-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         KOULI & SPLIT INFINITY PRESENT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Xenosaga: Episode II [Jenseits von Gut und Bose]NTSC-J,NTSC-U/C
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation 2
Version:        Shion, released on 16th February 2008
Authors:        Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
                Ken Zhao (Kouli) <kenzhao99(at)yahoo(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
                (c) Ken Zhao (Kouli) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
Pic Friend:     kolardamir.com/xse2/xenosaga_ep2_pic_companion.zip
Video Friend:   kolardamir.com/xse2-a
                kolardamir.com/xse2-b
-------------------------------------------------------------------------------
If you like this guide, be sure to drop us an e-mail and tell us about it.
The only thing this guide cannot do is play the game for you.

===============================================================================
===============================================================================
01.)                       LEGAL INFORMATION - G0100
===============================================================================
===============================================================================

This document is copyrighted to us, Ken Zhao and Damir Kolar. It is intended
for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be given away freely, as bonus or prize, it can't be
given away with the game and so on. It cannot be used for profitable or
promotional purposes, regardless of the situation. Breaking any of these rules
is in direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

Please note that only the sites listed below can host this guide!

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://faqs.ign.com



===============================================================================
===============================================================================
02.)                       TABLE OF CONTENTS - G0200
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Legal information    | G0100  | Copyright protection and legal info.
02.) Table of Contents    | G0200  | Sections of this guide.
03.) Latest Updates       | G0300  | Read what was added in last update.
04.) Introduction         | G0400  | A bit about ourselves and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Control Basics       | G0600  | All the buttons, all the actions!
07.) How to Begin         | G0700  | Getting started with your game.
08.) Three Game Modes     | G0800  | Basic information on XS:E2's game modes.
09.) Main Menu            | G0900  | Explaining main menu and its features.
10.) Quest Mode           | G1000  | What you need to know about Quest Mode.
-------------------------------------------------------------------------------
11.) Battle Mode          | G1100  | Learn how to battle efficiently.
12.) Abnormal Statuses    | G1200  | Breakdown of all known statuses.
13.) Episode I Bonus      | G1300  | Did you complete Episode I? Bonus for ya.
14.) Good to Know!        | G1400  | You just may find this very useful.
15.) Pic & Video Friends  | G1500  | Take few steps further than just text...
-------------------------------------------------------------------------------
16.) Walkthrough          | G1600  | Guide from start to finish.
               Dungeon 01 | DNG#01 | Old Miltia
                          | BOSS01 | big BOSS battle!
               Dungeon 02 | DNG#02 | Second Miltia City
                          | BOSS02 | 1st sub-boss battle
                          | BOSS03 | 2nd sub-boss battle
                          | BOSS04 | big BOSS battle!
   Completing GS - Part A | GSPRTA | 01-03, 07-09, 11 (7 done)
   Completing GS - Part B | GSPRTB | 05, 19, 25 (10 done)
               Dungeon 03 | DNG#03 | Subconscious Domain (Summer)
                          | BOSS05 | big BOSS battle!
               Dungeon 04 | DNG#04 | Subconscious Domain (Winter)
                          | BOSS06 | big BOSS battle!
               Dungeon 05 | DNG#05 | Dammerung
   Completing GS - Part C | GSPRTC | 27 (11 done); 32 (1 started)
               Dungeon 06 | DNG#06 | Ormus Stronghold
                          | BOSS07 | 1st sub-boss battle
                          | BOSS08 | 2nd sub-boss battle
                          | BOSS09 | big BOSS battle!
   Completing GS - Part D | GSPRTD | 06, 12, 14, 23, 32, 34 (17 done)
        GS Campaign No.14 | BOSS10 | big BOSS battle!
   Completing GS - Part E | GSPRTE | 04, 10, 18, 30-31 (22 done)
   Completing GS - Part F | GSPRTF | 15, 17, 20, 22, 29, 33 (28 done)
               Dungeon 07 | DNG#07 | Submerged City
                          | BOSS11 | big BOSS battle!
               Dungeon 08 | DNG#08 | Labyrinthos
                          | BOSS12 | big BOSS battle!
   Completing GS - Part G | GSPRTG | 16, 26, 35 (31 done)
        GS Campaign No.26 | BOSS13 | big BOSS battle!
               Dungeon 09 | DNG#09 | Omega System
                          | BOSS14 | 1st sub-boss battle
                          | BOSS15 | 2nd sub-boss battle
                          | BOSS16 | big BOSS battle!
               Dungeon 10 | DNG#10 | Space-Time Anomaly
                          | BOSS17 | final BOSS battle!
-------------------------------------------------------------------------------
17.) Epilogue             | G1700  | What happens after you finish the game?
   Completing GS - Part H | GSPRTH | 13, 24 (33 done); 21, 28 (2 started)
        GS Campaign No.13 | BOSS18 | big BOSS battle!
               Dungeon 11 | DNG#11 | Desert
                          | BOSS19 | big BOSS battle!
               Dungeon 12 | DNG#12 | Factory
                          | BOSS20 | big BOSS battle!
   Completing GS - Part I | GSPRTI | 21 (34 done)
               Dungeon 13 | DNG#13 | Heaven's Ruins
                          | BOSS21 | 1st sub-boss battle
                          | BOSS22 | 2nd sub-boss battle
                          | BOSS23 | 3rd sub-boss battle
                          | BOSS24 | 4th sub-boss battle
                          | BOSS25 | big BOSS battle!
               Dungeon 14 | DNG#14 | Space Coliseum
                          | BOSS26 | big BOSS battle!
   Completing GS - Part J | GSPRTJ | 28 (35 done)
        GS Campaign No.28 | BOSS27 | big BOSS battle!
   Completing GS - Part K | GSPRTK | 36 (36 done)
      NA exclusive bosses | XTR#01 | Here come the new challengers!
          NA extra boss 1 | BOSS28 | big BOSS battle!
          NA extra boss 2 | BOSS29 | big BOSS battle!
          NA extra boss 3 | BOSS30 | big BOSS battle!
-------------------------------------------------------------------------------
18.) Single Techs         | G1800  | Information on character's singles.
19.) Double Techs         | G1900  | Information on character's doubles.
20.) Mech Attacks         | G2000  | Info on mech's normal and tech attacks.
21.) Skills               | G2100  | Master the skills and effectively use 'em.
22.) Items                | G2200  | Items and their uses.
-------------------------------------------------------------------------------
23.) Special Items        | G2300  | Descriptions of special items.
24.) Accessories          | G2400  | Details on equipment for E.S.
25.) Ether List           | G2500  | In-depth info on ether abilities.
26.) Ether Combinations   | G2600  | Advanced use of ether abilities.
27.) GS Path              | G2700  | Brief pointers on completing GS missions.
-------------------------------------------------------------------------------
28.) Segment F            | G2800  | Segment Doors, Decoders and the loot.
29.) Secret Keys          | G2900  | The secret to becoming more powerful.
30.) Erde Kaiser          | G3000  | Procure what is destined to be yours.
31.) Experience Chart     | G3100  | Amount of EXP from lv1 to lv99.
32.) Character Analysis   | G3200  | Overview/evaluation of characters' stats.
-------------------------------------------------------------------------------
33.) Mech Analysis        | G3300  | Overview/evaluation of mechs' stats.
34.) Enemy Data           | G3400  | Bits, pieces and more on enemies.
35.) Version Differences  | G3500  | NTSC-U/C and NTSC-J version differences.
36.) Game Credits         | G3600  | Shadowy figures behind the game are who?
37.) Past Revisions       | G3700  | History of this guide resides here...
-------------------------------------------------------------------------------
38.) Credits              | G3800  | All who contributed... Thank you.
39.) Contact Info         | G3900  | Find out how to reach us.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
03.)                         LATEST UPDATES - G0300
===============================================================================
===============================================================================

- Version Shion (16th February 2008)
# Polishing the guide.



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to our new project. Our? I won't be
alone in this project - Kouli has agreed to help me make this guide possible,
therefore what you're about to read is a result of team effort.

NA version of XS:E2 is here! Released on 15th February in US, it has come to
greet the Xenofans once again, after having to wait for it for around two
years. If you remember my intro into XS:E1 guide, I stated I wanted to write a
guide for each episode of XS. This guide was originally based on Japanese
version of XS:E2 (out on 24th June 2004), but since then we have already fixed
lots of things to make it "NA-player-friendly". Here we go...

Xenosaga: Episode 2 guide!

Now let us to address some things:

- Picture coverage - Split purchased a TV Tuner, thus enabling him to play
  games directly onto his PC. Meaning? A precise pictures being taken, as you
  can already see throughout whole guide. With those pics we shall be able to
  assist players in understanding the battle engine, menu navigation and more.
  Most important helpful aspect these pics will have is providing visual
  reference to solving the puzzles and the like. Split will upload the pics on
  webspace for you to view and successfully complete the task at hand. No more
  confusing ways of navigating the dungeon or looking for particular item.

- Basics section - oh boy... Kouli did a fine explanation in his Demo guide,
  which Split shall use as a reference to create easy to understand Basics
  section for this guide. Split will no longer make complicated explanation of
  battle engine, but will instead focus on brief and quick-to-grasp lowdowns
  on what you, the player, need to know. Since we shall cover Japanese version
  first, pictures helping you know what-is-where shall be included as well.

- Spoiler issue - we're the players of the game, just like you (who is reading
  this guide) are. First time we've played through the game was completely by
  ourselves - therefore nothing was spoiled for us. All the story elements
  that were supposed to surprise us had such effect. However, as we expect
  that many players shall import XS:E2 overseas and they may not understand
  what's going on in the scenes, we may include spoilers - but they shall be
  promptly noted.

- Usage of abbreviations. Split will drop the act-of-abbr for this guide for
  the most part. Only things that will be abbreviated is some of the most
  commonly used words, like 'chr' for 'character'.

Are you ready? Power up your PS2, open the disc tray, pop in Xenosaga: E2 DVD,
close the disc tray, wait for Start Menu, then select New Game. May the saga
continue...

-------------------------------------------------------------------------------

Quick Tips On Importing

In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do
not recommend any other method such as the mod chip. You can get a Japanese PS2
at the following sites:

liksang.com
play-asia.com
japanvideogames.com
ncsx.com

If you live in North America, you DO NOT need a power converter. A Japanese
PS2 is all you need. If you live in Europe, you will need one.

As for memory cards and controllers, you don't need Japanese ones. Unlike the
PS2 which has region locks, memory cards and controllers do not have them,
therefore it can be said they are region free. This applies to most other
accessories unless it's stated otherwise. So, once again, a Japanese PS2 is
all you need.

Back on the game, you will need a Japanese version of Xenosaga Episode II. The
game and the console need to be the same region.

To get yourself a copy of Xenosaga Episode II (Japanese version), you can
try the above sites as well.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

We will be using some abbreviations.

-------------------------------------------------------------------------------
%DMG --------------- fractional damage | AATTE --------------- aura based ETATK
AATTP ---------------- aura based PATK | acc ----------- accessory, accessories
AGL -------- agility (speed) statistic | ARM -------- armor, vitality statistic
aura etd -------------- aura based etd | aura phd -------------- aura based phd
BATTE --------------- beam based ETATK | BATTP ---------------- beam based PATK
beam etd -------------- beam based etd | beam phd -------------- beam based phd
BG ----------------------- Boost Gauge | CATT ------------------- counterattack
cboost ----------------- counter boost | cca --------------- in rough estimates
chr ----------------- single character | chrs ------------- multiple characters
CPTS -------------------- Class points | cross --------------------- crossroads
DEX -------------- Dexterity statistic | E ------------------------------- east
EATK, EAT ----- Ether Attack statistic | EDEF, EDF ---- Ether Defense statistic
EP ----------------------- Ether Power | ESL ----------------------- Event Slot
esp ----------------------- especially | ETATK -------------- ether type attack
etd --------------------- ether damage | EVA ---------------- Evasion statistic
EXP ---------------- Experience points | FATTE --------------- fire based ETATK
FATTP ---------------- fire based PATK | fire etd -------------- fire based etd
fire phd -------------- fire based phd | GTW ---------------- group turn window
HATTE ---------- ETATK w/ hit property | HATTP ----------- PATK w/ hit property
hit etd ---------- etd w/ hit property | hit phd ---------- phd w/ hit property
HP ------------------------ Hit Points | IATTE ---------------- ice based ETATK
IATTP ----------------- ice based PATK | ice etd ---------------- ice based etd
ice phd ---------------- ice based phd | N ------------------------------ north
na -------------------- not applicable | NATTE -- ETATK w/ non-element property
noe etd -- etd w/ non-element property | NE ------------------------- northeast
NS ------------------- nothing special | NW ------------------------- northwest
PATK ------------ physical type attack | PATTE ------- ETATK w/ pierce property
PATTP -------- PATK w/ pierce property | phd ------------------ physical damage
pierce etd ---- etd w/ pierce property | pierce phd ---- phd w/ pierce property
POW -------- power, strength statistic | prob. -------------------- probability
S ------------------------------ south | SATTE -------- ETATK w/ slash property
SATTP --------- PATK w/ slash property | SE ------------------------- southeast
SG ----------------------- Stock gauge | slash etd ------ etd w/ slash property
slash phd ------ phd w/ slash property | SPTS, SPT --------------- Skill Points
STATTE ------------ special type ETATK | STATTP ------------- special type PATK
std -------------- special type damage | STR ------ strength (attack) statistic
SW ------------------------- southwest | TATTE ------------ thunder based ETATK
TATTP ------------- thunder based PATK | thunder etd -------- thunder based mgd
thunder phd -------- thunder based phd | VIT --------------- vitality statistic
VS ---------------------------- versus | W ------------------------------- west
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                         CONTROL BASICS - G0600
===============================================================================
===============================================================================

There's three different game modes in XS:E2, and each of those modes has a
different control scheme. Main menu also uses different control scheme. Use
this section to learn what actions do the buttons on PS2 controller perform.
For more information on game modes please refer to section 8.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- QUEST MODE CONTROLS -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Left analog stick         - move onscreen chr
   Directional buttons

2. Circle button             - confirm your selection
                             - talk to NPC-s
                             - investigate

3. X button                  - cancel your selection

4. Triangle button           - enter main menu (more details in section 9)

5. Square button             - vaporize selected onscreen target

6. L1 button                 - select between two or more destructible
   R1 button                   onscreen targets

7. Left analog stick + R2    - force onscreen chr to walk instead of run
   Directional buttons + R2

8. Start button              - pause the game


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- BATTLE MODE CONTROLS ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Left analog stick         - select target/s (can be enemy / enemies or one
   Directional buttons         / all of your chrs)
                             - switch between various battle menus

2. Circle button             - confirm your selection
                             - additional attack during Break Bonus or have
                               enough Stock

3. X button                  - cancel your selection
                             - display battle menu

4. Triangle button           - launch close-combat attack

5. Square button             - launch distance and/or ether attack

6. L1 button                 - show details on attack of corresponding buttons
   L2 button

7. R1 button                 - boost
   R2 button


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- CINEMATIC MODE CONTROLS ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Start button              - pause the game

2. Triangle button           - when the game is paused during cinematic scene,
                               press Triangle to skip this particular scene


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------ MAIN MENU CONTROLS -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Left analog stick         - move cursor
   Directional buttons

2. Circle button             - confirm your selection

3. X button                  - cancel your selection
                             - return to quest mode

4. Triangle button           - get into main menu

5. Square button             - nothing

6. L1 button                 - scroll within Items, Ether... etc
   R1 button

7. L2 button                 - scroll between one of main menu selections
   R2 button



===============================================================================
===============================================================================
07.)                         HOW TO BEGIN - G0700
===============================================================================
===============================================================================

After you have inserted XS:E2 disc in PS2, wait for few official logos to go
by before title screen appears. It will have two options:

NEW GAME - This option will allow you to start a brand new game. Watch the
           introduction scene and after a while you will have the control in
           your hands. Happy gaming!

CONTINUE - This option allows you to continue the game from previously saved
           data. Once you select [Continue], choose which memory card you wish
           to load the saved data from, and then select the data you wish to
           load. You will be asked for confirmation, so select [Yes] and
           loading is complete.

Oh, before you forget - you will need a memory card to be able to save your
progress. It is highly improbable (though possible) you will beat this game in
one sitting, and being able to save progress on memory card is invaluable. How
does one save anyway? During your quest you will find yellow UMN pillars
floating in the air - these are save points. Simply walk into one and press
Circle to bring up save menu. Choose memory card slot, and then select a spot
you would like to save. You need at least 292KB of space on your memory card to
make one save slot. If data already exists on the spot you wish to save, you
will be asked if you want to overwrite the previous data.

MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep
multiple saves around, just in case something goes horribly wrong - by having
more than one save, you can reload and try to beef yourself up.

As for memory card, it's region free which means that if you're playing XS:E2
Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other
method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL
PS2 memory card is fine.



===============================================================================
===============================================================================
08.)                        THREE GAME MODES - G0800
===============================================================================
===============================================================================

XS:E2 consists of three main modes. They're briefly explained in this section.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------------- QUEST MODE ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Quest mode will be one of the modes you'll be using quite a lot. In this mode
you will be required to explore your surrounding and possibly complete various
tasks to help you advance the story. What could fall under the tasks? Many
things, like talking to various NPCs, defeating a boss enemy, or solving a
puzzle.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- BATTLE MODE ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sometime during the quest mode you will see enemies onscreen. Touch one and
you will enter the battle mode. Please note that there are no random battles -
you will always see your enemies before engaging them. The battle ends once:
- your party has killed all enemies
- your party escaped
- you kill some enemies, but then escape

After battle ends, you will receive items, EXP, CPTS and SPTS (if you escape,
if you *killed* at least one enemy, you also get that enemy's spoils).

If all of your battling chrs/mechs become KO-ed or disabled in some other way
(ie being affected by H Stop status) you receive Game Over and will need to
reload an earlier save to resume.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- CINEMATIC MODE -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You have no control over this mode other than to press Start to pause and
unpause (and press Triangle to skip the scene while pause is active). What you
do in this mode is sit back, relax and enjoy yourself in the story.



===============================================================================
===============================================================================
09.)                           MAIN MENU - G0900
===============================================================================
===============================================================================

When you open the main menu and depending on whether or not your chrs are
inside mechs, this is what you will see - at the top you have seven choices
(later turns into nine): Items, Ether, Skills, Tech, Status, Party, Options.

Most of the center screen is occupied by ATTACKER and RESERVE boxes.

ATTACKER - Inside this square you will find info on chrs which are assigned to
           your frontline party and actively participate in battles whenever
           one occurs.

           Chr in [Attacker] box displays following information:
           - chr's avatar
           - chr's name and current level
           - chr's current and maximum HP value: if current HP is reduced to
             zero (0), chr becomes KO-ed and cannot fight until revived
           - chr's current and maximum EP value: if current EP is reduced to
             zero (0), chr cannot use ethers
           - amount of EXP needed to reach next level

RESERVE  - Inside this square you will find info on chrs which are assigned as
           reserve - this means that they are not a part of your frontline
           party and as such do not participate in battles, unless switched
           into [Attacker] line.

           Chr in [Reserve] box displays following information:
           - chr's avatar
           - chr's name and current level
           - chr's current and maximum HP value: if current HP is reduced to
             zero (0), chr becomes KO-ed and cannot fight until revived
           - chr's current and maximum EP value: if current EP is reduced to
             zero (0), chr cannot use ethers

There's two additional boxes in lower right corner.

EXTRA - Chrs listed here are in your party, but only for storyline purposes.
        Unless specified otherwise, they can never actively participate in
        battles.

TIME  - Your current playing time.

What follows now is brief overview of the choices at top of the screen.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- ITEMS SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This submenu is divided into two subcategories.

ITEMS         - This category allows you to view, use and/or arrange items
                you've acquired so far. Here you'll find mostly curative
                items, or items which enhance your statistics, or items which
                you can sell for cash.

SPECIAL ITEMS - This category allows you to view items which are important to
                the story in one way or another. It also contains items that
                may be important part of some subquest.

To cycle between multiple pages quickly, press L1 or R1.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- ETHER SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First you select the command box, then select the chr or mech (however, not
all mechs are capable of using ether attacks). Inside this submenu you can
view, arrange or use ether skills you've learned so far for your chrs. Please
note that you can only use curative type ethers to heal your chrs, and that
you also need to have sufficient EP in order to use the relevant ethers. If
you do not have enough EP, or the ether you're trying to use is not of
curative type, such ethers will be greyed out.

Unlike XS:E1 where you were quite limited in which ethers you could equip, this
is no longer an obstacle here. Any ether that chr learns will be available for
using inside battles.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- SKILLS SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First you select the command box, then select the chr. Theoretically, let's
say we have selected KOS-MOS. For her it would say this info:

                             - Class Level : 1
                             - C.Pt        : 1200
                             - Learned S   : 0
                             - S.Pt        : 2400

This means that KOS-MOS' class level is 1, and she hasn't learned any skills
yet. As for the points, she has 1200 class points, and 2400 skill points. Got
that? Good, let's continue.

Within Skills, you fill find two other options, [Skill] and [Tutorial]. Select
[Skill] to continue, or [Tutorial] for some game's help on this subject.

When [Skill] is selected, you will see this information for KOS-MOS:

                           - Level 1: PASS (License)
                           - Level 2: ---- (License)
                           - Level 3: ---- (License)
                           - Level 4: ---- (License)

While Level 1 is highlighted, you can advance to the route for that level. But
in order to do so, you do not press Circle - you press right directional.
Here's what you will see once you're on route of Level 1:

-------------------------------------------------------------------------------
Class A        SPT | Class B       SPT | Class C       SPT | Class D       SPT
-------------------------------------------------------------------------------
Medica         200 | Attacker      200 | Analyze       150 | Down Dex      150
Refresh L      150 | Defender      200 | Memory        100 | Break Sensors 150
Poison Guard   100 | STR+2         100 | EATK+2        150 | DEX+2         150
Blind Guard    100 | VIT+2         150 | EDEF+2        150 | EVA+2         150
-------------------------------------------------------------------------------
Class E        SPT | Class F       SPT | Class G       SPT | Class H       SPT
-------------------------------------------------------------------------------
Ice Blast      200 | Down Force    150 | Break Arms    150 | Psycho Pocket 300*
Flame Blast    200 | Down P Def    150 | Break Armor   150 | Break B10     400*
Thunder Blast  200 | Down Ether    150 | Break Beam    150 | Focus 1       600*
Aura Blast     200 | Down E Def    150 | Break Shield  150 | Ep Regen      600*
-------------------------------------------------------------------------------
* Note: Four skills in class H appear as question marks first. That's because
        you need to find special items called Secret Keys to unlock the
        relevant skills. In total there's 31 skills that are locked and require
        Secret Keys.

Note: Charts look the same for Level 2 and 3 as well, except that there are
      different skills to be learned. And Level 4 only has Classes A-D.

For example, you want KOS-MOS to learn Medica, which is Class A skill. KOS-MOS
must expend 300 CPTS and thus she will gain access to Class A skill range. For
the second step KOS-MOS must now expend 200 SPTS and voila! She has learned
Medica. Medica skill now receives a tiny cute star to indicate that skill has
been activated.

Now it's time I tell you CPTS needed to activate classes on different levels:

-------------------------------------------------------------------------------
Level     | Class range | CPTS needed to activate  | Skill total
-------------------------------------------------------------------------------
LEVEL 1   | From A to H | 300 for A-G, 600 for H   | 32 skills
LEVEL 2   | From A to H | 600 for A-G, 1200 for H  | 32 skills
LEVEL 3   | From A to H | 1200 for A-G, 2400 for H | 32 skills
LEVEL 4   | From A to D | 2400 for A-C, 4800 for D | 16 skills
-------------------------------------------------------------------------------

One more thing you want to know is how to gain access to Level 2 and above.
It's quite simple - by learning enough skills on Level 1, KOS-MOS will
eventually PASS Level 2, which will be noted like this:

                           - Level 1: PASS (License)
                           - Level 2: PASS (License)
                           - Level 3: ---- (License)
                           - Level 4: ---- (License)

-------------------------------------------------------------------------------
Level     | What must be done to PASS next Level
-------------------------------------------------------------------------------
LEVEL 1   | Master at least one class to PASS level 2 requirement.
LEVEL 2   | Master at least one class to PASS level 3 requirement.
LEVEL 3   | Master at least one class to PASS level 4 requirement.
LEVEL 4   | Maximum Level achieved.
-------------------------------------------------------------------------------

Some final notes:
- CPTS and SPTS are gained after winning a battle, as well as learning four
  skills from one level (the game will give you bonus CPTS).
- Skills can only be equipped on chrs.
- There's three types of skills (designated by a small icon)
  a) ETHER SKILLS - marked with waterdrop icon, these are skills which become
                    available for casting during combat
  b) EQUIP SKILLS - marked with bangle sign, these are skills which you can
                    equip on your chrs under Status submenu
  C) AUTO SKILLS  - marked with black figurine sign, these are skills which are
                    automatically activated once they've been learned


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- TECH SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First you select the command box, then select the chr or mech.

If mech is selected, you will have the option of choosing between:

NORMAL ATTACK  - Lets you view available normal attacks and their properties.
SPECIAL ATTACK - Lets you view available special attacks and their properties.

Note that to be able to use specials, mech must have both pilot and subpilot.

-------------------------------------------------------------------------------

If chr is selected, you will have the option of choosing between:

SINGLE TECH - Lets you view available single tech attacks and their
              properties.
DOUBLE TECH - Lets you view available double tech attacks and their
              properties.

Info on attacks' properties and possible combinations will be described in
section 18 and 19 of this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- STATUS SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First you select the command box, then select the chr or mech.

If mech is selected, you will see chosen mech's statistics:

LEVEL   - Mech's current level.
HP      - Amount of hit points. First figure displayed is mech's current, the
          second figure displayed is mech's MAX HP. If first figure becomes
          zero, mech becomes disabled.
EP      - Ether power. First figure displayed is mech's current, the second
          figure displayed is mech's MAX EP. If first figure becomes zero,
          mech can't use ether attacks.
NEXT LV - Amount of EXP needed to reach next level.
POW     - Power. Affects the amount of physical damage mech does.
ARM     - Armor. Affects the amount of physical damage mech receives.
DEX     - Dexterity. Affects the accuracy of mech's attacks.
EVA     - Evasion. Affects mech's ability to dodge enemy's attacks.
AGL     - Agility. Affects mech's initiative at battle start and how often can
          that mech attack.
EATK    - Ether Attack. Affects the power of mech's ether attacks.
EDEF    - Ether Defense. Affects the amount of ether damage mech receives.

You can also equip Accessories in this submenu. You equip accessories by
pressing Circle, or unequip them by pressing Square.

-------------------------------------------------------------------------------

If chr is selected, you will see chosen chr's statistics.

LEVEL   - Chr's current level.
HP      - Amount of hit points. First figure displayed is chr's current, the
          second figure displayed is chr's MAX HP. If first figure becomes
          zero, chr becomes disabled.
EP      - Ether power. First figure displayed is chr's current, the second
          figure displayed is chr's MAX EP. If first figure becomes zero, chr
          can't use ether attacks.
NEXT LV - Amount of EXP needed to reach next level.
STR     - Strength. Affects the amount of physical damage chr does.
VIT     - Vitality. Affects the amount of physical damage chr receives.
DEX     - Dexterity. Affects the accuracy of chr's attacks.
EVA     - Evasion. Affects chr's ability to dodge enemy's attacks.
AGL     - Agility. Affects chr's initiative at battle start and how often can
          that chr attack.
EATK    - Ether Attack. Affects the power of chr's ether attacks.
EDEF    - Ether Defense. Affects the amount of ether damage chr receives.

There's four other commands here:

EQUIP SKILL    - Allows you to equip up to three skills. Press Circle to equip
                 them, or unequip them by pressing Square. Highlighting a
                 skill will also show you its original path (ie where it was
                 learned from).
ETHER SKILL    - Browse through ether skills chr has learned and learn of their
                 original path (ie where it/they was/were learned from).
LEARNING SKILL - Skills against effects, like Poison Guard. It will also show
                 you its original path (ie where it was learned from).
CLASSIFIED     - Classifies the skill/s and also shows its/their original path
                 (ie where it/they was/were learned from).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- PARTY SUBMENU --------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First you select the command box, then you select [Battle Formation] or
[Leader Change], and finally you select the chr or mech.

BATTLE FORMATION - If mech is selected, you must pick a mech on [Attacker] side
Mech style         and then switch it with a mech on [Reserve] side. Reverse
                   process is also possible. Additionally, you can also choose
                   to fiddle with subpilots of the mechs. Once a subpilot is
                   selected, you can put him/her into one of the four slots on
                   the right [Reserve] and exchange him/her with one of the
                   chrs waiting there, or switch him/her with a subpilot of
                   other mech.

BATTLE FORMATION - If chr is selected, first you must pick a chr on [Attacker]
Chr style          side, and then switch him/her with a chr on [Reserve] side.
                   Reverse process is also possible.

LEADER CHANGE    - Only one of the mechs on [Attacker] side can be set as the
Mech style         leader, or onscreen mech, if you wish.

LEADER CHANGE    - Only one of the chrs on [Attacker] side can be set as the
Chr style          leader, or onscreen chr, if you wish.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- GS PATH SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS Campaign submenu has two underlings, Achievement and Citizen Profile. This
submenu isn't available straight away and is only unlocked when you reach a
specific point in your playthrough.

ACHIEVEMENT - Shows you the quests you have done, are doing, or you have failed
              to complete. In total there is 36 quests you can do. You can also
              check the details of the quests you have unlocked so far.

CITIZEN     - In here you will find 50 profiles of people that are related in
PROFILES      some way to GS Campaign.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------ SEGMENT F SUBMENU ------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This submenu isn't available straight away and is only unlocked when you reach
a specific point in your playthrough. Segment File submenu consists of 18
smaller boxes with three pieces of information:

- where is the Segment Door located provided you found it
- a note saying whether or not you have found the Decoder for that door
- if you have already collected the treasure behind the Segment Door, it will
  list what was the treasure you bagged


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- OPTIONS SUBMENU -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here you can fiddle with various settings, which are:

AUDIO OUTPUT           - Stereo or Monaural
OPTICAL DIGITAL OUTPUT - 2ch or Dolby Digital 5.1
SUBTITLE DISPLAY       - On or Off
VIBRATION              - On or Off
MENU CONTROL           - BASIC or EXPERT
CURSOR MEMORY          - Off or On
MONITOR ADJUSTMENT     - Allows you to adjust the screen
DEFAULT                - Reverts any changes back to original settings

Note that under the Default menu item, you have one instruction, called [Game
Controls], which shows you button configuration.



===============================================================================
===============================================================================
10.)                           QUEST MODE - G1000
===============================================================================
===============================================================================

A more detailed explanation of quest mode and its actions is what you will
find out about in this section.

First of all, what can you do on quest mode screens?
- Talk to people for info or directions on where to go. Some people may even
  award you with items or require assistance from your group.
- Find save point and recover your HP/EP as well as save your current progress.
- Or simply be bent on destructive side and go ballistic with destroying
  stuff, killing enemies and perhaps even finding a treasure chest.
- There's no shops, no money, no armor and no weapons.

Okay, that was pretty short, now let's expand...

RUN / WALK       - Sometimes it's important to distinguish between these two
                   moving... er, 'modes'. While running is sure to allow you
                   to cover distance quickly, walking slowly past enemy's back
                   is sometimes smarter than taking said enemy head on. You
                   can walk by holding down R2 as chr/mech is moving around.

TALK / EXAMINE   - Whenever you meet a new person, talk to him/her several
                   times until he/she starts repeating, meaning you've milked
                   out all information you can. Talking to people is also
                   helpful if you ever forget what the heck it was you were
                   doing. Opening the door or chest is done by pressing
                   Circle.

DESTROY          - Often times you will come across objects which seem to bar
                   your progress. Get close enough and lock-on cursor will
                   appear - this means that you can destroy the obstacle in
                   your way by pressing Square. The purpose of destroying
                   these obstacles is to advance further, to get access to the
                   chest, or to lure enemy's attentions somewhere else - it
                   could also be a part of the puzzle or hiding an item. If
                   more than one target is available, you can switch between
                   them with L1/R1.



===============================================================================
===============================================================================
11.)                          BATTLE MODE - G1100
===============================================================================
===============================================================================

There's two distinctive battle modes you will have to get familiar with. I
will discuss mech battles first, followed by chrs' battles.

Please refer to the picture below for brief overlook of how does battle screen
look like if you're inside mech.

kolardamir.com/xse2/pics/mech_battle.jpg

We'll discuss six important aspects of mech battles:
- Group turn window
- event slot
- mech status window
- button display
- target indicator
- battle menu


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------ MECH GROUP TURN WINDOW, BOOST GAUGE & TARGET INFO BOX ------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 1 on the picture I linked to above, this window holds a
plethora of info you must make use of.

MOVEMENT ORDER        - You will usually see an icon of E.S Asher and then an
                        icon with letter 'M' (meaning Mech, as in mech enemy
                        type). So if E.S Asher is located first to the left of
                        the 'M' icon, that means, you will go first. Besides
                        'M', there are also 'B' (biological enemy type) and
                        'G' (gnosis enemy type).

                        When one of your mechs has a turn any you're selecting
                        an enemy, if enemy's corresponding letter icon (M, B
                        or G) pops up and is higher than your E.S Asher icon,
                        that means this enemy is within the 'line of order' of
                        attacks. Normally, you will want to take out such
                        enemies first.

BOOST GAUGE           - Just above movement order, you will see a gauge, with
                        number that can range from 0 to 3 and the word
                        [Player]. This is your boost gauge. And below movement
                        order you will see another gauge with number that can
                        range from 0 to 3 and the word [Enemy]. This is
                        enemy's boost gauge.

                        By using normal techs BG increases in increments of
                        20%. However, by using normal techs when the event slot
                        shows BST (boost gauge up), BG will raise by 60%!
                        Sometimes the BG is raised by whopping 100% (we're
                        assuming that this is done on random basis). Same
                        applies for enemies, so take that into account.

                        In order to be able to boost, your boost gauge must be
                        at least 1 - now hold R1 or R2 button and press one of
                        following buttons - Square if you want to boost mech
                        whose avatar is located in top left corner of the
                        screen, and Triangle if you want to boost mech whose
                        avatar is located at the right corner of the screen.
                        You cannot boost mech/s whose icons appear in movement
                        order (unless pilot of E.S is equipped with Combo Boost
                        skill).

                        Mech/s also cannot boost if affected by L Stun, H Stun,
                        H Stop or H Boost Lock. Enemies can't boost under same
                        conditions as well.

TARGET INFORMATION    - You see the enemy's name, HP (that is, how many HP are
                        left before target is KO-ed), IA (look below) and ST.

INTERCEPT PROBABILITY - Intercept Attack is a peculiar addition to mech battle.
                        After mech uses the command Stock and until mech's next
                        turn, just as the enemy is about to launch an attack,
                        it is possible that the enemy's single target attack
                        will be prevented by the present intercept probability
                        (IA for short). To raise it, just do normal/basic
                        attacks (Triangle or Square). However, if an enemy does
                        a critical attack on your mech, that mech's IA will be
                        halved, so be careful. In order to view your own IA,
                        press X to get into the battle menu and you will see
                        your IA with a number to the right of it.

                        Normal techs add +10 to IA.
                        If critical damage was inflicted, +20 to IA.
                        IA's max value is 100.
                        Once Intercept is used, IA's value drops to 0.

ST                    - Whenever the target is affected by a status change, a
                        letter will appear here. Those letters can be:
                        L - L type status, usually gone after 5 target's turns
                        H - H type status, remains until target is KO-ed,
                            battle ends or other effects are to be counted
                        S - S type status, usually gone after 5 target's turns

                        L and H consist of negative status changes, while S is
                        allied with positive status changes. L and H type can
                        also be cured with respective items or ether abilities,
                        while S type can be nulled by some ether abilities. Any
                        type of status is gone if target undergoes KO.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- MECH EVENT SLOT -------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 2 on the picture I linked to above, event slot may become
bane of your or enemy's existence. Its effects can be one of the following:

CTC - chances for critical attacks are upped by 50%
BST - boost gauge up
SKL - multiplies SPTS received when you defeat enemies (valid only for chr
      battles!)
?   - it's random and can be the following:
      - ETR: ether damage and *ether* healing up by 50%
      - T-C: target *receiving* the attack will lose its next turn, but *only*
             applies if target's avatar appears in group turn window
      - RV : target's boost gauge increases if attacked (if multiple targets
             are hit, BG increases for respective amount of targets as well)
      - NON: nothing

Event slot changes for each turn in battle and goes in fixed order.

CTC -> BST -> SKL -> ? -> CTC -> BST -> SKL -> ? -> CTC etc.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------ MECH STATUS WINDOW -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This window is located at the top of the screen and is marked with number 3 on
the picture I linked to above. It has following information:

AVATAR - picture of the mech

HP     - Remaining hit points. Green bar below the HP represents how close
         current HP is to MAX HP, so... The fuller green bar below HP is, the
         closer mech's HP is to MAX HP. If current HP becomes zero (0), mech
         becomes disabled and cannot continue battling.

EP     - Remaining ether points. Purple bar below the EP represents how close
         current EP is to MAX EP, so... The fuller purple bar below EP is, the
         closer mech's EP is to MAX EP. If current EP becomes zero (0), mech
         cannot cast ether skills.

EC     - Stands for energy charge. Maximum value of this bar is 200 and is
         represented by red bar. EC fills by 25 pts for each attack you make,
         and fills by 100 by using Stock command. EC is needed for executing
         special attacks.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- MECH BUTTON DISPLAY -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 4 on the picture I linked to above, the buttons. Heh.

When it's your mech's turn, you will see which attacks are available to you.
They will be represented by corresponding button on your controller. To the
right of the buttons you will see more icons, which represent properties of
the particular attack.

Generally, Square launches close-combat attacks, whereas Triangle launches
distant and/or ether attacks.

Here's some scoop on those icons that tell you about properties:
- P letter: physical attack
- E letter: ether attack
- Running-like symbol: close range attack
- Wing symbol: far range attack
- Fist symbol: attack with hit attribute
- Sword symbol: attack with slash attribute
- Gun symbol: attack with pierce attribute
- Fireball symbol: attack with fire element attribute
- Ice drop symbol: attack with ice element attribute
- Lightning symbol: attack with thunder element attribute
- Weird symbol with small circle inside: attack with aura element attribute
- Red-line-across-like symbol: attack with beam element attribute
- Up arrow in a rectangle like symbol: attack that knocks target in the air
- Down arrow in a rectangle like symbol: attack that knocks target down


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- MECH BATTLE MENU ------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 5 on the picture I linked to above (note that there isn't
any battle menu itself shown in the picture, but it is where it will appear
when you press X button). There's two battle menus you can access, and I'll
refer to them as primary and secondary battle menu.

PRIMARY   - Opens by pressing X button when it's your mech's turn. It leads to
BATTLE      following subchoices:
MENU        - STOCK - 100% charge robot energy, current charge % is shown by EC
            - ETHER - use available ether skills (only Zebulun can use Ether!)
            - SPECIAL - use available tech attacks (depends on subpilot)
            - MOVE - If possible, move to another location during battle

SECONDARY - After you access primary battle menu, press left or right and
BATTLE      you will access this menu with following subchoices:
MENU        - CHANGE - change chr during battle
            - ESCAPE - flee from battle


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- MECH TARGET INDICATOR ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 6 on the picture I linked to above, there's not much to
tell about it, except few things...

FRONT TARGET INDICATOR - Denotes that mech which is currently up is facing its
                         target face-to-face. Down arrow is colored blue and
                         word [Front] is displayed.

BACK TARGET INDICATOR  - Denotes that mech which is currently up is facing its
                         target face-to-back. Down arrow is colored red and
                         word [Back] is displayed. Attacking the enemy's back
                         will ensure 100% aim, and icrease the critical hit
                         rate by 50%. Same holds true for enemies attacking
                         your back.

ALLY TARGET INDICATOR  - Denotes that mech which is currently up is performing
                         a task either on itself or its ally. Down arrow is
                         colored green and word [Select] is displayed.


-------------------------------------------------------------------------------

Important aspect of Move command

When using Move command, be careful - mech will *not* automatically face the
enemy! Instead it will have its back turned to enemies, thus being temporarily
susceptible to back hit. You must use a normal or special attack afterwards to
force your mech into being properly face-to-face with enemies.

- Before Move command is used (arrows indicate combatant's view direction)

Mech1 -->                         <-- Enemy1
Mech2 -->                         <-- Enemy2

All of the above combatants face each other face-to-face. Back hit impossible.

- Mech1 uses Move command

                                  <-- Enemy1              BACK HIT!!! Mech1 -->
Mech2 -->                         <-- Enemy2

Mech1 has its back turned towards enemies! As such it's susceptible to back
hit.

- Mech1 uses normal tech or special tech


                                  <-- Enemy1 BACK HIT!!!              <-- Mech1
Mech2 -->                         <-- Enemy2 BACK HIT!!!

Mech1 now faces both enemies properly and can perform back hit provided it hits
their backs. Please note that using ether moves will *not* force mech1 to turn
around. You *must* use normal or special tech.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

That does it for mech battles. Now all that's left is character battles.

kolardamir.com/xse2/pics/character_battle.jpg


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------- CHARACTER GROUP TURN WINDOW, BOOST GAUGE & TARGET INFO BOX ----------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 1 on the picture I linked to above, this window holds a
plethora of info you must make use of.

MOVEMENT ORDER     - The understanding of this aspect is exactly the same as
                     in [Mech group turn window] tutorial I gave above, so
                     please refer to that.

BOOST GAUGE        - Just above movement order, you will see a gauge, with
                     number that can range from 0 to 3 and the word [Player].
                     This is your boost gauge. And below movement order you
                     will see another gauge with number that can range from 0
                     to 3 and the word [Enemy]. This is enemy's boost gauge.

                     With the help of an item called Boost Max you can increase
                     the value of your BG up to 5 segments. However, this is
                     only valid until the end of current battle.

                     By using normal techs BG increases in increments of 20%.
                     However, by using normal techs when the event slot shows
                     BST (boost gauge up), BG will raise by 60%! Sometimes the
                     BG is raised by whopping 100% (we're assuming that this is
                     done on random basis). Same applies for enemies, so take
                     that into account.

                     In order to be able to boost, your boost gauge must be at
                     least 1 - now hold R1 or R2 button and press one of
                     following buttons - Square if you want to boost chr whose
                     avatar is located in top left corner of the screen,
                     Triangle if you want to boost chr whose avatar is located
                     at the top of the screen, and Circle if you want to boost
                     chr whose avatar is located at the top right of the
                     screen. You cannot boost chr/s whose icons appear in
                     movement order (unless chr is equipped with Combo Boost
                     skill).

                     In addition, boost gauge with value of at least 1 is
                     needed for executing double techs.

                     Chr/s that are under Air or Down effect CANNOT BOOST! Same
                     applies if chr is afflicted with L Stun, H Stun, H Stop or
                     H Boost Lock. Enemies can't boost under same conditions as
                     well.

TARGET INFORMATION - You see the enemy's name, HP (that is, how many HP are
                     left before target is killed), ST and ZONE (look below for
                     more info).

ABOUT    Whenever the target is affected by a status change, a letter will
ST       appear here. Those letters can be:
         L - L type status, is gone after 5 target's turns
         H - H type status, remains until target is KO-ed or battle ends
         S - S type status, usually gone after 5 target's turns
         L and H consist of negative status changes, while S is allied with
         positive status changes. L and H type can also be cured with
         respective items or ether abilities, while S type can be nulled by
         some ether abilities. Any type of status is gone if target is KO-ed.

ABOUT    If you look at the enemy data, you see Zone and one, two, three or
ZONE     even four letters of A, B or C. Zone is defined to most enemies in a
         character battle. There are 3 zones:
         - A Zone: Image about 3m or more
         - B Zone: Image between 1m to 3m
         - C Zone: Image about 1m or below

         Note that some characters are unable to attack the A Zone.

         When you encounter a new enemy for the first time, its Zone will be
         shown as a question mark. Quite understandable, right? As soon as you
         find it out, question mark is replaced by correct combo string.

         Square is for B Zone attack. Triangle is for C Zone attack. Circle is
         for ABC (BC) Zone attack, depending on circumstances.

         Break is the event when you hit the enemy's zone weakness correctly
         (some weakness patterns are BC, BBB, BCBC, etc). When you attack, the
         game will show signs of strike zone reports - if the zone hit appears
         as red, that means you found a weak spot; and if it's white, then it's
         just the normal zone.

         Let's take an enemy with zone weakness at BB - if you attack it with
         Square which attacks B zone, and then Triangle that attacks C zone,
         you will get a red B and white C. If you try Triangle then Square, you
         get a white C and red B. But, if you try Square and Square, you will
         get the best results for it - red B and red B.

         In other words, you will perform a Break.

         On the enemy data, you will see enemy's weak zone, but only if at
         least one chr in current fighting party has the skill 'Memory'
         learned. This also saves you time trying to memorize Break sequences
         for various enemies.

ABOUT    When Break happens, use the Circle attack, which will possibly
BREAK,   generate Air or Down, ultimately decided by the character. Ziggy has
AIR &    Burst Blow (Down), chaos has Spirit Strike (Down), Jin has Tornado
DOWN     Strike (Air) and KOS-MOS has T-ARTS 5 (Air). Needless to say, enemies
EFFECTS  can use Air or Down effect attacks on your party as well, hehe.

         There is a special case involving Air and Down effects when it comes
         to enemies and/or chrs falling down from Air effect. Let's say your
         party is Shion, KOS-MOS and MOMO. KOS-MOS does a Break on the enemy,
         and launches it in the Air. Girls perform boosts and empty their SG.
         After you've done all you can, the enemy will fall onto the ground
         FROM Air effect INTO Down effect. *Unless* that enemy has next turn,
         it will STAY in Down effect until next turn. Normally, same applies
         for your chrs.

ABOUT    You can deal increased damage under following circumstances:
DAMAGE   - Break: normal damage x 1,5
BONUSES  - Air: normal damage x 2
         - Down: normal damage x 2
         - Critical: normal damage x 1,5
         - Hi-Critical: normal damage x 2,5


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHARACTER EVENT SLOT ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 2 on the picture I linked to above, event slot may become
bane of your or enemy's existence.

The understanding of this aspect is exactly the same as in [Mech event slot]
tutorial I gave above, so please refer to that.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- CHARACTER STATUS WINDOW ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This window is located at the top of the screen and is marked with number 3 on
the picture I linked to above. It has following information:

AVATAR - picture of the character

HP     - Remaining hit points. Green bar below the HP represents how close
         current HP is to MAX HP, so... The fuller green bar below HP is, the
         closer chr's HP is to MAX HP. If current HP becomes zero (0), chr is
         KO-ed and cannot continue battling unless revived.

EP     - Remaining ether points. Purple bar below the EP represents how close
         current EP is to MAX EP, so... The fuller green bar below EP is, the
         closer chr's EP is to MAX EP. If current EP becomes zero (0), chr
         cannot cast ether skills.

ST     - Stands for stock. Maximum value of this bar is 3 and is represented
         by three squares. ST fills by 1 square for each Stock command you
         make. ST is needed for executing double techs. ST is also gained from
         Break bonus.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- CHARACTER BUTTON DISPLAY --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 4 on the picture I linked to above, the buttons. Heh.

When it's your chr's turn, you will see which attacks are available to you.
They will be represented by corresponding button on your controller. To the
right of the buttons you will see more icons, which represent properties of
the particular attack.

Generally, Square launches close-combat attacks, whereas Triangle launches
distant and/or ether attacks.

Here's some scoop on those icons that tell you about properties:
- P letter: physical attack
- E letter: ether attack
- Running-like symbol: close range attack
- Wing symbol: far range attack
- Fist symbol: attack with hit attribute
- Sword symbol: attack with slash attribute
- Gun symbol: attack with pierce attribute
- Fireball symbol: attack with fire element attribute
- Ice drop symbol: attack with ice element attribute
- Lightning symbol: attack with thunder element attribute
- Weird symbol with small circle inside: attack with aura element attribute
- Red-line-across-like symbol: attack with beam element attribute
- Up arrow in a rectangle like symbol: attack that knocks target in the air
- Down arrow in a rectangle like symbol: attack that knocks target down

You can perform these combos:
- Triangle Triangle
- Triangle Square
- Square Square
- Square Triangle
- Circle (can also be chained if you have enough SG)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- CHARACTER BATTLE MENU ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 5 on the picture I linked to above. There's two battle
menus you can access, and I'll refer to them as primary and secondary battle
menu.

PRIMARY   - Opens by pressing X button when it's your chr's turn. It leads to
BATTLE      following subchoices:
MENU        - STOCK - charges 1/3 of chr's ST gauge
            - ETHER - use available ether skills
            - ITEM - use one of the items in your possession
            - DOUBLE - use available double techs (there's three requirements
              which must be met: correct partner chrs in battle party, enough
              ST for both chrs and boost gauge with value of 1 [you must boost
              the second chr])
            - MOVE - If possible, move to another location during battle

SECONDARY - After you access primary battle menu, press left or right and
BATTLE      you will access this menu with following subchoices:
MENU        - CHANGE - change chr during battle
            - ESCAPE - flee from battle
            - SPECIAL - special command (for KOS-MOS only)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- CHARACTER TARGET INDICATOR -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Marked with number 6 on the picture I linked to above.

The understanding of this aspect is exactly the same as in [Mech target
indicator] tutorial I gave above, so please refer to that.


-------------------------------------------------------------------------------

Important aspect of Move command

When using Move command, be careful - chr will *not* automatically face the
enemy! Instead it will have his/her back turned to enemies, thus being
temporarily susceptible to back hit. You must use a normal attack afterwards to
force your chr into being properly face-to-face with enemies. Allow me to show
you with a simple chart:

- Before Move command is used (arrows indicate combatant's view direction)

Chr1 -->                          <-- Enemy1
Chr2 -->                          <-- Enemy2
Chr3 -->                          <-- Enemy3

All of the above combatants face each other face-to-face. Back hit impossible.

- Chr1 uses Move command

                                  <-- Enemy1               BACK HIT!!! Chr1 -->
Chr2 -->                          <-- Enemy2
Chr3 -->                          <-- Enemy3

Chr1 has his back turned towards enemies! As such he's susceptible to back hit.

- Chr1 uses normal tech or double tech


                                  <-- Enemy1 BACK HIT!!!               <-- Chr1
Chr2 -->                          <-- Enemy2 BACK HIT!!!
Chr3 -->                          <-- Enemy3 BACK HIT!!!

Chr1 now faces all three enemies properly and can perform back hit provided he
hits their backs. Please note that using ether moves will *not* force chr1 to
turn around. You *must* use normal tech or double tech.


-------------------------------------------------------------------------------

Second Way to Stock (Character Battle):

Let's take an enemy with BC Break sequence. You enter the correct button combo
(which is Square then Triangle in this case) to initiate Break. Sometimes, even
with zero stock, you can still push Circle afterwards!

This is known as Break Bonus, and it adds one stock to chr's SG. There is a way
to force the probability to always appear and that is by pressing X after the
button combination, but before pressing Circle!

Split comments:
I've been able to do this pretty consistently with MOMO, who had 1 stock in her
SG. I went into battle with Aiakos (Break is BB) - when MOMO's turn was up, I
pressed Circle twice in quick succession, then immediately X afterwards. Break
Bonus was always awarded, so on MOMO's next I was again able to launch two
attacks. You can perform the same with other chrs as well, but it requires you
to master the timing of pressing X very quickly after you initiated Break.

Now, to continue...

For example, a chr with no stock in his/her SG can increase Stock but you need
to 'save' it just in time to 'stock' it up. Let's do an example.

TEST DRIVE 1
- E2 Hauser will be our test bunny. Its Break is CC, which is Triangle-Triangle
  button sequence.
- Have a chr, say Jr, reach a turn and press Triangle-Triangle only. Don't
  press anything else afterwards!
- You may or you may not get a Break Bonus.

TEST DRIVE 2
- E2 Hauser will be our test bunny. Its Break is CC, which is Triangle-Triangle
  button sequence.
- Have a chr, say Jr, reach a turn and press Triangle-Triangle, followed very
  quickly by pressing X. Once again, very quickly!
- You will gain a Break Bonus, but I repeat, doing this is very tedious, as
  your reflexes must be quick.

In short, it looks like this:

Triangle-Triangle -> Probability (very narrow window of chance!) -> Circle
                             [X pressed sometime here]

But with X to save the Stock you have obtained from the Normal Attacks - Square
and Triangle, you can ignore the probability there and straight on with Circle.
The bad thing is the timing which requires you to press X pretty fast then
Circle after.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Now that we have covered most important battle aspects, it would be a good idea
for you to learn of a few advanced battle tips.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- ADVANCED BATTLE TIPS -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
ARC EFFECT EXPLANATION
-------------------------------------------------------------------------------

Sometimes an enemy possesses an attack which usually hurts all chrs, like
Libra's ASM 1229 attack, for example. However, pay attention to attack's
animation! If you look closely, you'll see that sometimes it does not hit all
chrs on the battlefield.

Let us assume that there is a 'circle' around the enemy, and the enemy is the
center of the 'circle'. That 'circle' covers 360 degrees. Normally, the enemy
can attack either one chr, regardless of where that chr would be positioned on
the circle's circumference, or all chrs, again regardless of where they would
be positioned.

That aside, several enemies possess attacks that are able to cover only a
certain sector of the 'circle'. Libra's ASM 1229 is one such attack. It hits
the chr and two slots to chr's left and right, meaning that maximum amount of
targets hit would be five, were you able to manipulate a fighting party of that
many chrs. Based on the information provided in Namco's Official Complete
Guide, ASM 1229 covers 30 degree angle.

Let's do an actual example - in this battle there are four possible slots your
chrs can occupy - slot 1, slot 2, slot 3 and slot 4. Battle starts with all
three of your chrs grouped together...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
Empty               Jr                  MOMO                chaos

Now have MOMO use Move command and place her to the LEFT of Jr, or otherwise...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
MOMO                Jr                  Empty               chaos

How does this help? In first scenario, if boss would use ASM 1229 on MOMO, who
would get hit? MOMO is center, and Jr is on the left, chaos on the right - thus
all three suffer damage. In second scenario, though, MOMO is center, Jr on the
right, and nobody on the left - thus, only TWO chrs suffer damage. If chaos was
targeted, him and Jr would take damage. Understood the arc effect concept?

Also affected is damage output. Central target of the attack (in our example
that would be MOMO), takes the highest damage, while the targets on the side
(in our case that would be Jr) take reduced damage.

So, in battles where you can use Move command to relocate your chrs to other
spots, there is a chance that the enemy you're facing possesses arc effect
attack/s.


-------------------------------------------------------------------------------
CHARACTER SKILLS WHICH AFFECT E.S PERFORMANCE
-------------------------------------------------------------------------------

There are several chr skills, which when equipped on pilot of E.S, directly
affect that E.S' performance in battle. The only chrs that you can do this with
are MOMO, KOS-MOS and Jr. Skills will NOT have effect if they're equipped on
copilots of E.S.

AUTO SKILLS:
Lost AGL
EXP UP10
EXP UP15
Guard
Focus 1
Focus 2
Inner Peace

EQUIP SKILLS:
CRTC+5*
Rare +10*
Rare +30*
EP Half***
Revenge Power**
Combo Boost*****
EP Regen*
Rebound*****
ST Resist 20****
ST Resist 30****

Amount of stars represents our opinion on usefulness of equip skills. The more
stars it has, the more useful the skill is.


-------------------------------------------------------------------------------
IN-BATTLE NOTICES IN UPPER LEFT QUADRANT OF THE BATTLE MODE SCREEN
-------------------------------------------------------------------------------

When you do battles, often times special notices pop up in upper left corner of
the battle screen. Do you wonder what info they're trying to tell you?

AC Aura           - elemental chain with aura element
AC Beam           - elemental chain with beam element
AC Fire           - elemental chain with fire element
AC Ice            - elemental chain with ice element
AC Thunder        - elemental chain with thunder element
Air               - breaked enemy was affected by Air status, damage x 2
Air Block         - enemy cannot be launched into the Air
Back Hit          - 100% success of inflicting normal damage, cannot be
                    guarded, evaded or IA-ed (by mechs)
Break             - enemy's weak zone has been penetrated successfully, and
                    that enemy can be launched into Air or Down
Break Block       - enemy cannot be (temporarily) breaked
Break Bonus       - chr that initiates successful Break may have 1 stock added
                    to SG
Critical          - give damage x 1,5
Down              - breaked enemy was affected by Down status, damage x 2
Evasion           - completely avoids any damage/status
Guard             - reduces damage given by 50%
Hi-Critical       - give damage x 2
Intercept         - interrupts enemy's move during Stock and counterattacks
Skill Point x [?] - amount of SPTS you get for the enemy/enemies killed at this
                    particular turn, is multiplied by x2, x4, or x10 (this
                    affects only SPTS!)
Turn Cancel       - target whose avatar appeared in GTW had its turn canceled
Zone A, B, C      - displays information on which zones of the enemy you've hit


-------------------------------------------------------------------------------
STRATEGIC USE OF MOVE COMMAND
-------------------------------------------------------------------------------

Usually, when you start a battle, you can choose Move command to reposition
your chrs to more favorable locations. It is not always so, though. However,
there are exceptions to this rule as well.

Sometimes, when you encounter a group of enemies, and you defeat some of them
that are on specific locations, Move command will become available, allowing
you to place a chr in the fight slot that was previously occupied by the enemy.
This is an effective way of surrounding your enemy and taking advantage of the
situation. Let me represent this with few charts.


- Battle starts (arrows indicate combatant's view direction)

                                  <-- Enemy1
Chr2 -->                          Enemy2 -->                          <--- Chr1
Chr3 -->                          <-- Enemy3

- Enemy1 and enemy2 croak.


Chr2 -->                                                              <--- Chr1
Chr3 -->                          <-- Enemy3

- Chr2 uses Move command and is placed into the slot which was occupied by
Enemy1 before it fell victim to fatal disease known as death.

                                   Chr2 -->
                                                                      <--- Chr1
Chr3 -->                          <-- Enemy3

- Don't forget that you must use either normal tech or double tech to have chr2
face the remaining enemies properly. As you can see, enemy3 can be attacked
from three sides at once. It works similarly for E.S battles, but as you can
have only two mechs fighting at once, your options are somewhat limited.


-------------------------------------------------------------------------------
ATTACKING ENEMY'S MULTIPLE WEAKNESSES AT ONCE
-------------------------------------------------------------------------------

Each enemy has certain resistance to eight attack properties you can find in
this game. Detailed enemies' resistance can be found in section 34. When you
perform a normal tech with your chrs, their attacks usually carry one (Jin has
slash) or two attack properties (chaos has aura and hit).

For our example let's take <U-TIC Soldier A>. It has weakness to aura (takes
150% of damage), fire (takes 150% of damage) and slash attacks (takes 150% of
damage).

Let us also say that the party you take into battle is Jin, chaos, and KOS-MOS.
KOSy launches normal tech VS <Soldier A>. For the sake of simplicity we'll
assume it deals 100 damage. Her normal tech carries hit attribute, and <Soldier
A> doesn't have a weakness against hit attacks, so he takes 100 damage.

Now Jin uses normal tech. Since <Soldier A> is weak to slash attacks, and Jin's
attack carries slash attribute, 150 damage is inflicted.

chaos uses normal tech. Since <Soldier A> is weak to aura attacks, and chaos'
attack carries aura attribute, 150 damage is inflicted.

KOSy casts Aura Sword on Jin. Now Jin's attack has slash as well as aura
attribute. Jin uses normal tech. Since <Soldier A> is weak to slash and aura
attacks, and Jin's attack carries both, *200 damage is inflicted*.

To sum up - if an enemy has more than one weakness, and you use an attack which
carries at least two of that enemy's weaknesses, bonus damage is tallied
together and added to base damage of 100%. To get the idea of how this works,
take a look at below chart.

    ENEMY'S WEAKNESS A   |    ENEMY'S WEAKNESS B   |          RESULT
-------------------------------------------------------------------------------
     100% base damage    |     100% base damage    |     100% base damage
            +            |            +            |            +
     X% bonus damage     |     Y% bonus damage     |  (X% + Y%) bonus damage
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
NUMBERS THAT APPEAR DURING BATTLE
-------------------------------------------------------------------------------

As you do battles, you will notice four different colors of numbers pop up
whenever damage is dealt or HP/EP are being recovered. Here's the key letting
you know what is being lost or recovered.

White numbers denote HP loss.
Green numbers denote HP recovery.
Purple numbers denote EP loss / EC loss.
Blue numbers denote EP recovery.


-------------------------------------------------------------------------------
LOWDOWN ON BREAK BLOCK
-------------------------------------------------------------------------------

Break Block is a special trait only several enemies in the game possess. What
it does is prevent your characters from breaking the enemy, thus disabling you
from Airing or Downing it. Most of the time Break Block bonus is a temporary
bonus enemy has - once a specific event occurs, Break Block is gone and you can
break the enemy once again.

What you may not know is that Break Block bonus is valid for *front* side of
the enemy only. In other words:
- an enemy you're fighting gained Break Block
- if possible, move a chr behind enemy's *back*, so you benefit from Back Hit
- have the chr you moved attack enemy's back
- aside from Back Hit bonus you will also be able to BREAK THE ENEMY'S ZONE,
  regardless of the Break Block the enemy has

So, if you encounter Break Block-able enemy, move a chr behind it and attack
enemy's back.



===============================================================================
===============================================================================
12.)                       ABNORMAL STATUSES - G1200
===============================================================================
===============================================================================

In this section I shall cover both negative and positive statuses your chrs can
be affected with during course of battles. Covered shall be name of negative or
positive status and its effect on your actions, and how to remove it (in case
we're dealing with negative status).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ L STATUS, H STATUS, S STATUS -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

All statuses can be classified in three categories:
- negative statuses fall either into L type OR H type category
- positive statuses fall into S type category

Beside having various effects on your battle performance there is an important
difference between L and H type statuses, this being:
- L type negative status lasts for FIVE (5) chr' or mech's turns and is then
  lifted automatically (exception is L Stun - it lasts whole battle)
- H type negative status lasts for WHOLE BATTLE (few exceptions apply)

As for S type statuses:
- S type status lasts either FIVE (5) chr' or mech's turns (is automatically
  lifted afterwards) or lasts for WHOLE BATTLE

Aside from amount of turns being taken into consideration, L, H and S type
statuses are always lifted once the battle ends, or when chr/mech affected
becomes KO-ed.

L type statuses can be cured in three more ways:
- Refresh L ether
- Antidote L item
- if possible, swap the affected chr with somebody from reserve and then swap
  him/her back into heat of battle

H type statuses can be cured in two more ways:
- Refresh H ether
- Antidote H item
- unlike with L type statuses, you cannot swap chrs with somebody from reserve

S type statuses are void in two more ways:
- once a 'trigger' is activated (for example, getting KO-ed for Auto-Revive)
- if chr under S status is swapped with somebody from reserve and then swapped
  back into heat of battle

If you're uncertain under which status your chr is, wait until that chr's turn.
Then press X to bring up battle menu of that chr. Names of statuses in effect
will be displayed in upper left corner. If there's more than one status chr is
affected with, they will alternate in being displayed in regular intervals.

L type statuses are also displayed with a blue ball, which hovers above the
head of the chr affected. In case of H type status hovering ball is red.

Once you're affected with L type status, and you're hit successfully with same
L type status again *before* it wears off, there's a chance for this particular
L type status to turn into H type status. Of course, you can do the same to
your enemies.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- STATUS DESCRIPTIONS -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
L TYPE STATUSES
-------------------------------------------------------------------------------
Name          | What it does? & Battle effect performance
-------------------------------------------------------------------------------
L SLOW        | - AGL is decreased
              | - affected target gets less turns than usual
              | - can turn into H Stop if hit repeatedly with success
-------------------------------------------------------------------------------
L POISON      | - each turn lose 10% of MAX HP
              | - after affected target completes the turn, poison damage kicks
              |   in
              | - can turn into H Poison if hit repeatedly with success
-------------------------------------------------------------------------------
L BLIND       | - DEX is decreased by 40%, EVA is decreased by 40%
              | - affected target's chances to successfully hit an enemy with
              |   PATK are decreased, and affected target is less likely to
              |   successfully avoid enemy's PATK
              | - can turn into H Blind if hit repeatedly with success
-------------------------------------------------------------------------------
L HEAVY       | - STR is decreased by 25%
              | - affected target inflicts less physical damage than usual
              | - can turn into H Heavy if hit repeatedly with success
-------------------------------------------------------------------------------
L WEAK        | - VIT is decreased by 25%
              | - affected target takes more damage from PATK than usual
              | - can turn into H Weak if hit repeatedly with success
-------------------------------------------------------------------------------
L STUN        | - can't move (or act)
              | - affected target's avatar will NOT appear in Group turn window
              |   for as long as chr is affected
              | - if affected target receives any damage, there's a 50% chance
              |   of regaining control
              | - can turn into H Stun if hit repeatedly with success
-------------------------------------------------------------------------------
L ETHER PD    | - EATK is decreased by 25%
              | - affected target inflicts less ether damage than usual
              | - can turn into H Ether PD if hit repeatedly with success
-------------------------------------------------------------------------------
L ETHER DD    | - EDEF is decreased by 25%
              | - affected target take more damage from ETATK than usual
              | - can turn into H Ether DD if hit repeatedly with success
-------------------------------------------------------------------------------
L POISON EP   | - 5 EP is lost each turn
              | - after affected target completes the turn, EP poison damage
              |   kicks in
              | - can turn into H Poison EP if hit repeatedly with success
-------------------------------------------------------------------------------
L CHARGE DOWN | - 25% of MAX Energy Charge is lost each turn
[mech only]   | - after affected mech completes the turn, EC is penalized
              | - can turn into H Charge Down if hit repeatedly with success
-------------------------------------------------------------------------------
L JUNK BEAM   | - 20% chance of having next turn canceled
[mech only]   | - when affected target's avatar comes up in Group turn window,
              |   it may be skipped; if that happens, next turn goes straight
              |   to next fighter that can act
-------------------------------------------------------------------------------
L RESISTANCE D| - negative status resistance down by 20%
              | - target is more easily affected with negative statuses
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
H TYPE STATUSES
-------------------------------------------------------------------------------
Name          | What it does? & Battle effect performance
-------------------------------------------------------------------------------
H STOP        | - AGL becomes zero (can't act)
              | - affected target doesn't get any turns at all
              | - affected target's avatar will NOT appear in Group turn window
              |   for as long as chr is affected
-------------------------------------------------------------------------------
H POISON      | - each turn lose 25% of MAX HP
              | - after affected target completes the turn, poison damage kicks
              |   in
-------------------------------------------------------------------------------
H BLIND       | - DEX is decreased by 80%, EVA is decreased by 80%
              | - affected target's chances to successfully hit an enemy with
              |   PATK are decreased, and affected target is less likely to
              |   successfully avoid enemy's PATK
-------------------------------------------------------------------------------
H HEAVY       | - STR is decreased by 50%
              | - affected target inflicts less physical damage than usual
-------------------------------------------------------------------------------
H WEAK        | - VIT is decreased by 50%
              | - affected target takes more damage from PATK than usual
-------------------------------------------------------------------------------
H STUN        | - can't move (or act)
              | - affected target's avatar will NOT appear in Group turn window
              |   for as long as chr is affected
              | - if affected target receives any damage, there's a 10% chance
              |   of regaining control
-------------------------------------------------------------------------------
H ETHER PD    | - EATK is decreased by 50%
              | - affected target inflicts less ether damage than usual
-------------------------------------------------------------------------------
H ETHER DD    | - EDEF is decreased by 50%
              | - affected target take more damage from ETATK than usual
-------------------------------------------------------------------------------
H POISON EP   | - all Ethers cost twice as much EP
              | - for example, affected target would need 4 EP to cast Medica
              |   instead of usual 2 EP
-------------------------------------------------------------------------------
H CHARGE DOWN | - 50% of MAX Energy Charge is lost each turn
[mech only]   | - after affected mech completes the turn, EC is penalized
-------------------------------------------------------------------------------
H BIND        | - Square, Triangle and Circle attacks are sealed
              | - Change command is sealed
              | - affected target cannot attack at all (but can still use ether
              |   attacks), and cannot change places with other available chrs
              |   in Reserve
-------------------------------------------------------------------------------
H LOST        | - cannot use Ether command
              | - affected target cannot use ether moves available through
              |   Ether command
-------------------------------------------------------------------------------
H BOOST LOCK  | - Boost command is sealed
              | - affected target cannot boost
-------------------------------------------------------------------------------
CURSE         | - damage given = damage received
              | - in other words, let's say that KOS-MOS is affected: in one
              |   turn she dishes out 2500 dmg, AND she receives SAME amount of
              |   dmg as well; very useful status to be used on some bosses
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
S TYPE STATUSES
-------------------------------------------------------------------------------
Name          | What it does? & Battle effect performance
-------------------------------------------------------------------------------
FLAME VEIL    | - fire damage is reduced by 25%
              | - target affected takes 25% less damage from any type of attack
              |   with fire property
-------------------------------------------------------------------------------
ICE VEIL      | - ice damage is reduced by 25%
              | - target affected takes 25% less damage from any type of attack
              |   with ice property
-------------------------------------------------------------------------------
THUNDER VEIL  | - thunder damage is reduced by 25%
              | - target affected takes 25% less damage from any type of attack
              |   with thunder property
-------------------------------------------------------------------------------
AURA VEIL     | - aura damage is reduced by 25%
              | - target affected takes 25% less damage from any type of attack
              |   with aura property
-------------------------------------------------------------------------------
FLAME SWORD   | - normal techs gain fire property
              | - affected target's normal techs will inflict fire element
              |   damage when attacking enemies
-------------------------------------------------------------------------------
ICE SWORD     | - normal techs gain ice property
              | - affected target's normal techs will inflict ice element
              |   damage when attacking enemies
-------------------------------------------------------------------------------
THUNDER SWORD | - normal techs gain thunder property
              | - affected target's normal techs will inflict thunder element
              |   damage when attacking enemies
-------------------------------------------------------------------------------
AURA SWORD    | - normal techs gain aura property
              | - affected target's normal techs will inflict aura element
              |   damage when attacking enemies
-------------------------------------------------------------------------------
VACCINE       | - negative status resistance up by 10%
              | - target is less easily affected with negative statuses
-------------------------------------------------------------------------------
SPEED +25%    | - AGL stat is raised by 25%
              | - affected target's turns come around 25% faster than usual
-------------------------------------------------------------------------------
SAFETY LEVEL  | - remain at 1 HP when fatal damage is incurred
              | - when fatal damage is incurred on affected target, that target
              |   will retain 1 HP
-------------------------------------------------------------------------------
CHARGE TIME   | - doubles effects of next healing
              | - if affected target recovers HP by any means, HP recovered
              |   will be doubled
-------------------------------------------------------------------------------
BEST ALLY     | - recover full HP when fatal damage is incurred
              | - when fatal damage is incurred on affected target, that target
              |   will recover full HP
-------------------------------------------------------------------------------
ATTACKER      | - STR/POW is increased by 25%, VIT/ARM is decreased by 25%
              | - affected target dishes out more phd, and at the same time
              |   target receives more phd as well
-------------------------------------------------------------------------------
DEFENDER      | - STR/POW is decreased by 25%, VIT/ARM is increased by 25%
              | - affected target dishes out less phd, and at the same time
              |   target receives less phd as well
-------------------------------------------------------------------------------
ETHER SPEAR   | - EATK is increased by 25%, EDEF is decreased by 25%
              | - affected target dishes out more etd, and at the same time
              |   target receives more etd as well
-------------------------------------------------------------------------------
ETHER SHIELD  | - EATK is decreased by 25%, EDEF is increased by 25%
              | - affected target dishes out less etd, and at the same time
              |   target receives less etd as well
-------------------------------------------------------------------------------
BURST VEIL    | - the effect of Veil Ether skills is doubled (that is they last
              |   twice as long)
-------------------------------------------------------------------------------




===============================================================================
===============================================================================
13.)                        EPISODE I BONUS - G1300
===============================================================================
===============================================================================

This small section deals with few bonuses you can get provided you start XS:E2
with a save from either XS:E1 or XS: Xenosaga Freaks game. They could be
briefly called 'Data loading bonus' and 'Initial possession SPTS bonus'.

Data Loading Bonus

- Xenosaga Episode I OR Xenosaga Episode I: Reloaded will get you "Swim Suit
  Skill" for KOS-MOS and Ziggy. Otherwise, you won't be able to find it in the
  game of Xenosaga Episode II.

- Xenosaga Freaks will get you Hakase/Professor's Dokkiri event

Initial Possession Skill Points Bonus (depends on the level you beat the game)

- The equation is Character Level * 30 + 600
- 600 is the basic points, Character Level * 30 is the bonus
- If your characters level are all at Level 99, 99 * 30 + 600 = 3570


-------------------------------------------------------------------------------

THE FOLLOWING IS A GLITCH, EXCLUSIVE TO JAPANESE VERSION ONLY. The glitch has
been 100% terminated in NA version.

Players that don't have any kind Episode I data and wish to get KOS-MOS' and
Ziggy's Swimsuit, you are in for a treat.

Press Triangle to get into the menu, select 'Skills' then select anyone. Select
Skill. Go down to 'Level 4', press 'Right'. You will see Class A to D, right?
Now press 'X' ONCE and press right to Tutorial. Go through the whole tutorial.

Once you are done, voila. You have just initiated the bug/glitch.

You should now see Class E to H for Class 4. Don't get out of the menu, it will
disappear.

You will need 450 Class Points from Class E to H. But within each, you need
zero Skill Points to learn all. For me, Class G and H got nothing. Class F has
3 Erde Kaiser moves, one deals with slash damage to all, another one deals
pierce damage to all, the last one deals thunder damage to all. All of them
need 50 EP in order to be cast during battle. For Class E, you have Swimsuit
and 3 more Erder Kaiser moves, Erde Storm, Erde Beam and Erde Quake.

IMPORTANT!!! Don't forget that in order to learn Class Level 4 skills, you need
to activate Class Level 4 first, just like you did with other Class Levels.

Note that we will NOT recommend this or input stuff that requires this.



===============================================================================
===============================================================================
14.)                         GOOD TO KNOW! - G1400
===============================================================================
===============================================================================

Compiled here at one place will be useful pieces of information. So far we've
prepared the following headings:
- Saving your game
- Usefulness of save and UMN points
- Attacker chrs / mechs VS Reserve chrs / mech
- Double tech items
- Steal
- Ether combinations
- Traps
- Post-battle EP recovery
- Memory Card icon
- Chr's success with recovering abnormal statuses


-------------------------------------------------------------------------------
SAVING YOUR GAME
-------------------------------------------------------------------------------

Remember to save your game frequently. We also advise you to do so in at least
three different save files. There is always a chance that you might screw
something up. And with having only one save file to rely on, what can you do?
Whereas if you have more than one (hell, Split keeps 40 of them), you always
have backup saves.


-------------------------------------------------------------------------------
USEFULNESS OF SAVE AND UMN POINTS
-------------------------------------------------------------------------------

Save and UMN points have another vital role in your quest. Both recover your
party's HP and EP completely. That way you can use both as sanctuaries for
training and raising your levels. Excellent spot is the Dammerung dungeon, when
you *first* visit it. In addition, UMN points allow you to visit earlier
dungeons and teach the enemies a thing or two about what it means to be strong.


-------------------------------------------------------------------------------
ATTACKER CHRS / MECHS VS RESERVE CHRS / MECH
-------------------------------------------------------------------------------

Only the former gain EXP, CPTS and SPTS when the battle ends. Reserve chrs (or
mech) aren't completely screwed, though. They gain 75% of the EXP. Example?

Your main party is Asher and Dinah. You kill two enemies, each enemy is worth
1000 EXP = that makes grand total of 2000 EXP. Since EXP is shared, both Asher
and Dinah get 1000 EXP each. *Now* that 75% share comes into account - Zebulun
gains 750 EXP.


-------------------------------------------------------------------------------
DOUBLE TECH ITEMS
-------------------------------------------------------------------------------

- Basically just finish a quest in GS Campaign
  - GS Campaign No.05 gets you "Archangel's Requiem" (Shion and Jr)
  - GS Campaign No.08 gets you "Burst Veil" (Shion and MOMO)
  - GS Campaign No.09 gets you "Elemental Nocturne" (chaos and Jr)
  - GS Campaign No.17 gets you "Dual Spell Ray" (Shion and chaos)
  - GS Campaign No.22 gets you "Cross Fist" (Ziggy and KOS-MOS)
  - GS Campaign No.23 gets you "Fiery Ritornelle" (Ziggy and Jr)
  - GS Campaign No.28 gets you "Grand Ronde" (chaos and KOS-MOS)
  - GS Campaign No.30 gets you "Cross Hilbert" (KOS-MOS and MOMO)
  - GS Campaign No.32 gets you "Power Strike" (Ziggy and MOMO)
  - GS Campaign No.34 gets you "Lion Heart" (Shion and Jin)
  - GS Campaign No.36 gets you "Twin Buster" (Shion and KOS-MOS)


-------------------------------------------------------------------------------
STEAL
-------------------------------------------------------------------------------

To steal, you will need the Skill "Psycho Pocket" in H Link within Class Level
1. However, you need to finish off No.01 in the GS Campaign first which will
get you Secret Key 01 to unlock the Skill. Psycho Pocket can be obtained as
soon as you get to Second Miltia, after completing Moby Dick's events.


-------------------------------------------------------------------------------
ETHER COMBINATION
-------------------------------------------------------------------------------

Only fixed Ether can be combined. To initiate the combination, lets say you
have KOS-MOS and MOMO, and you wish to combine Ether. Now you need to BOOST up
the 'partner' (much like Double Tech). Press 'X' and select Ether. And at the
combinable Ether, press 'Triangle'. The following combos are done with KOS-MOS
and having MOMO boost:

Thunder Blast + Thunder Blast = Thunder Storm
Thunder Blast + Aura Blast = Thunder Burst

Remember that both chrs require EP.

And a good combination that I recommend is this one:

Analyze + Psycho Pocket = Rare Steal

This will always get you RARE ITEM.

Once you learn Combo Boost skill and have it equipped, you can have *same* chr
perform combination ethers. For example KOS-MOS knows Medica 2, has Combo Boost
skill equipped, and your party is in pretty bad shape. Boost KOS-MOS, and then
perform the procedure described in earlier paragraph to have KOS-MOS cast
Double Medica 2 on whole party. This is especially useful for MOMO, who pilots
E.S Zebulun, as she can perform Rare Steal that way.


-------------------------------------------------------------------------------
TRAPS
-------------------------------------------------------------------------------

Sometimes you will see traps scattered across when you're waltzing around.

YELLOW TRAPS: When triggered, chrs/mechs start the battle with Stock Bonus.
RED TRAPS   : When triggered, chrs/mechs start the battle with Boost Bonus.


-------------------------------------------------------------------------------
POST-BATTLE HP & EP RECOVERY
-------------------------------------------------------------------------------

This is a nice alternative to using healing items from your stock. Anyway, just
in case you haven't noticed yourself, any chrs that were NOT in the party when
battle was won, recover 25% of both MAX HP and MAX EP after each battle (even
if you use Escape command!). Thus, you can heal your party mostly free of
charge, hehe.

Also, once you learn Rapid Refresh skill for a chr, that chr will recover 50%
of both MAX HP and MAX EP after the battle has ended.

As for your E.S, the one in Reserve recovers 25% of MAX HP and MAX EP (Zebulun
only, as only she can use ethers).


-------------------------------------------------------------------------------
MEMORY CARD ICON
-------------------------------------------------------------------------------

THIS ONLY EXISTS IN JAPANESE VERSION. It has been taken out in NA version.

This has nothing to do with gameplay, but it's kinda neat anyway. Once you've
made several saves during your Xenosaga progress, reset your PS2 and enter the
Browser menu (where you view the contents of memory cards and such).

Depending on who the leader, or onscreen character was when the game was saved,
that chr's icon will be displayed on memory card. This can be KOS-MOS, MOMO,
Shion, Jr, chaos, Jin, Ziggy, E.S Asher, E.S Zebulun, or E.S Dinah.

If save is made after ending credits have rolled, save icon will be that of
Anima Relic.

For fun try deleting one of such saves. The chr will BEG you not to do it.=)


-------------------------------------------------------------------------------
CHR'S SUCCESS WITH RECOVERING ABNORMAL STATUSES
-------------------------------------------------------------------------------

Each of the seven playable chrs has a % probability of successfully removing
negative status change thru casting Refresh L or Refresh H. From highest to
lowest, here's that probability:
- MOMO 100%
- Shion 90%
- chaos 85%
- Jin 75%
- KOS-MOS 70%
- Jr 70%
- Ziggy 60%

However, the roles are reversed when it comes to healing abnormal statuses by
using Antidote L or Antidote H items. Chrs that are bad at nulling abnormal
statuses by ethers are more successful by using items, ie Ziggy will have more
success than MOMO. Quite in interesting turn of events, heh.



===============================================================================
===============================================================================
15.)                      PIC & VIDEO FRIENDS - G1500
===============================================================================
===============================================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- PIC FRIEND ----------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

kolardamir.com/xse2/xenosaga_ep2_pic_companion.zip

By using one of the above 2 links you will be taken to a prompt, which will ask
you to download a large zip file (roughly 45 MB or so). Within that file you'll
find pictures, which will help you immensely when playing XS:E2.

I have limited resources on both of my websites, so if you keep getting 404
errors, know that bandwidth for that day has been exceeded and you will not be
able to download anything until next day.

Split has entirely covered both 1st disc and 2nd disc. In addition, complete
coverage of the Epilogue has also been done.

Following features are disclosed:
- locations of every collectible
- locations of all enemies
- instructions on how to solve puzzles
- instructions on what answer to choose
- instructions on which direction/s to take when in a dungeon
- ... and more

You'll see many [REFERENCE: XENOSAGA####], when you quickly skim through first
part of the game's Walkthrough. They are the reference numbers of the pictures
that you have downloaded in that zip file.

In order to allow you to quickly access the relevant pictorial help you may
need assistance with, I've named all of the files in a numerical order. And
also all REFERENCE entries are entered in numerical order, hence we hope that
speed factor will be guaranteed.

In any case - ENJOY!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------- VIDEO FRIEND ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

kolardamir.com/xse2-a
kolardamir.com/xse2-b

By using the above link you will be taken to a page with several more links,
all of them featuring battles against boss class enemies of XS:E2. Some of
video clips will show you the best way to take down the boss in question (for
example video clip of fight VS Naglfar), while some of the video clips are only
meant to give you the general knowledge of what can you do to fare better
against the boss.

I have limited resources on this website, so if you keep getting 404 errors,
know that bandwidth for that day has been exceeded and you will not be able to
download anything until next day.

All boss battles have been recorded and uploaded. Relevant entries have also
been made in respective boss battle sections in the walkthrough.

In any case - ENJOY!



===============================================================================
===============================================================================
16.)                          WALKTHROUGH - G1600
===============================================================================
===============================================================================

Before you begin reading the walkthrough, we'd like to clear something up
regarding the issue which involves no money, no shops, no armor and no weapons.

Sure, XS:E2 is a RPG and the four things mentioned above should be in it...
well, the point here is - they *should*, but they're not. Game creators tried a
new approach to the game, and it worked great. I know some players may disagree
with this aspect, and would still love to have money to waste and armor to toy
around with... here are a few pointers that may help you overcome the 'loss' in
the long run:

- Any chrs that were NOT in the party when battle was won, recover 25% of both
  MAX HP and MAX EP after each battle (even if you use Escape command!). Thus,
  you can heal your party mostly free of charge.
- Same thing posted above holds true for E.S battles: have Asher and Dinah do
  the battles, then heal them with Zebulun when post-battle
- The drop rate of healing items is rather frequent, and Bio Sphere can be used
  anywhere now, not just at the save points.
- Once you learn Rapid Refresh skill for a chr, that chr will recover 50% of
  both MAX HP and MAX EP after the battle has ended.
- Having no money eliminates the worry of not having enough cash when visiting
  a new shop.
- Having no weapon/armor selection eliminates the worry of wondering if your
  equipment would be up to par with enemies in oncoming dungeons.

Take this information as you will. The two of us enjoyed the game enormously.

Japanese version:
You will be asked a question: The game will show you a bonus and ask if you
wish to 'check' your memory cards for any saves from Xenosaga: Episode 1,
Xenosaga: Episode 1 Reloaded or Xenosaga Freaks. YES option is on the left, NO
option is on the right.

NA version:
You will be asked if you wish to unlock special features for XS:E2 by having
the system search for XS:E1 clear data. If you have a memory card with that
save, plug it in, then hit "Yes" to continue. After a bit of "elevator music"
plays, you will unlock Swimsuits for KOS-MOS and Ziggy, and obtain Geriatric
Swimsuit special item for Professor.

After making a decision, Configuration screen comes up with three choices:

SUBTITLE DISPLAY: Set it ON or OFF.
AUDIO OUTPUT: Set it to MONAURAL, STEREO or DOLBY PROLOGIC II.
LIGHT DIGITAL OUTPUT: Set it to 2ch or 5.1 Digital Audio.

After making your selection you will be asked if you wish to confirm. Top
choice to advance, bottom option to reconsider your selected options.

So, you wonder how does the story continue? Read on!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OLD MILTIA                                                               DNG#01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
E.S Asher   | lv20 | [01], [02]
chaos       | lv07 | [03], [04], [05], [06]
Jin         | lv07 | [03], [04], [05], [06]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Stole Marine>           | 1500   | 0     | Mech   | Nano Repair A
H/ETATK             | None    | 700    | 0     | E.S    | Auxiliary Armor A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Kfuga Lily>             | 600    | 0     | Mech   | Nano Repair A
None                | None    | 420    | 0     | E.S    | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <U-TIC Soldier A>        | 110    | 0     | Bio    | Med Kit S
A/F/S               | B-B     | 80     | 20    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <U-TIC Soldier B>        | 140    | 0     | Bio    | Ether Pack S
A/F/S               | C-B     | 100    | 22    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <E2 Hauser>              | 320    | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 180    | 32    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Mysterious Swordsman>   | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


After the intro sequence, you gain control of E.S Asher.
REFERENCE: Xenosaga0001

Proceed W and soon you will come across a yellow save point, which when walked
into, automatically recovers all HP and EP - you will hear a sound when this
happens. Also, when standing inside save point, press Circle to bring up save
menu. Save if you wish.
REFERENCE: Xenosaga0002

When done, head W again. On next screen your path will be blocked by a truck.
REFERENCE: Xenosaga0003

Press Square for kablooie.
REFERENCE: Xenosaga0004

Continue along (blow up the chopper, if only just for the hell for it) and
another tutorial follows explaining how to switch between multiple locked on
targets.
REFERENCE: Xenosaga0005-Xenosaga0006

Quite soon you'll reach a cross. Start with this tank...
REFERENCE: Xenosaga0007

... then blow up two more stuffs and collect ACCESSORY: POWER SHIELD from the
chest.
REFERENCE: Xenosaga0008

Back to the cross, only this time continue E and... well, blow more stuff up.
When you access next screen, you'll witness a scene. Aha, a real battle at last
with <Marine> (considering you prolly got riled up from the battle in the intro
sequence).
REFERENCE: Xenosaga0009

Engage! Read the tutorial and remember to BOOST when the game asks you to, then
kill off the enemy mechs. Also don't forget that after each battle (doesn't
matter if you escaped or won), the onscreen chr or mech will flash for a while.
During this time you cannot be drawn into battles.

Continue (mow the lawn as well) and you will see more enemies and traps. YELLOW
traps give you Stock Bonus, while RED traps give you Boost Bonus. Activate the
yellow trap, then engage nearby <Marine> and waste it.
REFERENCE: Xenosaga0010-Xenosaga0011

You can blow up the car debris just to the N of that first trap to get ITEM:
NANO REPAIR A.
REFERENCE: Xenosaga0012

... then turn right, smash the fence...
REFERENCE: Xenosaga0013

... and then go up the ramp smashing stuff for ITEM: NANO SPHERE.
REFERENCE: Xenosaga0014

There's another <Marine> plastered into spot near the cross - superglue?
REFERENCE: Xenosaga0015

Fight it, then destroy debris behind it and nab ITEM: NANO REPAIR A.
REFERENCE: Xenosaga0016

Back to the cross and advance N. Set off the red trap and fight <Lily>. Piece
of metal... I mean cake.
REFERENCE: Xenosaga0017

When defeated, continue and another cut scene will follow.

You are now off E.S Asher - and look, a new party member. Jin joins you. Both
he and chaos start off with 600 CPTS and 600 SPTS, and Jin begins at lv5, while
chaos is off with lv4.
REFERENCE: Xenosaga0018

Jin also comes with Medica and Refresh L already learned. First order of
business I recommend is teaching chaos a few skills:
- Medica (Level 1 - A link - 1st skill)
- Refresh L (Level 1 - A link - 2nd skill)
- STR+2 (Level 1 - B link - 3rd skill)
- VIT+2 (Level 1 - B link - 4th skill)

For Jin I'd recommend learning STR+2, VIT+2 and Memory (Level 1 - C link - 2nd
skill). And don't forget that you need to EQUIP STR+2 and VIT+2 to make use of
them. Both party members also begin with DOUBLE TECH: ICE BRAND already learned
and ready to use.

Save point...
REFERENCE: Xenosaga0019

... and <U-TIC soldier> to the right - before fighting him, explore the near
area. There's lot of debris to be destroyed...
REFERENCE: Xenosaga0020

... and ITEM: REVIVE S to score.
REFERENCE: Xenosaga0021

Save if you wish, then go fight the poor guy. Carefully read the tutorial,
finish off the enemies and then continue.

Look, a chest! You can't get it yet, so worry about it later. Oh well, continue
NE onto next screen. Blow up the car...
REFERENCE: Xenosaga0022

... fenced door with two green lights can't be opened yet - later. Continue
along the W side of the street and lock-on cursor will appear again. I wonder
what does Square button do? You found FEATURE: SEGMENT ADDRESS 14.
REFERENCE: Xenosaga0023-Xenosaga0024

Memorize its location, for it will come in handy much later. Continue and fight
another <U-TIC soldier>. Read the tutorial (it tells you about using double
techs) and kill off both enemies. Carry on and climb the ladder on N wall.
REFERENCE: Xenosaga0025

Stroll left and kill the box for ITEM: 3x SKILL UPGRADE D.
REFERENCE: Xenosaga0026

Down the ladder and stroll E onto next screen. Go E still and engage <U-TIC
soldier> (I'll be back... right). Further to the east you will see five pillars
on sides of the street - two on northern side, three on western side. Destroy
this one to win ITEM: BIO SPHERE.
REFERENCE: Xenosaga0027-Xenosaga0028

When screen shifts, you'll see a red door in the distance with a switch to the
right of that door...
REFERENCE: Xenosaga0029

... nothing you can do about it now, so just proceed E - set off the red trap
and fight <U-TIC soldier>. Once you've signed their wills, guess what? Go E
onto next screen - you will see another cut scene and a save point.
REFERENCE: Xenosaga0030

Now use the save point and destroy the two objects - man, were I to destroy
stuff so easily - anyway, this time keep going N for another scene. Aaaand...


