K I N G D O M H E A R T S I I B O S S G U I D E Contents: (How to use: Highlight and copy the code for the section you would like to go to, such as day1, or lod1. Then hit control+F to bring up find, paste the code into the field and click on Find Next.) Introduction: PLEASE READ, contains general/contant info [intr] Note: PLEASE READ, Important info on all bosses [boss] Legal Info: PLEASE READ, has permissions, etc. [lgl1] Day 1: Seifer, Dusk [day1] Day 3: Giant Nobody [day3] Day 4: Axel [day4] Day 6: Axel (again) [day6] The Land of Dragons: Shan Yu [lod1] Beast's Castle: Thresholder, Beast, Shadow Stalker [bst1] Olympus Coliseum: Hades, Cerberus, Demyx, Pete x2, Hydra [oly1] Disney Castle: Protect the Queen [dis1] Timeless River: Past Pete, Pete [rvr1] Port Royal: Barbossa [prt1] Agrabah: Blizzard Lord & Volcanic Lord [agb1] Halloween Town: Prison Keeper, Oogie Boogie [hwn1] Pride Lands: Hyenas, Scar [prl1] Space Paranoids: Hostile Program [spc1] Hollow Bastion: Demyx [hlw1] The Land of Dragons: Mysterious Man, Storm Rider [lod2] Beast's Castle: Xaldin [bst2] Port Royal: Grim Reaper x2 [prt2] Olympus Coliseum: Hades [oly2] Agrabah: Jafar [agb2] Halloween Town: Test Subject [hwn2] Pride Lands: Hyenas, Groundshaker [prl2] Space Paranoids: Sark, MCP [spc2] Radiant Garden: Sephiroth [rdn1] The World That Never Was: Xigbar, Luxord, Saix, Xemnas x2 [wnw1] -------------------------------- Introduction [intr] I wrote this guide because I saw a lack of information on bosses. What I do is go through each boss 2-3 times and study their attacks, patterns, etc. I give the best advice I can from multiple angles to provide you with the knowledge to beat them. I cannot beat the bosses for you, but I can hopefully arm you with the knowledge to do so yourself. If you have any alternate strategies, information I'm missing, or anything else you feel needs to be said, please e-mail me at firstname.lastname@example.org. Use the subject line "BOSS GUIDE" or it will likely get deleted. THIS GUIDE IS COMPLETE, it includes all storyline bosses, i.e. all strategies you need to complete the main game and see the ending. I have included Sephiroth. He is an optional boss and completely unecessary for finishing the game, but was persuaded to add him. There are so many strategies that can be used against him, I don't feel he can be done justice in this guide. I encourage people to e-mail me with their Sephiroth strategies. All people who do this will be properly credited. All Difficulty Ratings and Cheese Factors are based on a playthrough on Proud Mode. Battles will likely be considerabley easier on Standard or below. Also note that I believe some bosses have some extra attacks while on Proud Mode. Difficulty is my opinion on a 1-10 scale of how hard this boss is to beat, taking into account not only its attacks, but patterns, damage dealt, avoidance, etc. Cheese Factor refers to how cheesy the boss is. Most bosses are a lil' bit cheesy, but some are very, very cheesy. I'll make sure to note it. Typically, the higher the Cheese Factor, the more you can expect that particular boss to make attacks which are either impossible or near impossible to avoid, attacks which do insane amounts of damage for what seems like no good reason, attacks which string you into long chains of attacks that you have no chance of getting out of, or some combination of the three. What this really means is, higher Cheese Factor means less balanced fights for you against your enemy. If you see a very high Cheese Factor on a boss, be prepared to get tossed around and destroyed with nearly no control over what happens at all unless you are well prepared for what's coming (and hopefully, this guide will help). -------------------------------- Overall Note [boss] Please be aware that all bosses require that you either hit them with a finisher, a limit, magic, or a square attack in order to actually defeat them. Without doing so, they will remain at 1 HP until you do so. -------------------------------- Legal Information [lgl1] This guide is Copyright (c) 2006 J. Wicken (email@example.com) - all rights reserved. This guide is intended to be free and cannot be sold, reprinted or reposted to other websites in whole or in part without my express permission. This Guide is not to be altered. This game and all characters, scenarios and environments therein are Copyright their respective owners. This Guide is only to be posted on GAMEFAQS.com. -------------------------------- Day 1 [day1] *Seifer Difficulty: 1/10 Cheese Factor: 0/10 Strategy: This is your first battle of the game and it's very, very easy. Simply run forward and start your combos (mash x). You should parry most of his attacks (if not all of them) simply by striking. If he gets off his spinning attack, gain some distance, and rush back in, timing your attack carefully. After that, start your combo chain again. You should have no real trouble, he's a giant wimp. *Dusk Difficulty: 2/10 Cheese Factor: 1/10 Strategy: In the first stage of this battle, you will be unable to harm your opponent. It's best to lock on, in order to keep it in view. Get close, use the Reaction Command (Reversal) to slip behind it and try striking a few times. If he does his zig-zag thing near the ground, gain a bit of distance, and then get back in when he is out of it. After a few combos, you'll get a small scene where you recieve a Keyblade. Now it's time to actually put the hurt on him. For the second stage, use the same strategy as before, only now you actually get to harm him. After 2-3 comboes, he will go down. Main thing to watch out for, especially on proud mode, is getting hit at all, as it can take about 1/5 of your life every time. -------------------------------- Day 3 [day3] *Giant Nobody Difficulty: 3/10 Cheese Factor: 2/10 Note: I fought him at level 5 on Proud Mode. I attained level 5 by repeatedly killing the Dusks in the previous room (Station of Calling). By Re-entering from Station of Serenity (the save point), they respawn. It only took me a few minutes and I was able to pick up a few potions, so it was quite worth it. Strategy: Reaction commands are the key to victory in this battle. I'll explain them, though they are rather simple and amount to "mash triangle when it pops up on the command menu". Firstly, he will pick you up and you'll be stuck in the air with your arms and legs bound by energy. Get ready when he pops up and put his face near yours. Start mashing Triangle for a 'Key Counter'. He will then grab you and toss you high in the air. On the way down, hit triangle for 'Lunarsault'. He will disappear from the battlefield for a few seconds. Then the whole platform you're on will tip over and Roxas will jam his Keyblade into the surface to hang on. When the enemy gathers a large ball of energy and Roxas falls, use 'Break Raid'. After this, the Nobody will be left with his head down, momenarily stunned. Use this oppotunity and immediately close the distance and start comboing his head. Get in as many attacks as you can. Next he will rush forward and stand on his head, pushing his hands and legs into the surface of the platform you stand on. His head is attackable but it has a kind of energy attack around it. Start mashing triangle for reversal, getting a hit in wherever you can. Also note that smaller nobodies are popping out where his 'hands' and 'feet' are 'submerged'. Ignore them, as you should easily evade their attacks with the reversal command provided by the boss. He will then go back to standing, and he will fire a type of stringy energy from his upper chest/neck area. Hitting reversal on this repeatedly will bring you up to his head. When you're up there, let off combos. He also has a more rare attack he doesn't seem to do unless he's low on HP. He will be sort of laying and his head will glow realy bright. He then raises into the air and spins himself into a circle. It looks scary but this actually leaves him wide open for attack. He will start shooting that same stringy energy from his head area, just hit reversal a bunch of times to rise up to his head. Hit him with a combo once you're up there, hit 'Reversal' again and repeat. You can actually stay up there for 2-3 combos if you do it right. Given he only seems to do this when he's low on health (and I've killed him before he could even get it off before), it's highly likely you can kill him here. -------------------------------- Day 4 [day4] *Axel Difficulty: 3/10 Cheese Factor: 2/10 Note: You have a fight with a few nobodies just before this, so make sure to grab as many green orbs during that battle as you can. Try not to use potions or anything, as you may need them for the real fight against Axel. Strategy: Make sure to lock on immediately so you can keep him in view. He dances around a lot and throws his blades at you, which hurt enough not to be taken lightly. Try to keep your distance and time your attack runs wisely. He will also make long distance lunges at you, so do your best to avoid them, jumping out of the way. He has difficult to predict flame attacks as well. Your best bet is to, as I said, keep your distance until you see a good opportunity for attack. Occasionally, he will kneel on the ground, possibly in preparation of an attack - when he does, run up and combo him as much as you can, it won't last very long. Overall it's a very short fight as long as you land a few combos. -------------------------------- Day 6 [day6] *Axel (again) Difficulty: 4/10 Cheese Factor: 3/10 Note: Again you're forced into a fight with some nobodies before you battle him, so make sure to get hurt as little as possible and grab the green orbs for health when you can. Also make sure to have your Champion Belt equipped, it will help against his attacks. I was level 7 during this fight due to fighting my way to the mansion. Make sure to have the Aerial Recovery ability equipped (as you should for the rest of the game). Strategy: You get two key blades during this fight, which gives a very nice combo, but does not guarantee your victory if you are sloppy. Axel has a new suite of moves during this fight, and likes to teleport around a lot. He will likely start the fight with an 'attack' which lights the floor on fire. I'm not sure what effect this has, it may allow him to use certain combos, but he does seem more prone to use non-teleportation attacks when the floor is not on fire (this could just be observational error though, if anyone knows the true purpose, e-mail me). Make sure to lock on with R1 when he teleports. He will teleport to outside the fire walls and then unleash an attack as he re-enters. When he does this, you get a reaction command called Burst Edge, in which you leap back and toss your keyblades at him, doing a bit of damage. If you're fast enough, you get 'Overtaker' right afterwards, which is a double keyblade combo. Right after that, you get Clear Light, which will snuff out the floor fire. Doing this will leave him stunned and wide open for some carnage, so take the opportunity and give him a few good whacks. When he isn't telelporting around he has an attack where he yells "Get back!", rushing forward and twirling his disks with flames on them. It can hurt pretty good but it is easily avoidable. If you hear it, just run away from your current position in a direction away from his 'path of attack'. He has another attack where he yells "You won't forget this!" He takes his blades and whips them around on fire, best way to try and avoid this is to keep airborne. Use Aerial recovery when his attack hits you. Then he will cause some explosive force and rush past, leaving a wall of flame behind him. Overall, he isn't really that difficult as long as you keep moving and take advantage of your reaction commands. I only had to use one potion, and that was because I kept pausing to write this guide (and hence was losing my "rhythm"). -------------------------------- The Land of Dragons [lod1] *Shan Yu Difficulty: 3/10 Cheese Factor: 4/10 Note: The goal of this battle is to guard the palace gates while defeating Shan Yu. Through the course of the battle, Shan Yu will drop orbs which can be picked up to repair the gate. Make them a priority, because losing the gates is losing the battle. After you max out the Gates gauge at the top of the screen, it will be hard to lose that way so long as you continue to pick up orbs during the fight. I was level 15 during this battle, as I leveled up for a little while on the mountain path right before I was supposed to enter the cave. Strategy: You now have access to the Limit command, so take advantage of your Limit with Mulan, if nothing else, it's good for stopping the enemy in his tracks for a few seconds. It's also good to get rid of the Heartless which crowd the beginning of this battle and attack the gates. Clearing them out will make things a lot easier on you. During the battle, if you strike at the same time as Shan Yu, you will lock swords. Mash triangle repeatedly for the 'Press' reaction command. If successful, you push him back, then hit triangle again for 'Takedown'. Takedown knocks him for a good loop, stunning him for a second or two. It's not a long time, but it can allow you to get some good hits in if he's not too far away. He has a nice set of combos which can hurt pretty bad. Most especially, you'll wanna watch out for his attack which spirals you up through the air, hitting multiple times. It's best to try and keep your distance and time your strikes well. If you do it well enough, you can lock swords and execute the 'Press' -> 'Takedown' combo a few times, which is the most effective and safest way to win this fight. -------------------------------- Beast's Castle [bst1] *Thresholder Difficulty: 5/10 Cheese Factor: 6/10 Note: Nothing special to know aside from th general strategy. I was level 16 when I took this down. Strategy: First, be careful, you'll be attacked by Heartless statues (Gargoyles) and Hookbats during this battle. Try to back away from the Guardian and take them out as they come, they will cause big trouble while you are trying to defeat the boss itself. This thing has very long arms and will make no qualms about using them. General attacks are wide, sweeping hits that affect large portions of the room in front of it. What you wanna do is look for an opportunity to get close and attack the keyhole between its two arms. After a good combo or two, you'll get a reaction command 'Release'. Hit it immediately. This causes Sora to take his Keyblade and attack the actual heartless that possesses the door. It will fly out and bolt around the room in an erratic manner. Do your best to get a combo or two off on it before it returns to the door. After it's been released, takes some damage and returns to the door, the door has a new attack which it is really fond of using. It will gather up a ball of dark energy and shoot out several homing balls of darkness. The homing on them is a bit sloppy, so while they can be a bit difficult to avoid, running to the side and past them towards the door will let you evade them with a decent chance of success. During this stage, the best time to attack is while it's gathering its darkness. As it releases the energy, jump over the gathered darkness, and if successful, you'll completely avoid the attack and be at the keyhole again. This is the hardest part of the battle, as he will continue to charge up attacks and hit you, so strike the keyhole as fast as possible and then jump out. Hit and run attacks are the key. Alternatively, if your MP can sustain it, standing back and shooting the keyhole with magic also works, but you have to be up close to use 'Release'. It took me a couple of MP bars to take the keyhole down with Blizzard. Whether this is the safer way is questionable, it depends on how good you are at dodging the dark energy homing things and whether or not you have an Ether on you. If you aren't equipped with an Ether, you'll have to spend a while dodging around waiting for MP charge. Once you are able to execute 'Release' again, the second set of combos to its dark form should be sufficient to kill it for good. *Beast Difficulty: 2/10 Cheese Factor: 1/10 Strategy: This is an extremely simple battle. Keep your distance from the Beast while at the same time staying near Cogsworth. The Beast himself hits pretty hard, but if you do it right, he will hardly touch you. Next to Cogsworth, repeatedly hit triangle for the Reaction command 'Wake Up'. Once he is very low on HP for a few hits from 'Wake Up', you will get a message along the top. Run up to the beast and use the 'Charge' Reaction command. Don't just hit triangle once, you need to tap as fast as you can. If it's not enough, he regains a good amount of health, if you do it enough, you win. It's very simple. This will be over before you know it. *Shadow Stalker Note: This boss has two forms, try not to use any healing items on the first form, as you'll really need them for the second. I'll note their individual difficulties and Cheese Factors below. Strategy: Stage 1: Difficulty: 4/10 Cheese Factor: 3/10 This Heartless can possess basically anything in the room, so keep on your guard and keep a close eye on what it's doing. I'll do my best to cover everything. It's a good idea to try and keep a target lock on it at all times, though it can prove to be problematic. This battle is all about casting it out of various objects around the room and then putting the hurt on its true form. Any time you cast it out of something, do your best to get off as much damage on the floaty, chained up ball which is its true form. Firstly, it has an attack where it possesses the far windows, then shoots walls of fire towards the opposite end of the room. Do your best to avoid this attack by running in between the walls of fire, you will have very little warning though. Another thing it likes to do is possess the chandalier, which drops down and spins in a circle once, firing short range beams of energy. Staying out of the center of the room is a good way to avoid this. Once it is done firing, run up to it and destroy it's small lifebar, then use the Reaction 'Release' to excorsize it. It also has an attack that causes the floor to swallow you and spit you out, it doesn't hurt very much but it is extremely difficult to predict, as you have only a very short warning in the form of a light which shines under your feet about a second before it happens. Jumping might have a