Gundam Battle Assault 3
Featuring Gundam Seed
Faq/Moveslist v1.0
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Legal Stuff
Faq created by RadioNinja
GoldenVulf@hotmail
Copyright 2004
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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07/05/06 - v1.1 - Added a missing combo for Wing Zero
Added special move for Tallgeese 3
Added "Support" Fire in Basic Moves
Added information on "Upgrade Mode" in Basic Moves
12/15/04 - v1.0 - Current and Complete
12/14/04 - v0.5 - First version of this FAQ (v.05)
Special move names, when not found in the manual, I made up.
Hope you don't mind.
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I. Legend / Basic Moves
II. Mobile Suits- Special Moves, Abilities, Combos
01. STRIKE GUNDAM
02. AILE STRIKE GUNDAM
03. SWORD STRIKE GUNDAM
04. LAUNCHER STRIKE GUNDAM
05. AEGIS GUNDAM
06. DUEL GUNDAM
07. DUEL GUNDAM ASSAULT SHROUD
08. BLITZ GUNDAM
09. BUSTER GUNDAM
10. FREEDOM GUNDAM
11. JUSTICE GUNDAM
12. CALAMITY GUNDAM
13. FORBIDDEN GUNDAM
14. RAIDER GUNDAM
15. PROVIDENCE GUNDAM
16. STRIKE ROUGE
17. M1 ASTRAY (Asagi)
18. M1 ASTRAY (Juri)
19. M1 ASTRAY (Mayura)
20. STRIKE DAGGER
21. GINN
22. GINN (Miguel)
23. CGUE
24. BuCUE / A
25. BuCUE / B
26. LaGOWE
27. ZnO
28. DINN
29. GuAIZ
30. WING GUNDAM ZERO CUSTOM
31. BURNING GUNDAM
32. TALLGEESE III
33. MASTER GUNDAM
III. Credits
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I. Legend / Basic Moves
Whenever "enemy" is used, it is referring to the enemy
you are currently targetting.
Forward, Towards enemy- f
Back, Away from enemy- b
up, towards horizon- u
down, away from horizon- d
Heavy attack- HA
Light attack- la
Can use Light or Heavy- HA/la
Fire / Long Range- Fire
Any use of Fire consumes energy
Jump- J
Special Ability, by default L2 trigger
Change target/tag out, by default L1 trigger
Block, by default R1 trigger, or press back
Special move motions:
motion: Quarter circle forward
down, down forward, forward- qcf
motion: Quarter circle back
down, down back, back- qcb
motion: forward, down, forward- fdf
motion: back, down, back- bdb
motion: half circle forward
back, down, forward- hcf
motion: half circle back
forward, down, back- hcb
motion: up, down / down, up- up, down / down, up
push both these together +
perform in order ,
Can also be done in air- (AIR)
Grab / Throw / pick up object- la+HA (AIR)
Ultimate Attack- qcf, la+HA
Dual Hyper Attack, with partner- qcf, qcf, Fire
Launches you into a first person
shooter screen with crosshairs for
player 1 and 2, the more hits you
and your partner make, the more
damage the enemy takes.
Support Fire- qcb, Fire
When fighting more than 1 opponent, in 2 vs 2 versus for example,
this attack fires a range attack at the enemy you are not
locked-on to. This is useful for when your ally is being thrashed
by an enemy combo, or you want to add some damage to your friend's
attack without switching targets.
JUMPING and DASHING: Any use of J other than a low jump consumes energy
Air dashes consume energy, and can be done repeatedly
Air dashes can be performed at any time after a
Boost Jump or boost dash.
low jump- tap J
Boost jump- press J a little longer,
or during a jump
hover- hold J after Boost Jump
Boost forward- qcf, J
Boost down and forward- qcf, J after high jump or
during hover
boost forward, then hover- qcf, j (keep holding J)
Dash foward- f,f
Dash back- b,b
Dash up- u,u
Dash down- d,d
Recover Boost Jump- J after being thrown
or knocked down
Recover before you hit the ground to avoid the fall damage.
WARNING - depletes ENTIRE energy bar!
Some mobile suits have a special ability that gives them infinite
energy for a short amount of time. During this time Recover boost
jumps will not deplete energy.
Dinn and Wing Zero have this ability.
