  

viii.	Dili 8

Crouch and walk down the stairs slowly.  At the bottom, make an immediate 
left and sneak up behind the column and wait for the guard that is walking 
around the room.  He will come over near you, pause and turn with his back 
to you.  When he does sneak up quickly but quietly behind him and grab him.  
Now walk him over to the corner straight out from the foot of the stairs 
and knock him out.  Be mindful of the other two guards across the room that 
are crouched down, they shouldn't hear you if you are good!  Now we turn 
our attention to them which is a bit harder.  Go crouch behind the same 
column you hid behind a moment ago.  Out in the middle of the room is a 
chandelier with one light on it.  Shoot this light out and one guard should 
get suspicious and begin walking towards you, when he gets to you knock him 
out and hide him in the corner with the other guard.  Now, sneak up to the 
left in to the alcove created by the set of doors and whistle.  The last 
guard will rise and head your way.  Stay hidden in the corner until he gets 
near and knock him out to.  You know what to do with the body.  If for any 
reason you take any bullets, you can restore your health in the room under 
the stairs.  Once you are ready, walk through this room past where the 
guards were squatting and at the end, go left down the hall.  Follow the 
hall around until you get to the well lit foyer with a carpet area and 
double doors on your right.  Go through the door and move forward to reach 
another save point.

ix.	Dili 9

Shoot out the light and go through the doors but stop immediately.  You 
will get some detail from Lambert and see some cut scenes so give a listen.  
Basically you will now need to work your way through the courtyard while 
staying IN the search lights.  Yes I know, this is contrary to my original 
advice to always stay in the shadows but this does make for an interesting 
mission so go with it.  Ease forward on and switch off your night vision to 
get familiar with the pattern of the lights.  You will see it makes 
basically a counter clockwise rotation around the courtyard.  Wait for it 
to come to about the 6:00 position and walk out in to the light.  Now move 
with the light as it works its way around.  It won't move in a straight 
line so be prepared to zig zag a little.  Once you get to the 12:00 
position step out of the light and back on to the covered walk way to 
safety.  Once on the sidewalk, make a right and go in the door.  Move 
across the room and up the stairs, restore your health again if you need it 
then squat and quietly move up the next set of stairs.  As you near the 
top, turn around to see the lone guard with night vision standing at the 
window.  Sneak up behind him and knock him out, shoot out the light and 
hide his body.  Now open the door and move in to talk with Ingrid Karlthson.  
Once you're done you will learn two things: 1) You are done here and now 
need to move to extraction 2) You can now shoot and kill all you like so 
let's go do that!  Open the door to reach the final checkpoint of this 
mission.

x.	Dili 10

Shoot out the light and climb out the window.  Jump down to the small roof 
bellow you and head to the left.  Use the small chimney at the end to 
rappel down the wall in to a dark alley.  There is a guard patrolling here, 
whistle to get his attention then shoot him in the head when he approaches.  
If you are not confident in your shooting ability with the pistol then just 
knock him out because you need to get him in one shoot or he'll sound an 
alarm.  Once he's down, hide his body and move to the left where you will 
see the first of two light towers.  Climb up and turn off the light.  Climb 
down the ladder and move down the alley, shoot out the lone light that is 
shining on your left.  There will be another guard patrolling ahead so use 
the same procedure as with the last guard.  Once this guard is taken care 
of, move down the alley again to your left and take care of the final light 
tower.  Once down the ladder move across the alley and up the stairs.  
Squat and move ahead quietly because there is one more guard ahead 
patrolling the pier.  Wait until he comes near and either knock him out or 
shoot him in the head.  Hide the body and run down the pier and in to the 
boat waiting for you.   


End of chapter 1, save you game and review your stats.

b.	Level 2: Paris, France

i.	Paris 1:  Identify Solana's chief mercenary

This next series can be very difficult to get through with no alarms so be 
prepared.  Listen to Lambert and climb down the ladder.  Shoot out the 
lantern at the bottom and sneak out towards the end but don't go all the 
way out because you will be seen by the guard.  Shoot out the lantern 
directly across from where you are and the guard will come down to 
investigate.  When he gets there he will pause, this is your chance to 
shoot him in the head quickly.  Once you've dropped him move his body in to 
the alcove and move ahead.  You are in the old subway system and you will 
hear trains moving by frequently overhead.  You will be able to use this 
noise to cover some of you own as you process but you will notice that the 
lights on the wall cannot be shot out making this more challenging.  There 
are two guards way down ahead of us that we now need to sneak up on.  Go up 
the ramp on to the platform and walk in to the abandon train.  Move forward 
until you get to some barrels.  Quickly shoot out the lantern in front of 
you on your right and squat down behind the barrels.  Arm your SC-20K with 
a sticky shocker and wait for the first guard to enter the train.  You may 
need to climb over the barrels and hide on the right to get him to come on 
the train.  Once he approaches take him out with the sticky shocker.  Now 
move ahead on the train and look for the last guard.  You should be able to 
hide in the shadows of the train and get a head shot on this guy pretty 
easy.  Once you do, shoot out the lantern down below you and hide his body.  
Move in to the hallway past the fire and continue.  Move ahead until you 
get to a hole in the wall with a fire you can't get past.  Shoot out the 
valve in the overhead pipe to dump water and put the fire out.  Once it's 
out move on through the next room.  Go through the door in the back left 
corner to reach a checkpoint.

ii.	Paris 2

Shoot out the light then look under the door with your optic cable.  When 
the guard starts to walk away, open the door and move in to the room.  
Crouch down in the corner to your right and then shoot out the light across 
the room.  This will alert the guard to come back over towards you.  As 
soon as he pauses close to you shoot him in the head.  It's best to let him 
get as close to you as possible so that he is between the wall and the 
bookcase.  The reason for this is that there is a camera in the far corner 
of the room that will see him fall if he is not hidden by the bookcase.  
Once he's down, hide him in the corner you used to hide.  Then slowly move 
forward and shoot out the other light, don't go past the end of the 
bookcase though or the camera will see you.  Now focus through the bookcase 
with your SC-20K to the far wall and shoot out the camera.  Now you are 
free to move around this room so go over to the right of where the camera 
was.  Use the computer here and pick up the 5.56mm ammo.  Now get ready 
because the next sequence can be difficult to do without an alarm.  Look 
under the door with your optic cable and wait until the one guard moves 
around the room and starts talking to the other guard.  Now crouch down and 
open the door to move in to the room.  Stay close to the doorway and shoot 
out the light over the guards that are talking.  Now load your SC-20K with 
an air foil and when the first guard approaches you hit him with it then 
quickly put your weapon away and knock him out.  Then do the same with the 
other guard quickly and be sure to pick up the satchel he drops.  Shoot out 
the other light in here and hide the bodies in the shadows.  Go out the 
door on the far right side of the room and then pick the lock on the next 
door and shoot out the light in this next room.  Open the next door and 
reach a save point.

iii.	Paris 3

Restore your health in here if necessary.  Move in to the next room and 
stay close to the door.  Quickly shoot out the light in the ceiling in the 
middle of the room and then go right out of the door up to the corner of 
the room.  Wait here while three guards enter the room.  They will split up 
and walk the room, one will come up towards you but he won't see you.  Once 
he walks away stay close to the wall and move to the other side just past 
the bookcases.  Hold tight against the wall just past the bookcase and wait 
for the same guard to come near you and turn his back to you a few feet 
away.  When he does sneak up behind him and grab him, pull him back to the 
wall where you hid and knock him out.  Now focus on the guard standing in 
the middle of the room.  Sneak up behind him and grab him, pull him back to 
where you just knocked out the other guard and knock him out too.  Now with 
just one guard left, use your SC-20K to shoot him in the head when he stops 
moving.  Hide his body with the rest and move in to the next room.  Pick 
the lock and move in to the next room to reach a checkpoint.

iv.	Paris 4

Grab your SC-20K and do a force reload by hitting X because you are about 
to have a quick gun fight.  You will hear some guards talking which is your 
signal to rush in to the next room.  No stealth here, speed is the key.  
Run in and go down the hall looking to your left.  You will see two guards 
in a room shooting up computers.  You need to kill them before the shoot up 
the red computer.  Pick up the satchel the 5.56mm and the 5.72mm ammo in 
here and hide the bodies.  DON'T use the red computer yet!!!!  Move out in 
to the hall now and familiarize yourself with the layout because you will 
be coming back here quickly.  Specifically you will see two doors on the 
left side of the hall; the second one is where you will be heading.  Shoot 
out both lights in the ceiling in the hallway and head back to the red 
computer.  Once you do you will hear some information from Lambert and 
company and a timer will start ticking.  You now have one and a half 
minutes to find and defuse a bomb!  As soon as you can, move out in to the 
hall but beware because two guards have showed up now.  You may need to 
snipe one or both of them in the head which should be no problem because 
you already shot out the lights so it is plenty dark.  Once they are down 
move to that second door on the left and pick the lock, slip in and defuse 
the bomb.  If you only sniped one guard then prepare to deal with the 
second one now as you leave this room for the hallway.  Once he's done hide 
bodies as usual, if you need to restore your health you can in the other 
door on the hall you haven't been in yet.  Once finished, work your way all 
the way down the hall and through the last door to reach another save point.

v.	Paris 5

Shoot out the light above you and the one up the stairs in front of you.  
Now crouch and SLOWLY move up the stairs because there is a motion detector 
half way up in front of you.  These are easy to pass without detection as 
long as you move slowly.  Once you turn the corner to the next flight of 
stairs, go half way up and shoot out the last remaining light.  As you go 
through the door at the top of the stairs you will hear gunfire but it's 
not for you so don't worry.  Immediately shoot out the light and hide in 
the corner to your right.  There are two guards shooting in the hallway and 
one will walk over into your line of site.  When he stops, shoot him in the 
head then hide his body.  Be sure to pick up the satchel that he drops 
because it has a data stick in it.  Now move up to the corner and shoot out 
the two remaining lights.  Slowly move down the hall to the first door on 
your left where you will find two sticky shockers and some 5.72mm ammo.  
There is another motion detector out in the hall just past this door so 
be mindful when you come back out.  Come back out in to the hall and go 
right towards the direction you came from before.  In front of you on your 
left is a set of double door that are locked.  Pick the lock and move in to 
this section of the hall.  I wish you could shoot the lights out in here 
but you can't so we'll have to work around this.  Move to the door on your 
left and look in with your optic cable.  Inside you will see a data storage 
facility with racks of computers, lights and lots of surveillance cameras.  
We need to slowly and carefully shoot out all the lights and cameras in 
here.  Each time you shoot a light or a camera the guard that is on the 
other side will be alerted and will come in to do a lap around this room.  
You need to carefully open the door, shoot out one or two cameras then back 
away and let the door close while the guard takes a look.  I let the door 
close and then quickly look in again with my optic cable to see when he 
leaves.  Once he is gone, open the door again and shoot out some more 
lights or cameras.  There are four lights and five cameras in here.  The 
light locations are obvious but the cameras are located directly in front 
of you on the ceiling in the center as well as two each on the left and 
right sides.  Once you have taken care of all nine targets and the guard 
has left you for the final time, move in to the room and in the back right 
corner is the computer you need to use to access the database information.  
Once you get tapped in to the database you can move back out of this room 
through the door you entered.  Go across the hall to the door with the 
keypad, you can obtain the code from your OPSAT notes section thanks to 
Lambert but if you don't want to bother looking it's 2457.  Enter the 
numbers and open the door to reach the next save point.

vi.	Paris 6

Shoot out the light in front of you and move in to this room in the shadows.  
When the light breaks the guard will come in to check things out, shoot him 
in the head pick up his satchel and hide his body.  Restore your health and 
grab the 5.56mm ammo in here if you need it.  Now move out in to the hall 
but be mindful of the motion detector on the wall across from you which 
should be no problem for you by now!  Move down to the end and look under 
the door on the left to see two guards running away from you up the stairs.  
Open the door but don't move all the way in, there is a camera at the top 
of these stairs that you need to shoot out first.  Shoot out the camera 
then shoot out the lights you can see.  SLOWLY move up the stairs and you 
will hear the familiar beeping of a wall mine.  You can either slip by it 
carefully or disable it and take to use later.  I personally choose to 
disable it in case I find a need to blow someone up later on.  In case you 
don't know, to disable it turn off your night vision and you will see the 
light on the wall mine alternates from red to green and back to red.  
When it is lit green quickly press the X button and hold it.  Check to make 
sure you got it when it was green, if so let go of the X button and Sam 
will disable the mine and pocket it.  If while you are holding the X button 
you see that you missed the green light and it is lit red, select back to 
game and try again.  Once you are done, go up the stairs and through the 
door to reach the next save point.