*******************************************************************************
BOSS BATTLE                                                              BOSS01
                                                                         BEST01
                            'MYSTERIOUS SWORDSMAN'

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1000   | 2500   | 400  | 150  | 24   | 11   | 34   | 18   | 23   | 0    | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 75%   | 75%   | 150%  | 100%  | 110%  | 100%  | Weak  | Norm
100%   | 200%  | 75%   | 75%   | 150%  | 100%  | 50%   | 50%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 80%   | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Revive DX (100%)                       | Skill Upgrade E (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
To get Skill Point Bonus from this boss, you *must* kill it when ESL is showing
Boost gauge up. This is because once the boss loses all HP, he will use a final
attack on Skill point bonus ESL. Before boss uses Matrika, please refer to
first line of data in [Damage taken]. After boss uses Matrika, please refer to
second line of data in [Damage taken].

----------------------------------- ATTACKS -----------------------------------
01. Amavasya - (AttPow: 25) - SATTP VS one chr - slash phd
02. Dakshina Marg - (AttPow: 19) - SATTP VS one chr - slash phd
03. Coercion - (AttPow: 20) - HATTP VS all chrs - hit phd, ignores EVA, used as
    final attack
04. Matrika Shakti - [Anti-Break stance. Acquired resistance to physical
    attacks.] - sets Break Block, prevents Breaks for several turns, changes
    damage resistance to: 200% damage from aura, 50% from slash, and 50% damage
    from hit property attacks; used when HP is below 500
05. Brahma-Increase Aim - self - DEX+2; used when HP is below 900
06. [Matrika Shakti has dispersed.] - Break Block barrier is gone

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Marg
for around 30 dmg, Amavasya about 70 dmg, and Coercion 40 dmg to all chrs.
Critical damage is not taken into account.

Boss' HP limits: 900 HP, 500 HP, 0 HP.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's two chrs VS one 1K HP dude. During first stage of battle, boss is likely
to get first move in and strike chaos or Jin. Worry not about the damage for
now, instead use Stock command three times for both chrs to get Stock value of
3, which we shall use in later stages to finish boss off quickly.

After getting few strikes in (remember to use CB attacks!), boss will power
himself up with Brahma. Use Medica to recover HP you may have lost as result of
boss' actions (I also need to mention that he's extremely fast and likely to
get a turn between both of your chrs' turns), thus making this quite a frantic
battle. Fortunately, boss also misses a lot.

You may also want to use Move command and have one of your chrs move behind the
boss to get benefit from back hit bonus. This battle can be used as a fine
testing ground for the new battle system introduced in XS:E2.

Once you knock off 50% of his health, second powerup move is used, that being
Matrika - you won't be able to make breaks on him for several turns. Also, do
*not* use Jin as attacker, as boss will cboost (thus unnecessarily endangering
yourself further)! Keep attacking with chaos only, as of this moment forward
his attacks will do greater damage than before. After succeeding in connecting
three times with the boss and dealing damage to him, Matrika shatters and you
are now safe to use Jin in attacks combos too. Attacking the boss from behind
also bypasses Break Block, though boss will still cboost if attacked by Jin.

This is where my previous suggestion of stocking comes into play - just before
boss hits less than 500 HP, ensure that you're above 50% of HP remaining. Now
have Jin use CB, followed by three Circle attacks. Sayonara to boss, but not
before he uses his last Coercion move - some phd to both chrs, but you'll
survive. Or use Ice Brand double tech for some big damage.
************************** VICTORY! CONGRATULATIONS! **************************


After beating him you will be asked to save, then a lot of scenes will follow.
You get to control Ziggy. Talk around with people and save if you wish.
REFERENCE: Xenosaga0031

At the top right corner, there is a robot. If you talk to it, you'll get an
option of SELLING your own items in order to pay off Captain Matthews' debts,
which are 10,000,000. DO NOT SELL ANY YET!
REFERENCE: Xenosaga0032

You need all healing items you can get. Just in case you forgot - there's no
way to buy items in XS:E2. By examining one of the UMN booths here in spaceport
you can get a recap of what has happened in Xenosaga: Episode 1, as well as
some fighting tips. Continue by the exit near the save point - there is
even an arrow to guide you.
REFERENCE: Xenosaga0033


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECOND MILTIA CITY                                                       DNG#02
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MOMO        | lv09 | [01], [04], [05], [08], [09], [10], [11], [12], [13]
chaos       | lv09 | [01], [02], [03], [06], [07], [13]
Jr          | lv09 | [05], [08], [09], [10], [12], [13]
Ziggy       | lv09 | [01], [02], [03], [06], [07], [13]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <0-78 Grisly>            | 480    | 0     | Mech   | Scrap Iron
B/T/H/ETATK         | C-B     | 360    | 34    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <U-TIC Soldier A>        | 170    | 0     | Bio    | Med Kit S
A/F/S               | B-B     | 200    | 20    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <U-TIC Soldier B>        | 200    | 0     | Bio    | Ether Pack S
A/F/S               | C-B     | 220    | 22    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Revised E2 Hauser>      | 440    | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 300    | 32    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Executus Sagitta>       | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <P.S.S.-P>               | 260    | 0     | Bio    | Med Kit S
A/F                 | B-B     | 260    | 22    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] <P.S.S.-B>               | 320    | 0     | Bio    | Ether Pack S
A/F                 | B-C     | 320    | 24    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] <Rotus TI MkII>          | 880    | 0     | Mech   | Bio Sphere
B/T/ETATK           | None    | 580    | 38    | Chrs   | Class Upgrade A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] <0-88 Libra>             | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] <Testud>                 | 450    | 0     | Mech   | Scrap Iron
B/T/P               | C-C     | 460    | 32    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] <Carnicos I>             | 700    | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 550    | 34    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] <Scutum>                 | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[13] <Pilum>                  | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------

After some great show-off (courtesy of MOMO) you will be controlling Jr. All of
your party members begin this part of adventure on level 8.
REFERENCE: Xenosaga0034

For skill setup I'd recommend doing the same as I suggested for chaos:
- Medica (Level 1 - A link - 1st skill)
- Refresh L (Level 1 - A link - 2nd skill)
- STR+2 (Level 1 - B link - 3rd skill)
- VIT+2 (Level 1 - B link - 4th skill)

Also have someone learn Memory - most likely chaos will have enough SPTS.

Save if you wish...
REFERENCE: Xenosaga0035

... and then advance with Jr - <Grisly> will show up.
REFERENCE: Xenosaga0036

Kill it, go up the ramp and destroy stuff.
REFERENCE: Xenosaga0037

Go through the exit to appear outside the building - head to the left
downstairs first for ITEM: 5x SKILL UPGRADE A.
REFERENCE: Xenosaga0038

Then back up and continue down the right stairs.
REFERENCE: Xenosaga0039

Now follow the water current, and eventually WARNING sign appears in corner.
REFERENCE: Xenosaga0040

This means that <U-TIC soldier> is after you. Kill him, then carry on. Another
<U-TIC soldier> will catch up, but just kill him too.

Destroy the gate.
REFERENCE: Xenosaga0041

Go down the fall - surprise! <U-TIC Soldier> is down here - more new possible
enemies (in fact same guys as in Old Miltia, only more HP).
REFERENCE: Xenosaga0042

Well now, take the ladder and go up.
REFERENCE: Xenosaga0043

Go along the catwalk and destroy the objects - ITEM: ANTIDOTE L is hidden here.
REFERENCE: Xenosaga0044

Then go up another ladder.
REFERENCE: Xenosaga0045

Take the exit to next screen and another cut scene follows. Destroy the doors.
REFERENCE: Xenosaga0046

Go up the stairs (a nice linear path awaits) - destroy the object for ITEM:
ETHER PACK S.
REFERENCE: Xenosaga0047

Then head left and keep going and going and going... Like in water current
before, <U-TIC Soldier> will pop up and follow you...
REFERENCE: Xenosaga0048

Getting that extra bit of EXP may be worth it - still, it's your choice to try
to avoid them or fight them. When you see next object, destroy it for ITEM: 2x
REVIVE S.
REFERENCE: Xenosaga0049

Carry on and soon you'll spot a red trap - perfect for <U-TIC Soldier> chasing
after you.
REFERENCE: Xenosaga0050-Xenosaga0051

Continue on even more and - next area.
REFERENCE: Xenosaga0052

Head S down the road and you prolly can already guess what happens next...
<Sagitta> will come out and play tag.
REFERENCE: Xenosaga0053-Xenosaga0054

It will chase you as you go down the path. Just stop and fight it.


*******************************************************************************
BOSS BATTLE                                                              BOSS02
                                                                         BEST02
                               EXECUTUS SAGITTA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
1760   | 1800   | 0    | 60   | 80   | 10   | 40   | 5    | 10   | 5    | 5

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
175%   | 100%  | 200%  | 100%  | 75%   | 250%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 100%  |  0%   | 30%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (20%)

----------------------------------- ATTACKS -----------------------------------
01. Sagitta Rifle - (AttPow: 30) - BATTE VS one chr - beam etd
02. [Memorized the current Event Slot.] - once boss loses 50% of HP; read the
    strategy for more info

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Rifle
for around 200 dmg. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's characters vs one enemy mech. In this sort of battle, no Zone exists. Keep
attacking and it will die soon. You might use lots of turn here, and eventually
with the skill 'Memory', the game will give you a message that the enemy has
memorized the Event Slot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once the battle starts, take note of your chrs. You've been ambushed, meaning
that your chrs are turned towards the boss with their backs - quickly have each
of your guys and gal attack so that they face the boss properly. You may also
want to use Move command to place one chr BEHIND the boss, so you can inflict
extra damage.

MOMO is *extremely* useful in this battle - her bow attacks will do obscene
amounts of damage to the boss - so sticking her behind the boss is not a bad
idea. Also count in boss low AGL (one turn for roughly five of yours)... so how
do we carry on after moving MOMO?

Have MOMO use Stock command, with Jr and chaos casting Medica on whoever gets
hit with 'beam gun'. After MOMO has 3 stock, wait for point bonus slot turn
with MOMO - also make sure that boss' has its back towards MOMO. Boost her if
you must - now just follow up with Circle attacks and boss is down the crapper.

Once boss loses 50% of HP, pay attention to event slot it will memorize. Any
move (even casting Analyze) you will try against the boss on that particular
event slot will cause it to cboost and attack you. So be careful, you hear?
************************** VICTORY! CONGRATULATIONS! **************************


Continue down the path, and stop before the stairs!
REFERENCE: Xenosaga0055

Are you healed up? No? Well, heal yourself then - switch MOMO out and Ziggy in.
Now ascend the stairs. As you move along, a chopper will come and drop down
some sort of net-like fence. This triggers yet another cut scene and force next
battle with <P.S.S.> that will drop down from chopper.
REFERENCE: Xenosaga0056-Xenosaga0057

You're gonna be fighting <P.S.S.-P> and <P.S.S.-B> guys, sometimes accompanied
by <Rotus TI MkII> heli. Their attacks are pretty powerful (also counting in
being surrounded), but Ziggy will hold ground perfectly due to high VIT. Once
the battle ends, quickly head up the nearby stairs...
REFERENCE: Xenosaga0058-Xenosaga0059

... otherwise the fence will get you and you will have to fight again. Destroy
the object for ITEM: 2x REVIVE S.
REFERENCE: Xenosaga0060

Time your trips well and use the spots along the road for evading the nets.
REFERENCE: Xenosaga0061-Xenosaga0062

There's ITEM: 5x SKILL UPGRADE A to be found once you destroy the object near
the kid.
REFERENCE: Xenosaga0063

Well, make your way to the left and head up.
REFERENCE: Xenosaga0064-Xenosaga0068

Destroy the doors.
REFERENCE: Xenosaga0069

Save if you wish.
REFERENCE: Xenosaga0070

*******************************************************************************
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*                                                                             *
* While you're here, I'd recommend this spot as training grounds. Net battles *
* give at least 200 EXP per chr when you win, and there's a save nearby for   *
* free recovery. Also try to kill enemies on point bonus slot for extra SPTS. *
* Rotus enemy has no weak zone and it's an air enemy (this means that only    *
* MOMO and Jr can attack it at this moment). It can also drop off more guys   *
* once you kill one/all of <P.S.S.> enemies. Lv12 should be adequate enough   *
* for painless progress. When you think you've had enough, back to the save.  *
* Need extra insurance? Level up to lv15 then!                                *
*                                                                             *
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*******************************************************************************

*******************************************************************************
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*                                                                             *
* Also, start considering mastering Sword ethers, available in Level 2, Class *
* B skills. For measly investment of 600 CPTS and 300 SPTS per Sword ether    *
* (total 1200 SPTS) you're able to increase your damage even tenfold! Next    *
* boss is an excellent test bunny to do so, when it comes to Thunder Sword.   *
*                                                                             *
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*******************************************************************************

Take the elevator and go up.
REFERENCE: Xenosaga0071

Continue by destroying objects and nabbing ITEM: 2x BIO SPHERE.
REFERENCE: Xenosaga0072-Xenosaga0073

STOP!
REFERENCE: Xenosaga0074

Before you progress, doublecheck that you're healed up! Cut scene and...


*******************************************************************************
BOSS BATTLE                                                              BOSS03
                                                                         BEST03
                                  0-88 LIBRA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3360   | 5800   | 600  | 450  | 40   | 24   | 42   | 10   | 20   | 18   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 250%  | 75%   | 50%   | 150%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 25%   | 25%   | 25%   | 25%   | 25%   | Immun |  0%   | 50%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B     | A-A     | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Auxiliary Armor B (100%)               | G ST Double (20%)

----------------------------------- ATTACKS -----------------------------------
01. Octo Ray - (AttPow: 20) - BATTE VS one chr - beam etd
02. ASM 1229 - (AttPow: 23) - F/IATTP VS chr/s, 30-degree arc effect - fire/hit
    phd
03. Sonic Boom - (AttPow: 45) - HATTP VS all chrs - hit phd
04. [The main monitor cracked!] - appears when continuously attacked by pierce
    attacks
05. [The main monitor is destroyed! Auto-cooling system malfunction.] - read
    the strategy for more info

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Octo
Ray for around 100 dmg to one, Sonic Boom for about 150 dmg to all, and ASM 80
dmg to each person hit. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

This mech's weak zone is AA, quite special. Use Jr's Circle twice, and that
will get you AA. Jr needs to have at least one stock though. Have Jr stock and
attack, Ziggy supports along with that. chaos can heal with Medica. Continue
this and it will go down soon. Use MOMO if you wish.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before you start doing anything, a word on ARC EFFECT ATTACKS. Boss' ASM attack
hits the chr and two slots to chr's left and right, meaning that maximum amount
of targets hit is three. Let's do an example - in this battle there are four
possible slots your chrs can occupy - slot 1, slot 2, slot 3 and slot 4. Battle
starts with all three of your chrs grouped together...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
Empty               Jr                  MOMO                chaos

Now have MOMO use Move command and place her to the LEFT of Jr, or otherwise...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
MOMO                Jr                  Empty               chaos

How does this help? In first scenario, if boss would use ASM attack on MOMO,
who would get hit? MOMO is center, and Jr is on the left, chaos on the right -
thus all three suffer damage. In second scenario, though, MOMO is center, Jr on
the right, and nobody on the left - thus, only TWO chrs suffer damage. If chaos
was targeted, him and Jr would take damage. Understood the area effect concept?
Let's move on.

Have whoever is in slot 3 to be moved in slot 1. Now continue stocking until SG
for all three chrs is 3. Two attacks coming from boss will be Octo Ray and ASM
(provided you followed my advice most of the time only two chrs most will be
hit - Medica them afterwards). Once you've stocked enough, have Jr or MOMO
execute two Circle attacks to expose boss' weak zone. After being hit seven
times with piercing attacks (chaos either heals with Medica or provides
additional damage), you will be notified of main monitor being broken.

Breaking the monitor drops some of boss statistics, most notably STR by 30, DEX
by 10 and EVA by 5. Once boss' HP drops below 1680, Sonic Boom becomes
available for using in both regular turns and if boss boosts between your
attack combos. If boss' BG is zero, it won't be able to boost and thus
jeopardize your chrs. Once boss has lost 70% of HP, there's a 50% probability
of it cboosting after receiving a damaging attack.

BTW, have you listened to my advice on learning Sword ethers? Specifically I
mentioned Thunder Sword - cast it on both Jr and MOMO to give them even more
striking edge.

I'd recommend always being in top shape (Medica's cheap for only 2 EP) and
checking that SG is on three. Start the chain by having MOMO or Jr execute two
Circle attacks to break the boss, then boost either Ziggy or chaos to inflict
Down state, and follow up by boosting first Jr, then MOMO by emptying their SG
for superiour damage against the boss. Or you could just fill up SG to 3 and
release four Circle attacks for major damage and hopefully killing the boss. If
you're afraid of boss boosting and executing its damaging Sonic Boom - you can
circumvent that by having one of your chrs boost before you commence attacking.
Then repeat the stocking, healing and quadruple Circle combo.
************************** VICTORY! CONGRATULATIONS! **************************


Carry on and destroy the target to set the crane up.
REFERENCE: Xenosaga0075-Xenosaga0076

Take the ladder up, then cross the crane over...
REFERENCE: Xenosaga0077

... to the other side and into to the next area. Path is straightforward so you
can't get lost. When you get here...
REFERENCE: Xenosaga0078

... be careful. Sometimes an enemy is hidden within. Destroy the object and
<Testud> pops up.
REFERENCE: Xenosaga0079

Kill them all, then run along the street. You will come across four objects -
two on right and two on left.
REFERENCE: Xenosaga0080

Lower one to right is ITEM: 2x REVIVE S.
REFERENCE: Xenosaga0081

Upper left one contains another <Testud>. Do whatever you wish (killing them).
REFERENCE: Xenosaga0082

Carry on towards the end of street. You'll meet new mechs - <Carnicos I> and
perhaps <Rotus>, unless you already fought the heli before.
REFERENCE: Xenosaga0083

<Carnicos> should be killed with chaos, Jr and Ziggy. Once they are gone,
switch out Ziggy and bring MOMO in. Have MOMO and Jr attack <Rotus>, chaos can
support.

Enter the building - there is a save point, use it if you wish.
REFERENCE: Xenosaga0084

Now go N and examine the Security System Operation sign.
REFERENCE: Xenosaga0085

From next boss battle on statuses will become a heavy involved in strategies,
so learning Refresh L may not be a bad idea, as well as learning few ether
moves which inflict status ailments on your enemies. Below the save point
there's an exit to the W, which leads to a set of stairs.
REFERENCE: Xenosaga0086-Xenosaga0087

As you're climbing them, you will soon be chased by three <Carnicoses>.
REFERENCE: Xenosaga0088

Either you hurry up or wait for them to catch up and make scrap metal (if you
do fight them, note that you cannot escape!).
REFERENCE: Xenosaga0089

At the end of the corridor enter the door to next area.
REFERENCE: Xenosaga0090


*******************************************************************************
BOSS BATTLE                                                              BOSS04
                                                                         BEST04
                            SCUTUM [1] & PILUM [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4800   | 6800   | 150  | 500  | 50   | 24   | 22   | 5    | 20   | 8    | 4

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  30%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 30%   | 40%   | 40%   | 30%   | 30%   | Immun |  0%   | 80%   |  0%

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Auxiliary Armor B (100%)               | Charge Boost (20%)

--------------------------------- [1] ATTACKS ---------------------------------
01. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd
02. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd, Down effect, induces
    L Slow (50% chance)
03. Fine Ray - (AttPow: 30) - BATTE VS one chr - beam etd
04. Armor Field - self - POW down, ARM up
05. Lightning's Grace - [Sentenza is filled with thunder ether.] - self - gains
    Thunder Veil status, allows Sentenza to inflict Down effect & induce L Slow
06. Medica - on one ally - recovers 25% of target's MAX HP
07. Refresh L - on one ally - nullifies L type status changes
08. Refresh H - on one ally - nullifies H type status changes
09. Down Dex - VS one chr - induces L Blind
10. [Blah blah blah...] - Scutum can waste a turn by taunting you

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3360   | 6200   | 450  | 400  | 40   | 16   | 35   | 22   | 30   | 12   | 5

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 40%   | 40%   | 40%   | 40%   | 40%   | Immun |  0%   | 60%   |  0%

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Can't   | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
EF Circuit B (100%)                    | Tuned Circuit (20%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Impulsion - (AttPow: 20) - PATTP VS one chr - pierce phd, induces L Weak
    (50% chance)
02. Egalite Launcher - (AttPow: 20) - FATTE VS all chrs - fire etd
03. Attacker - [Autonomous program shifts to attack mode.] - self - POW up, ARM
    down
04. Transfer Additional Ammo - [Additional ammo transferred to Egalite.] - self
    - enables Egalite Launcher
05. [Blah blah blah...] - Pilum can waste a turn by taunting you

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks:
Sentenza for around 160 dmg to one, Fine Ray 50 dmg to one, Impulsion for about
80 dmg to one, and Egalite for 80 dmg to each person hit. Critical damage is
not taken into account.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's characters vs two enemy mechs. No zone here either. The AMWS Scutum is
piloted by Herman while Pilum is piloted by Richard.

Although Pilum has less HP, focus on Scutum first. Scutum can use Medica. I
recommend using MOMO to attack Scutum with Circle, while Jr and chaos can
either support and heal, or attack Scutum as well with Circle. Once you take
out Scutum, work on Pilum. Switch MOMO out and Ziggy in if you wish. The battle
will end eventually. The trick to this battle is using MOMO to take out Scutum
first. Note that if you focus on Pilum first, Scutum will be constantly healing
Pilum. The whole battle takes a while but if you listen to what I said above
and heal frequently, you will end the battle without getting any game over.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessory collectors, WARNING! The next boss battle is the *first of only two*
chances to obtain the most valuable mech accessory in the game. It is Tuned
Circuit, carried by Pilum. Currently you have no way of stealing yet, and
unfortunately Tuned Circuit is classified as Pilum's rare item. Additionally it
is only dropped with 20% probability. Anyway, it's up to you whether or not you
wish that accessory.

Contributor Bojan N. comments: It is possible to obtain both Charge Boost and
Tuned Circuit after the battle, however, doing so involves some luck.

Scutum is the left mech, Pilum is the right mech. A few words on their attack
behaviour - although high on HP, they're also high on ego. They're sure to
waste few turns by talking thus allowing you to get few easy hits in. Better
recommendation is to use these free turns to fill up SG.

MOMO will again be your best friend in this battle - bow attacks are the most
useful thing since sliced bread against the two mecha. Other two chrs that are
recommended are chaos and Jr (not Ziggy, since his fire attacks do reduced
damage against bosses). Before you actually begin scratching the surface of
your enemies, gather SG of 3 (you won't get attacked much, remember?) and cast
*Aura Sword* on Jr and MOMO. Pilum's Impulsion can decrease your VIT, so
quickly counteract by casting Refresh L. Scutum can heal his partner, nullify
status changes you do on them, try to inflict status changes on you...

Funnily enough, Scutum won't heal itself - couple that with frequent wasting
of turns by talking, and oftenly used Fine Ray for low damage - and you've got
your primary target for shooting off. MOMO and Jr both use Circle attacks,
while chaos heals the team with Medica (or possibly Medica All, if you've moved
up the foodchain high enough). Going after Pilum first is not recommended -
aside from being healed, Pilum has an ether move Egalite, which hits all chrs
(only gains access to it, when it powers up for the first time).

Remember now, it's three VS two - as Scutum's HP goes down, it'll start using
Sentenza. Then as it hits 2400 HP, Thunder's Grace is used - now beware of
Sentenza as it can inflict L Slow and Down you as well, and if Pilum boosts on
you in addition to that... it won't be a pretty sight. Down Dex starts
appearing at this point of battle. When Scutum is around 1450 HP range, it uses
Armor Field to increase its ARM - luckily this lowers POW, so Sentenza does
less damage. This is about everything you can expect from Scutum before you do
it in.

Pilum now becomes second target for shooting off. Weak against piercing attacks
as well, MOMO's bow is the move to be used (hopefully quadruple Circle combo,
of course) - while reducing his HP to 2352, it will transfer ammo of some type
to be able to use Egalite, fire ether for moderate damage to all chrs. When its
HP is further reduced to 1344 HP, Attacker move is used - Pilum's ARM becomes
even weaker, so make sure you quickly wipe it off the face of the earth, else
it may overcome you with constant Egalite barrage. I'd recommend that you have
MOMO stock three times, then unleash Circle barrage (you should require no more
than three such shootouts to down Pilum as well).
************************** VICTORY! CONGRATULATIONS! **************************


After the battle, there will be a truckload of cut scenes, first with your
current party, followed by Shion, KOS-MOS and Allen. Afterwards you gain
control of Shion, who starts at lv16.
REFERENCE: Xenosaga0091

Like with previous chrs:
- Medica (Level 1 - A link - 1st skill)
- Refresh L (Level 1 - A link - 2nd skill)
- STR+2 (Level 1 - B link - 3rd skill)
- VIT+2 (Level 1 - B link - 4th skill)

You will appear on a small map with six places you can visit.
REFERENCE: Xenosaga0092-Xenosaga0093
NW corner - Jin's house (inaccessible for now)
SW corner - space port
N corner - UMN building
E corner - Helmer's office
SE corner - Vector building
Map center - Second Miltia's Central

Nothing important is going on anywhere, but you're perfectly welcome to go
explore the areas before continuing. Once you've head enough, go to central
area.
REFERENCE: Xenosaga0094

Within this area, to the right, you will see a new type of plate - the blue
plate is UMN point.
REFERENCE: Xenosaga0095

Once walked into, press Circle and UMN submenu will appear in main menu - this
allows you to revisit earlier dungeons in order to hunt down items you missed
first time around or that weren't accessible yet. However, use the save point
first, then go to [Old Miltia]...
REFERENCE: Xenosaga0096-Xenosaga0097

When Shion's yours, have her walk W to the next screen. Now hug northern part
of the street until lock-on cursor appears to blow up stuff.
REFERENCE: Xenosaga0098

Once you destroy two obstacles, go E - at the end you can destroy a machine for
ITEM: 2x MED KIT S.
REFERENCE: Xenosaga0099

Now backtrack and go left, up the stairs and onto next screen...
REFERENCE: Xenosaga0100

Seems familiar? Go as far as you can, then press the switch.
REFERENCE: Xenosaga0101

Go down the ladder - continue walking behind the fence until you reach a chest
with ITEM: BIO SPHERE.
REFERENCE: Xenosaga0102-Xenosaga0103

As Shion is quite low on CPTS and SPTS, and considering that here you will
find the crappiest enemies of them all, you may want to stick around for a
while and gather EXP and SPTS. Once you become bored, enter main menu, select
UMN submenu, and pick left option to go back to Second Miltia.
REFERENCE: Xenosaga0104-Xenosaga0105

Second Miltia's central area is very big, and has also been chopped up in two
subscreens - I'll simply call them FIRST SECTOR AREA and SECOND SECTOR AREA.
You may want to go explore the surrounding and get yourself familiar with the
layout. Up the stairs is the entrance to two slide doors. One is ballet
building...
REFERENCE: Xenosaga0106

... the other is the residence of some crazy guy we'll worry about much later
in the game.
REFERENCE: Xenosaga0107

In the far left corner of First Sector is the hospital.
REFERENCE: Xenosaga0108

These are only three buildings you can enter here. Now there's a path below the
hospital that leads to the E...
REFERENCE: Xenosaga0109

... and onto the second area of Miltia's Central. You will meet a bunny (you
better get used to these guys - remember a rather subtle one before you fought
the first boss?).
REFERENCE: Xenosaga0110

It will talk about the GS Campaign (keep picking first options presented) and
give you the GS Path submenu. This is it for now, so carry onto the second
area...

In Second Sector there are two buildings which you can enter. First is
Publishing Agency...
REFERENCE: Xenosaga0111

Enter the Publishing Agency - once inside, enter the lone door in the back.
REFERENCE: Xenosaga0112

Then destroy lots-o-crates for ITEM: BOOST MAX.
REFERENCE: Xenosaga0113

There's a would-be-a-door target on northern wall - remove it and you will find
FEATURE: SEGMENT ADDRESS 03!
REFERENCE: Xenosaga0114

Back outside, carry on N (some of the paths are either dead end or blocked by
people, so you really don't have much of a choice deciding where to go)...
REFERENCE: Xenosaga0115

This gal's name is Angelina - she is Sgt. Swaine's little sister. Anyway, after
the 'tutorial' she gives you Segment F submenu and SPECIAL ITEM: DECODER 06...
REFERENCE: Xenosaga0116

... for FEATURE: SEGMENT ADDRESS 06 near her.
REFERENCE: Xenosaga0117

So use the decoder and open the door to get SPECIAL ITEM: SECRET KEY 03 that
will unlock SKILL: FOCUS 1, Link H, Class Level 1.
REFERENCE: Xenosaga0118

Check your menu again. You'll see two new entries.
REFERENCE: Xenosaga0119

GS Path is used to get you briefed on everything regarding GS Campaigns you
have or are undertaking, while Segment F briefs you on stuff regarding Segment
Addresses.

To the right of Segment Address 06 is a ramp leading to Moby Dick's Cafe. Get
into the bar and a lot of cut scenes will come rolling.
REFERENCE: Xenosaga0120-Xenosaga0121

Now Jin (his level depends on average level of other five chrs), chaos and Jr
join up with Shion.
REFERENCE: Xenosaga0122

You will get to control Shion again, and your next target is Jin's house. As
you appear on city map, you will be told of shuttle flights being enable
between Durandal and Second Miltia. But before continuing, let's do some GS
Campaign and solve some GS Paths. Allow me to get you notified on few more
interesting points in Second Sector.

This is the entrance to the kitchen of Moby Dick's Cafe.
REFERENCE: Xenosaga0123

Taking this path will take you out of Second Sector to the map.
REFERENCE: Xenosaga0124

Going down these S stairs will lead to some of GS campaigns, but later.
Memorize the place anyway.
REFERENCE: Xenosaga0125

And descending this E ramp will lead you to the sewers entrance, which will be
a part of some GS campaigns. Memorize it.
REFERENCE: Xenosaga0126

*******************************************************************************
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*                                                                             *
* As of now you have access to GS campaigns and can start filling in those    *
* segments in the menu. First thing you should... no, MUST do, is to obtain   *
* Secret Key 01, which will allow you to get PSYCHO POCKET skill.             *
*                                                                             *
* This skill allows you to steal items from enemies, and for some of the      *
* rarest items in the game this is a preferred method of obtaining them. Sure,*
* you can hope for the item to be dropped after battle, but are you prepared  *
* to take on a tough boss multiple times to hope for that item to be dropped? *
*                                                                             *
* If you'll neglect obtaining Psycho Pocket now, your next chance will be     *
* some ways in disc 2, after you complete Ormus Fortress.                     *
*                                                                             *
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART A                                                   GSPRTA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.01 - GSC01
In the First Sector [must have FEMALE chr in the lead], left of the hospital's
entrance you'll find a girl in green sweater with blue sleeves - her name is
Jacqueline.
REFERENCE: Xenosaga0127

Have Shion talk to her, *pick the first option* and obtain the SPECIAL ITEM:
LOVE LETTER.
REFERENCE: Xenosaga0128

Your job is to get this item to Sydney who is in the Iron Man bar waaay back in
Kukai. So how to get there? Go onto the map and head for the space port -
entryway to the left of the counter has now been freed and you can board a ship
which will take you to Durandal.
REFERENCE: Xenosaga0129

Once you step off the elevator, there is moving staircase to your right - use
it and board the shuttle for Kukai.
REFERENCE: Xenosaga0130

One word regarding Durandal's train car service... in total there's three areas
inside Durandal you can visit: Dock area, park area, and Durandal's bridge. To
get to other areas, approach the train car, and press Circle for a prompt.

If your current location is dock area and you wish to visit:
- bridge, choose first option, done
- park area, choose second option, done

If your current location is Durandal's bridge and you wish to visit:
- dock area, choose first option, done
- park area, choose second option, done

And if your current location is park area and you wish to visit:
- dock area, choose first option, done
- bridge, choose second option, done

Once you get off the shuttle as well, go left and take the exit to appear on
the minimap of Kukai.
REFERENCE: Xenosaga0131

You have three places you can visit on the map:
- E corner: Kukai's shuttle port
- S corner: City sectors 26&27
- W corner: Fishing spot
REFERENCE: Xenosaga0132-Xenosaga0133

Go to the city sector 26. There's a save point here, as well as UMN point.
REFERENCE: Xenosaga0134

Before you continue the quest, use this chance to get items from destructible
stuff:
- three cars on the street will award you with ITEM: 5x SKILL UPGRADE A, ITEM:
BIO SPHERE, and ITEM: MED KIT S
REFERENCE: Xenosaga0135-Xenosaga0137

- in Iron Man bar destroy all the boxes behind the lift to the left of the
counter (you will need to press Circle button once to raise the fence) for an
ITEM: BOOST MAX.
REFERENCE: Xenosaga0138-Xenosaga0139

- in sector 27 enter door marked with [East 6] and destroy all crates inside
for ITEM: ETHER PACK M and ITEM: MED KIT M
REFERENCE: Xenosaga0140-Xenosaga0143

Now enter Iron Man bar. Inside talk to Sydney, who stands near the counter...
REFERENCE: Xenosaga0144

And you will get SPECIAL ITEM: SYDNEY'S LETTER.
REFERENCE: Xenosaga0145

Now it's time to get back to your client Jacqueline located in First Sector and
you're done. You will get SPECIAL ITEM: SECRET KEY 01 which unlocks SKILL:
PSYCHO POCKET, Link H, Class Level 1.
REFERENCE: Xenosaga0146

This is one neat skill, for it allows you to steal an item from an enemy. The
skill alone doesn't guarantee you will get the rare one. However, if you
combine this skill with Analyze, you can create the combination ether 'Pocket
Rare' which is the BEST steal skill there is. We suggest teaching MOMO this
skill ASAP!!! Don't ask why, just do it.

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.01.


GS CAMPAIGN CONFIDENTIAL REPORT No.02 - GSC02
Head to the very back room within the hospital in Second Miltia, First Sector.
You must also complete GS No.01 before you can attempt this one.
Talk to Sikes...
REFERENCE: Xenosaga0147

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.02 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

Remember to *always* pick first option! You will get four notes for four people
and they are SPECIAL ITEM: SPADE LETTER, SPECIAL ITEM: HEART LETTER, SPECIAL
ITEM: CLUB LETTER, SPECIAL ITEM: DIAMOND LETTER.
REFERENCE: Xenosaga0148-Xenosaga0151

So you are delivering again (go us, yay). Head to the Publishing agency in
Second Sector, go to the north part of this room and talk with Enrico - give
him the first letter by choosing the top option. The other person also
expecting Spade Letter is Caroline, who can be found walking around in the big
area S from Moby Dick's - SHE IS WRONG PERSON TO GIVE THE LETTER TO, so don't!
REFERENCE: Xenosaga0152

Now head out and get to the space port. You can give the letter to two people
here, but only one is correct. DO NOT GIVE IT TO THE KID! I repeat, KILL KENNA
OR YOU'LL BE SORRY you gave the letter to wrong person. Give Club Letter to
Ulrica.
REFERENCE: Xenosaga0153

Now, head to the Durandal. When you get off the elevator, go left and take the
traincar and head to the park area (pick second option). Guttorm, a guy found
in the dock area of the Durandal is THE WRONG PERSON for Heart Letter. So if
you give it to him, you screw up.
REFERENCE: Xenosaga0154

Then go into the park.
REFERENCE: Xenosaga0155

Now head to the upper left corner and give Heart Letter letter to Eugene.
REFERENCE: Xenosaga0156

Now talk with the Realian nearby the fountain. Choose second, then first option
and SPECIAL ITEM: DECODER 11 is yours.
REFERENCE: Xenosaga0157-Xenosaga0159

Now return to traincar and choose first option.
REFERENCE: Xenosaga0160

For the last letter, you must go to Kukai - yippee. Once you arrive, head for
Sectors 26&27 - again, you will start in sector 26 (Alexey, a man in Iron Man
bar, is THE WRONG PERSON for Diamond Letter, so stay away from him!), so just
pass left until you reach sector 27. As soon as you arrive in this area,
there'll be a staircase to your N - use them, then use another staircase - you
will reach a large open area with a fountain in the middle. Give the last
letter to Patricia that's near the fountain.
REFERENCE: Xenosaga0161-Xenosaga0163

All four letters have been delivered, so time to go back to Sikes. You will get
SPECIAL ITEM: SECRET KEY 02 which will unlock SKILL: BREAK B10, Link H, Class
Level 1. You get the reward even if you fail to deliver letters to correct
people.
REFERENCE: Xenosaga0164

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.02.


GS CAMPAIGN CONFIDENTIAL REPORT No.03 - GSC03
This subquest is initiated in Kukai - once you get there, make haste to Sectors
26&27 again. When you reach sector 27, keep going left past the Smile Bakery
and past the car - now climb the stairs to reach Lavare (laundry place).
REFERENCE: Xenosaga0165

Enter Lavare and talk with Sheila inside.
REFERENCE: Xenosaga0166

Then head to north part of the place and take the ladder up. Up here talk to
the geezerly woman.
REFERENCE: Xenosaga0167-Xenosaga0168

You have 1 minute and 30 seconds to kill 10 mice. You will have to use the
Square button to kill them. If you're unsuccessful, fret not, you can try as
many times as you like. When you manage to complete this insane minigame, the
old woman will give you the SPECIAL ITEM: SECRET BOX.
REFERENCE: Xenosaga0169

You can continue playing the minigame, but you receive no further rewards, so
it's up to if you want to go crazy with mice.

Now report back to Sheila. You will get SPECIAL ITEM: SECRET KEY 06 which
unlocks SKILL: RARE +10, Link D, Class Level 2.
REFERENCE: Xenosaga0170

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.03.


GS CAMPAIGN CONFIDENTIAL REPORT No.07 - GSC07
Head to the publishing agency again. Head into the back room and destroy the
objects, then talk to Miguel.
REFERENCE: Xenosaga0171

Your job is to post 20 posters within the Central area. Sounds easy, but soon
you will find yourself examining all walls in and outside of houses. Hehehe -
hey, at least you are promoting Miss Miltia Contest. Anyway, close to the
bunny, you can post 3.
REFERENCE: Xenosaga0172

Within the hospital, you can post 2.
REFERENCE: Xenosaga0173-Xenosaga0174

In First Sector, to the left of the table and to the right of Nikolai.
REFERENCE: Xenosaga0175

Next, just near the save point.
REFERENCE: Xenosaga0176

Head up the stairs, and between the two doors, you can post another one.
REFERENCE: Xenosaga0177

So that's 8 posters done. Enter the ballet building, and just below the stairs,
you can post 9th one.
REFERENCE: Xenosaga0178

Go up the stairs and post 10th one.
REFERENCE: Xenosaga0179

Well, you are half way done. Back out and into the next house. You can post one
behind the tube thingy and one more downstairs.
REFERENCE: Xenosaga0180-Xenosaga0181

That's 12 done, now head for Second Sector. Go up the moving staircase and turn
right, then continue along the path. You will see a set of stairs which you
couldn't go down previously. Now head down and check the wall to the right of
the guy.
REFERENCE: Xenosaga0182

Go back upstairs and check the wall near Angelina...
REFERENCE: Xenosaga0183

14 posters done. To the right of Segment Address 06, you can nail one more.
REFERENCE: Xenosaga0184

Now, don't go up the stairs which lead to Moby Dick's yet - to the right, go
postal...
REFERENCE: Xenosaga0185

That's 19 done, and one more to go. Now go past Moby Dick's entrance, and
you'll see a wall with the label of 'Second Miltia'. You can post final poster
on this wall.
REFERENCE: Xenosaga0186

Back to Publishing agency and talk to Miguel. You will get ITEM: 3x SKILL
UPGRADE D, EXTRA SKILL: MOMO'S SWIMSUIT and EXTRA SKILL: JR'S SWIMSUIT.
REFERENCE: Xenosaga0187-Xenosaga0189

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.07.


GS CAMPAIGN CONFIDENTIAL REPORT No.11 - GSC11
Now head to the very bottom part of the Second Sector (the slope on E side I
asked you to memorize before). Talk to Ciaran.
REFERENCE: Xenosaga0190

Pick the first option as usual - then go down the hole near him.
REFERENCE: Xenosaga0191

Talk with Glenn and pick the first option TWICE.
REFERENCE: Xenosaga0192-Xenosaga0194

Afterwards go up, then right and you'll reach first console. Use it and
following options will appear:
REFERENCE: Xenosaga0195-Xenosaga0196

Check out Area A to H. Take note of the crates' colors! Or just check these
pics and be done with it, hehe. Crates with red dot are the ones you need to
destroy. Be careful NOT to destroy crates with blue dot.
REFERENCE: Xenosaga0197-Xenosaga0204

To help you begin, the crates closest to you are belong to Area D. Once you
destroy the big bad red crates, position Shion near the console and carefully
follow these instructions of directions: down, left, down, left, left. You'll
see 2nd console now. To the W and N of this console are crates that belong to
Area F.

When cleared, stand below 2nd console. Left, up and there's 3rd console. Crates
belong to Area H. Once you break the four crates closest to you, go like this,
starting from nearby 3rd console: up, right, downstairs, left, down, down,
right, upstairs and bingo - the rest of Area H crates. Back to 3rd console now.

Now go up and up. You'll find 4th console - the crates nearby are from Area A.
When plastered, stand near 4th console. Down, right, downstairs, right. You'll
find 5th console and Area C crates. Kill them reds (one is out of reach, but
we'll get it soon), then stand close to 5th console.

Down... 6th console already? The crates are from Area G. When done sweeping,
from 6th console go down, right, ignore the stairs, and up. 7th console and
Area E crates are in sight.

Now go up the stairs we ignored before. As you're going left, you'll find the
lone red crate, which belongs to Area C, but we couldn't reach from below -
destroy it now. Continue left, downstairs, right and you will reach Area B
crates. Blow up the remaining reds and Shion wins!
REFERENCE: Xenosaga0205

After you destroy all red ones, get back up and talk with Ciaran. You will get
SPECIAL ITEM: SECRET KEY 11 that unlocks SKILL: ST RESIST 20, in Link H, Class
Level 2.
REFERENCE: Xenosaga0206

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.11.


GS CAMPAIGN CONFIDENTIAL REPORT No.08 - GSC08
In Second Sector go down to the bottom part via the stairs that were blocked
off before (you also needed to put a poster on the wall not so long back). Talk
to Lizzy. Talk with Lizzy and pick the first option.
REFERENCE: Xenosaga0207-Xenosaga0208

You will get SPECIAL ITEM: FACILITY KEY. Now open the door to the left with the
key that you just received - pick first option.
REFERENCE: Xenosaga0209

Go down the ladder. You have 5 minutes to go through this... uh, minigame?
REFERENCE: Xenosaga0210

From this position, take the left path to continue.
REFERENCE: Xenosaga0211

Climb the ladder up at the end.
REFERENCE: Xenosaga0212

Now you'll need to avoid the electric bursts. While not lethal, they do slow
you down some.
REFERENCE: Xenosaga0213

Continue along the path until you get to 3rd set of electric barriers with a
conveyor belt moving in S direction.
REFERENCE: Xenosaga0214

Now you'll need to time your breakthrough strategically. Next obstacle...
REFERENCE: Xenosaga0215

These are the most dangerous - if you get hit, Shion will be blown on the
conveyor belt which will carry her all the way to the start. You don't want
that - relax and time your passes calmly. You have more than enough time left.
You'll get to next set of barriers...
REFERENCE: Xenosaga0216

... these are easy, so just blast through. The last barriers...
REFERENCE: Xenosaga0217

Again have that silly conveyor belt running in opposite direction. When you
reach the ladder, climb down.
REFERENCE: Xenosaga0218

Hm, a lot of stuff to be destroyed. In a minute, though. Follow this pattern:
REFERENCE: Xenosaga0219-Xenosaga0224

Now run N and shut down the power at the end...
REFERENCE: Xenosaga0225-Xenosaga0226

Time limit is now gone too, so go collect ITEM: 2x CLASS UPGRADE C, ITEM: 5x
SKILL UPGRADE A, and ITEM: BIO SPHERE from crates and ITEM: REJUVENATOR M from
the chest.
REFERENCE: Xenosaga0227-Xenosaga0230

Once you are done, go back up and talk with Lizzy. You will then get a DOUBLE
TECH: BURST VEIL for MOMO and Shion.
REFERENCE: Xenosaga0231

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.08.


GS CAMPAIGN CONFIDENTIAL REPORT No.09 - GSC09
Just past the bunny in First Sector, there is a kid named Maple.
REFERENCE: Xenosaga0232

Talk with her, and it's time to chase some thief. Head to Second Sector, up the
moving staircase, and turn right for an event.
REFERENCE: Xenosaga0233-Xenosaga0234

Give chase, so keep moving right for another event.
REFERENCE: Xenosaga0235-Xenosaga0236

Again, keep moving right for yet another event.
REFERENCE: Xenosaga0237-Xenosaga0238

Then pick up the sparkling object - choose *first* option.
REFERENCE: Xenosaga0239-Xenosaga0241

You will get SPECIAL ITEM: TEDDY BEAR. Now return to Maple. You will get
another DOUBLE TECH: ELEMENTAL NOCTURNE for chaos and Jr.
REFERENCE: Xenosaga0242

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.09.


Now time to advance the game a bit. Head to Jin's house. A bunch of events
follows. Shion - HOT! You will gain control of chaos - now head to the UMN
Center for even more cut scenes.

Back to chaos - save if you wish.
REFERENCE: Xenosaga0243

Ziggy is in the right most room (you can go check out on him).
REFERENCE: Xenosaga0244-Xenosaga0245

Game is carried on into the center door with the UMN label.
REFERENCE: Xenosaga0246

Head up until you get to a corridor with three doors - try to enter the right
door for another event.
REFERENCE: Xenosaga0247

Jr will join up with chaos. Go out to previous corridor, and now check N door.
REFERENCE: Xenosaga0248

Canaan is here - when done, go out of this room and check out on Ziggy for next
event. Now Ziggy joins your party. Retrace back into the main UMN room - the
only door we haven't been through yet is blocked by some guy.
REFERENCE: Xenosaga0249

Talk to him, pick the first option and an event will take place.
REFERENCE: Xenosaga0250

Shion's yours! Get out of the room...
REFERENCE: Xenosaga0251

... and head to the elevator and Allen will show up.
REFERENCE: Xenosaga0252

Your next stop is UMN Center... However, let's do more GS Campaign first. Go to
Jin's house - go to the end of the garden and destroy the plants for ITEM: BIO
SPHERE.
REFERENCE: Xenosaga0253


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART B                                                   GSPRTB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.05 - GSC05
Then enter the house and between all the books talk to Jun.
REFERENCE: Xenosaga0254

Look, a puzzle at last. Your objective is to match up the kanji - Kou, Otsu and
Hei. You have to match up the stripes as well. And if that weren't anough, you
also have a time limit of 3 minutes. Yippee, yes?
REFERENCE: Xenosaga0255

Complete it and you will get SPECIAL ITEM: DECODER 01 and DOUBLE TECH:
ARCHANGEL'S REQUIEM for Shion and Jr.
REFERENCE: Xenosaga0256-Xenosaga0257

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.05.


If you wish and we do *recommend* it, you can continue playing the minigame,
and by completing 4th level you will be awarded ITEM: 10x SKILL UPGRADE D and
ITEM: 10x CLASS UPGRADE C. Here's the lowdown of levels of the game:
- 1st level: 3x3 grid, 3 minute time limit (also the one you already completed)
- 2nd level: 4x4 grid, 5 minute time limit
- 3rd level: 5x5 grid, 8 minute time limit
- 4th level: 6x6 grid, 10 minute time limit (highest level)

Also, by destroying the obstacle near the pond to the right of the entrance in
Jin's house, you will discover FEATURE: SEGMENT ADDRESS 09.
REFERENCE: Xenosaga0258-Xenosaga0259
REFERENCE: Xenosaga0259a-Xenosaga0259b


GS CAMPAIGN CONFIDENTIAL REPORT No.25 - GSC25
When on Second Miltia map, enter First Sector. Climb the stairs behind save and
UMN points, and enter the ballet building. Inside talk with Stella lying on the
bed in NE corner of the room.
REFERENCE: Xenosaga0756

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.25 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

You will need to go collect three items for her. All of them are found at
Second Sector - and you will get them by talking to correct people. First is in
front of Publishing agency (Anila) - make sure you pick first option!
REFERENCE: Xenosaga0757

You will nab SPECIAL ITEM: STELLA'S HAIRPIN. Now turn around, go down a bit and
immediately take a turn right - keep going until you meet these two people...
REFERENCE: Xenosaga0758

...to get SPECIAL ITEM: STELLA'S SHOES from Tess. And the kid (Rachel) just
outside Moby Dick's Cafe near the kitchen entrance...
REFERENCE: Xenosaga0759

...has SPECIAL ITEM: STELLA'S CORSET. Return to Stella and give her the stuff
to receive:
- ITEM: 2x CLASS UPGRADE C
- EXTRA SKILL: CHAOS' SWIMSUIT
- EXTRA SKILL: SHION'S SWIMSUIT.
Rewards are yours even if you fail the campaign.
REFERENCE: Xenosaga0760-Xenosaga0762

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.25.


GS CAMPAIGN CONFIDENTIAL REPORT No.19 - GSC19
To activate it, go to Kukai, Sector 27, East 6 entrance, talk to King. You must
have already seen both the scenes at Moby Dick's and at Jin's house as well
(contributor iidalv mentions that it is possible to trigger and finish this
campaign with Jr and chaos even before going to Jin's house).
REFERENCE: Xenosaga0808

Now travel to Second Miltia, First Sector, hospital - talk with the doctor
Hirad inside and pick first option twice.
REFERENCE: Xenosaga0817-Xenosaga0818

Return to Kukai, Sector 27, East 6 entrance, talk to King once again. You will
receive ITEM: 2x REVIVE DX.
REFERENCE: Xenosaga0826

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.19.


*******************************************************************************
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*                                                                             *
* DO YOU HAVE PSYCHO POCKET SKILL, which allows you to steal items from       *
* enemies? It is obtained by completing GS No.O1, which awards you with       *
* Secret Key 01, which in turn allows you to learn Psycho Pocket. This is     *
* YOUR LAST CHANCE TO GET IT BEFORE GETTING STUCK BEING WITHOUT IT until the  *
* end of disc 1 and for good portion of disc 2.                               *
*                                                                             *
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*******************************************************************************

Back to Shion and enter the UMN Center for another batch of scenes. Ziggy,
chaos and Jr will join up with Shion. Save your game then talk with Allen two
times and select the first option when you are ready.
REFERENCE: Xenosaga0260


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SUBCONSCIOUS DOMAIN (SUMMER)                                             DNG#03
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv16 | [01], [03], [04], [06]
Shion       | lv16 | [02], [03], [05], [06]
MOMO        | lv16 | [01], [02], [03], [04], [06]
chaos       | lv16 | [01], [03], [04], [05], [06]
Jr          | lv16 | [01], [03], [04], [06]
Ziggy       | lv16 | [01], [03], [04], [06]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Expression>             | 700    | 0     | Gnosis | Antidote L
A/F/P/S/PATK        | B-B     | 680    | 40    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Necessity>              | 1280   | 0     | Gnosis | Med Kit S
I/ETATK             | B-C     | 760    | 44    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Vacillation>            | 960    | 0     | Gnosis | Med Kit S
A/T/P/PATK          | A-B-B   | 820    | 42    | Chrs   | Revive S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Information Type>       | 660    | 0     | Gnosis | Ether Pack S
B/F/I/P/PATK        | B-B     | 740    | 36    | Chrs   | Antidote L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Infected U.R.T.V.>      | 480    | 0     | Bio    | None
A/T/S               | C-C     | 700    | 32    | Chrs   | Skill Upgrade A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Level 4>                | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


Once the bunch of scenes end, you have a party of chaos, Shion, Ziggy, Jr, MOMO
and KOS-MOS (omigod, KOSy has finally joined!). Save if you wish.
REFERENCE: Xenosaga0261

KOSy-WOSy starts at level 16.
REFERENCE: Xenosaga0262

Enter the house. You can blow up the phone to reveal a music box.
REFERENCE: Xenosaga0263

At the base of stairs you can target the screen which is then blasted away.
REFERENCE: Xenosaga0264

In the kitchen shoot another screen to nab ITEM: 2x SKILL UPGRADE C.
REFERENCE: Xenosaga0265

Then go up stairs and enter the room.
REFERENCE: Xenosaga0266-Xenosaga0267

After the scene, try to exit the room (if you want, you can kick the bunny a
few times for fun) - for quite a while you will be getting short scenes showing
you where the URTV trio has run off to.
REFERENCE: Xenosaga0268

Go back downstairs and exit the house. Step into the circle and teleport into
another area.
REFERENCE: Xenosaga0269

When you regain control, go down and through the door.
REFERENCE: Xenosaga0270-Xenosaga0271

Now go right and save your game.
REFERENCE: Xenosaga0272

At the cross go down again and through next door.
REFERENCE: Xenosaga0273

You will appear outside of the building - go down the stairs, then turn left
and onto next screen.
REFERENCE: Xenosaga0274-Xenosaga0275

Keep running left until another scene triggers.
REFERENCE: Xenosaga0276-Xenosaga0278

Now you need to go back, so turn right and off you go until another scene
triggers just outside the building you were inside of before. Go upstairs and
enter that building (since this is where URTV trio ran).
REFERENCE: Xenosaga0279

When inside, go up and then right at the cross. Enter the next door you'll see,
go up and you'll witness another scene.
REFERENCE: Xenosaga0280

Back outside go left and enter the room to the right of the save point.
REFERENCE: Xenosaga0281

When inside, go up for more scenes. Aftewards you will appear at some forest
area (at the gas station). Save if you wish.
REFERENCE: Xenosaga0282

Mow away the boxes for ITEM: 2x REVIVE S. Box with lock-on cursor on the pic
contains hidden Gnosis within.
REFERENCE: Xenosaga0283

You'll find a loo near the gas station - blow up the door, then tear away the
poster inside just above the loo. Note that you will find quite a lot of 'what
seems interesting' places or items, but they will only serve a purpose later in
the game in one of GS campaigns, therefore I will not bring them under special
attention just yet.

Now head right and hike N towards the truck - you'll see a yellow trap.
REFERENCE: Xenosaga0284

Use it to help you with nearby Gnosis. There's one more Gnosis to fight before
you reach the truck. Now climb the truck's back area and blow up the crate for
a chest ITEM: 2x MED KIT M.
REFERENCE: Xenosaga0285

Okay, this is it for now - back S and then make use of the path leading right
to the next screen.
REFERENCE: Xenosaga0286

Continue right onto the next screen.
REFERENCE: Xenosaga0287

Here you will find four destructible rocks (second from left hides a Gnosis),
yellow trap, two Gnosis floating around and a wooden house in NW corner - use
Square attacks on the house until it blows up revealing a strange triangle -
nothing you can do about it for now. Kill off Gnosis for EXP, then continue
right onto another screen.
REFERENCE: Xenosaga0288-Xenosaga0291

Keep going right, killing Gnosis.
REFERENCE: Xenosaga0292

When you get to the cross, kill Gnosis.
REFERENCE: Xenosaga0293

Now go left for yet another Gnosis.
REFERENCE: Xenosaga0294

A rock is within reach now - destroy it for ITEM: 4x SKILL UPGRADE B.
REFERENCE: Xenosaga0295

Then return to the right and go down the broken tree to reach next path.
REFERENCE: Xenosaga0296

You will see two paths leading N.
REFERENCE: Xenosaga0297

Take left one (kill Gnosis).
REFERENCE: Xenosaga0298

The rocks in the stream have nothing to hide. At the end break down the tree to
create a path across the stream.
REFERENCE: Xenosaga0299

Cross it and make use of red trap to kill next Gnosis.
REFERENCE: Xenosaga0300

Go past the rock and as far SE as you can - break the tree to create another
bridge across the stream - however, don't cross it.
REFERENCE: Xenosaga0301

Your direction is the path leading NE and into the next screen.
REFERENCE: Xenosaga0302

Here, there's a possibility you may run into <Information Type>.
REFERENCE: Xenosaga0303

When you kill one, it may cboost and release desperation attack which can cause
around 200 - 300 damage to the whole party, so watch out for that. Anyway, when
you get to the open area next to the stream, you will see a box across which
appears to have no access.
REFERENCE: Xenosaga0304

See the four rocks in the stream?
REFERENCE: Xenosaga0305-Xenosaga0308

Get near one and lock-on cursor will appear - get the idea? Counting from the
left, blow up two rocks, then chop down the tree.
REFERENCE: Xenosaga0309

It will float downstream and stop at the third rock.
REFERENCE: Xenosaga0310

Cross the log and destroy the crate for SPECIAL ITEM: DECODER 04.
REFERENCE: Xenosaga0311

Leave the screen the way you came in and come back - this time only cut down
the tree...
REFERENCE: Xenosaga0312

... and cross it to reach a save point. Save if you wish.
REFERENCE: Xenosaga0313

Right above the save point you will see a chest with ITEM: 2x ANTIDOTE H.
REFERENCE: Xenosaga0314

To the right of the save point is another breakable tree, which will form
another bridge to cross the stream.
REFERENCE: Xenosaga0315

Ignore the rock to your N, as it has nothing.
REFERENCE: Xenosaga0316

Waltz N onto next screen.
REFERENCE: Xenosaga0317

Carry on into the open area - dead end to the left has a rock, which is only a
Gnosis.
REFERENCE: Xenosaga0318

Go N and there will be two trees to walk on - go for the left one, you will
fall down.
REFERENCE: Xenosaga0319

Now head to the left. Destroy the rock and at the end, you will see a cracked
wall - destroy it and it will form a hole leading to one of earlier areas (a
nifty shortcut).
REFERENCE: Xenosaga0320-Xenosaga0321

Turn right and walk through the canyon - just before you get out, kill Gnosis,
then another Gnosis.
REFERENCE: Xenosaga0322-Xenosaga0323

Go back up.
REFERENCE: Xenosaga0324

This time walk on the tree on the right. Keep hugging right until a lock-on
appears on one of the trees.
REFERENCE: Xenosaga0325

Mow it down, then walk through the bushes...
REFERENCE: Xenosaga0326

... until you reach a ledge - pick top option to jump down.
REFERENCE: Xenosaga0327

Nab ITEM: BOOST MAX.
REFERENCE: Xenosaga0328

Choose to jump down again.
REFERENCE: Xenosaga0329

Now hike all the way S to reach next screen.
REFERENCE: Xenosaga0330

Keep going and destroy the rock for ITEM: BOOST MAX.
REFERENCE: Xenosaga0331

Back to previous screen. Cross the right tree over the canyon, set off the
yellow trap and fight Gnosis.
REFERENCE: Xenosaga0332

Head north and cut scene triggers...
REFERENCE: Xenosaga0333

You will end up fighting some <Infected U.R.T.V.> enemies. They're fast and
deadly, so have your party include KOS-MOS and Ziggy because of high HP. The
third member - make it Jr or someone your choice. If this member dies, don't
bother to revive him or her yet, not until you take out the enemies. After the
battle, make sure your main party has at least KOS-MOS and Ziggy - reason being
more of recent guys on the path ahead.

Save if you wish.
REFERENCE: Xenosaga0334

Continue north and kill all <Infected U.R.T.V.> enemies on the path - there are
three of 'em, one red trap and one yellow trap.
REFERENCE: Xenosaga0335-Xenosaga0337

The party we used was KOS-MOS, Ziggy and chaos. Use CC attacks on these guys
constantly and you will be fine. Keep going and going until a scene happens.
Aaaaand...


*******************************************************************************
BOSS BATTLE                                                              BOSS05
                                                                         BEST05
                                    LEVEL 4

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
5760   | 15000  | 600  | 900  | 52   | 12   | 42   | 38   | 40   | 30   | 11

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 200%  | 50%   | 50%   | 150%  | 300%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 60%   | 75%   | 75%   | 75%   | 75%   | Immun | 25%   | 80%   | 15%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-C-B-B | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack DX (100%)                   | Skill Upgrade E (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Level 4> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. [Level 4's cerebral functions offline.] - boss beginning stats are: STR 43,
    VIT 9, EATK 33, EDEF 29, DEX 31, AGL 9
02. Armed Bug Now - (AttPow: 20) - HATTP VS one chr - hit phd
03. ESW Output 20% - (AttPow: 22) - HATTE VS one chr - hit etd, induces L Heavy
    (50% chance)
04. ESW Output 50% - (AttPow: 25) - HATTE VS chr/s, 45-degree arc effect - hit
    etd, induces L Poison (50% chance)
05. ESW Output 100% - (AttPow: 30) - HATTE VS chr/s, 45-degree arc effect - hit
    etd, Down effect
06. Cannibalism - (AttPow: 10) - [Absorbing body fluid.] - HATTP VS one ally -
    hit phd, attacks <Infected U.R.T.V.> and absorbs 240 HP
07. Alchemy - [Level 4's ultrasonic waves reverberate!] - summons <Infected
    U.R.T.V.>
08. Central Dogma Repair Program - [Level 4's cerebral functions stimulated!] -
    self - recovers 25% of MAX HP, begins powering up
09. [System 40% recovered. Cellular program activated.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3, AGL+1
10. [System 70% recovered. Neural program activated.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3
11. [System 100% recovered. Regained full strength.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3, AGL+1
12. Unlimited Program - [Activating unlimited program. All powers surpassing
    maximum limit!] - self - AGL+1, STR+5, VIT+5, EATK+5, EDEF+5, DEX+5; lasts
    for 5 boss' turns

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks when
battle starts: Bug for around 100 dmg to one (around 200 dmg when fully powered
up), Output 20% 100 dmg to one, Output 50% 150 dmg to chrs hit, and Output 100%
for 280 dmg to chrs hit. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Your enemy is called Level 4. Its weak zone is CCBB, so you need two people.
One does CC, then BOOST the next character which will do BB. It can also summon
out the <Infected U.R.T.V.>. I recommend using KOS-MOS to stock (don't forget
to cast Thunder Sword on her to attain attack property boss is weak to), while
Ziggy and chaos can either heal or initiate the CC, then quickly BOOST up
KOS-MOS which then can use BB, and with enough STOCK, she can use 'CIRCLE'
attack as well, and since the CIRCLE attacks after the weak zone break through,
it does lots of damage. One CIRCLE attack after CCBB can do around 900 damage
alone. Heal if you need to, if he does summon out enemies, kill it with CC and
it goes toward the BOOST anyway. Continue this and Level 4 will be killed in no
time. After this, more cut scenes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One thing you have to know. From start of battle onwards, Level 4's stats
slowly increase, as seen from following chart:

                STR | VIT | EATK | EDEF | DEX | AGL
--------------------------------------------------
Start         | 43  | 9   | 33   | 29   | 31  | 9
40% recovery  | 46  | 10  | 36   | 32   | 34  | 10
70% recovery  | 49  | 11  | 39   | 35   | 37  | 10
100% recovery | 52  | 12  | 42   | 38   | 40  | 11
Unlimited P.  | 57  | 17  | 47   | 43   | 45  | 12

Battle starts. I recommend using KOS-MOS, Jr and MOMO. To initiate a Break on
Level 4 (it is CCBB), you will need to use two chrs with help of one boost.
Before you try breaking the enemy, make sure your BG reads 3 and that SG of all
three chrs is at 3, then cast Thunder Sword on MOMO only. Using my setup Jr
will begin by using CC, then boost KOS-MOS by using BB - Break initiated!
Follow up by KOS-MOS using Circle, which will send Level 4 in Air, and then
empty her SG. Since Level 4 has 300% weakness to slash, damage done will be
unbelievable! Even if Level 4 cboosts, it will fail as boss will fall from Air
into Down state, and only in this case cboost is nullified.

Before she's done, boost MOMO up and empty her SG... if by any chance Level 4
is still floating around, boost up Jr and shoot Level 4's brains out. You win!

There's a chance that Level 4 will interrupt your chain by cboosting inbetween
and powering itself up. This happens when boss HP falls below 4608 HP, at which
point it will use Repair Program to recover 1440 HP, and begin charging up.
Each time boss' system recovers up to a certain percent, boss' stats improve.
STR, VIT, EATK, EDEF and DEX by 3 each, while AGL is raised by 1 on first and
third system recovery point. When system recovery initiates, boss may or may
not require several turns before next recovery point is reached, so it is
entirely possible that its full potential is reached in mere three turns.

Once boss' HP hits 2880 HP, attack repertoire is expanded with addition of
Alchemy, Cannibalism and ESW Output 100%. If you leave <Infected U.R.T.V.>-s
ignored, they will gang up on you. They're esp dangerous because of possibly
Downing your chr (luckily they don't poison you like its brethren few minutes
back), followed up by a boosted attack from Level 4 itself. So take them out
ASAP. Doing so will also prevent the boss from recovering HP by Cannibalism.

Be very careful when dealing with Level 4. Based on my notes, striking it with
an attack carrying two or more properties boss is weak against often triggers a
not so welcome cboost in form of ESW class attacks. If it seems that you won't
be able to successfully make a Break using Sword ethers because of Level 4
constantly interrupting your chain, try doing it without them. Success is much
higher in this case and Level 4 will stand in your way no longer.
************************** VICTORY! CONGRATULATIONS! **************************


You will be back to the institute - nothing's changed since your last visit, so
for pictorial help also please refer to my earlier shots. Head out and save if
you wish.
REFERENCE: Xenosaga0338

Then go all the way right and through the door into the park area.
REFERENCE: Xenosaga0339

Run along and when you see a stone tablet, get near it to trigger a scene.
REFERENCE: Xenosaga0340

Afterwards continue down until you get to the hole in the leading to the woods
- enter it and another scene kicks in.
REFERENCE: Xenosaga0341

Carry on to the left.
REFERENCE: Xenosaga0342

Follow your target back inside the institute.
REFERENCE: Xenosaga0343

Head into the room to the right of the save point.
REFERENCE: Xenosaga0344

Walk up and...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SUBCONSCIOUS DOMAIN (WINTER)                                             DNG#04
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv20 | [01], [03], [04], [06]
Shion       | lv20 | [02], [03], [05]
MOMO        | lv20 | [01], [02], [03], [04], [06]
chaos       | lv20 | [01], [03], [04], [05]
Jr          | lv20 | [01], [03], [04], [06]
Ziggy       | lv20 | [01], [02], [03], [04], [06]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Glare>                  | 860    | 0     | Gnosis | Antidote L
A/F/P/S/PATK        | B-C     | 840    | 40    | Chrs   | Antidote H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Catharsis>              | 1470   | 0     | Gnosis | Med Kit S
F/ETATK             | C-B     | 1000   | 44    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Piercing Scream>        | 1130   | 0     | Gnosis | Med Kit S
A/T/P/PATK          | A-B-B   | 1080   | 42    | Chrs   | Revive S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Creation Type>          | 860    | 0     | Gnosis | Ether Pack S
A/F/P/S/PATK        | B-B     | 900    | 36    | Chrs   | Antidote L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Infected U.R.T.V.>      | 600    | 0     | Bio    | None
A/T/S               | C-C     | 880    | 32    | Chrs   | Skill Upgrade A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Final boss of Disc 1>   | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


You will be back to the same dungeon, but this time, it's winter - anyway, the
surroundings (except last area) is exactly the same, so I won't repeat myself
much. Destroy the boxes for ITEM: 2x MED KIT S.
REFERENCE: Xenosaga0345

Save thy game.
REFERENCE: Xenosaga0346

On the right you will find the familiar road with a truck in the distance and
two Gnosis enemies.
REFERENCE: Xenosaga0347

There is a chest to the north after you destroy an object that covers it with
ITEM: 2x ANTIDOTE L within.
REFERENCE: Xenosaga0348

Now head back and to the right...
REFERENCE: Xenosaga0349

... then right again. The following screen has four rocks, of which first rock
is a Gnosis (kill for good measure)...
REFERENCE: Xenosaga0350

... second rock is ITEM: 2x ETHER PACK S...
REFERENCE: Xenosaga0351

... while third and fourth rock have nothing. On this same screen there's two
more Gnosis enemies wandering about, wondering about KOS-MOS. Noone wonders
about her but me, so kill them anyway (one is shown two pics back).
REFERENCE: Xenosaga0352

Continue trekking right, killing off Gnosis.
REFERENCE: Xenosaga0353

At the cross you could go left and destroy this rock... for a Gnosis?
REFERENCE: Xenosaga0354

Continue to the right down the tree log. Take the left of the two paths, fight
Gnosis.
REFERENCE: Xenosaga0355

Destroy the tree to make a path.
REFERENCE: Xenosaga0356

Cross the tree and continue - kill <Infected U.R.T.V.> in your way.
REFERENCE: Xenosaga0357

Destroy the rock and get ITEM: 2x BIO SPHERE from the chest.
REFERENCE: Xenosaga0358-Xenosaga0359

Kill another <Infected U.R.T.V.>.
REFERENCE: Xenosaga0360

At the right end destroy another tree for a nifty shortcut.
REFERENCE: Xenosaga0361

Then take NE path to reach next screen.
REFERENCE: Xenosaga0362

Watch out for <Creation Type>, as this is the area where they start appearing!
REFERENCE: Xenosaga0363

Anyway, when you get to the open area next to the stream, you will see a box
across which appears to have no access. See the four rocks in the stream?
REFERENCE: Xenosaga0364-Xenosaga0367

Get near one and lock-on cursor will appear - get the idea? Counting from the
left, blow up three rocks. Now shoot down the log.
REFERENCE: Xenosaga0368

When the log stops at fourth rock, cross it and blow up the rock for ITEM: 4x
SKILL UPGRADE B.
REFERENCE: Xenosaga0369-Xenosaga0370

Leave the screen and come back - repeat the exercise by blowing up two rocks,
then chop down the tree - it will float downstream and stop at the third rock.
REFERENCE: Xenosaga0371

Cross the log and destroy the crate for ITEM: BIO SPHERE.
REFERENCE: Xenosaga0372

Leave the screen again and come back - this time only cut down the tree and
cross it to reach a save point.
REFERENCE: Xenosaga0373-Xenosaga0374

To the right of the save point chop down another tree for any backtracking.
REFERENCE: Xenosaga0375

Kill <Infected U.R.T.V.>.
REFERENCE: Xenosaga0376

Above the save point is a dead end - and a chest with ITEM: REJUVENATOR M.
REFERENCE: Xenosaga0377

Carry on to the N (ignore the rock, Gnosis is inside).
REFERENCE: Xenosaga0378

On next screen trigger yellow trap and fight <Infected U.R.T.V.>.
REFERENCE: Xenosaga0379

Dead end on your left has ITEM: ETHER PACK M inside the rock.
REFERENCE: Xenosaga0380

Take the left tree across the canyon, drop down, blow the crack at the end for
a shortcut.
REFERENCE: Xenosaga0381-Xenosaga0382

Turn right and kill <Infected U.R.T.V.>.
REFERENCE: Xenosaga0383

Go down past Gnosis...
REFERENCE: Xenosaga0384

... and onto next screen - a short dead end with a rock and ITEM: REVIVE S
inside.
REFERENCE: Xenosaga0385

Return to previous screen (Gnosis enemy is back, so careful) and now take the
right of the two trees to cross the canyon. Yet again hug the right until a
lock-on appears on one of the trees.
REFERENCE: Xenosaga0386

Mow it down, then move through the bushes until you reach a ledge - choose top
option to jump down. You found FEATURE: SEGMENT ADDRESS 15.
REFERENCE: Xenosaga0387

Drop off the ledge, and cross the canyon again - we did everything for now, so
stroll N into next area.

Save point (this is the LAST save point of disc one!), so use it.
REFERENCE: Xenosaga0388

A brand new area with three paths. Take the center path.
REFERENCE: Xenosaga0389

Kill Gnosis...
REFERENCE: Xenosaga0390

... and go down the log to run into <Infected U.R.T.V.>...
REFERENCE: Xenosaga0391-Xenosaga0392

When you get to a cross, N path leads to next screen and a boss fight. Before
that check each of the three side paths.
REFERENCE: Xenosaga0393

If you go SW, you will need to conquer Gnosis...
REFERENCE: Xenosaga0394

... for ITEM: 2x ETHER PACK M.
REFERENCE: Xenosaga0395

If you go NW, you will need to conquer <Infected U.R.T.V.>...
REFERENCE: Xenosaga0396

... for ITEM: 10x SKILL UPGRADE A.
REFERENCE: Xenosaga0397

If you go E, you will need to conquer Gnosis...
REFERENCE: Xenosaga0398

... for ITEM: 2x SKILL UPGRADE C.
REFERENCE: Xenosaga0399

When done, take N path...


*******************************************************************************
BOSS BATTLE                                                              BOSS06
                                                                         BEST06
                             FINAL BOSS OF DISC 1

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
7680   | 21000  | 750  | 1200 | 65   | 50   | 53   | 48   | 40   | 99   | 12

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 50%   | 50%   | 125%  | 50%   | 175%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
75%    | 75%   | 85%   | 85%   | 90%   | 90%   | Immun | 50%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-C-B | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening I (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss starts with Break Block bonus, which is destroyed after boss takes 3-6
  damaging hits in which he *guarded* and they were attacks with properties
  boss is *weak* against.
- Careful - boss has the ability to Combo boost himself!

----------------------------------- ATTACKS -----------------------------------
01. Release of Desire - (AttPow: 20) - P/TATTP VS one chr - pierce&thunder phd
02. Release of Desire - (AttPow: 25) - P/TATTP VS one chr - pierce&thunder phd,
    Down effect, ignores EVA; used after boss' arms regenerate for the 4th time
03. Carrion of Souls I - (AttPow: 24) - HATTE VS all chrs - hit etd, induces L
    Ether DD (50% chance)
04. Carrion of Souls II - (AttPow: 2) - %DMG/NATTE VS all chrs - noe etd,
    damage dealt = boss' HP recovery (each chr loses 10% MAX HP), absorbs one
    Player's Boost (50% chance)
05. Carrion of Souls III - (AttPow: 3) - STATTE VS all chrs - std, damages EP,
    destroys one Stock per chr (50% chance)
06. Soul Blast - (AttPow: 40) - AATTE VS all chrs - aura etd
07. Thunder Blast - (AttPow: 30) - TATTE VS one chr - thunder etd
08. Ice Blast - (AttPow: 30) - IATTE VS one chr - ice etd
09. Regeneration - self - arms return, Break Block initiated
10. Ether Spear - self - EATK up, EDEF down
11. [Boss' arms are numb!] - when hit with attack type boss is weak against,
    and the boss guarded this particular attack
12. [Destroyed boss' arms!] - Break Block is shattered
13. [Sakura's consciousness passed through their minds. Follow with Boost after
    attacking the BC zone...] - [Sakura's consciousness is gone.] - a hint on
    how to break the boss' weak zone
14. [Sakura's consciousness passed through their minds. After attacking the BC
    zone, follow with Boost and hit the CB zone to Break.] - a hint on how to
    break the boss' weak zone
15. [Status window is erased!] - take too long and top row showing chrs'
    avatars, HP, EP and SG disappears temporarily
16. [Boss' regenerative powers decrease!] - arms return, Break Block initiated
17. [Boss' regenerative powers reach the limit!] - arms return, Break Block is
    no longer present
18. [The right hand is stained with red blood.] - appears if boss attacks with
    move <02.>

-------------------------------- BOSS STRATEGY --------------------------------

*******************************************************************************
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*                                                                             *
* DO NOT FORGET TO STEAL AWAKENING I FROM THIS BOSS!!!                        *
*                                                                             *
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*******************************************************************************

Estimated damage ratio: Ice and Thunder Blast 150 dmg to one, Souls I about 250
dmg to all, Desire 200 dmg to one, Soul Blast 300 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

His zone weakness is BCCB, so you need to BOOST up another character to do CB
after you input BC. In the beginning, no matter how hard you try, you can
hardly damage him. But do continue to attack him, after a while, there will be
a message saying his arms are being destroyed. Now you can really damage him.
Do remember to Rare Steal him, you will get a new Double Tech awakening book.
Continue to attack and heal if you need to. Do not waste anytime and attack him
with BCCB as much as you can. He will regenerate his arms in a while. At later
part of the battle, to break his arms much faster and more effetively, have
MOMO or/and Shion stock up to 3. Then attack him all at once with Circles. Boss
has all kinds of nasty attacks when he's got his arms, so you might want to
kill his arms ASAP. However, when he's at low health, he will be using an all
party energy wave attack that deals quite some damage. Shion might not be as
good as MOMO, so I would recommend using MOMO over Shion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's payback time! The best party to start battle with is Jr, Ziggy and MOMO.
All of them possess attacks to which boss is weak against. You're welcome to
use Kosy as well, though don't forget to cast Flame Sword on her. Shion and
chaos aren't recommended cos of their different elements (but you can use Flame
Blast with them, if you're using them in your team). As for the equippable
skills, slap on STR+2 (for physical attackers), EATK+2 (for MOMO), VIT+2,
EDEF+2.

Right off the bat you'll notice that boss is under Break Block, thus making
breaks temporarily impossible. Before you start attacking, do some battle
preparation - start by having MOMO, Jr and Ziggy stock until their SG is at 3.
Don't forget to keep an eye on your HP and heal accordingly when your HP gets
dangerously low - use Medica ether combinations for that! In the event that
Souls II was used and your BG depleted, cast some Boost 1 ethers or fill it up
by attacking the boss.

Now you're prepared! Start by smashing the boss with properties boss is weak
against and in 3-6 attacks his Break Block is temporarily gone. *Quickly* cast
Flame Sword on Jr and MOMO, followed by Attacker on Jr and Ziggy, and Ether
Spear on MOMO! Start the chain by having Jr do BC on boss, boosting Ziggy
afterwards and doing CB - Break initiated! While it is *still* Ziggy's turn
now, do Circle attack to smack the boss onto the ground, then empty his stock,
followed by boosting Jr, emptying his stock, and finished by boosting MOMO and
emptying her stock. At this point boss may cboost, but it won't do him much
good for AC Fire chain is already high and we've buffed MOMO with Flame Sword
and Ether Spear. See you soon...

But what can you expect if you do now own the boss via Break and boosting?
Interested in duking it out, are you? Okay then... Boss' array of moves, while
he still has his hands, will involve Souls I and Souls II, with latter being a
pestilence of your existence, for this is how boss can recover HP. Ice and
Thunder Blasts you will be hammered with aren't as damaging as Souls attacks.

Now about breaking the arms... boss can regenerate them 3 times, and when it
can do so no longer, you will know it because you will be able to break the
boss even with his arms being around (also notified by "regenerative powers
reaching the limit"). While boss is without the arms, he loses Desire and Souls
attacks, but can still pester you with Blasts.

Also, if you haven't yet Breaked the boss or you're taking too long, two things
can happen - you will get a "note" from Sakura about how to perform a Break, or
boss may erase your status window temporarily. Ooops - fret not, just enter
Ether menu of chr whose turn currently is, and select Medica to check up on HP
of your combatants.

After boss regenerates arms for the final time, he gains Ether Spear and Souls
III attacks. Former will make ether damage even higher, while latter can
destroy one stock of each chr if it connects! Also, boss' Desire attack gains
Down effect, and it cannot be evaded - plus it raises boss' STR. And finally,
at about 20% HP remaining (this is at around 1536 HP), boss will cboost after
taking damage and release his ultimate move - Soul Blast. All of the other
moves except Thunder and Ice Blasts are still present, however. And if that
weren't enough, boss is likely to boost himself after you attack him (naturally
he can't do it if Enemy BG will be 0). Good luck!
************************** VICTORY! CONGRATULATIONS! **************************


After the battle, more cut scenes.

-------------------------------------------------------------------------------

This is the end of Disc One. Save if you wish and change to Disc Two.

-------------------------------------------------------------------------------

You're controlling Shion - walk out of her room.
REFERENCE: Xenosaga0400

Turn left and save if you wish.
REFERENCE: Xenosaga0401

Use the Manual (which you've stolen from last boss) in your Items menu to learn
DOUBLE TECH: SILVER DUET for Jr and MOMO. Get familiar with your surroundings,
because quite soon Shion'll go destructible, hehe. You're interested in this
elevator...
REFERENCE: Xenosaga0402

You need to find Allen. From entrance to Shion's room go right...
REFERENCE: Xenosaga0403

... and in this room check the door in lower left corner...
REFERENCE: Xenosaga0404

You found Allen.
REFERENCE: Xenosaga0405

Talk to him and when done, return to Shion's room. As you enter, she will make
a comment, giving you a clue that you progressed. Get close to the bed and
choose top option to go to sleep.
REFERENCE: Xenosaga0406

When she wakes up, go out of her room. Your objective is to make it to the room
where you spoke with Allen before. Once there, a cut scene will trigger. Soon
enough Shion's yours again. Make haste to the save point in front of Shion's
room, then continue left. Elevator which was being worked on before is now
operational. Examine it, then select top option to go down into...
REFERENCE: Xenosaga0407-Xenosaga0408


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DAMMERUNG                                                                DNG#05
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shion       | lv30 | [01], [02], [03]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <VSS Emissive>           | 1840   | 15    | Mech   | Scrap Iron
B/T/ETATK           | C-B     | 880    | 44    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <VSS Fresnel>            | 2720   | 15    | Mech   | Scrap Iron
B/T/ETATK           | B-B     | 1180   | 48    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <VSS Rayleigh>           | 960    | 0     | Mech   | Scrap Iron
B/T/P/ETATK         | None    | 800    | 40    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


REFERENCE: Xenosaga0409

Follow the path and set off the red trap, then open the door - touch <VSS
Emissive> mech and it's battle time.
REFERENCE: Xenosaga0410-Xenosaga0411

*******************************************************************************
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*                                                                             *
* This dungeon is an excellent training spot for Shion. All of the mechs Shion*
* can singlehandedly destroy with ease as they have 400% weakness to thunder  *
* attacks and as such can be defeated quickly - there goes my lil destructor  *
* girl *pets Shion*. Bringing her to lv40 is not a bad idea at all. As a side *
* bonus all of this leveling will also affect *other* chrs as well and will   *
* bump their levels quite high as well.                                       *
*                                                                             *
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*******************************************************************************

Back to the walkthrough. <VSS Emissive> can summon additional enemies, if you
happen to kill one off. You may wish to use that as a source of extra EXP, CPTS
and SPTS. Once you dismantle them, open the next door and engage another <VSS
Emissive>!
REFERENCE: Xenosaga0412

At the end go downstairs to enter a huge storage area.
REFERENCE: Xenosaga0413

Set off the yellow trap and fight <VSS Emissive>. Kill another <VSS Emissive>
more to the right and looksie - another save point.
REFERENCE: Xenosaga0414-Xenosaga0416

Now that you've killed all enemies in present area, blow up the crates and
collect ITEM: 2x MED KIT S, ITEM: 2x ETHER PACK S, ITEM: MED KIT L.
REFERENCE: Xenosaga0417-Xenosaga0419

Once you are ready and done for, enter the ship located in SW part of the
storage area.
REFERENCE: Xenosaga0420

Destroy the crates for ITEM: REJUVENATOR DX, and ITEM: MED KIT M.
REFERENCE: Xenosaga0421-Xenosaga0422

There's a lock-on target you will find on a door at W end of the ship. Keep
attacking it with Square until it breaks, then enter it and nab SPECIAL ITEM:
DECODER 18.
REFERENCE: Xenosaga0423-Xenosaga0424

Blow up any remaining crates in previous room. There's a ladder in upper right
corner.
REFERENCE: Xenosaga0425

Use it to climb to the top of the ship. On the deck you'll find two cannons -
use the one on lower right corner to try and aim for a crate you'll see moving
on a belt inside the wall ahead of you. Press Square when you think you're good
to go (refer to the pic for the good time to press Circle).
REFERENCE: Xenosaga0426

KEEP SHOOTING! One of the crates will spit out an item. Go get it - it is
SPECIAL ITEM: SECRET KEY 07, which unlocks SKILL: JUNK BEAM, Link F, Class
Level 2.
REFERENCE: Xenosaga0427

Climb back on top of the ship and check out the other cannon. Examine it and
shoot out the vehicle to uncover another door.
REFERENCE: Xenosaga0428-Xenosaga0430

Go back down and save your game now. To the left of the save point you will see
a slide door (take note of blue number in that second pic).
REFERENCE: Xenosaga0431-Xenosaga0432

Enter them, go downstairs and you'll be in a corridor with lots of doors,
marked with letters. Once you enter all available rooms, pay attention to the
blue numbers on the wall.
REFERENCE: Xenosaga0433

- A door: FEATURE: SEGMENT ADDRESS 07
REFERENCE: Xenosaga0434

- B door: few crates with nothing in them
REFERENCE: Xenosaga0435

- C door: <VSS Fresnel>
REFERENCE: Xenosaga0436

- D door: few crates with nothing in them
REFERENCE: Xenosaga0437

- E door: <VSS Emissive> and some empty crates
REFERENCE: Xenosaga0438

There's a couple of blue numbers at the end of the corridor.
REFERENCE: Xenosaga0439

- F door: a crate with nothing in it
REFERENCE: Xenosaga0440

- G door: <VSS Emissive>
REFERENCE: Xenosaga0441

- H door: can't be entered
REFERENCE: Xenosaga0442

- I door: <VSS Emissive>
REFERENCE: Xenosaga0443

This is all for now. Enter the main storage area again, but this time check out
the door we uncovered by shooting away that vehicle.
REFERENCE: Xenosaga0444

First shoot all crates at N part of the room and collect ITEM: ETHER PACK M.
REFERENCE: Xenosaga0445

Then destroy the support pillar (no, you can't have fall it on Shion)...
REFERENCE: Xenosaga0446

... go up the ramp, trigger yellow trap and fight <VSS Emissive>.
REFERENCE: Xenosaga0447

Go S to get ITEM: 2x BIO SPHERE.
REFERENCE: Xenosaga0448

Now go N to continue and reach a room full of crates.
REFERENCE: Xenosaga0449

Climb down the ladder and destroy everything to uncover FEATURE: SEGMENT
ADDRESS 01.
REFERENCE: Xenosaga0450

Incidentally, you already have the Decoder 01 as well - behind the door bag
SPECIAL ITEM: SECRET KEY 08 that unlocks SKILL: BOOST 1, Link H, Class Level 2.
REFERENCE: Xenosaga0451

Back out, smash the crates which reappeared and check the red screen. Choose
top option to reset the crates.
REFERENCE: Xenosaga0452

In a nutshell, you have to destroy the crates in such a fashion, that Shion
will be able to cross to another side. Or just check out these pics.
REFERENCE: Xenosaga0453-Xenosaga0476

Once you make it across, go S through the door and fight <VSS Emissive>, then
exit through another S door. You're back at storage area, only this time you're
on higher level.
REFERENCE: Xenosaga0477-Xenosaga0479

Turn right and keep going until a scene triggers. Activate the elevator, then
go down to the save point.
REFERENCE: Xenosaga0480

And ascend again - now enter the door to the N.
REFERENCE: Xenosaga0481

You'll be in a room full of conveyor belts.
REFERENCE: Xenosaga0482

Remember the blue numbers from one of the earlier corridors? They're here
again, so refer to the earlier pictures to refamiliarize yourself with where
NOT to fall. But, why bother? I'll just tell you where you need to go. Your
objective is to attempt to fall into a hole marked with number [04]. Ok, ride
the belt and pass two belts which will lead left - when you see third conveyor
belt leading left, GO LEFT!
REFERENCE: Xenosaga0483-Xenosaga0484

It appears I missed two items when doing this dungeon and here's how to get
them... when you step on main conveyor belt, pass first belt leading left, pass
first belt leading right, then slam on analog stick and hold it down so your
onscreen chr keeps running against the belt you're on. To your left there is a
small hole in the belt's "wall" and every so often a crate comes rolling by.
When it does, a lockon cursor appears, so press Square to target it and fall
down into room [14]. Your reward, when you go claim it, will be ITEM:
REJUVENATOR DX.
REFERENCE: Xenosaga0484a

Now pass second belt leading left, pass second belt leading right, pass third
belt leading left, then slam on analog stick and hold it down so your onscreen
chr keeps running against the belt you're on. As you notice, there's another
hole in belt's "wall" (for this I'm referring to third belt leding right), and
yet another crate comes by every so often. Like with previous crate, wait by
the hole until lockon cursor appears on the crate and then blast it with Square
so it falls down into room [02]. Reward is ITEM: 2x SKILL UPGRADE E.
REFERENCE: Xenosaga0484b

Let's continue from where we left off three paragraphs back... You'll fall down
into a room which holds H door you couldn't enter from the other side - examine
it now and lock will be removed.
REFERENCE: Xenosaga0485-Xenosaga0486

Anyway, go downstairs and keep trekking...
REFERENCE: Xenosaga0487

... you'll get ITEM: 2x SKILL UPGRADE C...
REFERENCE: Xenosaga0488

... then enter the door you'll come across.
REFERENCE: Xenosaga0489

Me... want... her! *mind set on Shion* I mean the vehicle! The vehicle! Keep
going right through another door.
REFERENCE: Xenosaga0490

Go downstairs and through yet another door to find yourself in a large open
area.
REFERENCE: Xenosaga0491-Xenosaga0492

A puzzle, ha? Check the red screen first - first option explains stuff, second
option resets the puzzle, while third option cancels.
REFERENCE: Xenosaga0493

There are four crates (put under a white glass) you can destroy. Counting from
the left, destroy 1st, 2nd and 3rd crate.
REFERENCE: Xenosaga0494-Xenosaga0496

Now get on the glass, and have Shion stand on upper left corner of that glass -
doing so will cause the glass to shift.
REFERENCE: Xenosaga0497

Now head for bottom right corner of the glass and wait for it to shift again -
a crate will blow up revealing a chest...
REFERENCE: Xenosaga0498

... which will float to NW corner of the room, where you can go and grab
SPECIAL ITEM: DECODER 15.
REFERENCE: Xenosaga0499

Now examine the red panel on N wall and choose middle option to reset the
puzzle. Repeat the exercise, only this time do not wait on bottom right corner
of the glass to shift, but instead run to be able to get on the catwalk,
leading to the exit out of this room. Note: Jay S. writes it is not necessary
to reset the platform, as you can just walk back up again and to the catwalk
without problems - just don't wait long enough for the glass to shift when
you're on SE corner.
REFERENCE: Xenosaga0500-Xenosaga0502

Save if you wish.
REFERENCE: Xenosaga0503

Go N against the wind (kill two <VSS Fresnel> mechs on the way)...
REFERENCE: Xenosaga0504-Xenosaga0506

... and go to the switch at the right. Turn it off and the fan will shut down.
REFERENCE: Xenosaga0507

Now go to the left side and take the ladder up.
REFERENCE: Xenosaga0508

Stand on the platform, which will take you up for a scene.
REFERENCE: Xenosaga0509

You will need to engage two <VSS Fresnel> mechs - when you win, go N and
through the door to another area.
REFERENCE: Xenosaga0510

Get near the 'ship'...
REFERENCE: Xenosaga0511

Well, I'll be... It's the Elsa. And she's got a makeover too! First order of
business is saving your game and a bit of exploration...
REFERENCE: Xenosaga0512

                               ELSA FLOOR 1
                                                      2nd Miltia*
                                                       Durandal*
Dining Rm   Living rm1  Living rm2   Elevator to B1    Entrance   Elsa Bridge
     |          |           |              |               |           |
     -------------------------------------------------------------------
                                        |
                                    E.S Hangar

* - only available is Elsa is parked above Second Miltia / inside Durandal

- Dining Rm
REFERENCE: Xenosaga0513

- Living rm1
REFERENCE: Xenosaga0514

- Living rm2
REFERENCE: Xenosaga0515

- Elevator to B1
REFERENCE: Xenosaga0516

- Entrance
REFERENCE: Xenosaga0517

- Elsa Bridge
REFERENCE: Xenosaga0518

- E.S Hangar
REFERENCE: Xenosaga0519



                               ELSA FLOOR B1

                 Robot Academy                Elevator to F1
                      |                             |
                      -------------------------------

- Robot Academy
REFERENCE: Xenosaga0520

- Elevator to F1
REFERENCE: Xenosaga0521


Head to the dining room and time for more GS Campaign!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART C                                                   GSPRTC
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.27 - GSC27
Talk with the robot behind the bar (Adonis) in the dining room.
REFERENCE: Xenosaga0522

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.27 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

ERDE KAISER REMINDER!!! This is the GS campaign that DETERMINES which Erde
Kaiser summon you get. This campaign affects type of Kaiser's arm, which
ultimately decides what type of damage the summon will do. Look at the
following chart:

Part - Arm
-------------------------------------------------------------------------------
GS No.27          | 1-2 attempts     | 3-4 attempts     | 5th (final) attempt
-------------------------------------------------------------------------------
ARM               | TYPE-A (slash)   | TYPE-B (pierce)  | TYPE-C (thunder)
-------------------------------------------------------------------------------

YOU CAN ONLY CHOOSE ONE! You're then set it with it forever, so make your
choice count. We recommend either TYPE-A or TYPE-B, and not TYPE-C. Reasoning?