Ability Upgrade Mode: Pressing the select button puts you into ability
upgrade mode, you must put in a pattern of the
four face buttons.
The button combinations are chosen from a list, there are not an
infinite variety of combinations, just a few variations.
The first upgrade makes your Heavy attacks cause more hits/do more damage.
The second one makes your range attacks larger and more powerful.
The third one causes your boosts to use less of your energy,and the boost
recovery will no longer cause you to automatically overheat.
The fourth and each subsequent one will slighlty recover health/armor.
In the survival mode, when you advance to the next opponent, instead of all
your upgrades being void, you will only lose 1 level. So as long as you can
end each fight at upgrade level 4 or above, you can start the next one
powered up.
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II. Mobile Suits- Special Moves, Abilities
I don't have all the combo's listed for every suit, almost every
combo can have a special move used somewhere during it, it would
take too long to list all possible variations, and then you have
combos starting with jump attacks or with stuns in them. Find
out variations on your own, it's part of the fun.
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01. Strike Gundam
Armor type: 50% BA, 50% AMR
Ability type: Power-Up Short Range Attack
Special Moves
Knife Driver
qcf, HA (AIR)
Knife Rush
qcb, HA
Knife Uppercut
fdf, HA
Hard Thrust (Stun)
b+HA
Knife Spin
Air Only d+HA
Ultimate: Hyper Knife Strike - Very close range
Combos:
HA, u+HA, f+HA
d+HA, b+HA, f+HA
la, la, HA
Air Combo la, la, la
Air Combo HA, d+HA, f+HA
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02. Aile Strike Gundam
Armor type: 50% BA, 50% AMR
Ability type: Overdrive Thrusters
Special Moves
Saber Wave
qcf, HA (AIR)
Saber Rush
qcb, HA
Saber Hurricane
fdf, HA
Saber Dive
Air only d+HA
Sommersault Kick
Air only u+la
Ultimate: Hyper Saber Rush
Combos:
HA, b+HA, f+HA
la, la, HA
Air Combo la, la, la
Air Combo HA, b+HA, f+HA
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03. Sword Strike Gundam
Armor type: 50% BA, 50% AMR
Ability type: Impact Break
Special Moves
Driving Thrust
qcf, HA/la
Cyclone Slash
qcb, HA
Double Slash
fdf, HA
Sword Dive
Air only d+HA
High Slash
Air only u+HA
Somersault Kick
Air only u+la
Ultimate: Hyper Slash
Combos:
HA, b+HA, f+HA
la, la, HA
Air Combo la, la, la
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04. Launcher Strike Gundam
Armor type: 50% BA, 50% AMR
Ability type: Overdrive Long-Range Attack
Special Moves
Sustained Cannon Shot
qcf, Fire
Sweep Kick
qcf, la
Evade Kick Combo
qcb, la, la
Anti-Air
u+HA or b+HA
Air to Surface
Air only d+HA
Sommersault Kick
Air only u+la
Ultimate: Agni Impulse Cannon
Combos:
la, la, HA
Air Combo la, la, la
__________________________________________________
05. Aegis Gundam
Armor type: 50% BA, 50% AMR
Ability type: Mobile Armor Mode
Special Moves
Mobile Armor Attack
qcf, HA/la
Saber Uppercut
fdf, HA/la
Saber Spin
qcb, HA
Stomp
Air only d+HA
Ultimate: Scylla Energy Cannon
Combos:
la, la, la, b+la
HA, HA, u+HA, f+HA
Air Combo HA, f+HA, u+HA
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06. Duel Gundam
Armor type: 50% BA, 50% AMR
