Gundam Battle Assault 3

Featuring Gundam Seed

Faq/Moveslist v1.0

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Legal Stuff

Faq created by RadioNinja
GoldenVulf@hotmail
Copyright 2004

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


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07/05/06 - v1.1 - Added a missing combo for Wing Zero
                  Added special move for Tallgeese 3
                  Added "Support" Fire in Basic Moves
                  Added information on "Upgrade Mode" in Basic Moves

12/15/04 - v1.0 - Current and Complete

12/14/04 - v0.5 - First version of this FAQ (v.05)

Special move names, when not found in the manual, I made up.
Hope you don't mind.
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   I.  Legend / Basic Moves

  II. Mobile Suits- Special Moves, Abilities, Combos

     01. STRIKE GUNDAM
     02. AILE STRIKE GUNDAM
     03. SWORD STRIKE GUNDAM
     04. LAUNCHER STRIKE GUNDAM
     05. AEGIS GUNDAM
     06. DUEL GUNDAM
     07. DUEL GUNDAM ASSAULT SHROUD
     08. BLITZ GUNDAM
     09. BUSTER GUNDAM
     10. FREEDOM GUNDAM
     11. JUSTICE GUNDAM
     12. CALAMITY GUNDAM
     13. FORBIDDEN GUNDAM
     14. RAIDER GUNDAM
     15. PROVIDENCE GUNDAM
     16. STRIKE ROUGE
     17. M1 ASTRAY (Asagi)
     18. M1 ASTRAY (Juri)
     19. M1 ASTRAY (Mayura)
     20. STRIKE DAGGER
     21. GINN
     22. GINN (Miguel)
     23. CGUE
     24. BuCUE / A
     25. BuCUE / B
     26. LaGOWE
     27. ZnO
     28. DINN
     29. GuAIZ
     30. WING GUNDAM ZERO CUSTOM
     31. BURNING GUNDAM
     32. TALLGEESE III
     33. MASTER GUNDAM

 III. Credits

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   I. Legend / Basic Moves

      Whenever "enemy" is used, it is referring to the enemy
      you are currently targetting.

      Forward, Towards enemy-                  f
      Back, Away from enemy-                  b
      up, towards horizon-                  u
      down, away from horizon-            d


      Heavy attack-                        HA
      Light attack-                        la
      Can use Light or Heavy-                  HA/la

      Fire / Long Range-                  Fire
            Any use of Fire consumes energy

      Jump-                                    J

      Special Ability, by default L2 trigger

      Change target/tag out, by default L1 trigger

      Block, by default R1 trigger, or press back



     Special move motions:

      motion: Quarter circle forward
            down, down forward, forward-      qcf

      motion: Quarter circle back
            down, down back, back-            qcb

      motion: forward, down, forward-      fdf

      motion: back, down, back-            bdb

      motion: half circle forward
            back, down, forward-            hcf

      motion: half circle back
            forward, down, back-            hcb

      motion: up, down / down, up-            up, down / down, up



      push both these together            +
      perform in order                         ,

      Can also be done in air-            (AIR)

      Grab / Throw / pick up object-      la+HA (AIR)

      Ultimate Attack-                        qcf, la+HA

      Dual Hyper Attack, with partner-      qcf, qcf, Fire
           Launches you into a first person
           shooter screen with crosshairs for
           player 1 and 2, the more hits you
           and your partner make, the more
           damage the enemy takes.

      Support Fire-     qcb, Fire

           When fighting more than 1 opponent, in 2 vs 2 versus for example,
           this attack fires a range attack at the enemy you are not
           locked-on to.  This is useful for when your ally is being thrashed
           by an enemy combo, or you want to add some damage to your friend's
           attack without switching targets.


     JUMPING and DASHING:  Any use of J other than a low jump consumes energy
                  Air dashes consume energy, and can be done repeatedly
                  Air dashes can be performed at any time after a
                  Boost Jump or boost dash.

      low jump-                  tap J

      Boost jump-             press J a little longer,
                              or during a jump

      hover-                  hold J after Boost Jump

      Boost forward-                        qcf, J

      Boost down and forward-                  qcf, J after high jump or
                                           during hover

      boost forward, then hover-            qcf, j (keep holding J)

      Dash foward-                        f,f

      Dash back-                        b,b

      Dash up-                        u,u

      Dash down-                        d,d


      Recover Boost Jump-                  J after being thrown
                                      or knocked down
            Recover before you hit the ground to avoid the fall damage.
            WARNING - depletes ENTIRE energy bar!

