_   ___                 _                   _   _                 _       
  | | / (_)               | |                 | | | |               | |      
  | |/ / _ _ __   __ _  __| | ___  _ __ ___   | |_| | ___  __ _ _ __| |_ ___ 
  |    \| | '_ \ / _` |/ _` |/ _ \| '_ ` _ \  |  _  |/ _ \/ _` | '__| __/ __|
  | |\  \ | | | | (_| | (_| | (_) | | | | | | | | | |  __/ (_| | |  | |_\__ \
  \_| \_/_|_| |_|\__, |\__,_|\___/|_| |_| |_| \_| |_/\___|\__,_|_|   \__|___/
                  __/ |                                                      
                 |___/                                                       
                                  _____ _____ 
                                 |_   _|_   _|
                                   | |   | |  
                                   | |   | |  
                                  _| |_ _| |_ 
                                  \___/ \___/ 


      ___________________________________________________________________
     |            Name of Guide: Kingdom Hearts II FAQ/Walkthrough       |
     |                   Name of Game: Kingdom Hearts 2                  |
     |                      Platform: Playstation 2                      |
     |              Version: FINAL released on 18 January 2008           |
     |                 Author: Anthony Dique (holybishop15)              |
     |              Email: <government.organisation@gmail.com>           |
     |             Copyrighted to: (c) 2006-2008 Anthony Dique           |
     |     Made In: MS Word, Courier New, Font Size 10, Chrs/Line 79     |
     |___________________________________________________________________|

===============================================================================
-------------------------------------------------------------------------------
                            1) Legal Information                       [lginfo]
-------------------------------------------------------------------------------
===============================================================================

This document is Copyright 2006-2008 Anthony Dique. It's for private use only. 
It may not be reproduced nor retransmitted without piror consent from the 
author. Using it in any form of printed or electronic media involved in a 
commercial business is strictly prohibited. It may not be used for profit nor 
promotional purposes. Any characters, names, places, or miscellaneous objects 
are copyright of their respective companies.

If you are a webmaster who wants to host this document, you must inform me 
first by email for permission. If permission is granted, you may not change a 
single character of this document, and you must leave it in txt format. Updated 
copies will only be posted on GameFAQs and it is the webmasters responsibility 
to obtain the updated versions from there. 

Violations of the above terms can and will result in a law suit. 


************* Only these sites have my permission to host my site *************

             GameFAQs                     http://www.gamefaqs.com
             Supercheats                  http://www.supercheats.com
             Neoseeker                    http://www.neoseeker.com

Any site who has this FAQ and does not appear in the above list, then please 
inform me immediately. 

===============================================================================
-------------------------------------------------------------------------------
                              2) Contact Info                          [cntinf]
-------------------------------------------------------------------------------
===============================================================================

If there is anything you want to discuss about this Game/Topic, then contact me 
at <government.organisation@gmail.com>. Also, as this is my first guide, I 
welcome constructive criticism from veteran FAQ writers. In fact, I would love 
to have any tips on making this guide better, as it would help for any guides I 
might want to make in the future. And please follow the do's and don'ts 

Do's:
- Please put "Gamefaqs Related" or "Kingdom Hearts 2 FAQ" in the subjects bar 
for it to be answered sooner. If asking for permission to host guide, please 
add "permission" to the subjects bar
- Write only in English, I don't understand any other language
- Write in proper English, no gibberish that a retarded person might say. 
- Its recommended that you use a hotmail, yahoo or gmail account. I have junk 
mail on and I rarely check it. Any other email address could be lost in there. 

Don'ts:
- Don't leave subject bar blank. These would usually get deleted
- Don't send porn/Junk/Viruses
- No flames or trolls. 

===============================================================================
-------------------------------------------------------------------------------
                                  3) Contents                          [cntnts]
-------------------------------------------------------------------------------
===============================================================================

To find each section, Copy the Special Code (including the brackets), press 
ctrl+F and paste the code, then press 'Find Next' till you get to it. 
 _____________________________________________________________________________
/      NAME OF SECTION      |     SPECIAL CODE     |      % of Completion     \
-------------------------------------------------------------------------------
| 1) Legal Info             |       [lginfo]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 2) Contact Info           |       [cntinf]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 3) Contents               |       [cntnts]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 4) Last 5 Updates         |       [ltsupd]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 5) Introduction           |       [introd]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 6) Prologue               |       [prolug]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 7) Controls               |       [cntrls]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 8) Game Screen            |       [gmscrn]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 9) Game Basics            |       [gmbsic]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 10) MAIN WALKTHROUGH      |       [wlktgh]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 11) Atlantica             |       [atlata]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 12) 100 Acre Woods        |       [100wod]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 13) Coliseum Tourneys     |       [torney]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 14) Sephiroth             |       [sphrth]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 15) Weapons               |       [wepons]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 16) Armour                |       [armour]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 17) Accessories           |       [acsris]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 18) Items                 |       [iitems]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 19) Boss Encyclopaedia    |       [bssecy]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 20) Magic                 |       [mmagic]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 21) Drives                |       [drives]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 22) Summons               |       [sumons]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 23) Abilities             |       [abltes]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 24) Minigames             |       [mnigms]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 25) Synthesis             |       [syntis]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 26) Previous Updates      |       [prvupd]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 27) Credits               |       [credit]       |       100%/Complete      |
-------------------------------------------------------------------------------
| 28) Concluding Words      |       [cncldw]       |       100%/Complete      |
-------------------------------------------------------------------------------
\_____________________________________________________________________________/


===============================================================================
-------------------------------------------------------------------------------
                               4) Last 5 Updates                       [ltsupd]
-------------------------------------------------------------------------------
===============================================================================

V2.00 FINAL
18 Jan. 08
- Fully Completed the Guide. Forever Complete :)
- This won't be the Final update, there probably would be more. But the guide 
is now 100% complete so having Final as the version is fitting. 

V1.80
16 Jan. 08
- Completed Synthesis

V1.75
15 Jan. 08
- Did a vast amount of work on the Synthesis part. God, that will be huge

V1.70
14 Jan. 08
- Completed Hades Paradox Cup in the Coliseum Tourneys section

V1.50
13 Jan. 08
- Completed Drives
- Completed Summons
- Completed Abilities
- Completed Minigames

===============================================================================
-------------------------------------------------------------------------------
                                5) Introduction                        [introd]
-------------------------------------------------------------------------------
===============================================================================

G'Day, I'm Anthony Dique (aka holybishop15) and this is my first ever full
FAQ/Walkthrough, so please bare with me for any mistakes and such. This FAQ is
for Kingdom Hearts II, developed by Square-Enix and Disney and made exclusively
for the PS2, and is the sequel to the highly successful Kingdom Hearts. 

Kingdom Hearts II is an action RPG, and like every RPG under the sun, it's a 
huge game with an extensive storyline and gameplay and requires countless 
journeying and exploration to uncover it all, which is why I believe that with 
my walkthrough, you can discover all those juicy bits and make your Kingdom 
Hearts II experience even more enjoyable. And as this is my first walkthrough, 
any tips, encouragements, criticism, anything at all from anyone, whether  
you're a veteran at writing FAQs or this just so happens to be the first FAQ 
you've ever read in your life, is welcome with open arms. (check 'Contact Info' 
for more info.)

This walkthrough does contain some minor spoilers, but major plot twists and 
such I will not include. The minor spoilers are simply there to fix up any 
minor confusing parts of the storyline, and as such, are very minor. You 
shouldn't be worried about spoiling anything big which will leave you kicking 
yourself as you play the game. Not even the final boss will be spoilt to you, 
in the event that your eyes and page scrolling goes walkabouts. 

It is recommended that you have played Kingdom Hearts first and maybe even 
Kingdom Hearts: Chain of Memory. The latter isn't absolutely necessary (I 
haven't even played KH:CoM), but the first is seriously recommended. If you are 
unable to play those such game, then you should at least read a plot 
summary/game script on their respective Guides section on GameFAQs. This is 
also written for the PAL version, though I do not believe there are any 
differences between the PAL and the NTSC version. Please correct me if I'm 
wrong.

If you liked this walkthrough, and you're reading this on GameFAQs, then 
remember to recommend my walkthrough by clicking on the link thing at the top 
of the page. Thank You :)  

===============================================================================
-------------------------------------------------------------------------------
                                 6) Prologue                           [prolug]
-------------------------------------------------------------------------------
===============================================================================
*The following is extracted from the Kingdom Hearts 2 PAL version game manual*

                         The Story of Kingdom Hearts

Three friends - Sora, Riku and Kairi - lived on the Destiny Islands. This trio 
of youngsters, who dreamt of the outside world, built a raft and planned on 
sailing away from the islands to see what they could find. But, just as their 
raft was finally ready, the island was engulfed in darkness, and the three of 
them were separated. 

But it wasn't just the Destiny Islands that was swallowed by the darkness - the 
whole world was gradually being threatened by it. The king of Disney Castle, 
sensing the approaching danger, had set off on a journey to protect the world.

Donald and Goofy, having been ordered by the King to find and accompany the one 
who held the "key", eventually came across Sora, who had recently been bestowed 
with the Keyblade. "Only the Keyblade master has the power to defeat the 
heartless - the minions of darkness - and to lock the doors to the worlds in 
order to save them from the darkness." Hearing this, Sora set out with Donald 
and Goofy on a quest to save his world. 

===============================================================================
-------------------------------------------------------------------------------
                                7) Controls                            [cntrls]
-------------------------------------------------------------------------------
===============================================================================

This is for people without a game manual, or just hasn't read it yet. The game 
gives you a tutorial in game with the controls, but if you're too lazy even to 
listen to that, then I have no idea what made you get of your ass and read this 
section. But read it anyway. Controls to the Gummi Ship are under the "Gummi 
Ship" section. 

         ----------------------------------------------------------
        | Directional Pad | Used to control the command menu on    |
        |                 | the bottom left hand corner. Also      |
        |                 | controls cursor on Main Menu           |
         ----------------------------------------------------------
        | Left Analog Stick | Moves your character. Used to        |
        |                   | Control main menu. Press lightly to  |
        |                   | Walk.                                |
         ----------------------------------------------------------
        | Right Analog Stick | Used to move Camera, so you can     |
        |                    | see the wonderful surroundings.     |
        |                    | Use in battle to see enemies. Can   |
        |                    | also be used to control command     |
        |                    | menu when L2 is held down.          |
         ----------------------------------------------------------
        | Triangle /\ | Used to do a Reaction Command. The reaction|
        |             | will pop up above the command menu and will|
        |             | tell you what it does. See 'Game Basics for|
        |             | more details                               |
         ----------------------------------------------------------
        | Square [] | Used to initiate abilities assigned to it    |
        |           | from the main menu during battle             |
         ----------------------------------------------------------
        | Circle O  | Used to Jump. Cancel in the menu. Let go when|
        |           | hanging from ledge.                          |
         ----------------------------------------------------------
        | X | Attack in battle. The Confirm button in Main Menu    |
         ----------------------------------------------------------
        | L1 | Open and closes The Shortcut Menu. Customize in     | 
        |    | Main Menu. You can assign magic and item to the     |
        |    | X,[],O and /\ button                                |
         ----------------------------------------------------------
        | L2 | Hold down to use the Right Analog stick to control  |
        |    | the command menu. Can be customised in Config.      |
         ----------------------------------------------------------
        | L3 | Nothing at all. Zilch, Zero, Zip. What a waste      |
         ----------------------------------------------------------
        | R1 | Lock on target. Hold R2 and use Right Stick to      |
        |    | switch Targets.                                     |
         ----------------------------------------------------------
        | R2 | Switches the camera mode. When in Auto, R2 freezes  |
        |    | the camera. When in Manual, R2 makes it Auto.       |
         ----------------------------------------------------------
        | R3 | Centres Camera. Focuses on locked on Enemy. When L2 |
        |    | is held, R3 confirms command in Command Menu        |
         ----------------------------------------------------------

===============================================================================
-------------------------------------------------------------------------------
                               8) Game Screen                          [gmscrn]
-------------------------------------------------------------------------------
===============================================================================

                     -------------------------------------
                    |                             ******  | 
                    |                             *  1 *  |
                    |                             ******  |
                    |                                     |
                    |                                     |
                    |                                $$$  |
                    |                               $ 2 $ |
                    |                                $$$  |
                    |                                     |
                    |                                $$$  |
                    |                               $ 2 $ |
                    |                                $$$  |
                    |                                     |
                    | #######                  %%%%%      |
                    | #     #                 %  3  %     |
                    | #  4  #            %%%%%       %    |
                    | #     #          %%%%%%%%%%%%%%     |
                    | #######                             |
                    |                                     |
                     -------------------------------------

1 - Navigational Map. The active character is depicted as a keyblade, with the 
blade being the direction the character is moving. This isn't always there. You 
may have to find the map to get it. 

2 - Party Gauges. This shows the status of your other party members. 

3 - Controlled Character Gauge. This shows the status of your active character. 
See diagram below for more details.
 
4 - Command Menu. This shows what commands you can do. See "Game Basics" For 
more details. 



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          Controlled Character Gauge
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       _______
                                      / __1__ \ 
                             ________/_/     \ \ 
                   _________|____2____|_  3   | |
                  |_________4___________|_____/ /
                                       |_______/
                                         
1 - HP Gauge. This is shown is green
2 - Drive Gauge. This is shown in Orange
3 - Picture of the Controlled Character
4 - MP Gauge. This is shown in Blue

===============================================================================
-------------------------------------------------------------------------------
                                 9) Game Basics                        [gmbsic]
-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Difficulty Levels
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As you choose "New Game", you are asked for what difficulty level you want the 
game to be. There are three, Beginner, Standard, and Proud. You can not change 
the difficulty midway through the game, so choose wisely. 

- Beginner
Suitable for those new with the KH style of play, or who are complete morons. 
Even if you haven't played a Kingdom Hearts game before, I seriously do not 
recommend you choose this, because its way to easy, even for newbie's. Also, 
there is absolutely no way you can get the secret movie at the end of a 
Beginner game, as its only available under Standard and Proud mode, so you'd 
feel an incredibly empty feeling completing it under Beginner mode. 

- Standard
If you haven't played Kingdom Hearts II before, then choose this. It's not too 
hard, yet not too easy. It's a similar difficulty to the original Kingdom 
Hearts. Newbie's of KH's should also choose this instead of Beginner. To get 
the secret movie under this mode, you have to fully complete Jiminy's Journal. 

        *This Walkthrough will be written under Standard Difficulty*

- Proud
Hardest mode, if you already haven't figured it out. Presents a difficult 
challenge for gamers. Highly recommended you played KH2 once before. If not, 
then you would be in a bit of trouble. The secret movie will always be shown if 
you chose Proud mode, as you only need to complete every world twice, which is 
extremely simple compared to Standard's requirements. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Command Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Command Menu appears at the bottom left of your screen. Unavailable 
commands are listed in grey. To cycle through the command list, press the left 
directional button. Also, Reaction Commands sometimes appear above the Command 
Menu. 

               -----------------------------------------------
              | Attack | Attack using a weapon                |
              | Magic  | Use Magic                            |
              | Summon | Summon allies with magical powers    |
              | Items  | Use an Item                          |
              | Party  | Swap party members                   |
              | Drive  | Transform to learn new abilities     |
              | Limit  | Combine with party members to attack |
               -----------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Orbs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Orbs are dropped as you defeat enemies, and can be picked up by you or your 
party members. There are different orbs which contain different prizes, and the 
larger the size the more important it is. Equip the 'Draw' ability to pick up 
orbs easily. Equip the 'Jackpot' ability to cause more orbs to appear. Equip 
the 'Lucky Lucky' ability to give a greater chance of Items and rarer Items 
dropping. 

Green Orbs - Replenish HP
Blue Orbs - Replenish MP
Yellow Orb - Replenish Drive Gauge
Multi-coloured Diamond Orb - Munny
Yellow and Purple - Treasure
Red and White - Treasure

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Reaction Commands      
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Reaction Commands are commands which initiate a reaction. These could be 
talking with people, examining something, saving, or a special move during a 
battle. To activate a Reaction Command, you have to press /\ when a green /\ 
appears on screen and above the Command Menu. During the heat of battle, 
Reaction Commands don't last very long, so just press /\ the second it appears 
and don't bother reading it, otherwise you may miss it. 

Also, I recommend you try to avoid equipping the Auto Limit ability. This 
ability makes the Limit sometimes appear as a Reaction Command during battle, 
and you'll find yourself sometimes pressing it accidentally during the wrong 
situation, which is annoying as you lose all your MP. Although the Limit 
Reaction Command does come up in yellow writing instead of white to 
differentiate the limits from normal reactions, and if this is enough 
difference for you, then by all means equip the ability, as it does come in 
handy at times. I'd say you only equip it during Boss Battles, as that's really 
when you'd only be needing Limits. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Save Points      
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Save Points are the most important aspect of the game field. It is here that 
you can save your file. It is highly recommended that you save whenever you get 
the chance. Save points also restore your HP and MP, and some can take you 
straight to the world map. Save Points DO NOT regenerate your Drive Gauge. You 
can access the Save Menu by standing in the middle of one, and press /\ when 
prompted to activate the Save Reaction Command. 

There are two types of Save Points. Type A save points do everything I've said 
in the above Paragraph. Type A is a yellow circle with a white pearl thing in 
the centre. Type B does everything except take you to the world map. They look 
like a yellow circle, thinner than Type A, but with nothing in the centre. 

===============================================================================
-------------------------------------------------------------------------------
                             10) Main Walkthrough                      [wlktgh]
-------------------------------------------------------------------------------
===============================================================================

HOORAH! We're finally at the juicy part of the guide. Now, before you begin 
reading on, just let me give a bit of info on how the walkthrough is set out. 
Before each section, I'll detail what items are to be found, what enemies are 
to be fought and what the game recommends what level you should be at, if the 
game gives the level. As a fair guide, it's best to be at least a level ahead 
of the recommended level. If your at the recommended level, then your fine, but 
if your under, then you should level up before proceeding. Also, I'm only 
giving the recommended level the game gives in Standard Mode, and I'm not sure 
if the levels are different in Beginner or Proud mode. 

Also, this Walkthrough only deals with the main storyline, and not the 
sidequests. But don't worry, all the sidequests are listed, or are going to be 
listed, in separate sections. And I'll tell you when you can do a sidequest, 
and when you should actually do the sidequest during the walkthrough. This way, 
you'll never be lost :p

WARNING: I also include Bosses in the enemies part, in which they are given a 
(B) at the end of their name to show that they are a boss. 

Now its time to begin. When you click "New Game" you will be asked for what 
difficulty you want (see 'Game Basics' for details), whether you want Vibration 
on or off, and what sound type you want.  

When you start off, you will see an FMV with scenes from both Kingdom Hearts 
and Chain of Memories. Then you start the game. 

                          ____________________________ 
                         /  Prologue - Twilight Town  \
===============================================================================
--Items: Twilight Town Map, Munny Pouch, Potion x7, The Struggle Trophy, 
Crystal Orb, Hi-Potion x4, Namine's Sketches, Mansion Map
--Enemies: Assassin, Dusk, Creeper, Seifer, Twilight Torn (B), Hayner, Vivi, 
Axel (B), Setzer, Axel (B), 
--Weapons/Armour/Accessories: Champion Belt or Medal, Ability Ring, Elven 
Bandana,
===============================================================================

                                   --Day 1--

I guess you were expecting Sora from the beginning, but alas, no. You begin as 
a new character, a blonde haired kid named Roxas. He awakes from a dream, which 
seems to be the FMV you saw earlier. He has 3 friends. Hayner is the taller, 
other blonde guy who also seems to be the leader, Pence is the smaller, plump, 
black haired guy, and Ollete is the girl.  

They seem to be talking about how stuff keeps getting stolen and that they're 
getting all the blame. And it seems a guy by the name of Seifer is the one who 
is spreading these rumour. For those who don't know, Seifer is from Final 
Fantasy VIII. Oh joy, what memories. Anywho, it seems the robber has also 
stolen the word of the stolen items, so no one can say what it is. Who the hell 
can do that? Well it's our job to investigate and find out. 

After a long time of just watching cut scenes and FMVs, you're finally in 
control of Roxas. It's now a short tutorial of how to play the game and use the 
controls, which are explained in the 'Controls' section. But here's a short 
review. You're first taught how to walk and run. A task so difficult it would 
send world leaders into chaos! You're then taught the reaction command using 
the Triangle /\. It's used to talk to people and in battle. Now lock onto the 
cat using R1 when asked to find the lady's cat. 

You now get to meet Seifer. He's with his gang, Fuu and Rai (both also from 
FFVIII). Vivi, the small, black mage from FFIX is also there, though he doesn't 
actually seem to be part of the gang, more like a tag along. 

You're going to have to kick Seifer's ass to get him to listen, but you need a 
weapon. In front of you are three weapons, known as "Struggle" weapons. The 
weapons do more than just hurt Seifer, each one gives you a certain stat boost, 
according to the ones you choose. Which weapon does what? That's where I'm here 
to save you. 

Staff (left weapon) - +1 Magic
Club and Shield (middle weapon) - +1 Defence 
Normal Club (right weapon) - +1 Attack

In my opinion, the defence one will be better suited in the long run, but it 
really doesn't matter too much. Also, I chose the Staff for something different 
for this play through that I'm basing the walkthrough on. 

Now it's time for your first boss fight. But don't fret, because it's hell easy 
and doesn't even deserve the "Boss" tag. But it's getting one for the 
simplicity of the guide.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Seifer         
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 1)

Strategy: Seifer isn't very fast, and he doesn't really attack very often. When 
he does though, he can take quite a bit of HP off of you. Lock on to him and 
keep running around and don't stand still. Jump to dodge attacks and keep 
pressing X to attack. Push him into a corner and get a combo or two on him. 
Hopefully, if you keep pressing X, you will attack at the same time he does. 
This will stun both of you, but you will recover first, so get a combo in. 
Mashing X is a good way to win, and so it timing you attacks. Either way, it 
should be an east fight. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once you knock Seifer to the ground, you will see the real thief. It's a white 
ghost, which are called 'Dusks'. Follow it through the woods, and to he gates 
of the haunted mansion. 

Suddenly you're thrust into a fight between the Dusk. You're struggle weapon is 
deemed useless against the Dusk, so just run around and practise your Reversal 
Reaction Command by pressing /\ whenever it pops up. After a few useless 
attacks on it, a new weapon will appear in your hand. It's the Keyblade! And 
unlike the stupid Struggle Weapon, it actually hurts him. 

Keep attacking, and use reversal whenever possible. Instead of finishing a 
combo, the best way to beat this thing is to do like 2 or 3 hits, do Reversal 
and do another 2 or 3 hits, then do reversal again and so on. This prevents it 
from attacking as long at you keep on attacking. When done you receive 150 
munny and all the stolen items. 

The stolen Items are, in fact, photos. "Photos" is also the word nobody was 
able to say at the start. It's not just any photos, no. All the photos have 
Roxas in them. Every single one of them. Coincidence? I think not. 

Suddenly the screen becomes scrambled, and this computer voice says 
'Restoration at 12%'. We're then greeted with this guy wrapped in red cloths. 
His name is DiZ. A guy in a black cloak approaches DiZ. We can't see who it is. 
They talk about why the Nobodies would steal the photos, and that they're 
running out of time. The Nobodies are the white creatures. That's the end of 
Day 1. 

                                   --Day 2--

Another day, another journey. First of all, save the game. Then exit. You get 
the item Twilight Town Map from Pence. Your friends decide its time for a trip 
to the beach. But you're all broke! So they all decide to do jobs to get munny, 
except it seems you're the one left to do all the jobs to get money. You find 
jobs on notice boards. There are 3 jobs on the notice board in Station Heights 
and 3 more in Tram Common. I'll give you a description and recommendation as to 
which job you should be spending the majority of your time, so you won't go of 
wasting an hour doing the wrong job. 

==================
Job: Mail Delivery
==================
Found: Station Heights
Difficulty: 0/5 
Munny: 
50 munny - Under 00:20:00
30 munny - Between 00:20:00 and 00:59:99
10 munny - Over 01:00:00
Description: Definitely the easiest and most rewarding job on the market. It's 
very easy to get the maximum amount of munny for this, which is 50 munny. It's 
very simple to do. You're on a skateboard, and you have to deliver 5 letters 
quickly. As you approach the person, /\ pops up, so press it to deliver the 
letter. One of the recipients is a bird who is flying high near the entrance to 
Tram Commons. To reach him, you have to grind down the ledge by pressing /\ and 
press /\ when you fly next to it. Once you know the route, you will be hitting 
50 munny every time. I finish it in like 9 seconds. Don't fret I you miss a 
person, like the guy near the ledge or the high flying bird as they are the 
ones I frequently miss. You have plenty of time to recover, go back deliver it, 
and finish the course in less than 20 seconds with plenty of time still to 
spare. Seriously, you must be on drugs if you're struggling to get 50 in this.

================
Job: Cargo Climb
================
Found: Station Heights
Difficulty: 2/5
Munny:
50 munny - Under 00:30:00
30 munny - Between 00:30:00 and 00:59:99
10 munny - Over 01:00:00
Description: You have to help this person push their cargo up the hill to his 
garage. First, lock onto it, and then attack it to make it move. It won't move 
much, but after a combo or 2 it will fly into the air. You have to attack it 
now to make it go far; otherwise if it lands it will cause shockwaves and 
damage you. Keep it on the centre of the road, and don't miss those 
opportunities to hit it when it's in the air. 

=================
Job: Grandstander
=================
Found: Station Heights
Difficulty: 4/5
Munny: 
50 munny - 20 or more hits
30 munny - 5 to 19 hits
10 munny - Under 4 hits
Description: The crowd of Twilight Town needs some entertainment to entertain 
them. And it's Roxas' job to be the entertainer. You have to keep the ball in 
the air as long as possible by hitting it as much as possible without letting 
it touch the ground. If it hits the ground, you lose that combo. You get 5 
turns and the highest gives you whatever munny there is. I suck at this game, 
so that's why the high difficulty. But if it's to your fancy then do it. 

================
Job: Poster Duty
================
Found: Tram Common
Difficulty: 1/5
Munny: 
100 munny - Under 01:30:00
50 munny - Between 01:30:00 and 01:59:99
30 munny - Over 02:00:00
Description:
It's the only job where you can get 100 munny. Though not difficult, it's very 
long to do. You have to put up posters for the up coming Struggle tournament. 
To put up posters, press /\ to stick them up of yellow markers on walls. You 
can find then in groups as well. Just press /\ multiple times to stick all of 
them in one go. Not to hard eh? The problem is that you have to put up 20 
posters, and it's a large area where the markers are all spread out. The good 
thing is that there are more than 20 markers, so just find the route that nabs 
you 100 munny. In my opinion, you would be better off doing Mail Delivery. Two 
goes of that, which will give you 100 munny, is quicker than getting 100 munny 
here. 

==================
Job: Bumble Buster
==================
Found: Tram Common
Difficulty: 3/5
Munny:
50 munny - Under 00:20:00
30 munny - Between 00:20:00 and 00:59:99
10 munny - Over 01:00:00 
Description:
You have to kill bees. They will come in packs of 4 twice. It will take two 
hits to kill. They move fast, so attack early otherwise you will be struggling 
to hit them. Once the first 4 are dead, the next 4 will turn up. There are 
better jobs on the market really. 

===============
Job: Junk Sweep
===============
Found: Tram Common
Difficulty: 1.5/5
Munny:
50 munny - 10 swings or less
30 munny - between 11 and 14 swings
10 munny - 15 or more swings
Description:
The good thing about this job is that it isn't timed. So you can stop and think 
and plan it out. The bad thing is that you have to do the most in the least. 
You need to destroy 9 wooden boxes. Each box takes a full combo to destroy, and 
can only be vanquished with the combos finishing move. A combo has 3 swings. 
The way to do this in under 10 swings is to aim where you're going to hit the 
boxes. After your 3rd hit the box flies in that direction and into the wall. If 
any boxes are in the way, they would also be destroyed. After a couple of goes 
you will get a routine going, but the problem is that a slight deviation in aim 
can be devastating to your 50 munny chance. 


Once you have collected munny, go see Hayner at the train station. If you've 
got between 800-1199 munny, you will get a +1 AP bonus. If you got between 
1200-2000 munny, you will get a +2 AP Bonus. If you reach 2000, then you will 
automatically meet Hayner at the Station and get +2 AP. I recommend you get the 
+2 AP. It will definitely help in the short term. No matter what amount you 
achieved, the gang will always ends up with 5000 munny. 

Before you can board the train, Roxas falls over, and then the guy in a black 
cloak grabs him by the arm. He steals the money before disappearing. Only Roxas 
saw him, as no one else could see him. All they saw was a clumsy Roxas. The 
cloaked guy ended up whispering to Roxas, 'Can you feel Sora?' before taking 
the money. Sad scenes as they're left to go home without a trip to the beach. 

The screen goes fuzzy again, and the computer voice says 'Restoration at 28%.' 
There's another scene between DiZ and the black cloaked man. The cloaked man 
has the munny pouch, which he stole from Roxas, with him. 

                                   --Day 3--

Watch another FMV of flashbacks of KH, then save. You're heading to the beach. 
Yay! But you get caught up with Seifer, then those Dusks appear again. Again, 
you're worthless weapon has no effect against them, but after a few hits a 
scene happens and you will end up in a very familiar place for those who have 
played Kingdom Hearts. For those who didn't, this is where you first begin in 
KH, with same settings, music and such. 

3 weapons appear in front of you. A Staff, a Shield and a Sword. Unlike last 
time, your decision here effects the game right till the end. It's the most 
important decision you will ever make in this game... so don't stuff it up. The 
weapon you choose doesn't do anything to our stats, instead it affects which 
order you get your abilities as you level up. This decision is not reversible.

In my opinion, the Shield is a good one to choose if playing for the first 
time, as you will be more defence orientated when you're levelling up. But 
seriously, as long as you have me on your side, you'll be fine no matter what 
you choose ;)

No matter what you choose, you get the Keyblade. Now proceed up the stairs, 
killing off any Nobodies that get in your way. They should be easy to defeat, 
just attack and use Reversal whenever possible. After you defeat some, your 
Bonus Level will increase to 1. Bonus Levels increase differently to your 
normal Level. They increase after you defeat a certain Boss or enemy. You can 
get new abilities, stat raise, items, armour slots and more from a Bonus Level 
increase. For this Bonus Level, you get the Ability "Aerial Recovery." After 
you watch the tutorial, equip it as it's extremely useful. 

Open a chest with a Potion in it. Save at the save point and head through the 
door. Fight more Dusks, and open another chest with a Potion. After a few 
battles with the Dusks, Roxas should gain a level and be at level 2. If you 
really want to, you can go back through previous doors to re-spawn Dusks, which 
is a good way of levelling up early, but its unnecessary. Go through the door, 
then you're suddenly thrown into a Boss Battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Twilight Torn 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 3)

Strategy: The key to this battle is Reaction Commands. Press /\ whenever it 
pops up. Take note that the only attackable part of Twilight Torn is the Head. 
It can release energy strings at you, but you can dodge these through the 
reaction command 'Reversal'. It sometimes spins its arms across the field, so 
just jump to avoid this. It also summons more Nobodies called Creepers, but 
they aren't any threats. Tip: if you're low on health and out of potions, then 
make use of the green health orbs dropped by them when you kill them. Other 
than that, just ignore them.

Once you're thrown into battle, Roxas will hung by his arms and legs in the 
air. Keep an eye out for a green triangle to appear, and press /\ whenever it 
pops up. The first Reaction Command is 'Key Counter'. If you miss this, you 
will take a couple of punches. Then it will throw Roxas into the air, whether 
you were successful in the first reaction command or not. You then have to 
press /\ again for the Reaction 'Lunarsault'. After this, you will have to do 
the reaction 'Break Raid' to hit a ball of energy away from you. If successful, 
Twilight Torn will fall to the platform and will be stunned, so take this 
opportunity to attack its head. If you did not succeed, you will lose a bit of 
HP, so use a Potion. You should have a couple after getting them from chests 
and dropped from Dusks earlier. 

After this, jump to avoid the arms that will swing across the field. Then it 
will send energy stings at you. Using the 'Reversal' Reaction Command, you can 
dodge this. Also, constant 'Reversals' will result in Roxas getting closer to 
the head, so when you're close enough, do a couple of attacks, Reverse, then do 
more attacks. Don't finish a combo or you may fall or get hit by a Energy 
Spike. It will also summon more Creepers here, leave them unless you need HP 
orbs. 

After a while, the screen will go white again and you will have to do the 
beginning sequence again. But this should be easier than last time, because 
you're expecting and know when to press /\. You should be able to get all three 
Reactions in. After this it will start over again. Just keep locked on to the 
head, use potions to revive HP, keep using Reversals and attack whenever 
possible. May take a while, but it's an easy fight. 

After the battle, you gain the ability Guard, and you get a boost in HP. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guard is an extremely useful ability which I recommend that you equip 
immediately when you get the chance.

The Twilight Torn falls on Roxas, but before the Darkness can consume him, 
someone pulls him out. It's that blonde haired girl you saw earlier. The blonde 
girl reveals herself as Namine. She wants to say something to Roxas, but the 
clocked guy stops her. He says it's best Roxas doesn't know the truth. Roxas 
identifies him as that pickpocket, so the cloaked guy pushed Roxas through a 
portal which appears next to Roxas.

When you land, you are back at Twilight Town. You learn that Seifer and co. 
scared away the Dusks. How they did that is beyond me. 

Unfortunately, in your absence, your friends couldn't go to the beach. Roxas 
proposes tomorrow, but the Struggle fight is on tomorrow. 

Again, after all of this you see another scene with DiZ and his clocked friend. 
You hear the Computer say Restoration is at 48%. 

                                   --Day 4--

It's the morning of the Struggle Battle. Once you wake up from another dream, 
save after all the cutscenes are over. You meet another Final Fantasy 
character. Setzer, the gambler from Final Fantasy VI. 

The Item Shop is open. Its located in Station Heights. Potions are 40m and 
Tents are 100m. If you are in need of munny to buy Potions, the Job Boards are 
still available, but you should have enough from fights earlier. 

Once ready, talk to the guy next to the blackboard to hear the rules, then talk 
to the announcer to begin the first Struggle. 

Before we being, lets get the Struggle rules and strategy done first. The aim 
of a Struggle is to get as many Orbs in 2 minutes. You and your opponent both 
start off with 100 orbs each. By hitting your opponent, he drops some orbs, and 
if your opponent hits you, you drop some orbs. As the orbs fall to the floor, 
you have to run and grab them for them to be your orbs. Therefore, your 
opponent can still grab orbs he dropped after you attacked him, and vice versa. 
The match will also end if you or your opponent gets all 200 orbs.

Strategy: Keep going on the offensive. It doesn't matter that you have 150 orbs 
and he has 50, it would only take a combo or 2 for them to get the lead. 
Running away and running down the clock is a useful strategy when there is like 
20 sec left, but if there is still a minute left, then keep attacking. This way 
you don't give them much of a chance to attack. 

Also, don't forget to grab the orbs. If you forget about the orbs and don't 
collect them, then if your opponent combos you, he has a whole heap of orbs 
littered of the floor for him to grab and take the lead. Also, if you lose a 
Struggle fight, you have to do it again till you win, with the exception to 
Setzer, which is the only Struggle Battle that when you lose, you've lost for 
good. 

The best Ability to have is Guard. Though Aerial Recovery is just as useful as 
Guard in the Struggle fights, Guard is extremely useful in the upcoming Boss 
fight. You shouldn't have enough AP to equip both, so choose Guard. If you do, 
then obviously equip both. 

The first Struggle is Hayner. His fighting style is a lot like Seifer. He has 
the basic of attacks. Use Guard to block these. Just keep attacking him and it 
should be easy. Don't forget to collect the orbs. 

After the battle, save. Watch the cutscene where you see Seifer lose to Vivi. 
Once done, talk to the announcer to begin the next battle. 

You verse Vivi here. Though he is more difficult than Hayner, he's still easy. 
He can magically make his club large, which makes it hard to dodge. That's why 
you have Guard. Usually you can only get one combo in, because any hits after a 
combo will usually be deflected and he will get a combo on you. So after you do 
one combo, run away, dodge, then attack again. Repeat this process and you 
should be fine. 

After you defeat Vivi, time will freeze again. Three Dusks appear, so dispose 
of them properly. Once you have done that, a man in a black coat will appear. 
You can tell by his voice that he is not the cloaked guy from before. He takes 
off his hood to reveal a spiky red head guy (what is with Square and spiky 
hair?!). His name is Axel, and like he was in KH:CoM, he is Fire Based. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Axel 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 
Location: Twilight Town (Day 4)

Strategy: He is a very difficult boss, the toughest you have to face to date. 
He prefers to fight from a distance than close up. He has four main attacks. 
His first is that he throws his rings at you, his seconds is that he rushes 
behind Roxas to do a combo, his third is that he burns Roxas by raising fire 
from the ground (Tip: He yells 'Burn' right before doing this) and his last 
attack is when flames surround his body and he does a massive combo on Roxas. 

Once the fight starts, you must hit him immediately with a combo. After you 
finish a combo, Axel will strike back, so block the attacks with Guard. Keep 
your distance from Axel, and use Jump and Guard to dodge attacks. Attack when 
he misses an attack.

When he charges at you, just either Jump or Guard to dodge. Using Guard gives 
you a chance to counter attack, but if your timing isn't great, use Jump. This 
is why you need to keep your distance, otherwise you wont have enough time to 
dodge the attack. But if you're close enough when he crouches, then attack him, 
but you have to be quick so that's why I recommend you keep your distance. 

His third attack is easy to dodge, as he yells 'Burn' before he raises fire 
from the ground. Its best you jump, and try to jump behind him so you can 
attack him from behind. 

Use healing items whenever necessary, and attack whenever possible while 
staying away from Axel. This is a good battle for beginners. Unlike previous 
battles you have had, it is designed to make players more defensive, than the 
full on attack, button mashing which worked in previous battles. If you try 
that in this battle, then you will surely be disappointed. 

After the battle, you get... Absolutely Nothing! 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the battle, DiZ appears. Both start yelling at you, both trying to 
convince you not to trust the other one. Roxas, caught in the middle of it all, 
just yells out his friends names, which seems to restore time to normal. 

Now its time for the last Struggle Battle. It's against Struggle Champion 
Setzer. Unlike past battles, you can lose this match, as you get no second 
chance if you lose. Save first, then initiate the battle. 

Though Setzer is the champion, and is undoubtedly stronger than previous 
Struggle battles, he is an ant compared to the previous boss battle. To begin 
the battle, strike first with a combo. Only do one combo, as any extra he will 
block and produce a counter attack. Once you finish a combo, grab the orbs 
around him to take a quick Orbs lead. Setzer has one really annoying attack. 
Its when he spins around the arena and with his weapon out. If you get hit, you 
can lose a bit of orbs, so jump or Guard to dodge the attacks. Other than that, 
Setzer doesn't really have any other major attacks, so just keep attacking him. 

If you lose, which you shouldn't, you get a Medal from a generous Setzer. This 
increases your Strength by 1. If you win, you get a Champions Belt, which gives 
you a boost in elemental defence. This is much better than the Medal, so if you 
lost, restart and try again till you get the belt. Whatever happens, you also 
get the Struggle Trophy. 

In the scene to follow, Roxas takes the 4 Orbs from his Trophy and gives one 
each to his friends. Then suddenly, Roxas falls from the building. But as he is 
falls, the screen flickers and you see a scene with a red haired girl. 

This is Kairi. For those who haven't played Kingdom Hearts, she is Sora's best 
friend (and maybe more :p). The other girl is Selphie, and she is from FFVIII. 
Kairi and Roxas get mentally connected, and are able to speak to each other 
through thoughts. Yeah, that what you do when you're falling to your death, you 
strike up a conversation with a girl communicating to you in your head. 

The screen goes fuzzy again, and the computer voice says 'Restoration at 79%'. 
DiZ says that Namine's encounter with Roxas has put his heart in contact with 
Kairi, which has affected Sora. DiZ asks the cloaked man for his real name, and 
he reveals his name. For spoilers sake, I wont reveal his identity, because 
it's a ripper. 

                                   --Day 5--

You first see Roxas falling through darkness, then Roxas wakes up. He asks 
himself 'Which parts were the dreams?' According to his friends, he didn't fall 
of the Station Tower, but before Roxas could delve further, he is cut of by 
Olette. Looks like the group has been slacking of on their Independent Studies 
assignment, and with only 3 days of Summer Vacation left they have to do it 
now. 

Also, Seifer is available to fight. And you can fight him as many times as you 
want. He is just as easy as your previous encounter with him. Each time you 
defeat him, you get 13 exp. I recommend you fight him till you get to level 6 
or 7. It will take an awfully long time, but the commitment will pay off. You 
should equip scan when you get to level 4, and should have enough AP to equip 
any Abilities you have. If you get to level 7, don't bother too much about Item 
Boost, as you shouldn't have enough AP to equip it. The assignment can wait. 
Also, the jobs are still available, so if you want you can get some Gil. 

You're going to do the assignment of the Seven Wonders of Twilight Town. The 
first is that the stone steps at Sunset Station count differently going up and 
down. Go to Central Station to proceed to Sunset Station. On the train, the 
others take out their orbs and inspects them in the light. Roxas goes to get 
his, but he can't find it. 

As you arrive at the station, you see the steps right in front of you. But the 
"Wonder" is bogus, as the person who counted them was Rai, who just miscounted. 
This wonder is automatically solved. 

From here on, if you go back to the station, there is a Save Point next to the 
train. Use it when necessary. Talking to Pence brings up the map with 5 markers 
telling you where and what to explore. When you finish one, they will be ticked 
off. The first one is already ticked. 

Before you do scrutinize the wonders, lets discover the bounty of treasure 
gifted to us. There are 4 chests to be looted. There's the Ability Ring on the 
roof of a building, access this by jumping on the Tram. There's also two 
Potions, and a Hi-Potion.

Now its time to explore the Seven Wonders of Twilight Town. These don't have to 
be done in order I'm doing them, but I've placed them in the order of closest 
to the starting position so you don't have to be running up and down Twilight 
Town. 

First, go to the northeast corner to find Hayner near an alleyway. Proceed down 
that alley way, and inspect the wall by pressing /\. Balls suddenly appearing 
from the wall, pushing out of the alley. You have to make your way back to the 
end of the alley and inspect it again, but you have to avoid the balls. The 
balls appear in patterns, which leaves gaps in them for you to go through or 
jump over. It can take a while, but proceed in caution, but not to slowly. When 
you accomplish your task, Pence comes and shrugs off the wonder as just some 
Balls left around. 

The next wonder is just around the corner of the alley. It's the dark tunnel at 
the end of the stream that runs in the middle of town. The Wonder is that weird 
noises seem to be coming from the tunnel. Once in there, you see Vivi. Suddenly 
you see another Vivi, and another Vivi. They then attack you, and this 
initiates a battle. 

These Vivi's are a hell of a lot easier than the Vivi you fought earlier. It 
take only one hit to kill a Vivi, but more Vivi's seem to materialize as the 
battle continues. You could be facing as many as six, and like ants, they can 
be annoying in numbers. But if you keep on attacking, you should be fine. The 
beauty of this match is that each Vivi you defeat gives you 1 exp, and there 
are around 13 or 14 to kill. 

Once you finish the battle, the 'real' Vivi comes down the tunnel. He seems 
completely oblivious to Roxas' dilemma with the other Vivi's. Then Pence also 
emerges, and as he missed the battle, he comes to the conclusion that the 
noises were just Vivi practicing. As Roxas and Pence leaves the tunnel, Vivi 
turns into a Nobody, then vanishes. 

Near the southwest corner is where the third wonder is. It's a waterfall on the 
side of a building. Inspect the waterfall to commence the Wonder. Roxas is 
viewing his shadow in the waterfall, but unexpectedly the shadow comes out of 
the waterfall. Unlike the real Roxas, the shadow Roxas is slow, unintelligent 
and weak. Pull of a couple of combos, keep on the offensive and it will be an 
easy fight. Again, Pence comes just after the Wonder is finished and comes to 
another stupid conclusion. 

The last wonder is on sunset hill. There is this bag which keeps jumping 
around. Roxas decides to jump on the bag to make it stop. As Roxas is on the 
bag, it moves around and tries to get Roxas off by running into trash cans. To 
stop the bag from doing this, press /\ just before the bag is about to hit the 
bin to make it jump. Keep doing this till his Stamina diminishes. If you fall 
off, the Stamina does not regenerate itself, so its very easy. 

The thing in the bag ended up being a small, pitiful dog who just so happened 
was able to hold Roxas's weight. So much about this being a 'wonder'. Now its 
time to examine wonder number six, and that's back on Sunset Hill, where the 
doggy bag is. If you missed any Items, get them now. 

The wonder is "The Ghost Train Mystery". It's about a train which has nobody 
aboard. No driver, no conductor, no passengers, no return. After a long 
cutscene with Seifer interrupting, Roxas sees the train. Its blue and Gold, 
with stars and moons decorated on it. Roxas exclaims in excitement and runs to 
the station. But again, it ended up that only Roxas saw the train, and no one 
else did. 

They decide that all the wonders were bogus, and that Olette will write up the 
paper now. Wait! We haven't done Wonder Number Seven yet. That is at the Old 
Mansion, the place where you went when you followed the Dusk on Day 1. 

Proceed there now through a hole in the wall in Tram Common. The wonder is that 
you can see a girl through the window, but the mansion is meant to be deserted. 
The girl in the window was Namine, and another long cutscene proceeds. Namine 
explains some more aspects to Roxas. She explains that Roxas and Axel are/were 
best friends. She also says that Sora and Roxas are connected, and that he 
needs Roxas to be whole again. Then unexpectedly, she blurts out that Roxas was 
never meant to exist. But before she could elaborate further, Pence wakes up 
Roxas from his daydream. 

Another cutscene with Roxas and co. then another one with DiZ and his cloaked 
friend. He says the haze is clearing, and that his memory is returning. DiZ 
also says that its time to dispose of Namine. Another computer voice saying 
that restoration is at 97%. End of Day 5. 

                                   --Day 6--

This is the final day, and it starts off with a ripper! Roxas meets up with his 
friends at the Usual Place, but no one can see him. Even more weird, is that 
Roxas's friends walk right through Roxas (or did Roxas walk through his 
friends?). 

Once outside, Axel is there waiting for you. Roxas says something about them 
being best friends, which makes Axel optimistic, but further questioning by 
Axel reveals that Roxas has remembered nothing. 

Axel summons some new nobodies. These are called Assassins. These nobodies are 
complicated, as they sometimes go underground before popping up and bombarding 
you with a hard hitting combo. The best, and only time to strike is when they 
put their arms up above the ground. This is a signal that they are about to 
attack. Attack now, as this makes them come out of the ground giving you an 
opportunity to combo it. Defeating these nobodies gives you 15 exp, and they 
sometimes drop a Hi-Potion, so take the time to dispose of it. Be careful to 
kill it quickly though, because failure to do so will result in the Assassin 
self destructing, injuring you and depriving you of exp and items. 

After you finish with the Assassins, time again stops, freezing Axel. Proceed 
back to the Old Mansion when commanded by DiZ. On the way there, go through the 
Sandlot to fight more Assassins. The exp is very much worth the time and effort 
to defeat. There are also 3 Assassins and 2 Dusks in the woods. 

At the mansion, there are Creepers on the main floor. You fought these Nobodies 
in the Twilight Torn boss battle, remember? There is a chest with a Hi-Potion 
at the far end of the floor. Before climbing the stairs, proceed through the 
door at the left of the main floor to enter the Dining Room. 

In the Dining Room, there are more nobodies, 3 Assassins and 2 Creepers. There 
is an Elven Bandanna and a Potion. Go back to the Main Floor, then proceed 
upstairs. There are two Potions on the second floor. Fight off the Nobodies, 
then go through the door on the left. 

You meet up with Namine here, and you'll learn more about things that are going 
on. But DiZ and his friend appears and take Namine away. You'll get the items 
Namine Sketches and the Mansion Map. Save, then leave the room. 

Stay on the top floor, fight all the Nobodies and go through the door on the 
other side of the top floor. 

In the Library, inspect the table to open up the secret basement. There is a 
chest with a Hi-Potion here, then go through the door. 

In the Computer Room, Roxas will suddenly lose it and attack the computer. Save 
before heading through the new door. Make sure you have any abilities that you 
can equip equipped, so your ready for the Boss Battle. Have the Champions Belt 
on you, and definitely have Scan on. 

Continue through the door to a large room. Nobodies appear, two Assassins and 
four Dusks. Dispatched them with ease. 

Axel shows up when the Nobodies are gone. He's angry now, and a ring of fire 
surrounds both you and Axel. Roxas, who is also angry, pulls out, not one, but 
TWO keyblades. It's important to note the types of Keyblades he wields. It's 
the Oblivion and the Oathkeeper. Fans who have seen Deep Dive will recognise 
the importance of this. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Axel 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 6)

Axel has the same four attacks from your last meeting with him, plus two more. 
One is that the entire floor is covered with flames, so this slowly depletes 
your HP every time your on the floor. The other is that a wall of flames covers 
him, then he charges out with a powerful attack. 

These two attacks makes Axel harder than the last time you fought him. However, 
if you levelled up by fighting Seifer like I said, then it won't be as 
difficult. Because your HP will be hurt every second your on the floor, focus 
on Aerial Attacks at the beginning for a combo or two. 

After you finish your Aerial attacks, attack with ground attacks. This should 
open up the Reaction Command 'Overtaker', then 'Clear Light' when prompted. 
This clears the fires from the floor, making the battle a lot easier. 

If Axel goes behind a Wall of fire, just stay still and wait. When he charges 
out, Guard it. It may be hard to time it. He will probably cover the ground 
again with flames, so just start again with Aerial attacks. If done correctly, 
he'll die before the next 'Overtaker/Clear Light' comes up. 

After the battle, you get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After then battle, Axel will disappear. First, go back to the Computer Room and 
save, then go through the door marked ???. Donald and Goofy are here. They're 
in these blue chambers, sleeping. Open the chest with a Hi-Potion in them, then 
go through the other door. 

Watch another encounter with DiZ, then the pod opens. The Kingdom Hearts II 
logo appears on screen. 

The Prologue is over, let the real game begin! 

                               _________________ 
                              /  Twilight Town  \
===============================================================================
--Items: Potion x3, Hi-Potion x3, Tent x2, AP Boost, Mythril Shard x4, Ether 
x2, Mythril Stone, Pouch, Crystal Orb, Secret Ansem's Report 2
--Enemies: Dusks, Creepers
===============================================================================

OMG?! Sora's back! And he has sure changed. His voice has gone deeper and more 
mature, and he has grown so his clothes look small on him. Donald and Goofy 
hasn't changed a bit. Goofy still has his accent, and Donald still doesn't wear 
pants. They can't remember anything about how they went to sleep. They remember 
that they defeated Ansem, went to look for the King and Riku, and that's it. 
Jiminy, who suddenly appears out of absolutely nowhere, checks his journal, but 
all that is written there is "Thank Namine." Some journal that is.

Once you regain control over Sora, go back to the Old Mansion. Though you can't 
re-enter the Mansion as such, you can search the grounds in front of it to find 
2 chests which contain a Mythril Shard and a Potion. 

Head back to Town, and you'll end up at the Usual Spot. You get quite a 
reception from Hayner, before being told that someone with big, round ears was 
looking for you. Who else can have big round ears except King Mickey! He's at 
the Train Station. Save at the Usual Spot before leaving. 

King Mickey can wait, so proceed to the Sandlot. Seifer is there, still with an 
attitude problem. He immediately takes a disliking of Sora, and picks a fight 
with him. But before you could kick his ass, the fat guy steps in and wants the 
fight to be a struggle match. Unfortunately, you can't struggle now, nor can 
you fight Seifer, so you'll have to wait. From the Sandlot, go to Tram Common. 

There a 7 chests for you to find here. Most of them are on roof tops, so jump 
around and search everywhere to find them. There are 2 Potions, a Tent, an AP 
Boost, a Hi-Potion, and 2 Mythril Shards. Use the AP Boost on Sora. In fact, 
you should use all the AP Boosts you get here on in on Sora. In addition, if 
you find the Alley where the junk was to be destroyed for that job, you can 
destroy the junk now to get 6 munny. If you go to the jobs board, you'll see 
there are no jobs available. Also, there are 3 chests with a Potion, Hi-Potion 
and Mythril Shard in the woods. 

There are four shops to shop at. The Accessory shop sells Ability Rings for 
80m. The Armour shop sells Elven Bandana for 100m and Shadow Anklet for 150m. 
These two stores are located in Tram Common. The Weapons Shop is in Station 
Heights, and they sell a Hammer Staff for Donald for 100m, and Adamant Shield 
for Goofy for also 100m. Also, the Items Shop is still available, selling 
Potions for 40m and Tents for 100m. Buy the Adamant Shield for Goofy, and the 
Hammer Staff for Donald. If you got the money, buy the Shadow Anklet and equip 
it for Donald. If you're low on Potions, buy some, but don't buy any Tents at 
this stage. There is also the Synthesis Shop, but that's not open yet. 

Now advance to Station Plaza. Instead of Mickey showing up, Nobodies attack. 6 
Dusks first attack, and when they're gone, 2 Dusks and 4 Creepers come along. 
After them, its 4 more Dusks. A cutscene will initiate either after your HP 
goes below 3/4 or the battle goes for longer than 2 and a half minutes. Sora 
and co. suddenly collapse exhausted, but King Mickey saves them before the 
Dusks attack. He seems a lot different from the Mickey's you've seen in the 
cartoons. His voice is a bit deeper and he seems more mature and serious, and 
not the kiddie Mickey. But it definitely suits him. He gives Sora the Munny 
Pouch Roxas had, Roxas's Crystal Orb, and Secret Ansem's Report 2. 

When you're in the Train Station, collect the 3 chests which are lying around. 
These contain a Potion, a Hi-Potion and an Ether. Say goodbye to Hayner, Pence 
and Olette, who have come to see you off. When ready, talk to Donald and choose 
"Get on". 

                                 _____________ 
                                /  The Tower  \
===============================================================================
--Items: Potion, Hi-Potion, Ether x2, Mythril Shard, Tower Map, Mythril Stone, 
--Enemies: Dusk, Creeper, Shadow, Soldier
--Weapons/Armour/Accessories: Star Seeker Keyblade
===============================================================================

Although The Tower is technically under Twilight Town, I'm listing it under a 
separate section to make the guide easier to handle. As you exit the Train, it 
disappears. There are 3 chests to get, a Potion, a Hi-Potion and an Ether. 
Proceed to the door to initiate a scene with a big, fat guy blocking the door. 
He says something about Heartless taking over the Wizard who lives in the Tower 
and making him a heartless so he can be a bodyguard for Maleficent. 
Maleficent?! Pete's a bit behind on the news. We killed her in Kingdom Hearts. 
Pete gets angry at seeing Donald and Goofy. The King banished Pete to another 
Dimension for causing trouble, but he has somehow returned. He proceeds to 
summon the old classics from Kingdom Hearts, Shadows. 

Shadows are the most common and pathetic of all Heartless. They are weak and 
slow, but they can evade attacks by becoming one with the ground. They also 
attack in large numbers. Pete summons eight, but they are so simple so just 
dispatch them with ease. 

The wizard who resides in the Tower is Master Yen Sid, King Mickey's Teacher. 
Just a bit of background information, Yen Sid is from the Disney musical 
Fantasia. Yen Sid is also 'Disney' spelt backwards. Donald runs inside the 
Tower, and Sora and Goofy follow. 

Inside, open the chests for a Mythril Shard and an Ether, then save at the 
nearby Save Point. Now run up the staircase and go through the dark haze. 
You'll find yourself on a spiral staircase. Run up them, killing the 3 shadows 
that you encounter. Enter the door, and kill another 10 shadows. 

Go through the other door, and continue climbing up more stairs. 5 shadows will 
appear on these stairs. Go through the door. Soldiers Heartless will appear. 
These are similar to shadows, but in armour. You can use the Reaction Command 
"Cyclone" against the Soldiers. Dispatch the first lot, then the others when 
they spawn. 

Proceed to the other door to climb up more stairs. Don't worry, this is the 
final lot of stairs. Destroy any heartless that appears, then enter the door. 

Finally, you meet up with Master Yen Sid. Watch the long cutscene, then when 
you regain control, open the Chest for Tower Map, and save. If you want to, you 
can read the book. Its an interesting read, and isn't very long, so I recommend 
you read it. It's under three headings: The Beginning, Interlude, and The 
Future Story. Once you have read it, or don't want to read it, talk to Yen Sid 
and choose 'Actually...' 

In case you didn't read the book, or want to read it again, well here it is: 

"The Beginning - Each journey gives rise to chance encounters, and each
encounter brings forth a farewell. When a farewell leads to a journey, the
worlds open their hearts. Those chosen by the light, or ensnared by darkness.
Friends who share the same bonds, though their paths may differ. When you doubt
the path trod thus far, when the hand you held is lost to you, gaze anew at the
heart that once was...for all the answers are within."

"Interlude - A long dream. A sad farewell, hanging in the air in that "world
between". What is reality? What is illusion? The path chosen by the young boy
leads to his memories. When caught in the stream of the days and nights going
past, gaze anew at your steps...for there all confusion will end."

"The Future Story - Will the day come when this battle, born of confusion,
will end? It is different things to different people. Can the reality be that
which is hidden? The reason is mere existence. Still, memories can be believed.
Be not afraid. Entrust your body to the soothing waves of your memories. By and
by, your fleeting rest will be over...and everything will begin."
 
Another long scene follows. Yen Sid tells you about your new enemies, the 
Nobodies. They're those white creatures you fought earlier. Nobodies are the 
empty shells left behind when someone with a strong heart or will becomes a 
Heartless. He also tells you about the group of higher Nobodies, Organization 
XIII. They control the lesser Nobodies. This group wears a black cloak, which 
is the same as the ones worn by Axel, DiZ's cloaked friend, and, strangely 
enough, King Mickey. Yen Sid also wants Sora to change clothes, as his old 
outfit looks a bit small on him. 

