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    FAQ/Walkthrough by LionHart627

    Version: 1.00 | Updated: 05/04/06 | Printable Version | Search This Guide

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                        Full FAQ/Walkthrough for Kingdom Hearts II
                                 For Sony Playstation 2
                             Released on March 28th, 2006 (NA)
    
    
                      Written by    :   Lestat Gray (LionHart627)
                      Created       :   March 30th, 2006
                      Version       :   1.00
                      Contact Info  :   Lebobstat (at) gmail (dot) com
    
    
    
                    Copyright (c) 2006 Lestat Gray (LionHart627)
    
     The guidelines for using this FAQ are pretty simple and easy to follow;
     -Do not sell it or give it away
     -Do not reprint it without first obtaining permission
     -Do not post it on a website without obtaining permission.
     -You may not incorporate any part of this FAQ into your own guide without 
      obtaining my written permission.
    
     Game magazines/sites may not use this FAQ without permission. Because this
     guide is protected by copyright laws, it is illegal to modify, adapt, 
     translate, create derivative works, rent, stake credit for the work, include
     in a promotional CD/package, publish in a magazine, or sold for profit.
    
     Kingdom Hearts is (c) Disney.
    
    
    _______________________________________________________________________________
    /////////////////////////////|||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                               ///Version History\\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||/////////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Version 1.00 | May 4th, 2006
    
    Submitted first version. Half of walkthrough finished, Game Basics complete,
    Appendices complete, apart from missing bosses. Three questions in the FAQ, 
    and End of the World finished. Finally got an e-mail service, as well. Two more
    planned updates. The next will finish the walkthrough and boss sections, the
    one after that will simply be a touch-up and rid the whole thing of any errors.
    Also might add search function, and buyable items for each world.
    
    
    _______________________________________________________________________________
    /////////////////////////////|||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                              ///Table of Contents\\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||/////////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    01. Introduction
    
    02. Basics of the Game
       2-1 Controls
       2-2 Game Basics
       2-3 General Tips
    
    03. Walkthrough
       3-1 How to Use this Walkthrough
       3-2 Roxas' Chapter
       3-3 Sora's Chapter (Incomplete)
       3-4 Sidequests (Not done)
       3-5 Final Chapter (Not done)
    
    04. Appendices
       4-1  Weapons
       4-2  Acessories, Armor, and Items
       4-3  Synthesize
       4-4  Drive Forms
       4-5  Characters
       4-6  Enemies
       4-7  Bosses
       4-8 Unlockables
    
    05. Frequently Asked Questions
    
    06. End of the World
       6-1 Legal Stuff
       6-2 Credits
       6-3 About Me
       6-4 Contact Information
       6-5 Final Notes
    
    
    _______________________________________________________________________________
    ////////////////////////////||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                            ///  01. Introduction  \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||/////////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
     This is my Kingdom Hearts II full FAQ/Walkthrough. After playing such an
     amazing game, I felt I should definitely write this FAQ.
    
     This FAQ was written for the North American release of Kingdom Hearts II. I
     don't know if there are any differences between the North American release
     and the Japanese or PAL versions, but if there are, my guide doesn't cover
     them.
    
     I accept comments or criticism, as well as contributions. To contact me about
     any of these things, you can write to me at       . However, there are guide-
     lines for contacting me. The specifics of these guidelines are listed in the
     'Contact Information' section at the end of the FAQ. However, there is one
     very important rule I will mention here. If there is something mentioned in 
     the FAQ, do not e-mail me about it. You will not get an answer.
    
     This FAQ was made, and is best viewed in Notepad, using the Fixedsys 
     font and font size 10.
    
     Kingdom Hearts II is the sequel to the widely popular Kingdom Hearts game,
     which took Squaresoft's most famous series, Final Fantasy, and perfectly 
     blended it with Disney. The result was an amazing story, blended with action/
     RPG gameplay, with an adventure-game setting. It amazed people all over, and
     there was instant demand for a sequel. Kingdom Hearts II, in my opinion, 
     lives up to all the hype and is a fitting sequel for Kingdom Hearts. I hope
     you enjoy it as much as I do.
    
     The goal of this guide is to provide a helpful source of information for
     Kingdom Hearts II. Read with caution, as later in the guide, some spoilers
     are unavoidable.
    
     Furthermore, if this is your first experience with a Kingdom Hearts game,
     I will soon provide summaries of the Kingdom Hearts, and Kingdom Hearts:
     Chain of Memories. I do recommend actually playing the games, but if you're 
     just looking to know the information, or don't have access to the past games,
     look no further.
    
    
    _______________________________________________________________________________
    ///////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                          ///  02. Basics of the Game  \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||//////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You can find most of the following information in this section in your KHII 
    manual. However, I am expanding the information in the manual. This section 
    can be useful for:
    
    -Those who lost their manual, or do not have one.
    
    -Those who have one but just can't quite understand the fundamentals. 
    
    -Those who have ignored other things in their life and have just decided to 
    read this for the hell of it.
    
    If you missed an explanation in the game, or don't bother paying attention, 
    this part of the FAQ will save your ass.
    
    
    +--------+
    | | 2-1 \ \____________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Controls____________________|
    | | 2-1 / /ŻŻŻŻŻŻŻŻ        ŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                             | /\ /\ |
    
    This section will explain the controls of the game. Memorize these, you'll
    need to remember these during the heat of battle!
    
      +--------+
      | |     \ \
      +--------------------+-----------------------------------------------+
      | Directional Pad    | Navigates Command menu on the lower-left      |
      |                    | corner of your screen.                        |
      +--------------------+-----------------------------------------------+
      | Left Analog Stick  | Normal movement. Use this to move your        |
      |                    | character. Press lightly to walk, or          |
      |                    | harder to run.                                |
      +--------------------+-----------------------------------------------+
      | Right Analog Stick | Camera movement. You can rotate the           |
      |                    | camera all around you, to gain a better       |
      |                    | perspective on your surroundings, or          |
      |                    | enemies. When L2 is held down, the Right      |
      |                    | Analog Stick can navigate the Command Menu.   |
      +----------+---------+-----------------------------------------------+
      | Triangle | The Reaction button. Use Triangle to operate the        |
      |          | various Reaction commands in the game. Also used        |
      |          | for Saving and Talking to people.                       |
      +----------+---------------------------------------------------------+
      | Square   | Optional ability button. Square can have numerous       |
      |          | uses, depending on the abilities you have equipped.     |
      |          | It can Guard against attacks, cause you to Glide        |
      |          | through the air, or simply expand on your attacks       |
      |          | and combos.                                             |
      +----------+---------------------------------------------------------+
      | Circle   | Jump while in-game. Cancel while in menus. Has          |
      |          | other uses based on abilities, such as recovering       |
      +----------+---------------------------------------------------------+
      | X        | Confirm choice in Command menu, or Start menu.          |
      |          | Attack, Use, etc.                                       |
      +----------+---------------------------------------------------------+
      | R1       | Lock-on, or Cancel Lock-on. Allows you to target        |
      |          | enemies, people, or items. To switch targets, hold      |
      |          | R2 and use Right Analog Stick.                          |
      +----------+---------------------------------------------------------+
      | R2       | When field camera is set to Auto, pressing R2 freezes   |
      |          | the camera. When field camera is set to Manual, R2      |
      |          | switches the camera to Auto.                            |
      +----------+---------------------------------------------------------+
      | R3       | Moves the camera behind your character. When locked     |
      |          | on (with R1) R3 centers the camera on the target.       |
      |          | While holding L2, R3 is used to confirm a selection.    |
      +----------+---------------------------------------------------------+
      | L1       | When held down, the Shortcut Menu is opened. Under      |
      |          | Customize in the start menu, various magic spells       |
      |          | and items can be assigned to the Circle, Triangle,      |
      |          | Square, and X Buttons on the Shortcut Menu for easy-    |
      |          | to-use one-touch abilities.                             |
      +----------+---------------------------------------------------------+
      | L2       | When held down, Right Analog Stick switches from        |
      |          | camera control, to Command Menu navigator, like the     |
      |          | Directional Buttons. The R3 Button is used to confirm   |
      |          | selection, like X.                                      |
      +----------+---------------------------------------------------------+
      | L3       | No use.                                                 |
      +----------+---------------------------------------------------------+ 
      | Start    | On the field: Opens and closes Start Menu.              |
      |          | During battle: Pauses the game.                         |
      |          | During mission battles: Objective description.          |
      |          | During cutscene: Pause scene and option to skip.        |
      +----------+---------------------------------------------------------+
      | Select   | First-person view.                                      |
      +-+------+-+-----------------------------------------------+---------+
      | |     / /                                                | / \ / \ |
      +-+----+-+
    
    
    +--------+
    | | 2-2 \ \_______________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Game Basics____________________|
    | | 2-2 / /ŻŻŻŻŻŻŻŻ           ŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                | /\ /\ |
    
    Kindgom Hearts II is similar in many ways to it's predecessor, but different
    in many more. The very bare-bones of the first game remain intact here, but 
    the rebuilt battle system, new abilities, and new features make this part of
    the FAQ a necessity for those looking to understand what's new, gameplay-wise,
    to Kindgom Hearts II.
    
    
    +--------------------------+
    | DIFFICULTY LEVELS        |
    +--------------------+-----+
                         |/\ /\|
    
    Kingdom Hearts II, in order to allow more people access to this game, has put
    three difficulty levels for players to choose from (Kingdom Hearts only had 2).
    With it's difficulty levels, the game lets the player decide what they can 
    take on, based on their experience and/or confidence. The difficulty levels 
    affect the enemy attack, defense, and health statistics.
    
    
    -- Beginner --
    "An easier mode for beginners."
    
    -- Standard --
    "A balanced mode that's not too hard but not too easy."
    
    -- Proud --
    "A difficult mode with stronger enemies."
    
    
    +---------------+
    | GAUGES        |
    +---------+-----+
              |/\ /\|
    
    Numerous gauges let you know of your current situation in Kingdom Hearts II.
    You start off with the initial health gauge, a green bar that appears next to
    your character portrait at the lower-right corner of the screen. When you take
    damage, your health will decrease, and when there is no green left in the bar,
    you will get a game over. When you defeat enemies, they sometimes drop green 
    orbs, which will refill your health. Items (such as Potions), and Magic (the
    Cure spells) also refill your health. As you progress through the game, level 
    up, and gain more "Get Bonuses" after battles, your health bar will grow, and
    circle around your character icon.
    
    The next gauge is your magic gauge, or your "MP." This is the blue bar that is
    left of your character icon, in the lower-right corner of the screen. Magic
    drains your MP, but so do special "Limit" attacks that you can use with your AI
    partners. To refill your MP. you can collect little bubble-like orbs that
    enemies drop, or you can use Items, such as Elixirs and Ethers. Abilities can
    increase the rate of your MP gauge refill time. MP Charge also restores your
    MP and is very useful. Your MP Gauge will grow larger as you level-up and gain
    more "Get Bonuses" after special battles.
    
    AI partners, such as Donald and Goofy, also have HP and MP gauges, located 
    around their character icons, which are directly above yours. They grow
    throughout the game, as well, though it's not displayed as yours is.
    
    And finally is your Drive Gauge, the newest one for Kindgom Hearts II. Your 
    Drive Gauge is what powers your new Forms. You'll learn more about Forms later.
    Initially, you Drive Gauge can only fill up to 3, but as you progress, you can
    max it out at 6. Relentlessly attacking and defeating enemies builds up your
    Drive Gauge, but orange orbs dropped by certain enemies also fills it up some.
    You can also find/synthesize Drive Recovery and High Drive Recovery items to 
    refill your Drive Gauge.
    
    
    +---------------------+
    | FIELD BASICS        |
    +---------------+-----+
                    |/\ /\|
    
    When you're on the Field, you're in an area with no active battle initiated.
    You can walk around pretty freely. You move your character with the Left Analog
    Stick, and you can jump to certain areas using the Circle Button.
    
    There is a Navigational Map at the top-right corner of the screen, that shows
    the area in full, and all it's exits. To enter or exit an area, simply walk 
    into the exit (it appears as a red line on your map). If you've been there 
    before, it will name the area, however, if it's new to you, it will be marked
    "???"
    
    Treasure Chests can be found on the Field. To open these, use the Triangle (Re-
    action) Button. Chests hold various things, sometimes very important items.
    
    Save points are also found on the field. They are circles of swirling light
    that can be stepped into. Press Triangle (Reaction) to open the Save menu and
    save your game.
    
    
    +----------------------+
    | BATTLE BASICS        |
    +----------------+-----+
                     |/\ /\|
    
    Kindgom Hearts II revolves around action. Each battle you are in takes place in
    real-time, you can move freely, jumping and running, during battle to dodge
    attacks, and you have numerous abilities and helpful skills to boost your 
    combat tactics.
    
    To start off, let's look at your Command Menu. You have two Command Menus. The
    initial one appears as follows:
    
     +--------+
     | Attack |
     | Magic  |
     | Items  |
     | Drive  |
     +--------+
    
    Use the Directional Pad, or hold down L2 and use the Right Analog Stick, to
    navigate the Command Menu, and use X or R3 to select a command. Selecting
    Magic, Items, or Drive brings up a sub-menu, which allows you navigate and 
    select which spell, Item, or Drive Form you want to use. Press Left on the 
    Directional Pad to switch to the second Command Menu, which looks like this:
    
     +--------+
     | Attack |
     | Summon |
     | Party  |
     | Limit  |
     +--------+
    
    Like before, use the Directional Pad or L2 and the Right Analog Stick to navi-
    gate and X or R3 to select. Selecting Summon will open a sub-menu, allowing you
    to decide which Summon to bring into battle. Summons take the place of both
    your AI partners. Party opens a sub-menu with the names of both your AI 
    partners. Select one of them to switch them out in place of another (for
    example, on Port Royal, say you have Jack and Donald in your party. Selecting
    Jack would switch him out and bring in Goofy). Limit opens up the sub-menu for
    your exclusive Limit attacks, which consume MP.
    
    To attack an opponent, you select the Attack command. Using it consecutively
    creates a combo attack. There are numerous variations of this combo. It can be
    increased or decreased in number of hits based on the abilities you gain 
    throughout the game. To make it easier to attack an opponent, you can press the
    R1 Button to lock on to a target, which will allow your camera to focus on it,
    and you can keep track of it.
    
    Occassionally, you will see the Triangle button appear on-screen, and the word
    "Reaction" will appear above Attack in your Command Menu. This signifies a 
    unique manuever or ability that you can use that will cause damage to your 
    opponent and help you out in battles. Very useful.
    
    Defeated enemies can drop numerous things.
    
     +-------------+-----------------------+
     | Green Orbs  | Restores health.      |
     +-------------+-----------------------+
     | Blue Orbs   | Restores magic.       |
     +-------------+-----------------------+
     | Yellow Orbs | Munny.                |
     +-------------+-----------------------+
     | Orange Orbs | Restores Drive Gauge. |
     +-------------+-----------------------+
     | Chests      | Holds Items.          |
     +-------------+-----------------------+
    
    Defeating enemies also gives you experience points, needed to level up. Your
    experience points left to the next level will appear at the top-left corner of
    the screen, along with your total Munny earned.
    
    
    +--------+
    | | 2-3 \ \________________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________General Tips____________________|
    | | 2-3 / /ŻŻŻŻŻŻŻŻ            ŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +------+-+                                 | /\ /\ |
    
    
    -Abilities such as Combo Boost, and Reaction Boost are great. They increase
    the damage done by your combos and Reaction attacks. Experience Boost increases
    the experience you get after defeating an enemy, Item Boost increases an item's
    effect, Air Combo Boost increases the damage your combos in the air do, and 
    Drive Boost increases the damage your Drive Forms do. All Boosts are extremely
    helpful and choosing the sword on Day 3 allows you to get them earlier than 
    usual.
    
    -It may be a hindrance, but level up your Drive Forms as soon as possible. The
    Growth Abilities, while not essential, are very helpful in overcoming the 
    game's challenges.
    
    -Money is scarce, but I always seemed to have just enough. Defeat enemies at 
    every available chance to ensure the maximum amount of funds. Don't worry about
    buying Potions, Tents, or Ethers. Weapons for Donald and Goofy are more
    helpful.
    
    -Always equip things that increase your AP. Sora's abilities are important, and
    AP is one of the most important stats of the game. Numerous AP Ups can be found
    throughout the course of the game. I used most of them on Sora.
    
    -Go out of your way to search for destructable items. They usually drop Munny,
    and Munny helps keep your equipment for Donald and Goofy up to par, as well as
    keep your items stocked.
    
    
    _______________________________________________________________________________
    ////////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                               ///  03. Walkthrough \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||/////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the meat of the guide. Where you'll find how to get through, how to
    beat who, and how to save Pooh! The main walkthrough is seperated into the two
    chapters, and I've provided a small sub-section detailing how to use the walk-
    through before the main guide. Enjoy!
    
    
    +--------+
    | | 3-1 \ \_______________________________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________How to Use This Walkthrough____________________|
    | | 3-1 / /ŻŻŻŻŻŻŻŻ                           ŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                                | /\ /\ |
    
    This is a short section dedicated to help you understand the organization of
    this walkthrough. I've typed out this walkthrough as neatly as possible, and
    organized to the best of my ability.
    
    Each section will start off looking like this:
    
     +-----------+
     | Name of   |
     |      Town |
     +-----------+
    
    Recommended Level:
    
    Obtainable Items:
    
    Walkthrough of area.
    
    For boss battles, the bosses name, attacks, and HP will be shown as follows:
    
     +--------------------+---------------+
     | Name of Boss       | HP Amount     |
     +--------------------+---------------+
     | Boss Attacks                       |
     +------------------------------------+
     | Additional Notes                   |
     +------------------------------------+
    
    Directions, such as North, South, East, and West refer to your position and the
    directions on the map, not the field camera.
    
    Save times will be recommended.
    
    There are three difficulty levels, Beginner, Standard, and Proud. This walk-
    through is written for the Standard difficulty level. And that's all. Let's 
    begin, shall we?
    
    
    +--------+
    | | 3-2 \ \_________________________________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Kingdom Hearts II Walkthrough____________________|
    | | 3-2 / /ŻŻŻŻŻŻŻŻ                             ŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +------+-+                                                  | /\ /\ |
    
    
    The intro FMV for this game is amazing. It's a recap of the events of Kingdom 
    Hearts and Kingdom Hearts: Chain of Memories, meaning if you haven't played 
    either (Blasphemers!), this'll help you understand some things. At the end of 
    the FMV, you'll meet your new character. This blonde haired kid wakes up in bed
    and you are introduced to Twilight Town.
    
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    %% %% %% %  % %  % %% %%
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                  ~+-+~
                   | |
     +------------+   ^^^\
     | T W I L I G H T    |
     |          T O W N   |
     +--------------------+
    
    
    -------
    -Day 1-
    -------
    
    You start off playing as this kid named Roxas. Your friends, Hayner, Pence, and
    Olette are discussing something that was stolen, and how Seifer (FFVIII fans 
    know him) is blaming them. Not only that, but it seems the word _____ has been
    stolen, too! What kind of thief can steal something and it's word!?
    
    This level is a simple tutorial stage. After the numerous cutscenes, the game
    will explain how to move, jump, control the camera, and lock-on to targets. 
    After some more cutscenes, you encounter Seifer and his crew (which now 
    includes Vivi, the cute and badass black mage from FFIX, and one of my favorite
    characters), and you are thrust into your first battle!
    
    Three toy weapons lay on the ground. A club, a hand guard, and one that looks
    like a staff. It doesn't matter which you choose, but whichever you choose
    gives a +1 to that stat (Strength, Defense, or Magic). If you want to go for
    a winning combo in the long run, choose the Handguard to get an increase in 
    Defense.
    
    Now it's time to fight Seifer!
    
    Use X to attack, and press it multiple times to perform combos. Seifer can hit
    hard, so try to pin him in a corner with successive combos. If you aren't able
    to, then keep moving and jumping to dodge his attacks. Once you defeat Seifer,
    a cutscene starts again.
    
    The real thief is revealed to be a flying, creepy-moving white thing! Follow it
    through the woods to eventually reach the Old Mansion (??? when you first enter
    the area). Approach it and press Triangle, and it seems to speak to you. Then,
    a battle with it starts!
    
    Your attacks do nothing to this thing, so just keep beating on it to no avail
    until a cutscene starts. A mysterious weapon shaped like a key appears in the
    hands of Roxas, and you're thrust back into battle. Use the Keyblade to destroy
    this thing. It should go down after about three combos. Use the Reaction
    Command to circle around it and allow you to attack it more. For future 
    reference, this creature is of the Nobody class, called a Dusk. You're given a
    short tutorial on orbs after the battle, then it's back to cutscenes.
    
    Flashbacks of Kingdom Hearts occur, and you're introduced to a mysterious 
    character in red named DiZ. Awesomely enough, DiZ is voiced by Christopher Lee,
    who has one of the best voices ever.
    
    
    -------
    -Day 2-
    -------
    
    Seems your friends want to go to the beach, and decide to force you to go with
    them. After the cutscene, you're given a short tutorial on saving (save your
    game if you want), then leave the area. In the next area, head North (to the
    ??? exit) and another cutscene will start. You're given the TWILIGHT TOWN MAP.
    Then it's time to go to work.
    
    There are six different jobs available. Three can be started from Station
    Heights (where you start off), and three more can be started in Tram Common
    (South of your position, on the map).
    
    The goal here is to get 1,250 Munny. Getting this amount will get you an boost
    to your AP stat. However, you do not have to accomplish this goal. You can stop
    with as little as 10, or as much as 1,840, just go talk to Hayner outside of
    the Train Station when you're ready. However, when you get 1,850, you're 
    instantly brought to Hayner.
    
    
    Mail Delivery (Station Heights)-
    ================================
    
    For this job, Roxas rides down the street on a skateboard. There are three 
    people, and two birds on this street, and you have to deliver one letter to
    each of them. To deliver a letter, you hit the Triangle (Reaction) Button when
    it shows up on the screen when you're near the person. The second bird is hard
    to get. You have to to press Triangle near the rail going downwards, and at the
    end it'll launch you into the air, right near the bird. Press Triangle to
    deliver the letter before you fall.
    
    Complete this mission in 20 seconds or less to get 50 Munny.
    Complete this mission in 21 to 60 seconds to get 30 Munny.
    Complete this mission in 61 seconds or more to get 10 Munny.
    
    
    Cargo Climb (Station Heights)-
    ==============================
    
    The goal of this job is to use your weapon to push the cargo up the hill, and
    into the garage. Use R1 to lock onto it from behind, and use repetitive combos
    to force it up the hill. Occasionally, a combo will knock the cargo into the 
    air. If this happens, immediately jump up and deliver a blow to it in the air
    to send it flying towards the garage. If you miss the oppurtunity to hit it in
    the air, it'll come crashing down, and causes a shockwave on the ground. This 
    can damage you, so dodge it if this happens. Try to keep the cargo as centered
    as possible.
    
    Complete this mission in 30 seconds or less to get 50 Munny.
    Complete this mission in 31 to 60 seconds to get 30 Munny.
    Complete this mission in 61 seconds or more to get 10 Munny.
    
    
    Grandstander (Station Heights)-
    ===============================
    
    This job makes Roxas a street performer. You have to entertain the crowd by
    juggling the balloon with your weapon. One hit knocks it up slightly and a 
    combo sends it flying. The best way to accomplish this is to lock onto the 
    balloon and try to hit it towards a corner. If you can keep it in a corner,
    this job is a breeze.
    
    Complete this mission with 20 juggles or more to get 50 Munny.
    Complete this mission with 5 to 19 juggles to get 30 Munny.
    Complete this mission with 4 or less juggles to get 10 Munny.
    
    
    Poster Duty (Tram Common)-
    ==========================
    
    Roxas is put on poster duty for this job. You have to go around the town and
    place at least 20 posters in as little time as possible. Look for yellow
    rectangles on the wall, and press Triangle to put a poster up. Sometimes you'll
    find three rectangles bunched together. In these cases, you can put three
    posters up consecutively, by pressing Triangle three times. Plan out a route
    that works best for you, and you'll succeed.
    
    Complete this mission in 1 minute and 30 seconds or less to get 100 Munny.
    Complete this mission in 1 minute and 31 seconds to 2 minutes to get 50 Munny.
    Complete this mission in 2 minutes or more to get 30 Munny.
    
    
    Bumble Buster (Tram Common)-
    ============================
    
    Simple job, this one is. There are several groups of bees buzzing around the
    area. One group will die after two hits. Use R1 to lock onto a group, and take
    it out before moving onto another. The bees attack, but they barely do any 
    damage so just take it and shrug it off. There are six groups of bees to defeat
    in total.
    
    Complete this mission in 20 seconds or less to get 50 Munny.
    Complete this mission in 21 to 60 seconds to get 30 Munny.
    Complete this mission in 61 seconds or more to get 10 Munny. 
    
    
    Junk Sweep (Tram Common)-
    =========================
    
    Swing at the junk piles to knock them away. Target one, and get behind it and
    aim at the other junk piles. The goal of this job is to get rid of all of the
    piles in as little swings as possible. Launching one pile into others causes 
    them to disappear.
    
    Complete this mission with 10 swings or less to get 50 Munny.
    Complete this mission with 11 to 15 swings to get 30 Munny.
    Complete this mission with 16 swings or more to get 10 Munny.
    
    
    Your best bets are the Poster Duty and Mail Delivery missions. Poster Duty
    gains you 100 Munny per game, and it's easy to finish under a minute and thirty
    seconds. Mail Delivery is also very easy, as it can be finished in 10 seconds 
    and under, and with 50 Munny per finish, it's a very quick way of earning 
    money. Once you're done (again, after the recommended 1,050 is collected), head
    to the Train Station and speak to Hayner. No matter what you got, Olette will
    announce the total as 5,000 Munny. You get +1 to your AP stat if you got 1,050
    or more.
    
    However, before you guys get to go to the beach, the money is stolen! Now
    you're back to zero! That sucks! Damn those bastards in the black cloaks.
    
    
    -------
    -Day 3-
    -------
    
    Before the day actually starts, you're shown several more flashback cutscenes
    from some great moments in Kingdom Hearts, like Halloween Town, Agrabah, and
    Neverland. We're also shown a blonde girl, that appeared in the intro movie as
    well. However, as soon as we start off officially, some weird stuff happens.
    
    After finding his friends, they're barely able to get a word out before they
    stop. In fact, everything stops, time itself just halts. The blonde girl 
    appears and talks to Roxas. The cutscene continues, and you run into Seifer
    (spouting his famous "Chickenwuss" line). However, Dusks soon attack! You don't
    have the Keyblade, so you can't destroy them. You're forced to swing in vain
    and wait for the cutscene to start  up.
    
    This should be familiar. Anyone who has played Kingdom Hearts knows this area.
    This is Roxas' "Dive to the Heart" and they even brought back the great song
    that was Destati. Three weapons appear (deja vu, much?) -- a sword, a shield,
    and a staff. Choose wisely, whatever weapon you choose decides how you'll gain
    your abilities. Choosing the sword means the abilities you gain as you level up
    will be more attack-oriented at first, and you'll gain more boosts to offense.
    Choosing the staff means the abilities you gain as you level up will be more
    magic-oriented at first, and you'll gain more boosts to magic. Choosing the
    shield means the abilities you gain as you level up will be more even and
    balanced, and you'll gain more boosts to defense.
    
    Personally, I find that picking the Handguard on Day 1 (for the small Defense
    boost) and picked the sword now are the best combination. But it's up to you
    to choose!
    
    After picking your weapon, you'll have the Keyblade again, and you need to
    destroy three Dusk enemies. After defeating them all, you gain your first 
    ability - Aerial Recovery. After the short tutorial on abilities, press Start,
    go to Abilities, and equip Aerial Recovery. What this does is allow you to 
    regain yourself if you're knocked into the air by simply pressing the O Button.
    I used it throughout the whole game. Extremely useful.
    
    A chest appears, so open it up with Triangle and you get a POTION. The Item 
    Command is added to your Command Menu, and a save point appears. You also 
    receive a notice that from this point on, reaching zero HP equals a game over. 
    What reaching zero HP did before this, I have no clue, for I did not die. Save,
    if you want to, then go through the door.
    
    Head up the stained glass path and take care of the two Dusks that appear. A
    chest should be around here for another POTION. As you continue to make your
    way up the path, more Dusks appear (for a total of five by the time you reach
    the door). After defeating all of them (or even before they're all dead), you
    should reach level 2 and get a stat increase in whichever you selected.
    
    After the Dusks are taken care of, use a Potion if your health is low, then go
    through the door.
    
     +---------------------------------+-------------------+
     | Twilight Thorn                  | N/A               |
     +---------------------------------+-------------------+
     | 1. Grabs Roxas and begins a chain of attacks. Meant | 
     |    to be countered with Reaction.                   |
     | 2. Electric waves emitted from head, use Reaction   |
     |    to dodge.                                        |
     | 3. Cartwheels across arena. Jump over his moving    |
     |    arms.                                            |
     | 4. Backflips in air, then lands head first on plat- |
     |    form, arms spread. Swims across arena. Move to   |
     |    side of arena to dodge.                          |
     | 5. This follows 4. After swimming across, he lands  |
     |    on his head and begins to emit electric waves    |
     |    from his head while he's upside down.            |
     | 6. Summons smaller Nobodies (Creepers) to attack.   |
     +-----------------------------------------------------+
     | Seeing as this is Roxas' "Dive to the Heart," it's  |
     | obvious this boss is meant to be the Nobody         |
     | equivelant of Darkside, from Kingdom Hearts I.      |
     +-----------------------------------------------------+
    
    This is one big Nobody, but luckily, he's a cinch to beat. As you start off the
    battle, white will fill the screen and Roxas will find himself suspended in the
    air. Twilight Thorn shows up, and begins his attacks. You'll notice a Triangle
    appear on screen at several different times. What does this mean? Press
    Triangle, of course! It's covered in the Battle Basics! The Reaction commands 
    lead to a series of events and Roxas is thrown onto the platform, and Thorn
    slithers off. However, he's not done yet. He turns the world upside down, and
    tries to draw Roxas into his big, swirling vortex. Use Reaction when you can,
    and you will counter this attack, leaving Thorn stunned on his head on the 
    platform. Take this oppurtunity to attack with a few combos.
    
    Now the battle really begins! Twilight Thorns emits what seems to be electrical
    waves from his head. Use Reaction to dodge these waves. Using the Reaction 
    command repeatedly allows you to ride these waves up to his head, and get a
    nice combo in.
    
    Around this point, the boss will probably use move 3 (as detailed above). Dodge
    it as necessary, and ride the waves back up to his head to get in as many hits
    as possible.
    
    Eventually, the boss will do move 4, which leads right into move 5. Dodge 4 by
    jumping to the side of the arena. Then, when he flips onto his head on the
    other side, target his head and rush in (using Reaction to dodge as necessary).
    Get as many hits on the head as you can, but focus primarily on using Reaction
    to keep yourself out of harm's way. If your HP falls low, kill one of the
    smaller Nobodies (Creepers) for HP orbs, or use a Potion. I recommend killing
    the Creepers, as they also earn you experience points.
    
    After quite a while, the boss will either go back to his standing-attack phase
    (if you haven't caused enough damage), or it will simply stand up as the screen
    is filled with whiteness, and we're forced to repeat the events of the
    beginning of the battle. Let's just say it's the latter, and use Reaction as 
    necessary. By the time boss lands, you know you can get some free shots on it's
    head. If it's not dead by this point, simply repeat the above tactics to do 
    any necessary extra damage, and it'll fall soon.
    
    The rewards for this battle are a boost to HP, and the Guard ability.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    A short scene introduces you to Namine, the identity of the blonde girl, and a 
    mysterious cloaked guy (the pickpocket!).
    
    
    -------
    -Day 4-
    -------
    
    Some flashbacks of Hollow Bastion from Kingdom Hearts I, and the end of the
    game. "Kingdom Hearts is light!" Great line. Anyways, once Roxas wakes up, we
    realize that today is the long-awaited Struggle Tournament!
    
    After the many cutscenes, you're finally in control. Talk to the guy by the
    chalkboard to learn the basic rules of Struggle, then save your game over by
    Setzer. Talk to the guy in the middle of the square and you first Struggle 
    Battle will begin!
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | Struggle Notes!                                                   |
    |                                                                   |
    | Struggle, unlike the other battles in the game, does not revolve  |
    | around bring your opponent's HP down to zero. Instead, you each   |
    | start off with 100 orbs. The goal is to have more orbs than your  |
    | opponent at the end of the battle. Attacking your opponent causes |
    | them to drop orbs, and the same goes if they attack you. If you   |
    | really want a challenge, try gathering all 200 of your opponent's |
    | orbs before the time limit reaches it's end.                      |
    |                                                                   |
    | Guard is a very useful ability to use for the Struggle Tourney.   |
    | However, you don't have enough AP to equip Guard and Aerial       |
    | Recovery. You have to choose which one you'll be using. I find    |
    | Aerial Recovery to be more useful in general, but Guard works     |
    | against Setzer and the upcoming boss.                             |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    Your first battle is with Hayner!
    
    Hayner's not very different from the opponents you've faced thus far, except
    he doesn't slither around weirdly, and you don't need a Keyblade to defeat him.
    Your usual battle tactics work well here. As soon as the battle starts, rush in
    and nail him with a few combos to get a lot of orbs dropped. Run around,
    collecting them all and dodging his attacks before rushing in for another combo
    or two.
    
    Not that hard, was it? After that battle, you get to see an awesome scene of 
    Vivi going nuts on Seifer. After Seifer is completely and utterly owned, you
    get another chance to save before heading into battle with Vivi.
    
    Vivi is a bit more difficult than Hayner. You'll probably only be able to get 
    one combo in at the beginning before he deflects it and launches his counter-
    attack. Vivi has a tendency to magically make his NERF bat grow larger, 
    increasing his attack range. Try to wait until after he finishes his attacks 
    before you move in to attack more and grab his orbs.
    
    WHAT!? Vivi was really a Nobody!? NO, THAT'S NOT FAIR, GRR. Sigh, anyways, 
    beat the three Dusks that appear. You should grow to level 3. After that, a man
    in a black cloak appears (sporting another awesome voice, provided by Quinton
    Flynn, famous for playing Raiden in Metal Gear Solid 2, among other things).
    This man takes off his hood to reveal some spiked up red hair. This man is
    Axel, and Axel has a thing for fire.
    
    Now we get a real battle!
    
     +---------------------------------+-------------------+
     | Axel (First)                    | N/A               |
     +---------------------------------+-------------------+
     | 1. Throws fiery rings at you.                       | 
     | 2. Kneels down, then rushes behind Roxas and uses   |
     |    rings and fire to do a vicious combo attack.     |
     | 3. Raises fire from the ground to hurt Roxas. Yells |
     |    "Burn!" before doing this.                       |
     | 4. Drops one ring, flames engulf upper body, and a  |
     |    hard-hitting combo follows.                      |
     +-----------------------------------------------------+
     | With Axel's fiery personality, and powers, and the  |
     | spiky rings he uses to attack, I couldn't help but  |
     | get the impression that Axel is a Johnny Cash fan.  |
     +-----------------------------------------------------+
    
    Axel is a tough boss. Your best bet is to lock-on right at the start and un-
    leash combo after combo on him. After you score a few good hits, Axel's going
    to start hitting heavy on the offense. Jump around, or use the Guard ability to
    dodge or stop his attacks.
    
    Usually after you hit him with a combo or so, he'll kneel down. Then, he rushes
    up behind Roxas, and goes for a fiery combo, using his rings and his fire
    abilities. The best bet to counter this is to run away while he's kneeling,
    then use Guard to block his charging attack (or jump away to dodge it).
    
    Sometimes after that, he'll raise fire from the ground. You can tell when he'll
    do this because he yells "Burn!" right before it, so it's easy to dodge, and
    move in for the attack.
    
    Keep up the offensive and use healing items as needed and you'll be through 
    with this battle in no time. You don't get anything for winning, except some 
    mild satisfaction.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    DiZ appears! Both he and Axel urge you to think the other is a liar, and
    believe only them! What to do? Scream out your friends' names, of course!
    
    Roxas finds himself back in normal Twilight Town, in the middle of the Struggle
    Tournament again. Was it all some weird vision? Regardless, it's time to battle
    Setzer, the Struggle Champion! If you want to, save beforehand, then talk to
    the fat guy in the arena to start the battle!
    
    Setzer is rightfully the Struggle Champion, as he's the strongest Struggler 
    thus far (though still a cinch compared to Raiden, er, Axel). As soon as the
    battle starts, rush forward and attack with one combo. I say only one, because
    usually Setzer will deflect an attack made after your combo finishes. Grab the
    orbs he drops, then keep moving to dodge his attacks (he has this really 
    annoying one where he spins across the arena, NERF bat outstretched). Target 
    him so you always know where he is, and keep watch for openings, which usually
    show up after you dodge (or even get hit) with a combo. If he proves too 
    difficult for you, just hit him a few times to grab his orbs, then run around,
    dodging his attacks, until time runs out. If you have more orbs than him, you 
    win.
    
    For winning, you get the Champion Belt, a helpful accessory which boosts your
    resistance to elemental attacks (too bad you didn't have it for Axel). However,
    winning is not necessary to progress the story. If you lose, the story goes on
    in the same way, except you get a Medal, which boosts your strength by one. I
    recommend going for the Belt. Regardless of winning or losing, you also get the
    Struggle Trophy.
    
    
    -------
    -Day 5-
    -------
    
    Sheesh, looks like you guys have been neglecting your homework, and now Olette
    is making you get caught up. And what better to write a report on than the 
    Seven Wonders of Twilight Town! After the cutscene, save the game if you'd
    like, then head outside.
    
    Head North to Station Heights, than North again to the Station Plaza. Once 
    inside the Station itself, Hayner and Olette show up, and have apparently found
    nothing, so they're going to tag along with you and be virtually useless in
    all ways. Your first cutscene shows that the stair wonder is a big bust, so 
    you've got six more to go.
    
    Talking to Pence brings up the "Wonder Map" which shows you where four of the
    remaining six wonders are. Before getting started on these, explore the whole
    area. There should be a total of four chests, and after looting each, you
    should have two POTIONS, one HI-POTION, and an ABILITY RING. Definitely equip
    the Ability Ring, as it allows you to have both Guard and Aerial Recovery 
    equipped at the same time. Awesome deal! Now let's head to the first wonder, 
    right down that alley.
    
    "Did you know at the end of the alley, a ball will come out of the wall? Some-
    times, there's more than one."
    
    Head into the alley and use Triangle to investigate the wall. Strange balls 
    suddenly come from the wall itself, and attack you! Roxas runs back to the end
    of the alley, and now, for some reason, it's your job to guide him back into
    the alley.
    
    This is a simple mini-game. The balls always come out in shapes so that you can
    conveinantly get by them. Just make your way to the back wall, dodging balls,
    and press Triangle to examine the wall. Pence shows up and makes an idiotic 
    conclusion based on nothing. Great job, buddy! One wonder down, next one, here
    we come!
    
    "There's a creepy moaning sound coming from the tunnel in Sunsent Terrace. Do 
    you think it could be a ghost --?"
    
    Press Triangle to investigate the tunnel from the outside, and Roxas will 
    journey inwards. Inside is Vivi! Who...soon splits into multiple Vivis! Damn
    you, Kingdom Hearts II! Stop teasing me! Just give me the damn real Vivi!
    
    Anyways, multiple Vivis surround you, and you have to fight them all off. They
    fight in a similar manner to the Struggle imposter Vivi. Usually one hit will
    take care of them, and there's 14 in total, so this should be an easy battle.
    Pence comes to another dumb conclusion, and we move on!
    
    "Did you know that people have been seeing their dopplegangers in the corner 
    of Sunset Terrace?"
    
    Head to the fountain in the Southwest corner of town. Use Triangle to inspect 
    it, and a strange, shadow form of you will leap out in attack. He's not really
    anything to worry about. He's slow, and he leaves himself open to attacks. Just
    combo him repeatedly and you shouldn't have to worry. If you can't get away 
    from his own combos, use the effective Guard ability, though be careful, 
    because he has it, too.
    
    I think we can say at this point that Pence is, in fact, a moron. The last 
    wonder is in another area, Sunset Hill. There's an entrance to it on the far-
    West side of Sunset Terrace (where you are now, if you haven't caught on).
    
    "Do you know about the bag on Sunset Hill? It's creepy -- it moves around like
    it's alive."
    
    Just follow the path to the top of Sunset Hill, and inspect the bag with
    Triangle. After the brief cutscene, get close to the bag and press Triangle to
    jump on it. It will run around, and even try to run into trashcans. If it 
    succeeds, Roxas falls off, and you have to try again. However, if you press 
    Triangle before you reach the trash can, it'll cause whatever is in the bag to
    jump over it. Keep jumping over the trashcans until it's stamina depletes.
    
    And it turns out to be...a dog! Wait, why the hell did Roxas jump on it,
    anyways? He didn't know what was in it! What if it had thorns all over it's 
    body, or a mouth on it's back? What if it had just been some crazy kid in a
    bag? He would have crushed it's spine! Does he jump on everything he sees?
    Christ...
    
    Regardless, Pence makes himself the fool again, and another cutscene starts up.
    Yay, you have to go all the way back to Sunset Hill! If you missed any items 
    here on Terrace, grab 'em now before going on.
    
    Long cutscene, and it turns out only Roxas can see the train. Wow! After more
    cutscenes, head to Tram Common, then into the Woods. Make your way to the 
    Mansion, and another cutscene will start up. Roxas sees the familiar blonde
    girl, Namine!
    
    
    -------
    -Day 6-
    -------
    
    The day starts off just plain weird! None of your friends can see you, and even
    more, they run right through you! When Roxas checks the picture of him and his
    friends, he finds that he's no longer in it! Gah! Outside, Axel appears again!
    He seems hopeful the prospect that you remember, but your lack of knowledge
    about your leader convinces him that you haven't remembered anything. He 
    summons some Nobodies to fight you.
    
