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    Erudite Wizard FAQ by tbannist

    Version: 0.1 | Updated: 03/14/05 | Printable Version | Search This Guide

    /**************************************************************************
     * Erudite Wizard Guide
     * Version: 0.1
     * By: Tyler Bannister (tbannister at gmail.com)
     **************************************************************************/
    
    /**************************************************************************
     * Table of Contents     
     **************************************************************************/
    
         1. Introduction                 [0001]
         2. Basic Information            [0002]
         3. Allocating Abilities         [0003]
         4. Skills                       [0004]
         5. Basic Builds                 [0005]
         6. Equipment                    [0006]
         7. Shelox (and other bosses)    [0007]
         8. Your Role Online             [0008]
         9. Legal Stuff                  [0009]
         10. Details                     [0010]
         11. Credits                     [0011]
    
    
    /**************************************************************************
     * 1. Introduction                                                   [0001]
     **************************************************************************/
    
    Why write an Erudite Wizard FAQ?  Well, because I like the wizard class
    and while I've seen class guides for the Ranger and Shadow Knight, I
    haven't seen one for the Erudite Wizard yet.
    
    /**************************************************************************
     * 2. Basic Information                                              [0002]
     **************************************************************************/
    The Erudite Wizard is first and foremost a blaster character.  Most of your
    abilities are ranged magical attacks, though you have a few other abilities
    thrown in as well.  As a wizard, you excel at killing your enemies at range,
    and if you play your cards right, you will eventually become the master of
    crowd control.
    
    Melee is not your friend, excepting magic items with hit point bonuses
    (and other wizards) you will likely have the lowest hit point total in
    any group of characters.  You get two thirds of the hit points of the
    Barbarian Warrior, and even if you put all of your stat points in stamina,
    it's only going to buy you extra hit points and half per level, leaving
    you with a four and a half short fall.  So your best option is not to get
    hurt.
    
    In single player mode, especially in the early game, and against bosses,
    you will have to learn the art of hit and run and dodging.  Against
    powerful enemies, you won't be able to kill them before they reach you and
    you won't have the hit points to absorb the damage they can dish out.
    
    Lastly, in many ways wizard get the short end of the stick in this game,
    wizards are the only ones who can't use shields, and like the cleric, you
    can only use potions as ranged weapons.  You also have you own distinct
    type of armour and in multiplayer games your armour will be available much
    less often than everyone else's.  You are forewarned, playing a wizard
    takes skill, and you've got to be better than everyone else to keep up.
    
    /**************************************************************************
     * 3. Allocating Abilities                                           [0003]
     **************************************************************************/
    When starting a new character you need intelligence.  In the mid game
    you'll need intelligence, and in endgame you'll still need intelligence.
    The reason is simple, almost all of your abilities are powered by mana.
    Intelligence gets you more mana and increases your mana regeneration rate.
    Each point of intelligence will give you one half point of mana and 
    increase your mana regeneration by one half point per minute (before
    concentration and equipment).  Remember, a higher intelligence means you
    can use your abilities more frequently and you can kill more monsters.
    
    If you are playing solo, you may be tempted to put some ability points into
    stamina to help you survive the worst blows from some of the tougher bosses,
    however, I recommend against it.  The hit point payoff is small, one half
    hit point per ability point, and in the long run you can get a maximum of
    75 extra hit points out it, and that's not much compared to the 600 hit
    points you'll eventually have anyway.   That's probably not going to pay
    off very much. If you watch the bosses and learn their patterns, you should
    be able to beat most bosses without taking much, or often any, damage.  I
    also recommend against putting any points into either dexterity (You have
    no ranged weapons) or strength (you do not want to get into melee).  Though,
    you'll probably want to keep some strength items around so that you can
    equipment back to the store, especially in a single player game.
    
    /**************************************************************************
     * 4. Skills                                                         [0004]
     **************************************************************************/
    Like all characters as you proceed towards level 50, you will receive
    169 skill points, that's enough for you to max out exactly 8 skills if you
    spend those points wisely.  The trouble is, you have a few more skills than
    that, and you have more choices than any other class.  Most classes have
    obvious skills they have to max out to be effective, you can choose many
    different combinations some of which are much more effective than others.
    So before you can choose you must become familiar with each of your skills.
    
    1. Blunt Weapons
    
    You automatically get one rank in this skill.  That's all you should ever
    melee is dangerous and you could get killed, unless you want to purposely
    handicap yourself by making a Warrior-Wizard (see Section 5).
    
    2. Concentration
    
    This is your single most important skill, it increases your mana
    regeneration rate independently from your equipment and makes each
    point of intelligence worth that much more.  I recommend you always
    keep this ability at the maximum you are allowed to have.  It will max out
    at 420%, that means every point of Int is going to regenerate 2 points of
    mana per second, before counting your equipment.  With an Int in the 200
    range, you'll be getting back at least 800 mana per minute.  That's
    enough to allow you to blast your favourite spells whenever you want.
    
    3. Shock of Frost
    
    This is a great skill, you start with a rank in it, making it your first
    projective spell, it's cold so it slows most enemies down, and at higher
    levels it shoots shards out that may hit other creatures.  The shard
    ability allows you to shoot around corners and if you shoot wisely, you
    can often kill your enemies before they appear on screen.
    
    Be warned, though that some monsters are immune to damage from this spell,
    even though the game will list damage for them.  Don't try to kill
    skeletons with this or any other cold ability, or you'll end up quite dead.
    
