--------------------------------------------------------------------------- Zero Alarm FAQ/Walkthrough for Tom Clancy's Splinter Cell: Pandora Tomorrow Play Station 2 Difficulty Level: Normal --------------------------------------------------------------------------- Created by : Ryan Rhine Email : firstname.lastname@example.org Version : 1.00 Last Update : July 15, 2004 --------------------------------------------------------------------------- Sites Authorized to post this FAQ: - www.gamefaqs.com If you would like to publish this FAQ or use any part of it in your own, please contact me first. --------------------------------------------------------------------------- Table of Contents: 1. General Notes: a. Game Play and Hints 2. Authors Note: a. My Thoughts B. Legal c. Credits 3. Walkthrough: a. Level 1 ---- Dili, East Timor b. Level 2 ---- Paris, France c. Level 3 ---- Paris-Nice, France d. Level 4 ---- Jerusalem, Israel e. Level 5 ---- Kundang Camp, Indonesia f. Level 6 ---- Komodo, Indonesia g. Level 7 ---- Jakarta, Indonesia h. Level 8 ---- Los Angeles, California --------------------------------------------------------------------------- 1. General: a. Game Play and Hints: There are a few things worth mentioning about how to play this game. First of all, stay in the shadows. It goes without saying if you are even remotely familiar with this game but still worth saying. Since darkness is our friend, shooting out as many lights as possible is also a good idea. There will however be times when you can't shoot out certain lights. You will be able to tell this by the fact that the lights will be covered with a metal guard. Even though it looks like you should be able to shoot them, trust me you can't. There are also times when shooting out all the lights does nothing for you accept waste ammunition. Towards the end of the game in level 7 I would not recommend wasting bullets on lights that aren't required. I have not found much extra ammo lying around this level and by the time you get to the end you are going to need it. I have also read other peoples postings stating the same thing so preservation is the key here. Finally, hide the bodies! Whenever you kill or knock someone out make sure you take the time to put them in the shadows. Look for the darkest spot you can find and put them there. If it's not dark enough, try to shoot out a nearby light. If you can't shoot out a light then look for a darker spot, there will always be one. You don't want to move on to another part of a level only to have an alarm set off because another guard found a body! 2. Authors Notes: a. My thoughts: This is my first FAQ, I hope that you find it useful. I have played Tom Clancy's Splinter Cell: Pandora Tomorrow all the way through to completion 3 times now, the third time was specifically to write this FAQ. I have used many FAQS for several other games but never actually set out to write one before. My primary reason for writing this one was that although there are several FAQs available for Pandora Tomorrow, there were none specifically for Play Station 2, only XBOX and the PC. I managed to get my way through the first time using AzaleaStarres XBOX FAQ which is excellent and it did the trick for me. I did however struggle a few times since it seems Ubi Soft made several changes to the game between the two consoles. I enjoyed the game so much the first time that I decided to play it again immediately after. To make things a little more challenging for myself I decided I was going to attempt to complete it with zero alarms. As I progressed I decided that a Play Station 2 specific FAQ that not only walked you through but also focused on techniques that would get you to completion with zero alarms was worth writing so here we are. I don't plan to get in to detail about anything other then the walkthrough itself. If you need assistance with the controls or would like more information about the storyline or characters you may need to view a different FAQ or check the manual. I also don't claim that my suggestions are the only method that will work. One of the great things about this game is that there are often not only different ways to get past a particular section there are also often completely different routes you can take. In as many areas as possible I will try to detail alternate routes to the one I prefer or at least make mention of it. You may want to try them for yourself and even find you like it better? All I can say for the methods I suggest is that they worked for me and I was able to complete the entire game without a single alarm. b. Legal: I feel obligated to include this section on the legal issues pertaining to copy write protection and usage rights. I am only authorizing GameFaqs.com to post this for public viewing and usage. If you want to copy part or this entire document for your personal use please feel free. Do not however cut and paste any part of this document and attempt to pass it off as your own in any other FAQ or document. If you have a need for any part of this document, please contact me first and I will let you know. If you have anything you would like me to include in this FAQ, please feel free to email me and if it is new and useful I will include it and give you credit. DO NOT email me SPAM or anything other then what I specifically state above as acceptable. I am spending my time trying to help others enjoy this game. Please don't ruin this for me by slamming my inbox with unsolicited garbage email that you know I don't want! c. Credit: Finally, I wanted to give credit where credit is due. Specifically to AzaleaStarre who wrote the FAQ I used to get through the game the first time. I know I already mentioned you but I wanted to give you your own paragraph because it was a very helpful document and I don't want anyone to say I don't give people credit when they deserve it. Thanks! Besides that, the only other person that contributed to the creation of this guide is me. I played the game and I wrote the FAQ so my details should be accurate and I can assure you that my strategies will work because they worked for me. That's it. I hope you enjoy the game as much as I did and I hope this FAQ helps you through the tough spots! 3. Walkthrough: a. Level 1: Dili, East Timor i. Dili 1 ? Infiltrate the Embassy For the first part, there are no enemies around so don't worry about noise or shadows for now. Don't get used to this though, you will be sneaking and hiding soon enough. Switch on your night vision and move forward. Jump up and grab the pier, pull yourself up and run until you see a ladder. Climb up and if you look up you will see a zip line. Position yourself directly underneath it facing out the window and jump. Sam will grab it and you will slide out and down to the pier below. When you land you will see another horizontal bar above your head leading across the water towards a shack. Again, position yourself under it and jump up to grab it. Once you are hanging, press triangle to bring your feet up and work your way across. Once you can't move any further, press triangle to drop your feet and then X to drop down completely. Work your way around the house and in the door. There is another door on the far right side of the room that is locked. Pick the lock and move in to the next room. Across the room you will see a vertical pipe, move to it and climb up. Once up top you will see a grate in the floor on the back left. Move toward it and you will get the option to Jump Down, do so. As Sam begins to jump you will have the option to save your game. ii. Dili 2 Move out of the room filled with barrels through the open door on to the deck. Still no enemies so have no fear! Follow the path, you can really only go in one direction here. When you get to the end, squat and go under the deck. Cross the courtyard and go up the stairs. Work your way around the deck until you reach some boxes at the top of the stairs, you will find some 5.72mm ammo here. Go down the stairs and face the fence to your right. Press L3 to put your back to the fence and slowly work your way down. We are about to encounter our first enemy so get ready! Keeping your back to the fence, move all the way to the end. Once at the end and peaking around the corner, press X to do a spin move that will get you to the other side of the opening without being seen. Even if the guard is looking right at the opening he won't see you. Press L3 again to come off the wall, turn off your night vision and draw your weapon. Take aim at the lantern inside the fenced area on the side of the house and shoot it out. This will get the guard's attention and he will move towards where the light was to investigate. You now have two options, sneak past him when his back is to you or sneak up behind him and knock him out. Either of these will work with the easiest being to just sneak by him which is what I would recommend. You will only be able to sneak by however if you are a clean shot and get the lantern with one bullet. If he gets spooked you will be instructed to knock him out. If this happens, wait until he is near the light a quietly sneak up behind him and hit him with your elbow by pressing R1. Once he is out, move his body to the alcove you shot the light from. Your first encounter is now over, good job! If you're at all like me, it took several tries to get by this one! Don't worry, they get a lot harder! OK, put on your thermal vision and move past where the guard was sitting. You will see 4 glowing circles in the ground in front of you. Yup you guessed it, mines! These are easy ones though so don't worry! You will hit a Checkpoint just before you get to them. Stay to the right and squat down, you can then walk under the deck and avoid the mines. Once past the first four, you will round the corner to see six more. Move towards them this time staying to the left. I find it's easiest to switch back to night vision once I am close enough to the mines to know where they are. Do this now and you will see a crate on the left that you can climb up on. Once on it, face the house and jump up, Sam will grab a rail. Move to the right but don't forget to switch you thermal back on so know when you have gone far enough to drop back down. If you just go as far to the right as Sam is able then you will also know you've gone far enough, but better safe then blown up! Move in to the house and climb up the ladder. Once up move towards the pole in the ground and rappel down the wall. Once at the bottom you will be able to save your game. iii. Dili 3 Open the door, go down the steps and take an immediate right down a narrow alley. At the end if you look up to the left you will see a lantern which is there as a clue for you! Do a double jump to a wall split, then with Sam leaning to the right jump again to have him grab the ledge. Pull yourself up on to the deck and but move quietly now because there is a guard two rooms over. Shoot out the lantern in the next room which will draw the guard over. Once you see him and his back is to you, sneak up and knock him out. With the lantern out, the room is dark enough that the body should be fine where it falls but if it makes you happy, move him to a corner. Move in to the next room and shoot out the TV. Keep moving through the next door and back outside. Stay put up top here looking out across the water to the path on the far side. There is a guard patrolling over there and you don't want him to see or hear you jump down so wait until he is heading the other way and out of site. Once he is, walk off the edge so Sam falls down and grabs on. Then hit X so he drops all the way down. Doing it this way versus jumping is quieter and doesn't hurt you. On the way down you will be able to save your game. iv. Dili 4 Turn off your night vision and shoot out the light across the stream. Now turn to your left looking down the stream and shoot out the light that is on the bridge. Wait for the guard to be down the path and slowly move in to the water while squatting. Stay in the weeds and out of sight, move your way up the stream and under the bridge to the last patch of weeds. You may spook some birds before you reach the end. If you do spook the birds, stop where you are. Wait for the guard to come investigate the noise; as long as you are hidden in the weeds he won't see you, even if he is looking right at you. When he has moved far enough away, shoot out the lantern that is hanging above the door in front of you on the right. As long as the guard is still at the other end, move out of the water and across the path. As you do this you will hear gunfire. Don't worry because it's not for you. Hide in the small alcove across the path and make sure you weren't spotted by the guard. If you're all clear then you can head in the door. Don't worry about the optic cable, there aren't any Guard's in the next room. Once inside, make your way to the right towards the door. As you approach it you will have the chance to save your game. v. Dili 5 Pick the lock and move to the next room. You will see a guy sitting on a box outside the window. Sam and Lambert will discuss him and you will learn that you need to go interrogate him. Slowly move in to the next room and squat at the doorway facing the guard. Slowly sneak up behind him until you see the option on the top right of your screen come up saying Grab Character. As soon as you see that press X to make Sam grab the guy. Once you have him walk backwards in to the room you just snuck out of and interrogate him. Once you are done, knock him out and leave him where he falls. Stay put in this room though because the other guard will come out looking for the guy you just smacked in the head! If you just wait, the guard will make one trip around the yard and go back in the house. Once the guard is back in the house, move out the door towards the fire. Go past the fire on its right side staying close to the wall. When you are almost to the end you will see a pipe going up the wall, grab it and climb up and you will have a chance to save your game. vi. Dili 6 Move up the stairs and climb the ladder. Move to your right and climb the next ladder. Jump down on the patio and get close to the wall. You will hear some more gunfire but again it's not for you so don't worry. It's just more hostages getting shot so take your time. Staying close to the wall of the house, squat down and SLOWLY make you way around the corner. You will walk passed a window and you will see that there is a guard with binoculars in it so keep quiet. Keep moving slowly around the perimeter of the house until Lambert tells you to freeze. Wait until Sodano is finished interrogating some poor old man who heard too much then press your back to the wall and continue moving to the right. When you get to the door do another spin mover to get by without being seen. Continue on until you run out of patio. You will get the option to climb out, do so. Climb up the pipe and Sam will grab the ledge. Move to your right and around the corner and you will have the chance to save your game again. vii. Dili 7 Drop down on the patio and climb out again on another pipe. Now you need to slide down the pipe and on to another balcony. Sneak in quietly and knock out the guard, be sure to pick up the satchel he drops because it has 5.72mm ammo in it and there is more on the desk if you need it. Now talk to Shetland. Shoot out the light and hide the body. Use your optic cable to look under the only door you can use in this room to see a guard outside in the hall looking out the window. When you open the door he will notice that the light in the room broke, he can't see you so don't worry. He will take a lap around the hall and return to looking out the window. Once he does, sneak up behind him and knock him out. Hide his body back in the room you were just in to be sure he's hidden. Now move back in to the hall and to the end on your left is a door that is locked. If you need to restore your health, pick this lock and go in. Once you're done return to the hall and go down the other way to the stairs. Shoot out the light and when you reach the top of the stairs you will hit another checkpoint. viii. Dili 8 Crouch and walk down the stairs slowly. At the bottom, make an immediate left and sneak up behind the column and wait for the guard that is walking around the room. He will come over near you, pause and turn with his back to you. When he does sneak up quickly but quietly behind him and grab him. Now walk him over to the corner straight out from the foot of the stairs and knock him out. Be mindful of the other two guards across the room that are crouched down, they shouldn't hear you if you are good! Now we turn our attention to them which is a bit harder. Go crouch behind the same column you hid behind a moment ago. Out in the middle of the room is a chandelier with one light on it. Shoot this light out and one guard should get suspicious and begin walking towards you, when he gets to you knock him out and hide him in the corner with the other guard. Now, sneak up to the left in to the alcove created by the set of doors and whistle. The last guard will rise and head your way. Stay hidden in the corner until he gets near and knock him