Ability type: Impact Break
Special Moves
Combination Slash
qcf, HA, qcf, HA, qcf, HA
Shield Uppercut
fdf, HA
Charging Slash
qcb, HA/la
Napalm Shot
qcf, FIRE
Ultimate: Double Saber Rush
Combos:
la, la, la
d+la, d+la, f+la (stun)
d+la, d+la, f+la, f+HA
d+la, d+la, f+la, HA, Shield Uppercut
f+la, f+la, HA, Combination Slash
f+HA, f+HA, f+HA
la, la, HA, Combination Slash
__________________________________________________
07. Duel Gundam Assault Shroud
Armor type: 50% BA, 50% AMR
Ability type: Impact Break
Special Moves
Combination Slash
qcf, HA, qcf, HA, qcf, HA
Shield Uppercut
fdf, HA
Charging Slash
qcb, HA/la
Shoulder Cannon, Rising Shot
qcf, FIRE
Short-Range Missles
fdf, FIRE
Ultimate: Range Weapons Assault
Combos:
d+la, d+la, f+la, f+HA
f+HA, f+HA, f+HA
__________________________________________________
08. Buster Gundam
Armor type: 50% BA, 50% AMR
Ability type: Overdrive Long-Range Attack
Special Moves
Shoulder Tackle
qcf, HA
Double Shot
qcf, FIRE (AIR)
Energy Cannon
hcf, FIRE
Rail Gun
hcb, FIRE
Missles
fdf, FIRE
Anti-Air Missles
u+HA
Ultimate: Barrage Fire
Combos:
la, la, u+la
HA, HA, u+HA
HA, HA, d+HA
d+HA, d+HA (Consumes energy)
la, b+la, HA, HA, Shoulder Tackle
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09. Blitz Gundam
Armor type: 50% BA, 50% AMR
Ability type: Mirage Colloid
Special Moves
Gleipnir Grab
qcf, HA (AIR)
Gleipnir Attack
qcf, la (AIR)
High Gleipnir
fdf, HA
Lancer Darts
qcb, HA
Missles
fdf, FIRE
High Slash
u+HA
Ultimate: Hyper Gleipnir
Combos:
la, la, b+la, f+la
HA, f+HA, u+HA
la, la, b+la, HA, f+HA, u+HA
u+HA, High Gleipnir
d+la, d+HA, Gleipnir Attack
Air Combos la, la, la
HA, d+HA
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10. Freedom Gundam
Armor type: 100% AMR
Ability type: Overdrive Thrusters
Special Moves
Saber Wave
qcf, HA (AIR)
Booster Thrust
qcb, HA (AIR)
Saber Hurricane
fdf, HA
Xiphias Railgun
qcf, FIRE
Saber Dive
Air only d+HA
Sommersault Kick
u+la (AIR)
Ultimate: Multibeam Shot
Combos:
la, la, u+la
d+la, d+la
HA, d+HA, u+HA, f+HA
HA, d+HA, u+HA, u+HA
la, HA, d+HA, u+HA, Booster Thrust
Air Combos la, la, f+la
la, d+la
la, la, d+la
HA, b+HA, f+HA, b+HA
HA, d+HA, d+HA
__________________________________________________
11. Justice Gundam
Armor type: 100% AMR
Ability type: Mobile Armor Mode
Special Moves
High Slash
qcf, HA
Booster Thrust
qcb, HA (AIR)
Saber Uppercut
fdf, HA
Fatum 00
qcf, FIRE (AIR)
Beam Boomerang
hcb, FIRE (AIR)
Saber Dive
d+HA
Ultimate: Spear Rush
Combos:
la, la, f+la, b+la
d+la, d+la, High Slash
HA, d+HA, u+HA, f+HA
HA, d+HA, u+HA, b+HA
Air Combos la, la, f+la
HA, b+HA, f+HA, u+HA
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12. Calamity Gundam
Armor type: 50% BA, 50% AMR
Ability type: Overdrive Long-Range Attack
Special Moves
Shield Slam
qcf, HA/la
Shield Uppercut, Body Slam
fdf, Ha, HA
Side Roll, Bazooka Shot
up, down, FIRE or down, up, FIRE
Stun Bazooka Shot
fdf, FIRE
Triple Blast
qcf, FIRE, qcf, FIRE, qcf, FIRE
Air to Surface Shield Beam
d+HA/la Air Only
Ultimate: Calamitous Intent - Full Barrage
Combos:
f+la, f+la, d+la
d+HA, d+HA
HA, f+HA, f+HA
HA, f+HA, b+HA
HA, f+HA, Shield Uppercut Body Slam
la, f+la, f+la, HA, f+HA, f+HA, Shield Slam
corner Ha, f+HA, f+HA, Shield Uppercut Body Slam
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13. Forbidden Gundam