vii.	Paris 7

Using your optic cable, look under the door in front of you.  You will see 
one guard shooting who will then walk behind a partition.  Another guard 
will then walk out from behind that partition on the other side.  The game 
wants you to think there is only one guard but trust me there are two.  
Once the second guard walks toward you and then out of site, open the door 
and slowly move in to the room on the left side.  Only go far enough to see 
the guard who is behind the partition, grab your SC-20K and shoot him in 
the head.  Then go back by the door you cam in and wait at the corner of 
the wall that leads down the hall where the other guard went.  When he gets 
close knock him out and grab his satchel that contains more 5.56mm ammo.  
Hide their bodies by the payphone which will ring when you get near it even 
though you can't answer it?  Once you're done move down the hall to the 
door on the right with a keypad.  Again, the code is in your notes on the 
OPSAT but it's 7562 is you don't want to bother.  Once the door opens you 
will reach another save point.

viii.	Paris 8

You will see a cut scene of the French brains.  Restore you health in here 
if necessary and retrieve the two sticky shockers on the table.  As you 
move in to the next room switch to either normal vision or Thermal because 
the smog in the air makes night vision useless.  There is a guard in here 
patrolling so be careful your obstructed vision doesn't allow you to be 
seen as you grope your way in the dark.  Move through the door and 
immediately to your right where it is dark.  When the guard comes in to 
site shoot him in the head and hide him where you are.  Now move through to 
the back left of the room where there is a locked door that needs to be 
picked.  This next area is difficult because there are two guards down at 
the end of the catwalk you are on.  You need to kill both guards at once 
here to avoid one of them calling in an alarm.  Shoot a diversionary camera 
all the way down the room to the far wall.  This can be difficult because 
there are a lot of obstructions blocking you and you can use the scope to 
fire your secondary items from the SC-20K.  If you get it right you should 
be able to see both guards with the camera, use the whistle to lure them 
both close and release the gas to knock them both out together.  Once done 
you can leave them where they fall because it is dark enough.  Move in to 
the next room where there is another wall mine ahead of you on the right 
side.  Move up slowly and disable it then restore your health if you need 
it.  Open the next door to reach another checkpoint.

ix.	Paris 9

Move in to this room and you will see a cut scene of some guards trying to 
shoot open a door and talking about trying to blow it open.  In the back 
right corner you will find a grate that you can jump down in to, do so and 
move ahead until you see an opening above you.  Climb up, grab the 5.56mm 
ammo and talk to Coldebeouf.  Once you get his phone you will get an update 
from Lambert and company telling you who the mystery man is and that you 
are ready for extraction out of here.  You will then see a cut scene of the 
guards rigging some drums to explode outside the door in this room.  As 
soon as you can run back in to the tunnel and go back to the previous room 
while the one minute timer runs out.  Wait for the explosion that will 
unfortunately kill Coldebeouf but that's the price he had to pay.  Now go 
back again in to the tunnel and over to where Coldebeouf is now burning up.  
While facing him with the door on your left you will see a small table in 
front of you, jump up on it and turn to face the wall the door is on.  Jump 
again to grab the ledge where there is an opening in to the cat walks.  
Climb up on to the cat walk and head to your left, you will hear 
the guard talking as if he sees you but so far I have just run down without 
being noticed.  Go to the end, drop down and out the door towards the 
waiting van and it's mission complete.

c.	Paris-Nice, France

i.	Paris-Nice, France 1:  Meet Norman Soth

This is a very cool mission that takes place on a moving train.  It can 
also be quite difficult because it is in very tight quarters and you can't 
be seen at all or it's mission failure.  Start by moving forward and 
dropping in to the hatch.  Don't stand up on top of the train because the 
wind will blow you right off and kill you.  Once you drop in, shoot out as 
many lights as you can quickly while hiding behind the shelves on the right 
side of the train.  The dog will start barking when you shoot but don't 
worry about him.  The conductor will come in pretty soon so get ready to 
knock him out as soon as he gets close.  Now move forward in to the next 
car and drop down through the hatch in the floor to climb forward on the 
train from underneath!  When you are most of the way forward you will reach 
the first checkpoint.  

ii.	Paris-Nice, France 2

Move a little further forward and you will have the chance to climb up, do 
so.  Shoot out the light and find the switch on the wall that unlocks the 
side doors of the train.  Go out the door and take a left then through 
another door into the end part of the train car.  You will hear some guards 
talking but they won't see you.  Open the side door of the train and climb 
out.  Move up the handle you are hanging from and Sam will grab the ledge 
toward the top of the train car.  You now have to move your way up while 
hanging from a moving train!  As you do you will have a few things to 
contend with.  First of all there are passengers looking out the windows at 
certain places along your way.  Be sure to wait for them to look away 
before you advance any further.  There will also be two trains that pass 
you from the other direction.  When they pass Sam has to stop his forward 
progress and take cove against the train.  This is not a problem because 
Sam does it automatically, but you don't want to be hanging in front of a 
window when it does and risk being seen.  When you're ready, move forward 
on the train.  Once you reach the end, climb down the handle and open the 
door to climb back in the train.  Open the door and move forward in to the 
small compartment to reach the next checkpoint.

iii.	Paris-Nice, France 3

Listen to Lambert then using your optic cable look under the door.  You 
will hear a conductor apologizing to a passenger that has complained about 
the noise.  When he is done and has walked away, open the door and move in 
to the next area.  Shoot out the lights in here and go through the next 
door.  Immediately press up against the wall on the right and do a spin 
move past the open door of the complainers state room.  Staying against the 
wall move forward again until the next passenger comes out of his room to 
see why the lights are out.  If you stay against the wall he won't see and 
will return to his room.  Now, come off the wall and proceed to the next 
room on the right and go in to meet Norman Soth.  He's not really happy to 
see you and doesn't trust you but you have to talk to him.  Give a listen 
and when you have control again use the computer and listen for your 
instructions from Lambert.  Look under the door with your optic cable 
and once they are out of site move out in to the hall and go right to 
follow them in to the next car.  The 45 second timer will start which is 
how long you have to get in to the next car without being noticed and laser 
mic Soth's call.  Get in to the bar car and move in and to the right to 
take cover behind the bar.  While in the shadows point the mic forward and 
a little to the left of center to capture what he says on the phone.  When 
he is done, Soth and one of the guards will leave this car.  Once they are 
gone and the doors have closed slowly move out from behind the bar and 
quietly sneak forward in the car and knock out the one remaining guard.  
You are now free to move to extraction so go forward through the door in to 
the next car where you will see a ladder.  Climb up and out on to the roof 
of the train; run back until you see the Osprey and a rope to grab.  Grab 
the rope and it's mission complete.

d.	Level 4:  Jerusalem, Israel

i.	Jerusalem, Israel 1

Talk to the woman and then move forward up the stairs and shoot out the 
light at the top.  There is one guard ahead patrolling, knock him out and 
hide his body.  Move down the alley but beware of the lights and the next 
guard walking around.  Hide in the small alcove on the left and lure the 
guard close enough to knock him out.  Beware of the locals though, if any 
see you then they have to be knocked out and hidden too.  Go down to the 
alley and you will reach the first checkpoint.  

ii.	Jerusalem, Israel 2

Make a left, shoot out the light and continue until you see a tunnel on 
your left with a swinging light in it.  There is another guard who is 
patrolling and his route will bring him in to this tunnel towards you so 
don't just go running in.  Wait until you know his timing, shoot out the 
light and move slowly in to the tunnel.  When you can see the guard has 
moved to the other side of the courtyard slowly move out of the tunnel and 
go left where you can hide in the corner.  You will see and hear some 
locals talking, wait for the guard to enter the tunnel again and then 
slowly creep forward hugging the left wall.  You want to try not to spook 
the locals but if they do get nervous and run off you should be fine as 
long as the guard is not around.  You want to move all the way across 
to the corner directly in front of you before the guard gets back from his 
rounds and stay put here in the dark.  Wait for the guard to come back 
again and when he is returning to the tunnel sprint across the courtyard 
down the alley.  At the end of this alley on the right wall is a pipe, 
climb up the pipe and grab the zip line at the top.  At the end of the zip 
line Sam will grab a ledge under a window with a local looking out.  When 
the local walks away drop down on to the awning below you.  Drop off the 
awning down to the street and quietly creep in to another courtyard where 
you will here a guard telling a local he needs to go home.  Walk straight 
ahead and hide next to a wooden crate.  When the local leaves the guard 
will begin a patrol route.  Slowly follow the guard with some distance 
around the outer perimeter of the courtyard.  Be careful because there 
is more light here then you realize.  Once you get to the other corner 
evaluate the guards location, if he is on the far side then you can sprint 
across the courtyard to the open entrance to a small store front in the 
building in front of you.  Shoot out the light in here as soon as you can 
and move towards the curtains to reach the next checkpoint.

iii.	Jerusalem, Israel 3

Now the next room you go in to will have two thugs trying to rob our guy.  
You need to take them both out quickly with head shots.  The first guy 
should be easy because you can get him before they know you are there.  The 
second guy is tough because he will grab our contact and put a gun to his 
head.  You have to shoot this guy with one bullet in the head quickly or 
your mission is over!  Once you do Sol will give you your SC-20K and extras.  
Shoot out the lantern and leave through the door at the back left of the 
room.  Go up the stairs and make a right through the door out in to the 
alley to reach a save point.  

iv.	Jerusalem, Israel 4

Shoot out the light overhead and listen to the local talking to the guard 
around the corner.  When they are done, lure the guard close with a whistle 
and knock him out when you can.  Hide his body in the alley and move out in 
to the more open area.  Beware of the local sitting in his window at the 
bottom of the stairs on the left; you don't want him to see you.  Stay in 
the shadows or do a spin turn and you can get by him without a problem.  
Move forward to the top of the stairs in front of you and shoot out all the 
lights you can that lead down and to the left.  A woman local is about to 
come walking up towards you that you will have to knock out and hide, if 
you don't she will be in the way later.  Wait at the corner and when she is 
close enough knock her out and hide her body in the shadows.  If you didn't 
get all the lights before she showed up, do it now.  Move ahead to the 
corner where the path goes to the right and peak around to see two guards 
down the way waiting around.  Shoot out the light on the wall in front of 
you on the right side.  You now have two choices that I know of to get by 
these guards:

1)  Move to the right down this alley a little and on the right there will 
be a pipe you can climb up.  Go up to the roof and down to the end where 
you can carefully walk off the ledge so Sam will grab it when he falls.  As 
long as you are at the end of the ledge, below you will be an open window.  
Press X to have Sam take a drop of faith and he willland/grab the window 
ledge below him.  Pull yourself up and in to the room where there is a 
local sleeping.  You will see the shadow of another man in the window 
across the street, quietly move toward the other window in this room and 
wait for the other guy to leave.  Once he is gone, climb out the window on 
to the ledge and move to the right.  Jump and climb up on the ledge in 
front of you and move across this ledge to the other side of the street 
where you will see a pipe.  Climb the pipe and grab the ledge to work your 
way around the corner while hanging from the ledge.  When you can't go any 
further, drop down on to the lower ledge and move to the end where you will 
see a zip line that will bring you to the other side and drop you on a 
wooden platform.  There is a guard beneath you so be careful but you need 
to walk off this platform and drop down on to the awning below you.  When 
you guard is far enough away you can then drop down off the awning on to 
the street.  Now move around the street avoiding this last guard all 
together.  

2)  Your second option is to move part way down the alley in the shadows 
and whistle to lure one guard your way.  Sneak back the way you came and 
hide around the corner.  When the guard gets close enough knock him out 
quickly.  You may need to whistle more then once to get him all the way up 
to you but usually once is enough.  Once you have him hidden, repeat the 
process for the remaining guard and hide him as well.  Now you can stroll 
freely down the alley to the next corner.  Use a similar process for the 
last guard and you will be in the same place you are now.

