hide results

    Sephiroth Guide by Masamune167

    Version: 1.00 | Updated: 03/29/06 | Search Guide | Bookmark Guide

                               -=- Kingdom Hearts II -=-
                                    Sephiroth Guide
                                      Version 1.00
    Name of Game: Kingdom Hearts II (NTSC-JPN)
    Platform:     PlayStation2 Entertainment System
    Began:        27th February 2006
    Last Update:  27th March 2006
    Created With: VIM[Cream], Metapad
    Specifics:    Courier New, Font Size 10, 79 Characters/Line
    Encoding:     Western European (ISO)/(American)
    Author:       <{masamune167[at]yahoo[dot]com}>
    i.  Table of Contents                                                    SXXXX
     01. Version Updates --------------------------------------------------- S0001
     02. Legal Disclaimer -------------------------------------------------- S0002
     03. Introduction ------------------------------------------------------ S0003
     04. Frequently Asked Questions ---------------------------------------- S0004
     05. The Guide --------------------------------------------------------- S1000
         05.a) Skills & Arms ----------------------------------------------- S1100
         05.b) The Phases of Sephiroth ------------------------------------- S1200
         05.c) Enemy Maneuvers --------------------------------------------- S1300
         05.d) General Tactics --------------------------------------------- S1400
         05.e) The Flow of Battle ------------------------------------------ S1500
         05.f) Aftermath --------------------------------------------------- S1600
     06. Credits ----------------------------------------------------------- S9999
    01. Version Updates                                                      S0001
     MM/DD/YY - /*Description*/
     02/27/06 - Guide started.
     03/15/06 - Guide 50% completed.
     03/27/06 - Guide finalized.
     Version 1.00 - First release done.
     Version 0.80 - Nearly done.
     Version 0.01 - Began guide and preliminary work for it.
    02. Legal Disclaimer                                                     S0002
         This disclaimer is to be regarded as part of the Internet publication
    which you are currently viewing. If sections or individual terms of this
    statement are not legal or correct, the content or validity of the other parts
    remain uninfluenced by this fact.
         This game, Kingdom Hearts II, is copyrighted (c) by Square-Enix and
    Disney.  Licensed by Sony Corporation of Japan for use with the PlayStation2
    game console.  PlayStation2 is a registered trademark of Sony Computer
    Entertainment Inc.  Neither Sony nor Sammy Studios endorses this guide in any
    way or by any means.
         Liability claims regarding damage caused by the use of any information
    provided, including any kind of information which is incomplete or incorrect,
    will therefore be rejected. All offers are non-binding and without obligation.
    Parts of the pages or the complete publication including all offers and
    information might be extended, changed or partly or completely deleted by the
    author without separate announcement.
         The document before you is property of "Masamune167." This document aims
    to aid one in his or her understanding and general competency of the game
    Kingdom Hearts II.  Reproduction of this document without my explicit consent
    is prohibited.
         Webmasters of a site that wishes to use this document may do so pending
    my authorization via email.  If permission is granted, the document must be
    posted verbatim with no changes made to the document itself.  Fan-based
    websites will also require similar authorization.
    The following websites have the authorization to post this document:
    - http://www.gameFAQs.com
    - http://www.gamespot.com
    - http://deepu.eroding.com
    - http://www.neoseeker.com
    - http://www.1up.com
    03. Introduction                                                         S0003
         This document is meant to be used as a guide for the game Kingdom Hearts
    II for the Sony PlayStation2.  Specifically, the optional battle against
    Sephiroth will be covered and the remainder of the game ignored when deemed
    necessary.  Only the Japanese version of Kingdom Hearts II is covered as the
    North American version has yet to be released at the time of writing.  If
    there are no significant changes made to the gameplay or mechanics then this
    document will still be accurate.  Expect some of the skills to be named
    differently due to translational choices, yet the overall guide will retain
         I will not accept email concerning methods of operating the game with
    a Playstation2(this is something you can figure out), nor will I entertain
    questions asking for translation of scenes or events in the game.
