hide results

    FAQ/Walkthrough by ManicLaugh

    Version: 1.2 | Updated: 07/31/15 | Printable Version | Search Guide | Bookmark Guide

       0       0000     000     0000    0    0    000               000      0000
       0       0       0   0    0       00   0    0  0             0   0     0
       0       0000    0        0000    0 0  0    0   0           0     0    0000
       0       0       0  00    0       0  0 0    0   0           0     0    0
       0       0       0   0    0       0   00    0  0             0   0     0
       0000    0000     0000    0000    0    0    000               000      0
      ###                 ##
      #####              #####                                              ###
      #####             ########     #######                               #####
      #####            ########       ########         #####              #######
      #####           #######           ########         #####           #########
      #####          ######            ####  ####         ######        #########
      #####        ######             ####    ####         #######    ##########
      #####      ######              ####      ####         #######  ########
      #####    ######               ####        ####         ##############
      #####   #####                ####          ####         ############
      #####  ####                ####    #####    ####         ##########
      ######                    ####      #####    #####        ########
      ########                ####        ####      #####        #######
      ##########             ###           ###       ######      ######
      ##### ######          ##                        #######    ######
      #####   ######                                    #######  ######
      #####      #######                                         ######
      #####        ########                                      ######
      ####           #########                                   ######
      ####            ###########                                ######
      ####             #########                                 ######
      ####               #####                                   ######
      ###                                                        ######
       ##                                                        ######
       ##                                                        # ####
                                                                 # ###
                                                                   # #
    VERSION 1.2
    Written by ManicLaugh (Callum D Simpson)
    Writing began:                 22/06/2012
    Version 1.00 completed:        17/07/2012
    Most recent version completed: 31/07/2015
    |                               BEFORE WE START:                        [CNT] |
    |                                   CONTENTS                                  |
    * Search function: Using Ctrl + F, you can search the guide for the character
    strings in the square brackets below. (Include the square brackets in your
    search.) Each character string appears only in the contents list and at the
    heading of the relevant section of the guide.
    Before We Start
    [CNT]   | Contents
    [LGL]   | Legal/Copyright
    [INT]   | Introduction to the Guide
    [VER]   | Version History
    Game Basics
    [BSC01] | Introduction to the Game
    [BSC02] | Characters
    [BSC03] | Controls
    [BSC04] | Items
    [BSC05] | Gameplay Elements
    [WLK01] | Cat Village
    [WLK02] | Mystic Forest
    [WLK03] | Meridional Forest
    [WLK04] | Dragoncave
    [WLK05] | Wild Boar Boarax
    [WLK06] | Nebula Islands
    [WLK07] | Marshland
    [WLK08] | Frog City
    [WLK09] | Turtle Fort
    [WLK10] | Crocodile Temple
    [WLK11] | Lone Swamp
    [WLK12] | Forsaken City I
    [WLK13] | King's Palace
    [WLK14] | Ancient Dungeons
    [WLK15] | Forsaken city II
    [WLK16] | Beach of Waa-Lo
    [WLK17] | Harbour
    [WLK18] | Volcano
    [WLK19] | Showdown with Shun
    Additional Information
    [DMN]   | Demon Portal Locations
    [LOC]   | Rare Item Locations
    [TRO]   | Trophy/ Achievement List               *NEW*
    [FAQ]   | Frequently Asked Questions
    For Advanced Players
    [OVR]   | Overkill                               *NEW*
    [SCR]   | Maximising Score Gain
    [EXT]   | Extras and Unlockables
    [THX]   | Contact Information and Thanks
    |                               BEFORE WE START:                        [LGL] |
    |                               LEGAL/COPYRIGHT                               |
    This FAQ/walkthrough is copyright 2012-2015 Callum D Simpson
    This guide is for private, personal use only. This guide cannot be reproduced,
    hosted on a website or otherwise distributed without explicit written consent
    from the author. Using this guide without permission except for private,
    personal use is a violation of copyright law.
    All trademarks and copyrighted materials mentioned or appearing in this guide
    are owned by their respective trademark and copyright holders.
    If you want to host this guide on your website, be sure to e-mail me first (see
    contact section).
    This walkthrough/FAQ is currently available on the following sites:
         - gamefaqs.com
         - ign.com
         - neoseeker.com
    |                               BEFORE WE START:                        [INT] |
    |                          INTRODUCTION TO THE GUIDE                          |
    Welcome to my FAQ/walkthrough for the 2005 action-adventure game Legend of Kay!
