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    FAQ/Walkthrough by Typhonae

    Version: 00.03 | Updated: 02/20/05 | Search Guide | Bookmark Guide

                     [ Xenosaga Episode II : Jenseits von Gut und Böse ]
                            [ Compendium Version : 00.03 ]
    
    [ Layer 01 ]=[ Introduction ]
               | |
               [ Layer 01.01 ]=[ Revision History ]
    [ Layer 02 ]=[ Controls ]
    [ Layer 03 ]=[ Walkthrough ]
               | |
               [ Layer 03.01 ]=[ Disc 1 ]
                             | |
                             [ Layer 03.01.01 ]=[ Old Miltia ]
                             [ Layer 03.01.02 ]=[ Second Miltia City ]
                             [ Layer 03.01.03 ]=[ Second Miltia ]
                             [ Layer 03.01.04 ]=[ The Subconscious Domain ]
               [ Layer 03.02 ]=[ Disc 2 ]
                             | |
                             [ Layer 03.02.01 ]=[ Dämmerung ]
                             [ Layer 03.02.02 ]=[ Elsa ]
    [ Layer 04 ]=[ Characters ]
               | |
               [ Layer 04.01 ]=[ Shion Uzuki ]
               [ Layer 04.02 ]=[ KOS-MOS ]
               [ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]
               [ Layer 04.04 ]=[ MOMO ]
               [ Layer 04.05 ]=[ chaos ]
               [ Layer 04.06 ]=[ Jr. ]
               [ Layer 04.07 ]=[ Jin Uzuki ]
    [ Layer 05 ]=[ A.M.W.S. ]
               | |
               [ Layer 05.01 ]=[ E.S. Asher ]
    [ Layer 06 ]=[ Skills ]
               | |
               [ Layer 06.01 ]=[ Level 1 Skills ]
               [ Layer 06.02 ]=[ Level 2 Skills ]
               [ Layer 06.03 ]=[ Level 3 Skills ]
               [ Layer 06.04 ]=[ Level 4 Skills ]
               [ Layer 06.05 ]=[ Other Skills ]
    [ Layer 07 ]=[ Items ]
               | |
               [ Layer 07.01 ]=[ Battle Items ]
               [ Layer 07.02 ]=[ Non Battle Items ]
               [ Layer 07.03 ]=[ Barter Items ]
               [ Layer 07.04 ]=[ Key Items ]
    [ Layer 08 ]=[ Segment Address ]
    [ Layer 09 ]=[ Global Samaritan Campaign ]
    [ Layer 10 ]=[ Bestiary ]
    
     ===========================
    [ Layer 01 ]=[ Introduction ]=================================================
     ===========================
    
    The second installment of the Xenosaga series has come out on US shores. So
    here I am, typing this FAQ up for people who need help with certain parts.
    I'll try to make this more complete than my previous one, I promise. Once
    again, I hope if you're reading this, you'll find it to be of use to you.
    
    If you need to get to a certain part of this guide, use the Find function
    [ CTRL-F ] and put in the Layer number that corresponds to the part of the
    guide you want to access.
    
    As with all FAQs and guides and what not, it's Copyrighted by me [ Typhonae ]
    so don't use it without permission yada yada. I'm sure you've seen disclaimers
    before. If you want to contact me for corrections, you can e-mail me here : 
    
    Typhonae@gmail.com
    
     ==================================
    [ Layer 01.01 ]=[ Revision History ]==========================================
     ==================================
    
    Version : 00.01 : Started on 02.16.05
    
    Started the FAQ/Walkthrough
    Started the Layer Tree
    Started the Introduction Layer
    Completed the Introduction Layer
    Started the Revision History Sub-Layer of the Introduction Layer
    Started the Controls Layer
    Completed the Controls Layer
    Started the Walkthrough Layer
    Started the Disc 1 Sub-Layer of the Walkthrough Layer
    Started the Old Miltia Sub-Layer of the Walkthrough Layer
    Completed the Old Miltia Sub-Layer of the Walkthrough Layer
    Started the Second Miltia City Sub-Layer of the Walkthrough Layer
    Started the Shion Uzuki Sub-Layer of the Characters Layer
    Started the KOS-MOS Sub-Layer of the Characters Layer
    Started the Ziggurat 8 / Ziggy Sub-Layer of the Characters Layer
    Started the MOMO Sub-Layer of the Characters Layer
    Started the chaos Uzuki Sub-Layer of the Characters Layer
    Started the Jr. Uzuki Sub-Layer of the Characters Layer
    Started the Jin Uzuki Sub-Layer of the Characters Layer
    Started the A.M.W.S. Layer
    Started the E.S. Asher Sub-Layer of the A.M.W.S. Layer
    Started the Skills Layer
    Started the Level 1 Skills Sub-Layer of the Skills Layer
    Started the Level 2 Skills Sub-Layer of the Skills Layer
    Started the Level 3 Skills Sub-Layer of the Skills Layer
    Started the Items Layer
    Started the Battle Items Sub-Layer of the Items Layer
    Started the Non-Battle Items Sub-Layer of the Items Layer
    Started the Barter Items Sub-Layer of the Items Layer
    Started the Segment Address Layer
    
    Version : 00.02 : Started on 02.17.05
    
    Updated the Revision History Sub-Layer of the Introduction Layer
    Completed the Second Miltia City Sub-Layer of the Walkthrough Layer
    Started the Second Miltia Sub-Layer of the Walkthrough Layer
    Started the Global Samaritan Campaign Layer
    Updated the Segment Address Layer
    Started the Key Items Sub-Layer of the Items Layer
    Updated the Level 1 Skills Sub-Layer of the Skills Layer
    Updated the Level 2 Skills Sub-Layer of the Skills Layer
    Updated the Level 3 Skills Sub-Layer of the Skills Layer
    Started the Level 4 Skills Sub-Layer of the Skills Layer
    Updated the chaos Sub-Layer of the Characters Layer
    Updated the Jr. Sub-Layer of the Characters Layer
    Updated the Jin Uzuki Sub-Layer of the Characters Layer
    
    Version : 00.03 : Started on 02.20.05
    
    Started the Bestiary Layer
    Updated the Second Miltia Sub-Layer of the Walkthrough Layer
    Updated the Global Samaritan Campaign Layer
    Completed the Second Miltia Sub-Layer of the Walkthrough Layer
    Started The Subconscious Domain Sub-Layer of the Walkthrough Layer
    Completed The Subconscious Domain Sub-Layer of the Walkthrough Layer
    Completed the Disc 1 Sub-Layer of the Walkthrough Layer
    Started the Disc 2 Sub-Layer of the Walkthrough Layer
    Started the Dämmerung Sub-Layer of the Walkthrough Layer
    Updated the Battle Items Sub-Layer of the Items Layer
    Updated the Non-Battle Items Sub-Layer of the Items Layer
    Updated the Level 2 Skills Sub-Layer of the Skills Layer
    Completed the Dämmerung Sub-Layer of the Walkthrough Layer
    Started the Elsa Sub-Layer of the Walkthrough Layer
    Updated the Global Samaritan Campaign Layer
    Updated the Key Items Sub-Layer of the Items Layer
    Started the Other Skills Sub-Layer of the Skills Layer
    
     =======================
    [ Layer 02 ]=[ Controls ]=====================================================
     =======================
    
    "World" controls :
    
    Left Analog Stick / Directional Buttons : Move character
    Circle : Confirm / Talk / Investigate
    X : Cancel / Back
    Triangle : Main Menu
    Square : Destroy Target
    L1 / R1 : Select Target
    Left Analog Stick / Directional Buttons + R2 : Walk
    Start : Pause
    
    Battle controls :
    
    Left Analog Stick / Directional Buttons : Select Enemy / Ally
    Circle : Confirm / Attack
    X : Cancel / Display Command Menu
    Triangle : Attack
    Square : Attack
    4L1 / R1 : Hide / Show Attack Information
    R1 / R2 + Circle / Triangle / Square : Boost Character
    
    Menu controls :
    
    Left Analog Stick / Directional Buttons : Move Cursor
    Right Analog Stick : Adjust Skill Navigator angle [ in the Skills Menu ]
    Circle : Confirm
    X : Cancle / Previous Menu
    Triangle : Close Main Menu
    Square : Remove Equipped Skill [ in the Status Menu ]
    L1 / R1 : Change Character / Page
    L2 / R2 : Change Menu Catergory
    Start : Change Leader [ On-screen Character ]
    
    Cinematics controls : 
    
    Start : Pause
    Triangle : Skip [ while paused ]
    
     ==========================
    [ Layer 03 ]=[ Walkthrough ]==================================================
     ==========================
    
    Welcome to the heart of this guide. In each section I'll include a list of
    enemies in the beginning so you can cross-reference them to the Bestiary for
    EXP / Gold / etc information. Hopefully that will allow you to determine a
    safe level for your characters to be at to fight the enemies. Or, if it is a
    good place for levelling up. If I come across enemies that can be spoilers,
    I'll use a place marker in the list, and include the enemy when you fight it.
    I haven't seen that yet, but I should tell you about that just incase. Boss
    Fight numbers will skip in this Layer, because an optional boss is availible
    for the first time. More on the optional bosses in the Side Quest Sub-Layer.
    Items will appear with a ¤ symbol before them in the walkthrough. Of course,
    you don't need to get them on your first time through since you can later
    re-visit areas. If there's a boss coming up, you'll know it from the break in
    the guide. I won't touch cinematics, so just sit back and enjoy them or skip
    over them if you want to just get on with the game
    
    If you beat Xenosaga Episode I, you can load up the flag data from your
    memory card in order to acquire extras. This walkthrough will be based on if
    you do not have the clear data flag.
    
     ========================
    [ Layer 03.01 ]=[ Disc 1 ]====================================================
     ========================
    
    The following is the walkthrough for Disc 1. 
    
     ===============================
    [ Layer 03.01.01 ]=[ Old Miltia ]=============================================
     ===============================
    
    Enemies : 
    
    Stole Marine
    Kfuga Lily
    U-TIC Soldier A
    E2 Hauser
    U-TIC Soldier B
    
    Once the cutscenes are over, head to the South of the road until you encounter
    a save point. The game will tell you how to use this, save if you'd like.
    Continue to the south and you will enter a new area. Now you will encounter a
    broken down truck that blocks your path. Learn how to destroy it, and do so. A
    little further down the road, destroying things as needed to progress. You
    will see a large tank blocking the path to the North, destroy it along and
    continue, the 2nd object here will reveal a chest. Open it to acquire a 
    ¤Power Shield. Equip it, then head back to the main road to trigger a cut-
    scene. 
    
    Once the cutscene is over, you'll see an enemy in the road. Engage to start
    the A.M.W.S. tutorial battle. Once it is over, continue on the path and you'll
    find out all about Traps. Shoot the Yellow Trap when the enemy A.M.W.S. is
    approaching, then engage. In this battle, you will realize your Energy, or EC
    bar, is filled. This is the bonus a Yellow Trap gives. After the battle has
    been won, head through the broken wall and destroy the 3 objects you see. The
    third one will give you a ¤Nano Repair A. Head to the East and destroy the two
    objects barring your path from the cars you see above you. Follow this road to
    destroy them all, and the large object at the end to receive a ¤Nano Sphere.
    Head back to where you were with the Yellow Trap before, then head towards the
    the second enemy you see, engaging it. Once the enemy has been defeated, 
    destroy the objects behind where it was standing in order to obtain a ¤Nano
    Repair A. Now head to the North, being sure to set off the Red Trap before
    engaging the floating enemy you see. In this battle, you'll be given a Boost
    Bonus. This is what the Red Traps give. Defeat the enemies that stand in your
    way and continue into the next area.
    
    You'll once again be treated to another cutscene, when it's over head to the
    Save Point on the left if you want to use it, then head to the right and plow
    through the massive amount of rubble you see before you. The large object
    towards the upper-left will reveal a chest, open it to receive a ¤Revive S.
    Now head back and engage the enemy you see before you to learn about character
    combat. Now is a good time to use your Skill Points [ S. Points ] and Class
    Points [ C. Points ] after using them, head north and enter the next area.
    
    Follow the road and destroy the car you see on the left to reveal stairs, 
    unfortunately, you can't enter through the gate on this side, so continue
    along your way and destroy the door you see on the wall a little further ahead
    to reveal Segment Address No. 14. Just beyond this point is another U-TIC
    Soldier, and the second character battle tutorial, this time talking about 
    Double Attacks. Once you've beaten the enemies, continue on the road and climb
    the ladder you see in the wall. Once to the top, head to the left and destroy
    the object to reveal ¤Skill Upgrade D x3 items. Use these if you'd like to
    learn more Skills, then head to the ladder and climb down, contiuing along
    the road and entering into the next area.
    
