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    Boss FAQ by Split Infinity / Horus

    Version: Orgulla | Updated: 02/16/08 | Printable Version | Search This Guide

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             HORUS & SPLIT INFINITY PRESENT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    My YouTube channel: www.youtube.com/user/SplitInfinity
                        Come! Subscribe to my videos for better games' experience!
    My personal site  : kolardamir.com
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    Name of game:   Xenosaga: Episode II [Jenseits von Gut und Bose] (NTSC-J)
    Type of guide:  Boss Guide / FAQ
    Platform:       Playstation 2
    Version:        Orgulla, released on 16th February 2008
    Authors:        Charlotte Gordon (Horus) <omega.twilight(at)gmail(dot)com>
                    Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Charlotte Gordon (Horus) - All rights reserved
                    (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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    WARNING! This guide contains SPOILERS! You have been noted.
    MAKE SURE to check out mailing policy at the bottom of the document!
    ===============================================================================
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    01.)                       LEGAL INFORMATION - G0100
    ===============================================================================
    ===============================================================================
    
    This document is copyrighted to us, Charlotte Gordon and Damir Kolar. It is
    intended for *PRIVATE* use only. It cannot be used in ANY form of printed or
    electronic media involved in a commercial business, in part or in whole, in any
    way, shape, or form. It cannot be given away freely, as bonus or prize, it
    can't be given away with the game and so on. It cannot be used for profitable
    or promotional purposes, regardless of the situation. Breaking any of these
    rules is in direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail us first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. PLEASE NOTE THAT PERMISSION WILL *NOT BE
    GRANTED* TO FAN-BASED WEBSITES.
    
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
    - http://faqs.ign.com
    
    
    
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    02.)                       TABLE OF CONTENTS - G0200
    ===============================================================================
    ===============================================================================
    
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling thru entire guide.
    
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    
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    SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
    -------------------------------------------------------------------------------
    01.) Legal information    | G0100  | Copyright protection and legal info.
    02.) Table of Contents    | G0200  | Sections of this guide.
    03.) Latest Updates       | G0300  | Read what was added in last update.
    04.) Introduction         | G0400  | A bit about ourselves and this guide.
    05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
    -------------------------------------------------------------------------------
    06.) Boss! Fight!         | G0600  | Stats and strats for boss disposal!
                 First Miltia | BOSS01 | Margulis, 1st battle
                Second Miltia | BOSS02 | Executus Sagitta
                              | BOSS03 | 0-88 Libra
                              | BOSS04 | Scutum & Pilum, 1st battle
                  Summer Area | BOSS05 | Level 4
                  Winter Area | BOSS06 | Albedo, 1st battle
               Ormus Fortress | BOSS07 | Scutum & Pilum, 2nd battle
                              | BOSS08 | Orgulla
                              | BOSS09 | E.S Issachar
            G2 Campaign No.14 | BOSS10 | Rod Blondel
                   Flood City | BOSS11 | Naglfar Cannons
                  Labyrinthos | BOSS12 | Margulis, 2nd battle
            G2 Campaign No.26 | BOSS13 | Grips Sister
                 Omega System | BOSS14 | Inversion
                              | BOSS15 | Cathedral
                              | BOSS16 | Patriarch
           Local Matter Shift | BOSS17 | Albedo, 2nd battle
            G2 Campaign No.13 | BOSS18 | Wraith Virus
                       Desert | BOSS19 | Scarabeille
          Industrial Facility | BOSS20 | Dullea Soul
                    Sky Ruins | BOSS21 | Svarozic
                              | BOSS22 | Perun
                              | BOSS23 | Stribog
                              | BOSS24 | Zwerg Kape
                              | BOSS25 | Nepos Rigas
               Space Coliseum | BOSS26 | Dark Erde Kaiser
            G2 Campaign No.28 | BOSS27 | Mad Skelter
              NA extra boss 1 | BOSS28 | Phobos Rigas
              NA extra boss 2 | BOSS29 | Baal Zebul
              NA extra boss 3 | BOSS30 | Mikumari
    -------------------------------------------------------------------------------
    07.) Past Revisions       | G0700  | History of this guide resides here...
    08.) Credits              | G0800  | All who contributed... Thank you.
    09.) Contact Info         | G0900  | Find out how to reach us.
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    03.)                         LATEST UPDATES - G0300
    ===============================================================================
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    - Version Orgulla (16th February 2008)
    # Any user submitted contributions will no longer be added to this guide.
    
    
    
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    04.)                          INTRODUCTION - G0400
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    ===============================================================================
    
    Hello! I am Damir Kolar and I welcome you to our new project. Once again I have
    decided for co-authored project, this time on Boss enemies of XS:E2. This time
    the writer I'm co-working with is Charlotte Gordon (alias Horus). She made a
    great contribution in making this guide possible, and with combined efforts I
    believe we can make a fine guide.
    
    Now allow us to address some things:
    
    - Spoiler issue. This Boss FAQ will contain HEAVY SPOILERS, mostly partaking to
      boss' names. As such players are guaranteed to never have a problem locating
      information on the boss they need help with.
    
    - Usage of abbreviations. Split will drop the act-of-abbr for this guide for
      the most part. Only things that will be abbreviated is some of the most
      commonly used words, like 'chr' for 'character'.
    
    
    
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    05.)                         ABBREVIATIONS - G0500
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    ===============================================================================
    
    We will be using some abbreviations.
    
    -------------------------------------------------------------------------------
    %DMG --------------- fractional damage | AATT ---------------- aura based ETATK
    AATTP ---------------- aura based PATK | acc ----------- accessory, accessories
    AGL -------- agility (speed) statistic | ARM -------- armor, vitality statistic
    aura etd -------------- aura based etd | aura phd -------------- aura based phd
    BATT ---------------- beam based ETATK | BATTP ---------------- beam based PATK
    beam etd -------------- beam based etd | beam phd -------------- beam based phd
    BG ----------------------- Boost Gauge | CATT ------------------- counterattack
    cboost ----------------- counter boost | cca --------------- in rough estimates
    chr ----------------- single character | chrs ------------- multiple characters
    CPTS -------------------- Class points | DEX -------------- Dexterity statistic
    EATK, EAT ----- Ether Attack statistic | EDEF, EDF ---- Ether Defense statistic
    EP ----------------------- Ether Power | ESL ----------------------- Event Slot
    esp ----------------------- especially | ETATK -------------- ether type attack
    etd --------------------- ether damage | EVA ---------------- Evasion statistic
    EXP ---------------- Experience points | FATT ---------------- fire based ETATK
    FATTP ---------------- fire based PATK | fire etd -------------- fire based etd
    fire phd -------------- fire based phd | HP ------------------------ Hit Points
    IATT ----------------- ice based ETATK | IATTP ----------------- ice based PATK
    ice etd ---------------- ice based etd | ice phd ---------------- ice based phd
    na -------------------- not applicable | NS ------------------- nothing special
    PATK ------------ physical type attack | phd ------------------ physical damage
    POW -------- power, strength statistic | prob. -------------------- probability
    SG ----------------------- Stock gauge | SPTS, SPT --------------- Skill Points
    STATT ------------ special type attack | std -------------- special type damage
    STR ------ strength (attack) statistic | TATT ------------- thunder based ETATK
    TATTP ------------- thunder based PATK | thunder etd -------- thunder based mgd
    thunder phd -------- thunder based phd | VIT --------------- Vitality statistic
    VS ---------------------------- versus |
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    06.)                         BOSS! FIGHT! - G0600
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    ===============================================================================
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS01
    
                                 MARGULIS, 1ST BATTLE
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    1000   | 2500   | 400  | 150  | 24   | 11   | 34   | 18   | 23   | 0    | 10
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 75%   | 75%   | 150%  | 100%  | 110%  | 100%  | Weak  | Norm
    100%   | 200%  | 75%   | 75%   | 150%  | 100%  | 50%   | 50%   | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    50%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 80%   | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Revive DX (100%)                       | Skill Upgrade E (20%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    To get Skill Point Bonus from this boss, you *must* kill it when ESL is showing
    Boost gauge up. This is because once the boss loses all HP, he will use a final
    attack on Skill point bonus ESL. Before boss uses Matrika, please refer to
    first line of data in [Damage taken]. After boss uses Matrika, please refer to
    second line of data in [Damage taken].
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Amavasya - (AttPow: 25) - SATTP VS one chr - slash phd
    02. Dakshina Marg - (AttPow: 19) - SATTP VS one chr - slash phd
    03. Coercion - (AttPow: 20) - HATTP VS all chrs - hit phd, ignores EVA, used as
        final attack
    04. Matrika Shakti [Anti-Break stance. Acquired resistance to physical
        attacks.] - sets Break Block, prevents Breaks for several turns, changes
        damage resistance to: 200% damage from aura, 50% from slash, and 50% damage
        from hit property attacks; used when HP is below 500
    05. Brahma - Increase Aim - self - DEX+2; used when HP is below 900
    06. [Matrika Shakti has dispersed.] - Break Block barrier is gone
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Let's take a look at possible damage you may receive from boss' attacks: Marg
    for around 30 dmg, Amavasya about 70 dmg, and Coercion 40 dmg to all chrs.
    Critical damage is not taken into account.
    
    Boss' HP limits: 900 HP, 500 HP, 0 HP.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    It's two chrs VS one 1K HP dude. During first stage of battle, boss is likely
    to get first move in and strike chaos or Jin. Worry not about the damage for
    now, instead use Stock command three times for both chrs to get Stock value of
    3, which we shall use in later stages to finish boss off quickly.
    
    After getting few strikes in (remember to use CB attacks!), boss will power
    himself up with Brahma. Use Medica to recover HP you may have lost as result of
    boss' actions (I also need to mention that he's extremely fast and likely to
    get a turn between both of your chrs' turns), thus making this quite a frantic
    battle. Fortunately, boss also misses a lot.
    
    You may also want to use Move command and have one of your chrs move behind the
    boss to get benefit from back hit bonus. This battle can be used as a fine
    testing ground for the new battle system introduced in XS:E2.
    
    Once you knock off 50% of his health, second powerup move is used, that being
    Matrika - you won't be able to make breaks on him for several turns. Also, do
    *not* use Jin as attacker, as boss will cboost (thus unnecessarily endangering
    yourself further)! Keep attacking with chaos only, as of this moment forward
    his attacks will do greater damage than before. After succeeding in connecting
    three times with the boss and dealing damage to him, Matrika shatters and you
    are now safe to use Jin in attacks combos too. Attacking the boss from behind
    also bypasses Break Block, though boss will still cboost if attacked by Jin.
    
    This is where my previous suggestion of stocking comes into play - just before
    boss hits less than 500 HP, ensure that you're above 50% of HP remaining. Now
    have Jin use CB, followed by three Circle attacks. Sayonara to boss, but not
    before he uses his last Coercion move - some phd to both chrs, but you'll
    survive. Or use Ice Brand double tech for some big damage.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS02
    
                                   EXECUTUS SAGITTA
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    1760   | 1800   | 0    | 60   | 80   | 10   | 40   | 5    | 10   | 5    | 5
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    175%   | 100%  | 200%  | 100%  | 75%   | 250%  | 100%  | 100%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 100%  |  0%   | 30%   |  0%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Scrap Iron (50%)                       | Junked Circuit (20%)
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Sagitta Rifle - (AttPow: 30) - BATTE VS one chr - beam etd
    02. [Memorized the current Event Slot.] - once boss loses 50% of HP; read the
        strategy for more info
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Let's take a look at possible damage you may receive from boss' attacks: Rifle
    for around 200 dmg. Critical damage is not taken into account.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    It's characters vs one enemy mech. In this sort of battle, no Zone exists. Keep
    attacking and it will die soon. You might use lots of turn here, and eventually
    with the skill 'Memory', the game will give you a message that you have
    memorized the Event Slot.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Once the battle starts, take note of your chrs. You've been ambushed, meaning
    that your chrs are turned towards the boss with their backs - quickly have each
    of your guys and gal attack so that they face the boss properly. You may also
    want to use Move command to place one chr BEHIND the boss, so you can inflict
    extra damage.
    
    MOMO is *extremely* useful in this battle - her bow attacks will do obscene
    amounts of damage to the boss - so sticking her behind the boss is not a bad
    idea. Also count in boss low AGL (one turn for roughly five of yours)... so how
    do we carry on after moving MOMO?
    
    Have MOMO use Stock command, with Jr and chaos casting Medica on whoever gets
    hit with 'beam gun'. After MOMO has 3 stock, wait for point bonus slot turn
    with MOMO - also make sure that boss' has its back towards MOMO. Boost her if
    you must - now just follow up with Circle attacks and boss is down the crapper.
    
    Once boss loses 50% of HP, pay attention to event slot it will memorize. Any
    move (even casting Analyze) you will try against the boss on that particular
    event slot will cause it to cboost and attack you. So be careful, you hear?
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS03
    
                                      0-88 LIBRA
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    3360   | 5800   | 600  | 450  | 40   | 24   | 42   | 10   | 20   | 18   | 7
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 250%  | 75%   | 50%   | 150%  | 100%  | 100%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    50%    | 25%   | 25%   | 25%   | 25%   | 25%   | Immun |  0%   | 50%   |  0%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | A, B     | A-A     | Yes    | Yes     | Impossible  | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Auxiliary Armor B (100%)               | G ST Double (20%)
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Octo Ray - (AttPow: 20) - BATTE VS one chr - beam etd
    02. ASM 1229 - (AttPow: 23) - F/IATTP VS chr/s, 30-degree arc effect - fire/hit
        phd
    03. Sonic Boom - (AttPow: 45) - HATTP VS all chrs - hit phd
    04. [The main monitor cracked!] - appears when continuously attacked by pierce
        attacks
    05. [The main monitor is destroyed! Auto-cooling system malfunction.] - read
        the strategy for more info
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Let's take a look at possible damage you may receive from boss' attacks: Octo
    Ray for around 100 dmg to one, Sonic Boom for about 150 dmg to all, and ASM 80
    dmg to each person hit. Critical damage is not taken into account.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    This mech's weak zone is AA, quite special. Use Jr's Circle twice, and that
    will get you AA. Jr needs to have at least one stock though. Have Jr stock and
    attack, Ziggy supports along with that. chaos can heal with Medica. Continue
    this and it will go down soon. Use MOMO if you wish.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Before you start doing anything, a word on ARC EFFECT ATTACKS. Boss' ASM attack
    hits the chr and two slots to chr's left and right, meaning that maximum amount
    of targets hit is three. Let's do an example - in this battle there are four
    possible slots your chrs can occupy - slot 1, slot 2, slot 3 and slot 4. Battle
    starts with all three of your chrs grouped together...
    
    SLOT 1              SLOT 2              SLOT 3              SLOT 4
    Empty               Jr                  MOMO                chaos
    
    Now have MOMO use Move command and place her to the LEFT of Jr, or otherwise...
    
    SLOT 1              SLOT 2              SLOT 3              SLOT 4
    MOMO                Jr                  Empty               chaos
    
    How does this help? In first scenario, if boss would use ASM attack on MOMO,
    who would get hit? MOMO is center, and Jr is on the left, chaos on the right -
    thus all three suffer damage. In second scenario, though, MOMO is center, Jr on
    the right, and nobody on the left - thus, only TWO chrs suffer damage. If chaos
    was targeted, him and Jr would take damage. Understood the area effect concept?
    Let's move on.
    
    Have whoever is in slot 3 to be moved in slot 1. Now continue stocking until SG
    for all three chrs is 3. Two attacks coming from boss will be Octo Ray and ASM
    (provided you followed my advice most of the time only two chrs most will be
    hit - Medica them afterwards). Once you've stocked enough, have Jr or MOMO
    execute two Circle attacks to expose boss' weak zone. After being hit seven
    times with piercing attacks (chaos either heals with Medica or provides
    additional damage), you will be notified of main monitor being broken.
    
    Breaking the monitor drops some of boss statistics, most notably STR by 30, DEX
    by 10 and EVA by 5. Once boss' HP drops below 1680, Sonic Boom becomes
    available for using in both regular turns and if boss boosts between your
    attack combos. If boss' BG is zero, it won't be able to boost and thus
    jeopardize your chrs. Also accountable for below 1680 HP limit, if you manage
    to Down the boss, it will cboost after receiving attack in downed state, so
    make that count.
    
    BTW, have you listened to my advice on learning Sword ethers? Specifically I
    mentioned Thunder Sword - cast it on both Jr and MOMO to give them even more
    striking edge.
    
    I'd recommend always being in top shape (Medica's cheap for only 2 EP) and
    checking that SG is on three. Start the chain by having MOMO or Jr execute two
    Circle attacks to break the boss, then boost either Ziggy or chaos to inflict
    Down state, and follow up by boosting first Jr, then MOMO by emptying their SG
    for superiour damage against the boss. Or you could just fill up SG to 3 and
    release four Circle attacks for major damage and hopefully killing the boss. If
    you're afraid of boss boosting and executing its damaging Sonic Boom - you can
    circumvent that by having one of your chrs boost before you commence attacking.
    Then repeat the stocking, healing and quadruple Circle combo.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS04
    
                          SCUTUM [1] & PILUM [2], 1ST BATTLE
    
    ------------------------------- [1] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    4800   | 6800   | 150  | 500  | 50   | 24   | 22   | 5    | 20   | 8    | 4
    
    --------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Norm  | Weak
    
    ---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  30%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    90%    | 30%   | 40%   | 40%   | 30%   | 30%   | Immun |  0%   | 80%   |  0%
    
    ----------------------------- [1] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
    Auxiliary Armor B (100%)               | Charge Boost (20%)
    
    --------------------------------- [1] ATTACKS ---------------------------------
    01. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd
    02. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd, Down effect, induces
        L Slow (50% chance)
    03. Fine Ray - (AttPow: 30) - BATTE VS one chr - beam etd
    04. Armor Field - self - POW down, ARM up
    05. Thunder's Grace - [Sentenza is filled with thunder ether.] - self - gains
        Thunder Veil status, allows Sentenza to inflict Down effect & induce L Slow
    06. Medica - on one ally - recovers 25% of target's MAX HP
    07. Refresh L - on one ally - nullifies L type status changes
    08. Refresh H - on one ally - nullifies H type status changes
    09. Down Dex - VS one chr - induces L Blind
    10. [Blah blah blah...] - Scutum can waste a turn by taunting you
    
    ------------------------------- [2] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    3360   | 6200   | 450  | 400  | 40   | 16   | 35   | 22   | 30   | 12   | 5
    
    --------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Weak  | Norm
    
    ---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    90%    | 40%   | 40%   | 40%   | 40%   | 40%   | Immun |  0%   | 60%   |  0%
    
    ----------------------------- [2] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | A, B, C  | Can't   | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
    EF Circuit B (100%)                    | Tuned Circuit (20%)
    
    --------------------------------- [2] ATTACKS ---------------------------------
    01. Impulsion - (AttPow: 20) - PATTP VS one chr - pierce phd, induces L Weak
        (50% chance)
    02. Egalite Launcher - (AttPow: 20) - FATTE VS all chrs - fire etd
    03. Attacker - [Autonomous program shifts to attack mode.] - self - POW up, ARM
        down
    04. Transfer Additional Ammo - [Additional ammo transferred to Egalite.] - self
        - enables Egalite Launcher
    05. [Blah blah blah...] - Pilum can waste a turn by taunting you
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Let's take a look at possible damage you may receive from boss' attacks:
    Sentenza for around 160 dmg to one, Fine Ray 50 dmg to one, Impulsion for about
    80 dmg to one, and Egalite for 80 dmg to each person hit. Critical damage is
    not taken into account.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    It's characters vs two enemy mechs. No zone here either. The AMWS Scutum is
    piloted by Herman while Pilum is piloted by Richard.
    
    Although Pilum has less HP, focus on Scutum first. Scutum can use Medica. I
    recommend using MOMO to attack Scutum with Circle, while Jr and chaos can
    either support and heal, or attack Scutum as well with Circle. Once you take
    out Scutum, work on Pilum. Switch MOMO out and Ziggy in if you wish. The battle
    will end eventually. The trick to this battle is using MOMO to take out Scutum
    first. Note that if you focus on Pilum first, Scutum will be constantly healing
    Pilum. The whole battle takes a while but if you listen to what I said above
    and heal frequently, you will end the battle without getting any game over.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Accessory collectors, WARNING! The next boss battle is the *first of only two*
    chances to obtain the most valuable mech accessory in the game. It is Tuned
    Circuit, carried by Pilum. Currently you have no way of stealing yet, and
    unfortunately Tuned Circuit is classified as Pilum's rare item. Additionally it
    is only dropped with 20% probability. Anyway, it's up to you whether or not you
    wish that accessory.
    
    Scutum is the left mech, Pilum is the right mech. A few words on their attack
    behaviour - although high on HP, they're also high on ego. They're sure to
    waste few turns by talking thus allowing you to get few easy hits in. Better
    recommendation is to use these free turns to fill up SG.
    
    MOMO will again be your best friend in this battle - bow attacks are the most
    useful thing since sliced bread against the two mecha. Other two chrs that are
    recommended are chaos and Jr (not Ziggy, since his fire attacks do reduced
    damage against bosses). Before you actually begin scratching the surface of
    your enemies, gather SG of 3 (you won't get attacked much, remember?) and cast
    *Aura Sword* on Jr and MOMO. Pilum's Impulsion can decrease your VIT, so
    quickly counteract by casting Refresh L. Scutum can heal his partner, nullify
    status changes you do on them, try to inflict status changes on you...
    
    Funnily enough, Scutum won't heal itself - couple that with frequent wasting
    of turns by talking, and oftenly used Fine Ray for low damage - and you've got
    your primary target for shooting off. MOMO and Jr both use Circle attacks,
    while chaos heals the team with Medica (or possibly Medica All, if you've moved
    up the foodchain high enough). Going after Pilum first is not recommended -
    aside from being healed, Pilum has an ether move Egalite, which hits all chrs
    (only gains access to it, when it powers up for the first time).
    
    Remember now, it's three VS two - as Scutum's HP goes down, it'll start using
    Sentenza. Then as it hits 2400 HP, Thunder's Grace is used - now beware of
    Sentenza as it can inflict L Slow and Down you as well, and if Pilum boosts on
    you in addition to that... it won't be a pretty sight. Down Dex starts
    appearing at this point of battle. When Scutum is around 1450 HP range, it uses
    Armor Field to increase its ARM - luckily this lowers POW, so Sentenza does
    less damage. This is about everything you can expect from Scutum before you do
    it in.
    