    The purpose of this guide is essentially to show you how to beat the whole
    game, beginning to end, and finish up with a really high score (25 million or
    so for a skilled player on normal difficulty). I will be as thorough in
    describing the early areas of the game as I will be with the last boss, but
    please do not think me patronising- the guide is written for someone who is
    completely new to the game. That said, there will undoubtedly be some SPOILERS
    along the way, which will creep in without warning. The plot is quite
    predictable, so I make no apologies for this- you won't be missing out on many
    To make the best use of the walkthrough, set the minimap to absolute rather
    than relative in "game settings" within the options menu. This holds north in a
    fixed position, and will allow me to give directions based on this.
    Unfortunately, this option does not save with your game, so you will have to
    re-select absolute every time you play.
    The walkthrough deals with the game at "normal" difficulty, which is ideal for
    most new players. Following the same combat instructions will allow you to
    complete "easy" without any problems, but for the more challenging
    difficulties, you will need to develop your own combat strategies for some
    Finally, I hope you find this guide useful and enjoy playing Legend of Kay as
    much as I have these past years. Best of luck :)
    |                               BEFORE WE START:                        [VER] |
    |                               VERSION HISTORY                               |
    Version 1.2: Completed 31.07.2015
         - Added section on overkill
         - Added section on trophies and achievements following anniversary release
    Version 1.1: Completed 10.08.2014
         - More corrections and minor additions made, and formatting improved
         - Included Alex R's information about Nong Bao's optional quest
         - Added section on rare item locations
         - Added section on gaining high scores
         - Added section on extras, and secret unlockable weapons
    Version 1.01: Completed 11.07.2013
         - Guide generally polished up, corrections made and readability of some
           sections improved
         - Included J Meleu's information about the +5 chest on the volcano
         - Added locations of a few extra lives and chests
    Version 1.00: Completed 17.07.2012
         - Full walkthrough completed, including optional quests
         - Added sections on game basics including characters, controls and items
         - Added section on demon portals
         - Added FAQs
    |                                GAME BASICS:                         [BSC01] |
    |                          INTRODUCTION TO THE GAME                           |
    Legend of Kay was released in 2005, and remains the most underrated game I have
    ever played. While receiving mostly positive reviews from critics, Kay never
    really found his audience, and I have met very few people who have heard of,
    let alone played, the game.
    The game stars Kay, a cat from the island of Yenching, who embarks on a quest
    to save the island from the dictatorial "Din" regime of the rats and gorillas.
    The rats, led by King Tak the Alchemist, and the Gorillas, led by Minister
    Shun, seek to harness the magical powers of songstone to create a weapon that
    would grant them invincibility and power over all of Yenching.
    With the help of his friend Su Ling and the Master, his martial arts sensei,
    Kay must travel through Yenching to Shun's stronghold on the volcanic island of
    Waa-Lo, helping the innocent frogs, pandas and hares on the way, as they have
    also fallen under Shun's totalitarian rule.
    Our adventure begins in Kay's hometown, the cat village, where the mayor
    requires a top secret message to be delivered to the local rat outpost...
    |                                GAME BASICS:                         [BSC02] |
    |                                 CHARACTERS                                  |
    Kay: An excitable young orphan who lives in the cat village with his Uncle
    Shen. When the rats and gorillas close his Master's fighting school, Kay
    springs into action to put an end to their torment of Yenching. He is athletic,
    confident and not afraid to charge into battle against the odds. Kay is the
    only playable character in the game.
    The Master: Kay's teacher at the fighting school. It has been said that he was
    once the greatest warrior in Yenching, and he teaches Kay everything he knows.
    The master does not fight any more- he would much rather sit outside in the sun
    and drink nettlemead. Throughout Kay's quest, the master is always with him...
    in spirit, or something like that.
    Su Ling: Kay's best friend and love interest, the game would not be complete
    without some cheesy cat romance and the presence of a strong female character.
    She is driven and wise, and her allegiance with the pandas allows her to plan a
    counter-strike against Shun's armies on Waa-Lo.
    The Merchant: Mysteriously, this enigmatic entrepreneur sets up shop in each of
    the areas Kay plans to travel through. He seems to lack political association
    with the rats or cats, and is prepared to help whoever has the coin to pay him.
    The merchant sells items, armour and weapons at increasingly exorbitant prices.
    Be sure to pay him a visit before venturing into a dungeon!
    Tak the Alchemist: The devious and scheming king of rats, Tak uses the power of
    Shun's armies to further his own malicious plans. He intends to betray Shun
    once the songstone weapon is complete to become the most powerful being on
    Minister Shun: The power-crazed lord of the gorillas, Shun makes up for in
    brute strength what he lacks in intellect. He relies on Tak's expertise for the
    creation of the ultimate weapon, which he will use to gain unimaginable power.