Move to the end of the alley and go left to drop down, as you move forward 
you will reach a save point. 

v.	Jerusalem, Israel 5

Get the update about meeting Dahlia then move down the alley.  There is a 
guard patrolling here, quietly either sneak up on him or lure him over and 
knock him out.  Continue on to the corner and straight across in to the 
small opening with tables in it.  If you look down the alley you will see 
another guard at the end.  You need to sneak up a little again and whistle, 
move back to the shadows of where you were and wait to knock him out when 
he is close enough.  Watch out for the local guy who is strolling around, 
you don't want him to see you or witness you knocking out the guard.  If 
you need to, let the guard return to his post and then knock out the local 
quietly before turning your attention back to the guard.  Move down the 
alley and hide in the alcove on the right behind the crate with the barrel 
on it.  Shoot out the two lights nearby and wait for the next guard to come 
over, knock him out and hide his body.  There is yet another guard in this 
area patrolling so beware.  Shoot out the three remaining lights in the 
courtyard to your right.  Lure the last guard over and knock him out like 
the last before moving on.  Now move through the courtyard and look to your 
left.  Shoot out both spot lights and the light on the wall down here.  Now, 
come back to the corner of the courtyard where it opens to the alley that 
had the lights you just shot out and you will find a pipe to climb up.  
Climb the pipe and cross to the other side, jump down to the ledge below 
you and move forward.  When you can't go any further, carefully walk off 
the ledge so Sam grabs it on his way down.  Now move to your left to get 
passed the obstacle that was blocking your path.  Now pull yourself back up 
on the ledge and move to the end.  Jump and pull yourself up on the bridge 
and jump off to the other side on to the ledge again below you.  Continue 
this way around the outside perimeter of the courtyard until you cross over 
the gated wall or until you just can't go any further and then drop down to 
street level.  As you approach the final door you will reach a save point.

vi.	Jerusalem, Israel 6

Go through the door and climb the pipe on your right to grab the zip line 
above.  This will slide you down and in to a fenced area where you can 
speak with Dahlia.  Once you are done talking with her you will reach a 
checkpoint.  Once can move, shoot out all the lights in this courtyard you 
can see which is only a few but they make all the difference.  It's dark 
enough now that you can almost walk down the middle of the street and not 
be seen.  There is one guard here but you can literally walk right by him 
safely without needing to mess with him.  Don't worry too much about 
keeping up with Dahlia, she won't go too far without stopping and waiting 
for you.  Once you get through the courtyard and around the corner you will 
see her again waiting in a tunnel with a guard at the other side.  Move 
part way in to the tunnel and Dahlia will continue forward and start 
talking to the guard.  When he turns his back to you to speak with her, 
move through the tunnel and out in to right side of the courtyard behind 
some boxes.  Wait here until they finish and let him walk back past you 
towards the tunnel again.  Once he is by you, continue on staying in the 
shadows and catch up with Dahlia again.  She will go through a gate on the 
right at the other side of the courtyard.  Follow her through and in to a 
narrow alley to reach a save point.

vii.	Jerusalem, Israel 7

Wait at the end of this tunnel for the guard that is patrolling.  When his 
route brings him close to you knock him out as usual.  Now shoot out all 
the lights you can see but keep an eye towards the left along the route 
Dahlia took because there is another guard further ahead who will 
occasionally come in to this courtyard.  Now move forward and to the left 
to follow Dahlia and knock out the other guard when the opportunity 
presents itself.  Shoot out the last light ahead of you and proceed down 
this area and go left at the end down the stairs.  Use caution in this next 
section because on the other side of the wall are locals praying and if you 
just walk down there you will be seen and spook them in the process.  
Staying on the right side of the stairs, stay in the shadows and go 
straight across the walk and press up against the wall in front of you.  
Now do a series of spin turns to get by the openings in the wall without 
being seen.  Proceed to the end of the walk and open the door to reach the 
next save point.

viii.	Jerusalem, Israel 8

Quickly shoot out the light in front of you and get in the shadows.  There 
are two guards ahead patrolling, one of which will take a route that brings 
him up near where you are.  Hide in the shadows and knock him out when he 
gets close.  You will see the remaining guard ahead of you on his route.  
When he turns to walk away from you, there are two routes you can take to 
get by him:

1.  Go down the steps in to the alley along the right side shadows.  Try 
and sneak all the way up until you are behind some boxes.  You will need to 
walk through a well lit area in one spot to do this so keep your eye on the 
guard's location.  Now knock him out when he walks by but be quick.  There 
is a third guard patrolling down at the end of this alley so beware of his 
location too.  Do the same with him as you have the other two, only 
difference here is that you may need to whistle to get him near you in the 
shadows.
 
2.  The alternative to the above route is that instead of going down the 
stairs in to the alley, stay on the right side and jump up to grab the 
ledge.  Now move out to the alley hanging from the ledge and pull yourself 
up.  Now move your way down the alley along the series of metal ledges up 
here.  Stay in the shadows and move quietly so the guards don't see or hear 
you.  At the end you need to watch the guards closely so you can drop down 
without being spotted.  If you are careful you can get through here without 
knocking any guards out.  I think option 1 is safer though to be honest.

Move ahead and catch up with Dahlia and let her yell at you.  Even though 
she seems to tell you to go a different way, you need to follow her through 
the door.  Move through and talk to her again.  Finish talking to her and 
move ahead a little to reach another save point.

ix.	Jerusalem, Israel 9

Look to your right and see that the guard is moving away from you.  Sprint 
across the open area through the light in to the tunnel like area that 
parallels the route Dahlia is taking.  Don't take too long in here as the 
previous guard you saw will be doing a lap that brings him back around and 
down through this tunnel area.  It's dark enough to hide in if you need to, 
but if you can get all the way through and out in to the corner alcove 
ahead of you to hide until he passes you.  Dahlia will stop ahead of you 
across the courtyard to talk with a guard.  Move out and around the 
perimeter of this area until you are in the corner near where she is 
standing.  Shout out the two lights in the middle of the courtyard to get 
this guard to walk over and investigate.  When he leaves, shoot out the 
light above where he was standing and sneak down in to the alley Dahlia 
just entered to catch up with her.  At the end of this alley she will 
catch up with another guard who will again tell her she needs to go home.  
You will need to knock this guy out to get him out of the way.  When he is 
dealt with, go left at the end through the metal gate.  Move ahead and go 
in the open door on your right to meet up with Dahlia again.  Go in and get 
in the elevator in front of where she is standing, get your gun out and aim 
it at Dahlia's head!  Talk to her and as soon as you're done the door on 
the elevator will close and Brunton will tell you to kill Dahlia, do it and 
do it now before it's too late. Not real nice and Sam doesn't like it much 
either but it had to be done.  The elevator will begin to go down and you 
will reach another save point.

x.	Jerusalem, Israel 10

On the way down Sam will proclaim his dissatisfaction with what he was just 
told to do.  You will also hear from Brunton that you are now in a Fifth 
Freedom situation which means that you can now kill again which is nice.  
When the elevator reaches the bottom get you gun out to take care of the 
guard you will see walk by in front of you.  Hide his body in the elevator 
for total darkness and move out and to the left along the catwalks.  Work 
your way around to the stairs, there is another guard below you making his 
rounds.  Wait for him to come around or lure him your way and shoot him in 
the head.  Move around this level until you reach the locked metal gate.  
While facing the gate there will be a pipe directly behind you, climb up 
this pipe to grab the horizontal one.  Pull your feet up and move over the 
fence to the other side and drop down.  Move forward just a bit to reach 
yet another save point.

xi.	Jerusalem, Israel 11

In front of you to the right a little is a turret gun so don't wonder too 
much around here just yet.  Shoot out the light that is above you and up 
just a little to keep you hidden.  There will also be a guard who comes out 
of the tunnel near the turret gun.  When he stops moving shoot him in the 
head from where you are.  Once he is down, move straight ahead and turn off 
the turret so you don't get shot.  Now, hide the body of the guard you just 
shot.  There are several exits from this room, I recommend taking the exit 
that was ahead of you on your left from where you first dropped down from 
the pipe or to the left of the turret gun in other words.  Shoot out the 
light in this tunnel and move to the end.  Stay in the tunnel and look out 
to see a guard standing in a fenced in room.  Shoot out one or both of the 
lights where he is standing to get him to leave his post and move toward 
you, when he does shoot him in the head so he lands in a shadowy area.  You 
can't see it but there is another guard patrolling on the other side of the 
fenced area and if you shoot the first guard where he is standing the 
second guard will see it.  Now, move in to the fenced area and shoot out 
the remaining lights.  In here your will find a ton of ammunition and 
weapons including 4 Frag Grenades, 1 Flash Bang, 1 Chaff Grenade, 3 Ring 
Airfoils, 2 Smoke Grenades, 1 Sticky Shocker, 2 5.56mm ammo and a place to 
restore your health.  Now that you are well stocked, turn your attention to 
taking out the remaining guard that is patrolling this room and the tunnel.  
Once he is dealt with, exit the room through the tunnel you did not come in 
from.  Shoot out the lights as you go and stay straight through the tunnel. 
Don't go in to the lit up room you will pass on your right.  We will be in 
there shortly, but it is easier to deal with all the guards first and then 
return to that room which is where the ND133 is stored that we need to 
retrieve.  When you reach the end of this tunnel it opens out to the right 
where you will see three more guards.  Some will be standing still and some 
will be moving depending on where they are in their route when you get to 
them.  It's pretty dark all around so take up position in the corner at the 
end of this tunnel and snipe them using your SC-20K.  Hide the bodies if 
you need to but it's pretty dark in here assuming you have shot out all the 
lights.  With all the guards dead, you can now move in to the room lit up 
with blue lights.  As you enter the room itself, go to the right side and 
move down the counter until you get the indicator that says you can grab an 
object.  This object is the ND133 and when you grab it you will reach a 
Checkpoint.  

xii.	Jerusalem, Israel 12

You're done down here so let's move back to the elevator you passed by a 
minute ago when you were taking out the last three guards.  If you want or 
need to, go back to the last caged in room to completely restock with any 
ammo you couldn't pick up before and or restore your health again if 
necessary.  Once you're in the elevator it will begin to move up.  At the 
top, move ahead just a little to reach another save point.

xiii.	Jerusalem, Israel 13

This is the final area of this mission and it's pretty difficult, 
especially because you can't kill these guys.  There are three guards in 
here, two are stationary and one is roaming around.  Move out in to the 
area staying along the left wall.  Work your way all the way around and go 
under the scaffolding and you will see one of the guards standing with his 
back to you.  Wait for the right moment to sneak up and grab him.  Drag him 
back under the scaffold and knock him out.  Now go all the way back to 
where you came out of the tunnel and go across to the other side where you 
can go under another scaffold.  Move ahead here until you are behind some 
boxes, you want to wait until the roaming guard is walking past you.  When 
he is close, whistle to get his attention and then sneak back under the 
scaffolding to get him close to you and in to either the shadows or at 
least behind the boxes you were using for cover.  Once he is in 
there, shoot him with a Ring Airfoil to stun him then quickly run up and 
either grab him or knock him out.  It's best if you grab him and drag him 
back under the scaffold to knock him out.  This is the quickest and will 
keep you from being spotted by the remaining guard.  Now go back around 
again to where the first guard was standing.  Once you are there, stay 
along the left wall and move slowly out in to the courtyard until you are 
in an alcove behind some barrels.  The guard will probably get spooked 
because there is a little light here and he will come to investigate.  When 
he is close hit him with a Ring Airfoil and then quickly knock him out too.  
There are several fires burning around here so be careful with night vision 
with this guy because the smoke can blind you.  It might be best to just 
use nothing at all to see him when he moves forward.  Hide his body and you 
are done.  Head towards where the last guard was standing and you will see 
a small alley the goes off to the left.  Head down here and it's mission 
complete.

e.	Level 5 - Kundang Camp, Indonesia

i.	Kundang Camp, Indonesia 1 - Rendezvous with Shetland

Move forward in to the water until you reach a squared off ledge on your 
left side.  Jump to grab it and pull yourself up and move to the edge near 
the higher rocks up there to get the option to climb out.  Climb out on the 
tree to climb up and grab the ledge, move to your right and pull yourself 
up.  Move forward and you will see a zip line overhead.  Slide across and 
Sam will drop to grab the ledge, pull yourself up and move around to the 
right keeping the rocks on your left.  Follow the path until you reach the 
first Checkpoint.

ii.	Kundang Camp, Indonesia 2

Move ahead to the rock ledge and you will hear and see two guards talking.  
One will be standing to the right and the other will be sitting behind a 
tree on the left.  Load a diversionary camera in to your SC-20K and shoot 
it at the tree near the guard that is sitting.  Use the camera's whistle to 
lure them close and release the gas.  You want to get both of these guys at 
the same time so they don't call in an alarm.  Once the gas is released, 
hit R1 to go back to Sam's viewpoint and use your SC-20K to snipe one or 
both of the guards if the gas doesn't get them.  Now jump down to their 
level, hide the bodies if necessary and move around the left side of the 
big hole in the ground.  Once you get to the back side of the hole you will 
see a pole that you can use to rappel down.  Once you get to the next ledge 
move towards the corner of the rock wall and you will get the option to 
climb out, once you are out climb up and then when Sam grabs the ledge move 
a little to the right.  Now you need to have faith and press the X button 
to let go and fall.  On the way down Sam will grab the next available ledge.  
Once you have done this the first time do it two more times and pull 
yourself up on to this lower ledge to reach the next Checkpoint.