chance to avoid it but I have not been successful. I have never been very good at timing, so it's possible I'm just way too slow. It will also possess the pillars around the room, causes them to thrash about, when you see the pillars change, get away from them. Use lock on to find the one pillar where the enemy resides, go up to it, beat it's short life bar and then use the Reaction command 'Release' to cast it out of the pillars. Once you destroy its true form, the enemy switches to Form 2. Stage 2: Difficulty: 6/10 Cheese Factor: 5/10 This Form is very, very fast and is invisible much of the time. Be on your guard. Utilizing your Limit with Beast while you have a target lock is extremely helpful and will knock down a good chunk of its HP. It has a nice set of very nasty combos. One of his attacks will spin you around in a circle and fling you across the room. Keeping your distance is the best way to avoid this attack. He has another attack where he spins around in a circle wildly and then lunges at you striking several times (it only seems to do this while it's invisible). Running and jumping out of the way helps a lot here. In another, he will jam his fist into the ground and he will summon other, lesser Heartless. I generally ignored these and let my party take care of them. He also likes to jump onto the chandalier and swing it around wildly, this is the easiest of his attacks to avoid by far as long as you keep your eye on him. While it's invisible, you can use a set of reaction commands. First, near the center of the room, 'Step Vault' will fling you to the ceiling, then, 'Catch' will land you on top of the chandalier, bringing it down. Them 'Pendulum Rod' will make Sora swing the chandalier around, striking the enemy and flinging him into one of the pillars. This will make him temporarily visible. Once he's visible, do your best to keep your distance and only strike when you're sure you can land a decent combo. Like said above, he is very, very fast and hits pretty hard. If you used a lot of healing items in the first round, it's possible you will have a hard time here. My primary recommendation is to keep your distance and wait for MP charge and then use Twin Howl with Beast again, making him visible as necessary. Valor form with Goofy is possible, and has the chance to deal a lot of damage, but if you choose to go that route be careful. If you switch Donald into the party, Wisdom form could help a lot, as it uses long distance attacks. I attacked him once like this myself and it helped a good deal. Remember that entering a Drive Form heals you. Overall remember this is a defensive battle, going on the offensive (close up that is) has, for the most part, a tendency to get you knocked on your rear.. hard. -------------------------------- Olympus Coliseum [oly1] *Hades Difficulty: 5/10 Cheese Factor: 8/10 Note: He gets a high cheese factor because he's completely invincible. This barely qualifies as a boss battle, but I'm including it anyways. He has two stages, which I have used an overall rating for. Strategy: Stage 1: Try and attack him a couple times, you'll notice he is totally invincible. Just avoid any attacks he throws and keep your distance if possible. This lasts about 10-15 seconds so no further strategy is really needed. Stage 2: This is a tiered battle with several stages of Heartless as Hades hovers nearby like a really large and powerful bug throwing attacks at you here and there. What you really wanna do is wipe out the Heartless ahead of you as fast as possible. You can;'t use Drive Forms here, but you can use limits. Use Auron's limit as often as you feel appropriate, unless you feel your MP would be better going to Cure or attack magic spells, it's up to you. This recieved a 5 point difficulty rating because, while you are just fighting normal Heartless, as said above Hades is just flying around like an annoying insect throwing crap at you. It's really not that tough, just keep your eye on him and avoid his attacks (which isn't all that difficult at this point) until you reach the end. The main attack he uses is a fireball, he says "Feel the heat!" right before he does it. It is extremely easy to avoid. You should actually evade most of his attacks simply because you are moving around so much while killing lesser Heartless. *Cerberus Difficulty: 4/10 Cheese Factor: 1/10 Note: Just you and Auron here. Strategy: This dog's bark is a lot worse than his bite. He has several attacks. Some of them can be painful but for the most part, it's not too bad since they are ridiculously easy to evade. In the beginning of the fight he will stand still and gnash his teeth much of the time, take this opportunity, along with Auron, to unleash as many combos as you can. Some of his gnashing seems stronger and more aggressive, so be on the lookout. He has a leaping attack which is very easy to avoid, he may start out with it. Simply run to the side and jump to avoid the shockwave. He will rear his heads back and roar right before this, so it's very easy to predict. He also has a spinning attack, where he spins in a quick circle. It's pretty easy to predict as well. He will rear his heads back, roar then gnash his teeth wildly and then execute the spin. It hurts, but not too badly. Still best to try and avoid it. Once you get him down to his second HP bar (or thereabouts), he will start using an attack where each head will start spitting balls of dark energy in succession. They pop forward ahead of him in an arc and then start homing, but they are also very easy to avoid as their homing cababilities are quite limited. Don't get hit by it though, as it does hurt pretty good. There is a chance, that while comboing his heads, you will be caught between them. This happens as he is readying for one of his attacks, and his two outer heads clash together real fast. If you time it right, you can do this on purpose, which is quite nice given the benefits of its execution. First use the 'Evade' Reaction command to climb out from between his heads, then use 'Jump' to leap above him then 'Dog Paddle' to give him a good whack. This will leave him momentarily stunned on the ground and wide open for a good whoopin', so close in and combo like crazy. Taking advantage of your Cure spell along with Auron's great attacks, the Reaction to knock him out and typically easy to avoid attacks on his part, this should be a very short battle with a minimum of damage taken. *Demyx Difficulty: 1/10 Cheese Factor: 0/10 Note: The object here is not to attack Demyx himself, but his Water Forms. This is also extremely easy. Strategy: This is actually an easy battle by itself, but you're battling time as well, so work fast. You have a minute and twenty seconds (1:20) to destroy 100 of his Water Forms. The best and only real strategy here is to just go balls to the walls and start attacking. Quite often, you'll see a Reaction called 'Wild Dance'. This Reaction will make Sora grab one of the forms and swing it around, destroying several other Forms. Take full advantage of this and use it as often as possible. Overall, very simple, just swing away and 'Wild Dance' at every chance. This battle will be over very, very fast. It's highly likely you'll come in well under the 1:20 mark. *Pete Difficulty: 3/10 Cheese Factor: 1/10 Note: Your objective is to defeat Pete while protecting Meg. She has a life bar so try and keep the lesser Heartless accompanying him (primarily very weak ones like Hookbats and a Soldier here and there)away from her. Using the 'Batcry' Reaction command is advantageous, as you can hit Pete with it too. Also be aware, you have your drive ability back in the Underworld. Strategy: Number one priority, as stated above is to keep the Heartless off of Meg. If she dies, you lose. Pete himself has very few actual attacks and they are pretty easy to evade. He has an attack where he tosses an explosive ball like he's bowling which has a mild homing effect. Just jump out of the way to avoid it. This attack can also be bounced back with a well timed strike against the ball with Sora's Keyblade. He also has an attack where he yells "Get out of my way!" and slams his fists down in front of him, creating a shockwave on the ground. If you hear him say this, simply jump. The Shockwave also has a pretty short range compared to other boss shockwave attacks. He has one more short range attack where he swings his fists around wildly, dealing mild-moderate damage depending on how much of it you take. He will also turn himself temporarily invincible, but it doesn't last long. When there are no Heartless around, just pound on Pete and avoid his attacks as necessary. You can also use Drives or limits if you feel it necessary. He only has one life bar and apparently very little defense, as it drops really fast. This fight won't last long if you manage to keep the Heartless off of Meg and smack Pete around when he's the only target. *Pete (again) Difficulty: 3/10 Cheese Factor: 1/10 Note: Timed battle, you have 2 minutes to defeat Pete and he is accompanied by several Heartless, some of which are much less of pushovers than the last battle with him. Hercules also joins you in this battle, though not as a party member, just a participant. Strategy: He has the same attacks as last time, except he's a lot more aggressive and you have to watch out for a lot more Heartless as you battle him. He also has more HP. Do your best to disregard the Heartless and keep moving and attacking Pete. You're fighting the clock and Pete's cheap enough this time for you to fail the timer if you aren't aggressive enough. When he turns invincible (which he likes to do a lot), get close and use the 'Pinball' Reaction command. This will fling him at Hercules, who will pop him a good one on the chin and break his barrier. After that, proceed to smack him around. You also have a Reaction next to Hercules called "Aura Guard, which causes him to use his demi-god powers to create a shield in the immediate vicinity. While a nice touch, I didn't find it all that useful. I suppose it could help if you find yourself in a pinch. Once again, Pete's defense seems to be really low, as he can be taken down with only a few combos. When you have the chance, lay into him and don't stop until you're forced to. Drives are at your disposal, so if you feel the need to use Drive, don't hesitate. This is a pretty quick and easy battle, regardless of the carnage that's happening around you. He should be defeated in no time. I had him down in 45 seconds. *Hydra Difficulty: 3/10 Cheese Factor: 3/10 Note: This is primarily a Reaction based fight with some comboing thrown in. Try to keep a target lock at all times when he has his head high in the air above you. Also remember to "GET UP ON THE HYDRA'S BACK!" You'll know what I'm talking about soon enough. Strategy: One of his main attacks when the battle begins involves swinging his tail around, which has a wide area of effect. Best way to avoid it is to try and jump out of it's way but there is very little warning that it will be coming. He will also swing his head around, causing dark fire to shoot up from the ground directly below him. Just stay out from under his head, keeping an eye on him via target lock and you can easily avoid this. As he is doing this, he will occasionally bring his head to ground level. Take this opportunity to lay into him with combos. I recommend air combos here, as they seem to execute a lot quicker. Just watch out for the fire jets from the ground as you're doing this. When he finished the above attack, you can get close to his neck and use the Reaction 'Vanquish' to cut his head off. At this point, he will slump over and according to Phil, you'll want to "GET UP ON THE HYDRA'S BACK!" Do so by going near his tail, jumping up and running forward along him. On one of his spikes, you'll get a Reaction named 'Phil One-Two'. Hit this and Phil will toss an Urn to Sora. Another Reaction will show up, called 'Urninator', which will make Sora slam the Urn into the Hydra's back. Sora will then fall to the ground in front of the Hydra as three heads have popped up from the ground. The previous Reaction will have rendered them dazed, so head to the nearest one and unlesh combos on it's very short life bar, ending with the 'Vanquish' Reaction. Do this to all three heads and the Hydra will pull out of the ground revealing that it now has about 7 heads in total. The Hydra now has an attack that summons a ball of dark energy (outlined in red). This will cause several fast moving homing projectiles to shoot out of the ground. Jumping around and running past them at a perpendicular course will help you avoid them, but as I said, they are very fast. At this stage, the Hydra will occasional lower one or two of its heads as its others attack. Target any head that comes down and combo away, doing your best to avoid its other attacks. It will also use the 'Dark Flare' attack from it's first, single head form (where it causes dark flames to shoot up from the ground) but this time it's a lot more difficult to predict. Running in a straightline will typically cause them to erupt behind you as you move. It's other attack involves its heads gnashing about and striking aggressively at the ground (i.e. Sora and his friends). Your best bet when it does this is to get just within range of its center head (it may work for others, but this is what I do) and use the Reaction command that appears, 'Pegasus Run'. Pegasus will swoop out of nowhere and Sora will jump on its back. Pegasus will then make several flybys of the Hydras heads, where you will get a Reaction command simply titled 'Attack'. You can use this command several times, so I suggest mashing triangle repeatedly once Sora mounts the Pegasus. After the attack run, Pegasus will let Sora down on the ground in front of the Hydra. Once you've taken the Hydra's lifebar all the way down, it's heads will fall back. At this point, run up to its neck, where all 7 heads join up and execute the Reaction 'Vanquish' to win the battle. Overall, a very easy battle if the right precautions are made. Most of it's attacks are very easy to evade and there are some helpful reactions to play with here. This is more of a boss battle to show off reactions and in general be more fun than challenging. -------------------------------- Disney Castle [dis1] *Protect the Queen Difficulty: 1/10 Cheese Factor: 0/10 Note: While not technically a boss fight, I thought this was deserving of a strategy. Strategy: The idea here is to protect Queen Minnie as you escort her to the front of the Audience Chamber. After agreeing to take her, exit to the Collonade, this is where it all begins. You will see that Queen Minnie has a "damage" bar. If that fills up, you lose. You will wanna keep the heartless away from her as much as possible. Minnie will not automatically follow you. While a few feet from her, you'll get a Reaction called 'Call Over'. This will have her run up to you, but it doesn't seem to work from too great a distance. You'll want to stay pretty close to her anyways. While right next to her, you get a Reaction called 'Faith', which is a moderately powerful shockwave attack with a very long range that has an heavy knockback effect, throwing enemies far away from her. You'll want to take full advantage of this capability. Anyhow, in the Collonade, you will encounter lesser Heartless, such as Shadows. Using 'Faith' will destroy almost everything in the Collonade with just a hit or two. It makes it very easy for you to keep her safe. Just inch your way along the hall, calling her as necessary, and if anything spawns, run up to the Queen and hit 'Faith' once or twice. About halfway to the door, the the flying pillar Heartless (Bolt Tower) will start to spawn. These will be knocked far down the hall out of range and each shot from 'Faith' will take about 1/3 of their HP. Once you reach the door, you get a cutscene where Queen Minnie unlocks the door. When you're ready, head inside. In the Audience Chamber, there are a LOT of Bolt Towers, and they will do their best to flood towards you. Just hit 'Faith' Over and over again. It's not fast, but it's effective. As you see the opportunity, move towards the far end of the room. I cannot stress enough how useful 'Faith' is in this room. If you let it go too long, the Bolt Towers will swarm and have a good chance of killing Minnie, you, or both of you. I was able to 'Call Over', 'Faith','Call Over', 'Faith',ad naseum all the way down the carpet. By the time I was 2/3 the way there, everything was dead. When you reach the throne, you get the 'Finish' Reaction command, which behaves exactly like 'Faith'. Every time I do this part of the game, I get to the throne with everything already dead and Minnie in perfect health, but I can only assume this will destroy anything left in the room. This Reaction will also end the sequence and start a cutscene. Easy as pie. -------------------------------- Timeless River [rvr1] *Past Pete Difficulty: 1/10 Cheese Factor: 0/10 Strategy: Extremely easy battle. He has very few attacks, and spends most of the fight running away from you. Hitting him with a good combo will knock him for a loop, and when he lands a shockwave will shoot outwards. After that, you get a Reaction called 'About-Face' which seems to throw him a few feet away. It was very difficult for me to tell. Regardless, this fight will be over very fast. Basic strategy is to combo him and keep comboing him, he will be defeated in very short order. *Pete Difficulty: 5/10 Cheese Factor: 7/10 Note: The point of this fight is actually to break the cage and free the Cornerstone before Pete escapes (this is essentially a timed battle, the timer being a graphic of his boat up at the top right slowly moving across a meter). Cheese Factor and Difficulty level earned due to highly dangerous Heartless spawns caused by a single missed button press. Strategy: Pete will start off by hurling objects at you from the boat. Just get in front of one and you get the Reaction 'Juggle Parry'. This causes Sora to knock the object into the air, then use the Reaction Overhand to return the gift to Pete After doing this a few times, Pete and his boat are knocked around and end up by the shore a short distance away. Quickly run up to the boat and use the Reaction 'Grab On' just under the hook. This will swing you over to the box where the Cornerstone is. Start striking it with combos but