    Head East to engage the U-TIC Soldier, after the battle head down the ramp and
    destroy the green light sculptures as you pass, with the second one in the
    back giving you a ¤Bio Sphere. Keep following the road, ignoring the path to
    Toys Universe and trigger the Red Trap before engaging the enemy. Once the 
    U-TIC Soldiers are defeated keep following the road and enter the next area.
    
    After the cutscene, use the Save Point to heal and save the game, be sure to
    use S. Points before continuing, as the first boss battle lies ahead. Head
    around the bend you see and destroy the advertisement monitors, then enter the
    tunnel. You will be treated to a cutscene, then the battle begins.
    
                    [ Boss Fight 01 : Margulis : 1,000 HP : BC ]
    
    Start the battle by moving the character who can attack first behind Margulis,
    this will allow you to deal extra damage. Keep attacking him, but be sure to
    allow both chaos and Jin to get 2 stocks. When Margulis is under 300 HP, and
    the Boost icon is the bonus for this turn, use the Double Attack Ice Brand to
    finish the battle. Margulis will counter with Coercion when his HP reaches 0,
    this extra attack changes the Boost icon into a Skill Bonus one.
    
    Once you've deafeated Margulis, a cutscene is shown, then you will be asked
    if you would like to save, do so if you'd like.
    
     ======================================
    [ Layer 03.01.02 ]=[ Second Miltia City ]=====================================
     ======================================
    
    Enemies :
    
    O-78 Grissly
    U-TIC Soldier A
    U-TIC Soldier B
    Revised E2 Hauser
    P.S.S. - P
    P.S.S. - B
    Ratus TI Mk II
    Testud
    Carnicos I
    
    The stage starts off with seven cutscenes, once they are done you will take
    control of Ziggurat 8. The screens by where you start can be used to view a 
    recap of the events in Xenosaga Episode I or give you a review on combat. Head
    South and into the next area.
    
    Here you will be re-united with some of the crew and treated to a couple of
    cutscenes. After all is said and done, use your S. and C. Points, then save
    the game. Now head towards the staircase and an enemy will break through the
    wall. Engage it then afterwards touch the Save Point to regain lost HP and EP
    then ascend the staircase. Destroy all of the objects between you and the door
    and open it. Once on the other side, head North a little then go down the
    staircase you see on your left. Destroy the large crate you find to receive
    ¤Skill Upgrade A x5 Turn around and climb the stairs, then head to the right
    to descend the other staircase you see. This leads to the next area.
    
    Head North up the canal a little bit, an enemy will attack you from behind.
    Once the battle is over, continue North to be attacked by another enemy. If
    you want to, you can backtrack towards the room with the Save Point to heal,
    then head to the canal again. Doing so will reset the enemies, and you can
    keep fighting them and gaining EXP along with S. and C. Points. It's suggested
    that you do this at least to level 10, as it will give you an edge. Once you
    are ready to continue, destroy the large Keep Out grate and fall down the
    ledge and into the arms of an enemy. Once victorious, climb the ladder that
    you see to the right. On the second floor, destroy the crates to the North of
    your position to acquite an ¤Antidote L. Now break through the door barring
    your path and follow the hallway until you see another ladder. Climb this, and
    you'll enter into the next area.
    
    Destroy the gate in your path and climb the stairs, then destroy the panel
    ahead of you to obtain an ¤Ether Pack S. Now run to the West until a soldier
    attacks you from behind. After the battle follow the hallway, the next panel
    you see can be destroyed to reveal ¤Revive S x2. Head to the left and yet
    another soldier will chase you. Keep running until you can destroy the Red
    Trap, then engage. After the battle run to the left to enter the next area.
    
    In this area, just follow the road and when you start running down the ramp a
    large enemy will appear and give chase. No matter what, it will catch you, so
    just stand still.
    
                 [ Boss Fight 02 : Executus Sagitto : 1,760 HP  ]
    
    You should have your party set up as Jr., chaos, and Ziggurat 8. Have Ziggy
    move behind the boss since he'll be the main damage dealer, also let him use
    the Attacker skill. chaos at this point should have the Break Sensor skill,
    so use it on the boss. There are no Zones to break, so just attack. Heal when
    needed, the mech should fall in no time.
    
    Once the battle is over, follow the road and ascend the stairs to enter
    another area. Move forwards and you'll be trapped by four enemies. Take care
    of them then proceed forwards and ascend the small set of stairs you see above
    you, destroy the crate on the right to receive ¤Revive S x2. Descend the
    stairs just after a laser net passes, and run towards the other side of the
    road and into the little alcove. Destroy this crate to receive ¤Skill
    Upgrade A x5. Wait for the laser net to pass by again before charging up the
    road and around the corner heading North. Destroy the wall blocking you and
    use the Save Point. Now if you'd like, head back and run into the laser nets.
    This is a nice little way of fast points with quick access to a save to heal.
    When you are done levelling, head towards the save point and ride the elevator
    to your left. 
    
    Follow the path once the elevator arrives on the next floor, and destroy the
    crates blocking you. The first large crate you destroy contains ¤Bio Sphere x2
    inside. Get ird of the last large crate and continue following the path. Soon
    a large mech emerges from underground. 
    
                 [ Boss Fight 03 : O-88 Libra : 3,360 HP : AA ]
    
    You should have MOMO, Jr., and Ziggurat 8 in this battle. Start by casting the
    Break Shield skill on the enemy. Next, raise everyone's Stock to 3. You should 
    also have at least 2 Boost availible to you. Have MOMO unleash all O attacks,
    with Jr. Boosting into the next turn. Have him do the same, then allow Ziggy
    to Boost. On Ziggy's turn, follow the O button fury, knocking the enemy down
    for extra damage. By now the O-88 Libra should have less than 500 HP left, if
    that. Let MOMO stock up again, then wait for the Skill Bonus icon to appear,
    and let MOMO kill the enemy.
    
    Head North towards the yellow crane you see. Destroy the lock at the base of
    the crane's neck to allow passage to the other side of the area. Climb the 
    ladder to your right and run over the toppled crane, then right towards the
    red monitors you see.
    
    In this area, follow the road until you encounter a gatehouse. Destroy it to
    reveal a mechanical enemy. After defeating it, continue along the path and 
    destroy the first crate on your right to receive ¤Revive S x2. The second
    crate on your left allows another enemy to attack you. Once the battle is over
    continue North and engage the next enemy you see in your way. When you have
    disposed of the enemies, enter the tunnel into the next area.
    
    Use the Save Point you see in this room to heal and save your game. Now head
    to the left and follow the path. Nearing the top, enemies will bust through
    the door you enetered from and give chase. They are easy, so just fight them
    to get Points. Once they have been dealt with, continue along and enter the
    door. You will view a cutscene, then start another Boss Fight.
    
           [ Boss Fight 04 : Pilum and Scutum : 3,360 HP / 4,800 HP ]
    
    Start off by filling up your Stocks on all 3 characters. Once that is set, 
    unload your strongest attacks on Pilum, Boosting your character for a pretty
    much uninterrupted assault. He will Counter Boost at times to give you
    messages about a change in his ammunition or attack program. In any event,
    Pilum should fall before he can use either of those, hopefully on the Skill
    Bonus icon. Once again, raise your Stocks to 3 for all characters, then unload
    them on Scutum. At some point during your onslaught, he'll Counter Boost to
    warn you that his Sentenza has been filled with Lightning energy. This means
    his attack has gone up. He might also inform you about raising his Armor
    Shield. Although it sounds like it might be tough, from all your attacking, he
    should be almost depleted from his HP. So go on, continue the attack and don't
    let up, he should fall before you can lose HP.
    
    After the battle, you'll be treated to a few cutscenes then you'll enter the
    next part of the game.
    
     ==================================
    [ Layer 03.01.03 ]=[ Second Miltia ]==========================================
     ==================================
    
    [ Sector One ]
    
    Once you are in control of Shion, use the Save Point to your right if you'd
    like, then follow the main road, ignoring the steps you see. Turn right at
    the corner and you'll have a cutscene with Agent Bunnie. You've just been
    recruited to help with the Global Samaritan Campaign. Accept the Bunnie's
    offer and you'll receive the GS Path, which will modify your main menu. As
    GS Campaigns appear, I will make a note about it, which you will be able to
    cross-reference in the newly formed Layer 09. Once you're done with Agent
    Bunnie, continue past him and enter the next area.
    
    [ Sector Two ]
    
    Go up the escalators you see and head into the building that's a little ways
    ahead of you. Once inside the Area 40 Publishing Agency, head North and enter
    the door on the right. In this room you will find a multitude of destructible
    crates. One of them in the lower right hand corner of this room contains a
    ¤Boost Max. On the North wall destroy the bookshelf to reveal Segment Address
    No. 03 Exit the building and follow the road up then around the right corner.
    Here Shion will meet Angelina Swaine. She's also standing next to a red door,
    which just happens to be Segment Address No. 06. Angelina gives you the
    Segment File and Decoder 06, so go on and unlock that red door to obtain the
    Secret Key 3. Now head to the East and up the ramp, to enter Moby Dick's Cafe.
    
    You'll be treated to a plethora of cutscenes, once they are done, exit the 
    building. Now, if you want, you can take part in a some GS Campaigns. There
    are some items you can obtain on your travels while doing these Campaigns, so
    if you're going to want those items, you might as well do the Campaigns as
    well. Because of this, I'll assume the items have already been picked up when
    I encounter the areas again later on in this guide. The GS Campaigns availible
    are as follows :
    
    GS Campaign 01 : Send Him My Love!
    GS Campaign 02 : Go Postal!
    GS Campaign 03 : Operation Squeak Squeak!
    GS Campaign 07 : Posters a Go-Go!
    GS Campaign 08 : Miltian Crisis!
    GS Campaign 09 : The Great Thief
    GS Campaign 11 : Water Works Worries!
    GS Campaign 19 : A Precious Life
    
    Now, with all that done, it's time to continue with the game, so head to
    Second Miltia and enter the Uzuki Residence area
    
    [ Uzuki Residence ]
    
    When you enter the area you'll have to watch alot of cutscenes. When they are
    finally over, you will automatically leave, but return. Head to the upper
    right and destroy the plants, the one on the right will reveal a ¤Bio Sphere.
    Destroy the pieces of wood on your right along the side of the house on your
    way back to Second Miltia to revela Segment Address No. 09. After this event,
    a couple more GS Campaigns become availible, so if you did the last grouping,
    go on and do these.
    
    GS Campaign 05 : My Idol, Dr. Uzuki
    GS Campaign 25 : An Old Dancer Reminisces
    
    Once you're done with those two GS Campaigns, head out into Second Miltia and
    enter the U.M.N. Control Center to progress the story. Upon entering you'll
    view a cutscene, then take control of chaos. Follow the path and enter the
    large U.M.N. door you see, head to the upper-right part of this large room
    and then to the left. Head North once again and go to the first door on your
    right to view another cutscene.
    
    Now head out of this room and South through the large room to go back to where
    you first entered. Head to the right and go to the door you see to trigger
    another cutscene.
    
    After that cutscene head back through the large room to the North and talk to
    the man standing outside of the left-hand door in order to enter. Doing so
    results in, you guessed it, more cutscenes.
    
    Now you control Shion in Vector's Second Division. Exit the room to the left
    then head North and arrive at the elevator. Allen comes and joins you, now 
    it's time to head to the U.M.N. Control Center, so make haste. Upon entering
    you're treated to more cutscenes.
    
    This is a good time to save, so head to the right and then down through the
    large room, and to the left after passing through the doors to save. Use
    S. Points if you'd like, then head back and talk to Allen to continue.
    
     ============================================
    [ layer 03.01.04 ]=[ The Subconscious Domain ]===============================
     ============================================
    
    Enemies :
    
    Expression
    Necessity
    Vacillation
    Information Type
    Infected U.R.T.V.
    
    In Winter :
    
    Glare
    Catharsis
    Piercing Scream
    Creation Type
    Infected U.R.T.V.
    
    Enter the house and head to the upper-right, opening the shutters to allow
    access to the other side. Go South and open the shutters on the left and
    you'll receive ¤Skill Upgrade C x2. Now head back to the first room and ascend
    the staircase, then head into the room with the open door. After the cutscene,
    follow the phantoms through the house and outside, into the light.
    
    Now you'll be in the Yuriev Institue, once the initial cutscene has finished
    head South and through door, save if you'd like, then continue through the
    door below you. Outside, head to the left and you'll eventually enter a
    hallway, keep following the path until another cutscene occurs.
    
    Once again you'll have to give chase to the phantoms, so head right, back the
    way you came until another cutscene is triggered. Continue to follow the
    phantoms after the cutscene has ended, and once inside the Yuriev Institute
    building, go right and through the red door, then a take a few steps fowards
    and you'll trigger yet another cutscene. After that cutscene, exit the room
    and the phantoms will be seen running into the center door. So give chase and
    take a few steps in this room to trigger another cutscene.
    
