-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         HORUS & SPLIT INFINITY PRESENT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Xenosaga: Episode II [Jenseits von Gut und Bose] (NTSC-J)
Type of guide:  Boss Guide / FAQ
Platform:       Playstation 2
Version:        Orgulla, released on 16th February 2008
Authors:        Charlotte Gordon (Horus) <omega.twilight(at)gmail(dot)com>
                Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Charlotte Gordon (Horus) - All rights reserved
                (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
-------------------------------------------------------------------------------
WARNING! This guide contains SPOILERS! You have been noted.
MAKE SURE to check out mailing policy at the bottom of the document!
===============================================================================
===============================================================================
01.)                       LEGAL INFORMATION - G0100
===============================================================================
===============================================================================

This document is copyrighted to us, Charlotte Gordon and Damir Kolar. It is
intended for *PRIVATE* use only. It cannot be used in ANY form of printed or
electronic media involved in a commercial business, in part or in whole, in any
way, shape, or form. It cannot be given away freely, as bonus or prize, it
can't be given away with the game and so on. It cannot be used for profitable
or promotional purposes, regardless of the situation. Breaking any of these
rules is in direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail us first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. PLEASE NOTE THAT PERMISSION WILL *NOT BE
GRANTED* TO FAN-BASED WEBSITES.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://faqs.ign.com



===============================================================================
===============================================================================
02.)                       TABLE OF CONTENTS - G0200
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Legal information    | G0100  | Copyright protection and legal info.
02.) Table of Contents    | G0200  | Sections of this guide.
03.) Latest Updates       | G0300  | Read what was added in last update.
04.) Introduction         | G0400  | A bit about ourselves and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Boss! Fight!         | G0600  | Stats and strats for boss disposal!
             First Miltia | BOSS01 | Margulis, 1st battle
            Second Miltia | BOSS02 | Executus Sagitta
                          | BOSS03 | 0-88 Libra
                          | BOSS04 | Scutum & Pilum, 1st battle
              Summer Area | BOSS05 | Level 4
              Winter Area | BOSS06 | Albedo, 1st battle
           Ormus Fortress | BOSS07 | Scutum & Pilum, 2nd battle
                          | BOSS08 | Orgulla
                          | BOSS09 | E.S Issachar
        G2 Campaign No.14 | BOSS10 | Rod Blondel
               Flood City | BOSS11 | Naglfar Cannons
              Labyrinthos | BOSS12 | Margulis, 2nd battle
        G2 Campaign No.26 | BOSS13 | Grips Sister
             Omega System | BOSS14 | Inversion
                          | BOSS15 | Cathedral
                          | BOSS16 | Patriarch
       Local Matter Shift | BOSS17 | Albedo, 2nd battle
        G2 Campaign No.13 | BOSS18 | Wraith Virus
                   Desert | BOSS19 | Scarabeille
      Industrial Facility | BOSS20 | Dullea Soul
                Sky Ruins | BOSS21 | Svarozic
                          | BOSS22 | Perun
                          | BOSS23 | Stribog
                          | BOSS24 | Zwerg Kape
                          | BOSS25 | Nepos Rigas
           Space Coliseum | BOSS26 | Dark Erde Kaiser
        G2 Campaign No.28 | BOSS27 | Mad Skelter
          NA extra boss 1 | BOSS28 | Phobos Rigas
          NA extra boss 2 | BOSS29 | Baal Zebul
          NA extra boss 3 | BOSS30 | Mikumari
-------------------------------------------------------------------------------
07.) Past Revisions       | G0700  | History of this guide resides here...
08.) Credits              | G0800  | All who contributed... Thank you.
09.) Contact Info         | G0900  | Find out how to reach us.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
03.)                         LATEST UPDATES - G0300
===============================================================================
===============================================================================

- Version Orgulla (16th February 2008)
# Any user submitted contributions will no longer be added to this guide.



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to our new project. Once again I have
decided for co-authored project, this time on Boss enemies of XS:E2. This time
the writer I'm co-working with is Charlotte Gordon (alias Horus). She made a
great contribution in making this guide possible, and with combined efforts I
believe we can make a fine guide.

Now allow us to address some things:

- Spoiler issue. This Boss FAQ will contain HEAVY SPOILERS, mostly partaking to
  boss' names. As such players are guaranteed to never have a problem locating
  information on the boss they need help with.

- Usage of abbreviations. Split will drop the act-of-abbr for this guide for
  the most part. Only things that will be abbreviated is some of the most
  commonly used words, like 'chr' for 'character'.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

We will be using some abbreviations.

-------------------------------------------------------------------------------
%DMG --------------- fractional damage | AATT ---------------- aura based ETATK
AATTP ---------------- aura based PATK | acc ----------- accessory, accessories
AGL -------- agility (speed) statistic | ARM -------- armor, vitality statistic
aura etd -------------- aura based etd | aura phd -------------- aura based phd
BATT ---------------- beam based ETATK | BATTP ---------------- beam based PATK
beam etd -------------- beam based etd | beam phd -------------- beam based phd
BG ----------------------- Boost Gauge | CATT ------------------- counterattack
cboost ----------------- counter boost | cca --------------- in rough estimates
chr ----------------- single character | chrs ------------- multiple characters
CPTS -------------------- Class points | DEX -------------- Dexterity statistic
EATK, EAT ----- Ether Attack statistic | EDEF, EDF ---- Ether Defense statistic
EP ----------------------- Ether Power | ESL ----------------------- Event Slot
esp ----------------------- especially | ETATK -------------- ether type attack
etd --------------------- ether damage | EVA ---------------- Evasion statistic
EXP ---------------- Experience points | FATT ---------------- fire based ETATK
FATTP ---------------- fire based PATK | fire etd -------------- fire based etd
fire phd -------------- fire based phd | HP ------------------------ Hit Points
IATT ----------------- ice based ETATK | IATTP ----------------- ice based PATK
ice etd ---------------- ice based etd | ice phd ---------------- ice based phd
na -------------------- not applicable | NS ------------------- nothing special
PATK ------------ physical type attack | phd ------------------ physical damage
POW -------- power, strength statistic | prob. -------------------- probability
SG ----------------------- Stock gauge | SPTS, SPT --------------- Skill Points
STATT ------------ special type attack | std -------------- special type damage
STR ------ strength (attack) statistic | TATT ------------- thunder based ETATK
TATTP ------------- thunder based PATK | thunder etd -------- thunder based mgd
thunder phd -------- thunder based phd | VIT --------------- Vitality statistic
VS ---------------------------- versus |
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                         BOSS! FIGHT! - G0600
===============================================================================
===============================================================================

*******************************************************************************
BOSS BATTLE                                                              BOSS01

                             MARGULIS, 1ST BATTLE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
1000   | 2500   | 400  | 150  | 24   | 11   | 34   | 18   | 23   | 0    | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 75%   | 75%   | 150%  | 100%  | 110%  | 100%  | Weak  | Norm
100%   | 200%  | 75%   | 75%   | 150%  | 100%  | 50%   | 50%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 80%   | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Revive DX (100%)                       | Skill Upgrade E (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
To get Skill Point Bonus from this boss, you *must* kill it when ESL is showing
Boost gauge up. This is because once the boss loses all HP, he will use a final
attack on Skill point bonus ESL. Before boss uses Matrika, please refer to
first line of data in [Damage taken]. After boss uses Matrika, please refer to
second line of data in [Damage taken].

----------------------------------- ATTACKS -----------------------------------
01. Amavasya - (AttPow: 25) - SATTP VS one chr - slash phd
02. Dakshina Marg - (AttPow: 19) - SATTP VS one chr - slash phd
03. Coercion - (AttPow: 20) - HATTP VS all chrs - hit phd, ignores EVA, used as
    final attack
04. Matrika Shakti [Anti-Break stance. Acquired resistance to physical
    attacks.] - sets Break Block, prevents Breaks for several turns, changes
    damage resistance to: 200% damage from aura, 50% from slash, and 50% damage
    from hit property attacks; used when HP is below 500
05. Brahma - Increase Aim - self - DEX+2; used when HP is below 900
06. [Matrika Shakti has dispersed.] - Break Block barrier is gone

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Marg
for around 30 dmg, Amavasya about 70 dmg, and Coercion 40 dmg to all chrs.
Critical damage is not taken into account.

Boss' HP limits: 900 HP, 500 HP, 0 HP.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's two chrs VS one 1K HP dude. During first stage of battle, boss is likely
to get first move in and strike chaos or Jin. Worry not about the damage for
now, instead use Stock command three times for both chrs to get Stock value of
3, which we shall use in later stages to finish boss off quickly.

After getting few strikes in (remember to use CB attacks!), boss will power
himself up with Brahma. Use Medica to recover HP you may have lost as result of
boss' actions (I also need to mention that he's extremely fast and likely to
get a turn between both of your chrs' turns), thus making this quite a frantic
battle. Fortunately, boss also misses a lot.

You may also want to use Move command and have one of your chrs move behind the
boss to get benefit from back hit bonus. This battle can be used as a fine
testing ground for the new battle system introduced in XS:E2.

Once you knock off 50% of his health, second powerup move is used, that being
Matrika - you won't be able to make breaks on him for several turns. Also, do
*not* use Jin as attacker, as boss will cboost (thus unnecessarily endangering
yourself further)! Keep attacking with chaos only, as of this moment forward
his attacks will do greater damage than before. After succeeding in connecting
three times with the boss and dealing damage to him, Matrika shatters and you
are now safe to use Jin in attacks combos too. Attacking the boss from behind
also bypasses Break Block, though boss will still cboost if attacked by Jin.

This is where my previous suggestion of stocking comes into play - just before
boss hits less than 500 HP, ensure that you're above 50% of HP remaining. Now
have Jin use CB, followed by three Circle attacks. Sayonara to boss, but not
before he uses his last Coercion move - some phd to both chrs, but you'll
survive. Or use Ice Brand double tech for some big damage.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS02

                               EXECUTUS SAGITTA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
1760   | 1800   | 0    | 60   | 80   | 10   | 40   | 5    | 10   | 5    | 5

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
175%   | 100%  | 200%  | 100%  | 75%   | 250%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 10%   | 10%   | 10%   | 25%   | 25%   | 100%  |  0%   | 30%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Scrap Iron (50%)                       | Junked Circuit (20%)

----------------------------------- ATTACKS -----------------------------------
01. Sagitta Rifle - (AttPow: 30) - BATTE VS one chr - beam etd
02. [Memorized the current Event Slot.] - once boss loses 50% of HP; read the
    strategy for more info

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Rifle
for around 200 dmg. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's characters vs one enemy mech. In this sort of battle, no Zone exists. Keep
attacking and it will die soon. You might use lots of turn here, and eventually
with the skill 'Memory', the game will give you a message that you have
memorized the Event Slot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once the battle starts, take note of your chrs. You've been ambushed, meaning
that your chrs are turned towards the boss with their backs - quickly have each
of your guys and gal attack so that they face the boss properly. You may also
want to use Move command to place one chr BEHIND the boss, so you can inflict
extra damage.

MOMO is *extremely* useful in this battle - her bow attacks will do obscene
amounts of damage to the boss - so sticking her behind the boss is not a bad
idea. Also count in boss low AGL (one turn for roughly five of yours)... so how
do we carry on after moving MOMO?

Have MOMO use Stock command, with Jr and chaos casting Medica on whoever gets
hit with 'beam gun'. After MOMO has 3 stock, wait for point bonus slot turn
with MOMO - also make sure that boss' has its back towards MOMO. Boost her if
you must - now just follow up with Circle attacks and boss is down the crapper.

Once boss loses 50% of HP, pay attention to event slot it will memorize. Any
move (even casting Analyze) you will try against the boss on that particular
event slot will cause it to cboost and attack you. So be careful, you hear?
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS03

                                  0-88 LIBRA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3360   | 5800   | 600  | 450  | 40   | 24   | 42   | 10   | 20   | 18   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 250%  | 75%   | 50%   | 150%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 25%   | 25%   | 25%   | 25%   | 25%   | Immun |  0%   | 50%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B     | A-A     | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Auxiliary Armor B (100%)               | G ST Double (20%)

----------------------------------- ATTACKS -----------------------------------
01. Octo Ray - (AttPow: 20) - BATTE VS one chr - beam etd
02. ASM 1229 - (AttPow: 23) - F/IATTP VS chr/s, 30-degree arc effect - fire/hit
    phd
03. Sonic Boom - (AttPow: 45) - HATTP VS all chrs - hit phd
04. [The main monitor cracked!] - appears when continuously attacked by pierce
    attacks
05. [The main monitor is destroyed! Auto-cooling system malfunction.] - read
    the strategy for more info

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks: Octo
Ray for around 100 dmg to one, Sonic Boom for about 150 dmg to all, and ASM 80
dmg to each person hit. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

This mech's weak zone is AA, quite special. Use Jr's Circle twice, and that
will get you AA. Jr needs to have at least one stock though. Have Jr stock and
attack, Ziggy supports along with that. chaos can heal with Medica. Continue
this and it will go down soon. Use MOMO if you wish.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before you start doing anything, a word on ARC EFFECT ATTACKS. Boss' ASM attack
hits the chr and two slots to chr's left and right, meaning that maximum amount
of targets hit is three. Let's do an example - in this battle there are four
possible slots your chrs can occupy - slot 1, slot 2, slot 3 and slot 4. Battle
starts with all three of your chrs grouped together...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
Empty               Jr                  MOMO                chaos

Now have MOMO use Move command and place her to the LEFT of Jr, or otherwise...

SLOT 1              SLOT 2              SLOT 3              SLOT 4
MOMO                Jr                  Empty               chaos

How does this help? In first scenario, if boss would use ASM attack on MOMO,
who would get hit? MOMO is center, and Jr is on the left, chaos on the right -
thus all three suffer damage. In second scenario, though, MOMO is center, Jr on
the right, and nobody on the left - thus, only TWO chrs suffer damage. If chaos
was targeted, him and Jr would take damage. Understood the area effect concept?
Let's move on.

Have whoever is in slot 3 to be moved in slot 1. Now continue stocking until SG
for all three chrs is 3. Two attacks coming from boss will be Octo Ray and ASM
(provided you followed my advice most of the time only two chrs most will be
hit - Medica them afterwards). Once you've stocked enough, have Jr or MOMO
execute two Circle attacks to expose boss' weak zone. After being hit seven
times with piercing attacks (chaos either heals with Medica or provides
additional damage), you will be notified of main monitor being broken.

Breaking the monitor drops some of boss statistics, most notably STR by 30, DEX
by 10 and EVA by 5. Once boss' HP drops below 1680, Sonic Boom becomes
available for using in both regular turns and if boss boosts between your
attack combos. If boss' BG is zero, it won't be able to boost and thus
jeopardize your chrs. Also accountable for below 1680 HP limit, if you manage
to Down the boss, it will cboost after receiving attack in downed state, so
make that count.

BTW, have you listened to my advice on learning Sword ethers? Specifically I
mentioned Thunder Sword - cast it on both Jr and MOMO to give them even more
striking edge.

I'd recommend always being in top shape (Medica's cheap for only 2 EP) and
checking that SG is on three. Start the chain by having MOMO or Jr execute two
Circle attacks to break the boss, then boost either Ziggy or chaos to inflict
Down state, and follow up by boosting first Jr, then MOMO by emptying their SG
for superiour damage against the boss. Or you could just fill up SG to 3 and
release four Circle attacks for major damage and hopefully killing the boss. If
you're afraid of boss boosting and executing its damaging Sonic Boom - you can
circumvent that by having one of your chrs boost before you commence attacking.
Then repeat the stocking, healing and quadruple Circle combo.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS04

                      SCUTUM [1] & PILUM [2], 1ST BATTLE

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
4800   | 6800   | 150  | 500  | 50   | 24   | 22   | 5    | 20   | 8    | 4

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  30%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 30%   | 40%   | 40%   | 30%   | 30%   | Immun |  0%   | 80%   |  0%

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Auxiliary Armor B (100%)               | Charge Boost (20%)

--------------------------------- [1] ATTACKS ---------------------------------
01. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd
02. Sentenza - (AttPow: 30) - HATTP VS one chr - hit phd, Down effect, induces
    L Slow (50% chance)
03. Fine Ray - (AttPow: 30) - BATTE VS one chr - beam etd
04. Armor Field - self - POW down, ARM up
05. Thunder's Grace - [Sentenza is filled with thunder ether.] - self - gains
    Thunder Veil status, allows Sentenza to inflict Down effect & induce L Slow
06. Medica - on one ally - recovers 25% of target's MAX HP
07. Refresh L - on one ally - nullifies L type status changes
08. Refresh H - on one ally - nullifies H type status changes
09. Down Dex - VS one chr - induces L Blind
10. [Blah blah blah...] - Scutum can waste a turn by taunting you

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
3360   | 6200   | 450  | 400  | 40   | 16   | 35   | 22   | 30   | 12   | 5

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 200%  | 150%  | 75%   | 75%   | 200%  | 100%  | 100%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 40%   | 40%   | 40%   | 40%   | 40%   | Immun |  0%   | 60%   |  0%

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | Can't   | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
EF Circuit B (100%)                    | Tuned Circuit (20%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Impulsion - (AttPow: 20) - PATTP VS one chr - pierce phd, induces L Weak
    (50% chance)
02. Egalite Launcher - (AttPow: 20) - FATTE VS all chrs - fire etd
03. Attacker - [Autonomous program shifts to attack mode.] - self - POW up, ARM
    down
04. Transfer Additional Ammo - [Additional ammo transferred to Egalite.] - self
    - enables Egalite Launcher
05. [Blah blah blah...] - Pilum can waste a turn by taunting you

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks:
Sentenza for around 160 dmg to one, Fine Ray 50 dmg to one, Impulsion for about
80 dmg to one, and Egalite for 80 dmg to each person hit. Critical damage is
not taken into account.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's characters vs two enemy mechs. No zone here either. The AMWS Scutum is
piloted by Herman while Pilum is piloted by Richard.

Although Pilum has less HP, focus on Scutum first. Scutum can use Medica. I
recommend using MOMO to attack Scutum with Circle, while Jr and chaos can
either support and heal, or attack Scutum as well with Circle. Once you take
out Scutum, work on Pilum. Switch MOMO out and Ziggy in if you wish. The battle
will end eventually. The trick to this battle is using MOMO to take out Scutum
first. Note that if you focus on Pilum first, Scutum will be constantly healing
Pilum. The whole battle takes a while but if you listen to what I said above
and heal frequently, you will end the battle without getting any game over.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessory collectors, WARNING! The next boss battle is the *first of only two*
chances to obtain the most valuable mech accessory in the game. It is Tuned
Circuit, carried by Pilum. Currently you have no way of stealing yet, and
unfortunately Tuned Circuit is classified as Pilum's rare item. Additionally it
is only dropped with 20% probability. Anyway, it's up to you whether or not you
wish that accessory.

Scutum is the left mech, Pilum is the right mech. A few words on their attack
behaviour - although high on HP, they're also high on ego. They're sure to
waste few turns by talking thus allowing you to get few easy hits in. Better
recommendation is to use these free turns to fill up SG.

MOMO will again be your best friend in this battle - bow attacks are the most
useful thing since sliced bread against the two mecha. Other two chrs that are
recommended are chaos and Jr (not Ziggy, since his fire attacks do reduced
damage against bosses). Before you actually begin scratching the surface of
your enemies, gather SG of 3 (you won't get attacked much, remember?) and cast
*Aura Sword* on Jr and MOMO. Pilum's Impulsion can decrease your VIT, so
quickly counteract by casting Refresh L. Scutum can heal his partner, nullify
status changes you do on them, try to inflict status changes on you...

Funnily enough, Scutum won't heal itself - couple that with frequent wasting
of turns by talking, and oftenly used Fine Ray for low damage - and you've got
your primary target for shooting off. MOMO and Jr both use Circle attacks,
while chaos heals the team with Medica (or possibly Medica All, if you've moved
up the foodchain high enough). Going after Pilum first is not recommended -
aside from being healed, Pilum has an ether move Egalite, which hits all chrs
(only gains access to it, when it powers up for the first time).

Remember now, it's three VS two - as Scutum's HP goes down, it'll start using
Sentenza. Then as it hits 2400 HP, Thunder's Grace is used - now beware of
Sentenza as it can inflict L Slow and Down you as well, and if Pilum boosts on
you in addition to that... it won't be a pretty sight. Down Dex starts
appearing at this point of battle. When Scutum is around 1450 HP range, it uses
Armor Field to increase its ARM - luckily this lowers POW, so Sentenza does
less damage. This is about everything you can expect from Scutum before you do
it in.