All of them are ether based, but TYPE-C deals thunder damage, and as such
cannot be used in elemental chains. Well, it can, but only in thunder chains,
which is pretty limiting your choices. TYPE-A deals slash, while TYPE-B deals
pierce damage - but the good thing is that you can use them in elemental
chains.

Also, MAKE SURE YOU CHECK OUT SECTION 30 OF THIS GUIDE for additional
information on other things that *influence* your ability to get Erde Kaiser!

Enemies wise? It's like this: 31 enemies in the game are weak to pierce
attacks, 33 to slash attacks, 38 to thunder attacks. 41 enemies take normal
damage from pierce attacks, 38 from slash attacks, 24 from thunder attacks. 11
enemies take reduced damage from pierce attacks, 9 from slash attacks, 17 from
thunder attacks. TYPE-A is *slightly* better choice in our opinion, and while
TYPE-C does have more enemies with weakness, not being able to use it in
elemental chains doesn't cut it for us. Enough of that, let's return to the
game and continue.

Three NA exclusive bosses information (I'll just do a separate paragraph):
- One is weak to beam attacks, two take normal damage from beam attacks
- Two are weak to aura attacks, one takes normal damage from aura attacks
- Two take normal damage from thunder attacks, one is strong to thunder attacks
- Two take normal damage from fire attacks, one is strong to fire attacks
- One is weak to ice attacks, two take normal damage from ice attacks
- Two are weak to piercing attacks, one takes normal damage from piercing
  attacks
- Two are weak to slash attacks, one takes normal damage from slash attacks
- Two are weak to hit attacks, one takes normal damage from hit attacks

So in the end it won't really make a difference after all (and you can't summon
Erde Kaiser against Mike anyway). The recommendation of TYPE-A over TYPE-B
still stands, though!

When done, talk to it again, choose first option and set the ratio at 3:2:2.
REFERENCE: Xenosaga0523-Xenosaga0524

Now go and have a word with a robot at extreme left of the dining room.
REFERENCE: Xenosaga0525

Again talk with Adonis behind the counter and you will get SPECIAL ITEM:
DECODER 14. Reward is yours even if you fail the campaign.
REFERENCE: Xenosaga0526

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.27.


We can now start unlocking some Segment Addresses at last. Go to the UMN point.
As you enter it, you will see three new maps added.
REFERENCE: Xenosaga0527

Old Miltia, Subconscious Domain (Summer), Subconscious Domain (Winter),
Dammerung, in that order. You want to go to Old Miltia. Just follow the path we
already took once before and make your way to Segment Address 14, unlock the
door and nab SPECIAL ITEM: DECODER 07 & SPECIAL ITEM: ROBOT PART RIGHT ARM
inside.
REFERENCE: Xenosaga0528-Xenosaga0529

This is it, back out and return to Elsa. Because you have Decoder 07, we can
now unlock the relevant door we found on the Dammerung trip, so use UMN point
again and go to Dammerung. Make haste to Segment Address 07 and nab SPECIAL
ITEM: ROBOT PART LEFT ARM inside.
REFERENCE: Xenosaga0530

Return to Elsa and head for B1. Go left and talk with the robot in front of
Weaponry.
REFERENCE: Xenosaga0531


GS CAMPAIGN CONFIDENTIAL REPORT No.32 [START] - GSC32
This guy's name is Kamikaze. When spoken to, it'll yadda about how Matthews has
10 million of cash to pay off... Later in the game, head to Second Miltia Space
Port and talk to the robot in NE corner. Sell your own items to the robot and
try to eventually pay off Captain Matthews' 10,000,000 debts. Of course, you
can start to pay off very early in the game before you even activate this GS.
For a quick method, steal from the second last boss since he has Awakening IV,
manuals which invoke new Double Techs - you can sell one such manual for
500,000. FYI, the game has an epilogue mode allowing you to fight some of final
bosses again and again... get the idea? Repeat this til you pay it off.

Here's the chart containing info on how much is the stuff you're selling worth:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STUFF           | AMOUNT | STUFF           | AMOUNT | STUFF           | AMOUNT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MED KIT S       | 100    | MED KIT M       | 400    | MED KIT L       | 600
MED KIT DX      | 2000   | ETHER PACK S    | 200    | EHER PACK M     | 600
ETHER PACK DX   | 800    | REJUVENATOR M   | 1600   | REJUVENATOR DX  | 4000
REJUVENATOR E   | 6000   | ANTIDOTE L      | 300    | ANTIDOTE H      | 600
REVIVE S        | 600    | REVIVE DX       | 1600   | BOOST MAX       | 4000
BIO SPHERE      | 400    | SKILL UPGRADE A | 200    | SKILL UPGRADE B | 600
SKILL UPGRADE C | 1000   | SKILL UPGRADE D | 2000   | SKILL UPGRADE E | 10000
CLASS UPGRADE A | 400    | CLASS UPGRADE B | 2000   | CLASS UPGRADE C | 4000
NANO REPAIR A   | 400    | NANO REPAIR Z   | 1000   | NANO SPHERE     | 600
SCRAP IRON      | 200    | JUNKED CIRCUIT  | 1000   | ETHER CORE      | 4000
AWAKENING I     | 500000 | AWAKENING II    | 500000 | AWAKENING III   | 500000
AWAKENING IV    | 500000 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  ACCESSORIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STUFF           | AMOUNT | STUFF           | AMOUNT | STUFF           | AMOUNT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
AUX. ARMOR A    | 400    | AUX. ARMOR B    | 800    | EF CIRCUIT A    | 600
EF CIRCUIT B    | 1200   | ANTI-FIRE ARMOR | 2000   | ANTI-ICE ARMOR  | 2000
ANTI-THD. ARMOR | 2000   | ANTI-BEAM ARMOR | 2000   | TUNED CIRCUIT   | 20000
CHARGE BOOST    | 40000  | CHARGE CLEAN    | 100000 | CHARGE RECOVER  | 60000
POWER SHIELD    | 30000  | G SLOW GUARD    | 2000   | G POISON GUARD  | 2000
G BLIND GUARD   | 2000   | G HEAVY GUARD   | 2000   | G WEAK GUARD    | 2000
G STUN GUARD    | 2000   | G ETHER PD GUARD| 2000   | G ETHER DD GUARD| 2000
G BIND GUARD    | 2000   | G LOST GUARD    | 2000   | G BOOST GUARD   | 2000
G POISON EP GRD.| 2000   | G ENERGY GUARD  | 2000   | G POWER CHARGE  | 2000
G ST DOUBLE     | 40000  | QUICK CHARGE    | 60000  | EMAX300         | 500000
AUTO RECOVER    | 500000 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Since we got ourselves Decoder 15, you can use UMN point and go to Subconscious
Domain (Winter) dungeon and unlock Segment Address 15 you've seen when crossing
the canyon - behind you'll find SPECIAL ITEM: SECRET KEY 05 that unlocks SKILL:
STOCK 1, Link D, Class Level 2.
REFERENCE: Xenosaga0532

Return to Elsa and go to B1 - just before you take W stairs into Robot Academy,
talk with the robot Cabrillo. If you have Geriatric Swimsuit special item,
she'll notice it in your inventory and offer the service of having the
Proffesor change clothes from regular into swimsuit, or vice versa. When done,
use the stairs... Talk with Proffesor for a scene to trigger - Shion learns
EXTRA SKILL: ERDE STORM (we got both arm parts). Afterwards check the center
north console and select the first option to confirm what type of arms you
acquired.
REFERENCE: Xenosaga0533-Xenosaga0535

This is it for now. Head to living rm1 and destroy the wall panel to uncover
FEATURE: SEGMENT ADDRESS 02.
REFERENCE: Xenosaga0536

Now head to the bridge of the Elsa for an event to take place. When you are
ready, talk with Captain Matthews and pick the second option to go to First
Miltia... or what's left of it. Please note that you *cannot* return to Second
Miltia or Kukai in any way for the moment.
REFERENCE: Xenosaga0537

Control Shion and head out. Your party is complete now: Jin, chaos, MOMO, Jr,
KOS-MOS, Ziggy and Shion.
REFERENCE: Xenosaga0538

Make use of the save point on Elsa, then head for E.S Hangar, which is now
operational.
REFERENCE: Xenosaga0539

Board the E.S now and you will be at the entrance of the Mobile Fortress.
REFERENCE: Xenosaga0540


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ORMUS STRONGHOLD                                                         DNG#06
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
E.S Asher   | lv25 | [01], [02], [03], [04], [05], [06], [08], [16]
E.S Dinah   | lv25 | [01], [02], [04], [06], [07]
E.S Zebulun | lv25 | [01], [02], [03], [05], [07], [08]
KOS-MOS     | lv33 | [13], [15]
Shion       | lv33 | [12], [14], [15]
MOMO        | lv33 | [13], [15]
chaos       | lv33 | [09], [10], [11], [13], [15]
Jr          | lv33 | [13], [15]
Ziggy       | lv33 | [09], [10], [11], [13], [14], [15]
Jin         | lv33 | [09], [10], [11], [13], [15]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Executus Arma>          | 4160   | 0     | Mech   | Nano Repair A
B/T/P/ETATK         | None    | 1200   | 0     | E.S    | EF Circuit A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Yacud Cannon>           | 2000   | 0     | Mech   | Scrap Iron
B/T/P               | None    | 820    | 0     | E.S    | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Cera 6 F>               | 3040   | 0     | Mech   | Scrap Iron
A/P                 | None    | 960    | 0     | E.S    | G Stun Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Cera 7 F>               | 3520   | 0     | Mech   | Scrap Iron
A/S/H/PATK          | None    | 1100   | 0     | E.S    | Anti-Beam Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Cera 6 S>               | 4160   | 0     | Mech   | Scrap Iron
A/P                 | None    | 1200   | 0     | E.S    | Auxiliary Armor B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Cera 7 S>               | 4640   | 0     | Mech   | Scrap Iron
A/S/H/PATK          | None    | 1320   | 0     | E.S    | Anti-Beam Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] <Scutum>                 | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] <Pilum>                  | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] <P.S.S.-P2>              | 1420   | 0     | Bio    | Med Kit S
A/F/S               | B-B     | 1240   | 50    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] <P.S.S.-B2>              | 1800   | 0     | Bio    | Ether Pack S
A/F/S               | B-C     | 1300   | 54    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] <P.S.S.-C>               | 1580   | 0     | Bio    | Med Kit S
A/F/S               | C-B     | 1400   | 60    | Chrs   | Revive S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] <P.S.S.-A>               | 2880   | 0     | Bio    | Bio Sphere
B/T                 | None    | 1540   | 64    | Chrs   | Skill Upgrade A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[13] <Vive II Prototype>      | 2560   | 0     | Bio    | Ether Pack S
A/I/P/S/PATK        | B-B     | 1760   | 72    | Chrs   | Antidote L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[14] <Calx II Prototype>      | 3360   | 0     | Bio    | Med Kit S
B/T/F               | C-B     | 1920   | 78    | Chrs   | Antidote H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[15] <Orgulla>                | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[16] <E.S Issachar>           | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


Please note that you can return to the Elsa at any time. If you feel you're
underleveled or lack skills, return to Elsa, use UMN point and go abuse some
enemies in earlier dungeons. This is also the second time you're gonna be using
E.S in heat of combat - only you have three of them now.
REFERENCE: Xenosaga0541

Our suggestion is to use Asher and Dinah. Keep Zebulun in the Reserve unless
told otherwise. There are two things unique about Zebulun - it is the only E.S
that can use Ether command and Escape command. Like with chrs, E.S in the
Reserve recovers 25% of MAX HP and MAX EP after each battle. So, Asher and
Dinah take damage, but you have Zebulun to heal their wounds after each battle.
If you were by any chance lucky to get Tuned Circuit accessory from Pilum way
back in Second Miltia, equip it on Asher.

Save point immediately at the start.
REFERENCE: Xenosaga0542

Head S and continue until you reach a straightforward path.
REFERENCE: Xenosaga0543

Kill <Arma> in your way with the help of yellow trap.
REFERENCE: Xenosaga0544

<Cera 7 F> is next opponent.
REFERENCE: Xenosaga0545

At first cross go right and at the end destroy the pillar to reveal a weird
symbol (you found another one like this in Subconscious Domain (Summer)).
REFERENCE: Xenosaga0546-Xenosaga0548

Back to the cross and take S path. At 2nd cross take the upper path and onto
the next screen for a simple puzzle.
REFERENCE: Xenosaga0549-Xenosaga0551

You have 4 pairs of pillars which you can hit with Square - doing so will cause
some ball-like devices further ahead to turn left/right respectively.
REFERENCE: Xenosaga0552-Xenosaga0554

What you need to do is make the red dot inside each of four ball-like devices
points toward the ship. When you do so, the hatch to ship's inside will open.
Sooo... stand near switch pillars number 1...
REFERENCE: Xenosaga0555

... and hit the right pillar twice. You gotta force that balls ahead to be
positioned like this:
REFERENCE: Xenosaga0556

Switch pillars number 2 are next.
REFERENCE: Xenosaga0557

Hit the right pillar once. Next are switch pillars number 3.
REFERENCE: Xenosaga0558

Hit the left pillar (from Asher's point of view) twice. Switch pillars number 4
are the only ones remaining now.
REFERENCE: Xenosaga0559

Hit the left pillar thrice and you did it! Board the elevator to go down, then
go left and through the door.
REFERENCE: Xenosaga0560-Xenosaga0561

Continue going left and eventually you'll be asked if you want to get off E.S.
REFERENCE: Xenosaga0562

You'll be controlling Shion now (or whoever you put in the lead). Go left, make
use of save point and go through the door.
REFERENCE: Xenosaga0563-Xenosaga0564

In this area examine the red switch and pick top option to power up the nearby
elevator.
REFERENCE: Xenosaga0565

Then back to boarding the E.S, back up the elevator and all the way back to 2nd
cross, where you take the lower path now.
REFERENCE: Xenosaga0566

Kill <Cera 7 F>.
REFERENCE: Xenosaga0567

A lock-on target will appear again at the end - attack it twice and enter.
REFERENCE: Xenosaga0568-Xenosaga0569

Now follow these directions carefully (destroy means cutting down obstacle):
- Up, turn right, destroy, right, up, destroy, kill <Cera 7 S>
REFERENCE: Xenosaga0570

- Up, destroy, left, destroy, left, destroy, down, destroy, left, down,
destroy, left, destroy, kill <Cera 7 S>
REFERENCE: Xenosaga0571

- Down, right, grab the chest with ACCESSORY: G SLOW GUARD
REFERENCE: Xenosaga0572

- Left, up, right, up, right, up, right, up, right, destroy, up, destroy,
right, up, grab the chest with ACCESSORY: CHARGE RECOVER
REFERENCE: Xenosaga0573

- Down, left, down, left, left, destroy, up, destroy, left, up, destroy, left,
destroy, destroy, down, destroy, kill <Cera 7 S> (red trap nearby)
REFERENCE: Xenosaga0574

Exit is to the left!
REFERENCE: Xenosaga0575

If you'd like to kill another <Cera 7 S>, from your current spot follow these
directions: up, right, down, right, up, destroy, right, destroy, banzai
(there's a yellow trap to help you nearby)!
REFERENCE: Xenosaga0576

Once you do the enemy in: left, down, left, up, left, down, left, exit.

In this room you can nail ITEM: 4x NANO REPAIR A, ITEM: 2x NANO REPAIR Z,
ITEM: 2x NANO REPAIR A, ITEM: 2x NANO SPHERE.
REFERENCE: Xenosaga0577-Xenosaga0580

Make use of the save point.
REFERENCE: Xenosaga0581

Take the platform and while you're going up, make sure to destroy the crates.
REFERENCE: Xenosaga0582-Xenosaga0584

Doing so will reveal an item box, which we shall nab later. Go through the door
and boss battle awaits!! Also, if you're uncertain, backtrack a bit and fall
into the battle to CONFIRM THAT YOUR BG IS AT VALUE OF 3!
REFERENCE: Xenosaga0585

*******************************************************************************
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*                                                                             *
* If Pilum and Scutum prove to be too tough, you're gonna need to go level up *
* your E.S a bit. Unfortunately only two enemy groups spawn consistently in   *
* Ormus on second screen from start of dungeon (<Arma> and <Cera 7 F>), and   *
* you will have to do some backtracking to reach them. Lv25 is recommended    *
* minimum to take on Pilum and Scutum, though you're perfectly welcome to your*
* own judgment of how high are you prepared to go.                            *
*                                                                             *
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*******************************************************************************


*******************************************************************************
BOSS BATTLE                                                              BOSS07
                                                                         BEST07
                            SCUTUM [1] & PILUM [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
19200  | 5000   | 0    | 0    | 500  | 300  | 300  | 220  | 30   | 25   | 5

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 200%  | 150%  | 50%   | 100%  | 100%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  50%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 40%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Anti-Fire Armor (100%)                 | Charge Boost (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Scutum> has the ability to Combo boost itself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd
02. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd, induces L Slow (25%
    chance)
03. Lacteus Orbis - (AttPow: 35) - TATTE VS all mechs - thunder etd
04. Fine Ray - (AttPow: 24) - BATTE VS one mech - beam etd
05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
06. Armor Field - self - POW down, ARM up
07. Lightning's Grace - [Sentenza is filled with thunder ether.] - self -
    reduce thunder damage by 25%, allows Sentenza to induce L Slow
08. Hero's Shield - [Absorb half of Richard's damage.] - one ally - reduce
    thunder damage by 25%, temporarily takes 50% damage for an ally
09. Medica - on one ally - recovers a fraction of target's HP = EATKx5
10. Refresh L - on one ally - nullifies L type status changes
11. Refresh H - on one ally - nullifies H type status changes

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
17700  | 4000   | 0    | 0    | 320  | 180  | 380  | 320  | 48   | 50   | 9

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 125%  | 100%  | 115%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate:  70%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Anti-Thunder Armor (100%)              | Tuned Circuit (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Pilum> has the ability to Combo boost itself!

--------------------------------- [2] ATTACKS ---------------------------------
01. Impulsion - (AttPow: 24) - PATTP VS one mech - pierce phd
02. Raucous Dance - (AttPow: 42) - PATTP VS one mech - pierce phd
03. Egalite Launcher - (AttPow: 20) - FATTE VS all mechs - fire etd
04. Naglfar Third Portable Weapon - (AttPow: 80) - BATTE VS one mech - beam
    etd, ignores ARM, EVA and IA
05. Impale - (AttPow: 29) - PATTP VS one mech - pierce phd, ignores EVA
06. Raucous Dance-Madness - (AttPow: 42) - PATTP VS one mech - pierce phd,
    ignores EVA
07. Boost 1 - self - adds one boost to Enemy's BG
08. [Defense attribute changed.] - it does something
09. [There seems to be something wrong with Richard.] - will go mad next turn
10. [Madness overcomes Richard!] - will be using Impale and Madness
11. [Richard is ecstatic!] - will be using Egalite
12. [Richard is in a frenzy!] - will be using Impale and Madness

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Impulsion 600 dmg to one, Dance dmg to one, Launcher 800 dmg
to all, Portable Weapon up to 6000 dmg to one, Impale 1000 dmg to one, Ray 1000
dmg to one, Dance-Madness 2000 dmg to one, Sentenza 1600 dmg to one, Orbis 1600
dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessory collectors, WARNING! This boss battle is the *second and last* chance
to obtain the most valuable mech accessory in the game. It is Tuned Circuit,
carried by Pilum. Hopefully you have acquired Psycho Pocket skill and teached
it to MOMO. MOMO is the only chr in your party that can cast ethers while in
E.S - so make that count and steal all you can. Tuned Circuit is an invaluable
accessory and getting it is well worth the effort.

It's Pilum and Scutum again. And we are aiming for Scutum again this time. For
Pilum, by around 5th round, he will use the move with a Third Armament which
deals 6500 to 10000 HPs. So make sure you prepare for that, otherwise, Pilum
can take out one of E.S in just one move. Besides that, take out Scutum ASAP,
then Pilum. Once you finish them off, head and save if you wish.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The recommended party:
- Asher with Jin, Anti-Beam Armor (or EF Circuit A), Tuned Circuit, Charge
  Recover
- Dinah with chaos, Anti-Beam Armor, EF Circuit A, Auxiliary Armor A
- Zebulun with Ziggy, Anti-Beam Armor, Power Shield, Auxiliary Armor B

Also, when in Party submenu, make sure Dinah's avatar is above Asher's! This
will give you a stragetic advantage at one point in the battle.

This will be a hard battle, no denying that, but the preparations we've made
should ease up the tension a bit. Your first task will be to dispatch Scutum
ASAP, and we've a bit of boosting will get rid of him in four attacks.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- Scutum's HP limits - 9600 HP, at which point it'll use Lightning's Grace
- Pilum's HP limits - 8850 HP, at which point Scutum will cast Hero's Shield
  over it

From start of battle Pilum uses Raucous Dance, Impulsion and Launcher. After
receiving some attacks you will be getting notions of Richard goind mad. That's
bad, cos soon this will be followed by Third Weapon (when his HP falls below
50%), and Richard will start using Impale and Dance-Madness - all of theese
attacks cannot be evaded. Also, Third Weapon will always target the mech which
is on the right side of the screen - in our example Asher, hence why I
recommended switching Asher's and Dinah's positions. Pilum will at random turns
taunt you with changing defense attributes - from what I was able to gather,
this gives Pilum the ability to cboost if attacked with specific attacks. As to
what governs this decision, I haven't been able to figure it out.

Scutum has Ray, Sentenza and Orbis. Once you deplete 50% of its health, it'll
beef itself up - Sentenza will gain the ability to induce L Slow, and Scutum
gains access to Decaying Gas, very annoying attack that can poison both mechs.
Based on the info, I hope you also see it is important we bat Scutum out of
existence. Also, be careful of what enemies use on some turns - if you see
stock-circle effect appear around either of them, it means that enemy is
guarding until next turn. And if IA of guarding mech is high... yep, that's
correct, Intercept probability. So if you see the effect I just mentioned, do
not attack them until their next turn. Now, let's get rid of them...

Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
whatever punishment both enemies will use against you (it's likely Scutum will
skip a turn or two). Now when EC of both mechs is 200, we'll use Aura chain to
deal some serious damage to Scutum. Try aiming for critical ESL, it helps a
lot! When it's Dinah's turn, Boost Asher, then select Chained Blast and use it
against Scutum. Asher's turn - follow up by choosing Wings of Light and watch
that damage roll high! At this point Scutum will use Lightning's Grace on
itself - matters not. Again stock twice with both Asher and Dinah and repeat
the exercise on Scutum. I've had Scutum cboost on me quite often after Dinah
used second Chained Blast on it, but Scutum didn't attack - instead it just
skipped its turn. But since it had around 4000 HP remaining, I offed it easily
with Asher's second Wings of Light. Sayonara to Scutum!

When Scutum falls, Pilum erupts by casting Boost 1. As to why, it is beyond me
- Enemy BG is already at 3 faaar ago. Attention now - Pilum's attacks will
become stronger and you cannot evade them. Luckily, Pilum doesn't seem to use
Third Weapon attack at all if it remains alone in the battle. Don't take this
for granted, though, as I can be wrong. Continue stocking twice, then using the
aforementioned combo attack to get rid of Pilum as well. If things get too
hairy because you're losing too much HP, switch Dinah with Zebulun and remedy
the situation with help of Medica ethers or have Zebulun take on the offensive
role. Pilum defeated, and we rock.

Oh, so Pilum pisses you off and you wish to kill it first? Here's few arguments
why that isn't a good idea:
- Scutum will heal it if Pilum is low on HP
- once Pilum is below 50% of HP, Scutum will use Hero's Shield, which cuts any
  damage caused to Pilum *until it is defeated* in half (on plus side, the
  other half damage is taken by Scutum, so you're still dealing full potential)
- Scutum's attacks are more damaging and it can poison your mechs; ergo, you
  don't really have time to afford messing with removing status changes

On another note, both enemies are fairly easy to be affected with status
changes, and it's quite fun watching them trying to hit you.
************************** VICTORY! CONGRATULATIONS! **************************


At the N end of the press the switch to form a path above you.
REFERENCE: Xenosaga0586-Xenosaga0587

Return to previous room with the save point, save your progress and now head
all the way back to the area where you got off your E.S for the first time.
Once you make it back to Ormus' surface, take the upper left path at the cross
to reach the area we've mentioned.

So, get off the E.S and save if you wish. Then enter W door, continue past the
switch we already used before... look, a chest was hidden in the stuff we blew
up. Collect SPECIAL ITEM: SECRET KEY 14, which unlocks SKILL: RAPID REFRESH,
Link C, Class Level 3...
REFERENCE: Xenosaga0588

... and enter the door further W for next area.
REFERENCE: Xenosaga0589

Take the ladder up, then waltz left. We suggest a party of KOS-MOS, Ziggy and
Jin because of new enemies around.
REFERENCE: Xenosaga0590-Xenosaga0591

At the end of corridor you're gonna run into first <P.S.S.> group - you can use
a help of a friendly trap.
REFERENCE: Xenosaga0592

Finish them off and continue N up the moving staircase.
REFERENCE: Xenosaga0593

Fight next <P.S.S.> troop...
REFERENCE: Xenosaga0594

... then go right. A lock-on cursor will appear on the door along N wall, so
attack it five times with Square and it will break (ITEM: 6x CLASS UPGRADE B
will be yours as well).
REFERENCE: Xenosaga0595-Xenosaga0596

At the end of the corridor you will get SPECIAL ITEM: DECODER 02.
REFERENCE: Xenosaga0597

This Decoder gives access to great skill - return to Elsa, go to living rm1 and
enter Segment Address 02 - you will get SPECIAL ITEM: SECRET KEY 22, which
unlocks SKILL: COMBO BOOST, Link H, Class Level 3.
REFERENCE: Xenosaga0598

Now return to the entrance of the corridor where we got Decoder 02. Resume
going right - blow the trap and kill next <P.S.S.> troop.
REFERENCE: Xenosaga0599

You'll see another ladder, but ignore it for now - instead go S and destroy the
object to make a shortcut - doing so also scores ITEM: 6x CLASS UPGRADE C.
REFERENCE: Xenosaga0600-Xenosaga0601

Now use the ladder and then save your game.
REFERENCE: Xenosaga0602-Xenosaga0603

Now exit through the door to your right. And look, the big room where we
defeated previous boss...
REFERENCE: Xenosaga0604

Continue going right and through next door. The path now is very linear. It's
possible that you may encounter new <P.S.S.> troop in a flying machine. Ziggy
and chaos are useless against these guys, but everyone else counts. You'll find
four <P.S.S.> troops on your way down.
REFERENCE: Xenosaga0605-Xenosaga0608

Once on the bottom, enter the door.
REFERENCE: Xenosaga0609

Yay, a new puzzle. The elevator goes up and down, depending on how much weight
is on that elevator. If you mess up, you can reset the puzzle by examining the
nearby console and and picking the second option. First option explains stuff,
if you'd like to solve it the hard way.
REFERENCE: Xenosaga0610

You will also see a pillar, which consists of seven stacked-up crates.
REFERENCE: Xenosaga0611

Stand to the RIGHT of this pillar and press Square three times - doing so will
push three crates onto the elevator.
REFERENCE: Xenosaga0612-Xenosaga0614

Then stand BELOW the pillar and press Square twice to blow up two crates.
REFERENCE: Xenosaga0615-Xenosaga0616

Again stand to the RIGHT of the pillar and press Square twice to push last two
crates onto the elevator.
REFERENCE: Xenosaga0617-Xenosaga0618

Go down the ladder and board the elevator - now blow up the crate at the bottom
of the pillar and access to the door on the left is granted!
REFERENCE: Xenosaga0619-Xenosaga0621

Yet another small puzzle - here's some mad skillz from me...


   1  2  3  4  5  6  7  8  9  10
               W
A  0  0  0  0  0  0  0  0  0  0
B  0  0  0  X  0  0  0  0  0  0
C  0  X  0  0  0  0  X  0  X  0
D  0  0  0  0  0  0  0  0  0  0
E  0  0  0  X  0  0  0  0  0  0
F  0  0  0  0  0  0  0  0  0  0
G  0  0  0  X  0  0  0  0  0  0
H  0  0  0  0  0  0  0  0  0  0

[X] marks the locations of six crates we'll be pushing around like mad. [W]
marks the exit point where you need to push the crates off to form a path.
C2 - C6; E4 - C4; C4 - C5; C5 - [W]
G4 - C4; C4 - C5; C5 - [W]
B4 - A4; C6 - A6; A6 - A5; A5 - [W]
C7 - A7; A7 - A5; A5 - [W]
C9 - A9; A9 - A5; A5 - [W]

REFERENCE: Xenosaga0622-Xenosaga638

You made it! If by any chance you screw up, leave this room the way you came in
and reenter for crates' position to reset, so you can try again.

Cross to the other side and use the door in NE corner to reach a save point.
REFERENCE: Xenosaga0639-Xenosaga0641

There was a red door in previous room as well - let's go create a path for you
to be able to reach it. Toy around with grey crates...
REFERENCE: Xenosaga0642-Xenosaga0668

... to gain access to FEATURE: SEGMENT ADDRESS 13.
REFERENCE: Xenosaga0669

Back to the save point and let us begin. The blue tubes pull you up, while the
yellow tubes pull you down. Go right, down and use the yellow tube.
REFERENCE: Xenosaga0670

Ignore the next yellow tube, and kill <Vive> ahead.
REFERENCE: Xenosaga0671

Take the blue tube.
REFERENCE: Xenosaga0672

Pass the first yellow tube and take second one.
REFERENCE: Xenosaga0673

Go right, but not before killing <Vive> in your way.
REFERENCE: Xenosaga0674

You found FEATURE: SEGMENT ADDRESS 04!
REFERENCE: Xenosaga0675

Since we have Decoder 04 as well, access is granted. You will get SPECIAL ITEM:
SECRET KEY 09, which unlocks SKILL: EXPANSION PACK +1, Link H, Class Level 2.
REFERENCE: Xenosaga0676

Chr that learns the skill can now equip up to four skills at once! Return to
previous room to continue your descent - beware, <Vive> you killed before has
respawned. Take the blue tube.
REFERENCE: Xenosaga0677

And another blue tube.
REFERENCE: Xenosaga0678

Now pass two blue tubes and take yellow one.
REFERENCE: Xenosaga0679

Pass the first blue and take second blue tube.
REFERENCE: Xenosaga0680

You're back at the beginning, but that's okay. Save your progress - this time
we're going all the way down. Take the yellow tube (the very first one you
used) to be taken down. Ignore the next yellow tube, kill <Vive> and use blue
tube. Now take the first yellow tube.
REFERENCE: Xenosaga0681

Take another yellow tube.
REFERENCE: Xenosaga0682

Pass first and second blue tubes and use yellow tube.
REFERENCE: Xenosaga0683

Pass two blue tubes and take another yellow tube.
REFERENCE: Xenosaga0684

Kill another <Vive>.
REFERENCE: Xenosaga0685

Use the blue tube.
REFERENCE: Xenosaga0686

Take the yellow tube.
REFERENCE: Xenosaga0687

Now go right, at the cross go left and you found green tube.
REFERENCE: Xenosaga0688

Save point!
REFERENCE: Xenosaga0689

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

ORGULLA + AWAKENING II FARMING!!!

I will now introduce a section on LQMDR - Le-Quick-Matthews-Debt-Reduction!

Orgulla is one of four bosses carrying Awakening item. She changes between two
forms, Eryu and Manes. While in Eryu form, you can steal Skill Upgrade E, and
Awakening II. When she switches to Manes, Awakening II is gone. When she
reverts back to Eryu, Awakening II can be stolen again! Some preparation should
be made though, in order to last through whole ordeal.

a) Psycho Pocket ether - get by completing GS No.01 *before* diving into
   Subconscious domain - Summer. If you forget doing that, then just forget
   about this thing altogether.

b) Shion powerleveling - when you're running with Shion alone on Dammerung,
   tear enemies apart until Shion is level 35, or 40 for good measure. As a
   side bonus all of this leveling will also affect *other* chrs as well and
   will bump their levels quite high as well.

c) Some skills that are good to have are: Ice Coat, Blade Coat, Spear Coat, and
   possibly ST Resist 20 (complete GS No.11 to get this skill) or Combo Boost
   (get Decoder 2 in Ormus Stronghold, then unlock Seg.Add.02 back on Elsa to
   get this skill). The rest are Focus 1, Revert, Medica class ethers, Boost 1,
   Break Sensors, Break Arms, Break Armor (you'll see why in a moment).

I think this would be it as far as preparing goes. *scratches head* Ok, N-Gage
her.

Now, Orgulla-Eryu has 30% resistance to Heavy, Blind and Weak. You'll want to
induce L Heavy and L Blind on her - former will reduce her physical offense,
while latter will cause her to miss more often with her attacks. Should you
manage to get H type status on her, more power to you. Keep attacking her, you
want her HP to drop under 1000 very quickly. Yes, she knows Refresh L and
Refresh H, but she doesn't seem to cast them that often even with bad statuses
on her.

First action is to perform Pocket Rare ether combo and steal that Awakening II.

Spear and Blade Coats will cut the damage Orgulla's doing in Eryu form. When
you see following message: [Orgulla's eyes shine blue.], this means that Manes
will awaken inbetween one to five of Orgulla's turns.

Orgulla-Manes has 50% resistance to Heavy, Blind and Weak. For this part of
battle Blade and Ice Coats will reduce the damage. Help yourself further with
Ice Wall ether combo. It sucks that all bad statuses are nulled once Manes
awakens (ditto when reverting back to Eryu). So you'll quickly need to recast
some statuses onto her. While in Manes form, Orgulla sometimes sacrifices own
HP to raise attack power or to refill her BG. Worry not, she knows Medica (in
Eryu form), and she won't be sacrificing her HP anymore when she'll be low on
it (she didn't for me).

While she's affected with L or H statuses, your party stocks to regain EP
thanks to Focus 1. Occassionally you may need to cast Boost 1 to refill your BG
in case you needed some quick (Double Medica or Double Medica 2 recommended)
healing should Orgulla manage to damage you substantially.

And so the party goes on... in about two hours I have stolen 22 Awakenings II,
one for myself, 20 to sell, and one just for the hell of it. With this you can
already have X-Buster once we get out of Ormus!

Eryu form attack behaviour (after reverting back from Manes for the 1st time):
- casts "Quick", followed by "Eve of the Assassination"; use these two turns to
  recuperate and recover/revive characters you may have lost from Manes rush
- do not attack her!
- steal respawned Awakening II and Skill Upgrade E
- on 12th-20th turn she gets you will be notified of "Orgulla's eyes shine
  blue!" - in up to 5 turns Manes awakens

Manes form Attack behaviour
- no specific attack pattern, except using Ice Blast on aired chrs, or
  Einherjar on downed chrs
- Awakening II disappears during this round, and Skill Upgrade E respawns
- do not attack her!
- on between 6th-10th turn she gets she reverts back to Eryu

Additionally, hitting Orgulla with hit attacks during Eryu form increases odds
of triggering Manes, while hitting Orgulla with piercing attacks in Manes form
increase odds of reverting back to Eryu.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Prepare thyself. What is to Split the coolest boss battle, is about to begin!
The most useful skills to take into next battle are Ice Coat, Blade Coat, Spear
Coat and ST Resist 20. Go right and step into the blue tube.
REFERENCE: Xenosaga0690

Go along the path until a portion of the wall disappears. Enter and...
REFERENCE: Xenosaga0691

*******************************************************************************
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*                                                                             *
* Orgulla, like previous bosses, can prepare a nasty beating for you if your  *
* party is insufficiently prepared. You need levels and some better choice on *
* skills... if you lack both, some leveling up and stalking enemies for SPTS  *
* will be required. Either you use the area where we retrieved Decoder 02, or *
* return to Elsa and dive into Dammerung.                                     *
*                                                                             *
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*******************************************************************************


*******************************************************************************
BOSS BATTLE                                                              BOSS08
                                                                         BEST08
                                    ORGULLA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
18000  | 27000  | 1800 | 1800 | 72   | 35   | 80   | 25   | 54   | 50   | 16
18000  | 27000  | 3600 | 1800 | 86   | 25   | 60   | 35   | 54   | 42   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 150%  | 100%  | 100%  | 70%   | 75%   | 135%  | Norm  | Weak
100%   | 100%  | 100%  | 200%  | 50%   | 135%  | 75%   | 50%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 30%   | 30%   | 30%   | 50%   | 50%   | Immun | 50%   | Immun | Immun
85%    | 50%   | 50%   | 50%   | 40%   | 40%   | Immun | 50%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | B-C-B-B | Yes    | No      | Possible    | Possible
Mechanism  | B, C     | C-B-B   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening II (25%)
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- When you engage Orgulla, please refer to first lines of data. That is because
  after taking some hits, Orgulla changes battle tactics. When this happens,
  please refer to second lines of data. She also 'loses' rare item for duration
  of this change. You can have her revert back to original state by inflicting
  certain amount of hits again.
- Orgulla's first personality is Eryu. She wields green sword in this form.
  Attacks she uses are 01-12.
- Orgulla's second personality is Manes. She wields blue sword in this form.
  Attacks she uses are 13-23.
- Careful - <Orgulla> has the ability to Combo boost herself!

----------------------------------- ATTACKS -----------------------------------
01. Byron's Cain - (AttPow: 23) - SATTP VS one chr - slash phd, induces L
    Poison (40% chance)
02. Byron's Cain Shot - (AttPow: 23) - S/PATTP VS one chr - slash&pierce phd,
    induces L Poison (40% chance)
03. Byron's Cain - (AttPow: 28) - SATTP VS one chr - slash phd, induces L
    Poison (75% chance)
04. Byron's Cain Shot - (AttPow: 28) - S/PATTP VS one chr - slash&pierce phd,
    induces L Poison (75% chance)
05. Scatter Shot - (AttPow: 22) - PATTP VS chr/s, 30-degree arc effect - pierce
    phd
06. Quick - self - AGL+25%
07. Medica - self - recovers 25% of MAX HP
08. Refresh L - self - nullifies L type status changes
09. Refresh H - self - nullifies H type status changes
10. Eve of the Assassination - [Increased effectiveness of Poison.] - self -
    negative status resistance +10%, her attacks more likely to cause L Poison
    while in Eryu personality
11. Sealed Throne - [You are unable to move under Orgulla's menacing glare!
    Boost count stolen!] - self - negative status resistance +10%, drains
    Player BG to zero
12. Manes Awakens - self - changes to Manes personality
13. Vigrid - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd, induces L Weak
    (40% chance)
14. Valhalla - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd
15. Einherjar - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, used when
    chr is Downed
16. Vigrid - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Down effect,
    induces L Weak (30% chance)
17. Valhalla - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Air effect
18. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
19. Blood Oath - [Increased physical attack power by sacrificing HP.] - self -
    POW+5, but sacrifice 500 HP
20. A Pound of Flesh - [Increased Boost count by sacrificing HP.] - self - adds
    3 boosts to Enemy's BG, but sacrifice 1000 HP
21. Manes Restraint-Second Virus - [Second virus is launched. Manes' stats
    decreased.] - self - POW-65, ARM-20, EDEF-15, DEX-30, EVA-30
22. Manes-Restraint Program - self - changes to Eryu personality
23. Kiss of Death - skips a turn
24. [Orgulla's eyes flash green.] - appears if attacked by Jr or MOMO
25. [Orgulla's eyes flash blue.] - appears if attacked by KOS-MOS, Shion,
    chaos, Ziggy or Jin, or if attacked by ethers
26. [Orgulla's eyes shine blue.] - Manes awakens inbetween one to five turns
27. [Blah blah blah...] - skips a turn

-------------------------------- BOSS STRATEGY --------------------------------

*******************************************************************************
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*                                                                             *
* DO NOT FORGET TO STEAL AWAKENING II FROM THIS BOSS!!!                       *
*                                                                             *
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*******************************************************************************

Estimated damage: Cain 150 dmg to one, Cain Shot 200 dmg to one, Scatter Shot
200 dmg to chrs hit, Vigrid 300 dmg to one, Valhala 350 dmg to one, Einherjar
800 dmg to one, Ice Blast 200 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Her weak zone is BCBB, and you should know what to do by now. Otherwise, I
don't know how you drag your game to this far. Anyway, keep attacking her and
soon she will be using 'Manes Awakening', which makes her weak zone at CBB.
Keep attacking her and heal frequently since her Valhalla attack can cause
around 400 damage. And instead of going for Air, try out Down, your attacks
seem to be more effective during Down. Or you could have air first, and wait
for her to drop down, and get you the Down effect. She will also cast Bloody
Promise (by sacrificing her own HP), which will raise her attack power, makes
her attack even more deadly. She has tons of HP, so do prepare for a long
battle. Keep your HP high and attack her zone weakness. Ziggy seems to be very
effective against her weak zone, so use him. He can damage her by around 700
per hit during Down. After a while, 'Manes Controlled Program' will take place,
and her weak zone goes back to BCBB. Then soon, Manes Awakanening happens
again. Keep your characters high in HP, heal if you need to. I recommend using
Ziggy, KOS-MOS and Jin since all got lots of HP. She also has the second Double
Tech awakening book (last boss of disc 1 has the first one), so make sure you
rare steal from her before you kill her. I recommend you to steal it in the
early stage of the battle. Have patience with her. Ziggy is pretty much the key
here. Have everyone stock up to 3, as well as MAX BOOST. Once that's done, and
she's probably in her MANES AWAKENING, so, have KOS-MOS to initiate the whole
combo. Start with CB, then Circle all the way, and hopefully Ziggy is after her
on. But not him yet, quickly BOOST up Jin and Circle all the way as well. Then
boost back and forth between KOS-MOS and Jin to use Circle, when they are done,
boss drops down from Air and create Down effect, and what's in for her? Yup,
Ziggy with CC and Circle all the way, and you won't believe how much damage
Ziggy can cause with this. Repeat this couple times, and she will be gone. And
hopefully she doesn't use Medica which heal her around 4500. If it helps, try
out Ether such as Break Sensor, Break Arm and Break Armor. There are also Break
Beam and Break Shield.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*stares at Orgulla*
Drool!
*is smacked by Kosy*
What?
*is smacked by Shiony*
What???
*evil stare*
Oh, right! So I'm supposed to kill this thing?
*nod nod*
Dammit! Oh well, a job's a job... *sigh*

Enter the battle with KOS-MOS, Jin, MOMO. Equipped skills are: Spear Coat,
Blade Coat, Ice Coat, ST Resist 20. If you have Swimsuit for KOS-MOS, use it
instead of Spear Coat. If you rely on Combo Boost a lot, use it instead of Ice
Coat.

Your BG matters not when battle starts. Sealed Throne nicks all of your boosts
and adds them to Orgulla's BG. Gimme back! Orgulla uses a lot of Poison attacks
while in Eryu form, so this is why status protection is rather important -
otherwise you'd need to spend lots of turns batting off Poison. Try to inflict
L Blind or H Blind on Orgulla to decrease accuracy of her attacks - note that
she can remove the status by corresponding Refresh!

Before you start attacking, do some battle preparation - start by having MOMO,
Jin and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
your HP and heal accordingly when your HP gets dangerously low - use Medica
ether combinations for that! Since your BG will be 0 at start of battle
regardless of what you do, apply some Boost 1 ethers or some regular attacks.
Be warned that Orgulla has awesome AGL in this part of battle, so she can
attack a lot.

Now you're prepared! Cast Thunder Sword on all three chrs, followed by Attacker
on Jin and KOS-MOS, and Ether Spear on MOMO! Start the chain by having either
Jin or KOS-MOS do BC on boss, boosting other chr afterwards and doing BB -
Break initiated! Immediately follow up by Circle attacks, which will launch
Orgulla in the air. Empty the stock of whoever chr you were using, boosting
other two and emptying their stocks accordingly. Watch that AC Thunder chain
grow, too! Damage done will be phenomenal.

Now, unless you were *really* leveling up on Dammerung, Orgulla will still not
be defeated. Depending on her HP, two things will happen: either she'll switch
to Manes, or she'll remain in Eryu, but cast Quick, then Eve, then Medica on
herself (with combo boosting, of course). Both are bad, so you're somewhat
equally screwed.

Manes is slower than Eryu, but stronger in terms of physical attacks. She also
increases her POW, and occassionally BG, but at the expense of her own HP - but
is that a good thing? Nope, as you'll be prone to heal a lot. If Manes manages
to Air a chr, and she combo boosts afterwards, she'll smack that chr with Ice
Blast. For Downing a chr she follows up with Einherjar, her strongest move. In
addition to this Vigrid move can inflict L Weak, which makes it really "ouch"
for you. Hope you have that Revert learned.

Now, how to counter this? Use Break Sensors on her, and she'll have much
trubles connecting, giving you a room to breathe. Stock until your combatants
have SG of 3, then raise your BG count as well. Instead of Thunder Sword, Flame
Sword is recommended to be used here. Her Break sequence changes too - it is
now CBB. Either Jin or KOS-MOS alone can Break Orgulla in one fell swoop - use
Triangle, Square and then Circle. Break initiated, Orgulla Aired. Keep emptying
the stocks of all chrs and Orgulla is defeated. Orgulla: "Don't touch me!"

The other scenario is Orgulla Quicking herself... AGL of 20! Hello!
Additionally, Eve increases likelihood of Poison being induces via Byron
attacks. Healing 4500 HP to herself shouldn't worry you though - we can and
will shave this off in second assault wave. Just repeat the instructions shown
some paragraphs back and you will bash her in no time.

Once she enters Manes form, Second Virus may or may not activate on 10th turn
she reaches. Additionally, hitting Orgulla with hit attacks during Eryu form
increases odds of triggering Manes, while hitting Orgulla with piercing attacks
in Manes form increase odds of reverting back to Eryu.
************************** VICTORY! CONGRATULATIONS! **************************


You can learn DOUBLE TECH: GRAVITY BOMB for Shion and KOS-MOS by using the
Manual you stole from this boss. After the battle, get near one of the four
stone poles (doesn't matter which one) and destroy it.
REFERENCE: Xenosaga0692

Take the stairs to the S to get out of here, head left and use yellow tube to
the left.
REFERENCE: Xenosaga0693

We warmly advise that you save your game... Go N and enter the cube that fell
into the water.
REFERENCE: Xenosaga0694

A puzzle at a time like this? You need to link up the paths, but in such manner
that all four paths reach the center at the same time (silliest selfdestruct
mechanism I ever saw, heh). If you examine the red console, first option will
explain how this works, second is to ignite the device, third is to reset and
last option is cancel.
REFERENCE: Xenosaga0695

Stand at the places indicated in pictures and press Square to move the red
thingies in this puzzle.
REFERENCE: Xenosaga0696-Xenosaga0700

Did you set them up? One final remainder as well - DID YOU SAVE YOUR GAME AFTER
BEATING ORGULLA? If yes to both questions, check the console and select second
option. Kablooie!
REFERENCE: Xenosaga0701-Xenosaga0702

You have 30 minutes to get out of this place. At this time all save points
inside Ormus disappear as well. Make your way S and use the green tube.
REFERENCE: Xenosaga0703

Go right to reach the cross, and *ignore* <P.S.S.> troop - why waste time if
you don't need to?
REFERENCE: Xenosaga0704

Go up, pass the yellow tube and take blue tube.
REFERENCE: Xenosaga0705

Take another blue tube.
REFERENCE: Xenosaga0706

Kill <Vive>.
REFERENCE: Xenosaga0707

Now take the yellow tube.
REFERENCE: Xenosaga0708

Pass first blue and take second blue tube.
REFERENCE: Xenosaga0709

You're at the top of this room. This is just extra info: if you'd like to kill
everything anyway, there's another <Vive> to be fought near the bottom if you
take blue tube in SW end once you come up via green tube.
REFERENCE: Xenosaga0710

I'd forget that enemy, but... your choice. Now that's we're at the top of tube
room, take the door to the left.
REFERENCE: Xenosaga0711

Cross the gap via the crates we were stacking before and take the exit in SE
corner of the room.
REFERENCE: Xenosaga0712

Board the elevator, pick top option, then make haste to E door.
REFERENCE: Xenosaga0713-Xenosaga0714

On your way you'll need to kill <Vive>, <P.S.S.> troop, <P.S.S> troop and then
you're out of this part...
REFERENCE: Xenosaga0715-Xenosaga0718

Run all the way to the left.
REFERENCE: Xenosaga0719

Climb down the ladder and kill <Vive> down here (as you step off, do NOT move;
you'll be able to shoot red trap, which otherwise isn't visible, but is just
within reach - just listen for the sound effect given away by shootable stuff).
REFERENCE: Xenosaga0720-Xenosaga0721

Another extra enemy to fight if you wish - far to your left is another <P.S.S.>
troop, which you can ignore, but if you're after EXP that badly, go kick it.
REFERENCE: Xenosaga0722

From the place where you stepped off the ladder, go S and go down the slope we
made before, then climb down another ladder and take E door.
REFERENCE: Xenosaga0723-Xenosaga0725

Just a little bit more. Make your way to next E door.
REFERENCE: Xenosaga0726

The room where you left off your E.S! Quickly board them (make your fighting
party Dinah and Asher!!!) and go E again.
REFERENCE: Xenosaga0727-Xenosaga0728

I'm so gonna enjoy this...


*******************************************************************************
BOSS BATTLE                                                              BOSS09
                                                                         BEST09
                                 E.S ISSACHAR

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
30400  | 10000  | 0    | 0    | 420  | 250  | 480  | 320  | 52   | 50   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 50%   | 75%   | 125%  | 150%  | 125%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 40%   | 50%   | 50%   | 60%   | 60%   | Immun | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Issachar> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Vicious Crimson - (AttPow: 19) - PATTP VS one mech - pierce phd
02. Merciless Rain - (AttPow: 22) - HATTP VS mech/s, 60-degree arc effect - hit
    phd
03. Angel Tower - (AttPow: 1) - STATTE VS one mech - std, damage dealt = boss
    HP recovery, is used as boss' Intercept move
04. Falling Rose - (AttPow: 25) - FATTE VS one mech - fire etd
05. Genesis - (AttPow: 40) - TATTE VS all mechs - thunder etd, ignores EVA and
    IA
06. Falling Rose II - (AttPow: 25) - FATTE VS one mech - fire etd, induces L
    Ether DD (50% chance)
07. Gungnir's Blow - (AttPow: 25) - PATTP VS one mech - pierce phd, ignores EVA
    and IA
08. Refresh L - self - nullifies L type status changes
09. Refresh H - self - nullifies H type status changes
10. D Field - [The Ether around the E.S Issachar compressed and a distortion
    appeared.] - self - ups EVA VS long-range attacks
11. [D Field disappeared.] - self-explanatory
12. Day of Judgment - self - warning that on next turn boss gets you will be
    hammered with a combo of attacks: Vicious Crimson, Falling Rose, Genesis
13. [The distortion slowed down the missiles!] - appears if long-range attacks
    were used against boss while under D Field effect

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: Genesis 5000 dmg to all, Falling Rose 2000 dmg to one, Blow
2500 dmg to one, Crimson 1200 dmg to one, Rain 1000 dmg to E.S hit.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting E.S Issachar. I use E.S Asher with Jr and chaos, the
second one is E.S Zebulun with MOMO and Ziggy. With E.S Asher, use Triangle.
E.S Zebulun can support. Just watch out for your EP with Zebulun and for boss'
best move, "In the Beginning" which can cause 3000 - 5000 damage on both E.S.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Okies, first the recommended party:
- Asher with Jr and Jin, Anti-Thunder Armor, Tuned Circuit, Charge Recover
- Dinah with KOS-MOS and chaos, Tuned Circuit, Auxiliary Armor A, EF Circuit A
- Zebulun with MOMO and Shion, Anti-Fire Armor, Auxiliary Armor B, Power Shield
If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits, or
Anti-Fire Armor for Asher. All of the E.S pilots should have Combo Boost
equipped, if you bothered to go collect it before facing Orgulla.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 15200 HP, at which point Issachar will give off its final warning, Genesis
  attack imminent, only under D Field effect
- 9120 HP, at which point Issachar can use Day of Judgment, only under D Field
  effect

From start of battle Issachar uses Crimson, Rain and Rose I. Rose II is used if
you launch boosted combo attacks against Issachar or when Issy is low on HP. As
you wear down Issachar's HP, it will sometimes skip a turn by taunting you.
This is also a warning of incoming Genesis, its strongest move. Access to it
(as well as Gungnir's Blow) is granted once Issy's HP falls below 15200.

Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
whatever punishment Issachar will use against you. Now when EC of both mechs is
200, we'll use Aura chain to deal some serious damage to Issachar. Try aiming
for critical ESL, it helps a lot! When it's Dinah's turn, Boost Asher, then
select Chained Blast and use it against Issachar. Asher's turn - follow up by
choosing Wings of Light and watch that damage roll high!

It is likely you'll push Issy's HP over 50% lost, so a "final warning" will be
issued. Genesis attack will follow on subsequent turns, but D Field must be
cast first. If Jin is copilot of Zebulun, you can launch Golden Bow, which
clears off support attributes, hence no Genesis for Issy. That's just too bad!

At all times pay attention to turns in which Issy will not attack you or do
anything else. If stock-circle effect appears around Issy, it can Intercept
your attacks. Issy's Intercept allows it to drain HP from one of your mechs, so
that's a no-no. Stock instead or bring in Zebulun to recover HP.

So, Issy is below 50% HP, and battle has become more interesting. Once D Field
is cast, Genesis is usually cast on 4th turn Issy gets under D Field effect,
meaning you still have time to recover. D Field has the added plus of allowing
Issy to guard against your long-range attacks.

When Issy's HP is below 9120, D Field was cast, and Enemy BG is 3, Day of
Judgment shall be issued. Then Issy will combo boost and rain your ass with
consecutive barrage of Crimson, Rose, Genesis. So you'll want to repeat the
exercise instructed to you four paragraphs back and smash Issy with another
Aura chain.

On another note, Issy isn't too strong against status afflictions, so if you
can spare time toying with them, go for it. Issy can remove them, though.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Provided by Griffon of Aulde:
For a party setup I suggest E.S Asher with Shion as the co-pilot. This would
allow you to use the Gattling Blast move, which is based on Asher's POW rather
than its EATK, and has the pierce attribute, which is more effective than the
ice attribute.

For the other I would suggest using Zebulun, with Jin as the co-pilot. This
allows them access to attack that has both pierce and aura attributes, and
nullifies any beneficial statuses Issachar has.
************************** VICTORY! CONGRATULATIONS! **************************


After getting treated to few scenes, save your game. Once you regain control,
head out of Durandal's bridge, and take the train car (pick first option) to
Dock area. Head into the Elsa and save your game.
REFERENCE: Xenosaga0729-Xenosaga0731

Check the UMN point nearby - 5th map (Ormus Stronghold) has been added to it.
REFERENCE: Xenosaga0732

*******************************************************************************
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*                                                                             *
* DO YOU HAVE PSYCHO POCKET SKILL, which allows you to steal items from       *
* enemies? It is obtained by completing GS No.O1, which awards you with       *
* Secret Key 01, which in turn allows you to learn Psycho Pocket. If you've   *
* come this far without it, know now what you may have missed: Awakening I,   *
* Awakening II, Tuned Circuit acc, Charge Boost acc.                          *
*                                                                             *
* All of them were dropped after battle, you say? Cool, but some of you may   *
* not have been this lucky. Note that if you have no earlier saves, you've    *
* missed on learning two double techs PERMANENTLY! Unless you start a new     *
* game, that is.                                                              *
*                                                                             *
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*******************************************************************************

The robot that was blocking the entrance to Elsa earlier is now gone.
REFERENCE: Xenosaga0733

Depending on where Elsa is parked, you'll get out either in Second Miltia's
space port or Durandal's Dock area.

Before we continue, a slight change of plans - there's a lot of GS stuff that
can be done right now. They can be divided into two types - those before
accessing next dungeon and those after accessing next dungeon. Since you can do
both types as soon as you set foot into next dungeon, let's travel there first.
Go into the bridge again and talk to Captain Matthews. The first option will
get you to Submerged City where you continue the story, so choose it.
REFERENCE: Xenosaga0734

Small reminder: when you set up destination for Submerged City for the first
time, you'll regain control of your chr on Elsa's bridge - go to Elsa's E.S
hangar and board E.S to appear inside Submerged City. And when you set
destination for Submerged City any time afterwards, you automatically appear
inside Submerged City.
REFERENCE: Xenosaga0735

However, do *NOT* advance yet - we needed to do that in order to get access to
few more GS campaigns, which we shall get around to do now. Return to Elsa, and
talk with Matthews. When prompted, choose first option to be taken to
destination selected. First choice is 'Second Miltia', second is 'Kukai
Foundation' and last is 'Cancel'.
REFERENCE: Xenosaga0736

If Elsa's current location is Second Miltia and you wish to visit:
- Kukai - talk to Matthews, pick second choice, then first choice, done
- Submerged City - talk to Matthews, pick first choice, done

And if Elsa's current location is Kukai and you wish to visit:
- Second Miltia - talk to Matthews, pick second choice, then first choice, done
- Submerged City - talk to Matthews, pick first choice, done

Please keep the above information in mind when traveling between places!

Choose Second Miltia and off we go (you're gonna spend some time on GS stuff
now, but in the end your party will become much more versatile in terms of
combat)... you will arrive at the space port of Second Miltia.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART D                                                   GSPRTD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv34 | [01] (Dragon Tooth Special)
Shion       | lv34 |
MOMO        | lv34 |
chaos       | lv34 | [01]
Jr          | lv34 |
Ziggy       | lv34 | [01]
Jin         | lv34 |
-------------------------------------------------------------------------------
[01] <Rod Blondel> GS No.14   | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


GS CAMPAIGN CONFIDENTIAL REPORT No.32 [CONTINUE AND/OR FINISH] - GSC32
Since you've triggered GS Campaign No.32 earlier, go talk with K-2 by the NE
corner and pick the first option...
REFERENCE: Xenosaga0737

... then pick items...
REFERENCE: Xenosaga0738

... or accessories you wish to SELL.
REFERENCE: Xenosaga0739

Again, you are selling your own items and accessories to pay off 10.000.000 G
debts. The best items to sell are Double Tech manuals or accessory EMAX300
(each sells for 500.000 G) but we need those for ourselves, so don't!
REFERENCE: Xenosaga0740

When you're successful in clearing off everything, return to Elsa and go to B1
to have a word with Kamikaze and to receive:
- ITEM: 40x SKILL UPGRADE E
- DOUBLE TECH: POWER STRIKE for MOMO and Ziggy
- SPECIAL ITEM: SECRET KEY 19 (for SKILL: ETHER BURST, Link G, Class Level 3)
- SPECIAL ATTACK: X-BUSTER for KOS-MOS
- EXTRA SKILL: JIN'S SWIMSUIT
REFERENCE: Xenosaga0741-Xenosaga0745

I highly recommend mastering Ether Burst for MOMO and equipping her with it -
not only does the skill double the damage for attack ethers, but it also
doubles the damage MOMO does with her bow! Same applies for Shion as well.

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.32.


GS CAMPAIGN CONFIDENTIAL REPORT No.23 - GSC23
Talk with Panache at NE corner at B1 of the Elza, close to the weird monitor.
REFERENCE: Xenosaga0746

Now head to the Vector Second Division, located in Second Miltia. Head down the
corridor and enter the first room you come across. Talk to Narcissus...
REFERENCE: Xenosaga0747-Xenosaga0749

You will receive SPECIAL ITEM: POWER BATTERY.
REFERENCE: Xenosaga0750

Now go back to Panache and check the weird monitor. Once given an option,
choose first one.
REFERENCE: Xenosaga0751-Xenosaga0752

Wait for bleeping to end, then keep selecting first option until the battery
runs dry (five tries).
REFERENCE: Xenosaga0753

Now what? Back to Narcissus at Vector house for battery recharge (you will be
able to try five more times). Return to the console and repeat the exercise.
Battery may or may not empty itself before you succeed, and if latter happens,
simply go recharge the battery again.

Anyway, you must make the picture clear. You do so by getting each of the eight
colored squares hit by a blinking light (color chosen is random). Once you
manage to clear the picture, talk with Spumoni and you will get DOUBLE TECH:
FIERY RITORNELLE for Ziggy and Jr.
REFERENCE: Xenosaga0754-Xenosaga0755

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.23.


GS CAMPAIGN CONFIDENTIAL REPORT No.14 - GSC14
Second Miltia, First Sector, ballet building [must have reached Submerged City
and completed GS No.25] - when you're inside, talk with Kate, who can be found
on upper floor of the building.
REFERENCE: Xenosaga0763

She will tell you of her lost brother and ask for your help. You can find her
brother via UMN point, and venturing into Old Miltia... Something new about UMN
points now. When you want to go to Old Miltia (or Ormus Stronghold), you'll be
asked how do you wish to explore. You can choose either with chrs or with
mechs. Once you have made your selection, you will be asked to confirm - left
choice for yes, right for no.
REFERENCE: Xenosaga0764-Xenosaga0765

Anyway, for this particular scenario we want to explore Old Miltia with chrs.
First save your progress! We're about to engage a boss enemy. The path
should've been familiar, since we already visited twice here, if you've been
following our guide. Once you cross the bridge, climb down the ladder, shoot
the car and check to your S for a Gnosis...
REFERENCE: Xenosaga0766

*******************************************************************************
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*                                                                             *
* Before you engage it, a piece of leveling advice. This guy carries Skill    *
* Upgrade E as a rare steal - combine Analyze with Psycho Pocket to get Pocket*
* Rare ether combo, and then escape with MOMO's or Shion's help. What good is *
* that for? Go fight the boss again - and you can again steal its Skill       *
* Upgrade E. This way you can rack up quite a lot of free SPTS and make your  *
* chrs kick more ass than they hoped for. Once you've had enough, engage!     *
*                                                                             *
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*******************************************************************************


*******************************************************************************
BOSS BATTLE                                                              BOSS10
                                                                         BEST10
                                  ROD BLONDEL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
17600  | 24000  | 1200 | 1200 | 80   | 18   | 62   | 24   | 45   | 42   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 250%  | 100%  | 150%  | 50%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 60%   | 80%   | 80%   | 25%   | 25%   | Immun | 80%   | 80%   | 20%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B-C   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Rod Blondel> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Venom Touch - (AttPow: 30) - HATTP VS one chr - hit phd, induces L Poison
    (60% chance)
02. Hedro Dust - (AttPow: 25) - HATTE VS chr/s, 60-degree arc effect - hit etd,
    induces L Poison (30% chance)
03. Venom Touch Combo - (AttPow: 50) - HATTP VS one chr - hit phd, induces L
    Poison (90% chance)
04. Quick - on one target - AGL+25, cast on chrs under H Poison

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Touch 250 dmg to one, Dust 150 dmg to all, Touch Combo 600
dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Blondel has 17600 HP, with weak zone at BBC. It's weak against beam, aura and
fire. So make good use of chaos and Ziggy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Whew, an easy boss for a change. My recommended party is chaos, KOS-MOS and
Jin. You can use Ziggy as well, but Rod has higher weakness to aura than fire.
Your choice, though. Equipped skills: Hammer Coat, Combo Boost, ST Resist 20,
ST Resist 30.

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on Jr and Jin, as well
as Attacker on Jr, Jin and chaos. Take care of removing L Poison as you go. Do
not allow Rod to gain H Poison status, as this will cause two things: Rod will
concentrate on that chr alone, and it will cast Quick on it in order for
affected chr to reach turns faster and thus die faster.

Now you're prepared! Start the chain by having either one of your chrs do BB on
the boss, boosting *chaos* afterwards and doing C, followed by whatever - Break
initiated! Immediately follow up by Circle attacks, which will smash Rod on the
ground. Empty chaos' stock, then boost remaining chrs and emptying their stocks
accordingly. Watch that AC Aura chain grow, too! Damage done will be
phenomenal.

In other news, once Rod's HP is below 8800, it will gain access to Touch Combo
attack, its strongest move. Besides dealing a lot of damage, it has high
potential of inducing L Poison. Now Rod also has the ability to combo boost, so
you'll need to be extra careful.
************************** VICTORY! CONGRATULATIONS! **************************


After the battle you receive SPECIAL ITEM: MEMORY LOCKET.
REFERENCE: Xenosaga0767

Go back to Kate and you will get SPECIAL ITEM: SECRET KEY 21 that unlocks
SKILL: EXP UP10, Link H, Class Level 3.
REFERENCE: Xenosaga0768

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.14.


GS CAMPAIGN CONFIDENTIAL REPORT No.34 - GSC34
Second Miltia, Second Sector - as soon as you go up the moving staircase, go
right and talk to Carlos...
REFERENCE: Xenosaga0769

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.34 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

When you talk to him again, he'll present several options. Just pick all the
first options presented.
REFERENCE: Xenosaga0770-Xenosaga0772

Now leave this area and come back immediately. You'll see Carlos along with a
girl. Talk to Carlos again and you receive DOUBLE TECH: LION HEART for Shion
and Jin. Know that reward is yours even if you fail.
REFERENCE: Xenosaga0773

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.34.


GS CAMPAIGN CONFIDENTIAL REPORT No.06 - GSC06
Second Miltia, Second Sector. Go into Moby Dick's Cafe and make sure a FEMALE
CHARACTER is in the lead - go to kitchen and talk to Chop.
REFERENCE: Xenosaga0774-Xenosaga0775

When prompted, pick first option, then talk to Chop again, pick first option,
talk to Chop again, and now choose second option. It's time for a minigame - in
90 seconds you have to input 45 commands with Square, Triangle, Circle and X
buttons. You cannot make a single mistake, else you must start over. To make
your task even easier, you will also be shown which button you must press.
REFERENCE: Xenosaga0776

Once you win, you receive SPECIAL ITEM: DECODER 17 and SPECIAL ITEM: CURRY
RECIPE. Note that Curry Recipe can be given to Punch in Iron Man Bar in Kukai,
Sector 26.
REFERENCE: Xenosaga0777-Xenosaga0778
REFERENCE: Xenosaga0778a

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.06.


GS CAMPAIGN CONFIDENTIAL REPORT No.12 - GSC12
Second Miltia, Second Sector. Make way down to the bottom of this area via E
slope (where you already needed to enter the sewers once before, remember?).
GS No.11 must be complete before you can attempt this one! Talk with Ray...
REFERENCE: Xenosaga0779

You will also get SPECIAL ITEM: WATER TANK A KEY.
REFERENCE: Xenosaga0780

Now head down the pit hole that's near, and make your way to the NE door.
REFERENCE: Xenosaga0781

Examine the red dot near the door and use the key. Enter the door and go to B2.
REFERENCE: Xenosaga0782-Xenosaga0783

Directions again, I'm afraid - please take them as literally as possible. Step
out of elevator, left, 1st valve.
REFERENCE: Xenosaga0784

Turn the valve clockwise with R3 (if you're doing it successfully, you'll hear
sound effects and your gamepad will vibrate). Once you finish, you'll be given
a message of your success and you'll also see the scene of water flowing into
another part of sewers.

From your position go right, right, downstairs into water, down, left (under
waterpipe - this is to confirm you're on right track), down, left, down,
upstairs, left, up, left, left, 2nd valve.
REFERENCE: Xenosaga0785

When done, go right, down, left, up, 3rd valve.
REFERENCE: Xenosaga0786

When done, go down, right, up, right, down, down, ignore the stairs leading W,
you'll reach a platform with a switch.
REFERENCE: Xenosaga0787

Check the switch for some surf riding. Once you get off, examine the switch
nearby to form a small bridge.
REFERENCE: Xenosaga0788-Xenosaga0789

Now go right, ignore the stairs leading S, down, right, 4th valve.
REFERENCE: Xenosaga0790

When done, go left, up, left, downstairs into water, down, upstairs, down,
left, ignore the stairs leading S, up, 5th valve.
REFERENCE: Xenosaga0791

When done, go down, right, ignore the stairs leading S, down, right, 6th valve.
REFERENCE: Xenosaga0792

Job's done! Hmmm, lost? Left, up, up, downstairs into water, up, upstairs,
left, cross the bridge we created, up, right, downstairs into water, right, up,
right, up, right, up, upstairs, left, use the elevator. Report back to Ray and
you receive SPECIAL ITEM: SECRET KEY 12, which unlocks SKILL: SAFETY LEVEL,
Link A, Class Level 3.
REFERENCE: Xenosaga0793

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.12.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART E                                                   GSPRTE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Next five GS campaigns will be done together, as both require you to schlepp
yourself from Kukai to Miltia and back a lot. No worries, everything will be
done in understandable and easy to follow manner.

GS CAMPAIGN CONFIDENTIAL REPORT No.04 - GSC04
GS CAMPAIGN CONFIDENTIAL REPORT No.10 - GSC10
GS CAMPAIGN CONFIDENTIAL REPORT No.18 - GSC18*
GS CAMPAIGN CONFIDENTIAL REPORT No.30 - GSC30**
GS CAMPAIGN CONFIDENTIAL REPORT No.31 - GSC31

*  - must have accessed Submerged City
** - must have accessed Submerged City and completed No.19 as well

No.10 - To activate it, go into the hospital in Second Miltia, First Sector,
and talk with Luty (remember her from XS:E1?).
REFERENCE: Xenosaga0794

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.10 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

No.10 - Now pass Luty and head to right. Talk with the old woman Padma to
obtain SPECIAL ITEM: HYPER FERTILIZER.
REFERENCE: Xenosaga0795

No.18 - To activate it, go into Second Miltia, First Sector, pass the entrance
to ballet building and enter next door. Inside talk to Janet (woman with blue
hair). Please note that you must have reached Submerged City dungeon as well!
REFERENCE: Xenosaga0796

No.10 - Go to Second Miltia's space port and talk to the old woman Rosa near
save point to obtain SPECIAL ITEM: HYPER FERTILIZER.
REFERENCE: Xenosaga0797

No.04 - To activate it, head to B1 in the Elsa, go to the right and talk with
the first robot you see (its name is Spumoni).
REFERENCE: Xenosaga0798

No.04 - You need to find 7 clues of Zaza. For the first one, head to Vector
building in Second Miltia and talk with Woody at the end of the corridor to get
SPECIAL ITEM: ZAZA'S CLUE 1.
REFERENCE: Xenosaga0799

Destination - Kukai (remember that you will get on Durandal first, so you'll
need to take the freighter which travels between Kukai and Durandal - you can
find the freighter in NE corner of Durandal's dock area).

No.10 - At the screen with Durandal Gate sign talk to the kid Theodore slowly
pacing around for SPECIAL ITEM: HYPER FERTILIZER.
REFERENCE: Xenosaga0800

No.10 - Kukai, Sector 26, inside Iron Man bar talk to the girl Althea pacing
around in front of the bar's counter for SPECIAL ITEM: HYPER FERTILIZER.
REFERENCE: Xenosaga0801

No.31 - To activate it, go to Kukai, Sector 26, Our Treasure inn, must have
MOMO or Jr as lead chr. Enter the inn and talk to Layla behind the counter.
REFERENCE: Xenosaga0802-Xenosaga0803

No.31 - Go upstairs and then use the ladder to climb up. In this room check the
picture on the wall.
REFERENCE: Xenosaga0804-Xenosaga0807

No.18 - Kukai, Sector 27, Go to Kukai, Sector 27, to the left of Smile Bakery
you will see a car parked beneath [Parking Area] door. Blow it away, then
proceed up and talk with Darrel to get SPECIAL ITEM: STATUE BLUEPRINT.
REFERENCE: Xenosaga0809-Xenosaga0811

No.04 - Kukai, fishing spot (the W-most spot on Kukai's map) and seek the
little girl (Mika) to get SPECIAL ITEM: ZAZA'S CLUE 2.
REFERENCE: Xenosaga0812

Destination - Elsa.

No.10 - Elsa, in living rm2 talk with the robot Kingston for SPECIAL ITEM:
HYPER FERTILIZER.
REFERENCE: Xenosaga0813

No.10 - Elsa, in living rm1 talk with the robot Dubonnet for SPECIAL ITEM:
SPRING SEED.
REFERENCE: Xenosaga0814

Destination - Second Miltia.

No.10 - Second Miltia, space port - talk with Atash to the left of the save
point to get SPECIAL ITEM: SUMMER SEED.
REFERENCE: Xenosaga0815

No.18 - Second Miltia, First Sector - enter Janet's house and talk to her. You
will receive SPECIAL ITEM: UNLOCK CODE for one statue back in Kukai.
REFERENCE: Xenosaga0816

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.18.

No.31 - Second Miltia, Second Sector, Publishing Agency - inside talk to the
woman named Augusta (you'll see her as soon as you enter, she wears a green
skirt).
REFERENCE: Xenosaga0819

No.04 - Second Miltia, Second Sector, Publishing agency, then talk to the girl
Lorraine to get SPECIAL ITEM: ZAZA'S CLUE 3.
REFERENCE: Xenosaga0820

Destination - Durandal.

No.04 - Durandal, park area and talk with Sean to the left of the fountain to
get SPECIAL ITEM: ZAZA'S CLUE 4.
REFERENCE: Xenosaga0821

Destination - Kukai.

No.31 - Kukai, Sector 26, Our Treasure inn, must have MOMO or Jr as lead chr.
Enter the inn and talk to Layla again - you receive SPECIAL ITEM: VAULT KEY. Go
check the safe to the left of the counter and punch in code 0813 to get ITEM:
4x MED KIT DX.
REFERENCE: Xenosaga0822-Xenosaga0824

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.31.

No.10 - Kukai, Sector 26, Our Treasure inn, go upstairs and use the ladder to
climb further up. Talk to old geezer Kino to get SPECIAL ITEM: AUTUMN SEED.
REFERENCE: Xenosaga0825

No.30 - To activate it, you must be in Kukai, Sector 27, King's place, must
have reached Submerged City and cleared No.19 as well - when you enter East 6,
you will see there are 6 cats, go upstairs and at the left end of catwalk talk
with Clive. Now examine 5 out of 6 cats in King's place (one can't be picked
up).
REFERENCE: Xenosaga0827-Xenosaga0832

No.30 - Kukai, Sector 27, Lavare store, give one cat (Rebour) to Kagari.
REFERENCE: Xenosaga0833

No.30 - Kukai, Sector 27, Iron Man bar, give one cat (Walker) to Nastya.
REFERENCE: Xenosaga0834

Destination - Second Miltia.

No.30 - Second Miltia, space port, give one cat (Ollie) to Marcela.
REFERENCE: Xenosaga0835

No.30 - Second Miltia, Second Sector, Publishing agency, give one cat (Newt) to
Agnese.
REFERENCE: Xenosaga0836

No.30 - Second Miltia, Second Sector, Publishing agency. Talk with the man
Hammond pacing around on the right end for SPECIAL ITEM: WINTER SEED.
REFERENCE: Xenosaga0837

No.04 - Second Miltia, Second Sector. Remember Tess and Yolanda, who can be
located just near the ramp which leads to sewer entrance? Talk to Yolanda to
get SPECIAL ITEM: ZAZA'S CLUE 5.
REFERENCE: Xenosaga0838

No.30 - Second Miltia, Second Sector, Moby Dick's, give final cat (Loop) to
Valentino.
REFERENCE: Xenosaga0839

No.10 - Second Miltia, First Sector, hospital - return to Luty and check the
pot in the back - you'll need to plant a seed. Pick Spring Seed (first option),
and confirm your choice. Examine the pot again and keep using Hyper Fertilizer
- you need to use it four times (you need to see a scene showing the flower to
grow four times). Talk with Luty afterwards and get SPECIAL ITEM: SECRET KEY 15
which unlocks SKILL: LAST REVENGE, Link C, Class Level 3. You obtain the prize
even if you fail the campaign.
REFERENCE: Xenosaga0840-Xenosaga0848

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.10.

Destination - Kukai.

No.04 - Your next destination is Kukai, sector 27. When you get there, climb
the stairs which lead to the fountain, and talk with old woman Jessica to get
SPECIAL ITEM: ZAZA'S CLUE 6.
REFERENCE: Xenosaga0849

No.30 - Kukai, Sector 27, King's place, report back to Clive and you receive
DOUBLE TECH: CROSS HILBERT for KOS-MOS and MOMO.
REFERENCE: Xenosaga0850

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.30.

Destination - Second Miltia

No.04 - Second Miltia, UMN building - once here, enter the door on E end and
talk with Sylvia to get SPECIAL ITEM: ZAZA'S CLUE 7.
REFERENCE: Xenosaga0851

Destination - Kukai

No.04 - Kukai, Durandal gate - examine the broken robot on the floor and input
the password 2587643.
REFERENCE: Xenosaga0852-Xenosaga0853

Destination - Elsa

No.04 - Go back to your client Spumoni on the Elsa. You will get ITEM: 20x
SKILL UPGRADE D and ITEM: REJUVENATOR E.
REFERENCE: Xenosaga0854-Xenosaga0855

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.04.


Well done! You did it! There are some GS campaigns still remaining, but they're
all done in Kukai, so you're done schlepping temporarily. Before we do those,
go to Kukai, Sector 27 and examine the statue just to the left of the stairs as
you enter the area.
REFERENCE: Xenosaga0856

Punch in code 3859 and FEATURE: SEGMENT ADDRESS 11 is revealed. Since we also
have Decoder 11, you can bag SPECIAL ITEM: SECRET KEY 23, which unlocks SKILL:
EP HALF, Link H, Class Level 3.
REFERENCE: Xenosaga0857-Xenosaga0859


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART F                                                   GSPRTF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.22 - GSC22
Kukai, Sector 27, in front of Smile Bakery talk to Johnny.
REFERENCE: Xenosaga0860

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.22 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

He'll challenge you to Rock-Paper-Scissors contest in this area. Aside from
him, there's 12 other people running around Sector 27 - you can challenge them
all to RPS. MAKE SURE YOU SAVE BEFOREHAND! Keep choosing first option (you can
make three choices per person) and hopefully you'll emerge victorious enough
times. When you're done, return to Johnny to obtain DOUBLE TECH: CROSS FIST for
KOS-MOS and Ziggy. Even if you fail, the reward is yours.
REFERENCE: Xenosaga0861-Xenosaga0873

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.22.


GS CAMPAIGN CONFIDENTIAL REPORT No.29 - GSC29
Kukai, fishing spot, must have MALE chr in the lead, speak with Butch.
REFERENCE: Xenosaga0874

ERDE KAISER REMINDER!!! This is the GS campaign that affects a part of how Erde
Kaiser will be built. This campaign affects type of Kaiser's leg, but unlike
the arm, it doesn't affect the type of damage summon will do (arms determine
the damage type, if you've forgotten). Look at the following chart:

Part - Leg
-------------------------------------------------------------------------------
GS No.29          | 1-5 attempts     | 6-10 attempts    | 11+ attempts
-------------------------------------------------------------------------------
LEG               | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

Talk to him again and select the first option to start fishing with a time
limit of 1 minute. Stand anywhere at the edge of the dock, and then press
Circle to cast the fishing rod. When screen shifts, slowly rotate your right
analog stick until you catch something.
REFERENCE: Xenosaga0875-Xenosaga0877

If it's the fish 'red eye', a victory music plays.
REFERENCE: Xenosaga0878

Butch will give you SPECIAL ITEM: DECODER 16, and SPECIAL ITEM: RED EYE FISH
PRINT.
REFERENCE: Xenosaga0879-Xenosaga0880

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.29.


GS CAMPAIGN CONFIDENTIAL REPORT No.17 - GSC17
Kukai, Sector 27, fountain area [must have reached Submerged City and completed
GS No.09 & GS No.23]. Talk to Bonny.
REFERENCE: Xenosaga0881

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.17 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

Select the first option three times, then first option again.
REFERENCE: Xenosaga0882-Xenosaga0885

Go into the laundry store and speak with Nikita - select the second choice to
obtain SPECIAL ITEM: PINK MAID UNIFORM.
REFERENCE: Xenosaga0886-Xenosaga0887

Now head to the Iron Man bar - to the left of the counter is an elevator. Take
it up by pressing the button and speak with Adelaide to get SPECIAL ITEM: RULES
OF HIGH SOCIETY.
REFERENCE: Xenosaga0888-Xenosaga0889

Do not, and I repeat, do *NOT* obtain SPECIAL ITEM: ENTERTAINMENT GUIDE under
any circumstances. The guide is held by Nikolai, who can be found in Second
Miltia, First Sector. It fails your campaign...
REFERENCE: Xenosaga0889a

Finally talk to the owner behind the counter - you receive DOUBLE TECH: DUAL
SPELL RAY for Shion and chaos. You obtain the prize even if you fail.
REFERENCE: Xenosaga0890-Xenosaga0891

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.17.


GS CAMPAIGN CONFIDENTIAL REPORT No.20 - GSC20
Kukai, Sector 26, Our Treasure inn, second floor [must have FEMALE chr in the
lead] - talk to Kramer in lower right corner of the room.
REFERENCE: Xenosaga0892

Once done, talk to him again and pick first option again - you'll have to clean
some windows. In a nutshell, your job is to get near the window and press
Circle - once the messages disappears, slowly but firmly rotate right analog
stick. Try to keep it up in the unison with the girl's hand rotation for best
results. There's a total of nine windows to be cleared.
REFERENCE: Xenosaga0893

You'll hear some wiping sounds - continue doing that until you see the window
become clearer (if your vibration is turned on, controller will vibrate as a
sign that you successfully cleaned that window).
REFERENCE: Xenosaga0894

Clean all windows within 120 seconds time limit to obtain SPECIAL ITEM: KING'S
KEY.
REFERENCE: Xenosaga0895

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.20.


Since you have the key to King's stuff, it's time to dig the treasure for us,
hehe. Head to King's place, and go upstairs. Check the yellow button to insert
the key, followed by inputting the password 1857.
REFERENCE: Xenosaga0896-Xenosaga0897

Talk with Rockwell at the base of stairs, select the first option, and finally
stroll all the way left to nail ITEM: 5x SKILL UPGRADE D.
REFERENCE: Xenosaga0898-Xenosaga0899

Return to the right and when prompted, choose first option to get back in
King's place.


GS CAMPAIGN CONFIDENTIAL REPORT No.15 - GSC15
Kukai, Sector 26, Our Treasure inn, 2nd floor [must have reached Submerged
City] - go to the leftmost room and talk with Mallory here.
REFERENCE: Xenosaga0900

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.15 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

She appears to have lost her ring AGAIN (in E1 she lost it as well). You will
*not* get an item, but instead gain the ability to check for ring vibrations.
REFERENCE: Xenosaga0901

Now head to the laundry store Lavare. Walk up and head right, and you will see
something shiny...
REFERENCE: Xenosaga0902

Examine it and take it by choosing third option, then first option, and you'll
nab SPECIAL ITEM: WEDDING RING. <=== THIS IS THE RING YOU WANT! THIS ONE AND NO
OTHER!!! If by any chance you pick up any other ring lying elsewhere in the
Sectors, you'll obtain SPECIAL ITEM: ENGAGEMENT RING, which is the *incorrect*
one - so be careful not to take it back, cos you'll fail the campaign.
REFERENCE: Xenosaga0903-Xenosaga0905

Get back to Mallory and you will be awarded SPECIAL ITEM: SECRET KEY 17, which
unlocks SKILL: BREAK B15, Link F, Class Level 3. Award is yours even if you
fail the campaign.
REFERENCE: Xenosaga0906

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.15.


GS CAMPAIGN CONFIDENTIAL REPORT No.33 - GSC33
Kukai, Sector 26, Durandal gate screen [must have reached Submerged City] -
talk with Hugo.
REFERENCE: Xenosaga0907

Now head to an UMN plate and select the second option to get into Subconscious
Domain (Summer). When you appear, blow away the toilet's door, and inside
destroy the wallpaper (unless done so already in one of earlier visits) to
reveal a note.
REFERENCE: Xenosaga0908-Xenosaga0910

In this same area trek all the way N to the end of the road (killing Gnosis
shouldn't be a problem at all now) and check the box for Protection 01:
REFERENCE: Xenosaga0911-Xenosaga0912

Now trek S and use E exit to enter next area and then examine the red flowers
for Protection 02:
REFERENCE: Xenosaga0913

Continue right to next area. Nothing of interest on this screen for now (except
few dead Gnosis), so continue trekking right and onto next area. Kill Gnosis or
two, then go down the broken tree - immediately below check the white flowers
for Protection 03:
REFERENCE: Xenosaga0914

Now take the right of the two paths, use the log to cross the stream and make
use of path leading NE to enter next area. Kill Gnosis, then use the log to
cross the stream again - to your NE you will see a big rock out of which
another stream flows into the main stream you crossed not long ago. Check the
wall of the rock to find Protection 04:
REFERENCE: Xenosaga0915

Use the N path to enter the next area. Go right down the slope, and check the
NE tree for Protection 05:
REFERENCE: Xenosaga0916

From your position go left (kill Gnosis) and you'll enter the canyon. Continue
waltzing left until you come to a hole you blew out before - enter it and
you're back in the area with a wooden house... which I think doesn't exist
anymore - instead we made that weird triangle shape (Forbidden Device) appear
in the ground. Kill another Gnosis in your way, then check out the rock with
red flowers to the right of the Forbidden Device for Protection 06:
REFERENCE: Xenosaga0917-Xenosaga0918

Return to the area where you can blow up rocks in the stream, and thus regulate
just how far you want the tree log to go downstream (or the area where you
found fourth Protect). As soon as you enter, examine what appears to be a
hollow log...
REFERENCE: Xenosaga0919

...for Protection 07. Now cross the stream and take N exit to next area. Here
cross the canyon using the right log, and then check the mushrooms to the left
of the yellow trap for Protection 08:
REFERENCE: Xenosaga0920-Xenosaga0921

Now go back to previous area - destroy all stones in the stream except the one
to the extreme E. Hit the tree log at the W end of the stream, causing it to
fall in and stop and the stone you left intact. Now cross the stream and check
the first rock for Protection 09:
REFERENCE: Xenosaga0922-Xenosaga0923

Now cross the stream again, and go SW (past the 'hollow log') to reach the area
you've already been to - here go S, then W at the cross, blow away the rock,
and check the huge tree for Protection 10:
REFERENCE: Xenosaga0924-Xenosaga0925

You will get SPECIAL ITEM: SECRET KEY 18, which unlocks SKILL: RARE +30, Link
F, Class Level 3.
REFERENCE: Xenosaga0926

Get out of the UMN and talk with Hugo for one last time to clear this campaign.

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.33.