Armor type: 50% BA, 50% AMR
Ability type: Beam-Projectile Neutralizer
Special Moves
Scythe Shockwave
qcb, HA/la
Scythe Lunging Slash
qcf, HA
Rising Death
fdf, HA/la
Curving Particle Cannon
qcf, FIRE then hold either f,b,d, or u
Holding forward curves it down
Ultimate: Forbidden Art - Soul Harvest
Combos:
HA, f+HA, b+HA
d+HA, f+HA, b+HA (fires beam, does not use energy)
la, la, u+la
u+HA, f+HA, b+HA
la, la, u+HA, f+HA, b+HA
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14. Raider Gundam
Armor type: 50% BA, 50% AMR
Ability type: Mobile Armor Mode
Special Moves
(Note, the ball and chains in every Gundam series are called hammers)
Hammer Throw
qcf, HA/la
High Hammer Throw
fdf, HA
Screaming Dive
d, HA/la Air Only
Face Cannon
hcf, FIRE
Talon Grab
hcf, HA
Ultimate: Gundam Hammer - Brutal Swing
Combos:
la, la, b+la
la, la, u+la
d+la, d+la
HA, b+HA, f+HA
HA, b+HA, u+HA
la, la, HA, b+HA, Hammer throw
Air Combos la, la
HA, f+HA, d+HA Third hit is a grab
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15. Providence Gundam
Armor type: 100% AMR
Ability type: Dragoon
Special Moves
Vertical Saber Wave
fdf, HA
Slash and Kick
qcb, HA
Funnel Attack
hcf, FIRE
Aerial Saber Charge
d, HA Air Only
Anti-Air Vulcans
u+la
Ultimate: Divine Providence - Hyper Dragoon
Combos:
la, la, HA, f+HA
f+la, f+la, f+HA, f+HA
b+la, u+la
d+la, d+la, HA
b+HA, f+HA, f+HA
__________________________________________________
16. Strike Rouge
Armor type: 50% BA 50% AMR
Ability type: Power Up Short-Range Attack
Special Moves
Saber Wave
qcf, HA (AIR)
Saber Rush
qcb, HA
Saber Hurricane
fdf, HA
Saber Dive
d+HA Air only
Sommersault Kick
u+la Air only
Ultimate: Rouge Saber Variation
Combos:
la, la, la
HA, HA, HA
la, la, HA, HA, Saber Rush
Air Combos la, la, la
HA, HA, HA
la,la, HA, HA, HA
__________________________________________________
17. M1 ASTRAY (Asagi) Specialty: Saber
Armor type: 100% BA
Ability type: Overdrive Thrusters
Special Moves
Saber Wave
qcf, HA
Triple Thrust
qcb, HA
Saber Tornado
fdf, HA
Diving Strike
d+HA
Ultimate: Astray Hyper Saber Rush
Combos:
la, la, la, u+HA
d+la, d+la
HA, HA, b+HA, f+HA, Saber Wave
HA, HA, u+HA, d+HA
d+HA, d+HA
Air Combo HA, HA
__________________________________________________
18. M1 ASTRAY (Juri) Specialty: Beam Rifle
Armor type: 100% BA
Ability type: Overdrive Long-Range Attack
Special Moves
Driving Thrust
qcf, HA
Triple Thrust
qcb, HA
Saber Tornado
fdf, HA
Side Step Beam Shot
up, down, FIRE or down, up, FIRE
Diving Strike
d+HA Air only
Ultimate: Charged Beam Blast
Combos:
la, la, la, u+HA
d+la, d+la,
HA, HA, f+HA, Driving Thrust
HA, HA, u+HA
d+HA, d+HA
__________________________________________________
19. M1 ASTRAY (Mayura) Specialty: Unarmed
Armor type: 100% BA
Ability type: Power Up Short-Range Attack
Special Moves
Saber Impact
qcf, HA
Triple Thrust
qcb, HA
Saber Tornado
qcf, HA
Diving Strike
d+HA Air only
Ultimate: Astray Punch Rush
Combos:
la, la, f+la
la, la, u+HA
d+la, d+la, d+la, Saber Impact
d+la, d+la, u+la
HA, HA, f+HA
HA, HA, u+HA
d+HA, d+HA
__________________________________________________
20. Strike Dagger
Armor type: 100% BA
Ability type: Power Up Short Range Attack
Special Moves
Saber Impale
qcb, HA/la
Triple Kick
qcf, la
Rising Slash Kick
fdf, HA
Diving Saber