Pilum now becomes second target for shooting off. Weak against piercing attacks
as well, MOMO's bow is the move to be used (hopefully quadruple Circle combo,
of course) - while reducing his HP to 2352, it will transfer ammo of some type
to be able to use Egalite, fire ether for moderate damage to all chrs. When its
HP is further reduced to 1344 HP, Attacker move is used - Pilum's ARM becomes
even weaker, so make sure you quickly wipe it off the face of the earth, else
it may overcome you with constant Egalite barrage. I'd recommend that you have
MOMO stock three times, then unleash Circle barrage (you should require no more
than three such shootouts to down Pilum as well).
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS05

                                    LEVEL 4

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
5760   | 15000  | 600  | 900  | 52   | 12   | 42   | 38   | 40   | 30   | 11

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 200%  | 50%   | 50%   | 150%  | 300%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 60%   | 75%   | 75%   | 75%   | 75%   | Immun | 25%   | 80%   | 15%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-C-B-B | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack DX (100%)                   | Skill Upgrade E (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Level 4> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. [Level 4's cerebral functions offline.] - boss beginning stats are: STR 43,
    VIT 9, EATK 33, EDEF 29, DEX 31, AGL 9
02. Armed Bug Now - (AttPow: 20) - HATTP VS one chr - hit phd
03. ESW Output 20% - (AttPow: 22) - HATTE VS one chr - hit etd, induces L Heavy
    (50% chance)
04. ESW Output 50% - (AttPow: 25) - HATTE VS chr/s, 45-degree arc effect - hit
    etd, induces L Poison (50% chance)
05. ESW Output 100% - (AttPow: 30) - HATTE VS chr/s, 45-degree arc effect - hit
    etd, Down effect
06. Cannibalism - (AttPow: 10) - [Absorbing body fluid.] - HATTP VS one ally -
    hit phd, attacks <Infected U.R.T.V.> and absorbs 240 HP
07. Alchemy - [Level 4's ultrasonic waves reverberate!] - summons <Infected
    U.R.T.V.>
08. Central Dogma Repair Program - [Level 4's cerebral functions stimulated!] -
    self - recovers 25% of MAX HP, begins powering up
09. [System 40% recovered. Cellular program activated.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3, AGL+1
10. [System 70% recovered. Neural program activated.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3
11. [System 100% recovered. Regained full strength.] - self - STR+3, VIT+1,
    EATK+3, EDEF+3, DEX+3, AGL+1
12. Unlimited Program - [Activating unlimited program. All powers surpassing
    maximum limit!] - self - AGL+1, STR+5, VIT+5, EATK+5, EDEF+5, DEX+5; lasts
    for 5 boss' turns

-------------------------------- BOSS STRATEGY --------------------------------

Let's take a look at possible damage you may receive from boss' attacks when
battle starts: Bug for around 100 dmg to one (around 200 dmg when fully powered
up), Output 20% 100 dmg to one, Output 50% 150 dmg to chrs hit, and Output 100%
for 280 dmg to chrs hit. Critical damage is not taken into account.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Your enemy is called Level 4. Its weak zone is CCBB, so you need two people.
One does CC, then BOOST the next character which will do BB. It can also summon
out the <Infected U.R.T.V.>. I recommend using KOS-MOS to stock (don't forget
to cast Thunder Sword on her to attain attack property boss is weak to), while
Ziggy and chaos can either heal or initiate the CC, then quickly BOOST up
KOS-MOS which then can use BB, and with enough STOCK, she can use 'CIRCLE'
attack as well, and since the CIRCLE attacks after the weak zone break through,
it does lots of damage. One CIRCLE attack after CCBB can do around 900 damage
alone. Heal if you need to, if he does summon out enemies, kill it with CC and
it goes toward the BOOST anyway. Continue this and Level 4 will be killed in no
time. After this, more cut scenes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One thing you have to know. From start of battle onwards, Level 4's stats
slowly increase, as seen from following chart:

                STR | VIT | EATK | EDEF | DEX | AGL
--------------------------------------------------
Start         | 43  | 9   | 33   | 29   | 31  | 9
40% recovery  | 46  | 10  | 36   | 32   | 34  | 10
70% recovery  | 49  | 11  | 39   | 35   | 37  | 10
100% recovery | 52  | 12  | 42   | 38   | 40  | 11
Unlimited P.  | 57  | 17  | 47   | 43   | 45  | 12

Battle starts. I recommend using KOS-MOS, Jr and MOMO. To initiate a Break on
Level 4 (it is CCBB), you will need to use two chrs with help of one boost.
Before you try breaking the enemy, make sure your BG reads 3 and that SG of all
three chrs is at 3, then cast Thunder Sword on MOMO only. Using my setup Jr
will begin by using CC, then boost KOS-MOS by using BB - Break initiated!
Follow up by KOS-MOS using Circle, which will send Level 4 in Air, and then
empty her SG. Since Level 4 has 300% weakness to slash, damage done will be
unbelievable! Even if Level 4 cboosts, it will fail as boss will fall from Air
into Down state, and only in this case cboost is nullified.

Before she's done, boost MOMO up and empty her SG... if by any chance Level 4
is still floating around, boost up Jr and shoot Level 4's brains out. You win!

There's a chance that Level 4 will interrupt your chain by cboosting inbetween
and powering itself up. This happens when boss HP falls below 4608 HP, at which
point it will use Repair Program to recover 1440 HP, and begin charging up.
Each time boss' system recovers up to a certain percent, boss' stats improve.
STR, VIT, EATK, EDEF and DEX by 3 each, while AGL is raised by 1 on first and
third system recovery point. When system recovery initiates, boss may or may
not require several turns before next recovery point is reached, so it is
entirely possible that its full potential is reached in mere three turns.

Once boss' HP hits 2880 HP, attack repertoire is expanded with addition of
Alchemy, Cannibalism and ESW Output 100%. If you leave <Infected U.R.T.V.>-s
ignored, they will gang up on you. They're esp dangerous because of possibly
Downing your chr (luckily they don't poison you like its brethren few minutes
back), followed up by a boosted attack from Level 4 itself. So take them out
ASAP. Doing so will also prevent the boss from recovering HP by Cannibalism.

Be very careful when dealing with Level 4. Based on my notes, striking it with
an attack carrying two or more properties boss is weak against often triggers a
not so welcome cboost in form of ESW class attacks. If it seems that you won't
be able to successfully make a Break using Sword ethers because of Level 4
constantly interrupting your chain, try doing it without them. Success is much
higher in this case and Level 4 will stand in your way no longer.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS06

                              ALBEDO, 1ST BATTLE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
7680   | 21000  | 750  | 1200 | 65   | 50   | 53   | 48   | 40   | 99   | 12

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 50%   | 50%   | 125%  | 50%   | 175%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
75%    | 75%   | 85%   | 85%   | 90%   | 90%   | Immun | 50%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-C-B | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening I (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss starts with Break Block bonus, which is destroyed after boss takes 3-6
  damaging hits in which he *guarded* and they were attacks with properties
  boss is *weak* against.
- Careful - boss has the ability to Combo boost himself!

----------------------------------- ATTACKS -----------------------------------
01. Release of Desire - (AttPow: 20) - P/TATTP VS one chr - pierce&thunder phd
02. Release of Desire - (AttPow: 25) - P/TATTP VS one chr - pierce&thunder phd,
    Down effect, ignores EVA; used after boss' arms regenerate for the 4th time
03. Carrion of Souls I - (AttPow: 24) - HATTE VS all chrs - hit etd, induces L
    Ether DD (50% chance)
04. Carrion of Souls II - (AttPow: 2) - %DMG/NATTE VS all chrs - noe etd,
    damage dealt = boss' HP recovery (each chr loses 10% MAX HP), absorbs one
    Player's Boost (50% chance)
05. Carrion of Souls III - (AttPow: 3) - STATTE VS all chrs - std, damages EP,
    destroys one Stock per chr (50% chance)
06. Soul Blast - (AttPow: 40) - AATTE VS all chrs - aura etd
07. Thunder Blast - (AttPow: 30) - TATTE VS one chr - thunder etd
08. Ice Blast - (AttPow: 30) - IATTE VS one chr - ice etd
09. Regeneration - self - arms return, Break Block initiated
10. Ether Spear - self - EATK up, EDEF down
11. [Boss' arms are numb!] - when hit with attack type boss is weak against,
    and the boss guarded this particular attack
12. [Destroyed boss' arms!] - Break Block is shattered
13. [Sakura's consciousness passed through their minds. Follow with Boost after
    attacking the BC zone...] - [Sakura's consciousness is gone.] - a hint on
    how to break the boss' weak zone
14. [Sakura's consciousness passed through their minds. After attacking the BC
    zone, follow with Boost and hit the CB zone to Break.] - a hint on how to
    break the boss' weak zone
15. [Status window is erased!] - take too long and top row showing chrs'
    avatars, HP, EP and SG disappears temporarily
16. [Boss' regenerative powers decrease!] - arms return, Break Block initiated,
    but it takes less relevant hits to shatter it
17. [Boss' regenerative powers reach the limit!] - arms return, Break Block is
    no longer present
18. [The right hand is stained with red blood.] - appears if boss attacks with
    move <02.>

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage ratio: Ice and Thunder Blast 150 dmg to one, Souls I about 250
dmg to all, Desire 200 dmg to one, Soul Blast 300 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

His zone weakness is BCCB, so you need to BOOST up another character to do CB
after you input BC. In the beginning, no matter how hard you try, you can
hardly damage him. But do continue to attack him, after a while, there will be
a message saying his arms are being destroyed. Now you can really damage him.
Do remember to Rare Steal him, you will get a new Double Tech awakening book.
Continue to attack and heal if you need to. Do not waste anytime and attack him
with BCCB as much as you can. He will regenerate his arms in a while. At later
part of the battle, to break his arms much faster and more effetively, have
MOMO or/and Shion stock up to 3. Then attack him all at once with Circles. Boss
has all kinds of nasty attacks when he's got his arms, so you might want to
kill his arms ASAP. However, when he's at low health, he will be using an all
party energy wave attack that deals quite some damage. Shion might not be as
good as MOMO, so I would recommend using MOMO over Shion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It's payback time! The best party to start battle with is Jr, Ziggy and MOMO.
All of them possess attacks to which boss is weak against. You're welcome to
use Kosy as well, though don't forget to cast Flame Sword on her. Shion and
chaos aren't recommended cos of their different elements (but you can use Flame
Blast with them, if you're using them in your team). As for the equippable
skills, slap on STR+2 (for physical attackers), EATK+2 (for MOMO), VIT+2, EDEF+
2.

Right off the bat you'll notice that boss is under Break Block, thus making
breaks temporarily impossible. Before you start attacking, do some battle
preparation - start by having MOMO, Jr and Ziggy stock until their SG is at 3.
Don't forget to keep an eye on your HP and heal accordingly when your HP gets
dangerously low - use Medica ether combinations for that! In the event that
Souls II was used and your BG depleted, cast some Boost 1 ethers or fill it up
by attacking the boss.

Now you're prepared! Start by smashing the boss with properties boss is weak
against and in 3-6 attacks his Break Block is temporarily gone. *Quickly* cast
Flame Sword on Jr and MOMO, followed by Attacker on Jr and Ziggy, and Ether
Spear on MOMO! Start the chain by having Jr do BC on boss, boosting Ziggy
afterwards and doing CB - Break initiated! While it is *still* Ziggy's turn
now, do Circle attack to smack the boss onto the ground, then empty his stock,
followed by boosting Jr, emptying his stock, and finished by boosting MOMO and
emptying her stock. At this point boss may cboost, but it won't do him much
good for AC Fire chain is already high and we've buffed MOMO with Flame Sword
and Ether Spear. See you soon...

But what can you expect if you do now own the boss via Break and boosting?
Interested in duking it out, are you? Okay then... Boss' array of moves, while
he still has his hands, will involve Souls I and Souls II, with latter being a
pestilence of your existence, for this is how boss can recover HP. Ice and
Thunder Blasts you will be hammered with aren't as damaging as Souls attacks.

Now about breaking the arms... boss can regenerate them 3 times, and when it
can do so no longer, you will know it because you will be able to break the
boss even with his arms being around (also notified by "regenerative powers
reaching the limit"). While boss is without the arms, he loses Desire and Souls
attacks, but can still pester you with Blasts.

Also, if you haven't yet Breaked the boss or you're taking too long, two things
can happen - you will get a "note" from Sakura about how to perform a Break, or
boss may erase your status window temporarily. Ooops - fret not, just enter
Ether menu of chr whose turn currently is, and select Medica to check up on HP
of your combatants.

After boss regenerates arms for the final time, he gains Ether Spear and Souls
III attacks. Former will make ether damage even higher, while latter can
destroy one stock of each chr if it connects! Also, boss' Desire attack gains
Down effect, and it cannot be evaded - plus it raises boss' STR. And finally,
at about 20% HP remaining (this is at around 1536 HP), boss will cboost after
taking damage and release his ultimate move - Soul Blast. All of the other
moves except Thunder and Ice Blasts are still present, however. And if that
weren't enough, boss is likely to boost himself after you attack him (naturally
he can't do it if Enemy BG will be 0). Good luck!
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS07

                      SCUTUM [1] & PILUM [2], 2ND BATTLE

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
19200  | 5000   | 0    | 0    | 500  | 300  | 300  | 220  | 30   | 25   | 5

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 200%  | 150%  | 50%   | 100%  | 100%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate:  50%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 40%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Anti-Fire Armor (100%)                 | Charge Boost (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Scutum> has the ability to Combo boost itself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd
02. Sentenza - (AttPow: 27) - HATTP VS one mech - hit phd, induces L Slow (25%
    chance)
03. Lacteus Orbis - (AttPow: 35) - TATTE VS all mechs - thunder etd
04. Fine Ray - (AttPow: 24) - BATTE VS one mech - beam etd
05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
06. Armor Field - self - POW down, ARM up
07. Lightning's Grace - [Sentenza is filled with thunder ether.] - self -
    reduce thunder damage by 25%, allows Sentenza to induce L Slow
08. Hero's Shield - [Absorb half of Richard's damage.] - one ally - reduce
    thunder damage by 25%, temporarily takes 50% damage for an ally
09. Medica - on one ally - recovers a fraction of target's HP = EATKx5
10. Refresh L - on one ally - nullifies L type status changes
11. Refresh H - on one ally - nullifies H type status changes

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
17700  | 4000   | 0    | 0    | 320  | 180  | 380  | 320  | 48   | 50   | 9

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 125%  | 100%  | 115%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate:  70%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 30%   | 30%   | 30%   | 30%   | Immun | -     | -     | -

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Anti-Thunder Armor (100%)              | Tuned Circuit (20%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Pilum> has the ability to Combo boost itself!

--------------------------------- [2] ATTACKS ---------------------------------
01. Impulsion - (AttPow: 24) - PATTP VS one mech - pierce phd
02. Raucous Dance - (AttPow: 42) - PATTP VS one mech - pierce phd
03. Egalite Launcher - (AttPow: 20) - FATTE VS all mechs - fire etd
04. Naglfar Third Portable Weapon - (AttPow: 80) - BATTE VS one mech - beam
    etd, ignores ARM, EVA and IA
05. Impale - (AttPow: 29) - PATTP VS one mech - pierce phd, ignores EVA
06. Raucous Dance-Madness - (AttPow: 42) - PATTP VS one mech - pierce phd,
    ignores EVA
07. Boost 1 - self - adds one boost to Enemy's BG
08. [Defense attribute changed.] - it does something
09. [There seems to be something wrong with Richard.] - will go mad next turn
10. [Madness overcomes Richard!] - will be using Impale and Madness
11. [Richard is ecstatic!] - will be using Egalite
12. [Richard is in a frenzy!] - will be using Impale and Madness

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Impulsion 600 dmg to one, Dance dmg to one, Launcher 800 dmg
to all, Portable Weapon up to 6000 dmg to one, Impale 1000 dmg to one, Ray 1000
dmg to one, Dance-Madness 2000 dmg to one, Sentenza 1600 dmg to one, Orbis 1600
dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Accessory collectors, WARNING! This boss battle is the *second and last* chance
to obtain the most valuable mech accessory in the game. It is Tuned Circuit,
carried by Pilum. Hopefully you have acquired Psycho Pocket skill and teached
it to MOMO. MOMO is the only chr in your party that can cast ethers while in
E.S - so make that count and steal all you can. Tuned Circuit is an invaluable
accessory and getting it is well worth the effort.

It's Pilum and Scutum again. And we are aiming for Scutum again this time. For
Pilum, by around 5th round, he will use the move with a Third Armament which
deals 6500 to 10000 HPs. So make sure you prepare for that, otherwise, Pilum
can take out one of E.S in just one move. Besides that, take out Scutum ASAP,
then Pilum. Once you finish them off, head and save if you wish.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The best party:
- Asher with Jin, Anti-Beam Armor (or EF Circuit A), Tuned Circuit, Charge
  Recover
- Dinah with chaos, Anti-Beam Armor, EF Circuit A, Auxiliary Armor A
- Zebulun with Ziggy, Anti-Beam Armor, Power Shield, Auxiliary Armor B

Also, when in Party submenu, make sure Dinah's avatar is above Asher's! This
will give you a stragetic advantage at one point in the battle.

This will be a hard battle, no denying that, but the preparations we've made
should ease up the tension a bit. Your first task will be to dispatch Scutum
ASAP, and we've a bit of boosting will get rid of him in four attacks.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- Scutum's HP limits - 9600 HP, at which point it'll use Lightning's Grace
- Pilum's HP limits - 8850 HP, at which point Scutum will cast Hero's Shield
  over it

From start of battle Pilum uses Raucous Dance, Impulsion and Launcher. After
receiving some attacks you will be getting notions of Richard goind mad. That's
bad, cos soon this will be followed by Third Weapon (when his HP falls below
50%), and Richard will start using Impale and Dance-Madness - all of theese
attacks cannot be evaded. Also, Third Weapon will always target the mech which
is on the right side of the screen - in our example Asher, hence why I
recommended switching Asher's and Dinah's positions. Pilum will at random turns
taunt you with changing defense attributes - from what I was able to gather,
this gives Pilum the ability to cboost if attacked with specific attacks. As to
what governs this decision, I haven't been able to figure it out.

Scutum has Ray, Sentenza and Orbis. Once you deplete 50% of its health, it'll
beef itself up - Sentenza will gain the ability to induce L Slow, and Scutum
gains access to Decaying Gas, very annoying attack that can poison both mechs.
Based on the info, I hope you also see it is important we bat Scutum out of
existence. Also, be careful of what enemies use on some turns - if you see
stock-circle effect appear around either of them, it means that enemy is
guarding until next turn. And if IA of guarding mech is high... yep, that's
correct, Intercept probability. So if you see the effect I just mentioned, do
not attack them until their next turn. Now, let's get rid of them...

Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
whatever punishment both enemies will use against you (it's likely Scutum will
skip a turn or two). Now when EC of both mechs is 200, we'll use Aura chain to
deal some serious damage to Scutum. Try aiming for critical ESL, it helps a
lot! When it's Dinah's turn, Boost Asher, then select Chained Blast and use it
against Scutum. Asher's turn - follow up by choosing Wings of Light and watch
that damage roll high! At this point Scutum will use Lightning's Grace on
itself - matters not. Again stock twice with both Asher and Dinah and repeat
the exercise on Scutum. I've had Scutum cboost on me quite often after Dinah
used second Chained Blast on it, but Scutum didn't attack - instead it just
skipped its turn. But since it had around 4000 HP remaining, I offed it easily
with Asher's second Wings of Light. Sayonara to Scutum!

When Scutum falls, Pilum erupts by casting Boost 1. As to why, it is beyond me
- Enemy BG is already at 3 faaar ago. Attention now - Pilum's attacks will
become stronger and you cannot evade them. Luckily, Pilum doesn't seem to use
Third Weapon attack at all if it remains alone in the battle. Don't take this
for granted, though, as I can be wrong. Continue stocking twice, then using the
aforementioned combo attack to get rid of Pilum as well. If things get too
hairy because you're losing too much HP, switch Dinah with Zebulun and remedy
the situation with help of Medica ethers or have Zebulun take on the offensive
role. Pilum defeated, and we rock.

Oh, so Pilum pisses you off and you wish to kill it first? Here's few arguments
why that isn't a good idea:
- Scutum will heal it if Pilum is low on HP
- once Pilum is below 50% of HP, Scutum will use Hero's Shield, which cuts any
  damage caused to Pilum *until it is defeated* in half (on plus side, the
  other half damage is taken by Scutum, so you're still dealing full potential)
- Scutum's attacks are more damaging and it can poison your mechs; ergo, you
  don't really have time to afford messing with removing status changes

On another note, both enemies are fairly easy to be affected with status
changes, and it's quite fun watching them trying to hit you.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS08

                                    ORGULLA

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
18000  | 27000  | 1800 | 1800 | 72   | 35   | 80   | 25   | 54   | 50   | 16
18000  | 27000  | 3600 | 1800 | 86   | 25   | 60   | 35   | 54   | 42   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 150%  | 100%  | 100%  | 70%   | 75%   | 135%  | Norm  | Weak
100%   | 100%  | 100%  | 200%  | 50%   | 135%  | 75%   | 50%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 30%   | 30%   | 30%   | 50%   | 50%   | Immun | 50%   | Immun | Immun
85%    | 50%   | 50%   | 50%   | 40%   | 40%   | Immun | 50%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | B-C-B-B | Yes    | No      | Possible    | Possible
Mechanism  | B, C     | C-B-B   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening II (25%)
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- When you engage Orgulla, please refer to first lines of data. That is because
  after taking some hits, Orgulla changes battle tactics. When this happens,
  please refer to second lines of data. She also 'loses' rare item for duration
  of this change. You can have her revert back to original state by inflicting
  certain amount of hits again.
- Orgulla's first personality is Eryu. She wields green sword in this form.
  Attacks she uses are 01-12.
- Orgulla's second personality is Manes. She wields blue sword in this form.
  Attacks she uses are 13-23.
- Careful - <Orgulla> has the ability to Combo boost herself!

