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    Skills/Ethers FAQ by EChang

    Version: 1.1 | Updated: 07/12/04 | Printable Version | Search This Guide

    XENOSAGA II: JENSEITS VON GUT UND BOSE
    SKILLS/ETHER FAQ
    (v1.1, 7-12-04)
    by Edward Chang (chang.459 (at) osu.edu)
    
    Revision History
    v1.1 (7-12-04)
       Some minor corrections.
    v1.0 (7-6-04)
       First version.
    
    
    TABLE OF CONTENTS
    1. Introduction
    2. Learning Skills
    3. Skills List
       -Level 1
       -Level 2
       -Level 3
       -Level 4
       -Miscellaneous Skills
    4. Secret Key List
    5. Frequently Asked Questions
    6. Credits
    
    
    1. INTRODUCTION
    
    This is an FAQ for Xenosaga Episode II: Jenseits von Gut und Bose, and it
    deals with the new Skill and Ether system. Unlike XSI, Skills and Ethers
    are consolidated into one system in XSII; learning skills is now done in
    a completely different fashion than from XSI (you no longer extract skills
    from equipment), and there are new things to pay attention to when deciding
    what skills or ethers to teach your characters. Since in XSII, your
    characters don't equip any equipment at all (no weapons, armor, accessories,
    nothing!) skills are pretty much the only thing that gives them any sort
    of edge over the enemies.
    
    This FAQ makes use of SJIS encoding in order to display Japanese
    characters. I included this feature so that if you do not know
    Japanese, you can easily match up the characters on your TV screen
    to the characters in this guide. You will need to have support for
    viewing Japanese characters on your computer, however. Certain versions
    of Windows should have it built in; otherwise, you'll either need to
    get a program like NJStar Communicator, or you'll need to get 
    Japanese character support for Internet Explorer (free from Microsoft)
    and open this file in IE instead of Notepad/Wordpad.
    
    
    2. LEARNING SKILLS
    
    Learning skills requires the spending of points, like in XSI. In XSII,
    there are two types of points: Class Points and Skill Points. Skills come
    arranged in levels and classes; Levels 1-3 come in Classes A-H, and
    Level 4 comes in Classes A-D. In order to learn a skill, you must first
    spend Class Points to unlock the Class that the skill belongs to. Then
    you must spend Skill Points to learn the skill itself.
    
    For instance, to learn the skill "Medica", which was Shion's healing ether
    in XSI, you must first spend 300 Class Points to unlock Level 1, Class A;
    then you must spend 200 Skill Points to learn Medica. 
    
    Each Class has 4 different skills. Learning all of the skills in a
    particular Class gives you "Class Complete" status. This has two benefits.
    First, it allows you to learn the next higher Level of skills. Thus, if
    you teach a character all of the skills in Level 1, Class A (Medica,
    Refresh L, Poison R, and Black R), that character will now be able to
    learn Level 2 skills. Second, it gives your character a "Class Bonus" in
    Class Points, typically 1.5 times the number of points you needed to
    unlock the Class. Since Level 1, Class A requires 300 Class Points to
    unlock, getting Class Complete for 1-A gives that character 450 Class
    Points. 
    
    This is important as Class Points are generally in short supply -
    while all enemies give Skill Points, generally only bosses will give
    Class Points. Thus, getting many Class Completes is the only major way
    to get your character to be able to open more Classes of skills. Also,
    whereas all of your characters gain experience after a battle, only the
    three active party members will gain any skill points. Aside from defeating 
    enemies, there are also Class Drugs and Skill Drugs that can give a
    single character more of those respective points.
    
    Some skills are "secret" skills. These show up initially as just a bunch
    of question marks in the skills list, and you cannot learn them even if
    you spend the Class Points for that skill's Class. To enable learning 
    them, you must find rare "Secret Keys" throughout the game. There are
    31 Secret Keys in the game; see Section 4 for a list.
    
    There are also two miscellaneous skills in the game. These skills are not
    learned, but rather gained through special events. I have labelled these
    as "Miscellaneous Skills"; see the end of the Skills List for details.
    
    There are three types of skills:
    -Ether Skills have a green droplet icon and function like magic spells in
    most RPGs. Unlike Xenosaga I, you do not have to equip Ether Skills; any
    and all Ether Skills your character has learned will be available to cast
    from the Ether menu in battle.
    -Equip Skills are denoted by a red ring-like icon. These skills MUST be
    equipped via the Status menu to have any effect. Your characters have
    three slots to equip Equip Skills, although this number can be increased
    to four by learning a particular skill.
    -Learned Skills are denoted by the kanji character "shuu" (for 'shuutoku',
    learning). These skills are always active once you've learned them; there's
    no need to equip them. Think of them as like 'passive skills' from some
    other games.
    
