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SS      S  TT TTT TT  RRR   RRR   EEE   EE   EEE   EE  TT TTT TT
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S      SS     TTT     RRR  RRR    EEE   EE   EEE   EE     TTT   
SSSSSSSS      TTT     RRR   RRR  EEEEEEEEE  EEEEEEEEE     TTT   
 
 
 
                                NFL Street
                             FAQ/Strategy Guide
                                Version 1.12
                            Created On 2/4/2004
                   Copyright  2004 Archangel Sephiroth
                     E-mail: khan_hennessey7@yahoo.com
 
(--) Version History
 
 
Version 1.12 - Updated On 6/27/2004
 
- Updated (08) Pick-Up Games
- Updated (11) My Team
- Added (07) Team Builds
 
 
Version 1.11 - Updated On 4/28/2004
 
- Updated (04) FAQ
- Updated (06) Helpful Hints
- Updated E-mail Address
- Added (07) Pick-Up Games
- Added (11) Contributors
 
 
Version 1.10 - Updated On 3/02/2004
 
- Updated (04) FAQ
- Added (05) Fields
- Added (07) Legendary Challenges
- Completed (08) Impact Gear
 
 
Version 1.00 - Updated On 2/10/2004
 
- Completed FAQ/Strategy Guide
 
 
 
(00) Table Of Contents:
 
(--) Version History
(00) Table Of Contents
(01) Background
(02) Getting Started
 (I) - Quarterback (QB)
 (II) - Running Back (RB)
 (III) - Wide Receiver (WR)
 (IV) - Offensive Lineman (OL)
 (V) - Defensive Back (DB)
 (VI) - Safety (S)*
 (VII) - Linebacker (LB)
 (VIII) - Defensive Lineman (DL)
(03) Attributes
(04) FAQ
(05) Fields
(06) Helpful Hints
 --WHO COMES FIRST?
 --THE BIG D
 --SPEED, TACKLE, CARRYING
 --IT IS YOUR TEAM
 --TO PICK-UP, OR NOT TO PICK-UP
 --TAKE ONE FOR THE TEAM
 --TWO DIFFERENT BUILDS, ONE REAL PURPOSE
 --DON'T SPEND IT ALL IN ONE PLACE
 --MAKING AN IMPACT
 --JUST DO IT
 --A QUICK LEAD
(07) Team Builds
(08) Pick-Up Games
 -Pick-Up Mode-
 -All NFL Pick-Up Mode-
(09) Legendary Challenges
(10) Impact Gear
(11) My Team
(12) Contributors
(13) Acknowledgements
 
 
 
(01) Background
 
Since I first got it, I have played this game to the point of exhaustion. I
decided to write a FAQ for all the beginners who want guidance in the right
direction. Obviously, there might be spoilers contained within this
document, so consider yourself warned. If you have something to add or see
something that needs to be changed, you can E-mail me. Anybody who
contributes something useful will be properly credited for their
information. If you want to use any information from this FAQ, ask me first
through E-mail.
 
 
 
(02) Getting Started
 
So, you want to build a team from scratch? Creating seven unique players to
challenge the NFL's cream of the crop in different street challenges can be
quite a daunting task. I am not going to get into the specific details of
how to upgrade every single character for every single stat, because then
all the uniqueness is taken out and you do not have your own team; you have
my team with a different look. Just in case you are unsure of which
attributes affect which skills, I will list all ten attributes along with
short descriptions taken directly from the manual. Here are some basic
guidelines for each position in NFL Street:
 
 
 
--OFFENSE--
 
 (I) - Quarterback (QB)
-Optimal Height: 6'2 - 7'0
-Optimal Weight: 170 - 220 lbs
Players To Fill Position = 1
 
Primary Attributes: Passing
 
Secondary Attributes: Speed, Agility
 
Optional Attributes: Blocking, Carrying
 
Notes: The QB is essential to any football team. Since the passing game
revolves around the QB, it pretty obvious why he NEEDS a high passing
attribute, first and foremost. Speed and agility are also helpful for
Option plays if you want to lead towards a scrambling quarterback, such as
Michael Vick or Donovan McNabb. Carrying also comes in handy when the blitz
comes hard, as a player with a high carrying attribute is less likely to
cough up the football for a turnover. Blocking is useful if you like
following the QB up the gut with your RB, because he can take out that
extra LB, giving your RB the hole he needs for a bigger gain.
 
 
 
 (II) - Running Back (RB)
-Optimal Height: 5'8 - 6'2
-Optimal Weight: 230 - 290 lbs
Players To Fill Position = 1
 
Primary Attributes: Speed, Carrying
 
Secondary Attributes: Run Power, Agility
 
Optional Attributes: Catching, Blocking
 
Notes: The RB is the backbone of the team in NFL Street. You will not get
far in any ladder or challenge without a strong running game to rely on.
Speed is obviously mandatory in RUNNING the ball, as is the carrying
attribute, so you do not fumble the ball. It is up to you to decide whether
to build up your agility, for a RB like Barry Sanders, or the run power
attribute, for a Walter Payton wannabe. In either case, the other attribute
should still be pretty high, in order to have a well rounded RB, giving you
options on how you want to break down the defense. With both attributes,
you can break the ankles of bigger players and plow through the smaller
defenders all in the same play. Catching is very useful for pitching plays,
or if you plan on using your RB for short dump-off passes or on deep plays
as a slot receiver, which I highly recommend, due to his ability to gain
yards after the catch (YAC) better than either of your main receivers.
Blocking is useful only if you plan on staying in the pocket for a long
time and using your RB to protect your QB until the WR gets open.
 
 
 
 (III) - Wide Receiver (WR)
-Optimal Height: 6'4 - 7'0
-Optimal Weight: 160 - 210 lbs
Players To Fill Position = 2
 
Primary Attributes: Speed, Catching
 
Secondary Attributes: Agility, Blocking
 
Optional Attributes: Carrying
 
Notes: The WR is the other half of the passing threat. You cannot throw a
ball downfield without someone at the other end to catch it. Each team has
two WR's, for twice the fun. Receivers need to run their routes and get
downfield as fast as possible, so speed is essential, as is catching,
because it does not matter how badly the WR beats the DB if he cannot come
down with the ball afterwards. Agility helps with jumping to get height
over the DB to make those impossible catches and blocking is very useful
for holding up the DB's on the outside runs up the sideline. If your WR is
extremely efficient at blocking, he can quickly dispatch the DB and move
downfield for another block, which is VERY helpful for gaining BIG yardage
down the sideline. If your WR's are constantly fumbling the ball right
after completing the catch, consider increasing their carrying attribute.
 
 
 
 (IV) - Offensive Lineman (OL)
-Optimal Height: 6'0 - 6'10
-Optimal Weight: 280 - 380 lbs
Players To Fill Position = 3
 
Primary Attributes: Blocking
 
Secondary Attributes: Speed, Agility
 
Optional Attributes: Catching
 
Notes: There is not enough to be said about these three fun, beefy guys.
Well, there is, but I am not going to get into details right now. The
offensive line is responsible for giving the QB time to get the ball off to
one of his receivers, and the line is also in charge of creating lanes for
the RB by tying up the defensive linemen while the RB charges through.
Obviously, their area of expertise is blocking. Speed and agility are
helpful for OL when it comes to quickly getting to their respective blocks
and moving downfield for support. Catching is only useful if you are
pitch-happy and every player on your team usually gets their hands on the
ball at one time or another.
 
 
 
--DEFENSE--
 
 (V) - Defensive Back (DB)
-Optimal Height: 6'6 - 7'0
-Optimal Weight: 180 - 220 lbs
Players To Fill Position = 2
 
Primary Attributes: Speed, Coverage, Tackle
 
Secondary Attributes: Agility, Catching
 
Optional Attributes: D-Moves
 
Notes: DB's are responsible for shutting down the passing game, as well as
moving to stop the run when it gets past the defensive line. There are two
DB's per team, and Speed and coverage are required for both DB's to keep up
with the opposing WR's and converge to the ball. Tackling is also necessary,
in bringing down the player with the ball once they have been caught. Much
like agility helps receivers to jump for the ball, agility also helps DB's
make aerial miracles occur, snatching the ball in front of the WR before he
even has a chance to make a play, as long as he also has catching. D-moves
are great if your opponent favors the run, and more often than not, takes
the run to the outside where the big, mean LB is not lurking. D-moves allow
your DB to quickly get around the opposing WR to make the big play in the
backfield for a loss of yards.
 
 (VI) - Safety (S)*
-Optimal Height: 6'0 - 6'6
-Optimal Weight: 180 - 220 lbs
Players To Fill Position = 1
 
Primary Attributes: See DB 
 
Secondary Attributes: See DB
 
Optional Attributes: See DB
 
Notes: The safety acts as the third DB in the backfield. He roams in the
backfield and covers any holes the defense might have left. *There is no
actual safety position in this game, so you cannot label any one player a
"safety," but he is mentioned in the playbook and he does still play the
part of the safety, being the last stand of any defense. You will want to
build him like your DB's, except the safety can sacrifice agility for
tackling. After all, they don't call the position "STRONG SAFETY" for
nothing.
 