----------------------------------- ATTACKS -----------------------------------
01. Byron's Cain - (AttPow: 23) - SATTP VS one chr - slash phd, induces L
    Poison (40% chance)
02. Byron's Cain Shot - (AttPow: 23) - S/PATTP VS one chr - slash&pierce phd,
    induces L Poison (40% chance)
03. Byron's Cain - (AttPow: 28) - SATTP VS one chr - slash phd, induces L
    Poison (75% chance)
04. Byron's Cain Shot - (AttPow: 28) - S/PATTP VS one chr - slash&pierce phd,
    induces L Poison (75% chance)
05. Scatter Shot - (AttPow: 22) - PATTP VS chr/s, 30-degree arc effect - pierce
    phd
06. Quick - self - AGL+25%
07. Medica - self - recovers 25% of MAX HP
08. Refresh L - self - nullifies L type status changes
09. Refresh H - self - nullifies H type status changes
10. Eve of the Assassination - [Increased effectiveness of Poison.] - self -
    negative status resistance +10%, her attacks more likely to cause L Poison
    while in Eryu personality
11. Sealed Throne - [You are unable to move under Orgulla's menacing glare!
    Boost count stolen!] - self - negative status resistance +10%, drains
    Player BG to zero
12. Manes Awakens - self - changes to Manes personality
13. Vigrid - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd, induces L Weak
    (40% chance)
14. Valhalla - (AttPow: 30) - S/IATTP VS one chr - slash/ice phd
15. Einherjar - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, used when
    chr is Downed
16. Vigrid - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Down effect,
    induces L Weak (30% chance)
17. Valhalla - (AttPow: 35) - S/IATTP VS one chr - slash/ice phd, Air effect
18. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
19. Blood Oath - [Increased physical attack power by sacrificing HP.] - self -
    POW+5, but sacrifice 500 HP
20. A Pound of Flesh - [Increased Boost count by sacrificing HP.] - self - adds
    3 boosts to Enemy's BG, but sacrifice 1000 HP
21. Manes Restraint-Second Virus - [Second virus is launched. Manes' stats
    decreased.] - self - POW-65, ARM-20, EDEF-15, DEX-30, EVA-30
22. Manes-Restraint Program - self - changes to Eryu personality
23. Kiss of Death - skips a turn
24. [Orgulla's eyes flash green.] - appears if attacked by Jr or MOMO
25. [Orgulla's eyes flash blue.] - appears if attacked by KOS-MOS, Shion,
    chaos, Ziggy or Jin, or if attacked by ethers
26. [Orgulla's eyes shine blue.] - Manes awakens inbetween one to five turns
27. [Blah blah blah...] - skips a turn

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Cain 150 dmg to one, Cain Shot 200 dmg to one, Scatter Shot
200 dmg to chrs hit, Vigrid 300 dmg to one, Valhala 350 dmg to one, Einherjar
800 dmg to one, Ice Blast 200 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Her weak zone is BCBB, and you should know what to do by now. Otherwise, I
don't know how you drag your game to this far. Anyway, keep attacking her and
soon she will be using 'Manes Awakening', which makes her weak zone at CBB.
Keep attacking her and heal frequently since her Valhalla attack can cause
around 400 damage. And instead of going for Air, try out Down, your attacks
seem to be more effective during Down. Or you could have air first, and wait
for her to drop down, and get you the Down effect. She will also cast Bloody
Promise (by sacrificing her own HP), which will raise her attack power, makes
her attack even more deadly. She has tons of HP, so do prepare for a long
battle. Keep your HP high and attack her zone weakness. Ziggy seems to be very
effective against her weak zone, so use him. He can damage her by around 700
per hit during Down. After a while, 'Manes Controlled Program' will take place,
and her weak zone goes back to BCBB. Then soon, Manes Awakanening happens
again. Keep your characters high in HP, heal if you need to. I recommend using
Ziggy, KOS-MOS and Jin since all got lots of HP. She also has the second Double
Tech awakening book (last boss of disc 1 has the first one), so make sure you
rare steal from her before you kill her. I recommend you to steal it in the
early stage of the battle. Have patience with her. Ziggy is pretty much the key
here. Have everyone stock up to 3, as well as MAX BOOST. Once that's done, and
she's probably in her MANES AWAKENING, so, have KOS-MOS to initiate the whole
combo. Start with CB, then Circle all the way, and hopefully Ziggy is after her
on. But not him yet, quickly BOOST up Jin and Circle all the way as well. Then
boost back and forth between KOS-MOS and Jin to use Circle, when they are done,
boss drops down from Air and create Down effect, and what's in for her? Yup,
Ziggy with CC and Circle all the way, and you won't believe how much damage
Ziggy can cause with this. Repeat this couple times, and she will be gone. And
hopefully she doesn't use Medica which heal her around 4500. If it helps, try
out Ether such as Break Sensor, Break Arm and Break Armor. There are also Break
Beam and Break Shield.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*stares at Orgulla*
Drool!
*is smacked by Kosy*
What?
*is smacked by Shiony*
What???
*evil stare*
Oh, right! So I'm supposed to kill this thing?
*nod nod*
Dammit! Oh well, a job's a job... *sigh*

Enter the battle with KOS-MOS, Jin, MOMO. Equipped skills are: Spear Coat,
Blade Coat, Ice Coat, ST Resist 20. If you have Swimsuit for KOS-MOS, use it
instead of Spear Coat. If you rely on Combo Boost a lot, use it instead of Ice
Coat.

Your BG matters not when battle starts. Sealed Throne nicks all of your boosts
and adds them to Orgulla's BG. Gimme back! Orgulla loses a lot of Poison
attacks while in Eryu form, so this is why status protection is rather
important - otherwise you'd need to spend lots of turns batting off Poison. Try
to inflict L Blind or H Blind on Orgulla to decrease accuracy of her attacks -
note that she can remove the status by corresponding Refresh!

Before you start attacking, do some battle preparation - start by having MOMO,
Jin and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
your HP and heal accordingly when your HP gets dangerously low - use Medica
ether combinations for that! Since your BG will be 0 at start of battle
regardless of what you do, apply some Boost 1 ethers or some regular attacks.
Be warned that Orgulla has awesome AGL in this part of battle, so she can
attack a lot.

Now you're prepared! Cast Thunder Sword on all three chrs, followed by Attacker
on Jin and KOS-MOS, and Ether Spear on MOMO! Start the chain by having either
Jin or KOS-MOS do BC on boss, boosting other chr afterwards and doing BB -
Break initiated! Immediately follow up by Circle attacks, which will launch
Orgulla in the air. Empty the stock of whoever chr you were using, boosting
other two and emptying their stocks accordingly. Watch that AC Thunder chain
grow, too! Damage done will be phenomenal.

Now, unless you were *really* leveling up on Dammerung, Orgulla will still not
be defeated. Depending on her HP, two things will happen: either she'll switch
to Manes, or she'll remain in Eryu, but cast Quick, then Eve, then Medica on
herself (with combo boosting, of course). Both are bad, so you're somewhat
equally screwed.

Manes is slower than Eryu, but stronger in terms of physical attacks. She also
increases her POW, and occassionally BG, but at the expense of her own HP - but
is that a good thing? Nope, as you'll be prone to heal a lot. If Manes manages
to Air a chr, and she combo boosts afterwards, she'll smack that chr with Ice
Blast. For Downing a chr she follows up with Einherjar, her strongest move. In
addition to this Vigrid move can inflict L Weak, which makes it really "ouch"
for you. Hope you have that Revert learned.

Now, how to counter this? Use Break Sensors on her, and she'll have much
trubles connecting, giving you a room to breathe. Stock until your combatants
have SG of 3, then raise your BG count as well. Instead of Thunder Sword, Flame
Sword is recommended to be used here. Her Break sequence changes too - it is
now CBB. Either Jin or KOS-MOS alone can Break Orgulla in one fell swoop - use
Triangle, Square and then Circle. Break initiated, Orgulla Aired. Keep emptying
the stocks of all chrs and Orgulla is defeated. Orgulla: "Don't touch me!"

The other scenario is Orgulla Quicking herself... AGL of 20! Hello!
Additionally, Eve increases likelihood of Poison being induces via Byron
attacks. Healing 4500 HP to herself shouldn't worry you though - we can and
will shave this off in second assault wave.

Once she enters Manes form, Second Virus may or may not activate on 10th turn
she reaches. Additionally, hitting Orgulla with hit attacks during Eryu form
increases odds of triggering Manes, while hitting Orgulla with piercing attacks
in Manes form increase odds of reverting back to Eryu.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS09

                                 E.S ISSACHAR

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
30400  | 10000  | 0    | 0    | 420  | 250  | 480  | 320  | 52   | 50   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
75%    | 150%  | 50%   | 75%   | 125%  | 150%  | 125%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 40%   | 50%   | 50%   | 60%   | 60%   | Immun | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Issachar> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Vicious Crimson - (AttPow: 19) - PATTP VS one mech - pierce phd
02. Merciless Rain - (AttPow: 22) - HATTP VS mech/s, 60-degree arc effect - hit
    phd
03. Angel Tower - (AttPow: 1) - STATTE VS one mech - std, damage dealt = boss
    HP recovery, is used as boss' Intercept move
04. Falling Rose - (AttPow: 25) - FATTE VS one mech - fire etd
05. Genesis - (AttPow: 40) - TATTE VS all mechs - thunder etd, ignores EVA and
    IA
06. Falling Rose II - (AttPow: 25) - FATTE VS one mech - fire etd, induces L
    Ether DD (50% chance)
07. Gungnir's Blow - (AttPow: 25) - PATTP VS one mech - pierce phd, ignores EVA
    and IA
08. Refresh L - self - nullifies L type status changes
09. Refresh H - self - nullifies H type status changes
10. D Field - [The Ether around the E.S Issachar compressed and a distortion
    appeared.] - self - ups EVA VS long-range attacks
11. [D Field disappeared.] - self-explanatory
12. Day of Judgment - self - warning that on next turn boss gets you will be
    hammered with a combo of attacks: Vicious Crimson, Falling Rose, Genesis
13. [The distortion slowed down the missiles!] - appears if long-range attacks
    were used against boss while under D Field effect

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: Genesis 5000 dmg to all, Falling Rose 2000 dmg to one, Blow
2500 dmg to one, Crimson 1200 dmg to one, Rain 1000 dmg to E.S hit.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting E.S Issachar. I use E.S Asher with Jr and chaos, the
second one is E.S Zebulun with MOMO and Ziggy. With E.S Asher, use Triangle.
E.S Zebulun can support. Just watch out for your EP with Zebulun and for boss'
best move, "In the Beginning" which can cause 3000 - 5000 damage on both E.S.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Okies, first the recommended party:
- Asher with Jr and Jin, Anti-Thunder Armor, Tuned Circuit, Charge Recover
- Dinah with KOS-MOS and chaos, Tuned Circuit, Auxiliary Armor A, EF Circuit A
- Zebulun with MOMO and Shion, Anti-Fire Armor, Auxiliary Armor B, Power Shield
If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits, or
Anti-Fire Armor for Asher. All of the E.S pilots should have Combo Boost
equipped, if you bothered to go collect it before facing Orgulla.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 15200 HP, at which point Issachar will give off its final warning, Genesis
  attack imminent, only under D Field effect
- 9120 HP, at which point Issachar can use Day of Judgment, only under D Field
  effect

From start of battle Issachar uses Crimson, Rain and Rose I. Rose II is used if
you launch boosted combo attacks against Issachar or when Issy is low on HP. As
you wear down Issachar's HP, it will sometimes skip a turn by taunting you.
This is also a warning of incoming Genesis, its strongest move. Access to it
(as well as Gungnir's Blow) is granted once Issy's HP falls below 15200.

Battle begins - have both Asher and Dinah *stock* twice. Don't attack yet! Take
whatever punishment Issachar will use against you. Now when EC of both mechs is
200, we'll use Aura chain to deal some serious damage to Issachar. Try aiming
for critical ESL, it helps a lot! When it's Dinah's turn, Boost Asher, then
select Chained Blast and use it against Issachar. Asher's turn - follow up by
choosing Wings of Light and watch that damage roll high!

It is likely you'll push Issy's HP over 50% lost, so a "final warning" will be
issued. Genesis attack will follow on subsequent turns, but D Field must be
cast first. If Jin is copilot of Zebulun, you can launch Golden Bow, which
clears off support attributes, hence no Genesis for Issy. That's just too bad!

At all times pay attention to turns in which Issy will not attack you or do
anything else. If stock-circle effect appears around Issy, it can Intercept
your attacks. Issy's Intercept allows it to drain HP from one of your mechs, so
that's a no-no. Stock instead or bring in Zebulun to recover HP.

So, Issy is below 50% HP, and battle has become more interesting. Once D Field
is cast, Genesis is usually cast on 4th turn Issy gets under D Field effect,
meaning you still have time to recover. D Field has the added plus of allowing
Issy to guard against your long-range attacks.

When Issy's HP is below 9120, D Field was cast, and Enemy BG is 3, Day of
Judgment shall be issued. Then Issy will combo boost and rain your ass with
consecutive barrage of Crimson, Rose, Genesis. So you'll want to repeat the
exercise instructed to you four paragraphs back and smash Issy with another
Aura chain.

On another note, Issy isn't too strong against status afflictions, so if you
can spare time toying with them, go for it. Issy can remove them, though.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Provided by Griffon of Aulde:
For a party setup I suggest E.S Asher with Shion as the co-pilot. This would
allow you to use the Gattling Blast move, which is based on Asher's POW rather
than its EATK, and has the pierce attribute, which is more effective than the
ice attribute.

For the other I would suggest using Zebulun, with Jin as the co-pilot. This
allows them access to attack that has both pierce and aura attributes, and
nullifies any beneficial statuses Issachar has.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS10

                                  ROD BLONDEL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
17600  | 24000  | 1200 | 1200 | 80   | 18   | 62   | 24   | 45   | 42   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 250%  | 100%  | 150%  | 50%   | 100%  | 100%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 60%   | 80%   | 80%   | 25%   | 25%   | Immun | 80%   | 80%   | 20%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-B-C   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Rod Blondel> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Venom Touch - (AttPow: 30) - HATTP VS one chr - hit phd, induces L Poison
    (60% chance)
02. Hedro Dust - (AttPow: 25) - HATTE VS chr/s, 60-degree arc effect - hit etd,
    induces L Poison (30% chance)
03. Venom Touch Combo - (AttPow: 50) - HATTP VS one chr - hit phd, induces L
    Poison (90% chance)
04. Quick - on one target - AGL+25

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Touch 250 dmg to one, Dust 150 dmg to all, Touch Combo 600
dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Blondel has 17600 HP, with weak zone at BBC. It's weak against beam, aura and
fire. So make good use of chaos and Ziggy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Whew, an easy boss for a change. My recommended party is chaos, KOS-MOS and
Jin. You can use Ziggy as well, but Rod has higher weakness to aura than fire.
Your choice, though. Equipped skills: Hammer Coat, Combo Boost, ST Resist 20,
ST Resist 30.

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on Jr and Jin, as well
as Attacker on Jr, Jin and chaos. Take care of removing L Poison as you go. Do
not allow Rod to gain H Poison status, as this will cause two things: Rod will
concentrate on that chr alone, and it will cast Quick on it in order for
affected chr to reach turns faster and thus die faster.

Now you're prepared! Start the chain by having either one of your chrs do BB on
the boss, boosting *chaos* afterwards and doing C, followed by whatever - Break
initiated! Immediately follow up by Circle attacks, which will smash Rod on the
ground. Empty chaos' stock, then boost remaining chrs and emptying their stocks
accordingly. Watch that AC Aura chain grow, too! Damage done will be
phenomenal.

In other news, once Rod's HP is below 8800, it will gain access to Touch Combo
attack, its strongest move. Besides dealing a lot of damage, it has high
potential of inducing L Poison. Now Rod also has the ability to combo boost, so
you'll need to be extra careful.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS11

                    NAGLFAR CANNONS [1] & 4x KFUGA VALY [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
35200  | 15000  | 0    | 0    | 400  | 50   | 500  | 50   | 40   | 0    | 6

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
125%   | 125%  | 200%  | 125%  | 125%  | 125%  | 125%  | 125%  | Norm  | Norm

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 75%   | 60%   | 60%   | 75%   | 75%   | Immun | -     | -     | -

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Charge Clean (100%)                    | EMAX300 (50%)

--------------------------------- [1] ATTACKS ---------------------------------
01. Fire Cannon 1 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
02. Fire Cannon 2 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
03. Fire Cannon 3 - (AttPow: 45) - [Energy load at 100%.] - BATTE VS one mech -
    beam etd, ignores EVA and IA
04. Full Cannon Barrage - (AttPow: 80) - [Energy load at 100%.] - BATTE VS one
    mech - beam etd, ignores EVA and IA, self-destructs afterwards
05. Defense Shield - [Defense shield deployed. All damage reduced.] - [Defense
    shield power is redirected to other areas during this Event Slot!] - self -
    ARM+400, EDEF+400
06. [Transporting Autotechs.] - summons a Kfuga Valy
07. [Accessing auxiliary fuel.] - self - recovers 6000 HP, one time only
08. [Defense shield down 50%.] - first strike at correct ESL, ARM & EDEF are
    reduced to 215
09. [Defense shield down!] - second strike at correct ESL, next attack Naglfar
    receives determines further course of action, ARM & EDEF are reduced to 50
10. [Confirming damage...] - [Ether engine room damaged. Unable to use Ether
    skills.] - beam cannons are offline for 4 Naglfar's turns
11. [Confirming damage...] - [Transport room is damaged. Unable to transport
    Autotechs.] - reinforcements cannot be summoned for 3 Naglfar's turns
12. [Confirming damage...] - [Lower hull breach. Massive flooding in the lower
    decks!] - will be fixed in 1 Naglfar's turn
13. [Captain Vanderkam is frustrated.] - skips a turn
14. [Ether engine room repairs complete. Naglfar's EP recovered.] - beam
    cannons can be used again
15. [Completed repair to transport room. Able to transport Autotechs.] - Valys
    can be summoned into battle again
16. [Ship hull repairs complete.] - Naglfar can resume attacking
17. [Readying main cannon.] - 2 turns countdown for one of beam cannons begins
18. [Readying next shot.] - 2 turns countdown for one of beam cannons begins
19. [Energy load at 50%.] - 1 more turn until one of beam cannons fires, move
    <01.>, <02.> or <03.> will be used
20. [Ether generator reached its limit.] - when 4th shot is being readied, this
    message appears, with <21.> following soon
21. [Damage to the Ether engine room. Ether skills are unusable due to reserve
    shortage.] - [Defense shield down.] - beam cannons are offline for 4
    Naglfar's turns, and also drops Defense Shield
22. [Naglfar crew abandoning ship! Main cannon charge at 50%.] - charge up turn
    for <04.>, will self-destruct afterwards

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
2240   | 900    | 0    | 0    | 100  | 120  | 260  | 300  | 50   | 40   | 11

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 150%  | 150%  | Weak  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 10%   | 10%   | 10%   | 30%   | 30%   | 50%   | -     | -     | -

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Scrap Iron (50%)                       | Junked Circuit (25%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Homing Laser - (AttPow: 30) - BATTE VS one mech - beam etd
02. Break Armor - VS one mech - induces L Weak

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Cannon 4000 dmg to one, Barrage 7000 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Go for the four mechs on the two sides as well as focusing on the cannon. Just
watch out for the cannon's regular charging up to an attack that could do 5000
damage to one of your two mechs. Keep the number of mechs on both sides low,
the cannon will sometimes waste its turn to regenerate them. Once you took care
of the cannon's shield, you can directly attack the cannon itself that has 6000
HP.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Okies, first the recommended party:
- Dinah with KOS-MOS and Shion, Charge Recover, Anti-Beam Armor, EMAX300
- Zebulun with MOMO and Ziggy, Anti-Beam Armor, Power Shield, Tuned Circuit
- Asher... well, your choice if you'll be using it, but Naglfar deals mainly
  etd, and Asher is quite weak to it
If Tuned Circuits aren't available, replace with Auxiliary or EF Circuits. All
of the E.S pilots should have Combo Boost equipped.

At start of battle boss deploys a defensive shield and memorizes an ESL at
which the shield is deployed. Each time you attack Naglfar at this particular
slot, defensive shield will wear down. First time it is hit it will be at 50%,
then it is destroyed. Then, depending on damage you cause:

                | DAMAGES       | RESULT
-------------------------------------------------------------------------------
Below 2000 dmg  | Ship's bottom | Lower hull is flooded, fixed in 1 turn
2000 - 3000 dmg | Transfer room | Unable to summon Valys, fixed in 3 turns
Above 3000 dmg  | Ether room    | Beam cannons are offline for 4 turns

Wee, another funny battle. You're gonna be blasted with beam ether attacks
only, so Zebulun and Dinah are recommended to be take due to their high EDEF.
Pay attention now! Don't use any boosts from your BG until I tell your
otherwise. As battle starts, memorize the ESL. You'll need to attack Naglfar
twice on this ESL to destroy its shield. Use Zebulun to do that (use a Boost if
you have to), while you stock three times Dinah.

Once Dinah's EC is 300, and if Naglfar's shield still isn't destroyed, have it
join in the battle. Damage done from supporting Valys should be minimal at
best, and taking a possible hit from Naglfar itself shouldn't worry you. If it
does anyway, Zebulun will save you with Medica. Now, when it's Dinah's turn and
assuming KOS-MOS has Combo Boost equipped, do the following: boost Dinah (you
can do so thanks to Combo Boost) and attack Naglfar by Triangle, then repeat
the sequence until your BG is 0 and it's still Dinah's turn. AC Beam will be at
3 or 4 - follow this up by releasing X-Buster for some major damage - I did
over 10000 dmg to Naglfar alone! This will totally wipe out all Valys and
prevent Naglfar from using beam cannons for four turns (if dmg inflicted
exceeds 3000).

