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    FAQ/Walkthrough by Spirit_Slash3r

    Version: 1.1 | Updated: 10/22/06 | Printable Version | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
                              ~" ATTENTION ALL READERS "~
    The progress of this guide will be shortly delayed for about 6 weeks as I have
    upcoming exams. I apologise for any inconvenience, but school comes before
    games! ^o^
    -------------------------------------------------------------------------------
    ===============================================================================
    
                                 Spirit Slash3r presents...
    
                            The Ultimate KINGDOM HEARTS II Guide
    
                                           | |
                                         .´| |`.
                                       .´  | |  `.
                                     .´    | |    `.
                                  .´  .    |.|    .  `.
                                 /    \`.  / \  .´/    \
                                /__    \ `() ()´ /    __\
                               ´   `.   \_______/  .´    `
             !                       |     | |     |   
          .´.'      !               ---------.     |   .--------.
        .´ .'   ..-´|                `------.  `.    .´.----.    `.
       /   |  .´  .´    ..   .. .-------.  | .`. `. ´.´.`.   ) .-. .--.
     .´´|  |  .´ ´ .´|.´ | .´ |  ) .--. | .´ |  | |.´.´ `.`.´  | | .-. `.
     '  |  '.´ .´.´  | | `. | | ´| | |´´.'´| |  | || |   | ||  | | |  | |
        |    .´  '´| | |   `' |  | | .´´|  | | .´ || .   . .|  |<. |  / |
        |  .. `.   | | | |`.  |  | '--' |  | '´ .´  `.`.´.´.´  |  `| / .´
        |  | `.  `.`.| `.|  `.|  '--. .´   '---´   |  `.´   `. |    / /
      .´   |   `.   `------------.   `!    | |     |          `|    |´       . 
       `.  |     `.  _.-------´Ż     |     | |     |           !    !       .|
         ` |     .'.´     .´|        |     | |     |                      .´/
          \|    '      .´   |     .  |     | |   ! |                  .--´ /
           !           '´|  |  .´|   _____ | |  .|  ____  . _   .   .´ .-. |
                         |  |.´  | .´  __ \  __/ |.´   _`  `.`--´`.(  (   `|
                         |  | |  |`.  '_.|/.´    |'´| |_)|   <  .´  `. `. ´  
                         |  '-'  |  |  _|.´  )<| |' | .-.`.   | |     `. `.
                         |  .-.  |  | '-' |.´ .  |  | | | | .'| `._  .   )  )
                       .´   | |  | '._____'`.. ` |  `.`.`.`. `.___( /`--´  /
                      ´`.   | `. `.        | |  \|  ´     ŻŻŻŻ     / .----´
                         `. |   ŻŻŻŻ |     | |   ! |             .´.´
                          `.|       .      | |      .          .´.´
                            !    . ´       | |       ` .     .´´
                                   `.      | |      .´
                                     `.    | |    .´
                                       `.  | |  .´
                                         \ | | /
                                          \| |/
                                           ! !
                                                (ASCII art drawn by Spirit Slash3r)
    ===============================================================================
     -----------------------------------------------------------------------------
                            Kingdom Hearts 2 FAQ/Walkthrough
                             For the Playstation 2 console
          Written for PAL version, also recommended for NTSC and INT. versions
                    Written by and Copyrighted (c) 2006 to Spirit Slash3r
                                   Created on 9/28/06
                           Most Recent Update 1.1 (10/22/06)
                                  79 Characters Per Line
                          Font/Style/Size: Courier New/Regular/10
                              <Velvet_Nightmar3@hotmail.com>
     -----------------------------------------------------------------------------
    ===============================================================================
                                      ___________________________________________
                                      \\ Here for the walkthrough? Punch in WKTU\\
                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It is now a tradition that every guide on the internet has an "Advanced Search
    System." And because of that, I have included one just for the convenience. To
    find your way around this document, the "Advanced Search System" has been
    specifically designed for that purpose. Firstly, select the desired section of
    the document, then look for its special section code. Highlight the code, copy
    it and paste it into the Find box. (To bring this up press CTRL and F
    simultaneously.) Once this is done, press the enter key twice, and you will
    arrive at the the desired location.
    
     +---------------------------------------------------------------------------+
     |(01)|  VERSION HISTORY   | VRSN | All of the updates so far|      N/A      |
     +---------------------------------------------------------------------------+
     |(02)|    INTRODUCTION    | ITRO | The intro for this guide | Complete 100% |
     +---------------------------------------------------------------------------+
     |(03)|     LEGAL INFO     | LG@L | The legal info           | Complete 100% |
     +---------------------------------------------------------------------------+
     |(04)|    CONTACT INFO    | 1NF0 | My e-mail rules & guides | Complete 100% |
     +---------------------------------------------------------------------------+
     |(05)|     GAME MANUAL    | M@NL | All you need to know     | Incomplete 0% |
     +---------------------------------------------------------------------------+
     |(06)|     BIOGRAPHIES    | BGPY | Biographgies on all chars| Incomplete 0% |
     | -- | Sora               | BGP1 | Sora's biography         | Incomplete 0% |
     | -- | Donald             | BGP2 | Donald's biography       | Incomplete 0% |
     | -- | Goofy              | BGP3 | Goofy's biography        | Incomplete 0% |
     | -- | Roxas              | BGP4 | Roxas' biography         | Incomplete 0% |
     | -- | Hayner             | BGP6 | Hayner's biography       | Incomplete 0% |
     | -- | Pence              | BGP7 | Pence's biography        | Incomplete 0% |
     | -- | Olette             | BGP8 | Olette's biography       | Incomplete 0% |
     +---------------------------------------------------------------------------+
     |(07)|  GAME WALKTHROUGH  | WKTU | The complete walkthrough | Incomplete    |
     | -- | Prologue           | PRLG | ------------------------ | Complete 100% |
     | -- | The First Day      | TWL1 | ------------------------ | Complete 100% |
     | -- | The Second Day     | TWL2 | ------------------------ | Complete 100% |
     | -- | The Third Day      | TWL3 | ------------------------ | Complete 100% |
     | -- | Awakening          | AWKN | ------------------------ | Complete 100% |
     | -- | The Fourth Day     | TWL4 | ------------------------ | Complete 100% |
     | -- | The Fifth Day      | TWL5 | ------------------------ | Complete 100% |
     | -- | The Sixth Day      | TWL6 | ------------------------ | Complete 100% |
     | -- | Twilight Town      | TWLT | ------------------------ | Complete 100% |
     | -- | Hollow Bastion     | HLW1 | ------------------------ | Complete 100% |
     | -- | The Land of Dragons| TLOD | ------------------------ | Complete 100% |
     | -- | Beast's Castle     | CSTL | ------------------------ | Complete 100% |
     | -- | Hollow Bastion     | HLW2 | ------------------------ | Complete 100% |
     | -- | Olympus Colisuem   | CLSM | ------------------------ | Complete 100% |
     | -- | Disney Castle      | DSNY | ------------------------ | Incomplete    |
     +---------------------------------------------------------------------------+
     | -- | CREDITS, REFERENCES| CRDT | People who I owe thanks  |     N/A       |
     +---------------------------------------------------------------------------+
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~     1.0 Version History     ~'*'~                VRSN
                        ---------------------------------------
    ===============================================================================
    
    ----------------------------------
    I. Version: 1.0 <9/28/06> KB - 100
    ----------------------------------
    
    After much success with my Kingdom Hearts walkthrough, I decided to write a
    guide for its sequal title, and the much anticipated Kingdom Hearts 2.
    Completed writing the guide up to and including the Prolouge - the 6th day.
    
    -----------------------------------
    II. Version: 1.1 <10/22/06> KB - 589
    -----------------------------------
    
    Walkthorugh completed up to and including Olympus Coliseum. Credits and
    References section added.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~     2.0 Introduction        ~'*'~                ITRO
                        ---------------------------------------
    ===============================================================================
    
    Yo!!! Wassup!!! How are you??? Spirit Slash3r's the name, and I am currently
    writing a guide for the fantastic game Kingdom Hearts 2. Some of my previous
    works include the complete-sickenly-detailed-guide for the successful prepuel
    to Kingdom Hearts 2; Kingdom Hearts! (Duh!!!), and a guide for the ever-popular
    Final Fantasy X (although this is still under construction due to time
    restraints). If you ever read my guide for Kingdom Hearts, you'll understand
    the kind of standards that I have with my guides, as I take writing VERY
    seriously. Hence, I will always try to write the most sickenly detailed guide
    for this game ever made. My guiede for Kingdom Hearts was absolutely detailed,
    and I'm still pretty sure that it has been for the last year and a half, and
    still is, the largest guide on the net for the title.
    
    The sole purpose of me writing a guide for this game is that I have always
    wanted to help those who are in need when it comes to gaming. And so, I have
    found that writing lets me help more people than anyway possible. Because of
    this, I will try to maintain the highest standards for this guide. Therefore I
    will search every crook and cranny for treasure chests, fighting battles
    multiple times to discover the most effective strategies for boss and enemy
    encounters, and play countless hours until I find and unlock everything. With
    my extensive knowledge of the game compiled into this document, I am very
    confident that this guide will make your gaming experience the best that it can
    be. Just like my guide for the previous title, I promise to make this guide the
    largest, most in-depth, and detailed guide for Kingdom Hearts 2 ever. Well
    that's enough from me, so let's bring out the guide. Enjoy!!!
    
                                                                   - Spirit Slash3r
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~   3.0 Legal Information     ~'*'~                LG@L
                        ---------------------------------------
    ===============================================================================
    
    This document is (c) 2004-2005 to me, Spirit Slash3r. This guide may be not be
    reproduced in any way to earn profit. This  guide is solely intended for
    personal  and private use. If you  wish to place this guide on your website,
    e-mail firsthand  using the address below. It will be likely  that I do grant
    you permission, but if  I do, you  are totally responsible  for keeping the
    guide  updated. If you cannot manage that task, do not bother asking me  for
    my  guide. The most  recent updates will  always be  available at GamFAQs
    <gamefaqs.com>. You  are not allowed to use this guide as  a basis of your own.
    Do not copy this  guide and paste it, changing a few things and then claiming
    it as your own. Any violation or failure  to comply with the aforementioned
    terms will result in severe legal penalties. Use of  this guide on  any website
    without  any prior written  permission is a violation  of copyright, and  is
    srtictly  prohibited. All characters, areas, or any  other events in  the game
    are (c)  Square Co., Ltd.
    
                           ---> Velvet_Nightmar3@hotmail.com <---
    
    Currently, the following websites are hosting this guide:
    
    www.gamefaqs.com
    
    The following sites have been known to steal guides without asking for
    permission from the authors. Hence the following sites will not be permitted to
    host any of my guides NO MATTER WHAT. If you happen to see it on their site,
    notify me ASAP!       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    www.9lives.ru/eng
    www.cheat-database.com
    www.cheatcc.com
    www.cheatindex.com
    www.cheatsearch.com
    www.gameexpress.com
    www.gamesdomain.com
    www.gamesover.com
    www.megagames.com
    www.panstudio.com/cheatstop
    www.square-haven.net
    www.tramposos.com
    www.videogaming.net
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~      4.0 Contact Info       ~'*'~                1NF0
                        ---------------------------------------
    ===============================================================================
    
    Hello and welcome to the Contact Information section. Within this section of
    the guide I will be including a list of all of the sections in what I need help
    with. Also contained in this section is the policy guide in writing a good
    e-mail. The policy is as shown.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       The Policy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    For you to e-mail me, my e-mail address is shown below. When mailing me, you
    shouldn't be mailing about tings that are not neccessary, for example: sports,
    personal interests and other stuff like that. Instead of writing garbage like
    that, you should take advantage of this offer and use this chance to ask me
    anything about Final Fantasy X or any suggestions on how to improve this guide,
    or personal feedback on this guide itself. Questions. Well questions are very
    difficult to explain. The reason is that I always tend to receive a question
    that has already has the answer contained within the guide. I can't stress that
    out even more. Always remember to check my massive guide to see if your
    question has already been answered throughout the game. Because of past
    experieces, almost 50% of my e-mails were questions have been answered within
    the guide. If this continues to persist, I will be forced to close down the
    priveledge of answering e-mails. This would be extremely unfair to those who
    do the right thing, but it would happen because of those who are just plain
    stupid.
    
    Another thing is that e-mails should be written in a readable language. An
    example is this. The writer was meant to say: Could you tell me how to defeat
    Sephiroth? Instead, the writer wrote: Hey, culd u t3ll mi h0w 2 difeet
    Sephirof? This language is not acceptable and if I spot this type of language
    in any of my e-mails, I will dispose of it immediatley. Notice that I do not
    check my mail frequently due to my tight schedule and you will have to expect a
    reply in a long time. If you do ask me a question which has not been answered
    in the guide, I will include in my guide and that when mailing me an e-mail,
    you should write whether you give me permission to place it on my guide. Of
    course, your name will appear in the credits. Another factor is the information
    submitting. If you have information that you want to submit, feel free to. But
    remember, it must be already be contained the guide already although finding
    information not contained in this guide is higly unlikely. When e-mailing me
    please write in the main topic dialog box someting like KH2, Kingdom Hearts 2,
    FAQ, or GameFAQs related. Using this method will assure to catch my attention
    and will prompt me to answer the mail straight away. I you can detect any,
    please send them in. I only reply in English. Something that I must tell you is
    that I live in Australia and so I write and speak in the funny way. For
    example, all you Americans out there should know this. You guys spell color. I
    spell this as COLOUR. If you spot errors like this, don't expect them to be
    corrected as I cannot be stuffed changing for you readers. Just bare with it.
    No matter what you say, I won't change them. But I have written a few in this
    guide like ARMOR as this is how it is spelt in the game. Once again, all work
    in which I receive from fellow readers will be 100% credited.
    
    End of Policy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    With all of these terms and conditions, I also need your help. You may have
    notice in some parts of my walkthrough, that there are "N/A" or "???" symbols
    shown. This shows that I am uncertain of the actual information needed. If you
    do know the exact information, please e-mail me and telling the fact. The
    information that I am usually uncertain about are enemy hit points, enemy
    experience and weapon stats. The second issue that I need you readers out there
    to help me with are the usual spelling errors. Again, if you spot any, e-mail
    me. Thanks.
    
                                 Velvet_Nightmar3@hotmail.com
    
    All of my work can be found at the following link.
    
                  http://www.gamefaqs.com/features/recognition/51522.html
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~      5.0 Game Manual        ~'*'~                M@NL
                        ---------------------------------------
    ===============================================================================
    
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~      6.0 Biographies        ~'*'~                BGPY
                        ---------------------------------------
    ===============================================================================
    
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~   7.0 The Game Walkthrough  ~'*'~                WKTU
                        ---------------------------------------
    ===============================================================================
    
    It is obvious that this is the largest portion of the guide. What I will be
    coverning is how to fully complete the game, right from the moment you turn
    your console on, until you watch the ending credits. I will include strategies
    for all of the bosses that are related to the story, but if you're looking for
    the secret bosses, refer to the other sections below. Also, I won't be covering
    sidequests as they do not relate to the main story. Again, if you are looking
    for these, refer to the lower sections.
    
    As you turn on your Playstation 2, the game will load showing the developers
    BVG (Buena Vista Games) and Square-Enix logos. Followed by this is a few legal
    details. The opening screen features Sora standing in the looking-out-to-sea
    fashion with a sweet salt ice cream. The image is accompanied with Yoko
    Shimomura's "Friends in My Heart". If you leave the controller idle for 30
    seconds or so, the Kingdom Hearts 2 TGS trailer will be shown, watch it if you
    want to see what will basically happen in the game.There are two options that
    can be chosen from the opening screen. The first is new game and the second is
    load, both written in the "Square-Enix capital lettering" fashion. I won't
    cover Load as it isn't necessary here. When New Game is selected, you'll be
    prompted to choose the game difficulty. Beginner mode is recommended for those
    who have never played and those who are unfamiliar to Kingdom Hearts. Standard
    Mode is recommended for those who still want a challenge but in a balanced way,
    and those playing Kingdom Hearts 2 for the first time. Proud Mode is
    recommended for those who have played Kingdom Hearts 2 at least once, or those
    who are just looking for a challenge. Following this screen is the vibration
    settings, sound settings and the confirmation screen. After this, the
    traditional-beginning-a-game-chime. Brace yourself, Kingdom Hearts 2 begins
    now...
    
                                          ~~~
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~   Prologue: Twilight Town   ~'*'~                PRLG
                        ---------------------------------------
    ===============================================================================
    
    I know what you're thinking! Sora broke his voice!!! LMAO!!! Well anyway, after
    watching that kick-ass opening CG, even those who have never played Kingdom
    Hearts or Kingdom Hearts: Chain of Memories will be able to understand the
    whole concept of the story. The CG also serves as a reminder for gamers for
    what has happened so far in the Kingdom Hearts saga. The CG ends off with a new
    face named Roxas falling into the "Awakening" area of Kingdom Hearts. Followed
    by two members of the Organization XIII having a quite confusing conversation.
    But don't worry, you will understand all in good time. Okay, let's begin the
    Kingdom Hearts 2 quest!!!
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 1st Day "                    TWL1
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 1: The 1st Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                      |`..--------..´|
                                      |  |        |  |
                                      |  '--------'  |
                                      |              |
                                      |    O    O    |
                                      |              |
                                      |    O    O    |
                                      |              |
                                      |    O    O    |
                                      |              |
                                      |----.  .------|
                                   .-------'--'------|
                                   |                 |
                                   `.          .----´
                                     \       .´
                                      `.   .´  The Old Mansion
                                       /  /
                                       [1]
    
                                                  [1]|
                                          .------´   `.
                             The Woods   /   O   O     |
                                        / O         O  |
                                    ---´  O  O   O     |
                                      ¤  O    O     O  |
                                    ---.    O  .-. O   |
                                        `-----´   `---´
    
                                \   \                   |  |
                                 \   `-------------.    /  |
                                .´                   `.´  /
                                |[]                    .-´
                                |           ¤       [] |
                                |[]                   .´
                               -'                     |
                                                      |
                               -------------.      []/
                                             `------´
                                    Sandlot
    
                                        .----------------.
                                        |  |.'           |
       Market Street: Tram Common       |  |             |
                                        | .'             |
                                        |-|----.-.-----------.
                                        | |____|_|___________|
                                        /=/'---' '-----------|
                          .------------´=/                   |
                          |==.------.=.-´     .------.   .---| 
                          |==|      | |       |      |   |   |
                          |==|    ,-------._.-|      |   '---|
                          |      .------. |_| '------'       |
                         /       \      |-' '-----'    |     '--
                 \      /  ¤      `-----' .--.'--'     .
               \  `----´           .--.   |  |    |----´      .--
                \                 /.--'--'--.  .---.    .----'
                |       .-.      | |     |  |-| |  |---´
                |      ( O )     | |     /--' |    |
                |       `-´      | '----´     |    |
                |  .---.    .----'
                |  |   '----'
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
     [1] = The Woods - The Old Mansion
    
      ¤  = Starting Position (Market Street: Tram Common)
      ¤  = Starting Position (Sandlot)
      ¤  = Starting Position (The Woods)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: N/A
    ENEMIES: Seifer*, Dusk
    ABILITIES: Stat Boost**
    
    * = For further notice, the asterisk denotes that the enemy is a boss.
    ** = Stat Boost is dependant on the weapon chosen
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Atfer a few disorted flashback scenes from Kingdom Hearts we find Roxas
    awakening in his room. Apparently he has been having dreams about Sora,
    although he doesn't even know who Sora is. Roxas then opens his window, and a
    fantastic scene of a world from Chain of Memories, Twilight Town is shown. The
    scene then shifts to a hangout where a few more new faces are introduced. First
    is Hayner, the guy with the blonde hair and the commando cargos, who is
    depicted as the group leader (Riku anyone?). Then there is Pence, a chubby guy
    who wears "Dogstreet" clothing (Sion's clothing brand from "The Bouncer"). And
    finally, there is Olette, a girl dressed in orange. And of course, there's
    Roxas, the "cool guy" of the group. Well anyway, you discover that things have
    been stolen throughout the town and apparently the group is being blamed for
    by none other than Seifer, and yes, it's Seifer Almasy (yay!). So Roxas then
    suggests that the group could then find out who the real culprit is to clear
    their names. Suddenly, Pence realises that something has been stolen, along
    with the word. And so, they set off to find the thief. Just as Roxas begins to
    follow his friends, he faints. A unknown voice is heard saying "His heart is
    returning, doubtless he'll awaken very soon." (Hmmm I wonder who he's talking
    about?)
    
    You'll be taken to the Market Street. This area basically serves as the
    tutorial of the game. Firstly you be taught how to move throughout the game.
    Use this time to get a feel of how the game works. You can also explore some of
    the Market Street, although no treasure chests will be present, and you will
    not be able to leave the current area. When you're finished moving around,
    approach the Armour Shop, which is the building where your friends are standing
    in front of. The shop owner will then tell you to visit the accessories shop
    as the owner is concerned about you. You'll automatically arrive at the shop
    and Hayner will then tell you to ask the accessories shop owner. The window
    will pop up again, this time telling you about reaction commands and what they
    do. Reaction commands are basically commands that appear in certain situations.
    Examples of reaction commands are talking with other people, opening chests,
    and combat attacks. You can always tell that it is a raction command from
    the glowing green triangle that appears on screen. Speak with the owner and
    she will tell you that the candy shop owner is also concerned about you. You
    will automatically appear at the candy shop. The owner will ask you if you have
    seen her cat, well I guess it's up to you to go and retrieve it. The window
    will pop up again, this time teaching you about the camera options and the
    Lock-on feature. You can move the camera using the R3 analog stick, and return
    the camera to its default position by pressing R3. You can Lock-on to certain
    objects using the R1 button. When an object is in Lock-on, the camera will
    always follow the object (it will never go off screen). The camera cannot be
    controlled when Lock-on is enabled. To disable Lock-on, press R1 once again.
    So your objective is to Lock-on the cat, pretty simple. The owner will thank
    Roxas, and after a few words, the group decide to go and speak with Seifer.
    
    The group arrives at the Sandlot and approach Seifer's crew, Raijin, Fuijin,
    and Vivi. It's HALIRIOUS to hear Raijin say his trademark "y'know" catchphrase!
    It's seems that the three are still accusing Roxas, Hayner, Pence and Olette
    as the thieves. Then Seifer arrives, and after an argument, Roxas decides to
    fight Seifer. But before you fight him, you'll be given the decision to choose
    from three weapons to fight him with. Each weapon increases Roxas' stats by 1
    in a certain attribute. Kinda like the Awakening scene in KH. The options are
    as follows.
    
                       Staff (Left)           - Magic +1
                       Handguard (Middle)     - Denfence +1
                       Club (Right)           - Strength +1
    
    Since it's only 1 attribute point, it doesn't really matter what weapon you
    choose. After this your battle will begin.
    
    ------------
    BOSS: SEIFER
    ------------
    
    - Boss Name: Seifer
    - Location: Sandlot, Twilight Town
    - Information: N/A
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: As the battle begins, a message will appear teaching you about the
                HP, MP, and attacking. Hit him three times and a message will
                appear regarding the use of combos. After this, the real fight will
                begin. The battle is pretty simple, all you need to do Lock-on to
                him and bash the crap out of him. When he is walking around raising
                his bat, he is defending. So the first hit the you will land on
                him will always be blocked. He'll generally walk around the arena,
                so you won't have to worry about him chasing and hunting you
                down. At some point, Seifer will jump and say "Isn't this
                romantic?" (Dunno what it means!!!), and then he'll charge at you.
                Easily dodged, just run away and dodge the attack. A good way to
                defeat him is to stay clear from him, and wait until he uses the
                "jumping in the air and charge attack". WHen he finishes, he is
                vulnerable, so use this time wisely to land in a combo or to. Use
                this battle as some practice and perfect your combat skills. Once
                enough damage has been dealt, a amusing scene of Seifer yelling in
                agony and being hit by Roxas in slow motion is shown.
    
    Seifer falls, and Fuijin and Raijin make up some crap excuse about how he lost.
    Pence then decides to take a picture of Roxas' victory using his polaroid
    camera, the photo is then quickly stolen by a white creature. The group decide
    to chase after it, as they assume that it is the thief. You will now appear in
    the Woods area of Twilight Town. Just follow the creature out of this area and
    onto the next. Approach the creature and use the reaction command "Capture" to
    initiate the battle. A voice will say "We have come for you, my liege", and the
    battle will begin.
    
    ------------------------
    BATTLE: MYSTERIOUS ENEMY
    ------------------------
    
    - Enemy Name: Mysterious Enemy
    - Location: The Old Mansion, Twilight Town
    - Information: N/A
    - Experience Awarded: N/A
    - Number of Enemies: 3
    - Reaction Commands: Reversal (Dusk)
    - Spoils: N/A
    - Strategy: It is pointless to attack the enemy as you will soon realise that
                your weapon is ineffective against it. Therefore your only option
                is to dodge all of the enemy's attacks. A good way to do this is to
                use the "Reversal" reaction command which makes Roxas perform a
                reversal on the enemy. After a while, Roxas will realise that his
                weapon is of no use against the enemy. Suddenly the weapon that you
                chose will transform itself into the all-famous Keyblade. Hermm,
                looks like the tables have turned. You will notice that your health
                gauge has been completely restored if you had been damaged by the
                enemy in the previous battle. All you need to do is to perform 2-3
                combos on the enemy, and it will fall. A message will appear
                teaching you about the health and Munny orbs.
    
    After the battle the stolen photos will be retrieved and the Keyblade
    disappears. The scene then shifts back to the group's hangout. Hayner asks
    Roxas about the photo thief, and he replies that the photos were just lying on
    the grass. Pence then notices that all the stolen photos are of Roxas (creepy).
    Pence then suggests that maybe the thief wanted to actually steal the real
    Roxas, but the group laugh at the idea. But deep down inside, Roxas seems
    troubled by it. He steps outside into the sunlight, and after a few words, the
    scene shifts to a static screen saying "Restoration 12%". The scene now changes
    to a room with some high-tech computers. There is familiar man dressed in red
    named DiZ speaking with a robed man. The robed man asks DiZ why the white
    creatures, aka the Nobodies steal the photographs. DiZ tells him they can't
    tell the difference between photos and the real thing. DiZ also mentions
    Naminé. A few more disorted scenes from the previous game are shown, including
    Sora waking up in Traverse Town, and a few scenes about the Keyblade. But once
    again, it was all just a dream. Roxas awakes and wonders what this "Keyblade"
    is.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 2nd Day "                    TWL2
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 2: The 2nd Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                             .-----------------------.
                             |       |========|      |
                             |       |========|      |
                          .--'                       | Station Plaza
                         /[4]                       /
                          /  `.                    /
                              '-------------------´
                    |[4]|                                 .----------------.
               .---´   /                                  |  |.'           |
               |     .´                                   |  |             |
               |   .´                   Market Street:    | .'             |
               |   |                     Tram Common      |-|----.-.-----------.
               |   |                                      | |____|_|___________|
               |   |                                      /=/'---' '-----------|
             .-'   |                        .------------´=/                   |
            /      |                        |==.------.=.-´     .------.   .---|
        .--'       |                        |==|      | |       |      |   |   |
       / .-.       /                        |==|    ,-------._.-|      |   '---|
      / /  |      /                         |      .------. |_| '------'       |
    [2]/   |      `.                        /       \      |-' '-----'    |     '--
           `.     ¤ `------.               /     (B2)`-----' .--.'--'     .
             `.  (B1)       `---- `. `----´           .--.   |  |    |----´      .-
               `----------    [3]  [3]               /.--'--'--.  .---.    .----'
     Market Street:|         .---  |       .-.      | |     |  |-| |  |---´
    Station Heights|    .----'     |      ( O )     | |     /--' |    |
                   |   |           |       `-´      | '----´     |    |
                                   |  .---.    .----'
                                   '--'   '----'
    
                          [2]\  .-.
                           \  \/  /
                            \    /
                             |  |
                            /   /
                ||         /   /
     .----------'|        /   /
     |  |-'      |       /   /
     |  |        '-- ---´   /    Back Alley
     |] |   ¤    [1] [1] ¤ .
     |  '--.     .-- ---.   `.
     |   .-|  (S)|       \    `.
     '----------.|        \     `.
                ||         \     |
     The Usual Spot         |    |
                            |    '----
                            |
                            '---------
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Back Alley - The Usual Spot
      [2] = Back Alley - Market Street: Station Heights
      [3] = Market Street: Station Heights - Market Street: Tram Common
      [4] = Market Street: Station Heights - Station Plaza
    
       ¤  = Starting Position (The Usual Spot)
       ¤  = Starting Position (Back Alley)
       ¤  = Starting Position (Market Street: Station Heights)
    
      (S) = Save Point
    
     (B1) = Help Wanted Board (Market Street: Station Heights)
     (B2) = Help Wanted Board (Market Street: Tram Common)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Twilight Town Map, Munny Pouch
    ENEMIES: N/A
    ABILITIES: N/A
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    It seems that Roxas is still thinking about the Keyblade. He picks up a nearby
    stick, and he tries to make the Keyblade appear again, but he fails to.
    Disappointed, Roxas throws away the stick, but it hits a man dressed in a black
    robe (Organization XIII!!!). Roxas apologises, but the man simply ignores him
    and walks away. Roxas then arrives at the hangout, and his friends are eating
    icecream, just to point out, it's called Sweet Salt Icecream (Dunno WTF that
    would taste like!!!). Hayner then decides that the group should go to the beach
    as the summer vacation is almost over. But Pence then mentions that they don't
    have any money. You will be given control of Roxas, and you will be taught
    about save points. Save your game and exit the Usual Spot. Hayner will inform
    Roxas that they are heading to Market Street and you will be given the Twilight
    Town map. This map appears in the upper-right corner of the screen. For your
    convenience, I have used my ASCII art skills and drawn out the maps and have
    included them in the guide. From this point, you can only take the
    north-western exit. Both the south-eastern exit and the north-eastern exit are
    temporarily inaccessible right now, as the game wants you to get on with the
    story. From your starting position, there is a skateboard that you can use to
    get aournd the place a whole lot quicker. When you are ready, take the
    north-western exit to the Market Street.
    