iii.	Kundang Camp, Indonesia 3

Turn around to face the opening below you and grab your SC-20K.  Use your 
scope to zoom in on the area where the dog is now barking because a guard 
will be approaching soon.  As soon as he stops shoot him in the head and do 
the same to the dog.  I don't like shooting dogs either but if you want to 
continue then I believe it is necessary.  Once the guard and dog are down, 
rappel down the last wall using the pole that is there.  Move across the 
water and use the piece of wood to climb up on to the ledge where the guard 
and dog were.  Shoot out the lantern you see ahead of you in the tunnel and 
hide the guards body.  Move ahead to the corner and you will see a guard 
standing on a bridge, whistle to lure him over and shoot him when he is in 
the tunnel.  There is one more guard in this tunnel at the far side across 
the bridge.  When he is at the end of his route closest to you snipe him in 
the head.  I would stay on the other side of the bridge from where he is 
and snipe him because the fire on the other side creates too much light.  
Once you drop him, go retrieve his body and hide it in the tunnel with the 
other two guys.  As you move ahead you will see one last guard in this area 
patrolling outside the end of the tunnel.  Stay in the shadows of the 
tunnel and snipe this guy too.  Once he is hidden look to the left as you 
exit the tunnel to see another board you can climb up to get on to another 
ledge.  Once up top, move forward to reach a Save Point.

iv.	Kundang Camp, Indonesia 4:  Trail and intercept Sadonos 
communications

Move ahead freely because there are no gaurds in here.  Keep going until 
you see Shetland crouched down in front of you, talk with him until he is 
done.  Go slightly passed Shetland and you will see a zip line, jump up and 
grab it to slide down in to the camp.  When you land move towards the fence 
to reach a Checkpoint.

v.	Kundang Camp, Indonesia 5

If you peek around the fence you will see there is one guard in his tent 
but there is another on patrol.  Whistle to lure the guard in the tent over 
to you but stay down behind the fence, when he is in site shoot him in the 
head.  Stay where you are in case the second guard comes over and shoot him 
too.  If the second guard doesn't show then peek out again until you spot 
him and repeat the process.  There is a sticky shocker and a smoke grenade 
in the tent the guard was standing in.  There are no other guards in this 
area so move forward until you reach the pile of sandbags at the end of 
this camp.  Two guards will come walking up through the trees talking about 
how drunk they are and fighting over who is going to set the mines.  One 
will walk away and the other will crouch down in front of you to mess with 
the mine.  Due to his drunken state he will proceed to blow himself up.  
The other guard will run up to see what has happened and pause to see the 
mess, when he does snipe him in the head and hide both bodies.  This 
incident should tell you what you are about to deal with, mines!  Enable 
your thermal vision and move ahead slowly to begin disabling the mines 
according to the directions the game gives you.  It's a lot like picking a 
lock except if you take too long you blow up.  After the fourth one is 
disabled you will reach a Checkpoint.  

vi.	Kundang Camp, Indonesia 6

Continue disabling the mines and after the sixth one a guard will come 
walking up the path.  Stay in the shadows and snipe him in the head.  Move 
forward to disable the remaining two mines.  Now continue until you see the 
old truck blocking your path.  Climb right up on to the hood of the truck 
and then up on to the roof to reach a save point.

vii.	Kundang Camp, Indonesia 7

Run down off the truck and head towards the building in front of you which 
houses Sodanons plane that you need to get to.  There are a couple of 
routes you can take here but I only recommend one.  You could go to the 
right and sneak in the door you see to this building but I find that it is 
difficult to take out the two guards inside from this position.  I 
recommend instead running off the truck and to the left of the building is 
a chain link fence, climb up this fence and down the other side.  Climb the 
pole on your right, grab the ledge to move your way around and pull 
yourself up.  (You can also access this area by climbing on to the rocks on 
your left when you get off the fence, moving to the top of the rocks and 
then jumping to the wooden ledge.  Sam will grab and hang from the ledge so 
you can move yourself to the right and then pull yourself up.  You end up 
at the same spot and the first way is quicker.)  Open the door and move 
inside and as soon as you do look to your right to see a light up in the 
corner.  Shoot this out while the two guards below are still talking.  If 
you wait until they finish talking they will sound an alarm.  If you do it 
while they are talking they get spooked but simply return to walking their 
routes.  Once that is done stand at the rail looking down to the area the 
guards are covering.  You will also see that this is the hanger holding 
Sodanos plane and you are looking at the tail end of it.  One guard will 
patrol from the back left of the place towards the back right and slightly 
in front of the fire that is burning in the barrel.  Wait for him to be in 
the dark area at the back left side of the place and snipe him in the head.  
Once he is down take aim at the guard in front of the plane.  I find it 
easiest to watch for when he stops up near the propeller of the plane 
because he will pause there for a while giving you a good chance at a head 
shot.  Once they are both down, restore your health up hear if you need it 
then head down the ladder to the first floor.  Hide both bodies in the back 
corner of the hanger where it is nice and dark and then move your way up 
the left side of the plane until it says set explosives, do this now.  Once 
you are done with the explosives, leave the hanger through the door at the 
front left side.  The area you enter has no guards in it so shoot out the 
lantern that is at the end of this area.  Move down to the opening in the 
fence and peak inside to see one guard walking around in here.  There is 
another guard over on the right inside a small booth but he shouldn't come 
out if you are careful.  Wait until the walking guard comes over toward you 
and whistle to get him closer to the fence.  He won't come out to your side 
so just wait until he gets close and turns to walk the other way then sneak 
up behind him and grab him or just knock him out.  You want him to be 
heading to the right because it is dark over there and the guard in the 
booth won't see you.  Now sneak up along the right side until you can see 
the guard in the booth.  Watch his pattern and when his back is to you 
sneak in and knock him out.  Make sure both bodies are hidden and then 
enter the booth to switch the lever that opens the gate.  Once the gate is 
open walk through to reach the next Checkpoint.

viii.	Kundang Camp, Indonesia 8

You can restore your health here if you need it.  If not, move ahead 
quickly on the left side until you see a section of fence leaning on an 
angle against the rest of the fence.  Hide under here until a guard and a 
dog walk by you towards the guard booth.  Once they go by, snipe the guard 
in the head and take out the dog as well.  You can also just let them go 
and once they are past continue on your way but I find they tend to get in 
the way later if you do.  Once you have hidden the body move ahead in to 
the next camp.  Take out the lantern in front of you and move toward the 
right so that you are in the shadows and end up next to the first tent.  
You will hear a guard on the ground talking to a guard up in the tower.  
Once their conversation is finished snipe the guard that is up in the tower.  
Continue moving around the perimeter staying next to the fence.  Move all 
the way around until you are on the back side of the second tent looking in 
the open door.  The two guards that are walking around will split up and 
one will come in here to sleep.  When he does, snipe the other guard that 
is walking and then take out the guy that is sleeping.  Hide the bodies and 
collect the 5.72mm and 5.56mm ammo that is in this tent.  Now climb up in 
to the guard tower and jump to grab the zip line that will bring you down 
in to the village.  You will reach a Save point when you are half way down 
the line.

ix.	Kundang Camp, Indonesia 9:  Locate and train Sodano

When you can, move forward to the corner but stay in the shadows.  Wait for 
Sodano and his guard to leave the area completely.  You will see one guard 
walking around and one guard standing on the porch of a house across and to 
your left.  Whistle to get the moving guard to come down the dark alley you 
are in.  After you whistle, move back in the alley and get your SC-20K 
ready to snipe him in the head when he gets close.  Then move forward again 
to the corner and snipe the remaining guard in the head.  Be sure to hide 
the bodies and there is 5.56mm ammo in the shack on your right if you need 
it and there is also a sticky camera in the shack at the end on the left.  
Now crouch and walk along under the deck between the last two houses on the 
right passed the fire.  Once on the other side lay back until you see 
Sodano move on if he hasn't already.  Then proceed down the path until you 
reach the open door.  Move through to the next open door and listen to 
Sodano speak to one of the guards.  Shoot out the light in here then take 
aim at the sole guard outside and snipe him.  Shoot out the lights that you 
see and hide the body before you move in to the next door.  Go in to your 
left to see a guard with his back to you watching TV, this one is almost 
too easy!  Shoot him in the head then shoot out the TV and the light, 
restore your health if you need to and leave him there.  Move up the stairs 
shooting out the lights as you go and at the top go to the left where you 
will find some 5.72mm ammo.   Now move to the other room on the second 
floor at the end of the hall to find two sticky cameras.  Shoot out the 
light and climb out the window and drop down to the ground level.  You will 
reach a save point half way down to the ground.

x.	Kundang Camp, Indonesia 10

If you move ahead slightly and look a little to the left you will see 
Sodano standing there.  Wait were you are until he moves all the way up the 
path and enters the house on his right which is directly in front of you.  
Once he enters, move ahead until you reach the house and turn right in to 
the alley.  Press up against the wall to get by the boards blocking your 
path and move to the end where you can peak out to see Sodano exiting the 
building.  Hold tight while he goes to speak to one of his guards.  Wait 
for him to leave the area but don't waste too much time because you need to 
catch up with him again.  There is a sticky camera in this building on your 
left that Sodano walked out of.  By now you have seen that there are two 
guards to deal with in here.  Lure the guard on the ground level over 
towards you and snipe him as soon as he is in the shadows.  Don't shoot him 
when he is out in the light because the guard up top will see.  Then focus 
up on the balcony where the other guard is patrolling and snipe him when he 
stops moving.  Grab the satchel the one guard drops and hide his body.  
Then move straight across the courtyard staying on the right side.  As you 
move across you will see a lantern, if you look to the right of that you 
will see a pipe you can climb up.  Shoot out the lantern and climb the pipe.  
Once up top, shoot out the lights here and hide the body.  Now, quickly run 
forward along this walk in to the next building and stand in the opening 
directly in front of you.  Grab your SC-20K and arm it with a sticky camera.  
If for some reason you are all out of sticky cameras there is another one 
at the other end of this room.  Aim it at the wall to the right of the 
guard standing down in the courtyard.  Basically it is the wall area 
between the guard and the old truck.  As you are doing this you will see 
and hear Sodano entering the area walking towards this guard.  If you did 
it right this camera will at least hear Sodano tell his guard the password 
for the day which is what you were supposed to obtain.  Once he walks away 
hit R1 so you can hear what Lambert has to tell you then turn your 
attention to the two guards below you.  Once they are out of your way, jump 
down and take cover behind the boxes in front of you.  Move towards the 
fire but don't go to far in to the light or you will be spotted.  Whistle 
to lure the guard on the left toward you and then move back in to the 
shadows behind you.  When he is close and in the shadows shoot him in the 
head and hide his body.  Now from where you just whistled, snipe the 
remaining guard and hide his body as well.  It can be difficult to find a 
totally dark area in this courtyard because of the fire so shoot out the 
remaining lights you see and do your best to find a spot.  Now, enter the 
open building that Sodano went in, shoot out these lights and climb down in 
to the hole in the floor to reach the next save point.

xi.	Kundang Camp, Indonesia 11

Hold your position while you listen to Lambert.  As you wait a guard 
will come by and if he has heard you will come down in to the little 
space you are hiding in.  When he does, shoot him in the head and stay 
where you are again because another guard is going to show up pretty 
quickly to see what's going on.  You need to be quick here and be sure 
to take them both out with a head shot or they will have time to call in 
an alarm.  Once they are down, shoot out the light in front of you and 
make sure the bodies are hidden.  Now make your way around the room and 
down the stairs.  In front of you will be an open door that leads to 
some stairs.  Crouch down and slowly move up the stairs where you will 
find what appears to be a drug processing room with two guards in it.  
If you move quietly you can enter the room and switch off the lights on 
the wall in front of you.  This will of course alert the guards who will 
begin to patrol the room.  Shoot the guard standing still down the way 
in front of you then do the same to the other guard.  With the lights 
off the second guard won't be able to see you shoot the first.  Make 
sure their bodies are in the dark and move out through the door in the 
back right corner of this room.  As you go through this door you will 
reach a Checkpoint.

xii.	Kundang Camp, Indonesia 12

Move in to the next room and slowly make your way to the left where you 
will see an opening in to the next room.  Move part way in to the 
opening and you will hear Sodano asking his men and the pilot about the 
status of his plane.  Wait for Sodano to leave the room completely 
before you do anything or it's mission over.  Once he gone, aim straight 
ahead of you at the wall and shoot a diversionary camera there.  Once 
the moving guard gets close use the camera's whistle to lure the guard 
close and release the gas.  As soon as you do this, hit R1 and move in 
to the room to snipe the remaining guard at the other side.  If you are 
patient and then quick you will get through here without a problem.  If 
you try to move quickly you will fail.  This room can be very difficult 
and it may take several tries to complete it with no alarms.  Once they 
are done, go talk to the pilot to get the information you need.  Then 
shoot out the lights and hide the bodies before you leave through the 
door the pilot opened for you.  As you exit you will reach another 
Checkpoint.