watch out. After a short time the Reaction 'Hang On' appears, quickly hit triangle and the hook will swing back around. If you fail, you'll wind up back on the shore. Heartless will spawn and the hook will stop swinging while you are forced to deal with them. They are the bomb heartless and are very dangerous to a player on Proud mode, so they can't simply be ignored. If one of these explodes near you, it's half your health, and they come in threes, so dispatch them as quickly as possible. They also have a Reaction command 'Dodge Roll' which is executable just before they blow, but it's easier for me to either destroy them or get the **** out of the way. You'll have to wait for the boat to float along for a while until Pete wakes up and starts throwing stuff again, at which point you need to start the process over again. Also notr that I believe Pete will wake up anyways after the boat has floated a while, but you'll probably destroy the box long before this happens if you do things right. Anyways, once you use 'Hang On', and are swung away from it, you'll quickly be swung back to the box. You'll want to continue comboing the box as much as possible and hitting triangle for the Reaction any time it comes up. The box doesn't have a whole lot of HP (a bit over one bar and low defense), so it will go down pretty fast as long as you can keep your combos up and stay attached to the hook. *Pete (how much does this guy like getting beat up by Sora anyways?) Difficulty: 6/10 Cheese Factor: 6/10 Note: Past Pete will be fighting alongside you, but he is of limited use. This battle is about paying close attention to what's going on and playing defensively. Strategy: He has all the same attacks as he did back at Olympus, but he is a lot more agressive and hits a lot harder, so look out. He also has about twice the HP, totallying about 2.9 full HP bars. He is a lot, lot more dangerous, so you need to fight defensively. He has one new attack in his arsenal, which is to throw out a bunch of small orbs which at first appear to be HP or Munny related, but in actuality will explode if you touch them. They will self destruct after a short time, so avoid them until they do. The basic idea here is to keep your distance until you see a good opportunity to attack then rush in and lay into him with as many combos as you can get off Air combos work pretty good here, and I also recommend the use of limits to wittle at his HP bar if you feel you can spare the MP away from Cure spells. Remember that his Bowling Ball attack can be bounced back relatively easily and while not hurting him huch, better him than you. Using the 'About-Face' Reaction on Past Pete will typically hurl him towards Present Pete, which can stun him for a slight moment, enough to start a combo chain. If you get hit, it will be hard, so keep a close eye on your HP, healing as necessary. Hit and run attacks are a must, and keep a look out for his long range attacks (such as his explosive bowling ball). He likes to leap around a lot, and land normall instead of causing a shockwave. This is the perfect opportunity to get in a few well-timed air combos, as this leaves him wide open. Something he will do every so often (possibly dependant on how much damage he has taken) is switch the scenery. Each area has different, unique hazards. The Fire at the burning building can really hurt and adds another element to your evasion of damage, so be on the lookout. He actually appears to be able to call it at you at will. On the Construction Site level (the platform suspended on a rope) he will cause everyone to bounce high in the air. You can actually use this to great advantage, by getting close to him and using the Reaction 'Air Slash' while in mid-air. 'Air Slash' causes him quite a good bit of damage. This may turn into a difficult battle, but keep on your toes, pay close attention to him (target lock is probably a good idea), take advantage of his weaknesses, and you will prevail. -------------------------------- Port Royal [prt1] *Barbossa Difficulty: 4/10 Cheese Factor: 6/10 Note 1: Jack Sparrow is forced into your party for this battle and it seems you can lose if he is knocked out during the course of the battle, though this has only happened to me once. Just watch his HP bar. If it gets too low, get close to him and cast Cure. Note 2: There are two ways to kill him, one of which will raise YOUR Cheese Factor to 10/10 :) I'll cover them both. Strategy: First thing's first, like all cursed pirates, Barbossa is invincible in the darkness, out of the moonlight. Immediately, you'll see a heartless attach itself to a wall and cover the place in darkness. Run around the perimeter until you find it and then kill it. It's eyes glow through the darkness from decently far away, so it's not hard to spot. It can also move, very quickly, so be prepared to chase it. The darkness will lift and Barbossa will be open to attack once it's dead. Several times during the fight, the Heartless will come back, each time, do the same, or you won't be able to lay a finger on Barbossa. Also, like all cursed pirates, he is extremely vulnerable to magic. Casting Blizzard on him will freeze him in place for a moment, allowing you to get easy combos in. This is actually the best strategy throughout the fight: freeze him and whack him to bits. It makes things extremely simple. If you don't keep him frozen, he has some very cheesy moves, so you've been warned. For those caught off guard and unable to get a freeze on him, or those simply looking for more of a challenge, I'll explain some less magically inclined tactics below and tell you about the attacks he is able to execute towards you and your party. Be warned, Barbossa's main combo can deal massive amounts of damage and juggle you for 2-3 hits. Run in and then quickly duck out of his range. Hopefully, this will get him to execute a combo and miss. Likewise, you can wait for him to combo one of your party members. Either way, as he is finishing the combo, run in and start a combo chain of your own. Near the beginning of the battle, he has terrible recovery time (it seems to improve as the battle goes on) and you should be able to get in several combos before he hits you and throws you back. When he does, use Aerial Recovery, move off and repeat. Stay aware that while the darkness causing Heartless may be gone, there are still patches of darkness in the cave which will render him invincible. The best thing to do when he is in the dark patches is to run far away so your party members follow you. When he exits the darkness, chasing you, quickly run up to him and use the same method of landing combos I mentioned above. For one attack, he will say "Blast ye to bits!" and throw bombs which are easy to avoid. He also has another attack, a quick dash, which hits you hard and throws you airborne. He also has a habit of doing it several times in a row. More so as the fight goes on. During the fight, you may find yourself with a Reaction command while Barbossa is about to launch a powerful rushing attack at you. Called 'Twin Counter', it causes Jack to swing Sora around, who then strikes Barbossa, knocking him down and leaving him open for attack for a couple of seconds tops. Another Reaction you get is 'Land', which causes Sora to step on Barbossa's sword, pinning it to the ground. This is followed quickly by 'Reverse Blade', which causes Sora to bring his Keyblade up to Barbossa's chin, once again, knocking him flat on his rear. I highly recommend the "freeze-kill" route as it makes things much simpler, but if you're wanting a challenge, don't use any magic other than cure and fight him on his terms. Just remember that Barbossa can do massive damage so play as defensively as possible if you choose to fight him this way. Taking advantage of the reaction commands is key, and can save your hide. Overall, while he is a bit cheesy in his ability to almost endlessly combo if you let him, you are able to interrupt him and wail on him for a large amount of HP. Using a Drive Form may come in quite handy here if you are careful with it. I don't recommend using Limits or Summons, as you need your MP to heal the ridiculous damage he will inflict upon you and Jack when you least expect it. -------------------------------- Agrabah [agb1] *Blizzard Lord & Volcanic Lord Difficulty: 3/10 Cheese Factor: 6/10 Note: You have two targets here, a Fire based Heartless and a Water based Heartless. This is also a Reaction based battle for the most part. Cheese Factor earned due to attacks which are essentially unavoidable. Strategy: Both of these Heartless are very slow a times, take full advantage by pummeling them with combos. When they have taken a certain amount of damage, they pop, revealing several lesser, elemental Heartless. Destroy them quickly and get them out of the way. When they are all destroyed, the Heartless who spawned them will return. As for Fire, one of his attacks is to bounce around wildly. Watch out for environmental hazards, specifically, there will be fires lit on the ground wherever the Fire Lord bounces and stepping on them will hurt. When it jumps near Sora, use the Reaction 'Firagun'. This will cause Sora to swing him around and fling him at the Water Heartless. He also has an attack which will summon a row of fire balls and then send them at you. They are super fast and home in on you very well, don't count on evading these. Their damage is moderate and controllable most of the time, but be ready with the heals. The Water Lord has an attack which will cause ice crystals to form around you and then ram into you. It seems basically impossible to avoid but it does moderate, controllable damage, much like the Fire Lord's fireball attack. It can also freeze people. I haven't been frozen myself, but I have had my party members frozen several times. They come out of it after a few seconds. When the Water Lord is rearing up for an attack which causes a wall of ice to form around it for pretty decent damage, you can move in close to use the Reaction 'Blizzagun', which will cause Sora to swing it around and smash it into the Fire Lord. In the end, this is actually a pretty easy fight. They have some very cheesy moves and fly around out of range quite a bit (most especially the Water Lord), but have low HP for bosses at this stage in the game and do fairly weak damage for bosses at this stage in the game too. In all likelyhood, you will make mincemeat of these two in less than a minute. Just avoid their attacks, then combo, kill the small ones when they pop and repeat. They will go down faster than you can say "that was a fight?" -------------------------------- Halloween Town [hwn1] *Prison Keeper Difficulty: 3/10 Cheese Factor: 3/10 Strategy: Very easy fight. He has a lot of health. This boss moves about in an erratic manner using various combos which do moderate damage. At the start of this battle, it's very easy to jump up there and let loose air combo on him, interrupting his attacks. Best tactic here is to just attack with as many combos as you can get off and wait for Reaction commands to appear. After he takes some damage, you will get the Reaction 'Inside Combo' which deals a bit of damage to him and then leaves you hanging. I'm not sure exactly what it does beyond a simple combo to be honest, if anyone knows, please e-mail me. After you've taken his HP down some, he will go through a slight transformation, then start with a couple of new attacks. With one, he swings his claws around wildly in a wide area (leaving glowing streaks), inhibiting your ability to get close in order to land combos. Another attack of his involves his fingertips glowing, then shooting balls of energy that pepper the ground below him as he spins, just moving away from him to avoid these attacks doesn't work so great, as they have a very wide area of effect and he will slowly follow you. This attack actually lasts a good ten seconds, and is devastating if you're in range and get hit multiple times. He will probably execute this attack several times in a row. While he is doing this, try to dodge the balls of energy and work your way up the curved hill in the center. Once high enough, leap off and strike at him with a mid-air combo to interrupt him. Once, you start, do not relent unless you're forced to. This part of the battle is really the hardest, so as long as you can damage him enough to get him to change forms (I believe that's what causes the transofrmations), you're basically in the clear. He will then transform again, this time, he will have an attack where he gathers up fire and shoots a massive ball of it at you. These have little to no homing capability, so run towards him and dodge the balls of fire by running past them at perpendicular arcs. This should allow you to get close to him rather fast, at which point you should resume the onslaught of combos. Alternatively, if you time it right, you can actually strike these balls of fire and send them right back at him, taking a nice lil chunk of his HP and stunning him for a second or two, opening an opportunity for you to attack. Watch out when you're close to him, for he can unleash a quick spinning attack, which has a powerful knock back that will fling you a good 15 feet and take a decent section of your HP bar. Another transformation causes him to have a green fire around him. He is a lot faster and his attacks get a bit more aggressive, but he is still using the balls of flame, so smacking them back at him is a good idea, given it stuns him for a second or two. His main tactic at this stage is to actually run away from you and shoot these fireballs, so sending them back really is your best bet here. The problem with this form is that he's so fast, he can back away from your air combos before they complete. Though it may amount more to luck than skill, try and work him into a corner, where there's nowhere to run. With a few more combos landed, he wil be defeated. Though this boss is very aggressive, especially near the end, with most of his attacks being easily evaded, the ability to use his own attacks against him and his predisposition to leave himself wide open to attack make this a quick and relatively easy battle. Drives will probably simplify it further, just be careful of Anti-form if you've been activated drives a lot. Summons or Limits could also help. It's up to you, just remember that Limits and Summons are almost always a tradeoff for your MP bar that could be used for healing unless you are the kind that usually packs Ether instead of Potions (though I hardly had to heal during this battle). *Oogie Boogie Difficulty: 3/10 Cheese Factor: 2/10 Strategy: You'll find yourself on the central of 3 conveyor belts. Make sure to stay away from the back end (where the conveyor is taking you), as it is lined with sharp spikes and will hurt you. Oogie is on a platform ahead of you, above the conveyor, you'll need to bring him down in order to damage him. I'll cover that in a moment, but first I need to mention that at certain points during the battle, Oogie's platform will move right or left to be above a different conveyor and Heartless will begin to spawn on the conveyor you're on. To get to the other conveyor, head up to the openings where the presents pop out. When two are blue (the one you're at and your destination), use the Reaction 'Move Left', 'Move Right', or 'Move Center' to reach the conveyor you need to be on to continue your assault. Anyways, on with the battle itself. Presents will be popping out of the aforementioned hole at the front of the conveyor, above which Oogie sits on his parch. Run up to the presents and hit the Reaction 'Fore!' to smack them up at Oogie. After several hits, Oogie will fall off and land on the conveyor. When he does, move in and unleash as many combos as you can before he returns to the perch. At this point, he will almost always move the perch to another conveyor. As explained above, move to follow him and repeat the process. It should be noted that be can move during the normal operations, without being knocked down first. It should also be noted that while he is returning to his perch, the conveyors will move quite rapidly and will smack you into the spikes if you're not careful. Best thing to do is jump forward several times, staying airborne while this is happening is your best defense here. While you are trying to send presents up at him, he can unleash a variety of attacks to make your life harder. One of them is a giant gloved fist which will come down from the ceiling and pound the conveyor, moving from front to back (from near Oogie, to behind you near the spikes). This hits very, very hard (took almost 1/3 of my HP), but is easily avoided. Wait for it to hit the ground and then quickly run forward and jump over it. Takes careful timing at first, but you'll quickly get the hang of it. Some of the presents he sends will contain Heartless. You'll know these instantly because you cannot preform 'Fore!' on them, so get ready to dispatch a Heartless if you see one of these. Aside from trick boxes, you will also see purple bags. These will always contain Heartless in my experience. Once you've taken his life down some, he will also start using a lightning attack. Several streams of lightning will emenate vertically from above the conveyor and move backwards towards the spikes, zig zagging a bit as they go. They are a lot more predictable than I make it sound, these are his easiest attacks to dodge, but last several seconds. These hurt moderately. Individual hits are very weak but once you get hit, the same bolt will generally juggle you for 2-3 hits. In the end, the Heartless contained in the presents are the most dangerous thing about this battle, and everything else Oogie does is easily dodged. As long as you keep lobbing presents, avoiding the very easily avoidable obstacles and paying attention to where he moves, this will be another short and easy win. -------------------------------- Pride Lands [prl1] *Hyenas Difficulty: 1/10 Cheese Factor: 0/10 Note: The point of this battle is to protect Timon and Puumba. Strategy: Pumbaa has a damage meter at the top, if it fills, you lose. It fills as the Hyenas attack him. That said, this battle is extremely simple and easy. The Hyenas have about 1.6 life bars but you, as Lion Sora, are extremely fast and can deal a lot of damage very quickly. Take advantage of that. The Hyenas will run around the