    Pilum now becomes second target for shooting off. Weak against piercing attacks
    as well, MOMO's bow is the move to be used (hopefully quadruple Circle combo,
    of course) - while reducing his HP to 2352, it will transfer ammo of some type
    to be able to use Egalite, fire ether for moderate damage to all chrs. When its
    HP is further reduced to 1344 HP, Attacker move is used - Pilum's ARM becomes
    even weaker, so make sure you quickly wipe it off the face of the earth, else
    it may overcome you with constant Egalite barrage. I'd recommend that you have
    MOMO stock three times, then unleash Circle barrage (you should require no more
    than three such shootouts to down Pilum as well).
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS05
    
                                        LEVEL 4
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    5760   | 15000  | 600  | 900  | 52   | 12   | 42   | 38   | 40   | 30   | 11
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    75%    | 150%  | 200%  | 50%   | 50%   | 150%  | 300%  | 100%  | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    60%    | 60%   | 75%   | 75%   | 75%   | 75%   | Immun | 25%   | 80%   | 15%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | C-C-B-B | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Ether Pack DX (100%)                   | Skill Upgrade E (20%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Level 4> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. [Level 4's cerebral functions offline.] - boss beginning stats are: STR 43,
        VIT 9, EATK 33, EDEF 29, DEX 31, AGL 9
    02. Armed Bug Now - (AttPow: 20) - HATTP VS one chr - hit phd
    03. ESW Output 20% - (AttPow: 22) - HATTE VS one chr - hit etd, induces L Heavy
        (50% chance)
    04. ESW Output 50% - (AttPow: 25) - HATTE VS chr/s, 45-degree arc effect - hit
        etd, induces L Poison (50% chance)
    05. ESW Output 100% - (AttPow: 30) - HATTE VS chr/s, 45-degree arc effect - hit
        etd, Down effect
    06. Cannibalism - (AttPow: 10) - [Absorbing body fluid.] - HATTP VS one ally -
        hit phd, attacks <Infected U.R.T.V.> and absorbs 240 HP
    07. Alchemy - [Level 4's ultrasonic waves reverberate!] - summons <Infected
        U.R.T.V.>
    08. Central Dogma Repair Program - [Level 4's cerebral functions stimulated!] -
        self - recovers 25% of MAX HP, begins powering up
    09. [System 40% recovered. Cellular program activated.] - self - STR+3, VIT+1,
        EATK+3, EDEF+3, DEX+3, AGL+1
    10. [System 70% recovered. Neural program activated.] - self - STR+3, VIT+1,
        EATK+3, EDEF+3, DEX+3
    11. [System 100% recovered. Regained full strength.] - self - STR+3, VIT+1,
        EATK+3, EDEF+3, DEX+3, AGL+1
    12. Unlimited Program - [Activating unlimited program. All powers surpassing
        maximum limit!] - self - AGL+1, STR+5, VIT+5, EATK+5, EDEF+5, DEX+5; lasts
        for 5 boss' turns
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Let's take a look at possible damage you may receive from boss' attacks when
    battle starts: Bug for around 100 dmg to one (around 200 dmg when fully powered
    up), Output 20% 100 dmg to one, Output 50% 150 dmg to chrs hit, and Output 100%
    for 280 dmg to chrs hit. Critical damage is not taken into account.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Your enemy is called Level 4. Its weak zone is CCBB, so you need two people.
    One does CC, then BOOST the next character which will do BB. It can also summon
    out the <Infected U.R.T.V.>. I recommend using KOS-MOS to stock (don't forget
    to cast Thunder Sword on her to attain attack property boss is weak to), while
    Ziggy and chaos can either heal or initiate the CC, then quickly BOOST up
    KOS-MOS which then can use BB, and with enough STOCK, she can use 'CIRCLE'
    attack as well, and since the CIRCLE attacks after the weak zone break through,
    it does lots of damage. One CIRCLE attack after CCBB can do around 900 damage
    alone. Heal if you need to, if he does summon out enemies, kill it with CC and
    it goes toward the BOOST anyway. Continue this and Level 4 will be killed in no
    time. After this, more cut scenes.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    One thing you have to know. From start of battle onwards, Level 4's stats
    slowly increase, as seen from following chart:
    
                    STR | VIT | EATK | EDEF | DEX | AGL
    --------------------------------------------------
    Start         | 43  | 9   | 33   | 29   | 31  | 9
    40% recovery  | 46  | 10  | 36   | 32   | 34  | 10
    70% recovery  | 49  | 11  | 39   | 35   | 37  | 10
    100% recovery | 52  | 12  | 42   | 38   | 40  | 11
    Unlimited P.  | 57  | 17  | 47   | 43   | 45  | 12
    
    Battle starts. I recommend using KOS-MOS, Jr and MOMO. To initiate a Break on
    Level 4 (it is CCBB), you will need to use two chrs with help of one boost.
    Before you try breaking the enemy, make sure your BG reads 3 and that SG of all
    three chrs is at 3, then cast Thunder Sword on MOMO only. Using my setup Jr
    will begin by using CC, then boost KOS-MOS by using BB - Break initiated!
    Follow up by KOS-MOS using Circle, which will send Level 4 in Air, and then
    empty her SG. Since Level 4 has 300% weakness to slash, damage done will be
    unbelievable! Even if Level 4 cboosts, it will fail as boss will fall from Air
    into Down state, and only in this case cboost is nullified.
    
    Before she's done, boost MOMO up and empty her SG... if by any chance Level 4
    is still floating around, boost up Jr and shoot Level 4's brains out. You win!
    
    There's a chance that Level 4 will interrupt your chain by cboosting inbetween
    and powering itself up. This happens when boss HP falls below 4608 HP, at which
    point it will use Repair Program to recover 1440 HP, and begin charging up.
    Each time boss' system recovers up to a certain percent, boss' stats improve.
    STR, VIT, EATK, EDEF and DEX by 3 each, while AGL is raised by 1 on first and
    third system recovery point. When system recovery initiates, boss may or may
    not require several turns before next recovery point is reached, so it is
    entirely possible that its full potential is reached in mere three turns.
    
    Once boss' HP hits 2880 HP, attack repertoire is expanded with addition of
    Alchemy, Cannibalism and ESW Output 100%. If you leave <Infected U.R.T.V.>-s
    ignored, they will gang up on you. They're esp dangerous because of possibly
    Downing your chr (luckily they don't poison you like its brethren few minutes
    back), followed up by a boosted attack from Level 4 itself. So take them out
    ASAP. Doing so will also prevent the boss from recovering HP by Cannibalism.
    
    Be very careful when dealing with Level 4. Based on my notes, striking it with
    an attack carrying two or more properties boss is weak against often triggers a
    not so welcome cboost in form of ESW class attacks. If it seems that you won't
    be able to successfully make a Break using Sword ethers because of Level 4
    constantly interrupting your chain, try doing it without them. Success is much
    higher in this case and Level 4 will stand in your way no longer.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS06
    
                                  ALBEDO, 1ST BATTLE
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    7680   | 21000  | 750  | 1200 | 65   | 50   | 53   | 48   | 40   | 99   | 12
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    75%    | 50%   | 50%   | 125%  | 50%   | 175%  | 150%  | 100%  | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    75%    | 75%   | 85%   | 85%   | 90%   | 90%   | Immun | 50%   | Immun | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | B-C-C-B | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | Awakening I (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Boss starts with Break Block bonus, which is destroyed after boss takes 3-6
      damaging hits in which he *guarded* and they were attacks with properties
      boss is *weak* against.
    - Careful - boss has the ability to Combo boost himself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Release of Desire - (AttPow: 20) - P/TATTP VS one chr - pierce&thunder phd
    02. Release of Desire - (AttPow: 25) - P/TATTP VS one chr - pierce&thunder phd,
        Down effect, ignores EVA; used after boss' arms regenerate for the 4th time
    03. Carrion of Souls I - (AttPow: 24) - HATTE VS all chrs - hit etd, induces L
        Ether DD (50% chance)
    04. Carrion of Souls II - (AttPow: 2) - %DMG/NATTE VS all chrs - noe etd,
        damage dealt = boss' HP recovery (each chr loses 10% MAX HP), absorbs one
        Player's Boost (50% chance)
    05. Carrion of Souls III - (AttPow: 3) - STATTE VS all chrs - std, damages EP,
        destroys one Stock per chr (50% chance)
    06. Soul Blast - (AttPow: 40) - AATTE VS all chrs - aura etd
    07. Thunder Blast - (AttPow: 30) - TATTE VS one chr - thunder etd
    08. Ice Blast - (AttPow: 30) - IATTE VS one chr - ice etd
    09. Regeneration - self - arms return, Break Block initiated
    10. Ether Spear - self - EATK up, EDEF down
    11. [Boss' arms are numb!] - when hit with attack type boss is weak against,
        and the boss guarded this particular attack
    12. [Destroyed boss' arms!] - Break Block is shattered
    13. [Sakura's consciousness passed through their minds. Follow with Boost after
        attacking the BC zone...] - [Sakura's consciousness is gone.] - a hint on
        how to break the boss' weak zone
    14. [Sakura's consciousness passed through their minds. After attacking the BC
        zone, follow with Boost and hit the CB zone to Break.] - a hint on how to
        break the boss' weak zone
    15. [Status window is erased!] - take too long and top row showing chrs'
        avatars, HP, EP and SG disappears temporarily
    16. [Boss' regenerative powers decrease!] - arms return, Break Block initiated,
        but it takes less relevant hits to shatter it
    17. [Boss' regenerative powers reach the limit!] - arms return, Break Block is
        no longer present
    18. [The right hand is stained with red blood.] - appears if boss attacks with
        move <02.>
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage ratio: Ice and Thunder Blast 150 dmg to one, Souls I about 250
    dmg to all, Desire 200 dmg to one, Soul Blast 300 dmg to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    His zone weakness is BCCB, so you need to BOOST up another character to do CB
    after you input BC. In the beginning, no matter how hard you try, you can
    hardly damage him. But do continue to attack him, after a while, there will be
    a message saying his arms are being destroyed. Now you can really damage him.
    Do remember to Rare Steal him, you will get a new Double Tech awakening book.
    Continue to attack and heal if you need to. Do not waste anytime and attack him
    with BCCB as much as you can. He will regenerate his arms in a while. At later
    part of the battle, to break his arms much faster and more effetively, have
    MOMO or/and Shion stock up to 3. Then attack him all at once with Circles. Boss
    has all kinds of nasty attacks when he's got his arms, so you might want to
    kill his arms ASAP. However, when he's at low health, he will be using an all
    party energy wave attack that deals quite some damage. Shion might not be as
    good as MOMO, so I would recommend using MOMO over Shion.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    It's payback time! The best party to start battle with is Jr, Ziggy and MOMO.
    All of them possess attacks to which boss is weak against. You're welcome to
    use Kosy as well, though don't forget to cast Flame Sword on her. Shion and
    chaos aren't recommended cos of their different elements (but you can use Flame
    Blast with them, if you're using them in your team). As for the equippable
    skills, slap on STR+2 (for physical attackers), EATK+2 (for MOMO), VIT+2, EDEF+
    2.
    
    Right off the bat you'll notice that boss is under Break Block, thus making
    breaks temporarily impossible. Before you start attacking, do some battle
    preparation - start by having MOMO, Jr and Ziggy stock until their SG is at 3.
    Don't forget to keep an eye on your HP and heal accordingly when your HP gets
    dangerously low - use Medica ether combinations for that! In the event that
    Souls II was used and your BG depleted, cast some Boost 1 ethers or fill it up
    by attacking the boss.
    
    Now you're prepared! Start by smashing the boss with properties boss is weak
    against and in 3-6 attacks his Break Block is temporarily gone. *Quickly* cast
    Flame Sword on Jr and MOMO, followed by Attacker on Jr and Ziggy, and Ether
    Spear on MOMO! Start the chain by having Jr do BC on boss, boosting Ziggy
    afterwards and doing CB - Break initiated! While it is *still* Ziggy's turn
    now, do Circle attack to smack the boss onto the ground, then empty his stock,
    followed by boosting Jr, emptying his stock, and finished by boosting MOMO and
    emptying her stock. At this point boss may cboost, but it won't do him much
    good for AC Fire chain is already high and we've buffed MOMO with Flame Sword
    and Ether Spear. See you soon...
    
    But what can you expect if you do now own the boss via Break and boosting?
    Interested in duking it out, are you? Okay then... Boss' array of moves, while
    he still has his hands, will involve Souls I and Souls II, with latter being a
    pestilence of your existence, for this is how boss can recover HP. Ice and
    Thunder Blasts you will be hammered with aren't as damaging as Souls attacks.
    
    Now about breaking the arms... boss can regenerate them 3 times, and when it
    can do so no longer, you will know it because you will be able to break the
    boss even with his arms being around (also notified by "regenerative powers
    reaching the limit"). While boss is without the arms, he loses Desire and Souls
    attacks, but can still pester you with Blasts.
    
    Also, if you haven't yet Breaked the boss or you're taking too long, two things
    can happen - you will get a "note" from Sakura about how to perform a Break, or
    boss may erase your status window temporarily. Ooops - fret not, just enter
    Ether menu of chr whose turn currently is, and select Medica to check up on HP
    of your combatants.
    
    After boss regenerates arms for the final time, he gains Ether Spear and Souls
    III attacks. Former will make ether damage even higher, while latter can
    destroy one stock of each chr if it connects! Also, boss' Desire attack gains
    Down effect, and it cannot be evaded - plus it raises boss' STR. And finally,
    at about 20% HP remaining (this is at around 1536 HP), boss will cboost after
    taking damage and release his ultimate move - Soul Blast. All of the other
    moves except Thunder and Ice Blasts are still present, however. And if that
    weren't enough, boss is likely to boost himself after you attack him (naturally
    he can't do it if Enemy BG will be 0). Good luck!
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS07
    
                          SCUTUM [1] & PILUM [2], 2ND BATTLE
    
    ------------------------------- [1] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    19200  | 5000   | 0    | 0    | 500  | 300  | 300  | 220  | 30   | 25   | 5
    
    --------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    150%   | 200%  | 150%  | 50%   | 100%  | 100%  | 100%  | 100%  | Norm  | Weak
    
    ---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  50%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 40%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -
    
    ----------------------------- [1] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
    Anti-Fire Armor (100%)                 | Charge Boost (20%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Scutum> has the ability to Combo boost itself!
    
    --------------------------------- [1] ATTACKS ---------------------------------
    01. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd
    02. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd, induces L Slow (25%
        chance)
    03. Lacteus Orbis - (AttPow: 35) - TATTE VS all mechs - thunder etd
    04. Fine Ray - (AttPow: 24) - BATTE VS one mech - beam etd
    05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
    06. Armor Field - self - POW down, ARM up
    07. Lightning's Grace - [Sentenza is filled with thunder ether.] - self -
        reduce thunder damage by 25%, allows Sentenza to induce L Slow
    08. Hero's Shield - [Absorb half of Richard's damage.] - one ally - reduce
        thunder damage by 25%, temporarily takes 50% damage for an ally
    09. Medica - on one ally - recovers a fraction of target's HP = EATKx5
    10. Refresh L - on one ally - nullifies L type status changes
    11. Refresh H - on one ally - nullifies H type status changes
    
    ------------------------------- [2] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    17700  | 4000   | 0    | 0    | 320  | 180  | 380  | 320  | 48   | 50   | 9
    
    --------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 100%  | 100%  | 100%  | 125%  | 100%  | 115%  | Weak  | Norm
    
    ---------------------------- [2] STATUS RESISTANCE -------- Recovery rate:  70%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 30%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -
    
    ----------------------------- [2] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
    Anti-Thunder Armor (100%)              | Tuned Circuit (20%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Pilum> has the ability to Combo boost itself!
    
    --------------------------------- [2] ATTACKS ---------------------------------
    01. Impulsion - (AttPow: 24) - PATTP VS one mech - pierce phd
    02. Raucous Dance - (AttPow: 42) - PATTP VS one mech - pierce phd
    03. Egalite Launcher - (AttPow: 20) - FATTE VS all mechs - fire etd
    04. Naglfar Third Portable Weapon - (AttPow: 80) - BATTE VS one mech - beam
        etd, ignores ARM, EVA and IA
    05. Impale - (AttPow: 29) - PATTP VS one mech - pierce phd, ignores EVA
    06. Raucous Dance-Madness - (AttPow: 42) - PATTP VS one mech - pierce phd,
        ignores EVA
    07. Boost 1 - self - adds one boost to Enemy's BG
    08. [Defense attribute changed.] - it does something
    09. [There seems to be something wrong with Richard.] - will go mad next turn
    10. [Madness overcomes Richard!] - will be using Impale and Madness
    11. [Richard is ecstatic!] - will be using Egalite
    12. [Richard is in a frenzy!] - will be using Impale and Madness
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Impulsion 600 dmg to one, Dance dmg to one, Launcher 800 dmg
    to all, Portable Weapon up to 6000 dmg to one, Impale 1000 dmg to one, Ray 1000
    dmg to one, Dance-Madness 2000 dmg to one, Sentenza 1600 dmg to one, Orbis 1600
    dmg to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Accessory collectors, WARNING! This boss battle is the *second and last* chance
    to obtain the most valuable mech accessory in the game. It is Tuned Circuit,
    carried by Pilum. Hopefully you have acquired Psycho Pocket skill and teached
    it to MOMO. MOMO is the only chr in your party that can cast ethers while in
    E.S - so make that count and steal all you can. Tuned Circuit is an invaluable
    accessory and getting it is well worth the effort.
    
    It's Pilum and Scutum again. And we are aiming for Scutum again this time. For
    Pilum, by around 5th round, he will use the move with a Third Armament which
    deals 6500 to 10000 HPs. So make sure you prepare for that, otherwise, Pilum
    can take out one of E.S in just one move. Besides that, take out Scutum ASAP,
    then Pilum. Once you finish them off, head and save if you wish.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The best party:
    - Asher with Jin, Anti-Beam Armor (or EF Circuit A), Tuned Circuit, Charge
      Recover
    - Dinah with chaos, Anti-Beam Armor, EF Circuit A, Auxiliary Armor A
    - Zebulun with Ziggy, Anti-Beam Armor, Power Shield, Auxiliary Armor B
    
    Also, when in Party submenu, make sure Dinah's avatar is above Asher's! This
    will give you a stragetic advantage at one point in the battle.
    
    This will be a hard battle, no denying that, but the preparations we've made
    should ease up the tension a bit. Your first task will be to dispatch Scutum
    ASAP, and we've a bit of boosting will get rid of him in four attacks.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - Scutum's HP limits - 9600 HP, at which point it'll use Lightning's Grace
    - Pilum's HP limits - 8850 HP, at which point Scutum will cast Hero's Shield
      over it
    
    From start of battle Pilum uses Raucous Dance, Impulsion and Launcher. After
    receiving some attacks you will be getting notions of Richard goind mad. That's
    bad, cos soon this will be followed by Third Weapon (when his HP falls below
    50%), and Richard will start using Impale and Dance-Madness - all of theese
    attacks cannot be evaded. Also, Third Weapon will always target the mech which
    is on the right side of the screen - in our example Asher, hence why I
    recommended switching Asher's and Dinah's positions. Pilum will at random turns
    taunt you with changing defense attributes - from what I was able to gather,
    this gives Pilum the ability to cboost if attacked with specific attacks. As to
    what governs this decision, I haven't been able to figure it out.
    
    Scutum has Ray, Sentenza and Orbis. Once you deplete 50% of its health, it'll
    beef itself up - Sentenza will gain the ability to induce L Slow, and Scutum
    gains access to Decaying Gas, very annoying attack that can poison both mechs.
    Based on the info, I hope you also see it is important we bat Scutum out of
    existence. Also, be careful of what enemies use on some turns - if you see
    stock-circle effect appear around either of them, it means that enemy is
    guarding until next turn. And if IA of guarding mech is high... yep, that's
    correct, Intercept probability. So if you see the effect I just mentioned, do
    not attack them until their next turn. Now, let's get rid of them...
    
    Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
    whatever punishment both enemies will use against you (it's likely Scutum will
    skip a turn or two). Now when EC of both mechs is 200, we'll use Aura chain to
    deal some serious damage to Scutum. Try aiming for critical ESL, it helps a
    lot! When it's Dinah's turn, Boost Asher, then select Chained Blast and use it
    against Scutum. Asher's turn - follow up by choosing Wings of Light and watch
    that damage roll high! At this point Scutum will use Lightning's Grace on
    itself - matters not. Again stock twice with both Asher and Dinah and repeat
    the exercise on Scutum. I've had Scutum cboost on me quite often after Dinah
    used second Chained Blast on it, but Scutum didn't attack - instead it just
    skipped its turn. But since it had around 4000 HP remaining, I offed it easily
    with Asher's second Wings of Light. Sayonara to Scutum!
    
    When Scutum falls, Pilum erupts by casting Boost 1. As to why, it is beyond me
    - Enemy BG is already at 3 faaar ago. Attention now - Pilum's attacks will
    become stronger and you cannot evade them. Luckily, Pilum doesn't seem to use
    Third Weapon attack at all if it remains alone in the battle. Don't take this
    for granted, though, as I can be wrong. Continue stocking twice, then using the
    aforementioned combo attack to get rid of Pilum as well. If things get too
    hairy because you're losing too much HP, switch Dinah with Zebulun and remedy
    the situation with help of Medica ethers or have Zebulun take on the offensive
    role. Pilum defeated, and we rock.
    
