[ Xenosaga Episode II : Jenseits von Gut und Böse ]
                        [ Compendium Version : 00.03 ]

[ Layer 01 ]=[ Introduction ]
           | |
           [ Layer 01.01 ]=[ Revision History ]
[ Layer 02 ]=[ Controls ]
[ Layer 03 ]=[ Walkthrough ]
           | |
           [ Layer 03.01 ]=[ Disc 1 ]
                         | |
                         [ Layer 03.01.01 ]=[ Old Miltia ]
                         [ Layer 03.01.02 ]=[ Second Miltia City ]
                         [ Layer 03.01.03 ]=[ Second Miltia ]
                         [ Layer 03.01.04 ]=[ The Subconscious Domain ]
           [ Layer 03.02 ]=[ Disc 2 ]
                         | |
                         [ Layer 03.02.01 ]=[ Dämmerung ]
                         [ Layer 03.02.02 ]=[ Elsa ]
[ Layer 04 ]=[ Characters ]
           | |
           [ Layer 04.01 ]=[ Shion Uzuki ]
           [ Layer 04.02 ]=[ KOS-MOS ]
           [ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]
           [ Layer 04.04 ]=[ MOMO ]
           [ Layer 04.05 ]=[ chaos ]
           [ Layer 04.06 ]=[ Jr. ]
           [ Layer 04.07 ]=[ Jin Uzuki ]
[ Layer 05 ]=[ A.M.W.S. ]
           | |
           [ Layer 05.01 ]=[ E.S. Asher ]
[ Layer 06 ]=[ Skills ]
           | |
           [ Layer 06.01 ]=[ Level 1 Skills ]
           [ Layer 06.02 ]=[ Level 2 Skills ]
           [ Layer 06.03 ]=[ Level 3 Skills ]
           [ Layer 06.04 ]=[ Level 4 Skills ]
           [ Layer 06.05 ]=[ Other Skills ]
[ Layer 07 ]=[ Items ]
           | |
           [ Layer 07.01 ]=[ Battle Items ]
           [ Layer 07.02 ]=[ Non Battle Items ]
           [ Layer 07.03 ]=[ Barter Items ]
           [ Layer 07.04 ]=[ Key Items ]
[ Layer 08 ]=[ Segment Address ]
[ Layer 09 ]=[ Global Samaritan Campaign ]
[ Layer 10 ]=[ Bestiary ]

 ===========================
[ Layer 01 ]=[ Introduction ]=================================================
 ===========================

The second installment of the Xenosaga series has come out on US shores. So
here I am, typing this FAQ up for people who need help with certain parts.
I'll try to make this more complete than my previous one, I promise. Once
again, I hope if you're reading this, you'll find it to be of use to you.

If you need to get to a certain part of this guide, use the Find function
[ CTRL-F ] and put in the Layer number that corresponds to the part of the
guide you want to access.

As with all FAQs and guides and what not, it's Copyrighted by me [ Typhonae ]
so don't use it without permission yada yada. I'm sure you've seen disclaimers
before. If you want to contact me for corrections, you can e-mail me here : 

Typhonae@gmail.com

 ==================================
[ Layer 01.01 ]=[ Revision History ]==========================================
 ==================================

Version : 00.01 : Started on 02.16.05

Started the FAQ/Walkthrough
Started the Layer Tree
Started the Introduction Layer
Completed the Introduction Layer
Started the Revision History Sub-Layer of the Introduction Layer
Started the Controls Layer
Completed the Controls Layer
Started the Walkthrough Layer
Started the Disc 1 Sub-Layer of the Walkthrough Layer
Started the Old Miltia Sub-Layer of the Walkthrough Layer
Completed the Old Miltia Sub-Layer of the Walkthrough Layer
Started the Second Miltia City Sub-Layer of the Walkthrough Layer
Started the Shion Uzuki Sub-Layer of the Characters Layer
Started the KOS-MOS Sub-Layer of the Characters Layer
Started the Ziggurat 8 / Ziggy Sub-Layer of the Characters Layer
Started the MOMO Sub-Layer of the Characters Layer
Started the chaos Uzuki Sub-Layer of the Characters Layer
Started the Jr. Uzuki Sub-Layer of the Characters Layer
Started the Jin Uzuki Sub-Layer of the Characters Layer
Started the A.M.W.S. Layer
Started the E.S. Asher Sub-Layer of the A.M.W.S. Layer
Started the Skills Layer
Started the Level 1 Skills Sub-Layer of the Skills Layer
Started the Level 2 Skills Sub-Layer of the Skills Layer
Started the Level 3 Skills Sub-Layer of the Skills Layer
Started the Items Layer
Started the Battle Items Sub-Layer of the Items Layer
Started the Non-Battle Items Sub-Layer of the Items Layer
Started the Barter Items Sub-Layer of the Items Layer
Started the Segment Address Layer

Version : 00.02 : Started on 02.17.05

Updated the Revision History Sub-Layer of the Introduction Layer
Completed the Second Miltia City Sub-Layer of the Walkthrough Layer
Started the Second Miltia Sub-Layer of the Walkthrough Layer
Started the Global Samaritan Campaign Layer
Updated the Segment Address Layer
Started the Key Items Sub-Layer of the Items Layer
Updated the Level 1 Skills Sub-Layer of the Skills Layer
Updated the Level 2 Skills Sub-Layer of the Skills Layer
Updated the Level 3 Skills Sub-Layer of the Skills Layer
Started the Level 4 Skills Sub-Layer of the Skills Layer
Updated the chaos Sub-Layer of the Characters Layer
Updated the Jr. Sub-Layer of the Characters Layer
Updated the Jin Uzuki Sub-Layer of the Characters Layer

Version : 00.03 : Started on 02.20.05

Started the Bestiary Layer
Updated the Second Miltia Sub-Layer of the Walkthrough Layer
Updated the Global Samaritan Campaign Layer
Completed the Second Miltia Sub-Layer of the Walkthrough Layer
Started The Subconscious Domain Sub-Layer of the Walkthrough Layer
Completed The Subconscious Domain Sub-Layer of the Walkthrough Layer
Completed the Disc 1 Sub-Layer of the Walkthrough Layer
Started the Disc 2 Sub-Layer of the Walkthrough Layer
Started the Dämmerung Sub-Layer of the Walkthrough Layer
Updated the Battle Items Sub-Layer of the Items Layer
Updated the Non-Battle Items Sub-Layer of the Items Layer
Updated the Level 2 Skills Sub-Layer of the Skills Layer
Completed the Dämmerung Sub-Layer of the Walkthrough Layer
Started the Elsa Sub-Layer of the Walkthrough Layer
Updated the Global Samaritan Campaign Layer
Updated the Key Items Sub-Layer of the Items Layer
Started the Other Skills Sub-Layer of the Skills Layer

 =======================
[ Layer 02 ]=[ Controls ]=====================================================
 =======================

"World" controls :

Left Analog Stick / Directional Buttons : Move character
Circle : Confirm / Talk / Investigate
X : Cancel / Back
Triangle : Main Menu
Square : Destroy Target
L1 / R1 : Select Target
Left Analog Stick / Directional Buttons + R2 : Walk
Start : Pause

Battle controls :

Left Analog Stick / Directional Buttons : Select Enemy / Ally
Circle : Confirm / Attack
X : Cancel / Display Command Menu
Triangle : Attack
Square : Attack
4L1 / R1 : Hide / Show Attack Information
R1 / R2 + Circle / Triangle / Square : Boost Character

Menu controls :

Left Analog Stick / Directional Buttons : Move Cursor
Right Analog Stick : Adjust Skill Navigator angle [ in the Skills Menu ]
Circle : Confirm
X : Cancle / Previous Menu
Triangle : Close Main Menu
Square : Remove Equipped Skill [ in the Status Menu ]
L1 / R1 : Change Character / Page
L2 / R2 : Change Menu Catergory
Start : Change Leader [ On-screen Character ]

Cinematics controls : 

Start : Pause
Triangle : Skip [ while paused ]

 ==========================
[ Layer 03 ]=[ Walkthrough ]==================================================
 ==========================

Welcome to the heart of this guide. In each section I'll include a list of
enemies in the beginning so you can cross-reference them to the Bestiary for
EXP / Gold / etc information. Hopefully that will allow you to determine a
safe level for your characters to be at to fight the enemies. Or, if it is a
good place for levelling up. If I come across enemies that can be spoilers,
I'll use a place marker in the list, and include the enemy when you fight it.
I haven't seen that yet, but I should tell you about that just incase. Boss
Fight numbers will skip in this Layer, because an optional boss is availible
for the first time. More on the optional bosses in the Side Quest Sub-Layer.
Items will appear with a ¤ symbol before them in the walkthrough. Of course,
you don't need to get them on your first time through since you can later
re-visit areas. If there's a boss coming up, you'll know it from the break in
the guide. I won't touch cinematics, so just sit back and enjoy them or skip
over them if you want to just get on with the game

If you beat Xenosaga Episode I, you can load up the flag data from your
memory card in order to acquire extras. This walkthrough will be based on if
you do not have the clear data flag.

 ========================
[ Layer 03.01 ]=[ Disc 1 ]====================================================
 ========================

The following is the walkthrough for Disc 1. 

 ===============================
[ Layer 03.01.01 ]=[ Old Miltia ]=============================================
 ===============================

Enemies : 

Stole Marine
Kfuga Lily
U-TIC Soldier A
E2 Hauser
U-TIC Soldier B

Once the cutscenes are over, head to the South of the road until you encounter
a save point. The game will tell you how to use this, save if you'd like.
Continue to the south and you will enter a new area. Now you will encounter a
broken down truck that blocks your path. Learn how to destroy it, and do so. A
little further down the road, destroying things as needed to progress. You
will see a large tank blocking the path to the North, destroy it along and
continue, the 2nd object here will reveal a chest. Open it to acquire a 
¤Power Shield. Equip it, then head back to the main road to trigger a cut-
scene. 

Once the cutscene is over, you'll see an enemy in the road. Engage to start
the A.M.W.S. tutorial battle. Once it is over, continue on the path and you'll
find out all about Traps. Shoot the Yellow Trap when the enemy A.M.W.S. is
approaching, then engage. In this battle, you will realize your Energy, or EC
bar, is filled. This is the bonus a Yellow Trap gives. After the battle has
been won, head through the broken wall and destroy the 3 objects you see. The
third one will give you a ¤Nano Repair A. Head to the East and destroy the two
objects barring your path from the cars you see above you. Follow this road to
destroy them all, and the large object at the end to receive a ¤Nano Sphere.
Head back to where you were with the Yellow Trap before, then head towards the
the second enemy you see, engaging it. Once the enemy has been defeated, 
destroy the objects behind where it was standing in order to obtain a ¤Nano
Repair A. Now head to the North, being sure to set off the Red Trap before
engaging the floating enemy you see. In this battle, you'll be given a Boost
Bonus. This is what the Red Traps give. Defeat the enemies that stand in your
way and continue into the next area.

You'll once again be treated to another cutscene, when it's over head to the
Save Point on the left if you want to use it, then head to the right and plow
through the massive amount of rubble you see before you. The large object
towards the upper-left will reveal a chest, open it to receive a ¤Revive S.
Now head back and engage the enemy you see before you to learn about character
combat. Now is a good time to use your Skill Points [ S. Points ] and Class
Points [ C. Points ] after using them, head north and enter the next area.

Follow the road and destroy the car you see on the left to reveal stairs, 
unfortunately, you can't enter through the gate on this side, so continue
along your way and destroy the door you see on the wall a little further ahead
to reveal Segment Address No. 14. Just beyond this point is another U-TIC
Soldier, and the second character battle tutorial, this time talking about 
Double Attacks. Once you've beaten the enemies, continue on the road and climb
the ladder you see in the wall. Once to the top, head to the left and destroy
the object to reveal ¤Skill Upgrade D x3 items. Use these if you'd like to
learn more Skills, then head to the ladder and climb down, contiuing along
the road and entering into the next area.