 (VII) - Linebacker (LB)
-Optimal Height: 5'10 - 6'2
-Optimal Weight: 240 - 290 lbs
Players To Fill Position = 1
 
Primary Attributes: Tackle, Tackle, Tackle
 
Secondary Attributes: Speed, D-Moves
 
Optional Attributes: Coverage, Agility
 
Notes: The LB is your primary run stopper, and since running is at the
heart of this game, he will be well appreciated. If only one broken tackle
can lead to a wide open field and a subsequent touchdown for the other team,
it is your responsibility to make sure your LB has a high enough tackle
attribute so that he rarely, if ever, misses a tackle. Obviously, speed is
needed to track down those monstrous running-backs and D-Moves helps to go
through the blockers like water to stop the RB in his tracks. Coverage helps
if you run pass defenses most of the time, and agility goes hand-in-hand
with both coverage and D-Moves for obvious reasons.
 
 (VIII) - Defensive Lineman (DL)
-Optimal Height: 6'0 - 6'10
-Optimal Weight: 280 - 380 lbs
Players To Fill Position = 3
 
Primary Attributes: Tackle, D-Moves
 
Secondary Attributes: Speed
 
Optional Attributes: Agility
 
Notes: The D-line is responsible for collapsing the core of the offense: the
O-line. Whether these three hulks are rushing the passer before he gets the
ball off or taking out the O-line so the RB has no place to go, the D-line
has a substantial task ahead of them. D-Moves are essential in getting
through the O-line and getting to the ball, with tackle necessary to finish
the job. It is relatively easy to understand why speed would be helpful in
getting to the backfield faster. Agility comes in handy in the application
of D-Moves, but is not strictly required.
 
 
 
Summary: So, there are fourteen positions to fill. If you do the math, then
you'll realize that each player needs to fill two positions, one on each
side of the ball. The ability to build all of your players for both offense
AND defense is what will eventually set your team apart from every other
team in the game, from the top tier All-Star teams to the all mighty Legends
team. It is up to you how you set up your players to play both sides of the
ball, but some of the transitions are obvious, mostly due to the
height/weight recommendations. The D-line and O-line make good substitutes
for each other, as do DB's with WR's. The QB and RB are not as easy to find
a place for on the defense, but with some speed, agility, tackle, and
coverage, either player makes an excellent safety, with the other one
picking up tackle, speed, and D-Moves for the LB position.
 
 
 
(03) Attributes
 
NOTE: This information was taken straight out of the instruction manual.
 
Pick your players' attributes wisely if you want them to grow into
playground legends. These are the ten players attributes and a description
of what they affect:
 
Passing
- The speed and accuracy of passes
 
Speed
- How fast a player runs
 
Blocking
- Run- and pass-blocking ability
 
Agility
- Jumping ability and the speed of jukes and spins
 
Catching
- Pass- and pitch-catching ability
 
Run Power
- Ability to break tackles
 
Carrying
- How often a player fumbles
 
Tackling 
- Tackling ability and the accuracy of pursuit angles
 
Coverage
- Defensive coverage skills and reaction to the ball on passes, which leads
to interceptions
 
D-Moves
- Ability to get through, around, and by blockers
 
 
 
(04) FAQ
 
If you have a question that has not been posted, E-mail me or post it on the
NFL Street message boards under the PS2 console.
 
Q: Is there an infinite turbo cheat?
A: No.
 
Q: Why isn't there an infinite turbo cheat? I want to run forever?
A: Because I hate you.
 
Q: Do you think they could add an infinite turbo cheat on an update disk?
A: Seriously, all the questions relating to infinite turbo should result in
permanent nerve damage in the extremities of all who ask of it. No infinite
turbo, period. Get over it.
 
Q: Why is this game so hard?
A: Because you did not build your team correctly. See (2) Getting Started
and (5) Helpful Hints.
 
Q: How do I get development points?
A: Development points are earned through completing different challenges in
challenge mode. Each challenge costs a certain number of tokens to attempt,
and the reward you receive, such as development points, additional outfits,
new plays, impact gear, or even an NFL player, is listed for each challenge.
 
Q: Woah, woah woah, what is impact gear?
A: Impact gear is gear, such as shoes, pads, shoes, etc. that increases your
attributes by either one, two, or three points. See (5) Helpful Hints and
(6) Impact Gear for more information regarding impact gear.
 
Q: Does impact gear affect your attributes past 20/20?
A: No.
Contributed By Shoeboot
 
Q: How do I get NFL players to join my team?
A: You can't. Well, I guess if you really want them, you can try the
challenges at the end of any division for a whopping 760 tokens. When you
beat the team of your choice, you can select the player of your choice from
that team. Before adding anybody to your roster, check the (5) Helpful Hints
section for more information regarding NFL pick-ups.
 
Q: Can I get more than one player from the same team?
A: Play the challenge twice and ask me later.
 
Q: Wait, I don't have 760 tokens. How do I get more tokens?
A: Every division has two parts: a challenge mode that costs tokens and a
ladder mode that earns tokens. You guessed it, beat the entire ladder and
you will be rewarded 800 tokens.
 
Q: I beat all of the ladders. How do I get more tokens, now?
A: You don't.
 
Q: But I didn't get to beat all of the challenges and I wasted a lot of
points picking up NFL players. Seriously, how do I get more tokens?
A: You still can't. Once you beat all of the ladders and spend all of the
tokens, your team is finished, so use your tokens wisely, as you have a
limited supply.
 
Q: Can I beef up NFL players once I get them?
A: While you are allowed to put Impact Gear on NFL players to improve their
attributes, you cannot alter any players you did not originally create in any
other way, hence the debate on whether to pick up players or not.
 
Q: So, should I pick up NFL players for my team? Honestly, my team really
sucks and I could really use the help.
A: See (5) Helpful Hints.
 
Q: Alright, I've got my team started. What stats should I raise first?
A: Speed and tackle. For a more comprehensive guide for each player, see (2)
Getting Started.
 
Q: Why do I keep fumbling the ball?
A: Your carrying attribute is too low for the person who dropped it.
Consider raising the attribute.
 
Q: How the HELL does the computer break for a touchdown EVERY TIME? They are
always leaving me in the dust, and it is getting really annoying. Is there
any way to stop them?
A: Yes.
 
Q: Very funny. How?
A: Speed. They have it and you don't. Upgrade the speed of the players
constantly getting burned until they are able to keep up with the player
they are defending against.
 
Q: How do I beat <insert random challenge here>? It is impossible!
A: Until somebody comes out with a Complete Challenges Guide, the best method
for finding out how to beat a certain challenge is to post your question on
the message boards. Below, I have posted methods for beating some of the more
difficult challenges, but if all else fails, you can always quit out and try
a different challenge. Also, some challenges just take a few tries to beat
with some luck, so don't always give up so easily.
 
Q: How do I do signature style moves?
A: Check the Controller Configuration.
 
Q: Okay, I got the buttons down, but I still can't get them to count for
this damn challenge! What am I doing wrong?
A: You need to be close enough to an opposing player to get credit for a
style/signature style move, meaning if you are in the middle of nowhere,
spinning just to get dizzy, the game will not register a "stylin' spin."
Additionally, for some moves to count, you need to cross the line of
scrimmage, first.
 
Q: Who are these alleged NFL Legends I keep hearing about and how do I
unlock this amazing team?
A: You unlock them after beating any ladder. You should check them out after
you unlock them, so you can anticipate what you will be up against later on.
Yes, I know they are scary.
 
Q: I unlocked the Legends. Why can't I use them in NFL Challenge?
A: You cannot use any team that is not created in NFL Challenge, genius.
Otherwise, there would be no challenge.
 
Q: Barry Sanders or Walter Payton?
A: In real life, Barry without a doubt, but in-game, Walter steals the show.
 
Q: What about Lester Hayes Vs Ronnie Lott?
A: I originally went with Lester Hayes on this one, because he is slightly
better in the speed and agility categories, but after playing with both,
Ronnie Lott turned out to be the better pick of the two. He is a maniac in
the backfield.
 
Q: Can I use Impact Gear on my Legend, once I get him?
A: No.
 
Q: What is All NFL Pick-Up Mode and how do I unlock it?
A: Unlike the standard Pick-Up Mode, which is available from the start of
the game, All NFL Pick-Up Mode is unlocked after you beat your final ladder
and the Legends at the end. In All NFL Pick-Up Mode, you can choose from any
of the players on all 32 NFL teams already in the game, plus the Legends are
also available if you want to grab a few.
 
Q: Okay, I beat the game. How do I create a new team?
A: Create a new profile.
 
Q: I want a second team on my first profile. That is where I unlocked
everything. How do I do that?
A: The only way to create a second team on your first profile is to
permanently delete your first team.
 