out to. You know what to do with the body. If for any reason you take any bullets, you can restore your health in the room under the stairs. Once you are ready, walk through this room past where the guards were squatting and at the end, go left down the hall. Follow the hall around until you get to the well lit foyer with a carpet area and double doors on your right. Go through the door and move forward to reach another save point. ix. Dili 9 Shoot out the light and go through the doors but stop immediately. You will get some detail from Lambert and see some cut scenes so give a listen. Basically you will now need to work your way through the courtyard while staying IN the search lights. Yes I know, this is contrary to my original advice to always stay in the shadows but this does make for an interesting mission so go with it. Ease forward on and switch off your night vision to get familiar with the pattern of the lights. You will see it makes basically a counter clockwise rotation around the courtyard. Wait for it to come to about the 6:00 position and walk out in to the light. Now move with the light as it works its way around. It won't move in a straight line so be prepared to zig zag a little. Once you get to the 12:00 position step out of the light and back on to the covered walk way to safety. Once on the sidewalk, make a right and go in the door. Move across the room and up the stairs, restore your health again if you need it then squat and quietly move up the next set of stairs. As you near the top, turn around to see the lone guard with night vision standing at the window. Sneak up behind him and knock him out, shoot out the light and hide his body. Now open the door and move in to talk with Ingrid Karlthson. Once you're done you will learn two things: 1) You are done here and now need to move to extraction 2) You can now shoot and kill all you like so let's go do that! Open the door to reach the final checkpoint of this mission. x. Dili 10 Shoot out the light and climb out the window. Jump down to the small roof bellow you and head to the left. Use the small chimney at the end to rappel down the wall in to a dark alley. There is a guard patrolling here, whistle to get his attention then shoot him in the head when he approaches. If you are not confident in your shooting ability with the pistol then just knock him out because you need to get him in one shoot or he'll sound an alarm. Once he's down, hide his body and move to the left where you will see the first of two light towers. Climb up and turn off the light. Climb down the ladder and move down the alley, shoot out the lone light that is shining on your left. There will be another guard patrolling ahead so use the same procedure as with the last guard. Once this guard is taken care of, move down the alley again to your left and take care of the final light tower. Once down the ladder move across the alley and up the stairs. Squat and move ahead quietly because there is one more guard ahead patrolling the pier. Wait until he comes near and either knock him out or shoot him in the head. Hide the body and run down the pier and in to the boat waiting for you. End of chapter 1, save you game and review your stats. b. Level 2: Paris, France i. Paris 1: Identify Solana's chief mercenary This next series can be very difficult to get through with no alarms so be prepared. Listen to Lambert and climb down the ladder. Shoot out the lantern at the bottom and sneak out towards the end but don't go all the way out because you will be seen by the guard. Shoot out the lantern directly across from where you are and the guard will come down to investigate. When he gets there he will pause, this is your chance to shoot him in the head quickly. Once you've dropped him move his body in to the alcove and move ahead. You are in the old subway system and you will hear trains moving by frequently overhead. You will be able to use this noise to cover some of you own as you process but you will notice that the lights on the wall cannot be shot out making this more challenging. There are two guards way down ahead of us that we now need to sneak up on. Go up the ramp on to the platform and walk in to the abandon train. Move forward until you get to some barrels. Quickly shoot out the lantern in front of you on your right and squat down behind the barrels. Arm your SC-20K with a sticky shocker and wait for the first guard to enter the train. You may need to climb over the barrels and hide on the right to get him to come on the train. Once he approaches take him out with the sticky shocker. Now move ahead on the train and look for the last guard. You should be able to hide in the shadows of the train and get a head shot on this guy pretty easy. Once you do, shoot out the lantern down below you and hide his body. Move in to the hallway past the fire and continue. Move ahead until you get to a hole in the wall with a fire you can't get past. Shoot out the valve in the overhead pipe to dump water and put the fire out. Once it's out move on through the next room. Go through the door in the back left corner to reach a checkpoint. ii. Paris 2 Shoot out the light then look under the door with your optic cable. When the guard starts to walk away, open the door and move in to the room. Crouch down in the corner to your right and then shoot out the light across the room. This will alert the guard to come back over towards you. As soon as he pauses close to you shoot him in the head. It's best to let him get as close to you as possible so that he is between the wall and the bookcase. The reason for this is that there is a camera in the far corner of the room that will see him fall if he is not hidden by the bookcase. Once he's down, hide him in the corner you used to hide. Then slowly move forward and shoot out the other light, don't go past the end of the bookcase though or the camera will see you. Now focus through the bookcase with your SC-20K to the far wall and shoot out the camera. Now you are free to move around this room so go over to the right of where the camera was. Use the computer here and pick up the 5.56mm ammo. Now get ready because the next sequence can be difficult to do without an alarm. Look under the door with your optic cable and wait until the one guard moves around the room and starts talking to the other guard. Now crouch down and open the door to move in to the room. Stay close to the doorway and shoot out the light over the guards that are talking. Now load your SC-20K with an air foil and when the first guard approaches you hit him with it then quickly put your weapon away and knock him out. Then do the same with the other guard quickly and be sure to pick up the satchel he drops. Shoot out the other light in here and hide the bodies in the shadows. Go out the door on the far right side of the room and then pick the lock on the next door and shoot out the light in this next room. Open the next door and reach a save point. iii. Paris 3 Restore your health in here if necessary. Move in to the next room and stay close to the door. Quickly shoot out the light in the ceiling in the middle of the room and then go right out of the door up to the corner of the room. Wait here while three guards enter the room. They will split up and walk the room, one will come up towards you but he won't see you. Once he walks away stay close to the wall and move to the other side just past the bookcases. Hold tight against the wall just past the bookcase and wait for the same guard to come near you and turn his back to you a few feet away. When he does sneak up behind him and grab him, pull him back to the wall where you hid and knock him out. Now focus on the guard standing in the middle of the room. Sneak up behind him and grab him, pull him back to where you just knocked out the other guard and knock him out too. Now with just one guard left, use your SC-20K to shoot him in the head when he stops moving. Hide his body with the rest and move in to the next room. Pick the lock and move in to the next room to reach a checkpoint. iv. Paris 4 Grab your SC-20K and do a force reload by hitting X because you are about to have a quick gun fight. You will hear some guards talking which is your signal to rush in to the next room. No stealth here, speed is the key. Run in and go down the hall looking to your left. You will see two guards in a room shooting up computers. You need to kill them before the shoot up the red computer. Pick up the satchel the 5.56mm and the 5.72mm ammo in here and hide the bodies. DON'T use the red computer yet!!!! Move out in to the hall now and familiarize yourself with the layout because you will be coming back here quickly. Specifically you will see two doors on the left side of the hall; the second one is where you will be heading. Shoot out both lights in the ceiling in the hallway and head back to the red computer. Once you do you will hear some information from Lambert and company and a timer will start ticking. You now have one and a half minutes to find and defuse a bomb! As soon as you can, move out in to the hall but beware because two guards have showed up now. You may need to snipe one or both of them in the head which should be no problem because you already shot out the lights so it is plenty dark. Once they are down move to that second door on the left and pick the lock, slip in and defuse the bomb. If you only sniped one guard then prepare to deal with the second one now as you leave this room for the hallway. Once he's done hide bodies as usual, if you need to restore your health you can in the other door on the hall you haven't been in yet. Once finished, work your way all the way down the hall and through the last door to reach another save point. v. Paris 5 Shoot out the light above you and the one up the stairs in front of you. Now crouch and SLOWLY move up the stairs because there is a motion detector half way up in front of you. These are easy to pass without detection as long as you move slowly. Once you turn the corner to the next flight of stairs, go half way up and shoot out the last remaining light. As you go through the door at the top of the stairs you will hear gunfire but it's not for you so don't worry. Immediately shoot out the light and hide in the corner to your right. There are two guards shooting in the hallway and one will walk over into your line of site. When he stops, shoot him in the head then hide his body. Be sure to pick up the satchel that he drops because it has a data stick in it. Now move up to the corner and shoot out the two remaining lights. Slowly move down the hall to the first door on your left where you will find two sticky shockers and some 5.72mm ammo. There is another motion detector out in the hall just past this door so be mindful when you come back out. Come back out in to the hall and go right towards the direction you came from before. In front of you on your left is a set of double door that are locked. Pick the lock and move in to this section of the hall. I wish you could shoot the lights out in here but you can't so we'll have to work around this. Move to the door on your left and look in with your optic cable. Inside you will see a data storage facility with racks of computers, lights and lots of surveillance cameras. We need to slowly and carefully shoot out all the lights and cameras in here. Each time you shoot a light or a camera the guard that is on the other side will be alerted and will come in to do a lap around this room. You need to carefully open the door, shoot out one or two cameras then back away and let the door close while the guard takes a look. I let the door close and then quickly look in again with my optic cable to see when he leaves. Once he is gone, open the door again and shoot out some more lights or cameras. There are four lights and five cameras in here. The light locations are obvious but the cameras are located directly in front of you on the ceiling in the center as well as two each on the left and right sides. Once you have taken care of all nine targets and the guard has left you for the final time, move in to the room and in the back right corner is the computer you need to use to access the database information. Once you get tapped in to the database you can move back out of this room through the door you entered. Go across the hall to the door with the keypad, you can obtain the code from your OPSAT notes section thanks to Lambert but if you don't want to bother looking it's 2457. Enter the numbers and open the door to reach the next save point. vi. Paris 6 Shoot out the light in front of you and move in to this room in the shadows. When the light breaks the guard will come in to check things out, shoot him in the head pick up his satchel and hide his body. Restore your health and grab the 5.56mm ammo in here if you need it. Now move out in to the hall but be mindful of the motion detector on the wall across from you which should be no problem for you by now! Move down to the end and look under the door on the left to see two guards running away from you up the stairs. Open the door but don't move all the way in, there is a camera at the top of these stairs that you need to shoot out first. Shoot out the camera then shoot out the lights you can see. SLOWLY move up the stairs and you will hear the familiar beeping of a wall mine. You can either slip by it carefully or disable it and take to use later. I personally choose to disable it in case I find a need to blow someone up later on. In case you don't know, to disable it turn off your night vision and you will see the light on the wall mine alternates from red to green and back to red. When it is lit green quickly press the X button and hold it. Check to make sure you got it when it was green, if so let go of the X button and Sam will disable the mine and pocket it. If while you are holding the X button you see that you missed the green light and it is lit red, select back to game and try again. Once you are done, go up the stairs and through the door to reach the next save point. vii. Paris 7 Using your optic cable, look under the door in front of you. You will see one guard shooting who will then walk behind a partition. Another guard will then walk out from behind that partition on the other side. The game wants you to think there is only one guard but trust me there are two. Once the second guard walks toward you and then out of site, open the door and slowly move in to the room on the left side. Only go far enough to see the guard who is behind the partition, grab your SC-20K and shoot him in the head. Then go back by the door you cam in and wait at the corner of the wall that leads down the hall where the other guard went. When he gets close knock him out and grab his satchel that contains more 5.56mm ammo. Hide their bodies by the payphone which will ring when you get near it even though you can't answer it? Once you're done move down the hall to the door on the right with a keypad. Again, the code is in your notes on the OPSAT but it's 7562 is you don't want to bother. Once the door opens you will reach another save point. viii. Paris 8 You will see a cut scene of the French brains. Restore you health in here if necessary and retrieve the two sticky shockers on the table. As you move in to the next room switch to either normal vision or Thermal because the smog in the air makes night vision useless. There is a guard in here patrolling so be careful your obstructed vision doesn't allow you to be seen as you grope your way in the dark. Move through the door and immediately to your right where it is dark. When the guard comes in to site shoot him in the head and hide him where you are. Now move through to the back left of the room where there is a locked door that needs to be picked. This next area is difficult because there are two guards down at the end of the catwalk you are on. You need to kill both guards at once here to avoid one of them calling in an alarm. Shoot a diversionary camera all the way down the room to the far wall. This can be difficult because there are a lot of obstructions blocking you and you can use the scope to fire your secondary items from the SC-20K. If you get it right you should be able to see both guards with the camera, use the whistle to lure them both close and release the gas to knock them both out together. Once done you can leave them where they fall because it is dark enough. Move in to the next room where there is another wall mine ahead of you on the right side. Move up slowly and disable it then restore your health if you need it. Open the next door to reach another checkpoint. ix. Paris 9 Move in to this room and you will see a cut scene of some guards trying to shoot open a door and talking about trying to blow it open. In the back right corner you will find a grate that you can jump down in to, do so and move ahead until you see an opening above you. Climb up, grab the 5.56mm ammo and talk to Coldebeouf. Once you get his phone you will get an update from Lambert and company telling you who the mystery man is and that you are ready for extraction out of here. You will then see a cut scene of the guards rigging some drums to explode outside