For dmg below 2000 Naglfar won't act for 1 turn, and for dmg between 2000-3000
Naglfar can't summon Valys in 3 turns. If no special conditions are inflicted
yet, Naglfar requires two turns to fully charge one of its cannons. Ensure your
mechs' HP is above 5000, or you'll lose a combatant.

Once all Valys are cleared off, Naglfar can waste turns by summoning more of
them. Taking them out is a nice source of extra EXP, so go for it if you wish.

When original 35200 HP is smashed off, Naglfar will recover 6000 HP. At this
point it will begin charging for its strongest assault, and you will be
notified of it by the message telling that "crew is abandoning ship". In two
turns it will unleash Barrage for around 8000 dmg to one mech, at the same time
self-destructing as well. So you either heal one/both mechs, or let one of them
take the blow (and miss the massive EXP you will gain?). Have fun.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS12

                 MARGULIS (2ND BATTLE) [1] & BODY DOUBLE/S [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
20800  | 36000  | 2400 | 2400 | 100  | 27   | 110  | 38   | 60   | 64   | 10

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 75%   | 50%   | 25%   | 100%  | 150%  | 100%  | 100%  | Norm  | Weak

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | C-B-C-B | Yes    | Yes     | Possible    | Possible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Skill Upgrade E (100%)                 | Awakening III (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - boss has the ability to Combo boost himself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
    ignores EVA
03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
05. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd
06. Syama - (AttPow: 11) - TATTE VS chr/s, 45-degree arc effect - thunder etd,
    Down effect, ignores EVA
07. Kalagnirudra - (AttPow: 18) - HATTP VS all chrs - hit phd, ignores EVA
08. Summon Chaaya - [Boss weaves a pure shadow.] - summons a body double
09. Suppress Chaaya - [Boss erases the shadow!] - destroys summoned body double
10. Krita-Yuga - [Formed first Acala Seal! It feels like the surrounding spirit
    is tied down.] - [3 more left until forced H Stop.] - 1st charge up for
    Seal of Immobility
11. Treta-Yuga - [Formed second Acala Seal! Acala's protection renders the
    spirit powerless.] - [2 more left until forced H Stop.] - 2nd charge up for
    Seal of Immobility
12. Dvapara-Yuga - [Formed third Acala Seal! Heavenly powers shroud the
    spirit.] - [1 more left until forced H Stop. The situation is dangerous!] -
    3rd charge up for Seal of Immobility
13. Kali-Yuga - [Formed the last Acala Seal! The Acala Code is complete and the
    battle is forced to H Stop!] - HATTE VS all chrs - hit etd, induces H Stop,
    ignores EVA, forces 100% guaranteed Game Over
14. [Boss' HP devoured.] - attacking boss' shadow will cause him to *lose* HP
15. [Blah blah blah...] - skips a turn
16. [Settle this once and for all! Defeat him with Jin!] - once boss HP is
    depleted, Jin must be the one doing the killing blow, else boss constantly
    remains at 1 HP

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
650    | 36000  | 2400 | 2400 | 100  | 27   | 90   | 38   | 60   | 64   | 8

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
-300%  | 150%  | -225% | -150% | -275% | -275% | -275% | -275% | Norm  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
90%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | Immun

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
Skill Upgrade E (100%)                 | Awakening III (25%)

--------------------------------- [2] ATTACKS ---------------------------------
01. Shakti - (AttPow: 14) - S/PATTP VS one chr - slash/pierce phd
02. Shiva - (AttPow: 19) - S/P/FATTP VS one chr - slash/pierce/fire phd,
    ignores EVA
03. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd
04. Rakta - (AttPow: 21) - FATTE VS one chr - fire etd, Down effect
05. Medica - on one ally - recovers 25% of target's MAX HP

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Shakti 150 dmg to one, Shiva 250 dmg to one, Kalagnirudra
300 dmg to all, Syama 200 dmg to chrs hit, Rakta 500 dmg to one.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Start the battle by stealing the third new Double Tech manual. Boss' weak zone
is CBCB, so you need to boost another character up to do CB after you input CB
with the first character. Jin will automatically join the battle, so do use
him. Since boss is weak against Ether, have MOMO in the party as well. The
third member, I use Jr. Keep hitting his weak zone at CB first, if you try to
boost up another character, it will probably fail since boss will mostly BREAK
it. Also, boss seems to have more than one third new Double Tech Awakening. Do
steal from him and sell it off to K-2 later. Since Jr's attacks is considered
to be Pierce and boss is weak against it, have Jr to stock up to 3 and attack
him from back. With back hit, you can get some decent damage. MOMO is also
decent for damage since her attacks are ether based. Jin pretty much aims for
Back Hit here. All three here will need to heal regularly besides the
attacking. Continue to hit him and he will soon cast out a shadow of himself
with less than 1000 HP with no zone. Forget him, go for the real boss. As the
battle continue, boss will cast off the shadow. When he's low in HP, he will
cast this move that will force GAME OVER within 3 turns or so. Good luck with
killing him with that. So when you fighting him, don't constantly go all out,
do save some Stock and boost for this.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the battle with KOS-MOS, Jr, MOMO. Equipped skills are: Spear Coat, Flame
Coat, Blade Coat, Combo Boost. If you have Swimsuit for KOS-MOS, use it instead
of Spear Coat.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 16640 HP, at which point Chaaya can be summoned (two times only!), and boss
  gains access to Shiva and Kalagnirudra
- 7000 HP, at which point Acala Seal will begin forming

IMPORTANT: As the battle starts, chr that occupies third Attacker slot, is
replaced by Jin. Also, Jin *must* be the chr who deals fatal blow to the boss.
If you use any other chr, boss will remain at 1 HP, cboost and use one of his
attacks. In our case, MOMO will be replaced by Jin, but simply switch them
again when Jin gets first turn in battle.

Before you start attacking, do some battle preparation - start by having MOMO,
Jr and KOS-MOS stock until their SG is at 3. Don't forget to keep an eye on
your HP and heal accordingly when your HP gets dangerously low - use Medica
ether combinations for that! If your BG becomes depleted, apply some Boost 1
ethers or some regular attacks.

Now you're prepared! Cast Ice Sword on all three chrs, followed by Attacker on
Jr and KOS-MOS, and Ether Spear on MOMO! Start the chain by having Jr do BC on
boss, boosting KOS-MOS afterwards and doing CB - Break initiated - immediately
follow up by Circle attacks, which will launch boss in the air. Empty KOS-MOS'
stock, then boost other two chrs and empty their stocks accordingly. Watch that
AC Ice chain grow, too! Damage done will be phenomenal. Wondering why Ice Sword
and not any other? Boss takes reduced damage from fire, thunder and aura, and
while he is extra vulnerable to beam, there's no consistent way of performing
long AC Beam chains.

It's unlikely you'll defeat the boss by now, so let's discuss further. Boss
will now most likely summon Chaaya, a direct copy of himself. While it
possesses most of the attacks the original has, it can only be hurt by aura
attacks and it has only 650 HP. Smash it away as soon as you can with Aura
Blast or Heaven's Rain and one Chaaya less to worry about. If you'll let it
live, you have two further options: either attack Chaaya instead, and for
whatever damage you cause to it, it will deduct that same amount from real
boss' HP! There's also a risk of having Chaaya heal the real boss for 5200 HP.
So, what will be your choice?

Once boss' HP is below 7000, things get hairy. Acala Seal will begin to be
formed (requires four castings of special moves), and unless you defeat the
boss by the time he casts 4th move, you're dead meat. Once Krita-Yuga is cast,
take this time to recuperate, stock, Ice Sword your chrs, and perform the combo
chain once again, this time bringing boss' HP down to 1. If Jin isn't already
in your party, switch him in and have him do one last strike on the boss for
victory to be yours!
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS13

                                 GRIPS SISTER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8
22400  | 30000  | 1800 | 1800 | 75   | 40   | 90   | 26   | 52   | 44   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 250%  | 150%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak
100%   | 150%  | 250%  | 50%   | 100%  | 125%  | 125%  | 125%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%
50%    | 60%   | 60%   | 60%   | 75%   | 75%   | Immun | 40%   | 90%   | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible
Gnosis     | B        | B-B-B   | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss can be fought in two different places. Please refer to first lines
  of data if you're fighting this boss in Old Miltia. And in case you're
  fighting it in Submerged City, please refer to second lines of data. Old
  Miltia version boss uses attacks 01-10, while Submerged City version boss
  uses attacks 08-17.
- Careful - <Grips Sister> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Flame Blast - (AttPow: 20) - FATTE VS one chr - fire etd
02. Evil Eye - (AttPow: 0) - VS all chrs - induces L Stun (60% chance)
03. Fire Breath - (AttPow: 20) - FATTE VS chr/s, 30-degree arc effect - fire
    etd
04. Telepathy - [Read the target's mind. Ether attack power increased.] -
    STATTE VS one chr - std, damages EP, boss' EATK increased for 2-4 turns
05. Evil Glare - (AttPow: 0) - VS one chr - induces H Stop (75% chance)
06. Telepathy - [Read the target's vitality. Physical attack power increased.]
    - STATTE VS one chr - std, damage dealt = HP recovery, boss' STR increased
    for 2-4 turns
07. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal
08. Grips Claw - (AttPow: 20) - SATTP VS one chr - slash phd
09. Refresh L - self - nullifies L type status changes
10. Refresh H - self - nullifies H type status changes
11. Thunder Blast - (AttPow: 20) - TATTE VS one chr - thunder etd
12. Evil Eye - (AttPow: 0) - NATTE VS all chrs - noe etd, induces L Stun (60%
    chance)
13. Thunder Breath - (AttPow: 20) - TATTE VS chr/s, 30-degree arc effect -
    thunder etd
14. Evil Glare - (AttPow: 0) - NATTE VS one chr - noe etd, induces H Stop (75%
    chance)
15. Telepathy - (AttPow: 3) - [Read the target's vitality. Physical attack
    power increased.] - STATTE VS one chr - std, damage dealt = HP recovery,
    boss' STR increased for 2-4 turns
16. Telepathy - (AttPow: 2) - [Read the target's mind. Ether attack power
    increased.] - STATTE VS one chr - std, damages EP, boss' EATK increased for
    2-4 turns
17. [Power of telepathy weakened.] - boss' STR/EATK stat returns to normal

-------------------------------- BOSS STRATEGY --------------------------------

Estimated dmg: Claw 200 dmg to one, Blast 300 dmg to one, Breath 200 dmg to
chrs hit.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One of easy bosses again. My recommended party is chaos, KOS-MOS and MOMO. Your
choice, though. Equipped skills: Blade Coat, Flame Coat, Combo Boost, ST Resist
20 (or ST Resist 30).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and MOMO, as
well as Attacker on KOS-MOS, chaos, and Ether Spear on MOMO.

Now you're prepared! Start the chain by having chaos move first - do Square,
Square, then Circle all the way. You'll Break the boss and Down Grips at the
same time! Immediately boost KOS-MOS, empty her stock, then follow up with
MOMO, emptying her stock as well. Watch that AC Aura chain grow, too! Damage
done will be phenomenal.

In other news, once Grips's HP is below 11200, it will gain access to
Telepathy, with which it can drain your HP or EP, and increase either STR or
EATK. Fortunately, effect wears off after few turns, and in addition Grips is
pretty stupid as well. It will increase its STR, but instead barrage you with
ether spells? Hehehe.

Take care of removing L Stun (Evil Eye) or H Stop (Evil Glare) as you go. Do
not allow Grips to gain L Stun on too many chrs, as you will not be able to
act. If you haven't offed Grips yet, simply repeat the procedure of stocking,
Aura Sword on those who need it and dispatching the boss 9 feet under.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS14

                                   INVERSION

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
49600  | 52000  | 0    | 0    | 300  | 220  | 600  | 350  | 70   | 70   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
-100%  | 125%  | -100% | 225%  | -100% | 75%   | 75%   | 75%   | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 30%   | 85%   | 85%   | 90%   | 90%   | Immun | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Auto Recover (100%)                    | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Inversion> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Spiral Ray - (AttPow: 20) - BATTE VS one mech - beam etd
02. High-Altitude Guided Laser - (AttPow: 20) - BATTE VS all mechs - beam etd
03. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
    PD (50% chance)
04. AEE - (AttPow: 25) - B/IATTE VS all mechs - beam/ice etd, induces L Ether
    DD (50% chance)
05. High Shout - (AttPow: 90) - B/TATTE VS one mech - beam/thunder etd, induces
    L Charge Down (50% chance)
06. Ether Jamming - NATTE VS one mech - noe etd, induces H Lost (75% chance)
07. Quick - self - AGL+25%
08. Refresh H - self - nullifies H type status changes
09. [Analyzing enemy combat powers.] - will scan either your HP, EC or BG;
    charge up turn for <10.>, <11.> or <12.>; *make sure* you memorize them too
10. [Analysis complete. Setting EC Counter Boost launch plug-in.] - read
    strategy for more info
11. [Analysis complete. Setting BC Counter Boost launch plug-in.] - read
    strategy for more info
12. [Analysis complete. Setting HP Counter Boost launch plug-in.] - read
    strategy for more info
13. [Counter Boost system malfunction!] - successfully induce L type status to
    temporarily shut off boss' cboosts
14. [Analyzing enemy Ether skills.] - may intercept long-range attacks until
    next turn, charge up turn for <05.> or <06.>
15. [Inversion is leaking fluids! Counter Boost system damaged!] - successfully
    induce H type status to shut off boss' cboosts
15. [Counter Boost system damaged!] - successfully induce H type status to shut
    off boss' cboosts
17. Refresh H - [Counter Boost system begins auto-repair!] - self - nullifies H
    type status changes

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: AEE 2000 dmg to all, Ray 1000 dmg to one, Laser 1200 dmg to
all, Shout 2500 dmg to one, Jamming 2500 dmg to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting Inversion. With Ziggy as the sub pilot of E.S Dinah,
trigger Meteo Fall at Max Charge. E.S Zebulun can support and heal if you need
to. Since Inversion is weak against fire, Meteo Fall does around 5000 - 11000
damage. Continue this and Inversion will go down in no time.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, whatever) & whoever
      equipment: Anti-Beam Armor, Tuned Circuit, G Power Charge
Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
      equipment: Anti-Beam Armor, EMAX300, Charge Recover
Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Jin
      equipment: Anti-Beam Armor, Power Shield, Tuned Circuit
If you don't have Tuned Circuits, replace with EF Circuits.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 24800 HP, at which point Inversion gains Ether Jamming and High Shout attacks

As the battle starts, pay attention to whatever values your EC, HP and BG are.
When Inversion reaches second turn, one of three messages will be displayed.
Take a look at the below chart and react accordingly.

            | Must maintain:           | When attacked, cboosts if your amount:
-------------------------------------------------------------------------------
HP gauge    | Below the amount         | is equal or above the memorized amount
EC gauge    | Above the amount         | is equal or below the memorized amount
Boost gauge | Any amount but memorized | is the same as memorized amount

If you do not wish to worry about being cboosted to death, bring in Zebulun and
inflict L Blind or H Blind on Inversion. Former will prevent AEE cboosts for 5
turns, while latter shuts them off until Inversion uses Refresh H to clear it
off.

Bring in Zebulun and Dinah. Use Break Sensors on Inversion immediately until
it's affected, then stock three times with both mechs. Try aiming for critical
ESL or "Ether effect up" ESL for some major damage from both Iron Blade and
Meteor Blast attacks.

Once Inversion's HP is below 24800, it may try analyzing your Ether powers
instead. If Zebulun gets affected by H Lost, you may get screwed, so switch it
out for Asher. Once Jamming or Shout are used, get Zebulun back in and resume
stocking and unleashing Iron Blade and Meteor Blast until Inversion is no more.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS15

                                   CATHEDRAL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
32000  | 42000  | 4800 | 3000 | 70   | 40   | 65   | 30   | 50   | 30   | 9
32000  | 42000  | 4800 | 3000 | 50   | 10   | 100  | 45   | 50   | 50   | 10
32000  | 42000  | 4800 | 3000 | 100  | 25   | 50   | 10   | 60   | 60   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Norm
50%    | 50%   | 50%   | 50%   | 50%   | 150%  | 150%  | 150%  | Norm  | Norm
150%   | 150%  | 150%  | 150%  | 150%  | 50%   | 50%   | 50%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate:  75%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%
Immun  | 40%   | 40%   | 40%   | 40%   | 40%   | Immun | 70%   | Immun | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | B, C     | C-C-C-C | Yes    | Yes     | Impossible  | Possible
Mechanism  | B, C     | B-B-C   | Yes    | Yes     | Impossible  | Possible
Mechanism  | B, C     | B-C-C-B | Yes    | Yes     | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss has three different modes. They're called White Robe, Cry of the
  Rapture and Call to Arms. Battle always begins in White Robe (please refer to
  first lines of data). The mode it will change into depends on who strikes it
  after Wheel of Memory move. If by female, boss switches to Cry of the Rapture
  (please refer to second lines of data), or if by male, to Call to Arms
  (please refer to third lines of data). If nobody attacks, White Robe awakens.
- White Robe uses attacks 01-08.
- Cry of the Rapture uses attacks 09-13.
- Call to Arms uses attacks 14-16.
- All modes use attacks 17-23.
- Careful - <Cathedral> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Love of the Virgin - (AttPow: 20) - BATTE VS all chrs - beam etd
02. Four Shining Wheels - VS all chrs - induces L Poison EP (50% chance)
03. A Lily Bathed in Deception - VS all chrs - induces L Weak (50% chance)
04. Heart Rending Despair - VS all chrs - induces L Ether DD (50% chance)
05. Advent of Sweet Whispers - VS all chrs - induces L Stun (50% chance)
06. Assumption of the Virgin - self - recovers 25% of MAX HP
07. Oracle of Healing - [White Robe gazes at the land of healing.] - self -
    induces Charge Time
08. Refresh H - self - nullifies H type status changes
09. Flame Blast - (AttPow: 20) - [I have no interest in the wicked!] - FATTE VS
    one chr - fire etd; message appears if attacked by males
10. Gehenna - (AttPow: 20) - FATTE VS all chrs - fire etd
11. Thunder Blast - (AttPow: 20) - [I have no interest in the wicked!] - TATTE
    VS one chr - thunder etd; message appears if attacked by males
12. Lament of Babel - (AttPow: 20) - TATTE VS all chrs - thunder etd
13. Look of Rapture - [Increased Ether Attack of Cry of the Rapture.] - self -
    EATK up, EDEF down
14. Sodom Quake - (AttPow: 22) - [I have no interest in the damned!] - HATTP VS
    all chrs - hit phd; message appears if attacked by females
15. Roar of Lucifer - (AttPow: 25) - HATTP VS all chrs - hit phd, Air effect
16. Instigate Massacre - [Increased Physical Attack of Call to Arms.] - self -
    POW up, ARM down
17. Wheel of Memory - [The Wheel of Memory begins to move!] - will change into
    Call to Arms or Cry of the Rapture modes depending on who delivers next
    strike; if no strike is delivered, changes into White Robe
18. Memories of Guadalupe - [The Mirror of Truth clears and reveals chr's
    soul.] - VS one chr - charge up for <19.>, countdown of several turns
    begins
19. Purification of the Soul - [The Mirror of Truth absorbed the soul!] - VS
    one chr - if chr targeted by <18.> is still present in fighting party at
    the time of countdown having elapsed, that chr is KO-ed; if it's not boss'
    turn, boss will cboost to ensure it is
20. [Call to Arms awakens! Awakened the male's instinct to fight.] - if hit by
    male chr after Wheel of Memory, this mode awakens; will cboost if attacked
    by females during this mode
21. [Cry of the Rapture awakens! Desire for females surges.] - if hit by female
    chr after Wheel of Memory, this mode awakens; will cboost if attacked by
    males during this mode
22. [White Robe awakens.] - if nobody attacks the boss after Wheel of Memory,
    White Robe mode will awaken
23. [The Mirror of Truth darkens.] - if chr targeted by <18.> isn't present in
    the party, the attack fails

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Love of the Virgin 200 dmg to all, Blast 400 dmg to one,
Gehenna 500 dmg to all, Babel 500 dmg to all, Quake 700 dmg to all, Roar 400
dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will end up fighting Cathedral. Its weak zone is CCCC, so you need to boost
another character in order to Break it. Keep attacking and heal. This boss
isn't that difficult compared to previous fights. This boss has Air Block, so
go for Down effect instead. However, do pay attention to the weak zone. It will
change after a while. Cathedral's attacks are mostly for everyone, so keep
your party's HP high with healing.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is chaos, KOS-MOS and Jin. Equipped skills: Beam Coat,
Combo Boost, ST Resist 20 and ST Resist 30.

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well, and then proceed by Aura Sword on KOS-MOS and Jin, as
well as Attacker on KOS-MOS, chaos, and Jin. Beam damage inflicted shouldn't be
too great of a threat, and if it is, use Medica ether combos. And as Cathedral
tries to inflict various status changes on you, they will all fail.

Now you're prepared! Start the chain by having KOS-MOS or Jin move first - do
CC, then boost chaos and do CC with him as well, followed by Circle all the
way. You'll Break Cathedral and Down it at the same time! Immediately boost
KOS-MOS, empty her stock, then follow up with Jin, emptying his stock as well.
Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Eventually Wheel of Memory will be used. When it is, do not attack Cathedral!
Let it remain in White Robe form. Cry of the Rapture has obscenely strong ether
attacks (awoken if attacked by female), while Call to Arms will destroy you
with physical attacks, first by Airing your chrs, and then using Quake to
finish them off.