    After the cutscene is over, you'll be back in control of Shion, so if you'd
    like to save, you can. To your left you'll see three boxes, the one in the
    middle contains nothing, the one to the upper-left holds ¤Revive S x2, and the
    one closest to the Save Points contains a Gnosis. Go back to the road and head
    North, making sure to use the Yellow Trap before encountering the first Gnosis
    you see. After it's dealt with, continue North and fight the second. Run up
    into the back of the truck that's sitting on the road and destroy the crate
    to reveal a chest that contains ¤Med Mit M x2. Go back to the South and take
    the Eastern route.
    
    In this area, follow the path until you arrive to a place with rocks on the
    ground. Destroying the second rock will reveal a Gnosis. You'll see a shack
    above you, head to it, fighting the Gnosis in your way. Destroy the shack by 
    using multiple attacks on it, until it reveals a Forbidden Device. Now head
    back to the main road and use the Yellow Trap against the Gnosis infront of
    you. Continue to the right and you'll enter into the next area.
    
    Run to the right and engage the Gnosis you see, once it's out of the way, 
    keep following the road and fight another Gnosis. Now head to the West and
    you'll fight a third Gnosis. Destroy the rock behind the Gnosis to reveal a
    chest that contains ¤Skill Upgrade B x4. Go back to the intersection and go
    right over the downed tree. From here, take the left-most road and follow it
    to engage a Gnosis. Destroy the tree that's to your right after the battle,
    then cross the stream on it, use the Red Trap then engage the Gnosis. After
    the Gnosis has been dealt with, continue on the path, ignoring the large
    rock. Head up the Northeastern path you see to enter the next area.
    
    Following the road, a Gnosis will attack, after the battle head North then
    to the left and go to the stream. Destroy the rock in the water, then move
    to the right and take the next path, destroying this rock. Head back to where
    the first rock was and topple the tree, which will then float downstream and
    stop at the third rock. Follow it and cross over, destroying the crate it
    allows access to. Open the chest that was inside and receive Decoder 04. Cross
    back over the log and exit this area, then re-enter to reset the rocks. This
    time, topple the tree without destroying any of the rocks and cross it to the
    other side. Save your game if you'd like, then head to the North and take the
    first left to open the chest at the end of the path. Inside you'll find
    ¤Antidote H x2, once you've gotten them, head to the right then head North and 
    into the next area.
    
    In this area, follow the path and destroy the large rock on your left to
    fight another Gnosis if you so chose, otherwise, head across the healthier
    looking tree. To your right you'll see a small tree, destroy it and run
    through the bushses, then jump down and grab the ¤Boost Max in the chest you
    find. Jump down to the lower level and fight your way South, until you're back
    in the last area. Destroy the rock you find to obtain another ¤Boost Max, then
    head back up. Follow the path North a little then take a left up the incline
    to return to where the two fallen tress are. Cross the healthier one again
    and lure the Gnosis you see towards you then use the Yellow Trap. After it's 
    defeated continue North to get a cutscene and to enter the next area.
    
    This area begins with a battle, once it's over head North along the road and
    save if you'd like, then use the Red Trap and fight the next enemy. Continue
    North and fight another enemy, then further North is another. If you're
    patient you can use the Yellow Trap before the battle. Once all four enemies
    are gone, head back down, heal, use S. and C. Points, save, then head back
    North into the next area and into a boss fight.
    
                 [ Boss Fight 05 : Level 4 : 5,760 HP : CCBB ]
    
    Start the round by moving chaos behind Level 4, then have your other two
    characters use Aura Sword on themselves. Follow this by maxing out your
    stocks. When ready and you have the Ether, Turn Cancel, Reverse, or Non icon,
    Boost a second character and start the onslaught with a CC attack, stopping 
    and allowing the second character to attack using the BB combination to allow
    a Break. Once this happens, use your full set of stocks on that character to
    hopefully get a Down status and Boost back to the first character. On this
    turn, continue the assault, using all of your stocks and allow the third
    character to Boost. Once again, use all of your stocks and after this, either
    Level 4 will be dead [ on the Skill Point Bonus icon, mind you ] or he'll be
    almost dead. If he's almost dead, just stock up again and repeat the strategy.
    
    After the fight you'll be back in the Yuriev Institute. Head South through
    the red doors and follow the phantoms to the East and out the door. Once
    outside, follow the path around the corner, then to the East to trigger
    another cutscene. When that is over, follow the path south and around the
    corner, going inside the broken wall to trigger a second cutscene. After that
    cutscene is over, head back North and re-renter the building, and follow the
    phatoms back into the room where you started from. Take a few steps towards
    the left to trigger yet another cutscene and to enter the next area.
    
    This area should look familiar, it's where you were before, only now, it's
    Winter. Head to the Save Point and save your game, as the enemies are harder
    this time around. The first box to your left now houses a ¤Med Kit S instead
    of a Gnosis. Head North and fight the two Gnosis you see and destroy the
    crate behind the billboard to reveal a chest containing ¤Antidote L x2. Now
    head South and then East into the next area.
    
    Follow the path and you'll enter into the second area, the first rock you see
    now contains a Gnosis. The second rock now contains ¤Ether Pack S x2, fight
    the Gnosis to the North if you'd like, then head East and fight the Gnosis in
    your way. Continue East and you'll enter the next area.
    
    A head of you will be a Gnosis, engage it then follow the path. At the inter-
    section, head left and destroy the rock to reveal a Gnosis. After it's dealt
    with, go back to the East and descend down the toppled tree, then go North.
    Around the bend you'll encounter yet another Gnosis. After the battle keep 
    running and you'll find another tree, topple it to allow access over the
    stream. Follow the path and you'll eventually run into an Infected U.R.T.V.
    Once it's out of the way head South then East and destroy the large rock, to
    allow access to the chest you see. Open it to obtain ¤Bio Sphere x2. Now go
    back to the road and head East to fight another Infected U.R.T.V. After the
    battle follow the path into the next area.
    
    Along the run to the East a Gnosis will attack you, make short work of it and
    head North towards the stream. This time around, you'll need to destroy all
    of the rocks in the water except for the one on the far right. Then topple
    the tree and cross it when it stops at the last rock. Destroy the large rock
    in the back of this small area to reveal a chest that contains ¤Skill Upgrade
    B x4 and head South and out of this area, then re-enter. This time, destroy
    the two left-most rocks, then topple the tree. Cross over and destroy the
    crate to obtain a ¤Bio Sphere. Now go South and exit the area again and re-
    enter it, then just topple the tree and use the Save Point if you want. To the
    right an Infected U.R.T.V. will attack you, after it's been defeated take the
    path to the left and open the chest to receive a ¤Rejuvenator M. Head East
    then follow the path North and destroy the rock you see near the tree to free
    a Gnosis. After the battle has been won, head to the North and into the next
    area.
    
    Follow the path and be sure not to provoke the Infected U.R.T.V. you see that
    is roaming the area, use the Yellow Trap then engage it. At the end of the 
    left-hand path, destroy the rock to obtain an ¤Ether Pack M. Head North and
    cross the healthier looking toppled tree again and destroy the tree on the
    right. Journey under the shrubs and go down to discover Segment Address No. 15
    head down again and follow the path South, defeating the enemies in your way.
    Follow the road until you go back to the previous area, destroy the rock to
    obtain a ¤Revive S, then head back down the path and ascend the incline to the
    left. Cross the healthy looking tree and keep running North until you reach
    the next area.
    
    Use the Save Point to your left then head up the middle path and cross the 
    toppled tree and fight the Gnosis you encounter. After the battle head North
    and follow the path downwards, crossing over another toppled tree. There will
    be an Infected U.R.T.V. around this area, so wipe it out of existance and 
    continue on Northwards before rounding the corner to the West and heading 
    South. Fight the Gnosis guarding the rock, after the battle destroy the rock
    to reveal a chest containing ¤Ether Pack M x2. Head North from here and engage
    the Infected U.R.T.V. then destroy the rock it was guarding to obtain ¤Skill
    Upgrade A x10. Head back down the main path then go East, killing the Gnosis
    in your way. Destroy the rock to the Northwest to reveal a chest that contains
    ¤Skill Upgrade C x2. Now head back to the Save Point and use your S. Points,
    make sure whoever you bring into battle has the Psycho Pocket Ether spell and
    maybe even some Rare+10 on your characters.
    
                    [ Boss Fight 06 : Albedo : 7,680 HP : BCCB ]
    
    First thing is first, use Psycho Pocket until you take the Awakening I item.
    Now stock to max, give everyone who needs it Fire Sword, making sure to heal
    when needed. Once everything is in place, start attacking, but don't use all
    of your stocks yet. You'll notice that "Break Block" appears, followed by a 
    message telling you Albedo's arms are numb. Attack twice more and his arms 
    should be destroyed, you can now do the Break combination on him. So have 
    someone do the BC portion and Boost another character to finish it with CB and
    to unload the stocks, with hopefully a Down or Air status. Boost another 
    character and continue the onslaught, Boosting until you're not able to
    anymore. Now Albedo should be hurting pretty badly at this point, but his arms
    might regenerate, and when they do, he'll do a very powerful attack that 
    injures everyone. Revive and heal as needed and just assault him, no need to
    worry about getting the Break status on him again. Just be sure to end the
    battle on a Skill Point Bonus icon like always.
    
    After the battle, watch the cutscenes and save the game. Congratulations, you
    are done Disc 1.
    
     ========================
    [ Layer 03.02 ]=[ Disc 2 ]====================================================
     ========================
    
    This is the walkthrough for Disc 2.
    
     ==============================
    [ Layer 03.02.01 ]=[ Dämmerung ]==============================================
     ==============================
    
    Enemies :
    
    VSS Emissive
    VSS Fresnol
    VSS Rayleigh
    
    This section starts with quite a few cutscenes, once you're in control of
    Shion, exit the room you are in through the door to the South. Take a right
    and follow the hallway, exiting through the door at the end. Now head South
    and enter the first door on your left, Allen is in this room, talk to him.
    He says you should go get some rest, so do just that. Return to the room where
    you started and go to your bed to rest and have a dream sequence. Once Shion
    is awake, head back to the room where you met with Allen for a cutscene. When
    it's over, exit the room and head back towards Shion's room, using the Save
    Point to the left of her door if needed. Head through the glass doors to
    the left and in this next room, use the elevator in the Northwest.
    
    Once you've descended below, follow the path around the bend and Northwards 
    until you see a Red Trap. Open the door and set off the Trap, then engage
    the enemy. After the battle continue North and open the next door and engage
    the mech standing in your path. Follow the path down the stairs and into the
    next area.
    
    In this large room, head South from the staircase and destroy the large box
    in order to find ¤Med Kit S x2. Now use the Yellow Trap then engage the enemy
    roaming the hall. Head to your right and destroy the second large box you
    see to obtain ¤Ether Pack S x2. Engage the mech roaming on this side of the
    room, then move to the right some more and destroy the small yellow crate near
    the large green box to reveal a ¤Med Kit L. From here, head South then West
    and into the bay. Once inside, destroy the second large crate at the bottom
    to obtain a ¤Rejuvenator DX. Further to the left of this area destroy more
    boxes to reveal a ¤Med Kit M. After that, destroy the wall just to South to
    reveal a hidden room with a chest, inside you'll find Decoder 18. Head East
    into the main area, and climb the ladder and use the gun you see on your right
    to shoot at the boxes on the conveyor belt. Keep shooting them until an item
    is dropped. Now head to the other side of this machine and use the other gun
    to destroy a vehicle to reveal a door. Climb back down the ladder to collect
    the item from the box on the conveyor belt, Secret Key 7. Now head towards
    the new door that was behind the vehicle you blew up, engaging the mech in the
    process.
    
    Once inside this new room, head to the upper-right corner and destroy the
    boxes until you get an ¤Ether Pack M. Now destroy the main pillar that the
    catwalk rests on, then ascend it and trigger the Yellow Trap before engaging
    the mech. After the battle, head South and destroy the crate to obtain ¤Bio
    Sphere x2. Head North through the door after this, and you'll be in a room
    filled with boxes. First thing is first, climb down the ladder to your left
    and destroy boxes on a path to the back of the wall. Doing so will reveal
    Segment Address No. 01, which you have the Decoder for, this is get you Secret
    Key 8. Make your way back through the boxes then reset them with the red panel
    you see in the front of the room. Now, it's time to make a path from the right
    side of the room to the left.
    