    Shun is the primary antagonist against peace on Yenching, and is considered a
    highly dangerous adversary.
    Shun's Bodyguard: A powerful, high-ranking gorilla that is well-trained in
    deadly combat techniques. He will protect Shun, even if it means risking his
    own life.
    Uncle Shen: Kay's adoptive guardian. It is never revealed whether Uncle Shen is
    Kay's real uncle, or if this is just the name Kay uses to show respect for him.
    He lives in the cat village and clearly has the patience of a saint to put up
    with Kay's loud and energetic nature.
    Mayor Ou Bai: Mayor of the cat village, Ou Bai has met the demands of the
    gorillas and rats to protect the cat population from a fight that would mean
    their slaughter at the hands of their oppressors. However, this makes him seem
    cowardly, and some cats would rather he stood his ground.
    Boarax: A dangerous boar that terrorises the cat and hare populations.
    Attacking him head-on is widely considered to be a bad idea, and the accepted
    response to his presence is running for one's life.
    Mayor Tu Lao: A timid but charismatic hare, and leader of the Haretree. His
    aversion to fighting means that he must look to the dragon Tor Chi for help in
    driving the rats from the forest.
    Tor Chi: This dragon remains hidden in his cave of treasures near the hare
    city. Few have ever seen him and lived to tell the tale. It is said that he has
    a particular hatred for rats. Explorers beware; he will kill first and ask
    questions later.
    Mayor Gu: The leader of the frog population, he resides in Frog City. Rather
    than fighting against the oppression that the rats and gorillas have brought
    upon his people, his concern is the preservation of the frog eggs that will
    ensure the continuation of his species.
    Pan: This crafty panda of the Forsaken City is part of Avalanche- the band of
    rebels led by Su Ling. His sharp wit and knowledge of the city and its history
    have been invaluable in generating Avalanche's plans to escape the city and
    attack Waa-Lo.
    |                                GAME BASICS:                         [BSC03] |
    |                                  CONTROLS                                   |
    *Please note that these controls apply to PlayStation controllers only
    Directional buttons - Navigate menu
    X button            - Accept
    Triangle            - Cancel/Back
    X button        - toggle subtitles on/off
    Triangle (hold) - Skip cinematic
    Left analog stick               - Move Kay
    Right analogue stick left/right - Move camera
    Right analog stick up/down      - Change camera zoom
    R3                              - Centre camera behind Kay
    R3 (hold)                       - First person view (press R3 to exit)
    Directional buttons up/down     - Change minimap zoom
    Directional buttons left/right  - Show/Hide minimap
    X button      - Jump
    Square        - Attack
    Triangle      - Block/Combo jump
    O button      - Crouch (while stationary), roll (while running)
    START button  - Pause
    SELECT button - Open quest menu
    L1 button     - Use item
    L2 button     - Change item
    R1 button     - Throw enemy
    R2 button     - Change weapon
    X + X - Double Jump
    Pressing X at the peak of your first jump will give you maximum height.
    Pressing X after the peak of the first jump will give you greater distance.
    O + X - Somersault
    Jump quickly, gaining a lot of height but very little horizontal distance. Good
    for evading enemy attacks. Can be performed while running or stationary.
    X - Reflection Jump
    The technique can only be used on reflection walls, and you can count on one
    hand the number of times it is actually useful in the game. With a bit of
    practice you can get the timing right and scoot happily up these walls to
    whatever interesting thing is at the top.
    Square + square + square - Triple strike
    A hard-hitting combination of three strikes that will knock over an enemy.
    Requires a brief recovery time. Enemies can block this attack.
    Jump + Square OR Double Jump + Square - Jump attack
    An attack that is especially effective against enemies on the ground. Requires
    a short recovery time. Enemies can block this attack.
    Somersault + square - Somersault attack
    A very powerful attack. Works best against enemies on the ground. Requires a
    long recovery time. Enemies can block this attack.
    Hold square- magic attack
    A powerful attack that hits all enemies close to Kay. Will knock enemies to the
    ground. Takes a short time to charge up. Enemies cannot block this attack.
    Requires 5 magic points to use.
    Crouch + square - uppercut
    Will knock an enemy to the ground, and can inflict high damage to standing
    enemies. Cannot be blocked by most enemies, and requires very little recovery
    time. Useful when there are a few enemies in range to attack Kay.