            Some mobile suits have a special ability that gives them infinite
	    energy for a short amount of time.  During this time Recover boost
            jumps will not deplete energy.
            Dinn and Wing Zero have this ability.


Ability Upgrade Mode:      Pressing the select button puts you into ability
                           upgrade mode, you must put in a pattern of the
                           four face buttons.

     The button combinations are chosen from a list, there are not an
     infinite variety of combinations, just a few variations.

The first upgrade makes your Heavy attacks cause more hits/do more damage.
The second one makes your range attacks larger and more powerful.
The third one causes your boosts to use less of your energy,and the boost
     recovery will no longer cause you to automatically overheat.
The fourth and each subsequent one will slighlty recover health/armor.

In the survival mode, when you advance to the next opponent, instead of all
your upgrades being void, you will only lose 1 level. So as long as you can
end each fight at upgrade level 4 or above, you can start the next one
powered up.

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  II. Mobile Suits- Special Moves, Abilities

I don't have all the combo's listed for every suit, almost every
combo can have a special move used somewhere during it, it would
take too long to list all possible variations, and then you have
combos starting with jump attacks or with stuns in them. Find
out variations on your own, it's part of the fun.

      __________________________________________________


     01. Strike Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Power-Up Short Range Attack


          Special Moves


      Knife Driver
                        qcf, HA (AIR)

      Knife Rush
                        qcb, HA

      Knife Uppercut
                        fdf, HA

      Hard Thrust      (Stun)
                        b+HA

      Knife Spin
      Air Only      d+HA

      Ultimate: Hyper Knife Strike - Very close range

      Combos:
                        HA, u+HA, f+HA
                        d+HA, b+HA, f+HA
                        la, la, HA
      Air Combo            la, la, la
      Air Combo            HA, d+HA, f+HA

      __________________________________________________


     02. Aile Strike Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Overdrive Thrusters


          Special Moves


      Saber Wave
                        qcf, HA (AIR)

      Saber Rush
                        qcb, HA

      Saber Hurricane
                        fdf, HA

      Saber Dive
      Air only      d+HA

      Sommersault Kick
      Air only      u+la

      Ultimate: Hyper Saber Rush

      Combos:
                        HA, b+HA, f+HA
                        la, la, HA
      Air Combo            la, la, la
      Air Combo            HA, b+HA, f+HA
      __________________________________________________


     03. Sword Strike Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Impact Break


          Special Moves


      Driving Thrust
                        qcf, HA/la

      Cyclone Slash
                        qcb, HA

      Double Slash
                        fdf, HA

      Sword Dive
      Air only      d+HA

      High Slash
      Air only      u+HA

      Somersault Kick
      Air only      u+la


      Ultimate: Hyper Slash

      Combos:
                        HA, b+HA, f+HA
                        la, la, HA
      Air Combo            la, la, la

      __________________________________________________


     04. Launcher Strike Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Overdrive Long-Range Attack


          Special Moves


      Sustained Cannon Shot
                        qcf, Fire

      Sweep Kick
                        qcf, la

      Evade Kick Combo
                        qcb, la, la

      Anti-Air
                        u+HA or b+HA

      Air to Surface
      Air only      d+HA

      Sommersault Kick
      Air only      u+la

      Ultimate: Agni Impulse Cannon

      Combos:
                        la, la, HA
      Air Combo            la, la, la

      __________________________________________________



     05. Aegis Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Mobile Armor Mode


          Special Moves


      Mobile Armor Attack
                        qcf, HA/la

      Saber Uppercut
                        fdf, HA/la

      Saber Spin
                        qcb, HA

      Stomp
      Air only      d+HA


      Ultimate: Scylla Energy Cannon

      Combos:
                        la, la, la, b+la
                        HA, HA, u+HA, f+HA
      Air Combo            HA, f+HA, u+HA