Memories is Guadalupe is but an easy move to avert. Cast Safety Level or Best
Ally on chr affected and let him/her be in the party until countdown ends.
Piece of cake. White Robe can heal itself if low on HP. 8000 HP recovered isn't
too hard to smash off again, but beware if Oracle was used beforehand. Use
Annihilation to remove Charge Time status.

All in all, Cathedral isn't hard boss, provided you know what you're doing, and
taking correct countermeasures.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS16

                                   PATRIARCH

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
21600  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8
32400  | 72000  | 5400 | 6000 | 75   | 20   | 100  | 50   | 50   | 55   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm
50%    | 100%  | 50%   | 50%   | 50%   | 200%  | 175%  | 150%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun
Immun  | 50%   | 40%   | 40%   | 60%   | 60%   | Immun | 90%   | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-B-B | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | B-C-C   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | Awakening IV (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- This boss, like RPG's tradition, must be killed twice before he's gone for
  good. Once you enter the battle for the first time, please refer to first
  lines of data. And once he engages you for the second time, please refer to
  second lines of data.
- Boss in first form uses attacks 01-04.
- When he is KO-ed 1st time, he will use attack 05.
- Boss in second form uses attacks 01-04, 06-13.
- Mech in the background uses attacks 14-15 in boss' second form battle.
- Careful - boss has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Death to the Wicked - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
    Blind (25% chance)
02. Invitation to Death - (AttPow: 26) - AATTE VS one chr - aura etd, Down
    effect, induces L Slow (25% chance)
03. Sublime Blast - (AttPow: 20) - AATTE VS chr/s, 15-degree arc effect - aura
    etd
04. [Blah blah blah...] - skips a turn
05. [Restoration.] - self - revives from KO (one time only)
06. Crossroads of Dimensions - (AttPow: 20) - A/HATTE VS all chrs - aura/hit
    etd, Air effect
07. Fool's Punishment - (AttPow: 21) - AATTE VS one chr - aura etd, induces L
    Blind (50% chance)
08. Rite of Initiation - (AttPow: 26) - AATTE VS one chr - aura etd, Down
    effect, induces L Slow (50% chance)
09. Gravestone Lock - VS one chr - induces H Boost Lock (75% chance)
10. Curse of Gartes - VS one chr - induces Curse (100% chance)
11. Quick - self - AGL+25%
12. Refresh L - self - nullifies L type status changes
13. Refresh H - self - nullifies H type status changes
14. U.M.N. Phase Cannon-Scatter - (AttPow: 20) - BATTE VS all chrs - beam etd
15. U.M.N. Phase Cannon-Direct - (AttPow: 14) - BATTE VS all chrs - beam etd
16. [Boss' sidekick is silent.] - during first battle, and until boss' HP drops
    below 50% in second battle, boss' sidekick will skip any turns it will get
    in GTW

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Wicked 200 dmg to one, Death 400 dmg to one, Blast 250 dmg to
chrs hit, Punishment 250 dmg to one, Initiation 450 dmg to one, Dimension 500
dmg to all, Cannon 800 dmg to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

First stage of the boss has weak zone at BCBB with 21600 HP. Start the battle
by stealing the fourth new Double Tech manual. And you can also see he's weak
against Pierce, Slash and Hit. I use Jin, KOS-MOS. And for the last one, I
exclude out Ziggy, Shion and MOMO since their attacks relate to Ether but not
physical where the boss' weakness is. Pick Jr or chaos, and switch characters
around if you wish. Continue to hit him and heal. Once you finish him off, he
will come back for another fight. He will come back with 32400 HP, with weak
zone at BCC. The weakness is same as above, strong against Ice, Fire and
Thunder. His attacks are considered to be Aura. You killed him once. And you
can do it again!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Aura Coat, Combo
Boost, ST Resist 30 and Last Revenge.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 25920 HP, at which point boss gains access to Quick and Gravestone Lock
- 16200 HP, at which point boss calls for backside support, and gains access to
  Curse of Gartes
- 6480 HP, at which point backside support can fire on one of next turns

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants, proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
Jr, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
recover yourself.

Start the chain by having Jr move first - do BC, then boost KOS-MOS and do BB,
followed by Circle all the way - Break initiated and boss Aired - boost Jr at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Repeat the exercice until boss falls for the first time. When it recovers, his
break zone will change to BCC. His attacks haven't changed, except for the name
and strength, but only until he loses 50% of HP. Until that happens, keep
stocking, Aura Sword, and boosting attacks... when boss' HP hits 25920 or
lower, he'll be able to use Quick and Gravestone Lock. Don't allow him to H
Boost Lock you, else you won't be able to boost! Remove the status ASAP. Also,
if you have Annihilation, cast in on boss each time he casts Quick.

When 16200 HP limit is crossed, boss will begin to Curse you every so often.
Either remove the status or do anything but attack for three turns. And on 6480
or lower HP pay attention to what boss will do when his turn is reached. If he
starts talking about "striking down the heretics", you have a problem coming up
soon. Cease attacking and heal yourself to full, then use Stock command to
assume guarding stance and possible evade U.M.N. Cannon attack. After it is
used, you have several turns left in which to regroup before boss can unleash
deadly U.M.N. Cannon again.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS17

                              ALBEDO, 2ND BATTLE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
5300   | 0      | 0    | 0    | 10   | 20   | 100  | 34   | 60   | 60   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | Changes | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
None                                   | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss' Break zone changes with each turn.
- Careful - boss has the ability to Combo boost himself!

----------------------------------- ATTACKS -----------------------------------
01. Provocation - there are 10 different taunts he uses
02. Eternal Chain - (AttPow: 50) - AATTE VS one chr - aura etd, ignores EDEF
    and EVA
03. Regenerate Consciousness - self - recovers 50% of MAX HP
04. Regenerate Space-Time - VS one chr - recovers 50% of target's MAX HP
05. Miracle Star - (AttPow: 20) - NATTE VS one chr - noe etd
06. Ice Blast - (AttPow: 20) - IATTE VS one chr - ice etd
07. Safety Level - VS one chr - if target takes fatal damage, target remains at
    1 HP
08. Resentment - boss talks and skips a turn
09. [Boss' tension is uplifted!] - appears when boss' zone is broken

-------------------------------- BOSS STRATEGY --------------------------------

Can't use Move command.

This is, technically speaking, the final battle of the game. However, boss will
cast the ether "Safety Level" on you. And this fight isn't a fight at all since
boss is taunting you through out the battle. Boss' weak zone is BC, has 5300
HP, weak against physical attack and pierce, pretty much perfect for Jr. Kill
him and be done with this battle. The weak zone changes as well, so pay
attention to that. Boss will also heal himself. At the end of the battle, boss
will cast "Eternal Link" to you and have Jr's HP reduced to 1.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

What you need to do in this battle to win is continuously break boss' weak zone
until it hits 0 (therefore it is imperative that you have Jr learn Memory skill
before entering the battle, else you'll be guessing a lot). When you
successfully inflict a break, boss will cboost and a message "Boss' tension is
uplifted!" will appear, notifying you of success. While you can mess up once or
twice, I don't recommend doing that, as Albedo will heal himself. You cannot
die in this battle, so boss or Jr aren't going anywhere.

Once boss' HP becomes 0, Eternal Chain will be used. This is it! You have
completed the game successfully!
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS18

                    WRAITH VIRUS [1] & 2x WRAITH FEELER [2]

------------------------------- [1] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
25600  | 30000  | 3000 | 2700 | 105  | 25   | 72   | 30   | 45   | 1    | 6

--------------------- [1] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 150%  | 300%  | -100% | 150%  | 100%  | 50%   | Norm  | Norm

---------------------------- [1] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 100%  | 50%

----------------------------- [1] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | Cannot  | Yes    | Yes     | Impossible  | Impossible

--------------- [1] ITEM -------------------------- [1] RARE ITEM -------------
Skill Upgrade D (100%)                 | Skill Upgrade E (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Wraith Virus> has the ability to Combo boost itself!

--------------------------------- [1] ATTACKS ---------------------------------
01. Down Force - VS one chr - induces L Heavy
02. Scoop Up - (AttPow: 40) - HATTP VS all chrs - hit phd, Air effect, ignores
    EVA
03. Horizontal Strike - (AttPow: 30) - HATTP VS all chrs - hit phd
04. Quick - on one ally - AGL+25%
05. Boost 1 - self - adds one boost to Enemy's BG
06. Almighty Calus - replaces killed <Wraith Feeler>

------------------------------- [2] STATISTICS --------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
2400   | 1500   | 60   | 70   | 47   | 10   | 43   | 15   | 50   | 1    | 7

--------------------- [2] DAMAGE TAKEN FROM [...] ATTACKS ---------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
200%   | 100%  | 150%  | 300%  | -100% | 100%  | 150%  | 75%   | Norm  | Norm

---------------------------- [2] STATUS RESISTANCE -------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
10%    | 20%   | 50%   | 50%   | 50%   | 50%   | Immun | 50%   | 75%   |  0%

----------------------------- [2] SPECIAL NOTE/S ------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | Cannot  | No     | No      | Impossible  | Impossible

--------------- [2] ITEM -------------------------- [2] RARE ITEM -------------
None                                   | None

--------------------------------- [2] ATTACKS ---------------------------------
01. Drain Spirit - (AttPow: 2) - STATTE VS one chr - std, damages EP
02. Drain Fluids - (AttPow: 3) - STATTE VS one chr - std, damage dealt = HP
    recovery

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Scoop Up 300 dmg to all, Strike 800 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You will be taken into a battle with an enemy that has 2 arms and 1 body. The 2
arms have 2400 HP, and the body has 25600. Since the enemy is a sea creature,
fire works well here. So, have Ziggy in the party. The arms can absorb HP and
EP, but take out the body first. I personally use Shion and Jr along with
Ziggy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jr, KOS-MOS and MOMO. Equipped skills: Combo Boost,
Hammer Coat, ST Resist 30 and ST Double (swap with Last Revenge, if you need
extra insurance).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well and cast Safety Level or Best Ally on all combatants,
and then proceed by Flame Sword on KOS-MOS, MOMO and Jr, as well as Attacker on
KOS-MOS and Jr, and Ether Spear on MOMO. Take care to frequently heal HP and EP
loss from Feelers.

From start of battle Virus doesn't attack much, but focuses more on inflicting
status changes on you and Quicking Feelers. I suggest ignoring Feelers, as they
will simply get respawned. Also note that you cannot Break this boss!

Now you're prepared! Start the chain by whoever (make sure you target Virus!),
taking care to boost and emptying chrs' stocks. As AC Fire chain grows, so does
the damage done.

In case you didn't kill it yet, don't panic. Again repeat stocking, gaining
enough boosts for your BG, casting Flame Sword, and then boosting while
building up AC Fire chain. Once Virus falls, take care of Feelers as well.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS19

                                  SCARABEILLE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
96000  | 68000  | 0    | 0    | 800  | 300  | 720  | 150  | 64   | 48   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 150%  | 100%  | 250%  | 75%   | 75%   | 100%  | 150%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate:  60%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
-      | 50%   | 30%   | 30%   | 30%   | 30%   | 80%   | -     | -     | -

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | No      | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Scarabeille> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Blade Attack - (AttPow: 20) - SATTP VS one mech - slash phd
02. Dream Sting - (AttPow: 18) - PATTP VS one mech - pierce phd, ignores EVA,
    induces L Stun (25% chance)
03. Deformed Surge Cannon - (AttPow: 80) - BATTE VS all mechs - beam etd,
    ignores EVA, is used as boss' Intercept move
04. Gravestone Bind - VS one mech - induces H Bind (75% chance)
05. Decaying Gas - VS all mechs - ignores EVA, induces L Poison (75% chance)
06. Quick - self - AGL+25%
07. Refresh H - self - nullifies H type status changes
08. [Scarabeille is surprised by the visitors.] - skips a turn
09. [Scarabeille is cautious.] - skips further six turns; it also counts number
    of attacks received during 'cautious' mode, and then powers up accordingly
10. [Scarabeille bows to the visitors.] - skips a turn, but will attack on next
    turn; read the strategy for more info
11. [Scarabeille decides the visitors are enemies!] - skips a turn, but will
    attack on next turn; read the strategy for more info
12. [Scarabeille decides the visitors are uncivilized!] - skips a turn, but
     will attack on next turn; read the strategy for more info
13. [Scarabeille increases gear speed!] - may intercept long-range attacks
    until next turn, AGL improves
14. [Scarabeille accelerates to the highest gear and reaches the speed of
    sound!] - may intercept long-range attacks until next turn, AGL improves
15. [It seems rather mad!] - skips a turn
16. Quick - [Scarabeille breaks the sound barrier and reaches the speed of
    light!] - [How far will Scarabeille go?!] - self - AGL+25%
17. [Scarabeille is tired!] - once Quick wears off and if boss doesn't recast
    it, AGL returns to normal

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Blade 2000 dmg to one, Sting 2000 dmg to one, Surge Cannon
10000 dmg to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The boss' weakness is ether attack, B, aura, fire and hit. It's got 96000 HP,
so prepare for a long battle. I have MOMO+Jin and Jr+Ziggy. Basically still the
same old method. Charge EC200 and use it. Heal with Zebulun if you need to. Do
take advantage of the Back Hit, so move one E.S behind/front the enemy. This
enemy is pretty fast and can attack twice in a row. If somehow it uses its
Intercept Attack, that's game over for you. However, the game will hint out
that with it trying to poison your mech. And since you can predict the IA, the
best is to have one E.S to use normal attack that hopefully give Critical to it
so the IA number for it will be halved.

Since this enemy uses close range attack, so you use long range, which is
triangle. If you want to rely on normal attack, switch out Asher and have Dinah
in. Or you can start the battle with Dinah and Zebulun. The pilots for Zebulun
is the same as above, as for Dinah, have Ziggy with KOS-MOS. Do aware of
Dinah's Triangle can alone cause 5000+ damage. And Meteo Fall can cause around
20000. Basically, Dinah is a MUST. And with Zebulun's healing, you can end the
battle pretty quick. If the enemy uses poison and keeps STOCKING, DO NOT attack
it. That seems to trigger its Intercept Attack. Until the boss itself starts
using attacks again, don't touch it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Asher not recommended for this battle.
Zebulun with MOMO (Combo Boost, ST Resist 20, ST Resist 30, EP Half) & Ziggy
      equipment: Auto Recover, Tuned Circuit, Charge Recover
Dinah with KOS-MOS (Combo Boost, ST Resist 20, ST Resist 30, whatever) & Shion
      equipment: Charge Clean, EMAX300, Tuned Circuit
If you don't have Tuned Circuits, replace with Auxiliary Armors.

When battle begins, Scarab will be "surprised". For further six turns Scarab
will skip 'em and count how many times you will attack it. After six turns
pass, your actions will have following effects on Scarab:

Attacked... | Effect achieved...
-------------------------------------------------------------------------------
0 - 3 times | No changes in statistics
4 - 6 times | POW+50, ARM+20, EATK+20, EDEF+20
7+ times    | POW+100, ARM+50, EATK+50, EDEF+50

Sooo, unless you want to become scrap metal, don't attack it. Instead stock and
use X-Buster with Dinah and Power Kick with Zebulun. Dinah's Beam Blaster also
deals great damage (recommended over X-Buster), esp if attacked from behind and
on correct ESL slot (critical for example). Boss is very fast, and once more
than 50% HP is smitten off, it will use turns to increase its AGL even further.
Doing so will also count as boss stocking, ergo defending. If its IA is very
high, I do not recommend attacking, as you will be blown to kingdom come by
obscenely strong attack, which easily deals over 10000 damage.

I don't know how many times or what governs Scarab to keep increasing own AGL,
but at one point it will also cast Quick on itself. If Zebulun knows
Annihilation, have it cast on Scarab to cancel it. Also be cautious of Scarab
poisoning your mechs and casting Gravestone Bind, thus disabling your attacks
(which is why I recommend that mech other than Zebulun has Charge Clean
equipped).

Once Quick effect wears off, Scarab's AGL returns to normal, but only until it
starts to increasing it again. To off Scarab without much problems, I advise
using only Dinah to attack, while Zebulun either stocks or heals HP of whoever
needs it.

An alternate way to inflict as much damage as possible is: at start of battle
move Dinah behind Scarab and with help of combo boosting empty your BG, with
Zebulun casting Boost 1 as often as you can until Scarab's surprise wears off.
At that point Scarab is likely to have around 25% of HP left, meaning it's easy
pickings for your healthy mechs.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS20

                                  DULLEA SOUL

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
57600  | 72000  | 5400 | 3600 | 88   | 20   | 90   | 40   | 70   | 64   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
50%    | 100%  | 75%   | -100% | 200%  | 150%  | 75%   | 75%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 90%   | 90%   | 90%   | 90%   | 90%   | Immun | 80%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C-C-C | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- Boss begins with Break Block bonus, which is gone after boss sustains damage
  from 12 piercing attacks.
- Careful - <Dullea Soul> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Big Jab - (AttPow: 21) - PATTP VS one chr - pierce phd
02. Flesh Searing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
    slash etd
03. No Talking - (AttPow: 40) - SATTP VS one chr - slash phd, induces H Poison
    EP (25% chance)
04. Bone Crushing Gale - (AttPow: 20) - SATTE VS chr/s, 45-degree arc effect -
    slash etd, absorbs one Player's boost
05. Madness - [Methane gas fills the room!] - may be used more than once;
    charge up for Ignite
06. Ignite - (AttPow: 50) - FATTP VS all chrs - fire phd, ignores EVA, attack
    power of Ignite depends on how many Madness moves was used before
07. Decaying Gas - VS all chrs - ignores EVA, induces L Poison (75% chance)
08. [...sm..a..gh..asu] - skips a turn
09. [...el...l...l...] - skips a turn
10. [...Roy...sm...l] - skips a turn
11. [Smell...Roy... Break Block disappeared!] - shatters Break Block bonus,
    skips a turn
12. [Must...say...before...I...] - pay attention now!; skips a turn
13. [Sky Blue: 1, Yellow: 3] - skips a turn; hint for a puzzle ahead
14. [Blue: 5, Red: 7] - skips a turn; hint for a puzzle ahead
15. [Orange: -2, Gray: -4] - skips a turn; hint for a puzzle ahead
16. [Purple: -6, Green: -8] - skips a turn; hint for a puzzle ahead
17. [My...consciousness...is...gone... Dullea Soul turns into a complete
    Gnosis!] - skips a turn

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Jab 200 dmg to one, Flesh 300 dmg to all, No Talking 600 dmg
to one, Bone 400 dmg to all, Ignite from 500 dmg to all (and higher).

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dullea Soul! It has weak zone at BCCC, and weak against pierce and ice. It has
around 57600 HP. I use Jr for his Pierce attack, and Shion with her "Arc
Angelic Requiem" to Jr. The last character is KOS-MOS for me because of her
Smart Gatling and high HP. The gnosis is not that hard, but it has high evasion
and Break Block, it does some damage per turn early in the battle. He won't
attack at first, so use that chance to inflict as much damage as you can. Do
switch to Jin and chaos sometimes for their Double "Hyoumonken" (Ice Brand)
since the boss is weak against it. It did around 5000 damage for me.
Soon the battle heats up a bit, the enemy uses an all party attack that causes
400 damage to all. If you have Medica or Medica 2, do heal. For full party
heal, use combination ether on Medica or Medica 2. I took care of it pretty
much, it was under 15 minutes.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr and MOMO. Equipped skills: Flame Coat (or
Blade Coat), Combo Boost, ST Resist 30 and Last Revenge.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 34560 HP, at which point boss will give you a clue for one of later puzzles

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Dullea's Break
Block. You can do so by launching 12 piercing attacks against it and you will
receive a notice of Break Block being destroyed. Proceed by Ice Sword on all,
as well as Attacker on KOS-MOS and Jr, and Ether Spear on MOMO. Preparations
are done - if you're lacking HP, recover yourself.

Start the chain by having Jr move first - do BC, then boost KOS-MOS and do CC,
followed by Circle all the way - Break initiated and boss Aired - boost Jr at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Ice chain grow, too! Damage done will be phenomenal.

Dullea is likely not defeated yet, but its HP will be below 34560 HP, which is
a trigger for Dullea skipping next six turns to inform you of a puzzle ahead.
Use this free turns to stock, fill your BG, Ice Sword everyone and hack Dullea
away the same way you did few minutes ago. This time Dullea is defeated and you
didn't see much of its attacks. Way to go!

If you're lag, Dullea will become more dangerous. After it turns into Gnosis
completely, Bone Crushing Gale, Madness and Ignite are available to Dullea.
Fear if three Madness moves are used one after another - Ignite following up
next will do great damage to all chrs. Unless you have Safety Level or Best
Ally on, you're done for. Or saved once by Last Revenge, which will leave you
at 1 HP and with full SG. Use the second chance you're given and smoke Dullea's
ass for good.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS21

                                   SVAROZIC

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 62   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 150%  | 150%  | -200% | 250%  | 125%  | 125%  | 125%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | B-C-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Svarozic> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Heat Claw - (AttPow: 35) - P/FATTP VS one chr - pierce/fire phd, Down
    effect
02. Flame Blast - (AttPow: 20) - self - fire etd, HP recovery, trigger move for
    <04.>
03. [Elemental energy overload!] - Hell Cannon imminent
04. Hell Cannon - (AttPow: 80) - FATTE VS all chrs - fire etd
05. Burn Wave - (AttPow: 35) - FATTE VS chr/s, 60-degree arc effect - fire etd

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Flame
Coat, Spear Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Svarozic. Here's a
few things you need to know about Svar:
- it will cboost whenever it's attacked on critical ESL (unless in Air)
- when it casts Flame Blast on itself, it will unleash Hell Cannon on one of
  subsequent turns

Here's a few things you can do to Svar - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented both
Flame Blast and Hell Cannon from ever occuring. Now cast Ice Sword on your
chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on BST
ESL!) - do Square, Trianle, then Circle all the way - Break done, Svar Aired -
boost Jin at this moment, empty his stock, then follow up with MOMO, emptying
her stock as well. Watch that AC Ice chain grow, too! Damage done will be
phenomenal.