Head East to engage the U-TIC Soldier, after the battle head down the ramp and
destroy the green light sculptures as you pass, with the second one in the
back giving you a ¤Bio Sphere. Keep following the road, ignoring the path to
Toys Universe and trigger the Red Trap before engaging the enemy. Once the 
U-TIC Soldiers are defeated keep following the road and enter the next area.

After the cutscene, use the Save Point to heal and save the game, be sure to
use S. Points before continuing, as the first boss battle lies ahead. Head
around the bend you see and destroy the advertisement monitors, then enter the
tunnel. You will be treated to a cutscene, then the battle begins.

                [ Boss Fight 01 : Margulis : 1,000 HP : BC ]

Start the battle by moving the character who can attack first behind Margulis,
this will allow you to deal extra damage. Keep attacking him, but be sure to
allow both chaos and Jin to get 2 stocks. When Margulis is under 300 HP, and
the Boost icon is the bonus for this turn, use the Double Attack Ice Brand to
finish the battle. Margulis will counter with Coercion when his HP reaches 0,
this extra attack changes the Boost icon into a Skill Bonus one.

Once you've deafeated Margulis, a cutscene is shown, then you will be asked
if you would like to save, do so if you'd like.

 ======================================
[ Layer 03.01.02 ]=[ Second Miltia City ]=====================================
 ======================================

Enemies :

O-78 Grissly
U-TIC Soldier A
U-TIC Soldier B
Revised E2 Hauser
P.S.S. - P
P.S.S. - B
Ratus TI Mk II
Testud
Carnicos I

The stage starts off with seven cutscenes, once they are done you will take
control of Ziggurat 8. The screens by where you start can be used to view a 
recap of the events in Xenosaga Episode I or give you a review on combat. Head
South and into the next area.

Here you will be re-united with some of the crew and treated to a couple of
cutscenes. After all is said and done, use your S. and C. Points, then save
the game. Now head towards the staircase and an enemy will break through the
wall. Engage it then afterwards touch the Save Point to regain lost HP and EP
then ascend the staircase. Destroy all of the objects between you and the door
and open it. Once on the other side, head North a little then go down the
staircase you see on your left. Destroy the large crate you find to receive
¤Skill Upgrade A x5 Turn around and climb the stairs, then head to the right
to descend the other staircase you see. This leads to the next area.

Head North up the canal a little bit, an enemy will attack you from behind.
Once the battle is over, continue North to be attacked by another enemy. If
you want to, you can backtrack towards the room with the Save Point to heal,
then head to the canal again. Doing so will reset the enemies, and you can
keep fighting them and gaining EXP along with S. and C. Points. It's suggested
that you do this at least to level 10, as it will give you an edge. Once you
are ready to continue, destroy the large Keep Out grate and fall down the
ledge and into the arms of an enemy. Once victorious, climb the ladder that
you see to the right. On the second floor, destroy the crates to the North of
your position to acquite an ¤Antidote L. Now break through the door barring
your path and follow the hallway until you see another ladder. Climb this, and
you'll enter into the next area.

Destroy the gate in your path and climb the stairs, then destroy the panel
ahead of you to obtain an ¤Ether Pack S. Now run to the West until a soldier
attacks you from behind. After the battle follow the hallway, the next panel
you see can be destroyed to reveal ¤Revive S x2. Head to the left and yet
another soldier will chase you. Keep running until you can destroy the Red
Trap, then engage. After the battle run to the left to enter the next area.

In this area, just follow the road and when you start running down the ramp a
large enemy will appear and give chase. No matter what, it will catch you, so
just stand still.

             [ Boss Fight 02 : Executus Sagitto : 1,760 HP  ]

You should have your party set up as Jr., chaos, and Ziggurat 8. Have Ziggy
move behind the boss since he'll be the main damage dealer, also let him use
the Attacker skill. chaos at this point should have the Break Sensor skill,
so use it on the boss. There are no Zones to break, so just attack. Heal when
needed, the mech should fall in no time.

Once the battle is over, follow the road and ascend the stairs to enter
another area. Move forwards and you'll be trapped by four enemies. Take care
of them then proceed forwards and ascend the small set of stairs you see above
you, destroy the crate on the right to receive ¤Revive S x2. Descend the
stairs just after a laser net passes, and run towards the other side of the
road and into the little alcove. Destroy this crate to receive ¤Skill
Upgrade A x5. Wait for the laser net to pass by again before charging up the
road and around the corner heading North. Destroy the wall blocking you and
use the Save Point. Now if you'd like, head back and run into the laser nets.
This is a nice little way of fast points with quick access to a save to heal.
When you are done levelling, head towards the save point and ride the elevator
to your left. 

Follow the path once the elevator arrives on the next floor, and destroy the
crates blocking you. The first large crate you destroy contains ¤Bio Sphere x2
inside. Get ird of the last large crate and continue following the path. Soon
a large mech emerges from underground. 

             [ Boss Fight 03 : O-88 Libra : 3,360 HP : AA ]

You should have MOMO, Jr., and Ziggurat 8 in this battle. Start by casting the
Break Shield skill on the enemy. Next, raise everyone's Stock to 3. You should 
also have at least 2 Boost availible to you. Have MOMO unleash all O attacks,
with Jr. Boosting into the next turn. Have him do the same, then allow Ziggy
to Boost. On Ziggy's turn, follow the O button fury, knocking the enemy down
for extra damage. By now the O-88 Libra should have less than 500 HP left, if
that. Let MOMO stock up again, then wait for the Skill Bonus icon to appear,
and let MOMO kill the enemy.

Head North towards the yellow crane you see. Destroy the lock at the base of
the crane's neck to allow passage to the other side of the area. Climb the 
ladder to your right and run over the toppled crane, then right towards the
red monitors you see.

In this area, follow the road until you encounter a gatehouse. Destroy it to
reveal a mechanical enemy. After defeating it, continue along the path and 
destroy the first crate on your right to receive ¤Revive S x2. The second
crate on your left allows another enemy to attack you. Once the battle is over
continue North and engage the next enemy you see in your way. When you have
disposed of the enemies, enter the tunnel into the next area.

Use the Save Point you see in this room to heal and save your game. Now head
to the left and follow the path. Nearing the top, enemies will bust through
the door you enetered from and give chase. They are easy, so just fight them
to get Points. Once they have been dealt with, continue along and enter the
door. You will view a cutscene, then start another Boss Fight.

       [ Boss Fight 04 : Pilum and Scutum : 3,360 HP / 4,800 HP ]

Start off by filling up your Stocks on all 3 characters. Once that is set, 
unload your strongest attacks on Pilum, Boosting your character for a pretty
much uninterrupted assault. He will Counter Boost at times to give you
messages about a change in his ammunition or attack program. In any event,
Pilum should fall before he can use either of those, hopefully on the Skill
Bonus icon. Once again, raise your Stocks to 3 for all characters, then unload
them on Scutum. At some point during your onslaught, he'll Counter Boost to
warn you that his Sentenza has been filled with Lightning energy. This means
his attack has gone up. He might also inform you about raising his Armor
Shield. Although it sounds like it might be tough, from all your attacking, he
should be almost depleted from his HP. So go on, continue the attack and don't
let up, he should fall before you can lose HP.

After the battle, you'll be treated to a few cutscenes then you'll enter the
next part of the game.

 ==================================
[ Layer 03.01.03 ]=[ Second Miltia ]==========================================
 ==================================

[ Sector One ]

Once you are in control of Shion, use the Save Point to your right if you'd
like, then follow the main road, ignoring the steps you see. Turn right at
the corner and you'll have a cutscene with Agent Bunnie. You've just been
recruited to help with the Global Samaritan Campaign. Accept the Bunnie's
offer and you'll receive the GS Path, which will modify your main menu. As
GS Campaigns appear, I will make a note about it, which you will be able to
cross-reference in the newly formed Layer 09. Once you're done with Agent
Bunnie, continue past him and enter the next area.

[ Sector Two ]

Go up the escalators you see and head into the building that's a little ways
ahead of you. Once inside the Area 40 Publishing Agency, head North and enter
the door on the right. In this room you will find a multitude of destructible
crates. One of them in the lower right hand corner of this room contains a
¤Boost Max. On the North wall destroy the bookshelf to reveal Segment Address
No. 03 Exit the building and follow the road up then around the right corner.
Here Shion will meet Angelina Swaine. She's also standing next to a red door,
which just happens to be Segment Address No. 06. Angelina gives you the
Segment File and Decoder 06, so go on and unlock that red door to obtain the
Secret Key 3. Now head to the East and up the ramp, to enter Moby Dick's Cafe.

You'll be treated to a plethora of cutscenes, once they are done, exit the 
building. Now, if you want, you can take part in a some GS Campaigns. There
are some items you can obtain on your travels while doing these Campaigns, so
if you're going to want those items, you might as well do the Campaigns as
well. Because of this, I'll assume the items have already been picked up when
I encounter the areas again later on in this guide. The GS Campaigns availible
are as follows :

GS Campaign 01 : Send Him My Love!
GS Campaign 02 : Go Postal!
GS Campaign 03 : Operation Squeak Squeak!
GS Campaign 07 : Posters a Go-Go!
GS Campaign 08 : Miltian Crisis!
GS Campaign 09 : The Great Thief
GS Campaign 11 : Water Works Worries!
GS Campaign 19 : A Precious Life

Now, with all that done, it's time to continue with the game, so head to
Second Miltia and enter the Uzuki Residence area

[ Uzuki Residence ]

When you enter the area you'll have to watch alot of cutscenes. When they are
finally over, you will automatically leave, but return. Head to the upper
right and destroy the plants, the one on the right will reveal a ¤Bio Sphere.
Destroy the pieces of wood on your right along the side of the house on your
way back to Second Miltia to revela Segment Address No. 09. After this event,
a couple more GS Campaigns become availible, so if you did the last grouping,
go on and do these.

GS Campaign 05 : My Idol, Dr. Uzuki
GS Campaign 25 : An Old Dancer Reminisces

Once you're done with those two GS Campaigns, head out into Second Miltia and
enter the U.M.N. Control Center to progress the story. Upon entering you'll
view a cutscene, then take control of chaos. Follow the path and enter the
large U.M.N. door you see, head to the upper-right part of this large room
and then to the left. Head North once again and go to the first door on your
right to view another cutscene.

Now head out of this room and South through the large room to go back to where
you first entered. Head to the right and go to the door you see to trigger
another cutscene.

After that cutscene head back through the large room to the North and talk to
the man standing outside of the left-hand door in order to enter. Doing so
results in, you guessed it, more cutscenes.

Now you control Shion in Vector's Second Division. Exit the room to the left
then head North and arrive at the elevator. Allen comes and joins you, now 
it's time to head to the U.M.N. Control Center, so make haste. Upon entering
you're treated to more cutscenes.

This is a good time to save, so head to the right and then down through the
large room, and to the left after passing through the doors to save. Use
S. Points if you'd like, then head back and talk to Allen to continue.

 ============================================
[ layer 03.01.04 ]=[ The Subconscious Domain ]===============================
 ============================================

Enemies :

Expression
Necessity
Vacillation
Information Type
Infected U.R.T.V.

In Winter :

Glare
Catharsis
Piercing Scream
Creation Type
Infected U.R.T.V.

Enter the house and head to the upper-right, opening the shutters to allow
access to the other side. Go South and open the shutters on the left and
you'll receive ¤Skill Upgrade C x2. Now head back to the first room and ascend
the staircase, then head into the room with the open door. After the cutscene,
follow the phantoms through the house and outside, into the light.

Now you'll be in the Yuriev Institue, once the initial cutscene has finished
head South and through door, save if you'd like, then continue through the
door below you. Outside, head to the left and you'll eventually enter a
hallway, keep following the path until another cutscene occurs.

Once again you'll have to give chase to the phantoms, so head right, back the
way you came until another cutscene is triggered. Continue to follow the
phantoms after the cutscene has ended, and once inside the Yuriev Institute
building, go right and through the red door, then a take a few steps fowards
and you'll trigger yet another cutscene. After that cutscene, exit the room
and the phantoms will be seen running into the center door. So give chase and
take a few steps in this room to trigger another cutscene.