xiii.	Kundang Camp, Indonesia 13

Climb part way up the ladder so you can see that the guard has left the 
room above you.  When he has gone, shoot out the light above you and 
climb up top to shoot out the remaining light.  In this room you will 
find 5.56mm ammo and a place to restore your health.  Move out in to the 
open area staying in the shadows and head up the hill to hear two guards 
complaining about the noise.  Watch them and wait for the one guard to 
walk away.  Crouch down and move towards the remaining guard and you 
will see a pipe on in front of you on your left.  On your way there as 
you pass the barrel you will find a flare on the ground.  Sneak over to 
the pipe quietly and you can climb up without being seen and without 
having to deal with these guards.  Once up top, go to the right 
following the wooden planks on to the roof of the building that you hear 
gunfire coming from.  As you enter the little entrance in front of you 
there will be a trap door to climb down in to, as you approach it you 
will reach a Checkpoint.

xiv.	Kundang Camp, Indonesia 14

Once you are hanging from the pipe, pull your feet up so you are out of 
site.  You will see three guards in this area; one will leave to go in 
the other room, one will be shooting targets and the other will be 
patrolling.  When you can, drop down and hide in the shadows to the 
right of the shooting stalls.  This should make the guard that is 
shooting stop and begin patrolling with the other guard.  Once they are 
standing together at the other side of the room near the door, shoot a 
smoke grenade at their feet to drop them both.  Hide the bodies, shoot 
out the light and grab the 5.72mm ammo in the stall all the way on the 
left.  Now focus on the remaining guard in the other room who is hitting 
the punching bag.  Take up position and shoot him in the head, shoot out 
the lights, grab his satchel and hide the body before you move on.  
Leave the room and climb the ladder to reach a save point.

xv.	Kundang Camp, Indonesia 15

Move forward and climb out the window, drop down to the ground level.  
As you peak out the gate you will see two guards patrolling and a turret 
gun across the courtyard.  I have found this area to be quite difficult 
to complete without any alarms but it is doable!  Since whistling 
doesn't seem to work because it either alerts both guards which is no 
good or it doesn't get the one guard close enough where you can 
discretely grab him without being seen.  I have had success with two 
methods:  1) Arm your SC-20K with the Ring Airfoil.  Wait for the guards 
to be almost in a straight line relative to your line of sight.  Shoot 
the close one with the foil and snipe the far one in the head.  Then 
very quickly put away your gun, run over and knock out the first guard.  
This is quite difficult and a very low percentage option.  It took me 
several tries but I was able to get it to work.  2)  I honestly think 
this is easier as long as you time it right.  Again you need to wait 
until the guards are close to one another, then with your SC-20K shoot a 
Smoke Grenade at their feet.  As long as you time it well, you should 
knock them both out.  Just to be sure though you should keep your scope 
on them and be prepared to snipe them if the smoke doesn't get them.  
You will find that once the smoke is in the air you need to turn off 
your night vision for normal vision to see them clearly.  Once they are 
down, walk up the far left side along the wall working your way around 
to the turret gun so you can turn it off.  Shoot out all the lights and 
hide the bodies back where you dropped from the window.  There is a lot 
of ambient light in here and it makes it hard to find a good place to 
hide them.  You could also hide them inside the shack you need to enter 
in the front left of this area since that is our way out.  In here you 
will find some 5.56mm ammo and a place to restore your health.  Shoot 
out the lights and use your optic cable to look under the door.  You 
will see two guards out here, one will stay up on the stairs of the 
house and the other will be patrolling the grounds.  Wait for the 
patrolling guard to come near the door and just as he walks by open the 
door and whistle.  When he starts to move towards you back in to the 
corner of the room and if you time it right you can get him to walk all 
the way inside where you can shoot him in the dark and out of sight of 
the other guard.  Hide his body and move out in to the courtyard but be 
aware of the other guards location and the moving spotlight.  Go all the 
way across in to the covered area with all the boxes.  Hide back here is 
a spot that is dark but where you can still see the other guard.  Take 
aim and shoot him in the head.  Hide his body and then walk up on to the 
front porch of the house, use the code we overheard before to get in the 
front door which is 1492.  Open the door and walk in to reach a 
Checkpoint.

xvi.	Kundang Camp, Indonesia 16

Move straight ahead slowly and look under the double doors in front of 
you with your optic cable.  You may need to move a little to the right 
to initiate the sequence.  You will hear Sodano repeat the same message 
three times informing his people of the code for the day.  Continue 
watching under the door because when he finishes he will leave the room 
and go back down this hall.  When you see him leave, move toward the 
door into this room.  There are two cameras in here, one on the left 
wall above the door Sodano used and one on the opposite wall.  Shoot 
them out and go in to the room to shoot out the lights and use the 
computer.  Be sure to grab the 5.56mm ammo on the desk here to but be 
quick because Sodano will likely come back to see what is going on.  If 
he does just hide in the corner in here in the dark until he leaves 
again.  You now need to move to extraction out of here.  Wait for Sodano 
to walk all the way down this hall and out of the immediate area.  When 
he is gone, move down the hall he just walked down and out the door but 
be sure he is not still standing in there.  Then continue straight 
through the next door to hear Lambert tell you that the snipers are 
going to assist in your extraction.  Open this door to go outside on the 
porch and then go down the steps and in the door in front of you on the 
left.  When you open it Lambert will tell you to freeze and you better 
do so!  Wait for the snipers to start taking down the guards.  Once that 
starts you can grab your weapon and assist their efforts.  Once the 
guards are all down, move ahead to the left and go all the way down to 
meet your ride out of here!  Mission complete.

f.	Level 7:  Komodo, Indonesia - Infiltrate the submarine

i.	Komodo, Indonesia 1

Wait for Lambert to finish talking and move forward until you hear 
the birds fly away.  Grab your SC-20K and take out the guard who 
will come over to investigate, you can leave him where he falls 
because it's plenty dark.  Now switch off your night vision to see 
the red laser scanning the area.  Of course you know that we want 
to stay out of its path.  Move ahead a little on the left side and 
watch for the laser to move back a little away from you and start 
to move to the right.  When it does run forward staying as close 
to the left side as possible until you get to the little shack.  
Climb up on the porch and go through the hanging blanket in to the 
room.  Go to the left in to the next room quietly and carefully 
until you see an open door on the right.  Carefully peek out to 
see two guards patrolling and another red laser beam scanning the 
area.  Shoot out the lantern that is in front of you on the left a 
little and then retreat back the way you came until you are all 
the way back on the porch of the building outside the hanging 
blanket.  Watch out for the laser again here while you move off 
the left end of this porch to move towards the turret gun that is 
on the other porch.  Crouch down and stay as close to the porch 
with the gun as possible moving your way around the outside of it 
to get passed the gun.  The gun may get off a few bullets but as 
long as you are close enough and continue moving you shouldn't 
even get hit.  Turn off the turret and move down the hallway area 
behind you.  Go through the next well lit room quietly and peek 
around the corner to see that the guard can't see you.  When he 
has walked away move out in to the dark area in this corner 
outside this hut.  From here you can see the other lantern so 
shoot this one out now too.  Once you do, watch for the guard 
closest to this lantern to walk in to the shadowy area by the hut 
directly in front of you, when he does snipe him in the head.  Now 
quickly turn your attention to the remaining guard.  Zoom in on 
him with your scope and try to snipe him when he too is in the 
shadows but more importantly when he is as far from the line of 
the laser as possible.  Reason being that you will need to pick up 
the body and if you are spotted with the laser while doing it the 
alarm will sound.  If you do this right you should be able to kill, 
retrieve and hide both bodies without any trouble.  Now move 
through the hut to the next area and as you peak around the next 
corner you will see two guards sitting at a table.  I have found 
the easiest method here is yet another Smoke Grenade aimed right 
at the leg of the table between where they are sitting.  If you 
aim right you should get them both with no problem.  Hide there 
bodies and shoot out the lights as usual.  In the house in front 
of you there is another guard sleeping and in my previous two 
games I have taken the time to sneak in and either knock him out 
if he heard me or just shoot him in the head.  This time I am just 
going to leave him there and move on, I don't see any reason to 
bother.  So just move ahead on the path and look to your left when 
you are almost to the end to see a small ramp going up out of the 
water that will lead you in to a small alley.  Go in there and do 
a double wall jump to get up to the top.  Grab the ledge and pull 
yourself up in to this building to reach a save point.

ii.	Komodo, Indonesia 2

From up on this balcony you can look down to see a guard watching 
television.  Shoot him in the head and shoot out the TV before you 
jump down to the ground on to the sacks in the corner.  Crouch and 
go through the hole in the wall so that you are walking past the 
crates with the targets on them that the other guard is shooting 
at.  Go just past the crates behind the wall and look back to 
snipe the remaining guard in the head.  Move forward a little and 
turn off the generator before moving out to your right to turn off 
the turret gun you can see in front of you.  While you are turning 
this one off you will see that there is another one inside this 
next building.  Before you mess with this go hide the two bodies 
then go back to where you turned off the generator.  Go straight 
passed the generator and out the next door.  On your right will be 
a pole for an antenna, climb up this pole to grab the tension wire 
at the top.  Now work your way across until you are over the roof 
and drop down.  Jump down through the hatch in the roof to safely 
make your entrance without being shot.  Once inside turn off this 
turret like all the rest and go around the bookcases behind the 
turret to find the entrance to the lower level and your next save 
point.

iii.	Komodo, Indonesia 3

Get in the elevator, shoot out the light and use the switch to go 
down.  When the doors open move out and to your right then shoot 
out the light above you and stay put with your gun drawn.  One of 
the two guards in here should come over to investigate so you can 
either shoot him in the head quickly if you're a good shot or wait 
until he turns his back to you and sneak up and grab him.  Once he 
is down, hide his body inside the door here which is a closet that 
has a place to restore your health and some 5.56mm ammo.  The 
other guard may return to walking his route but he may also go 
inside the double doors past the desk which is where we need to go.  
If the guard stayed on his route then just snipe him when you can.  
If he went in the double doors then you need to lure him out.  
Shoot out as many lights as you can in here before you sneak up to 
these double doors.  Be careful because the slide open as soon as 
you are in front so you can't use your optic cable.  Get just 
close enough for one of the doors to open and whistle.  As soon as 
you do this turn around and run behind the desk to wait for the 
guard to come out.  Once he does just shoot him like all the rest.  
There is only one other guy in that room and he won't leave the 
workstation so don't worry about him.  Hide this guard in the 
closet with the other guy and then come back in here.  Crouch and 
move ahead slowly to the left, around to the backside of the big 
row of computers in the center of the room.  As you do this you 
will see the guy I was talking about, just sneak right up behind 
him and grab him to get what you need.  When it's all over you 
will reach a Checkpoint.

iv.	Komodo, Indonesia 4

You can knock this guy out, hide his body and move back out the 
door you came in and to the right to leave this area and go after 
that submarine.   Go through the door and up the stairs, shoot out 
the light and draw your weapon because a guard will open the door.  
When he does, shoot him as usual and hide him.  If you look out 
through the scope of your SC-20K in front of you to the left and 
to the right you will see a guard patrolling.  Wait for them to 
stop moving and snipe them from here.  This is a long distance 
shot but aim for the head and you can do it.  Once they are down, 
move around the catwalks to the right.  As you round the second 
turn to the left you will see a trap door in the floor that you 
can climb down but I don't recommend this route.  Once you are 
down there I don't think you can get back up top and it will force 
you to take a route across to the other side that makes the next 
section very difficult in my opinion.  Instead, move past this 
trap door and look out again to your right through your scope to 
see another guard way down at the end patrolling on your level.  
Again you can snipe this guy from here if you are good and take 
your time to aim carefully.  Once he is down, press the switch 
next to the little cable car hanging here and then walk in to the 
cable car.  It will begin to move across the area bringing you to 
the other side where the previous guard was patrolling.  This is 
why you need to snipe him from where you were.  Otherwise you need 
to try and do it from a moving vehicle without being seen.  There 
is another guard in the area you will arrive at when you get off 
the cable car.  He may be on the move as you approach the end of 
the ride but as long as you are crouched he shouldn't see you and 
will return to his post inside the center tower.  As you reach the 
end of the ride and exit the cable car you will reach a Checkpoint.