         For emphasis: this is NOT a general FAQ/Walkthrough, and it is NOT a
    translation of the game into any language.  I will transliterate skill and
    item names when needed, however do not expect line-by-line translations of
    dialogues or events.
         This document aims to provide aid to those who seek it.  Questions and
    comments, with regard to the above conditions, can be emailed to the address
    at the top of the document.
    04. Frequently Asked Questions                                           S0004
    001) Will this game work on my U.S. Playstation2?
      A: No.  The NTSC-JPN version will only play on Japanese or modified
      Playstation2 consoles.  Legally, I cannot expand on this question further.
    002) Is Kingdom Hearts II available in the __________ language?
      A: Thus far, only a Japanese and English version have been confirmed for
      release.  The Japanese version has been released, and the English version is
      scheduled for a March 28th, 2006 release date.
    003) Is Sephiroth difficult to defeat?
      A: No, not if you know what to expect and know what you are doing, but that
      is why you are here, right?
    004) When am I able to challenge Sephiroth?
      A: Anytime after defeating the MCP in Space Paranoids wherein the Hollow
      Bastion becomes the Radiant Garden.  After the name change you may challenge
    005) Where may I challenge Sephiroth?
      A: Go to the Radiant Garden.  Sephiroth is in an area in the Radiant Garden
      known as "The Dark Depths."  If you remember the area where the battle
      against the 1000 Heartless took place, it is one screen past that.  Simply
      go to the area known as "The Great Maw" and go one screen further to reach
    006) What level should I be in order to fight Sephiroth?
      A: It depends.  On Proud mode, the level will matter less than the abilities
      equipped, but at the very least you should be level 35.  This is a bare
      minimum and doing it at this level or lower is cumbersome.  Higher levels
      will grant some additional skills (usually as a result of raising Drives)
      and increased offense and defense stats.  A good level is around 65-75, 
      anything higher will make it laughably easy.
    007) I reduced Sephiroth to a sliver of HP and hit him but he didn't die! What
         the hell is going on?!
      A: Sephiroth must be defeated, that is the finishing blow, by a "finisher"
      move that occurs at the end of a air or ground combo.
    009) How many times may I fight Sephiroth?
      A: As many as it takes you to defeat him.  Once beaten, he will not
      be available to fight again.
    010) What spoils do I receive for defeating Sephiroth?
      A: After defeating Sephiroth, you will immediately gain +1 to your Drive
      gauge.  Once he is defeated, go speak with Cloud at the market area in the
      Radiant Garden and then go back and speak to Sephiroth for a cutscene.
      After that cutscene, Tifa will give you Fenrir, the physically strongest
      Keyblade in the game.
    05. The Guide                                                            S1000
        This guide will cover the fight against Sephiroth specifically on the
    "Proud" mode difficulty.  The below tactics and information will still apply 
    to the normal difficulty, however you may be more liberal and forgiving in its
        Any attack names given in this guide are named by me if an official name
    is not given.  They are simply used as a convention.
        Sephiroth can be challenged at any point after the Hollow Bastion changes
    its name to the "Radiant Garden."  This occurs after the MPC is defeated at
    Space Paranoids.  He is located at "The Dark Depths" which is one screen past
    "The Great Maw" where the 1000 Heartless battle took place.
        Simply walk up to Sephiroth at the Dark Depths and after a short scene,
    the battle will commence.  You will not be able to escape from the battle once
    it begins, however if defeated, you may choose to "Continue" whereupon you
    will return to the Dark Depths with all your items intact.  The battle will
    take place without your allies.  The Drive skill is unavailable even if you
    speak to Sephiroth in a Driven form.  Keep in mind that your offensive magic
    will be nigh useless in this battle.
        When you defeat Sephiroth, you will gain +1 to your Drive gauge and will
    be able to obtain the strongest Keyblade, Fenrir, from Tifa shortly after.