When you regain control, proceed to the next room. Inside are Flora, Fauna, and 
Merryweather. Talk to the red one to get your new clothes. After an argument 
over what colour the clothes should be (bleh! The green one looks horrible), 
your new cloths are mainly black in colour, which suits Sora. Your new clothes 
also enable Sora to use Drive forms. The game tells what Drives are, and more 
information is located in its respective section in this guide. In addition, 
you also learn your first Drive, Valor Form. This Drive uses Goofy, and can 
only be used when he's in the party. Also, when in this form, Sora wields Two 
Keyblades! You gain Drive Experience for Valor every time you attack an enemy. 
How Cool! And because Sora doesn't have two Keyblades, the kind Fairies gives 
Sora the Star Seeker Keyblade. This keyblade is better than your Kingdom Key, 
but unfortunately, its automatically placed as the Valor Form Keyblade, which 
means you only get to use it when you drive to Valor. And you can't swap the 
Star Seeker with the Kingdom Key, well, not at the moment.

When you regain control, open the chest for a Mythril Stone. Go back to see Yen 
Sid, and he will gift you with a Gummi Ship! Before you throw a fit, the Gummi 
Ship has improved dramatically from last time, so that its actually fun! Yen 
Sid explains that the worlds have prepared new pathways to travel across, and 
you have to unlock the paths by completing each world. As Sora, Donald and 
Goofy leave, Yen Sid disappears. Back in the Fairies room, something dreadful 
happens. Another ripper of a spoiler will not be revealed now. 

                                _____________ 
                               /  World Map  \
===============================================================================
Back to the Gummi Ship! And our beloved squirrels are back, Chip and Dale. But 
this time, they have voices. There is only one world available now, so go 
there. You don't have to do any flying for this, so breathe that sigh of 
relief. 

                              __________________ 
                             /  Hollow Bastion  \
===============================================================================
--Items: Hi-Potion, Tent, Marketplace Map, AP Boost, Drive Recovery, Mythril 
Shard, Membership Card, Blizzard Element, Fire Element, Secret Ansem's Report 
7, 
--Enemies: Dusk, Creepers, Samurai, Shadow, Soldier 
--Games recommended Level: 8
===============================================================================

Boy oh boy, hasn't Hollow Bastion changed. Before anything, you see a scene 
with Pete searching for Maleficent, and is almost about to give up and believe 
that Sora has killed her when he sees Diablo, Maleficent's Raven. 

Now, the game recommends you should be at level 8, but if you levelled up by 
fighting Seifer like I said, you should be around level 9, 10 or even 11, 
depending on how much time you spent levelling up Roxas against Seifer. Sora 
and co. enter Hollow Bastion which looks a lot healthier and friendlier than 
what it was in KH. Unfortunately, Sora spots some heartless roaming around. 

At the marketplace, lets have a look at the shops. There is only one new thing 
selling here, and that's an Ether for 150m at the item shop. Everything else is 
the same as what was being sold at Twilight Town. If you've got the munny, you 
can get the Hammer Staff now. Also, if needed, buy some Potions. The Synthesis 
Shop is now open. Talk to he floating Moogle and when prompted, hand over all 
your synthesis items. You will receive an Elixir for doing this for the first 
time. You can't make anything just yet, so whenever you get some Synthesis 
Items, hand them over to any synthesis shop across the game. 

You also meet up with Scrooge, Donald's uncle. Talk to him to learn about 
something completely irrelevant about Ice Cream. Now, head to the next area. 

Here, you meet up with Yuffie, from FFVII. Before you can get acquainted 
properly, 5 Dusks attack. Once you have defeated them, new Nobodies attack. 
They are called Samurai. They constantly attack, which makes them dangerous. 
But they give good exp, so its worth the trouble to defeat them. Yuffie gives 
you the Market Place map, and invited you to Merlin's House. 

Merlin's house is just down the road, but before proceeding there, lets loot 
the chest lying around. There are 5 chests containing AP Boost, Drive Recovery, 
Tent, Hi-Potion and Mythril Shard. Defeat all the Heartless if you want, then 
head into Merlin's house. 

Time to meet up with old friends. Squall...Leon (FFVIII), Cid (FFVII), Aerith 
(FFVII), and Merlin. Watch the cutscene and you'll get some stupid Membership 
Card and your first magic spell, Blizzard Element. A short tutorial will play 
showing you about Magic. Save, then leave. 

Go up the stairs and head to the Bailey, which is marked with ???. Leon shows 
you this evil castle with some black crap around it. Suddenly, Nobodies attack. 

You have to now fight the Nobodies, but there are two catches. One is that 
Donald and Goofy aren't with you. Two is that you have to defend the gate. The 
gate has a health bar, and if that empties, its game over. A good thing is that 
badass Leon is fighting with you. A group of Nobodies attack. This group 
consists of Dusks, Creepers and Samurais. This may sound hard, but just stay 
close to the gate and focus on the Nobodies which venture close to it and use 
Blizzard frequently. Let Leon take care of the ones further away. The Nobodies 
re-spawn after you kill a group, and you have to kill everything to win the 
battle. When you win, you get the Fire Element. Yay! Another magic spell. 

Outside, Organization XIII appears. They taunt Sora, and one specific member 
really confuses Sora. But they all run away, so you don't have to fight them. 
When they leave, the Membership Card starts to glow. It reveals a Keyhole, 
which Sora unlocks to reveal paths on the world map. Looks like the card wasn't 
so stupid after all :p After this, Secret Ansem's Report 7 is yours. Hollow 
Bastion is over for now. 

                                _____________ 
                               /  World Map  \
===============================================================================
The first thing you should notice is that Twilight Town is gone. WTF? Another 
thing you should notice is two new worlds. The one on the left is Beasts 
Castle, and the other one is The Land of Dragons. The Land of Dragons will be 
easier at this moment. Take the Asteroid Sweep to gain entrance to the world. 
This will be your first time on the Gummi Ship, and the first thing you should 
notice, is the improved gameplay when shooting at the Heartless. You may even 
get a likening to it. Once you complete it, proceed to The Land of Dragons. 

                           _______________________ 
                          /  The Land of Dragons  \
===============================================================================
--Items: Hi-Potion x5, Mythril Shard x3, Ether x2, AP Boost x3, Recovery 
Recipe, Village Area Map, Encampment Map, 
--Enemies: Shadow, Nightwalker, Assault Rider, Rapid Thrusters, Bolt Thrusters, 
Shan-Yu (B), 
--Weapons/Armour/Accessories: Hidden Dragon Keyblade
--Games recommended Level: 10
===============================================================================

A cutscene progresses when you land. It shows Shan-Yu, a sinister Hun warrior. 
Sora also meets up with his old friend, Mushu. For those of you who don't know, 
Mushu was a summon in KH, and he really kicked ass! You also meet Mulan, who is 
disguised as a boy named Ping to enter the Imperial Army. 

You are forced to have Ping in your Party, so keep her. I recommend you have 
Goofy ahead of Donald, as the Valor Drive can only be used with Goofy in the 
Party. But as you have the option of changing characters anywhere in the 
Command Menu, it doesn't matter. And its best to save the Drive for the Boss 
battle! 

Save, and open the chests for Mythril Shard, Ether and a Hi-Potion. Talk to the 
Moogle to hand over all your Synthesis Items, and shop if you want to. The 
Moogle sells Elven Bandana for 100m, Fire Bangle for 150m, Blizzard Armlet for 
150m, Abas Chain for 250m, Potion for 40m, Ether for 120m and Tent for 100m. 
Really, only buy Potions, Tents and Ethers if you need. Nothing is really worth 
it.

Go to the next area. Initiate the cutscene by walking forward. Donald ends up 
fighting this small, tough guy, which draws everyone else into the mix. Captain 
Li Shang breaks everything up, but Heartless show up. 

You are introduced to Morale. This is similar to Struggle. You have a bar which 
if it reaches zero, its game over. You have to keep it up by collecting orbs. 
Unlike Struggle, Orbs are only dropped when you defeat the enemies, and your 
bar will always continually to go down, so you need to collects orbs to keep it 
the bar as high as possible. 

Defeat all the heartless. Shang is impressed with Sora, Donald and Goofy's 
skills, but is sceptical with Ping's abilities, and wants her out. You have to 
prove Ping's strength by completing three missions. After this cutscene you get 
the Encampment Map. 

Before you start the missions, go north from here to the checkpoint. Here there 
are 2 chests. A Mythril Shard and a Hi-Potion. Fight the heartless here if you 
want to, otherwise just run like crazy. 

Speak to Shang again to start the missions. All the missions include Morale. 
The missions can be done in any order. 

Mission: 'Surprise Attack'
Strategy: This mission is located at the Checkpoint. There are 15 heartless to 
defeat. There is a new heartless as well, the Nightwalker. Keep your morale up 
by collecting orbs. This is the easiest of the three. 

Mission: 'The Ambush'
Strategy: Again at the Checkpoint. There are 4 Shadows, 5 Nightwalker and 2 
Assault Riders. The Assault Riders are a new enemy, and aren't they a ripper! 
They are quite tough, and they love to combo you with its big spear thing. The 
best way to defeat it is to use magic, preferably Blizzard. If you want to 
fight close combat, make sure you guard a lot. This can take a couple of tries 
because your Morale might deplete to empty. 

Mission: 'The Search'
Strategy: This time its at the Encampment. Heartless has invaded the 
Encampment, and you have to find them and destroy them. There are 8 heartless, 
4 Shadows and 4 Nightwalkers. Just find them and kill them. The main problem I 
had was keeping my morale up, because finding the Heartless can take a while, 
and the tents sometimes get in the way of defeating them. 

You get an AP Boost when you complete all three. Go back and Save at the Bamboo 
Grove at anytime if you want to replenish your HP or MP. Shang has another job 
for you. You have to scout the Mountain Trail to secure the path over the 
summit. Once ready, head off to the Checkpoint, then go to the next area for 
the Mountain Trail. 

The stupid Morale Bar is back again. You have to clear the area before it runs 
out. Rocks are blocking the way, as well as numerous heartless. Use the 
'Rockshatter' reaction command to destroy the rocks. Its recommended to defeat 
the Heartless before attacking the wall. Take care with the Assault Riders 
though, use magic. Destroy the first two walls to make it into the main area. 
Ignore the chests for now, as the Morale bar is still against you. At the fork, 
head right until you come across the next wall to break. You'll also encounter 
two Assault Riders here as well. Try to defeat them, but if you can't be 
bothered or the Morale Bar is nearly empty, then just try to ignore the Assault 
Riders and use Rockshatter till the wall is gone and just go to the next area. 
That will be the last time you will see the Morale Bar! 

You are now in the Village. Mushu believes he saw Shan-Yu head into a cave, and 
convinces everyone that's it's a good idea to go there and take Shan-Yu out 
themselves to get on the good side of Shang. It's a bit predictable how this 
will turn out, I mean, it's Mushu! 

After the cutscene you'll get the Village Map. Save, talk to the Moogle and 
hand over any Synthesis Items. Before you head to the cave, lets go back to the 
Mountain Trail and grab those chests we left behind. 

On the Mountain Trail, there are four chests. There is a Hi-Potion, a Mythril 
Shard, an Ether and a Recovery Recipe. The recipe is for Synthesis. Destroy any 
Heartless around, as the exp will come in handy. 

Head back to the Village, hand over the Recipe to the Moogle, replenish HP and 
MP at the save point, then head to the cave. 

Head through the cave, and open the chests for a Hi-Potion and an AP Boost. 
When in the large Cavern, Donald and Goofy get blocked off, while a bombardment 
of Heartless attack. Its just you can Ping for this battle. 

The first wave consists of a whole heap of Shadows and an Assault Rider. Take 
out the Assault Rider first. Blizzard is good here, but the Shadows might get 
in the way. Also, you'll want to save MP for the next wave, so try close combat 
against it. It will sometimes knock you into the air, so remember to use Aerial 
Recovery by pressing O. Use Guard to block attacks. When the Rider is dead, 
take out the Shadows with ease. Though Fire is good to take out multiple 
Shadows in one go, its best to save MP. After the last Shadow is gone, two more 
Assault Riders attack, but as there are no Shadows, use Blizzard often. After 
the battle, Sora gets the Slide Dash ability and Ping gets the Hyper Healing 
ability and a HP boost. Equip Slide Dash for Sora. 

Leave the cave, to see the Village burned to ruins. Damn You Mushu! Save, then 
talk to Shang. He tells you to continue on, and find Shan-Yu. When ready head 
up to the Ridge. On the Ridge, grab the chests for an AP Boost and a Hi-Potion. 
You'll meet up with a new heartless here, Rapid Thrusters. These look like 
yellow, flying fish. They are easy to defeat, as you can use the reaction 
command 'Speed Trap.' When all the heartless are gone, head up again. 

Shan-Yu is here! And he's got an Army of Heartless! Suddenly, Sora is all 
alone. Donald, Goofy and Ping are no where to be seen, and Sora is surrounded 
by a hoard of Heartless. You have a minute to survive, and you have to kill as 
many as you can. The heartless are only Rapid Thrusters and Bolt Thrusters. 
Bolt Thrusters are a long, yellow thing which only weak point is its small 
head. These things can be annoying. 

Once the minute is over, all the heartless is covered in the avalanche. Due to 
Mushu's big, yapping mouth, Pings real identity is revealed. Shang spares her 
life, but kicks her out of the army. Also, Ping is now Mulan in the main menu. 

Head back to the Village, save, then head to the Checkpoint. Take the other 
path to the Imperial City. Fight the heartless that get in the way. 

Watch the cutscene unfold, then get ready for the fight against Shan-Yu. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               BOSS: Shan-Yu 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The Land of dragons

Strategy: Shan-Yu isn't a hard boss. He has 3 main attacks. His first is when 
he runs across the floor with his sword outstretched. His second is when he 
leaps into the air, spinning with his sword again outstretched. His third is 
just a sword combo. Shan-Yu also spawns heartless to attack the gate, and the 
gate also has a HP bar. If it empties, its game over. 

When the battle starts, change to Valor form immediately. Combo him over and 
over again. You should be able to remove a bar of his health before Valor runs 
out. 

Focus solely on Shan-Yu. The others can take care of the heartless around the 
gate. Also, though his falcon can be a pest at times, refrain from attacking 
it, as when it leaves it returns soon after. 

Just repeatedly combo Shan-Yu, use the Red Rocket Limit break if you want to. 
All in all, it should be over quite quickly. 

After the battle, Sora will get a HP boost, and the Aerial Sweep Ability. 
Donald and Mulan will get a HP boost. Goofy will get the Goofy Turbo Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sora will use Shan-Yu's sword to unlock the next route. You'll also get the 
Hidden Dragon Keyblade. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Nothing new here. But before you continue to Beasts Castle, first lets talk 
about Keyblades. Because you can't access the menu from the Gummi Ship, land at 
Hollow Bastion or Land of Dragons. Now, if you inspect the Hidden Dragon 
keyblade, you'll find that's its an absolute crap keyblade. It decreases your 
strength, which isn't very good. But because we have a third keyblade, we can 
now switch the Kingdom Key to the Valor keyblade and the Star Seeker as the 
standard blade. To do this, equip the Hidden Dragon as the Valor keyblade, then 
equip the Star Seeker as the main keyblade. Then equip the Kingdom Key as the 
Valor keyblade. Sounds confusing? Just make sure the Star Seeker is the 
standard Keyblade, the Kingdom Key is your Valor Keyblade and the Hidden Dragon 
is hidden out of sight. Once you've done that, head to Beast's Castle. 

                              __________________ 
                             /  Beast's Castle  \
===============================================================================
--Items: Hi-Potion x4, Tent x3, Mythril Shard x6, AP Boost x3, Mega-Potion, 
Castle Map, Drive Recovery, Basement Map, Mega-Recipe, Cure Element
--Enemies: Shadow, Soldier, Hook Bat, Large Body, Tresholder (B), Gargoyle 
Warrior, Gargoyle Knight, Possessor (B), Beast (B), Soldier, Lance Soldier, 
Shadow Stalker (B), Dark Thorn (B)
--Games Recommended Level: 13
===============================================================================

Sora and co. enter the castle, and the residents of the castle are revealed 
after a loud roar. It's Beast's Castle! But before we can meet the Beast, a 
Heartless grabs their attention. They follow the heartless into a room. 

In the room, there is a red rose on a table. Shadows appear, and you have to 
fight a whole heap of Shadows. Use fire to kill a lot in one go. The problem 
is, they keep on re-spawning. So there is no end. But the Beast arrives and 
saves the day by removing the rest of the Shadows. Instead of welcoming Sora, 
he shoves him out of the way, grabs his rose and leaves. 

Save at the save point, buy stuff from the Moogle, and turn in all your 
synthesis items in necessary. The Moogle is selling the Ability Ring for 80m, 
the Sardonyx Ring for 160m, the Silver Ring for 160m, Potion for 40m, Ether for 
120m, and Tent for 100m. If you have got the munny, buy the Sardonyx Ring for 
Sora, but if you don't, then don't worry about it. When ready, leave the room.

Outside, Donald sees a girl at the top of the staircase. It must be Belle! A 
new Heartless will attack you now. The Hook Bat is a flying heartless. They are 
easy to defeat, and use the Reaction Command 'Bat Cry' whenever possible. 

Before you climb those stairs, go in the opposite direction to enter the 
Courtyard. Here there are three chests, a Hi-Potion, a Mythril Shard and an AP 
Boost. 

Go back to the Entrance Hall, and climb up the stairs and go right. Donald will 
rudely break in on Belle by breaking the door down. My God Donald! Don't you 
know how to knock. Belle will tell you that the Beast has locked his servants 
in the dungeon. After the cutscene, open the chests for a Mythril Shard and the 
Castle Map, save, then leave. 

Outside in the East Wing, an old favourite Heartless from KH will appear. Large 
Bodies are these annoying, large Heartless. They are immune to attacks on its 
front, and can only be damaged by attacks on its back. Use the reaction command 
'Full Swing' to do some damage and make it stunned. There are also two chests 
here, a Tent and a Hi-Potion. 

Exit to the Entrance Hall, and then take the other Stairs to the West Hall. 
After you watch the short cutscene, there is two chests behind Sora containing 
a Hi-Potion and a Mythril Shard. There are also three more chests containing a 
Drive Recovery, a Tent and a Mythril Shard. The stairs are blocked by large 
Armour suits. 

Talk to the Dresser. She is sleeping, and refuses to move. You have to push it 
out of the way by using the Reaction Command 'Push'. But be careful, after a 
couple of pushes, the Reaction Command changes to 'Waken' and if you push it 
now, it will wake the Dresser up and it will jump back in front of the door. 
The best way to do this is to push ' Push' three or four times, then stop, wait 
for 'Waken' to come and go, and repeat. Once its moved out of the way, it will 
say a small story about the Beast, but leaves it unfinished. Enter through the 
door. 

Get ready, as soon as you enter the room, your thrown into a boos battle! 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      BOSS: Thresholder and Possessor
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: These are pretty much two enemies in one boss. The Thresholder is the 
door itself, and the Possessor is the floating purple ball. The Possessor has 
possessed the door and making it attack you. The door has three attacks, it 
swipes at you with its extended arms, it breathes out which pushes you away, 
and it creates ball on energy which attack you. The Possessor itself has no 
attacks. Also, it sometimes summons Heartless to attack you. 

The first thing you should do is change to Valor and give it everything you 
got! When its HP is gone, the Possessor should leave the door and float around 
the room. If there is still some Valor left, then attack it till Valor dies. If 
Valor is already gone, then still attack it. 

It HP bar will be near empty before it decides to go back to the door. Because 
you don't have Valor this time, keep your distance for a while. Take out some 
Heartless if you want to, then when ready, charge at it from the side to avoid 
the arms. Keep attacking it, combo after combo, and the Possessor should leave 
again. Attack the Possessor till it dies. 

After the battle, Sora gets the Upper Slash Ability, Donald gets the Donald 
Fire ability, and Goofy gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enter the door that was once a Heartless. Inside is the dungeon. Rescue 
everyone, and listen to the Story about Beast once being a Prince and such. 
It's similar to the movie storyline. Open the chests for an AP Boost and a 
Basement Map. Save, then head out again back to the Undercroft. 

Jump up the tables and furniture, and talk to Cogsworth, the clock. The armour 
will move out the way. In the next area, you have to participate in a short 
minigame. Cogsworth will hold down a leaver, and Sora has to go to all the 
lanterns to do the reaction command 'Sprinkle' to help Mrs. Potts and Lumiere 
light the lanterns. There are three lanterns to light. Also, there are boxes in 
the way which you need to destroy to make way for Mrs. Potts and Lumiere to get 
to the Lanterns. If Cogsworth is running low on energy, go up to him and keep 
pressing /\ to give him energy. But if your quick, you can light all the 
lanterns before Cogsworth loses half his energy. 

After the secret door is opened, go backwards to open the two chests containing 
a Hi-Potion and a Mythril Shard. Open the chest at the door for a Mega-Potion. 

You will now be in the West Hall, on the other side of those Statues. Two new 
Heartless will be introduced here, the Gargoyle Knights and the Gargoyle 
Warriors. Use the reaction command 'Release' to destroy instantly, or just 
pound away till its HP is gone. Both are immune to magic. Open the chest for an 
AP Boost, then exit through the other door. 

In the West Wing, open the chests for a Tent and a Mythril Shard. Defeat any 
heartless here, and enter Beats Rooms.

Watch the cutscene with Beast and an Organization member. Looks like he is 
corrupting Beast's mind. You try to reason with Beast, but he attacks you. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Beast
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Beast only has one attack, that that's when he attacks you will his 
claws.

Just attack him merciless. Use the reaction command 'Wake Up' now and again. 
When his HP is empty, continually press /\ to charge Cogsworth so his beg to 
his master will be at its highest. If you fail to charge him high enough, his 
HP regenerates to full and you have to start all over again. If you do the beg 
successfully, then the battle is over. 

After the battle, Sora gains an extra Armour Spot, Donald gets a HP Boost, and 
Goofy gets the Defender Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Beast returns to normal... well as normal as he can be :p The organization 
member was named Xaldin (what a cool name!), and he was corrupting Beast so he 
can turn into a Heartless and his shell will become a Nobody so the 
Organization can control it. Beast is now in your party. I recommend you have 
Beast and Goofy, as you will need Valor in the upcoming boss battle, and 
Beast's limit break will come in handy. Open the chest for a Mega Recipe and 
save. Then head out. 

In the West Wing, head to the West Hall. The armour has moved, so go straight 
for the Entrance Hall, ignoring the Secret Passage. Fight any heartless that 
you encounter. In the Entrance Hall, you'll meet a new Heartless, the Lance 
Soldier. These can be a treat, as they have quite a bit of HP. A combination of 
magic and attacks work well against it. Use the command 'Lance Tug' when 
possible. Proceed to the East Wing and to Belle's Room.

Belle isn't there! She went after Xaldin. Save in Belle's Room, then go back to 
the Entrance Hall. Take the door north, in between the stairs to go to the 
Ballroom. Inside, Belle is being chases by a big ball. Belle escapes, and you 
have to attack now. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             BOSS: Shadow Stalker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Shadow Thorn has four main attacks. Firstly, it hides behind a 
window, and will shoot shockwaves across the room. Secondly, it will disappear 
into the ground and will try to eat Sora. Thirdly, it will have power over a 
pillar. Fourthly, it will have power over the chandelier, causing it to drop 
and shoot rays of energy at you.  

Shadow Stalker is also very quick, so make sure you lock on to it immediately, 
and keep it locked on, as it's very easy to lose track of it. Its first attack 
is random, but try to combo it before it does it's first attack. I know it may 
be tempting, but don't use Valor yet, you need to save it! 

If it hides behind a window, hind behind a pillar to avoid the shockwaves. 
Otherwise, just try to dodge or just take the damage. When it leaves the 
window, attack it relentlessly. If it goes into the ground, you can watch where 
it is as it emits a light from the ground. When its almost underneath you, jump 
to dodge the attack. When it comes up from the ground, attack again. If it 
takes over a pillar, just attack the pillar till its HP is gone, then use the 
reaction command 'Release' to release the Shadow Stalker. Again, attack it. If 
it takes over a chandelier, attack it unforgivingly till its HP is gone, then 
Release it. 

Whenever the Boss isn't doing any of the afore mentioned attacks, then attack 
it over and over again. It should be over in no time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now the real boss battle beings! No time to do anything, your thrown straight 
into it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               BOSS: Dark Thorn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Dark Thorn is a lot harder than the previous battle. It has four 
attacks. First, it attacks you with its claws. Secondly, it can go invisible 
and attack you. Thirdly, it will grab the chandelier. Fourthly, it will throw 
you across the room. 

If you saved Valor like I said before, use it straight away and attack. Keep 
attacking till the three drive gauges are empty. 

If Dark Thorn becomes invisible, lock onto it and attack it. Sometimes, the 
'Step Vault' command will become available, so use it to be launched into the 
air. Press /\ again to catch the Chandelier when prompted, and use the 
'Pendulum' reaction command to swing across the room. This catches the Dark 
Thorn and makes it visible again. It will also stun it for a short time, to 
attack it. 

Sometimes, Dark Thorn himself will grab the chandelier and do the same attack 
that you can go. To avoid this, run behind the pillars and wait. If you don't 
do this in time, be prepared to take a bit of damage. 

Sometimes, Dark Thorn will throw you across the room. Use 'Slingshot' reaction 
command to rebound back to him. 

Just keep on attacking and if you your reaction commands, it will be over 
quicker than you expect. 

After the battles, Sora gets the Retaliating Slash ability and a HP Boost. 
Donald gets a HP Boost. Goofy gets the Item Boost ability. Beast gets a HP 
Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Watch the cutscene. Sora uses Beast's Rose to open the next route. Also, Sora 
gets the Cure Element. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Watch the cutscene in the Gummi Ship. Merlin is summoning the Ship back to 
Hollow Bastion. You can't do anything, nothing at all. Merlin's magic is 
stronger than the Gummi Ships Power. 

                      _____________________________________ 
                     /  Hollow Bastion and 100 Acre Woods  \
===============================================================================
--Items: AP Boost, Mythril Shard, 100 Acre Woods Map, Baseball Charm
--Enemies: Soldiers
===============================================================================

Merlin summoned you here. And what for? He found Pooh Bear's book again! He 
leaves the room, saying he wants Leon and the others in the room so he doesn't 
have to tell the same story twice. He also tells Sora not to enter the book, 
but, of course, Sora doesn't listen an jumps in anyway. Talk to Donald to go to 
100 Acre Woods. 

The book is now a pop up book! There is a save point on the right of the book, 
and to exit the book approach the glowing circle at the top of the book. When 
ready, advance to the only popped up part of the Book. 

It's Pooh Bear's House. Before you talk to Pooh, open the chests for an AP 
Boost, a Mythril Shard and the 100 Acre Woods Map. Talk to Pooh. He seems happy 
to see you, but your conversation is cut short as Sora is sucked out of the 
book. 

Heartless is attacking the house, and they have stolen the book. Attack and 
destroy all the Heartless. Once you get the book back, Sora decides to check on 
Pooh. 

When you enter the Book, the first thing you should notice is the dark patches 
on what used to be pages of the book. Also, when you meet Pooh, he doesn't 
remember who you are, nor does he remember his friends. 

Merlin returns, and is unhappy that Sora didn't wait for him. Again, Sora has 
to find all the Torn Pages all over again. Merlin gives you the Baseball Charm, 
which allows you to summon Chicken Little. Yay! Your first summon. 

                                 _____________ 
                                /  World Map  \
===============================================================================
You are automatically sent to the World Map after Hollow Bastion. There is one 
world left unexplored. That's Olympus Coliseum. Open the Gummi Route, then 
proceed there. 

                              ____________________ 
                             /  Olympus Coliseum  \
===============================================================================
--Items: Hi-Potion x3, Ether x2, Mythril Shard x5, Mythril Stone x2, AP Boost 
x3, Power Boost, Tent, Underworld Map, Coliseum Map, Cavern Map, Thunder 
Element, Olympus Stone, Secret Ansem's Report 5
--Enemies: Soldier, Rabid Dog, Creeper Plant, Hook Bat, Large Body, Large 
Soldier, Cerberus (B), Trick Ghost, Demyx (B), Pete (B), Hydra(B)
--Weapons/Armour/Accessories: Hero's Crest Keyblade
--Game Recommended Level: 16
===============================================================================

You land somewhere that doesn't look remotely like Olympus Coliseum. You are, 
in fact, in the Underworld! You also see Meg, Herc's friend. She has come to 
see Hades to ask him to give Herc a break. Since Sora is so kind and all, he 
volunteers to go talk to Hades instead. 

Save at the save point when you regain control, and talk to the Moogle. The 
Moogle sells a Hammer Staff for 100m, Comet Staff for 200m, Adamant Shield for 
100m, the Falling Star for 200m, Potion for 40m, Ether for 120m and Tent for 
100m. Buy the Comet Staff for Donald and the Falling Star for Goofy. You should 
have the money. Hand on over any synthesis items, stock up on Potions if 
necessary.

You should notice that your Drive bar has chains over it. You can't drive in 
the Underworld, nor can you Summon. Keep that in mind. 

When ready, head to the Cave of the Dead: Entrance. You'll meet a new Heartless 
here, the Rabid Dog. They're simple Heartless, so just dispose of them. The 
white cloud things pose no threat. They just float around, and killing one will 
drop MP Orbs. This is a good way to replenish your MP if necessary. Continue 
forward till you reach the Passage. Watch the scene with a coward Organization 
member running away. Proceed down the Passage till you reach a fork. Both forks 
contain treasure, so its advisable to take both. The left pathway has a Mythril 
Shard, an Ether and a AP Boost, while the right pathway contains a Hi-Potion. 
There is also a Mythril Stone near the exit. When you've got that, take the 
exit to the Inner Chamber. 

Here, loot the Mythril Shard and the Underworld Map from the chests. Save your 
game, and hand over Synthesis Items to the Moogle. When ready, proceed to the 
Valley of the Dead. 

Advance forward, across the three platforms. The Creeper Plan will be a new 
Heartless. The are rooted to the ground, and shoot seeds at you. You can use 
guard to block the seeds, and use the reaction command 'Root Ravager' to dig up 
the Heartless and attack it. Continue forward till you reach Hades' Chamber. 

Hades summons the badass character from FFX, Auron. But due to Disney ties and 
the game being child friendly, he has lost his sunglasses, he's clean shaven, 
he doesn't have his bottle of whatever that was at his hip, and he looks years 
younger. In fact he looks like the Auron that was guarding Lord Braska, not the 
one guarding Yuna. Anyway, watch the cutscene between Auron and Hades. Auron 
refuses to work for Hades, and Hades gets mad. Sora and co. enter just Hades is 
about to attack.

Auron has now joined you, and because you can't Drive, I recommend you get rid 
of Goofy. You can't attack Hades, your powers are limited due to the curse of 
the Underworld. So you decide to run away. 

Invisible shields are blocking your way, and to get rid of them, you have to 
defeat all the Heartless in the way. There are heartless and shields at each 
platform, so defeat all the Heartless at each platform to open the way forward. 
At the third and last platform, there are two waves. The second wave is the 
hardest of all, as the Heartless are Large Body's and Lance Soldiers. Use 
Auron's Limit Break to take care of these easily. 

Back in the Inner Chamber, save, then just go back to the Cave of the Dead: 
Entrance. Hades is still angry, and lets loose the dog of all dogs! 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Cerberus
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: Though it may look intimidating, and it may bring back sour memories 
from Kingdom Hearts, its a lot easier than you think. Cerberus had five 
attacks. It bites (like any normal dog), it hits you with its tail, it jumps 
and causes shockwaves, its two outer heads crash together with the middle head 
and trapping Sora, and it creates dark ball of energy which follow Sora around. 

Also note, you don't have Donald or Goofy for this. You do have Auron though. 

The first thing you should do, is use your limit immediately. Attack the heads 
with all your glory. When the limit runs dry, lock on to a head, preferable the 
middle one, and attack like mad! Unlike in KH, you have less chance of getting 
bitten. 

By attacking the middle head, you increase your chance of the two outer heads 
crashing together and trapping you. Why is this a good thing? Because this 
initiates a series of Reaction Commands which can seriously harm Cerberus. The 
dark balls it releases are slow and easy to run away from. 

If your low on HP, run away, heal, then run back in. Cerberus is so slow you 
can do that with little fear of being hit. 

After the battle, Sora gets the Dodge Slash Ability, and Auron gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the battle, you arrive at the Underworld Entrance. Auron disappears. 
Proceed to the Coliseum Gates. Herc is there, and is exhausted from battles. 
Herc offers Sora a stone which nulls the curse of the Underworld, allowing Sora 
to use his full strength, including Drives and Summons. Its with the gods, so 
Herc goes off to get it. Meanwhile, Phil proposes Sora do some training with 
him. You'll get the Coliseum Map. 

Enter The Coliseum and talk to Phil and choose "Practise". The first training 
session is that you 20 orbs by breaking the pots in 90 seconds. Extremely easy! 
The second training session will be unlocked when you complete the first one. 
This involves collecting 100 orbs in 90 seconds. The trick is to break the pots 
when they spawn in a big group, and by breaking the big pots. 

When you have completed both, Herc appears and says that the Olympus Stone has 
been stolen by someone in a black cloak and white creatures. Blast It! It's the 
Organization! 

Hades appears and tells everyone that he kidnapped Meg. Just when things are 
down and gloomy, he also releases the Hydra, so Herc is forced to remain behind 
while Sora and co. have to go rescue Meg. 

Go back to the Underworld Entrance, and the eastern pathway, once blocked by 
flames, is now open. Open the chest here for a Power Boost and proceed through 
it. 

In the Underworld Caverns Entrance, takes some steps forward so you'll fall 
through the fog. Here, you'll meet a new heartless, the Trick Ghost. They shoot 
dark balls of energy at you from afar. Use Guard to send them right back. They 
are easy to defeat. Pick up the Mythril Shard here, avoid the falling rocks and 
proceed to the next area called the Lost Road. 

This is just one big maze, and is easy to get lost in. Open the chest you first 
see for an Ether. In the large area, take the path straight for a Hi-Potion. 
Take the door on the right to go back to the Caverns Entrance, and open the two 
chests for a Hi-Potion and an AP Boost. Go back to the Lost Road. 

Go left, and open the chest for a Mythril Stone. In this large area, take the 
middle path, open the chest for a Mythril Shard. Continue on, and go through 
the door. 

You are now in the Atrium. Open the chest for a Tent. Go up the right, and jump 
to reach an AP Boost. Then enter the next area. 

Here, you'll meet with an Organization member. His name is Demyx. He takes off 
his hood to reveal his face. He has the Olympus Stone, so get ready for a 
battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Demyx
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: Demyx doesn't actually fight you, nor do you fight him. He summons 
water ghosts, and you have to defeat 100 in 80 seconds. 

Each water ghost is easy to defeat as they have low HP, but defeating them one 
at a time will take too long. Use the reaction command 'Wild Dance' to wipe out 
a number of then in one go. 

After the battle, Sora will get a HP Boost, Donald will the MP Rage Ability, 
and Goofy will get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Demyx says some confusing things here. You'll get the Olympus Stone and Secret 
Ansem's Report 5 when Demyx disappears. The Olympus Stone now allows Sora to 
Drive and Summon. 

Grab the chests for an AP Boost, a Mythril Shard and the Cavern Map. Save, then 
examine the thing in the middle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Pete (first)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: Pete has four attacks. He throws bombs at you, which can easily be 
deflected by Guard, he can attack you with a physical combo, he sends 
shockwaves across the ground, and rocks fall from the ceiling. Also, he summons 
Hook Bats. 

Meg has a life bar here, you have to protect Meg. The first thing you should do 
is concentrate on the Hook Bats while also staying close to Meg. When all the 
Hook Bats are dead, Drive to Valor and attack Pete. After a few combos, Pete 
will summon a shield around him. Just wait a moment, then continue attacking 
when it disappears. You should deplete almost all of Pete's HP before Valor 
runs dry. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Before you can kill Pete off, Herc arrives. Now for the second stage of the 
battle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            BOSS: Pete (second)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: With Herc on your side, the battle should be easy. Pete has the same 
attacks as last time. You have two minutes to win, otherwise the cave collapses 
on you. 

When Pete puts a shield around him, you can now use the reaction command 
'Pinball' to knock him into Herc to dislodge the shield. You can also use the 
reaction command 'Aura Guard' when your near Herc, so Herc can protect you from 
falling rocks. If you keep attacking and use the reaction commands, you should 
win easily. 

After the battle, Sora gets the Trinity Limit Ability, Donald gets a HP Boost, 
and Goofy gets the Hyper Healing Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Not another boss battle?! After the scene with Hades telling Herc that he 
forgot to take care of the Hydra, save, and head back to the Coliseum. Herc is 
unable to fight now, too exhausted I guess, so it's up to you. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                BOSS: Hydra
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: The Hydra has four attacks. First, it can attack you with its tail. 
Secondly, it uses lighting against you. Thirdly, it shoots black balls. Lastly, 
it bites. Meg is cheering you on from the eastern sideline. She throws MP, HP 
and Drive orbs to you, if necessary. 

The Hydra has one head, for now. Lock on to the head, and watch out for the 
tail swipes and lighting. Whenever the head comes close to the ground, attack 
it with everything you've got. When it's HP is gone, or near gone, use the 
reaction command 'Vanquish' to cut off the head. 

Now three heads will pop up from the ground. Attack a head, and after a while, 
Phil will be yelling at you to "Get up on the Hydra's back." Go up on the back 
by climbing up its tail from the left. Press /\ when prompted to initiate 'Phil 
One-Two' so Phil can throw a big pot at you. Use the Reaction Command 
'Urninator' to hit the hit into the Hydra's back. This stuns all three heads. 
Use this opportunity to attack a head, take off all its HP and use Vanquish to 
get rid of the head. You may have to do the reaction commands a couple of 
times. 

When all three heads are gone. The Hydra pops out again, this time with seven 
heads! Its here it will shoot black balls at you. If you got your Drive full, 
then I recommend you Drive to Valor. If not, the go see Meg for Drive Orbs, 
fill up the gauges, and then Drive and attack. 

Some of the Hydra's heads will come close to the ground, while some are high in 
the air. Just attack the ones close, and when it rises back up, lock on to 
another head that's at ground level. After a couple of attacks, 'Pegasus Run' 
reaction command will become available. This will call Pegasus, who Sora will 
jump on, and will fly around the Hydra's heads to allow Sora to attack by 
pressing /\. You'll have to be quick, the 'attack' reaction command doesn't 
last long. You may have to so this a couple of times. When the Hydra's HP is 
empty, use Vanquish to finish of the battle. 

After the battle, Sora will get a HP Boost and the Thunder Element. Donald will 
get an extra Armour Slot, and Goofy will get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Watch the cutscene. Olympus seems completely devastated, and Herc is blaming 
himself. You'll obtain the Hero Crest keyblade. 

Watch the cutscene with Queen Minnie. Oh No! Disney Castle is in danger!

                                 _____________ 
                                /  World Map  \
===============================================================================
Disney Castle is unlocked. Also, there is no Gummi Route to unlock. But before 
you head there, land at Hollow Bastion, so we can talk about Keyblades. The 
Hero Crest is a brilliant Keyblade, and worth equipping as your standard 
keyblade. Equip the Star Seeker as your Valor Keyblade. This way your more 
Strength orientated. If you rather be more magical, then keep the Star Seeker 
as your standard keyblade, and equip the Hero Crest as the Valor Keyblade. Its 
up to you, but I recommend you go more focused on strength. When ready, head 
off to Disney Castle.

                               _________________ 
                              /  Disney Castle  \
===============================================================================
--Items: Ether, AP Boost, Mythril Shard x2, Mythril Stone, Hi-Potion, Star 
Recipe, Torn Pages, Disney Castle Map
--Enemies: Shadow, Soldier, Minute Bomb, Bolt Tower
--Game Recommended Level: 18
===============================================================================

Ah! Home sweet home for Donald and Goofy. Chip and Dale, your trusty Gummi 
Engineers are waiting for you in the Gummi Hanger. They express bad news about 
Heartless in Disney Castle. Save, then proceed out to the Courtyard.

The Courtyard is just full of Heartless! Its like Heartless Haven! It may seem 
like a lot, and like a never ending stream, but it's not. I recommend you stay 
and fight out every single Heartless. Its not difficult, but it's long and 
annoying. But its good exp, and there are seven chests for you to get, which 
would be easier when all the Heartless are gone. The Heartless here are 
Shadows, Soldiers and, a new Heartless, the Minute Bomb. The Minute Bombs 
explode when not defeated in time, which does quite a bit of damage to you. On 
the plus side, they also damage the Heartless around it. 

When all/most of the Heartless are gone from the courtyard (this will take 
around 15 to 20 minutes), you can receive the bounty that awaits you. Open the 
chests here for an Ether, AP Boost, Mythril Shard, another Mythril Shard, 
Mythril Stone, Hi-Potion and a Star Recipe. When you have finally done all 
that, proceed through the exit. In case your lost, just follow the grey path 
around the statue in the middle till you get to a fork in the path. 

You are now in the Colonnade, and this place is even worse than the Courtyard. 
Its absolutely overrun by Shadows! Worst of all, they never cease to re-spawn! 
(well, at least it didn't for me. I've heard people say it does stop after a 
while, but it must be after a long time, as I was fighting Shadows for half an 
hour) My God, when did Disney Castle become a breeding ground for Heartless! 
Fortunately, its only Shadows that appear here, and though they only give a 
small amount of exp, there are numerous amounts of Shadows, which all add up. 
Fight off as many Shadows as you want, and when you get tired, just continue 
down the road till you reach the door to continue to the Library. 

Here, open the large chest for Torn Pages. These are for Poohs Book. There is a 
Moogle Shop here. They're selling Elven Bandana for 100m, Divine Bandana for 
200m, Dark Anklet for 300m, Potion for 40m, Ether for 120m, and Tent for 100m. 
Save your munny, there's better crap just down the road from now. Save, then 
talk to the Queen. 

Queen Minnie hasn't warned the Castle about the Heartless yet! Donald and Goofy 
decide to split up and warn everyone, but Sora has to go with the Queen because 
he might get lost, and the Queen needs a Guardian. You'll get the Disney Castle 
Map after the cutscene. 

Your going to have to go to the Audience Chamber. This is that large door that 
was down the Colonnade, but was locked with Magic. But the Colonnade is filled 
with Heartless, this time, more than just Shadows. You have to protect the 
Queen from Danger. She has a damage bar on her, and you should know by know 
what happens if it fills. Stay close to the Queen, attacking any Heartless that 
gets to close. Also, when close to the Queen, you can use 'Faith' to kill off a 
lot of Heartless. Proceed forward slowly, calling the Queen over with /\. When 
you make it to the door, use the reaction command 'Finish'.

The Queen sealed the door for "protection", but it was a load of codswallop 
really. Bolt Towers are all over the Audience Chamber. You have to make it all 
the way to the throne at the other end of the long Audience Chamber. Instead of 
just barraging straight down the middle, go either left or right. There is a 
lot of open space here considering the amount of Bolt Towers around. Stay close 
to the Queen, attack any Bolt Towers that get too close, and use 'Faith' often. 
Just keep proceeding forward slowly. After a while, you'll either make it to 
the throne, or you'll destroy all the Bolt Towers, making the run home a bore 
really. Use 'Finish' at the throne to proceed. 

You also get some bonuses after this minigame of sorts. Sora gets an extra 
Accessory Slot and gains the Auto Summon Ability. 

The Queen opens the throne floor to reveal a stairway. Whoa! This Castle is 
full of surprises. This is The Hall of the Cornerstone, and the great, big, 
glowing ball is the Cornerstone of Light. Its this thing which is suppose to 
make the Castle safe from Heartless, but Maleficent has been playing around 
again. The Queen wants Merlin to inspect the area, so you'll have to get him. 
Save at the save point, then go back to the World Map. 

Fly to Hollow Bastion, watch the cutscene where Merlin will magically take you 
all back to Disney Castle. He seems to know what's wrong, but doesn't tell you. 
Instead he makes a door appear, and tells Sora and co. to go through the door 
to a new world to fix the problem, yet he also tells them not to succumb to 
their temptation. Save, the proceed through the door. 

                              __________________ 
                             /  Timeless River  \
===============================================================================
--Items: Hi-Potion x2, Mythril Shard, Mythril Stone, AP Boost, Drive Recovery, 
Cornerstone Hill Map, Window of Time Map
--Enemies: Shadow, Minute Bomb, Hammer Frame, Rapid Thrusters, Aeroplane, Hot 
Rod, Past Pete (B), Steamboat Pete (B), Pete (B)
--Weapons/Armour/Accessories: Monochrome Keyblade
--Game Recommended Level: 18
===============================================================================

Whoa! Don't go to adjust your TV sets. This is how its meant to be. Readers! I 
present to you the World of Black and White TV. This is meant to be Steamboat 
Willie, Mickey's first ever sketch. Though Donald and Goofy haven't had any 
major changes, Sora looks hell different, and even laughable.

Watch the cutscene with Pete. He looks really different from before, and 
doesn't even recognise the crew. In fact, this Pete looks like a cat, and I 
swear the modern Pete is meant to be a dog, right? Weird. When you regain 
control, search the area for two chests containing the Cornerstone Hill Map and 
a Drive Recovery. 

Talk to the Moogle and hand over any synthesis items. Lets look at what he's 
selling. An Ability Ring for 80m, Engineers Ring for 160m, Tourmaline Ring for 
320m, Gold Ring for 320m, Potion for 40m, Ether for 120m and Tent for 100m. Buy 
a Gold Ring for Donald and a Tourmaline Ring for Sora. If you have the money, 
also buy a Tourmaline Ring for Goofy. Save, then head down south to the Pier. 

Pete in on the Pier here, but before you approach him, grab the chests for a 
Hi-Potion and a Mythril Shard. Now go to Pete, and use the reaction command 
'Punish' when prompted. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Past Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: This Pete is easy to defeat. He has three main attacks. First, he has 
a normal punch. Secondly, he charges at you. Thirdly, after his charge, he 
jumps on the ground sending shockwaves across the arena. 

Now, when the battle starts, just beat the daylights out of him. When he 
charges at you, you can use 'About Face' to send him the other way, then 
continue attacking. 

You get nothing from this battle. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Whoops! This Pete isn't the Pete were after. He's the nice Pete from the past 
(hence his name 'Past' Pete). Looks like someone stole his Steamboat, and Sora 
and co. has agreed to help him find it as a form of apology. 

Go back to cornerstone hill to find four doors, each leading to a different 
time period. Heartless have gotten in them, and its your job to get rid of 
them. 

This part of the game can be a bit confusing, so I'll explain some parts of it. 
Each door has a different scenario, and the scenarios can be done in any order. 
After you complete a scenario, you get to watch a cutscene. The four cutscene 
will be presented in order, no matter what order you complete the scenarios. 
These cutscenes gives more information on what exactly Timeless River is. I'll 
be doing the scenarios from left to right, but it doesn't matter. 

Also, in each scenario, there is a Mayhem bar. You have to defeat all the 
heartless before the Mayhem bar fills. 

The left most door takes you to the Building Site. Here, your on some 
scaffolding and Heartless are attacking it. The Heartless are the Minute Bombs, 
and a new Heartless, Hammer Frames. The best way to defeat these is aerial 
combos. After a while, the scaffolding will start shaking, so it makes it 
difficult to stand on. Keep Sora in the air, and use 'Air Slash' to take out 
some Heartless. Watch the cutscene. 

The middle left door is the Lilliput. Either Sora and co. are giants and the 
town is normal size, or Sora and co. are normal and the town is really tiny. 
Either way, Heartless are the same size as Sora, and are attacking the town. A 
new Heartless, Aeroplanes, will be here, as well as Hammer Frames. This is an 
easy battle, in fact, the easiest on the four. Again, at the end, watch the 
cutscene. 

The middle right door is probably the hardest. This is the Scene of the Fire. 
And as the name suggests, there is a fire here. The building is on fire, and 
Heartless are the cause. There are two types of Heartless here, Shadows, and a 
new type, Hot Rods. Though the Shadows won't be any trouble, Hot Rods are the 
opposite. These will start charging at you when its HP is low. You can't hurt 
them when it is charging, so dodge them until they stop, then attack. Two will 
appear, so focus on one before you go at the other. Otherwise, if you attack 
both, you run the risk of both charging at you. If you really need to, Valor 
Form is a god save here. When your finally done, watch the cutscene. 

The right most, and the last, door will take you to Mickey's House. Here, there 
are a horde of Rapid Thrusters. Compared to the last door, this should be a 
piece of cake. Again, watch the final cutscene when done. 

I'll just recap the story that was presented to you, in case you don't 
understand. If you haven't watched the cutscenes yet, you might want to watch 
them before you read this paragraph, or skip this paragraph. Timeless River is 
actually the past, which means that the Door Merlin opened was the Door to the 
Past. In fact, Timeless River is where Disney Castle is today, therefore the 
Cornerstone of Light is there. Maleficent and Pete found another door at Hollow 
Bastion which also leads to Timeless River, and decided to get rid of the 
Cornerstone of Light from Timeless River, so it effects the Cornerstone of 
Light in the Present, the one at Disney Castle. This is why Heartless was able 
to invade Disney Castle, and why the Cornerstone of Light has thorns and 
darkness surrounding it. Your job was to go to the past, and stop Pete was 
stealing the Cornerstone. 

After the four scenarios are complete, you get the Window of Time Map. Oh No! 
The Cornerstone of Light is gone. No guesses who took it. Now you have to find 
bad Pete, and stop him. He went down the Waterway, the northeast exit. Save 
before you follow him.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            BOSS: Steamboat Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: Pete is on the Steamboat, the one he stole from Past Pete. The 
Cornerstone of Light is on the back of the boat. There is a bar at the top of 
the screen, which shows how far Pete is escaping. If he goes too far, its game 
over. Pete has only one attack, which he throws stuff at you from afar. 

You can block the stuff he throws back at you with /\, and this also sends back 
the stuff at Pete. After a couple of hits, he will lose control and the 
steamboat will hit the shore. 

Use /\ to grab on to the crane. This will swing you next to the cage which 
contains the Cornerstone. Attack it, but watch out. The crane will swing back 
to its original position, and you have to press /\ when prompted to continue 
hanging. If you don't, you will fall, then Heartless will appear. Keep in mind 
that the Heartless only appear when you fall. So don't. 

After the battle, Sora learns the Slapshot ability. Donald learns the Fantasia 
Limit and the Auto Limit Ability. Goofy gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You save the Cornerstone, but Pete runs away. Grab the here chests here for a 
Hi-Potion, an AP Boost, and a Mythril Shard. Go back to Cornerstone Hill and 
save, then head to the Wharf. 

At the Wharf, Past Pete is fighting Future Pete. Past Pete isn't happy that 
Future Pete stole his Steamboat. Get ready to fight Pete again.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                BOSS: Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: Past Pete also fights Pete in this battle. Pete has three attacks. 
First, he just punches. Secondly, he throws bombs. Thirdly, he sends shockwaves 
through the floor. Also, he can shield himself, but unlike the time you fought 
with Herc, the shield is impossible to triumph over. 

You can also use Past Pete to your benefit. If you see Past Pete rolling around 
the place, use 'About Face' top knock him straight into Pete. You can also hit 
Past Pete, so he fly's into the air, lands ands sends shockwaves to Pete. 

When you begin the battle, you'll be fighting him at the Wharf. Change to Valor 
immediately and attack him continuously. Valor should prevent him attacking 
very often. After a certain amount of Pete's HP is gone, he will change the 
setting of the battle from the Wharf to the Scene of Fire.

At the Scene of Fire, if Valor is still in effect, attack him with all you've 
got. If Valor runs out, then attack him, but not full on. Try to keep some 
distance between you, while also attacking. Magic is good here. If his shield 
goes up, just back away and wait for it to go down. There is nothing you can do 
to stop the shield. Again, after a while Pete will change the scene again. 

You'll be in Mickey's house. When you land here, attack immediately and get a 
combo or two in, then back away again. Again, just wait out the shields and 
ignore the huge black vortex in the centre of the room. 

The next area is the Lilliput. The cannons in the centre will shoot at you, but 
its nothing to worry about, as there is little you can do to stop it. Just do 
the same thing as you did at Mickey's House. 

Pete will change scenery for the last time, this time to the building site. The 
scaffolding will bounce you up and down. Use 'Air Slash' against Pete to get 
massive damage against him. Watch out for his bombs, as they bounce around the 
scaffolding. 

After the battle, Sora gets the Reflect Element and a HP Boost. Donald gets a 
HP Boost and Goofy gets the Goofy Tornado Ability.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pete will leave Timeless River through the Hollow Bastion door. Sora seals the 
door with his keyblade. Sora also receives the Monochrome Keyblade, and he 
learns a new Drive, the Wisdom form. The Wisdom form needs Donald to be in the 
party, and is more magically inclined. It turns Sora's keyblade to a gun thing 
which can shoot magic at anything Sora locks on to. Sora is also super quick in 
Wisdom form, as he rides a cushion of air. Unlike Valor, Wisdom gains 1 exp for 
every enemy you kill under Wisdom.
                                 _____________ 
                                /  World Map  \
===============================================================================
There are a couple to new things you can do here. Firstly, two new worlds are 
opened. Port Royal and Atlantica. Atlantica is a minigame, and not part of the 
storyline. Also, a tournament has been opened at the Coliseum, which you can 
now complete. In addition, with the Torn Pages you got from Disney Castle, you 
can go complete a minigame in Poohs Book.

Firstly, before we do anything, we need to talk Keyblades, so land at Hollow 
Bastion. I suggest you keep Hero's Crest as your standard keyblade, and put 
Monochrome as the Valor Keyblade. But if you want to be more magically 
inclined, then swap the two Keyblades. 

Now you can do what you want. If you landed at Hollow Bastion to change your 
Keyblades, you might as well go see Pooh. Also, I recommend you complete the 
Tournament at the Coliseum and the minigame at Atlantica. All three of these 
are covered in their respective section of the guide, and I seriously recommend 
you do all three before you go to Port Royal. 

                                 ______________ 
                                /  Port Royal  \
===============================================================================
--Items: Mythril Stone, Mythril Gem, Mythril Shard x3, Ether x4, AP Boost x3, 
Mega-Potion, Naval Map, Isla de Muerta Map
-- Enemies: Shadow, Soldier, Undead Pirates, Cannon Gun, Air Pirate, Hammer 
Frame, Barbossa (B), Illuminator (B)
--Weapons/Armour/Accessories: Follow the Wind Keyblade
--Game Recommended Level: 20
===============================================================================

My God! The graphical difference from the citizen at Port Royal and Disney's 
Characters is massive. Port Royal and its population look so realistic. The 
Disney things are just odd when in this world. 

Port Royal is from the Disney action movie 'Pirates of the Caribbean: The Curse 
of the Black Pearl.' Brilliant movie, if I say so myself. In fact, this world 
just doesn't do justice to the actual movie, not as thrilling really. If you 
haven't seen it, I recommend you do so the minute you finish playing KH2. 

When you regain control, first grab the chests here for a Mythril Stone, an 
Ether and the coveted Naval Map. Save, then talk to the Moogle to do some 
shopping. He's selling a Hammer Staff for 100m, Victory Bell for 400m, Adamant 
Shield for 100m, Chain Gear for 400m, Potion for 40m, Ether for 120m, and Tent 
for 100m. Buy the Victory Bell for Donald and the Chain Gear for Goofy. Stock 
up on Potions/Ethers/Tents in necessary. 

When ready, leave the Rampart through the only available exit. 

Pete is here. And doesn't he look weird compared to Barbossa. Pete isn't happy 
that Sora arrives, but instead of sending Heartless, Barbossa sends four of his 
men to fight Sora. These are the Undead Pirates. Try to attack them, but you 
realise that it's no good. These aren't Heartless, so your keyblade does 
nothing. Continue attacking them uselessly to initiate a cutscene. 

The moon will appear from behind the clouds, and if you've seen the movie, 
you'll understand that the Moon reveals the Pirates true self. You can only 
kill them when they are under the moonlight, so now that the moon is in the 
open, attack them. Using the 'Return fire' reaction command is useful, but the 
best way to defeat these unique enemies is through Magic. If you use Blizzard, 
the pirates become frozen. If you use Thunder, they slow down. If you use Fire, 
they run around in horror. Its extremely useful. 

Head to Town when they are gone. Will and Elizabeth are here, so are some 
Undead Pirates. To make everything worse, Heartless also appear. There are 
Shadows, Soldiers and a new Heartless, Cannon Gun. These shoot bombs up in the 
air which land on a big Target symbol which follow Sora around. Just stay away 
from these targets if possible. 

The Pirates have kidnapped Elizabeth Swann, and Will Turner isn't happy about 
it. You agree to help Will save Elizabeth. Before you continue of your journey, 
first explore the Town. Destroy any boxes and junk which litter the town, as 
they reveal secret passages and treasure. There are four chests to loot, which 
contain a Mythril Shard, AP Boost, Mythril Gem and an Ether. Also, Heartless 
and Undead Pirates also lurk around. 

Proceed to the Harbour, where you'll meet Captain Jack Sparrow! The Pirate who 
seems to be a drug addict. Sora, being the goody goody he usually is, is 
trilled to have a badass like Jack with him. Looks like Sora had a childhood 
dream of being a Pirate. Not surprising, considering that he did build a raft 
to sail around on in Kingdom Hearts. 

Talk to Will to board the Interceptor, the Galant Ship of the British! Head 
downward to the Hold to save. Talk to the Moogle if you want, and hand over 
Synthesis items. 

Talk to Jack who is steering the ship, and choose the Black Pearl. On your way 
there, you get ambushed by Undead Pirates, and a new Heartless called Air 
Pirates. These are flying Heartless, and are simple to defeat through a combo 
or two. 

You land at the Isla de Muerta. Jack and Will tell Sora and co. to stay behind 
and guard the ship. "It's a task given only to the bravest of pirates." Yeah 
right! But Sora almost fall for it, before he gains common sense and goes after 
them. Save before you go to the Cave Mouth. 

Defeat the Heartless and grab the chests for an Ether and a Mythril Shard. 
Continue forward to meet up with Will and Elizabeth. Where's Jack?! Its your 
job now to hold of the Undead Pirates for one minute so Will can get the ship 
ready. You don't have to defeat the Pirates, but you should easily be able to 
do so. After the minute is up, Sora runs back to the ship and Will explains 
what happened to Jack. You'll obtain the Isla de Muerta Map. 

Will sails back to Port Royal, but another ambush of Undead Pirates appears. 
Kill them off easily. 