After the cutscene is over, you'll be back in control of Shion, so if you'd
like to save, you can. To your left you'll see three boxes, the one in the
middle contains nothing, the one to the upper-left holds ¤Revive S x2, and the
one closest to the Save Points contains a Gnosis. Go back to the road and head
North, making sure to use the Yellow Trap before encountering the first Gnosis
you see. After it's dealt with, continue North and fight the second. Run up
into the back of the truck that's sitting on the road and destroy the crate
to reveal a chest that contains ¤Med Mit M x2. Go back to the South and take
the Eastern route.

In this area, follow the path until you arrive to a place with rocks on the
ground. Destroying the second rock will reveal a Gnosis. You'll see a shack
above you, head to it, fighting the Gnosis in your way. Destroy the shack by 
using multiple attacks on it, until it reveals a Forbidden Device. Now head
back to the main road and use the Yellow Trap against the Gnosis infront of
you. Continue to the right and you'll enter into the next area.

Run to the right and engage the Gnosis you see, once it's out of the way, 
keep following the road and fight another Gnosis. Now head to the West and
you'll fight a third Gnosis. Destroy the rock behind the Gnosis to reveal a
chest that contains ¤Skill Upgrade B x4. Go back to the intersection and go
right over the downed tree. From here, take the left-most road and follow it
to engage a Gnosis. Destroy the tree that's to your right after the battle,
then cross the stream on it, use the Red Trap then engage the Gnosis. After
the Gnosis has been dealt with, continue on the path, ignoring the large
rock. Head up the Northeastern path you see to enter the next area.

Following the road, a Gnosis will attack, after the battle head North then
to the left and go to the stream. Destroy the rock in the water, then move
to the right and take the next path, destroying this rock. Head back to where
the first rock was and topple the tree, which will then float downstream and
stop at the third rock. Follow it and cross over, destroying the crate it
allows access to. Open the chest that was inside and receive Decoder 04. Cross
back over the log and exit this area, then re-enter to reset the rocks. This
time, topple the tree without destroying any of the rocks and cross it to the
other side. Save your game if you'd like, then head to the North and take the
first left to open the chest at the end of the path. Inside you'll find
¤Antidote H x2, once you've gotten them, head to the right then head North and 
into the next area.

In this area, follow the path and destroy the large rock on your left to
fight another Gnosis if you so chose, otherwise, head across the healthier
looking tree. To your right you'll see a small tree, destroy it and run
through the bushses, then jump down and grab the ¤Boost Max in the chest you
find. Jump down to the lower level and fight your way South, until you're back
in the last area. Destroy the rock you find to obtain another ¤Boost Max, then
head back up. Follow the path North a little then take a left up the incline
to return to where the two fallen tress are. Cross the healthier one again
and lure the Gnosis you see towards you then use the Yellow Trap. After it's 
defeated continue North to get a cutscene and to enter the next area.

This area begins with a battle, once it's over head North along the road and
save if you'd like, then use the Red Trap and fight the next enemy. Continue
North and fight another enemy, then further North is another. If you're
patient you can use the Yellow Trap before the battle. Once all four enemies
are gone, head back down, heal, use S. and C. Points, save, then head back
North into the next area and into a boss fight.

             [ Boss Fight 05 : Level 4 : 5,760 HP : CCBB ]

Start the round by moving chaos behind Level 4, then have your other two
characters use Aura Sword on themselves. Follow this by maxing out your
stocks. When ready and you have the Ether, Turn Cancel, Reverse, or Non icon,
Boost a second character and start the onslaught with a CC attack, stopping 
and allowing the second character to attack using the BB combination to allow
a Break. Once this happens, use your full set of stocks on that character to
hopefully get a Down status and Boost back to the first character. On this
turn, continue the assault, using all of your stocks and allow the third
character to Boost. Once again, use all of your stocks and after this, either
Level 4 will be dead [ on the Skill Point Bonus icon, mind you ] or he'll be
almost dead. If he's almost dead, just stock up again and repeat the strategy.

After the fight you'll be back in the Yuriev Institute. Head South through
the red doors and follow the phantoms to the East and out the door. Once
outside, follow the path around the corner, then to the East to trigger
another cutscene. When that is over, follow the path south and around the
corner, going inside the broken wall to trigger a second cutscene. After that
cutscene is over, head back North and re-renter the building, and follow the
phatoms back into the room where you started from. Take a few steps towards
the left to trigger yet another cutscene and to enter the next area.

This area should look familiar, it's where you were before, only now, it's
Winter. Head to the Save Point and save your game, as the enemies are harder
this time around. The first box to your left now houses a ¤Med Kit S instead
of a Gnosis. Head North and fight the two Gnosis you see and destroy the
crate behind the billboard to reveal a chest containing ¤Antidote L x2. Now
head South and then East into the next area.

Follow the path and you'll enter into the second area, the first rock you see
now contains a Gnosis. The second rock now contains ¤Ether Pack S x2, fight
the Gnosis to the North if you'd like, then head East and fight the Gnosis in
your way. Continue East and you'll enter the next area.

A head of you will be a Gnosis, engage it then follow the path. At the inter-
section, head left and destroy the rock to reveal a Gnosis. After it's dealt
with, go back to the East and descend down the toppled tree, then go North.
Around the bend you'll encounter yet another Gnosis. After the battle keep 
running and you'll find another tree, topple it to allow access over the
stream. Follow the path and you'll eventually run into an Infected U.R.T.V.
Once it's out of the way head South then East and destroy the large rock, to
allow access to the chest you see. Open it to obtain ¤Bio Sphere x2. Now go
back to the road and head East to fight another Infected U.R.T.V. After the
battle follow the path into the next area.

Along the run to the East a Gnosis will attack you, make short work of it and
head North towards the stream. This time around, you'll need to destroy all
of the rocks in the water except for the one on the far right. Then topple
the tree and cross it when it stops at the last rock. Destroy the large rock
in the back of this small area to reveal a chest that contains ¤Skill Upgrade
B x4 and head South and out of this area, then re-enter. This time, destroy
the two left-most rocks, then topple the tree. Cross over and destroy the
crate to obtain a ¤Bio Sphere. Now go South and exit the area again and re-
enter it, then just topple the tree and use the Save Point if you want. To the
right an Infected U.R.T.V. will attack you, after it's been defeated take the
path to the left and open the chest to receive a ¤Rejuvenator M. Head East
then follow the path North and destroy the rock you see near the tree to free
a Gnosis. After the battle has been won, head to the North and into the next
area.

Follow the path and be sure not to provoke the Infected U.R.T.V. you see that
is roaming the area, use the Yellow Trap then engage it. At the end of the 
left-hand path, destroy the rock to obtain an ¤Ether Pack M. Head North and
cross the healthier looking toppled tree again and destroy the tree on the
right. Journey under the shrubs and go down to discover Segment Address No. 15
head down again and follow the path South, defeating the enemies in your way.
Follow the road until you go back to the previous area, destroy the rock to
obtain a ¤Revive S, then head back down the path and ascend the incline to the
left. Cross the healthy looking tree and keep running North until you reach
the next area.

Use the Save Point to your left then head up the middle path and cross the 
toppled tree and fight the Gnosis you encounter. After the battle head North
and follow the path downwards, crossing over another toppled tree. There will
be an Infected U.R.T.V. around this area, so wipe it out of existance and 
continue on Northwards before rounding the corner to the West and heading 
South. Fight the Gnosis guarding the rock, after the battle destroy the rock
to reveal a chest containing ¤Ether Pack M x2. Head North from here and engage
the Infected U.R.T.V. then destroy the rock it was guarding to obtain ¤Skill
Upgrade A x10. Head back down the main path then go East, killing the Gnosis
in your way. Destroy the rock to the Northwest to reveal a chest that contains
¤Skill Upgrade C x2. Now head back to the Save Point and use your S. Points,
make sure whoever you bring into battle has the Psycho Pocket Ether spell and
maybe even some Rare+10 on your characters.

                [ Boss Fight 06 : Albedo : 7,680 HP : BCCB ]

First thing is first, use Psycho Pocket until you take the Awakening I item.
Now stock to max, give everyone who needs it Fire Sword, making sure to heal
when needed. Once everything is in place, start attacking, but don't use all
of your stocks yet. You'll notice that "Break Block" appears, followed by a 
message telling you Albedo's arms are numb. Attack twice more and his arms 
should be destroyed, you can now do the Break combination on him. So have 
someone do the BC portion and Boost another character to finish it with CB and
to unload the stocks, with hopefully a Down or Air status. Boost another 
character and continue the onslaught, Boosting until you're not able to
anymore. Now Albedo should be hurting pretty badly at this point, but his arms
might regenerate, and when they do, he'll do a very powerful attack that 
injures everyone. Revive and heal as needed and just assault him, no need to
worry about getting the Break status on him again. Just be sure to end the
battle on a Skill Point Bonus icon like always.

After the battle, watch the cutscenes and save the game. Congratulations, you
are done Disc 1.

 ========================
[ Layer 03.02 ]=[ Disc 2 ]====================================================
 ========================

This is the walkthrough for Disc 2.

 ==============================
[ Layer 03.02.01 ]=[ Dämmerung ]==============================================
 ==============================

Enemies :

VSS Emissive
VSS Fresnol
VSS Rayleigh

This section starts with quite a few cutscenes, once you're in control of
Shion, exit the room you are in through the door to the South. Take a right
and follow the hallway, exiting through the door at the end. Now head South
and enter the first door on your left, Allen is in this room, talk to him.
He says you should go get some rest, so do just that. Return to the room where
you started and go to your bed to rest and have a dream sequence. Once Shion
is awake, head back to the room where you met with Allen for a cutscene. When
it's over, exit the room and head back towards Shion's room, using the Save
Point to the left of her door if needed. Head through the glass doors to
the left and in this next room, use the elevator in the Northwest.

Once you've descended below, follow the path around the bend and Northwards 
until you see a Red Trap. Open the door and set off the Trap, then engage
the enemy. After the battle continue North and open the next door and engage
the mech standing in your path. Follow the path down the stairs and into the
next area.

In this large room, head South from the staircase and destroy the large box
in order to find ¤Med Kit S x2. Now use the Yellow Trap then engage the enemy
roaming the hall. Head to your right and destroy the second large box you
see to obtain ¤Ether Pack S x2. Engage the mech roaming on this side of the
room, then move to the right some more and destroy the small yellow crate near
the large green box to reveal a ¤Med Kit L. From here, head South then West
and into the bay. Once inside, destroy the second large crate at the bottom
to obtain a ¤Rejuvenator DX. Further to the left of this area destroy more
boxes to reveal a ¤Med Kit M. After that, destroy the wall just to South to
reveal a hidden room with a chest, inside you'll find Decoder 18. Head East
into the main area, and climb the ladder and use the gun you see on your right
to shoot at the boxes on the conveyor belt. Keep shooting them until an item
is dropped. Now head to the other side of this machine and use the other gun
to destroy a vehicle to reveal a door. Climb back down the ladder to collect
the item from the box on the conveyor belt, Secret Key 7. Now head towards
the new door that was behind the vehicle you blew up, engaging the mech in the
process.

Once inside this new room, head to the upper-right corner and destroy the
boxes until you get an ¤Ether Pack M. Now destroy the main pillar that the
catwalk rests on, then ascend it and trigger the Yellow Trap before engaging
the mech. After the battle, head South and destroy the crate to obtain ¤Bio
Sphere x2. Head North through the door after this, and you'll be in a room
filled with boxes. First thing is first, climb down the ladder to your left
and destroy boxes on a path to the back of the wall. Doing so will reveal
Segment Address No. 01, which you have the Decoder for, this is get you Secret
Key 8. Make your way back through the boxes then reset them with the red panel
you see in the front of the room. Now, it's time to make a path from the right
side of the room to the left.