    The amount of time taken during the fight does not matter for anything in the
        Below are 5 sections explaining the skills needed, Sephiroth's phases,
    attacks, general tactics to use, and the overall flow of the battle that you
    can expect typically.
    05.a) Skills & Arms                                                      S1100
        In order to defeat Sephiroth, Sora will need to be equipped with a variety
    of skills.  Not all of these skills are required, however the most essential
    ones will be marked with an asterisk.  The more of these skills and at higher
    levels (where applicable) you have equipped, the easier it will be to survive
    the battle.
    ---- Action ---------------------
      Reflect Guard                2  
      Slash Upper                  4
      Air Sideslash                2
      Revenge Slash                3
      Slap Shot                    2
      Slide Dash*                  2
      Stride Break                 3
      Explosion                    3
      Aerial Sweep                 2
      Air Spiral                   2
      Aerial Finish                3
                           Total: 28 AP
    ---- Grow ----------------------- 
      High Jump* [Level 3]         2
      Air Slide [Level 3]          2
      Air Dodge [Level 3]          3
      Glide [Level 3]              3
                           Total: 10 AP
    ---- Support --------------------
      Libra*                       2
      Air Recovery*                2
      Combo Plus                   1
      Air Combo Plus               1
      Combo Up                     3
      Air Combo Up                 3
      Finisher Plus                5
      Charge Berserk               5
      Leaf Veil*                   1
      Damage Aspir                 3
      MP Haste*                    3
      Defender                     3
      Last Life*                   4
      Combo Live*                  4
                           Total: 40 AP
      Grand total: 78 AP
      (*) This skill is essential.
        High Jump, Air Dodge, Glide, and Air Dash are obtained by leveling Drive 
    Forms until they obtain the level ABOVE the desired level for regular Sora. In
    other words, if you level all Drive Forms to maximum (level 7) then each Drive
    will have a level MAX of High Jump or Air Dodge or Air Dash.  In this case, 
    Sora will have level 3 of ALL of those abilities.
        The best weapon to use for this battle is, not surprisingly, the best
    Keyblade available at that time: the Ultima Weapon.  This is not only for its
    high attack power but for its "MP Hasteaga" ability.  With it, Sora's MP will
    charge back to full much, much more rapidly than without this ability.  If you
    cannot, or do not wish to, use the Ultima Weapon, any Keyblade with an "MP
    Haste" ability will work but not as well.  Alternatively, you may simply use
    the strongest Keyblade you have and hope that it works.  Because you cannot
    use Sora's "Drive" ability in this battle, don't bother using a weapon for
    that property.
        As for magic, the only useful spells to use are defensive ones.  You will
    want to equip Reflectaga and Curaga.  These are the only two that will help in
    any fashion against Sephiroth.
        Curative items such as Hi-Potions and Elixirs will be necessary since
    Heartless Angel will usually drain Sora's MP to 0 and HP 1.  It is not
    necessary to have Elixirs as Hi-Potions will suffice, but it is slightly
    easier to have them.
    05.b) The Phases of Sephiroth                                            S1200
        During the battle with Sephiroth, you will notice that he seems to have
    three Phases, or forms, that he will use sequentially.  He will evolve from
    Phase 1 to Phase 2 to Phase 3.  Each change will grant him additional attacks
    , speed, and ferocity.  The following are the aforementioned Phases and their
      O=== Phase 1: The Wanderer ==============================================O
    Trigger: Begins in this form.
    Characteristics: Sephiroth is slow and calculating in this form.  He will
    walk around the arena cautiously, attack powerfully, and can teleport at will.
    He is still very capable of quickly closing distance between the Sora and
    Attacks: Sin Angel, Grounded Omnislash, Air Omnislash, Teleport Launch
      O=== Phase 2: Feral Destroyer ===========================================O
    Trigger: Incurs approximately 4.5 bars of damage.