    Roll + square - Roll attack
    Will knock an enemy to the ground, and can inflict high damage to standing
    enemies. Cannot be blocked and requires almost no recovery time. Useful when
    there are many enemies, especially when they are spaced out or capable of
    dodging attacks. The quick recovery time, range and speed of this attack make
    it a personal favourite of mine.
    Fully rotate left analog stick + square - spin attack
    Like a regular attack, but hits all enemies within a small radius. Requires
    very little recovery time, but having to spin around before the attack leaves
    Kay vulnerable. Useful in some situations, but not an attack to rely on.
    Move left analog stick in direction of enemy + triangle + square - Combo attack
    You need a combo of at least +1 to perform this attack. This is more powerful
    than a regular attack, and requires almost no recovery time. This is also the
    attack with the highest range. It is quick and will knock enemies to the
    ground. It is a very useful attack to use against groups of enemies that are
    spread out or enemies that can fly.
    R1 - Throw
    For this attack to work, you must be behind the enemy. This is a very powerful
    attack that requires a moderate recovery time. It will knock the enemy to the
    ground. The throw attack takes a long time, but if it hits successfully, Kay
    will be IMMUNE TO ALL DAMAGE for the duration of the throw attack, and can only
    be hit again from the start of the recovery time. This is very useful to bear
    in mind late in the game and while playing on harder difficulties. Throwing
    with the hammer also knocks over other enemies within a small radius. Not all
    enemies can be thrown.
    Roll + triangle + move left analog stick slightly left/right - roll around
    This technique is difficult to master but is very useful. Roll towards an enemy
    and press triangle, while also moving the analog stick to one side. You don't
    have to move the analog stick much- if the enemy is right in front of you (12
    o'clock position), move the analog stick to the 11 or 1 o'clock position. This
    move does not require any recovery time, and allows you to attack the enemy
    from behind, preventing blocking, or throw the enemy with R1. This technique is
    especially useful for hitting demons in the back, as they use shields and
    cannot be thrown.
    Left analog stick - steer
    X button          - jump
    O button          - jump off animal
    L1                - skid left
    R1                - skid right
    Left analog stick forward  - accelerate forwards
    Left analog stick backward - accelerate backwards
    Left analog stick L/R - steer boat (note: you can't turn while stationary)
    X button                   - jump from the boat
    Left analog stick - steer
    X button          - speed boost
    Square            - shoot fireball
    L1                - turn sharply left
    R1                - turn sharply right
    |                                GAME BASICS:                         [BSC04] |
    |                                   ITEMS                                     |
    Health potion: Restores all of your health points. A very costly item, but you
    should always have one in reserve for a big fight.
    Magic potion: Restores all of your magic points. Moderately costly, but if you
    like to use magic this is a handy one to have.
    Berserk Potion: Doubles the damage of all your attacks for a while (the manual
    says 10 seconds, but in reality it is more like 30). Also gives all of your
    attacks the ability to break an opponent's guard. This is especially suited to
    the triple strike, as the first strike breaks through the enemy's defence,
    allowing the other two strikes to deal massive damage. They are a high-price
    Demon potion: This trippy concoction lets you see and travel through the demon
    gates for a very brief 10 seconds. See the demon portal locations section of
    the guide so you don't waste any of these. They are cheap, and are not
    essential unless you want a big boost to your score. Players aiming to score
    several million points should always have one of these to hand.
    Bottle of hornets: This cheap flask is very effective in some situations. The
    hornets attack enemies for about 20 seconds, dealing some damage and breaking
    enemies' blocks, making large fights easier to handle. Unfortunately, there are
    far more important items to carry around with you, so only equip yourself with
    bottles of hornets if you are heading through the Swamps of Death.
    Bomb: Very cheap, and deal big damage. Useful near the beginning of the game to
    break enemies' armour before you have the hammer, and can also be used to break
    down crumbling walls in the hare forest and the beach of Waa-Lo. Enemies will
    regularly run from bombs unless they are backed into a corner or knocked onto
    their backs.
    Flash bomb: A cheap item that is not available at the start of the game for no
    apparent reason. It causes a blinding flash that prevents nearby enemies from
    blocking your attacks or moving for a brief period. You can use this as an
    opportunity to throw an enemy or run from a sticky situation.
    Keys: Cannot be bought in the shop, they must be found in boxes or given by
    friendly characters. It is not hugely surprising that these handy little
    doodads open locked doors.
    Crystals: Crystals exist only to give you points. Collecting five of the same
    colour in a short space of time increases your score multiplier, allowing all
    of your score-earning actions to give you even more points. The multiplier
    increases more on harder difficulties, allowing you to earn even MORE points.