The Black Pearl has caught up with you. Now you have to protect the medallion 
while also fighting of continuous Undead Pirates. If you lose the medallion, 
you'll have one minute to retrieve it from the Pirate who took it. You can also 
shoot cannons at the Black Pearl, yet I really don't see the point in doing so. 
You'll also have to avoid cannon shots from the Black Pearl. The back of the 
boat is where there is the most amount of moonlight, so just stay there. 

After the battle, Sora and Goofy will get a HP Boost and Donald will learn the 
Draw Ability. 

Barbossa captures you, takes Will with him, and leaves the rest tied up on the 
Interceptor. Somehow, Jack is able to escape from his bonds, and releases 
everyone else. Barbossa has left five barrels of explosives on the ship, and a 
lot of Heartless are around. They are trying to light the barrels on fire, and 
Sora has to stop them. Approach each barrel and press /\ to kick them into the 
sea. Do that for all five. You can ignore the Air Pirates, as you can get all 
five barrels quickly. 

After this battle, Sora gets the Item Slot Ability, Goofy learns the Second 
Chance ability, and Donald and Jack gets a HP Boost. 

You're back on the Isla de Muerta. Save, then continue forward to the Cave 
Mouth, then to the Rock Face.

The Rock Face can be quite difficult, as its littered with Undead Pirates. What 
makes it worse is that there are only small sections of moonlight available. 
You'll have to try to lure the Undead Pirates into the moonlight, and use Magic 
against it. Its best to use either Blizzard, as this freezes them, or Thunder, 
as this slows them down. Resist from using Fire as this makes them run around 
like mad men. There are two chests here as well, both contain an AP Boost. 

In the Moonlight Nook, kill of all the Undead Pirates. Loot the chests for a 
Mega-Potion, Ether and Mythril Shard. Continue onwards... Pete summons the 
Illuminator to help Barbossa.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       BOSS: Barbossa and the Illuminator
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: Two bosses? Not really. The Illuminator doesn't attack, it just sucks 
all the light. This is bad, as without moonlight, we can not defeat Barbossa. 
On the other hand, Barbossa has five attacks, all downright deadly. Firstly, he 
attacks with his sword. Secondly, he tackles before hacking with his sword. 
Thirdly, he throws bombs. Fourthly, he shoots with his pistol. Lastly, he 
combos with stabs and slashes. 

First, you'll have to find and kill the Illuminator. You'll find it as it has 
glowing eyes. Kill it in a couple of hits. 

The room has light again. Lock onto Barbossa immediately, then Drive. You can 
either drive into Valor or Wisdom. In my opinion, Wisdom is better because the 
room is so large and Barbossa likes to run around a lot. Just lock on to him 
and just shoot. This way you can also keep your distance and won't be attacks 
by his swords very often. 

When Wisdom does run out, you'll have to attack him. Using limits here is 
great. Also, use the reaction commands when the appear. You can use 'Land' then 
'Reverse Blade' to do a lot of damage to Barbossa. 'Twin Counter' then 'Sonic 
Dive' can also be used if Jack is close. 

If the Illuminator reappears, just take it out again. It will have a larger HP 
gauge, but its still weak. Again, when he's gone attack Barbossa. Drive back to 
Valor or Wisdom if your Drive gauge regenerates. 

After the battle, Sora obtains an extra Drive Gauge and the Aerial Finish 
ability. Donald gets a HP Boost. Goofy learns the Teamwork Limit and the Auto 
Limit ability. Jack gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sora opens up a new path through Jack's compass. You'll also get the Follow the 
Wind Keyblade. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Now, the new worlds are Halloween Town and Agrabah. Agrabah is your next 
destination. But before we go, we got a new keyblade. 

Don't bother landing at Hollow Bastion, as the Follow the Wind Keyblade is 
useless and isn't worth the trouble equipping at all. Keep your 
Monochrome/Hero's Crest combination for now.

When ready, makes your way to the large lamp, Agrabah!

                                  ___________ 
                                 /  Agrabah  \
===============================================================================
--Items: Hi-Potion x4, AP Boost x5, Drive Recovery, Mega-Ether, Mythril Shard 
x5, Mythril Stone x3, Mythril Gem, Serenity Shard, Agrabah Map, Cave of Wonders 
Map, Lamp Charm
--Enemies: Shadow, Soldier, Fat Bandit, Luna Bandit, Silver Rock, 
Fortuneteller, Fiery Globe, Icy Cubes, Volcanic Lord (B), Blizzard Lord (B)
--Weapons/Armour/Accessories: Skill Ring
--Game Recommended Level: 22
===============================================================================

Iago! The pesky little parrot who helped Jafar try to take over Agrabah 
appears. Somehow he escaped from the Dark Lamp which imprisons Jafar, and once 
imprisoned Iago. He wants to apologise to Aladdin and Jasmine. Looks like he 
means well, but Sora isn't totally convinced. Goofy, on the other hand, 
believes Iago means well and the others decide to give him a go. 

Suddenly, Sora and co. are ambushed by Heartless. Shadows, and a new Heartless, 
Luna Bandits. These Heartless attack in numbers, and can be difficult. They can 
counter-attack a lot. It will be unlimited respawns of Heartless, so continue 
attacking till a cutscene arrives. Tip: If you Drive to Valor or Wisdom, and if 
you're still in Drive when the cutscene initiates, then when you regain 
control, you'll be back to normal and you'll have a full Drive Gauge. This is 
useful to level up your Drives. 

You retreat to a shop, and you get the Agrabah Map. Talk to the Moogle. It's 
selling a Divine Bangle for 200m, Fira Bangle for 300m, Blizzara Bangle for 
300m, Thundra Bangle for 300m, Aegis Charm for 500m, Potion for 40m, Ether for 
120m, and Tent for 100m. If you want, you can buy either a Fira Bangle or a 
Blizzara Bangle. Aegis chain is good if you have the munny. Hand over Synthesis 
items, then leave. 

Outside in Agrabah, there will be no Heartless around. This is the best time in 
the game to pilfer all the Chests around as you wont be interrupted by 
Heartless. There are seven chests containing a Hi-Potion, 2x Mythril Shard, 
Mythril Stone, Drive Recovery, AP Boost, and a Mega-Ether. Now go to the 
Palace. 

Jasmine is worried about Aladdin. Genie and Carpet have gone on a Vacation 
around the world, and without Genie, Aladdin is lacking excitement and been 
acting funny lately. Iago tries to cheer Jasmine up, but Jasmine freaks out the 
Iago is around and runs off before he can explain himself. Poor Iago :(

Back in Agrabah, Sora find Aladdin. Aladdin is chasing Abu, and is being chased 
by a Peddler. Abu stole the Peddlers Lamp, and of course, he isn't very happy. 
Aladdin though, is very happy to see Sora. Iago though, recognises the Lamp the 
Peddler has. Its Jafar's Lamp! You now have to find the Peddler. 

You now can have Aladdin in your team if you want. And you'll be encountering 
Heartless now. In addition to Luna Bandits and Shadows, Silver Rocks will also 
appear for the first time. These are no threat. Make your way back to the 
Peddlers shop, it's the place where the Save point is. 

The Pedder wants royal jewels for the Lamp, but Aladdin is too proud to ask the 
Palace. So instead, you decide to go to the Cave of Wonders for some Treasure. 
Save again, then head outside. Outside, take any of the southeast exits to 
reach the Bazaar. 

You'll meet the dreaded Fat Bandits, the cousins of the Large Bodies. Fat 
Bandits can only be attacked from behind, and can also shoot fire at you, which 
you can block with Guard. With two or more Fat Bandits, these can be tough. You 
can use the 'Full Swing' and 'Kickback' reaction commands like with Large 
Bodies. There are also five chests in the Bazaar. Some can only be obtained if 
you destroy the tents with Fire. The Fat Bandits can destroy some, but you may 
also need to contribute. You'll bet a Mythril Stone, Mythril Shard, AP Boost 
and 2x Hi-Potions. Now go south to the Palace Walls.

Save at the save point, then grab the chests for a Mythril Stone and a Skill 
Ring. Proceed to the Desert. Oh No! Pete's Here! Grab the chests behind the 
head for a Mythril Shard and a Drive Recovery before continuing. 

You'll meet three more new Heartless here. Fortunetellers can be slightly 
difficult, but not a major threat. Fiery Globes and Icy Cubes are the other 
two, and are so pathetic they aren't even worth a mention. Four chests are in 
this area: Hi-Potion, Mythril Shard, Mythril Stone and AP Boost. Beware of Fat 
Bandits here! 

In the next area, there is a floating Jewel. Examine the Jewel, then the 
statue. Abu grabs the Jewel, which predictably, sets of a trap. You need to 
guide Abu to the front of the chamber to stop the Trap. Waves will flow towards 
you, and you need to press /\ when prompted to make Abu jump over them. You'll 
also have to jump over them. Watch out for falling debris. When you reach the 
end, press /\ to finish it. This is easier that it seems. 

After completing this trial, Sora, Goofy and Aladdin gets a HP Boost and Donald 
learns the Donald Blizzard Ability. 

Now save, then proceed forward. Examine the statue thing in the middle, and 
accept the challenge. This is the Chasm of Challenges. You have to defeat 
Heartless on every platform for the platform to disappear. When the platform 
disappears, you fall to the next platform to face for Heartless. You have 2 
minutes to complete this, and obviously, the platforms get harder as you 
progress through the platforms. Also, the drop between each platform also gets 
longer as you progress, so don't worry if Sora is falling for a long time. The 
Fat Bandits near the end are the main obstacle. At the end, save and loot the 
chests for an AP Boost, and the Cave of Wonders Map. If you really want to, you 
can go back to the top of the room, but just examine the statue thing in the 
centre of the room to open the door. 

The Treasure Room, or Donald's Dream room. You spot the treasure the Peddler 
would like, but Pete finds you and sets 50 Heartless upon you. They're just 
Fiery Globes, Silver Rocks and Icy Cubes for the first 47. But the last three 
are Fat Bandits. Limits are good here, and both Valor and Wisdom will come in 
handy, especially near the end. Wisdom is best against the Fat Bandits, as you 
can keep your distance from their physical attacks, and Wisdom's shoot is able 
to hurt the Fat Bandits, even if it hits its straight on the front, where its 
meant to be invincible. 

After all the Heartless are dead, Sora, Donald and Aladdin gets a HP Boost, and 
Goofy gets the Auto Healing Ability. There are also two chests here, but you'll 
have to come back to grab them. They contain a Serenity Shard and an AP Boost. 
If you really want them, then go back to grab them later. 

You automatically appear in Agrabah, and find that Pete is chasing the Peddler. 
Now is the time to go to the Treasure Room in the Cave of Wonders for those two 
chests if you want to. Then go to the Palace. 

At the Palace, Pete grabs the Lamp off the Peddler, but Iago grabs it of Pete. 
Unfortunately, Iago flies into a wall, so Pete gets back the lamp. Pete wants 
to turn Jafar into a Heartless. 

When all seems lost, suddenly the ground shakes and a big blue thing appears in 
the sky screaming "I'm HOME!" Its Genie! 

Genie makes his comical return, and in his joy, mistakes Pete for Aladdin and 
is completely oblivious to Aladdin, Sora, Donald, Goofy, Iago and the Peddler. 
Genies then suddenly starts manhandling Pete with joy and love. 

Genie: "To think I left you forlorn and Genie-less... Oh, the HUMANITY!"

I just could stop laughing during the entire scene. Reminds me so much of the 
movie. Aladdin finally says something to gain Genie's attention, which snaps 
Pete out of shock. Angry for being made a fool, he summons two Heartless. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       BOSS: Volcanic Lord and Blizzard Lord
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Agrabah

Strategy: Two Bosses? This time, yes. Each have their own separate attacks. The 
Volcanic Lord is fire bases, and has four attacks. First, it uses its staff to 
attack. Secondly, it throws fireballs. Thirdly, it gets surrounded by flames 
and attacks. Fourthly, it jumps around, trying to squash everyone.  

The Blizzard Lord is Blizzard base, if you haven't figured it out by now. It 
also has four attacks. It also attacks with its staff, and instead of throwing 
fireballs, it throws ice blocks. It also freezes Sora and co. with ice, and it 
breathes ice onto the floor. 

Both Heartless have their own Reaction Command. You can use 'Firagun' to throw 
Volcanic Lord into Blizzard Lord when Volcanic Lord in jumping around the 
place. Use 'Blizzagun' to throw Blizzard Lord into Volcanic Lord when Blizzard 
Lord when it breathes ice onto the floor. Use both whenever possible. 

Now, the battle is a lot easier than it seems. They may be intimidating, but 
its all just looks. Focus on Volcanic Lord first, and you'll be able to use 
'Firagun' early. Drive to Valor and attack till it breaks up into Fiery Globes. 
These are easy to dispose of, so take them out before focusing on Blizzard 
Lord. 

Again, attack Blizzard Lord and use limits often. Again, Blizzard will also 
break up into Icy Cubes. Focus on Volcanic Lord again.  
 
If your Drive Gauges fills up, then Drive to Valor to do major damage. Keep 
attacking and it will be over before you know it. 

After the battle, Sora learns the Explosion Ability. Donald and Aladdin gets a 
HP Boost and Goofy gains an extra armour slot. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The lamp gets sealed away for good. Abu stole a jewel from the Cave of Wonders, 
and Donald tries to steal it from Abu. This Jewel also unlocks the path to the 
next world. You also get the Lamp Charm, which enables you to summon the 
almighty Genie. 

                                _____________ 
                               /  World Map  \
===============================================================================
WOMG! Watch the ripper of a cutscene that happens after Agrabah. Its such a 
ripper that I'd rather not spoil it for you! Twilight Town also reappears, and 
after that cutscene, you'd want to head straight there. But alas, not now. Most 
likely, you'll be under levelled, as Twilight Town is level 28. Even if your 
levelled up enough, you've still got two more worlds to complete first. 
Halloween Town, and the new world, Pride Lands. Also, you should equip the 
Explosion Ability the second you get the chance to do so. Now ignore your inner 
urges and head to Halloween Town. 

                               __________________ 
                              /  Halloween Town  \
===============================================================================
--Items: Hi-Potion x3, Ether, AP Boost, Mega-Potion, Mythril Shard, Mythril 
Stone x3, Mythril Gem, Halloween Town Map, Christmas Town Map
--Enemies: Shadow, Soldier, Wight Knight, Driller Mole, Toy Soldier, Prison 
Keeper (B), Oogie Boogie (B)
--Game Recommended Level: 24
===============================================================================

Halloween Town, the home of fear and frights! What a coincidence that I played 
this level on Christmas Eve as well.

Sora, Donald and Goofy have disguised themselves in their usual scary outfits. 
As you land, you see Zero, Jack's pet... er... something. Before you follow 
him, grab the chests for a Mythril Shard and a Hi-Potion. 

Meet Jack at the Halloween Town Square. He reveals his inner desire to showcase 
Christmas, as well as Halloween, and his intentions of meeting Sandy Claus. 
This just excites Sora, who starts acting like a 10 year old again. Now go to 
Dr. Frinkelstein's Lab. 

The Doc is carrying out his experiments as usual, but has got Lock, Shock and 
Barrel as his helper. As predicted, they cause more trouble than help, and ruin 
the Doc's experiment before running off. Sally and Zero are also here. Sally 
seems worried about Jack's Christmas idea. Grab the Halloween Town Map in the 
chest and save before proceeding out. 

Heartless are back, and the major is trying valiantly to get rid of them with a 
stern lecture. You'll fight Shadows, Soldiers, and a new Heartless, Wight 
Knights. These like to block attacks before counterattacking, which is 
annoying, so use magic. 

When they are all gone, grab the two chests got a Mythril Stone and a Mega-
Potion. Watch out for the Guillotine, the Fountain, the Gate leading to Jack's 
House and the Vents. All of these are booby traps and they hurt. Now go back to 
the Graveyard. 

Here, you'll encounter a new Heartless, the Driller Moles. They're so pathetic 
I spit on them *spits on Driller Moles*. Continue south to Hinterlands. 

There are no Heartless here, for now. There are also three chests. Grab them 
now for a Hi-Potion, AP Boost and a Mythril Stone. Now examine the Christmas 
Tree. It opens up, and Sora just seems to fall right through. My God! He's 
getting dumber by the second. 

You'll be in the Yuletide Hill when you reappear. Save, talk to the Moogle and 
drop off your Synthesis Items, and continue. 

In Candy Cane Lane, you'll encounter a ripper of a Heartless. Toy Soldiers are 
these jack-in-a-box's which are anything but a toy. They jump around, and 
either attacks you with a knife, or shoots at you. They also jump around which 
is annoying when they're in the air. Other Heartless here are Shadows, Soldiers 
and Icy Cubes. There is a carousel in the middle, and in you spin it with 
'Spin', then any Heartless close to it will be sucked in and be destroyed. The 
only exception is the Toy Soldiers. You'll have to kill them the old fashion 
way. When all the Heartless are gone, grab the four chests for a Hi-Potion, 
Ether, Mythril Gem and Mythril Stone. 

Enter Santa's House! You're excited, admit it. I definitely was excited, 
considering that tomorrow was Christmas for me. You finally get to meet the big 
guy himself, Sandy Claus! Even Sora is wetting himself with excitement. But 
Santa isn't very happy because seven years ago Sora told everyone that he 
didn't believe in Santa. C'mon! Seven Years Ago? He's now got a kickass 
Keyblade and is saving the World. Doesn't that count for anything? Donald and 
Goofy are on his good list, but Jack is anything but. Looks like he and Santa 
go a long way back, in which Jack caused a lot of trouble. You here a noise in 
Santa's Workshop, which causes Santa to think Jack is responsible. Santa goes 
to check it out. When you regain control, open the chests for the Christmas 
Town Map and an AP Boost. Now go follow Santa.

Maleficent is the cause, and so is Lock, Shock and Barrel. Maleficent magically 
disappears, and the trio jumps out a window. You now have to follow the walking 
bathtub's footprints in the snow. Follow it out of Christmas Town, to the 
Graveyard then to the new area, Curly Hill. 

Maleficent, crazed with here Magical Powers, magically brings back Oogie Boogie 
to life. The two of them run off to scheme a plan, and leave Lock, Shock and 
Barrel to fend off Sora, Donald and Goofy. Oh, and they've got a little help...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Prison Keeper
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: The Prison Keeper has got the trio in a cage. His attacks depends on 
who he swallows, whether its Lock, Shock, Barrel or all three. You'll know who 
he does swallow because the trio yells out who it is. Your plan to defeat 
Prison Keeper will also change as to who he swallows, so its important to know 
what he does, and what you should do. 

When he swallows Lock, Prison Keeper will throw balls of energy at Sora. 
They're hell easy to dodge as they're extremely slow, and if you time Guard 
well, the balls will head straight back to Prison Keeper. But don't get too 
close to Prison Keeper when he has Lock, as he attacks very quickly which is 
hard to dodge. 

If Shock is swallowed, it will jump high in the air and will shoot bombs at 
you. These bombs are hard to avoid and can't be guarded. Run up Curly Hill, so 
you can jump and attack him. If you complete a full combo, he will be sent back 
to earth. On the ground, he uses Fire, but that shouldn't be too much of a 
worry. 

Barrel is the hardest, as when he does swallow Barrel, he just attacks 
relentlessly. For this, button mashing is your best bet, or if you haven't used 
it, Drive to Valor. Valor is more of a defensive method that attacking method, 
as it will sort of prevent Prison Keeper from attacking too often. 

Also, the reaction command 'Inside Combo' is mega useful. If your close enough 
when he is swallowing a kid, you can use it to jump inside Prison Keeper and do 
massive damage. But you'll only be able to do this once, as after this, Prison 
Keeper will stay in the air when he swallows someone. 

After the battle has been going on for a while, Prison Keeper will swallow all 
three. When he does this, he will use every attack in his repertoire. Limits 
are great here, so is Wisdom, and Genie summon. 

After the battle, Donald will learn the Hyper Healing Ability, and Sora, Goofy 
and Jack will get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Oogie Boogie has kidnapped Santa! Obviously by orders of Maleficent, as Oogie 
wouldn't be smart enough to come up with such a scheme. Head back to Christmas 
Town. On your way, you'll first a new Heartless, Emerald Blue. Though annoying, 
they're nothing to worry about. Go to Santa's House, save, then go to his Toy 
Factory. Oogie memory seems to still need some work done on it. He completely 
forgets that Maleficent brought him back to life and kicks her out of the plan. 
Then he doesn't remember ever kidnapping Santa, nor does he even recognise who 
he his. My God! What in blazes happened to Oogie Boogie? Even if his memory is 
shotty, he's still up for a fight. Have Jack and Goofy, Valor is useful in this 
battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             BOSS: Oogie Boogie
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: Oogie, like in KH, has set up a mechanical trap for you. Though you 
don't fight Oogie directly, he still does four attacks on you. Firstly, he 
throws dice which explodes on impact with the floor. Secondly, a giant boxing 
glove will pound the conveyer belt four times. Thirdly, Oogie sends lightning 
bolts down. Lastly, Oogie will send bags onto the conveyer belt which contain 
Heartless. 

Now, lets talk about the battle arena, as its more complicated than usual. 
You'll be travelling on conveyer belts. There are three conveyer belts, each 
lined up parallel to each other. All the conveyer belts are moving backwards. 
At the front of each belt are holes which will enable Sora to travel from one 
conveyer belt to another. Which conveyer belt you go to is decided by what 
colour the holes are. You will proceed from one blue hole to another, as you 
can't travel to a red. The colours randomly change often, so you'll have to 
wait till you get the door you want. At the back of each conveyer belts are 
spikes, which when touched by either Sora, Donald, Goofy or Jack will take of 
quite a bit of HP. As the conveyer belts are moving backwards, they are moving 
towards the spikes. So its recommended you keep moving and jumping. Oogie 
Boogie is on a lift at the front, and to get him off that lift, you have to hit 
presents back at him. 

Though this battle may sound hard, once you know what to do, its easy. At the 
start of the battle, you can approach presents and press /\ to send them back 
at Oogie. Oogie will throw dice at you and send the glove down a couple of 
times as well. Try to time where to move to avoid the gloves, and be careful 
not to move too far back so you don't reach the spikes. 

Now and again, Oogie's lift will move from the front of one conveyer belt to 
another. This is totally random as to where and when. When he does move, you 
have to approach the hole, and wait till the hole of the your door and Oogie's 
door are both blue, then press /\ to go through. Donald, Goofy and Jack will 
follow you without trouble, but you shouldn't worry about them. 

After a while into the battle, Oogie will send out his packages which contain 
Heartless. You should ignore these and leave them for Donald, Goofy and Jack to 
take care of, and just focus on hitting boxes at him. 

The lightning attacks will come late in the battle. They are easy to avoid, as 
they just stay in one spot and just move down the conveyer belt. 

After you keep hitting boxes at Oogie, his lift will get too heavy, will break 
and Oogie will fall right in front of you. When he first does this, Driving to 
Valor is a good idea. Just continually attack Oogie, he doesn't attack much on 
the floor as he did on the lift. Oogie will soon jump back to the lift, but you 
should of got at least a full bar of his HP. You may have to repeat the cycle 
once or twice more to defeat Oogie. 

After the battle, Sora gains an extra item slot, Goofy learns the Once More 
ability, and Donald and Jack both get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Oogie ends up dying though a hole in his suit, which all the bugs fall out of. 
Santa convinces Jack that he should stick to running Halloween, and that he 
should leave Santa for Christmas. Its quite an inspiring speech really. You 
receive the Magnet Element. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Now that you've got the Magnet Spell, you can now go an complete Chapter 2 for 
Atlantica. But I recommend you don't complete it now, but later. Why? Because 
after you complete Pride Lands, which is your next world, you will find Torn 
Pages for 100 Acre Woods, and a new Tournament will open for Olympus Coliseum. 
In my opinion, it will be easier to do all three at the same time. Now fly your 
way to the Pride Lands. 

                                _______________ 
                               /  Pride Lands  \
===============================================================================
--Items: Ether x2, Hi-Potion x4, AP Boost x3, Tent, Mega-Ether, Mythril Gem, 
Mythril Stone x6, Mythril Shard x2, Serenity Stone, Torn Pages, Savannah Map, 
Pride Rock Map, Oasis Map, 
--Enemies: Shadow, Soldier, Living Bone, Aerial Knocker, Silver Rock, Shaman, 
Shenzi (B), Banzi (B), Ed (B), Scar (B)
--Weapons/Armour/Accessories: Circle of Life Keyblade
--Game Recommended Level: 26
===============================================================================

You'll see a scene, similar to what you see in the movie. Simba, the small cub, 
and his father, Mufasa. Mufasa dies then, and everyone believed that Simba died 
as well. Then you see the real Simba, who wakes up startled from the nightmare, 
which was the scene you saw earlier. 

Now you see Sora, Donald and Goofy arrive. They've changed appearance again to 
blend in with surroundings. And isn't Sora the most cutest cub you've ever see? 
Goofy is a turtle, and I don't see how that blends with the surroundings. 
Donald is a bird, but he can fly, unlike his Duck form. There are some 
advantages and disadvantages being a cub. Advantages is that Sora runs a lot 
faster, and has got new abilities when he's in his cub form. Disadvantages are 
that you can't Drive or use your current limits (you'll get one which you can 
use later on), and Sora jumps a lot lower than before. 

You start of in the Gorge. Grab the chests in the area for a Mythril Stone, an 
Ether and the Savannah Map. The chests here are different to what your used to. 
Their like orange cones. Save, then head out.  

Nala, the Lioness, is being chased by Heartless. These are Living Bone, a new 
ripper of a Heartless. They're difficult to defeat, if it wasn't for their 
reaction command "Rodeo". Use this to ride of the Heartless' back, then use 
"Grand Cross" which will cause the Heartless to be ridden face first into the 
floor. The Heartless then loses it's head, its main form of attack, and killing 
it of from here is a breeze. Do this for both the Living Bones. Nala tells you 
to meet her at Pride Rock. 

You'll be in Elephant Graveyard. This area is quite confusing, and is littered 
with experience-giving Heartless and five chests. Those chests contain a Hi-
Potion, AP Boost, Ether, Mythril Shard and Mythril Stone. Now proceed through 
the other exit, which is north-east of the Gorge Entrance, to go to the 
Savannah. 

The Savannah is absolutely HUGE! And you would think a large, open space would 
be filled with chests, but alas, no. Heartless are another story, as the 
Savannah is like their breeding ground. Its very easy to get lost here, but if 
you have got the Savannah Map, then you can navigate your way through. If you 
don't, then go back and get it. Though you can easily see where Pride Rock is, 
as is the Mountain against the horizon, going through the Savannah from Pride 
Rock is more difficult, as there is little landmarks to help you where to go. 
Pride Rock is the exit up north on the map. Kill any Heartless along the way. 

At Pride Rock, Rafiki, the baboon, doesn't give Sora the approval of being able 
to beat Scar, because the person who defeats Scar will become the next king, 
and Sora can't be the king. Search around Pride Rock for a Mythril Stone, a 
Mega-Ether and the Pride Rock Map. Near the exit is a small cave, enter it to 
find a save point. Jump off Pride Rock if you wish, then try to go back to the 
Savannah. 

The hyenas ambush you as you try to leave, and Scar appears at the top of Pride 
Rock. And he has a guest with him, it's Pete! He's also transformed into a lion 
of sorts, but he's overweight and isn't used to his 4 legs. Nala saves you from 
Scar, before the four of you run off to the Savannah. Head for the South-East 
exit.

Watch the cutscene, with Sora jumping a huge gap. You'll get the Dash ability 
after the cutscene. Dash allows Sora to run even faster. In the Wildebeest, 
grab five chests for a Hi-Potion, Mythril Stone, Mythril Gem, AP Boost and 
Tent. Now proceed forward till you exit through (???).

In The Wastelands, you'll find three chests containing a Mythril Shard, Hi-
Potion and Mythril Gem. Heartless also appear here. 

Now go through to the Jungle. Three chests appear here, containing a Hi-Potion, 
Mythril Stone and Serenity Stone. Kill all the Heartless, and enter the Oasis. 

Watch the cutscene with Simba and Sora. For those of you who don't know, Simba 
was a summon in KH. When you regain control, grab the chests containing the 
Oasis Map, Torn Pages and an AP Boost. Talk to the Moogle here too. It's 
selling Hammer Staff for 100m, Lord's Broome for 400m, Adamant Shield for 100m, 
Dreamcloud for 400m, Potion for 40m, Ether for 120m and Tent for 100m. Buy a 
Lord's Broome for Donald and a Dreamcloud for Goofy, as you should have enough 
money. If you don't, sell the outdated weapons for Donald and Goofy. 

Talk to Simba, and watch Simba being reunited by Nala. When you gain control 
again, go an Cheer Simba up and see the touching scene with Simba and his 
father. Simba now decided to go with you guys. You get the Circle of Life 
Keyblade. When you get the chance, equip this as your Standard Keyblade, and 
put the Hero's Crest as your Valor Keyblade.

Now go all the way back to Pride Rock. On your journey back, you'll encounter a 
new Heartless, Shaman. Using the "Dispel" reaction commands are useful. When 
you reach the Savannah, your automatically taken to Pride Rock. Again, watch 
the cutscene with Simba and Scar. Scar and Simba run off into The King's Den. 
The Hyenas also chase Timon and Pumbaa into The King's Den. Follow them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         BOSS: Shenzi, Banzi, and Ed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: Pumbaa has a damage bar over him, and you have to protect him from 
the Hyenas. The Hyenas really only have two attacks. They either tackle you, or 
they just attack you. 

Simple battle, you just have to attack the Hyenas ruthlessly. Thunder is good 
here whenever the Hyenas are a distance away from you. Use Dash to close the 
distance. If Pumbaa is in danger of being attacked, you can use "Call Over" 
which will make Pumbaa run to Sora, and might cause the Hyenas attacking each 
other, stunning them. Try not to be put off by the sad, dog squeals whenever 
you hit them :P 

After the battle, Sora and Donald gets a HP Boost, and Goofy gets the Lucky 
Lucky Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Simba and Scar are battling on the Peak. If you want to, you can go back to 
Pride Rock, enter the Stone Hollow and save your game. In fact, I recommend it, 
because the boss battle coming up is difficult. Now go up to the Peak, and 
watch Scar being pushed of the Peak. All over? Pete comes and spoils the day, 
by revealing that all the anger and jealousy has turned Scar into a Heartless. 
Now you have to battle a hard boss.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   BOSS: Scar
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: Scar is a very difficult boss. He has five main attacks. Firstly, he 
spins in the air. Secondly, he jumps on Sora. Thirdly, his body gets covered by 
fire, and lets out fire. Fourthly, his body gets covered by thunder, and lets 
out thunder. Lastly, he charges around the arena. 

Because you got to have Simba in for the fight, his Wildcat ability is 
extremely useful. Use it often, as without Drives or your other limits, this 
limit is god. Also, if Scar jumps on Sora, use the reaction command "Counter". 
It doesn't really matter who else you have in, both Donald and Goofy are 
useful.

The first thing you should do when the battle begins is use Wildcat. When the 
limit is over, Scar will be stunned for a very short time, so combo him now. He 
is very fast, so it will be hard to attack Scar, and it may seem like your not 
doing anything, but you are. Keep attacking him, moving back to heal at 
anytime. 

If Scar does his lightning attack, stay clear from him and wait out the attack. 
If your far away from him, the lightning wont strike you. If you try to attack, 
you'll be continuously stuck by lightning and you can't even get an attack in. 

His fire attack isn't as dangerous. But when he starts charging across the 
arena, he's practically invincible. You'll have to outrun Scar to not be 
attacked, so keep using Dash to steer clear of him. When he finished his run, 
Scar will be stunned for a while, as if exhausted. You can get is a combo or 
two is your early to attack him. Keep on the offensive, but don't feel bad if 
you have to do this battle more than once. 

After the battle, Sora gets a MP Boost. Goofy and Simba gets a HP Boost and 
Donald learns the Fire Boost ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Simba is the new king of Pride Lands! And everyone is happy! The spirit of 
Mufasa is the key to unlocking the next world. You also get the Fire Element, 
so now you can use Fira. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Now, when you appear on the World Map, the game should tell you that new 
chapters are available in Olympus Coliseum and 100 Acre Woods. The 100 Acre 
Woods one is provided you got the Torn Pages from the Oasis. If you didn't, you 
know what to do. 

So, you've got these two sidequests, plus Atlantica, so that's three sidequests 
for you to enjoy. You should try to complete all three before you satisfy your 
urges and proceed to Twilight Town. I say 'try' because the Cerberus Cup in 
Olympus Coliseum would be difficult for you at this stage. Try it out, so you 
know what to expect, but don't be expecting to complete it now. You can always 
complete it later. You will be getting a new Drive form soon, so after you get 
it, try out Cerberus Cup again. 

Now its time to satisfy your arousal, and proceed to Twilight Town.

                               _________________ 
                              /  Twilight Town  \
===============================================================================
--Items: Seifer's Trophy
--Enemies: Dusk, Berserker
===============================================================================

Vivi is screaming his head off. Looks like trouble in the Sandlot! Head there 
now. 

Seifer, Rai and Fuu are all on the floor, surrounded by Dusks. Take out these 
Dusks with ease, but when they are gone, the real challenge begins. Berserkers 
would be the hardest non-boss enemy you've fought to date. These Nobodies wield 
a humongous sword, which it uses to block and parry your attacks, before 
counter-attacking for major damage. You do have one advantage tough, when it 
drops its sword after you combo it, you can grab it with the reaction command 
"Berserker" and use the reaction commands "Eclipse" and "Magna Storm" on them. 
This is really the only way to get a lot of damage on the Berserkers without 
putting yourself in too much danger. Try to stay clear of the Berserkers and 
just wait for a time to combo and the sword to drop, grab it and attack. The 
reaction commands are strong enough to either kill of a Berserker, or damage it 
enough for Sora, Donald and Goofy to defeat soon after. Wisdom is also good 
here, as you can stay far from the Berserkers as you attack. As you can see, 
there was a reason why the battle level was 28, and why I told you to hold off 
:p

After the battle, watch the scene with the Organization member. His name is 
Saix, and he's got a X scar on his face. He says that Axel is not acting on the 
Organizations behalf. He also reassures Sora that the Organization doesn't want 
anything to happen to him, like what happened to Riku. He disappears though a 
black portal before Sora can confront him about the Riku remark. Reassuring 
comments, isn't it? 

Seifer then wakes up, seeming to be oblivious to the organization member just 
there a moment ago. I'm guessing he was still knocked out when Saix was there. 
He will be modest enough to give you the Struggle Trophy, though its obvious it 
hurt him to do so, and he says he will win it back. Seifer even renamed the 
trophy to the Seifer Trophy. Pence runs up to Sora, and asks him if he knows a 
Kairi. He tells you to head over to the Train Station. 

Save at the Usual Spot if you want, then head there. Your expecting to see 
Kairi, right? You know this game well enough to know its not that easy. A 
cutscene showed you exactly what happened. When Kairi (and Pluto) landed, she 
and Hayner, Pence and Ollete had a conversation. They tell Kairi that she can 
wait for Sora here, as he said he will be returning later, but Axel suddenly 
appears from his dark portal, shoves aside the resistance from Hayner and 
Pence, kidnaps Kairi and goes back through the portal with Kairi. Pluto also 
runs into the portal before is disappears. 

Back to Sora, he is disheartened by the news, and guesses that the Organization 
member is Axel, as Hayner, Pence and Ollete didn't know who it was. Sora drops 
his Struggle Trophy, and the Crystal Orbs fall everywhere. Sora picks up the 
blue one, and holds it up to the sun. Interesting scene here when just for the 
briefest second, you see Roxas holding the Orb, and not Sora. You get the 
Oathkeeper Keyblade after the cutscene. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Oh No! Hollow Bastion is covered by Darkness. Before you head straight there, 
we need to talk about Keyblades, so land at Twilight Town, as Hollow Bastion 
will take you to the storyline. The Oathkeeper is a very multipurpose Keyblade. 
It has 3 strength and 3 magic. Although its has one less strength than the 
Circle of Life and Hero Crest, its 3 magic balances it up. The Oathkeeper also 
makes Drives last longer, which is a plus. It really depends what you want to 
be. If you would rather be more magical, or more all rounded, equip the 
Oathkeeper at the Standard and the Circle of Life as the Valor. 

If you would like more strength, then equip the Circle of Life as the standard 
keyblade and either Hero's Crest or Oathkeeper as the Valor. I say either, 
because Hero's Crest gives you an extra strength than Oathkeeper, and you can't 
use magic in Valor, so Oathkeeper's extra magic is useless. On the other hand, 
Oathkeeper leaves Drives on for longer, which balances out the lower strength. 
It depends on your own inclination. If you want, you can try them out to choose 
which one you prefer. 

When your ready, head to Hollow Bastion! 

                               __________________ 
                              /  Hollow Bastion  \
===============================================================================
--Items: Hi-Potion, AP Boost x2, Mythril Stone, Mythril Gem, Mythril Crystal, 
Skill Recipe, Castle Perimeter Map
--Enemies: Shadow, Soldier, Bookmaster, Armored Knight, Morning Star, 
Surveillance Robot
--Game Recommended Level: 28
===============================================================================

When you land, you see more Heartless roaming around. They disappear around a 
corner. The interesting this is, you also see Nobodies disappear right behind 
them. 

The Marketplace has upgraded their stock, which is useful. The Accessory Shop 
is selling Ability Ring for 80m, Sardonyx Ring for 160m, Silver Ring for 160m, 
Engineer's Ring for 160m, Technician's Ring for 240m, Gold Ring for 320m, 
Tourmaline Ring for 320m, Aquamarine Ring for 480m and Platinum Ring for 480m.

The Armour Shop is selling Elven Bandana for 100m, Shadow Anklet for 150m, Fire 
Bangle for 150m, Blizzard Armlet for 150m, Thunder Trinket for 150m, Divine 
Bandana for 200m, Abas Chain for 250m, Dark Anklet for 300m, Fira Bangle for 
300m, Blizzara Armlet for 300m, Thundara Trinket for 300m, and Aegis Chain for 
500m. 

The Weapons Shop is selling Hammer Staff for 100m, Adamant Shield for 150m, 
Comet Staff for 200m, Falling Star for 200m, Victory Bell for 400m, Chain Gear 
for 400m, Lord's Broome for 600m, and Dreamcloud for 600m. 

The Item Shop is selling the usual, Potions for 40m, Ethers for 120m, and Tents 
for 100m. What to buy? A Dreamcloud for Goofy and a Lord's Broome for Donald, 
if you didn't buy in Pride Lands. Also, any AP or Strength gaining accessories 
are useful. Don't worry too much about Armour. 

The Synthesis Moogle is also here, so hand over all your Synthesis Items. Talk 
to Donald's Uncle, Scrooge McDuck, who says that everyone is at Merlin's House, 
and that he was so close to recreating the flavour to the ice cream. Approach 
the entrance to the Borough, to meet up with another classic Final Fantasy 
Character. 

Its Cloud Strife, the protagonist from Final Fantasy VII. His name has been 
burnt into gaming history. Cloud is having personal problems with his darkness 
again. For you see, Sephiroth is his Darkness. For those of you who don't know, 
Sephiroth was the main antagonist in FFVII, and his name has also been burnt 
into Gaming Folklore as being the nastiest villain ever. Also watch the scene 
with Aerith and Cloud. It's a bit of a sad scene, but interesting. 

Head through the Borough to Merlin's House. Cid explains that they've found 
Ansem's Computer at Hollow Bastion. Save, then head out of Merlin's House to 
the Borough. Now proceed to the Bailey. On your way there, you'll encounter the 
Bookmaster. Don't even dare try magic on these creatures. They are completely 
immune to all forms of magic, as well as those magical attacks being part of 
their repertoire. Just use physical attacks. Unfortunately, Donald doesn't get 
the message about magic. 

When your in the Bailey, you'll have a very strange scene with Yuna, Rikku and 
Paine. Yuna and Rikku are from Final Fantasy X and Final Fantasy X-2, while 
Paine is only from FFX-2. The girls are clad in their FFX-2 clothes, except 
that their really small and have got wings, as if they're fairies. They try to 
weave information from you about Leon, possibly to give the information to 
Maleficent. When they disappear, continue onwards. A new Heartless will appear, 
Armored Knights. They are incredibly weak, and have got one of the most useful 
Reaction Commands. "Rising Sun" makes Sora slash in a line for 5 times, killing 
off any Heartless in the way. Use this as often as you can. 

You'll also encounter Morning Star. These have a lot of HP, and high Defence, 
so they take a while to get rid of. While they're strong on the ground, they're 
worthless when hit into the air. If you've got Upper Slash equipped, press [] 
to knock them into the air, where you can do numerous Air Combos on them with 
little worried of counterattacks. You can also use the "Bump" and the "Meteor 
Strike" Reaction Commands on them. If you don't have Upper Slash, then Cid's 
Claymores will do the job on knocking them into the air. Head through the 
Bailey to the Restoration Site. 

In the Restoration Site, just proceed forward till you reach the end. Boring? 
Yes, unless you use the Skateboard found near the beginning. How a Skateboard 
wound up here is anyone's guess. Skate onwards, but you have to dismount if you 
want to fight the Heartless. Otherwise, you can just outskate them till you 
reach the Postern. 

Here, meet up with Aerith. She reveals that the King is also there. We finally 
get to meet Mickey! Boy, I'd just like to give him a mouthful for just leaving 
us there stranded at Twilight Town without an explanation... Save, and grab the 
chests for a Mythril Gem, AP Boost, and the Castle Perimeter Map. Proceed 
forwards to the Corridors. This area is like a large maze, but once you gain 
your bearings, its quite easy to navigate. There are Heartless roaming around 
here as well, including a new Heartless, Surveillance Robot. Again, weak 
Heartless with an absolute Terrific Reaction Command. "Snag" and "Sparkle Ray" 
causes Sora to grab the Heartless, and use it to shoot a large laser around the 
room, killing any Heartless that get hit. Search around the Corridors till you 
find the four chests containing a Hi-Potion, Mythril Stone, Mythril Crystal and 
AP Boost. When you get them all, make your way to the only exit, which leads to 
your destination, Ansem's Study.

Ansem's Study seems kind of deserted. No sign of Leon or a computer anywhere. 
Then Tifa shows up. She's also from Final Fantasy VII. She's looking for 
someone with spiky hair. Knowing Square, there's probably a lot of spiky haired 
people around :p She starts searching around Ansem's Study, and ends up finding 
the secret entrance. Open the chest for a Skill Recipe, then talk to Leon. 
Marvel at the enormity of Ansem's Computer as you continue through the secret 
passage. Sora is obviously computer-illiterate, as he just starts slamming on 
the keyboard yelling "Where's Kairi? Where's Riku?" Stich appears, and lands on 
the keyboard. Donald tries to get rid of him by jumping on the keyboard 
himself. My God! I doubt none of them have ever touched a computer in their 
life. Donald's stupidity causes the Computers Security to start up, and a laser 
scanner beams out at Sora, Donald and Goofy. They're frozen to the spot as the 
scanner writes them into the computer hard drive, and all Leon can do is just 
watch dumbfounded. A new world is now uncovered. 
                              ___________________ 
                             /  Space Paranoids  \
===============================================================================
--Items: Mythril Stone, Mythril Gem, Mythril Crystal, Drive Recovery, Mega-
Potion, Pit Cell Area Map
--Enemies: None
--Game Recommended Level: 28
===============================================================================

Sora, Donald and Goofy are again in different outfits. They're mainly blue in 
colour. They meet up with Tron, who joins you. Tron is the security program, 
but is under arrest, like Sora and co. He gives a brief, but confusing 
explanation of the world they're in now. The MCP is the Master Control Program, 
and they control the whole system, and they're the ones who threw you and Tron 
in the Pit Cell. 

You are currently in the Pit Cell. There is a save point, a computer terminal, 
a Moogle Shop (how the hell did they get into the Computer?!) and a door which 
is sealed. According to Tron, the computet terminal is the only way of getting 
you back to the 'User World.' Save, and talk to the Moogle. It's selling Aegis 
Chain for 500m, Aquarium Ring for 480m, Platinum Ring for 480m, Potion for 40m, 
Hi-Potion for 100m, Ether for 120m, and Tent for 100m. Stock up on Hi-Potions 
if you need to, otherwise don't bother. Also hand over any Synthesis items. Now 
you need to break that door. Attack the door to release orbs. When you get 
enough, use "Freeze" on the door to destroy it. Proceed forward, grabbing the 
Pit Cell Map and the Mythril Crystal along the way. Now just step onto the 
lift. 

You now have the option of putting Tron in your Party. He's quite weak at the 
moment, as he's got little Abilities. But because you wont be fighting any 
Heartless this time around, it doesn't matter if you put him in or not. In the 
Canyon, loot the chests around for a Mythril Stone, Mythril Gem, Drive 
Recovery, and Mega-Potion. Now approach the big thing in the centre of the room 
to start a minigame. 

This minigame might seem confusing at first, but its simple really. Blue boxes 
will surround the room, except for one box, which will be red. This is the box 
you need. Keep your eye on the box, moving the camera around while they're all 
spinning. When they stop, attack where you believe is where the red box is. If 
you're right, then the minigame is over. If your wrong, then the red box will 
reveal itself. Approach the red box, and they will all start spinning again, so 
keep an eye on it. 

After you complete this, the computer terminal will be working. Head back to 
the Pit Cell. Another confusing scene here, so hopefully my explanation will 
shed some light. 

Tron requests that you go to the User World and find his User and get the 
password from him so Tron can access the DTD. The DTD is what the User named 
the dataspace. The dataspace, or DTD, is where all the copies of the original 
system programs are stored. The original system programs was how the system was 
before the MCP took control. Another reason why Tron needs the password is that 
a number of his functions was wiped out by the MCP. He needs to access the DTD 
to he can access his original backup program and restore all his functions. 
This will enable him to restore the system back to the way it was before the 
MCP took control. Still confused? Well, don't worry, you don't really need to 
understand much. 

What you do need to understand, is who the User is. Tron reveals that it's 
Ansem the Wise. Sora wants to explain to Tron about Ansem, but Donald stops 
him. Now, go straight back to Hollow Bastion. 

                               __________________ 
                              /  Hollow Bastion  \
===============================================================================
--Items: Ukulele Charm
--Enemies: None
--Game Recommended Level: 28
===============================================================================

You explain everything to Leon, who seems to understand it all perfectly. 
What's more surprising, is that Sora, Donald and Goofy were able to actually 
explain it in the first place. 

With finding Ansem and asking for the password out of the question, the group 
decides to search Ansem's Study for the password. Actually, it was when Tifa 
shows up and decides to search Ansem's Room again for something, that they 
decide to also search. They search for a while, and end up at Ansem's Large 
Portrait. Tifa lifts the mega portrait of the wall and onto the floor, stunning 
the others as to how strong she is. Behind the portrait is a diagram of sorts. 
Tifa punches the wall, and when nothing happens, she sighs and walks away. 
Obviously this wasn't what she was looking for. Sora doesn't even thank Tifa 
for her effort in finding this. What manners!

Sora inspects the writing on the diagram. The writing says "Hollow Main 
Security Tron Door to Darkness." Sora jumps at this, as he exclaims that Door 
to Darkness is DTD when you take the first letters of each word. Just then, 
King Mickey enters the room.

After scenes of hugging and elation from Donald and Goofy, Mickey gets all 
serious again. When someone tells him about the DTD, Mickey says that the Door 
to Darkness can only be opened by the Seven Princesses. The Seven Princesses 
are the password. Mickey says that his research data might reveal where Ansem 
is. Sora is confused, as he already defeated Ansem, but Mickey says that he has 
a lot of explaining to do. Before he can explain, Leon interrupts, saying Tron 
is waiting. After the cutscene, Sora learns the Master Drive Form. This Drive 
uses both Donald and Goofy, and is a mix between Valor and Wisdom. You also use 
two Keyblades, but the stupid thing is that you have to choose another 
Keyblade, and you can't use the Keyblade you've assigned to Valor. Assign the 
Oathkeeper, as its magic will come in handy more in Master than in Valor. If 
you had Oathkeeper as Valor before this, then equip Hero's Crest for Valor. 

Go back to Ansem's Computer, first grabbing the chest for the Ukulele Charm, 
which allows you to summon Stitch. Save, now go back to Space Paranoids. 
                              ___________________ 
                             /  Space Paranoids  \
===============================================================================
--Items: AP Boost, Tent, I/O Tower Map, 
--Enemies: Soldier, Strafer, Emerald Blues, Magnum Loader, Devastator, Hostile 
Program (B)
--Weapons/Armour/Accessories: Gaia Belt, Photon Debugger Keyblade
--Game Recommended Level: 28
===============================================================================

When you land at the Pit Cell, you can't find Tron anywhere. Goofy approaches 
the computer, and seems to do something. Suddenly, all three of them are 
transported to the Game Grid. Here, the MCP forces Sora to participate in some 
games to try to escape. It's a fun game, yet can be extremely frustrating if 
your not good at it. 

The game is called Light Cycle. It's similar to the G Bike minigame from FFVII. 
Sora is riding his light cycle, and by pressing X, Square, or Circle you can do 
actions. Pressing X attacks the Heartless, and protects you when the enemy 
Charges. Pressing Square makes Sora Charge, and will break down the enemies 
Guard. Pressing Circle makes Sora Guard, which blocks the enemies Attacks. You 
move with the analog stick, but when you approach a wall, you have to press L1 
or L2 to move left, or R1 or R2 to move right. A flashing icon will appear on 
screen telling you which one to press and when. 

There are two rounds. The first is short and easy, like a tutorial. You only 
need to destroy a few Heartless to progress. The second is longer, and harder, 
as you need to stay alive till you reach the end. Keep moving side to side, and 
use Attack or Charge as soon as a Heartless pops near you. Attack and Charge 
are really the best options. Guard isn't useful, as its difficult to know when 
to use it. Don't be surprised if you have to do this again. Because you can't 
heal, you have to keep your HP up. Try not to slam into walls as this will 
remove quite a bit of HP, and keep alert for those commands to move left or 
right. 

When you do finish it, your transported back to the Pit Cell. Tron is here 
waiting for you. You again have the option of putting him in the Party. He's 
still quite weak, and as Heartless will pop up this time, leave him out. Save, 
and proceed to the Canyon. Heartless now appear in the Canyon. Strafers are a 
Heartless, which aren't very difficult. They move in a clockwise motion around 
you, and shoot lasers at you when your far away, so close in the distance and 
attack. Now, go to the northeast exit to enter the Dataspace. 

In the Dataspace, press /\ when to reach the computer. Tron will enter the 
password, which is the names of all the Seven Princesses. How they got them in 
the exact order necessary on first go is amazing. The security feature will 
activate, which is that a hoard of Heartless will attack. To win the battle, 
you have to freeze the three monitors. To freeze them, you have to collect 
clusters from attacking Heartless, approach the Monitor, and press /\ when 
prompted. Should be quite easy, as the Heartless shouldn't give you too much 
trouble. 

After the battle, Sora, Goofy and Tron gets a HP Boost, and Donald learns the 
Thunder Boost Ability. 

Tron will now have his full abilities, and his Limit is very useful. Put him in 
the side. Go straight back to the Canyon, save at the Pit Cell if you want to, 
then head for the lift. This will take you to the I/O Tower: Hallway. Defeat 
the Heartless that appear and loot the chests for an AP Boost and a Tent. Don't 
go left, there is nothing there. Instead go right to a large circular room. 
Here, you'll meet a ripper of a Heartless, the Devastator. They either are 
flying in the air, or transform to a tank and attack on the ground. They have 
high HP. Attack from a far when they are flying, but close the distance when 
they're a tank. They also unleash a thunder attack when they transform. Can 
take a while to defeat. 

Go through the exit to the Communications Room. Here, grab the chests for the 
I/O Tower Map, and the Gaia Belt. The Gaia Belt gives 3 Defence, 20% Thunder 
Resistance, and 20% Dark Resistance. Equip it on Sora, as its useful. Promptly 
Save, equip the Draw ability if you have it before heading back to the Hallway. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            BOSS: Hostile Program
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Space Paranoids

Strategy: This boss battle is different from others. The key is to collect orbs 
its drops to fill up your Clusters Gauge. When its Full, you can freeze it 
before doing numerous combos on it before it unfreezes. This is the key to 
winning the battle, and is why Draw comes is handy. Hostile Program also has 
five HP bars, so this will be a long battle

He has many attacks at his disposal. Firstly, he has a normal physical attack 
which sends you flying across the room. Secondly, he shoots small energy bolts 
across the room. Though this only takes out a small HP, try not to get hit by 
many. Thirdly is his most strange attack. He shoots energy balls at you, but 
they don't really fly at you. They fly at you, stop, fly at you again, stop and 
continues this pattern till it either hits you or disappears. You can use guard 
to stop these from hitting you, but you could easily outrun them. It is when he 
does this attack that is the best time to attack him. 

After you freeze him and do more damage on him, he upgrades his attacks. He 
will send more homing energy balls at you. He will also be able to fly around 
the room. Though easy to dodge, getting hit will lose a lot of HP. A dangerous 
attack is when he shoots two beams on Lasers across the room. He will either 
sweep them across the room, which is easy to avoid, or will shoot them in any 
angle in any random direction, which is harder. Tron's Limit here is useful. 
But it his third attacks with his lasers which is move dangerous. He goes to 
the centre of the room, and spins around, sweeping his lasers everywhere. 
Extremely hard to dodge, and difficult to get anywhere near Hostile Program. 

This is why the key to the battle is Freeze. It will stop all of his attacks, 
and you can do nice damage to it. Also, Wisdom is useful when its starts using 
its laser attacks, because you can move around quickly and shoot at it from 
afar. The first half of the battle will be easy, just don't get complacent. The 
second half is a lot longer, but if you use Freeze every time you get the 
chance to, then it will be easier. 

After the battle, Sora gets an extra Drive Gauge, and learns the Horizontal 
Slash ability. Goofy learns the Jackpot Ability, and Donald and Tron gets a HP 
Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tron thanks you for everything, and Sora confesses that he got the password by 
accident and reveals that Ansem is their enemy. Tron also says that Ansem is 
his enemy. More explaining to do. 

Ansem took the original system that was made by a company called ENCOM, and 
modified it for his own use. Tron was part of that original program, and was 
modified as well. Because Ansem modified him, Ansem became his User. But Ansem 
also brought in the MCP, and the Ansem Tron first knew wouldn't do that. Still 
confused? Doesn't matter, really. 

Tron also opened an access channel for you to access Ansem's research data. He 
also changed the password, which is "Sora Donald Goofy". You also get the 
Photon Debugger Keyblade. This keyblade isn't that good, as it has 3 strength 
and 2 magic. You've got better Keyblades at your disposal. 

                               __________________ 
                              /  Hollow Bastion  \
===============================================================================
--Items: AP Boost x2, Elixir, Torn Pages, Cure Element, The Great Maw Map, Moon 
Recipe, Secret Ansem's Report 1, Picture, Ice Cream, 
--Enemies: Shadow, Soldier, Dusk, Creeper, Armoured Knight, Dancer, Crimson 
Jazz, Bookmaster, Morning Star, Surveillance Robot, Neoshadow, Demyx (B)
--Weapons/Armour/Accessories: Gullwings Keyblade, 
--Game Recommended Level: 28
===============================================================================

Leon accesses the DTD, and leaves Sora and co. to check it out. Sora tries to 
find some information on the Nobodies and the Organization, but the Computer 
keeps saying the Data is corrupt. So either they're doing something wrong, or 
the everything on the computer is gone. 

Sora gets so frustrated that he slams the keyboard a couple of times. A picture 
of an old, blonde guy pops up on screen. No one recognises who it is, till 
Mickey comes it. Oblivious to the trouble Sora has earlier with the computer, 
he remarks that they've got things working :p Mickey checks out the guy on the 
screen, and says that this is the photo of Ansem the Wise.

Sora, not believing a word he said, and thinking that Mickey has lost his 
sanity, takes Mickey to Ansem's Study room to show him the Portrait of Ansem. 
The Portrait shows a young Ansem with silver hair, and caramel skin, while the 
computer shows an older Ansem with fairer skin and blonde hair and a beard. 
Mickey does some explaining. This is a ripper of a scene, so I'd rather not 
spoil it. Though it may be confusing, as it leaves a big hole open, it will be 
easier to understand later as the hole is sort of filled. 

Suddenly, an explosion hits the Castle. You rush outside to see Heartless and 
Nobodies fighting each other. What the hell? Maleficent is here, and so is 
Pete. Pete realises that the Heartless are losing, and runs off. Maleficent 
orders the Heartless to leave the "white husks" and concentrate on Sora. The 
Nobodies also think this is a better idea. Defeat all the enemies. It's a bit 
weird fighting both Heartless and Nobodies at the same time. 

The Gullwings appears and decides to side with Leon instead of Maleficent. Go 
to the Postern, to meet up with one of Video Game's most menacing Villain. 
Sephiroth will make his debut appearance. He doesn't fight you, he more 
interested with Cloud. 

Save, then continue through the Restoration Site, defeating the new Nobody, 
Dancers. They pick you up and throw you across the room, but they're no 
trouble. Other Heartless and Nobodies will attack. After this, you'll appear in 
the Bailey. Now watch the incredible scene, with Heartless just pouring out of 
Hollow Bastion, and the scenes with Final Fantasy characters fighting them all. 
The best scene is seeing Leon and Cloud both fighting together, and the scene 
with Cloud and Sephiroth. 

After the scene with Mickey, get ready for the hardest boss battle to date.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Demyx
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Hollow Bastion

Strategy: Unlike when you met him at Olympus, he's now tougher and stronger. 
Before the battle begins, he will summon 50 of his Water Forms. You have to 
defeat them in 40 seconds. The key to this is "Wild Dance" as it can take out a 
number of them in a couple of seconds. If you don't kill them off in time, then 
its game over before the battle even begins. 

After you've taken out those 50 forms, you now can attack Demyx. All of Demyx's 
attacks are water based and are extremely dangerous. He charges at Sora attacks 
with his sitar and leaves pillars of water behind him, shoots water, sends 
balls of water from the sky, creates a wall of water and makes pillars of water 
around him. He also summons more Water form now and again, though these are 
untimed and just a distraction. Also, "Wild Dance" can be used to hurt Demyx 
and get close to him to attack. 

You have little control over what Demyx does. When the battle starts, try to 
get a combo on Demyx early. Water will fall from the sky, but they don't do 
much damage. Throughout the battle, it will be extremely difficult to get close 
to him and attack, because his constant water attacks pushes you away from him. 
Combo-ing Demyx doesn't usually stop him from making attacks, which is 
frustrating. 