    
    3. SKILLS LIST
    
    Here is a list of all of the skills in the game, grouped by Level and Class.
    Each entry will have the name of the skill in English and Japanese (so
    those of you who don't know Japanese can follow along by seeing the
    characters), the type of skill, the ether point cost if applicable, the
    effects of the skill, and my comments on those skills. Secret skills
    will be denoted with the Secret Key required to learn that skill also
    listed.
    
    ------------------------------------------------------------------------------
    LEVEL ONE
    ------------------------------------------------------------------------------
    CLASS A - 300 CLASS POINTS
    --------------------------
    Medica メディカ - 200 Skill Points
    Ether (2 EP)
    Heals one character by a small amount. The amount is based on the user's
    EATK value, so MOMO will heal a lot more than Ziggy.
    
    Refresh L リフレッシュL - 150 Skill Points
    Ether (4 EP)
    Has a chance of removing L-class status effects from one character. The
    chance of success is dependent on the character's EATK, so MOMO is a lot
    better at this than Ziggy.
    
    Poison R ポイズンR - 100 Skill Points
    Learned
    Increases poison resitance by 25%. Since once you learn it, you have it
    forever, you might as well learn it.
    
    Black R ブラックR - 100 Skill Points
    Learned
    Increases black resitance by 25%. Since once you learn it, you have it
    forever, you might as well learn it.
    
    CLASS B - 300 CLASS POINTS
    --------------------------
    Attacker アタッカー - 200 Skill Points
    Ether (4 EP)
    Raises the caster's physical attack and lowers the caster's physical defense.
    Can be useful against enemies that only use ether attacks.
    
    Defender デフェンダー - 200 Skill Points
    Ether (4 EP)
    Raises the caster's physical defense and lowers the caster's phyiscal attack.
    Valuable for characters like MOMO, since they'll be using mostly ether
    attacks anyway.
    
    STR+2 - 100 Skill Points
    Equip
    Raises STR by two points, thus increasing physical damage.
    
    VIT+2 - 100 Skill Points
    Equip
    Raises VIT by two points, thus increasing physical defense.
    
    CLASS C - 300 CLASS POINTS
    --------------------------
    Analyze アナライズ - 150 Skill Points
    Ether (4 EP)
    Shows an enemy's weak points, HP, skill points, and item drops. Does not show
    Break zones.
    
    Memory メモリー - 100 Skill Points
    Learned
    Once you've figured out an enemy's Break zones, this skill will assist you
    by remembering their break zones for you and showing them in the status box
    whenever you come up against the enemy again. You don't NEED this skill
    ever, but you might as well, since it's only 100 points.
    
    EATK+2 - 150 Skill Points
    Equip
    Raises EATK by two points, thus increasing ether damage.
    
    EDEF+2 - 150 Skill Points
    Equip
    Raises EDEF by two points, thus increasing ether defense.
    
    CLASS D - 300 CLASS POINTS
    --------------------------
    Shave Eye シェイブアイ - 150 Skill Points
    Ether (4 EP)
    Reduces the hit and dodge rates of B/G class enemies.
    
    Break Sensor ブレイクセンサー - 150 Skill Points
    Ether (4 EP)
    Reduces the hit and dodge rates of M class enemies.
    
    DEX+2 - 150 Skill Points
    Equip
    Raises DEX by two points, thus increasing hit rate.
    
    EVA+2 - 150 Skill Points
    Equip
    Raises EVA by two points, thus increasing dodge rate.
    
    CLASS E - 300 CLASS POINTS
    --------------------------
    Ice Blast アイスブラスト - 200 Skill Points
    Ether (6 EP)
    Ice-elemental ether attack on a single enemy.
    
    Flare Blast フレアブラスト - 200 Skill Points
    Ether (6 EP)
    Fire-elemental ether attack on a single enemy.
    
    Thunder Blast サンダーブラスト - 200 Skill Points
    Ether (6 EP)
    Thunder-elemental ether attack on a single enemy.
    
    Aura Blast オーラブラスト - 200 Skill Points
    Ether (6 EP)
    Aura-elemental ether attack on a single enemy.
    
    CLASS F - 300 CLASS POINTS
    --------------------------
    Shave Power シェイブパワー - 150 Skill Points
    Ether (4 EP)
    Reduces one B/G class enemy's physical attack power.
    
    Shave Body シェイブボディー - 150 Skill Points
    Ether (4 EP)
    Reduces one B/G class enemy's physical defense power.
    
    Shave Brain シェイブブレイン - 150 Skill Points
    Ether (4 EP)
    Reduces one B/G class enemy's ether attack power.
    