    New Nobodies appear in this battle, called Assassins. These guys are kind of
    difficult. They have a tendency to go underground before popping up and attack-
    ing. Sometimes, they'll poke their two arms straight up from the ground. This
    is your oppurtunity to attack and stun them, making them vulnerable for further
    attacks. Killing them is recommended, as they give the largest amount of EXP
    thus far (15!). However, if you don't kill them soon enough, they'll use an 
    attack where they implode near you, which causes damage and meanns you get no
    EXP or items!
    
    After taking care of all the Nobodies in the area, time freezes again! Axel is
    frozen still, so take this oppurtunity to escape. Go South, to the Sandlot.
    Here, you'll fight three more Dusks. You should level up to level 4, and gain 
    the ability Scan (if you haven't already). Scan allows you to see the HP bars 
    of your enemies, meaning you have more knowledge of how much damage you've 
    dealt and how much you need to deal. Don't equip it yet, though.
    
    Head through the Sandlot to the Tram Common. If you take the shortest passage
    from here to the entrance to the Woods, you'll only fight two Assassins, and 
    two Dusks.
    
    In the Woods themselves, you'll fight three Assassins, and two Dusks. Remember,
    don't let the Assassins implode! Experience, damn it! Make your way to the Old
    Mansion, and a cutscene occurs, where Roxas unlocks the gate into the mansion,
    and a mysterious figure with a familiar sword shows up to fight off the 
    Nobodies.
    
    Inside the mansion, defeat the Creepers on the main floor. Don't worry about
    getting the chests yet, we'll get them soon. Don't go up the stairs yet, 
    either. After the Creepers are dead, head into the door on the left, on the 
    main floor. This is the Dining Room.
    
    Inside the Dining Room, defeat the three Assassins and two Creepers. You should
    hit level five here. After the enemies are destroyed, open the two chests in 
    the room for an ELVEN BANDANNA, and a POTION but there are enemies upstairs,
    so take care of them. In all, it should be two Dusks, one Assassin, and one
    Creeper. After they're gone, open the three chests in the room for two POTIONS
    and a HI-POTION. On the second floor, go into the room on the left.
    
    Inside, you learn a bit more about Roxas, and Namine. DiZ and the mysterious 
    robed man appear, and take Namine away, but not before she gets her say in. 
    You get NAMINE SKETCHES and the MANSION MAP. Save at the save point, then leave
    the room. Make your way across the second floor, fighting enemies along the 
    way (you should make level six). In the library, Roxas will draw the of the
    symbol on the table in, allowing him access to the lower basement. Grab the HI-
    POTION from the chest, then leave through the new exit.
    
    In this strange computer room, Roxas will get angry and smash up the computer.
    Save before going on, trust me. You should have enough AP to equip Scan along
    with your other abilities at this point. Go ahead, if you want to.
    
    Nobodies appear in the large room! Two Assassins and four Dusks. If you're 
    lucky, you may hit level seven, but only if you've done your best to defeat
    all Assassins killed thus far, and destroyed the occasional extra enemy that I
    passed up.
    
    After the Nobodies, Axel shows up, and he's pissed. Flynn displays some great
    vocal work here, and not only that, but Roxas pulls out TWO Keyblades for this
    intense battle! Fans with a keen eye will note that these two Keyblades are 
    Oathkeeper and Oblivion.
    
     +---------------------------------+-------------------+
     | Axel (Second)                   | 345 HP            |
     +---------------------------------+-------------------+
     | 1. Throws fiery rings at you.                       | 
     | 2. Kneels down, then rushes behind Roxas and uses   |
     |    rings and fire to do a vicious combo attack.     |
     | 3. Raises fire from the ground to hurt Roxas. Yells |
     |    "Burn!" before doing this.                       |
     | 4. Drops one ring, flames engulf upper body, and a  |
     |    hard-hitting combo follows.                      |
     | 5. Axel engulfs the entire arena floor with flames. |
     | 6. Disappears behind wall of flames, then rushes    |
     |    out with a powerful dash attack.                 |
     +-----------------------------------------------------+
     | Nothing to say here! Focus on Axel!                 |
     +-----------------------------------------------------+
    
    Axel's got the same tricks from his first battle, plus some new ones this time
    around. To start off with, he covers the floor in flames at the beginning of
    the battle. What does this mean? It means Roxas will take damage slowly every
    second he's on this floor. Naturally, I suggest focusing on aerial attacks
    and combos at first. Use air combos to take down his first, shorter health bar,
    then try and sneak a ground combo in somewhere.
    
    Why the ground combo? Well, your ground combo launches him up in the air, which
    opens up the option of using the Reaction attack "Overtaker." Use Overtaker, 
    and it's follow-up, Clear Light, to cause some nice damage to Axel, and clear
    the flames from the arena floor.
    
    Ground combos work nicely from here on. Occassionally, Axel will teleport
    behind the wall of flames and stay there momentarily. Press R1 to lock-on to 
    where he's hiding and be ready, because he charges out with a powerful attack.
    
    Keep the assault up (healing if necessary, of course), and you should have him
    beat in no time. He'll probably cover the floor with flames sometime before his
    death, but if you keep pounding him, he'll be defeated before the oppurtunity
    to use Overtaker/Clear Light comes up again! After winning this battle, you get
    a boost to your HP stat.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, enter the ??? door. You'll see Donald and Goofy in these 
    weird tank things, sleeping apparently! But Sora's not around anywhere. There's
    just a door leading to another room. Well, it should be obvious what's inside.
    Grab the HI-POTION from the chest before going through.
    
    Another encounter with DiZ, and the opening of the pod.
    
    "Sora...You're lucky. Looks like my summer vacation is... over."
    
    %%%%  %%%% %%%%  %%%% %% %%%%
    %%    %% % %% %% % %%    %%
     %%   %% % %%%%  %%%%     %% 
      %%  %% % %% %% % %%      %%
    %%%%  %%%% %% %% % %%    %%%%
    
             %%%% %% % %%%% %%%% %%%% %%%% %%%%
             %%   %% % % %% %% %% %%  %%   %% %%
             %%   %%%% %%%% %%%%  %%  %%%  %%%%
             %%   %% % % %% %%    %%  %%   %% %%
             %%%% %% % % %% %%    %%  %%%% %% %%
    
                  ~+-+~
                   | |
     +------------+   ^^^\
     | T W I L I G H T    |
     |          T O W N   |
     +--------------------+
    
    Obtainable Items: Potion x3, Tent x2, AP Boost, Hi-Potion x3, Mythril Shard x4,
                      Ether x2, Mythril Stone, Pouch, Crystal Orb, Secret Ansem's
                      Report 2
    
    
    Whee, Sora's back! Though it seems he's grown a bit out of his clothes...
    Explore the immediate area and open the chests beyond the gate for a MYTHRIL
    SHARD and a POTION. Exit the area, and a cutscene occurs. Summed up, it seems
    that King Mickey is looking for you! Save at the Usual Spot, then head out. Go
    South to the Sandloat and a cutscene with Seifer occurs. Punk wants to fight!
    It's quickly broken up though, and the fat dude from earlier says you should
    save it for a Struggle battle. However, you can't have a Struggle battle right
    now, so just wait until later. Go from the Sandlot to Tram Common.
    
    Before doing anything here, explore all over. Jump rooftops, go into alleys, go
    everywhere. There are seven chests in all, containing two POTIONS, a TENT, an 
    AP BOOST, a HI-POTION, and two MYTHRIL SHARDS. There's also an alley with three
    large piles of junk. If you destroy them, you get two pieces of Munny for each,
    equalling 6 Munny in all. It may not seem like much, but it's helpful, for
    Munny is scarce. Also, if you want to, you can use your AP Boost on Sora. Now,
    if you notice, there are three shops in the area.
    
     +----------------------------------+  +--------------------------------+
     | Accessory Shop                   |  | Armor Shop                     |
     +------------------+---------------+  +------------------+-------------+
     | Item             |  Price        |  | Item             |  Price      |
     +------------------+---------------+  +------------------+-------------+
     | Ability Ring     | 80            |  | Elven Bandanna   | 100         |
     +------------------+---------------+  | Shadow Armlet    | 150         |
                                           +------------------+-------------+
    
    The third shop -- the Synthesis Shop -- is not open yet, unfortunately. When 
    you're through here, head to the Tram Common area. Unfortunately, jobs aren't
    available at the moment, so just make your way up to the Station. However, 
    Nobodies attack! 6 Dusks begin the assault, but once they're gone, 2 Dusks and
    4 Creepers take their place, and after they're gone, 4 Dusks attack. You'll
    probably reach level 7 during this fight, and with it, you'll gain your first
    distinct ability. Sword-choosers have the slight advantage here, but overall,
    there's nothing big.
    
    A cutscene initiates after you've lost roughly 3/4ths of your health, or if the
    battle goes on for two and a half minutes. King Mickey! He gives you Roxas' 
    Pouch, which holds the CRYSTAL ORB, and 5,000 Munny. You also receive the
    SECRET ANSEM'S REPORT 2, which reveals quite a shocking revelation about the
    first game. The cutscene continues into the train station, and Olette becomes 
    confused, for you both have the same Pouch! She doesn't remember Roxas at all!
    
    You'll have brief control here, and you can use it to open three chests in the
    Station. They contain a Potion, a Hi-Potion, and an Ether. When you're ready,
    talk to Donald and choose "Get on."
    
    
              +
             / \
          +-+   +
     The /      |
    +---+       +
    | T O W E R |
    +-----------+
    
    Obtainable Items: Potion, Hi-Potion, Ether x2, Mythril Shard, Tower Map,
                      Mythril Stone, Star Seeker Keyblade
    
    
    Open all the chests in the area to get a POTION, a HI-POTION, and an ETHER. 
    Approach the very fat guy standing at the door to the tower and a cutscene 
    begins. It turns out to be Pete, who was once banished to another dimension! He
    mentions Maleficent, but it's hard to see a brilliant witch/Dark Fairy like
    Maleficent working with this bumbling oaf. He summons some very classic 
    Heartless enemies, the Shadows. The most common enemies from Kingdom Hearts.
    
    There are only eight of them, so make quick work of them. They only give two
    experience points each, so they really suck as enemies. After defeating them,
    another cutscene occurs. Turns out this tower belongs to Master Yen Sid, King
    Mickey's teacher! For those not in the know, Yen Sid is the Sorceror from the 
    short "The Sorceror's Apprentice" which is part of the musical Fantasia. It's 
    also "Disney" backwards. After the cutscene, you'll end up inside the tower,
    much to the dismay of Pete.
    
    Open the chests inside to gain a MYTHRIL SHARD, and an ETHER. Save, then make 
    your way up the staircase and go through the mist. On this staircase, you'll 
    find three Shadows. Get rid of 'em easily, and move up to the doorway and enter
    the room. Inside, kill ten Shadows, and a quick cutscene will occur. Go through
    the door, and go up the next staircase (you'll have to fight five Shadow 
    Heartless here). Go through the door, and we're introduced to a "new" kind of
    Heartless, the Soldier. Take out the four Shadows and the initial Soldier to
    cause four more Soldiers to appear. Donald's right, this is just Heartless, 
    Heartless, Heartless!
    
    On the final staircase, you'll fight two Soldiers and three Shadows. It should
    be easy to get rid of them. Note, you can use a Reaction attack called
    "Cyclone" against the Soldiers. Go through the final door...
    
    And we reach Yen Sid! A long cutscene ensues, and you're given brief control.
    Go to the big chest in the corner and open it up for the TOWER MAP, then go to
    the book on Yen Sid's desk and read each part -- The Beginning, Interlude, and
    The Future Story. Afterwards, talk to Yen Sid and choose the option 
    "Actually..." Now, you didn't have to read the book, but it's slightly 
    interesting, so there's no harm in it.
    
    Another cutscene follows, and you're informed of your new enemy -- The
    Nobodies. Not just the plain Nobodies you're used to fighting, though, it's
    also revealed that a group called the Organization XIII exists, and they are
    in-fact, Nobodies. Strange...King Mickey, and DiZ's mysterious warrior 
    wore those same black cloaks...
    
    After the cutscene, go into the door on the left. Inside are Flora, Fauna, and
    Merryweather, of Sleeping Beauty fame. If you talk to the Flora (red), you'll
    be able to get your new clothes. After a brief argument between the three over
    what color the clothes should be (and a brief appearance of Maleficent's bird,
    Diablo), the sisters finally decide on a nice attire. Not only that, but this
    attire allows you to use the very new Drive Forms. A basic rundown of Drive
    Forms is explained above, in the Game Basics section, and more specific 
    information concerning each Form is detailed below, in the Drive Forms 
    section. At the moment, you only have Valor Form (which you get by combining 
    with Goofy, meaning he must be in your party to use this), but the awesome 
    thing about this Form is that it allows you to wield TWO Keyblades. Since you 
    only have one, the good faires provide you with a new Keyblade -- the STAR 
    SEEKER.
    
    The game itself explains the Drive Forms after the cutscene, and you can press
    Start to go to your Start Menu for even more information. Anyways, open the 
    chest in the room for a MYTHRIL STONE, then go back into Yen Sid's office. He
    has a surprise for you...THE GUMMI SHIP! Yes, the hated ship from Kingdom
    Hearts is back, though I'll tell you now, it's gameplay pieces aren't as bad.
    Yen Sid gives a somewhat-brief speech before Sora, Donald, and Goofy leave. 
    Strangely, Yen Sid gets an evil grin on his face and disappears in a flash of 
    white. That doesn't seem very good. Not only that, but it seems she has
    returned, as well...
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Chip and Dale are back, with voices this time! After that, you get to control
    the Gummi Ship. Sora's disappointed at only one world being available at the
    moment, but Goofy's confident it's one you know. Save your game (press Start to
    bring up the option), then make your way to the world and press Triangle to 
    land at...
    
    
            +
           / \
          +   +
         /     \
      +-+       +-+
     / H O L L O W \
    + B A S T I O N +
    +---------------+
    
    Recommended Level: 8 (Pfft)
    
    Obtainable Items: AP Boost, Drive Recovery, Mythril Shard, Tent, Hi-Potion,
                      Marketplace Map, Secret Ansem's Report 7, Blizzard Element,
                      Fire Element
    
    Before even being able to walk back here at Hollow Bastion, we're treated to
    a brief cutscene of Pete searching Maleficent's castle for any sign of her.
    He seems to have lost hope, until he spots Diablo.
    
    Finally back at Hollow Bastion, the gang realize that Heartless are in town, 
    and they may have to do some fighting. Explore the main square area before 
    doing anything else.
    
     +----------------------------------+  +--------------------------------+
     | Accessory Shop                   |  | Armor Shop                     |
     +------------------+---------------+  +------------------+-------------+
     | Item             |  Price        |  | Item             |  Price      |
     +------------------+---------------+  +------------------+-------------+
     | Ability Ring     | 80            |  | Elven Bandanna   | 100         |
     +------------------+---------------+  | Shadow Armlet    | 150         |
                                           +------------------+-------------+
     +-------------------------------+
     | Weapon Shop                   | You should have enough money to afford both
     +------------------+------------+ weapons, and seeing as they boost your
     | Items            | Price      | partner's stats, there's no reason not to
     +------------------+------------+ buy both. Don't worry about the armor or
     | Hammer Staff     | 100        | accessories at the moment, though. As you
     | Adamant Shield   | 150        | approach the white floating thing, you learn
     +------------------+------------+ a brief bit of information about Moogles and
    the Synthesis shop. Talk to the Moogle to turn in all your Synthesis items, and
    receive an ELIXIR. You can't make anything yet, unfortunately. You can also 
    talk to Scrooge, for the benefit of Jiminy's      +-------------------------+
    Journal. When you're ready, head into the next    | Item Shop               |
    area.                                             +---------------+---------+
                                                      | Item          | Price   |
    Something odd erupts from the ground. Sora finds  +---------------+---------+
    it odd, as well. Yuffie appears and greets the    | Potion        | 40      |
    gang in a friendly manner, but a group of No-     | Ether         | 150     |
    bodies appear and break up the party. Five Dusks  | Tent          | 100     |
    appear first off, and once they're defeated a new +---------------+---------+
    enemy, called a Samurai, appears. Samurai are vicious, and hard-hitting, but 
    they give some good EXP, so don't hesitate to take them out. A short cutscene
    will play out, then you'll get the MARKETPLACE MAP and be instructed to visit
    Merlin.
    
    Before heading to Merlin's house, take a moment to explore the whole screen,
    and take out the different groups of Heartless that appear. Once they're gone,
    you're free to search the area and find all the chests. Open 'em up to get an
    AP BOOST, DRIVE RECOVERY, MYTHRIL SHARD, TENT, and HI-POTION. When you're
    ready, head into Merlin's House.
    
    Oh, lookie! It's the old gang from Kingdom Hearts! Leon, Cid, Aerith, and
    Merlin! Oh no, Aerith's voice sounds terrible! Cid's ain't great, either.
    You'll get the MEMBERSHIP CARD after the cutscene, and your first spell, the
    BLIZZARD ELEMENT! Speaking of Magic, you'll get a short tutorial on Magic
    after the cutscene, and you can learn about the new "MP Charge" feature by 
    going to the Start Menu. Take this oppurtunity to Save. Outside, head to the
    Bailey (it's up the stairs, the ??? exit).
    
    Squall--err, Leon, is worried about an evil-looking castle across the way, 
    which looks to have a festering pit at it's base. He also points out two 
    Nobodies walking towards the evil castle. A mysterious voice speaks, and a
    group of Nobodies appear!
    
    Donald and Goofy are taken out of your party. You have to fight by yourself, 
    but Leon provides some AI back-up. You have to protect the Gate (it has a
    health bar, displayed at the top-left corner of the screen). The Nobodies come
    in groups, with the first one being mostly Dusks. After that, the groups 
    consist of Samurais, Creepers, and Dusks. If you're feeling overrun, stay by
    the gate and focus only on the ones that attack it. Leon can take care of the
    others. However, if you feel a bit daring, you can go into the midst of battle
    and kick some ass alongside Leon. If you're lucky, you might even gain a level
    or two. For completing this battle (killing everything) you get another spell,
    the FIRE ELEMENT.
    
    Organization XIII appear, and the song during this scene rocks. An Organization
    XIII member appears before Sora and co. and confuses Sora with some odd 
    statements. After he leaves, it turns out that the Membership Card reveals a
    Keyhole which Sora uses to continue his journey! You also get SECRET ANSEM'S 
    REPORT 7. That's all in Hollow Bastion for now!
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Two new routes have opened, both blocked by doorways! This is where the new
    Gummi Ship minigames come into play. The Gummi Ship gameplay has been greatly
    expanded from the first game's borefest, so it shouldn't be too much of a 
    chore to do them both. Once both are cleared, head to The Land of Dragons (the
    right world).
    
    
      +---------------+
      | T H E         |
      | L A N D of    |
      | D R A G O N S |
      +---------------+
    
    Recommended Level: 10
    
    Obtainable Items: Mythril Shard x3, Ether x2, Hi-Potion x5, AP Boost x3,
                      Recovery Recipe, Village Area Map, Encampment Map, Hidden
                      Dragon Keyblade.
    
    We start off with a cryptic scene, as a large, evil-looking dude stands among
    the burned ruins of a village. A familiar dragon names this man as Shan-Yu, a
    Hun warrior. Sora and the gang reunite with Mushu (who helped them in Kingdom
    Hearts as a summon), and meet Mulan, who is trying to disguise herself as a 
    boy (Goofy notices it, but Donald and Sora are pretty blind to it).
    
    Before gameplay starts up again, you're brought to the Party Menu. You have the
    option of keeping Mulan (Ping) in your party, so go ahead. But make sure you
    switch Donald for Goofy. You can only use Drive if Goofy's in the party, so 
    keep him around!
    
    A second Command Menu has also been added. Press Left on the Directional
    Pad to go to the second Command Menu, or if you're at the second Command
    Menu, press Left to go to the original one.
    
    Open the three chests behind you for a MYTHRIL SHARD, ETHER, and a HI-POTION.
    Talk to the Moogle and select Synthesis to turn in your items (can't make
    anything yet). Don't buy anything, and save your game. Head into the next
    area when you're ready.
    
    Nothing to see, so just walk forward to initiate a cutscene. Meet the new
    recruits, along with Captain Li Shang. But the introduction is cut short, for
    Heartless attack!
    
    A similar aspect to Struggle is introduced -- Morale. The bar at the top-right
    is Morale, and if it is fully depleted, it's game over. Defeat enemies to
    gain orbs to refill the Morale gauge. Even after you defeat them all, Li Shang
    still believes Mulan (Ping) is unproven in her combat skills. You get the
    ENCAMPMENT MAP, and you're turned to the game. Speak to the Captain to bring
    up three short missions. Note that all these missions have you keeping the
    Morale up.
    
    "Surprise Attack"
    "A strange figure was seen at the Checkpoint! Head there quickly
     and defeat the enemy!"
    
    You arrive at a new area called the Checkpoint. There are 15 Heartless in
    the area. It's pretty easy to defeat them all. If you need to, then use
    Drive Form (though I suggest saving it). You're introduced to a new 
    Heartless here, Nightwalker. These guys are pretty offensive, so handle
    'em quickly.
    
    "The Ambush"
    "A mob is heading for the Checkpoint. Stop them while keeping an
     eye out for strange enemies."
    
    Again, you're at the Checkpoint. All together, there is eleven enemies. Four
    Shadows, five Nightwalkers, and two Assault Riders (new, tough enemies). The
    Assault Riders are going to offer the most challenge. Blizzard magic from afar
    works well on them, as does blowing up the carts and TNT near an enemy for
    some extra damage.
    
    "The Search"
    "It seems the enemy has invaded the camp. Defeat every enemy
     you encounter."
    
    Simple. There are eight enemies (four Shadows, four Nightwalkers). Look over
    the Encampment and take each of 'em out, and be sure to keep your Morale up.
    
    For completing all these, you're given an AP BOOST. Afterwards, head to the
    Checkpoint. Defeat all the Heartless, then open the chests in the area for:
    HI-POTION, and a MYTHRIL SHARD. Also, blow up the carts and TNT for Drive Orbs
    (to refill your Drive Gauge, if you've used it) and Health Orbs (in case you
    need some HP). Head into the next area, to the mountain pass.
    
    Here, rocks are in your away, along with three Heartless. Take out the 
    Heartless enemies, and use Reaction to take down the wall of rocks, then 
    defeat more Heartless and take down another wall of rocks. Wander around the
    new open mountains to take out more Heartless (beware Assault Riders), and 
    collect the various items from the chests: HI-POTION, MYTHRIL SHARD, ETHER, and
    RECOVERY RECIPE. The Recipe is very important for synthesizing. When you're
    finished, break down another rock wall and head forward to the next area.
    
    You arrive in the snowy village. You get the VILLAGE AREA MAP automatically
    after the cutscenes. Afterwards, talk to the Moogle and choose Synthesize to
    turn in your items. Free Development is unlocked, but you still can't make any-
    thing yet. Save just outside of the village, then enter the mysterious cave.
    
    Set off the carts and TNT for any Drive/Health you may need, and open the
    chests for HI-POTION and an AP BOOST. Go into the main part of the cave. As
    Admiral Ackbar would say, IT'S A TRAP!
    
    Many Heartless ambush you, and worse yet, Goofy and Donald are sealed away!
    It's just you and Ping for this battle. Use Blizzard on the Assault Riders if
    they prove trouble, and the Guard ability helps as well. Once they're all dead,
    you and Ping get some rewards. Sora learns the ability Slide Dash (very useful,
    equip now) and Ping learns Hyper Healing and gets an HP Boost. Back outside...
    
    ...the village has been burned! It was Shan-Yu! Save your game, then head 
    further up the mountain. Open the chests here for AP BOOST, and a HI-POTION.
    Blow up the carts if Drive or Health is needed, then head up yet again.
    
    It's Shan-Yu! And an army of Heartless! Ping, Donald, and Goofy are all taken
    out of your time! You have to fight a horde of Rapid Strikers (flying yellow
    things) and some Bolt Towers (long orange things), and survive a whole minute.
    
    My record for Heartless killed is 36. You can probably beat it!
    
    Afterwards, Mulan's true identity is discovered, and she is dishonored. She
    also becomes Mulan in the menu, rather than Ping. The Limit Command is added,
    and in battles, you get to use your new Limit attack. The first one can only be
    used with Mulan, and is called Red Rocket. For upcoming events, I recommend
    keeping Goofy in the party, and filling your Drive Gauge up to 3.
    
    Head to the Village, and make your way to the Mountain Trail. Beat your way
    through the Heartless, and go to the Checkpoint before finally heading towards
    the Imperial City. Take out the Heartless group that greet you at the Imperial
    City entrance, then run forward!
    
    Shan-Yu tries to get the Emperor, but Li Shang saves him, and they retreat 
    into the palace, leaving you to deal with Shan. Thanks, guys...
    
     +---------------------------------+-------------------+
     | Shan-Yu                         | 442 HP            |
     +---------------------------------+-------------------+
     | 1. Charges across arena, sword out.                 | 
     | 2. Leaps into the air in a spirial, sword out-      |
     |    stretched.                                       |
     | 3. Sword-swipe combo.                               |
     | 4. Locks swords with Sora, use Reaction Commands.   |
     +-----------------------------------------------------+
     | Red Rocket, the Limit command, is very useful in    |
     | this battle, as it can damage Shan, his bird, and   |
     | any Heartless enemies nearby.                       |
     +-----------------------------------------------------+
    
    Shan-Yu may look intimidating, but he's a cinch. Start the battle off by going
    right into Valor Form. Rush forward and hit Shan-Yu with repeated combos. You
    should be able to do quite a bit of damage (I took over a bar and a quarter of
    his health) by the time Valor Form runs out.
    
    Once it does, you'll notice another piece of Shan's plan -- he has Heartless
    attacking the gates to the palace. The palace gates have a health bar, and if
    they are fully depleted, it's game over. If they're a problem (usually they 
    aren't, your teammates have a great habit of taking them out), abandon Shan for
    a few moments and help protect the gates.
    
    Before moving back to attacking Shan, focus on his falcon. It can be quite a
    pest, as it's speedy and has decent-hitting attacks. Once it's dead, all you
    have to worry about is Shan, who, luckily, isn't much to worry about.
    
    A few more combos should easily take care of Shan-Yu here. For winning the
    battle, Sora gets a boost to HP and the ability Aerial Sweep. Donald and Mulan
    get a boost to HP, and Goofy gets the ability Goofy Turbo.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After a cutscene where Mulan is honored, and things seem okay, you're given a
    new Keyblade...the HIDDEN DRAGON!
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Nothing much to do here. Save if you please, then head to Beast's Castle (which
    should already be unlocked, thanks to your early Gummi runs).
    
    
                       +^+
      +----------------| |
      | B E A S T ' S  |  \
      |   C A S T L E  +   \
      +---------------/     \
                     +-------+
    
    Recommended Level: 13
    
    Obtainable Items: Tent x3, Hi-Potion x3, Mythril Shard x5, Castle Map, 
                      Drive Recovery, AP Boost x2, Basement Map, Mega-Recipe,
                      Cure Element
    
    The gang enter an unknown castle, but it's owner is soon revealed, thanks to a
    monstrous roar. It's the Beast! However, rather than greeting your old friend,
    a lurking Heartless draws the gang's attention, and you head into the room to
    exterminate pests from Beast's Castle.
    
    After taking out the many Heartless, a cutscene plays. Beast takes care of a 
    few himself, but he ignores Sora and co. and removes his rose to another 
    location. Once the room is cleared, you'll have access to the Moogle and Save
    Point in the room. Turn your items in to the Moogle using Synthesis, then save
    if you need to. Let's take a brief moment to organize Keyblades. Unfortunately,
    the Hidden Dragon Keyblade you just received isn't that useful, as it decreases
    your Strength. How do we get a more useful one? Simple. Equip the Hidden Dragon
    as your Valor Form Keyblade, then equip Star Seeker as your main Keyblade. 
    Finally, equip Kingdom Key as your Valor Form Keyblade. Star Seeker adds an
    additional slash to your air combos, and it boosts your Magic by one, without
    taking off any Strength. When you're ready, head out.
    
    In the main entrance, there are enemies by the front door and at the stair-
    case. Our goal is to head right of the staircase, to the East Wing Hall. In
    here, there are some more Heartless to take care of. There are also some 
    chests, with items you can pilfer. Open 'em for a TENT and a HI-POTION.
    
    Follow the hall through to the only room, and head in. Donald rudely barges in
    and you guys find Belle, with absolutely no clothes on! Err, just kidding. She
    seems to be worried about the Beast and gives you the task of finding out what
    is wrong. The room has two chests, one with a MYTRHIL SHARD, and one with the
    CASTLE MAP. Save if you like, then leave. Trek your way back to the Main Hall,
    then take the staircase leading up to the other side.
    
    Explore the whole West Wing Hall, taking out the numerous enemies that appear
    throughout it. When you're absolutely sure all Heartless beings have been 
    destroyed, go for another treasure hunt. The chests in here contain a TENT, a
    HI-POTION, two MYTHRIL SHARDS, and a DRIVE RECOVERY. When you're ready, go
    check out the snoozing wardrobe against the wall...
    
    The Wardrobe won't let you pass, so you'll have to take matters into your own
    hands. When she's asleep (indicated by the Z's above her head) move to the left
    side of her and rapidly press Triangle to push her out of the way. Watch your
    Command Menu, though. Where "Push" usually appears as a Reaction, "Wake" will
    sometimes appear, meaning the next time you press Triangle, you'll wake her up.
    Stop your pushing before "Wake" appears, and push her in bursts. When she's out
    of the way, she'll wake up and tell you a tale of the Beast, though she'll 
    leave it very unfinished.
    
    In the next room...you're unfortunately ambushed by an unwilling-to-budge
    Heartless door!
    
     +---------------------------------+-------------------+
     | Thresholder and Possessor       | 137 HP            |
     +---------------------------------+-------------------+
     | 1. Swipes you with outstretched arms.               | 
     | 2. Evil breath comes from their mouths.             |
     | 3. Creates a large ball of Dark Energy that breaks  |
     |    into multiple balls.                             |
     +-----------------------------------------------------+
     | If the small Heartless are getting too annoying,    |
     | take a moment to defeat them. Use Reaction Commands |
     | to defeat the Hook Bats and the Gargoyles easily.   |
     +-----------------------------------------------------+
    
    Let's start off with a nice assault against Thresholder. Immediately go into
    Valor Form and rush the creepy door with the long arms. Beat away on it, and
    it's HP bar should go down fairly quickly. When it's completely dissipated,
    Possessor reveals itself. A floating purple ball that kicks your ass. Yeah.
    
    Possessor floats around the room, doing nothing. Lock on to him early on and 
    chase him down, getting in as many hits as you can before Valor Form wears off.
    
    You're not going to be able to fully deplete his HP the first time, and he'll
    eventually retreat back into Thresholder. Around this time, the wandering 
    Heartless in the room are probably getting on your nerves.
    
    Stay to the back of the room to avoid Thresholder's outstretched arms. The 
    Heartless in the room will make their way back to you, giving you the oppur-
    tunity to destroy them without taking damage from the Thresholder.
    
    Once you've eliminated the few remaining waves of Heartless, make another
    attack run on the door. Approach from the side as you head in, and unleash
    combo after combo. Possessor will soon be released again, and you'll be able
    to pound on him and put an end to the battle. For winning, Sora gets the
    ability Upper Slash, Donald gets the ability Donald Fire, and Goofy gets an
    HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Hard battle? Then you're in for it. Enter the newly opened door, and you'll
    come across Cogsworth, Lumiere, Mrs. Potts, and Chip. They reveal the tragic
    story of the Beast that the Wardrobe wouldn't, and you all decide to help him
    out. Not only that, but you get to use the secret passageway to reach him! Grab
    the BASEMENT MAP and the AP BOOST from the chests, save if you feel like it,
    then head up.
    
    Make your way to the upper part of the room and speak to Cogsworth to have the
    statues moved. In the next room, you have to play a short mini-game to get
    through. Cogsworth is on a handle and is hanging on to it to keep the lanterns
    down. Your job, along with Lumiere and Mrs. Potts' job, is to light them. To
    do this, the three of you must gather around a lantern and use the "Sprinkle"
    Reaction Command to light it. There are three lanterns total, and you have to
    destroy boxes in the way of the second and third lanterns so Lumiere and Mrs.
    Potts' can get to them. Be wary of Cogsworth Grip Gauge! If it empties, the
    lanterns go back up and you have to start over. If you notice it's low, and 
    don't think you'll be able to light the lantern, run to Cogsworth and use your
    Reaction Command to refill it for him.
    
    After lighting all three and watching the cutscene, open the chests inside the
    basement hall for a MYTHRIL SHARD, and a HI-POTION. Take the staircase in front
    of you (though open the chest for an AP BOOST) to reach the hall to Beast's
    Room. In this hall, you can take out the few Heartless that litter it, then 
    open the chests for a TENT and a MYTHRIL SHARD. Then follow the hallway through
    to Beast's Room.
    
    An Organization member is manipulating Beast...we have to stop this!
    
     +---------------------------------+-------------------+
     | The Beast                       | 156 HP            |
     +---------------------------------+-------------------+
     | 1. Claw rush.                                       |
     +-----------------------------------------------------+
     | You can use "Wake Up" several times throughout the  |
     | battle to stun the Beast and leave him open for     |
     | attacks. However, I find it easier to just attack   |
     | him and use "Wake Up" when his HP reaches zero.     |
     | That way, you don't have to do any recharges.       |
     +-----------------------------------------------------+
    
    Fighting against the Beast is amazingly simple. Unleash combo after combo
    on him. Don't get trapped in a corner, and lay the beat down on him. After
    you deplete his HP fully, use Triangle to activate Cogsworth "Wake Up" command.
    Press Triangle repeatedly to charge him up, then a strong beam of wake-upness
    will zap the Beast, bringing him back to his senses. Sora gains an extra Armor
    Slot, allowing him to equip more armor. Donald gets an HP Boost, and Goofy
    gets the Defender ability.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Beast is back! Apparently the Organization member, Xaldin, was twisting
    Beast and turning him into a monster full of rage. Beast is suddenly worried
    about Belle! Let's go find her! ...but first, open the chest in the room for a
    MEGA-RECIPE.
    
    Fight your way back to the East Wing, and Belle's room. She's not there! 
    According to the Wardrobe, she ran off after Xaldin. We have to save her! Put
    Goofy in your party, save your game, then head out!
    
    Head to the Main Hall, and take the door in the middle of the staircases. This
    is the Ball Room. Belle escapes through the back door, but a giant Heartless
    appears!
    
    
     +---------------------------------+-------------------+
     | Shadow Stalker                  | 176 HP            |
     +---------------------------------+-------------------+
     | 1. Appears as a giant form in the window and shoots |
     |    projectiles.                                     |
     | 2. Joins with one of the many surrounding pillars   |
     |    and hides, use attacks and Reaction to bring him |
     |    out.                                             |
     | 3. Goes into the ground, and tries to "eat" Sora    |
     |    from below.                                      |
     | 4. Leaps up to the chandelier, brings it down, then |
     |    shoots lasers from the sides. Use attacks and    |
     |    Reaction to bring him out.                       |
     +-----------------------------------------------------+
     | Nothing here, focus on the Heartless!               |
     +-----------------------------------------------------+
    
    Lock-on is the most important thing in this battle. Constantly lock onto the
    Stalker, just to keep track of him! His first attack often varies. He'll
    either fly into the window, into a pillar, go up to the chandelier, or go into
    the ground. Try and unleash a combo on it before it does whatever attack.
    
    If it went into a pillar, attack the pillar it's in until it's small HP bar
    is depleted, then use the Reaction Commands to Release it, and leave it open to
    some more combos.
    
    If it went into the ground, watch for a white light to appear at Sora's feet,
    and jump away to dodge it's "eat" attack. Attack it when it comes up from the
    ground.
    
    If it went into the windows, line up with a vertical frame of the windows in
    front of you, or rush towards the pillars on the sides to avoid the huge attack
    he lets loose. Then move in for the attack when it comes out of the window.
    
    If it went up to the chandelier, and dropped it down, dodge it's laser attacks
    that it bombards you with, then move in towards the Chandelier and unleash
    combo after combo on the monster on it.
    
    Anytime the monster is in limbo (floating from one area to the next), unleash
    combos on it. Follow these tactics, and the monster will be down in no time.
    
     +---------------------------------+-------------------+
     | Dark Thorn                      | 390 HP            |
     +---------------------------------+-------------------+
     | 1. Claw swipes.                                     |
     | 2. Goes invisible, and unleashes combos on you.     |
     | 3. Leaps up to the chandelier, brings it down, then |
     |    shoots lasers from the sides.                    |
     +-----------------------------------------------------+
     | Anyone else think Dark Thorn looks a tad bit like   |
     | Final Fantasy Summon favorite Ifrit? Something      |
     | about his red hair, horns, claws and body reminded  |
     | me of the friendly hell demon.                      |
     +-----------------------------------------------------+
    
    Dark Thorn is considerably tougher than Shadow. The best way to get an early
    advantage in this battle is by going into Valor Form immediately. Thorn should
    have a considerably smaller amount of HP by the time your three gauges have run
    out.
    
    Fighting towards the center of the ballroom causes Thorn to use his chandelier
    attack more often, which can be a pain. However, it also allows Sora to use
    an absolutely AWESOME three-part Reaction attack where HE brings the chandelier
    down, and you get to use it to attack the Dark Thorn. 
    
    Sometimes Thorn will throw Sora across the room. Not fun, it may seem, but if
    you're thrown anywhere near the pillars, you can use a quick Reaction Command
    to slingshot Sora towards the enemy. You can then unleash some more attacks.
    
    Dark Thorn will sometimes turn invisible. You'll have to search him out, and
    attack him with all your might. If you keep the assault up, you'll have Dark
    Thorn defeated.
    
    For winning this battle, Sora gets the Retaliating Slash ability and HP Boost
    for Sora, Donald and The Beast get an HP Boost, and Goofy gets an Item Slot.
    After the cutscene, you get the CURE ELEMENT, as well.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    You're being summoned back to Hollow Bastion, by Merlin. Can't do anything,
    you're automatically pulled there!
    
    
            +
           / \
          +   +
         /     \
      +-+       +-+
     / H O L L O W \
    + B A S T I O N +
    +---------------+
    
    Obtainable Items: AP Boost, Mythril Stone, 100 Acre Wood Map, Baseball Charm
    
    You start off in Merlin's House. It turns out that Merlin's has found Pooh's
    Storybook again! Let's go inside!
    
    The book is a pop-up book this time, making it look a bit more interesting.
    There's a save map on the main book page. Head to Pooh's House. After the brief
    cutscene, inspect around Pooh's House to find chests containing an AP BOOST,
    MYTHRIL STONE, and a 100 ACRE WOOD MAP.
    
    Good old Pooh Bear is glad to see Sora. But we're suddenly sucked from the
    book! Heartless have stolen it! Defeat the Heartless to recover the book, but
    upon entering it again...*sigh* all the pages are gone again, and Pooh doesn't
    even remember you! We've got to fix this, and we will, all in due time. The
    full rundown on the 100 Acre Wood will be given later, in the side quests
    section. Merlin also gives you the BASEBALL CHARM, which allows you to summon
    Chicken Little into battle for assistance. Summon is also added to the Command
    Menu.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Only one new world around here, it's to the right of Land of Dragons and 
    Beast's Castle. You're going to have to unlock the door by going through the 
    Gummi Ship level, then you can safely land at the Olympus Coliseum.
    
    
            +----+
           / |||| \
    +-----+        +-----+
    |  OLYMPUS COLISEUM  |
    +------+ "  " +------+
            \ || /
             |  |
             +--+
    
    Recommended Level: 16
    
    Obtainable Items: Ether x2, AP Boost x3, Mythril Shard x5, Mythril Stone x2, 
                      Hi-Potion x3, Underworld Map, Power Boost, Tent, Cavern Map,
                      Thunder Element, Hero's Crest
    
    Approach Megara (Meg) and help her up. You're forced into doing her a favor
    and going to Hades to make a request. Sounds easy, right? Yeah... Anyways,
    head over to the nice Moogle in the area. Drop of your Synthesis items, then,
    *gasp* we'll be buying something from him! Pick up the Comet Staff weapon for
    Donald and Falling Star shield for Goofy. You should be able to easily afford
    these, so get 'em now.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    | No Driving Here!                                                            |
    |                                                                             |
    | As you may have noticed, your Drive Gauge is "chained" up. While in the     |
    | Underworld, your powers are limited, and you cannot used Drive or Summons.  |
    | Kinda sucks, seeing as you JUST got your first summon.                      |
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    Head into the Cave of the Dead: Entrance. Fight off the few Heartless that
    appear in this small area, and proceed through to the Passage. An Organization
    member appears, and strangely enough, runs away, advising you guys to do the
    same. Make your way through the Passage, killing Heartless and dodging 
    boulders as you go. Once you're sure you've killed every enemy here (ignore the
    smoke clouds, they drop MP Orbs, but they don't hurt you), make another round
    and collect the chests, which contain: ETHER, AP BOOST, MYTHRIL SHARD, MYTHRIL
    STONE, and a HI-POTION. Head through into the Inner Chamber.
    
    The two chests in here hold a MYTHRIL SHARD and an UNDERWORLD MAP. Dump some
    items off at the Moogle, and then save your game before going forward to the
    Valley of the Dead. Make your way up the platforms and pathways in this eerie
    green chamber, doing your standard Heartless-killing along the way. At the end,
    you'll be able to go into Hades' Chamber.
    
    A cutscene with Auron and Hades plays out, and then you have to fight the Lord
    of the Underworld. Well, not really fight. While Hades is "red-hot" you can't
    do any damage to him. And furthermore, your powers are weak from being in the
    Underworld. After making some vain swipes at Hades, and cutscene starts up and
    the gang decides it's best to run away instead!
    