room and can be hard to catch up with if you target a specific one and follow him, but I don't recommend this. Try and stay near Puumba and attack whichever Hyena comes nearby with a nice string of combos. Better yet, you have a Reaction with Puumba, called 'Call Over'. This causes Puumba to feign fear, calling out for Sora, but draws Hynenas to him. Once you hit 'Call Over', start hitting X. It's perfectly possible to get more then one Hyena at a time caught in your combo if you get them close enough together. Overall, very simple and easy battle. Puumba's life bar should hardly take any damage and don't be surprised if you win in under 20 seconds. It's hardly what I call a boss fight, but it is presented as one, so it's here. *Scar Difficulty: 4/10 Cheese Factor: 3/10 Note: Simba is forced into your party for this fight. Strategy: Scar is very flashy, but that's about it. Keep in mind this is an extremely high speed battle. Difficulty may end up depending on your reaction time. His mainly attacks to begin with consist of dashing around, and using his claws (leaving streaks) in a small area around him. He can also cause lightning to strike around him. These attacks hit for mild to moderate damage, I was easily able to withstand them. It's pretty safe to attack him while he's doing this, since he is easily interrupted. Once you take him down a good amount of HP, he has a larger attack, where he stands still and darkness is summoned around him in a large area. This will hurt moderately and have a decent knock back effect. After he does this, he will be "glowing" with darkness and become much, much quicker. He will run around the area several times. If he hits you, it hurts bad, so your best bet is to try and avoid him with dashing of your own (square button while running) while he's doing this. He will return to normal after a few rounds. He has another attack where he will light on fire and start leaping around, just like above, do your best to avoid him while he's doing this. Jumping, as opposed to dashing, is a better way to avoid these fire attacks. In the end, avoid him when he turns to darkness or fire and when he reverts, lay into him with your high speed combos, doing your best to keep him off his feet. He has a lot of HP, but it goes real fast. -------------------------------- Space Paranoids [spc1] *Hostile Program Difficulty: 6/10 Cheese Factor: 7/10 Strategy: First thing's first, you have a cluster guage at the top of the screen. Every time you strike the boss, it drops these. More on this in a minute (it's marked below with [**]). This boss will do it's best to keep away from you, darting about qucikly and keeping to the outer edges of the room. It has almost five total lifebars, so if you're having a bad time, it could turn into a long fight. He has several attacks at his disposal, and most are easily dodgable if you are more than a few feet away from him. Firstly, he has a gatling gun attack whcih spreads energy bolts in a large area in front off him. If you get too close, he can lock onto you and fire directly at you instead of using spread fire. Each hits for pretty low damage but if you get hit by several, it can really sting. He has a melee attack which has an incredible knockback effect, throwing you across the room, he uses it more frequently as the battle goes on, so be careful when you get close to him. He will also gather energy on his appendages and then fire balls of dark energy. These will fly through the air in a strange manner. They will travel a few feet, stop, pulse, then travel a few more, seemingly correcting course to home in on Sora. You can strike these to get rid of them, but the part you actually hit seems to be a pretty small target, so I don't advise it, you're more likely to just get yourself hurt. Eventually they will dissipate and are extremely easy to avoid - a good thing because they can take a decent percentage of your HP. [**]When he is firing these homing energy attacks is the best time to move in on him. Run past them (they are slow, but keep an eye on them if you can) and start comboing the boss itself. As you do, as I mentioned above, he will drop clusters. As you collect these, you fill the Clusters Guage up at the top of the screen. When it's full (it fills pretty fast) you get a reaction called 'Freeze'. Immediately take advantage of this. Doing so will cause Sora to rise up and shoot the boss with his Keyblade, emptying the Clusters Gauge and temporarily stunning the boss. Quickly move in and unleash the Power of the Keyblade (i.e., smack the hell out of him as much as you can before he unfreezes). After a certain amount of damage, he will gain new attacks and actions. First, his energy ball attack is upgraded. While he will continue to fire just two at a time, he can sit there and fire several, I believe up to 8, so watch out. I have also seen smaller energy lights fly upwards and arc away, but they never came down, so either I'm missing something, or they are for show. If you know what's up with this, please e-mail me. He now has an action where he sort of transforms, becomes stationary and fires a red beam into the sky for several seconds. This doesn't hurt you, but it heals him, so move in and combo him to help dull his healing and collect some easy clusters. He can also transform and use a rocket to fly quickly around the perimeter of the room. It's extremely easy to avoid - if you see him do this, move away from the outer edges of the room. If you get hit by it, expect to see about 25-30% of your HP disappear. After you freeze him and deal out even more damage, he will gain yet another attack. This time he will shoot long, thing laser beams which have extreme range. He can use them in several ways. First he can slowly sweep them across the room, one low, one high. This part is easy to avoid, just hop over the lower one and stay away from the higher one. The second is more erratic and less predictable. He will rise up and start angling them wildly around the room. I can't give very good advice here, just stay out of the way best you can, keep moving. Thirdly, he will rise up in the center of the room. This is the most dangerous form of this attack, it can be outright devastating so keep on your toes. He will point them directly as the ground and they will spin around him. As they spin, the beams' contact points will move from directly under the boss to the outher edges of the room. Stay on the outside and jump when the beams reach the other edges. After that, they will change up, one beam going horizontal, the other vertical. The horizontal one will spin low to the ground, so when the beam comes your way, try to jump over it. This is the most difficult part of the fight, as the boss has essentially gone ape**** .. with LASERS. The best time to move in for an attack is when he is doing the first and second versions of the above attack. For the first, you can simply op over the lower one and move in from the side, unleashing combos. For the second, you can get close to him by dodging back and forth while moving towards him, just keep your eye on the lasers at all costs. It should be noted that the Wisdom Form DriVe Mode will unleash some serious hurt in this stage of the battle, as you can quickly strafe back and forth, avoiding the lasers and dishing out some hardcore magic damage. I highly recommend it. In short, the first part of this battle is extremely easy, then when he gets down in health and whips out the lasers, he activates cheese mode. The lasers can be absolutely devastating, so like I said, dodge them for all you're worth and get close to him, unleashing combos to release more Cluster orbs. I also think it's a great idea to whip out Wisdom Form during his laser attacks. Use 'Freeze' at absolutely every single opportunity and with a bit of fancy footwork, you can win this one. -------------------------------- Hollow Bastion [hlw1] *Demyx Difficulty: 8/10 Cheese Factor: 10/10 Note: At the beginning of this fight, you have to take out several of his water form, just like the fight with him in Olympus, but this time, after the water forms are dead, you will have to fight him. Also, several times (2-3) during the fight, you will be forced to fight more water forms. Keep in mind that when fighting them, you are always on the clock, and during the battle you will have a very, very short amount of time, 10 seconds. It's also a good idea to wear items that beef up your water resistance, as this man is made of Cheese that takes the form of a relentless torrent of water attacks. Strategy: As stated above, Demyx will start off with summoning his water forms. Use 'Wild Dance' Reaction as before and get ready for a REAL fight. Lock on immediately, this guy is extremely cheesy and you wanna keep an eye on him at all times. I suggest equipping Donald and Goofy with Potions or Hi-Potions if you don't normally (I don't always, as they have a tendency to use them when I don't feel it's necessary). In this case, they will save you. Also make sure to have Donald equipped with his Donal Cure ability. During this battle, you may find yourself with the opportunity to hit a Reaction when you're near him, though this is sort of rare. It's called 'Show Stealer' and it will cause Sora to stand behind him, play act guitar with his Keyblade and then knock Demyx for a good loop. This reaction has a very, very short time frame in which to execute, and if you fail, you instead will be the one knocked back. If you succeed, take the opportunity to run up and smack him around until he recovers. One of his first attacks is to shout "Water!" and several balls of water will fall from the sky, blanketing a large area. It's very difficult to avoid, your best bet is to run to the side. Individual balls don't hurt much, but they can be rather painful if several hit you. If you get lucky, they will all fall behind you as you run. If this does happen, take the opportunity to run up to him and smack him around for a few seconds, as this does leave him open for attack. The above attack will often be followed up by a rapid fire shot of several of the balls going directly for you. Be prepared for this and try to jump out of the way, because if you get hit in the face by several of these in succession, it is downright devastating, if not outright lethal. The other attacks he will are as follows. First, several spouts of water will erupt on the ground around him. Second, he will raise a bit off the ground and rush in one direction, leaving a trail of those same water spouts behind him. They can knock you very high in the air and hurt moderately. The main danger is that he has a tendency to execute this attack several times in a row and can easily juggle you to death if you aren't careful. In the above attack, his "rush with water behind him" attack is usually aimed right at Sora. If you are the correct distance he will land right next to you. He will of course immediately call up the circle of spouts around him, but if you're inside them, they are no danger. You can get about a combo off, maybe a lil less before he uses the wall again. Hitting him will not stun him or cause him to stop his attacks unless you manage to knock him into the air. So that's a risky way to get a couple hits in, but if that's all you need to get a full drive bar (more on Drives in this battle later), then go ahead, as activating Drive heals you. Throughout the battle, he will also be summoning Water Forms near him, but not the timed kind, they just sort of help him out in battle. If you manage to get close to him, you can use Wild Dance to inflict a bit of damage on him. Getting close to him is highly probelmatic though. One of the best ways is to use one of his Water Forms, use Wild Dance and inch close to him, hitting him. Once you do that, land a combo or two on him. Do your best to get him in a juggle. Regardless, after a combo or two, he will revert to his relentless, constant attacks, so you'll wanna retreat immediately. Another, more painful way to get close to him is to simply let yourself get hit by the water jets, use Aerial Recovery high up and coast down to him, trying to land an air combo on him when you get down far enough. This is very dangerous though and I don't really recommend it unless you feel you can survive several of those attacks. If at ANY TIME during the battle you hear him say "Dance, Water, Dance!" immediately shift your focus to the forms around him. You will have about 10 seconds to kill 10 of them, which is harder than it sounds. Make use of 'Wild Dance' and heavy combos as quickly as you can or you'll lose the fight simply by running out of time. It's extremely cheesy and highly likely he will do it 2-3 times during the course of the battle. After you defeat these though is a great, awesome time to get some damage off, as it leaves him winded on the ground for a moment. The second you beat the Water Forms, start laying into him with combos. After you've taken his life down a bit, he will start using a new attack, where he walks forward and causes several walls of water spouts to erupt in front of him. It may as well be a force field because it makes it nearly impossible to get anywhere near him. Given he will be walking towards you while doing this, move the heck away. If he backs you against a wall, move to the side, he will turn to face you and the spouts will turn with him. This is the easiest of his attacks to evade. Another new attack he gets is to send a wall of water spouts at you, that seem to have a moderate homing effect, as they will arc towards you and end in an eruption of several spouts. Run to the side and a bit towards him to try and evade this. Another attack he gains is to cause smaller walls of water spouts to erupt on both sides of him, in succession. If you can get in between these, you may get a combo off before he knocks you for a loop, as he will use his own melee combos while this is happening, which shouldn't be taken lightly. This attack is actually his main weakness in th latter part of the battle (aside from right after he is finished summoning), because if you get in there, you can do a good amount of damage. Like I said above, this man is super cheesy, if you aren't careful, you will be juggled to death by his water attacks, which are one, after another, after another. Getting close to him becomes even more difficult as the battle drags on. When he gets lower on health, Wisdom Form helps a lot, as you can keep your distance and fire away at him. Stay aware though, that regardless of how much you move and strafe, he will always find a way to smack you into the air with his water attacks. USE WISDOM FORM EVERY CHANCE YOU GET! I can't stress that enough. While he will still knock you around a bit, it is easily the best way to unload lots of damage on him all at once. Overall, this is the first genuinely difficult boss battle of the game. His super cheesy attacks combined with his short timer Water Form summons make him a giant pain in the rear end. Especially in the second half of this fight, play defensively, stay away from most of his attacks if you can, as they only get more and more agressive and cheesy. Take advantage of the weaknesses I mentioned and you can win. I don't recommend magic here. Fire is painful for him but you have to get too close for too long, and in the end it is simply not effective. Again I say, Wisdom Form! This Drive is extremely beneficial, I recommend using it during the latter half of this battle when his attacks get really beefed up. Good luck - pay attention and stay on your toes, you'll win but be prepared to eat a lot of Cheese. -------------------------------- The Land of Dragons [lod2] *Mysterious Man Difficulty: 2/10 Cheese Factor: 0/10 Note: You are alone in this fight, and surrounded by countless flying Heartless. Strategy: The first thing you wanna do is run up close to him and get a target lock, as the flying Heartless can prove problematic in actually attacking this guy. He is a bit slow between his attacks, but when he does attack you, he has a tendency to hit decently hard. Most of his moves are basic sword combo fare that will take nice lil chunks out of your HP bar. they don't hurt that bad, and last 2-3 hits. He also has an attack that will cause a dark aura to surround him, usually taking out several Heartless. He also has a dark flaming attack, which shoots several fireballs out that home in one you. If you see it coming you can try to jump out of their way but they don't hurt very bad if they hit. He also has a rushing melee attack, where he will streak forward several feet and slice Sora. This is his most damaging attack, be careful about it. Running or leaping to the side is probably the best way to defend against this. After he's hurt a bit, he will also start using an attack where he sents a wall of lightning bolts out in front of him, with a moderate range. They also don't hurt that bad. Unless you're very sloppy, the main source of damage against Sora in this fight is the Heartless themselves, they will swarm and attack several at a time. While they don't hurt that bad individually, getting hit by several at a time can deal out some pretty good damage. Using the Reaction 'Speed Trap' to take a few of them out when it's available is useful. If you're lucky, you can also hit the Mysterious Man with it a couple of times. As for defeating him, it's really not all that difficult. Wait for him to end a combo and strike with a combo of your own while he is recivering. Like I said, he is pretty slow on the recovery. Like you (if you didn't lock onto him that is) he will be distracted by the Heartless and will spend some time attacking them as well as you. This, combined with his low recovery time, makes this a dreadfully easy fight. He has several HP bars but before you get him down to his last one, the fight will end. In the end, a very easy fight - have fun with him and watch out for the Heartless. *Storm Rider (Heartless Dragon) Difficulty: 4/10 Cheese Factor: 1/10 Note: He has a lot of health (6 bars), this can turn into a long battle. Strategy: You start this battle on the dragon's back. you'll find yourself with a Reaction called 'Hang On'. Quickly use it, as he will do an aerial loop, which would otherwise throw you off. Once he's done, use 'Let Go' to uh, let go. While on his back, attack his head with everything you got. Use 'Hang On' again pretty quickly thoughm