    Shave Aura シェイブオーラ - 150 Skill Points
    Ether (4 EP)
    Reduces one B/G class enemy's ether defense power.
    
    CLASS G - 300 CLASS POINTS
    --------------------------
    Break Arm ブレイクアーム - 150 Skill Points
    Ether (4 EP)
    Reduces one M class enemy's physical attack power.
    
    Break Armor ブレイクアーマー - 150 Skill Points
    Ether (4 EP)
    Reduces one M class enemy's physical defense power.
    
    Break Beam ブレイクビーム - 150 Skill Points
    Ether (4 EP)
    Reduces one M class enemy's ether attack power.
    
    Break Shield ブレイクシールド - 150 Skill Points
    Ether (4 EP)
    Reduces one M class enemy's ether defense power.
    
    CLASS H - 600 CLASS POINTS
    --------------------------
    Psycho Pocket サイコポケット - 300 Skill Points
    Ether (4 EP)
    Secret Skill: Requires Secret Key #1
    Steals an item from an enemy. This skill is an absolute must-have, as there
    are several rare items in the game that you can only get by stealing. You
    should get this skill as soon as you can, which is as soon as you start the
    G2 Campaign (see the section of Secret Keys for more info).
    
    Break B10 ブレイクB10 - 400 Skill Points
    Learned
    Secret Skill: Requires Secret Key #2
    Improves Break damage by 10%.
    
    Kikou 1 (Ki Power 1) 気功1 - 600 Skill Points
    Learned
    Secret Skill: Requires Secret Key #3
    When using Stock, regenerate 10% of max EP. This stacks with EP Regen.
    
    EP Regen 1 EPリジェネ1 - 600 Skill Points
    Equip
    Secret Skill: Requires Secret Key #4
    Regenerate 2 EP every turn. This stacks with Kikou 1/2.
    
    ------------------------------------------------------------------------------
    LEVEL TWO
    ------------------------------------------------------------------------------
    CLASS A - 600 CLASS POINTS
    --------------------------
    Ice Veil アイスヴェール - 300 Skill Points
    Ether (4 EP)
    Reduces the damage taken from ice by 25% for one character.
    
    Flare Veil フレアヴェール - 300 Skill Points
    Ether (4 EP)
    Reduces the damage taken from fire by 25% for one character.
    
    Thunder Veil サンダーヴェール - 300 Skill Points
    Ether (4 EP)
    Reduces the damage taken from thunder by 25% for one character.
    
    Aura Veil オーラヴェール - 300 Skill Points
    Ether (4 EP)
    Reduces the damage taken from aura/beam by 25% for one character. Not too
    many enemies use Aura, but you also get Beam defense for a two-in-one.
    
    
    CLASS B - 600 CLASS POINTS
    --------------------------
    Ice Sword アイスソード - 300 Skill Points
    Ether (4 EP)
    Adds ice attribute to a character's non-elemental attacks. Useless for
    Ziggy/Chaos as their attacks are all fire/aura elemental, respectively.
    
    Flare Sword フレアソード - 300 Skill Points
    Ether (4 EP)
    Adds fire attribute to a character's non-elemental attacks. Useless for
    Ziggy/Chaos as their attacks are all fire/aura elemental, respectively.
    
    Thunder Sword サンダーソード - 300 Skill Points
    Ether (4 EP)
    Adds thunder attribute to a character's non-elemental attacks. Useless for
    Ziggy/Chaos as their attacks are all fire/aura elemental, respectively.
    
    Aura Sword オーラソード - 300 Skill Points
    Ether (4 EP)
    Adds aura attribute to a character's non-elemental attacks. Useless for
    Ziggy/Chaos as their attacks are all fire/aura elemental, respectively.
    
    
    CLASS C - 600 CLASS POINTS
    --------------------------
    Reverto リバトー - 600 Skill Points
    Ether (20 EP)
    Raises a dead character and heals them 25% HP. A must-learn skill,
    especially for MOMO (since any ethers she learns can be used by the ES
    Zebulun).
    
    Medica 2 メディカ2 - 600 Skill Points
    Ether (4 EP)
    Heals one character's HP, for more than Medica does. Based on EATK, so
    MOMO heals a lot more than Ziggy. Another must-learn skill, especially
    for MOMO.
    
    Medica All メディカオール - 600 Skill Points
    Ether (10 EP)
    Heals all party members for an amount about equivalent to Medica. Quite
    useful, though not as necessary as Medica 2 or Reverto.
    
    Koutai (Antibody) 抗体 - 400 Skill Points
    Ether (6 EP)
    Raises a character's status effect resistances by 10%. Has limited use.
    