Now return to Elsa and depart for...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SUBMERGED CITY                                                           DNG#07
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
E.S Asher   | lv28 | [01], [03], [05], [06]
E.S Dinah   | lv28 | [01], [02], [03], [04], [05], [06]
E.S Zebulun | lv28 | [02], [03], [06]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Kfuga Valy>             | 2240   | 0     | Mech   | Scrap Iron
S/H/PATK            | None    | 900    | 0     | E.S    | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Leviat>                 | 4800   | 0     | Mech   | Scrap Iron
B/T/F/ETATK         | None    | 1800   | 0     | E.S    | G Weak Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Auto Intercept Pod>     | 1440   | 0     | Mech   | Scrap Iron
B/T/P               | None    | 400    | 0     | E.S    | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Leviat Officer>         | 4800   | 0     | Mech   | Scrap Iron
B/T/F               | None    | 1980   | 0     | E.S    | EF Circuit B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <0-88 Delphinus>         | 17600  | 0     | Mech   | Junked Circuit
A/S/PATK            | None    | 4000   | 0     | E.S    | G Power Charge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Naglfar Cannons>        | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------

*******************************************************************************
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*                                                                             *
* DO YOU HAVE PSYCHO POCKET SKILL, which allows you to steal items from       *
* enemies? It is obtained by completing GS No.O1, which awards you with       *
* Secret Key 01, which in turn allows you to learn Psycho Pocket.             *
*                                                                             *
* The big bad boss of Labyrinthos, dungeon which comes after Submerged City,  *
* carries Awakening III, and if it is not dropped after battle, you miss on   *
* learning third double tech PERMANENTLY (that is, if you save afterwards and *
* have no earlier saves).                                                     *
*                                                                             *
* VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT! VERY IMPORTANT!             *
*******************************************************************************

When you disembark, save at the handy save point.
REFERENCE: Xenosaga0927

Go left to enter next area.
REFERENCE: Xenosaga0928

Destroy the stone debris and then fight <Kfuga Valy>.
REFERENCE: Xenosaga0929-Xenosaga0930

Then you will have to blow away portion of the road to gain access further.
REFERENCE: Xenosaga0931

Keep destroying cars and stuff, and kill <Leviat>, while you're at it.
REFERENCE: Xenosaga0932

Turn left at the cross - get off your E.S and check the door, which turns out
to be FEATURE: SEGMENT ADDRESS 10.
REFERENCE: Xenosaga0933-Xenosaga0935

Board your E.S again and continue trekking NE (collect ACCESSORY: G BLIND GUARD
by blowing up the big truck) onto next screen.
REFERENCE: Xenosaga0936-Xenosaga0937

Kill <Kfuga Valy>.
REFERENCE: Xenosaga0938

Blow stuff up for ACCESSORY: G WEAK GUARD.
REFERENCE: Xenosaga0939

You will notice a path branching off to the left, which leads you to a dead
end... not really, blow down the wall and nab ACCESSORY: QUICK CHARGE from the
chest.
REFERENCE: Xenosaga0940-Xenosaga0942

Back to the previous path and continue NE - beforehand kill next <Leviat>.
REFERENCE: Xenosaga0943

On next screen keep heading right past the cross and kill <Kfuga Valy>.
REFERENCE: Xenosaga0944

Choose to get off your E.S. Blow away two obstacles and you found FEATURE:
SEGMENT ADDRESS 18.
REFERENCE: Xenosaga0945-Xenosaga0946

Since we also have Decoder 18, you can bag SPECIAL ITEM: SECRET KEY 16, which
unlocks SKILL: FIRST COMBO, Link E, Class Level 3.
REFERENCE: Xenosaga0947

Now get back to the E.S, kill <Kfuga Valy> which has respawned, return to last
cross and go down this time. Blow away the truck. Twice if you have to.
REFERENCE: Xenosaga0948

Blow away the truck and then the crates for ITEM: NANO REPAIR Z, and ITEM:
NANO REPAIR A.
REFERENCE: Xenosaga0949-Xenosaga0950

Go right and kill <Leviat>.
REFERENCE: Xenosaga0951

Shoot excessive obstacles, then waste another <Leviat>.
REFERENCE: Xenosaga0952

Onto the next screen.
REFERENCE: Xenosaga0953

Careful with <Delphinus> - it's quite dangerous (it absorbs beam, thunder and
fire damage as HP recovery!).
REFERENCE: Xenosaga0954

When you win, save your game.
REFERENCE: Xenosaga0955

Continue further N - get ITEM: NANO REPAIR A.
REFERENCE: Xenosaga0956

You need to shoot a part of the broken bridge to be able to get access further.
REFERENCE: Xenosaga0957-Xenosaga0959

When you get to the cross, take a left still. Familiar?
REFERENCE: Xenosaga0960

Return to the cross and take lower path.
REFERENCE: Xenosaga0961

Destroy cars and stuff, but beware, one hides <Kfuga Valy> you'll need to
kill.
REFERENCE: Xenosaga0962

Wreck further on a path hides ITEM: NANO REPAIR Z.
REFERENCE: Xenosaga0963

Keep going left. Blow up some more crates, see another path leading S just near
those crates you blew up?
REFERENCE: Xenosaga0964

On the top is <Delphinus>.
REFERENCE: Xenosaga0965

Kill it, then shoot some debris on the right and nab SPECIAL ITEM: DECODER 09
from the chest that was hidden by debris.
REFERENCE: Xenosaga0966-Xenosaga0967

Alright, now go down the path you took just now and go N.
REFERENCE: Xenosaga0968

Blow away two crates for ITEM: 2x NANO SPHERE.
REFERENCE: Xenosaga0969

Go right and kill <Leviat>.
REFERENCE: Xenosaga0970

At the end game will ask you if you'd like to get off E.S...
REFERENCE: Xenosaga0971

... but for now there's absolutely nothing you can do under the green star, so
deny and go all the way left. You'll need to kill another <Leviat>.
REFERENCE: Xenosaga0972

Onto next screen.
REFERENCE: Xenosaga0973

Kill final <Delphinus>.
REFERENCE: Xenosaga0974

Blow up three obstacles for ACCESSORY: G POISON GUARD.
REFERENCE: Xenosaga0975

Go up the ramp leading left - at the end knock down two large metal balls.
REFERENCE: Xenosaga0976-Xenosaga0978

Backtrack a bit and finally target one of the metal balls again to free access
to the save point.
REFERENCE: Xenosaga0979

Save your game.
REFERENCE: Xenosaga0980

When you go onto the next screen, STOP!!! Give Dinah (piloted by KOS-MOS and
comanned by Shion) EMAX300 accessory. When equipped, proceed right...
REFERENCE: Xenosaga0981


*******************************************************************************
BOSS BATTLE                                                              BOSS11
                                                                         BEST11
                    NAGLFAR CANNONS [1] & 4x KFUGA VALY [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
35200  | 15000  | 0    | 0    | 400  | 50   | 500  | 50   | 40   | 0    | 6

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 125%  | 200%  | 125%  | 125%  | 125%  | 125%  | 125%  | Norm  | Norm

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 75%   | 60%   | 60%   | 75%   | 75%   | Immun | -     | -     | -

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Charge Clean (100%)                    | EMAX300 (50%)

--------------------------------- [1] ATTACKS ---------------------------------
01. Fire Cannon 1 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
02. Fire Cannon 2 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
03. Fire Cannon 3 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
04. Full Cannon Barrage - (AttPow: 80) - [Energy load at 100%.] - BATTE VS one
    mech - beam etd, ignores EVA and IA, self-destructs afterwards
05. Defense Shield - [Defense shield deployed. All damage reduced.] - [Defense
    shield power is redirected to other areas during this Event Slot!] - self -
    ARM+400, EDEF+400
06. [Transporting Autotechs.] - summons a Kfuga Valy
07. [Accessing auxiliary fuel.] - self - recovers 6000 HP, one time only
08. [Defense shield down 50%.] - first strike at correct ESL, ARM & EDEF are
    reduced to 215
09. [Defense shield down!] - second strike at correct ESL, next attack Naglfar
    receives determines further course of action, ARM & EDEF are reduced to 50
10. [Confirming damage...] - [Ether engine room damaged. Unable to use Ether
    skills.] - beam cannons are offline for 4 Naglfar's turns
11. [Confirming damage...] - [Transport room is damaged. Unable to transport
    Autotechs.] - reinforcements cannot be summoned for 3 Naglfar's turns
12. [Confirming damage...] - [Lower hull breach. Massive flooding in the lower
    decks!] - will be fixed in 1 Naglfar's turn
13. [Captain Vanderkam is frustrated.] - skips a turn
14. [Ether engine room repairs complete. Naglfar's EP recovered.] - beam
    cannons can be used again
15. [Completed repair to transport room. Able to transport Autotechs.] - Valys
    can be summoned into battle again
16. [Ship hull repairs complete.] - Naglfar can resume attacking
17. [Readying main cannon.] - 2 turns countdown for one of beam cannons begins
18. [Readying next shot.] - 2 turns countdown for one of beam cannons begins
19. [Energy load at 50%.] - 1 more turn until one of beam cannons fires, move
    <01.>, <02.> or <03.> will be used
20. [Ether generator reached its limit.] - when 4th shot is being readied, this
    message appears, with <21.> following soon
21. [Damage to the Ether engine room. Ether skills are unusable due to reserve
    shortage.] - [Defense shield down.] - beam cannons are offline for 4
    Naglfar's turns, and also drops Defense Shield
22. [Naglfar crew abandoning ship! Main cannon charge at 50%.] - charge up turn
    for <04.>, will self-destruct afterwards

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2240   | 900    | 0    | 0    | 100  | 120  | 260  | 300  | 50   | 40   | 11

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 150%  | 150%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 10%   | 10%   | 10%   | 30%   | 30%   | 50%   | -     | -     | -

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Scrap Iron (50%)                       | Junked Circuit (25%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Homing Laser - (AttPow: 30) - BATTE VS one mech - beam etd
02. Break Armor - VS one mech - induces L Weak

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Cannon 4000 dmg to one, Barrage 7000 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Go for the four mechs on the two sides as well as focusing on the cannon. Just
watch out for the cannon's regular charging up to an attack that could do 5000
damage to one of your two mechs. Keep the number of mechs on both sides low,
the cannon will sometimes waste its turn to regenerate them. Once you took care
of the cannon's shield, you can directly attack the cannon itself that has 6000
HP.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Okies, first the recommended party:
- Dinah with KOS-MOS and Shion, Charge Recover, Anti-Beam Armor, EMAX300
- Zebulun with MOMO and Ziggy, Anti-Beam Armor, Power Shield, Tuned Circuit
- Asher... well, your choice if you'll be using it, but Naglfar deals mainly
  etd, and Asher is quite weak to it
If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits. All
of the E.S pilots should have Combo Boost equipped.

At start of battle boss deploys a defensive shield and memorizes an ESL at
which the shield is deployed. Each time you attack Naglfar at this particular
slot, defensive shield will wear down. First time it is hit it will be at 50%,
then it is destroyed. Then, depending on damage you cause:

                | DAMAGES       | RESULT
-------------------------------------------------------------------------------
Below 2000 dmg  | Ship's bottom | Lower hull is flooded, fixed in 1 turn
2000 - 3000 dmg | Transfer room | Unable to summon Valys, fixed in 3 turns
Above 3000 dmg  | Ether room    | Beam cannons are offline for 4 turns

Wee, another funny battle. You're gonna be blasted with beam ether attacks
only, so Zebulun and Dinah are recommended to be take due to their high EDEF.
Pay attention now! Don't use any boosts from your BG until I tell your
otherwise. As battle starts, memorize the ESL. You'll need to attack Naglfar
twice on this ESL to destroy its shield. Use Zebulun to do that (use a Boost if
you have to), while you stock three times Dinah.

Once Dinah's EC is 300, and if Naglfar's shield still isn't destroyed, have it
join in the battle. Damage done from supporting Valys should be minimal at
best, and taking a possible hit from Naglfar itself shouldn't worry you. If it
does anyway, Zebulun will save you with Medica. Now, when it's Dinah's turn and
assuming KOS-MOS has Combo Boost equipped, do the following: boost Dinah (you
can do so thanks to Combo Boost) and attack Naglfar by Triangle, then repeat
the sequence until your BG is 0 and it's still Dinah's turn. AC Beam will be at
3 or 4 - follow this up by releasing X-Buster for some major damage - I did
over 10000 dmg to Naglfar alone! This will totally wipe out all Valys and
prevent Naglfar from using beam cannons for four turns (if dmg inflicted
exceeds 3000).

For dmg below 2000 Naglfar won't act for 1 turn, and for dmg between 2000-3000
Naglfar can't summon Valys in 3 turns. If no special conditions are inflicted
yet, Naglfar requires two turns to fully charge one of its cannons. Ensure your
mechs' HP is above 5000, or you'll lose a combatant.

Once all Valys are cleared off, Naglfar can waste turns by summoning more of
them. Taking them out is a nice source of extra EXP, so go for it if you wish.

When original 35200 HP is smashed off, Naglfar will recover 6000 HP. At this
point it will begin charging for its strongest assault, and you will be
notified of it by the message telling that "crew is abandoning ship". In two
turns it will unleash Barrage for around 8000 dmg to one mech, at the same time
self-destructing as well. So you either heal one/both mechs, or let one of them
take the blow (and miss the massive EXP you will gain?). Have fun.
************************** VICTORY! CONGRATULATIONS! **************************


After the battle continue to the right to reach next screen.
REFERENCE: Xenosaga0982

When and if you decide to visit this screen later in the game, there's <Leviat>
to be fought here - however, at this particular moment it is *not*.
REFERENCE: Xenosaga0983

Go up the ramp for a cut scene, then shoot the truck for ITEM: NANO REPAIR A.
REFERENCE: Xenosaga0984

Blow away the gate and six crates for a chest with ACCESSORY: G ST DOUBLE.
REFERENCE: Xenosaga0985

Destroy one final obstacle, get off your E.S and climb down the ladder.
REFERENCE: Xenosaga0986-Xenosaga0987

Save your game and you are inside...
REFERENCE: Xenosaga0988


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LABYRINTHOS                                                              DNG#08
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv37 | [01], [09]
Shion       | lv37 | [01], [02], [05], [10], [11]
MOMO        | lv37 | [01], [02], [05], [09], [11]
chaos       | lv37 | [01], [03], [04], [06], [07], [08], [09], [10]
Jr          | lv37 | [09], [11]
Ziggy       | lv37 | [01], [03], [04], [06], [07], [08], [09]
Jin         | lv37 | [03], [04], [06], [07], [08], [09]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <0-78 Grisly 2>          | 3520   | 0     | Mech   | Scrap Iron
B/T/H/ETATK         | C-B     | 1920   | 74    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Revised Carnicos I>     | 3840   | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 2120   | 70    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <P.S.S.-P2>              | 2080   | 0     | Bio    | Med Kit S
A/F/S               | B-B     | 1600   | 50    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <P.S.S.-B2>              | 2720   | 0     | Bio    | Ether Pack S
A/F/S               | B-C     | 1700   | 54    | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Revised Testud>         | 2640   | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 1900   | 78    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <P.S.S.-C>               | 3120   | 0     | Bio    | Med Kit S
A/F/S               | C-B     | 1940   | 60    | Chrs   | Revive S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] <P.S.S.-S>               | 2400   | 0     | Bio    | Med Kit S
A/F/S               | C-C     | 1780   | 60    | Chrs   | Bio Sphere
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] <P.S.S.-F>               | 2400   | 0     | Bio    | Ether Pack S
A/F/S               | B-C     | 1860   | 64    | Chrs   | Class Upgrade A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] <Vive II Revised>        | 4160   | 0     | Bio    | Ether Pack S
A/F/P/S/PATK        | B-B     | 2200   | 82    | Chrs   | Antidote L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] <Calx II Revised>        | 4960   | 0     | Bio    | Med Kit S
A/T                 | C-B     | 2400   | 88    | Chrs   | Antidote H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] <Mr. Leader>             | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] <Body Double>            | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


Go W, then N, W across the bridge, and S.
REFERENCE: Xenosaga0989-Xenosaga0991

Here destroy four crates for ITEM: 2x MED KIT S.
REFERENCE: Xenosaga0992

Use the stairs nearby to descend into water canal and kill <Grisly 2>.
REFERENCE: Xenosaga0993

Proceed N - use the ladder here to climb up.
REFERENCE: Xenosaga0994

Knock down the door and fight <Carnicos>.
REFERENCE: Xenosaga0995

Nab the chest for SPECIAL ITEM: SECRET KEY 13, which unlocks SKILL: LIMITER UP,
Link A, Class Level 3.
REFERENCE: Xenosaga0996

Now go S, W and S again, check the console and access further ahead is granted.
REFERENCE: Xenosaga0997

Retrack and go through the gate you just opened into the next area.
REFERENCE: Xenosaga0998-Xenosaga0999

Cool, a puzzle. You have to make the water level to be at the same height on
both sides of the room. The green console offers three options - first explains
things, second resets the puzzle, third is 'Cancel'.
REFERENCE: Xenosaga1000

The three numbered consoles have following functions:
- Number 6 raises water by six levels
- Number 2 lowers water by two levels
- Number 5 lowers water by five levels

Examine the consoles in this order: 6, 5, 2, 6, 2. Simply get near the
indicated console and choose first option.
REFERENCE: Xenosaga1001

If you screw up, you can always reset the puzzle. Ultimately it must look like
this...
REFERENCE: Xenosaga1002

Now go around the room and stroll into next area.
REFERENCE: Xenosaga1003-Xenosaga1004

Go downstairs into the canal.
REFERENCE: Xenosaga1005

Use another stairs in lower right corner and climb up the ladder.
REFERENCE: Xenosaga1006

Continue N - smash two boxes and kill <P.S.S.> troop.
REFERENCE: Xenosaga1007

Exit through the door to reach next area.
REFERENCE: Xenosaga1008

When scene's over, go through N door.
REFERENCE: Xenosaga1009

At the 1st cross it's useless to go W, as <Grisly 2> poitioned there guards
nothing.
REFERENCE: Xenosaga1010

Go E instead. When you run into weblike stuff, mow it down with Square.
REFERENCE: Xenosaga1011

When you reach 2nd cross, destroy nearby boxes for ITEM: 5x SKILL UPGRADE A.
REFERENCE: Xenosaga1012

Go N, destroy nets and kill <P.S.S.> troop.
REFERENCE: Xenosaga1013

You're at 3rd cross.
REFERENCE: Xenosaga1014

Path to E is blocked by more nets, <Carnicos> and a dead end.
REFERENCE: Xenosaga1015

Check N path now, pass few nets, kill <Grisly 2>...
REFERENCE: Xenosaga1016

... and at the end of the path smash the crates for ITEM: 2x ANTIDOTE H...
REFERENCE: Xenosaga1017

... and discover FEATURE: SEGMENT ADDRESS 05.
REFERENCE: Xenosaga1018

Now back to 3rd cross and take W path downstairs - kill <P.S.S.> troop.
REFERENCE: Xenosaga1019

Mow down the nets and the door to next area is in front of you.
REFERENCE: Xenosaga1020

Save point on the left.
REFERENCE: Xenosaga1021

Enter the transport car on the right.
REFERENCE: Xenosaga1022

On the other go upstairs, check SW corner of the room and destroy the boxes for
ITEM: MED KIT S.
REFERENCE: Xenosaga1023

Enter N door to reach next area.
REFERENCE: Xenosaga1024

You'll be in a huge circular room with six entrances at three different levels.
Highest level has doors at NE and NW, middle level (one you're currently on)
has doors on SE, S (you came through this) and SW, and lowest level has a door
on N (reachable only by the center platform, which we must activate first).
REFERENCE: Xenosaga1025

Also in same area at the level you're currently on you can fight <P.S.S.>
troop, <P.S.S.> troop (help yourself with yellow trap), and <Grisly 2>.
REFERENCE: Xenosaga1026-Xenosaga1028

After you get rid of the <Grisly 2>, check the chest for SPECIAL ITEM: DECODER
05.
REFERENCE: Xenosaga1029

Use the save point.
REFERENCE: Xenosaga1030

Return to Segment Address 05 which we found like 15 minutes ago. Inside you get
SPECIAL ITEM: SECRET KEY 20, which unlocks SKILL: POINT UP10, Link H, Class
Level 3.
REFERENCE: Xenosaga1031

Return to the huge circular room and take SE exit first.
REFERENCE: Xenosaga1032

There's a LOT of crates here, some of them containing items, some enemies, and
some nothing at all. This room can also be segmented into top, middle and
bottom levels (please note that there's also glass walls which prevent free
access to all parts of the room (some of them have holes, though) - you're
gonna need to make use of ladders to get access to each part). You're currently
on middle level.
REFERENCE: Xenosaga1033

I'll be making directions as literal as possible again, so follow them
carefully. Smash two crates, go through glass-hole, then use the ladder to
climb up to top level.

Get off the ladder, turn left, go through glass-hole, smash two crates for
ITEM: ANTIDOTE L.
REFERENCE: Xenosaga1034

Turn right, go through glass-hole, pass the ladder, smash two crates - one
hides <Testud>.
REFERENCE: Xenosaga1035

Go through glass-hole, pass the ladder, smash two crates for ITEM: MED KIT M.
REFERENCE: Xenosaga1036

Turn left and use the ladder to climb down to bottom level. Go right, smash two
crates, go through glass wall, ignore the ladder, smash another three crates to
reveal a chest with ITEM: REJUVENATOR DX.
REFERENCE: Xenosaga1037

Turn left and use the ladder to climb up to top level. Smash the crate for next
<Testud> to be scrapped.
REFERENCE: Xenosaga1038

Smash next two crates to reveal the exit into next area.
REFERENCE: Xenosaga1039

The rest of the crates, you say? Nothing at all or some more enemies, like
<Testud> inside the crate at the right end of middle level.
REFERENCE: Xenosaga1040

One more <Testud> is hidden in a crate on third part part of middle level.
REFERENCE: Xenosaga1041

And final <Testud> in hidden in a crate on the second part of bottom level.
REFERENCE: Xenosaga1042

A small and cool puzzle. There's five turn switches: SE, NE, NW, SW and C
(center). When hit, they turn 90 degrees in anti-clockwise direction (blue
console on N will explain the stuff as well).
REFERENCE: Xenosaga1043-Xenosaga1044

Move them in this order: SE, SW, C, C, C, NW, NW, NW, C - you can go get ITEM:
6x CLASS UPGRADE B.
REFERENCE: Xenosaga1045

Exit and reenter the room. Now toy like this: SE, NE, NE, NE, SW, SW, SW, C -
go grab ITEM: BOOST MAX.
REFERENCE: Xenosaga1046

Exit and reenter again... to get out of this room, dance like this: SE, NW, C,
SW, SW, SW, C - access to next area is granted.
REFERENCE: Xenosaga1047

Go through the door and follow the corridor. You will appear in that big
circular room from before on highest level through NE door.
REFERENCE: Xenosaga1048

Go S and kill <P.S.S.> troop.
REFERENCE: Xenosaga1049

Then check the switch at the end and pick first option to remove half of the
bars preventing access to central circular lift.
REFERENCE: Xenosaga1050

Another lift will also power up, enabling you to descend to middle area.
REFERENCE: Xenosaga1051

Save your game if you'd like, and now leave this area through SW exit...
REFERENCE: Xenosaga1052

Go upstairs and use the red trap to help kill <Vive>.
REFERENCE: Xenosaga1053

Now check four boxes to your S - one has ITEM: BOOST MAX.
REFERENCE: Xenosaga1054

Literal directions again, I'm afraid - follow them carefully.

At the 1st cross, go up, upstairs, down, use the switch to raise 1st slab.
REFERENCE: Xenosaga1055

Up, downstairs, down, left, under 1st slab, under 2nd slab, up, up, kill next
<Vive> with help of yellow trap.
REFERENCE: Xenosaga1056

Up, left, under 4th slab, grab a chest with ITEM: REJUVENATOR E.
REFERENCE: Xenosaga1057

Right, down, down, right, under 2nd slab, check the switch to lower 2nd slab.
REFERENCE: Xenosaga1058

Right, under 1st slab, up, upstairs, down, check the switch to lower 1st slab.
REFERENCE: Xenosaga1059

Cross 1st slab, left, up, cross 2nd slab, kill <Vive>.
REFERENCE: Xenosaga1060

Up, cross 3rd slab, check the switch to raise 3rd slab.
REFERENCE: Xenosaga1061

Up, left, destroy two canisters for ITEM: BIO SPHERE.
REFERENCE: Xenosaga1062

Down, check the switch to lower 4th slab.
REFERENCE: Xenosaga1063

Cross 4th slab, downstairs, right, up, right, below 3rd slab, into next area.
REFERENCE: Xenosaga1064

A puzzle room. Green console explains things...
REFERENCE: Xenosaga1065

... while yellow console (there's two of them) resets the puzzle if you mess up
or you trap yourself accidentally.
REFERENCE: Xenosaga1066-Xenosaga1067

ASCII skillz strike!

      I      K      L      M

A     O      O      O      O         1 - pillar two crates high
            ST2                      2 - pillar two crates high
B     1      2      O      O         3 - pillar three crates high
     ST1                             4 - pillar two crates high
C     O      O      O      3         5 - pillar three crates high
                          ST3        6 - pillar three crates high
D     O      O      O      O         ST [number] - strike 1, 2 etc.
            ST5
E     O      4      5      O
     ST4           ST6
F     6      O      O      O

G     O      O      O      O

H     O      O      O      O

To clear this easily, climb down either ladder and do the following:
ST1 - stand BELOW pillar 1 and kick it N
REFERENCE: Xenosaga1068

ST2 - stand ABOVE pillar 2 and kick it S
REFERENCE: Xenosaga1069

ST3 - stand BELOW pillar 3 and kick it N
REFERENCE: Xenosaga1070

ST4 - stand ABOVE pillar 6 and kick it S
REFERENCE: Xenosaga1071

ST5 - stand ABOVE pillar 4 and kick it S
REFERENCE: Xenosaga1072

ST6 - stand BELOW pillar 5 and kick it N
REFERENCE: Xenosaga1073

Climb back up using right ladder, cross the crates and get ITEM: 5x SKILL
UPGRADE D from NW corner's chest.
REFERENCE: Xenosaga1074

Now proceed through NE door...
REFERENCE: Xenosaga1075

... and follow the corridor into the big circular area from before.
REFERENCE: Xenosaga1076

Again go S, check the console at the end to remove the bars completely and to
power up another elevator.
REFERENCE: Xenosaga1077-Xenosaga1079

Descend to middle level, save your game and finally board the circular lift.
When you reach the bottom, exit through N door.
REFERENCE: Xenosaga1080-Xenosaga1081

Go N and a scene occurs. Now board the elevator at W corner.
REFERENCE: Xenosaga1082

Here examine the green console to your S and this will cause the central
structure to rise.
REFERENCE: Xenosaga1083-Xenosaga1084

Take the W elevator back down - go right, and then down to reach the console,
which controls Lock A - examine it and there goes the lock...
REFERENCE: Xenosaga1085-Xenosaga1087

Now back to W elevator again, and use it go up. Cross the structure, and once
across, examine another green console to lower the structure.
REFERENCE: Xenosaga1088-Xenosaga1090

Now go downstairs, pass the E elevator (not operational yet) and enter the
structure through the door which was sealed by Lock A before.
REFERENCE: Xenosaga1091-Xenosaga1092

After scenes finish, check the red button on N end and Lock B is now removed.
REFERENCE: Xenosaga1093

Please note that Jin leaves your party momentarily. Now go back outside, and
use now active E elevator to go down.
REFERENCE: Xenosaga1094

Take N door which was sealed by Lock B before...
REFERENCE: Xenosaga1095

... to reach another elevator, which takes you even further down.
REFERENCE: Xenosaga1096

Save point at your disposal.
REFERENCE: Xenosaga1097

In this room there are boxes on E and W end, which can be destroyed for ITEM:
BIO SPHERE, and ITEM: ANTIDOTE H.
REFERENCE: Xenosaga1098-Xenosaga1099

When ready, save your game and charge at N door...
REFERENCE: Xenosaga1100

... which will move away automatically. Before you reach the boss, you must get
rid of three enemies. <Grisly 2>, <Vive> and <P.S.S.> troop - you cannot escape
from these battles.
REFERENCE: Xenosaga1101-Xenosaga1103

Once they're gone, return to the save point and save your game. Now approach
the final N door and...
REFERENCE: Xenosaga1104


*******************************************************************************
BOSS BATTLE                                                              BOSS12
                                                                         BEST12
                 MR. LEADER, RELOADED [1] & BODY DOUBLE/S [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
20800  | 36000  | 2400 | 2400 | 100  | 27   | 110  | 38   | 60   | 64   | 10

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 75%   | 50%   | 25%   | 100%  | 150%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B-C-B | Yes    | Yes     | Possible    | Possible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Skill Upgrade E (100%)                 | Awakening III (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - boss has the ability to Combo boost himself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
    ignores EVA
03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
05. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd
06. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd,
    Down effect, ignores EVA
07. Kalagnirudra - (AttPow: 18) - HATTP VS all chrs - hit phd, ignores EVA
08. Summon Chaaya - [Boss weaves a pure shadow.] - summons a body double
09. Suppress Chaaya - [Boss erases the shadow!] - destroys summoned body double
10. Krita-Yuga - [Formed first Acala Seal! It feels like the surrounding spirit
    is tied down.] - [3 more left until forced H Stop.] - 1st charge up for
    Acala Seal
11. Treta-Yuga - [Formed second Acala Seal! Acala's protection renders the
    spirit powerless.] - [2 more left until forced H Stop.] - 2nd charge up for
    Acala Seal
12. Dvapara-Yuga - [Formed third Acala Seal! Heavenly powers shroud the
    spirit.] - [1 more left until forced H Stop. The situation is dangerous!] -
    3rd charge up for Acala Seal
13. Kali-Yuga - [Formed the last Acala Seal! The Acala Code is complete and the
    battle is forced to H Stop!] - HATTE VS all chrs - hit etd, induces H Stop,
    ignores EVA, forces 100% guaranteed Game Over
14. [Boss' HP devoured.] - attacking boss' shadow will cause him to *lose* HP
15. [Blah blah blah...] - skips a turn
16. [Settle this once and for all! Defeat him with Jin!] - once boss HP is
    depleted, Jin must be the one doing the killing blow, else boss constantly
    remains at 1 HP

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
650    | 36000  | 2400 | 2400 | 100  | 27   | 90   | 38   | 60   | 64   | 8

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
-300%  | 150%  | -225% | -150% | -275% | -275% | -275% | -275% | Norm  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Skill Upgrade E (100%)                 | Awakening III (25%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
    ignores EVA
03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
05. Medica - on one ally - recovers 25% of target's MAX HP

-------------------------------- BOSS STRATEGY --------------------------------

*******************************************************************************
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*                                                                             *
* DO NOT FORGET TO STEAL AWAKENING III FROM THIS BOSS!!!                      *
*                                                                             *
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*******************************************************************************

Estimated damage: Shakti 150 dmg to one, Shiva 250 dmg to one, Kalagnirudra
300 dmg to all, Syama 200 dmg to chrs hit, Rakta 500 dmg to one.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Start the battle by stealing the third new Double Tech manual. Boss' weak zone
is CBCB, so you need to boost another character up to do CB after you input CB
with the first character. Jin will automatically join the battle, so do use
him. Since boss is weak against Ether, have MOMO in the party as well. The
third member, I use Jr. Keep hitting his weak zone at CB first, if you try to
boost up another character, it will probably fail since boss will mostly BREAK
it. Also, boss seems to have more than one third new Double Tech Awakening. Do
steal from him and sell it off to K-2 later. Since Jr's attacks is considered
to be Pierce and boss is weak against it, have Jr to stock up to 3 and attack
him from back. With back hit, you can get some decent damage. MOMO is also
decent for damage since her attacks are ether based. Jin pretty much aims for
Back Hit here. All three here will need to heal regularly besides the
attacking. Continue to hit him and he will soon cast out a shadow of himself
with less than 1000 HP with no zone. Forget him, go for the real boss. As the
battle continue, boss will cast off the shadow. When he's low in HP, he will
cast this move that will force GAME OVER within 3 turns or so. Good luck with
killing him with that. So when you fighting him, don't constantly go all out,
do save some Stock and boost for this.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the battle with KOS-MOS, Jr, MOMO. Equipped skills are: Spear Coat, Flame
Coat, Blade Coat, Combo Boost. If you have Swimsuit for KOS-MOS, use it instead
of Spear Coat.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 16640 HP, at which point Chaaya can be summoned (two times only!), and boss
  gains access to Shiva and Kalagnirudra
- 7000 HP, at which point Acala Seal will begin forming

IMPORTANT: As the battle starts, chr that occupies third Attacker slot, is
replaced by Jin. Also, Jin *must* be the chr who deals fatal blow to the boss.
If you use any other chr, boss will remain at 1 HP, cboost and use one of his
attacks. In our case, MOMO will be replaced by Jin, but simply switch them
again when Jin gets first turn in battle.

Before you start attacking, do some battle preparation - start by having MOMO,
Jr and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
your HP and heal accordingly when your HP gets dangerously low - use Medica
ether combinations for that! If your BG becomes depleted, apply some Boost 1
ethers or some regular attacks.

Now you're prepared! Cast Ice Sword on all three chrs, followed by Attacker on
Jr and KOS-MOS, and Ether Spear on MOMO! Start the chain by having Jr do CB on
boss, boosting KOS-MOS afterwards and doing CB - Break initiated - immediately
follow up by Circle attacks, which will launch boss in the air. Empty KOS-MOS'
stock, then boost other two chrs and empty their stocks accordingly. Watch that
AC Ice chain grow, too! Damage done will be phenomenal. Wondering why Ice Sword
and not any other? Boss takes reduced damage from fire, thunder and aura, and
while he is extra vulnerable to beam, there's no consistent way of performing
long AC Beam chains.

It's unlikely you'll defeat the boss by now, so let's discuss further. Boss
will now most likely summon Chaaya, a direct copy of himself. While it
possesses most of the attacks the original has, it can only be hurt by aura
attacks and it has only 650 HP. Smash it away as soon as you can with Aura
Blast or Heaven's Rain and one Chaaya less to worry about. If you'll let it
live, you have two further options: either attack Chaaya instead, and for
whatever damage you cause to it, it will deduct that same amount from real
boss' HP! There's also a risk of having Chaaya heal the real boss for 5200 HP.
So, what will be your choice?

Once boss' HP is below 7000, things get hairy. Acala Seal will begin to be
formed (requires four castings of special moves), and unless you defeat the
boss by the time he casts 4th move, you're dead meat. Once Krita-Yuga is cast,
take this time to recuperate, stock, Ice Sword your chrs, and perform the combo
chain once again, this time bringing boss' HP down to 1. If Jin isn't already
in your party, switch him in and have him do one last strike on the boss for
victory to be yours!
************************** VICTORY! CONGRATULATIONS! **************************


Use the Manual you've stolen to learn DOUBLE TECH: PHOENIX BLADE for Shion and
Jin. When you regain control, use the elevator on Durandal's bridge to go down,
then board the train car and head to the Dock area. Go into the Elsa and save
your game. Viewing the UMN point will show you two new maps being added:
Submerged City (with E.S only) and Labyrinthos.
REFERENCE: Xenosaga1105

Go talk to Matthews, pick first option and pick next first option as well to
set your course for Omega System, the final stage of the game...
REFERENCE: Xenosaga1106-Xenosaga1107

Okay, that's out of the way now. Hey...! There's more GS campaign, Decoders and
the rest of the stuff to be done, so don't think we're going in Omega System
just yet. Until further notice this is how Elsa can travel between places.

If Elsa's current location is Omega System and you wish to visit:
- Second Miltia - talk to Matthews, pick first choice, then first choice, done
- Kukai - talk to Matthews, pick first choice, then second choice, done

If Elsa's current location is Second Miltia and you wish to visit:
- Kukai - talk to Matthews, pick first choice, then second choice, done
- Omega System - talk to Matthews, pick first choice, then first choice, done

And if Elsa's current location is Kukai and you wish to visit:
- Second Miltia - talk to Matthews, pick first choice, then second choice, done
- Omega System - talk to Matthews, pick first choice, then first choice, done

Also, when you set up destination for Omega System for the first time, you'll
regain control of your chr on Elsa's bridge - go to Elsa's E.S hangar and board
E.S to appear inside Omega System. And when you set destination for Omega
System any time afterwards, you automatically appear inside Omega System.

And another reminder about Kukai & Durandal: When you set course for Kukai, you
will get on Durandal first, so you'll need to take the freighter which travels
between Kukai and Durandal - you can find the freighter in NE corner of
Durandal's dock area.

Let's 'waste' Decoder 09 (the door it unlocks is in Jin's house in Second
Miltia) to get SPECIAL ITEM: SECRET KEY 04, which unlocks SKILL: EP REGEN, Link
H, Class Level 1.
REFERENCE: Xenosaga1108


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART G                                                   GSPRTG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv38 | [01]
Shion       | lv38 | [01]
MOMO        | lv38 | [01]
chaos       | lv38 | [01]
Jr          | lv38 | [01]
Ziggy       | lv38 | [01]
Jin         | lv38 | [01]
-------------------------------------------------------------------------------
[01] <Grips Sister> GS No.26  | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


GS CAMPAIGN CONFIDENTIAL REPORT No.16 - GSC16
Kukai, Sector 26, Our Treasure Inn, 2nd floor - as soon as you're up the
stairs, turn left into next room and talk to Margoyles.
REFERENCE: Xenosaga1109

Now head to the King's place - inside approach the car from NE and talk with
Riggs beneath it to receive SPECIAL ITEM: MUSIC BOX.
REFERENCE: Xenosaga1110

Now go back to Margoyles and give him his stuff to receive SPECIAL ITEM: IRON 4
SHEET MUSIC.
REFERENCE: Xenosaga1111

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.16.


With that music score, head to the Iron Man bar. Examine the piano and play it.
REFERENCE: Xenosaga1112

Doing so will reveal FEATURE: SEGMENT ADDRESS 16.
REFERENCE: Xenosaga1113

We have Decoder 16 as well, so inside you can grab SPECIAL ITEM: DECODER 03 and
SPECIAL ITEM: ROBOT PART RIGHT LEG.
REFERENCE: Xenosaga1114-Xenosaga1115


GS CAMPAIGN CONFIDENTIAL REPORT No.35 - GSC35
Kukai, Sector 26, Our Treasure Inn, roof, must have MALE chr in the lead - head
to the roof and talk with Camille (dressed in all green).
REFERENCE: Xenosaga1116-Xenosaga1117

ERDE KAISER REMINDER!!! This is the GS campaign that affects a part of how Erde
Kaiser will be built. This campaign affects type of Kaiser's head, but unlike
the arm, it doesn't affect the type of damage summon will do (arms determine
the damage type, if you've forgotten). Look at the following chart:

Part - Head
-------------------------------------------------------------------------------
GS No.35          | 1-5 attempts     | 6-10 attempts    | 11+ attempts
-------------------------------------------------------------------------------
HEAD              | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

Speak to her again to begin the minigame. Your job is to fix the roof within 60
seconds time limit by pressing Circle repeatedly. Look for the cracks in the
roof, stand before them, and start hammering by pressing Circle repeatedly.
Once the crack disappears, move onto the next one. There's 10 cracks in total,
four on the upper level, and six on the lower. Worry not if you fail, you can
always try again.
REFERENCE: Xenosaga1118-Xenosaga1119

That was very MacGyver-ish, wasn't it? You receive SPECIAL ITEM: DECODER 13.
REFERENCE: Xenosaga1120

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.35.


GS CAMPAIGN CONFIDENTIAL REPORT No.26 - GSC26
Kukai, Sector 26, Durandal gate screen - you'll find Pitt below the sign saying
'Durandal Gate'...
REFERENCE: Xenosaga1121

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.26 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

You'll get SPECIAL ITEM: TOY STORE KEY.
REFERENCE: Xenosaga1122

Sounds familiar? Head for the nearest UMN point (that would be in front of Iron
Man Bar) and select Old Miltia!!! Absolutely choose Old Miltia! Old Miltia
only! Go in via chr exploration. Make way to Toy Universe building. Before
entering, make few extra steps E to save your game at nearby save point.
Retrace, examine the door, then punch in code 4949.
REFERENCE: Xenosaga1123-Xenosaga1124

Enter, press on, blow up some stuff and engage the silly lil Gnosis.
REFERENCE: Xenosaga1125-Xenosaga1126

*******************************************************************************
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*                                                                             *
* Before you engage it, a piece of leveling advice. This guy carries Skill    *
* Upgrade E as a rare steal - combine Analyze with Psycho Pocket to get Pocket*
* Rare ether combo, and then escape with MOMO's or Shion's help. What good is *
* that for? Go fight the boss again - and you can again steal its Skill       *
* Upgrade E. This way you can rack up quite a lot of free SPTS and make your  *
* chrs kick more ass than they hoped for first time they were 'hoping' that   *
* when you fought <Rod Blondel>. Once you've had enough, engage!              *
*                                                                             *
* POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP! POWERPLAY TIP!                 *
*******************************************************************************

BTW, I will also include a picture of how the boss looks like if you're a
stubborn player, and have *not* listened to my advice of *not* fighting it in
Submerged City, as doing so fails your campaign.
REFERENCE: Xenosaga1127


*******************************************************************************
BOSS BATTLE                                                              BOSS13
                                                                         BEST13
                                 GRIPS SISTER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8
22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 250%  | 150%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak
100%   | 150%  | 250%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%
50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible
Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss can be fought in two different places. Please refer to first lines
  of data if you're fighting this boss in Old Miltia. And in case you're
  fighting it in Submerged City, please refer to second lines of data. Old
  Miltia version boss uses attacks 01-10, while Submerged City version boss
  uses attacks 08-17.
- Careful - <Grips Sister> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Flame Blast - (AttPow: 20) - FATTE VS one chr - fire etd
02. Evil Eye - (AttPow: 0) - NATTE VS all chrs - noe etd, induces L Stun (60%
    chance)
03. Fire Breath - (AttPow: 20) - FATTE VS chr/s, 30-degree arc effect - fire
    etd
04. Telepathy - [Read the target's mind. Ether attack power increased.] -
    STATTE VS one chr - std, damages EP, boss' EATK increased for 2-4 turns
05. Evil Glare - (AttPow: 0) - NATTE VS one chr - noe etd, induces H Stop (75%
    chance)
06. Telepathy - [Read the target's vitality. Physical attack power increased.]
    - STATTE VS one chr - std, damage dealt = HP recovery, boss' STR increased
    for 2-4 turns
07. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal
08. Grips Claw - (AttPow: 20) - SATTP VS one chr - slash phd
09. Refresh L - self - nullifies L type status changes
10. Refresh H - self - nullifies H type status changes
11. Thunder Blast - (AttPow: 20) - TATTE VS one chr - thunder etd
12. Evil Eye - (AttPow: 0) - NATTE VS all chrs - noe etd, induces L Stun (60%
    chance)
13. Thunder Breath - (AttPow: 20) - TATTE VS chr/s, 30-degree arc effect -
    thunder etd
14. Evil Glare - (AttPow: 0) - NATTE VS one chr - noe etd, induces H Stop (75%
    chance)
15. Telepathy - (AttPow: 3) - [Read the target's vitality. Physical attack
    power increased.] - STATTE VS one chr - std, damage dealt = HP recovery,
    boss' STR increased for 2-4 turns
16. Telepathy - (AttPow: 2) - [Read the target's mind. Ether attack power
    increased.] - STATTE VS one chr - std, damages EP, boss' EATK increased for
    2-4 turns
17. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal

-------------------------------- BOSS STRATEGY --------------------------------

Estimated dmg: Claw 200 dmg to one, Blast 300 dmg to one, Breath 200 dmg to
chrs hit.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One of easy bosses again. My recommended party is chaos, KOS-MOS and MOMO. Your
choice, though. Equipped skills: Blade Coat, Flame Coat, Combo Boost, ST Resist
20 (or ST Resist 30).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and MOMO, as
well as Attacker on KOS-MOS, chaos, and Ether Spear on MOMO.

Now you're prepared! Start the chain by having chaos move first - do Square,
Square, then Circle all the way. You'll Break the boss and Down Grips at the
same time! Immediately boost KOS-MOS, empty her stock, then follow up with
MOMO, emptying her stock as well. Watch that AC Aura chain grow, too! Damage
done will be phenomenal.

In other news, once Grips's HP is below 11200, it will gain access to
Telepathy, with which it can drain your HP or EP, and increase either STR or
EATK. Fortunately, effect wears off after few turns, and in addition Grips is
pretty stupid as well. It will increase its STR, but instead barrage you with
ether spells? Hehehe.

Take care of removing L Stun (Evil Eye) or H Stop (Evil Glare) as you go. Do
not allow Grips to gain L Stun on too many chrs, as you will not be able to
act. If you haven't offed Grips yet, simply repeat the procedure of stocking,
Aura Sword on those who need it and dispatching the boss 9 feet under.
************************** VICTORY! CONGRATULATIONS! **************************


Once you finish off the boss, destroy the boxes to the right to free that kid.
REFERENCE: Xenosaga1128

Return to Kukai and go back to Bit. You will get SPECIAL ITEM: SECRET KEY 10,
which unlocks SKILL: INNER PEACE, Link H, Class Level 2. Please note that even
if you fail this quest, you will still receive the same award, so fret not.
REFERENCE: Xenosaga1129

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.26.


And finally, let's use up some leftover Decoders we still have lying around.
- Decoder 03 (the door it unlocks is in Publishing agency in Second Miltia)
will get you SPECIAL ITEM: ROBOT PART LEFT LEG.
REFERENCE: Xenosaga1130

- Decoder 13 (the door it unlocks is in Ormus Stronghold) will get you SPECIAL
ITEM: ROBOT PART HEAD. Once you get to Ormus fort, proceed to the place where
you need to get off in order to proceed on foot with your chrs. Where there was
a switch for powering up the elevator, there is now a shortcut to exactly the
place where you need to go.
REFERENCE: Xenosaga1131-Xenosaga1132

This is it! We've done all that we could... well, chances are you may still be
paying off debt for GS campaign 32, but that can wait... right? Back on the
Elsa go talk to Professor twice in order for Shion to learn EXTRA ETHER: ERDE
BEAM (we have head in our inventory), and EXTRA SKILL: ERDE QUAKE (we have both
legs in our inventory). Now, talk to Matthews, pick first option twice and set
course for Omega System!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OMEGA SYSTEM                                                             DNG#09
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
E.S Asher   | lv35 | [01], [07], [08], [09], [10]
E.S Dinah   | lv35 | [01], [02], [07], [08], [09], [10]
E.S Zebulun | lv35 | [09]
KOS-MOS     | lv42 | [05], [12], [14], [15]
Shion       | lv42 | [04], [05], [06], [11], [13], [14]
MOMO        | lv42 | [03], [05], [06], [13], [14], [15]
chaos       | lv42 | [05], [11], [12], [13], [14], [15]
Jr          | lv42 | [03], [12], [13], [14], [15]
Ziggy       | lv42 | [03], [05], [12], [13], [14], [15]
Jin         | lv42 | [04], [11], [12], [14], [15]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Anathema>               | 9600   | 0     | Mech   | Junked Circuit
B/A/T/S/H           | None    | 2820   | 0     | E.S    | G Ether DD Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Maranatha>              | 8160   | 0     | Mech   | Junked Circuit
B/A/T               | None    | 3280   | 0     | E.S    | G Blind Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Ormus Knight A>         | 3600   | 0     | Bio    | Med Kit S
F/P                 | B-B     | 3000   | 80    | Chrs   | Bio Sphere
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Ormus Knight B>         | 3840   | 0     | Bio    | Ether Pack S
B/T/S               | B-C     | 3180   | 88    | Chrs   | Revive S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <0-78 Grisly 2>          | 4400   | 0     | Mech   | Scrap Iron
B/T/H/ETATK         | C-B     | 2700   | 84    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Carnicos II>            | 5120   | 0     | Mech   | Scrap Iron
B/T/ETATK           | C-C     | 2820   | 92    | Chrs   | Junked Circuit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] <Anathema Officer>       | 9600   | 0     | Mech   | G Heavy Guard
B/A/T/S/H/PATK      | None    | 3600   | 0     | E.S    | G Boost Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] <Crescens>               | 10400  | 0     | Mech   | Ether Core
A/I/S/H/PATK        | None    | 3800   | 0     | E.S    | G Energy Guard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] <Nova>                   | 14400  | 0     | Mech   | Ether Core
A/F/H/ETATK         | None    | 4200   | 0     | E.S    | Anti-Ice Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] <Inversion>              | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] <Ortu Ria Kufli>         | 12000  | 0     | Mech   | Ether Core
B/A/T/S             | C-B-A-A | 7000   | 120   | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] <Ortu Ria Lukia>         | 9600   | 0     | Mech   | Ether Core
A/I/H/PATK          | B-C-B-C | 5000   | 100   | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[13] <Ortu Ria Hins>          | 14400  | 0     | Mech   | Ether Core
B/A/T/F/P/ETATK     | A-A-A   | 9000   | 140   | Chrs   | None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[14] <Cathedral>              | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[15] <Final boss>             | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


If this is first time you've chosen Omega System destination, you'll regain
control of your chr on Elsa's bridge (any time afterwards you already appear
inside Omega System). Go to the hangar where your E.S are parked and go down.
You'll appear inside Omega's interior.
REFERENCE: Xenosaga1133

For now simply proceed S, and S again, followed by blowing up a fence.
REFERENCE: Xenosaga1134

An elevator will come up, so board it.
REFERENCE: Xenosaga1135

When you arrive at the first stop, choose first option to remain at this level.
REFERENCE: Xenosaga1136

Kill <Anathema> to your right.
REFERENCE: Xenosaga1137

Blow up the crate to reveal an entrance.
REFERENCE: Xenosaga1138

Go inside the opening, then choose to get off E.S - you just found FEATURE:
SEGMENT ADDRESS 17.
REFERENCE: Xenosaga1139

And we also have Decoder 17, so bagging SPECIAL ITEM: SECRET KEY 28, which
unlocks SKILL: BEST ALLY, Link D, Class Level 4, is no problem.
REFERENCE: Xenosaga1140

Back on E.S bust up respawned <Anathema> again, then board the lift. As told
before, top option tells the lift to remain on the level it is stopped. Middle
option will bring you one level up, and bottom will bring you one level down.
You want to go down, so choose bottom option.
REFERENCE: Xenosaga1141

Stay on this level, go left and kill <Anathema>.
REFERENCE: Xenosaga1142

Blow away the crate to get ITEM: NANO SPHERE.
REFERENCE: Xenosaga1143

Back on the lift go down another level and choose to stay there. Go left... a
comment will be made on how E.S can't access one of the doors.
REFERENCE: Xenosaga1144

There is *nothing* you can do about that now - you must wait until later in the
game. Save your game.
REFERENCE: Xenosaga1145

Also on same level, but to the right of the lift, you can get ITEM: FRAME
REPAIR Z from destroyed crate.
REFERENCE: Xenosaga1146

Now take the lift to the lowest level it can go. Use the yellow trap and kill
<Anathema> roaming about.
REFERENCE: Xenosaga1147

There's a door in SW corner you can only enter by your chrs. Get off E.S and
enter, then.
REFERENCE: Xenosaga1148-Xenosaga1149

Use the yellow trap and fight <Ormus Knight>.
REFERENCE: Xenosaga1150

One of the crates in this room has ITEM: MED KIT M.
REFERENCE: Xenosaga1151

Two crates in NW corner are obstructing the exit, so blow them away.
REFERENCE: Xenosaga1152-Xenosaga1153

Now go upstairs and kill <Carnicos>.
REFERENCE: Xenosaga1154

Keep climbing - pass the green door for now and keep going E, then enter next
door you'll see.
REFERENCE: Xenosaga1155

Check the console here to unlock one of the doors for E.S to be able to go
through  (door will start flashing blue instead of red).
REFERENCE: Xenosaga1156-Xenosaga1157

Back to previous area now enter the green door we ignored before.
REFERENCE: Xenosaga1158

Cross the bridge and kill <Ormus Knight> with a help of yellow trap.
REFERENCE: Xenosaga1159

At the end turn right and kill another <Ormus Knight>.
REFERENCE: Xenosaga1160

Now blow up two crates to obtain SPECIAL ITEM: SECRET KEY 24, which unlocks
SKILL: CURSE, Link A, Class Level 4.
REFERENCE: Xenosaga1161

Then trek all the way left and check another console to unlock another door, so
that your E.S can have free passage to the next area.
REFERENCE: Xenosaga1162-Xenosaga1163

Now backtrack all the way to your E.S and use the N door to enter a corridor.
REFERENCE: Xenosaga1164

Navigate by mowing down obstacles.
REFERENCE: Xenosaga1165

On your way to you will need to kill <Anathema> and <Anathema> (luckily they
both count for one battle)...
REFERENCE: Xenosaga1166

... then go through the door...
REFERENCE: Xenosaga1167

... kill <Anathema> and <Anathema Officer>...
REFERENCE: Xenosaga1168

... <Anathema> and <Anathema Officer> combo once more...
REFERENCE: Xenosaga1169

In the end get off E.S and enter the door, which is an elevator taking you
deeper down.
REFERENCE: Xenosaga1170-Xenosaga1171

For now all you can do is going down (make note of the currently-not-online
console) and down (make note of two slabs with red blinking lights!)...
REFERENCE: Xenosaga1172-Xenosaga1174

... until you reach another save point.
REFERENCE: Xenosaga1175

Here's one more elevator, taking you further down.
REFERENCE: Xenosaga1176

Examine the console and you'll make the first console you passed on your way
down operational (red light will turn blue).
REFERENCE: Xenosaga1177-Xenosaga1178

Return back up to the very first console you passed. Examine it and choose
first option to bring your E.S down via the elevator.
REFERENCE: Xenosaga1179-Xenosaga1180

Now QUICKLY go down one level and hurry to the 1st slab with red light. When
you think it's time, push the button which will cause the bars to move away,
thus allowing lift carrying E.S to go deeper (bars close again after a while,
which is why you need to move fast).
REFERENCE: Xenosaga1181

HURRY one level lower, still. Here is 2nd slab with red light button you need
to push at the right time.
REFERENCE: Xenosaga1182

Use the save point and then take the elevator down. Board the E.S and now...
WAIT!!! Make sure you have Ziggy as the sub pilot of Zebulun. Now head N and
trigger a scene.
REFERENCE: Xenosaga1183


*******************************************************************************
BOSS BATTLE                                                              BOSS14
                                                                         BEST14
                                   INVERSION

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
49600  | 52000  | 0    | 0    | 300  | 220  | 600  | 350  | 70   | 70   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
-100%  | 125%  | -100% | 225%  | -100% | 75%   | 75%   | 75%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 85%   | 85%   | 90%   | 90%   | Immun | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Auto Recover (100%)                    | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Inversion> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Spiral Ray - (AttPow: 20) - BATTE VS one mech - beam etd
02. High-Altitude Guided Laser - (AttPow: 20) - BATTE VS all mechs - beam etd
03. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
    PD (50% chance)
04. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
    DD (50% chance)
05. High Shout - (AttPow: 90) - B/TATTE VS one mech - beam/thunder etd, induces
    L Charge Down (50% chance)
06. Ether Jamming - NATTE VS one mech - noe etd, induces H Lost (75% chance)
07. Quick - self - AGL+25%
08. Refresh H - [Counter Boost system begins auto-repair!] - self - nullifies H
    type status changes
09. [Analyzing enemy combat powers.] - will scan either your HP, EC or BG;
    charge up turn for <10.>, <11.> or <12.>; *make sure* you memorize them too
10. [Analysis complete. Setting EC Counter Boost launch plug-in.] - read
    strategy for more info
11. [Analysis complete. Setting BC Counter Boost launch plug-in.] - read
    strategy for more info
12. [Analysis complete. Setting HP Counter Boost launch plug-in.] - read
    strategy for more info
13. [Counter Boost system malfunctioning.] - successfully induce L type status
    to temporarily shut off boss' cboosts
14. [Counter Boost system malfunction!] - successfully induce L type status to
    temporarily shut off boss' cboosts
15. [Analyzing enemy Ether skills.] - may intercept long-range attacks until
    next turn, charge up turn for <05.> or <06.>
16. [Inversion is leaking fluids! Counter Boost system damaged.] - successfully
    induce H type status to shut off boss' cboosts
17. [Counter Boost system damaged!] - successfully induce H type status to shut
    off boss' cboosts

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: AEE 2000 dmg to all, Ray 1000 dmg to one, Laser 1200 dmg to
all, Shout 2500 dmg to one, Jamming 2500 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting Inversion. With Ziggy as the sub pilot of E.S Dinah,
trigger Meteo Fall at Max Charge. E.S Zebulun can support and heal if you need
to. Since Inversion is weak against fire, Meteo Fall does around 5000 - 11000
damage. Continue this and Inversion will go down in no time.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, whatever) & whoever
      equipment: Anti-Beam Armor, Tuned Circuit, G Power Charge
Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
      equipment: Anti-Beam Armor, EMAX300, Charge Recover
Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Jin
      equipment: Anti-Beam Armor, Power Shield, Tuned Circuit
If you don't have Tuned Circuits, replace with EF Circuits.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 24800 HP, at which point Inversion gains Ether Jamming and High Shout attacks

As the battle starts, pay attention to whatever values your EC, HP and BG are.
When Inversion reaches second turn, one of three messages will be displayed.
Take a look at the below chart and react accordingly.

            | Must maintain:           | When attacked, cboosts if your amount:
-------------------------------------------------------------------------------
HP gauge    | Below the amount         | is equal or above the memorized amount
EC gauge    | Above the amount         | is equal or below the memorized amount
Boost gauge | Any amount but memorized | is the same as memorized amount

If you do not wish to worry about being cboosted to death, bring in Zebulun and
inflict L Blind or H Blind on Inversion. Former will prevent AEE cboosts for 5
turns, while latter shuts them off until Inversion uses Refresh H to clear it
off.

Bring in Zebulun and Dinah. Use Break Sensors on Inversion immediately until
it's affected, then stock three times with both mechs. Try aiming for critical
ESL or "Ether effect up" ESL for some major damage from both Iron Blade and
Meteor Blast attacks.

Once Inversion's HP is below 24800, it may try analyzing your Ether powers
instead. If Zebulun gets affected by H Lost, you may get screwed, so switch it
out for Asher. Once Jamming or Shout are used, get Zebulun back in and resume
stocking and unleashing Iron Blade and Meteor Blast until Inversion is no more.
************************** VICTORY! CONGRATULATIONS! **************************


After the battle enter the N door.
REFERENCE: Xenosaga1184

You will be doing another simple puzzle. You can only destroy a cube by facing
its green side (as explained by green console to your left as soon as you enter
the room), and while you're doing that, you will also get ACCESSORY: CHARGE
BOOST, ACCESSORY: G ETHER PD GUARD, ITEM: NANO SPHERE.
REFERENCE: Xenosaga1185-Xenosaga1208

Once you are done, head to the NW door.
REFERENCE: Xenosaga1209

In SE corner of this room is a save point.
REFERENCE: Xenosaga1210

You have a choice: either you do the puzzle...
REFERENCE: Xenosaga1211

...and when done with it, continue exploring Omega System with your chrs, or
you check out W end of this room where a door (usable for E.S) is.
REFERENCE: Xenosaga1212

IF CONTINUING BY CHARACTERS
You have 10 columns of crates. There are three colors of crates. If you blow up
say blue one, all blue crates next to that crate will also blow up (similar for
red and yellow). You need to make a path to be able to cross to other side -
only two crates at the bottom of each column can be left. Blow away one too
many and you will have to reset the puzzle with the help of nearby console
(when examined, first option offers an explanation, second resets, and last is
'Cancel'). You can move targeting cursor with L1/R1 buttons.
REFERENCE: Xenosaga1213

The quick solution to how the crates are left at the end is (if you're gonna do
it yourself):
1st column: red, red
2nd column: red, red
3rd column: yellow, yellow
4td column: yellow, yellow
5th column: yellow, yellow
6th column: yellow, yellow
7th column: blue, red
8th column: blue, red
9th column: yellow, yellow
10th column: blue, yellow

And the slow solution...
- in column 8 shoot 2nd crate, counting from top
REFERENCE: Xenosaga1214

- in column 9 shoot 2nd crate, counting from bottom
REFERENCE: Xenosaga1215

- now clear off all yellow crates on the top of columns 7, 8, 9 and 10
REFERENCE: Xenosaga1216

- shoot off red crate at top of column 9
REFERENCE: Xenosaga1217

- in column 4 shoot the crate at the very bottom
REFERENCE: Xenosaga1218

- in column 1 shoot the crate at the very bottom
REFERENCE: Xenosaga1219

- in column 3 shoot the crate at the very bottom
REFERENCE: Xenosaga1220

- in column 4 shoot 2nd crate, counting from top
REFERENCE: Xenosaga1221

- column 1, shoot any blue crate
REFERENCE: Xenosaga1222

- column 2, shoot any yellow crate, then remaining blue crate
REFERENCE: Xenosaga1223

- column 3, shoot any red crate, then remaining blue crate
REFERENCE: Xenosaga1224

- column 6, shoot any blue crate
REFERENCE: Xenosaga1225

- VOILA!
REFERENCE: Xenosaga1226

Let us go gather some extra goods now - disembark your E.S.
REFERENCE: Xenosaga1227

Check out the right dead end of the path, where you can destroy a crate for
ITEM: 4x SKILL UPGRADE B.
REFERENCE: Xenosaga1228

Then backtrack and enter NE door (you must break it down first).
REFERENCE: Xenosaga1229

Enter, destroy the crate and ITEM: MED KIT DX is yours.
REFERENCE: Xenosaga1230

Exit, and enter N door (just to your left).
REFERENCE: Xenosaga1231

Trigger the red trap, and kill <Carnicos>.
REFERENCE: Xenosaga1232

Then smash stuff and get ITEM: BOOST MAX.
REFERENCE: Xenosaga1233

Back out, go left to cross the path you've created, and at the end mow down NW
door to enter next area.
REFERENCE: Xenosaga1234-Xenosaga1235

Trek through the corridor, smash the box and kill <Ormus Knight> in your way.
REFERENCE: Xenosaga1236

At one point you'll be able to take a small branch leading S - break the box
and SPECIAL ITEM: SECRET KEY 27, which unlocks SKILL: ST DOUBLE, Link C, Class
Level 4, is yours.
REFERENCE: Xenosaga1237

Back up, right, kill next <Ormus Knight>...
REFERENCE: Xenosaga1238

... and enter next area...? Just before you enter the door, hit the switch.
REFERENCE: Xenosaga1239-Xenosaga1240

You will be in a room with lots of golden objects. Here's what they contain
(excluding those that have nothing):
- 1st is <Ortu Ria Kufli>
REFERENCE: Xenosaga1241

- 4th is ITEM: ETHER PACK DX
REFERENCE: Xenosaga1242

- 5th is <Ortu Ria Lukia>
REFERENCE: Xenosaga1243

- 7th is <Ortu Ria Hins>
REFERENCE: Xenosaga1244

- 8th is ITEM: ETHER PACK M
REFERENCE: Xenosaga1245

Fighting these tough guys is entirely up to you - they have uncanny ability of
fatally damaging your party, and if not killed fast enough, they completely
restore their health. Take the green door into next area.
REFERENCE: Xenosaga1246

Here there's more golden objects, which means more of those bastards.
- 1st is <Ortu Ria Kufli>
REFERENCE: Xenosaga1247

- 3rd is ITEM: SKILL UPGRADE C
REFERENCE: Xenosaga1248

- 4th is <Ortu Ria Lukia>
REFERENCE: Xenosaga1249

- 5th is <Ortu Ria Hins>
REFERENCE: Xenosaga1250

When done whatever you wanted doing, proceed N into next area. Get your booty
to the cross (left path is where you would come from if you chose to go ahead
with E.S), go N and bust up the large object to reveal a save point.
REFERENCE: Xenosaga1251-Xenosaga1253

Save thy game! Now take the platform N and go on... please skip next paragraph
and continue reading by the next boss battle entry.
REFERENCE: Xenosaga1254

IF CONTINUING BY E.S
Enter the W door and you will enter a straighforward area. Kill <Crescens>, and
another <Crescens> (help of red trap nearby).
REFERENCE: Xenosaga1255-Xenosaga1256

Go through the door to next area.
REFERENCE: Xenosaga1257

<Crescens>, <Crescens> and one more <Crescens> can be fought here.
REFERENCE: Xenosaga1258-Xenosaga1260

Eventually you'll be asked to get off the E.S.
REFERENCE: Xenosaga1261

Enter the door - go right, and then up, blow up the golden object for save
point to appear and save your game.
REFERENCE: Xenosaga1262-Xenosaga1264

Save thy game! Now take the platform N and go on...
REFERENCE: Xenosaga1265

When the platform stops, advance...
REFERENCE: Xenosaga1266


*******************************************************************************
BOSS BATTLE                                                              BOSS15
                                                                         BEST15
                                   CATHEDRAL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
32000  | 42000  | 4800 | 3000 | 70   | 40   | 65   | 30   | 50   | 30   | 9
32000  | 42000  | 4800 | 3000 | 50   | 10   | 100  | 45   | 50   | 50   | 10
32000  | 42000  | 4800 | 3000 | 100  | 25   | 50   | 10   | 60   | 60   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Norm
50%    | 50%   | 50%   | 50%   | 50%   | 150%  | 150%  | 150%  | Norm  | Norm
150%   | 150%  | 150%  | 150%  | 150%  | 50%   | 50%   | 50%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate:  75%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C-C-C | Yes    | Yes     | Impossible  | Possible
Mechanism  | B, C     | B-B-C   | Yes    | Yes     | Impossible  | Possible
Mechanism  | B, C     | B-C-C-B | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss has three different modes. They're called White Robe, Cry of the
  Rapture and Call to Arms. Battle always begins in White Robe (please refer to
  first lines of data). The mode it will change into depends on who strikes it
  after Wheel of Memory move. If by female, boss switches to Cry of the Rapture
  (please refer to second lines of data), or if by male, to Call to Arms
  (please refer to third lines of data). If nobody attacks, White Robe awakens.
- White Robe uses attacks 01-08.
- Cry of the Rapture uses attacks 09-13.
- Call to Arms uses attacks 14-16.
- All modes use attacks 17-23.
- Careful - <Cathedral> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Love of the Virgin - (AttPow: 20) - BATTE VS all chrs - beam etd
02. Four Shining Wheels - VS all chrs - induces L Poison EP (50% chance)
03. A Lily Bathed in Deception - VS all chrs - induces L Weak (50% chance)
04. Heart Rending Despair - VS all chrs - induces L Ether DD (50% chance)
05. Advent of Sweet Whispers - VS all chrs - induces L Stun (50% chance)
06. Assumption of the Virgin - self - recovers 25% of MAX HP
07. Oracle of Healing - [White Robe gazes at the land of healing.] - self -
    induces Charge Time
08. Refresh H - self - nullifies H type status changes
09. Flame Blast - (AttPow: 20) - [I have no interest in the wicked!] - FATTE VS
    one chr - fire etd; message appears if attacked by males
10. Gehenna - (AttPow: 20) - FATTE VS all chrs - fire etd
11. Thunder Blast - (AttPow: 20) - [I have no interest in the wicked!] - TATTE
    VS one chr - thunder etd; message appears if attacked by males
12. Lament of Babel - (AttPow: 20) - TATTE VS all chrs - thunder etd
13. Look of Rapture - [Increased Ether Attack of Cry of the Rapture.] - self -
    EATK up, EDEF down
14. Sodom Quake - (AttPow: 22) - [I have no interest in the damned!] - HATTP VS
    all chrs - hit phd; message appears if attacked by females
15. Roar of Lucifer - (AttPow: 25) - HATTP VS all chrs - hit phd, Air effect
16. Instigate Massacre - [Increased Physical Attack of Call to Arms.] - self -
    POW up, ARM down
17. Wheel of Memory - [The Wheel of Memory begins to move!] - will change into
    Call to Arms or Cry of the Rapture modes depending on who delivers next
    strike; if no strike is delivered, changes into White Robe
18. Memories of Guadalupe - [The Mirror of Truth clears and reveals chr's
    soul.] - VS one chr - charge up for <19.>, countdown of several turns
    begins
19. Purification of the Soul - [The Mirror of Truth absorbed the soul!] - VS
    one chr - if chr targeted by <18.> is still present in fighting party at
    the time of countdown having elapsed, that chr is KO-ed; if it's not boss'
    turn, boss will cboost to ensure it is
20. [Call to Arms awakens! Awakened the male's instinct to fight.] - if hit by
    male chr after Wheel of Memory, this mode awakens; will cboost if attacked
    by females during this mode
21. [Cry of the Rapture awakens! Desire for females surges.] - if hit by female
    chr after Wheel of Memory, this mode awakens; will cboost if attacked by
    males during this mode
22. [White Robe awakens.] - if nobody attacks the boss after Wheel of Memory,
    White Robe mode will awaken
23. [The Mirror of Truth darkens.] - if chr targeted by <18.> isn't present in
    the party, the attack fails

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Love of the Virgin 200 dmg to all, Blast 400 dmg to one,
Gehenna 500 dmg to all, Babel 500 dmg to all, Quake 700 dmg to all, Roar 400
dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting Cathedral. Its weak zone is CCCC, so you need to boost
another character in order to Break it. Keep attacking and heal. This boss
isn't that difficult compared to previous fights. This boss has Air Block, so
go for Down effect instead. However, do pay attention to the weak zone. It will
change after a while. Cathedral's attacks are mostly for everyone, so keep
your party's HP high with healing.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is chaos, KOS-MOS and Jin. Equipped skills: Beam Coat,
Combo Boost, ST Resist 20 and ST Resist 30.

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and Jin, as
well as Attacker on KOS-MOS, chaos, and Jin. Beam damage inflicted shouldn't be
too great of a threat, and if it is, use Medica ether combos. And as Cathedral
tries to inflict various status changes on you, they will all fail.

Now you're prepared! Start the chain by having KOS-MOS or Jin move first - do
CC, then boost chaos and do CC with him as well, followed by Circle all the
way. You'll Break Cathedral and Down it at the same time! Immediately boost
KOS-MOS, empty her stock, then follow up with Jin, emptying his stock as well.
Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Eventually Wheel of Memory will be used. When it is, do not attack Cathedral!
Let it remain in White Robe form. Cry of the Rapture has obscenely strong ether
attacks (awoken if attacked by female), while Call to Arms will destroy you
with physical attacks, first by Airing your chrs, and then using Quake to
finish them off.

Memories of Guadalupe is but an easy move to avert. Cast Safety Level or Best
Ally on chr affected and let him/her be in the party until countdown ends.
Piece of cake. White Robe can heal itself if low on HP. 8000 HP recovered isn't
too hard to smash off again, but beware if Oracle was used beforehand. Use
Annihilation to remove Charge Time status.

All in all, Cathedral isn't hard boss, provided you know what you're doing, and
taking correct countermeasures.
************************** VICTORY! CONGRATULATIONS! **************************


After the battle, we advise you to go back and save.
REFERENCE: Xenosaga1267

We also warn you that this is the second last time you can save. Okay, back to
where you nailed the last boss and check the console - pick first option.
REFERENCE: Xenosaga1268


*******************************************************************************
BOSS BATTLE                                                              BOSS16
                                                                         BEST16
                                  FINAL BOSS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
21600  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8
32400  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm
50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun
Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-B-B | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | B-C-C   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening IV (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss, like RPG's tradition, must be killed twice before he's gone for
  good. Once you enter the battle for the first time, please refer to first
  lines of data. And once he engages you for the second time, please refer to
  second lines of data.
- Boss in first form uses attacks 01-04.
- When he is KO-ed 1st time, he will use attack 05.
- Boss in second form uses attacks 01-04, 06-13.
- Mech in the background uses attacks 14-15 in boss' second form battle.
- Careful - boss has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Death to the Wicked - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
    Blind (25% chance)
02. Invitation to Death - (AttPow: 26) - AATTE VS one chr - aura etd, Down
    effect, induces L Slow (25% chance)
03. Sublime Blast - (AttPow: 20) - AATTE VS chr/s, 15-degree arc effect - aura
    etd
04. [Blah blah blah...] - skips a turn
05. [Restoration.] - self - revives from KO (one time only)
06. Crossroads of Dimensions - (AttPow: 20) - A/HATTE VS all chrs - aura/hit
    etd, Air effect
07. Fool's Punishment - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
    Blind (50% chance)
08. Rite of Initiation - (AttPow: 26) - AATTE VS one chr - aura etd, Down
    effect, induces L Slow (50% chance)
09. Gravestone Lock - VS one chr - induces H Boost Lock (75% chance)
10. Curse of Gartes - VS one chr - induces Curse (100% chance)
11. Quick - self - AGL+25%
12. Refresh L - self - nullifies L type status changes
13. Refresh H - self - nullifies H type status changes
14. U.M.N. Phase Cannon-Scatter - (AttPow: 20) - BATTE VS all chrs - beam etd
15. U.M.N. Phase Cannon-Direct - (AttPow: 14) - BATTE VS all chrs - beam etd
16. [Boss' sidekick is silent.] - during first battle, and until boss' HP drops
    below 50% in second battle, boss' sidekick will skip any turns it will get
    in GTW

-------------------------------- BOSS STRATEGY --------------------------------

*******************************************************************************
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*                                                                             *
* DO NOT FORGET TO STEAL AWAKENING IV FROM THIS BOSS!!!                       *
*                                                                             *
* AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT! AWAKENING ALERT!         *
*******************************************************************************

Estimated damage: Wicked 200 dmg to one, Death 400 dmg to one, Blast 250 dmg to
chrs hit, Punishment 250 dmg to one, Initiation 450 dmg to one, Dimension 500
dmg to all, Cannon 800 dmg to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

First stage of the boss has weak zone at BCBB with 21600 HP. Start the battle
by stealing the fourth new Double Tech manual. And you can also see he's weak
against Pierce, Slash and Hit. I use Jin, KOS-MOS. And for the last one, I
exclude out Ziggy, Shion and MOMO since their attacks relate to Ether but not
physical where the boss' weakness is. Pick Jr or chaos, and switch characters
around if you wish. Continue to hit him and heal. Once you finish him off, he
will come back for another fight. He will come back with 32400 HP, with weak
zone at BCC. The weakness is same as above, strong against Ice, Fire and
Thunder. His attacks are considered to be Aura. You killed him once. And you
can do it again!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Aura Coat, Combo
Boost, ST Resist 30 and Last Revenge.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 25920 HP, at which point boss gains access to Quick and Gravestone Lock
- 16200 HP, at which point boss calls for backside support, and gains access to
  Curse of Gartes
- 6480 HP, at which point backside support can fire on one of next turns

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants, proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
Jr, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
recover yourself.

Start the chain by having Jr move first - do BC, then boost KOS-MOS and do BB,
followed by Circle all the way - Break initiated and boss Aired - boost Jr at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Repeat the exercice until boss falls for the first time. When it recovers, his
break zone will change to BCC. His attacks haven't changed, except for the name
and strength, but only until he loses 50% of HP. Until that happens, keep
stocking, Aura Sword, and boosting attacks... when boss' HP hits 25920 or
lower, he'll be able to use Quick and Gravestone Lock. Don't allow him to H
Boost Lock you, else you won't be able to boost! Remove the status ASAP. Also,
if you have Annihilation, cast in on boss each time he casts Quick.

When 16200 HP limit is crossed, boss will begin to Curse you every so often.
Either remove the status or do anything but attack for three turns. And on 6480
or lower HP pay attention to what boss will do when his turn is reached. If he
starts talking about "striking down the heretics", you have a problem coming up
soon. Cease attacking and heal yourself to full, then use Stock command to
assume guarding stance and possibly evade U.M.N. Cannon attack. After it is
used, you have several turns left in which to regroup before boss can unleash
deadly U.M.N. Cannon again.
************************** VICTORY! CONGRATULATIONS! **************************


You're almost there! Jr is now your only party member - BTW, go into your Items
menu and use the Manual you've stolen from the boss to learn DOUBLE TECH:
BLESSED MIRACLE for chaos and MOMO. Take the train car to the park area...
REFERENCE: Xenosaga1269

When you get there, enter the park...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPACE-TIME ANOMALY                                                       DNG#10
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jr          | lv43 | [01]
-------------------------------------------------------------------------------
[01] <The final boss>         | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


This is the last save point in the game.
REFERENCE: Xenosaga1270

As Jr is progressing, you'll be getting lot of cut scenes. After each scene is
over, look for a purple vortex at the end of the path and enter it. BTW, have
Jr learn Memory skill!!!
REFERENCE: Xenosaga1271

After several vortexes...


*******************************************************************************
BOSS BATTLE                                                              BOSS17
                                                                         BEST17
                               *THE* FINAL BOSS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
5300   | 0      | 0    | 0    | 10   | 20   | 100  | 34   | 60   | 60   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | Changes | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
None                                   | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss' Break zone changes with each turn.
- Careful - boss has the ability to Combo boost himself!

----------------------------------- ATTACKS -----------------------------------
01. Provocation - there are 10 different taunts he uses
02. Eternal Chain - (AttPow: 50) - AATTE VS one chr - aura etd, ignores EDEF
    and EVA
03. Regenerate Consciousness - self - recovers 50% of MAX HP
04. Regenerate Space-Time - VS one chr - recovers 50% of target's MAX HP
05. Miracle Star - (AttPow: 20) - NATTE VS one chr - noe etd
06. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
07. Safety Level - VS one chr - if target takes fatal damage, target remains at
    1 HP
08. Resentment - boss talks and skips a turn
09. [Boss' tension is uplifted!] - appears when boss' zone is broken

-------------------------------- BOSS STRATEGY --------------------------------

Cannot use Move command.

This is, technically speaking, the final battle of the game. However, boss will
cast the ether "Safety Level" on you. And this fight isn't a fight at all since
boss is taunting you through out the battle. Boss' weak zone is BC, has 5300
HP, weak against physical attack and pierce, pretty much perfect for Jr. Kill
him and be done with this battle. The weak zone changes as well, so pay
attention to that. Boss will also heal himself. At the end of the battle, boss
will cast "Eternal Link" to you and have Jr's HP reduced to 1.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

What you need to do in this battle to win is continuously break boss' weak zone
until it hits 0 (therefore it is imperative that you have Jr learn Memory skill
before entering the battle, else you'll be guessing a lot). When you
successfully inflict a break, boss will cboost and a message "Boss' tension is
uplifted!" will appear, notifying you of success. While you can mess up once or
twice, I don't recommend doing that, as boss will heal himself. You cannot die
in this battle, so boss or Jr aren't going anywhere.

Once boss' HP becomes 0, Eternal Chain will be used. This is it! You have
completed the game successfully!
************************** VICTORY! CONGRATULATIONS! **************************


You're now (almost) done with the game. Sit back and enjoy the ending. At the
end, you will be asked to make a Clear Data save. Please do so by pressing
Circle. Save your game in a different slot or over your last existing one.
Unlike Episode I's, you CAN load the Clear Data and continue to play... sort of
like an epilogue. So make sure to check next section on the info on what can
you find in the Epilogue...
REFERENCE: Xenosaga1272

After your game is saved, take a look at it - you'll see 'Clear Data' written
above the avatars of your chrs.
REFERENCE: Xenosaga1273

Press X twice, then choose top option and press Circle to return to title.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------- CONGRATULATIONS!!! ----------------------------
------------------ YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



===============================================================================
===============================================================================
17.)                            EPILOGUE - G1700
===============================================================================
===============================================================================

From the title screen select 'Continue'. Load the Clear Data...
REFERENCE: Xenosaga1274

... and you will be at the save point of the Elsa.

Before continuing, let us explain some features of the epilogue:
- Elsa is currently stationed inside Kukai
- several optional dungeons are now available for exploration
- several optional bosses can be fought
- only in Epilogue can you make a complete collection of Secret Keys, Segment
  Addresses and Decoders, Double Techs
- only in Epilogue can you complete the rest of GS campaigns
- Omega System dungeon itself can be accessed again by talking to Matthews (the
  bosses left inside are final boss of Omega System and *the* final boss, the
  other two we defeated are gone for good)

VERY IMPORTANT WARNING!!! Until you complete *all* GS Campaigns from No.01 to
No.35, *avoid the person strolling in an open area in front of Moby Dick's like
a plague*!!! Her name is Winona and you WANT to stay far away from her.
REFERENCE: Xenosaga1275

When approached and talked to with Shion as your lead chr (any other chr is
fine), and if you choose first option as well, GS Campaign No.36 will start.
This may not be bad in itself, but primary condition for passing No.36 is
successfully completing all other campaigns. And if you forget that you already
talked to her? Then you may screw up... The easiest solution is to stay the
hell away from that woman until the time is right.

Also, if you examine UMN point, you will see 8th map added: Omega System.
REFERENCE: Xenosaga1276

Omega System can be explored either by chrs or by E.S. Right now we want to
explore via chrs. You're itching to know what was across the bridge too shabby
for E.S, ha?
REFERENCE: Xenosaga1277-Xenosaga1278

When you appear (mmm, chibi KOSy), go S, then board the elevator. Go all the
way *down* and get off the elevator. You'll be in the room with the save point,
but we aren't interested in that right now. Go through huge N door (which you
had to deactivate before in order to allow E.S to go through)...
REFERENCE: Xenosaga1279

... and on next screen make chopsticks of three crates in the corner to obtain
SPECIAL ITEM: DECODER 10.
REFERENCE: Xenosaga1280

Back to the elevator, and this time go one level up, then disembark, save at
the save point and use the path on the left to cross to other side...
REFERENCE: Xenosaga1281-Xenosaga1282

Carry on - shoot the box for ITEM: BIO SPHERE.
REFERENCE: Xenosaga1283

Now use the elevator to go down.
REFERENCE: Xenosaga1284

Here kill <Carnicos>...
REFERENCE: Xenosaga1285

... then go S and through red door into next area.
REFERENCE: Xenosaga1286

Head right into next area.
REFERENCE: Xenosaga1287

See the stacked boxes?
REFERENCE: Xenosaga1288

You can only break them if you face their green side. Anyway, I'll do a chart
again. But first... northern column is seven crates high and will be called
Column A [CA]; easter column is four crates high and will be called Column B
[CB]; southern column is six crates high and will be called Column C [CC]. I
will be counting crates from top to bottom - mentioned near them will be
directions their green side is facing. Now...

         COLUMN A                  COLUMN B                   COLUMN C
1st        west                      west                       west
2nd        west                      south                      south
3rd        south                     north                      west
4th        south                     west                       west
5th        west                                                 west
6th        west                                                 west
7th        west

If you mess up, you can check the green console and reset the positions by
choosing second option (first one explains things, and last is 'Cancel').
REFERENCE: Xenosaga1289

And there's an elevator with which you can move between upper and lower floors.
REFERENCE: Xenosaga1290

So how do you clear this and nab all items? You can safely terminate all
pillars with blue glass, as they're not important. In CB and CC break crates
which are facing south.
REFERENCE: Xenosaga1291-Xenosaga1292

Then go to lower floor. In CC break *one* crate facing west.
REFERENCE: Xenosaga1293

Go to upper floor. In CA break two crates facing south.
REFERENCE: Xenosaga1294-Xenosaga1295

Go to lower floor. In CA break two crates facing west.
REFERENCE: Xenosaga1296-Xenosaga1297

Go to upper floor. You can now obtain ITEM: 20x SKILL UPGRADE D.
REFERENCE: Xenosaga1298

Back to lower floor - destroy all crates in CC, and in CB smash one crate
facing west.
REFERENCE: Xenosaga1299-Xenosaga1303

Back to upper floor you can now bag ITEM: 10x CLASS UPGRADE C.
REFERENCE: Xenosaga1304

Back to lower floor - smash CA and CB all the way.
REFERENCE: Xenosaga1305-Xenosaga1309

You can now claim SPECIAL ITEM: SECRET KEY 25, which unlocks SKILL: FOCUS 2,
Link B, Class Level 4.
REFERENCE: Xenosaga1310

We're done here! Back out of Omega System, examine UMN point again and dive
into Submerged City (sixth option in UMN point). Go W into the next area,
destroy debris then kill <Kfuga Valy> and continue. Destroy some more cars, and
fight <Leviat> before you get to the cross. Take left path and you will come to
Segment Address 10 - as we have Decoder 10 as well, you can bag SPECIAL ITEM:
SECRET KEY 26, which unlocks SKILL: OVERLOAD, Link C, Class Level 4.
REFERENCE: Xenosaga1311

Back out of this dungeon now, for we have what we came for. You'll reappear on
Elsa. Talk to Professor that's near.
REFERENCE: Xenosaga1312

He's trying to stop Dark Erde Kaiser and needs you to find Black Professor. If
not done so already in course of regular game, keep talking to Professor for
more scenes in which you're awarded Shion's Erde ethers (section 30 for more
details). Get out of the Elsa (we're currently in Kukai, remember?).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART H                                                   GSPRTH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv44 |
Shion       | lv44 | [01], [02]
MOMO        | lv44 | [01]
chaos       | lv44 |
Jr          | lv44 | [01]
Ziggy       | lv44 | [01], [02]
Jin         | lv44 | [02]
-------------------------------------------------------------------------------
[01] <Wraith Feeler> GS No.13 | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Wraith Virus> GS No.13  | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


GS CAMPAIGN CONFIDENTIAL REPORT No.24 - GSC24
Kukai, transportation area, must have cleared the game - talk with Simon at SW.
REFERENCE: Xenosaga1313

You'll get SPECIAL ITEM: FREE PLAY TOKEN.
REFERENCE: Xenosaga1314

Now head to the Our Treasure Inn and check out the machine in lower left corner
of this screen, then pick first option.
REFERENCE: Xenosaga1315

Let's play some "Destroy Runner Revenge". The answers are:

01/ 4
02/ 2000
03/ 8
04/ 4
05/ 40
06/ 229
07/ 3
08/ 6
09/ 10
10/ 5
11/ 12
12/ 82
13/ 4
14/ 10
15/ 25612
16/ 34
17/ 01
18/ 9
19/ 7
20/ 28080

Now get back to Simon and get ACCESSORY: EMAX300.
REFERENCE: Xenosaga1316

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.24.


GS CAMPAIGN CONFIDENTIAL REPORT No.21 [START] - GSC21
Kukai, Sector 27, fountain area, to the right of the laundry store, must have
cleared the game - speak with Roy.
REFERENCE: Xenosaga1317

This is ALL you can do for now. The rest will be done in second secret dungeon.


GS CAMPAIGN CONFIDENTIAL REPORT No.28 [START] - GSC28
Kukai, Sector 26, Iron Man Bar, must have cleared the game and completed GS
No.17 - talk with the bar owner Caito.
REFERENCE: Xenosaga1318

This is ALL you can do for now. The rest will be done in third secret dungeon.


Return to Elsa and set course for Second Miltia.


GS CAMPAIGN CONFIDENTIAL REPORT No.13 - GSC13
Second Miltia, Second Sector, Sewers - remember the two times you already had
to explore the sewers? GS No.11 and GS No.12 must be complete before you can
attempt this one!
REFERENCE: Xenosaga1319

Well, you'll have to do it again. Once in the sewers, make it to NE door and
talk with Glenn.
REFERENCE: Xenosaga1320

You will get SPECIAL ITEM: WATER TANK B KEY.
REFERENCE: Xenosaga1321

Take the elevator down to B2 and make your way to the 6th valve we've been
turning way back when. Continue E down the stairs and soon you'll get to
another door. Use the key on flashing red button...
REFERENCE: Xenosaga1322-Xenosaga1324

Prepare yourself!
REFERENCE: Xenosaga1325


*******************************************************************************
BOSS BATTLE                                                              BOSS18
                                                                         BEST18
                    WRAITH VIRUS [1] & 2x WRAITH FEELER [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
25600  | 30000  | 3000 | 2700 | 105  | 25   | 72   | 30   | 45   | 1    | 6

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 150%  | 300%  | -100% | 150%  | 100%  | 50%   | Norm  | Norm

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 100%  | 50%

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | Cannot  | Yes    | No      | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Wraith Virus> has the ability to Combo boost itself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Down Force - VS one chr - induces L Heavy
02. Scoop Up - (AttPow: 40) - HATTP VS all chrs - hit phd, Air effect, ignores
    EVA
03. Horizontal Strike - (AttPow: 30) - HATTP VS all chrs - hit phd
04. Quick - on one ally - AGL+25%
05. Boost 1 - self - adds one boost to Enemy's BG
06. Almighty Calus - replaces killed <Wraith Feeler>

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2400   | 1500   | 60   | 70   | 47   | 10   | 43   | 15   | 50   | 1    | 7

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 150%  | 300%  | -100% | 100%  | 150%  | 75%   | Norm  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 75%   |  0%

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | Cannot  | No     | No      | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
None                                   | None

--------------------------------- [2] ATTACKS ---------------------------------
01. Drain Spirit - (AttPow: 2) - STATTE VS one chr - std, damages EP
02. Drain Fluids - (AttPow: 3) - STATTE VS one chr - std, damage dealt = HP
    recovery

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Scoop Up 300 dmg to all, Strike 800 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will be taken into a battle with an enemy that has 2 arms and 1 body. The 2
arms have 2400 HP, and the body has 25600. Since the enemy is a sea creature,
fire works well here. So, have Ziggy in the party. The arms can absorb HP and
EP, but take out the body first. I personally use Shion and Jr along with
Ziggy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jr, KOS-MOS and MOMO. Equipped skills: Combo Boost,
Hammer Coat, ST Resist 30 and ST Double (swap with Last Revenge, if you need
extra insurance).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well and cast Safety Level or Best Ally on all combatants,
and then proceed by Flame Sword on KOS-MOS, MOMO and Jr, as well as Attacker on
KOS-MOS and Jr, and Ether Spear on MOMO. Take care to frequently heal HP and EP
loss from Feelers.

From start of battle Virus doesn't attack much, but focuses more on inflicting
status changes on you and Quicking Feelers. I suggest ignoring Feelers, as they
will simply get respawned. Also note that you cannot Break this boss!

Now you're prepared! Start the chain by whoever (make sure you target Virus!),
taking care to boost and emptying chrs' stocks. As AC Fire chain grows, so does
the damage done.

In case you didn't kill it yet, don't panic. Again repeat stocking, gaining
enough boosts for your BG, casting Flame Sword, and then boosting while
building up AC Fire chain. Once Virus falls, take care of Feelers as well.
************************** VICTORY! CONGRATULATIONS! **************************


Once you are done, get back to Glenn. You will get SPECIAL ITEM: DECODER 08.
REFERENCE: Xenosaga1326

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.13.


Go to Second Miltia, First Sector to look for Other Professor. Take the stairs
behind save and UMN points, and then enter second door you come across. Inside
talk to Other Professor...
REFERENCE: Xenosaga1327

... and you receive SPECIAL ITEM: SEQUENCER B.
REFERENCE: Xenosaga1328

Now check the nearest UMN plate and dive into Ormus Stronghold (fifth map).
When you appear, go S, follow the corridor, kill <Arma> and <Cera 7 F>, take a
right at the cross, and you found Forbidden Device (strangle triangle shape on
the floor). As you have Sequencer B, we can do something about it. Select the
first option to dive into an Encephalon.
REFERENCE: Xenosaga1329


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DESERT                                                                   DNG#11
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
E.S Asher   | lv40 | [01], [02], [03]
E.S Dinah   | lv40 | [01], [02], [03]
E.S Zebulun | lv40 | [01], [02], [03]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Arvakv>                 | 22000  | 0     | Gnosis | Nano Repair A
A/I/P/ETATK         | None    | 5000   | 0     | E.S    | Skill Upgrade C
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Ashmed Bapuz>           | 16000  | 0     | Gnosis | Nano Repair A
B/T/P/S/PATK        | None    | 6400   | 0     | E.S    | Class Upgrade B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Scarabeille>            | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


*******************************************************************************
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*                                                                             *
* E.S battles here are quite rewarding. By encountering two Arvakvs you'll    *
* score 5000 EXP per battle, thus reaching next level in three or four        *
* battles. Recommended setup is Zebulun (equip Auto Recover you got from      *
* Inversion) and Asher, both of which can swiftly tear apart both Arvakvs and *
* Ashmeds. Lv40 or higher, here we go!                                        *
*                                                                             *
* LEVELING SPOT! LEVELING SPOT! LEVELING SPOT! LEVELING SPOT!                 *
*******************************************************************************

There is a save point.
REFERENCE: Xenosaga1330

There's a lot of sandpits around in this area - inside you'll find either some
items or a Gnosis. Once near one, a lock-on cursor will appear, so press Square
for something to happen. I'll cover them in anti-clockwise direction, okay?