    Oh, so Pilum pisses you off and you wish to kill it first? Here's few arguments
    why that isn't a good idea:
    - Scutum will heal it if Pilum is low on HP
    - once Pilum is below 50% of HP, Scutum will use Hero's Shield, which cuts any
      damage caused to Pilum *until it is defeated* in half (on plus side, the
      other half damage is taken by Scutum, so you're still dealing full potential)
    - Scutum's attacks are more damaging and it can poison your mechs; ergo, you
      don't really have time to afford messing with removing status changes
    
    On another note, both enemies are fairly easy to be affected with status
    changes, and it's quite fun watching them trying to hit you.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS08
    
                                        ORGULLA
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    18000  | 27000  | 1800 | 1800 | 72   | 35   | 80   | 25   | 54   | 50   | 16
    18000  | 27000  | 3600 | 1800 | 86   | 25   | 60   | 35   | 54   | 42   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 150%  | 100%  | 100%  | 70%   | 75%   | 135%  | Norm  | Weak
    100%   | 100%  | 100%  | 200%  | 50%   | 135%  | 75%   | 50%   | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    85%    | 30%   | 30%   | 30%   | 50%   | 50%   | Immun | 50%   | Immun | Immun
    85%    | 50%   | 50%   | 50%   | 40%   | 40%   | Immun | 50%   | Immun | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | B, C     | B-C-B-B | Yes    | No      | Possible    | Possible
    Mechanism  | B, C     | C-B-B   | Yes    | No      | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | Awakening II (25%)
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - When you engage Orgulla, please refer to first lines of data. That is because
      after taking some hits, Orgulla changes battle tactics. When this happens,
      please refer to second lines of data. She also 'loses' rare item for duration
      of this change. You can have her revert back to original state by inflicting
      certain amount of hits again.
    - Orgulla's first personality is Eryu. She wields green sword in this form.
      Attacks she uses are 01-12.
    - Orgulla's second personality is Manes. She wields blue sword in this form.
      Attacks she uses are 13-23.
    - Careful - <Orgulla> has the ability to Combo boost herself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Byron's Cain - (AttPow: 23) - SATTP VS one chr - slash phd, induces L
        Poison (40% chance)
    02. Byron's Cain Shot - (AttPow: 23) - S/PATTP VS one chr - slash&pierce phd,
        induces L Poison (40% chance)
    03. Byron's Cain - (AttPow: 28) - SATTP VS one chr - slash phd, induces L
        Poison (75% chance)
    04. Byron's Cain Shot - (AttPow: 28) - S/PATTP VS one chr - slash&pierce phd,
        induces L Poison (75% chance)
    05. Scatter Shot - (AttPow: 22) - PATTP VS chr/s, 30-degree arc effect - pierce
        phd
    06. Quick - self - AGL+25%
    07. Medica - self - recovers 25% of MAX HP
    08. Refresh L - self - nullifies L type status changes
    09. Refresh H - self - nullifies H type status changes
    10. Eve of the Assassination - [Increased effectiveness of Poison.] - self -
        negative status resistance +10%, her attacks more likely to cause L Poison
        while in Eryu personality
    11. Sealed Throne - [You are unable to move under Orgulla's menacing glare!
        Boost count stolen!] - self - negative status resistance +10%, drains
        Player BG to zero
    12. Manes Awakens - self - changes to Manes personality
    13. Vigrid - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd, induces L Weak
        (40% chance)
    14. Valhalla - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd
    15. Einherjar - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, used when
        chr is Downed
    16. Vigrid - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Down effect,
        induces L Weak (30% chance)
    17. Valhalla - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Air effect
    18. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
    19. Blood Oath - [Increased physical attack power by sacrificing HP.] - self -
        POW+5, but sacrifice 500 HP
    20. A Pound of Flesh - [Increased Boost count by sacrificing HP.] - self - adds
        3 boosts to Enemy's BG, but sacrifice 1000 HP
    21. Manes Restraint-Second Virus - [Second virus is launched. Manes' stats
        decreased.] - self - POW-65, ARM-20, EDEF-15, DEX-30, EVA-30
    22. Manes-Restraint Program - self - changes to Eryu personality
    23. Kiss of Death - skips a turn
    24. [Orgulla's eyes flash green.] - appears if attacked by Jr or MOMO
    25. [Orgulla's eyes flash blue.] - appears if attacked by KOS-MOS, Shion,
        chaos, Ziggy or Jin, or if attacked by ethers
    26. [Orgulla's eyes shine blue.] - Manes awakens inbetween one to five turns
    27. [Blah blah blah...] - skips a turn
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Cain 150 dmg to one, Cain Shot 200 dmg to one, Scatter Shot
    200 dmg to chrs hit, Vigrid 300 dmg to one, Valhala 350 dmg to one, Einherjar
    800 dmg to one, Ice Blast 200 dmg to one.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Her weak zone is BCBB, and you should know what to do by now. Otherwise, I
    don't know how you drag your game to this far. Anyway, keep attacking her and
    soon she will be using 'Manes Awakening', which makes her weak zone at CBB.
    Keep attacking her and heal frequently since her Valhalla attack can cause
    around 400 damage. And instead of going for Air, try out Down, your attacks
    seem to be more effective during Down. Or you could have air first, and wait
    for her to drop down, and get you the Down effect. She will also cast Bloody
    Promise (by sacrificing her own HP), which will raise her attack power, makes
    her attack even more deadly. She has tons of HP, so do prepare for a long
    battle. Keep your HP high and attack her zone weakness. Ziggy seems to be very
    effective against her weak zone, so use him. He can damage her by around 700
    per hit during Down. After a while, 'Manes Controlled Program' will take place,
    and her weak zone goes back to BCBB. Then soon, Manes Awakanening happens
    again. Keep your characters high in HP, heal if you need to. I recommend using
    Ziggy, KOS-MOS and Jin since all got lots of HP. She also has the second Double
    Tech awakening book (last boss of disc 1 has the first one), so make sure you
    rare steal from her before you kill her. I recommend you to steal it in the
    early stage of the battle. Have patience with her. Ziggy is pretty much the key
    here. Have everyone stock up to 3, as well as MAX BOOST. Once that's done, and
    she's probably in her MANES AWAKENING, so, have KOS-MOS to initiate the whole
    combo. Start with CB, then Circle all the way, and hopefully Ziggy is after her
    on. But not him yet, quickly BOOST up Jin and Circle all the way as well. Then
    boost back and forth between KOS-MOS and Jin to use Circle, when they are done,
    boss drops down from Air and create Down effect, and what's in for her? Yup,
    Ziggy with CC and Circle all the way, and you won't believe how much damage
    Ziggy can cause with this. Repeat this couple times, and she will be gone. And
    hopefully she doesn't use Medica which heal her around 4500. If it helps, try
    out Ether such as Break Sensor, Break Arm and Break Armor. There are also Break
    Beam and Break Shield.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    *stares at Orgulla*
    Drool!
    *is smacked by Kosy*
    What?
    *is smacked by Shiony*
    What???
    *evil stare*
    Oh, right! So I'm supposed to kill this thing?
    *nod nod*
    Dammit! Oh well, a job's a job... *sigh*
    
    Enter the battle with KOS-MOS, Jin, MOMO. Equipped skills are: Spear Coat,
    Blade Coat, Ice Coat, ST Resist 20. If you have Swimsuit for KOS-MOS, use it
    instead of Spear Coat. If you rely on Combo Boost a lot, use it instead of Ice
    Coat.
    
    Your BG matters not when battle starts. Sealed Throne nicks all of your boosts
    and adds them to Orgulla's BG. Gimme back! Orgulla loses a lot of Poison
    attacks while in Eryu form, so this is why status protection is rather
    important - otherwise you'd need to spend lots of turns batting off Poison. Try
    to inflict L Blind or H Blind on Orgulla to decrease accuracy of her attacks -
    note that she can remove the status by corresponding Refresh!
    
    Before you start attacking, do some battle preparation - start by having MOMO,
    Jin and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
    your HP and heal accordingly when your HP gets dangerously low - use Medica
    ether combinations for that! Since your BG will be 0 at start of battle
    regardless of what you do, apply some Boost 1 ethers or some regular attacks.
    Be warned that Orgulla has awesome AGL in this part of battle, so she can
    attack a lot.
    
    Now you're prepared! Cast Thunder Sword on all three chrs, followed by Attacker
    on Jin and KOS-MOS, and Ether Spear on MOMO! Start the chain by having either
    Jin or KOS-MOS do BC on boss, boosting other chr afterwards and doing BB -
    Break initiated! Immediately follow up by Circle attacks, which will launch
    Orgulla in the air. Empty the stock of whoever chr you were using, boosting
    other two and emptying their stocks accordingly. Watch that AC Thunder chain
    grow, too! Damage done will be phenomenal.
    
    Now, unless you were *really* leveling up on Dammerung, Orgulla will still not
    be defeated. Depending on her HP, two things will happen: either she'll switch
    to Manes, or she'll remain in Eryu, but cast Quick, then Eve, then Medica on
    herself (with combo boosting, of course). Both are bad, so you're somewhat
    equally screwed.
    
    Manes is slower than Eryu, but stronger in terms of physical attacks. She also
    increases her POW, and occassionally BG, but at the expense of her own HP - but
    is that a good thing? Nope, as you'll be prone to heal a lot. If Manes manages
    to Air a chr, and she combo boosts afterwards, she'll smack that chr with Ice
    Blast. For Downing a chr she follows up with Einherjar, her strongest move. In
    addition to this Vigrid move can inflict L Weak, which makes it really "ouch"
    for you. Hope you have that Revert learned.
    
    Now, how to counter this? Use Break Sensors on her, and she'll have much
    trubles connecting, giving you a room to breathe. Stock until your combatants
    have SG of 3, then raise your BG count as well. Instead of Thunder Sword, Flame
    Sword is recommended to be used here. Her Break sequence changes too - it is
    now CBB. Either Jin or KOS-MOS alone can Break Orgulla in one fell swoop - use
    Triangle, Square and then Circle. Break initiated, Orgulla Aired. Keep emptying
    the stocks of all chrs and Orgulla is defeated. Orgulla: "Don't touch me!"
    
    The other scenario is Orgulla Quicking herself... AGL of 20! Hello!
    Additionally, Eve increases likelihood of Poison being induces via Byron
    attacks. Healing 4500 HP to herself shouldn't worry you though - we can and
    will shave this off in second assault wave.
    
    Once she enters Manes form, Second Virus may or may not activate on 10th turn
    she reaches. Additionally, hitting Orgulla with hit attacks during Eryu form
    increases odds of triggering Manes, while hitting Orgulla with piercing attacks
    in Manes form increase odds of reverting back to Eryu.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS09
    
                                     E.S ISSACHAR
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    30400  | 10000  | 0    | 0    | 420  | 250  | 480  | 320  | 52   | 50   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    75%    | 150%  | 50%   | 75%   | 125%  | 150%  | 125%  | 100%  | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 40%   | 50%   | 50%   | 60%   | 60%   | Immun | -     | -     | -
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    EMAX300 (100%)                         | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Issachar> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Vicious Crimson - (AttPow: 19) - PATTP VS one mech - pierce phd
    02. Merciless Rain - (AttPow: 22) - HATTP VS mech/s, 60-degree arc effect - hit
        phd
    03. Angel Tower - (AttPow: 1) - STATTE VS one mech - std, damage dealt = boss
        HP recovery, is used as boss' Intercept move
    04. Falling Rose - (AttPow: 25) - FATTE VS one mech - fire etd
    05. Genesis - (AttPow: 40) - TATTE VS all mechs - thunder etd, ignores EVA and
        IA
    06. Falling Rose II - (AttPow: 25) - FATTE VS one mech - fire etd, induces L
        Ether DD (50% chance)
    07. Gungnir's Blow - (AttPow: 25) - PATTP VS one mech - pierce phd, ignores EVA
        and IA
    08. Refresh L - self - nullifies L type status changes
    09. Refresh H - self - nullifies H type status changes
    10. D Field - [The Ether around the E.S Issachar compressed and a distortion
        appeared.] - self - ups EVA VS long-range attacks
    11. [D Field disappeared.] - self-explanatory
    12. Day of Judgment - self - warning that on next turn boss gets you will be
        hammered with a combo of attacks: Vicious Crimson, Falling Rose, Genesis
    13. [The distortion slowed down the missiles!] - appears if long-range attacks
        were used against boss while under D Field effect
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Damage estimates: Genesis 5000 dmg to all, Falling Rose 2000 dmg to one, Blow
    2500 dmg to one, Crimson 1200 dmg to one, Rain 1000 dmg to E.S hit.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    You will end up fighting E.S Issachar. I use E.S Asher with Jr and chaos, the
    second one is E.S Zebulun with MOMO and Ziggy. With E.S Asher, use Triangle.
    E.S Zebulun can support. Just watch out for your EP with Zebulun and for boss'
    best move, "In the Beginning" which can cause 3000 - 5000 damage on both E.S.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Okies, first the recommended party:
    - Asher with Jr and Jin, Anti-Thunder Armor, Tuned Circuit, Charge Recover
    - Dinah with KOS-MOS and chaos, Tuned Circuit, Auxiliary Armor A, EF Circuit A
    - Zebulun with MOMO and Shion, Anti-Fire Armor, Auxiliary Armor B, Power Shield
    If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits, or
    Anti-Fire Armor for Asher. All of the E.S pilots should have Combo Boost
    equipped, if you bothered to go collect it before facing Orgulla.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 15200 HP, at which point Issachar will give off its final warning, Genesis
      attack imminent, only under D Field effect
    - 9120 HP, at which point Issachar can use Day of Judgment, only under D Field
      effect
    
    From start of battle Issachar uses Crimson, Rain and Rose I. Rose II is used if
    you launch boosted combo attacks against Issachar or when Issy is low on HP. As
    you wear down Issachar's HP, it will sometimes skip a turn by taunting you.
    This is also a warning of incoming Genesis, its strongest move. Access to it
    (as well as Gungnir's Blow) is granted once Issy's HP falls below 15200.
    
    Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
    whatever punishment Issachar will use against you. Now when EC of both mechs is
    200, we'll use Aura chain to deal some serious damage to Issachar. Try aiming
    for critical ESL, it helps a lot! When it's Dinah's turn, Boost Asher, then
    select Chained Blast and use it against Issachar. Asher's turn - follow up by
    choosing Wings of Light and watch that damage roll high!
    
    It is likely you'll push Issy's HP over 50% lost, so a "final warning" will be
    issued. Genesis attack will follow on subsequent turns, but D Field must be
    cast first. If Jin is copilot of Zebulun, you can launch Golden Bow, which
    clears off support attributes, hence no Genesis for Issy. That's just too bad!
    
    At all times pay attention to turns in which Issy will not attack you or do
    anything else. If stock-circle effect appears around Issy, it can Intercept
    your attacks. Issy's Intercept allows it to drain HP from one of your mechs, so
    that's a no-no. Stock instead or bring in Zebulun to recover HP.
    
    So, Issy is below 50% HP, and battle has become more interesting. Once D Field
    is cast, Genesis is usually cast on 4th turn Issy gets under D Field effect,
    meaning you still have time to recover. D Field has the added plus of allowing
    Issy to guard against your long-range attacks.
    
    When Issy's HP is below 9120, D Field was cast, and Enemy BG is 3, Day of
    Judgment shall be issued. Then Issy will combo boost and rain your ass with
    consecutive barrage of Crimson, Rose, Genesis. So you'll want to repeat the
    exercise instructed to you four paragraphs back and smash Issy with another
    Aura chain.
    
    On another note, Issy isn't too strong against status afflictions, so if you
    can spare time toying with them, go for it. Issy can remove them, though.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Provided by Griffon of Aulde:
    For a party setup I suggest E.S Asher with Shion as the co-pilot. This would
    allow you to use the Gattling Blast move, which is based on Asher's POW rather
    than its EATK, and has the pierce attribute, which is more effective than the
    ice attribute.
    
    For the other I would suggest using Zebulun, with Jin as the co-pilot. This
    allows them access to attack that has both pierce and aura attributes, and
    nullifies any beneficial statuses Issachar has.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS10
    
                                      ROD BLONDEL
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    17600  | 24000  | 1200 | 1200 | 80   | 18   | 62   | 24   | 45   | 42   | 9
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    150%   | 250%  | 100%  | 150%  | 50%   | 100%  | 100%  | 100%  | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    50%    | 60%   | 80%   | 80%   | 25%   | 25%   | Immun | 80%   | 80%   | 20%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | B-B-C   | Yes    | No      | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade D (100%)                 | Skill Upgrade E (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Rod Blondel> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Venom Touch - (AttPow: 30) - HATTP VS one chr - hit phd, induces L Poison
        (60% chance)
    02. Hedro Dust - (AttPow: 25) - HATTE VS chr/s, 60-degree arc effect - hit etd,
        induces L Poison (30% chance)
    03. Venom Touch Combo - (AttPow: 50) - HATTP VS one chr - hit phd, induces L
        Poison (90% chance)
    04. Quick - on one target - AGL+25
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Touch 250 dmg to one, Dust 150 dmg to all, Touch Combo 600
    dmg to one.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Blondel has 17600 HP, with weak zone at BBC. It's weak against beam, aura and
    fire. So make good use of chaos and Ziggy.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Whew, an easy boss for a change. My recommended party is chaos, KOS-MOS and
    Jin. You can use Ziggy as well, but Rod has higher weakness to aura than fire.
    Your choice, though. Equipped skills: Hammer Coat, Combo Boost, ST Resist 20,
    ST Resist 30.
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well, and then proceed by Aura Sword on Jr and Jin, as well
    as Attacker on Jr, Jin and chaos. Take care of removing L Poison as you go. Do
    not allow Rod to gain H Poison status, as this will cause two things: Rod will
    concentrate on that chr alone, and it will cast Quick on it in order for
    affected chr to reach turns faster and thus die faster.
    
    Now you're prepared! Start the chain by having either one of your chrs do BB on
    the boss, boosting *chaos* afterwards and doing C, followed by whatever - Break
    initiated! Immediately follow up by Circle attacks, which will smash Rod on the
    ground. Empty chaos' stock, then boost remaining chrs and emptying their stocks
    accordingly. Watch that AC Aura chain grow, too! Damage done will be
    phenomenal.
    
    In other news, once Rod's HP is below 8800, it will gain access to Touch Combo
    attack, its strongest move. Besides dealing a lot of damage, it has high
    potential of inducing L Poison. Now Rod also has the ability to combo boost, so
    you'll need to be extra careful.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS11
    
                        NAGLFAR CANNONS [1] & 4x KFUGA VALY [2]
    
    ------------------------------- [1] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    35200  | 15000  | 0    | 0    | 400  | 50   | 500  | 50   | 40   | 0    | 6
    
    --------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    125%   | 125%  | 200%  | 125%  | 125%  | 125%  | 125%  | 125%  | Norm  | Norm
    
    ---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 75%   | 60%   | 60%   | 75%   | 75%   | Immun | -     | -     | -
    
    ----------------------------- [1] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
    Charge Clean (100%)                    | EMAX300 (50%)
    
    --------------------------------- [1] ATTACKS ---------------------------------
    01. Fire Cannon 1 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
        beam etd, ignores EVA and IA
    02. Fire Cannon 2 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
        beam etd, ignores EVA and IA
    03. Fire Cannon 3 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
        beam etd, ignores EVA and IA
    04. Full Cannon Barrage - (AttPow: 80) - [Energy load at 100%.] - BATTE VS one
        mech - beam etd, ignores EVA and IA, self-destructs afterwards
    05. Defense Shield - [Defense shield deployed. All damage reduced.] - [Defense
        shield power is redirected to other areas during this Event Slot!] - self -
        ARM+400, EDEF+400
    06. [Transporting Autotechs.] - summons a Kfuga Valy
    07. [Accessing auxiliary fuel.] - self - recovers 6000 HP, one time only
    08. [Defense shield down 50%.] - first strike at correct ESL, ARM & EDEF are
        reduced to 215
    09. [Defense shield down!] - second strike at correct ESL, next attack Naglfar
        receives determines further course of action, ARM & EDEF are reduced to 50
    10. [Confirming damage...] - [Ether engine room damaged. Unable to use Ether
        skills.] - beam cannons are offline for 4 Naglfar's turns
    11. [Confirming damage...] - [Transport room is damaged. Unable to transport
        Autotechs.] - reinforcements cannot be summoned for 3 Naglfar's turns
    12. [Confirming damage...] - [Lower hull breach. Massive flooding in the lower
        decks!] - will be fixed in 1 Naglfar's turn
    13. [Captain Vanderkam is frustrated.] - skips a turn
    14. [Ether engine room repairs complete. Naglfar's EP recovered.] - beam
        cannons can be used again
    15. [Completed repair to transport room. Able to transport Autotechs.] - Valys
        can be summoned into battle again
    16. [Ship hull repairs complete.] - Naglfar can resume attacking
    17. [Readying main cannon.] - 2 turns countdown for one of beam cannons begins
    18. [Readying next shot.] - 2 turns countdown for one of beam cannons begins
    19. [Energy load at 50%.] - 1 more turn until one of beam cannons fires, move
        <01.>, <02.> or <03.> will be used
    20. [Ether generator reached its limit.] - when 4th shot is being readied, this
        message appears, with <21.> following soon
    21. [Damage to the Ether engine room. Ether skills are unusable due to reserve
        shortage.] - [Defense shield down.] - beam cannons are offline for 4
        Naglfar's turns, and also drops Defense Shield
    22. [Naglfar crew abandoning ship! Main cannon charge at 50%.] - charge up turn
        for <04.>, will self-destruct afterwards
    
    ------------------------------- [2] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    2240   | 900    | 0    | 0    | 100  | 120  | 260  | 300  | 50   | 40   | 11
    
    --------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 150%  | 150%  | Weak  | Norm
    
    ---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 10%   | 10%   | 10%   | 30%   | 30%   | 50%   | -     | -     | -
    
    ----------------------------- [2] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible
    
    --------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
    Scrap Iron (50%)                       | Junked Circuit (25%)
    
    --------------------------------- [2] ATTACKS ---------------------------------
    01. Homing Laser - (AttPow: 30) - BATTE VS one mech - beam etd
    02. Break Armor - VS one mech - induces L Weak
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Cannon 4000 dmg to one, Barrage 7000 dmg to one.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Go for the four mechs on the two sides as well as focusing on the cannon. Just
    watch out for the cannon's regular charging up to an attack that could do 5000
    damage to one of your two mechs. Keep the number of mechs on both sides low,
    the cannon will sometimes waste its turn to regenerate them. Once you took care
    of the cannon's shield, you can directly attack the cannon itself that has 6000
    HP.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Okies, first the recommended party:
    - Dinah with KOS-MOS and Shion, Charge Recover, Anti-Beam Armor, EMAX300
    - Zebulun with MOMO and Ziggy, Anti-Beam Armor, Power Shield, Tuned Circuit
    - Asher... well, your choice if you'll be using it, but Naglfar deals mainly
      etd, and Asher is quite weak to it
    If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits. All
    of the E.S pilots should have Combo Boost equipped.
    