    From the red panel on the ground, destroy the two single boxes to the right. 
    This will allow you to destroy one of the boxes under the grey one. Now move
    over to the left by 2 crates, destroying the single one infront of you. Then
    destroy a single crate under this grey one. Move to the left-most part of the
    room, destroying all of the crates three deep. This will make the last gray
    crate be to your left. Destroy a single crate under it, then climb up the
    ladder. Once on the right part of the room, run towards the back wall and 
    destroy the single crate in front of you. Destroy the two stacks of three
    crates to your left, then the crate just South of that. You'll now be able to
    stand on the first grey crate. Destroy the solitary crate in your way and step
    onto the second grey crate and destroy the other crate in front of you. Turn
    to the left and destroy the two crates blocking your path to the left hand
    side of the room. With them gone, follow the path to the South and through the
    door into the next area.
    
    Head South and engage the mech enemy on the walkway, then head South and up
    the staircase. Back in the large room, head right and check out the large
    screen to watch Shion mock Allen. After that use the controls by the elevator
    to bring it up so you can go down if you would like to save. In any event,
    enter the room next to the screen. Walk onto the main conveyor belt, but make
    sure you knock down both crates you see. One is on the left hand side by
    where you start, so just run in place near it until it shows up, then allow
    the belt to take you closer to the end, running in place once again until the
    one on the right shows up. Let the conveyor belt drop you off onto the floor
    below.
    
    Room E on your right contains an enemy along with one of the crates you
    dropped down from above. It contains ¤Skill Upgrade E x2. Room I contains an
    enemy. Room D contains 5 crates with nothing in them. Room H cannot be opened
    from this side, we'll get to it later. Room C contains an enemy. Room G also
    contains an enemy. Room B contains nothing. Room F contains a ¤Rejuvenator DX
    that was in a crate you knocked down from above. Room A contains boxes that
    conceal Segment Address No. 07 Head to the left now and exit into the main
    room, use the elevator and enter into the conveyor belt area again. Head down
    the main belt and take the last left turn you can, follow this belt into the
    room that was locked, head down the stairs.
    
    Follow the path, destroying the two crates in your way. Ascend both staircases
    destroying the next crate in your way. This will reveal ¤Skill Upgrade C x2.
    Ascend the third staircase and enter the door. Make your way to the right
    and past the window into the hangar, go through the door and then down the
    stairs and into the door on your left. 
    
    In this large room, head to the left and look at the glowing red panel. Read
    the instructions and then destroy the three left most boxes. Climb the stairs
    and stand on the upper-left hand part of the glass, it'll tilt down. Now run
    quickly across to the lower-right hand side and the glass will tilt again,
    this time destroying a box. This frees a chest, which will make it's way
    across the water. Go down the stairs and to the left by the water to open it
    to obtain Decoder 15. Now climb back up the stairs and go to the upper-left
    part of the glass to make it tilt again. Then run back to the lower-right
    hand part of it and walk onto the catwalk on the right. Head South and into
    the door on the left.
    
    If you'd like, save your game. Cross into the center of the room where the
    large fan is blowing strong wind at you. Fight the two enemies you see while
    running towards the center platform ahead of you. Once you are there, hug
    it while making your way to the right ever so slightly, then hug it again and
    move up. Then run to the right, if you did it correctly you'll make it behind
    the glass at the console you see. Now go to the console and hit the button,
    which will turn off the fan. Head around the platform to your left and climb
    the ladder, then head South and use the giant elevator. 
    
    You'll be attack upon arriving at the hangar, so deal with the enemies then
    head North through the door. Continue to the ship you see and you'll be
    treated to cutscenes and you will be finished with this section.
    
     =========================
    [ Layer 03.02.02 ]=[ Elsa ]===================================================
     =========================
    
    Once you set foot on the Elsa after the cutscenes, two GS Campaigns become
    availible, so go and do those. They are :
    
    GS Campaign 27 : The Master Bartender
    GS Campaign 32 : For the Captain!
    
    After that, head to the Save Point to your right and save the game. Now use
    the EVS Plate to the left and go to Old Miltia to open the Segment Address
    you found there way back in the beginning of the game.
    
    [ Old Miltia ]
    
    Head down the street and destroy the objects infront of the H.H.H. building,
    then head right and destroy the console you see to obtain ¤Med Kit S x2. Go 
    around the H.H.H. building to the left and up both sets of stairs. Run across
    the catwalk and then turn left. Hit the red switch on the wall to lower the
    ladder, then climb down it. Head all the way to the left and you'll eventually
    come to a chest. Open it to reveal a ¤Bio Sphere. Head back to the right and
    down the stairs, destroying the car in your way. To your right you'll see
    Segment Address No. 14, so open it to obtain Robot Part Right Arm and Decoder
    07. Exit the EVS and go back to the Elsa.
    
    Back on th Elsa, save your game and hit up the EVS Plate again, this time,
    head for the Subconscious Domain in Winter.
    
    [ Subconscious Domain - Winter ]
    
    From the starting point here, head to the right and into the next area. Follow
    the path and ignore the rocks, you'll run into a Gnosis in the process. It's
    up to you to either fight or Escape from the battles. Head East into the next
    area and you'll find another Gnosis. After you're past it, continue to the
    right and up a little ways, then go down the toppled tree and head North and
    go around the bend. Encounter another Gnosis then head West and cross the
    toppled tree, following the path until you run into one of the Infected
    U.R.T.V. units. Once you've dealt with it, continue to the right, ignoring
    the path with the opened chest. You'll encounter another Infected U.R.T.V.,
    then head Northeast and into the next area. In this part, head to the right
    and encounter a Gnosis, then head around the first bend to the left and cross
    the toppled tree. Head to the Northeast, encountering an Infected U.R.T.V., 
    then take the second left and follow it into the next area. Use the Yellow
    Trap to stop the Infected U.R.T.V. from moving, then cross the healthy looking
    tree and head right into the shrubs. Follow this and drop down in order to
    enter Segment Address No. 15 and to collect Secret Key 5. Now exit the EVS and
    head back to the Elsa.
    
    Back on the Elsa, save your game and use the EVS Plate again, this time, to
    re-enter the Dämmerung.
    
    [ Dämmerung ]
    
    Head to the right and up the hallway, using the Red Trap before engaging the
    mech you see. Head up the halway more and fight the second enemy, then follow
    the path to the right and down the staircase. Head down a little bit and use
    the Yellow Trap then lure the enemy towards you. Now head to the right and
    enter the second door you see. Descend these stairs and head right, then enter
    Room A and decode Segment Address No. 07 to obtain the Robot Part Left Arm.
    Exit the EVS and go back to the Elsa.
    
    Back on the Elsa, and being finished with EVS diving, take the elevator down
    to Floor B1. Head left and follow the path then head downstairs to the Robot
    Academy. Go left and talk to the Professor, now that you have both Robot Arms
    in your inventory, he'll unlock an Ether Skill for you. After obtaining the
    new Ether skill, head back to the elevator and save the game if you'd like.
    
                                   [ Coming Soon ]
    
     =========================
    [ Layer 04 ]=[ Characters ]===================================================
     =========================
    
    In this Layer I'll go through the main characters of the game along with
    support characters later on. Each main character has thier own Sub-Layer where
    you'll find a lot of information, including bios, attack information, Double
    Attacks, etc. Since I the Xenosaga Episode II instruction book doe not have
    any bios in it, I'm just going to re-hash the info for the main people, and
    just have Jin's attack info until I can find a decent bio for him. The attacks
    will be in the following context :
    
    Button Combination : Target : Type : Range : Zone : Special
                         Attributes
    
    While Double Attacks will be handled as follows :
    
    Name : Second Person : Target : Type : Condition to Use
                           Attributes
                           How Acquired
    
     =============================
    [ Layer 04.01 ]=[ Shion Uzuki ]===============================================
     =============================
    
    Manual :
    
    FEMALE - 163 CM [ 5'4" ] - 48 KG [ 106 LBS ] - 22 YEARS OLD
    
    Chief Engineer of the KOS-MOS Project General Operation System Research
    Center, Vector Industries First R&D Division.
    
    When the story opens, she is assigned on a twofold missino : to assist in the
    investigation of a planetary disappearance which is somehow related to the
    "Zohar Project" - a plan developed jointly between the government and private
    industry - and to test KOS-MOS
    
    Database :
    
    BORN : T.C. 4745
    AGE : 22 years old
    
    Assigned to Vector Industries' First R&D Division at the age of 18 in T.C.
    4763.
    
    Her official title is Chief Engineer of the KOS-MOS Project General Operation
    System Research Center, Vector Industries First R&D Division. Although two
    years younger than Allen, Shion is a year his senior in the corporate
    hierarchy of Vector.
    
    Although she appears to be clumsy at times, she is actually quite athletic.
    In particular, her high kicks are powerful enough to render a grown man
    unconscious. She apparently also wields a jiu jitsu-like technique passed on
    from her grandfather, but unfortunately this skill does not appear in this
    episode.
    
    ==============================================================================
    Attacks :
    
    [ Coming Soon ]
    
    ==============================================================================
    Double Attacks :
    
    [ Coming Soon ]
    
     =========================
    [ Layer 04.02 ]=[ KOS-MOS ]===================================================
     =========================
    
    Manual :
    
    FEMALE - 167 CM [ 5'6" ] - 92 KG [ 203 LBS ] - LOOKS ABOUT 18 YEARS OLD
    
    A female, armored battle android developed by the interstellar conglomerate,
    Vector Industries. She is comprised entirely of mechanical parts, a rarity in
    an age of advances Realian technology. "KOS-MOS" is not her personal name, but
    rather the name of the complete battle system designed to combat Gnosis.
    
    Database :
    
    
    An armored female android developed by the interstellar conglomerate, Vector
    Industries.
    
    She is comprised entirely of mechanical parts, a rarity in an age of advances
    Realian technology. The basic tenet to which she adheres to is based on logic,
    probability, and completion of her mission above all else. She also
    unconditionally protects Shion, her creator.
    
    She is equipped wth a "simulated personality OS" to aid in communication, and
    through her speed conveys her role as an android in servive to humans, her
    tendency to put logic and probability first makes her quite diffecult to
    manage at times.
    
    The name KOS-MOS is a general acronym to denote an anti-Gnosis tactical
    system. It stands for "Kosmos Obey Strategic Multiple Operation Systems."
    
    ==============================================================================
    Attacks :
    
    [ Coming Soon ]
    
    ==============================================================================
    Double Attacks :
    
    [ Coming Soon ]
    
     ====================================
    [ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]========================================
     ====================================
    
    Manual :
    
    MALE - 191 CM [ 6'3" ] - 98 YEARS SINCE BODY RECYCLING [ LOOKS 30 ]
    
    A combat cyborg assigned the task of recovering and protecting MOMO, the
    prototype 100-series Observational Realian.
    
    Instead of embracing the fact that he was once human, Ziggy is constantly
    tuning his body, eliminating his organic parts in order to erase his own
    existence and reduce himself from a "person" to a mere "object."
    
    Database [ Ziggurat 8 ] : 
    
    Ziggurat Industries Cyborg version 8.0.
    
    Since the advent of Realian technology, all effort to develop new cyborgs was
    abandoned, but pre-existing models continued to be upgraded.
    
    However, with the enactment of the Species Perservation Act this practice was
    also stopped, making version 8.0 the last in the Ziggurat series.
    
    Database [ Ziggy ] : 
    
    BORN : T.C. 4637
    
    A combat cyborg assigned the task of recovering and protecting MOMO, the
    prototype 100-series Observational Realian.
    
    Upon his death in T.C. 4667 at the age of 30, his body was donated to science,
    and two years later he was reborn as a combat cyborg.
    
    The last rank he held was captain of the 1875th Special Operations Command
    detatchment of the Federation Police Bureau.
    
    He is currently appropriated to the S.O.C.E. According to Federation law, upon
    death, an individual's body is designated as "public property", thus they are
    no longer able to control thier own fates. Perhaps this is why Ziggy
    considers himself simply equipment owned by the S.O.C.E.
    
    His thinking is in direct contrast to MOMO, who longs to be human. Ziggy
    constantly strives to turn himnself completely into a machine through repeated
    tune-ups that eliminate his human parts, piece by piece. 
    
    His looks belie his extremely old age, and his advice gained from years of
    experience is both practical and precise.
    
    His former name was Jan Sauer.
    
    ==============================================================================
    Attacks :
    
    Square, Square          : Single : Physical : Short : BB
                              Strike : Fire
    
    Square, Triangle        : Single : Physical : Short : BC
                              Strike : Fire
    
    Triangle, Triangle      : Single : Physical : Short : CC
                              Strike : Fire
    
    Triange, Square         : Single : Physical : Short : CB
                              Strike : Fire
    
    Circle                  : Single : Physical : Short : B or C : Down
                              Strike : Fire
    
    Circle [ Downed Enemy ] : Single : Physical : Short : C
                              Slash  : Fire
    
    =============================================================================
    Double Attacks :
    
    [ Coming Soon ]
    
     ======================
    [ Layer 04.04 ]=[ MOMO ]======================================================
     ======================
    
    Manual :
    
    FEMALE - 141 CM [ 4'8" ] - 36 KG [ 79 LBS ] - LOOKS ABOUT 12 YEARS OLD
    
    A prototype 100-series Observational Realian [ synthetic human ] developed to
    observe and contact Gnosis, an alien life form that can only be detected by a
    "special sense." MOMO is short for Multiple Observative Mimetic Organicus.
    