First sandpit (near save point) has a chest with ACCESSORY: G ETHER PD GUARD.
REFERENCE: Xenosaga1331

Second sandpit has nothing. Shoot the pillar to the right of this sandpit for
ITEM: NANO REPAIR A.
REFERENCE: Xenosaga1332

To the left of second sandpit you can walk under an arc.
REFERENCE: Xenosaga1333

Shoot the pillar for ITEM: NANO REPAIR A (all other pillars in this area have
nothing).
REFERENCE: Xenosaga1334

Third sandpit nearby has nothing. Climb the circular slope, and fight <Arvakv>
in your way.
REFERENCE: Xenosaga1335

Nab ACCESSORY: G POISON GUARD from the chest.
REFERENCE: Xenosaga1336

Fourth sandpit has nothing again. A little bit up is sandfall - use it to go
down.
REFERENCE: Xenosaga1337

You will get dropped near fifth sandpit, which has nothing. Ditto for sixth.
Seventh sandpit (which is slightly below the sixth) has <Arvakv> hiding inside
(they aren't shown first, I escaped from the battle so I could get it on the
pic).
REFERENCE: Xenosaga1338

Eighth sandpit (to the right of seventh) has ACCESSORY: G LOST GUARD.
REFERENCE: Xenosaga1339

Ignore the slope for now, and examine ninth sandpit - nothing. Tenth has
another <Arvakv> inside.
REFERENCE: Xenosaga1340

Eleventh sandpit has nothing (it is found in SE corner). On the E side of this
open area you've seen a slope with lonely <Arvakv> waiting for liberation? Go
liberate it.
REFERENCE: Xenosaga1341

Once killed, get off E.S.
REFERENCE: Xenosaga1342

FEATURE: SEGMENT ADDRESS 08!
REFERENCE: Xenosaga1343

Decoder 08 is also in your possession! Collect SPECIAL ITEM: ROBOT PART BODY.
REFERENCE: Xenosaga1344

You have collected all Robot Parts now. Woohoo! We can go get Erde Kaiser now!
Return to the Forbidden Device that brought you here to return to Ormus
Stronghold (you'll need to waste <Arvakv> which has respawned).
REFERENCE: Xenosaga1345

When in Ormus Stronghold, exit the UMN. Time to get back to the Elsa and have a
talk with Professor. You'll be given a choice on which type Erde Kaiser's body
would you like to have.
REFERENCE: Xenosaga1346

ERDE KAISER REMINDER!!! This is the last decision that affects a part of how
Erde Kaiser will be built, and it involves its body. There's a complete chart
of possible assemblies compiled in section 30.

Once you make a choice, another event will take place. Talk to Professor once
more and ERDE KAISER is done. Depending on your choices Shion gains EXTRA
SKILL: ERDE KAISER FURY. It is one of the following:

Erde Kaiser Fury (All Enemies / E / Slash) - EP 50 (Once per battle)
Erde Kaiser Fury (All Enemies / E / Pierce) - EP 50 (Once per battle)
Erde Kaiser Fury (All Enemies / E / Thunder) - EP 50 (Once per battle)

Now return to Desert dungeon (via Ormus Stronghold, then into Forbidden
Device). Go all the way N until lock-on cursor appears on the mountain side.
Attack it four times with Square and you can enter the mountain now.
REFERENCE: Xenosaga1347-Xenosaga1348

Inside there's a truckload of Gnosis to be fought and a truckload of stuff to
be smashed.
REFERENCE: Xenosaga1349

Box to your left has nothing. Proceed forward until you get to 3-way bridge.
REFERENCE: Xenosaga1350

The box with yellow and red lights controls the rotation of the bridge. Anyway,
head to the right first. Get ITEM: NANO REPAIR A from the box.
REFERENCE: Xenosaga1351

Kill <Bapuz> next.
REFERENCE: Xenosaga1352

The two next boxes have nothing, so enter the hole to the N.
REFERENCE: Xenosaga1353

You will get ACCESSORY: G STUN GUARD at the end. Boxes nearby are empty.
REFERENCE: Xenosaga1354

Backtrack to the 3-way bridge (kill respawned <Bapuz>) and take left path now.
Fiddle with the switch so that bridge turns.
REFERENCE: Xenosaga1355-Xenosaga1356

Of five boxes only one has ITEM: NANO REPAIR Z.
REFERENCE: Xenosaga1357

Enter the hole to the N.
REFERENCE: Xenosaga1358

First box is empty, but second has ITEM: NANO REPAIR A.
REFERENCE: Xenosaga1359

Go right and pass under the arc, then kill <Bapuz>.
REFERENCE: Xenosaga1360

Box nearby is empty, so go up and you will reach a cross.
REFERENCE: Xenosaga1361

Get ITEM: NANO SPHERE, and ITEM: NANO REPAIR Z from two nearby boxes.
REFERENCE: Xenosaga1362-Xenosaga1363

Take the path leading left for now.
REFERENCE: Xenosaga1364

You will pass one more box containing nothing. You will return on previous
screen. One of the four boxes has ITEM: NANO SPHERE.
REFERENCE: Xenosaga1365

When you get to 3-way bridge, take right path.
REFERENCE: Xenosaga1366

Kill <Bapuz> in your way.
REFERENCE: Xenosaga1367

Get ACCESSORY: G POISON EP GUARD from the chest.
REFERENCE: Xenosaga1368

then return to threeway bridge and go left.
REFERENCE: Xenosaga1369

Kill another <Bapuz>.
REFERENCE: Xenosaga1370

Second box you'll destroy has ITEM: NANO SPHERE.
REFERENCE: Xenosaga1371

Keep going S - you'll enter the sand area from the very beginning. Pop open the
chest for ACCESSORY: POWER SHIELD.
REFERENCE: Xenosaga1372

Now return the way you came - back into the hole, kill respawned <Bapuz>, take
N path on 3-way bridge, into the hole, and you're back to 4-way cross. Take the
N path now.
REFERENCE: Xenosaga1373

Kill <Bapuz> moping around.
REFERENCE: Xenosaga1374

One of two boxes up here also has ITEM: NANO REPAIR Z.
REFERENCE: Xenosaga1375

Enter the nearby hole.
REFERENCE: Xenosaga1376

At the end of the path is a chest with ACCESSORY: G BIND GUARD (two boxes
nearby have nothing, surprisingly enough). Were you following up with stealing
from everything, you have just received 31st accessory for your E.S, thus
making your collection complete.
REFERENCE: Xenosaga1377

Retrace to previous screen, kill respawned <Bapuz>, go down to 4-way cross,
this time go right and kill <Bapuz>.
REFERENCE: Xenosaga1378

Enter the hole to the N (nearby box has nothing).
REFERENCE: Xenosaga1379

A save point finally. DO NOT APPROACH THE ENEMY YET!!!
REFERENCE: Xenosaga1380

The guy you're about to face, <Scarabeille> is a tough cookie. We suggest
taking in Zebulun (MOMO+Ziggy) and Dinah (KOS-MOS+Shion). Give Zebulun these
accessories: Auto Recover, Charge Recover and Tuned Circuit (if you don't have
it, substitute with EMAX300). Give Dinah Charge Clean, EMAX300 and Tuned
Circuit (if you don't have it, substitute with Auxiliary Armor B). Ready?
REFERENCE: Xenosaga1381


*******************************************************************************
BOSS BATTLE                                                              BOSS19
                                                                         BEST19
                                  SCARABEILLE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
96000  | 68000  | 0    | 0    | 800  | 300  | 720  | 150  | 64   | 48   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 150%  | 100%  | 250%  | 75%   | 75%   | 100%  | 150%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate:  60%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 50%   | 30%   | 30%   | 30%   | 30%   | 80%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Scarabeille> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Blade Attack - (AttPow: 20) - SATTP VS one mech - slash phd
02. Dream Sting - (AttPow: 18) - PATTP VS one mech - pierce phd, ignores EVA,
    induces L Stun (25% chance)
03. Deformed Surge Cannon - (AttPow: 80) - BATTE VS all mechs - beam etd,
    ignores EVA, is used as boss' Intercept move
04. Gravestone Bind - VS one mech - induces H Bind (75% chance)
05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
06. Quick - self - AGL+25%
07. Refresh H - self - nullifies H type status changes
08. [Scarabeille is surprised by the visitors.] - skips a turn
09. [Scarabeille is cautious.] - skips further six turns; it also counts number
    of attacks received during 'cautious' mode, and then powers up accordingly
10. [Scarabeille bows to the visitors.] - skips a turn, but will attack on next
    turn; read the strategy for more info
11. [Scarabeille decides the visitors are enemies!] - skips a turn, but will
    attack on next turn; read the strategy for more info
12. [Scarabeille decides the visitors are uncivilized!] - skips a turn, but
     will attack on next turn; read the strategy for more info
13. [Scarabeille increases gear speed!] - may intercept long-range attacks
    until next turn, AGL improves
14. [Scarabeille accelerates to the highest gear and reaches the speed of
    sound!] - may intercept long-range attacks until next turn, AGL improves
15. [It seems rather mad!] - skips a turn
16. Quick - [Scarabeille breaks the sound barrier and reaches the speed of
    light!] - [How far will Scarabeille go?!] - self - AGL+25%
17. [Scarabeille is tired!] - once Quick wears off and if boss doesn't recast
    it, AGL returns to normal

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Blade 2000 dmg to one, Sting 2000 dmg to one, Surge Cannon
10000 dmg to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The boss' weakness is ether attack, B, aura, fire and hit. It's got 96000 HP,
so prepare for a long battle. I have MOMO+Jin and Jr+Ziggy. Basically still the
same old method. Charge EC200 and use it. Heal with Zebulun if you need to. Do
take advantage of the Back Hit, so move one E.S behind/front the enemy. This
enemy is pretty fast and can attack twice in a row. If somehow it uses its
Intercept Attack, that's game over for you. However, the game will hint out
that with it trying to poison your mech. And since you can predict the IA, the
best is to have one E.S to use normal attack that hopefully give Critical to it
so the IA number for it will be halved.

Since this enemy uses close range attack, so you use long range, which is
triangle. If you want to rely on normal attack, switch out Asher and have Dinah
in. Or you can start the battle with Dinah and Zebulun. The pilots for Zebulun
is the same as above, as for Dinah, have Ziggy with KOS-MOS. Do aware of
Dinah's Triangle can alone cause 5000+ damage. And Meteo Fall can cause around
20000. Basically, Dinah is a MUST. And with Zebulun's healing, you can end the
battle pretty quick. If the enemy uses poison and keeps STOCKING, DO NOT attack
it. That seems to trigger its Intercept Attack. Until the boss itself starts
using attacks again, don't touch it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Asher not recommended for this battle.
Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
      equipment: Auto Recover, Tuned Circuit, Charge Recover
Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Shion
      equipment: Charge Clean, EMAX300, Tuned Circuit
If you don't have Tuned Circuits, replace with Auxiliary Armors.

When battle begins, Scarab will be "surprised". For further six turns Scarab
will skip 'em and count how many times you will attack it. After six turns
pass, your actions will have following effects on Scarab:

Attacked... | Effect achieved...
-------------------------------------------------------------------------------
0 - 3 times | No changes in statistics
4 - 6 times | POW+50, ARM+20, EATK+20, EDEF+20
7+ times    | POW+100, ARM+50, EATK+50, EDEF+50

Sooo, unless you want to become scrap metal, don't attack it. Instead stock and
use X-Buster with Dinah and Power Kick with Zebulun. Dinah's Beam Blaster also
deals great damage (recommended over X-Buster), esp if attacked from behind and
on correct ESL slot (critical for example). Boss is very fast, and once more
than 50% HP is smitten off, it will use turns to increase its AGL even further.
Doing so will also count as boss stocking, ergo defending. If its IA is very
high, I do not recommend attacking, as you will be blown to kingdom come by
obscenely strong attack, which easily deals over 10000 damage.

I don't know how many times or what governs Scarab to keep increasing own AGL,
but at one point it will also cast Quick on itself. If Zebulun knows
Annihilation, have it cast on Scarab to cancel it. Also be cautious of Scarab
poisoning your mechs and casting Gravestone Bind, thus disabling your attacks
(which is why I recommend that mech other than Zebulun has Charge Clean
equipped).

Once Quick effect wears off, Scarab's AGL returns to normal, but only until it
starts to increase it again. To off Scarab without much problems, I advise
using only Dinah to attack, while Zebulun either stocks or heals HP of whoever
needs it.

An alternate way to inflict as much damage as possible is: at start of battle
move Dinah behind Scarab and with help of combo boosting empty your BG, with
Zebulun casting Boost 1 as often as you can until Scarab's surprise wears off.
At that point Scarab is likely to have around 25% of HP left, meaning it's easy
pickings for your healthy mechs.
************************** VICTORY! CONGRATULATIONS! **************************


One third of the seal is broken.
REFERENCE: Xenosaga1382

Once you finish it, save your game, then continue N.
REFERENCE: Xenosaga1383

Check E dead end for SPECIAL ITEM: SEQUENCER C.
REFERENCE: Xenosaga1384

Nothing else of interest here - path leading further N is of no use right now.
REFERENCE: Xenosaga1385

Instead step into yellow portal to go back to Ormus Stronghold.
REFERENCE: Xenosaga1386

Finally exit back out of UMN. Once again the UMN point, but this time choose
Subconscious Domain (Summer). When you appear, go right two screens, then and
when you come to the cross, take the path leading NW - kill Gnosis. If not
already done so, destroy the house for another Forbidden device. Step into it
and choose first option.
REFERENCE: Xenosaga1387


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FACTORY                                                                  DNG#12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv48 | [02]
Shion       | lv48 | [01], [04]
MOMO        | lv48 | [01], [03], [04], [05], [06]
chaos       | lv48 | [02], [04]
Jr          | lv48 | [02], [03], [05], [06]
Ziggy       | lv48 | [02], [03], [05]
Jin         | lv48 | [02], [03]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Ai Apaec>               | 8160   | 0     | Gnosis | Med Kit M
B/T/ETATK           | B-B     | 6140   | 72    | Chrs   | Med Kit L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Deion>                  | 6560   | 0     | Gnosis | Ether Pack S
I/PATK              | C-B     | 5200   | 90    | Chrs   | Ether Pack M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Aiakos>                 | 5440   | 0     | Gnosis | Antidote L
B/F/P/S             | C-C     | 4600   | 180   | Chrs   | Skill Upgrade B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Kazfa Jina>             | 7200   | 0     | Gnosis | Med Kit M
A/T/ETATK           | C-B-B   | 5600   | 100   | Chrs   | Class Upgrade B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Okypete>                | 4720   | 0     | Gnosis | Bio Sphere
B/F/P               | B-B     | 4200   | 80    | Chrs   | Antidote H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Dullea Soul>            | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


*******************************************************************************
* ERDE KAISER FURY! ERDE KAISER FURY! ERDE KAISER FURY! ERDE KAISER FURY!     *
*                                                                             *
* The toughness of enemies will increase a great deal at this point. Enemy    *
* party of... say, three Jinas will tear you apart, so it is quite essential  *
* that you have grasped the battle mechanics. As usual, there's an easy way   *
* out too. Use Shion's or MOMO's Escape command, or in events where you must  *
* kill the enemy to proceed, smite them with Shion's Erde Kaiser Fury (EP     *
* Half skill will help as well. Also cast Ether Spear on Shion beforehand and *
* try to launch EKF on critical ESL or +50% ether effect ESL. Them Gnosis go  *
* sayonara.                                                                   *
*                                                                             *
* ERDE KAISER FURY! ERDE KAISER FURY! ERDE KAISER FURY! ERDE KAISER FURY!     *
*******************************************************************************

Save point - how nice.
REFERENCE: Xenosaga1388

Go along the path and enter the door.
REFERENCE: Xenosaga1389

Go upstairs and kill <Apaec>.
REFERENCE: Xenosaga1390

To the N you can smash two crates for ITEM: 2x ANTIDOTE L.
REFERENCE: Xenosaga1391

Enter the nearby door...
REFERENCE: Xenosaga1392

... then trek N (ignore the elevator) and enter another door.
REFERENCE: Xenosaga1393

There are three paths leading S, all of them blocked with crates.
REFERENCE: Xenosaga1394-Xenosaga1396

The W-most path has ITEM: 2x MED KIT S for you to bag.
REFERENCE: Xenosaga1397

E-most path has nothing, while middle one brings you forward on your dungeon
visit.
REFERENCE: Xenosaga1398

When you get to the cross, smash crates on your right for ITEM: BOOST MAX.
REFERENCE: Xenosaga1399

Go left then to reach the conveyor belt.
REFERENCE: Xenosaga1400

Take the conveyor belt up, then go right and kill <Deion> (use the yellow trap
if you're lucky enough to get to it).
REFERENCE: Xenosaga1401

Keep going until you reach a switch with blinking blue light - check it and
lower the ladder, but don't go down just yet.
REFERENCE: Xenosaga1402-Xenosaga1403

Instead cross the bridge to the E.
REFERENCE: Xenosaga1404

Operate another switch to power up the elevator.
REFERENCE: Xenosaga1405-Xenosaga1406

Go back inside, climb down the lowered ladder, take NE exit and board the
elevator on next screen.
REFERENCE: Xenosaga1407

Take the entrance to enter new area.
REFERENCE: Xenosaga1408

Kill <Apaec>.
REFERENCE: Xenosaga1409

At the cross go S first.
REFERENCE: Xenosaga1410

Smash two crates for ITEM: BIO SPHERE.
REFERENCE: Xenosaga1411

Back to the cross, go right and downstairs.
REFERENCE: Xenosaga1412

Another save point is stationed here.
REFERENCE: Xenosaga1413

Kill <Deion> a bit ahead (there's a yellow trap to help you, but it's very hard
to manage obtaining a position to shoot it from without fighting the guy).
REFERENCE: Xenosaga1414-Xenosaga1415

You've reached next cross. Crates on the right are empty, but one of two crates
on the left hides ITEM: MED KIT L.
REFERENCE: Xenosaga1416

Continue W into next area.
REFERENCE: Xenosaga1417

Another busted elevator, so ignore it. Go S and back in through another door.
REFERENCE: Xenosaga1418

Follow directions now: right, down, right, down, right, smash the crate and
grab SPECIAL ITEM: SECRET KEY 29, which unlocks SKILL: POINT UP15, Link D,
Class Level 4.
REFERENCE: Xenosaga1419

Turn around, left, up, right, and down with the elevator.
REFERENCE: Xenosaga1420

Here take the conveyor belt to N.
REFERENCE: Xenosaga1421

Go right and up to kill <Jina>.
REFERENCE: Xenosaga1422

When you're at next cross, path leading right has a crate with nothing at all,
so go left.
REFERENCE: Xenosaga1423

ITEM: 2x ANTIDOTE H will pop up from smashed crate.
REFERENCE: Xenosaga1424

Break some more of them, then take the elevator up.
REFERENCE: Xenosaga1425

Hit the switch for the ladder to go down.
REFERENCE: Xenosaga1426-Xenosaga1427

Consider saving if you wish. Anyway, continue your exploration by going W into
next area.
REFERENCE: Xenosaga1428-Xenosaga1429

Check the switch and you will power up another elevator.
REFERENCE: Xenosaga1430-Xenosaga1431

Back inside, down the ladder, go S (go away, <Deion>), then W and you're at the
elevator! Board it, of course.
REFERENCE: Xenosaga1432

When are we going to be done... enter.
REFERENCE: Xenosaga1433

No way but the highway for <Deion>.
REFERENCE: Xenosaga1434

From your current position, go: up, right, up, left, smash the crate for ITEM:
BIO SPHERE.
REFERENCE: Xenosaga1435

Turn around, right, up, right, smash the crate for ITEM: SKILL UPGRADE D.
REFERENCE: Xenosaga1436

Turn around, left, left and through the door (ignore the ladder).
REFERENCE: Xenosaga1437

Use the ladder to climb down.
REFERENCE: Xenosaga1438

Cross the bridge to reach a crane - examine the console and pick top option to
drop the crane for kablooie.
REFERENCE: Xenosaga1439-Xenosaga1441

Back across the bridge, up the ladder and back through the door. Use the ladder
to climb down.
REFERENCE: Xenosaga1442

Wave sayonara to <Apaec> down here.
REFERENCE: Xenosaga1443

Take the conveyor belt to S.
REFERENCE: Xenosaga1444

Enter the nearby door.
REFERENCE: Xenosaga1445

Just cross the bridge (but mark the elevator nearby) and enter W door.
REFERENCE: Xenosaga1446

Trigger the trap, then kill <Jina>.
REFERENCE: Xenosaga1447

Once you gnosify it, there's a path which is blocked by crates.
REFERENCE: Xenosaga1448

Smash crates along the way and look, ITEM: ETHER PACK DX.
REFERENCE: Xenosaga1449

Alright, another save point.
REFERENCE: Xenosaga1450

You can't go up yet, so backtrack and go north up the stairs.
REFERENCE: Xenosaga1451

Now - left, up, left, smash the crate for ITEM: BIO SPHERE.
REFERENCE: Xenosaga1452

Turn around, right, down, down, left, up, left, up, left, down, downstairs,
down. Crates on left and right have nothing. After you break right crate...
REFERENCE: Xenosaga1453

... IGNORE THE CONVEYOR BELT FOR NOW!!! You have access to another ladder
switch, so operate it to lower the ladder.
REFERENCE: Xenosaga1454-Xenosaga1455

Turn left, ignore the conveyor belt still, and go down to kill <Apaec>.
REFERENCE: Xenosaga1456

There's a chest with SPECIAL ITEM: SECRET KEY 30, which unlocks SKILL: EXP
UP15, Link D, Class Level 4.
REFERENCE: Xenosaga1457

Back to the last ladder, climb down, save your game, back up the ladder and
take conveyor belt to S.
REFERENCE: Xenosaga1458

Ooops...
REFERENCE: Xenosaga1459


*******************************************************************************
BOSS BATTLE                                                              BOSS20
                                                                         BEST20
                                  DULLEA SOUL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
57600  | 72000  | 5400 | 3600 | 88   | 20   | 90   | 40   | 70   | 64   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 100%  | 75%   | -100% | 200%  | 150%  | 75%   | 75%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C-C-C | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss begins with Break Block bonus, which is gone after boss sustains damage
  from 12 piercing attacks.
- Careful - <Dullea Soul> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Big Jab - (AttPow: 21) - PATTP VS one chr - pierce phd
02. Flesh Searing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
    slash etd
03. No Talking - (AttPow: 40) - SATTP VS one chr - slash phd, induces H Poison
    EP (25% chance)
04. Bone Crushing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
    slash etd, absorbs one Player's boost
05. Madness - [Methane gas fills the room!] - may be used more than once;
    charge up for Ignite
06. Ignite - (AttPow: 50) - FATTP VS all chrs - fire phd, ignores EVA, attack
    power of Ignite depends on how many Madness moves was used before
07. Decaying Gas - VS all chrs - ignores EVA, induces L Poison (75% chance)
08. [...sm..a..gh..asu] - skips a turn
09. [...el...l...l...] - skips a turn
10. [...Roy...sm...l] - skips a turn
11. [Smell...Roy... Break Block disappeared!] - shatters Break Block bonus,
    skips a turn
12. [Must...say...before...I...] - pay attention now!; skips a turn
13. [Sky Blue: 1, Yellow: 3] - skips a turn; hint for a puzzle ahead
14. [Blue: 5, Red: 7] - skips a turn; hint for a puzzle ahead
15. [Orange: -2, Gray: -4] - skips a turn; hint for a puzzle ahead
16. [Purple: -6, Green: -8] - skips a turn; hint for a puzzle ahead
17. [My...consciousness...is...gone... Dullea Soul turns into a complete
    Gnosis!] - skips a turn

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Jab 200 dmg to one, Flesh 300 dmg to all, No Talking 600 dmg
to one, Bone 400 dmg to all, Ignite from 500 dmg to all (and higher).

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dullea Soul! It has weak zone at BCCC, and weak against pierce and ice. It has
around 57600 HP. I use Jr for his Pierce attack, and Shion with her "Arc
Angelic Requiem" to Jr. The last character is KOS-MOS for me because of her
Smart Gatling and high HP. The gnosis is not that hard, but it has high evasion
and Break Block, it does some damage per turn early in the battle. He won't
attack at first, so use that chance to inflict as much damage as you can. Do
switch to Jin and chaos sometimes for their Double "Hyoumonken" (Ice Brand)
since the boss is weak against it. It did around 5000 damage for me.
Soon the battle heats up a bit, the enemy uses an all party attack that causes
400 damage to all. If you have Medica or Medica 2, do heal. For full party
heal, use combination ether on Medica or Medica 2. I took care of it pretty
much, it was under 15 minutes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Flame Coat (or
Blade Coat), Combo Boost, ST Resist 30 and Last Revenge.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 34560 HP, at which point boss will give you a clue for one of later puzzles

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Dullea's Break
Block. You can do so by launching 12 piercing attacks against it and you will
receive a notice of Break Block being destroyed. Proceed by Ice Sword on all,
as well as Attacker on KOS-MOS and Jr, and Ether Spear on MOMO. Preparations
are done - if you're lacking HP, recover yourself.

Start the chain by having Jr move first - do BC, then boost KOS-MOS and do CC,
followed by Circle all the way - Break initiated and boss Aired - boost Jr at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Ice chain grow, too! Damage done will be phenomenal.

Dullea is likely not defeated yet, but its HP will be below 34560 HP, which is
a trigger for Dullea skipping next six turns to inform you of a puzzle ahead.
Use this free turns to stock, fill your BG, Ice Sword everyone and hack Dullea
away the same way you did few minutes ago. This time Dullea is defeated and you
didn't see much of its attacks. Way to go!

If you'll lag, Dullea will become more dangerous. After it turns into Gnosis
completely, Bone Crushing Gale, Madness and Ignite are available to Dullea.
Fear if three Madness moves are used one after another - Ignite following up
next will do great damage to all chrs. Unless you have Safety Level or Best
Ally on, you're done for. Or saved once by Last Revenge, which will leave you
at 1 HP and with full SG. Use the second chance you're given and smoke Dullea's
ass for good.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


We broke another part of the seal.
REFERENCE: Xenosaga1460

After the battle, go like this: down, right, up, left, smash the crate for
ITEM: CLASS UPGRADE C.
REFERENCE: Xenosaga1461

Turn around, right, smash the crate, through the exit.
REFERENCE: Xenosaga1462

Examine the switch to power up that elevator from before.
REFERENCE: Xenosaga1463-Xenosaga1464

Backtrack to the save point and save (trust me, you WANT to save). Now make
your way past <Jina> obstacle to reach the elevator we just powered up. Take
the elevator down.
REFERENCE: Xenosaga1465

Go right and kick karate-kid's ass... I'm sorry, was that a <Jina>?
REFERENCE: Xenosaga1466

Take the E door.
REFERENCE: Xenosaga1467

Within next area, talk to the man to the right.
REFERENCE: Xenosaga1468


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART I                                                   GSPRTI
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.21 [FINISH] - GSC21
Only if you have *activated* GS Campaign No.21, you will be able to do this
puzzle by examining the console and picking the first option (second explains a
*lot* about this puzzle, and third is 'Cancel').
REFERENCE: Xenosaga1469

You have 8 boxes...
REFERENCE: Xenosaga1467

+1 +3 +5 +7

-2 -4 -6 -8

So hit (get near a box and lock-on cursor will appear) them in this order:

+3 => +5 => -2 => -4 => +7
REFERENCE: Xenosaga1471-Xenosaga1475

A door will open.
REFERENCE: Xenosaga1476

You can grab SPECIAL ITEM: PINK BOOK...
REFERENCE: Xenosaga1477

... and SPECIAL ITEM: SEQUENCER A.
REFERENCE: Xenosaga1478

Back to the old man, who has disappeared, and enter the red triangle on the
floor to get out of here.
REFERENCE: Xenosaga1479

Get out of the UMN and get back to Roy in Kukai, Sector 27. You will get ITEM:
6x SKILL UPGRADE E.
REFERENCE: Xenosaga1480

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.21.


Now on to the third secret dungeon. Go back to Other Professor's place in First
Sector of Second Miltia. Go downstairs and use the Forbidden Device here.
REFERENCE: Xenosaga1481-Xenosaga1482


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HEAVEN'S RUINS                                                           DNG#13
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv50 | [02], [06], [09], [11]
Shion       | lv50 | [01], [04], [06], [10], [12]
MOMO        | lv50 | [01], [03], [04], [05], [06], [09], [10], [11], [12]
chaos       | lv50 | [02], [04], [06], [07], [09], [10], [11], [12]
Jr          | lv50 | [02], [03], [05], [06], [09], [11]
Ziggy       | lv50 | [02], [03], [05], [06], [07], [09], [11]
Jin         | lv50 | [02], [03], [06], [09], [11]
-------------------------------------------------------------------------------
ENEMY'S NAME                  | HP     | CPTS  | TYPE   | NORMAL ITEM
WEAKNESSES          | BREAK   | EXP    | SPTS  | FIGHT  | RARE ITEM
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[01] <Ai Apaec>               | 8160   | 0     | Gnosis | Med Kit M
B/T/ETATK           | B-B     | 6140   | 72    | Chrs   | Med Kit L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Deion>                  | 6560   | 0     | Gnosis | Ether Pack S
I/PATK              | C-B     | 5200   | 90    | Chrs   | Ether Pack M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Aiakos>                 | 5440   | 0     | Gnosis | Antidote L
B/F/P/S             | C-C     | 4600   | 180   | Chrs   | Skill Upgrade B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[04] <Kazfa Jina>             | 7200   | 0     | Gnosis | Med Kit M
A/T/ETATK           | C-B-B   | 5600   | 100   | Chrs   | Class Upgrade B
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[05] <Okypete>                | 4720   | 0     | Gnosis | Bio Sphere
B/F/P               | B-B     | 4200   | 80    | Chrs   | Antidote H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[06] <Svarozic>               | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[07] <Perun>                  | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[08] <Stribog>                | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[09] <Azazel>                 | 12800  | 0     | Gnosis | Med Kit M
B/A/P/PATK          | A-A     | 8800   | 200   | Chrs   | Ether Pack M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[10] <Armaros>                | 10400  | 0     | Gnosis | Revive S
A/I/ETATK           | B-C     | 7600   | 120   | Chrs   | Skill Upgrade C
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[11] <Zwerg Kape>             | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[12] <Nepos Rigas>            | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B - Beam           | A - Aura          | T - Thunder       | F - Fire
I - Ice            | P - Pierce        | S - Slash         | H - Hit
PATK - weakness to physical attacks    | ETATK - weakness to ether attacks
-------------------------------------------------------------------------------


Holy moly - this is a big place.
REFERENCE: Xenosaga1483

Shoot off all ten crystals on both sides - second on right side has ITEM: BIO
SPHERE...
REFERENCE: Xenosaga1484

... and ITEM: MED KIT M can be found in fourth on left side.
REFERENCE: Xenosaga1485

When you are done, enter the main structure.
REFERENCE: Xenosaga1486

Keep going N still (blow away two funny stones) until you reach a weird door
and a save point.
REFERENCE: Xenosaga1487-Xenosaga1489

Now, from your current position, go like this (please follow directions
carefully, there'll be a lot of them): down, right, down, down, left, up,
right, down, left, destroy the block to reveal a chest with SPECIAL ITEM:
SECRET KEY 31 which unlocks SKILL: REBOUND, Link D, Class Level 4 (you've
acquired final Secret Key and can now learn all skills!).
REFERENCE: Xenosaga1490

Turn around, up, left, down, right, up, left, down. A fight VS <Svarozic>!
REFERENCE: Xenosaga1491


*******************************************************************************
BOSS BATTLE                                                              BOSS21
                                                                         BEST21
                                   SVAROZIC

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 62   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 150%  | -200% | 250%  | 125%  | 125%  | 125%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Svarozic> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Heat Claw - (AttPow: 35) - P/FATTP VS one chr - pierce/fire phd, Down
    effect
02. Flame Blast - (AttPow: 20) - self - fire etd, HP recovery, trigger move for
    <04.>
03. [Elemental energy overload!] - Hell Cannon imminent
04. Hell Cannon - (AttPow: 80) - FATTE VS all chrs - fire etd
05. Burn Wave - (AttPow: 35) - FATTE VS chr/s, 60-degree arc effect - fire etd

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Flame
Coat, Spear Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Svarozic. Here's a
few things you need to know about Svar:
- it will cboost whenever it's attacked on critical ESL (unless in Air)
- when it casts Flame Blast on itself, it will unleash Hell Cannon on one of
  subsequent turns

Here's a few things you can do to Svar - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented both
Flame Blast and Hell Cannon from ever occuring. Now cast Ice Sword on your
chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on BST
ESL!) - do Square, Trianle, then Circle all the way - Break done, Svar Aired -
boost Jin at this moment, empty his stock, then follow up with MOMO, emptying
her stock as well. Watch that AC Ice chain grow, too! Damage done will be
phenomenal.

If Svar hasn't yet fallen, simply repeat the procedure. One down, two to go.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


Defeating it will cause a fire globe to appear.
REFERENCE: Xenosaga1492

From your position, go up, up, set off yellow trap and fight <Deion>.
REFERENCE: Xenosaga1493

Once defeated, go right at the cross, then up and destroy the block at the end.
REFERENCE: Xenosaga1494

Turn around and go down, left, down, right, up, left, up, save your game.

From current position go: down, left, down, right, down, blow up the red globe
to remove one third of the seal on the door.
REFERENCE: Xenosaga1495

Turn around, up, right, kill <Apaec>.
REFERENCE: Xenosaga1496

Continue right, up, blow up the block and nab ITEM: 6x SKILL UPGRADE E.
REFERENCE: Xenosaga1497

Turn around, down, right, next area.
REFERENCE: Xenosaga1498

Right, up, up, and <Perun> awaits thee.
REFERENCE: Xenosaga1499


*******************************************************************************
BOSS BATTLE                                                              BOSS22
                                                                         BEST22
                                    PERUN

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 12

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 200%  | -100% | 100%  | 100%  | 85%   | 85%   | 85%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Perun> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Shock Fist - (AttPow: 32) - H/TATTP VS one chr - hit/thunder phd, Down
    effect
02. Thunder Blast - (AttPow: 20) - self - thunder etd, HP recovery, trigger
    move for <04.>
03. [Elemental energy overload!] - Zeus Cannon imminent
04. Zeus Cannon - (AttPow: 66) - TATTE VS all chrs - thunder etd, induces L
    Ether DD (50% chance)
05. Shockwave - (AttPow: 32) - TATTE VS chr/s, 60-degree arc effect - thunder
    etd
06. Boost 1 - self - adds one boost to Enemy's BG

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Fist 300 dmg to one, Shockwave 300 dmg to all, Cannon 800 dmg
to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound,
Thunder Coat, Hammer Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Perun. Here's a
few things you need to know about Perun:
- it will cboost whenever it's attacked on "Boost gauge up" ESL (unless in Air)
- when it casts Thunder Blast on itself, it will unleash Zeus Cannon on one of
  subsequent turns

Here's a few things you can do to Perun - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented Boost
1, Thunder Blast and Zeus Cannon from ever occuring. Now cast Aura Sword on
your chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-
MOS. Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on
"random effect" ESL!) - do Trianle, Square, then Circle all the way - Break
done, Perun Aired - boost Jin at this moment, empty his stock, then follow up
with MOMO, emptying her stock as well. Watch that AC Aura chain grow, too!
Damage done will be phenomenal.

If Perun hasn't yet fallen, simply repeat the procedure. Two down, one to go.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


When defeated, thunder globe appears.
REFERENCE: Xenosaga1500

Go like this: down, left, through the door.
REFERENCE: Xenosaga1501

At the end of the path blow up final block which has barred us access.
REFERENCE: Xenosaga1502

Turn around and go: right, through the door, right, down, right, up, left, up,
blow up the thunder globe to remove another third of the seal.
REFERENCE: Xenosaga1503

Turn around, down, right, down, left, left, through the door, left, left, kill
respawned <Apaec>, left, up, right, up, save point.

Starting from save point: down, right, down, left, up, up, left, next area,
left, down, left, up. <Stribog> wants a piece of us...
REFERENCE: Xenosaga1504


*******************************************************************************
BOSS BATTLE                                                              BOSS23
                                                                         BEST23
                                   STRIBOG

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 150%  | -100% | 85%   | 85%   | 85%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-C-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Stribog> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Frost Claw - (AttPow: 27) - S/IATTP VS one chr - slash/ice phd, Down
    effect, induces L Slow (30% chance)
02. Ice Blast - (AttPow: 20) - self - ice etd, HP recovery, trigger move for
    <04.>
03. [Elemental energy overload!] - Cocytus Cannon imminent
04. Cocytus Cannon - (AttPow: 57) - IATTE VS chr/s, 60-degree arc effect - ice
    etd, induces L Slow (100% chance)
05. Frigid Wave - (AttPow: 27) - IATTE VS chr/s, 60-degree arc effect - ice
    etd, induces L Slow (50% chance)

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Ice
Coat, Blade Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Stribog. Here's a
few things you need to know about Stribog:
- it will cboost whenever it's attacked on "SPTS bonus" ESL (unless in Air)
- when it casts Ice Blast on itself, it will unleash Cocytus Cannon on one of
  subsequent turns

Here's a few things you can do to Stribog - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented Ice
Blast and Cocytus Cannon from ever occuring. Now cast Flame Sword on your chrs,
followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on
"random effect" ESL!) - do Triangle, Triangle, then Circle all the way - Break
done, Stribog Aired - boost Jin at this moment, empty his stock, then follow up
with MOMO, emptying her stock as well. Watch that AC Fire chain grow, too!
Damage done will be phenomenal.

If Stribog hasn't yet fallen, simply repeat the procedure. Three down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


Ice globe will appear.
REFERENCE: Xenosaga1505

Turn around, down, right, up, right, through the door, right, down, down,
right, up, left, up, save point. Now follow these directions: down, left, down,
left, next area, left, up, blow up ice globe to remove final third of the seal.
REFERENCE: Xenosaga1506

Turn around, down, right, through the door, right, up, right, up, save point.
The sealed door near this save is now destroyed, so go through the corridor.
REFERENCE: Xenosaga1507

You'll see a huge tower in the distance.
REFERENCE: Xenosaga1508

Very cute - not counting you need to climb that. Go up until you get to the
tower, then go left and up the slope. Enter the door.
REFERENCE: Xenosaga1509

Go up the slope and take another door.
REFERENCE: Xenosaga1510

A cross - take right path for now.
REFERENCE: Xenosaga1511

Oh look - a fella from Episode 1: <Armaros>
REFERENCE: Xenosaga1512

Defeating it will cause flames to appear.
REFERENCE: Xenosaga1513

Backtrack and take the path leading further up the tower.
REFERENCE: Xenosaga1514

Set off the yellow trap to avoid <Apaec> (or kill it anyway).
REFERENCE: Xenosaga1515

Carry on and enter the tower again.
REFERENCE: Xenosaga1516

As soon as you enter, kill <Deion>.
REFERENCE: Xenosaga1517

When going right, check the wall...
REFERENCE: Xenosaga1518

Blow it away and you found FEATURE: SEGMENT ADDRESS 12.
REFERENCE: Xenosaga1519

Proceed E to exit the tower.
REFERENCE: Xenosaga1520

No enemies lurk on this level, but before you enter the tower for 3rd time, do
take a left at the cross...
REFERENCE: Xenosaga1521

... for some more <Azazel> chopsticks.
REFERENCE: Xenosaga1522

Some more green flames have been initiated.
REFERENCE: Xenosaga1523

Then return E and enter the tower.
REFERENCE: Xenosaga1524

Trigger the red trap, then kill <Deion>.
REFERENCE: Xenosaga1525

Get out of the tower one more time.
REFERENCE: Xenosaga1526

Last stretch - kill <Apaec>.
REFERENCE: Xenosaga1527

Finally use the save point you'll come across.
REFERENCE: Xenosaga1528

Enter the tower again...
REFERENCE: Xenosaga1529

There appears to be something small in the middle of the platform. The funniest
guy in whole enemy department, <Zwerg Kape>.
REFERENCE: Xenosaga1530


*******************************************************************************
BOSS BATTLE                                                              BOSS24
                                                                         BEST24
                                 5x ZWERG KAPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
4160   | 2400   | 0    | 180  | 60   | 5    | 120  | 40   | 72   | 70   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 50%   | 100%  | 175%  | -100% | 150%  | 150%  | 125%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 100%  | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-C     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack M (10%)                     | Skill Upgrade C (5%)

----------------------------------- ATTACKS -----------------------------------
01. Handshake - (AttPow: 30) - A/HATTP VS one chr - aura/hit phd, Air effect
02. Proof of Subordination - (AttPow: 30) - HATTP VS one chr - hit phd, Down
    effect
03. Invitation to a Dance - replaces killed <Zwerg>
04. Sweet Whispers - (AttPow: 15) - IATTE VS chr/s, 60-degree arc effect - ice
    etd
05. Medica - [25 killed! The party's just getting started!] - on one chr -
    heals a fraction of HP (when you kill 25 <Zwergs>)
06. Healing Water - (AttPow: 20) - [50 killed! The 100 party is still going
    strong!] - IATTE VS all chrs - ice etd (when you kill 50 <Zwergs>)
07. Healing Water - (AttPow: 20) - [75 killed! The party is at its high!] -
    IATTE VS all chrs - ice etd (when you kill 75 <Zwergs>)
08. Healing Water - (AttPow: 20) - [90 killed! Good job! Hmm? Gettin' tired?
    Here, take this reward from me!] - IATTE VS all chrs - ice etd (when you
    kill 90 <Zwergs>)
09. March of Meros - self - AGL+25%
10. Trembling Voice - (AttPow: 20) - IATTE VS one chr - ice etd
11. Full Moon Serenade - (AttPow: 2) - STATTE VS one chr - std, damages EP

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Handshake 200 dmg to one, Proof 300 dmg to one, Whispers 250
dmg to chrs hit, Water 400 dmg to all, Voice 300 dmg to one.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

...the tiny little gnosis. You have to fight 5 of them. Each hit is around 500
damage and sends the character into AIR. Each of them has 4160 HP, and weak
against physical attack, B, fire, pierce, slash and hit. They all have weak
zone at CC. I personally send them all into Air, and finish them off with Erde
Kaiser Fury. It did around 20000 damage per one.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Recommended party: Jin, chaos, KOS-MOS. Equipped skills: Swimsuit (you need to
act fast), Ice Coat, Aura Coat, Rebound.

OK, simple way out? Ether Spear on Shion, "critical" ESL, Erde Kaiser. You win!

Or else... there's 100 of these guys you can fight. Each time you kill one, one
of the remaining Zwergs will summon a new buddy. Once you kill 25, 50, 75 and
90 of them, a special Zwerg will appear for some funny effects. First one will
heal one of your chrs, while 2nd, 3rd and 4th will unleash ice ether attack,
which can be quite dangerous if you're lingering low on HP. Once no more Zwergs
are summoned, their ranks grew thinner and you can kill last one. If both EXP
skills are mastered, you will gain a whopping 100000 EXP!
************************** VICTORY! CONGRATULATIONS! **************************


Flames around the platform will light up...
REFERENCE: Xenosaga1531

... and you will be taken to another boss - <Nepos Rigas>.
REFERENCE: Xenosaga1532

We suggest you head back down to save your game.
REFERENCE: Xenosaga1533

Once you're ready, board the platform again, go up and engage.


*******************************************************************************
BOSS BATTLE                                                              BOSS25
                                                                         BEST25
                                  NEPOS RIGAS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
59000  | 84000  | 5400 | 4800 | 110  | 40   | 140  | 32   | 84   | 64   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 150%  | 50%   | 100%  | 100%  | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 85%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-C-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Nepos Rigas> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Magna Shot - (AttPow: 20) - PATTP VS one chr - pierce phd
02. Hemorrhage Shot - (AttPow: 30) - PATTP VS one chr - pierce phd, induces L
    Poison EP (90% chance)
03. Kreuz Shot - (AttPow: 40) - PATTP VS one chr - pierce phd, induces H Bind
    (75% chance)
04. Embrace - (AttPow: 40) - HATTP VS one chr - hit phd, Down effect, ignores
    EVA
05. Memory of Time - [The door to ruin opens!] - memorizes the event slot
06. Ragnarok - (AttPow: 40) - [Fate is unavoidable.] - FATTE VS chr/s,
    45-degree arc effect - fire etd, used on the event slot which was memorized
    by <05.>
07. Unbreakable Block - [Impenetrable against frontal attacks!] - self - sets
    Break Block, reduces thunder damage by 25%
08. Quick - self - AGL+25%
09. Boost 1 - self - add one boost to Enemy's BG
10. Reload >> Magna - self - boss loads a new magazine
11. Reload >> Hemorrhage - self - boss loads a new magazine
12. Reload >> Kreuz - self - boss loads a new magazine
13. [The block is gone!] - attack the Break Block twice with beam attacks to
    successfully shatter it
14. [You guys aren't bad! I'm impressed!] - [How about it? Wanna play a game
    that tests each other's courage?] - [I'll just sit here while one of you
    attacks me! If you can't beat me in one blow, then it'll be your turn to
    stand defenseless.] - [Now, start whenever you're ready! Let's have some
    fun!] - Nepos will not attack until provoked; use the time you're given to
    soup yourself up; for each attack you launch Nepos will cboost with very
    strong Embrace

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Magna 200 dmg to one, Hemorrhage 400 dmg to one, Kreuz 400
dmg to one, Embrace 800 dmg to one, Ragnarok 800 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Anyway, when you go up, get near the boss and start the battle. You will be
fighting Nepos Rigas. It has 59000 HP with weak zone at CBCC and weak against
Ether, B and Aura. I use KOS-MOS, Shion and chaos. The battle starts off with
it attacking around 400 damage per turn. Just heal and attack. If you have the
time and EP, use 'Safety Level' or 'Best Ally' for later uses. Soon he will
cast a wall for frontal damage and it will have Break Block for most of the
time.

Keep damaging it and the wall will be gone in a while. He will soon cast it
again. Continue to attack it til its HP drops further more. When its HP is less
than 10000, it will uses a move and hints out what it does in messages.
Basically, ANYONE that attacks it will die. So sacrifice the one that you less
need to attack for now. Then quickly revive him or her after the turn. If you
have "Best Ally" or "Safety Level" on, you can prevent from dying. He will be
in this mode for sometimes. So do prepare to revive a lot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Spear
Coat, Flame Coat, Combo Boost (or Last Revenge).

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 44250 HP, at which point boss gains access to Embrace and Quick
- 29500 HP, at which point boss will cast Unbreakable Block (smash it by using
  two beam attacks from KOS-MOS' arsenal), and gains access to Ragnarok
- 7080 HP, at which point boss will call you out for a duel

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. Proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
Jin, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
recover yourself.

Start the chain by having Jin move first - do CB, then boost KOS-MOS and do CC,
followed by Circle all the way - Break initiated and boss Aired - boost Jin at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Nepos is likely not defeated yet, but its HP will likely be below 29500 HP,
which is a trigger for Nepos to cast Unbreakable Block, which grants Break
Block. Smash it with two beam attacks from KOS-MOS Special command. Once the
Block is gone, Nepos may recast it on subsequent turns.

Not only that, Nepos will use Embrace for huge damage (also likely to be used
once Nepos "wakes" up after being comboed). If it casts Quick, use Annihilation
on Nepos to cancel it. Beware of Memory of Time - memorize the ESL it was used
on. When Phobos reaches next turn on this ESL, you'll be hammered with
Ragnarok. Once again, stock, recover your own BG, Aura Sword on everyone,
Attacker and Ether Spear as needed and blast away! Nepos falls, and you win.

If by small chance you still don't own it, and Nepos' HP is below 7080, it'll
call you to a smash-fest. Each time you attack it, Nepos will cboost and use a
very strong Embrace for 8000 dmg. Nothing Revert couldn't fix... Nepos will
also skip all next turns until it bites the dust.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


Final piece of the seal is now broken.
REFERENCE: Xenosaga1534

After the battle, check the chest for SPECIAL ITEM: DECODER 12.
REFERENCE: Xenosaga1535

Backtrack to the Segment Address 12 you found earlier (you'll need to brave few
respawned Gnosis - one <Apaec> and one <Deion>) and grab SPECIAL ITEM:
SEQUENCER D. You've also completed all 18 Segment Addresses now as well.
REFERENCE: Xenosaga1536

Return to the top of the tower (again taking care of respawned <Apaec> and
<Deion>) and step into green triangle.
REFERENCE: Xenosaga1537

It is time we take care of Dark Erde Kaiser. Again seek any UMN point and dive
into Ormus Stronghold and use the Forbidden Device there to get back to the
Desert. Proceed past the room where you fought <Scarabeille> into the place
where we collected Sequencer C. Head all the way past the room where you fought
the boss, and when approaching the N path, choose to get off your E.S.
REFERENCE: Xenosaga1538

Continue trekking N...
REFERENCE: Xenosaga1539

... go upstairs...
REFERENCE: Xenosaga1540

... approach the final Forbidden Device and choose first option.
REFERENCE: Xenosaga1541


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPACE COLISEUM                                                           DNG#14
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv52 | [01]
Shion       | lv52 | [01]
MOMO        | lv52 | [01]
chaos       | lv52 | [01]
Jr          | lv52 | [01]
Ziggy       | lv52 | [01]
Jin         | lv52 | [01]
-------------------------------------------------------------------------------
[01] <Dark Erde Kaiser>       | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


We're here!
REFERENCE: Xenosaga1542

Carry on going N, opening three doors on the way and you'll enter a humongous
room. Approach the center and after the event...


*******************************************************************************
BOSS BATTLE                                                              BOSS26
                                                                         BEST26
                               DARK ERDE KAISER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
192000 | 96000  | 5400 | 9000 | 200  | 50   | 160  | 22   | 74   | 62   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 95%   | 85%   | 85%   | 85%   | 85%   | Immun |  0%   | Immun | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | A-A-A-A | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Do *not* use Erde Kaiser too early in the battle, else it will drag on for
quite a long time. Wait until the time is right.

----------------------------------- ATTACKS -----------------------------------
01. Dark Knuckle - (AttPow: 20) - HATTP VS one chr - hit phd
02. Dark Cyclone - (AttPow: 20) - SATTE VS chrs, 60-degree arc effect - slash
    etd
03. Dark Chaos Flame - (AttPow: 20) - FATTE VS all chrs - fire etd
04. Lost Mist - VS all chrs - ignores EVA, induces H Lost (75% chance)
05. Shadow Bind - VS one chr - induces H Bind (75% chance)
06. Dark Wave - VS all chrs - ignores EVA, induces L Ether DD (100% chance)
07. Kaiser Shield - self - reduces all types of damage
08. Flame Veil - self - reduces fire damage by 25%, gains 200% weakness to ice
    damage
09. Aura Veil - self - reduces beam and spirit damage by 25%, gains 200%
    weakness to thunder damage
10. Quick - self - AGL+25%
11. [Kaiser Shield cracked!] - shield has been hit with one of double techs
12. [Kaiser Shield is destroyed!] - after you hit DEK with your own Erde or DEK
    sustains five double techs, its shield goes sayonara
13. [Fools! Your impatience will be your doom!] - use EKF too early and you
    will go ooops

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Knuckle 500 dmg to one, Cyclone 400 dmg to all, Flame 800 dmg
to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

From now on, I will call it DEK. DEK has 192000 HP, and only weak against
Ether. Its weak zone is AAAA. Also AIR effect is not possible, only DOWN. I use
KOS-MOS, Ziggy and MOMO. Make sure they have the skills "Focus 1" and "Inner
Peace". Also have them equip skills that reduce Slash and Hit attacks by 25%.
Keep attacking it and heal if you need to. If DEK casts any support ether to
itself, use the ether "Annihilation" to cancel. After a while, DEK will use
Kaiser Shield. Keep attacking it til it breaks or simply use your own Erde
Kaiser. You could try using the ether Flame Sword on KOS-MOS and MOMO. With
Ziggy, you could try to link up as many as AC Fire as you can. You could do
around AC Fire 15 which does pretty good damage. Continue to heal and attack,
after a long time, you will eventually beat DEK.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS (or Jr), Ziggy and MOMO. Equipped skills:
Rebound, Spear Coat, Flame Coat, Combo Boost.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 153600 HP, at which DEK will cast either Flame Veil or Aura Veil and gains
  access to Quick and Chaos Flame
- 134400 HP, at which point DEK will use Dark Wave
- 124800 HP, at which point DEK will use Kaiser Shield
- 57600 HP, at which point DEK will use Dark Wave

DO NOT CAST ERDE KAISER FURY YET!

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well (if you have any Boost Max items left, use two to
extend your BG to 5). Then cast either Safety Level or Best Ally on all
combatants. Partial preps are done, now let's see what DEK can use...

At the start it will cast Lost Mist, which is the only time I saw it used. On
next turns you will be seeing lots of Knuckles, Shadow Binds, and Cyclones.
DEK's repertoire slowly expands - at 153600 HP Aura Veil or Flame Veil is cast,
as well as accessing Quick and Chaos Flame, at 134400 HP it will cast Dark
Wave, at 124800 Kaiser Shield is used, and finally at 75600 HP Dark Wave once
again.

Well, make sure you've cleared away any L or H statuses, then proceed by Flame
Sword on all combatants, as well as Attacker on KOS-MOS and Ziggy, and Ether
Spear on MOMO. Preparations are done - if you're lacking HP, recover yourself.
This will be a long battle, so stay tuned in.

Start the chain by having MOMO use Circle twice - this will do AA - then boost
MOMO again and use Circle twice again - this will do AA and initiate a Break!
Boost Ziggy now, followed by Circle all the way - you will now Down DEK as
well. Boost KOS-MOS next empty her stock, then boost MOMO and empty hers as
well. Watch that AC Fire chain grow, too! Damage done will be phenomenal.

Keep doing this combo until either of the Veils is cast. Ignore the bonus DEK
gained and keep doing this combo still. Kaiser Shield is used - you can break
it in two ways. Either you summon Erde Kaiser Fury for insta-break or you use
five double techs (Blessed Miracle and Burst Veil don't count).

Once Kaiser Shield is gone, DEK gains huge weakness to every attack attribute!
Killing it now is merely question of time and two, maybe three combo chains
you've been practicing until now.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Karioth has sent following tip:
The trick is to wait until it uses its Kaiser Shield, when this happens, use
your EKF, and it will break the shield. This initiates its weakness to all
attack types. Also its shield will not regenerate! If you use your EKF too
early, he will say something like 'Fool, your impatience will be your end!'.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cain27 has sent following strategy:
I thought the best party was Shion, MOMO (they can hit A zone) and Ziggy or
chaos, since they can Down the enemy. This boss is weak against ether attacks,
so using ether spear on your Shion and MOMO is a good idea. Max out your chrs'
stock at the beginning. On Shion's turn boost MOMO (or on MOMO's turn boost
Shion).

Press Circle twice then cancel, next it's the other female's turn, boost Ziggy
or chaos this turn (depends who you took to battle) attack with MOMO two more
times to break the boss' defense, now your male character can Down the enemy,
boost Shion or MOMO during this turn. After DEK is down, empty your boosted
character's stock on this turn, boost your other female during this turn and
let her empty her stock on Kaiser as well.

Once it was down to around 140000 HP it casts Flame Veil, this made it weak
against ice. If it's not Flame Veil, it'll use Aura Veil (in this case it
becomes weak to thunder). Use Sword ethers to change chrs' attributes to
ice/thunder based (depending on veil cast). Later in the battle Kaiser uses a
defense shield, smash through it with Shion's EKF. After you break the shield
the boss becomes weak to every attack attribute, so the rest of the fight is
easy from there.
************************** VICTORY! CONGRATULATIONS! **************************


You've won! Return to the Forbidden Device that brought you here and pick first
option...
REFERENCE: Xenosaga1543

... to return to the Desert. Go dowstairs and onto next screen - here board the
E.S and then stroll into yellow Forbidden Device close to your position to
return to Ormus Stronghold. Finally get out of the UMN. Now let's do the last
two GS.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART J                                                   GSPRTJ
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KOS-MOS     | lv53 | [01] (Dragon Tooth Special)
Shion       | lv53 |
MOMO        | lv53 |
chaos       | lv53 |
Jr          | lv53 |
Ziggy       | lv53 | [01]
Jin         | lv53 | [01]
-------------------------------------------------------------------------------
[01] <Mad Skelter> GS No.28   | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


GS CAMPAIGN CONFIDENTIAL REPORT No.28 [FINISH] - GSC28
Now that you have defeated <Dark Erde Kaiser>, we can continue this campaign.
If you forgot to activate it, you must talk with the Iron Man Bar owner Caito
(Kukai, Sector 26). You need to go ALL the way back to the Heaven's Ruins, to
the same area where you fought <Nepos Rigas>.

Go back to Other Professor's place in First Sector of Second Miltia. Go
downstairs and enter the Forbidden Device again. Make progress to the top of
the tower. What's that blue dot I see?
REFERENCE: Xenosaga1544


*******************************************************************************
BOSS BATTLE                                                              BOSS27
                                                                         BEST27
                                  MAD SKELTER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
COPY   | 76000  | 5400 | 4200 | COPY | COPY | COPY | COPY | COPY | COPY | 19

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | -100% | -100% | 150%  | 75%   | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
95%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 90%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-C-B | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- When you enter the battle against Mad Skelter, it will copy the stats of your
  highest leveled chr in your current fighting party. For example, if Ziggy is
  this chr, Mad will have high HP, STR and VIT, but low EATK and EDEF. But if
  MOMO would be this chr, then Mad will have high EATK and EDEF, but low HP,
  STR and VIT. Choose carefully who you wish in your current party.
- Careful - <Mad Skelter> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Stigma - (AttPow: 20) - PATTP VS one chr - pierce phd, ignores EVA, target
    locked-on
02. Inescapable Arrow - Shot 1 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Resistance Down (100% chance), attacks locked-on
    target
03. Inescapable Arrow - Shot 2 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Weak (100% chance), attacks target affected by L
    Resistance Down
04. Inescapable Arrow - Shot 3 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Slow (100% chance), attacks target affected by L
    Weak; target affected with L Slow is then attacked again with Shot 3; if
    status succeeds, L Slow turns into H Stop
05. Inescapable Arrow - Final - (AttPow: 80) - PATTP VS one chr - pierce phd,
    ignores VIT and EVA, attacks target affected by H Stop, damage = [target's
    MAX HP - 1]; boss absorbs the damage count as HP recovery
06. The Curse of Zero - VS all chrs - induces L Poison (75% chance), charge up
    for Pandora's Gate
07. Pandora's Gate - (AttPow: 50) - NATTE VS all chrs - noe etd, ignores EDEF
    and EVA
08. Conditions for Invincibility - [Mimicked the parameters of the highest
    level target!] - VS one target - boss copies stats of highest leveled chr
    in your current fighting party

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Can't give an estimate as Mad's stats depend on who he
copied.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Get near the blue dot like gnosis near the item chest to get into a battle. You
will be fighting Mad Skelter who is weak against B, fire and slash. So I end up
using Shion, Jin and Ziggy. Its weak zone is CBCB.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr (but start with Shion!) and MOMO. Equipped
skills: Rebound, Combo Boost, Spear Coat, Overload.

Battle begins, Mad copies stats of your highest leveled chr in starting party -
I hope Shion is your highest leveled chr. Begin by switching Shion out for Jr,
then stocking until SG is at 3 for all combatants. Ensure that BG is at 3 as
well Then cast either Safety Level or Best Ally on all combatants. Partial
preps are done, now let's see what Mad can use...

At the start it will use Stigma on chrs one by one. Then it will start shooting
Inescapable Arrows in this order:
- Shot 1 on Stigmad chr to inflict L Resistance Down
- Shot 2 on chr with L Resist Down to inflict L Weak
- Shot 3 on chr with L Weak to inflict L Slow
- Shot 3 on chr with L Weak to inflict H Stop
- Final on chr with H Stop to kill it and recover HP = chr's MAX HP - 1

If you recover L statuses frequently, you won't have problems until somewhere
in middle of battle. At this time The Curse of Zero will be cast - besides
affecting you with L Poison it also signifies coming of Pandora's Gate, very
strong ether move. Keep your HP up at all times.

Well, make sure you've cleared away any L statuses, then proceed by Flame Sword
on all combatants, as well as Attacker on KOS-MOS and Jr, and Ether Spear on
MOMO. Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having Jr use CB, then boost KOS-MOS and use CB as well,
followed by Circle all the way - this will initiate a Break and Air the boss as
well! Boost MOMO now and empty her stock, followed by boosting Jr next and
emptying his stock as well. Watch that AC Fire chain grow, too! Damage done
will be phenomenal.

If Mad hasn't fallen yet, repeat the exercise and kill it for good now.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************


Once you finish it off, head back to Caito. You will get DOUBLE TECH: GRAND
RONDE for KOS-MOS and chaos.
REFERENCE: Xenosaga1545

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.28.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMPLETING GS - PART K                                                   GSPRTK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

GS CAMPAIGN CONFIDENTIAL REPORT No.36 - GSC36
Second Miltia, Second Sector, outside Moby Dick's Cafe, Shion as lead chr -
talk to Winona who can be found in the large open area S of Moby Dick's.
REFERENCE: Xenosaga1546

*******************************************************************************
*                                                                             *
* WARNING! GS CAMPAIGN NO.36 CAN BE FAILED IF YOU DON'T PAY ATTENTION!        *
*                                                                             *
*******************************************************************************

Once GS campaign initiates, DO NOT TALK TO HER AGAIN UNTIL YOU COMPLETE *ALL*
OTHER GS CAMPAIGNS. When you have done them all, get back to her. Once
addressed, pick top option twice.
REFERENCE: Xenosaga1547-Xenosaga1548

CONGRATULATIONS! YOU'VE COMPLETED GS CAMPAIGN NO.36. YOU'VE ALSO CLEARED ALL GS
CAMPAIGNS! Anyway, it doesn't matter if you fail or pass this campaign, you get
DOUBLE TECH: TWIN BUSTER for Shion and KOS-MOS.
REFERENCE: Xenosaga1549


If you check your stuff, you have:
- all GS campaigns done
- all Segment Addresses, Decoders and their treasure
- all skills unlocked
- all robot parts and your very own Erde Kaiser
- all Double Techs learned

So what's left to do? Use the UMN point and go back to areas to level up to 99,
gather Class/Skill points in order to learn all 112 skills the game offers.
This is unfortunately it, the end of the game. Thanks to Namco for this awesome
game. It is very much worth the money.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NA EXTRA BOSSES                                                          XTR#01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  INFORMATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E.S/CHRS    | LV   | EFFECTIVE VS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Asher       | lv50 | [03]
Dinah       | lv50 | [03]
Zebulun     | lv50 | [03]
KOS-MOS     | lv56 | [01], [02]
Shion       | lv56 | [01]
MOMO        | lv56 | [02]
chaos       | lv56 | [01]
Jr          | lv56 | [02]
Ziggy       | lv56 | [01]
Jin         | lv56 | [01]
-------------------------------------------------------------------------------
[01] <Phobos Rigas>           | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[02] <Baal Zebul>             | Detailed boss entry further down in walkthrough
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[03] <Mikumari>               | Detailed boss entry further down in walkthrough
-------------------------------------------------------------------------------


It is *not* over yet! Exclusive to NA version, three new bosses have been added
into fighting frenzy. Here are their locations:
- PHOBOS RIGAS: Dammerung, where you found the 'ship' which Shion used to
                escape from Dammerung; appears after you load Clear Data save
- BAAL ZEBUL  : Old Miltia, where you fought 'Mysterious Swordsman'; appears
                after you defeat Dark Erde Kaiser
- MIKUMARI    : Desert, where you fought Scarabeille; appears after you defeat
                Dark Erde Kaiser
REFERENCE: Xenosaga1550-Xenosaga1552


*******************************************************************************
BOSS BATTLE                                                              BOSS28
                                                                         BEST28
                                 PHOBOS RIGAS

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
55555              | 85000             | 6800              | 4000

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Weak   | Weak  | Norm  | Norm  | Norm  | Norm  | Weak  | Norm  | Norm  | Weak

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-B-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Phobos> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Single Shot I ... VIII - PATTP VS one chr - pierce phd, ignores EVA
02. [Jammed weapon.] - if Phobos is performing Single Shot series, there's a
    chance its gun may screw up on it
03. Reload >> Misery - boss loads a new magazine (Alone in the Dark - 4 shots)
04. Reload >> Sorrow - boss loads a new magazine (Chilling Wind - 4 shots)
05. Reload >> Despair - boss loads a new magazine (Single Shot - up to 8 shots)
06. Reload >> Woe - boss loads a new magazine (Rotting Flesh - 2 shots)
07. Alone in the Dark - PATTP VS one chr - pierce phd, ignores EVA, induces L
    Blind
08. Chilling Wind - P/IATTP VS one chr - pierce/ice phd, Down effect, induces L
    Slow
09. Rotting Flesh - PATTP VS one chr - pierce phd, ignores EVA, induces L Weak,
    damage = 50% of chr's MAX HP = boss' HP recovery
10. Buried Alive - HATTP VS one chr - hit phd, ignores EVA, Air effect
11. Memory of Time - [The end is here!] - memorize the event slot, Phobos will
    use Immolation on next turn it gets on that particular event slot
12. Immolation - [The end has come! There is no escape!] - FATTE VS all chrs -
    fire etd, ignores EDEF
13. [Magazine empty.] - can shoot Misery 4x, Sorrow 4x and Woe 2x before
    magazine is emptied
14. [Fear - Level 1. + The smell of fear improves his dexterity.]
    [Fear - Level 2. + The smell of fear increases his speed.]
    [Fear - Level 3. + The smell of fear strengthens his offense.]
    [Fear - Level 4. + Now impervious to any frontal attack!]
    [Fear - Level 5.]
    Boss slowly proceeds toward max Fear level. Action that will happen on Fear
    level up is randomly determined.
15. [Fear - Maximum. He is overwhelmed!] - self - in addition to one of actions
    taken boss suffers from L Stun; weakness to ether attacks is nullified as
    well
16. [Fear - Maximum. He is overwhelmed! Frenzy has worn off!] - self - in
    addition to one of actions taken boss suffers from L Stun; if Frenzy was
    used during Fear level ups, it now shatters
17. Terror - self - induces Safety Level
18. Panic - self - AGL+25%
19. Horror - self - induces Ether Spear
20. Frenzy - self - Break Block initialized
21. Soothing Words - [The smell of fear has worn off and he has returned to
    normal.] - self - recovers 1500 HP
22. [Checking how many rounds are left...] - Phobos will cboost and empty the
    magazine that was last loaded (jamming or empty-magazine side-effects can
    occur as well)
23. Rapid Fire I ... VIII - PATTP VS one chr - pierce phd, ignores EVA

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: Single Shot 300 dmg to one, Dark 800 dmg to one, Wind 500 dmg
to one, Buried Alive 1500 dmg to one, Immolation 1200 dmg to all, Rapid Fire
400 dmg (and raising) to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jin, KOS-MOS and MOMO. Equipped skills: EP Half, ST
Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
mastered skills: Inner Peace, Focus 1, Focus 2.

If you're still paying off Matthews' debt, here's a 1 million G for you: steal
both EMAX300 and Auto Recover, then sell 'em.

It is advisable that you come into this battle with BG of 3. It helps a lot if
you don't need to waste turns by refilling your BG. Because some of Phobos'
attacks ignore target's evasion, you'll be spending a lot of time healing.

Once you enter the battle with Jin, MOMO and KOS-MOS, first thing you should do
is cast Best Ally on all combatants. Now start stocking until SG is 3 for all
of them - doing so will also replenish EP for recasting of Best Ally when
needed. Phobos will be pestering you with Single Shots for a while until its
weapon jams. Then pay attention to what kind of magazine will be loaded next!

Misery and Sorrow series are quite strong. You cannot evade Misery series, but
Sorrow can be - so react accordingly. If you're affected by L type statuses,
shrug it off until you're ready for launching a chained assault (remove L Slow,
though). If one of chrs gets smacked down, take heed to recast Best Ally ASAP.
Phobos will always cboost if it evades your attack.

If it's Woe magazine, stocking is recommended! Woe magazine contains two
Rotting Flesh shots, which drains 50% of hit chr's MAX HP and adds it to
Phobos' HP (Woe magazine is likely used when Phobos loses around 33% MAX HP).
Unfortunately it cannot be evaded, but if you stock, it is possible to halve
the HP drained.

Phobos has weakness to beam, aura and slash attacks, as well as taking extra
damage from ether attacks. MOMO fills the slot for ether weakness, while Jin
and KOS-MOS take care of slash attacks. You'll apply Aura Sword for aura
weakness. And to ensure Phobos won't funnily cboost, we'll Air it.

Very soon after battle starts Phobos will begin using Buried Alive for huge
damage to one chr (when HP is under 50000). It can very well KO MOMO in one
hit, but this is why we put Best Ally on. If Phobos has boosts left, there is
high probability of Phobos combo boosting and following up with additional
Buried Alive attacks, or using remaining shots of the magazine currently
loaded.

After losing about 15% of HP, Phobos will begin raising own Fear level. For
each level one of following events will happen: Frenzy - Break Block & Ice
Veil, Panic - AGL+25% and bonus to AGL, Horror - Ether Spear and bonus to STR,
Terror - Safety Level and bonus to DEX. I dunno what's it gonna do with Ice
Veil, but other bonuses it gains need to be dealt with swiftly. For Safety
Level and AGL+25% launch Annihilation against Phobos to clear them off - surely
you don't wanna kill Phobos, only to have it remain on 1 HP and smash you to
bits? Break Block is a nuisance, esp if used at first Fear level.

How often Phobos will raise Fear level, I don't know; nor can I tell you what
affects which bonus Phobos will gain. What I know can help you is this: have
one or two chrs stock, while MOMO keeps shooting at Phobos. Remember to heal
lost HP and keep recasting Best Ally if needed. Pay attention to Woe magazine,
if it's loaded - stock! If it drains 50% MAX HP, tough luck - just grit your
teeth and carry on.

Once maximum Fear level is reached, it's party time. Phobos gets affected by L
Stun and will not attack you. L Stun has 50% chance of being removed when
damage is affected - and if we don't attack Phobos, L Stun stays. Understood?
So, what better chance then to commence chain assault?

Stock, refill your BG if needed, heal any lost HP and EP, then cast Attacker on
Jin and KOS-MOS, Ether Spear on MOMO, and Aura Sword on everyone. Once preps
are done, do the following:
- it's Jin's turn
- Boost Jin thanks to Combo Boost (BG drops to 2)
- Jin attacks with Triangle and Square to perform CB, then it's Jin's turn
- Boost KOS-MOS (BG drops to 1), then have Jin attack with Square, Triangle to
  perform BC (Break initialized!), and follow up with Circle, Circle, Circle
  (this will launch Phobos into Air and start AC Aura chain)
- Jr empties his stock by four presses of Circle; during attack animation make
  sure to Boost MOMO (attacks KOS-MOS and Jin performed earlier will recover
  enough of your BG in order to give you the last boost you need)
- MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
  Aura Sword, and a nice AC Aura x09 chain will give MOMO a humongous damage
  bonus; expect to see something like 3000 damage per hit)
- if any extra boosts become available or are still left, do NOT use them;
  spare them for next chained assault

Now Phobos' HP is lingering somewhere around 20000. L Stun it was affected with
is almost surely gone. It will now use Soothing Words to recover 1500 HP (big
deal), and its stats will return to normal. Several new moves become available
to Phobos - darn.

To begin with, Frenzy will make you mad - what it does is add Break Block to
Phobos, and it's only gone when Fear level reaches maximum - great (very great
if used at Fear level 1). The other move is Memory ot Time (Phobos loves to use
it on CTC ESL) - what it does is prompt Phobos to use Immolation on next turn
Phobos reaches on ESL it memorized when Memory of Time was used. You better
hope you have the HP to survive - if possible, try extending Flame Wall ether
combo, otherwise Best Ally will save you.

As the battle continues, you'll be seeing lots of Buried Alive. Don't forget to
cast Annihilation on regular basis to cancel Phobos' bonuses, or you'll get
yourself stumped at obnoxious damage Phobos will be dishing out.

There is one final move Phobos has, and it's used when Phobos has less than 10%
HP remaining. This is Rapid Fire and I really don't recommend you let Phobos
live long enough to use it on you. What it does is: Phobos will cboost on its
turn, check the magazine loaded and empty the contents into your party until
it's either empty or the gun jams (depending on magazine loaded). Aside from
you not being able to intervene in any way, damage done by Rapid Fire shots
will keep increasing.

So to recap: at start of battle stock, fill your BG, Aura sword, first chained
assault, Phobos around 20000 HP, stand your ground until Phobos reaches maximum
Fear level, recover completely, restock, refill your BG, Aura Sword and
Attacker/Ether Spear appropriately, second chained assault, Phobos dies.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cory S. Has submitted following strategy:

First off, it has a weakness to Aura, so chaos is an easy pick, since his
attack is Aura based. I used Jr and MOMO for the other 2, simply because I had
learned the most skills with them and use them for most of my fights anyway.
They worked fine.

The start is simple. Simply stock up to full, cast Aura Sword on Jr and MOMO,
and then hack away. The break is CBBC. Start with Jr, and do a CB attack, then
boost chaos and do another BC attack and empty his stocks to down it, then
boost Jr and MOMO to attack. With the Aura Swords on them, the damage chain
should be huge and take away at least 15K of its 55555 HP. At the start of the
battle, the boss will generally only use relatively weak piercing attacks and
Buried Alive attack, which can kill MOMO easily, so have either lots of
Revives, or Ether Packs to use Revert effectively.

When it gets to like 30 or 35K HP, he will start to 'fear'. Basically, here's
how it works - when his fear counter goes up, he increases one of his
attributes, either speed, attack, dexterity, or puts up a Break Block (usually
he does this first). He will also use the devastating attack Immolation, which
is pretty much an instant death to the party. The only way I was able to avoid
it was with the skill Inner Peace, which improves evading attacks after
stocking. He gives you a one-turn warning when he will use this attack, so
stock with everyone after the warning and you should evade. When his fear
counter gets higher, he gets really annoying. He will use Buried Alive several
times in a row while boosting, and use Immolation as well, so it doesn't hurt
to be lucky. Be sure to have Combo Boost equipped on all characters so you can
do a desperate heal if you need to.

His fear counter goes up by one every few turns. A few turns after it reaches
5, it will say "Fear - Maximum. He is overwhelmed! Frenzy has worn off!".
That's your cue to stock up and prepare for the next assault. After his L Stun
wears off as a result of one of your hits, he will turn back to normal and heal
himself for 1500 HP (which isn't much). Re-cast Aura Sword on everyone and
start the assault again, because he only waits about a turn or 2 before
restarting the counter, and if he uses Break Block first, you will have to wait
and survive another round of his Fear before getting another chance to attack.
Also, at the beginning of the battle (you wont be able to spare a turn near the
end), be sure to steal Auto Recover and EMAX300 from it. They're great
accessories for your gears, or they sell for the same price as Awakenings if
you're still repaying Matthews' debt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS29
                                                                         BEST29
                                  BAAL ZEBUL

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
99999              | 99999             | 9999              | 9999

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-B-C | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | B-B-B-B | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | C-C-C-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Baal> has the ability to Combo boost itself!
- Baal begins the battle by innate Break Block. Read strategy for more info.

----------------------------------- ATTACKS -----------------------------------
01. Baten Kaitos - H/FATTP VS one chr - hit/fire phd, Down effect
02. [Baal Zebul is amassing his bile.] - charge up turn for Aqua Regia
03. Baal's Wrath - TATTE VS chr/s, 60-degree arc effect - thunder etd, induces
    H Bind, ignores EDEF
04. Aqua Regia - [Baal Zebul has spewed his bile!] - targets a certain spot
05. Aqua Regia - NATTE VS one chr - noe etd, induces L Poison, ignores EVA and
    EDEF; have the chr move away from targeted spot and attack will miss
06. [He grimaces at your striking/piercing attack.] - if hit with
    aforementioned attack type, you may get this notice; after Baal sustains
    enough hits of this type, move <09.> may be used
07. Heca Strike - S/H/TATTP VS one chr - slash/hit/thunder phd, ignores VIT
08. Hedge Smash - S/H/FATTP VS one chr - slash/hit/fire phd, ignores VIT
09. [Enough of your measly striking/piercing attacks! He is furious and relaxes
    his defense.] - hit Baal enough times with aforementioned attacks and after
    notifying you with this message, it will cboost and counterattack with Heca
    or Hedge, but also drop Break Block
10. [Baal Zebul is amassing his bile. He focuses and hardens his defense!] -
    self - Break Block initialized, gains Flame Veil status, charge up for Aqua
    Regia
11. Baal's Curse - [Baal chants a curse and forbids movement! You cannot move
    until the time of annihilation!] - Move command is temporarily sealed,
    charge up turn for <12.>; Curse wears off eventually, or have one chr cast
    Annihilation on Baal to break it immediately, in which case <14.> occurs
12. Baal's Curse-Casting - [Baal's Curse has forbidden movement! The time of
    annihilation has not come!] - Baal needs to reach two turns uninterrupted
    to charge up for <13.>; if attacked in any way, Baal resets Casting count
    to zero and will need to reach two turns uninterrupted again
13. Baal's Curse-Release - [Baal's Curse has worn off, and you are free to
    move! The curse turns on the caster and wounds him!] - after two Castings
    Baal will use Release, which will unseal Move command, and deal some damage
    to Baal
14. [The time of annihilation has come and the curse is lifted. You are now
    free to move!] - attack Baal with Annihilation ether and curse is destroyed
15. The Cycle of Destruction at Great Cost - self - all parameters improve,
    Break Block shattered for good; used when HP is below 40000
16. Destruction at Great Cost - [He wounds himself and amasses his bile to
    change his body! Baal Zebul's eyes darken to pitch black!] - sacrifices
    500 HP, its Break changes to B-B-B-B, some parameters improve; used when HP
    is below 40000
17. The God of Dung - [He used his own HP to raise his Boost count!] - self -
    adds 3 boosts to BG, but sacrifices 1000 HP
18. The Price of Gluttony - [He is amassing bloody bile...] - self - charge up
    turn for <19.>; at this point Baal will cboost and spew first Aqua
19. Triple Aqua Regia - [Baal Zebul has spewed his bile for the first time! He
    is amassing his bile for the second time!] - a random spot between possible
    six will be chosen as a target; Baal can still cboost at this time; charge
    up turn for <20.>
20. Triple Aqua Regia - [Baal Zebul has spewed his bile for the second time! He
    is amassing his bile for the third time!] - a random spot between remaining
    five will be chosen as a target; Baal can still cboost at this time; charge
    up turn for <21.>
21. Triple Aqua Regia - [Baal Zebul has spewed his bile for the last time! It
    forms a parabola and circles in the air!] - a random spot between remaining
    four will be chosen as a target; quickly move the chrs to spots which
    aren't targets of Aquas; on Baal's next turn a rain of <05.> will be used,
    with Baal boosting to finish you off quickly
22. Destruction at Great Cost - [He wounds himself and amasses his bile to
    change his body! Baal Zebul's eyes shine emerald green!] - sacrifices
    500 HP, its Break changes to C-C-C-C, some parameters improve; used when HP
    is below 40000
23. [He hates your striking/piercing attack.] - if hit with aforementioned
    attack type, you may get this notice; after Baal sustains enough hits of
    this type, move <09.> may be used
24. Destruction at Great Cost - [He wounds himself and amasses his bile to
    change his body! Baal Zebul's eyes return to a mix of colors!] - sacrifices
    500 HP, its Break changes to B-C-B-C, some parameters improve; used when HP
    is below 40000

-------------------------------- BOSS STRATEGY --------------------------------

Can use Move command.

Heca and Hedge deal about 800 dmg to one chr, Wrath 800 dmg to chrs hit, Kaitos
1200 dmg to one, Aqua 3500+ dmg to one.

Casts Baal's Curse when below 70000 HP. Starts boosting when below 70000 HP.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jin (!!!), Jr and MOMO. Equipped skills: EP Half, ST
Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
mastered skills: Inner Peace, Focus 1, Focus 2.

If you're still paying off Matthews' debt, here's a 1 million G for you: steal
both EMAX300 and Auto Recover, then sell 'em.

It is advisable that you come into this battle with BG of 3. It helps a lot if
you don't need to waste turns by refilling your BG. Because all of Baal's
attacks ignore target's defenses and damage dealt is quite big, you'll be
spending a lot of time healing. But let's take it one step at a time.

Once you enter the battle with Jin, MOMO and Jr, first thing you should do is
cast Best Ally on all combatants. Now start stocking until SG is 3 for all of
them - doing so will also replenish EP for recasting of Best Ally when needed.
If Baal amasses its bile sometime inbetween and targets a chr, have that chr
move away to another spot! Damage dealt from Aqua Regia is over 3500 and
there's no way you're gonna survive that - and wasting a Best Ally over the
attack which can be completely avoided is useless.

If you're affected by H Bind, wait until Baal spews his bile to give you ample
time to remove it. If one of chrs gets smacked down, take heed to recast Best
Ally ASAP. Also know that Baal won't boost until its HP meets 70000 HP range.
And last, but not least, all attacks can be evaded (for Aqua Regia you need to
move to another spot, though).

Baal has weakness to pierce, hit and ice attacks. Both Jr and MOMO have attacks
with piercing property, while Jin's are of slash type. Whatever you do, Jr and
MOMO do *NOT* attack Baal at all! The only chr that will do the attacking is
Jin! Jin only! Once again, Jin only! The reason for this?

After being struck with pierce (Jr, MOMO) or hit (Ziggy, chaos, KOS-MOS)
attacks several times, Baal has nasty tendeny of cboosting such attacks. Baal,
however, does not cboost slash attacks, and that's why Jin is a great choice
for breaking Baal, and sending it in Air for some major damage.

Sending Baal in the Air is another tough cookie to break - Baal begins the
battle with Break Block, which is temporarily gone after Baal takes a couple of
piercing or hit attacks - you're notified of Break Block being gone with
message "He is furious and relaxes his defense." Two bad things about this is
that you have to take a hit from Baal and Break Block will soon be restored.
Attacking Baal's backside bypasses Break Block altogether, and this is how
we're gonna Break Baal.

So, we're stocked to full, under Best Ally, and BG is at 3 (if you have some
Boost Max items left, this is one of battles where it may be a nice idea to use
two of them to raise BG to 5)... time to start reducing Baal's HP. Keep
stocking (and healing, of course) until Baal amasses its bile - this will be
your cue! Start by casting Ice Sword on Jr, Jin and MOMO (throw in Ether Spear
for her for good measure). Once preparations are done, do the following:
- it's Jr's or MOMO's turn
- Boost Jin (BG drops to 2)
- MOMO or Jr casts Boost 1 (BG raised to 3), then it's Jin's turn
- Boost Jin again (thanks to Combo Boost), then *move* Jin behind Baal's back
  (BG drops to 2), then it's Jin's turn
- Boost Jin again (BG drops to 1), and attack Baal with Square, Triangle to
  perform BC, then it's Jin's turn
- Boost Jr (BG drops to 0), then attack Baal with Square, Triangle to perform
  BC (Break initialized!), followed by pressing Circle, Circle, Circle (this
  will launch Baal into Air and start AC Ice chain)
- Jr empties his stock by four presses of Circle; during attack animation make
  sure to Boost MOMO (attacks Jr and Jin performed earlier will recover enough
  of your BG in order to give you the last boost you need)
- MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
  Ice Sword, and a nice AC Ice x09 chain will give MOMO a humongous damage
  bonus; expect to see something like 5000 damage per hit)
- if any extra boosts become available or are still left, do NOT use them;
  spare them for next chained assault

Are you wondering why we don't Down Baal instead? That is not recommended,
because Downed enemies can still cboost your attacks, and Baal is no exception.
On the other hand, Aired enemies cannot cboost at all.

OK, we did our first assault on Baal's ass, which launched its HP somewhere
below 70000 HP. At this point Baal gains access to Baal's Curse, which
temporarily seals Move command, disabling you to move away from Aqua Regia. The
quickest cure for this 'disease' is to cast Annihilation on Baal - seal will be
removed, and you're a happy camper again. Or you could wait it out and at the
same time be exposed to Aqua Regia, but I don't recommend that. Baal will also
start boosting now, so you will have to be more careful in planning the assault
now.

Repeat the stocking process, removing possible H Bind (wait until Baal spews
its bile) and healing HP. If Baal's Curse is used, counter immediately with
Annihilation! You *must* be able to move. If your BG isn't at 3, you'll need to
apply some Boost 1 castings (don't forget about Ice Sword), or time the start
of your assault in such a way that Jin airs Baal on BST ESL. Don't forget to
move *behind* Baal to initiate Break!

After second assault is launched, Baal's HP will be below 40000 HP. At this
point Break Block is gone permanently and Baal uses Cycle of Destruction
(allows Baal to change Break sequence later in the battle). Like Orgulla
before, Baal sacrifices own HP with "God of Dung" to increase its BG; this is
also a charge move for "Price of Gluttony", which is infact Aqua Regia three
times in a row! Unlike regular Aqua Regia, Baal targets three random spots out
of six possible on the battlefield. Memorize targeted locations and move any
chrs that are on those spots to a safe location (don't forget to cast
Annihilation if Baal's Curse is in effect!).

Randomly Baal smokes 500 of own HP to change its Break to either CCCC or BBBB
(the change isn't permanent, though - Baal can and will switch freely between
possible three Break zones). This also increases some stats for duration of the
change, but don't worry about them - as long as you keep your cool, damage done
to you will be minimal or nonexistant.

Again, restock, refill your BG, Ice Sword on everyone (plus Ether Spear on
MOMO), start the third and final assault chain with Jin (his location doesn't
matter anymore, as Break Block is gone). Wave Baal bye-bye and see you next
time.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cory S. Has submitted following strategy:

First off, he has a weakness to ice. Since no character's attack is ice-based,
you're free to choose your party. I used Jr, MOMO, and KOS-MOS, since you can
use Ice sword on all of them and do great damage.

To continue, move one character to the opposite side of it, so the large Baal's
Wrath only hits 1 or 2 characters instead of everybody. Soon, it will say
"...is amassing his bile". The next turn, it will show a close up of one
character and say "...has spewed his bile." or something like that. On his next
turn, the bile will fall on that character and pretty much kill it (it does
over 3000 damage, so maybe Ziggy could survive, but I didn't use him, since his
attacks are fire-based). So basically, after he releases the bile into the air,
either boost the character that was targeted or wait for his/her turn if you're
feeling risky and move to a different spot on the battlefield (preferably on
the same side). The bile will fall on blank space.

The boss starts with a break block. After a few attacks it will say "He is
furious and relaxes his defenses." That makes the break block go away. A turn
or 2 later, it will say "He focuses and hardens his defense!" You guessed it,
the break block is back, so the window of opportunity is narrow. Stock up, cast
ice sword on everyone, and start with Jr. The break is BCBC, so have Jr do a
BC, boost KOS-MOS and do another BC and empty her stock to Air it, then boost
Jr and MOMO to empty their stock. Keep boosting until you can boost no more. A
good break assault with an Ice chain could do as much as 20K damage. You can
repeat this several times, as the boss' attacks don't change for a while.

I don't recall the exact number, but I think it was when the boss reached
around 40K HP left, when it started some new stuff. First, it will say
something about Baal's eyes turning green or pitch black. That's a heads-up
that its break has changed. Look at the boss info box to see the new break.
Also, he will do a thing called Baal's Curse (it says "You cannot move until
the time of annihilation!"). Get rid of the curse either by waiting it out (in
this case Baal hurts himself as well), or casting Annihilation ether on Baal.

When it gets to around 20K HP, it will prepare for a major strike. First Baal
will sacrifice own HP to raise Boost count. Then, he will amass his bile and
target three random spots on the battlefield. You have one turn to get out of
the way, or your party will be obliterated, so boost whoever was targeted and
move to a different spot quickly.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS30
                                                                         BEST30
                                   MIKUMARI

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
200000             | 99999             | 0                 | 0

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Norm   | Weak  | Norm  | Norm  | Norm  | Weak  | Weak  | Weak  | Norm  | Norm

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Mikumari> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our
    praises!] - blah blah blah
02. Creeping in the Dark - [Here in the shadow of heaven, you will know our
    darkness!] - IATTE VS all mechs - ice etd, induces L Blind
03. Good Deed - [Our darling children!] - AATTE VS all mechs - aura etd,
    ignores EVA
04. [Are you finished yet?] OR [What's taking you so long?] - if you don't
    attack Mike for some time, it may be a good or a bad thing
05. Purification - [We have been reborn pure!] - changes from Creeping into
    Pure mode
06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery,
    used during Pure mode if Mike is targeted by Down class ether
07. [With our very breath, we will purge you of your sins!] - [It seems like
    Mikumari's parameters improved.] - offensive parameters improve, refer to
    strategy for info on when used
08. [Our children, we shall grant you some of our life.] - [It seems like it
    wants to heal you.] - use a Down class ether to have Mike cast Rebirth
    during Pure mode
09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure
    into Creeping
10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe
    you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now
    there's our good child...]; [Your presence is beginning to bore us!];
    [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] -
    all of the above cause Mike to ramble and skip a turn
11. Ill Words - [You are annoying us!] - TATTE VS all mechs - thunder etd,
    ignores EVA
12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure
    into Creeping mode
13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break
    type ethers on Mike unless specifically told so or you'll regret doing it
14. Vengeance - [Feel the resentment of our children!] - SATTP VS one mech -
    slash phd
15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class
    ether on Mike is highly recommended
16. [Just who do you think you are?!] - [It seems like Mikumari's parameters
    have changed to a special attack mode.] - even more power for Mike, its
    defensive parameters drop further, refer to strategy for info on when used
17. [This world is darkness! Everything is darkness!] - [It seems like
    Mikumari's parameters have reached their final levels.] - even *more* power
    for Mike, but its defensive parameters drop further, refer to strategy for
    info on when used
18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children!
    We shall strike you down!] - PATTP VS one mech - pierce phd
19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] -
    H/FATTP VS mech/s, 60-degree arc effect - fire/hit phd, ignores EVA,
    induces L Slow
20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven!
    God of Earth! Come together as one!] - TATTE VS mech/s, 60-degree arc
    effect - thunder etd, ignores EVA, induces L Charge Down
21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.]
    - using Junk Beam or Break class ethers is a bad idea during Pure mode, as
    it causes Mike to change back to Creeping mode immediately
22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or
    Refresh H effect, used during Pure mode if Mike is targeted by Down class
    ether and one of your mechs is suffering from L or H type statuses
23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2
    effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down
    class ether
24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving
    you a hint
25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you
    another helpful hint
26. [Our children, we have cleansed you...] - [...of your sins.] - Mike goes
    sayonara

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to
all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment
8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs
hit.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dinah not recommended for this battle - reasons: lower HP than Asher, Iron
Blade requires 300 EC and deals less damage.
Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy
      equipment: Auto Recover, Tuned Circuit, G ST Double
Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin
      equipment: Charge Clean, Tuned Circuit, Charge Recover
If you don't have Tuned Circuits, replace with Power Shields or EF Circuits.

Before first parameter improvement Mike uses 2-3 offensive moves in Creeping
mode, before switching to Pure mode. Between first and second parameter
improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to
Pure mode. Between second and third parameter improvement Mike uses six
offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends
after four of Mike's turns (not counting cboosts), or if you attack it. After
third parameter change Pure mode is no longer entered. Also, always try to
maintain three boosts in your BG.

Boss gains upgrades like this (I tested it in several battles):
a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have
   ended without Mike crossing mentioned HP barrier
b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have
   ended without Mike crossing mentioned HP barrier
c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have
   ended without Mike crossing mentioned HP barrier

If you're still paying off Matthews' debt, here's a 1 million G for you: steal
both EMAX300 and Auto Recover, then sell 'em.