Q: I like my first team, though. Is there any other way to keep them AND
create a new team?
A: Yes. Create a new profile.
 
Q: Okay, I do not want to have to unlock everything all over again. I will
miss them greatly, but my first team is gone. What rewards can I use on my
fresh, new team?
A: In NFL Challenge Mode, only the plays and team logos will be unlocked for
your new team. Everything outside of NFL Challenge Mode (fields, teams, etc.)
will still be unlocked for use however you see fit.
 
Q: What about gear?
A: All gear (Impact Gear, included) will be removed and will have to be
earned all over again for your new team.
 
Q: I have heard that there is some controversy over the highest team level
for online play. What is the highest team level possible without using a
GameShark?
A: Level Eleven is the highest attainable level without cheating.
 
Q: Wait, somebody told me that Level Ten was the highest level and people 
with Level Eleven teams are cheaters. Is this true?
A: I, personally, have built a Level Eleven team on a PS2 memory card so I
could play online occasionally. Level Eleven is very attainable if you know
how to build a team.
 
Q: What's a goalline stand?
A: Stick to "futbol." All seriousness aside, questions like these relate to
the fundamentals of the game, so you should learn the basics before you ask
similar questions or try to figure out what the challenge is asking by
actually playing it.
 
 
 
(05) Fields
 
There are eight unique fields in NFL Street. Some of the information
presented below was taken straight out of the game from the field selection
screen. Some fields are more favorable than others, but will get to that in
due time...It is now due time.
 
EA FIELD
Location: San Fransisco, CA
 
In the words of EA, "This is just a big open field." There are no negative
effects that will hinder play if you select this field, just you and them,
gaming it up. And the wall...that, too...
 
WEST COAST
Location: San Diego, CA
 
This is a nice beach, but the sand is not too cleat-friendly. The field is
quiet narrow and the sand will always slow you down, so playing on this field
usually proves to be a less-than-fun experience. The water is nice, though...
 
CITY LIMITS
Location: Detriot, MI
 
This junkyard of a "field" has a little less traction than most of the other
fields, but it is not too detrimental to gameplay. This "field" has ups and
downs, but nothing beats a street game at night in Detroit. Except for
watermelon. I like watermelon.
 
LEGENDS PARK
Location: Cleveland, OH
 
This is the field where Legends are made and my personal favorite. Pillars
aside, this field is almost as balanced as EA FIELD, except it is slightly
more narrow. Those damn pillars can purposely jump in your way at times, but
this field still offers fun for the whole family!
 
DA ROOF
Location: Atlanta, GA
 
It feels good to be out in the open air. Wait, this is football, you almost
always play in the open air. This rooftop has a nice atmosphere, but aside
being at the top of a building with no place to go but down, this field one
of the more narrow fields in the game and is quite unspectacular.
 
WAREHOUSE
Location: Miami, FL
 
The only indoor field in the entire game, the warehouse is actually pretty
nice. The large steel support beams will leave nasty shoulder bruises, but
it is always nicer in Miami, so I really cannot complain. The main problem
with the warehouse is the roof, being it is the only field that has one.
Deep passes can often wind up bouncing back to you if you hit a low-hanging
hook or some other obstructive beam. Other than the fact that this seriously
hinders the passing game when the majority of teams are already run-oriented
as it is, this field is not too bad.
 
THE PIT
Location: New York, NY
 
If you did not hate The Big Apple before, you will most definitely hate it
now. Take a muddy ****-hole. Add a few inches of snow. Now, let it all melt
into a craptacular pit from hell. Football - Traction = No Fun. Watch as your
WR's fall on their asses trying to run their routes. Laugh as the RB falls
down, trying to juke. Cry as the QB slips out of bounds trying to get a throw
off. Everything about this field reeks of a tragic game, waiting to happen.
 
THE COURTYARD
Location: Houston, TX
 
This colorful backdrop has a few surprises waiting by the sidelines for you.
Although, the scenery is a refreshing change from the rest of the fields,
this field is quite narrow and strongly promotes broken tackles, as there is
less running room, here. Death to anyone who smashes through my precious
watermelons...
 
 
 
(06) Helpful Hints
 
 --WHO COMES FIRST?
 
 ** RB, first. Develop your RB for offense, and build your team around him.
You will have a MUCH easier time beating challenges and moving the ball with
a beefed up RB. Read the notes in the (II) - Running Back (RB) section of
(2) Getting Started for information on how do build a RB.
 
 
 --THE BIG D
 
 ** Defense before offense. After you get a decent RB up and running,
concentrate on defense before you start worrying about the rest of your
offense. Build up speed, tackle, D-Moves, and coverage for the appropriate
defenders so you can stay in the game and always have a chance to come out
on top with a big defensive stop.
 
 
 --SPEED, TACKLE, CARRYING

 ** Speed, Tackle, and Carrying. Repeat those three attributes again and
again, because all three are going to be either your best friends or your
worst enemies. Everybody on your team needs these three attributes to some
extent. Everybody needs to be able to move, everybody needs to be able to
tackle, and everybody needs to be able to hold on to the ball if and when
they recover a fumble at some point in the game. These three things are
vital in the formula for a successful team. Remember them well.
 
 
 --IT IS YOUR TEAM
 
 ** The main advantage to creating your own team is the fact that you can
make every player good on both sides of the ball. Towards the end of the
game, this will separate your team from the rest of the teams in the game.
Use this to your advantage and fill every player out to play two positions,
and you will end up liking your team much more than even your favorite NFL
team or the Legends.
 
 
 --TO PICK-UP, OR NOT TO PICK-UP
 
 ** NFL Players, for the most part, are a waste of tokens, mostly because
you get an NFL Legend for free at the end of the game when you beat them and
you can build your players better than most of the NFL players you want,
anyway. 760 tokens translates into 5,000+ development points, which is
almost the amount they give you to start an entire team. Those same 5,000+
development points you threw away on Randy Moss could easily translate one
of your WR's into a taller, faster beast of a receiver who also has high
coverage to play DB on defense. All of a sudden, your average "Joe WR" looks
like a combination of Randy Moss and Champ Bailey, and he is still fully
customizable, so you can still make him BETTER. The main problem with NFL
players is that the cost to attain them does not match their value, mostly
because you cannot alter them in any way. If you could build on NFL Players,
everybody would get them, but since you cannot, your best bet would be to
stick it out with your created players.
 
 
 --TAKE ONE FOR THE TEAM
 
 ** If you feel comfortable enough to manage without one player for most
of the game, you will be rewarded with a better team at the end. Basically
what I am saying is you should beat your first ladder as quickly as
possible to unlock the Legends Team. Since you already know in advance you
get your pick from all of the players on that team, go into a Quick Game to
scout them out and see which player you want the most. It pays to pick a
player that would be good on both offense and defense, so choose wisely.
After you finish window shopping, and you are sure about which Legend you
want to take home, find one player on your team that plays in the same
position and try to build him as little as possible until you get your
Legend. The fewer points you pour into your water-boy will translate into
the smallest amount of wasted points condemned to sit the bench.
 
 
 --TWO DIFFERENT BUILDS, ONE REAL PURPOSE
 
 ** The deeper you get into this game, the more you will realize that it is
sometimes beneficial to make a sacrifice at the beginning to improve your
team overall by the end of the game. I am talking about the 6 + 1 build and
the 5 + 2 build. The 6 + 1 build involves following the strategy listed above
where you leave one player at 0/20 for all attributes until the end when you
pick up a Legend to replace him on the field. The 5 + 2 method builds on that
by putting a second man on the bench in favor of picking up a player from the
NFL. For the 5 + 2 build, you have to decide from the start what player you
intend to pick up, so you can open up the division their team resides in and
take the player by force. If you have problems beating the team for the
player, A QUICK LEAD might be of some help.
 
 
 --DON'T SPEND IT ALL IN ONE PLACE
 
 ** Spending your tokens wisely is almost as important as distributing your
development points properly. Since you do not get an unlimited supply of
tokens, it pays to get the most out of them. The best strategy to get the
most for your money is to beat all the legendary challenges and challenges
with the +3 impact gear you want, first. Then, go down one difficulty and
do all of those challenges. The challenges with higher payoffs always give
you more for less, which is why these challenges are usually higher on the
difficulty rating.
 
 
 --MAKING AN IMPACT
 
 ** Impact gear is actually very useful. The "Impact Gear +3's" can make the
difference between a good team and a great team, the "+2's" are useful if
used sparingly in the right places, and the "+1's" are generally a waste of
tokens, unless they are being used to max out an attribute and you already
have the better version of the same gear on a different player. Basically,
before you acquire a piece of impact gear, pick out the player you want it
for and make sure you intend to get that attribute up to at least 17/20
development points for that player, or the impact gear is wasted on what
could have been more development points. The price of attributes does go up
exponentially towards the high end purchases, so lesser impact gear is still
useful if you plan on completely building up any attribute for more than one
player.
 