From the red panel on the ground, destroy the two single boxes to the right. 
This will allow you to destroy one of the boxes under the grey one. Now move
over to the left by 2 crates, destroying the single one infront of you. Then
destroy a single crate under this grey one. Move to the left-most part of the
room, destroying all of the crates three deep. This will make the last gray
crate be to your left. Destroy a single crate under it, then climb up the
ladder. Once on the right part of the room, run towards the back wall and 
destroy the single crate in front of you. Destroy the two stacks of three
crates to your left, then the crate just South of that. You'll now be able to
stand on the first grey crate. Destroy the solitary crate in your way and step
onto the second grey crate and destroy the other crate in front of you. Turn
to the left and destroy the two crates blocking your path to the left hand
side of the room. With them gone, follow the path to the South and through the
door into the next area.

Head South and engage the mech enemy on the walkway, then head South and up
the staircase. Back in the large room, head right and check out the large
screen to watch Shion mock Allen. After that use the controls by the elevator
to bring it up so you can go down if you would like to save. In any event,
enter the room next to the screen. Walk onto the main conveyor belt, but make
sure you knock down both crates you see. One is on the left hand side by
where you start, so just run in place near it until it shows up, then allow
the belt to take you closer to the end, running in place once again until the
one on the right shows up. Let the conveyor belt drop you off onto the floor
below.

Room E on your right contains an enemy along with one of the crates you
dropped down from above. It contains ¤Skill Upgrade E x2. Room I contains an
enemy. Room D contains 5 crates with nothing in them. Room H cannot be opened
from this side, we'll get to it later. Room C contains an enemy. Room G also
contains an enemy. Room B contains nothing. Room F contains a ¤Rejuvenator DX
that was in a crate you knocked down from above. Room A contains boxes that
conceal Segment Address No. 07 Head to the left now and exit into the main
room, use the elevator and enter into the conveyor belt area again. Head down
the main belt and take the last left turn you can, follow this belt into the
room that was locked, head down the stairs.

Follow the path, destroying the two crates in your way. Ascend both staircases
destroying the next crate in your way. This will reveal ¤Skill Upgrade C x2.
Ascend the third staircase and enter the door. Make your way to the right
and past the window into the hangar, go through the door and then down the
stairs and into the door on your left. 

In this large room, head to the left and look at the glowing red panel. Read
the instructions and then destroy the three left most boxes. Climb the stairs
and stand on the upper-left hand part of the glass, it'll tilt down. Now run
quickly across to the lower-right hand side and the glass will tilt again,
this time destroying a box. This frees a chest, which will make it's way
across the water. Go down the stairs and to the left by the water to open it
to obtain Decoder 15. Now climb back up the stairs and go to the upper-left
part of the glass to make it tilt again. Then run back to the lower-right
hand part of it and walk onto the catwalk on the right. Head South and into
the door on the left.

If you'd like, save your game. Cross into the center of the room where the
large fan is blowing strong wind at you. Fight the two enemies you see while
running towards the center platform ahead of you. Once you are there, hug
it while making your way to the right ever so slightly, then hug it again and
move up. Then run to the right, if you did it correctly you'll make it behind
the glass at the console you see. Now go to the console and hit the button,
which will turn off the fan. Head around the platform to your left and climb
the ladder, then head South and use the giant elevator. 

You'll be attack upon arriving at the hangar, so deal with the enemies then
head North through the door. Continue to the ship you see and you'll be
treated to cutscenes and you will be finished with this section.

 =========================
[ Layer 03.02.02 ]=[ Elsa ]===================================================
 =========================

Once you set foot on the Elsa after the cutscenes, two GS Campaigns become
availible, so go and do those. They are :

GS Campaign 27 : The Master Bartender
GS Campaign 32 : For the Captain!

After that, head to the Save Point to your right and save the game. Now use
the EVS Plate to the left and go to Old Miltia to open the Segment Address
you found there way back in the beginning of the game.

[ Old Miltia ]

Head down the street and destroy the objects infront of the H.H.H. building,
then head right and destroy the console you see to obtain ¤Med Kit S x2. Go 
around the H.H.H. building to the left and up both sets of stairs. Run across
the catwalk and then turn left. Hit the red switch on the wall to lower the
ladder, then climb down it. Head all the way to the left and you'll eventually
come to a chest. Open it to reveal a ¤Bio Sphere. Head back to the right and
down the stairs, destroying the car in your way. To your right you'll see
Segment Address No. 14, so open it to obtain Robot Part Right Arm and Decoder
07. Exit the EVS and go back to the Elsa.

Back on th Elsa, save your game and hit up the EVS Plate again, this time,
head for the Subconscious Domain in Winter.

[ Subconscious Domain - Winter ]

From the starting point here, head to the right and into the next area. Follow
the path and ignore the rocks, you'll run into a Gnosis in the process. It's
up to you to either fight or Escape from the battles. Head East into the next
area and you'll find another Gnosis. After you're past it, continue to the
right and up a little ways, then go down the toppled tree and head North and
go around the bend. Encounter another Gnosis then head West and cross the
toppled tree, following the path until you run into one of the Infected
U.R.T.V. units. Once you've dealt with it, continue to the right, ignoring
the path with the opened chest. You'll encounter another Infected U.R.T.V.,
then head Northeast and into the next area. In this part, head to the right
and encounter a Gnosis, then head around the first bend to the left and cross
the toppled tree. Head to the Northeast, encountering an Infected U.R.T.V., 
then take the second left and follow it into the next area. Use the Yellow
Trap to stop the Infected U.R.T.V. from moving, then cross the healthy looking
tree and head right into the shrubs. Follow this and drop down in order to
enter Segment Address No. 15 and to collect Secret Key 5. Now exit the EVS and
head back to the Elsa.

Back on the Elsa, save your game and use the EVS Plate again, this time, to
re-enter the Dämmerung.

[ Dämmerung ]

Head to the right and up the hallway, using the Red Trap before engaging the
mech you see. Head up the halway more and fight the second enemy, then follow
the path to the right and down the staircase. Head down a little bit and use
the Yellow Trap then lure the enemy towards you. Now head to the right and
enter the second door you see. Descend these stairs and head right, then enter
Room A and decode Segment Address No. 07 to obtain the Robot Part Left Arm.
Exit the EVS and go back to the Elsa.

Back on the Elsa, and being finished with EVS diving, take the elevator down
to Floor B1. Head left and follow the path then head downstairs to the Robot
Academy. Go left and talk to the Professor, now that you have both Robot Arms
in your inventory, he'll unlock an Ether Skill for you. After obtaining the
new Ether skill, head back to the elevator and save the game if you'd like.

                               [ Coming Soon ]

 =========================
[ Layer 04 ]=[ Characters ]===================================================
 =========================

In this Layer I'll go through the main characters of the game along with
support characters later on. Each main character has thier own Sub-Layer where
you'll find a lot of information, including bios, attack information, Double
Attacks, etc. Since I the Xenosaga Episode II instruction book doe not have
any bios in it, I'm just going to re-hash the info for the main people, and
just have Jin's attack info until I can find a decent bio for him. The attacks
will be in the following context :

Button Combination : Target : Type : Range : Zone : Special
                     Attributes

While Double Attacks will be handled as follows :

Name : Second Person : Target : Type : Condition to Use
                       Attributes
                       How Acquired

 =============================
[ Layer 04.01 ]=[ Shion Uzuki ]===============================================
 =============================

Manual :

FEMALE - 163 CM [ 5'4" ] - 48 KG [ 106 LBS ] - 22 YEARS OLD

Chief Engineer of the KOS-MOS Project General Operation System Research
Center, Vector Industries First R&D Division.

When the story opens, she is assigned on a twofold missino : to assist in the
investigation of a planetary disappearance which is somehow related to the
"Zohar Project" - a plan developed jointly between the government and private
industry - and to test KOS-MOS

Database :

BORN : T.C. 4745
AGE : 22 years old

Assigned to Vector Industries' First R&D Division at the age of 18 in T.C.
4763.

Her official title is Chief Engineer of the KOS-MOS Project General Operation
System Research Center, Vector Industries First R&D Division. Although two
years younger than Allen, Shion is a year his senior in the corporate
hierarchy of Vector.

Although she appears to be clumsy at times, she is actually quite athletic.
In particular, her high kicks are powerful enough to render a grown man
unconscious. She apparently also wields a jiu jitsu-like technique passed on
from her grandfather, but unfortunately this skill does not appear in this
episode.

==============================================================================
Attacks :

[ Coming Soon ]

==============================================================================
Double Attacks :

[ Coming Soon ]

 =========================
[ Layer 04.02 ]=[ KOS-MOS ]===================================================
 =========================

Manual :

FEMALE - 167 CM [ 5'6" ] - 92 KG [ 203 LBS ] - LOOKS ABOUT 18 YEARS OLD

A female, armored battle android developed by the interstellar conglomerate,
Vector Industries. She is comprised entirely of mechanical parts, a rarity in
an age of advances Realian technology. "KOS-MOS" is not her personal name, but
rather the name of the complete battle system designed to combat Gnosis.

Database :


An armored female android developed by the interstellar conglomerate, Vector
Industries.

She is comprised entirely of mechanical parts, a rarity in an age of advances
Realian technology. The basic tenet to which she adheres to is based on logic,
probability, and completion of her mission above all else. She also
unconditionally protects Shion, her creator.

She is equipped wth a "simulated personality OS" to aid in communication, and
through her speed conveys her role as an android in servive to humans, her
tendency to put logic and probability first makes her quite diffecult to
manage at times.

The name KOS-MOS is a general acronym to denote an anti-Gnosis tactical
system. It stands for "Kosmos Obey Strategic Multiple Operation Systems."

==============================================================================
Attacks :

[ Coming Soon ]

==============================================================================
Double Attacks :

[ Coming Soon ]

 ====================================
[ Layer 04.03 ]=[ Ziggurat 8 / Ziggy ]========================================
 ====================================

Manual :

MALE - 191 CM [ 6'3" ] - 98 YEARS SINCE BODY RECYCLING [ LOOKS 30 ]

A combat cyborg assigned the task of recovering and protecting MOMO, the
prototype 100-series Observational Realian.

Instead of embracing the fact that he was once human, Ziggy is constantly
tuning his body, eliminating his organic parts in order to erase his own
existence and reduce himself from a "person" to a mere "object."

Database [ Ziggurat 8 ] : 

Ziggurat Industries Cyborg version 8.0.

Since the advent of Realian technology, all effort to develop new cyborgs was
abandoned, but pre-existing models continued to be upgraded.

However, with the enactment of the Species Perservation Act this practice was
also stopped, making version 8.0 the last in the Ziggurat series.

Database [ Ziggy ] : 

BORN : T.C. 4637

A combat cyborg assigned the task of recovering and protecting MOMO, the
prototype 100-series Observational Realian.

Upon his death in T.C. 4667 at the age of 30, his body was donated to science,
and two years later he was reborn as a combat cyborg.

The last rank he held was captain of the 1875th Special Operations Command
detatchment of the Federation Police Bureau.

He is currently appropriated to the S.O.C.E. According to Federation law, upon
death, an individual's body is designated as "public property", thus they are
no longer able to control thier own fates. Perhaps this is why Ziggy
considers himself simply equipment owned by the S.O.C.E.

His thinking is in direct contrast to MOMO, who longs to be human. Ziggy
constantly strives to turn himnself completely into a machine through repeated
tune-ups that eliminate his human parts, piece by piece. 

His looks belie his extremely old age, and his advice gained from years of
experience is both practical and precise.

His former name was Jan Sauer.

==============================================================================
Attacks :

Square, Square          : Single : Physical : Short : BB
                          Strike : Fire

Square, Triangle        : Single : Physical : Short : BC
                          Strike : Fire

Triangle, Triangle      : Single : Physical : Short : CC
                          Strike : Fire

Triange, Square         : Single : Physical : Short : CB
                          Strike : Fire

Circle                  : Single : Physical : Short : B or C : Down
                          Strike : Fire

Circle [ Downed Enemy ] : Single : Physical : Short : C
                          Slash  : Fire

=============================================================================
Double Attacks :

[ Coming Soon ]

 ======================
[ Layer 04.04 ]=[ MOMO ]======================================================
 ======================

Manual :

FEMALE - 141 CM [ 4'8" ] - 36 KG [ 79 LBS ] - LOOKS ABOUT 12 YEARS OLD

A prototype 100-series Observational Realian [ synthetic human ] developed to
observe and contact Gnosis, an alien life form that can only be detected by a
"special sense." MOMO is short for Multiple Observative Mimetic Organicus.