    CLASS D - 600 CLASS POINTS
    --------------------------
    Attack One アッタクワン - 500 Skill Points
    Ether (4 EP)
    Secret Skill: Requires Secret Key #5
    Adds one stock to a character.
    
    HP Mind 10 HPマインド10 - 500 Skill Points
    Learned
    Adds 10% to any healing that character receives. Doesn't seem like much, but
    it helps.
    
    ST Mind 10 STマインド10 - 400 Skill Points
    Learned
    Adds 10% to the status effect recovery chance for a character. Also fairly
    helpful.
    
    Rare +10 レア+10 - 600 Skill Points
    Equip
    Secret Skill: Requires Secret Key #6
    Raises the chances of rare item drops by 10%. Not very useful thanks to the
    existence of Rare Steal (see the Frequently Asked Questions section).
    
    CLASS E - 600 CLASS POINTS
    --------------------------
    Heavy R ヘビーR - 200 Skill Points
    Learned
    Increases heavy resitance by 25%. Since once you learn it, you have it
    forever, you might as well learn it.
    
    Weak R ウィークR - 200 Skill Points
    Learned
    Increases weak resitance by 25%. Since once you learn it, you have it
    forever, you might as well learn it.
    
    Ether PDR エーテルPDR - 200 Skill Points
    Learned
    Increases ether power down resitance by 25%. Since once you learn it, you 
    have it forever, you might as well learn it.
    
    Ether DDR エーテルDDR - 200 Skill Points
    Learned
    Increases ether defense down resistance by 25%. Since once you learn it, 
    you have it forever, you might as well learn it.
    
    Class F - 600 CLASS POINTS
    --------------------------
    Ether Spear エーテルスピア - 400 Skill Points
    Ether (4 EP)
    Raises the caster's ether attack and lowers the caster's ether defense.
    Can be quite useful for MOMO or KOS-MOS.
    
    Ether Shield エーテルシールド - 400 Skill Points
    Ether (4 EP)
    Raises the caster's ether defense and lowers the caster's ether attack.
    Useful for characters like Ziggy or Jr., who aren't going to be doing much
    in the way of ether attacks.
    
    Ponkotsu Beam (Junk Beam) ポンコツビーム - 500 Skill Points
    Ether (4 EP)
    Secret Skill: Requires Secret Key #7
    Cancels an M-class enemy's next turn with a chance of 20%. Not very useful;
    if it affected more than one enemy, or if the chances were better than 20%,
    this might have been good, but sadly it isn't.
    
    Miracle Star ミラクルスター - 400 Skill Points
    Ether (8 EP)
    Non-elemental attack on an enemy. Can be ok for enemies weak against ether
    attacks but not a specific element; however the damage in general is low.
    
    CLASS G - 600 CLASS POINTS
    --------------------------
    Ice Coat アイスコート - 400 Skill Points
    Equip
    Increases resistance to ice elemental attacks by 25%. Unlike the Veils, this
    is permanent, but it takes up a slot.
    
    Flare Coat フレアコート - 400 Skill Points
    Equip
    Increases resistance to fire elemental attacks by 25%. Unlike the Veils, this
    is permanent, but it takes up a slot.
    
    Thunder Coat サンダーコート - 400 Skill Points
    Equip
    Increases resistance to thunder elemental attacks by 25%. Unlike the Veils, 
    this is permanent, but it takes up a slot.
    
    Aura Coat オーラコート - 400 Skill Points
    Equip
    Increases resistance to aura elemental attacks by 25%. Unlike the Veils, this
    is permanent, but it takes up a slot.
    
    
    CLASS H - 1200 CLASS POINTS
    ---------------------------
    Boost One ブーストワン - 1200 Skill Points
    Ether (8 EP)
    Secret Skill: Requires Secret Key #8
    Raises the boost gauge by one.
    
    Kakuchou Pack+1 (Expand Pack+1) 拡張パック+1 - 1000 Skill Points
    Learned
    Secret Skill: Requires Secret Key #9
    Adds one slot to the character's equipable skills, raising the total from
    3 to 4. ESSENTIAL SKILL TO LEARN! Learn it ASAP.
    
    Meikyoushisui (Clear and Serene) 明鏡止水 - 1500 Skill Points
    Learned
    Secret Skill: Requires Secret Key #10
    When using Stock, character's dodge rate increases until the next turn.
    Quite a useful skill.
    
    STAResist 2 STAレジスト2 - 1200 Skill Points
    Equip
    Secret Skill: Requires Secret Key #11
    Resistances to all status effects raised 20%. Very useful against some
    enemies, although it may not warrant burning a slot on it.
    