    Characteristics: Sephiroth is now able to run around the arena and launch
    attacks with greater speed.  He will still teleport, and indeed, will do so
    more frequently.  He is still fairly predictable, however, he does gain three
    new attacks in this form while retaining all the old ones.  His Omnislash
    attacks now have much greater range as well.
    Attacks: Sin Angel, Grounded Omnislash, Air Omnislash, Teleport Launch, Orbs
             of Destruction, Heartless Angel, Pillars of Flame
      O=== Phase 3: Onslaught Incarnate =======================================O
    Trigger: Incurs approximately 9.5 bars of damage (has 5.5 remaining.)
    Characteristics: Sephiroth will sprint across the arena, glide across the
    ground, teleport more than ever, and unleash a new attack: Supernova.  All the
    while he is still able to use his previous attacks with greater speed.
    Attacks: Sin Angel, Grounded Omnislash, Air Omnislash, Teleport Launch, Orbs
             of Destruction, Heartless Angel, Pillars of Flame, Supernova.
    05.c) Enemy Maneuvers                                                    S1300
        This section will strive to explain in detail the attacks used by
    Sephiroth, when and how they are used, how they can effect Sora and how you
    may counter them.
        Each Phase introduces new attacks, so this section is subdivided into
    Phase groups.
      O=== Phase 1: The Wanderer ==============================================O
    ___/ 01 | Sin Angel               S1301 \_____________________________________
    Preconditions: Generally only occurs when Sephiroth has freshly teleported to
    a new location.  During the first phase, he tends to not do this attack when
    near Sora, however during later phases this will not be such a concern.
    Sephiroth will mumble something just before the attack.  He may do this attack
    even if you are in the air and there is little you can do to avoid it unless
    your glide is far enough to dodge it.
    Appearance: Just before the attack proper, the sky will darken to a dark
    orange color.  If you see the sky darken, immediately target Sephiroth and
    keep hitting triangle.  The attack looks like a very fast forward dash and
    swipe.  This covers as much distance as is necessary to put Sephiroth behind
    Damage: High.  At low levels, without Last Life, this attack will
    completely kill Sora.  However, it hits multiple times, so if you have Combo
    Live equipped, unless the FIRST hit kills you, you will survive the attack.
    The first hit deals the most damage, the remaining 9 hits deal smaller but
    consistent damage.
    Area of effect: Roughly a large cone emanating from Sephiroth.  It is possible
    to dodge this attack if you move to the side very quickly and slightly towards
    Sephiroth.  Since the area of effect decreases as you approach him, there is a
    higher probability of dodging the attack.  It is also possible to only suffer
    a fraction of the attacks rather than all of them.  You may, for example, only
    be hit three or four times if your dodge is caught.  Jumping straight up will
    not dodge the attack and you will be unable to use your "reaction" command in
    the air.
    Counters: Just press Triangle when prompted or when the sky darkens.  This
    will parry all his attacks and leave him defenseless for a moment.  You need
    to be on or very close to the ground in order to counter it.  After countering
    the attack, target Sephiroth and attack him while he is defenseless.
    ___/ 02 | Grounded Omnislash      S1302 \_____________________________________
    Preconditions: Sora must be near Sephiroth.  During the first phase, he will
    usually often use this attack after suffering an attack unless Sora uses a
    finisher.  If a finisher is used, Sephiroth will teleport away.
    Appearance: A series of 6 slashes, some hitting multiple times, all utilising
    Sephiroth's large range.
    Damage: Very high.  Again, since this hits multiple times, with Last Life,
    if the first hit doesn't kill you then you will survive the attack.  The
    exception is if a large pause is taken between hits in which case the next hit
    may be fatal.
    Area of effect: Anything Sephiroth's sword touches, and that is essentially a
    ten or twelve foot radius in front of him.  He will follow Sora and can turn
    in the middle of the attack.