    Hayner then informs Roxas of his "master plan", to win the Struggle tournament.
    Hayner then tells everybody to do some odd jobs to make some Munny and then
    meet up at the station. In front of you is a help wanted board. You can use
    the reaction command to bring up the jobs that you can do. The three available
    are Mail Delivery, Cargo Climb, and Grandstander. Here is what you need to do
    for each. There is also another help wanted board if you take the south-eastern
    exit. This board has the following jobs: Poster Duty, Bumble-Buster, and Junk
    Sweep.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -------------
    Mail Delivery
    -------------
    
    A fairly easy mini-game to complete extremely fast. The main objective of this
    is to deliver all of the mail to all of the customers as fast as possible using
    the reaction command. Also, you are on a skateboard for optimum speed. Use your
    tricks to your advantage to score the best time possible.
    
    The first customer is a man walking around at the bottom of the slope. Fairly
    easy, skate by him and press TRIANGLE while doing so. The seconds customer, for
    some reason, is a bird flying around the first corner. Once again, skate by it
    and use the reaction command to deliver its mail. The third customer is a man
    walking around the help board. The fourth customer is a flying high further
    north of your position. To reach it, grind the rail near the help board to gain
    some air. The final customer is a woman walking around the bottom of the slope.
    The maximum amount of Munny that you can earn from this job is only 50 Munny.
    This is probably the easiest and the fastest way to gain Munny. I highly
    recommend that you earn your 800 Munny by doing this job as you can earn 50
    Munny in less than 10 seconds.
    
    -----------
    Cargo Climb
    -----------
    
    The main objective for this job is to hit the cart up the slope and into the
    garage. Make use of your combos, both land and air. Air combos seems to be more
    effective rather than land combos, but always try to aim and attack the centre
    of the cart. If hit anywhere else, the cart will move either left or right
    rather than straight up the slope. Although air combos work better, using land
    combos give you an extra hit that will give a boost. When the cart is hit a
    certain number of times using the land combo, the cart will go airborne. At
    this point, if the cart is hit correctly, it will be launched a great distance
    up the slope. The maximum amount of Munny that you can earn from this job is 50
    Munny. I personally find that this is pretty much pointless to play as it takes
    to long to earn only 50 Munny. Don't expect to be playing this game a lot, as
    you'll eventually get very bored.
    
    ------------
    Grandstander
    ------------
    
    Remember the Rare Truffle. Same concept, but replace the Heartless with a ball,
    and replace the rewards (Shitake Rank etc.) with 50 Munny. All you need to do
    is juggle the ball in the air. You also have 5 tries to get as many hits as you
    can into a juggle, and the longest juggle that you get determines the amount of
    Munny that you earn. I find that it is extremely difficult for Roxas to
    maintain combos at this point in the game. You can try to hit the ball into a
    corner, that way the ball will always rebound off the wall andstay insight for
    you to hit it. The maximum amount of Munny that can be earned is 50 Munny.
    
    -----------
    Poster Duty
    -----------
    
    The main objective of this job is to stick Struggle posters all over the area
    (more like vandalise Twilight Town). You have a total of 20 posters to stick.
    You can only stick posters in certain places, and these are indicated by yellow
    triangles. You have to use the reaction command to stick them on. Certain
    places will have more than one spot to stick posters. If this occurs, press the
    TRIABGLE button rapidly to stick the posters on. The amount of Munny that you
    earn is determined by the time that you take to stick 20 posters. To get the
    best time that you can possibly get, you must find the optimum route. Sadly,
    it is too hard to explain what that is, but still I don't recommend that you
    even play it as it takes too long. The maximum amount of Munny that can be
    earned is 100 Munny.
    
    -------------
    Bumble-Buster
    -------------
    
    What you basically have to do for this job is to defeat all of the bees in the
    area. The amount of Munny that you earn is determined by the time that you take
    to defeat all of them. The faster you kill them, the more Munny you earn. They
    usually die very quickly (2-3 hits), but the thing is that there are a lot of
    them, and they can hit you back which will delay your time. The maximum amount
    of Munny that can be earned from the job is 100 Munny. This job is highly
    unrecommended, as it takes too long.
    
    ----------
    Junk Sweep
    ----------
    
    Using your combos, you must destroy the junk lying around the area. You can hit
    junk pieces into other pieces to basically "kill two birds with one stone". The
    amount of Munny that you earn is determined by the number of hits that it takes
    you to destroy the junk. The lower the number of hits, the higher the amount of
    Munny rewarded. Fortunately, there is no time limit in this job, and so, you
    can take your time with this one. A trick is run against the junk, that way,
    slightly moving it. Using this method, you can push all of the junk to together
    and you can just hit a piece to destroy the whole lot in minimal hits. The
    maximum amount of Munny earned from this job is 100 Munny.
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    I should also point out that it isn't compulsory for you to earn the required
    800 Munny. The minimum requirement is for you to do one job, although it is
    recommended that you work for the 800 Munny. Why you ask? Well if you do, your
    AP attribute increases by 1, and plus, it doesn't take long to earn 800 Munny.
    Remember that Roxas also initially has 150 Munny, and that you only need to
    earn 650 Munny. You can always check to see how much Munny you currently have
    by making a trip to the menu screen (pressing the START button). Probably the
    fastest way to earn 800 Munny is to contiuously do the 'Mail Delivery' job.
    Like I said before, you can earn 50 Munny easily within 10 seconds, probably
    even less. After a few calculations, that's a total 13 successful attempts at
    the job to earn you your 650 Munny required. Also, that means that you only
    spend a total of approximately 130 seconds doing the actual job (note that I
    haven't taking loading screens and re-applying for the job into account). Not
    long, just roughly two minutes to earn 650 Munny, easy as pie.
    
    Well regardless of your decision, when you feel that you are ready, head to the
    Station Plaza via the entrance in the northern area of the Station Heaights. In
    this area, Hayner will be walking around. If you speak with him, he'll ask you
    whether you are ready, and you'll be given two options. The first is to
    continue working for the Munny and the other is to proceed on with the game.
    Select the second option to proceed on with the game. Olette will then happily
    anounce that the group has earned the Munny that they need to go to the beach.
    She then gives the Munny to Roxas, and they head into the station to purchase
    tickets. As Roxas heads for the station, he falls over, and the 'stick' from
    before falls nearby. The man wearing the black cloak then appears in front of
    Roxas and helps him get up. Heyner then tells Roxas that they have three
    minutes to get onbaord the train. For some reason, Hayner, Pence and Olette
    cannot see the man. Roxas then turns around to look at the man, and he is gone.
    He then proceeds to the station. In the station, Hayner purchases the tickets,
    and Pence asks Roxas for the Munny. He quickly realises that he lost the Munny,
    and remembered that the cloaked man took it. Roxas then tells his friends that
    he believes that the cloaked man took the Munny Pouch when he fell over. But
    Hayner seems confused, as when Roxas fell, he didn't see anyone nearby. Roxas
    is then surprised that they didn't see anyone there.
    
    They end up sitting on top of the clock tower, eating ice cream. Apparently,
    Roxas is still thinkning about the cloaked man, and how it was possible that
    no one saw him. Roxas then recounts on what the man had said to him, "Can you
    feel Sora?", and he wonders what the man said means. The scene then shifts to
    the static screen saying "Restoration at 28%", followed by a man saying "Naminé
    hurry!" Then Diz and the cloaked man are shown in the computer room. The
    cloaked man is seen holding Roxas' Munny Pouch. The cloaked man then asks DiZ
    if it is that hard to make a beach, and he replies that they would be giving
    the enemy another entry point. The cloaked man then asks why they had to steal
    the Munny Pouch, and DiZ then replies that objects from the town must be kept
    out of the real world, and he wants the cloaked man to delete it. The
    conversation is then followed with a few more flashback scenes from Kingdom
    Hearts. A few of the scenes include King Triton saying that as the key bearer,
    Sora must not meddle in the affairs of other worlds, Aladdin wishing for
    Genie's freedom, and Sora telling piglet that Sora is going to look for his
    friends.
    
    Following the flashbacks is a brief scene of DiZ staring into the screen and
    Naminé standing in front of the pod that Sora was in. Roxas then asks who she
    is, and she smiles. Roxas awakes once again.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 3rd Day "                    TWL3
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 3: The 3rd Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                           |   |
                                       .---´   /
                                       |     .´
                                       |   .´
                                       |   |
                                       |   |
                                       |   |
                                     .-'   |  Market Street: Station Heights
                                    /      |
                                .--'       |
                               / .-.       /
                              / /  |      /
                            [2]/   |      `.
                                   `.       `------.
                          [2]\  .-.  `.             `----
                           \  \/  /    `----------
                            \    /         |         .---
                             |  |          |    .----'
                            /   /          |   |
                ||         /   /
     .----------'|        /   /
     |  |-'      |       /   /
     |  |        '-- ---´   /    Back Alley
     |] |   ¤    [1] [1]   .
     |  '--.     .-- ---.   `.
     |   .-|  (S)|       \    `.
     '----------.|        \     `.
                ||         \     |
     The Usual Spot         |    |
                            |    '----
                            |
                            '---------
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = The Usual Spot - Back Alley
      [2] = Back Alley - Market Street: Station Heights
      [3] = Station of Serenity - Station of Calling
      [4] = Station of Calling - Twilight Thorn
    
       ¤  = Starting Position (The Usual Spot)
       ¤  = Starting Position (Station of Serenity)
    
      (S) = Save Point
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: N/A
    ENEMIES: Dusk
    ABILITIES: N/A
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Roxas arrives at the Usual Spot, and finds a letter adressed to Roxas from
    Hayner telling him to meet at the beach. After this, you will be given control
    of Roxas, use this opportunity to save your progress. When you are finished,
    exit the Usual Spot. The southern entrance to the Sandlot is currently
    inacessable, and the same goes for the north-eastern entrance to the
    Underground Concourse. Therefore the only entrance that you can take is the
    north-western entrance to the Station Heights. When you arrive in the Station
    Heights, Pence and Olette will greet you, but as they walk towards you, they
    freeze. Roxas' then notices that Naminé is standing in front of him, and she
    tells him that she wanted to meet him, and she then walks away. His friends are
    then unfrozen, and Pence tells Roxas that Olette dragged him along to go
    shopping. He then asks Pence and Olette if they just saw Naminé, but Pence
    accuses him of stalling, and they walk off. Roxas then wonders if Naminé walked
    to the direction of the Haunted Mansion, heads in the direction of the Old
    Mansion. In the woods, he is ambushed by the mysterious creatures once again,
    and he flees. He runs past Seifer and his crew, and they call him a chicken
    wuss. Seifer and his crew then decide to fight the creatures, and he tells
    Roxas to find a weapon.
    
    ------------------------
    BATTLE: MYSTERIOUS ENEMY
    ------------------------
    
    - Enemy Name: Mysterious Enemy
    - Location: Sandlot, Twilight Town
    - Information: N/A
    - Experience Awarded: N/A
    - Number of Enemies: N/A
    - Reaction Commands: Reversal (Dusk)
    - Spoils: N/A
    - Strategy: This battle is very similar to the previous one. You cannot damage
                the creature. You can still dodge it's attacks using the Reversal
                reaction command, but that's all. Just blindly attack it, and after
                a certain number of misses, a cutscene will initiate.
    
    Roxas will once again realise that his attacks are ineffective against his foes
    but Seifer and his crew will freeze and the creatures will target Roxas.
    Suddenly, Naminé who is standing on the rooftop, tells Roxas to use the
    Keyblade. One of the creatures will attack Roxas, and the screen will go white.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                                     " Awakening "                             AWKN
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                    ~~~~<< Map 4: Awakening >>~~~~                     |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
                                                        .-----------.
                                                       /             \
                                                      /               \
                                                     |                 |
                                                     |                 |
                                                 .---'                 |
                                                / .--.              [2]|
                                               / /   |                 |
                                              | |    |                 |
                                              | |     \               /
                         .-----------.         \ \     \             /
                        /     (2)     \         \ \     `-----------´
                       /               \         | |
                      |                 |        | |
                      |                 |       / /
              .-------'                 '------´ /
             / .------.                 .-------´
            / /       |                 |
           | |        |                 |
           | |         \               /
            \ \         \             /
        .----' '----.    `-----------´
       /             \
      /               \
     |                 |
     |                 |
     |                 |    Station of Calling
     |                 |
     |                 |
      \               /
       \     [1]     /
        `-----------´
    
        .-----------.
       /     [1]     \
      /               \
     |                 |
     |              (S)|
     |(1)              |  Station of Serenity
     |                 |
     |                 |
      \               /
       \      ¤      /
        `-----------´
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Station of Serenity - Station of Calling
      [2] = Station of Calling - Twilight Thorn
    
       ¤  = Starting Position (Station of Serenity)
    
      (S) = Save Point
    
      (1) = Potion
      (2) = Potion
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Potion, Potion
    ENEMIES: Dusk, Twilight Thorn*
    ABLITIES: Aerial Recovery (Roxas), Guard (Roxas), Stat Boost** (Roxas)
    
    ** = Stat Boost is dependant on the weapon chosem at the beginning of the game.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Roxas opens his eyes and finds himself standing on a platform with the picture
    of Sora on it, called the Station of Serenity. This is of course, similar to
    Kingdom Heart's "Awakening" scene. The all-famous-trio, the sword, shield and
    staff appear, and it is evident that you'll have to choose one. Choose
    whichever weapon you want, but take into account the effects.
    
          Staff  Left)   - Levels & Abilities develop in a magical manner.
          Blade (Middle) - Levels & Abilities develop in an offensive manner.
          Shield (Right) - Levels & Abilities develop in a defensive manner.
    
    Once you choose a weapon, Roxas will receive the keyblade, and the creatures
    will attack you. But the tables have turned, as you have the almighty Keyblade!
    
    ------------------------
    BATTLE: MYSTERIOUS ENEMY
    ------------------------
    
    - Enemy Name: Mysterious Enemy
    - Location: Station of Serenity
    - Information: Defeat all of the mysterious enemies!
    - Experience Awarded: 18 p (in total)
    - Number of Enemies: 3
    - Reaction Commands: Reversal (Dusk)
    - Spoils: Aerial Recovery
    - Strategy: Basically the enemies are still of the same difficulty as the time
                you fought them at the Old Mansion. You can still dodge their
                attacks using the Reversal reaction command. It won't take too long
                to defeat all three enemies, generally focus on one at a time. Use
                the Lock-on feature to your advantage. Each enemy rewards you with
                6 expereince points, with a total of 18 p for all three enemies.
                Along with the 18 experience points, Roxas also learns the Aerial
                Recovery ability.
    
    As the battle ends, you'll learn that the Abilities menu is now available in
    the main menu. You'll also learn that after winning important battles, you
    level up, increasing various parameters and learning new techniques, and you
    can also level up by receiving experience from defeating enemies. At this point
    you can enter the main menu for a brief explanation of what abilities are, and
    how to equip them. I highly suggest that you equip Aerial Recovery as it will
    help you in the upcoming battle. A treasure chest will appear nearby, and you
    will be taught how to open chests using the reaction command "open". Use the
    reaction command to open the chest to receive a Potion. At this point, enter
    the main menu to receive a brief overview of what Auto-Reload is. All of the
    menu tutorials can be watched again by pressing the SELECT button in certain
    menus. A door will appear nearby, a voice will say the familiar words "Be
    Careful, Beyond that door lies a completely different world, but don't be
    afraid, don't stop walking..." You'll learn that when your HP reaches 0, it's
    game over. Save at the nearby save point and enter the door.
    
    In the Station of Calling, there are three platforms. The first is the blue
    platform, nothing here, so head over to the second one, the green platform. On
    your way, you'll face the creatures (I'll refer to them as Dusk). On the green
    platform, there is a chest containing a Potion. Proceed to the final red
    platform, and approach the door. You'll face a few more Dusks on your way, you
    should hjave easily levelled up to level 2 at this point. Head through the door
    and onto the next area. A boss battle awaits...
    
    --------------------
    BOSS: TWILIGHT THORN
    --------------------
    
    - Boss Name: Twilight Thorn
    - Location: Station of Serenity
    - Information: Use reaction commands and defeat the mysterious enemy!
    - Experience Awarded: 
    - Number of Enemies: 1
    - Reaction Commands: Keyblade Counter, Lunarsault, Break Raid, Reversal
    - Spoils: Guard, Stat Boost
    - Strategy: As the battle begins, you'll be restrained in the air by four orbs.
                You won't be able to move anywhere (kinda kinky!!!). The Twilight
                Thorn will approach you and attempt to attack you. Immediately
                press TRIANGLE to use the Keyblade Counter reaction command to
                counter its attack. The Twilight Thorn will then grab and throw you
                in the air, and this point another reaction command is available,
                Lunarsault. When used, Roxas will knock Twilight Thorn off the
                platform. You'll be on the platform now, run down south towards the
                edge and the platform will tip, making Roxas hold onto the edge.
                Roxas will eventually fall off, and the Twilight Thorn will throw
                a giganitc ball of energy at you. Immediately press TRIANGLE to use
                the reaction command Break Raid to deflect the energy ball. Roxas
                and the Twilight Thorn will both fall onto the platform.
    
                Roxas will get up and pick up the Keyblade. While the Twilight
                Thorn is down, use this opportunity to get a few combos on the big
                guy for some serious damage. It will of course, regain
                consciousness, and it will begin to attack you using a lightning
                attack. Use Reversal to dodge the attacks, and make your way to its
                head where you can land in more hits. Twilight Thorn will also
                usually sweep across the platform. It you time your jump, you can
                dodge it, but if you get hit, Aerial Recovery will help here. After
                it has taken a certain amount of damage, it will sweep across the
                platform, attacking you with the lightning attack. Twilight Thorn
                will also standing on his head while liquid raving for show. Use
                this opportunity as he is vulnerable for 2-3 combos. During this
                time, he'll summon Nobodies to attack you. Don't bother with them
                unless you need to recover some health as they drop HP orbs.
    
                The entire process will repeat until you defeat the behemoth. Just
                follow the strategy above, and I can assure that you will defeat
                him with ease. Don't hesitate to use your Potions in this battle.
    
    As you defeat Twilight Town Roxas' keyblade will disappear, and Twilight Thorn
    will fall and disappear. He will then be pulled into the darkness, but a hand
    reaches out to help him and the darkness disappears. Roxas then discovers that
    the person that helped him was Naminé. She then introduces herself as Naminé,
    and she asks Roxas if he remembers his true name. But suddenly, a man dressed
    in a black robe tells her not to say anything. But then she argues that if no
    one tells him something will happen, but the man says that it would be better
    that doesn't know the truth. Roxas then recognises that the cloaked man was the
    person who stole his Munny Pouch. The man creates a dark portal and pushes him
    in.
    
    Roxas wakes up and finds himself back at the Sandlot. A Seifer claims that he
    was the one who defeated the Nobodies. Back at the Usual Spot, Roxas asks if
    they went to the beach, but Olette tells him that they didn't go because it
    wouldn't have been the same without him. Roxas then suggests that they could go
    tomorrow, but Hayner tells him that he has to go somewhere. Roxas then
    remembers that the Struggle Tournament is on tomorrow.
    
    The scene shifts to the static computer screen once again. It now says
    "Restoration at 48%". Back at the computer room, the cloaked man asks DiZ if
    the Naminé that saved Roxas made out of data, but he replies that she wasn't
    data as she hijacked the data herself, and that he can no longer control her.
    DiZ then says that as long as she accomplishes her goal, it doesn't matter what
    will happen to Roxas. I wonder what this goal is? Once again, a few more
    dirsorted scenes are shown from the previous game. Roxas then awakes and
    remembers "the promise", and prepares for the Struggle tournament.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 4th Day "                    TWL4
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 5: The 4th Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
    
                                                   .-----------------------.
                                                   |       |========|      |
                                                   |       |========|      |
                            Station Plaza       .--'                       | 
                                               /[4]                       /
                                                 / `.                    /
                                                    '-------------------´
      
                                            |[4]|
                                        .---´   /
                                        |     .´
                                        |   .´
      Market Street: Station Heights    |   |
                                        |   |
                                      .-'   |
                                     /      |
                                 .--'       |
                                / .-.       /
                               / /  |      /
                             [2]/   |      `.
                                    `.       `------.
                          [2]\  .-.   `.  (B1)       `----
                           \  \/  /     `----------    
                            \    /          |         .---
                             |  |           |    .----'
                            /   /           |[3]|
                ||         /   /
     .----------'|        /   /
     |  |-'      |       /   /
     |  |        '-- ---´   /
     |] |   ¤    [1] [1]   .              \[3]\                     | |
     |  '--.     .-- ---.   `.             \   `-------------.     /  |
     |   .-|  (S)|       \    `.           .´                (S)`.´  /
     '----------.|        \     `.         |[]   .---------.      .-´
                ||         \     |         |     |         |   [] |
     The Usual Spot         |    |         |[]   |         |     .
                            |    '--      -'     '---------'     |
                            |    [5]     [5]                     |
                            '-------      -------------.      []/
                        Back Alley                      `------´
    
                                               Sandlot
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = The Usual Spot - Back Alley
      [2] = Back Alley - Market Street: Station Heights
      [3] = Market Street: Station Heights - Sandlot
      [4] = Market Street: Station Heights - Station Plaza
      [5] = Sandlot - Back Alley
    
       ¤  = Starting Position (The Usual Spot)
    
      (S) = Save Point
    
     (B1) = Help Wanted Board (Market Street: Station Heights)
     (B2) = Help Wanted Board (Market Street: Tram Common)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Champion Belt, "The Struggle" Trophy
    ENEMIES: Hayner, Vivi, Dusk, Axel*, Setzer
    ABILITIES: N/A
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As Roxas heads for the Sandlot, a nearby man tells him that he should hurry as
    the tournament is starting soon. The Struggle co-ordinator will begin the
    tournament, and introduce to the people the Struggle champion Setzer (Ansem?).
    You'll also get a glimpse at the four crystal trophy and all of the competitors
    will be shown which include Seifer, Setzer, Vivi, Hayner, and Roxas. You'll be
    given control of Roxas. There's a save point in the north-east, so I suggest
    that you save your progress right now. Then make your way to the board and
    speak with the referee who will explain  the rules of the struggle tournament.
    The rules are basically that each person has 100 orbs, and the main objective
    of the game is to steal all of your oponent's orbs. To steal your opponent's
    orbs, you must attack him, and of course, the same goes for you. There is a
    time limit, and if not all of the orbs of a competitor is taken, the person
    with the most orbs wins. For something to think about, go speak with Vivi who
    is standing in the south of the ring. Whenever you are ready, speak with the
    struggle promoter. Before the struggle battle begins, Roxas apologises about
    what happened yesterday, but Hayner tells him to let it go. Roxas then tells
    him that he has got a lot on his mind. After a few more words, your first
    struggle match begins. Yay, let's STRUGGLE!!!!
    
    -----------------
    STRUGGLE: HAYNER
    -----------------
    
    - Enemy Name: Hayner
    - Location: Sandlot, Twilight Town
    - Information: Engage in battle against Hayner using quick attacks!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: This battle is extremely easy. To make things easy for you, equip
                the Guard ability on Roxas so that you can just block every attack
                that Hayner lands on you. Hayner's attacks are fairly easy to
                dodge. The main attack that he will use is a strike followed by a
                lunge. To overcome this attack, make use of your Guard ability and
                time the button press to block the attack and parry him.
                Immediately follow in with a combo. The second attack the Hayner
                uses is a charging lunge, only used when you are far from his
                position. This is also fairly easy to dodge as he will charge in a
                straight direction, and so you can just away from it. Land combos
                earn you some orbs, but a complete air combo will net you more
                orbs, hence, opt to land more air combos rather than land combos.
                It is utterly impossible, at this point in the game, to take all of
                Hayner's orbs, so juts make sure at the end of the game you have
                more orbs than he does. You can always just run around the area if
                you have more orbs than him to ensure a victory. If ever you lose,
                a static screen will display, and you'll have to fight him once
                again. Hrrm... I guess you'll have to beat him which is an easy
                feat.
    
    The referee will declare Roxas as the victor. Hayner then congratulates Roxas
    for winning the struggle battle, saying that he taught Roxas well (lol). The
    next fight begins against Seifer and Vivi. Cocky as usual, Seifer is confident
    that he will win the match, but astonishingly loses against Vivi. He then says
    that the person he just fought was not Vivi, and he tells Roxas to beat him.
    The promoter then says the Seifer has withdrawn from the Struggle battle from
    third place, so Hayner is now in third place. You will be given control of
    Roxas. Head over to the save point and save your progress and then speak with
    the promoter to fight the next struggle battle.
    
    --------------
    STRUGGLE: VIVI
    --------------
    
    - Enemy Name: Vivi
    - Location: Sandlot, Twilight Town
    - Information: Engage in battle against Vivi! Watch closely as he leaves his
                   guard down after an attack!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: Vivi is less predictable than Hayner, but still easy. He will
                generally jump in and then spin, striking anyone around him. Easy
                dodged by moving away from the attack. When he finishes the attack
                he will be vulnerable to an attack, so smack a combo on his
                behind. In this battle, I will generally opt for Aerial Recovery
                rather than Guard, as will be most likely hit around the area. The
                second attack that he uses is a slam attack, where he slams his
                club to the ground. Once again, while he is doing it, run around
                behind him and land a combo in. The third attack that Vivi uses is
                a lunge attack, similar to one of Hayner's attacks. If you are hit
                by this attack, you will lose A LOT of orbs, so avoid it as much as
                possible.
    
    As Roxas charges to finish Vivi off, everything freezes once again, but
    mysteriously, Vivi is able to move. Vivi then transforms himself into a Dusk,
    and a few more will appear around you. The club that Roxas holds then changes
    into a Keyblade.
    
    ------------
    BATTLE: DUSK
    ------------
    
    - Enemy Name: Dusk
    - Location: Sandlot, Twilight Town
    - Information: Use reaction commands and defeat the mysterious enemy! Fight
                   using mystifying Keyblade!
    - Experience Awarded: 32 p (in total)
    - Number of Enemies: 4
    - Reaction Commands: Reversal (Dusk)
    - Spoils: N/A
    - Strategy: A fairly easy battle. You'll fight four of them in this battle.
                Just use the strategies that have learned up to now to defeat them.
    