 
 --JUST DO IT
 
 ** Save the NFC West conference for the last ladder. You can thank me later.
 
 
 --A QUICK LEAD
 
 ** When you beat your first ladder, which will be the AFC West conference,
you get a choice of which conference you want to open up next. They give you
that choice for a reason. Go ahead and open up the AFC North conference,
first. The reason for this is the option to pick up some GOOD impact gear
for your RB early in the game, which will dramatically increase your team's
offensive performance early on and keep you going strong in the later
ladders when the pressure is on. Make sure you pick up the +3 Speed shoes
and the +3 Run Power Pads. Then, if you have not already gotten the +3
Carrying Gloves from the AFC West conference, go ahead and do that, now.
Those three items, combined with the high attributes you should have started
your RB off with, and you should have a monster of a RB after completing
only one ladder. Later, if you want, you can swap out the +3 Speed Shoes for
+3 Agility Shoes, which can be attained in the AFC East conference, for a RB
that can juke out of control AND run people over if he has to. Just make
sure your speed attribute is high enough on its own, so that you are still
able to turn corners fast enough to get downfield.
 
 
 
(07) Team Builds
 
There are many different ways to build your team when it comes down to
creating players and adding NFL players to the roster. At the beginning of
NFL Challenge Mode, it is a good idea to decide which team build you are
going to use BEFORE starting your team so you know how many cheerleaders you
want to leave without attributes so that they can properly encourage the real
players from the sidelines. Here is an example of a build name along with the
proper way to read it: ==5 + 2==. For the 5 + 2 team build, the 5 represents
the number of created players and the 2 represents the total number of
players you intend to pick up, including a Legend, so if the second number is
2, then the build expects you to pick up one NFL player and a Legend. The
second number also represents the number of players you are supposed to leave
untouched. Without further ado, here are the different builds.
 
 
==Straight 7==
 
Explanation: This build has one major flaw: Towards the end of NFL Challenge
Mode, when you beat the final ladder, Legends and all, instead of giving
another 800 tokens to round out your created players, they let you choose one
player from the Legends team instead. If you choose to use all seven created
players, you are wasting an excellent talent in a Legend* that you are forced
to pay for, whether you like it or not.
 
 
==6 + 1==
 
Explanation: This is the standard build. Keep one slot open for the Legend*
and build everybody else up. The only problem with this build is that it is
difficult to produce three high end linemen with the limited amount of points
you are given, so you have a choice to make. You can create:
 
A) Three above average linemen.
B) Two slightly better linemen at the cost of a below average third.
C) One high end linemen and two average linemen.
 
None of these leave you with an optimal line, however, so this build is not
the best, although it is usually sufficient.
 
 
==5 + 2==
 
Explanation: This is the best build, because it leaves you with enough
development points to top off all of your created players in the necessary
attributes while picking up one NFL player (Simeon Rice) and one Legend*,
both of which do not require any assistance from Impact Gear, so you can be
sure to devote all your point to the players who really need them.
 
 
==4 + 3==
 
Explanation: While not as efficient as the 5 + 2 when it comes to defining
the best players for their specific positions, the 4 + 3 holds a solid second
place, and the main reason for that is because any other NFL player you pick
up after the first (Simeon Rice) is going to need at least minimal Impact
Gear to keep up with the pack. A big favorite for this build is a DB pick-up,
such as Sam Madison or Champ Bailey, but both of them sorely need tackling,
and the DB's who have sufficient tackling usually need speed and/or agility.
My second player is between Derrick Brooks and Jason Taylor, because with a
little Impact Gear, these two both pack a punch for their respective
positions. The only reason I do not pick Michael Strahan is because of his
lack of speed, which I need for either Derrick Brooks or my created LB if I
go with Taylor.
 
 
==3 + 4==
 
Explanation: Now, you are getting into more of an NFL team and less of a
created team. While the team will probably perform as well as any 6 + 1, at
this point, the team is starting to lose the ability to play both sides of
the ball well. I would always go with a Rice/Brooks/Taylor combo for this
team and the Legend* of your choice.
 
 
==2 + 5==
 
Explanation: If you are only going to create one player, make it your RB,
but if you are going to create two, then your second one should be a QB. This
is more of a challenge than anything else, but it is not too difficult once
you pick up a DB. This is like an NFL team with the heart of a created team.
 
 
==1 + 6==
 
Explanation: The Ultimate Challenge, this build tests a single player against
an entire ladder just for rights to build it. This is the closest I am
willing to go to an All-NFL Team because I need at least one created player
to work off of. This team can still end up being one of the better all-around
teams even though they will usually be one-sided on the ball.
 
 
==Flat-Liner==
 
Explanation: I dare anybody to try a build without modifying at least one
player.
 
 
 
Conclusion: All of these builds (Flat-Liner excluded) are good as long as you
know what you are doing. Some of the more fun builds are harder to
accomplish, but they are more rewarding in the end in terms of personal
satisfaction. The NFL players listed below are the NFL players I pick up when
making teams using multiple players. The players are listed in order, meaning
if I am only picking up one player, I pick up the first one, while if I am
getting two NFL players, I grab the second one and so on and so forth.
 
1) Simeon Rice - Tampa Bay Buccaneers
2) Jason Taylor - Miami Dolphins (Tie)
2) Derrick Brooks - Tampa Bay Buccaneers (Tie)
4) Bobby Taylor - Philadelphia Eagles
5) Michael Vick - Atlanta Falcons
 
*****NOTE: Whenever I refer to picking up a Legend, I am always speaking of
Ronnie Lott.
 
 
 
(08) Pick-Up Games
 
So, you want to get a good Pick-Up Game going, but you do not know where to 
start. Below, you will find strategies for both standard and All NFL Pick-Up
Modes. If you have any tips or suggestions, feel free to E-mail me.
 
 -Pick-Up Mode-
 
Contributed by bigbadfisher
 
In regular Pick-Up, you have to go through and look at what quality has been
provided at each position. For instance, if you look at QBs and of your three
choices, you have Couch, Gannon, and Vick, you better be picking Vick up
before your opponent leaves you with crap. So before you make any picks, take
a little time to scan through all the positions and see which gems are hidden
amongst the garbage.
 
You'll also want to see which direction your opponent is taking with his team
and adjust accordingly. Is he making a massively run-based team for both
sides of the ball? Get two quality DBs and a good QB. That allows you to go
pass crazy on offense and have a chance at stopping his outside runs. 
 
There's no magical best order to drafting, but you do need to keep in mind
that a good pair of linemen make a huge difference on both sides of the line.
You have to think where each player you pickup is going to set up on both
sides of the line.
 
To answer your questions:
 
1) Draft Order - pick based on scarcity. Where the talent is thinnest or
there is a huge drop off in skill.
 
2) DL/OL - I like to have one of each, but look for a DL that has decent
blocking and an OL that has decent tackling.
 
3) DB - speed/agility vs coverage/hitting - really depends on your style.
I run a ton on offense and blitz often on defense. That means my corners have
to be all over receivers. I'd opt for speed and coverage. Hitting is
something your safety needs.
 
4) WR/DB - again, I like taking one of each. Gives you a nice balance. Of
course if your opponent is a run freak, then having a good pair of DBs will
make a difference when he makes the wide runs.
 
The most important things you can do when drafting are:
 
1) Know the scarcity/skill drop off at each position.
2) Recognize what your opponent is trying to do and draft to beat it.
 
 
 
 -All NFL Pick-Up Mode-
 
In All NFL Pick-Up Mode, the strategy is a little different because, with
every player on the thirty-two NFL teams plus the Legends, the superstars are
not exactly going to run low, but some of the same basic strategies still
apply.
 
1) Legends
If you both agree to play with them, then remember where the Legends are at
every position, because they usually have a noticeable edge over the other
players in the NFL.
 
2) Choose A Direction
There are nine basic strategies for building a team, single-position teams
aside. They are, in no particular order:
 
Balanced-Offense  Balanced-Offense  Balanced-Offense 
Balanced-Defense  Passing-Defense   Rushing-Defense
 
Passing-Offense   Passing-Offense   Passing-Offense
Balanced-Defense  Passing-Defense   Rushing-Defense
 
Rushing-Offense   Rushing-Offense   Rushing-Offense
Balanced-Defense  Passing-Defense   Rushing-Defense
 
There are an almost infinite number of different combinations you can get,
based on the players you pick up. Also, based on how many offensive/defensive
players you pick, you might either wind up with an offensive team, a
defensive team, or a balance between the two.
 
Offense---------------Balanced---------------Defense
 
Once you have figured out which direction you want to take, you can start
picking players. Here are some basic guidelines to follow:
 
1) Do NOT pick a QB first. There are three QB's in this game that can all
throw and scramble very effectively, and if your opponent picks up all three,
he will have some serious holes on defense to deal with. A mobile QB helps on
defense, but they do not compare to actual defenders.
 