    4. Bolt of Shock
    
    This skill should be good, but it's not that great.  Though the damage
    is better than frost bolt, it costs almost six times what Shock of Frost
    costs at the lower levels and tops out at 2.5 times the cost, but the
    damage is nowhere near as high.  Essentially, you pay a large premium
    to dish out a little damage faster.  At the lower levels it's more cost
    effective to fire Bolt of Shock twice, at the higher levels you'll
    probably get better use from Shock of Fire.
    
    The one advantage this spell has is that it inflicts full damage to each
    of its targets when it chains, thus it may be more effective against
    large groups.
    
    5. Frost Storm
    
    Honestly, I don't use this spell much, it can be useful, but because of
    it's low starting range and damage, I usually opt for Bolt of Frost
    instead.  It also freezes opponents for a much shorter time than bolt
    of frost.
    
    6. Endurance
    
    This can be a useful skill, if you really hate using scrolls to return
    to the shop and breaking your killing rhythm, a few ranks of endurance
    will vastly increase your carrying capacity.  It's always on and doesn't
    cost mana to use, and you don't have many skills like that.  On the flip
    side, it doesn't help you inflict damage on your enemies.  This skill
    depends on your playing style, and the weight of the equipment you want
    to lug around, but it is better than spending stat points on strength.
    
    7. Wizard Beam
    
    This skill is a poor alternative to a melee weapon.  It's only advantage
    is auto-targeting which can be useful if you find it hard to aim at
    enemies close up.  However, the damage potential is terrible, the shards
    from your Shock of Frost will normally deal more damage than your Wizard
    Beam, at a much greater distance.
    
    8. Bind Wound
    
    Eventually, you'll probably want to take this skill, it'll allow to
    recover from wounds quicker and allow you to be a little less cautious
    on the longer maps, and require you to use fewer potions.
    
    9. Lightning Weapons
    
    This skill is useless in single players game and will actually hurt
    you in multiplayer games.  However, if you take it, your friends will
    love you for it, and you may find that is worth the xp you will loose.
    Although this is a team game, the game rewards those who strike the
    killing blows.  Otherwise, this is also the least useful out of all
    the weapon skills, it adds a low damage bonus and no special effects.
    
    10.  Cold Weapons
    
    This is a slightly better version of Lightning Weapons, all the same
    concerns apply, except it will also slow down the opponents your friends
    are engaged in melee with, making them love you more and probably
    costing you even more exp.
    
    11. Shock of Fire
    
    This skill is an excellent heavy damage spell, it is consistently higher
    than Bolt of Shock and at the top range it's mana cost is less than
    50% higher than Bolt of Shock for almost twice the damage.  The downside
    is that it's splash damage only hits nearby creatures, the upside is
    it hits all nearby creatures.
    
    12. Fire Flares
    
    This is an excellent skill in single player, and not too shabby in
    multiplayer.  The flares orbit you, and strike anything hostile that tries
    to get too close.  That's not too impressive, until you figure out that
    you top out at 7 flares, each of which do half the damage of a Shock of
    Fire bolt, for about 50% more mana, and the Fire Flares auto target.  Best
    of all, that damage is enough to often break an enemy's charge or even
    kill him outright if he's already damaged.  It's also extremely useful
    against certain bosses, when you don't have to the time to aim at them.
    
    13. Fire Storm
    
    Again, this is not a skill I use, I prefer to use Shock of Frost and
    Fire Flares to dish out my damage.  However, it looks like the skill could
    be quite effective at clearing out hordes of bad guys, however, I would
    tend to opt for Cone of Fire for the even better damage.
    
    14. Fire Weapons
    
    This skill has the honour of being the most expensive skill available to
    the Erudite Wizard, and is likely the most expensive skill in the game.
    The aura, when you get it, is smaller than the first two skills and the
    damage isn't much better, otherwise everything still goes, do yourself
    a favour and don't get this skill.
    
    15. Root
    
    This ability will probably always be useless in multiplayer modes, your
    friends will kill anything you root can root before the animation is
    finished.  In single player, you should be able to kill anything you could
    quicker with your other skills.
    
    16. Cone of Frost
    
    This is the penultimate skill for the Wizard but when you get this ability,
    it's small, hard to aim, and short range, three things you don't want in a
    spell.  It may be useful as a last resort defense spell, but you'd have to
    put several points into it before you'd want to use it.
    
    17. Cone of Fire
    
    This skill does the most damage out of any Wizard skill, however, it
    suffers from some of the same problems of Cone of Frost.  I suspect that
    the listed costs for Cone of Fire and Cone of Frost are not accurate.  My
    lvl 28 wizard could keep both spells operating indefinitely.
    
    /**************************************************************************
     * 5. Basic Builds                                                   [0005]
     **************************************************************************/
    
    This section describes different styles of wizard character and what
    skills you may want to consider investing in to create that style of
    wizard.  You shouldn't feel bound by these templates, they may not be the
    most effective builds for you.
    
    Artillery Mage
    --------------
    
    As the name implies the blaster disdains melee he stands back and destroys
    his enemies at range.  The key trick to developing a good blaster is to
    not over develop your abilities early.  Every time you invest a point in
    a skill it becomes more expensive to use that skill, that means you have
    to take more breaks to recover mana or fire off you shots slower.  So
    with the exception of concentration spread your skill points around a
    little to keep you options open and you to maximize your fire rate.
    
    And if all else fails cone of frost and fire flares should make short work
    of anything that gets too close to you.
    