    The Dusks disappear, and Roxas notices that a man dressed in a black robe is
    applauding him. The man congratulates him on winning the fight, and realises
    that he really doesn't remember the man. The robed man takes off his hood and
    reveals himself as Axel. Roxas then asks Axel about what is happening, and Axel
    asks him that the town was his creation, and he tells Roxas that he has to come
    with him, conscious or not. Fustrated, Roxas throws the Keyblade away and asks
    Axel what is going on, but it just re-appears on his hands. Axel then says
    Number 13, Roxas, the Keyblade's chosen one. Roxas then agrees to fight him.
    
    ----------
    BOSS: AXEL
    ----------
    
    - Boss Name: Axel
    - Location: Sandlot, Twilight Town
    - Information: Defeat the mysterious man, Axel! Fight using the mystifying
                   Keyblade!
    - Experience Awarded: 
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: Regardless of how intimidating he looks, he isn't too difficult to
                defeat. The first attack that he uses is a pinwheel combo which
                will land to blows on you if you are hit by it. If you have Guard
                equipped, use it to block his attack and also hit one of his
                pinwheels out of his hand. He'll then spend some time in picking up
                the pinwheel, during this time attack his ass with a combo. The
                second attack that Axel uses a fire-pinwheel attack. He'll firstly
                crouch down for a while, and then instantly run behind you and
                throw a flaming pinwheel at you. To avoid this attack, when he is
                running behind you, run away from your current position. The third
                attack can do some major damage to you. He will charge up and then
                his entire body and pinwheels be enflamed. He'll then throw his
                fire pinwheels at you a couple of times. Keep your distance from
                him to maintain your health. Axel tends to use this attack when he
                is low on health. Land combos in when you have the opportunity to,
                and don't be afrraid to use any potions to heal yourself.
    
    The mysterious DiZ appears, and Axel accuses that it was DiZ. Axel then attacks
    DiZ, but the he blocks both attacks effortlessly. DiZ then tells Roxas that
    Axel speaks nonsense. But then Axel tells Roxas not to listen to him. Confused,
    Roxas yells out his friends' names, and everything returns to normal. Roxas
    then notices that Vivi is back to his old self, and he doesn't seem to remember
    how he got in the struggle battle. Setzer then appears, and Olette tells him
    that the struggle battle is starting. Apparently, Roxas is still thinking about
    what happened before. You will be given control of Roxas again. Save your
    progress and then speak with the promoter to begin the final struggle battle.
    
    ----------------
    STRUGGLE: SETZER
    ----------------
    
    - Enemy Name: Setzer
    - Location: Sandlot, Twilight Town
    - Information: Engage in battle against Setzer! Watch his attack patterns
                   closely and look for an opening!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: Setzer is extremely easy. He'll just attack you once if you are
                close to him. So just attack him like crazy. If you do a certain
                number of hits on him, he'll get very tired and rest on his club.
                He won't do anything for a while, so mash the X button and land as
                many combos in as possible. After this, it will become a little
                more difficult. He'll begin to use two new attacks. The first is a
                multiple jab attack. Setzer will charge his club and then strike
                you numerous times. This attack is best avoided completely, but
                Guard can be used to block the attack. The second attack is a spin
                attack, similar to that of Vivi's. Setzer will jump in the air and
                spin across the arena damaging anyone in his path. Just stay out
                of his path and you won't be damaged.
    
    Setzer will walk away from his defeat, and he'll attempt to make a dramatic
    exit, but he is interrupted by Hayner heads to where Roxas is standing. The
    promoter hands him the Champion Belt, which is actually an accessory. You also
    receive "The Struggle" Trophy. The group are now seen sitting on top of the
    clock tower. Roxas takes the crystals off the trophy and hands one to each of
    his friends. As promised, they shared the prize, and the whole group holds
    their crystals in the sun. Olette then brings out some sweet salt ice cream.
    Roxas bein all excited, falls off the clock tower. The screen then shows a
    static screen.
    
    The scene now shifts back to Destiny Islands, and Kairi is seen walking down a
    road. She is called back by Selphie, who asks her if she wants to go back to
    the island. She tells Kairi that Tidus and Wakka are too busy with their
    ballgame (blitzball?) to go with her. But Kairi then tells her that she doesn't
    want to go today. Disappointed, Selphie asks Kairi why not, and she tells her
    that there were two boys that they used to play with. One was Riku, but she
    forgot about the other one. She promised herself not to return to the island
    until she remembered everything about him. Suddenly Roxas calls out Naminé, and
    the screen goes static once again.
    
    The screen returns to Roxas falling from the clock tower. He asks Naminé what
    is happening to him, but she tells him that she isn't Naminé and asks him who
    he is. Roxas then realises that he knows Kairi somehow, she was the girl that
    "he" liked. Kairi then asks who is "he", and Roxas tells her that his name is
    Roxas. A voice then says "You don't remember my name? Thanks a lot Kairi"
    (guess who says that?) The voice then says "O-kay, I guess I can give you a
    hint. Starts with an 'S'" Kairi is seen on the ground. Excited, she runs
    towards the beach and places a bottle into the water. Selphie asks Kairi it is
    and she explains that it was a letter that she wrote yesterday to the boy that
    she couldn't remember. She said that no matter where he is, she would find him.
    She also remembered that she made a promise. She then smiles, and says that he
    will receive the letter. Once again, the screen goes static and a voice says
    "Restoration at 79%".
    
    The scene returns to the computer room with DiZ and the mysterious man. DiZ
    says that his progress is amazing. The robed man is seen holding one of the
    crystals from the struggle trophy. The man asks DiZ what happened and puts the
    crystal into the Munny pouch that he stole from before. DiZ explains that
    Naminé's encounter with Roxas put his heart in contact with Kairi's. And
    because of that affected Sora. The man then says that Naminé is a wonder, and
    DiZ says that she wasn't born like other Nobodies. She can interfere with the
    hearts and memories of Sora and others aligned with him. The man then asks DiZ
    who's Nobody is she, but DiZ then says that he could tell him, but he fist he
    wants to know the man's true name. The cloaked man then takes off his hood and
    reveal himself as Ansem (OMG!!!). DiZ laughs and says that it's an honour
    (hrmm, I wondered why he laughed?). Roxas is seen falling in a black area but
    he then wakes up once again. He then realises that he was dreaming, and he then
    questions which part were the dreams. 
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 5th Day "                    TWL5
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 6: The 5th Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                            .--.
                                            |  |
                                            |  |
                                            |  |
                                            |  |
                            |    |          /  '------.
                        .---.    |         /  .---.    ]
                        |~~~|    '--------´  /    |===|
                    .---'~~~|     |||       /     |===|
          .---------'(3)'---'      .-------´      |===|     /[6]   -----------.
        .-' ||||                  [|      |       |   '----/  /   [6]|||||    |
        |  -----.   .---.---.     [|   .--|-------'    |||   /     -------.===|
        |    (4)|===|   |~~~|      '---|  |       |    |||   \      .-----|===|
        |       |===|   |~~~|       '--'--'-------'   ----.   |     |     |===|
        |  .----------------'                     ______  |   |     |  (S)|===|
       /  .|                                     (______) /   |     [5]   |   |
      /  /|'-.   .--.---.---.      |    .--(1)-----------´   /      |    || ¤ |
     [7]/ |--'==='--|   |~~~|     [|    |--'-''(2)          /       |    .----'
          |         |   |~~~|      '----'    .-------------´ .-->-->[5]  |
          |         |   |---|              .´                |      |    |
           \        |---'   '-------------´                  |      '----'
            \_______|                                        ^
                                                             |    Sunset Station
                                                             |
             _                                   .-----------^-----------------.
           .´ `.                                 |          _|______        (7)|
         .----.'    /[7]                         |         | |      |          |
       .´ .--. `.  /  /                          |         .[5]---[5]--.-------'
     .´ .´___ `. `´  /                           |        _|____       '-.
     |  |    `. `---´                            |    (5)|      | (S)    |
     .  `.     \´                                |     .  ------         |
      `.  `---.|                                 '-.(6)|                 |
     .´        `.                                    '--------.   .-------'
     |           |    Sunset Hill                   Central  |===|
     |           |                                  Station  |===|
      `.         |                                           |[4]|
        `-------´
                                                   .----------[4]----------.
                                                   |       |========|      |
                                                   |       |========|      |
                                                .--'                       | 
                                               /[3]                       /
                                                /  `.                    /
                                                    '-------------------´
                                                                 Station Plaza
                                             |[3]|
                                        .---´   /
                                        |     .´
                                        |   .´
                                        |   |
                                        |   |
                                        |   |
                                      .-'   | Market Street: Station Heights
                                     /      |
                                 .--'       |
                                / .-.       /
                               / /  |      /
                             [2]/   |      `.
                                    `.       `------.
                          [2]\  .-.   `.  (B1)       `----
                           \  \/  /     `----------    [8]-.
                            \    /          |         .--- |
                             |  |           |    .----'    |
                            /   /           |    |         V
                ||         /   /                           |
     .----------'|        /   /                            |      The Old Mansion
     |  |-'      |       /   /                             V
     |  |        '-- ---´   /  Back Alley                  |
     |] |   ¤    [1] [1]   .                               |       |`..--------..´|
     |  '--.     .-- ---.   `.                             V       |  |        |  |
     |   .-|  (S)|       \    `.                           |       |  '--------'  |
     '----------.|        \     `.                         |       |              |
                ||         \     |                         V       |    O    O    |
     The Usual Spot         |    |                         |       |              |
                            |    '----                     |       |    O    O    |
                            |                              V       |              |
                            '---------                     |       |    O    O    |
                                                           |       |              |
          .<---<---<---<---<---<---<---<---<---<---<---<---'       |----.  .------|
          |                                                     .-------'--'------|
          V                        .----------------.           |                 |
          |                        |  |.'           |           `.          .----´
          |                        |  |             |             \       .´
          V                        | .'             |              `.   .´
          |                        |-|----.-.-----------.           /  /
          |                        | |____|_|___________|          [10]
          V                        /=/'---' '-----------|
          |          .------------´=/                   |
          |          |==.------.=.-´     .------.   .---|                    [10]
          V          |==|      | |       |      |   |   |            .------´   `.
          |          |==|    ,-------._.-|      |   '---|           /   O   O     |
          |          |      .------. |_| '------'       |          / O         O  |
          V         /       \      |-' '-----'    |     '--    ---´  O  O   O     |
         [8]\      /      (B2)-----' .--.'--'     .      [9]  [9]   O    O     O  |
          \  `----´           .--.   |  |    |----´      .--   ---.    O  .-. O   |
           \                 / .--'--'--.  .---.    .----'          `-----´   `---´
            |       .-.      | |     |  |-| |  |---´
            |      ( O )     | |     /--' |    |                     The Woods
            |       `-´      | '----´     |    |
            |  .---.    .----'
            |  |   '----'        Market Street: Tram Common
    
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = The Usual Spot - Back Alley
      [2] = Back Alley - Market Street: Station Heights
      [3] = Market Street: Station Heights - Station Plaza
      [4] = Station Plaza - Central Station
      [5] = Sunset Station - Central Station
      [6] = Sunset Station - Sunset Terrace
      [7] = Sunset Terrace - Sunset Hill
      [8] = Market Street: Station Heights - Market Street: Tram Common
      [9] = Market Street: Tram Common - The Woods
     [10] = The Woods - The Old Mansion
    
       ¤  = Starting Position (The Usual Spot)
       ¤  = Starting Position (Sunset Station)
    
      (1) = Ability Ring
      (2) = Potion
      (3) = Hi-Potion
      (4) = Potion
      (5) = Hi-Potion
      (6) = Potion
      (7) = Potion
    
     (B1) = Help Wanted Board (Market Street: Station Heights)
     (B2) = Help Wanted Board (Market Street: Tram Common)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Ability Ring, Potion, Hi-Potion, Potion, Hi-Potion, Potion, Potion
    ENEMIES: Vivis, Shadow Roxas
    ABILITIES: N/A
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The group are back in the Usual Spot and Hayner and the group talk about an
    assignment that they have to finish. Roxas then asks the group if he fell of
    the station tower, and they tell him that he did. Hayner then asks what they
    should do for their assignment, and Roxas suggests maybe to do something on the
    current events ocuring in Twilight Town, specificaly the things that have been
    happening to him. Pence then says that they're going to search the town and
    find out what has been happening. Roxas then goes and gets some ice cream.
    Later, Pence then tells them that there has been a rumour going around. They
    call them the seven wonders of Twilight Town. Hayner then suggests that they
    should investigate them for their school project. They decide to split up to
    find more rumours.
    
    So head out of the Usual Spot, and make your way north to the Station Plaza,
    passing the Back Alley and the Station Heights. Once at Station Heights, enter
    Central Station. As you enter the station, Pence states that the search for the
    seven wonders begins, and Hayner and Olette enter. Olette informs the group
    that she didn't find anything on Market Street, and Hayner then says that
    they're going to the Terrace with Roxas, but Olette then reminds him that it
    isn't a race. The group then enter the train and Hayner, Olette and Pence all
    pull out the coloured orbs which Roxas gave them. Roxas then searches for his
    orb but sadly discovers that he has lost it. He once again feels that he is
    separated from his friends.
    
    ----------------
    The Spooky Steps
    ----------------
    
    The group then leaves the train, and Roxas then approaches a set of steps, and
    asks Pence whether they are the steps which he talked about earlier. Pence then
    tells him that Raijin was the person who was counting the number, and that he
    just counted the number wrong.
    
    You once again regain control of Roxas, but before we continue with the game,
    let's go treasure hunting. From your startin position, head left, back up the
    steps, there's a save point nearby if you want to use it. Then, enter the train
    once again to go to the Central Station. To the west end of the train, there is
    a treasure chest containing a Hi-Potion. Then make your way to the
    south-western corner of the map to find another treasure chest containing a
    Potion. Also, if you didn't save in the previous area, there is also another
    save point in the station as well. After that, run to the north-eastern corner
    of the station to find another treasure chest containing another Potion. After
    collecting the last treasure chest, return to the Sunset Station. Head down the
    steps and at the bottom, you can talk to Pence for a look at a map which shows
    all of the locations of the seven wonders of Twilight Town. The seven wonders
    are as follows: The Spooky Steps (completed), The Friend from Beyond the Wall,
    The Moans from the Tunnel,The Doppelganger, and The Animated Bag. Once you are
    finished with taking a look at the map, head into the terrace, where you can
    once again speak with Pence to see the map again. But before we begin looking
    for the seven wonders, let's do some exploring to gain us some treasures! From
    your current position, head up the nearby steps and head left, you should be
    able to see a tram. If you haed close to the tram, the Jump reaction command
    will appear. Use this to jump onto the tram. Once on top of the tram, jump onto
    a platform to the left of you (you might have to move the camera to see it),
    and there should be a treasure chest containing an Ability Ring, equip it onto
    Roxas! From your current position, jump off the ledge to the lower area where
    two lamposts can be seen. Head to the lampost which is closer to the right of
    the map, and there should be a treasure chest containing a Potion. Then head up
    the ramp, make a right and continue running up until you reach a small bridge
    nearby to a small stream. Cross the bridge and a treasure chest will be visible
    containing a Hi-Potion. Then head west from your current position and nearby to
    the exit of this area is another treasure chest which contains a Potion. After
    collecting this treasure chest, make your way back to the area where you
    entered, now we'll begon to look for those seven wonders!
    
    -------------------------------
    The Friend from Beyond the Wall
    -------------------------------
    
    From your current position, head up the stairs and take a right. Follow the
    path until you see an alleyway. Head to the end of the alleyway and examine
    the wall to trigger a cutscene. Roxas will examine the wall, and then suddenly
    balls will begin to emerge from the wall. A little mini-game will then
    commence. The main goal of the game is to run back up the alleyway and avoid
    the balls which emerge from the wall. If you get hit by a ball (highly unlikely
    BTW), you will be pushed back a distance. once you reach the wall again,
    examine it once again, and a the screen will begin to go static. Pence then
    enters the alleyway, and tells him if he threw the ball. Just as the two walk
    away from the wall, a slight warp can be seen.
    
    -------------------------
    The Moans from the Tunnel
    -------------------------
    
    Head back out of the alleyway, and continue west down the path. When you reach
    the northern exit (marked by a big red line on the mini-map), approach it and
    examine it to trigger another cutscene. Roxas enters the tunnel and sees Vivi.
    But then Vivi pulls out his club and then another Vivi appears, and another
    (WTF)! Guess it's fightin' time!
    
    -------------
    BATTLE: VIVIS
    -------------
    
    - Enemy Name: Vivis
    - Location: Tunnelway, Twilight Town
    - Information: Defeat the Vivis! Don't let them outnumber you!
    - Experience Awarded: 12 p (in total)
    - Number of Enemies: 12
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: Wow, someting weird is goin on! Well anyway, the three Vivis attack
                exactly like the Vivi you fought in the Struggle battle. He will
                generally jump in and then spin, striking anyone around him. Easy
                dodged by moving away from the attack. When he finishes the attack
                he will be vulnerable to an attack, so smack a combo on his
                behind. In this battle, I will generally opt for Aerial Recovery
                rather than Guard, as will be most likely hit around the area. The
                second attack that he uses is a slam attack, where he slams his
                club to the ground. Once again, while he is doing it, run around
                behind him and land a combo in. The third attack that Vivi uses is
                a lunge attack, similar to one of Hayner's attacks. If you ever
                feel that you need to heal, do not hesitate to run as far away from
                them and use a Potion. The Vivis are not of a threat to you, but
                the problem is that you are facing three of them. Also, the
                annoying thing about the battle is that everytime you attack them,
                they will warp away, but you get one experience point. Also,
                although you begin the battle by fighting three Vivis, you can end
                up fighting up to six of them by the end of the battle.
    
    After you defeat the Vivis, the screen will go static once again. Vivi will
    then appear behind Roxas and ask him if he needed the club. Roxas then explains
    that there were many Vivis, but Vivi then tells him that he doesn't understand
    what he is saying. Pence then once again appears and concludes that the
    "mysterious" voice in the tunnel was just Vivi practicing. Then, as Roxas
    attempts to explain to Pence what has just happened, Vivi warps into a Dusk and
    runs away.
    
    ----------------
    The Doppelganger
    ----------------
    
    Head out of the Tunnelway, and back into the Terrace. Then make your way south,
    until you reach the tram road, take a right turn.head down all the way until
    you see Olette where you should take a left. In this area, there is a waterfall
    which can be examined. Examine it to trigger another cutscene. Roxas will
    approach the waterfall and will see his reflection in the water. But then the
    reflection will walk out of the waterfall, and you will have to fight it.
    
    --------------------
    BATTLE: SHADOW ROXAS
    --------------------
    
    - Enemy Name: Shadow Roxas
    - Location: Sunset Terrace, Twilight Town
    - Information: Face and defeat the Shadow Roxas! Watch its actions closely!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: An extremely easy battle. All that the enemy will do is blindly
                strike at you. So all you have to do is pummel away and show him
                that he is wasting your time. The best way to defeat him is to land
                a combo on him and then run out and let him blindly attack you.
                Then while he is blindly attacking, run back in and land another
                combo on him.
    
    Once you defeat him, the static screen will be shown once again (hrmm, is
    someone watching us?). Pence once again appears (doesn't he come at the most
    inconvenient times?!) and asks Roxas if he's alright. He then takes a look at
    the waterfall and sees his reflection. Pence then conclused that the
    doppelganger was just the reflections in the waterfall. As Roxas walks away,
    the reflection of him changes into the Shadow Roxas.
    
    ----------------
    The Animated Bag
    ----------------
    
    From the waterfall, head north up the stairs and to the entrance to the Sunset
    Hill. Head up to the top of the hill and examine the bag lying nearby to
    trigger a cutscene. The bag will begin to jump around and a mini-game will
    commence. All you have to do is lock-on to it and press the TRIANGLE button to
    use the "Jump On" reaction command. The bag will try and lose you by running
    into trashcans, but this can be avoided by pressing the TRIANGLE button at the
    right time. If you don't Roxas will fall off the bag, and the health bar will
    slowly replenish. An easy way to dodge the trashcans is to repeatedly press
    TRIANGLE, it works! Once the health bar reaches zero, the static screen is
    shown once again. The bag stops jumping, and a dog appears out of the bag.
    Pence appears and concludes the animated bag was just a dog. While they are
    talking, a Dusk is seen (I'm not sure, but did the dog change into the Dusk?).
    
    ---------------------------
    The Sunset Hill Ghost Train
    ---------------------------
    
    Roxas then states that the last wonder wasn't actually very wonderful (lol).
    Pence then says that the next one will be great. Hayner and Olette then run up
    to the two and inform them about the Ghost Train which can be seen from Sunset
    Hill. You'll be back at the terrace, so make your way back to the Sunset Hill.
    the group head to the top of the hill and Hayner tells him that this is the
    place where the train is said to appear. Pence then tells them that train is
    said to be empty, that it has no driver, no conductor, and no passengers (wow
    that's hell scary!). The group wait around looking for the train and Seifer
    approaches them and asks them what they are doing. Hayner tells him that they
    are waiting for the Ghost Train, but Seifer just laughs at the idea. After a
    few words, he walks off, and Roxas then tells the group that he sees the train.
    But his friends obviously don't see it, but keep it to themselves. Roxas runs
    to the station ans Roxas tells them to go in the train, but Hayner pulls him
    back and tells him that he'll get hurt. Roxas then snaps back and realises that
    there was no train in front of him, and another train stops at the station.
    Confused, Roxas asks if they all saw the train, but they just shake their
    heads. Fustrated, Hayner then pushes Roxas into the train. The group leave the
    station and Hayner then suggests that they should all work on the school paper,
    concluding that the seven wonders were all just rumours and nothing real. But
    then Roxas asks about the seventh wonder, Pence tells him that it's at the
    haunted mansion, and he runs off.
    
    -------------------
    The Haunted Mansion
    -------------------
    
    Once you regain control of Roxas, head out of the plaza and into the station
    heights. Make your way down the street and take the south-eastern exit into
    the tram common. In the tram common, make your way to the hole in the wall
    located to the east of the area. Then run through the woods, making your way
    to the mansion. Roxas looks at the mansion, and is startled by Pence who tells
    him that they were going to investigate the mansion tomorrow. While they are
    talking, Naminé will be seen staring out of a window in the mansion. Pence then
    explains the mansion is haunted because rumours say that there is a girl who
    appears at the second floor window, even though no one lives at the mansion.
    The camera then shifts over the mansion, to the window where Naminé can be
    seen. Roxas will then find himself in a white room with drawings on the wall
    including Destiny Islands, Kairi, and Axel. Naminé then calls out Roxas' name
    and he will turn to find that no one is in the room. He then looks at a picture
    of Axel and then questions if the person beside Axel is him. Naminé then
    informs him that they are best friends, and Naminé asks him if he wants to know
    the truth, about who he really is. Roxas then tells her that he does not
    understand what has been happening lately with all of the strange events
    occuring. Roxas then walks around looking at the other pictures on the wall,
    and spots a picture of Sora, Donald and Goofy. Naminé asks Roxas whether if he
    knows the people in the drawing, and he replies that he does, and that they're
    from the dreams that he has. Naminé then explains that a year ago, she had to
    take some of Sora's memories which were chained in his heart, and that now she
    is putting them back, and that the process of putting the memories back has
    been affecting Roxas as well. Roxas asks if they are the dreams, and Naminé
    tells him that he and Sora are connected, and in order for him to be completely
    whole again, he needs Roxas. The two then sit at the ends of the table, and a
    familiar scene will be shown for those who have seen the E3 trailers. Roxas
    will ask Naminé who she is, and she replies that she's a witch who has powers
    over Sora's memories and those around him. She also mentions DiZ, and she tells
    him that she does not know why she has the powers. Roxas then tells her that
    he doesn't feel that he knows himself anymore, and asks Naminé to tell him
    about the things that he doesn't know about himself. Naminé replies that Roxas
    was never supposed to exist, and Roxas says that how can she say such a thing.
    Naminé apologises and says that some things are really better left unsaid. Then
    the screen goes white.
    
    The scene shifts back to Roxas who is staring out into the sky. Pence then asks
    him if he saw the girl in the mansion, and he replies that he did and tells
    Pence to look carefully. But no one can be seen in the window, and that it was
    just the curtains moving. But while Pence is talking, it seems that only Roxas
    can see Naminé. Pence then suggests that they head back to the Usual Spot, as
    Hayner and Olette are waiting for them. As the return, Olette asks about the
    wonder, and Pence replies that the girl in the window was just the wind and the
    curtain. Olette tells him that the report is finished and asks him if he wants
    to find Hayner who is at the station. The group head to the clock tower, and
    Hayner who is sitting on the edge with an ice cream in his hand, tells them
    that they basically only have two more days left of summer vacation. But it
    seems that Roxas has other things on his mind.
    
    The scene now shifts to the mysterious DiZ and Ansem once again (god, don't you
    love the broken table? what great furnitiure!) Ansem then asks DiZ why he
    showed them the train, and he replies that he missed the trip to the beach.
    DiZ then asks Ansem if his memories are beginning to come back, and he replies
    that they are. DiZ then tells him that the same thing is happening to everyone
    who had ties with Sora. Ansem then sits down on a chair and asks DiZ what is it
    that he wants. DiZ tells him that he wants revenge, and first they must dispose
    of Naminé. Also, he tells Ansem that Roxas wasn't the only one who wasn't
    supposed to exist, and he tells Ansem to take care of it. The static screen is
    shown once again saying "Restoration at 97%".
    
    We then see some familiar scenes from the first game, including talking about
    the end of the world and defeating Ansem, and Ansem's theory about darkness and
    Kingdom Hearts, and the final events of the game, and a few events from Chain
    of Memories. After that the screen goes black. The scene now shifts to the
    familiar beach shown at the beginning of the game. An Organization XIII member
    tells another that he went to see "him", and that he looks a lot like him. The
    other member then asks him who he is. Obviously, you should notice that one of
    the two is Roxas. Then the scene changes to the Another Side scene. Shadows are
    see rising from the ground and Roxas is seen surrounded by them. After a few
    more familiar scenes from the secret movie from the first game, Roxas is seen
    fighting a guy with a blindfold on (Riku?). The blindfolded guy asks Roxas why
    he has the Keyblade, but Roxas just tells him to shut up, and strikes him with
    the Oathkeeper.
    