the door in this room. As soon as you can run back in to the tunnel and go back to the previous room while the one minute timer runs out. Wait for the explosion that will unfortunately kill Coldebeouf but that's the price he had to pay. Now go back again in to the tunnel and over to where Coldebeouf is now burning up. While facing him with the door on your left you will see a small table in front of you, jump up on it and turn to face the wall the door is on. Jump again to grab the ledge where there is an opening in to the cat walks. Climb up on to the cat walk and head to your left, you will hear the guard talking as if he sees you but so far I have just run down without being noticed. Go to the end, drop down and out the door towards the waiting van and it's mission complete. c. Paris-Nice, France i. Paris-Nice, France 1: Meet Norman Soth This is a very cool mission that takes place on a moving train. It can also be quite difficult because it is in very tight quarters and you can't be seen at all or it's mission failure. Start by moving forward and dropping in to the hatch. Don't stand up on top of the train because the wind will blow you right off and kill you. Once you drop in, shoot out as many lights as you can quickly while hiding behind the shelves on the right side of the train. The dog will start barking when you shoot but don't worry about him. The conductor will come in pretty soon so get ready to knock him out as soon as he gets close. Now move forward in to the next car and drop down through the hatch in the floor to climb forward on the train from underneath! When you are most of the way forward you will reach the first checkpoint. ii. Paris-Nice, France 2 Move a little further forward and you will have the chance to climb up, do so. Shoot out the light and find the switch on the wall that unlocks the side doors of the train. Go out the door and take a left then through another door into the end part of the train car. You will hear some guards talking but they won't see you. Open the side door of the train and climb out. Move up the handle you are hanging from and Sam will grab the ledge toward the top of the train car. You now have to move your way up while hanging from a moving train! As you do you will have a few things to contend with. First of all there are passengers looking out the windows at certain places along your way. Be sure to wait for them to look away before you advance any further. There will also be two trains that pass you from the other direction. When they pass Sam has to stop his forward progress and take cove against the train. This is not a problem because Sam does it automatically, but you don't want to be hanging in front of a window when it does and risk being seen. When you're ready, move forward on the train. Once you reach the end, climb down the handle and open the door to climb back in the train. Open the door and move forward in to the small compartment to reach the next checkpoint. iii. Paris-Nice, France 3 Listen to Lambert then using your optic cable look under the door. You will hear a conductor apologizing to a passenger that has complained about the noise. When he is done and has walked away, open the door and move in to the next area. Shoot out the lights in here and go through the next door. Immediately press up against the wall on the right and do a spin move past the open door of the complainers state room. Staying against the wall move forward again until the next passenger comes out of his room to see why the lights are out. If you stay against the wall he won't see and will return to his room. Now, come off the wall and proceed to the next room on the right and go in to meet Norman Soth. He's not really happy to see you and doesn't trust you but you have to talk to him. Give a listen and when you have control again use the computer and listen for your instructions from Lambert. Look under the door with your optic cable and once they are out of site move out in to the hall and go right to follow them in to the next car. The 45 second timer will start which is how long you have to get in to the next car without being noticed and laser mic Soth's call. Get in to the bar car and move in and to the right to take cover behind the bar. While in the shadows point the mic forward and a little to the left of center to capture what he says on the phone. When he is done, Soth and one of the guards will leave this car. Once they are gone and the doors have closed slowly move out from behind the bar and quietly sneak forward in the car and knock out the one remaining guard. You are now free to move to extraction so go forward through the door in to the next car where you will see a ladder. Climb up and out on to the roof of the train; run back until you see the Osprey and a rope to grab. Grab the rope and it's mission complete. d. Level 4: Jerusalem, Israel i. Jerusalem, Israel 1 Talk to the woman and then move forward up the stairs and shoot out the light at the top. There is one guard ahead patrolling, knock him out and hide his body. Move down the alley but beware of the lights and the next guard walking around. Hide in the small alcove on the left and lure the guard close enough to knock him out. Beware of the locals though, if any see you then they have to be knocked out and hidden too. Go down to the alley and you will reach the first checkpoint. ii. Jerusalem, Israel 2 Make a left, shoot out the light and continue until you see a tunnel on your left with a swinging light in it. There is another guard who is patrolling and his route will bring him in to this tunnel towards you so don't just go running in. Wait until you know his timing, shoot out the light and move slowly in to the tunnel. When you can see the guard has moved to the other side of the courtyard slowly move out of the tunnel and go left where you can hide in the corner. You will see and hear some locals talking, wait for the guard to enter the tunnel again and then slowly creep forward hugging the left wall. You want to try not to spook the locals but if they do get nervous and run off you should be fine as long as the guard is not around. You want to move all the way across to the corner directly in front of you before the guard gets back from his rounds and stay put here in the dark. Wait for the guard to come back again and when he is returning to the tunnel sprint across the courtyard down the alley. At the end of this alley on the right wall is a pipe, climb up the pipe and grab the zip line at the top. At the end of the zip line Sam will grab a ledge under a window with a local looking out. When the local walks away drop down on to the awning below you. Drop off the awning down to the street and quietly creep in to another courtyard where you will here a guard telling a local he needs to go home. Walk straight ahead and hide next to a wooden crate. When the local leaves the guard will begin a patrol route. Slowly follow the guard with some distance around the outer perimeter of the courtyard. Be careful because there is more light here then you realize. Once you get to the other corner evaluate the guards location, if he is on the far side then you can sprint across the courtyard to the open entrance to a small store front in the building in front of you. Shoot out the light in here as soon as you can and move towards the curtains to reach the next checkpoint. iii. Jerusalem, Israel 3 Now the next room you go in to will have two thugs trying to rob our guy. You need to take them both out quickly with head shots. The first guy should be easy because you can get him before they know you are there. The second guy is tough because he will grab our contact and put a gun to his head. You have to shoot this guy with one bullet in the head quickly or your mission is over! Once you do Sol will give you your SC-20K and extras. Shoot out the lantern and leave through the door at the back left of the room. Go up the stairs and make a right through the door out in to the alley to reach a save point. iv. Jerusalem, Israel 4 Shoot out the light overhead and listen to the local talking to the guard around the corner. When they are done, lure the guard close with a whistle and knock him out when you can. Hide his body in the alley and move out in to the more open area. Beware of the local sitting in his window at the bottom of the stairs on the left; you don't want him to see you. Stay in the shadows or do a spin turn and you can get by him without a problem. Move forward to the top of the stairs in front of you and shoot out all the lights you can that lead down and to the left. A woman local is about to come walking up towards you that you will have to knock out and hide, if you don't she will be in the way later. Wait at the corner and when she is close enough knock her out and hide her body in the shadows. If you didn't get all the lights before she showed up, do it now. Move ahead to the corner where the path goes to the right and peak around to see two guards down the way waiting around. Shoot out the light on the wall in front of you on the right side. You now have two choices that I know of to get by these guards: 1) Move to the right down this alley a little and on the right there will be a pipe you can climb up. Go up to the roof and down to the end where you can carefully walk off the ledge so Sam will grab it when he falls. As long as you are at the end of the ledge, below you will be an open window. Press X to have Sam take a drop of faith and he willland/grab the window ledge below him. Pull yourself up and in to the room where there is a local sleeping. You will see the shadow of another man in the window across the street, quietly move toward the other window in this room and wait for the other guy to leave. Once he is gone, climb out the window on to the ledge and move to the right. Jump and climb up on the ledge in front of you and move across this ledge to the other side of the street where you will see a pipe. Climb the pipe and grab the ledge to work your way around the corner while hanging from the ledge. When you can't go any further, drop down on to the lower ledge and move to the end where you will see a zip line that will bring you to the other side and drop you on a wooden platform. There is a guard beneath you so be careful but you need to walk off this platform and drop down on to the awning below you. When you guard is far enough away you can then drop down off the awning on to the street. Now move around the street avoiding this last guard all together. 2) Your second option is to move part way down the alley in the shadows and whistle to lure one guard your way. Sneak back the way you came and hide around the corner. When the guard gets close enough knock him out quickly. You may need to whistle more then once to get him all the way up to you but usually once is enough. Once you have him hidden, repeat the process for the remaining guard and hide him as well. Now you can stroll freely down the alley to the next corner. Use a similar process for the last guard and you will be in the same place you are now. Move to the end of the alley and go left to drop down, as you move forward you will reach a save point. v. Jerusalem, Israel 5 Get the update about meeting Dahlia then move down the alley. There is a guard patrolling here, quietly either sneak up on him or lure him over and knock him out. Continue on to the corner and straight across in to the small opening with tables in it. If you look down the alley you will see another guard at the end. You need to sneak up a little again and whistle, move back to the shadows of where you were and wait to knock him out when he is close enough. Watch out for the local guy who is strolling around, you don't want him to see you or witness you knocking out the guard. If you need to, let the guard return to his post and then knock out the local quietly before turning your attention back to the guard. Move down the alley and hide in the alcove on the right behind the crate with the barrel on it. Shoot out the two lights nearby and wait for the next guard to come over, knock him out and hide his body. There is yet another guard in this area patrolling so beware. Shoot out the three remaining lights in the courtyard to your right. Lure the last guard over and knock him out like the last before moving on. Now move through the courtyard and look to your left. Shoot out both spot lights and the light on the wall down here. Now, come back to the corner of the courtyard where it opens to the alley that had the lights you just shot out and you will find a pipe to climb up. Climb the pipe and cross to the other side, jump down to the ledge below you and move forward. When you can't go any further, carefully walk off the ledge so Sam grabs it on his way down. Now move to your left to get passed the obstacle that was blocking your path. Now pull yourself back up on the ledge and move to the end. Jump and pull yourself up on the bridge and jump off to the other side on to the ledge again below you. Continue this way around the outside perimeter of the courtyard until you cross over the gated wall or until you just can't go any further and then drop down to street level. As you approach the final door you will reach a save point. vi. Jerusalem, Israel 6 Go through the door and climb the pipe on your right to grab the zip line above. This will slide you down and in to a fenced area where you can speak with Dahlia. Once you are done talking with her you will reach a checkpoint. Once can move, shoot out all the lights in this courtyard you can see which is only a few but they make all the difference. It's dark enough now that you can almost walk down the middle of the street and not be seen. There is one guard here but you can literally walk right by him safely without needing to mess with him. Don't worry too much about keeping up with Dahlia, she won't go too far without stopping and waiting for you. Once you get through the courtyard and around the corner you will see her again waiting in a tunnel with a guard at the other side. Move part way in to the tunnel and Dahlia will continue forward and start talking to the guard. When he turns his back to you to speak with her, move through the tunnel and out in to right side of the courtyard behind some boxes. Wait here until they finish and let him walk back past you towards the tunnel again. Once he is by you, continue on staying in the shadows and catch up with Dahlia again. She will go through a gate on the right at the other side of the courtyard. Follow her through and in to a narrow alley to reach a save point. vii. Jerusalem, Israel 7 Wait at the end of this tunnel for the guard that is patrolling. When his route brings him close to you knock him out as usual. Now shoot out all the lights you can see but keep an eye towards the left along the route Dahlia took because there is another guard further ahead who will occasionally come in to this courtyard. Now move forward and to the left to follow Dahlia and knock out the other guard when the opportunity presents itself. Shoot out the last light ahead of you and proceed down this area and go left at the end down the stairs. Use caution in this next section because on the other side of the wall are locals praying and if you just walk down there you will be seen and spook them in the process. Staying on the right side of the stairs, stay in the shadows and go straight across the walk and press up against the wall in front of you. Now do a series of spin turns to get by the openings in the wall without being seen. Proceed to the end of the walk and open the door to reach the next save point. viii. Jerusalem, Israel 8 Quickly shoot out the light in front of you and get in the shadows. There are two guards ahead patrolling, one of which will take a route that brings him up near where you are. Hide in the shadows and knock him out when he gets close. You will see the remaining guard ahead of you on his route. When he turns to walk away from you, there are two routes you can take to get by him: 1. Go down the steps in to the alley along the right side shadows. Try and sneak all the way up until you are behind some boxes. You will need to walk through a well lit area in one spot to do this so keep your eye on the guard's location. Now knock him out when he walks by but be quick. There is a third guard patrolling down at the end of this alley so beware of his location too. Do the same with him as you have the other two, only difference here is that you may need to whistle to get him near you in the shadows. 