    You're back in Valley of the Dead, though this time Hades and many Heartless
    are attacking. Ignore Hades, you can't do damage to him. But you must defeat
    all the Heartless to bring down the shield and allow you access to the next
    platform. A good way of taking out, or at least damaging, the Heartless here is
    by using Auron and Sora's combined Limit, Overdrive. Lance Soldiers and Large
    Bodys' join the fight on the next respective platforms, so be wary. Once you
    take all the Heartless out, you're sent into the Inner Chamber. Save, and head
    back out towards Passage. Fight the new legions of Heartless that roam these
    halls, then heal yourself before going onward to the next screen...
    
     +---------------------------------+-------------------+
     | Cerberus                        | 440 HP            |
     +---------------------------------+-------------------+
     | 1. Bites.                                           |
     | 2. Jumps and twirls around, hitting you with tail.  |
     | 3. Leaps up into the air and crashes down, causing  |
     |    a shockwave.                                     |
     | 4. Outer heads pull back, then lunge inward, grabb- |
     |    ing Sora, use Reaction to defend.                |
     | 5. Heads create dark fireballs.                     |
     +-----------------------------------------------------+
     | Cerberus, this time around, is easier than his KHI  |
     | counterpart. He doesn't move around the battlefield |
     | as much, and he lacks some annoying old attacks.    |
     +-----------------------------------------------------+ 
    
    Donald and Goofy aren't in your party this time around. Luckily, Auron provides
    more than enough back up for a battle of this caliber. Start off the battle by
    going into Overdrive and focusing on any of Cerberus' heads. Just try to let
    loose as many attacks as possible.
    
    Once your Limit has been used, lock onto the middle head and let loose with
    air combos (the Star Seeker Keyblade has Air Combo Plus, to add an extra slash
    to your air combos, try using this). Also, when attacking the middle head, you
    increase the chances of the outer heads pulling back, then striking inwards and
    clutching Sora. Why would you want this to happen? Because it allows you to
    initiate a 3-part Reaction Command counter-attack, which takes off a lot of
    health, and knocks Cerberus out temporarily, allowing you to go in for even 
    more hits.
    
    The battle isn't that hard. Keep up the offensive, and retreat if your health
    gets low. It's easy to fall back from the battle, heal yourself, and re-enter
    before taking any additional damage. For winning, Sora gets the Dodge Slash
    ability, and Auron gets an HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Hard, eh? After the battle is done, you'll wind up back at the Underworld 
    Entrance. Head up the stairs to reach the good old Coliseum! Head further
    forward to meet up with good old Hercules! Herc goes off to fetch you the
    Olympus Stone, so you can have your full strength in the Underworld, and Sora
    and the gang are left to partake in some training with Phil.
    
    Talk to Phil, and choose "Practice." Pretty simple. Break the urns, and collect
    ten orbs. Afterwards, talk to Phil again and choose "Maniac." This one is a bit
    harder, but not much. The goal is 100 orbs. Try to break urns when they're 
    grouped together, so you can break many of them at once. Also, watch for giant
    urns to appear, as they drop larger orbs that are worth more. It shouldn't
    take you long to hit 100. Afterwards, talk to Hercules on the field. It seems
    the Oylmpus Stone has been stolen! Oh no! And to make matters worse, Hades
    appears and causes more trouble.
    
    Head back to the Underworld: Entrance. The flames have lowered, and the
    previously blocked pathway is opened. There is a POWER BOOST in the chest 
    here. Head through to the Cavern Entrance.
    
    There's a MYTHRIL SHARD right near the entrance. Take out the Trick Ghost
    Heartless and don't mind the long fall. In the next area, fight the many Heart-
    less around here. Open all the chests for an ETHER, HI-POTION, MYTHRIL STONE,
    and a MYTHRIL SHARD. There's an exit not very far from where you came into the
    area, that leads back to an unaccessible area from the Cavern Entrance. You can
    grab a HI-POTION and AP BOOST here. Head back to the last area, then make your
    way through to the Underworld Cavern - Atrium. Grab the chests that carry a
    TENT, and an AP BOOST. Head forward and the same Organization member from
    earlier attacks, and he's got the Olympus Stone. Introducing...DEMYX.
    
     +---------------------------------+-------------------+
     | Demyx (First)                   | N/A               |
     +---------------------------------+-------------------+
     | 1. Creates 100 water forms to fight you.            |
     +-----------------------------------------------------+
     | Get used to fighting these water forms, you'll need |
     | the experience for later!                           |
     +-----------------------------------------------------+
     
    This isn't a battle, per'se, as you never actually fight Demyx. In fact, all
    you fight here are the water figures he creates with his badass Sitar. There
    are 100 forms total, and you have 80 seconds to defeat them all. That's a
    minute and twenty seconds, people. You may think that unleashing combo after
    combo on grouped together forms works well, and while it's not bad by any
    means, it's not the best way of heading into this situation.
    
    The best way, you ask? Use the Wild Dance Reaction Command on the water forms,
    and repeatedly press Triangle to swing it round and round, and finally throw
    it into the air, where it sucks in and destroys other forms. Using Wild Dance,
    you should be able to destroy all 100 forms before the timer runs out easily.
    
    For defeating Demyx's err, forms, Sora and Goofy get HP Boosts, and Donald gets
    the ability MP Rage. You also receive the Olympus Stone, allowing you to use
    your full abilities.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head through the doorway, and you reach The Lock. There are chests with an AP
    BOOST, MYTHRIL SHARD, and CAVERN MAP. There's also a save point, which I
    suggest using. Then, use your Keyblade to free Meg. And you're forced into a
    battle with Pete...
    
     +---------------------------------+-------------------+
     | Pete (First)                    | 264 HP            |
     +---------------------------------+-------------------+
     | 1. Throws bombs at you.                             |
     | 2. When angry, rushes forward in repeated tackles.  |
     | 3. Creates a shockwave on the ground, after dancing.|
     | 4. Brings boulders down from the ceiling.           |
     +-----------------------------------------------------+
     | Pete's invincible phase is a pain in the ass. You   |
     | can't do anything about it until the second phase   |
     | of the battle, though.                              |
     +-----------------------------------------------------+
    
    Right now, you have to focus on protecting Meg. Her life bar appears in the
    top-left corner of the screen, and the red on it will grow in accordance with
    the damage she takes. Take a quick moment at the start of the battle to get rid
    of the annoying Hook Bats, then, when they're eliminated, go into Valor Form
    and attack Pete relentlessly.
    
    You'll only be able to get in a combo to a combo and a half before Pete goes
    "invincible" and makes a shield. This only lasts a few seconds, so keep an eye
    on him and go back on the offensive when the shield goes away. After you almost
    deplete all of Pete's HP, a cutscene starts and the second part of the battle
    commences.
    
    Hercules has arrived, and this battle becomes much easier. When Pete becomes
    "invincible" and gains a shield, you can knock him into Hercules using the 
    "Pinball" Reaction Command. This only gets rid of his shield, so once it's 
    gone, move in for some swift attacks. You can also use the Reaction Command
    "Aura Guard" when near Hercules, to protect you from Pete's attacks, like the
    boulders he summons.
    
    When you finally win the battle, Sora gets the Trinity Limit ability, which
    is incredibly useful and fantastic. Goofy gains the ability Hyper Healing, and
    Donald gets an HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You're almost immediately thrust into another battle, this time with the
    vicious Hydra!
    
     +---------------------------------+-------------------+
     | Hydra                           | 462 HP            |
     +---------------------------------+-------------------+
     | 1. Whips tail at you.                               |
     | 2. Uses lightning bolts against you.                |
     | 3. Uses black projectile balls of death.            |
     | 4. Bites at you.                                    |
     +-----------------------------------------------------+
     | Megara can be found cheering you on just on the out-|
     | side of the battlefield. She'll toss you HP Orbs if |
     | you need 'em.                                       |
     +-----------------------------------------------------+
    
    You start off only fighting one head. It will swing its tail to attack, and 
    sometimes moves it's head down to bite. Take the oppurtunity while it's head
    is down to attack relentlessly. When you deplete it's HP bar, it's head will
    get all crooked, and you'll have a Reaction oppurtunity. Use the chance, and
    cut off it's head.
    
    It's severed neck will fall into the ground. Three new heads will pop up around
    the arena. You can focus on each one, bringing it's HP down and then severing
    it, though this can take a while, and runs the risk of a new head sprouting in
    an old one's place if you take too long.
    
    Preferably, follow Phil's advice and get on the Hydra's back. You'll then get
    the oppurtunity for a two-part Reaction attack, Phil One-Two and the Urninator.
    This knocks all three Hydras into a state of unconsciousness, and allows you
    the oppurtunity to freely bring their HP down and sever their head. My 
    recommendation? Go into Valor Form, and go on a rampage. Not only does Valor
    increase the amount of hits you can do, but with each strike, you give more
    and more experience to Valor Form, getting you closer to levelling it up.
    
    Once you sever the three heads, the neck pulls itself up from the ground...this
    time with seven fresh heads. The number of attacks increases greatly now.
    Not only with the standard tail sweeps and bites, but with summoned lightning
    bolts and black projectile balls that I've labelled balls of death. At certain
    times, two heads will lower and give you the oppurtunity to move in for the 
    attack. Occassionally, you might even be able to leap onto a head while it's
    low to the ground. This keeps you out of harm's way, and also gives you the
    oppurtunity to get a few extra hits in.
    
    Sometimes, you'll get a Reaction oppurtunity for Pegasus Run. For this attack,
    Sora leaps upon Pegasus' back and flies around the large monster, making swipes
    at each of its heads. This causes massive damage, and if you're lucky, you get
    the option several times during the battle.
    
    For winning this battle, Sora gets the THUNDER ELEMENT (giving you the ability
    to cast Thunder) and an HP Boost, Goofy gets an HP Boost, and Donald gets an
    extra Armor Slot in the menu.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Before leaving the world, you also get a new Keyblade, HERO'S CREST. This is a
    Keyblade you should definitely equip.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    There's a distress call coming from Disney Castle! Queen Minnie wants you there
    right away! Make your way west across the screen, until you reach the new world
    of Disney Castle. You may also see the images of two new worlds nearby.
    
    
             /\
            /  \
    ~D i s n e y\o o
    | C a s t l e( )
    /------------+
    
    Recommended Level: 18
    
    Obtainable Items: Star Recipe, Mythril Shard x2, Hi-Potion, Ether, Mythril
                      Stone, AP Boost, Torn Pages, Disney Castle Map
    
    You start off in the Gummi Ship hangar, with Chip and Dale waiting for you to
    give the lowdown on what's happening. Save if you need to, then follow the
    staircases and head out into the Courtyard.
    
    Heartless literally litter this area. They're all over, and it's hard to walk
    anywhere in the Courtyard without being assaulted by Minute Bombs, Soldiers,
    and Shadows. These enemies aren't that hard, but their sheer numbers are
    annoying. I suggest clearing out the entire Courtyard. It's a long process, but
    it offers great experience, and allows you to freely explore and snag the 
    chests afterwards, which contain: ETHER, MYTHRIL SHARD X2, HI-POTION, AP BOOST,
    MYTHRIL STONE, and STAR RECIPE.
    
    Make your way inside, and you'll be greeted by waves of Shadows. It may seem
    like infinite, but it's not quite. A good way of clearing this area? Valor 
    Form. Using Valor Form, I was able to take out the wave after wave of Shadows
    that greeted you, and reach Valor Level 3 along the way. Head to the library.
    
    Inside, talk to Queen Minnie. Donald and Goofy have the duty of alerting the
    castle, and Sora has to take Queen Minnie to the Hall of the Cornerstone. You
    get the DISNEY CASTLE MAP here. Open the chest in the room for TORN PAGES 
    (these give you access to an area in the 100 Acre Wood). Save if you want to,
    then make your way out to the hall. Fight your way through the Shadows that
    interrupt your progress and lead Minnie as you go along. You can also try out
    her Reaction attack, Faith, which is badassemly awesome.
    
    Once you clear a path to the door, hit Triangle on the door to open it, then
    head through. The next room is filled to the brim with Bolt Towers. An easy,
    but long method, towards clearing this room is by standing in one place, next
    to Minnie, and using Faith over and over. Another way is to rush forward and
    charge all of the Bolt Towers, using Combos, Trinity, and everything at your
    disposal. For your safety, and Minnie's, I suggest using the Faith way.
    
    Once the room is cleared, take Minnie along to the throne and you win. Sora
    gains the Auto-Summon ability and gets an extra Accessory Slot.
    
    Minnie shows the crew the thorns around the Cornerstone, and Maleficent makes
    a brief appearance. Everyone decides that the best thing to do is to seek
    Merlin for advice. Head to the save point, go to World Map, go to Hollow
    Bastion and land in Merlin's House. A cutscene will automaticelly initiate and
    you'll wind up back in Disney Castle. Merlin reveals a door and you end up
    having to go through it...
    
    
       +---------------+
      / T I M E L E S S \
     |     R I V E R     |
     +-------------------+
    
    Recommended Level: 18
    
    Obtainable Items: Cornerstone Hill Map, Drive Recovery, Hi-Potion x2, Mythril
                      Shard, Mythril Stone, AP Boost, Window of Time Map, Reflect
                      Element, Monochrome Keyblade
    
    This world reeks strongly of something...and that something is nostalgia! This
    blast from the past black and white segement is one of the most memorable of
    the game. Upon entering, the gang finds their looks changed a bit. While Sora
    is pretty shocked at his (it looks like he went back to his KHI clothes), 
    Donald and Goofy seem pretty familiar with their old looks. Deja vu, anyone?
    Things turn awry soon, though, as that bastard Pete shows up...
    
    Explore the area, and open the chests for a CORNERSTONE HILL MAP, and a DRIVE
    RECOVERY. Drop any Synth items you have off at the Moogle, save if you wish,
    then head to the Pier. At the Pier, don't move towards Pete just yet. Grab the
    HI-POTION and MYTHRIL SHARD from the chests in the area, then approach Pete and
    press Triangle.
    
     +---------------------------------+-------------------+
     | Pete (Past)                     | 123 HP            |
     +---------------------------------+-------------------+
     | 1. Pete punches you.                                |
     | 2. Pete runs around, flailing, hitting anything in  |
     |    his way.                                         |
     | 3. Creates shockwave by falling to the ground after |
     |    running around.                                  |
     +-----------------------------------------------------+
     | Anyone find it weird that Pete, in his early days,  |
     | yet is very clearly a dog in the future? What the   |
     | hell? I can understand changing looks, but changing |
     | species completely?                                 |
     +-----------------------------------------------------+
    
    Start off this battle by unleashing a few combos on Pete. Once approximately
    half of his life bar is depleted, he should start to run around, hitting you
    if you're in his way. Use Reaction (About Face) to send him in a different
    direction and wait until he comes to a halt. When he does, initiate Valor Form
    and beat the living crap out of him, until the rest of his health bar goes 
    away. If you timed it right, and Valor is at level 2 or 3, then rather than
    running out of Gauge power before the battle ends, you'll still be in Valor
    Form when it ends, and when you resume control after the following cutscene,
    you'll be out of Valor Form and still have all three gauges filled. Neat 
    little trick, eh?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Well, it turns out the Pete you were beating on wasn't the Pete you're after.
    This Pete is actually the Pete from the past, and isn't up to his evil schemes
    yet. Though he's pretty angry that someone's stolen his steamboat, and Sora
    and the gang now have to help him catch the culprit.
    
    After the cutscenes, four curtains will be floating around at Cornerstone Hill.
    From left to right, it's: Building Site, Lilliput, Scene of the Fire, and 
    Mickey's House. Each of these four areas briefly have a "Mayhem Gauge" in the
    upper right corner. The goal is to defeat all the Heartless before the Mayhem
    reaches it's fullest.
    
    The Building Site contains new enemies, Hammer Frames, along with Minute Bombs
    you encountered back at the Castle. Hammer Frames aren't much of problem, nor
    are the Bombs. The goal is to take the Bombs out as quickly as possible, for
    their explosions cause quite a bit of damage. Eventually, scaffolding will
    start to become unstable and you, Donald and Goofy, and the Heartless will be
    bouncing up in the air. Use air combos and the Reaction Command Air Slash to
    finish them off. For finishing, you get a friendly handshake from Mickey!
    
    The Lilliput makes you three (and any Heartless) giants, and the town small. Or
    perhaps, the town was already small, and you're still normal sized? Who knows.
    Anyway, Aeroplanes and Hammer Frames riddle this area. Destroy the Hammer
    Frames quickly, as they cause the most damage to the town (which you're trying
    to protect), and the Aeroplanes are more of an annoyance. If you find your
    enemies to spread out to attack them all quickly, use the Reaction Command on
    the tower to leap onto it and shoot cannonballs at the enemies, stunning them.
    The reward? Err, another friendly shake from Mickey...
    
    Scene of the Fire takes place in front of a burning building. Not only is that
    trouble enough as is, but Heartless are trying to make it worse. Hot Rods and
    Shadows are the enemies of this area. You should have no trouble dealing with
    the Shadows, but the Hot Rods can be a bit of a problem, seeing as after they
    get a certain amount of damage dealt to them, they go into rampage mode and
    drive across the screen, knocking you to and frow. Dodge their attempted run-
    downs, and rush in for the attack when rampage mode is over. Valor Form is
    very useful here. And...yet another handshake from Mickey, who just seems over-
    joyed.
    
    Mickey's House is the final area. Enemies are literally trying to destroy 
    Mickey Mouse's home, by creating a vortex inside that sucks in all his furnit-
    ure. Destroy the Shadows and Rapid Thrusters as quickly as possible. This 
    shouldn't be too hard.
    
    Once all four are clear, and the whole story is revealed to you, it's time to
    track down Pete! The bad one! Luckily, you get a WINDOW OF TIME MAP to help you
    along.
    
    Head to the Waterway, and a battle occurs!
    
     +---------------------------------+-------------------+
     | Pete (Steamboat)                | N/A               |
     +---------------------------------+-------------------+
     | 1. Pete throws debris at you.                       |
     +-----------------------------------------------------+
     | Heartless only appear if you fall off the crane. Do |
     | your best not to fall off, and you won't have to    |
     | worry about added pests.                            |
     +-----------------------------------------------------+
    
    Pete's tryiung to make his getaway with the Cornerstone and we've got to stop
    him. He throws debris at you from the steamboat, which you can block and knock
    back at him using Reaction Commands. After four or so hits with his own debris,
    the steamboat will spin out of control and land near shore, Pete unconscious 
    on the cage.
    
    Run up to the boat, and grab onto the crane using Reaction Commands. It will
    move you towards the cage, and you'll be able to lay a few whacks into it,
    bringing it's health bar down and breaking it some. Watch out, though. The 
    crane will move back into it's original position, and if you don't hit the
    Reaction Command in time, you'll fall off and have to deal with Heartless, then
    repeat the whole process of making the steamboat crash. Make sure you hang onto
    the crane, then when it moves back into attack position, unload on the cage and
    save the Cornerstone.
    
    For winning, Sora gets the Slapshot ability, Donald learns the Fantasia Limit
    and the Auto-Limit ability, and Goofy gets an HP Boost. Hm, Goofy sorta got
    shafted...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Take a brief moment to grab the chest in the area, which contain an AP BOOST,
    MYTHRIL STONE, and HI-POTION, then head to the Wharf. Future Pete is picking
    on past Pete! Looks like our battle isn't over!
    
     +---------------------------------+-------------------+
     | Pete (Second)                   | 784 HP            |
     +---------------------------------+-------------------+
     | 1. Tosses bombs and small explosives.               |
     | 2. Punches Sora.                                    |
     | 3. Creates large shockwave.                         |
     | 4. Shields himself.                                 |
     +-----------------------------------------------------+
     | With no Hercules this time, Pete's shield is again  |
     | impossible to overcome. And don't even get me       |
     | started on the time paradoxes this battle would     |
     | cause...                                            |
     +-----------------------------------------------------+
    
    Pete's attacking both your crew, and past Pete. Luckily, past Pete helps out
    some (but not much during this battle). Use unrelenting attacks on Pete, and 
    only back off if you need to heal. Valor Form is advised, as well. Pete soon
    decides to change the scenary, and we go from the Wharf to Scene of the Fire.
    
    This isn't quite the Scene of the Fire that you were at earlier (it appears to
    be the Wharf, with some added burning buildings), but oh well. Valor Form
    should still be in effect, and you should take your oppurtunity to lay some
    ass kicking on Pete before it runs out. If past Pete starts running around
    crazily, use the About Face Reaction to knock him back into future Pete. Pete
    soon decides to change the area to Mickey's House.
    
    Ignore the sucking vortex, and unload some more combos onto Pete. Trinity 
    Limit works okay, but because Pete's using his shield again, you can't really
    get the full effect of it. Just focus on ground and air combos. If his shield
    goes up, back away and wait for it to fall before moving in to attack again.
    Yawn.
    
    Next area is a modified Lilliput (modified as in, different from the earlier 
    Lilliput, just like Scene of the Fire was different). I wasn't in this area for
    that long. I did roughly two combos on Pete and he changed the area that 
    quickly. Odd, but whatever. Next, and finally, is the Building Site.
    
    Like earlier, the scaffolding has a tendency to send you and your enemies 
    bouncing into the air. Use these oppurtunities to use the Air Slash Reaction
    on Pete, which does some awesome damage against the big guy. Just keep up the
    attack (though here it gets a bit annoying, because he throws way too many
    bombs and the bouncing can be disorienting) and Pete will be out in no time.
    
    For winning, Sora gets the REFLECT ELEMENT, which allows him to use the Reflect
    spell, and he also gets an HP Boost. Goofy gets the Goofy Tornado ability, and
    Donald gets an HP Boost. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Afterwards, you get the MONOCHROME KEYBLADE, and after a humiliating scene for
    Donald, you get the Wisdom Form. Wisdom Form is your next Drive Form, and you
    have to have Donald in the party to use it. It focuses on magic attacks, and
    turns your Keyblade into a gun-like shooting thing. Pretty cool... 
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Well, now we get to move onto some more worlds. Atlantica is an option, and if
    you want to begin that sidequest, go right ahead. Details on each chapter of
    Atlantica will be found in the Sidequests section later on. You can also start
    the quest to get back Pooh's memory in the 100 Acre Wood, since you have the
    first Torn Pages. However, like with Atlantica, details will be found in the
    Sidequests section. You also have the option to go to Olympus Coliseum and
    participate in the Pain and Panic Cup, but that'll also be covered in the
    Sidequests section. Now, however, we're heading to Port Royal to visit some 
    pirates.
    
    
    +-----------^-------------+
     \ P o r t |~| R o y a l /
      +---------------------+
    
    Recommended Level: 20
    
    Obtainable Items: Naval Map, Ether x4, Mythril Stone, Mythril Gem, Mythril
                      Shard x3, AP Boost x3, Mega-Potion, Isla de Muerta Map, 
                      Follow the Wind Keyblade
    
    You arrive at an area that clearly contrasts with the overall image of Sora,
    Donald and Goofy. Yes, Port Royal is very realistic, and is based off the live-
    action Disney movie Pirates of the Carribean: The Curse of the Black Pearl. 
    You begin the world at the Rampart. Use a moment to take in your surroundings,
    then open the three chest here for the NAVAL MAP, an ETHER, and a MYTHRIL 
    STONE. Stop by the Moogle to drop off your Synth items, and also, you should
    purchase the Chain Gear shield for Goofy and Victory Bell Staff for Donald. 
    
    Save when you're ready, then head down to the Harbor. Pete managed to get here
    before you, and is spilling the beans about you to the evil Captain Barbosa.
    However, Barbosa ignores Pete's warning, and decides to see you as a challenge.
    
    It's now time to do battle with the pirates here. At first, you won't be able
    to hurt them. However, the moon soon comes out from behind the clouds and you
    can see the true form of the pirates. Now you can do damage to, and defeat 
    these mangy enemies. Pirates have a weakness to magic, so feel free to use your
    elemental spells for that extra umph.
    
    With the pirates destroyed, head into town to stop the ones Barbosa sent in.
    Unfortunately, your list of things to worry about grows, as Heartless have
    invaded the town. It shouldn't take long to defeat all the Heartless, and 
    afterwards, Sora and the gang agree to help Will. You can head to the Harbor,
    in attempt to head the pirates off and save Elizabeth Swann, or you can take
    a few brief moments to explore the town, kill some pirates and Heartless, and
    grab some chests. The chests in this area contain: AP BOOST, MYTHRIL SHARD,
    ETHER, and a MYTHRIL GEM. Once you're done item hunting, head out to the 
    Harbor, where you'll be introduced to none other than...Captain Jack Sparrow.
    
    Sora has a hidden aspiration of being a pirate, and Jack decides to let you
    guys be his crew. You'll wind up on the deck of the Interceptor. You can head
    into the cabin for a save point and a moogle, but otherwise just talk to Jack
    and choose to go to the Isle de Muerta.
    
    Unfortunately, any time you go anywhere in the ship, you're forced into an 
    "in-between" battle with pirates that happens before you land. Take out these
    pirates, and when you reach the Isle, Jack hoodwinks the gang and makes 'em 
    stay back on the ship, missing all the action. Sora gets fed up, and decides to
    trek towards the cave. Save your game, then head Cave Mouth. Take a brief 
    moment to defeat the Heartless and open the chests for an ETHER, and a MYTHRIL
    SHARD. Head forward more, and a cutscene begins. Will and Miss Swann head back
    to the ship, but Jack is no where in sight. You have to fight off pirates for
    one minute while Elizabeth and Will prepare the ship. It shouldn't be too 
    hard. After winning, you get the ISLE DE MUERTA MAP.
    
    Back on the ship, learn the story of what happened to Jack, then choose to go
    back to town. Another in-between battle initiates, and after that, a cutscene.
    The Black Pearl has caught up with us. You have to defend the ship, and the
    Medallion, fighting off pirates all the while.
    
    Valor Form is helpful for quickly defeating the pirates once you drag 'em out
    to the moonlight. There's lots of moonlight on the ship already, so it 
    shouldn't be too much of a problem. Take a moment every now and then to use the
    Reaction Command on the cannons and fire at the Black Pearl. Don't do this 
    while in heavy battle, though, as it leaves you open to attack. Occasionally,
    you may get the message that a pirate has the medallion. Locate this pirate
    (the one with the medallion will have a thought bubble above his head, with the
    medallion in it), kill him and re-claim the medallion. You have one whole
    minute to reclaim the medallion, so do your best. Once you defeat all the
    pirates, Sora and Goofy both get HP Boosts, and Donald gets the Draw ability.
    
    You end up getting captured, then released. But then it turns out Barbosa's
    crew left some nice little presents for you...in the forms of Heartless and
    exploding barrels. There are five burning barrels in total, and you have to use
    the Launch Reaction Command one each one to save the ship. The barrel icons in
    the upper-left corner show which one is about to explode, so keep an eye out 
    and target that one first. For finishing this segement, Sora gets an extra Item
    Slot, Goofy gets the Second Chance ability and both Donald and Jack get HP 
    Boosts.
    
    Back at Isle de Muerta, save your game at the Rock Face, then move forward.
    You've already pillaged the Cave Mouth of items, so just kill the Pirates and
    Heartless for experience before heading further into the cave.
    
    Boxes of gunpowder line the walls, and as you move through the cave hall, 
    pirate leaps out from them in ambush. This area holds little moonlight, so it's
    tricky to defeat the pirates. Try luring them into the moonlight and using 
    Jack and Sora's Limit attack, Bluff. Once you've cleared out the ambushing
    pirates, take a moment to hack away the remaining boxes. The chests in this
    area contain: TWO AP BOOSTS.
    
    The next area is the Moonlight Nook. Use the huge space of moonlight in the 
    middle to take out the room's various pirates, then open the chests in the room
    for ETHER, MYTHRIL SHARD, and MEGA-POTION. I suggest having Jack and Goofy in
    your team before moving onward, because we've got ourselves a boss battle!
    
     +---------------------------------+-------------------+
     | Captain Barbosa                 | 612 HP            |
     | Illuminator                     |  26 HP            |
     +---------------------------------+-------------------+
     | 1. Rushes forward and slashes twice.                |
     | 2. Tackles, causing you to stumble, then slashes    |
     |    twice.                                           |
     | 3. Does a combo of stabs and slashes.               |
     | 4. Tosses four bombs onto the arena.                |
     | 5. Uses a pistol to shoot at Sora.                  |
     +-----------------------------------------------------+
     | There are some one-time oppurtunity Reaction        |
     | Commands here. Twin Counter and Riding Shot both    |
     | look really cool, so if you get the oppurtunity to  |
     | use them, don't waste 'em.                          |
     +-----------------------------------------------------+
    
    Unfortunately, Pete summoned the Heartless Illuminator into the battle. 
    Illuminator sucks out all the light, leaving the battlefield almost completely
    dark, and it's impossible to do any damage to Barbosa, for there is no moon-
    light, either. Search the walls for two small beads of light, which are the
    Illuminator's eyes, and do a quick combo or two on it to kill it easily.
    
    Light floods in the arena, and now you can kick some pirate captain ass. Use
    Valor Form to take off a hefty chunk of his life bar, then use regular combos
    until another Illuminator shows up and all the light goes away. Don't worry,
    this always happens, you can't avoid it.
    
    Kill the Illuminator again, and re-focus your attack on Barbosa. Use the rarely
    available, but awesome-damage doing Reaction attacks like Twin Counter and
    Riding Shot if the oppurtunity arises, otherwise, use Sora's Trinity Limit, 
    which has produces awesome results.
    
    This isn't a hard battle, and for winning, Sora gets the Aerial Finish ability,
    along with an extra Drive Gauge. Goofy acquires the Teamwork Limit attack, and
    the Auto-Limit ability, and Donald and Jack receive HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After some cutscenes, you get the FOLLOW THE WIND KEYBLADE before returning to
    the World Map.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Two worlds are now open -- Halloween Town, and Agrabah, some returning 
    favorites from Kingdom Hearts I. Unlock one, or both doorways right now, then
    head to Agrabah so we can continue the story.
    
    
          +
         ( )
         / \
    A G R A B A H
        \~()/
         ŻŻŻ
    Recommended Level: 22
    
    Obtainable Items: Hi-Potion x4, Mythril Shard x5, Mythril Stone x3, Mythril
                      Gem, Drive Recovery, AP Boost x5, Mega-Ether, Serenity Shard,
                      Agrabah Map, Cave of Wonders Map, Skill Ring, Lamp Charm
    
    We come into Agrabah by encountering our old, er, friend, Iago. Iago wants to
    get back on Aladdin and Jasmine's good sides, but it's hard to tell whether or
    not he's really reformed... Goofy thinks we should trust him, though, so let's
    try. Before you get a chance to head to the Palace to get Aladdin and Jasmine's
    input, Heartless attack. Fight 'em off, going into Valor Form for some extra
    power. Defeat Heartless until the cutscene starts, and the gang retreat into
    a small shop.
    
    Inside is a Moogle and a save point. Turn in any Synth items you have at the
    Moogle, save your game, then head back out. Take your time to explore the main
    area of Agrabah, killing all the Heartless on it's roofs and streets, then make
    a treasure run and open the chests in the area for HI-POTION, MYTHRIL SHARD,
    DRIVER RECOVERY, MYTHRIL STONE, AP BOOST, and a MEGA-ETHER. Make your way to
    the Palace (north-east exit) and we find Jasmine, one of the Seven Princesses
    of Light from the first game!
    
    Jasmine is wary of Iago, but more importantly, she's worried about Aladdin, 
    who's been acting funny lately. She wants you to check on him and make sure
    he's okay. Who are we to say now?
    
    Head back out to the main part of Agrabah, and lookie lookie! We found Aladdin!
    After he joins the party (keep him and Goofy in), fight off Heartless and make
    your way back to the Peddler's Shop. It turns out the Peddler has Jafar's Lamp
    and he won't give it to you unless you trade him something else valuable! The
    gang decides to search the Cave of Wonders to find a prize worthy of the Lamp.
    
    Head to the Bazaar (south exit) and fight off the Heartless that litter the 
    area. Try and destroy a few of the shops, too. Items are hidden in them. Open
    all the chests for: TWO HI-POTIONS, MYTHRIL GEM, AP BOOST, and MYTHRIL SHARD.
    Then make your way out of Agrabah to the Palace Walls. Out here, open the 
    chests for a MYTHRIL STONE and a SKILL RING. Save, then take the next exit out
    of Agrabah.
    
    Looks like Pete's reached the Cave of Wonders before you. Why would he be here?
    Who knows, so let's just get what we came for! Outside of the Cave of Wonders
    Entrance, you can find two chests which contain MYTHRIL SHARD and DRIVE
    RECOVERY. Heartless are also out here, so deal with them the only way you
    know how, feeding 'em a nice dose of Keblade.
    
    In the Valley of Stone, the next area, rock platforms are spread all across the
    cavern, as are Heartless. Explore the room up and down, taking out all Heart-
    less high and low. When it's clear, grab the items, HI-POTION, MYTHRIL SHARD,
    MYTHRIL STONE, and AP BOOST, then move onward to the Stone Guardians room.
    
    Examine the jewel with Triangle, then walk forward and examine the pedestal 
    with Triangle. A short mini-game occurs, in which you have to lead Abu across
    the room so he can place the jewel in the pedestal. Sounds easy, right? Wrong.
    Waves approach, which damage your party and push Abu backwards. Press
    Triangle to make Abu jump over the waves, allowing him to go further. Crystals
    also fall, but you don't have to worry about those much. Just follow Abu as he
    makes his way across the room, and use Reaction to "Set the jewel!" when you
    reach the pedestal. For completing this segement, Donald gets the Donald 
    Blizzard ability, and Sora, Goofy, and Al get HP Boosts. Head forward to the
    next room (though save first, if you want).
    
    The next room is called the Chasm of Challenges for a reason. Examine the 
    stand, and accept to start the challenge. Fight the enemies on each floor, and
    beware, for after a set time, the floor breaks away, causing you to fall to
    another one. You have two minutes to defeat the enemies on all floor, which
    range from simple creatures like Icy Cubes to the harder ones, like Fat Bandits
    and Fortunetellers. On the bottom floor, a staircase appears. At the top of the
    staircase is a save point (use it), as well as a warp, which brings you back to
    the top floor, to repeat he challenge. There are also two chests, which contain
    the CAVE OF WONDERS MAP and AP BOOST. Examine the stand to open the door, then
    head through.
    
    You find the treasure you're ready to give to the Peddler, but Pete overhears
    you and finds out that the Peddler has the Lamp. Leaving you with Heartless to
    deal with, he sets off to claim the Lamp.
    
    Defeat the onslaught of Heartless that follows. They're the same enemies you
    fought on the Chasm of Challenges, so you shouldn't have too much trouble. 
    There is a sticky spot at the end, where you're forced to fight three Fat
    Bandits, and in the small room, it's simply no fun. Use your Trinity Limit and
    Valor Forms to get rid of them easily. There are two chests in this room, that
    contain AP BOOST and SERENITY SHARD. You have to come back to get them, though.
    For winning this battle in darkness, Goofy gets the Auto-Healing ability, and
    Sora, Donald, and Al get HP Boosts. The gang makes their way back to Agrabah,
    to get the Lamp!
    
    Defeat all the Heartless in the main part of Agrabah and make your way to the
    Palace. This shouldn't be hard!
    
    Pete and the Peddler are at the Palace. Pete snags the Lamp, but Iago steals
    it from him! Good going, buddy! Not only that, but our old pal Genie chooses
    this time to make his triumphant return back to Agrabah, and not a moment to
    soon! Pete summons two giant Heartless for you to deal with, though, so he can
    make his escape!
    
     +---------------------------------+-------------------+
     | Volcanic Lord                   | 351 HP            |
     | Blizzard Lord                   | 351 HP            |
     +---------------------------------+-------------------+
     | Volcanic Lord                                       |
     | 1. Attacks with his staff.                          |
     | 2. Ignites itself and attacks you.                  |
     | 3. Hurls multiple fireballs at Sora.                |
     | 4. Bounces around the arena, landing on his stomach.|
     | Blizzard Lord                                       |
     | 1. Attacks with his staff.                          |
     | 2. Hurls multiple ice chunks at Sora.               |
     | 3. Creates a block of ice around Sora and the gang, |
     |    freezing them solid.                             |
     | 4. Breathes ice onto the ground, making ice cubes.  |
     +-----------------------------------------------------+
     | Firagun and Blizzagun are very useful Reaction      |
     | Commands that you can use in this battle. You can   |
     | Firagun when Volcanic Lord is bouncing around and   |
     | Blizzagun when Blizzard Lord breathes ice onto the  |
     | ground.                                             |
     +-----------------------------------------------------+
    
    This battle may seem hard, I mean, two huge Heartless at once is pretty 
    intimidating. Fortunately, the battle isn't as hard as it would seem, and can
    be finished pretty quickly.
    
    The Volcanic Lord starts bouncing around right at the start of the battle. Try
    and get under him (sounds crazy, right?) so the Reaction Command Firagun 
    appears. This does decent damage to him and knocks him down. Lock onto him 
    after this and rush forward, getting in as many combos as you can. Eventually,
    he'll explode, leaving several Fiery Globe Heartless in his place.
    
    After Volcanic Lord explodes, Blizzard Lord decides he wants a piece of you.
    See, the bosses take turns attacking you. Start off with some air combos to do
    hefty damage to Blizzard Lord, and use the Blizzagun Reaction Command when it
    appears (whenever he starts to breath ice onto the ground).
    
    Suckily, the Blizzard Form sometimes freezes you and your allies. Nothing you
    can do here, except wait until you're unfrozen. If you're unfrozen, but your
    partners are unfrozen, a nice Fire spell thaws them out. Eventually, Blizzard
    Lord explodes as well, leaving Icy Cube Heartless in his place. Volcanic Lord
    decides he wants a piece of you again, and the battle continues.
    
    If you can aim it right, Firagun can launch Volcanic Lord into Blizzard Lord,
    causing major damage to both. Valor Form is also extremely useful, allowing you
    to get in more hits in less time. Keep repeating this simple process and the
    victory will be yours in no time.
    
    For taking out the two Lords, Sora learns the Explosion finishing ability, 
    Goofy gets an extra Armor Slot, and Aladdin and Donald get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After the battle, the crew ensures Jafar can't escape and seal away his Lamp.
    You get the WISHING LAMP item, which allows you to summon Genie into battle 
    when you need him.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Woah! Twilight Town is back on the map, and it's a level 28 world! Something
    must be going on there...before checking up, though, let's make a stop by the
    Town of Halloween, and visit our old friend Jack Skelington.
    
    
                  ++
                 /  \
                /    \
    H A L L O W E E N
           T (^_^) W N
    
    Recommended Level: 24
    
    Obtainable Items: Mythril Shard, Hi-Potion x3, Mega-Potion, Mythril Stone x3,
                      AP Boost x2, Mythril Gem, Ether, Halloween Town Map, Christ-
                      mas Town Map
    
    We start Halloween Town off in the graveyard, and our characters have received
    familar make-overs, just so they fit in with the spooky setting. Open the 
    nearby chests for HI-POTION and MYTHRIL SHARD, then head forward towards the
    Town Square.
    
    A cutscene occurs. We wind up back in Dr. Finklestein's lab, and the good 
    doctor is up to his usual experiments, though is getting considerably angrier
    with Lock, Shock, and Barrel, who won't listen to a word he says. Not only 
    that, but Jack is still infatuated with Christmas, and insists on going to
    Christmas Town and meeting the man himself, Sandy Claws. There's a chest with 
    the HALLOWEEN TOWN MAP in the room, and a save point as well. Save your game 
    before moving on.
    
    Defeat all the Heartless that are causing chaos in the Town Square. After the
    cutscene, open the chests in the area to score a MEGA-POTION and a MYTHRIL
    STONE. Make your way to the Graveyard and continue kicking Heartless ass. 
    Though watch out for statues and gravestones. They have a tendency to fall over
    and hurt you. Not fun. Beat your way to the farthest South exit to the 
    Graveyard, leading to the Hinterlands. Explore the wooded area and open the
    chests in it for AP BOOST, MYTHRIL STONE, and a HI-POTION. Examine the Christ-
    mas door and another cutscene occurs, putting you smack-dab in the middle of
    Christmas Town!
    
    You start off on lonely Yuletide Hill, which houses only a save point and a 
    Moogle. Oh well. Drop your synthesis items off at your friendly Moogle, save
    your game, then make your way down to Candy Cane Lane. Heartless have invaded
    Christmas Town too, unfortunately, and are just taking away all the good will
    spirit in the air. Defeat the roaming monsters (you can use the carousel near
    Santa's house to your advantage, hitting the Reaction Command near it causes
    some damage to enemies). Once you've managed to clear 'em all out, take a brief
    moment and open up the chests for HI-POTION, MYTHRIL GEM, MYTHRIL STONE, and
    ETHER. Then head into Santa's House and pay the big guy a visit!
    
    Sora's a bit overjoyed about meeting Santa and being on his list. And on that
    topic, I don't even see how Sora could be on his list. I mean, yeah, the kid
    saved the worlds, but he wants to be a pirate! That's not true goal! Bleh. 
    Things occur in Santa's workshop, and we're put on the case, like usual. The
    small chest in Santa's House contains an AP Boost, the large one contains the
    CHRISTMAS TOWN MAP. Save your game, then head back outside. There's fresh
    footprints on the ground, but before you can follow them, you have to take care
    of the returned Heartless in this area. Don't worry, they're no big deal. Make
    your way to the Hinterlands, contiously following the tracks.
    
    Heartless have reached the Hinterlands, and are spread through the Graveyard as
    well. You know what to do. In the Graveyard, take a moment to collect yourself.
    Consider putting Goofy in your party, for Valor Form, and equip any Aerial
    abilities that you have for Sora, like Aerial Finish. When you think you're
    ready, take the Southeast exit to Curly Hill.
    
    Oogie's back, and Maleficent's ready to cause trouble. She leaves Lock, Shock,
    and Barrel to take care of you, along with a special Heartless -- The Prison
    Keeper!
    