d+HA Air only
Stomp
d+la Air only
Shoulder
b+la
Ultimate: Dagger Squad Assault
Combos:
la, la, b+HA
d+l, d+la, u+HA, Rising Slash Kick
HA, HA, u+HA, d+HA, f+HA
f+HA, f+HA, Triple Kick
__________________________________________________
21. Ginn
Armor type: 100% BA
Ability type: Impact Break
Special Moves
Blade Thrust (mid)
qcf, HA
Blade Thrust(low)
qcf, la
Jump Slash
fdf, HA/la
Uppercut
u+la
Side Kick
b+HA
Ultimate: Power Blade
Combos:
la, la, HA, HA
la, la, la, HA
d+la, d+la, d+HA
d+la, d+la, d+la, d+HA
__________________________________________________
22. GINN (Miguel)
Armor type: 100% BA
Ability type: Impact Break
Special Moves
Blade Thrust (mid)
qcf, HA
Blade Thrust(low)
qcf, la
Jump Slash
fdf, HA/la
Missles
qcf, FIRE
Uppercut
u+la
Side Kick
b+HA
Ultimate: GINN Heavy Missles
Combos:
la, la, HA, HA
la, la, la, HA
d+la, d+la, d+HA
d+la, d+la, d+la, d+HA
HA, HA
__________________________________________________
23. CGUE
Armor type: 100% BA
Ability type: OverDrive Thrusters
Special Moves
Blade Thrust (mid)
qcf, HA
Blade Thrust (low)
qcf, la
Stab and Shoot
qcb, HA/la
Jump Slash
fdf, HA/la
Charging Guard
hcf, HA
Side Kick
b+HA
Sword Dive
d+HA
Ultimate: Perfect Slash
Combos:
la, u+la, HA
d+la, d+la, u+la
HA, u+HA, d+HA
HA, b+HA, Blade Thrust
d+la, d+la, Stab and Shoot (la)
Air Combo la, la, HA
__________________________________________________
24. BuCUE / A
Armor type: 100% BA
Ability type: Power Up Short-Range Attack
Special Moves
Dash Combo
qcf, HA
Missles
qcf, FIRE
Slider
hcf, la
Leaping Slash
f+HA
Saber Dive
d+HA
Chopper Kick
d+la Air only
Ultimate: Missle Strike
Combos:
la, la
d+la, d+la
d+HA, d+HA
__________________________________________________
25. BuCUE / B
Armor type: 100% BA
Ability type: Power Up Short-Range Attack
Special Moves
Dash Combo
qcf, HA
Napalm Shot
qcf, FIRE
Slider
hcf, la
Leaping Slash
f+HA
Saber Dive
d+HA
Chopper Kick
d+la Air only
Ultimate: BuCUE Saber Rush
Combos:
la, la
d+la, d+la
d+HA, d+HA
__________________________________________________
26. LAGOWE
Armor type: 100% BA
Ability type: Power Up Short-Range Attack
Special Moves
Tiger Spin, Saber Dive 1
qcf, HA, HA/la (AIR)
Tiger Spin, Saber Dive 2
qcf, la, HA/la (AIR)
Slider
hcf, la
Heavy Shot
qcf, FIRE
Leaping Slash
f+HA
Back Kick
b+la
Barrel Roll
d+la Air only
Saber Dive
d+HA Air only
Ultimate: Desert Tiger Strike
Combos:
la, la, f+la
d+la, d+la
d+HA, u+HA, Tiger Spin 1
__________________________________________________
27. ZnO
Armor type: 100% BA
Ability type: Impact Break
Special Moves
Rush
qcf, HA/la (AIR)
Dive (after Rush)
HA/la Air only
Power Grapple
fdf, HA
Combo Torpedoes
qcf, FIRE
Torpedoes
b+HA Does not consume energy
Whirl Strike
f+la
Thrust
f+HA
Shoulder Dive
d+la air only
Drill Mixer
d+HA air only
Cyclone
u+HA air only
Ultimate: Rampage Claws
Combos:
la, la
la, f+HA
HA, f+HA
d+la, d+la, f+la
d+la, d+la, d+HA
d+HA, u+HA
__________________________________________________
28. Dinn
Armor type: 100% BA
Ability type: Overdrive Thrusters
Special Moves
General Rude Behavior - Grab, Shoot, Throw
hcf, HA
Crazy Spinning Feet
qcb, la (AIR)
Twin Rifle Shot
qcf, FIRE (AIR)
Anti-Air Short-Range Missles
fdf, FIRE
Diving Kick
d+la Air only
Screaming Charge
d+HA Air only
Double Punch
f+HA
Sliding Kick
d+HA