    Counters:  The easiest answer is to simply dodge the attack by flying or
    dodging away.  However, if he is too close or you feel brave, you can using
    the "Guard" skill.  Press square while NOT moving to use it.  If you
    successfully guard the first one or two hits, then you will automatically
    guard the remaining attacks.  You can also attack him mid-attack and interrupt
    the attack, but this does not work 100% of the time.
    ___/ 03 | Teleport Launch         S1303 \_____________________________________
    Preconditions: Sora must not be close to Sephiroth.  This is very frequent
    during the first phase and becomes less and less so in Phases 2 and 3.
    Appearance: Sephiroth will teleport right next to Sora and slash vertically
    upwards launching Sora into the air.
    Damage: Very low.  The damage from this attack is minimal.
    Area of effect: His entire sword length, however the slash is very narrow and
    Counters: Dodging is easiest in this case since it is often very fast, it is
    possible to guard against it as well.  However, it is beneficial to instead
    perform a mid-air recovery or Revenge Slash against Sephiroth's Air
    ___/ 04 | Air Omnislash           S1304 \_____________________________________
    Preconditions: Sora must be in the air as a result of Sephiroth's Teleport
    Launch.  He will not perform this attack if you jump normally into the air.
    This attack CAN be sequentially executed by Sephiroth a number of times.  This
    occurs if Sora is knocked into the air, attacked, and remains in the for a
    long enough time to warrant another Air Omnislash.  Typically this only occurs
    if you try to recover AFTER being hit and remain in the air or were very high
    in the air initially.
    Appearance: It is simply an Omnislash in the air, a series of 6 sword slashes
    with some hitting multiple times.
    Damage: High.  The damage here is comparable to the Grounded Omnislash.
    Area of effect: The length of the sword, however, unlike the Grounded
    Omnislash, Sephiroth is not able to follow Sora in the air.
    Counters: Flying away is probably the most natural reaction, however,
    recovering and attacking or simply using Revenge Slash and beginning an aerial
    combo is much more effective.  This is a tactic that we will use often
    throughout the battle because allowing Sephiroth to take the advantage in the
    air may be fatal.
      O=== Phase 2: Feral Destroyer ===========================================O
      Three new attacks have been added in this Phase.
    ___/ 05 | Orbs of Destruction     S1305 \_____________________________________
    Preconditions: Sora must not currently have orbs orbiting him.  It generally
    only occurs when Sephiroth is left alone for more than a few seconds.  His
    transition into Phase 2 is signaled with the materialization of these orbs.
    Appearance: A number of large, dark, blueish-purple diffuse orbs materialize
    around Sora.  They orbit him slowly but eventually begin to close in on him
    and are capable of following him linearly.
    Damage: Moderate.  Damage from the orbs is minimal, however each orb is
    considered a separate hit.  Therefore, if any of the orbs deals fatal damage,
    the next orb will kill Sora if Last Life is equipped. 
    Area of effect: Any contact with any part of the volume of the ball will
    trigger its combustion.
    Counters:  Attacking the orbs will destroy them in one hit.  You can use magic
    to affect them as well.  Reflect and Magnet work well for this purpose,
    however Reflect will also protect Sora temporarily and requires less mana per
    cast.  It is always a good idea to destroy the orbs as soon as possible
    because they will mislead the targeting system and you may lose track of
    ___/ 06 | Pillars of Flame        S1306 \_____________________________________
    Preconditions: Sora must be near Sephiroth and have recently attacked him.
    This attack occurs most frequently after Sora attacks Sephiroth on the ground
    without using a finishing move.  Immediately after five or six rounds (using
    Berserk), Sephiroth will use this attack.
    Appearance: Sephiroth will mutter something and throw his arm into the air.
    Pillars of flames will thrust forth from the ground high into the sky.  There
    are three pillars, all of which have a magnetic vortex affect meaning that
    Sora will be sucked toward the pillars.
    Damage: High.  The pillars, while individually devastating, will toss Sora
    amidst them such that the collateral damage from bouncing between the pillars
    will be quite high.