Try to hit him into the air with Retaliating Slash ability, if you've got it 
equipped, and air combo him. This will take out a lot of HP. If you get hit by 
the water and get sent into the air, you can use Aerial Recovery to recover and 
if your close to Demyx, you can possibly do an air combo on him. Though be 
careful, as his water strikes is damaging. 

If he starts charging at you, be very cautions. Evade with all you've got. If 
he gets to you, you'll lose a lot of HP. The bad thing is that he usually does 
numerous of charges at the same time, and if a couple of them connects, then it 
can be fatal. Don't try to Guard it. I tried numerous of times, and it seems 
impossible. I just ended up dying or close to it, and the same will happen to 
you. 

Though this is rare, you can use the reaction command "Show Stealer" when Demyx 
says 'Ain't this a blast' to do massive damage on Demyx. But if you don't press 
triangle in time, you'll be hit my massive damage which can be lethal if your 
HP isn't very high. 

If he yells "Dance, Water Dance!" any time during the battle, he will summon 10 
water forms and you have to defeat them in 10 seconds. Wild Dance is a must 
here. He will do this two or three times in the battle, so watch out. If your 
too late to react, its game over. I got caught out here a couple of times, so 
watch out!

When you've taken out a lot of his HP, he becomes even deadlier. His water 
attacks become more powerful, he erects water shields around him, and your HP 
siren will probably go off a couple of times. Make sure Donald and Goofy have a 
lot of Hi-Potions and Potions on them, and Donald should have Cure. You won't 
have time to heal yourself, so you'll be relying on them a lot. 

This battle will probably frustrate the hell out of you. You might be caught 
out by his 10 sec water forms as you first try this battle, which will no doubt 
irritate you. Drives aren't the best here, but Wisdom is the really good. You 
can keep your distance while seriously hurting him. The problem is that if 
you're in Drive when he summons his 10sec water forms, then you could pretty 
much say goodbye. Its harder to use Wild Dance in Drive, and if you revert out 
then start to attack, you'll probably run out of time. But it still very 
effective against Demyx, so try it out if you want. If you turn into Anti-Form, 
then be very cautious. If he summons his 10sec water forms while your in Anti-
Form, then there is little you can do. Fira can hurt Demyx, but you have to be 
close for it to work, which will be difficult. Watch out for him in the second 
half of the battle. Don't use Limits, and conserving MP for Cure is a must.

If your skilled enough to defeat Demyx on your first go, then I congratulate 
you because you're perfectly prepared for the rest of the game. 

After the battle, Sora gets an extra Armour Slot and the Blizzard Element. 
Donald learns the Blizzard Boost Ability and Goofy gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mickey appears after the battle, and tells everyone to attack. But another 
ripper scene happens, in which a character gets slain! Oh No! 

Sora, now extremely angry, has to fight 4 rounds of Heartless. You don't have 
Donald or Goofy with you, but for each round, a Final Fantasy character helps 
you out. First round its Yuffie, then Leon, Tifa and Cloud last. All three are 
amazing fighters, and if you want, you can just stop fighting just to watch 
them perform their awesome moves. After the last battle with Cloud, head to the 
next area to the Crystal Fissure. 

Here, you'll get the Cure Ability. Also, the character you though was dead was 
just unconscious. You'll have to go into the main menu to equip everything on 
him again, including Abilities, as when Sora though he was dead, he stripped 
him of everything. Open the four chests for Torn Pages, The Great Maw Map, AP 
Boost and Elixir. Save, then exit. 

Another ripper cutscene appears, which reveals the leader of Organization XIII, 
and fills in the hole of Mickey's explanation earlier. Mickey runs toward him, 
but you are cut off by Heartless. Now for the most craziest part of the game. 

The Battle of 1000 Heartless. 

This battle, though might sound hard, is extremely easy and fun. Your by 
yourself for this and you fight only two types of Heartless, Surveillance 
Robots and Armoured Knights. Like I said earlier, these Heartless are the 
weakest Heartless available with the most helpful reaction commands. Use 
"Rising Sun" and "Snag/Sparkle Ray" over and over again to destroy an abundant 
amount of Heartless at once. The Explosion Ability is also useful. You'll 
probably pop a level here as well, as these creatures do give off quite a bit 
of exp. You'll practically be only pressing triangle for this battle until 
there is only a handful left. This is a ridiculously pathetic challenge, 
especially when you compare it to your previous boss battle.

After this challenge, Sora learns the Guard Break Ability. 

Another absolute stellar of a cutscene! These cutscenes are very important, and 
are interesting to watch. I absolutely can't spoil it for you, its that 
sensational. No doubt, they will leave you confused, but without confusion, 
there is no mystery. After the long cutscenes, you'll get the Secret Ansem's 
Report 1, Ice Cream and a Picture.

                                _____________ 
                               /  World Map  \
===============================================================================
Before you do anything, if you check out the items section of the previous 
world, Hollow Bastion, you'll realise you're missing an AP Boost, the Moon 
Recipe and the Gullwings Keyblade. So head straight back to Hollow Bastion. The 
AP Boost and the Moon Recipe are found in a new section of the Restoration 
Site, and talk to the Gullwings, Yuna in particular, at the Postern to get the 
Gullwings Keyblade. To make getting all this easier, just land at the Postern. 
The Recipe and the Keyblade are useful to get. 

Also, while you're at Hollow Bastion, you might as well use those Torn Pages 
for 100 Acre Woods. A new chapter is open for Atlantica as well, as you have 5 
Drive Gauges. If you search the World Map, a number of worlds have been blocked 
out. These worlds are Olympus Coliseum, Halloween Town, Agrabah and Pride 
Lands. You have to visit every world again to complete their second scenario, 
with the only exception is to Disney Castle/Timeless River, which is totally 
complete. Also, if you fly around the north western corner, just north east of 
Atlantica, you can just see the faded outline of a new world. Interesting. 

                           _______________________ 
                          /  The Land of Dragons  \
===============================================================================
--Items: AP Boost x2, Mythril Crystal, Orichalcum, Torn Pages, Palace Map, 
Queen Recipe
--Enemies: Dusk, Sniper, Nightwalker, Neoshadow, Bolt Tower, Bulky Vendor, 
Rapid Thrusters, Hook Bat, Air Pirate, Emerald Blues, Assault Rider, Mysterious 
Man (B), Storm Rider (B)
--Weapons/Amour/Accessories: Ogre Shield
--Game Recommended Level: 34
===============================================================================

When you land, you'll meet Mulan. Save, then follow the black cloaked person to 
the Summit.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            BOSS: Mysterious Man
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The Land of Dragons

Strategy: Not only will you be fighting the Mysterious Man, but an endless 
supply of Rapid Thrusters. Don't let this discourage you, as this is a 
typically easy fight. 

The Mysterious Man doesn't have many attacks to begin with. It usually just 
comprises of melee attacks and combos. When his HP starts to decrease, he will 
send out balls of energy at you, which are pathetically weak, and will do a 
charge attack. Take out more HP, and he will use a Thunder attack. Don't worry 
about the Rapid Thrusters, as they're more of a nuisance than a threat. 

When the battle begins, lock onto the Mysterious Man and keep him locked, 
otherwise you'll see some of your attacks attacking the Rapid Thrusters instead 
of your intended target. He is very slow moving, and many of his attacks can be 
easily parried with Guard. Also, you could possibly get two or three combos on 
him at a time because he takes an awfully long time to recover. If you begin to 
get bored, you could easily just focus on the Rapid Thrusters for a while to 
grab exp. Use Magnet against the Rapid Thrusters for easy exp. The battle will 
end when the Mysterious man has one HP bar left, so you don't get to kill him 
off. 

After the battle, you get nothing
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Watch the cutscene, with the huge heartless heading towards the city. Head back 
to the Village, save, then continue to the Imperial Square. On your way, you'll 
encounter the new Heartless, Neoshadow. They're similar to their cousins, 
Shadows, but they have a larger HP gauge, and are stronger, but are still 
absurdly weak. 

At the Imperial Square, you'll be blocked of by Bolt Towers and Assault Riders. 
You should be nicely levelled up to not worry about them. When that's done, 
head to the Palace Gate, then the Antechamber. An Organization member is here. 
Although he doesn't give his name, its Xigbar. Sniper Nobodies will attack. Use 
"Warp Snipe" reaction command for easy victory. Head for the Throne Room when 
they're gone. 

After the cutscene, grab the eight chests for Ogre Shield, AP Boost x2, Palace 
Map, Orichalcum, Mythril Crystal, Torn Pages, and Queen Recipe. Equip the Ogre 
Shield on Goofy. Save, then head out to the Palace Gates. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Storm Rider
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The Land of Dragons

Strategy: This boss has massive amount of HP, and you won't get many 
opportunities to attack, so it will be a very long fight. The boss is a flying 
Heartless, and will be in the air for the majority of the fight. Storm Rider 
has many attacks, which mainly focus on Thunder, but they don't do much damage. 
Before the battle, you'll probably want to equip any Thunder Resistance Armour 
on Sora.

When the battle begins, Sora will be on the Storm Rider's back. Be prepared for 
a Reaction Command immediately. "Hang On" will appear, and use it. The Storm 
Rider will do a loop-the-loop. If you failed to use "Hang On," you'll fall of. 
If you succeeded, you'll still be on its back. 

If you're ever on its back, attack the two cones on its shoulder, before moving 
on to the horns at its head. Getting rid of those cones will stun Storm Rider 
for s short amount of time, so you can attack the main part of him, the horns 
on the head. It will use Thunder while your on its back, though this doesn't do 
any real damage. The "Hang On" Reaction Command may pop up now and again at 
irregular times, so press it otherwise you'll fall off. Also, you may just fall 
off for no apparent reason, other than your own clumsiness.  

If you're on the ground, then Storm Rider does a lot more attacks. He will fly 
across the field, releasing multiple small bombs from his belly like an Air 
Force bomber. This isn't too dangerous, and the main damage can be avoided if 
you run to the side. He again uses Thunder a lot, but if you're moving, then it 
will miss. But his most useful attack is when he fly's high in the air, fly's 
straight down, then horizontal to the ground, he fly straight towards you. Why 
is this useful, because you can use he reaction command "Slide" to slide under 
him, then use "Vertigo Toss" which will make Sora attack the Storm Rider's 
belly, sending him into the air, then he will fall on the floor, completely 
stunned. This is really the only time in the battle where you can actually get 
a nice amount of damage to him. You could probably get two or three combos on 
him before he awakes. To increase that damage, Drive to Valor or Master. He 
doesn't use this attack often, to take the opportunity when it arises. 

To get back onto the Storm Rider's back is difficult. You have to approach one 
of the swirling whirlwinds on the floor, and use "Ride the Wind." Then you can 
move around the arena till you think your in a good position, then use "Soar" 
to send Sora straight into the air. Try to move around in the air, so you'll 
land on the Storm Rider. At the beginning of the battle, its not hard to get on 
its back. But as the battle progresses, it gets a lot harder as his attacks 
become more inconsistent and his movement is erratic.  

The Storm Rider will do his most dangerous attack when a fair amount of his HP 
is gone. He will fly toward the bridge and land there. Two force fields will 
appear on either side of him, and will gradually move closer together towards 
the centre, where the Storm Rider is. The Storm Rider does a massive beam on 
Thunder directly down the centre, and because of the force fields, its hard to 
avoid. This can do a lot of damage on Sora. He will do this three times, but 
even if all three lands on Sora, it shouldn't be fatal because you should still 
have high HP because of the Storm Riders weak attacks. I recommend you use Cure 
immediately when you see the force fields appear. To avoid these attacks, stand 
right next to the Storm Rider, close to its foot. You'll avoid at least the 
majority of it, and will hardly take any damage. Also, between each beam, this 
is an opportunity to get a combo or two in before the next one. Remember to 
pull out of the combo when its about to use its beam, or you'll get the full 
blast. After its third beam, it will fly away, releasing a Thunder attack 
around him, so move away as its about to fly. 

When the majority of his HP is gone, he will use his Thunder Beams and his 
aerial bombings more often. He will fly around faster, so trying to land on his 
back becomes a pain in the ass. But he'll also do his attack where you can use 
"Slide/Vertigo Toss" more frequently as well, so you can attack him more. The 
Storm Rider doesn't have many damaging attack, but his high HP and once in a 
blue moon opportunity to attack him makes it a long, but simple fight.

After the battle, Sora gets the Thunder Element. Donald and Mulan gets a HP 
Boost, while Goofy learns the Tornado Fusion Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Watch the cutscene, before seeing "The Land of Dragons" logo appear on scene, 
which means that this world is over. 

                                _____________ 
                               /  World Map  \
===============================================================================
You got another set of Torn Pages, so go see Pooh if you want to. The next 
world is Beast's Castle, so head straight there. 

                              __________________ 
                             /  Beast's Castle  \
===============================================================================
--Items: Castle Walls Map, Secret Ansem's Report 4
--Enemies: Dusk, Dragoon, Neoshadow, Morning Star, Gargoyle Knight, Gargoyle 
Warrior, Armored Knight, Hammer Frame, Crimson Jazz, Bulky Vendor, Xaldin (B)
--Weapons/Armour/Accessories: Rumbling Rose Keyblade
--Game Recommended Level: 36
===============================================================================

Beast doesn't look very happy to see you. He's all dressed up for a special 
occasion. Approach him, and he will be a bit more hostile. Belle will appear 
from the staircase, dressed in a lovely yellow formal dress. Obviously the gang 
has come at a bad time, and Goofy recommends that they come back later. But 
Donald has other ideas, and follows Beast and Belle into the Ballroom. Humph! 
How Rude!

In the Ballroom, Xaldin makes his reappearance. He says he's going to take 
something dear away from Beast, which everyone believes to be Belle, and 
summons some Nobodies. These new Nobodies are Dragoons. These like to create 
shockwaves across the floor, so fight with Aerial Attacks. Whenever possible, 
use the reaction command "Learn" which will change the Attack command to Jump 
command. "Jump" will do serious, if not fatal, damage to the Dragoons. Try to 
use "Learn" consecutively, so you can learn more Jump attacks. Dragoons also 
teleport themselves across the room, so remember to re-lock on to them when 
they do. Beast will be in your party for this battle as well. 

After you fight all of them, Belle reappears. She's safe and sound. Beasts 
relief is short lived, as he realises that Xaldin might be after his other 
precious belonging. Beast leaves your party. Cogsworth tells you that he's gone 
to his chamber, so that's your next destination. For those of you who have 
forgotten how to get there, I'll give you directions. Leave the ballroom, then, 
facing the stairs, head right to the West Hall. From here, battle all the 
Heartless that appear, go around the corner to the staircase, then go left to 
the West Wing. Battle more Heartless, go up the stairs, and go down the hallway 
to reach Beast's Room. 

Beast is distraught, because his precious rose is gone. He takes out his anger 
on Belle, and probably would have hit here if Sora didn't come between them. 
Beast calms down, before revealing that he wants Belle and Sora to leave the 
castle. His confidence and self esteem has flown right out the window. Leave 
Beast's Room. 

In the West Wing, Cogsworth, Lumiere and Mrs. Potts tells you why the rose is 
so important. Beast must find his true love before the last petal of the rose 
falls, or the spell will remain permanent. Sora is now determined to find 
Xaldin and return the rose, but he needs Beast's help. Return to Beast's Room. 

After some spurring words from Sora, Beast is suddenly in a fit of anger over 
Xaldin. Beast now returns to your party. You get the Rumbling Rose Keyblade and 
the Castle Walls Map. Also, I don't know if this happened to anyone else, but 
Beast's abilities were all unequipped when he returned. Just check his 
abilities to make sure they're equipped. Equip the Rumbling Rose as the 
standard Keyblade on Sora. Save, then head out. 

From the West Wing, head to the West Hall, then to the Entrance Hall. Xaldin is 
here, and he tells about the Organization's plans. They want to find Kingdom 
Hearts so they can exist fully and completely, and that's why they need Beast's 
Heartless and Nobody. He summons more Nobodies, Dragoons and Dusks, to fight. 
When they're gone, save at the Parlor if you want, before following Xaldin to 
the Courtyard. 

Xaldin kidnaps Belle, and takes Belle and the Rose and heads over the Castle 
Walls. Beasts breaks the Castle Door wide open. Xaldin proposes an ultimatum to 
Beast, he can have only one of his precious belongings, either Belle or the 
Rose. Beast promptly yells out Belle, but Belle elbows Xaldin, takes the rose 
and runs away. Now get ready for another extremely hard Organization Boss 
Battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Xaldin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: This battle is exceptionally difficult, although in my opinion its 
not as hard as your last encounter with an Organization member, but only just. 
However some people beg to differ with this, and believe Xaldin is harder. 
Before the battle begins, make sure Sora, Donald and Goofy are equipped to the 
brim with Hi-Potions and Potions. I also recommend that you use Donald and 
Goofy for this, as they have more long range attacks than Beast. 

Xaldin is very fast, and getting attacks on him will be difficult. Lock on to 
him the second the battle begins. Losing site of him can be fatal within 
seconds. The key is to try to keep your distance at certain times, and knowing 
when to close the distance to attack. Early on in the battle, Xaldin has many 
ground attacks with his lance. He sweeps his lances around the arena, which if 
your timing is spot on, you can jump to dodge, but don't hold your breath as to 
being able to do this. 

His most common attack early is that he charges at you with his Lance's ready 
to swipe at you. If you have Quick Run from levelling up Wisdom, then this is 
the easiest way to dodge. Otherwise try to run and jump away. He doesn't give 
much warning at to when he does this, so as I said before, keep your distance 
so you have time to dodge. If you get hit, you'll lose a lot of HP, and you'll 
be knocked back into the air. Aerial Recovery here to recover quickly. 

Another attack is that Xaldin will simply have his lances circling around him. 
This is a trap, making you think he's vulnerable. Just try to avoid him, or if 
you're a risk taker, you can slowly approach him, wait until he attacks you, 
dodge it then combo him. Risky but a success will pay off. 

He will also use his lances as a normal combo attack. Though doesn't sounds 
intimidating, its deadly. If your struck by this, a lot of HP will vanish and 
you'll be knocked back. Use Aerial Recovery immediately to try to get away from 
him. During this combo, his lances will begin to glow, and his attacks become 
stronger. This combo will last for a long time, so keep your distance, dodge, 
or risk a game over. 

Xaldin may fly into the air, and use a Thunder or Wind like attack on you. If 
you keep running and jumping, you'll dodge these easily. Quick Run is also 
handy. 

Throughout this battle, you'll encounter a Reaction Command "Learn" which, just 
like the Dragoon Nobody, changes the Attack command to the Jump command. This 
is really the only way to do some serious damage to Xaldin. If you can use 
"Learn" consecutively to learn many Jumps, then you can use all the Jumps at 
once to take of an extraordinary amount of HP of Xaldin. You can gain a maximum 
of nine Jumps at once. Make sure your locked on to Xaldin before you use Jump, 
otherwise you'll find your Jumps missing their targets. 

Once a considerable amount of HP is gone, Xaldin will do his most dangerous 
attack. His lances will turn into dragon thing, and he will jump on it. The 
dragon will ride of the bridge on the left hand side, and will execute a large 
beam of energy which will sweep across the Bridge from left to right. Extremely 
hard to dodge, if not near impossible. Your only bet is to try not to get 
'caught' in the beam, but instead for the beam to hit and pass over you. To do 
this, stay far away from Xaldin's side of the bridge, and either just full on 
run to either the left or right of screen, or jump when the beam reaches you. 
You will get hurt, but not as much as if you stood still or got caught. Also, 
when he jumps on his dragon, you've got a significant amount of time to heal 
up, otherwise the beam could kill you. The only way to perfectly dodge this, is 
to use a Jump command when its about to reach you. 

When more HP is off Xaldin, his charging attacks will become more frequent and 
deadly. He will also do charges consecutively. His combo attack will also 
appear regularly. Keep "Learning" and "Jumping" when you've got the chance. 

Some of you will find this battle harder than Demyx, some will find it easier. 
If you were able to defeat Demyx without any major trouble, then the same 
should happen here. If you struggled against Demyx, you'll struggle here. I 
suggest you don't Drive, although if your in trouble, then Drive to Wisdom. You 
can keep distance while still attacking him. If you turn into Anti-Form, then 
you have to stay as far away from him as possible. You can't heal in Anti, and 
his attacks do more damage. Turn into Anti, and 9 out of 10 times you'd die. 
Don't use any Limits, as you'd want to save your MP for Cure. Magic as a whole 
isn't overly useful, although Thunder can do some damage while being far away. 
Just remember to use "Learn" and "Jump." Be cautious when you're going in for a 
combo, but if you've timed it well, you can get damage on him. Xaldin has a 
very quick recovery time, so run away after hurting him, preferably using Quick 
Run. This battle will take some time, so be prepared. 

After the battle, Sora, Goofy and Beast get a HP Boost. Sora also gets the 
Reflect Element and Donald learns the Auto Healing ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Watch the feel good cutscene with Beast and Belle. You'll get the Secret 
Ansem's Report 1 after it all. Beast's Castle logo will appear on screen, lets 
hope he and Belle can live happily together. 

                                 _____________ 
                                /  World Map  \
===============================================================================
You'll encounter a scene with Chip and Dale on the Gummi Ship. Chip exclaims 
that he's getting a strange reading which is all cloudy and fuzzy. This strange 
reading is the fuzzy world on the north-east corner of the map. It's now a bit 
clearer. 

Olympus Coliseum is now open, but it's a level 39 world. Compare that to Port 
Royal, which is level 37. So, head to Port Royal. 

                                 ______________ 
                                /  Port Royal  \
===============================================================================
--Items: AP Boost, High Drive Recovery, Orichalcum, Mythril Crystal, King 
Recipe, Feather Charm, Cursed Medallion, Ship Graveyard Map, Secret Ansem's 
Report 6
--Enemies: Undead Pirate, Lance Soldier, Gambler, Rapid Thrusters, Rabid Dog, 
Grim Reaper (first)(B), Grim Reaper (second)(B) 
--Weapons/Armour/Accessories: Meteor Staff
--Game Recommended Level: 37
===============================================================================

When you land, save, and head straight for the Port. Jack is here, with Undead 
Pirates. If I recall correctly, all the cursed gold was put back in place. 
Destroy the Undead Pirates with the help of Jack. Elizabeth appears, who tells 
a story of Will setting sail to Isla de Muerta. Jump onto the Black Pearl, talk 
to Jack and choose Isla de Muerta. As usual, an ambush of Undead Pirates will 
happen. This time they're also accompanied with Lance Soldiers. 

The Black Pearl approaches a still Interceptor, with an almost lifeless Will. 
He says that the Organization is involved. Save, before heading up to the deck. 
Luxord, an Organization member, is waiting for you, and he has company.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           BOSS: Grim Reaper (first)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: You'll be laughing yourself to death with how pathetic this 'Boss' 
is. No need for a real strategy, just attack like crazy. He's also weak against 
magic, the same way Undead Pirates are weak to magic, so exploit this as well.

After the battle, Sora gets the Summon Boost Ability. Goofy learns the Draw 
Ability. Donald and Jack both get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Luxord summons some Nobodies, who steal some of the Aztec Gold. The Grim Reaper 
blows Sora, Donald, Goofy and Jack off the Black Pearl and onto the 
Interceptor. The Interceptor subsequently crashes. You're in a new area, the 
Ship Graveyard. Save, then open the chest for the Feather Charm. This is the 
last summon, and it calls Peter Pan and Tinkerbell for help. 

Exit the Interceptors Hold, to proceed to the next area, the Seadrift Row. Open 
the chests for a High Drive Recovery, King Recipe, and Mythril Crystal. Go to 
the Seadrift Keep, and you'll encounter a Gambler Nobody which is in possession 
with a Medallion. Lock on to this Nobody, ignore the other Nobodies, and kill 
it. Grab the Medallion when its gone. The Cursed Medallion is yours. 

Jack, who's eyesight is super human, exclaims that there are three left. The 
Ship Graveyards Map is also yours, so now you won't be running blind. We need 
to collect those three other Medallions from the Gambler Nobodies, but where 
are they? They appear in random places across Port Royal. Enter any area, and 
you might find one. A time limit is on when you encounter one, if you fail to 
kill it before time runs out, then it will disappear, only to reappear 
somewhere else. Go to the Ship if you want to sail to another place. 

Also, the Seadrift Keep, the place where you met your first Medallion Gambler, 
has three chests to grab. They are Meteor Staff, Orichalcum, and AP Boost. 

You'll automatically go to the Black Pearl when you've got all four medallions. 
Equip Draw on Sora, or use the Draw Ring if you don't have Draw Ability. Talk 
to Jack and head to Town. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           BOSS: Grim Reaper (second)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: Don't expect another pathetic boss, it seems to of had an upgrade. 
Though it's a simple battle once you know the routine. The basics is that the 
Grim Reaper will steal some coins from the Aztec Treasure Chest, which makes it 
an Undead and invincible. Sora has to collect all the Medallions from the Grim 
Reaper by making him drop them, collect them, and put them back in the chest. 
As long as the chest is missing one gold coin, the Reaper is invincible. The 
counters at the top of the screen tell you how much coins the Reaper has, how 
much you have, and how much the chest has out of the total amount of coins. 

To make it drop coins, you have to use magic. To make this part easier, have 
Donald in your party. Blizzard and Thunder seem to be the best for him to drop 
coins. Physical attacks don't hurt him, nor do they make him drop coins, but it 
does makes him drop MP orbs. When coins are dropped, run around and collect 
them, go to the chest and use the reaction command "Replace" to put all the 
coins back. The coins are very small and can be hard to see, which is why I 
suggest Draw. If you get hit, you drop any coins you had on you, so replace 
them often. 

When all the coins are back in the chest, the curse is broken and Grim Reaper 
becomes vincible. Now is a good time to drive to Valor, and absolutely belt 
him. After it takes a beating, it will take more coins, initiating the curse 
again. 

After you've done the above a couple of times, it will do a move where it will 
suck coins out of the chest. Approach it and use the "Hinder" reaction command, 
then "Loot Launch." This will cause the Reaper to be launched into the air, 
making it drop the majority of the coins he took on the floor.  

The Reaper's attacks while invincible are slow and not damaging. Really his 
only dangerous attack is swinging his arms across the floor. This shouldn't 
worry you, as you shouldn't be anywhere near the Reaper at this point. When 
he's vulnerable, his attacks become faster and more erratic. He summons energy 
balls which follow you, and uses his axe more often. When a majority of his HP 
is depleted, he will disappear from the battle field, and flaming skulls will 
appear, following you and slamming down on the floor. Constant running and 
jumping really the only way to dodge them. He'll do his sucking-from-the-chest 
ability more when his HP is near gone. 

After the battle, Sora learns the Magnera Ability. Donald learns the Flare 
Force Ability. Goofy and Jack get HP Boosts. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Secret Ansem's Report 6 is yours. Port Royal is now over. 

                                 _____________ 
                                /  World Map  \
===============================================================================
Chip and Dale make another remark about the strange readings they're getting. 
Looks like it gets clearer as you complete more worlds. 

With your Magnera Ability, you can now do Chapter 4 in Atlantica if you wish. 
Agrabah and Halloween Town are now open, but head to Coliseum for now. 

                              ____________________ 
                             /  Olympus Coliseum  \
===============================================================================
--Items: Auron's Statue
--Enemies: Dusk, Driller Mole, Crimson Jazz, Tornado Step, Morning Star, Minute 
Bomb, Crescendo, Neoshadow, Bulky Vendor, Hades (B)
--Weapons/Armour/Accessories: Guardian Soul Keyblade
-- Game Recommended Level: 39
===============================================================================

Hades has decided to hold another one of his namesake tournaments. The Hades 
Cup. This is nothing like the Hades Cup in KH, in fact, it's not even a 
tournament. Save, then talk to Pain to enter the Hades Cup. Talk to Panic to 
enter the regular tournaments. If fact, if you haven't already completed 
Cerberus Cup, then now is a great time to do so. Otherwise talk to Pain. 

For these battles, Herc also fights with you. But his low confidence and self 
esteem is not doing his fighting performance any good. Play two rounds, and 
you're in the finals. Auron appears, but isn't himself. Save, before following 
him to the Cave of the Dead. Watch the cutscene, then try to talk to him t the 
Underworld Entrance. 

After that, your next destination is Hades Chamber. To get there, go through 
the Cave of the Dead, and just continue forwards till you get to Hades Chamber. 
You can use the skateboard in the Valley of the dead to quicken things up.

In Hades Chamber, you will get Auron's Statue. The quotes that appear on screen 
relate to Auron's role in FFX. You now have to fight some Dusks. No big deal, 
just a bunch of low life Dusks. You automatically appear at the Underworld 
Entrance. Save, then talk to Pain. When you get Auron back, I suggest you keep 
him. But his abilities may be unequipped, like it was for me, so check before 
you begin the boss battle. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Hades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympic Coliseum

Strategy: When the battle begins, Hades will be invincible. Nothing you can do. 
Just wait a while attacking uselessly to initiate a cutscene. Herc has become 
his former self again, and with him now fighting, Hades will be a breeze. 

Whenever Hades is red, he's invincible. When he's blue, he's vulnerable. How do 
you get him blue? Herc will create balls of light across the field. Approach 
these balls, and use the reaction command "Aura Sphere" to knock the balls into 
Hades. These will take out some HP, as well as making him blue. Use this often. 
If your close to Herc, you can use "Aura Guard" to make Herc Shield you from 
danger, enabling you to heal with safety. 

Hades begins with the normal one-two punches. Nothing to dangerous. As the 
battle progresses and his HP depletes, he will teleport around the field and 
use magic attacks. He shoots fireballs after saying "Feel the Heat" and when he 
says "That's is," a column of fire will surround Hades, hurting anyone near it. 
It's range is short, so just move away when he says this. When the column 
disappears, Hades will turn red again. 

Driving to Valor or Master when you've just turned Hades blue is a good idea. 
Auron's Limit is also useful. Its an easy battle, but Hades high HP count may 
make this battle take a while. 

After the battle, Sora gets an MP Boost and learns the Counterguard Ability. 
Donald gains an Accessory Slot. Goofy and Auron gain a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guardian Soul is yours, a gift from Auron. Besides from the tournaments, 
Olympus Coliseum is complete. 

                                 _____________ 
                                /  World Map  \
===============================================================================
As you may have noticed, the worlds are pretty short compared to your first 
time through them. The Titan Cup becomes available straight after you've 
completed Coliseum. Although you can try it out, you'll probably be under-
levelled to complete it. Agrabah and Halloween Town are open, first go to 
Agrabah.

                                  ___________ 
                                 /  Agrabah  \
===============================================================================
--Items: Torn Pages, Ruin Map
--Enemies: Neoshadow, Rapid Thrusters, Hook Bat, Fat Bandit, Fiery Globe, Icy 
Cube, Luna Bandit, Fortuneteller, Crimson Jazz, Silver Rock, Bulky Vendor, 
Jafar (B)
--Weapons/Armour/Accessories: Wishing Lamp Keyblade
--Game Recommended Level: 40
===============================================================================

The snake has returned! Jafar has been released from his tomb, and the idiot 
who released him, the peddler, has been showered in riches. Iago, who just so 
happened to witness Jafar's spectacular entrance, reluctantly reveals where he 
is hiding. He's at some ruins outside of the Palace. 

From the Peddlers House, save. The Moogle isn't selling anything different, so 
just hand over any synthesis items. Exit the House to Agrabah, and from there, 
go to the Bazaar. Destroy any Heartless that appear, notably any Luna Bandits 
or Fat Bandits. Head to the Palace Walls, where Genie makes his own extravagant 
entrance. Save again, and head through the newly opened area. 

You'll be riding on Carpet for this. The controls are that the left analog 
stick moves Carpet horizontally, while the right moves him vertically. While 
your on a carpet, you have no one to help you, so your by yourself. Fly around 
till you reach Jafar. Heartless will be summoned. They're just mainly Rapid 
Thrusters, Fortunetellers and Crimson Jazz. Even on a Carpet they're nothing to 
worry about. If your struggling with the controls for a physical attack, then 
just use magic, preferably Thunder. Now Jafar's shadow will fly around the 
ruins, and you'll have to follow it. Whenever it stops, its going to cast a 
magic spell. The game tells you this, and promptly tells you to stop with a 
physical attack. Keep this game of cat and mouse up for a while, till Jafar 
leads you to a tower. 

At the top of the tower, defeat the next lot of Heartless Jafar summons. When 
they're gone, examine the weird statue that has now magically appeared. This 
will show you three pictures of where 'switches' are located across the ruins. 
These switches are a bunch of flying rocks which continuously move in a defined 
pattern. To activate the switches, you use a particular magic attack, one of 
the three elemental magic's. Finding the switches aren't hard, you'll just have 
to contend with the Heartless that randomly appear, but activating them may be 
difficult. You have to time hem perfectly, and for two of the three you have to 
be in the correct position. The switches will glow a particular colour, either 
red, blue or yellow, which detonates which magic spell to use. Also, you have 
to time the magic attack at the same time the switches change colour to 
activate it. Once you do activate all three, a door will open, but will only be 
open for a short time, so to make this easier, do should do it in the order 
that I specify below, as its arranged from furthest from door to closest from 
door. 

The Thunder switch will be on top of a large building near the entrance of 
Agrabah, and the rocks are arranged vertically, but are moving from side to 
side. You have to use Thunder when the rocks turn yellow and are perfectly 
aligned vertically. For this, is doesn't really matter where you are, just be 
close to the switch. The Blizzard Switch is left just before a narrow passage 
leading to the tower and is arranged in horizontally, and will glow blue when 
perfectly aligned horizontally. You have to be directly inline with one end of 
the switch, and use Blizzard when its blue. I found this to be the most 
difficult. The Fire Switch is found under the bridge that leads to the tower 
and is arranged in a circle, and will glow red when perfectly aligned in that 
circle. You have to be right in the middle of that circle, and use Fire when 
the time is right. You may run out of MP, so either use an Ether or wait for it 
to charge back up. 

Once you've done the Fire Switch (or just completed them all, if you didn't 
follow the order I said to), you have to reach the now open door in the tower. 
You have 30 seconds to reach it, which is why I said to do it in my order. The 
door is near the top of the tower. Head inside the door. 

Open the chests for the last Torn Pages and the Ruins Map. Head up the stairs, 
to be bitterly disappointed. It was a trap, laid my Jafar and unwillingly 
helped by Iago. You now have to complete a short, but seemingly difficult 
minigame. Your on carpet, and you have to escape from the ruins, which seems to 
be collapsing. The screen is like the Gummi Missions. The Carpet will move 
automatically forwards, but if your job to move Sora across the screen. 
Heartless will appear, but luckily it takes one hit to kill them as Sora sends 
them straight into the floor killing them. Watch out for the falling towers, 
and try to avoid them. Kill as many Heartless as you can, because of the ease 
of defeating them, and the amount of exp. 

When that's done, head back to Agrabah. Save at the Peddlers Shop is 
recommended. Talk to the Peddler who is hanging around the entrance to the 
Palace, before continuing to the Palace. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Jafar
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Agrabah

Strategy: You're again on Carpet, with no help from friends. Jafar has 
transformed into his large Genie form. Jafar has a large HP bar, so it will be 
a long battle. 

When the battle starts, you can lock-on to and attack two parts of him. The 
head, and his torso. Although you can also attack his hands, I see no point in 
doing so. The head is his main life source, and defeating that will kill him. 
Unfortunately, attacking the head will be hard, as strong winds and Jafar's 
attacks will knock you around. The torso doesn't have much HP, and is easier to 
attack. This is the key to defeating Jafar. When you deplete his stomach HP, 
he'll kneel over stunned, but only for a short time. Now you can either get a 
short combo in before he awakes, or you can use the reaction command "Roll Up" 
to make Sora grab Jafar's tail and "Spin Burst" to make Jafar spin around. This 
causes Jafar to be stunned for a lot longer, and now is the best time to get at 
least two combos on him. 

Jafar creates strong winds, which is more of an annoyance than anything else, 
as it makes Carpet's flying slow. Buildings  will be flying around in the air, 
but they are few and should be easy to look out for. He has a Thunder attack, 
which does moderate damage and stuns you. This is only available when you've 
taken quite a bit of HP of Jafar's head. When Jafar is really hurt badly, he 
will transfer Sora to the darkness, where he is invincible, and a lot of 
buildings and debris will be flying around. Your best bet to avoid these is to 
fly around like a crazy man, and use Guard and Reflect. This doesn't last long 
though, and when it does end, you've got the perfect opportunity to attack his 
torso again. As long as you repeat the above steps, you shouldn't be troubled. 

After the battle, Sora gets a Fire Element. Firaga is now ours!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After the cutscene, Sora gets the Wishing Lamp Keyblade. 

                                 _____________ 
                                /  World Map  \
===============================================================================
You've got the last set of Torn Pages, so I desperately beg to you to complete 
100 Acre Woods. Why? Because the prize for completing it is the most invaluable 
magic spell in the game, Curaga! With this wonderous spell, not even God 
himself can conquer you. In case you haven't done any adventures in 100 Acre 
Woods, then I'd guess you're going to be spending a lot of time there right 
now. But don't worry, all the info you need is presented to you in the 100 Acre 
Woods section of the guide. 

Halloween Town is your next destination. 

                               __________________ 
                              /  Halloween Town  \
===============================================================================
--Items: Present, Decoy Present
--Enemies: Neoshadow, Toy Soldier, Armoured Knight, Wight Knight, Trick Ghost, 
Creeper Plant, Graveyard, Bulky Vendor, Lock (B), Shock (B), Barrel (B), The 
Experiment (B)
--Weapons/Armour/Accessories: Decisive Pumpkin Keyblade
--Game Recommended Level: 41
===============================================================================

After the long cutscenes, you begin at Santa's House. Sora is now Jack's 
helpers in finding the person responsible in stealing Santa's presents. A noise 
is heard in the Wrapping Room, so save, then head through the Toy Factory, up 
the ramp to the Wrapping Room. No surprises who's here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         BOSS: Lock, Shock and Barrel
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: This is one of the weirder battles of the game. The trio aren't a 
threat in themselves. They rarely do any attacking, and its piss weak anyway. 
All they do is run around and create havoc for you. There's two parts to the 
battle. Each has their own HP bar, and you have to deplete it. This doesn't 
kill them, just makes them tired. You now have to approach a box and, while 
having that kid locked on, use the reaction command to trap that kid under the 
box. You'll find that this battle is more tiresome and annoying than difficult. 

After the battle, Sora gets an extra Item Slot. Goofy gets the Auto Change 
ability. Donald and Jack gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The trio aren't the present stealers you were looking for. Sally appears, 
exclaiming that Heartless are in Halloween Town, and that they've got presents 
with them. Head back to Halloween Town. At Candy Cane Lane, you'll encounter a 
new Heartless, the Graveyard. These are just like their cousins Toy Soldiers. 
At the Hinterlands, there will be a Skateboard there, so use it if you want to. 

At the Town Square, the Mayor is making his ever so inspiring speech again. 
Heartless are here, but only the Wright Knights are the ones with the Presents. 
Kill them all and grab the four Presents. After the battle, you get a Present. 

You automatically reappear in Santa's House. Your going to make decoy presents 
to catch the culprit. Talk to the elf in the Wrapping Room to begin the 
minigame.

Its time for Gift Wrapping. You've got to fill the empty boxes which appear 
from the factory thing. Press X to shoot the presents and Triangle to reload. 
You've got to get 100 points, and you've got 30 presents per round before you 
need to reload. When the light starts flashing, then you've got to reload. 
Lock, Shock and Barrel will appear out of nowhere and start kicking boxes away. 
To stop them, hit them with presents to stun them. You've got no time limit, so 
getting the 100 necessary isn't to hard.

After the minigame, you get the Decoy Presents. Save, then talk to Santa and 
choose "Let's Go."

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: The Experiment
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: The Experiment is a hard hitting boss. It has numerous attacks right 
from the start, and you'd find yourself getting hit before you can finish a 
combo. 

A simple attack it does is creates shockwaves across the ground. Really easy to 
dodge, as its range is unbelievably short. Also, if you get hit, you won't get 
much damage, but you will be thrown into the air. 

The Experiment likes to *experiment* with a Laser attack :p The Laser, if you 
get hit, will knock you into the air as well. The Laser hits twice on you, so 
will be moderate damage. The Experiment loves this attack, and you'd probably 
see this often, so look out. Sometimes, while its doing this Laser, it will 
also create strong winds, which will pull Sora towards The Experiment, making 
the Laser even harder to dodge. 

Getting a combo in is difficult, as his frequent attacks stops you, but the 
best time to do so is straight after his Laser attack, especially if he also 
does his wind attack with it, as you'll practically next to him when he stops. 
Magic is also very useful from afar, use Blizzard and Thunder. 

The Experiment will sometimes split into many pieces, which makes him more 
dangerous. Watch out for its head, as it will continue with the Lasers, and its 
other parts will also attack, but concentrate on the Torso. It will be flailing 
around madly, so attacking isn't a good option, but wait till the reaction 
command "Kickspring" appears. This will cause Sora to toss the Torso into 
another body part, causing them to combine again. When its partly together, it 
will only to physical attacks, so it's the perfect time to slaughter it with 
hard hitting combos. Limits and Drives are a nice option at this time. 

After the battle, Sora gets the Finishing Leap Ability. Donald learns the 
Jackpot Ability, while Sora, Goofy and Jack all get a HP Boost.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Decisive Pumpkin is your straight after the cutscene. 

                                 _____________ 
                                /  World Map  \
===============================================================================
A lot has happened on the World Map. The fuzzy world that's at the top of the 
map, its now clear. Its called the World that Never Was. Scary name, ain't it? 
This is a level 50 world, and is the last world you can proceed to. Try to land 
there, and you'll get a cutscene telling you that you can go there. 

Also, Twilight Town is now blocked off by a Gummi Route. The Gummi Route is the 
Assault of the Dreadnoughts. Open it if you want to, but don't go to Twilight 
Town just yet. Twilight Towns level has increased to 47. 

Equip the Decisive Pumpkin as your main keyblade, then head to Pride Lands. 

                                _______________ 
                               /  Pride Lands  \
===============================================================================
--Items: None
--Enemies: Neoshadow, Rapid Thruster, Living Bone, Bolt Tower, Shaman, Armored 
Knight, Aerial Knocker, Shenzi (B), Banzi (B), Ed (B), Groundshaker (B)
--Game Recommended Level: 
===============================================================================

When you arrive, save at Stone Hollow first if you want to. Pride Lands is in 
turmoil. Simba can't control his pride, and ghosts of Scar keeps popping up 
everywhere. Head to the King's Den. 

Simba is residing here, and he's complete down and out. No self esteem, no 
confidence. Utterly dead. Fortunately, Sora is able to drive some sense into 
his head, and he finally wakes up from his emo trance. 

Go back to Stone Hollow to meet the wise Rafiki. According to him, the Hyena's 
may know what the hell is going on. Head to the Elephant Graveyard. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           BOSS: Shenzi, Banzi and Ed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: This is no boss battle at all, because the three Hyena's hardly 
attack you at all. This instead is a game of cat and mouse. You have to chase 
all three Hyena's and bring their HP down to zero. You have to do this for all 
three. Easy right? Wrong. The Hyena's are super fast, and its extremely 
difficult to lay attacks on them. Also, they split and run in different 
directions, making it very confusing. 

Don't focus on one at a time. Just go after any Hyena in sight. Lock on to a 
Hyena so you don't lose them, but if you do, concentrate on the next Hyena 
closest to you. The trick to this is Dash and Thunder. Dash at least keeps you 
in striking range, but Thunder is the bomb. If it connects (lock-on to them), 
it sends the Hyena flying into the air and stuns them for a short while. Now is 
the time to Dash and combo them when you reach them, and if your still to far 
when they wake up, send down Thunder again. Also, you could try going in the 
opposite direction, so you meet them head on, but I don't recommend it, as 
Elephant Graveyard has many routes and forks and you'd probably get lost. 

When their HP keeps getting lower, they keep getting faster, so ending it may 
get difficult. Just keep using Thunder, and having Donald for this is a must. 
Although probably the easiest boss battle, it also long and frustrating. 

After the battle, Sora gets an extra Accessory Slot. Goofy learns the MP Rage 
ability. Donald and Simba gets some HP Boosts. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You automatically arrive back at Pride Rock, since the Hyena's know shit all. 
Simba has head off to the Oasis, so you have to proceed there as well. As your 
going through the area's you'd probably see a apparition of Scar's Ghost at the 
beginning of each stage. But it disappears almost instantly as Donald and Goofy 
quickly destroys it. I have no idea what purpose this is for. When at the 
Oasis, Simba will be here. After the cutscene, you're again saved from walking 
as your automatically taken to Pride Rock. Save at Stone Hollow. A Boss battle 
is coming soon, but some preparation is necessary. First, take Auto Limit off 
Simba. Reaction commands are common in the boss battle, and you'd want to 
conserve MP, so it would be extremely frustrating if you accidentally use the 
Limit. Prepare Simba as well, and its just going to be you and him for this 
battle. Any lightning armour would be lovely right about now. Now head to the 
Savannah when finally ready. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Groundshaker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: This heartless is huge, obviously. Now, while Sora is on the 
Savannah, he runs automatically. Some of its attacks are that it physically 
attacks you and shoots lightning bolts at you.

When the battle starts, be aware that Reaction Commands pop up often. The first 
Reaction Command should be 'Leap', and this should be immediately when the 
battle starts. It's a continuous Reaction Command, popping up around 4 times, 
so just mash triangle till it stops. 

'Fend' should be soon after 'Leap'. This will stun the Groundshaker. He'll be 
lying on the ground, his eyes (which are the only damageable part of him for 
the time being) in a perfect position to have the crap belted from them. Use 
Simba's Limit for awesome damage. He'll soon wake up, and start running around 
again. His lightning bolts will be common from here on in. 

Now, you'd want to get as close to the body of the Groundshaker as possible, 
and hope to God that the Reaction Command 'Leap' pops up. This is a different 
'Leap' to last time. This makes Sora jump high into the air. There is a chain 
of 'Leaps' so mash triangle till your on the Groundshaker's back. On its back, 
you'll see something incredibly weird. Its like a tree with a face on it or 
something. This is it core, or something. Attack it, and you'd be able to get 2 
or 3 combos on it before it starts attacking for itself. When it starts 
attacking, you'll be knocked off the Groundshaker, and the whole cycle starts 
again. 

Again, dodge lightning and wait. The eyes should e attackable again after this. 
What you should do is try to run underneath one of the Groundshaker's foot. 
This brings up 'Fend', and the rest is common knowledge. After this, try to get 
back up on its back and attack the thing on its back. When you get knocked off, 
use 'Fend' etc etc... 

This battle seems complicated, but its simple when you know what to do. Watch 
out for Simba, he will probably die on you a couple of times. Just keep using 
Cure, keep moving and you should win. 

After the battle Sora and Simba both get a HP Boost. Sora also obtains the 
Thunder Element. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

That's it for Pride Lands. Although you'd probably be returning here later. 

                                 _____________ 
                                /  World Map  \
===============================================================================
New Episodes have opened at Hollow Bastion, and at Atlantica. The Atlantica is 
the final Episode, and since you get the Blizzard Element upon completion, 
complete Atlantica now. 

Since we've just completed Pride Lands, I think now is the best time to let you 
onto a little secret, that practically all of the Kingdom Hearts Community 
know. Do know where the Peak is in Pride Lands? It's on top of Pride Rock, 
where you fought Scar on your first visit. Here, this area is just swarming 
with Rapid Thrusters. Hundreds of them, all here. Rapid Thrusters give a medium 
amount of EXP, but you can increase that with a number of techniques. 

First, have Goofy and Simba. Save your game first before proceeding, in case 
something profound happens, like you end up dying. Unequip Simba's Healing Herb 
ability, take off any healing items they might have. Have Magnet as one of your 
magic shortcuts. Equip the Gull Wing Keyblade (found at the Postern in Hollow 
Bastion), and equip Experience Boost on Sora. Experience Boost increases the 
EXP gained when Sora is in critical Health. Obviously, go to the Savannah, and 
get Sora down to critical health (when his HP bar is flashing and the siren is 
sounding). If you feel your HP is just a tad bit low for comfort, go to the 
save point, and quickly run on and off it. It will boost you HP a bit, but not 
enough to get it out of critical if you're fast. 

Head to the Peak, and start killing the Rapid Thrusters. You should be skilled 
enough not worry about dying. Use Magnet as an easy way to kill multiple at a 
time. In fact, don't even attack, just keep using Magnet. Also note, you only 
get the EXP boost when Sora kills a Rapid Thruster. You'll only get normal EXP 
when Goofy or Simba kills any, so try to get the majority of kills. You might 
also want to set Goofy and Simba on Sora Attack. Also, when there are only a 
handful left, leave the Peak, then return. This respawns all the Rapid 
Thrusters. If you kill all the Rapid Thrusters, then you have to go through a 
lot of screens, fight more Heartless and do more crap just to get them all to 
respawn. If you use this trick, just watch the EXP roll. 

Whether you do the above is up to you. You shouldn't need to right now, but its 
handy for later on. When ready, proceed to Hollow Bastion.

                               __________________ 
                              /  Hollow Bastion  \
===============================================================================
-Items: None
--Enemies: Strafer, Devastator, Bookmaster, Morning Star, Armoured Knight, 
Surveillance Robot, Magnum Loader, Crimson Jazz
--Weapons/Armour/Accessories: Sleeping Lion Keyblade, Cosmic Chain
--Game Recommended Level: 45
===============================================================================

Instead of being able to choose where to land, you land at the Marketplace. 
Talk to Uncle Scrooge, who has found the recipe to Sea Salt Ice Cream. Why we 
needed to know that, I wouldn't have a clue. 

Head to the Borough, where you get Ambushed by Strafers and Devastators. Wait a 
second. These Heartless are from Space Paranoids. What are they doing at Hollow 
Bastion? Something is up here. Defeat the Heartless, then Yuffie appears. She 
takes you inside, where the others are. Cid is having trouble fighting of the 
MCP, as its using Ansem's Computer to create Heartless in Hollow Bastion. And 
Cid's Claymores are now controlled by the MCP, and you will find out later how 
annoying those things really are. It's also evident that there is tension 
between Cid and Merlin. You're asked to head to Ansem's Study, which you 
shouldn't have any trouble locating. Save it, before heading out. 

Head all the way to Ansem's Study. In case you didn't do so when I told you to 
do it long ago, talk to Yuna at the Postern to get the Gullwing Keyblade. Also, 
along the way, there are Skateboards to assist your journey. Use them if you 
wish. 

When your finally at Ansem's Study, go to his Computer Room. Leon is here. He 
gives you the Sleeping Lion Keyblade after a cutscene. The Sleeping Lion has 5 
Strength and 3 Magic, so it's a good keyblade. However, the Decisive Pumpkin 
has 6 Strength but 1 Magic. I recommend you keep the Decisive Pumpkin as your 
standard Keyblade, put the Sleeping Lion as your Master, and put the Rumbling 
Rose as your Valor. 

Before you go through the computer, head to the newly opened area, called 
Heartless Manufactory. Here, open the chest for that Cosmic Ring. Save, then 
head through the Computer.

                              ___________________ 
                             /  Space Paranoids  \
===============================================================================
--Items: AP Boost, Orichalcum+, Central Computer Core Map
--Enemies: Strafer, Devastator, Bookmaster, Morning Star, Armoured Knight, 
Surveillance Robot, Magnum Loader, Crimson Jazz, Canon Gun, Sark (B), MCP (B)
--Weapons/Armour/Accessories: Cosmic Arts
--Game Recommended Level: 47
===============================================================================

You arrive at the Pitcell. Tron is in trouble. The MCP is playing more games 
with him. Save, then access the computer, and choose Light Cycle. No, we're not 
going to play that motorcycle game again, we just need to defeat the Heartless 
here, the Magnum Loaders and Devastators in particular. Once they're done, 
you're automatically back in the Pitcell. Save, then proceed to the Canyon. 

In the Canyon, use the Lift to access the I/O Tower: Hallway. Proceed right, 
before being ambushed by Heartless. Three Devastators attack, so it will take a 
while, but it shouldn't be too difficult. 

When they're gone, go to the Communication Room. Using Merlin's magic and Cid's 
program, Tron learns new abilities, so check them out. Save, then head to the 
Hallway, go straight to the Simulation Hanger, then the Solar Sailer 
Simulation. When ready, choose to "Depart". 

Heartless will attack the Solar Sailer. The problem isn't the Heartless, but 
the fact that the Solar Sailer has a weight limit, shown at the top left hand 
corner. If too many Heartless appear, this bar will fill, resulting in Game 
Over. So defeat the Heartless ASAP. Devastators will be your main problem, and 
if your struggling, use a Drive, either Master or Wisdom. The good thing is 
that when it is over, you get some bonuses. Sora, Goofy and Tron gets a HP 
Boost, and Donald learns MP Hastera. 

You'll be at the Central Computer Mesa. Grab the chests here for an AP Boost, 
Orichalcum+, Cosmic Arts and the Central Computer Core Map. A Boss battle is 
coming, so definitely Save, and prepare well. Have Tron in your party. Now head 
to Central Computer Core. 

Sark is here, and you have to fight him. He isn't the boss, he's just the 
appetiser. He'll be accompanied by Heartless, but ignore them and focus 
directly on Sark. Reaction Commands "Zone Guard" and "Disc Strike" will speed 
things up. Should be over quickly. I hope you didn't think that was it eh? The 
MCP transfers data to Sark, and now he suddenly becomes 10 metres tall. Also, 
you've got the fight the head of the rebellion, the MCP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   BOSS: MCP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Space Paranoids

Strategy: While Giant Sark is also present, you can't actually defeat him, nor 
is he your primary objective. Your target is the MCP, the core in the centre of 
the room. But to get to the Core, you got to temporary get Sark out of the way.

Sark isn't very strong. He's very slow, and doesn't have an overload of 
attacks. He can create shockwaves across the floor, for minimal damage. Also, 
he has a lightning attack, which while can hurt, its nothing to worry about. He 
also throws a disc of sorts at you, which is near impossible to dodge, and 
those Reaction Commands from the previous fight with Sark are no longer 
present. 

Because he is so tall. Attack his legs. When both are gone, he will bend over 
in exhaustion. Now attack the head. He'll recover and get up, so you're going 
to have to do this twice. When the head is gone, its time to get the MCP.

Attack the Walls which are surrounding the core. It will take two combos to 
destroy one. Sometimes, the walls will spin around, which will knock you back. 
Annoying, but not very damaging. When one wall is gone, approach the gap and 
use the Reaction Command "Delete". Now start mashing triangle to use the chain 
Reaction Command "Charge". Keeping mashing triangle to get maximum damage. 
While your "Charging" The MCP will send small beams of light at you, but it 
shouldn't worry you, focus of hurting the MCP. 

Near the end of your Reaction Command, the MCP will have one last crack at you. 
The walls, will start spinning and rising, and when they fall, a big beam of 
laser will go straight at you. This can hurt, but you should have your HP high 
enough not for it to be fatal.

After you do this, Sark will wake up. Again, just repeat the process. While 
Sark does get more powerful and angrier after you attack the MCP, he's still an 
easy target. Also, those walls can get more troublesome. They like to spin a 
lot, and produce electricity and lasers often. 

This boss battle should be a piece of cake for you, considering that you've 
battle more difficult bosses earlier, like those Organization members. 

After the battle, Sora, Donald and Tron get a HP Boost. Sora gets the Reflect 
Element and Goofy gets an extra Accessory Slot. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tron says goodbye to the group... in quite a strange way :p Anywho, after 
another scene, your taken back to Hollow Bastion. 

                               __________________ 
                              /  Hollow Bastion  \
===============================================================================
The following is just a bunch of cutscenes. Looks like every trace of MCP has 
been whipped out. After more cutscenes, you learn that Hollow Bastion wasn't 
originally called Hollow Bastion. It was once called Radiant Garden. To the 
delight of others, they rename Hollow Bastion back to Radiant Garden. FABULOUS!

                                 _____________ 
                                /  World Map  \
===============================================================================
Every individual world's scenario is complete. All that's left is Twilight 
Town, and the final world, The World That Never Was. Before we continue, if you 
fly towards Hollow Bastion, its now called Radiant Garden. Also, your journal 
calls it Radiant Garden. So from now on, I'll call it Radiant Garden. 

A new episode has also opened at Radiant Garden. Don't worry, this is just an 
optional boss battle. That's right, the Sephiroth Battle is now ready. He is 
located at the Dark Depths. This is where that huge turning point of the game 
happened. To get their quickly, land at the Crystal Fissure, save (for the love 
of God, SAVE!) and just proceed forward till you see him, at the edge of the 
cliff. Although I do not recommend you try to defeat him now, you're more than 
welcome just to see him, and check out the short cutscene before you do end up 
getting absolutely ripped apart by him, which is why I emphasised saving. You 
shouldn't be anywhere close to the right level to be fighting him, so just 
forget about him for now. His strategy will be found in his own chapter. 

We're on the home straight now. We're so close to completing the game. Excited? 
Horny? I know you are ;)

Now, go to Twilight Town. If you haven't already done so, go through the 
Assault of the Dreadnoughts. 

                               _________________ 
                              /  Twilight Town  \
===============================================================================
--Items: Mythril Shard, Mythril Gem, Mythril Stone x2, Mythril Crystal x5, AP 
Boost x2, Elixir, Orichalcum x3, Orichalcum+, Ultimate Recipe, Secret Ansem's 
Report 10
--Enemies: Creeper, Dusk, Assassin, Dragoon, Sniper, Dancer, Samurai, Gambler
--Weapons/Armour/Accessories: Bond of Flame Keyblade
--Game Recommended Level: 47
===============================================================================

You land at Central Station. Save, then exit to Station Plaza. Twilight Town 
seems a bit deserted. The beauty is that a new section of Twilight Town has 
been opened. The Underground Concourse. That's the section which has been 
blocked off until now. 

Enter the Underground Concourse through the entrance in Station Plaza. The 
Concourse is like an underground shortcut throughout Twilight Town. Each exit 
leads to a place in Twilight Town and are numbered off for your conveinence. 
Those exits are:

No. 1: Sunset Terrace (Through No. 2)
No. 2: Tunnelway (Leads to No. 1)
No. 3: Back Alley
No. 4: Tram Common
No. 5: Station Plaza

Enter through No. 5. Grab the four chests here for an Orichalcum, AP Boost, 
Mythril Gem and Mythril Crystal. Nobodies are abundant here, so it's a good 
place to level up. There is also a skateboard lying around here somewhere, so 
grab it if you want to. 