She was created by Joachim Mizrahi, a scientist renowned throughout the
galaxy, and his wife, Juli Mizrahi.

Database [ 100-series Observational Unit ] :

The Anti-Gnosis Observational Realians that were slated for duty onboard the
Woglinde.

They are capable of unleashing the Hilbert Effect.

Database [ MOMO ] : 

Short for Multiple Observative Mimetic Organicus. Activation date unknown.

She is a 100-Series prototype Realian designed to observe and contact Gnosis,
an alien life form that can only be detected by a "special sense."

She was created by Joachim Mizrahi, and she resembles his deceased daughter,
Sakura Mizrahi. Her outward appearance is that of a 12 year old.



==============================================================================
Attacks :

Circle                 : Single : Ether : Long : A or B or C
                         Pierce

Circle, Circle,        : Single : Ether : Long : A or B or C
                         Pierce

Circle, Circle, Circle : Single : Ether : Long : A or B or C
                         Pierce

==============================================================================
Double Attacks :

[ Coming Soon ]

 =======================
[ Layer 04.05 ]=[ chaos ]=====================================================
 =======================

Manual : 

MALE - 169 CM [ 5'7" ] - 53 KG [ 117 LBS ] - LOOKS ABOUT 16 YEARS OLD

A slender, young boy who appears 16 years old but whose true age is unknown.
His perpetually melancholic expression, as well as the depth and scope of his
conversations, give the impression that he hails from a higher plane of
existence. His translucent blue eyes and silver hair are his particularly
distinguishing features. 

As he volunteers no information whatsoever about his past other than his name,
everything about him, including whether or not he even has any memory of his
past, is unknown.

Database :

BORN : unknown
AGE : unknown

A slender, young boy who appears 16 years old but whose true age is unknown.
His perpetually melancholic expression, as well as the depth and scope of his
conversations, give the impression that he hails from a higher plane of
existence. 

As he volunteers no information whatsoever about his past other than his name,
everything about him, including whether or not he even has any memory of his
past, is unknown.

His relationship with Matthews and the crew appears to go back for quite some
time, and they all respect him highly.

His translucent blue eyes and silver hair are his particularly distinguishing
features. 

==============================================================================
Attacks : 

Square, Square                  : Single : Physical : Short : BB
                                  Strike : Aura

Square, Triangle                : Single : Physical : Short : BC
                                  Strike : Aura

Triangle, Triangle              : Single : Physical : Short : CC
                                  Strike : Aura

Triange, Square                 : Single : Physical : Short : CB
                                  Strike : Aura

Circle                          : Single : Physical : Short : B or C : Down
                                  Strike : Aura

Circle [ Downed Enemy ]         : Single : Physical : Short : C
                                  Strike : Aura

Circle, Circle [ Downed Enemy ] : Single : Physical : Short : CC
                                  Strike : Aura

==============================================================================
Double Attacks :

Ice Brand          : Jin Uzuki : Single : Physical : Stock x2
                                 Slash  : Ice
                                 Start with

Elemental Nocturne : Jr.       : All    : Ether    : Stock x2
                                 Aura
                                 GS Campaign 09

 =====================
[ Layer 04.06 ]=[ Jr. ]=======================================================
 =====================

Manual : 

MALE - 140 CM [ 4'7" ] - 38 KG [ 84 LBS ] - LOOKS ABOUT 12 YEARS OLD

One of the directors of the Kukai Foundation, a special organization based on
Second Miltia [ an autonomous state in the Galaxy Federation ].

Despite his seemingly carefree attitude, Jr. is actually quite wise and will
occasionally make statements, cutting right to the heart of things.

Database : 

Gaignun Kukai Jr., director of the Kukai Foundation

His hobby is collecting ancient text and literature, as well as ancient
[ relative to his time period ] weapons.

The official records state that he was born in T.C. 4755 and is the adopted
son of Gaignun Kukai.

==============================================================================
Attacks :

Square, Square     : Single : Physical : Long : BB
                     Pierce

Square, Triangle   : Single : Physical : Long : BC
                     Pierce

Triangle, Triangle : Single : Physical : Long : CC
                     Pierce

Triange, Square    : Single : Physical : Long : CB
                     Pierce

Circle             : Single : Physical : Long : B or C
                     Pierce

Circle             : Single : Physical : Long : A
                     Pierce

Circle, Circle     : Single : Physical : Long : AA
                     Pierce

==============================================================================
Double Attacks :

Elemental Nocturne : chaos : All    : Ether    : Stock x2
                             Aura
                             GS Campaign 09

 ===========================
[ Layer 04.07 ]=[ Jin Uzuki ]=================================================
 ===========================

Attacks :

[ Coming Soon ]

==============================================================================
Double Attacks :

Ice Brand : chaos : Single : Physical : Stock x2
                    Slash  : Ice
                    Start with

 =======================
[ Layer 05 ]=[ A.M.W.S. ]=====================================================
 =======================

In this Layer you'll find a lot of information about the A.M.W.S. units you
can pilot during the game. This includes base statistics, attacks, and attacks
based on co-pilots. 

 ============================
[ Layer 05.01 ]=[ E.S. Asher ]===============================================
 ============================

[ Coming Soon ]

 =====================
[ Layer 06 ]=[ Skills ]=======================================================
 =====================

The way skills are handled are very different compared to Episode I. Now,
instead of learning skills from items, you unlock them by using your Class and
Skill Points. There are 3 types of Skills, as well. You have ones that can be
equipped, of which you can only have 3 at a time. There are ones that are
Mastered, meaning that it's always active. And ones that are Ether skills,
that cost EP to use. To unlock skills, you must use Skill Points to learn
whichever ones you want. Class Points are used to unlock different classes of
skills. And after certain requirements are met, you are allowed access to 
different levels. All will be shown here.

 ================================
[ Layer 06.01 ]=[ Level 1 Skills ]===========================================
 ================================

Level 1 Skills are availible from the start of the game. 

=============================================================================
Class A Skills : 300 C. Points to Unlock

Medica       : 200 S. Points : Ether    : Ally : 2 EP
               Low HP recovery relative to Ether Attack

Refresh L    : 150 S. Points : Ether    : Ally : 2 EP
               Clear L-type status effect based on caster's EATK

Poison Guard : 100 S. Points : Mastered
               Poison resistance +25%

Blind Guard  : 100 S. Points : Mastered
               Blind resistance +25%

==============================================================================
Class B Skills : 300 Class Points to Unlock

Attacker : 200 S. Points : Ether : Self : 4 EP
           Raise Physical Attack and lower Physical Defense

Defender : 200 S. Points : Ether : Self : 4 EP
           Raise Physical Defense and lower Physical Attack

STR+2    : 100 S. Points : Equip
           Str +2 Increase Physical Attack

VIT+2    : 150 S. Points : Equip
           Vit +2 Increase Physical Defense

==============================================================================
Class C Skills : 300 Class Points to Unlock

Analyze : 150 S. Points : Ether    : Single Enemy : 4 EP
          Analyze enemy to see statistics

Memory  : 100 S. Points : Mastered
          Recall enemy zones once learned

EATK+2  : 150 S. Points : Equip
          Eatk +2 Increase Ether Attack

EDEF+2  : 150 S. Points : Equip
          Edef +2 Increase Ether Defense

==============================================================================
Class D Skills : 300 Class Points to Unlock

Down Dex      : 150 S. Points : Ether : Single Enemy : 4 EP
                Lower Dexterity and Evasion of B or G enemy

Break Sensors : 150 S. Points : Ether : Single Enemy : 4 EP
                Lower Dexterity and Evasion of M enemy

DEX+2         : 150 S. Points : Equip
                Dex +2 Increase Dexterity

EVA+2         : 150 S. Points : Equip
                Eva +2 Increase Evasion

==============================================================================
Class E Skills : 300 Class Points to Unlock

Ice Blast     : 200 S. Points : Ether : Single Enemy : 6 EP
                Ice Ether Attack

Flame Blast   : 200 S. Points : Ether : Single Enemy : 6 EP
                Fire Ether Attack

Thunder Blast : 200 S. Points : Ether : Single Enemy : 6 EP
                Thunder Ether Attack

Aura Blast    : 200 S. Points : Ether : Single Enemy : 6 EP
                Aura Ether Attack

==============================================================================
Class F Skills : 300 Class Points to Unlock

Down Force : 150 S. Points : Ether : Single Enemy : 4 EP
             Lower Physical Attack of a B or G enemy

Down P Def : 150 S. Points : Ether : Single Enemy : 4 EP
             Lower Physical Defense of a B or G enemy

Down Ether : 150 S. Points : Ether : Single Enemy : 4 EP
             Lower Ether Attack of a B or G enemy

Down E Def : 150 S. Points : Ether : Single Enemy : 4 EP
             Lower Ether Defense of a B or G enemy

==============================================================================
Class G Skills : 300 Class Points to Unlock

Break Arms   : 150 S. Points : Ether : Single Enemy : 4 EP
               Lower Physical Attack of M enemy

Break Armor  : 150 S. Points : Ether : Single Enemy : 4 EP
               Lower Physical Defense of M enemy

Break Beam   : 150 S. Points : Ether : Single Enemy : 4 EP
               Lower Ether Attack of M enemy

Break Shield : 150 S. Points : Ether : Single Enemy : 4 EP
               Lower Ether Defense of M enemy

==============================================================================
Class H Skills : 600 Class Points to Unlock

Psycho Pocket : 300 S. Points : Ether    : Single Enemy : 4 EP
                Steal an item

Break B10     : 400 S. Points : Mastered
                Break bonus chance +10%

Focus 1       : 600 S. Points : Mastered
                Recover 10% EP with the Stock command

????          : ??? S. Points : ?

 ================================
[ Layer 06.02 ]=[ Level 2 Skills ]===========================================
 ================================

Level 2 Skills are availible after learning all Level 1 Class A Skills

=============================================================================
Class A Skills : 600 Class Points to Unlock

Ice Veil     : 300 S. Points : Ether : Ally : 4 EP
               Reduce ice damage by 25%

Flame Veil   : 300 S. Points : Ether : Ally : 4 EP
               Reduce fire damage by 25%

Thunder Veil : 300 S. Points : Ether : Ally : 4 EP
               Reduce thunder damage by 25%

Aura Veil    : 300 S. Points : Ether : Ally : 4 EP
               Reduce aura damage by 25%

==============================================================================
Class B Skills : 600 Class Points to Unlock

Ice Sword     : 300 S. Points : Ether : Ally : 4 EP
                Add ice to non-elemental attacks

Flame Sword   : 300 S. Points : Ether : Ally : 4 EP
                Add fire to non-elemental attacks

Thunder Sword : 300 S. Points : Ether : Ally : 4 EP
                Add thunder to non-elemental attacks

Aura Sword    : 300 S. Points : Ether : Ally : 4 EP
                Add aura to non-elemental attacks

==============================================================================
Class C Skills : 600 Class Points to Unlock

Revert      : 600 S. Points : Ether : Ally   : 20 EP
              Revive character with 25% HP

Medica 2    : 600 S. Points : Ether : Ally   :  4 EP
              Mid HP recovery relative to Ether Attack

Medical All : 600 S. Points : Ether : Allies : 10 EP
              Low HP recovery relative to Ether Attack

Vaccine     : 400 S. Points : Ether : Ally   :  6 EP
              Raise status effect resistance 10%

==============================================================================
Class D Skills : 600 Class Points to Unlock

Stock 1    : 500 S. Points : Ether    : Self : 4 EP
             Increase Stock count by one

HP Mind 10 : 500 S. Points : Mastered
             HP Recovery +10%

ST Mind 10 : 400 S. Points : Mastered
             Status effect recovery +10%

Rare+10    : 600 S. Points : Equip
             Rare item acquisition +10%

==============================================================================
Class E Skills : 600 Class Points to Unlock

Heavy Guard    : 200 S. Points : Mastered
                 Heavy resistance +25%

Weak Guard     : 200 S. Points : Mastered
                 Weak resistance +25%

Ether PD Guard : 200 S. Points : Mastered
                 Ether PD resistance +25%

Ether DD Guard : 200 S. Points : Mastered
                 Ether DD resistance +25%

==============================================================================
Class F Skills : 600 Class Points to Unlock

Ether Spear  : 400 S. Points : Ether : Self         : 4 EP
               Raise Ether Attack and lower Ether Defense

Ether Shield : 400 S. Points : Ether : Self         : 4 EP
               Lower Ether Attack and raise Ether Defense

Junk Beam    : 500 S. Points : Ether : Single Enemy : 4 EP

Miracle Star : 400 S. Points : Ether : Single Enemy : 8 EP
               Non-elemental Ether attack

==============================================================================
Class G Skills : 600 Class Points to Unlock

Ice Coat     : 400 S. Points : Equip
               Reduce ice damage 25%

Flame Coat   : 400 S. Points : Equip
               Reduce fire damage 25%

Thunder Coat : 400 S. Points : Equip
               Reduce thunder damage 25%

Aura Coat    : 400 S. Points : Equip
               Reduce aura damage 25%

==============================================================================
Class H Skills : 1,200 Class Points to Unlock

Boost 1         : 1,200 S. Points : Ether : Self : 8 EP
                  Increase Boost count by one

????            : ?,??? S. Points : ?