    At start of battle boss deploys a defensive shield and memorizes an ESL at
    which the shield is deployed. Each time you attack Naglfar at this particular
    slot, defensive shield will wear down. First time it is hit it will be at 50%,
    then it is destroyed. Then, depending on damage you cause:
    
                    | DAMAGES       | RESULT
    -------------------------------------------------------------------------------
    Below 2000 dmg  | Ship's bottom | Lower hull is flooded, fixed in 1 turn
    2000 - 3000 dmg | Transfer room | Unable to summon Valys, fixed in 3 turns
    Above 3000 dmg  | Ether room    | Beam cannons are offline for 4 turns
    
    Wee, another funny battle. You're gonna be blasted with beam ether attacks
    only, so Zebulun and Dinah are recommended to be take due to their high EDEF.
    Pay attention now! Don't use any boosts from your BG until I tell your
    otherwise. As battle starts, memorize the ESL. You'll need to attack Naglfar
    twice on this ESL to destroy its shield. Use Zebulun to do that (use a Boost if
    you have to), while you stock three times Dinah.
    
    Once Dinah's EC is 300, and if Naglfar's shield still isn't destroyed, have it
    join in the battle. Damage done from supporting Valys should be minimal at
    best, and taking a possible hit from Naglfar itself shouldn't worry you. If it
    does anyway, Zebulun will save you with Medica. Now, when it's Dinah's turn and
    assuming KOS-MOS has Combo Boost equipped, do the following: boost Dinah (you
    can do so thanks to Combo Boost) and attack Naglfar by Triangle, then repeat
    the sequence until your BG is 0 and it's still Dinah's turn. AC Beam will be at
    3 or 4 - follow this up by releasing X-Buster for some major damage - I did
    over 10000 dmg to Naglfar alone! This will totally wipe out all Valys and
    prevent Naglfar from using beam cannons for four turns (if dmg inflicted
    exceeds 3000).
    
    For dmg below 2000 Naglfar won't act for 1 turn, and for dmg between 2000-3000
    Naglfar can't summon Valys in 3 turns. If no special conditions are inflicted
    yet, Naglfar requires two turns to fully charge one of its cannons. Ensure your
    mechs' HP is above 5000, or you'll lose a combatant.
    
    Once all Valys are cleared off, Naglfar can waste turns by summoning more of
    them. Taking them out is a nice source of extra EXP, so go for it if you wish.
    
    When original 35200 HP is smashed off, Naglfar will recover 6000 HP. At this
    point it will begin charging for its strongest assault, and you will be
    notified of it by the message telling that "crew is abandoning ship". In two
    turns it will unleash Barrage for around 8000 dmg to one mech, at the same time
    self-destructing as well. So you either heal one/both mechs, or let one of them
    take the blow (and miss the massive EXP you will gain?). Have fun.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS12
    
                     MARGULIS (2ND BATTLE) [1] & BODY DOUBLE/S [2]
    
    ------------------------------- [1] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    20800  | 36000  | 2400 | 2400 | 100  | 27   | 110  | 38   | 60   | 64   | 10
    
    --------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    150%   | 75%   | 50%   | 25%   | 100%  | 150%  | 100%  | 100%  | Norm  | Weak
    
    ---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun
    
    ----------------------------- [1] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | C-B-C-B | Yes    | Yes     | Possible    | Possible
    
    --------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
    Skill Upgrade E (100%)                 | Awakening III (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - boss has the ability to Combo boost himself!
    
    --------------------------------- [1] ATTACKS ---------------------------------
    01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
    02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
        ignores EVA
    03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
    04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
    05. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd
    06. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd,
        Down effect, ignores EVA
    07. Kalagnirudra - (AttPow: 18) - HATTP VS all chrs - hit phd, ignores EVA
    08. Summon Chaaya - [Boss weaves a pure shadow.] - summons a body double
    09. Suppress Chaaya - [Boss erases the shadow!] - destroys summoned body double
    10. Krita-Yuga - [Formed first Acala Seal! It feels like the surrounding spirit
        is tied down.] - [3 more left until forced H Stop.] - 1st charge up for
        Seal of Immobility
    11. Treta-Yuga - [Formed second Acala Seal! Acala's protection renders the
        spirit powerless.] - [2 more left until forced H Stop.] - 2nd charge up for
        Seal of Immobility
    12. Dvapara-Yuga - [Formed third Acala Seal! Heavenly powers shroud the
        spirit.] - [1 more left until forced H Stop. The situation is dangerous!] -
        3rd charge up for Seal of Immobility
    13. Kali-Yuga - [Formed the last Acala Seal! The Acala Code is complete and the
        battle is forced to H Stop!] - HATTE VS all chrs - hit etd, induces H Stop,
        ignores EVA, forces 100% guaranteed Game Over
    14. [Boss' HP devoured.] - attacking boss' shadow will cause him to *lose* HP
    15. [Blah blah blah...] - skips a turn
    16. [Settle this once and for all! Defeat him with Jin!] - once boss HP is
        depleted, Jin must be the one doing the killing blow, else boss constantly
        remains at 1 HP
    
    ------------------------------- [2] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    650    | 36000  | 2400 | 2400 | 100  | 27   | 90   | 38   | 60   | 64   | 8
    
    --------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    -300%  | 150%  | -225% | -150% | -275% | -275% | -275% | -275% | Norm  | Norm
    
    ---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun
    
    ----------------------------- [2] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
    Skill Upgrade E (100%)                 | Awakening III (25%)
    
    --------------------------------- [2] ATTACKS ---------------------------------
    01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
    02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
        ignores EVA
    03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
    04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
    05. Medica - on one ally - recovers 25% of target's MAX HP
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Shakti 150 dmg to one, Shiva 250 dmg to one, Kalagnirudra
    300 dmg to all, Syama 200 dmg to chrs hit, Rakta 500 dmg to one.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Start the battle by stealing the third new Double Tech manual. Boss' weak zone
    is CBCB, so you need to boost another character up to do CB after you input CB
    with the first character. Jin will automatically join the battle, so do use
    him. Since boss is weak against Ether, have MOMO in the party as well. The
    third member, I use Jr. Keep hitting his weak zone at CB first, if you try to
    boost up another character, it will probably fail since boss will mostly BREAK
    it. Also, boss seems to have more than one third new Double Tech Awakening. Do
    steal from him and sell it off to K-2 later. Since Jr's attacks is considered
    to be Pierce and boss is weak against it, have Jr to stock up to 3 and attack
    him from back. With back hit, you can get some decent damage. MOMO is also
    decent for damage since her attacks are ether based. Jin pretty much aims for
    Back Hit here. All three here will need to heal regularly besides the
    attacking. Continue to hit him and he will soon cast out a shadow of himself
    with less than 1000 HP with no zone. Forget him, go for the real boss. As the
    battle continue, boss will cast off the shadow. When he's low in HP, he will
    cast this move that will force GAME OVER within 3 turns or so. Good luck with
    killing him with that. So when you fighting him, don't constantly go all out,
    do save some Stock and boost for this.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Enter the battle with KOS-MOS, Jr, MOMO. Equipped skills are: Spear Coat, Flame
    Coat, Blade Coat, Combo Boost. If you have Swimsuit for KOS-MOS, use it instead
    of Spear Coat.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 16640 HP, at which point Chaaya can be summoned (two times only!), and boss
      gains access to Shiva and Kalagnirudra
    - 7000 HP, at which point Acala Seal will begin forming
    
    IMPORTANT: As the battle starts, chr that occupies third Attacker slot, is
    replaced by Jin. Also, Jin *must* be the chr who deals fatal blow to the boss.
    If you use any other chr, boss will remain at 1 HP, cboost and use one of his
    attacks. In our case, MOMO will be replaced by Jin, but simply switch them
    again when Jin gets first turn in battle.
    
    Before you start attacking, do some battle preparation - start by having MOMO,
    Jr and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
    your HP and heal accordingly when your HP gets dangerously low - use Medica
    ether combinations for that! If your BG becomes depleted, apply some Boost 1
    ethers or some regular attacks.
    
    Now you're prepared! Cast Ice Sword on all three chrs, followed by Attacker on
    Jr and KOS-MOS, and Ether Spear on MOMO! Start the chain by having Jr do BC on
    boss, boosting KOS-MOS afterwards and doing CB - Break initiated - immediately
    follow up by Circle attacks, which will launch boss in the air. Empty KOS-MOS'
    stock, then boost other two chrs and empty their stocks accordingly. Watch that
    AC Ice chain grow, too! Damage done will be phenomenal. Wondering why Ice Sword
    and not any other? Boss takes reduced damage from fire, thunder and aura, and
    while he is extra vulnerable to beam, there's no consistent way of performing
    long AC Beam chains.
    
    It's unlikely you'll defeat the boss by now, so let's discuss further. Boss
    will now most likely summon Chaaya, a direct copy of himself. While it
    possesses most of the attacks the original has, it can only be hurt by aura
    attacks and it has only 650 HP. Smash it away as soon as you can with Aura
    Blast or Heaven's Rain and one Chaaya less to worry about. If you'll let it
    live, you have two further options: either attack Chaaya instead, and for
    whatever damage you cause to it, it will deduct that same amount from real
    boss' HP! There's also a risk of having Chaaya heal the real boss for 5200 HP.
    So, what will be your choice?
    
    Once boss' HP is below 7000, things get hairy. Acala Seal will begin to be
    formed (requires four castings of special moves), and unless you defeat the
    boss by the time he casts 4th move, you're dead meat. Once Krita-Yuga is cast,
    take this time to recuperate, stock, Ice Sword your chrs, and perform the combo
    chain once again, this time bringing boss' HP down to 1. If Jin isn't already
    in your party, switch him in and have him do one last strike on the boss for
    victory to be yours!
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS13
    
                                     GRIPS SISTER
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8
    22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 250%  | 150%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak
    100%   | 150%  | 250%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%
    50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible
    Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade D (100%)                 | Skill Upgrade E (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - This boss can be fought in two different places. Please refer to first lines
      of data if you're fighting this boss in Old Miltia. And in case you're
      fighting it in Submerged City, please refer to second lines of data. Old
      Miltia version boss uses attacks 01-10, while Submerged City version boss
      uses attacks 08-17.
    - Careful - <Grips Sister> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Flame Blast - (AttPow: 20) - FATTE VS one chr - fire etd
    02. Evil Eye - (AttPow: 0) - VS all chrs - induces L Stun (60% chance)
    03. Fire Breath - (AttPow: 20) - FATTE VS chr/s, 30-degree arc effect - fire
        etd
    04. Telepathy - [Read the target's mind. Ether attack power increased.] -
        STATTE VS one chr - std, damages EP, boss' EATK increased for 2-4 turns
    05. Evil Glare - (AttPow: 0) - VS one chr - induces H Stop (75% chance)
    06. Telepathy - [Read the target's vitality. Physical attack power increased.]
        - STATTE VS one chr - std, damage dealt = HP recovery, boss' STR increased
        for 2-4 turns
    07. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal
    08. Grips Claw - (AttPow: 20) - SATTP VS one chr - slash phd
    09. Refresh L - self - nullifies L type status changes
    10. Refresh H - self - nullifies H type status changes
    11. Thunder Blast - (AttPow: 20) - TATTE VS one chr - thunder etd
    12. Evil Eye - (AttPow: 0) - NATTE VS all chrs - noe etd, induces L Stun (60%
        chance)
    13. Thunder Breath - (AttPow: 20) - TATTE VS chr/s, 30-degree arc effect -
        thunder etd
    14. Evil Glare - (AttPow: 0) - NATTE VS one chr - noe etd, induces H Stop (75%
        chance)
    15. Telepathy - (AttPow: 3) - [Read the target's vitality. Physical attack
        power increased.] - STATTE VS one chr - std, damage dealt = HP recovery,
        boss' STR increased for 2-4 turns
    16. Telepathy - (AttPow: 2) - [Read the target's mind. Ether attack power
        increased.] - STATTE VS one chr - std, damages EP, boss' EATK increased for
        2-4 turns
    17. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated dmg: Claw 200 dmg to one, Blast 300 dmg to one, Breath 200 dmg to
    chrs hit.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    One of easy bosses again. My recommended party is chaos, KOS-MOS and MOMO. Your
    choice, though. Equipped skills: Blade Coat, Flame Coat, Combo Boost, ST Resist
    20 (or ST Resist 30).
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and MOMO, as
    well as Attacker on KOS-MOS, chaos, and Ether Spear on MOMO.
    
    Now you're prepared! Start the chain by having chaos move first - do Square,
    Square, then Circle all the way. You'll Break the boss and Down Grips at the
    same time! Immediately boost KOS-MOS, empty her stock, then follow up with
    MOMO, emptying her stock as well. Watch that AC Aura chain grow, too! Damage
    done will be phenomenal.
    
    In other news, once Grips's HP is below 11200, it will gain access to
    Telepathy, with which it can drain your HP or EP, and increase either STR or
    EATK. Fortunately, effect wears off after few turns, and in addition Grips is
    pretty stupid as well. It will increase its STR, but instead barrage you with
    ether spells? Hehehe.
    
    Take care of removing L Stun (Evil Eye) or H Stop (Evil Glare) as you go. Do
    not allow Grips to gain L Stun on too many chrs, as you will not be able to
    act. If you haven't offed Grips yet, simply repeat the procedure of stocking,
    Aura Sword on those who need it and dispatching the boss 9 feet under.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS14
    
                                       INVERSION
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    49600  | 52000  | 0    | 0    | 300  | 220  | 600  | 350  | 70   | 70   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    -100%  | 125%  | -100% | 225%  | -100% | 75%   | 75%   | 75%   | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 30%   | 85%   | 85%   | 90%   | 90%   | Immun | -     | -     | -
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Auto Recover (100%)                    | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Inversion> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Spiral Ray - (AttPow: 20) - BATTE VS one mech - beam etd
    02. High-Altitude Guided Laser - (AttPow: 20) - BATTE VS all mechs - beam etd
    03. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
        PD (50% chance)
    04. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
        DD (50% chance)
    05. High Shout - (AttPow: 90) - B/TATTE VS one mech - beam/thunder etd, induces
        L Charge Down (50% chance)
    06. Ether Jamming - NATTE VS one mech - noe etd, induces H Lost (75% chance)
    07. Quick - self - AGL+25%
    08. Refresh H - self - nullifies H type status changes
    09. [Analyzing enemy combat powers.] - will scan either your HP, EC or BG;
        charge up turn for <10.>, <11.> or <12.>; *make sure* you memorize them too
    10. [Analysis complete. Setting EC Counter Boost launch plug-in.] - read
        strategy for more info
    11. [Analysis complete. Setting BC Counter Boost launch plug-in.] - read
        strategy for more info
    12. [Analysis complete. Setting HP Counter Boost launch plug-in.] - read
        strategy for more info
    13. [Counter Boost system malfunction!] - successfully induce L type status to
        temporarily shut off boss' cboosts
    14. [Analyzing enemy Ether skills.] - may intercept long-range attacks until
        next turn, charge up turn for <05.> or <06.>
    15. [Inversion is leaking fluids! Counter Boost system damaged!] - successfully
        induce H type status to shut off boss' cboosts
    15. [Counter Boost system damaged!] - successfully induce H type status to shut
        off boss' cboosts
    17. Refresh H - [Counter Boost system begins auto-repair!] - self - nullifies H
        type status changes
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Damage estimates: AEE 2000 dmg to all, Ray 1000 dmg to one, Laser 1200 dmg to
    all, Shout 2500 dmg to one, Jamming 2500 dmg to one.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    You will end up fighting Inversion. With Ziggy as the sub pilot of E.S Dinah,
    trigger Meteo Fall at Max Charge. E.S Zebulun can support and heal if you need
    to. Since Inversion is weak against fire, Meteo Fall does around 5000 - 11000
    damage. Continue this and Inversion will go down in no time.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, whatever) & whoever
          equipment: Anti-Beam Armor, Tuned Circuit, G Power Charge
    Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
          equipment: Anti-Beam Armor, EMAX300, Charge Recover
    Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Jin
          equipment: Anti-Beam Armor, Power Shield, Tuned Circuit
    If you don't have Tuned Circuits, replace with EF Circuits.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 24800 HP, at which point Inversion gains Ether Jamming and High Shout attacks
    
    As the battle starts, pay attention to whatever values your EC, HP and BG are.
    When Inversion reaches second turn, one of three messages will be displayed.
    Take a look at the below chart and react accordingly.
    
                | Must maintain:           | When attacked, cboosts if your amount:
    -------------------------------------------------------------------------------
    HP gauge    | Below the amount         | is equal or above the memorized amount
    EC gauge    | Above the amount         | is equal or below the memorized amount
    Boost gauge | Any amount but memorized | is the same as memorized amount
    
    If you do not wish to worry about being cboosted to death, bring in Zebulun and
    inflict L Blind or H Blind on Inversion. Former will prevent AEE cboosts for 5
    turns, while latter shuts them off until Inversion uses Refresh H to clear it
    off.
    
    Bring in Zebulun and Dinah. Use Break Sensors on Inversion immediately until
    it's affected, then stock three times with both mechs. Try aiming for critical
    ESL or "Ether effect up" ESL for some major damage from both Iron Blade and
    Meteor Blast attacks.
    
    Once Inversion's HP is below 24800, it may try analyzing your Ether powers
    instead. If Zebulun gets affected by H Lost, you may get screwed, so switch it
    out for Asher. Once Jamming or Shout are used, get Zebulun back in and resume
    stocking and unleashing Iron Blade and Meteor Blast until Inversion is no more.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS15
    
                                       CATHEDRAL
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    32000  | 42000  | 4800 | 3000 | 70   | 40   | 65   | 30   | 50   | 30   | 9
    32000  | 42000  | 4800 | 3000 | 50   | 10   | 100  | 45   | 50   | 50   | 10
    32000  | 42000  | 4800 | 3000 | 100  | 25   | 50   | 10   | 60   | 60   | 10
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    250%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Norm
    50%    | 50%   | 50%   | 50%   | 50%   | 150%  | 150%  | 150%  | Norm  | Norm
    150%   | 150%  | 150%  | 150%  | 150%  | 50%   | 50%   | 50%   | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate:  75%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
    Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
    Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | B, C     | C-C-C-C | Yes    | Yes     | Impossible  | Possible
    Mechanism  | B, C     | B-B-C   | Yes    | Yes     | Impossible  | Possible
    Mechanism  | B, C     | B-C-C-B | Yes    | Yes     | Impossible  | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - This boss has three different modes. They're called White Robe, Cry of the
      Rapture and Call to Arms. Battle always begins in White Robe (please refer to
      first lines of data). The mode it will change into depends on who strikes it
      after Wheel of Memory move. If by female, boss switches to Cry of the Rapture
      (please refer to second lines of data), or if by male, to Call to Arms
      (please refer to third lines of data). If nobody attacks, White Robe awakens.
    - White Robe uses attacks 01-08.
    - Cry of the Rapture uses attacks 09-13.
    - Call to Arms uses attacks 14-16.
    - All modes use attacks 17-23.
    - Careful - <Cathedral> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Love of the Virgin - (AttPow: 20) - BATTE VS all chrs - beam etd
    02. Four Shining Wheels - VS all chrs - induces L Poison EP (50% chance)
    03. A Lily Bathed in Deception - VS all chrs - induces L Weak (50% chance)
    04. Heart Rending Despair - VS all chrs - induces L Ether DD (50% chance)
    05. Advent of Sweet Whispers - VS all chrs - induces L Stun (50% chance)
    06. Assumption of the Virgin - self - recovers 25% of MAX HP
    07. Oracle of Healing - [White Robe gazes at the land of healing.] - self -
        induces Charge Time
    08. Refresh H - self - nullifies H type status changes
    09. Flame Blast - (AttPow: 20) - [I have no interest in the wicked!] - FATTE VS
        one chr - fire etd; message appears if attacked by males
    10. Gehenna - (AttPow: 20) - FATTE VS all chrs - fire etd
    11. Thunder Blast - (AttPow: 20) - [I have no interest in the wicked!] - TATTE
        VS one chr - thunder etd; message appears if attacked by males
    12. Lament of Babel - (AttPow: 20) - TATTE VS all chrs - thunder etd
    13. Look of Rapture - [Increased Ether Attack of Cry of the Rapture.] - self -
        EATK up, EDEF down
    14. Sodom Quake - (AttPow: 22) - [I have no interest in the damned!] - HATTP VS
        all chrs - hit phd; message appears if attacked by females
    15. Roar of Lucifer - (AttPow: 25) - HATTP VS all chrs - hit phd, Air effect
    16. Instigate Massacre - [Increased Physical Attack of Call to Arms.] - self -
        POW up, ARM down
    17. Wheel of Memory - [The Wheel of Memory begins to move!] - will change into
        Call to Arms or Cry of the Rapture modes depending on who delivers next
        strike; if no strike is delivered, changes into White Robe
    18. Memories of Guadalupe - [The Mirror of Truth clears and reveals chr's
        soul.] - VS one chr - charge up for <19.>, countdown of several turns
        begins
    19. Purification of the Soul - [The Mirror of Truth absorbed the soul!] - VS
        one chr - if chr targeted by <18.> is still present in fighting party at
        the time of countdown having elapsed, that chr is KO-ed; if it's not boss'
        turn, boss will cboost to ensure it is
    20. [Call to Arms awakens! Awakened the male's instinct to fight.] - if hit by
        male chr after Wheel of Memory, this mode awakens; will cboost if attacked
        by females during this mode
    21. [Cry of the Rapture awakens! Desire for females surges.] - if hit by female
        chr after Wheel of Memory, this mode awakens; will cboost if attacked by
        males during this mode
    22. [White Robe awakens.] - if nobody attacks the boss after Wheel of Memory,
        White Robe mode will awaken
    23. [The Mirror of Truth darkens.] - if chr targeted by <18.> isn't present in
        the party, the attack fails
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Love of the Virgin 200 dmg to all, Blast 400 dmg to one,
    Gehenna 500 dmg to all, Babel 500 dmg to all, Quake 700 dmg to all, Roar 400
    dmg to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    You will end up fighting Cathedral. Its weak zone is CCCC, so you need to boost
    another character in order to Break it. Keep attacking and heal. This boss
    isn't that difficult compared to previous fights. This boss has Air Block, so
    go for Down effect instead. However, do pay attention to the weak zone. It will
    change after a while. Cathedral's attacks are mostly for everyone, so keep
    your party's HP high with healing.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is chaos, KOS-MOS and Jin. Equipped skills: Beam Coat,
    Combo Boost, ST Resist 20 and ST Resist 30.
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and Jin, as
    well as Attacker on KOS-MOS, chaos, and Jin. Beam damage inflicted shouldn't be
    too great of a threat, and if it is, use Medica ether combos. And as Cathedral
    tries to inflict various status changes on you, they will all fail.
    