as he will do loops pretty often. As he is damaged, he will also start causing electrical jolts to emanate from his spikes, for mild to moderate damage. Don't worry if you fall off, because you can get back up. I'll quickly explain how to get back up. As he is attacking (I'll list them below), whirlwinds will form and disappear randomly on the battlefield. Run into the center of one and use the Reaction 'Ride the Wind' followed quickly by 'Soar'. This will catapult you high into the air. Try to do this as he is about to make an attack run. When he is starting his bombing run (explained below) is a great time. I find it very difficult to stay on his back so I tend to fight this on the ground. If you want to fight this from his back, just keep getting back up and avoiding his attacks as I explain them below, looking for opportunities to get back up. While you're on the ground, he will execute attacks against you. One is a bombing run, where he literally carpet bombs the area as he flies towards you. When you see him do this, run to the side past the bombs. He will also cast a thunder spell that hits for mild to moderate damage. This is very easy to avoid, and will usually miss as a matter of course if you keep moving (which is pretty much a given I hope). He will also spin around, fly up in the air then come down and start spinning with lots of wind coming off of him. He will then fly straight at you. Use the Reaction 'Slide' immediately. Sora will slide under the dragon as it passes. Then, keep pressing triangle to activate 'Vertigo Toss', which will make Sora hit the dragon with a big combo and send him reeling high into the air. When he lands, he is dazed for a moment, so start smashing his head in with combos. When he comes out of his daze (you should be able to get in 3-4 combos) he will rear his head back and you will be knocked back by a violent gust of wind for mild damage. I wouldn't worry about the gust unless your HP is in bad shape, (which it really shouldn't be, he doesn't have many damaging attacks), so just attack until he does this, then use Aerial Recover and contionue the battle. Once you have his HP down some, he will land on the nearby bridge and activate forcefields to narrow the battlefield. As you move towards him, the forcefields will close in. Be very careful, as now he has an attack that will gather energy and send a huge beam of light straight out from his head/mouth area. If you have played Final Fantasy and know of Bahamut's Megaflare attack, you know what this is. It hits you for hefty damage. It took more than a third of my HP bar in one shot. He will fire 2-3 times before taking off again. Best thing to do is move in on the side of him and after his first shot, smack him with a combo then immediately back off as he gets ready for his second shot. Do this as many times as he fires. When he takes off, he will scorch the ground beneath him with lightning so back off when he takes flight. After even more damage he will use an attack where he gathers energy at several points along his wingtips and fires small homing projectiles. They hit for moderate damage. Best way to avoid them is to simply run forward through their centerpoint, they wil miss by a mile and strike the ground. As he gets critical on health, he will mostly do his carpet bombings, thunder spells and "Megaflares". I would recommend just jumping onto his back, but it actually becomes much more difficult to get up there and stay at this point because he is moving around so erratically. I would just avoid his bombs and thunders until he lands for the "Megaflare" and attack him when he's there. Also, you could use 'Ride the Wind' -> 'Soar' in hopes of landing a combo on his face. Ultimately, this is a pretrty easy battle. Most of his attacks do very little damage and are all very, very easy to avoid. Just whack away at his head when you can, use Reactions when possible and you will win. Very simple battle. -------------------------------- Beast's Castle [bst2] *Xaldin Difficulty: 9/10 Cheese Factor: 10/10 Note 1: Behold, the power of Cheese. I highly recommend Long Jump and Double Jump of at least level 1 each, if not level 2. You get these from leveling up Valor and Master Drive Forms. Valor is leveled up by number of attacks executed while in Valor Form, Master is leveled by number of Drive Orbs picked up while in Master Form. You will need these abilities for evasion purposes. Note 2: Do not use drives during this battle, because turning into Anti-form on accident is an immediate death sentence. If you are intent on using drives, fight in the Castle first and drive until you get Anti form, so your chances of Driving into Anti again are slimmer the next few times you Drive. As for which Drives, Wisdom is the only one I can recommend if you are absolutely intent on using them, since getting close to him is a really, really bad idea. Note 3: I also recommend not using Summons or Limits, as you need your MP bar for Cura. As a matter of fact, make sure Goofy and Donald (or Beast if you're using him) are stocked with Potions or Hi-Potions. I do recommend using Donald and Goofy. Donald can attack at range very well and has a nice Cure spell if you get hurt badly and can't heal yourself. Goofy can use his shield toss ability to attack at range as well (though it may miss). Strategy: First thing you need to do is immediately lock onto him. You need to maintain a target lock during this battle at all times. If you lose the lock, quickly regain it. Also, keep your distance, you do not want to be close to this man. You need to be aware that he is extremely fast. One attack he has is a double sweep with his lances. Once immediately in front of him, the second (about half a second after), covering an extremely long range and wide area in front of him. If you see the first happen, try to jump as high as possible in an attempt at evading. Your reaction time will have to be on the millisecond level to even dream of evading it though. Mine isn't, so I don't know if it can actually be dodged. If someone can confirm either way, please e-mail me. One of his main attacks to begin with is a really fast rush forward, stabbing forth with his lances. This is by far the easiest of his attacks to dodge, but it's not saying much. This man is extremely fast, so there's basically no warning. The only way to dodge it is to be running to the side and/or circling him. This attack hurts bad and has a pretty decent knockback effect. If you get hit, use Aerial Recovery and get away. Be warned, the beginning of this battle is the only time he will use this attack alone. After you damage him some, it will be used in combination, which I'll explain below. The thing about the above attack is that if you are close enough while he's executing it, you can use the 'Learn' Reaction to turn your attack button into a 'Jump' button, just like the normal Dragoon Nobodies. Once you collect 2-3+ (hopefully more) make sure you have him locked on target and hit them all in succession, ending with a combo if you can. Jump does a lot of damage to him, so it's extremely useful and your main mode of attack during this battle. A final note regarding this: I'm telling you to make sure to be locked on because 'Jump' will easily miss if you're not. He will often walk around towards you with his lances circling him. He is not as vulnerable as he looks, as the second you get close to him, you will immediately be met with several lances straight to the chin if you're not extremely careful. The only reason you want to get close to him while he is doing this is so you can coax him into an attack, dodge it and use 'Learn' to get more 'Jump's. He also has an attack where he combos you with his lances, doing a large amount of damage and tossing you around. There is a point during this where you can use Aerial Recovery and get away from him, and I suggest you do. He will follow this up with another attack where he glows and does an even more horrifying combo where his lances sweep around him several times, glowing. Avoid this at all costs, it is devastating. The best way to dodge this is to start long jump -> double jumping away from him. Don't stop until he does or you're as good as dead. This attack lasts somewhere between 6-10 seconds, which is an eternity during this battle. Like I said, getting caught in this attack is practically a death warrant. You will also see him get up on a glowing dragon type thing and fly beyond sight, under the bridge. He will resurface not long after and his dragon will execute a breath attack which sweeps from (while facing him) left to right. There is no real way to avoid it. It does moderate damage if it only hits you once but can be quite deadly if it geta you in a juggle. You need to be as far away from him as possible while he does this, because you have less chance of getting juggled.. usually. I suggest running either all the way to the right or to the left and as far away as you can. I usually try and jump through it as it hits me. When he is done with the above attack he will immediately return to the bridge and restart the onslaught so be prepared, 'cause he has basically no recovery time from this. Once he is hurt a good amount, he will have another rushing attack. This time, instead of pointing his lances outward, they will simply be whirling about him. It is just as painful as the other rushing attack, if not a bit more. Worse yet, he will do this over and over and over again, ending in the original version of the rush attack. This one will also have the 'Learn' Reaction attached, so I suggest jumping around, dodging as best you can while mashing triangle whenever your thumb is free to do so. Don't be fooled, this is an extremely rantic moment, as landing once just a bit too close to him is almost always instant pain. Same rules as the beginning of the battle apply. Once you collect some 'Jump's, make sure you're locked onto him and execute them. Try to end in a combo, but don't count on it. At this stage in the battle, he will also start using his sweeping, glowy combo a LOT more, so watch out because as I said above, it does extreme damage. Jump and double jump away from him while he's doing this. Ultimately, this is the hardest battle yet and he is extemely cheesy. He will be all over you like a cheap suit, so be prepared. The basic strategy to this fight is "Run like hell, learn jump and stab him in the head!" Good luck, you are gonna need it! -------------------------------- Port Royal [prt2] *Grim Reaper Difficulty: 1/10 Cheese Factor: 0/10 Note: Not a very .. smart Heartless. Of course Heartless apparently act on instinct, but this is bad. Strategy: This is a giant, weak Heartless. He behaves like a cursed pirate, which really makes him completely an easy target. Start out by casting Blizzara on him, which will freeze him solid. Once frozen, wail on him with combos. When he unfreezes, do it again. Of course, you don't even have to do that. If you choose not to go that route, I'll explain his attacks and weaknesses below. He has only one attack to begin with. He takes his axe/pendulum thing and swings it around, striking for mild damage and some knockback. He can do this low to the ground or he can raise up and do it in the air too (which is completely useless on his part). Very easy to dodge this attack, just jump out of the way. He has extremely slow wind up and recovery with this attack, actually, he hardly attacks at all. You can interrupt this by hitting him with magic. Once you damage him some, he has another attack, where he spins around and then teleports. The hit isn't much worse than his normal slash, but it does have some extra knock back. Just stay more than 10 feet away from him and you'll never get hit (that's really true for the whole battle sadly). Um, that's it. He's a giant punching bag. Lock on and press X a lot with your eyes closed, you'll win... Actually if you stood back, your party would kill him with no help from you.. I know, I did it! I was trying to observe all his attacks but my party beat him up so badly, he hardly got to do anything at all. *Grim Reaper Difficulty: 5/10 Cheese Factor: 6/10 Note: It's a good idea to have the Draw ability equipped on everyone who has it for this battle. His Cheese Factor comes from his incessant looting of the chest and inherent invincibility when he has coins. Strategy: Ok here's how it works. The Heartless will steal coins from the chest. When he does that, he is invincible. Your goal is to get the coins away from him and put them back in the chest (ALL of them) so he can be harmed. He will start the battle in possession of several of the coins. To get them away from him, either hit him repeatedly with Blizzara (it won't hurt him, but he will drop coins). Hitting him physically won't damage him or make him drop coins but it will make him drop MP orbs. If you run low on MP (or run out) just combo him and you'll have all the MP you want. When he does drop coins, you'll need to run around gathering them, so having Draw (as in my Note above) is a good idea. He has an action where he will go up to the chest and use a giant whirlwind to suck tons of coins out of the chest, regardless of whether you've replaced them all or not. When he's doing this, several balls of dark fire are circling around him, which create a hazard in getting close to him.. but not much of one. While's he's doing this, run up to him and use the Reaction 'Hinder'. Sora will jump up and grab his axe, then kick him away. Follow up immmediately with the Reaction combo 'Loot Launch' which will smack him really hard with his own axe, knocking tons of coins from him. Once you have a bunch of coins, head to the chest in the center of the battleground and use the Reaction 'Replace' to put coins back in the chest. Once all the coins are in the chest, the Curse will lift from him and you can attack him at will, damaging his HP. One final note, when you get hit, you will drop some of the coins that you are holding, so replace them as often as possible. He actually gets aggressive enough towards the end to start hitting you. As for when he is hurtable... He is a lot faster this time when he attacks. He will attack more often than his previous form back on the ship, which was more of a joke than a boss. His main slashing attack still doesn't hurt bad, but it seems to be a bit faster. Just keep more than 10 feet away from him and he won't hit you. A great time to attack is right after he swings. When he does, run in and smack him around. Once he's been hurt some, he will gain an upgraded form of his whirly attack. This time, he will whirl about and streak around, while still whirling. Also very easy to dodge, just get out of the way. He will also spin his axe around and cause a whirlwind to form around him which hits for moderate damage and can combo you. This attack will also suck up nearby coins. He also has an attack which fires an array of three dark fireballs which do mild damage. He doesn't seem to have any aiming ability and will probably miss you without you trying. If he does shoot it at you, just run out of the way, as the area it effects is very narrow. when he's hurt even more, he has an attack where he will disappear and 4 flaming skulls will start pounding the general area with ground based shockwave attacks, ending in them all crashing down at once. Each hit does moderate damage, but you can be hit by several if you aren't careful. Best thing you can do when you see this is to start jumping. This is the only part of the battle my HP bar moved far at all. Towards the end of this battle, he gets very, very aggressive and will be going back to that chest a lot, so when you get the coins away from him, get him frozen and beat on him as much as you can, refreezing as necessary. Alternatively, you can cast Blizzara over and over again, but if you run out of MP and have no Ether on hand, there's nothing preventing him from stealing more coins. Like before, he is very, very slow (in the beginning) and vulnerable to freezing. Once you get the coins back in the chest, freeze him and beat him to death. He is slightly more difficult than the last encounter, but only on the merits that you have to go through the annoying process of getting the coins back in the box first. Easy boss, just try not to get too annoyed with all the coin stealing. -------------------------------- Olympus Coliseum [oly2] *Hades Difficulty: 6/10 Cheese Factor: 5/10 Strategy: Like the first fight against him he is invincible. Just attack him for a moment, then you get a cut scene and afterwards, Hercules joins you in the fight - that's where the real battle begins. Hades is invincible while he is red, and vulnerable to attack when he is blue. Throughout the battle, Hercules will be creating glowing bubbles of light on the arena floor. Going up to one and hitting the Reaction command 'Aura Sphere' will send it reeling into Hades, turning him from red to blue and making him attackable. If he turns red, just go for one of these and bink it off Hades' head. Hades has a basic melee attack, essentially a slow, one-two punch, followed by a spin. He will also teleport around a lot. He has an attack where he says "Feel the heat!" and shoots a fireball at you that hits for mild damage. It moves at a decent pace, but has no homing capabilities. Just run to the side if you hear him say it. He has another where he says "That's it!" He will shoot streams of fire out of his hands at the ground and spin, creating a ring of fire immediately around him. Half a second later, it explodes upwards in a column of fire. It can hit you about 3 times. Each individual hit is only moderate damage, but getting hit by all 3 will hurt a lot. If you hear him say it, back off, as it has a very short range. This will turn him red again. While Hercules is glowing, you can go up next to him and use the Reaction 'Aura Guard' which will create a temporary defensive shield for you to hide inside. If you get hurt real bad somehow, have Hercules do this and hide inside so you can have a chance to recover. Once he's been hurt somewhat, he has a new attack. A giant ball of fire will haver above the center of the arena floor and shoot slow moving fireballs down to the surface, catching portions of it on fire. The balls of fire themselves are easy to avoid, but don't touch these spots, as you can take some moderate damage from them. Likewise, jumping and hitting