????            : ?,??? S. Points : ?

ST Resist 20    : 1,200 S. Points : Equip
                  Status effect resistance +20%

 ================================
[ Layer 06.03 ]=[ Level 3 Skills ]===========================================
 ================================

Level 3 Skills are availible after learning all Level 2 Class A Skills

=============================================================================
Class A Skills : 1,200 Class Points to Unlock

Refresh H  : 800 S. Points : Ether    : Ally : 6 EP
             Clear H-type status effect based on caster's Eatk

????       : ??? S. Points : ?

ST Mind 15 : 600 S. Points : Mastered
             Status effect recovery +15%

????       : 300 S. Points : ?

==============================================================================
Class B Skills : 1,200 Class Points to Unlock

Blade Coat  : 500 S. Points : Equip
              Reduce slashing damage 25%

Spear Coat  : 500 S. Points : Equip
              Reduce piecing damage 25%

Hammer Coat : 500 S. Points : Equip
              Reduce strike damage 25%

Beam Coat   : 500 S. Points : Equip
              Reduce beam damage 25%

==============================================================================
Class C Skills : 1,200 Class Points to Unlock

Cleanse      :   800 S. Points : Ether : Self : 8 EP
                 Clear statuc effects using half of current HP

????         : 

Double Power : 1,000 S. Points : Equip
               Double parameter effects of equipped skills

????         : 

==============================================================================
Class D Skills : 1,200 Class Points to Unlock

Stun Guard      : 400 S. Points : Mastered
                  Stun resistance +25% 

Lost Guard      : 400 S. Points : Mastered
                  Lost resistance +25%

Poison EP Guard : 400 S. Points : Mastered
                  Poison EP resistance +25%

Slow Guard      : 400 S. Points : Mastered
                  Slow resistance +25%

==============================================================================
Class E Skills : 1,200 Class Points to Unlock

Quick       : 1,200 S. Points : Ether : Ally : 10 EP
              Increase turns 25%

Charge Time :   800 S. Points : Ether : Self :  4 EP
                Double HP regeneration [ 1 time ]
 
CRTC+5      :   800 S. Points : Equip
                Critical +5 Increases critical hit rate 5%

????        : ?,??? S. Points :

==============================================================================
Class F Skills : 1,200 Class Points to Unlock

Prayer        : 1,200 S. Points : Ether : Self : 16 EP
                Receive a heavenly gift

????          : ?,??? S. Points : ?

Revenge Power : 1,500 S. Points : Equip
                25% chance of Counterboost after taking a critical hit
                [ only after enemy individual attack ]

????          : ?,??? S. Points : ?

==============================================================================
Class G Skills : 1,200 Class Points to Unlock

Misty     : 1,000 S. Points : Ether : Single Enemy : 6 EP
            Block B or G enemy's Ether skills

Infection :   800 S. Points : Ether : Single Enemy : 4 EP
              Lower status resistance of B or G enemy

Guard     :   800 S. Points : Mastered
              Damage reduction +20% when guarding

????      : ?,??? S. Points : ?

==============================================================================
Class H Skills : 2,400 Class Points to Unlock

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

 ================================
[ Layer 06.04 ]=[ Level 4 Skills ]============================================
 ================================

Unlock Information Coming Soon

==============================================================================
Class A Skills : 2,400 Class Points to Unlock

Heaven's Rain : 2,400 S. Points : Ether : All Enemies : 18 EP
                Aura Ether attack

????          : ?,??? S. Points : ?

Damage-10     : 4,000 S. Points : Equip
                Lower all damage received by 10%

Samurai Soul  : 3,200 S. Points : Equip
                Increase attack when party member is knocked out

==============================================================================
Class B Skills : 2,400 Class Points to Unlock

Annihilation : 2,800 S. Points : Ether    : Single Enemy : 18 EP
               Non-elemental Ether attack & clear status effects

????         : ?,??? S. Points : ?

Lost AGL     : 2,400 S. Points : Mastered
               Retain full Agility after casting Ether

Knight Soul  : 3,200 S. Points : Equip
               Increase defense when party member is knocked out

==============================================================================
Class C Skills : 2,400 Class Points to Unlock

????         : ?,??? S. Points : ?

ST Resist 30 : 3,200 S. Points : Equip
               Status effect resistance +30%

????         : ?,??? S. Points : ?

HP Mind 15   : 2,400 S. Points : Mastered
               HP recovery +15%

==============================================================================
Class D Skills : 4,800 Class Points to Unlock

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

????         : ?,??? S. Points : ?

 ==============================
[ Layer 06.05 ]=[ Other Skills ]==============================================
 ==============================
Not all Skills are taught through the tree in the menu. Here I will tell you
what other skills there are and how to obtain them.

Erde Storm : Ether : All Enemies : 8 EP
             Ether Power from Erde Kaiser arms
Obtained   : Collect both Robot Arms and talk to the Professor

 ====================
[ Layer 07 ]=[ Items ]========================================================
 ====================

This is the Items Layer of this compendium. Within you'll find all the item
you can acquire in Xenosaga. Since there are alot of items, I've seperated
them into Sub-Layers to make finding the item you're interested in alot
easier. 

 ==============================
[ Layer 07.01 ]=[ Battle Items ]==============================================
 ==============================

Antidote L     : Heals L-type status effects

Antidote H     : Heals H-type status effects

Boost Max      : Boost Gauge maxmum +1 [ Up to 5 ]

Ether Pack S   : Recover 25% of MAX EP

Ether Pack M   : Recover 50% of MAX EP

Med Kit S      : Recover 25% of MAX HP

Med Kit M      : Recover 50% of MAX HP

Med Kit L      : Recover 75% of MAX HP

Rejuvenator M  : Recover 50% of MAX HP and EP

Rejuvenator DX : Recover all HP and EP

Revive S       : Revive & recover 25% of MAX HP

Revive DX      : Revive & recover all HP

 ==================================
[ Layer 07.02 ]=[ Non Battle Items ]==========================================
 ==================================

Bio Sphere      : Recover all HP and EP [ entire party ]

Class Upgrade C : Class Points +100

Nano Sphere     : Recover all HP and EP of all crafts [ E.S. only ]

Nano Repair A   : Recover 25% of MAX HP and EP [ E.S. only ]

Skill Upgrade A : Skill Points +10

Skill Upgrade B : Skill Points +30

Skill Upgrade C : Skill Points +50

Skill Upgrade D : Skill Points +100

Skill Upgrade E : Skill Points +500

 ==============================
[ Layer 07.03 ]=[ Barter Items ]==============================================
 ==============================

Scrap Iron     : Remains of a machine 

Junked Circuit : A destroyed circuit

 ===========================
[ Layer 07.04 ]=[ Key Items ]=================================================
 ===========================

Club Letter     : A letter shaped like a Club which appears to be from a niece
                  to her Aunt

Decoder 01      : Decoder used to unlock Segment Address No. 01

Decoder 04      : Decoder used to unlock Segment Address No. 04

Decoder 06      : Decoder used to unlock Segment Address No. 06

Decoder 07      : Decoder used to unlock Segment Address No. 07

Decoder 11      : Decoder used to unlock Segment Address No. 11

Decoder 15      : Decoder used to unlock Segment Address No. 15

Decoder 14      : Decoder used to unlock Segment Address No. 14

Decoder 18      : Decoder used to unlock Segment Address No. 18

Diamond Letter  : A letter shaped like a Diamond which appears to be a
                  description of days and nights on Second Miltia

Facility Key    : Key to the power distrubution facility of Second Miltia

Heart Letter    : A letter shaped like a Heart which contains work-related
                  documents

Love Letter     : Love letter from Jacqueline to Sidney

Robot Part      : The left arm of a giant robot
Left Arm        : Take both arms to the Professor for an Ether skill!

Robot Part      : The right arm of a giant robot
Right Arm       : Take both arms to the Professor for an Ether skill!

Secret Box      : A box with 'Dominic' written on top and filled with
                  receipts for mice

Secret Key 1    : Key to open the Level 1 Class H skill, Psycho Pocket

Secret Key 2    : Key to open the Level 1 Class H skill, Break B10

Secret Key 3    : Key to open the Level 1 Class H skill, Focus 1

Secret Key 5    : Key to open the Level 2 Class D skill, Stock 1

Secret Key 6    : Key to open the Level 2 Class D skill, Rare+10

Secret Key 7    : Key to open the Level 2 Class F skill, Junk Beam

Secret Key 8    : Key to open the Level 2 Class H skill, Boost 1

Secret Key 11   : Key to open the Level 2 Class H skill, ST Resist 20

Sidney's Letter : A very embarrassing letter to Jacqueline

Spade Letter    : A letter shaped like a Spade which contains a mail-order
                  catalog

Stella's Corset : Stella's favorite stage costume

Stella's Hairpin : Stella's hairpin from her last preformance

Stella's Shoes : Stella's ballet shoes

Teddy Bear      : Teddy bear Maple received from her father on her birthday

 ==============================
[ Layer 08 ]=[ Segment Address ]==============================================
 ==============================

In this Layer you'll find a listing of the 18 Segment Addresses, as well as
thier corresponding Decoders. 

Segment Address No. 01 : Dämmerung        : Restricted Area, crate room
            Decoder 01 : GS Campaign 05
                  Item : Secret Key 8

Segment Address No. 03 : Second Miltia    : Sector One, Area 40 back room
            Decoder 03 : [ Coming Soon ]
                  Item : [ Coming Soon ]

Segment Address No. 06 : Second Miltia    : Sector Two, by Angelina
            Decoder 06 : Given by Angelina
                  Item : Secret Key 3

Segment Address No. 07 : Dämmerung        : Restricted Area, Room A
            Decoder 07 : Segment Address No. 14
                  Item : Secret Key 8

Segment Address No. 09 : Second Miltia    : Uzuki Residence, on side of house
            Decoder 09 : [ Coming Soon ]
                  Item : [ Coming Soon ]

Segment Address No. 14 : Old Miltia       : By underpass
            Decoder 14 : GS Campaign 27
                  Item : Robot Part Right Arm and Decoder 07

Segment Address No. 15 : SC Domain Winter : Past shrubs
            Decoder 15 : Dämmerung, under large glass
                  Item : Secret Key 5

Segment Address No. 18 : [ Coming Soon ]
            Decoder 18 : Dämmerung, in secret room
                  Item : [ Coming Soon ]

 ========================================
[ Layer 09 ]=[ Global Samaritan Campaign ]====================================
 ========================================

After encountering Agent Bunnie in Second Miltia, you can join the Global
Samaritan Campaign, which will make the world a better place. Below you will
find the Campaigns and information about them.