2. The alternative to the above route is that instead of going down the stairs in to the alley, stay on the right side and jump up to grab the ledge. Now move out to the alley hanging from the ledge and pull yourself up. Now move your way down the alley along the series of metal ledges up here. Stay in the shadows and move quietly so the guards don't see or hear you. At the end you need to watch the guards closely so you can drop down without being spotted. If you are careful you can get through here without knocking any guards out. I think option 1 is safer though to be honest. Move ahead and catch up with Dahlia and let her yell at you. Even though she seems to tell you to go a different way, you need to follow her through the door. Move through and talk to her again. Finish talking to her and move ahead a little to reach another save point. ix. Jerusalem, Israel 9 Look to your right and see that the guard is moving away from you. Sprint across the open area through the light in to the tunnel like area that parallels the route Dahlia is taking. Don't take too long in here as the previous guard you saw will be doing a lap that brings him back around and down through this tunnel area. It's dark enough to hide in if you need to, but if you can get all the way through and out in to the corner alcove ahead of you to hide until he passes you. Dahlia will stop ahead of you across the courtyard to talk with a guard. Move out and around the perimeter of this area until you are in the corner near where she is standing. Shout out the two lights in the middle of the courtyard to get this guard to walk over and investigate. When he leaves, shoot out the light above where he was standing and sneak down in to the alley Dahlia just entered to catch up with her. At the end of this alley she will catch up with another guard who will again tell her she needs to go home. You will need to knock this guy out to get him out of the way. When he is dealt with, go left at the end through the metal gate. Move ahead and go in the open door on your right to meet up with Dahlia again. Go in and get in the elevator in front of where she is standing, get your gun out and aim it at Dahlia's head! Talk to her and as soon as you're done the door on the elevator will close and Brunton will tell you to kill Dahlia, do it and do it now before it's too late. Not real nice and Sam doesn't like it much either but it had to be done. The elevator will begin to go down and you will reach another save point. x. Jerusalem, Israel 10 On the way down Sam will proclaim his dissatisfaction with what he was just told to do. You will also hear from Brunton that you are now in a Fifth Freedom situation which means that you can now kill again which is nice. When the elevator reaches the bottom get you gun out to take care of the guard you will see walk by in front of you. Hide his body in the elevator for total darkness and move out and to the left along the catwalks. Work your way around to the stairs, there is another guard below you making his rounds. Wait for him to come around or lure him your way and shoot him in the head. Move around this level until you reach the locked metal gate. While facing the gate there will be a pipe directly behind you, climb up this pipe to grab the horizontal one. Pull your feet up and move over the fence to the other side and drop down. Move forward just a bit to reach yet another save point. xi. Jerusalem, Israel 11 In front of you to the right a little is a turret gun so don't wonder too much around here just yet. Shoot out the light that is above you and up just a little to keep you hidden. There will also be a guard who comes out of the tunnel near the turret gun. When he stops moving shoot him in the head from where you are. Once he is down, move straight ahead and turn off the turret so you don't get shot. Now, hide the body of the guard you just shot. There are several exits from this room, I recommend taking the exit that was ahead of you on your left from where you first dropped down from the pipe or to the left of the turret gun in other words. Shoot out the light in this tunnel and move to the end. Stay in the tunnel and look out to see a guard standing in a fenced in room. Shoot out one or both of the lights where he is standing to get him to leave his post and move toward you, when he does shoot him in the head so he lands in a shadowy area. You can't see it but there is another guard patrolling on the other side of the fenced area and if you shoot the first guard where he is standing the second guard will see it. Now, move in to the fenced area and shoot out the remaining lights. In here your will find a ton of ammunition and weapons including 4 Frag Grenades, 1 Flash Bang, 1 Chaff Grenade, 3 Ring Airfoils, 2 Smoke Grenades, 1 Sticky Shocker, 2 5.56mm ammo and a place to restore your health. Now that you are well stocked, turn your attention to taking out the remaining guard that is patrolling this room and the tunnel. Once he is dealt with, exit the room through the tunnel you did not come in from. Shoot out the lights as you go and stay straight through the tunnel. Don't go in to the lit up room you will pass on your right. We will be in there shortly, but it is easier to deal with all the guards first and then return to that room which is where the ND133 is stored that we need to retrieve. When you reach the end of this tunnel it opens out to the right where you will see three more guards. Some will be standing still and some will be moving depending on where they are in their route when you get to them. It's pretty dark all around so take up position in the corner at the end of this tunnel and snipe them using your SC-20K. Hide the bodies if you need to but it's pretty dark in here assuming you have shot out all the lights. With all the guards dead, you can now move in to the room lit up with blue lights. As you enter the room itself, go to the right side and move down the counter until you get the indicator that says you can grab an object. This object is the ND133 and when you grab it you will reach a Checkpoint. xii. Jerusalem, Israel 12 You're done down here so let's move back to the elevator you passed by a minute ago when you were taking out the last three guards. If you want or need to, go back to the last caged in room to completely restock with any ammo you couldn't pick up before and or restore your health again if necessary. Once you're in the elevator it will begin to move up. At the top, move ahead just a little to reach another save point. xiii. Jerusalem, Israel 13 This is the final area of this mission and it's pretty difficult, especially because you can't kill these guys. There are three guards in here, two are stationary and one is roaming around. Move out in to the area staying along the left wall. Work your way all the way around and go under the scaffolding and you will see one of the guards standing with his back to you. Wait for the right moment to sneak up and grab him. Drag him back under the scaffold and knock him out. Now go all the way back to where you came out of the tunnel and go across to the other side where you can go under another scaffold. Move ahead here until you are behind some boxes, you want to wait until the roaming guard is walking past you. When he is close, whistle to get his attention and then sneak back under the scaffolding to get him close to you and in to either the shadows or at least behind the boxes you were using for cover. Once he is in there, shoot him with a Ring Airfoil to stun him then quickly run up and either grab him or knock him out. It's best if you grab him and drag him back under the scaffold to knock him out. This is the quickest and will keep you from being spotted by the remaining guard. Now go back around again to where the first guard was standing. Once you are there, stay along the left wall and move slowly out in to the courtyard until you are in an alcove behind some barrels. The guard will probably get spooked because there is a little light here and he will come to investigate. When he is close hit him with a Ring Airfoil and then quickly knock him out too. There are several fires burning around here so be careful with night vision with this guy because the smoke can blind you. It might be best to just use nothing at all to see him when he moves forward. Hide his body and you are done. Head towards where the last guard was standing and you will see a small alley the goes off to the left. Head down here and it's mission complete. e. Level 5 - Kundang Camp, Indonesia i. Kundang Camp, Indonesia 1 - Rendezvous with Shetland Move forward in to the water until you reach a squared off ledge on your left side. Jump to grab it and pull yourself up and move to the edge near the higher rocks up there to get the option to climb out. Climb out on the tree to climb up and grab the ledge, move to your right and pull yourself up. Move forward and you will see a zip line overhead. Slide across and Sam will drop to grab the ledge, pull yourself up and move around to the right keeping the rocks on your left. Follow the path until you reach the first Checkpoint. ii. Kundang Camp, Indonesia 2 Move ahead to the rock ledge and you will hear and see two guards talking. One will be standing to the right and the other will be sitting behind a tree on the left. Load a diversionary camera in to your SC-20K and shoot it at the tree near the guard that is sitting. Use the camera's whistle to lure them close and release the gas. You want to get both of these guys at the same time so they don't call in an alarm. Once the gas is released, hit R1 to go back to Sam's viewpoint and use your SC-20K to snipe one or both of the guards if the gas doesn't get them. Now jump down to their level, hide the bodies if necessary and move around the left side of the big hole in the ground. Once you get to the back side of the hole you will see a pole that you can use to rappel down. Once you get to the next ledge move towards the corner of the rock wall and you will get the option to climb out, once you are out climb up and then when Sam grabs the ledge move a little to the right. Now you need to have faith and press the X button to let go and fall. On the way down Sam will grab the next available ledge. Once you have done this the first time do it two more times and pull yourself up on to this lower ledge to reach the next Checkpoint. iii. Kundang Camp, Indonesia 3 Turn around to face the opening below you and grab your SC-20K. Use your scope to zoom in on the area where the dog is now barking because a guard will be approaching soon. As soon as he stops shoot him in the head and do the same to the dog. I don't like shooting dogs either but if you want to continue then I believe it is necessary. Once the guard and dog are down, rappel down the last wall using the pole that is there. Move across the water and use the piece of wood to climb up on to the ledge where the guard and dog were. Shoot out the lantern you see ahead of you in the tunnel and hide the guards body. Move ahead to the corner and you will see a guard standing on a bridge, whistle to lure him over and shoot him when he is in the tunnel. There is one more guard in this tunnel at the far side across the bridge. When he is at the end of his route closest to you snipe him in the head. I would stay on the other side of the bridge from where he is and snipe him because the fire on the other side creates too much light. Once you drop him, go retrieve his body and hide it in the tunnel with the other two guys. As you move ahead you will see one last guard in this area patrolling outside the end of the tunnel. Stay in the shadows of the tunnel and snipe this guy too. Once he is hidden look to the left as you exit the tunnel to see another board you can climb up to get on to another ledge. Once up top, move forward to reach a Save Point. iv. Kundang Camp, Indonesia 4: Trail and intercept Sadonos communications Move ahead freely because there are no gaurds in here. Keep going until you see Shetland crouched down in front of you, talk with him until he is done. Go slightly passed Shetland and you will see a zip line, jump up and grab it to slide down in to the camp. When you land move towards the fence to reach a Checkpoint. v. Kundang Camp, Indonesia 5 If you peek around the fence you will see there is one guard in his tent but there is another on patrol. Whistle to lure the guard in the tent over to you but stay down behind the fence, when he is in site shoot him in the head. Stay where you are in case the second guard comes over and shoot him too. If the second guard doesn't show then peek out again until you spot him and repeat the process. There is a sticky shocker and a smoke grenade in the tent the guard was standing in. There are no other guards in this area so move forward until you reach the pile of sandbags at the end of this camp. Two guards will come walking up through the trees talking about how drunk they are and fighting over who is going to set the mines. One will walk away and the other will crouch down in front of you to mess with the mine. Due to his drunken state he will proceed to blow himself up. The other guard will run up to see what has happened and pause to see the mess, when he does snipe him in the head and hide both bodies. This incident should tell you what you are about to deal with, mines! Enable your thermal vision and move ahead slowly to begin disabling the mines according to the directions the game gives you. It's a lot like picking a lock except if you take too long you blow up. After the fourth one is disabled you will reach a Checkpoint. vi. Kundang Camp, Indonesia 6 Continue disabling the mines and after the sixth one a guard will come walking up the path. Stay in the shadows and snipe him in the head. Move forward to disable the remaining two mines. Now continue until you see the old truck blocking your path. Climb right up on to the hood of the truck and then up on to the roof to reach a save point. vii. Kundang Camp, Indonesia 7 Run down off the truck and head towards the building in front of you which houses Sodanons plane that you need to get to. There are a couple of routes you can take here but I only recommend one. You could go to the right and sneak in the door you see to this building but I find that it is difficult to take out the two guards inside from this position. I recommend instead running off the truck and to the left of the building is a chain link fence, climb up this fence and down the other side. Climb the pole on your right, grab the ledge to move your way around and pull yourself up. (You can also access this area by climbing on to the rocks on your left when you get off the fence, moving to the top of the rocks and then jumping to the wooden ledge. Sam will grab and hang from the ledge so you can move yourself to the right and then pull yourself up. You end up at the same spot and the first way is quicker.) Open the door and move inside and as soon as you do look to your right to see a light up in the corner. Shoot this out while the two guards below are still talking. If you wait until they finish talking they will sound an alarm. If you do it while they are talking they get spooked but simply return to walking their routes. Once that is done stand at the rail looking down to the area the guards are covering. You will also see that this is the hanger holding Sodanos plane and you are looking at the tail end of it. One guard will patrol from the back left of the place towards the back right and slightly in front of the fire that is burning in the barrel. Wait for him to be in the dark area at the back left side of the place and snipe him in the head. Once he is down take aim at the guard in front of the plane. I find it easiest to watch for when he stops up near the propeller of the plane because he will pause there for a while giving you a good chance at a head shot. Once they are both down, restore your health up hear if you need it then head down the ladder to the first floor. Hide both bodies in the back corner of the hanger where it is nice and dark and then move your way up the left side of the plane until it says set explosives, do this now. Once you are done with the explosives, leave the hanger through the door at the front left side. The area you enter has no guards in it so shoot out the lantern that is at the end of this area. Move down to the opening in the fence and peak inside to see one guard walking around in here. There is another guard over on the right inside a small booth but he shouldn't come out if you are careful. Wait until the walking guard comes over toward you and whistle to get him closer to the fence. He won't come out to your side so just wait until he gets close and turns to walk the other way then sneak up behind him and grab him or just knock him out. You want him to be heading to the right because it is dark over there and the guard in the booth won't see you. Now sneak up along the right side until you can see the guard in the booth. Watch his pattern and when his back is to you sneak in and knock him out. Make sure both bodies are hidden and then enter the booth to switch the lever that opens the gate. Once the gate is open walk through to reach the next Checkpoint. viii. Kundang Camp, Indonesia 8 You can restore your health here if you need it. If not, move ahead quickly on the left side until you see a section of fence leaning on an angle against the rest of the fence. Hide under here until a guard and a dog walk by you towards the guard booth. Once they go by, snipe the guard in the head and take out the dog as well. You can also just let them go and once they are past continue on your way but I find they tend to get in the way later if you do. Once you have hidden the body move ahead in to the next camp. Take out the