     +---------------------------------+-------------------+
     | Prison Keeper                   | 1140 HP           |
     +---------------------------------+-------------------+
     | 1. Swings around cage, hitting you.                 |
     | 2. Claws at you twice.                              |
     | 3. Bites once or multiple times.                    |
     | 4. Goes high into the air, and spins around, hurling|
     |    bombs.                                           |
     | 5. Hurls fireball at you.                           |
     | 6. Swallows Lock, Shock, or Barrel, or all three.   |
     +-----------------------------------------------------+
     | Watch for when Prison Keeper does Swallow. He opens |
     | his mouth wide. If you're quick, you can leap into  |
     | it and perform an awesome Reaction attack, Inside   |
     | Combo.                                              |
     +-----------------------------------------------------+
    
    As soon as the battle with this creepy Heartless starts out, rush in, leap up,
    and begin assaulting him with air combos. After you connect with two, fall back
    and lock onto him. You can initiate Goofy's Limit right now, and use Knockback
    on his ass, which works incredibly well, or you could use Jack and Sora's
    Limit, which work pretty good, as well. Trinity also works just as good.
    
    Prison Keeper retreats high above the battlefield after he's taken some damage,
    and begins raining down bombs. He's impossible to hit while on low ground, so
    run up Curly Hill and continue the assault, leaping up from the hill to get 
    some whacks in on him. Valor Form can be used to deal some extra damage from
    the top of the hill, but also consider using Wisdom Form to be able to reach
    him from low on the ground.
    
    Prison Keeper has a lot of HP, a whopping five bars, so expect a very long 
    fight. You'll probably need to heal more than once, so retreat far away from
    the Prison Keeper before doing so.
    
    The (pretty weak) bonuses for winning this battle are the Hyper Healing ability
    for Donald, and HP Boosts for Sora, Goofy, and Jack.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    We find out Oogie Boogie is back again, and causing all sorts of trouble. And,
    like always, it's up to us to fix things. Yippee. We've got to go all the way
    back to Christmas Town. Fight your way through the Graveyard and Hinterlands,
    killing everything in your path for the extra experience. In Christmas Town,
    save your game at Yuletide Hill and make your way through Candycane Lane as 
    you continue to kill Heartless, and finally head into the Toy Factory.
    
    Oogie Boogie's set up a nice little trap for the gang!
    
     +---------------------------------+-------------------+
     | Oogie Boogie                    | 371 HP            |
     +---------------------------------+-------------------+
     | 1. Throws dice at Sora which explode on impact.     |
     | 2. Giant boxing glove hammers the belt four times,  |
     |    hitting Sora and destroying green gifts.         |
     | 3. Sends lightning bolts along the conveyor belt.   |
     | 4. Purple gifts on the conveyor belt break open to  |
     |    reveal Heartless enemies.                        |
     +-----------------------------------------------------+
     | Keep a close eye on the color around the conveyor   |
     | belts you're going into and want to go to, as it    |
     | indicates where you'll end up. If both are blue,    |
     | you'll end up there. Move quickly when changing     |
     | belts, or you may end up on the wrong one.          |
     +-----------------------------------------------------+
    
    You don't fight Oogie directly for much of this battle. You're on one of three
    moving conveyor belts, all going backwards. Don't stay still for too long, or
    you'll be moved backwards towards a wall of spikes. Oogie resides in a control
    box above the conveyor belt that you cannot reach. Well, how do we win this
    battle, you ask?
    
    Green presents are scattered the conveyor belt you're on. When they reach the
    wall of spikes, they're destroyed. However, you can use the Reaction Command
    "Fore!" to knock the present up into Oogie's box. Fill his control box with ten
    boxes, and the glass will shatter, and Oogie will fall through. Use this moment
    to move in and begin your attack on Oogie. Normally, I'd recommend using Valor
    Form for extra damage, but Oogie has a set time limit before he goes back up
    into his box, and while Valor is damaging, there's just not enough time to put
    it to good use. However, Jack and Sora's Limit, Applause, Applause, works 
    incredibly well in short time. Trinity and Knocksmash work amazingly, too, but
    Knocksmash has the fallback of Valor Form.
    
    Oogie re-creates his control box and hops back up. This time, however, it 
    shifts to a different conveyor belt, and you'll have to switch using the 
    conveyor hole teleporters. Purple presents also start to appear on the conveyor
    belts, and these explode to reveal a Heartless. Ignore these, and continue
    knocking presents up to Oogie's box. Your partners can handle the Heartless.
    Oogie also has a tendency of sending a giant boxing glove to strike down on 
    the conveyor belt four times, smashing you and your partners, as well as green
    presents. Make a rush to knock the presents up to Oogie's box before they're
    smashed, but be careful not to be distracted and get hit by the spikes.
    
    The most you'll have to repeat the process is probably three or four times, 
    and Oogie will go down yet again. Sora gains a new Item Slot, Goofy learns the
    Once More ability, and Donald and Jack get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Jack and Santa make a compromise, and Sally delivers the santa suit to Jack,
    who's absolutely overjoyed. However, the suit turns out to be what triggers the
    Keyhole to appear, and Sora unlocks a new pathway! Before leaving the world, 
    you get the Magnet Element, which allows you to use the spell Magnet.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    More options, yet again. Magnet can be used to start the first real chapter of
    Atlantica, if you initiated the pre-chapter earlier. However, that's all 
    covered in the sidequests section. If you want to progress the story, then we
    move on to the Pride Lands. Open the door via a Gummi Ship route, and make your
    way to Simba's domain!
    
    
    ++------------------++
    ||        )\        ||
    ||      _/  \_      ||
    ||P R I D E  L A N D||
    ++------------------++
    
    Recommended Level: 26
    
    Obtainable Items: Mythril Gem, Mythril Stone x6, Mythril Shard x2, Serenity
                      Stone, Ether x2, Mega-Ether, Hi-Potion x4, AP Boost x3, Tent,
                      Torn Pages, Savannah Map, Pride Rock Map, Oasis Map, Circle
                      of Life Keyblade
    
    We start off with a flashback. Simba, as a child, is rescued in a stampede by
    his father, Mufasa. However, when Mufasa leaps from the stampede, his brother
    Scar kills him, letting him fall back and be trampled to death.
    
    The first thing you'll notice is that, like in Halloween Town, our heroes
    appearances change, to become animals of the savannah. Sora becomes a lion,
    Goofy becomes a turtle, and Donald becomes some kind of bird, which is odd,
    because isn't a duck a type of bird to begin with?
    
    You start off in an area called the Gorge. Open the three chests for the 
    SAVANNAH MAP, an ETHER, and a MYTHRIL STONE. Save, then head through to the
    Elephant Graveyard. Now, that Lionness seems to be bothered by those Heartless.
    Maybe they don't know that no means no? Anyways, defeat the Heartless and
    after the cutscene, explore the area and open the many chests for: AP BOOST,
    MYTHRIL SHARD, ETHER, MYTHRIL STONE, and HI-POTION. Leave the area and go to
    the Savannah.
    
    The Savannah is just a huge field, and it is, of course, peppered with Heart-
    less here and there. No chests are in this area, so either head to the huge
    rock formation (known as Pride Rock), or spend some time killing Heartless for
    experience and then heading to Pride Rock. It's up to you. Once you get there,
    you meet Scar and find out that Pete has once again beat you, and has reached
    Pride Rock (in a very ugly lion form, by the way). You're not welcome here for
    much longer. Take a look around the area, talking to the various lionesses to
    learn of their distaste for Scar's rule, and open the chests for MYTHRIL STONE,
    MEGA-ETHER, and PRIDE ROCK MAP.
    
    Go into the small recluse near the area exit, and this is the Stone Hollow, 
    where Rafiki, the knowledgable monkey, lives. Save your game before heading
    back out. Once everything's done, go back to the Savannah and make your way all
    the way across to the Southeast exit, the only one you've yet to visit.
    
    This area is called the Wildebeest Valley, and the first thing that happens is
    Sora learning the "Dash" ability for lion form. This ability lets you move at
    very fast speeds as long as you hold the Square Button. Fight the Heartless
    in the area, like usual and make the rounds of the area for the treasure, which
    consists of: MYTHRIL GEM. MYTHRIL STONE, HI-POTION, AP BOOST, and TENT.
    
    The next area is called the Wastelands. It's a twisting, turning pathway, 
    packed with Heartless all waiting for you to kill. It's areas like this that
    make me wish the platforming element of the first Kingdom Hearts was retained.
    Anyways, once they're all dead, the three chests only hold MYTHRIL SHARD, HI-
    POTION and MYTHRIL STONE. The Jungle's not much different, so just cut through
    the Heartless here and open the three chests here for HI-POTION, SERENITY
    STONE, and MYTHRIL STONE. Things are getting boring aren't they? It's okay,
    proceed to the next area.
    
    HERE WE GO! IT'S SIMBA, HEIR TO THE THRONE OF GONDOR-ERR, THE PRIDE LANDS, AND
    HE IS VOICED BY NONE OTHER THAN CAM CLARKE! After the long cutscene, you regain
    control. At the Oasis, there are chests with the OASIS MAP, TORN PAGES, and AP 
    BOOST. There's a save point, as well as a Moogle. Turn in your Synth items at 
    the Moogle, and buy Lord's Broom for Donald and Dreamcloud for Goofy, then save
    your game.
    
    Back in the Jungle, talk to Simba, and after a touching scene, you get the
    CIRCLE OF LIFE KEYBLADE. Simba also joins your party. Make your way all the
    way back to Pride Rock, killing the Heartless along the way. Make sure to try
    out Sora and Simba's Limit move, King's Pride.
    
    At Pride Rock, the rebellion begins. Simba battles Scar, and Timon and Pumbaa
    are attacked by the three Hyenas you met earlier, Banzai, Shenzi, and Ed!
    
     +---------------------------------+-------------------+
     | Shenzi, Banzai, and Ed          | 305 HP            |
     +---------------------------------+-------------------+
     | 1. Leaps forward and swipes with claw.              |
     | 2. Tackles forward, knocking you backward.          |
     +-----------------------------------------------------+
     | I felt bad during this entire battle, simply        |
     | because of the sad dog noises the hyenas made when  |
     | hit and defeated.                                   |
     +-----------------------------------------------------+
    
    The main goal of this battle is to defeat the three hyenas, which isn't a hard
    task. However, you also have to protect Timon and Pumbaa. Their life bar is
    displayed at the top-left corner of the screen, and if it is filled with red,
    it's game over.
    
    The hyenas themselves are very easy to defeat. Lock onto one and unleash an
    onslaught of combos on it. Keep track of it, and pummel until it's life bar 
    goes down all the way. Each has their own life bar, so just repeat the process
    until they all take a nice dirt map. If Timon and Pumbaa ever appear to be at
    risk of an attack, use the Call Over Reaction Command quickly. If you time it
    right, the hyenas will accidentally attack each other, giving you an easy 
    oppurtunity to attack.
    
    For winning, Goofy gains the Lucky Lucky ability, while Sora and Donald get HP
    Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the top of Pride Rock to bear witness to a nice battle. Simba is
    fighting Scar atop the mountain, and Sora wants to interfere, but is held back.
    It's Simba's battle. After Scar is seemingly disposed of, however, Pete reveals
    that Scar actually agreed to become a Heartless, and sure enough, Scar leaps
    back up onto Pride Rock and now we get to be involved.
    
     +---------------------------------+-------------------+
     | Scar                            | 915 HP            |
     +---------------------------------+-------------------+
     | 1. Spins into the air and scratches.                |
     | 2. Leaps on Sora, and scratches.                    |
     | 3. Engulfs body in flames, then lets out flames in  |
     |    a small area.                                    |
     | 4. Engulfs body in electricity, then lets out       |
     |    lightning in a small area.                       |
     | 5. Rushes around the arena, then attacks.           |
     +-----------------------------------------------------+
     | Keep an eye out when Scar leaps on you, for during  |
     | this wrestling attack, you can use the Reaction     |
     | Command Counter, which hurls him upwards.           |
     +-----------------------------------------------------+
    
    Scar moves quick, and his attacks are swift. The only way you can beat him is
    by being even quicker. Rush forward as soon as the battle starts and unleash
    a few combos. Use your Dash ability to dodge his attacks after you lay in some
    initial damage. Once you see another opening, move in and continue the
    onslaught.
    
    King's Pride is an amazing attack, and works well in this battle, just make 
    sure Scar isn't far away. This can be used more than once very quickly if you
    use some spare Ethers.
    
    After Scar has lost roughly two and a half life bars, he begins his rush 
    attack. Energy surrounds his body, and he circles the battlefield at a mad
    sprint, then rushes across it, hitting you if you're in the way. He repeats 
    this several times, and the best way to keep yourself from being hurt is by
    using the Dash ability to move quickly and dodge his furiously quick run. When
    the energy disappears, and he comes to a stop, move in for some more attacks.
    You'll probably face this attack several times.
    
    Look out when Scar's body is surrounded in flames or electricity, for he'll
    unleash a fury of fire or lightning in the area directly around him. All you
    have to do is back off when this happens, then move in for attacks afterwards.
    
    When the battle ends, Donald learns the Fire Boost ability, while Sora, Goofy
    and Simba get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You get another Fire Element after this battle, which upgrades your Fire spell
    to Fira. After a short goodbye, we find ourselves back in Gummi Space.
    
    
    +-----------------------+
    | G U M M I   S P A C E |
    +-----------------------+
    
    Many things to do, so much time, what to choose? You can continue in assisting
    Pooh Bear regain his memory in the 100 Acre Wood, as you have more Torn Pages.
    Or, you could head over to Olympus Coliseum and participate in the Cerberus
    Cup. Like before, these are both detailed in the Sidequests section. To
    continue the main story, we'll be revisiting Twilight Town!
    
    
                  ~+-+~
                   | |
     +------------+   ^^^\
     | T W I L I G H T    |
     |          T O W N   |
     +--------------------+
    
    Recommended Level:
    
    Obtainable Items: Seifer's Trophy, Oathkeeper Keyblade
    
    From your Tram Common starting point, head to the Sandlot. After a short, but
    grueling battle with Nobodies (which includes the introduction to the new
    Beserker Nobodies, that wield huge swords), there's a scene with Saix, a blue-
    haired member of Organization XIII, Seifer decides you're worthy of the
    Struggle Trophy, which he's aptly renamed SEIFER'S TROPHY.
    
    Olette informs you that Kairi is waiting for you at the station! This huge
    news! Reaching the station, however, you're quickly disappointed. Kairi was
    abducted by Axel. We get the OATHKEEPER KEYBLADE, and it's already time to
    leave Twilight Town. Head straight to Hollow Bastion!
    
    
            +
           / \
          +   +
         /     \
      +-+       +-+
     / H O L L O W \
    + B A S T I O N +
    +---------------+
    
    Recommended Level: 28
    
    Obtainable Items: Mythril Crystal, Mythril Gem, Mythril Stone, AP Boost x3,
                      Hi-Potion, Moon Recipe, Skill Recipe, Castle Perimeter Map
    
    The first thing the gang notices is that more Heartless are in town. Head down
    into the main Marketplace and we find that our stores have been upgraded!
    
     +-----------------------------------+  +--------------------------------+
     | Accessory Shop                    |  | Armor Shop                     |
     +-------------------+---------------+  +------------------+-------------+
     | Item              |  Price        |  | Item             |  Price      |
     +-------------------+---------------+  +------------------+-------------+
     | Ability Ring      | 80            |  | Elven Bandanna   | 100         |
     | Sardonyx Ring     | 160           |  | Shadow Anklet    | 150         |
     | Silver Ring       | 160           |  | Fire Bangle      | 150         |
     | Engineer's Ring   | 160           |  | Blizzard Armlet  | 150         |
     | Technician's Ring | 240           |  | Thunder Trinket  | 150         |
     | Gold Ring         | 320           |  | Divine Bandanna  | 200         |
     | Tourmaline Ring   | 320           |  | Abas Chain       | 250         |
     | Aquamarine Ring   | 480           |  | Dark Anklet      | 300         |
     | Platinum Ring     | 480           |  | Fira Bangle      | 300         |
     +-------------------+---------------+  | Blizzara Armlet  | 300         |
                                            | Thundara Trinket | 300         |
                                            | Aegis Chain      | 500         | 
                                            +------------------+-------------+
     +-------------------------------+
     | Weapon Shop                   | I first, and foremost, recommend purchasing
     +------------------+------------+ any strength and AP increasing accessories.
     | Items            | Price      | Armor isn't really a big thing to worry
     +------------------+------------+ about, though, and you should have the top
     | Hammer Staff     | 100        | weapons, so don't worry about that now.
     | Adamant Shield   | 150        | Stock up on some Ethers at the Item Shop,
     | Comet Staff      | 200        | but other than that, don't worry about any-
     | Falling Star     | 200        | thing else. Drop off your items at the
     | Victory Bell     | 400        | Moogle, and make an item or two if you feel
     | Chain Gear       | 400        | like it. You could probably make an Elixir,
     | Lord's Broom     | 600        | or a Drive Recovery or two. Talk to Cloud
     | Dreamcloud       | 600        | near the exit to initiate a short cutscene
     +------------------+------------+ where he tells you about a certain person
    he's looking for, the villainous Sephiroth (pronounced Sef-ee-roth, not like
    how the people say it in KHII or Final Fantasy VII: Advent Children). Aerith
    catches up with him and the two share a short interaction. Head to the
    Borrough when you're ready, and fight your way to  +-------------------------+
    Merlin's House. After the short scene there        | Item Shop               |
    concerning the discovery of Ansem's computer, the  +---------------+---------+
    gang is sent to Postern, to talk to Leon con-      | Item          | Price   |
    cerning Ansem's computer. Save your game, then     +---------------+---------+
    head out. Go to the Bailey, where you encounter    | Potion        | 40      |
    Yuna, Rikku and Paine...the Gull Wings! They want  | Ether         | 150     |
    information on Leon, and seem to be working with   | Tent          | 100     |
    the enemy. But there's something lovable about     +---------------+---------+
    them, still...
    
    Fight your way through the new alleyways as you head towards the Postern. If 
    you take the high road in one alley, you'll acquire an AP BOOST and the MOON
    RECIPE, so make sure to pick those up.
    
    Once you reach the Postern, you meet up with Aerith. Search the area and open 
    the chests in the area for MYTHRIL GEM, AP BOOST, and the CASTLE PERIMETER MAP.
    Save if you wish, then take the path down and enter the Corridors. Navigate 
    through the maze-like collection of corridors, defeating Heartless as you go. 
    Chests are placed at several parts of it, which contain: HI-POTION, MYTHRIL 
    STONE, MYTHRIL CRYSTAL, and AP BOOST. Take the only door-way heading onward, 
    and you find yourself in a circular room, with a new guest...Tifa. Tifa is
    searching for someone, and decides to search the room. Lucky, too...for she 
    finds a doorway! Take a moment when you have the chance to open the chest in
    Ansem's Study for a SKILL RECIPE, then move onwards. Notice Stitch in the back-
    ground during the cutscenes?
    
    After messing with the computer, something very unexpected happens...Sora,
    Donald, and Goofy are transported INTO the computer! It's time for...
    
    
    +-+-+-+-+-+-+-+-+-+
    | | |S P A C E| | |
    |P A R A N O I D S|
    +-+-+-+-+-+-+-+-+-+
    
    Recommended Level: 28
    
    Obtainable Items: Mythril Crystal, Mythril Gem, Mythril Stone, Drive Recovery,
                      Mega-Potion, AP Boost, Tent, Gaia Belt, Ukelele Charm,
                      Pit Cell Map, I/O Tower Map, Photon Debugger Keyblade
    
    Well, well, well. We wind up in the computer world, where the program Tron 
    exists. And speaking of Tron, he happens to be in the same cell you're locked
    in. Not only that, but the characters looks have been changed yet again, to fit
    in with the digital landscape. He seems like a friendly fellow, but let's first
    and foremost escape. Slash at the doorway with your Keyblade, and when you've
    collected enough orbs, use the "Freeze" Reaction Command to break the doorway.
    After the cutscene that follows, take a moment to open the two chests in the 
    room to get the PIT CELL MAP and MYTHRIL CRYSTAL, drop off your Synth items at
    the Moogle, save your game, then continue onward!
    
    In the next area, the Canyon, explore it for a few moments, taking out the
    resident Heartless and opening the chests to acquire DRIVE RECOVERY, MYTHRIL
    GEM, MYTHRIL STONE, and MEGA-POTION. Then, head into the main chamber and 
    examine the large terminal.
    
    Many, many boxes appear around you, in a circle. Almost all are blue, but one,
    and just one, is red. Move quickly and find the red one. When the boxes begin
    to spin, keep your eye on where you know the red one is, for as they continue
    to spin, the red color disappears from the box. When they stop, go to where
    you know the red one is, and attack the group it's in. If you've done it right,
    this short part will be over. However, to go onwards, Tron requests you go back
    to the "user world" and find the password, so they can access the Dataspace.
    
    Back in Hollow Bastion, head to Ansem's Study. A long cutscene ensues, with
    Mickey making his return. After all is said and done, you receive the Master
    Form for your Drive Forms. Make your way back to the computer room, opening the
    chest on the way to get the UKELELE CHARM (which allows you to summon Stitch
    into battle), and go back into Tron's world.
    
    Unfortunately, things have gotten worse. Tron has been captured, and we're
    forced to participate in "games" at the MCP's will. Luckily, it's a fun game of
    Lightcycle.
    
    In Lightcycle, you're constantly moving. Use the Left Analog Stick to move left
    and right, use L1/L2 to turn left and R1/R2 to turn right. Only three face
    buttons are used, and they operate in a manner where each one has a strength
    or weakness to another. The X Button attacks with your Keyblade, and using this
    attack stops an enemy from using a Charge. The Square Button charges, which
    destroys an enemy Guard, which appears as a shield around them. And the O
    Button guards, which blocks an enemies' attack.
    
    Make your way around the track, dodging the transparent pillars that appear in
    the road and taking out the Heartless that try to stop you. You eventually make
    it through the crack in the wall that was blown there just moments ago. Yay!
    We're reunited with Tron! Battle Heartless as you make your towards the Data-
    space. When you reach there, examine the main terminal, and we're put into a
    little test.
    
    You have two minutes to freeze the three monitors in the room. If you do not,
    you will be de-resolutioned. To freeze a monitor, you must defeat the Heartless
    in the area and collect the orbs to fill up your Clusters Gauge in the top-
    left corner. When it's full, go to one of the three monitors in the room and
    use the "Freeze!" Reaction Command. You must successfully do this twice more to
    end the threat. After this event, Donald gets the Thunder Boost ability, while
    Sora, Goofy, and Tron get HP Boosts. Exit the Dataspace room and go directly
    across, to what appears to be a lift.
    
    At the I/O Tower: Hallway, you'll encounter a group of Heartless (which you'll
    kill of course) and two chests. Open them for TENT and AP BOOST. Take the exit
    to the right (not the left, the left exit leads to a dock where a ship that's
    not there at the moment leaves). In this new room, the Communications Room,
    open the chests for the GAIA BELT and I/O TOWER MAP, then save your game. When
    you're ready, head back to the I/O Tower: Hallway to find that the MCP has sent
    a new enemy after you...
    
     +---------------------------------+-------------------+
     | Hostile Program                 | 640 HP            |
     +---------------------------------+-------------------+
     | 1. Shoots homing bomb clusters at Sora and co.      |
     | 2. Sends out a blast of white before retreating.    |
     | 3. Uses a large gun to shoot you for multiple hits. |
     | 4. Shoots out large laser beams across the field.   |
     | 5. Quickly jumps off the wall and attacks.          |
     +-----------------------------------------------------+
     | Make sure to collect the Cluster Orbs that he drops |
     | as you attack him, for when you collect enough, you |
     | can use the Reaction Command "Freeze!" to tempo-    |
     | rarily stun the Program and allow you to get some   |
     | free attacks.                                       |
     +-----------------------------------------------------+
    
    The Hostile Program is very intimidating at first glance, but he's a cinch to
    defeat. Start off by using your regular combos on him, then move on to more
    advanced attacks, such as Tron's Limit "Tron's Pride," or Sora's Trinity Limit.
    If you have Goofy in your party, Knocksmash also works incredibly well.
    
    After you beat on this ugly thing for while, you'll probably have collected 
    quite a few Cluster Orbs. Probably even filled your whole Cluster Gauge! If 
    this is true, take a few steps back from the Hostile Program and use the
    "Freeze!" Reaction Command, then you're free to move in and score some extra
    hits.
    
    The only problem in this battle is dodging the damn things laser attacks, which
    come in several patterns. It's best to have High Jump Lvl 1 (or, if you've been
    using Valor Form since you got Master, you could even have gotten it to Level
    5, meaning you'd have High Jump Lvl 2!), for better mobility, and Quick Run
    (which you get from Wisdom Form) is helpful as well. Just watch his patterns
    and learn how to dodge the lasers.
    
    When you win this battle, Sora's Drive Gauge gets powered up to 5, and he 
    learns the ability Horizontal Slash. Goofy learns the Jackpot ability, and
    Donald and Tron get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Sora gets the PHOTON DEBUGGER KEYBLADE before being sent on his way. Seems the
    Space Paranoids world is safe for the time being...
    
    
            +
           / \
          +   +
         /     \
      +-+       +-+
     / H O L L O W \
    + B A S T I O N +
    +---------------+
    
    Recommended Level: 28
    
    Obtainable Items: AP Boost, Elixir, Torn Pages, The Great Maw Map, Secret
    Ansem's Report 1, Ice Cream, Picture
    
    Use the computer to mess with it some, and bring up a picture of an old guy,
    who King Mickey identifies as...!
    
    King Mickey begins one HELL of an explanation that's just getting to the good
    part when...HOLLOW BASTION! IT'S UNDER ATTACK! Heartless and Nobodies are
    everywhere, and even fighting each other. That is, until they both decide that
    you're a much better target. Defeat all the Heartless and Nobodies in the room,
    then the gang will make their way to the Postern, where yet another enemy halts
    their progress. Lucky for you, you don't have to fight him yet. Sephiroth's
    just interested in Cloud.
    
    Make your way through to the Restoration Area, defeating all of the Nobodies.
    You meet up with King Mickey at the Bailey, who actually expects you to leave
    this fight, and go on your own journey. Yeah, right, we've got to help our 
    friends. Speaking of our friends, if you're a Final Fantasy fan, feel free to
    geek out at the awesome sites of these people fighting Heartless together,
    most particularly the scene with Cloud and Leon...
    
    Your progress is halted as you move forward, by your old Organization XIII pal
    Demyx. This time, Demyx is here for a real fight, and though he's not much of
    a fighter, you better be prepared!
    
     +---------------------------------+-------------------+
     | Demyx (Second)                  | 1005              |
     +---------------------------------+-------------------+
     | 1. Creates water forms to fight you.                |
     | 2. Creates different patterns of water pillars that |
     |    hurt you.                                        |
     | 3. Creates a giant water wall and pushes it towards |
     |    you.                                             |
     | 4. Shoots exploding balls of water at you.          |
     | 5. Speeds towards Sora and attacks with Sitar       |
     +-----------------------------------------------------+
     | When you're on the clock while fighting the water   |
     | forms, use the Reaction Command Wild Dance to       |
     | eliminate them quickly. If you don't beat the clock |
     | then it's game over!                                |
     +-----------------------------------------------------+
     
    To start off the battle, you have to defeat water forms again, and this time,
    it's 50 in 40 seconds. Use Wild Dance to to help you along quickly, and be
    ready, for once they're all gone, it's time to attack Demyx straight on!
    
    Combos work well, but constantly stay aware, and dodge as many of his attacks
    as you can, because they are quite damaging. Especially look out if he says 
    "Dance, water, dance!" When he does, more water forms are created, and the time
    limit is much more strict -- 10 forms must be defeated in 10 seconds. Wild
    Dance is a necessity here, so use it, use it, use it!
    
    Trinity works well, but Knocksmash works much better than anything. Use the
    Reaction Command Show Stealer if Demyx rushes towards you for an attack, as it
    not only damages him, but it knocks him backwards and leaves him vulnerable for
    more attacks.
    
    Due to Demyx's high HP, and the frequency of his attacks, this will probably be
    a long battle. Be sure to have Ethers available to use in your Item menu, as
    they help you use Knocksmash and Trinity more often. Valor Form also works if
    you're low on MP and can't use Limits. Just keep on the attack, and stay on 
    your toes and this battle will end with you as the victor. And for winning,
    you get a new Blizzard Element, which allows you to use the Blizzara Spell!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    GOOFY! Mickey and Donald are pissed, and I was pretty upset too. Let's get
    revenge for our friend, and take out the things reponsible for this! Battle 
    your way down the mountain, defeating the many Heartless with the help of our
    Hollow Bastion friends, Yuffie, Leon, Tifa, and Cloud! When you reach the end,
    the Crystal Fissure, a cutscene plays and you get the Cure Element, which
    allows you to use the Cura Spell!
    
    Open the chests at the Fissure for AP BOOST, ELIXIR, TORN PAGES, and THE GREAT
    MAW MAP. Save your game (really, I mean it), then continue onward. After a 
    cutscene with the Organization XIII leader and Mickey's revelation about his
    identity, it's time for one of the biggest challenges yet...
    
    THE BATTLE WITH 1,000 HEARTLESS.
    
    A counter appears at the top-left corner of the screen, which counts how many
    you've killed. Rush into battle and start hacking away. There's really no
    strategy here, just kill as many as you can. You MUST make use of the Reaction
    Commands in this, Rising Sun and Snag/Sparkle Ray. Rising Sun allows you to
    swoop through the air five times, eliminating Heartless as you go. Snag grabs
    one of the Surveilance Robots floating about and Sparkle Ray uses the Robot
    to shoot a laser beam in a full circle, killing many. Without these Reaction
    Commands, the battle takes much longer, and is much more of a threat. If you
    plan on using plain combos every once in a while, make sure you have the 
    Explosion ability equipped, as well. For winning, Sora gets the Guard Break
    ability, and the gang moves forward.
    
    King Mickey is doing battle with the Organization leader! A shocking series of
    events take place, that I absolutely cannot spoil, and the gang ends up back
    in the Gummi Ship, recalling what happened. You get the ICE CREAM and the 
    PICTURE, then it's time to revisit the worlds you've been to, and put an end to
    this all.
    
    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
    | T O  B E  C O N T I N U E D |
    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
    
    _______________________________________________________________________________
    ///////////////////////////||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                              ///  04. Appendices  \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||//////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This section will go through many aspects of the game in detail, from the
    obtainable weapons and items, to the Drive Forms, to the Gummi Ship, to all 
    enemies and bosses, and finally unlockables.
    
    
    +--------+
    | | 4-1 \ \___________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Weapons____________________|
    | | 4-1 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                            | /\ /\ |
    
    There are three types of weapons in the game - Sora's Keyblades, Goofy's
    Shields, and Donald's Staffs. AI partners you meet throughout the game also 
    have their own weapons, but they cannot be changed, like the above three.
    
    ------------------
    -Sora's Keyblades-
    ------------------
    
    Kingdom Key-
    -----------
    Attack: 3
    Magic: 1
    Ability: Defender
    How to Obtain?: Default.
    
    Oathkeeper-
    ----------
    Attack: 3
    Magic: 3
    Ability: Form Boost
    How to Obtain?: Complete second Twilight Town visit.
    
    Oblivion-
    --------
    Attack: 6
    Magic: 2
    Ability: Drive Boost
    How to Obtain?: Meet up with Riku in The World That Never Was.
    
    Star Seeker-
    -----------
    Attack: 3
    Magic: 1
    Ability: Air Combo Plus
    How to Obtain?: Obtain new clothes at Yen Sid's Tower.
    
    Hidden Dragon-
    -------------
    Attack: 2
    Magic: 2
    Ability: 
    How to Obtain?: Defeat Shan Yu, first visit to Land of the Dragons.
    
    Hero's Crest-
    ------------
    Attack: 4
    Magic: 0
    Ability: Air Combo Plus
    How to Obtain?: Defeat the Hydra, first visit to Olympus Coliseum.
    
    Monochrome-
    ----------
    Attack: 3
    Magic: 2
    Ability: Item Boost
    How to Obtain?: Defeat future Pete in Timeless River.
    
    Follow the Wind-
    ---------------
    Attack: 3
    Magic: 1
    Ability: Draw
    How to Obtain?: Defeat Barbosa, first visit to Port Royal.
    
    Circle of Life-
    --------------
    Attack: 4
    Magic: 1
    Ability: MP Haste
    How to Obtain?: Speak with Simba at Oasis, first visit to Pride Lands.
    
    Photon Debugger-
    ---------------
    Attack: 3
    Magic: 2
    Ability: Thunder Boost
    How to Obtain?: Defeat the Hostile Program, first visit to Space Paranoids.
    
    Gullwing-
    --------
    Attack: 3
    Magic: 0
    Ability: Experience Boost
    How to Obtain?: Speak with Yuna at the Postern after finishing fourth 100 
                    Acre Wood level.
    
    Rumbling Rose-
    -------------
    Attack: 5
    Magic: 0
    Ability: Finish Plus
    How to Obtain?: Speak to Beast in his room, second visit to Beast's Castle.
    
    Guardian Soul-
    -------------
    Attack: 5
    Magic: 1
    Ability: Reaction Boost
    How to Obtain?: Defeat Hades, second visit to Olympus Coliseum.
    
    Wishing Lamp-
    ------------
    Attack: 4
    Magic: 3
    Ability: Jackpot
    How to Obtain?: Defeat Jafar, second visit to Agrabah.
    
    Decisive Pumpkin-
    ----------------
    Attack: 6
    Magic: 1
    Ability: Combo Boost
    How to Obtain?: Defeat Experiment, second visit to Halloween Town.
    
    Sweet Memories-
    --------------
    Attack: 0
    Magic: 0
    Ability: Lucky Lucky
    How to Obtain?: Clear Spooky Cave level, fourth visit to 100 Acre Wood.
    
    Mysterious Abyss-
    ----------------
    Attack: 3
    Magic: 3
    Ability: Blizzard Boost
    How to Obtain?: Clear Chapter 4 in Atlantica
    
    Sleeping Lion-
    -------------
    Attack: 5
    Magic: 3
    Ability: Combo Plus
    How to Obtain?: Talk to Leon in Hollow Bastion, right before second visit to
                    Space Paranoids.
    
    Bond of Flame-
    -------------
    Attack: 4
    Magic: 4
    Ability: Fire Boost
    How to Obtain?: World of Betwixt and Between, after Axel's sacrifice.
    
    Fatal Crest-
    -----------
    Attack: 3
    Magic: 5
    Ability: Charge Berserk
    How to Obtain?: Finish the Goddess of Fate Cup in Olympus Coliseum.
    
    Fenrir-
    ------
    Attack: 7
    Magic: 1
    Ability: Negative Combo
    How to Obtain?: Radiant Garden, defeat Sephiroth at the Dark Depths. Speak with
                    Cloud at the Market Place, watch Showdown of Fate 2, then get
                    Keyblade from Tifa.
    
    Ultima Weapon-
    -------------
    Attack: 6
    Magic: 4
    Ability: MP Hastega
    How to Obtain?: Follow the Synthesis requirements (detailed in the Synthesis
                    section).
    
    
    -----------------
    -Goofy's Shields-
    -----------------
    
    Knight's Shield-
    ---------------
    Attack: 1
    Magic: 0
    How to Obtain?: Default
    
    Adamant Shield-
    --------------
    Attack: 2
    Magic: 0
    How to Obtain?: Buy
    
    Falling Star-
    ------------
    Attack: 3
    Magic: 0
    How to Obtain?: Buy
    
    Dreamcloud-
    ----------
    Attack: 4
    Magic: 0
    How to Obtain?: Buy
    
    Ogre Shield-
    -----------
    Attack: 5
    Magic: 0
    Ability: Defender
    How to Obtain?: Land of the Dragons
    
    Genji Shield-
    ------------
    Attack: 6
    Magic: 0
    Ability: Lucky Lucky
    How to Obtain?: Complete Goddess of Fate Cup
    
    Akashic Record-
    --------------
    Attack: 7
    Magic: 0
    Ability: MP Haste
    How to Obtain?: Defeat Bookmaster Heartless
    
    Knight Defender-
    ---------------
    Attack: 7
    Magic: 0
    How to Obtain?: Buy
    
    Nobody Guard-
    ------------
    Attack: 8
    Magic: 0
    Ability: Hyper Healing
    How to Obtain?: Defeat Dragoon Nobody (1% chance)
    
    Save the King-
    -------------
    Attack: 9
    Magic: 0
    Ability: Item Boost
    How to Obtain?: Synthesis
    
    Save the King+-
    --------------
    Attack: 9
    Magic: 0
    Ability: MP Rage
    How to Obtain?: Synthesis
    
    
    -----------------
    -Donald's Staffs-
    -----------------
    
    Mage Staff-
    ----------
    Attack: 1
    Magic: 1
    How to Obtain?: Default
    
    Hammer Staff-
    ------------
    Attack: 2
    Magic: 1
    How to Obtain?: Buy
    
    Comet Staff-
    -----------
    Attack: 2
    Magic: 2
    How to Obtain?: Buy
    
    Victory Bell-
    ------------
    Attack: 3
    Magic: 2
    How to Obtain?: Buy
    
    Lord's Broom-
    ------------
    Attack: 3
    Magic: 3
    How to Obtain?: Buy
    
    Meteor Staff-
    ------------
    Attack: 4
    Magic: 3
    Ability: Lucky Lucky
    How to Obtain?: Port Royal
    
    Rising Dragon-
    -------------
    Attack: 4
    Magic: 4
    Ability: Item Boost
    How to Obtain?: Complete Cerberus Cup
    
    Wisdom Wand-
    -----------
    Attack: 4
    Magic: 5
    How to Obtain?: Buy
    
    Shaman's Relic-
    --------------
    Attack: 4
    Magic: 5
    Ability: MP Rage
    How to Obtain?: Defeat Shaman Heartless
    
    Nobody Lance-
    ------------
    Attack: 5
    Magic: 5
    Ability: Defender
    How to Obtain?: Defeat Dragoon Nobody
    
    Save the Queen-
    --------------
    Attack: 5
    Magic: 6
    Ability: Hyper Healing
    How to Obtain?: Synthesis
    
    Save the Queen+-
    ---------------
    Attack: 5
    Magic: 6
    Ability: MP Hastega
    How to Obtain?: Synthesis
    
    
    +--------+
    | | 4-2 \ \_________________________________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Accessories, Armor, and Items____________________|
    | | 4-2 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                                  | /\ /\ |
    
    This section gives details on the numerous Accessories and Armor that are found
    throughout the game, and the helpful Items. I'll also give locations for one-
    of-a-kind items.
    