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            " Twilight Town - The 6th Day "                    TWL6
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                   ~~~~<< Map 7: The 6th Day >>~~~~                    |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
    
    
                                                     .----.
                           Mansion: Computer Room    |    |
                                                  .--'    '------.
                                                .-'           (S)|
                                                |                |
                                                |                |
                                                |                |
                                                |  .-----------[9]
       Mansion: Basement Corridor               [10]           | |
                                                                
               .[12].                    .------[10]--------.   ^
               |    |                    |                  |   |
               |    |                    |                  |   |
               |  (7)`--------------.    |                  |   ^
               |                    |    |                  |   |
                `.                 [11]  [11]               |   |
                  `--------.  .-----'    '------------------'   ^
                           '  '         Mansion: Basement Hall  |
                                                                |
                                                                ^
                                                                |
                                                                |
                             .------------------------.         ^
                             |           (5)          |         |
       Mansion: Dining Room  |  ------.------.------  |         |
                             |   |||(4)   (1)|   |||  |         ^
         .---------------.   |  .--.==|]    [|==.--.  |         |
         |       O   O   |   |  |  |==|   _  |==|  |[8]         |
         |      .-.     o|   |  |        [_]       |            ^
         |]     | |    [6]   | [6]    _       _    |     .-[8]--|----.
         |]     '-'    (2)   |  |    [_]  _  [_]   |     |     .|-.  |
         (3) o     .-.  o|   [7]|        [_]       |     |----´[9]|==|
         '---------------'      |         ¤        |     |        |==|
                               '------------------'      '--.     |==|
                                        Mansion: Foyer      |     |==|
                  .----------[7]--.                         |        |
                 |     _______  (S)|                        |(6)     |
                 |]   |_______|   [|                        '--------'
                 |                 |
                  '---------------'                          Mansion: Library
    
                 Mansion: White Room
                                                                  |`..--------..´|
                                                                  |  |        |  |
                                                                  |  '--------'  |
                                                                  |              |
                                                                  |    O    O    |
                                                                  |              |
                                                 The Old Mansion  |    O    O    |
                                                                  |              |
                                                                  |    O    O    |
                                                                  |              |
                                                                  |----.  .------|
                                   .----------------.          .-------'  '------|
                                   |  |.'           |          |                 |
                                   |  |             |          `.          .----´
                                   | .'             |            \       .´
     Market Street: Tram Common    |-|----.-.-----------.         `.   .´
                                   | |____|_|___________|          /  /
                                   /=/'---' '-----------|         [5]/
                     .------------´=/                   |
                     |==.------.=.-´     .------.   .---|                   [5]
                     |==|      | |       |      |   |   |           .------´   `.
                     |==|    ,-------._.-|      |   '---|          /   O   O     |
                     |      .------. |_| '------'       |         / O         O  |
                    /       \      |-' '-----'    |     '--   ---´  O  O   O     |
         \  \      /      (B2)-----' .--.'--'     .      [4] [4]   O    O     O  |
          \  `----´           .--.   |  |    |----´      .--  ---.    O  .-. O   |
           \                 /.--'--'--.  .---.    .----'         `-----´   `---´
            |       .-.      | |     |  |-| |  |---´
            |      ( O )     | |     /--' |    |                   The Woods
            |       `-´      | '----´     |[3] |
            |  .---.    .----'              ^
            |  |   '----'                   |
                                            '---<---<---<---<---<-.
                                                                  |
                          \  \  .-.                               ^
                           \  \/  /                               |
              Back Alley    \    /                                |
                             |  |                                 ^
                            /   /                                 |
                ||         /   /                                  |
     .----------'|        /   /                                   ^
     |  |-'      |       /   /                                    |
     |  |        '-- ---´   /                                     |
     |] |   ¤    [1] [1]   .              \   \                  [3]|
     |  '--.     .-- ---.   `.             \   `-------------.   /  |
     |   .-|  (S)|       \    `.         .´                (S)`.´  /
     '----------.|        \     `.       |[]   .---------.      .-´
                ||         \     |       |     |         |   [] |
     The Usual Spot         |    |       |[]   |         |     .
                            |    '----  -'     '---------'     |  Sandlot
                            |      [2]  [2]                    |
                            '---------  -------------.      []/
                                                      `------´
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = The Usual Spot - Back Alley
      [2] = Back Alley - Sandlot
      [3] = Sandlot - Market Street: Tram Common
      [4] = Market Street: Tram Common - The Woods
      [5] = The Woods - The Old Mansion
      [6] = Mansion: Foyer - Mansion: Dining Room
      [7] = Mansion: Foyer - Mansion: White Room
      [8] = Mansion: Foyer - Mansion: Library
      [9] = Mansion: Library - Mansion: Computer Room
     [10] = Mansion: Computer Room - Mansion: Basement Hall
     [11] = Mansion: Basement Hall - Mansion: Basement Corridor
     [12] = Mansion: Basement Corridor - Mansion: Pod Room
    
       ¤  = Starting Position (The Usual Spot)
       ¤  = Starting Position (Sunset Station)
    
      (S) = Save Point
    
      (1) = Hi-Potion
      (2) = Potion
      (3) = Elven Bandanna
      (4) = Potion
      (5) = Potion
      (6) = Hi-Potion
      (7) = Hi-Potion
    
     (B2) = Help Wanted Board (Market Street: Tram Common)
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Hi-Potion, Potion, Elven Bandanna, Potion, Potion, Hi-Potion, Hi-Potion,
           Naminé's Sketches, Mansion Map
    ENEMIES: Dusk, Assassin, Axel*
    ABILITIES: Maximum HP Increase (Roxas)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Roxas awakes once again and realises that it was all just a dream. Roxas walks
    into the usual spot and tells his friends that he couldn't sleep last night.
    While talking to his friends, he realises that they can't hear him, Hayner even
    rusn through him! What is happening?! Roxas then picks up a photograph that
    they took at the mansion and discovers that he isn't in the photograph! Once
    you regain control of Roxas, save at the save point and then head out of the
    Usuak Spot. Once outside, Axel will appear and inform Roxas that he is hear to
    take you out if you refuse to come back with him. Roxas then asks Axel whether
    if they are best friends, and Axel begins to get excited because Roxas is
    beginning to remember things (well actually, Naminé just told him that). Roxas
    then tells him that he is, but Axel wants to make sure that he does remember
    and asks him who his boss' name is. But of course Roxas does not have a clue
    what the hell Axel is talking about (Damn! Don't you wish that he did? Then
    you'd know something WAY important!) Disappointed, Axel says that he can't
    believe that he has to take Roxas out. Roxas then picks up a nearby stick lying
    on the floor and it transforms into the Keyblade. Axel then summons some Dusks
    to take you out (OMG how many times have you faced these SOBs?).
    
    --------------------------
    BATTLE: MYSTERIOUS ENEMIES
    --------------------------
    
    - Enemy Name: Dusk, Assasin
    - Location: Back Alley, Twilight Town
    - Information: Attack and defeat all of the enemies except for Axel!
    - Experience Awarded: 33 p (in total)
    - Number of Enemies: 3
    - Reaction Commands: Reversal (Dusk), Fail-Safe (Assassin)
    - Spoils: N/A
    - Strategy: You'll face two Dusks and one Assasin in this battle. Use all of
                the strategies that you have learned up to this point to take them
                out. This should be an easy fight, just pummel away and use the
                reaction commands. A new Nobody will appear in this match, they
                are the Asassin. They tend to glide around under the ground, so
                most of the time you will have to wait for them to surface until
                you can get a chance to attack them. When facing them, the reaction
                command Fail-Safe will appear. Use it to take down the Assassins
                quicker.
    
    After the battle, Axel then readies his pinwheels to fight you, but as the
    battle begins, everything once again freezes and voice tells Roxas to head
    towards the mansion, and that the time has come. Confused, Roxas calls his
    friends' names out while looking up to the sky.
    
    After you are finished making faces in front of the frozen Axel, head take the
    southern exit towards the Sandlot. As you leave, Axel is seen stating that the
    Roxas whom he knew is gone now. From your current location, take the north-
    western exit to the tram common. Along the way, you will countlessly encounter
    Nobodies which you should defeat quickly or completely avoid altogether. You
    will encounter Dusks as well as Assasins, the flying things. They take about
    one or two combos to finish and they net you 15 experience points, as well as
    two HP orbs and 10 Munny. Then run up the ramp in the tram common and enter
    the hole in the wall to reach the woods. Then make your way through the woods
    to the entrance of the mansion. There, Roxas will face a few Dusks and then a
    flashback of Sora using the Keyblade will be seen. So Roxas then gets the idea
    of using the Keyblade to unlock the gigantic padlock on the gate (well the
    Keyblade IS a gigantic key), and the gate is unlocked! The Dusks chase after
    Roxas but are stopped by a Organization XIII member who is weilding a familiar
    Soul Eater weapon (O.o)
    
    Roxas will now be inside the mansion where you can do some exploring. There
    will be Nobodies roaming around the place, some of them are new. Firstly, we
    have the Creeper. They look like a pair of feet walking around, but they can
    also fly around the place. They're not very heard, one or two combos should
    take them down, and you'll net 6 experience points plus a few large HP orbs!
    Run all the way to foyer, near the window showing the garden, there is a chest
    containing a Hi-Potion. Then head to the base of the stairs on the left-hand
    side of the room and enter the door there to find yourself in a familiar room.
    Immediately to the left of you, there is a treasure chest containing a Potion,
    and across the room, another containing an Elven Bandanna. Equip this onto
    Roxas for the time being as it is probably the best armour that you have at
    this point in the game. After collecting both chests, make your way back out of
    the room and head up the stairs and you should immediately see a chest which
    contains another Potion. Continue up the stairs and then enter the western
    door on the second floor to reach the White Room. Inside, Roxas will see the
    familiar room where he talked with Naminé. Roxas then walks around the room
    and examines some of the drawings which Naminé drew and then recalls a memory.
    The scene now shifts back to the city from Another Side Another Story. This
    time, Roxas is seen walking down the street with his hood off. He walks past
    Axel and asks him why the Keyblade chose him, and that he has to find out. Axel
    then tells him that he can't betray the Organization. The scene changes back
    to the White Room and Roxas' head will stop aching. He turns around to find
    Naminé sitting in a chair behind him. Roxas then tells her that Organization
    XIII is a bad group, but Naminé tells him that she does not know whether they
    are bad or good, and also that they are a group of incomplete people who wish
    to be whole. Hence, they are searching for Kingdom Hearts. Roxas then asks
    Naminé what will happen to him now, but before Naminé can answer his question,
    she fades away. Then suddenly DiZ appears and tells him that he does not need
    to know the answer. But Roxas then argues that he has the right to know, but
    DiZ then says that a Nobody doesn't have the right to know, and it doesn't
    have the right to be. Roxas then asks him what a Nobody is, but Ansem then
    appears and then tells DiZ that they are out of time. Naminé then appears and
    tells Roxas that Nobodies are only half of a person, and that he won't
    disappear, and that he'll be whole. Annoyed, DiZ then pulls Naminé away and
    tells her not to tell him anything. Naminé then tells him that they will meet
    again, and then they can talk about everything. "I may not know it's you, and
    you may not know it's me, but we will meet again. Someday soon, I promise"
    Sounds kinds like the speech that Sora gave at the end of Kingdom Hearts eh?
    Then DiZ, Naminé and Ansem will then fade away. You'll then receive Naminé's
    Sketches and the Mansion Map.
    
    Now make your way back out into the foyer and run across the second floor.
    In the middle of the second floor is a treasure chest containing another
    Potion. Then head towards the door at the eastern end of the room on the second
    floor. As Roxas enters the room, he will see a table with a Glyph drawn on it.
    I dunno how, but he finsihes drawing the glyph and a secret stairway is
    revealed. At the bottom of the flight of stairs, there is a chest with a
    Hi-Potion for the taking. After raiding the chest, head through the door
    directly north of the chest. After looking at some of the computers, Roxas will
    begin to have teh headaches again. The scene now changes, where the
    Organization XII members can seen sitting in seats. A few familiar faces can be
    seen including Larxene, Axel, Vexen and Marluxia, but the main one is Roxas who
    is seen as well sitting in one of the seats. The previous scene showing the
    Blindfolded Organization member and Roxas are shown. Roxas then strikes at the
    guy, but he blocks the blow and then walks up to Roxas, and then the screen
    fades away. Roxas is then seen lying unconscious with DiZ and Ansem talking to
    each other. Ansem asks DiZ if his plan will work, and DiZ tells him that it
    will if they can mantain the simulated town until Naminé finishes chaining
    together Sora's memories. Ansem will then ask DiZ what will happen to Roxas,
    and DiZ informs him that he holds half of Sora's power within him, but in the
    end he will have to give it back. But until then, he will need another
    personality to throw off his pursuers. After that DiZ activates a machine and
    Roxas is warped away. Roxas then begins to get annoyed and pulls out the
    Keyblade and destroy computers and then a door will open. You now regain
    control of Roxas after that rather informative cutscene about Roxas' past.
    Save your progress at the save point and then head through the newly opened
    door. As you enter the room, you will encounter some enemies.
    
    --------------------------
    BATTLE: MYSTERIOUS ENEMIES
    --------------------------
    
    - Enemy Name: Dusk, Assasin
    - Location: Mansion: Basement Hall, Twilight Town
    - Information: Use the mysterious Keyblade to defeat all of the enemies!
    - Experience Awarded: 66 p (in total)
    - Number of Enemies: 6
    - Spoils: N/A
    - Strategy: You'll face four Dusks and two Assasins in this battle. Use all of
                the strategies that you have learned up to this point to take them
                out. This should be an easy fight, just pummel away and use the
                reaction commands.
    
    Axel then gets pissed, you I guess now you're really gonna fight him. Axel
    then creates a ring of fire, and then Roxas then pulls out the Oathkeeper and
    the Oblivion Keyblades. Axel is then surprised tosee two Keyblades, but then
    pulls out his pinwheels, a familiar scene in many of the TGS and E3 trailers.
    Boss time!
    
    ----------
    BOSS: AXEL
    ----------
    
    - Boss Name: Axel
    - Location: Mansion: Basement Hall, Twilight Town
    - Information: Use the Keyblade to defeat Axel!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Overtaker, Clear Light, Burst Edge
    - Spoils: Maximum HP Increase
    - Strategy: Firstly, Axel makes the entire floor on fire, but don't fret, it
                won't damage you, it's ust there it make him look cool. Immediately
                run in and begin to smash him with your two Keyblades. After a
                while, a reaction command will be able for use. Quickly press the
                TRIANGLE button to use the Overtaker reaction command, where Roxas
                will fight Axel and then hit him down to the ground. While he is
                down, quickly press TRIANGLE again to unleash another reaction
                command called Clear Light where Roxas strikes Axel into the air
                finishing him off and also removing the wall of fire. Also, I
                should point out that if you make contact with the wall of the
                fire, you will lose some health. The best way that I found to get
                the Overtake command to appear is to jump in the air and then begin
                mashing away landong combos at Axel. Axel has a few attacks that
                can do quite a bit of damage to you. Some of the attacks you have
                seen in the previous battle with him, but some of them are new.
                When you are far away from him, Axel can throw his pinwheels at you
                to deal some damage. On attack which is used frequently is an
                attack where Axel jumps outside the wall of fire. This is usually
                used after he has sustained quite an amount of damage. He will
                rush through the wall of fire striking at you, dealing some damage
                to you. Sometimes, he'll also jump from above you, and he'll slam
                the ground dealing damage if you're withing the radius. While he
                is doing this attack, you can press TRIANGLE to use the Burst Edge
                reaction commmand which will deal some damage to him. Aside from
                those attacks, Axel also, throws around his flaming pinwheels and
                sends flames pillars at you. Axel will deal some damage, so heal
                if you feel that you need to. Well we did get like 10 Potions in
                the past hour didn't we???
    
    After the battle, the scene shifts back to the conversation between Axel and
    Roxas before he left the Organization XIII. Axel warns him that if he leaves,
    they will never forgive him, but Roxas tells him that no one would miss him.
    But the Axel says that he would (awww). The scene shifts back to the aftermath
    of the battle, and Axel tells Roxas to meet him again in the next life, and
    Roxas tells him that he'll be waiting. Axel then laughs and then fades away.
    You'll regain control of Roxas, head to the door in the south-western corner
    of the room. Roxas will walk down the hall, and then he notices the pods which
    hold Donald and Goofy. You regain control of Roxas once again, so open the
    nearby treasure chest for a Hi-Potion. Then enter the door at the end of the
    hall. Roxas will walk towards the center of the room, and DiZ will appear and
    say that the Keyblade's chosen one has arrived. Angry, Roxas asks DiZ who he is
    talking to, him or Sora. DiZ replies that he is talking to half of Sora, and
    that Roxas resides in the darkness. DiZ then reveals that he needs someone who
    can move about in the realm of light and destroy Organization XIII. Roxas then
    asks him who he is, and DiZ replies that he is a servant of the world, and
    that Roxas is a tool. Pissed, Roxas charges at DiZ and attempts to strike at
    him, but he runs straight through him. DiZ then tells him that Roxas is only
    seeing a data-based projection of him. Annoyed, Roxas hacks away at the
    hologram, and then the projection warps behind him. Roxas tells him that he
    hates DiZ, but DiZ tells him that he should share his hatred with Sora. Angry,
    Roxas tells him that his heart belongs to him, and he charges at DiZ. Then,
    the chamber in the center of the room opens up, and a touching scene is shown.
    The Kingdom Hearts II logo is shown and now the game really begins!
    
                                         ~~~
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~        Twilight Town        ~'*'~                TWLT
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                  ~~~~<< Map 8: Twilight Town >>~~~~                   |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                      Tower: Wardrobe
                                                       .----.
                                                     .´      `.
                                                    |    __   |
                                                    |   (  )  |
                                                    |    ŻŻ   |
                                                    [17]     .´
                                                       `-(22)
                                          .----.
                                        .´     [17]
                      Sorcerer's Loft  |    ___   |
                                       |(S)[(B)]  |
                                       |    ŻŻŻ (21)
                                        `.      .´
                                          `[16]´
    
                                          |[16]|
                                          |====|
                                          |====|
                                          |====|
                                          |====|
                                          |====| Tower: Wayward Stairs
                                          |====|
                                          |====|
                                          |====|
                                          |====|
                                          |[15]|
    
                                       .----.
                                     .´ O  O[15]
                                    | O      O |
               Tower: Moon Chamber  |          |
                                    | O      O |
                                     `. O  O [14]
                                       `----´
    
                                        .--.
                                      .´  [13]
                                    .´   .-'.[14]
                                   /   .´   `.   \
                                   |   |     |   | 
                                   \    `---´    / Tower: Wayward Stairs
                                    \          .´
                                     `--------´
    
                                       .----.
                                     .´ O  O `.
                                   [13]      O |
              Tower: Star Chamber   |          |
                                    | O      O |
                                     `.   O  [12]
                                       `----´
    
                              -------------.
                             [11]           `.
                              ------------.   `.
                                           `.   \
          Tower: Wayward Stairs   [12]\     |   |
                                   \   `---´    /
                                    \         .´
                                     `-------´
    
                                       .--  .
                                     .´=[11]|`.
                                    |===/(20)  |
                                    |==|   (S) | Tower: Entryway
                                    |===`      |
                                     `.     (19)
                                       `[10]´
    
                               .-.      .----.
                               (18).   / .--. \
                                `.  \  |(    )|
                                  \  `-\ `--´ / 
                                   )    `[10]´ .-.
                                 (17)     |==|.´   `.
                               .´                    |
                              (                      |
                               `.        .´`.´`.     |
                                )       /       `---´
                              .´      (16)
                             (        /
                              `.  ¤  /      The Tower
                               /   .´
                              /   /
                                 /
    
    
    
                             .-----------------------------.
                             |          ________           |
                             |         |        |       (13)
                             (14)      .-----------.-------'
                             |        _|____       '-.        
                             |       |      | (S)    |
                             (15)  .-'------'        |
                             '-.   |                 |
                                '--------.   .-------'
                                         |=¤=|
                        Central Station  |===|
                                         |   |
                                                              The Woods
                                                                   .------´   `.
                                                                  /(12)O   O   (11)
                                                                 / O         O  |
                                                             ---´  O  O   O     | 
                                                            [4]   O    O     O  |
                                                             ^--.    O  .-. O   |
                                                             |   `--(10)   `---´
                             .-----------------------.       |
                             |       |========|      |       '<---<---<---<---<--.
                             |       |========|      |                           ^
                          .--'                       | Station Plaza             |
                         /[9]                       /                            |
                          /  `.                    /                             ^
                              '-------------------´                              |
                    |[9]|                                 .----------------.     |
               .---´   /                                  |  |.'           |     ^
               |     .´                                   |  |             |     |
               |   .´                   Market Street:    | .'             |     |
               |   |                     Tram Common      |-|----.-.-----------. ^
               |   |                                      | |____|_|___________| |
               |   |                                      /(6)---' '-----------| |
             .-'   |                        .------------´=/                   | ^
            /      |                        |==.------.=.-´     .------.   .---| |
        .--'       |                        |==|      | |       |      |   |   | |
       / .-.       /                        |==|    (4)-----._.-|      |   '-(7) ^
      / /  |      /                         |      .------. |_|(5)-----'       | |
    [3]/   |      `.                        /       \      |-' '-----(9)  |     '|-
           `.       `------.              (S3)    (B2)`-----' .--.'--'     .    [5]
             `.  (B1)     (S1)----`. `----´           .--.   |  |    |----´      .-
               `----------    [4]  [4]              (S4)--'--'--.  .---.   (8)---'
     Market Street:|         .---  |       .-.      | |     |  |-| |  |---´
    Station Heights|    .--(S2)    |      ( O )     | |     /--' |    |
                   |[8]|           |       `-´      | '----´     | [6]|
                                   |  .--(3)   .----'
                                   '--'   '----'
    
                          [3]\  .-.
               Back Alley  \  \/  /
                            \    /
                             |  |
                            /   /
                ||         /   /
     .----------'|        /   /
     |  |-'      |       /   /
     |  |        '-- ---´   /  
     |] |   ¤    [2] [2] ¤ .              \[8]\                   [6]|
     |  '--.     .-- ---.   `.             \   `-------------.    /  |
     |   .-|  (S)|       \    `.          .´                (S)`.´  /
     '----------.|        \     `.        |[]   .---------.      .-´
                ||         \     |        |     |         |   [] |
     The Usual Spot         |    |        |[]   |         |     .
                            |    '----   -'     '---------'     |  Sandlot
                            |       [7] [7]                     |
                            '---------   -------------.      []/
                                                       `------´
    
    
                                      |`..--------..´|
                                      |  |        |(2)
                                      |  '--------'  |
                                      |              |
                                      |    O    O    |
                                      |              |
                                      |    O    O    |
                                      |              |
                                      |    O    O    |
                                      |(1)           |
                                      |----.  .------|
                                   .-------'  '------|
                                   |        ¤        |
                                   `.          .----´
                                     \       .´
                                      `.   .´   The Old Mansion 
                                       /  /
                                      [1]/
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = The Old Mansion - The Woods
      [2] = The Usual Spot - Back Alley
      [3] = Back Alley - Market Street: Station Heights
      [4] = Market Street: Station Heights - Market Street: Tram Common
      [5] = Market Street: Tram Common - The Woods
      [6] = Market Street: Tram Common - Sandlot
      [7] = Sandlot - Back Alley
      [8] = Sandlot - Market Street: Station Heights
      [9] = Market Street: Station Heights - Station Plaza
     [10] = The Tower - Tower: Entryway
     [11] = Tower: Entryway - Tower: Wayward Stairs
     [12] = Tower: Wayward Stairs - Tower: Star Chamber
     [13] = Tower: Star Chamber - Tower: Wayward Stairs
     [14] = Tower: Wayward Stairs - Tower: Moon Chamber
     [15] = Tower: Moon Chamber - Tower: Wayward Stairs
     [16] = Tower: Wayward Stairs - Sorcerer's Loft
     [17] = Sorcerer's Loft - Tower: Wardrobe
     
       ¤  = Starting Position (The Old Mansion)
       ¤  = Starting Position (The Usual Spot)
       ¤  = Starting Position (Central Station)
       ¤  = Starting Position (The Tower)
    
      (S) = Save Point
    
      (1) = Potion
      (2) = Mythril Shard
      (3) = Potion
      (4) = Mythril Shard
      (5) = Mythril Shard
      (6) = Tent
      (7) = AP Boost
      (8) = Potion
      (9) = Hi-Potion
     (10) = Potion
     (11) = Hi-Potion
     (12) = Mythril Shard
     (13) = Mythril Shard
     (14) = Tent
     (15) = Hi-Potion
     (16) = Potion
     (17) = Hi-Potion
     (18) = Ether
     (19) = Ether
     (20) = Mythril Shard
     (21) = Tower Map
     (22) = Mythril Stone
    
     (B) = Book
    
     (B1) = Help Wanted Board (Market Street: Station Heights)
     (B2) = Help Wanted Board (Market Street: Tram Common)
    
     (S1) = Wallace's Weapon Shop
     (S2) = Wantz's Item Shop
     (S3) = Jessie's Accessory Shop
     (S4) = Biggs' Armour Shop
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Potion, Mythril Shard, Potion, Mythril Shard, Mythril Shard, Tent, AP
           Boost, Potion, Hi-Potion, Potion, Hi-Potion, Mythril Shard, Mythril
           Shard, Tent, Hi-Potion, Potion, Hi-Potion, Ether, Ether, Mythril Shard,
           Tower Map, Mythril Stone, Crystal Orb, Secret Ansem's Report 2, Star
           Seeker Keyblade
    ENEMIES: Dusk, Creeper, Shadow, Soldier
    ABILITIES: Drive Ability (Sora)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The scene shifts to the Central station where a familiar "ghost train" is seen
    stopping at the station. King Mickey is then seen walking out of the train,
    strangley in the Organization XIII robes! Sora then sees Roxas, but is then
    awoken by Donald and Goofy. The chamber pod opens up and our hero makes a
    return! Goofy then asks when thet went to sleep, but they don't seem to
    remember anything about the events in Chain of Memories. Goofy then asks
    Jiminy to take a look at his Journal, and he tells them that the words "thank
    Naminé" can only be seen. But it seems that they don't even know who Naminé is.
    You will then gain control of our hero Sora, as you do, the game will explain
    that all of the abilities and items which gained have all been transferred to
    Sora, and that you can check Jiminy's Journal for hints on what to do next in
    the game. Sora will be standing in front of the mansion gates (lol, doesn't he
    look so anorexic?!)
    . Before we head into Twilight Town, make a detour and turn
    around and head into the front yard of the Mansion. As you pass the gates, to
    the left of you there is a treasure chest containing Potion. Then head to the
    doors of the mansion, notice how you can't go back in the mansion. To the right
    of the doors is another treasure chest containing a Mythril Shard. I should
    point out now that in KH2, in each world there is a list of all of the treasure
    chests that you have opened. The list is in Jiminy's Journal, and collecting
    every treasure chest will play a vital role in getting Sora's Ultima Weapon.
    After collecting those two treasure chests, make your way to the woods.
    
    Sora and his friends will then be at the Usual Spot, and Sora tells Donald and
    Goofy that the Usual Spot looks familiar to him. The group are given a "warm"
    welcome from Hayner, and then Pence notices that the gang isn't from Twilight
    Town. Hayner, Pence and Olette then introduce themselves, and Sora, Donald, and
    Goofy introduce themselves as well. Olette then tells them that they just
    someone who was looking for them, and that the character wore a black coat on,
    and that he had big round ears. The three then wonder who the person is, and
    then Donald then realise it must be the King. Sora then asks Pence where he saw
    him, and he tells Sora that they met him at the Station. So I guess you have to
    go to the station now. Save at the save point nearby, and then make your way to
    the alley. But before we go to the station, let's go and do some exploring.
    Make your way to the Station Heights, and head down the ramp. There are now
    stores open where you can buy items. To the left there is a weapon shop selling
    a Hammer Staff (100), and an Adamant Shield (100).  To the right there is an
    item shop selling Potion (40), and Tent (100). If you have some money to blow,
    buy the two weapons for Donald and Goofy, or stock up on a few Potions. After
    stocking up on items, run into the Tram Common area. 
    
    There are quite a number of items in this area, so let's begin searching! As
    you enter, behind the Synthesis Shop, beisde the entrance with a gigantic
    number four above it, there is a treasure chest containing a Potion. Return to
    the entrance of the area, and then head up the stairs to your left. Proceed up
    the path until you encounter a bridge which leads to the roof of a building to
    your right. Cross the bridge and on the roof of that bullding there is a chest
    containing a Mythril Shard. After opening the chest, run to the eastern side of
    the building, and you shold be able to see a little brick bridge which connects
    the building with another. Cross the birdge and on the other buidling is
    another chest with another Mythril Shard. Return to the main path and head down
    the stairs, at the base of the stairs there is a chest containing a Tent. Then
    jump onto the green roof of the building behind this chest. Head straight down,
    jumping over the gap, and then run all the way down the third green roof. Once
    you reach the wall, jump onto the small blue ledge and then onto the blue roof.
    On top of the blue roof, there is a chest containing an AP Boost. Use this on
    Sora if you want to (you should use all of the Boost items on Sora and not
    Donald or Goofy). From your current position, you should be able to see another
    chest, so jump off the roof, and run towards the entrance to the woods. Nearby,
    there is a chest containing a Potion. Then jump to the lower are to your right,
    and in the corner next to a lamp is a chest containing a Hi-Potion.  Aside from
    treasure chests, there is also an Accessory shop located left from the entrance
    from the Station Heights. Currently, they only sell Ability Rings (80). There
    is also an armour shop located directy across from the accessories shop. They
    sell: Elven Bandanna (100), and Shadow Anklet (150). After collecting the
    chests in the Tram Common, head to the hole in the wall and enter it to reach
    the Woods. Vivi can be seen walking aorund in the area. From your starting
    position, run forawrd until you see a chest with a Potion. Then hug the eastern
    wall, close to the entrance of the mansion is a chest Hi-Potion for the taking.
    Continue to hug the wall (don't go into the mansion), and to the left of the
    entrance to the mansion is a chest with a Mythril Shard. After collecting the
    last chest, return to the Tram Common. Make your way to the Sandlot through
    the south-eastern exit of the Tram Common. As you enter, Seifer will ask Sora
    if he is here to pick a fight with him. Sora then tells Seifer that he isn't
    here to fight, but of course Seifer thinks that Sora is a smart-ass. Sora then
    calss him a jerk (lol), but just as they begin to fight, the Struggle promoter
    will then suggest to fight in a Struggle match.  After a brief conversation,
    you regain control of Sora. Speak with the promoter and he'll tell you that
    you actually can't fight Seifer at the moment (and just when you were gonna
    kick his ass...). Anyway, take the north-western exit out to reach the station
    heights. We'll now continue with the game :) 
    
    Head up the ramp and run up the street and make your way to the station plaza.
    Sora and the gang will head to the entrance of the station, but then will be
    surrounded by Dusks. Sora will then notice the emblem on the faces of the Dusks
    and how they look similar to Heartless symbol. He then pulls out his keyblade.
    Guess it's time to take 'em out!
    