If Svar hasn't yet fallen, simply repeat the procedure. One down, two to go.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS22

                                    PERUN

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 12

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
150%   | 200%  | -100% | 100%  | 100%  | 85%   | 85%   | 85%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Perun> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Shock Fist - (AttPow: 32) - H/TATTP VS one chr - hit/thunder phd, Down
    effect
02. Thunder Blast - (AttPow: 20) - self - thunder etd, HP recovery, trigger
    move for <04.>
03. [Elemental energy overload!] - Zeus Cannon imminent
04. Zeus Cannon - (AttPow: 66) - TATTE VS all chrs - thunder etd, induces L
    Ether DD (50% chance)
05. Shockwave - (AttPow: 32) - TATTE VS chr/s, 60-degree arc effect - thunder
    etd
06. Boost 1 - self - adds one boost to Enemy's BG

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Fist 300 dmg to one, Shockwave 300 dmg to all, Cannon 800 dmg
to all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound,
Thunder Coat, Hammer Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Perun. Here's a
few things you need to know about Perun:
- it will cboost whenever it's attacked on "Boost gauge up" ESL (unless in Air)
- when it casts Thunder Blast on itself, it will unleash Zeus Cannon on one of
  subsequent turns

Here's a few things you can do to Perun - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented Boost
1, Thunder Blast and Zeus Cannon from ever occuring. Now cast Aura Sword on
your chrs, followed by Ether Spear on MOMO and Attacker on both Jin and KOS-
MOS. Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on
"random effect" ESL!) - do Trianle, Square, then Circle all the way - Break
done, Perun Aired - boost Jin at this moment, empty his stock, then follow up
with MOMO, emptying her stock as well. Watch that AC Aura chain grow, too!
Damage done will be phenomenal.

If Perun hasn't yet fallen, simply repeat the procedure. Two down, one to go.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS23

                                   STRIBOG

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
22400  | 30000  | 0    | 1200 | 85   | 20   | 70   | 45   | 70   | 72   | 9

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 150%  | -100% | 85%   | 85%   | 85%   | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
60%    | 75%   | 75%   | 75%   | 80%   | 80%   | Immun | 50%   | 80%   |  0%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-C-B   | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Rejuvenator M (100%)                   | Skill Upgrade D (25%)

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Stribog> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Frost Claw - (AttPow: 27) - S/IATTP VS one chr - slash/ice phd, Down
    effect, induces L Slow (30% chance)
02. Ice Blast - (AttPow: 20) - self - ice etd, HP recovery, trigger move for
    <04.>
03. [Elemental energy overload!] - Cocytus Cannon imminent
04. Cocytus Cannon - (AttPow: 57) - IATTE VS chr/s, 60-degree effect - ice etd,
    induces L Slow (100% chance)
05. Frigid Wave - (AttPow: 27) - IATTE VS chr/s, 60-degree arc effect - ice
    etd, induces L Slow (50% chance)

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Claw 300 dmg to one, Wave 300 dmg to all, Cannon 800 dmg to
all.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Ice
Coat, Blade Coat, Combo Boost (or Last Revenge).

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. We've taken care of ourselves, now let's destroy Stribog. Here's a
few things you need to know about Stribog:
- it will cboost whenever it's attacked on "SPTS bonus" ESL (unless in Air)
- when it casts Ice Blast on itself, it will unleash Cocytus Cannon on one of
  subsequent turns

Here's a few things you can do to Stribog - first cast Infection on it until it
connects, followed by Misty until it connects. Tadah - you just prevented Ice
Blast and Cocytus Cannon from ever occuring. Now cast Flame Sword on your chrs,
followed by Ether Spear on MOMO and Attacker on both Jin and KOS-MOS.
Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having KOS-MOS move first (make sure you're doing it on
"random effect" ESL!) - do Triangle, Triangle, then Circle all the way - Break
done, Stribog Aired - boost Jin at this moment, empty his stock, then follow up
with MOMO, emptying her stock as well. Watch that AC Fire chain grow, too!
Damage done will be phenomenal.

If Stribog hasn't yet fallen, simply repeat the procedure. Three down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS24

                                 5x ZWERG KAPE

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
4160   | 2400   | 0    | 180  | 60   | 5    | 120  | 40   | 72   | 70   | 8

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 50%   | 100%  | 175%  | -100% | 150%  | 150%  | 125%  | Weak  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
25%    | 50%   | 50%   | 50%   | 50%   | 50%   | Immun | 25%   | 100%  | Immun

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-C     | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Ether Pack M (10%)                     | Skill Upgrade C (5%)

----------------------------------- ATTACKS -----------------------------------
01. Handshake - (AttPow: 30) - A/HATTP VS one chr - aura/hit phd, Air effect
02. Proof of Subordination - (AttPow: 30) - HATTP VS one chr - hit phd, Down
    effect
03. Invitation to a Dance - replaces killed <Zwerg>
04. Sweet Whispers - (AttPow: 15) - IATTE VS chr/s, 60-degree arc effect - ice
    etd
05. Medica - [25 killed! The party's just getting started!] - on one chr -
    heals a fraction of HP (when you kill 25 <Zwergs>)
06. Healing Water - (AttPow: 20) - [50 killed! The 100 party is still going
    strong!] - IATTE VS all chrs - ice etd (when you kill 50 <Zwergs>)
07. Healing Water - (AttPow: 20) - [75 killed! The party is at its high!] -
    IATTE VS all chrs - ice etd (when you kill 75 <Zwergs>)
08. Healing Water - (AttPow: 20) - [90 killed! Good job! Hmm? Gettin' tired?
    Here, take this reward from me!] - IATTE VS all chrs - ice etd (when you
    kill 90 <Zwergs>)
09. March of Meros - self - AGL+25%
10. Trembling Voice - (AttPow: 20) - IATTE VS one chr - ice etd
11. Full Moon Serenade - (AttPow: 2) - STATTE VS one chr - std, damages EP

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Handshake 200 dmg to one, Proof 300 dmg to one, Whispers 250
dmg to chrs hit, Water 400 dmg to all, Voice 300 dmg to one.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

...the tiny little gnosis. You have to fight 5 of them. Each hit is around 500
damage and sends the character into AIR. Each of them has 4160 HP, and weak
against physical attack, B, fire, pierce, slash and hit. They all have weak
zone at CC. I personally send them all into Air, and finish them off with Erde
Kaiser Fury. It did around 20000 damage per one.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Recommended party: Jin, chaos, KOS-MOS. Equipped skills: Swimsuit (you need to
act fast), Ice Coat, Aura Coat, Rebound.

OK, simple way out? Ether Spear on Shion, "critical" ESL, Erde Kaiser. You win!

Or else... there's 100 of these guys you can fight. Each time you kill one, one
of the remaining Zwergs will summon a new buddy. Once you kill 25, 50, 75 and
90 of them, a special Zwerg will appear for some funny effects. First one will
heal one of your chrs, while 2nd, 3rd and 4th will unleash ice ether attack,
which can be quite dangerous if you're lingering low on HP. Once no more Zwergs
are summoned, their ranks grew thinner and you can kill last one. If both EXP
skills are mastered, you will gain a whopping 100000 EXP!
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS25

                                  NEPOS RIGAS

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
59000  | 84000  | 5400 | 4800 | 110  | 40   | 140  | 32   | 84   | 64   | 10

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | 150%  | 50%   | 100%  | 100%  | 75%   | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
85%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 85%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-C-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Careful - <Nepos Rigas> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Magna Shot - (AttPow: 20) - PATTP VS one chr - pierce phd
02. Hemorrhage Shot - (AttPow: 30) - PATTP VS one chr - pierce phd, induces L
    Poison EP (90% chance)
03. Kreuz Shot - (AttPow: 40) - PATTP VS one chr - pierce phd, induces H Bind
    (75% chance)
04. Embrace - (AttPow: 40) - HATTP VS one chr - hit phd, Down effect, ignores
    EVA
05. Memory of Time - [The door to ruin opens!] - memorizes the event slot
06. Ragnarok - (AttPow: 40) - [Fate is unavoidable.] - FATTE VS chr/s,
    45-degree arc effect - fire etd, used on the event slot which was memorized
    by <05.>
07. Unbreakable Block - [Impenetrable against frontal attacks!] - self - sets
    Break Block, reduces thunder damage by 25%
08. Quick - self - AGL+25%
09. Boost 1 - self - add one boost to Enemy's BG
10. Reload >> Magna - self - boss loads a new magazine
11. Reload >> Hemorrhage - self - boss loads a new magazine
12. Reload >> Kreuz - self - boss loads a new magazine
13. [The block is gone!] - attack the Break Block twice with beam attacks to
    successfully shatter it
14. [You guys aren't bad! I'm impressed!] - [How about it? Wanna play a game
    that tests each other's courage?] - [I'll just sit here while one of you
    attacks me! If you can't beat me in one blow, then it'll be your turn to
    stand defenseless.] - [Now, start whenever you're ready! Let's have some
    fun!] - Nepos will not attack until provoked; use the time you're given to
    soup yourself up; for each attack you launch Nepos will cboost with very
    strong Embrace

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Magna 200 dmg to one, Hemorrhage 400 dmg to one, Kreuz 400
dmg to one, Embrace 800 dmg to one, Ragnarok 800 dmg to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Anyway, when you go up, get near the boss and start the battle. You will be
fighting Nepos Rigas. It has 59000 HP with weak zone at CBCC and weak against
Ether, B and Aura. I use KOS-MOS, Shion and chaos. The battle starts off with
it attacking around 400 damage per turn. Just heal and attack. If you have the
time and EP, use 'Safety Level' or 'Best Ally' for later uses. Soon he will
cast a wall for frontal damage and it will have Break Block for most of the
time.

Keep damaging it and the wall will be gone in a while. He will soon cast it
again. Continue to attack it til its HP drops further more. When its HP is less
than 10000, it will uses a move and hints out what it does in messages.
Basically, ANYONE that attacks it will die. So sacrifice the one that you less
need to attack for now. Then quickly revive him or her after the turn. If you
have "Best Ally" or "Safety Level" on, you can prevent from dying. He will be
in this mode for sometimes. So do prepare to revive a lot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jin and MOMO. Equipped skills: Rebound, Spear
Coat, Flame Coat, Combo Boost (or Last Revenge).

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 44250 HP, at which point boss gains access to Embrace and Quick
- 29500 HP, at which point boss will cast Unbreakable Block (smash it by using
  two beam attacks from KOS-MOS' arsenal), and gains access to Ragnarok
- 7080 HP, at which point boss will call you out for a duel

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well. Then cast either Safety Level or Best Ally on all
combatants. Proceed by Aura Sword on all, as well as Attacker on KOS-MOS and
Jin, and Ether Spear on MOMO. Preparations are done - if you're lacking HP,
recover yourself.

Start the chain by having Jin move first - do CB, then boost KOS-MOS and do CC,
followed by Circle all the way - Break initiated and boss Aired - boost Jin at
this moment, empty his stock, then follow up with MOMO, emptying her stock as
well. Watch that AC Aura chain grow, too! Damage done will be phenomenal.

Nepos is likely not defeated yet, but its HP will likely be below 29500 HP,
which is a trigger for Nepos to cast Unbreakable Block, which grants Break
Block. Smash it with two beam attacks from KOS-MOS Special command.

Not only that, Nepos will use Embrace for huge damage. If it casts Quick, use
Annihilation on Nepos to cancel it. Beware of Memory of Time - memorize the ESL
it was used on. When Phobos reaches next turn on this ESL, you'll be hammered
with Ragnarok. Once again, stock, recover your own BG, Aura Sword on everyone,
Attacker and Ether Spear as needed and blast away! Nepos falls, and you win.

If by small chance you still don't own it, and Nepos' HP is below 7080, it'll
call you to a smash-fest. Each time you attack it, Nepos will cboost and use a
very strong Embrace for 8000 dmg. Nothing Revert couldn't fix... Nepos will
also skip all next turns until it bites the dust.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS26

                               DARK ERDE KAISER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | POW  | ARM  | EATK | EDEF | DEX  | EVA  | AGL
192000 | 96000  | 5400 | 9000 | 200  | 50   | 160  | 22   | 74   | 62   | 7

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
100%   | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | 100%  | Norm  | Weak

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
Immun  | 95%   | 85%   | 85%   | 85%   | 85%   | Immun |  0%   | Immun | 50%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | A, B, C  | A-A-A-A | Yes    | No      | Impossible  | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
Do *not* use Erde Kaiser too early in the battle, else it will drag on for
quite a long time. Wait until the time is right.

----------------------------------- ATTACKS -----------------------------------
01. Dark Knuckle - (AttPow: 20) - HATTP VS one chr - hit phd
02. Dark Cyclone - (AttPow: 20) - SATTE VS chrs, 60-degree arc effect - slash
    etd
03. Dark Chaos Flame - (AttPow: 20) - FATTE VS all chrs - fire etd
04. Lost Mist - VS all chrs - ignores EVA, induces H Lost (75% chance)
05. Shadow Bind - VS one chr - induces H Bind (75% chance)
06. Dark Wave - VS all chrs - ignores EVA, induces L Ether DD (100% chance)
07. Kaiser Shield - self - reduces all types of damage
08. Flame Veil - self - reduces fire damage by 25%, gains 200% weakness to ice
    damage
09. Aura Veil - self - reduces beam and spirit damage by 25%, gains 200%
    weakness to thunder damage
10. Quick - self - AGL+25%
11. [Kaiser Shield is destroyed!] - after you hit DEK with your own Erde or DEK
    sustains five double techs, its shield goes sayonara

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Knuckle 500 dmg to one, Cyclone 400 dmg to all, Flame 800 dmg
to all.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

From now on, I will call it DEK. DEK has 192000 HP, and only weak against
Ether. Its weak zone is AAAA. Also AIR effect is not possible, only DOWN. I use
KOS-MOS, Ziggy and MOMO. Make sure they have the skills "Focus 1" and "Inner
Peace". Also have them equip skills that reduce Slash and Hit attacks by 25%.
Keep attacking it and heal if you need to. If DEK casts any support ether to
itself, use the ether "Annihilation" to cancel. After a while, DEK will use
Kaiser Shield. Keep attacking it til it breaks or simply use your own Erde
Kaiser. You could try using the ether Flame Sword on KOS-MOS and MOMO. With
Ziggy, you could try to link up as many as AC Fire as you can. You could do
around AC Fire 15 which does pretty good damage. Continue to heal and attack,
after a long time, you will eventually beat DEK.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS (or Jr), Ziggy and MOMO. Equipped skills:
Rebound, Spear Coat, Flame Coat, Combo Boost.

Regarding special HP counts which when crossed trigger sth, this info is
available:
- 153600 HP, at which DEK will cast either Flame Veil or Aura Veil and gains
  access to Quick and Chaos Flame
- 134400 HP, at which point DEK will use Dark Wave
- 124800 HP, at which point DEK will use Kaiser Shield
- 57600 HP, at which point DEK will use Dark Wave

DO NOT CAST ERDE KAISER FURY YET!

Battle starts, so begin by stocking until SG is at 3 for all combatants. Ensure
that BG is at 3 as well (if you have any Boost Max items left, use two to
extend your BG to 5). Then cast either Safety Level or Best Ally on all
combatants. Partial preps are done, now let's see what DEK can use...

At the start it will cast Lost Mist, which is the only time I saw it used. On
next turns you will be seeing lots of Knuckles, Shadow Binds, and Cyclones.
DEK's repertoire slowly expands - at 153600 HP Aura Veil or Flame Veil is cast,
as well as accessing Quick and Chaos Flame, at 134400 HP it will cast Dark
Wave, at 124800 Kaiser Shield is used, and finally at 75600 HP Dark Wave once
again.

Well, make sure you've cleared away any L or H statuses, then proceed by Flame
Sword on all combatants, as well as Attacker on KOS-MOS and Ziggy, and Ether
Spear on MOMO. Preparations are done - if you're lacking HP, recover yourself.
This will be a long battle, so stay tuned in.

Start the chain by having MOMO use Circle twice - this will do AA - then boost
MOMO again and use Circle twice again - this will do AA and initiate a Break!
Boost Ziggy now, followed by Circle all the way - you will now Down DEK as
well. Boost KOS-MOS next empty her stock, then boost MOMO and empty hers as
well. Watch that AC Fire chain grow, too! Damage done will be phenomenal.

Keep doing this combo until either of the Veils is cast. Ignore the bonus DEK
gained and keep doing this combo still. Kaiser Shield is used - you can break
it in two ways. Either you summon Erde Kaiser Fury for insta-break or you use
five double techs (Blessed Miracle and Burst Veil don't count).

Once Kaiser Shield is gone, DEK gains huge weakness to every attack attribute!
Killing it now is merely question of time and two, maybe three combo chains
you've been practicing until now.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Karioth has sent following tip:
The trick is to wait until it uses its Kaiser Shield, when this happens, use
your EKF, and it will break the shield. This initiates its weakness to all
attack types. Also its shield will not regenerate! If you use your EKF too
early, he will say something like 'Fool, your impatience will be your end!'.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cain27 has sent following strategy:
I thought the best party was Shion, MOMO (they can hit A zone) and Ziggy or
chaos, since they can Down the enemy. This boss is weak against ether attacks,
so using ether spear on your Shion and MOMO is a good idea. Max out your chrs'
stock at the beginning. On Shion's turn boost MOMO (or on MOMO's turn boost
Shion).

Press Circle twice then cancel, next it's the other female's turn, boost Ziggy
or chaos this turn (depends who you took to battle) attack with MOMO two more
times to break the boss' defense, now your male character can Down the enemy,
boost Shion or MOMO during this turn. After DEK is down, empty your boosted
character's stock on this turn, boost your other female during this turn and
let her empty her stock on Kaiser as well.

Once it was down to around 140000 HP it casts Flame Veil, this made it weak
against ice. If it's not Flame Veil, it'll use Aura Veil (in this case it
becomes weak to thunder). Use Sword ethers to change chrs' attributes to
ice/thunder based (depending on veil cast). Later in the battle Kaiser uses a
defense shield, smash through it with Shion's EKF. After you break the shield
the boss becomes weak to every attack attribute, so the rest of the fight is
easy from there.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS27

                                  MAD SKELTER

--------------------------------- STATISTICS ----------------------------------
HP     | EXP    | CPTS | SPTS | STR  | VIT  | EATK | EDEF | DEX  | EVA  | AGL
COPY   | 76000  | 5400 | 4200 | COPY | COPY | COPY | COPY | COPY | COPY | 19

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
250%   | -100% | -100% | 150%  | 75%   | 100%  | 150%  | 100%  | Norm  | Norm

------------------------------ STATUS RESISTANCE --------- Recovery rate: 100%
Slow   | Blind | Heavy | Weak  | EthPD | EthDD | Junk  | ResDw | Lost  | Curse
95%    | 95%   | 95%   | 95%   | 95%   | 95%   | Immun | 90%   | Immun | 40%

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-C-B | Yes    | No      | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
Skill Upgrade E (100%)                 | None

-------------------------------- EXTRA NOTE/S ---------------------------------
- When you enter the battle against Mad Skelter, it will copy the stats of your
  highest leveled chr in your current fighting party. For example, if Ziggy is
  this chr, Mad will have high HP, STR and VIT, but low EATK and EDEF. But if
  MOMO would be this chr, then Mad will have high EATK and EDEF, but low HP,
  STR and VIT. Choose carefully who you wish in your current party.
- Careful - <Mad Skelter> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Stigma - (AttPow: 20) - PATTP VS one chr - pierce phd, ignores EVA, target
    locked-on
02. Inescapable Arrow - Shot 1 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Resistance Down (100% chance), attacks locked-on
    target
03. Inescapable Arrow - Shot 2 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Weak (100% chance), attacks target affected by L
    Resistance Down
04. Inescapable Arrow - Shot 3 - (AttPow: 35) - PATTP VS one chr - pierce phd,
    ignores EVA, induces L Slow (100% chance), attacks target affected by L
    Weak; target affected with L Slow is then attacked again with Shot 3; if
    status succeeds, L Slow turns into H Stop
05. Inescapable Arrow - Final - (AttPow: 80) - PATTP VS one chr - pierce phd,
    ignores VIT and EVA, attacks target affected by H Stop, damage = [target's
    MAX HP - 1]; boss absorbs the damage count as HP recovery
06. The Curse of Zero - VS all chrs - induces L Poison (75% chance), charge up
    for Pandora's Gate
07. Pandora's Gate - (AttPow: 50) - NATTE VS all chrs - noe etd, ignores EDEF
    and EVA
08. Conditions for Invincibility - [Mimicked the parameters of the highest
    level target!] - VS one target - boss copies stats of highest leveled chr
    in your current fighting party

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Can't give an estimate as Mad's stats depend on who he
copied.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Get near the blue dot like gnosis near the item chest to get into a battle. You
will be fighting Mad Skelter who is weak against B, fire and slash. So I end up
using Shion, Jin and Ziggy. Its weak zone is CBCB.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is KOS-MOS, Jr (but start with Shion!) and MOMO. Equipped
skills: Rebound, Combo Boost, Spear Coat, Overload.