    Area of effect: The entire vicinity occupied by the pillars of flame will harm
    Sora, but the magnetic effect ebbs throughout the entire area.
    Counters: You cannot interrupt Sephiroth during this attack, so just run away
    from the pillars until they dissipate.  Flying works very well because the
    magnetic effect will not be nearly as effective in the air, however you can
    also Air Dodge away easily.  Purely running away is not very effective.
    ___/ 07 | Heartless Angel         S1307 \_____________________________________
    Preconditions: Used seemingly at random, but never in situations where another
    attack would clearly take place (such as Pillars of Flame after a non-finisher
    attack volley.)
    Appearance: Sephiroth will float upwards into the sky as it darkens.  He will
    mutter a phrase and a halo will appear over Sora's head.  At this point, there
    is no way to avoid the attack.  After the attack hits, Sephiroth will return
    to the ground.  Sephiroth will always follow this attack with a Sin Angel
    strike so be sure to "react" to that.
    Damage: Complete.  This attack will always reduce Sora's HP to 1 and his MP to
    0.  **NOTE** However, there is one major exception to his rule that is most
    likely a glitch in the game logic.  If Sora's HP is at 1 BEFORE the attack
    occurs, then the attack will FAIL to take Sora's MP to 0.  In fact, it will
    not affect his MP at all!
    Area of effect: The attack only hits Sora and cannot miss.
    Counters: As Sephiroth is rising into the air or shortly before the attack is
    summoned, Sora CAN interrupt the procedure by attacking Sephiroth.  If the
    halo appears then you cannot dodge or block the attack further.  Once hit,
    prepare for the oncoming Sin Angel and take advantage of Sephiroth's lag from
    that attack.
      O=== Phase 3: Onslaught Incarnate =======================================O
      Sephiroth's third Phase grants one new attack.
    ___/ 08 | Supernova               S1308 \_____________________________________
    Preconditions:  Occurs when Sephiroth is near defeat, at less than 3 bars of
    Appearance: Sephiroth will appear in the air in the far center of the field.
    Soon thereafter, meteors will rain towards Sora.  The meteors will actually
    follow Sora's position, they don't fall randomly or spread over the entire
    Damage: Moderate.  Each meteor hurts moderately, but being hit by one will
    usually mean that Sora will be bounced around by a few meteors.
    Area of effect:  A large area directly around Sora, however the meteors come
    from the direction of Sephiroth.  The AOE of a given meteor is the meteor
    itself, in other words, Sora must touch the meteor to be hurt by it.
    Counters: This attack will actually follow Sora around the arena, therefore
    the fastest way to dodge the attack is to fly around the edge of the arena.
    An anticlockwise direction seems to work more easily, but it should not make
    much of a difference.  The alternative method is to jump up to Sephiroth and
    hit him repeatedly (take advantage of Charge Berserk here if possible) until
    the attack is over.  Be careful to not be hit by the meteors with either 
    05.d) General Tactics                                                    S1400
        This section is simply general advice when fighting Sephiroth.  A more
    detailed account is found in the "flow of battle" section below.  On with the
    + Never lose sight of Sephiroth.
      This means you should know where he is at all times.  Keep a lock on him
     whenever he teleports since it will break with each teleport.
    + Sephiroth's first attack can be "react"ed against.
      I've named this attack "Sin Angel" for this guide.  It hits multiple times,
     however the reaction command will parry all of them.  He will always open
     with this attack.
    + Be defensive and attack at vital moments.
      That is very vague so I shall expand on it.  Sephiroth is an offensive brute
     however his defense is really quite weak.  He soaks damage like a sponge and
     that is something you must take advantage of throughout the fight.  For
     example, it is often better to let Sephiroth launch Sora into the air so that
     you can execute a vicious air combo to interrupt his Air Omnislash.
      Further still, Sephiroth is open to attack just after a Grounded Omnislash
     and after a Sin Angel.  Both generate some recovery time, and if you were
     able to guard or dodge the attack, you can use that oppurtunity to strike.