      __________________________________________________



     06. Duel Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Impact Break


          Special Moves


      Combination Slash
                        qcf, HA, qcf, HA, qcf, HA

      Shield Uppercut
                        fdf, HA

      Charging Slash
                        qcb, HA/la

      Napalm Shot

                        qcf, FIRE


      Ultimate: Double Saber Rush

      Combos:
                        la, la, la
                        d+la, d+la, f+la (stun)
                        d+la, d+la, f+la, f+HA
                        d+la, d+la, f+la, HA, Shield Uppercut
                        f+la, f+la, HA, Combination Slash
                        f+HA, f+HA, f+HA
                        la, la, HA, Combination Slash

      __________________________________________________


     07. Duel Gundam Assault Shroud

        Armor type: 50% BA, 50% AMR

      Ability type: Impact Break


          Special Moves


      Combination Slash
                        qcf, HA, qcf, HA, qcf, HA

      Shield Uppercut
                        fdf, HA

      Charging Slash
                        qcb, HA/la

      Shoulder Cannon, Rising Shot

                        qcf, FIRE

      Short-Range Missles

                        fdf, FIRE

      Ultimate: Range Weapons Assault

      Combos:
                        d+la, d+la, f+la, f+HA
                        f+HA, f+HA, f+HA
      __________________________________________________


     08. Buster Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Overdrive Long-Range Attack


          Special Moves


      Shoulder Tackle
                        qcf, HA

      Double Shot
                        qcf, FIRE      (AIR)

      Energy Cannon
                        hcf, FIRE

      Rail Gun
                        hcb, FIRE

      Missles
                        fdf, FIRE

      Anti-Air Missles
                        u+HA

      Ultimate: Barrage Fire

      Combos:
                        la, la, u+la
                        HA, HA, u+HA
                        HA, HA, d+HA
                        d+HA, d+HA            (Consumes energy)
                        la, b+la, HA, HA, Shoulder Tackle

      __________________________________________________


     09. Blitz Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Mirage Colloid


          Special Moves


      Gleipnir Grab
                        qcf, HA      (AIR)

      Gleipnir Attack
                        qcf, la      (AIR)

      High Gleipnir
                        fdf, HA

      Lancer Darts
                        qcb, HA

      Missles
                        fdf, FIRE

      High Slash
                        u+HA

      Ultimate: Hyper Gleipnir

      Combos:
                        la, la, b+la, f+la
                        HA, f+HA, u+HA
                        la, la, b+la, HA, f+HA, u+HA
                        u+HA, High Gleipnir
                        d+la, d+HA, Gleipnir Attack
      Air Combos            la, la, la
                        HA, d+HA

      __________________________________________________


     10. Freedom Gundam

        Armor type: 100% AMR

      Ability type: Overdrive Thrusters


          Special Moves


      Saber Wave
                        qcf, HA      (AIR)

      Booster Thrust
                        qcb, HA      (AIR)

      Saber Hurricane
                        fdf, HA

      Xiphias Railgun
                        qcf, FIRE

      Saber Dive
      Air only      d+HA

      Sommersault Kick
                        u+la      (AIR)

      Ultimate: Multibeam Shot

      Combos:
                        la, la, u+la
                        d+la, d+la
                        HA, d+HA, u+HA, f+HA
                        HA, d+HA, u+HA, u+HA
                        la, HA, d+HA, u+HA, Booster Thrust
      Air Combos            la, la, f+la
                        la, d+la
                        la, la, d+la
                        HA, b+HA, f+HA, b+HA
                        HA, d+HA, d+HA

      __________________________________________________


     11. Justice Gundam

        Armor type: 100% AMR

      Ability type: Mobile Armor Mode


          Special Moves


      High Slash
                        qcf, HA

      Booster Thrust
                        qcb, HA      (AIR)

      Saber Uppercut
                        fdf, HA

      Fatum 00
                        qcf, FIRE      (AIR)

      Beam Boomerang
                        hcb, FIRE      (AIR)