2) Pick a RB based on your own personal running style. For example, if you
are a straight power runner, go for Larry Csonka or Mike Alstott. Some people
pick two, but that can usually leave you weaker on defense.
 
3) The skill of the DB's drop off significantly after the first few, so you
will want to pick these up early, as they can also double as WR's.
 
4) Always, always, ALWAYS pick up at least one LB. No matter who you are
playing against, you are going to need to stop the run to some extent.
 
5) Picking the DL/OL depends on how you play. You can mix and match all kinds
of DL/OL based on whether you pick guys that are decent on both sides of the
ball or guys that are better suited to one side. It is important to note,
however, that DL can play offense much better than OL can play defense.
 
Here are the best players at each position:
 
=QB=
Ken Stabler
Michael Vick
Donovan McNabb
 
=RB=
Larry Csonka
Walter Payton
Barry Sanders
Ricky Williams
 
=WR=
Randy Moss
Marvin Harrison
 
=DB=
Ronnie Lott
Lester Hayes
Sam Madison
Champ Bailey
Bobby Taylor
 
=LB=
Lawrence Taylor
Brian Urlacher
Derrick Brooks
Ray Lewis
 
=OL=
Orlando Pace
Tra Thomas
 
=DL=
Howie Long
William Perry
Simeon Rice
Jason Taylor
Michael Strahan
Luther Elliss
 
Mix and match these superstars however you want, and you should have a solid
team, all things considered. I am usually never satisfied with my Pick-Up
team because I always start thinking about my created team that dominates on
both sides of the ball, but in Pick-Up Mode, but both of the teams are
usually close enough so that the competition becomes a game of skill with the
talent you have pulled together. One of the best parts about Pick-Up Mode is
that, although the same players usually get picked up, it is rare that the
same two teams will play more than one game against each other.
 
 
 
(09) Legendary Challenges
 
Some of the challenges in this game can get extremely frustrating and require
a certain amount of luck to overcome. Below, I have listed all of the
challenges that cost either 160 or 200 tokens by division with the reward
given for beating them and strategies on how to beat them. The only plays
used were man-to-man/lock-down coverage-type plays, and the defender always
being controlled was the LB, unless otherwise specified. I gave each
challenge a difficulty rating out of five possible stars, one star being
ridiculously easy and five stars being unreasonably difficult. The more stars
a given challenge has, the more tries it is likely to take to complete. If
anyone would like to contribute a strategy for a specific challenge, Email me
and I will add it with proper credit if the strategy works consistently.
 
 
----------
-NFC West-
----------
 
Opposing Team: 49ers
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Stop the 49ers from getting a first down (or scoring)
on their first drive.
 
Actual Difficulty: *
Strategy: This challenge is similar to a goal line stand, only easier because
the 49ers need to get more yardage. Try to get to the QB as fast as possible
to get a sack and put the 49ers in a long-yardage situation, or look for a
lucky turnover and those development points are as good as yours.
 
 
Opposing Team: Rams
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Created Team Logo: Ninjas
Challenge Description: Make a goal line stand against the Rams.
 
Actual Difficulty: **
Strategy: The key to making a goal line stand is stopping the opposing team
for a loss on the first two plays, whether it be from stuffing the run or
dropping the QB in the backfield. If you give your LB high tackling and power
tackle the QB, he will usually drop the ball. If you manage to scoop it up,
you can beat this challenge in one play.
 
 
Opposing Team: Random Team
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 Catching Gloves
Challenge Description: Calling a running play, successfully pitch the ball
twice on your very first play.
 
Actual Difficulty:
Strategy: This challenge does not get any stars because this challenge is not
difficult, regardless of what a piss-poor team you have managed to scrape
together. If you cannot get two pitches in one play, maybe you should stick
to Pong.
 
 
----------
-AFC West-
----------
 
Opposing Team: Raiders
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, T-Shirt 6
Challenge Description: Successfully complete one style spin/juke, one style
hurdle, one style dive, and win against the Raiders in a game to 24.
 
Actual Difficulty: *
Strategy: There is an easy way to complete the objectives for this challenge
as long as your primary WR has at least 10/20 blocking. He will usually pick
up the DB on his side, so run next to them while they are tangled up, and you
should be able to pull off a style hurdle and a style spin right by them
without even having to fake out a defender. The style dive can only be
accomplished on your way into the endzone, so remember to dive in at least
once. Finish the game and you have a new shirt for your closet, because it is
way too ugly for any football player.
 
 
Opposing Team: Chiefs
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Calling only passing plays, beat the chiefs in a game
to 12 without getting sacked.
 
Actual Difficulty: *
Strategy: If you are not used to passing, this can be a bit tricky, but
otherwise, it is remarkably easy. You have to pick pass plays, but you are
allowed to run with your QB. Just make sure you do not get hit behind the
line or you have to start all over. Be extra careful on the PAT, or you could
find yourself cursing and starting the drive over.
 
 
Opposing Team: Chargers
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 Carrying Gloves
Challenge Description: Intercept one pass and beat the Chargers in a game to
24.
 
Actual Difficulty: *
Strategy: If your team does not have a very good secondary at this point in
the game, save up for a defensive Gamebreaker. When you have it, be careful.
Do not try to tackle anybody yourself, because you will always cause a
fumble. Instead, take a DL and pressure the QB, but do not hit him. The
pressure should force a quicker throw that is not as accurate, and one of
your DB's should come up with an interception somewhere during the drive.
Remember, if the WR makes the catch, let the computer make the tackle, so he
does not fumble.
 
 
Opposing Team: Broncos
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 D-Moves Armband
Challenge Description: Sack the Broncos two times and beat them in a game to
24.
 
Actual Difficulty: *
Strategy: Since they do not require user sacks for this challenge, just pick
any blitz plays that work best for you and you should get at least two sacks
before the end of the game. If you do not use blitzes, pick a man-coverage
play with three linemen, and blitz with the LB on the outside.
 
 
-----------
-NFC North-
-----------
 
Opposing Team: Bears
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Created Team Logo: Soulmen
Challenge Description: Beat the Bears in a game to 30 without throwing an
interception or losing a fumble.
 
Actual Difficulty: *
Strategy: Make sure your RB has over 15/20 carrying and you can run the ball
for this entire challenge. Only use style near the sideline and away from the
endzone, so that if you do fumble, it goes out of bounds and the ball remains
in your possession.
 
 
Opposing Team: Lions
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Score a defensive TD against the Lions on their first
possession.
 
Actual Difficulty: ***
Strategy: For this challenge, you obviously need a turnover. Fumbles occur
much more frequently than interceptions, so if you return a lucky pick for
this challenge, you are in the minority. Also, since you need a TD in
addition to the turnover, it will be much easier on you if you get it behind
the original line of scrimmage. In other words, if the Lions get a first
down, you might want to consider restarting the challenge, to keep the
distance you need to return the football as short as possible. In order to
force a fumble, use a player with at least 15/20 tackling (usually your LB)
and power-tackle the QB. He should fumble the ball the majority of the time,
so switch players as quickly as possible and try to scoop up the ball on the
way to the endzone. If you are having trouble with the power-tackle, try
running dead into the QB instead of diving into him, and if he fumbles, there
is a chance that your LB will still be on his feet after the hit, so you can
collect the football even faster without switching players for a quick six.
This challenge might take a few tries, so keep trying until you get a solid
turnover.
 
 
Opposing Team: Bears
Difficulty: Mad Skills
Challenge Cost: 200 Tokens
Rewards: +3 Tackling Pads
Challenge Description: Beat the Bears by 20 or more in a game to 30.
 
Actual Difficulty: *
Strategy: Consider this challenge a shut out with a handicap. If you do not
know how to play the game by now, I do not think that God himself could help
you beat this challenge (unless He really wanted to).
 
 
Opposing Team: Lions
Difficulty: Mad Skills
Challenge Cost: 200 Tokens
Rewards: +3 Passing Wristband
Challenge Description: Shut out the Lions in a game to 24.
 
Actual Difficulty: **
Strategy: The easiest way to finish this challenge is to get the two-point
conversions, so you only need three TD's instead of four. Additionally, save
your Gamebreakers for defense if that is not already your strategy, so can
be certain that they will not score.
 
 
-----------
-AFC North-
-----------
 
Opposing Team: Random Team
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Baggy Pants 5
Challenge Description: Your opponent has an active Gamebreaker. Stop them
from scoring.
 
Actual Difficulty: ***
Strategy: Are those baggy pants really worth all the trouble? Yes...so, what
you are going to have to do is get a lucky turnover by either diving for a
bobbled ball or recovering a lucky fumble, because the probability that you
will stop the opposing team for four straight downs is .00001, rounded up.
The best method for getting one of those lucky fumbles is to pick a
man-coverage play and line your LB up on the weak side. As soon as the play
starts, run straight down and if the QB pitches it to your side, there is a
very good chance that you will break up the pitch and force a fumble. Dive
on that ball as quick as possible and you can kiss this challenge good-bye.
 