    
                         Blunt Weapons (1)
         _______________________/|\____________________
        /                        |                     \
        |                        |                     |
    Shock of Frost (20)    Concentration (20)    Bolt of Shock (20)
        |                        |                     |
        |                        |                     |
        |                        |                     |
    Frost Storm (1)        Endurance (20)        Wizard Beam (1)
        |                        |                     |
        |                        |                     |
        |                        |                     |
        |                  Bind Wounds (20)            |
        |                                              |
        |                                              |     
        |                                              |
        |\_______________________  ___________________/|
        |                        \/                    |
    Cold Weapons (1)       Shock of Fire (20)   Lightning Weapons (1)
        |               _________/\_________          |
        |              /                    \         |
        |              |                    |         |
        |         Fire Flares (20)    Fire Storm (1)  |
        |              |                    |         |
    Cone of Frost (20) |                    |       Root (1)
                       |                    |       
                       |                    |
                  Fire Weapons (1)     Cone of Fire (1) 
    Total: 169
    
    Alternatively you could try:
    
    Weather Mage
    ------------
    
    Instead of maxing out the bolt spells, you will rely on them only to get you
    through the first 7 levels.  Then you switch to using ice storm and fire storm.
    Everything else still applies, however, you won't be able to kill opponents
    off screen.
     
                         Blunt Weapons (1)
         _______________________/|\____________________
        /                        |                     \
        |                        |                     |
    Shock of Frost (20)    Concentration (20)    Bolt of Shock (1)
        |                        |                     |
        |                        |                     |
        |                        |                     |
    Frost Storm (20)       Endurance (20)        Wizard Beam (1)
        |                        |                     |
        |                        |                     |
        |                        |                     |
        |                  Bind Wounds (20)            |
        |                                              |
        |                                              |     
        |                                              |
        |\_______________________  ___________________/|
        |                        \/                    |
    Cold Weapons (1)       Shock of Fire (1)   Lightning Weapons (1)
        |               _________/\_________          |
        |              /                    \         |
        |              |                    |         |
        |         Fire Flares (20)    Fire Storm (20) |
        |              |                    |         |
    Cone of Frost (20) |                    |       Root (1)
                       |                    |       
                       |                    |
                  Fire Weapons (1)     Cone of Fire (1) 
    Total: 169
    
    
    Lastly, I really don't recommend this build:
    
    Warrior Mage
    ------------
    
    For this design to work, you're probably going to have to invest one third of
    your ability points into strength and another third into stamina.  You should
    be able to deal ferocious amounts of damage in melee and you're weapons skills
    will buff everyone else whose using weapons near you too.  Note, that while
    your weapon enchantments do stack, you'll need to have one slot free per
    enchantment to be able to take advantage of them.
    
                         Blunt Weapons (20)
         _______________________/|\____________________
        /                        |                     \
        |                        |                     |
    Shock of Frost (1)    Concentration (20)    Bolt of Shock (1)
        |                        |                     |
        |                        |                     |
        |                        |                     |
    Frost Storm (1)       Endurance (20)        Wizard Beam (1)
        |                        |                     |
        |                        |                     |
        |                        |                     |
        |                 Bind Wounds (20)             |
        |                                              |
        |                                              |     
        |                                              |
        |\_______________________  ___________________/|
        |                        \/                    |
    Cold Weapons (20)      Shock of Fire (1)   Lightning Weapons (20)
        |               _________/\_________          |
        |              /                    \         |
        |              |                    |         |
        |         Fire Flares (20)     Fire Storm (1) |
        |              |                    |         |
    Cone of Frost (1)  |                    |       Root (1)
                       |                    |       
                       |                    |
                  Fire Weapons (20)    Cone of Fire (1) 
    Total: 169
    
    
    /**************************************************************************
     * 6. Equipment                                                      [0006]
     **************************************************************************/
    When it comes to equipment, the wizard does not shine.  First of all you
    can only use 1 weapon and no shield, so you are automatically one equipment
    piece behind everyone else.  Secondly, there are no amulets, earrings, or
    chokers "of Godly Intellect", so your miscellaneous Int equipment will max
    out at +29 instead of +38 for the other three stats.
    
    The wizard has a unique collection of armour, which can be divided into
    three classes with their own generic looks.
    
    Cloth, Burlap, Wool, Silk
    Linen, Velvet, Cryosilk, Warveil
    Damask, Embersilk, Steelsilk, Gossamer
    
    As far as equipment goes, most of the time you'll be looking for weapons
    with Int and mana regeneration bonuses, because the base damage shouldn't
    matter to you.  That also means Sta, Dex and health regeneration bonuses
    are mostly useless to you, you won't be taking damage often, and you can't
    use ranged weapons so Dex doesn't help there.  You don't want to be in
    melee so strength is only really useful for carrying stuff.
    
    I've also listed some of the unique items you may be interested in, in the
    Details sections.
    
    /**************************************************************************
     * 7. Boss Strategies (Spoilers)                                     [0007]
     **************************************************************************/
    Your boss strategy is usually pretty simple.  Dodge and shoot.  Use Shock
    of Frost to slow the boss down and then run away and use Shock of Frost
    again.  It's going to be pretty much the same as you normally do.
    
    Exceptions:
    Orc Leader in Chapter I
    -----------------------
    You will be locked in a small room with the orc leader, you can't run very
    far and there are stairs that will prevent you from hitting the leader if
    you are on different sides of the stairs.  This is probably the most
    difficult fight, it's early in the game, you don't have many options.  Run
    as far away as possible without leaving the central area of the room, the
    leader will charge you, if he hits you, you're probably going to die.
    However, once the charge is over you can reposition and shoot him.  You'll
    usually only get 2-3 shots of before he charges you again.  It's slow and
    tedious but you'll eventually win.
    