    ------------------------------------------------------------------------------
    LEVEL THREE
    ------------------------------------------------------------------------------
    CLASS A - 1200 CLASS POINTS
    ---------------------------
    Refresh H リフレッシュH - 800 Skill Points
    Ether (6 EP)
    Has a chance of removing H-class status effects from one character. The
    chance of success is dependent on the character's EATK, so MOMO is a lot
    better at this than Ziggy.
    
    Safety セフティー - 1000 Skill Points
    Ether (20 EP)
    Secret Skill: Requires Secret Key #12
    When cast on a character, that character will remain at one HP instead of
    dying the next time they take lethal damage.
    
    STMind 15 STマインド15 - 600 Skill Points
    Learned
    Resistance to all status effects raised 15%. Very useful as it doesn't
    need a slot.
    
    Limiter Up リミッターアップ - 1500 Skill Points
    Equip
    Secret Skill: Requires Secret Key #13
    Max HP and EP raised by 10%.
    
    CLASS B - 1200 CLASS POINTS
    ---------------------------
    Blade Coat ブレードコート - 500 Skill Points
    Equip
    Damage taken from slashing attacks reduced by 25%.
    
    Spear Coat スピアコート - 500 Skill Points
    Equip
    Damage taken from piercing attacks reduced by 25%.
    
    Hammer Coat ハンマーコート - 500 Skill Points
    Equip
    Damage taken from bashing attacks reduced by 25%.
    
    Beam Coat ビームコート - 500 Skill POints
    Equip
    Damage taken from beam attacks reduced by 25%.
    
    CLASS C - 1200 CLASS POINTS
    ---------------------------
    Hakki (Ki Release) 発気 - 800 Skill Points
    Ether (8 EP)
    Caster sacrifices half his current HP to clear all status effects. Not
    terribly useful.
    
    Kyuusoku Kaifuku (Rapid Healing) 急速回復 - 1000 Skill Points
    Learned
    Secret Skill: Requires Secret Key #14
    The amount of healing a character receives when in reserve is doubled.
    
    Double Power ダブルパワー - 1000 Skill Points
    Equip
    Status boosts a character receives are doubled. Good in conjunction
    with Attacker, Defender, and so on.
    
    Last Revenge ラストリベンジ - 1200 Skill Points
    Equip
    Secret Skill: Requires Secret Key #15
    For one time only, when the character dies he is instead preserved at 1 HP,
    does a counter boost, and gains full stock.
    
    CLASS D - 1200 CLASS POINTS
    ---------------------------
    Stun R スタンR - 400 Skill Points
    Learned
    Increases stun resitance by 25%. Since once you learn it, you have it 
    forever, you might as well learn it.
    
    Lost R ロストR - 400 Skill Points
    Learned
    Increases lost resitance by 25%. Since once you learn it, you have it 
    forever, you might as well learn it.
    
    Poison EPR ポイズンEPR - 400 Skill Points
    Learned
    Increases poison EP resitance by 25%. Since once you learn it, you have it 
    forever, you might as well learn it.
    
    Slow R スローR - 400 Skill Points
    Learned
    Increases slow resitance by 25%. Since once you learn it, you have it 
    forever, you might as well learn it.
    
    CLASS E - 1200 CLASS POINTS
    ---------------------------
    Quick クイック - 1200 Skill Points
    Ether (10 EP)
    Raises a character's speed (the rate of their turns) by 25%.
    
    Charge Time チャージタイム - 800 Skill Points
    Ether (4 EP)
    The next time caster is healed, they are healed twice the normal amount.
    
    CRTC +5 - 800 Skill POints
    Equip
    Chance of criticals goes up 5%. Not that good, would've been better as a
    Learned skill.
    
    First Combo ファーストコンボ - 1000 Skill Points
    Equip
    Secret Skill: Requires Secret Key #16
    When battle begins, character begins with one stock. Can be useful for
    getting a head start on the enemy.
    
    CLASS F - 1200 CLASS POINTS
    ---------------------------
    Inori (Prayer) 祈り - 1200 Skill Points
    Ether (16 EP)
    Receive a random item as a gift. The following items appear to be possible:
    Aquazist S
    Aquazist M
    Rosezist S
    Leafzist L
    Leafzist H
    Space Tent
    Skill Drug D
    Skill Drug E
    Since you can get valuable Skill Drug E (Skill Points +500), this can be
    worthwhile, although boring.
    
    Break B15 ブレイクB15 - 1500 Skill Points
    Learned
    Secret Skill: Requires Secret Key #17
    Improves Break damage by 15%.
    
    Revenge Power リベンジパワー - 1500 Skill Points
    Equip
    When character receives a critical hit, has a 25% chance of Counter Boosting.
    Only works on single attacks (attacks hitting all party members doesn't
    count). Not that useful as the hit must be a critical, and even then it
    only activates 25% of the time.
    