v.	Komodo, Indonesia 5

As you exit the cable car you will see the body of the last guard 
you shot.  Leave him there for now and move forward a little, grab 
your SC-20K and aim down and to the right at the level below you 
where you will see another guard.  Shoot this guard in the head 
quickly to take him out.  If you don't his route will take him in 
to the stairs to your left and he will stay in there for a while 
making it boring to wait for him or at least hard to get him in 
there.  Once he is done, move forward and then head to the tower 
on your right where the other guard went.  Crouch and walk quietly 
up to the door in to this tower.  Move in just far enough to see 
the guard above you a little on the right, snipe him from here.  
In this area you will also find some 5.56mm, a Smoke Grenade and a 
place to restore your health.  Now that all the guards are down, 
hide the three bodies you can access.  One in the tower, one by 
the cable car and one below you on the catwalk.  I have found the 
best place to hide them is under the stairs of the other tower at 
the very bottom.  You need to kill all these guards before you try 
to hide them because if you try to hide some of them first the 
other bodies will be spotted.  Now from the bottom level move out 
and around to access the submarine.  Jump in to reach the next 
Checkpoint.

vi.	Komodo, Indonesia 6

For this part of the mission you can't have any alarms or it will 
be mission failure.  If you haven't been playing for a zero alarm 
game you have no choice here.  Turn around and move your way in to 
the sub, climb down the ladder at the end of this area.  You will 
overhear two guards talking, crouch and move towards them until 
you see a dark alcove on the right where you can hide.  When they 
finish talking one guard will walk by you, just as he goes by you 
quickly move out behind him and knock him out.  Hide his body in 
the alcove you hid in.  If you go the first guard very quickly the 
other guard may have heard it and stayed where he was which means 
you now have to get him over to you and knock him out.  If you 
were extra quiet when you took out the first guard then this 
second guard will have gone in to the next room to sleep.  If this 
has happened then you can sneak through his room without having to 
deal with him.  Move through the bunk area and down the ladder 
then go forward just a little to reach the next Checkpoint.

vii.	Komodo, Indonesia 7

Move ahead just a little until you are next to the open door in to 
the dining area where there will be a guard sitting at the table.  
Whistle to get him to come near you.  As soon as he comes through 
the door knock him out and then hide his body behind the bar area 
of the dining room.  Go through the dining room and out the door 
on the opposite side.  Follow the path and go through the door in 
front of you, go straight in to this room and hide in the corner.  
You will hear a garbled message from Lambert while you wait here 
before the Colonel enters the room you are in.  When he comes in 
he will go to the opposite corner and stop with his back to you, 
when he does sneak up behind him and grab him.  Now go backwards 
through the door he came in and all the way down the hall until 
you reach the retinal scanner.  Make him use the scanner to unlock 
the door then while you still have a hold of him walk all the way 
back to the room you grabbed him in.  Take him in to the corner 
you were hiding in and knock him out.  Once you have used him to 
unlock the other door it will remain unlocked, you don't need him 
anymore.  Now, go back down to the door you unlocked to slip in 
and hide in the dark corner in there on your left.  The two guards 
in hear will talk and one will leave to get coffee, when he does 
quietly follow him in to the hall to knock him out and then hide 
his body with the Colonel.  Another method that works here is to 
slip in to the room and hide in the dark corner on the left to 
initiate the sequence but then leave right away and go back to 
where you hid the Colonel.  Wait in that room near the door and 
wait for the guard who is going to get coffee.  As soon as he 
enters the room knock him out.  Now return to the previous room, 
crouch and sneak up behind the remaining guard to knock him out 
and put his body with the rest.  Finally, return to the last room 
again and go use the computer in the back right alcove to discover 
who the recipients of Sodano's daily messages are.  You will also 
learn that it is time for extraction out of here so move out of 
this room and go to the right.  There will be one more guard 
standing around the next corner facing the wall.  Since lethal 
attacks are now permitted just shoot him in the head.  Because he 
is facing the other way this guy is a joke.  Just hide him in a 
dark spot of this room to reach the final save point of this 
mission, you're almost out of here but there is one last challenge.

viii.	Komodo, Indonesia 8

The last sequence in this mission is basically a gun fight.  They 
know you are there so it's more a matter of getting out alive!  
When you begin again you will be on top of the submarine, be 
prepared because a guard will be coming up in to the tower in 
front of you.  Get out your SC-20K and take him out as quickly as 
possible before you move in and down the stairs.  As you reach the 
bottom the guards will begin shooting at you.  Crouch and go under 
the stairs to a spot where you are in the dark but can still see 
out the door in front of you.  This works perfect because they 
can't see you so they stop shooting at you giving you all the time 
in the world to take them out.  One at a time, snipe the three 
guards that are out in front of you hiding behind the crates.  
Once they are down shoot the barrel you see in front of you as 
well and it will explode.  There are going to be guards shooting 
at you in a minute from the other side of the water.  They may hit 
these barrels and blow them up when you happen to be near one so 
better that we take them out in advance.  Now restore your health 
and move out.  Move ahead until you are behind the third set of 
concrete barriers.  The guards across the way will shoot out the 
last barrel if you haven't already but don't worry because it's 
too far from you to do any damage to you.  Use your scope to look 
across the water while hiding behind the concrete barrier.  You 
will see two guards with a couple barrels next to them.  How might 
we be able to get both guards with one bullet?  Yup, shoot the 
barrel and create a nice explosion that will solve your dilemma.  
That's it for all the guards, move forward a little more and look 
for the ladder that leads down to the boat waiting for you.  This 
ladder can be hard to spot and if you guess wrong you will fall in 
the water and die so be careful.  It is located just after the 
point where the hand rail ends.  Climb down the ladder to finish 
this mission.

g.	Level 7: Jakarta, Indonesia 1 - Capture Suhadi Sadono

i.	Jakarta, Indonesia 1

This is the level where you want to try and conserve your 
ammunition.  Try to only shoot out the lights that you need for 
extra cover and you should be fine.  Talk to Coen and then turn 
around and switch on your night vision.  Climb down the ladder and 
then look for the pipe to rappel down the wall, jump down to the 
ground level and hide behind the wall in front of you.  Whistle to 
lure the local over, knock him out and hide his body.  Move up the 
alley and shoot out the light that is near the little three 
wheeled car parked in here so you can hide behind it.  A guard 
will come in to the alley, shoot him and hide him behind the car.  
Two other guards may come in to the alley together and say 
something like "Stay where you are" or something I can't remember.  
Just stay hidden in the shadows and they will go away.  Once they 
are gone shoot out the light that is hanging in the space between 
the two buildings swinging in the breeze.  Then if you look 
through this small alley out in to the open area you will see two 
more guards.  Just before the guard on the right side is a street 
cart and you can see a light just beyond it.  Shoot out this light 
to get the guard to come back in to the alley, when he does shoot 
him and hide his body.  Now move back in to the small alley and 
whistle to get the other guard back in to the alley and repeat the 
process.  There are a whole series of pipes and ledges in here 
that you can climb on to move through here up high on the roofs 
that allow you to bypass all the guards but I have not found any 
advantage so you can decide but I know my way works.  There will 
be one more guard in the courtyard to deal with as you please.  
Once he is taken care of you will see a ladder on your left as you 
enter the courtyard, climb this one and the next one then jump on 
the roof.  Move under the zip line you will see above you and jump 
to grab it and slide across to the other side.  Move to the left 
on the fence to the spot where there is no barbed wire and climb 
over to the other side.  Pick the lock on the door here and move 
inside.  Jump out to grab the pole, slide down and reach a save 
point.  

ii.	Jakarta, Indonesia 2

Restore your health if necessary then look under the door with 
your optic cable.  If the guards are moving away from you pick the 
lock and move out and to the right where it is dark.  There are 
two guards out here that will stand together behind the van.  When 
one walks away snipe the remaining guard in the head then set up 
to do the same to the other guy.  Hide both bodies where you were 
and move ahead.  In the second guard booth on the right you will 
find two Ring Airfoils and in the guard booth on the left you will 
find a smoke grenade.  By the time you reach this last booth you 
should be able to hear the distinctive beeping of a wall mine but 
you won't be able to see it yet.  Continue forward and to the left 
where you will see a small gap in the corner of the two walls just 
left of the graffiti.  Press up against the wall and SLOWLY move 
through the gap.  As you get all the way through, press L3 to come 
off the wall and get the option to disable the mine so do that now.  
Now move forward staying on the right side until you can see out 
in to the open area.  Watch for the guard to start walking in your 
general direction and whistle to get him in to your area.  Retreat 
to the corner you came in from and arm your SC-20K to snipe him 
when he comes in.  Hide him in the corner and move out again in to 
the open area to the right but stay hidden behind the brick 
planters.  Move along these until you can see down the path the 
last guard came up.  Arm your SC-20K and use the scope to look 
down to the other end for the remaining guard in here.  When you 
get him in your sites, take him out.  Hide his body back behind 
the van and move in the direction of where the van's headlights 
are shining to find another hole in the ground.  Climb down and 
drop off in to the water.  I personally think there should be a 
checkpoint here but there isn't so proceed carefully or you will 
have to do all of this over again!  Drop down and shoot out the 
light above you.  Now move to the right towards the open door but 
do not step in front of the door because there is a camera in 
there that you can't shoot out.  Get next to the wall and move 
close to the opening so you can adjust your view to see inside.  
Wait here until you see the guard walk by on the other side.  He 
will come from the left, walk past the opening and then turn 
around to go back to the left.  When he does, grab your camera 
jammer and aim it at the camera while you walk through this room.  
You need to do this quickly and accurately because you can only 
jam this camera for about as long as it will take you to walk 
through so make sure you are ready.  When you get to the other 
side, move back out in to the water and go to your right.  It's 
very dark in here so you will not be seen.  Wait here for the 
guard to return and snipe him as he approaches.  Move forward 
again and collect the satchel he drops if you can find his body 
under the water because it has 5.72mm ammo in it.  Look for 
another door on your left side and again stop before you get to it.  
This is an exact repeat of what you just did.  Wait for the guard, 
get out your camera jammer, quickly get through to the other side, 
hide in the dark and take out the last guard.  You need to be even 
quicker with this one though because this guards route is not as 
long and he will return much quicker then the last one.  Once he 
is down move ahead, jump up to grab the ladder and climb up to 
reach the next save point.

iii.	Jakarta, Indonesia 3

Move out from behind the satellite a little to the left so you can 
take out the sniper in the tower in front of you.  Now you can 
assess the situation a little better.  I found this to be the most 
difficult spot to get through without an alarm.  It can be done 
but I wouldn't expect to get it on the first try.  Watch the 
rotation of the two spot lights that are scanning the area.  The 
one on the left takes almost twice as long to come back around as 
the one on the right.  Now look with your thermal to your left and 
right for that matter to see that there are a ton of mines in here.  
So what you need to do is wait for the lights to be moving away 
from you and move forward to grab the fence in front of you.  Just 
climb up enough to be off the ground because you are going to be 
getting off in a hurry in a minute.  Position yourself so you are 
out of the lights rotation and can just hang here while you get 
the nerve up to make a go for it.  Now wait for the lights to be 
back on your side of the area at the same time and as soon as they 
begin to move away again start moving to your left.  While you are 
moving switch to thermal so you now right away when it is safe to 
drop down.  Once you drop down switch immediately to night vision 
and run for the satellite dish in front of you and take cover 
behind it.  Now wait for the light on this side to move past you 
to the left if you are looking at it.  As soon as it is by you run 
to the fence on your left as close to the building as possible and 
climb up it.  As soon as you get over to the other side hit the X 
button to drop down and take cover behind one of the generators 
here.  Listen to Lambert and then still staying out of the light 
move ahead to the door in front of you and look under it with the 
optic cable.  You will see a guard inside with his back to you.  
Pick the lock and sneak in behind him and knock him out.  There 
are two Ring Air Foils and a flare in here.  Shoot out the lights 
and look under the door to see where the two guards are out here.  
When the closer one starts to walk near you, whistle while you are 
still looking through the optic cable.  Now move back in to the 
room and he should walk all the way inside where you can shoot him 
in private.  Do the same thing for the other guard hiding both 
bodies in here.  Now leave through this door and stay along the 
left wall all the way until you stop at a small brick planter and 
you can see a turret gun to your right.  Just ignore the gun and 
look up to your left to see a small opening.  Jump and pull 
yourself up in to here and move forward.  Facing the wall in front 
of you do a double jump to a wall split then jump again to pull 
yourself up on the roof.  Now you will see some windows up here on 
the roof, one of which is partially broken.  Shoot this window to 
shatter it and move up close enough to it so you can aim straight 
down at the floor below.  Watch for the guard that comes to 
investigate and shoot him in the head.  Now rappel down to the 
floor using the pole behind you.  Hide the guards body and move 
ahead in to the corner on the right side.  A guard will come out 
of the elevator and start walking around in hear.  He never really 
stops long enough to get a head shot off on him so I just hit him 
with a Ring Air Foil and then knock him out.  Hide his and go get 
an elevator, get in and hit the button to reach a Save Point.  
That was a tough level!