GS Campaign 01 : Send Him My Love!
        Client : Jacqueline
      Location : Second Miltia, Sector One, outside of the Hospital
   Walkthrough : Talk to Jacqueline and she will give you a Love Letter that
                 she wants you to delieve to the man she loves, only she
                 doesn't know where he is. So it's upto you to find him. Leave
                 the area and on the map head to the left and enter the Space
                 Port. Once inside enter the left gate to board the Durandal
                 Run to the right and up the escalor you see at Dock 01. Talk
                 to the person standing there and then board Shuttle 08 to the
                 Kukai Foundation. When the shuttle arrives, exit the area via
                 the large staircase to the left. On the map, head South to
                 the Urban Area. Destroy the first car you see to receive 
                 ¤Skill Upgrade A x5 and a single ¤Bio Sphere from the second
                 one. A little ways down the road you'll see a green truck,
                 obliterate it to obtain a ¤Med Kit S. Enter the Ironman Bar
                 & Grill, Sidney is standing ahead of you, under the neon
                 purple sign. Talk to him to deliever the letter and he will
                 give you a letter that he wants you to give to Jacqueline.
                 Now head to the left of Sidney and make the gate lift up. Hit
                 the glowing red panel to raise the floor to the second level. 
                 Head to the left and out the door to lead you to another
                 building. Destroy the bookshelf in your way and make your
                 way to the left, then down the stairs. Exit the Our Treasure
                 by heading to the Southwest. Re-enter the Ironman Bar & Grill
                 and once again head under the gate where the red panel is.
                 Now there are a couple of boxes you can access, so destroy
                 them all and you will obtain a ¤Boost Max. Exit the Ironman
                 and backtrack to Second Miltia City, Sector One. Once inside,
                 talk to Jacqueline to complete this Campaign.
        Reward : Secret Key 1

GS Campaign 02 : Go Postal!
        Client : Sikes
      Location : Second Miltia, Sector One, in Hospital bed
   Walkthrough : Talk to Sikes and he will ask you to deliever four letters to
                 four different people since he can't do it himself. Exit the
                 Hospital and head East and up the stairs to Sector Two. Go up
                 the escalator and head into the Area 40 Publishing Agency.
                 Once inside, head towards the back room area and talk to the
                 man with the white hair. This is Enrico, and he is the one
                 who needs the Spade Letter. Deliever it, and exit into Sector
                 Two. Head down and into Sector One, then out into Second
                 Miltia. From here, enter the Space Port once again. Once
                 inside, head towards the Durandal boarding Gate, you should
                 see a small woman in a light blue sweater. This is Ulrica and
                 she is the one who needs the Club Letter. Deliever it, and 
                 head to the Durandal. After arriving, head to the West and 
                 go to the red train you see. Now, chose to goto the Park
                 Area. Go up the escalators you see and through the door, now
                 in this room, be sure to talk to the Naive Mass Produced 100
                 Series in the center of this room. When prompted, chose the
                 second line, this will make him ramble about something with
                 the number 11 on it. Then he will ask if you can take it off
                 his hands. Glady accept, and you'll receive Decoder 11. Now
                 head towards the large window and to the left. You'll see a
                 man that seems antsy about something. This is Eugene, and he
                 is the one who needs the Heart Letter. Deliever it, and make
                 your way to the Kukai Foundation's Urban Area. Proceed to the
                 West and enter the new area. Go up the two sets of stairs to
                 reach the third level. Head to the left and pass the
                 fountain. You'll see a woman in a purple dress. This is
                 Patricia, and she is the one who needs the Diamond Letter.
                 Go to the right and down one flight of stairs and enter East
                 6. Inside head towards the stairs you see ahead of you and
                 destroy the large blue/grey box on the left to receive an
                 ¤Ether Pack M. The first brown crate on the right contains a
                 ¤Med Kit M. Now exit East 6 and the Urban Area, and head back
                 to Second Miltia City, Sector One. Go back into the Hospital
                 and speak with Sikes to complete this Campaign.
        Reward : Secret Key 2

GS Campaign 03 : Operation Squeak Squeak!
        Client : Sheila
      Location : Kukai Foundation, Urban Area, Lavare Dry Cleaning by dryer
   Walkthrough : Talk to Sheila to learn about her pesky rodent problems. Head
                 North after the conversation is over and climb the ladder
                 into the attic. Talk to the old woman, Amber, to get more
                 details on this Campaign. When you start the chase, be sure
                 to climb the two sets of stairs below you and shoot the 
                 pictures, as this will block holes for the mice to escape.
                 Since this is a timed event, you need to act fast. With only
                 one and a half minutes on the clock, you'll have to get those
                 pictures, then the ten mice relatively fast. Just be weary of
                 mice on the second floor of the attic, as there is another
                 hole they can use to zip down to the first floor, and this
                 one you can't block. The game ends once you get all ten mice.

                 Amber will give you a Secret Box, so talk to Sheila to give
                 her the box and to complete the campaign. 
        Reward : Secret Key 6

GS Campaign 05 : My Idol, Dr. Uzuki
        Client : Jun
      Location : Second Miltia, Uzuki Residence, left hand wall
   Walkthrough : Talk to Jun to find out that Jin's books are out of order. He
                 wants you to fix them. The bookshelves have a horizontal
                 and vertical pattern to them, Jun wants you to re-arrange
                 them within time limits, and he'll give you prizes. The
                 Level 1 puzzle is easy, and you have three minutes to arrange
                 the 8 pieces so the Japanese numbers 1, 2, and 3 line up
                 vertically and the red, yellow, and orange mini-pictures
                 line up vertically. Level 2 coming soon.
        Reward : Decoder 01 and Archangel's Requiem Double Attack

GS Campaign 07 : Posters a Go-Go!
        Client : Miguel
      Location : Second Miltia, Sector Two, Area 40 Publishing Agency backroom
   Walkthrough : Talk to Miguel to learn that posters have been printed up to
                 support the Miss Miltia contest and he needs you to put them
                 around the city. You've got 20 posters to put up, so let's
                 get it done. Exit Area 40 and head up the road and place a
                 poster where the light hits the wall infront of you. Follow
                 the path and place another poster just beyond Segment Address
                 No. 06. Run to the South and past the ramp then go to the
                 right. The camera should zoom out here, place 4 posters on
                 that great big wall. Head to the left and go up the ramp and 
                 go to the wall where it reads "Second Miltia" and put another
                 poster up there. Now enter Moby Dick's Cafe, once inside
                 go to the small space next to the entrance and place a poster
                 on that wall, then leave. Go down the ramp and head South,
                 going down both sets of stairs you come across. To the right
                 you'll see a small No Tresspassing sign by a ramp, go down
                 and place a poster between the man standing and the number 02
                 on the wall. Nine posters down, eleven to go. Head into
                 Sector One to put up the remaining posters. On the wall of
                 the Hospital place three posters, then go inside. In the
                 second room, put a poster up on the left wall. Go to the last
                 room on the right and place a poster on the right hand wall.
                 Exit the Hospital and head South, putting a poster to the
                 right of the large blue sign on the wall. Run further South
                 and put a poster in the alcove where the Save Point is. Now 
                 head up the stairs and enter the first door on your right. 
                 Inside, head to the lower right hand corner of the room and
                 put a poster up on the wall by the stairs, then ascend to the
                 second floor to place another poster on the beige wall at
                 the top. Go back to Sector One now and head North, placing a
                 poster between the two doors, then enter the other door. In
                 this room, place a poster behind the container with the
                 yellow orb, then make your way to Sector Two, Area 40's back
                 room. Talk to Miguel to complete this Campaign.
        Reward : ¤Skill Upgrade D x3
                 MOMO's Swimsuit
                 Jr.'s Swimsuit

GS Campaign 08 : Miltian Crisis!
        Client : Lizzy
      Location : Second Miltia, Sector Two, by the Power Distribution facility
   Walkthrough : Talk to Lizzy and he'll tell you that the power inside the
                 facility needs to be stabilized, and he's not very good at
                 doing that type of work. So accept the offer to fix it, and
                 he'll give you a Facility Key. Use the key on the door to the
                 left and climb down the ladder. Once at the bottom head left
                 and enter the doors, which will start a five minute timer. 
                 Go left on the arrows that face left, alternating between the
                 bottom and top conveyor belts until you see a ladder to the
                 North. Climb up and follow the path, avoiding the electricity
                 generating machines on the walls. Use your shadow on the
                 floor to ensure safety. You will go through two sets of these
                 before reaching a third with a conveyor belt on the floor. 
                 This can be tricky since the conveyor belt is going the 
                 opposite direction. Once you've passed that, keep following
                 the path until the camera changes angles and looks North.
                 Avoid the electricity here at all costs, as if you are hit
                 you will be pushed onto conveyor belts and forced to start
                 over from the beginning. Please note that even if this
                 happens to you, you can still beat the area as long as it
                 doesn't happen a second time. After passing that area, you'll
                 need to avoid two more sets of generators, followed by a set
                 over a conveyor belt going in the same direction, and a final
                 set over a conveyor belt going the opposite direction. Once
                 you've past that set, run to the left and you'll come to a
                 large area filled with boxes. It'll look like this :

                                [A][B][C][D][E][F][G]
                                [H][I][J][K][L][M][N]
                                [O][P][Q][R][S][T][U]
                                [V][W][X][Y][Z][a][b]
                                [c][d][e][f][g][h][i]
                                [j][k][l][m][n][o][p]
                                [q][r][s][t][u][v][w]
                                [x][y][z][Ä][ß][Ç][Ð]

                 N contains ¤Class Upgrade C x2
                 s contains a ¤Bio Sphere
                 g contains ¤Skill Upgrade A x5

                 To reach the stabilizer button to bring the power back to
                 it's normal level and beat this campaign, destroy blocks
                 Ð to G, then G to D to reach the path to the button. Once
                 the button has been hit and the power is back to normal,
                 the timer will stop, allowing you to destroy the other boxes
                 to get items. The path behind j leads to a ¤Rejuvenator M. 
                 Now back track through the area and exit, then talk to Lizzy
                 to complete the Campaign.
        Reward : Burst Veil Double Attack

GS Campaign 09 : The Great Thief
        Client : Maple
      Location : Second Miltia, Secctor One, just past Agent Bunnie
   Walkthrough : Talk to Maple and you'll learn that someone stole her teddy
                 bear, then took off into Sector Two. Go up the ramp and into
                 Sector Two, then go up the escalators and turn right. This is
                 where you will meet Bonny, the self-proclaimed "ultimate
                 master thief", in a small cutscene. Keep heading to the right
                 until another small cutscene plays out. Continue to give
                 chase down the ramp and past the No Tresspassing sign, and
                 another small cutscene will occur. After it's done playing,
                 examine the small glowing golden light on the ground to pick
                 up the Teddy Bear. Now head back to Maple in Sector One to
                 complete this Campaign.
        Reward : Elemental Nocturne Double Attack

GS Campaign 11 : Water Works Worries!
        Client : Ciaran
      Location : Second Miltia, Sector Two, by the Water Works entrance

   Walkthrough : Talk to Ciaran and he'll tell you how there are a bunch of
                 broken water nanomachine dispensers. You're to help the crew
                 get rid of them. Go down the open manhole cover and enter the
                 Water Works, infront of you is Glenn. Talk to him, and talk
                 to him again and he'll ask if you want help. Tell him yes and
                 he'll offer to show you which dispensers aren't working in
                 each of the eight areas. I plotted out the groupings in each
                 Area, G means the dispenser showed a Green light, and thus,
                 is working properly. R means the dispenser showed a Red light
                 which means you need to destroy it. Once you destroy all of
                 the dispensers that displayed Red lights, go back to the 
                 surface and talk to Ciaran again to complete this Campaign.