 
Opposing Team: Bengals
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Successfully pitch the ball six times on your first
play against the Bengals.
 
Actual Difficulty: *****+
Strategy: What the HELL were they thinking? Six pitches in ONE play? I am
honestly surprised they did not require you to score also, but I think that
would have made this challenge even harder if that is possible. This
challenge is among the hardest in the game, but it can be accomplished with
enough speed. Get everyone on your team 15/20 speed and run the Smash up the
left side, so your QB follows your RB. Once you get close to the first down
line, you should pitch it to your QB (Drop-Off). Pass your WR and pitch it
back to him (Double Drop), and get into open field. Either your RB or your QB
should catch up to you downfield, so get it off to one of them as long as
they do not have someone from the other team breathing down their neck
(Hat Trick). At this point, you should see one of two things behind you,
either: a) half of your team tagging along, or b) the entire other team
closing fast. If you chose option a), you can probably pull off three picks
on the way to the endzone, just make sure that you do not pitch it to a guy
who has an opponent on his back, or all your hard work will be for naught. If
you selected option b), then you will have a bit more difficulty getting off
the last three pitches. Here's what to do: run hard down the right sideline,
using turbo to get some separation from the defense. When you have a
comfortable cushion, pitch it to the next guy you see (Four To Score).
Quickly run back in front of the other player and pitch it back to him
(Something-About-A-Thumb), then start heading to the nearest player below you
and get it off to him (Quick Six). Run in front of the other player one last
time for that last pitch (Lucky Seven) and throw yourself a party, you
finally finished this challenge!
 
 
Opposing Team: Steelers
Difficulty: Legendary Skills
Challenge Cost: 200 Tokens
Rewards: +3 Run Power Pads
Challenge Description: Force and recover two fumbles and beat the Steelers in
a game to 28.
 
Actual Difficulty: ***
Strategy: If you have trouble forcing turnovers, use defensive Gamebreakers
and those fumble recoveries should be as good as yours. Set up a consistent
blitzing scheme for this game, and the fooball will come loose more often.
 
 
Opposing Team: Random Team
Difficulty: Mad Skills
Challenge Cost: 200 Tokens
Rewards: +3 Speed Shoes
Challenge Description: On your first drive, run for a TD against a team that
has an active Gamebreaker.
 
Actual Difficulty: ****
Strategy: This can be either very easy or very hard, depending on what kind
of luck you have. There are two ways to do this, but both require that you
use strictly passing plays, because the defense absolutely swarms on run
plays with a Gamebreaker, making any type of positive yardage nearly
impossible, let alone the fact that you fumble the ball almost every time you
get hit. One strategy is to run with the QB for short gains, running straight
out of bounds when an opposing player starts making a B line for you.
Sometimes, the WR will set up a nice block for a few extra yards, but make
sure not to get too greedy or you might as well press start and go straight
to the "Restart Challenge" option, because that is what you are going to be
doing as soon as they pick up the fumble, anyway. This method takes a long
time, but it does work consistently as long as your QB has at least 15/20
speed. The other method is passing. Either throw up a prayer way downfield
and try to dive for the bobble if you miss the initial catch, or hit your
WR's for short passes by the sidelines so they can quickly get out of bounds
and away from defenders. In either of these situations, though, MAKE SURE YOU
DO NOT run the ball in off the catch, or you will have to start over. When
you successfully get close enough to the endzone, pick any pass and run it in
with the QB. Done and done.
 
 
-----------
-NFC South-
-----------
 
Opposing Team: Buccaneers
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Make a goal line stand against the Buccaneers.
 
Actual Difficulty: **
Strategy: Another goal line stand? Alright, Ctrl + C, Ctrl + V = The key to
making a goal line stand is stopping the opposing team for a loss on the
first two plays, whether it be from stuffing the run or dropping the QB in
the backfield. If you give your LB high tackling and power tackle the QB, he
will usually drop the ball. If you manage to scoop it up, you can beat this
challenge in one play.
 
 
Opposing Team: Panthers
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Get five user sacks and beat the Panthers in a game to
30.
 
Actual Difficulty: ***
Strategy: So, you have to get five user sacks. I bet you half of a ham
sandwich you are asking yourself one question: "Why five? Why not six? Why
not four?" Well, the designers decided on five, so five it is. Anyway, for
most challenges requiring sacks, the computer is set to run passing plays for
the majority of the time, so short coverage-blitzes should easily rack up a
few sacks. Make sure that you are in control of the player making the hit, or
you will be on this challenge longer than expected. In most cases, it is
better to use plays with three-man lines to tie up the OL so your players
blitzing get room to get to the QB.
 
 
-----------
-AFC South-
-----------
 
Opposing Team: Texans
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: On the current drive, intercept the ball and return it
for a defensive TD against the Texans.
 
Actual Difficulty: ***
Strategy: It is mandatory to have a decent secondary for this challenge. The
best method for tackling this challenge is to use a DL and let the computer
make the interception for you. Do not use your turbo, but use D-Moves and try
to pressure the QB, so he makes a quick, inaccurate throw. As soon as your DB
makes the pick, turn on the afterburners and head straight for the endzone.
If the Texans get a first down, you should consider restarting the challenge,
so you do not have as much distance to close to get the TD.
 
 
Opposing Team: Jaguars
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Baseball Jersey 4
Challenge Description: Get five picks against the Jaguars and beat them in a
game to 36.
 
Actual Difficulty: ***
Strategy: This is not hard, as long as you have a good secondary. The Jaguars
are going to pass for at least 90% of the game, so set up a good pass defense
and pressure the QB into making some bad passes. The computer should get you
three picks and the defensive Gamebreakers should be good for another two,
but you might have to intentionally turn the ball over a few times if you are
coming up short. Eventually, the interceptions will come, and you will get a
nice new, shiny baseball jersey and a few development points, too. Okay, so
it is not shiny, sue me...
 
 
Opposing Team: Jaguars
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 Blocking Armband
Challenge Description: Come back from being down by 20 and beat the Jaguars
in a game to 30.
 
Actual Difficulty: *
Strategy: Another challenge like a shut out with a handicap. Play the game as
it was meant to be played, and you will get your stupid armband.
 
 
Opposing Team: Colts
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 Coverage Headband
Challenge Description: Outlast the Colts in a marathon game to 100.
 
Actual Difficulty: *
Strategy: The only reason this challenge gets a star is because of how damn
long it is! Seriously, 100 ****ing points? I think the designers were
thinking...oh wait, they were NOT thinking. I see the problem, now. Imagine
watching all three LOTR movies in ONE sitting. Now, imagine having to be
conscious the whole time, because you had to control the heroes and make sure
they did not **** up, anywhere. Yeah, it was that long.
 
 
----------
-NFC East-
----------
 
Opposing Team: Giants
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Basketball Shorts 8
Challenge Description: The Giants have a Gamebreaker. Stop them from scoring
on their first drive.
 
Actual Difficulty: ***
Strategy: Looks like another Copy/Paste challenge, except for this time,
those baggy pants you worked so hard for are now basketball shorts that you
do not really care for, but you need the development points, anyway, so let
get started. Alright, Ctrl + C, Ctrl + V = So, what you are going to have to
do is get a lucky turnover by either diving for a bobbled ball or recovering
a lucky fumble, because the probability that you will stop the opposing team
for four straight downs is .001, rounded WAY up. The best method for getting
one of those lucky fumbles is to pick a man-coverage play and line your LB up
on the weak side. As soon as the play starts, run straight down and if the QB
pitches it to your side, there is a very good chance that you will break up
the pitch and force a fumble. Dive on that ball as quick as possible and you
can give this challenge a BIG hug. Or...whatever...
 
 
Opposing Team: Eagles
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Get three user picks against the Eagles and win the
game to 36 points.
 
Actual Difficulty: ****
Strategy: This challenge is as easy or as hard as you make it, though it is
always invariably hard, due to the general nature of the given challenge at
hand. It is absolutely imperative to have a great DB for this challenge. He
has to be at Ronnie Lott's caliber or better. I used my created player,
Deion Moss, who has 19/20 points in speed, agility, tackling, and coverage
and 17/20 catching. Make sure your best DB is lined up all the way to the
left and take control of him. Keep close to the WR at all times and try to
stay in between him and McNabb the entire time. In this challenge, McNabb
favors the deep ball, so use that to your advantage. If your DB has a clear
speed advantage over the WR, give him a small cushion so he will be the
favored WR to hit. When the ball is thrown, make sure turbo is being held
down and jump about three seconds before you think you need to. You should
come down with the ball, and you should feel ecstatic that you have finally
figured out how to complete this damn challenge. I thought this challenge was
impossible, too, until I figured out this strategy, and you have no idea how
badly it pissed me off every time one of my own players would jump right in
front of me and pick off MY pick. Follow these tips, and you should finish
this challenge just in time for tea. Make sure not to drink it, though. I am
highly suspicious of any drink that can be spelled with one letter. Poisons
have short names, too, like KCl...
 