    She was created by Joachim Mizrahi, a scientist renowned throughout the
    galaxy, and his wife, Juli Mizrahi.
    
    Database [ 100-series Observational Unit ] :
    
    The Anti-Gnosis Observational Realians that were slated for duty onboard the
    Woglinde.
    
    They are capable of unleashing the Hilbert Effect.
    
    Database [ MOMO ] : 
    
    Short for Multiple Observative Mimetic Organicus. Activation date unknown.
    
    She is a 100-Series prototype Realian designed to observe and contact Gnosis,
    an alien life form that can only be detected by a "special sense."
    
    She was created by Joachim Mizrahi, and she resembles his deceased daughter,
    Sakura Mizrahi. Her outward appearance is that of a 12 year old.
    
    
    
    ==============================================================================
    Attacks :
    
    Circle                 : Single : Ether : Long : A or B or C
                             Pierce
    
    Circle, Circle,        : Single : Ether : Long : A or B or C
                             Pierce
    
    Circle, Circle, Circle : Single : Ether : Long : A or B or C
                             Pierce
    
    ==============================================================================
    Double Attacks :
    
    [ Coming Soon ]
    
     =======================
    [ Layer 04.05 ]=[ chaos ]=====================================================
     =======================
    
    Manual : 
    
    MALE - 169 CM [ 5'7" ] - 53 KG [ 117 LBS ] - LOOKS ABOUT 16 YEARS OLD
    
    A slender, young boy who appears 16 years old but whose true age is unknown.
    His perpetually melancholic expression, as well as the depth and scope of his
    conversations, give the impression that he hails from a higher plane of
    existence. His translucent blue eyes and silver hair are his particularly
    distinguishing features. 
    
    As he volunteers no information whatsoever about his past other than his name,
    everything about him, including whether or not he even has any memory of his
    past, is unknown.
    
    Database :
    
    BORN : unknown
    AGE : unknown
    
    A slender, young boy who appears 16 years old but whose true age is unknown.
    His perpetually melancholic expression, as well as the depth and scope of his
    conversations, give the impression that he hails from a higher plane of
    existence. 
    
    As he volunteers no information whatsoever about his past other than his name,
    everything about him, including whether or not he even has any memory of his
    past, is unknown.
    
    His relationship with Matthews and the crew appears to go back for quite some
    time, and they all respect him highly.
    
    His translucent blue eyes and silver hair are his particularly distinguishing
    features. 
    
    ==============================================================================
    Attacks : 
    
    Square, Square                  : Single : Physical : Short : BB
                                      Strike : Aura
    
    Square, Triangle                : Single : Physical : Short : BC
                                      Strike : Aura
    
    Triangle, Triangle              : Single : Physical : Short : CC
                                      Strike : Aura
    
    Triange, Square                 : Single : Physical : Short : CB
                                      Strike : Aura
    
    Circle                          : Single : Physical : Short : B or C : Down
                                      Strike : Aura
    
    Circle [ Downed Enemy ]         : Single : Physical : Short : C
                                      Strike : Aura
    
    Circle, Circle [ Downed Enemy ] : Single : Physical : Short : CC
                                      Strike : Aura
    
    ==============================================================================
    Double Attacks :
    
    Ice Brand          : Jin Uzuki : Single : Physical : Stock x2
                                     Slash  : Ice
                                     Start with
    
    Elemental Nocturne : Jr.       : All    : Ether    : Stock x2
                                     Aura
                                     GS Campaign 09
    
     =====================
    [ Layer 04.06 ]=[ Jr. ]=======================================================
     =====================
    
    Manual : 
    
    MALE - 140 CM [ 4'7" ] - 38 KG [ 84 LBS ] - LOOKS ABOUT 12 YEARS OLD
    
    One of the directors of the Kukai Foundation, a special organization based on
    Second Miltia [ an autonomous state in the Galaxy Federation ].
    
    Despite his seemingly carefree attitude, Jr. is actually quite wise and will
    occasionally make statements, cutting right to the heart of things.
    
    Database : 
    
    Gaignun Kukai Jr., director of the Kukai Foundation
    
    His hobby is collecting ancient text and literature, as well as ancient
    [ relative to his time period ] weapons.
    
    The official records state that he was born in T.C. 4755 and is the adopted
    son of Gaignun Kukai.
    
    ==============================================================================
    Attacks :
    
    Square, Square     : Single : Physical : Long : BB
                         Pierce
    
    Square, Triangle   : Single : Physical : Long : BC
                         Pierce
    
    Triangle, Triangle : Single : Physical : Long : CC
                         Pierce
    
    Triange, Square    : Single : Physical : Long : CB
                         Pierce
    
    Circle             : Single : Physical : Long : B or C
                         Pierce
    
    Circle             : Single : Physical : Long : A
                         Pierce
    
    Circle, Circle     : Single : Physical : Long : AA
                         Pierce
    
    ==============================================================================
    Double Attacks :
    
    Elemental Nocturne : chaos : All    : Ether    : Stock x2
                                 Aura
                                 GS Campaign 09
    
     ===========================
    [ Layer 04.07 ]=[ Jin Uzuki ]=================================================
     ===========================
    
    Attacks :
    
    [ Coming Soon ]
    
    ==============================================================================
    Double Attacks :
    
    Ice Brand : chaos : Single : Physical : Stock x2
                        Slash  : Ice
                        Start with
    
     =======================
    [ Layer 05 ]=[ A.M.W.S. ]=====================================================
     =======================
    
    In this Layer you'll find a lot of information about the A.M.W.S. units you
    can pilot during the game. This includes base statistics, attacks, and attacks
    based on co-pilots. 
    
     ============================
    [ Layer 05.01 ]=[ E.S. Asher ]===============================================
     ============================
    
    [ Coming Soon ]
    
     =====================
    [ Layer 06 ]=[ Skills ]=======================================================
     =====================
    
    The way skills are handled are very different compared to Episode I. Now,
    instead of learning skills from items, you unlock them by using your Class and
    Skill Points. There are 3 types of Skills, as well. You have ones that can be
    equipped, of which you can only have 3 at a time. There are ones that are
    Mastered, meaning that it's always active. And ones that are Ether skills,
    that cost EP to use. To unlock skills, you must use Skill Points to learn
    whichever ones you want. Class Points are used to unlock different classes of
    skills. And after certain requirements are met, you are allowed access to 
    different levels. All will be shown here.
    
     ================================
    [ Layer 06.01 ]=[ Level 1 Skills ]===========================================
     ================================
    
    Level 1 Skills are availible from the start of the game. 
    
    =============================================================================
    Class A Skills : 300 C. Points to Unlock
    
    Medica       : 200 S. Points : Ether    : Ally : 2 EP
                   Low HP recovery relative to Ether Attack
    
    Refresh L    : 150 S. Points : Ether    : Ally : 2 EP
                   Clear L-type status effect based on caster's EATK
    
    Poison Guard : 100 S. Points : Mastered
                   Poison resistance +25%
    
    Blind Guard  : 100 S. Points : Mastered
                   Blind resistance +25%
    
    ==============================================================================
    Class B Skills : 300 Class Points to Unlock
    
    Attacker : 200 S. Points : Ether : Self : 4 EP
               Raise Physical Attack and lower Physical Defense
    
    Defender : 200 S. Points : Ether : Self : 4 EP
               Raise Physical Defense and lower Physical Attack
    
    STR+2    : 100 S. Points : Equip
               Str +2 Increase Physical Attack
    
    VIT+2    : 150 S. Points : Equip
               Vit +2 Increase Physical Defense
    
    ==============================================================================
    Class C Skills : 300 Class Points to Unlock
    
    Analyze : 150 S. Points : Ether    : Single Enemy : 4 EP
              Analyze enemy to see statistics
    
    Memory  : 100 S. Points : Mastered
              Recall enemy zones once learned
    
    EATK+2  : 150 S. Points : Equip
              Eatk +2 Increase Ether Attack
    
    EDEF+2  : 150 S. Points : Equip
              Edef +2 Increase Ether Defense
    
    ==============================================================================
    Class D Skills : 300 Class Points to Unlock
    
    Down Dex      : 150 S. Points : Ether : Single Enemy : 4 EP
                    Lower Dexterity and Evasion of B or G enemy
    
    Break Sensors : 150 S. Points : Ether : Single Enemy : 4 EP
                    Lower Dexterity and Evasion of M enemy
    
    DEX+2         : 150 S. Points : Equip
                    Dex +2 Increase Dexterity
    
    EVA+2         : 150 S. Points : Equip
                    Eva +2 Increase Evasion
    
    ==============================================================================
    Class E Skills : 300 Class Points to Unlock
    
    Ice Blast     : 200 S. Points : Ether : Single Enemy : 6 EP
                    Ice Ether Attack
    
    Flame Blast   : 200 S. Points : Ether : Single Enemy : 6 EP
                    Fire Ether Attack
    
    Thunder Blast : 200 S. Points : Ether : Single Enemy : 6 EP
                    Thunder Ether Attack
    
    Aura Blast    : 200 S. Points : Ether : Single Enemy : 6 EP
                    Aura Ether Attack
    
    ==============================================================================
    Class F Skills : 300 Class Points to Unlock
    
    Down Force : 150 S. Points : Ether : Single Enemy : 4 EP
                 Lower Physical Attack of a B or G enemy
    
    Down P Def : 150 S. Points : Ether : Single Enemy : 4 EP
                 Lower Physical Defense of a B or G enemy
    
    Down Ether : 150 S. Points : Ether : Single Enemy : 4 EP
                 Lower Ether Attack of a B or G enemy
    
    Down E Def : 150 S. Points : Ether : Single Enemy : 4 EP
                 Lower Ether Defense of a B or G enemy
    
    ==============================================================================
    Class G Skills : 300 Class Points to Unlock
    
    Break Arms   : 150 S. Points : Ether : Single Enemy : 4 EP
                   Lower Physical Attack of M enemy
    
    Break Armor  : 150 S. Points : Ether : Single Enemy : 4 EP
                   Lower Physical Defense of M enemy
    
    Break Beam   : 150 S. Points : Ether : Single Enemy : 4 EP
                   Lower Ether Attack of M enemy
    
    Break Shield : 150 S. Points : Ether : Single Enemy : 4 EP
                   Lower Ether Defense of M enemy
    
    ==============================================================================
    Class H Skills : 600 Class Points to Unlock
    
    Psycho Pocket : 300 S. Points : Ether    : Single Enemy : 4 EP
                    Steal an item
    
    Break B10     : 400 S. Points : Mastered
                    Break bonus chance +10%
    
    Focus 1       : 600 S. Points : Mastered
                    Recover 10% EP with the Stock command
    
    ????          : ??? S. Points : ?
    