When your ready, go through No. 2, the Tunnelway. Here, open the chests for 
another Orichalcum and Mythril Crystal. Again, defeat any Nobodies, before 
exiting through No. 1, Sunset Terrace. 

You should remember this place from your Roxas days (boy that was a long time 
ago). It was here that you investigated those Seven Duds of Twilight Town. 
There are chests galore here. Open them all for a Mythril Crystal, Orichalcum+, 
Mythril Shard and AP Boost. There is nothing up on that Hill, so don't go 
there. You can save it at the Station here if you want to. When your ready, go 
back to the Concourse. 

Exit at No. 4, Tram Common. Proceed to The Woods, then to The Old Mansion. 
Olette, Pence and Hayner are dazed from their encounters from Nobodies. More 
attack, but an old friend pops up. Defeat all the Nobodies. When they're gone, 
Sora and Goofy get a HP Boost, and Donald learns the Lucky Lucky Ability. 

Enter the Mansion, as time for treasure hunting. Grab the chests here for a 
Mythril Crystal, Mythril Stone, and Elixir. Head through the door downstairs to 
go to the Dining Room. Defeat the Nobodies to open the chests for a Mythril 
Crystal and Mythril Stone. Go back to the Foyer. Go up the stairs and to the 
White Room and Save. Have a closer look at those pictures on the Walls. Some of 
them should make more sense now. When ready, go through the other door to the 
Library. 

Open the chest here for an Orichalcum, then proceed to the Computer Room. After 
a cutscene, save, then talk to Pence. Choose 'Sea Salt Ice Cream'. If you 
choose any other, nothing will happen. A light ray will appear, but before you 
go and touch it, go to the Basement Hall, then to the Basement Corridor to find 
the Ultimate Recipe. Pod Room is completely empty, so ignore that. Go back to 
the Computer Room, save again, then 'Touch' the beam. Secret Ansem's Report 10 
is yours. 

You're now in the alternate Twilight Town. The computer here is in complete 
ruins. You should know how that happened. Save, and go to the Basement Hall. 
You can't go anywhere else, as according to Sora it just doesn't feel right. In 
the Basement Hall, go through the Dark Portal in the corner. 

You'll be in Betwixt and Between. Like its name, this place looks incredibly 
weird. Full of bright lights and such. Proceed forward till your ambushed by 
Nobodies. Fortunately, someone comes along and helps you. Unfortunately, he 
gets badly hurt after the battle, while Sora gets an MP Boost. Another full on 
emotional scene occurs, where he gives Sora the Bond of Flame Keyblade. Once 
you've calmed yourself down after that, continue forwards to the final world 
left to explore. 

                          ____________________________ 
                         /  The World That Never Was  \
===============================================================================
--Items: Mythril Gem x2, Mythril Stone x3, Mythril Crystal x4, AP Boost x3, 
Orichalcum x3, Orichalcum+, Dark City Map, Castle That Never Was Map, Secret 
Ansem's Report 3, Secret Ansem's Report 8, Secret Ansem's Report 9, Secret 
Ansem's Report 11, Secret Ansem's Report 12, Secret Ansem's Report 13
--Enemies: Creeper, Shadow, Neoshadow, Samurai, Berserker, Assassin, Sorcerer, 
Sniper, Dragoon, Dancer, Xigbar (B), Luxord (B), Saix (B), Xemnas (B)
--Weapons/Armour/Accessories: Oblivion Keyblade, Cosmic Belt
--Game Recommended Level: 50
===============================================================================

WOOHOO! Its time to end this. Are you beating yourself off in self 
satisfaction? You shouldn't be, because you still got a long way to go before 
this is all over. This city should be very familiar to those who have watched 
the secret movies from Kingdom Hearts and Kingdom Hearts FM. Youtube the movies 
if you haven't seen them. 

If you read the items section above, you'll see you're going to find a hell of 
a lot of Secret Ansem's Reports. Now, if you haven't been reading these along 
the way, then read them now. A lot of what occurs from now revolves around 
those, and if you don't have any knowledge of them, you're going to be very 
confused. The storyline from here on in will unravel very fast, so make sure 
your paying attention. Also, because of spoilers sake, I absolutely will not 
say a word of what's happening, because its absolutely great. All I will do is 
give directions, locations of treasures and boss strategies, so I will keep it 
brief.

You begin at the Alley to Between. There is a save point here, so utilise it. 
Head forward to the Fragment Crossing. This place is brimming with Shadows, 
Shadows, and more Shadows, and that's it really. An excellent place to level up 
your Wisdom Drive Form, so you should stay and fight them for a while. You'll 
also find a Mythril Stone, Mythril Crystal, AP Boost and Orichalcum in chests. 
Keep going forward when you're ready. 

You'll be at the Memory's Skyscraper. After a scene, you'll get the Secret 
Ansem's Report 8. Also, from this point onwards, if you drive when there are 
enemies around, you may encounter Final Form. This is your last drive form 
available. It will pop out randomly, but once you get it once, it appears on 
your drive list. Shadows will this time be accompanied by their cousin, the 
Neoshadow. Loot three chests for an AP Boost, Mythril Crystal and Mythril 
Stone. Head to the next area. 

You'll be in The Brink of Despair. The names just keep getting better and 
better :p Save at the save point. Open the chests for the Dark City Map, and 
seek out the Orichalcum+, which is well hidden. Moogle shop here. He sells the 
Wisdom Wand for 2000m, Knight Defender for 2000m, Potion for 40m, Hi-Potion for 
100m, Ether for 120m, and Tent for 100m. You should have enough for the Wisdom 
Wand and Knight Defender, so buy them. When you're ready, enter the castle. 

You'll be in Nothing's Call. A new Nobody is here. The Sorcerer is one hell of 
a fighter. It's immune to magic, but just try to tell that to Donald. It uses 
cubes to attack, so stay clear of them. You'll have to get very close to it to 
attack them, but they counterattack when you attack, so press square to use 
Retaliating Slash. They can be quite annoying, but they're manageable, and have 
hefty experience. Loot the two chests here for an Orichalcum and a Mythril Gem 
while your at it. 

Continue forward to Crooked Ascension. Dragoons will appear. Defeat them, and 
when the room has stopped moving, continue again. Twilights View contains an 
all important Save Point. Moogle will be back here, so give him your synthesis 
stuff. Continue again to the Hall of Empty Melodies. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Xigbar
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: World That Never Was

Strategy: When the battle begins, Xigbar will jump onto a balcony and start 
sniping at you through his visor. Just run around like a crazy man (you'll do 
this a lot during this battle) till you're requested to his the reaction 
command "Break". Then use some "Warp Snipes" and he'll fall back down to earth. 
Now lets begin the real fight. 

Xigbar is a lot like a Sniper Nobody. He has similar attacks, and he teleports 
around a lot. He begins by shooting out lasers at you, which you can block with 
Guard and Reflect, sending those lasers back at Xigbar. During this time, run 
at him (Quick Run to makes things faster), guarding whenever, and attack when 
your close. He'll teleport away after a combo, so just keep this charade up for 
a while. 

When he says 'Reloading' he'll stop for a while, so use this time to advance on 
him and pound him away. You could probably get two or three combos on him 
before he recovers. When he does, he'll teleport away again. 

After a while, Xigbar also makes these holes appear in the floor. You cant jump 
over them, you have to go around. It's not a major hassle, really. 

When you've taken a third-half of his HP, Xigbar will yell 'Take This', and 
send a large laser at you. Reaction command 'Warp Snipe' will appear, and use 
it like with the Sniper Nobodies to hurt Xigbar a lot.

When about a third of his HP is left, Xigbar will yell 'You're gonna pay'. The 
instance you hear him say this, HEAL! Everything will go dark, the floor will 
become a tiny square. Xigbar will be all over the place, teleporting and 
shooting at you. Start running in a circle, and keep running. Don't stop 
running, not even to heal. You've just got to hope Donald will heal for you. 
Once it's over, though, you've got a chance to attack him. 

As the battle progresses, Xigbar gets crazy with his attacks. He becomes faster 
and more heretic. He'll send more of those large lasers, which you can use 
"Warp Snipe" on, so make sure you do so. Magic is alright in this, Thunder is 
probably the best when your far away. Don't drive, and don't use Limits. You 
want that MP for Cure, and you can't risk driving to Anti-Form, even if you've 
got Final Form. Oh, and if the battle goes on for a while, he'll use that 
'You're gonna pay' attack more and more often, so kill him off as soon as you 
can. Remember, RUN! ATTACK! RUN! HEAL! RUN! ATTACK! Etc etc. If you've got 
Quick Run, then use it. 

After this battle, Sora will obtain the Magnet Ability. Donald will get an Item 
Slot, and Goofy a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Secret Ansem's Report 3 is yours. Save back at Twilight's View before 
continuing. 

At Naughts Skywalk, open the chests for Mythril Gen, Mythril Crystal, and 
Orichalcum. Berserkers are around here, so be careful. 

In the next area, after the cutscene, you get the Oblivion Keyblade. Excellent! 
Equip that as your main Keyblade, the Decisive Pumpkin as the Valor Keyblade, 
and the Sleeping Lion as your Master. Also, the Castle That Never Was Map is 
yours. Proceed to the Proof of Existence. 

Here, save. And prepare for another Boss battle. You'll be fights with Sora 
alone, no Donald or Goofy. Keep some Ethers on you. Now proceed to the Havoc's 
Divide

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Luxord
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The World That Never Was

Strategy: Firstly, this is no ordinary battle. Luxord doesn't have a HP bar. 
Instead, he's got a time meter. Sora has both HP and Time Meters, so you're at 
a disadvantage. To win, his Time Gauge has to run out before yours. It will be 
game over if your Time runs out first, or if your HP depletes. You have two 
ways of dying, he has only one. Go figure. 

The time gauges of both characters will always keep falling, but there are ways 
to take chunks of it out. Physically attacking Luxord will take out some of his 
time, and vice versa. Albeit, it hardly takes away much, and is not the key to 
victory. The real key is minigames. Luxord is based around the Gambler Nobody, 
and has similar minigames to them. You win some minigames, and you'll hack and 
big chunk of his time. Lose a minigame, and you'll lose a lot of time. 

When the battle begins, you're turned into a die. You can't use magic or items 
as a die, so all you can do is jump around, and wait till the drive gauge hits 
zero so you can turn back into Sora. While you're a die, Luxord will summon 
some cards, which will encircle Sora and slice into him for moderate damage to 
both HP and time. You have two options. You can either run/bounce away from 
Luxord and keep bouncing away in hope of avoiding those cards. Or you can 
bounce towards Luxord and attack him by bouncing into him. Attacking him will 
interrupt his card summoning thing, plus it takes away some of his time. I 
recommend attacking him till your back to Sora. 

When your back as Sora, heal any HP damage you got. Your HP will deplete 
relatively quickly, so keep your HP and MP up. Now its time for his minigames. 
I'll explain what his minigames are, however, he does them randomly, so don't 
expect them to be in the order that I explain them in. 

One of his minigames is exactly like the Gambler Nobody. You'll receive a 
Reaction Command "Begin Game". Your command menu will change into 3 X's and 1 
Circle. These will cycle through the command menu quickly, but will slow down 
over time. You have to press X when the Circle occupies the top command box. 
Wait for the cycling to slow before you press. If you get it right, Luxord will 
take a heavy hit in time, will stun him so you can attack him and HP orbs will 
come out of him. If you mess up, you take a hit in time, and you're turned into 
a Card. Like in die mode, you have to wait for your drive gauge to deplete to 
turn back into Sora. You can only attack, so attack Luxord to interrupt his 
attack. 

Another minigame is where Luxord turns himself into a card, and then hides 
himself among lots of other cards. Keep and eye of which card is Luxord, 
approach it and use the reaction command "Flip". The trick is to see the back 
of the card. If the back of the card is blank, flipping them will just make 
those cards disappear, so flip them to make finding Luxord easier. Flipping a 
card with a picture of a clock on the back will make you lose time, and 
flipping a card with balls on the back will cause balls to hit you. Obviously, 
don't flip those cards. The card which has a picture of Luxord on the back is 
the card you want to flip. Move the camera around to see the backs of cards, 
find the one with Luxord on it, Lock it if you can, and flip it. Not that hard, 
now is it?

He'll use the above two minigames often, randomly and possible consecutively. 
He'll only use his last minigame when his Time is nearly gone, and when I say 
last, I mean last. This minigame has easily kill Luxord, and just as easily 
destroy you. 

Many cards will fall to the floor, and the room will go dark. This is the 
signal, so be prepared. Luxord will hack and slash violently at you with cards, 
while teleporting around the room. To avoid these cards, use Quick Run, or if 
you've got it, Glide. They can easily be avoided with the Drive Abilities. Once 
he's done with this, you'll be surrounded by a barrier of cards, and you'll 
have to play another one of his minigames. Like before, X's and Circles will 
occupy the command menu. However, unlike last time, there will be multiple 
Circle, and this time, you have to hit a circle in all 4 boxes in the menu. The 
Circles can come in groups, so it does make is a bit easier. Just do the first 
box, go down to the second and do that and continue till you do all 4. If you 
got it Circles for all 4 boxes, Luxord will take a massive hit in time, 
possibly enough to get rid of all his time. If you miss just one box, Sora will 
take just as big of a hit in time, and turn into a die if he's still alive. 

When Luxord's time meter is empty, you'll need to get a physical attack on him 
to finish the battle. 

It does sound confusing, and you may die on your first go simply because you 
have no idea what the hell you are doing, but once you get your head around it, 
it's a very simple battle. Make sure you have good timing, so you can blitz 
those minigames. Just win 3-4 of his minigames, then his massively last 
minigame, and add a couple of hits to him, and it's a win for Sora. 

After the battle, Sora gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Secret Ansem's Report 9 is your's. Proceed back to the Proof of Existence, 
save, and head to the Addled Impasse, which is to the right. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Saix
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The World That Never Was

Strategy: After the last two, you're probably expecting one hell of a hard boss 
fight, especially since Saix is based on the Berserker Nobody, right? Well, 
you're going to be sordidly disappointed. Saix is the easiest Organization 
member. Donald and Goofy are back too. 

You'll notice early on that there is a Berserk bar at the top left corner. When 
this fills, Saix goes absolutely insane! He'll attack all over the place, 
hitting you a lot, but fortunately, the attacks don't do that much damage. Just 
heal when you need to. A word on warning: Stay away from corners. Get trapped 
when he's berserk, and you're finished. 

When he is in this insane mode, he'll often drop his weapon around the place. 
Like the Berserker Nobodies, approach the weapon and use "Berserk". Now you're 
gliding along with the weapon, so approach the insane Saix and use the chain 
Reaction Commands "Eclipse" and "Magna Storm". Successful completion of both 
will result in Saix's Berserk bar going down to zero and Saix returning back to 
normal.

When he's not insane, Saix is incredibaly easy. Just keep attacking and healing 
on that rare occasion, and you'll be fine. He's prone to magic, so use spells 
often. Don't drive or use limit, simply because you're just wasting them. It's 
simply not necessary. If you're lucky enough to grab his weapon, you can do the 
"Berserk" "Eclipse" "Magna Storm" reaction chain. This will take a super amount 
of HP off him, but might also fill his Berserker gauge. It's no big deal, 
really. 

A simple battle, just keep on the attack, and it will be over in no time

After the battle, Sora gets another Drive Gauge. Donald gets a HP Boost and 
Goofy gets an extra Item Slot. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Secret Ansem's Report 12 is now yours. Save back at the Proof of Existence. Go 
north to the Naughts Approach. Secret Ansem's Report 11 and a new party member 
will join you. Keep the new party member with Donald. With this new guy, you'll 
get a ton of reaction commands, which you can use as often as you want. 

Continue through to the Ruin and Creation's Passage. There are these invisible 
paths which leads to platforms, so use the map to find the chests containing a 
Mythril Stone, another path leads to an AP Boost, the next platform has a 
Mythril Crystal, and the last platform has last treasure chest of the entire 
game (if you've been following my walkthrough), an Orichalcum. Proceed to The 
Altar of Naught.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Xemnas
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The World That Never Was

Strategy: This battle takes place at Memory's Skyscraper, the place outside the 
castle with the tall building. Its quite a simple fight really. Oh, and you're 
by yourself for this fight. No allies. 

When the battle begins, Xemnas will jump high to the top of the skyscraper. Run 
towards the skyscraper and use the reaction command "Facedown". Now pay 
attention to what I'm about to say. During the scene, 3 reaction commands will 
pop up in very quick succession. You can only press one of them. The first one 
that pops up is "Clash". This reaction command does nothing, so don't press 
Triangle when this comes up. The second one is "Break Through". This one 
damages Xemnas, but not by that much. The third and last one, "Finish" will 
severely damage Xemnas and stun him. You'll want to press Triangle when 
"Finish" pops up. However, they pop up very quickly, so if you miss all three, 
Xemnas will kick your ass for a bit. 

After all of that, its time for the real battle. Xemnas wields these light 
sabres which are awesome. His attacks don't do that much damage, however, he is 
fast and teleports around a lot. Use Quick Run to dodge some of the attacks. If 
he teleports right next to you, press Guard to block his attack, before 
unleashing onto him. 

Attacking him is quite easy, despite his agility. Just keep up with him, and 
attack. You'll take some hits, but its no worry. Just heal when you need to. 
When Xemnas is some fare distance away, use Thunder, which will stun him, cut 
the distance with Quick Run, and get in a combo or two. In fact, use Thunder 
often, it's a great way to stun him. 

Occasionally, Xemnas will yell out "Guard". A shield will erect in front of 
him. Trying to attack the shield will damage you. However, with high jump or 
quick run, you can get around the shield and attack Xemnas from behind. Xemnas 
can't attack you, so you can get massive damage here till he puts his shield 
down. 

This is quite an easy battle. Nothing to fear, really. 

After the battle, Sora gets a rare MP Boost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We receive the last Ansem's report, Secret Ansem's Report 13. All is finally 
revealed. 

                             ______________________ 
                            /  Point of No Return  \
===============================================================================
You've finally made it! The Point of No Return. The games tells you this. For 
those who don't know, if you proceed with the storyline from the point of no 
return, be warned. There are no save points, no rest points, and no turning 
back. There truly is, no return.

The Point of No Return is at the Altar of Naught. From where you are now, there 
is a save point, so use it. Talk to the people which are around, if you wish. 
The big door up ahead is the door to the last area. Proceed through there, and 
the only way to stop is the power button on your PS2. You don't want to 
continue just yet. Why? There's still so much to do. So much to complete. And 
besides, you probably will need to level up a bit. 

The game gives you a little present for getting this far. All the hidden points 
in Jiminy's Journal is unlocked. Albeit, they're as question marks, but now you 
know what you're missing. Also, a new Coliseum Tournament, the Goddess of Fate 
cup, is open. So check it out. 

So what is there still to do? There's the Coliseum Tournaments, Atlantica, and 
100 Acre Woods (although you should have completed them if you've been 
following my walkthrough). There's the wonderful items you can synthesis, 
including the Ultima Weapon. And how could you forget the great Sephiroth 
Battle, and the Paradox Cups, and to complete that, you need to level up, a 
lot. Lets get started with levelling up.

                               ________________ 
                              /  Levelling Up  \
===============================================================================
To level up properly, efficiently and quickly, you need to know some of the 
tricks of the trade. Here, I will detail some of the tricks so you can be at 
lvl 99 in no time. Firstly, let me just say that you don't need to be at level 
99 to finish the storyline game. You can defeat the final boss at around level 
60-70. However, it would be harder to do so, which is why I recommend to level 
up to at least high 70's/low 80's. At to defeat those little extra's the game 
throws at you, you should be at 99. Now, lets get started on this tedious task. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Equipment
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Obviously, you'll be needing the best equipment for this task. Undoubtedly, the 
best weapons are from synthesis. Sora's best keyblade is the Ultima Weapon. 
This is arguably the best keyblade in the game, with 6 attack, 4 magic and MP 
Hastega. To obtain such a keyblade, you need to fill 3 requirements. 

1) Your Synthesis level must be minimum level 3. You need to be able to use the 
Serenity items. 
2) You need the Ultimate Recipe, found at Twilight Town in the Mansion's 
Basement. 
3) You need all 7 Orichalcum+, an Orichalcum, a Mythril Crystal, a Dense 
Crystal, a Twilight Crystal, a Serenity Crystal, and an Energy Crystal.

For Donald and Goofy, only go as far as to synthesis their Save the Queen and 
Save the King. There is no need to go one step further and do their Save the 
Queen+ and Save the King+. There is no difference in stat, only a difference in 
the ability it gives. If you really like the abilities, go for it, but I see it 
as a waste of time. 

With the Armour, the best Armour to have is a Ribbon. If you want a greater % 
increase in the elements, then go for the Acrisius+, or the Cosmic Chain (You 
only get one Cosmic Chain, but you can synthesis the Acrisius+). 

There isn't much you can do with Accessories. Obviously, your priority should 
be AP Boosting. The maximum strength and magic boost you can get is +2, which 
is given from a Moon Amulet. However, focus on the AP raising Accessories 
first. 

Now, I guess your wondering, how the hell do I get those synthesis items? There 
are tricks to make gathering the rare items so much easier. 

The 'Lucky Lucky' ability will help the drop rate of rare items. And I mean 
really help. You can have a maximum of 7 Lucky Lucky's equipped. How do you get 
all seven equipped? Here's how:

You get Lucky Lucky from the Sweet Memories Keyblade, Donald's Meteor Staff and 
Goofy's Genji Shield. You also get one Lucky Ring, from completing the Panic 
and Pain Cup. And, of course, you equip them as abilities. Donald's and Goofy's 
are all obtained from bonus levels, so you will have them by the time you reach 
the Point of No Return. Sora's, however, is obtained at a different level, 
depending on which weapon you chose at the beginning. It's level 41 if you 
chose the Sword, level 53 if you chose the Shield, and an agonising level 99 if 
you chose the Staff. If you chose the Staff, then you should only deal with 6, 
which is still more than enough. 

Check the Synthesis Section for more info on what items are needed for an item, 
what enemies hold what items and such. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Of course, when you got some of the necessary equipment, its time to focus on 
the actual task of levelling up. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Levelling up
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You should have remembered my levelling up trick I gave you after you completed 
the Pride Lands for the last time. In case you've forgotten, I'll just c+p it 
back here. 

Do know where the Peak is in Pride Lands? It's on top of Pride Rock, where you 
fought Scar on your first visit. Here, this area is just swarming with Rapid 
Thrusters. Hundreds of them, all here. Rapid Thrusters give a medium amount of 
EXP, but you can increase that with a number of techniques. 

First, have Goofy and Simba. Save your game first before proceeding, in case 
something profound happens, like you end up dying. Unequip Simba's Healing Herb 
ability, take off any healing items they might have. Have Magnet as one of your 
magic shortcuts. Equip the Gull Wing Keyblade (found at the Postern in Hollow 
Bastion), and equip Experience Boost on Sora. Experience Boost increases the 
EXP gained when Sora is in critical Health. Obviously, go to the Savannah, and 
get Sora down to critical health (when his HP bar is flashing and the siren is 
sounding). If you feel your HP is just a tad bit low for comfort, go to the 
save point, and quickly run on and off it. It will boost you HP a bit, but not 
enough to get it out of critical if you're fast. 

Head to the Peak, and start killing the Rapid Thrusters. You should be skilled 
enough not worry about dying. Use Magnet as an easy way to kill multiple at a 
time. In fact, don't even attack, just keep using Magnet. Also note, you only 
get the EXP boost when Sora kills a Rapid Thruster. You'll only get normal EXP 
when Goofy or Simba kills any, so try to get the majority of kills. You might 
also want to set Goofy and Simba on Sora Attack. Also, when there are only a 
handful left, leave the Peak, then return. This respawns all the Rapid 
Thrusters. If you kill all the Rapid Thrusters, then you have to go through a 
lot of screens, fight more Heartless and do more crap just to get them all to 
respawn. If you use this trick, just watch the EXP roll. 

In case you're afraid of dying, or if you're a traditionalist who wants to do 
it the old fashion way, then head to The World that Never Was. Land at The 
Brink of Despair, and just head through the Castle all the way to the Altar of 
Naught, killing off all the Nobodies in the way. There is no point landing all 
the way back at the Alley to Between, because all that's there is Shadows and 
Neoshadows, with worthless EXP. This technique will take longer, but you should 
still gain a level every time you go through the castle, till you reach the 
90's, where it may take 2 rounds through the castle to gain a level. When 
you've reached the Altar of Naught, just zoom back to your gummiship, and land 
back at the Brink of Despair. 

If you really want to be daring, you could try the Experience Boost trick at 
The World that Never Was. However, I do not recommend it, as it would be too 
easy for you to die. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Boosting Drive Forms
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

While you're levelling up your characters, you should take some time off to 
focus on levelling up your Drive Forms. Levelling up your Drive Forms is 
important, because it gives you some very important Form Abilities, like Quick 
Run, Aerial Dodge and Glide, which are very important for some of the Boss 
Battles that lie ahead. The maximum level a Drive can be is Level 7. I'll 
briefly detail some tips on levelling up the Drives. 

Firstly, Remember these handy tips on how to refill your drive gauge:

- Entering a Coliseum Tourney and quitting refills your Drive Gauge to Max
- Zooming to the World Map while still in Drive refills your Drive Gauge 
- If you go to an area where Donald and Goofy are walking around and you can 
talk to them while your in Drive, this will refill your Drive Gauge. The only 
place this is by this point in the game is the Altar of Naught (Point of No 
Return).

WARNING: Turning into Anti-Form will automatically reduce your Drive Gauge to 
zero!

VALOR: Valor gets 1 exp for every hit you do an enemy. Because of this, you'd 
have probably unintentionally levelled this up to at least level 4 by the time 
you reach the Point of No Return. I've tried a lot of area's and this is the 
fastest way to level up Valor. The easiest way to level this up is to equip the 
two weakest keyblades you have (Hidden Dragon and Sweet Memories), land at the 
Throne Room in the Land of the Dragons, and attack the Assault Riders in the 
Antechamber. Because they have such a high HP, they'll take a while to die, 
enabling you to be able to pound away and get a lot of exp. When those Assault 
Riders do die, and if you're still in Valor, just head out of the castle to 
encounter some more Assault Riders. You should have 6 drive gauges, so let this 
Valor die out, head back to the save point, activate Valor again, and go back 
to the world map to respawn Assault Riders and refill Drive Gauge.

WISDOM: Wisdom gains 1 exp for every heartless you kill in this form. Lucky, 
the game doesn't specify which Heartless, so there's this special trick which 
will make levelling Wisdom an absolute Breeze. Land at the Alley in Between at 
The World that Never Was. Proceed to Fragment Crossing, where is just littered 
with hundreds of Shadows. Just Drive to Wisdom, and proceed to destroy the 
Heartless which are around. Use magic like Magnet, Thunder and Fire to make 
gathering those insignificant worms easier. You'll reach Level 7 in no time. 

MASTER: Master gains 1 exp for every small Drive Orb gained, and 3 exp for 
every large Drive Orb gained. I tried numerous different methods for this, and 
while none was overly effective, I found that this was the best method. Its 
exactly the same as the Valor Method, except this time, equip your strongest 
keyblade and the Wishing Lamp Keyblade, along with any Jackpot abilities. 
Because Master uses 4 Drive Gauges, you can either let the Drive Gauge die then 
refill it at the Coliseum, or you can use the save point to go back to the 
world map before it runs out. This one might take a while to fill up. 

FINAL: Final gains 1 exp for every Nobody you kill in this form. Nobodies are a 
rarity, and you've only got two options, Twilight Town and The World That Never 
Was. This will be the more tedious form to level up, as there aren't any 
standout places to go and level. However, the best place to go is to land at 
Twilights View in The World That Never Was, and proceed to Naughts Skywalk. 
This area is brimming with Creepers, and you should get around 30 exp every 
time. However, the bad thing is that Final uses up 5 Drive Gauges, so I 
recommend you let Final run out, and just refill at Coliseum. Final will take 
the longest to level, but has the best reward, as Glide is absolutely awesome!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You can finish the final boss at around level 70, however, like I said, 
Sephiroth and the Paradox Cups will take a higher level. Hell, for the Hades 
Paradox Cup you *must* be at level 99. No buts about it. Well, when you think 
you're ready, its finally time to end this. 

                          ____________________________ 
                         /  The World That Never Was  \
===============================================================================
                    WARNING: FINAL BOSS BATTLE APPROACHING
===============================================================================

WOOHOO! The end of the game! Land at the Altar of Naught, make any last minute 
preparations (Have your new member and Donald in your party), save, approach 
the big ass door and select "Let's end this!" Because it is the last area and 
there is no save points, don't be afraid to equip more valuable items on your 
party members, like Elixirs and such. I'm going to keep things simplistic here. 
Because it's the last area, I definitely will not spoil anything.  

Watch the cutscenes which unfold, then when you gain control of Sora, run 
forward. Use the "Slicer" reaction command when prompted. Proceed to the next 
area. 

Keep running forward. The platforms will rise, but don't let that distract you. 
Hit "Escablade" when prompted, then repeatedly use "Sky Scraper" till your at 
the next area. 

In this area, you'll see three bars on top of your screen. The left and right 
ones are the HP of the left and right cores. The middle one is the Charge 
gauge. To damage the cores, you knock the Heartless which appear into the Core. 
To do this, you just attack them. When the Charge Gauge is almost filled, it 
means the Core is about to attack you. You'll get a reaction command "Stunt 
Dodge" which would make Sora jump to the other core, missing the attack. You'll 
lose quite a bit of HP if your caught in a charge, but you wont die with a full 
life bar. However, when the HP of the core is gone, it will explode, so you 
need to use "Stunt Dodge" to get off the exploding core. This time, a dying 
core will kill you if you're stuck on it. Kill both cores and use "Stunt Dodge" 
to proceed. 

In the next area, you'll be in the core. Attack the core, until a shield pops 
up and Nobodies attack. When the Nobodies are gone, the shield will go down 
again, so attack the core. Again, a shield will pop up and Nobodies will 
attack, so keep this going till you destroy the core. Use "Proceed" when your 
done. 

You'll be attacking this Armoured statue thing which is sitting on a throne. 
This thing has some of the attacks previous Organization members had. Just 
attack it mercilessly. Drive if you need to, but all you need to do is attack 
it. Use "Wild Form" if it releases those Water Forms, which would also hit him. 
Sometimes the Throne will send you flying backwards away from you, but use 
Aerial Recovery or Retaliating Slash to recover. It will end quickly. 

WOOHOO! YEAH! You've just finished the greatest game ever! Or have you? Watch 
the sad cutscenes which unfold in front of you. Just when you think its over, 
there's one last surprise :p

For the next few battles, it will just be you and your new party member. No 
Donald or Goofy. They ran off thinking the whole ordeal was finished :) Now its 
time for part two of this ending. 

This next battle is a weird one. You'll be on this mini flying racer, and 
you're chasing down this huge flying dragon Heartless. Firstly, take not that 
you cannot use magic or items. That means you can not heal yourself. So your 
priority should be to keep your HP up, and avoid getting hit. You can use three 
buttons to initiate commands. X makes you attack with your keyblade, Square 
makes you attack with a Laser, and Circle puts this absorbing shield around 
you. Circle is the key, as the absorbing shield absorbs the pink lasers that 
the Dragon shoots at you. When you absorb enough, you can use Triangle to shoot 
a Mega-Laser at the Dragon for huge damage. 

When the battle begins, you'll be facing off against its tail. Just attack with 
your laser, and Absorb when it shoots his pink lasers at you. When the gauge is 
full, initiate Mega-Laser, which should kill the tail. When the tail is gone, 
you'll be attacked by these floating things which shoot these silver lasers at 
you. These floating things are in fact the Nobody Symbols. You can't absorb 
them, so just fly around in a circle to avoid them. 

You'll be flown to another part of the Dragon, one of the cores, and this time, 
those bomb Heartless will appear. You can attack them with your Keyblade and 
send them flying into the core for some damage to the core. Again, absorb when 
it shoots pink lasers at you, but watch out for the Nobody Symbols which would 
shoot its white lasers at you. When Mega-Laser is ready, wait until the core is 
in the middle of the screen before you fire. Mistime it, and your Mega-Laser 
could miss it completely. You might have to use 2 Mega-Lasers on it before it 
dies. Do the same for the second core. 

You'll be fighting its wings now. Again, go with the same routine, although you 
need to time Mega-Laser well, as it's harder to hit. Destroy one of the wings, 
then the other one, and the Dragon is dead. 

You'll be fighting that Armoured statue thing on the throne again. But there's 
a twist. You'll now be on floating platforms, and the Throne is on one of the 
platforms. You're also given new commands. Circle makes you able to jump in the 
air very hight, and repeatedly pressing Circle makes you jump repeatedly. Very 
handy if you fall off a platform. Square allows you to use Glide. Pretty much 
the same at Level 7 Final Form Glide, but this time you're using it while out 
of Final Form. Use Glide to fly to the platform the Throne is on. 

When you're on the Throne, attack the Throne thing repeatedly. Like the last 
time you fought it, its not a huge threat. Pretty much the same strategy as 
before. But unlike last time, when the Throne sends you flying backwards, you 
do fly far from the Throne. Off the platform, in fact. Recover quickly with 
Aerial Recovery, jump till your level with the platform again, and glide back. 
When you're flying, some of the buildings and debris will fly at you. Avoid the 
spinning ones, but you can land on the stationary ones. Those Nobody symbols 
will also be back, so be careful. Sometimes the Throne will shoot lasers at you 
when your flying. When you see lasers coming at you, stop flying and fall. When 
they stop, jump back up and resume flying. Sometime along the flight path, the 
"Riding Shot" reaction command will pop up. Press it, then follow it up with a 
"Meteor Rain". This will break the shield the Throne has around it. Keep up 
with this routine. It might take a while, but shouldn't be any trouble. You'll 
have to fly back to him about 3 or 4 times before he dies. When the Throne is 
gone, then its time for the Final Boss Fight. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                FINAL BOSS: Mr. X
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The World That Never Was

Strategy: WOOHOO! This is it! The Ultimate Orgasm has arrived! Prepare 
yourself, grab the Kleenex's and lets begin the ride of your life. 

Do you really think I'm going to reveal who the final boss is? I know how 
annoying it is to stumble upon this when you're scrolling through a 
Walkthrough. I'll call him Mr. X, but by the time you'll be needing to read 
this, you should know who Mr. X is. And its going to be hard to guess who this 
is, as there are a lot of people with X's in their name :P

Like you already guessed, its just going to be you and your partner for this 
battle. No Donald or Goofy. Firstly, let me just say that Curaga is a must for 
this battle. Some of Mr X's attacks only do moderate damage, but he's got the 
odd few which does devastating damage. You're priority should be to avoid his 
attacks. Attacking him should be your secondary concern. 

When the battle begins, before you even do anything, Mr X will shoot some 
lasers at you. Immediately use the Reaction Command "Reversal", and 
continuously press Triangle till its over. Don't even think about attack at the 
moment. Just keep pressing Triangle. Be prepared, because if your late with the 
"Reversal" you'll lose a chunk of HP. It will stop when you and Mr X drop back 
down to the ground. 

Now its time to fight. Do you remember Twilight Thorn? It was the first boss 
you faced with Roxas (Boy, that was a long time ago). Mr X has some attacks 
very similar to it. These long waves of black thread will shoot out of Mr X, 
but you can use "Reversal" to avoid them. This is also a very good time to 
attack Mr X if you can get close enough, preferably with an air combo. Use some 
of your partners Reaction Commands at this point as well. 

Another one if his attacks is that he loves to teleport around. A lot of the 
times, he'll teleport behind you, which is annoying. Retaliating Slash is your 
friend here. Another problem is that when he does teleport, he leaves behind an 
image of himself, and since he teleports over and over again, you often find 
yourself seeing multiple Mr X's. This is confusing, but this also opens up a 
weakness. Keep locking on, and re locking, and keep running. After a while you 
should be in a good position to combo is ass good. When you do have a combo on 
him, you can extend that to two or three combos, which is nice. 

He'll usually end your combos with an energy ball of sorts which send you 
flying back if your too close. Not that damaging. 

He'll keep up with these attacks for a while. Remember to keep your HP up, that 
should be your priority. 

After you get some nice damage on him, he'll add a new attack to his arsenal. 
He'll shoot some homing lasers at you, and since they're homing, they're very 
hard, close to impossible, to avoid them all. A mixture of jumping and gliding 
should allow you to avoid most of them. 

One of Mr X's worst attacks will follow after a decent amount of HP is 
vaporised. A short cutscene will appear, showing Sora getting trapped by Mr X, 
and then you gain control of your partner. 

This is most confusing, and most irritating part of this battle. Unlike 
controlling Sora, your Partner is very hard to control. He doesn't have the 
same commands either, and his HP is very low. What you have to do is reach Sora 
and Mr X, who are on the other side of the battlefield. Sora's HP will forever 
be decreasing, and you need to reach them before Sora's HP reaches 0. However, 
there will be Mr X clones who will get in your way. What you do is start 
running, and whenever a clone approaches you, press Square to use Dark Aura. 
Don't worry about the other commands, Dark Aura is the only one worth using. 
Keep up this routine of Dark Aura and running, and you should hopefully reach 
Sora in time. When you do reach them, use the reaction command "Rescue" to free 
Sora. This also stuns Mr X, so use this opportunity to combo him. This only 
ever happens once in this battle. 

After that, Mr X will resume his previous attacks of Lasers, teleporting and 
black thread, although will be more relentless with his attacks. Remember, keep 
HP up!

When there's only a life bar left for Mr X, make sure you Heal, because Mr X is 
going to unleash all hell on you. You and your partner will be surrounded by 
darkness, where you will be hit by hundred and thousands of Lasers! You'll have 
the reaction command "Reflect", and the X command will also change to "Reflect" 
to survive this, you need to simultaneously mash both Triangle and X. (I learnt 
this the hard way, pressing only Triangle -_-). Keep this up and the screen 
starts to fade, but don't stop. Make sure you time it correctly, because any 
missteps will hurt, badly. This is why I told you to heal beforehand. 

If you survive, you'll see a small cutscene, before Mr X will be all stunned 
and confused. Heal yourself, then combo his ass pretty, to get rid of that last 
health bar. Hell, don't bother healing and just use Trinity Limit, because that 
should completely wipe off that last health bar. 

                        And That, my friends, is That!  
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Congratulations! You've just completed one of the best RPG's on the PS2. Feel 
proud! 

Now you can enjoy the wonders of the Sephiroth Battle, the Paradox Cups and 
completing Jiminy's Journal. 

Also, if you're playing this in Proud Mode, you'll get the Secret Movie at the 
end of the credits. If your in Standard Mode, then you'll need to complete the 
Journal to enjoy the movie. Can't be fucked? Just search for it on Youtube :P

===============================================================================
-------------------------------------------------------------------------------
                                  11) Atlantica                        [atlata]
-------------------------------------------------------------------------------
===============================================================================

                         _____________________________ 
                        /  Chapter 1 - Swim This Way  \ 
===============================================================================
--Items: Undersea Kingdom Map
===============================================================================

First of all, there are no Heartless in Atlantica, nor any Nobodies. This is 
just one fun filled world! Chapter 1 becomes available after you complete the 
events at Disney Castle and Timeless River, and I recommend you complete it 
then. 

Anyway, you'll see a cutscene with Ariel saving a man on the beach, and singing 
her signature song "Part of your World." Similar to the actual movie. 

Sora is again a super hot dolphin, Donald is an Octopus and Goofy is a turtle. 
Sora forgets how to swim, so you'll have to learn. The controls are different 
from KH, so you'll have to get used to the controls all over again. 

When your swimming, you use both analog sticks, similar to an First Person 
Shooter. The left analog stick moves Sora left and right, while the right 
analog stick makes Sora move up and down (If you have set the Right analog 
stick to control the command menu, then you either have to hold R2 to move or 
you're going to have to change it in Config). Pressing X makes Sora swim fast, 
and if you lock on to something and press O, you'll swim to it automatically. 
Now, go talk to Flounder, the fish. 

Sebastian asks Sora to participate in their concert, and you have to go through 
a small tutorial. You have to press X when the bar reaches the Yellow at the 
end. This gives you an Excellent. If you press it at the orange, it's a Good, 
and if you press it at the Blue or it runs out before you press, you get a Bad. 
Try it a couple of times. You'll get the Undersea Kingdom Map after this. 

Talk to Sebastian to begin the Concert. Warning: Don't press Start during the 
concert, because there is no way to unpause the game after pressing Start, and 
your only option is to press Restart and doing the musical from the beginning. 

In the concert, for every Excellent Sora does, he gains a note. For every Good, 
nothing will happen, and for every Bad, Sora loses a note. You have to have at 
least one note upon completion to win. Quite simple really, so just enjoy 
watching Sora dance and Donald sing. 

Ariel still seems interested in the surface after the concert, but Flounder 
seems to have found something to her liking. It's a statue, but its stuck and 
Sora and co. can't move it. The game tells you that you need the Magnet Spell 
to continue with Atlantica, so come back when you've learnt it. If your doing 
this and you do know Magnet, then you'll move the statue and go on to the next 
chapter. 

                       __________________________________ 
                      /  Chapter 2 - Part of your World  \ 
===============================================================================
--Items: None
===============================================================================

Chapter 2 becomes available after you complete Halloween Town for the first 
time. Talk to Flounder and choose "Let's get it." You moved the statue, which 
make Aerial happy. Now lets practise the next Musical. 

For this musical, it's similar to last time with the gauges. But this time, you 
either have to press X or /\, depending on what appears. Also, you have to get 
5 excellents in a row. Bit more difficult than last time, but its shorter than 
last time as well. 

Sebastian has a new musical up and ready, but Sora is unable to understand it. 
The game tells you to come back when you get a Drive Gauge of 5. If your doing 
this and you have a Drive Gauge of 5, then you'll go on to the next chapter. 

                         _____________________________ 
                        /  Chapter 3 - Under the Sea  \ 
===============================================================================
--Items: None
===============================================================================

Chapter 3 becomes available after you complete Space Paranoids for the first 
time. Talk to Sebastian when you arrive to start the next musical. I like this 
musical, as Sora takes some roles in singing solo :p 

This minigame is a bit different from the other times. You have the same gauge, 
with the bad, good and excellent system. But your pressing square this time, 
and you only press when Aerial appears in the gauge. If its Sebastian which 
appears, then you don't press. Sometimes, Sebastian will show, but it will 
change to Aerial last moment, so be on your guard. To win, you have to have 
Aerial in a good mood. Her mood is the gauge at the side, and you need it to be 
high. Should be easy, really. 

You travel to the surface, and see the Prince. He drops his pendant, which gets 
stuck between some rocks. You have to come back when you get the Magnera 
ability. If your doing this after you have the Magnera ability, you'll go on to 
Chapter 4. 

                       ________________________________ 
                      /  Chapter 4 - Ursula's Revenge  \ 
===============================================================================
--Items: None
--Weapons/Armour/Accessories: Mysterious Abyss Keyblade
===============================================================================

Chapter 4 becomes available after you complete Port Royal for the second time. 
When you appear, save at the clam if you wish. Talk to Ariel to get the 
Pendant. Watch the long cutscenes. Ursula makes her reappearance. Huge plot 
hole here, as she was banished in KH, so how she reappears is a mystery. After 
the long cutscene, talk to Sebastian to initiate even longer cutscenes. When 
they're finally finished, you have to fight Ursula, in a musical fight. How 
corny :p

Easy musical. A new Drive gauge will appear, this is where you have to press X 
as many times as you can. Combine this with the original Drive gauge from the 
first musical. You have to bring down Ursula's gauge at the top of the screen 
by doing well with the gauges. Really easy, and quite cheesy really. 

You get the Mysterious Abyss Keyblade after this. By the time your completing 
this, its a crap Keyblade, so don't bother with it. You need Thundaga to try 
out the next musical. 

                     ____________________________________ 
                    /  Chapter 5 - A New Day is Dawning  \ 
===============================================================================
--Items: Blizzard Element, Orichalcum+
===============================================================================

The final musical of Atlantica. This becomes available after completing Pride 
Lands for the second time. Talk to Sebastian to begin the musical.

For some reason, the final musical ends up being the easiest. This musical 
contains every gauge you've used at Atlantica. You have to score 30,000 points, 
but surprisingly, getting that total is extremely easy, and you'll find 
yourself effortlessly hitting 100,000 points on your first try. Also, you don't 
lose points for scoring a bad. 

You get the Blizzard Element, which enables Blizzaga, and the important 
Orichalcum+. Atlantica is finally over! Good riddance.

===============================================================================
-------------------------------------------------------------------------------
                                12) 100 Acre Woods                     [100wod]
-------------------------------------------------------------------------------
===============================================================================

With 100 Acre Woods, there are five Torn Pages for you to recover. All of them 
are in chests and they are located at:

Torn Page 1 - The Library at Disney Castle
Torn Page 2 - The Oasis at Pride Lands
Torn Page 3 - The Crystal Fissure at Hollow Bastion
Torn Page 4 - The Throne Room at Land of the Dragons
Torn Page 5 - The Tower at Agrabah

This is also the order which you can obtain them, but if you skip one 
accidentally, then you can easily go back and get it. I recommend you get 
complete them as you obtain them. Saving the world can wait. 

Note: You would have already visited Pooh's House when you first got the book 
at Hollow Bastion, as that is compulsory for the storyline. Also, there are no 
enemies in 100 Acre Woods, so you can relax while here. 

                               __________________
                              /  Piglet's House  \
===============================================================================
--Items: Mythril Gem, AP Boost, Defence Boost
===============================================================================

Approach the new area. This is Piglets House. Before you do anything, grab the 
chests for Mythril Gem, AP Boost, and Defence Boost. 

Now go save Piglet. You save him, but Pooh doesn't remember Piglet, nor does he 
remember Sora. Another gust of wind blows and Piglet goes for another joyride. 
Time to save piglet again. 

For this minigame, Sora and Pooh are flying on a balloon. Bits and pieces will 
fly at them, but Sora can destroy them by hitting them. When you approach a 
Whirlwind you can press /\ to destroy a number of the objects. Pooh will fall 
if you get hit, and you have to get him. When you start to hear Piglets cry's, 
your nearing the end. When you see Piglet, approach him and press /\ to rescue 
him. 

Looks like by saving Piglet's life, Pooh miraculously remembers Piglets, but 
his amnesia remains as he still forgets Sora. Oh well :( 

                              __________________
                             /  Rabbit's House  \
===============================================================================
--Items: AP Boost, Mythril Crystal
--Weapons/Armour/Accessories: Draw Ring
===============================================================================

Pooh is riding a balloon again. But his steering is way off, and he ends up 
landing on Eeyore's house. Poor Eeyore. I always felt sorry for him. Pooh 
doesn't remember who Eeyore is, and still doesn't remember Sora. Pooh's tummy 
starts rumbling, which gives Piglet the idea that he is so hungry that he's 
forgotten everything. So we need to find some honey, and Eeyore knows just 
where to find some. 

Before you follow the group, search the veggie patch for an AP Boost and a 
Mythril Crystal. A Draw Ring is also hidden behind the clothes line. Now go to 
Eeyore to start the cutscene. Pooh eats up all the honey pots, before Rabbit 
arrives. Looks like it was his honey, which he was trying to hide from Pooh. 
Pooh even snatched a honey pot right out of Rabbits hands. His manners must 
have gone along with his memory. Rabbits gets worried when Pooh doesn't 
remember who he is, and says that he has more honey hidden away for an 
emergency. Thing is, he hid them so well, that not even he remembers where he 
left them. Now starts the minigame. 

The minigame is a race of some kind. Sora is sliding down, and has Pooh on his 
back. You have to avoid any obstacles, and collect honey on the way. Hitting an 
obstacle will dislodge Pooh from Sora's back, and you have to press /\ to get 
him back on your back. By pressing [], Sora can move quicker, which will help 
when avoiding obstacles. Gopher will also help out by destroying some 
obstacles, but you have to grab him by press /\ when your near him. Pooh has 
10HP, so try not to lose him often. 

Pooh gets all the honey he wants, yet is still hungry. He tries to enter 
Rabbits house from the small hole in the wall, and gets stuck. Sora pulls him 
out, and he suddenly regains his memory. He remembers Rabbit and Eeyore, but 
still doesn't remember Sora. 

                               _________________
                              /  Kanga's House  \
===============================================================================
--Items: Magic Boost, Orichalcum, AP Boost
===============================================================================

Kanga has created a medicine for Pooh to help him regain his memory. But Tiger 
mistakes it as a present for him and takes it. Before you go get it from 
Tigger, look around and grab the chests for Magic Boost, Orichalcum and AP 
Boost. Talk to Tigger, who is distraught at Pooh's Amnesia. He proposes that 
bouncing will make him remember. Now the next minigame. 

You're bouncing on a trampoline, and your objective is to pop 10 balloons in a 
minute. Press /\ at the right moment to jump, and use the analog stick to move 
in the air to land on a balloon. When you land on a balloon, press /\ to pop 
the balloon. This will also cause Sora to jump again, allowing him to jump to 
another balloon. Popping the bigger, green balloons will cause Sora to go 
really high in the air. One minute is too much time really, it should be over 
quickly. 

At first Pooh doesn't remember Tigger, but after Tigger starts sulking because 
Pooh still doesn't remember, Pooh suddenly remembers. But Sora is still a 
mystery to him. Maybe Sora should also start crying as well. 

                                 _______________
                                /  Spooky Cave  \
===============================================================================
--Items: AP Boost x2, Mythril Gem, Mythril Crystal, Orichalcum, Guard Recipe, 
Spooky Cave Map
--Weapons/Armour/Accessories: Sweet Memories Keyblade
===============================================================================

Enter Spooky Cave. Pooh has wondered into here, and the gang is afraid a 
'jagular' is in there. You've got to go rescue Pooh, but instead of going by 
himself, the others decide to tag along. 

All the items, apart from the map and Keyblade, are found in chests in the 
actual cave, and the cave can only be accessed through the minigame. I 
recommend you find Pooh first before going treasure hunting, as after you find 
Pooh, you get the map which will make it a lot easier. To find Pooh easily, 
just stick to the left hand side as you start. You'll eventually come across 
Pooh. The problem is that the others have to come with you, and they have a 
courage gauge. The courage gauge will always be dropping, no matter what your 
doing. As you progress, Bees will appear. You've got to get rid of them. One or 
two strikes with the Keyblade will do it, and Thunder and Magnet is an easy way 
for those Bee far away. If the gauge completely empties, then you've got to use 
the reaction command to calm them down. If you see a small amount of rock fall, 
use the reaction command "Company Halt" to stop, as a big boulder will fall 
from the ceiling. If the floor starts shining, jump or Sora will slip and fall. 
Keep left and you'll find Pooh. 

After you meet up with Pooh, you get the Spooky Cave Map and the Sweet Memories 
Keyblade. Now that you've got the map, searching around for those chests are a 
lot easier, so when you've been automatically transported back to Hollow 
Bastion, head straight back into Poohs Book to Spooky Cave. 

                                 _______________
                                /  Starry Hill  \
===============================================================================
--Items: Cure Element, Style Recipe, Orichalcum+
--Weapons/Armour/Accessories: Cosmic Ring
===============================================================================

Pooh is here, and he's got his head stuck in a honey pot. Before you help him, 
look behind the hill for two chests containing the Style Recipe and the Cosmic 
Ring. Both are extremely important and useful items. 

Approach Pooh. Owl is also up here. Why doesn't he just help Pooh out of the 
pot? Talk to Pooh to start the minigame. It's the easiest really, just press 
triangle when the power gauge is full, and press triangle again to knock Pooh 
out. 

After a very touching cutscene with Sora and Pooh and the rest of the 100 Acre 
Woods gang, you get the all vital Cure Element, which gives you Curaga, and 
Orichalcum+. I got a tear in my eye watching the ending scenes in 100 Acre 
Woods, and if you didn't feel at least a little bit emotional, then you've got 
no heart. 

100 Acre Woods is now complete, and you can see why I emphasised you do it 
early, as the items you obtain, Curaga in particular, are incredibly valuable 
for the end of the game.  

===============================================================================
-------------------------------------------------------------------------------
                            13) Coliseum Tourneys                      [torney]
-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 The Underdome
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             ______________________
                            /  Panic and Pain Cup  \
===============================================================================
--Items: Serenity Stone
--Enemies: See Below
--Weapons/Armour/Accessories: Lucky Ring
===============================================================================

The Panic and Pain cup becomes available after the events at Disney Castle and 
Timeless River for the first time. Unlike the tournaments in KH, these 
tournament are held in the Underworld because the Coliseum is still in ruins.  

Talk to Panic to initiate the Tournament. You will have Donald and Goofy to 
help, but you can't use Drives or Summons. Fortunately, you can use Limits, and 
Limits use a lot less MP than Normal, so use Limits often. To make using Limits 
easier, equip the Auto Limit Ability. Also, I'll only include a brief strategy 
on fights which I believe are hard enough to deserve one. 

Match 1: 
5x Shadows, 5x Hook Bats

Match 2:
1x Large Body, 6x Minute Bomb

Match 3: 
5x Rabid Dog, 2x Soldiers

Match 4:
2x Hot Rods, 4x Shadows

Match 5:
5x Rapid Thrusters, 2x Bolt Towers, 4x Hook Bats

Match 6:
3x Gargoyle Warrior, 4x Minute Bomb, 4x Lance Soldier

Match 7:
2x Soldiers, 6x Aeroplanes, 1x Rabid Dog, 2x Assault Riders

Match 8:  
???x Rapid Thrusters
Strategy: This is like the time you were in Land of Dragons, where an unlimited 
amount of Rapid Thrusters attacked you. Again, you have to survive for one 
minute. Explosion ability is good. 

Match 9: 
2x Gargoyle Knight, 4x Creeper Plant

Match 10: 
Leon and Yuffie
Strategy: They have similar fighting style to KH, but unlike KH, Yuffie is 
actually the hardest and Leon is the easiest. Focus on Leon first and he should 
go easily. Yuffie is harder because of her long range attacks and its hard to 
finish a combo on her. Magic is  best against her, as well as limits. Try to 
use Guard when she throws stuff at you. 

After this, you get the Lucky ring and the Serenity Stone. 

                                ________________
                               /  Cerberus Cup  \
===============================================================================
--Items: None
--Enemies: See Below
--Weapons/Armour/Accessories: Protect Belt, Rising Dragon
===============================================================================

The Cerberus Cup becomes available after you complete the Pride Lands for the 
first time, although you may not be able to complete it at this time. The 
problem isn't that the enemies are hard, it's the fact that you'll probably run 
out of time during the final fight against Cerberus. 

The key to this Tournament is Drives. The Drive gauge will restore quicker than 
in normal battles. Although you don't have Donald and Goofy, you can still use 
all your Drives. I recommend you use a Drive as soon as your gauge is full. 
Both Valor and Wisdom is handy, although you should choose the one that's the 
higher level. If you have Master Form, then your prepared. In fact, you 
probably won't be able to complete this till after you get the Master Form. 
Don't be surprised if you turn into Anti-Form, as it happened to me a lot 
during this Tournament. 


Match 1:
2x Air Pirates, 2x Trick Ghost

Match 2:
3x Driller Mole, 3x Hammer Frame

Match 3:
3x Tornado Step, 3x Wight Knight

Match 4: 
4x Silver Rock, Living Bone

Match 5: 
5x Icy Cube, 5x Fiery Globe, Shaman

Match 6:
2x Fortuneteller, 2x Aerial Knocker

Match 7:
3x Cannon Gun, Toy Soldier

Match 8:
5x Luna Bandits
Strategy: This battle is fought in the dark, which can be a bit difficult. Lock 
on to make it easier, and use Wisdom so you can shoot easily as them. 

Match 9:
4x Emerald Blues, Fat Bandit
Strategy: Again, in the dark. Use Wisdom to defeat the Fat Bandit, as it 
bypasses their front invincibility. 

Match: 10
Cerberus
Strategy: Again, a dark battle. Cerberus fights the same way as last time, but 
with almost unlimited Drives, it's a lot easier than your last meeting with 
him. Valor and Master are the best here, choose the one with higher strength. 
Again, time might be the only problem when battling him. Check out the Cerberus 
Boss Strategy for more information on him. 

You get the Rising Dragon, which is a staff for Donald, and the Protect Belt 
for winning this. 

                                 _____________
                                /  Titan Cup  \
===============================================================================
--Items: None
--Enemies: See Below
--Weapons/Armour/Accessories: Genji Shield, Skillful Ring 
===============================================================================

This becomes available straight after you've completed Olympus Coliseum for the 
second time. Titan Cup is fought by Sora alone, and the key to this is Summons. 
If you're someone like me who never used his summons before this Tournament, 
then you're not in the best of shape. 

Sora has points which is indicated at the top left of the screen, right below 
the time. You start of with 500 points, and for every hit Sora takes, he loses 
points. Unlike your HP, this isn't healable. You'll find yourself early on you 
run out of points, but once you've levelled up, the points become non-existent. 

Match 1: 
3x Dusk, 2x Magnus Loader

Match 2: 
4x Assassin, Morning Star

Match 3: 
4x Strafer, 2x Berserker 
Strategy: The Berserkers will annoy you, as one measly hit from them can take 
out a lot of points. Grabbing their sword early is a must. 

Match 4: 
3x Trick Ghost, 2x Sniper

Match 5: 
3x Neoshadow, 3x Dancers

Match 6: 
2x Dragoon, 2x Air Pirate, Bookmaster

Match 7: 
2x Crimson Jazz, 2x Samurai

Match 8:
3x Minute Bomb, 2x Sniper, 2x Assassin

Match 9:
2x Berserker, 2x Dancer, Devastator
Strategy: You'd probably begin to loath this battle. All of them have high HP 
and will take time to dispose of. If the Dancers grab your head and fling you, 
expect a lot of points to go bye bye. Focus on grabbing the Berserker's sword 
early on. 

Match 10: 
Hercules
Strategy: Hercules has regained his confidence, but he's also regained his 
arrogance. He's very slow, which makes dodging easy. All he really does is 
punch, and if one connects, he'll just stand there gloating and will say a 
witty remark. Take this chance to get a combo or two on him. When he begins to 
glow, he's invincible, so back off till it disappears. Not as hard as Match 9, 
although your points may be very low if your on a low level. Luckily Herc is 
easy to dodge, so you shouldn't lose much points.  