    -------------
    -Accessories-
    -------------
    
    Ability Ring-
    ------------
    Price: 80 Munny
    Selling Price: 40 Munny
    Effect: Maximum AP +1
    
    Aquamarine Ring-
    ---------------
    Price: 480 Munny
    Selling Price: 240 Munny
    Effect: Maximum AP +3, Strength +1
    
    Cosmic Arts-
    -----------
    Price: N/A
    Selling Price: N/A
    Effect: Maximum AP +7, Strength +2, Magic +2
    Obtained: Central Computer Mesa
    
    Cosmic Ring-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +8
    Obtained: Starry Hill
    
    Diamond Ring-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5, Strength +1
    Obtained: Synthesis
    
    Draw Ring-
    ---------
    Price: N/A
    Selling Price: N/A
    Effect: Draws in nearby Orbs, Munny, and Items.
    Obtained: Rabbit's House
    
    Engineer's Ring-
    ---------------
    Price: 160 Munny
    Selling Price: 80 Munny
    Effect: Maximum AP +2
    
    Expert's Ring-
    -------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +6
    Obtained: Synthesis
    
    Fencer Earring-
    --------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5, Strength +2, Magic +1
    Obtained: Synthesis
    
    Garnet Ring-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +4, Strength +1
    Obtained: Synthesis
    
    Gold Ring-
    ---------
    Price: 320 Munny
    Selling Price: 160 Munny
    Effect: Maximum AP +2, Strength +1
    
    Lucky Ring-
    ----------
    Price: N/A
    Selling Price: N/A
    Effect: Increases Item drop rate
    Obtained: Complete the Pain and Panic Cup
    
    Mage Earring-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +4, Magic +2
    Obtained: Synthesis
    
    Master's Ring-
    -------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +7
    Obtained: Synthesis
    
    Medal-
    ---------------
    Price: N/A
    Selling Price: N/A
    Effect: Strength +1
    Obtained: Lost to Setzer in Struggle Tournament, as Roxas
    
    Moon Amulet-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +3, Strength +2, Magic +2
    Obtained: Synthesis
    
    Mythril Ring-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +4, Magic +1
    Obtained: Synthesis
    
    Orichalcum Ring-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5, Magic +1
    Obtained: Synthesis
    
    Platinmum Ring-
    --------------
    Price: 480 Munny
    Selling Price: 240 Munny
    Effect: Maximum AP +3, Magic +1
    
    Sardonyx Ring-
    -------------
    Price: 160 Munny
    Selling Price: 80 Munny
    Effect: Maximum AP +1, Strength +1
    
    Silver Ring-
    -----------
    Price: 160 Munny
    Selling Price: 80 Munny
    Effect: Maximum AP +1, Magic +1
    
    Skill Ring-
    ----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +4
    Obtained: Palace Walls
    
    Skillful Ring-
    -------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5
    Obtained: Complete the Titan Cup
    
    Slayer Earring-
    --------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5, Strength +1, Magic +2
    Obtained: Synthesis
    
    Soldier Earring-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +4, Strength +2
    Obtained: Synthesis
    
    Star Charm-
    ----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Maximum AP +5, Strength +2, Magic +2
    Obtained: Synthesis
    
    Technician's Ring-
    -----------------
    Price: 240 Munny
    Selling Price: 120 Munny
    Effect: Maximum AP +3
    
    Tourmaline Ring-
    ---------------
    Price: 320 Munny
    Selling Price: 160 Munny
    Effect: Maximum AP +2, Magic +1
    
    
    -------
    -Armor-
    -------
    
    Abas Chain-
    ----------
    Price: 250 Munny
    Selling Price: 125 Munny
    Effect: Defense +1, 20% All Elemental Resistance 
    
    Acrisius-
    --------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% All Elemental Resistance
    Obtained: Synthesis 
    
    Acrisius+-
    ---------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 25% All Elemental Resistance
    Obtained: Synthesis
    
    Aegis Chain-
    -----------
    Price: 500 Munny
    Selling Price: 250 Munny
    Effect: Defense +2, 20% All Elemental Resistance 
    
    Blizzaga Armlet-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% Blizzard Resistance
    Obtained: Synthesis
    
    Blizzagun Armlet-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 25% Blizzard Resistance
    Obtained: Synthesis
    
    Blizzara Armlet-
    ---------------
    Price: 300 Munny
    Selling Price: 150 Munny
    Effect: Defense +2, 20% Blizzard Resistance
    
    Blizzard Armlet-
    ---------------
    Price: 150 Munny
    Selling Price: 75 Munny
    Effect: Defense +1, 20% Blizzard Resistance
    
    Buster Band-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +5
    Obtained: Synthesis
    
    Champion Belt-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: 20% All Elemental Resistance
    
    Chaos Anklet-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 25% Dark Resistance
    Obtained: Synthesis
    
    Cosmic Belt-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +6
    Obtained: Twilight's View
    
    Cosmic Chain-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 30% Elemental Resistance
    Obtained: Heartless Manufactory
    
    Dark Anklet-
    -----------
    Price: 300 Munny
    Selling Price: 150 Munny
    Effect: Defense +2, 20% Dark Resistance
    
    Divine Bandanna-
    ---------------
    Price: 200 Munny
    Selling Price: 100 Munny
    Effect: Defense +2
    
    Elven Bandanna-
    --------------
    Price: 100 Munny
    Selling Price: 50 Munny
    Effect: Defense +1
    Obtained: Mansion Dining Room
    
    Fira Bangle-
    -----------
    Price: 300 Munny
    Selling Price: 150 Munny
    Effect: Defense +2, 20% Fire Resistance
    
    Firaga Bangle-
    -------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% Fire Resistance
    Obtained: Synthesis
    
    Firagun Bangle-
    --------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 25% Fire Resistance
    Obtained: Synthesis
    
    Fire Bangle-
    -----------
    Price: 150 Munny
    Selling Price: 75 Munny
    Effect: Defense +1, 20% Fire Resistance
    
    Gaia Belt-
    ---------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% Thunder/Dark Resistance
    Obtained: I/O Tower - Communications Room
    
    Midnight Anklet-
    ---------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% Dark Resistance
    Obtained: Synthesis
    
    Petit Ribbon-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +4, 10% Elemental/Dark Resistance
    Obtained: Synthesis
    
    Power Band-
    ----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +4
    Obtained: Synthesis
    
    Protect Belt-
    ------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3
    Obtained: Complete Cerberus Cup
    
    Ribbon-
    ------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +4, 20% Elemental/Dark Resistance
    Obtained: Synthesis
    
    Shadow Anklet-
    -------------
    Price: 150 Munny
    Selling Price: 75 Munny
    Effect: Defense +1, 20% Dark Resistance
    
    Thundaga Trinket-
    ----------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 20% Thunder Resistance
    Obtained: Synthesis
    
    Thundagun Trinket-
    -----------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Defense +3, 25% Thunder Resistance
    Obtained: Synthesis
    
    Thundara Trinket-
    ------------
    Price: 300 Munny
    Selling Price: 150 Munny
    Effect: Defense +2, 20% Thunder Resistance
    
    Thunder Trinket-
    ------------
    Price: 150 Munny
    Selling Price: 75 Munny
    Effect: Defense +1, 20% Thunder Resistance
    
    
    -------
    -Items-
    -------
    
    Potion-
    ------
    Price: 40 Munny
    Selling Price: 10 Munny
    Effect: Restores 40% of Max HP to one character
    
    Hi-Potion-
    ---------
    Price: 100 Munny
    Selling Price: 25 Munny
    Effect: Restores 60% of Max HP to one character
    
    Mega-Potion-
    -----------
    Price: N/A
    Selling Price: 30 Munny
    Effect: Restores 40% of Max HP to all party members
    
    Ether-
    -----
    Price: 120 Munny
    Selling Price: 30 Munny
    Effect: Fully restores MP to one character, reduces MP Charge Gauge
    
    Mega-Ether-
    ----------
    Price: N/A
    Selling Price: 30 Munny
    Effect: Fully restores MP to all party members, reduces MP Charge Gauge
    
    Elixir-
    ------
    Price: N/A
    Selling Price: 50 Munny
    Effect: Restores all HP and MP to one character
    
    Megalixir-
    ---------
    Price: N/A
    Selling Price: 100 Munny
    Effect: Restores all HP and MP to all party members
    
    Tent-
    ----
    Price: 100 Munny
    Selling Price: 25 Munny
    Effect: Fully restores party's HP and MP, cannot be used in battle
    
    Drive Recovery-
    --------------
    Price: N/A
    Selling Price: 20 Munny
    Effect: Restores 1 Drive Gauge Bar
    
    High Drive Recovery-
    -------------------
    Price: N/A
    Selling Price: 30 Munny
    Effect: Restores 3 Drive Gauge Bars
    
    Power Boost-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Increases Strength by 1
    
    Defense Boost-
    -------------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Increases Defense by 1
    
    Magic Boost-
    -----------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Increases Magic by 1
    
    AP Boost-
    --------
    Price: N/A
    Selling Price: 10 Munny
    Effect: Increases AP by 1
    
    
    +--------+
    | | 4-3 \ \_____________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Synthesis____________________|
    | | 4-3 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                              | /\ /\ |
    
    Synthesis in Kingdom Hearts II is the process of making new items using items
    in your inventory. It's come back over from Kingdom Hearts I, though luckily is
    a bit more simple this time. To Synthesize, first you have to get Synthesis
    materials from an enemy, or from treasure chests. You also have to pick up
    various recipes spread across the worlds. Only once you've accomplished this
    can you go to a Moogle (little floating white things, they appear near save 
    points a lot) and effectively create an item. Let's start off with some of the
    basics:
    
    +---------------------+
    | GATHERING MATERIALS |
    +---------------+-----+
                    |/\ /\|
    
    The first essential step to Synthesis is gathering items! But of course, you
    have to know what materials to gather in the first place. The following list
    details the item's name, it's rank, and the enemies who have a percent chance
    of dropping them:
    
    Blazing Shard-
    -------------
    Rank: C
    Type: Red Ingredient
    Enemy: Hammer Frame (10%), Minute Bomb (6%)
    
    Blazing Stone-
    -------------
    Rank: B
    Type: Red Ingredient
    Enemy: Tornado Step (8%), Canon Gun (6%)
    
    Blazing Gem-
    -----------
    Rank: A
    Type: Red Ingredient
    Enemy: Fat Bandit (12%), Fiery Globe (4%)
    
    Blazing Crystal-
    ---------------
    Rank: S
    Type: Red Ingredient
    Enemy: Crimson Jazz (12%), Crescendo (6%)
    
    Frost Shard-
    -----------
    Rank: C
    Type: Aqua Ingredient
    Enemy: Lance Soldier (10%), Hook Bat (6%)
    
    Frost Stone-
    -----------
    Rank: B
    Type: Aqua Ingredient
    Enemy: Hot Rod (12%), Aeroplane (8%)
    
    Frost Gem-
    ---------
    Rank: A
    Type: Aqua Ingredient
    Enemy: Fortuneteller (8%), Icy Cube (4%)
    
    Frost Crystal-
    -------------
    Rank: S
    Type: Aqua Ingredient
    Enemy: Living Bone (12%)
    
    Lightning Shard-
    ---------------
    Rank: C
    Type: Yellow Ingredient
    Enemy: Bolt Tower (10%), Rapid Thruster (4%)
    
    Lightning Stone-
    ---------------
    Rank: B
    Type: Yellow Ingredient
    Enemy: Emerald Blues (10%), Driller Mole (6%)
    
    Lightning Gem-
    -------------
    Rank: A
    Type: Yellow Ingredient
    Enemy: Armored Knight (12%), Surveillance Robot (8%)
    
    Lightning Crystal-
    -----------------
    Rank: S
    Type: Yellow Ingredient
    Enemy: Strafer (6%), Devastator (4%)
    
    Lucid Shard-
    -----------
    Rank: C
    Type: Clear Ingredient
    Enemy: Trick Ghost (10%),  Rabid Dog (6%)
    
    Lucid Stone-
    -----------
    Rank: B
    Type: Clear Ingredient
    Enemy: Graveyard (12%),  Toy Soldier (12%),  Wight Knight (8%)
    
    Lucid Gem-
    ---------
    Rank: A
    Type: Clear Ingredient
    Enemy: Boomaster (10%),  Magnum Loader (8%)
    
    Lucid Crystal-
    -------------
    Rank: S
    Type: Clear Ingredient
    Enemy: Neoshadow (8%)
    
    Power Shard-
    -----------
    Rank: C
    Type: Blue Ingredient
    Enemy: Large Body (12%),  Creeper Plant (8%)
    
    Power Stone-
    -----------
    Rank: B
    Type: Blue Ingredient
    Enemy: Luna Bandit (8%),  Silver Rock (6%)
    
    Power Gem-
    ---------
    Rank: A
    Type: Blue Ingredient
    Enemy: Shaman (10%),  Aerial Knocker (8%)
    
    Power Crystal-
    -------------
    Rank: S
    Type: Blue Ingredient
    Enemy: Morning Star (12%)
    
    Dark Shard-
    ----------
    Rank: C
    Type: Black Ingredient
    Enemy: Soldier (8%),  Shadow (4%)
    
    Dark Stone-
    ----------
    Rank: B
    Type: Black Ingredient
    Enemy: Assault Rider (12%),  Nightwalker (10%)
    
    Dark Gem-
    --------
    Rank: A
    Type: Black Ingredient
    Enemy: Gargoyle Warrior (10%),  Gargoyle Knight (10%)
    
    Dark Crystal-
    ------------
    Rank: S
    Type: Black Ingredient
    Enemy: Air Pirate (8%)
    
    Dense Shard-
    -----------
    Rank: C
    Type: Gray Ingredient
    Enemy: Dragoon (12%), Creeper (8%)
    
    Dense Stone-
    -----------
    Rank: B
    Type: Gray Ingredient
    Enemy: Sniper (12%)
    
    Dense Gem-
    ---------
    Rank: A
    Type: Gray Ingredient
    Enemy: Samurai (12%)
    
    Dense Crystal-
    -------------
    Rank: S
    Type: Gray Ingredient
    Enemy: Berserker (12%)
    
    Twilight Shard-
    --------------
    Rank: C
    Type: White Ingredient
    Enemy: Gambler (12%), Dusk (10%)
    
    Twilight Stone-
    --------------
    Rank: B
    Type: White Ingredient
    Enemy: Dancer (12%)
    
    Twilight Gem-
    ------------
    Rank: A
    Type: White Ingredient
    Enemy: Assassin (12%)
    
    Twilight Crystal-
    ----------------
    Rank: S
    Type: White Ingredient
    Enemy: Sorceror (12%)
    
    Mythril Shard-
    -------------
    Rank: C
    Type: Purple Ingredient
    Enemy: N/A, available in various chests
    
    Mythril Stone-
    -------------
    Rank: B
    Type: White Ingredient
    Enemy: N/A, available in various chests
    
    Mythril Gem-
    -----------
    Rank: A
    Type: White Ingredient
    Enemy: N/A, available in various chests
    
    Mythril Crystal-
    ---------------
    Rank: S
    Type: White Ingredient
    Enemy: N/A, available in various chests
    
    Bright Shard-
    ------------
    Rank: C
    Type: Green Modifier
    Enemy: Bulky Vander (100%), Soldier (4%), Creeper Plant (4%), Hook Bat (3%),
           Minute Bomb (3%), Rabid Dog (3%)
    
    Bright Stone-
    ------------
    Rank: B
    Type: Green Modifier
    Enemy: Bulky Vendor (100%), Wight Knight (4%), Luna Bandit (4%), Driller Mole
           (4%), Aeroplane (4%), Tornado Step (4%),  Cannon Gun (3%), Silver Rock
           (3%)
    
    Bright Gem-
    ----------
    Rank: A
    Type: Green Modifier
    Enemy: Bulky Vendor (100%), Aerial Knocker (4%), Magnum Loader (4%),
           Surveillance Robot (3%)
    
    Bright Crystal-
    --------------
    Rank: S
    Type: Green Modifier
    Enemy: Bulky Vendor (100%), Neoshadow (4%), Strafer (4%), Air Pirate (4%), 
           Crescendo (3%)
    
    Energy Shard-
    ------------
    Rank: C
    Type: Purple Modifier
    Enemy: Bolt Tower (4%), Gargoyle Knight (4%), Nightwalker (4%), Gargoyle
           Warrior (4%)
    
    Energy Stone-
    ------------
    Rank: B
    Type: Purple Modifier
    Enemy: Lance Soldier (4%), Hammer Frame (4%), Trick Ghost (4%)
    
    Energy Gem-
    ----------
    Rank: A
    Type: Purple Modifier
    Enemy: Emerald Blues (4%), Fortuneteller (4%)
    
    Energy Crystal-
    --------------
    Rank: S
    Type: Purple Modifier
    Enemy: Bookmaster (4%), Shaman (4%)
    
    Serenity Shard-
    --------------
    Rank: C
    Type: Gold Modifier
    Enemy: Large Body (4%), Hot Rod (4%), Fat Bandit (4%), Graveyard (4%), Assault
           Rider (4%), Toy Soldier (4%), Creeper (2%)
    
    Serenity Stone-
    --------------
    Rank: B
    Type: Gold Modifier
    Enemy: Morning Star (4%), Living Bone (4%),  Crimson Jazz (4%), Devastator
           (4%), Dusk (2%)
    
    Serenity Gem-
    ------------
    Rank: A
    Type: Gold Modifier
    Enemy: Dragoon (4%), Sniper (4%), Gambler (4%), Dancer (4%)
    
    Serenity Crystal-
    ----------------
    Rank: S
    Type: Gold Modifier
    Enemy: Assassin (4%), Sorceror (4%), Beserker (4%), Samurai (4%)
    
    Orichalcum-
    ----------
    Rank: A
    Type: Orichalcum Ingredient
    Enemy: Bulky Vendor (10-18%)
    
    Orichalcum+-
    -----------
    Rank: S
    Type: Orichalcum Ingredient
    Enemy: N/A, acquire through various accomplishments.
    
    Now, I know you're saying "But Lestat, those percentages are so low!" Indeed,
    they are, friend. However, you can help yourself guarantee more items after 
    battle. Equip Donald with Meteor Staff (from Port Royal) and Goofy with the 
    Genji Shield (Titan Cup). Then equip Sora with the Sweet Memories Keyblade,
    acquired from the 100 Acre Wood. Finally, equip someone (I'd say Sora) with the
    Lucky Ring (from the Pain and Panic Cup). These weapons and this accessory
    all have the "Lucky Lucky" ability. This means they increase the chances of an
    item being dropped. You can also go through your character and equip the
    ability on the Ability Menu there, to stack it up. You should have no problem
    getting items now.
    
    Now, you've gone material hunting? Time to go onward!
    
    
    +---------+
    | RECIPES |
    +---+-----+
        |/\ /\|
    
    Recipes are what allow you to create special things. Without recipes, you
    aren't able to create some awesome weapons and items! There are eight recipes
    in the game, and to gain full access to this Synthesizing part of the game,
    you need 'em all!
    
    +-----------------+---------------------+----------------------------------+
    | Moon Recipe     | Hollow Bastion      | Restoration Site                 |
    | Guard Recipe    | 100 Acre Wood       | Spooky Cave                      |
    | Recovery Recipe | Land of the Dragons | Mountain Trail                   |
    | Queen Recipe    | Land of the Dragons | Throne Room                      |
    | Mega-Recipe     | Beast's Castle      | Beast's Room                     |
    | Star Recipe     | Disney Castle       | Courtyard                        |
    | King Recipe     | Port Royal          | Seadrift Graveyard: Seadrift Row |
    | Ultimate Recipe | Twilight Town       | Mansion: Basement Corridor       |
    +-----------------+---------------------+----------------------------------+
    
    
    +-----------+
    | CREATIONS |
    +-----+-----+
          |/\ /\|
    
    Creations are everything you make in Free Development and Recipes. Things you
    can create range from use-able items, to armor and accessories, to the best
    weapons in the game. Here is a full list of available creations
    
    +------------------+------+
    | Elixir           | Rank |
    +------------------+------+
    | Items Needed     |    A |
    +------------------+------+----+--------------+
    | Mythril Stone x2 | Upgrade?  | Item Needed  |
    | Dark Stone       +-----------+--------------+
    | Power Stone      | Megalixir | Serenity Gem |
    +------------------+-----------+--------------+
    
    +--------------------+
    | Expert's Ring      |
    +--------------------+------+
    | Items Needed       | Rank |
    +--------------------+------+
    | Mythril Crystal x2 |    A |
    | Dark Crystal       +------+--------+--------------+
    | Dark Gem           | Upgrade?      | Item Needed  |
    | Dark Stone         +---------------+--------------+
    | Dark Shard         | Master's Ring | Serenity Gem |
    +--------------------+---------------+--------------+
    
    +--------------------+
    | Petit Ribbon       |------+
    +--------------------| Rank |
    | Items Needed       +------+
    +--------------------|    A |
    | Mythril Crystal x2 +------+---+--------------+
    | Orichalcum         | Upgrade? | Item Needed  |
    | Dense Stone        +----------+--------------+
    | Dense Shard        | Ribbon   | Serenity Gem |
    +--------------------+----------+--------------+
    
    +-----------------+
    | Moon Amulet     |------+
    +-----------------| Rank |
    | Items Needed    +------+
    +-----------------|    A |
    | Orichalcum x2   +------+-----+--------------+
    | Mythril Crystal | Upgrade?   | Item Needed  |
    | Twilight Stone  +------------+--------------+
    | Twilight Shard  | Star Charm | Serenity Gem |
    +-----------------+------------+--------------+
    
    +------------------+
    | Mega-Potion      |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    B |
    | Mythril Shard x2 +------+-----+----------------+
    | Blazing Shard    | Upgrade?   | Item Needed    |
    | Power Shard      +------------+----------------+
    | Lucid Shard      | Mega-Ether | Serenity Stone |
    +------------------+------------+----------------+
    
    +------------------+
    | Acrisius         |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    B |
    | Mythril Stone x3 +------+-----+----------------+
    | Blazing Stone    | Upgrade?   | Item Needed    |
    | Frost Stone      +------------+----------------+
    | Lightning Stone  | Acrisius+  | Serenity Stone |
    +------------------+------------+----------------+
    
    +------------------+
    | Power Band       |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    B |
    | Mythril Stone x3 +------+------+----------------+
    | Power Stone      | Upgrade?    | Item Needed    |
    | Dark Stone       +-------------+----------------+
    | Lucid Stone      | Buster Band | Serenity Stone |
    +------------------+-------------+----------------+
    
    +-----------------+
    | Soldier Earring |------+
    +-----------------| Rank |
    | Items Needed    +------+
    +-----------------|    B |
    | Mythril Gem x2  +------+---------+----------------+
    | Dark Gem        | Upgrade?       | Item Needed    |
    | Frost Gem       +----------------+----------------+
    | Lucid Gem       | Fencer Earring | Serenity Stone |
    +-----------------+----------------+----------------+
    
    +----------------+
    | Mage Earring   |------+
    +----------------| Rank |
    | Items Needed   +------+
    +----------------|    B |
    | Mythril Gem x2 +------+---------+----------------+
    | Power Gem      | Upgrade?       | Item Needed    |
    | Blazing Gem    +----------------+----------------+
    | Lightning Gem  | Slayer Earring | Serenity Stone |
    +----------------+----------------+----------------+
    
    +------------------+
    | Mythril Gem      |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    B |
    | Dense Crystal    +------+----------+----------------+
    | Dense Gem x2     | Upgrade?        | Item Needed    |
    | Twilight Crystal +-----------------+----------------+
    | Twilight Gem x2  | Mythril Crystal | Serenity Stone |
    +------------------+-----------------+----------------+
    
    +------------------+
    | Drive Recovery   |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    C |
    | Mythril Shard x2 +------+--------------+----------------+
    | Dark Shard x2    | Upgrade?            | Item Needed    |
    | Frost Shard      +---------------------+----------------+
    | Lightning Shard  | High Drive Recovery | Serenity Shard |
    +------------------+---------------------+----------------+
    
    +------------------+------+
    | Firaga Bangle    | Rank |
    +------------------+------+
    | Items Needed     |    C |
    +------------------+------+---------+----------------+
    | Mythril Shard x3 | Upgrade?       | Item Needed    |
    | Blazing Stone    +----------------+----------------+
    | Blazing Shard    | Firagun Bangle | Serenity Shard |
    +------------------+----------------+----------------+
    
    +------------------+------+
    | Blizzaga Armlet  | Rank |
    +------------------+------+
    | Items Needed     |    C |
    +------------------+------+-----------+----------------+
    | Mythril Shard x3 | Upgrade?         | Item Needed    |
    | Frost Stone      +------------------+----------------+
    | Frost Shard      | Blizzagun Armlet | Serenity Shard |
    +------------------+------------------+----------------+
    
    +------------------+------+
    | Thundaga Trinket | Rank |
    +------------------+------+
    | Items Needed     |    C |
    +------------------+------+------------+----------------+
    | Mythril Shard x3 | Upgrade?          | Item Needed    |
    | Lightning Stone  +-------------------+----------------+
    | Lightning Shard  | Thundagun Trinket | Serenity Shard |
    +------------------+-------------------+----------------+
    
    +------------------+------+
    | Midnight Anklet  | Rank |
    +------------------+------+
    | Items Needed     |    C |
    +------------------+------+-------+----------------+
    | Mythril Shard x3 | Upgrade?     | Item Needed    |
    | Lucid Stone      +--------------+----------------+
    | Lucid Shard      | Chaos Anklet | Serenity Shard |
    +------------------+--------------+----------------+
    
    +------------------+
    | Garnet Ring      |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    C |
    | Mythril Stone x2 +------+-------+----------------+
    | Power Stone      | Upgrade?     | Item Needed    |
    | Power Shard      +--------------+----------------+
    | Dark Shard       | Diamond Ring | Serenity Shard |
    +------------------+--------------+----------------+
    
    +------------------+
    | Mythril Ring     |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    C |
    | Mythril Stone x2 +------+----------+----------------+
    | Power Stone      | Upgrade?        | Item Needed    |
    | Dark Stone       +-----------------+----------------+
    | Dark Shard       | Orichalcum Ring | Serenity Shard |
    +------------------+-----------------+----------------+
    
    +-------------------+
    | Mythril Shard     |------+
    +-------------------| Rank |
    | Items Needed      +------+
    +-------------------|    C |
    | Dense Stone       +------+--------+----------------+
    | Dense Shard x2    | Upgrade?      | Item Needed    |
    | Twilight Stone    +---------------+----------------+
    | Twilight Shard x2 | Mythril Stone | Serenity Shard |
    +-------------------+---------------+----------------+
    
    +------------------+
    | AP Boost         |------+
    +------------------| Rank |
    | Items Needed     +------+
    +------------------|    S |
    | Power Crystal x2 +------+------+------------------+
    | Dark Crystal x2  | Upgrade?    | Item Needed      |
    | Frost Crystal x2 +-------------+------------------+
    | Mythril Gem      | Magic Boost | Serenity Crystal |
    +------------------+-------------+------------------+
    
    +----------------------+
    | Defense Boost        |------+
    +----------------------| Rank |
    | Items Needed         +------+
    +----------------------|    S |
    | Lucid Crystal x2     +------+------+------------------+
    | Blazing Crystal x2   | Upgrade?    | Item Needed      |
    | Lightning Crystal x2 +-------------+------------------+
    | Mythril Crystal      | Power Boost | Serenity Crystal |
    +----------------------+-------------+------------------+
    
    +------------------+
    | Save the Queen   |
    +------------------+------+
    | Items Needed     | Rank |
    +------------------+------+
    | Orichalcum       |    S |
    | Dense Crystal x2 +-----------------+------------------+
    | Dense Gem x3     | Upgrade?        | Item Needed      |
    | Dense Stone x4   +-----------------+------------------+
    | Dense Shard x5   | Save the Queen+ | Serenity Crystal |
    +------------------+-----------------+------------------+
    
    +---------------------+
    | Save the King       |
    +---------------------+------+
    | Items Needed        | Rank |
    +---------------------+------+
    | Orichalcum          |    S |
    | Twilight Crystal x2 +----------------+------------------+
    | Twilight Gem x3     | Upgrade?       | Item Needed      |
    | Twilight Stone x4   +----------------+------------------+
    | Twilight Shard x5   | Save the King+ | Serenity Crystal |
    +---------------------+----------------+------------------+
    
    +---------------------+
    | Ultima Weapon       |
    +---------------------+
    | Items Needed        |
    +---------------------+
    | Orichalcum+ x13     |
    | Orichalcum          |
    | Twilight Crystal    +------+
    | Dense Crystal       | Rank |
    | Mythril Crystal     +------+
    | Serenity Crystal x4 |    S |
    +---------------------+------+
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | Orichalcum+                                                       |
    |                                                                   |
    | Orichalcum+ are the rarest items in the game. Luckily, they're    |
    | only needed for one Synthesis -- Sora's Keyblade Ultima Weapon.   |
    | Unluckily, Ultima Weapon requires 13 Orichalcum+ items, when      |
    | there are only seven in the game! Have no fear, you can still do  |
    | it! Just collect the Orichalcum+ at the following locations:      |
    |                                                                   |
    | Space Paranoids      - Central Computer Mesa                      |
    | Twilight Town        - Sunset Terrace                             |
    | 100 Acre Wood        - Complete Starry Hill                       |
    | Atlantica            - Complete "A New Day is Dawning"            |
    | Olympus Coliseum     - Complete the Goddess of Fate Cup           |
    | World That Never Was - The Brink of Despair                       |
    | Obtain at least one of each Material item                         |
    |                                                                   |
    | Then, if you have all seven, and the other required materials,    |
    | simply use a Serenity Crystal to cut the necessary items in half, |
    | giving you Ultima Weapon!                                         |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    
    +--------+
    | MOOGLE |
    +--+-----+
       |/\ /\|
    
    Your Moogle can level up, just like you. With each item you synthesize, your 
    Moogle gains more and more experience. As he levels up, you get more benefits.
    These are extremely helpful in the long run of synthesizing.
    
    Level 1 - Decipher recipes and synthesize items. Starting level.
    Level 2 - Use Brightness and Energy Materials!
    Level 3 - Use Serenity Materials!
    Level 4 - Use up to two extra Materials!
    Level 5 - Rank C recipe Materials cut by half!
    Level 6 - Rank B recipe Materials cut by half!
    Level 7 - Rank A recipe Materials cut by half!
    Level 8 - Make new items in Free Development!
    Level 9 - Rank S recipe Materials cut by half!
    
    For some items, your Moogle can't synthesize it until it's a certain level.
    
    
    +---------+
    | REWARDS |
    +---+-----+
        |/\ /\|
    
    Whenever you turn in your Synthesis Items to a Moogle, you might meet certain
    requirements, and be rewarded with an item (apart from a few exceptions). The
    following list shows the requirement, and the reward, for matching it.
    
    *These only apply to Blazing, Frost, Lightning, Lucid, Power, Dark, Dense, and
    Twilight materials.
    
    +-------------------------------------+---------------------+
    | Requirements                        | Rewards             |
    +-------------------------------------+---------------------+
    | Get 1 type of material              | Elixir              |
    | Get 5 types of materials            | Free Development    |
    | Get 10 types of materials           | High Drive Recovery |
    | Get 15 types of materials           | Megalixir           |
    | Get 20 types of materials           | Free Development 2  |
    | Get 25 types of materials           | AP Boost            |
    | Get 30 types of materials           | Defense Boost       |
    | Get 35 types of materials           | Power Boost         |
    | Get 40 types of materials           | Magic Boost         |
    | Get 45 types of materials           | Orichalcum          |
    | Get all types of materials          | Orichalcum+         |
    | Obtain total amount of 50 or more   | Serenity Shard      |
    | Obtain total amount of 100 or more  | Serenity Stone      |
    | Obtain total amount of 250 or more  | Serenity Gem        |
    | Obtain total amount of 500 or more  | Serenity Crystal    |
    | Obtain total amount of 1000 or more | Orichalcum          |
    | Obtain all Dense materials          | Serenity Gem        |
    | Obtain all Twilight materials       | Serenity Crystal    |
    | Obtain all Mythril materials        | AP Boost            |
    | Obtain all Bright materials         | Defense Boost       |
    | Obtain all Energy materials         | Power Boost         |
    | Obtain all Serenity materials       | Magic Boost         |
    | Obtain all Rank C materials         | Serinity Shard      |
    | Obtain all Rank B materials         | Serinity Stone      |
    | Obtain all Rank A materials         | Serinity Gem        |
    | Obtain all Rank S materials         | Serinity Crystal    |
    | Collect 30 or more ___ shards*      | Sell at Shop        |
    | Collect 25 or more ___ stones*      | Sell at Shop        |
    | Collect 20 or more ___ gems*        | Sell at Shop        |
    +-------------------------------------+---------------------+
    
    
    +--------+
    | | 4-4 \ \_______________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Drive Forms____________________|
    | | 4-4 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                | /\ /\ |
    
    One of the best new things for Kingdom Hearts II! Drive Forms first become
    available when you gain your new clothes for Sora, at Yen Sid's Tower. At
    first, only one Form (well, two, technically) is available, but as you go
    through the game, you gain three more.
    
    Drive Forms allow you to the absorb the powers of your AI partners, Donald and
    Goofy. To use a Drive Form, you have to build up your Drive Gauge. Building up
    this Gauge requires you to unleash successive attacks on enemies, or collect 
    Drive Orbs that certain enemies drop. Each Form requires a certain number of
    Drive Gauges filled:
    
     +--------+-------+
     | Form   | Gauge |
     +--------+-------+
     | Valor  | Three |
     | Wisdom | Three |
     | Master | Four  |
     | Final  | Five  |
     +--------+-------+
    
    You won't be able to use a Form unless you have the required amount of Gauges
    filled.
    
    Forms level up, though special circumstances determine how each ones level. As
    they level up, the Forms themselves gain more Support Abilities for you when
    you use the Form, and they even offer bonuses for Sora to use outside of the
    Form. These abilities will be detailed in each Form's sub-section. Forms only
    can level up to Level 7.
    
    When you first receive Valor Form, you can only level it up to 3. When Wisdom
    Form is achieved, you can level both Forms up to level 4. Upon acquiring 
    Master Form, all Forms can be levelled to 5. And when you get the Final Form,
    all Forms can be levelled up to level 7, and reach their full strength.
    
       \ \/ /
      V A L O R                3 DRIVE GAUGES USED
       / /\ \
    
    Valor Form is your initial Form, though it's Japanese name (Brave) is 
    considerably more suitable. The Valor Form changes Sora's clothes to mostly
    red, and allows him to wield two Keyblades (initially, the second one is Star
    Seeker, though you can change it as you gain more Keyblades). This form has 
    Sora combining strength with Goofy, so he always has to be in your Party when
    you go to activate this. Using this combined strength, Sora can wail away at
    enemies for lots of damage. Because he's combined with Goofy, Sora can't use
    any Magic while in Valor Form.
    
    The Valor Form gains one experience point for every strike that hits an enemy.
    Your best bet for quick levelling is to go to areas with lots of weak enemies.
    
    +--------+-------+------------------+
    | Exp.   | Level | Ability          |
    +--------+-------+------------------+
    | 0      | 1     | N/A              |
    | 100    | 2     | Auto Valor       |
    | 400    | 3     | High Jump Lvl. 1 |
    | 760    | 4     | Combo Boost      |
    | 1210   | 5     | High Jump Lvl. 2 |
    | 1750   | 6     | Combo Boost      |
    | 2500   | 7     | High Jump Lvl. 3 |
    +--------+-------+------------------+
    
    High Jump, when equipped, allows Sora to jump higher (by Level 3, much higher)
    than normal. Combo Boost makes your combo longer by one hit, and seeing as you
    can equip both of them, that's two whole combo hits. Auto Valor makes Valor 
    Form a Reaction Command if you're in a critical situation (30% health or 
    below).
    
       __
      /  \_________
     | W I S D O M |           3 DRIVE GAUGES USED
      \__/ŻŻŻŻ|/\/\|
    
    Wisdom Form combines Sora with Donald and unleashes magical power galore! Like
    Valor made them red, Sora's clothes are changed to a nice shade of blue with 
    Wisdom Form. Wisdom Form is gained after completing the Timeless River. While
    Sora, unfortunately, does not gain two Keyblades with this form, he gains 
    immense speed, as he floats above the ground at all times. Also, instead of
    swinging the Keyblade to attack, Sora fires beams of magic from the end of it
    at enemies. Magic strength is boosted, as well.
    
    The Wisdom Form gains experience for every Heartless you kill. Quite hard to
    level up early on, but the streets on The World that Never Was are a great and
    easy place to level this form up.
    
    +--------+-------+------------------+
    | Exp.   | Level | Ability          |
    +--------+-------+------------------+
    | 0      | 1     | N/A              |
    | 20     | 2     | Auto Wisdom      |
    | 80     | 3     | Quick Run Lvl. 1 |
    | 152    | 4     | MP Rage          |
    | 242    | 5     | Quick Run Lvl. 2 |
    | 350    | 6     | MP Haste         |
    | 500    | 7     | Quick Run Lvl. 3 |
    +--------+-------+------------------+
    
    When equipped, Quick Run allows Sora to dash forward by pressing Square. The
    higher the level, the longer the dash. MP Rage restores your MP whenever you 
    take damage. MP Haste makes the MP Gauge refill faster. Auto Wisdom makes 
    Wisdom Form a Reaction Command when in a critical situation (HP below 30%).
         ___   ___
        //Ż\\ //Ż\\
        \\_// \\_//
         | |   | |
       M |A S T E| R           4 DRIVE GAUGES USED
       +-| |   | |-+
        \| |   | |/
        /| |   | |\
       +-+-+   +-+-+
    
    An elite form, which combines the powers of Wisdom and Valor. For this form,
    Sora combines with both Donald and Goofy. His clothes turn yellow, and two 
    Keyblades materilize with him. One he holds in his hand, but the other floats
    in the air, controlled by Sora telepathically, and this adds to it's reach 
    during attacks. Both Strength and Magic are increased.
    
    The Master Form levels up in an odd manner. You know those orange-y Drive Orbs
    some enemies and items drop? Well, the Master Form gets 1 experience point for
    every small orb you gather (3 per large orb). Because of this, you should focus
    on areas with enemies that are more likely to drop Drive Orbs, or destroy items
    that drop them. Jackpot increases the Drive Orbs drop-rate.
    
    +--------+-------+---------------------+
    | Exp.   | Level | Ability             |
    +--------+-------+---------------------+
    | 0      | 1     | N/A                 |
    | 60     | 2     | Auto Master         |
    | 240    | 3     | Aerial Dodge Lvl. 1 |
    | 456    | 4     | Air Combo Boost     |
    | 726    | 5     | Aerial Dodge Lvl. 2 |
    | 1050   | 6     | Air Combo Boost     |
    | 1500   | 7     | Aerial Dodge Lvl. 3 |
    +--------+-------+---------------------+
    
    Aerial Dodge means you jump using Circle, then press Circle again to do a mid-
    air spin. It's sort of like a double jump, and with each level up to the
    ability, the second jump goes higher and farther. Air Combo Boost increases the
    amount of hits in your combos while in the air by one (so by level 7 Master 
    Form, it's two extra hits). Auto Master sets Master Form as a Reaction Command
    under critical circumstances.
    
       _           _
      | |  +   +  | |           5 DRIVE GAUES USED__________
      |  \/ \_/ \/  |                            / ________ \
      |  F I N A L  +---------------------------+ /________\ +
      |                                         |  ________  |OoOoO
      +-----------------------------------------+ \________/ +     oOo  o o
                                                 \__________/        OoO( )
    
    The true power of the Keyblade. Sora uses two Keyblades, both of which hover
    and are controlled telepathically. Sora himself also hovers above the ground,
    and hence gains great speed. His clothes turn all white, and he can even glide
    after a jump. The Final Form has Sora combine with Donald and Goofy to achieve
    full power, and his attributes are increased dramatically.
    
    The Final Form levels up by defeating Nobodies. For every Nobody you destroy,
    you gain another experience point for the Form. Hence, it is best to level up
    in areas overrun with Nobodies.
    
    +--------+-------+--------------+
    | Exp.   | Level | Ability      |
    +--------+-------+--------------+
    | 0      | 1     | N/A          |
    | 20     | 2     | Auto Final   |
    | 80     | 3     | Glide Lvl. 1 |
    | 152    | 4     | Form Boost   |
    | 242    | 5     | Glide Lvl. 2 |
    | 350    | 6     | Form Boost   |
    | 500    | 7     | Glide Lvl. 3 |
    +--------+-------+--------------+
    
    Glide allows you to soar through the air, after pressing Circle to jump, hold
    Square to glide, and use the Left Analog Stick to steer. Each Glide level 
    allows you to glide faster. Form Boost increases the amount of time you get to
    stay in each Form. Auto Final sets Final Form to Reaction Command in critical
    situations.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | Anti-Form!                                                        |
    |                                                                   |
    | As you've probably noticed, sometimes if you turn into a Form,    |
    | you instead turn into a black creature with yellow eyes, similar  |
    | to a Heartless. In this Form, Sora is powerful, and capable of    |
    | pulling off many combos, and fierce attacks. However, attacks do  |
    | more damage on him, and he can't pick up Health Orbs, or use      |
    | Items or Magic.                                                   |
    |                                                                   |
    | How do you know if you're going to turn into Anti-Form? Each time |
    | you turn into a Form, you earn an Anti-Point. When you reach 10   |
    | Anti-Points or have more, you have a 50-50% chance of turning     |
    | into the Anti-Form. Before that, the chance varies. Gaining a new |
    | Form (Wisdom, Master, and Final) automatically resets your Anti-  |
    | Point counter to 0. Driving into Final Form takes off 10 Anti-    |
    | Points from your counter. Actually turning into Anti-Form takes   |
    | away 4 Anti-Points.                                               |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    
    +--------+
    | | 4-5 \ \______________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Characters____________________|
    | | 4-5 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                              | /\ /\ |
    
    These are character descriptions from the Jiminy's Journals character
    section. They should offer insight on the characters, and are here solely
    for reference.
    
     ______________________________
    | M A I N  C H A R A C T E R S |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Sora-
    -----
    A boy chosen by the Keyblade, a mysterious weapon.
    
    Not long ago, Sora journeyed with Donald and Goofy
    in search of his longtime friend Kairi, who had been
    spirited away into the darkness.
    
    In the end, they saved the world of all worlds from the
    darkness that was closing in.
    
    After that, Sora continued journeying in search of Riku,
    his best friend who was trapped on the other side of the
    door to darkness. And somewhere along the way, Sora fell
    into a deep slumber.
    
    With a new outfit and strengthened resolve, Sora has set
    out once more on a search for his friend Riku.
    
    
    Donald-
    -------
    The Royal Court Magician.
    
    Not long ago, Donald left Disney Castle with Goofy
    in search of King Mickey. During that quest, they
    met Sora and became fast friends.
    
    After they helped Sora save the worlds from darkness,
    Donald and Goofy continued their search for King Mickey,
    who had decided to stay behind in the realm of dark-
    ness.
    
    But before they could find the King, the three friends
    were plunged into a deep sleep.
    
    First Appeared: The Wise Little Hen - 1934
    
    Goofy-
    ------
    Captain of the Royal Knights.
    
    Not long ago, Goofy left Disney Castle with Donald
    in search of King Mickey. Along the way, they joined
    Sora, obeying the King's commands to "follow the Key-
    bearer."
    
    After helping save the worlds from darkness, Goofy
    continued his quest to find the King. But like
    Donald and Sora, he fell into a deep slumber before
    he could finish his quest. Wonder what Goofy was
    doing just before he fell asleep?
    
    First Appeared: Two Weeks Vacation - 1952
    
    
    Riku-
    -----
    Sora's longtime friend. He had clad himself in
    darkness in order to wield it, and had even changed
    his appearance.
    
    But when the real Ansem's Kingdom Hearts Encoder
    exploded, Riku returned to his own form.
    
    You could say it was a miracle -- worked by a heart
    no darkness could eclipse.
    
    
    Kairi-
    ------
    Longtime friend of Riku and Sora, and one of the
    Seven Princesses with ties to the Keys and Key-
    holes.
    
    She had lost her memories of Sora, and after they
    returned, she wanted to see him more and more with
    every passing day.
    
    Falling through an unexplored hole in the darkness,
    she arrived in Twilight Town and befriended Hayner,
    Pence and Olette before being captured by Axel.
    
    Kairi is fervently hoping to meet up with Sora once
    more.
    
    
    King Mickey-
    ------------
    The King of Disney Castle. He was the first to
    realize what a threat the darkness was, and the
    first to act. King Mickey travels across the worlds,
    battling the Heartless and searching for an answer
    to the riddle of Organization XIII and the Nobodies.
    
    After many great battles, the King seems even more
    determined than ever to fight against the darkness.
    
    First Appeared: Steamboat Willie - 1928
    
    
    Ansem the Wise-
    ---------------
    The man who called himself "DiZ" and dresse his
    face in bandages to conceal it, now revealed to
    be none other than Ansem the Wise.
    
    The true Ansem once studied the hearts and the
    Heartless, but soon ceased his research for fear
    of disturbing the order of worlds. But his
    apprentice Xehanort betrayed him, robbing Ansem
    of his discoveries and his pride.
    