    Rare +30 レア+30 - 1800 Skill Points
    Equip
    Secret Skill: Requires Secret Key #18
    Raises the chances of rare item drops by 30%. Not very useful thanks to the
    existence of Rare Steal (see the Frequently Asked Questions section).
    
    
    CLASS G - 1200 CLASS POINTS
    ---------------------------
    Misty ミスティー - 1000 Skill Points
    Ether (6 EP)
    Prevents a B/G class enemy from using ethers. Not widely useful as most
    enemies rely on their own special attacks and not castable ethers... still,
    can be useful against some enemies.
    
    Shinshoku (Erosion) 侵食 - 800 Skill Points
    Ether (4 EP)
    Reduces a B/G class enemy's resistance to status effects.
    
    Guard Point ガードポイント - 800 Skill Points
    Learned
    Damage taken when defending is reduced a further 20%.
    
    Ether Burst エーテルバースト - 1800 Skill Points
    Equip
    Secret Skill: Requires Secret Key #19
    Ether attacks do double damage, but the amount of EP needed is doubled. Can
    be very useful to MOMO, Shion, or KOS-MOS, since they have naturally high
    ether attack and high EP totals to begin with.
    
    CLASS H - 2400 CLASS POINTS
    ---------------------------
    Point UP10 ポイントUP10 - 3600 Skill Points
    Learned
    Secret Skill: Requires Secret Key #20
    Skill Points earned up 10%.
    
    Keikenne UP10 (Experience UP10) 経験値UP10 - 3600 Skill Points
    Learned
    Secret Skill: Requires Secret Key #21
    Experience Points earned up 10%.
    
    Combo Boost コンボブースト - 3600 Skill Points
    Equip
    Secret Skill: Requires Secret Key #22
    Can boost even if already in the turn queue. Somewhat useful if on Ziggy
    or Chaos and going for those long elemental chains, but it takes up a slot
    that could perhaps be used for better things.
    
    EP Half EPハーフ - 3600 Skill Points
    Equip
    Secret Skill: Requires Secret Key #23
    Reduces EP consumption by one-half. Very useful, especially for Shion (if
    she's going to be casting Erdekaiser...)
    
    ------------------------------------------------------------------------------
    LEVEL FOUR
    ------------------------------------------------------------------------------
    CLASS A - 2400 CLASS POINTS
    ---------------------------
    Tenchi (Heaven and Earth) 天地 - 2400 Skill Points
    Ether (18 EP)
    Strong aura-elemental attack on all enemies.
    
    Imashime (Binding) 戒め - 4000 Skill Points
    Ether (18 EP)
    Secret Skill: Requires Secret Key #24
    Causes Imashime status on one enemy; for the next three turns, all damage
    dealt by that enemy is also dealt to it. Extremely useful against certain
    bosses (yes, it works on most bosses); trying to have it always active on 
    a boss cuts down on battle time a lot.
    
    Damage10 ダメージ10 - 4000 Skill Points
    Equip
    All damage reduced by 10%. Cool concept, but the returns are actually a little
    small for having spent a slot on it.
    
    Samurai Soul サムライソウル - 3200 Skill Points
    Equip
    When an ally dies, attack power increases. Useful for certain boss strategies.
    
    CLASS B - 2400 CLASS POINTS
    ---------------------------
    Messatsujin (Circle of Destruction) 滅殺陣 - 2800 Skill Points
    Ether (18 EP)
    Non-elemental damage to an enemy, and all beneficial status effects removed.
    Very useful against enemies that like to buff themselves.
    
    Kikou 2 (Ki Power 2) 気功2 - 4800 Skill Points
    Learned
    Secret Skill: Requires Secret Key #25
    When using Stock, regenerate 15% of max EP. This stacks with EP Regen.
    
    Loss AGL ロスAGL - 2400 Skill Points
    Learned
    The delay until your next turn that normally occurs when casting an ether
    no longer occurs.
    
    Knight Soul ナイトソウル - 3200 Skill Points
    Equip
    When an ally dies, defense power increases. Not as useful as Samurai Soul.
    
    CLASS C - 2400 CLASS POINTS
    ---------------------------
    Overload オーバーロード - 3600 Skill Points
    Equip
    Secret Skill: Requires Secret Key #26
    When using Stock, have a 50% chance of gaining 2 Stock.
    
    STAResist 3 STAレジスト3 - 3200 Skill Points
    Equip
    All status effect resistances up 30%. Can be good against status-happy bosses.
    
    ST Double STダブル - 2800 Skill Points
    Equip
    Secret Skill: Requires Secret Key #27
    Status effects last twice as long. Careful, this affects both positive and
    negative effects.
    