iv.	Jakarta, Indonesia 4

Come out of the elevator and go to the left until you reach the 
corner and peek around.  You will see one guard through the glass 
in the door at the end of the hall.  Once he turns to walk away go 
down this hall until you see the shadow of another guard coming up 
a different hall.  Whistle to get his attention and then turn to 
run all the way back in to the elevator.  Turn to face out of the 
elevator and aim across the way where you will see the word RADIO 
with the letter O shaped to look like an eye.  If you aim at the O 
you will be in position for a perfect head shot because this is 
where the guard will stop.  Now go back to the same corner to make 
sure the other guard is walking away again.  When he does run down 
the hall and go through the door to hide on the other side behind 
the crates.  Wait for the guard to come back and knock him out 
when he gets to you.  Shoot out the light between the stacks of 
crates and hide the body there.  You now have two options for 
which route you can take.  1)  Do a split jump between the last 
two stacks of crates to gain access to the air vent.  Crawl 
through here and it will bring you in to the next room at the top 
of an auditorium.  Move towards the middle to grab the pipe above 
you.  From here you can carefully work your war across the room 
without having to deal with all the guards below.  Once across, 
drop down on to the ledge and observe the routes of the guards.  
Once you have a clear moment, drop all the way down and go behind 
the wall here to access the way out.  2)  I recommend this route 
because it eliminates the guards and it makes the next section 
much easier.  Stay on the ground and go around to the left where 
you see the doorway in to the auditorium.  Look under the door and 
wait for the guard to walk by.  When he does, open the door and 
move in and to the left so you basically follow the guard but 
don't let yourself be seen.  Shoot out the light over head and 
wait here for the guard to return from the direction you just came 
from.  When he does, shoot him in the head and make sure he is 
well hidden.  Now go back towards the door you came in and work 
your way forward a little to see the other guard.  His route will 
bring him to the corner in front of you where he will pause.  When 
he stops, shoot him with a Sticky Shocker and hide his body.  Now 
watch for the remaining guard and snipe him in the head when you 
get the chance.  There is a light switch in front of you on the 
right that you can use to help your situation but it's already 
pretty dark in here.  Move up to the stage and around the back 
side of the wall, shoot out the light above you.  Peek under the 
door to see the guard out here.  Wait until he moves passed you 
then open the door and shoot out the light in front of you on the 
wall.  When the guard comes to check things out take him out with 
an elbow or any method you prefer.  Hide him back in the stage 
area of the previous room.  Now go to the room to the left and 
look under the door to see another guard seated in here.  Open the 
door and whistle to lure him out.  Move back in to the dark area 
of the hall and wait for him to come out then knock him out.  Hide 
this guard with the last then go back out in to the hall to shoot 
out the remaining light.  Be mindful of the guard on the other 
side of the doors to your left.  Once the lights are out go 
through the doors at the end of the hall to retrieve some ammo and 
turn out the lights so you won't be seen when you exit.  As you 
exit this room go in the room on your right to have a conversation 
with Ingrid.  Once you are done with her and you hear from Lambert 
you will reach a Checkpoint.

v.	Jakarta, Indonesia 5

Leave the room you are in with Ingrid and go right.  Watch for the 
guard through the door to begin speaking with her and when his 
back is turned go in the next door on the right where you will 
find a Sticky Camera.  Now leave here and look through the doors 
leading to where Ingrid went.  When the guard is walking away open 
the door and grab your gun to snipe him down the hall.  Don't go 
in yet however because there is a camera directly above your head.  
Look up and shoot this out before you move in to this area.  Go 
over and disable the turret gin and go in to the vending machine 
area to find a Ring Air foil on the floor.  Up the hall the turret 
gun is pointed at you will find a door leading to a bathroom where 
you will find a place to restore your health and in one of the 
stalls is a Sticky Camera.  Now hide the guards body and go around 
the outside hall to catch up with Ingrid.  As you round the last 
bend disable the second turret gun and go talk to Ingrid.  She 
will give you strict instructions on how to proceed, ignore her!  
You will see your mission instructions tell you that her death 
will mean mission failure.  Don't take the left path as she 
instructs, instead follow her in and prepare to follow her.  As 
you enter this door you will reach a Checkpoint.

vi.	Jakarta, Indonesia 6

Take up a position at the corner behind Ingrid and watch her 
proceed down the right side.  She will stop to talk to a guard and 
you will hear from Lambert that her cover has been blown and she 
is in danger.  Grab your gun and zoom in on the guards head.  
Listen to his conversation he has on the radio with his people.  
Basically he has just been informed that he needs to kill Ingrid 
and you need to kill him before he does.  You have had enough time 
to aim at his head while he was talking, as soon as you hear him 
finish drop him.  Another guard will come running up at Ingrid and 
you need to drop him quickly too.  Shoot out a couple lights in 
here and make sure the bodies are in the shadows.  Talk to Ingrid 
and follow her to the retinal scanner.  She will open the door and 
as you go through you will reach the next save point.

vii.	Jakarta, Indonesia 7

Move to your right and crouch down between the triangular shaped 
structure with the monitor on it and the wall with the elevators.  
Whistle quickly and the two guards from out in the hall will come 
in and walk towards you.  Wait as long as you can so they are very 
close and shoot them each with an Ring Air Foil to stun them.  
While they are dazed quickly put away your gun and knock each one 
out.  Hide their bodies behind where you hid and move out in to 
the hall.  Go down the hall to the first corner and stop.  At the 
end of this hall is a camera as well as a guard that is patrolling 
the next room and his route will bring him to the area where the 
camera is.  Wait to make sure the guard is gone and from the 
protection of the corner shoot out the lit sign that says TV under 
the camera.  This should give you enough darkness to slip down the 
hall without being seen.  I find if you wait until the camera 
moves to your left and you move down the right side of the hall 
you will be fine.  Wait at the end under the camera where you can 
see in to the next room until the moving guard is moving away from 
you.  Follow him slowly so as not to be seen and you will see 
there is another guard in here on the left looking out the window.  
As long as you are quiet nobody will see you.  As soon as you can 
move to the right to hide behind this bar do it.  You will see a 
place to restore your health in here, as long as the guard has 
past by you should be able to do so without being seen.  Wait for 
the guard to walk past you from the right back towards the camera.  
As soon as he goes by move out from behind the bar and keeping it 
on your right side move around it until you are next to some 
chairs.  Wait here now for the guard to come back, don't move 
again until he leaves.  Even though it looks like there is too 
much light here he won't see you.  As soon as he leaves head over 
to the soda machine, jump and pull yourself up on top of it.  Face 
the wall and jump to grab the ledge, move to the right and pull 
yourself in to the air vent.  Move forward in the air vent and you 
will reach the next Checkpoint.

viii.	Jakarta, Indonesia 8

OK this is it, it's time to capture Sodano alive.  Move ahead in 
the vent and drop down.  From where you land move towards the 
doors and go down to the left.  You will see you are in a film 
studio where Sodano is about to tape his latest freedom fighter 
message for his people.  Crouch and move down the steps until you 
are just at the far end of the big box on the floor.  Wait there 
and a guard will eventually come down there.  As quickly as you 
can snipe this guard when he gets to you.  Now turn your attention 
to the other guard operating the camera and take him out as fast 
as you can!  Now, the only other person in here is Sodano and you 
DO NOT want to be in the path of a bullet from his gun.  He must 
have some super powerful, illegal in most countries kind of gun 
because he can kill you with one shot!  The bad news is, you can't 
kill him so you need to have an Air Foil ready in your gun but 
don't be too close to him when you shoot it or that will knock him 
out and that's as bad as killing him!  So position yourself to 
stun him with an Air Foil and then quickly get behind him and grab 
him.  I would be shocked if you did all this on the first try, 
expect several attempts before you get it right.  I have played 
this three times now and had to try three different methods in 
this room.  Each has worked but I have not been able to duplicate 
any of them.  Try my way above but you may find it doesn't work 
for you because although their movements are predictable before 
you start shooting, once you kill one of the guards it seems that 
anything is possible!  Not to mention the power of Sodano's gun.  
Once you do manage to get your hands on Sodano, interrogate him.  
Once you are done, bring him up the stairs near the doors you saw 
when you first entered this room and make him use the retinal 
scanner to open the door.  Now take him out the door and up the 
ramp following the signs that point to the roof top.  Use another 
retinal scanner at the top of the ramp to open the final doors and 
move out to the helicopter where Ingrid is waiting for you.  Once 
you are up there its mission complete.

h.	Level 8:  Los Angeles California

i.	Los Angeles, California

Move forward and wait at the metal gate until a tractor trailer 
pulls in and stops.  This is your sign that it's time to go so 
climb over the fence and run to the back of the track and climb in.  
Now just wait and the truck will begin to move as it brings you 
inside LAX airport.  You will have heard Lambert tell you that you 
need to only kill Soth's men in here and not any guards.  The way 
you can tell the bad guys from the good guys is that since they 
will have been recently inoculated their body temperatures will be 
higher then normal.  These are the only people you can kill.  Wait 
for the guard and dog to move out to the right of you and slip out 
of the truck staying in the shadows moving over towards the guard 
booth in front of you.  Stay right up against the guard booth 
while squatting and work your way around to the other side where 
the door is.  If you are using thermal you can see that the guard 
in here is quite warm, remember what his temperature looks like 
because he is a bad guy!  Shoot him quickly in the both and turn 
out the lights in here.  Pretty soon the guard with the dog will 
come back and the dog will smell you.  As they approach the guard 
booth you will need to shoot the dog and knock out the guard.  Use 
any method you like and hide the bodies in the booth.  Now move 
out of the booth and go in the door on your left where you will 
reach a Save Point.  If you didn't kill the guard in the booth 
Lambert will remind you of the need to kill all the bad guys!  
There is a place to restore your health coming up soon in case the 
dog got a hold of you.

ii.	Los Angeles, California 2

Move up and peak under the door.  There will be a woman cleaning 
in the next room and she will head in to the door on the right for 
a minute.  When she does open the door but don't move in because 
there is a security camera in front of you on the wall towards the 
middle of the room.  Shoot out the camera and then move in a 
little and to the right where you will find a switch to turn off 
the light.  Wait in this corner for the guard to come out of the 
booth to investigate.  When he gets to you knock him out and if 
the woman has come out knock her out to.  Hide their bodies in the 
bathroom and, turn out the light and restore your health.  If you 
look up you will see that there is an open vent you will need to 
climb up in to.  There is nothing else to see or do in this 
immediate area but if you do decide to look around be sure to take 
out the other camera on the other side of the partition in the 
main room near the other camera.  Once you do you can open the 
door to the guard booth which needs a code.  To get the code you 
can squat in front of the window and use your scope to look at the 
wall where it is written on a piece of paper.  In case you can't 
see it the code is 1387.  There honestly is nothing to see or do 
in here but for the sake of completion there you have it.  Now go 
back in the bathroom climb up in to the air vent and move forward 
until you reach the next Save Point.

iii.	Los Angeles, California 3

Listen to Grimsdottir and Brunton tell you that we still have 
three terrorists active that we need to kill.  Move forward in the 
vent until you see the first opportunity to go left.  Move up as 
close to the edge as possible and listen to the two guards talking.  
You can tell from their conversation that one of them is an 
imposter and you need to take him out.  Wait in the vent looking 
straight down in front of you at the floor through your scope.  
The terrorist will walk directly under you after his conversation 
is over.  Just wait for him to stop beneath you and shoot him in 
the head.  It's plenty dark where he falls so leave him there, 
drop down and prepare to knock out the remaining guard.  Once down 
on the floor, whistle to get him near you and knock him out.  Hide 
his body with the other guard, grab the Ring Air Foil off the 
boxes here and move in to the room.  You will see two luggage 
conveyor belts leading in to the next room.  Take the one on the 
right and crouch to walk through.  As you exit move immediately to 
your right and grab the Sticky Shocker that is on the boxes here.  
Go back a little towards where you came out so the conveyor is in 
front of you and make a right at the end of these boxes.  Move all 
the way across the floor, under the other conveyor and in to the 
corner where it is dark near some other boxes and shelves.  You 
will hear two more guards talking and can tell that one of them is 
a terrorist.  Wait here in the corner when their conversation is 
over and the one you need to kill will come over and stand in 
front of you.  Don't grab him yet because you can hear that the 
other guard on the floor is talking to the guard up above and they 
will hear you grab him if you do it now.  Instead, sit tight and 
wait for this guy to make another full loop around the room.  When 
he comes back the second time, grab him and drag him back to the 
corner you have been hiding in, knock him out and then shoot him 
in the head.  Now go all the way back the way you came in, back 
through the conveyor in to the last room and go right.  At the end 
of this room on the right you will see an opening in to a hallway 
with some flaps hanging over it, move through this hall and out in 
to the same big room from before.  As you exit go to your right 
behind the boxes, be sure to pick up the diversionary camera.  Go 
just past the boxes and out in to the center of the room a little 
towards the pole where it is still completely dark.  Wait for the 
remaining guard on this level to be walking towards you and 
whistle.  Now quickly run back behind the boxes and hide.  When he 
stops moving toward you and looks around, whistle again to get him 
all the way over.  He will walk around the front of the boxes 
towards the opening to the hall you just came out of.  When he 
stops get over there and knock him out and hide his body in the 
dark near the boxes.  Now, retrace your steps one more time and go 
all the way back to the corner you hid in to take out the first 
guard.  I know this sounds repetitive but it's the only method I 
have found that works perfect every time and this room can be very 
difficult.  Once you are back in the corner wait for the guard up 
top to be walking away from you and climb on the box in front of 
you then jump and pull yourself up on the shelves.  Move on to the 
catwalk the guard is walking on and staying in the shadows move up 
a little.  Once this guard gets as close to you as his route 
requires he will turn his back on you; quickly sneak up and grab 
him.  Knock him out and put him in the corner.  Now from up here 
as you look in the direction this previous guard came from you 
will see the last remaining terrorist you have to kill in here.  
He is all the way at the end of the room walking his patrol.  Move 
forward in the dark as far as you can and use your scope to zoom 
in and snipe him in the head.  Go pick up his satchel and hide his 
body, leave through the door in the far right corner on the second 
floor of this room.  As you move down the stairs you will reach 
the next Save Point.