      Saber Dive
                        d+HA

      Ultimate: Spear Rush

      Combos:
                        la, la, f+la, b+la
                        d+la, d+la, High Slash
                        HA, d+HA, u+HA, f+HA
                        HA, d+HA, u+HA, b+HA
      Air Combos            la, la, f+la
                        HA, b+HA, f+HA, u+HA

      __________________________________________________


     12. Calamity Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Overdrive Long-Range Attack


          Special Moves


      Shield Slam
                        qcf, HA/la

      Shield Uppercut, Body Slam
                        fdf, Ha, HA

      Side Roll, Bazooka Shot
                        up, down, FIRE or down, up, FIRE

      Stun Bazooka Shot
                        fdf, FIRE

      Triple Blast
                        qcf, FIRE, qcf, FIRE, qcf, FIRE

      Air to Surface Shield Beam
                        d+HA/la      Air Only

      Ultimate: Calamitous Intent - Full Barrage

      Combos:
                        f+la, f+la, d+la
                        d+HA, d+HA
                        HA, f+HA, f+HA
                        HA, f+HA, b+HA
                        HA, f+HA, Shield Uppercut Body Slam
                        la, f+la, f+la, HA, f+HA, f+HA, Shield Slam
      corner            Ha, f+HA, f+HA, Shield Uppercut Body Slam

      __________________________________________________


     13. Forbidden Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Beam-Projectile Neutralizer


          Special Moves


      Scythe Shockwave
                        qcb, HA/la

      Scythe Lunging Slash
                        qcf, HA

      Rising Death
                        fdf, HA/la

      Curving Particle Cannon
                  qcf, FIRE then hold either f,b,d, or u
                        Holding forward curves it down

      Ultimate: Forbidden Art - Soul Harvest

      Combos:
                  HA, f+HA, b+HA
                  d+HA, f+HA, b+HA (fires beam, does not use energy)
                  la, la, u+la
                  u+HA, f+HA, b+HA
                  la, la, u+HA, f+HA, b+HA

      __________________________________________________


     14. Raider Gundam

        Armor type: 50% BA, 50% AMR

      Ability type: Mobile Armor Mode


          Special Moves

      (Note, the ball and chains in every Gundam series are called hammers)

      Hammer Throw
                        qcf, HA/la

      High Hammer Throw
                        fdf, HA

      Screaming Dive
                        d, HA/la      Air Only

      Face Cannon
                        hcf, FIRE

      Talon Grab
                        hcf, HA


      Ultimate: Gundam Hammer - Brutal Swing

      Combos:
                        la, la, b+la
                        la, la, u+la
                        d+la, d+la
                        HA, b+HA, f+HA
                        HA, b+HA, u+HA
                        la, la, HA, b+HA, Hammer throw
      Air Combos            la, la
                        HA, f+HA, d+HA  Third hit is a grab

      __________________________________________________


     15. Providence Gundam

        Armor type: 100% AMR

      Ability type: Dragoon


          Special Moves


      Vertical Saber Wave
                        fdf, HA

      Slash and Kick
                        qcb, HA

      Funnel Attack
                        hcf, FIRE

      Aerial Saber Charge
                        d, HA            Air Only

      Anti-Air Vulcans
                        u+la


      Ultimate: Divine Providence - Hyper Dragoon

      Combos:
                        la, la, HA, f+HA
                        f+la, f+la, f+HA, f+HA
                        b+la, u+la
                        d+la, d+la, HA
                        b+HA, f+HA, f+HA

      __________________________________________________


     16. Strike Rouge

        Armor type: 50% BA 50% AMR

      Ability type: Power Up Short-Range Attack


          Special Moves


      Saber Wave
                        qcf, HA      (AIR)

      Saber Rush
                        qcb, HA

      Saber Hurricane
                        fdf, HA

      Saber Dive
                        d+HA            Air only

      Sommersault Kick
                        u+la            Air only

      Ultimate: Rouge Saber Variation

      Combos:
                        la, la, la
                        HA, HA, HA
                        la, la, HA, HA, Saber Rush
      Air Combos            la, la, la
                        HA, HA, HA
                        la,la, HA, HA, HA