    HP Mind 15 HPマインド15 - 2400 Skill Points
    Learned
    Adds 15% to any healing that character receives. Doesn't seem like much, but
    it helps, especially in conjunction with HP Mind 10.
    
    CLASS D - 4800 CLASS POINTS
    ---------------------------
    Saiai no Kachi (Beloved Pupil) 最愛の徒 - 9600 Skill Points
    Ether (60 EP)
    Secret Skill: Requires Secret Key #28
    The next time a character dies, he is revived to full health automatically.
    Good, but prohibitive EP cost.
    
    Point UP15 ポイントUP15 - 7200 Skill Points
    Learned
    Secret Skill: Requires Secret Key #29
    Skill Points earned up 15%.
    
    Keikenne UP15 (Experience UP15) 経験値UP15 - 7200 Skill Points
    Learned
    Secret Skill: Requires Secret Key #30
    Experience Points earned up 15%.
    
    Mikiri (Evasion) 見切り - 8000 Skill Points
    Equip
    Secret Skill: Requires Secret Key #31
    When using Stock, if an enemy attack is guarded or evaded, that character
    has a 50% chance of Counter Boosting. Nice concept, expensive skill though.
    
    ------------------------------------------------------------------------------
    MISCELLANEOUS SKILLS
    ------------------------------------------------------------------------------
    Mizugi (Swimsuit) 水着
    Equip
    Character receives +1 AGL, 10% bonus on skill points, but 10-15% bonus on
    received damage. Also changes the character's in-battle graphics. Insanely
    useful skill for the AGL +1 alone. This skill must be earned individually
    for each character:
    KOS-MOS/Ziggy: Start the game with a Xenosaga I clear file on your memory
       card.
    Shion/Chaos: Complete G2 Campaign #25.
    Jr./MOMO: Complete G2 Campaign #7.
    Jin: Complete G2 Campaign #32.
    
    Erdekaiser Retsu エルデカイザー烈
    Ether (50 EP)
    Castable by Shion only. Summons Erdekaiser to attack all enemies with an
    ether attack. There are actually three variants of this ether, one slash,
    one pierce, and one thunder. To earn this skill, you must collect all 6
    of the robot parts (head, torso, 2 arms, and 2 legs), then take them to
    Hakase on the Elza.
    
    
    4. SECRET KEY LIST
    
    Here is a list of all the Secret Keys in the game and where they can be
    obtained. "G2" indicates that the Key is a reward for the G2 Campaign
    quest number given. See my G2 Campaign FAQ for more details on who and
    when you can get these. Segment Address indicates that these Keys
    are behind the Segment Address door numbered as such. See my Segment
    File FAQ for details on where the door and decoder are for each such
    number. "Treasure" indicates that the secret key is in a treasure chest
    in the indicated dungeon.
    
    Secret Key #01
    G2 #1 (Second Miltia)
    Level 1, Class H - Psycho Pocket 
    
    Secret Key #02
    G2 #2 (Second Miltia)
    Level 1, Class H - Break B10
    
    Secret Key #03
    Segment Address 6 (Second Miltia)
    Level 1, Class H - Kikou 1
    
    Secret Key #04
    Segment Address 09 (Uzuki House)
    Level 1, Class H - EP Regen
    
    Secret Key #05
    Segment Address 15 (MOMO Winter)
    Level 2, Class D - Attack One
    
    Secret Key #06
    G2 #3 (Foundation City)
    Level 2, Class D - Rare +10
    
    Secret Key #07
    "Dawn" Important Administration Territory (Treasure)
    Level 2, Class F - Ponkotsu Beam
    
    Secret Key #08
    Segment Address 01 (Dawn)
    Level 2, Class H - Boost One
    
    Secret Key #09
    Segment Address 04 (Ormus Stronghold)
    Level 2, Class H - Pack +1
    
    Secret Key #10
    G2 #26 (Foundation Launch Area)
    Level 2, Class H - Clear and Serene
    
    Secret Key #11
    G2 #11 (Second Miltia)
    Level 2, Class H - STAResist2
    
    Secret Key #12
    G2 #12 (Second Miltia)
    Level 3, Class A - Safety
    
    Secret Key #13
    Labyrinth (Treasure)
    Level 3, Class A - Limiter Up
    
    Secret Key #14
    Ormus Stronghold (Treasure)
    Level 3, Class C - Kyuusoku Kaifuku
    
    Secret Key #15
    G2 #10 (Second Miltia)
    Level 3, Class C - Last Revenge
    
    Secret Key #16
    Segment Address 18 (Submerged City)
    Level 3, Class E - First Combo
    