    Now you're prepared! Start the chain by having KOS-MOS or Jin move first - do
    CC, then boost chaos and do CC with him as well, followed by Circle all the
    way. You'll Break Cathedral and Down it at the same time! Immediately boost
    KOS-MOS, empty her stock, then follow up with Jin, emptying his stock as well.
    Watch that AC Aura chain grow, too! Damage done will be phenomenal.
    
    Eventually Wheel of Memory will be used. When it is, do not attack Cathedral!
    Let it remain in White Robe form. Cry of the Rapture has obscenely strong ether
    attacks (awoken if attacked by female), while Call to Arms will destroy you
    with physical attacks, first by Airing your chrs, and then using Quake to
    finish them off.
    
    Memories is Guadalupe is but an easy move to avert. Cast Safety Level or Best
    Ally on chr affected and let him/her be in the party until countdown ends.
    Piece of cake. White Robe can heal itself if low on HP. 8000 HP recovered isn't
    too hard to smash off again, but beware if Oracle was used beforehand. Use
    Annihilation to remove Charge Time status.
    
    All in all, Cathedral isn't hard boss, provided you know what you're doing, and
    taking correct countermeasures.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS16
    
                                       PATRIARCH
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    21600  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8
    32400  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm
    50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun
    Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | B-C-B-B | Yes    | Yes     | Possible    | Possible
    Bio        | B, C     | B-C-C   | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | Awakening IV (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - This boss, like RPG's tradition, must be killed twice before he's gone for
      good. Once you enter the battle for the first time, please refer to first
      lines of data. And once he engages you for the second time, please refer to
      second lines of data.
    - Boss in first form uses attacks 01-04.
    - When he is KO-ed 1st time, he will use attack 05.
    - Boss in second form uses attacks 01-04, 06-13.
    - Mech in the background uses attacks 14-15 in boss' second form battle.
    - Careful - boss has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Death to the Wicked - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
        Blind (25% chance)
    02. Invitation to Death - (AttPow: 26) - AATTE VS one chr - aura etd, Down
        effect, induces L Slow (25% chance)
    03. Sublime Blast - (AttPow: 20) - AATTE VS chr/s, 15-degree arc effect - aura
        etd
    04. [Blah blah blah...] - skips a turn
    05. [Restoration.] - self - revives from KO (one time only)
    06. Crossroads of Dimensions - (AttPow: 20) - A/HATTE VS all chrs - aura/hit
        etd, Air effect
    07. Fool's Punishment - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
        Blind (50% chance)
    08. Rite of Initiation - (AttPow: 26) - AATTE VS one chr - aura etd, Down
        effect, induces L Slow (50% chance)
    09. Gravestone Lock - VS one chr - induces H Boost Lock (75% chance)
    10. Curse of Gartes - VS one chr - induces Curse (100% chance)
    11. Quick - self - AGL+25%
    12. Refresh L - self - nullifies L type status changes
    13. Refresh H - self - nullifies H type status changes
    14. U.M.N. Phase Cannon-Scatter - (AttPow: 20) - BATTE VS all chrs - beam etd
    15. U.M.N. Phase Cannon-Direct - (AttPow: 14) - BATTE VS all chrs - beam etd
    16. [Boss' sidekick is silent.] - during first battle, and until boss' HP drops
        below 50% in second battle, boss' sidekick will skip any turns it will get
        in GTW
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Wicked 200 dmg to one, Death 400 dmg to one, Blast 250 dmg to
    chrs hit, Punishment 250 dmg to one, Initiation 450 dmg to one, Dimension 500
    dmg to all, Cannon 800 dmg to all.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    First stage of the boss has weak zone at BCBB with 21600 HP. Start the battle
    by stealing the fourth new Double Tech manual. And you can also see he's weak
    against Pierce, Slash and Hit. I use Jin, KOS-MOS. And for the last one, I
    exclude out Ziggy, Shion and MOMO since their attacks relate to Ether but not
    physical where the boss' weakness is. Pick Jr or chaos, and switch characters
    around if you wish. Continue to hit him and heal. Once you finish him off, he
    will come back for another fight. He will come back with 32400 HP, with weak
    zone at BCC. The weakness is same as above, strong against Ice, Fire and
    Thunder. His attacks are considered to be Aura. You killed him once. And you
    can do it again!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Aura Coat, Combo
    Boost, ST Resist 30 and Last Revenge.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 25920 HP, at which point boss gains access to Quick and Gravestone Lock
    - 16200 HP, at which point boss calls for backside support, and gains access to
      Curse of Gartes
    - 6480 HP, at which point backside support can fire on one of next turns
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants, proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
    Jr, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
    recover yourself.
    
    Start the chain by having Jr move first - do BC, then boost KOS-MOS and do BB,
    followed by Circle all the way - Break initiated and boss Aired - boost Jr at
    this moment, empty his stock, then follow up with MOMO, emptying her stock as
    well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.
    
    Repeat the exercice until boss falls for the first time. When it recovers, his
    break zone will change to BCC. His attacks haven't changed, except for the name
    and strength, but only until he loses 50% of HP. Until that happens, keep
    stocking, Aura Sword, and boosting attacks... when boss' HP hits 25920 or
    lower, he'll be able to use Quick and Gravestone Lock. Don't allow him to H
    Boost Lock you, else you won't be able to boost! Remove the status ASAP. Also,
    if you have Annihilation, cast in on boss each time he casts Quick.
    
    When 16200 HP limit is crossed, boss will begin to Curse you every so often.
    Either remove the status or do anything but attack for three turns. And on 6480
    or lower HP pay attention to what boss will do when his turn is reached. If he
    starts talking about "striking down the heretics", you have a problem coming up
    soon. Cease attacking and heal yourself to full, then use Stock command to
    assume guarding stance and possible evade U.M.N. Cannon attack. After it is
    used, you have several turns left in which to regroup before boss can unleash
    deadly U.M.N. Cannon again.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS17
    
                                  ALBEDO, 2ND BATTLE
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    5300   | 0      | 0    | 0    | 10   | 20   | 100  | 34   | 60   | 60   | 10
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 150%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    Immun  | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | Changes | Yes    | Yes     | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    None                                   | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Boss' Break zone changes with each turn.
    - Careful - boss has the ability to Combo boost himself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Provocation - there are 10 different taunts he uses
    02. Eternal Chain - (AttPow: 50) - AATTE VS one chr - aura etd, ignores EDEF
        and EVA
    03. Regenerate Consciousness - self - recovers 50% of MAX HP
    04. Regenerate Space-Time - VS one chr - recovers 50% of target's MAX HP
    05. Miracle Star - (AttPow: 20) - NATTE VS one chr - noe etd
    06. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
    07. Safety Level - VS one chr - if target takes fatal damage, target remains at
        1 HP
    08. Resentment - boss talks and skips a turn
    09. [Boss' tension is uplifted!] - appears when boss' zone is broken
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Can't use Move command.
    
    This is, technically speaking, the final battle of the game. However, boss will
    cast the ether "Safety Level" on you. And this fight isn't a fight at all since
    boss is taunting you through out the battle. Boss' weak zone is BC, has 5300
    HP, weak against physical attack and pierce, pretty much perfect for Jr. Kill
    him and be done with this battle. The weak zone changes as well, so pay
    attention to that. Boss will also heal himself. At the end of the battle, boss
    will cast "Eternal Link" to you and have Jr's HP reduced to 1.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    What you need to do in this battle to win is continuously break boss' weak zone
    until it hits 0 (therefore it is imperative that you have Jr learn Memory skill
    before entering the battle, else you'll be guessing a lot). When you
    successfully inflict a break, boss will cboost and a message "Boss' tension is
    uplifted!" will appear, notifying you of success. While you can mess up once or
    twice, I don't recommend doing that, as Albedo will heal himself. You cannot
    die in this battle, so boss or Jr aren't going anywhere.
    
    Once boss' HP becomes 0, Eternal Chain will be used. This is it! You have
    completed the game successfully!
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS18
    
                        WRAITH VIRUS [1] & 2x WRAITH FEELER [2]
    
    ------------------------------- [1] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    25600  | 30000  | 3000 | 2700 | 105  | 25   | 72   | 30   | 45   | 1    | 6
    
    --------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    200%   | 100%  | 150%  | 300%  | -100% | 150%  | 100%  | 50%   | Norm  | Norm
    
    ---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 100%  | 50%
    
    ----------------------------- [1] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    --------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
    Skill Upgrade D (100%)                 | Skill Upgrade E (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Wraith Virus> has the ability to Combo boost itself!
    
    --------------------------------- [1] ATTACKS ---------------------------------
    01. Down Force - VS one chr - induces L Heavy
    02. Scoop Up - (AttPow: 40) - HATTP VS all chrs - hit phd, Air effect, ignores
        EVA
    03. Horizontal Strike - (AttPow: 30) - HATTP VS all chrs - hit phd
    04. Quick - on one ally - AGL+25%
    05. Boost 1 - self - adds one boost to Enemy's BG
    06. Almighty Calus - replaces killed <Wraith Feeler>
    
    ------------------------------- [2] STATISTICS --------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    2400   | 1500   | 60   | 70   | 47   | 10   | 43   | 15   | 50   | 1    | 7
    
    --------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    200%   | 100%  | 150%  | 300%  | -100% | 100%  | 150%  | 75%   | Norm  | Norm
    
    ---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 75%   |  0%
    
    ----------------------------- [2] SPECIAL NOTE/S ------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | Cannot  | No     | No      | Impossible  | Impossible
    
    --------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
    None                                   | None
    
    --------------------------------- [2] ATTACKS ---------------------------------
    01. Drain Spirit - (AttPow: 2) - STATTE VS one chr - std, damages EP
    02. Drain Fluids - (AttPow: 3) - STATTE VS one chr - std, damage dealt = HP
        recovery
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Scoop Up 300 dmg to all, Strike 800 dmg to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    You will be taken into a battle with an enemy that has 2 arms and 1 body. The 2
    arms have 2400 HP, and the body has 25600. Since the enemy is a sea creature,
    fire works well here. So, have Ziggy in the party. The arms can absorb HP and
    EP, but take out the body first. I personally use Shion and Jr along with
    Ziggy.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is Jr, KOS-MOS and MOMO. Equipped skills: Combo Boost,
    Hammer Coat, ST Resist 30 and ST Double (swap with Last Revenge, if you need
    extra insurance).
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well and cast Safety Level or Best Ally on all combatants,
    and then proceed by Flame Sword on KOS-MOS, MOMO and Jr, as well as Attacker on
    KOS-MOS and Jr, and Ether Spear on MOMO. Take care to frequently heal HP and EP
    loss from Feelers.
    
    From start of battle Virus doesn't attack much, but focuses more on inflicting
    status changes on you and Quicking Feelers. I suggest ignoring Feelers, as they
    will simply get respawned. Also note that you cannot Break this boss!
    
    Now you're prepared! Start the chain by whoever (make sure you target Virus!),
    taking care to boost and emptying chrs' stocks. As AC Fire chain grows, so does
    the damage done.
    
    In case you didn't kill it yet, don't panic. Again repeat stocking, gaining
    enough boosts for your BG, casting Flame Sword, and then boosting while
    building up AC Fire chain. Once Virus falls, take care of Feelers as well.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS19
    
                                      SCARABEILLE
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    96000  | 68000  | 0    | 0    | 800  | 300  | 720  | 150  | 64   | 48   | 9
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    250%   | 150%  | 100%  | 250%  | 75%   | 75%   | 100%  | 150%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate:  60%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    -      | 50%   | 30%   | 30%   | 30%   | 30%   | 80%   | -     | -     | -
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Scarabeille> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Blade Attack - (AttPow: 20) - SATTP VS one mech - slash phd
    02. Dream Sting - (AttPow: 18) - PATTP VS one mech - pierce phd, ignores EVA,
        induces L Stun (25% chance)
    03. Deformed Surge Cannon - (AttPow: 80) - BATTE VS all mechs - beam etd,
        ignores EVA, is used as boss' Intercept move
    04. Gravestone Bind - VS one mech - induces H Bind (75% chance)
    05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
    06. Quick - self - AGL+25%
    07. Refresh H - self - nullifies H type status changes
    08. [Scarabeille is surprised by the visitors.] - skips a turn
    09. [Scarabeille is cautious.] - skips further six turns; it also counts number
        of attacks received during 'cautious' mode, and then powers up accordingly
    10. [Scarabeille bows to the visitors.] - skips a turn, but will attack on next
        turn; read the strategy for more info
    11. [Scarabeille decides the visitors are enemies!] - skips a turn, but will
        attack on next turn; read the strategy for more info
    12. [Scarabeille decides the visitors are uncivilized!] - skips a turn, but
         will attack on next turn; read the strategy for more info
    13. [Scarabeille increases gear speed!] - may intercept long-range attacks
        until next turn, AGL improves
    14. [Scarabeille accelerates to the highest gear and reaches the speed of
        sound!] - may intercept long-range attacks until next turn, AGL improves
    15. [It seems rather mad!] - skips a turn
    16. Quick - [Scarabeille breaks the sound barrier and reaches the speed of
        light!] - [How far will Scarabeille go?!] - self - AGL+25%
    17. [Scarabeille is tired!] - once Quick wears off and if boss doesn't recast
        it, AGL returns to normal
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Blade 2000 dmg to one, Sting 2000 dmg to one, Surge Cannon
    10000 dmg to all.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The boss' weakness is ether attack, B, aura, fire and hit. It's got 96000 HP,
    so prepare for a long battle. I have MOMO+Jin and Jr+Ziggy. Basically still the
    same old method. Charge EC200 and use it. Heal with Zebulun if you need to. Do
    take advantage of the Back Hit, so move one E.S behind/front the enemy. This
    enemy is pretty fast and can attack twice in a row. If somehow it uses its
    Intercept Attack, that's game over for you. However, the game will hint out
    that with it trying to poison your mech. And since you can predict the IA, the
    best is to have one E.S to use normal attack that hopefully give Critical to it
    so the IA number for it will be halved.
    
    Since this enemy uses close range attack, so you use long range, which is
    triangle. If you want to rely on normal attack, switch out Asher and have Dinah
    in. Or you can start the battle with Dinah and Zebulun. The pilots for Zebulun
    is the same as above, as for Dinah, have Ziggy with KOS-MOS. Do aware of
    Dinah's Triangle can alone cause 5000+ damage. And Meteo Fall can cause around
    20000. Basically, Dinah is a MUST. And with Zebulun's healing, you can end the
    battle pretty quick. If the enemy uses poison and keeps STOCKING, DO NOT attack
    it. That seems to trigger its Intercept Attack. Until the boss itself starts
    using attacks again, don't touch it.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Asher not recommended for this battle.
    Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
          equipment: Auto Recover, Tuned Circuit, Charge Recover
    Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Shion
          equipment: Charge Clean, EMAX300, Tuned Circuit
    If you don't have Tuned Circuits, replace with Auxiliary Armors.
    
    When battle begins, Scarab will be "surprised". For further six turns Scarab
    will skip 'em and count how many times you will attack it. After six turns
    pass, your actions will have following effects on Scarab:
    
    Attacked... | Effect achieved...
    -------------------------------------------------------------------------------
    0 - 3 times | No changes in statistics
    4 - 6 times | POW+50, ARM+20, EATK+20, EDEF+20
    7+ times    | POW+100, ARM+50, EATK+50, EDEF+50
    
    Sooo, unless you want to become scrap metal, don't attack it. Instead stock and
    use X-Buster with Dinah and Power Kick with Zebulun. Dinah's Beam Blaster also
    deals great damage (recommended over X-Buster), esp if attacked from behind and
    on correct ESL slot (critical for example). Boss is very fast, and once more
    than 50% HP is smitten off, it will use turns to increase its AGL even further.
    Doing so will also count as boss stocking, ergo defending. If its IA is very
    high, I do not recommend attacking, as you will be blown to kingdom come by
    obscenely strong attack, which easily deals over 10000 damage.
    
    I don't know how many times or what governs Scarab to keep increasing own AGL,
    but at one point it will also cast Quick on itself. If Zebulun knows
    Annihilation, have it cast on Scarab to cancel it. Also be cautious of Scarab
    poisoning your mechs and casting Gravestone Bind, thus disabling your attacks
    (which is why I recommend that mech other than Zebulun has Charge Clean
    equipped).
    
    Once Quick effect wears off, Scarab's AGL returns to normal, but only until it
    starts to increasing it again. To off Scarab without much problems, I advise
    using only Dinah to attack, while Zebulun either stocks or heals HP of whoever
    needs it.
    
    An alternate way to inflict as much damage as possible is: at start of battle
    move Dinah behind Scarab and with help of combo boosting empty your BG, with
    Zebulun casting Boost 1 as often as you can until Scarab's surprise wears off.
    At that point Scarab is likely to have around 25% of HP left, meaning it's easy
    pickings for your healthy mechs.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS20
    
                                      DULLEA SOUL
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    57600  | 72000  | 5400 | 3600 | 88   | 20   | 90   | 40   | 70   | 64   | 7
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    50%    | 100%  | 75%   | -100% | 200%  | 150%  | 75%   | 75%   | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    85%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | 40%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | B-C-C-C | Yes    | No      | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Boss begins with Break Block bonus, which is gone after boss sustains damage
      from 12 piercing attacks.
    - Careful - <Dullea Soul> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Big Jab - (AttPow: 21) - PATTP VS one chr - pierce phd
    02. Flesh Searing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
        slash etd
    03. No Talking - (AttPow: 40) - SATTP VS one chr - slash phd, induces H Poison
        EP (25% chance)
    04. Bone Crushing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
        slash etd, absorbs one Player's boost
    05. Madness - [Methane gas fills the room!] - may be used more than once;
        charge up for Ignite
    06. Ignite - (AttPow: 50) - FATTP VS all chrs - fire phd, ignores EVA, attack
        power of Ignite depends on how many Madness moves was used before
    07. Decaying Gas - VS all chrs - ignores EVA, induces L Poison (75% chance)
    08. [...sm..a..gh..asu] - skips a turn
    09. [...el...l...l...] - skips a turn
    10. [...Roy...sm...l] - skips a turn
    11. [Smell...Roy... Break Block disappeared!] - shatters Break Block bonus,
        skips a turn
    12. [Must...say...before...I...] - pay attention now!; skips a turn
    13. [Sky Blue: 1, Yellow: 3] - skips a turn; hint for a puzzle ahead
    14. [Blue: 5, Red: 7] - skips a turn; hint for a puzzle ahead
    15. [Orange: -2, Gray: -4] - skips a turn; hint for a puzzle ahead
    16. [Purple: -6, Green: -8] - skips a turn; hint for a puzzle ahead
    17. [My...consciousness...is...gone... Dullea Soul turns into a complete
        Gnosis!] - skips a turn
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Jab 200 dmg to one, Flesh 300 dmg to all, No Talking 600 dmg
    to one, Bone 400 dmg to all, Ignite from 500 dmg to all (and higher).
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Dullea Soul! It has weak zone at BCCC, and weak against pierce and ice. It has
    around 57600 HP. I use Jr for his Pierce attack, and Shion with her "Arc
    Angelic Requiem" to Jr. The last character is KOS-MOS for me because of her
    Smart Gatling and high HP. The gnosis is not that hard, but it has high evasion
    and Break Block, it does some damage per turn early in the battle. He won't
    attack at first, so use that chance to inflict as much damage as you can. Do
    switch to Jin and chaos sometimes for their Double "Hyoumonken" (Ice Brand)
    since the boss is weak against it. It did around 5000 damage for me.
    Soon the battle heats up a bit, the enemy uses an all party attack that causes
    400 damage to all. If you have Medica or Medica 2, do heal. For full party
    heal, use combination ether on Medica or Medica 2. I took care of it pretty
    much, it was under 15 minutes.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Flame Coat (or
    Blade Coat), Combo Boost, ST Resist 30 and Last Revenge.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 34560 HP, at which point boss will give you a clue for one of later puzzles
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants. We've taken care of ourselves, now let's destroy Dullea's Break
    Block. You can do so by launching 12 piercing attacks against it and you will
    receive a notice of Break Block being destroyed. Proceed by Ice Sword on all,
    as well as Attacker on KOS-MOS and Jr, and Ether Spear on MOMO. Preparations
    are done - if you're lacking HP, recover yourself.
    
    Start the chain by having Jr move first - do BC, then boost KOS-MOS and do CC,
    followed by Circle all the way - Break initiated and boss Aired - boost Jr at
    this moment, empty his stock, then follow up with MOMO, emptying her stock as
    well. Watch that AC Ice chain grow, too! Damage done will be phenomenal.
    
    Dullea is likely not defeated yet, but its HP will be below 34560 HP, which is
    a trigger for Dullea skipping next six turns to inform you of a puzzle ahead.
    Use this free turns to stock, fill your BG, Ice Sword everyone and hack Dullea
    away the same way you did few minutes ago. This time Dullea is defeated and you
    didn't see much of its attacks. Way to go!
    