     ================================
    [ Layer 06.02 ]=[ Level 2 Skills ]===========================================
     ================================
    
    Level 2 Skills are availible after learning all Level 1 Class A Skills
    
    =============================================================================
    Class A Skills : 600 Class Points to Unlock
    
    Ice Veil     : 300 S. Points : Ether : Ally : 4 EP
                   Reduce ice damage by 25%
    
    Flame Veil   : 300 S. Points : Ether : Ally : 4 EP
                   Reduce fire damage by 25%
    
    Thunder Veil : 300 S. Points : Ether : Ally : 4 EP
                   Reduce thunder damage by 25%
    
    Aura Veil    : 300 S. Points : Ether : Ally : 4 EP
                   Reduce aura damage by 25%
    
    ==============================================================================
    Class B Skills : 600 Class Points to Unlock
    
    Ice Sword     : 300 S. Points : Ether : Ally : 4 EP
                    Add ice to non-elemental attacks
    
    Flame Sword   : 300 S. Points : Ether : Ally : 4 EP
                    Add fire to non-elemental attacks
    
    Thunder Sword : 300 S. Points : Ether : Ally : 4 EP
                    Add thunder to non-elemental attacks
    
    Aura Sword    : 300 S. Points : Ether : Ally : 4 EP
                    Add aura to non-elemental attacks
    
    ==============================================================================
    Class C Skills : 600 Class Points to Unlock
    
    Revert      : 600 S. Points : Ether : Ally   : 20 EP
                  Revive character with 25% HP
    
    Medica 2    : 600 S. Points : Ether : Ally   :  4 EP
                  Mid HP recovery relative to Ether Attack
    
    Medical All : 600 S. Points : Ether : Allies : 10 EP
                  Low HP recovery relative to Ether Attack
    
    Vaccine     : 400 S. Points : Ether : Ally   :  6 EP
                  Raise status effect resistance 10%
    
    ==============================================================================
    Class D Skills : 600 Class Points to Unlock
    
    Stock 1    : 500 S. Points : Ether    : Self : 4 EP
                 Increase Stock count by one
    
    HP Mind 10 : 500 S. Points : Mastered
                 HP Recovery +10%
    
    ST Mind 10 : 400 S. Points : Mastered
                 Status effect recovery +10%
    
    Rare+10    : 600 S. Points : Equip
                 Rare item acquisition +10%
    
    ==============================================================================
    Class E Skills : 600 Class Points to Unlock
    
    Heavy Guard    : 200 S. Points : Mastered
                     Heavy resistance +25%
    
    Weak Guard     : 200 S. Points : Mastered
                     Weak resistance +25%
    
    Ether PD Guard : 200 S. Points : Mastered
                     Ether PD resistance +25%
    
    Ether DD Guard : 200 S. Points : Mastered
                     Ether DD resistance +25%
    
    ==============================================================================
    Class F Skills : 600 Class Points to Unlock
    
    Ether Spear  : 400 S. Points : Ether : Self         : 4 EP
                   Raise Ether Attack and lower Ether Defense
    
    Ether Shield : 400 S. Points : Ether : Self         : 4 EP
                   Lower Ether Attack and raise Ether Defense
    
    Junk Beam    : 500 S. Points : Ether : Single Enemy : 4 EP
    
    Miracle Star : 400 S. Points : Ether : Single Enemy : 8 EP
                   Non-elemental Ether attack
    
    ==============================================================================
    Class G Skills : 600 Class Points to Unlock
    
    Ice Coat     : 400 S. Points : Equip
                   Reduce ice damage 25%
    
    Flame Coat   : 400 S. Points : Equip
                   Reduce fire damage 25%
    
    Thunder Coat : 400 S. Points : Equip
                   Reduce thunder damage 25%
    
    Aura Coat    : 400 S. Points : Equip
                   Reduce aura damage 25%
    
    ==============================================================================
    Class H Skills : 1,200 Class Points to Unlock
    
    Boost 1         : 1,200 S. Points : Ether : Self : 8 EP
                      Increase Boost count by one
    
    ????            : ?,??? S. Points : ?
    
    ????            : ?,??? S. Points : ?
    
    ST Resist 20    : 1,200 S. Points : Equip
                      Status effect resistance +20%
    
     ================================
    [ Layer 06.03 ]=[ Level 3 Skills ]===========================================
     ================================
    
    Level 3 Skills are availible after learning all Level 2 Class A Skills
    
    =============================================================================
    Class A Skills : 1,200 Class Points to Unlock
    
    Refresh H  : 800 S. Points : Ether    : Ally : 6 EP
                 Clear H-type status effect based on caster's Eatk
    
    ????       : ??? S. Points : ?
    
    ST Mind 15 : 600 S. Points : Mastered
                 Status effect recovery +15%
    
    ????       : 300 S. Points : ?
    
    ==============================================================================
    Class B Skills : 1,200 Class Points to Unlock
    
    Blade Coat  : 500 S. Points : Equip
                  Reduce slashing damage 25%
    
    Spear Coat  : 500 S. Points : Equip
                  Reduce piecing damage 25%
    
    Hammer Coat : 500 S. Points : Equip
                  Reduce strike damage 25%
    
    Beam Coat   : 500 S. Points : Equip
                  Reduce beam damage 25%
    
    ==============================================================================
    Class C Skills : 1,200 Class Points to Unlock
    
    Cleanse      :   800 S. Points : Ether : Self : 8 EP
                     Clear statuc effects using half of current HP
    
    ????         : 
    
    Double Power : 1,000 S. Points : Equip
                   Double parameter effects of equipped skills
    
    ????         : 
    
    ==============================================================================
    Class D Skills : 1,200 Class Points to Unlock
    
    Stun Guard      : 400 S. Points : Mastered
                      Stun resistance +25% 
    
    Lost Guard      : 400 S. Points : Mastered
                      Lost resistance +25%
    
    Poison EP Guard : 400 S. Points : Mastered
                      Poison EP resistance +25%
    
    Slow Guard      : 400 S. Points : Mastered
                      Slow resistance +25%
    
    ==============================================================================
    Class E Skills : 1,200 Class Points to Unlock
    
    Quick       : 1,200 S. Points : Ether : Ally : 10 EP
                  Increase turns 25%
    
    Charge Time :   800 S. Points : Ether : Self :  4 EP
                    Double HP regeneration [ 1 time ]
     
    CRTC+5      :   800 S. Points : Equip
                    Critical +5 Increases critical hit rate 5%
    
    ????        : ?,??? S. Points :
    
    ==============================================================================
    Class F Skills : 1,200 Class Points to Unlock
    
    Prayer        : 1,200 S. Points : Ether : Self : 16 EP
                    Receive a heavenly gift
    
    ????          : ?,??? S. Points : ?
    
    Revenge Power : 1,500 S. Points : Equip
                    25% chance of Counterboost after taking a critical hit
                    [ only after enemy individual attack ]
    
    ????          : ?,??? S. Points : ?
    
    ==============================================================================
    Class G Skills : 1,200 Class Points to Unlock
    
    Misty     : 1,000 S. Points : Ether : Single Enemy : 6 EP
                Block B or G enemy's Ether skills
    
    Infection :   800 S. Points : Ether : Single Enemy : 4 EP
                  Lower status resistance of B or G enemy
    
    Guard     :   800 S. Points : Mastered
                  Damage reduction +20% when guarding
    
    ????      : ?,??? S. Points : ?
    
    ==============================================================================
    Class H Skills : 2,400 Class Points to Unlock
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
     ================================
    [ Layer 06.04 ]=[ Level 4 Skills ]============================================
     ================================
    
    Unlock Information Coming Soon
    
    ==============================================================================
    Class A Skills : 2,400 Class Points to Unlock
    
    Heaven's Rain : 2,400 S. Points : Ether : All Enemies : 18 EP
                    Aura Ether attack
    
    ????          : ?,??? S. Points : ?
    
    Damage-10     : 4,000 S. Points : Equip
                    Lower all damage received by 10%
    
    Samurai Soul  : 3,200 S. Points : Equip
                    Increase attack when party member is knocked out
    
    ==============================================================================
    Class B Skills : 2,400 Class Points to Unlock
    
    Annihilation : 2,800 S. Points : Ether    : Single Enemy : 18 EP
                   Non-elemental Ether attack & clear status effects
    
    ????         : ?,??? S. Points : ?
    
    Lost AGL     : 2,400 S. Points : Mastered
                   Retain full Agility after casting Ether
    
    Knight Soul  : 3,200 S. Points : Equip
                   Increase defense when party member is knocked out
    
    ==============================================================================
    Class C Skills : 2,400 Class Points to Unlock
    
    ????         : ?,??? S. Points : ?
    
    ST Resist 30 : 3,200 S. Points : Equip
                   Status effect resistance +30%
    
    ????         : ?,??? S. Points : ?
    
    HP Mind 15   : 2,400 S. Points : Mastered
                   HP recovery +15%
    
    ==============================================================================
    Class D Skills : 4,800 Class Points to Unlock
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
    ????         : ?,??? S. Points : ?
    
     ==============================
    [ Layer 06.05 ]=[ Other Skills ]==============================================
     ==============================
    Not all Skills are taught through the tree in the menu. Here I will tell you
    what other skills there are and how to obtain them.
    
    Erde Storm : Ether : All Enemies : 8 EP
                 Ether Power from Erde Kaiser arms
    Obtained   : Collect both Robot Arms and talk to the Professor
    
     ====================
    [ Layer 07 ]=[ Items ]========================================================
     ====================
    
    This is the Items Layer of this compendium. Within you'll find all the item
    you can acquire in Xenosaga. Since there are alot of items, I've seperated
    them into Sub-Layers to make finding the item you're interested in alot
    easier. 
    
     ==============================
    [ Layer 07.01 ]=[ Battle Items ]==============================================
     ==============================
    
    Antidote L     : Heals L-type status effects
    
    Antidote H     : Heals H-type status effects
    
    Boost Max      : Boost Gauge maxmum +1 [ Up to 5 ]
    
    Ether Pack S   : Recover 25% of MAX EP
    
    Ether Pack M   : Recover 50% of MAX EP
    
    Med Kit S      : Recover 25% of MAX HP
    
    Med Kit M      : Recover 50% of MAX HP
    
    Med Kit L      : Recover 75% of MAX HP
    
    Rejuvenator M  : Recover 50% of MAX HP and EP
    
    Rejuvenator DX : Recover all HP and EP
    
    Revive S       : Revive & recover 25% of MAX HP
    
    Revive DX      : Revive & recover all HP
    
     ==================================
    [ Layer 07.02 ]=[ Non Battle Items ]==========================================
     ==================================
    
    Bio Sphere      : Recover all HP and EP [ entire party ]
    
    Class Upgrade C : Class Points +100
    
    Nano Sphere     : Recover all HP and EP of all crafts [ E.S. only ]
    
    Nano Repair A   : Recover 25% of MAX HP and EP [ E.S. only ]
    
    Skill Upgrade A : Skill Points +10
    
    Skill Upgrade B : Skill Points +30
    
    Skill Upgrade C : Skill Points +50
    
    Skill Upgrade D : Skill Points +100
    
    Skill Upgrade E : Skill Points +500
    
     ==============================
    [ Layer 07.03 ]=[ Barter Items ]==============================================
     ==============================
    
    Scrap Iron     : Remains of a machine 
    
    Junked Circuit : A destroyed circuit
    
     ===========================
    [ Layer 07.04 ]=[ Key Items ]=================================================
     ===========================
    
    Club Letter     : A letter shaped like a Club which appears to be from a niece
                      to her Aunt
    
    Decoder 01      : Decoder used to unlock Segment Address No. 01
    
    Decoder 04      : Decoder used to unlock Segment Address No. 04
    
    Decoder 06      : Decoder used to unlock Segment Address No. 06
    
    Decoder 07      : Decoder used to unlock Segment Address No. 07
    
    Decoder 11      : Decoder used to unlock Segment Address No. 11
    
    Decoder 15      : Decoder used to unlock Segment Address No. 15
    
    Decoder 14      : Decoder used to unlock Segment Address No. 14
    
    Decoder 18      : Decoder used to unlock Segment Address No. 18
    
    Diamond Letter  : A letter shaped like a Diamond which appears to be a
                      description of days and nights on Second Miltia
    
    Facility Key    : Key to the power distrubution facility of Second Miltia
    
    Heart Letter    : A letter shaped like a Heart which contains work-related
                      documents
    
    Love Letter     : Love letter from Jacqueline to Sidney
    
    Robot Part      : The left arm of a giant robot
    Left Arm        : Take both arms to the Professor for an Ether skill!
    
    Robot Part      : The right arm of a giant robot
    Right Arm       : Take both arms to the Professor for an Ether skill!
    
    Secret Box      : A box with 'Dominic' written on top and filled with
                      receipts for mice
    
    Secret Key 1    : Key to open the Level 1 Class H skill, Psycho Pocket
    
    Secret Key 2    : Key to open the Level 1 Class H skill, Break B10
    
    Secret Key 3    : Key to open the Level 1 Class H skill, Focus 1
    
    Secret Key 5    : Key to open the Level 2 Class D skill, Stock 1
    
    Secret Key 6    : Key to open the Level 2 Class D skill, Rare+10
    
    Secret Key 7    : Key to open the Level 2 Class F skill, Junk Beam
    
    Secret Key 8    : Key to open the Level 2 Class H skill, Boost 1
    
    Secret Key 11   : Key to open the Level 2 Class H skill, ST Resist 20
    
    Sidney's Letter : A very embarrassing letter to Jacqueline
    
    Spade Letter    : A letter shaped like a Spade which contains a mail-order
                      catalog
    
    Stella's Corset : Stella's favorite stage costume
    
    Stella's Hairpin : Stella's hairpin from her last preformance
    
    Stella's Shoes : Stella's ballet shoes
    
    Teddy Bear      : Teddy bear Maple received from her father on her birthday
    
     ==============================
    [ Layer 08 ]=[ Segment Address ]==============================================
     ==============================
    
    In this Layer you'll find a listing of the 18 Segment Addresses, as well as
    thier corresponding Decoders. 
    