This is a hard battle, but not the one that cannot be won without some
strategy. The basic gist of this battle is to guard against Mike's attacks
during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts
for 4 Mike's turns, we're gonna launch Wings of Light just before it ends.
Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is
going to help a little as well. BTW, you cannot prolong this battle forever -
Mike usually powers up at specific intervals which I explained two paragraphs
above. You will be using Asher only to do the attacking, while Zebulun will
supply boosts or HP recovery. Let the battle commence.

Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to
both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset
the battle - we'll need that Auto Recover saving later in the battle. Asher can
take the punishment easily and stand its ground until first Pure mode. You need
to sustain damage for 2-3 turns, at which point Mike switches into Pure mode.
Until it does so, however, have Asher stock and Zebulun heal.

When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike
counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode
immediately. You must use Down ethers on it! Down ethers only. When you do,
Mike will boost (if it has some available) and use one of the following:
Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery
to one mech, or Holy Water to clear off status changes for one mech. Except for
Holy Water you cannot predict which of the two Mike's healing moves will be
used. If Mike can't boost, it will use the appropriate move on next regular
turn it gets.

While in Pure mode, have Zebulun cast Quick on itself first to get more turns;
or in case you have used any boosts, cast Boost 1 to refill the gauge. Because
of G ST Double acc, effect will last for ten turns. Cast Down ethers until both
mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet!
After Mike reaches third turn or when you're notified of Mike changing into
Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend
you launch them after third turn Mike reaches. Note: don't take too long into
making a decision over what will be your next move, as doing so triggers Mike
to power up and you don't want that.

When Creeping mode is entered, repeat what you were doing from start of battle
by having both mechs stock until next Pure mode. To speed up the killing
process, you can try this: after Asher charges 200 EC and it has a turn, have
Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a
powerup, it doesn't matter, as Asher will still have next turn, on which you
will stock.

Mike loves to turn against Asher, and that's what we want - to have Mike use
most of its attacks against Asher, while leaving Zebulun alone so it can react
accordingly - if you had Asher attack in a fashion mention in above paragraph,
cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish,
just don't attack Mike - you don't want to have Mike go postal on Zebulun.
Mike's attacks which cannot be evaded are: Good Deed, Ill Words, Between Heaven
and Earth, Purge Filth. Everything else can be avoided, including deadly
Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will
have 200 EC.

As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self,
then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still
stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings
of Light.

Continue until Mike's first powerup is used (below 120000 HP). Attacks it
gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses:
L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is
of no worries. Unfortunately both attacks cannot be evaded, and if guarded,
damage done will be somewhere around 6000. Mike also uses Resentment or
Vengeance, but these two can be avoided and if Asher cboosts successfully, you
gain a free healing turn thanks to Charge Recover.

It will take several more of Mike's attacks before it reverts into Pure mode,
but because it will concentrate on Asher (unless it uses one of its hit-all
attacks), Zebulun will be able to recover any excess loss of HP Asher
sustained. During Pure modes entered from now on Mike will end it immediately
if it's attacked.

When Mike's below 60000 HP and second powerup is used, Mike tends to be using
Ill Words, Good Deed and Creeping in the Dark more frequently, so employing
Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need
to stand ground thru six turns of hell, however, all it takes are mere 3-4
Wings of Light to bust Mike's ass for good.

If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP
remaining (say around 35000 HP), which is the point of final powerup being
used. After this point Mike no longer enters Pure mode and will attack you
mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the
brink of extinction. Don't use boosts you may have left! You may need them to
have Zebulun cut it if Mike unexpectedly gains an upper hand.

Once Mike's HP is decreased to the point where it cannot exist anymore, Mike
says final farewell. And so do we to final challenge of Xenosaga: Episode II.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following strategy was provided by Mandau:

I just recently beat Mikumari and because I couldn't find any strategies on how
to take them down, I'll just say what I did to kill it.

My party consisted of Asher and Zebulun with Jr. and Jin in Asher and MOMO and
Shion in Zebulun. Both E.S.es were at Lv. 64, but I had almost no trouble
beating Mikumari with this method, so I'm sure it could be done at a lower
level.

E.S. equipment:

Asher
- Auto Recover (very useful)
- Charge Recover (very useful)
- Tuned Circuit (not necessary, but will speed up the battle a bit)

Zebulun
- Power Shield (not necessary)
- Auto Recover (not necessary)
- Anti-Fire Armor (not really necessary either)

Jr.'s Equipped Skills
- Combo Boost (not necessary)
- ST Resist 20
- ST Resist 30 (both are useful)
- CRTC + 5 (somewhat handy)

MOMO's Equipped Skills
- Combo Boost (very useful)
- EP Half (very useful)
- EP Regen (pretty useful)
- ST Resist 30 (not necessary)

Using this setup, I was having a lot of trouble getting through the last
quarter of the battle ... until I remembered I could Move which made the battle
so much easier. For one, with Asher behind Mikumari, you can be doing 20,000
damage per Wings of Light quite consistently. Also, Mikumari's 2 most
devastating attacks - Between Heaven and Earth, and Purge Filth - will only hit
one of your E.S.

A lot of the setup for protecting Zebulun was totally unecessary because
Mikumari tended to focus all of their efforts on Asher, however Combo Boost, EP
Half, and EP Regen will come in handy throughout the course of the battle.
Combo Boost is necessary for pulling of Double Medica 2 if you need to. EP Half
and EP Regen will make sure you never run out of EP which is dangerous because
of the lack of items. With EP Half on, Medica 2 and the Down and Break Ethers
will only cost you 2 EP, which EP Regen will promptly recover, so you can do
most of your work for free. Make sure to keep your Boost meter up at 3 as often
as possible in case you need to suddenly react in any given situation. Boost 1
should now only cost you 4 EP, so use that whenever needed as you'll mostly be
doing Specials anyway.

Since Asher will most likely be taking most of the heat in this battle, Auto
Recover is useful for situations where Zebulun's healing can't keep up. Having
Mikumari turn on a lone Zebulun is deadly, so try to prevent it from happening.
Charge Recover is useful as all Asher should be doing is Stocking and using
Wings of Light. This will also make Zebulun's healing job easier. Make sure Jr.
has the Inner Peace ability as well since his constant stocking will improve
his evade to the point where Vengeance should almost never actually be able to
hit him. The ST Resists are there to help protect against L Charge Down and L
Slow, both of which will seriously cripple Asher. You can have Zebulun remove
these statuses, but it's much more efficient to keep Zebulun healing.

Basically, Asher should continually stock to 200, use Wings of Light and keep
repeating this. Zebulun should keep using Medica 2 on Asher or Double Medica 2
if an attack manages to hit both Asher and Zebulun pretty badly. If there is
ever a point where both E.S. are at full HP, the Boost Meter is full and you
are not in need of any EP (which you may need to Stock to restore with the
Focus 1 and/or 2 abilities), have Zebulun attack Mikumari with Triangle or use
Starlight Arrow if you have enough stock.

Mikumari shifts between two modes, Creeping Mode (the one with the hanya mask)
and Pure Mode (the one with the happy woman mask). Creeping Mode is where
Mikumari will unleash all of its attacks. During Pure Mode however, Mikumari
will only talk and not take any aggressive action. During this time, using a
Down Ether on it (as the game may or may not indicate) will result in Mikumari
healing you. At first, it will cast Rebirth (heals 9,600 for both E.S.). Later
on, if you have L statuses like Slow or Charge-Down, it will use Holy Water
instead (Refresh L or Refresh H for 1 mech) until everyone's status is alright
then it may proceed to use Rebirth. Later on in the battle, however, Mikumari
will resort to casting Medica 2. Although it's highly probably Mikumari's
Medica 2 will be stronger than Zebulun's, Mikumari doesn't always choose the
best target to heal. It may choose to use Medica 2 on Zebulun even if it's at
full health and Asher is practically at death's door, so for HP recovery you
can depend on, use Zebulun from here on.
************************** VICTORY! CONGRATULATIONS! **************************



===============================================================================
===============================================================================
18.)                          SINGLE TECHS - G1800
===============================================================================
===============================================================================

In this section you will find information on chrs's normal attacks, or single
techs, if you wish to call them that way.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     ZIGGY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMBO ONE                              | Square Square
Single   | B -> B  | Physic  | Near    | Hit / Fire        | NONE    | NONE
-------------------------------------------------------------------------------
COMBO TWO                              | Square Triangle
Single   | B -> C  | Physic  | Near    | Hit / Fire        | NONE    | NONE
-------------------------------------------------------------------------------
COMBO THREE                            | Triangle Triangle
Single   | C -> C  | Physic  | Near    | Hit / Fire        | NONE    | NONE
-------------------------------------------------------------------------------
COMBO FOUR                             | Triangle Square
Single   | C -> B  | Physic  | Near    | Hit / Fire        | NONE    | NONE
-------------------------------------------------------------------------------
BURST BLOW                             | Circle
Single   | B C     | Physic  | Near    | Hit / Fire        | NONE    | Down
-------------------------------------------------------------------------------
BURST BLADE                            | Circle
Single   | C       | Physic  | Near    | Hit / Fire        | Down    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     SHION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELECTRO SHOT                           | Circle
Single   | A B C   | Ether   | Far     | Thunder           | NONE    | NONE
-------------------------------------------------------------------------------
ELECTRO RAY                            | Circle Circle
Single   | A B C   | Ether   | Far     | Beam              | NONE    | NONE
-------------------------------------------------------------------------------
ELECTRO BLAST                          | Circle Circle Circle
Single   | A B C   | Ether   | Far     | Thunder           | NONE    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      JIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TEMPEST BLADE                          | Square Square
Single   | B -> B  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
WIND BLADE                             | Square Triangle
Single   | B -> C  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
SPINNING BLADE                         | Triangle Triangle
Single   | C -> C  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
RISING BLADE                           | Triangle Square
Single   | C -> B  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
TORNADO STRIKE                         | Circle
Single   | B C     | Physic  | Near    | Hit               | NONE    | Air
-------------------------------------------------------------------------------
SOARING BLADE                          | Circle
Single   | A       | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
RAPTOR                                 | Circle Circle
Single   | A -> A  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     CHAOS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPIRIT TOUCH                           | Square Square
Single   | B -> B  | Physic  | Near    | Hit / Aura        | NONE    | NONE
-------------------------------------------------------------------------------
ANGEL BLAST                            | Square Triangle
Single   | B -> C  | Physic  | Near    | Hit / Aura        | NONE    | NONE
-------------------------------------------------------------------------------
DIVINE SEAL                            | Triangle Triangle
Single   | C -> C  | Physic  | Near    | Hit / Aura        | NONE    | NONE
-------------------------------------------------------------------------------
SPIRIT CROSS                           | Triangle Square
Single   | C -> B  | Physic  | Near    | Hit / Aura        | NONE    | NONE
-------------------------------------------------------------------------------
SPIRIT STRIKE                          | Circle
Single   | B C     | Physic  | Near    | Hit / Aura        | NONE    | Down
-------------------------------------------------------------------------------
ANGEL SHOT                             | Circle
Single   | C       | Physic  | Near    | Hit / Aura        | Down    | NONE
-------------------------------------------------------------------------------
HEAVEN'S WRATH                         | Circle Circle
Single   | C -> C  | Physic  | Near    | Hit / Aura        | Down    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       JR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
QUICK DRAW                             | Square Square
Single   | B -> B  | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
QUICK TURN                             | Square Triangle
Single   | B -> C  | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
QUICK DROP                             | Triangle Triangle
Single   | C -> C  | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
QUICK SHOT                             | Triangle Square
Single   | C -> B  | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
CROSS HAND                             | Circle
Single   | B C     | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
CROSSOVER                              | Circle
Single   | A       | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
KILLING SKY                            | Circle Circle
Single   | A -> A  | Physic  | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      MOMO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ROBIN                                  | Circle
Single   | A B C   | Ether   | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
LARK                                   | Circle Circle
Single   | A B C   | Ether   | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------
SPARROW                                | Circle Circle Circle
Single   | A B C   | Ether   | Far     | Pierce            | NONE    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            KOS-MOS [NORMAL ATTACKS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
T-ARTS 1                               | Square Square
Single   | B -> B  | Physic  | Near    | Hit               | NONE    | NONE
------------------------------------------------------------------------------
T-ARTS 2                               | Square Triangle
Single   | B -> C  | Physic  | Near    | Hit               | NONE    | NONE
-------------------------------------------------------------------------------
T-ARTS 3                               | Triangle Triangle
Single   | C -> C  | Physic  | Near    | Hit               | NONE    | NONE
-------------------------------------------------------------------------------
T-ARTS 4                               | Triangle Square
Single   | C -> B  | Physic  | Near    | Hit               | NONE    | NONE
-------------------------------------------------------------------------------
T-ARTS 5                               | Circle
Single   | B C     | Physic  | Near    | Hit               | NONE    | Air
-------------------------------------------------------------------------------
T-ARTS 6                               | Circle
Single   | A       | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------
T-ARTS 7                               | Circle Circle
Single   | A -> A  | Physic  | Near    | Slash             | NONE    | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           KOS-MOS [SPECIAL ATTACKS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Target   | Zone    | Type    | Range   | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MINIGUN                                | Special command
Single   | NONE    | Physic  | Far     | Pierce            | 1 Stock | NONE
-------------------------------------------------------------------------------
MICRO MISSILE                          | Special command
All      | NONE    | Physic  | Far     | Hit               | 2 Stock | NONE
-------------------------------------------------------------------------------
DRAGONBLADE                            | Special command
Single   | NONE    | Ether   | Far     | Beam              | 1 Stock | NONE
-------------------------------------------------------------------------------
X-BUSTER*                              | Special command
All      | NONE    | Ether   | Far     | Beam              | 3 Stock | NONE
-------------------------------------------------------------------------------
* To get X-Buster, you need to finish off GS Campaign No.32. X-Buster has an
arc effect attribute as well.
- Minigun special attack has AGL loss of 1.
- Micro Missile special attack has AGL loss of 2.
- Dragonblade special attack has AGL loss of 1.
- X-Buster special attack has AGL loss of 4.



===============================================================================
===============================================================================
19.)                          DOUBLE TECHS - G1900
===============================================================================
===============================================================================

In this section you will find information on chrs' double techs. Note that all
double techs can be used ONLY ONCE PER BATTLE! Also, double techs can be used
in elemental chains - the chr who initiates the double tech must be under the
effect of the Sword ether if you wish to continue the chain.

Double techs which you can infuse with elements to your liking are:
- Archangel's Requiem
- Cross Fist
- Lion Heart
- Gravity Bomb
- Silver Duet
- Grand Ronde

Double techs which already possess innate elements, cannot be infused with
effects of Sword ethers.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Partner chrs        | Elemental chains
Target   | Type    | Attribute         | Condit  | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ARCHANGEL'S REQUIEM                    | Shion + Jr          | Possible
All      | Physic  | Pierce            | 2 Stock | NONE
Obtain: Complete GS campaign No.05.
-------------------------------------------------------------------------------
ELEMENTAL NOCTURNE                     | Jr + chaos          | Possible
All      | Ether   | Aura              | 2 Stock | NONE
Obtain: Complete GS campaign No.09.
-------------------------------------------------------------------------------
DUAL SPELL RAY                         | Shion + chaos       | Possible
Single   | Ether   | Beam              | 2 Stock | NONE
Obtain: Complete GS campaign No.17.
-------------------------------------------------------------------------------
CROSS FIST                             | Ziggy + KOS-MOS     | Possible
Single   | Physic  | Hit               | 2 Stock | NONE
Obtain: Complete GS campaign No.22.
-------------------------------------------------------------------------------
FIERY RITORNELLE                       | Jr + Ziggy          | Possible
All      | Physic  | Pierce / Fire     | 2 Stock | NONE
Obtain: Complete GS campaign No.23.
-------------------------------------------------------------------------------
LION HEART                             | Shion + Jin         | Possible
Single   | Physic  | Slash             | 2 Stock | NONE
Obtain: Complete GS campaign No.34.
-------------------------------------------------------------------------------
BURST VEIL                             | Shion + MOMO        | Impossible
Party    | Support | NONE              | 1 Stock | Veil effects doubled/5 turns
Obtain: Complete GS campaign No.08.
-------------------------------------------------------------------------------
TWIN BUSTER                            | Shion + KOS-MOS     | Possible
Single   | Ether   | Beam              | 3 Stock | NONE
Obtain: Complete GS campaign No.36.
-------------------------------------------------------------------------------
GRAVITY BOMB                           | Shion + KOS-MOS     | Possible
Single   | Physic  | Hit               | 2 Stock | Inflicts L Slow / 5 turns
Obtain: Steal Awakening II item from boss Orgulla.
-------------------------------------------------------------------------------
PHOENIX BLADE                          | Shion + Jin         | Possible
Single   | Ether   | Aura              | 3 Stock | NONE
Obtain: Steal Awakening III item from main boss of Labyrinthos.
-------------------------------------------------------------------------------
SILVER DUET                            | Jr + MOMO           | Possible
Single   | Ether   | Non-elemental     | 2 Stock | NONE
Obtain: Steal Awakening I item from final boss of Disc 1.
-------------------------------------------------------------------------------
ICE BRAND                              | chaos + Jin         | Possible
Single   | Physic  | Slash / Ice       | 2 Stock | NONE
Obtain: This tech is already learned.
-------------------------------------------------------------------------------
BLESSED MIRACLE                        | chaos + MOMO        | Impossible
Party    | Support | NONE              | 3 Stock | Bestows Best Ally
Obtain: Steal Awakening IV item from main boss of Omega System.
-------------------------------------------------------------------------------
GRAND RONDE                            | chaos + KOS-MOS     | Possible
Single   | Physic  | Hit               | 3 Stock | NONE
Obtain: Complete GS campaign No.28.
-------------------------------------------------------------------------------
POWER STRIKE                           | Ziggy + MOMO        | Possible
Single   | Physic  | Hit / Fire        | 3 Stock | NONE
Obtain: Complete GS campaign No.32.
-------------------------------------------------------------------------------
CROSS HILBERT                          | KOS-MOS + MOMO      | Impossible
All      | Status  | NONE              | 2 Stock | Inflicts H Lost
Obtain: Complete GS campaign No.30.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
20.)                          MECH ATTACKS - G2000
===============================================================================
===============================================================================

In this section you will find information on mech's normal attacks, followed by
info on their tech attacks.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               E.S NORMAL ATTACK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Dinah
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Subpilot | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HAND-TO-HAND [KAKUTOU]                 | Square
NONE     | Single  | Physic  | Near    | Hit               | NONE
-------------------------------------------------------------------------------
BEAM BLASTER                           | Triangle
NONE     | Single  | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------
BEAM BLASTER                           | Intercept Attack
NONE     | Single  | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    Zebulun
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Subpilot | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
KICK                                   | Square
NONE     | Single  | Physic  | Near    | Hit               | NONE
-------------------------------------------------------------------------------
ARCHERY                                | Triangle
NONE     | Single  | Ether   | Far     | Pierce            | NONE
-------------------------------------------------------------------------------
ARCHERY                                | Intercept Attack
NONE     | Single  | Ether   | Far     | Pierce            | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Asher
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Button input
Subpilot | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SHIELD LANCER                          | Square
NONE     | Single  | Physic  | Near    | Hit               | NONE
-------------------------------------------------------------------------------
GATLING                                | Triangle
NONE     | Single  | Physic  | Far     | Pierce            | NONE
-------------------------------------------------------------------------------
GATLING                                | Intercept Attack
NONE     | Single  | Physic  | Far     | Pierce            | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                  E.S HISSATSUWAZA / DEATH BLOW / TECH ATTACK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

All tech attacks marked with asterisks [**] require EMAX 300 accessory to be
equipped on mech in question. This accessory allows the mech to store 300% of
EC gauge, instead of usual 200%.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Dinah
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Subpilot
Charge   | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPIRAL FIST                            | Shion/chaos/Ziggy/Jin
100%     | Single  | Physic  | Far     | Hit               | NONE
-------------------------------------------------------------------------------
TORNADO FIST                           | Shion
200%     | Single  | Physic  | Far     | Hit / Thunder     | NONE
-------------------------------------------------------------------------------
TWIN DRAGONS [SOURYUUZAN]              | Jin
200%     | Single  | Physic  | Near    | Slash             | NONE
-------------------------------------------------------------------------------
CHAINED BLAST [HADOUSHOU]              | chaos
200%     | Single  | Physic  | Near    | Hit / Aura        | NONE
-------------------------------------------------------------------------------
METEOR STORM                           | Ziggy
200%     | Single  | Ether   | Far     | Fire              | NONE
-------------------------------------------------------------------------------
X-BUSTER                               | Shion**
300%     | All     | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------
IRON BLADE [ZANTETSUJIN]               | Jin**
300%     | Single  | Physic  | Far     | Slash / Aura      | NONE
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    Zebulun
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Subpilot
Charge   | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
RAIN ARROW                             | Shion/chaos/Ziggy/Jin
100%     | All     | Ether   | Far     | Pierce            | NONE
-------------------------------------------------------------------------------
STARLIGHT ARROW                        | Shion
200%     | Single  | Ether   | Far     | Pierce            | NONE
-------------------------------------------------------------------------------
GOLDEN BOW [HITEN KONGOUKYUU]          | Jin
200%     | Single  | Ether   | Far     | Pierce / Aura     | Support Clearance*
-------------------------------------------------------------------------------
ICE RONDO                              | chaos
200%     | Single  | Physic  | Near    | Slash / Ice       | NONE
-------------------------------------------------------------------------------
POWER KICK                             | Ziggy
200%     | Single  | Physic  | Near    | Hit / Fire        | NONE
-------------------------------------------------------------------------------
AIRD                                   | Shion/chaos/Ziggy/Jin**
300%     | All     | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------
METEOR BLAST                           | Ziggy**
300%     | Single  | Ether   | Far     | Fire              | NONE
-------------------------------------------------------------------------------
* - This attack shatters any and all positive status changes on the target.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Asher
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name                                   | Subpilot
Charge   | Target  | Type    | Range   | Attribute         | Effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SHOT BUSTER                            | Shion/chaos/Ziggy/Jin
100%     | Single  | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------
GATLING BLAST                          | Shion
200%     | Single  | Physic  | Far     | Pierce            | NONE
-------------------------------------------------------------------------------
WINGS OF LIGHT [KOUYOKU TENSHOU]       | Jin
200%     | Single  | Physic  | Near    | Slash / Aura      | NONE
-------------------------------------------------------------------------------
ICE STORM                              | chaos
200%     | Single  | Ether   | Far     | Ice               | NONE
-------------------------------------------------------------------------------
CORONA BUSTER                          | Ziggy
200%     | Single  | Ether   | Far     | Fire              | NONE
-------------------------------------------------------------------------------
ODIN BUSTER                            | Shion/chaos**
300%     | Single  | Ether   | Far     | Beam              | NONE
-------------------------------------------------------------------------------
MOONLIGHT BLADE [GEKKOUJIN]            | Jin**
300%     | All     | Ether   | Far     | Aura              | NONE
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
21.)                             SKILLS - G2100
===============================================================================
===============================================================================

In this section you will find info on all 112* skills that you can toy around
with in XS:E2. We'll list their names, what they do, their exact location in
the Skill list, amount of CPTS needed to unlock the classes and SPTS to learn
the skills themselves. For more detailed info on how to use Skill submenu
please refer to section 9 (Main Menu).

Skills marked like this <SK> are skills which are initially locked for learning
- to unlock them you will need to find specific Secret Keys (found in chests,
or received after completing GS campaigns).

NOTE: There's one equippable skill which cannot be obtained via Skills submenu.
That is [SWIMSUIT] skill - you must gain Swimsuits for Shion, MOMO, Jr, chaos
and Jin by completing GS campaigns: No.07 for MOMO's and Jr's, No.32 for Jin's,
No.25 for Shion's and chaos' (look into section 27 for more details). To get
KOS-MOS' and Ziggy's swimsuits, you must have completed XSE1 and have saved the
game after credits have rolled (refer to section 13 for more details).

NOTE 1: There's four ether skills which cannot be obtained via Skills submenu.
They are [ERDE BEAM], [ERDE QUAKE], [ERDE STORM] and [ERDE KAISER FURY]. For
complete details on how to obtain them please look into section 30.

NOTE 2: There are 17 chr skills, which when equipped on pilot of E.S, directly
affect that E.S' performance in battle. The only chrs that you can do this with
are MOMO, KOS-MOS and Jr (skills will NOT have effect if they're equipped on
copilots of E.S!). Such skills are marked with [E.S].

NOTE 3: Miracle Star and Annihilation are two ether skills, which under normal
circumstances deal non-elemental damage. However, if chr performing said ether
skills is under Sword ether effect, Miracle Star and Annihilation also come
under the effect of Sword ether, meaning you can use them in elemental chains.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class A
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDICA                       | Ether skill  | One ally     | 200 SPTS   | 2 EP
                       Effect: Recovers HP = [caster's EATK x 5].
-------------------------------------------------------------------------------
REFRESH L                    | Ether skill  | One ally     | 150 SPTS   | 4 EP
                       Effect: Nullifies L type status changes.
-------------------------------------------------------------------------------
POISON GUARD                 | Auto skill   | Self         | 100 SPTS
                       Effect: User's resistance to being affected by poison
                               status (lose HP each turn) is raised by 25%.
-------------------------------------------------------------------------------
BLIND GUARD                   | Auto skill   | Self         | 100 SPTS
                       Effect: User's resistance to being affected by black
                               status (lowers DEX and EVA) is raised by 25%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class B
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ATTACKER                     | Ether skill  | Self         | 200 SPTS   | 4 EP
                       Effect: STR/POW up 25%, VIT/ARM down 25% / 5 turns.
-------------------------------------------------------------------------------
DEFENDER                     | Ether skill  | Self         | 200 SPTS   | 4 EP
                       Effect: STR/POW down 25%, VIT/ARM up 25% / 5 turns.
-------------------------------------------------------------------------------
STR+2                        | Equip skill  | Self         | 100 SPTS
                       Effect: Raises user's STR by 2 when equipped. If Double
                               Power is equipped, STR is raised by 4.
-------------------------------------------------------------------------------
VIT+2                        | Equip skill  | Self         | 150 SPTS
                       Effect: Raises user's VIT by 2 when equipped. If Double
                               Power is equipped, VIT is raised by 4.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class C
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ANALYZE                      | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: Reveals info of targeted enemy: Current/MAX HP;
                               attacks it is weak against; EXP, CPTS and SPTS
                               awarded; rare and normal item
-------------------------------------------------------------------------------
MEMORY                       | Auto skill   | Self         | 100 SPTS
                       Effect: Once you find a weak zone of the enemy and if
                               chr with this skill learned is in active party,
                               you will be shown enemy's weak zone in that
                               enemy's information box.
-------------------------------------------------------------------------------
EATK+2                       | Equip skill  | Self         | 150 SPTS
                       Effect: Raises user's EATK by 2 when equipped. If Double
                               Power is equipped, EATK is raised by 4.
-------------------------------------------------------------------------------
EDEF+2                       | Equip skill  | Self         | 150 SPTS
                       Effect: Raises user's EDEF by 2 when equipped. If Double
                               Power is equipped, EDEF is raised by 4.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class D
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DOWN DEX                     | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: DEX & EVA down by 25% / 5 turns (B & G).
-------------------------------------------------------------------------------
BREAK SENSORS                | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: DEX & EVA down by 25% / 5 turns (M).
-------------------------------------------------------------------------------
DEX+2                        | Equip skill  | Self         | 150 SPTS
                       Effect: Raises user's DEX by 2 when equipped. If Double
                               Power is equipped, DEX is raised by 4.
-------------------------------------------------------------------------------
EVA+2                        | Equip skill  | Self         | 150 SPTS
                       Effect: Raises user's EVA by 2 when equipped. If Double
                               Power is equipped, EVA is raised by 4.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class E
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ICE BLAST                    | Ether skill  | One enemy    | 200 SPTS   | 6 EP
                       Effect: Inflicts ice etd.
-------------------------------------------------------------------------------
FLAME BLAST                  | Ether skill  | One enemy    | 200 SPTS   | 6 EP
                       Effect: Inflicts fire etd.
-------------------------------------------------------------------------------
THUNDER BLAST                | Ether skill  | One enemy    | 200 SPTS   | 6 EP
                       Effect: Inflicts thunder etd.
-------------------------------------------------------------------------------
AURA BLAST                   | Ether skill  | One enemy    | 200 SPTS   | 6 EP
                       Effect: Inflicts aura etd.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class F
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DOWN FORCE                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: STR down by 25% / 5 turns (B & G).
-------------------------------------------------------------------------------
DOWN P DEF                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: VIT down by 25% / 5 turns (B & G).
-------------------------------------------------------------------------------
DOWN ETHER                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: EATK down by 25% / 5 turns (B & G).
-------------------------------------------------------------------------------
DOWN E DEF                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: EDEF down by 25% / 5 turns (B & G).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class G
                [-300 CPTS] TO ENTER - [+450 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BREAK ARMS                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: POW down by 25% / 5 turns (M).
-------------------------------------------------------------------------------
BREAK ARMOR                  | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: ARM down by 25% / 5 turns (M).
-------------------------------------------------------------------------------
BREAK BEAM                   | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: EATK down by 25% / 5 turns (M).
-------------------------------------------------------------------------------
BREAK SHIELD                 | Ether skill  | One enemy    | 150 SPTS   | 4 EP
                       Effect: EDEF down by 25% / 5 turns (M).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 1 - Class H
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PSYCHO POCKET <SK>           | Ether skill  | One enemy    | 300 SPTS   | 4 EP
                       Effect: Attempts to steal normal/rare item.
-------------------------------------------------------------------------------
BREAK B10 <SK>               | Auto skill   | Self         | 400 SPTS
                       Effect: Break Bonus probability is raised by +10%.
                               Stacks with Break B15.
-------------------------------------------------------------------------------
FOCUS 1 <SK>           [E.S] | Auto skill   | Self         | 600 SPTS
[Kikou 1]              Effect: Recovers 10% of MAX EP when using Stock command.
                               Recovery effect stacks with Focus 2.
-------------------------------------------------------------------------------
EP REGEN <SK>          [E.S] | Equip skill  | Self         | 600 SPTS
                       Effect: Recovers 2 EP every turn.
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class A
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ICE VEIL                     | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Ice damage is reduced by 25% / 5 turns.
-------------------------------------------------------------------------------
FLAME VEIL                   | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Fire damage is reduced by 25% / 5 turns.
-------------------------------------------------------------------------------
THUNDER VEIL                 | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Thunder damage is reduced by 25% / 5 turns.
-------------------------------------------------------------------------------
AURA VEIL                    | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Aura&beam damage is reduced by 25% / 5 turns.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class B
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ICE SWORD                    | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Adds ice property on attacks / 5 turns.
-------------------------------------------------------------------------------
FLAME SWORD                  | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Adds fire property on attacks / 5 turns.
-------------------------------------------------------------------------------
THUNDER SWORD                | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Adds thunder property on attacks / 5 turns.
-------------------------------------------------------------------------------
AURA SWORD                   | Ether skill  | One ally     | 300 SPTS   | 4 EP
                       Effect: Adds aura property on attacks / 5 turns.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class C
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
REVERT                       | Ether skill  | KO-ed ally   | 600 SPTS   | 20 EP
                       Effect: Recover from KO with 25% of MAX HP restored.
-------------------------------------------------------------------------------
MEDICA 2                     | Ether skill  | One ally     | 600 SPTS   | 4 EP
                       Effect: Recovers HP = [caster's EATK x 10].
-------------------------------------------------------------------------------
MEDICA ALL                   | Ether skill  | All allies   | 600 SPTS   | 10 EP
                       Effect: Recovers HP = [caster's EATK x 5].
-------------------------------------------------------------------------------
VACCINE                      | Ether skill  | One ally     | 400 SPTS   | 6 EP
[Koutai]               Effect: Ups negative status resistance by 10% / 5 turns.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class D
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STOCK 1 <SK>                 | Ether skill  | One ally     | 500 SPTS   | 4 EP
                       Effect: Increases target's SG by one.
-------------------------------------------------------------------------------
HP MIND 10                   | Auto skill   | Self         | 500 SPTS
                       Effect: Ups HP recovery by 10%. Stacks with HP Mind 15.
-------------------------------------------------------------------------------
ST MIND 10                   | Auto skill   | Self         | 400 SPTS
                       Effect: Ups status change recovery probability by 10%.
                               Stacks with ST Mind 15.
-------------------------------------------------------------------------------
RARE +10 <SK>          [E.S] | Equip skill  | Self         | 600 SPTS
                       Effect: Increases rare item acquisition rate by 10%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class E
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HEAVY GUARD                  | Auto skill   | Self         | 200 SPTS
                       Effect: User's resistance to being affected by heavy
                               status (lowers STR) is raised by 25%.
-------------------------------------------------------------------------------
WEAK GUARD                   | Auto skill   | Self         | 200 SPTS
                       Effect: User's resistance to being affected by weak
                               status (lowers VIT) is raised by 25%.
-------------------------------------------------------------------------------
ETHER PD GUARD               | Auto skill   | Self         | 200 SPTS
                       Effect: User's resistance to being affected by Ether PD
                               status (lowers EATK) is raised by 25%.
-------------------------------------------------------------------------------
ETHER DD GUARD               | Auto skill   | Self         | 200 SPTS
                       Effect: User's resistance to being affected by Ether DD
                               status (lowers EDEF) is raised by 25%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class F
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ETHER SPEAR                  | Ether skill  | Self         | 400 SPTS   | 4 EP
                       Effect: EATK up 25%, EDEF down 25% / 5 turns.
-------------------------------------------------------------------------------
ETHER SHIELD                 | Ether skill  | Self         | 400 SPTS   | 4 EP
                       Effect: EATK down 25%, EDEF up 25% / 5 turns.
-------------------------------------------------------------------------------
JUNK BEAM <SK>               | Ether skill  | One enemy    | 500 SPTS   | 4 EP
                       Effect: 20% chance to cancel next turn / 5 turns (M).
-------------------------------------------------------------------------------
MIRACLE STAR                 | Ether skill  | One enemy    | 400 SPTS   | 8 EP
                       Effect: Inflicts non-elemental etd.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class G
                [-600 CPTS] TO ENTER - [+900 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ICE COAT                     | Equip skill  | Self         | 400 SPTS
                       Effect: Ice damage is reduced by 25%.
-------------------------------------------------------------------------------
FLAME COAT                   | Equip skill  | Self         | 400 SPTS
                       Effect: Fire damage is reduced by 25%.
-------------------------------------------------------------------------------
THUNDER COAT                 | Equip skill  | Self         | 400 SPTS
                       Effect: Thunder damage is reduced by 25%.
-------------------------------------------------------------------------------
AURA COAT                    | Equip skill  | Self         | 400 SPTS
                       Effect: Aura damage is reduced by 25%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 2 - Class H
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOOST 1 <SK>                 | Ether skill  | Self         | 1200 SPTS  | 8 EP
                       Effect: Adds one boost to Player's BG.
-------------------------------------------------------------------------------
EXPANSION PACK +1 <SK>       | Auto skill   | Self         | 1000 SPTS
[Kakuchou Pack +1]     Effect: Allows equipping of up to 4 equip type skills.
-------------------------------------------------------------------------------
INNER PEACE <SK>       [E.S] | Auto skill   | Self         | 1500 SPTS
[Meikyoushisui]        Effect: EVA is doubled until next turn when using Stock
                               command.
-------------------------------------------------------------------------------
ST RESIST 20 <SK>      [E.S] | Equip skill  | Self         | 1200 SPTS
                       Effect: Negative status resistance is upped by 20%.
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class A
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
REFRESH H                    | Ether skill  | One ally     | 800 SPTS   | 6 EP
                       Effect: Nullifies H type status changes.
-------------------------------------------------------------------------------
SAFETY LEVEL <SK>            | Ether skill  | One ally     | 1200 SPTS  | 20 EP
                       Effect: Target remains at 1 HP as lethal blow is taken.
-------------------------------------------------------------------------------
ST MIND 15                   | Auto skill   | Self         | 600 SPTS
                       Effect: Ups status change recovery probability by 15%.
                               Stacks with ST Mind 10.
-------------------------------------------------------------------------------
LIMITER UP <SK>              | Equip skill  | Self         | 1500 SPTS
                       Effect: Raises MAX HP and MAX EP by 10%. If Double Power
                               is equipped, MAX HP & MAX EP are raised by 20%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class B
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BLADE COAT                   | Equip skill  | Self         | 500 SPTS
                       Effect: Slash damage is reduced by 25%.
-------------------------------------------------------------------------------
SPEAR COAT                   | Equip skill  | Self         | 500 SPTS
                       Effect: Pierce damage is reduced by 25%.
-------------------------------------------------------------------------------
HAMMER COAT                  | Equip skill  | Self         | 500 SPTS
                       Effect: Hit damage is reduced by 25%.
-------------------------------------------------------------------------------
BEAM COAT                    | Equip skill  | Self         | 500 SPTS
                       Effect: Beam damage is reduced by 25%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class C
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CLEANSE                      | Ether skill  | Self         | 800 SPTS   | 8 EP
[Hakki]                Effect: Sacrifice 50% current HP to void negative status
                               changes.
-------------------------------------------------------------------------------
RAPID REFRESH <SK>           | Auto skill   | Self         | 1000 SPTS
[Kyuusoku Kaihuku]     Effect: Reserve chrs recover 50% of MAX HP and MAX EP
                               after each battle.
-------------------------------------------------------------------------------
DOUBLE POWER                 | Equip skill  | Self         | 1000 SPTS
                       Effect: Statistic boosts gain double effect.
-------------------------------------------------------------------------------
LAST REVENGE <SK>            | Equip skill  | Self         | 1200 SPTS
                       Effect: When chr takes lethal blow, chr gains full SG,
                               stays at 1 HP and cboosts. Once per battle.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class D
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STUN GUARD                   | Auto skill   | Self         | 400 SPTS
                       Effect: User's resistance to being affected by stun
                               status (can't move) is raised by 25%.
-------------------------------------------------------------------------------
LOST GUARD                   | Auto skill   | Self         | 400 SPTS
                       Effect: User's resistance to being affected by lost
                               status (can't cast ethers) is raised by 25%.
-------------------------------------------------------------------------------
POISON EP GUARD              | Auto skill   | Self         | 400 SPTS
                       Effect: User's resistance to being affected by EP poison
                               status (lose EP each turn) is raised by 25%.
-------------------------------------------------------------------------------
SLOW GUARD                   | Auto skill   | Self         | 400 SPTS
                       Effect: User's resistance to being affected by slow
                               status (lowers AGL) is raised by 25%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class E
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
QUICK                        | Ether skill  | One ally     | 1200 SPTS  | 10 EP
                       Effect: Raises AGL by 25% / 5 turns.
-------------------------------------------------------------------------------
CHARGE TIME                  | Ether skill  | Self         | 800 SPTS   | 4 EP
                       Effect: Doubles effects of next healing by 50%.
-------------------------------------------------------------------------------
CRTC +5                [E.S] | Equip skill  | Self         | 800 SPTS
                       Effect: Critical attack chance is upped by 5%.
-------------------------------------------------------------------------------
FIRST COMBO <SK>             | Equip skill  | Self         | 1000 SPTS
                       Effect: Begin any battle with 1 stock in SG.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class F
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PRAYER                       | Ether skill  | Self         | 1200 SPTS  | 16 EP
[Inori]                Effect: Find an item on the battlefield. We have found:
                               Ether Pack S, Med Kit S, Med Kit M, Antidote L,
                               Antidote H, Revive S,Bio Sphere, Skill Upgrade D
-------------------------------------------------------------------------------
BREAK B15 <SK>               | Auto skill   | Self         | 1500 SPTS
                       Effect: Break Bonus probability is raised by +15%.
                               Stacks with Break B10.
-------------------------------------------------------------------------------
REVENGE POWER          [E.S] | Equip skill  | Self         | 1500 SPTS
                       Effect: 25% chance of cboosting when critical damage is
                               incurred on user. Doesn't activate if enemy uses
                               hit-all attack.
-------------------------------------------------------------------------------
RARE +30 <SK>          [E.S] | Equip skill  | Self         | 1800 SPTS
                       Effect: Increases rare item acquisition rate by 30%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class G
               [-1200 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MISTY                        | Ether skill  | One enemy    | 1000 SPTS  | 6 EP
                       Effect: Disables ether type attacks / 5 turns (B & G).
-------------------------------------------------------------------------------
INFECTION                    | Ether skill  | One enemy    | 800 SPTS   | 4 EP
[Shinshoku]            Effect: Status resistance down by 20% / 5 turns (B & G).
-------------------------------------------------------------------------------
GUARD                  [E.S] | Auto skill   | Self         | 800 SPTS
                       Effect: Damage reduced by 20% when using Stock command.
-------------------------------------------------------------------------------
ETHER BURST <SK>             | Equip skill  | Self         | 1800 SPTS
                       Effect: All ether skills cost twice as much EP to be
                               cast. Attack type ethers are twice as effective.
                               Counter the effect by equiping EP Half skill.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 3 - Class H
               [-2400 CPTS] TO ENTER - [+1800 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
POINT UP 10 <SK>             | Auto skill   | Self         | 3600 SPTS
                       Effect: Ups SPTS gained by 10%. Stacks with Point UP 15.
-------------------------------------------------------------------------------
EXP UP 10 <SK>         [E.S] | Auto skill   | Self         | 3600 SPTS
                       Effect: Ups EXP gained by 10%. Stacks with EXP UP 15.
-------------------------------------------------------------------------------
COMBO BOOST <SK>       [E.S] | Equip skill  | Self         | 3600 SPTS
                       Effect: Even if chr is already in group turn window, chr
                               can perform boost.
-------------------------------------------------------------------------------
EP HALF <SK>           [E.S] | Equip skill  | Self         | 3600 SPTS
                       Effect: EP consumption is halved.
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 4 - Class A
               [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HEAVEN'S RAIN                | Ether skill  | All enemies  | 2400 SPTS  | 18 EP
[Tenchi]               Effect: Inflicts aura etd.
-------------------------------------------------------------------------------
CURSE <SK>                   | Ether skill  | One enemy    | 4000 SPTS  | 18 EP
[Imashime]             Effect: Whatever damage affected target gives, the same
                               amount of damage target receives / 3 turns.
-------------------------------------------------------------------------------
DAMAGE -10                   | Equip skill  | Self         | 4000 SPTS
                       Effect: Any damage taken is reduced by 10%.
-------------------------------------------------------------------------------
SAMURAI SOUL                 | Equip skill  | Self         | 3200 SPTS
                       Effect: STR & EATK are both increased by 25% when an
                               ally is KO-ed.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 4 - Class B
               [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ANNIHILATION                 | Ether skill  | One enemy    | 2800 SPTS  | 18 EP
[Messatsujin]          Effect: Inflicts non-elemental etd & clears any and all
                               positive status changes.
-------------------------------------------------------------------------------
FOCUS 2 <SK>           [E.S] | Auto skill   | Self         | 4800 SPTS
[Kikou 2]              Effect: Recover 15% of MAX EP when using Stock command.
                               Recovery effect stacks with Focus 1.
-------------------------------------------------------------------------------
LOST AGL               [E.S] | Auto skill   | Self         | 2400 SPTS
                       Effect: Whenever you cast some of the ether skills, your
                               next turn gets delayed. With this skill you
                               retain full AGL after casting those ethers - put
                               otherwise, your next turn is no longer delayed.
-------------------------------------------------------------------------------
KNIGHT SOUL                  | Equip skill  | Self         | 3200 SPTS
                       Effect: VIT & EDEF are both increased by 25% when an
                               ally is KO-ed.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 4 - Class C
               [-2400 CPTS] TO ENTER - [+3600 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OVERLOAD <SK>                | Equip skill  | Self         | 3600 SPTS
                       Effect: 50% chance of gaining 2 stocks when using Stock
                               command.
-------------------------------------------------------------------------------
ST RESIST 30           [E.S] | Equip skill  | Self         | 3200 SPTS
                       Effect: Negative status resistance is upped by 30%.
-------------------------------------------------------------------------------
ST DOUBLE <SK>               | Equip skill  | Self         | 2800 SPTS
                       Effect: Any and all status effects last twice as long.
-------------------------------------------------------------------------------
HP MIND 15                   | Auto skill   | Self         | 2400 SPTS
                       Effect: Ups HP recovery by 15%. Stacks with HP Mind 10.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               LEVEL 4 - Class D
               [-4800 CPTS] TO ENTER - [+7200 CPTS] WHEN CLEARED
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BEST ALLY <SK>               | Ether skill  | One ally     | 9600 SPTS  | 60 EP
[Saiai No Ada]         Effect: When KO-ed, revives chr with MAX HP restored.
-------------------------------------------------------------------------------
POINT UP 15 <SK>             | Auto skill   | Self         | 7200 SPTS
                       Effect: Ups SPTS gained by 15%. Stacks with Point UP 10.
-------------------------------------------------------------------------------
EXP UP 15 <SK>         [E.S] | Auto skill   | Self         | 7200 SPTS
                       Effect: Ups EXP gained by 15%. Stacks with EXP UP 10.
-------------------------------------------------------------------------------
REBOUND <SK>           [E.S] | Equip skill  | Self         | 8000 SPTS
[Mikiri]               Effect: If enemy's attack is evaded or guarded when
                               using Stock command (works only for individual
                               attacks!), 50% chance of cboosting.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  EXTRA SKILLS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SWIMSUIT                     | Equip skill  | Self         | NONE
                       Effect: AGL+1, ups SPTS gained by 10%, but takes 10%-15%
                               more damage from enemies' attacks.
-------------------------------------------------------------------------------
ERDE STORM                   | Ether skill  | Shion only   | NONE       | 8 EP
                       Effect: Non-elemental etd to all enemies, can cancel
                               enemy's turn.
-------------------------------------------------------------------------------
ERDE QUAKE                   | Ether skill  | Shion only   | NONE       | 8 EP
                       Effect: Non-elemental etd to all enemies.
-------------------------------------------------------------------------------
ERDE BEAM                    | Ether skill  | Shion only   | NONE       | 8 EP
                       Effect: Beam etd to all enemies.
-------------------------------------------------------------------------------
ERDE KAISER                  | Ether skill  | Shion only   | NONE       | 50 EP
                       Effect: Slash etd to all enemies. Once per battle.
                               Pierce etd to all enemies. Once per battle.
                               Thunder etd to all enemies. Once per battle.
-------------------------------------------------------------------------------


===============================================================================
===============================================================================
22.)                             ITEMS - G2200
===============================================================================
===============================================================================

In this section we shall provide information on regular items you can obtain in
various ways during your adventure in Xenosaga:
- steal from enemies
- receive as battle spoils
- find in various chests
- receive after destroying an on-screen object
- receive from people

Items shall be listed in the same order they're listed in Items menu.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NAME               | EFFECT & EXTRA INFO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MED KIT S          | Target chr recovers 25% MAX HP.
-------------------------------------------------------------------------------
MED KIT M          | Target chr recovers 50% MAX HP.
-------------------------------------------------------------------------------
MED KIT L          | Target chr recovers 75% MAX HP.
-------------------------------------------------------------------------------
MED KIT DX         | Target chr recovers full HP.
-------------------------------------------------------------------------------
ETHER PACK S       | Target chr recovers 25% MAX EP.
-------------------------------------------------------------------------------
ETHER PACK M       | Target chr recovers 50% MAX EP.
-------------------------------------------------------------------------------
ETHER PACK DX      | Target chr recovers full EP.
-------------------------------------------------------------------------------
REJUVENATOR M      | Target chr recovers 50% MAX HP and 50% MAX EP.
-------------------------------------------------------------------------------
REJUVENATOR DX     | Target chr recovers full HP and full EP.
-------------------------------------------------------------------------------
REJUVENATOR E      | NA version: All allies recover full HP/EP.
                   | Japanese version: All combatants (enemies included!)
                   | recover full HP/EP.
-------------------------------------------------------------------------------
ANTIDOTE L         | Nullifies L type statuses with 80% probability.
-------------------------------------------------------------------------------
ANTIDOTE H         | Nullifies H type statuses with 80% probability.
-------------------------------------------------------------------------------
REVIVE S           | Revives fallen chr with 25% MAX HP restored.
-------------------------------------------------------------------------------
REVIVE DX          | Revives fallen chr with full HP restored.
-------------------------------------------------------------------------------
BOOST MAX          | Originally player's Boost Gauge has a value of 3. This
                   | item adds +1 to player's Boost Gauge. Maximum value of 5.
-------------------------------------------------------------------------------
BIO SPHERE         | All chrs recover full HP and full EP.
-------------------------------------------------------------------------------
SKILL UPGRADE A    | Target chr's SPTS value increases by 10.
-------------------------------------------------------------------------------
SKILL UPGRADE B    | Target chr's SPTS value increases by 30.
-------------------------------------------------------------------------------
SKILL UPGRADE C    | Target chr's SPTS value increases by 50.
-------------------------------------------------------------------------------
SKILL UPGRADE D    | Target chr's SPTS value increases by 100.
-------------------------------------------------------------------------------
SKILL UPGRADE E    | Target chr's SPTS value increases by 500.
-------------------------------------------------------------------------------
CLASS UPGRADE A    | Target chr's CPTS value increases by 10.
-------------------------------------------------------------------------------
CLASS UPGRADE B    | Target chr's CPTS value increases by 50.
-------------------------------------------------------------------------------
CLASS UPGRADE C    | Target chr's CPTS value increases by 100.
-------------------------------------------------------------------------------
NANO REPAIR A      | Target mech recovers 25% MAX HP and 25% MAX EP.
-------------------------------------------------------------------------------
NANO REPAIR Z      | Target mech recovers 50% MAX HP and 50% MAX EP.
-------------------------------------------------------------------------------
NANO SPHERE        | All mechs recover full HP and full EP.
-------------------------------------------------------------------------------
SCRAP IRON         | Barter item. Can be used at fishing spot in Kukai.
-------------------------------------------------------------------------------
JUNKED CIRCUIT     | Barter item.
-------------------------------------------------------------------------------
ETHER CORE         | Barter item.
-------------------------------------------------------------------------------
AWAKENING I        | Enables Silver Duet double tech. Steal from final boss of
                   | disc 1.
-------------------------------------------------------------------------------
AWAKENING II       | Enables Gravity Blow double tech. Steal from boss Orgulla
                   | in Ormus Stronghold.
-------------------------------------------------------------------------------
AWAKENING III      | Enables Phoenix Blade double tech. Steal from the main
                   | boss of Labyrinthos.
-------------------------------------------------------------------------------
AWAKENING IV       | Enables Blessed Miracle double tech. Steal from the main
                   | boss in Omega System.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
23.)                         SPECIAL ITEMS - G2300
===============================================================================
===============================================================================

In this section we shall provide information on special items you can obtain in
various ways during your adventure in Xenosaga. Most of special items are found
either in chests or received from people while you're busy doing GS campaigns.

Special items shall be listed in the same order they're listed in Items menu.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NAME                    | METHOD OF OBTAINING & EFFECT INFO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DECODER 01 TO 18        | Check out section 28 for more details.
-------------------------------------------------------------------------------
LOVE LETTER             | GS campaign No.01. Give it to Sydney in Iron Man Bar.
-------------------------------------------------------------------------------
ZAZA'S CLUES 1          | GS campaign No.04. Get from Woody in Vector building
                        | in Second Miltia.
-------------------------------------------------------------------------------
ZAZA'S CLUES 2          | GS campaign No.04. Get from Mika in Kukai's fishing
                        | spot.
-------------------------------------------------------------------------------
ZAZA'S CLUES 3          | GS campaign No.04. Get from Loraine in Publishing
                        | agency in Second Miltia.
-------------------------------------------------------------------------------
ZAZA'S CLUES 4          | GS campaign No.04. Get from Shaun in park area on
                        | Durandal.
-------------------------------------------------------------------------------
ZAZA'S CLUES 5          | GS campaign No.04. Get from Yolanda in Second Miltia,
                        | Second Sector.
-------------------------------------------------------------------------------
ZAZA'S CLUES 6          | GS campaign No.04. Get from Jessica in Kukai's
                        | fountain area, sector 27.
-------------------------------------------------------------------------------
ZAZA'S CLUES 7          | GS campaign No.04. Get from Sylvia in UMN Center in
                        | Second Miltia.
-------------------------------------------------------------------------------
SPADE LETTER            | GS campaign No.02. Give to Enrico in Publishing
                        | agency.
-------------------------------------------------------------------------------
HEART LETTER            | GS campaign No.02. Give to Eugene aboard Durandal,
                        | park area.
-------------------------------------------------------------------------------
CLUB LETTER             | GS campaign No.02. Give to Ulrika on Second Miltia's
                        | Space Port.
-------------------------------------------------------------------------------
DIAMOND LETTER          | GS campaign No.02. Give to Patricia in Kukai, sector
                        | 27, fountain area.
-------------------------------------------------------------------------------
FACILITY KEY            | GS campaign No.08. Get from Lizzy, Second Miltia,
                        | Second Sector. Needed to enter the electric facility.
-------------------------------------------------------------------------------
STELLA'S SHOES          | GS campaign No.25. Get from Todd in Second Miltia,
                        | Second Sector.
-------------------------------------------------------------------------------
STELLA'S HAIRPIN        | GS campaign No.25. Get from Anila just outside of
                        | Publishing agency.
-------------------------------------------------------------------------------
STELLA'S CORSET         | GS campaign No.25. Get from Rachel in Second Miltia,
                        | Second Sector.
-------------------------------------------------------------------------------
WATER TANK A KEY        | GS campaign No.12. Get from Ray in Second Miltia,
                        | Second Sector. Needed to gain entry to B2 of water
                        | reservoir.
-------------------------------------------------------------------------------
WATER TANK B KEY        | GS campaign No.13. Get from Glenn in Second Miltia,
                        | Second Sector. Needed to gain entry to the boss in B2
                        | of water reservoir.
-------------------------------------------------------------------------------
SPRING SEED             | GS campaign No.10. Get from the robot in living rm1
                        | onboard the Elsa. Needed to grow a flower.
-------------------------------------------------------------------------------
SUMMER SEED             | GS campaign No.10. Get from the man on Second Miltia
                        | Space Port. Needed to grow a flower.
-------------------------------------------------------------------------------
AUTUMN SEED             | GS campaign No.10. Get from old geezer on top floor
                        | of Our Treasure Inn in Kukai. Needed to grow a
                        | flower.
-------------------------------------------------------------------------------
WINTER SEED             | GS campaign No.10. Get from a woman inside Publishing
                        | agency. Needed to grow a flower.
-------------------------------------------------------------------------------
POWER BATTERY           | GS campaign No.23. Get from Narcissus in Vector
                        | building in Second Miltia.
-------------------------------------------------------------------------------
SEQUENCER A             | Find in Factory bonus dungeon. Needed to enter
                        | Heaven's Ruins bonus dungeon.
-------------------------------------------------------------------------------
SEQUENCER B             | Get from Other Proffesor in Second Miltia, First
                        | Sector. Needed to enter Desert bonus dungeon.
-------------------------------------------------------------------------------
SEQUENCER C             | Find in Desert bonus dungeon. Needed to enter Factory
                        | bonus dungeon.
-------------------------------------------------------------------------------
SEQUENCER D             | Find in Heaven's Ruins bonus dungeon. Needed to enter
                        | Space Coliseum bonus dungeon.
-------------------------------------------------------------------------------
WEDDING RING            | GS campaign No.15. Find inside Lavare store in Kukai.
-------------------------------------------------------------------------------
ENGAGEMENT RING         | GS campaign No.15. Find in various places in Kukai.
                        | You must NOT give back this ring or you fail!
-------------------------------------------------------------------------------
HYPER FERTILIZER        | GS campaign No.10. Get from: old woman inside
                        | hospital in Second Miltia, First Sector; old geezer
                        | on Second Miltia Space Port; kid in Kukai on screen
                        | labeled with Durandal gate sign; girl inside Iron Man
                        | bar in Kukai; robot inside living rm2 onboard the
                        | Elsa. Needed to grow a flower.
-------------------------------------------------------------------------------
VAULT KEY               | GS campaign No.31. Received after completing it.
                        | Needed to open the safe in Our Treasure inn in Kukai.
-------------------------------------------------------------------------------
SECRET BOX              | GS campaign No.03. No specific use.
-------------------------------------------------------------------------------
CURRY RECIPE            | GS campaign No.06. No specific use.
-------------------------------------------------------------------------------
TEDDY BEAR              | GS campaign No.09. No specific use.
-------------------------------------------------------------------------------
MEMORY LOCKET           | GS campaign No.14. Kill the boss of this campaign and
                        | give locket to Kate in Second Miltia, First Sector.
-------------------------------------------------------------------------------
MUSIC BOX               | GS campaign No.16. Obtain from a guy inside King's
                        | place in Kukai, then take the Music Box to Margoyles
                        | in Our Treasure inn in Kukai.
-------------------------------------------------------------------------------
ENTERTAINMENT GUIDE     | GS campaign No.17. You must not finish this campaign
                        | with this item or you will fail! Get from Nikolai,
                        | Second Miltia, First Sector.
-------------------------------------------------------------------------------
RULES OF HIGH SOCIETY   | GS campaign No.17. Get from the kid on second floor
                        | in Iron Man bar in Kukai.
-------------------------------------------------------------------------------
BLUE MAID CLOTHES       | GS campaign No.17. Get from the Lavare store in
                        | Kukai. This dress is NOT the one you want!
-------------------------------------------------------------------------------
PINK MAID CLOTHES       | GS campaign No.17. Get from the Lavare store in
                        | Kukai. This dress is the one you want!
-------------------------------------------------------------------------------
BLACK MAID CLOTHES      | GS campaign No.17. Get from the Lavare store in
                        | Kukai. This dress is NOT the one you want!
-------------------------------------------------------------------------------
AQUA MAID CLOTHES       | GS campaign No.17. Get from the Lavare store in
                        | Kukai. This dress is NOT the one you want!
-------------------------------------------------------------------------------
STATUE BLUEPRINT        | GS campaign No.18. Get from Daryl in Kukai, Sector 27
                        | (blow up the car blocking the passage).
-------------------------------------------------------------------------------
PINK BOOK               | Found inside Factory bonus dungeon. No specific use.
-------------------------------------------------------------------------------
FREE PLAY TOKEN         | GS campaign No.24. Needed to partake the quiz on the
                        | machine in Our Treasure inn in Kukai.
-------------------------------------------------------------------------------
TOY STORE KEY           | GS campaign No.36. Needed to gain access to Toy
                        | Universe in [Old Miltia] dungeon. Do NOT enter Toy
                        | Universe via [Submerged City] dungeon, or you fail!
-------------------------------------------------------------------------------
RED EYE FISH PRINT      | GS campaign No.29. No specific use.
-------------------------------------------------------------------------------
IRON 4 SHEET MUSIC      | GS campaign No.16. Play the piano in Iron Man bar to
                        | reveal Segment Address 16.
-------------------------------------------------------------------------------
UNLOCK CODE             | GS campaign No.18. Get from Janet in Second Miltia,
                        | First Sector. Needed to uncover Segment Address 11 in
                        | Kukai, sector 27.
-------------------------------------------------------------------------------
KING'S KEY              | GS campaign No.20. Needed to get access to King's
                        | goods inside his garage in Kukai, sector 27.
-------------------------------------------------------------------------------
GERIATRIC SWIMSUIT      | You need XS: Episode I clear save file (NA version),
                        | or XS: Episode I [Reloaded] clear save file to obtain
                        | this item. When in effect, you can have Professor
                        | aboard the Elsa change into in a swimsuit by talking
                        | to one of the robots on B1 of the Elsa.
-------------------------------------------------------------------------------
SYDNEY'S LETTER         | GS campaign No.01. Obtain from Sydney in Iron Man Bar
                        | in Kukai, then take it to Jacqueline in Second
                        | Miltia, First Sector.
-------------------------------------------------------------------------------
ROBOT PART RIGHT ARM    | Behind Segment Address 14 in Old Miltia. Needed to
                        | complete Erde Kaiser.
-------------------------------------------------------------------------------
ROBOT PART LEFT ARM     | Behind Segment Address 7 in Dammerung.
                        | Needed to complete Erde Kaiser.
-------------------------------------------------------------------------------
ROBOT PART RIGHT LEG    | Behind Segment Address 16 in Iron Man bar in Kukai.
                        | Needed to complete Erde Kaiser.
-------------------------------------------------------------------------------
ROBOT PART LEFT LEG     | Behind Segment Address 3 in Publishing agency. Needed
                        | to complete Erde Kaiser.
-------------------------------------------------------------------------------
ROBOT PART HEAD         | Behind Segment Address 13 in Ormus Stronghold. Needed
                        | to complete Erde Kaiser.
-------------------------------------------------------------------------------
ROBOT PART BODY         | Behind Segment Address 8 in Desert bonus dungeon.
                        | Needed to complete Erde Kaiser.
-------------------------------------------------------------------------------
SECRET KEY 01 TO 31     | Check out section 29 for more details.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
24.)                          ACCESSORIES - G2400
===============================================================================
===============================================================================

Hey, look! There *is* some sort of equipment in this game after all. But... it
is only for E.S, not for your chrs. Before delving deeper, a few important
hints for you to get familiar with:
- E.S can equip three accessories maximum
- E.S cannot equip two copies of same accessory

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Accessory name       | EFFECTS?
                     | OBTAINED HOW?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
AUXILIARY ARMOR A    | Raises ARM stat by 30. [SHP001]
                     | Steal/drop: Stole Marine
-------------------------------------------------------------------------------
AUXILIARY ARMOR B    | Raises ARM stat by 40. [SHP002]
                     | Drop: 0-88 Libra (missable item!)
                     | Drop: Scutum (first battle - missable item!)
                     | Steal/drop: Cera 6 S
-------------------------------------------------------------------------------
EF CIRCUIT A         | Raises EDEF stat by 20. [SHE001]
                     | Drop: Pilum (first battle)
                     | Steal/drop: Executus Arma
-------------------------------------------------------------------------------
EF CIRCUIT B         | Raises EDEF stat by 30. [SHE002]
                     | Drop: Pilum (first battle)
                     | Steal/drop: Leviat Officer
-------------------------------------------------------------------------------
ANTI-FIRE ARMOR      | Fire damage received is reduced by 25%. [Veil CA]
                     | Steal/drop: Scutum (second battle -  missable item!)
-------------------------------------------------------------------------------
ANTI-ICE ARMOR       | Ice damage received is reduced by 25%. [Veil CB]
                     | Steal/drop: Nova
-------------------------------------------------------------------------------
ANTI-THUNDER ARMOR   | Thunder damage received is reduced by 25%. [Veil CC]
                     | Steal/drop: Pilum (second battle - missable item!)
-------------------------------------------------------------------------------
ANTI-BEAM ARMOR      | Beam damage received is reduced by 25%. [Veil CD]
                     | Steal/drop: Cera 7 F
                     | Steal/drop: Cera 7 S
-------------------------------------------------------------------------------
TUNED CIRCUIT        | Raises AGL stat by 1.
                     | Drop: Pilum (first battle - missable item!)
                     | Steal/drop: Pilum (second battle - missable item!)
-------------------------------------------------------------------------------
CHARGE BOOST         | Stock command recovers 125 EC instead of usual 100.
                     | Drop: Scutum (first battle - missable item!)
                     | Steal/drop: Scutum (second battle - missable item!)
-------------------------------------------------------------------------------
CHARGE CLEAN         | Stock command clears any and all status effects.
                     | Steal/drop: Naglfar Cannons (missable item!)
-------------------------------------------------------------------------------
CHARGE RECOVER       | Stock command recovers 5% of MAX HP.
                     | Find: in Ormus Stronghold
-------------------------------------------------------------------------------
POWER SHIELD         | Raises damage reduction rate by 20% when using Stock.
                     | Find: in Old Miltia
                     | Find: in Desert
-------------------------------------------------------------------------------
G SLOW GUARD         | User's resistance to being affected by slow status
                     | (lowers AGL) is raised by 25%.
                     | Find: in Ormus Stronghold
-------------------------------------------------------------------------------
G POISON GUARD       | User's resistance to being affected by poison status
                     | (lose HP each turn) is raised by 25%.
                     | Find: in Submerged City
                     | Find: in Desert
-------------------------------------------------------------------------------
G BLIND GUARD        | User's resistance to being affected by blind status
                     | (lowers DEX and EVA) is raised by 25%.
                     | Find: in Submerged City
-------------------------------------------------------------------------------
G HEAVY GUARD        | User's resistance to being affected by heavy status
                     | (lowers POW) is raised by 25%.
                     | Steal/drop: Anathema Officer
-------------------------------------------------------------------------------
G WEAK GUARD         | User's resistance to being affected by weak status
                     | (lowers ARM) is raised by 25%.
                     | Steal/drop: Leviat
                     | Find: in Submerged City
-------------------------------------------------------------------------------
G STUN GUARD         | User's resistance to being affected by stun status
                     | (can't move) is raised by 25%.
                     | Steal/drop: Cera 6 F
                     | Find: in Desert
-------------------------------------------------------------------------------
G ETHER PD GUARD     | User's resistance to being affected by Ether PD status
                     | (lowers EATK) is raised by 25%.
                     | Find: in Omega System
                     | Find: in Desert
-------------------------------------------------------------------------------
G ETHER DD GUARD     | User's resistance to being affected by Ether DD status
                     | (lowers EDEF) is raised by 25%.
                     | Steal/drop: Anathema
-------------------------------------------------------------------------------
G BIND GUARD         | User's resistance to being affected by bind status
                     | (seals Square and Triangle attacks) is raised by 25%.
                     | Find: in Desert
-------------------------------------------------------------------------------
G LOST GUARD         | User's resistance to being affected by lost status
                     | (cannot use Ether command) is raised by 25%.
                     | Find: in Desert
-------------------------------------------------------------------------------
G BOOST GUARD        | User's resistance to being affected by Boost Lock status
                     | (cannot use Boost command) is raised by 25%.
                     | Steal/drop: Anathema Officer
-------------------------------------------------------------------------------
G POISON EP GUARD    | User's resistance to being affected by Poison EP status
                     | (lose 5 EP each turn) is raised by 25%.
                     | Find: in Desert
-------------------------------------------------------------------------------
G ENERGY GUARD       | User's resistance to being affected by Charge Down
                     | status (lose 25%/50% of EC each turn) is raised by 25%.
                     | Steal/drop: Crescens
-------------------------------------------------------------------------------
G POWER CHARGE       | User's resistance to being affected by any negative
                     | status change is raised by 25%.
                     | Steal/drop: 0-88 Delphinus
-------------------------------------------------------------------------------
G ST DOUBLE          | If user is affected by any status change, they last
                     | twice as long as usual.
                     | Drop: 0-88 Libra (missable item!)
                     | Find: in Submerged City
-------------------------------------------------------------------------------
QUICK CHARGE         | User starts any battle with 100 EC already charged.
                     | Find: in Submerged City
-------------------------------------------------------------------------------
EMAX300              | User's EC can be charged up to a maximum of 300 EC.
                     | Steal/drop: E.S Issachar
                     | Steal/drop: Naglfar Cannons (missable item!)
                     | Receive: complete GS No.24
                     | Steal/drop: Phobos Rigas (missable item!)
                     | Steal/drop: Baal Zebul (missable item!)
                     | Steal/drop: Mikumari (missable item!)
-------------------------------------------------------------------------------
AUTO RECOVER         | If user undergoes KO, user is revived with 50% of MAX HP
                     | restored & all status changes cleared. Once per battle.
                     | Steal/drop: Inversion
                     | Steal/drop: Phobos Rigas (missable item!)
                     | Steal/drop: Baal Zebul (missable item!)
                     | Steal/drop: Mikumari (missable item!)
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
25.)                          ETHER LIST - G2500
===============================================================================
===============================================================================

In this section we shall tell you about ether skills in greater detail. You'll
find information such as ether skill's name, its effects and amount of EP
required in order to cast said ether skill. Information on how to learn
specific ether skills and how much SPTS is required can be found in section 21.

Ether skills will be listed in same way they're listed in Ether menu (available
through X button battle menu).

Ether skills that contain [E.S] mark are also castable by E.S Zebulun, which is
piloted by MOMO. So, teach her as many ether skills as you can.

Some of the ether skills you see delay caster's next turn, which will come up
slower than usual. Let me provide an example: KOS-MOS' AGL stat is 7. She casts
Medica All ether, which has AGL loss of 2. That means that KOS-MOS' new AGL
stat until her next turn will be 5. Got that? This effect is nullified once chr
learns LOST AGL skill.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ETHER SKILL NAME        | EFFECT/S
                        | EP    | TARGET/S     | LIMIT               | LOST AGL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDICA            [E.S] | Recovers HP = [caster's EATK x 5].
                        | 2 EP  | 1 ally       | None                | None
-------------------------------------------------------------------------------
MEDICA 2          [E.S] | Recovers HP = [caster's EATK x 10].
                        | 4 EP  | 1 ally       | None                | [-1]
-------------------------------------------------------------------------------
MEDICA ALL        [E.S] | Recovers HP = [caster's EATK x 5].
                        | 10 EP | All allies   | None                | [-2]
-------------------------------------------------------------------------------
REFRESH L         [E.S] | Nullifies L type statuses.
                        | 4 EP  | 1 ally       | None                | None
-------------------------------------------------------------------------------
REFRESH H         [E.S] | Nullifies H type statuses.
                        | 6 EP  | 1 ally       | None                | None
-------------------------------------------------------------------------------
CLEANSE                 | Sacrifice 50% current HP to void negative statuses.
                        | 8 EP  | Self         | None                | [-2]
-------------------------------------------------------------------------------
REVERT            [E.S] | Recover from KO with 25% HP restored.
                        | 20 EP | 1 KO-ed ally | None                | [-3]
-------------------------------------------------------------------------------
VACCINE                 | Increase negative status resistance by 10%.
                        | 6 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
DOWN DEX          [E.S] | DEX & EVA are both decreased by 25%.
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
DOWN FORCE        [E.S] | STR is decreased by 25%.
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
DOWN P DEF        [E.S] | VIT is decreased by 25%.
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
DOWN ETHER        [E.S] | EATK is decreased by 25%.
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
DOWN E DEF        [E.S] | EDEF is decreased by 25%..
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
BREAK SENSORS     [E.S] | DEX & EVA are both decreased by 25%.
                        | 4 EP  | 1 M enemy    | 5 turns             | None
-------------------------------------------------------------------------------
BREAK ARMS        [E.S] | POW is decreased by 25%.
                        | 4 EP  | 1 M enemy    | 5 turns             | None
-------------------------------------------------------------------------------
BREAK ARMOR       [E.S] | ARM is decreased by 25%.
                        | 4 EP  | 1 M enemy    | 5 turns             | None
-------------------------------------------------------------------------------
BREAK BEAM        [E.S] | EATK is decreased by 25%.
                        | 4 EP  | 1 M enemy    | 5 turns             | None
-------------------------------------------------------------------------------
BREAK SHIELD      [E.S] | EDEF is decreased by 25%.
                        | 4 EP  | 1 M enemy    | 5 turns             | None
-------------------------------------------------------------------------------
JUNK BEAM         [E.S] | 20% chance of canceling next turn.
                        | 4 EP  | 1 M enemy    | 5 turns             | [-1]
-------------------------------------------------------------------------------
INFECTION               | Lowers status resistance by 20%.
                        | 4 EP  | 1 B/G enemy  | 5 turns             | None
-------------------------------------------------------------------------------
MISTY                   | Disables ether type attacks.
                        | 6 EP  | 1 B/G enemy  | 5 turns             | [-2]
-------------------------------------------------------------------------------
THUNDER VEIL      [E.S] | Thunder damage received down by 25%.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
FLAME VEIL        [E.S] | Fire damage received down by 25%.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
ICE VEIL          [E.S] | Ice damage received down by 25%.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
AURA VEIL         [E.S] | Aura / Beam damage received down by 25%.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
FLAME SWORD       [E.S] | Grants fire property to attacks.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
THUNDER SWORD     [E.S] | Grants thunder property to attacks.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
ICE SWORD         [E.S] | Grants ice property to attacks.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
AURA SWORD        [E.S] | Grants aura property to attacks.
                        | 4 EP  | 1 ally       | 5 turns             | None
-------------------------------------------------------------------------------
FLAME BLAST       [E.S] | Inflicts fire ether damage.
                        | 6 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
ICE BLAST         [E.S] | Inflicts ice ether damage.
                        | 6 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
THUNDER BLAST     [E.S] | Inflicts thunder ether damage.
                        | 6 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
AURA BLAST        [E.S] | Inflicts aura ether damage.
                        | 6 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
MIRACLE STAR      [E.S] | Inflicts non-elemental ether damage.
                        | 8 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
HEAVEN'S RAIN     [E.S] | Inflicts aura ether damage.
                        | 18 EP | All enemies  | None                | [-2]
-------------------------------------------------------------------------------
ANNIHILATION            | Inflicts non-elemental etd & nulls positive statuses.
                  [E.S] | 18 EP | 1 enemy      | None                | [-3]
-------------------------------------------------------------------------------
PRAYER                  | Find an item on the battlefield.
                        | 16 EP | Self         | None                | [-2]
-------------------------------------------------------------------------------
STOCK 1                 | Add 1 stock to SG.
                        | 4 EP  | 1 ally       | None                | [-1]
-------------------------------------------------------------------------------
BOOST 1           [E.S] | Add one boost to Player's BG.
                        | 8 EP  | Self         | None                | [-1]
-------------------------------------------------------------------------------
QUICK             [E.S] | AGL is increased by 25%.
                        | 10 EP | 1 ally       | 5 turns             | [-2]
-------------------------------------------------------------------------------
ANALYZE           [E.S] | Reveal weaknesses, EXP, SPTS, CPTS and items info.
                        | 4 EP  | 1 enemy      | None                | None
-------------------------------------------------------------------------------
PSYCHO POCKET     [E.S] | Steal normal/rare item.
                        | 4 EP  | 1 enemy      | None                | [-2]
-------------------------------------------------------------------------------
CHARGE TIME             | Any type of healing effect is doubled.
                        | 4 EP  | Self         | Until healing; 5 t. | None
-------------------------------------------------------------------------------
CURSE                   | Damage given = damage received.
                        | 18 EP | 1 enemy      | 3 turns             | [-2]
-------------------------------------------------------------------------------
SAFETY LEVEL            | Remain at 1 HP when lethal damage is taken.
                        | 20 EP | 1 ally       | Until lethal damage | [-2]
-------------------------------------------------------------------------------
BEST ALLY               | Recover full MAX HP when lethal damage is taken.
                        | 60 EP | 1 ally       | Until lethal damage | [-5]
-------------------------------------------------------------------------------
ATTACKER          [E.S] | STR is increased by 25%, VIT is decreased by 25%.
                        | 4 EP  | Self         | 5 turns             | None
-------------------------------------------------------------------------------
DEFENDER          [E.S] | STR is decreased by 25%, VIT is increased by 25%.
                        | 4 EP  | Self         | 5 turns             | None
-------------------------------------------------------------------------------
ETHER SPEAR       [E.S] | EATK is increased by 25%, EDEF is decreased by 25%.
                        | 4 EP  | Self         | 5 turns             | None
-------------------------------------------------------------------------------
ETHER SHIELD      [E.S] | EATK is decreased by 25%, EDEF is increased by 25%.
                        | 4 EP  | Self         | 5 turns             | None
-------------------------------------------------------------------------------
ERDE STORM*             | Non-elemental ether damage/turn cancel (Shion only).
                        | 8 EP  | All enemies  | None                | [-4]
-------------------------------------------------------------------------------
ERDE BEAM**             | Beam ether damage (Shion only).
                        | 8 EP  | All enemies  | None                | [-4]
-------------------------------------------------------------------------------
ERDE QUAKE***           | Non-elemental ether damage (Shion only).
                        | 8 EP  | All enemies  | None                | [-4]
-------------------------------------------------------------------------------
ERDE KAISER FURY****    | Slash/pierce/thunder ether damage (Shion only).
                        | 50 EP | All enemies  | 1x/battle           | [-6]
-------------------------------------------------------------------------------

* To obtain this ether skill, you must find both robot arms, then take them to
Professor aboard the Elsa.

** To obtain this ether skill, you must find robot head, then take it to
Professor aboard the Elsa.

*** To obtain this ether skill, you must find both robot legs, then take them
to Professor aboard the Elsa.

**** To obtain this ether skill, you must gather all six robot parts, then take
them to Professor aboard the Elsa. When given the choice, you can choose which
type of body would you like your Erde Kaiser to have (if you remember, the type
of damage is decided when you are doing GS No.27).


ETHER LIST MENU WHEN ACCESSED BY ETHER COMMAND IN CHARACTER BATTLES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Medica                                 | Medica 2
Medica All                             | Refresh L
Refresh H                              | Cleanse
Revert                                 | Vaccine
Down Dex                               | Down Force
-------------------------------------------------------------------------------
Down P Def                             | Down Ether
Down E Der                             | Break Sensors
Break Arms                             | Break Armor
Break Beam                             | Break Shield
Junk Beam                              | Infection
-------------------------------------------------------------------------------
Misty                                  | Thunder Veil
Flame Veil                             | Ice Veil
Aura Veil                              | Flame Sword
Thunder Sword                          | Ice Sword
Aura Sword                             | Flame Blast
-------------------------------------------------------------------------------
Ice Blast                              | Thunder Blast
Aura Blast                             | Miracle Star
Heaven's Rain                          | Annihilation
Prayer                                 | Stock 1
Boost 1                                | Quick
-------------------------------------------------------------------------------
Analyze                                | Psycho Pocket
Charge Time                            | Curse
Safety Level                           | Best Ally
Attacker                               | Defender
Ether Spear                            | Ether Shield
-------------------------------------------------------------------------------
Erde Storm                             | Erde Beam
Erde Quake                             | Erde Kaiser Fury
-------------------------------------------------------------------------------


ETHER LIST MENU WHEN ACCESSED BY ZEBULUN'S ETHER COMMAND IN MECH BATTLES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Medica                                 | Medica 2
Medica All                             | Refresh L
Refresh H                              | Revert
Down Dex                               | Down Force
-------------------------------------------------------------------------------
Down P Def                             | Down Ether
Down E Der                             | Break Sensors
Break Arms                             | Break Armor
Break Beam                             | Break Shield
Junk Beam                              | Thunder Veil
Flame Veil                             | Ice Veil
-------------------------------------------------------------------------------
Aura Veil                              | Flame Sword
Thunder Sword                          | Ice Sword
Aura Sword                             | Flame Blast
Ice Blast                              | Thunder Blast
Aura Blast                             | Miracle Star
-------------------------------------------------------------------------------
Heaven's Rain                          | Annihilation
Boost 1                                | Quick
Analyze                                | Psycho Pocket
Attacker                               | Defender
Ether Spear                            | Ether Shield
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
26.)                      ETHER COMBINATIONS - G2600
===============================================================================
===============================================================================

Performing one and the same ether attack over and over gets boring. But maybe
you didn't know that you can perform ether combination attacks? You're at the
right place - in this section we will let you know about all the goodies of
ether combination attacks.

In order to perform an ether combination attack, few requirements must be met:
- both chr A and chr B must know the SAME ether skill (except in few cases)
- both chr A and chr B must have enough EP to perform ether combination attack
- at least 1 boost in BG

Let's say your party is KOS-MOS, Shion and MOMO. You'd like Shion and KOS-MOS
to combine Medica. KOS-MOS just acted, and it is now Shion's turn. BG has a
value of 3 (more than enough), and both Shion and KOS-MOS have 30 EP and have
learned Medica. Press L1 or L2 to bring up boost window and press corresponding
button to boost KOS-MOS. Now press X to bring up battle menu for Shion. Select
[Ether] and press Circle to get a list of all ether abilities Shion has
learned. Put the cursor on Medica and now press Triangle. Because both Shion
and KOS-MOS know Medica, you will be shown next screen where it will tell you
what ether combination you're about to perform, in our case Double Medica. Also
shown will be EP cost of ether combination - note that *both* chrs will be
using that EP amount, in our case 2 EP will be expended by both KOS-MOS and
Shion. If more than one ether combination is possible, select the desired one,
then press Circle. Choose desired target and press Circle one more time to
complete the procedure.

Once you learn Combo Boost skill and have it equipped, you can have *same* chr
perform combination ethers. For example KOS-MOS knows Medica 2, has Combo Boost
skill equipped, and your party is in pretty bad shape. Boost KOS-MOS, and then
perform the procedure described in earlier paragraph to have KOS-MOS cast
Double Medica 2 on whole party. This is especially useful for MOMO, who pilots
E.S Zebulun, as she can perform Rare Steal that way.

If you're performing ether combos via Combo Boost skill, note that chr doing
that will have to expend EP for both ethers used in the combo. Pertaining to
our previous example, KOS-MOS will expend 8 EP to use Double Medica 2.

There's a small trick to preserving some EP I found. Let's say that KOS-MOS has
only 4 EP left, and you need to cast Double Medica 2. Boost KOS-MOS and perform
the procedure described three paragraphs back. Originally, you'd need KOS-MOS
to have 8 EP to even pull this off, but you can manage it just fine with 4 EP.
It works the same way for other ether combos.

Some of the ether combos you see delay *main caster's* next turn, which will
come up slower than usual. Let me provide an example: KOS-MOS' AGL stat is 7,
while Shion's is 8. They cast Double Medica 2 (and KOS-MOS is the one that
initiated it), which has AGL loss of 1. That means that KOS-MOS' new AGL stat
until her next turn will be 6. Got that? This effect is nullified once chr
learns LOST AGL skill.

NOTE: Miracle Stars and Annihilation are two ether skills, which under normal
circumstances deal non-elemental damage. However, if chr performing said ether
skills is under Sword ether effect, Miracle Star and Annihilation also come
under the effect of Sword ether, meaning you can use them in elemental chains.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ETHER SKILL 1  | ETHER SKILL 2 | ETHER RESULT    | EP    | TARGET/S     | TURNS
               | AGL LOSS      | EFFECT/S
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEDICA         | MEDICA        | DOUBLE MEDICA   | 2 EP  | All allies   | None
               | None          | Recovers HP = [caster's EATK x 5].
-------------------------------------------------------------------------------
MEDICA 2       | MEDICA 2      | DOUBLE MEDICA 2 | 4 EP  | All allies   | None
               | [-1]          | Recovers HP = [caster's EATK x 10].
-------------------------------------------------------------------------------
REFRESH L      | REFRESH L     | DOUBLE REFRESH L| 4 EP  | All allies   | None
               | None          | Nullifies L type statuses.
-------------------------------------------------------------------------------
REFRESH H      | REFRESH H     | DOUBLE REFRESH H| 6 EP  | All allies   | None
               | None          | Nullifies H type statuses.
-------------------------------------------------------------------------------
DOWN DEX       | DOWN DEX      | XSB DEX         | 4 EP  | All B/G enem.| 5 t.
               | None          | DEX & EVA are both decreased by 25%.
-------------------------------------------------------------------------------
DOWN FORCE     | DOWN FORCE    | XSB FORCE       | 4 EP  | All B/G enem.| 5 t.
               | None          | STR is decreased by 25%.
-------------------------------------------------------------------------------
DOWN P DEF     | DOWN P DEF    | XSB P DEF       | 4 EP  | All B/G enem.| 5 t.
               | None          | VIT is decreased by 25%.
-------------------------------------------------------------------------------
DOWN ETHER     | DOWN ETHER    | XSB ETHER       | 4 EP  | All B/G enem.| 5 t.
               | None          | EATK is decreased by 25%.
-------------------------------------------------------------------------------
DOWN E DEF     | DOWN E DEF    | XSB E DEF       | 4 EP  | All B/G enem.| 5 t.
               | None          | EDEF is decreased by 25%.
-------------------------------------------------------------------------------
BREAK SENSORS  | BREAK SENSORS | XBK SENSORS     | 4 EP  | All M enemies| 5 t.
               | None          | DEX & EVA are both decreased by 25%.
-------------------------------------------------------------------------------
BREAK ARMS     | BREAK ARMS    | XBK ARMS        | 4 EP  | All M enemies| 5 t.
               | None          | POW is decreased by 25%.
-------------------------------------------------------------------------------
BREAK ARMOR    | BREAK ARMOR   | XBK ARMOR       | 4 EP  | All M enemies| 5 t.
               | None          | ARM is decreased by 25%.
-------------------------------------------------------------------------------
BREAK BEAM     | BREAK BEAM    | XBK BEAM        | 4 EP  | All M enemies| 5 t.
               | None          | EATK is decreased by 25%.
-------------------------------------------------------------------------------
BREAK SHIELD   | BREAK SHIELD  | XBK SHIELD      | 4 EP  | All M enemies| 5 t.
               | None          | EDEF is decreased by 25%.
-------------------------------------------------------------------------------
JUNK BEAM      | JUNK BEAM     | JUNK BLAST      | 4 EP  | All M enemies| 5 t.
               | [-1]          | 20% chance of canceling next turn.
-------------------------------------------------------------------------------
MISTY          | MISTY         | LOST MIST       | 6 EP  | All B/G enem.| 5 t.
               | [-2]          | Disables ether type attacks.
-------------------------------------------------------------------------------
THUNDER VEIL   | THUNDER VEIL  | THUNDER WALL    | 4 EP  | All allies   | 5 t.
               | None          | Thunder damage received down by 25%.
-------------------------------------------------------------------------------
FLAME VEIL     | FLAME VEIL    | FLAME WALL      | 4 EP  | All allies   | 5 t.
               | None          | Fire damage received down by 25%.
-------------------------------------------------------------------------------
ICE VEIL       | ICE VEIL      | ICE WALL        | 4 EP  | All allies   | 5 t.
               | None          | Ice damage received down by 25%.
-------------------------------------------------------------------------------
AURA VEIL      | AURA VEIL     | AURA WALL       | 4 EP  | All allies   | 5 t.
               | None          | Aura / Beam damage received down by 25%.
-------------------------------------------------------------------------------
FLAME BLAST    | FLAME BLAST   | FLAME STORM     | 6 EP  | All enemies  | None
               | None          | Inflicts fire ether damage.
-------------------------------------------------------------------------------
FLAME BLAST    | AURA BLAST    | FLAME BURST     | 6 EP  | 1 enemy      | None
               | None          | Inflicts fire ether damage.
-------------------------------------------------------------------------------
ICE BLAST      | ICE BLAST     | ICE STORM       | 6 EP  | All enemies  | None
               | None          | Inflicts ice ether damage.
-------------------------------------------------------------------------------
ICE BLAST      | AURA BLAST    | ICE BURST       | 6 EP  | 1 enemy      | None
               | None          | Inflicts ice ether damage.
-------------------------------------------------------------------------------
THUNDER BLAST  | THUNDER BLAST | THUNDER STORM   | 6 EP  | All enemies  | None
               | None          | Inflicts thunder ether damage.
-------------------------------------------------------------------------------
THUNDER BLAST  | AURA BLAST    | THUNDER BURST   | 6 EP  | 1 enemy      | None
               | None          | Inflicts thunder ether damage.
-------------------------------------------------------------------------------
AURA BLAST     | AURA BLAST    | AURA STORM      | 6 EP  | All enemies  | None
               | None          | Inflicts aura ether damage.
-------------------------------------------------------------------------------
AURA BLAST     | FLAME BLAST   | FLAME BURST     | 6 EP  | 1 enemy      | None
               | None          | Inflicts fire ether damage.
-------------------------------------------------------------------------------
AURA BLAST     | THUNDER BLAST | THUNDER BURST   | 6 EP  | 1 enemy      | None
               | None          | Inflicts thunder ether damage.
-------------------------------------------------------------------------------
AURA BLAST     | ICE BLAST     | ICE BURST       | 6 EP  | 1 enemy      | None
               | None          | Inflicts ice ether damage.
-------------------------------------------------------------------------------
MIRACLE STAR   | MIRACLE STAR  | MIRACLE STARS   | 8 EP  | All enemies  | None
               | None          | Inflicts non-elemental ether damage.
-------------------------------------------------------------------------------
ANALYZE        | PSYCHO POCKET | POCKET RARE     | 4 EP  | 1 enemy      | None
               | [-1]          | Reveals info & 100% steals rare/normal item.
-------------------------------------------------------------------------------
PSYCHO POCKET  | ANALYZE       | POCKET RARE     | 4 EP  | 1 enemy      | None
               | [-1]          | Reveals info & 100% steals rare/normal item.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
27.)                            GS PATH - G2700
===============================================================================
===============================================================================

This section will be done a bit differently than most of the others. Because we
have already incorporated the complete details on all 36 GS missions in our
main walkthrough, all that you'll find here are referral codes for each of 36
GS missions.

To find specific information on GS mission you wish to do, press CTRL + F at
same time to bring up [Find and Replace] box. In the prompt type the referral
code provided and press Enter twice to find the relevant information.

GS Path option is not available in main menu (accessible by Triangle) straight
away. First you must have completed [Second Miltia] dungeon and must have
access to Second Miltia, First Sector. As you're exploring this sector, you'll
come across a white bunny. A scene, in which GS Path option is added to main
menu, unfolds automatically.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Campaign number     | Referral code | Can be done after...?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GS CAMPAIGN NO.01   |     GSC01     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.02 F |     GSC02     | ...meeting Jin in MDC & completing No.01.
GS CAMPAIGN NO.03   |     GSC03     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.04   |     GSC04     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.05   |     GSC05     | ...events in Moby Dick's & Jin's house.
GS CAMPAIGN NO.06   |     GSC06     | ...completing Ormus Stronghold.
-------------------------------------------------------------------------------
GS CAMPAIGN NO.07   |     GSC07     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.08   |     GSC08     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.09   |     GSC09     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.10 F |     GSC10     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.11   |     GSC11     | ...meeting Jin in Moby Dick's Cafe.
GS CAMPAIGN NO.12   |     GSC12     | ...completing Ormus Stronghold & No.11.
-------------------------------------------------------------------------------
GS CAMPAIGN NO.13*  |     GSC13     | ...completing No.11 & 12.
GS CAMPAIGN NO.14   |     GSC14     | ...accessing Sub. City&completing No.25.
GS CAMPAIGN NO.15 F |     GSC15     | ...accessing Submerged City.
GS CAMPAIGN NO.16   |     GSC16     | ...completing Labyrinthos.
GS CAMPAIGN NO.17 F |     GSC17     | ...accessing SC & completing No.09 & 23.
GS CAMPAIGN NO.18   |     GSC18     | ...accessing Submerged City.
-------------------------------------------------------------------------------
GS CAMPAIGN NO.19   |     GSC19     | ...events in Moby Dick's & Jin's house.
GS CAMPAIGN NO.20   |     GSC20     | ...accessing Submerged City.
GS CAMPAIGN NO.21*  |     GSC21     | ...killing Dullea Soul in Factory.
GS CAMPAIGN NO.22 F |     GSC22     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.23   |     GSC23     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.24*  |     GSC24     | ...loading Clear Game save file.
-------------------------------------------------------------------------------
GS CAMPAIGN NO.25 F |     GSC25     | ...events in Moby Dick's & Jin's house.
GS CAMPAIGN NO.26 F |     GSC26     | ...completing Labyrinthos.
GS CAMPAIGN NO.27 F |     GSC27     | ...completing Dammerung.
GS CAMPAIGN NO.28*  |     GSC28     | ...killing Nepos in HR &completing No.17.
GS CAMPAIGN NO.29   |     GSC29     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.30   |     GSC30     | ...accessing Sub. City&completing No.19.
-------------------------------------------------------------------------------
GS CAMPAIGN NO.31   |     GSC31     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.32   |     GSC32     | ...completing Dammerung.
GS CAMPAIGN NO.33   |     GSC33     | ...accessing Submerged City.
GS CAMPAIGN NO.34 F |     GSC34     | ...completing Ormus Stronghold.
GS CAMPAIGN NO.35   |     GSC35     | ...completing Labyrinthos.
GS CAMPAIGN NO.36*F |     GSC36     | ...completing all other 35 GS tasks.
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* NOTE: GS campaigns marked with an asterisk require you to have cleared the
        game at least once and then continue playing it by loading the clear
        save file.