      __________________________________________________


     17. M1 ASTRAY (Asagi)      Specialty: Saber

        Armor type: 100% BA

      Ability type: Overdrive Thrusters


          Special Moves


      Saber Wave
                        qcf, HA

      Triple Thrust
                        qcb, HA

      Saber Tornado
                        fdf, HA

      Diving Strike
                        d+HA


      Ultimate: Astray Hyper Saber Rush

      Combos:
                        la, la, la, u+HA
                        d+la, d+la
                        HA, HA, b+HA, f+HA, Saber Wave
                        HA, HA, u+HA, d+HA
                        d+HA, d+HA
      Air Combo            HA, HA


      __________________________________________________


     18. M1 ASTRAY (Juri)      Specialty: Beam Rifle

        Armor type: 100% BA

      Ability type: Overdrive Long-Range Attack


          Special Moves


      Driving Thrust
                        qcf, HA

      Triple Thrust
                        qcb, HA

      Saber Tornado
                        fdf, HA

      Side Step Beam Shot
                        up, down, FIRE or down, up, FIRE

      Diving Strike
                        d+HA      Air only

      Ultimate: Charged Beam Blast

      Combos:
                        la, la, la, u+HA
                        d+la, d+la,
                        HA, HA, f+HA, Driving Thrust
                        HA, HA, u+HA
                        d+HA, d+HA


      __________________________________________________


     19. M1 ASTRAY (Mayura)      Specialty: Unarmed

        Armor type: 100% BA

      Ability type: Power Up Short-Range Attack


          Special Moves


      Saber Impact
                        qcf, HA

      Triple Thrust
                        qcb, HA

      Saber Tornado
                        qcf, HA

      Diving Strike
                        d+HA            Air only


      Ultimate: Astray Punch Rush

      Combos:
                        la, la, f+la
                        la, la, u+HA
                        d+la, d+la, d+la, Saber Impact
                        d+la, d+la, u+la
                        HA, HA, f+HA
                        HA, HA, u+HA
                        d+HA, d+HA

      __________________________________________________


     20. Strike Dagger

        Armor type: 100% BA

      Ability type: Power Up Short Range Attack


          Special Moves


      Saber Impale
                        qcb, HA/la

      Triple Kick
                        qcf, la

      Rising Slash Kick
                        fdf, HA

      Diving Saber
                        d+HA      Air only

      Stomp
                        d+la      Air only

      Shoulder
                        b+la


      Ultimate: Dagger Squad Assault

      Combos:
                        la, la, b+HA
                        d+l, d+la, u+HA, Rising Slash Kick
                        HA, HA, u+HA, d+HA, f+HA
                        f+HA, f+HA, Triple Kick

      __________________________________________________


     21. Ginn

        Armor type: 100% BA

      Ability type: Impact Break


          Special Moves


      Blade Thrust (mid)
                        qcf, HA

      Blade Thrust(low)
                        qcf, la

      Jump Slash
                        fdf, HA/la

      Uppercut
                        u+la

      Side Kick

                        b+HA


      Ultimate: Power Blade

      Combos:
                        la, la, HA, HA
                        la, la, la, HA
                        d+la, d+la, d+HA
                        d+la, d+la, d+la, d+HA

      __________________________________________________


     22. GINN (Miguel)

        Armor type: 100% BA

      Ability type: Impact Break


          Special Moves


      Blade Thrust (mid)
                        qcf, HA

      Blade Thrust(low)
                        qcf, la

      Jump Slash
                        fdf, HA/la

      Missles
                        qcf, FIRE

      Uppercut
                        u+la

      Side Kick
                        b+HA


      Ultimate: GINN Heavy Missles

      Combos:

                        la, la, HA, HA
                        la, la, la, HA
                        d+la, d+la, d+HA
                        d+la, d+la, d+la, d+HA
                        HA, HA