    Shelox in Chapter I
    -------------------
    Choose a direction and run until Shelox misses you with her web, then shoot
    her a few times and keep circling, always travel in the same direction, and
    you should be okay.  If you get hit by the web run away or diagonally away
    from Shelox and you should be fine.
    
    Ant Queen in Chapter II
    -----------------------
    Stay near the entrance, block when the queen gets close, she'll poison you
    for very little damage then fly away soon.  If you try to dodge her, you'll
    end up having to fight all of her servant ants at the same time, and it
    becomes much more difficult.
    
    /**************************************************************************
     * 8. Your Role Online (or in a group)                               [0008]
     **************************************************************************/
    In a multiplayer game, your job is to stand behind the other characters
    and make their hacking and slashing easier.  The downside to this role is
    that often you will be rewarded with fewer xp because you didn't get the
    killing blow on the bad guys.  On the upside if you're careful, you'll get
    the extra xp when the hack'n'slashers bite of more than they can chew, and
    you'll be the one who runs back to the save point to resurrect them.
    
    Now, as far as tactics go, you can good mileage from a move we like to call
    "Who wants to meet the Pope?".  You need a blocker and preferably a narrow
    area where you can force monsters to come at the you a few at a time.  The
    blocker will simply block attacks while you fire a stream of attacks over
    the blocker killing anything that gets into melee with him.  When executed
    properly you end up with a compact area of dead monsters and neither you
    hurt.
    
    /**************************************************************************
     * 9. Details                                                        [0009]
     **************************************************************************/
    The section lists the details that would clutter up the analysis above, you
    can find a list of the skills and exactly how much damage and how they cost
    here as well as a short list of unique items appropriate for wizard
    characters.
    
    Hit points: 12 * (level + 1) + 1/2 * Stamina
    Mana: 14 * level + 1/2 Intelligence
    Mana Regen Base: 1/2 * Intelligence per minute
    Health Regen Base: 1/2 * Stamina per minute
    
    Skills
    Shock of Frost
    --------------
    Level  1: 30-36 cold dam/7 mana
    Level  2: 36-43 cold dam/10 mana
    Level  3: 42-51 cold dam/13 mana
    Level  4: 48-58 cold dam/16 mana
    Level  5: 54-66 cold dam + 3 shards 27-32 cold dam/19 mana
    Level  6: 60-73 cold dam + 3 shards 31-37 cold dam/21 mana
    Level  7: 66-81 cold dam + 4 shards 35-42 cold dam/24 mama
    Level  8: 72-88 cold dam + 4 shards 39-47 cold dam/27 mana
    Level  9: 78-96 cold dam + 4 shards 43-52 cold dam/30 mana
    Level 10: 84-103 cold dam + 4 shards 47-56 cold dam/33 mana
    Level 11: 90-111 cold dam + 5 shards 51-61 cold dam/ 36 mana
    Level 12: 96-118 cold dam + 5 shards 55-66 cold dam/39 mana
    Level 13: 102-126 cold dam + 5 shards 57-71 cold dam/42 mana
    Level 14: 108-131 cold dam + 5 shards 61-76 cold dam/45 mana
    Level 15: 114-139 cold dam + 6 shards 67-80 cold dam/48 mana
    Level 16: 120-146 cold dam + 6 shards 71-85 cold dam/51 mana
    Level 17: 126-164 cold dam + 6 shards 75-90 cold dam/54 mana
    Level 18: 132-171 cold dam + 6 shards 77-95 cold dam/60 mana
    Level 19: 138-179 cold dam + 7 shards 83-100 cold dam/63 mana
    Level 20: 144-186 cold dam + 7 shards 87-104 cold dam/66 mana
    
    Bolt of Shock
    -------------
    Level  1: 46-68 dam/32 mana
    Level  2: 51-77 dam/38 mana
    Level  3: 57-85 dam/44 mana
    Level  4: 62-94 dam/50 mana
    Level  5: 68-102 dam + chains up to 2 opponents/56 mana
    Level  6: 74-110 dam + chains up to 2 opponents/62 mana
    Level  7: 79-119 dam + chains up to 3 opponents/68 mana
    Level  8: 85-127 dam + chains up to 3 opponents/74 mana
    Level  9: 90-136 dam + chains up to 3 opponents/80 mana
    Level 10: 96-144 dam + chains up to 4 opponents/86 mana
    Level 11: 102-152 dam + chains up to 4 opponents/92 mana
    Level 12: 107-161 dam + chains up to 4 opponents/98 mana
    Level 13: 113-169 dam + chains up to 5 opponents/104 mana
    Level 14: 118-178 dam + chains up to 5 opponents/110 mana
    Level 15: 124-186 dam + chains up to 5 opponents/116 mana
    Level 16: 130-194 dam + chains up to 6 opponents/122 mana
    Level 17: 135-203 dam + chains up to 6 opponents/128 mana
    Level 18: 141-211 dam + chains up to 6 opponents/134 mana
    Level 19: 146-220 dam + chains up to 7 opponents/140 mana
    Level 20: 152-228 dam + chains up to 7 opponents/146 mana
    