the ball of fire in the center will also hurt. This attack will last 10-15 seconds and once it is initiated, Hades is free to attack you in other ways while it's happening. A perfect tiem to attack him is right after you hit him with an 'Aura Sphere' as it stuns him for a very short amount of tiem. If you can get him in the air and juggle him, he's very easy to destroy. In the end, keep on your toes, keep hitting him with the 'Aura Sphere's and combing and you will take him down in no time. He is very, very aggressive towards the end, so watch your HP, but if you can beat an organization member like Xaldin, this is nothing to you. -------------------------------- Agrabah [agb2] *Jafar Difficulty: 5/10 Cheese Factor: 3/10 Note: You are alone in this battle, on Carpet. Strategy: He will start attacking immediately. to begin with, his main attack causes him to move his arms about with giant dark orbs on them. Broken buildings from the city below you will start flying around, not too many, they do moderate damage. Best way to avoid them is to fly around erratically while double jumping. What you wanna do is fly in towards his stomach while avoiding the buildings and then lock on and combo his abs. His abs have a pretty short lifebar. Once the lifebar is depleted, he will double over, stunned for a moment. After he is doubled over his "tail" will be lifted up. If you get near the end of his "tail" wispy thing, you get a Reaction called 'Roll Up'. Sora will grab it and fly around him, wrapping him up in it. You will then get a Reaction combo chance called 'Spin Burst'. When you execute 'Spin Burst', Sora will quickly unwind Jafar, causing him to spin around wildly. This seems to daze him even further. Once you have him dazed, go to his head (his weak spot) and start comboing. Magic is also effective, but I prefer physical attacks. Once you've damaged him some, he will gain an attack where he will stun you with electricity. It doesn't last long, but he can smack you a good one while you are stunned. No Reaction to dispel it that I've discovered. He will also move around a bit, teleporting from one area of the sky to another. This isn't too problematic though, just move in and stun him as normal, then commence attacking his head. Hurt a bit more he will say something along the lines of "Shagalabalabala!" (lol.. I know) and he will send out several homing fireballs. Watch out for these, as getting hit in succession can be heavily damaging. The best way to avoid these (it's almost foolproof) is to dip up and down in long, sweeping arcs (as opposed to quick ups and downs, long ups and downs) while traveling in a wide circle. They will follow you for several seconds though so be prepared. He will also start using an upgraded form of his original building attack.. upgraded in the fact that there is a lot more buildings, this time coming from behind him. It's very difficult to avoid these, If not impossible. I suggest either raising or lowering altitude while executing evasive maneuvers (i.e. weaving back and forth). This will only prevent a few extra ones from hitting you though, it's a Cheese attack, expect to get hit by one or two. Once he is on his last lifebar, he will use an even more advanced building attack, where he teleports you to a cloudy, stormy place. Buildings will come from all directions. You need to just try and dodge here, as Jafar will be out of range until you teleport back to above the city. The good thing about this attack is that the buildings are a lot slower than the ones from his second building attack form. You can see them coming from a mile away and the same basic tactic used to evade his fireballs works wonders here too. Just dip up and down in long arcs while flying in a very large circle, you should get hit very little, if not at all. After about 15 seconds, you return to the normal fighting area. Same basic tactic applies. Dodge his attacks while moving in on his stomach and execute your strongest attacks against him when you are in range. Then 'Roll Up' -> 'Spin Burst' and knock the crap out of his head. Overall, not the hardet boss fight, but you may have to heal a couple times if you get hit with stray attacks. Just make sure to stun him at every opportunity and subsequently attack his head, you'll win. -------------------------------- Halloween Town [hwn2] *Test Subject Difficulty: 6/10 Cheese Factor: 8/10 Strategy: This boss is very, very aggressive. He has a nice suite of attacks, explained below, and he will employ them all against you in quick fashion. First , he has an attack where he stomps forward, hitting the ground and creating shockwaves. This isn't a very long attack and has poor range, so double jump to get away from it. It does mild to moderate damage but will throw you a few feet into the air. He also has a laser beam attack, which will sweep the ground towards you. If it strikes Sora, he will be knocled airborne. The Laser will hit an additional two times. Each hit alone isn't very strong, but combined, they do some pretty decent damage. Not only that, he really likes to use this attack, so he can rack up some damage on you pretty fast with it. The only warning is the laser shooting out, hitting the ground, and then sweeping towards you. If youre more than 10 feet away from him, you have about a second tops to run or jump to the side. He has a variation on this attack he will use from the beginning. While using the "cutting laser", he will use his hand to create a vortex of wind that will draw you towards him. Using this in conjunction with the laser, he will strike you 4-6 times with the laser, and it can be heavily damaging. Usually, as you try to use Aerial Recovery and jump away, you'll get smacked with it again, so do your best to avoid it in the first place. However, during this form of the attack, the laser will target much better as well, so it's a very difficult attack to evade. Your best bet is just as its normal form, running out of the way and away from him, trying to counteract the wind tunnel effect. This attack alone earned him his Cheese Factor, as it's almost impossible to avoid, he uses it a lot, and he will juggle you several times with it for barely managable damage. He also has a rushing melee attack that hurts pretty decently, but it's easily avoided with a quick sidestep. The best time to attack is right after his laser beam attacks, close in and start comboing, juggle him if at all possible. Make sure to attack as often as possible. He has several life bars but his HP withers away very quickly. During the fight, he will split into several pieces. Be aware that while he's like this, his head will still often be shooting laser beams. you'll have to do some fancy footwork to just stay out of hot water during this. Finding one piece, you will get a Reaction called 'Kickspring'. Sora will launch the metal piece (his torso) at another part of his body, combining them. Once partially reassembled, he will do lots and lots of melee attacks, which hit for moderate damage. It is during this phase that you can really lay into him. His melee attacks hurt a bit, but he seems to have a slow recovery time between them. The second he finishes a melee attack, run into range and start pounding him with your attacks of choice. Magic and Melee seem to work equally good here. Once he's in this form, you can take him down very quickly, so don't relent once you start attacking, just pouind on him and he should die real fast. If he splits up again before you can finish him, use 'Kickspring' again and repeat. -------------------------------- Pride Lands [prl2] *Hyenas Difficulty: 1/10 Cheese Factor: 1/10 Strategy: This is a high speed battle, make good use of Dash (Square) as you simply won't be able to keep up without it. I am not going to list their attacks because you don't really need to worry much about them. If you get hurt, heal yourself but you are gonna be on the of ensive here. Aside from speed, this is heavily in your favor. This battle is more about chasing and comboing than anything else. You have 3 Hyenas which are running around the area. The geography of the area can make it problematic to follow them if you time your jumps incorrectly, as there are rises and falls. You will mostly be shooting through narrow canyon type areas. You can also use the terrain to your advantage. They will not jump a lot, but instead follow the terrain. In a couple areas, taking a ramp up to a higher level is the long way, and by jumping and cutting across, you can cut them off. I don't recommend following any specific Hyena unless you are very determined to do so. If you are chasing one a while without being able to catch it, especially when it's down to the last one, just reverse course and there's a chance you will meet it head on, surprising it. When you catch one, use combos in quick succession, try your best to get them juggling and don't relent. Very easy battle, if not a bit drawn out and slightly frustrating. Once all three are knocked out, it's over, good luck. *Groundshaker Difficulty: 6/10 Cheese Factor: 6/10 Note: Just you and Simba here. Strategy: The battle starts with Sora running from this gigantic Heartless. You get a Reaction almost immediately called 'Leap'. Use it as it will help you avoid damage. You will get it 3-4 more times, so keep mashing triangle. You'll then get a Reaction called 'Fend', hit it quick and mash the crap out of it, as you are fighting against the creature's leg. If you succeed, you will throw it on it's back and knock it dazed. Run up to it's head and target it. By it's eye socket, is where you can damage it. If you wanna use your Limit with Simba, now is the time, as you can deal a LOT of damage to this enemy right off the bat by doing so. I really suggest just mashing triangle during this whole sequence. If later in the battle you find yourself on the ground, he can execute this sequence again, so be prepared. Once the larger creature's life bar is depleted (I suggest doing this first), it will stand still, allowing you to 'Leap' up with no troubel at all. But, I'll explain all this 'Leap'ing and such. When on the ground, you can run up to the large creature. When you are near, you'll get a Reaction called 'Leap'. This is a different Reaction than last time, as Sora will fling himself high into the air. Hit it a couple more times in rapid succession and you'll find yourself on the Heartless' back. Once up there, start immediately attacking the large face like thing that rests near the back of it. You should be able to get a few shots in before it starts attacking. It has an attack where it will reel its hands back, and start hitting you with melee attacks which are coarsing with lightning. You can see this coming from a mile away as he charges up for it, so if you see it, get out of the way. It individually hits for moderate damage but if you get caught in the combo, it is heavily damaging and has a significant knockback effect. Hit Aerial Recovery and sail back down to the creature's back to renew your assault. It has another attack where it will separate from the large thing you're walking on and spin around the area, gathering balls of energy in the air around you which will immediately start shooting large bolts of lightning at you. These do mild damage but can combo like crazy so look out. There is no good way to avoid these, as they are instant hit. Just try to run around and hope you don't get shocked. Watch your health. IF you can't take it, jump off and then use 'Leap' again to get back up, this will hopefully cause him to change attack tactics. He has an action where he will whirl about in the air and send a huge jolt of electricity into the giant creature's backif it's still alive, causing it to buck you off. Once down on the ground you can either leap up again, or choose to attack its head. This face thing also has another attack after it's been hurt a great deal, where it will disappear and several bolts of highly painful air will strike down at the creature's back. These are quite visible, so trying to run in between them is a way to dodge, or, in my case, just bailing over the side for a moment. They just hit too hard to risk losing the battle over. This attack will go unrelenting for several seconds at a tiem and he may choose to use it 2-3 times in a row. The horrible lightning, which is insanely difficult to dodge, is preferable to this. When he stops using that attack, and will likely go back to the lightning, get back up and rush forward to the face, slashing it and start the best combo chain you can. Likewise, if you're a magic user primarily, you can try striking from a distance, but just beware holding still, as it's practically a death sentence when he's low on health. If you're lucky, you can rush past any lightning and start the combo unharmed for a couple of seconds. Just be prepared to heal as the longer the fight goes on the more aggressive he becomes. I found that right when I only had to hit him 1-2 more times was when he was the worst, attacking like he was a wannabe Organization member (we know how Cheesy they are). Ultimately, some parts of this battle (ground portions) are incredibly simple while others (the battle with the face up top) are not so much. With some fancy footwork and some heals, you'll win, because I'm probably making it seem worse than it is. Good luck. -------------------------------- Space Paranoids [spc2] *Sark Difficulty: 2/10 Cheese Factor: 0/10 Note: Sark is accompanied by several Heartless in this battle. Strategy: Right from the start you will notice he has a very quick attack which shoots a super fast moving projectile directly at you. If it strikes, you will be hit for moderate damage and some knockback. There is a Reaction associated with this attack though. If you hit the Reaction 'Zone Guard', Sora will stop it. Follow immediately with 'Disc Strike' and Sora will wind up and fling it right back at him, hitting him for soem damage and knockback as well. This leaves him stunned, so move in and start attacking. He will also teleport around a lot, saying "Data Transfer!" as he does so. Very short and easy battle. All you have to do is use the Reaction, move in and beat the snot out of him. Magic also works pretty well (I was using Blizzara). His HP bars go down really fast, so you have little to worry about, have fun. *MCP Difficulty: 4/10 Cheese Factor: 1/10 Strategy: Sark has been transformed, is now about 15-20 feet tall, and will be a real annoyance, but he isn't your primary target. To start, Sark has a couple of new attacks. He can walk forward, stomping if you get too far away. I'm not sure if this hurts at all. I have tried multiple times to get under his feet but it never did anything. I swore I saw Donal get hit once, but trying so many times, I'm going to conclude that his footprint is so low and he is so slow, you shouldn't even worry about this. Just get more than 3 feet away if you fear for your safety. He will also rear back and then strike at the ground, causing lightning to erupt in several places in the immediate area. Getting hit will deal moderate damage and has moderate knockback effects. they are extremely easy to evade, as you'll probably be missed anyways. Running between his legs when he is doing this seems to be the best way to evade. He does retain the use of his disc, and it hurts a lot more. It is essentially an instant hit, so you can almost forget about dodging it unless you were already in motion on a course that would avoid it. You have about half a second of warning, when he pulls his hand back like he's gonna throw a frisbee. Anyways, attack both of his legs, which have very short life bars, and then when he kneels down, attack his head, which has just ovber a full HP bar. He will start floating, immobilized. Be aware that his legs will regen after a few moments so deal the damage to his head as fast as possible. If they regenerate before you can finish his head off, just attack them again, as they are very weak. As a final note, like all bosses, you need to actually land a finisher, limit, magic or square attack to immobilize him. Once you have him immobilized, you need to attack your real target. You'll notice the MCP is surrounded by a circle of gray plates. You need to pick a plate and combo it a couple times to break it. While you're doing this, the MCP may spin these around, which will hit you for moderate damage. You may find after he does this that holes you have made are gone, or that ones you made earlier have come back around. Once you succeed in breaking a plate, face the MCP, make sure you're at the edge and use the Reaction 'Delete'. Sora and Tron will get set up in a stance and then you need to mash triangle as fast as you can to preform 'Charge' over and over again. This is what will actually hurt the MCP's HP. If you get off a full string of 'Charge's, MCP will shoot beams of light out from the grey plates and spin them around. These beams do upper moderate range damage. Don't count on evading this, you should worry about deleting, not whether you're going to get hit by this attack or not. He also has another version of this attack which he will spontaneously use while Sark is immobilized. The plates spin a lot slower and you can see the energy welling up on their surfaces before firing. They do the same damage as before and are extremely easy to evade, just run along in tandem with a plate that's not firing. If the one you are next to starts to gather energy, move to another that isn't. After a moment, Sark will come back to life, immediately focus your attention to beating him back into submission and then go back to deleting the MCP. Note that Sark will become a lot more aggressive as the MCP is damaged, but he is still pretty managable. Overall, while Sark has some damaging attacks, he should barely have the chance to use them. Just immobilize him and then start deleting the MCP, you'll win in no time. -------------------------------- Radiant Garden [rdn1] *Sephiroth Difficulty: 11/10 Cheese Factor: 10/10 Note 1: This is not the only way to beat Sephiroth. I highly encourage people to e-mail me their own strategies, so they can be posted. All contributers will be properly credited. Note 2: Sephiroth is at the Dark Depths, beyond where the 1000 heartless battle took place. To find him, go to the Bailey in Raidant Garden, then go down to the Castle Gates (opposite the Restoration Site) and