lantern in front of you and move toward the right so that you are in the shadows and end up next to the first tent. You will hear a guard on the ground talking to a guard up in the tower. Once their conversation is finished snipe the guard that is up in the tower. Continue moving around the perimeter staying next to the fence. Move all the way around until you are on the back side of the second tent looking in the open door. The two guards that are walking around will split up and one will come in here to sleep. When he does, snipe the other guard that is walking and then take out the guy that is sleeping. Hide the bodies and collect the 5.72mm and 5.56mm ammo that is in this tent. Now climb up in to the guard tower and jump to grab the zip line that will bring you down in to the village. You will reach a Save point when you are half way down the line. ix. Kundang Camp, Indonesia 9: Locate and train Sodano When you can, move forward to the corner but stay in the shadows. Wait for Sodano and his guard to leave the area completely. You will see one guard walking around and one guard standing on the porch of a house across and to your left. Whistle to get the moving guard to come down the dark alley you are in. After you whistle, move back in the alley and get your SC-20K ready to snipe him in the head when he gets close. Then move forward again to the corner and snipe the remaining guard in the head. Be sure to hide the bodies and there is 5.56mm ammo in the shack on your right if you need it and there is also a sticky camera in the shack at the end on the left. Now crouch and walk along under the deck between the last two houses on the right passed the fire. Once on the other side lay back until you see Sodano move on if he hasn't already. Then proceed down the path until you reach the open door. Move through to the next open door and listen to Sodano speak to one of the guards. Shoot out the light in here then take aim at the sole guard outside and snipe him. Shoot out the lights that you see and hide the body before you move in to the next door. Go in to your left to see a guard with his back to you watching TV, this one is almost too easy! Shoot him in the head then shoot out the TV and the light, restore your health if you need to and leave him there. Move up the stairs shooting out the lights as you go and at the top go to the left where you will find some 5.72mm ammo. Now move to the other room on the second floor at the end of the hall to find two sticky cameras. Shoot out the light and climb out the window and drop down to the ground level. You will reach a save point half way down to the ground. x. Kundang Camp, Indonesia 10 If you move ahead slightly and look a little to the left you will see Sodano standing there. Wait were you are until he moves all the way up the path and enters the house on his right which is directly in front of you. Once he enters, move ahead until you reach the house and turn right in to the alley. Press up against the wall to get by the boards blocking your path and move to the end where you can peak out to see Sodano exiting the building. Hold tight while he goes to speak to one of his guards. Wait for him to leave the area but don't waste too much time because you need to catch up with him again. There is a sticky camera in this building on your left that Sodano walked out of. By now you have seen that there are two guards to deal with in here. Lure the guard on the ground level over towards you and snipe him as soon as he is in the shadows. Don't shoot him when he is out in the light because the guard up top will see. Then focus up on the balcony where the other guard is patrolling and snipe him when he stops moving. Grab the satchel the one guard drops and hide his body. Then move straight across the courtyard staying on the right side. As you move across you will see a lantern, if you look to the right of that you will see a pipe you can climb up. Shoot out the lantern and climb the pipe. Once up top, shoot out the lights here and hide the body. Now, quickly run forward along this walk in to the next building and stand in the opening directly in front of you. Grab your SC-20K and arm it with a sticky camera. If for some reason you are all out of sticky cameras there is another one at the other end of this room. Aim it at the wall to the right of the guard standing down in the courtyard. Basically it is the wall area between the guard and the old truck. As you are doing this you will see and hear Sodano entering the area walking towards this guard. If you did it right this camera will at least hear Sodano tell his guard the password for the day which is what you were supposed to obtain. Once he walks away hit R1 so you can hear what Lambert has to tell you then turn your attention to the two guards below you. Once they are out of your way, jump down and take cover behind the boxes in front of you. Move towards the fire but don't go to far in to the light or you will be spotted. Whistle to lure the guard on the left toward you and then move back in to the shadows behind you. When he is close and in the shadows shoot him in the head and hide his body. Now from where you just whistled, snipe the remaining guard and hide his body as well. It can be difficult to find a totally dark area in this courtyard because of the fire so shoot out the remaining lights you see and do your best to find a spot. Now, enter the open building that Sodano went in, shoot out these lights and climb down in to the hole in the floor to reach the next save point. xi. Kundang Camp, Indonesia 11 Hold your position while you listen to Lambert. As you wait a guard will come by and if he has heard you will come down in to the little space you are hiding in. When he does, shoot him in the head and stay where you are again because another guard is going to show up pretty quickly to see what's going on. You need to be quick here and be sure to take them both out with a head shot or they will have time to call in an alarm. Once they are down, shoot out the light in front of you and make sure the bodies are hidden. Now make your way around the room and down the stairs. In front of you will be an open door that leads to some stairs. Crouch down and slowly move up the stairs where you will find what appears to be a drug processing room with two guards in it. If you move quietly you can enter the room and switch off the lights on the wall in front of you. This will of course alert the guards who will begin to patrol the room. Shoot the guard standing still down the way in front of you then do the same to the other guard. With the lights off the second guard won't be able to see you shoot the first. Make sure their bodies are in the dark and move out through the door in the back right corner of this room. As you go through this door you will reach a Checkpoint. xii. Kundang Camp, Indonesia 12 Move in to the next room and slowly make your way to the left where you will see an opening in to the next room. Move part way in to the opening and you will hear Sodano asking his men and the pilot about the status of his plane. Wait for Sodano to leave the room completely before you do anything or it's mission over. Once he gone, aim straight ahead of you at the wall and shoot a diversionary camera there. Once the moving guard gets close use the camera's whistle to lure the guard close and release the gas. As soon as you do this, hit R1 and move in to the room to snipe the remaining guard at the other side. If you are patient and then quick you will get through here without a problem. If you try to move quickly you will fail. This room can be very difficult and it may take several tries to complete it with no alarms. Once they are done, go talk to the pilot to get the information you need. Then shoot out the lights and hide the bodies before you leave through the door the pilot opened for you. As you exit you will reach another Checkpoint. xiii. Kundang Camp, Indonesia 13 Climb part way up the ladder so you can see that the guard has left the room above you. When he has gone, shoot out the light above you and climb up top to shoot out the remaining light. In this room you will find 5.56mm ammo and a place to restore your health. Move out in to the open area staying in the shadows and head up the hill to hear two guards complaining about the noise. Watch them and wait for the one guard to walk away. Crouch down and move towards the remaining guard and you will see a pipe on in front of you on your left. On your way there as you pass the barrel you will find a flare on the ground. Sneak over to the pipe quietly and you can climb up without being seen and without having to deal with these guards. Once up top, go to the right following the wooden planks on to the roof of the building that you hear gunfire coming from. As you enter the little entrance in front of you there will be a trap door to climb down in to, as you approach it you will reach a Checkpoint. xiv. Kundang Camp, Indonesia 14 Once you are hanging from the pipe, pull your feet up so you are out of site. You will see three guards in this area; one will leave to go in the other room, one will be shooting targets and the other will be patrolling. When you can, drop down and hide in the shadows to the right of the shooting stalls. This should make the guard that is shooting stop and begin patrolling with the other guard. Once they are standing together at the other side of the room near the door, shoot a smoke grenade at their feet to drop them both. Hide the bodies, shoot out the light and grab the 5.72mm ammo in the stall all the way on the left. Now focus on the remaining guard in the other room who is hitting the punching bag. Take up position and shoot him in the head, shoot out the lights, grab his satchel and hide the body before you move on. Leave the room and climb the ladder to reach a save point. xv. Kundang Camp, Indonesia 15 Move forward and climb out the window, drop down to the ground level. As you peak out the gate you will see two guards patrolling and a turret gun across the courtyard. I have found this area to be quite difficult to complete without any alarms but it is doable! Since whistling doesn't seem to work because it either alerts both guards which is no good or it doesn't get the one guard close enough where you can discretely grab him without being seen. I have had success with two methods: 1) Arm your SC-20K with the Ring Airfoil. Wait for the guards to be almost in a straight line relative to your line of sight. Shoot the close one with the foil and snipe the far one in the head. Then very quickly put away your gun, run over and knock out the first guard. This is quite difficult and a very low percentage option. It took me several tries but I was able to get it to work. 2) I honestly think this is easier as long as you time it right. Again you need to wait until the guards are close to one another, then with your SC-20K shoot a Smoke Grenade at their feet. As long as you time it well, you should knock them both out. Just to be sure though you should keep your scope on them and be prepared to snipe them if the smoke doesn't get them. You will find that once the smoke is in the air you need to turn off your night vision for normal vision to see them clearly. Once they are down, walk up the far left side along the wall working your way around to the turret gun so you can turn it off. Shoot out all the lights and hide the bodies back where you dropped from the window. There is a lot of ambient light in here and it makes it hard to find a good place to hide them. You could also hide them inside the shack you need to enter in the front left of this area since that is our way out. In here you will find some 5.56mm ammo and a place to restore your health. Shoot out the lights and use your optic cable to look under the door. You will see two guards out here, one will stay up on the stairs of the house and the other will be patrolling the grounds. Wait for the patrolling guard to come near the door and just as he walks by open the door and whistle. When he starts to move towards you back in to the corner of the room and if you time it right you can get him to walk all the way inside where you can shoot him in the dark and out of sight of the other guard. Hide his body and move out in to the courtyard but be aware of the other guards location and the moving spotlight. Go all the way across in to the covered area with all the boxes. Hide back here is a spot that is dark but where you can still see the other guard. Take aim and shoot him in the head. Hide his body and then walk up on to the front porch of the house, use the code we overheard before to get in the front door which is 1492. Open the door and walk in to reach a Checkpoint. xvi. Kundang Camp, Indonesia 16 Move straight ahead slowly and look under the double doors in front of you with your optic cable. You may need to move a little to the right to initiate the sequence. You will hear Sodano repeat the same message three times informing his people of the code for the day. Continue watching under the door because when he finishes he will leave the room and go back down this hall. When you see him leave, move toward the door into this room. There are two cameras in here, one on the left wall above the door Sodano used and one on the opposite wall. Shoot them out and go in to the room to shoot out the lights and use the computer. Be sure to grab the 5.56mm ammo on the desk here to but be quick because Sodano will likely come back to see what is going on. If he does just hide in the corner in here in the dark until he leaves again. You now need to move to extraction out of here. Wait for Sodano to walk all the way down this hall and out of the immediate area. When he is gone, move down the hall he just walked down and out the door but be sure he is not still standing in there. Then continue straight through the next door to hear Lambert tell you that the snipers are going to assist in your extraction. Open this door to go outside on the porch and then go down the steps and in the door in front of you on the left. When you open it Lambert will tell you to freeze and you better do so! Wait for the snipers to start taking down the guards. Once that starts you can grab your weapon and assist their efforts. Once the guards are all down, move ahead to the left and go all the way down to meet your ride out of here! Mission complete. f. Level 7: Komodo, Indonesia - Infiltrate the submarine i. Komodo, Indonesia 1 Wait for Lambert to finish talking and move forward until you hear the birds fly away. Grab your SC-20K and take out the guard who will come over to investigate, you can leave him where he falls because it's plenty dark. Now switch off your night vision to see the red laser scanning the area. Of course you know that we want to stay out of its path. Move ahead a little on the left side and watch for the laser to move back a little away from you and start to move to the right. When it does run forward staying as close to the left side as possible until you get to the little shack. Climb up on the porch and go through the hanging blanket in to the room. Go to the left in to the next room quietly and carefully until you see an open door on the right. Carefully peek out to see two guards patrolling and another red laser beam scanning the area. Shoot out the lantern that is in front of you on the left a little and then retreat back the way you came until you are all the way back on the porch of the building outside the hanging blanket. Watch out for the laser again here while you move off the left end of this porch to move towards the turret gun that is on the other porch. Crouch down and stay as close to the porch with the gun as possible moving your way around the outside of it to get passed the gun. The gun may get off a few bullets but as long as you are close enough and continue moving you shouldn't even get hit. Turn off the turret and move down the hallway area behind you. Go through the next well lit room quietly and peek around the corner to see that the guard can't see you. When he has walked away move out in to the dark area in this corner outside this hut. From here you can see the other lantern so shoot this one out now too. Once you do, watch for the guard closest to this lantern to walk in to the shadowy area by the hut directly in front of you, when he does snipe him in the head. Now quickly turn your attention to the remaining guard. Zoom in on him with your scope and try to snipe him when he too is in the shadows but more importantly when he is as far from the line of the laser as possible. Reason being that you will need to pick up the body and if you are spotted with the laser while doing it the alarm will sound. If you do this right you should be able to kill, retrieve and hide both bodies without any trouble. Now move through the hut to the next area and as you peak around the next corner you will see two guards sitting at a table. I have found the easiest method here is yet another Smoke Grenade aimed right at the leg of the table between where they are sitting. If you aim right you should get them both with no problem. Hide there bodies and shoot out