    Since that time, Ansem was driven by vengeance --
    but when he saw Riku go so far as to give up his
    physical form to help his friend Sora, he had a
    change of heart.
    
    
    Xehanort-
    ---------
    The former apprentice of Ansem the Wise.
    
    
    Maleficent-
    -----------
    A sorceress of frightening power. In the last
    adventure, she controlled the Heartless and led
    a group that was trying to harness the power of dark-
    ness. As part of her villainous plan, Maleficent
    tricked Riku into making the choice to dive into
    the realm of darkness.
    
    In the end, Maleficent yielded to the power of 
    darkness herself and was defeated by Sora and his
    friends. But by using her last bit of evil power, she
    was able to come back again some time later.
    
    First Appeared: Sleepy Beauty - 1959
    
    
    Pete-
    -----
    A tough and mean former steamboat captain. Donald
    and Goofy know Pete well -- he's so bad that King
    Mickey was forced to banish him to another dimension.
    
    Maleficent found Pete there and helped him escape from
    exile. Since then, he's been traveling the worlds,
    assembling an army of Heartless for Maleficent. It's
    pretty certain that the two of them are planning to
    take over and rule all the worlds.
    
    First Appeared: Steamboat Willie - 1928
    
    
    DiZ-
    ----
    An entity shrouded in myster.
    
    
    Namine-
    -------
    A girl with the power to manipulate memories.
    
    She seems to have some strong connection to Sora.
    
    
    Roxas-
    ------
    A boy who lived in Twilight Town and saw Sora's
    memories in dreams.
    
    His summer vacation has come to an end, and many of
    his thoughts and feelings with it.
    
    
     __________________________
    | T W I L I G H T  T O W N |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hayner-
    -------
    A boy who lives in Twilight Town who has a bit of an attitude
    problem. Once he gets an idea, he has to LIVE it--and Pence 
    and Olette get dragged along for the ride.
    
    There's bad blood between Hayner and Seifer--the town's self-
    appointed "disciplinarian."
    
    
    Pence-
    ------
    A boy who lives in Twilight Town. He hangs out with Hayner 
    (their "leader") and Olette (the responsible one).
    
    As for Pence himself, he's relatively laid back. When there is
    a problem, he takes his time and approaches the problem
    realistically.
    
    He likes spending time with his friends--especially when
    there's Sea Salt ice cream.
    
    
    Olette-
    -------
    A girl who lives in Twilight Town. She spends most of her
    time with Hayner and Pence.
    
    Olette makes sure to look after the two of them, and won't
    stand for unfinished homework.
    
    She likes to go shopping on Market Street and watch the
    sunset while talking with her friends.
    
    
    Seifer-
    -------
    Self-appointed head of the "Twilight Disciplinary Committee."
    
    Seifer does his best to keep the town up to his own rigorous
    standards, but not everyone appreciates his high-handed
    tactics--take Hayner's gang, for example.
    
    His followers Fujin and Raijin are never far away.
    
    First Appeared: Final Fantasy VIII
    
    
    Rai (Raijin)-
    -------
    One of Seifer's followers...y'know?
    
    Rai tends to get carried away--and truth be told, he feels
    like he can't hold a candle to Fuu.
    
    First Appeared: Final Fantasy VIII
    
    
    Fu (Fujin)-
    -----------
    One of Seifer's followers. She never says a word more than
    she has to, leading to some very unusual "one-worders."
    
    Fuu has Seifer's complete trust, and sees her mission in
    life as making herself useful to him.
    
    First Appeared: Final Fantasy VIII
    
    
    Vivi-
    -----
    A boy who lives in Twilight Town. It's not so much that
    he follows Seifer. That he's so meek he does whatever he's
    told anyway, and usually gets stuck with the chores.
    
    In spite of all that, Vivi likes Seifer and admires his
    strength.
    
    First Appeared: Final Fantasy IX
    
    
    Setzer-
    -------
    A wayfaring gambler who's ready for any game and any
    challenge. He'd even cast his life to the chips and let
    luck choose his course.
    
    Setzer is the Struggle's prior winner. He tends to be
    followed by an army of lovestruck, screaming girls.
    
    First Appeared: Final Fantasy VI
    
    
    Yen Sid-
    --------
    A powerful sorceror, second to none. He tutored the
    King in magic.
    
    From conjuring up skies full of beautiful butterflies
    to parting an ocean, Yen Sid feats of wizardy are...
    well, amazing. His name alone fills some folks with awe.
    
    Yen Sid shared some of his wisdom with Sora and friends.
    He also taught them some valuable techniques to help
    prepare them for what they'll face on this new quest.
    
    First Appeared: The Socerer's Apprentice (Fantasia) - 1940
    
    
    Flora-
    ------
    A kind and good fairy, Flora is always dressed in red. The
    leader of the group, she helps Fauna and Merryweather make
    the right decisions.
    
    Flora helped Sora prepare for his journey with just the 
    right traveling clothes.
    
    First Appeared: Sleeping Beauty - 1959
    
    
    Fauna-
    ------
    A sweet and gentle fairy, Fauna dresses in the green.
    Always eager to please, she only uses magic to help others.
    
    Fauna helped Sora prepare for his journey with just the 
    right traveling clothes.
    
    First Appeared: Sleeping Beauty - 1959
    
    
    Merryweather-
    -------------
    A spirited fairy dressed in blue, Merryweather can some-
    times be a bit stubborn. Together with Fauna and Flora,
    she tries to stop Maleficent from harming others.
    
    Merryweather helped Sora prepare for his journey with just
    the right traveling clothes.
    
    First Appeared: Sleeping Beauty - 1959
    
    
     ____________________________
    | R A D I A N T  G A R D E N |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Leon-
    -----
    A swordsman who carries a gunblade. His real name is Squall
    Leonhart. He took the name Leon to distance himself from
    his past self--a man who stood helpless as the Heartless
    invaded his home.
    
    For some time he took refuge in a different town, but
    thanks in part to Sora's help, Leon was able to reclaim this,
    his hometown. Now he works tirelessly towards its restoration.
    
    First Appeared: Final Fantasy VIII
    
    
    Cloud-
    ------
    A "SOLDIER" who effortlessly wields a hefty sword. He once
    fought against Sora and his friends under contract with
    Hades.
    
    Cloud hates letting other people see what he's thinking, so
    he can be an enigma to other people.
    
    He searches for Sephiroth, hoping to settle things once and
    for all with his inner darkness.
    
    First Appeared: Final Fantasy VII
    
    
    Tifa-
    -----
    A young woman in search of a certain someone.
    
    Unflinching, unrelenting, Tifa has looked far and wide.
    
    Her journey won't be over until she finds the person she
    seeks.
    
    First Appeared: Final Fantasy VII
    
    
    Aerith-
    -------
    A young woman whose quiet eyes belie an unbreakable will.
    Like Leon, she met Sora while living away from her hometown,
    and helped him now and then on his journey.
    
    Now Aerith works with Leon and Yuffie to restore the town to
    it's past splendor.
    
    First Appeared: Final Fantasy VII
    
    
    Yuffie-
    -------
    One member of the town's Restoration Committee, a spirited
    girl who actively does her part to keep tabs on the town.
    
    Yuffie met Sora when she was living away from her hometown.
    Thanks to his help last time, the Heartless were ousted and
    she got to come home--so she's very grateful to him.
    
    First Appeared: Final Fantasy VII
    
    
    Cid-
    ----
    An engineer, tech wizard and first-rate pilot. He met Sora
    as a castaway, while he was running a shop away from his
    hometown.
    
    Now that he's back home, Cid is an active member of the
    town's Restoration Committee.
    
    First Appeared: Final Fantasy VII
    
    
    Sephiroth-
    ----------
    An unsurpassed swordsman who was once revered as a hero.
    
    For a long time Sephiroth's whereabouts were unknown,
    and no one can say for sure why he has returned.
    
    He seems to have some connection to Cloud's past.
    
    First Appeared: Final Fantasy VII
    
    
    Yuna-
    -----
    One of a teenybopping trio of friendly neighborhood
    something-or-others.
    
    They were looking for Leon, but...why?
    
    First Appeared: Final Fantasy X
    
    
    Rikku-
    ------
    One of a teenybopping trio of friendly neighborhood
    something-or-others.
    
    It looks like these three have been hired by someone
    for some kind of mission,...but what?
    
    First Appeared: Final Fantasy X
    
    
    Paine-
    ------
    One of a teenybopping trio of friendly neighborhood
    something-or-others.
    
    They claim to come in peace...but, really, what ARE
    
    
    they?
    
    First Appeared: Final Fantasy X
    
    
    Merlin-
    -------
    A powerful wizard who's currently living in Hollow
    Bastion. He's letting the Hollow Bastion Restoration
    Committee use his house as a meeting place.
    
    Merlin has wisdom and magical powers that are second-to
    none, and he taught Donald most of what he knows about
    magic. He also has a mysterious bag that can hold any-
    thing, no matter how big it is.
    
    First Appeared: The Sword and the Stone - 1963
    
    
    Scrooge McDuck-
    ---------------
    Donald's ncle. Before the Heartless appeared, he was
    using the Gummi Ship to travel across the worlds,
    setting up a big business empire. Scrooge has more money
    than most folks can count. But for some reason, he's
    pretty stingy about spending it.
    
    Nowadays Scrooge is working on an ice cream venture that
    he hopes will make him millions.
    
    First Appeared: Scrooge McDuck and Money - 1967
    
    
    Huey-
    -----
    One of Donald's three nephews, Huey is the leader of the
    bunch. He keeps Dewey's plans in line and makes sure 
    Louie doesn't fall behind while they help out with Uncle
    Scrooge's ice cream business. You can spot him by his
    trademark red cap.
    
    The last time we saw Huey, he was working in Traverse 
    Town, saving up for an expedition.
    
    First Appeared: Donald's Newphews - 1938
    
    
    Dewey-
    ------
    One of Donald's three nephews who's helping out with
    Uncle Scrooge's ice cream business. Dewey always wears
    a blue cap. He's smart and cheerful and likes to come
    up with plans to have fun.
    
    The last time we saw Dewey, he was working in Traverse 
    Town, saving up for an expedition.
    
    First Appeared: Donald's Newphews - 1938
    
    
    Louie-
    ------
    One of Donald's three nephews helping out with
    Uncle Scrooge's ice cream business. Louie is gentle and
    carefree, but notices a lot of things the others miss.
    To find him, look for his green cap.
    
    The last time we saw Louie, he was working in Traverse 
    Town, saving up for an expedition.
    
    First Appeared: Donald's Newphews - 1938
    
    
     _____________________________
    | L A N D  O F  D R A G O N S |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Mulan-
    ------
    The only daughter of the distinguished Fa family, Mulan has
    a hard time acting the way everybody wants her to. She's 
    sure she'll never fit in. But when her aging father was
    ordered to join the Imperial Army, she sneaked away and risked
    her life to take his place.
    
    First Appeared: Mulan - 1998
    
    
    Mushu-
    ------
    He used to be one of the Fa family guardians, but Mushu's
    mistakes got him demoted to the lowly job of gong ringer. He
    hopes to prove himself and win back his place among the other
    guardians by helping Mulan.
    
    Mushu gave Sora and his friends some valuable help during
    their last adventure.
    
    First Appeared: Mulan - 1998
    
    
    Captain Li Shang-
    -----------------
    A talented young officer whose father is a distinguished general
    in the Imperial Army.
    
    Captain Shang has to train a disorganized group of recruits
    who've been drafted to help fight the Huns. He sure is a 
    stickier for discipline, so he must have his hands full
    getting his inexperienced troops into shape.
    
    First Appeared: Mulan - 1998
    
    
    The Emperor-
    ------------
    The Emperor rules China with wisdom that's said to be vast
    as the ocean, and with a resolve that's as unshakable as
    a mountain.
    
    He is deeply grateful to Mulan and Captain Shang for
    saving China from the Huns.
    
    First Appeared: Mulan - 1998
    
    
    Yao-
    ----
    One of the men drafted to help defend China from the Hun
    invasion.
    
    Yao's a compact sort of fellow who likes to brag that he's
    tougher than anybody else.
    
    First Appeared: Mulan - 1998
    
    
    Chien-Po-
    ---------
    One of the men drafted to help defend China from the Hun
    invasion.
    
    Chien-Po sure does love a good meal. In fact, he'd
    probably rather dream about food than glory or adventure.
    
    First Appeared: Mulan - 1998
    
    
    Ling-
    -----
    One of the men drafted to help defend China from the Hun
    invasion.
    
    Ling loves to talk and tell jokes.
    
    First Appeared: Mulan - 1998
    
    
    Shan-Yu-
    --------
    Leader of the Huns. Wants to take over all of China.
    
    Shan-Yu and his enormous army are fearsome fighters who
    have defeated some of the Emperor's best troops. Now Shan-
    Yu plans to use the Heartless to invade the Empire.
    
    Shan-Yu has fierce eyes, and is always seen with a hawk
    who serves as his eyes and ears from above.
    
    First Appeared: Mulan - 1998
    
    
     ____________________________
    | B E A S T ' S  C A S T L E |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Beast-
    ----------
    A spoiled and selfish prince. As punishment for his cold
    heart, a beautiful enchantress changed him into a beast.
    
    Unless he can learn to love in return before the last
    petal falls from the enchanted rose, he'll remain a beast
    forever.
    
    When Belle came into his world, he felt something change
    in him for the first time in his life.
    
    First Appeared: Beauty and the Beast - 1991
    
    
    Belle-
    ------
    Belle saw through the Beast's rough exterior and helped
    him find the heart he'd been hiding from the world for
    such a long time.
    
    Belle loves to read books about exciting adventures in
    faraway places.
    
    First Appeared: Beauty and the Beast - 1991
    
    
    Cogsworth-
    ----------
    The Beast's majordomo. He became a clock when an
    enchantress put a spell on the castle. Cogsworth is
    very particular about order and punctuality. Maybe that's
    why he turned into a clock?
    
    First Appeared: Beauty and the Beast - 1991
    
    
    Lumiere-
    --------
    The Castle's maitre d'. He became a candlestick when an
    enchantress put a spell on the castle. Lumiere has a way
    with words and can be quite a charmer.
    
    First Appeared: Beauty and the Beast - 1991
    
    
    Mrs. Potts-
    -----------
    The Beast's housekeeper, and Chip's mother. She became
    a teapot when an enchantress put a spell on the castle.
    Mrs. Potts is always ready to warm your heart with a 
    comforting cup of tea.
    
    First Appeared: Beauty and the Beast - 1991
    
    
    Chip-
    -----
    Mrs. Pott's little boy. Chip became a teacup when an
    enchantress put a spell on the castle.
    
    His missing front tooth became a chip on the rim of this
    teacup.
    
    First Appeared: Beauty and the Beast - 1991
    
    
    The Wardrobe-
    -------------
    The castle's lady's maid. She became a wardrobe when an
    enchantress put a spell on the castle.
    
    First Appeared: Beauty and the Beast - 1991
    
    
     _________________________
    | 1 0 0  A C R E  W O O D |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Winnie the Pooh-
    ----------------
    A bear who lives in the Hundred Acre Wood. Known as "Pooh"
    for short. He loves to eat, and his very favorite thing
    to eat is honey.
    
    Pooh likes to exercise every morning. He says it improves
    his appetite.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Piglet-
    -------
    One of Pooh's friends in the Hundred Acre Wood.
    
    Piglet's tiny and startled by just about anything. But
    knowing he has friends like Pooh always helps Piglet
    feel a little more courageous.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Tigger-
    -------
    Tigger sure is energetic. He loves to use his tail to
    bounce all over the Hundred Acre Wood. Sometimes his
    bouncing gets to be a bit much, but he doesn't mean
    any harm. Underneath that happy go-lucky exterior,
    there's a sensitive, gentle heart.
    
    First Appeared: Winnie the Pooh and the Blustery Day - 1968
    
    
    Rabbit-
    -------
    Rabbit is proud of all the vegetables he grows in his
    garden -- especially the carrots. Pooh likes visiting
    Rabbit, as Rabbit always seems to have some honey to share.
    
    Rabbit is a very hard worker, and he wishes Tigger
    wouldn't bounce so close to his prized carrots.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Eeyore-
    -------
    Eeyore always seems to be a bit gloomy. His usual
    residence is a house bult of sticks. His tail is held
    on by a tack, but it keeps falling off and getting lost.
    
    Eeyore spends quite a lot of time wandering the Hundred
    Acre Wood, looking for a new home, because his stick house
    is always falling down.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Owl-
    ----
    Owl seems to be the wisest resident of the Hundred Acre
    Wood. Whenever anyone has a question they can't answer,
    they ask Owl. He's always happy to help, but his answers
    aren't always exactly right!
     
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Kanga-
    ------
    Roo's mother. When she leaves her house, she just pops
    little Roo  into her pouch and off they go.
    
    Kanga is always ready with kind and gentle advice for her
    neighbors in the Hundred Acre Wood.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Roo-
    ----
    The youngest resident of the Hundred Acre Wood. Roo looks
    up to Tigger, and dreams of bouncing just like him someday.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
    Gopher-
    -------
    Gopher is an excavation expert. That is, he's a specialist
    at digging holes. Whenever you need to find him, just look
    for a mound of fresh dirt.
    
    First Appeared: Winnie the Pooh and the Honey Tree - 1966
    
    
     ________________________________
    | O L Y M P U S  C O L I S E U M |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hercules-
    ---------
    A legendary hero with super strenght -- and a pretty good
    fellow, too. Hercules is the son of the gods Zeus and Hera,
    but he's not a god himself. Not long ago, he joined forces
    with Sora and his friends to stop Hades from taking over
    the world.
    
    Hercules really impresses the crowds when he battles in
    the Coliseum. He's never lost a match yet.
    
    First Appeared: Hercules - 1997
    
    
    Megara-
    -------
    Or "Meg" for short. She's tough, witty, and a true friend
    to Hercules. Since she met him, Meg's been trusting folks
    a bit more than she did before.
    
    Meg set out alone for the Underworld. She knew Hercules
    was exhausted and wanted Hades to give him a break from
    fighting in the Coliseum.
    
    First Appeared: Hercules - 1997
    
    
    Philoctetes-
    ------------
    Or "Phil" for short. Phil is a vteran trainer of heroes 
    and Hercules' mentor. He also trained Sora and his friends
    during their first adventures with Hercules.
    
    These days Phil is busy running the Coliseum and screening
    contestants for the games.
    
    First Appeared: Hercules - 1997
    
    
    Pegasus-
    --------
    A beautiful horse that can fly just like an eagle. Pegasus
    is Hercules' loyal partner. Hercules' father Zeus created
    Pegasus from a cloud and gave him to Hercules when he was
    a baby.
    
    Hercules and Pegasus were separate d for a while, but they
    were reunited again when they grew up.
    
    First Appeared: Hercules - 1997
    
    
    Hades-
    ------
    Lord of the Underworld.
    
    The last time Sora and his friends tangled with Hades, he
    was using the Heartless to try to take over the world.
    Together with Hercules, the three friends put a stop to
    his plans. But Hades is as evil as ever, and won't rest
    until he sends Hercules to the Underworld -- for eternity.
    
    First Appeared: Hercules - 1997
    
    
    Auron-
    ------
    A warrior that Hades called forth from the Underworld.
    
    In exchange for his freedom, Auron was commanded to
    defeat Hercules. But he refused to work with Hades,
    saying, "This is my story."
    
    He doesn't talk about himself very much. What sort
    of story has he written thus far?
    
    First Appeared: Final Fantasy X
    
    
    Pain-
    -----
    One of Hades' lackeys. Pain tried to attack Hercules
    when the great hero was a little baby, but Hercules
    just clobbered him.
    
    Pain can change form whenever he likes, but he's a bit
    of a bumbler. He's never far from his evil partner Panic.
    
    First Appeared: Hercules - 1997
    
    
    Panic-
    ------
    One of Hades' lackeys. Panic tried to attack Hercules
    when the great hero was a little baby, but Hercules
    just clobbered him.
    
    Panic can change form whenever he likes, but he's a bit
    of a bumbler. He's never far from his evil partner Pain.
    
    First Appeared: Hercules - 1997
    
    
    Cerberus-
    ---------
    Guardian of the entrance to the Underworld and Hades'
    loyal "pet."
    
    Hercules, Sora, Donald and Goofy teamed up to defeat
    him last time, but Hades brought him back. And he's
    as dangerous as ever.
    
    First Appeared: Hercules - 1997
    
    
    Hydra-
    ------
    A legendary monster with many heads, sent by Hades to
    fight Hercules. If you cut off one of its heads, two
    more grow back.
    
    First Appeared: Hercules - 1997
    
    
     __________________________
    | D I S N E Y  C A S T L E |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Queen Minnie-
    -------------
    Queen of Disney Castle.
    
    She is ruling in Mickey's absence. At her request, I'm
    tagging along with Donald and Goofy as the Royal
    Chronicler.
    
    Queen Minnie is quite concerned about the King, but she
    knows in her heart that he'll be all right.
    
    First Appeared: Mickey's Surprise Party - 1939
    
    
    Daisy Duck-
    -----------
    A lady-in-waiting to Queen Minnie at Disney Castle, and
    Donald's girlfriend.
    
    She's helping Queen Minnie run the castle while the others
    are away.
    
    First Appeared: Don Donald - 1937
    
    
    Chip-
    -----
    One of the kingdom's mechanical specialists. He helps
    maintain the Gummi Ship, which can travel to any
    destination. Chip is diligent and follows through on
    his plans.
    
    Chip looks almost exactly like his pal Dale, but you can
    tell them apart by the color of their noses and the
    shape of their front teeth.
    
    First Appeared: Private Pluto - 1943
    
    
    Dale-
    -----
    One of the kingdom's mechanical specialists. He helps
    maintain the Gummi Ship, which can travel to any
    destination. Dale's pretty impulsive, but he works slow
    and steady to finish a job when it's important.
    
    Dale looks almost exactly like his pal Chip, but you can
    tell them apart by the color of their noses and the
    shape of their front teeth.
    
    First Appeared: Private Pluto - 1943
    
    
    Brooms-
    -------
    King Mickey cast a spell on these brooms and turned them
    into hard workers. They clean and help maintain the 
    Gummi Ship, and do just about any other necessary
    work.
    
    First Appeared: The Socerer's Apprentice (Fantasia) - 1940
    
    
     ____________________________
    | T I M E L E S S  R I V E R |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    Mickey Mouse-
    -------------
    It's King Mickey, but back when he was working on Pete's
    steamboat.
    
    One thing sure hasn't changed -- His Majesty was just as
    brave back then as he is now.
    
    First Appeared: Steamboat Willie - 1928
    
    
    Pete-
    -----
    Captain of a river steamboat. He's Pete, but from the
    past. A long time ago, King Mickey started out working
    for Pete on his boat.
    
    Somehow, Pete's managed to get his boat stolen by himself
    -- that is, by the Pete from the future!
    
    First Appeared: Steamboat Willie - 1928
    
    
    Clarabelle Cow-
    ---------------
    An old friend of King Mickey, Queen Minnie, and the other
    folks of Disney Castle. Clarabelle is also close friends
    with Horace Horsecollar. She loves any kind of gossip.
    
    First Appeared: Plane Crazy - 1928
    
    
    Clara Cluck-
    ------------
    A famous opera-singing hen. Clara's an old friend of King
    Mickey, Queen Minnie, and the other folks of Disney Castle.
    
    First Appeared: Orphan's Benefit - 1934
    
    
    Horace Horsecollar-
    -------------------
    An old friend of King Mickey, Queen Minnie, and the other
    folks of Disney Castle. Horace wouldn't be Horace without
    his big plow collar. He's also close friends with
    Clarabelle Cow.
    
    First Appeared: The Plowboy - 1929
    
    
     ___________________
    | A T L A N T I C A |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ariel-
    ------
    The seventh daughter of Triton, king of Atlantica. Ariel
    has the most beautiful singing voice of all the merpeople.
    
    Ariel wants to  see the world outside her ocean home.
    She even keeps a collection of things from the human
    world in a secret grotto. Sora and his friends helped her
    the last time Ursula tried to take over Atlantica.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Sebastian-
    ----------
    King Triton's court composer. You could almost say he's
    a musical genius. Sebastian's also in charge of keeping
    an eye on Ariel to make sure she stays safe. Right now,
    he's working on a very special musical.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Flounder-
    ---------
    Ariel's trusted friend Flounder would do anything for
    her. He's small and not exactly brave, but he'll never
    leave Ariel's side, even when it means facing danger.
    
    First Appeared: The Little Mermaid - 1989
    
    
    King Triton-
    ------------
    The Sea King who rules Atlantica; the trident is the
    symbol of his power. Triton dearly loves his daughter
    Ariel, but to ensure her safety and the security of
    his kingdom, he's strictly forbidden her to have
    contact with anyome from the human world.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Prince Eric-
    ------------
    A prince from the world on land who loves the sea. Ariel
    saved him from drowning when his ship sank one stormy
    night.
    
    Prince Eric doesn't remember anything from that night
    except Ariel's enchanting voice. Now he's searching
    everywhere for the girl who saved him.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Jetsam-
    -------
    An evil eel who works for Ursula. His right eye shines
    with a menacing golden gleam. Jetsam is a smooth talker,
    and he knows how to manipulate the hearts of others.
    
    He was defeated by Sora and his friends in the last 
    battle, but Jetsam returned, along with Ursula.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Flotsam-
    --------
    An evil eel who works for Ursula. His left eye shines
    with a menacing golden gleam. Flotsam uses empty
    promises to lure unsuspecting mermen and mermaids
    into Ursula's clutches.
    
    He was defeated by Sora and his friends in the last 
    battle, but Flotsam returned, along with Ursula.
    
    First Appeared: The Little Mermaid - 1989
    
    
    Ursula-
    -------
    A sea witch who lives in a cave far from the palace.
    She used to serve King Triton, until her evil scheming
    got her banished.
    
    Some time ago, she tried to get rid of King Triton and
    take over Atlantica. Sora, Donald, and Goofy helped
    Ariel defeat her, but she used the power of darkness
    to return. Her grudge against King Triton is as strong
    as ever...and now she's looking for revenge.
    
    First Appeared: The Little Mermaid - 1989
    
    
     ____________________
    | P O R T  R O Y A L |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Captain Jack Sparrow-
    ---------------------
    A pirate who sails the high seas. He sure is a colorful
    character, and one who really values his freedom. He
    says he's a captain, but he doesn't seem to have a crew.
    
    Jack was arrested in Port Royal and thrown in jail, but
    Will Turner helped him escape during a pirate attack.
    Jack seems to know something special about Will's
    name. Wonder what it could be?
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Will Turner-
    ------------
    A very talented swordsmith. As a boy, Will was rescued
    at sea after pirates burned his ship and left him to
    drown. About the same time he was rescued, the pirate
    medallion his father had given him disappeared.
    
    Young Elizabeth Swann was abord the ship that
    rescued Will, and they've been friends ever since.
    As Elizabeth's father is governor of Port Royal, Will
    is a bit shy and rather formal around her.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Elizabeth Swann-
    ----------------
    Daughter of Port Royal's governor. To protect Will,
    she kept his pirate medallion hidden from her 
    father and his men. A bit romantic about pirate
    life, she likes to steal a glance at the medallion
    every now and then.
    
    Will is a bit shy and rather formal around
    Elizabeth because of her father's position. She kind
    of wishes he wouldn't be.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Captain Barbosa-
    ----------------
    Captain of the Black Pearl and leader of the undead
    pirates.
    
    The medallions' curse keeps Captain Barbosa and his
    men in a kind of limbo between life and death. Their
    true form is revealed in the moonlight, and it's a
    terrifying sight to see.
    
    These days, Captain Barbosa has joined up with Pete
    in the search for...something.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Undead Pirate A-
    ----------------
    A pirate cursed by the Aztec treasure. By moonlight,
    his appearance is terrifying.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Undead Pirate B-
    ----------------
    A pirate cursed by the Aztec treasure. By moonlight,
    he becomes a skeleton and is vulnerable to magic
    attacks.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
    Undead Pirate C-
    ----------------
    A pirate cursed by Aztec treasure. He and Captain
    Barbosa are searching for something that will
    break the curse.
    
    First Appeared: Pirates of the Caribbean - 2003
    
    
     ____________________________
    | H A L L O W E E N  T O W N |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Jack Skelington-
    ----------------
    He loves to scare people silly -- but when Jack
    discovered Christmas, he was captivated. He even
    thought he could improve  it by adding his own
    special brand of fright.
    
    Jack wanted to deliver presents to the children
    of the world for Santa. Santa helped him realize
    that his talents were really meant for Halloween.
    But Jack still has the Santa suit Sally made for
    him!
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Sally-
    ------
    One of Dr. Finklestein's creations, Sally's patched
    together with parts that sometimes fall off and move
    around on their own. She's gotten very good at 
    mending herself with a needle and thread.
    
    Sally usually helps Dr. Finklestein around the lab,
    but she'd much rather spend time with Jack.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Dr. Finkelstein-
    ----------------
    The mad scientist of Halloween Town. Sally is one of
    his creations.
    
    The first time Sora and his friends met the doctor,
    he was trying to create a heart. He failed, but he
    hasn't lost his appetite for strange invention.
    
    The doctor's head is made of steel plates that open
    up for maintenance.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Zero-
    -----
    Jack's ghost dog. He comes out of his grave whenever
    Jack calls, and never gets tired of playing fetch
    with his master.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    The Mayor-
    ----------
    The two-faced mayor of Halloween Town. His face
    switches from a happy version to a sad one depending
    on his mood, which seems to change pretty often.
    
    The Mayor relies on Jack to make preperations for
    Halloween. In fact, the Mayor can't decide a thing
    without Jack's help.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Lock-
    -----
    A member of the prankster trio that includes Shock
    and Barrel. Their walking bathtub helps them get
    around while they commit all kinds of mischief.
    
    They sometimes help Oogie, but they're not really
    loyal to him.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Shock-
    ------
    Another member of the trio of troublemakers. Shock
    is the most cunning of the three, and comes up
    with a lot of their ideas for mischief. Last time
    Oogie was defeated, she started behaving better --
    well, just a little bit better.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Barrel-
    -------
    A member of the trio that includes Lock and Shock.
    He's often the object of his partners' pranks and
    practical jokes.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Bathtub-
    --------
    The walking bathtub Lock, Shock and Barrel use to
    get around. It's also big enough to carry any
    mischief-making tools they need to bring along.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Reindeer-
    ---------
    A special set of Halloween-style reindeer, custom-
    made by Dr. Finkelstein for Jack. They're just right
    for pulling Jack's coffin sleigh through the Christmas
    Eve sky.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    Santa Claus-
    ------------
    Known to some as Father Christmas, Santa Claus makes
    children's dreams come true every year on December
    25th, delivering presents in a sleigh drawn by
    flying reindeer. To get ready for Christmas, he
    depends on his list of this year's good little
    girls and boys.
    
    It seems our friend Jack Skellington is a bit
    confused. He thinks Santa's name is actually Sandy
    Claws.
    
    
    Oogie Boogie-
    -------------
    An evil bag of bugs who loves gambling with dice
    and dreams of causing trouble for Jack in Halloween
    Town. Sora and his friends defeated Oogie once before,
    but Maleficent brought him back as part of her evil
    plan.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
    The Experiment-
    ---------------
    Dr. Finkelstein's puppet creation.
    
    Unlike Sally, it didn't have a heart -- so it went
    to find one in the love that's bundled with all
    presents.
    
    First Appeared: The Nightmare Before Christmas - 1993
    
    
     _______________
    | A G R A B A H |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Aladdin-
    --------
    A young man from the desert city of Agrabah. Not long
    ago, Sora and his friends helped Aladdin defeat
    Jafar and free Genie from the lamp.
    
    Aladdin used to worry that someone known as a "street
    rat" couldn't really earn the love of a princess. But
    Jasmine taught Aladdin that it's what's inside a
    person's heart that really counts.
    
    Aladdin's friend Abu, the monkey, is never far from
    his side.
    
    First Appeared: Aladdin - 1992
    
    
    Genie-
    ------
    Genie spent ten thousand years stuck inside a magic
    lamp until Aladdin found him. After Genie helped 
    Aladdin defeat Jafar, Aladdin used his third and
    final wish to set Genie free.
    
    For Genie, it's a dream come true. Instead of
    being at every master's beck and call, he's enjoying
    a carefree life.
    
    First Appeared: Aladdin - 1992
    
    
    Princess Jasmine-
    -----------------
    The princess of Agrabah, and one of the Seven
    Princesses needed to open the door to the realm of
    darkness.
    
    Jasmine met Aladdin after she fled to the palace to
    try and lead her own life. She's very grateful to
    Aladdin, Sora, and his friends for saving her city
    from Jafar.
    
    First Appeared: Aladdin - 1992
    
    
    Abu-
    ----
    Aladdin's faithful and rather furry sidekick. Abu
    doesn't talk a lot, but he always understands what
    Aladdin needs.
    
    Unfortunately, Abu won't resist treasure, even if
    it belongs to somebody else.
    
    First Appeared: Aladdin - 1992
    
    
    Magic Carpet-
    -------------
    A magical flying carpet.
    
    Carpet is an old friend of Genie's. Ever since Aladdin
    found him in the Cave of Wonders, Carpet will do
    anything to help him. Carpet can carry Aladdin across
    the vastness of the desert in the blink of an eye.
    
    First Appeared: Aladdin - 1992
    
    
    Iago-
    -----
    Jafar's boisterous and cunning parrot. He's Jafar's
    eyes and ears for everything going on in Agrabah.
    
    Iago's mischief finally landed him inside the lamp,
    imprisoned with Jafar. Now that he's finally free
    again, he swears he's turned over a new feather. But
    I wonder....
    
    First Appeared: Aladdin - 1992
    
    
    Jafar-
    ------
    Before he became an evil genie, Jafar was the Sultan's
    royal vizier. The last time we were in Agrabah, Jafar
    was trying to use the Heartless to take over the city.
    He even got control of Aladdin's pal Genie and wished
    to become a powerful genie himself. Aladdin, Sora, and
    his friends joined together to defeat Jafar, and
    imprisoned him in his own lamp.
    
    First Appeared: Aladdin - 1992
    
    
    Jafar (Genie)-
    --------------
    When he was master of the lamp, Jafar used his last
    wish to become an all-powerful genie. He was imprisoned
    in the lamp, but eventually made his escape, thanks to
    the Peddler.
    
    Jafar then used his magical power to grow to a colossal
    size. He tried to take over Agrabah, but Sora and his
    friends defeated him once more.
    
    First Appeared: Aladdin - 1992
    
    
    The Peddler-
    ------------
    He runs a shop offering all kinds of merchandise.
    There's definitely something suspicious about this
    fellow, though.
    
    First Appeared: Aladdin - 1992
    
    
     ______________________
    | P R I D E  L A N D S |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Simba-
    ------
    Son of the great Mufasa who grew up to succeed his
    father and rule the Pride Lands.
    
    As a young cub, Simba mistakenly thought he was
    responsible for his father's death. He left the
    Pride Lands and met two new friends: Timon, and
    Pumbaa. They taught him to lead a carefree life.
    
    During their first quest, Simba helped Sora, Donald,
    and Goofy whenever they called on him.
    
    First Appeared: The Lion King - 1994
    
    
    Timon-
    ------
    A meerkat and one of Simba's closest pals. He found
    Simba, almost dead of thirst, when he was just a cub.
    Timon and his beat buddy Pumbaa taught Simba their
    motto, Hakuna Matata, which means "no worries."
    
    And that's how Simba grew up -- with no worries, 
    taking life one day at a time.
    
    First Appeared: The Lion King - 1994
    
    
    Pumbaa-
    -------
    A warthog and one of Simba's closest pals. He found
    Simba, almost dead of thirst, when he was just a cub.
    Pumbaa and his best buddy Timon taught Simba their
    motto, Hakuna Matata, which means "no worries."
    
    Some folks are a bit put off by Pumbaa's pungency,
    but a kinder fellow you'll never find.
    
    First Appeared: The Lion King - 1994
    
    
    Nala-
    -----
    Simba's childhood friend Nala has grown up to be a
    strong lioness. She's searching for help to save
    the Pride Lands, which have fallen into a terrible
    state.
    
    First Appeared: The Lion King - 1994
    
    
    Scar-
    -----
    Simba's evil uncle and brother of Mufasa.
    
    After Mufasa's death and Simba's disappearance, Scar
    became king of the Pride Lands and used the hyenas to
    do his dirty work. Scar hasn't taken care of the Pride
    Lands, and almost all the animals have been forced to
    leave.
    
    First Appeared: The Lion King - 1994
    
    
    The Ghost of Scar-
    ------------------
    This phanton appeared in the Pride Lands after Scar's
    death. It seems to have been created from the evil in
    Scar's heart and it preys on the weakness in Simba.
    
    The ghost may be a sign of more evil to come. Simba
    still can't seem to believe in himself, and the other
    lions are getting more and more worried.
    
    First Appeared: The Lion King - 1994
    
    
    Mufasa-
    -------
    A great king of the Pride Lands who was loved by all
    the animals who lived there. He passed on the wisdom
    of generations of kings to his son Simba.
    
    Mufasa tried to climb to safety after saving young
    Simba from a stampede, but Scar sent him falling
    to his death.
    
    First Appeared: The Lion King - 1994
    
    
    Rafiki-
    -------
    A mandrill that lives in the Pride Lands, Rafiki
    is a wise old shaman.
    
    Rafiki was a trusted advisor to Mufasa, and has
    always looked forward to the day Simba would 
    take his father's place as king.
    
    First Appeared: The Lion King - 1994
    
    
    Shenzi-
    -------
    A cowardly hyena who hates lions. Shenzi takes
    the lead when she and her friends are up to
    mischief. She's always quick to follow the strongest
    leader.
    
    First Appeared: The Lion King - 1994
    
    
    Banzai-
    -------
    A cowardly hyena who hates lions. Banzai likes to
    complain but doesn't like to work. He's always
    looking for an easy meal.
    
    First Appeared: The Lion King - 1994
    
    
    Ed-
    ---
    A witless hyena who's not very smart, but loves
    to laugh. He takes a lot of ribbing from his pals
    Shenzi and Banzai, but he doesn't seem to care.
    
    First Appeared: The Lion King - 1994
    
    
    Pete-
    -----
    Pete's using the Heartless to get control over
    all the worlds.
    
    He's helping Scar's phantom, too. Seems like
    Pete's trying to cover all his bases.
    
    First Appeared: Steamboat Willie - 1928
    
    
     ______________________________
    | S P A C E  P A R A N O I D S |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Tron-
    -----
    A security program improved and upgraded by Ansem
    the Wise. He's the fellow who also reprogrammed
    the MCP. Tron is dedicated to making sure the
    system functions perfectly, but the MCP wants to
    take control away from the users.
    
    Only Ansem knows why these two programs behave so
    differently.
    
    First Appeared: Tron - 1982
    
    
    Commander Sark-
    ---------------
    A powerful program who doesn't serve any user --
    just the MCP. Commander Sark is pretty harsh to
    any program that tries to resist his master's
    power.
    
    First Appeared: Tron - 1982
    
    
    MCP-
    ----
    The Master Control Program. He rules the system
    as the chief control program.
    
    Instead of working for the users, the MCP is
    planning to take over the system for himself.
    By refusing to follow the users' orders and
    trying to enact his evil plan, he's causing
    chaos among the other programs.
    
    First Appeared: Tron - 1982
    
    
    Hostile Program-
    ----------------
    An executable called from the DTD dataspace to
    destroy the town.
    
    
     __________________________________
    | O R G A N I Z A T I O N  X I I I |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Xemnas-
    -------
    Organization XIII's Number I, who acts as leader
    of the group.
    
    
    Xigbar-
    -------
    Organization XIII's Number II.
    
    He told Sora once that he reminded him of someone else.
    Puzzling words, indeed...
    
    Some part of him did seem to be enjoying Sora's
    reaction.
    
    
    Xaldin-
    -------
    Organization XIII's Number III. He sought the
    Beast's Heartless and Nobody in order to acquire
    Kingdom Hearts.
    
    He was a master of wind who wielded six lances --
    but he met his end at the hands of Sora.
    
    
    Vexen-
    ------
    Organization XIII's Number IV. He has been eliminated.
    
    Vexen, Lexaeus, and Zexion were among the Organization
    XIII's founding members, and there was no love lost
    between them and neophytes like Marluxia. Vexen opposed
    Marluxia's plans to take over the Organization, and was
    consequently destroyed by Axel.
    
    
    Lexaeus
    -------
    Formerly Organization XIII's Number V. He once brandished
    a giant tomahawk, but now he has been eliminated.
    
    Lexaeus rejected Marluxia's bid to dominante the
    Organization, and formulated his own plans -- but the
    plans failed and he met his end.
    
    
    Zexion-
    -------
    Formerly Organization XIII's Number VI. He has been
    eliminated.
    
    Zexion disliked dirtying his own hands, and relied
    on his wits to dispose of any rivals -- but it was
    one of his own schemes that wound up destroying
    him.
    
    
    Saix-
    -----
    Organization XIII's Number VII.
    
    He was in pursuit of the renegade Axel, but for
    some reason seemed more concerned about Sora's well-
    being.
    
    Saix has no heart, but knows all too well how to
    injure one. No doubt his pose belies a more savage
    nature. He also insinuated he knew something about
    Riku.
    
    
    Axel-
    -----
    Organization XIII's Number VIII. He commands fire
    and carries a uniquely-shaped weapon.
    
    He has proven to be an odd duck of sorts within the
    Organization, lashing out against treachery, yet
    stirring trouble within his own betrayals all the
    while.
    
    
    Demyx-
    ------
    Organization XIII's Number IX. He used a type of
    instrument called a "sitar" to control water...
    but he wasn't very good at fighting.
    
    Demyx was under orders to "liberate Sora's true
    disposition" while surveying the world of Olympus.
    
    
    Luxord-
    -------
    Organization XIII's Number X, a gambler who can
    manipulate time.
    