continue through several 'rooms' until you get to the end. 2 rooms before him, you can save at the Crystal Fissure. Note 3: This is a battle depending much more upon your skill as a player as opposed to the level of your character, even so, you'll want to be 70-80+ and have all of the (at least) Lv.2 Growth abilities from the Drive Forms. You will also want the Second Chance and Once More abilities equipped, to ensure you aren't killed the first time he gets a combo off on you. You'll also was Retaliating slash, which is like Aerial Recovery, but with a return strike. Guard and Counterguard are effective as well for ground combat. You'll also want any extra finishers (like Explosion on the ground) equipped. I highly suggest packing elixirs, because you can use them in emergency to replensih your HP or MP (or both). You can heal, get damaged, replenish HP and MP with Elixir for a second heal and be ready for a Curaga again in no time (though if you're being hit that much, you can almost forget it). I suggest having trinity limit, but I also don't suggest using it til the end. I'll explain below. I also suggest having Reflega and Curaga on shortcuts. Note 4: He has 15 life bars and he is extremely fast, be prepared, you need lightning quick reflexes and a clear head to play against him. I can list all the strategies I want, but you can expect to die a few of times while you adjust to his speed if you're like me and have a generally low reaction time. Strategy: To start off with, hit triangle immediately. He has a rushing slashing attack which you can block with a Reaction here. He may do this several times during battle so always be prepared to hit triangle at a moment's notice. Like all of his attacks, it's devastating and can be outright lethal. The second he is done with this attack, move in and combo him. Using a ground combo ending with Explosion it's possible to juggle him for a few seconds before he recovers and starts the ownage spree. Be warned, he will be teleporting around a lot, usually to within range of you. Never, ever stop moving during this battle for any reason. Try and keep a lock-on at all times. As I said, he teleports a lot, so keeping one can be difficult, but it's vital you keep an eye on him at all times. He has an extended melee combo that will do extreme damage and without Second Chance and Once More, you'll likely be dead in under three seconds. He likes to teleport to you while doing this. Likewise, I have merely seen videos of people using Guard and Counterguard against his melee attacks, so I know it works, but your timing needs to be perfect. If you see the combo coming and feel you can pull it off, then by all means use Guard. There's 2 parts to the combo so you would have to guard twice. This would likely take a lot of practice though. Alternatively, just jump out of the way, using Aerial Dodge. If you time it right, you can swoop back in at the right time as he is ending his combo and get in a combo of your own. Another (absolutely ingenious) way I've seen of avoiding this attack and retaliating is to use High Jump + Aerial Dodge to jump stright up into the air as he is coming in, then use Glide ability without moving so you float. Once he is at the very end of his combo, drop down and unleash an air combo. If you are able to time it right, it works wonderfully. He has a ground combo that hits you into the air. If this happens, immediately (and I mean like lightning fast) press square for Retaliating Slash and mash X for a combo. If you're lucky, you can get off a nice string of hits. Noting this now, if at any time you see him rise up and say "Descend, Heartless Angel!" you need to get close to him and up to him as soon as possible and hit him to interrupt (then lay into him with a combo while you can). That attack will drain all of your MP and take you to 1 HP. He can do this at least a couple times during the course of the battle, you have been warned. Once you've managed to damage him, he will start using some more attacks in addition to his combo attacks. He has a sort of Flare, where pillars of fire will erupt fromt he ground. They do very heavy damage and seem to have a gravity effect (they suck you in). Use Glide to try and get away from them. If you see him summon several balls of energy, be prepared. When they get close, start chain casting Reflega. When he rises up and is covered in a purple aura while invincible, he is entering his final stage. He becomes a lot more aggressive. He will keep doing the above attacks, just a heck of a lot faster. If you see him rise into the air and beyond the platform, take the the air and get as far away as possible. He will be casting meteor shower. They will come in at a decending angle from just beyond him. Being on the other end of the platform and gliding back and forth is a sure fire way to avoid this attack. The best time to attack is while he is executing "Descend, Heartless Angel!" or right after his slashing attack which requires the Reaction command to avoid. Also,if you manage to get Rertaliating slash off while he begins his combo which knocks you into the air, you can use that as a great time to damage him. If he uses his ground combo, jumping stright up and floating til it ends and then attacking is also great. It sounds simple, but in my opinion, it's not. The key is to be relentless, you have to take advantage of every single one of his weaknesses at all times. In order to finish him off, you need to deal at least 2 finishing blows in brief succession or he will remain at 1 HP and be extremely aggressive. He seems to have some kind of Second Chance and Once More abilities. Targetting him and using Trinity Limit while he is on his last bar of health (or half bar) will finish the job for you. He has weaknesses, exploit them at all costs. Otherwise, stay on your toes and keep moving. You don't wanna get caught standing still. Be prepared at all times cause he is a relentless attacker and if you aren't ready to deal with something, he will punish you for it. -------------------------------- The World That Never Was [wnw1] *Xigbar Difficulty: 9/10 Cheese Factor: 10/10 Note: It's a very good thing to know Quick Run, learned from Wisdom Form for this fight at the VERY least. Quick Run howver is a poor substitute in this battle for Lv.2 Glide, learned from leveling Final Form. It also takes place in several areas, due to the enemy teleporting you to various locations. I'll refer to the first place you are (the place Sora and co. walk in and are confronted by Xigbar) as the Main battlefield/battleground. Also, as a result, this Strategy section may seem a bit disjointed, so I highly recommend reading the whole thing before fighting him (in case you don't do that already). Also, do your best to maintain a target lock during this battle, though he teleports so much, it is hard. Strategy: The first thing this man will do is teleport to a balcony of sorts, overlooking the battle area. You will see through hsi eyes, as he targets Sora with sniper fire. You need to start mashing triangle here, to trigger the Reaction 'Warp Snipe' (the same as with the lesser Sniper Nobodies). He will fire at you multiple times, you need to take as little damage as possible, so as I said, move around, mash triangle and don't stop. Afterwards, he will teleport down to the main platform and start rapid firing sniper shots. He is very effective at hitting you, I suggest using Glide or Quick Run to evade these shots. You will want to evade them too, since they do pretty hefty damage if youi get caught by several. You'll be able to deflect only a very few with 'Warp Snipe', so I suggest using Quick Run or Glide to get in close and combo him. If at any time you hear him say "Alright! Reload!" move in and attack immediately! He's vulnerable for a few seconds. This applies for the entire battle until he is on his last HP bar. Near the end of the battle, he teleports around so much while on the main battlefield, that he is nearly impossible to hit and he stops reloading. Once you get him down on life some, he will gain a new attack, which looks like a giant energy arrow which will fly in straight lines and bounce off of things. Glide or Quick Run are the best ways to avoid it. If you get right near it, you get a 'Warp Snipe' Reaction for it, smacking him for some HP. This especially applies near the end of the battle, when he will stop reloading and teleport so much, 'Warp Snipe' with these energy arrows is just about the only hope you have of hitting him consistently. In all likelyhood, you'll land the killing blow with 'Warp Snipe' so keep that in mind. As mentioned above, he can teleport you to a variety of locations during this fight, I'll list them below. He can teleport you to a long, narrow platform. While on it, he will stand at the other and and rapid fire sniper shots at you. They are very diffiult to evade and they make it hard to get near him. Worse yet, he likes to send his shots through a dark portal which materializes somewhere behind you, where they collide with your back! Best thing to do is try to evade him using your Quick Run to get near him and land a hit or two on him or just try to evade -period- until he teleports you back to the main battleground. He can also teleport you to a small area which is a platform with an empty center, it's square so I don't really wanna call it a ring - but I will from this point on anyways. He will teleport around and shoot at you a LOT. Quick Run around the ring until he teleports you back to the battlefield, as you only stay there a very short time. Another place he can take you is another small platform, this one with 4 holes in it (think of the stereotypical window with 4 panes of glass). It's a bit easier to get to him in this place. Quick Run around while he shoots, and then when he says "Alright! Reload!" run in and smack him around while you can. Try to get a complete combo off. By far the worst place he teleports you is a very small square. This place deserves a whole section of this guide of its own. He will teleport around shooting at you for a few seconds, then he will say "Let's see how you dance!" (though he only says this about half the time, I fear) and fly around the platform and shoot several hundred rounds which are extremely, extremely hard to avoid - from all directions. The second he stops his normal shooting and says "Let's see how you dance!", heal to full health. Getting hit by one is getting hit by all of them, as you will get juggled.. no, you will get PERFORATED. It does extreme damage and if you live, you'll have very little health left. Make sure to have the "Once More" ability equipped, cause it will also save your life. There are a few ways to deal with this: When he shouts right before he starts shooting (hopefully shouts), hit a Drive Form and run around the perimeter of the square until he stops. Pray you don't Drive into Anti form, because after you are teleported back, your low defense and lack of healing and Reaction abilities will be a huge problem. If this happens, run around and don't stop, do your best to simply evade him until it wears off. If you wanna take this route, you should probably drive into Anti Form or Final Form (for the first time) right before this fight to reset your chances and come in with full gauge so you're ready. You can also try chain casting Reflega, but if you don't tiem it perfectly, you're gonna get shot up, and I'm not sure you can actually do this instantly enough. Quick Running around will help for a second, but it is nothing in comparison to Glide Lv.2. BEST WAY: If you have the Lv.2 glide ability (learned at Final Form level 5), you can jump and glide around him, which is the absolute best way to avoid this. Actually, it makes this entire battle significantly easier. Using Lv.2 Glide, you will sink low but never actually touch the ground and you will move quite swiftly. Just Glide around the perimeter of the platform and watch him miss you. I cannot more highly recommend taking the time to level up this ability, if not for anything else, than this ridiculously Cheesy maneuver. CREDIT goes to: MetalforteX77, CubanGangsta, Koluno, Stryker_E, gabrielcalling, Mecha Soul, and Cervosi on the GAMEFAQS.com KHII Forum for the above useful tips. Ultimately, you need to be very careful with this guy. Attack when he reloads, use 'Warp Snipe' at every opportunity and if you have it (and it would be a great boon if you did) use Glide Lv.2 to evade many of his attacks, especially during his machine gunning on the small platform. If you're careful and keep your wits about you, you'll win. This is by far one of the Cheesiest bosses around and if you come unprepared, you're dead. Good luck. *Luxord Difficulty: 6/10 Cheese Factor: 5/10 Note 1: You are alone in this fight. Note 2: This is a very different fight. Along with your HP, you have a time gauge at the top, along with Luxord. To win the battle, you need to make his time gauge go out before yours. Time gauges are depleted by getting hit and by losing or winning minigames (losing hits yours, winning hits his). Hitting with the Keyblade does take time form him, but it won't be enough, keep that in mind. Note 3: You will have to play games against him during this fight. They are the same games played by the normal Gambler Nobodies. For some practice (and some really nice cash if you have jackpot abilities equipped), but Donald and Goofy on "Sora Attack" so they don't attack unless you do and go to Yen-Sid's tower. From his Study, go down the stairs to the moon themed room, where there will be 4 of these Nobodies. You can play their games until you get the hang of it. Strategy: At the beginning of the fight, Luxord will turn you into a die (singular for dice, the rolly, cube thing for the unaware). You have a Form Gauge that counts from 1, so you have to go through 0 before reverting to Sora form. The only way to move while in this Form is to jump in different directions. Jumping into and colliding with enemies will damage them. Also, you cannot use magic or items in this form, so no healing. He will quickly summon several card enemies. They move at a moderate pace and can attack by spinning around, but they aren't your main concern. Luxord will flip a bunch of small cards in his hands, then without notice they will surround you and hit you several times, which can do heavy damage. You can interrupt him by colliding with him though, so I suggest you do so or you will lose pretty early on. He will also have a sort of melee attack where he will extend cards at you, hitting you for moderate damage. Keep jumping back and forth, striking him until the gauge wears off. After you are back in normal form, he will have an action where he transforms into a card along with several others and you have to guess which one is him. Try to keep your eye on him and use the Reaction 'Flip' on the card or cards you think may be him to make him reveal himself again. A good way to know which is him is that a picture of him will be on the back of it. Picking the wrong card will damage you or hit you for time, so be careful. Be aware he will be teleporting around a lot during this fight, so you may wanna try and keep a lock on him, but the cards and make that problematic. Just hit the Reaction 'Flip' on the normal cards with blank face sides to get rid of them. He will have a game you can play against him, as noted above. I suggest you get some practice beforehand (especially on the card game, as thats what he will be mainly playing here) with the Gambler Nobodies, but I'll explain how it works. Firstly, when he is flipping cards in his hand. You will get a Reaction called 'Begin Game'. Your action menu in the bottom left will change so that 3 X's and 1 O (circle) will cycle through them. They start going very fast but after a couple times through they slow down considerable. Hit the X button while the Circle is in the top of the 4 bars, and you win. He will take a nice hit to his time gauge. Fail and you get turned into a Card and take a time gauge hit. As a Card you will have a Form Gauge like being a Die. Until it runs out, you can only move forward very slowly and attack through a spinning, slashing motion. You need to keep on him and interrupt his attacks, just like in Die Form. Winning this game will stun him and make him drop lots of health orbs. When he's low on Time, he will summon a multitude of cards that will fall to the ground and darken the area. He will slasj you several times with cards for moderate damage if you aren't careful, so back off. After a few seconds he will trap you and him inside a barrier of cards and force you to play a game. You need to hit X while a Circle is in the top box 4 consecutive times. If you fail, you take a time hit and get turned into a Die. If you win, he takes a time hit like like before. In the end, this is an easy battle if you are quick on your toes and have some practice and good timing. This is a really hard battle if you have poor timing as your Time Gauge will melt away very quickly. If you have him down to a sliver of time left, combo him or use spells to knock the rest of it off, but the only real way to beat him is to win at least 3-4 of his games with some hitting thrown in. Good luck. *Saix Difficulty: 7/10 Cheese Factor: 7/10 Note 1: There is a Berserk Gauge up at the top left. It fills as he attacks. When it fills, he will go insane, so watch out. I'll explain how to deal with this and how to make it go down below. Note 2: If you don't have it by now, level up your Final Form and get at least Glide Lv.2. Strategy: He will start the fight by rising up in front of you. This can't be interrupted, so just start moving. You wanna start hitting him as soon as possible though. Try to keep a lock-on at all times during this fight, because he is very fast and moves around a lot. He has an attack that sends a wave of enbergy at you along the ground, that hurts pretty decently. It's very fast, best way to dodge it is to fly (Glide Lv.2 you really need this by this point in the game) or run to the side. Though to be serious, you should not stop moving during this battle for any reason. He will have a rushing attack that can do really hefty damage and is extremely difficult to dodge. It cannot be interrupted and he may do it while you are comboing him at close range. If you're moving, he may miss with it. He may not start using it until he's