After the Tournament, you get the Genji Shield for Goofy, and a Skillful Ring. 

                          ___________________________
                         /  The Goddess of Fate Cup  \
===============================================================================
--Items: Orichalcum+
--Enemies: See Below
--Weapons/Armour/Accessories: Fatal Crest Keyblade
===============================================================================

This becomes available once you reach the Point of No Return in The World That 
Never Was. Unlike previous tournaments, there is no specific rule. But each 
match might have their own quirky rule, so be prepared for anything. 

Match 1:
Morning Star, 2x Emerald Blues, 2x Snipers. 4x Morning Stars (once those 
previous 5 are dead)

Match 2:
3x Hammer Frame, Living Bone
Strategy: You have one minute to defeat them. Shouldn't worry you

Match 3: 
3x Creeper Plant, Toy Soldier
Strategy: You start of with 50 points, and like in the Titan Cup, you lose 
points when you get hit. 

Match 4:
2x Crimson Jazz, 2x Nightwalker

Match 5: 
4x Shaman, 2x Assassins (appears a little later in battle), 3x Devastators 
(appears after previous 6 are dead)

Match 6:
Fat Bandit, Large Body
Strategy: You've got 1 minute to defeat both. Magic will bypass their frontal 
invincibility, and Drive to Wisdom is useful. 

Match 7: 
2x Assault Rider, 2x Lance Soldier
Strategy: You start of with 50 points, and like in the Titan Cup, you lose 
points when you get hit. 

Match 8:
???x Rapid Thrusters
Strategy: This is like the time you were in Land of Dragons, where an unlimited 
amount of Rapid Thrusters attacked you. Again, you have to survive till time 
runs out. Explosion ability and Magnet is good. 

Match 9: 
2x Hot Rod, 2x Bolt Tower
Strategy: You're fighting in Dark. Use Wisdom to hurt Hot Rods with ease. 

Match 10: 
Hades, ???x Hammer Frames
Strategy: Hades is your priory. Focus solely on him, and not the Hammer Frames. 
Unlike last time, Hades doesn't turn red, nor becomes invincible. Will be 
simple. 

Fatal Crest Keyblade and Orichalcum+ are yours. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Paradox Battles
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Paradox Battles are different to the Underdome Cups. To engage in The 
Paradox Battles, talk to Hades in his chamber. The first three battles, Pain 
and Panic, Cerberus and Titan, are no different to their Underdome Counterparts 
except for the enemies being at higher levels. They have the same rules as 
their counterparts, so check their respective Underdome Section for more 
information. 

To unlock the Pain and Panic Paradox Cup, you must complete every other 
Underdome Tournament. To unlock the Cerberus Paradox Cup, you must have Valor, 
Wisdom and Master Drive forms levelled up to Level 5, and have unlocked Pain 
and Panic Paradox Cup. To Unlock Titan, you much have your summons levelled up 
to Level 5, and have unlocked Pain and Panic Cup.

The real challenge is the last Paradox Cup. No, it's not the Goddess of Fate, 
but instead, it's the dreaded Hades Cup. Those who have played Kingdom Hearts 
would remember this. 50 rounds long of battles. No breaks in between, and 
assorted rules to make your life a misery. 

To unlock the Hades Cup, you must clear all previous cups, have all your Drives 
levelled up to Level 7, summons levelled up to Level 7, and have completed 
Hollow Bastion. But to complete this challenge, you should also complete some 
of my requirements. You must have everyone at Level 99. You must have Ultima 
Weapon for Sora (not Fenrir, you'll be relying on Magic for this), and Save the 
Queen/King for Donald and Goofy. You must have the final forms for all your 
magic, especially Curaga and Magnega. You must have enough AP to equip 
essential abilities, especially ones like Second Chance and Once More. And 
finally, you must have a lot of patience (that would rule out half of you :P)

Keep note that if you die, you can restart at the begging of the round you died 
at (For example, if you die at Match 37, you can begin at Match 31). But you 
loose all your points you accumulated before, so be aware of that if you're 
going for Jiminy's Mission of 15000 points. 

                                  _____________
                                 /  Hades Cup  \
===============================================================================
===============================================================================
Here, I'll just outline what each battle will consist of, the enemies, what 
rule it has if applicable, and a strategy if necessary. Good Luck :)


-- Rounds 1-10, no specific rules

Match 1: 
3x Shadows, 3x Soldiers

Match 2: 
4x Driller Moles, 2x Hook Bats

Match 3: 
3x Rapid Thrusters, 2x Surveillance Robots

Match 4: 
5x Rabid Dogs, 2x Creeper Plants

Match 5:
Volcanic Lord, 2x Soldiers
Strategy: Ignore the Soldiers. Let Donald and Goofy kill those off. Focus on 
Volcanic Lord. He's the same as when you fought him with the Blizzard Lord in 
Agrabah. You can use the Reaction Command "Firagun" when it starts bouncing. 
Also, its weak against Blizzard. No need to Drive here, just fight normally. 

Match 6: 
3x Cannons, 2x Silver Rocks
Strategy: This match is fought in the Dark. 

Match 7:
3x Icy Cubes, 4x Shadows, 8x Minute Bombs (appears after previous 7 are dead)

Match 8:
2x Silver Rocks, 3x Soldiers, 5x Armoured Knights (appears after previous 5 are 
dead), 1x Large Body (appears after previous 10 are dead)

Match 9:
1x Samurai, 4x Creepers

Match 10:
Yuffie, Tifa
Strategy: This will be the first time you're fighting Tifa in a Kingdom Hearts 
game. And you'll notice straight off she's one good fighter. And easy way is to 
drive to Final Form, and go nuts. Focus on Yuffie first, as she's the weakest, 
but when in Final, these bitches can't touch you. Use a good combination of 
physical attacks and magic. You should get at least one of them dead before 
Final runs out, both if your lucky. When out of Final, be defensive and use 
Magic more. 

-- Rounds 11-20, Titan Cup Rules. No allies, no drives, but you can Summon and 
use Trinity Limit. You've got 500 points, and you lose points every time you 
get hit. 

Match 11:
5x Rapid Thrusters, 3x Aeroplanes

Match 12: 
4x Minute Bombs, 2x Air Pirates, 1x Magnum Loader

Match 13: 
3x Luna Bandits, 2x Armored Moles

Match 14:
2x Armored Knights, 2x Lance Soldiers, 2x Tornado Steps

Match 15:
Blizzard Lord
Strategy: Easier than his brother you faced earlier. Just don't get hurt. 
Trinity Limit and Berserk would make his battle a pushover. 

Match 16:
4x Soldiers, 2x Wight Knights

Match 17: 
4x Strafers, 4x Neoshadows, 4x Aerial Knockers (appears after previous 8 are 
dead)

Match 18:
2x Air Pirates, 2x Luna Bandits, 3x Creeper Plants (appears after previous 4 
are dead), 3x Wight Knights (appears after one Creeper Plant is dead)

Match 19:
2x Dusks, 2x Assassins, 1x Dragoon
Strategy: This wouldn't need a strategy, if it wasn't for the fact of the 
points system. Magnega to start with, then focus on the Dragoon first. Once 
that's out of the way, the rest should fall, but be careful of your points. 
Trinity Limit/Berserk also makes this match easier. 

Match 20:
Pete
Strategy: He should be a breeze to beat. The problem lies with how many points 
you've got left. Depending on how well you fared in the last battle, you 
probably don't have much to spare. If you don't have much points, keep your 
distance and use magic. Trinity Limit/Berserk is also a good idea. His high HP 
will make this strategy take a while, but you don't want to die now, do you. 

-- Round 21-30, Pain and Panic Cup Rules. No Drives. Summons and Allies are 
available. Limits use less MP. 

Match 21:
3x Gargoyle Knights, 3x Armoured Knights

Match 22:
2x Trick Ghosts, 2x Fortune Tellers, 1x Aeroplanes

Match 23:
2x Soldiers, 2x Creeper Plants, 2x Shamans

Match 24:
3x Bulky Vendor
Strategy: Take this time to breathe, restore any HP and MP, and let the Bulky 
Vendors kill themselves off. You don't get any prizes in this Tournament, 
remember that. 

Match 25:
Cloud, Tifa
Strategy: This battle could have been a lot harder. No Drives, which sucks, but 
Trinity Limit, and the fact it uses less MP than usual, can make this battle a 
lot easier than what it was meant to be. Otherwise, watch out for Tifa. Her 
attacks can come very randomly, like when you are attacking Cloud. Cloud itself 
is vulnerable after he does a combo, so Aerial Recovery or Retaliating Slash is 
useful. Remember to keep that HP up. 

OOOHHH! We're half way there!!!

Match 26: 
2x Bolt Towers, 2x Hammer Frames, 1x Neoshadow

Match 27:
4x Rabid Dogs, 2x Gargoyle Warriors, 4x Nightwalkers (appears after previous 6 
are dead)

Match 28:
2x Bookmasters, 2x Emerald Blues, 3x Shamans (appears after previous 4 are 
dead), 2x Emerald Blues, 4x Silver Rocks (these appear after previous 7 are 
dead)

Match 29:
2x Gamblers, 2x Snipers

Match 30:
Hades
Strategy: This battle is in the Dark. Hades is still quite easy. You could just 
keep combo smashing him, and healing whenever necessary, and you'll survive. 
For a quick battle, just use limits. 

-- Rounds 31-40, Cerberus Cup Rules. No allies. You can drive and Drive Gauge 
restores faster. And you've got 10 minutes to make it to Round 40. 

Match 31:
2x Creepers, 2x Samurai, 1x Berserker

Match 32:
3x Dancers, 3x Demyx's Water Forms
Strategy: Dancers are horrid here. Drive to Wisdom to keep as far away as 
possible. 

Match 33:
4x Samurai

Match 34: 
2x Sorcerers

Match 35:
???x Rapid Thrusters
Strategy: This isn't an unlimited supply of Rapid Thrusters, but there's a 
whole swarm, and it's too much to count. Remember that you've got a time limit, 
so kill them all as fast as you can. Magnega makes this easy work, no need to 
waste a Drive. 

Match 36:
3x Berserkers
Strategy: Magnega as soon as the battles starts, then start a combo on them and 
hope one of them drops a sword. If you can get a sword, use it to kill all 
three. Otherwise, Drive to Final and keep using Magnega. 

Match 37:
3x Assassins, 2x Snipers, 4x Dragoons (appears after the previous 5 are dead)

Match 38:
6x Dusks, 4x Dancers (appears after previous 6 are dead), 5x Samurai (appears 
after previous 10 are dead), 4x Gamblers (appears after previous 15 are dead), 
1x Sorcerer (appears after previous 19 are dead)
Strategy: This battle can be a killer, especially to your time. Final Form is 
the best here, but only drive after the Dusks are dead, as you don't need to 
Drive to kill those petty Dusks. 

Match 39:
4x Dragoons

Match 40:
Leon, Cloud
Strategy: Final Form immediately, and start bashing the hell out of them. Focus 
on Cloud first, then Leon. Surprising Easy, just keep an eye out for that Time 
Limit. 

-- Rounds 41-50. No Allies, no summons, no drives. It's just Trinity Limit, 
Magic and Sora only. 

These last 10 rounds will be hell. Firstly, be patient. Don't be a fool and 
rush in, take your time, concentrate, use a mixture of physical and magic 
attacks. You've got all the time in the world, so just keep your HP high, and 
Good Luck

Match 41: 
2x Toy Soldiers, 2x Graveyards

Match 42: 
2x Fortune Tellers, 1x Living Bone

Match 43:
2x Morning Stars, 2x Large Bodies
Strategy: This can be difficult, but Magnega makes it easier. Go for the 
Morning Star first, and then use magic on the Large Bodies. 

Match 44:
3x Living Bones
Strategy: Cast Magnega immediately, and attack to take them out. 

Match 45:
Battle of 1000 Heartless
Strategy: You remember this, right after you fought Demyx at Hollow Bastion. 
You've got the same 1000 heartless comprising of Armoured Knights and 
Surveillance Robots, but instead of killing them all, you just need to survive 
for 1 minute. Use the reaction commands and Magnega. 

Match 46:
2x Hot Rods, 1x Devastator
Strategy: Go after the Devastator first with aerial attacks. As long as you're 
in the air, you're safe from the Hot Rods. Use magic on the Hot Rods, don't try 
to attack them physically. 

Match 47:
1x Bulky Vendor, 1x Living Bone, 2x Lance Soldiers (these 3 appear after Bulky 
Vendor is dead), 2x Assault Riders, 2x Emerald Blues (these 4 appear after 
previous 4 are dead), 5x Crescendos, 3x Morning Stars (these 5 appear after 
previous 8 are dead)
Strategy: When the Bulky Vendor is on screen, use this time to heal. Wait till 
your MP has finished charging before you kill it off. Then on will come the 
Living Bone and Lance Soldiers. Immediately cast Magnega, and then attack. They 
won't take long to fall. Use the same tactic for the Assault Riders and Emerald 
Blues, with more magic than physical attacks. For the Crescendos and Morning 
Stars, pick off the Morning Stars one by one, and then go after the Crescendos. 

Match 48: 
Cerberus
Strategy: He's easier than when you last met him. Glide your way around the 
battle field, and watch out for the shockwaves. Lock-on to the middle head, and 
attack that one, in hope of getting the reaction commands which will seriously 
hurt Cerberus. When you need to Heal, glide away from him and cast Curaga. 
Another thing to keep note off, keep an eye on him HP, and make sure you end 
the battle on as full HP and MP as you can, because you'll need it.

Match 49:
Tifa, Yuffie, Leon, Cloud
Strategy: This is it, The Killer of Hades Cup. Firstly, watch out for Cloud, 
he's the most annoying of the lot. Start off by locking on Tifa, and just start 
Gliding around the field. By Gliding, you'll reduce the number of attacks the 
enemies hit on you. While gliding, slowly chip away at Tifa's HP with Thunder. 
Whenever Leon sends a Fireball at you, use Reflect or Guard, and this will send 
the Fireball at whoever you're lock-on to, in this case, Tifa. This will take a 
VERY long time to kill Tifa, but it's the safest. Remember than when Tifa's HP 
is down to 1, you'll need to physically attack her to kill her off. 

Next, focus on Cloud. Thunder doesn't work on him, so you'll need to lock on 
and glide, waiting for the opportunity to attack. It's usually after he's done 
a combo that he'll be vulnerable, so combo him here. Quick Run can get you 
close to Cloud quick enough to attack him. While doing this, keep an eye out 
for Yuffie and Leon, they can get annoying, but gliding is the best way to 
dodge their attacks. When Cloud does fall, the last two are so much easier. 
Take your pick as to who to attack first. Trinity Limit on these last two can 
also be very effective, but make sure your HP is high enough because you don't 
want to be left with low HP during an MP Charge. This match is more 
intimidating than hard, but it still might take 2-3 long goes before you kill 
them. 

Match 50:
Hades
Yep, it's Hades again. But for some reason, you've got Hercules to help you 
fight. It's exactly the same as when you fought him on your second play through 
of Olympus Coliseum. Use Herc's Reaction Commands to make Red Hades turn into a 
Blue Hades, and a Trinity Limit will take out most of his HP. Considering what 
you were put through last battle, you won't have any trouble with the final 
battle. 

===============================================================================
-------------------------------------------------------------------------------
                                  ) Sephiroth                          [sphrth]
-------------------------------------------------------------------------------
===============================================================================

I have dedicated a whole chapter in my guide to the great villain himself, 
Sephiroth. Sephiroth is the hardest boss in the game, but luckily, it's an 
optional boss, so defeating him is not compulsory to complete the game. The 
Sephiroth battle becomes available after you complete every world's scenario 
twice, and is pretty much available straight after Hollow Bastion is renamed to 
Radiant Gardens. Sephiroth is located at the Dark Depths at Radiant Gardens. 
The easiest way to get there is to land at the Crystal Fissure, go through the 
Great Maw then to the Dark Depths. Sephiroth will be at the far end, waiting 
for you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                BOSS: Sephiroth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Okay, this method is just one of many methods out there. This is also the 
method I first used to defeat Sephiroth, and what I found was the easiest and 
quickest method. 

Firstly, lets go through some requirements. 
You must be at least Level 70, recommended Level 99
You must have Ultima Weapon on Sora (more so for MP Hastega). 
You must have all your Drive levelled up to level 7 (This is for their 
abilities). 
You must have the ability Berserk Charge (Level 65 on Sword, Level 85 on 
Shield, and Level 49 on Staff) and any MP Rage's and MP Haste's you have. 
You must have Curaga, and have Ethers and Elixirs on your shortcuts. 

The key to this method is Trinity Limit, and Berserk Charge. How does this 
work? Trinity Limit will take out a large chunk of Sephiroth's HP, just keep 
pressing Triangle. As with all limits, this will reduce Sora's MP to 0, but 
then Berserk Charge comes into play. This will induce an infinity Combo with no 
end, and you can trap Sephiroth in this for a very long time. He will escape 
eventually, but you can easily get him trapped again. When your MP has 
recharged, either do Trinity Limit again or cast Curaga, what ever is 
necessary. 

When the battle begins, immediately use the reaction command "Block" to block 
his attack. Straight after, choose Trinity Limit. Trinity Limit is unblockable, 
and you're invincible in Trinity, so keep going with that till it finishes. 
Then, your attack will change to Berserk. Just keep mashing X immediately when 
Trinity finishes trapping Sephiroth in a Berserk attack. He will escape at some 
point, but be assured that by then you'd have taken a handful of his life bars 
out. When your MP charge has finished, go for another Trinity Limit. 

Usually, when he escapes from a Berserk Charge, be prepared for some attacks. 
He'll rarely get an opportunity to do all his attacks, but these are the ones I 
found he most often used with this method. 

If the screen goes Dark, get ready to use the reaction command "Block" again. 
If done successfully, you'll have a nice opportunity to attack Sephiroth again 
with Berserk. 

He might also rain down Meteor's onto you. A mixture of Jumping/Gliding/Quick 
Running should enable you to avoid most of them. 

His other dangerous attack is when he cast's pillars of Fire around him, 
sucking Sora towards him. Try to Glide/Quick Run out of there, but if you're 
close to Sephiroth then you're going to take some damage. If you can, initiate 
a Trinity Limit, because you won't take any damage in Trinity. 

After like 2-3 Trinity/Berserk Charges, he'll do his major attack, "Descend, 
Heartless Angel". He'll fly into the air and the screen will go dark, and you 
hear him say "Descend, Heartless Angel". Immediately get ready with an Elixir, 
because your HP will drain to 1 and MP to 0. To avoid this, you can jump and 
Glide and try to attack Sephiroth to interrupt his attack, but it's difficult. 
Keep note that this is the only attack Sephiroth has which Trinity Limit's 
invincibility won't block. If this attack does hit you, immediately use an 
Elixir, then be ready to unleash another Trinity Limit on Sephiroth. 

The rest of his attacks are ground attacks/combo which he'll rarely have time 
to do because of Berserk. 

When you've taken off more than 2/3rds of his HP, you're tactic doesn't change. 
Keep up the Trinity/Berserk/Curaga phase throughout the match. Always go for 
Curaga ahead of Trinity if necessary, because the Berserk will make up for 
another MP Charge, or you could use Ether immediately after and go straight for 
a Trinity Limit. 

Keep Note; to defeat Sephiroth when he has 1 HP left, you need to do a 
finishing move. Since Berserk doesn't have a finishing move, you could replace 
that with a Horizontal Slash or Upper Slash, or wait till Berserk finishes and 
do a regular combo. 

When you compare this to the other tactics around, this is obviously easier and 
quicker. In the end, you'll find that Sephiroth is a hard battle, just a long 
one. Due to his very high HP, he'll still take around 15-20 minutes. But don't 
expect you to defeat Sephiroth on your first go. It might still take 3-4 goes 
before you do defeat him, but that's still less goes compared to other ones. 

After the battle, your Drive Gauge gets an extra gauge, so it should be at its 
Maximum of 7 now. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Go speak to Cloud at the Marketplace. He'll go to see Sephiroth, so go back to 
the Dark Depths. Watch the cutscenes, and when that finishes, you'll get the 
Fenrir Keyblade. This is a very strong Keyblade. It's more attack base compared 
to the Ultima Weapon. Its ability is Negative Combo, and when you equip that 
with another Negative Combo, all your attacks are finishers. Very strong, but 
it's your choice whether you choose this or the more all rounded Ultima  
Weapon. 

===============================================================================
-------------------------------------------------------------------------------
                                 14) Weapons                           [wepons]
-------------------------------------------------------------------------------
===============================================================================

Here I will list all the Keyblades, Shields and Staffs available, their stats 
increase and how to acquire them. The Keyblades are listed in order of when you 
obtain them in the Storyline, and the Shield and Staffs are listed from their 
strength lowest to highest. 

Also note, spoilers are sometimes revealed in the 'Found' section, especially 
for the Keyblades. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Keyblades
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kingdom Key
STR: 3
MAG: 1
Ability: Defender
Found: Default Keyblade

Star Seeker
STR: 3
MAG: 1
Ability: Air Plus Combo
Found: When you get Valor Form at The Tower

Hidden Dragon
STR: 2
MAG: 2
Ability: MP Rage
Found: Defeat Shan-Yu in Land of Dragons

Hero's Crest
STR: 4
MAG: 0
Ability: Air Combo Boost
Found: Defeat the Hydra at Olympus Coliseum

Monochrome 
STR: 3
MAG: 2
Ability: Item Boost
Found: Defeat Pete at Timeless River

Follow the Wind
STR: 3
MAG: 1
Ability: Draw
Found: Defeat Barbossa at Port Royal

Circle of Life
STR: 4
MAG: 1
Ability: MP Haste
Found: Get when Simba joins

Oathkeeper
STR: 3
MAG: 3 
Ability: Form Boost
Found: Save Seifer at Twilight Town

Photon Debugger
STR: 3
MAG: 2
Ability: Thunder Boost
Found: Defeat Hostile Program in Space Paranoids

Gull Wing
STR: 3
MAG: 0
Ability: Experience Boost
Found: Talk to Yuna after defeating the 1000 heartless in Hollow Bastion 

Sweet Memories
STR: 0
MAG: 0
Ability: Lucky Lucky
Found: Complete 'Spooky Cave' mini game in 100 acre woods

Rumbling Rose
STR: 5
MAG: 0 
Ability: Finishing Plus 
Found: When Beast joins you on your second visit

Guardian Soul
STR: 5
MAG: 1
Ability: Reaction Boost
Found: Defeat Hades on your second visit to Coliseum 

Mysterious Abyss
STR: 3
MAG: 3
Ability: Blizzard Boost
Found: Complete 'Ursula's Revenge' in Atlantica

Wishing Lamp
STR: 4
MAG: 3
Ability: Jackpot
Found: Defeat Jafar on second visit to Agrabah

Decisive Pumpkin
STR: 6
MAG: 1
Ability: Combo Boost
Found: Defeat Experiment the second time in Halloween Town

Sleeping Lion
STR: 5
MAG: 3
Ability: Combo Plus
Found: Visit Leon in Hollow Bastion after clearing all the worlds a second time

Bond of Flame
STR: 4
MAG: 4
Ability: Fire Boost
Found: Fight with Axel in Twilight Town

Oblivion
STR: 6
MAG: 2
Ability: Drive Boost
Found: Defeat Xigbar and meet up with Riku in The World That Never Was

Ultima Weapon
STR: 6
MAG: 4
Ability: MP Hastega 
Found: Synthesize 

Fatal Crest
STR: 3
MAG: 5
Ability: Berserk Charge 
Found: Complete the 'Goddess of Fate' cup

Fenrir
STR: 7
MAG: 1
Ability: Negative Combo
Found: Defeat Sephiroth and have Cloud meet him

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Shields 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Knights Shield
STR: 1
Ability: None
Found: Default Shield

Adamant Shield
STR: 2
Ability: None
Found: Twilight Town Weapon Shop
Cost: 100 munny 

Falling Star
STR: 3
Ability: None
Found: Olympus Coliseum Moogle Shop
Cost: 200 munny

Chain Gear
STR: 3
Ability: None
Found: Port Royal Moogle Shop
Cost: 400

Dreamcloud
STR: 4
Ability: None
Found: Pride Lands Moogle Shop
Cost: 600

Ogre Shield
STR: 5
Ability: Defender
Found: Chest in Land of the Dragons Throne Room

Genji Shield
STR: 6
Ability: Lucky Lucky
Found: Complete the Titan Cup

Knight Defender
STR: 7
Ability: None
Found: World that Never Was Moogle Shop
Cost: 2000

Akashic Record
STR: 7
Ability: MP Haste
Found: Dropped by Bookmaster Heartless

Nobody Guard
STR: 8
Ability: Hyper Healing
Found: Dropped by Gambler

Save the King
STR: 9
Ability: Item Boost
Found: Synthesize

Save the King +
STR: 9
Ability: MP Rage
Found: Synthesize

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Staffs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mages Staff
STR: 1
MAG: 1
Ability: None
Found: Default Staff

Hammer Staff
STR: 2
MAG: 1
Ability: None
Found: Twilight Town Weapon Shop 
Cost: 100

Comet Staff
STR: 2
MAG: 2
Ability: None
Found: Olympus Coliseum Moogle Shop
Cost: 200

Victory Bell
STR: 3
MAG: 2
Ability: None
Found: Port Royal Moogle Shop
Cost: 400

Lord's Broom
STR: 3
MAG: 3
Ability: None
Found: Pride Lands Moogle Shop
Cost: 600

Meteor Staff
STR: 4
MAG: 3
Ability: Lucky Lucky
Found: Chest in Port Royal

Rising Dragon
STR: 4
MAG: 4
Ability: Item Boost
Found: Complete the Cerberus Cup

Wisdom Wand
STR: 4
MAG: 5
Ability: None
Found: World That Never Was Moogle Shop
Cost: 2000

Shaman's Relic
STR: 4
MAG: 5
Ability: MP Rage
Found: Dropped by Shaman Heartless

Nobody Lance
STR: 5
MAG: 5
Ability: Defender
Found: Dropped by Dragoon

Save the Queen
STR: 5
MAG: 6
Ability: Hyper Healing
Found: Synthesize

Save the Queen +
STR: 5
MAG: 6
Ability: MP Hastega
Found: Synthesize

===============================================================================
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                                 15) Armour                            [armour]
-------------------------------------------------------------------------------
===============================================================================

Armour does more than just increase Defence, they also increase Fire, Blizzard, 
Thunder and Dark resistance. Armour can either be bought in shops, found in 
chests, given to you after you complete something or synthesised. Everyone can 
wear every Armour. The location given is the soonest time you can get it in the 
game. 

Champion Belt
DEF: 0
Fire: 20%
Bliz: 20%
Thun: 20%
Dark: 20%
Location: Beat Setzer as Roxas

Elven Bandana
DEF: 1
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Chest in Dining Room, Old Mansion, Twilight Town

Shadow Anklet
DEF: 1
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 20%
Location: Twilight Town Shop
Cost: 150

Fire Bangle
DEF: 1
Fire: 20%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Land of Dragons Moogle Shop
Cost: 150

Blizzard Armlet
DEF: 1
Fire: 0%
Bliz: 20%
Thun: 0%
Dark: 0%
Location: Land of Dragons Moogle Shop
Cost: 150

Thunder Trinket
DEF: 1
Fire: 0%
Bliz: 0%
Thun: 20%
Dark: 0%
Location: Land of Dragons Moogle Shop
Cost: 150

Divine Bandana
DEF: 2
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Disney Castle Moogle Shop
Cost: 200

Dark Anklet
DEF: 2
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 20%
Location: Disney Castle Moogle Shop
Cost: 300

Fira Bangle 
DEF: 2
Fire: 20%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Agrabah Moogle Shop
Cost: 300

Blizzara Armlet
DEF: 2
Fire: 0%
Bliz: 20%
Thun: 0%
Dark: 0%
Location: Agrabah Moogle Shop
Cost: 300

Thundara Trinket
DEF: 2
Fire: 0%
Bliz: 0%
Thun: 20%
Dark: 0%
Location: Agrabah Moogle Shop
Cost: 300

Aegis Chain
DEF: 2
Fire: 20%
Bliz: 0%
Thun: 20%
Dark: 20%
Location: Agrabah Moogle Shop
Cost: 500

Protect Belt
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Complete Cerberus Cup

Gaia Belt
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 20%
Dark: 20%
Location: Chest in Communication Room, Space Paranoids

Cosmic Chain
DEF: 3
Fire: 30%
Bliz: 30%
Thun: 30%
Dark: 30%
Location: Heartless Manufactory, Hollow Bastion

Cosmic Belt
DEF: 6
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Twilight View, World That Never Was

Firaga Bangle
DEF: 3
Fire: 20%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Synthesis

Firagun Bangle
DEF: 3
Fire: 25%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Synthesis

Blizzaga Armlet
DEF: 3
Fire: 0%
Bliz: 20%
Thun: 0%
Dark: 0%
Location: Synthesis

Blizzagun Armlet
DEF: 3
Fire: 0%
Bliz: 25%
Thun: 0%
Dark: 0%
Location: Synthesis

Thundaga Trinket
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 20%
Dark: 0%
Location: Synthesis

Thundagun Trinket
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 25%
Dark: 0%
Location: Synthesis

Midnight Anklet
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 20%
Location: Synthesis

Chaos Anklet 
DEF: 3
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 25%
Location: Synthesis

Acrisius
DEF: 3
Fire: 20%
Bliz: 20%
Thun: 20%
Dark: 20%
Location: Synthesis

Acrisius+
DEF: 3
Fire: 25%
Bliz: 25%
Thun: 25%
Dark: 25%
Location: Synthesis

Power Band
DEF: 4
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Synthesis

Buster Band
DEF: 5
Fire: 0%
Bliz: 0%
Thun: 0%
Dark: 0%
Location: Synthesis

Petit Ribbon
DEF: 4
Fire: 10%
Bliz: 10%
Thun: 10%
Dark: 10%
Location: Synthesis

Ribbon
DEF: 4
Fire: 20%
Bliz: 20%
Thun: 20%
Dark: 20%
Location: Synthesis

===============================================================================
-------------------------------------------------------------------------------
                               16) Accessories                         [acsris]
-------------------------------------------------------------------------------
===============================================================================

Accessories help improve your strength, magic and AP. Two of the accessories 
give you a special ability instead of an upgrade. Anyone can wear any 
accessory. 

Medal
STR: 1
MAG: 0
AP: 0
Location: Lose to Setzer as Roxas

Ability Ring: 
STR: 0
MAG: 0
AP: 1
Location: Chest in Sunset Terrace, Twilight Town. Twilight Town Shop. 
Cost: 80

Sardonyx Ring
STR: 1
MAG: 0
AP: 1
Location: Land of Dragons Moogle Shop
Cost: 160

Silver Ring
STR: 0
MAG: 1
AP: 1
Location: Land of Dragons Moogle Shop
Cost 160

Engineer's Ring
STR: 0
MAG: 0
AP: 2
Location: Timeless River Moogle Shop 
Cost: 160

Tourmaline Ring 
STR: 1
MAG: 0
AP: 2
Location: Timeless River Moogle Shop
Cost: 320

Gold Ring
STR: 0
MAG: 1
AP: 2
Location: Timeless River Moogle Shop
Cost: 320

Lucky Rings
STR: 0
MAG: 0
AP: 0
Ability: Lucky Lucky
Location: Complete Pain and Panic Cup

Skill Ring
STR: 0
MAG: 0
AP: 4
Location: Chest in Palace Walls, Agrabah

Technician's Ring
STR: 0
MAG: 0
AP: 3
Location: Halloween Town Moogle Shop
Cost: 240

Aquamarine Ring
STR: 1
MAG: 0
AP: 3
Location: Halloween Town Moogle Shop
Cost: 480

Platinum Ring
STR: 0
MAG: 1
AP: 3
Location: Halloween Town Moogle Shop
Cost: 480

Draw Ring
STR: 0
MAG: 0
AP: 0
Ability: Draw
Location: Chest in Rabbits House, 100 Acre Woods

Skillful Ring 
STR: 0
MAG: 0
AP: 5
Location: Complete Titan Cup

Cosmic Ring
STR: 0
MAG: 0
AP: 8
Location: Chest in Starry Hill, 100 Acre Woods

Cosmic Arts
STR: 2
MAG: 2
AP: 7
Location: Chest in Central Computer Mesa, Space Paranoids

Garnet Ring
STR: 1
MAG: 0
AP: 4
Location: Synthesis

Diamond Ring
STR: 1
MAG: 0
AP: 5
Location: Synthesis

Mythril Ring
STR: 0
MAG: 1
AP: 4
Location: Synthesis

Orichalcum Ring
STR: 0
MAG: 1
AP: 5
Location: Synthesis

Soldier Earrings
STR: 2
MAG: 0
AP: 4
Location: Synthesis

Fencer Earrings
STR: 2
MAG: 1
AP: 5
Location: Synthesis

Mage Earrings
STR: 0
MAG: 2
AP: 4
Location: Synthesis

Slayer Earrings
STR: 1
MAG: 2
AP: 5
Location: Synthesis

Expert's Ring
STR: 0
MAG: 0
AP: 6
Location: Synthesis

Master's Ring
STR: 0
MAG: 0
AP: 7
Location: Synthesis

Moon Amulet
STR: 2
MAG: 2
AP: 3
Location: Synthesis

Star Charm
STR: 2
MAG: 2
AP: 5
Location: Synthesis

===============================================================================
-------------------------------------------------------------------------------
                                  17) Items                            [iitems]
-------------------------------------------------------------------------------
===============================================================================

Here, I will list only the useable items, and will not include Synthesis Items. 
I'll also list under each one of them what they do, how much they can be bought 
for, if applicable, their selling price, and whether they can be equipped and 
used in battle. As a general note, if an Item can't be bought, then they are 
available to synthesise. If you can buy them, then you can't synthesise them. 
Because Items can be found everywhere in chests, and numerous shops sell the 
ones that are sellable, I won't include their locations. 

Potion
What they do: Restore 40% of Max HP
Price to Buy: 40
Price to Sell: 10
Use in Battle: Yes

Hi-Potion
What they do: Restore 60% of Max HP
Price to Buy: 100
Price to Sell: 25
Use in Battle: Yes

Mega-Potion
What they do: Restore 40% of Max HP to party
Price to Buy: N/A
Price to Sell: 30
Use in Battle: Yes

Ether
What they do: Restore one characters MP gauge, or stops MP charge 
Price to Buy: 120
Price to Sell: 30
Use in Battle: Yes

Mega-Ether
What they do: Restores party's MP gauge, or stops MP Charge
Price to Buy: N/A
Price to Sell: 30
Use in Battle: Yes

Elixir
What they do: Restores one characters HP and MP
Price to Buy: N/A
Price to Sell: 50
Use in Battle: Yes

Megalixir
What they do: Restores party's HP and MP
Price to Buy: N/A
Price to Sell: 100
Use in Battle: Yes

Tent
What they do: Restores party's HP and MP gauge
Price to Buy: 100
Price to Sell: 25
Use in Battle: No

Drive Recovery
What they do: Restores 1 Drive Gauge
Price to Buy: N/A
Price to Sell: 20
Use in Battle: No

High Drive Recovery
What they do: Restores 3 Drive Gauges
Price to Buy: N/A
Price to Sell: 30
Use in Battle: No

Power Boost
What they do: Increases Strength by 1
Price to Buy: N/A
Price to Sell: 10
Use in Battle: No

Defence Boost
What they do: Increase Defence by 1
Price to Buy: N/A
Price to Sell: 10
Use in Battle: No

Magic Boost
What they do: Increase Magic by 1
Price to Buy: N/A
Price to Sell: 10
Use in Battle: No

AP Boost
What they do: Increase AP by 1
Price to Buy: N/A
Price to Sell: 10
Use in Battle: No

===============================================================================
-------------------------------------------------------------------------------
                            18) Boss Encyclopaedia                     [bssecy]
-------------------------------------------------------------------------------
===============================================================================

Here, I'll list every boss in chronological and their fool-proof strategy. Just 
skim through this till you find the boss your looking for. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Seifer         
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 1)

Strategy: Seifer isn't very fast, and he doesn't really attack very often. When 
he does though, he can take quite a bit of HP off of you. Lock on to him and 
keep running around and don't stand still. Jump to dodge attacks and keep 
pressing X to attack. Push him into a corner and get a combo or two on him. 
Hopefully, if you keep pressing X, you will attack at the same time he does. 
This will stun both of you, but you will recover first, so get a combo in. 
Mashing X is a good way to win, and so it timing you attacks. Either way, it 
should be an east fight. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              BOSS: Twilight Torn 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 3)

Strategy: The key to this battle is Reaction Commands. Press /\ whenever it 
pops up. Take note that the only attackable part of Twilight Torn is the Head. 
It can release energy strings at you, but you can dodge these through the 
reaction command 'Reversal'. It sometimes spins its arms across the field, so 
just jump to avoid this. It also summons more Nobodies called Creepers, but 
they aren't any threats. Tip: if you're low on health and out of potions, then 
make use of the green health orbs dropped by them when you kill them. Other 
than that, just ignore them.

Once you're thrown into battle, Roxas will hung by his arms and legs in the 
air. Keep an eye out for a green triangle to appear, and press /\ whenever it 
pops up. The first Reaction Command is 'Key Counter'. If you miss this, you 
will take a couple of punches. Then it will throw Roxas into the air, whether 
you were successful in the first reaction command or not. You then have to 
press /\ again for the Reaction 'Lunarsault'. After this, you will have to do 
the reaction 'Break Raid' to hit a ball of energy away from you. If successful, 
Twilight Torn will fall to the platform and will be stunned, so take this 
opportunity to attack its head. If you did not succeed, you will lose a bit of 
HP, so use a Potion. You should have a couple after getting them from chests 
and dropped from Dusks earlier. 

After this, jump to avoid the arms that will swing across the field. Then it 
will send energy stings at you. Using the 'Reversal' Reaction Command, you can 
dodge this. Also, constant 'Reversals' will result in Roxas getting closer to 
the head, so when you're close enough, do a couple of attacks, Reverse, then do 
more attacks. Don't finish a combo or you may fall or get hit by a Energy 
Spike. It will also summon more Creepers here, leave them unless you need HP 
orbs. 

After a while, the screen will go white again and you will have to do the 
beginning sequence again. But this should be easier than last time, because 
you're expecting and know when to press /\. You should be able to get all three 
Reactions in. After this it will start over again. Just keep locked on to the 
head, use potions to revive HP, keep using Reversals and attack whenever 
possible. May take a while, but it's an easy fight. 

After the battle, you gain the ability Guard, and you get a boost in HP. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  BOSS: Axel 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 
Location: Twilight Town (Day 4)

Strategy: He is a very difficult boss, the toughest you have to face to date. 
He prefers to fight from a distance than close up. He has four main attacks. 
His first is that he throws his rings at you, his seconds is that he rushes 
behind Roxas to do a combo, his third is that he burns Roxas by raising fire 
from the ground (Tip: He yells 'Burn' right before doing this) and his last 
attack is when flames surround his body and he does a massive combo on Roxas. 

Once the fight starts, you must hit him immediately with a combo. After you 
finish a combo, Axel will strike back, so block the attacks with Guard. Keep 
your distance from Axel, and use Jump and Guard to dodge attacks. Attack when 
he misses an attack.

When he charges at you, just either Jump or Guard to dodge. Using Guard gives 
you a chance to counter attack, but if your timing isn't great, use Jump. This 
is why you need to keep your distance, otherwise you wont have enough time to 
dodge the attack. But if you're close enough when he crouches, then attack him, 
but you have to be quick so that's why I recommend you keep your distance. 

His third attack is easy to dodge, as he yells 'Burn' before he raises fire 
from the ground. Its best you jump, and try to jump behind him so you can 
attack him from behind. 

Use healing items whenever necessary, and attack whenever possible while 
staying away from Axel. This is a good battle for beginners. Unlike previous 
battles you have had, it is designed to make players more defensive, than the 
full on attack, button mashing which worked in previous battles. If you try 
that in this battle, then you will surely be disappointed. 

After the battle, you get... Absolutely Nothing! 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Axel 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Twilight Town (Day 6)

Axel has the same four attacks from your last meeting with him, plus two more. 
One is that the entire floor is covered with flames, so this slowly depletes 
your HP every time your on the floor. The other is that a wall of flames covers 
him, then he charges out with a powerful attack. 

These two attacks makes Axel harder than the last time you fought him. However, 
if you levelled up by fighting Seifer like I said, then it won't be as 
difficult. Because your HP will be hurt every second your on the floor, focus 
on Aerial Attacks at the beginning for a combo or two. 

After you finish your Aerial attacks, attack with ground attacks. This should 
open up the Reaction Command 'Overtaker', then 'Clear Light' when prompted. 
This clears the fires from the floor, making the battle a lot easier. 

If Axel goes behind a Wall of fire, just stay still and wait. When he charges 
out, Guard it. It may be hard to time it. He will probably cover the ground 
again with flames, so just start again with Aerial attacks. If done correctly, 
he'll die before the next 'Overtaker/Clear Light' comes up. 

After the battle, you get a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               BOSS: Shan-Yu 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The Land of dragons

Strategy: Shan-Yu isn't a hard boss. He has 3 main attacks. His first is when 
he runs across the floor with his sword outstretched. His second is when he 
leaps into the air, spinning with his sword again outstretched. His third is 
just a sword combo. Shan-Yu also spawns heartless to attack the gate, and the 
gate also has a HP bar. If it empties, its game over. 

When the battle starts, change to Valor form immediately. Combo him over and 
over again. You should be able to remove a bar of his health before Valor runs 
out. 

Focus solely on Shan-Yu. The others can take care of the heartless around the 
gate. Also, though his falcon can be a pest at times, refrain from attacking 
it, as when it leaves it returns soon after. 

Just repeatedly combo Shan-Yu, use the Red Rocket Limit break if you want to. 
All in all, it should be over quite quickly. 

After the battle, Sora will get a HP boost, and the Aerial Sweep Ability. 
Donald and Mulan will get a HP boost. Goofy will get the Goofy Turbo Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      BOSS: Thresholder and Possessor
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: These are pretty much two enemies in one boss. The Thresholder is the 
door itself, and the Possessor is the floating purple ball. The Possessor has 
possessed the door and making it attack you. The door has three attacks, it 
swipes at you with its extended arms, it breathes out which pushes you away, 
and it creates ball on energy which attack you. The Possessor itself has no 
attacks. Also, it sometimes summons Heartless to attack you. 

The first thing you should do is change to Valor and give it everything you 
got! When its HP is gone, the Possessor should leave the door and float around 
the room. If there is still some Valor left, then attack it till Valor dies. If 
Valor is already gone, then still attack it. 

It HP bar will be near empty before it decides to go back to the door. Because 
you don't have Valor this time, keep your distance for a while. Take out some 
Heartless if you want to, then when ready, charge at it from the side to avoid 
the arms. Keep attacking it, combo after combo, and the Possessor should leave 
again. Attack the Possessor till it dies. 

After the battle, Sora gets the Upper Slash Ability, Donald gets the Donald 
Fire ability, and Goofy gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Beast
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Beast only has one attack, that that's when he attacks you will his 
claws.

Just attack him merciless. Use the reaction command 'Wake Up' now and again. 
When his HP is empty, continually press /\ to charge Cogsworth so his beg to 
his master will be at its highest. If you fail to charge him high enough, his 
HP regenerates to full and you have to start all over again. If you do the beg 
successfully, then the battle is over. 

After the battle, Sora gains an extra Armour Spot, Donald gets a HP Boost, and 
Goofy gets the Defender Ability. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             BOSS: Shadow Stalker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Shadow Thorn has four main attacks. Firstly, it hides behind a 
window, and will shoot shockwaves across the room. Secondly, it will disappear 
into the ground and will try to eat Sora. Thirdly, it will have power over a 
pillar. Fourthly, it will have power over the chandelier, causing it to drop 
and shoot rays of energy at you.  

Shadow Stalker is also very quick, so make sure you lock on to it immediately, 
and keep it locked on, as it's very easy to lose track of it. Its first attack 
is random, but try to combo it before it does it's first attack. I know it may 
be tempting, but don't use Valor yet, you need to save it! 

If it hides behind a window, hind behind a pillar to avoid the shockwaves. 
Otherwise, just try to dodge or just take the damage. When it leaves the 
window, attack it relentlessly. If it goes into the ground, you can watch where 
it is as it emits a light from the ground. When its almost underneath you, jump 
to dodge the attack. When it comes up from the ground, attack again. If it 
takes over a pillar, just attack the pillar till its HP is gone, then use the 
reaction command 'Release' to release the Shadow Stalker. Again, attack it. If 
it takes over a chandelier, attack it unforgivingly till its HP is gone, then 
Release it. 

Whenever the Boss isn't doing any of the afore mentioned attacks, then attack 
it over and over again. It should be over in no time.
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                               BOSS: Dark Thorn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Beast's Castle

Strategy: Dark Thorn is a lot harder than the previous battle. It has four 
attacks. First, it attacks you with its claws. Secondly, it can go invisible 
and attack you. Thirdly, it will grab the chandelier. Fourthly, it will throw 
you across the room. 

If you saved Valor like I said before, use it straight away and attack. Keep 
attacking till the three drive gauges are empty. 

If Dark Thorn becomes invisible, lock onto it and attack it. Sometimes, the 
'Step Vault' command will become available, so use it to be launched into the 
air. Press /\ again to catch the Chandelier when prompted, and use the 
'Pendulum' reaction command to swing across the room. This catches the Dark 
Thorn and makes it visible again. It will also stun it for a short time, to 
attack it. 

Sometimes, Dark Thorn himself will grab the chandelier and do the same attack 
that you can go. To avoid this, run behind the pillars and wait. If you don't 
do this in time, be prepared to take a bit of damage. 

Sometimes, Dark Thorn will throw you across the room. Use 'Slingshot' reaction 
command to rebound back to him. 

Just keep on attacking and if you your reaction commands, it will be over 
quicker than you expect. 

After the battles, Sora gets the Retaliating Slash ability and a HP Boost. 
Donald gets a HP Boost. Goofy gets the Item Boost ability. Beast gets a HP 
Boost. 
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                                 BOSS: Cerberus
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: Though it may look intimidating, and it may bring back sour memories 
from Kingdom Hearts, its a lot easier than you think. Cerberus had five 
attacks. It bites (like any normal dog), it hits you with its tail, it jumps 
and causes shockwaves, its two outer heads crash together with the middle head 
and trapping Sora, and it creates dark ball of energy which follow Sora around. 

Also note, you don't have Donald or Goofy for this. You do have Auron though. 

The first thing you should do, is use your limit immediately. Attack the heads 
with all your glory. When the limit runs dry, lock on to a head, preferable the 
middle one, and attack like mad! Unlike in KH, you have less chance of getting 
bitten. 

By attacking the middle head, you increase your chance of the two outer heads 
crashing together and trapping you. Why is this a good thing? Because this 
initiates a series of Reaction Commands which can seriously harm Cerberus. The 
dark balls it releases are slow and easy to run away from. 

If your low on HP, run away, heal, then run back in. Cerberus is so slow you 
can do that with little fear of being hit. 

After the battle, Sora gets the Dodge Slash Ability, and Auron gets a HP Boost. 
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                                  BOSS: Demyx
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: Demyx doesn't actually fight you, nor do you fight him. He summons 
water ghosts, and you have to defeat 100 in 80 seconds. 

Each water ghost is easy to defeat as they have low HP, but defeating them one 
at a time will take too long. Use the reaction command 'Wild Dance' to wipe out 
a number of then in one go. 

After the battle, Sora will get a HP Boost, Donald will the MP Rage Ability, 
and Goofy will get a HP Boost. 
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                              BOSS: Pete (first)
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Location: Olympus Coliseum

Strategy: Pete has four attacks. He throws bombs at you, which can easily be 
deflected by Guard, he can attack you with a physical combo, he sends 
shockwaves across the ground, and rocks fall from the ceiling. Also, he summons 
Hook Bats. 

Meg has a life bar here, you have to protect Meg. The first thing you should do 
is concentrate on the Hook Bats while also staying close to Meg. When all the 
Hook Bats are dead, Drive to Valor and attack Pete. After a few combos, Pete 
will summon a shield around him. Just wait a moment, then continue attacking 
when it disappears. You should deplete almost all of Pete's HP before Valor 
runs dry. 
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                            BOSS: Pete (second)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: With Herc on your side, the battle should be easy. Pete has the same 
attacks as last time. You have two minutes to win, otherwise the cave collapses 
on you. 

When Pete puts a shield around him, you can now use the reaction command 
'Pinball' to knock him into Herc to dislodge the shield. You can also use the 
reaction command 'Aura Guard' when your near Herc, so Herc can protect you from 
falling rocks. If you keep attacking and use the reaction commands, you should 
win easily. 

After the battle, Sora gets the Trinity Limit Ability, Donald gets a HP Boost, 
and Goofy gets the Hyper Healing Ability. 
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                                BOSS: Hydra
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Olympus Coliseum

Strategy: The Hydra has four attacks. First, it can attack you with its tail. 
Secondly, it uses lighting against you. Thirdly, it shoots black balls. Lastly, 
it bites. Meg is cheering you on from the eastern sideline. She throws MP, HP 
and Drive orbs to you, if necessary. 

The Hydra has one head, for now. Lock on to the head, and watch out for the 
tail swipes and lighting. Whenever the head comes close to the ground, attack 
it with everything you've got. When it's HP is gone, or near gone, use the 
reaction command 'Vanquish' to cut off the head. 

Now three heads will pop up from the ground. Attack a head, and after a while, 
Phil will be yelling at you to "Get up on the Hydra's back." Go up on the back 
by climbing up its tail from the left. Press /\ when prompted to initiate 'Phil 
One-Two' so Phil can throw a big pot at you. Use the Reaction Command 
'Urninator' to hit the hit into the Hydra's back. This stuns all three heads. 
Use this opportunity to attack a head, take off all its HP and use Vanquish to 
get rid of the head. You may have to do the reaction commands a couple of 
times. 

When all three heads are gone. The Hydra pops out again, this time with seven 
heads! Its here it will shoot black balls at you. If you got your Drive full, 
then I recommend you Drive to Valor. If not, the go see Meg for Drive Orbs, 
fill up the gauges, and then Drive and attack. 

Some of the Hydra's heads will come close to the ground, while some are high in 
the air. Just attack the ones close, and when it rises back up, lock on to 
another head that's at ground level. After a couple of attacks, 'Pegasus Run' 
reaction command will become available. This will call Pegasus, who Sora will 
jump on, and will fly around the Hydra's heads to allow Sora to attack by 
pressing /\. You'll have to be quick, the 'attack' reaction command doesn't 
last long. You may have to so this a couple of times. When the Hydra's HP is 
empty, use Vanquish to finish of the battle. 

After the battle, Sora will get a HP Boost and the Thunder Element. Donald will 
get an extra Armour Slot, and Goofy will get a HP Boost. 
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                              BOSS: Past Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: This Pete is easy to defeat. He has three main attacks. First, he has 
a normal punch. Secondly, he charges at you. Thirdly, after his charge, he 
jumps on the ground sending shockwaves across the arena. 

Now, when the battle starts, just beat the daylights out of him. When he 
charges at you, you can use 'About Face' to send him the other way, then 
continue attacking. 

You get nothing from this battle. 
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                            BOSS: Steamboat Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: Pete is on the Steamboat, the one he stole from Past Pete. The 
Cornerstone of Light is on the back of the boat. There is a bar at the top of 
the screen, which shows how far Pete is escaping. If he goes too far, its game 
over. Pete has only one attack, which he throws stuff at you from afar. 

You can block the stuff he throws back at you with /\, and this also sends back 
the stuff at Pete. After a couple of hits, he will lose control and the 
steamboat will hit the shore. 

Use /\ to grab on to the crane. This will swing you next to the cage which 
contains the Cornerstone. Attack it, but watch out. The crane will swing back 
to its original position, and you have to press /\ when prompted to continue 
hanging. If you don't, you will fall, then Heartless will appear. Keep in mind 
that the Heartless only appear when you fall. So don't. 

After the battle, Sora learns the Slapshot ability. Donald learns the Fantasia 
Limit and the Auto Limit Ability. Goofy gets a HP Boost. 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                BOSS: Pete
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Timeless River

Strategy: Past Pete also fights Pete in this battle. Pete has three attacks. 
First, he just punches. Secondly, he throws bombs. Thirdly, he sends shockwaves 
through the floor. Also, he can shield himself, but unlike the time you fought 
with Herc, the shield is impossible to triumph over. 

You can also use Past Pete to your benefit. If you see Past Pete rolling around 
the place, use 'About Face' top knock him straight into Pete. You can also hit 
Past Pete, so he fly's into the air, lands ands sends shockwaves to Pete. 

When you begin the battle, you'll be fighting him at the Wharf. Change to Valor 
immediately and attack him continuously. Valor should prevent him attacking 
very often. After a certain amount of Pete's HP is gone, he will change the 
setting of the battle from the Wharf to the Scene of Fire.

At the Scene of Fire, if Valor is still in effect, attack him with all you've 
got. If Valor runs out, then attack him, but not full on. Try to keep some 
distance between you, while also attacking. Magic is good here. If his shield 
goes up, just back away and wait for it to go down. There is nothing you can do 
to stop the shield. Again, after a while Pete will change the scene again. 

You'll be in Mickey's house. When you land here, attack immediately and get a 
combo or two in, then back away again. Again, just wait out the shields and 
ignore the huge black vortex in the centre of the room. 

The next area is the Lilliput. The cannons in the centre will shoot at you, but 
its nothing to worry about, as there is little you can do to stop it. Just do 
the same thing as you did at Mickey's House. 

Pete will change scenery for the last time, this time to the building site. The 
scaffolding will bounce you up and down. Use 'Air Slash' against Pete to get 
massive damage against him. Watch out for his bombs, as they bounce around the 
scaffolding. 

After the battle, Sora gets the Reflect Element and a HP Boost. Donald gets a 
HP Boost and Goofy gets the Goofy Tornado Ability.
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                       BOSS: Barbossa and the Illuminator
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: Two bosses? Not really. The Illuminator doesn't attack, it just sucks 
all the light. This is bad, as without moonlight, we can not defeat Barbossa. 
On the other hand, Barbossa has five attacks, all downright deadly. Firstly, he 
attacks with his sword. Secondly, he tackles before hacking with his sword. 
Thirdly, he throws bombs. Fourthly, he shoots with his pistol. Lastly, he 
combos with stabs and slashes. 

First, you'll have to find and kill the Illuminator. You'll find it as it has 
glowing eyes. Kill it in a couple of hits. 

The room has light again. Lock onto Barbossa immediately, then Drive. You can 
either drive into Valor or Wisdom. In my opinion, Wisdom is better because the 
room is so large and Barbossa likes to run around a lot. Just lock on to him 
and just shoot. This way you can also keep your distance and won't be attacks 
by his swords very often. 

When Wisdom does run out, you'll have to attack him. Using limits here is 
great. Also, use the reaction commands when the appear. You can use 'Land' then 
'Reverse Blade' to do a lot of damage to Barbossa. 'Twin Counter' then 'Sonic 
Dive' can also be used if Jack is close. 

If the Illuminator reappears, just take it out again. It will have a larger HP 
gauge, but its still weak. Again, when he's gone attack Barbossa. Drive back to 
Valor or Wisdom if your Drive gauge regenerates. 

After the battle, Sora obtains an extra Drive Gauge and the Aerial Finish 
ability. Donald gets a HP Boost. Goofy learns the Teamwork Limit and the Auto 
Limit ability. Jack gets a HP Boost. 
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                       BOSS: Volcanic Lord and Blizzard Lord
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Agrabah

Strategy: Two Bosses? This time, yes. Each have their own separate attacks. The 
Volcanic Lord is fire bases, and has four attacks. First, it uses its staff to 
attack. Secondly, it throws fireballs. Thirdly, it gets surrounded by flames 
and attacks. Fourthly, it jumps around, trying to squash everyone.  

The Blizzard Lord is Blizzard base, if you haven't figured it out by now. It 
also has four attacks. It also attacks with its staff, and instead of throwing 
fireballs, it throws ice blocks. It also freezes Sora and co. with ice, and it 
breathes ice onto the floor. 

Both Heartless have their own Reaction Command. You can use 'Firagun' to throw 
Volcanic Lord into Blizzard Lord when Volcanic Lord in jumping around the 
place. Use 'Blizzagun' to throw Blizzard Lord into Volcanic Lord when Blizzard 
Lord when it breathes ice onto the floor. Use both whenever possible. 

Now, the battle is a lot easier than it seems. They may be intimidating, but 
its all just looks. Focus on Volcanic Lord first, and you'll be able to use 
'Firagun' early. Drive to Valor and attack till it breaks up into Fiery Globes. 
These are easy to dispose of, so take them out before focusing on Blizzard 
Lord. 

Again, attack Blizzard Lord and use limits often. Again, Blizzard will also 
break up into Icy Cubes. Focus on Volcanic Lord again.  
 
If your Drive Gauges fills up, then Drive to Valor to do major damage. Keep 
attacking and it will be over before you know it. 

After the battle, Sora learns the Explosion Ability. Donald and Aladdin gets a 
HP Boost and Goofy gains an extra armour slot. 
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                              BOSS: Prison Keeper
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: The Prison Keeper has got the trio in a cage. His attacks depends on 
who he swallows, whether its Lock, Shock, Barrel or all three. You'll know who 
he does swallow because the trio yells out who it is. Your plan to defeat 
Prison Keeper will also change as to who he swallows, so its important to know 
what he does, and what you should do. 

When he swallows Lock, Prison Keeper will throw balls of energy at Sora. 
They're hell easy to dodge as they're extremely slow, and if you time Guard 
well, the balls will head straight back to Prison Keeper. But don't get too 
close to Prison Keeper when he has Lock, as he attacks very quickly which is 
hard to dodge. 

If Shock is swallowed, it will jump high in the air and will shoot bombs at 
you. These bombs are hard to avoid and can't be guarded. Run up Curly Hill, so 
you can jump and attack him. If you complete a full combo, he will be sent back 
to earth. On the ground, he uses Fire, but that shouldn't be too much of a 
worry. 

Barrel is the hardest, as when he does swallow Barrel, he just attacks 
relentlessly. For this, button mashing is your best bet, or if you haven't used 
it, Drive to Valor. Valor is more of a defensive method that attacking method, 
as it will sort of prevent Prison Keeper from attacking too often. 