 
----------
-AFC East-
----------
 
Opposing Team: Bills
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points, Created Team Logo: DJ's
Challenge Description: Stop the Bills from scoring in a goal line stand.
 
Actual Difficulty: **
Strategy: ...One more time...Ctrl + C, Ctrl + V = The key to making a goal
line stand is stopping the opposing team for a loss on the first two plays,
whether it be from stuffing the run or dropping the QB in the backfield. If
you give your LB high tackling and power tackle the QB, he will usually drop
the ball. If you manage to scoop it up, you can beat this challenge in one
play. This goal line stand is slightly more difficult because the Bills start
even closer to the endzone, but the disparity is not large enough to merit
another star.
 
 
Opposing Team: Dolphins
Difficulty: Legendary Skills
Challenge Cost: 160 Tokens
Rewards: 1,120 Development Points
Challenge Description: Shut out the Dolphins in a game to 36.
 
Actual Difficulty: **
Strategy: This is hard, but not impossible. Play safe defense instead of
throwing too many blitzes so you do not give up the big play, and save your
Gamebreakers for defense, and you should finish this challenge in 2 - 3
tries, max. This challenge would be easier if you were not pitted against
the Dolphins.
 
 
Opposing Team: Dolphins
Difficulty: Got Skills
Challenge Cost: 200 Tokens
Rewards: +3 Agility Shoes
Challenge Description: Beat the Dolphins to 500,000 Style Points.
 
Actual Difficulty: *
Strategy: This one is self-explanatory. Beat the Dolphins. To 500,000 Style
Points. If you have problems understanding what to do, you might want to put
the controller down and ask your parents to teach you how to read better.
 
 
 
(10) Impact Gear
 
This is a short list of only the "+3 impact gear" and which conference each
piece can be located in. Picking up the pieces early will keep your building
process flowing smoothly and your players will max out better in the end
because of it. This should help you decide which conferences to unlock,
first. Special thanks to SlikRick (MahalR2x1090) for helping me fill in the
holes.
 
-NFC West-
+3 Catching Gloves
N/A
 
-AFC West-
+3 Carrying Gloves
+3 D-Moves Armband
 
-NFC North-
+3 Tackling Pads
+3 Passing Wristbands
 
-AFC North-
+3 Run Power Pads
+3 Speed Shoes
 
-NFC South-
N/A 
N/A
 
-AFC South-
+3 Coverage Headband
+3 Blocking Armband
 
-NFC East-
N/A
N/A
 
-AFC East-
+3 Agility Shoes
N/A
 
 
 
(11) My Team
 
This is it. This is my team. THE team. The maximum number of points for any
given attribute is 20. If you see two names on one position, that is because
I created two different teams, and I decided to list both player names. The
attributes listed will be those of the second name for any given position,
being my second team is better. If a second position is listed, that means
that the first position listed is the players primary position, and the
second position listed is alternate position I built the player to play.
Keep in mind, I left one player worse than my sister with no attributes at
all on both teams, because I hate being wasteful. Especially, with
development points. I will name both of the Legends I picked, but I am not
going to bother listing all of their attributes. Just know that they are
freakishly good. Here they are, in no particular order:
 
----------------------------
|   The Brothas/The ****   |
----------------------------
 
These are my first two teams. I was still experimenting with placing players
on both sides of the ball, and I was using the 6 + 1 build, but these two
teams still turned out pretty solid. The only thing I should have done
differently is put my QB at LB and increase his tackling while sticking my RB
back at S because of his high speed. The reason I originally did it the other
way around was because I placed my players on defense based on their size
instead of their attributes. Either way it worked out, but I could have had a
LB with perfect tackling if I would have done it the other way around.
 
 
 
Khan Hennessey/Don King
 
Position: QB/S
Height: 6'6
Weight: 202 lbs
 
Passing - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Speed - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Blocking - 11/20
|[][][][][][][][][][][]------------------|
 
Agility - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Catching - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Run Power - 11/20
|[][][][][][][][][][][]------------------|
 
Carrying - 11/20
|[][][][][][][][][][][]------------------|
 
Tackling - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Coverage - 17/20
|[][][][][][][][][][][][][][][][][]------|
 
D-Moves - 11/20
|[][][][][][][][][][][]------------------|
 
 
 
Dan Nightmare/Tryan Stop Me
 
Position: RB/LB
Height: 5'11
Weight: 242 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Blocking - 00/20
|----------------------------------------|
 
Agility - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Catching - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Run Power - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Carrying - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 11/20
|[][][][][][][][][][][]------------------|
 
D-Moves - 15/20
|[][][][][][][][][][][][][][][]----------|
 
 
 
Joe Default/**** Head
 
Position: Water-Boy/Benchwarmer
Height: 5'5
Weight: 160 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 00/20
|----------------------------------------|
 
Blocking - 00/20
|----------------------------------------|
 
Agility - 00/20
|----------------------------------------|
 
Catching - 00/20
|----------------------------------------|
 
Run Power - 00/20
|----------------------------------------|
 
Carrying - 00/20
|----------------------------------------|
 
Tackling - 00/20
|----------------------------------------|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 00/20
|----------------------------------------|
 
 
 
Randy Sanders/Deion Moss
 
Position: DB/WR
Height: 6'8
Weight: 174 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Blocking - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Agility - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Catching - 17/20
|[][][][][][][][][][][][][][][][][]------|
 
Run Power - 11/20
|[][][][][][][][][][][]------------------|
 
Carrying - 11/20
|[][][][][][][][][][][]------------------|
 
Tackling - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Coverage - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
D-Moves - 11/20
|[][][][][][][][][][][]------------------|
 
 
 
Method Man/Jack Knife
 
Position: DL/OL
Height: 6'2
Weight: 289 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Blocking - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Agility - 11/20
|[][][][][][][][][][][]------------------|
 
Catching - 05/20
|[][][][][]------------------------------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
 
 
Redman/Inmate X644291
 
Position: DL/OL
Height: 6'4
Weight: 294 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Blocking - 11/20
|[][][][][][][][][][][]------------------|
 
Agility - 11/20
|[][][][][][][][][][][]------------------|
 
Catching - 05/20
|[][][][][]------------------------------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 15/20
|[][][][][][][][][][][][][][][]----------|
 
 
 
Planet Hollywood/Karl Worthington
 
Position: OL/DL
Height: 5'5
Weight: 380 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Blocking - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Agility - 11/20
|[][][][][][][][][][][]------------------|
 
Catching - 05/20
|[][][][][]------------------------------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 11/20
|[][][][][][][][][][][]------------------|
 
 
 
Acquired Legends:
 
Lester Hayes
Ronnie Lott
 
 
 
*******************************************
***************DISCLAIMER******************
*******************************************
******THE FOLLOWING TEAM IS BUILT FOR******
******DEFENSE! THE ONLY PLAYER WITH********
******15/20 TACKLING IS THE QB, WHILE******
******THE REST OF THE TEAM BOASTS AN*******
*******IMPRESSIVE 18+/20 IN TACKLING!******
*********CONSIDER YOURSELF WARNED!*********
*******************************************
 
----------------------------
|        Tiburon           |
----------------------------
 
Here is my third team. It is a 5 + 2 build and there is a pretty specific
theme if you know about football history. This is probably my best team in
terms of defense, and they are still a force to be reckoned with on offense.
 
 
 
Dan Marino
 
Position: QB/S
Height: 6'4
Weight: 232 lbs
 
Passing - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Speed - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Blocking - 06/20
|[][][][][][]----------------------------|
 
Agility - 11/20
|[][][][][][][][][][][]------------------|
 
Catching - 06/20
|[][][][][][]----------------------------|
 
Run Power - 11/20
|[][][][][][][][][][][]------------------|
 
Carrying - 11/20
|[][][][][][][][][][][]------------------|
 
Tackling - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Coverage - 11/20
|[][][][][][][][][][][]------------------|
 
D-Moves - 15/20
|[][][][][][][][][][][][][][][]----------|
 
 
 
Larry Csonka
 
Position: RB/S
Height: 6'3
Weight: 237 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Blocking - 00/20
|----------------------------------------|
 
Agility - 17/20
|[][][][][][][][][][][][][][][][][]------|
 
Catching - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Run Power - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Carrying - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
D-Moves - 11/20
|[][][][][][][][][][][]------------------|
 
 
 
Paul Warfield
 
Position: DB/WR
Height: 6'6
Weight: 189 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 18/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Blocking - 13/20
|[][][][][][][][][][][][][]--------------|
 
Agility - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Catching - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Coverage - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
D-Moves - 13/20
|[][][][][][][][][][][][][]--------------|
 
 
 
Nick Buoniconti
 
Position: LB/OL
Height: 5'11
Weight: 240 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
Blocking - 11/20
|[][][][][][][][][][][]------------------|
 
Agility - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Catching - 11/20
|[][][][][][][][][][][]------------------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Coverage - 13/20
|[][][][][][][][][][][][][]--------------|
 