    Segment Address No. 01 : Dämmerung        : Restricted Area, crate room
                Decoder 01 : GS Campaign 05
                      Item : Secret Key 8
    
    Segment Address No. 03 : Second Miltia    : Sector One, Area 40 back room
                Decoder 03 : [ Coming Soon ]
                      Item : [ Coming Soon ]
    
    Segment Address No. 06 : Second Miltia    : Sector Two, by Angelina
                Decoder 06 : Given by Angelina
                      Item : Secret Key 3
    
    Segment Address No. 07 : Dämmerung        : Restricted Area, Room A
                Decoder 07 : Segment Address No. 14
                      Item : Secret Key 8
    
    Segment Address No. 09 : Second Miltia    : Uzuki Residence, on side of house
                Decoder 09 : [ Coming Soon ]
                      Item : [ Coming Soon ]
    
    Segment Address No. 14 : Old Miltia       : By underpass
                Decoder 14 : GS Campaign 27
                      Item : Robot Part Right Arm and Decoder 07
    
    Segment Address No. 15 : SC Domain Winter : Past shrubs
                Decoder 15 : Dämmerung, under large glass
                      Item : Secret Key 5
    
    Segment Address No. 18 : [ Coming Soon ]
                Decoder 18 : Dämmerung, in secret room
                      Item : [ Coming Soon ]
    
     ========================================
    [ Layer 09 ]=[ Global Samaritan Campaign ]====================================
     ========================================
    
    After encountering Agent Bunnie in Second Miltia, you can join the Global
    Samaritan Campaign, which will make the world a better place. Below you will
    find the Campaigns and information about them.
    
    GS Campaign 01 : Send Him My Love!
            Client : Jacqueline
          Location : Second Miltia, Sector One, outside of the Hospital
       Walkthrough : Talk to Jacqueline and she will give you a Love Letter that
                     she wants you to delieve to the man she loves, only she
                     doesn't know where he is. So it's upto you to find him. Leave
                     the area and on the map head to the left and enter the Space
                     Port. Once inside enter the left gate to board the Durandal
                     Run to the right and up the escalor you see at Dock 01. Talk
                     to the person standing there and then board Shuttle 08 to the
                     Kukai Foundation. When the shuttle arrives, exit the area via
                     the large staircase to the left. On the map, head South to
                     the Urban Area. Destroy the first car you see to receive 
                     ¤Skill Upgrade A x5 and a single ¤Bio Sphere from the second
                     one. A little ways down the road you'll see a green truck,
                     obliterate it to obtain a ¤Med Kit S. Enter the Ironman Bar
                     & Grill, Sidney is standing ahead of you, under the neon
                     purple sign. Talk to him to deliever the letter and he will
                     give you a letter that he wants you to give to Jacqueline.
                     Now head to the left of Sidney and make the gate lift up. Hit
                     the glowing red panel to raise the floor to the second level. 
                     Head to the left and out the door to lead you to another
                     building. Destroy the bookshelf in your way and make your
                     way to the left, then down the stairs. Exit the Our Treasure
                     by heading to the Southwest. Re-enter the Ironman Bar & Grill
                     and once again head under the gate where the red panel is.
                     Now there are a couple of boxes you can access, so destroy
                     them all and you will obtain a ¤Boost Max. Exit the Ironman
                     and backtrack to Second Miltia City, Sector One. Once inside,
                     talk to Jacqueline to complete this Campaign.
            Reward : Secret Key 1
    
    GS Campaign 02 : Go Postal!
            Client : Sikes
          Location : Second Miltia, Sector One, in Hospital bed
       Walkthrough : Talk to Sikes and he will ask you to deliever four letters to
                     four different people since he can't do it himself. Exit the
                     Hospital and head East and up the stairs to Sector Two. Go up
                     the escalator and head into the Area 40 Publishing Agency.
                     Once inside, head towards the back room area and talk to the
                     man with the white hair. This is Enrico, and he is the one
                     who needs the Spade Letter. Deliever it, and exit into Sector
                     Two. Head down and into Sector One, then out into Second
                     Miltia. From here, enter the Space Port once again. Once
                     inside, head towards the Durandal boarding Gate, you should
                     see a small woman in a light blue sweater. This is Ulrica and
                     she is the one who needs the Club Letter. Deliever it, and 
                     head to the Durandal. After arriving, head to the West and 
                     go to the red train you see. Now, chose to goto the Park
                     Area. Go up the escalators you see and through the door, now
                     in this room, be sure to talk to the Naive Mass Produced 100
                     Series in the center of this room. When prompted, chose the
                     second line, this will make him ramble about something with
                     the number 11 on it. Then he will ask if you can take it off
                     his hands. Glady accept, and you'll receive Decoder 11. Now
                     head towards the large window and to the left. You'll see a
                     man that seems antsy about something. This is Eugene, and he
                     is the one who needs the Heart Letter. Deliever it, and make
                     your way to the Kukai Foundation's Urban Area. Proceed to the
                     West and enter the new area. Go up the two sets of stairs to
                     reach the third level. Head to the left and pass the
                     fountain. You'll see a woman in a purple dress. This is
                     Patricia, and she is the one who needs the Diamond Letter.
                     Go to the right and down one flight of stairs and enter East
                     6. Inside head towards the stairs you see ahead of you and
                     destroy the large blue/grey box on the left to receive an
                     ¤Ether Pack M. The first brown crate on the right contains a
                     ¤Med Kit M. Now exit East 6 and the Urban Area, and head back
                     to Second Miltia City, Sector One. Go back into the Hospital
                     and speak with Sikes to complete this Campaign.
            Reward : Secret Key 2
    
    GS Campaign 03 : Operation Squeak Squeak!
            Client : Sheila
          Location : Kukai Foundation, Urban Area, Lavare Dry Cleaning by dryer
       Walkthrough : Talk to Sheila to learn about her pesky rodent problems. Head
                     North after the conversation is over and climb the ladder
                     into the attic. Talk to the old woman, Amber, to get more
                     details on this Campaign. When you start the chase, be sure
                     to climb the two sets of stairs below you and shoot the 
                     pictures, as this will block holes for the mice to escape.
                     Since this is a timed event, you need to act fast. With only
                     one and a half minutes on the clock, you'll have to get those
                     pictures, then the ten mice relatively fast. Just be weary of
                     mice on the second floor of the attic, as there is another
                     hole they can use to zip down to the first floor, and this
                     one you can't block. The game ends once you get all ten mice.
    
                     Amber will give you a Secret Box, so talk to Sheila to give
                     her the box and to complete the campaign. 
            Reward : Secret Key 6
    
    GS Campaign 05 : My Idol, Dr. Uzuki
            Client : Jun
          Location : Second Miltia, Uzuki Residence, left hand wall
       Walkthrough : Talk to Jun to find out that Jin's books are out of order. He
                     wants you to fix them. The bookshelves have a horizontal
                     and vertical pattern to them, Jun wants you to re-arrange
                     them within time limits, and he'll give you prizes. The
                     Level 1 puzzle is easy, and you have three minutes to arrange
                     the 8 pieces so the Japanese numbers 1, 2, and 3 line up
                     vertically and the red, yellow, and orange mini-pictures
                     line up vertically. Level 2 coming soon.
            Reward : Decoder 01 and Archangel's Requiem Double Attack
    
    GS Campaign 07 : Posters a Go-Go!
            Client : Miguel
          Location : Second Miltia, Sector Two, Area 40 Publishing Agency backroom
       Walkthrough : Talk to Miguel to learn that posters have been printed up to
                     support the Miss Miltia contest and he needs you to put them
                     around the city. You've got 20 posters to put up, so let's
                     get it done. Exit Area 40 and head up the road and place a
                     poster where the light hits the wall infront of you. Follow
                     the path and place another poster just beyond Segment Address
                     No. 06. Run to the South and past the ramp then go to the
                     right. The camera should zoom out here, place 4 posters on
                     that great big wall. Head to the left and go up the ramp and 
                     go to the wall where it reads "Second Miltia" and put another
                     poster up there. Now enter Moby Dick's Cafe, once inside
                     go to the small space next to the entrance and place a poster
                     on that wall, then leave. Go down the ramp and head South,
                     going down both sets of stairs you come across. To the right
                     you'll see a small No Tresspassing sign by a ramp, go down
                     and place a poster between the man standing and the number 02
                     on the wall. Nine posters down, eleven to go. Head into
                     Sector One to put up the remaining posters. On the wall of
                     the Hospital place three posters, then go inside. In the
                     second room, put a poster up on the left wall. Go to the last
                     room on the right and place a poster on the right hand wall.
                     Exit the Hospital and head South, putting a poster to the
                     right of the large blue sign on the wall. Run further South
                     and put a poster in the alcove where the Save Point is. Now 
                     head up the stairs and enter the first door on your right. 
                     Inside, head to the lower right hand corner of the room and
                     put a poster up on the wall by the stairs, then ascend to the
                     second floor to place another poster on the beige wall at
                     the top. Go back to Sector One now and head North, placing a
                     poster between the two doors, then enter the other door. In
                     this room, place a poster behind the container with the
                     yellow orb, then make your way to Sector Two, Area 40's back
                     room. Talk to Miguel to complete this Campaign.
            Reward : ¤Skill Upgrade D x3
                     MOMO's Swimsuit
                     Jr.'s Swimsuit
    
    GS Campaign 08 : Miltian Crisis!
            Client : Lizzy
          Location : Second Miltia, Sector Two, by the Power Distribution facility
       Walkthrough : Talk to Lizzy and he'll tell you that the power inside the
                     facility needs to be stabilized, and he's not very good at
                     doing that type of work. So accept the offer to fix it, and
                     he'll give you a Facility Key. Use the key on the door to the
                     left and climb down the ladder. Once at the bottom head left
                     and enter the doors, which will start a five minute timer. 
                     Go left on the arrows that face left, alternating between the
                     bottom and top conveyor belts until you see a ladder to the
                     North. Climb up and follow the path, avoiding the electricity
                     generating machines on the walls. Use your shadow on the
                     floor to ensure safety. You will go through two sets of these
                     before reaching a third with a conveyor belt on the floor. 
                     This can be tricky since the conveyor belt is going the 
                     opposite direction. Once you've passed that, keep following
                     the path until the camera changes angles and looks North.
                     Avoid the electricity here at all costs, as if you are hit
                     you will be pushed onto conveyor belts and forced to start
                     over from the beginning. Please note that even if this
                     happens to you, you can still beat the area as long as it
                     doesn't happen a second time. After passing that area, you'll
                     need to avoid two more sets of generators, followed by a set
                     over a conveyor belt going in the same direction, and a final
                     set over a conveyor belt going the opposite direction. Once
                     you've past that set, run to the left and you'll come to a
                     large area filled with boxes. It'll look like this :
    
                                    [A][B][C][D][E][F][G]
                                    [H][I][J][K][L][M][N]
                                    [O][P][Q][R][S][T][U]
                                    [V][W][X][Y][Z][a][b]
                                    [c][d][e][f][g][h][i]
                                    [j][k][l][m][n][o][p]
                                    [q][r][s][t][u][v][w]
                                    [x][y][z][Ä][ß][Ç][Ð]
    
                     N contains ¤Class Upgrade C x2
                     s contains a ¤Bio Sphere
                     g contains ¤Skill Upgrade A x5
    
                     To reach the stabilizer button to bring the power back to
                     it's normal level and beat this campaign, destroy blocks
                     Ð to G, then G to D to reach the path to the button. Once
                     the button has been hit and the power is back to normal,
                     the timer will stop, allowing you to destroy the other boxes
                     to get items. The path behind j leads to a ¤Rejuvenator M. 
                     Now back track through the area and exit, then talk to Lizzy
                     to complete the Campaign.
            Reward : Burst Veil Double Attack
    
    GS Campaign 09 : The Great Thief
            Client : Maple
          Location : Second Miltia, Secctor One, just past Agent Bunnie
       Walkthrough : Talk to Maple and you'll learn that someone stole her teddy
                     bear, then took off into Sector Two. Go up the ramp and into
                     Sector Two, then go up the escalators and turn right. This is
                     where you will meet Bonny, the self-proclaimed "ultimate
                     master thief", in a small cutscene. Keep heading to the right
                     until another small cutscene plays out. Continue to give
                     chase down the ramp and past the No Tresspassing sign, and
                     another small cutscene will occur. After it's done playing,
                     examine the small glowing golden light on the ground to pick
                     up the Teddy Bear. Now head back to Maple in Sector One to
                     complete this Campaign.
            Reward : Elemental Nocturne Double Attack
    
    GS Campaign 11 : Water Works Worries!
            Client : Ciaran
          Location : Second Miltia, Sector Two, by the Water Works entrance
    
       Walkthrough : Talk to Ciaran and he'll tell you how there are a bunch of
                     broken water nanomachine dispensers. You're to help the crew
                     get rid of them. Go down the open manhole cover and enter the
                     Water Works, infront of you is Glenn. Talk to him, and talk
                     to him again and he'll ask if you want help. Tell him yes and
                     he'll offer to show you which dispensers aren't working in
                     each of the eight areas. I plotted out the groupings in each
                     Area, G means the dispenser showed a Green light, and thus,
                     is working properly. R means the dispenser showed a Red light
                     which means you need to destroy it. Once you destroy all of
                     the dispensers that displayed Red lights, go back to the 
                     surface and talk to Ciaran again to complete this Campaign.
    