Also, the reaction command 'Inside Combo' is mega useful. If your close enough 
when he is swallowing a kid, you can use it to jump inside Prison Keeper and do 
massive damage. But you'll only be able to do this once, as after this, Prison 
Keeper will stay in the air when he swallows someone. 

After the battle has been going on for a while, Prison Keeper will swallow all 
three. When he does this, he will use every attack in his repertoire. Limits 
are great here, so is Wisdom, and Genie summon. 

After the battle, Donald will learn the Hyper Healing Ability, and Sora, Goofy 
and Jack will get a HP Boost. 
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                             BOSS: Oogie Boogie
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: Oogie, like in KH, has set up a mechanical trap for you. Though you 
don't fight Oogie directly, he still does four attacks on you. Firstly, he 
throws dice which explodes on impact with the floor. Secondly, a giant boxing 
glove will pound the conveyer belt four times. Thirdly, Oogie sends lightning 
bolts down. Lastly, Oogie will send bags onto the conveyer belt which contain 
Heartless. 

Now, lets talk about the battle arena, as its more complicated than usual. 
You'll be travelling on conveyer belts. There are three conveyer belts, each 
lined up parallel to each other. All the conveyer belts are moving backwards. 
At the front of each belt are holes which will enable Sora to travel from one 
conveyer belt to another. Which conveyer belt you go to is decided by what 
colour the holes are. You will proceed from one blue hole to another, as you 
can't travel to a red. The colours randomly change often, so you'll have to 
wait till you get the door you want. At the back of each conveyer belts are 
spikes, which when touched by either Sora, Donald, Goofy or Jack will take of 
quite a bit of HP. As the conveyer belts are moving backwards, they are moving 
towards the spikes. So its recommended you keep moving and jumping. Oogie 
Boogie is on a lift at the front, and to get him off that lift, you have to hit 
presents back at him. 

Though this battle may sound hard, once you know what to do, its easy. At the 
start of the battle, you can approach presents and press /\ to send them back 
at Oogie. Oogie will throw dice at you and send the glove down a couple of 
times as well. Try to time where to move to avoid the gloves, and be careful 
not to move too far back so you don't reach the spikes. 

Now and again, Oogie's lift will move from the front of one conveyer belt to 
another. This is totally random as to where and when. When he does move, you 
have to approach the hole, and wait till the hole of the your door and Oogie's 
door are both blue, then press /\ to go through. Donald, Goofy and Jack will 
follow you without trouble, but you shouldn't worry about them. 

After a while into the battle, Oogie will send out his packages which contain 
Heartless. You should ignore these and leave them for Donald, Goofy and Jack to 
take care of, and just focus on hitting boxes at him. 

The lightning attacks will come late in the battle. They are easy to avoid, as 
they just stay in one spot and just move down the conveyer belt. 

After you keep hitting boxes at Oogie, his lift will get too heavy, will break 
and Oogie will fall right in front of you. When he first does this, Driving to 
Valor is a good idea. Just continually attack Oogie, he doesn't attack much on 
the floor as he did on the lift. Oogie will soon jump back to the lift, but you 
should of got at least a full bar of his HP. You may have to repeat the cycle 
once or twice more to defeat Oogie. 

After the battle, Sora gains an extra item slot, Goofy learns the Once More 
ability, and Donald and Jack both get a HP Boost. 
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         BOSS: Shenzi, Banzi, and Ed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: Pumbaa has a damage bar over him, and you have to protect him from 
the Hyenas. The Hyenas really only have two attacks. They either tackle you, or 
they just attack you. 

Simple battle, you just have to attack the Hyenas ruthlessly. Thunder is good 
here whenever the Hyenas are a distance away from you. Use Dash to close the 
distance. If Pumbaa is in danger of being attacked, you can use "Call Over" 
which will make Pumbaa run to Sora, and might cause the Hyenas attacking each 
other, stunning them. Try not to be put off by the sad, dog squeals whenever 
you hit them. 

After the battle, Sora and Donald gets a HP Boost, and Goofy gets the Lucky 
Lucky Ability. 
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                                   BOSS: Scar
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: Scar is a very difficult boss. He has five main attacks. Firstly, he 
spins in the air. Secondly, he jumps on Sora. Thirdly, his body gets covered by 
fire, and lets out fire. Fourthly, his body gets covered by thunder, and lets 
out thunder. Lastly, he charges around the arena. 

Because you got to have Simba in for the fight, his Wildcat ability is 
extremely useful. Use it often, as without Drives or your other limits, this 
limit is god. Also, if Scar jumps on Sora, use the reaction command "Counter". 
It doesn't really matter who else you have in, both Donald and Goofy are 
useful.

The first thing you should do when the battle begins is use Wildcat. When the 
limit is over, Scar will be stunned for a very short time, so combo him now. He 
is very fast, so it will be hard to attack Scar, and it may seem like your not 
doing anything, but you are. Keep attacking him, moving back to heal at 
anytime. 

If Scar does his lightning attack, stay clear from him and wait out the attack. 
If your far away from him, the lightning wont strike you. If you try to attack, 
you'll be continuously stuck by lightning and you can't even get an attack in. 

His fire attack isn't as dangerous. But when he starts charging across the 
arena, he's practically invincible. You'll have to outrun Scar to not be 
attacked, so keep using Dash to steer clear of him. When he finished his run, 
Scar will be stunned for a while, as if exhausted. You can get is a combo or 
two is your early to attack him. Keep on the offensive, but don't feel bad if 
you have to do this battle more than once. 

After the battle, Sora gets a MP Boost. Goofy and Simba gets a HP Boost and 
Donald learns the Fire Boost ability. 
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                            BOSS: Hostile Program
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Space Paranoids

Strategy: This boss battle is different from others. The key is to collect orbs 
its drops to fill up your Clusters Gauge. When its Full, you can freeze it 
before doing numerous combos on it before it unfreezes. This is the key to 
winning the battle, and is why Draw comes is handy. Hostile Program also has 
five HP bars, so this will be a long battle

He has many attacks at his disposal. Firstly, he has a normal physical attack 
which sends you flying across the room. Secondly, he shoots small energy bolts 
across the room. Though this only takes out a small HP, try not to get hit by 
many. Thirdly is his most strange attack. He shoots energy balls at you, but 
they don't really fly at you. They fly at you, stop, fly at you again, stop and 
continues this pattern till it either hits you or disappears. You can use guard 
to stop these from hitting you, but you could easily outrun them. It is when he 
does this attack that is the best time to attack him. 

After you freeze him and do more damage on him, he upgrades his attacks. He 
will send more homing energy balls at you. He will also be able to fly around 
the room. Though easy to dodge, getting hit will lose a lot of HP. A dangerous 
attack is when he shoots two beams on Lasers across the room. He will either 
sweep them across the room, which is easy to avoid, or will shoot them in any 
angle in any random direction, which is harder. Tron's Limit here is useful. 
But it his third attacks with his lasers which is move dangerous. He goes to 
the centre of the room, and spins around, sweeping his lasers everywhere. 
Extremely hard to dodge, and difficult to get anywhere near Hostile Program. 

This is why the key to the battle is Freeze. It will stop all of his attacks, 
and you can do nice damage to it. Also, Wisdom is useful when its starts using 
its laser attacks, because you can move around quickly and shoot at it from 
afar. The first half of the battle will be easy, just don't get complacent. The 
second half is a lot longer, but if you use Freeze every time you get the 
chance to, then it will be easier. 

After the battle, Sora gets an extra Drive Gauge, and learns the Horizontal 
Slash ability. Goofy learns the Jackpot Ability, and Donald and Tron gets a HP 
Boost. 
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Demyx
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Hollow Bastion

Strategy: Unlike when you met him at Olympus, he's now tougher and stronger. 
Before the battle begins, he will summon 50 of his Water Forms. You have to 
defeat them in 40 seconds. The key to this is "Wild Dance" as it can take out a 
number of them in a couple of seconds. If you don't kill them off in time, then 
its game over before the battle even begins. 

After you've taken out those 50 forms, you now can attack Demyx. All of Demyx's 
attacks are water based and are extremely dangerous. He charges at Sora attacks 
with his sitar and leaves pillars of water behind him, shoots water, sends 
balls of water from the sky, creates a wall of water and makes pillars of water 
around him. He also summons more Water form now and again, though these are 
untimed and just a distraction. Also, "Wild Dance" can be used to hurt Demyx 
and get close to him to attack. 

You have little control over what Demyx does. When the battle starts, try to 
get a combo on Demyx early. Water will fall from the sky, but they don't do 
much damage. Throughout the battle, it will be extremely difficult to get close 
to him and attack, because his constant water attacks pushes you away from him. 
Combo-ing Demyx doesn't usually stop him from making attacks, which is 
frustrating. 

Try to hit him into the air with Retaliating Slash ability, if you've got it 
equipped, and air combo him. This will take out a lot of HP. If you get hit by 
the water and get sent into the air, you can use Aerial Recovery to recover and 
if your close to Demyx, you can possibly do an air combo on him. Though be 
careful, as his water strikes is damaging. 

If he starts charging at you, be very cautions. Evade with all you've got. If 
he gets to you, you'll lose a lot of HP. The bad thing is that he usually does 
numerous of charges at the same time, and if a couple of them connects, then it 
can be fatal. Don't try to Guard it. I tried numerous of times, and it seems 
impossible. I just ended up dying or close to it, and the same will happen to 
you. 

Though this is rare, you can use the reaction command "Show Stealer" when Demyx 
says 'Ain't this a blast' to do massive damage on Demyx. But if you don't press 
triangle in time, you'll be hit my massive damage which can be lethal if your 
HP isn't very high. 

If he yells "Dance, Water Dance!" any time during the battle, he will summon 10 
water forms and you have to defeat them in 10 seconds. Wild Dance is a must 
here. He will do this two or three times in the battle, so watch out. If your 
too late to react, its game over. I got caught out here a couple of times, so 
watch out!

When you've taken out a lot of his HP, he becomes even deadlier. His water 
attacks become more powerful, he erects water shields around him, and your HP 
siren will probably go off a couple of times. Make sure Donald and Goofy have a 
lot of Hi-Potions and Potions on them, and Donald should have Cure. You won't 
have time to heal yourself, so you'll be relying on them a lot. 

This battle will probably frustrate the hell out of you. You might be caught 
out by his 10 sec water forms as you first try this battle, which will no doubt 
irritate you. Drives aren't the best here, but Wisdom is the really good. You 
can keep your distance while seriously hurting him. The problem is that if 
you're in Drive when he summons his 10sec water forms, then you could pretty 
much say goodbye. Its harder to use Wild Dance in Drive, and if you revert out 
then start to attack, you'll probably run out of time. But it still very 
effective against Demyx, so try it out if you want. If you turn into Anti-Form, 
then be very cautious. If he summons his 10sec water forms while your in Anti-
Form, then there is little you can do. Fira can hurt Demyx, but you have to be 
close for it to work, which will be difficult. Watch out for him in the second 
half of the battle. Don't use Limits, and conserving MP for Cure is a must.

If your skilled enough to defeat Demyx on your first go, then I congratulate 
you because you're perfectly prepared for the rest of the game. 

After the battle, Sora gets an extra Armour Slot and the Blizzard Element. 
Donald learns the Blizzard Boost Ability and Goofy gets a HP Boost. 
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                            BOSS: Mysterious Man
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: The Land of Dragons

Strategy: Not only will you be fighting the Mysterious Man, but an endless 
supply of Rapid Thrusters. Don't let this discourage you, as this is a 
typically easy fight. 

The Mysterious Man doesn't have many attacks to begin with. It usually just 
comprises of melee attacks and combos. When his HP starts to decrease, he will 
send out balls of energy at you, which are pathetically weak, and will do a 
charge attack. Take out more HP, and he will use a Thunder attack. Don't worry 
about the Rapid Thrusters, as they're more of a nuisance than a threat. 

When the battle begins, lock onto the Mysterious Man and keep him locked, 
otherwise you'll see some of your attacks attacking the Rapid Thrusters instead 
of your intended target. He is very slow moving, and many of his attacks can be 
easily parried with Guard. Also, you could possibly get two or three combos on 
him at a time because he takes an awfully long time to recover. If you begin to 
get bored, you could easily just focus on the Rapid Thrusters for a while to 
grab exp. Use Magnet against the Rapid Thrusters for easy exp. The battle will 
end when the Mysterious man has one HP bar left, so you don't get to kill him 
off. 

After the battle, you get nothing
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                              BOSS: Storm Rider
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Location: The Land of Dragons

Strategy: This boss has massive amount of HP, and you won't get many 
opportunities to attack, so it will be a very long fight. The boss is a flying 
Heartless, and will be in the air for the majority of the fight. Storm Rider 
has many attacks, which mainly focus on Thunder, but they don't do much damage. 
Before the battle, you'll probably want to equip any Thunder Resistance Armour 
on Sora.

When the battle begins, Sora will be on the Storm Rider's back. Be prepared for 
a Reaction Command immediately. "Hang On" will appear, and use it. The Storm 
Rider will do a loop-the-loop. If you failed to use "Hang On," you'll fall of. 
If you succeeded, you'll still be on its back. 

If you're ever on its back, attack the two cones on its shoulder, before moving 
on to the horns at its head. Getting rid of those cones will stun Storm Rider 
for s short amount of time, so you can attack the main part of him, the horns 
on the head. It will use Thunder while your on its back, though this doesn't do 
any real damage. The "Hang On" Reaction Command may pop up now and again at 
irregular times, so press it otherwise you'll fall off. Also, you may just fall 
off for no apparent reason, other than your own clumsiness.  

If you're on the ground, then Storm Rider does a lot more attacks. He will fly 
across the field, releasing multiple small bombs from his belly like an Air 
Force bomber. This isn't too dangerous, and the main damage can be avoided if 
you run to the side. He again uses Thunder a lot, but if you're moving, then it 
will miss. But his most useful attack is when he fly's high in the air, fly's 
straight down, then horizontal to the ground, he fly straight towards you. Why 
is this useful, because you can use he reaction command "Slide" to slide under 
him, then use "Vertigo Toss" which will make Sora attack the Storm Rider's 
belly, sending him into the air, then he will fall on the floor, completely 
stunned. This is really the only time in the battle where you can actually get 
a nice amount of damage to him. You could probably get two or three combos on 
him before he awakes. To increase that damage, Drive to Valor or Master. He 
doesn't use this attack often, to take the opportunity when it arises. 

To get back onto the Storm Rider's back is difficult. You have to approach one 
of the swirling whirlwinds on the floor, and use "Ride the Wind." Then you can 
move around the arena till you think your in a good position, then use "Soar" 
to send Sora straight into the air. Try to move around in the air, so you'll 
land on the Storm Rider. At the beginning of the battle, its not hard to get on 
its back. But as the battle progresses, it gets a lot harder as his attacks 
become more inconsistent and his movement is erratic.  

The Storm Rider will do his most dangerous attack when a fair amount of his HP 
is gone. He will fly toward the bridge and land there. Two force fields will 
appear on either side of him, and will gradually move closer together towards 
the centre, where the Storm Rider is. The Storm Rider does a massive beam on 
Thunder directly down the centre, and because of the force fields, its hard to 
avoid. This can do a lot of damage on Sora. He will do this three times, but 
even if all three lands on Sora, it shouldn't be fatal because you should still 
have high HP because of the Storm Riders weak attacks. I recommend you use Cure 
immediately when you see the force fields appear. To avoid these attacks, stand 
right next to the Storm Rider, close to its foot. You'll avoid at least the 
majority of it, and will hardly take any damage. Also, between each beam, this 
is an opportunity to get a combo or two in before the next one. Remember to 
pull out of the combo when its about to use its beam, or you'll get the full 
blast. After its third beam, it will fly away, releasing a Thunder attack 
around him, so move away as its about to fly. 

When the majority of his HP is gone, he will use his Thunder Beams and his 
aerial bombings more often. He will fly around faster, so trying to land on his 
back becomes a pain in the ass. But he'll also do his attack where you can use 
"Slide/Vertigo Toss" more frequently as well, so you can attack him more. The 
Storm Rider doesn't have many damaging attack, but his high HP and once in a 
blue moon opportunity to attack him makes it a long, but simple fight.

After the battle, Sora gets the Thunder Element. Donald and Mulan gets a HP 
Boost, while Goofy learns the Tornado Fusion Ability. 
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                                 BOSS: Xaldin
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Location: Beast's Castle

Strategy: This battle is exceptionally difficult, although in my opinion its 
not as hard as your last encounter with an Organization member, but only just. 
However some people beg to differ with this, and believe Xaldin is harder. 
Before the battle begins, make sure Sora, Donald and Goofy are equipped to the 
brim with Hi-Potions and Potions. I also recommend that you use Donald and 
Goofy for this, as they have more long range attacks than Beast. 

Xaldin is very fast, and getting attacks on him will be difficult. Lock on to 
him the second the battle begins. Losing site of him can be fatal within 
seconds. The key is to try to keep your distance at certain times, and knowing 
when to close the distance to attack. Early on in the battle, Xaldin has many 
ground attacks with his lance. He sweeps his lances around the arena, which if 
your timing is spot on, you can jump to dodge, but don't hold your breath as to 
being able to do this. 

His most common attack early is that he charges at you with his Lance's ready 
to swipe at you. If you have Quick Run from levelling up Wisdom, then this is 
the easiest way to dodge. Otherwise try to run and jump away. He doesn't give 
much warning at to when he does this, so as I said before, keep your distance 
so you have time to dodge. If you get hit, you'll lose a lot of HP, and you'll 
be knocked back into the air. Aerial Recovery here to recover quickly. 

Another attack is that Xaldin will simply have his lances circling around him. 
This is a trap, making you think he's vulnerable. Just try to avoid him, or if 
you're a risk taker, you can slowly approach him, wait until he attacks you, 
dodge it then combo him. Risky but a success will pay off. 

He will also use his lances as a normal combo attack. Though doesn't sounds 
intimidating, its deadly. If your struck by this, a lot of HP will vanish and 
you'll be knocked back. Use Aerial Recovery immediately to try to get away from 
him. During this combo, his lances will begin to glow, and his attacks become 
stronger. This combo will last for a long time, so keep your distance, dodge, 
or risk a game over. 

Xaldin may fly into the air, and use a Thunder or Wind like attack on you. If 
you keep running and jumping, you'll dodge these easily. Quick Run is also 
handy. 

Throughout this battle, you'll encounter a Reaction Command "Learn" which, just 
like the Dragoon Nobody, changes the Attack command to the Jump command. This 
is really the only way to do some serious damage to Xaldin. If you can use 
"Learn" consecutively to learn many Jumps, then you can use all the Jumps at 
once to take of an extraordinary amount of HP of Xaldin. You can gain a maximum 
of nine Jumps at once. Make sure your locked on to Xaldin before you use Jump, 
otherwise you'll find your Jumps missing their targets. 

Once a considerable amount of HP is gone, Xaldin will do his most dangerous 
attack. His lances will turn into dragon thing, and he will jump on it. The 
dragon will ride of the bridge on the left hand side, and will execute a large 
beam of energy which will sweep across the Bridge from left to right. Extremely 
hard to dodge, if not near impossible. Your only bet is to try not to get 
'caught' in the beam, but instead for the beam to hit and pass over you. To do 
this, stay far away from Xaldin's side of the bridge, and either just full on 
run to either the left or right of screen, or jump when the beam reaches you. 
You will get hurt, but not as much as if you stood still or got caught. Also, 
when he jumps on his dragon, you've got a significant amount of time to heal 
up, otherwise the beam could kill you. The only way to perfectly dodge this, is 
to use a Jump command when its about to reach you. 

When more HP is off Xaldin, his charging attacks will become more frequent and 
deadly. He will also do charges consecutively. His combo attack will also 
appear regularly. Keep "Learning" and "Jumping" when you've got the chance. 

Some of you will find this battle harder than Demyx, some will find it easier. 
If you were able to defeat Demyx without any major trouble, then the same 
should happen here. If you struggled against Demyx, you'll struggle here. I 
suggest you don't Drive, although if your in trouble, then Drive to Wisdom. You 
can keep distance while still attacking him. If you turn into Anti-Form, then 
you have to stay as far away from him as possible. You can't heal in Anti, and 
his attacks do more damage. Turn into Anti, and 9 out of 10 times you'd die. 
Don't use any Limits, as you'd want to save your MP for Cure. Magic as a whole 
isn't overly useful, although Thunder can do some damage while being far away. 
Just remember to use "Learn" and "Jump." Be cautious when you're going in for a 
combo, but if you've timed it well, you can get damage on him. Xaldin has a 
very quick recovery time, so run away after hurting him, preferably using Quick 
Run. This battle will take some time, so be prepared. 

After the battle, Sora, Goofy and Beast get a HP Boost. Sora also gets the 
Reflect Element and Donald learns the Auto Healing ability. 
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                           BOSS: Grim Reaper (first)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: You'll be laughing yourself to death with how pathetic this 'Boss' 
is. No need for a real strategy, just attack like crazy. He's also weak against 
magic, the same way Undead Pirates are weak to magic, so exploit this as well.

After the battle, Sora gets the Summon Boost Ability. Goofy learns the Draw 
Ability. Donald and Jack both get a HP Boost. 
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                           BOSS: Grim Reaper (second)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Port Royal

Strategy: Don't expect another pathetic boss, it seems to of had an upgrade. 
Though it's a simple battle once you know the routine. The basics is that the 
Grim Reaper will steal some coins from the Aztec Treasure Chest, which makes it 
an Undead and invincible. Sora has to collect all the Medallions from the Grim 
Reaper by making him drop them, collect them, and put them back in the chest. 
As long as the chest is missing one gold coin, the Reaper is invincible. The 
counters at the top of the screen tell you how much coins the Reaper has, how 
much you have, and how much the chest has out of the total amount of coins. 

To make it drop coins, you have to use magic. To make this part easier, have 
Donald in your party. Blizzard and Thunder seem to be the best for him to drop 
coins. Physical attacks don't hurt him, nor do they make him drop coins, but it 
does makes him drop MP orbs. When coins are dropped, run around and collect 
them, go to the chest and use the reaction command "Replace" to put all the 
coins back. The coins are very small and can be hard to see, which is why I 
suggest Draw. If you get hit, you drop any coins you had on you, so replace 
them often. 

When all the coins are back in the chest, the curse is broken and Grim Reaper 
becomes vincible. Now is a good time to drive to Valor, and absolutely belt 
him. After it takes a beating, it will take more coins, initiating the curse 
again. 

After you've done the above a couple of times, it will do a move where it will 
suck coins out of the chest. Approach it and use the "Hinder" reaction command, 
then "Loot Launch." This will cause the Reaper to be launched into the air, 
making it drop the majority of the coins he took on the floor.  

The Reaper's attacks while invincible are slow and not damaging. Really his 
only dangerous attack is swinging his arms across the floor. This shouldn't 
worry you, as you shouldn't be anywhere near the Reaper at this point. When 
he's vulnerable, his attacks become faster and more erratic. He summons energy 
balls which follow you, and uses his axe more often. When a majority of his HP 
is depleted, he will disappear from the battle field, and flaming skulls will 
appear, following you and slamming down on the floor. Constant running and 
jumping really the only way to dodge them. He'll do his sucking-from-the-chest 
ability more when his HP is near gone. 

After the battle, Sora learns the Magnera Ability. Donald learns the Flare 
Force Ability. Goofy and Jack get HP Boosts. 
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                                  BOSS: Hades
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Location: Olympic Coliseum

Strategy: When the battle begins, Hades will be invincible. Nothing you can do. 
Just wait a while attacking uselessly to initiate a cutscene. Herc has become 
his former self again, and with him now fighting, Hades will be a breeze. 

Whenever Hades is red, he's invincible. When he's blue, he's vulnerable. How do 
you get him blue? Herc will create balls of light across the field. Approach 
these balls, and use the reaction command "Aura Sphere" to knock the balls into 
Hades. These will take out some HP, as well as making him blue. Use this often. 
If your close to Herc, you can use "Aura Guard" to make Herc Shield you from 
danger, enabling you to heal with safety. 

Hades begins with the normal one-two punches. Nothing to dangerous. As the 
battle progresses and his HP depletes, he will teleport around the field and 
use magic attacks. He shoots fireballs after saying "Feel the Heat" and when he 
says "That's is," a column of fire will surround Hades, hurting anyone near it. 
It's range is short, so just move away when he says this. When the column 
disappears, Hades will turn red again. 

Driving to Valor or Master when you've just turned Hades blue is a good idea. 
Auron's Limit is also useful. Its an easy battle, but Hades high HP count may 
make this battle take a while. 

After the battle, Sora gets an MP Boost and learns the Counterguard Ability. 
Donald gains an Accessory Slot. Goofy and Auron gain a HP Boost. 
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                                  BOSS: Jafar
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Location: Agrabah

Strategy: You're again on Carpet, with no help from friends. Jafar has 
transformed into his large Genie form. Jafar has a large HP bar, so it will be 
a long battle. 

When the battle starts, you can lock-on to and attack two parts of him. The 
head, and his torso. Although you can also attack his hands, I see no point in 
doing so. The head is his main life source, and defeating that will kill him. 
Unfortunately, attacking the head will be hard, as strong winds and Jafar's 
attacks will knock you around. The torso doesn't have much HP, and is easier to 
attack. This is the key to defeating Jafar. When you deplete his stomach HP, 
he'll kneel over stunned, but only for a short time. Now you can either get a 
short combo in before he awakes, or you can use the reaction command "Roll Up" 
to make Sora grab Jafar's tail and "Spin Burst" to make Jafar spin around. This 
causes Jafar to be stunned for a lot longer, and now is the best time to get at 
least two combos on him. 

Jafar creates strong winds, which is more of an annoyance than anything else, 
as it makes Carpet's flying slow. Buildings  will be flying around in the air, 
but they are few and should be easy to look out for. He has a Thunder attack, 
which does moderate damage and stuns you. This is only available when you've 
taken quite a bit of HP of Jafar's head. When Jafar is really hurt badly, he 
will transfer Sora to the darkness, where he is invincible, and a lot of 
buildings and debris will be flying around. Your best bet to avoid these is to 
fly around like a crazy man, and use Guard and Reflect. This doesn't last long 
though, and when it does end, you've got the perfect opportunity to attack his 
torso again. As long as you repeat the above steps, you shouldn't be troubled. 

After the battle, Sora gets a Fire Element. Firaga is now ours!
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                         BOSS: Lock, Shock and Barrel
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Halloween Town

Strategy: This is one of the weirder battles of the game. The trio aren't a 
threat in themselves. They rarely do any attacking, and its piss weak anyway. 
All they do is run around and create havoc for you. There's two parts to the 
battle. Each has their own HP bar, and you have to deplete it. This doesn't 
kill them, just makes them tired. You now have to approach a box and, while 
having that kid locked on, use the reaction command to trap that kid under the 
box. You'll find that this battle is more tiresome and annoying than difficult. 

After the battle, Sora gets an extra Item Slot. Goofy gets the Auto Change 
ability. Donald and Jack gets a HP Boost. 
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                              BOSS: The Experiment
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Location: Halloween Town

Strategy: The Experiment is a hard hitting boss. It has numerous attacks right 
from the start, and you'd find yourself getting hit before you can finish a 
combo. 

A simple attack it does is creates shockwaves across the ground. Really easy to 
dodge, as its range is unbelievably short. Also, if you get hit, you won't get 
much damage, but you will be thrown into the air. 

The Experiment likes to *experiment* with a Laser attack :p The Laser, if you 
get hit, will knock you into the air as well. The Laser hits twice on you, so 
will be moderate damage. The Experiment loves this attack, and you'd probably 
see this often, so look out. Sometimes, while its doing this Laser, it will 
also create strong winds, which will pull Sora towards The Experiment, making 
the Laser even harder to dodge. 

Getting a combo in is difficult, as his frequent attacks stops you, but the 
best time to do so is straight after his Laser attack, especially if he also 
does his wind attack with it, as you'll practically next to him when he stops. 
Magic is also very useful from afar, use Blizzard and Thunder. 

The Experiment will sometimes split into many pieces, which makes him more 
dangerous. Watch out for its head, as it will continue with the Lasers, and its 
other parts will also attack, but concentrate on the Torso. It will be flailing 
around madly, so attacking isn't a good option, but wait till the reaction 
command "Kickspring" appears. This will cause Sora to toss the Torso into 
another body part, causing them to combine again. When its partly together, it 
will only to physical attacks, so it's the perfect time to slaughter it with 
hard hitting combos. Limits and Drives are a nice option at this time. 

After the battle, Sora gets the Finishing Leap Ability. Donald learns the 
Jackpot Ability, while Sora, Goofy and Jack all get a HP Boost.
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                           BOSS: Shenzi, Banzi and Ed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Location: Pride Lands

Strategy: This is no boss battle at all, because the three Hyena's hardly 
attack you at all. This instead is a game of cat and mouse. You have to chase 
all three Hyena's and bring their HP down to zero. You have to do this for all 
three. Easy right? Wrong. The Hyena's are super fast, and its extremely 
difficult to lay attacks on them. Also, they split and run in different 
directions, making it very confusing. 

Don't focus on one at a time. Just go after any Hyena in sight. Lock on to a 
Hyena so you don't lose them, but if you do, concentrate on the next Hyena 
closest to you. The trick to this is Dash and Thunder. Dash at least keeps you 
in striking range, but Thunder is the bomb. If it connects (lock-on to them), 
it sends the Hyena flying into the air and stuns them for a short while. Now is 
the time to Dash and combo them when you reach them, and if your still to far 
when they wake up, send down Thunder again. Also, you could try going in the 
opposite direction, so you meet them head on, but I don't recommend it, as 
Elephant Graveyard has many routes and forks and you'd probably get lost. 

When their HP keeps getting lower, they keep getting faster, so ending it may 
get difficult. Just keep using Thunder, and having Donald for this is a must. 
Although probably the easiest boss battle, it also long and frustrating. 

After the battle, Sora gets an extra Accessory Slot. Goofy learns the MP Rage 
ability. Donald and Simba gets some HP Boosts. 
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                              BOSS: Groundshaker
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Location: Pride Lands

Strategy: This heartless is huge, obviously. Now, while Sora is on the 
Savannah, he runs automatically. Some of its attacks are that it physically 
attacks you and shoots lightning bolts at you.

When the battle starts, be aware that Reaction Commands pop up often. The first 
Reaction Command should be 'Leap', and this should be immediately when the 
battle starts. It's a continuous Reaction Command, popping up around 4 times, 
so just mash triangle till it stops. 

'Fend' should be soon after 'Leap'. This will stun the Groundshaker. He'll be 
lying on the ground, his eyes (which are the only damageable part of him for 
the time being) in a perfect position to have the crap belted from them. Use 
Simba's Limit for awesome damage. He'll soon wake up, and start running around 
again. His lightning bolts will be common from here on in. 

Now, you'd want to get as close to the body of the Groundshaker as possible, 
and hope to God that the Reaction Command 'Leap' pops up. This is a different 
'Leap' to last time. This makes Sora jump high into the air. There is a chain 
of 'Leaps' so mash triangle till your on the Groundshaker's back. On its back, 
you'll see something incredibly weird. Its like a tree with a face on it or 
something. This is it core, or something. Attack it, and you'd be able to get 2 
or 3 combos on it before it starts attacking for itself. When it starts 
attacking, you'll be knocked off the Groundshaker, and the whole cycle starts 
again. 

Again, dodge lightning and wait. The eyes should e attackable again after this. 
What you should do is try to run underneath one of the Groundshaker's foot. 
This brings up 'Fend', and the rest is common knowledge. After this, try to get 
back up on its back and attack the thing on its back. When you get knocked off, 
use 'Fend' etc etc... 

This battle seems complicated, but its simple when you know what to do. Watch 
out for Simba, he will probably die on you a couple of times. Just keep using 
Cure, keep moving and you should win. 

After the battle Sora and Simba both get a HP Boost. Sora also obtains the 
Thunder Element. 
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                                   BOSS: MCP
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Location: Space Paranoids

Strategy: While Giant Sark is also present, you can't actually defeat him, nor 
is he your primary objective. Your target is the MCP, the core in the centre of 
the room. But to get to the Core, you got to temporary get Sark out of the way.

Sark isn't very strong. He's very slow, and doesn't have an overload of 
attacks. He can create shockwaves across the floor, for minimal damage. Also, 
he has a lightning attack, which while can hurt, its nothing to worry about. He 
also throws a disc of sorts at you, which is near impossible to dodge, and 
those Reaction Commands from the previous fight with Sark are no longer 
present. 

Because he is so tall. Attack his legs. When both are gone, he will bend over 
in exhaustion. Now attack the head. He'll recover and get up, so you're going 
to have to do this twice. When the head is gone, its time to get the MCP.

Attack the Walls which are surrounding the core. It will take two combos to 
destroy one. Sometimes, the walls will spin around, which will knock you back. 
Annoying, but not very damaging. When one wall is gone, approach the gap and 
use the Reaction Command "Delete". Now start mashing triangle to use the chain 
Reaction Command "Charge". Keeping mashing triangle to get maximum damage. 
While your "Charging" The MCP will send small beams of light at you, but it 
shouldn't worry you, focus of hurting the MCP. 

Near the end of your Reaction Command, the MCP will have one last crack at you. 
The walls, will start spinning and rising, and when they fall, a big beam of 
laser will go straight at you. This can hurt, but you should have your HP high 
enough not for it to be fatal.

After you do this, Sark will wake up. Again, just repeat the process. While 
Sark does get more powerful and angrier after you attack the MCP, he's still an 
easy target. Also, those walls can get more troublesome. They like to spin a 
lot, and produce electricity and lasers often. 

This boss battle should be a piece of cake for you, considering that you've 
battle more difficult bosses earlier, like those Organization members. 

After the battle, Sora, Donald and Tron get a HP Boost. Sora gets the Reflect 
Element and Goofy gets an extra Accessory Slot. 
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 BOSS: Xigbar
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Location: World That Never Was

Strategy: When the battle begins, Xigbar will jump onto a balcony and start 
sniping at you through his visor. Just run around like a crazy man (you'll do 
this a lot during this battle) till you're requested to his the reaction 
command "Break". Then use some "Warp Snipes" and he'll fall back down to earth. 
Now lets begin the real fight. 

Xigbar is a lot like a Sniper Nobody. He has similar attacks, and he teleports 
around a lot. He begins by shooting out lasers at you, which you can block with 
Guard and Reflect, sending those lasers back at Xigbar. During this time, run 
at time, guarding whenever, and attack when your close. He'll teleport away 
after a combo, so just cheap this charade up for a while. 

When he says 'Reloading' he'll stop for a while, so use this time to advance on 
him and pound him away. You could probably get two or three combos on him 
before he recovers. When he does, he'll teleport away again. 

After a while, Xigbar also makes these holes appear in the floor. You cant jump 
over them, you have to go around. It's not a major hassle, really. 

When you've taken a third-half of his HP, Xigbar will yell 'Take This', and 
send a large laser at you. Reaction command 'Warp Snipe' will appear, and use 
it like with the Sniper Nobodies to hurt Xigbar a lot.

When about a third of his HP is left, Xigbar will yell 'You're gonna pay'. The 
instance you hear him say this, HEAL! Everything will go dark, the floor will 
become a tiny square. Xigbar will be all over the place, teleporting and 
shooting at you. Start running in a circle, and keep running. Don't stop 
running, not even to heal. You've just got to hope Donald will heal for you. 
Once it's over, though, you've got a chance to attack him. 

As the battle progresses, Xigbar gets crazy with his attacks. He becomes faster 
and more heretic. He'll send more of those large lasers, which you can use 
"Warp Snipe" on, so make sure you do so. Magic is alright in this, Thunder is 
probably the best when your far away. Don't drive, and don't use Limits. You 
want that MP for Cure, and you cant risk driving to Anti-Form, even if you've 
got Final Form. Oh, and if the battle goes on for a while, he'll use that 
'You're gonna pay' attack more and more often, so kill him off as soon as you 
can. Remember, RUN! ATTACK! RUN! HEAL! RUN! ATTACK! Etc etc. 

After this battle, Sora will obtain the Magnet Ability. Donald will get an Item 
Slot, and Goofy a HP Boost. 
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                                  BOSS: Luxord
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Location: The World That Never Was

Strategy: Firstly, this is no ordinary battle. Luxord doesn't have a HP bar. 
Instead, he's got a time meter. Sora has both HP and Time Meters, so you're at 
a disadvantage. To win, his Time Gauge has to run out before yours. It will be 
game over if your Time runs out first, or if your HP depletes. You have two 
ways of dying, he has only one. Go figure. 

The time gauges of both characters will always keep falling, but there are ways 
to take chunks of it out. Physically attacking Luxord will take out some of his 
time, and vice versa. Albeit, it hardly takes away much, and is not the key to 
victory. The real key is minigames. Luxord is based around the Gambler Nobody, 
and has similar minigames to them. You win some minigames, and you'll hack and 
big chunk of his time. Lose a minigame, and you'll lose a lot of time. 

When the battle begins, you're turned into a die. You can use magic or items as 
a die, so all you can do is jump around, and wait till the drive gauge hits 
zero so you can turn back into Sora. While you're a die, Luxord will summon 
some cards, which will encircle Sora and slice into him for moderate damage to 
both HP and time. You have two options. You can either run/bounce away from 
Luxord and keep bouncing away in hope of avoiding those cards. Or you can 
bounce towards Luxord and attack him by bouncing into him. Attacking him will 
interrupt his card summoning thing, plus it takes away some of his time. I 
recommend attacking him till your back to Sora. 

When your back as Sora, heal any HP damage you got. Your HP will deplete 
relatively quickly, so keep your HP and MP up. Now its time for his minigames. 
I'll explain what his minigames are, however, he does them randomly, so don't 
expect them to be in the order that I explain them in. 

One of his minigames is exactly like the Gambler Nobody. You'll receive a 
Reaction Command "Begin Game". Your command menu will change into 3 X's and 1 
Circle. These will cycle through the command menu quickly, but will slow down 
over time. You have to press X when the Circle occupies the top command box. 
Wait for the cycling to slow before you press. If you get it right, Luxord will 
take a heavy hit in time, will stun him so you can attack him and HP orbs will 
come out of him. If you mess up, you take a hit in time, and you're turned into 
a Card. Like in die mode, you have to wait for your drive gauge to deplete to 
turn back into Sora. You can only attack, so attack Luxord to interrupt his 
attack. 

Another minigame is where Luxord turns himself into a card, and then hides 
himself among lots of other cards. Keep and eye of which card is Luxord, 
approach it and use the reaction command "Flip". The trick is to see the back 
of the card. If the back of the card is blank, flipping them will just make 
those cards disappear, so flip them to make finding Luxord easier. Flipping a 
card with a picture of a clock on the back will make you lose time, and 
flipping a card with balls on the back will cause balls to hit you. Obviously, 
don't flip those cards. The card which has a picture of Luxord on the back is 
the card you want to flip. Move the camera around to see the backs of cards, 
find the one with Luxord on it, Lock it if you can, and flip it. Not that hard, 
now is it?

He'll use the above two minigames often, randomly and possible consecutively. 
He'll only use his last minigame when his Time is nearly gone, and when I say 
last, I mean last. This minigame has easily kill Luxord, and just as easily 
destroy you. 

Many cards will fall to the floor, and the room will go dark. This is the 
signal, so be prepared. Luxord will hack and slash violently at you with cards, 
while teleporting around the room. To avoid these cards, use Quick Run, or if 
you've got it, Glide. They can easily be avoided with the Drive Abilities. Once 
he's done with this, you'll be surrounded by a barrier of cards, and you'll 
have to play another one of his minigames. Like before, X's and Circles will 
occupy the command menu. However, like last time, there will be multiple 
Circle, and this time, you have to hit a circle in all 4 boxes in the menu. The 
Circles can come in groups, so it does make is a bit easier. Just do the first 
box, go down to the second and do that and continue till you do all 4. If you 
got it Circles for all 4 boxes, Luxord will take a massive hit in time, 
possibly enough to get rid of all his time. If you miss just one box, Sora will 
take just as big of a hit in time, and turn into a die if he's still alive. 

When Luxord's time meter is empty, you'll need to get a physical attack on him 
to finish the battle. 

It does sound confusing, and you may die on your first go simply because you 
have no idea what the hell you are doing, but once you get your head around it, 
it's a very simple battle. Make sure you have good timing, so you can blitz 
those minigames. Just win 3-4 of his minigames, then his massively last 
minigame, and add a couple of hits to him, and it's a win for Sora. 

After the battle, Sora gets a HP Boost. 
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                                  BOSS: Saix
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Location: The World That Never Was

Strategy: After the last two, you're probably expecting one hell of a hard boss 
fight, especially since Saix is based on the Berserker Nobody, right? Well, 
you're going to be sordidly disappointed. Saix is the easiest Organization 
member. Donald and Goofy are back too. 

You'll notice early on that there is a Berserk bar at the top left corner. When 
this fills, Saix goes absolutely insane! He'll attack all over the place, 
hitting you a lot, but fortunately, the attacks don't do that much damage. Just 
heal when you need to. A word on warning: Stay away from corners. Get trapped 
when he's berserk, and you're finished. 

When he is in this insane mode, he'll often drop his weapon around the place. 
Like the Berserker Nobodies, approach the weapon and use "Berserk". Now you're 
gliding along with the weapon, so approach the insane Saix and use the chain 
Reaction Commands "Eclipse" and "Magna Storm". Successful completion of both 
will result in Saix's Berserk bar going down to zero and Saix returning back to 
normal.

When he's not insane, Saix is incredibaly easy. Just keep attacking and healing 
on that rare occasion, and you'll be fine. He's prone to magic, so use spells 
often. Don't drive or use limit, simply because you're just wasting them. It's 
is simply not necessary. If you're lucky enough to grab his weapon, you can do 
the "Berserk" "Eclipse" "Magna Storm" reaction chain. This will take a super 
amount of HP off him, but might also fill his Berserker gauge. It's no big 
deal, really. 

A simple battle, just keep on the attack, and it will be over in no time

After the battle, Sora gets another Drive Gauge. Donald gets a HP Boost and 
Goofy gets an extra Item Slot. 
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                                  BOSS: Xemnas
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Location: The World That Never Was

Strategy: This battle takes place at Memory's Skyscraper, the place outside the 
castle with the tall building. Its quite a simple fight really. Oh, and you're 
by yourself for this fight. No allies. 

When the battle begins, Xemnas will jump high to the top of the skyscraper. Run 
towards the skyscraper and use the reaction command "Facedown". Now pay 
attention to what I'm about to say. During the scene, 3 reaction commands will 
pop up in very quick succession. You can only press one of them. The first one 
that pops up is "Clash". This reaction command does nothing, so don't press 
Triangle when this comes up. The second one is "Break Through". This one 
damages Xemnas, but not by that much. The third and last one, "Finish" will 
severely damage Xemnas and stun him. You'll want to press Triangle when 
"Finish" pops up. However, they pop up very quickly, so if you miss all three, 
Xemnas will kick your ass for a bit. 

After all of that, its time for the real battle. Xemnas wields these light 
sabres which are awesome. His attacks don't do that much damage, however, he is 
fast and teleports around a lot. Use Quick Run to dodge some of the attacks. If 
he teleports right next to you, press Guard to block his attack, before 
unleashing onto him. 

Attacking him is quite easy, despite his agility. Just keep up with him, and 
attack. You'll take some hits, but its no worry. Just heal when you need to. 
When Xemnas is some fare distance away, use Thunder, which will stun him, cut 
the distance with Quick Run, and get in a combo or two. In fact, use Thunder 
often, it's a great way to stun him. 

Occasionally, Xemnas will yell out "Guard". A shield will erect in front of 
him. Trying to attack the shield will damage you. However, with high jump or 
quick run, you can get around the shield and attack Xemnas from behind. Xemnas 
can't attack you, so you can get massive damage here till he puts his shield 
down. 

This is quite an easy battle. Nothing to fear, really. 

After the battle, Sora gets a rare MP Boost
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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                                FINAL BOSS: Mr. X
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Location: The World That Never Was

Strategy: WOOHOO! This is it! The Ultimate Orgasm has arrived! Prepare 
yourself, grab the Kleenex's and lets begin the ride of your life. 

Do you really think I'm going to reveal who the final boss is? I know how 
annoying it is to stumble upon this when you're scrolling through a 
Walkthrough. I'll call him Mr. X, but by the time you'll be needing to read 
this, you should know who Mr. X is. And its going to be hard to guess who this 
is, as there are a lot of people with X's in their name :P

Like you already guessed, its just going to be you and your partner for this 
battle. No Donald or Goofy. Firstly, let me just say that Curaga is a must for 
this battle. Some of Mr X's attacks only do moderate damage, but he's got the 
odd few which does devastating damage. You're priority should be to avoid his 
attacks. Attacking him should be your secondary concern. 

When the battle begins, before you even do anything, Mr X will shoot some 
lasers at you. Immediately use the Reaction Command "Reversal", and 
continuously press Triangle till its over. Don't even think about attack at the 
moment. Just keep pressing Triangle. Be prepared, because if your late with the 
"Reversal" you'll lose a chunk of HP. It will stop when you and Mr X drop back 
down to the ground. 

Now its time to fight. Do you remember Twilight Thorn? It was the first boss 
you faced with Roxas (Boy, that was a long time ago). Mr X has some attacks 
very similar to it. These long waves of black thread will shoot out of Mr X, 
but you can use "Reversal" to avoid them. This is also a very good time to 
attack Mr X if you can get close enough, preferably with an air combo. Use some 
of your partners Reaction Commands at this point as well. 

Another one if his attacks is that he loves to teleport around. A lot of the 
times, he'll teleport behind you, which is annoying. Retaliating Slash is your 
friend here. Another problem is that when he does teleport, he leaves behind an 
image of himself, and since he teleports over and over again, you often find 
yourself seeing multiple Mr X's. This is confusing, but this also opens up a 
weakness. Keep locking on, and re locking, and keep running. After a while you 
should be in a good position to combo is ass good. When you do have a combo on 
him, you can extend that to two or three combos, which is nice. 

He'll usually end your combos with an energy ball of sorts which send you 
flying back if your too close. Not that damaging. 

He'll keep up with these attacks for a while. Remember to keep your HP up, that 
should be your priority. 

After you get some nice damage on him, he'll add a new attack to his arsenal. 
He'll shoot some homing lasers at you, and since they're homing, they're very 
hard, close to impossible, to avoid them all. A mixture of jumping and gliding 
should allow you to avoid most of them. 

One of Mr X's worst attacks will follow after a decent amount of HP is 
vaporised. A short cutscene will appear, showing Sora getting trapped by Mr X, 
and then you gain control of your partner. 

This is most confusing, and most irritating part of this battle. Unlike 
controlling Sora, your Partner is very hard to control. He doesn't have the 
same commands either, and his HP is very low. What you have to do is reach Sora 
and Mr X, who are on the other side of the battlefield. Sora's HP will forever 
be decreasing, and you need to reach them before Sora's HP reaches 0. However, 
there will be Mr X clones who will get in your way. What you do is start 
running, and whenever a clone approaches you, press Square to use Dark Aura. 
Don't worry about the other commands, Dark Aura is the only one worth using. 
Keep up this routine of Dark Aura and running, and you should hopefully reach 
Sora in time. When you do reach them, use the reaction command "Rescue" to free 
Sora. This also stuns Mr X, so use this opportunity to combo him. This only 
ever happens once in this battle. 

After that, Mr X will resume his previous attacks of Lasers, teleporting and 
black thread, although will be more relentless with his attacks. Remember, keep 
HP up!

When there's only a life bar left for Mr X, make sure you Heal, because Mr X is 
going to unleash all hell on you. You and your partner will be surrounded by 
darkness, where you will be hit by hundred and thousands of Lasers! You'll have 
the reaction command "Reflect", and the X command will also change to "Reflect" 
to survive this, you need to simultaneously mash both Triangle and X. (I learnt 
this the hard way, pressing only Triangle -_-). Keep this up and the screen 
starts to fade, but don't stop. Make sure you time it correctly, because any 
missteps will hurt, badly. This is why I told you to heal beforehand. 

If you survive, you'll see a small cutscene, before Mr X will be all stunned 
and confused. Heal yourself, then combo his ass pretty, to get rid of that last 
health bar. Hell, don't bother healing and just use Trinity Limit, because that 
should completely wipe off that last health bar. 

                        And That, my friends, is That!  
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===============================================================================
-------------------------------------------------------------------------------
                                 20) Magic                             [mmagic]
-------------------------------------------------------------------------------
===============================================================================

In this chapter, I'll list each magical spell, a description of what they do 
and when you get their upgrades. 

Fire
MP Cost: 10MP
First Obtained: After you defend the gates at Hollow Bastion on your first 
visit. 
Upgrade to Fira: After you defeat Scar at Pride Lands on your first visit.
Upgrade to Firaga: After you defeat Jafar at Agrabah on your second visit.

Description: Fire is one of your more earlier magical spells learnt, and out of 
the three elemental based spells, costs the least. Its opposite spell is 
Blizzard. Using Fire causes a ring of Fire to appear around Sora, so it's a 
close range attack which is only effective against enemies close to you, and on 
the ground. You'll probably find that out of the three elements, you use this 
offensive spell the most. 


Blizzard
MP Cost: 12MP
First Obtained: After you meet Merlin at Hollow Bastion on your first visit.
Upgrade to Blizzara: After you defeat Demyx at Hollow Bastion 
Upgrade to Blizzaga: After you complete "Chapter 5: A New Day is Dawning" at 
Atlantica

Description: Blizzard will be your first magic spell learnt. Its opposite spell 
is Fire. When you use Blizzard, it will shoot an ice bullet of sorts towards 
your intended target. Blizzard is a long range attack, although can still be 
used for enemies close to you. The beauty about Blizzard is that you can use 
Blizzard in quick succession, and is not blocked by most enemies defences, like 
Fat Bandits, Large Bodies and Hot Rods, so use it often. 


Thunder
MP Cost: 15MP
First Obtained: After you defeat Hydra at Olympus Coliseum on your first visit. 
Upgrade to Thundara: After you defeat the Storm Rider at The Land of Dragons on 
your second visit. 
Upgrade to Thundaga: After you defeat the Groundshaker at the Pride Lands on 
your second visit. 

Description: Thunder is your most costly elemental magic spell. This spell is 
very multipurpose, as it has no opposite spell to it. It will send down Thunder 
upon the target when using this spell. It can be used for long and short range 
enemies, as well as flying. It very effective, and deals a lot of damage, and 
in my opinion, is very underrated. 


Cure
MP Cost: All
First Obtained: After you defeat the Dark Thorn at Beast's Castle on your first 
visit. 
Upgrade to Cura: After you finish fighting with four Final Fantasy Characters 
at Hollow Bastion.
Upgrade to Curaga: After you complete the last minigame, the Hunny Pot 
minigame, at 100 Acre Woods. 

Description: The most important spell in the entire game. And it's a vastly 
improved version of the one in Kingdom Hearts. Firstly, using Cure casts Cure 
on EVERYONE in your party. Not just on one character at a time like in KH, but 
everyone. It does use up all your MP, but with the MP charge, you'll find that 
its no biggie really, and that it fills up in no time. Another great thing is 
that because there is no set amount of MP needed, you can use most of your MP 
on offensive magic, and when there is only a small amount left, you can use 
that for Cure. AWESOME :p


Magnet
MP Cost: 30MP
First Obtained: After you defeat Oogie Boogie at Halloween Town on your first 
visit. 
Upgrade to Magnera: After you defeat the Grim Reaper 2 at Port Royal on your 
second visit.
Magnega: After you defeat Xigbar at The World That Never Was. 

Description: Using Magnet causes a vortex to appear above Sora, which sucks all 
the Enemies into the vortex, allowing Sora to attack them with ease. It's 
effective against multiple enemies. While it does use up 30MP, you'll find that 
you can spare it, because the MP system in KH2 is brilliant. 


Reflect
MP Cost: 10MP
First Obtained: After you defeat Pete at Timeless River
Upgrade to Reflera: After you defeat Xaldin at Beast's Castle on your second 
visit. 
Upgrade to Reflega: After you defeat the MCP at Space Paranoids on your second 
visit. 

Description: Reflect is a defensive attack. It's used to reflect both physical 
and magical attacks. Although its effective, you've got to get the timing 
right. I really never use this spell. Guard pretty much does the same, and I've 
never found the need to use this. Most useless spell in the game, and I mean 
useless. 

===============================================================================
-------------------------------------------------------------------------------
                                 21) Drives                            [drives]
-------------------------------------------------------------------------------
===============================================================================

Here, I will dictate the Drive Forms that you learn in the game. 

Drives are forms Sora gains during specific times during the game. As you 
progress through the Story, you get more drives. There are a total of 4 Drives 
to obtain. When you use a Drive, you either lose Goofy from the field, Donald, 
or even both, depending on what Drive you choose. A small price to pay for the 
awesomeness that is of Drives. 

Every time you activate a Drive, it uses up gauges from the Drive Gauge. The 
Drive Gauge is a bit like the MP Bar. To fill a Drive Gauge you can either 
collect Drive Orbs, which certain enemies drop, as well as breakable items 
around the place. A Save Point DOES NOT restore the Drive Gauge. 

A trick to quickly restore your drive gauge is to enter a Tournament at the 
Coliseum, quit immediately and you'll have a full gauge. Another trick is to 
jump to the World Map while in a Drive. When you land, you'll be out of your 
Drive but with a Full Drive Gauge again. As you progress through the game your 
Drive Gauge will be upgraded to include more Gauges. You begin with a Drive 
Gauge of 3. The Maximum Gauges you can have is 7. 

When you do Drive, your Drive Gauge turns grey and becomes a Form Gauge. The 
Form Gauge is how long you will be in that Drive Form for. When that hits Zero, 
your back to Sora. How big that Form Gauge will be depends on what Drive you 
choose, and what level that Drive is. 

You get an extra Drive Gauge when:

- Defeat Barbossa at Port Royal
- Defeat Hostile Program at Space Paranoids
- Defeat Saix at The World That Never Was
- Defeat Sephiroth at Radiant Gardens

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Valor
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Valor is the very first Drive form you obtain, at The Tower in Twilight Town. 
Valor uses up 3 Drive Gauges, and begins with a Form Gauge of 3 which extends 
to a maximum of 9. 

Valor uses Sora and Goofy, and allows Sora to wear a bright Red Uniform, and 
wield 2 Keyblades. Sora's strength increases by 5, he runs faster and he also 
inherits the bonus's the second Keyblade gives him. Valor's special ability is 
High Jump. This allows Sora to jump higher, and is effective when trying to get 
out of a dangerous situation. However, you can not use any magic in this form, 
so be watchful of your HP. Valor is a very effective Form early on, as its 
ability to deal major damage quickly will make boss battles easier. However, it 
easily becomes outdated to later Drive Forms. 

Valor gets 1 exp for every hit you do an enemy. Not kill, just hit. Just by 
using Valor as you progress through the game, you'd probably find you have 
levelled it up unintentionally. I've tried a lot of area's and this is the 
fastest way to level up Valor. The easiest way is to equip the two weakest 
keyblades strength wise you have (should be the Hidden Dragon and Sweet 
Memories), land at the Throne Room in the Land of the Dragons, and attack the 
Assault Riders in the Antechamber. Because they have such a high HP, they'll 
take a while to die, enabling you to be able to pound away and get a lot of 
exp. When those Assault Riders do die, and if you're still in Valor, just head 
out of the castle to encounter some more Assault Riders. 

Level 1: 0 exp, Form Gauge 3

Level 2: 100 exp, Form Gauge 4, 
Abilities: Auto Valor (Sora)

Level 3: 400 exp, Form Gauge 5, 
Abilities: High Jump Lvl 1 (Sora), High Jump Lvl 2 (Valor)

(Obtain Wisdom Form to level up beyond this point)

Level 4: 760 exp, Form Gauge 6
Abilities: Combo Plus (Sora)

(Obtain Master Form to level up beyond this point)

Level 5: 1210 exp, Form Gauge 7
Abilities: High Jump Lvl 2 (Sora), High Jump Lvl 3 (Valor)

(Obtain Final Form to level up beyond this point)

Level 6: 1750 exp, Form Gauge 8
Abilities: Combo Plus (Sora)

Level 7: 2500 exp, Form Gauge 9
Abilities: High Jump Lvl 3 (Sora), High Jump MAX (Valor)


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                                    Wisdom
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wisdom is acquired after the completion of Timeless River. Like Valor, Wisdom 
uses up 3 Drive Gauges, and begins with a Form Gauge of 3 which extends to a 
maximum of 9. 

Wisdom combines Sora with Donald, and turns Sora into a magic machine. He 
wear's a dark blue uniform, wields only the one keyblade, and Sora hovers above 
the ground enabling him to move super fast. His magic power increases, so his 
spells do more damage, and instead of attacking enemies, he shoots lasers at 
them from the Keyblade. The higher your magic, the more damage this does. This 
is very effective against enemies you don't want to get close too, and the 
lasers also negates an enemies defences, so you can destroy those Fat Bodies, 
Large Bandits and Hot Rods with ease. Wisdom's special ability is Quick Run. 
Very effective in avoiding ground attacks and dodging enemies. 

Wisdom gains an exp for every Heartless you kill while in Wisdom form. Lucky, 
the game doesn't specify which Heartless, so there's this special trick which 
will make levelling Wisdom an absolute Breeze. Land at the Alley in Between at 
The World that Never Was. Proceed to Fragment Crossing, where is just littered 
with hundreds of Shadows. Just Drive to Wisdom, and proceed to destroy the 
Heartless which are around. Use magic like Magnet, Thunder and Fire to make 
gathering those insignificant worms easier. You'll reach Level 7 in no time.

In case you haven't reached The World That Never Was yet, then the next best 
way to level up Wisdom is the 4 window's at Timeless River. These rooms are 
filled with Shadows and Soldiers, as well as Hot Rods and Fat Bodies. Very easy 
to dispatch these heartless. 