    --------------------------
    BATTLE: MYSTERIOUS ENEMIES
    --------------------------
    
    - Enemy Name: Dusk, Creeper
    - Location: Station Plaza, Twilight Town
    - Information: Use the mysterious Keyblade to destroy all of the enemies!
    - Experience Awarded: 202 p (in total)
    - Number of Enemies: 18
    - Reaction Commands: Reversal (Dusk)
    - Spoils: N/A
    - Strategy: Basically the enemies are still of the same difficulty as the time
                you fought them at the Old Mansion. You can still dodge their
                attacks using the Reversal reaction command. It won't take too long
                to defeat all three enemies, generally focus on one at a time. Use
                the Lock-on feature to your advantage. Aside from Dusks, Creepers
                will also appear in the battle. At first, you will face 4 Dusks,
                this is followed by 5 Creepers. This is then followed by 4 more
                Dusks, and 5 more Creepers. After this point, the battle should
                end. You should have gained a few levels after this fight!
    
    Sora, Donald and Goofy will then get exhausted from taking out the Nobodies.
    The Dusks then charge at the gang, but are then stopped by the King, a familiar
    scene from various trailers. The King then tells them to be quiet, and then
    tells them to board the train and leave town. The King then hands Sora a pouch
    which looks like Roxas' Munny pouch, and then he runs off. Then Sora will say
    that the King was locked in the realm of darkness, and now that he is out, it
    must mean that Riku must be somewhere out there as well. Sora then decides that
    they should go and look for Riku so that he and Riku can return to Destiny
    Islands, where Kairi is waiting for them. You will then receive the Munny pouch
    with 5000 Munny in it as well as the Crystal Orb, and Secret Ansem's Report 2.
    Sora will then enter the station and buy the train tickets using the Munny from
    the pouch that the King gave him. Olette will then notice that Sora has the
    same pouch as her and the others. It makes you wonder how the King got the
    pouch as if you remember, Ansem was the one stole the Munny pouch from Roxas.
    You will regain control of Sora, save you progress and then north-eastern
    corner of the station to find a chest containing a Mythril Shard. Then make
    your way to the western wall of the station to fin to chests containing a Tent
    and a Hi-Potion. When you are ready, speak to Donald and tell him that you are
    prepared to go onboard the train. Sora will then say farewell to Hayner, Pence
    and Olette. Hayner will then ask him if they have met each other before, and
    Sora replies that he hasn't, and he then sheds single tear. Olette will then
    ask whether he is okay, and Sora will reply that he is but he doesn'y know why
    is did it. Sora then boards the train and it departs. Onboard, Sora will pull
    out the crystal orb and then tells Donald and Goofy that he is sad. Goofy and
    Donald then try to cheer him up telling him that they will be back to visit
    Hayner and the others again. Then a bright light can be seen outside the train,
    and then the train is seen travelling on magical rails in space.
    
    The train then stops and Sora then unboards and looks at the tower shown before
    him. As they unboard, the train will disappear, and you will be given control
    of Sora. In front of you to the right is a chest with a Potion. The look left
    to find another chest nearby containing a Hi-Potion. Walk forwards a little
    and you'll spot another chest with an ether in it. After that head towards the
    door where you'll see someone is standing at the doorway. Donald will ask the
    guy at the door what is happening and he will reply that he sent his lackeys
    into the tower to see if the master of the tower is as tough as they say. He
    then goes on to say that the master is a powerful sorcerer, and that he intends
    on making turn into a Heartless so that the sorcerer can become the guy's
    bodyguard. Donald will then be surprised at what has told them, and then the
    guy will reveal that he is working for Maleficent, and that he is going to
    every world building armies of Heartless. He then turns around and Donald and
    Goofy recognises the guy as Pete. Sora then asks if they know him, and Goofy
    tells him that Pete has been causing trouble for ages, and that the King
    banished him to another dimension a long time ago. Pete then tells them that
    Maleficent got him out and that Maleficent is going to help him conquer all of
    the worlds. Sora and his friends then laugh at the idea as they defeated
    Maleficent already. Annoyed, Pete then summons the Heartless, time for a
    battle!
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow
    - Location: The Tower, Tower
    - Information: Fight alongside your friends and defeat the Heartless!
    - Experience Awarded: 16 p (in total)
    - Number of Enemies: 8
    - Spoils: N/A
    - Strategy: The 8 Shadows are extremely easy to defeat. Just slash away and
                finish the battle quickly.
    
    After the battle, Sora will ask Pete who lives in the Tower, and he replies
    that Yen Sid lives in the tower. At the mention of the name Yen Sid, Donald
    rushes into the Tower alone. Goofy then tells Sora that Yen Sid is the King's
    teacher, and they then head into the tower as well. To your right there is a
    chest containing an Ether. Save at the save point and then open another chest
    nearby containing a Mythril Shard. Then make your way up the stairs. Continue
    to run up the next flight of stairs where you'll face three Shadows. After
    quickly disposing of them, enter the room. In the Star Chamber, you'll face
    more Heartless.
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow
    - Location: Star Chamber, Tower
    - Information: Fight alongside your friends and defeat the Heartless!
    - Experience Awarded: 10 p (in total)
    - Number of Enemies: 5
    - Spoils: N/A
    - Strategy: The Shadows are extremely easy to defeat. Just slash away and
                finish the battle quickly.
    
    After the battle is over, head through the green door and up the next flight
    of stairs, defeating the 5 Shadows along the way. In the Moon Chamber, you'll
    begin another match.
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Soldier
    - Location: Moon Chamber, Tower
    - Information: Fight alongside your friends and defeat the Heartless!
    - Experience Awarded: 58 p (in total)
    - Number of Enemies: 9
    - Reaction Commands: Cyclone (Soldier)
    - Spoils: N/A
    - Strategy: The Shadows are extremely easy to defeat. Just slash away and
                finish the battle quickly. There will also be Soldiers present in
                this battle, but it won't be difficult so let them taste the power
                of the Keyblade. You can also use the reaction command Cyclone on
                the Soldiers to mkae the battle easier.
    
    After the battle, Sora will conclude that the worlds aren't at peace as there
    are Hearltess running around the place. After that enter the brown door, and
    run up the next flight of stairs defeating the 2 Soldiers and 3 Shadows along
    the way. In the next room, Donald and Goofy will bow to Yen Sid. Yen Sid will
    ask Sora if he has seen the King and Goofy then tells him that they did meet
    him but they didn't get a chance to speak with him. Yen Sid then explains that
    the King has been quite busy recently. Yen Sid then tells them that they have
    another quest ahead of them, but Sora then tells him that he was looking
    forward to looking for Riku so that they can return to Destiny Islands. Yen
    Sid then replies that he already knew and that everything will be connected in
    his journey. Yen Sid then hands them a book they have to study carefully. You
    will be given control of Sora. Save at the save point and then open the
    treasure chest for the Tower Map. Then examine the book on the desk to learn
    some valuable information for your upcoming quest. Here is what the book
    contains.
    
    --------------
    The Beginnning
    --------------
    
    Each journey gives rise to chance encounters, and each encounter brings forth
    farewell. When a farewell laseds to a journey, the worlds open their hearts.
    Those chosen by the light, or ensnared by darkness. Friends who share the same
    bonds, though their paths may differ. When you doubt the path trod thus far,
    when the hand you held is lost to you, gaze anew at the heart that once was...
    For all the answers are within.
    
    ---------
    Interlude
    ---------
    
    A long dream. A sad farewell, hanging in the air in that "world between". What
    is reality? What is illusion? The path chosen by the young boy leads to his
    memories. When caught in the stream of the days and nights going past, gaze
    anew at your steps... For there all confusion will end.
    
    ----------------
    The Future Story
    ----------------
    
    Will the day come when this battle, born of confusion, will end? It is
    different things to different people. Can the reality be that which is hidden?
    The reason is mere existence. Still, memories can be believed. Be not afraid.
    Entrust your body to the soothing waves of your memories. By and by, your
    fleeting rest will be over... and everything will begin.
    
    After finsihing reading the book, speak with Yen Sid and choose "Actually..."
    to initiate a cutscene. Sora will then ask Yen Sid why the Heartless are
    present and he will reply that while darkness exists in a single heart, there
    will be Heartless present. Yen Sid will then inform them that the Heartless are
    always lurking and seeking to capture new hearts. He also tells Sora and the
    others about the Nobodies and how they are formed. Also, he will tell Sora and
    the others about Organization XIII, and how they are all Nobodies who are all
    very powerful, and they command the Nobodies. Yen Sid then tells Sora that the
    King is travelling from world to world to find the answer to what the Nobodies'
    and Organization XIII's goal is. Sora then concludes that they must go and
    search for the King, as he must know where Riku is. [this document is
    copyrighted to Spirit_Slash3r. In any case that the name of the author isn't my
    own, this document is then considered plagerized and ripped. Immediately report
    to Velvet_Nightmar3@hotmail.com]Yen Sid then tells Sora that he should go and
    get some bigger clothes. Head through the big green door where you will meet
    the three good fairies. Open the chest next to the green door for a Mythril
    Stone and then speak with the red fairy, and you'll watch a familiar scene
    similar to the one in Sleeping Beauty where they fight over which colour to
    make Sora's clothes. He then gets some crazy black garments. The three faries
    then introduce Sora to the Drive concept, and you'll be given the Star Seeker
    Keyblade, and the Valor Form.
    
    Once you regain control of Sora, you can press the START button for a short
    tutorial about Abilities and the Drive Form. Return to the room where Yen Sid
    is and Donald will spot the Gummi Ship. Yen Sid then tells them that the world
    have returned to their original states and therefore the pathways between the
    worlds have disappeared, but the worlds have created new pathways for them to
    travel. The group then run off to board the Gummi Ship. Meanwhile, the fairies
    spots a crow standing on top of Maleficent's cloak. They then rush to tell Yen
    Sid, and Maleficent then emerges from the cloak. Hrmmm. It seems that she's
    back! On the world select menu, Sora and the gang will see that there is only
    one world that they can choose, so select it and head to Hollow Bastion. You
    can also save your game by pressing the START button at this point.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~        Hollow Bastion       ~'*'~                HLW1
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                 ~~~~<< Map 9: Hollow Bastion  >>~~~~                  |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
    
                               .-----.          .-´
                            .--'ŻŻŻŻŻŻ.       .'.´  .
                         ---'         (     .--.   .´
                         [3]           .--./  .´ .´
                         ---.        .´ |  \.´`. |
                          ^ |        `./    |  | |
                          | '----------\    |`.´ `.
                          |        `.___`._.´ `.  |
                          ^   .----.´  `.`.´`..´ .´
                          |   |       .´ .´      /
                          |   |  .-----.´.`.   .´
                          ^   |==|     |.´.'  / |
                          |   |==|==|==|   `.´  |  Bailey
                          |   |==|==|==|        |
                          ^   |     |           |
                          |  '-----'------.   .'
                          |                |   |
    
                         [3]
                       .-'  '---.
                       |     (5)|---.  Borough
                       |    .--'|   |
                       |    |-'-'   |                .-------------.
                       |    |--..   '----------.     |Ż'Ż'   O   'Ż|
                       |    |==||   (2)|||     |     |     ____  .-|
                       |    |==||--------.     |     |    / __ \ | |
                       |    |==||        |     '-.   |    |(__)| '-|
                       |(4) |==||        |       |   |   /\____/   |
                       |    |==||--------'   ____|   |   `.__|_`.  |
                       |    |==||    |||    //ŻŻŻ|   |             |
                       |    |==||  .---.    |(1)[2]  [2]         .'|
                       |       ||  |   '--------.'   |           '.|
                       |       ||  |            |    | (S)        ||
                       |       ||  '---.        |    '-------------'
                       '------.-.       `------.'
                              | |---.          |      Merlin's House
                              | |-.-.          |
                              (3) | |          |
                              '-------.     .--'
                                      | [1] |
              
                                          --.       .-----------..--------------.
                                            '-------' |--'      |   |||||       |
                                          [1]    (S4)/          |   .---.   ¤   |
                                          ---------. |        --'  (S1) |       |
                                                   |=|        |||   '.  |       |
                                                   |=|        --.    |  |-------'
                                                   |=|___       |    |--|
                                                   |  |||       |    |  |
                                                   '------------'  (S2) |
                                                         '--(S3)--------'
                                                                '----'
                                                Marketplace
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Marketplace - Borough
      [2] = Borough - Merlin's House
      [3] = Borough - Bailey
     
       ¤  = Starting Position (Marketplace)
    
      (S) = Save Point
    
      (1) = Hi-Potion
      (2) = Tent
      (3) = AP Boost
      (4) = Drive Recovery
      (5) = Mythril Shard
    
     (S1) = Huey, Dewey, and Louie's Accessory Shop
     (S2) = Wedge's Armour Shop
     (S3) = Huey, Dewey, and Louie's Weapon Shop
     (S4) = Mog's Workshop
     (S5) = Huey, Dewey, and Louie's Item Shop
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Elixir*, Marketplace Map, Membership Card, and Blizzard Element,
           Hi-Potion, Tent, AP Boost, Drive Recovery, Secret Ansem's Report 7
    ENEMIES: Soldier, Samurai, Shadow, Dusk, Creeper
    ABILITIES: Fire Element (Sora)
    
    * = Only obtainable if you have collected 1 material for synthesis.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As you select to land in Hollow Bastion, the scene shifts to show Pete who is
    calling for Maleficent, but she does not answer him. He then gets upset as he
    begins to believe that Sora did defeat her, and also that his plan is now
    ruined. But then Maleficent's crow is shown and it perches on the balcony of
    the castle and Pete is surprised to see it. The screen then fades out.
    
    Sora, Donald, and Goofy enter Hollow Bastion and notice that the castle has now
    collapsed and the town is being rebuilt. But they then soon notice that there
    are Heartless running around the place. Once you regain control of Sora, head
    down the steps in front of you, and to your left is the accessory shop.
    Currently they only sell Ability Ring (80). To the right of the shop is the
    armour shop. They currently sell: Elven Bandanna (100), and Shadow Anklet
    (150). Further down the path is the weapons shop, here they sell Hammer Staff
    (100), and Adamant Shield (100). If you have any spare Munny, go and buy one of
    the two weapons as they will really help you early in the game. Make your way
    up the stairs, and as you approach the huge building, there will be a brief
    introduction to synthesizing shops. By now you've probably obtained one type of
    material, so speak with the moogle, and if you have, it will reward you with an
    Elixir. Synthesizing will be a very important factor to your success later in
    the game, so collect materials and regularly stop at synthesizing stores to
    obtain rewards for your progress. To the left of the synthesizing shop is the
    items shop. They basically sold what was in the Twilight Town item shop, Potion
    (40), Ether (120), and Tent (100). Stock up on a few Potions if you like and
    then approach Scrooge who is standing opposite of the two shops. Donald will
    notice that it is his uncle, and Goofy will inform Sora that he is Donald's
    uncle, and also, before the Heartless appeared, he traveled the worlds with the
    King. Scrooge then tells you that he is upset because he can't recreate his
    favourite ice-cream. Speak with Scrooge again, and he will tell you that Leon
    and the others are at Merlin's House. Head down the stairs and into the next
    area. As the three enter the next area, they are greeted by Yuffie but then
    encounter Nobodies.
    
    ----------------
    BATTLE: NOBODIES
    ----------------
    
    - Enemy Name: Dusk, Samurai
    - Location: The Borough, Hollow Bastion
    - Information: Defeat the Nobodies! Using reaction commands with TRIANGLE will
                   make the battle easier!
    - Experience Awarded: 168 p (in total)
    - Number of Enemies: 8
    - Reaction Commands: Reversal (Dusk), Duel Stance (Samurai)
    - Spoils: N/A
    - Strategy: Dusks by now will be extremely easy to defeat. In this match, you
                will face 6 Dusks in the beginning. Quickly dispose of them, and
                then you will face Samurais. They are more harder to defeat, but
                not impossible. You can use the reaction command Duel Stance on
                the Samurais. When unleashed, you will have to search through your
                menu to find the option The End to unleash major damage on the
                enemy. But if the Samurai uses The End first, you take the damage
                and the duel finishes. You can use this match as a worthy
                opportunity to use Sora's Valor Form as in the upcoming battle, you
                won't be able to use the Drive function.
    
    After the battle, Sora asks whether if Yuffie has seen the King or Riku, but
    she tells him that she hasn't. Sora then does a crude impersonation of Leon,
    and Yuffie tells them that everyone is working at Merlin's House. You then
    receive the Marketplace Map. As you run around the Borough, you will encounter
    Heartless and Nobodies. First up we have the Soldier, you previously fought
    these guys already. They appeared in KH1, and aren't very hard to kill. Killing
    them net you 12 experience points, a few HP orbs, and 10 Munny. Shadows also
    make frequent appearances in this area as well. One combo should be enough to
    defeat these guys, rewarding you with 3 experience points, 1 small HP orb, and
    2 Munny. Continue down the path and eventuall you will reach Merlin's House. To
    the right of the door is a chest with a Hi-Potion for the taking, open it and
    then enter the house. As you enter, Yuffie will introduce you to the Hollow
    Bastion Restoration Committee. Leon then tells Sora that recently, everyone
    began to remember them, but Sora is then disappointed as this meant that they
    forgot about them as well. Yuffie then asks where the gang have been up to,
    and Goofy tells her that they have been sleeping. Sora then tells them that
    they are searching for the King and Riku and whether if any of them have seen
    them, but they shake their heads. Leon then tells Sora and the gang that Hollow
    Bastion has been infested with Nobodies and Heartless. Leon then tels Sora to
    follow him to the Bailey as there is something that he needs to see. Merlin
    then appears and asks Aerith if she has given them the cards. She then
    remembers and gives Sora a membership card to the Hollow Bastion Restoration
    Committee. Merlin will ask Sora about his magic, but Sora will not seem to
    remember about it. Yuffie then suggests maybe that he forgot all of it while he
    was asleep. You then receive the Membership Card, and Blizzard Element. A short
    introduction to magic will be shown. After that, save your progress, at the
    save point. This point, press START to read a brief tutorial about MP Charge,
    the new concept to KH2. Basically, unlike in KH1 where there was a bar and you
    could use magic whenever you wanted as long as you had sufficient MP, in KH2
    you will have to use magic more wisely as everytime you use magic, a bar will
    appear which you will have to wait to fill before you can use magic a second
    time. Items such as Ether will quickly make the bar fill quicker. After reading
    the tutorial, head out of Merlin's House. Make you way down the path to the
    right and you will find a chest containing a Tent. Continue along the path,
    heading up the stairs. After reaching the upper level, run straight and jump
    onto the ledge next to the large crane to find a chest containing AP Boost.
    Return to the upper level, and continue down the path to find another chest
    with a Drive Recovery. Head to the exit, to the right of the exit is another
    chest containing Mythril Shard. After collecting the final treasure chest, take
    the exit in front of you into the Bailey.
    
    Leon will be seen looking out of the balcony, and he will tell Sora to look
    out of the balcony. You will then see that the castle is surrounded by A LOT of
    Heartless. Leon then tells Sora that they want to restore Hollow Bastion to its
    former glory but they need Sora's help to rid Hollow Bastion of all the
    Hearltess. Leon asks Sora whether he knows why there are so many Heartless
    appeaing. Sora replies that Pete is the one who is responsible for the frequent
    appearance of Heartless. But there are also the Nobodies and Organization XIII.
    But as they are speaking of Organization XIII, a voice from Organization XIII
    is heard. Then suddenly Nobodies appear, but only Sora will be available in
    this battle.
    
    ----------------
    BATTLE: NOBODIES
    ----------------
    
    - Enemy Name: Dusk, Samurai
    - Location: The Borough, Hollow Bastion
    - Information: Fight together with Leon and defeat the Nobodies while
                   protecting the gates! The battle is over if the gauge is empty!
    - Experience Awarded: 256 p (in total)
    - Number of Enemies: 15
    - Spoils: Fire Element
    - Strategy: In this battle, you will have to defeat the Heartless that attack
                the gates. When the gauge located on the top-left corner of the
                screen runs out, it's game over, so try and finish this battle as
                quick as possible. You will notice that only Sora and Leon are in 
                this battle, and Donald and Goofy are not. This means that you will
                not be able to use the Drive ability. You will initially face 5
                Dusks, followed by 2 Creeepers and 2 Samurai. This is followed by
                4 more Dusks and 2 Samurai. Use all of the strategies for the
                enemies which you have learned so far to win this match. Be sure to
                use the Potions obtained to heal when you are low on health.
    
    After the battle, the voice states that the Keyblade is a marvellous weapon,
    Sora then tells him to show himself. The Organization XIII members then emerge
    on top of the building. Sora then decides to use this opportunity to take them
    all out, but they then disappear. Donald runs out to chase them but is stopped
    by one of the members. Sora then tells the member to get out of the way, but
    of course being stubborn, he won't budge. The Organization XIII member also
    mentions "him" and how "he" gave the exact same look, this makes Sora a little
    confused. After saying a few words, the Organization XIII member disappears.
    Sora then discovers that his membership card is the gate that leads to the next
    world. Sora unlocks the gate in a "Keyblade fashion" and you will receive
    Secret Ansem's Report 7.
    
    You will automatically taken the World Map. Chip and Dale will notice that
    Twilight Town has now disappeared. A brief introduction to the Gummi Routes
    will be shown. Basically it is very similar to the Gummi Ship system in the
    first game. You have to clear the route for future use, but the main difference
    is that the Gummi Ship mini-games are a lot better! From this point, we have a
    choice of two worlds, so I will choose one of the two. At this point, you don't
    have to choose the world that I choose, but I do recommend it as it is
    particularly easier compared to the other one. Have your Gummi Ship choose the
    Asteroid Sweep door and press TRIANGLE to proceed through to the Asteroid
    Sweep. Select the Highwind as it is the only Gummi Ship available at this point
    and proceed onwards. Basically all youn have to do is mash the X button and
    collect the powerups! If you hold down the X button, you can unleash a laser
    which will strike all of the enemies locked-on. The laser will generally kill
    the enemies in one shot. Be on the lookout for enemies that will drop Gummis.
    In this level, Gummis which can be obtained are Gravity, Thunder/G, Fire/G,
    Blizzard/G, Material/G x10, Neon Bar/G, Square Light/G, Flat Helm/G, and
    Typhoon/G. After completing the level, Mission Levels 1 and 2 will be unlocked,
    and you will obtain the Highwind Lv. 1 Blueprint. Also, if you obtain one of
    the high scores (from S-E), you can obtain Pattern Skins A, Neon Orb/G, Mini-
    Propeller/G, Fira/G, Thundara/G, and Laser Upgrade. Select the Land of Dragons
    as your next destination.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~     The Land of Dragons     ~'*'~                TLOD
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||               ~~~~<< Map 10: The Land of Dragons >>~~~~               |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                       /     \
                                   .--´       `--.
                                   ||           ||
                                   ||           ||
                                   ()           ()
                                   ||           ||   Palace gate
                                   ||           ||
                                   |'--.     .--'|
                                    ŻŻŻ|=====|ŻŻŻ
                                       |=====|
                                       |=====|
                                       |=====|
                                       | [9] |
    
    
                              .--------' [9] '--------.
                              |                       |
                              |                       |
                              |                       |
            Imperial Square   |                       |
                              |                       |
                              |                       |
                              '--------. [8] .--------'
    
                                          ^
                                          |
                                          '<---<---<---<---<---<---<---<---<---.
                                                                               ^
                                                                               |
                                          .-----.                              |
                                        .´       `.                            ^
                                       /           `.                          |
                                       |            |                          |
                                       |             \                         ^
                                       |              |                        |
                                       |              |                        |
                              Summit   |              `.                       ^
                                        \               )                      |
                                         |              |                      |
                                          \             |                      ^
                                           `.          .´                      |
                                             `.      .´                        |
                                              |   .-´                          ^
                                             /[7]/                             |
                                                                               |
                                                                               ^
                                              [7]----.                         |
                                               \      `.                       |
                                                `.     (13)                    ^
                                       Ridge      )       `.                   |
                                               .-´         |                   |
                                             .´           .´                   ^
                                           .´  .--.    (12)                    |
                                         .´  .´    `---´                       |
                                        /[6]/                                  ^
                                                                               |
                                                                               |
                                         [6]`._    .´[5]             /[5]/     ^
                                         `.    `.-´  .´            .´  .´      |
                                        .´       .-´         .   .´  .´        |
                                       |       (          (11)`-´   /          ^
                                      .´(S)     )         /    (10)´           |
                               .------    -----.         /   .---´             |
                               | .---.    .---. \        |  /                  ^
                               | |  .---. '---'  `---.   |  |  Village Cave    |
                               | '--|   |      (S1)  |   |  \                  |
                               |  | '--.-.      .--. |    \  \                 ^
                               |  | |  '-'     [|  | |     \  `.               |
                     Village   |  '-'           '--' |    .´    `-.            |
                               |     .--.       .--. |  .´         `.          ^
                               | _  [|  |]      |  | |  |            `.        |
                               |( )  '--'       |  |(|  |             |        |
                               '------------[4]------'  |             |        ^
                        __                              `.           .´        |
                      .´(9).                              `.       .´          |
                      |    `. __                            `-----´            ^
                      `.(8) .´  `.                                             |
                        `-.´      \                                            |
                         /   .--.  \                                           ^
                        |    |  |   `.     .´[4]´                              |
                         \   `--´     \   /   /                                |
                 .---.    )   `. `.    `-´   /                                 ^
               .´     `--´   .´   .-.      .´                                  |
              /(7)          /     \  `----´                                    |
              |      .--.    |(6)   `.                                         ^
              |     /   |`---`.    | |                                         |
              \    \   .--.   `--´  |                                          |
               `.   `-´ |||`       .´                                          ^
                 \     .--.     .-´                                            |
                  |   (    `---´                                               |
                  `.   `.                                                      ^
                   `.   \       Mountain Trail                                 |
                     \   \                                                     |
                      )  |                                                     ^
                    .´   `.                                                    |
                   /       \                                                   |
                   |       |                                                   ^
                   |       |                                                   |
                   \       /                                                   |
                    `.[3].´                                                    ^
                                        [3]                                    |
                                        \  \   .-.  ..                         |
                                        .'  `.´   `´(5).                       ^
                                      .´              /                        |
                         Checkpoint   |               |                        |
                                      |               `.                       ^
                                     .´                 \                      |
                                    (                    `---                  |
                                     `.                    [8] --->--->--->--->'
      Bamboo Grove                     `.          .-.(4)  .--
                      __                 \       .´   `..´
               .---..(1)`.                `.[2].´  
             .(S)        (2)
            /     ¤   .    |
           /  (S1)  `.´   .´   .------------[2]------.
         .´   .        (3)     |-.-. .-..-.    ''    |
         |  .´ `.______/       |-'-' |-||-|   .-.  .-|
         \  \                  |     '-''-'   |||  '-|
          \[1]                [1]             |||  .-|
                               |   .-.-. .-.  |||  '-|  Encampment
                               |   |-|-| '-'  '-'  .-|
                               |-. |-|-| .-.       '-|
                               |-. '-'-' '-' .-. .-. |
                               '---------------------'
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Bamboo Grove - Encampment
      [2] = Encampment - Checkpoint
      [3] = Checkpoint - Mountain Trail
      [4] = Mountain Trail - Village
      [5] = Village - Village Cave
      [6] = Village - Ridge
      [7] = Ridge - Summit
      [8] = Checkpoint - Imperial Square
      [9] = Imperial Square - Palace Gates
    
       ¤  = Starting Position (Bamboo Grove)
    
      (S) = Save Point
    
      (1) = Ether
      (2) = Mythril Shard
      (3) = Hi-Potion
      (4) = Mythril Shard
      (5) = Hi-Potion
      (6) = Mythril Shard
      (7) = Hi-Potion
      (8) = Ether
      (9) = Recovery Recipe
     (10) = Hi-Potion
     (11) = AP Boost
     (12) = Hi-Potion
     (13) = AP Boost
    
     (S1) = Kupo's Moogle Shop
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Ether, Mythril Shard, Hi-Potion, Mythril Shard, Hi-Potion, Ether,
           Recovery Recipe, Village Area Map, Hidden Dragon Keyblade
    ENEMIES: Shadow, Nightwalker, Soldier, Assault Rider, Bolt Tower, Shan-Yu*,
             Hayabusa*
    ABILITIES: Slide Dash (Sora), Maximum HP Increase (Ping), Hyper Healing (Ping),
               Maximum HP Increase (Sora), Aerial Sweep (Sora), HP Bonus (Donald),
               Goofy Turbo (Goofy), Maximum HP Increase (Mulan)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As you arrive in The Land of Dragons, a burning village will be seen, and
    Shan-Yu smiling. Sora, Donald, and Goofy will meet Mulan, errmm I mean Ping,
    and Mushu. Ping tells the gang that he is joining the Imperial Army, but Goofy
    says that Mulan is pretending to be a boy. You'll then have to switch one of
    your party members out in order to have Ping in your party. I suggest you
    switch Donald out, as he is hopeless without any MP. A brief introduction to
    the "Party" command in the main menu will be shown. After reading the
    introduction, turn around, and you will notice there is a save point to your
    left. There are also three chests in this area, they contain Ether, Mythril
    Shard, and Hi-Potion. There is also a moogle shop in this area. Currently they
    have quite a variety in stock: Elven Bandanna (100), Fire Bangle (150),
    Blizzard Armlet (150), Thunder Trinket (150). Abas Chain (250), Potion (40),
    Ether (120), Tent (100). Aside from buying items, use this opportunity to drop
    off any new synthesis materials which you have collected. Then make your way
    to the next area. In the encampment, run onwards and a cutscene will trigger.
    You'll watch an amusing scene where Ping acts "manly" (lol). There will be a
    fight in the lunchline, but Li Shang will come and restore order. Suddenly, the
    Heartless will appear.
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Nightwalker
    - Location: Encampment, The Land of Dragons
    - Information: Defeat all of the Heartless! Don't let the morale gauge run out!
                   The morale gauge will drop each time Ping is hit!
    - Experience Awarded: 68 p (in total)
    - Number of Enemies: 7
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: This is an interesting battle. Very similar to Dynasty Warriors
                for those who have played it. What you have to do to is defeat the
                Heartless and collect the orbs that they drop. This will increase
                the gauge shown on the top-left corner of the screen. If Ping is
                hit, the gauge will decrease, and if it decreases to zero, you lose
                the match. Initially, you will fight Shadows, but Nightwalkers will
                soon appear. They look like this Chinese ghost things that jump
                (if play Ragnarok Online or watch Anime, you'll understand what I
                mean). They aren't that hard to defeat, but they do require more
                effort compared to the Shadows. Focus on maintaining the Morale
                gauge at the highest amount as possible, making sure you always
                collect the large orbs.
    