F NOTE: GS campaigns marked with letter F can be failed if you don't follow the
        instructions provided. However, even if you fail the campaign, you will
        get the reward it gives you.

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NR.     | GS NAME
CLIENT'S MESSAGE
PROCURATOR'S MESSAGE
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01.     | SEND HIM MY LOVE!
CLIENT'S MESSAGE: Thank you so much for delivering my letter! Now Sydney and I
can be in love forever and ever!
PROCURATOR'S MESSAGE: So, you managed to deliver Jacqueline's love letter!
She's so happy! I wish the two of them the best of luck, but Sydney needs to
settle down and stop wandering around if they want to make it. You never know
when he'll just take off again. Well, congratulations on a GS Path down and
good luck with the rest.
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02.     | GO POSTAL! (succeeded)
CLIENT'S MESSAGE: Wow! Jacqueline was right! Thanks to you, I still have a job.
Ever think of going into the delivery business?
PROCURATOR'S MESSAGE: Way to go! Delivering four letters was tough, but you did
it! Sikes talked about hand delivering sincerity, right? Now, this may sound
weird since I'm talking to you online, but there's a real difference between
getting a message from a person and getting it in some indirect way. Maybe we
need more people like Sikes.
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02.     | GO POSTAL! (failed)
CLIENT'S MESSAGE: Hehehe. Was it a little too much to handle? Don't take it too
hard. Even I screw up once in a while.
PROCURATOR'S MESSAGE: Wow, did you really mess up? Delivering four letters must
be harder than I thought. Now you know how hard it is to make sure the right
things get to the right people. It's a lot like the GS Campaign, right? Anyway,
there are a lot more people who need help, so don't let this one get you down!
Good luck with the rest!
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03.     | OPERATION SQUEAK SQUEAK!
CLIENT'S MESSAGE: I can't thank you enough! Now I won't have those horrible
little mice running around any more.
PROCURATOR'S MESSAGE: So, the one behind all the mouse mess was that little
brat. Looks like his momo gave him a good scolding; let's hope it sticks this
time. He really went through a lot of trouble to get his mom's attention,
though. I'd be so shocked if that happened to me! But now, you've mended the
family ties and they'll all get along. We hope.
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04.     | ZAZA'S GREAT ADVENTURE
CLIENT'S MESSAGE: Thank you very much. He has returned without a scratch, and
his core chip is intact.
PROCURATOR'S MESSAGE: Humph! That droid just likes to make people worry. With
all the different droids on the Elsa, I guess it's no surprise that one would
look up to humans. Maybe being around so many humans rubbed off on him.
Hopefully Zaza learned his lesson and will stay on board the Elsa. But maybe
Zaza is planning an even greater adventure.
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05.     | MY IDOL, DR. UZUKI
CLIENT'S MESSAGE: Whew, that was close! Dr. Uzuki seems nice and all, but some
stuff'll make him madder than a wet cat.
PROCURATOR'S MESSAGE: Hehehe, what a flake. That's what he gets for treating
those old bookshelves so carelessly. But aren't shelves usually easy to
organize? Doesn't making them complocated defeat their purpose? That kid was
wrong to mess with the shelves, but maybe a certain someone should also rethink
his choice in furniture.
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06.     | ULTIMATE RECIPE
CLIENT'S MESSAGE: Oh, thank you! But I still wonder if this will truly please
Punch's delicate palate.
PROCURATOR'S MESSAGE: A disciple of true flavor, huh? I guess the best
ingredients make good food, but I never get tired of casual meals. You're lucky
you trained at Moby Dick's Cafe. Everyone likes their curry! It tastes like
real home cooking, just like Mom used to make! Oh boy, now I want some curry.
Take me with you next time you go, okay?
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07.     | POSTERS A GO-GO!
CLIENT'S MESSAGE: Wow! You're amazing! You really put up all 20 posters?! Let
me know if you ever need a real job.
PROCURATOR'S MESSAGE: So, you had to put up posters around Second Miltia this
time. Miguel is actually a really important guy. He founded the Area 40
Publishing Agency, but he still can't get away all the day-to-day stuff. It
must be hard for him to leave his own company in other people's hands. It's
nice to see there are still people with a sense of responsibility.
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08.     | MILTIAN CRISIS!
CLIENT'S MESSAGE: Whew! We almost had a complete blackout of Second Miltia on
out hands. Thanks for the help!
PROCURATOR'S MESSAGE: Oh my! That was a really dangerous job you did there! You
just barely managed to save Second Miltia from a total blackout! I'm sure there
are backup generators, but some people always panic when there's a crisis.
Maybe this near miss will teach them the importance of practicing their
emergence routines every day.
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09.     | THE GREAT THIEF
CLIENT'S MESSAGE: Yay! Thank you! I'll put a leash on him now, so no one will
ever take him away again!
PROCURATOR'S MESSAGE: So, that was the infamous thief Dreamy Bonny! What could
a thief who could steal anything in Miltian space want with a little girl's
teddy bear? And she gave it up so easily, too! Anyway, congrats on reuniting a
teddy bear with it loving owner. You can't be too careful about Bonny, though.
Keep your eyes peeled!
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10.     | THE LEGENDARY BLUE FLOWER (succeeded)
CLIENT'S MESSAGE: Hey, you remembered my favorite flower! Thank you! Now this
room will look a lot nicer.
PROCURATOR'S MESSAGE: I looked up Luty in the UMN database, and it looks like
she's had a really hard life. For years she completely cut herself off from the
outside world, but now, she's become a fun little girl. I heard she now helps
people get better through flowers. Let's hope one day she'll have so many
flowers that no one will stop smiling.
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10.     | THE LEGENDARY BLUE FLOWER (failed)
CLIENT'S MESSAGE: I guess the room is brighter now, but it's not the same. My
favorite flower is really bright!
PROCURATOR'S MESSAGE: Oh well. The fortune flower you picked wasn't the one she
was hoping for. She may look sad now, but the truth is, all flowers make her
happy. She doesn't want just a pretty flower. She wants to put in the effort to
make it bloom. That's probably the reason she came out of her shell in the
first place.
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11.     | WATER WORKS WORRIES!
CLIENT'S MESSAGE: Thanks a lot! But for some reason, water quality is still not
what it was before...
PROCURATOR'S MESSAGE: I wonder why the nanomachine dispensers broke down? The
Water Works of Second Miltia is supposedly one of the best departments in the
Galaxy Federation. Maybe there was a problem at the company that made the
machines. This could be a big problem for Second Miltia. Someone should
definitely look into it.
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12.     | MORE WATER WORKS WOES!
CLIENT'S MESSAGE: Thanks again for bailing us out. But I still don't get why
water quality isn't improving...
PROCURATOR'S MESSAGE: First malfunctioning nanomachines, and now water stopping
for no reason. There's something fishy going on in these sewers. If this keeps
up, there will be big problems on Second Miltia. It seems like you can fix
things better than the Water Works people. Why don't you go down and take one
last look around?
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13.     | A TINY WATER BUG
CLIENT'S MESSAGE: Nanomachines gone haywire, huh? I guess now you can't even
trust machines to do the job right.
PROCURATOR'S MESSAGE: I knew there was something weird down there! Like Glenn
said, maybe we're putting too much fait in technology. You say that's not
something an AI should think? Well, maybe some things rubbed off from all the
humans I've been in contact with. And hey, what would you do to me if I went
crazy like the nanomachines?
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14.     | THE SONGSTRESS' WISH
CLIENT'S MESSAGE: Thank you! He was waiting to say goodbye. Oh, now I feel like
I can perform again!
PROCURATOR'S MESSAGE: According to my data, the singer Kate Blondel was once a
major star in Miltian space. It's so sad that something like that happened and
made her stop singing. Her brother was waiting just to say goodbye to her. You
know, I hope that monster that popped up in the Encephalon was just a bug...
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15.     | THE BRIDE'S DILEMMA (succeeded)
CLIENT'S MESSAGE: Thank you so much! I'm always losing things! From now on,
that ring is staying locked in a drawer!
PROCURATOR'S MESSAGE: According to my database, you also found her engagement
ring when she lost it. Now her wedding ring, too? Makes you wonder how much she
really likes him. I guess she's a good match for Mickey, though. He's not
exactly the sharpest knife in the kitchen. I can't wait to see how this
marriage works out in the end!
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15.     | THE BRIDE'S DILEMMA (failed)
CLIENT'S MESSAGE: That's okay. I got another ring just like it! But if he finds
out, there won't be a honeymoon!
PROCURATOR'S MESSAGE: Uh-oh. Weren't you the one who found her engagement ring
when she lost it before? It looks like it wasn't inside a fish this time. I
guess she dropped this ring where no one can find it. What a ditz! She even
went out and bought another ring just like it. It's like she already knew she
would lose it! Just don't tell Mickey!
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16.     | THE MAESTRO PLAYS ON
CLIENT'S MESSAGE: Oh, the sweet melody of this music box! Once again, my
creative spirit flows free!
PROCURATOR'S MESSAGE: Ah, so even great composers have their little secrets! I
think the mucis he composes is...well...different from the nice melodies of
that music box, but maybe that's not something I should bring up. At any rate,
I'm sure his fans will be elated to hear about his comeback, and hopefully,
he'll make great music for years to come.
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17.     | THE TROUBLE WITH BONNY (succeeded)
CLIENT'S MESSAGE: Look at me! Like I always say, "Keep your eyes on the
prize!" Thank you for all your help!
PROCURATOR'S MESSAGE: What? You got a job for Dreamy Bonny? As a waitress?! I
guess the clothes do make a woman. You know, she does look good in a uniform. I
still don't know about her change of heart, though. How can a master thief just
turn around like that? Do you think she's really mended her ways, or is she
just setting up another mark?
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17.     | THE TROUBLE WITH BONNY (failed)
CLIENT'S MESSAGE: Looks like Caito has a thing for pink maid uniforms. Well, at
least I got a real job now.
PROCURATOR'S MESSAGE: You really got Bonny a job as a waitress? And Caito! Who
knew he had such a big thing for maid outfits? I think he's a little too into
them, if you ask me. So what if you didn't get the kind of uniform Caito likes.
Bonny still looks nice, and I'm sure Caito will learn to like it. At least
Bonny has a real job now!
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18.     | MESSAGE FROM A HERO
CLIENT'S MESSAGE: Thank you so much for upholding my father's honor. Please
take this code as a token of my gratitude.
PROCURATOR'S MESSAGE: I can't believe someone would build a trick into the
statue of the Foundation's greatest hero! I bet if you look at the itme Janet
gave you, you'll find out what it is. She never made up with her dad before he
died, but if he saw how she was defending his good name, he would be so proud.
Another job well done!
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19.     | A PRECIOUS LIFE
CLIENT'S MESSAGE: Well aren't we the little genius?! My kitty witty Josephine
is back to his old self! Hugs & kisses!
PROCURATOR'S MESSAGE: Seeing King worry about his cat like that makes you think
he's really a nice person inside. But worrying about a false pregnancy when
Josephine is a "he"? Now that's a little silly. Anyway, maybe those silly
things are what make the people of the Foundation like him. I can't see someone
like that being all bad.
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20.     | A GRIMY HEART OF GOLD
CLIENT'S MESSAGE: Whoa! I can't believe you got window cleaning skills that
good! That's amazing!
PROCURATOR'S MESSAGE: Taking pride in your work like Kramer does is a good
thing. Now that he lost to you, he'll probably go and improve his technique for
next time. And on top of that, Layla will enjoy her nice, clean windows. I'm
not sure if I should tell you this, but I slipped him a couple of Seraphim
Sisters tickets, too.
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21.     | HIDDEN THINGS IN HIDDEN PLACES
CLIENT'S MESSAGE: You have made an old man very happy! Thanks to you, I can
relive the wonderful days of my youth!
PROCURATOR'S MESSAGE: So, that Pink Book was a page from Roy's youth! That old
man has some life in him! If he keeps up like this, he could live for a hundred
more years! You know, I wonder if people behind GS Campaign meant for it to be
like this. They should think a little harder about their target audience,
right?
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22.     | CHALLAH AND CHUTZPAH (succeeded)
CLIENT'S MESSAGE: All right! You did it! Now Farouk will take me seriously, and
Mina and I can finally be together!
PROCURATOR'S MESSAGE: Hmm, I wonder if Johnny is always like that. You know, he
was only thinking of himself, but the Smile Bakery is now doing well, too! And
yet, the poor guy's dreams still show no signs of coming true. When I see that
kind of wild young man, though, I get jealous. It's so human! I wish I could do
crazy things like that!
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22.     | CHALLAH AND CHUTZPAH (failed)
CLIENT'S MESSAGE: What were you thinking?! Now I have to figure out another
plan so I can marry Mina!
PROCURATOR'S MESSAGE: That's so sad! Johnny won't be able to get married for a
while. Well, that's what he gets for using other people for his own ambitions.
I'm actually kind of curious to see what he comes up with next. Sure, part of
him is a schemer, but he's not all bad. The people of the Foundation know that,
too.
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23.     | STOLEN MEMORY
CLIENT'S MESSAGE: So that pink-haired thief stole the ship's log! What would
she want with something like that?
PROCURATOR'S MESSAGE: So, the thief on the Elsa was none other than Dreamy
Bonny! If she really stole the captain's log, you need to find her and get it
back! She might be an infamous thief, but she seems to be crossing your path a
lot lately. I'm sure she'll pop up somewhere, if you look hard enough. Next
time, go and have a little chat with her!
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24.     | TRIVIA MASTER
CLIENT'S MESSAGE: I have invested too much of myself in trivial knowledge. I
shall remember now to have more fun!
PROCURATOR'S MESSAGE: Simon, the quiz genius! He might be smart for is age, but
getting upset like that just because he didn't know some trivia is pretty
childish, if you ask me. It's just a game, right? But you! You answered all
those questions like a pro! I only got five of them right! You are the trivia
master now!
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25.     | AN OLD DANCER REMINISCES (succeeded)
CLIENT'S MESSAGE: Oh, you found all three! Thank you oh so much! Now let's see
if I still have a few steps in me!
PROCURATOR'S MESSAGE: That lady used to be a very famous ballerina. She was so
depressed before you helped her out. It was like she had nothing to live for.
Now look at her! She's a totally new woman! She hasn't danced in decades, and
it'll be hard to get back her feel for the moves, but if she does dance again
on stage, I'll be sitting right in the front row!
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25.     | AN OLD DANCER REMINISCES (failed)
CLIENT'S MESSAGE: I guess all three was too much to hope for. That's okay,
dear. Even this will keep me dancing.
PROCURATOR'S MESSAGE: Oh, poor Stella! I guess getting three items is a lot
harder than it sounds. Did you see the look on her face for just those one or
two pieces, though? She was elated! Whatever you did, it wasn't a waste, and
Stella knows that, too. If she dances again on stage, I'd love to be right
there in the first row.
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26.     | RESCUE! (succeeded)
CLIENT'S MESSAGE: I can't thank you enough for bringing my son back! I will
never let him out of my sight again!
PROCURATOR'S MESSAGE: Whew, that was close! That toy store was the right
choice! You know, there is a toy store in the Submerged City, too. Although, if
you had used the key to open that store, the boy's mind might have been ripped
to pieces by feedback from the UMN. Just another lesson that you can't be too
careful with the UMN.
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26.     | RESCUE! (failed)
CLIENT'S MESSAGE: My son...My son...One day, I'll see your smiling face again.
I promise I'll bring you back!
PROCURATOR'S MESSAGE: I...I don't know what to say. Maybe if you had used the
key in the toy store on Miltia 14 years ago, the boy could have been saved.
Don't get me wrong; I'm not trying to put the blame on you! It's just so sad.
We need to keep researching the Encephalon, so no one will ever have to go
through anything like this again!
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27.     | THE MASTER BARTENDER (succeeded)
CLIENT'S MESSAGE: Great! I think you found a mix the captain can stand. Wish me
luck after his next bender.
PROCURATOR'S MESSAGE: Wow! You discovered remedy for Matthews' hangovers! I
wonder what kind of name the droids will give the drink. Hey, did you notice
that all the droids on the Elsa are named after cocktails? Matthews may work
his droids hard, but I bet he really has a soft spot for them. Of course, if he
knew I said that, I'd get a boot to the head.
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27.     | THE MASTER BARTENDER (failed)
CLIENT'S MESSAGE: Oh no! I couldn't mix a drink to remedy captain's hangovers!
I guess I should order my spare parts now.
PROCURATOR'S MESSAGE: Uh-oh! Poor droids. Matthews is so stressed, who knows
how much he'll drink the next time he drops by the Elsa's bar. Hey, did you
notice that all the droids on the Elsa are named after cocktails? Matthews may
work his droids hard, but I bet he really has a soft spot for them. Of course,
if he knew I said that, I'd get a boot to the head.
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28.     | IRONMAN RUMBLE
CLIENT'S MESSAGE: So, you took down Mad Skelter? You're the toughest I've seen
yet. I'm sure the Iron 3 would be proud.
PROCURATOR'S MESSAGE: He was the main villain in Iron 3, and you brought him
down like nothing! I have some data on the Iron 3, and that fight was a lot
tougher than their usual main villain. Aren't the Iron 4 trying to defeat Mad
Skelter, though? If you already beat Mad Skelter, then who in the world are the
Iron 4 going to fight against now?
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29.     | A BIG FISH TALE
CLIENT'S MESSAGE: Well, I'll be damned! You actually hauled in Red Eye! Your
name will go down in fishing history!
PROCURATOR'S MESSAGE: I didn't have a clue that you were so good at fishing!
The legendary Red Eye! Butch said that a genetically altered fish was down
there somewhere. I guess there are risks whenever you play with life. It looks
like Butch is still searching for sunke treasure, though. Etsuka's right; he
should learn how to swim first.
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30.     | FIVE LITTLE KITTIES
CLIENT'S MESSAGE: Thank you for finding homes for the cats! King seems a little
sad to see them go, though.
PROCURATOR'S MESSAGE: They were lucky you came along to find the cats homes!
It's funny, though. Just like the delinquents in the Foundation all flock to
King, maybe the stray cats looked to Josephine as a big brother (or sister).
They say pets take after their owners, right? King was sad to see them go, but
he'll be back to his old self in no time!
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31.     | MEMORIES LAST FOREVER
CLIENT'S MESSAGE: So, there are still nice grownups left in the world! I almost
forgot that. Thank you so much!
PROCURATOR'S MESSAGE: Layla's amazing. That little girl has had it rough since
her parents died, but she just keeps going. She always puts on a happy face,
even though she's very lonely. That family's ties were stronger than anything.
She must have a ton of wonderful memories. I hope the hotel keeps going for
years to come.
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32.     | FOR THE CAPTAIN!
CLIENT'S MESSAGE: Thank you very much! Now I can open my shop. But how can I
make money selling to just the crew?
PROCURATOR'S MESSAGE: I knew Matthews owed some money, but I didn't realize he
racked up 10000000G in debt! And thanks to you, it's all paid off. Just like
the droids say, though, he'll probably get right back into debt before you know
it. It would be a shame to see all your work go to waste! Try and keep him
straight, okay?
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33.     | ENCEPHALON ADVENTURE
CLIENT'S MESSAGE: Well, well. So, you got all the traps. Thanks to you, maybe I
can now go back to doing what I love.
PROCURATOR'S MESSAGE: Hugo was a genius in the Encephalon project. He was the
one who proposed the revolutionary architecture to the virtual space research
team. But all of a sudden, he was gone! So that's what happened to him.
Encephalon dive engineering really wears on your nerves. I kind of understand
how he feels sometimes.
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34.     | MILTIAN ROMANCE (succeeded)
CLIENT'S MESSAGE: So, the best date spot is Second Miltia! I kind of figured
that, but hey, I owe you one!
PROCURATOR'S MESSAGE: Wow! You found the perfect date spot to bring two young
lovers together! I'm sure Carlos couldn't have done it alone. Emelia said it
herself; there's something weird about him! I can't believe Emelia would go
back to someone like that guy... Well, maybe an AI shouldn't say things like
that.
-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
34.     | MILTIAN ROMANCE (failed)
CLIENT'S MESSAGE: Oh man, the place you told me about wasn't the right place!
Now Emilia's gone for good!
PROCURATOR'S MESSAGE: So, even you couldn't find the best date spot? I guess in
a city this big, everyone has a different opinion. Finding the perfect place
for someone as flaky as Emelia is a really hard job. Maybe it's good that
Carlos got dumped. He shouldn't be making strangers ask people out on dates. He
should be a man and do it himself!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
35.     | ROOFTOP HANDYMAN
CLIENT'S MESSAGE: Thank you, sweetie! Now, where did that hammer go? Oh, don't
you worry. It'll turn up somewhere.
PROCURATOR'S MESSAGE: Camille, the nosiest old hag in the Foundation! It's not
great, but it looks like she trusts your work. By the way, do you know where
the hammer is? I do! You might find it if you talk to enough people, but let's
not tell Camille. If she can't find the hammer on her own, she'll just do the
same thing to some other poor guy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
36.     | MISS MILTIA! (succeeded)
CLIENT'S MESSAGE: No! Oh well, you beat me fair and square. But watch out! One
day I will get my revenge!
PROCURATOR'S MESSAGE: Hey, what do you think you're doing betting with the GS
Campaign? Well, I guess something like this was bound to happen sometime.
Congratulations on your win. Now you're sure to be the next Miss Miltia!
Nothing like that ever happens to me. Anyway, your 36 cases really helped us
out! Thank you so much for all your hard work!
-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
36.     | MISS MILTIA! (failed)
CLIENT'S MESSAGE: Hahaha! I win! It's all mine! Ladies and gentlemen! Your new
Miss Miltia! Thank you! Thank you!
PROCURATOR'S MESSAGE: Hey, you should've known you're not the only GS Campaign
agent! But out of all people we looked into as agent candidates, how did
someone so shallow and stuck up as that get in?! Well, even if she did it all
for herself, at least the people around her also got some help. Maybe there's
some good in that.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
NR.     | NAME            | SEX    | AGE     | HOBBY
PROFILE
-------------------------------------------------------------------------------
01.     | Sikes           | Male   | 28 yrs  | Visiting hot springs
A nice man who works for Sincere Deliveries. He strives day and night to hand
deliver sincerity throughout Miltia.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
02.     | Jacqueline      | Female | 16 yrs  | Astrology
This young girl fell for the drifter Sydney at first sight. Her motto is "I
love to love."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
03.     | Sheila          | Female | 35 yrs  | Cooking and cleaning
The woman who runs the Lavare cleaners. Her workers always worry about
Dominic's pranks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
04.     | Dominic         | Male   | 8 yrs   | Climbing trees
The Foundation's most infamous brat. He's sad because his moo is too busy to
play.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
05.     | Miguel          | Male   | 47 yrs  | Photography
Boss of the publishing and advertising agency Area 40. He tends to make
promises that he can't keep.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
06.     | Lizzy           | Male   | 26 yrs  | Martial arts
He knows every last wire of the Miltian electrical system, but still can't even
change a lightbulb.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
07.     | Professor       | Male   | 64 yrs  | Fiddling with machines
The superhero we all know and love, tirelessly fighting to rid of universe of
evil!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
08.     | Maple           | Female | 6 yrs   | Playing in the bath
A precocious little girl from Second Miltia who loves the teddy bear her dad
gave her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
09.     | Ciaran          | Male   | 39 yrs  | Nightlife
A Water Works plumber who came to Second Miltia without his wife and is loving
every minute of it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
10.     | King            | Male   | 34 yrs  | Playing with his cat
The Foundation's gangland boss. He loves his cat Josephine, and he's just a big
pussy at heart.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11.     | Jun             | Male   | 19 yrs  | Studying
Real name: Jun Uzaki. A young man who moved to the city to be with his idol,
Jin Uzuki.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
12.     | Stella          | Female | 67 yrs  | Antique art
A once famous ballerina, now living out a quiet retirement on Second Miltia.
Enjoys talking with the former singer Kate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13.     | Bonny           | Female | 28 yrs  | Stealing things
Master thief of Miltian space. Contrary to popular belief, she's actually
pretty careless.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
14.     | Hirad           | Male   | 36 yrs  | Taking long drives
A doctor on Second Miltia who just chats with the elderly. He is also an avid
botanist.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
15.     | Kramer          | Male   | 26 yrs  | Listening to music
He works day and night so he can follow the Seraphim Sisters around on tour.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
16.     | Pickett         | Male   | 12 yrs  | Reading
He's too nice for his own good. He thinks Kramer is his friend, but Kramer has
other ideas...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
17.     | Punch           | Male   | 49 yrs  | Devotion to food
A disciple of delicacies. Once a master chef, he now seeks the taste of truth
at the Ironman.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
18.     | Adonis          | ?      | 23 days | Karaoke
Elsa's self-proclaimed "cool" bartender, still worried about Matthews' next
binge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
19.     | Clive           | Male   | 18 yrs  | Fishing
King's new lackey. In King's eyes, Clive ranks under Josephine.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
20.     | Johnny          | Male   | 25 yrs  | Inventing things
King's former henchman. He is thinking up crazy ideas to make the Smile Bakery
a success.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
21.     | Pitt            | Male   | 36 yrs  | Playing with his kid
A Vector Second Division engineer who wants to show his son what he does at
work.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
22.     | Mina            | Female | 18 yrs  | Being nosy
Smile Bakery's main attraction. She seems to have problems with Johnny, but no
one understands him better.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
23.     | Farouk          | Male   | 49 yrs  | Making new breads
Mina's father and the owner of Smile Bakery. He's impressed by Johnny's
tireless devotion.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
24.     | Camille         | Female | 34 yrs  | Gardening
Supposedly helps repair roofs. Notorious in the Foundation for being a nosy old
bag.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
25.     | Other Professor | Male   | 64 yrs  | Research
Busy researching the Forbidden Device. Once experimented with biological
transport using the UMN.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
26.     | Margoyles       | Male   | 65 yrs  | Art appreciation
Composer for the Iron series who is relaxing at the Foundation to get over a
recent slump.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
27.     | Spumoni         | ?      | 18 days | Fixing machines
Zaza's best friend and the second nicest driod on the Elsa. The nicest is Zaza.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
28.     | Layla           | Female | 8 yrs   | Cleaning
She has been single-handedly running Our Treasure since the Gnosis killed her
parents.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
29.     | Janet           | Female | 24 yrs  | Traveling
Runaway daughter of the previous major of the Foundation. She is now the Other
Proffesor's research assistant.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
30.     | Sydney          | Male   | 21 yrs  | Picking up women
A lonely drifter. He fell for Jacqueline on Second Miltia, but left without
saying a word.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
31.     | Glenn           | Male   | 30 yrs  | Going for drives
A nanomachine engineer at the Water Works. He knows all there is about water
filtration.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
32.     | Emelia          | Female | 16 yrs  | Findind date spots
A young girl from Second Miltia who has found every romantic spot in Miltian
space.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
33.     | Roy             | Male   | 85 yrs  | Lecturing people
An old man who randomly yells out math problems at people on the street. Some
think they hold a hidden meaning.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
34.     | Assistant Scott | Male   | 27 yrs  | Enjoying good drinks
While caught up in the schemes of the Professor, he somehow joined the crew of
the Elsa.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
35.     | Caito           | Male   | 41 yrs  | Sleeping
The owner of the Ironman Bar. Macho, romantic, and has one heck of a maid
fetish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
36.     | Etsuko          | Female | 34 yrs  | Cooking
Butch's realistic better half is always yelling at him, but she loves him with
all her heart.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
37.     | Simon           | Male   | 12 yrs  | Solving riddles
This trivia master was stumped by the Foundation's quiz game, so he's looking
for some help.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
38.     | Kamikaze        | ?      | 18 days | Picking up trash
Wants to open a shop on the Elsa, even though only a few crew members ever come
on board.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
39.     | Boss            | Male   | 41 yrs  | Playing guitar
The owner of Moby Dick's Cafe and master of curry. He taught Shion everything
he knows.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
40.     | Winona          | Female | 34 yrs  | Skin care
A wannabe beauty queen past her prime who thinks she can win the title of Miss
Miltia. The only person standing in her way is Shion.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
41.     | Carlos          | Male   | 18 yrs  | Swimming
A struggling comic. He can never get a date because the girls see right through
him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
42.     | Mickey          | Male   | 34 yrs  | Paper craft
Mallory's husband. He thinks his wife is absent-minded, but he's not too sharp
himself.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
43.     | Luty            | Female | 12 yrs  | Pressed flowers
Luty spoke only after seeing the Ariadne Flower. Now she is a little nurse on
Second Miltia.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
44.     | Chop            | Male   | 24 yrs  | Devotion to food
Punch's former apprentice. Currently deepening his devotion so he can once
again work with his teacher.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
45.     | Butch           | Male   | 30 yrs  | Salvaging scrap
A dreamer who loves the sea. He believes that even man-made oceans hols sunken
treasure.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
46.     | Ray             | Male   | 27 yrs  | Jogging
Ciaran's troublemaking friend. Section manager for filtration services at the
Water Works.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
47.     | Kate            | Female | 32 yrs  | Cleaning
A singer who stopped performing after she lost her brother in the conflict 14
years ago. She takes care of Stella now.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
48.     | Panache         | ?      | 24 days | Droid analysis
A droid specially made to tune other droids. He is rallying people to help
Gimlet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
49.     | Hugo            | Male   | 46 yrs  | Knitting
Ex-Encephalon engineer. His license was revoked for playing with the Encephalon
too much.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
50.     | Mallory         | Female | 25 yrs  | Collecting rings
A newlywed airhead. She always loses precious things like her wedding ring from
Mickey.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
28.)                           SEGMENT F - G2800
===============================================================================
===============================================================================

Segment F option is not available in main menu (accessible by Triangle)
straight away. First you must have completed [Second Miltia] dungeon and must
have access to Second Miltia, Second Sector. As you're exploring this sector,
you'll come across a young woman named Angelina. A scene, in which Segment F
option is added to main menu, unfolds automatically.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Segment Address No.  | Found where?
Decoder No.          | Found where?
Reward               | What is the reward?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEGMENT ADDRESS 01   | Dammerung
DECODER 01           | Complete GS campaign No.05
REWARD               | Secret Key 08
-------------------------------------------------------------------------------
SEGMENT ADDRESS 02   | Elsa, living rm1
DECODER 02           | Ormus Stronghold
REWARD               | Secret Key 22
-------------------------------------------------------------------------------
SEGMENT ADDRESS 03   | Second Miltia, Second Sector, inside Publishing agency
DECODER 03           | Segment Address 16, requires Music Score of Iron 4 item
REWARD               | Robot Part Left Leg
-------------------------------------------------------------------------------
SEGMENT ADDRESS 04   | Ormus Stronghold
DECODER 04           | Subconscious Domain (Summer)
REWARD               | Secret Key 09
-------------------------------------------------------------------------------
SEGMENT ADDRESS 05   | Labyrinthos
DECODER 05           | Labyrinthos
REWARD               | Secret Key 20
-------------------------------------------------------------------------------
SEGMENT ADDRESS 06   | Second Miltia, First Sector, near Angelina
DECODER 06           | Second Miltia, First Sector, from Angelina
REWARD               | Secret Key 03
-------------------------------------------------------------------------------
SEGMENT ADDRESS 07   | Dammerung
DECODER 07           | Segment Address 14
REWARD               | Robot Part Left Arm
-------------------------------------------------------------------------------
SEGMENT ADDRESS 08   | Desert
DECODER 08           | Complete GS campaign No.13
REWARD               | Robot Part Torso
-------------------------------------------------------------------------------
SEGMENT ADDRESS 09   | Second Miltia, Jin's house
DECODER 09           | Submerged City
REWARD               | Secret Key 04
-------------------------------------------------------------------------------
SEGMENT ADDRESS 10   | Submerged City
DECODER 10           | Omega System
REWARD               | Secret Key 26
-------------------------------------------------------------------------------
SEGMENT ADDRESS 11   | Kukai, Sector 27, requires Disarm Code item
DECODER 11           | From Realian aboard Durandal in park area
REWARD               | Secret Key 23
-------------------------------------------------------------------------------
SEGMENT ADDRESS 12   | Heaven's Ruins
DECODER 12           | Heaven's Ruins
REWARD               | Sequencer D
-------------------------------------------------------------------------------
SEGMENT ADDRESS 13   | Ormus Stronghold
DECODER 13           | Complete GS campaign No.35
REWARD               | Robot Part Head
-------------------------------------------------------------------------------
SEGMENT ADDRESS 14   | Old Miltia - via UMN point later in the game
DECODER 14           | Complete GS campaign No.27
REWARD               | Robot Part Right Arm, Decoder 07
-------------------------------------------------------------------------------
SEGMENT ADDRESS 15   | Subconscious Domain (Winter)
DECODER 15           | Dammerung
REWARD               | Secret Key 05
-------------------------------------------------------------------------------
SEGMENT ADDRESS 16   | Kukai, Iron Man Bar, requires Music Score of Iron 4 item
DECODER 16           | Complete GS campaign No.29
REWARD               | Robot Part Right Leg, Decoder 03
-------------------------------------------------------------------------------
SEGMENT ADDRESS 17   | Omega System
DECODER 17           | Complete GS campaign No.06
REWARD               | Secret Key 28
-------------------------------------------------------------------------------
SEGMENT ADDRESS 18   | Submerged City
DECODER 18           | Dammerung
REWARD               | Secret Key 16
-------------------------------------------------------------------------------


Now, we'll list the order in which you can find Segment Addresses and Decoders,
and then unlock relevant Segment Addresses.

FIND SEGMENT ADDRESS     | OBTAIN DECODER          | UNLOCK SEGMENT ADDRESS
-------------------------------------------------------------------------------
FIND SEGMENT ADDRESS 14  |                         |
FIND SEGMENT ADDRESS 03  |                         |
                         | OBTAIN DECODER 06       |
FIND SEGMENT ADDRESS 06  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 06
                         | OBTAIN DECODER 11       |
-------------------------------------------------------------------------------
                         | OBTAIN DECODER 01       |
FIND SEGMENT ADDRESS 09  |                         |
                         | OBTAIN DECODER 04       |
FIND SEGMENT ADDRESS 15  |                         |
                         | OBTAIN DECODER 18       |
FIND SEGMENT ADDRESS 07  |                         |
-------------------------------------------------------------------------------
FIND SEGMENT ADDRESS 01  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 01
                         | OBTAIN DECODER 15       |
                         |                         | UNLOCK SEGMENT ADDRESS 15
                         | OBTAIN DECODER 14       |
                         |                         | UNLOCK SEGMENT ADDRESS 14
-------------------------------------------------------------------------------
                         | OBTAIN DECODER 07       |
                         |                         | UNLOCK SEGMENT ADDRESS 07
FIND SEGMENT ADDRESS 02  |                         |
                         | OBTAIN DECODER 02       |
FIND SEGMENT ADDRESS 13  |                         |
FIND SEGMENT ADDRESS 04  |                         |
-------------------------------------------------------------------------------
                         |                         | UNLOCK SEGMENT ADDRESS 04
                         |                         | UNLOCK SEGMENT ADDRESS 02
                         | OBTAIN DECODER 17       |
FIND SEGMENT ADDRESS 11  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 11
                         | OBTAIN DECODER 16       |
-------------------------------------------------------------------------------
FIND SEGMENT ADDRESS 10  |                         |
FIND SEGMENT ADDRESS 18  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 18
                         | OBTAIN DECODER 09       |
                         |                         | UNLOCK SEGMENT ADDRESS 09
FIND SEGMENT ADDRESS 05  |                         |
-------------------------------------------------------------------------------
                         | OBTAIN DECODER 05       |
                         |                         | UNLOCK SEGMENT ADDRESS 05
FIND SEGMENT ADDRESS 16  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 16
                         | OBTAIN DECODER 03       |
                         |                         | UNLOCK SEGMENT ADDRESS 03
-------------------------------------------------------------------------------
                         | OBTAIN DECODER 13       |
                         |                         | UNLOCK SEGMENT ADDRESS 13
FIND SEGMENT ADDRESS 17  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 17
                         | OBTAIN DECODER 10       |
                         |                         | UNLOCK SEGMENT ADDRESS 10
-------------------------------------------------------------------------------
                         | OBTAIN DECODER 08       |
FIND SEGMENT ADDRESS 08  |                         |
                         |                         | UNLOCK SEGMENT ADDRESS 08
FIND SEGMENT ADDRESS 12  |                         |
                         | OBTAIN DECODER 12       |
                         |                         | UNLOCK SEGMENT ADDRESS 12
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
29.)                          SECRET KEYS - G2900
===============================================================================
===============================================================================

One of the larger assortment of items, which help you greatly in the long run
if you can be bothered to collect them all. If you check out your Skills menu,
you'll notice that 31 skills are locked - instead they appear as question
marks. So how do you unlock them?

By collecting Secret Keys items - they're scattered across the game:
- completing GS campaigns
- found in treasure chests

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Secret Key No. | Found where?
Unlocks        | What skill does it unlock?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECRET KEY 01  | GS campaign No.01
UNLOCKS        | Psycho Pocket [Level 1, Class H]
-------------------------------------------------------------------------------
SECRET KEY 02  | GS campaign No.02
UNLOCKS        | Break B10 [Level 1, Class H]
-------------------------------------------------------------------------------
SECRET KEY 03  | Segment Address 6 (Second Miltia, Second Sector)
UNLOCKS        | Focus 1 [Level 1, Class H]
-------------------------------------------------------------------------------
SECRET KEY 04  | Segment Address 09 (Second Miltia, Jin's house)
UNLOCKS        | EP Regen [Level 1, Class H]
-------------------------------------------------------------------------------
SECRET KEY 05  | Segment Address 15 (Subconscious Domain (Winter))
UNLOCKS        | Stock 1 [Level 2, Class D]
-------------------------------------------------------------------------------
SECRET KEY 06  | GS campaign No.03
UNLOCKS        | Rare +10 [Level 2, Class D]
-------------------------------------------------------------------------------
SECRET KEY 07  | Dammerung
UNLOCKS        | Junk Beam [Level 2, Class F]
-------------------------------------------------------------------------------
SECRET KEY 08  | Segment Address 01 (Dammerung)
UNLOCKS        | Boost 1 [Level 2, Class H]
-------------------------------------------------------------------------------
SECRET KEY 09  | Segment Address 04 (Ormus Stronghold)
UNLOCKS        | Expansion Pack +1 [Level 2, Class H]
-------------------------------------------------------------------------------
SECRET KEY 10  | GS campaign No.26
UNLOCKS        | Inner Peace [Level 2, Class H]
-------------------------------------------------------------------------------
SECRET KEY 11  | GS campaign No.11
UNLOCKS        | ST Resist 20 [Level 2, Class H]
-------------------------------------------------------------------------------
SECRET KEY 12  | GS campaign No.12
UNLOCKS        | Safety Level [Level 3, Class A]
-------------------------------------------------------------------------------
SECRET KEY 13  | Labyrinthos
UNLOCKS        | Limiter Up [Level 3, Class A]
-------------------------------------------------------------------------------
SECRET KEY 14  | Ormus Stronghold
UNLOCKS        | Rapid Refresh [Level 3, Class C]
-------------------------------------------------------------------------------
SECRET KEY 15  | GS campaign No.10
UNLOCKS        | Last Revenge [Level 3, Class C]
-------------------------------------------------------------------------------
SECRET KEY 16  | GS campaign No.18
UNLOCKS        | First Combo [Level 3, Class E]
-------------------------------------------------------------------------------
SECRET KEY 17  | GS campaign No.15
UNLOCKS        | Break B15 [Level 3, Class F]
-------------------------------------------------------------------------------
SECRET KEY 18  | GS campaign No.33
UNLOCKS        | Rare +30 [Level 3, Class F]
-------------------------------------------------------------------------------
SECRET KEY 19  | GS campaign No.32
UNLOCKS        | Ether Burst [Level 3, Class G]
-------------------------------------------------------------------------------
SECRET KEY 20  | Segment Address 05 (Labyrinthos)
UNLOCKS        | Point UP10 [Level 3, Class H]
-------------------------------------------------------------------------------
SECRET KEY 21  | GS campaign No.14
UNLOCKS        | EXP UP10 [Level 3, Class H]
-------------------------------------------------------------------------------
SECRET KEY 22  | Segment Address 02 (Elsa, living rm1)
UNLOCKS        | Combo Boost [Level 3, Class H]
-------------------------------------------------------------------------------
SECRET KEY 23  | Segment Address 11 (Kukai, Sector 27)
UNLOCKS        | EP Half [Level 3, Class H]
-------------------------------------------------------------------------------
SECRET KEY 24  | Omega System
UNLOCKS        | Curse [Level 4, Class A]
-------------------------------------------------------------------------------
SECRET KEY 25  | Omega System
UNLOCKS        | Focus 2 [Level 4, Class B]
-------------------------------------------------------------------------------
SECRET KEY 26  | Segment Address 10 (Submerged City)
UNLOCKS        | Overload [Level 4, Class C]
-------------------------------------------------------------------------------
SECRET KEY 27  | Omega System
UNLOCKS        | ST Double [Level 4, Class C]
-------------------------------------------------------------------------------
SECRET KEY 28  | Segment Address 17 (Omega System)
UNLOCKS        | Best Ally [Level 4, Class D]
-------------------------------------------------------------------------------
SECRET KEY 29  | Factory
UNLOCKS        | Point UP15 [Level 4, Class D]
-------------------------------------------------------------------------------
SECRET KEY 30  | Factory
UNLOCKS        | EXP UP15 [Level 4, Class D]
-------------------------------------------------------------------------------
SECRET KEY 31  | Heaven's Ruins
UNLOCKS        | Rebound [Level 4, Class D]
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
30.)                          ERDE KAISER - G3000
===============================================================================
===============================================================================

Erde Kaiser - or Earth Emperor, translated from German language. Surely you've
met the Professor onboard the Elsa and talked to him. And it just so happens
that he brought up Erde Kaiser... so what about it?

Erde Kaiser is an optional 'quest' (to put it that way) and it involves your
party to be searching for six robot parts. Once you find them all and bring
them to Professor, he'll make those parts into what will be known to you as
Erde Kaiser. But first let us show you where you can find the relevant parts.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Robopart             | Found where?
Extras               | Any additional requirements which must be met?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ROBOT PART LEFT LEG  | Segment Address 03 (Second Miltia, Publishing agency)
Extras               | Collect Right Leg first, as you get Decoder 03 with it
-------------------------------------------------------------------------------
ROBOT PART RIGHT LEG | Segment Door 16 (Iron Man bar in Kukai)
Extras               | Along with Right Leg you get Decoder 03
-------------------------------------------------------------------------------
ROBOT PART LEFT ARM  | Segment Address 07 (Dammerung)
Extras               | Collect Right Arm first, as you get Decoder 07 with it
-------------------------------------------------------------------------------
ROBOT PART RIGHT ARM | Segment Address 14 (Old Miltia)
Extras               | Along with Right Arm you get Decoder 07
-------------------------------------------------------------------------------
ROBOT PART TORSO     | Segment Address 13 (Ormus Stronghold)
Extras               | Nothing of special importance
-------------------------------------------------------------------------------
ROBOT PART HEAD      | Segment Address 08 (Desert)
Extras               | Obtainable after clearing the game at least once
-------------------------------------------------------------------------------

Another important thing to note is that there are three GS campaigns that
affect your outcome pertaining which Erde Kaiser you get. That's correct, you
can *choose* which Erde Kaiser summon you want. There are three different
summons - one deals slash, one deals pierce, and one deals thunder damage.
Actually, the right word might not be 'choosing', but rather building it, part
by part.

Those GS campaigns are: No.27, No.29 and No.35. Each of these three campaigns
require you to perform a task (No.27 - mix a drink, No.29 - catch a fish, No.35
- fix the roof), which can be attempted multiple times. No.27 can be attempted
5 times maximum, while No.29 and No.35 can be attempted as often as you like.
Type of Erde Kaiser you get depends on which attempt you manage to clear the
campaign. But do take a look at below three charts.

Part - Arm
-------------------------------------------------------------------------------
GS No.27          | 1-2 attempts     | 3-4 attempts     | 5th (final) attempt
-------------------------------------------------------------------------------
ARM               | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

Part - Leg
-------------------------------------------------------------------------------
GS No.29          | 1-5 attempts     | 6-10 attempts    | 11+ attempts
-------------------------------------------------------------------------------
LEG               | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

Part - Head
-------------------------------------------------------------------------------
GS No.35          | 1-5 attempts     | 6-10 attempts    | 11+ attempts
-------------------------------------------------------------------------------
HEAD              | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

ARM PART IS THE ONE THAT DETERMINES WHICH TYPE OF ERDE KAISER YOU GET!!! As
such, carefully consider which Erde Kaiser summon you want.

As you collect parts, Shion also gains ability to cast additional ethers. Here
they are:

Erde Storm - costs 8 EP, non-elemental etd to all enemies, cancels enemy's turn
Erde Beam - costs 8 EP, beam etd to all enemies
Erde Quake - costs 8 EP, non-elemental etd to all enemies

Erde Storm is obtained after collecting both arm parts, returning to Professor
and talking to him.
Erde Beam is obtained after collecting the head, returning to Professor and
talking to him.
Erde Quake is obtained after collecting both leg parts, returning to Professor
and talking to him.

And how do you select Body? Once you have collected all robot parts, get back
to the Elsa and talk to Professor. Few events will take place - you just make
sure that you keep talking to Professor - eventually you'll be given three
choices.

Part - Body
-------------------------------------------------------------------------------
BODY              | TYPE-A           | TYPE-B           | TYPE-C
-------------------------------------------------------------------------------

That last choice is pretty simple, huh? Now, based on which Arm part you got,
Shion will get the ability to cast *one* of the following three ethers:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Type    | Description
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Slash   | Erde Kaiser Fury - costs 50 EP, deals slash etd to all enemies
-------------------------------------------------------------------------------
Pierce  | Erde Kaiser Fury - costs 50 EP, deals pierce etd to all enemies
-------------------------------------------------------------------------------
Thunder | Erde Kaiser Fury - costs 50 EP, deals thunder etd to all enemies
-------------------------------------------------------------------------------

Again, you can only get ONE summon. You cannot gain two, you cannot gain three.
One and one only. Shion is the only chr that will be able to use chosen ether
attack (also, it can be used only *once* per battle).

As a fun addition, there's a total of 81 different Erde Kaisers you can
assemble, based on which parts you got - 27 different animations per summon.
Those are:

ERDE KAISER FURY - Slash damage to all enemies
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
No | ARM    | LEG    | HEAD   | BODY   | No | ARM    | LEG    | HEAD   | BODY
-------------------------------------------------------------------------------
01 | TYPE-A | TYPE-A | TYPE-A | TYPE-A | 11 | TYPE-A | TYPE-B | TYPE-A | TYPE-B
02 | TYPE-A | TYPE-A | TYPE-A | TYPE-B | 12 | TYPE-A | TYPE-B | TYPE-A | TYPE-C
03 | TYPE-A | TYPE-A | TYPE-A | TYPE-C | 13 | TYPE-A | TYPE-B | TYPE-B | TYPE-A
04 | TYPE-A | TYPE-A | TYPE-B | TYPE-A | 14 | TYPE-A | TYPE-B | TYPE-B | TYPE-B
05 | TYPE-A | TYPE-A | TYPE-B | TYPE-B | 15 | TYPE-A | TYPE-B | TYPE-B | TYPE-C
06 | TYPE-A | TYPE-A | TYPE-B | TYPE-C | 16 | TYPE-A | TYPE-B | TYPE-C | TYPE-A
07 | TYPE-A | TYPE-A | TYPE-C | TYPE-A | 17 | TYPE-A | TYPE-B | TYPE-C | TYPE-B
08 | TYPE-A | TYPE-A | TYPE-C | TYPE-B | 18 | TYPE-A | TYPE-B | TYPE-C | TYPE-C
09 | TYPE-A | TYPE-A | TYPE-C | TYPE-C | 19 | TYPE-A | TYPE-C | TYPE-A | TYPE-A
10 | TYPE-A | TYPE-B | TYPE-A | TYPE-A | 20 | TYPE-A | TYPE-C | TYPE-A | TYPE-B
-------------------------------------------------------------------------------
21 | TYPE-A | TYPE-C | TYPE-A | TYPE-C |
22 | TYPE-A | TYPE-C | TYPE-B | TYPE-A |
23 | TYPE-A | TYPE-C | TYPE-B | TYPE-B |
24 | TYPE-A | TYPE-C | TYPE-B | TYPE-C |
25 | TYPE-A | TYPE-C | TYPE-C | TYPE-A |
26 | TYPE-A | TYPE-C | TYPE-C | TYPE-B |
27 | TYPE-A | TYPE-C | TYPE-C | TYPE-C |
-------------------------------------------------------------------------------


ERDE KAISER FURY - Pierce damage to all enemies
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
No | ARM    | LEG    | HEAD   | BODY   | No | ARM    | LEG    | HEAD   | BODY
-------------------------------------------------------------------------------
28 | TYPE-B | TYPE-A | TYPE-A | TYPE-A | 38 | TYPE-B | TYPE-B | TYPE-A | TYPE-B
29 | TYPE-B | TYPE-A | TYPE-A | TYPE-B | 39 | TYPE-B | TYPE-B | TYPE-A | TYPE-C
30 | TYPE-B | TYPE-A | TYPE-A | TYPE-C | 40 | TYPE-B | TYPE-B | TYPE-B | TYPE-A
31 | TYPE-B | TYPE-A | TYPE-B | TYPE-A | 41 | TYPE-B | TYPE-B | TYPE-B | TYPE-B
32 | TYPE-B | TYPE-A | TYPE-B | TYPE-B | 42 | TYPE-B | TYPE-B | TYPE-B | TYPE-C
33 | TYPE-B | TYPE-A | TYPE-B | TYPE-C | 43 | TYPE-B | TYPE-B | TYPE-C | TYPE-A
34 | TYPE-B | TYPE-A | TYPE-C | TYPE-A | 44 | TYPE-B | TYPE-B | TYPE-C | TYPE-B
35 | TYPE-B | TYPE-A | TYPE-C | TYPE-B | 45 | TYPE-B | TYPE-B | TYPE-C | TYPE-C
36 | TYPE-B | TYPE-A | TYPE-C | TYPE-C | 46 | TYPE-B | TYPE-C | TYPE-A | TYPE-A
37 | TYPE-B | TYPE-B | TYPE-A | TYPE-A | 47 | TYPE-B | TYPE-C | TYPE-A | TYPE-B
-------------------------------------------------------------------------------
48 | TYPE-B | TYPE-C | TYPE-A | TYPE-C |
49 | TYPE-B | TYPE-C | TYPE-B | TYPE-A |
50 | TYPE-B | TYPE-C | TYPE-B | TYPE-B |
51 | TYPE-B | TYPE-C | TYPE-B | TYPE-C |
52 | TYPE-B | TYPE-C | TYPE-C | TYPE-A |
53 | TYPE-B | TYPE-C | TYPE-C | TYPE-B |
54 | TYPE-B | TYPE-C | TYPE-C | TYPE-C |
-------------------------------------------------------------------------------


ERDE KAISER FURY - Thunder damage to all enemies
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
No | ARM    | LEG    | HEAD   | BODY   | No | ARM    | LEG    | HEAD   | BODY
-------------------------------------------------------------------------------
55 | TYPE-C | TYPE-A | TYPE-A | TYPE-A | 65 | TYPE-C | TYPE-B | TYPE-A | TYPE-B
56 | TYPE-C | TYPE-A | TYPE-A | TYPE-B | 66 | TYPE-C | TYPE-B | TYPE-A | TYPE-C
57 | TYPE-C | TYPE-A | TYPE-A | TYPE-C | 67 | TYPE-C | TYPE-B | TYPE-B | TYPE-A
58 | TYPE-C | TYPE-A | TYPE-B | TYPE-A | 68 | TYPE-C | TYPE-B | TYPE-B | TYPE-B
59 | TYPE-C | TYPE-A | TYPE-B | TYPE-B | 69 | TYPE-C | TYPE-B | TYPE-B | TYPE-C
60 | TYPE-C | TYPE-A | TYPE-B | TYPE-C | 70 | TYPE-C | TYPE-B | TYPE-C | TYPE-A
61 | TYPE-C | TYPE-A | TYPE-C | TYPE-A | 71 | TYPE-C | TYPE-B | TYPE-C | TYPE-B
62 | TYPE-C | TYPE-A | TYPE-C | TYPE-B | 72 | TYPE-C | TYPE-B | TYPE-C | TYPE-C
63 | TYPE-C | TYPE-A | TYPE-C | TYPE-C | 73 | TYPE-C | TYPE-C | TYPE-A | TYPE-A
64 | TYPE-C | TYPE-B | TYPE-A | TYPE-A | 74 | TYPE-C | TYPE-C | TYPE-A | TYPE-B
-------------------------------------------------------------------------------
75 | TYPE-C | TYPE-C | TYPE-A | TYPE-C |
76 | TYPE-C | TYPE-C | TYPE-B | TYPE-A |
77 | TYPE-C | TYPE-C | TYPE-B | TYPE-B |
78 | TYPE-C | TYPE-C | TYPE-B | TYPE-C |
79 | TYPE-C | TYPE-C | TYPE-C | TYPE-A |
80 | TYPE-C | TYPE-C | TYPE-C | TYPE-B |
81 | TYPE-C | TYPE-C | TYPE-C | TYPE-C |
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
31.)                       EXPERIENCE CHART - G3100
===============================================================================
===============================================================================

Here's the EXP chart which will tell you how much EXP is needed to reach next
level. The formula is really simple:

[EXP needed = (LV x LV) x 10)]

-------------------------------------------------------------------------------
LV | NEXT LV | TOTAL EXP | LV | NEXT LV | TOTAL EXP | LV | NEXT LV | TOTAL EXP
-------------------------------------------------------------------------------
1  | 0       | 0         | 34 | 11560   | 136840    | 67 | 44890   | 1025090
2  | 40      | 40        | 35 | 12250   | 149090    | 68 | 46240   | 1071330
3  | 90      | 130       | 36 | 12960   | 162050    | 69 | 47610   | 1118940
4  | 160     | 290       | 37 | 13690   | 175740    | 70 | 49000   | 1167940
5  | 250     | 540       | 38 | 14440   | 190180    | 71 | 50410   | 1218350
-------------------------------------------------------------------------------
6  | 360     | 900       | 39 | 15210   | 205390    | 72 | 51840   | 1270190
7  | 490     | 1390      | 40 | 16000   | 221390    | 73 | 53290   | 1323480
8  | 640     | 2030      | 41 | 16810   | 238200    | 74 | 54760   | 1378240
9  | 810     | 2840      | 42 | 17640   | 255840    | 75 | 56250   | 1434490
10 | 1000    | 3840      | 43 | 18490   | 274330    | 76 | 57760   | 1492250
-------------------------------------------------------------------------------
11 | 1210    | 5050      | 44 | 19360   | 293690    | 77 | 59290   | 1551540
12 | 1440    | 6490      | 45 | 20250   | 313940    | 78 | 60840   | 1612380
13 | 1690    | 8180      | 46 | 21160   | 335100    | 79 | 62410   | 1674790
14 | 1960    | 10140     | 47 | 22090   | 357190    | 80 | 64000   | 1738790
15 | 2250    | 12390     | 48 | 23040   | 380230    | 81 | 65610   | 1804400
-------------------------------------------------------------------------------
16 | 2560    | 14950     | 49 | 24010   | 404240    | 82 | 67240   | 1871640
17 | 2890    | 17840     | 50 | 25000   | 429240    | 83 | 68890   | 1940530
18 | 3240    | 21080     | 51 | 26010   | 455250    | 84 | 70560   | 2011090
19 | 3610    | 24690     | 52 | 27040   | 482290    | 85 | 72250   | 2083340
20 | 4000    | 28690     | 53 | 28090   | 510380    | 86 | 73960   | 2157300
-------------------------------------------------------------------------------
21 | 4410    | 33100     | 54 | 29160   | 539540    | 87 | 75690   | 2232990
22 | 4840    | 37940     | 55 | 30250   | 569790    | 88 | 77440   | 2310430
23 | 5290    | 43230     | 56 | 31360   | 601150    | 89 | 79210   | 2389640
24 | 5760    | 48990     | 57 | 32490   | 633640    | 90 | 81000   | 2470640
25 | 6250    | 55240     | 58 | 33640   | 667280    | 91 | 82810   | 2553450
-------------------------------------------------------------------------------
26 | 6760    | 62000     | 59 | 34810   | 702090    | 92 | 84640   | 2638090
27 | 7290    | 69290     | 60 | 36000   | 738090    | 93 | 86490   | 2724580
28 | 7840    | 77130     | 61 | 37210   | 775300    | 94 | 88360   | 2812940
29 | 840     | 85540     | 62 | 38440   | 813740    | 95 | 90250   | 2903190
30 | 9000    | 94540     | 63 | 39690   | 853430    | 96 | 92160   | 2995350
-------------------------------------------------------------------------------
31 | 9610    | 104150    | 64 | 40960   | 894390    | 97 | 94090   | 3089440
32 | 10240   | 114390    | 65 | 42250   | 936640    | 98 | 96040   | 3185480
33 | 10890   | 125280    | 66 | 43560   | 980200    | 99 | 98010   | 3283490
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
32.)                      CHARACTER ANALYSIS - G3200
===============================================================================
===============================================================================

The purpose of this section is to provide accurate statistic overview at
certain levels, as well as general description of when should you consider
using certain chrs. Ladies first (and in order of personal preference).

Note: Statistics have been provided by Horus.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    KOS-MOS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
16    | 1066  | 30    | 34    | 31    | 32    | 31    | 33    | 30    | 6
20    | 1278  | 34    | 38    | 35    | 36    | 35    | 37    | 34    | 6
21    | 1329  | 35    | 39    | 36    | 37    | 36    | 38    | 35    | 6
25    | 1528  | 39    | 43    | 40    | 41    | 40    | 42    | 39    | 6
30    | 1761  | 44    | 48    | 45    | 46    | 45    | 47    | 44    | 6
-------------------------------------------------------------------------------
35    | 1978  | 49    | 53    | 50    | 51    | 50    | 52    | 49    | 6
40    | 2178  | 54    | 58    | 55    | 56    | 55    | 57    | 54    | 6
45    | 2361  | 59    | 63    | 60    | 61    | 60    | 62    | 59    | 6
50    | 2528  | 64    | 68    | 65    | 66    | 65    | 67    | 64    | 6
55    | 2680  | 69    | 73    | 70    | 71    | 70    | 72    | 69    | 6
-------------------------------------------------------------------------------
60    | 2815  | 74    | 78    | 75    | 76    | 75    | 77    | 71    | 6
65    | 2933  | 79    | 83    | 80    | 81    | 80    | 82    | 72    | 6
70    | 3035  | 81    | 86    | 83    | 84    | 83    | 85    | 73    | 6
75    | 3120  | 82    | 87    | 84    | 85    | 84    | 86    | 74    | 6
80    | 3188  | 84    | 89    | 86    | 87    | 86    | 88    | 76    | 6
-------------------------------------------------------------------------------
85    | 3240  | 85    | 90    | 87    | 88    | 87    | 89    | 77    | 6
90    | 3277  | 86    | 91    | 88    | 89    | 88    | 90    | 78    | 6
95    | 3296  | 87    | 92    | 89    | 90    | 89    | 91    | 79    | 6
99    | 3300  | 88    | 93    | 90    | 91    | 90    | 92    | 80    | 6
-------------------------------------------------------------------------------

Chr with second highest HP in your party (only Ziggy has more). She's a very
good all-around chr, who excels at most stats - she's got HP, EP, kickass stats
to boot and a very sexy body... Ooops, I don't know how that comment managed to
slip in. Her downside is low AGL stat. The only way to raise her AGL is to
equip Swimsuit skill (to get that, you must have completed XSE1 and made the
save with [To be continued...] data; or perform the Skill tutorial bug as
explained in section 13) and she becomes even more dangerous.

Her normal attacks are all of physical nature - couple that with high STR stat,
and as such she's an excellent choice for enemies weak to phd. Because she
doesn't have any element attributes associated with her normal techs, you must
bestow one on her via Sword ethers, so that she is then able to participate in
elemental chains. Once you initiate a Break on the enemy, KOS-MOS has the
ability of sending that enemy into the air, thus allowing you to dish out
increased damage because of Air effect.

Good partner chrs would be Shion and MOMO. Former has two double techs with
her, and with latter she can silence [B] and [G] type enemies, thus preventing
them from using ether based attacks. They're also an excellent party when
facing an enemy with strong ether attacks - EDEF of all girls is higher than
EDEF of the guys. And if you're going against an enemy with powerful physicals,
consider using Jin along. Ziggy and chaos aren't so good to use with KOS-MOS,
because they cannot attack Aired enemies.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     SHION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
16    | 547   | 37    | 20    | 21    | 31    | 31    | 27    | 29    | 8
20    | 658   | 41    | 24    | 25    | 35    | 35    | 31    | 33    | 8
25    | 789   | 46    | 29    | 30    | 40    | 40    | 36    | 38    | 8
30    | 911   | 51    | 31    | 35    | 45    | 45    | 41    | 43    | 8
35    | 1024  | 56    | 32    | 40    | 50    | 50    | 46    | 48    | 8
-------------------------------------------------------------------------------
40    | 1129  | 61    | 34    | 45    | 55    | 55    | 51    | 53    | 8
45    | 1226  | 66    | 35    | 47    | 60    | 60    | 56    | 58    | 8
50    | 1314  | 71    | 36    | 48    | 65    | 65    | 61    | 63    | 8
55    | 1394  | 76    | 37    | 49    | 70    | 70    | 66    | 68    | 8
60    | 1464  | 81    | 39    | 51    | 75    | 75    | 71    | 71    | 8
-------------------------------------------------------------------------------
65    | 1526  | 82    | 40    | 52    | 80    | 80    | 72    | 72    | 8
70    | 1579  | 83    | 41    | 53    | 83    | 83    | 73    | 73    | 8
75    | 1624  | 84    | 42    | 54    | 84    | 84    | 74    | 74    | 8
80    | 1661  | 86    | 44    | 56    | 86    | 86    | 76    | 76    | 8
85    | 1689  | 87    | 45    | 57    | 87    | 87    | 77    | 77    | 8
-------------------------------------------------------------------------------
90    | 1707  | 88    | 46    | 58    | 88    | 88    | 78    | 78    | 8
95    | 1718  | 89    | 47    | 59    | 89    | 89    | 79    | 79    | 8
99    | 1720  | 90    | 48    | 60    | 90    | 90    | 80    | 80    | 8
-------------------------------------------------------------------------------

*whistles* Too bad I like KOS-MOS more, though. When you look at her stats, you
will see that her HP is way smaller than KOS-MOS', meaning you'll have to look
out for her a bit more. Shion's STR stat is of no importance, because all of
her single techs are ether based, hence EATK stat is considered. AGL stat
(which is even higher once you equip Swimsuit) will allow for many of Shion's
turns in battle, hence more enemy ownage.

As already established, her attacks are all ether based. Unlike other chrs,
Shion and MOMO do not have Square and Triangle attacks, only Circle. As such it
is hard to make Breaks on enemies, but with a tiny bit of manipulating BG
anything can be accomplished. Shion's single techs also come bestowed with two
elements - two techs are thunder based, and one is beam based. As such, she's a
good prime choice when fighting mechs. Shion also gets access to unique ether
attack Erde Kaiser, which if used correctly (for example at the end of a long
elemental chain), can dish out as much as 100000 damage. Although Shion can be
a chr who makes a successful Break on the enemy, she has no means of sending
that enemy into the air or knocking it down, so she must rely on other chrs to
do that job. Regardless, all of her single techs are long range and as such can
hit any enemy. And, along with MOMO, Shion is one of the two chrs that can use
Escape command.

Good partner chrs are KOS-MOS and Jin. She has two double techs with both of
them, and one of those with Jin makes a crisp out of all enemies. In some cases
she's also good to pair up with Jr for another hit-all-enemies double tech.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     MOMO
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
8     | 274   | 39    | 10    | 11    | 28    | 28    | 29    | 35    | 9
10    | 331   | 41    | 12    | 13    | 30    | 32    | 31    | 37    | 9
15    | 468   | 46    | 17    | 18    | 35    | 38    | 36    | 42    | 9
20    | 597   | 51    | 19    | 23    | 40    | 43    | 41    | 47    | 9
21    | 622   | 52    | 19    | 24    | 41    | 44    | 42    | 48    | 9
-------------------------------------------------------------------------------
25    | 719   | 56    | 20    | 27    | 45    | 48    | 46    | 52    | 9
30    | 832   | 61    | 21    | 28    | 50    | 53    | 51    | 57    | 9
35    | 937   | 66    | 22    | 29    | 55    | 58    | 56    | 62    | 9
40    | 1034  | 71    | 24    | 31    | 60    | 63    | 61    | 67    | 9
45    | 1124  | 76    | 25    | 32    | 65    | 68    | 66    | 72    | 9
-------------------------------------------------------------------------------
50    | 1206  | 81    | 26    | 33    | 70    | 73    | 71    | 77    | 9
55    | 1279  | 86    | 27    | 34    | 75    | 78    | 76    | 82    | 9
60    | 1344  | 90    | 29    | 36    | 80    | 83    | 81    | 87    | 9
65    | 1401  | 91    | 30    | 37    | 85    | 88    | 86    | 90    | 9
70    | 1451  | 92    | 31    | 38    | 88    | 92    | 89    | 91    | 9
-------------------------------------------------------------------------------
75    | 1493  | 93    | 32    | 39    | 89    | 93    | 90    | 92    | 9
80    | 1526  | 95    | 34    | 41    | 91    | 95    | 92    | 94    | 9
85    | 1551  | 96    | 35    | 42    | 92    | 96    | 93    | 95    | 9
90    | 1569  | 97    | 36    | 43    | 93    | 97    | 94    | 96    | 9
95    | 1578  | 98    | 37    | 44    | 94    | 98    | 95    | 97    | 9
-------------------------------------------------------------------------------
99    | 1580  | 99    | 38    | 45    | 95    | 99    | 96    | 98    | 9
-------------------------------------------------------------------------------

Would appear to be another weak chr, but if you use her wisely, she's one of
the best (at least she was for me). The lowest HP, but highest EP and AGL, and
she's also got serious EATK, EDEF, DEX and EVA to boot. True, she may sustain a
lot of phd, but EVA more than makes up for it. Also, STR for MOMO isn't
important because of ether based single techs. Because of high EP amount, she's
likely to be your main pick when it comes to Ether command.

Like Shion, MOMO can only use Circle attacks. Despite her single techs being
ether based, they don't have any element attributes (so you must bestow one on
her via Sword ethers, if you want her to participate in elemental chains), but
they do possess piercing attribute, excellent for some types of enemies (MOMO
works very well against mechs). Thanks to AGL, she can attack a lot of times.
Although MOMO can be a chr who makes a successful Break on the enemy, she has
no means of sending that enemy into the air or knocking it down, so she must
rely on other chrs to do that job. Regardless, all of her single techs are long
range and as such can hit any enemy. Like Shion, MOMO is able to use Escape
command.

She's good to pair up with chaos (Blessed Miracle, Auto-Revive status) and
KOS-MOS (Cross Hilbert, silences [B] and [G] enemies).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     CHAOS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
4     | 232   | 24    | 16    | 13    | 19    | 16    | 16    | 18    | 7
5     | 272   | 26    | 17    | 14    | 21    | 17    | 17    | 19    | 7
10    | 464   | 31    | 22    | 19    | 29    | 22    | 22    | 24    | 7
15    | 646   | 36    | 27    | 24    | 34    | 27    | 27    | 29    | 7
20    | 817   | 41    | 32    | 29    | 39    | 32    | 32    | 34    | 7
-------------------------------------------------------------------------------
21    | 850   | 42    | 33    | 30    | 40    | 33    | 33    | 35    | 7
25    | 978   | 46    | 37    | 34    | 44    | 37    | 37    | 39    | 7
30    | 1128  | 51    | 42    | 39    | 49    | 42    | 42    | 44    | 7
35    | 1267  | 56    | 47    | 44    | 54    | 47    | 47    | 49    | 7
40    | 1396  | 61    | 52    | 49    | 59    | 52    | 52    | 54    | 7
-------------------------------------------------------------------------------
45    | 1515  | 66    | 57    | 54    | 64    | 57    | 57    | 59    | 7
50    | 1623  | 71    | 62    | 59    | 69    | 62    | 62    | 64    | 7
55    | 1720  | 76    | 67    | 64    | 74    | 67    | 67    | 69    | 7
60    | 1807  | 81    | 72    | 69    | 79    | 72    | 72    | 74    | 7
65    | 1883  | 86    | 77    | 74    | 84    | 77    | 76    | 79    | 7
-------------------------------------------------------------------------------
70    | 1949  | 89    | 79    | 76    | 87    | 79    | 77    | 81    | 7
75    | 2004  | 90    | 80    | 77    | 88    | 80    | 78    | 82    | 7
80    | 2048  | 92    | 82    | 79    | 90    | 82    | 80    | 84    | 7
85    | 2082  | 93    | 83    | 80    | 91    | 83    | 81    | 85    | 7
90    | 2105  | 94    | 84    | 81    | 92    | 84    | 82    | 86    | 7
-------------------------------------------------------------------------------
95    | 2118  | 95    | 85    | 82    | 93    | 85    | 83    | 87    | 7
99    | 2120  | 96    | 86    | 83    | 94    | 86    | 84    | 88    | 7
-------------------------------------------------------------------------------

Nicely balanced stats, but could have more HP. Still, I think VIT stat is
sufficient enough to allow you to survive anything. Has the most EP out of all
guys, surpassed only by MOMO. As such, he can be devoted to casting lots of
ether attacks. Of course, equipping Swimsuit skill is worth it for that extra
AGL point you get.

All of his single techs are of physical nature and come equipped with aura
attribute. With that in mind, he can start up good elemental chains, and is a
great fighter against [B] enemies (many of them have aura weakness). Once chaos
does a Break on the enemy, he has the ability to knock that enemy onto the
ground, thus producing Down effect. He is, however, unable to hit targets which
are in Air effect, or are too high above ground. In such cases, you would have
to cast an ether or perform Stock... So, to always be able to hit enemies with
chaos, keep initiating Down effects.

Good chrs to pair him up with are Jr and MOMO - latter has a hit-all-enemies
double tech with him, while MOMO's Blessed Miracle produces Auto-Revive effect.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      JR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
8     | 343   | 19    | 25    | 15    | 23    | 19    | 32    | 26    | 8
10    | 411   | 21    | 27    | 17    | 25    | 21    | 34    | 28    | 8
15    | 574   | 26    | 32    | 22    | 30    | 26    | 39    | 33    | 8
20    | 728   | 31    | 37    | 27    | 35    | 31    | 44    | 38    | 8
21    | 758   | 32    | 38    | 28    | 36    | 32    | 45    | 39    | 8
-------------------------------------------------------------------------------
25    | 873   | 36    | 42    | 32    | 40    | 36    | 49    | 43    | 8
30    | 1008  | 41    | 47    | 37    | 45    | 41    | 54    | 48    | 8
35    | 1133  | 46    | 52    | 42    | 50    | 46    | 59    | 53    | 8
40    | 1249  | 51    | 57    | 47    | 55    | 51    | 64    | 58    | 8
45    | 1356  | 56    | 62    | 52    | 60    | 56    | 69    | 63    | 8
-------------------------------------------------------------------------------
50    | 1453  | 61    | 67    | 57    | 65    | 61    | 74    | 68    | 8
55    | 1540  | 66    | 72    | 62    | 70    | 66    | 79    | 73    | 8
60    | 1618  | 71    | 77    | 66    | 75    | 71    | 84    | 78    | 8
65    | 1686  | 76    | 82    | 67    | 80    | 72    | 89    | 83    | 8
70    | 1745  | 77    | 85    | 68    | 83    | 73    | 92    | 85    | 8
-------------------------------------------------------------------------------
75    | 1795  | 78    | 86    | 69    | 84    | 74    | 93    | 86    | 8
80    | 1835  | 80    | 88    | 71    | 86    | 76    | 95    | 88    | 8
85    | 1865  | 81    | 89    | 72    | 87    | 77    | 96    | 89    | 8
90    | 1886  | 82    | 90    | 73    | 88    | 78    | 97    | 90    | 8
95    | 1898  | 83    | 91    | 74    | 89    | 79    | 98    | 91    | 8
-------------------------------------------------------------------------------
99    | 1900  | 84    | 92    | 75    | 90    | 80    | 99    | 92    | 8
-------------------------------------------------------------------------------

The guy with lowest HP count, but highest AGL. Thanks to high DEX he doesn't
miss a lot, and can evade quite swiftly as well. VIT leaves something to be
desired for, but we can counteract that by the fact that equipping Swimsuit
assures for many turns.

All of his single techs are of physical nature and have piercing property.
Because he doesn't have any element attributes associated with his normal
techs, you must bestow one on him via Sword ethers, so that he is then able to
participate in elemental chains. Jr also cannot launch the enemies into air or
beat them down, but he does have other advantage - because he uses guns, all
his attacks are long range and as such can hit any enemy.

Good chrs to pair Jr up are Shion (hit-all-enemies double tech) and chaos (also
hit-all-enemies double tech).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     ZIGGY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
8     | 743   | 15    | 29    | 27    | 14    | 13    | 15    | 15    | 6
10    | 886   | 17    | 31    | 30    | 16    | 15    | 17    | 17    | 6
15    | 1228  | 22    | 36    | 35    | 21    | 20    | 22    | 22    | 6
20    | 1550  | 27    | 41    | 10    | 26    | 25    | 27    | 27    | 6
21    | 1612  | 28    | 42    | 41    | 27    | 26    | 28    | 28    | 6
-------------------------------------------------------------------------------
25    | 1852  | 32    | 46    | 45    | 31    | 30    | 32    | 32    | 6
30    | 2134  | 37    | 51    | 50    | 33    | 34    | 37    | 37    | 6
35    | 2397  | 42    | 56    | 55    | 34    | 35    | 42    | 42    | 6
40    | 2640  | 46    | 61    | 60    | 36    | 37    | 47    | 46    | 6
45    | 2863  | 47    | 66    | 65    | 37    | 38    | 52    | 47    | 6
-------------------------------------------------------------------------------
50    | 3066  | 48    | 71    | 70    | 38    | 39    | 57    | 48    | 6
55    | 3249  | 49    | 76    | 75    | 39    | 40    | 62    | 49    | 6
60    | 3412  | 51    | 81    | 80    | 41    | 42    | 67    | 51    | 6
65    | 3555  | 52    | 86    | 85    | 42    | 43    | 68    | 52    | 6
70    | 3678  | 53    | 90    | 89    | 43    | 44    | 69    | 53    | 6
-------------------------------------------------------------------------------
75    | 3781  | 54    | 91    | 90    | 44    | 45    | 70    | 54    | 6
80    | 3864  | 56    | 93    | 92    | 46    | 47    | 72    | 56    | 6
85    | 3928  | 57    | 94    | 93    | 47    | 48    | 73    | 57    | 6
90    | 3972  | 58    | 95    | 94    | 48    | 49    | 74    | 58    | 6
95    | 3996  | 59    | 96    | 95    | 49    | 50    | 75    | 59    | 6
-------------------------------------------------------------------------------
99    | 4000  | 60    | 97    | 96    | 50    | 51    | 76    | 60    | 6
-------------------------------------------------------------------------------

The tank of the party. Bearing biggest HP and STR among all chrs, he can plow
through enemies like they weren't there. Downsides are: low EDEF, EVA and AGL,
making him susceptible to lot of hits. Equipping Swimsuit skill for him is
crucial (read section 13 for more info on Ziggy's Swimsuit).

Ziggy's single techs are all of physical nature and have fire attribute as
well. Once you've endowed other two chrs with fire attribute via Flame Sword
ether, you can use such party for a long elemental chain, amassing huge damage
against the enemy. Once Ziggy does a Break on the enemy, he has the ability to
knock that enemy onto the ground, thus producing Down effect. He is, however,
unable to hit targets which are in Air effect, or are too high above ground. In
such cases, you would have to cast an ether or perform Stock... So, to always
be able to hit enemies with Ziggy, keep initiating Down effects.

Ziggy would be good to pair up with KOS-MOS and Jr (hit-all-enemies double
tech). In case you're facing a tough enemy with strong ether attacks, pull in
either Shion or MOMO.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      JIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | STR   | VIT   | EATK  | EDEF  | DEX   | EVA   | AGL
-------------------------------------------------------------------------------
8     | 352   | 18    | 20    | 18    | 19    | 14    | 22    | 16    | 7
10    | 596   | 23    | 26    | 23    | 24    | 19    | 27    | 21    | 7
15    | 827   | 28    | 31    | 28    | 29    | 24    | 32    | 26    | 7
20    | 1045  | 33    | 36    | 33    | 34    | 29    | 37    | 31    | 7
21    | 1087  | 34    | 37    | 34    | 35    | 30    | 38    | 32    | 7
-------------------------------------------------------------------------------
25    | 1249  | 38    | 41    | 38    | 39    | 34    | 42    | 36    | 7
30    | 1440  | 43    | 46    | 43    | 44    | 39    | 47    | 41    | 7
35    | 1617  | 48    | 51    | 48    | 49    | 44    | 52    | 46    | 7
40    | 1781  | 53    | 56    | 53    | 54    | 49    | 57    | 51    | 7
45    | 1932  | 58    | 61    | 58    | 59    | 54    | 62    | 56    | 7
-------------------------------------------------------------------------------
50    | 2068  | 63    | 66    | 63    | 64    | 59    | 67    | 61    | 7
55    | 2192  | 68    | 71    | 68    | 69    | 64    | 72    | 66    | 7
60    | 2302  | 73    | 76    | 73    | 74    | 69    | 77    | 71    | 7
65    | 2398  | 76    | 81    | 78    | 79    | 74    | 82    | 72    | 7
70    | 2482  | 77    | 84    | 81    | 81    | 76    | 85    | 73    | 7
-------------------------------------------------------------------------------
75    | 2552  | 78    | 85    | 82    | 82    | 77    | 86    | 74    | 7
80    | 2608  | 80    | 87    | 84    | 84    | 79    | 88    | 76    | 7
85    | 2651  | 81    | 88    | 85    | 85    | 80    | 89    | 77    | 7
90    | 2680  | 82    | 89    | 86    | 86    | 81    | 90    | 78    | 7
95    | 2696  | 83    | 90    | 87    | 87    | 82    | 91    | 79    | 7
-------------------------------------------------------------------------------
99    | 2700  | 84    | 91    | 88    | 88    | 83    | 92    | 80    | 7
-------------------------------------------------------------------------------

Jin also has nicely balanced stats, nothing too flashy, and nothing too crappy.
Except for AGL, which as stated six times so far, should be increased via
Swimsuit skill.

Jin's single techs all belong to physical group, and have either slash or hit
attribute. Because he doesn't have any element attributes associated with his
normal techs, you must bestow one on him via Sword ethers, so that he is then
able to participate in elemental chains. Once Jin manages a Break on the enemy,
he has the ability of launching that enemy in the air, thus producing Air
effect. Like KOS-MOS, Jin has no problems hitting enemies regardless of their
positions.

Good partner chrs to include are Shion (two double techs) and KOS-MOS (great
choice for enemies, who possess strong physicals / ether attacks).



===============================================================================
===============================================================================
33.)                         MECH ANALYSIS - G3300
===============================================================================
===============================================================================

The purpose of this section is to provide accurate statistic overview at
certain levels, as well as general description of when should you consider
using certain E.S.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   E.S ASHER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | POW   | ARM   | EATK  | EDEF  | DEX   | EVA   | AGL
20    | 13442 | 0     | 362   | 330   | 270   | 222   | 39    | 33    | 7
30    | 18823 | 0     | 459   | 423   | 354   | 298   | 49    | 43    | 7
40    | 23473 | 0     | 543   | 503   | 426   | 363   | 59    | 53    | 7
50    | 27390 | 0     | 614   | 570   | 487   | 418   | 69    | 63    | 7
60    | 30575 | 0     | 671   | 625   | 536   | 463   | 79    | 73    | 7
-------------------------------------------------------------------------------
70    | 33028 | 0     | 716   | 668   | 574   | 497   | 87    | 77    | 7
80    | 34748 | 0     | 748   | 698   | 600   | 521   | 90    | 80    | 7
90    | 35737 | 0     | 765   | 715   | 615   | 535   | 92    | 82    | 7
99    | 36000 | 0     | 770   | 720   | 620   | 540   | 94    | 84    | 7
-------------------------------------------------------------------------------

Asher excels at HP and physical prowess, but it isn't so hot in ether
department, where it gets damaged quite easily. Its AGL is also something to be
desired. In any case Asher can take a lot of physical punishment, but do take
care to equip it with some accessories that boost EDEF. Use Asher's close range
attacks VS enemies that use long range attacks, and use Asher's long range
attacks VS enemies that use close range attacks.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   E.S DINAH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | POW   | ARM   | EATK  | EDEF  | DEX   | EVA   | AGL
21    | 11927 | 0     | 320   | 299   | 348   | 294   | 36    | 30    | 8
30    | 15878 | 0     | 403   | 374   | 434   | 374   | 45    | 39    | 8
40    | 19698 | 0     | 483   | 446   | 517   | 451   | 55    | 49    | 8
50    | 22918 | 0     | 550   | 507   | 587   | 516   | 65    | 59    | 8
60    | 25538 | 0     | 605   | 556   | 643   | 569   | 75    | 67    | 8
-------------------------------------------------------------------------------
70    | 27557 | 0     | 648   | 594   | 687   | 611   | 83    | 69    | 8
80    | 28970 | 0     | 678   | 620   | 718   | 639   | 86    | 72    | 8
90    | 29782 | 0     | 695   | 635   | 735   | 655   | 88    | 74    | 8
99    | 30000 | 0     | 700   | 640   | 740   | 660   | 90    | 76    | 8
-------------------------------------------------------------------------------

Dinah is in the golden middle. Although it has less HP, and lower POW and ARM,
it has higher EATK and EDEF, and higher AGL, thus making it my preferred choice
in mech battles. Lack of ARM can easily be fixed by equipping relevant
accessories.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  E.S ZEBULUN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LV    | HP    | EP    | POW   | ARM   | EATK  | EDEF  | DEX   | EVA   | AGL
21    | 9354  | 52    | 234   | 234   | 300   | 348   | 36    | 41    | 9
30    | 12559 | 61    | 303   | 292   | 379   | 434   | 45    | 50    | 9
40    | 15656 | 71    | 370   | 348   | 455   | 517   | 55    | 60    | 9
50    | 18265 | 81    | 426   | 396   | 519   | 587   | 65    | 70    | 9
60    | 20386 | 90    | 472   | 435   | 571   | 643   | 75    | 80    | 9
-------------------------------------------------------------------------------
70    | 22019 | 92    | 507   | 465   | 611   | 687   | 83    | 87    | 9
80    | 23166 | 95    | 531   | 485   | 639   | 718   | 86    | 90    | 9
90    | 23825 | 97    | 545   | 496   | 655   | 735   | 88    | 92    | 9
99    | 24000 | 99    | 550   | 500   | 660   | 740   | 90    | 94    | 9
-------------------------------------------------------------------------------

Zebulun is the only E.S with two unique abilities: it can use Ether command,
and it can access Escape command, allowing you to hightail it out of tough
battles. Zebulun's HP, POW and ARM is the lowest, but it has the highest AGL
and EVA, somewhat compensating for the disadvantages. A sneaky way to use
Zebulun is to use Asher and Dinah to do all the battling, and when the fight is
over, use Zebulun to recover HP for other two E.S (like with chrs, E.S in
reserve recover 25% of MAX HP and MAX EP after each battle).



===============================================================================
===============================================================================
34.)                          ENEMY DATA - G3400
===============================================================================
===============================================================================

Here are several charts with information that would be useful to know.

#1 Chart with amount of enemies per type per dungeon.
   - Credit to Namco's Official Complete Guide.

DUNGEON NAME               | MECH TYPE      | GNOSIS TYPE    | BIO TYPE
-------------------------------------------------------------------------------
Old Miltia                 |     3 (2)      |    1* [+2]     |       3
Second Miltia City         |       9        |     0 [+2]     |       4
Subconscious Domain-Summer |       0        |       4        |       2
Subconscious Domain-Winter |       0        |       4        |       2
Dammerung                  |       3        |       1*       |       0
Ormus Stronghold           |    10 (9)      |       0        |       6
Submerged City             |     6 (6)      |     0 [+1]     |       0
Labyrinthos                |       3        |       0        |       8
Omega System               |    12 (6)      |       0        |       3
Space-Time Anomaly         |       0        |       0        |       1
Desert                     |   1+1* (1+1*)  |       2        |       0
Factory                    |       0        |       6        |       0
Heaven's Ruins             |       0        |    12 [+1]     |       0
Space Coliseum             |       1        |       0        |       0
-------------------------------------------------------------------------------
- Amounts in () parenthesis indicate number of enemies that are 'available' for
  fighting in E.S only.
- Amounts in [] parenthesis indicate number of enemies that are optional (boss
  type enemies of GS campaigns), ie you're not required to fight them.
- Three entries marked with an asterisk (*) denote three boss class enemies,
  exclusive to NA version (Phobos Rigas in Dammerung, Baal Zebul in Old Miltia,
  and Mikumari in Desert)


#2 Chart depicting amount of (credit to Namco's Official Complete Guide):
   - enemies weak to certain attack property
   - enemies taking normal damage from certain attack property
   - enemies resistant to certain attack property
   - enemies that absorb damage from certain attack property

ATTACK PROPERTY    | WEAKNESS     | NORMAL       | RESISTANT    | ABSORB
-------------------------------------------------------------------------------
Beam               |    37 (12)   |    31 (8)    |    15 (4)    |    1 (2)
Aura               |    42 (16)   |    23 (9)    |    17 (1)    |      2
Thunder            |    38 (11)   |    24 (11)   |    17 (2)    |    5 (2)
Fire               |    34 (6)    |    13 (16)   |    34 (3)    |    3 (1)
-------------------------------------------------------------------------------
Ice                |    10 (4)    |    17 (17)   |    50 (2)    |    7 (3)
Pierce             |    31 (10)   |    41 (12)   |    11 (4)    |      1
Slash              |    33 (10)   |    41 (15)   |     9 (1)    |      1
Hit                |    11 (11)   |    59 (13)   |    13 (2)    |      1
-------------------------------------------------------------------------------
- Amounts in () parenthesis indicate number of enemies you can fight by E.S.

Three NA exclusive bosses information:
- One is weak to beam attacks, two take normal damage from beam attacks
- Two are weak to aura attacks, one takes normal damage from aura attacks
- Two take normal damage from thunder attacks, one is strong to thunder attacks
- Two take normal damage from fire attacks, one is strong to fire attacks
- One is weak to ice attacks, two take normal damage from ice attacks
- Two are weak to piercing attacks, one takes normal damage from piercing
  attacks
- Two are weak to slash attacks, one takes normal damage from slash attacks
- Two are weak to hit attacks, one takes normal damage from hit attacks
- luckily none of the attacks are absorbed as HP recovery


ENM001 ************************************************************************
                                 STOLE MARINE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
1500   | 700    | 0    | 0    | 300  | 120  | 280  | 45   | 24   | 20   | 5

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 150%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
 -     | 20%   | 10%   | 10%   | 10%   | 10%   | 20%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Nano Repair A (25%)                    | Auxiliary Armor A (20%)

----------------------------------- ATTACKS -----------------------------------
01. 20Y Raid Bash - (AttPow: 20) - HATTP VS one mech - hit phd
02. Smoothbore E1 - (AttPow: 20) - BATTE VS one mech - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
An early enemy and as such not difficult to defeat. Hit / ether type attacks
are the way to go.

*******************************************************************************



ENM002 ************************************************************************
                                  KFUGA LILY

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
600    | 420    | 0    | 0    | 260  | 50   | 220  | 30   | 50   | 40   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 10%   | 10%   | 10%   | 20%   | 20%   | 20%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Nano Repair A (25%)                    | None

----------------------------------- ATTACKS -----------------------------------
01. Homing Laser - (AttPow: 20) - BATTE VS one mech - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
An early enemy and as such not difficult to defeat. Use whatever against it.

*******************************************************************************



ENM003 ************************************************************************
                         U-TIC SOLDIER A (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
110    | 80     | 0    | 20   | 13   | 2    | 15   | 4    | 10   | 15   | 7
360    | 80     | 0    | 20   | 13   | 2    | 15   | 4    | 10   | 15   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | Norm  | Norm
100%   | 150%  | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 20%   | 20%   | Immun | 10%   | 10%   |  0%
10%    | 10%   | 10%   | 10%   | 20%   | 20%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | None

-------------------------------- EXTRA NOTE/S ---------------------------------
When you engage first pair of these guys in the tutorial battle, their stats
change - please refer to second lines of data for that battle. For all of the
next encounters please refer to the first lines of data.

----------------------------------- ATTACKS -----------------------------------
01. 5.66mm U-TIC Shell - (AttPow: 30) - PATTP VS one chr - pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
An early enemy and as such not difficult to defeat. Almost all human enemies
that you encounter as random enemies share three common weaknesses: aura
(chaos), fire (Ziggy) and slash (Jin). Three chrs mentioned in parenthesis are
considered to be the best party against human enemies.

*******************************************************************************



ENM004 ************************************************************************
                         U-TIC SOLDIER B (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
140    | 100    | 0    | 22   | 14   | 2    | 15   | 4    | 4    | 8    | 5

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 20%   | 20%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | None

----------------------------------- ATTACKS -----------------------------------
01. Hyams M87R - (AttPow: 30) - PATTP VS chr/s, 60-degree arc effect - pierce
    phd

-------------------------------- FIGHTING TIPS --------------------------------
Aura, fire & slash are the way to go. You may wish to get rid of these guys
first, as their attack hits multiple chrs.

*******************************************************************************



ENM005 ************************************************************************
                                   E2 HAUSER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
320    | 180    | 0    | 32   | 24   | 6    | 18   | 2    | 6    | 2    | 4

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 150%  | 75%   | 75%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 10%   | 10%   | 25%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. EAP Shell - (AttPow: 30) - BATTE VS one chr - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
An early enemy and as such not difficult to defeat. Use thunder attacks or
ethers against it. EAP Shell hurts if it hits, so don't allow it to shoot too
often without you healing yourself. Mechanism enemies are usually weak against
thunder & beam attacks and ether damage in general.