the lights as usual. In the house in front of you there is another guard sleeping and in my previous two games I have taken the time to sneak in and either knock him out if he heard me or just shoot him in the head. This time I am just going to leave him there and move on, I don't see any reason to bother. So just move ahead on the path and look to your left when you are almost to the end to see a small ramp going up out of the water that will lead you in to a small alley. Go in there and do a double wall jump to get up to the top. Grab the ledge and pull yourself up in to this building to reach a save point. ii. Komodo, Indonesia 2 From up on this balcony you can look down to see a guard watching television. Shoot him in the head and shoot out the TV before you jump down to the ground on to the sacks in the corner. Crouch and go through the hole in the wall so that you are walking past the crates with the targets on them that the other guard is shooting at. Go just past the crates behind the wall and look back to snipe the remaining guard in the head. Move forward a little and turn off the generator before moving out to your right to turn off the turret gun you can see in front of you. While you are turning this one off you will see that there is another one inside this next building. Before you mess with this go hide the two bodies then go back to where you turned off the generator. Go straight passed the generator and out the next door. On your right will be a pole for an antenna, climb up this pole to grab the tension wire at the top. Now work your way across until you are over the roof and drop down. Jump down through the hatch in the roof to safely make your entrance without being shot. Once inside turn off this turret like all the rest and go around the bookcases behind the turret to find the entrance to the lower level and your next save point. iii. Komodo, Indonesia 3 Get in the elevator, shoot out the light and use the switch to go down. When the doors open move out and to your right then shoot out the light above you and stay put with your gun drawn. One of the two guards in here should come over to investigate so you can either shoot him in the head quickly if you're a good shot or wait until he turns his back to you and sneak up and grab him. Once he is down, hide his body inside the door here which is a closet that has a place to restore your health and some 5.56mm ammo. The other guard may return to walking his route but he may also go inside the double doors past the desk which is where we need to go. If the guard stayed on his route then just snipe him when you can. If he went in the double doors then you need to lure him out. Shoot out as many lights as you can in here before you sneak up to these double doors. Be careful because the slide open as soon as you are in front so you can't use your optic cable. Get just close enough for one of the doors to open and whistle. As soon as you do this turn around and run behind the desk to wait for the guard to come out. Once he does just shoot him like all the rest. There is only one other guy in that room and he won't leave the workstation so don't worry about him. Hide this guard in the closet with the other guy and then come back in here. Crouch and move ahead slowly to the left, around to the backside of the big row of computers in the center of the room. As you do this you will see the guy I was talking about, just sneak right up behind him and grab him to get what you need. When it's all over you will reach a Checkpoint. iv. Komodo, Indonesia 4 You can knock this guy out, hide his body and move back out the door you came in and to the right to leave this area and go after that submarine. Go through the door and up the stairs, shoot out the light and draw your weapon because a guard will open the door. When he does, shoot him as usual and hide him. If you look out through the scope of your SC-20K in front of you to the left and to the right you will see a guard patrolling. Wait for them to stop moving and snipe them from here. This is a long distance shot but aim for the head and you can do it. Once they are down, move around the catwalks to the right. As you round the second turn to the left you will see a trap door in the floor that you can climb down but I don't recommend this route. Once you are down there I don't think you can get back up top and it will force you to take a route across to the other side that makes the next section very difficult in my opinion. Instead, move past this trap door and look out again to your right through your scope to see another guard way down at the end patrolling on your level. Again you can snipe this guy from here if you are good and take your time to aim carefully. Once he is down, press the switch next to the little cable car hanging here and then walk in to the cable car. It will begin to move across the area bringing you to the other side where the previous guard was patrolling. This is why you need to snipe him from where you were. Otherwise you need to try and do it from a moving vehicle without being seen. There is another guard in the area you will arrive at when you get off the cable car. He may be on the move as you approach the end of the ride but as long as you are crouched he shouldn't see you and will return to his post inside the center tower. As you reach the end of the ride and exit the cable car you will reach a Checkpoint. v. Komodo, Indonesia 5 As you exit the cable car you will see the body of the last guard you shot. Leave him there for now and move forward a little, grab your SC-20K and aim down and to the right at the level below you where you will see another guard. Shoot this guard in the head quickly to take him out. If you don't his route will take him in to the stairs to your left and he will stay in there for a while making it boring to wait for him or at least hard to get him in there. Once he is done, move forward and then head to the tower on your right where the other guard went. Crouch and walk quietly up to the door in to this tower. Move in just far enough to see the guard above you a little on the right, snipe him from here. In this area you will also find some 5.56mm, a Smoke Grenade and a place to restore your health. Now that all the guards are down, hide the three bodies you can access. One in the tower, one by the cable car and one below you on the catwalk. I have found the best place to hide them is under the stairs of the other tower at the very bottom. You need to kill all these guards before you try to hide them because if you try to hide some of them first the other bodies will be spotted. Now from the bottom level move out and around to access the submarine. Jump in to reach the next Checkpoint. vi. Komodo, Indonesia 6 For this part of the mission you can't have any alarms or it will be mission failure. If you haven't been playing for a zero alarm game you have no choice here. Turn around and move your way in to the sub, climb down the ladder at the end of this area. You will overhear two guards talking, crouch and move towards them until you see a dark alcove on the right where you can hide. When they finish talking one guard will walk by you, just as he goes by you quickly move out behind him and knock him out. Hide his body in the alcove you hid in. If you go the first guard very quickly the other guard may have heard it and stayed where he was which means you now have to get him over to you and knock him out. If you were extra quiet when you took out the first guard then this second guard will have gone in to the next room to sleep. If this has happened then you can sneak through his room without having to deal with him. Move through the bunk area and down the ladder then go forward just a little to reach the next Checkpoint. vii. Komodo, Indonesia 7 Move ahead just a little until you are next to the open door in to the dining area where there will be a guard sitting at the table. Whistle to get him to come near you. As soon as he comes through the door knock him out and then hide his body behind the bar area of the dining room. Go through the dining room and out the door on the opposite side. Follow the path and go through the door in front of you, go straight in to this room and hide in the corner. You will hear a garbled message from Lambert while you wait here before the Colonel enters the room you are in. When he comes in he will go to the opposite corner and stop with his back to you, when he does sneak up behind him and grab him. Now go backwards through the door he came in and all the way down the hall until you reach the retinal scanner. Make him use the scanner to unlock the door then while you still have a hold of him walk all the way back to the room you grabbed him in. Take him in to the corner you were hiding in and knock him out. Once you have used him to unlock the other door it will remain unlocked, you don't need him anymore. Now, go back down to the door you unlocked to slip in and hide in the dark corner in there on your left. The two guards in hear will talk and one will leave to get coffee, when he does quietly follow him in to the hall to knock him out and then hide his body with the Colonel. Another method that works here is to slip in to the room and hide in the dark corner on the left to initiate the sequence but then leave right away and go back to where you hid the Colonel. Wait in that room near the door and wait for the guard who is going to get coffee. As soon as he enters the room knock him out. Now return to the previous room, crouch and sneak up behind the remaining guard to knock him out and put his body with the rest. Finally, return to the last room again and go use the computer in the back right alcove to discover who the recipients of Sodano's daily messages are. You will also learn that it is time for extraction out of here so move out of this room and go to the right. There will be one more guard standing around the next corner facing the wall. Since lethal attacks are now permitted just shoot him in the head. Because he is facing the other way this guy is a joke. Just hide him in a dark spot of this room to reach the final save point of this mission, you're almost out of here but there is one last challenge. viii. Komodo, Indonesia 8 The last sequence in this mission is basically a gun fight. They know you are there so it's more a matter of getting out alive! When you begin again you will be on top of the submarine, be prepared because a guard will be coming up in to the tower in front of you. Get out your SC-20K and take him out as quickly as possible before you move in and down the stairs. As you reach the bottom the guards will begin shooting at you. Crouch and go under the stairs to a spot where you are in the dark but can still see out the door in front of you. This works perfect because they can't see you so they stop shooting at you giving you all the time in the world to take them out. One at a time, snipe the three guards that are out in front of you hiding behind the crates. Once they are down shoot the barrel you see in front of you as well and it will explode. There are going to be guards shooting at you in a minute from the other side of the water. They may hit these barrels and blow them up when you happen to be near one so better that we take them out in advance. Now restore your health and move out. Move ahead until you are behind the third set of concrete barriers. The guards across the way will shoot out the last barrel if you haven't already but don't worry because it's too far from you to do any damage to you. Use your scope to look across the water while hiding behind the concrete barrier. You will see two guards with a couple barrels next to them. How might we be able to get both guards with one bullet? Yup, shoot the barrel and create a nice explosion that will solve your dilemma. That's it for all the guards, move forward a little more and look for the ladder that leads down to the boat waiting for you. This ladder can be hard to spot and if you guess wrong you will fall in the water and die so be careful. It is located just after the point where the hand rail ends. Climb down the ladder to finish this mission. g. Level 7: Jakarta, Indonesia 1 - Capture Suhadi Sadono i. Jakarta, Indonesia 1 This is the level where you want to try and conserve your ammunition. Try to only shoot out the lights that you need for extra cover and you should be fine. Talk to Coen and then turn around and switch on your night vision. Climb down the ladder and then look for the pipe to rappel down the wall, jump down to the ground level and hide behind the wall in front of you. Whistle to lure the local over, knock him out and hide his body. Move up the alley and shoot out the light that is near the little three wheeled car parked in here so you can hide behind it. A guard will come in to the alley, shoot him and hide him behind the car. Two other guards may come in to the alley together and say something like "Stay where you are" or something I can't remember. Just stay hidden in the shadows and they will go away. Once they are gone shoot out the light that is hanging in the space between the two buildings swinging in the breeze. Then if you look through this small alley out in to the open area you will see two more guards. Just before the guard on the right side is a street cart and you can see a light just beyond it. Shoot out this light to get the guard to come back in to the alley, when he does shoot him and hide his body. Now move back in to the small alley and whistle to get the other guard back in to the alley and repeat the process. There are a whole series of pipes and ledges in here that you can climb on to move through here up high on the roofs that allow you to bypass all the guards but I have not found any advantage so you can decide but I know my way works. There will be one more guard in the courtyard to deal with as you please. Once he is taken care of you will see a ladder on your left as you enter the courtyard, climb this one and the next one then jump on the roof. Move under the zip line you will see above you and jump to grab it and slide across to the other side. Move to the left on the fence to the spot where there is no barbed wire and climb over to the other side. Pick the lock on the door here and move inside. Jump out to grab the pole, slide down and reach a save point. ii. Jakarta, Indonesia 2 Restore your health if necessary then look under the door with your optic cable. If the guards are moving away from you pick the lock and move out and to the right where it is dark. There are two guards out here that will stand together behind the van. When one walks away snipe the remaining guard in the head then set up to do the same to the other guy. Hide both bodies where you were and move ahead. In the second guard booth on the right you will find two Ring Airfoils and in the guard booth on the left you will find a smoke grenade. By the time you reach this last booth you should be able to hear the distinctive beeping of a wall mine but you won't be able to see it yet. Continue forward and to the left where you will see a small gap in the corner of the two walls just left of the graffiti. Press up against the wall and SLOWLY move through the gap. As you get all the way through, press L3 to come off the wall and get the option to disable the mine so do that now. Now move forward staying on the right side until you can see out in to the open area. Watch for the guard to start walking in your general direction and whistle to get him in to your area. Retreat to the corner you came in from and arm your SC-20K to snipe him when he comes in. Hide him in the corner and move out again in to the open area to the right but stay hidden behind the brick planters. Move along these until you can see down the path the last guard came up. Arm your SC-20K and use the scope to look down to the other end for the remaining guard in here. When you get him in your sites, take him out. Hide his body back behind the van and move in the direction of where the van's headlights are shining to find another hole in the ground. Climb down and drop off in to the water. I personally think there should be a checkpoint here but there isn't so proceed carefully or you will have to do all of this over again! Drop down and shoot out the light above you. Now move to the right towards the open door but do not step in front of the door because there is a camera in there that you can't shoot out. Get next to the wall and move close to the opening so you can adjust your view to see inside. Wait here until you see the guard walk by on the other side. He will come from the left, walk past the opening and then turn around to go back to the left. When he does, grab your camera jammer and aim it at the camera while you walk through this room. You need to do this quickly and accurately because you can only jam this camera for about as long as it will take you to walk through so make sure you are ready. When you get to the other side, move back out in to the water and go to your right. It's very dark in here so you will not be seen. Wait here for the guard to return and snipe him as he approaches. Move forward again