Battle begins, Mad copies stats of your highest leveled chr in starting party -
I hope Shion is your highest leveled chr. Begin by switching Shion out for Jr,
then stocking until SG is at 3 for all combatants. Ensure that BG is at 3 as
well Then cast either Safety Level or Best Ally on all combatants. Partial
preps are done, now let's see what Mad can use...

At the start it will use Stigma on chrs one by one. Then it will start shooting
Inescapable Arrows in this order:
- Shot 1 on Stigmad chr to inflict L Resistance Down
- Shot 2 on chr with L Resist Down to inflict L Weak
- Shot 3 on chr with L Weak to inflict L Slow
- Shot 3 on chr with L Weak to inflict H Stop
- Final on chr with H Stop to kill it and recover HP = chr's MAX HP - 1

If you recover L statuses frequently, you won't have problems until somewhere
in middle of battle. At this time The Curse of Zero will be cast - besides
affecting you with L Poison it also signifies coming of Pandora's Gate, very
strong ether move. Keep your HP up at all times.

Well, make sure you've cleared away any L statuses, then proceed by Flame Sword
on all combatants, as well as Attacker on KOS-MOS and Jr, and Ether Spear on
MOMO. Preparations are done - if you're lacking HP, recover yourself.

Start the chain by having Jr use CB, then boost KOS-MOS and use CB as well,
followed by Circle all the way - this will initiate a Break and Air the boss as
well! Boost MOMO now and empty her stock, followed by boosting Jr next and
emptying his stock as well. Watch that AC Fire chain grow, too! Damage done
will be phenomenal.

If Mad hasn't fallen yet, repeat the exercise and kill it for good now.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS28

                                 PHOBOS RIGAS

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
55555              | 85000             | 6800              | 4000

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Weak   | Weak  | Norm  | Norm  | Norm  | Norm  | Weak  | Norm  | Norm  | Weak

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Gnosis     | B, C     | C-B-B-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Phobos> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. Single Shot I ... VIII - PATTP VS one chr - pierce phd, ignores EVA
02. [Jammed weapon.] - if Phobos is performing Single Shot series, there's a
    chance its gun may screw up on it
03. Reload >> Misery - boss loads a new magazine (Alone in the Dark - 4 shots)
04. Reload >> Sorrow - boss loads a new magazine (Chilling Wind - 4 shots)
05. Reload >> Despair - boss loads a new magazine (Single Shot - up to 8 shots)
06. Reload >> Woe - boss loads a new magazine (Rotting Flesh - 2 shots)
07. Alone in the Dark - PATTP VS one chr - pierce phd, ignores EVA, induces L
    Blind
08. Chilling Wind - P/IATTP VS one chr - pierce/ice phd, Down effect, induces L
    Slow
09. Rotting Flesh - PATTP VS one chr - pierce phd, ignores EVA, induces L Weak,
    damage = 50% of chr's MAX HP = boss' HP recovery
10. Buried Alive - HATTP VS one chr - hit phd, ignores EVA, Air effect
11. Memory of Time - [The end is here!] - memorize the event slot, Phobos will
    use Immolation on next turn it gets on that particular event slot
12. Immolation - [The end has come! There is no escape!] - FATTE VS all chrs -
    fire etd, ignores EDEF
13. [Magazine empty.] - can shoot Misery 4x, Sorrow 4x and Woe 2x before
    magazine is emptied
14. [Fear - Level 1. + The smell of fear improves his dexterity.]
    [Fear - Level 2. + The smell of fear increases his speed.]
    [Fear - Level 3. + The smell of fear strengthens his offense.]
    [Fear - Level 4. + Now impervious to any frontal attack!]
    [Fear - Level 5.]
    Boss slowly proceeds toward max Fear level. Action that will happen on Fear
    level up is randomly determined. Following are possible: Frenzy > Break
    Block & Ice Veil, Panic > AGL+25%, Horror > Ether Spear, Terror > Safety
    Level.
15. [Fear - Maximum. He is overwhelmed!] - self - in addition to one of actions
    taken boss suffers from L Stun; weakness to ether attacks is nullified as
    well
16. [Fear - Maximum. He is overwhelmed! Frenzy has worn off!] - self - in
    addition to one of actions taken boss suffers from L Stun; if Frenzy was
    used during Fear level ups, it now shatters
17. Terror - self - induces Safety Level
18. Panic - self - AGL+25%
19. Horror - self - induces Ether Spear
20. Frenzy - self - Break Block initialized
21. Soothing Words - [The smell of fear has worn off and he has returned to
    normal.] - self - recovers 1500 HP
22. [Checking how many rounds are left...] - Phobos will cboost and empty the
    magazine that was last loaded (jamming or empty-magazine side-effects can
    occur as well)
23. Rapid Fire I ... VIII - PATTP VS one chr - pierce phd, ignores EVA

-------------------------------- BOSS STRATEGY --------------------------------

Damage estimates: Single Shot 300 dmg to one, Dark 800 dmg to one, Wind 500 dmg
to one, Buried Alive 1500 dmg to one, Immolation 1200 dmg to all, Rapid Fire
400 dmg (and raising) to one.

Cannot use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jin, KOS-MOS and MOMO. Equipped skills: EP Half, ST
Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
mastered skills: Inner Peace, Focus 1, Focus 2.

It is advisable that you come into this battle with BG of 3. It helps a lot if
you don't need to waste turns by refilling your BG. Because some of Phobos'
attacks ignore target's evasion, you'll be spending a lot of time healing.

Once you enter the battle with Jin, MOMO and KOS-MOS, first thing you should do
is cast Best Ally on all combatants. Now start stocking until SG is 3 for all
of them - doing so will also replenish EP for recasting of Best Ally when
needed. Phobos will be pestering you with Single Shots for a while until its
weapon jams. Then pay attention to what kind of magazine will be loaded next!

Misery and Sorrow series are quite strong. You cannot evade Misery series, but
Sorrow can be - so react accordingly. If you're affected by L type statuses,
shrug it off until you're ready for launching a chained assault (remove L Slow,
though). If one of chrs gets smacked down, take heed to recast Best Ally ASAP.
Phobos will always cboost if it evades your attack.

If it's Woe magazine, stocking is recommended! Woe magazine contains two
Rotting Flesh shots, which drains 50% of hit chr's MAX HP and adds it to
Phobos' HP (Woe magazine is likely used when Phobos loses around 33% MAX HP).
Unfortunately it cannot be evaded, but if you stock, it is possible to halve
the HP drained.

Phobos has weakness to beam, aura and slash attacks, as well as taking extra
damage from ether attacks. MOMO fills the slot for ether weakness, while Jin
and KOS-MOS take care of slash attacks. You'll apply Aura Sword for aura
weakness. And to ensure Phobos won't funnily cboost, we'll Air it.

Very soon after battle starts Phobos will begin using Buried Alive for huge
damage to one chr (when HP is under 50000). It can very well KO MOMO in one
hit, but this is why we put Best Ally on. If Phobos has boosts left, there is
high probability of Phobos combo boosting and following up with additional
Buried Alive attacks, or using remaining shots of the magazine currently
loaded.

After losing about 15% of HP, Phobos will begin raising own Fear level. For
each level one of following events will happen: Frenzy - Break Block & Ice
Veil, Panic - AGL+25% and bonus to AGL, Horror - Ether Spear and bonus to STR,
Terror - Safety Level and bonus to DEX. I dunno what's it gonna do with Ice
Veil, but other bonuses it gains need to be dealt with swiftly. For Safety
Level and AGL+25% launch Annihilation against Phobos to clear them off - surely
you don't wanna kill Phobos, only to have it remain on 1 HP and smash you to
bits? Break Block is a nuisance, esp if used at first Fear level.

How often Phobos will raise Fear level, I don't know; nor can I tell you what
affects which bonus Phobos will gain. What I know can help you is this: have
one or two chrs stock, while MOMO keeps shooting at Phobos. Remember to heal
lost HP and keep recasting Best Ally if needed. Pay attention to Woe magazine,
if it's loaded - stock! If it drains 50% MAX HP, tough luck - just grit your
teeth and carry on.

Once maximum Fear level is reached, it's party time. Phobos gets affected by L
Stun and will not attack you. L Stun has 50% chance of being removed when
damage is affected - and if we don't attack Phobos, L Stun stays. Understood?
So, what better chance then to commence chain assault?

Stock, refill your BG if needed, heal any lost HP and EP, then cast Attacker on
Jin and KOS-MOS, Ether Spear on MOMO, and Aura Sword on everyone. Once preps
are done, do the following:
- it's Jin's turn
- Boost Jin thanks to Combo Boost (BG drops to 2)
- Jin attacks with Triangle and Square to perform CB, then it's Jin's turn
- Boost KOS-MOS (BG drops to 1), then have Jin attack with Square, Triangle to
  perform BC (Break initialized!), and follow up with Circle, Circle, Circle
  (this will launch Phobos into Air and start AC Aura chain)
- KOS-MOS empties her stock by four presses of Circle; during attack animation
  make sure to Boost MOMO (attacks KOS-MOS and Jin performed earlier will
  recover enough of your BG in order to give you the last boost you need)
- MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
  Aura Sword, and a nice AC Aura x09 chain will give MOMO a humongous damage
  bonus; expect to see something like 3000 damage per hit)
- if any extra boosts become available or are still left, do NOT use them;
  spare them for next chained assault

Now Phobos' HP is lingering somewhere around 20000. L Stun it was affected with
is almost surely gone. It will now use Soothing Words to recover 1500 HP (big
deal), and its stats will return to normal. Several new moves become available
to Phobos - darn.

To begin with, Frenzy will make you mad - what it does as add Break Block to
Phobos, and it's only gone when Fear level reaches maximum - great (very great
if used at Fear level 1). The other move is Memory ot Time (Phobos loves to use
it on CTC ESL) - what it does is prompt Phobos to use Immolation on next turn
Phobos reaches on ESL it memorized when Memory of Time was used. You better
hope you have the HP to survive - if possible, try extending Flame Wall ether
combo, otherwise Best Ally will save you.

As the battle continues, you'll be seeing lots of Buried Alive. Don't forget to
cast Annihilation on regular basis to cancel Phobos' bonuses, or you'll get
yourself stumped at obnoxious damage Phobos will be dishing out.

There is one final move Phobos has, and it's used when Phobos has less than 10%
HP remaining. This is Rapid Fire and I really don't recommend you let Phobos
live long enough to use it on you. What it does is: Phobos will cboost on its
turn, check the magazine loaded and empty the contents into your party until
it's either empty or the gun jams (depending on magazine loaded). Aside from
you not being able to intervene in any way, damage done by Rapid Fire shots
will keep increasing.

So to recap: at start of battle stock, fill your BG, Aura sword, first chained
assault, Phobos around 20000 HP, stand your ground until Phobos reaches maximum
Fear level, recover completely, restock, refill your BG, Aura Sword and
Attacker/Ether Spear appropriately, second chained assault, Phobos dies.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cory S. Has submitted following strategy:

First off, it has a weakness to Aura, so chaos is an easy pick, since his
attack is Aura based. I used Jr and MOMO for the other 2, simply because I had
learned the most skills with them and use them for most of my fights anyway.
They worked fine.

The start is simple. Simply stock up to full, cast Aura Sword on Jr and MOMO,
and then hack away. The break is CBBC. Start with Jr, and do a CB attack, then
boost chaos and do another BC attack and empty his stocks to down it, then
boost Jr and MOMO to attack. With the Aura Swords on them, the damage chain
should be huge and take away at least 15K of its 55555 HP. At the start of the
battle, the boss will generally only use relatively weak piercing attacks and
Buried Alive attack, which can kill MOMO easily, so have either lots of
Revives, or Ether Packs to use Revert effectively.

When it gets to like 30 or 35K HP, he will start to 'fear'. Basically, here's
how it works - when his fear counter goes up, he increases one of his
attributes, either speed, attack, dexterity, or puts up a Break Block (usually
he does this first). He will also use the devastating attack Immolation, which
is pretty much an instant death to the party. The only way I was able to avoid
it was with the skill Inner Peace, which improves evading attacks after
stocking. He gives you a one-turn warning when he will use this attack, so
stock with everyone after the warning and you should evade. When his fear
counter gets higher, he gets really annoying. He will use Buried Alive several
times in a row while boosting, and use Immolation as well, so it doesn't hurt
to be lucky. Be sure to have Combo Boost equipped on all characters so you can
do a desperate heal if you need to.

His fear counter goes up by one every few turns. A few turns after it reaches
5, it will say "Fear - Maximum. He is overwhelmed! Frenzy has worn off!".
That's your cue to stock up and prepare for the next assault. After his L Stun
wears off as a result of one of your hits, he will turn back to normal and heal
himself for 1500 HP (which isn't much). Re-cast Aura Sword on everyone and
start the assault again, because he only waits about a turn or 2 before
restarting the counter, and if he uses Break Block first, you will have to wait
and survive another round of his Fear before getting another chance to attack.
Also, at the beginning of the battle (you wont be able to spare a turn near the
end), be sure to steal Auto Recover and EMAX300 from it. They're great
accessories for your gears, or they sell for the same price as awakenings if
you're still repaying Matthews' debt.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS29

                                  BAAL ZEBUL

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
99999              | 99999             | 9999              | 9999

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm
Norm   | Norm  | Strng | Strng | Weak  | Weak  | Norm  | Weak  | Norm  | Norm

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Bio        | B, C     | B-C-B-C | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | B-B-B-B | Yes    | Yes     | Possible    | Possible
Bio        | B, C     | C-C-C-C | Yes    | Yes     | Possible    | Possible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Baal> has the ability to Combo boost itself!
- Baal begins the battle by innate Break Block. Read strategy for more info.

----------------------------------- ATTACKS -----------------------------------
01. Baten Kaitos - H/FATTP VS one chr - hit/fire phd, Down effect
02. [Baal Zebul is amassing his bile.] - charge up turn for Aqua Regia
03. Baal's Wrath - TATTE VS chr/s, arc effect - thunder etd, induces H Bind,
    ignores EDEF
04. Aqua Regia - [Baal Zebul has spewed his bile!] - targets a certain spot
05. Aqua Regia - NATTE VS one chr - noe etd, induces L Poison, ignores EVA and
    EDEF; have the chr move away from targeted spot and attack will miss
06. [He grimaces at your striking/slashing/piercing attack.] - if hit with
    aforementioned attack type, you may get this notice; after Baal sustains
    enough hits of this type, move <09.> may be used
07. Heca Strike - S/H/TATTP VS one chr - slash/hit/thunder phd, ignores VIT
08. Hedge Smash - S/H/FATTP VS one chr - slash/hit/fire phd, ignores VIT
09. [Enough of your measly striking/slashing/piercing attacks! He is furious
    and relaxes his defense.] - hit Baal enough times with aforementioned
    attacks and after notifying you for the third time, it will cboost and
    counterattack with Heca or Hedge, but also drop Break Block
10. [Baal Zebul is amassing his bile. He focuses and hardens his defense!] -
    self - Break Block initialized, gains Flame Veil status, charge up for Aqua
    Regia
11. Baal's Curse - [Baal chants a curse and forbids movement! You cannot move
    until the time of annihilation!] - Move command is temporarily sealed,
    charge up turn for <12.>; Curse wears off eventually, or have one chr cast
    Annihilation on Baal to break it immediately, in which case <14.> occurs
12. Baal's Curse-Casting - [Baal's Curse has forbidden movement! The time of
    annihilation has not come!] - Baal needs to reach two turns uninterrupted
    to charge up for <13.>; if attacked in any way, Baal resets Casting count
    to zero and will need to reach two turns uninterrupted again
13. Baal's Curse-Release - [Baal's Curse has worn off, and you are free to
    move! The curse turns on the caster and wounds him!] - after two Castings
    Baal will use Release, which will unseal Move command, and deal some damage
    to Baal
14. [The time of annihilation has come and the curse is lifted. You are now
    free to move!] - attack Baal with Annihilation ether and curse is destroyed
15. The Cycle of Destruction at Great Cost - self - all parameters improve,
    Break Block shattered for good; used when HP is below 40000
16. Destruction at Great Cost - [He wounds himself and amasses his bile to
    change his body. Baal Zebul's eyes darken to pitch black!] - sacrifices
    1000 HP, its Break changes to B-B-B-B, parameters improve; used when HP is
    below 20000
17. The God of Dung - [He used his own HP to raise his Boost count!] - self -
    adds 3 boosts to BG, but sacrifices 1000 HP
18. The Price of Gluttony - [He is amassing bloody bile...] - self - charge up
    turn for <19.>; at this point Baal will cboost and spew first Aqua
19. Triple Aqua Regia - [Baal Zebul has spewed his bile for the first time! He
    is amassing his bile for the second time!] - a random spot between possible
    six will be chosen as a target; Baal can still cboost at this time; charge
    up turn for <20.>
20. Triple Aqua Regia - [Baal Zebul has spewed his bile for the second time! He
    is amassing his bile for the third time!] - a random spot between remaining
    five will be chosen as a target; Baal can still cboost at this time; charge
    up turn for <21.>
21. Triple Aqua Regia - [Baal Zebul has spewed his bile for the last time! It
    forms a parabola and circles in the air!] - a random spot between remaining
    four will be chosen as a target; quickly move the chrs to spots which
    aren't targets of Aquas; on Baal's next turn a rain of <05.> will be used,
    with Baal boosting to finish you off quickly
22. Destruction at Great Cost - [He wounds himself and amasses his bile to
    change his body. Baal Zebul's eyes shine emerald green!] - sacrifices
    1000 HP, its Break changes to C-C-C-C, parameters improve; used when HP is
    below 7000
23. [He hates your striking/slashing/piercing attack.] - if hit with
    aforementioned attack type, you may get this notice; after Baal sustains
    enough hits of this type, move <09.> may be used

-------------------------------- BOSS STRATEGY --------------------------------

Can use Move command.

Heca and Hedge deal about 800 dmg to one chr, Wrath 800 dmg to chrs hit, Kaitos
1200 dmg to one, Aqua 3500+ dmg to one

Casts Baal's Curse when below 70000 HP.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

My recommended party is Jin (!!!), Jr and MOMO. Equipped skills: EP Half, ST
Resist 30, Combo Boost, Rebound. If you have Ether Burst learned, have MOMO
equip it instead of ST Resist 30 - Ether Burst doubles MOMO's attack. Helpful
mastered skills: Inner Peace, Focus 1, Focus 2.

It is advisable that you come into this battle with BG of 3. It helps a lot if
you don't need to waste turns by refilling your BG. Because all of Baal's
attacks ignore target's defenses and damage dealt is quite big, you'll be
spending a lot of time healing. But let's take it one step at a time.

Once you enter the battle with Jin, MOMO and Jr, first thing you should do is
cast Best Ally on all combatants. Now start stocking until SG is 3 for all of
them - doing so will also replenish EP for recasting of Best Ally when needed.
If Baal amasses its bile sometime inbetween and targets a chr, have that chr
move away to another spot! Damage dealt from Aqua Regia is over 3500 and
there's no way you're gonna survive that - and wasting a Best Ally over the
attack which can be completely avoided is useless.

If you're affected by H Bind, wait until Baal spews his bile to give you ample
time to remove it. If one of chrs gets smacked down, take heed to recast Best
Ally ASAP. Also know that Baal won't boost until its HP meets 70000 HP range.
And last, but not least, all attacks can be evaded (for Aqua Regia you need to
move to another spot, though).

Baal has weakness to pierce, hit and ice attacks. Both Jr and MOMO have attacks
with piercing property, while Jin's are of slash type. Whatever you do, Jr and
MOMO do *NOT* attack Baal at all! The only chr that will do the attacking is
Jin! Jin only! Once again, Jin only! The reason for this?

After being struck with pierce (Jr, MOMO) or hit (Ziggy, chaos, KOS-MOS)
attacks several times, Baal has nasty tendeny of cboosting such attacks. Baal,
however, does not cboost slash attacks, and that's why Jin is a great choice
for breaking Baal, and sending it in Air for some major damage.

Sending Baal in the Air is another tough cookie to break - Baal begins the
battle with Break Block, which is temporarily gone after Baal takes a couple of
piercing or hit attacks - you're notified of Break Block being gone with
message "He is furious and relaxes his defense." Two bad things about this is
that you have to take a hit from Baal and Break Block will soon be restored.
Attacking Baal's backside bypasses Break Block altogether, and this is how
we're gonna Break Baal.

So, we're stocked to full, under Best Ally, and BG is at 3 (if you have some
Boost Max items left, this is one of battles where it may be a nice idea to use
two of them to raise BG to 5)... time to start reducing Baal's HP. Keep
stocking (and healing, of course) until Baal amasses its bile - this will be
your cue! Start by casting Ice Sword on Jr, Jin and MOMO (throw in Ether Spear
for her for good measure). Once preparations are done, and it is Jr or MOMO's
turn, do the following:
- it's Jr or MOMO's turn
- Boost Jin (BG drops to 2)
- MOMO or Jr casts Boost 1 (BG raised to 3), then it's Jin's turn
- Boost Jin again (thanks to Combo Boost), then *move* Jin behind Baal's back
  (BG drops to 2), then it's Jin's turn
- Boost Jin again (BG drops to 1), and attack Baal with Square, Triangle to
  perform BC, then it's Jin's turn
- Boost Jr (BG drops to 0), then attack Baal with Square, Triangle to perform
  BC (Break initialized!), followed by pressing Circle, Circle, Circle (this
  will launch Baal into Air and start AC Ice chain)
- Jr empties his stock by four presses of Circle; during attack animation make
  sure to Boost MOMO (attacks Jr and Jin performed earlier will recover enough
  of your BG in order to give you the last boost you need)
- MOMO empties her stock by four presses of Circle (Ether Burst, Ether Spear,
  Ice Sword, and a nice AC Ice x09 chain will give MOMO a humongous damage
  bonus; expect to see something like 5000 damage per hit)
- if any extra boosts become available or are still left, do NOT use them;
  spare them for next chained assault

Are you wondering why we don't Down Baal instead? That is not recommended,
because Downed enemies can still cboost your attacks, and Baal is no exception.
On the other hand, Aired enemies cannot cboost at all.