*******************************************************************************



*******************************************************************************
                             MYSTERIOUS SWORDSMAN

Press CTRL+F, then type in reference code *BEST01*, without asterisks.

*******************************************************************************



ENM006 ************************************************************************
                                  0-78 GRISLY

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
480    | 360    | 0    | 34   | 30   | 10   | 28   | 4    | 20   | 5    | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 75%   | 75%   | 100%  | 100%  | 120%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 30%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-B     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. Penetrating Laser - (AttPow: 20) - BATTE VS one chr - beam etd
02. Head Hunt - (AttPow: 20) - H/BATTP VS one chr - hit/beam phd, Down effect
03. [Increased laser output.] - EATK+4

-------------------------------- FIGHTING TIPS --------------------------------
First of the enemies which can Down your chrs (not as in KO-ing them, but
inflicting Down status, much like Ziggy and chaos can to enemies). After losing
half HP, Grisly may occassionally waste a turn to increase own EATK, making its
attacks deadlier. Beam and thunder attacks are best to be used against it.

*******************************************************************************



ENM007 ************************************************************************
                         U-TIC SOLDIER A (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
170    | 200    | 0    | 20   | 18   | 5    | 10   | 10   | 20   | 20   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 20%   | 20%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | None

----------------------------------- ATTACKS -----------------------------------
01. 5.66mm U-TIC Shell - (AttPow: 30) - PATTP VS one chr - pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
Exactly the same guy as in Old Miltia, only different stats. Fire, aura and
slash are your freends.

*******************************************************************************



ENM008 ************************************************************************
                         U-TIC SOLDIER B (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
200    | 220    | 0    | 22   | 16   | 5    | 15   | 10   | 15   | 12   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 20%   | 20%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | None

----------------------------------- ATTACKS -----------------------------------
01. Hyams M87R - (AttPow: 30) - PATTP VS chr/s, 60-degree arc effect - pierce
    phd

-------------------------------- FIGHTING TIPS --------------------------------
Exactly the same guy as in Old Miltia, only different stats. Fire, aura and
slash are your friends. Hyams hits all chrs, so take that into account when
considering who to kill first.

*******************************************************************************



ENM009 ************************************************************************
                               REVISED E2 HAUSER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
440    | 300    | 0    | 32   | 24   | 6    | 24   | 4    | 12   | 2    | 5

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 150%  | 75%   | 75%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 10%   | 10%   | 25%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. EAP Shell - (AttPow: 30) - BATTE VS one chr - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
Yawn - another of the same enemies, but with more HP. Beam and thunder attacks
are the best to be used.

*******************************************************************************



*******************************************************************************
                               EXECUTUS SAGITTA

Press CTRL+F, then type in reference code *BEST02*, without asterisks.

*******************************************************************************



ENM010 ************************************************************************
                                   P.S.S.-P

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
260    | 260    | 0    | 22   | 20   | 5    | 20   | 14   | 20   | 25   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 125%  | 75%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
20%    | 20%   | 20%   | 20%   | 20%   | 20%   | Immun | 20%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | None

----------------------------------- ATTACKS -----------------------------------
01. Maximilian G4 - (AttPow: 30) - PATTP VS one chr - pierce phd
02. Grenade - (AttPow: 30) - FATTE VS chr/s, 30-degree arc effect - fire etd

-------------------------------- FIGHTING TIPS --------------------------------
Things are getting harder to defeat. For these guys you'll want to bring in
chrs with high VIT (you're likely to be surrounded often), so that means MOMO
out and Ziggy in. On the other hand, MOMO is way faster than Ziggy... make your
party like this then: Ziggy, chaos, MOMO. Don't neglect healing if you need it,
esp if getting bombarded with Grenades.

*******************************************************************************



ENM011 ************************************************************************
                                   P.S.S.-B

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
320    | 320    | 0    | 24   | 20   | 7    | 20   | 14   | 20   | 15   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 125%  | 75%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
20%    | 20%   | 20%   | 20%   | 20%   | 20%   | Immun | 20%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | None

----------------------------------- ATTACKS -----------------------------------
01. Hyams P88R - (AttPow: 26) - PATTP VS chr/s, 30-degree arc effect - pierce
    phd
02. Flash Grenade - (AttPow: 20) - NATTE VS chr/s, 30-degree arc effect - noe
    etd, induces L Blind (40% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Often encountered with <P.S.S.-P>, they will mess you up. Ziggy and chaos are
must have chrs, and MOMO as third. This enemy has hit-multiple-chrs attack, and
can induce L Blind with Flash Grenade, making it harder for your attacks to
connect (it doesn't often succeed, and it likely deals non-existant damage).

*******************************************************************************



ENM012 ************************************************************************
                                 ROTUS TI MkII

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
880    | 580    | 0    | 38   | 32   | 12   | 1    | 5    | 15   | 10   | 3

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 50%   | 200%  | 50%   | 50%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 50%   | 50%   | 50%   | 10%   | 10%   | 80%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A        | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Bio Sphere (40%)                       | Class Upgrade A (5%)

----------------------------------- ATTACKS -----------------------------------
01. 12.7mm Machinegun - (AttPow: 20) - PATTP VS one chr - pierce phd
02. [Normal boost supply +1.] - adds 1 boost to Enemy's BG
03. [There's nothing to fear, you scum!] - replaces 1st killed <P.S.S.-P> or
    <P.S.S.-B>
04. [Show these punks how tough we are!] - replaces 2nd killed <P.S.S.-P> or
    <P.S.S.-B>; this message is also shown if MkII replaces two guys at once

-------------------------------- FIGHTING TIPS --------------------------------
Aside from attacking you, <Rotus> can increase Enemy's BG, or provide
additional enemies if you happen to kill <P.S.S.> troops while <Rotus> is still
around. As flying enemy, only Jr and MOMO can reach it via normal attacks
(well, chaos and Ziggy can too, but only via ethers). Using beam or thunder
attacks against <Rotus> will make short work out of it.

*******************************************************************************



*******************************************************************************
                                  0-88 LIBRA

Press CTRL+F, then type in reference code *BEST03*, without asterisks.

*******************************************************************************



ENM013 ************************************************************************
                                    TESTUD

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
450    | 460    | 0    | 32   | 27   | 15   | 1    | 10   | 25   | 10   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 150%  | 75%   | 75%   | 150%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
40%    | 40%   | 30%   | 30%   | 20%   | 20%   | 80%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (20%)

----------------------------------- ATTACKS -----------------------------------
01. Full Auto - (AttPow: 24) - PATTP VS one chr - pierce phd
02. Auto Missile - (AttPow: 20) - H/FATTP VS chr/s, 30-degree arc effect -
    hit/fire phd

-------------------------------- FIGHTING TIPS --------------------------------
First of enemies that can cboost (may happen if HP is below half). The little
mech is quite fast, so subdue it quickly with help of few boosts of your own,
or stocking few times, then opening a can of whoop-ass. Beam and thunder
attacks are also to be considered.

*******************************************************************************



ENM014 ************************************************************************
                                  CARNICOS I

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
700    | 550    | 0    | 34   | 32   | 22   | 1    | 10   | 20   | 15   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 75%   | 50%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 30%   | 30%   | 30%   | 10%   | 10%   | 60%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (20%)                       | Junked Circuit (20%)

----------------------------------- ATTACKS -----------------------------------
01. Point Blank Rapid-Fire - (AttPow: 24) - H/PATTP vs one chr - hit/pierce
    phd, Down effect
02. Point Blank Rapid-Fire - (AttPow: 24) - H/PATTP vs one chr - hit/pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
Beam and thunder attacks again, of course. This guy is somewhat slow, but what
makes it dangerous is its ability to Down your chrs - and if another enemy
boosts afterwards...

*******************************************************************************



*******************************************************************************
                              SCUTUM, 1ST BATTLE

Press CTRL+F, then type in reference code *BEST04*, without asterisks.

*******************************************************************************



*******************************************************************************
                               PILUM, 1ST BATTLE

Press CTRL+F, then type in reference code *BEST04*, without asterisks.

*******************************************************************************



ENM015 ************************************************************************
                                  EXPRESSION

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
700    | 680    | 0    | 40   | 20   | 10   | 30   | 35   | 35   | 30   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 125%  | 100%  | 150%  | 50%   | 150%  | 150%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 50%   | 10%   | 10%   | 50%   | 50%   | Immun | 20%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Antidote L (20%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. [I loathe your strength.] - will cboost if attacked by Jin, Ziggy
02. [I loathe your beauty.] - will cboost if attacked by chaos, KOS-MOS, Shion
03. [I loathe your charm.] - will cboost if attacked by MOMO, Jr
04. Piercing Gaze - (AttPow: 30) - TATTE VS one chr - thunder etd
05. Salem's Tear - (AttPow: 20) - NATTE VS one chr - noe etd, induces L Slow
    (30% chance)
06. Salem's Tear - (AttPow: 20) - NATTE VS one chr - noe etd, induces L Weak
    (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Gnosis - I find these to be most challenging enemies in the game. Now then,
when battle starts, pay attention to event message <Expression> will use. Once
you've seen it, rearrange your party accordingly. To set an example, if
<Expression> say it loathes strength, then you do *not* want Jin or Ziggy to
target it - if they will, <Expression> will cboost. Similar for beauty and
charm. Got it? Salem's Tear is somewhat weak, but annoying thing are statuses
it carries. Dismiss L Slow ASAP. Use aura, fire, piercing, slash, and physical
attacks in general.

*******************************************************************************



ENM016 ************************************************************************
                                   NECESSITY

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1280   | 760    | 0    | 44   | 40   | 30   | 10   | 10   | 28   | 20   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 75    | 100%  | 75    | 200%  | 100%  | 100%  | 50%   | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 25%   | 20%   | 20%   | 20%   | 20%   | Immun | 10%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (100%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. Enforcement - (AttPow: 30) - SATTP VS one chr - slash phd
02. Jack Ketch is a Killer - (AttPow: 20) - SATTP VS one chr - slash phd, Down
    effect
03. Power Enhancement - self - recovers 200 HP, STR+4

-------------------------------- FIGHTING TIPS --------------------------------
The musclehead of Gnosis team. It is weak to ice and ether damage. It will take
some team effort to defeat the bozo, so have some stocks handy, coupled with
Ice Sword. <Necessity> can replenish own HP as well as raise STR, so you really
don't want to let it live too long. If you've learned Down ethers already,
smack some on it, like Down P Def, Down Force and Down Dex.

*******************************************************************************



ENM017 ************************************************************************
                                  VACCILATION

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
960    | 820    | 0    | 42   | 30   | 10   | 32   | 30   | 30   | 20   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 125%  | 200%  | 100%  | 100%  | 125%  | 100%  | 75%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 25%   | 25%   | 25%   | 50%   | 50%   | Immun | 20%   | 50%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | A, B     | A-B-B   | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Revive S (20%)

----------------------------------- ATTACKS -----------------------------------
01. First Horn - (AttPow: 30) - HATTE VS one chr - hit etd
02. Second Horn - [Increased attack power of all allies!] - self & allies -
    increases STR+4, EATK+4, DEX+10
03. Third Horn - (AttPow: 20) - NATTE VS chr/s, 60-degree arc effect - noe etd,
    induces L Poison (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
<Vaccilation> is a type of love-or-hate enemy. Loving in respect to requiring
three-hit-break-zone and the fact that it cannot be Aired due to Air Block, and
hating in respect to being able to poison your party as well as increasing
every enemy's stats. It may not be possible for you to off <Vacillation> before
it uses Second Horn, so instead concentrate on other enemies it came with. It
is weak against aura, thunder, piercing and physical attacks.

*******************************************************************************



ENM018 ************************************************************************
                               INFORMATION TYPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
660    | 740    | 0    | 36   | 10   | 10   | 34   | 24   | 34   | 28   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 75%   | 50%   | 200%  | 125%  | 125%  | 100%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 10%   | 10%   | 10%   | 25%   | 25%   | Immun | 10%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (25%)                     | Antidote L (20%)

----------------------------------- ATTACKS -----------------------------------
01. Full Throttle - (AttPow: 20) - FATTE VS one chr - fire etd
02. Proof of Friendship - (AttPow: 40) - FATTE VS all chrs - fire etd, used as
    suicide move
03. Boost Present - self - adds one boost to Enemy's BG

-------------------------------- FIGHTING TIPS --------------------------------
Beam, fire, ice, pierce and physical attacks are to be used against this enemy.
Be careful with these around - after it loses only 25% of HP, and receives a
damaging attack afterwards, there's a small chance of it cboosting and
literally blowing up in your face. To avoid that, Air the sucker, then finish
it off.

*******************************************************************************



ENM019 ************************************************************************
                        INFECTED U.R.T.V. (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
480    | 700    | 0    | 32   | 42   | 10   | 30   | 20   | 36   | 28   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 300%  | 100%  | 50%   | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 10%   | 10%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
None                                   | Skill Upgrade A (5%)

----------------------------------- ATTACKS -----------------------------------
01. Leap Attack - (AttPow: 20) - SATTP VS one chr - slash phd, induces L Poison
    (30% chance)
02. Charge - (AttPow: 20) - HATTP VS one chr - hit phd, Down effect
03. Charge - (AttPow: 20) - HATTP VS one chr - hit phd, Down effect, ignores
    EVA and VIT

-------------------------------- FIGHTING TIPS --------------------------------
Yay for fast enemies. You'll need some teamwork here to bash them guys quick
into submission. As their weaknesses dictate, use Shion (thunder) and chaos
(aura) as a must. For third spot pick one of the tanks - KOS-MOS or Ziggy. If
you can, throw some ether combos their way (Thunder Storm). Remove L Poison
quickly, or it may turn into H Poison.

*******************************************************************************



*******************************************************************************
                                    LEVEL 4

Press CTRL+F, then type in reference code *BEST05*, without asterisks.

*******************************************************************************



ENM020 ************************************************************************
                                     GLARE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
860    | 840    | 0    | 40   | 20   | 10   | 36   | 38   | 35   | 30   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 125%  | 100%  | 150%  | 50%   | 150%  | 150%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 50%   | 10%   | 10%   | 50%   | 50%   | Immun | 20%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Antidote L (25%)                       | Antidote H (10%)

----------------------------------- ATTACKS -----------------------------------
01. [I loathe your strength.] - will cboost if attacked by Jin, Ziggy
02. [I loathe your beauty.] - will cboost if attacked by chaos, KOS-MOS, Shion
03. [I loathe your charm.] - will cboost if attacked by MOMO, Jr
04. Piercing Gaze - (AttPow: 30) - TATTE VS one chr - thunder etd
05. Salem's Tear - (AttPow: 20) - NATTE VS one chr - noe etd, induces L Slow
    (30% chance)
06. Salem's Tear - (AttPow: 20) - NATTE VS one chr - noe etd, induces L Weak
    (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
When battle starts, pay attention to event message <Glare> will use. Once
you've seen it, rearrange your party accordingly. To set an example, if <Glare>
say it loathes strength, then you do *not* want Jin or Ziggy to target it - if
they will, <Glare> will cboost. Similar for beauty and charm. Got it? Salem's
Tear is somewhat weak, but annoying thing are statuses it carries. Dismiss L
Slow ASAP. Use aura, fire, slash, piercing, and physical attacks in general.

*******************************************************************************



ENM021 ************************************************************************
                                   CATHARSIS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1470   | 1000   | 0    | 44   | 44   | 30   | 10   | 10   | 28   | 20   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 75%   | 100%  | 200%  | 75%   | 100%  | 100%  | 50%   | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 25%   | 20%   | 20%   | 20%   | 20%   | Immun | 10%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (100%)                       | None

----------------------------------- ATTACKS -----------------------------------
01. Enforcement - (AttPow: 30) - SATTP VS one chr - slash phd
02. Jack Ketch is a Killer - (AttPow: 20) - SATTP VS one chr - slash phd, Down
    effect
03. Power Enhancement - self - recovers 200 HP, STR+4

-------------------------------- FIGHTING TIPS --------------------------------
Another musclehead of Gnosis team. It is weak to fire and ether damage. It will
take some team effort to defeat the bozo, so have some stocks handy, coupled
with Flame Sword. <Catharsis> can replenish own HP as well as raise STR, so you
really don't want to let it live too long. If you've learned Down ethers
already, smack some on it, like Down P Def, Down Force and Down Dex.

*******************************************************************************



ENM022 ************************************************************************
                                PIERCING SCREAM

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1130   | 1080   | 0    | 42   | 30   | 10   | 36   | 30   | 30   | 20   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 125%  | 200%  | 100%  | 100%  | 125%  | 100%  | 75%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 25%   | 25%   | 25%   | 50%   | 50%   | Immun | 20%   | 50%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | A, B     | A-B-B   | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Revive S (20%)

----------------------------------- ATTACKS -----------------------------------
01. First Horn - (AttPow: 30) - HATTE VS one chr - hit etd
02. Second Horn - [Increased attack power of all allies!] - self & allies -
    increases STR+4, EATK+4, DEX+10
03. Third Horn - (AttPow: 20) - NATTE VS chr/s, 60-degree arc effect - noe etd,
    induces L Poison (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
<Piercing Scream> is a type of love-or-hate enemy. Loving in respect to
requiring three-hit-break-zone and the fact that it cannot be Aired due to Air
Block, and hating in respect to being able to poison your party as well as
increasing every enemy's stats. It may not be possible for you to off <Piercing
Scream> before it uses Second Horn, so instead concentrate on other enemies it
came with. It is weak against aura, thunder, piercing and physical attacks.

*******************************************************************************



ENM023 ************************************************************************
                                 CREATION TYPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
860    | 900    | 0    | 36   | 10   | 10   | 38   | 24   | 34   | 28   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 125%  | 75%   | 200%  | 50%   | 125%  | 125%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 10%   | 10%   | 10%   | 25%   | 25%   | Immun | 10%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (25%)                     | Antidote L (20%)

----------------------------------- ATTACKS -----------------------------------
01. Full Throttle - (AttPow: 20) - FATTE VS one chr - fire etd
02. Proof of Friendship - (AttPow: 40) - FATTE VS all chrs - fire etd, used as
    suicide move
03. Boost Present - self - adds one boost to Enemy's BG

-------------------------------- FIGHTING TIPS --------------------------------
Aura, fire, pierce, slash and physical attacks are to be used against this
enemy. Be careful with these around - after it loses only 25% of HP, and
receives a damaging attack afterwards, there's a small chance of it cboosting
and literally blowing up in your face. To avoid that, Air the sucker, then
finish it off.

*******************************************************************************



ENM024 ************************************************************************
                        INFECTED U.R.T.V. (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
600    | 880    | 0    | 32   | 46   | 10   | 30   | 20   | 36   | 28   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 300%  | 75%   | 50%   | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 10%   | 10%   | Immun | 10%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
None                                   | Skill Upgrade A (5%)

----------------------------------- ATTACKS -----------------------------------
01. Leap Attack - (AttPow: 20) - SATTP VS one chr - slash phd, induces L Poison
    (30% chance)
02. Charge - (AttPow: 20) - HATTP VS one chr - hit phd, Down effect
03. Charge - (AttPow: 20) - HATTP VS one chr - hit phd, Down effect, ignores
    EVA and VIT

-------------------------------- FIGHTING TIPS --------------------------------
Yay for fast enemies. You'll need some teamwork here to bash them guys quick
into submission. As their weaknesses dictate, use Shion (thunder) and chaos
(aura) as a must. For third spot pick one of the tanks - KOS-MOS or Ziggy. If
you can, throw some ether combos their way (Thunder Storm). Remove L Poison
quickly, or it may turn into H Poison.

*******************************************************************************



*******************************************************************************
                             FINAL BOSS OF DISC 1

Press CTRL+F, then type in reference code *BEST06*, without asterisks.

*******************************************************************************



ENM025 ************************************************************************
                                 VSS EMISSIVE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
1840   | 880    | 15   | 44   | 30   | 24   | 20   | 10   | 20   | 10   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 50%   | 400%  | 50%   | 50%   | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 10%   | 10%   | 100%  |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. [This area is off-limits to unathorized personnel.] - skips a turn
02. [Disengage your weapon and surrender.] - skips a turn
03. Reinforcements - [Warning! Further destruction will be met with deadly
    force!] - summons one more <Fresnel> or <Rayleigh>

-------------------------------- FIGHTING TIPS --------------------------------
Easiest enemy in the game. Unless it comes with another mech, all it will do is
spend turns giving you messages about surrendering. 400% weakness to thunder
attacks is a dead give-away as to who is the most recommended party member -
Shion and her almighty MWS.

*******************************************************************************



ENM026 ************************************************************************
                                  VSS FRESNEL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2720   | 1180   | 15   | 48   | 52   | 32   | 20   | 10   | 20   | 10   | 4

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 50%   | 400%  | 50%   | 50%   | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 25%   | 25%   | 25%   | 25%   | 25%   | 20%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. 33-series Vulcan Cannon - (AttPow: 15) - PATTP VS one chr - pierce phd
02. Heavy Axe - (AttPow: 21) - HATTP VS one chr - hit phd

-------------------------------- FIGHTING TIPS --------------------------------
Like other two VSS mechs in this area, it features 400% weakness to thunder
damage. Shion in the action once again.

*******************************************************************************



ENM027 ************************************************************************
                                 VSS RAYLEIGH

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
960    | 800    | 15   | 40   | 15   | 20   | 45   | 10   | 40   | 35   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 75%   | 400%  | 75%   | 75%   | 125%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 25%   | 25%   | 25%   | 25%   | 25%   | 20%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A        | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Warning Shot - (AttPow: 15) - BATTE VS one chr - beam etd
02. Open Fire - (AttPow: 20) - BATTE VS one chr - beam etd
03. Sticky Beam - (AttPow: 20) - NATTE VS one chr - noe etd, induces L Slow
    (75% chance)

-------------------------------- FIGHTING TIPS --------------------------------
400% weakness to thunder, third. If encountered, smash <Rayleigh> ASAP. Its
ability to inflict L Slow on you is deadly! If L Slow turns into H Stop, it's
game over if whole party is affected.

*******************************************************************************



ENM028 ************************************************************************
                                 EXECUTUS ARMA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4160   | 1200   | 0    | 0    | 330  | 180  | 255  | 120  | 35   | 25   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 250%  | 100%  | 100%  | 150%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 25%   | 25%   | 25%   | 30%   | 30%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Nano Repair A (50%)                    | EF Circuit A (25%)

----------------------------------- ATTACKS -----------------------------------
01. Arma Rifle - (AttPow: 30) - BATTE VS one mech - beam etd
02. Arma Heel - (AttPow: 30) - HATTP VS one mech - hit phd, induces L Stun (30%
    chance)

-------------------------------- FIGHTING TIPS --------------------------------
Beam, thunder, piering and ether attacks. Any of your three E.S will do the job
with Triangle attacks. L Stun is what you need to look out for, as it
effectively forbids usage of affected E.S until it takes damage - and still,
there's only 50% chance for E.S to recover.

*******************************************************************************



ENM029 ************************************************************************
                                 YACUD CANNON

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2000   | 820    | 0    | 0    | 50   | 90   | 155  | 50   | 30   | 40   | 11

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 25%   | 25%   | 25%   | 25%   | 40%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Cannon Ray - (AttPow: 42) - BATTE VS one mech - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
Only one attack, but it has 11 AGL. Use Asher's Triangle attack for effective
disposal.

*******************************************************************************



ENM030 ************************************************************************
                                   CERA 6 F

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3040   | 960    | 0    | 0    | 330  | 130  | 120  | 200  | 40   | 50   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 250%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 25%   | 30%   | 30%   | 25%   | 25%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | G Stun Guard (20%)

----------------------------------- ATTACKS -----------------------------------
01. Pugna Heel - (AttPow: 30) - HATTP VS one mech - hit phd
02. Telum Impact - (AttPow: 35) - HATTP VS one mech - hit phd, induces L Stun
    (30% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Another L Stun inflictor. Piercing attacks are the most effective tool against
this enemy. As it can perform L Stun 'magic' on you, I suggest putting it on
your first-to-kill list when fighting it.

*******************************************************************************



ENM031 ************************************************************************
                                   CERA 7 F

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3520   | 1100   | 0    | 0    | 200  | 140  | 200  | 250  | 25   | 20   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 100%  | 250%  | 200%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 25%   | 25%   | 25%   | 25%   | 25%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Anti-Beam Armor (10%)

----------------------------------- ATTACKS -----------------------------------
01. Fang Radius - (AttPow: 70) - BATTE VS one mech - beam etd
02. Cera Telum Hind - (AttPow: 40) - PATTP VS one mech - pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
Weakness to physical attacks dictates that you smash them around with Asher's
and Dinah's Square attacks. Fortunately no annoying status can be inflicted by
this enemy.

*******************************************************************************



ENM032 ************************************************************************
                                   CERA 6 S

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4160   | 1200   | 0    | 0    | 360  | 150  | 120  | 200  | 45   | 45   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 250%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 30%   | 30%   | 30%   | 30%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Auxiliary Armor B (10%)

----------------------------------- ATTACKS -----------------------------------
01. Pugna Heel - (AttPow: 30) - HATTP VS one mech - hit phd
02. Telum Impact - (AttPow: 35) - HATTP VS one mech - hit phd, induces L Stun
    (30% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Carbon copy of <Cera 6 F>. Piercing attacks are the most effective tool against
this enemy. As it can perform L Stun 'magic' on you, I suggest putting it on
your first-to-kill list when fighting it.

*******************************************************************************



ENM033 ************************************************************************
                                   CERA 7 S

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4640   | 1320   | 0    | 0    | 250  | 140  | 200  | 250  | 35   | 30   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 100%  | 250%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 30%   | 30%   | 30%   | 30%   | 60%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Anti-Beam Armor (10%)

----------------------------------- ATTACKS -----------------------------------
01. Perfect Aurora - (AttPow: 35) - BATTE VS all mechs - beam etd
02. Cera Telum Hind - (AttPow: 40) - PATTP VS one mech - pierce phd
03. Fang Radius - (AttPow: 70) - BATTE VS one mech - beam etd

-------------------------------- FIGHTING TIPS --------------------------------
Hit attacks are slightly less effective, but still the best to use against
<Cera 7 S>, ergo Dinah's and Asher's Square attacks.

*******************************************************************************



*******************************************************************************
                              SCUTUM, 2ND BATTLE

Press CTRL+F, then type in reference code *BEST07*, without asterisks.

*******************************************************************************



*******************************************************************************
                               PILUM, 2ND BATTLE

Press CTRL+F, then type in reference code *BEST07*, without asterisks.

*******************************************************************************



ENM034 ************************************************************************
                            P.S.S.-P2 (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1420   | 1240   | 0    | 50   | 35   | 20   | 30   | 30   | 40   | 35   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 40%   | 40%   | 40%   | 30%   | 30%   | Immun | 20%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (25%)                        | None

----------------------------------- ATTACKS -----------------------------------
01. Maximilian G4 - (AttPow: 30) - PATTP VS one chr - pierce phd
02. Grenade - (AttPow: 30) - FATTP VS chr/s, 30-degree arc effect - fire phd

-------------------------------- FIGHTING TIPS --------------------------------
Hold your ground now. There's four different <P.S.S.> troops you can encounter
here and more than likely you'll meet three types in a single battle. When that
happens, I believe <P.S.S.-P2> is the least dangerous of them all, so spare it
for last. There's not much difference from his bro <P.S.S.-P> way back when,
except for stats and a different name. Use aura, fire and slash attacks, and
equip Spear Coat before battle.

*******************************************************************************



ENM035 ************************************************************************
                            P.S.S.-B2 (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1800   | 1300   | 0    | 54   | 36   | 22   | 25   | 30   | 32   | 25   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 200%  | 100%  | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 40%   | 40%   | 40%   | 30%   | 30%   | Immun | 20%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (25%)                     | None

----------------------------------- ATTACKS -----------------------------------
01. Hyams P88R - (AttPow: 28) - PATTP VS chr/s, 30-degree arc effect - pierce
    phd
02. Flash Grenade - (AttPow: 20) - NATTE VS chr/s, 30-degree arc effect - noe
    etd, induces L Blind (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Kill <P.S.S.-B2> first, when you encounter a group of <P.S.S.> enemies (unless
<P.S.S.-A> is floating around). Also not much different than his buddy
<P.S.S.-B> from Second Miltia Street. Use aura, fire and slash attacks, and
equip Spear Coat before battle.

*******************************************************************************



ENM036 ************************************************************************
                            P.S.S.-C (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1580   | 1400   | 0    | 60   | 40   | 20   | 35   | 30   | 45   | 40   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 75%   | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 80%   | 60%   | 60%   | 50%   | 50%   | Immun | 40%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Revive S (20%)

----------------------------------- ATTACKS -----------------------------------
01. Full Magazine Shot - (AttPow: 40) - PATTP VS one chr - pierce phd, Down
    effect
02. Double Tap - (AttPow: 20) - PATTP VS one chr - pierce phd
03. Medica - self - recovers 25% MAX HP
04. Operation A - (AttPow: 35) - NATTE VS all chrs - noe etd
05. Retreat - (AttPow: 20) - FATTE VS one chr - fire etd

-------------------------------- FIGHTING TIPS --------------------------------
<P.S.S.-C> is a new type of that group. He can heal himself, inflict Down
status on you, and pretty much tear you apart if you're not consistent with
healing. Worst thing is when you bring him very low on HP, he will cboost and
use Retreat to escape from battle - how fun is that? Use aura, fire and slash
attacks, and equip Spear Coat before battle.

*******************************************************************************



ENM037 ************************************************************************
                                   P.S.S.-A

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2880   | 1540   | 0    | 64   | 55   | 35   | 45   | 10   | 34   | 22   | 4

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 50%   | 200%  | 75%   | 50%   | 75%   | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
80%    | 60%   | 60%   | 60%   | 60%   | 60%   | Immun |  0%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | A        | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Bio Sphere (25%)                       | Skill Upgrade A (5%)

----------------------------------- ATTACKS -----------------------------------
01. Chain Gun - (AttPow: 25) - PATTP VS one chr - pierce phd
02. Energy Bomb - (AttPow: 25) - TATTE VS all chrs - thunder etd

-------------------------------- FIGHTING TIPS --------------------------------
Another new type of <P.S.S.> chain. This guy flies (luckily he's slow), so
Ziggy and chaos cannot reach it via regular attacks. Shion is to be used here,
along with MOMO (Thunder Sword on her) and any other chr that can attack flying
enemies.

*******************************************************************************



ENM038 ************************************************************************
                               VIVE II PROTOTYPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2560   | 1760   | 0    | 72   | 60   | 20   | 55   | 40   | 40   | 42   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 150%  | 50%   | 50%   | 250%  | 150%  | 200%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
70%    | 60%   | 40%   | 40%   | 50%   | 50%   | Immun | 20%   | 60%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | Antidote L (20%)

----------------------------------- ATTACKS -----------------------------------
01. Ismene - (AttPow: 25) - BATTE VS one chr - beam etd
02. Antigone - (AttPow: 20) - BATTE VS chr/s, 30-degree arc effect - beam etd
03. Medeia - (AttPow: 20) - PATTP VS one chr - pierce phd, induces L Poison
    (50% chance)
04. Iphigeneia - self - recovers 25% MAX HP

-------------------------------- FIGHTING TIPS --------------------------------
Use aura, ice, pierce and physical attacks to bring her down quickly. Equipping
Beam Coat before the battle isn't a bad idea as well. Remove L Poison when
inflicted, and don't allow her to heal too often, otherwise the battle will
drag on.

*******************************************************************************



ENM039 ************************************************************************
                               CALX II PROTOTYPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
3360   | 1920   | 0    | 78   | 80   | 25   | 50   | 20   | 38   | 32   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 100%  | 150%  | 150%  | 50%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 50%   | 50%   | 40%   | 40%   | Immun | 20%   | 75%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Antidote H (20%)

----------------------------------- ATTACKS -----------------------------------
01. Elektra - (AttPow: 20) - IATTE VS one chr - ice etd
02. Break Spirit - VS one chr - induces L Ether PD
03. Muscle Break - VS one chr - induces L Heavy
04. [Anti-attribute voltage increases.] - when Calx suffers damage from 5
    attacks, Clytemnestra will be used
05. Clytemnestra - (AttPow: 80) - [Anti-attribute voltage at maximum!] -
    P/FATTP VS one chr - pierce/fire phd, induces L Slow (75% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Beam, thunder and fire attacks are to be used against him. He likes to reduce
your offensive abilities, so remove them. Count how many attacks have you made
against it, because he will unleash deadly Clytemnestra after receiving five
attacks.

*******************************************************************************



*******************************************************************************
                                    ORGULLA

Press CTRL+F, then type in reference code *BEST08*, without asterisks.

*******************************************************************************



*******************************************************************************
                                 E.S ISSACHAR

Press CTRL+F, then type in reference code *BEST09*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  ROD BLONDEL

Press CTRL+F, then type in reference code *BEST10*, without asterisks.

*******************************************************************************



ENM040 ************************************************************************
                                  KFUGA VALY

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2240   | 900    | 0    | 0    | 100  | 120  | 260  | 300  | 50   | 40   | 11

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 150%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 10%   | 10%   | 10%   | 30%   | 30%   | 50%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Homing Laser - (AttPow: 30) - BATTE VS one mech - beam etd
02. Break Armor - VS one mech - induces L Weak

-------------------------------- FIGHTING TIPS --------------------------------
A mere nuisance at best. Use physical attacks to defeat it quickly.

*******************************************************************************



ENM041 ************************************************************************
                                    LEVIAT

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4800   | 1800   | 0    | 0    | 340  | 280  | 200  | 180  | 34   | 30   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 125%  | -100% | 50%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 25%   | 25%   | 25%   | 20%   | 20%   | 75%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | G Weak Guard (10%)

----------------------------------- ATTACKS -----------------------------------
01. Furka Sal - (AttPow: 30) - PATTP VS one mech - pierce phd
02. Exemplar 88 - (AttPow: 25) - H/FATTP VS one mech - hit/fire phd, induces L
    Weak (50% chance)
03. [Charging power.] - may Intercept long-range attacks until next turn
04. Launch Pod - replaces dismantled <Auto Intercept Pod>s

-------------------------------- FIGHTING TIPS --------------------------------
Use Dinah's Triangle attack for a quick disposal (other effective attacks that
count are thunder and fire). Do not use ice attacks as it absorbs them as HP
recovery. When you see it charge power, consider it like your own Stock command
- it means that there's a possibility <Leviat> will intercept your next attack,
provided <Leviat>'s IA is not zero. Better wait until its next turn, and then
smash it to bits.

*******************************************************************************



ENM042 ************************************************************************
                              AUTO INTERCEPT POD

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
1440   | 400    | 0    | 0    | 210  | 100  | 220  | 100  | 35   | 35   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 150%  | 100%  | 100%  | 150%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 10%   | 10%   | 10%   | 10%   | 10%   | 10%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Self-Destruct Mode - (AttPow: 30) - BATTP VS all mechs - beam phd
02. Self-Annihilation Mode - (AttPow: 30) - H/FATTP VS all mechs - hit/fire phd

-------------------------------- FIGHTING TIPS --------------------------------
Damage done is low, but where they shine is because there's lots of them
encountered at once, and they like boosting one after another, thus increasing
damage done to you. Luckily it takes only a single shot from anything to go
down. If you're fighting <Leviat> series enemies with them, kill <Leviat>
enemies first, because they can summon additional <Pods> into battle.

*******************************************************************************



ENM043 ************************************************************************
                                LEVIAT OFFICER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4800   | 1980   | 0    | 0    | 380  | 220  | 200  | 220  | 50   | 55   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 125%  | -100% | 50%   | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 50%   | 50%   | 50%   | 50%   | 50%   | 85%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | EF Circuit B (10%)

----------------------------------- ATTACKS -----------------------------------
01. Furka Sal - (AttPow: 30) - PATTP VS one mech - pierce phd
02. Exemplar 88 - (AttPow: 25) - H/FATTP VS one mech - hit/fire phd, induces L
    Weak (50% chance)
03. [Charging power.] - may Intercept long-range attacks until next turn
04. Launch Pod - replaces dismantled <Auto Intercept Pod>s

-------------------------------- FIGHTING TIPS --------------------------------
Use Dinah's Triangle attack for a quick disposal (other effective attacks that
count are thunder and fire). Do not use ice attacks as it absorbs them as HP
recovery. When you see it charge power, consider it like your own Stock command
- it means that there's a possibility <Leviat Officer> will intercept your next
attack, provided <Leviat Officer>'s IA is not zero. Better wait until its next
turn, and then smash it to bits.

*******************************************************************************



ENM044 ************************************************************************
                                0-88 DELPHINUS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
17600  | 4000   | 0    | 0    | 420  | 220  | 320  | 320  | 40   | 40   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
-100%  | 150%  | -100% | -100% | 100%  | 100%  | 150%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 85%   | 60%   | 60%   | 85%   | 85%   | 95%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Junked Circuit (100%)                  | G Power Charge (5%)

----------------------------------- ATTACKS -----------------------------------
01. Octo Ray - (AttPow: 33) - BATTE VS one mech - beam etd
02. ASM 0615 - (AttPow: 25) - F/IATTP VS all mechs - fire/hit phd
03. Sonic Boom - (AttPow: 50) - HATTP VS all mechs - hit phd, induces L Blind
    (50% chance)
04. [Charging power.] - may Intercept long-range attacks until next turn

-------------------------------- FIGHTING TIPS --------------------------------
Okay, a challenging random enemy. First of all, beam, thunder and fire attacks
are out of the question, as damage is absorbed as HP recovery. Second,
immediately put one of your E.S behind <Delphinus>' back. Weaknesses to exploit
are aura, slash and physical attacks. So either you stock until 200 EC, and
then unleash some specials, or you stick with Asher and Dinah, while pounding
<Delphinus> with Square attacks. You could also have Zebulun cast Aura Sword on
Asher/Dinah. Steal its G Power Charge, a rather valuable mech acc which adds
+25% defense to all status changes.

*******************************************************************************



*******************************************************************************
                                NAGLFAR CANNONS

Press CTRL+F, then type in reference code *BEST11*, without asterisks.

*******************************************************************************



ENM045 ************************************************************************
                          0-78 GRISLY 2 (1st version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3520   | 1920   | 0    | 74   | 48   | 28   | 50   | 15   | 45   | 42   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 50%   | 50%   | 100%  | 100%  | 120%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 30%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Penetrating Laser - (AttPow: 24) - BATTE VS one chr - beam etd
02. Head Hunt - (AttPow: 24) - H/BATTP VS one chr - hit/beam phd, Down effect
03. [Increased laser output.] - EATK+4

-------------------------------- FIGHTING TIPS --------------------------------
After losing half HP, Grisly may occassionally waste a turn to increase own
EATK, making its attacks deadlier. Beam and thunder attacks are best to be used
against it. Air or Down it for additional damage bonuses, because the HP it now
has will require somewhat refined approach, else the battle can drag on.

*******************************************************************************



ENM046 ************************************************************************
                              REVISED CARNICOS I

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3840   | 2120   | 0    | 70   | 55   | 35   | 1    | 15   | 38   | 35   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 50%   | 200%  | 50%   | 50%   | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 30%   | 30%   | 30%   | 10%   | 10%   | 60%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Point Blank Rapid-Fire - (AttPow: 24) - H/PATTP vs one chr - hit/pierce
    phd, Down effect
02. Point Blank Rapid-Fire - (AttPow: 24) - H/PATTP vs one chr - hit/pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
Beam and thunder attacks again, of course. This guy is somewhat slow, but what
makes it dangerous is its ability to Down your chrs - and if another enemy
boosts afterwards... Air or Down it for additional damage bonuses, because the
HP it now has will require somewhat refined approach, else the battle can drag
on.

*******************************************************************************



ENM047 ************************************************************************
                            P.S.S.-P2 (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2080   | 1600   | 0    | 50   | 35   | 20   | 30   | 30   | 40   | 35   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 40%   | 40%   | 40%   | 30%   | 30%   | Immun | 20%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (25%)                        | None

----------------------------------- ATTACKS -----------------------------------
01. Maximilian G4 - (AttPow: 30) - PATTP VS one chr - pierce phd
02. Grenade - (AttPow: 30) - FATTP VS chr/s, 30-degree arc effect - fire phd

-------------------------------- FIGHTING TIPS --------------------------------
The last batch of <P.S.S.> guys. Like those before him, aura, fire and slash
attacks are your best bet, coupled with Spear Coat before battle. When fighting
a group with more types of <P.S.S.> troops, spare <P.S.S.-P2> for last.

*******************************************************************************



ENM048 ************************************************************************
                            P.S.S.-B2 (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2720   | 1700   | 0    | 54   | 36   | 22   | 25   | 30   | 32   | 25   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 40%   | 40%   | 40%   | 30%   | 30%   | Immun | 20%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (25%)                     | None

----------------------------------- ATTACKS -----------------------------------
01. Hyams P88R - (AttPow: 28) - PATTP VS chr/s, 30-degree arc effect - pierce
    phd
02. Flash Grenade - (AttPow: 20) - NATTE VS chr/s, 30-degree arc effect -
    induces L Blind (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Kill <P.S.S.-B2> first, when you encounter a group of <P.S.S.> enemies. Also
not much different than his buddy <P.S.S.-B> from Second Miltia Street. Use
aura, fire and slash attacks, and equip Spear Coat before battle.

*******************************************************************************



ENM049 ************************************************************************
                                REVISED TESTUD

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2640   | 1900   | 0    | 78   | 42   | 25   | 1    | 15   | 42   | 40   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 75%   | 150%  | 75%   | 75%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
40%    | 40%   | 30%   | 30%   | 20%   | 20%   | 80%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Full Auto - (AttPow: 30) - PATTP VS one chr - pierce phd
02. Auto Missile - (AttPow: 24) - H/FATTP VS chr/s, 30-degree arc effect -
    hit/fire phd

-------------------------------- FIGHTING TIPS --------------------------------
Spear Coat for defense, and beam, thunder or ether attacks for offense equal
dead <Testud>.

*******************************************************************************



ENM050 ************************************************************************
                            P.S.S.-C (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
3120   | 1940   | 0    | 60   | 37   | 20   | 30   | 30   | 44   | 38   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 75%   | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 80%   | 60%   | 60%   | 50%   | 50%   | Immun | 40%   | 25%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Revive S (20%)

----------------------------------- ATTACKS -----------------------------------
01. Full Magazine Shot - (AttPow: 40) - PATTP VS one chr - pierce phd, Down
    effect
02. Double Tap - (AttPow: 20) - PATTP VS one chr - pierce phd
03. Medica - self - recovers 25% MAX HP
04. Operation A - (AttPow: 35) - NATTE VS all chrs - noe etd
05. Retreat - (AttPow: 20) - FATTE VS one chr - fire etd

-------------------------------- FIGHTING TIPS --------------------------------
Revised <P.S.S.-C>... He can heal himself, inflict Down status on you, and
pretty much tear you apart if you're not consistent with healing. Worst thing
is when you bring him very low on HP, he will cboost and use Retreat to escape
from battle - how fun is that? Use aura, fire and slash attacks, and equip
Spear Coat before battle.

*******************************************************************************



ENM051 ************************************************************************
                                   P.S.S.-S

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2400   | 1780   | 0    | 60   | 37   | 20   | 30   | 30   | 40   | 32   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 150%  | 75%   | 100%  | 200%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 80%   | 50%   | 50%   | 40%   | 40%   | Immun | 20%   | 20%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | C, B     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (25%)                        | Bio Sphere (10%)

----------------------------------- ATTACKS -----------------------------------
01. Cover Shot - (AttPow: 35) - PATTP VS one chr - pierce phd
02. Quick Shot - (AttPow: 30) - PATTP VS one chr - pierce phd
03. Adjust Reticle - [Adjusting gun aim and strength.] - self - STR+10, DEX+10
04. Sniper - (AttPow: 30) - PATTP VS one chr - pierce phd, induces H Bind (50%
    chance)

-------------------------------- FIGHTING TIPS --------------------------------
A new type of <P.S.S.> troops. Spear Coat for defense, and aura, fire or slash
attacks for offense. When Adjust Reticle is used, be prepared to remove
possible H Bind status he can inflict. He's rather slow, so put him somewhere
on the back of priority list.

*******************************************************************************



ENM052 ************************************************************************
                                   P.S.S.-F

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2400   | 1860   | 0    | 64   | 40   | 25   | 25   | 25   | 48   | 38   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 75%   | 150%  | 75%   | 100%  | 125%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 60%   | 60%   | 60%   | 40%   | 40%   | Immun | 30%   | 20%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (25%)                     | Class Upgrade A (5%)

----------------------------------- ATTACKS -----------------------------------
01. Jackal - (AttPow: 35) - P/TATTP VS one chr - pierce/thunder phd
02. Weak Point-Immobile - (AttPow: 40) - P/TATTP VS one chr - pierce/thunder
    phd, Down effect
03. Weak Point-Visibility - (AttPow: 30) - S/TATTP VS one chr - slash/thunder
    phd, induces L Blind (25% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Once again and for the last time, aura, slash and fire attacks, along with
Spear Coat. Taking him out is one of your first priorities, along with killing
<P.S.S.-C> he may be found with.

*******************************************************************************



ENM053 ************************************************************************
                                VIVE II REVISED

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
4160   | 2200   | 0    | 82   | 65   | 22   | 60   | 43   | 40   | 42   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 150%  | 50%   | 200%  | 100%  | 150%  | 200%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
70%    | 60%   | 40%   | 40%   | 50%   | 50%   | Immun | 20%   | 60%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | Antidote L (20%)

----------------------------------- ATTACKS -----------------------------------
01. Ismene - (AttPow: 25) - BATTE VS one chr - beam etd
02. Antigone - (AttPow: 20) - BATTE VS chr/s, 30-degree arc effect - beam etd
03. Medeia - (AttPow: 20) - PATTP VS one chr - pierce phd, induces L Poison
    (50% chance)
04. Iphigeneia - on one ally - recovers 25% MAX HP

-------------------------------- FIGHTING TIPS --------------------------------
Use aura, fire, pierce and physical attacks to bring her down quickly.
Equipping Beam Coat before the battle isn't a bad idea as well. Remove L Poison
when inflicted, and don't allow her to heal too often (that is, use some
boosted attack chains to kill her quickly), otherwise the battle will drag on.

*******************************************************************************



ENM054 ************************************************************************
                                CALX II REVISED

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
4960   | 2400   | 0    | 88   | 90   | 30   | 60   | 25   | 38   | 32   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 250%  | 150%  | 50%   | 50%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 50%   | 50%   | 40%   | 40%   | Immun | 20%   | 75%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Antidote H (20%)

----------------------------------- ATTACKS -----------------------------------
01. Hekabe - (AttPow: 20) - FATTE VS one chr - fire etd
02. Break Spirit - VS one chr - induces L Ether PD
03. Muscle Break - VS one chr - induces L Heavy
04. [Anti-attribute voltage increases.] - when Calx suffers damage from 5
    attacks, Clytemnestra will be used
05. Clytemnestra - (AttPow: 80) - [Anti-attribute voltage at maximum!] -
    P/FATTP VS one chr - pierce/fire phd, induces L Slow (75% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Aura and thunder are to be used against him. He likes to reduce your offensive
abilities, so remove them. Count how many attacks have you made against it,
because he will unleash deadly Clytemnestra after receiving five attacks.

*******************************************************************************



*******************************************************************************
                              MR LEADER, RELOADED

Press CTRL+F, then type in reference code *BEST12*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  BODY DOUBLE

Press CTRL+F, then type in reference code *BEST12*, without asterisks.

*******************************************************************************



*******************************************************************************
                                 GRIPS SISTER

Press CTRL+F, then type in reference code *BEST13*, without asterisks.

*******************************************************************************



ENM055 ************************************************************************
                                   ANATHEMA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
9600   | 2820   | 0    | 0    | 320  | 200  | 350  | 320  | 35   | 38   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 125%  | 100%  | 100%  | 100%  | 200%  | 150%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 60%   | 50%   | 50%   | 60%   | 60%   | 90%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Junked Circuit (50%)                   | G Ether DD Guard (10%)

----------------------------------- ATTACKS -----------------------------------
01. Break Shield - VS one mech - induces L Ether DD
02. Break Armor - VS one mech - induces L Weak
03. Tria Mist - (AttPow: 30) - PATTP VS one mech - pierce phd
04. Quatro Tempest - (AttPow: 30) - FATTE VS one mech - fire etd

-------------------------------- FIGHTING TIPS --------------------------------
Aura, thunder and slash attacks are a go against <Anathema>. Since most of E.S
battles introduce enemies with HP in 9000+ range, I suggest changing the
methods of assault from Square/Triangle to special attacks. In this case:
Dinah's Tornado Fist, Chained Blast or Iron Blade, Zebulun's Golden Bow, or
Asher's Wings of Light or Moonlight Blade. <Anathema> is likely to waste half
its turns inducing status changes on you, but just shrug it off.

*******************************************************************************



ENM056 ************************************************************************
                                  MARANATHA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
8160   | 3280   | 0    | 0    | 350  | 260  | 300  | 200  | 52   | 48   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 125%  | 200%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 60%   | 50%   | 50%   | 60%   | 60%   | 90%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Junked Circuit (50%)                   | G Blind Guard (10%)

----------------------------------- ATTACKS -----------------------------------
01. Tria Mist - (AttPow: 30) - PATTP VS one mech - pierce phd
02. Eques Gladius - (AttPow: 50) - S/IATTP VS one mech - slash/ice phd
03. Break Sensors - VS one mech - induces L Blind
04. [Charging power.] - may Intercept long-range attacks until next turn

-------------------------------- FIGHTING TIPS --------------------------------
Beam, aura and thunder weaknesses pose the following suggestions: Dinah's
Tornado Fist, Chained Blast or X-Buster, Zebulun's Golden Bow or Aird, and
Asher's Wings of Light, Odin Buster or Moonlight Blade. When you see it charge
power, consider it like your own Stock command - it means that there's a
possibility <Maranatha> will intercept your next attack, provided <Maranatha>'s
IA is not zero. Better wait until its next turn, and then smash it to bits.

*******************************************************************************



ENM057 ************************************************************************
                                ORMUS KNIGHT A

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
3600   | 3000   | 0    | 80   | 58   | 24   | 45   | 35   | 52   | 45   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 50%   | 50%   | 200%  | 75%   | 150%  | 50%   | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 80%   | 80%   | 80%   | 75%   | 75%   | Immun | 80%   | 90%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit S (50%)                        | Bio Sphere (20%)

----------------------------------- ATTACKS -----------------------------------
01. Giudecca's Breath - self - adds one boost to Enemy's BG
02. Bewilderment - (AttPow: 30) - SATTP VS one chr - slash phd
03. Offense: Hypocrisy - (AttPow: 34) - HATTP VS one chr - hit phd, Down effect
04. Wash Away Sins - (AttPow: 38) - H/AATTP VS one chr - hit/aura phd, induces
    L Stun (50% chance)
05. The Lord's Sword - self - ups STR, lowers VIT

-------------------------------- FIGHTING TIPS --------------------------------
Now he and his buddes will show you the teamwork. Often first turn is used for
Giudecca's Breath, thus quickly cycling Enemy's BG up to 3, which is bad news.
<Knight A> likes to use Hypocrisy to Down your chr, which is followed by
<Knight B> using Gaia's Tremor for some exceptional damage. Or in reversed
role: <Knight B> uses Betrayal to Air your chr, and <Knight A> follows up with
Wash Away Sins for some big damage. Use fire and piercing attacks against
<Knight A> to get rid of them faster, and do not forget to Air or Down them for
extra damage. Hammer Coat, Blade Coat, Spear Coat and Last Revenge are
recommended skills to take into battling. When close to dying, he'll increase
STR, while lowering VIT, so give it all you've got.

*******************************************************************************



ENM058 ************************************************************************
                                ORMUS KNIGHT B

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
3840   | 3180   | 0    | 88   | 62   | 24   | 50   | 35   | 48   | 40   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 50%   | 200%  | 100%  | 75%   | 50%   | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 80%   | 80%   | 80%   | 75%   | 75%   | Immun | 80%   | 90%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (50%)                     | Revive S (20%)

----------------------------------- ATTACKS -----------------------------------
01. Giudecca's Breath - self - adds one boost to Enemy's BG
02. Fury - (AttPow: 30) - PATTP VS one chr - pierce phd
03. Malacoda's Betrayal - (AttPow: 32) - PATTP VS one chr - pierce phd, Air
    effect
04. Gaia's Tremor - (AttPow: 30) - PATTP VS one chr - pierce phd (used when chr
    is Down)
05. The Lord's Sword - self - ups STR, lowers VIT

-------------------------------- FIGHTING TIPS --------------------------------
Now he and his buddes will show you the teamwork. Often first turn is used for
Giudecca's Breath, thus quickly cycling Enemy's BG up to 3, which is bad news.
<Knight A> likes to use Hypocrisy to Down your chr, which is followed by
<Knight B> using Gaia's Tremor for some exceptional damage. Or in reversed
role: <Knight B> uses Betrayal to Air your chr, and <Knight A> follows up with
Wash Away Sins for some big damage. Use beam, thunder and slash attacks against
<Knight B> to get rid of them faster, and do not forget to Air or Down them for
extra damage. Hammer Coat, Blade Coat, Spear Coat and Last Revenge are
recommended skills to take into battling. When close to dying, he'll increase
STR, while lowering VIT, so give it all you've got.

*******************************************************************************



ENM059 ************************************************************************
                          0-78 GRISLY 2 (2nd version)

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4400   | 2700   | 0    | 84   | 68   | 20   | 75   | 15   | 42   | 40   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 100%  | 200%  | 50%   | 50%   | 100%  | 100%  | 120%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 30%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Penetrating Laser - (AttPow: 24) - BATTE VS one chr - beam etd
02. Head Hunt - (AttPow: 24) - H/BATTP VS one chr - hit/beam phd, Down effect
03. [Increased laser output.] - EATK+4

-------------------------------- FIGHTING TIPS --------------------------------
After losing half HP, Grisly may occassionally waste a turn to increase own
EATK, making its attacks deadlier. Beam and thunder attacks are best to be used
against it. Air or Down it for additional damage bonuses, because the HP it now
has will require somewhat refined approach, else the battle can drag on.

*******************************************************************************



ENM060 ************************************************************************
                                  CARNICOS II

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
5120   | 2820   | 0    | 92   | 70   | 25   | 1    | 15   | 35   | 25   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 50%   | 200%  | 50%   | 50%   | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 50%   | 50%   | 50%   | 40%   | 40%   | 85%   |  0%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (25%)

----------------------------------- ATTACKS -----------------------------------
01. Point Blank Rapid-Fire - (AttPow: 30) - H/PATTP vs one chr - hit/pierce
    phd, Down effect
02. Point Blank Rapid-Fire - (AttPow: 30) - H/PATTP vs one chr - hit/pierce phd

-------------------------------- FIGHTING TIPS --------------------------------
Beam and thunder attacks again, of course. This guy is somewhat slow, but what
makes it dangerous is its ability to Down your chrs - and if another enemy
boosts afterwards... Air or Down it for additional damage bonuses, because the
HP it now has will require somewhat refined approach, else the battle can drag
on.

*******************************************************************************



ENM061 ************************************************************************
                               ANATHEMA OFFICER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
9600   | 3600   | 0    | 0    | 350  | 200  | 400  | 320  | 35   | 38   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 125%  | 100%  | 100%  | 100%  | 200%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 60%   | 50%   | 50%   | 60%   | 60%   | 90%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
G Heavy Guard (50%)                    | G Boost Guard (10%)

----------------------------------- ATTACKS -----------------------------------
01. H Boost Lock - VS one mech - induces H Boost Lock (75% chance)
02. Break Armor - VS one mech - induces L Weak
03. Break Shield - VS one mech - induces L Ether DD
04. Tria Mist - (AttPow: 20) - PATTP VS one mech - pierce phd
05. Quatro Tempest - (AttPow: 20) - FATTP VS one mech - fire phd, induces L
    Heavy (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Beam, aura, thunder, slash and physical attacks are a go against <Anathema
Officer>. Let's see: Dinah's Tornado Fist, Twin Dragons, Chained Blast,
X-Buster or Iron Blade; Zebulun's Golden Bow, Ice Rondo or Aird; Asher's Wings
of Light, Ice Storm, Odin Buster or Moonlight Blade. <Anathema Officer> is
likely to waste many of its turns inducing status changes on you, but just
shrug it off.

*******************************************************************************



*******************************************************************************
                                   INVERSION

Press CTRL+F, then type in reference code *BEST14*, without asterisks.

*******************************************************************************



ENM062 ************************************************************************
                                   CRESCENS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
10400  | 3800   | 0    | 0    | 300  | 220  | 450  | 350  | 50   | 70   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 100%  | 50%   | 200%  | 100%  | 200%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 85%   | 75%   | 75%   | 85%   | 85%   | 95%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Core (50%)                       | G Energy Guard (10%)

----------------------------------- ATTACKS -----------------------------------
01. Quick - on one ally - AGL+25%
02. Medica - on one ally - recovers 25% MAX HP
03. SS Obelisk - (AttPow: 28) - FATTE VS all mechs - fire etd, induces L Weak
    (50% chance)
04. [Charging power.] - may Intercept long-range attacks until next turn
05. Luna Wing - (AttPow: 32) - BATTE VS one mech - beam etd
06. Release Lv.4 Weapon - (AttPow: 60) - BATTE VS one mech - beam etd, induces
    L Poison EP (90% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Weak to aura, ice, slash, hit and physical attacks these are your options:
Dinah's Chained Blast, Twin Dragons or Iron Blade; Zebulun's Golden Bow or Ice
Rondo; Asher's Wings of Light, Ice Storm or Moonlight Blade. As it has much HP
and can recover HP as well, I also recommend using a boost or two to finish it
off in quick succession. <Crescens> is fast and its offensive moves are not to
be joked with, esp if fought alongside <Nova>. When you see it charge power,
consider it like your own Stock command - it means that there's a possibility
<Crescens> will intercept your next attack, provided <Crescens>' IA is not
zero. Better wait until its next turn, and then smash it to bits.

*******************************************************************************



ENM063 ************************************************************************
                                     NOVA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
14400  | 4200   | 0    | 0    | 450  | 300  | 380  | 220  | 44   | 42   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 100%  | 200%  | 50%   | 100%  | 100%  | 125%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 85%   | 75%   | 75%   | 85%   | 85%   | 95%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Core (50%)                       | Anti-Ice Armor (10%)

----------------------------------- ATTACKS -----------------------------------
01. H Bind - VS one mech - induces H Bind (75% chance)
02. End Rain - (AttPow: 33) - BATTE VS mech/s, 60-degree arc effect - beam etd
03. [Charging power.] - may Intercept long-range attacks until next turn
04. Ghost Xiphos - (AttPow: 34) - SATTP VS one mech - slash phd
05. Release Lv.4 Weapon - (AttPow: 60) - BATTE VS one mech - beam etd, induces
    L Charge Down (50% chance)
06. L Ether DD - VS one mech - induces L Ether DD

-------------------------------- FIGHTING TIPS --------------------------------
Weaknesses are aura, fire, hit and ether attacks. As such use these: Dinah's
Chained Blast, Meteor Storm or Iron Blade; Zebulun's Power Kick or Meteor
Blast; Asher's Wings of Light or Corona Buster. As with <Crescens>, dispose of
<Nova> the same way - use a boost or two to launch two specials in a row, thus
preventing <Crescens> to interrupt your assault with silly Medicas. When you
see it charge power, consider it like your own Stock command - it means that
there's a possibility <Nova> will intercept your next attack, provided <Nova>'s
IA is not zero. Better wait until its next turn, and then smash it to bits.

*******************************************************************************



ENM064 ************************************************************************
                                ORTU RIA KUFLI

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
12000  | 7000   | 0    | 120  | 95   | 30   | 60   | 25   | 50   | 50   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 150%  | 300%  | 100%  | 50%   | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
70%    | 75%   | 70%   | 70%   | 60%   | 60%   | 100%  | 60%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | C-B-A-A | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Core (80%)                       | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Kufli> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Throes of the Beast - (AttPow: 25) - HATTP VS one chr - hit phd, Air effect
02. Gravestone Bind - VS one chr - induces H Bind (75% chance)
03. Decapitation Contest - (AttPow: 20) - P/IATTP VS one chr - pierce/ice phd,
    induces L Weak (25% chance)
04. Quick - self - AGL+25%
05. HP Drain - (AttPow: 3) - STATTE VS one chr - std, damage dealt = enemy's HP
    recovery
06. [Nanomachine malfunction.] - will release Apoptosis Program on next turn
07. Apoptosis Program - (AttPow: 120) - PATTP VS all chrs - pierce phd, must
    kill it until next turn!
08. [Regeneration complete.] - HP fully recovered

-------------------------------- FIGHTING TIPS --------------------------------
When battle starts, have KOS-MOS and MOMO perform Cross Hilbert to induce H
Lost on <Kufli>, thus preventing it from using Quick - you can also Curse it
quite effectively. Despite HP amount, it is rather easy to handle, cos its
attacks hit one target at a time. Now, here's where it becomes dangerous -
bring its HP to around 4000, then stock fully, cast Thunder Sword on yourself
and have a BG of 3. Break it and *Air* it, then empty your stocks and wave
sayonara to it. If you don't succeed, <Kufli> cboosts when HP is below 3000,
notifying you of malfunctioning nanomachines. When damage is taken next time,
there's a chance it will cboost again (or it reaches a regular turn), using
Apoptosis for insane damage to your chrs. And on next turn still it will
recover completely. For the amount of trouble and time lost this enemy drops
crap EXP, CPTS and SPTS, so your effort is more welcome elsewhere.

*******************************************************************************



ENM065 ************************************************************************
                                ORTU RIA LUKIA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
9600   | 5000   | 0    | 100  | 75   | 25   | 90   | 40   | 60   | 55   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 150%  | 50%   | 100%  | 300%  | 100%  | 100%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 90%   | 75%   | 75%   | 75%   | 75%   | 100%  | 80%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | B-C-B-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Core (80%)                       | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Lukia> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Recovery from Hades - (AttPow: 25) - TATTE VS one chr - thunder etd
02. Beginning Valor - (AttPow: 20) - NATTE VS all chrs - noe etd, induces H
    Lost (100% chance)
03. Agneia - (AttPow: 20) - FATTE VS all chrs - fire etd
04. Medica 2 - self - recovers 50% MAX HP
05. [Nanomachine malfunction.] - will release Apoptosis Program on next turn
06. Apoptosis Program - (AttPow: 120) - PATTP VS all chrs - pierce phd, must
    kill it until next turn!
07. [Regeneration complete.] - HP fully recovered
08. Refresh L - self - nullifies L type status changes
09. Refresh H - self - nullifies H type status changes

-------------------------------- FIGHTING TIPS --------------------------------
When battle starts, have KOS-MOS and MOMO perform Cross Hilbert to induce H
Lost on <Lukia>, thus preventing it from using Medica 2, Refresh L and Refresh
H - you can also Curse it quite effectively. Its HP is not that massive, but it
has few hit-all attacks, one of which can induce H Lost, leaving you with no
way of casting ether (cure that with Antidote H item then). Now, here's where
it becomes dangerous - bring its HP to around 4000, then stock fully, cast Ice
Sword on yourself and have a BG of 3. Break it and *Air* it, then empty your
stocks and wave sayonara to it. If you don't succeed, <Lukia> cboosts when HP
is below 2400, notifying you of malfunctioning nanomachines. When damage is
taken next time, there's a chance it will cboost again (or it reaches a regular
turn), using Apoptosis for insane damage to your chrs. And on next turn still
it will recover completely. For the amount of trouble and time lost this enemy
drops crap EXP, CPTS and SPTS, so your effort is more welcome elsewhere.

*******************************************************************************



ENM066 ************************************************************************
                                 ORTU RIA HINS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
14400  | 9000   | 0    | 140  | 110  | 40   | 40   | 15   | 35   | 25   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 150%  | 150%  | 300%  | 50%   | 150%  | 75%   | 75%   | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 50%   | 60%   | 60%   | 50%   | 50%   | 100%  | 40%   |  0%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | A-A-A   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Core (80%)                       | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Hins> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Pulverize - (AttPow: 24) - HATTP VS chr/s, 45-degree arc effect - hit phd,
    induces L Slow (50% chance)
02. Traces of a Giant - (AttPow: 50) - HATTP VS one chr - hit phd, Down effect
03. Earthquake - (AttPow: 20) - HATTP VS all chrs - hit phd, Air effect
04. H Boost Lock - VS one chr - induces H Boost Lock (75% chance)
05. [Nanomachine malfunction.] - will release Apoptosis Program on next turn
06. Apoptosis Program - (AttPow: 120) - PATTP VS all chrs - pierce phd, must
    kill it until next turn!
07. [Regeneration complete.] - HP fully recovered

-------------------------------- FIGHTING TIPS --------------------------------
Cast Curse on <Hins> to have it take damage each time it damages you. Its HP is
massive, it can Down or Air your chrs, and follow that with another hit thanks
to combo boosting. Nullify L Slow if you can, or you'll be sorry. Now, here's
where it becomes dangerous - bring its HP to around 5000, then stock fully,
cast Flame Sword on yourself and have a BG of 3. Break it and *Air* it, then
empty your stocks and wave sayonara to it. If you don't succeed, <Hins> cboosts
when HP is below 3600, notifying you of malfunctioning nanomachines. When
damage is taken next time, there's a chance it will cboost again (or it reaches
a regular turn), using Apoptosis for insane damage to your chrs. And on next
turn still it will recover completely. For the amount of trouble and time lost
this enemy drops crap EXP, CPTS and SPTS, so your effort is more welcome
elsewhere.

*******************************************************************************



*******************************************************************************
                                   CATHEDRAL

Press CTRL+F, then type in reference code *BEST15*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  FINAL BOSS

Press CTRL+F, then type in reference code *BEST16*, without asterisks.

*******************************************************************************



*******************************************************************************
                               *THE* FINAL BOSS

Press CTRL+F, then type in reference code *BEST17*, without asterisks.

*******************************************************************************



*******************************************************************************
                                 WRAITH VIRUS

Press CTRL+F, then type in reference code *BEST18*, without asterisks.

*******************************************************************************



*******************************************************************************
                                 WRAITH FEELER

Press CTRL+F, then type in reference code *BEST18*, without asterisks.

*******************************************************************************



ENM067 ************************************************************************
                                    ARVAKV

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22000  | 5000   | 0    | 0    | 550  | 300  | 400  | 80   | 42   | 35   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 150%  | 50%   | 100%  | 200%  | 250%  | 100%  | 75%   | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 40%   | 50%   | 50%   | 25%   | 25%   | -     | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Nano Repair A (50%)                    | Skill Upgrade C (5%)

----------------------------------- ATTACKS -----------------------------------
01. Rush - (AttPow: 30) - HATTP VS one mech - hit phd
02. Guillotine Bite - (AttPow: 40) - SATTP VS one mech - slash phd, induces L
    Poison (50% chance)
03. Dust Storm - (AttPow: 80) - [The desert surrounds Arvakv!] - HATTE VS all
    mechs - hit etd, induces L Blind (75% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Aura, ice, piercing and ether attacks are a bane of extinction for <Arvakv>.
Use Zebulun (give it Auto Recover) and Asher along with Triangle attacks to get
rid of single enemy in about 4-5 attacks. Dust Storm is very strong move, and
can possibly take out Zebulun in two strikes, so Auto Recover is there to save
your behind once. Once Dust Storm is used, <Arvakv> becomes transparent - any
attack it receives and it doesn't kill it, will prompt it to cboost and smack
you one. Have Zebulun cast Ice Sword on Asher to make its Triangle attack even
deadlier.

*******************************************************************************



ENM068 ************************************************************************
                                 ASHMED BAPUZ

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
16000  | 6400   | 0    | 0    | 400  | 250  | 520  | 400  | 60   | 55   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 75%   | 150%  | 100%  | 100%  | 175%  | 250%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 60%   | 60%   | 60%   | 50%   | 50%   | -     | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Nano Repair A (50%)                    | Class Upgrade B (5%)

----------------------------------- ATTACKS -----------------------------------
01. Flame Blast - (AttPow: 20) - FATTE VS one mech - fire etd
02. Aura Blast - (AttPow: 20) - AATTE VS one mech - aura etd
03. Ether Spear - self - ups EATK, lowers EDEF
04. Attacker - self - ups STR, lowers VIT
05. Heat Wave - (AttPow: 32) - FATTE VS all mechs - fire etd
06. Banishment from the Chain - VS one mech - induces H Boost Lock (75% chance)
07. The Legacy of Fog - NATTE VS one mech - noe etd, induces H Lost (75%
    chance)
08. Spiral Blade - (AttPow: 40) - S/AATTP VS one mech - slash/aura phd

-------------------------------- FIGHTING TIPS --------------------------------
Beam, thunder, piercing, slash and physical attacks are the way to go. I
recommend special attacks, those ones being: Dinah's Twin Dragons or Iron Blade
(both with Thunder Sword on); Zebulun's Aird; Asher's Shot Buster or Gatling
Blast. Yeah, you can wear them down via normal attacks as well (Asher's and
Zebulun's Traingle attacks), but it takes about equally as long.

*******************************************************************************



*******************************************************************************
                                  SCARABEILLE

Press CTRL+F, then type in reference code *BEST19*, without asterisks.

*******************************************************************************



ENM069 ************************************************************************
                                   AI APAEC

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
8160   | 6400   | 0    | 72   | 74   | 30   | 42   | 12   | 55   | 48   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 300%  | 75%   | 75%   | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
40%    | 60%   | 50%   | 50%   | 30%   | 30%   | Immun | 30%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit M (100%)                       | Med Kit L (10%)

----------------------------------- ATTACKS -----------------------------------
01. Knuckle Crush - (AttPow: 30) - HATTP VS one chr - hit phd
02. Air Riding - (AttPow: 40) - [Seems unhappy.] OR [Big waaaaaaaaaave!] -
    HATTP VS one chr - hit phd, induces L Stun (50% chance)

-------------------------------- FIGHTING TIPS --------------------------------
Okay, Gnosis will now start posing serious threat due to HP amounts they have,
so we'll be refining our battles a bit. For <Apaec> cast Thunder Sword on
everyone, then smack it into oblivion. Remove L Stuff if inflicted because you
need all chrs to be able to fight. Give Curse status on <Apaec> as well and
have Hammer Coat equipped.

*******************************************************************************



ENM070 ************************************************************************
                                     DEION

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
6560   | 5200   | 0    | 90   | 62   | 22   | 64   | 20   | 68   | 60   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 75%   | 300%  | 100%  | 100%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 70%   | 60%   | 50%   | 40%   | 40%   | Immun | 40%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack S (100%)                    | Ether Pack M (10%)

----------------------------------- ATTACKS -----------------------------------
01. [Deion starts to sniff around.] - skips a turn, charge turn for Heave
02. Tail Slash - (AttPow: 30) - SATTP VS one chr - slash phd
03. Heave - (AttPow: 30) - [Charging towards the smell.] - HATTP VS one chr -
    hit phd, Air effect

-------------------------------- FIGHTING TIPS --------------------------------
<Deion> is one of less dangerous guys, as it likely wastes a turn to prep for
Heave. For its quick disposal Ice Sword and physical attacks (along with
inflicting Curse) are the way to go.

*******************************************************************************



ENM071 ************************************************************************
                                    AIAKOS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
5440   | 4600   | 0    | 180  | 40   | 15   | 70   | 15   | 62   | 42   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | -100% | 100%  | 200%  | -100% | 150%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
40%    | 50%   | 40%   | 40%   | 75%   | 75%   | Immun | 20%   | 75%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-C     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Antidote L (100%)                      | Skill Upgrade B (5%)

----------------------------------- ATTACKS -----------------------------------
01. Down Ether - VS one chr - induces L Ether PD
02. Down E Def - VS one chr - induces L Ether DD
03. Down P Def - VS one chr - induces L Weak
04. Down Force - VS one chr - induces L Heavy
05. Quick - on one ally - AGL+25%
06. Medica - on one ally - recovers 25% MAX HP
07. Seed Bomb - (AttPow: 30) - AATTE VS all chrs - aura etd

-------------------------------- FIGHTING TIPS --------------------------------
One of two Gnosis 'magicians'. <Aiakos> absorbs aura and ice damage, so careful
with your elements - it is very weak to beam and fire though, so Fire Sword or
some Ziggy water planting will do the job. <Aiakos> should be first Gnosis to
taste defeat anyway because of being able to haste allies, as well as
recovering their HP, not to mention very strong Seed Bomb attack. Oh, and a lot
of Down ethers.

*******************************************************************************



ENM072 ************************************************************************
                                  KAZFA JINA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
7200   | 5600   | 0    | 100  | 78   | 25   | 40   | 12   | 72   | 60   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 250%  | 200%  | 75%   | 100%  | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
75%    | 75%   | 70%   | 70%   | 25%   | 25%   | Immun | 50%   | 10%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit M (100%)                       | Class Upgrade B (5%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Kazfa Jina> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Revised Rakshasa 27F - (AttPow: 36) - HATTP VS one chr - hit phd, Air
    effect
02. Low Right Roundhouse Kick - (AttPow: 30) - HATTP VS one chr - hit phd, Down
    effect
03. Sanchin Stance - [Sanchin Stance! Taking a counterattack stance.] - self -
    Break Block initialized, Jina will cboost if targeted by any move
04. [Broke the Sanchin Stance!] - broken if attacked or Jina reaches next turn
05. Zanshin - self - ups STR, lowers VIT

-------------------------------- FIGHTING TIPS --------------------------------
Karate Kid meets <Kazfa Jina>. After <Aiakos>, this one is the next to be taken
care of, no questions asked. Equip Hammer Coat before battle, and use Aura
Sword to do it in quickly - as it has 0% resistance to Curse, cast it on <Kazfa
Jina> for some backfiring damage. When <Kazfa Jina> loses half HP, it will
begin using Sanchin Stance - any attack received until next move will prompt it
to cboost and retaliate. When low on HP, it may use Zanshin to increase own
STR, but reducing VIT at same time, so give it all you've got then.

*******************************************************************************



ENM073 ************************************************************************
                                    OKYPETE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
4720   | 4200   | 0    | 80   | 35   | 15   | 52   | 18   | 58   | 52   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | -100% | 250%  | 50%   | 150%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 50%   | 25%   | 25%   | 70%   | 70%   | Immun | 30%   | 85%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B        | B-B     | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Bio Sphere (60%)                       | Antidote H (50%)

----------------------------------- ATTACKS -----------------------------------
01. Boost 1 - self - adds one boost to Enemy's BG
02. Miracle Star - (AttPow: 20) - NATTE VS one chr - noe etd
03. Whispering Rain - (AttPow: 20) - TATTE VS all chrs - thunder etd, induces L
    Blind (50% chance)
04. Curse - VS one chr - induces curse (100% chance)

-------------------------------- FIGHTING TIPS --------------------------------
The other magician sucka of Gnosis - if you can inflict H Lost on it, <Okypete>
becomes quite harmless. There's still Whispering Rain though, but it's not used
that frequently. Plus it likes to waste turns a lot by casting Boost 1 over and
over. Disregard thunder attacks (which <Okypete> absorbs) and use beam or fire
attribute.

*******************************************************************************



*******************************************************************************
                                  DULLEA SOUL

Press CTRL+F, then type in reference code *BEST20*, without asterisks.

*******************************************************************************



*******************************************************************************
                                   SVAROZIC

Press CTRL+F, then type in reference code *BEST21*, without asterisks.

*******************************************************************************



*******************************************************************************
                                    PERUN

Press CTRL+F, then type in reference code *BEST22*, without asterisks.

*******************************************************************************



*******************************************************************************
                                   STRIBOG

Press CTRL+F, then type in reference code *BEST23*, without asterisks.

*******************************************************************************



ENM074 ************************************************************************
                                    AZAZEL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
12800  | 8800   | 0    | 200  | 74   | 15   | 120  | 50   | 60   | 43   | 6

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 250%  | -100% | 50%   | -100% | 200%  | 100%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 60%   | 50%   | 50%   | 80%   | 80%   | Immun | 80%   | Immun |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | A, B     | A-A     | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Med Kit M (100%)                       | Ether Pack M (25%)

----------------------------------- ATTACKS -----------------------------------
01. Mark of Hades - (AttPow: 2) - STATTE VS one chr - std, damages EP
02. Boost 1 - self - adds one boost to Enemy's BG
03. Barren Frost - (AttPow: 20) - IATTE VS all chrs - ice etd, ignores EVA
04. Lightning of Judgment - (AttPow: 20) - TATTE VS all chrs - thunder etd,
    ignores EVA
05. Hell Pyre - (AttPow: 20) - FATTE VS all chrs - fire etd, ignores EVA
06. Barren Frost - (AttPow: 20) - IATTE VS one chr - ice etd
07. Lightning of Judgment - (AttPow: 20) - TATTE VS one chr - thunder etd
08. Hell Pyre - (AttPow: 20) - FATTE VS one chr - fire etd
09. Blood of Hades - (AttPow: 3) - STATTE VS one chr - std, damage dealt = HP
    recovery
10. Healing Dew - on one ally - recovers 25% MAX HP
11. Annihilation - (AttPow: 40) - NATTE VS one chr - noe etd, clears status
    effects

-------------------------------- FIGHTING TIPS --------------------------------
There's only three of them in two battles and both times you'll find them with
<Armaros>. <Azazel> is mainly a magic user and will be pelting you with various
element attacks a lot. When low on HP, it can either recover HP or drain it
from your chrs. You can't inflict H Lost on it (darn), but you can Curse it.
Don't expect to last too long under favorable statuses, cos <Azazel> can cast
Annihilation to remove them. In addition to that, <Azazel> can't be aired, and
absorbs thunder and ice damage. Or if you have Erde Kaiser (type doesn't
matter, you want to get rid of <Armaros> at least), do this: Shion with Ether
Burst, EP Half, EATK+2, Double Power. Enter the battle, then cast Aura Sword
and Ether Spear on Shion (if she has EKF with thunder summon damage, cast just
Ether Spear) and make sure you Air all <Armaros> enemies found in battle. Boost
Shion now and have her use EKF to squash <Armaros> guys. You win... or if
thunder EKF was used, <Azazel> is still around. Well, without <Armaros> as
supporting ally you should now have much easier job in removing <Azazel> as
well.

*******************************************************************************



ENM075 ************************************************************************
                                    ARMAROS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
10400  | 7600   | 0    | 120  | 98   | 38   | 88   | 20   | 78   | 70   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 250%  | 50%   | 50%   | 150%  | 100%  | 75%   | 75%   | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
80%    | 80%   | 75%   | 75%   | 60%   | 60%   | Immun | 80%   | Immun |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Revive S (100%)                        | Skill Upgrade C (5%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Armaros> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Speed Sword - self - AGL+25%
02. Tiger Sword - (AttPow: 30) - S/TATTP VS one chr - slash/thunder phd
03. Snake Wave - (AttPow: 40) - S/FATTP VS chr/s, 60-degree arc effect -
    slash/fire phd
04. Sword Dance - self - ups STR, lowers VIT

-------------------------------- FIGHTING TIPS --------------------------------
Oh boy, prepare to get smitten into oblivion. <Armaros> is weak to aura and ice
attacks, but that doesn't help you much if you need to heal or respective Sword
status is constantly removed by <Azazel>. Also, <Armaros> has a nasty tendency
of cboosting your attacks, and then landing Tiger Sword, followed immediately
by Snake Wave = dead chr or two. It also doesn't help your case to know that it
can raise own AGL as well as STR (VIT drops in latter case, though). I'd say
the best bet would be to cast Curse on it and let it kill itself. Or if you
have Erde Kaiser (type doesn't matter, you want to get rid of <Armaros> at
least), do this: Shion with Ether Burst, EP Half, EATK+2, Double Power. Enter
the battle, then cast Aura Sword and Ether Spear on Shion (if she has EKF with
thunder summon damage, cast just Ether Spear) and make sure you Air all
<Armaros> enemies found in battle. Boost Shion now and have her use EKF to
squash <Armaros> guys. You win.

*******************************************************************************



*******************************************************************************
                                  ZWERG KAPE

Press CTRL+F, then type in reference code *BEST24*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  NEPOS RIGAS

Press CTRL+F, then type in reference code *BEST25*, without asterisks.

*******************************************************************************



*******************************************************************************
                               DARK ERDE KAISER

Press CTRL+F, then type in reference code *BEST26*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  MAD SKELTER

Press CTRL+F, then type in reference code *BEST27*, without asterisks.

*******************************************************************************



*******************************************************************************
                                 PHOBOS RIGAS

Press CTRL+F, then type in reference code *BEST28*, without asterisks.

*******************************************************************************



*******************************************************************************
                                  BAAL ZEBUL

Press CTRL+F, then type in reference code *BEST29*, without asterisks.

*******************************************************************************



*******************************************************************************
                                   MIKUMARI

Press CTRL+F, then type in reference code *BEST30*, without asterisks.

*******************************************************************************



===============================================================================
===============================================================================
35.)                      VERSION DIFFERENCES - G3500
===============================================================================
===============================================================================

We expected some changes in XS:E2 as the game was released in NA, and here they
are listed (we're likely to be missing some, so send them in if you have any):

01. Japanese: Rejuvenator E heals all allies and all enemies simultaneously
    NA      : Rejuvenator E heals all allies only

02. Japanese: Based on our understanding of gameplay, game has 27 boss enemies
    NA      : Based on our understanding of gameplay, game has 30 boss enemies;
              new ones are Phobos Rigas, Baal Zebul and Mikumari

03. Japanese: GS No.05 has no rewards for completing 4th level
    NA      : Completing 4th level of No.05 gives you 10x Skill Upgrade D and
              10x Class Upgrade C

04. Japanese: Your save icon in PS2's Browser menu depends on who your onscreen
              chr/mech is
    NA      : Your save icon in PS2's Browser is a generic XS:E2 one

05. Japanese: Scenes...
    NA      : Some scenes have been edited (so far I know of only one on 1st
              disc after you're done with Subconscious Domain: Summer - not
              telling what happens in the scene, though)

06. Japanese: One save takes up 292KB
    NA      : One save takes up 34KB

07. Japanese: E.S Issachar has an attack called 'In the Beginning'
    NA      : That attack has been renamed to 'Genesis' (though I have no idea
              why would they want to change it)



===============================================================================
===============================================================================
36.)                         GAME CREDITS - G3600
===============================================================================
===============================================================================

Who are the people that made this game possible? Find out here.

-------------------------------------------------------------------------------
Original Author & Supervisor                                  Takahashi Tetsuya
Shion Uzuki                                                            Maeda Ai
KOS-MOS                                                           Suzuki Mariko
chaos                                                           Hoshi Souichiro
MOMO                                                              Shishido Rumi
-------------------------------------------------------------------------------
Ziggy                                                             Ebara Masashi
Jr/Rubedo                                                        Kawasaki Eriko
Jin Uzuki                                                       Tanaka Hideyuki
Allen Ridgely                                                    Hirata Hiroaki
Miyuki Itsumi                                                    Uwakawa Megumi
-------------------------------------------------------------------------------
Master                                                            Gouri Daisuke
Virgil                                                            Seki Tomokazu
Kevin Winnicot                                                   Ishikawa Hideo
Wilhelm                                                         Hiyama Nobuyuki
Matthews                                                         Ishizuka Unsho
-------------------------------------------------------------------------------
Tony                                                            Koyasu Takehito
Hammer                                                            Matsuno Taiki
Mary Godwin                                                        Kugimiya Rie
Shelly Godwin                                                       Takada Yumi
100-Series Realian                                                    Nonaka Ai
-------------------------------------------------------------------------------
Juli Mizrahi                                                      Shindou Naomi
Helmer                                                             Ikeda Masaru
Canaan                                                           Kamiya Hiroshi
Albedo (Childhood)                                                 Urawa Megumi
Negredo                                                        Takahashi Mikako
-------------------------------------------------------------------------------
Citrine                                                          Mizushiro Rena
Sakura Mizrahi                                                     Asano Masumi
Dimitri Yuriev                                                       Saka Osamu
Margulis                                                           Nakada Jouji
Pellegri                                                             Hara Eriko
-------------------------------------------------------------------------------
Richard                                                        Okiayu Ryuutarou
Hermann                                                        Miki Shinichirou
Vanderkam                                                       Kazama Nobuhiko
Pope of the Orms                                                 Ootsuka Chikao
Newscaster                                                         Inoue Fumiko
-------------------------------------------------------------------------------
Operator                                                          Hirohashi Ryo
U.M.N Staff                                        Fukuhara Kouhei & Fukui Miki
Vector's Staff                                                    Tanaka Daimon
Vector's Staff                                 Takatuka Masaya & Haramaki Kouji
U-TIC Soldier                                   Hirai Keiji & Fujimoto Takahiro
-------------------------------------------------------------------------------
Announcer                                                       Yamashita Erika
Febronia                                                           Kouda Mariko
Nephilim                                                             Touma Yumi
Gaignun/Albedo                                                 Yamadera Kouichi
Event Movie Music Composer                                         Kajiura Yuki
-------------------------------------------------------------------------------
Game Music Composer                                                Hosoe Shinji
Character Illustration                                          Tanaka Kunihiko
Original Author Assistant                                           Saga Soraya
Art Director & Movie Event Director                             Takami Norihiro
Director                                                               Arai Kou
-------------------------------------------------------------------------------
Producer                                                      Hagiwara Tomohiro
Scenario                                                      Yonesaka Norihiko
Program Director                                                Yajima Toshiaki
CF Director                                                        Fuji Takashi
Battle Planner                                                 Shimamoto Makoto
-------------------------------------------------------------------------------
Effect Designer                                                   Inukai Tayzou
Quest Planner                                                      Hayashi Koji
Executive Producer                                             Sugiura Hirohide
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
37.)                        PAST REVISIONS - G3700
===============================================================================
===============================================================================

- Version 0.55 (20th March 2005)
# Major update in boss strategies section.

- Version 0.54 (19th March 2005)
# Updated information in GS campaign section.

- Version 0.53 (9th March 2005)
# Information and strategies on three exclusive bosses added.

- Version 0.52 (6th March 2005)
# Status resistance data, as well as info on enemies' attacks.

- Version 0.51 (3rd March 2005)
# Added info on three exclusive bosses, added Version Differences section.

- Version 0.50 (27th February 2005)
# Both Japanese and NA game have been played thru, boss battles made up to
  Level 4, included some spots where it's great to level up or abuse an enemy.

- Version 0.49 (21st February 2005)
# Accessories section mustered up with their locations.

- Version 0.48 (20th February 2005)
# Fixed a glaring mistake on location of one accessory.

- Version 0.47 (19th February 2005)
# Uploaded zip file w/ pix to one more web address, enemies' names corrected.

- Version 0.45 (17th February 2005)
# Fixed up more names and stuff.

- Version 0.44 (16th February 2005)
# Fixed up names of items, special items and accessories.

- Version 0.43 (15th February 2005)
# Fixed up names of chr's single & double techs, mech attacks and boss' names.

- Version 0.42 (4th February 2005)
# Changed some more names.

- Version 0.41 (15th January 2005)
# Added a Decoder / Segment Address chart and two enemy data charts.

- Version 0.40 (5th October 2004)
# All movelists grabbed (some could be missing).

- Version 0.39 (4th October 2004)
# Pic Friend file has been relocated to another domain.

- Version 0.38 (28th September 2004)
# More video footage; some extra info on few skills, items, and such; few more
  tips to battling, many of enemies' movelists done (need the names though).

- Version 0.37 (28th September 2004)
# Corrected some linking mistakes.

- Version 0.36 (27th September 2004)
# Enemy Data started, Video clips, added quick enemy overviews at the start of
  dungeons, added E.S/chrs available and recommended level when venturing into
  dungeons.

- Version 0.35 (23rd September 2004)
# Completed Abnormal Statuses section.

- Version 0.34 (12th September 2004)
# Added movelists of all storyline bosses, got correct information on Erde
  Kaiser, got few more hints, added lists of ether menus in chr/mech battles.

- Version 0.33 (10th September 2004)
# Pictorial reference done completely.

- Version 0.32 (6th September 2004)
# Addition of pictorial reference.

- Version 0.31 (2nd September 2004)
# Boss' statistics majorly updated.

- Version 0.30 (1st September 2004)
# Completed Character Analysis & Mech Analysis sections.

- Version 0.29 (29th August 2004)
# Accessories section finished.

- Version 0.28 (1st August 2004)
# Included Analyze screen info for all bosses.

- Version 0.27 (31st July 2004)
# Added and completed: Ether list, Ether combinations, GS Path, Segment F,
  Secret Keys, Game credits & Erde Kaiser sections.

- Version 0.26 (30th July 2004)
# Completed Mech Attacks, Items and Special Items sections.

- Version 0.25 (26th July 2004)
# 2/3 of Abnormal Statuses & Single Techs and Double Techs sections done.

- Version 0.24 (18th July 2004)
# Another addendum of pictures.

- Version 0.23 (17th July 2004)
# Guide remade on about 85% basis.

- Version 0.22 (5th July 2004)
# Skill list added.

- Version 0.21 (4th July 2004)
# Added chr's single/double techs, basic info on mech attacks.

- Version 0.20 (2nd July 2004)
# Added one more dungeon from epilogue. All GS campaigns are also covered.

- Version 0.19 (2nd July 2004)
# Restructured the guide.

- Version 0.18 (1st July 2004)
# Epilogue section updated!

- Version 0.17 (30th June 2004)
# Epilogue section got a healthy start.

- Version 0.16 (29th June 2004)
# FULL walkthrough from beginning till the end of game.

- Version 0.15 (29th June 2004)
# Still more walkthrough added (only final boss battles remain).

- Version 0.14 (28th June 2004)
# Even more walkthrough added.

- Version 0.13 (28th June 2004)
# More walkthrough added, more than half of GS Campaign covered.

- Version 0.12 (27th June 2004)
# More walkthrough added. Disc One covered!

- Version 0.11 (27th June 2004)
# More walkthrough added.

- Version 0.10 (26th June 2004)
# Initial release, partial walkthrough included.



===============================================================================
===============================================================================
38.)                            CREDITS - G3800
===============================================================================
===============================================================================

1. Companies
- Namco & Monolith Software: they made this game possible
- Sony: for making PS2
- EnterBrain
- Namco's Xenosaga Episode II Official Complete Guide: for boss statistics
                                                       for boss moves' info
- ManiaX Xenosaga Episode II guide: enemies' status resistance
                                    enemies' move attack power

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting our guide
- www.ign.com: for hosting our guide
- BIG THANK YOU to www.digitaltoxicity.net: for providing webspace for videos
                                            and pics

3. People
- Horus: for telling of second way to reach final save point in Omega System
         for submitting detailed E.S and enemies' stats
         for submitting even more of enemies' data
- crouton: for submitting statistics for boss enemies
- CoolMyth: for some heads-up names of stuff
- Alcestis: for providing names of stuff in NA version
- V