and collect the satchel he drops if you can find his body under the water because it has 5.72mm ammo in it. Look for another door on your left side and again stop before you get to it. This is an exact repeat of what you just did. Wait for the guard, get out your camera jammer, quickly get through to the other side, hide in the dark and take out the last guard. You need to be even quicker with this one though because this guards route is not as long and he will return much quicker then the last one. Once he is down move ahead, jump up to grab the ladder and climb up to reach the next save point. iii. Jakarta, Indonesia 3 Move out from behind the satellite a little to the left so you can take out the sniper in the tower in front of you. Now you can assess the situation a little better. I found this to be the most difficult spot to get through without an alarm. It can be done but I wouldn't expect to get it on the first try. Watch the rotation of the two spot lights that are scanning the area. The one on the left takes almost twice as long to come back around as the one on the right. Now look with your thermal to your left and right for that matter to see that there are a ton of mines in here. So what you need to do is wait for the lights to be moving away from you and move forward to grab the fence in front of you. Just climb up enough to be off the ground because you are going to be getting off in a hurry in a minute. Position yourself so you are out of the lights rotation and can just hang here while you get the nerve up to make a go for it. Now wait for the lights to be back on your side of the area at the same time and as soon as they begin to move away again start moving to your left. While you are moving switch to thermal so you now right away when it is safe to drop down. Once you drop down switch immediately to night vision and run for the satellite dish in front of you and take cover behind it. Now wait for the light on this side to move past you to the left if you are looking at it. As soon as it is by you run to the fence on your left as close to the building as possible and climb up it. As soon as you get over to the other side hit the X button to drop down and take cover behind one of the generators here. Listen to Lambert and then still staying out of the light move ahead to the door in front of you and look under it with the optic cable. You will see a guard inside with his back to you. Pick the lock and sneak in behind him and knock him out. There are two Ring Air Foils and a flare in here. Shoot out the lights and look under the door to see where the two guards are out here. When the closer one starts to walk near you, whistle while you are still looking through the optic cable. Now move back in to the room and he should walk all the way inside where you can shoot him in private. Do the same thing for the other guard hiding both bodies in here. Now leave through this door and stay along the left wall all the way until you stop at a small brick planter and you can see a turret gun to your right. Just ignore the gun and look up to your left to see a small opening. Jump and pull yourself up in to here and move forward. Facing the wall in front of you do a double jump to a wall split then jump again to pull yourself up on the roof. Now you will see some windows up here on the roof, one of which is partially broken. Shoot this window to shatter it and move up close enough to it so you can aim straight down at the floor below. Watch for the guard that comes to investigate and shoot him in the head. Now rappel down to the floor using the pole behind you. Hide the guards body and move ahead in to the corner on the right side. A guard will come out of the elevator and start walking around in hear. He never really stops long enough to get a head shot off on him so I just hit him with a Ring Air Foil and then knock him out. Hide his and go get an elevator, get in and hit the button to reach a Save Point. That was a tough level! iv. Jakarta, Indonesia 4 Come out of the elevator and go to the left until you reach the corner and peek around. You will see one guard through the glass in the door at the end of the hall. Once he turns to walk away go down this hall until you see the shadow of another guard coming up a different hall. Whistle to get his attention and then turn to run all the way back in to the elevator. Turn to face out of the elevator and aim across the way where you will see the word RADIO with the letter O shaped to look like an eye. If you aim at the O you will be in position for a perfect head shot because this is where the guard will stop. Now go back to the same corner to make sure the other guard is walking away again. When he does run down the hall and go through the door to hide on the other side behind the crates. Wait for the guard to come back and knock him out when he gets to you. Shoot out the light between the stacks of crates and hide the body there. You now have two options for which route you can take. 1) Do a split jump between the last two stacks of crates to gain access to the air vent. Crawl through here and it will bring you in to the next room at the top of an auditorium. Move towards the middle to grab the pipe above you. From here you can carefully work your war across the room without having to deal with all the guards below. Once across, drop down on to the ledge and observe the routes of the guards. Once you have a clear moment, drop all the way down and go behind the wall here to access the way out. 2) I recommend this route because it eliminates the guards and it makes the next section much easier. Stay on the ground and go around to the left where you see the doorway in to the auditorium. Look under the door and wait for the guard to walk by. When he does, open the door and move in and to the left so you basically follow the guard but don't let yourself be seen. Shoot out the light over head and wait here for the guard to return from the direction you just came from. When he does, shoot him in the head and make sure he is well hidden. Now go back towards the door you came in and work your way forward a little to see the other guard. His route will bring him to the corner in front of you where he will pause. When he stops, shoot him with a Sticky Shocker and hide his body. Now watch for the remaining guard and snipe him in the head when you get the chance. There is a light switch in front of you on the right that you can use to help your situation but it's already pretty dark in here. Move up to the stage and around the back side of the wall, shoot out the light above you. Peek under the door to see the guard out here. Wait until he moves passed you then open the door and shoot out the light in front of you on the wall. When the guard comes to check things out take him out with an elbow or any method you prefer. Hide him back in the stage area of the previous room. Now go to the room to the left and look under the door to see another guard seated in here. Open the door and whistle to lure him out. Move back in to the dark area of the hall and wait for him to come out then knock him out. Hide this guard with the last then go back out in to the hall to shoot out the remaining light. Be mindful of the guard on the other side of the doors to your left. Once the lights are out go through the doors at the end of the hall to retrieve some ammo and turn out the lights so you won't be seen when you exit. As you exit this room go in the room on your right to have a conversation with Ingrid. Once you are done with her and you hear from Lambert you will reach a Checkpoint. v. Jakarta, Indonesia 5 Leave the room you are in with Ingrid and go right. Watch for the guard through the door to begin speaking with her and when his back is turned go in the next door on the right where you will find a Sticky Camera. Now leave here and look through the doors leading to where Ingrid went. When the guard is walking away open the door and grab your gun to snipe him down the hall. Don't go in yet however because there is a camera directly above your head. Look up and shoot this out before you move in to this area. Go over and disable the turret gin and go in to the vending machine area to find a Ring Air foil on the floor. Up the hall the turret gun is pointed at you will find a door leading to a bathroom where you will find a place to restore your health and in one of the stalls is a Sticky Camera. Now hide the guards body and go around the outside hall to catch up with Ingrid. As you round the last bend disable the second turret gun and go talk to Ingrid. She will give you strict instructions on how to proceed, ignore her! You will see your mission instructions tell you that her death will mean mission failure. Don't take the left path as she instructs, instead follow her in and prepare to follow her. As you enter this door you will reach a Checkpoint. vi. Jakarta, Indonesia 6 Take up a position at the corner behind Ingrid and watch her proceed down the right side. She will stop to talk to a guard and you will hear from Lambert that her cover has been blown and she is in danger. Grab your gun and zoom in on the guards head. Listen to his conversation he has on the radio with his people. Basically he has just been informed that he needs to kill Ingrid and you need to kill him before he does. You have had enough time to aim at his head while he was talking, as soon as you hear him finish drop him. Another guard will come running up at Ingrid and you need to drop him quickly too. Shoot out a couple lights in here and make sure the bodies are in the shadows. Talk to Ingrid and follow her to the retinal scanner. She will open the door and as you go through you will reach the next save point. vii. Jakarta, Indonesia 7 Move to your right and crouch down between the triangular shaped structure with the monitor on it and the wall with the elevators. Whistle quickly and the two guards from out in the hall will come in and walk towards you. Wait as long as you can so they are very close and shoot them each with an Ring Air Foil to stun them. While they are dazed quickly put away your gun and knock each one out. Hide their bodies behind where you hid and move out in to the hall. Go down the hall to the first corner and stop. At the end of this hall is a camera as well as a guard that is patrolling the next room and his route will bring him to the area where the camera is. Wait to make sure the guard is gone and from the protection of the corner shoot out the lit sign that says TV under the camera. This should give you enough darkness to slip down the hall without being seen. I find if you wait until the camera moves to your left and you move down the right side of the hall you will be fine. Wait at the end under the camera where you can see in to the next room until the moving guard is moving away from you. Follow him slowly so as not to be seen and you will see there is another guard in here on the left looking out the window. As long as you are quiet nobody will see you. As soon as you can move to the right to hide behind this bar do it. You will see a place to restore your health in here, as long as the guard has past by you should be able to do so without being seen. Wait for the guard to walk past you from the right back towards the camera. As soon as he goes by move out from behind the bar and keeping it on your right side move around it until you are next to some chairs. Wait here now for the guard to come back, don't move again until he leaves. Even though it looks like there is too much light here he won't see you. As soon as he leaves head over to the soda machine, jump and pull yourself up on top of it. Face the wall and jump to grab the ledge, move to the right and pull yourself in to the air vent. Move forward in the air vent and you will reach the next Checkpoint. viii. Jakarta, Indonesia 8 OK this is it, it's time to capture Sodano alive. Move ahead in the vent and drop down. From where you land move towards the doors and go down to the left. You will see you are in a film studio where Sodano is about to tape his latest freedom fighter message for his people. Crouch and move down the steps until you are just at the far end of the big box on the floor. Wait there and a guard will eventually come down there. As quickly as you can snipe this guard when he gets to you. Now turn your attention to the other guard operating the camera and take him out as fast as you can! Now, the only other person in here is Sodano and you DO NOT want to be in the path of a bullet from his gun. He must have some super powerful, illegal in most countries kind of gun because he can kill you with one shot! The bad news is, you can't kill him so you need to have an Air Foil ready in your gun but don't be too close to him when you shoot it or that will knock him out and that's as bad as killing him! So position yourself to stun him with an Air Foil and then quickly get behind him and grab him. I would be shocked if you did all this on the first try, expect several attempts before you get it right. I have played this three times now and had to try three different methods in this room. Each has worked but I have not been able to duplicate any of them. Try my way above but you may find it doesn't work for you because although their movements are predictable before you start shooting, once you kill one of the guards it seems that anything is possible! Not to mention the power of Sodano's gun. Once you do manage to get your hands on Sodano, interrogate him. Once you are done, bring him up the stairs near the doors you saw when you first entered this room and make him use the retinal scanner to open the door. Now take him out the door and up the ramp following the signs that point to the roof top. Use another retinal scanner at the top of the ramp to open the final doors and move out to the helicopter where Ingrid is waiting for you. Once you are up there its mission complete. h. Level 8: Los Angeles California i. Los Angeles, California Move forward and wait at the metal gate until a tractor trailer pulls in and stops. This is your sign that it's time to go so climb over the fence and run to the back of the track and climb in. Now just wait and the truck will begin to move as it brings you inside LAX airport. You will have heard Lambert tell you that you need to only kill Soth's men in here and not any guards. The way you can tell the bad guys from the good guys is that since they will have been recently inoculated their body temperatures will be higher then normal. These are the only people you can kill. Wait for the guard and dog to move out to the right of you and slip out of the truck staying in the shadows moving over towards the guard booth in front of you. Stay right up against the guard booth while squatting and work your way around to the other side where the door is. If you are using thermal you can see that the guard in here is quite warm, remember what his temperature looks like because he is a bad guy! Shoot him quickly in the both and turn out the lights in here. Pretty soon the guard with the dog will come back and the dog will smell you. As they approach the guard booth you will need to shoot the dog and knock out the guard. Use any method you like and hide the bodies in the booth. Now move out of the booth and go in the door on your left where you will reach a Save Point. If you didn't kill the guard in the booth Lambert will remind you of the need to kill all the bad guys! There is a place to restore your health coming up soon in case the dog got a hold of you. ii. Los Angeles, California 2 Move up and peak under the door. There will be a woman cleaning in the next room and she will head in to the door on the right for a minute. When she does open the door but don't move in because there is a security camera in front of you on the wall towards the middle of the room. Shoot out the camera and then move in a little and to the right where you will find a switch to turn off the light. Wait in this corner for the guard to come out of the booth to investigate. When he gets to you knock him out and if the woman has come out knock her out to. Hide their bodies in the bathroom and, turn out the light and restore your health. If you look up you will see that there is an open vent you will need to climb up in to. There is nothing else to see or do in this immediate area but if you do decide to look around be sure to take out the other camera on the other side of the partition in the main room near the other camera. Once you do you can open the door to the guard booth which needs a code. To get the code you can squat in front of the window and use your scope to look at the wall where it is written on a piece of paper. In case you can't see it the code is 1387. There honestly is nothing to see or do in here but for the sake of completion there you have it. Now go back in the bathroom climb up in to the air vent and move forward until you reach the next Save Point. iii. Los Angeles, California 3 Listen to Grimsdottir and Brunton tell you that we still have three terrorists active that we need to kill. Move forward in the vent until you see the first opportunity to go left. Move up as