    After the battle, Li Shang will ask Sora, Donald, and Goofy to join his army,
    but sadly, he does not ask Ping to join, instead telling him to go home. Sora
    however, insists that the Li Shang give Ping a chance. Li Shang then decides to
    make them be the scout party to find Shan-Yu's army. After the conversation,
    you will receive the Encampment Area Map. That the northern exit in the
    encampment to reach the checkpoint. To the eastern portion of this area, there
    is a chest containing a Mythril Shard. And in the northern portion of the
    checkpoint is a chest containing a Hi-Potion. After collecting the two chests,
    return to the encampment and speak with Li Shang. You will then be prompted to
    choose a mission. You'll have to do all three to proceed on with the game.
    
    -------------------
    The Surpirse Attack
    -------------------
    
    - Enemy Name: Shadow, Nightwalker
    - Location: Checkpoint, The Land of Dragons
    - Information: A strange figure was seen at the Checkpoint! Head there quickly
                   and defeat the enemy! Defeat the Heartless at the Checkpoint!
    - Experience Awarded: 160 p (in total)
    - Number of Enemies: 15
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: This fight is very similar to the previous one. Once again, you
                will be required to maintain the morale guage at its fullest,
                avoiding taking any damage so that the gauge does not decrease.
                Initially, you will face 2 Nightwalkers, but after defeating them,
                4 Shadows and 2 more Nightwalkers will appear. This is then
                followed by 6 more Shadows and 1 more Nightwalker. Use the same
                strategies from the previous battle to defeat these guys. The
                battle should not last long.
    
    ----------
    The Ambush
    ----------
    
    - Enemy Name: Shadow, Nightwalker, Assault Rider
    - Location: Checkpoint, The Land of Dragons
    - Information: A mob is heading for the Checkpoint. Stop them while keeping an
                   eye out for strange enemies! Defeat the Heartless at the
                   Checkpoint!
    - Experience Awarded: 220 p (in total)
    - Number of Enemies: 12
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: You will initially fight 5 Shadows. Quickly dispose of them and 3
                Nightwalkers will spawn. Use your aerial combos to also quickly
                defeat them, and 2 Assault Riders will appear. These guys will
                pose a threat if you just charge in and attack them. They will
                almost always spin their spears, which will damage anyone nearby.
                If you want to play it safe, you can lock-on to them and just
                continuously cast Blizzard, or run up close to them and cast Fire.
                Otherwise, you can just charge in and attack using aerial combos
                and running out when you see those spears starting to spin!
    
    ----------
    Encampment
    ----------
    
    - Enemy Name: Shadow, Nightwalker
    - Location: Encampment, The Land of Dragons
    - Information: It seems the enemy has invaded the camp. Defeat every enemy you
                   encounter! Defeat the hidden Heartless!
    - Experience Awarded: 72 p (in total)
    - Number of Enemies: 8
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: This can be a tedious battle. Your main objective is to run around
                the encampment looking for the Heartless. The problem is that you
                must defeat all of the hiding Heartless before the morale gauge
                completely runs out. The bestway to find the hidden Heartless is
                to constantly press the R1 to see if you lock-on to anything. In
                this battle, you will have to defeat a total of 8 Heartless, 5
                Shadows, and 3 Nightwalkers.
    
    After completing all three missions, Li Shang will reward you with an AP Boost.
    Ping will ask Li Shang whether he has proven that he is able to join the army,
    but Li Shang tells him that he has improved a little. Agreeing with him, Ping
    then requests that Li Shang give him one more assignment. After regaining
    control of Sora, you might want to head back to the Bamboo Grove and save your
    game. Afterwards return to the encampment and speak with Li Shang. He will tell
    you that your mission is to secure the path over the summit so that the
    soldiers can all safely pass. He also tells you that he has given you
    permission to be let through to the summit. Make your way to the checkpoint
    area, and then take the northern exit to reach the . As you enter, you see
    Shan-Yu's falcon, Hayabusa flying around the mountain path. After the cutscene
    finishes, you will have to fight another battle. :(
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Nightwalker, Soldier, Assault Rider
    - Location: Mountain Trail, The Land of Dragons
    - Information: Hurry to the mountain summit! Don't let the morale gauge run
                   out! What will make the morale gauge drop? It's a surprise!
    - Experience Awarded: 472 p (in total)
    - Number of Enemies: 22
    - Reaction Commands: Cyclone (Soldier), Rockshatter
    - Spoils: N/A
    - Strategy: Once again, you will have to maintain the morale gauge at its
                fullest. You will begin by facing 2 soldiers and 1 nightwalker,
                quickly defeat them and then move on. You will be faced will a
                rock wall which you can use the reaction command Rockshatter to
                break the rock wall and move one. You will then face 3 more
                Nightwalkers, after defeating all three, rockshatter the next rock
                wall. When you reach the fork, take the right path and 2
                Nigthwalkers will ambush you, quickly defeat them, and head jump to
                the higher level to find a chest on a platform containing a Mythril
                Shard. From where you are in front of the chest, move the camera
                until you see a chest, to the left of you on the lower level.
                The chest contains a Hi-Potion, while you are heading towards the
                chest you will be ambushed by 2 more Nightwalkers. After opening
                the chest and defeating the enemies, continue running down the
                lower path, and you will encounter 2 Soldiers and a Nightwalker.
                You can use the Cyclone reaction command on the Soldiers to quickly
                defeat them. Continue down the path, then jump to the higher
                platform to your left for 2 chests containing an Ether and a
                Recovery Recipe. As you grab the treasures, 3 Soldiers will ambush
                you. Take them out and then jump off the platform and head to the
                rock wall nearby. As you approach the wall, 2 Assault Riders will
                appear. Quickly take it out using Blizzard or using combos and then
                use rockshatter to break the rock wall down. After that, run to
                the next area to finish the battle. Also, I should point out that
                you DON'T have to collect the chests in this battle, you can run
                and complete the battle first and then return to collect the chests
                if you have any difficulties finsihing the match on time.
    
    After the battle, Li Shang will finally notice Ping's skills and let's him join
    his troops. Mushu will then tell the group that he saw Shan-Yu, and he suggests
    that they go find Shan-Yu by themselves so that Li Shang will notice and praise
    Ping as a soldier. Mushu then tells them that Shan-Yu is in a cave nearby. You
    will then receive the Village Area Map. At this point, if you ignored all of
    the chests in the previous battle, you can return to the Mountain Trail and go
    collect all four chests. In the village, the moogle shop located in the Bamboo
    Grove will now be moved to the village. He still sells the same items as
    before: Elven Bandanna (100), Fire Bangle (150), Blizzard Armlet (150), Thunder
    Trinket (150). Abas Chain (250), Potion (40), Ether (120), Tent (100). Use this
    opportunity to also drop off any synthesis materials which you have obtained.
    Then head north past the gates, and to your left is a save point which you
    should use to save your progress. After saving your game, make your way to the
    north-eastern exit to reach the Village Cave.
    
    In the cave, there is a wagon which you destroy for a few Drive Recovery orbs.
    Behind it is a chest containing a Hi-Potion. Destroy the second wagon to find
    a chest containing an AP Boost. After opening the chests, continue down the
    path to reach the main area. The gang will realise that it is a dead end and
    that there is no one inside the cave. But as they attempt to leave the cave, a
    barrier is put up by Shan-Yu, and Sora, Ping and Mushu are trapped inside.
    Heartless then appear, fighting time!
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Assault Rider
    - Location: Village Cave, The Land of Dragons
    - Information: Defeat all of the Heartless! Fight alongside Ping!
    - Experience Awarded: 168 p (in total)
    - Number of Enemies: 15
    - Reaction Commands: N/A
    - Spoils: Slide Dash (Sora), Maximum HP Increase (Ping), Hyper Healing (Ping)
    - Strategy: You will begin by facing 12 Shadows and an Assault Rider. Focus on
                taking out the Assault Rider first as it is the main threat in this
                battle. You should avoid using magic on the Assault Rider as it
                will probably strike the Shadows which will get in the way. Let
                Ping take care of the Shadows, while you strike away at the Assault
                Rider. If you get damaged by the Assault Rider, be sure to use the
                Aerial Recovery ability by pressing CIRCLE while in the air to
                continue to strike it. Do not worry if you take in a lot of damage,
                defeating the Assault Rider will yield you a few large HP orbs.
                After that, defeat the rest of the Shadows, you shouls be able to
                take out a few of them in one combo, a good way to defeat them is
                to use Fire while you are surrounded by the. After defeating all of
                the Shadows, two Assault Riders will spawn. You can now safely
                defeat them by using Blizzard and Fire as there are no more Shadows
                which will interfere you.
    
    The barrier will disappear and the group will rejoin, and decide to reoprt to
    the captain. Mushu then tells them to report that they defeat a huge number of
    Heartless, and this should make Li Shang recognise Ping's talent. Make your
    way out of the cave, and the group will discover that the village has been
    burned down to the ground while they were away. Li Shang will then tell the
    group that Shan-Yu's troops headed to the summit, and Ping then decides to go
    after Shan-Yu's troops. Save your progress and then take the north-western
    exit to reach the Ridge.
    
    In the new area, there will be a new Heartless that will appear, they are the
    Rapid Thruster. They are not heard to defeat, one aerial combo is generally
    sufficient to take them out. Defeating them will reward you will 4 experience
    points. Aside from Rapid Thrusters, Shadows will also make their appearance in
    this area. There are two chests in this area which are not hard to find. They
    contain a Hi-Potion, and another AP Boost. Bbe sure to use the AP Boosts
    obtained so far on Sora so that you can equip most of Sora'a abilities. At this
    point, youshould be able to equip Guard, Slide Dash, Scan, Aerial Recovery,
    Combo Boost, and Experience Boost. In the Ridge, there is also a whirlwind
    which you can use to fly around the area, or use it to defeat the Heartless
    easier. After having fun riding the wind and soaring, head to the summit.
    
    The group will see Shan-Yu and Hayabusa on the summit, surrounded by A LOT (and
    I mean A LOT) of Heartless! Shan-Yu will then order the Heartless to attack the
    group. Your party members will all then be switched out, laving you by yourself
    for the upcoming battle. 
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Assault Rider
    - Location: Village Cave, The Land of Dragons
    - Information: Defeat all of the Heartless! Using reaction commands with
                   TRIANGLE will make the battle easier!
    - Experience Awarded: N/A (varies)
    - Number of Enemies: N/A (not gonna count)
    - Reaction Commands: Speed Trap, Aero Blade, Bolt Reversal (Bolt Tower)
    - Spoils: N/A
    - Strategy: You will be given one minute to defeat as many Heartless as you
                can. You will probably be psyched that you will have to face that
                many, but if you actually look closely, you will notice that most
                of the Heartless are just in the background, and they cannot be
                actually hit ;) There are two types of Heartless that you will face
                in this battle, Rapid Thrusters, and a new Heartless, the Bolt
                Tower. Use your aerial combos to take out the Rapid Thrusters, you
                will generally take out a few in one combo. You can also use the
                Speed Trap reaction command which will ocassionally appear after
                unleashing a combo to take more enemies. Follow this up with the
                reaction command Aero Blade to take out even more enemies! Bolt
                Towers are also very easy to defeat, use normal combos and the
                reaction command Bolt Reversal to take a large numbers of enemies.
                It does not matter how many Heartless you defeat, just as long as
                you survive the battle.
    
    After the battle, Shan-Yu himself will run down the summit and attack you. Ping
    will then ingite the rocket, targetting the mountain nearby casuing an
    avalanche, taking out Shan-Yu and his army. The group then run away just as the
    avalanche misses them. Li Shang then discovers that Ping is actually a woman,
    and he tells them to leave. Li Shang and his army then head to the Imperial
    Palace where the Emperor is waiting. Mulan will then learn the Dragonblaze
    which will add the Red Rocket Limit ability into Sora's command menu. A brief
    introduction to Limit abilities will be shown, be sure to unequip her
    Auto-Limit ability so that she doesn't waste your MP. Afterwards, return to the
    previous area. As you leave the summit, you will discover that Shan-Yu is still
    alive, and that he is heading towards the Imperial City. Mulan then tells Sora
    that they must warn Li Shang. Then make your way back to the village where you
    can save your progress, anf then make your way back to the Checkpoint. Once
    you reach the Checkpoint, head through the exit, which was previously closed,
    to reach the Imperial Square. If you havn't already, you might want to build up
    your Drive gauge to level 3 by destroying the wagons in the Checkpoint.
    
    As you enter the Imperial Square, Mulan will inform Li Shang about Shan-Yu,
    but he does not believe Mulan's words. Shan-Yu will then be seen standing on
    the roof. Sora then tells Li Shang to go and help the emperor while they take
    out the Heartless.
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Nightwalker, Bolt Tower
    - Location: Imperial Square, The Land of Dragons
    - Information: Defeat all of the Heartless!
    - Experience Awarded: 168 p (in total)
    - Number of Enemies: 7
    - Reaction Commands: Bolt Reversal (Bolt Tower)
    - Spoils: N/A
    - Strategy: You will initially face four Nighwalkers, and three Bolt Towers.
                Take out the Bolt Towers and let your party take out the
                Nightwalkers. Use the reaction command Bolt Reversal whenever you
                have the chance to deal a good amount of damage. The battle should
                not take long.
    
    After the battle, Mulan tells Sora that they must help the emperor. Head into
    the next area. At the Palac Gates, you will see Shan-Yu. He will hold the
    emperor at knife-point, but Li Shang will appear and knock him out. Li Shang
    then carries the emperor into the palace. Shan-Yu then gets up and sees that
    the group are blocking his way into the palace. Hayabusa lands onto his
    shoulder and he begins to laugh.
    
    ------------------------
    BOSS: SHAN-YU & HAYABUSA
    ------------------------
    
    - Boss Name: Shan-Yu, Hayabusa
    - Enemy Name: Nightwalker
    - Location: Palace Gates, The Land of Dragons
    - Information: Defeat Shan-Yun while guarding the gates! Using reaction
                   commands with TRIANGLE wil make the battle easier!
    - Experience Awarded:  
    - Number of Enemies: N/A 
    - Reaction Commands: Push (Shan-Yu), Takedown (Shan-Yu)
    - Spoils: Maximum HP Increase (Sora), Aerial Sweep (Sora), HP Bonus (Donald),
              Goofy Turbo (Goofy), Maximum HP Increase (Mulan)
    - Strategy: This battle will be very similar to the one at Hollow Bastion. You
                will be required to maintain the gauge at the highest amount.
                Nightwalkers will constantly appear in this battle, defeat them to
                receive orbs to replenish the gates health gauge. But the main
                target is Shan-Yu. Lock-on to Shan-Yu and attack away, you will
                generally encounter a deadlock with him. At this point, you will
                have to mash the TRIANGLE button so that the reaction command Press
                can be used. If used successfully, the reaction command Takedown
                will be available. Unleash this reaction command to deal more
                damage to Shan-Yu. Shan-Yu will just generally strike at you and
                resulting in you falling back. Use Aerial Recovery to quickly
                return to attacking him. Hayabusa will also sometimes strike at
                you, you can defeat him, but after a while, he will return into
                battle. To make things easier, you could also use the Red Rocket
                Limit and the Valor Form. This battle should not be that difficult
                to finish.
    
    Afterwards, the emperor will praise Mulan for her achievements. After a few
    more words, Sora will discover that Shan-Yu's sword is the gate to opening the
    route to the next world. You will then receive the Hidden Dragon Keyblade.
    
    You will then be taken to the World Map screen. A new route will be opened, and
    the familiar Olympus Coliseum can be seen. From this point, you can choose to
    go to Olympus Colisuem, or Beast's Castle. For the sake of simplicity, return
    to the first fork, and make your way to Beast's Castle. Select Stardust Sweep
    and play the Gummi Ship mini-game. The items which can be obtained in this
    level are Heal Upgrade, Blizzard/G, Fire/G, Fire/G, Bubble Helm/G, Fire/G,
    Material/G x10, Vernier/G, Thunder/G, Blizzard/G, Vernier/G, Thunder/G,
    Blizzard/G, Typhoon/G, and Neon Orb/G. For completing Stardust Sweep, mission
    Levels 1 and 2 will be unlocked, and you will also obtain the Highwind Lv. 2
    Blueprint. If you obtain a rank (S-E), you can also obtain some bonus items:
    Pattern Skins B, Rotor/G, Shield/G, Solid Helm/G, Blizzara/G, and Cannon
    Upgrade. Once you have completed the Stardust Sweep, select Beast's Castle as
    your next destination.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~        Beast's Castle       ~'*'~                CSTL
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                 ~~~~<< Map 11: Beast's Castle >>~~~~                  |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                                                         __
                                                                    .---'  '---.
                                                                    |______(21)|
                                                                    |----------|
                                                 The Beast's Room   |          |
                                                                    |       (S)|
                                                                    '---[12]---'
    
                                                                     .--[12]-.
                                                                     |       |
                                                                     |       |
                                                                     |       |
                                                                     |       |
                                                                     |       |
                                                                     |       |
          ------------.                                  West Wing   |       |
          [9]       (L)|-------.-----(L)--..--                       |       |
          ---(L)--.    |     ||              [10]                    |       |
                  |    |     ŻŻ|____.-----''(17)       _____   ______ )     (
                  |    |       |____|               .-'(19) '-'  |||||       |
                  |    |       |    |               |            |||||       |
                  |    (16)-(15)    |               |            ŻŻŻŻ|       |
                  |                 |               |                |       |
                  '-------(L)-------'               '--.[11].-.____.-'._(20).'
    
                                      .-------.
                    .----[9]-----.  .-'       '-.     .-[11].
                    |            |  |           |     |     |
                    |----[7]-----|   [7]    (12)|     |=====|
       Undercroft   |.'.'      '.|  [           '-(11)|=====|
                    |.'          |   ]            ----|=====|
                    |            |  [              ||||     |
                    |]           |   ]             ||||   (18)
                    '----[8]-----'  [             ----|     |
                                     ]                |     |
                    .----[8]-----.  [          __ (10)|-[10]'
                    |(S)      (13)   ]        [  '--'
         Dungeon    |            |  [          ]
                    |         (14)   ]        [ .---. .---. .---. .---.
                    '------------'  [          ''   '-'   '-'(8)'-'   '-.
                                     ]                                  [6]
                     The West Hall  [          ..   .-.(9).-.   .-.   .-'^
                                     '---------''---' '---' '---' '---'  |
                                                                         |
                        .--->--->--->--->--->--->--->--->--->--->--->--->'
                        ^            _________
                        |          .´         `.
                        ^        .´  O       O  `.
                        |       /  O           O  \
                        |      |  O             O  |
                        ^      |  O             O  |
                        |      |  O             O  |
                        |      |  O             O  |
                        ^      |  O             O  |                 
                        |       \  O           O  /
                        |        `.  O       O  .´
                        ^          `.___[5]___.´                     
                        |               | |
                        |                                   
                        ^          ____ [5] ____      | [3] |     East Wing
                        |         /===_     _===\     |     '-..------------------.
                        |        /===/ |===| \===\    |                           |
                        '<---<---[6]| /===\ |[3]|    (7)-----''---(6)--------[4]-'
                               .-----'       '-----.
                             .´      ?       ?      [1]->.         .---[4]------.
                             |                       |   |         |(S)         |
                             |       ?       ?       |   |         |           .'
                             |                       |   V         |           '.
                             |       ?       ?       |   |         |            |
                             |                       |   |         |(5)      (4)|
                             `.      ?       ?      .´   V         '--.  .------'
                               `-----.       .-----´     |             ŻŻ
                      Entrance Hall  |       |           |        Belle's Room
                                     '--[2]--'           V
                                                         |         Parlor
                                     .--[2]--.           |     .-------------.
                                    /=========\          V    / ?  '-----'    \
                              .----´===========`----.    |   |                 |
                              |                  (1)|    |   |        ¤        |
                              |                     |    V   |                 |
                              |                     |    |   |(S)   \===/  (S1)|
                              |                     |    |   '-------[1]-------'
                              |(3)        (2)       |    V            ^
                              '---------------------'    '--->--->--->'
    
                                     Courtyard
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Parlor - Entrance Hall
      [2] = Entrance Hall - Courtyard
      [3] = Entrance Hall - East Wing
      [4] = East Wing - Belle's Room
      [5] = Entrance Hall - Ballroom
      [6] = Entrance Hall - The West Hall
      [7] = The West Hall - Undercroft
      [8] = Undercroft - Dungeon
      [9] = Undercroft - Secret Passage
     [10] = Secret Passage - The West Hall
     [11] = The West Hall - West Wing
     [12] = West Wing - The Beast's Room
    
       ¤  = Starting Position (Parlor)
    
      (L) = Lantern
    
      (S) = Save Point
    
      (1) = Hi-Potion
      (2) = Mythril Shard
      (3) = AP Boost
      (4) = Mythril Shard
      (5) = Castle Map
      (6) = Tent
      (7) = Hi-Potion
      (8) = Hi-Potion
      (9) = Mythril Shard
     (10) = Drive Recovery
     (11) = Mythril Shard
     (12) = Tent
     (13) = Basement Map
     (14) = AP Boost
     (15) = Hi-Potion
     (16) = Mythril Shard
     (17) = Mega-Potion
     (18) = AP Boost
     (19) = Tent
     (20) = Mythril Shard
     (21) = Mega-Recipe
    
     (S1) = Monty's Moogle Shop
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Hi-Potion, Mythril Shard, AP Boost, Mythril Shard, Castle Map, Tent,
           Hi-Potion, Hi-Potion, Mythril Shard, Drive Recovery, Mythril Shard,
           Tent, Cure Element
    ENEMIES: Shadow, Hook Bat, Large Body, Thresholder*, Gargoyle Warrior, Gargoyle
             Knight, Beast*, Soldier
    ABILITIES: Upper Slash (Sora), Donald Fire (Donald), Maximum HP Increase
               (Goofy), Gained Armour Slot (Sora), Maximum HP Increase (Donald),
               Defender(Goofy), Maximum HP Increase (Sora), Retaliating Slash
               (Sora), Maximum HP Increase (Donald), Gained Item Slot (Goofy),
               Maximum HP Increase (Beast)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Sora, Donald and Goofy will enter the castle, but they don't realise where they
    are. They then suddenly hear a roar and realise that it's Beast. Just as Goofy
    suggests that they should go see him, a Shadow is seen runnig along into a
    room. Sora, Donald and Goofy then follow the Heartless into the room. As the
    three enter the room, they find that no one is in the room. Donald then notices
    a rose placed on a table and approaches it. The Shadows then appear, and you
    will have to fight them.
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow
    - Location: Parlor, Beast's Castle
    - Information: Defeat all of the Heartless!
    - Experience Awarded: N/A
    - Number of Enemies: N/A
    - Reaction Commands: N/A
    - Spoils: N/A
    - Strategy: In this battle, all you will have to do is defeat the Shadows.
                Shadows now give you 5 experience points instead of 4 experience
                points, so that's a plus. There isn't a definite number of Shadows
                that you will face. In this match, you could use Fire to take out
                multiple enemies to make it easier. You will just have to battle
                them for a while and the match will eventually end.
    
    The party will find themselves surrounded by Shadows, which keep on appearing.
    They eventually get outnumbered, but then Beasts appears and defeats all of the
    Shadows. Sora walks up to greet Beast but is then pushed aside as he walks up
    to the rose on the table. Hmmm it seems that Beast is different from before.
    Beast then does the same to Donald and Goofy. Beast picks up the rose in
    Gollum's "My Precious" manner, and then leaves the room. Worried, Goofy asks
    if he has forgotten who they are, and Sora says that there must be something
    happening due to the number of Heartless that are there. You will now be given
    control of Sora once again. In this room, there is a moogle shop. They have an
    interesting inventory: Ability Ring (80), Sardonyx Ring (160), Silver Ring
    (160), Potion (40), Ether (120), Tent (100). The items which should catch your
    attention are the Sardonyx Ring and the Silver Ring. If you have enough, I
    recommend that you buy the Sardonyx Ring and put it on Goofy, and buy the
    Silver Ring and put it on Donald. If you have even MORE munny, buy another
    Sardonyx Ring and equip it onto Sora. If you did this, take the Ability Ring
    which was initially equipped onto Sora, and equip it onto Donald as he has 2
    accessory slots. You can also drop off any new synthesis materials which you
    have obtained at the moogle shop as well. Afterwards, head out of the room and
    into the Entrance Hall.
    