    If you're lag, Dullea will become more dangerous. After it turns into Gnosis
    completely, Bone Crushing Gale, Madness and Ignite are available to Dullea.
    Fear if three Madness moves are used one after another - Ignite following up
    next will do great damage to all chrs. Unless you have Safety Level or Best
    Ally on, you're done for. Or saved once by Last Revenge, which will leave you
    at 1 HP and with full SG. Use the second chance you're given and smoke Dullea's
    ass for good.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS21
    
                                       SVAROZIC
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 62   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 150%  | 150%  | -200% | 250%  | 125%  | 125%  | 125%  | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | B-C-B   | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Rejuvenator M (100%)                   | Skill Upgrade D (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Svarozic> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Heat Claw - (AttPow: 35) - P/FATTP VS one chr - pierce/fire phd, Down
        effect
    02. Flame Blast - (AttPow: 20) - self - fire etd, HP recovery, trigger move for
        <04.>
    03. [Elemental energy overload!] - Hell Cannon imminent
    04. Hell Cannon - (AttPow: 80) - FATTE VS all chrs - fire etd
    05. Burn Wave - (AttPow: 35) - FATTE VS chr/s, 60-degree arc effect - fire etd
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
    all.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Flame
    Coat, Spear Coat, Combo Boost (or Last Revenge).
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants. We've taken care of ourselves, now let's destroy Svarozic. Here's a
    few things you need to know about Svar:
    - it will cboost whenever it's attacked on critical ESL (unless in Air)
    - when it casts Flame Blast on itself, it will unleash Hell Cannon on one of
      subsequent turns
    
    Here's a few things you can do to Svar - first cast Infection on it until it
    connects, followed by Misty until it connects. Tadah - you just prevented both
    Flame Blast and Hell Cannon from ever occuring. Now cast Ice Sword on your
    chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
    Preparations are done - if you're lacking HP, recover yourself.
    
    Start the chain by having KOS-MOS move first (make sure you're doing it on BST
    ESL!) - do Square, Trianle, then Circle all the way - Break done, Svar Aired -
    boost Jin at this moment, empty his stock, then follow up with MOMO, emptying
    her stock as well. Watch that AC Ice chain grow, too! Damage done will be
    phenomenal.
    
    If Svar hasn't yet fallen, simply repeat the procedure. One down, two to go.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS22
    
                                        PERUN
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 12
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    150%   | 200%  | -100% | 100%  | 100%  | 85%   | 85%   | 85%   | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-B-B   | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Rejuvenator M (100%)                   | Skill Upgrade D (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Perun> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Shock Fist - (AttPow: 32) - H/TATTP VS one chr - hit/thunder phd, Down
        effect
    02. Thunder Blast - (AttPow: 20) - self - thunder etd, HP recovery, trigger
        move for <04.>
    03. [Elemental energy overload!] - Zeus Cannon imminent
    04. Zeus Cannon - (AttPow: 66) - TATTE VS all chrs - thunder etd, induces L
        Ether DD (50% chance)
    05. Shockwave - (AttPow: 32) - TATTE VS chr/s, 60-degree arc effect - thunder
        etd
    06. Boost 1 - self - adds one boost to Enemy's BG
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Fist 300 dmg to one, Shockwave 300 dmg to all, Cannon 800 dmg
    to all.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound,
    Thunder Coat, Hammer Coat, Combo Boost (or Last Revenge).
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants. We've taken care of ourselves, now let's destroy Perun. Here's a
    few things you need to know about Perun:
    - it will cboost whenever it's attacked on "Boost gauge up" ESL (unless in Air)
    - when it casts Thunder Blast on itself, it will unleash Zeus Cannon on one of
      subsequent turns
    
    Here's a few things you can do to Perun - first cast Infection on it until it
    connects, followed by Misty until it connects. Tadah - you just prevented Boost
    1, Thunder Blast and Zeus Cannon from ever occuring. Now cast Aura Sword on
    your chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-
    MOS. Preparations are done - if you're lacking HP, recover yourself.
    
    Start the chain by having KOS-MOS move first (make sure you're doing it on
    "random effect" ESL!) - do Trianle, Square, then Circle all the way - Break
    done, Perun Aired - boost Jin at this moment, empty his stock, then follow up
    with MOMO, emptying her stock as well. Watch that AC Aura chain grow, too!
    Damage done will be phenomenal.
    
    If Perun hasn't yet fallen, simply repeat the procedure. Two down, one to go.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS23
    
                                       STRIBOG
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 9
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 100%  | 150%  | -100% | 85%   | 85%   | 85%   | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-C-B   | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Rejuvenator M (100%)                   | Skill Upgrade D (25%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Stribog> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Frost Claw - (AttPow: 27) - S/IATTP VS one chr - slash/ice phd, Down
        effect, induces L Slow (30% chance)
    02. Ice Blast - (AttPow: 20) - self - ice etd, HP recovery, trigger move for
        <04.>
    03. [Elemental energy overload!] - Cocytus Cannon imminent
    04. Cocytus Cannon - (AttPow: 57) - IATTE VS chr/s, 60-degree effect - ice etd,
        induces L Slow (100% chance)
    05. Frigid Wave - (AttPow: 27) - IATTE VS chr/s, 60-degree arc effect - ice
        etd, induces L Slow (50% chance)
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
    all.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Ice
    Coat, Blade Coat, Combo Boost (or Last Revenge).
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants. We've taken care of ourselves, now let's destroy Stribog. Here's a
    few things you need to know about Stribog:
    - it will cboost whenever it's attacked on "SPTS bonus" ESL (unless in Air)
    - when it casts Ice Blast on itself, it will unleash Cocytus Cannon on one of
      subsequent turns
    
    Here's a few things you can do to Stribog - first cast Infection on it until it
    connects, followed by Misty until it connects. Tadah - you just prevented Ice
    Blast and Cocytus Cannon from ever occuring. Now cast Flame Sword on your chrs,
    followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
    Preparations are done - if you're lacking HP, recover yourself.
    
    Start the chain by having KOS-MOS move first (make sure you're doing it on
    "random effect" ESL!) - do Triangle, Triangle, then Circle all the way - Break
    done, Stribog Aired - boost Jin at this moment, empty his stock, then follow up
    with MOMO, emptying her stock as well. Watch that AC Fire chain grow, too!
    Damage done will be phenomenal.
    
    If Stribog hasn't yet fallen, simply repeat the procedure. Three down.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS24
    
                                     5x ZWERG KAPE
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    4160   | 2400   | 0    | 180  | 60   | 5    | 120  | 40   | 72   | 70   | 8
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    250%   | 50%   | 100%  | 175%  | -100% | 150%  | 150%  | 125%  | Weak  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    25%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 100%  | Immun
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-C     | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Ether Pack M (10%)                     | Skill Upgrade C (5%)
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Handshake - (AttPow: 30) - A/HATTP VS one chr - aura/hit phd, Air effect
    02. Proof of Subordination - (AttPow: 30) - HATTP VS one chr - hit phd, Down
        effect
    03. Invitation to a Dance - replaces killed <Zwerg>
    04. Sweet Whispers - (AttPow: 15) - IATTE VS chr/s, 60-degree arc effect - ice
        etd
    05. Medica - [25 killed! The party's just getting started!] - on one chr -
        heals a fraction of HP (when you kill 25 <Zwergs>)
    06. Healing Water - (AttPow: 20) - [50 killed! The 100 party is still going
        strong!] - IATTE VS all chrs - ice etd (when you kill 50 <Zwergs>)
    07. Healing Water - (AttPow: 20) - [75 killed! The party is at its high!] -
        IATTE VS all chrs - ice etd (when you kill 75 <Zwergs>)
    08. Healing Water - (AttPow: 20) - [90 killed! Good job! Hmm? Gettin' tired?
        Here, take this reward from me!] - IATTE VS all chrs - ice etd (when you
        kill 90 <Zwergs>)
    09. March of Meros - self - AGL+25%
    10. Trembling Voice - (AttPow: 20) - IATTE VS one chr - ice etd
    11. Full Moon Serenade - (AttPow: 2) - STATTE VS one chr - std, damages EP
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Handshake 200 dmg to one, Proof 300 dmg to one, Whispers 250
    dmg to chrs hit, Water 400 dmg to all, Voice 300 dmg to one.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ...the tiny little gnosis. You have to fight 5 of them. Each hit is around 500
    damage and sends the character into AIR. Each of them has 4160 HP, and weak
    against physical attack, B, fire, pierce, slash and hit. They all have weak
    zone at CC. I personally send them all into Air, and finish them off with Erde
    Kaiser Fury. It did around 20000 damage per one.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Recommended party: Jin, chaos, KOS-MOS. Equipped skills: Swimsuit (you need to
    act fast), Ice Coat, Aura Coat, Rebound.
    
    OK, simple way out? Ether Spear on Shion, "critical" ESL, Erde Kaiser. You win!
    
    Or else... there's 100 of these guys you can fight. Each time you kill one, one
    of the remaining Zwergs will summon a new buddy. Once you kill 25, 50, 75 and
    90 of them, a special Zwerg will appear for some funny effects. First one will
    heal one of your chrs, while 2nd, 3rd and 4th will unleash ice ether attack,
    which can be quite dangerous if you're lingering low on HP. Once no more Zwergs
    are summoned, their ranks grew thinner and you can kill last one. If both EXP
    skills are mastered, you will gain a whopping 100000 EXP!
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS25
    
                                      NEPOS RIGAS
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    59000  | 84000  | 5400 | 4800 | 110  | 40   | 140  | 32   | 84   | 64   | 10
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    250%   | 150%  | 50%   | 100%  | 100%  | 75%   | 100%  | 100%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    85%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 85%   | Immun | 40%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-B-C-C | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Careful - <Nepos Rigas> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Magna Shot - (AttPow: 20) - PATTP VS one chr - pierce phd
    02. Hemorrhage Shot - (AttPow: 30) - PATTP VS one chr - pierce phd, induces L
        Poison EP (90% chance)
    03. Kreuz Shot - (AttPow: 40) - PATTP VS one chr - pierce phd, induces H Bind
        (75% chance)
    04. Embrace - (AttPow: 40) - HATTP VS one chr - hit phd, Down effect, ignores
        EVA
    05. Memory of Time - [The door to ruin opens!] - memorizes the event slot
    06. Ragnarok - (AttPow: 40) - [Fate is unavoidable.] - FATTE VS chr/s,
        45-degree arc effect - fire etd, used on the event slot which was memorized
        by <05.>
    07. Unbreakable Block - [Impenetrable against frontal attacks!] - self - sets
        Break Block, reduces thunder damage by 25%
    08. Quick - self - AGL+25%
    09. Boost 1 - self - add one boost to Enemy's BG
    10. Reload >> Magna - self - boss loads a new magazine
    11. Reload >> Hemorrhage - self - boss loads a new magazine
    12. Reload >> Kreuz - self - boss loads a new magazine
    13. [The block is gone!] - attack the Break Block twice with beam attacks to
        successfully shatter it
    14. [You guys aren't bad! I'm impressed!] - [How about it? Wanna play a game
        that tests each other's courage?] - [I'll just sit here while one of you
        attacks me! If you can't beat me in one blow, then it'll be your turn to
        stand defenseless.] - [Now, start whenever you're ready! Let's have some
        fun!] - Nepos will not attack until provoked; use the time you're given to
        soup yourself up; for each attack you launch Nepos will cboost with very
        strong Embrace
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Magna 200 dmg to one, Hemorrhage 400 dmg to one, Kreuz 400
    dmg to one, Embrace 800 dmg to one, Ragnarok 800 dmg to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Anyway, when you go up, get near the boss and start the battle. You will be
    fighting Nepos Rigas. It has 59000 HP with weak zone at CBCC and weak against
    Ether, B and Aura. I use KOS-MOS, Shion and chaos. The battle starts off with
    it attacking around 400 damage per turn. Just heal and attack. If you have the
    time and EP, use 'Safety Level' or 'Best Ally' for later uses. Soon he will
    cast a wall for frontal damage and it will have Break Block for most of the
    time.
    
    Keep damaging it and the wall will be gone in a while. He will soon cast it
    again. Continue to attack it til its HP drops further more. When its HP is less
    than 10000, it will uses a move and hints out what it does in messages.
    Basically, ANYONE that attacks it will die. So sacrifice the one that you less
    need to attack for now. Then quickly revive him or her after the turn. If you
    have "Best Ally" or "Safety Level" on, you can prevent from dying. He will be
    in this mode for sometimes. So do prepare to revive a lot.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Spear
    Coat, Flame Coat, Combo Boost (or Last Revenge).
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 44250 HP, at which point boss gains access to Embrace and Quick
    - 29500 HP, at which point boss will cast Unbreakable Block (smash it by using
      two beam attacks from KOS-MOS' arsenal), and gains access to Ragnarok
    - 7080 HP, at which point boss will call you out for a duel
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
    combatants. Proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
    Jin, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
    recover yourself.
    
    Start the chain by having Jin move first - do CB, then boost KOS-MOS and do CC,
    followed by Circle all the way - Break initiated and boss Aired - boost Jin at
    this moment, empty his stock, then follow up with MOMO, emptying her stock as
    well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.
    
    Nepos is likely not defeated yet, but its HP will likely be below 29500 HP,
    which is a trigger for Nepos to cast Unbreakable Block, which grants Break
    Block. Smash it with two beam attacks from KOS-MOS Special command.
    
    Not only that, Nepos will use Embrace for huge damage. If it casts Quick, use
    Annihilation on Nepos to cancel it. Beware of Memory of Time - memorize the ESL
    it was used on. When Phobos reaches next turn on this ESL, you'll be hammered
    with Ragnarok. Once again, stock, recover your own BG, Aura Sword on everyone,
    Attacker and Ether Spear as needed and blast away! Nepos falls, and you win.
    
    If by small chance you still don't own it, and Nepos' HP is below 7080, it'll
    call you to a smash-fest. Each time you attack it, Nepos will cboost and use a
    very strong Embrace for 8000 dmg. Nothing Revert couldn't fix... Nepos will
    also skip all next turns until it bites the dust.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS26
    
                                   DARK ERDE KAISER
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
    192000 | 96000  | 5400 | 9000 | 200  | 50   | 160  | 22   | 74   | 62   | 7
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Weak
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    Immun  | 95%   | 85%   | 85%   | 85%   | 85%   | Immun |  0%   | Immun | 50%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | A, B, C  | A-A-A-A | Yes    | No      | Impossible  | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    Do *not* use Erde Kaiser too early in the battle, else it will drag on for
    quite a long time. Wait until the time is right.
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Dark Knuckle - (AttPow: 20) - HATTP VS one chr - hit phd
    02. Dark Cyclone - (AttPow: 20) - SATTE VS chrs, 60-degree arc effect - slash
        etd
    03. Dark Chaos Flame - (AttPow: 20) - FATTE VS all chrs - fire etd
    04. Lost Mist - VS all chrs - ignores EVA, induces H Lost (75% chance)
    05. Shadow Bind - VS one chr - induces H Bind (75% chance)
    06. Dark Wave - VS all chrs - ignores EVA, induces L Ether DD (100% chance)
    07. Kaiser Shield - self - reduces all types of damage
    08. Flame Veil - self - reduces fire damage by 25%, gains 200% weakness to ice
        damage
    09. Aura Veil - self - reduces beam and spirit damage by 25%, gains 200%
        weakness to thunder damage
    10. Quick - self - AGL+25%
    11. [Kaiser Shield is destroyed!] - after you hit DEK with your own Erde or DEK
        sustains five double techs, its shield goes sayonara
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Knuckle 500 dmg to one, Cyclone 400 dmg to all, Flame 800 dmg
    to all.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    From now on, I will call it DEK. DEK has 192000 HP, and only weak against
    Ether. Its weak zone is AAAA. Also AIR effect is not possible, only DOWN. I use
    KOS-MOS, Ziggy and MOMO. Make sure they have the skills "Focus 1" and "Inner
    Peace". Also have them equip skills that reduce Slash and Hit attacks by 25%.
    Keep attacking it and heal if you need to. If DEK casts any support ether to
    itself, use the ether "Annihilation" to cancel. After a while, DEK will use
    Kaiser Shield. Keep attacking it til it breaks or simply use your own Erde
    Kaiser. You could try using the ether Flame Sword on KOS-MOS and MOMO. With
    Ziggy, you could try to link up as many as AC Fire as you can. You could do
    around AC Fire 15 which does pretty good damage. Continue to heal and attack,
    after a long time, you will eventually beat DEK.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS (or Jr), Ziggy and MOMO. Equipped skills:
    Rebound, Spear Coat, Flame Coat, Combo Boost.
    
    Regarding special HP counts which when crossed trigger sth, this info is
    available:
    - 153600 HP, at which DEK will cast either Flame Veil or Aura Veil and gains
      access to Quick and Chaos Flame
    - 134400 HP, at which point DEK will use Dark Wave
    - 124800 HP, at which point DEK will use Kaiser Shield
    - 57600 HP, at which point DEK will use Dark Wave
    
    DO NOT CAST ERDE KAISER FURY YET!
    
    Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
    that BG is at 3 as well (if you have any Boost Max items left, use two to
    extend your BG to 5). Then cast either Safety Level or Best Ally on all
    combatants. Partial preps are done, now let's see what DEK can use...
    
    At the start it will cast Lost Mist, which is the only time I saw it used. On
    next turns you will be seeing lots of Knuckles, Shadow Binds, and Cyclones.
    DEK's repertoire slowly expands - at 153600 HP Aura Veil or Flame Veil is cast,
    as well as accessing Quick and Chaos Flame, at 134400 HP it will cast Dark
    Wave, at 124800 Kaiser Shield is used, and finally at 75600 HP Dark Wave once
    again.
    
    Well, make sure you've cleared away any L or H statuses, then proceed by Flame
    Sword on all combatants, as well as Attacker on KOS-MOS and Ziggy, and Ether
    Spear on MOMO. Preparations are done - if you're lacking HP, recover yourself.
    This will be a long battle, so stay tuned in.
    
    Start the chain by having MOMO use Circle twice - this will do AA - then boost
    MOMO again and use Circle twice again - this will do AA and initiate a Break!
    Boost Ziggy now, followed by Circle all the way - you will now Down DEK as
    well. Boost KOS-MOS next empty her stock, then boost MOMO and empty hers as
    well. Watch that AC Fire chain grow, too! Damage done will be phenomenal.
    
    Keep doing this combo until either of the Veils is cast. Ignore the bonus DEK
    gained and keep doing this combo still. Kaiser Shield is used - you can break
    it in two ways. Either you summon Erde Kaiser Fury for insta-break or you use
    five double techs (Blessed Miracle and Burst Veil don't count).
    
    Once Kaiser Shield is gone, DEK gains huge weakness to every attack attribute!
    Killing it now is merely question of time and two, maybe three combo chains
    you've been practicing until now.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Karioth has sent following tip:
    The trick is to wait until it uses its Kaiser Shield, when this happens, use
    your EKF, and it will break the shield. This initiates its weakness to all
    attack types. Also its shield will not regenerate! If you use your EKF too
    early, he will say something like 'Fool, your impatience will be your end!'.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Cain27 has sent following strategy:
    I thought the best party was Shion, MOMO (they can hit A zone) and Ziggy or
    chaos, since they can Down the enemy. This boss is weak against ether attacks,
    so using ether spear on your Shion and MOMO is a good idea. Max out your chrs'
    stock at the beginning. On Shion's turn boost MOMO (or on MOMO's turn boost
    Shion).
    
    Press Circle twice then cancel, next it's the other female's turn, boost Ziggy
    or chaos this turn (depends who you took to battle) attack with MOMO two more
    times to break the boss' defense, now your male character can Down the enemy,
    boost Shion or MOMO during this turn. After DEK is down, empty your boosted
    character's stock on this turn, boost your other female during this turn and
    let her empty her stock on Kaiser as well.
    
    Once it was down to around 140000 HP it casts Flame Veil, this made it weak
    against ice. If it's not Flame Veil, it'll use Aura Veil (in this case it
    becomes weak to thunder). Use Sword ethers to change chrs' attributes to
    ice/thunder based (depending on veil cast). Later in the battle Kaiser uses a
    defense shield, smash through it with Shion's EKF. After you break the shield
    the boss becomes weak to every attack attribute, so the rest of the fight is
    easy from there.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS27
    
                                      MAD SKELTER
    
    --------------------------------- STATISTICS ----------------------------------
    HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
    COPY   | 76000  | 5400 | 4200 | COPY | COPY | COPY | COPY | COPY | COPY | 19
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    250%   | -100% | -100% | 150%  | 75%   | 100%  | 150%  | 100%  | Norm  | Norm
    
    ------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
    Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
    95%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 90%   | Immun | 40%
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-B-C-B | Yes    | No      | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    Skill Upgrade E (100%)                 | None
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - When you enter the battle against Mad Skelter, it will copy the stats of your
      highest leveled chr in your current fighting party. For example, if Ziggy is
      this chr, Mad will have high HP, STR and VIT, but low EATK and EDEF. But if
      MOMO would be this chr, then Mad will have high EATK and EDEF, but low HP,
      STR and VIT. Choose carefully who you wish in your current party.
    - Careful - <Mad Skelter> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Stigma - (AttPow: 20) - PATTP VS one chr - pierce phd, ignores EVA, target
        locked-on
    02. Inescapable Arrow - Shot 1 - (AttPow: 35) - PATTP VS one chr - pierce phd,
        ignores EVA, induces L Resistance Down (100% chance), attacks locked-on
        target
    03. Inescapable Arrow - Shot 2 - (AttPow: 35) - PATTP VS one chr - pierce phd,
        ignores EVA, induces L Weak (100% chance), attacks target affected by L
        Resistance Down
    04. Inescapable Arrow - Shot 3 - (AttPow: 35) - PATTP VS one chr - pierce phd,
        ignores EVA, induces L Slow (100% chance), attacks target affected by L
        Weak; target affected with L Slow is then attacked again with Shot 3; if
        status succeeds, L Slow turns into H Stop
    05. Inescapable Arrow - Final - (AttPow: 80) - PATTP VS one chr - pierce phd,
        ignores VIT and EVA, attacks target affected by H Stop, damage = [target's
        MAX HP - 1]; boss absorbs the damage count as HP recovery
    06. The Curse of Zero - VS all chrs - induces L Poison (75% chance), charge up
        for Pandora's Gate
    07. Pandora's Gate - (AttPow: 50) - NATTE VS all chrs - noe etd, ignores EDEF
        and EVA
    08. Conditions for Invincibility - [Mimicked the parameters of the highest
        level target!] - VS one target - boss copies stats of highest leveled chr
        in your current fighting party
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Can't give an estimate as Mad's stats depend on who he
    copied.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Get near the blue dot like gnosis near the item chest to get into a battle. You
    will be fighting Mad Skelter who is weak against B, fire and slash. So I end up
    using Shion, Jin and Ziggy. Its weak zone is CBCB.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is KOS-MOS, Jr (but start with Shion!) and MOMO. Equipped
    skills: Rebound, Combo Boost, Spear Coat, Overload.
    