D-Moves - 15/20
|[][][][][][][][][][][][][][][]----------|
 
 
 
Larry Little
 
Position: DL/OL
Height: 6'1
Weight: 265 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Blocking - 15/20
|[][][][][][][][][][][][][][][]----------|
 
Agility - 11/20
|[][][][][][][][][][][]------------------|
 
Catching - 05/20
|[][][][][]------------------------------|
 
Run Power - 05/20
|[][][][][]------------------------------|
 
Carrying - 05/20
|[][][][][]------------------------------|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
 
 
Default Zz
 
Position: Benchwarmer
Height: 5'5
Weight: 160 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 00/20
|----------------------------------------|
 
Blocking - 00/20
|----------------------------------------|
 
Agility - 00/20
|----------------------------------------|
 
Catching - 00/20
|----------------------------------------|
 
Run Power - 00/20
|----------------------------------------|
 
Carrying - 00/20
|----------------------------------------|
 
Tackling - 00/20
|----------------------------------------|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 00/20
|----------------------------------------|
 
 
 
Default Zzz
 
Position: Water-Boy
Height: 5'5
Weight: 160 lbs
 
Passing - 00/20
|----------------------------------------|
 
Speed - 00/20
|----------------------------------------|
 
Blocking - 00/20
|----------------------------------------|
 
Agility - 00/20
|----------------------------------------|
 
Catching - 00/20
|----------------------------------------|
 
Run Power - 00/20
|----------------------------------------|
 
Carrying - 00/20
|----------------------------------------|
 
Tackling - 00/20
|----------------------------------------|
 
Coverage - 00/20
|----------------------------------------|
 
D-Moves - 00/20
|----------------------------------------|
 
 
 
Acquired NFL Player: 
 
Simeon Rice
 
 
 
Acquired Legend: 
 
Ronnie Lott
 
 
 
----------------------------
|        The One           |
----------------------------
 
This is my fourth team, an impressive 1 + 6 build. While they are not the
powerhouse on defense that Tiburon represent, they are quite an imposing
team. This team is the equivalent of my NFL All-Star team, so instead of
listing every attribute for the NFL players, I will list all five NFL players
I picked up along with their original teams and the reasons they were chosen,
including the Impact Gear I assigned for each player and the attribute it
affected.
 
 
 
The One
 
Position: RB/S
Height: 7'0
Weight: 290 lbs
 
Passing - 12/20
|[][][][][][][][][][][][]----------------|
 
Speed - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Blocking - 04/20
|[][][][]--------------------------------|
 
Agility - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Catching - 16/20
|[][][][][][][][][][][][][][][][]--------|
 
Run Power - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Carrying - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 17/20
|[][][][][][][][][][][][][][][][][]------|
 
D-Moves - 15/20
|[][][][][][][][][][][][][][][]----------|
 
 
 
Cheerleaders:
 
Homer X-01
Bart X-02
Lenny X-03
Carl X-04
Ned X-05
 
 
 
Acquired NFL Players:
 
::PLAYER ONE::
QB/DL: Michael Vick
Original Team: Atlanta Falcons
 
Reason: It comes down to Michael Vick and Donovan McNabb. McNabb is a better
passer, but Vick has insane speed and agility. Since my team is built around
defense and a solid running game, Vick is the way to go.
 
Impact Gear:
 
+3 Passing Wristbands
 
Affected Attribute:
 
Passing - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
 
 
::PLAYER TWO::
DL/OL: Simeon Rice
Original Team: Tampa Bay Buccaneers
 
Reason: Simeon Rice is, hands down, the best non-Legend DL for all intents
and purposes. He does not even need any Impact Gear to do what he does best,
and most of the other DL cannot match up to him without at least one
addition of Impact Gear.
 
Impact Gear:
 
N/A
 
Affected Attribute:
 
N/A
 
 
 
::PLAYER THREE::
DL/OL: Jason Taylor
Original Team: Miami Dolphins
 
Reason: For a second DL, it comes down to either Jason Taylor and Michael
Strahan. Strahan has a small edge in D-Moves, but Taylor has a clear
advantage in speed. When trying to stop RB's with 17+/20 speed, the necessity
for speed wins out. With the right Impact Gear, Taylor fills the DL slot
nicely. Strahan could have done it also, but the shoes he wanted were already
taken.
 
Impact Gear:
 
+2 Tackling Pads
+1 D-Moves Armband
 
Affected Attributes:
 
Tackling - 19/20
|[][][][][][][][][][][][][][][][][][][]--|
 
D-Moves - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
 
 
::PLAYER FOUR::
LB/OL: Derrick Brooks
Original Team: Tampa Bay Buccaneers
 
Reason: Top three LB's: Brian Urlacher, Ray Lewis, and Derrick Brooks. So,
why pick Derrick Brooks over the other two? Two reasons: Speed and coverage.
Brooks is the fastest LB in the game, and even one extra point in speed
counts in the end. Also, 15/20 coverage is nice against those passes that go
to the RB when the LB picks him up.
 
Impact Gear:
 
+2 Speed Shoes
+1 Tackling Pads
 
Affected Attributes:
 
Speed - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Tackling - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
 
 
::PLAYER FIVE::
DB/WR: Bobby Taylor
Original Team: Philadelphia Eagles
 
Reason: At first glance, Bobby Taylor seems like a slightly above average DB,
but nothing special compared to the cream of the crop. Both Madison and
Bailey excel in the speed, agility, and coverage departments, but they are
both missing one thing: Tackling. Find the DB's with at least 15/20 tackling,
and the list will be significantly reduced. Also, speed shoes are already
accounted for, so my DB has to have at least 18/20 speed already, even if he
needs to improve in agility. Lastly, the coverage needs to be at least 17/20
to match a certain headband I have in mind. After careful consideration,
Taylor came out on top with the most potential.
 
Impact Gear:
 
+3 Agility Shoes
+3 Tackling Pads
+3 Coverage Headband
 
Affected Attributes:
 
Agility - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
Tackling - 18/20
|[][][][][][][][][][][][][][][][][][]----|
 
Coverage - 20/20
|[][][][][][][][][][][][][][][][][][][][]|
 
 
 
Acquired Legend:
 
Ronnie Lott
 
 
 
There you have it, my All-Star NFL team. Also, since the order they were
picked up matters almost as much as the reason they were chosen, here is that
order:
 
1) First, I picked up Michael Vick. To be honest, I needed some sort of
passing game no matter how weak and his speed and agility also made him
eligible to temporarily cover a receiver.
 
2) Second, I grabbed Derrick Brooks. Between him and Simeon Rice, the only
two people left to pick up in this division, Brooks makes a better corner and
he has the speed advantage, which also helped him edge out in this decision.
It is also important to note that I was able to make these picks back-to-back
because I did not spend any of the original 800 tokens I was given at the
beginning of the NFL Challenge Mode.
 
3) Third, I stole Bobby Taylor. The computer is really nasty about bombing
over less-than-perfect DB's, then taunting you all the way to the end-zone,
so I needed Taylor and Brooks to cover each end, with Vick covering the third
receiver. After picking up Bobby Taylor, NFL Challenge Mode became
significantly easier.
 
4) Fourth, I snagged Simeon Rice. I usually get him first, but I had some
serious holes to fill, so I had to hold off. He is not as fast as Jason
Taylor, but he is the best DL in the game and he made a decent LB substitute
as well, until I was able to pick up Ronnie Lott and put Derrick Brooks where
he belongs.
 
5) Finally, I scooped up Jason Taylor. He was the last person I needed, but
he got the job done and he made his presence known as soon as he was added
the roster and stepped on the field for his first game with The One.
 
With this team written out the way it is, anybody with sufficient skill can
make their own 1 + 6 if they have the skill to make it through that first
ladder with a one-man-team. Good Luck to anybody who tries!
 
 
 
-User Stats-
 
Record: 79-0
Win Percentage: 100.0%
Streak: 79 Wins
Points Scored: 3519
Style Points: 23,077,612
Touchdowns: 502
Passing TD's: 114
Rushing TD's: 316
Defensive TD's: 72
Sacks: 397
Safeties: 58
Interceptions: 84
Forced Fumbles: 198
Gamebreakers: 110
 
 
 
(12) Contributors
 
If you contributed to this FAQ, and you do not see your name here, E-mail me
and if you tell me an incredible story related to Moosepants or the like, I
will consider adding you to "The List." If you are already listed and you
would like me to add your AIM screen name or E-mail address, let me know. 
Special thanks to the following people:
 
SlikRick (MahalR2x1090)
bigbadfisher
 
 
 
(13) Acknowledgements
 
I would like to thank EA Sports and Players, INC for making this game, the
first of many. I would also like to acknowledge all of the GameFAQ's board
members who made me decide to write this FAQ. I will not list them all, but
you are a good group of guys, nonetheless. I would not like to thank stupid
people. I hate stupid people.