Ultimate: Death From Above - Full Auto Fire
Combos:
la, f+la, HA, f+HA
d+HA, f+HA, f+HA, f+HA (consumes energy)
HA, u+HA, u+HA, d+HA (consumes energy)
Air combo la, d+la, f+HA, Crazy Spinning Feet
__________________________________________________
29. GuAIZ
Armor type: 100% BA
Ability type: Power Up Short-Range Attack
Special Moves
Twin Blade Driver
qcf, HA
Spinning Uppercut
fdf, HA
Stun Claw
qcf, la
Diving Blade
d+HA
Ultimate: Low Attack, Blade and Gun Combo
Combos:
la, la, la, HA
d+la, d+la, u+HA, u+HA
HA, HA, u+HA, f+HA
la, la, HA, HA, f+HA
__________________________________________________
30. Wing Gundam Zero Custom
Armor type: 100% BA
Ability type: Overdrive Thrusters
Special Moves
Beam Saber Rush
qcf, HA
Wing Tackle
qcb, HA
Rising Wing Tackle
fdf, HA
Twin Buster Rifle
qcf+Fire (AIR)
Diving Saber
d+HA
Ultimate: Final Twin Buster Rifle
Combos:
la, la, u+la, f+HA
la, la, b+la, u+la
HA, d+HA, b+HA
la, la, b+la, HA, d+HA, u+HA, HA, u+HA or b+HA
You can also use Beam Saber Rush instead of the last hit.
Air combo HA,b+HA,d+HA (K.F.)
__________________________________________________
31. Burning Gundam
Armor type: 100% BA
Ability type: Impact Break (Transforms to Hyper mode from the anime)
Special Moves
Burning Finger
qcf, HA (AIR)
Rising Burning Finger
fdf, HA
Burning Face Grab
hcf, HA
Tenkyoken
qcf, FIRE
Diving Saber
d+HA
Ultimate: Sekiha Tenkyoken
Combos:
la, f+la, f+la, u+HA, u+HA
u+HA, HA, HA, f+HA
d+HA, f+HA, d+HA, f+HA, Burning Finger
Air combo la, f+la, HA or d+HA
__________________________________________________
32. Tallgeese III
Armor type: 100% BA
Ability type: Impact Break (Transforms to Hyper mode from the anime)
Special Moves
Big Jump, Cannon Shot
qcf, HA/la, then HA/la
Whip Stunner + follow up
qcb, HA then qcf, HA (K.F.)
Tackle Launch
hcf, HA then air combo
Air combos with Tackle Launch or on their own
la, la
HA, f+HA, f+HA
Diving Saber
Air only d+HA
Ultimate: Mega Cannon Max Mode
Combos:
la, la, u+la
f+la, f+la, f+la
HA, d+HA
HA, u+HA, d+HA
__________________________________________________
33. Master Gundam
Armor type: 100% BA
Ability type: Impact Break
Special Moves
Darkness Finger
hcf, HA (AIR)
Tenkyoken
qcf, HA/la (AIR)
Master Cloak
qcb, HA
Rising Nightmare Assault
fdf, la, la, Ha, then continue with air combo
while falling
Darkness Bomb
qcf, FIRE
Downwards Beam Cloth
Air only d+HA
Spinning Stomp
Air only d+la
Ultimate: Sekiha Tenkyoken
Combos:
la, f+la
f+la, d+la, f+la
d+la, d+la, d+la
HA, d+HA, f+HA
d+HA, u+HA, f+HA
Air combo la, f+la, u+la
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III. Credits
Thanks go out to:
K.F. For the 2nd part of a special move with Tallgeese
and an Air combo with Wing Zero.
T.O. for bringing to my attention that I left out info
on the Upgrade Mode.
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Except for the moves in the manual, I found out these moves
myself. And except for the names of moves in the manual, I
generally made up the name. In some cases where the moves
were similar to those in the manual, I used the same or a
similar name.
I'm not planning to update this again, thanks for your consideration over the
years, and keep blasting!
Thanks to Bandai America, for making such a great sequel. Maybe we'll
see another one hit our shores some sunny day!