close to the edge as possible and listen to the two guards talking. You can tell from their conversation that one of them is an imposter and you need to take him out. Wait in the vent looking straight down in front of you at the floor through your scope. The terrorist will walk directly under you after his conversation is over. Just wait for him to stop beneath you and shoot him in the head. It's plenty dark where he falls so leave him there, drop down and prepare to knock out the remaining guard. Once down on the floor, whistle to get him near you and knock him out. Hide his body with the other guard, grab the Ring Air Foil off the boxes here and move in to the room. You will see two luggage conveyor belts leading in to the next room. Take the one on the right and crouch to walk through. As you exit move immediately to your right and grab the Sticky Shocker that is on the boxes here. Go back a little towards where you came out so the conveyor is in front of you and make a right at the end of these boxes. Move all the way across the floor, under the other conveyor and in to the corner where it is dark near some other boxes and shelves. You will hear two more guards talking and can tell that one of them is a terrorist. Wait here in the corner when their conversation is over and the one you need to kill will come over and stand in front of you. Don't grab him yet because you can hear that the other guard on the floor is talking to the guard up above and they will hear you grab him if you do it now. Instead, sit tight and wait for this guy to make another full loop around the room. When he comes back the second time, grab him and drag him back to the corner you have been hiding in, knock him out and then shoot him in the head. Now go all the way back the way you came in, back through the conveyor in to the last room and go right. At the end of this room on the right you will see an opening in to a hallway with some flaps hanging over it, move through this hall and out in to the same big room from before. As you exit go to your right behind the boxes, be sure to pick up the diversionary camera. Go just past the boxes and out in to the center of the room a little towards the pole where it is still completely dark. Wait for the remaining guard on this level to be walking towards you and whistle. Now quickly run back behind the boxes and hide. When he stops moving toward you and looks around, whistle again to get him all the way over. He will walk around the front of the boxes towards the opening to the hall you just came out of. When he stops get over there and knock him out and hide his body in the dark near the boxes. Now, retrace your steps one more time and go all the way back to the corner you hid in to take out the first guard. I know this sounds repetitive but it's the only method I have found that works perfect every time and this room can be very difficult. Once you are back in the corner wait for the guard up top to be walking away from you and climb on the box in front of you then jump and pull yourself up on the shelves. Move on to the catwalk the guard is walking on and staying in the shadows move up a little. Once this guard gets as close to you as his route requires he will turn his back on you; quickly sneak up and grab him. Knock him out and put him in the corner. Now from up here as you look in the direction this previous guard came from you will see the last remaining terrorist you have to kill in here. He is all the way at the end of the room walking his patrol. Move forward in the dark as far as you can and use your scope to zoom in and snipe him in the head. Go pick up his satchel and hide his body, leave through the door in the far right corner on the second floor of this room. As you move down the stairs you will reach the next Save Point. iv. Los Angeles, California 4 Shoot out the light in the stairway then move down and open the door but don't leave yet. This room doesn't have any guards but it does have cameras. In front of you a little to the left you will see the first one up on the wall. Shoot this camera and then look up and to your right to see the second one. You may need to move forward a little to get this one so be careful. Once the cameras are gone, shoot out all the lights you can see. Make sure you get the small round light in the ceiling to the left of the second camera. When you do you will here a guard questioning how that happened. He is not in this room but would see your shadow in a minute as you move through if you didn't shoot this one out. In this room is a place to restore your health and to your right as you come in is a Smoke Grenade on the floor. Now from where you came in to the room you need to move forward and a little to the right to get on this conveyor. Just as you get on look to your left to see a pipe, grab it and climb up and work your way to the right where you can pull yourself up on to the racks overhead. Move ahead to the end and drop down again on to the conveyor, get you SC-20K ready because you are going to need it quickly in a minute. As the belt takes you in to the next room there will be a camera on the left wall that you need to take out before it sees you. This is obviously made more difficult by the fact that you are moving. If you don't get it right away, back up on the conveyor and try again. Don't try to force it because you will be seen. You also can't go straight ahead on this belt because it will take you through the X-ray machine which will also set off the alarm. Once you shoot out the camera get off this conveyor and get on the other one that goes in to the opening that is under the camera you just shoot. Keep you gun out and arm it with a diversionary camera. Walk your way forward until you see an open window on the right. You need to shoot the camera through this window on to the far wall off this room. As soon as it lands use its whistle to get the lone guard in here to come over and hit the gas to knock him out. As soon as you know this has worked, hit R1 to get back to Sam's perspective and move forward. The reason this has to be done quickly is that if you don't the conveyor you are on will take you in to the x-ray machine and we already know from above that this is a bad thing. If you position yourself just right you can actually stand on the window sill and not be moving on the conveyor. Although I have done this, I have not done it before I knocked out the guard so I don't know if he would see you or not? This seems to be the one time in the game that they let you get away with not putting a body in the shadows since you can't access him and you can shoot out the light in here? Move forward on this conveyor towards the next room. As you approach the next room stay on the right side of the conveyor and arm your SC-20K again. Use the scope to look ahead and up the wall to see another camera. Take this out before you enter the next room. In here you will find some 5.56mm ammo, pick it up then go through the door and up the stairs to reach the next Save Point. v. Los Angeles, California 5 You will here that there are now two more terrorists we need to locate and kill. Move up the stairs and you will see a guard in the next room through the window in the door. Move up to the right side of the door and enter as soon as he moves to the left. If you just wait here he will never leave so you need to open the door for him to walk all the way down the other end. After you enter go immediately to the right and hold up in this dark corner. Watch the guard walk all the way to the other end then sneak forward and hide by the entrance to the moving sidewalk that isn't moving. Whistle to get the old man to come over and knock him out, hide him in the corner you were hiding in before. Now move your way down the right side of the moving sidewalk until you get to the space between this one and the next one. You will be able to hide out here next to the flight information kiosk on your right that says Stone Airline. If you remain squatting you will be in complete darkness. Listen to the one guard tell the other that he needs to step out and watch for him to leave through the door in front of you on the left. Now wait for the remaining guard to begin his patrol and as he begins to move away from you slowly start to move forward. You need to move very slowly or you will alarm the other passenger sitting to your right. Get all the way down to the end and work your way around the outside wall of this area to gain access to the guard desk. You need to use the computer here to get the data stick with the key code for the door. The guard will not return to the desk so once the guard is facing the other way, get the code which is 5325. Go open the door using this code and move in just enough for the door to close. You will over hear two guards talking on the radio. Don't move too far because there is a camera at the bottom of the stairs that can't be shot out. Shoot out the three lights that line the stairs but you may need to do them one at a time because the guard will come back to investigate. Simply hide out at the very top of the stairs and repeat until they are all out. Once they are out get the guard to come your way again and once he is in the shadows shoot him with a Ring Air Foil then knock him out. Leave him on the stairs for now and get out your camera jammer. Jam the camera so you can get to the bottom of the stairs and in to the alcove on the right. Once you are in the alcove, shoot out the last light which will let you move freely. Go back up the stairs to grab his satchel and hide him at the bottom of the stairs where it is dark and shoot him in the head! You will hear continuous messages from Brunton that they have no choice, we need to have them dead. That's the subtle clue they give you so you know this guy must be shot. Move towards the door in front of you to reach the next Checkpoint. vi. Los Angeles, California 6 You will hear another guard talking about his cover being blown and that he is about to kill a clerk. You can try to move in quickly to kill the guard and save the clerk but to be honest it makes things twice as hard. Just wait for the guard to kill the clerk which will get rid of one person in here for you. Once he is dead, move in and to the right to turn off the lights. This will get the guard to come over, when he does either knock him out and kill him or just snipe him if you have the opportunity. Now move out of here through the door that was to your left as you entered the room. Move across so you are behind the pole and begin shooting out the lights overhead. Now wait for the two guards to come out of the door at the far end of this area and begin to walk towards you. You need to whistle to get the closer guard to walk all the way up to you where you can knock him out and hide him. Repeat the process with the second guard but you may need to work your way about half way down for him to hear your whistle. Retreat and whistle again when he stops to get him all the way back to the corner. Now move all the way down to the end and listen to the message from Lambert then stop at the top of the escalator. Use the scope on your SC-20K to take out as many of the hanging lights you can see in front of you. There is a camera on the wall that can't be shot out so get the area as dark as possible. Now move down the escalator and go left until you are up against the railing. You will be told to look for Soth using your binoculars and night vision. He will be basically right in front of you and down. Just look for the guy who only has one hot leg! Once you spot him it will begin the sequence and allow you to turn around and move in to the next room. Open the door but don't go in, instead stay in the doorway and shoot out all the lights in here. Again there are cameras that can't be shot out so just make it dark. Once you have done this move in to the room and get in the elevator all the way at the right. Press the button at the back of the elevator to go up and reach the next Save Point. vii. Los Angeles, California 7 The elevator will stop thanks to Soth's men cutting the power. Shoot out the grate over head, face the door and jump up to grab the ledge. Pull yourself up then grab one of the pipes you see on your right to climb up then move to the right and pull yourself up on the counter weight. While you are still facing the same direction, take a run forward and jump off right at the edge to land on the next counter weight. Repeat the same process here to jump over to the next ledge but aim a little to the right so as to avoid the metal box on the left side. Move in and around to the left until you get the option to climb out. Climb up this pipe and then move to the right on the next pipe until you can't go any further. Press X to drop and catch the next pipe before moving to the right and pulling yourself up. Press up against the wall and move to your right which is Sam's left to reach the next Checkpoint. viii. Los Angeles, California 8 Continue moving in and press L3 to come off the wall. Face the back wall of this alcove and do a double jump to do a wall split then jump again to your right to grab the ledge. Move all the way around to the right until you can pull yourself up again. Shoot out the grate across from you and do another run followed by a leap of faith at the edge. If you time it right you should just grab the ledge of the vent opening. Pull yourself up and move around through the vent until you reach another grate. Shoot this one out and walk out of the vent to fall and grab the ledge. Move to your left and pull yourself up in to this next opening. Climb up all three ladders to arrive at the top of the elevator shafts. You will see three poles you can use to rappel down from up here. We don't need the first one at all, the second one takes us to where we want to go but the third one brings us to some ammo. Rappel down the third one and shoot out the grate on the top of this elevator. Drop down for retrieve the ammo and then climb back out. Look down to the elevator next to you and walk off the edge to land on top of it. You don't even need to jump here, just walk right off. Don't worry about the guy in this elevator; he's not worth the trouble. Instead jump up to grab the edge of the opening in front of you and pull yourself in. Walk forward to fall down in to a hole and reach the next Save Point. ix. Los Angeles, California 9 This is it, the final showdown with Soth. This room can be very difficult at first because it's hard to tell where to go since it's like a maze of catwalks, lights, guards and workers. From where you are up in the air vent look to your left and you can shoot out the light that is up and to the left. Now look to your right and down a little and you can shoot this light out too. Now drop down to the catwalk below you and move towards the area where a worker is trying to fix a pipe. This worker will alternate between fixing this pipe and another one around the corner. A guard is patrolling down here as well. You want to wait for the worker to be at the other pipe and the guard to be in front of you with his back turned. When this happens, sneak up behind him and grab him. Drag him back in to the dark corner and knock him out then shoot him in the head. Now as long as the worker is still out of the way, move a little bit towards the pipe he was working on and look way up and to your left to just barely see another light, shoot it out. Besides the worker and the guard we have already encountered there is one other worker on this level all the way on the other side. Then there is also another guard and Soth up on the second level. Watch the worker closest to you and again when he is working on the pipe around the corner and the guard on the second floor is out of sight, move forward down the long center aisle all the way to the end. Now go left and you will see a ladder on your left. Keep an eye on the guard up top and make your way up this ladder and around to the right. At the end you will see the second guard on the first level. When he is working on a pipe that is far away from you climb down the ladder and go to the left to the other ladder you will see here. Climb up this ladder and at the top look to your right and climb this ladder as well. It is fairly well lit up at the top so quickly move forward and to the right a little to the small ramp on the floor. If you move forward a little and look to your left you will see the guard that is roaming up here and all the way at the end is Soth working on his bomb. If you can get this guard to walk all the way down to the end here you can shoot him in the head and get him out of the way. Now jump down to his level and make your way towards Soth. If you have made it this far undetected then you should have no problem completing the rest. Once Soth sees you, if he sees you, you will have one minute to kill him and dispose of the bomb and toxin he is planning to release. Move forward up the center walk and shoot him, make sure he is dead. Then approach the briefcase and the cut scenes will take over. That's it, mission and game over. Well done, enjoy the final scenes.
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