    Having shaken Sora and his companions with wily words,
    Luxord entertained himself by drawing them into a
    game-like battle.
    
    In Port Royal, Luxord used Heartless and the cursed
    medallions to conduct experiments on the Organization's
    behalf and collect hearts.
    
    
    Marluxia-
    ---------
    Formerly Organization XIII's Number XI. He has been
    eliminated.
    
    He plotted an Organization rebellion and tried to
    seize power of the Keyblade, but Axel's betrayal
    led to his destruction.
    
    
    Larxene-
    --------
    Formerly Organization XIII's Number XII. She has been
    eliminated.
    
    Larxene conspired with Marluxia to turn on the
    Organization.
    
    Larxene was unfeeling and loved nothing more than to
    bring other people down, but she met her demise when
    that malice came full circle.
    
    
    Roxas-
    ------
    Organization XIII's Number XIII, a Keyblade wielder
    and denizen of darkness.
    
    He vanished with a satisfied look after battling
    Sora -- but Sora was the only one who could see him
    in the first place.
    
    
     _____________
    | O T H E R S |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Selphie-
    --------
    A girl who lived on the same islands as Sora. She
    always played with Sora and the other boys.
    
    Selphie's whereabouts were in question after 
    Destiny Islands vanished some time ago, but thanks
    to Sora's help, she was able to return home.
    
    First Appeared: Final Fantasy VIII
    
    
    Jiminy Cricket-
    ---------------
    Glad you could join us! Cricket's the name --
    Jiminy Cricket. Queen Minnie asked me to come
    along on this quest as the Royal Chronicler. And
    what an adventure it's been!
    
    You might remember that I also help my pal Pinocchio
    out as his official conscience. I try to keep the
    little fellow on the straight and narrow and show him
    right from wrong. He sure can be a handful sometimes.
    
    First Appeared: Pinocchio - 1940
    
    
    Moogles-
    --------
    A strange race that pops up in even stranger places
    to open shop.
    
    Moogles hate having their pompoms ruffled (don't we
    all?), but pompom rufflers just keep coming in droves.
    Maybe that's why the moogles use holograms to run their
    shops now, while they kick back at home.
    
    First Appeared: Final Fantasy III
    
    
    Chicken Little-
    ---------------
    Chicken Little has more pluck and heart than most
    boys twice his size. He never turns away from a
    challenge, no matter how big it is.
    
    He's a loyal pal of Sora's, and is always quick to
    answer a call for help.
    
    First Appeared: Chicken Little - 2005
    
    
    Stitch-
    -------
    A strange visitor from a distant planet.
    
    Stitch is very strong for his small size and is
    prone to mischief.
    
    He's always ready to help his friend Sora whenever
    Sora needs him.
    
    First Appeared: Lilo and Stitch - 2002
    
    
    Peter Pan-
    ----------
    The boy who can fly. He's from Never Land, where
    children never grow up.
    
    Not long ago, Peter helped Sora and the others
    defeat the Heartless.
    
    During this new adventure, Pete and his friend
    Tinker Bell help Sora out once again.
    
    First Appeared: Peter Pan - 1953
    
    
    Pluto-
    ------
    The King's faithful dog. But Pluto's more than a
    pet. He and King Mickey are bound together by the
    strongest ties there are: friendship and loyalty.
    When the King disappeared, Pluto set out with the
    others to find his master.
    
    I hope that famous nose of his will lead him to the
    King.
    
    First Appeared: The Chain Gang - 1930
    
    
    +--------+
    | | 4-6 \ \___________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Enemies____________________|
    | | 4-6 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                            | /\ /\ |
    
    The follow section is to cover the many enemies you encounter throughout the
    game. You will find the locations of each enemy, it's Hit Points, it's 
    Strength (STR), it's Defense (DEF), it's experience points given (EXP), and
    the level of the world they appear in (LEV). The LEV is the recommended 
    level given at the start of each world in the walkthrough. In the game, you
    can see this level before landing on the world. However, when it comes to
    Cup tournaments, the LEV represents the level you must be in order to access
    the tournaments.
    
    -H-E-A-R-T-L-E-S-S-
    -------------------
    
    +----------------------------------------------------+
    | Aerial Knocker                                     |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Pride Lands          |  61 |  26 |  14 |  87 |  26 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Pride Lands          |  89 |  40 |  23 | 278 |  43 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Power Gem (8%), Bright Gem (4%)                    |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Aeroplane                                                |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Timeless River             |  49 |  20 |  11 |  45 |  19 |
    | Pain and Panic Cup         |  51 |  21 |  11 |  -- |  20 |
    | Timeless River             |  74 |  32 |  18 | 159 |  34 |
    | Pain and Panic Paradox Cup | 117 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 181 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Frost Stone (8%), Bright Stone (4%)                      |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Air Pirate                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           |  51 |  21 |  11 |  50 |  20 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Land of Dragons      |  76 |  34 |  19 | 170 |  35 |
    | Titan Cup            |  86 |  39 |  22 |  -- |  41 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Titan Paradox Cup    | 150 |  70 |  41 |  -- |  80 |
    | Hades Cup            | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dark Crystal (8%), Bright Crystal (4%)             |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Armored Knight                                     |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       |  32 |  27 |  15 |  21 |  28 |
    | Hollow Bastion       |  34 |  29 |  16 |  24 |  30 |
    | Hollow Bastion       |  37 |  32 |  18 |  32 |  34 |
    | Beast's Castle       |  39 |  34 |  19 |  37 |  36 |
    | Port Royal           |  40 |  35 |  20 |  39 |  37 |
    | Halloween Town       |  43 |  39 |  22 |  50 |  41 |
    | The Pride Lands      |  45 |  40 |  23 |  56 |  43 |
    | Hollow Bastion       |  46 |  42 |  24 |  62 |  45 |
    | Hades Paradox Cup    |  90 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Gem (4%)                                 |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Assault Rider                                            |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Land of Dragons            |  85 |  12 |   6 |  40 |  10 |
    | Pain and Panic Cup         | 128 |  21 |  11 |  -- |  20 |
    | Land of Dragons            | 190 |  34 |  19 | 425 |  35 |
    | Goddess of Fate Cup        | 263 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 293 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 435 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Dark Stone (12%), Serenity Shard (4%), Hi-Potion (10%)   |
    +----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Bolt Tower                                               |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Land of Dragons            |  34 |  12 |   6 |  24 |  10 |
    | Disney Castle              |  48 |  19 |  10 |  62 |  18 |
    | Pain and Panic Cup         |  51 |  21 |  11 |  -- |  20 |
    | Land of Dragons            |  76 |  34 |  19 | 255 |  35 |
    | The Pride Lands            |  89 |  40 |  23 | 417 |  43 |
    | Goddess of Fate Cup        | 105 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 117 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Lightning Shard (10%) Energy Shard (4%)                  |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Bookmaster                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       |  64 |  27 |  15 | 153 |  28 |
    | Hollow Bastion       |  67 |  29 |  16 | 179 |  30 |
    | Hollow Bastion       |  75 |  32 |  18 | 239 |  34 |
    | Titan Cup            |  86 |  39 |  22 |  -- |  41 |
    | Hollow Bastion       |  92 |  42 |  24 | 465 |  45 |
    | Space Paranoids      |  92 |  42 |  24 | 465 |  45 |
    | Titan Paradox Cup    | 150 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Gem (10%), Energy Crystal (4%), Akashic      |
    | Record (1%)                                        |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Bulky Vendor                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Land of Dragons      | 760 |  34 |  19 | 850 |  35 |
    | Beast's Casle        | 770 |  34 |  19 | 910 |  36 |
    | Olympus Coliseum     | 820 |  37 |  21 |1100 |  39 |
    | Agrabah              | 840 |  37 |  21 |1170 |  40 |
    | Halloween Town       | 860 |  39 |  22 |1240 |  41 |
    | Hades Paradox Cup    |1910 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Reaction Name        |  HP       | Prizes...       |
    +----------------------+-----------+-----------------+
    | Capsule Prize        | 100-75%   | Bright Shard    |
    |                      |           | (100%), Orich-  |
    |                      |           | alcum (8%)      |
    | Rare Capsule         |  74-50%   | Bright Stone    |
    |                      |           | (100%), Orich-  |
    |                      |           | alcum (10%)     |
    | Limited Capsule      |  49-25%   | Bright Gem      |
    |                      |           | (100%), Orich-  |
    |                      |           | alcum (12%)     |
    | Prime Capsule        |  24-01%   | Bright Crystal  |
    |                      |           | (100%), Orich-  |
    |                      |           | alcum (16%)     |
    +----------------------+-----------+-----------------+
    | Info...                                            |
    +----------------------------------------------------+
    | Bulky Vendor is a bit different. You don't get     |
    | anything for beating him (except EXP), but depend- |
    | ing on his HP, you can get different items for     |
    | playing his Reaction Game.                         |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Cannon Gun                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           |  36 |  21 |  11 |  25 |  20 |
    | Cerberus Cup         |  64 |  42 |  24 |  -- |  45 |
    | Space Paranoids      |  64 |  42 |  24 | 155 |  45 |
    | Cerberus Paradox Cup |  93 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 127 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Stone (6%), Bright Stone (3%)              |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Creeper Plant                                            |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Olympus Coliseum           |  44 |  17 |   9 |  33 |  16 |
    | Pain and Panic Cup         |  51 |  21 |  11 |  -- |  20 |
    | Halloween Town             |  86 |  39 |  22 | 248 |  41 |
    | Goddess of Fate Cup        | 105 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 117 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 181 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Power Shard (8%), Bright Shard (4%)                      |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Crescendo                                          |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Olympus Coliseum     |  57 |  37 |  21 | 110 |  39 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Crystal (6%), Bright Crystal (3%)          |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Crimson Jazz                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       | 107 |  29 |  16 | 298 |  30 |
    | Hollow Bastion       | 118 |  32 |  18 | 398 |  34 |
    | Beast's Castle       | 123 |  34 |  19 | 455 |  36 |
    | Olympus Coliseum     | 131 |  37 |  21 | 550 |  39 |
    | Agrabah              | 134 |  37 |  21 | 585 |  40 |
    | Hollow Bastion       | 147 |  42 |  24 | 775 |  45 |
    | Goddess of Fate Cup  | 163 |  48 |  28 |  -- |  53 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Crystal (12%), Serenity Stone (4%), Mega-  |
    | Ether (5%)                                         |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Devastator                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Space Paranoids      | 160 |  27 |  15 | 255 |  28 |
    | Space Paranoids      | 188 |  32 |  18 | 398 |  34 |
    | Titan Cup            | 210 |  39 |  22 |  -- |  41 |
    | Hollow Bastion       | 230 |  42 |  24 | 775 |  45 |
    | Space Paranoids      | 230 |  42 |  24 | 775 |  45 |
    | Goddess of Fate Cup  | 263 |  48 |  28 |  -- |  53 |
    | Titan Paradox Cup    | 375 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 453 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Crystal (12%), Serenity Stone (4%),      |
    | Elixir (5%)                                        |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Driller Mole                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Halloween Town       |  40 |  24 |  13 |  37 |  24 |
    | Cerberus Cup         |  45 |  27 |  15 |  -- |  28 |
    | Olympus Coliseum     |  57 |  37 |  21 | 110 |  39 |
    | Cerberus Paradox Cup |  93 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 127 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Stone (6%), Bright Stone (3%)            |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Emerald Blues                                      |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Halloween Town       |  57 |  24 |  13 | 110 |  24 |
    | Space Paranoids      |  64 |  27 |  15 | 153 |  28 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Space Paranoids      |  75 |  32 |  18 | 239 |  34 |
    | Land of Dragons      |  76 |  34 |  19 | 255 |  35 |
    | Agrabah              |  84 |  34 |  19 | 351 |  40 |
    | Goddess of Fate Cup  | 105 |  48 |  28 |  -- |  53 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Stone (10%), Energy Gem (4%)             |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Fat Bandit                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              | 135 |  22 |  12 | 153 |  22 |
    | Cerberus Cup         | 160 |  27 |  15 |  -- |  28 |
    | Agrabah              | 210 |  37 |  21 | 585 |  40 |
    | Goddess of Fate Cup  | 263 |  48 |  28 |  -- |  53 |
    | Cerberus Paradox Cup | 333 |  62 |  36 |  -- |  70 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Gem (10%), Serenity Shard (4%), Ether (10%)|
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Fiery Globe                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  27 |  22 |  12 |  13 |  22 |
    | Cerberus Cup         |  32 |  27 |  15 |  -- |  28 |
    | Agrabah              |  42 |  37 |  21 |  47 |  40 |
    | Cerberus Paradox Cup |  67 |  62 |  36 |  -- |  70 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Gem (4%)                                   |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Fortuneteller                                      |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  54 |  22 |  12 |  92 |  22 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Agrabah              |  84 |  37 |  21 | 351 |  40 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Frost Gem (10%), Energy Gem (4%)                   |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Gargoyle Knight                                          |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Beast's Castle             |  62 |  15 |   8 |  35 |  13 |
    | Pain and Panic Cup         |  82 |  21 |  11 |  -- |  20 |
    | Beast's Castle             | 123 |  34 |  19 | 273 |  36 |
    | Pain and Panic Paradox Cup | 187 |  54 |  31 |  -- |  60 |
    | Cerberus Paradox Cup       | 290 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Dark Gem (10%), Energy Shard (4%)                        |
    +----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Gargoyle Warrior                                         |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Beast's Castle             |  62 |  15 |   8 |  35 |  13 |
    | Pain and Panic Cup         |  82 |  21 |  11 |  -- |  20 |
    | Beast's Castle             | 123 |  34 |  19 | 273 |  36 |
    | Pain and Panic Paradox Cup | 187 |  54 |  31 |  -- |  60 |
    | Cerberus Paradox Cup       | 290 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Dark Gem (10%), Energy Shard (4%)                        |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Graveyard                                          |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Halloween Town       | 215 |  39 |  22 | 620 |  41 |
    | Hades Paradox Cup    | 453 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Stone (12%), Serenity Shard (4%), Ether (10%)|
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Hammer Frame                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Timeless River       |  77 |  19 |  10 |  68 |  19 |
    | Port Royal           |  82 |  21 |  11 |  75 |  20 |
    | Cerberus Cup         | 102 |  27 |  15 |  -- |  28 |
    | Beast's Castle       | 123 |  34 |  19 | 273 |  36 |
    | Goddess of Fate Cup  | 168 |  48 |  28 |  -- |  53 |
    | Cerberus Paradox Cup | 213 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Shard (10%), Energy Stone (4%)             |
    +----------------------------------------------------+
    
    +-----------------------------------------------------------+
    | Hook Bat                                                  |
    +-----------------------------+-----+-----+-----+-----+-----+
    | Find At...                  |  HP | STR | DEF | EXP | LEV |
    +-----------------------------+-----+-----+-----+-----+-----+
    | Beast's Castle              |  27 |  15 |   8 |  12 |  13 |
    | Olympus Coliseum            |  31 |  17 |   9 |  17 |  16 |
    | Pain and Panic Cup          |  36 |  21 |  11 |  -- |  20 |
    | Land of Dragons             |  53 |  34 |  19 |  85 |  35 |
    | Agrabah                     |  59 |  37 |  21 | 117 |  40 |
    | Pain and Panic Paradox Cup  |  82 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup           | 127 |  87 |  51 |  -- |  99 |
    +-----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                          |
    +-----------------------------------------------------------+
    | Power Gem (8%), Bright Gem (4%)                           |
    +-----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Hot Rod                                                  |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Timeless River             | 120 |  19 |  10 | 113 |  19 |
    | Pain and Panic Cup         | 128 |  21 |  11 |  -- |  20 |
    | Timeless River             | 188 |  32 |  18 | 398 |  34 |
    | Goddess of Fate Cup        | 263 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 293 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 453 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Frost Stone (12%), Serenity Shard (4%), Hi-Potion (10%)  |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Icy Cube                                           |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  24 |  21 |  11 |  12 |  22 |
    | Cerberus Cup         |  32 |  27 |  15 |  -- |  28 |
    | Agrabah              |  42 |  37 |  21 |  47 |  40 |
    | Cerberus Paradox Cup |  67 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    |  91 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Frost Gem (4%)                                     |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Lance Soldier                                            |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Beast's Castle             |  62 |  15 |   8 |  35 |  13 |
    | Olympus Coliseum           |  70 |  17 |   9 |  50 |  16 |
    | Pain and Panic Cup         |  82 |  21 |  11 |  -- |  20 |
    | Port Royal                 | 126 |  35 |  20 | 291 |  37 |
    | Goddess of Fate Cup        | 168 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 187 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 290 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Frost Shard (10%), Energy Stone (4%)                     |
    +----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Large Body                                               |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Beast's Castle             |  98 |  15 |   8 |  58 |  13 |
    | Olympus Coliseum           | 110 |  17 |   9 |  83 |  16 |
    | Pain and Panic Cup         | 128 |  21 |  11 |  -- |  20 |
    | Timeless River             | 188 |  32 |  18 | 398 |  34 |
    | Beast's Castle             | 193 |  34 |  19 | 455 |  36 |
    | Goddess of Fate Cup        | 263 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup | 293 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 453 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Power Shard (12%), Serenity Shard (4%), Hi-Potion (10%)  |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Living Bone                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | The Pride Lands      | 153 |  26 |  14 | 218 |  26 |
    | Cerberus Cup         | 160 |  27 |  15 |  -- |  28 |
    | The Pride Lands      | 223 |  40 |  23 | 695 |  43 |
    | Goddess of Fate Cup  | 263 |  48 |  28 |  -- |  53 |
    | Cerberus Paradox Cup | 333 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 453 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Frost Crystal (12%), Serenity Stone (4%), Elixir   |
    | (5%)                                               |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Luna Bandit                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  54 |  22 |  12 |  61 |  22 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Agrabah              |  84 |  37 |  21 | 234 |  40 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Power Stone (8%), Bright Stone (4%)                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Magnum Loader                                      |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Space Paranoids      |  64 |  27 |  15 | 102 |  28 |
    | Space Paranoids      |  75 |  32 |  18 | 159 |  34 |
    | Titan Cup            |  86 |  39 |  22 |  -- |  41 |
    | Hollow Bastion       |  92 |  42 |  24 | 310 |  45 |
    | Space Paranoids      |  92 |  42 |  24 | 310 |  45 |
    | Titan Paradox Cup    | 150 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Gem (8%), Bright Gem (4%)                    |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Minute Bomb                                              |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Disney Castle              |  34 |  19 |  10 |  21 |  18 |
    | Timeless River             |  34 |  20 |  11 |  23 |  19 |
    | Pain and Panic Cup         |  36 |  21 |  11 |  -- |  20 |
    | Olympus Coliseum           |  57 |  37 |  21 | 110 |  39 |
    | Titan Cup                  |  60 |  39 |  22 |  -- |  41 |
    | Pain and Panic Paradox Cup |  82 |  54 |  31 |  -- |  60 |
    | Titan Paradox Cup          | 105 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup          | 127 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Blazing Shard (6%), Bright Shard (3%)                    |
    +----------------------------------------------------------+
    
    +---------------------------------------------------+
    | Morning Star                                      |
    +---------------------+-----+-----+-----+-----+-----+
    | Find At...          |  HP | STR | DEF | EXP | LEV |
    +---------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion      | 160 |  27 |  15 | 255 |  28 |
    | Hollow Bastion      | 168 |  29 |  16 | 298 |  30 |
    | Hollow Bastion      | 188 |  32 |  18 | 398 |  34 |
    | Beast's Castle      | 193 |  34 |  19 | 455 |  36 |
    | Port Royal          | 198 |  35 |  20 | 485 |  37 |
    | Olympus Coliseum    | 205 |  37 |  21 | 550 |  39 |
    | Titan Cup           | 215 |  39 |  22 |  -- |  41 |
    | Hollow Bastion      | 230 |  42 |  24 | 775 |  45 |
    | Goddess of Fate Cup | 263 |  48 |  28 |  -- |  53 |
    | Titan Paradox Cup   | 375 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup   | 453 |  87 |  51 |  -- |  99 |
    +---------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                  |
    +---------------------------------------------------+
    | Power Crystal (12%), Serenity Stone (4%), Mega-   |
    | Potion (5%)                                       |
    +---------------------------------------------------+
    
    +----------------------------------------------------+
    | Neoshadow                                          |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       |  75 |  32 |  18 | 159 |  34 |
    | Land of Dragons      |  76 |  34 |  19 | 170 |  35 |
    | Beast's Castle       |  77 |  34 |  19 | 182 |  36 |
    | Port Royal           |  79 |  35 |  20 | 194 |  37 |
    | Olympus Coliseum     |  82 |  37 |  21 | 220 |  39 |
    | Agrabah              |  84 |  37 |  21 | 234 |  40 |
    | Halloween Town       |  86 |  39 |  22 | 248 |  41 |
    | Titan Cup            |  86 |  39 |  22 |  -- |  41 |
    | The Pride Lands      |  89 |  40 |  23 | 278 |  43 |
    | Hollow Bastion       |  92 |  42 |  24 | 310 |  45 |
    | World That Never Was | 100 |  45 |  26 | 400 |  50 |
    | Titan Paradox Cup    | 150 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Crystal (8%), Bright Crystal (4%)            |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Nightwalker                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Land of Dragons      |  34 |  12 |   6 |  24 |  10 |
    | Land of Dragons      |  76 |  34 |  19 | 255 |  35 |
    | Goddess of Fate Cup  | 105 |  48 |  28 |  -- |  53 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dark Stone (10%), Energy Shard (4%)                |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Rabid Dog                                                |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Olympus Coliseum           |  31 |  17 |   9 |  17 |  16 |
    | Pain and Panic Cup         |  36 |  21 |  11 |  -- |  20 |
    | Port Royal                 |  55 |  35 |  20 |  97 |  37 |
    | Pain and Panic Paradox Cup |  82 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 127 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Lucid Shard (6%), Bright Shard (3%)                      |
    +----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Rapid Thruster                                           |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Land of Dragons            |  17 |  12 |   6 |   4 |  10 |
    | Timeless River             |  25 |  20 |  11 |   9 |  19 |
    | Pain and Panic Cup         |  26 |  26 |  14 |  -- |  20 |
    | Land of Dragons            |  38 |  34 |  19 |  34 |  35 |
    | Port Royal                 |  40 |  35 |  20 |  39 |  37 |
    | Agrabah                    |  42 |  37 |  21 |  47 |  40 |
    | The Pride Lands            |  45 |  40 |  23 |  56 |  43 |
    | Goddess of Fate Cup        |  53 |  48 |  28 |  -- |  53 |
    | Pain and Panic Paradox Cup |  59 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          |  91 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Lightning Shard (4%)                                     |
    +----------------------------------------------------------+
    
    +----------------------------------------------------------+
    | Shadow                                                   |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Twilight Town              |  15 |  10 |   5 |   2 |   7 |
    | Hollow Bastion             |  16 |  11 |   5 |   3 |   8 |
    | Land of Dragons            |  17 |  12 |   6 |   4 |  10 |
    | Beast's Castle             |  20 |  15 |   8 |   5 |  13 |
    | Hollow Bastion             |  22 |  17 |   9 |   6 |  15 |
    | Olympus Coliseum           |  22 |  17 |   9 |   7 |  16 |
    | Disney Castle              |  24 |  19 |  10 |   9 |  18 |
    | Timeless River             |  25 |  20 |  11 |   9 |  19 |
    | Pain and Panic Cup         |  26 |  21 |  11 |  -- |  20 |
    | Port Royal                 |  26 |  21 |  11 |  10 |  20 |
    | Agrabah                    |  27 |  22 |  12 |  13 |  22 |
    | Halloween Town             |  29 |  24 |  13 |  15 |  24 |
    | The Pride Lands            |  31 |  26 |  14 |  18 |  26 |
    | Hollow Bastion             |  32 |  27 |  15 |  21 |  28 |
    | Space Paranoids            |  32 |  27 |  15 |  21 |  28 |
    | Hollow Bastion             |  34 |  29 |  16 |  24 |  30 |
    | Space Paranoids            |  38 |  32 |  18 |  32 |  34 |
    | Timeless River             |  38 |  32 |  18 |  32 |  34 |
    | World That Never Was       |  50 |  45 |  26 |  80 |  50 |
    | Pain and Panic Paradox Cup |  59 |  70 |  41 |  -- |  60 |
    | Hades Paradox Cup          |  91 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Dark Shard (4%)                                          |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Shaman                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | The Pride Lands      |  61 |  26 |  14 | 131 |  26 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | The Pride Lands      |  89 |  40 |  23 | 417 |  43 |
    | Goddess of Fate Cup  | 105 |  48 |  28 |  -- |  53 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    
    | Power Gem (10%), Energy Crystal (4%), Shaman's     |
    | Relic (1%)                                         |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Silver Rock                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  27 |  22 |  12 |  31 |  22 |
    | Halloween Town       |  29 |  24 |  13 |  37 |  24 |
    | The Pride Lands      |  31 |  26 |  14 |  44 |  26 |
    | Cerberus Cup         |  32 |  27 |  15 |  -- |  28 |
    | Agrabah              |  42 |  37 |  21 | 117 |  40 |
    | Cerberus Paradox Cup |  67 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    |  91 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Power Stone (6%), Bright Stone (3%)                |
    +----------------------------------------------------+
    
    +----------------------------------------------------------+
    | Soldier                                                  |
    +----------------------------+-----+-----+-----+-----+-----+
    | Find At...                 |  HP | STR | DEF | EXP | LEV |
    +----------------------------+-----+-----+-----+-----+-----+
    | Twilight Town              |  29 |  10 |   5 |  10 |   7 |
    | Hollow Bastion             |  31 |  11 |   5 |  12 |   8 |
    | Beast's Castle             |  39 |  15 |   8 |  23 |  13 |
    | Hollow Bastion             |  43 |  17 |   9 |  29 |  15 |
    | Olympus Coliseum           |  44 |  17 |   9 |  33 |  16 |
    | Disney Castle              |  48 |  19 |  10 |  41 |  18 |
    | Pain and Panic Cup         |  51 |  21 |  11 |  -- |  20 |
    | Port Royal                 |  51 |  21 |  11 |  50 |  20 |
    | Agrabah                    |  54 |  22 |  12 |  61 |  22 |
    | Halloween Town             |  57 |  24 |  13 |  73 |  24 |
    | The Pride Lands            |  61 |  26 |  14 |  87 |  26 |
    | Hollow Bastion             |  64 |  27 |  15 | 102 |  28 |
    | Space Paranoids            |  64 |  27 |  15 | 102 |  28 |
    | Hollow Bastion             |  67 |  29 |  16 | 119 |  30 |
    | Space Paranoids            |  75 |  32 |  18 | 159 |  34 |
    | Timeless River             |  75 |  32 |  18 | 159 |  34 |
    | Pain and Panic Paradox Cup | 117 |  54 |  31 |  -- |  60 |
    | Hades Paradox Cup          | 181 |  87 |  51 |  -- |  99 |
    +----------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                         |
    +----------------------------------------------------------+
    | Dark Shard (8%), Bright Shard (4%)                       |
    +----------------------------------------------------------+
    
    +----------------------------------------------------+
    | Strafer                                            |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Space Paranoids      |  64 |  27 |  15 | 102 |  28 |
    | Space Paranoids      |  75 |  32 |  18 | 159 |  34 |
    | Titan Cup            |  86 |  39 |  22 |  -- |  41 |
    | Hollow Bastion       |  92 |  42 |  24 | 310 |  45 |
    | Space Paranoids      |  92 |  42 |  24 | 310 |  45 |
    | Titan Paradox Cup    | 150 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Crystal (8%), Bright Crystal (4%)        |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Surveilance Robot                                  |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    
    | Hollow Bastion       |  47 |  27 |  15 |  51 |  28 |
    | Hollow Bastion       |  49 |  29 |  16 |  60 |  30 |
    | Hollow Bastion       |  53 |  32 |  18 |  80 |  34 |
    | Port Royal           |  55 |  35 |  20 |  97 |  37 |
    | Space Paranoids      |  64 |  42 |  24 | 155 |  45 |
    | Hollow Bastion       |  64 |  42 |  24 | 155 |  45 |
    | Hades Paradox Cup    | 127 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lightning Gem (6%), Bright Gem (3%)                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Tornado Step                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           |  51 |  21 |  11 |  50 |  20 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Olympus Coliseum     |  82 |  37 |  21 | 220 |  39 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Blazing Stone (8%), Bright Stone (4%)              |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Toy Soldier                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Halloween Town       | 143 |  24 |  13 | 183 |  24 |
    | Cerberus Cup         | 160 |  27 |  15 |  -- |  28 |
    | Halloween Town       | 215 |  39 |  22 |  -- |  41 |
    | Goddess of Fate Cup  | 263 |  48 |  28 | 620 |  53 |
    | Cerberus Paradox Cup | 333 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 453 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Stone (12%), Serenity Shard (4%), Ether (10%)|
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Trick Ghost                                        |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Olympus Coliseum     |  70 |  17 |   9 |  50 |  16 |
    | Cerberus Cup         | 102 |  27 |  15 |  -- |  28 |
    | Halloween Town       | 138 |  39 |  22 | 372 |  41 |
    | Titan Cup            | 138 |  39 |  22 |  -- |  41 |
    | Cerberus Paradox Cup | 213 |  63 |  36 |  -- |  70 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Lucid Shard (10%), Energy Stone (4%)               |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Wight Knight                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Halloween Town       |  57 |  24 |  13 |  73 |  24 |
    | Cerberus Cup         |  64 |  27 |  15 |  -- |  28 |
    | Halloween Town       |  86 |  39 |  22 | 248 |  41 |
    | Cerberus Paradox Cup | 133 |  62 |  36 |  -- |  70 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    
    | Lucid Stone (8%), Bright Stone (4%)                |
    +----------------------------------------------------+
    
    -N-O-B-O-D-I-E-S-
    -----------------
    
    +----------------------------------------------------+
    | Assassin                                           |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        |  37 |   7 |   3 |  15 |   3 |
    | Titan Cup            | 138 |  39 |  22 |  -- |  41 |
    | Twilight Town        | 152 |  42 |  24 | 860 |  47 |
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Goddess of Fate Cup  | 168 |  48 |  28 |  -- |  53 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Twilight Gem (12%), Serenity Crystal (4%), Hi-     |
    | Potion (5%)                                        |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Beserker                                           |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 160 |  27 |  15 | 255 |  28 |
    | Titan Cup            | 215 |  39 |  22 |  -- |  41 |
    | World That Never Was | 250 |  45 |  26 |1000 |  50 |
    | Titan Paradox Cup    | 375 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 453 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dense Crystal (12%), Serenity Crystal (4%)         |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Creeper                                            |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        |  20 |   5 |   2 |   4 |   1 |
    | Twilight Town        |  23 |   7 |   3 |   6 |   3 |
    | Hollow Bastion       |  31 |  11 |   5 |  12 |   8 |
    | Hollow Bastion       |  67 |  29 |  16 | 119 |  30 |
    | Twilight Town        |  95 |  43 |  25 | 344 |  47 |
    | World That Never Was | 100 |  45 |  26 | 400 |  50 |
    | Hades Paradox Cup    | 181 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dense Shard (8%), Serenity Shard (2%)              |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Dancer                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       | 107 |  29 |  16 | 298 |  30 |
    | Titan Cup            | 138 |  39 |  22 |  -- |  41 |
    | Twilight Town        | 152 |  43 |  25 | 860 |  47 |
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Twilight Stone (12%), Serenity Gem (4%)            |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Dragoon                                            |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Beast's Castle       | 123 |  34 |  19 | 455 |  36 |
    | Titan Cup            | 138 |  39 |  22 |  -- |  41 |
    | Twilight Town        | 152 |  43 |  25 | 860 |  47 |
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dense Shard (12%), Serenity Gem (4%), Nobody Lance |
    | (1%)                                               |
    +----------------------------------------------------+
    
    +-------------------------------------------------------+
    | Dusk                                                  |
    +-------------------------+-----+-----+-----+-----+-----+
    | Find At...              |  HP | STR | DEF | EXP | LEV |
    +-------------------------+-----+-----+-----+-----+-----+
    | Twilight Town           |  32 |   5 |   2 |   6 |   1 |
    | Twilight Town           |  34 |   6 |   2 |   8 |   2 |
    | Twilight Town           |  37 |   7 |   3 |   9 |   3 |
    | Twilight Town           |  45 |   9 |   4 |  14 |   6 |
    | Twilight Town           |  46 |  10 |   5 |  15 |   7 |
    | Hollow Bastion          |  50 |  11 |   5 |  18 |   8 |
    | Twilight Town           | 102 |  27 |  15 | 153 |  28 |
    | Hollow Bastion          | 107 |  29 |  16 | 179 |  30 |
    | Land of Dragons         | 122 |  34 |  19 | 235 |  35 |
    | Beast's Castle          | 123 |  34 |  19 | 273 |  36 |
    | Port Royal              | 126 |  35 |  20 | 330 |  37 |
    | Olympus Coliseum        | 131 |  37 |  21 |  -- |  39 |
    | Titan Cup               | 138 |  39 |  22 | 516 |  41 |
    | Twilight Town           | 152 |  43 |  25 |  -- |  47 |
    | Titan Paradox Cup       | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup       | 290 |  87 |  51 |  -- |  99 |
    +-------------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                      |
    +-------------------------------------------------------+
    | Twilight Shard (12%), Serenity Stone (2%)             |
    +-------------------------------------------------------+
    
    +----------------------------------------------------+
    | Gambler                                            |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Beast's Castle       | 126 |  35 |  20 | 485 |  37 |
    | Titan Cup            | 152 |  43 |  25 | 860 |  47 |
    | Twilight Town        | 160 |  45 |  26 |1000 |  50 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Twilight Shard (12%), Serenity Gem (4%), Nobody    |
    | Guard(1%)                                          |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Samurai                                            |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Hollow Bastion       |  50 |  11 |   5 |  30 |   8 |
    | Twilight Town        | 152 |  43 |  25 | 860 |  47 |
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dense Gem (12%), Serenity Crystal (4%)             |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Sniper                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Land of Dragons      | 122 |  34 |  19 | 425 |  35 |
    | Titan Cup            | 138 |  39 |  22 |  -- |  41 |
    | Twilight Town        | 152 |  43 |  25 | 860 |  47 |
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Goddess of Fate Cup  | 168 |  48 |  28 |  -- |  53 |
    | Titan Paradox Cup    | 240 |  70 |  41 |  -- |  80 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Dense Stone (12%), Serenity Gem (4%)               |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Sorceror                                           |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | World That Never Was | 160 |  45 |  26 |1000 |  50 |
    | Hades Paradox Cup    | 290 |  87 |  51 |  -- |  99 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Twilight Crystal (12%), Serenity Crystal (4%)      |
    +----------------------------------------------------+
    
    
    -O-T-H-E-R-S-
    -------------
    
    +----------------------------------------------------+
    | Undead Pirate A                                    |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           | 128 |  21 |  11 | 125 |  20 |
    | Port Royal           | 198 |  35 |  20 | 485 |  37 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Potion (10%)                                       |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Undead Pirate B                                    |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           | 128 |  21 |  11 | 125 |  20 |
    | Port Royal           | 198 |  35 |  20 | 485 |  37 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Ether (10%)                                        |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Undead Pirate C                                    |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Port Royal           |  82 |  21 |  11 | 125 |  20 |
    | Port Royal           | 126 |  35 |  20 | 485 |  37 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | Hi-Potion (10%)                                    |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Seifer                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 100 |   5 |   2 |  10 |   1 |
    | Twilight Town        | 105 |   6 |   2 |  13 |   1 |
    | Twilight Town        | 320 |  27 |  15 |  -- |  28 |
    | Twilight Town        | 475 |  43 |  25 |  -- |  47 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Hayner                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 210 |   6 |   2 |  -- |   2 |
    | Twilight Town        | 640 |  27 |  15 |  -- |  28 |
    | Twilight Town        | 950 |  43 |  25 |  -- |  47 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Vivi                                               |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 105 |   6 |   2 |  -- |   2 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Setzer                                             |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 105 |   6 |   2 |  -- |   2 |
    | Twilight Town        | 320 |  27 |  15 |  -- |  28 |
    | Twilight Town        | 475 |  43 |  25 |  -- |  47 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Scar's Ghost                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | The Pride Lands      |   1 |  40 |  23 |  -- |  43 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | MP Orbs                                            |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Fake Vivis                                         |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        |   1 |   6 |   2 |   1 |   2 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Phantom Jafar                                      |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Agrabah              |  -- |  -- |  -- |  -- |  40 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    +----------------------------------------------------+
    | Shadow Roxas                                       |
    +----------------------+-----+-----+-----+-----+-----+
    | Find At...           |  HP | STR | DEF | EXP | LEV |
    +----------------------+-----+-----+-----+-----+-----+
    | Twilight Town        | 105 |   6 |   2 |  -- |   2 |
    +----------------------+-----+-----+-----+-----+-----+
    | Items Dropped...                                   |
    +----------------------------------------------------+
    | N/A                                                |
    +----------------------------------------------------+
    
    
    +--------+
    | | 4-7 \ \__________________________________
    | |     | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |     | |________Bosses____________________|
    | | 4-7 / /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                           | /\ /\ |
    
    Just a quick reference guide to all the boss battles in the game. This section
    is helpful for players who are simply having trouble with a boss, and don't
    need additional walkthrough notes, or those who wish not to be spoiled.
    
    +---------------------------------+-------------------+
    | Twilight Thorn                  | N/A               |
    +---------------------------------+-------------------+
    | 1. Grabs Roxas and begins a chain of attacks. Meant | 
    |    to be countered with Reaction.                   |
    | 2. Electric waves emitted from head, use Reaction   |
    |    to dodge.                                        |
    | 3. Cartwheels across arena. Jump over his moving    | 
    |    arms.                                            |
    | 4. Backflips in air, then lands head first on plat- |
    |    form, arms spread. Swims across arena. Move to   |
    |    side of arena to dodge.                          |
    | 5. This follows 4. After swimming across, he lands  |
    |    on his head and begins to emit electric waves    |
    |    from his head while he's upside down.            |
    | 6. Summons smaller Nobodies (Creepers) to attack.   |
    +-----------------------------------------------------+
    | Seeing as this is Roxas' "Dive to the Heart," it's  |
    | obvious this boss is meant to be the Nobody         |
    | equivelant of Darkside, from Kingdom Hearts I.      |
    +-----------------------------------------------------+
    
    This is one big Nobody, but luckily, he's a cinch to beat. As you start off the
    battle, white will fill the screen and Roxas will find himself suspended in the
    air. Twilight Thorn shows up, and begins his attacks. You'll notice a Triangle
    appear on screen at several different times. What does this mean? Press
    Triangle, of course! It's covered in the Battle Basics! The Reaction commands 
    lead to a series of events and Roxas is thrown onto the platform, and Thorn
    slithers off. However, he's not done yet. He turns the world upside down, and
    tries to draw Roxas into his big, swirling vortex. Use Reaction when you can,
    and you will counter this attack, leaving Thorn stunned on his head on the 
    platform. Take this oppurtunity to attack with a few combos.
    
    Now the battle really begins! Twilight Thorns emits what seems to be electrical
    waves from his head. Use Reaction to dodge these waves. Using the Reaction 
    command repeatedly allows you to ride these waves up to his head, and get a
    nice combo in.
    
    Around this point, the boss will probably use move 3 (as detailed above). Dodge
    it as necessary, and ride the waves back up to his head to get in as many hits
    as possible.
    
    Eventually, the boss will do move 4, which leads right into move 5. Dodge 4 by
    jumping to the side of the arena. Then, when he flips onto his head on the
    other side, target his head and rush in (using Reaction to dodge as necessary).
    Get as many hits on the head as you can, but focus primarily on using Reaction
    to keep yourself out of harm's way. If your HP falls low, kill one of the
    smaller Nobodies (Creepers) for HP orbs, or use a Potion. I recommend killing
    the Creepers, as they also earn you experience points.
    
    After quite a while, the boss will either go back to his standing-attack phase
    (if you haven't caused enough damage), or it will simply stand up as the screen
    is filled with whiteness, and we're forced to repeat the events of the
    beginning of the battle. Let's just say it's the latter, and use Reaction as 
    necessary. By the time boss lands, you know you can get some free shots on it's
    head. If it's not dead by this point, simply repeat the above tactics to do 
    any necessary extra damage, and it'll fall soon.
    
    The rewards for this battle are a boost to HP, and the Guard ability. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    +---------------------------------+-------------------+
    | Axel (First)                    | N/A               |
    +---------------------------------+-------------------+
    | 1. Throws fiery rings at you.                       | 
    | 2. Kneels down, then rushes behind Roxas and uses   |
    |    rings and fire to do a vicious combo attack.     |
    | 3. Raises fire from the ground to hurt Roxas. Yells |
    |    "Burn!" before doing this.                       |
    | 4. Drops one ring, flames engulf upper body, and a  |
    |    hard-hitting combo follows.                      |
    +-----------------------------------------------------+
    | With Axel's fiery personality, and powers, and the  |
    | spiky rings he uses to attack, I couldn't help but  |
    | get the impression that Axel is a Johnny Cash fan.  |
    +-----------------------------------------------------+
    
    Axel is a tough boss. Your best bet is to lock-on right at the start and un-
    leash combo after combo on him. After you score a few good hits, Axel's going
    to start hitting heavy on the offense. Jump around, or use the Guard ability to
    dodge or stop his attacks.
    
    Usually after you hit him with a combo or so, he'll kneel down. Then, he rushes
    up behind Roxas, and goes for a fiery combo, using his rings and his fire
    abilities. The best bet to counter this is to run away while he's kneeling,
    then use Guard to block his charging attack (or jump away to dodge it).
    
    Sometimes after that, he'll raise fire from the ground. You can tell when he'll
    do this because he yells "Burn!" right before it, so it's easy to dodge, and
    move in for the attack.
    