    Shock of Fire
    ------------
    Level  1: 130-194 fire dam/81 mana
    Level  2: 136-204 fire dam/86 mana
    Level  3: 142-214 fire dam/91 mana
    Level  4: 149-224 fire dam/96 mana
    Level  5: 155-233 fire dam + 2' radius 36-54 dam/101 mana
    Level  6: 162-242 fire dam + 3' radius 38-56 dam/106 mana
    Level  7: 168-252 fire dam + 5' radius 39-59 dam/111 mana
    Level  8: 174-262 fire dam + 6' radius 41-61 dam/116 mana
    Level  9: 181-271 fire dam + 7' radius 42-64 dam/121 mana
    Level 10: 187-281 fire dam + 8' radius 44-66 dam/126 mana
    Level 11: 194-290 fire dam + 10' radius 46-68 dam/131 mana
    Level 12: 200-300 fire dam + 11' radius 47-71 dam/136 mana
    Level 13: 206-310 fire dam + 12' radius 49-73 dam/141 mana
    Level 14: 213-319 fire dam + 14' radius 50-76 dam/146 mana
    Level 15: 219-329 fire dam + 15' radius 52-78 dam/151 mana
    Level 16: 226-338 fire dam + 16' radius 54-80 dam/156 mana
    Level 17: 232-348 fire dam + 18' radius 55-83 dam/161 mana
    Level 18: 238-358 fire dam + 19' radius 57-85 dam/166 mana
    Level 19: 245-367 fire dam + 20' radius 58-88 dam/171 mana
    Level 20: 251-377 fire dam + 21' radius 60-90 dam/176 mana
    
    Ice Storm
    ---------
    Level  1: 16-24 ice dam/sec, 2' radius, 2 seconds/40 mana
    Level  2: 19-29 ice dam/sec, 2' radius, 2 seconds/45 mana
    Level  3: 22-34 ice dam/sec, 2' radius, 2 seconds/50 mana
    Level  4: 26-38 ice dam/sec, 3' radius, 3 seconds/55 mana
    Level  5: 29-43 ice dam/sec, 3' radius, 3 seconds/60 mana
    Level  6: 32-48 ice dam/sec, 4' radius, 4 seconds/65 mana
    Level  7: 35-53 ice dam/sec, 4' radius, 4 seconds/70 mana
    Level  8: 38-58 ice dam/sec, 4' radius, 4 seconds/75 mana
    Level  9: 42-62 ice dam/sec, 5' radius, 5 seconds/80 mana
    Level 10: 45-67 ice dam/sec, 5' radius, 5 seconds/85 mana
    Level 11: 48-72 ice dam/sec, 5' radius, 5 seconds/90 mana
    Level 12: 51-77 ice dam/sec, 6' radius, 6 seconds/95 mana
    Level 13: 54-82 ice dam/sec, 6' radius, 6 seconds/100 mana
    Level 14: 58-86 ice dam/sec, 6' radius, 6 seconds/105 mana
    Level 15: 61-91 ice dam/sec, 7' radius, 7 seconds/110 mana
    Level 16: 64-96 ice dam/sec, 7' radius, 7 seconds/115 mana
    Level 17: 67-101 ice dam/sec, 7' radius, 7 seconds/120 mana
    Level 18: 70-106 ice dam/sec, 8' radius, 8 seconds/125 mana
    Level 19: 74-110 ice dam/sec, 8' radius, 8 seconds/130 mana
    Level 20: 77-115 ice dam/sec, 8' radius, 8 seconds/135 mana
    
    Fire Storm
    ----------
    Level  1: 78-94 fire dam/sec, 2 'radius, 2 seconds/120 mana
    Level  2: 83-100 fire dam/sec, 2' radius, 2 seconds/126 mana
    Level  3: 88-106 fire dam/sec, 3' radius, 3 seconds/132 mana
    Level  4: 93-112 fire dam/sec, 3' radius, 3 seconds/138 mana
    Level  5: 98-118 fire dam/sec, 3' radius, 3 seconds/144 mana
    Level  6: 103-124 fire dam/sec, 4' radius, 4 seconds/150 mana
    Level  7: 108-130 fire dam/sec, 4' radius, 4 seconds/156 mana 
    Level  8: 113-136 fire dam/sec, 4' radius, 4 seconds/162 mana 
    Level  9: 118-142 fire dam/sec, 5' radius, 5 seconds/168 mana 
    Level 10: 123-148 fire dam/sec, 5' radius, 5 seconds/174 mana
    Level 11: 128-154 fire dam/sec, 5' radius, 5 seconds/180 mana
    Level 12: 133-160 fire dam/sec, 6' radius, 6 seconds/186 mana
    Level 13: 138-166 fire dam/sec, 6' radius, 6 seconds/192 mana
    Level 14: 143-172 fire dam/sec, 6' radius, 6 seconds/198 mana 
    Level 15: 148-178 fire dam/sec, 7' radius, 7 seconds/204 mana
    Level 16: 153-184 fire dam/sec, 7' radius, 7 seconds/210 mana
    Level 17: 158-190 fire dam/sec, 7' radius, 7 seconds/216 mana
    Level 18: 163-196 fire dam/sec, 8' radius, 8 seconds/222 mana
    Level 19: 168-202 fire dam/sec, 8' radius, 8 seconds/228 mana
    Level 20: 173-208 fire dam/sec, 8' radius, 8 seconds/234 mana
    