      __________________________________________________


     23. CGUE

        Armor type: 100% BA

      Ability type: OverDrive Thrusters


          Special Moves


      Blade Thrust (mid)
                        qcf, HA

      Blade Thrust (low)
                        qcf, la

      Stab and Shoot
                        qcb, HA/la

      Jump Slash
                        fdf, HA/la

      Charging Guard
                        hcf, HA

      Side Kick
                        b+HA

      Sword Dive
                        d+HA


      Ultimate: Perfect Slash

      Combos:
                        la, u+la, HA
                        d+la, d+la, u+la
                        HA, u+HA, d+HA
                        HA, b+HA, Blade Thrust
                        d+la, d+la, Stab and Shoot (la)
      Air Combo            la, la, HA

      __________________________________________________


     24. BuCUE / A


        Armor type: 100% BA

      Ability type: Power Up Short-Range Attack


          Special Moves


      Dash Combo
                        qcf, HA

      Missles
                        qcf, FIRE

      Slider
                        hcf, la

      Leaping Slash
                        f+HA

      Saber Dive
                        d+HA

      Chopper Kick
                        d+la            Air only



      Ultimate: Missle Strike

      Combos:
                        la, la
                        d+la, d+la
                        d+HA, d+HA

      __________________________________________________


     25. BuCUE / B

        Armor type: 100% BA

      Ability type: Power Up Short-Range Attack


          Special Moves


      Dash Combo
                        qcf, HA

      Napalm Shot
                        qcf, FIRE

      Slider
                        hcf, la

      Leaping Slash
                        f+HA

      Saber Dive
                        d+HA

      Chopper Kick
                        d+la            Air only



      Ultimate: BuCUE Saber Rush

      Combos:
                        la, la
                        d+la, d+la
                        d+HA, d+HA

      __________________________________________________


     26. LAGOWE

        Armor type: 100% BA

      Ability type: Power Up Short-Range Attack


          Special Moves


      Tiger Spin, Saber Dive 1
                        qcf, HA, HA/la      (AIR)

      Tiger Spin, Saber Dive 2
                        qcf, la, HA/la      (AIR)

      Slider
                        hcf, la

      Heavy Shot
                        qcf, FIRE

      Leaping Slash
                        f+HA

      Back Kick
                        b+la

      Barrel Roll
                        d+la      Air only

      Saber Dive
                        d+HA      Air only


      Ultimate: Desert Tiger Strike

      Combos:
                        la, la, f+la
                        d+la, d+la
                        d+HA, u+HA, Tiger Spin 1

      __________________________________________________



     27. ZnO

        Armor type: 100% BA

      Ability type: Impact Break


          Special Moves


      Rush
                        qcf, HA/la      (AIR)

      Dive (after Rush)
                        HA/la            Air only

      Power Grapple
                        fdf, HA

      Combo Torpedoes
                        qcf, FIRE

      Torpedoes
                        b+HA      Does not consume energy

      Whirl Strike
                        f+la

      Thrust
                        f+HA

      Shoulder Dive
                         d+la      air only

      Drill Mixer
                         d+HA      air only

      Cyclone
                        u+HA      air only


      Ultimate: Rampage Claws

      Combos:
                        la, la
                        la, f+HA
                        HA, f+HA
                        d+la, d+la, f+la
                        d+la, d+la, d+HA
                        d+HA, u+HA

      __________________________________________________


     28. Dinn

        Armor type: 100% BA

      Ability type: Overdrive Thrusters


          Special Moves


      General Rude Behavior - Grab, Shoot, Throw
                        hcf, HA

      Crazy Spinning Feet
                        qcb, la (AIR)

      Twin Rifle Shot
                        qcf, FIRE (AIR)

      Anti-Air Short-Range Missles
                        fdf, FIRE

      Diving Kick
                        d+la            Air only

      Screaming Charge
                        d+HA            Air only

      Double Punch
                        f+HA

      Sliding Kick
                        d+HA

      Ultimate: Death From Above - Full Auto Fire

      Combos:
                        la, f+la, HA, f+HA
                        d+HA, f+HA, f+HA, f+HA       (consumes energy)
                        HA, u+HA, u+HA, d+HA       (consumes energy)
      Air combo             la, d+la, f+HA, Crazy Spinning Feet