OK, we did our first assault on Baal's ass, which launched its HP somewhere
below 70000 HP. At this point Baal gains access to Baal's Curse, which
temporarily seals Move command, disabling you to move away from Aqua Regia. The
quickest cure for this 'disease' is to cast Annihilation on Baal - seal will be
removed, and you're a happy camper again. Or you could wait it out and at the
same time be exposed to Aqua Regia, but I don't recommend that. Baal will also
start boosting now, so you will have to be more careful in planning the assault
now.

Repeat the stocking process, removing possible H Bind (wait until Baal spews
its bile) and healing HP. If Baal's Curse is used, counter immediately with
Annihilation! You *must* be able to move. If your BG isn't at 3, you'll need to
apply some Boost 1 castings (don't forget about Ice Sword), or time the start
of your assault in such a way that Jin airs Baal on BST ESL. Don't forget to
move *behind* Baal to initiate Break!

After second assault is launched, Baal's HP will be below 40000 HP. At this
point Break Block is gone permanently and Baal uses Cycle of Destruction
(allows Baal to change Break sequence later in the battle). Like Orgulla
before, Baal sacrifices own HP with "God of Dung" to increase its BG; this is
also a charge move for "Price of Gluttony", which is infact Aqua Regia three
times in a row! Unlike regular Aqua Regia, Baal targets three random spots out
of six possible on the battlefield. Memorize targeted locations and move any
chrs that are on those spots to a safe location (don't forget to cast
Annihilation if Baal's Curse is in effect!).

Randomly Baal smokes 500 of own HP to change its Break to either CCCC or BBBB
(the change isn't permanent, though - Baal can and will switch freely between
possible three Break zones). This also increases some stats for duration of the
change, but don't worry about them - as long as you keep your cool, damage done
to you will be minimal or nonexistant.

Again, restock, refill your BG, Ice Sword on everyone (plus Ether Spear on
MOMO), start the third and final assault chain with Jin (his location doesn't
matter anymore, as Break Block is gone). Wave Baal bye-bye and see you next
time.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Cory S. Has submitted following strategy:

First off, he has a weakness to ice. Since no character's attack is ice-based,
you're free to choose your party. I used Jr, MOMO, and KOS-MOS, since you can
use Ice sword on all of them and do great damage.

To continue, move one character to the opposite side of it, so the large Baal's
Wrath only hits 1 or 2 characters instead of everybody. Soon, it will say
"...is amassing his bile". The next turn, it will show a close up of one
character and say "...has spewed his bile." or something like that. On his next
turn, the bile will fall on that character and pretty much kill it (it does
over 3000 damage, so maybe Ziggy could survive, but I didn't use him, since his
attacks are fire-based). So basically, after he releases the bile into the air,
either boost the character that was targeted or wait for his/her turn if you're
feeling risky and move to a different spot on the battlefield (preferably on
the same side). The bile will fall on blank space.

The boss starts with a break block. After a few attacks it will say "He is
furious and relaxes his defenses." That makes the break block go away. A turn
or 2 later, it will say "He focuses and hardens his defense!" You guessed it,
the break block is back, so the window of opportunity is narrow. Stock up, cast
ice sword on everyone, and start with Jr. The break is BCBC, so have Jr do a
BC, boost KOS-MOS and do another BC and empty her stock to Air it, then boost
Jr and MOMO to empty their stock. Keep boosting until you can boost no more. A
good break assault with an Ice chain could do as much as 20K damage. You can
repeat this several times, as the boss' attacks don't change for a while.

I don't recall the exact number, but I think it was when the boss reached
around 40K HP left, when it started some new stuff. First, it will say
something about Baal's eyes turning green or pitch black. That's a heads-up
that its break has changed. Look at the boss info box to see the new break.
Also, he will do a thing called Baal's Curse (it says "You cannot move until
the time of annihilation!"). Get rid of the curse either by waiting it out (in
this case Baal hurts himself as well), or casting Annihilation ether on Baal.

When it gets to around 20K HP, it will prepare for a major strike. First Baal
will sacrifice own HP to raise Boost count. Then, he will amass his bile and
target three random spots on the battlefield. You have one turn to get out of
the way, or your party will be obliterated, so boost whoever was targeted and
move to a different spot quickly.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Here's a quick way of kicking its ass with Erde Kaiser Fury:

Your party consists of Shion, and whatever two chrs (just make sure they can
break the boss). Shion has EP Half, EATK+2, Double Power, Combo Boost skills
equipped. If Ether Burst is available, switch with Double Power.

Before you initiate a Break on the boss, cast Ether Spear and corresponding
Sword ether on Shion. Use other two chrs to initiate a Break on the boss and
Air or Down it, then build AC chain to around 10 or so. When other two chrs' SG
is empty, make sure one boost remains left for Shion - boost her, then release
Erde Kaiser Fury on "critical" or "Ether effect up" ESL. If current ESL isn't
the one you need, thanks to Combo Boost skill you equipped you can have Shion
cast Boost 1 and then boost herself until needed ESL comes up. Since "Ether
effect up" is rare, I suggest shooting for "critical" ESL. Damage done will
range somewhere from 50000 and upwards.
************************** VICTORY! CONGRATULATIONS! **************************



*******************************************************************************
BOSS BATTLE                                                              BOSS30

                                   MIKUMARI

--------------------------------- STATISTICS ----------------------------------
HP                 | EXP               | CPTS              | SPTS
200000             | 99999             | 0                 | 0

----------------------- DAMAGE TAKEN FROM [...] ATTACKS -----------------------
Beam   | Aura  | Thund | Fire  | Ice   | Pierc | Slash | Hit   | Phys  | Ether
Norm   | Weak  | Norm  | Norm  | Norm  | Weak  | Weak  | Weak  | Norm  | Norm

------------------------------- SPECIAL NOTE/S --------------------------------
Enemy type | Hit zone | Break   | Boost? | CBoost? | Air effect? | Down effect?
Mechanism  | None     | Cannot  | Yes    | Yes     | Impossible  | Impossible

----------------- ITEM ------------------------------ RARE ITEM ---------------
EMAX300 (100%)                         | Auto Recover (50%)

-------------------------------- EXTRA NOTE/S ---------------------------------
- Careful - <Mikumari> has the ability to Combo boost itself!

----------------------------------- ATTACKS -----------------------------------
01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our
    praises!] - blah blah blah
02. Creeping in the Dark - [Here in the shadow of heaven, you will know our
    darkness!] - IATTE VS all mechs - ice etd, induces L Blind
03. Good Deed - [Our darling children!] - AATTE VS all mechs - aura etd,
    ignores EVA
04. [Are you finished yet?] OR [What's taking you so long?] - if you don't
    attack Mike for some time, it may be a good or a bad thing
05. Purification - [We have been reborn pure!] - changes from Creeping into
    Pure mode
06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery,
    used during Pure mode if Mike is targeted by Down class ether
07. [With our very breath, we will purge you of your sins!] - [It seems like
    Mikumari's parameters improved.] - offensive parameters improve, used when
    Mike's HP falls below 120000
08. [Our children, we shall grant you some of our life.] - [It seems like it
    wants to heal you.] - use a Down class ether to have Mike cast Rebirth
    during Pure mode
09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure
    into Creeping
10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe
    you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now
    there's our good child...]; [Your presence is beginning to bore us!];
    [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] -
    all of the above cause Mike to ramble and skip a turn
11. Ill Words - [You are annoying us!] - TATTE VS all mechs - thunder etd,
    ignores EVA
12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure
    into Creeping mode
13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break
    type ethers on Mike unless specifically told so or you'll regret doing it
14. Vengeance - [Feel the resentment of our children!] - SATTP VS one mech -
    slash phd
15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class
    ether on Mike is highly recommended
16. [Just who do you think you are?!] - [It seems like Mikumari's parameters
    have changed to a special attack mode.] - even more power for Mike, its
    defensive parameters drop further, used when Mike's HP is below 60000
17. [This world is darkness! Everything is darkness!] - [It seems like
    Mikumari's parameters have reached their final levels.] - even *more* power
    for Mike, but its defensive parameters drop further, used when Mike has
    less than 30000 HP, Pure mode will no longer be accessed
18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children!
    We shall strike you down!] - PATTP VS one mech - pierce phd
19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] -
    H/FATTP VS mech/s, arc effect - fire/hit phd, ignores EVA, induces L Slow
20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven!
    God of Earth! Come together as one!] - TATTE VS mech/s, arc effect -
    thunder etd, ignores EVA, induces L Charge Down
21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.]
    - using Junk Beam or Break class ethers is a bad idea during Pure mode, as
    it causes Mike to change back to Creeping mode immediately
22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or
    Refresh H effect, used during Pure mode if Mike is targeted by Down class
    ether and one of your mechs is suffering from L or H type statuses
23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2
    effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down
    class ether
24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving
    you a hint
25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you
    another helpful hint

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to
all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment
8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs
hit.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dinah not recommended for this battle - reasons: lower HP than Asher, Iron
Blade requires 300 EC and deals less damage.
Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy
      equipment: Auto Recover, Tuned Circuit, G ST Double
Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin
      equipment: Charge Clean, Tuned Circuit, Charge Recover
If you don't have Tuned Circuits, replace with Power Shields or EF Circuits.

Before first parameter improvement Mike uses 2-3 offensive moves in Creeping
mode, before switching to Pure mode. Between first and second parameter
improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to
Pure mode. Between second and third parameter improvement Mike uses six
offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends
after four of Mike's turns (not counting cboosts), or if you attack it. After
third parameter change Pure mode is no longer entered. Also, always try to
maintain three boosts in your BG.

Boss gains upgrades like this (I tested it in several battles):
a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have
   ended without Mike crossing mentioned HP barrier
b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have
   ended without Mike crossing mentioned HP barrier
c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have
   ended without Mike crossing mentioned HP barrier

If you're still paying off Matthews' debt, here's a 1 million G for you: steal
both EMAX300 and Auto Recover, then sell 'em.

This is a hard battle, but not the one that cannot be won without some
strategy. The basic gist of this battle is to guard against Mike's attacks
during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts
for 4 Mike's turns, we're gonna launch Wings of Light just before it ends.
Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is
going to help a little as well. BTW, you cannot prolong this battle forever -
Mike usually powers up at specific intervals which I explained two paragraphs
above. You will be using Asher only to do the attacking, while Zebulun will
supply boosts or HP recovery. Let the battle commence.

Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to
both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset
the battle - we'll need that Auto Recover saving later in the battle. Asher can
take the punishment easily and stand its ground until first Pure mode. You need
to sustain damage for 2-3 turns, at which point Mike switches into Pure mode.
Until it does so, however, have Asher stock and Zebulun heal.

When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike
counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode
immediately. You must use Down ethers on it! Down ethers only. When you do,
Mike will boost (if it has some available) and use one of the following:
Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery
to one mech, or Holy Water to clear off status changes for one mech. Except for
Holy Water you cannot predict which of the two Mike's healing moves will be
used. If Mike can't boost, it will use the appropriate move on next regular
turn it gets.

While in Pure mode, have Zebulun cast Quick on itself first to get more turns;
or in case you have used any boosts, cast Boost 1 to refill the gauge. Because
of G ST Double acc, effect will last for ten turns. Cast Down ethers until both
mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet!
After Mike reaches third turn or when you're notified of Mike changing into
Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend
you launch them after third turn Mike reaches. Note: don't take too long into
making a decision over what will be your next move, as doing so triggers Mike
to power up and you don't want that.

When Creeping mode is entered, repeat what you were doing from start of battle
by having both mechs stock until next Pure mode. To speed up the killing
process, you can try this: after Asher charges 200 EC and it has a turn, have
Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a
powerup, it doesn't matter, as Asher will still have next turn, on which you
will stock.

Mike loves to turn against Asher, and that's what we want - to have Mike use
most of its attacks against Asher, while leaving Zebulun alone so it can react
accordingly - if you had Asher attack in a fashion mention in above paragraph,
cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish,
just don't attack Mike - you don't want to have Mike go postal on Zebulun.
Mike's attacks which cannot be evaded are: Good Deed, Ill Words, Between Heaven
and Earth, Purge Filth. Everything else can be avoided, including deadly
Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will
have 200 EC.

As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self,
then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still
stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings
of Light.

Continue until Mike's first powerup is used (below 120000 HP). Attacks it
gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses:
L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is
of no worries. Unfortunately both attacks cannot be evaded, and if guarded,
damage done will be somewhere around 6000. Mike also uses Resentment or
Vengeance, but these two can be avoided and if Asher cboosts successfully, you
gain a free healing turn thanks to Charge Recover.

It will take several more of Mike's attacks before it reverts into Pure mode,
but because it will concentrate on Asher (unless it uses one of its hit-all
attacks), Zebulun will be able to recover any excess loss of HP Asher
sustained. During Pure modes entered from now on Mike will end it immediately
if it's attacked.

When Mike's below 60000 HP and second powerup is used, Mike tends to be using
Ill Words, Good Deed and Creeping in the Dark more frequently, so employing
Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need
to stand ground thru six turns of hell, however, all it takes are mere 3-4
Wings of Light to bust Mike's ass for good.

If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP
remaining (say around 35000 HP), which is the point of final powerup being
used. After this point Mike no longer enters Pure mode and will attack you
mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the
brink of extinction. Don't use boosts you may have left! You may need them to
have Zebulun cut it if Mike unexpectedly gains an upper hand.

Once Mike's HP is decreased to the point where it cannot exist anymore, Mike
says final farewell. And so do we to final challenge of Xenosaga: Episode II.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following strategy was provided by Mandau:

I just recently beat Mikumari and because I couldn't find any strategies on how
to take them down, I'll just say what I did to kill it.

My party consisted of Asher and Zebulun with Jr. and Jin in Asher and MOMO and
Shion in Zebulun. Both E.S.es were at Lv. 64, but I had almost no trouble
beating Mikumari with this method, so I'm sure it could be done at a lower
level.

E.S. equipment:

Asher
- Auto Recover (very useful)
- Charge Recover (very useful)
- Tuned Circuit (not necessary, but will speed up the battle a bit)

Zebulun
- Power Shield (not necessary)
- Auto Recover (not necessary)
- Anti-Fire Armor (not really necessary either)

Jr.'s Equipped Skills
- Combo Boost (not necessary)
- ST Resist 20
- ST Resist 30 (both are useful)
- CRTC + 5 (somewhat handy)

MOMO's Equipped Skills
- Combo Boost (very useful)
- EP Half (very useful)
- EP Regen (pretty useful)
- ST Resist 30 (not necessary)

Using this setup, I was having a lot of trouble getting through the last
quarter of the battle ... until I remembered I could Move which made the battle
so much easier. For one, with Asher behind Mikumari, you can be doing 20,000
damage per Wings of Light quite consistently. Also, Mikumari's 2 most
devastating attacks - Between Heaven and Earth, and Purge Filth - will only hit
one of your E.S.es.

A lot of the setup for protecting Zebulun was totally unecessary because
Mikumari tended to focus all of their efforts on Asher, however Combo Boost, EP
Half, and EP Regen will come in handy throughout the course of the battle.
Combo Boost is necessary for pulling of Double Medica 2 if you need to. EP Half
and EP Regen will make sure you never run out of EP which is dangerous because
of the lack of items. With EP Half on, Medica 2 and the Down and Break Ethers
will only cost you 2 EP, which EP Regen will promptly recover, so you can do
most of your work for free. Make sure to keep your Boost meter up at 3 as often
as possible in case you need to suddenly react in any given situation. Boost 1
should now only cost you 4 EP, so use that whenever needed as you'll mostly be
doing Specials anyway.

Since Asher will most likely be taking most of the heat in this battle, Auto
Recover is useful for situations where Zebulun's healing can't keep up. Having
Mikumari turn on a lone Zebulun is deadly, so try to prevent it from happening.
Charge Recover is useful as all Asher should be doing is Stocking and using
Wings of Light. This will also make Zebulun's healing job easier. Make sure Jr.
has the Inner Peace ability as well since his constant stocking will improve
his evade to the point where Vengeance should almost never actually be able to
hit him. The ST Resists are there to help protect against L Charge Down and L
Slow, both of which will seriously cripple Asher. You can have Zebulun remove
these statuses, but it's much more efficient to keep Zebulun healing.

Basically, Asher should continually stock to 200, use Wings of Light and keep
repeating this. Zebulun should keep using Medica 2 on Asher or Double Medica 2
if an attack manages to hit both Asher and Zebulun pretty badly. If there is
ever a point where both E.S.es are at full HP, the Boost Meter is full and you
are not in need of any EP (which you may need to Stock to restore with the
Focus 1 and/or 2 abilities), have Zebulun attack Mikumari with Triangle or use
Starlight Arrow if you have enough stock.

Mikumari shifts between two modes, Creeping Mode (the one with the hanya mask)
and Pure Mode (the one with the happy woman mask). Creeping Mode is where
Mikumari will unleash all of its attacks. During Pure Mode however, Mikumari
will only talk and not take any aggressive action. During this time, using a
Down Ether on it (as the game may or may not indicate) will result in Mikumari
healing you. At first, it will cast Rebirth (heals 9,600 for both E.S.es).
Later on, if you have L statuses like Slow or Charge-Down, it will use Holy
Water instead (refresh L for 1 character) until everyone's status is alright
then it may proceed to use Rebirth. Later on in the battle, however, Mikumari
will resort to casting Medica 2. Although it's highly probably Mikumari's
Medica 2 will be stronger than Zebulun's, Mikumari doesn't always choose the
best target to heal. It may choose to use Medica 2 on Zebulun even if it's at
full health and Asher is practically at death's door, so for HP recovery you
can depend on, use Zebulun from here on.

Also, depending on what Mikumari says, you may need to use a Break Ether
instead of a Down Ether (this may be why it uses Medica 2 instead of Rebirth)
as the game did indicate at one time that it wanted me to use Break Ethers (but
I didn't catch the phrase it said before it), but before I could test it out,
Mikumari said "We are alive!" and the game indicated that it didn't want me to
use Break Ethers anymore.
************************** VICTORY! CONGRATULATIONS! **************************


===============================================================================
===============================================================================
07.)                        PAST REVISIONS - G0700
===============================================================================
===============================================================================

- Version 0.04 (9th March 2005)
# Lots of information added: boss movelists, data, strategies, and most
  importantly, information on three exclusive NA bosses.

- Version 0.03 (15th February 2005)
# Fixed up names of some bosses.

- Version 0.02 (23rd September 2004)
# Added most of the movelists for many storyline bosses and fixed few mistakes
  here and there.

- Version 0.01 (2nd September 2004)
# Initial release. Contains detailed statistics for all enemies, that can be
  classified as bosses. Some of the strategies were contributed by Kouli. More
  detailed strategies will follow in future updates.



===============================================================================
===============================================================================
36.)                            CREDITS - G3600
===============================================================================
===============================================================================

1. Companies
- Namco & Monolith Software: they made this game possible
- Sony: for making PS2
- EnterBrain
- Namco's Xenosaga Episode II Official Complete Guide: for boss statistics
                                                       for boss moves' info
- ManiaX Xenosaga Episode II guide: enemies' status resistance
                                    enemies' move attack power

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting our guide
- www.ign.com: for hosting our guide

3. People
- Kouli: for initial strategies and tips
- crouton: for initially submitting boss statistics
- nataraja_9: for submitting information on three extra bosses
- Mandau: for strategy on Mikumari
- Karioth: for a tip on DEK
- Fchute4928: for a correction on boss battle 16
- Griffon of Aulde: for party setup VS Issachar battle
- jameson p.: for a great hint on boss battle 12
- Cory S.: for strategies in Phobos Rigas and Baal Zebul



===============================================================================
===============================================================================
37.)                          CONTACT INFO - G3700
===============================================================================
===============================================================================

Send your comments, ideas for improvements, additional info, correction of
mistakes we may have made, and anything else via e-mail at:

omega (dot) twilight (at) gmail (dot) com

lifearmor (at) gmail (dot) com

We need to put down a few guidelines.
- As a subject of e-mail please include [Xenosaga: Episode II - Boss], or
  [XS:E2 - Boss].
- Please make your e-mail be readable, ie do not send us e-mails that are
  written badly or in some strange gibberish.
- Don't ask us to send you updated versions of our guide, because we won't.
- *Make sure* to check if your question is already answered within these
  pages; we may reply to one of your questions, but if you'll persevere in
  asking more questions which are answered in our guide, we'll simply direct
  you to our guide.
- Split accepts e-mails in English, German, Croatian and Slovenian language;
  Horus accepts e-mails in English.
- Split will answer e-mails in English, Croatian or Slovenian language; Split
  can read and understand German well, but his writing skills of German have
  rusted, therefore he will answer such e-mails in English. Horus will answer
  in English.
- When crediting contributors, we won't disclose their e-mails.
- Finally, treat us as you'd like us to treat you.

2. Damir Kolar's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Damir Kolar's homepage/s

http://kolardamir.com
http://splitinfinity.50megs.com 


Yours truly,
Damir Kolar

End of Document