    Wizard Beam
    -----------
    Level  1: 38-46 dam/sec, 6' beam/22 mana per second
    Level  2: 40-48 dam/sec, 6' beam/24 mana per second
    Level  3: 42-50 dam/sec, 7' beam/26 mana per second
    Level  4: 44-53 dam/sec, 7' beam/28 mana per second
    Level  5: 46-55 dam/sec, 7' beam + 1 tendril/30 mana per second
    Level  6: 48-58 dam/sec, 8' beam + 1 tendril/32 mana per second
    Level  7: 50-60 dam/sec, 8' beam + 2 tendrils/34 mana per second
    Level  8: 52-62 dam/sec, 8' beam + 2 tendrils/36 mana per second
    Level  9: 54-64 dam/sec, 9' beam + 2 tendrils/38 mana per second 
    Level 10: 56-67 dam/sec, 9' beam + 3 tendrils/40 mana per second
    Level 11: 58-70 dam/sec, 9' beam + 3 tendrils/42 mana per second
    Level 12: 60-72 dam/sec, 10' beam + 3 tendrils/44 mana per second
    Level 13: 62-74 dam/sec, 10' beam + 4 tendrils/46 mana per second
    Level 14: 64-77 dam/sec, 10' beam + 4 tendrils/48 mana per second
    Level 15: 66-79 dam/sec, 11' beam + 4 tendrils/50 mana per second
    Level 16: 68-82 dam/sec, 11' beam + 5 tendrils/52 mana per second
    Level 17: 70-84 dam/sec, 11' beam + 5 tendrils/54 mana per second
    Level 18: 72-86 dam/sec, 12' beam + 5 tendrils/56 mana per second
    Level 19: 74-89 dam/sec, 12' beam + 6 tendrils/58 mana per second
    Level 20: 76-91 dam/sec, 12' beam + 6 tendrils/60 mana per second
    
    Cone of Frost
    -------------
    Level 1: 180-270 dam/sec, 20', 1 degree cone/73 mana per second
    Level 2: 184-276 dam/sec, 21', 5 degree cone/76 mana per second
    Level 3: 188-282 dam/sec, 22', 9 degree cone/79 mana per second
    Level 4: 192-288 dam/sec, 23', 13 degree cone/82 mana per second
    Level 5: 196-294 dam/sec, 24', 17 degree cone/85 mana per second
    Level 6: 200-300 dam/sec, 25', 21 degree cone/88 mana per second
    Level 7: 204-306 dam/sec, 26', 25 degree cone/91 mana per second
    Level 8: 208-312 dam/sec, 27', 29 degree cone/94 mana per second
    Level 9: 212-318 dam/sec, 28', 33 degree cone/97 mana per second
    Level 10: 216-324 dam/sec, 29', 37 degree cone/100 mana per second
    Level 11: 220-330 dam/sec, 30', 41 degree cone/103 mana per second
    Level 12: 224-336 dam/sec, 31', 45 degree cone/106 mana per second
    Level 13: 228-342 dam/sec, 32', 49 degree cone/109 mana per second
    Level 14: 232-348 dam/sec, 33', 53 degree cone/112 mana per second
    Level 15: 236-354 dam/sec, 34', 57 degree cone/115 mana per second
    Level 16: 240-360 dam/sec, 35', 61 degree cone/118 mana per second
    Level 17: 244-366 dam/sec, 36', 65 degree cone/121 mana per second
    Level 18: 248-372 dam/sec, 37', 69 degree cone/124 mana per second
    Level 19: 252-378 dam/sec, 38', 73 degree cone/127 mana per second
    Level 20: 256-384 dam/sec, 39', 77 degree cone/130 mana per second
    
    Cone of Fire
    ------------
    Level  1: 275-330 dam/sec, 30 degree cone/84 mana per second
    Level  2: 280-336 dam/sec, 30 degree cone/86 mana per second
    Level  3: 285-342 dam/sec, 30 degree cone/88 mana per second
    Level  4: 290-348 dam/sec, 31 degree cone/90 mana per second 
    Level  5: 295-354 dam/sec, 31 degree cone/92 mana per second
    Level  6: 300-360 dam/sec, 31 degree cone/94 mana per second
    Level  7: 305-366 dam/sec, 31 degrees wide/96 mana per second
    Level  8: 310-372 dam/sec, 31 degrees wide/98 mana per second
    Level  9: 315-378 dam/sec, 32 degrees wide/100 mana per second
    Level 10: 320-384 dam/sec, 32 degrees wide/102 mana per second
    Level 11: 325-390 dam/sec, 32 degrees wide/104 mana per second
    Level 12: 330-396 dam/sec, 32 degrees wide/106 mana per second
    Level 13: 335-402 dam/sec, 32 degrees wide/108 mana per second
    Level 14: 340-408 dam/sec, 33 degrees wide/110 mana per second
    Level 15: 345-414 dam/sec, 33 degrees wide/112 mana per second
    Level 16: 350-420 dam/sec, 33 degrees wide/114 mana per second
    Level 17: 355-426 dam/sec, 33 degrees wide/116 mana per second
    Level 18: 360-432 dam/sec, 33 degrees wide/118 mana per second
    Level 19: 365-438 dam/sec, 34 degrees wide/120 mana per second
    Level 20: 370-444 dam/sec, 34 degrees wide/122 mana per second
    