                 ==========================[ Area A ]=========================
                 |                                                           |
                 |                        [G][G][R][R]                       |
                 |                        [R][R][R][R]                       |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                [R][R]                     |
                 |                                                           |
                 ==========================[ Area B ]=========================
                 |                                                           |
                 |                           [R][R]                          |
                 |                           [R][G]                          |
                 |                           [G][G]                          |
                 |                                                           |
                 ==========================[ Area C ]=========================
                 |                                                           |
                 |                                   [R]                     |
                 |                                                           |
                 |                        [R][R][R][R]                       |
                 |                        [G][G][R][R]                       |
                 |                                                           |
                 |                                                           |
                 |                     [R][R]                                |
                 |                        [R][G]                             |
                 |                                                           |
                 ==========================[ Area D ]=========================
                 |                                                           |
                 |                        [R]   [R][R]                       |
                 |                        [G]                                |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                              [R][G]                       |
                 |                              [R][G]                       |
                 |                              [R][G]                       |
                 |                                                           |
                 ==========================[ Area E ]=========================
                 |                                                           |
                 |                            [R]                            |
                 |                              [G]                          |
                 |                                                           |
                 |                           [R][G]                          |
                 |                           [G][R]                          |
                 |                           [R][G]                          |
                 |                                                           |
                 ==========================[ Area F ]=========================
                 |                                                           |
                 |                        [R][R][R][R][G][G][G]              |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                                                           |
                 |                  [R][R][R][R]                             |
                 |                  [G][R][R][G]                             |
                 |                                                           |
                 ==========================[ Area G ]=========================
                 |                                                           |
                 |                             [G][G]                        |
                 |                                                           |
                 |                          [R][G]                           |
                 |                          [R][R]                           |
                 |                          [R][R]                           |
                 |                          [G][R]                           |
                 |                          [G][R]                           |
                 |                          [R][R]                           |
                 |                                                           |
                 ==========================[ Area H ]=========================
                 |                                                           |
                 |                    [R][R]                                 |
                 |                    [R][R]                                 |
                 |                                                           |
                 |                                  [G][G]                   |
                 |                                  [R][R]                   |
                 |                                                           |
                 =============================================================
        Reward : Secret Key 11

GS Campaign 19 : A Precious Life
        Client : King
      Location : Kukai Foundation, Urban Area, East 6 inner hall
   Walkthrough : Talk to King to find out that his cat is sick. You need to
                 find a doctor for the porr kitten, so head to Second Miltia,
                 Sector One, and enter the Hospital. Once inside, head to the
                 right and in the second room you'll see a man in white who is
                 sitting infront of a large blue monitor. Talk to him, as this
                 is the doctor King needs for the kitty. When prompted, chose
                 to force him to come. Once that is done, head back to East 6
                 and meet up with King to complete the Campaign.
        Reward : ¤Revive DX x2

GS Campaign 25 : An Old Dancer Reminisces
        Client : Stella
      Location : Second Miltia, Sector One, inside Ballet Award on the bed
   Walkthrough : Talk to Stella to learn that Stella wants three of her items
                 back. They are in the hands of locals, so it's off to Sector
                 Two. Head towards the Water Works area and you'll see an old
                 woman to your right, this is Tess and she has Stella's Shoes.  
                 Go to the Chef's Door of Moby Dick's Cafe to meet Rachel and
                 to get Stella's Corset. Lastly, on your way back to Section
                 One, talk to the grey haired man outside of Area 40 and tell
                 him that yes, in fact, you do have business with him in order
                 to receive Stella's Hairpin. Go back to Stella and give her
                 the items to complete this Campaign.
        Reward : ¤Class Upgrade C x2, chaos' Swimwuit, Shion's Swimsuit

GS Campaign 27 : The Master Bartender
        Client : ADONIS
      Location : Elsa, Elsa Diner, behind the counter
   Walkthrough : Talk to Adonis to learn that he is trying to make a drink
                 that will help with Captain Matthews' hangovers. Head left
                 from behind the counter to see the group of four andriods
                 hanging around. Talk to GRASSHOPPER, the one standing in
                 the Northwest corner of their group. He will tell you that
                 the Captain likes fruity drinks, like Orange Juice. Next,
                 talk to KIR, the one standing in the Northeast corner of
                 their group. He will tell you that the Captain like Coffee
                 and Tomato Juice about the same. Then, talk to CORONATION,
                 the one standing in the Southest corner of their group. He
                 will tell you that the Captain never drinks just plain old
                 Orange Juice. Lastly, talk to MOCKINGBIRD, the one standing
                 in the Southwest corner of their group. He tells you that
                 the Captain always says that balance is important. Now, you
                 know from talking to ADONIS that the drink you need to make
                 can only have seven parts to it. Based on the clues the other
                 androids have given you, it's safe to assume there are only
                 two possible combinations. Either one part Orange Juice with
                 equal parts Tomoto Juice and Coffee, three of each. Or three
                 parts Orange Juice, with equal parts Tomoto Juice and Coffee,
                 two of each. The answer is the latter, so talk to ADONIS and
                 begin the mixing. The first digit is for Orange Juice, so set
                 that to three. The second digit is for Tomato Juice, so set
                 that to two, and do the same for the third and final digit
                 which represents Coffee. Now that the drink is mixed, head
                 to the left and give it to the MATTHEWS ROBOT, then back to
                 ADONIS to complete the Campaign.
        Reward : Decoder 14

GS Campaign 32 : For Captain Matthews!
        Client : KAMIKAZE
      Location : Elsa, B1, underneath the Weaponry sign
   Walkthrough : Talk to KAMIKAZE to learn that he and K-2 want to open up a
                 shop on the Elsa, but can't because Captain Matthews won't 
                 allow them to because of his debt. You need to give K-2, who
                 is at the Second Miltia Space Port, items that he will in
                 turn sell off to pay off the debt. Be warned, this will take
                 a long time, seeing as the debt is 99,999,999 G. @_@;
        Reward : ????

 =======================
[ Layer 10 ]=[ Bestiary ]=====================================================
 =======================

Name      : Carnicos I
Type      : Mechanical
HP        : 700
Break     : CC
EXP       : 550
S. Points : 34
C. Points : ----
Item      : ¤Scrap Iron
Rare Item : ¤Junked Circuit
Weak VS.  : Ether    : Beam, Thunder
            Physical : ----

Name      : Catharsis
Type      : Gnosis
HP        : 1,470
Break     : CB
EXP       : 1,000
S. Points : 44
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ----
Weak VS.  : Ether    : Fire
            Physical : ----

Name      : Creation Type
Type      : Gnosis
HP        : 860
Break     : BB
EXP       : 900
S. Points : 36
C. Points : ----
Item      : ¤Ether Pack S
Rare Item : ¤Antidote L
Weak VS.  : Ether    : Aura, Fire
            Physical : Piece, Slash

Name      : Expression
Type      : Gnosis
HP        : 700
Break     : BB
EXP       : 680
S. Points : 40
C. Points : ----
Item      : ¤Antidote L
Rare Item : ----
Weak VS.  : Ether    : Aura, Fire
            Physical : Pierce, Slash

Name      : Glare
Type      : Gnosis
HP        : 860
Break     : BC
EXP       : 840
S. Points : 40
C. Points : ----
Item      : ¤Antidote L
Rare Item : ¤Antidote H
Weak VS.  : Ether    : Aura, Fire
            Physical : Pierce, Slash

Name      : Infected U.R.T.V.
Type      : Biological
HP        : 480
Break     : CC
EXP       : 700
S. Points : 32
C. Points : ----
Item      : ----
Rare Item : ¤Skill Upgrade A
Weak VS.  : Ether    : Aura, Thunder
            Physical : Slash

Name      : Infected U.R.T.V. [ In Winter ]
Type      : Biological
HP        : 600
Break     : CC
EXP       : 880
S. Points : 32
C. Points : ----
Item      : ----
Rare Item : ¤Skill Upgrade A
Weak VS.  : Ether    : Aura, Thunder
            Physical : Slash

Name      : Information Type
Type      : Gnosis
HP        : 660
Break     : BB
EXP       : 740
S. Points : 36
C. Points : ----
Item      : ¤Ether Pack S
Rare Item : ¤Antidote L
Weak VS.  : Ether    : Beam, Fire, Ice
            Physical : Piercing

Name      : Necessity
Type      : Gnosis
HP        : 1,280
Break     : BC
EXP       : 760
S. Points : 44
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ----
Weak VS.  : Ether    : Ice
            Physical : ----

Name      : O-78 Grisly
Type      : Mechanical
HP        : 480
Break     : CB
EXP       : 360
S. Points : 34
C. Points : ----
Item      : ¤Scrap Iron
Rare Item : ----
Weak VS.  : Ether    : Beam, Thunder
            Physical : Strike

Name      : Piercing Scream
Type      : Gnosis
HP        : 1,130
Break     : ABB
EXP       : 1,080
S. Points : 42
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ¤Revive S
Weak VS.  : Ether    : Aura, Thunder
            Physical : Pierce

Name      : P.S.S. - B
Type      : Biological
HP        : 320
Break     : BC
EXP       : 320
S. Points : 24
C. Points : ----
Item      : ¤Ether Pack S
Rare Item : ----
Weak VS.  : Ether    : Aura, Fire
            Physical : ----

Name      : P.S.S. - P
Type      : Biological
HP        : 260
Break     : BB
EXP       : 260
S. Points : 22
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ----
Weak VS.  : Ether    : Aura, Fire
            Physical : ----

Name      : Revised E2 Hauser
Type      : Mechanical
HP        : 440
Break     : CC
EXP       : 300
S. Points : 32
C. Points : ----
Item      : ¤Scrap Iron
Rare Item : ----
Weak VS.  : Ether    : Beam, Thunder
            Physical : ----

Name      : Rotus TI Mk II
Type      : Mechanical
HP        : 880
Break     : ----
EXP       : 580
S. Points : 38
C. Points : ----
Item      : ¤Bio Sphere
Rare Item : ¤Class Upgrade A
Weak VS.  : Ether    : Beam, Thunder
            Physical : ----

Name      : Testud
Type      : Mechanical
HP        : 450
Break     : CC
EXP       : 460
S. Points : 32
C. Points : ----
Item      : ¤Scrap Iron
Rare Item : ¤Junked Circuit
Weak VS.  : Ether    : Beam, Thunder
            Physical : Pierce

Name      : U-TIC Soldier A
Type      : Biological
HP        : 170
Break     : BB
EXP       : 200
S. Points : 20
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ----
Weak VS.  : Ether    : Aura, Fire
            Physical : Slash

Name      : U-TIC Soldier B
Type      : Biological
HP        : 200
Break     : BC
EXP       : 220
S. Points : 22
C. Points : ----
Item      : ¤Ether Pack S
Rare Item : ----
Weak VS.  : Ether    : Aura, Fire
            Physical : Slash

Name      : Vacillation
Type      : Gnosis
HP        : 960
Break     : ABB
EXP       : 820
S. Points : 42
C. Points : ----
Item      : ¤Med Kit S
Rare Item : ¤Revive S
Weak VS.  : Ether    : Aura, Thunder
            Physical : Pierce

Name      : VSS Emissive
Type      : Mechanical
HP        : 1,840
Break     : ?B??
EXP       : 880
S. Points : 44
C. Points : 15
Item      : ¤Scrap Iron
Rare Item : ¤Junked Circuit
Weak VS.  : Ether    : Beam, Thunder
            Physical : ----

Name      : VSS Fresnel
Type      : Mechanical
HP        : 2,720
Break     : BB
EXP       : 1,180
S. Points : 48
C. Points : 15
Item      : ¤Scrap Iron
Rare Item : ¤Junked Circuit
Weak VS.  : Ether    : Beam, Thunder
            Physical : ----

Name      : VSS Rayleigh
Type      : Mechanical
HP        : 960
Break     : ----
EXP       : 800
S. Points : 40
C. Points : 15
Item      : ¤Scrap Iron
Rare Item : ¤Junked Circuit
Weak VS.  : Ether    : Beam, Thunder
            Physical : Pierce

                            [ More to Come ]