    Keep up the offensive and use healing items as needed and you'll be through 
    with this battle in no time. You don't get anything for winning, except some 
    mild satisfaction.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    +---------------------------------+-------------------+
    | Axel (Second)                   | 345 HP            |
    +---------------------------------+-------------------+
    | 1. Throws fiery rings at you.                       | 
    | 2. Kneels down, then rushes behind Roxas and uses   |
    |    rings and fire to do a vicious combo attack.     |
    | 3. Raises fire from the ground to hurt Roxas. Yells |
    |    "Burn!" before doing this.                       |
    | 4. Drops one ring, flames engulf upper body, and a  |
    |    hard-hitting combo follows.                      |
    | 5. Axel engulfs the entire arena floor with flames. |
    | 6. Disappears behind wall of flames, then rushes    |
    |    out with a powerful dash attack.                 |
    +-----------------------------------------------------+
    | Nothing to say here! Focus on Axel!                 |
    +-----------------------------------------------------+
    
    Axel's got the same tricks from his first battle, plus some new ones this time
    around. To start off with, he covers the floor in flames at the beginning of
    the battle. What does this mean? It means Roxas will take damage slowly every
    second he's on this floor. Naturally, I suggest focusing on aerial attacks
    and combos at first. Use air combos to take down his first, shorter health bar,
    then try and sneak a ground combo in somewhere.
    
    Why the ground combo? Well, your ground combo launches him up in the air, which
    opens up the option of using the Reaction attack "Overtaker." Use Overtaker, 
    and it's follow-up, Clear Light, to cause some nice damage to Axel, and clear
    the flames from the arena floor.
    
    Ground combos work nicely from here on. Occassionally, Axel will teleport
    behind the wall of flames and stay there momentarily. Press R1 to lock-on to 
    where he's hiding and be ready, because he charges out with a powerful attack.
    
    Keep the assault up (healing if necessary, of course), and you should have him
    beat in no time. He'll probably cover the floor with flames sometime before his
    death, but if you keep pounding him, he'll be defeated before the oppurtunity
    to use Overtaker/Clear Light comes up again! After winning this battle, you get
    a boost to your HP stat.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    +---------------------------------+-------------------+
    | Shan-Yu                         | 442 HP            |
    +---------------------------------+-------------------+
    | 1. Charges across arena, sword out.                 | 
    | 2. Leaps into the air in a spirial, sword out-      |
    |    stretched.                                       |
    | 3. Sword-swipe combo.                               |
    | 4. Locks swords with Sora, use Reaction Commands.   |
    +-----------------------------------------------------+
    | Red Rocket, the Limit command, is very useful in    |
    | this battle, as it can damage Shan, his bird, and   |
    | any Heartless enemies nearby.                       |
    +-----------------------------------------------------+
    
    Shan-Yu may look intimidating, but he's a cinch. Start the battle off by going
    right into Valor Form. Rush forward and hit Shan-Yu with repeated combos. You
    should be able to do quite a bit of damage (I took over a bar and a quarter of
    his health) by the time Valor Form runs out.
    
    Once it does, you'll notice another piece of Shan's plan -- he has Heartless
    attacking the gates to the palace. The palace gates have a health bar, and if
    they are fully depleted, it's game over. If they're a problem (usually they 
    aren't, your teammates have a great habit of taking them out), abandon Shan for
    a few moments and help protect the gates.
    
    Before moving back to attacking Shan, focus on his falcon. It can be quite a
    pest, as it's speedy and has decent-hitting attacks. Once it's dead, all you
    have to worry about is Shan, who, luckily, isn't much to worry about.
    
    A few more combos should easily take care of Shan-Yu here. For winning the
    battle, Sora gets a boost to HP and the ability Aerial Sweep. Donald and Mulan
    get a boost to HP, and Goofy gets the ability Goofy Turbo.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Thresholder and Possessor       | 137 HP            |
     +---------------------------------+-------------------+
     | 1. Swipes you with outstretched arms.               | 
     | 2. Evil breath comes from their mouths.             |
     | 3. Creates a large ball of Dark Energy that breaks  |
     |    multiple balls.                                  |
     +-----------------------------------------------------+
     | If the small Heartless are getting too annoying,    |
     | take a moment to defeat them. Use Reaction Commands |
     | to defeat the Hook Bats and the Gargoyles easily.   |
     +-----------------------------------------------------+
    
    Let's start off with a nice assault against Thresholder. Immediately go into
    Valor Form and rush the creepy door with the long arms. Beat away on it, and
    it's HP bar should go down fairly quickly. When it's completely dissipated,
    Possessor reveals itself. A floating purple ball that kicks your ass. Yeah.
    
    Possessor floats around the room, doing nothing. Lock on to him early on and 
    chase him down, getting in as many hits as you can before Valor Form wears off.
    
    You're not going to be able to fully deplete his HP the first time, and he'll
    eventually retreat back into Thresholder. Around this time, the wandering 
    Heartless in the room are probably getting on your nerves.
    
    Stay to the back of the room to avoid Thresholder's outstretched arms. The 
    Heartless in the room will make their way back to you, giving you the oppur-
    tunity to destroy them without taking damage from the Thresholder.
    
    Once you've eliminated the few remaining waves of Heartless, make another
    attack run on the door. Approach from the side as you head in, and unleash
    combo after combo. Possessor will soon be released again, and you'll be able
    to pound on him and put an end to the battle. For winning, Sora gets the
    ability Upper Slash, Donald gets the ability Donald Fire, and Goofy gets an
    HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | The Beast                       | 156 HP            |
     +---------------------------------+-------------------+
     | 1. Claw rush.                                       |
     +-----------------------------------------------------+
     | You can use "Wake Up" several times throughout the  |
     | battle to stun the Beast and leave him open for     |
     | attacks. However, I find it easier to just attack   |
     | him and use "Wake Up" when his HP reaches zero.     |
     | That way, you don't have to do any recharges.       |
     +-----------------------------------------------------+
    
    Fighting against the Beast is amazingly simple. Unleash combo after combo
    on him. Don't get trapped in a corner, and lay the beat down on him. After
    you deplete his HP fully, use Triangle to activate Cogsworth "Wake Up" command.
    Press Triangle repeatedly to charge him up, then a strong beam of wake-upness
    will zap the Beast, bringing him back to his senses. Sora gains an extra Armor
    Slot, allowing him to equip more armor. Donald gets an HP Boost, and Goofy
    gets the Defender ability.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Shadow Stalker                  | 176 HP            |
     +---------------------------------+-------------------+
     | 1. Appears as a giant form in the window and shoots |
     |    projectiles.                                     |
     | 2. Joins with one of the many surrounding pillars   |
     |    and hides, use attacks and Reaction to bring him |
     |    out.                                             |
     | 3. Goes into the ground, and tries to "eat" Sora    |
     |    from below.                                      |
     | 4. Leaps up to the chandelier, brings it down, then |
     |    shoots lasers from the sides. Use attacks and    |
     |    Reaction to bring him out.                       |
     +-----------------------------------------------------+
     | Nothing here, focus on the Heartless!               |
     +-----------------------------------------------------+
    
    Lock-on is the most important thing in this battle. Constantly lock onto the
    Stalker, just to keep track of him! His first attack often varies. He'll
    either fly into the window, into a pillar, go up to the chandelier, or go into
    the ground. Try and unleash a combo on it before it does whatever attack.
    
    If it went into a pillar, attack the pillar it's in until it's small HP bar
    is depleted, then use the Reaction Commands to Release it, and leave it open to
    some more combos.
    
    If it went into the ground, watch for a white light to appear at Sora's feet,
    and jump away to dodge it's "eat" attack. Attack it when it comes up from the
    ground.
    
    If it went into the windows, line up with a vertical frame of the windows in
    front of you, or rush towards the pillars on the sides to avoid the huge attack
    he lets loose. Then move in for the attack when it comes out of the window.
    
    If it went up to the chandelier, and dropped it down, dodge it's laser attacks
    that it bombards you with, then move in towards the Chandelier and unleash
    combo after combo on the monster on it.
    
    Anytime the monster is in limbo (floating from one area to the next), unleash
    combos on it. Follow these tactics, and the monster will be down in no time.
    
    
     +---------------------------------+-------------------+
     | Dark Thorn                      | 390 HP            |
     +---------------------------------+-------------------+
     | 1. Claw swipes.                                     |
     | 2. Goes invisible, and unleashes combos on you.     |
     | 3. Leaps up to the chandelier, brings it down, then |
     |    shoots lasers from the sides.                    |
     +-----------------------------------------------------+
     | Anyone else think Dark Thorn looks a tad bit like   |
     | Final Fantasy Summon favorite Ifrit? Something      |
     | about his red hair, horns, claws and body reminded  |
     | me of the friendly hell demon.                      |
     +-----------------------------------------------------+
    
    Dark Thorn is considerably tougher than Shadow. The best way to get an early
    advantage in this battle is by going into Valor Form immediately. Thorn should
    have a considerably smaller amount of HP by the time your three gauges have run
    out.
    
    Fighting towards the center of the ballroom causes Thorn to use his chandelier
    attack more often, which can be a pain. However, it also allows Sora to use
    an absolutely AWESOME three-part Reaction attack where HE brings the chandelier
    down, and you get to use it to attack the Dark Thorn. 
    
    Sometimes Thorn will throw Sora across the room. Not fun, it may seem, but if
    you're thrown anywhere near the pillars, you can use a quick Reaction Command
    to slingshot Sora towards the enemy. You can then unleash some more attacks.
    
    Dark Thorn will sometimes turn invisible. You'll have to search him out, and
    attack him with all your might. If you keep the assault up, you'll have Dark
    Thorn defeated.
    
    For winning this battle, Sora gets the Retaliating Slash ability and HP Boost
    for Sora, Donald and The Beast get an HP Boost, and Goofy gets an Item Slot.
    After the cutscene, you get the CURE ELEMENT, as well.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Cerberus                        | 440 HP            |
     +---------------------------------+-------------------+
     | 1. Bites.                                           |
     | 2. Jumps and twirls around, hitting you with tail.  |
     | 3. Leaps up into the air and crashes down, causing  |
     |    a shockwave.                                     |
     | 4. Outer heads pull back, then lunge inward, grabb- |
     |    ing Sora, use Reaction to defend.                |
     | 5. Heads create dark fireballs.                     |
     +-----------------------------------------------------+
     | Cerberus, this time around, is easier than his KHI  |
     | counterpart. He doesn't move around the battlefield |
     | as much, and he lacks some annoying old attacks.    |
     +-----------------------------------------------------+ 
    
    Donald and Goofy aren't in your party this time around. Luckily, Auron provides
    more than enough back up for a battle of this caliber. Start off the battle by
    going into Overdrive and focusing on any of Cerberus' heads. Just try to let
    loose as many attacks as possible.
    
    Once your Limit has been used, lock onto the middle head and let loose with
    air combos (the Star Seeker Keyblade has Air Combo Plus, to add an extra slash
    to your air combos, try using this). Also, when attacking the middle head, you
    increase the chances of the outer heads pulling back, then striking inwards and
    clutching Sora. Why would you want this to happen? Because it allows you to
    initiate a 3-part Reaction Command counter-attack, which takes off a lot of
    health, and knocks Cerberus out temporarily, allowing you to go in for even 
    more hits.
    
    The battle isn't that hard. Keep up the offensive, and retreat if your health
    gets low. It's easy to fall back from the battle, heal yourself, and re-enter
    before taking any additional damage. For winning, Sora gets the Dodge Slash
    ability, and Auron gets an HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Demyx (First)                   | N/A               |
     +---------------------------------+-------------------+
     | 1. Creates 100 water forms to fight you.            |
     +-----------------------------------------------------+
     | Get used to fighting these water forms, you'll need |
     | the experience for later!                           |
     +-----------------------------------------------------+
     
    This isn't a battle, per'se, as you never actually fight Demyx. In fact, all
    you fight here are the water figures he creates with his badass Sitar. There
    are 100 forms total, and you have 80 seconds to defeat them all. That's a
    minute and twenty seconds, people. You may think that unleashing combo after
    combo on grouped together forms works well, and while it's not bad by any
    means, it's not the best way of heading into this situation.
    
    The best way, you ask? Use the Wild Dance Reaction Command on the water forms,
    and repeatedly press Triangle to swing it round and round, and finally throw
    it into the air, where it sucks in and destroys other forms. Using Wild Dance,
    you should be able to destroy all 100 forms before the timer runs out easily.
    
    For defeating Demyx's err, forms, Sora and Goofy get HP Boosts, and Donald gets
    the ability MP Rage. You also receive the Olympus Stone, allowing you to use
    your full abilities.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Pete (First)                    | 264 HP            |
     +---------------------------------+-------------------+
     | 1. Throws bombs at you.                             |
     | 2. When angry, rushes forward in repeated tackles.  |
     | 3. Creates a shockwave on the ground, after dancing.|
     | 4. Brings boulders down from the ceiling.           |
     +-----------------------------------------------------+
     | Pete's invincible phase is a pain in the ass. You   |
     | can't do anything about it until the second phase   |
     | of the battle, though.                              |
     +-----------------------------------------------------+
    
    Right now, you have to focus on protecting Meg. Her life bar appears in the
    top-left corner of the screen, and the red on it will grow in accordance with
    the damage she takes. Take a quick moment at the start of the battle to get rid
    of the annoying Hook Bats, then, when they're eliminated, go into Valor Form
    and attack Pete relentlessly.
    
    You'll only be able to get in a combo to a combo and a half before Pete goes
    "invincible" and makes a shield. This only lasts a few seconds, so keep an eye
    on him and go back on the offensive when the shield goes away. After you almost
    deplete all of Pete's HP, a cutscene starts and the second part of the battle
    commences.
    
    Hercules has arrived, and this battle becomes much easier. When Pete becomes
    "invincible" and gains a shield, you can knock him into Hercules using the 
    "Pinball" Reaction Command. This only gets rid of his shield, so once it's 
    gone, move in for some swift attacks. You can also use the Reaction Command
    "Aura Guard" when near Hercules, to protect you from Pete's attacks, like the
    boulders he summons.
    
    When you finally win the battle, Sora gets the Trinity Limit ability, which
    is incredibly useful and fantastic. Goofy gains the ability Hyper Healing, and
    Donald gets an HP Boost.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Hydra                           | 462 HP            |
     +---------------------------------+-------------------+
     | 1. Whips tail at you.                               |
     | 2. Uses lightning bolts against you.                |
     | 3. Uses black projectile balls of death.            |
     | 4. Bites at you.                                    |
     +-----------------------------------------------------+
     | Megara can be found cheering you on just on the out-|
     | side of the battlefield. She'll toss you HP Orbs if |
     | you need 'em.                                       |
     +-----------------------------------------------------+
    
    You start off only fighting one head. It will swing its tail to attack, and 
    sometimes moves it's head down to bite. Take the oppurtunity while it's head
    is down to attack relentlessly. When you deplete it's HP bar, it's head will
    get all crooked, and you'll have a Reaction oppurtunity. Use the chance, and
    cut off it's head.
    
    It's severed neck will fall into the ground. Three new heads will pop up around
    the arena. You can focus on each one, bringing it's HP down and then severing
    it, though this can take a while, and runs the risk of a new head sprouting in
    an old one's place if you take too long.
    
    Preferably, follow Phil's advice and get on the Hydra's back. You'll then get
    the oppurtunity for a two-part Reaction attack, Phil One-Two and the Urninator.
    This knocks all three Hydras into a state of unconsciousness, and allows you
    the oppurtunity to freely bring their HP down and sever their head. My 
    recommendation? Go into Valor Form, and go on a rampage. Not only does Valor
    increase the amount of hits you can do, but with each strike, you give more
    and more experience to Valor Form, getting you closer to levelling it up.
    
    Once you sever the three heads, the neck pulls itself up from the ground...this
    time with seven fresh heads. The number of attacks increases greatly now.
    Not only with the standard tail sweeps and bites, but with summoned lightning
    bolts and black projectile balls that I've labelled balls of death. At certain
    times, two heads will lower and give you the oppurtunity to move in for the 
    attack. Occassionally, you might even be able to leap onto a head while it's
    low to the ground. This keeps you out of harm's way, and also gives you the
    oppurtunity to get a few extra hits in.
    
    Sometimes, you'll get a Reaction oppurtunity for Pegasus Run. For this attack,
    Sora leaps upon Pegasus' back and flies around the large monster, making swipes
    at each of its heads. This causes massive damage, and if you're lucky, you get
    the option several times during the battle.
    
    For winning this battle, Sora gets the THUNDER ELEMENT (giving you the ability
    to cast Thunder) and an HP Boost, Goofy gets an HP Boost, and Donald gets an
    extra Armor Slot in the menu.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Pete (Past)                     | 123 HP            |
     +---------------------------------+-------------------+
     | 1. Pete punches you.                                |
     | 2. Pete runs around, flailing, hitting anything in  |
     |    his way.                                         |
     | 3. Creates shockwave by falling to the ground after |
     |    running around.                                  |
     +-----------------------------------------------------+
     | Anyone find it weird that Pete, in his early days,  |
     | yet is very clearly a dog in the future? What the   |
     | hell? I can understand changing looks, but changing |
     | species completely?                                 |
     +-----------------------------------------------------+
    
    Start off this battle by unleashing a few combos on Pete. Once approximately
    half of his life bar is depleted, he should start to run around, hitting you
    if you're in his way. Use Reaction (About Face) to send him in a different
    direction and wait until he comes to a halt. When he does, initiate Valor Form
    and beat the living crap out of him, until the rest of his health bar goes 
    away. If you timed it right, and Valor is at level 2 or 3, then rather than
    running out of Gauge power before the battle ends, you'll still be in Valor
    Form when it ends, and when you resume control after the following cutscene,
    you'll be out of Valor Form and still have all three gauges filled. Neat 
    little trick, eh?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Pete (Steamboat)                | N/A               |
     +---------------------------------+-------------------+
     | 1. Pete throws debris at you.                       |
     +-----------------------------------------------------+
     | Heartless only appear if you fall off the crane. Do |
     | your best not to fall off, and you won't have to    |
     | worry about added pests.                            |
     +-----------------------------------------------------+
    
    Pete's tryiung to make his getaway with the Cornerstone and we've got to stop
    him. He throws debris at you from the steamboat, which you can block and knock
    back at him using Reaction Commands. After four or so hits with his own debris,
    the steamboat will spin out of control and land near shore, Pete unconscious 
    on the cage.
    
    Run up to the boat, and grab onto the crane using Reaction Commands. It will
    move you towards the cage, and you'll be able to lay a few whacks into it,
    bringing it's health bar down and breaking it some. Watch out, though. The 
    crane will move back into it's original position, and if you don't hit the
    Reaction Command in time, you'll fall off and have to deal with Heartless, then
    repeat the whole process of making the steamboat crash. Make sure you hang onto
    the crane, then when it moves back into attack position, unload on the cage and
    save the Cornerstone.
    
    For winning, Sora gets the Slapshot ability, Donald learns the Fantasia Limit
    and the Auto-Limit ability, and Goofy gets an HP Boost. Hm, Goofy sorta got
    shafted...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Pete (Second)                   | 784 HP            |
     +---------------------------------+-------------------+
     | 1. Tosses bombs and small explosives.               |
     | 2. Punches Sora.                                    |
     | 3. Creates large shockwave.                         |
     | 4. Shields himself.                                 |
     +-----------------------------------------------------+
     | With no Hercules this time, Pete's shield is again  |
     | impossible to overcome. And don't even get me       |
     | started on the time paradoxes this battle would     |
     | cause...                                            |
     +-----------------------------------------------------+
    
    Pete's attacking both your crew, and past Pete. Luckily, past Pete helps out
    some (but not much during this battle). Use unrelenting attacks on Pete, and 
    only back off if you need to heal. Valor Form is advised, as well. Pete soon
    decides to change the scenary, and we go from the Wharf to Scene of the Fire.
    
    This isn't quite the Scene of the Fire that you were at earlier (it appears to
    be the Wharf, with some added burning buildings), but oh well. Valor Form
    should still be in effect, and you should take your oppurtunity to lay some
    ass kicking on Pete before it runs out. If past Pete starts running around
    crazily, use the About Face Reaction to knock him back into future Pete. Pete
    soon decides to change the area to Mickey's House.
    
    Ignore the sucking vortex, and unload some more combos onto Pete. Trinity 
    Limit works okay, but because Pete's using his shield again, you can't really
    get the full effect of it. Just focus on ground and air combos. If his shield
    goes up, back away and wait for it to fall before moving in to attack again.
    Yawn.
    
    Next area is a modified Lilliput (modified as in, different from the earlier 
    Lilliput, just like Scene of the Fire was different). I wasn't in this area for
    that long. I did roughly two combos on Pete and he changed the area that 
    quickly. Odd, but whatever. Next, and finally, is the Building Site.
    
    Like earlier, the scaffolding has a tendency to send you and your enemies 
    bouncing into the air. Use these oppurtunities to use the Air Slash Reaction
    on Pete, which does some awesome damage against the big guy. Just keep up the
    attack (though here it gets a bit annoying, because he throws way too many
    bombs and the bouncing can be disorienting) and Pete will be out in no time.
    
    For winning, Sora gets the REFLECT ELEMENT, which allows him to use the Reflect
    spell, and he also gets an HP Boost. Goofy gets the Goofy Tornado ability, and
    Donald gets an HP Boost. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Captain Barbosa                 | 612 HP            |
     | Illuminator                     |  26 HP            |
     +---------------------------------+-------------------+
     | 1. Rushes forward and slashes twice.                |
     | 2. Tackles, causing you to stumble, then slashes    |
     |    twice.                                           |
     | 3. Does a combo of stabs and slashes.               |
     | 4. Tosses four bombs onto the arena.                |
     | 5. Uses a pistol to shoot at Sora.                  |
     +-----------------------------------------------------+
     | There are some one-time oppurtunity Reaction        |
     | Commands here. Twin Counter and Riding Shot both    |
     | look really cool, so if you get the oppurtunity to  |
     | use them, don't waste 'em.                          |
     +-----------------------------------------------------+
    
    Unfortunately, Pete summoned the Heartless Illuminator into the battle. 
    Illuminator sucks out all the light, leaving the battlefield almost completely
    dark, and it's impossible to do any damage to Barbosa, for there is no moon-
    light, either. Search the walls for two small beads of light, which are the
    Illuminator's eyes, and do a quick combo or two on it to kill it easily.
    
    Light floods in the arena, and now you can kick some pirate captain ass. Use
    Valor Form to take off a hefty chunk of his life bar, then use regular combos
    until another Illuminator shows up and all the light goes away. Don't worry,
    this always happens, you can't avoid it.
    
    Kill the Illuminator again, and re-focus your attack on Barbosa. Use the rarely
    available, but awesome-damage doing Reaction attacks like Twin Counter and
    Riding Shot if the oppurtunity arises, otherwise, use Sora's Trinity Limit, 
    which has produces awesome results.
    
    This isn't a hard battle, and for winning, Sora gets the Aerial Finish ability,
    along with an extra Drive Gauge. Goofy acquires the Teamwork Limit attack, and
    the Auto-Limit ability, and Donald and Jack receive HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Volcanic Lord                   | 351 HP            |
     | Blizzard Lord                   | 351 HP            |
     +---------------------------------+-------------------+
     | Volcanic Lord                                       |
     | 1. Attacks with his staff.                          |
     | 2. Ignites itself and attacks you.                  |
     | 3. Hurls multiple fireballs at Sora.                |
     | 4. Bounces around the arena, landing on his stomach.|
     | Blizzard Lord                                       |
     | 1. Attacks with his staff.                          |
     | 2. Hurls multiple ice chunks at Sora.               |
     | 3. Creates a block of ice around Sora and the gang, |
     |    freezing them solid.                             |
     | 4. Breathes ice onto the ground, making ice cubes.  |
     +-----------------------------------------------------+
     | Firagun and Blizzagun are very useful Reaction      |
     | Commands that you can use in this battle. You can   |
     | Firagun when Volcanic Lord is bouncing around and   |
     | Blizzagun when Blizzard Lord breathes ice onto the  |
     | ground.                                             |
     +-----------------------------------------------------+
    
    This battle may seem hard, I mean, two huge Heartless at once is pretty 
    intimidating. Fortunately, the battle isn't as hard as it would seem, and can
    be finished pretty quickly.
    
    The Volcanic Lord starts bouncing around right at the start of the battle. Try
    and get under him (sounds crazy, right?) so the Reaction Command Firagun 
    appears. This does decent damage to him and knocks him down. Lock onto him 
    after this and rush forward, getting in as many combos as you can. Eventually,
    he'll explode, leaving several Fiery Globe Heartless in his place.
    
    After Volcanic Lord explodes, Blizzard Lord decides he wants a piece of you.
    See, the bosses take turns attacking you. Start off with some air combos to do
    hefty damage to Blizzard Lord, and use the Blizzagun Reaction Command when it
    appears (whenever he starts to breath ice onto the ground).
    
    Suckily, the Blizzard Form sometimes freezes you and your allies. Nothing you
    can do here, except wait until you're unfrozen. If you're unfrozen, but your
    partners are unfrozen, a nice Fire spell thaws them out. Eventually, Blizzard
    Lord explodes as well, leaving Icy Cube Heartless in his place. Volcanic Lord
    decides he wants a piece of you again, and the battle continues.
    
    If you can aim it right, Firagun can launch Volcanic Lord into Blizzard Lord,
    causing major damage to both. Valor Form is also extremely useful, allowing you
    to get in more hits in less time. Keep repeating this simple process and the
    victory will be yours in no time.
    
    For taking out the two Lords, Sora learns the Explosion finishing ability, 
    Goofy gets an extra Armor Slot, and Aladdin and Donald get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Prison Keeper                   | 1140 HP           |
     +---------------------------------+-------------------+
     | 1. Swings around cage, hitting you.                 |
     | 2. Claws at you twice.                              |
     | 3. Bites once or multiple times.                    |
     | 4. Goes high into the air, and spins around, hurling|
     |    bombs.                                           |
     | 5. Hurls fireball at you.                           |
     | 6. Swallows Lock, Shock, or Barrel, or all three.   |
     +-----------------------------------------------------+
     | Watch for when Prison Keeper does Swallow. He opens |
     | his mouth wide. If you're quick, you can leap into  |
     | it and perform an awesome Reaction attack, Inside   |
     | Combo.                                              |
     +-----------------------------------------------------+
    
    As soon as the battle with this creepy Heartless starts out, rush in, leap up,
    and begin assaulting him with air combos. After you connect with two, fall back
    and lock onto him. You can initiate Goofy's Limit right now, and use Knockback
    on his ass, which works incredibly well, or you could use Jack and Sora's
    Limit, which work pretty good, as well. Trinity also works just as good.
    
    Prison Keeper retreats high above the battlefield after he's taken some damage,
    and begins raining down bombs. He's impossible to hit while on low ground, so
    run up Curly Hill and continue the assault, leaping up from the hill to get 
    some whacks in on him. Valor Form can be used to deal some extra damage from
    the top of the hill, but also consider using Wisdom Form to be able to reach
    him from low on the ground.
    
    Prison Keeper has a lot of HP, a whopping five bars, so expect a very long 
    fight. You'll probably need to heal more than once, so retreat far away from
    the Prison Keeper before doing so.
    
    The (pretty weak) bonuses for winning this battle are the Hyper Healing ability
    for Donald, and HP Boosts for Sora, Goofy, and Jack.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Oogie Boogie                    | 371 HP            |
     +---------------------------------+-------------------+
     | 1. Throws dice at Sora which explode on impact.     |
     | 2. Giant boxing glove hammers the belt four times,  |
     |    hitting Sora and destroying green gifts.         |
     | 3. Sends lightning bolts along the conveyor belt.   |
     | 4. Purple gifts on the conveyor belt break open to  |
     |    reveal Heartless enemies.                        |
     +-----------------------------------------------------+
     | Keep a close eye on the color around the conveyor   |
     | belts you're going into and want to go to, as it    |
     | indicates where you'll end up. If both are blue,    |
     | you'll end up there. Move quickly when changing     |
     | belts, or you may end up on the wrong one.          |
     +-----------------------------------------------------+
    
    You don't fight Oogie directly for much of this battle. You're on one of three
    moving conveyor belts, all going backwards. Don't stay still for too long, or
    you'll be moved backwards towards a wall of spikes. Oogie resides in a control
    box above the conveyor belt that you cannot reach. Well, how do we win this
    battle, you ask?
    
    Green presents are scattered the conveyor belt you're on. When they reach the
    wall of spikes, they're destroyed. However, you can use the Reaction Command
    "Fore!" to knock the present up into Oogie's box. Fill his control box with ten
    boxes, and the glass will shatter, and Oogie will fall through. Use this moment
    to move in and begin your attack on Oogie. Normally, I'd recommend using Valor
    Form for extra damage, but Oogie has a set time limit before he goes back up
    into his box, and while Valor is damaging, there's just not enough time to put
    it to good use. However, Jack and Sora's Limit, Applause, Applause, works 
    incredibly well in short time. Trinity and Knocksmash work amazingly, too, but
    Knocksmash has the fallback of Valor Form.
    
    Oogie re-creates his control box and hops back up. This time, however, it 
    shifts to a different conveyor belt, and you'll have to switch using the 
    conveyor hole teleporters. Purple presents also start to appear on the conveyor
    belts, and these explode to reveal a Heartless. Ignore these, and continue
    knocking presents up to Oogie's box. Your partners can handle the Heartless.
    Oogie also has a tendency of sending a giant boxing glove to strike down on 
    the conveyor belt four times, smashing you and your partners, as well as green
    presents. Make a rush to knock the presents up to Oogie's box before they're
    smashed, but be careful not to be distracted and get hit by the spikes.
    
    The most you'll have to repeat the process is probably three or four times, 
    and Oogie will go down yet again. Sora gains a new Item Slot, Goofy learns the
    Once More ability, and Donald and Jack get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Shenzi, Banzai, and Ed          | 305 HP            |
     +---------------------------------+-------------------+
     | 1. Leaps forward and swipes with claw.              |
     | 2. Tackles forward, knocking you backward.          |
     +-----------------------------------------------------+
     | I felt bad during this entire battle, simply        |
     | because of the sad dog noises the hyenas made when  |
     | hit and defeated.                                   |
     +-----------------------------------------------------+
    
    The main goal of this battle is to defeat the three hyenas, which isn't a hard
    task. However, you also have to protect Timon and Pumbaa. Their life bar is
    displayed at the top-left corner of the screen, and if it is filled with red,
    it's game over.
    
    The hyenas themselves are very easy to defeat. Lock onto one and unleash an
    onslaught of combos on it. Keep track of it, and pummel until it's life bar 
    goes down all the way. Each has their own life bar, so just repeat the process
    until they all take a nice dirt map. If Timon and Pumbaa ever appear to be at
    risk of an attack, use the Call Over Reaction Command quickly. If you time it
    right, the hyenas will accidentally attack each other, giving you an easy 
    oppurtunity to attack.
    
    For winning, Goofy gains the Lucky Lucky ability, while Sora and Donald get HP
    Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Scar                            | 915 HP            |
     +---------------------------------+-------------------+
     | 1. Spins into the air and scratches.                |
     | 2. Leaps on Sora, and scratches.                    |
     | 3. Engulfs body in flames, then lets out flames in  |
     |    a small area.                                    |
     | 4. Engulfs body in electricity, then lets out       |
     |    lightning in a small area.                       |
     | 5. Rushes around the arena, then attacks.           |
     +-----------------------------------------------------+
     | Keep an eye out when Scar leaps on you, for during  |
     | this wrestling attack, you can use the Reaction     |
     | Command Counter, which hurls him upwards.           |
     +-----------------------------------------------------+
    
    Scar moves quick, and his attacks are swift. The only way you can beat him is
    by being even quicker. Rush forward as soon as the battle starts and unleash
    a few combos. Use your Dash ability to dodge his attacks after you lay in some
    initial damage. Once you see another opening, move in and continue the
    onslaught.
    
    King's Pride is an amazing attack, and works well in this battle, just make 
    sure Scar isn't far away. This can be used more than once very quickly if you
    use some spare Ethers.
    
    After Scar has lost roughly two and a half life bars, he begins his rush 
    attack. Energy surrounds his body, and he circles the battlefield at a mad
    sprint, then rushes across it, hitting you if you're in the way. He repeats 
    this several times, and the best way to keep yourself from being hurt is by
    using the Dash ability to move quickly and dodge his furiously quick run. When
    the energy disappears, and he comes to a stop, move in for some more attacks.
    You'll probably face this attack several times.
    
    Look out when Scar's body is surrounded in flames or electricity, for he'll
    unleash a fury of fire or lightning in the area directly around him. All you
    have to do is back off when this happens, then move in for attacks afterwards.
    
    When the battle ends, Donald learns the Fire Boost ability, while Sora, Goofy
    and Simba get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
     +---------------------------------+-------------------+
     | Hostile Program                 | 640 HP            |
     +---------------------------------+-------------------+
     | 1. Shoots homing bomb clusters at Sora and co.      |
     | 2. Sends out a blast of white before retreating.    |
     | 3. Uses a large gun to shoot you for multiple hits. |
     | 4. Shoots out large laser beams across the field.   |
     | 5. Quickly jumps off the wall and attacks.          |
     +-----------------------------------------------------+
     | Make sure to collect the Cluster Orbs that he drops |
     | as you attack him, for when you collect enough, you |
     | can use the Reaction Command "Freeze!" to tempo-    |
     | rarily stun the Program and allow you to get some   |
     | free attacks.                                       |
     +-----------------------------------------------------+
    
    The Hostile Program is very intimidating at first glance, but he's a cinch to
    defeat. Start off by using your regular combos on him, then move on to more
    advanced attacks, such as Tron's Limit "Tron's Pride," or Sora's Trinity Limit.
    If you have Goofy in your party, Knocksmash also works incredibly well.
    
    After you beat on this ugly thing for while, you'll probably have collected 
    quite a few Cluster Orbs. Probably even filled your whole Cluster Gauge! If 
    this is true, take a few steps back from the Hostile Program and use the
    "Freeze!" Reaction Command, then you're free to move in and score some extra
    hits.
    
    The only problem in this battle is dodging the damn things laser attacks, which
    come in several patterns. It's best to have High Jump Lvl 1 (or, if you've been
    using Valor Form since you got Master, you could even have gotten it to Level
    5, meaning you'd have High Jump Lvl 2!), for better mobility, and Quick Run
    (which you get from Wisdom Form) is helpful as well. Just watch his patterns
    and learn how to dodge the lasers.
    
    When you win this battle, Sora's Drive Gauge gets powered up to 5, and he 
    learns the ability Horizontal Slash. Goofy learns the Jackpot ability, and
    Donald and Tron get HP Boosts.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    +--------+
    | | 4-8 \ \ _______________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________Unlockables____________________|
    | | 4-8 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                 | /\ /\ |
    
    
    \\\Secret Ending---------------------------------
    
    The Secret Ending offers a possible glimpse into Kingdom Hearts III. How do you
    see this video? Well, you have to play on Standard or Proud Mode. Sorry,
    Beginner players, but it's not unlocked for you.
    
    On Standard Mode, you must complete each world as you would going through a 
    normal game, AND you must fully complete Jiminy's Journal. How do you know if
    everything is complete? A gold Mickey Mouse head will appear next to all
    worlds.
    
    On Proud Mode, all you have to do is complete each world as you would going
    through a normal game. Much more simple, eh?
    
    
    _______________________________________________________________________________
    /////////////////////////////||||||||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\
                        ///  05. Frequently Asked Questions \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||||||||////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This section covers the actual FAQ of the guide. Any questions I've seen 
    commonly asked on the board, or commonly e-mailed to me, I will include here.
    Not so many, now that we're at the start. But who knows what the future holds?
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    Question 1: Why waste your time on this? Do you have no life? Blah blah nerd?
    
    Answer 1: I "waste my time" because I enjoy writing things, especially about
    games that I enjoy. I also enjoy being helpful. Why are you reading this FAQ if
    you don't need help for Kingdom Hearts II? Oh, I'm sorry. I'm afraid I answered
    your question with another question.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    Question 2: Where can I find all the Orichalcum+? I want to create Ultima
    Weapon!
    
    Answer 2: A complete list of where to get the Orichalcum+ is given in the
    Synthesis section. For reference, here it is again:
    
    Space Paranoids      -   Chest in Central Computer Mesa
    Twilight Town        -   Chest in Sunset Terrace
    100 Acre Wood        -   Complete Starry Hill in 100 Acre Wood
    Atlantica            -   Complete "A New Day is Dawning" in Atlantica
    Olympus Coliseum     -   Complete the Goddess of Fate Cup
    World That Never Was -   Chest in The Brink of Despair
    Obtain at least one of each Material item
    
    Yes, there are only seven.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    Question 3: How do I defeat Xaldin?
    
    Answer 3: I'll have an answer for this as soon as I update my FAQ. Be patient,
    FAQs take time. Check other FAQs in the meantime.
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    _______________________________________________________________________________
    //////////////////////////////||||||||||||||||||||\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                              /// 06. End of the World \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\||||||||||||||||||||/////////////////////////////
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the final section of the guide, and rightfully so. It's mostly boring
    crap that you wouldn't want to read unless you're insane, or you want to see
    if you got credited for any part of the FAQ. You also should check this
    section if you're interested in e-mailing me (CONCERNING THE GAME), or if you
    want to ask if you can host the FAQ.
    
    
    +--------+
    | | 6-1 \ \ _______________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________Legal Hearts___________________|
    | | 6-1 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                 | /\ /\ |
    
    Copyright 2006 Lestat Gray (LionHart627)
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited and a 
    violation of copyright.
    
    Due to past experiences with certain sites, I have been forced to make a list
    of sites permitted and not permitted to use this guide.
    
    ---------------------
    =Sites Not Permitted=
    ---------------------
    
    CheatCC - http://www.cheatcc.com
    CheatHappens - http://www.cheathappens.com
    
    -----------------
    =Sites Permitted=
    -----------------
    
    GameFAQs - http://www.gamefaqs.com
    Gamespot - http://www.gamespot.com
    
    
    +--------+
    | | 6-2 \ \ __________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________Credits___________________|
    | | 6-2 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                            | /\ /\ |
    
    Where I thank everyone who helped. DUH.
    
    Ultima1 -- For advisory assistance, and words of help.
    
    Turducken -- For advisory assistance, and constant loathing of all that is
                 KH.
    
    Holy Hero Tapion -- For pointing out some errors and details for me.
    
    SwordofSamson -- For keeping me entertained with jokes and advice during his
                     playthrough.
    
    OnslaughtX -- The multitode of information he gave me.
    
    BradyGames -- For base information from the game, such as stats.
    
    CJayC -- GameFAQs, hosting, etc
    
    Tetsuya Nomura -- For making this great game.
    
    Disney -- For giving me a childhood.
    
    My wife -- For having her own playthrough and giving me all the notes she
               took to help improve my guide.
    
    
    +--------+
    | | 6-3 \ \ ___________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________About Me___________________|
    | | 6-3 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                             | /\ /\ |
    
    My name is Lestat Gray (yes, it's my real name), and I'm more commonly known 
    as LionHart627. I live in the state of Maryland (recently moved here). I'm 28,
    and enjoy numerous things. I'm a fan of music, art, books, and of course,
    video games. I have quite a collection of games, all of which I love with a
    passion so extreme that I consider them my children.
    
    I picked up the first Kingdom Hearts "late in the game," about a year or so
    after it came out, and it's story, gameplay, characters and music all drew me
    in and held me captivated, and revisiting the worlds I'd known throughout my
    youth only made me like it even more. From the moment I finished the game and
    saw the secret ending, I was ready for the sequel. And now it's here, and I do
    hope my FAQ does it justice. I love you, Donald Duck!
    
    
    +--------+
    | | 6-4 \ \ ______________________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________Contact Information___________________|
    | | 6-4 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                        | /\ /\ |
    
    If you want to contact me with comments, questions, or advice concerning this 
    FAQ, or Kingdom Hearts II, then I insist that you follow a set of rules, which
    are listed. In the past, not many people have followed the rules, and I've
    refused to acknowledge e-mails that do not abide by them. As long as you make
    sure your e-mail doesn't blatantly break any of these.
    
     ++
    +DO+
     ++
    
    -Point out any information and spelling errors.
    -Give strategies for bosses/parts of the the game that you feel work.
    -Type clearly.
    -Use proper grammar.
    -Ask for help that are things not answered in the guide.
    -Put 'Kingdom Hearts II FAQ' in the subject title.
    -Look through the guide before contacting me. If the guide answers the 
     question, I will not respond to the e-mail.
    
     ++++++
    +DO NOT+
     ++++++
    
    -Send me viruses.
    -Spam me.
    -Insult or flame me.
    -Use profanity.
    -Use font or background colors. Black font and white background work fine.
    -Send pointless or irrelevant e-mails.
    -Type like a moron.
    -Ask questions that are already answered in the guide.
    -Put attachments to your e-mail.
    -Use '1337' speak.
    
    
    Additional rule:
    =================
    
    -I'm not always home, and when I am, I'm not always checking my email. If you 
    sent one and I haven't yet responded, don't send twelve more emails asking 
    where I am, or if I got your email.
    
    
    After making sure your e-mail follows these rules, you can e-mail me at:
    Lebobstat (at) gmail (dot) com
    
    +--------+
    | | 6-5 \ \ ______________________________________
    | |      | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | |      | |________Final Notes___________________|
    | | 6-5 / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ+ŻŻŻŻŻŻŻ+
    +--------+                                | /\ /\ |
    
    Thinking of you, wherever you are...those who used this FAQ, that is. I truly
    hope it was helpful and assisted you in achieving whatever goal you had in 
    this game, from beating it, to getting the Secret Ending, to exploiting tricks.
    I hope this FAQ turns out as successful as my last.
    
    If you wish to contact me with questions, comments, or constructive criticism,
    follow the rules detailed above, and e-mail me at 
    
    
    ----------------------------
    Copyright 2006 Lestat Gray (LionHart627)