    + Offensive magic is useless.
      Thunder, Fire, Blizzard, and Magnet of all forms are rather useless.  The
     only useful magic spells are defensive or curative: Reflectaga and Curaga.
     Reflect can be used to dispel the destruction orbs, while Cure can entirely
     heal Sora.
    + Conserve MP if playing defensively.
      You will need MP in order to use Reflect to counter Sephiroth's Orbs in his
     second and third phases, for this reason it is important to have MP at those
     critical times.
    + Charge Berserk is abusable.
      Yes, this skill is a huge boon when used correctly.  While it does prevent
     finishers from occurring while MP is charging, it allows infinite normal
     combos.  This will result in higher damage overall if 6 or 7 iterations of a
     combo are unleashed upon Sephiroth.  You can easily deplete Sora's MP with a
     simple Curaga spell, so an infinite chain is always at your disposal.
     Sephiroth will generally break out of the chain after 7 iterations, however,
     so don't be overzealous.
    + Sephiroth can only be defeated with a finishing blow.
      This means that the final hit to defeat Sephiroth must be classified as a
     "finisher" by the game.  If not, Sephiroth will remain with one sliver of
     health until a finisher is used.  Remember that finishers do NOT occur if
     Charge Berserk is equipped and Sora's MP is charging.  Simply continue a
     combo attack and a finisher will end it.
    05.e) The Flow of Battle                                                 S1500
        This section will cover in detail the typical flow of battle one can
    expect in the battle against Sephiroth.  The events may not occur in the order
    given precisely, but they are general enough to be useful.
        Sephiroth's first attack will be his Sin Angel (a dashing slash) to which
    you must press TRIANGLE to react to it.  Your reaction command will guard all
    the attacks and allow you to attack Sephiroth.
        Your goal at this point is to defend against Sephiroth's attacks and
    counterattack when he leaves himself open.  The best time to do this is just
    after he uses a Grounded Omnislash or Sin Angel.
        The other useful tactic to use is to allow Sephiroth to use his Teleport
    Launch to send Sora air-borne.  Now, quickly launch a Reversal Strike (with
    Square) or recover and attack (press X to recover) as soon as you are in the
    air.  Timed correctly, you will begin to assault Sephiroth in the air.
        Another useful but not necessary tactic is to equip Charge Berserk on 
    Sora and use your MP entirely so that Sora is charging his MP.  At this point,
    Sora's main attack will become "Berserk" which will string attacks together 
    without finishers.  This will allow you to chain several more rounds of 
    attacks on Sephiroth at a time. However, he CAN break out of this after 6 or 7
    iterations, so be careful and don't be overzealous.
    Here is the general flow you can expect, the arrows indicate how you ought to
    react to the numbered situation:
      O=== Phase 1: The Wanderer ==============================================O
    01) Sephiroth uses Sin Angel.
      > Press Triangle to parry the attack.
      > Attack Sephiroth after the attack expires.  Distance yourself from
    02) Sephiroth uses Grounded Omnislash.
      > Either Guard the attack or dodge it and retaliate.
      > Dodge and keep your distance.
    03) Sephiroth uses Teleport Launch.
      > Recover/Revenge Slash immediately and attack Sephiroth mid-air.
      > After landing, distance yourself from Sephiroth.
    04) Sephiroth launches Sora and uses Air Omnislash.
      > Try to recover and retaliate, otherwise just grin and bear it.
      O=== Phase 2: Feral Destroyer ===========================================O
    Phase 2: Reached after Sephiroth incurs 4.5 bars of damage.
    Sephiroth will mutter something and teleport away to summon Orbs of
    Destruction.  This is the transition into Phase 2.
    The basic tactics you've used in the first Phase will still hold true in this
    phase.  Keep in mind that Sephiroth is now faster and his Omnislash has much
    greater range.  He will also teleport more frequently, thus it will be more
    difficult to attack him after defending against his blows.