                     ==========================[ Area A ]=========================
                     |                                                           |
                     |                        [G][G][R][R]                       |
                     |                        [R][R][R][R]                       |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                [R][R]                     |
                     |                                                           |
                     ==========================[ Area B ]=========================
                     |                                                           |
                     |                           [R][R]                          |
                     |                           [R][G]                          |
                     |                           [G][G]                          |
                     |                                                           |
                     ==========================[ Area C ]=========================
                     |                                                           |
                     |                                   [R]                     |
                     |                                                           |
                     |                        [R][R][R][R]                       |
                     |                        [G][G][R][R]                       |
                     |                                                           |
                     |                                                           |
                     |                     [R][R]                                |
                     |                        [R][G]                             |
                     |                                                           |
                     ==========================[ Area D ]=========================
                     |                                                           |
                     |                        [R]   [R][R]                       |
                     |                        [G]                                |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                              [R][G]                       |
                     |                              [R][G]                       |
                     |                              [R][G]                       |
                     |                                                           |
                     ==========================[ Area E ]=========================
                     |                                                           |
                     |                            [R]                            |
                     |                              [G]                          |
                     |                                                           |
                     |                           [R][G]                          |
                     |                           [G][R]                          |
                     |                           [R][G]                          |
                     |                                                           |
                     ==========================[ Area F ]=========================
                     |                                                           |
                     |                        [R][R][R][R][G][G][G]              |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                                                           |
                     |                  [R][R][R][R]                             |
                     |                  [G][R][R][G]                             |
                     |                                                           |
                     ==========================[ Area G ]=========================
                     |                                                           |
                     |                             [G][G]                        |
                     |                                                           |
                     |                          [R][G]                           |
                     |                          [R][R]                           |
                     |                          [R][R]                           |
                     |                          [G][R]                           |
                     |                          [G][R]                           |
                     |                          [R][R]                           |
                     |                                                           |
                     ==========================[ Area H ]=========================
                     |                                                           |
                     |                    [R][R]                                 |
                     |                    [R][R]                                 |
                     |                                                           |
                     |                                  [G][G]                   |
                     |                                  [R][R]                   |
                     |                                                           |
                     =============================================================
            Reward : Secret Key 11
    
    GS Campaign 19 : A Precious Life
            Client : King
          Location : Kukai Foundation, Urban Area, East 6 inner hall
       Walkthrough : Talk to King to find out that his cat is sick. You need to
                     find a doctor for the porr kitten, so head to Second Miltia,
                     Sector One, and enter the Hospital. Once inside, head to the
                     right and in the second room you'll see a man in white who is
                     sitting infront of a large blue monitor. Talk to him, as this
                     is the doctor King needs for the kitty. When prompted, chose
                     to force him to come. Once that is done, head back to East 6
                     and meet up with King to complete the Campaign.
            Reward : ¤Revive DX x2
    
    GS Campaign 25 : An Old Dancer Reminisces
            Client : Stella
          Location : Second Miltia, Sector One, inside Ballet Award on the bed
       Walkthrough : Talk to Stella to learn that Stella wants three of her items
                     back. They are in the hands of locals, so it's off to Sector
                     Two. Head towards the Water Works area and you'll see an old
                     woman to your right, this is Tess and she has Stella's Shoes.  
                     Go to the Chef's Door of Moby Dick's Cafe to meet Rachel and
                     to get Stella's Corset. Lastly, on your way back to Section
                     One, talk to the grey haired man outside of Area 40 and tell
                     him that yes, in fact, you do have business with him in order
                     to receive Stella's Hairpin. Go back to Stella and give her
                     the items to complete this Campaign.
            Reward : ¤Class Upgrade C x2, chaos' Swimwuit, Shion's Swimsuit
    
    GS Campaign 27 : The Master Bartender
            Client : ADONIS
          Location : Elsa, Elsa Diner, behind the counter
       Walkthrough : Talk to Adonis to learn that he is trying to make a drink
                     that will help with Captain Matthews' hangovers. Head left
                     from behind the counter to see the group of four andriods
                     hanging around. Talk to GRASSHOPPER, the one standing in
                     the Northwest corner of their group. He will tell you that
                     the Captain likes fruity drinks, like Orange Juice. Next,
                     talk to KIR, the one standing in the Northeast corner of
                     their group. He will tell you that the Captain like Coffee
                     and Tomato Juice about the same. Then, talk to CORONATION,
                     the one standing in the Southest corner of their group. He
                     will tell you that the Captain never drinks just plain old
                     Orange Juice. Lastly, talk to MOCKINGBIRD, the one standing
                     in the Southwest corner of their group. He tells you that
                     the Captain always says that balance is important. Now, you
                     know from talking to ADONIS that the drink you need to make
                     can only have seven parts to it. Based on the clues the other
                     androids have given you, it's safe to assume there are only
                     two possible combinations. Either one part Orange Juice with
                     equal parts Tomoto Juice and Coffee, three of each. Or three
                     parts Orange Juice, with equal parts Tomoto Juice and Coffee,
                     two of each. The answer is the latter, so talk to ADONIS and
                     begin the mixing. The first digit is for Orange Juice, so set
                     that to three. The second digit is for Tomato Juice, so set
                     that to two, and do the same for the third and final digit
                     which represents Coffee. Now that the drink is mixed, head
                     to the left and give it to the MATTHEWS ROBOT, then back to
                     ADONIS to complete the Campaign.
            Reward : Decoder 14
    
    GS Campaign 32 : For Captain Matthews!
            Client : KAMIKAZE
          Location : Elsa, B1, underneath the Weaponry sign
       Walkthrough : Talk to KAMIKAZE to learn that he and K-2 want to open up a
                     shop on the Elsa, but can't because Captain Matthews won't 
                     allow them to because of his debt. You need to give K-2, who
                     is at the Second Miltia Space Port, items that he will in
                     turn sell off to pay off the debt. Be warned, this will take
                     a long time, seeing as the debt is 99,999,999 G. @_@;
            Reward : ????
    
     =======================
    [ Layer 10 ]=[ Bestiary ]=====================================================
     =======================
    
    Name      : Carnicos I
    Type      : Mechanical
    HP        : 700
    Break     : CC
    EXP       : 550
    S. Points : 34
    C. Points : ----
    Item      : ¤Scrap Iron
    Rare Item : ¤Junked Circuit
    Weak VS.  : Ether    : Beam, Thunder
                Physical : ----
    
    Name      : Catharsis
    Type      : Gnosis
    HP        : 1,470
    Break     : CB
    EXP       : 1,000
    S. Points : 44
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ----
    Weak VS.  : Ether    : Fire
                Physical : ----
    
    Name      : Creation Type
    Type      : Gnosis
    HP        : 860
    Break     : BB
    EXP       : 900
    S. Points : 36
    C. Points : ----
    Item      : ¤Ether Pack S
    Rare Item : ¤Antidote L
    Weak VS.  : Ether    : Aura, Fire
                Physical : Piece, Slash
    
    Name      : Expression
    Type      : Gnosis
    HP        : 700
    Break     : BB
    EXP       : 680
    S. Points : 40
    C. Points : ----
    Item      : ¤Antidote L
    Rare Item : ----
    Weak VS.  : Ether    : Aura, Fire
                Physical : Pierce, Slash
    
    Name      : Glare
    Type      : Gnosis
    HP        : 860
    Break     : BC
    EXP       : 840
    S. Points : 40
    C. Points : ----
    Item      : ¤Antidote L
    Rare Item : ¤Antidote H
    Weak VS.  : Ether    : Aura, Fire
                Physical : Pierce, Slash
    
    Name      : Infected U.R.T.V.
    Type      : Biological
    HP        : 480
    Break     : CC
    EXP       : 700
    S. Points : 32
    C. Points : ----
    Item      : ----
    Rare Item : ¤Skill Upgrade A
    Weak VS.  : Ether    : Aura, Thunder
                Physical : Slash
    
    Name      : Infected U.R.T.V. [ In Winter ]
    Type      : Biological
    HP        : 600
    Break     : CC
    EXP       : 880
    S. Points : 32
    C. Points : ----
    Item      : ----
    Rare Item : ¤Skill Upgrade A
    Weak VS.  : Ether    : Aura, Thunder
                Physical : Slash
    
    Name      : Information Type
    Type      : Gnosis
    HP        : 660
    Break     : BB
    EXP       : 740
    S. Points : 36
    C. Points : ----
    Item      : ¤Ether Pack S
    Rare Item : ¤Antidote L
    Weak VS.  : Ether    : Beam, Fire, Ice
                Physical : Piercing
    
    Name      : Necessity
    Type      : Gnosis
    HP        : 1,280
    Break     : BC
    EXP       : 760
    S. Points : 44
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ----
    Weak VS.  : Ether    : Ice
                Physical : ----
    
    Name      : O-78 Grisly
    Type      : Mechanical
    HP        : 480
    Break     : CB
    EXP       : 360
    S. Points : 34
    C. Points : ----
    Item      : ¤Scrap Iron
    Rare Item : ----
    Weak VS.  : Ether    : Beam, Thunder
                Physical : Strike
    
    Name      : Piercing Scream
    Type      : Gnosis
    HP        : 1,130
    Break     : ABB
    EXP       : 1,080
    S. Points : 42
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ¤Revive S
    Weak VS.  : Ether    : Aura, Thunder
                Physical : Pierce
    
    Name      : P.S.S. - B
    Type      : Biological
    HP        : 320
    Break     : BC
    EXP       : 320
    S. Points : 24
    C. Points : ----
    Item      : ¤Ether Pack S
    Rare Item : ----
    Weak VS.  : Ether    : Aura, Fire
                Physical : ----
    
    Name      : P.S.S. - P
    Type      : Biological
    HP        : 260
    Break     : BB
    EXP       : 260
    S. Points : 22
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ----
    Weak VS.  : Ether    : Aura, Fire
                Physical : ----
    
    Name      : Revised E2 Hauser
    Type      : Mechanical
    HP        : 440
    Break     : CC
    EXP       : 300
    S. Points : 32
    C. Points : ----
    Item      : ¤Scrap Iron
    Rare Item : ----
    Weak VS.  : Ether    : Beam, Thunder
                Physical : ----
    
    Name      : Rotus TI Mk II
    Type      : Mechanical
    HP        : 880
    Break     : ----
    EXP       : 580
    S. Points : 38
    C. Points : ----
    Item      : ¤Bio Sphere
    Rare Item : ¤Class Upgrade A
    Weak VS.  : Ether    : Beam, Thunder
                Physical : ----
    
    Name      : Testud
    Type      : Mechanical
    HP        : 450
    Break     : CC
    EXP       : 460
    S. Points : 32
    C. Points : ----
    Item      : ¤Scrap Iron
    Rare Item : ¤Junked Circuit
    Weak VS.  : Ether    : Beam, Thunder
                Physical : Pierce
    
    Name      : U-TIC Soldier A
    Type      : Biological
    HP        : 170
    Break     : BB
    EXP       : 200
    S. Points : 20
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ----
    Weak VS.  : Ether    : Aura, Fire
                Physical : Slash
    
    Name      : U-TIC Soldier B
    Type      : Biological
    HP        : 200
    Break     : BC
    EXP       : 220
    S. Points : 22
    C. Points : ----
    Item      : ¤Ether Pack S
    Rare Item : ----
    Weak VS.  : Ether    : Aura, Fire
                Physical : Slash
    
    Name      : Vacillation
    Type      : Gnosis
    HP        : 960
    Break     : ABB
    EXP       : 820
    S. Points : 42
    C. Points : ----
    Item      : ¤Med Kit S
    Rare Item : ¤Revive S
    Weak VS.  : Ether    : Aura, Thunder
                Physical : Pierce
    
    Name      : VSS Emissive
    Type      : Mechanical
    HP        : 1,840
    Break     : ?B??
    EXP       : 880
    S. Points : 44
    C. Points : 15
    Item      : ¤Scrap Iron
    Rare Item : ¤Junked Circuit
    Weak VS.  : Ether    : Beam, Thunder
                Physical : ----
    
    Name      : VSS Fresnel
    Type      : Mechanical
    HP        : 2,720
    Break     : BB
    EXP       : 1,180
    S. Points : 48
    C. Points : 15
    Item      : ¤Scrap Iron
    Rare Item : ¤Junked Circuit
    Weak VS.  : Ether    : Beam, Thunder
                Physical : ----
    
    Name      : VSS Rayleigh
    Type      : Mechanical
    HP        : 960
    Break     : ----
    EXP       : 800
    S. Points : 40
    C. Points : 15
    Item      : ¤Scrap Iron
    Rare Item : ¤Junked Circuit
    Weak VS.  : Ether    : Beam, Thunder
                Physical : Pierce
    
                                [ More to Come ]

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