been damaged some. He also has a basic 1-2 melee combo, but don't get caught in it. During the fight, he will drop weapons around the battleground. If you run up to one and use the Reaction 'Berserk' (just like the normal Berserker Nobodies), you will grab on and can then quickly glide along the floor. Get near to him and hit the Reaction 'Eclipse to smack him real good with a nice big combo. To execute the complete combo, keep hitting triangle, so that you use 'Eclipse' a good 3 times, which will then turn into 'Magna Storm'. This will do good damage but it will also make his berserk guage fill very quickly. when his Berserk Gauge fills, he will go insane. He will have several area of effect attacks. One is slamming into the ground and sending waves of energy out from him, another is a shockwave attack. During the beginning of the fight he does these very fast, but near the end, he will be doing them practically at the speed of light, one after another after another. Keep on your toes! While he is Berserk, his gauge will slowly drain. He is very hard to hit with normal attacks while he is Berserk, but you don't wanna do that anyways. Grab one of his weapons and use the Reaction combo I told you about above. It may be difficult to odge his attacks, but while holding the weapon, you are pretty fast anyways. If you successfully get off the 'Berserk' -> 'Eclipse' -> 'Magna Storm' Reaction combo, his Berserk Gauge will completely drain. So if he goes berserk, this should be your priority. Once you have him back to normal, jump in and combo him or start casting spells immediately, as he will have a very brief recovery time. Hit him as much as possible. His attack hurt but are nothing compared to how he is during Berserk. You want to get in as much damage as possible before he goes Berserk again. What I personally do is get behind him and unleash a string of combos, juggling him for several seconds. I personally use Cura/ga to heal myself and carry Ethers. Having the Berserk Charge ability equipped will allow you to string infinite combos while in MP charge, so that's another tactic you can use. Once his Berserk Gauge fills again, his Berserk will be a lot more violent. He will fly across the floor, hitting it many times and sending out long range shockwave attacks with huge knocback. At the end of the string of shockwaves, he will spring into the air and bring his weapon down one more time, unleashing another wave of damage. Surprisingly, each shockwave itself only does mild to moderate damage, but if you're not careful, you can be juggled, and then it's devastating. During this, he will also use his other energy fountain wave attacks, but less frequently. He will also fling his weapon on the ground from time to time. You CAN try to move in and use the 'Berserk' -> 'Eclipse' -> 'Magna Storm' combo, but not only is it difficult to get to the weapons (since he is all over you, following you at high speeds), but due to his speed, it has a tendency to miss by a mile. My personally suggestion is to just use Glide and try to keep away from him until his Berserk gauge drains. If he hits you, you'll be knocked into the air even higher. Just use Aerial Recovery and then Glide some more, even farther out of his reach. Once his Gauge drains, once again move ina nd relentlessly attack him. He will probably go Berserk 3-4 times before you can defeat him. Just keep dodgine while he's Berserk (or use the Reaction if you can get it off on him) and attacking aggressively while he's not, and you will win. Stay on your toes. *Xemnas (Skyscraper Battle) Difficulty: 4/10 Cheese Factor: 1/10 Note: You are alone in this battle. Also try to keep a lock-on at all times. Air combos work awesome in this battle. If I refer to comboing, I'm probably referring to air combos. Strategy: Xemnas is fond of shrouding himself in darkness, becoming invincible and swiftly moving about the battlefield, then reappearing at another location. He will likely start the battle with this action. One action he can preform is to cast a sort of spell on you. You will be surrounded by 3 diamond shaped deviced witht he Nobody insignia within them. They will hit you many times for very small amounts of damage. It is essentially a drain. Casting Reflega will have no effect. To remove it, run over to the bottom of the Memory's Skyscraper and hit the Reaction called 'Facedown'. This will free you from the bonds of the spell and Sora will begin running up the side of the building. Halfway up or so, Xemnas will pull out two red lightsabers (no joke) and jump dfown towards Sora. Hit the Reactin 'Clash' and then keep mashing Triangle for 'Break Through'. Sora will strike Xemnas and send him hurting towards the ground. This will leave him stunned, so quickly start attacking while you have the chance. He has an action where he yells "Guard!", which will erect a force field in front of him. Striking against it does mild damage and knocks you back. If you use Quick Run or jumping to get around it, he is open for attack while he's doing this. This is actually one of the absolute best times to attack, as you can get some nice hits in. He has a basic melee combo with his weapons. Each hit does moderate damage and can fling you into the air. Aerial Recovery or Retaliating Slash (hit Square after being hit in mid-air) is key here. If you use the latter, combo him while you have the chance. Also, while these have a long reach in front of him he is open to attack from above, so if you leap over the attack, you can combo him upside the head quicte nicely, with a good chance of getting him into a juggle. He will often do this right after he uses his "Guard" action. What I do is double jump then fly around. This will often spur him into using this combo. When he starts it, I drop down to him and start an air combo. He will very often teleport right after he does the above attack, so your window to strike is slim, but you can do it. Overall, Xemnas is very predictable, doesn't do enough damage to be a genuine threat (I healed a couple of times to be safe, but I never feared for my life). Just attack when he's vulnerable, use the Reactions when they come and you will win very quickly. *Xemnas (Final Boss) Difficulty: 8/10 Cheese Factor: 5/10 Note: This is a tiered battle, covering many areas and many strategies, prepare yourself well for a very long fight (20-40 minutes). Be aware that your Auto-Reload items will reload between sections of this fight too. Strategy: As the battle starts, a wave of buildings will hurtle towards you. Immediately hit the Reaction 'Slicer' to destroy them. Move forward through the archway into the next room. Continue forward and Sora and company will be brought up to a higher level. Move forward and use the Reaction 'Excablade' followed by 'Skyscraper'. You need to use 'Skyscraper' 2-3 timesin order to clear this part. You will then be teleported into a room on a narrow scaffolding. You will have several gauges here. One is Left Cylinder, another is Right Cylinder and another is Charge. What you need to do is strike as many enemies as you can, sending them hurtling, while the Charge Gauge filles. As you send them into the core, the Cylinder gauges drain. When it's about full, you get a Reaction called, 'Stunt Dodge' which you should activate immediately. this will make Sora avoid the giant wave of energy that flies out of the core as it discharges when it reaches full charge. When you use 'Stunt Dodge' you are actually moving between the two Cylinders. Once you are finished with the Reaction, continue to strike enemies and send them into the core. Repeat 'Stunt Dodge' as necessary. If you get hit by the discharge, it does extreme damage and can easily kill you. After you destroy one, you will go to the other. Continue hitting enemies and it should be destoryed in short order. Use 'Stunt Dodge' one last time to get out of there. You will then find yourself in a room with an object in front of you, which is marked with the Nobody insignia in red. This is the Energy Core. Run forward and attack it as much as possible. Once you take it down in some health, it will raise up and erect a shield around itself. Several Nobodies will appear, which you must vanquish in order to resume your attack on the core. As the fight progresses, this will happen again and the enemies will become stronger each time. Same thing holds true, defeat them and then attack the core. If at any time you get an "Information" line at the top of the screen warning you about enemies from above,immediately jump back. Gigantic spurs will shoot down and strike the ground near the core. If you get hit, they do moderate to heavy damage, depending on your defense. Immediately after jumping backwards, jump right back in and keep striking. Afterwards you finish it off, you will have a Reaction near the core, 'Proceed'. Hit that and you will again be teleported. Now, you will be facing Xemnas himself. He is before you on a Throne. He has a large suite of attacks. Basically any time you see himself readying for an attack (he wil usually say "Cursed Fools!", jump out of the way, as most of his attacks are easily dodged. First, he has a lance attack much like Xaldins, where lances will strike from the air, then surround you and strike again for some nice damage. Jumping away from them will help you out. He can also surround you in a ring of fireballs. Again, jump out from between them and don't run into them, or you'll get smacked around. Like Luxord, he can summon cards that will shoot down from the sky, attack you, and spin around before disappearing. Like Demyx, he can summon water forms. Thank goodness they are not timed, simply destroy them. If you see two red balls of energy gather on either sid eof him, start Gliding quicky, it's a rapid fire machine gun like Xigbar used. Each shot doesn't hurt too bad, but together, they can do moderate to heavy damage. He cal also summon two huge axes, like Saix, which will come straight out from him and strike the ground. Very easy to didge as well by seem to have a decent AOE, so if you see them coming, take to the air. You want to move in and combo him as much as possible. His time between attacks is slow compared to msot of the organization members you have faced this far, so take those opportunities. Since most of his attack cover the area in front of him, you can actually Glide in during his attacks to strike. Be warned though, that if you stayt too long, you will be hit in the face with a rapid fire energy blast, which does massive damage. Near the end, as he's been damaged, hew will start executing several of these attacks at once, but if you stay on your toes, they should be little trouble. Get close and attack as much as possible while avoiding his area attacks and trying not to get struck by his close range devastating attack. Carrying several Hi-Potions, Mega-Potions or even Elixirs while wailing on him will provide you with the Health you need. You don't actually need to get off that many combos and he should be finished in short order. Alternatively, I actually found Magic attacks, specifically Thundaga, to be the best way to finish him off for me. I was packing Etheres and I just kept moving and jumping, staying out of his attack range. I kept him targetted and chain cast Thundaga. After a few hits, he was toast. After a cutscene, the battle resumes. Now you and Riku are on a flying machine. Use Circle to Drain and absorb enemy fire. Use Sqaure to fire lasers. Use X to attack with the Keyblade. This works a lot like a Gummi Ship mission in some senses. You will be flying around behind this giant mechanized dragon. What you wanna do is use Drain to deflect shots and absorb their energy, to fill the energy meter at the top of the screen. The enemies that look like the kind you were flinging into the two Cylinders earlier do close range melee attacks which cannot be absorbed. Use your laser attacks to defeat those (or the keyblade if they are that close). Use Drain against the flying enemies which shoot projectiles at you. Once your energy bar is full, use the Reaction 'Megalaser' to actually hit the dragon's HP. Don't use your 'Megalaser at the wrong time, because you can miss with it. Make sure you are decently close to the dragon and that it's pretty close to center on the screen before firing. At soem points, the dragon will expose a weak spot, such as a wing. A red target reticle will appear on it. You can target this with your normal laser attack to deal some damage to it. After fighting it a while, you will get a cutscene. When it ends, you'll be facing Xemnas himself, once again in his armored form, sitting on the throne. During this portion of the battle, you can multi-jump, meaning you can continuously hit jump to rise very high. You can fall out of the arena.. don't, If you start to, start jumping again. Like before, he has a devastating short range melee attack if you get close. If you are using melee primarily during this battle, you need to make extremely swift hit and run attacks. I personally stand back and chain cast Thundaga to deal some massive damage. During the battle, he will strike at you, seemingly regardless of where you are, which hurts pretty bad and has extreme knockback, through you to the very edge of this little pocket of the universe. As you glide back in, buildings will come flying towards you. Simply dodge back and forth to avoid them, or drop/rise. They aren't difficult to evade. He will also fire several lasers. You will see them literally coming from a mile away. When he starts doing this, initiate evasive maneuvers.. i.e. start gliding back and forth. They should miss you if you do it right. If you get too close to the giant white thing, it will strike you for heavy damage. What you wanna do is find a stationary building and execute the Reaction 'Riding Shot'. Sora will Strike the building and Riku will ride on it as it hurtls towards the giant white shield. After striking and breaking the shield, hit the 'Meteor Rain' Reaction to make Riku slice the building up and send it in. If you take too long, or after the shield is broken, several ice crystal things will appear and shoot giant, devastating lasers at you. The best way I have found to avoid this is to keep jumping upwards and angling out of the way while doing so. After either of those, you can return to the platform and resume your assault on Xemnas. After he's damaged some, he can summon those same ice crystals while on the platform, 4 of them specifically. They are very easy to avoid, so jump out of the way if you see them form. Be aware that after this, when you are back out in the void, that he can use these lasers seemingly at any time. Stay on your toes (or your like.. flight-enabling hands or whatever). After 3-4 times of being hit out into the void and coming back to wail on him, you will defeat him, just be extremely careful and don't stop moving for any reason. After a brief cutscene, you see Xemnas' final form: Mister Zebra! (Ya, I'm not funny). Once again, you and Riku together. To start, I'll say all his attacks are moderate to devastating. Don't worry about which, just do your best to avoid them. He swill start by attacking very swiftly. Start hitting triangle to use 'Reversal', or he will make mincemeat out of you. You can try to get a hit or two in while this is going on, but don't count on anything. After a moment, he will stop and you can fall back to the ground. To start with, he has a ground based attack much like the first Giant Nobody you fought as Roxas. He will send out waves of strange energy threads, which you can use 'Reversal' on to dodge and get closer to him. When he is doing this, if you are close, quickly leap up and execute an air combo on him, for he leaves himself vulnerable from every direction but his front. He can also summon a giant ball of energy which will knock back anything at close range. If you see him start to gather this, jump out and back off. He will also teleport around a lot. Much of the time he will teleport behind you and execute a heavily damaging lightsaber combo, which will usually knock you into the air. If you have retaliating slash, this can be effective, otherwise, Aerial Recovery and Glide outta there. I suggest staying airborne during this part fo the fight unless you are swooping down to attack him when he's exposed one of his weaknesses. Staying on the ground will just open you up to his insane teleporting combos. After he's been damaged some, you will see him set up several lasers, which will then shoot off and home in on you. Evade them the same way you evaded the ones at the "flying in the void" battle, by taking to the air and swooping back and forth. They are very difficult to avoid so don't be surprised if you're hit. he will also grab Sora with an electrical attack, holding him in place and Riku will jump in to try and free him. He fails, so you take control if Riku! This part is very hard especially if you had Sora at Low HP. Sora's HP will slowlyt drain. You need to get close to him, but Xemnas has a really aggressive clone that will repeatedly smack you in the face with "Guard!". What you need to do is relentlessly spam 'Dark Aura' (Square button) to keep him away and move in to where Sora is as fast as possible. Once you're there, use the Reaction 'Rescue' to free him! Xemnas will be momentarily stunned, so swoop in and beat the crap out of him while you can. Xemnas will start using his "rising energy and many Reversals" attack that he started off with a lot, so be prepared. He will also use his ground based version of the attack a lot so use 'Reversal' to move in close and combo him until he has no HP left. When he has but a sliver, he will raise his hands up and gather a gigantic ball of dark energy. The darkness will cover the area and then from within that darkness, hundreds and hundreds of lasers will fly at Sora and Riku. Simultaneously mash X and Triangle toi make both of then 'Reflect' the lasers away. If you don't, kiss your butt goodbye. After what seems like way too long, it will disperse in white light. You'll see a neat lil cutscene and then be back on the battlefield with Xemnas hanging, stunned and unable to move. Use one fo the final blow techniques (a combo finisher, limit, magic, or a square attack) to finish this battle for good! Congratulations, you have beaten Kingdom Hearts II!
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