    As the party enters the Entrance Hall, Donald tells the group that he saw a
    woman standing on top of the stairs. Goofy then says that the woman must be
    Belle. Sora then brings up the idea that they should go search for Belle as she
    might know what has happened to Beast. The screen then shows a flight of stairs
    indicating that you must go that way to reach Belle. In the Entrance Hall, you
    will face a new enemy, these are the Hook Bat, which look like bats with a hook
    on them (some imagination the guy who created this thing had!). They will fly
    around and swoop at you, if they do this, prepare to use the Bat Cry reaction
    command to counterattack them. Defeating them will yield you with 12 experience
    points, 2 munny, and an MP orb. Before we head up the flight of stairs and 
    for Belle, head to the large doorway which the party entered the Castle from to
    reach the Courtyard. In the courtyard, there is a chest to you left from where
    you enter containing a Hi-Potion. Directly in front of where you entered is
    also another chest containing a Mythril Shard. Follow the perimeter to your
    right to find another chest with an AP Boost for the taking. Remember to use
    all of the AP Boosts on Sora so that he can equip new abilities! By now, you
    should be able to equip Aerial Sweep on whether you have any accessories on or
    not. Equip it on to take out the Hook Bats out easier. With one of the rings
    obtained so far in the game, you can also equip Magic Lock-On, meaning that you
    have ALL the abilities learned so far equipped. Use this time to also equip
    Goofy Turbo onto Goofy if you haven't done so already. At this point, the door
    in the southern area is locked, so you won't be able to go past this point.
    Return to the Entrance Hall, and then head up the flight of stairs and take the
    door on the eastern side to reach the East Wing.
    
    The party then enters the East Wing and then listen in onto a conversation in
    the next room. Donald then barges into the room and is then greeted by Belle.
    Donald asks Belle where Beast is, and she tells him that he is in the West Wing
    and also that they do not talk like before. Sora asks her then if something
    happened, and she tells him that Beast has been acting very strange lately. She
    also tells them that his servants know what happened to him, but he locked
    them all up in the dungeon. She then tells them that the dungeon is in the
    West Hall. Guess you gotta go there now. In Belle's Room, there are two
    treasure chests containing a Mythril Shard and the Castle Map. There is also a
    save point in the room which should be used. Afterwards, head out of Belle's
    Room to reach the East Wing. A familiar enemy makes its return to KH2, and they
    are the fat-asses; the Large Body. They are JUST AS ANNOYING as they were in
    the first game. But Square has given us some help this time. Although they will
    still only be damaged if you hit them from behind, you can now pull off a
    reaction command on them which will deal a large amount of damage onto them.
    What you have to do is pull off a successive combo on them, from the behind
    (that just sounds wrong!), and the final blown should send them flying. At this
    point, the reaction command Full Swing to deal bonus damage onto them. The
    fat asses still also charge at you in a rampage, but this can be blocked with
    the Guard reaction command, followed by the Kickback reaction command, however
    it will only use this attack when it is low on HP. Defeating one of these will
    reward you with 58 experience points, as well as a few large Drive Recovery
    orbs and HP orbs. In the East Wing, there are 2 chests for grabs, one in the
    middle of the wing containing a Tent, and one at the end of the wing containing
    a Hi-Potion. After collecting th 2 chests return to the Entrance Hall.
    
    In the Entrance Hall, you can take the middle entrance to reach the Ball Room,
    but there is nothing of interest in there. Therefore, head to the western exit
    to reach the West Hall. As the party enters the West Hall, they look for a way
    to enter the Undercroft. After you regain control of Sora, return to the
    entrance of the West Hall, and you should be able to see 2 chests containing
    a Hi-Potion, and a Mythril Shard. If your Drive gauge isn't full already, you
    can destory the suits of armour in this area to receive a few Drive Recovery
    orbs. Then make your way down the hall, when you reach the huge statue to your
    right, search this area to find a chest containing a Drive Recovery. If you
    head up the flight of stairs, you will discover that two suits of armour will
    block  your way from proceeding. You will notice that there is a chest behind
    the suits of amour, but of course you can't get to it at this point (So close
    yet so far...). Isn't it funny that Sora, who has defeated Ansem and countless
    numbers of Heartless, is blocked by 2 suits of armour?! And that he can't do
    anything?! Well anyway, head back down the stairs and continue down the hall.
    To the left of the base of the stairs are 2 chests with a Mythril Shard and a
    Tent. After collecting the last 2 chests, approach and examine the dresser
    neaby. Sora will then push the wardrobe to the side and discover the entrance
    to the Undercroft. But wardrobe then moves back in front of the door and goes
    to sleep. You will then play a little mini-game where the objective is to push
    the wardrobe out of the way to gain access to the Undercroft. What you
    basically have to do is use the reaction command Push to push the wardrobe out
    of the way. But after pressing the TRIANGLE button a few times, the Push
    reaction command will change to Waken which will result in making the wardrobe
    move make to the beginning position. A tip is to use Push twice and then wait
    for the Waken reaction command to disappear and then use Push twice more.
    Repeating this process will ensure that you finish the mini-game. But you can
    always just persevere and take the risk and press Push as many times as you
    like and then stop whenever Waken appears. After completing the mini-game, the
    wardrobe will awaken and Sora will inform her that Belle told them to go to the
    dungeon. She then apologises for being in the way, and then tells them that an
    enchantress changed everyone, and how the prince was changed into a beast. She
    tells them that she will tell them what happened after they save her friends.
    After the conversation, head into the Undercroft. The party will enter the
    Undercroft and find the dungeon doors are actually Heartless!
    
    -----------------
    BOSS: THRESHOLDER
    -----------------
    
    - Boss Name: Thresholder
    - Enemy Name: Hook Bat, Gargoyle Warrior, Gargoyle Knight
    - Location: Undercroft, Beast's Castle
    - Information: Defeat the Heartless that's possessing the door!
    - Experience Awarded: 178 p (in total)
    - Number of Enemies: 12
    - Reaction Commands: Release (Thresholder), Bat Cry (Hook Bat)
    - Spoils: Upper Slash (Sora), Donald Fire (Donald), Maximum HP Increase (Goofy)
    - Strategy: This will a good fight! Run up to Thresholder, and a Gargoyle
                Warrior and Gargoyle Knight will appear. You should take them out
                but make sure you do it away from Thresholder to avoid being
                damaged. The 2 gargoyles are not that difficult to defeat, just
                keep unleashing combos on them and you should be fine. Once you
                defeat the 2 gargoyles 4 Hook Bats will spawn, which you should
                quickly defeat using your aerial combos and the Bat Cry reaction
                command. It is best to avoid fighting the Heartless up close to the
                Thresholder, as you will be likely to take in damage. After
                defeating the 4 Hook Bats, another wave of 5 Hook Bats will spawn.
                A good method to defeating the enemies is to lure them to the back
                of the room, and then jump onto the broken furniture and up onto
                the balcony. Here, Thresholder will be unable to reach you. After
                you rid the room of all of the enemies, run up to Thresholder and
                deplete the rest of its HP. Once this occurs, the reaction command
                Release will appear. Use this to make Sora release the Heartless
                which is possessing the door. The Heartless will then fly around
                the room, lock-on to it and hack away until it eventually returns
                and possesses the doors once again. Once this occurs, Thresholder
                will make its return, and now it will throw energy balls around the
                place. Finish him off by using your Valor Form and quickly dispose
                of him. If you are unable to use the Valor Form because you do not
                have enough Drive, collect the Drive Recovery orbs dropped by the
                Heartless.
    
    Head into the dungeon once you are given control of Sora. In the dungeon, the
    party meet Beast's servants and they discover that someone casted a spell on to
    them as well. The old woman then turned into an echnatress and turned the
    prince into a Beast, along with everyone else who was in the castle. Lumiere
    then tells the party to follow him as he knows a shortcut. In the dungeon,
    there are two chests cotaining the Basement Map, and an AP Boost. Once you are
    ready, head out back into the Undercroft. Then make your way up to the balcony
    by jumping on the broken furniture and then speak with Cogsworth who orders the
    suits of armour to let you gain access to the door behind them. Then make your
    way into the next area to reach the Secret Passage.
    
    In the Secret Passage, Sora will ask how they will be able to get out of the
    dungeon. Lumiere then tells him that the exit is concealed by a contraption.
    Cogsworth will then turn a lever, and a lantern will fall down. They then tell
    the party that they need to put out the flame of darkness which has already
    been lit on the lanterns and then let Lumiere light then to make the door open.
    Sora then suggests that they put out the flames of darkness using his Keyblade.
    You'll then be told that you can now put out the flames of darkness using the
    reaction command Sprinkle. Lumiere also tells the party that if Cogsworth's
    grip runs out, the lanterns will all rise back up. But you can help Cogsworth
    by using the reaction command Restore to make the lanterns fall down again.
    Also, I should inform you that you must destroy all of the boxes that you see
    as Lumiere, Mrs. Potts, and Chip need to follow you. So head down the path,
    destroying the boxes, and sprinkle the first lantern. Continue down the path,
    and destroy the boxes and then sprinkle the second lantern. Continue down the
    path, heading up the steps, and then take a left to find 2 chests containing a
    Hi-Potion, and a Mythril Shard. Return to the main path and then destroy the
    boxes in the way and then sprinkle the final lantern. Sora will then push a
    brick and the secret door will be revealed. All of the servants thank the party
    for recuing them and then depart. Cogsworth tells the party that Beast's room
    is at the end of the West Wing. Head towards the exit and open the chest to
    your right containing a Mega-Potion. Then head through the exit to return back
    to the West Hall.
    
    You will now be back in the West Hall, behind the suits of armour. There is a
    chest lying in the middle of the path, but before you open it, a Gargoyle
    Knight will appear. They aren't generally hard to defeat, use normal combos and
    they will reward you with 35 experience points, 20 Munny, and a few Drive
    Recovery orbs. From this point onwards, all of the statues in Beast's Castle
    will now transform into Gargoyle Knights and Gargoyle Warriors. Open the chest
    for an AP Boost and then head into the West Wing. In the West Wing, defeat the
    Heartless that appear and then open the naerby chest for a Tent. Head up the
    stairs and then open the chest to your right for a Mythril Shard. Afterards,
    make your way to door and the end of the corridor. In Beast's Room, an
    Organization XIII member will be shown talking with Beast. Apparently, he is
    trying to persuade Beast to dispose of Belle. But Beast tells him that he does
    not want to fight anymore and that he only wants to love and be loved. The
    party will then apporach the two talking, and then the Organization XIII
    member will seal the area and then disappear. The party will approach Beast,
    but it seems that he's pissed, and he shows that by striking at them!
    
    -----------
    BOSS: BEAST
    -----------
    
    - Boss Name: Beast
    - Location: The Beast's Room, Beast's Castle
    - Information: Help Beast come to his senses! Work with Cogsworth to make his
                   alarm ring and snap Beast out of it!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Wake Up! (Cogsworth), Charge (Cogsworth)
    - Spoils: Gained Armour Slot (Sora), Maximum HP Increase (Donald), Defender
             (Goofy)
    - Strategy: This will be an extremeley easy boss battle. The goal of this
                battle is to deplete Beast's HP while pressing TRIANGLE to use the
                reaction command Wake Up! to have Cogsworth use his alarm on Beast.
                Focus on taking out Beast's HP, and after finishing a combo, use
                the reaction command. Once his HP is depleted, you will be prompted
                to use a final blow. The reaction command Charge will appear, at
                this point, mash the TRIANGLE button to take him out. If you are
                unsuccessful to release the final blow, Beast will regain his HP,
                and you will have to repeat the process.
    
    After the battle, Beast will regain his senses, and he will ask Cogsworth what
    had happened. Donald then tells him that he put all of his servants into the
    dungeon. Sora then asks Beast who the person he was talking to before, and he
    tells him that the man's name was Xaldin. Beast then tells them that Xaldin
    tried to use his anger to control him, and that he took all of his sorrow,
    sadness, pain, and turned it all into rage. Goofy then tells Beast that he must
    of put all of his friends into the dungeon in order to protect them. After a
    few more words, Beast decides to go see Belle, and Beast will then be in your
    party. You'll be prompted to take out a member, personally, I would take out
    Donald. To the end of the room is chest containing the Mega-Recipe. After
    collecting that treasure chest, save your progress and then head out of the
    room. In the West Wing, defeat any Gargoyle Warriors and Gargoyle Knights which
    appear, and then make your way to the West Hall. The suits of amour have now
    moved, so you are now able to head down the stairs and return to the Entrance
    Hall. In the West Hall, Soldiers make their appearance, but they aren't that
    difficult to defeat now. Be sure to destroy the suits of amour near the
    entrance to replenish yor Drive gauge. You will encounter a new Heartless in
    the Entrance Hall, the Lance Soldier. Generally, they are easy to defeat, but
    when they are low on HP, they will tend to be more aggressive. When they are,
    use the reaction command Lance Tug to counterattack them. They will reward you
    with 35 experience points and 20 Munny. Then make your wat to Belle's Room.
    When you enter Belle's Room, speak with the wardrobe to discover that Belle ran
    off looking for the man in black. Save your game, and then return to the
    Entrance Hall. Beast will then hear Belle's voice, and she calls for help,
    telling him that she is in the Ballroom. Once you regain control of Sora, head
    through the middle door in the Entrance Hall. Belle will be seen chased by a
    Heartless, which will then emerge the whole ballroom in darkness.
    
    --------------------
    BOSS: SHADOW STALKER
    --------------------
    
    - Boss Name: Shadow Stalker, Dark Thorn
    - Location: Ballroom, Beast's Castle
    - Information: Defeat the Heartless! When it's hiding, attack it and then use a
                   reaction command!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Release
    - Spoils: N/A
    - Strategy: This boss will have two forms, the first is the Shadow Stalker, and
                the second is the Dark Thorn. Firstly, Shadow Stalker will
                immediately possess the window in the background. While it is doing
                this, it will send columns of dark energy across the room, which
                are extremely hard to dodge. Your best bet is to just take the
                damage and move on, but hiding behind a pillar seems to help.
                Shadow Stalker will also possess the chandelier in the middle of
                the room. When it does, immediately, jump to avoid the shockwave
                that it sends when it hits the floor. Shadow Stalker will then spin
                the chandelier, sending lasers around the room. At this point, run
                up to Shadow Stalker and slash away until its HP depletes. Once 
                this occurs, the reaction command Release will be available. Use
                the reaction command to release Shadow Stalker from the chandelier.
                Its third attack is when it possesses the floor. The entire floor
                will go a dark purple, and a glowing light will be seen. When this
                light is directly underneath Sora, be sure to jump or else Shadow
                Stalker will consume Sora dealing damage to him. Its last attack
                is when it possesses the pillars. The pillars will just strike at
                you, quickly destroy them to take out its health. Once their health
                are depleted, you'll once again have to use the Release reaction
                command. Shadow Stalker will follow this attack pattern in that
                order. But once you deplete its health, it will change into its
                second form, the Dark Thorn. Just when you thought it was over.
    
    ----------------
    BOSS: DARK THORN
    ----------------
    
    - Boss Name: Dark Thorn
    - Location: Ballroom, Beast's Castle
    - Information: Defeat the Heartless! When it disappears, use the powerful
                   reaction command!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Step Vault, Catch, Pendulum Round, Slingshot
    - Spoils: Maximum HP Increase (Sora), Retaliating Slash (Sora), Maximum HP
              Increase (Donald), Gained Item Slot (Goofy), Maximum HP Increase
              (Beast)
    - Strategy: Man, doesn't this guy remind you of Dark Ifrit??? Well anyway, you
                get to see that Dark Thorn will immediately go invisible, lock-on
                to it and slash away. Using the Valor Form will be a great
                advantage for you. Continue to attack it until the Step Vault
                reaction command appears, and then use the reaction command Catch
                to send Sora onto the chandelier. Once he is on the chandelier,
                immediately press TRIANGLE to use the Pendulum Round reaction
                command to creak Dark Thorn's invisiblity. Dark Thorn will
                generally attack you normally using swipes, but once it is low on
                health, it will begin to starting spinning vertically around,
                juggling Sora in the air. Be sure to use Aerial Recovery if this
                occurs. Also, Dark Thorn will also attempt to throw you at one of
                the pillars. When this occurs, mash the TRIANGLE button to use the
                reaction command Slingshot to counterattack it.
    
    Afterwards, Xaldin will appear, but as the party attempt to attack him, he
    disappears. Beast asks what Xaldin wants, and Sora tells him that he is with
    Organization XIII, and he tells Beast about the Nobodies. Goofy then tells
    Beast that he probably wanted to make Beast into a Heartless so that they could
    control the Nobody formed afterwards. Belle then appears out behind the doors,
    and Beast apologises for his actions earlier. Lumiere then tells the party that
    if Beast learns to love and be loved in return before the last petal falls,
    the spell would be broken. The party then discover that the rose the the gate
    to opening the route to the next world. They then say their farewells and the
    party depart. You will then receive the Cure Element. On the World Map screen
    the party will notice the Gummi Ship is moving on its own to Hollow Bastion.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~  Hollow Bastion (2nd Visit) ~'*'~                HLW2
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||          ~~~~<< Map 12: Hollow Bastion, 100 Acre Wood >>~~~~          |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                     .´`.´`..-.
                                    (          `._(3).
                                    )    ,-----.    (2).
                                    )    )   __ `.    (
                                    (   (.´`´  `.´  (1)(
                                     )            .----´
                                    |          .-´
                                    |      .--´
                                    (    .´
                                    |  .´   Pooh Bear's House
                                    |  |
                                    |¤ |
    
    
                                   .-------------.
                                   |Ż'Ż'   O   'Ż|
                                   |     ____  .-|
                                   |    / __ \ | |
                                   |    |(__)| '-|
                                   |   /\____/   |
             Merlin's House        |   `.__|_`.  |
                                   |             |
                                   |    ¤      .'|
                                   |           '.|
                                   | (S)        ||
                                   '-------------'
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
     
       ¤  = Starting Position (The Old Mansion)
       ¤  = Starting Position (Pooh Bear's House)
    
      (S) = Save Point
    
      (1) = 100 Acre Wood Map
      (2) = Mythril Stone
      (3) = AP Boost
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: 100 Acre Wood Map, Mythril Stone, AP Boost, Baseball Charm
    ENEMIES: Soldier, Shadow
    ABILITIES: N/A
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As the party approach Merlin's House, they see that a few Soldiers running out.
    They rush in to find Merlin, and discover that it was Merlin who was
    responsible for the Gummi Ship moving to Hollow Bastion. Merlin then shows them
    Pooh's storybook, when he summoned them, he was attacked by the Heartless, and
    he found out the book had been damaged. He then tells the group that he will be
    right back as he needs to find Leon and the others. Sora then wonders how Pooh
    has been, and they decide to enter the book to find out. Save at the save point
    and then examine the book.
    
    Sora will enter the book, and he will see that Pooh's House appear. Make your
    way to Pooh's house, and head behind the house to find 2 chests containing an
    AP Boost, and a Mythril Stone. Nearby to the second chest is another chest
    containing the 100 Acre Wood Map. Then go and greet Pooh, and Sora will
    discover that Pooh doesn't seem to remember him. After a few more words,
    everything will freeze, and Sora will be blasted out of the book. The book will
    then close by itself, and Donald tells Sora to hurry and go outside. Outside,
    Sora will discover that they are attacked by Heartless, but while Sora runs
    out, Soldiers come and steal Pooh's storybook. Guess it's up to you to retrieve
    the book!
    
    -----------------
    BATTLE: HEARTLESS
    -----------------
    
    - Enemy Name: Shadow, Soldier
    - Location: Borough, Hollow Bastion
    - Information: Use the town's defenses defeat the Heartless!
    - Experience Awarded: 123 p (in total)
    - Number of Enemies: 9
    - Reaction Commands: Cyclone (Soldier)
    - Spoils: N/A
    - Strategy: Batter the Heartless, you'll face 6 Shadows and 3 Soliders in this
                battle. Just use the normal combos and finish the match off quickly
                to continue on with the game. Use Cyclone to defeat the Soldiers
                quicker.
    
    The party while discover that the book has been damaged. Sora will then enter
    the book to see if Pooh is okay, but discovers that portions of the book have
    been erased! Enter Pooh Bear's House, and greet him. But it seems that Pooh
    does not remember Sora, or any of his friends. Sora will then leave the book
    and Merlin will scold Sora for not waiting for him. Merlin will then ask Sora
    how Pooh is going, and Sora replies that Pooh seems to have forgotten about
    him, and all of his friends. Merlin then explains that the Heartless stole
    pages from the book, and this must of caused Pooh's memory loss. Merlin then
    orders the party to go out and collect the torn pages to repair the book.
    Merlin will give you the Baseball Charm, which lets you summon Chicken Little
    to aid you in your battles. A brief tutorial on summon spells will be shown.
    Afterwards, you will automatically taken to the World Map screen. No new worlds
    will appear, so select Phantom Storm as your next destination.
    
    Play the Phantom Storm Gummi Ship stage. Items which can be obtained in this
    stage are Teeny System, Square Light/G, Material/G x10, Blizzara/G, Fira/G,
    Thruster/G, Square Light/G, Neon Bar/G, and Gravity/G. Completing this mission
    will unlock mission Levels 1 and 2, and the Highdwind Lv. 3 Blueprint. If you
    obtain a rank (S-E), you can also obtain some bonus items: Realistic Skins,
    Hurricane/G, Flat Helm/G, Cannon Upgrade, Gravira/G, Auto-Life. Once you have
    completed Phantom Storm, head onwards to Olympus Coliseum.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~        Olympus Coliseum     ~'*'~                CLSM
                        ---------------------------------------
    ===============================================================================
    
      .                                                                         .
     / \                                                                       / \
     ) (                                                                       ) (
     |Ż|_______________________________________________________________________|Ż|
     |||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|||
     |||                ~~~~<< Map 13: Olympus Coliseum >>~~~~                 |||
     |||_______________________________________________________________________|||
     |_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_|
     ) (                                                                       ) (
     \ /                                                                       \ /
      '                                                                         '
    
                                    The Coliseum
                                   .-------------.
                                   ||||       ||||
                                   |||| ----- ||||
                                   ||||       ||||
                                   ||||       ||||
                                   |||| ----- ||||
                                   ||||       ||||
                                   '---- [8] ----'
    
    
                                   .---- [8] ----.
                                   |             |
                                   |             |
                          Colsieum |]            |
                            Foyer  |             |
                                   |(S)          |
                                   '---- [7] ----'
                            
                                .--------[7]--------.
                                |------'     '------|
                                |O    O      O     O| Colisuem
                                |                   |  Gates
                                |                   |
                                | O  O.-.  .-. O  O |
                                '--------[6]--------'
                            
    
                                         [6]
                                         |=|
                                         |=|
                                         /  \
                                        (    )
                                         (  |
                                        ,´   `.
                                      .´ ¤    (S1)
                                    .(S)  .-.   \
                                   /     (   )   `.
                                .´  __   `-´      `.
                            __.´  .´  `._______.-. (8)_
                          .´    .´                `.   `.
                         [1] _.´                    `._  `.
                           .´    Underworld Entrance   `.[9]
              .--.                                         __.  Underworld Caverns:
           .-´    `-´[1]                                  /   `.__    Entrance
        .-´          .´                                 [9]       `.__
      ,´              `.                                /           / `.___
     (                  )                               |(9)        |  ____[11]
      `.              .´                                 `.      (12) /
        \            /  Cave of the Dead: Entrance         `._     `(13)
         `._       .´                                         `.___  `.
            `.   .´                                                `. [10]
              \  \
               [2]
                                                          \[11]  __.---.__
                  [2]                        [10].       .´   `.´ (14)    `.
                 \   \                      `.   \     (11)                |
                 |   |                        \   \     `.  .´.          .´
                /   /                          `.  `.    |  | |          |
               /   /                              \   `._.´  \ \  .-.   .´
              |   |                                |          | |  \ \  |
              |   \                               /          / /   | |  |
               \   `--.                          |           `´ .  \ \  |
                `.     `.                       ((10)       .--´ |  | | '--.
                  `--.   \                       `---´`----´      \ / | .--[12]
                      \   |                                       | '-' (15)
                      |   |    Underworld Caverns: The Lost World  `._____|
                     /   /
              .-----´   /
            .´        .´
           /   .----´                                      |[12]
         .´   /.---.   Cave of the Dead: Passage           |   |
       .´     ´     `.                                   .´     `.
      /      .´(4)-.  `-.                               /    ___/ `---.__
      \      |/     `-.  `(3)                         .´   .´            \_
       `.    `.        )   \                         /(16)/       _____    \
         `._   (1)    (    |                       .´`. .´_____ .´     `O   |
            `._  `.   / .-´                        (17)´`.=====.|           |
               `.  `./ /                           `.´    =====  `--.__.---´
                (    .(2)                               |                  \
               .´  .´                                   /                   \
             .´ _.´                                    |                    |
         __.´ .´                                       |                    /
       .´    (_                                        |                   /
      /  .-.   (5)          Underworld Caverns: Atrium  \                  \
     /  /   |[3]|                                       /                   \
                                                        |                   |
                                                        |                 .´
              .´(6)´                                    \                 /
           __/   /  .´[3]                                `-----.   .-----´   
         _/      `.´  .´                                       |[13]
       _/           .´
      /              \                                        _|[13]__
     /               |                                      .´        `.
     |  (7)         /                                     .´(18)     (S)`.
     \   O         (  Cave of the Dead: Inner Passage    /                \
      \ (S1)        )                                    |      .-.       |
       (S)        .´                                     |(19) (   )  (20)|
        `.__      |                                      |      `-´       |
            `.__  `.                                     \                /
                `.[4]                                     `.            .´
                             __.                            `.________.´
                     [4]`.-´   `.                                       The Lock
                       `.         `.
                      .´            \
                     |               \
                      `.              `.
                        \               `._
                         `.      __.´`._   `._     .----.
                           `.__.´       `._   `._.´      `.
                                           `._            /
                                              `.         |
                                                \        |
                                                 `.___   \
                                                      \   \
                           Valley of the Dead          |  |
                                                       |  |
                                                     _/   )
                                                    /   .´
                                            __    .´  .´
                                           /  `._/   / 
                                           |         \
                                           |         |
                                            \        |
                                             \       /
                                              `-[5]-´
                                                             _    .---.    _
                                                           .´ `._.'   '._.´ `.
                                                          /                   \
                                                          `.                 .´
                                                         _.´       .-.       `._
                                                        |         {   )         |
                                                       [5]         `-´          |
                                                         \__                 __/
                                                            `.             .´
                                         Hades' Chamber    .´               `.
                                                            `._           _.´
                                                               `._______.´
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     LEGEND
    
      [1] = Underworld Entrance - Cave of the Dead: Entrance
      [2] = Cave of the Dead: Entrance - Cave of the Dead: Passage
      [3] = Cave of the Dead: Passage - Cave of the Dead: Inner Passage
      [4] = Cave of the Dead: Inner Passage - Valley of the Dead
      [5] = Valley of the Dead - Hades' Chamber
      [6] = Underworld Entrance - Colisuem Gates
      [7] = Colisuem Gates - Colsieum Foyer
      [8] = Colsieum Foyer - The Coliseum
      [9] = Underworld Entrance - Underworld Caverns: Entrance
     [10] = Underworld Caverns: Entrance - Underworld Caverns: The Lost World
     [11] = Underworld Caverns: The Lost World - Underworld Caverns: Entrance
     [12] = Underworld Caverns: The Lost World - Underworld Caverns: Atrium
     [13] = Underworld Caverns: Atrium - The Lock
     
       ¤  = Starting Position (Underworld Entrance)
    
      (S) = Save Point
    
      (1) = Hi-Potion
      (2) = AP Boost
      (3) = Ether
      (4) = Mythril Shard
      (5) = Mythril Stone
      (6) = Mythril Shard
      (7) = Underworld Map
      (8) = Power Boost
      (9) = Mythril Shard
     (10) = Ether
     (11) = Hi-Potion
     (12) = Hi-Potion
     (13) = AP Boost
     (14) = Mythril Stone
     (15) = Mythril Shard
     (16) = Tent
     (17) = AP Boost
     (18) = Mythril Shard
     (19) = Caverns Map
     (20) = AP Boost
    
     (S1) = Mosh's Moogle Shop
    
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS: Hi-Potion, AP Boost, Ether, Mythril Shard, Mythril Stone, Mythril Shard,
           Underworld Map, Colsieum Map, Power Boost, Mythril Shard, Ether,
           Hi-Potion, Hi-Potion, AP Boost, Mythril Stone, Mythril Shard, Tent,
           Olympus Stone, Secret Ansem's Report 5, AP Boost, Mythril Shard, Caverns
           Map, AP Boost, Hero's Crest Keyblade
    ENEMIES: Rabid Dog, Shadow, Lance Soldier, Hook Bat, Creeper Plant, Soldier,
             Trick Ghost, Large Body, Demyx, Pete, Pete*, Hydra*
    ABILITIES: Aerial Spiral (Sora), Maximum HP Increase (Sora), MP Rage (Donald),
               Maximum HP Increase (Goofy), Trinity Limit (Sora), Maximum HP
               Increase (Donald), Hyper Healing (Goofy)Maximum HP Increase (Sora),
               Thunder Element (Sora), Gained Armour Slot (Donald), Maxmimum HP
               Increase (Goofy)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As you land in Olympus Coliseum, you will Rock Titan getting pummelled by
    Hercules. The party will appear in the Underworld, and they wonder whether they
    are in the Coliseum. Donald then notices a set of stairs and suggests that that
    may be the way to reach the Coliseum. The party then see Meg being chased
    by Heartless. Once you gain control of Sora, approach Meg, and she will thank
    you for helping her. The party then introduce themselves, and they tell her
    that they came to see Hercules. Sora then asks her how Hercules is doing, and
    Meg tells her that he's been fighting in the Coliseum. The party learn that
    Hercules is exhausted from fighting the enemies, which were all especially sent
    by Hades, lord of the underworld. Meg explains that she was being chased by the
    Heartless becuase she went to visit Hades asking him if he could stop sending
    the enemies so that Hercules could have a rest. Sora then says that they will
    have a talk with Hades, and they decide that they will keep it a secret from
    Hercules. Once you regain control of Sora, save at the save point, and make a
    trip to the moogle shop. Currently, they have a few things of interest: Hammer
    Staff (100), Comet Staff (200), Adamant Shield (100), Falling Star (200),
    Potion (40), Ether (120), Tent (100). Purchase the Comet Staff and the Falling
    Star, and purchase Potions if needed. Also, drop off any new synthesis
    materials obtained up to this point. You will notice that a path will be
    blocked by a barrier of flames, preventing you access. So therefore head to the
    door behind Meg to enter the Cave of the Dead.
    