iv.	Los Angeles, California 4

Shoot out the light in the stairway then move down and open the 
door but don't leave yet.  This room doesn't have any guards but 
it does have cameras.  In front of you a little to the left you 
will see the first one up on the wall.  Shoot this camera and then 
look up and to your right to see the second one.  You may need to 
move forward a little to get this one so be careful.  Once the 
cameras are gone, shoot out all the lights you can see.  Make sure 
you get the small round light in the ceiling to the left of the 
second camera.  When you do you will here a guard questioning how 
that happened.  He is not in this room but would see your shadow 
in a minute as you move through if you didn't shoot this one out.  
In this room is a place to restore your health and to your right 
as you come in is a Smoke Grenade on the floor.  Now from where 
you came in to the room you need to move forward and a little to 
the right to get on this conveyor.  Just as you get on look to 
your left to see a pipe, grab it and climb up and work your way to 
the right where you can pull yourself up on to the racks overhead.  
Move ahead to the end and drop down again on to the conveyor, get 
you SC-20K ready because you are going to need it quickly in a 
minute.  As the belt takes you in to the next room there will be a 
camera on the left wall that you need to take out before it sees 
you.  This is obviously made more difficult by the fact that you 
are moving.  If you don't get it right away, back up on the 
conveyor and try again.  Don't try to force it because you will be 
seen.  You also can't go straight ahead on this belt because it 
will take you through the X-ray machine which will also set off 
the alarm.  Once you shoot out the camera get off this conveyor 
and get on the other one that goes in to the opening that is under 
the camera you just shoot.  Keep you gun out and arm it with a 
diversionary camera.  Walk your way forward until you see an open 
window on the right.  You need to shoot the camera through this 
window on to the far wall off this room.  As soon as it lands use 
its whistle to get the lone guard in here to come over and hit the 
gas to knock him out.  As soon as you know this has worked, hit R1 
to get back to Sam's perspective and move forward.  The reason 
this has to be done quickly is that if you don't the conveyor you 
are on will take you in to the x-ray machine and we already know 
from above that this is a bad thing.  If you position yourself 
just right you can actually stand on the window sill and not be 
moving on the conveyor.  Although I have done this, I have not 
done it before I knocked out the guard so I don't know if he would 
see you or not?  This seems to be the one time in the game that 
they let you get away with not putting a body in the shadows since 
you can't access him and you can shoot out the light in here?  
Move forward on this conveyor towards the next room.  As you 
approach the next room stay on the right side of the conveyor and 
arm your SC-20K again.  Use the scope to look ahead and up the 
wall to see another camera.  Take this out before you enter the 
next room.  In here you will find some 5.56mm ammo, pick it up 
then go through the door and up the stairs to reach the next Save 
Point.

v.	Los Angeles, California 5

You will here that there are now two more terrorists we need to 
locate and kill.  Move up the stairs and you will see a guard in 
the next room through the window in the door.  Move up to the 
right side of the door and enter as soon as he moves to the left.  
If you just wait here he will never leave so you need to open the 
door for him to walk all the way down the other end.  After you 
enter go immediately to the right and hold up in this dark corner.  
Watch the guard walk all the way to the other end then sneak 
forward and hide by the entrance to the moving sidewalk that isn't 
moving.  Whistle to get the old man to come over and knock him out, 
hide him in the corner you were hiding in before.  Now move your 
way down the right side of the moving sidewalk until you get to 
the space between this one and the next one.  You will be able to 
hide out here next to the flight information kiosk on your right 
that says Stone Airline.  If you remain squatting you will be in 
complete darkness.  Listen to the one guard tell the other that he 
needs to step out and watch for him to leave through the door in 
front of you on the left.  Now wait for the remaining guard to 
begin his patrol and as he begins to move away from you slowly 
start to move forward.  You need to move very slowly or you will 
alarm the other passenger sitting to your right.  Get all the way 
down to the end and work your way around the outside wall of this 
area to gain access to the guard desk.  You need to use the 
computer here to get the data stick with the key code for the door.  
The guard will not return to the desk so once the guard is facing 
the other way, get the code which is 5325.  Go open the door using 
this code and move in just enough for the door to close.  You will 
over hear two guards talking on the radio.  Don't move too far 
because there is a camera at the bottom of the stairs that can't 
be shot out.  Shoot out the three lights that line the stairs but 
you may need to do them one at a time because the guard will come 
back to investigate.  Simply hide out at the very top of the 
stairs and repeat until they are all out.  Once they are out get 
the guard to come your way again and once he is in the shadows 
shoot him with a Ring Air Foil then knock him out.  Leave him on 
the stairs for now and get out your camera jammer.  Jam the camera 
so you can get to the bottom of the stairs and in to the alcove on 
the right.  Once you are in the alcove, shoot out the last light 
which will let you move freely.  Go back up the stairs to grab his 
satchel and hide him at the bottom of the stairs where it is dark 
and shoot him in the head!  You will hear continuous messages from 
Brunton that they have no choice, we need to have them dead.  
That's the subtle clue they give you so you know this guy must be 
shot.  Move towards the door in front of you to reach the next 
Checkpoint.

vi.	Los Angeles, California 6

You will hear another guard talking about his cover being blown 
and that he is about to kill a clerk.  You can try to move in 
quickly to kill the guard and save the clerk but to be honest it 
makes things twice as hard.  Just wait for the guard to kill the 
clerk which will get rid of one person in here for you.  Once he 
is dead, move in and to the right to turn off the lights.  This 
will get the guard to come over, when he does either knock him out 
and kill him or just snipe him if you have the opportunity.  Now 
move out of here through the door that was to your left as you 
entered the room.  Move across so you are behind the pole and 
begin shooting out the lights overhead.  Now wait for the two 
guards to come out of the door at the far end of this area and 
begin to walk towards you.  You need to whistle to get the closer 
guard to walk all the way up to you where you can knock him out 
and hide him.  Repeat the process with the second guard but you 
may need to work your way about half way down for him to hear your 
whistle.  Retreat and whistle again when he stops to get him all 
the way back to the corner.  Now move all the way down to the end 
and listen to the message from Lambert then stop at the top of the 
escalator.  Use the scope on your SC-20K to take out as many of 
the hanging lights you can see in front of you.  There is a camera 
on the wall that can't be shot out so get the area as dark as 
possible.  Now move down the escalator and go left until you are 
up against the railing.  You will be told to look for Soth using 
your binoculars and night vision.  He will be basically right in 
front of you and down.  Just look for the guy who only has one hot 
leg!  Once you spot him it will begin the sequence and allow you 
to turn around and move in to the next room.  Open the door but 
don't go in, instead stay in the doorway and shoot out all the 
lights in here.  Again there are cameras that can't be shot out so 
just make it dark.  Once you have done this move in to the room 
and get in the elevator all the way at the right.  Press the 
button at the back of the elevator to go up and reach the next 
Save Point.

vii.	Los Angeles, California 7

The elevator will stop thanks to Soth's men cutting the power.  
Shoot out the grate over head, face the door and jump up to grab 
the ledge.  Pull yourself up then grab one of the pipes you see on 
your right to climb up then move to the right and pull yourself up 
on the counter weight.  While you are still facing the same 
direction, take a run forward and jump off right at the edge to 
land on the next counter weight.  Repeat the same process here to 
jump over to the next ledge but aim a little to the right so as to 
avoid the metal box on the left side.  Move in and around to the 
left until you get the option to climb out.  Climb up this pipe 
and then move to the right on the next pipe until you can't go any 
further.  Press X to drop and catch the next pipe before moving to 
the right and pulling yourself up.  Press up against the wall and 
move to your right which is Sam's left to reach the next 
Checkpoint.

viii.	Los Angeles, California 8

Continue moving in and press L3 to come off the wall.  Face the 
back wall of this alcove and do a double jump to do a wall split 
then jump again to your right to grab the ledge.  Move all the way 
around to the right until you can pull yourself up again.  Shoot 
out the grate across from you and do another run followed by a 
leap of faith at the edge.  If you time it right you should just 
grab the ledge of the vent opening.  Pull yourself up and move 
around through the vent until you reach another grate.  Shoot this 
one out and walk out of the vent to fall and grab the ledge.  Move 
to your left and pull yourself up in to this next opening.  Climb 
up all three ladders to arrive at the top of the elevator shafts.  
You will see three poles you can use to rappel down from up here.  
We don't need the first one at all, the second one takes us to 
where we want to go but the third one brings us to some ammo.  
Rappel down the third one and shoot out the grate on the top of 
this elevator.  Drop down for retrieve the ammo and then climb 
back out.  Look down to the elevator next to you and walk off the 
edge to land on top of it.  You don't even need to jump here, just 
walk right off.  Don't worry about the guy in this elevator; he's 
not worth the trouble.  Instead jump up to grab the edge of the 
opening in front of you and pull yourself in.  Walk forward to 
fall down in to a hole and reach the next Save Point.

ix.	Los Angeles, California 9

This is it, the final showdown with Soth.  This room can be very 
difficult at first because it's hard to tell where to go since 
it's like a maze of catwalks, lights, guards and workers.  From 
where you are up in the air vent look to your left and you can 
shoot out the light that is up and to the left.  Now look to your 
right and down a little and you can shoot this light out too.  Now 
drop down to the catwalk below you and move towards the area where 
a worker is trying to fix a pipe.  This worker will alternate 
between fixing this pipe and another one around the corner.  A 
guard is patrolling down here as well.  You want to wait for the 
worker to be at the other pipe and the guard to be in front of you 
with his back turned.  When this happens, sneak up behind him and 
grab him.  Drag him back in to the dark corner and knock him out 
then shoot him in the head.  Now as long as the worker is still 
out of the way, move a little bit towards the pipe he was working 
on and look way up and to your left to just barely see another 
light, shoot it out.  Besides the worker and the guard we have 
already encountered there is one other worker on this level all 
the way on the other side.  Then there is also another guard and 
Soth up on the second level.  Watch the worker closest to you and 
again when he is working on the pipe around the corner and the 
guard on the second floor is out of sight, move forward down the 
long center aisle all the way to the end.  Now go left and you 
will see a ladder on your left.  Keep an eye on the guard up top 
and make your way up this ladder and around to the right.  At the 
end you will see the second guard on the first level.  When he is 
working on a pipe that is far away from you climb down the ladder 
and go to the left to the other ladder you will see here.  Climb 
up this ladder and at the top look to your right and climb this 
ladder as well.  It is fairly well lit up at the top so quickly 
move forward and to the right a little to the small ramp on the 
floor.  If you move forward a little and look to your left you 
will see the guard that is roaming up here and all the way at the 
end is Soth working on his bomb.  If you can get this guard to 
walk all the way down to the end here you can shoot him in the 
head and get him out of the way.  Now jump down to his level and 
make your way towards Soth.  If you have made it this far 
undetected then you should have no problem completing the rest.  
Once Soth sees you, if he sees you, you will have one minute to 
kill him and dispose of the bomb and toxin he is planning to 
release.  Move forward up the center walk and shoot him, make sure 
he is dead.  Then approach the briefcase and the cut scenes will 
take over.  That's it, mission and game over.  Well done, enjoy 
the final scenes.