    Anytime Sephiroth summons orbs in a circle around Sora, cast Reflect to ward
    them off.
    Sephiroth will now also use his infamous Heartless Angel and Pillars of Flame
    attacks in this and the next phase.  Here is the general flow for the second
    Phase (include the attacks from Phase 1):
    05) Sephiroth summons the Orbs of Destruction.
      > Cast Reflect to dispel the orbs.  If this does not work or is not possible
        then simply attack the orbs to dispel them.
    06) Sephiroth casts Pillars of Flame.
      > Fly away as quickly as possible.  Sephiroth will only do this attack when
        near Sora.
    07) Sephiroth rises into the air in order to use Heartless Angel.
      > Jump up and strike Sephiroth as quickly as possible to interrupt the
      > If a halo appears above Sora, the attack will always hit him.
      > If he is too far, you can try to time a healing item or Curaga such that
        Sora will be healed JUST after the attack strikes him.
    08) Sephiroth strikes Sora with Heartless Angel.
      > Right after a successful Heartless Angel, Sephiroth will almost always use
        Sin Angel.  Be prepared to "react" to it and attack Sephiroth right
        after the attack.
      > Heal with a Hi-Potion or Elixir (since your magic will most likely be
        depleted; if not then use a Curaga Spell.)
      O=== Phase 3: Onslaught Incarnate =======================================O
    Phase 3: Reached after Sephiroth has roughly 5.5 bars of health remaining.
    Sephiroth will teleport to a fixed location and charge until his upper torso
    begins to emit a pink aura.  This is the transition into Phase 3.
    All of the tactics you've applied in the previous forms still apply, however
    Sephiroth is much, much faster and more ferocious than he was previously.  As
    such, you will need to react to his actions more quickly.  He also has a new
    attack in his arsenal: Supernova (a rain of meteors.)
    Here is the final flow, include the attacks from Phases 1 and 2:
    09) Sephiroth rises into the air and uses Supernova.
      > Counter the meteor rain by flying around the edge of the arena.
      > Wait for him to descend from the attack and keep a distance from him.
    The flow in the final form is difficult due to his high speed.  Sephiroth is
    most vulnerable after Supernova and Sin Angel.  These are the best times in
    which to attack him.  Be patient and avoid his attacks as much as possible.  A
    good idea is to bring Sephiroth to about 6 bars of health, just before the
    transformation into Phase 3, and take advantage of Charge Berserk to shave off
    3 or 4 life bars.  This will reduce the time he has in his third Phase and you
    may be able to defeat him before he is able to use Supernova.
    05.f) Aftermath                                                          S1600
        When you finally manage to defeat Sephiroth, some words are exchanged and
    you will regain control in the Dark Depths once more.  You cannot fight
    Sephiroth again once he is defeated.  In order to obtain the Keyblade Fenrir
    and view the "Showdown of Fate 2" cutscene, head back to the Radiant Garden
    shopping area.  Speak with Cloud and tell him that you know where Sephiroth is
    and he will leave to find him.  Go back to the Dark Depths.  Here you will
    witness the "Showdown of Fate 2."  After this cutscene, Tifa will give Sora
    powerful Keyblade, Fenrir.  Sora will also gain +1 to his Drive Gauge
    immediately after the battle.
        Fenrir is the most powerful Keyblade with 7 attack power, 1 magic attack
    power and a Combo Minus ability.
    06. Credits                                                              S9999
         Thanks to CJayC for hosting GameFAQs and this document.  Credit goes to
    my fellow FAQ authors as they are a constant source of inspiration.  Likewise,
    credit goes to any and all authors, especially those with whom I am familiar,
    for they have also influenced my writing.
         Thanks to Square-Enix for producing this game.  And of course, a thank
    you to all my friends who do or do not support me: you know who are.
    Copyright (c) 2006.  All rights reserved.  This document is property of
    "Masamune167" and may not be used without explicit permission.

    FAQ Display Options: Printable Version