    Secret Key #17
    G2 #15 (Foundation City)
    Level 3, Class F - Break B15
    
    Secret Key #18
    G2 #33 (Foundation Launch)
    Level 3, Class F - Rare +30
    
    Secret Key #19
    G2 #32 (Elza)
    Level 3, Class G - Ether Burst
    
    Secret Key #20
    Segment Address 05 (Labyrinth)
    Level 3, Class H - PointUP10
    
    Secret Key #21
    G2 #14 (Second Miltia)
    Level 3, Class H - ExpUP10
    
    Secret Key #22
    Segment Address 2 (Elza)
    Level 3, Class H - Combo Boost
    
    Secret Key #23
    Segment Address 11 (Kukai Foundation City)
    Level 3, Class H - EP Half
    
    Secret Key #24
    Omega System (Treasure)
    Level 4, Class A - Imashime
    
    Secret Key #25
    Omega System (Treasure)
    Level 4, Class B - Kikou 2
    Note: This treasure chest is unreachable when you first enter the Omega
    System. You must come back via simulator after beating the game in order
    to get to it by heading to the character-only (no ES) area just to the
    left of the first save point.
    
    Secret Key #26
    Segment Address 10 (Submerged City)
    Level 4, Class C - Overload
    
    Secret Key #27
    Omega System (Treasure)
    Level 4, Class C - ST Double
    
    Secret Key #28
    Segment Address 17 (Omega System)
    Level 4, Class D - Saiai no Kachi
    
    Secret Key #29
    Factory (Treasure)
    Level 4, Class D - PointUP15
    Note: The Factory is the second secret dungeon, accessible after beating the
    game.
    
    Secret Key #30
    Factory (Treasure)
    Level 4, Class D - ExpUP15
    Note: The Factory is the second secret dungeon, accessible after beating the
    game.
    
    Secret Key #31
    Heavenly Ruins (Treasure)
    Level 4, Class D - Mikiri
    Note: The Heavenly Ruins are the second secret dungeon, accessible after 
    beating the game.
    
    
    5. FREQUENTLY ASKED QUESTIONS
    
    Q. If I miss a Secret Key, can I go back and get it?
    A. If the Key comes from a Segment Address or a Treasure chest, yes. If it
    comes from a G2 Campaign, the answer is only if you haven't tried that G2
    Campaign quest yet. If you tried it and failed, you can't get the Secret
    Key. 
    
    Q. What are Double Ethers?
    A. Certain ethers can be combined using Boost. To use a double ether, use
    a boost, then access the Ether menu. Now press Triangle over an ether. If
    that ether can be used in a double ether, another menu will pop up with the
    new ether.
    For instance, if the turn is currently on Shion, and I boost MOMO, and if
    Shion and MOMO both have learned Medica, I can now press Triangle over
    Medica to access Double Medica, which casts Medica on all characters. In
    most cases, combining two identical ethers makes that ether affect all
    allies or all enemies instead of just one. The following ethers can be
    combined in this manner:
    Medica
    Medica 2
    Refresh L
    Refresh H
    Shave Eye
    Shave Power
    Shave Body
    Shave Brain
    Shave Aura
    Break Sensor
    Break Arm
    Break Armor
    Break Beam
    Break Shield
    Ponkotsu Beam
    Misty
    Ice Veil
    Fire Veil
    Thunder Veil
    Aura Veil
    Ice Blast
    Fire Blast
    Thunder Blast
    Aura Blast
    Miracle Star
    
    There are also four special combinations of different ethers that yields
    different effects. They are as follows:
    Ice Burst (Ice Blast + Aura Blast): More powerful ice damage on one enemy.
    Fire Burst (Fire Blast + Aura Blast): More powerful fire damage on one enemy.
    Thunder Burst (Thunder Blast + Aura Blast): More powerful thunder damage on
       one enemy.
    Rare Steal (Analyze + Psycho Pocket): 100% chance of stealing an enemy's
       rare item.
    
    RARE STEAL IS VERY IMPORTANT! Certain items in the game can only be obtained
    as rare steals from bosses; the Rare Steal skill will thus save you much
    time and frustration by eliminating the need to continuously save and reload
    so that the boss will drop something.
    
    Q. How many skills can I equip at once?
    A. Three. Four once you've learned Expand Pack+1.
    
    Q. Everybody has the same skills?
    A. That's right. Unlike XSI, where Medica was 'primarily' Shion's skill,
    in XSII absolutely anyone can learn Medica right off the bat. The only
    exception is Erdekaiser Retsu, which is exclusive to Shion.
    
    
    6. CREDITS
    Thanks go to:
    Namco and Monolith Soft for the great RPG.
    
    This FAQ Copyright 2004 to Edward Chang. Redistribution in any form,
    including reprinting in electronic or print media, without express
    permission of the author is strictly forbidden.