    Battle begins, Mad copies stats of your highest leveled chr in starting party -
    I hope Shion is your highest leveled chr. Begin by switching Shion out for Jr,
    then stocking until SG is at 3 for all combatants. Ensure that BG is at 3 as
    well Then cast either Safety Level or Best Ally on all combatants. Partial
    preps are done, now let's see what Mad can use...
    
    At the start it will use Stigma on chrs one by one. Then it will start shooting
    Inescapable Arrows in this order:
    - Shot 1 on Stigmad chr to inflict L Resistance Down
    - Shot 2 on chr with L Resist Down to inflict L Weak
    - Shot 3 on chr with L Weak to inflict L Slow
    - Shot 3 on chr with L Weak to inflict H Stop
    - Final on chr with H Stop to kill it and recover HP = chr's MAX HP - 1
    
    If you recover L statuses frequently, you won't have problems until somewhere
    in middle of battle. At this time The Curse of Zero will be cast - besides
    affecting you with L Poison it also signifies coming of Pandora's Gate, very
    strong ether move. Keep your HP up at all times.
    
    Well, make sure you've cleared away any L statuses, then proceed by Flame Sword
    on all combatants, as well as Attacker on KOS-MOS and Jr, and Ether Spear on
    MOMO. Preparations are done - if you're lacking HP, recover yourself.
    
    Start the chain by having Jr use CB, then boost KOS-MOS and use CB as well,
    followed by Circle all the way - this will initiate a Break and Air the boss as
    well! Boost MOMO now and empty her stock, followed by boosting Jr next and
    emptying his stock as well. Watch that AC Fire chain grow, too! Damage done
    will be phenomenal.
    
    If Mad hasn't fallen yet, repeat the exercise and kill it for good now.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS28
    
                                     PHOBOS RIGAS
    
    --------------------------------- STATISTICS ----------------------------------
    HP                 | EXP               | CPTS              | SPTS
    55555              | 85000             | 6800              | 4000
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    Weak   | Weak  | Norm  | Norm  | Norm  | Norm  | Weak  | Norm  | Norm  | Weak
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Gnosis     | B, C     | C-B-B-C | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    EMAX300 (100%)                         | Auto Recover (50%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Careful - <Phobos> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Single Shot I ... VIII - PATTP VS one chr - pierce phd, ignores EVA
    02. [Jammed weapon.] - if Phobos is performing Single Shot series, there's a
        chance its gun may screw up on it
    03. Reload >> Misery - boss loads a new magazine (Alone in the Dark - 4 shots)
    04. Reload >> Sorrow - boss loads a new magazine (Chilling Wind - 4 shots)
    05. Reload >> Despair - boss loads a new magazine (Single Shot - up to 8 shots)
    06. Reload >> Woe - boss loads a new magazine (Rotting Flesh - 2 shots)
    07. Alone in the Dark - PATTP VS one chr - pierce phd, ignores EVA, induces L
        Blind
    08. Chilling Wind - P/IATTP VS one chr - pierce/ice phd, Down effect, induces L
        Slow
    09. Rotting Flesh - PATTP VS one chr - pierce phd, ignores EVA, induces L Weak,
        damage = 50% of chr's MAX HP = boss' HP recovery
    10. Buried Alive - HATTP VS one chr - hit phd, ignores EVA, Air effect
    11. Memory of Time - [The end is here!] - memorize the event slot, Phobos will
        use Immolation on next turn it gets on that particular event slot
    12. Immolation - [The end has come! There is no escape!] - FATTE VS all chrs -
        fire etd, ignores EDEF
    13. [Magazine empty.] - can shoot Misery 4x, Sorrow 4x and Woe 2x before
        magazine is emptied
    14. [Fear - Level 1. + The smell of fear improves his dexterity.]
        [Fear - Level 2. + The smell of fear increases his speed.]
        [Fear - Level 3. + The smell of fear strengthens his offense.]
        [Fear - Level 4. + Now impervious to any frontal attack!]
        [Fear - Level 5.]
        Boss slowly proceeds toward max Fear level. Action that will happen on Fear
        level up is randomly determined. Following are possible: Frenzy > Break
        Block & Ice Veil, Panic > AGL+25%, Horror > Ether Spear, Terror > Safety
        Level.
    15. [Fear - Maximum. He is overwhelmed!] - self - in addition to one of actions
        taken boss suffers from L Stun; weakness to ether attacks is nullified as
        well
    16. [Fear - Maximum. He is overwhelmed! Frenzy has worn off!] - self - in
        addition to one of actions taken boss suffers from L Stun; if Frenzy was
        used during Fear level ups, it now shatters
    17. Terror - self - induces Safety Level
    18. Panic - self - AGL+25%
    19. Horror - self - induces Ether Spear
    20. Frenzy - self - Break Block initialized
    21. Soothing Words - [The smell of fear has worn off and he has returned to
        normal.] - self - recovers 1500 HP
    22. [Checking how many rounds are left...] - Phobos will cboost and empty the
        magazine that was last loaded (jamming or empty-magazine side-effects can
        occur as well)
    23. Rapid Fire I ... VIII - PATTP VS one chr - pierce phd, ignores EVA
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Damage estimates: Single Shot 300 dmg to one, Dark 800 dmg to one, Wind 500 dmg
    to one, Buried Alive 1500 dmg to one, Immolation 1200 dmg to all, Rapid Fire
    400 dmg (and raising) to one.
    
    Cannot use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is Jin, KOS-MOS and MOMO. Equipped skills: EP Half, ST
    Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
    equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
    mastered skills: Inner Peace, Focus 1, Focus 2.
    
    It is advisable that you come into this battle with BG of 3. It helps a lot if
    you don't need to waste turns by refilling your BG. Because some of Phobos'
    attacks ignore target's evasion, you'll be spending a lot of time healing.
    
    Once you enter the battle with Jin, MOMO and KOS-MOS, first thing you should do
    is cast Best Ally on all combatants. Now start stocking until SG is 3 for all
    of them - doing so will also replenish EP for recasting of Best Ally when
    needed. Phobos will be pestering you with Single Shots for a while until its
    weapon jams. Then pay attention to what kind of magazine will be loaded next!
    
    Misery and Sorrow series are quite strong. You cannot evade Misery series, but
    Sorrow can be - so react accordingly. If you're affected by L type statuses,
    shrug it off until you're ready for launching a chained assault (remove L Slow,
    though). If one of chrs gets smacked down, take heed to recast Best Ally ASAP.
    Phobos will always cboost if it evades your attack.
    
    If it's Woe magazine, stocking is recommended! Woe magazine contains two
    Rotting Flesh shots, which drains 50% of hit chr's MAX HP and adds it to
    Phobos' HP (Woe magazine is likely used when Phobos loses around 33% MAX HP).
    Unfortunately it cannot be evaded, but if you stock, it is possible to halve
    the HP drained.
    
    Phobos has weakness to beam, aura and slash attacks, as well as taking extra
    damage from ether attacks. MOMO fills the slot for ether weakness, while Jin
    and KOS-MOS take care of slash attacks. You'll apply Aura Sword for aura
    weakness. And to ensure Phobos won't funnily cboost, we'll Air it.
    
    Very soon after battle starts Phobos will begin using Buried Alive for huge
    damage to one chr (when HP is under 50000). It can very well KO MOMO in one
    hit, but this is why we put Best Ally on. If Phobos has boosts left, there is
    high probability of Phobos combo boosting and following up with additional
    Buried Alive attacks, or using remaining shots of the magazine currently
    loaded.
    
    After losing about 15% of HP, Phobos will begin raising own Fear level. For
    each level one of following events will happen: Frenzy - Break Block & Ice
    Veil, Panic - AGL+25% and bonus to AGL, Horror - Ether Spear and bonus to STR,
    Terror - Safety Level and bonus to DEX. I dunno what's it gonna do with Ice
    Veil, but other bonuses it gains need to be dealt with swiftly. For Safety
    Level and AGL+25% launch Annihilation against Phobos to clear them off - surely
    you don't wanna kill Phobos, only to have it remain on 1 HP and smash you to
    bits? Break Block is a nuisance, esp if used at first Fear level.
    
    How often Phobos will raise Fear level, I don't know; nor can I tell you what
    affects which bonus Phobos will gain. What I know can help you is this: have
    one or two chrs stock, while MOMO keeps shooting at Phobos. Remember to heal
    lost HP and keep recasting Best Ally if needed. Pay attention to Woe magazine,
    if it's loaded - stock! If it drains 50% MAX HP, tough luck - just grit your
    teeth and carry on.
    
    Once maximum Fear level is reached, it's party time. Phobos gets affected by L
    Stun and will not attack you. L Stun has 50% chance of being removed when
    damage is affected - and if we don't attack Phobos, L Stun stays. Understood?
    So, what better chance then to commence chain assault?
    
    Stock, refill your BG if needed, heal any lost HP and EP, then cast Attacker on
    Jin and KOS-MOS, Ether Spear on MOMO, and Aura Sword on everyone. Once preps
    are done, do the following:
    - it's Jin's turn
    - Boost Jin thanks to Combo Boost (BG drops to 2)
    - Jin attacks with Triangle and Square to perform CB, then it's Jin's turn
    - Boost KOS-MOS (BG drops to 1), then have Jin attack with Square, Triangle to
      perform BC (Break initialized!), and follow up with Circle, Circle, Circle
      (this will launch Phobos into Air and start AC Aura chain)
    - KOS-MOS empties her stock by four presses of Circle; during attack animation
      make sure to Boost MOMO (attacks KOS-MOS and Jin performed earlier will
      recover enough of your BG in order to give you the last boost you need)
    - MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
      Aura Sword, and a nice AC Aura x09 chain will give MOMO a humongous damage
      bonus; expect to see something like 3000 damage per hit)
    - if any extra boosts become available or are still left, do NOT use them;
      spare them for next chained assault
    
    Now Phobos' HP is lingering somewhere around 20000. L Stun it was affected with
    is almost surely gone. It will now use Soothing Words to recover 1500 HP (big
    deal), and its stats will return to normal. Several new moves become available
    to Phobos - darn.
    
    To begin with, Frenzy will make you mad - what it does as add Break Block to
    Phobos, and it's only gone when Fear level reaches maximum - great (very great
    if used at Fear level 1). The other move is Memory ot Time (Phobos loves to use
    it on CTC ESL) - what it does is prompt Phobos to use Immolation on next turn
    Phobos reaches on ESL it memorized when Memory of Time was used. You better
    hope you have the HP to survive - if possible, try extending Flame Wall ether
    combo, otherwise Best Ally will save you.
    
    As the battle continues, you'll be seeing lots of Buried Alive. Don't forget to
    cast Annihilation on regular basis to cancel Phobos' bonuses, or you'll get
    yourself stumped at obnoxious damage Phobos will be dishing out.
    
    There is one final move Phobos has, and it's used when Phobos has less than 10%
    HP remaining. This is Rapid Fire and I really don't recommend you let Phobos
    live long enough to use it on you. What it does is: Phobos will cboost on its
    turn, check the magazine loaded and empty the contents into your party until
    it's either empty or the gun jams (depending on magazine loaded). Aside from
    you not being able to intervene in any way, damage done by Rapid Fire shots
    will keep increasing.
    
    So to recap: at start of battle stock, fill your BG, Aura sword, first chained
    assault, Phobos around 20000 HP, stand your ground until Phobos reaches maximum
    Fear level, recover completely, restock, refill your BG, Aura Sword and
    Attacker/Ether Spear appropriately, second chained assault, Phobos dies.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Cory S. Has submitted following strategy:
    
    First off, it has a weakness to Aura, so chaos is an easy pick, since his
    attack is Aura based. I used Jr and MOMO for the other 2, simply because I had
    learned the most skills with them and use them for most of my fights anyway.
    They worked fine.
    
    The start is simple. Simply stock up to full, cast Aura Sword on Jr and MOMO,
    and then hack away. The break is CBBC. Start with Jr, and do a CB attack, then
    boost chaos and do another BC attack and empty his stocks to down it, then
    boost Jr and MOMO to attack. With the Aura Swords on them, the damage chain
    should be huge and take away at least 15K of its 55555 HP. At the start of the
    battle, the boss will generally only use relatively weak piercing attacks and
    Buried Alive attack, which can kill MOMO easily, so have either lots of
    Revives, or Ether Packs to use Revert effectively.
    
    When it gets to like 30 or 35K HP, he will start to 'fear'. Basically, here's
    how it works - when his fear counter goes up, he increases one of his
    attributes, either speed, attack, dexterity, or puts up a Break Block (usually
    he does this first). He will also use the devastating attack Immolation, which
    is pretty much an instant death to the party. The only way I was able to avoid
    it was with the skill Inner Peace, which improves evading attacks after
    stocking. He gives you a one-turn warning when he will use this attack, so
    stock with everyone after the warning and you should evade. When his fear
    counter gets higher, he gets really annoying. He will use Buried Alive several
    times in a row while boosting, and use Immolation as well, so it doesn't hurt
    to be lucky. Be sure to have Combo Boost equipped on all characters so you can
    do a desperate heal if you need to.
    
    His fear counter goes up by one every few turns. A few turns after it reaches
    5, it will say "Fear - Maximum. He is overwhelmed! Frenzy has worn off!".
    That's your cue to stock up and prepare for the next assault. After his L Stun
    wears off as a result of one of your hits, he will turn back to normal and heal
    himself for 1500 HP (which isn't much). Re-cast Aura Sword on everyone and
    start the assault again, because he only waits about a turn or 2 before
    restarting the counter, and if he uses Break Block first, you will have to wait
    and survive another round of his Fear before getting another chance to attack.
    Also, at the beginning of the battle (you wont be able to spare a turn near the
    end), be sure to steal Auto Recover and EMAX300 from it. They're great
    accessories for your gears, or they sell for the same price as awakenings if
    you're still repaying Matthews' debt.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS29
    
                                      BAAL ZEBUL
    
    --------------------------------- STATISTICS ----------------------------------
    HP                 | EXP               | CPTS              | SPTS
    99999              | 99999             | 9999              | 9999
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
    Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
    Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Bio        | B, C     | B-C-B-C | Yes    | Yes     | Possible    | Possible
    Bio        | B, C     | B-B-B-B | Yes    | Yes     | Possible    | Possible
    Bio        | B, C     | C-C-C-C | Yes    | Yes     | Possible    | Possible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    EMAX300 (100%)                         | Auto Recover (50%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Careful - <Baal> has the ability to Combo boost itself!
    - Baal begins the battle by innate Break Block. Read strategy for more info.
    
    ----------------------------------- ATTACKS -----------------------------------
    01. Baten Kaitos - H/FATTP VS one chr - hit/fire phd, Down effect
    02. [Baal Zebul is amassing his bile.] - charge up turn for Aqua Regia
    03. Baal's Wrath - TATTE VS chr/s, arc effect - thunder etd, induces H Bind,
        ignores EDEF
    04. Aqua Regia - [Baal Zebul has spewed his bile!] - targets a certain spot
    05. Aqua Regia - NATTE VS one chr - noe etd, induces L Poison, ignores EVA and
        EDEF; have the chr move away from targeted spot and attack will miss
    06. [He grimaces at your striking/slashing/piercing attack.] - if hit with
        aforementioned attack type, you may get this notice; after Baal sustains
        enough hits of this type, move <09.> may be used
    07. Heca Strike - S/H/TATTP VS one chr - slash/hit/thunder phd, ignores VIT
    08. Hedge Smash - S/H/FATTP VS one chr - slash/hit/fire phd, ignores VIT
    09. [Enough of your measly striking/slashing/piercing attacks! He is furious
        and relaxes his defense.] - hit Baal enough times with aforementioned
        attacks and after notifying you for the third time, it will cboost and
        counterattack with Heca or Hedge, but also drop Break Block
    10. [Baal Zebul is amassing his bile. He focuses and hardens his defense!] -
        self - Break Block initialized, gains Flame Veil status, charge up for Aqua
        Regia
    11. Baal's Curse - [Baal chants a curse and forbids movement! You cannot move
        until the time of annihilation!] - Move command is temporarily sealed,
        charge up turn for <12.>; Curse wears off eventually, or have one chr cast
        Annihilation on Baal to break it immediately, in which case <14.> occurs
    12. Baal's Curse-Casting - [Baal's Curse has forbidden movement! The time of
        annihilation has not come!] - Baal needs to reach two turns uninterrupted
        to charge up for <13.>; if attacked in any way, Baal resets Casting count
        to zero and will need to reach two turns uninterrupted again
    13. Baal's Curse-Release - [Baal's Curse has worn off, and you are free to
        move! The curse turns on the caster and wounds him!] - after two Castings
        Baal will use Release, which will unseal Move command, and deal some damage
        to Baal
    14. [The time of annihilation has come and the curse is lifted. You are now
        free to move!] - attack Baal with Annihilation ether and curse is destroyed
    15. The Cycle of Destruction at Great Cost - self - all parameters improve,
        Break Block shattered for good; used when HP is below 40000
    16. Destruction at Great Cost - [He wounds himself and amasses his bile to
        change his body. Baal Zebul's eyes darken to pitch black!] - sacrifices
        1000 HP, its Break changes to B-B-B-B, parameters improve; used when HP is
        below 20000
    17. The God of Dung - [He used his own HP to raise his Boost count!] - self -
        adds 3 boosts to BG, but sacrifices 1000 HP
    18. The Price of Gluttony - [He is amassing bloody bile...] - self - charge up
        turn for <19.>; at this point Baal will cboost and spew first Aqua
    19. Triple Aqua Regia - [Baal Zebul has spewed his bile for the first time! He
        is amassing his bile for the second time!] - a random spot between possible
        six will be chosen as a target; Baal can still cboost at this time; charge
        up turn for <20.>
    20. Triple Aqua Regia - [Baal Zebul has spewed his bile for the second time! He
        is amassing his bile for the third time!] - a random spot between remaining
        five will be chosen as a target; Baal can still cboost at this time; charge
        up turn for <21.>
    21. Triple Aqua Regia - [Baal Zebul has spewed his bile for the last time! It
        forms a parabola and circles in the air!] - a random spot between remaining
        four will be chosen as a target; quickly move the chrs to spots which
        aren't targets of Aquas; on Baal's next turn a rain of <05.> will be used,
        with Baal boosting to finish you off quickly
    22. Destruction at Great Cost - [He wounds himself and amasses his bile to
        change his body. Baal Zebul's eyes shine emerald green!] - sacrifices
        1000 HP, its Break changes to C-C-C-C, parameters improve; used when HP is
        below 7000
    23. [He hates your striking/slashing/piercing attack.] - if hit with
        aforementioned attack type, you may get this notice; after Baal sustains
        enough hits of this type, move <09.> may be used
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Can use Move command.
    
    Heca and Hedge deal about 800 dmg to one chr, Wrath 800 dmg to chrs hit, Kaitos
    1200 dmg to one, Aqua 3500+ dmg to one
    
    Casts Baal's Curse when below 70000 HP.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    My recommended party is Jin (!!!), Jr and MOMO. Equipped skills: EP Half, ST
    Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
    equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
    mastered skills: Inner Peace, Focus 1, Focus 2.
    
    It is advisable that you come into this battle with BG of 3. It helps a lot if
    you don't need to waste turns by refilling your BG. Because all of Baal's
    attacks ignore target's defenses and damage dealt is quite big, you'll be
    spending a lot of time healing. But let's take it one step at a time.
    
    Once you enter the battle with Jin, MOMO and Jr, first thing you should do is
    cast Best Ally on all combatants. Now start stocking until SG is 3 for all of
    them - doing so will also replenish EP for recasting of Best Ally when needed.
    If Baal amasses its bile sometime inbetween and targets a chr, have that chr
    move away to another spot! Damage dealt from Aqua Regia is over 3500 and
    there's no way you're gonna survive that - and wasting a Best Ally over the
    attack which can be completely avoided is useless.
    
    If you're affected by H Bind, wait until Baal spews his bile to give you ample
    time to remove it. If one of chrs gets smacked down, take heed to recast Best
    Ally ASAP. Also know that Baal won't boost until its HP meets 70000 HP range.
    And last, but not least, all attacks can be evaded (for Aqua Regia you need to
    move to another spot, though).
    
    Baal has weakness to pierce, hit and ice attacks. Both Jr and MOMO have attacks
    with piercing property, while Jin's are of slash type. Whatever you do, Jr and
    MOMO do *NOT* attack Baal at all! The only chr that will do the attacking is
    Jin! Jin only! Once again, Jin only! The reason for this?
    
    After being struck with pierce (Jr, MOMO) or hit (Ziggy, chaos, KOS-MOS)
    attacks several times, Baal has nasty tendeny of cboosting such attacks. Baal,
    however, does not cboost slash attacks, and that's why Jin is a great choice
    for breaking Baal, and sending it in Air for some major damage.
    
    Sending Baal in the Air is another tough cookie to break - Baal begins the
    battle with Break Block, which is temporarily gone after Baal takes a couple of
    piercing or hit attacks - you're notified of Break Block being gone with
    message "He is furious and relaxes his defense." Two bad things about this is
    that you have to take a hit from Baal and Break Block will soon be restored.
    Attacking Baal's backside bypasses Break Block altogether, and this is how
    we're gonna Break Baal.
    
    So, we're stocked to full, under Best Ally, and BG is at 3 (if you have some
    Boost Max items left, this is one of battles where it may be a nice idea to use
    two of them to raise BG to 5)... time to start reducing Baal's HP. Keep
    stocking (and healing, of course) until Baal amasses its bile - this will be
    your cue! Start by casting Ice Sword on Jr, Jin and MOMO (throw in Ether Spear
    for her for good measure). Once preparations are done, and it is Jr or MOMO's
    turn, do the following:
    - it's Jr or MOMO's turn
    - Boost Jin (BG drops to 2)
    - MOMO or Jr casts Boost 1 (BG raised to 3), then it's Jin's turn
    - Boost Jin again (thanks to Combo Boost), then *move* Jin behind Baal's back
      (BG drops to 2), then it's Jin's turn
    - Boost Jin again (BG drops to 1), and attack Baal with Square, Triangle to
      perform BC, then it's Jin's turn
    - Boost Jr (BG drops to 0), then attack Baal with Square, Triangle to perform
      BC (Break initialized!), followed by pressing Circle, Circle, Circle (this
      will launch Baal into Air and start AC Ice chain)
    - Jr empties his stock by four presses of Circle; during attack animation make
      sure to Boost MOMO (attacks Jr and Jin performed earlier will recover enough
      of your BG in order to give you the last boost you need)
    - MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
      Ice Sword, and a nice AC Ice x09 chain will give MOMO a humongous damage
      bonus; expect to see something like 5000 damage per hit)
    - if any extra boosts become available or are still left, do NOT use them;
      spare them for next chained assault
    
    Are you wondering why we don't Down Baal instead? That is not recommended,
    because Downed enemies can still cboost your attacks, and Baal is no exception.
    On the other hand, Aired enemies cannot cboost at all.
    