    Fire Flares
    -----------
    Level  1: 86-103 dam/flare, 1 flare, 8 seconds/122 mana
    Level  2: 90-108 dam/flare, 1 flare, 9 seconds/128 mana
    Level  3: 94-113 dam/flare, 2 flares, 10 seconds/134 mana
    Level  4: 98-118 dam/flare, 2 flares, 11 seconds/140 mana
    Level  5: 102-123 dam/flare, 2 flares, 12 seconds/146 mana
    Level  6: 106-128 dam/flare, 3 flares, 13 seconds/152 mana
    Level  7: 110-133 dam + 32-38 splash/flare, 3 flares, 14 seconds/158 mana
    Level  8: 114-138 dam + 33-39 splash/flare, 3 flares, 15 seconds/164 mana
    Level  9: 118-143 dam + 34-40 splash/flare, 4 flares, 16 seconds/170 mana
    Level 10: 122-148 dam + 35-41 splash/flare, 4 flares, 17 seconds/176 mana
    Level 11: 126-153 dam + 36-42 splash/flare, 4 flares, 18 seconds/182 mana
    Level 12: 130-158 dam + 37-43 splash/flare, 5 flares, 19 seconds/188 mana
    Level 13: 134-163 dam + 38-44 splash/flare, 5 flares, 20 seconds/194 mana
    Level 14: 138-168 dam + 39-45 splash/flare, 5 flares, 21 seconds/200 mana
    Level 15: 142-173 dam + 40-46 splash/flare, 6 flares, 22 seconds/206 mana
    Level 16: 146-178 dam + 41-47 splash/flare, 6 flares, 23 seconds/212 mana
    Level 17: 150-183 dam + 42-48 splash/flare, 6 flares, 24 seconds/218 mana
    Level 18: 154-188 dam + 43-49 splash/flare, 7 flares, 25 seconds/224 mana
    Level 19: 158-193 dam + 44-50 splash/flare, 7 flares, 26 seconds/230 mana
    Level 20: 162-198 dam + 45-51 splash/flare, 7 flares, 27 seconds/236 mana
    
    Lightning Weapons
    -------------------
    Level  1: +6-7 dam, 15 seconds/102 mana
    Level  2: +8-10 dam, 17 seconds/111 mana
    Level  3: +10-12 dam, 19 seconds/120 mana
    Level  4: +12-14 dam, 21 seconds/129 mana
    Level  5: +14-17 dam, 23 seconds/138 mana
    Level  6: +16-19 dam + 8' aura +21-25 dam, 25 seconds/147 mana.
    Level  7: +18-22 dam + 9' aura +22-26 dam, 27 seconds/156 mana
    Level  8: +20-24 dam + 10' aura +23-28 dam, 29 seconds/165 mana
    Level  9: +22-26 dam + 11' aura +24-29 dam, 31 seconds/174 mana
    Level 10: +24-29 dam + 12' aura +25-30 dam, 33 seconds/183 mana
    Level 11: +26-31 dam + 13' aura +26-31 dam, 35 seconds/192 mana
    Level 12: +28-34 dam + 14' aura +27-32 dam, 37 seconds/201 mana
    Level 13: +30-36 dam + 15' aura +28-34 dam, 39 seconds/210 mana
    Level 14: +32-38 dam + 16' aura +29-35 dam, 41 seconds/219 mana
    Level 15: +34-41 dam + 17' aura +30-36 dam, 43 seconds/228 mana
    Level 16: +36-43 dam + 18' aura +31-37 dam, 45 seconds/237 mana
    Level 17: +38-46 dam + 19' aura +32-38 dam, 47 seconds/246 mana
    Level 18: +40-48 dam + 20' aura +33-40 dam, 49 seconds/255 mana
    Level 19: +42-50 dam + 21' aura +34-41 dam, 51 seconds/264 mana
    Level 20: +44-53 dam + 22' aura +35-42 dam, 53 seconds/273 mana
    
    Cold Weapons
    ------------
    Level  1: +14-17 cold dam, 15 seconds/137 mana
    Level  2: +16-19 cold dam, 17 seconds/146 mana
    Level  3: +18-22 cold dam, 19 seconds/155 mana
    Level  4: +20-24 cold dam, 21 seconds/164 mana
    Level  5: +22-26 cold dam, 23 seconds/173 mana
    Level  6: +24-29 cold dam + 12' aura +25-30 cold dam, 25 seconds/185 mana
    Level  7: +26-31 cold dam + 13' aura +26-31 cold dam, 27 seconds/191 mana
    Level  8: +28-34 cold dam + 14' aura +27-32 cold dam, 29 seconds/200 mana
    Level  9: +30-36 cold dam + 15' aura +28-33 cold dam, 31 seconds/209 mana
    Level 10: +32-38 cold dam + 16' aura +29-34 cold dam, 33 seconds/218 mana
    Level 11: +34-41 cold dam + 17' aura +30-35 cold dam, 35 seconds/227 mana
    Level 12: +36-43 cold dam + 18' aura +31-36 cold dam, 37 seconds/236 mana
    Level 13: +38-46 cold dam + 19' aura +32-37 cold dam, 39 seconds/245 mana
    Level 14: +40-48 cold dam + 20' aura +33-38 cold dam, 41 seconds/254 mana
    Level 15: +42-50 cold dam + 21' aura +34-39 cold dam, 43 seconds/263 mana
    Level 16: +44-53 cold dam + 22' aura +35-40 cold dam, 45 seconds/270 mana
    Level 17: +46-55 cold dam + 23' aura +36-41 cold dam, 47 seconds/279 mana
    Level 18: +48-58 cold dam + 24' aura +37-42 cold dam, 49 seconds/288 mana
    Level 19: +50-60 cold dam + 25' aura +38-43 cold dam, 51 seconds/297 mana
    Level 20: +52-62 cold dam + 26' aura +39-44 cold dam, 53 seconds/306 mana
    