Level 1: 0 exp, Form Gauge 3

Level 2: 20 exp, Form Gauge 4
Abilities: Auto Wisdom (Sora)

Level 3: 80 exp, Form Gauge 5
Abilities: Quick Run Lvl 1 (Sora), Quick Run Lvl 2 (Wisdom)

Level 4: 152 exp, Form Gauge 6
Abilities: MP Rage (Sora)

(Obtain Master Form to level up beyond this point)

Level 5: 242 exp, Form Gauge 7
Abilities: Quick Run Lvl 2 (Sora), Quick Run Lvl 3 (Wisdom)

(Obtain Final Form to level up beyond this point)

Level 6: 350 exp, Form Gauge 8
Abilities: MP Haste (Sora)

Level 7: 500 exp, Form Gauge 9
Abilities: Quick Run Lvl 3 (Sora), Quick Run MAX (Sora)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Master
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Master is obtained after you find the Door To Darkness at Hollow Bastion/Space 
Paranoids. Unlike your previous two, Master uses 4 Drive Gauges, and begins 
with a Form Gauge of 3 which extends to a maximum of 9. 

Master combines Sora with both Donald and Goofy, so both need to be in your 
party to be able to use Master. It's a great balance of both magic and 
strength. Sora wields 2 Keyblades to deal greater damage, and can also attack 
and heal with an amplified magic power. Master's special ability is Aerial 
Dodge. This is more useful when Sora is not Driving than when Sora is in 
Master. 

Master gains 1 exp for every small Drive Orb gained, and 3 exp for every large 
Drive Orb gained. I tried numerous different methods for this, and while none 
was overly effective, I found that this was the best method. Its exactly the 
same as the Valor Method, except this time, equip your strongest keyblade 
strength wise and the Wishing Lamp Keyblade, along with any Jackpot abilities. 

Level 1: 0 exp, Form Gauge 3

Level 2: 60 exp, Form Gauge 4
Abilities: Auto Master (Sora)

Level 3: 240 exp, Form Gauge 5
Abilities: Aerial Dodge Lvl 1 (Sora), Aerial Dodge Lvl 2 (Master)

Level 4: 456 exp, Form Gauge 6
Abilities: Air Combo Plus (Sora)

Level 5: 726 exp, Form Gauge 7
Abilities: Aerial Dodge Lvl 2 (Sora), Aerial Dodge Lvl 3 (Master)

(Obtain Final Form to level up beyond this point)

Level 6: 1050 exp, Form Gauge 8
Abilities: Air Combo Plus (Sora)

Level 7: 1500 exp, Form Gauge 9
Abilities: Aerial Dodge Lvl 3 (Sora), Aerial Dodge MAX (Master)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Final
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Final Form is the last, and best Drive Form in the game. To get this Drive, you 
have to fulfil some guidelines. Firstly:

- Encounter the fight scene at Memory Skyscraper when you first enter The World 
That Never Was. 
- Make sure your Drive Gauge is 5 or higher.
- When your in a battle, drive to any form. You MUST be in a battle. 
- Hopefully, you'll randomly drive into Final Form. If you don't, just try 
again. You've got a 25% chance of getting it your first time, 50% chance your 
second time, and if you still haven't got it, then a 100% chance of getting it 
on your third time. 

Once you have randomly obtained Final Form, it becomes one of your Drives which 
you can choose from the Drive Lists. 

Final Form uses a whopping 5 Drive Gauges, and begins with a Form Gauge of 3 
which extends to a maximum of 9. 

Final Form uses both Goofy and Donald, so like Master, you lose your allies. 
But that's a worthwhile sacrifice to use Final Form. You're a duel wielder of 
Keyblades, your super fast, overly powerful, and super magic caster. Think of 
Final Form as Master x2, or x3 even. Final's special ability is the long 
overdue Glide ability. This ability, combined with the other Drive Abilities, 
will make even the hardest boss battle become a piece of cake. 

Final Form is the most tedious and longest drive to level up. Similar to 
Wisdom, but this time you get 1 exp for every Nobody you kill. Because Nobodies 
only exist in The World That Never Was and Twilight Town, this limits your 
options. However, the best place to go is to land at Twilights View in The 
World That Never Was, and proceed to Naughts Skywalk. This area is brimming 
with Creepers, and you should get around 30 exp every time. However, the bad 
thing is that Final uses up 5 Drive Gauges, so I recommend you let Final run 
out, and just refill at Coliseum. Final will take the longest to level, but has 
the best reward, as Glide is absolutely awesome!

Level 1: 0 exp, Form Gauge 3

Level 2: 20 exp, Form Gauge 4
Abilities: Auto Final (Sora)

Level 3: 80 exp, Form Gauge 5
Abilities: Glide Lvl 1 (Sora), Glide Lvl 2 (Final)

Level 4: 152 exp, Form Gauge 6
Abilities: Form Boost (Sora)

Level 5: 242 exp, Form Gauge 7
Abilities: Glide Lvl 2 (Sora), Glide Lvl 3 (Final)

Level 6: 350 exp, Form Gauge 8
Abilities: Form Boost (Sora)

Level 7: 500 exp, Form Gauge 9
Abilities: Glide Lvl 3 (Sora), Glide MAX (Final)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Anti-Sora
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Anti-Form is the Drive nobody wants to get. This will randomly appear whenever 
you select Valor, Wisdom or Master. For some reason, Final is free from this 
curse. When you do turn into Anti-Sora, you lose all your allies, and it uses 
up all your Drive Gauges. 

Anti-Form does have its advantages. It's the fastest form in the game, and 
you'll notice the speed difference. It deals weak damage, but its speed makes 
up for that, so in the end you'll do quite considerable damage to enemies. 
However, Anti has a number of bad points. Once your in Anti, you can't revert 
out of it until the battle is complete. Your stuck as Anti till the Form Gauge 
runs dry, or you leave this screen and go to another area. You get no 
experience when your in Anti, you can't use magic, you can't use items, you 
can't do reaction commands, you can't pick up HP orbs, and you take 50% more 
damage than what you usually take. So as you can see, you can easily die in 
Anti-Sora, and in the end, you do not want to get Anti-Sora. 

There is something called an Anti Count, which is like the probability which 
you'd turn into Anti Form. You can't see this Anti Count, but these are the 
ways of increasing and decreasing the count. 

- Driving to Valor, Wisdom and Master will increase the count by 1
- Driving to Valor or Wisdom when one of your party members in KO will do 
nothing to your Anti Count. 
- Driving to Final Form will decrease the Count by 10
- Randomly Driving to Anti-Sora decreased the count by 4
- Obtaining a new drive form resets the count 

Basically, the more points you have, the greater chance you have of becoming 
Anti-Sora. 

0 to 4 points - 0% chance
4 to 10 points - 10% chance
10+ points - 25% chance

Other aspects effects how often you get Anti-Sora

- Boss Battle's double your chance of getting Anti (For example, if you've got 
a 25% chance, then in a boss battle its 50%)
- Organization XIII Battles quadruple your chance (For example, if you've got a 
25% chance, then in a XIII battle it's a 100% chance)
- Battle against Armored Xemnas times your chances by 10
- Battles with NPC's (For example, Herc or the Final Fantasy Characters), you 
have no chance of getting Anti-Sora

If you want to prevent getting Anti-Sora, just keep using Final Form. Not only 
do you have zero chance of getting Anti-Sora, but you'll also drop your count 
by 10. 

===============================================================================
-------------------------------------------------------------------------------
                                22) Summons                            [sumons]
-------------------------------------------------------------------------------
===============================================================================

Summons are when you summon friends to the battle field. They replace whoever 
is in your party. A summon uses up 3 Drive Gauges, and that turns into their 
Summon Gauge (similar to a Form Gauge for Drives). When you summon a Summon, 
you have the opportunity to use their limit. Using a Limit depletes the Summon 
Gauge, but a big Summon Gauge will let you use a couple of limits before it 
empties. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Chicken Little
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Merlin gives you Chicken Little when you first visit Hollow Bastion. He draws 
enemies closer so you can attack them easier. His Limit, FPS Mode, lets you 
shoot balls and firecrackers an enemies, stunning them

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Genie
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Complete Agrabah for the first time to obtain Genie. All he does is heal Sora, 
but his Limits are good. He can Limit to any Drive Sora has acquired, and his 
attacks are strong. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Stitch
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stitch is acquired when you get the Ukulele Charm from Ansem's Study in Hollow 
Bastion. Stitch makes enemies drop HP orbs, and restores Sora's MP, and 
counterattacks for Sora. Stitch's Limit can either let Stitch to attack the 
enemy or make them drop HP orbs, all while Sora is out of reach of them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Peter Pan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Get the Feather Charm on your second play through of Port Royal to get Peter 
Pan. Peter Pan fly's around the battle field, attacking enemies. Tinker Bell is 
also here, and if Sora is to die, Tinker Bell will revive Sora. She will only 
do it once. Peter's Limit allows you to fly with Peter, attacking enemies. 

You don't have to level up each summon individually (Thank God). The summon 
level is collective for all the summons. You get 1 exp for every summon gauge 
that depletes. The easiest way is to go to the Olympus Coliseum, activate any 
Summon, fight away, and time it so when the enemy drops Drive Orbs, collect 
them so the Summon Gauge ticks forward one. 

Level 1: 0 exp, Summon Gauge 3

Level 2: 6 exp, Summon Gauge 4

Level 3: 22 exp, Summon Gauge 5

Level 4: 47 exp, Summon Gauge 6

Level 5: 89 exp, Summon Gauge 7

Level 6: 152 exp, Summon Gauge 8

Level 7: 250 exp, Summon Gauge 9


===============================================================================
-------------------------------------------------------------------------------
                               23) Abilities                           [abltes]
-------------------------------------------------------------------------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Sora's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Picked Sword:

Level 4: Scan
7: Combo Boost
9: Experience Boost
12: Magic Lock on
15: Reaction Boost
17: Item Boost
20: Leaf Bracer
23: Fire Boost
25: Drive Boost
28: Draw
31: Combination Boost
33: Damage Drive
36: Air Combo Boost
39: Blizzard Boost
41: Lucky Lucky
44: Negative Combo
47: Drive Boost
49: Finishing Plus
53: Thunder Boost
59: Defender
65: Berserker
73: Jackpot
85: Second Chance
99: MP Rage

--Picked Shield:

Level 4: Scan
7: Item Boost
9: Combo Boost
12: Magic Lock on
15: Damage Drive
17: Experience Boost
20: Leaf Bracer
23: Reaction Boost
25: Drive Boost
28: Drive Boost
31: Defender
33: Fire Boost
36: Jackpot
39: Combination Boost
41: MP Rage
44: Air Combo Boost
47: Draw
49: Second Chance
53: Lucky Lucky
59: Blizzard Boost
65: Finishing Plus
73: Negative Combo
85: Berserk Charge
99: Thunder Boost

--Picked Staff:

Level 4: Scan
7: Experience Boost
9: Item Boost
12: Magic Lock-On
15: Fire Boost
17: Combo Boost
20: Leaf Bracer
23: Damage Drive
25: Draw
28: Draw Boost
31: Blizzard Boost
33: Reaction Boost
36: Negative Combo
39: Defender
41: Thunder Boost
44: Jackpot
47: Drive Boost
49: Berserk Charge
53: MP Rage
59: Combination Boost
65: Second Chance
73: Air Combo Boost
85: Finishing Plus
99: Lucky Lucky

--Bonus Upgrades:

Aerial Recovery: Defeat the Dusks on Day 3 as Roxas
Guard: Defeat Twilight Thorn as Roxas
Slide Dash: Defeat the enemies in the Village Cave in Land of the Dragons
Aerial Sweep: Defeat Shan-Yu in Land of the Dragons
Upper Slash: Defeat Thresholder in Beast's Castle
Retaliating Slash: Defeat Dark Thorn in Beast's Castle
Dodge Slash: Defeat Cerberus at Olympus Coliseum
Aerial Spiral: Complete Phil's training at Olympus Coliseum
Trinity Limit: Defeat Pete at Olympus Coliseum
Auto Summon: Take Minnie to the Throne Room at Disney Castle
Slapshot: Defeat Pete in Timeless River
Aerial Finish: Defeat Barbossa at Port Royal
Explosion: Defeat Volcanic and Blizzard Lord in Agrabah
Horizontal Slash: Defeat Hostile Program in Space Paranoids
Guard Break: Defeat the 1000 Heartless at Hollow Bastion
Summon Boost: Defeat Grim Reaper at Port Royal
Counterguard: Defeat Hades at Olympus Coliseum
Finishing Leap: Defeat Experiment at Halloween Town

--Form Abilities:

Auto Valor: Valor Level 2
High Jump Lvl 1: Valor Level 3
Combo Plus: Valor Level 4
High Jump Lvl 2: Valor Level 5
Combo Plus: Valor Level 6
High Jump Lvl 3: Valor Level 7

Auto Wisdom: Wisdom Level 2
Quick Run Lvl 1: Wisdom Level 3
MP Rage: Wisdom Level 4
Quick Run Lvl 2: Wisdom Level 5
MP Haste: Wisdom Level 6
Quick Run Lvl 3: Wisdom Level 7

Auto Master: Master Level 2
Aerial Dodge Lvl 1: Master Level 3
Air Combo Plus: Master Level 4
Aerial Dodge Lvl 2: Master Level 5
Air Combo Plus: Master Level 6
Aerial Dodge Lvl 3: Master Level 7

Auto Final: Final Level 2
Glide Lvl 1: Final Level 3
Form Boost: Final Level 4
Glide Lvl 2: Final Level 5
Form Boost: Final Level 6
Glide Lvl 3: Final Level 7

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Donald's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Donald Thunder
Donald Cure

--Bonus Upgrades:

Donald Fire: Defeat Thresholder at Beast's Castle
MP Rage: Defeat Demyx at Olympus Coliseum
Fantasia: Defeat Pete at Timeless River
Auto Limit: Defeat Pete at Timeless River
Draw: Protect the Medallion at Port Royal
Donald Blizzard: Defeat the Trap in Cave of Wonders: Stone Guardian in Agrabah
Hyper Healing: Defeat the Prison Keeper in Halloween Town
Thunder Boost: Freeze the monitors at Space Paranoids
Blizzard Boost: Defeat Demyx at Hollow Bastion
Auto Healing: Defeat Xaldin at Beast's Castle
Flare Force: Defeat Grim Reaper (second) at Port Royal
MP Hastera: Defeat the Heartless on Solar Sailer at Space Paranoids
Lucky Lucky: Defeat Nobodies in Old Mansion at Twilight Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Goofy's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Goofy Bash
Item Boost

--Bonus Upgrades:

Goofy Turbo: Defeat Shan-Yu in Land of the Dragons
Defender: Defeat Beast at Beast's Castle
Hyper Healing: Defeat Pete at Olympus Coliseum
Goofy Tornado: Defeat Pete at Timeless River
Second Chance: Stop the Interceptor from being destroyed in Port Royal
Teamwork: Defeat Barbossa at Port Royal
Auto Limit: Defeat Barbossa at Port Royal
Auto Healing: Defeat 50 Heartless at Cave of Wonders: Treasure Room in Agrabah
Once More: Defeat Oogie Boogie at Halloween Town
Lucky Lucky: Defeat Shenzi, Banzi and Ed at Pride Lands
Jackpot: Defeat Hostile Program at Space Paranoids
Tornado Fusion: Defeat Storm Rider in Land of the Dragons
Draw: Defeat Grim Reaper (second) at Port Royal
Auto Change: Defeat Lock, Shock and Barrel at Halloween Town
MP Rage: Defeat Shenzi, Banzi and Ed at Pride Lands

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Mulan's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Mushu Fire
Flametounge
Dragonblaze
Draw
Fire Boost
Item Boost
Auto Limit
Hyper Healing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Beast's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Furious Shout
Ferocious Rush
Howling Moon
Item Boost
Defender
Second Chance
Auto Limit
Hyper Healing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Auron's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Divider
Healing Water
Overdrive
MP Rage
MP Haste
Once More
Auto Limit

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Jack Sparrow's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

No Mercy
Rain Storm
Bone Smash
Treasure Isle
Draw
Lucky Lucky
Item Boost
Defender
Auto Limit
Auto Healing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Aladdin's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Slash Frenzy
Quickplay
Trick Fantasy
Jackpot
Item Boost
MP Haste 
Once More
Auto Limit
Auto Change

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Jack's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Blazing Fury
Icy Terror
Bolts of Sorrow
Applause, Applause
Lucky Lucky
Fire Boost
Blizzard Boost
Thunder Boost
MP Hastera
Auto Limit
Auto Healing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Simba's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Fierce Claw
Groundshaker
Healing Herb
King's Pride
MP Rage
Defender
Auto Limit
Hyper Healing
Auto Healing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Tron's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Scouting Disk
Pulsing Thunder
Complete Compliment
Jackpot
Thunder Boost
Item Boost
MP Haste
Auto Limit
Auto Change

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Riku's Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--Initial Abilities

Dark Aura
Dark Shield
Cure Potion
Eternal Session
Item Boost
MP Hastega
Defender
Second Chance
Once More
Auto Limit
Hyper Healing

===============================================================================
-------------------------------------------------------------------------------
                                24) Minigames                          [mnigms]
-------------------------------------------------------------------------------
===============================================================================

Minigames are in most worlds. Jiminy will keep record as you complete 
minigames, as well as giving Missions for you to complete. You need to complete 
these to complete Jiminy's Journal. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Twilight Town
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Mail Delivery
[ ] Try Again - Self Explanatory
[ ] Complete within 15 seconds - Very Simple. Should be able to do this on your 
first go

-- Cargo Climb
[ ] Try Again
[ ] Complete within 15 second - Equip Negative Combo and do Aerial Attacks. 

-- Grandstander
[ ] Try Again
[ ] Complete with 100 points or more - get yourself caught in the corner near 
the stair, and just keep timing X. Shouldn't be too hard

-- Poster Duty
[ ] Try Again
[ ] Complete within 30 Seconds - Glide and Aerial Dodge, both preferably at 
Level 3. It's too difficult to try and write out a good route to take, as 
nothing is better than seeing it first hand. There are tons of videos on 
YouTube. Watch a couple, pick out a route and you'll be hitting 20 seconds in 
no time. 

-- Bumble-Buster
[ ] Try Again
[ ] Complete within 10 seconds - Magnet makes this look pathetic

-- Junk Sweep
[ ] Try Again
[ ] Complete with less than 6 points - Equip Negative Combo and Fenrir, and 
unequip Explosion. Aim carefully and you'll succeed. 

-- The Struggle: Hayner
[ ] Give it a Try
[ ] Win by a margin of 100 points or more - Aim to get all 200 orbs, its easy

-- The Struggle: Setzer (Defeat Hayner 10 times to unlock)
[ ] Give it a Try
[ ] Win by a margin of 150 points or more - Same Deal, aim for 200

-- The Struggle: Seifer (Defeat Setzer 10 times to unlock)
[ ] Give it a Try
[ ] Win by a margin of 200 points - Might take a couple of goes, but same deal

-- SB Street Rave
[ ] Give it a Try
[ ] Finish with 1000 points or more - Ride to a high place, jump off and keep 
pressing X and O alternately. Do this 5 times, and you should get more then 
1000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Hollow Bastion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Event Quest
[ ] Meet the Three Girls again - YRP are at the Postern. Talk to Yuna
[ ] Meet Sephiroth Again - You'll have to fight him here, see [sphrth] for more 
details. 

-- SB Freestyle 
[ ] Give it a Try
[ ] Finish with 200 points or more -  Just off the ledge and mash buttons. Keep 
doing this till you get over 200. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Olympus Coliseum
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Phil's Training
[ ] Try Panic Mode
[ ] Try Maniac Mode
[ ] Complete with a score of 1000 or more - Fenrir and Negative Combo equipped. 
Explosion unequipped. Might take a couple of goes. 

-- The Underdome: Panic and Pain
[ ] Give it a Try
[ ] Win with a score of 2000 or more - Magnega, especially on the Rapid 
Thruster's.

-- The Underdome: Cerberus
[ ] Give it a Try
[ ] Win with a score of 1000 or more - Magnega again. 

-- The Underdome: Titan
[ ] Give it a Try
[ ] Win with a score of 5000 or more - Summon Stitch, use Ohana! Limit, and 
keep using Ukelele as much as possible. 

-- The Underdome: Goddess of Fate
[ ] Give it a Try
[ ] Win with a score of 3000 or more - Stitch throughout the rounds, and 
Magnega in Round 8 against the Rapid Thrusters

-- The Paradox Battles: Panic and Pain 
[ ] Give it a Try
[ ] Win with a score of 3000 or more - Same deal as Underdome version

-- The Paradox Battles: Cerberus
[ ] Give it a Try
[ ] Win with a score of 1300 or more - Magnega won't be enough, so combine that 
with regular magic, like Thunder, or with physical attacks

-- The Paradox Battles: Titan
[ ] Give it a Try
[ ] Win with a score of 10000 or more - Overuse Stitch again. Will take a long 
time though

-- The Paradox Battles: Hades
[ ] Give it a Try
[ ] Win with a score of 15000 or more - Use Stitch in the first couple of 
rounds and you will get 15000 before round 20. The hard part is getting through 
the rest of the cup :P

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Agrabah 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Event Quests
[ ] Redo The Cave of Wonders: Chasm of Challenges 

-- Magic Carpet
[ ] Try Again
[ ] Finish with a score of 65 or more - Try to hit as many heartless as you 
can. Especially the ones that usually hit the walls. May take a couple of goes 
but you'll get the hang of it. 

-- SB Sand Slider 
[ ] Give it a Try
[ ] Finish with 10 or more - Easy Peezy. Once you know what to do, your 
cooking. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                100 Acre Woods
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- A Blustery Rescue
[ ] Try Again
[ ] Finish with a score of 18000 or more - Hit everything in your path. Use the 
Tornado's, and keep an eye out for the clusters at the end. Will take a number 
of goes.  

-- Hunny Slider
[ ] Try Again
[ ] Finish with a score of 8000 or more - Follow the honey trail, and make use 
of Dash and Gopher

-- Balloon Bounce
[ ] Try Again
[ ] Finish with a score of 2000 or more - Every time you touch the cloth, you 
lose a try, so avoid that. The trick is to do all the balloons in one row, then 
the next row and so on till you reach the top balloon. And when you reach the 
top balloon, try to land on another balloon on your way down. 

-- The Exposition 
[ ] Try Again
[ ] Finish within 90 seconds - Just keep running, jumping and Magnet on the 
bee's. 

-- The Hunny Pot
[ ] Try Again
[ ] Finish with a score of 8000 or more - Power as high as possible and the 
throw dead straight. This is a bit of luck, as it may take a few goes to get 
that 8000. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Atlantica
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- A Musical Challenge
[ ] Perform "Swim This Way" again
[ ] Perform "Part of your World" again
[ ] Perform "Under the Sea" again
[ ] Perform "Ursula's Revenge" again
[ ] Perform "A New Day is Dawning" again

NOTE: You don't have to 'perform' each of them. Just start it up, quit 
immediately, and it will count as if you performed it again. Saves time and the 
embarrassment if there are people in your house :P

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Halloween Town
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Gift Wrapping 
[ ] Try Again
[ ] Finish with 150 or more - The three kids are a big annoyance. It depends on 
luck, where the big boxes land and what those kids do. Concentrate on the big 
boxes as soon as they appear and hope to God one of those kids are not near by. 

-- SB Rave Workshop
[ ] Give it a Try
[ ] Finish with 1000 points or more - Grind the ledge and button smash all 
button. You'll get close to 3000 this way. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Port Royal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- SB Time Attack
[ ] Give it a Try
[ ] Finish within 40 seconds - 23 checkpoints, all practically next to each 
other. Once you know where they are, you'll be fine. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Space Paranoids
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Light Cycle
[ ] Try Again
[ ] Finish with 30 points or more - Kill as many enemies as you can. Charge is 
the best way. You're HP should be so high you can crash at every corner and 
survive. This way the enemies won't crash as well, so they're all yours. 

===============================================================================
-------------------------------------------------------------------------------
                                25) Synthesis                          [syntis]
-------------------------------------------------------------------------------
===============================================================================

Ok, this is one of the games more lengthy sidequests, which you begin pretty 
much right at the beginning of the game by collecting Synthesis Items. 
Synthesis has its advantages, particularly late in the game when you've got 
some hard quests to complete. 

You can find Synthesis Items by opening chests, or they might be dropped by 
enemies, or you can buy them from Moogle Shops when you've gotten the required 
amount of them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Synthesis Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Creations: After you've synthesised something from the Free Development or the 
Recipes section, it will appear here. These can still be synthesised. There are 
a total of 45 creations. 

Free Development: This is a list of items which you can synthesis. The Free 
Development list will expand when you fulfil some requirements. List 1 is 
unlocked when you get 5 types of Materials, List 2 when you get 20, and List 3 
when you get the Moogles level to Level 8. 

Recipes: You'll find Recipe's in chests. Here, you can synthesis those Recipes. 
Once Synthesised, they'll appear in Creations. 

Materials: This is where all the Materials are stores for you to use. 

Material Log: You can have a look at all the Materials you've collected on your 
journey. List's also the Materials Rank, type and such. 

Lists: Here you can see the special requirements you've fulfilled, and what's 
still needs to be done. 

Quit: Self Explanatory. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Synthesis Materials
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blazing Shard
Rank: C
- Dropped by Hammer Frames (10%). Found at Timeless River, Port Royal and 
Beast's Castle
- Dropped by Minute Bomb (6%). Found at Timeless River, and Coliseum
- Buy from Moogle Shop for 100 munny after you collect 100 of them

Blazing Stone
Rank: B
- Tornado Step (8%). Found at Port Royal and Coliseum
- Cannon Gun (6%). Found at Port Royal, Space Paranoids and Land of the Dragons
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Blazing Gem
Rank: A
- Fat Bandit (12%). Found at Agrabah
- Fiery Globe (4%). Also found at Agrabah
- But from Moogle Shop for 400 munny after you collect 20 of them

Blazing Crystal
Rank: S
- Crimson Jazz (12%). Found at Hollow Bastion, Beast's Castle, Olympus 
Coliseum, and Agrabah
- Crescendo (6%). Found at Olympus Coliseum

Frost Shard
Rank: C
- Lance Soldier (10%). Found at Beast's Castle, Port Royal and Olympus Coliseum
- Hook Bat (6%). Found at Beast's Castle, Olympus Coliseum, Land of the Dragons 
and Agrabah
- Buy at Moogle Shop for 100 munny after you collect 30 of them 

Frost Stone
Rank: B
- Hot Rod (12%). Found at Timeless River
- Aeroplane (8%). Also found at Timeless River
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Frost Gem
Rank: A
- Fortuneteller (8%). Found at Agrabah
- Icy Cube (4%). Also found at Agrabah
- Buy at Moogle Shop for 400 munny after you collect 20 of them

Frost Crystal
Rank: S
- Living Bone (12%). Found at Pride Lands

Lightning Shard
Rank: C
- Bolt Tower (10%). Found at Pride Lands and Land of Dragons. Also at Disney 
Castle before the Heartless disappear from there
- Rapid Thrusters (4%). Found at Pride Lands, Land of Dragons, Port Royal and 
Agrabah
- Buy from Moogle Shop for 100 munny after you collect 30 of them

Lightning Stone
Rank: B
- Emerald Blues (10%). Found at Land of Dragons, Agrabah, Halloween Town and 
Pace Paranoids
- Driller Mole (6%). Found at Olympus Coliseum
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Lightning Gem
Rank: A
- Surveillance Robots (6%). Found at Hollow Bastion, Port Royal and Space 
Paranoids
- Armoured Knights (4%). Found at Hollow Bastion, Beast's Castle, Port Royal, 
Halloween Town and Pride Lands
- Buy from Moogle Shop for 400 munny after you collect 20 of them

Lightning Crystal
Rank: S
- Devastator (12%). Found at Space Paranoids
- Strafer (8%). Also found at Space Paranoids

Lucid Shard
Rank: C
- Trick Ghost (10%). Found at Halloween Town.
- Rabid Dog (6%). Found at Port Royal.
- Buy from Moogle Shop for 100 munny after you collect 30 of them

Lucid Stone
Rank: B
- Graveyard (12%). Found at Halloween Town
- Toy Soldier (12%). Also found at Halloween Town
- Wight Knight (8%). Also found at Halloween Town
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Lucid Gem
Rank: A
- Bookmaster (10%). Found at Hallow Bastion and Space Paranoids
- Magnum Loader (8%). Found at Space Paranoids (rare)
- Buy from Moogle Shop for 400 munny after you collect 20 of them

Lucid Crystal
Rank: S
- Neoshadow (8%). Found pretty much everywhere after the second half of the 
game. They'll come to you when you're searching for other synthesis items. 

Power Shard
Rank: C
- Large Body (12%). Found at Timeless River, Beast's Castle and Olympus 
Coliseum
- Creeper Plant (8%). Found at Halloween Town and Olympus Coliseum. 
- Buy from Moogle Shop for 100 munny after you collect 30 of them

Power Stone
Rank: B
- Luna Bandit (8%). Found at Agrabah
- Silver Rock (6%). Found at Agrabah, Halloween Town and Pride Lands
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Power Gem
Rank: A
- Shaman (10%). Found at Pride Lands
- Aerial Knocker (8%). Found at Pride Lands
- Buy from Moogle Shop for 400 munny after you collect 20 of them

Power Crystal
Rank: S
- Morning Star (12%). Found at Hollow Bastion, Port Royal, Beast's Castle and 
Olympus Coliseum

Dark Shard
Rank: C
- Soldier (8%). Found at Timeless River. 
- Shadow (4%). Found at Timeless River and The World That Never Was.
- Buy from Moogle Shop for 100 munny after you collect 30 of them

Dark Stone
Rank: B
- Assault Rider (12%). Found at Land of Dragons
- Nightstalker (10%). Found at Land of Dragons
- Buy from Moogle Shop for 200 munny after you collect 25 of them

Dark Gem
Rank: A
- Gargoyle Warrior (10%). Found at Beast's Castle
- Gargoyle Knight (10%). Found at Beast's Castle
- Buy from Moogle Shop for 400 munny after you collect 20 of them

Dark Crystal
Rank: S
- Air Pirate (8%). Found at Land of Dragons and Port Royal

Dense Shard
Rank: C
- Dragoon (12%). Found at Twilight Town and The World That Never Was
- Creeper (8%). Found at Twilight Town and The World That Never Was
- Buy from Moogle Shop for 200 munny after you collect 30 of them

Dense Stone
Rank: B
- Sniper (12%). Found at The World That Never Was and Twilight Town
- Buy from Moogle Shop for 400 munny after you collect 25 of them

Dense Gem
Rank: A
- Samurai (12%). Found at The World That Never Was and Twilight Town
- Buy from Moogle Shop for 800 munny after you collect 20 of them

Dense Crystal
Rank: S
- Berserker (12%). Found at The World That Never Was

Twilight Shard
Rank: C
- Gambler (12%). Found at The World That Never Was, and Twilight Town
- Dusk (10%). Found in Twilight Town
- Buy from Moogle Shop for 200 munny after you collect 30 of them	

Twilight Stone
Rank: B
- Dancer (12%). Found at The World That Never Was and Twilight Town
- Buy from Moogle Shop for 400 munny after you collect 25 of them

Twilight Gem
Rank: A
- Assassin (12%). Found at The World That Never Was
- Buy from Moogle Shop for 800 munny after you collect 20 of them

Twilight Crystal
Rank: S
- Sorcerer (12%). Found at The World That Never Was

NOTE: The Mythril Items are found exclusively in chests. If you've been 
following my guide, then you should have found all the chests, therefore all 
the Mythril Items. Mythril Items are also the ONLY Synthesis Item which can be 
synthesised if necessary. 

Mythril Shard
Rank: C
- Chests found at Twilight Town, Hollow Bastion, Land of Dragons, Beast's 
Castle, Olympus Coliseum, Disney Castle, Timeless River, Halloween Town, Port 
Royal, and Pride Lands
- Synthesis using 3x Dense Shard, 1x Dense Stone, 3x Twilight Shard, 1x 
Twilight Stone 

Mythril Stone
Rank: B
- Chests found at Twilight Town, Hollow Bastion, 100 Acre Woods, Olympus 
Coliseum, Disney Castle, Timeless River, Agrabah, Halloween Town, Pride Lands, 
Space Paranoids and The World That Never Was
- Synthesis using 3x Dense Shard, 1x Dense Stone, 3x Twilight Shard, 1x 
Twilight Stone, 1x Serenity Shard

Mythril Gem
Rank: A
- Chests found at Twilight Town, Hollow Bastion, 100 Acre Woods, Agrabah, Port 
Royal, Halloween Town, Pride Lands, Space Paranoids and The World That Never 
Was
- Synthesis using 3x Dense Gem, 1x Dense Crystal, 3x Twilight Gem, 1x Twilight 
Crystal

Mythril Crystal
Rank: S
- Chests found at Twilight Town, Hollow Bastion, 100 Acre Woods, Land of 
Dragons, Port Royal, Space Paranoids, The World That Never Was
- Synthesis using 3x Dense Gem, 1x Dense Crystal, 3x Twilight Gem, 1x Twilight 
Crystal, 1x Serenity Stone

Bright Shard
Rank: C
- Bulky Vendor (100%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Capsule Prize"
- Soldier (4%). Found at Timeless River
- Creeper Plant (4%). Found at Halloween Town and Olympus Coliseum.
- Hook Bat (3%). Found at Beast's Castle, Olympus Coliseum, Land of the Dragons 
and Agrabah
- Rabid Dog (3%). Found at Port Royal
- Minute Bomb (3%). Found at Olympus Coliseum and Timeless River

Bright Stone
Rank: B
- Bulky Vendor (100%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Rare Capsule"
- Aeroplane (4%). Found at Timeless River
- Tornado Step (4%). Found at Olympus Coliseum and Port Royal
- Driller Mole (4%). Found at Olympus Coliseum
- Wight Knight (4%). Found at Halloween Town
- Luna Bandits (4%). Found at Agrabah
- Silver Rocks (3%). Found at Agrabah
- Cannon Gun (3%). Found at Port Royal and Space Paranoids

Bright Gem
Rank: A
- Bulky Vendor (100%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Limited Capsule"
- Aerial Knocker (4%). Found in Pride Lands
- Air Pirate (4%). Found at Land of Dragons and Port Royal
- Neoshadow (4%). Found everywhere
- Crescendo (3%). Found at Olympus Coliseum

Energy Shard
Rank: C
- Gargoyle Warrior (4%). Found at Beast's Castle
- Gargoyle Knight (4%). Found at Beast's Castle
- Bolt Tower (4%). Found at Pride Lands and Land of Dragons. Also at Disney 
Castle before the Heartless disappear from there
- Nightwalker (4%). Found at Land of Dragons

Energy Stone
Rank: B
- Hammer Frame (4%). Found at Timeless River, Port Royal and Beast's Castle
- Lance Soldier (4%). Found at Beast's Castle, Port Royal and Olympus Coliseum
- Trick Ghost (4%). Found at Halloween Town.

Energy Gem
Rank: A
- Fortuneteller (4%). Found at Agrabah
- Emerald Blues (4%). Found at Land of Dragons, Agrabah, Halloween Town and 
Pace Paranoids

Energy Crystal
Rank: S
- Bookmaster (4%). Found at Hallow Bastion and Space Paranoids
- Shaman (4%). Found at Pride Lands

Serenity Shards
Rank: C
- Chest found at Agrabah
- Graveyard (4%). Found at Halloween Town
- Toy Soldier (4%). Found at Halloween Town
- Hot Rod (4%). Found at Timeless River
- Large Body (4%). Found at Timeless River, Beast's Castle and Olympus Coliseum
- Fat Bandit (4%). Found at Agrabah
- Assault Rider (4%). Found at Land of Dragons
- Creeper (2%). Found at The World That Never Was and Twilight Town
- Prize for finding a total of 50 materials
- Prize for finding every Rank C material

Serenity Stone
Rank: B
- Chest found at Pride Lands
- Morning Star (4%). Found at Hollow Bastion, Port Royal, Beast's Castle and 
Olympus Coliseum
- Crimson Jazz (4%). Found at Hollow Bastion, Beast's Castle, Olympus Coliseum, 
and Agrabah
- Living Bone (4%). Found in Pride Lands
- Devastator (4%). Found in Space Paranoids
- Dusk (2%). Found in Twilight Town
- Prize for finding a total of 100 materials
- Prize for finding every Rank B material
- Complete Pain and Panic Cup at Olympus Coliseum

Serenity Gem
Rank: A
- Gambler (4%). Found at Twilight Town and The World That Never Was
- Sniper (4%). Found at Twilight Town and The World That Never Was
- Dragoon (4%). Found at Twilight Town and The World That Never Was
- Dancer (4%). Found at Twilight Town and The World That Never Was
- Prize for finding a total of 250 materials
- Prize for finding every Rank A material
- Prize for finding every Dense material

Serenity Crystal 
Rank: S
- Sorcerer (4%). Found at The World That Never Was
- Assassin (4%). Found at The World That Never Was
- Samurai (4%). Found at Twilight Town and The World That Never Was
- Berserker (4%). Found at Twilight Town and The World That Never Was
- Prize for finding a total of 500 materials
- Prize for finding every S Rank material
- Prize for finding every Twilight material

Orichalcum
Rank: A
- Chests found at Twilight Town, 100 Acre Woods, Land of Dragons Port Royal and 
The World That Never Was
- Bulky Vendor (18%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Prime Capsule"
- Bulky Vendor (16%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Limited Capsule"
- Bulky Vendor (12%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Rare Capsule"
- Bulky Vendor (10%). Found at Land of Dragons, Beast's Castle, Olympus 
Coliseum, Agrabah, and Halloween Town. Obtained when you use the Reaction 
Command "Capsule Prize"
- Prize for finding 45 different materials
- Prize for finding a total of 1000 materials

NOTE: Orichalcum+'s are the rarest Synthesis item in the game. Their only 
purpose is to create the Ultima Weapon. There are a total of 7 to be found, and 
all 7 must be used in making the weapon. 3 are found in chests, their location 
below

Orichalcum+
Rank: S
- Chest in the Central Computer Mesa at Space Paranoids 
- Chest in the Sunset Terrace at Twilight Town
- Chest in the Brink of Despair at The World That Never Was
- Complete Goddess of Fate Cup at Olympus Coliseum
- Complete Atlantica
- Complete 100 Acre Woods
- Prize for finding 50 different materials

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Moogles Level
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level 1: Amateur Moogle
Next Level: 40 exp
"Decipher recipes and synthesize items!"

Level 2: Novice Moogle
Next Level: 60 exp
"Use Brightness and Energy Materials!"

Level 3: Junior Moogle
Next Level: 80 exp
"Use Serenity Materials!"

Level 4: Skilled Moogle
Next Level: 100 exp
"Use up to two extra Materials!"

Level 5: Senior Moogle
Next Level: 200 exp
"Rank C recipe Materials cut by half!"

Level 6: Artisan Moogle
Next Level: 350 exp
"Rank B recipe Materials cut by half!"

Level 7: Master Moogle
Next Level: 500 exp
"Rank A recipe Materials cut by half!"

Level 8: Superior Moogle
Next Level: 650 exp
"Make new items in Free Development!"

Level 9: Primo Moogle
"Rank S recipe Materials cut by half!"

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Recipe Locations
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guard Recipe
Synthesis's: Defence Boost, Power Boost
Found: Spooky Cave at 100 Acre Woods

King Recipe
Synthesis's: Save the King, Save the King+ 
Found: Seadrift Graveyard at Port Royal (second half of game)

Mega-Recipe
Synthesis's: Mega-Potion, Mega-Ether
Found: Beast's Room at Beast's Castle

Moon Recipe
Synthesis's: Moon Amulet, Star Charm
Found: Restoration Site at Hollow Bastion (second half of game)

Queen Recipe
Synthesis's: Save the Queen, Save the Queen+
Found: Throne Room at Land of Dragons (second half of game) 

Recovery Recipe
Synthesis's: Drive Recovery, High Drive Recovery
Found: Mountain Trail at Land of Dragons

Skill Recipe
Synthesis's: AP Boost, Magic Boost
Found: Ansem's Study at Hollow Bastion

Star Recipe
Synthesis's: Elixir, Megalixir
Found: Courtyard at Disney's Castle

Style Recipe
Synthesis's: Petit Ribbon, Ribbon
Found: Starry Hill at 100 Acre Woods

Ultimate Recipe
Synthesis's: Ultima Weapon
Found: Basement Corridor at Twilight Town (right before you enter The World 
That Never Was)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Synthesis Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Elixir
Rank: A
Exp: 15
Synthesis: 3x Mythril Stone, 1x Dark Stone, 1x Power Stone

Megalixir
Rank: A
Exp: 15
Synthesis: 3x Mythril Stone, 1x Dark Stone, 1x Power Stone, 1x Serenity Gem

Mega-Potion
Rank: B
Exp: 12
Synthesis: 3x Mythril Shard, 1x Power Shard, 1x Blazing Shard, 1x Lucid Shard

Mega-Ether
Rank: B
Exp: 12
Synthesis: 3x Mythril Shard, 1x Power Shard, 1x Blazing Shard, 1x Lucid Shard, 
1x Serenity Stone

Drive Recovery
Rank: C
Exp: 16
Synthesis: 3x Mythril Shard, 3x Dark Shard, 1x Lightning Shard, 1x Frost Shard

High Drive Recovery
Rank: C
Exp: 16
Synthesis: 3x Mythril Shard, 3x Dark Shard, 1x Lightning Shard, 1x Frost Shard, 
Serenity Shard

AP Boost
Rank: S
Exp: 49
Synthesis: 1x Mythril Gem, 3x Power Crystal, 3x Dark Crystal, 3x Frost Crystal

Magic Boost
Rank: S
Exp: 49
Synthesis: 1x Mythril Gem, 3x Power Crystal, 3x Dark Crystal, 3x Frost Crystal, 
1x Serenity Crystal

Defence Boost 
Rank: S
Exp: 50
Synthesis: 1x Mythril Crystal, 3x Blazing Crystal, 3x Lightning Crystal, 3x 
Lucid Crystal

Power Boost
Rank: S
Exp: 50
Synthesis: 1x Mythril Crystal, 3x Blazing Crystal, 3x Lightning Crystal, 3x 
Lucid Crystal, 1x Serenity Crystal

Firaga Bangle
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Blazing Shard, 1x Blazing Stone

Firagun Bangle
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Blazing Shard, 1x Blazing Stone, 1x Serenity 
Shard

Blizzaga Armlet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Frost Shard, 1x Frost Stone

Blizzagun Armlet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Frost Shard, 1x Frost Stone, 1x Serenity Shard

Thundaga Trinklet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Lightning Shard, 1x Lightning Stone

Thundagun Trinklet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Lightning Shard, 1x Lightning Stone, 1x 
Serenity Shard

Midnight Anklet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Lucid Shard, 1x Lucid Stone

Chaos Anklet
Rank: C
Exp: 15
Synthesis: 5x Mythril Shard, 1x Lucid Shard, 1x Lucid Stone, 1x Serenity Shard

Acrisius
Rank: C
Exp: 24
Synthesis: 5x Mythril Stone, 1x Blazing Stone, 1x Frost Stone, 1x Lightning 
Stone

Acrisius+
Rank: C
Exp: 24
Synthesis: 5x Mythril Stone, 1x Blazing Stone, 1x Frost Stone, 1x Lightning 
Stone, 1x Serenity Stone

Power Band
Rank: B
Exp: 24
Synthesis: 5x Mythril Stone, 1x Power Stone, 1x Lucid Stone, 1x Dark Stone

Buster Band
Rank: B
Exp: 24
Synthesis: 5x Mythril Stone, 1x Power Stone, 1x Lucid Stone, 1x Dark Stone, 1x 
Serenity Stone

Garnet Ring
Rank: C
Exp: 16
Synthesis: 3x Mythril Stone, 1x Dark Shard, 1x Power Shard, 1x Power Stone 

Diamond Ring
Rank: C
Exp: 16
Synthesis: 3x Mythril Stone, 1x Dark Shard, 1x Power Shard, 1x Power Stone, 1x 
Serenity Shard

Mythril Ring
Rank: C
Exp: 17
Synthesis: 3x Mythril Stone, 1x Dark Shard, 1x Dark Stone, 1x Power Stone

Orichalcum Ring
Rank: C
Exp: 17
Synthesis: 3x Mythril Stone, 1x Dark Shard, 1x Dark Stone, 1x Power Stone, 1x 
Serenity Shard

Soldier Earring
Rank: B
Exp: 24
Synthesis: 3x Mythril Gem, 1x Dark Gem, 1x Frost Gem, 1x Lucid Gem

Fencer Earring
Rank: B
Exp: 24
Synthesis: 3x Mythril Gem, 1x Dark Gem, 1x Frost Gem, 1x Lucid Gem, 1x Serenity 
Stone

Mage Earring
Rank: B
Exp: 24
Synthesis: 3x Mythril Gem, 1x Power Gem, 1x Lightning Gem, 1x Blazing Gem

Slayer Earring
Rank: B
Exp: 24
Synthesis: 3x Mythril Gem, 1x Power Gem, 1x Lightning Gem, 1x Blazing Gem, 1x 
Serenity Stone

Experts Ring
Rank: A
Exp: 29
Synthesis: 3x Mythril Crystal, 1x Dark Shard, 1x Dark Stone, 1x Dark Gem, 1x 
Dark Crystal

Masters Ring
Rank: A
Exp: 29
Synthesis: 3x Mythril Crystal, 1x Dark Shard, 1x Dark Stone, 1x Dark Gem, 1x 
Dark Crystal, 1x Serenity Gem

Mythril Shard
Rank: C
Exp: 18
Synthesis: 3x Dense Shard, 1x Dense Stone, 3x Twilight Shard, 1x Twilight Stone 

Mythril Stone
Rank: C
Exp 18
Synthesis: 3x Dense Shard, 1x Dense Stone, 3x Twilight Shard, 1x Twilight 
Stone, 1x Serenity Shard

Mythril Gem
Rank: B
Exp: 34
Synthesis: 3x Dense Gem, 1x Dense Crystal, 3x Twilight Gem, 1x Twilight Crystal

Mythril Crystal
Rank: B
Exp: 34
Synthesis: 3x Dense Gem, 1x Dense Crystal, 3x Twilight Gem, 1x Twilight 
Crystal, 1x Serenity Stone

Petit Ribbon
Rank: A
Exp: 24
Synthesis: 3x Mythril Crystal, 1x Dense Shard, 1x Dense Stone, 1x Orichalcum

Ribbon
Rank: A
Exp: 24
Synthesis: 3x Mythril Crystal, 1x Dense Shard, 1x Dense Stone, 1x Orichalcum, 
1x Serenity Gem

Moon Amulet
Rank: A
Exp: 22
Synthesis: 1x Mythril Crystal, 1x Twilight Shard, 1x Twilight Stone, 1x 
Orichalcum

Star Charm
Rank: A
Exp: 22
Synthesis: 1x Mythril Crystal, 1x Twilight Shard, 1x Twilight Stone, 1x 
Orichalcum, 1x Serenity Gem

Save the Queen
Rank: S
Exp: 78
Synthesis: 9x Dense Shard, 7x Dense Stone, 5x Dense Gem, 3x Dense Crystal, 1x 
Orichalcum

Save the Queen+ 
Rank: S
Exp: 78
Synthesis: 9x Dense Shard, 7x Dense Stone, 5x Dense Gem, 3x Dense Crystal, 1x 
Orichalcum, 1x Serenity Crystal

Save the King
Rank: S
Exp: 78
Synthesis: 9x Twilight Shard, 7x Twilight Stone, 5x Twilight Gem, 3x Twilight 
Crystal, 1x Orichalcum

Save the King+
Rank: S
Exp: 78
Synthesis: 9x Twilight Shard, 7x Twilight Stone, 5x Twilight Gem, 3x Twilight 
Crystal, 1x Orichalcum, 1x Serenity Crystal

Ultima Weapon
Rank: S
Exp: 119
Synthesis: 7x Orichalcum+, 1x Mythril Crystal, 1x Dense Crystal, 1x Twilight 
Crystal, 1x Orichalcum, 1x Serenity Crystal, 1x Energy Crystal

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             Synthesis Prize Lists
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Get 1 type of Material
Prize: Elixir

Get 5 types of Materials
Prize: Free Development

Get 10 types of Materials
Prize: High Drive Recovery

Get 15 types of Materials
Prize: Megalixir

Get 20 types of Materials
Prize: Free Development 2

Get 25 types of Materials
Prize: AP Boost

Get 30 types of Materials
Prize: Defense Boost

Get 35 types of Materials
Prize: Power Boost

Get 40 types of Materials
Prize: Magic Boost

Get 45 types of Materials
Prize: Orichalcum

Get all Materials
Prize: Orichalcum+

Obtain total amount of 50 or more
Prize: Serenity Shard

Obtain total amount of 100 or more
Prize: Serenity Stone

Obtain total amount of 250 or more
Prize: Serenity Gem

Obtain total amount of 500 or more
Prize: Serenity Crystal

Obtain total amount of 1,000 or more
Prize: Orichalcum

Obtain all Dense Materials
Prize: Serenity Gem

Obtain all Twilight Materials
Prize: Serenity Crystal

Obtain all Mythril Materials
Prize: AP Boost

Obtain all Bright Materials
Prize: Defense Boost

Obtain all Energy Materials
Prize: Power Boost

Obtain all Serenity Materials
Prize: Magic Boost

Obtain all Rank C Materials
Prize: Serenity Shard

Obtain all Rank B Materials
Prize: Serenity Stone

Obtain all Rank A Materials
Prize: Serenity Gem

Obtain all Rank S Materials
Prize: Serenity Crystal

Obtain 30 or more Blazing Shards
Prize: Sell at Shop

Obtain 25 or more Blazing Stones
Prize: Sell at Shop

Obtain 20 or more Blazing Gems
Prize: Sell at Shop

Obtain 30 or more Frost Shards
Prize: Sell at Shop

Obtain 25 or more Frost Stones
Prize: Sell at Shop

Obtain 20 or more Frost Gems
Prize: Sell at Shop

Obtain 30 or more Lightning Shards
Prize: Sell at Shop

Obtain 25 or more Lightning Stones
Prize: Sell at Shop

Obtain 20 or more Lightning Gems
Prize: Sell at Shop

Obtain 30 or more Lucid Shards
Prize: Sell at Shop

Obtain 25 or more Lucid Stones
Prize: Sell at Shop

Obtain 20 or more Lucid Gems
Prize: Sell at Shop

Obtain 30 or more Power Shards 
Prize: Sell at Shop

Obtain 25 or more Power Stones
Prize: Sell at Shop

Obtain 20 or more Power Gems
Prize: Sell at Shop

Obtain 30 or more Dark Shards
Prize: Sell at Shop

Obtain 25 or more Dark Stones
Prize: Sell at Shop

Obtain 20 or more Dark Gems
Prize: Sell at Shop

Obtain 30 or more Dense Shards
Prize: Sell at Shop

Obtain 25 or more Dense Stones
Prize: Sell at Shop

Obtain 20 or more Dense Gems
Prize: Sell at Shop

Obtain 30 or more Twilight Shards
Prize: Sell at Shop

Obtain 25 or more Twilight Stones
Prize: Sell at Shop

Obtain 20 or more Twilight Gems
Prize: Sell at Shop

===============================================================================
-------------------------------------------------------------------------------
                              26) Previous Updates                     [prvupd]
-------------------------------------------------------------------------------
===============================================================================

V1.00
30 Nov. 07
- WOOHOOT! The Main Walkthrough is 100% Complete! YATTA! 

V0.99
28 Nov. 07
- HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY TO YOU :D
- One year ago, I started this guide. Oh Joy, what I fool I was back then :/

V0.95
11 Oct. 07
- ALMOST DONE!
- Completed the Levelling up stage. All that's left is the finals boss and crap 
:)

V0.90
9 Oct. 07
- Woot! Completed The World That Never Was, part one anyway
- Onto the Point of No Return, end of walkthrough coming soon

V0.86
24 Jul. 07
- Schools been a real bitch lately. >_<
- Added more websites to the Legal info section

V0.85
20 July .07
- Whoop! I'm OK peoples. 
- Will get more of this done later. Promise :p

V0.80
18 Apr. 07
- Completed Twilight Town for the last time
- Started The World That Never Was. How Exciting! 

V0.76
17 Apr. 07
- Completed the Magic entry
- Completed Coliseum Tourneys
- Started the last section for Twilight Town

V0.73
16 April .07
- Bah! Long time since last update. Damn school *shakes fist*
- I've completed Hollow Bastion and Space Paranoids. Now every world's scenario 
is now complete. Whoop! 
- All that's left of the walkthrough is the final worlds. 

V0.67
24 Feb. 07
- Completed Pride Lands 2nd Visit

V0.66
18 Feb. 07
- School has been piling up to the point where I'm on the computer only on 
weekends. ONLY ON WEEKENDS! It going to take longer to complete from here on 
in, but I will complete it! 

V0.65
30 Jan. 07
- Completed Halloween Town 2nd Visit

V0.63
29 Jan. 07
- Completed Walkthrough up to Agrabah 2nd visit

V0.62
26 Jan. 07
- WOMG! I must have died the last couple of days
- Fully completed 100 Acre Woods

V0.60
13 Jan. 07
- Completed Walkthrough up to Agrabah second visit
- Completed Atlantica Sidequests
- Completed Titan Cup for Olympus Tourney
- Did some work on Sephiroth Strategy
- Completed Spooky Cave in 100 Acre Woods

V0.55
12 Jan. 07
- Long time since last update
- Completed more Walkthrough, up to Beast's castle 2nd visit
- Completed Chapter 4 of Atlantica

V0.53
7 Jan. 07
- Completed Cerberus Cup in Coliseum Tourneys
- Did more to walkthrough. Its complete up to Land of Dragons second visit

V0.50
3 Jan. 07
- Completed Walkthrough up to Hollow Bastion after Space Paranoids
- About to start each world's second visit
- Completed Kanga and Roo's House for 100 Acre Woods
- Completed Chapter 3 for Atlantica
- Completed Armour
- Completed Accessories
- Completed Items

V0.46
2 Jan. 07
- Added more people to the Credits
- Format changes
- Completed Walkthrough up to Space Paranoids

V0.45
1 Jan. 07
- HAPPY NEW YEAR! 
- Just some format changes. Too tired

V0.44
31 Dec. 06
- Completed 100 Acre Woods up to Rabbits House
- Completed Walkthrough up to Twilight Town 2nd Visit

V0.43
30 Dec. 06
- Started and Finished Pride Lands

V0.42
29 Dec. 06
- Started and finished Halloween Town

V0.41
27 Dec. 06
- Finished Agrabah

V0.40
25 Dec. 06
- MERRY CHRISTMAS!
- Started Agrabah, but its Christmas! So I didn't do much. 

V0.39
24 Dec. 06
- Started and Finished Port Royal
- Finished Panic and Pain Cup for Olympus Coliseum
- Finished Piglets House for 100 Acre Woods

V0.37
23 Dec. 06
- Changed contents. Replaced Sidequests with Atlantica, Poohs Book and Olympus 
Tourneys separately.
- Finished Atlantica Chapter 1

V0.35
20 Dec. 06
- Finished Timeless River

V0.34
16 Dec. 06
- Small update. Busy today
- Added a small amount to Timeless River

V0.33
15 Dec. 06
- Finished Disney Castle
- Started Timeless River

V0.32
14 Dec. 06
- Finished Olympus Coliseum
- Started Disney Castle

V0.31
13 Dec. 06
- God! What am I doing?
- Added more to Olympus Coliseum
- Completed Weapons

V0.30
12 Dec. 06
- Another big update today
- Started and finished Beasts Castle
- Started and Finished Hollow Bastion and 100 Acre Woods
- Started Olympus Coliseum
- Put the headings for all the parts of the guide
- Started the Credits
- Added 'Concluding Words' to the contents
- Deleted the Walkthrough Contents. It will just make the guide too cluttered. 

V0.26
10 Dec. 06
- Updated Contents. Added Special Code and % of completion
- Finished Land of Dragons

V0.22
9 Dec. 06
- Finished Tower and Hollow Bastion
- Started Land of Dragons

V0.20
7 Dec. 06
- Big Update Today. More to come as school has finished
- Finished Prologue - Twilight Town
- Started Sora's Chapter
- Started and Finished Twilight Town
- Started The Tower

V0.12
4 Nov. 06
- Finished Day 5
- Starting Day 6

V0.10
28 Nov. 06
- Hazza! First day working on this mammoth of a Guide
- Completed walkthrough up to Day 4
- Started Walkthrough Contents
- Also completed introduction, prologue, controls, game screen, and some sub 
headings in the Game Basics
- NOTE: This is the first day I've started writing, not when I first released 
it to GameFAQS. 

===============================================================================
-------------------------------------------------------------------------------
                                  27) Credits                          [credit]
-------------------------------------------------------------------------------
===============================================================================

This section is dedicated to all those people and companies who have help me 
create this walkthrough, whether voluntarily or involuntarily. I thank you all 
whole heartedly. If you believe you should be here and is not, then please just 
email me. I just most likely forgot, and I apologise for the inconvenience and 
I will add you in promptly. 

- Square-Enix. For creating some of the best games ever! 

- Disney. For paring up with Square to create such a brilliant series. Also, 
their cartoons and such have given me a lively upbringing. 

- Tetsuya Nomura. For creating this game. 

- CJayC. For creating GameFAQs. 

- All the guys at ANZ! I thank you all for everything.  

Also, these FAQs have also helped me, and I would like to express my gratitude 
to those Authors:

- ElectroSpecter. This man's guide is the bomb and is second best only to mine 
:p So check it out here:
http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_ii_d.txt

- LionHart627. Although his guide is incomplete at the time I was writing this, 
it's still very well detailed. Check it out here:
http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_ii_j.txt

- Dallas Scott and AstroBlue. Their guide called "How to Write a Video Game 
FAQ" helped me greatly. I implore everyone who has a slight inclination for 
writing an FAQ to check it out here:
http://members.optusnet.com.au/astroblue/writing_guide.txt

===============================================================================
-------------------------------------------------------------------------------
                               28) Concluding Words                    [cncldw]
-------------------------------------------------------------------------------
===============================================================================

WOOHOO! This is the end of this elaborate guide for one of better RPG on the 
PS2. It took a lot longer than I anticipated finishing this guide. School and 
work didn't help. But I loved writing this guide, and I hope to write many more 
guides in the future, and I hoped you loved reading this guide. If you did love 
it, then please recommend my guide on GameFAQs. Feel free to send anything 
related to the guide to me at my email address, 
<government.organisation@gmail.com>. I bid you all farewell! 

"A scattered dream that's like a far-off memory. A far-off memory that's like a 
scattered dream. I wanna line the pieces up--- yours and mine." 
                                                                 - holybishop15