    OK, we did our first assault on Baal's ass, which launched its HP somewhere
    below 70000 HP. At this point Baal gains access to Baal's Curse, which
    temporarily seals Move command, disabling you to move away from Aqua Regia. The
    quickest cure for this 'disease' is to cast Annihilation on Baal - seal will be
    removed, and you're a happy camper again. Or you could wait it out and at the
    same time be exposed to Aqua Regia, but I don't recommend that. Baal will also
    start boosting now, so you will have to be more careful in planning the assault
    now.
    
    Repeat the stocking process, removing possible H Bind (wait until Baal spews
    its bile) and healing HP. If Baal's Curse is used, counter immediately with
    Annihilation! You *must* be able to move. If your BG isn't at 3, you'll need to
    apply some Boost 1 castings (don't forget about Ice Sword), or time the start
    of your assault in such a way that Jin airs Baal on BST ESL. Don't forget to
    move *behind* Baal to initiate Break!
    
    After second assault is launched, Baal's HP will be below 40000 HP. At this
    point Break Block is gone permanently and Baal uses Cycle of Destruction
    (allows Baal to change Break sequence later in the battle). Like Orgulla
    before, Baal sacrifices own HP with "God of Dung" to increase its BG; this is
    also a charge move for "Price of Gluttony", which is infact Aqua Regia three
    times in a row! Unlike regular Aqua Regia, Baal targets three random spots out
    of six possible on the battlefield. Memorize targeted locations and move any
    chrs that are on those spots to a safe location (don't forget to cast
    Annihilation if Baal's Curse is in effect!).
    
    Randomly Baal smokes 500 of own HP to change its Break to either CCCC or BBBB
    (the change isn't permanent, though - Baal can and will switch freely between
    possible three Break zones). This also increases some stats for duration of the
    change, but don't worry about them - as long as you keep your cool, damage done
    to you will be minimal or nonexistant.
    
    Again, restock, refill your BG, Ice Sword on everyone (plus Ether Spear on
    MOMO), start the third and final assault chain with Jin (his location doesn't
    matter anymore, as Break Block is gone). Wave Baal bye-bye and see you next
    time.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Cory S. Has submitted following strategy:
    
    First off, he has a weakness to ice. Since no character's attack is ice-based,
    you're free to choose your party. I used Jr, MOMO, and KOS-MOS, since you can
    use Ice sword on all of them and do great damage.
    
    To continue, move one character to the opposite side of it, so the large Baal's
    Wrath only hits 1 or 2 characters instead of everybody. Soon, it will say
    "...is amassing his bile". The next turn, it will show a close up of one
    character and say "...has spewed his bile." or something like that. On his next
    turn, the bile will fall on that character and pretty much kill it (it does
    over 3000 damage, so maybe Ziggy could survive, but I didn't use him, since his
    attacks are fire-based). So basically, after he releases the bile into the air,
    either boost the character that was targeted or wait for his/her turn if you're
    feeling risky and move to a different spot on the battlefield (preferably on
    the same side). The bile will fall on blank space.
    
    The boss starts with a break block. After a few attacks it will say "He is
    furious and relaxes his defenses." That makes the break block go away. A turn
    or 2 later, it will say "He focuses and hardens his defense!" You guessed it,
    the break block is back, so the window of opportunity is narrow. Stock up, cast
    ice sword on everyone, and start with Jr. The break is BCBC, so have Jr do a
    BC, boost KOS-MOS and do another BC and empty her stock to Air it, then boost
    Jr and MOMO to empty their stock. Keep boosting until you can boost no more. A
    good break assault with an Ice chain could do as much as 20K damage. You can
    repeat this several times, as the boss' attacks don't change for a while.
    
    I don't recall the exact number, but I think it was when the boss reached
    around 40K HP left, when it started some new stuff. First, it will say
    something about Baal's eyes turning green or pitch black. That's a heads-up
    that its break has changed. Look at the boss info box to see the new break.
    Also, he will do a thing called Baal's Curse (it says "You cannot move until
    the time of annihilation!"). Get rid of the curse either by waiting it out (in
    this case Baal hurts himself as well), or casting Annihilation ether on Baal.
    
    When it gets to around 20K HP, it will prepare for a major strike. First Baal
    will sacrifice own HP to raise Boost count. Then, he will amass his bile and
    target three random spots on the battlefield. You have one turn to get out of
    the way, or your party will be obliterated, so boost whoever was targeted and
    move to a different spot quickly.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Here's a quick way of kicking its ass with Erde Kaiser Fury:
    
    Your party consists of Shion, and whatever two chrs (just make sure they can
    break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
    equipped. If Ether Burst is available, switch with Double Power.
    
    Before you initiate a Break on the boss, cast Ether Spear and corresponding
    Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
    Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
    is empty, make sure one boost remains left for Shion - boost her, then release
    Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
    the one you need, thanks to Combo Boost skill you equipped you can have Shion
    cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
    effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
    range somewhere from 50000 and upwards.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    
    *******************************************************************************
    BOSS BATTLE                                                              BOSS30
    
                                       MIKUMARI
    
    --------------------------------- STATISTICS ----------------------------------
    HP                 | EXP               | CPTS              | SPTS
    200000             | 99999             | 0                 | 0
    
    ----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
    Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
    Norm   | Weak  | Norm  | Norm  | Norm  | Weak  | Weak  | Weak  | Norm  | Norm
    
    ------------------------------- SPECIAL NOTE/S --------------------------------
    Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
    Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible
    
    ----------------- ITEM ------------------------------ RARE ITEM ---------------
    EMAX300 (100%)                         | Auto Recover (50%)
    
    -------------------------------- EXTRA NOTE/S ---------------------------------
    - Careful - <Mikumari> has the ability to Combo boost itself!
    
    ----------------------------------- ATTACKS -----------------------------------
    01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our
        praises!] - blah blah blah
    02. Creeping in the Dark - [Here in the shadow of heaven, you will know our
        darkness!] - IATTE VS all mechs - ice etd, induces L Blind
    03. Good Deed - [Our darling children!] - AATTE VS all mechs - aura etd,
        ignores EVA
    04. [Are you finished yet?] OR [What's taking you so long?] - if you don't
        attack Mike for some time, it may be a good or a bad thing
    05. Purification - [We have been reborn pure!] - changes from Creeping into
        Pure mode
    06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery,
        used during Pure mode if Mike is targeted by Down class ether
    07. [With our very breath, we will purge you of your sins!] - [It seems like
        Mikumari's parameters improved.] - offensive parameters improve, used when
        Mike's HP falls below 120000
    08. [Our children, we shall grant you some of our life.] - [It seems like it
        wants to heal you.] - use a Down class ether to have Mike cast Rebirth
        during Pure mode
    09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure
        into Creeping
    10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe
        you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now
        there's our good child...]; [Your presence is beginning to bore us!];
        [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] -
        all of the above cause Mike to ramble and skip a turn
    11. Ill Words - [You are annoying us!] - TATTE VS all mechs - thunder etd,
        ignores EVA
    12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure
        into Creeping mode
    13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break
        type ethers on Mike unless specifically told so or you'll regret doing it
    14. Vengeance - [Feel the resentment of our children!] - SATTP VS one mech -
        slash phd
    15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class
        ether on Mike is highly recommended
    16. [Just who do you think you are?!] - [It seems like Mikumari's parameters
        have changed to a special attack mode.] - even more power for Mike, its
        defensive parameters drop further, used when Mike's HP is below 60000
    17. [This world is darkness! Everything is darkness!] - [It seems like
        Mikumari's parameters have reached their final levels.] - even *more* power
        for Mike, but its defensive parameters drop further, used when Mike has
        less than 30000 HP, Pure mode will no longer be accessed
    18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children!
        We shall strike you down!] - PATTP VS one mech - pierce phd
    19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] -
        H/FATTP VS mech/s, arc effect - fire/hit phd, ignores EVA, induces L Slow
    20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven!
        God of Earth! Come together as one!] - TATTE VS mech/s, arc effect -
        thunder etd, ignores EVA, induces L Charge Down
    21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.]
        - using Junk Beam or Break class ethers is a bad idea during Pure mode, as
        it causes Mike to change back to Creeping mode immediately
    22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or
        Refresh H effect, used during Pure mode if Mike is targeted by Down class
        ether and one of your mechs is suffering from L or H type statuses
    23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2
        effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down
        class ether
    24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving
        you a hint
    25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you
        another helpful hint
    
    -------------------------------- BOSS STRATEGY --------------------------------
    
    Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to
    all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment
    8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs
    hit.
    
    Can use Move command.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Dinah not recommended for this battle - reasons: lower HP than Asher, Iron
    Blade requires 300 EC and deals less damage.
    Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy
          equipment: Auto Recover, Tuned Circuit, G ST Double
    Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin
          equipment: Charge Clean, Tuned Circuit, Charge Recover
    If you don't have Tuned Circuits, replace with Power Shields or EF Circuits.
    
    Before first parameter improvement Mike uses 2-3 offensive moves in Creeping
    mode, before switching to Pure mode. Between first and second parameter
    improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to
    Pure mode. Between second and third parameter improvement Mike uses six
    offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends
    after four of Mike's turns (not counting cboosts), or if you attack it. After
    third parameter change Pure mode is no longer entered. Also, always try to
    maintain three boosts in your BG.
    
    Boss gains upgrades like this (I tested it in several battles):
    a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    
    If you're still paying off Matthews' debt, here's a 1 million G for you: steal
    both EMAX300 and Auto Recover, then sell 'em.
    
    This is a hard battle, but not the one that cannot be won without some
    strategy. The basic gist of this battle is to guard against Mike's attacks
    during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts
    for 4 Mike's turns, we're gonna launch Wings of Light just before it ends.
    Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is
    going to help a little as well. BTW, you cannot prolong this battle forever -
    Mike usually powers up at specific intervals which I explained two paragraphs
    above. You will be using Asher only to do the attacking, while Zebulun will
    supply boosts or HP recovery. Let the battle commence.
    
    Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to
    both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset
    the battle - we'll need that Auto Recover saving later in the battle. Asher can
    take the punishment easily and stand its ground until first Pure mode. You need
    to sustain damage for 2-3 turns, at which point Mike switches into Pure mode.
    Until it does so, however, have Asher stock and Zebulun heal.
    
    When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike
    counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode
    immediately. You must use Down ethers on it! Down ethers only. When you do,
    Mike will boost (if it has some available) and use one of the following:
    Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery
    to one mech, or Holy Water to clear off status changes for one mech. Except for
    Holy Water you cannot predict which of the two Mike's healing moves will be
    used. If Mike can't boost, it will use the appropriate move on next regular
    turn it gets.
    
    While in Pure mode, have Zebulun cast Quick on itself first to get more turns;
    or in case you have used any boosts, cast Boost 1 to refill the gauge. Because
    of G ST Double acc, effect will last for ten turns. Cast Down ethers until both
    mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet!
    After Mike reaches third turn or when you're notified of Mike changing into
    Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend
    you launch them after third turn Mike reaches. Note: don't take too long into
    making a decision over what will be your next move, as doing so triggers Mike
    to power up and you don't want that.
    
    When Creeping mode is entered, repeat what you were doing from start of battle
    by having both mechs stock until next Pure mode. To speed up the killing
    process, you can try this: after Asher charges 200 EC and it has a turn, have
    Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a
    powerup, it doesn't matter, as Asher will still have next turn, on which you
    will stock.
    
    Mike loves to turn against Asher, and that's what we want - to have Mike use
    most of its attacks against Asher, while leaving Zebulun alone so it can react
    accordingly - if you had Asher attack in a fashion mention in above paragraph,
    cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish,
    just don't attack Mike - you don't want to have Mike go postal on Zebulun.
    Mike's attacks which cannot be evaded are: Good Deed, Ill Words, Between Heaven
    and Earth, Purge Filth. Everything else can be avoided, including deadly
    Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will
    have 200 EC.
    
    As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self,
    then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still
    stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings
    of Light.
    
    Continue until Mike's first powerup is used (below 120000 HP). Attacks it
    gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses:
    L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is
    of no worries. Unfortunately both attacks cannot be evaded, and if guarded,
    damage done will be somewhere around 6000. Mike also uses Resentment or
    Vengeance, but these two can be avoided and if Asher cboosts successfully, you
    gain a free healing turn thanks to Charge Recover.
    
    It will take several more of Mike's attacks before it reverts into Pure mode,
    but because it will concentrate on Asher (unless it uses one of its hit-all
    attacks), Zebulun will be able to recover any excess loss of HP Asher
    sustained. During Pure modes entered from now on Mike will end it immediately
    if it's attacked.
    
    When Mike's below 60000 HP and second powerup is used, Mike tends to be using
    Ill Words, Good Deed and Creeping in the Dark more frequently, so employing
    Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need
    to stand ground thru six turns of hell, however, all it takes are mere 3-4
    Wings of Light to bust Mike's ass for good.
    
    If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP
    remaining (say around 35000 HP), which is the point of final powerup being
    used. After this point Mike no longer enters Pure mode and will attack you
    mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the
    brink of extinction. Don't use boosts you may have left! You may need them to
    have Zebulun cut it if Mike unexpectedly gains an upper hand.
    
    Once Mike's HP is decreased to the point where it cannot exist anymore, Mike
    says final farewell. And so do we to final challenge of Xenosaga: Episode II.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    The following strategy was provided by Mandau:
    
    I just recently beat Mikumari and because I couldn't find any strategies on how
    to take them down, I'll just say what I did to kill it.
    
    My party consisted of Asher and Zebulun with Jr. and Jin in Asher and MOMO and
    Shion in Zebulun. Both E.S.es were at Lv. 64, but I had almost no trouble
    beating Mikumari with this method, so I'm sure it could be done at a lower
    level.
    
    E.S. equipment:
    
    Asher
    - Auto Recover (very useful)
    - Charge Recover (very useful)
    - Tuned Circuit (not necessary, but will speed up the battle a bit)
    
    Zebulun
    - Power Shield (not necessary)
    - Auto Recover (not necessary)
    - Anti-Fire Armor (not really necessary either)
    
    Jr.'s Equipped Skills
    - Combo Boost (not necessary)
    - ST Resist 20
    - ST Resist 30 (both are useful)
    - CRTC + 5 (somewhat handy)
    
    MOMO's Equipped Skills
    - Combo Boost (very useful)
    - EP Half (very useful)
    - EP Regen (pretty useful)
    - ST Resist 30 (not necessary)
    
    Using this setup, I was having a lot of trouble getting through the last
    quarter of the battle ... until I remembered I could Move which made the battle
    so much easier. For one, with Asher behind Mikumari, you can be doing 20,000
    damage per Wings of Light quite consistently. Also, Mikumari's 2 most
    devastating attacks - Between Heaven and Earth, and Purge Filth - will only hit
    one of your E.S.es.
    
    A lot of the setup for protecting Zebulun was totally unecessary because
    Mikumari tended to focus all of their efforts on Asher, however Combo Boost, EP
    Half, and EP Regen will come in handy throughout the course of the battle.
    Combo Boost is necessary for pulling of Double Medica 2 if you need to. EP Half
    and EP Regen will make sure you never run out of EP which is dangerous because
    of the lack of items. With EP Half on, Medica 2 and the Down and Break Ethers
    will only cost you 2 EP, which EP Regen will promptly recover, so you can do
    most of your work for free. Make sure to keep your Boost meter up at 3 as often
    as possible in case you need to suddenly react in any given situation. Boost 1
    should now only cost you 4 EP, so use that whenever needed as you'll mostly be
    doing Specials anyway.
    
    Since Asher will most likely be taking most of the heat in this battle, Auto
    Recover is useful for situations where Zebulun's healing can't keep up. Having
    Mikumari turn on a lone Zebulun is deadly, so try to prevent it from happening.
    Charge Recover is useful as all Asher should be doing is Stocking and using
    Wings of Light. This will also make Zebulun's healing job easier. Make sure Jr.
    has the Inner Peace ability as well since his constant stocking will improve
    his evade to the point where Vengeance should almost never actually be able to
    hit him. The ST Resists are there to help protect against L Charge Down and L
    Slow, both of which will seriously cripple Asher. You can have Zebulun remove
    these statuses, but it's much more efficient to keep Zebulun healing.
    
    Basically, Asher should continually stock to 200, use Wings of Light and keep
    repeating this. Zebulun should keep using Medica 2 on Asher or Double Medica 2
    if an attack manages to hit both Asher and Zebulun pretty badly. If there is
    ever a point where both E.S.es are at full HP, the Boost Meter is full and you
    are not in need of any EP (which you may need to Stock to restore with the
    Focus 1 and/or 2 abilities), have Zebulun attack Mikumari with Triangle or use
    Starlight Arrow if you have enough stock.
    
    Mikumari shifts between two modes, Creeping Mode (the one with the hanya mask)
    and Pure Mode (the one with the happy woman mask). Creeping Mode is where
    Mikumari will unleash all of its attacks. During Pure Mode however, Mikumari
    will only talk and not take any aggressive action. During this time, using a
    Down Ether on it (as the game may or may not indicate) will result in Mikumari
    healing you. At first, it will cast Rebirth (heals 9,600 for both E.S.es).
    Later on, if you have L statuses like Slow or Charge-Down, it will use Holy
    Water instead (refresh L for 1 character) until everyone's status is alright
    then it may proceed to use Rebirth. Later on in the battle, however, Mikumari
    will resort to casting Medica 2. Although it's highly probably Mikumari's
    Medica 2 will be stronger than Zebulun's, Mikumari doesn't always choose the
    best target to heal. It may choose to use Medica 2 on Zebulun even if it's at
    full health and Asher is practically at death's door, so for HP recovery you
    can depend on, use Zebulun from here on.
    
    Also, depending on what Mikumari says, you may need to use a Break Ether
    instead of a Down Ether (this may be why it uses Medica 2 instead of Rebirth)
    as the game did indicate at one time that it wanted me to use Break Ethers (but
    I didn't catch the phrase it said before it), but before I could test it out,
    Mikumari said "We are alive!" and the game indicated that it didn't want me to
    use Break Ethers anymore.
    ************************** VICTORY! CONGRATULATIONS! **************************
    
    
    ===============================================================================
    ===============================================================================
    07.)                        PAST REVISIONS - G0700
    ===============================================================================
    ===============================================================================
    
    - Version 0.04 (9th March 2005)
    # Lots of information added: boss movelists, data, strategies, and most
      importantly, information on three exclusive NA bosses.
    
    - Version 0.03 (15th February 2005)
    # Fixed up names of some bosses.
    
    - Version 0.02 (23rd September 2004)
    # Added most of the movelists for many storyline bosses and fixed few mistakes
      here and there.
    
    - Version 0.01 (2nd September 2004)
    # Initial release. Contains detailed statistics for all enemies, that can be
      classified as bosses. Some of the strategies were contributed by Kouli. More
      detailed strategies will follow in future updates.
    
    
    
    ===============================================================================
    ===============================================================================
    36.)                            CREDITS - G3600
    ===============================================================================
    ===============================================================================
    
    1. Companies
    - Namco & Monolith Software: they made this game possible
    - Sony: for making PS2
    - EnterBrain
    - Namco's Xenosaga Episode II Official Complete Guide: for boss statistics
                                                           for boss moves' info
    - ManiaX Xenosaga Episode II guide: enemies' status resistance
                                        enemies' move attack power
    
    2. Internet sites
    - GameFAQs [www.gamefaqs.com]: for hosting our guide
    - www.ign.com: for hosting our guide
    
    3. People
    - Kouli: for initial strategies and tips
    - crouton: for initially submitting boss statistics
    - nataraja_9: for submitting information on three extra bosses
    - Mandau: for strategy on Mikumari
    - Karioth: for a tip on DEK
    - Fchute4928: for a correction on boss battle 16
    - Griffon of Aulde: for party setup VS Issachar battle
    - jameson p.: for a great hint on boss battle 12
    - Cory S.: for strategies in Phobos Rigas and Baal Zebul
    
    
    
    ===============================================================================
    ===============================================================================
    37.)                          CONTACT INFO - G3700
    ===============================================================================
    ===============================================================================
    
    Send your comments, ideas for improvements, additional info, correction of
    mistakes we may have made, and anything else via e-mail at:
    
    omega (dot) twilight (at) gmail (dot) com
    
    lifearmor (at) gmail (dot) com
    
    We need to put down a few guidelines.
    - As a subject of e-mail please include [Xenosaga: Episode II - Boss], or
      [XS:E2 - Boss].
    - Please make your e-mail be readable, ie do not send us e-mails that are
      written badly or in some strange gibberish.
    - Don't ask us to send you updated versions of our guide, because we won't.
    - *Make sure* to check if your question is already answered within these
      pages; we may reply to one of your questions, but if you'll persevere in
      asking more questions which are answered in our guide, we'll simply direct
      you to our guide.
    - Split accepts e-mails in English, German, Croatian and Slovenian language;
      Horus accepts e-mails in English.
    - Split will answer e-mails in English, Croatian or Slovenian language; Split
      can read and understand German well, but his writing skills of German have
      rusted, therefore he will answer such e-mails in English. Horus will answer
      in English.
    - When crediting contributors, we won't disclose their e-mails.
    - Finally, treat us as you'd like us to treat you.
    
    2. Damir Kolar's Contributor page
    
    http://www.gamefaqs.com/features/recognition/6434.html
    
    3. Damir Kolar's homepage/s
    
    http://kolardamir.com
    http://splitinfinity.50megs.com 
    
    
    Yours truly,
    Damir Kolar
    
    End of Document