      __________________________________________________


     29. GuAIZ

        Armor type: 100% BA

      Ability type: Power Up Short-Range Attack


          Special Moves


      Twin Blade Driver
                        qcf, HA

      Spinning Uppercut
                        fdf, HA

      Stun Claw
                        qcf, la

      Diving Blade
                        d+HA

      Ultimate: Low Attack, Blade and Gun Combo

      Combos:
                        la, la, la, HA
                        d+la, d+la, u+HA, u+HA
                        HA, HA, u+HA, f+HA
                        la, la, HA, HA, f+HA


      __________________________________________________


     30. Wing Gundam Zero Custom

        Armor type: 100% BA

      Ability type: Overdrive Thrusters


          Special Moves


      Beam Saber Rush
                        qcf, HA

      Wing Tackle
                        qcb, HA

      Rising Wing Tackle
                        fdf, HA

      Twin Buster Rifle
                        qcf+Fire (AIR)

      Diving Saber
                        d+HA

      Ultimate: Final Twin Buster Rifle

      Combos:
                        la, la, u+la, f+HA
                        la, la, b+la, u+la
                        HA, d+HA, b+HA
                        la, la, b+la, HA, d+HA, u+HA, HA, u+HA or b+HA

      You can also use Beam Saber Rush instead of the last hit.


      Air combo         HA,b+HA,d+HA  (K.F.)

      __________________________________________________


     31. Burning Gundam

        Armor type: 100% BA

      Ability type: Impact Break (Transforms to Hyper mode from the anime)


          Special Moves


      Burning Finger
                        qcf, HA (AIR)

      Rising Burning Finger
                        fdf, HA

      Burning Face Grab
                        hcf, HA

      Tenkyoken
                        qcf, FIRE

      Diving Saber
                        d+HA

      Ultimate: Sekiha Tenkyoken

      Combos:
                        la, f+la, f+la, u+HA, u+HA
                        u+HA, HA, HA, f+HA
                        d+HA, f+HA, d+HA, f+HA, Burning Finger
      Air combo            la, f+la, HA or d+HA


      __________________________________________________


     32. Tallgeese III

        Armor type: 100% BA

      Ability type: Impact Break (Transforms to Hyper mode from the anime)


          Special Moves


      Big Jump, Cannon Shot
                        qcf, HA/la, then HA/la

      Whip Stunner + follow up
                        qcb, HA  then qcf, HA  (K.F.)

      Tackle Launch
                        hcf, HA then air combo

      Air combos with Tackle Launch or on their own
                        la, la
                        HA, f+HA, f+HA

      Diving Saber
      Air only      d+HA

      Ultimate: Mega Cannon Max Mode

      Combos:
                        la, la, u+la
                        f+la, f+la, f+la
                        HA, d+HA
                        HA, u+HA, d+HA

      __________________________________________________


     33. Master Gundam

        Armor type: 100% BA

      Ability type: Impact Break


          Special Moves


      Darkness Finger
                        hcf, HA (AIR)

      Tenkyoken
                        qcf, HA/la (AIR)

      Master Cloak
                        qcb, HA

      Rising Nightmare Assault

                  fdf, la, la, Ha, then continue with air combo
                               while falling

      Darkness Bomb
                        qcf, FIRE

      Downwards Beam Cloth
      Air only      d+HA

      Spinning Stomp
      Air only      d+la

      Ultimate: Sekiha Tenkyoken

      Combos:
                        la, f+la
                        f+la, d+la, f+la
                        d+la, d+la, d+la
                        HA, d+HA, f+HA
                        d+HA, u+HA, f+HA
      Air combo            la, f+la, u+la

__________________________________________________

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III. Credits

Thanks go out to:

K.F. For the 2nd part of a special move with Tallgeese
     and an Air combo with Wing Zero.

T.O. for bringing to my attention that I left out info
     on the Upgrade Mode.
__________________________________________________
Except for the moves in the manual, I found out these moves
myself.  And except for the names of moves in the manual, I
generally made up the name.  In some cases where the moves
were similar to those in the manual, I used the same or a
similar name.

I'm not planning to update this again, thanks for your consideration over the
years, and keep blasting!

Thanks to Bandai America, for making such a great sequel.  Maybe we'll
see another one hit our shores some sunny day!