    I should point out an important issue. In the Underworld, you will be unable to
    use your Drive ability, hence the chains shown on the Drive gauge. Guess it has
    something to do with Hades' powers. Throughout the Underworld, there will be
    these flying glowing things (they look like pyreflies from FFX), which can be
    desrtoyed for a few MP orbs. Also, there are numerous torches which can be
    destroyed for a few HP orbs. As you enter the Cave of the Dead, run forward,
    and you face a new Heartless, the Rabid Dog. They were the Heartless which were
    chasing Meg before. Generally, they aren't a threat to you, and they will
    reward you with 17 experience points, 2 Munny, and a large HP orb. After
    defeating the 4 Rabid Dogs that spawn, take the entrance to reach the passage.
    As the party enters, they will spot an Orginzation XIII member run pass. Be
    careful in this area, as there are falling boulders. Although they won't damage
    you, they can interrupt your combos. Head down the path, and when you reach a
    fork in the path (most people will not even notice it without the map), take
    the right path. Open the chest along the way containing a Hi-Potion. Continue
    down the path until you reach the place where the two paths join, and take the
    left path. Grab the chests containing an AP boost, and an Ether. Continue
    down the path and open the final chest for a Mythril Shard. Afterwards, jump
    off the platform with the treasure chest, to find yourself back on the main
    path. Make your way down the main path to reach the entrance to the Inner
    Chamber. Immediately turn around to find a chest containing a Mythril Stone.
    After opening the chest, head into the Inner Chamber.
    
    As the group enters the Inner Chamber, they meet the Orginzation XIII member
    once again, but he flees. Immediately from your position, turn around to find a
    chest containing Mythril Shard. Next to the save point is another chest with
    the Underworld Map. The moogle shop from the Underworld Entrance is also here,
    so if you were short on Munny before, you can purchase the two weapons now.
    Save at the save point and then head onwards to the Valley of the Dead. Pete
    will be seem talking with Hades about how Hercules is defeating all of the
    enemies that he sends. Pete then suggests that he should send someone who is
    already dead to save Hercules the trouble, and then it gives Hades an idea.
    The party will enter the Valley of the Dead, head up the path until you reach
    the first platform. You'll face a few Hook Bats, as well as a new Heartless,
    the Creeper Plant. They will shoot seeds at you, but you can use the reaction
    command Root Ravager to pull them out of the ground and damage them and the
    surrounding enemies. They will reward you with 33 experience points, 10 Munny,
    and few MP orbs. Continue heading up the path, defeating the Lance Soldiers
    along the way, and the second wave of Creeper Plants and Hook Bats. Once you
    reach the second platform, head through the entrance to reach Hades' Chamber.
    In the chamber, Hades will summon Auron (!!!) out of the Underworld dungeon. 
    Hades then proposes a deal with Auron, to defeat Hercules in order to gain his
    freedom. But Auron refuses, upsetting Hades. Thr group enter Hades' Chamber,
    and Hades continues to fight Auron. Sora and the others decide to help Auron
    and the battle begins!
    
    You'll begin by facing of with Hades, but you will discover that he cannot be
    damaged as he is the Lord of the Underworld! After a few seconds, the party
    will discover that they feel funny. Hades explains that as they are in the
    Underworld, their strength is drained. As Hades strikes at Sora, Auron blocks
    Hades' attack. Auron tells them to leave, but Sora explains that he has to
    speak with Hades. But Auron tells him that they cannot fight him here, and that
    they must leave. Auron will then be switched into your party, and you will be
    prompted to switch out a member. The party push the doors close in an attempt
    to stop Hades from chasing them, but Hades appears beside them.
    
    -------------
    BATTLE: HADES
    ------------
    
    - Enemy Name: Hades
    - Location: Valley of the Dead, Olympus Coliseun
    - Information: Defeat the Heatless and head for the exit! Don't bother
                   attacking Hades now!
    - Experience Awarded: 508 p (in total)
    - Number of Enemies: 21
    - Reaction Commands: Bat Cry (Hook Bat), Lance Tug (Lance Soldier), Full Swing
                         (Large Body), Kickback (Large Body)
    - Spoils: N/A
    - Strategy: The main objective of this match is to run to the exit of the area.
                Just to piss you off, Hades will be chasing you, sending out waves
                of Heartless. You'll face 4 Hook Bats, and 2 Shadows. Do not bother
                to target Hades as at this point it is pointless to attack him as
                he is invincible. Take the Heartless out quickly to gain access to
                the next platform. On the second platform, you'll face 2 Lance
                Soldiers and 4 Shadows. Focus on taking out the Lance Soldiers,
                letting your team deal with the Shadows. Once the Heartless are
                defeated, head to the final platform and face the 2 Hook Bats, 2
                Lance Soldiers, and 2 Shadows. Once again focus on the Lance
                Soldiers, and try to use the Lance Tug or Bat Cry reaction commands
                to take out multiple enemies. Once the initial wave is defeated, a
                second wave will appear comprising of 2 Lance Soldiers, a Hook Bat,
                and a Large Body. Lock-on to the Large Body and use Auron's Limit,
                Bushido to take out the Large Body. With the Limit used, most of
                the enemies will either be defeated or nearly dead. Finsih them off
                and move to the Inner Chamber to finish the match.
    
    As the party enters the Inner Chamber, Sora asks Auron whether if he's a hero.
    Auron replies that he isn't a hero, and introduces himself as Auron. Once you
    regain control of Sora, save at the save point, and then head through to the
    Passage. Pete will tell Hades that he should let the Heartless take care of
    group. Pete then reveal his plan on turning Hercules into a Heartless. Hades
    then gets annoyed, and orders Cerberus to do the job. Fight your way through
    the waves of Heartless until you make your way back to the Cave of the Deadd
    Entrance. As they reach the entrance, they discover that the door is closed.
    Donald the spots a keyhole in the door, but as Sora attempts to open the door
    using his Keyblade, Cerberus makes his appearance. 
    
    --------------
    BOSS: CERBERUS
    --------------
    
    - Boss Name: Cerberus
    - Location: Cave of the Dead: Entrance, Olympus Coliseum
    - Information: Defeat Cerberus! Using reaction commands with TRIANGLE will make
                   the battle easier!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Evade, Jump, Dog Paddle
    - Spoils: Dodge Slash (Sora), Maximum HP Increase (Auron) 
    - Strategy: Immediately as the battle begins, jump to avoid the shockwave that
                Cerberus sends when he jumps. This jump attack is used often when
                facing him, and is generally followed up by a spinning attack. When
                he does the spinning attack, he will spin himself around, and hit
                you with his tail. The basic strategy to use while facing Cerberus
                is to lock-on to one of its heads and hack away. While you are
                doing this, it will try to shake you off by biting at you. This can
                be easily overcome with the use of Aerial Recovery. After a while,
                Cerberus will send energy balls at you. These are easily dodged as
                they move at a slow pace. At one point, Cerberus will begin to
                slam the two outer heads together. If you see him use this attack
                jump right in the middle. When the middle head attempts to strike
                you, press the TRIANGLE buttont to use the Evade reaction command
                to stop it with out Keyblade. Then press TRIANGLE again to use the
                Jump reaction command to have Sora jump into the air. And then
                press TRIANGLE once more to use the Dog Paddle reaction command to
                unleash an attack on Cerberus. After this attack is unleashed,
                immediatley follow it up with the Bushido Limit, and finish it off
                with the use of combos. Once again, I should point out that Drives
                are unavailable for this match.
    
    After the battle, the party will flee the scene, while Donald and Goofy close
    the doors to the cave. The scene then shifts to Olympus Coliseum where Meg is
    shown trying to convince Hercules to take a break from fighting in the
    Coliseum, but Hercules tells her that people came to the Coliseum to see him
    fight, and so he must. The scene now shifts back to the party, who discover
    that Auron is now missing, then decide to go see Meg. Save at the save point
    and then head up the staircase to reach the Coliseum.
    
    The scene then shifts to Hades and Pete. Hades asks Pete whether Sora's
    Keyblade unlocks any lock, and Pete replies that it does. Hades then tells
    Pete about the Underdrome,  and how they can use it to defeat Hercules. But the
    problem is that Zeus locked it up. Hades then gets the idea to steal Sora's
    Keyblade to unlock the Underdrome, but Pete tells him Sora won't just hand over
    his Keyblade. Hades then tells him that they will require a woman's touch, and
    an image of Meg appears in his palm.
    
    The party reach the Colsieum, once you regain control, head into the entrance
    to be greeted by Hercules. Sora then explains what has happened so far, and how
    their strength has been drained in the Underworld. Hercules then tells them
    that there is a stone which can fight against the Underworld's curse. Hercules
    then suggests that they go to Phil and do some training. You'll then receive
    the Coliseum Map, and will regain control of Sora. Save at the save point and
    then head through the doors to enter the Coliseum. In the Coliseum, you will
    watch an amusing and familiar scene where Phil will mistake Sora for Hercules.
    After a few words, speak with Phil once again and he will begin your training.
    
    --------
    Practice
    --------
    
    The objective of the training exercises is to destroy the pots to retrieve
    orbs. Each level will require you to collect a certain number of orbs, under
    a certain time constraint. You can smash bigger pots to make them into smaller
    pots to colect more orbs, and the more pots you destroy, the more pots will
    appear. In this level, you will be required to collect 20 orbs in 1:30. Not
    very hard, one combo will be enough to break a pot, just make sure you collect
    the orbs afterwards. A tip is to jump into the air and then attack the pots as
    your aerial combos will hit the surrounding pots destroying multiple pots.
    You will finish with a lot of time to spare.
    
    ------
    Maniac
    ------
    
    In this exercise you will have to collect 100 orbs within 1:30. It may sound a
    lot of orbs, but it isn't. Run over to the cluster of pots and unleash your
    aerial combos to destpry multiple pots and reap the rewards. Continue to smash
    away at the pots until the large pots make their appearance. Target these to
    obtain 30 orbs. For completing the exercise, you are rewarded with the Aerial
    Spiral Ability.
    
    Afterwards, Hercules will appear in the Coliseum. Speak with him to find out
    that the Olympus Stone has been stolen by a person who was wearing a black
    hooded cloak, and was accompanied by white creatures. Hercules then asks if
    Sora has seen Meg anywhere, and then Hades appears behind him. Hades informs
    Hercules and the party that he has kidnapped Meg. Hercules then decides to
    leave to go and find Meg, but Hades tells him that he has an important match
    against the Hydra. Hades then disappears, and Sora decides to go and find Meg
    while Hercules can face the Hydra. Once your regain control, save at the save
    point, and then return to the Underworld.
    
    As you enter the Underworld Entrance, the party will find Phil lying
    unconscious on the floor. He will then regain consciousness, and Sora will ask
    him what happened. Phil replies that he saw a person dressed in black and he
    decided to chase after him. But then the person turned on him and then he got
    knocked out. Sora then realises that person must be the one who stole the
    Olympus Stone. Sora then asks him where did he head towards, and Phil tells
    him that he was headed towards the Underworld. Once you regain control of Sora,
    you will notice that the barrier of flames that was present previously is now
    gone, giving you access to another route in the Underworld. Before you head
    there, save your game at the save point and then open the chest beind Phil for
    a Power Boost. After opening the chest head through the door to enter the
    Underworld Caverns. Meanwhile, you will see Hercules fighting the Hydra in the
    Coliseum. Back in the caverns, take a few steps forward, and you will notice
    that you will fall through the mist. In the caverns, and new Heartless will
    make its appearance, the Trick Ghost. They do not pose much of a threat, they
    will only generally send balls of energy at you. You can deflect these back at
    them if you time your Guard properly. If you get too close to them, they will
    begin to swing their candles at you. Defeating them will reward you with 50
    experience points, 20 Munny, and a few Drive Recovery orbs. After defeating
    the Trick Ghosts, turn around to find a chest located on a higher ledge
    containing a Mythril Shard. Then make your way to the entrance to the next
    area.
    
    This is somewhat like a maze, there will be many forks in the path. When facing
    enemies in this area, be sure to pay attention so that you don't carried away
    and lose your way. From your starting position, hug the wall to your right to
    find a chest containing an Ether. Return to your starting position and then hug
    the wall to your left to eventually reach a chest containing a Hi-Potion. Next
    to the chest is a door, head through it to find yourself back in the previous
    area. You will be standing on a platform which was previously inaccessable.
    There are 2 chests for the taking, containing a Hi-Potion and an AP Boost.
    After raiding the chests, return to the previous area. Hug the wall to your
    left to find another chest containing a Mythril Stone. Continue hugging the
    same wall until you reach a door which you should ignore at this point.
    Continue to hug the wall, beyond the door is a chest with a Mythril Shard.
    After opening the chest, enter the door you passed by. In the Atrium, turn to
    your right to find a chest containing a Tent. Make your way up the ramp but
    before you approach the figure in the distance, jump to a platform to the right
    for a chest containing an AP Boost. If you haven't already, use the AP Boosts
    obtained so far, and equip Aerial Spiral and Dodge Slash. Then, approach the
    figure in front of the doorway. The party will approach the Organization XIII
    member and he will take off his hood. He then mistakes Sora for Roxas but of
    course, Sora does not have a clue what he's talking about. The Organization
    XIII member then pulls out the Olympus Stone and then party then realise that
    he must be the thief that Phil was talking about.
    
    -------------
    BATTLE: DEMYX
    -------------
    
    - Enemy Name: Demyx
    - Location: Underworld Caverns: Atrium, Olympus Coliseun
    - Information: Defeat the Demyx's creations before time runs out!
    - Experience Awarded: N/A
    - Number of Enemies: 100
    - Reaction Commands: Wild Dance
    - Spoils: Maximum HP Increase (Sora), MP Rage (Donald), Maximum HP Increase
              (Goofy)
    - Strategy: Demyx won't actualy be fighting you in this battle. Instead, he
                will out his water clones to do the fighting for him. You will be
                given 1:20 to defeat 100 of his clones. Each clone only has a small
                amount of HP, and it won't take long to defeat one. But the best
                way to defeat the clones is to use the reaction command Wild Dance.
                This reaction command appears occassionally in the battle, and when
                used Sora will grab hold of one of the clones and wing it around
                madly, taking out a lot of the clones. This match should not be a
                problem, and you will finish well before the time runs out.
    
    After the battle, Demyx will retreat, leaving behind the Olympus Stone. Sora
    will then use the Olympus Stone to regain their powers, and the group head
    onwards to the next area. You will then receive the Olympus Stone and Secret
    Ansem's Report 5. From this point onwards you will be able to use the Drive
    ability in the Underworld. Once you regain control of Sora, head through the
    doors to reach the next area. There are 3 chests in this area containing a
    Mythril Shard, the Caverns Map, and an AP Boost. Save your progress and then
    examine the stone in the center of the room. Sora will then use his Keyblade to
    unlock the keyhole on stone. Then approach the column of light to proceed on
    with the game. Meg will be seen in chains standing next to Hades, Hades then
    thanks Sora for unlocking the Underdrome and he then disappears. Pete then
    appears, and he attacks you.
    
    ------------
    BATTLE: PETE
    ------------
    
    - Enemy Name: Pete, Hook Bat, Soldier
    - Location: Cave, Olympus Coliseun
    - Information: Defeat the enemies while defending Megaranfrom enemy attack!
    - Experience Awarded: N/A
    - Number of Enemies: 10
    - Reaction Commands: Bat Cry (Hook Bat), Cylcone (Soldier)
    - Spoils: N/A
    - Strategy: The main objective of this battle is to defeat Pete and the waves
                of Heartless. In this battle, you will also have to avoid letting
                Meg take in any damage. Once the gauge in the top-left corner of
                the screen fills up full, it's game over. Firstly, Pete will send
                out 6 Hook Bats. Use the Bat Cry reaction command to make things
                easier. After defeating all of the Hook Bats, focus your attacks on
                Pete. He won't be a problem, he will just roll out bombs that will
                explode. Just lock-on to him and attack like crazy. When almost all
                of his health is depleted, he will summon 3 Soldiers to aid him.
                Use the Cyclone reaction command to defeat these guys quickly to
                earn yourself a few HP orbs to recover Meg's health bar. After
                defeating the Soldiers, focus on taking out Pete.
    
    After the battle, Sora will unchain Meg, and Hercules will make his appearance.
    He tells the party to get Meg out of the Underworld while he takes care of
    Pete. Outside, Meg tells Sora that she can't leave him as she is worried that
    he is too tired to fight. Sora and the others decide to return and help
    Hercules fight Pete and the Heartless. 
    
    ----------
    BOSS: PETE
    ----------
    
    - Boss Name: Pete
    - Location: Cave, Olympus Coliseum
    - Information: Fight alongside Hercules to defeat Pete before the cave
                   collapses!
    - Experience Awarded: 168
    - Number of Enemies: 7
    - Reaction Commands: Bat Cry (Hook Bat), Pinball (Pete), Aura Guard (Hercules)
    - Spoils: Trinity Limit (Sora), Maximum HP Increase (Donald), Hyper Healing
              (Goofy)
    - Strategy: You will be given 2 minutes to defeat Pete before the cave
                collapses. Hercules, as well as Donald and Goofy will also be
                present in this battle to help you. Pete will be accompanied by 4
                Hook Bats as well as 2 Trick Ghosts. Leave them for your party
                members to deal with while you focus on targetting Pete. Pete will
                have a few of the same attacks as before as well as a few new ones.
                One attack that he will use often is a shield attack, which will
                briefly protect him from any damage. When he uses this attack, run
                up to him and use the Pinball reaction command to have Sora and
                Hercules do a combo attack and break the shield. Pete will also
                often make a boulder appear above Sora, after a certain amount of
                time, the boulder will drop. To avoid being hit and taking in
                damage, quickle run to Hercules and use the reaction command Aura
                Guard to have him break the boulder. Continue to lock-on to Pete
                and slash away until his health depletes. Do not worry about the
                time, with the use of the reaction commands, you will finish well
                before the time runs out.
    
    After the battle, Pete will retreat and the cave will begin to collapse. The
    party run out of the cave, and they meet Hades. Hades then tells Hercules that
    maybe he should go check on the Hydra. Hercules then rushes to the Coliseum,
    and you will be given control of Sora. Save at the save point and then make
    your way back up to the Coliseum. At the Coliseum, Hercules will be shocked to
    find the Coliseum in ruins. Hercules will then blame himself for the
    destruction of the Coliseum. The Hydra will then emerge and the party ready for
    battle, Phil, Pegasus, and Meg also join in.
    
    -----------
    BOSS: HYDRA
    -----------
    
    - Boss Name: Hydra
    - Location: Coliseum Gates, Olympus Coliseum
    - Information: Defeat the Hydra! Fight alongside various friends!
    - Experience Awarded: N/A
    - Number of Enemies: 1
    - Reaction Commands: Vanquish (Hydra), Phil One-Two (Phil), Urinator (Phil),
                         Pegasus Run (Pegasus), Attack (Pegasus)
    - Spoils: Maximum HP Increase (Sora), Thunder Element (Sora), Gained Armour
              Slot (Donald), Maxmimum HP Increase (Goofy)
    - Strategy: Well if you don't know already, the Hydra has many heads, but at
                first, it will only have one head. Throughout this battle, Phil,
                Pegasus and Meg will be helping you out. To begin with, the Hydra
                attack you by swinging its tail across the area, your best bet is
                to dodge them completely by timing your jumps. The Hydra will also
                constantly send pillars of blue fire around the place. These don't
                follow you, so they are extremely to avoid, just run away from them
                whenever you see them appear. Continue to dodge its attacks until
                the Hydra's head swings close to the ground. At this point, run up
                to and unleash as many combos as you can. Once all of its health is
                depleted, have Sora use the Vanquish reaction command to have him
                behead the Hydra. But of course, the battle isn't over yet. Three
                heads will now emerge out of the ground. Focus your attacks on one
                head and slash away. Whenever you hear Phil shout, run to th
                Hydra's body, and jump onto its back. Then use the Phil One-Two
                reaction command to have Phil throw a pot to you which you. At this
                point, use the following reaction command Urinator to have Sora
                strike the pot at the Hydra to stun its heads. A funny thing that I
                discovered is that when landing back down again, try to land back
                onto the Hydra, and you can do the combo once again. After stunning
                them, resume attacking the heads. Remember to use Vanquish to cut
                the head off after you deplete its health. Once all three heads are
                gone, all seven heads will emerge.
    
                The heads will constantly swoop at you, and it will also send the
                pillars of blue fire at you. The Hydra will also regularly summon
                Heartless things that look like mini-Dark Balls. They will fly
                around the place, and will damage you whenver you are hit by them,
                but once you are hit by them, they are destroyed. At this point, to
                the eastern wall, Meg will be standing there throwing you MP and
                Drive Recovery orbs. Use them to replenish your Drive gauge. Once
                full, wait until two of the heads come down and then use your Valor
                form. Then go all out on the heads, lock-on to them and attack like
                crazy. Whenever you get hit by the heads, use Aerial Recovery
                ability and attack the heads whilst in the air. Use this
                combination will keep you in the air for a while, usually until all
                the heads are destroyed. Pegasus will also fly around the area,
                whenever he is neaby, the reaction command Pegasus Run will be
                available. Using this will let you ride Pegasus, giving you the
                chance to attack the heads. To attack the heads, use the Attack
                reaction command. If used correcltly, most of the health of all the
                heads will be depleted. Once all the heads are destroyed, finish
                off the Hydra by using the Vanquish reaction command.
    
    After the battle, Hercules will still be depressed. The party try to cheer him
    up. Sora then remembers to return the Olympus Stone, and he discovers that it
    is the gate to opening the route to the next world. You'll then receive the
    Hero's Crest Keyblade. Maleficent is then seen talking with Pete talking about
    her plan and the Organization XIII. She then orders Pete to tell her what has
    happened while she was away. The scene then changes to Disney Castle, where
    Queen Minnie is seen in the Library. Chip and Dale then rush in and tell her
    that there is something wrong in the Hall of the Cornerstone. Queen Minnie then
    enters the hall and is sad there is no one there to help her. You will be taken
    back to the World Map screen, and Disney Castle will now be available to
    access. Save your game and then make your way to Disney Castle, you won't have
    to play the Gummi Ship game for now.
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~        Disney Castle        ~'*'~                DSNY
                        ---------------------------------------
    ===============================================================================
    
     -- Under Construction -- (Sorry!)
    
    ===============================================================================
                        ---------------------------------------
                        ~'*'~    Credits and References   ~'*'~                CRDT
                        ---------------------------------------
    ===============================================================================
    
    It is obvious that I would have not been able to write this guide without the
    help of others. These people may have contributed directly, assisted me, made
    some useful suggestions or have just supported me and gave me motivation. This
    is why I have dedicated this entire section for these people. Though some
    direclty helpe me, by contributing information which I may have missed, or had
    wrong, others also supported me and motivated me to continue writing. I treat
    every single one of these people equally, and I greatly thank them as the
    progress of this guide would not have been as large as it is without their
    help. I may have missed a few names, so if you find that your name is not on
    this hall of fame, and you do believe that you have helped me, please do not
    hesitate to message me so that I can immediately put your name in. Without
    further ado, I present you the legends that assisted in this guide's creation.
    
    CJayC: For creating the website GameFAQs.com. His webiste has helped thousands
           of gamers including me. Go take a visit for help on any game!
    
    The Kingdom Hearts 2 Community: For their ongoing support and inspiration.
    
    FuturixImager: For the use of the ASCII converter. Without it, the portrait of
                   Sora would not be possible!
    
    The compilation of the walkthrough would also not be able possible without the
    work of the following authors for their work for Kingdom Hearts II. Once again,
    I thank all of these for their dedication for their work and I am truly
    grateful.
    
    Kingdom Hearts II FAQ/Walkthrough
    Version 2.2, (c) 2006, Electrospecter
    
    Kingdom Hearts II Item FAQ
    Version 0.99, (c) 2006, Hardcore RPG Gamer
    
    Kingdom Hearts II Keyblade FAQ
    Version 0.4, (c) 2006, Ken "Kouli/Ice" Zhao
    
    Kingdom Hearts II Leveling Stats FAQ/Guide
    Version 2.0, (c) 2006, Connor Seitzer 
    
    Kingdom Hearts II Secret Movie FAQ
    Version 1.2, (c) 2006, DarkHelmet543
    
    Kingdom Hearts II Sephiroth FAQ
    Version 2.6, (c) 2006, Patch Astronomo
    
    Kingdom Hearts II Treasure Chest Locations FAQ
    Version 1.1, (c) 2006, YuGiOhFm2002, YuGiOhAngel
    
    
       ______  ____  __  _____    __  __________      
      / ___\_\/__ /\/ /\/ __ /\  / /\/__  _____/\
      \ \ \  //_// / / / /_// / / / /\_/ / ____\/
     __\ \ \/ __/ / / /     \/ / / /  / / /_______________________ ___
    /____/ /_/\_\/_/ /__/\__/\/_/ /__/_/ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻoŻ|
    \____\/\_\/  \_\/\__\/\_\/\_\/   \_\/                _    _   | o |________..
        \\                                              (_)  (_)  | o |////////||
         \\              _______ __      ______  _______ __  __  _|_o_|ŻŻŻŻŻŻŻŻ''
          \\            / ___/_// /\    / __ \ \/ ___/_// /\/ /\/__ \ \    /ŻŻŻŻ/\
           \\___________\ \ \  / / /___/ /_/ / /\ \ \  / /_/ / /\__\ \ \  / /Ż// /
            ŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \ \/ /___ŻŻ/ __  / /__\ \ \/ __  / / /__  / / /  ŻŻ \/
                  /ŻŻŻŻŻŻŻ / /_____/\/_/ /_/ //____/ /_/ /_/ / _\__\ \ \/__/\   \
                  \ŻŻŻŻŻŻŻŻ\/\_____\/\_\/\_\/ \____\/\_\/\_\/ /______/ /\__\/\__/\
                   ŻŻŻŻŻŻŻŻŻ                                  \_______/       \_\/
    
    
       "The people and the friends that we have lost, or the dreams that have
        faded... Never forget them."    - Yuna
    
        (Just like this guide!!!)
    
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                        (c) to Spirit Slash3r 2006. All Rights Reserved.
    
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