    Fire Weapons
    ------------
    Level 1: +21-25 fire dam, 15 seconds/195 mana
    Level 2: +23-28 fire damage for 17 seconds/205 mana
    Level 3: +25-30 fire damage for 19 seconds/215 mana
    Level 4: +27-32 fire damage for 21 seconds/225 mana
    Level 5: +29-35 fire damage for 23 seconds/235 mana
    Level 6: +31-37 fire dam + 2' aura +15-18 fire dam, 25 seconds/245 mana
    Level 7: +33-40 fire dam + 2' aura +16-19 fire dam, 27 seconds/255 mana
    Level 8: +35-42 fire dam + 3' aura +17-20 fire dam, 29 seconds/265 mana
    Level 9: +37-44 fire dam + 3' aura +18-21 fire dam, 31 seconds/275 mana
    Level 10: +39-47 fire dam + 3' aura +19-22 fire dam, 33 seconds/285 mana
    Level 11: +41-49 fire dam + 4' aura +20-23 fire dam, 35 seconds/295 mana
    Level 12: +43-52 fire dam + 4' aura +21-24 fire dam, 37 seconds/305 mana
    Level 13: +45-54 fire dam + 4' aura +22-25 fire dam, 39 seconds/315 mana
    Level 14: +47-56 fire dam + 5' aura +23-26 fire dam, 41 seconds/325 mana
    Level 15: +49-59 fire dam + 5' aura +24-27 fire dam, 43 seconds/335 mana
    Level 16: +51-61 fire dam + 5' aura +25-28 fire dam, 45 seconds/345 mana
    Level 17: +53-64 fire dam + 6' aura +26-29 fire dam, 47 seconds/355 mana
    Level 18: +55-66 fire dam + 6' aura +27-30 fire dam, 49 seconds/365 mana
    Level 19: +57-68 fire dam + 6' aura +28-31 fire dam, 51 seconds/375 mana
    Level 20: +59-71 fire dam + 7' aura +29-32 fire dam, 53 seconds/385 mana
    
    Unique Items
    -------------
    
    Weapons
    ---------
    Lvl  9, Bold Staff,                 ATR: +10 Int, Wiz Only
    Lvl  9, Righteousness,              ATR: +20 mana, +10 Sta, 1 slot
    Lvl 11, Ebonwood Cudgel,            ATR: +10 Sta
    Lvl 11, Sunbeam Staff,              ATR: +20 health +10 mana, Wiz Only
    Lvl 13, Abattoirs Initiate Staff,   ATR: +16 Int,
    Lvl 15, Carved Jetsam Short Staff,  ATR: +12 Dex, Wiz only
    Lvl 17, Sarnak Staff,               ATR: 3 slots
    Lvl 21, Efreeti War Club,           ATR: +16 Int, 18-24 fire dam, 1 slot
    Lvl 27, Ceramic Mace of Innovation, ATR: +34 Int
    Lvl 47, Staff of Runes,             ATR: +15 magic res, +60 mana, Wiz only
    Lvl 49, Nobles Walking Stick,       ATR: 3 slots
    Lvl 49, Staff of the Observers,     ATR: +45 mana, +37 Int, Wiz only
    Lvl 50, Staff of Wit,               ATR: +45 Int, 1 slot, Wiz only
    Lvl 50, Triplated Golden Staff,     ATR: 3 slots
    
    Armor
    ------
    Lvl  9, Farwater Boots,             ATR: +10 Int, +10 Sta, 0 slots, Wiz only
    Lvl  9, Farwater Gloves,            ATR: +10 Int, +10 Sta, 0 slots, Wiz only  
    Lvl  9, Farwater Tunic,             ATR: +10 Int, +10 Dex, 0 slots, Wiz only
    Lvl 50, Cralaras Branded Leggings,  ATR: +25 Int, +20 Dex, Wiz only
    
    Miscellaneous
    -------------
    Lvl  5, Earrings of the Spirits,    ATR: +10 Mana, +10 Int
    Lvl  5, Ring of the Spirits,        ATR: +10 Mana, +10 Int
    Lvl  5, Sage Amulet,                ATR: +10 Mana, +8 Int
    Lvl  5, Sage Choker,                ATR: +10 Mana, +8 Int
    Lvl  5, Sage Earring,               ATR: +10 Mana, +8 Int
    Lvl  5, Sage Ring,                  ATR: +10 Mana, +8 Int
    Lvl 11, Amulet of Lore,             ATR: +30 Int
    Lvl 11, Ring of Lore,               ATR: +30 Int
    
    /**************************************************************************
     * 10. Legal Stuff                                                    [0010]
     **************************************************************************/
    I, Tyler Bannister, the author of this FAQ am releasing this under the
    Creative Commons, CC-NC-SA License (See link below), simply put, if you
    want to make money from my work, I want a cut.  Otherwise it's share and
    share alike, but don't take my name off it, and don't ruin it.
    
    http://creativecommons.org/licenses/by-nc-sa/2.0/ca/
    
    
    /**************************************************************************
     * 11. Credits                                                       [0011]
     **************************************************************************/
    Thanks to SnowBlind for making Champions of Norrath, and here's hoping
    there are many more sequels and similarly great games to come from them.
    
    Thanks to Plaztik, for providing me with a basic layout in his excellent
    Shadow Knight FAQ.
    
    Thanks to The Crimson Phantom (AKA Jason L'Heureux), for the very useful
    character guide FAQ.  I used his calculations on mana costs to analyze some
    of the decisions on which spells to use and why.
    
    Thanks to watman for his unique item FAQ.
    
    Thanks to frogjimmy of http://www.frogjimmy.com/ for naming the "Who wants
    to meet the Pope" maneuver. Hint: It works best when you yell "Who wants
    to meet the Pope?  Line up single file and you'll each get a turn!"
    
    Thanks to Vini 1/2 aka Vini the Knife for encouraging me to write this
    FAQ.
    
    Lastly my thanks go out to gamefaqs for providing a place to host all of
    these FAQs.