    Collecting a different colour of crystal, or earning no points for a brief
    period resets your multiplier to x1.
    Big crystals: Big crystals cannot be collected directly, and must be broken by
    a magic attack. By hitting the crystal with a melee attack, its colour will
    change, allowing you to select the crystal colour that it will fragment into.
    They provide a great boost to your score multiplier.
    Coins: Coins can be spent in the shop, and also add to your score. Each type of
    coin has a monetary value and a score value, where score value is ten times
    monetary value.
    Copper coin        1               10
    Silver coin        5               50
    Gold coin         10              100
    Yuan Bao          50              500
    Jade coin        100             1000
    Heart: Restore one lost health point. If you have not lost any health points,
    it acts as a silver coin. Enemies occasionally drop these.
    Magic point: Restore one lost magic point. If you have not lost any magic
    points, it acts as a silver coin. Enemies will drop these unless they are
    killed with a magic attack.
    Heart container: Gives you an extra health point, and restores all of your
    health. Go the extra mile to pick these up, and put them near the top of your
    shopping list when visiting the merchant.
    Magic container: Gives you an extra magic point, and restores all of your magic
    points. Pick these up when you can; make them your third priority at the shop,
    behind heart containers and new weapons.
    Light potions: Let's be honest, they look nothing like potions. Still, they're
    moderately handy to keep you on track through the darker areas of the game, and
    don't take up an item slot.
    Extra life: Grants you an extra life, to keep GAME OVER at bay that little bit
    Tip of the Day: The merchant reveals information about combat, enemies, or the
    location of a nearby demon portal.
    Acorn: Allows you to keep the boar under control.
    Meat: Allows you to keep the wolf under control.
    Chili pepper: Increases the speed of your animal for a brief period.
    Armour: Will save your ass in the later stages of the game. As well as
    extending your health by several points, it will limit any damage done to you
    to one point. That's right, getting hit by a giant hammer, skewered by Boarax
    or having bombs detonated under your feet will only cost you one armour point
    instead of 2-3 health points. Armour is pricey, rare, and absolutely worth
    getting at every opportunity.
    Green                    5
    Red                     10
    Black                   15
    It is worth noting that armour points are not restored by collecting hearts.
    Weapon Upgrades: Obtain at all costs- these are indispensable. They are all
    fairly easy to find, and any optional weapon upgrades that are not collected
    are available from the merchant in the next level of the game.
    Wooden Sword       No         Given by the Master, Cat Village
    Ancestral Sword    No         Obtained after Cat Village
    Dragon Sword       Yes        Find all cat statues in the Dragon cave
    Shadowsword        Yes        Swamps of Death
    Basic Claws        No         Turtle Fort, Nebula Islands
    Razor Claws        Yes        Bought from Merchant, Forsaken City
    Jade Claws         Yes        Southeast room, King's Palace
    Basic Hammer       No         Given by Pan, Forsaken City
    Ancient Hammer     No         Obtain 3 keys from pandas in the Ancient Dungeons
    Bullhammer         Yes        Bought from Merchant, Harbour
    |                                GAME BASICS:                         [BSC05] |
    |                              GAMEPLAY ELEMENTS                              |
    Zhongs are large floating deelies that have silly faces on them. Aside from
    looking really strange they allow you to enter combo mode. Breaking a Zhong,
    destroying enemy armour or defeating an enemy increases combo by 1. This is
    when things get really cool. With combo mode active you can zip around between
    Zhongs or enemies to your heart's content with the triangle button by pushing
    the left analog stick in the direction of the object you want to combo towards.
    When combo mode is active, "COMBO +X" will be displayed on the screen. X can be
    any number between 1 and 20.
    After a brief period of not breaking Zhongs, armour or enemies' faces, your
    combo will decrease in a similar manner to score multiplier. It is important to
    try and maintain combo of at least 1, as this will allow you to use combo
    attacks. Additionally, the higher your combo is, the more damage your attacks
    will do. Attacking with COMBO +20 is a sure fire way to end a fight, and
    Wooden Zhong    Brown colour           Takes one hit to destroy.
    Stone Zhong     Grey colour            Can take up to three hits to destroy.
    Metal Zhong     Shiny/metallic         Can take up to five hits to destroy.
    Sword Zhong     Has sword symbol       Destroyed in one hit by the sword only.
    Claws Zhong     Has scratches on it    Destroyed in one hit by the claws only.
    Hammer Zhong    Has hammer symbol      Destroyed in one hit by the hammer only.
    Energy Zhong    Dark with pink sparks  Cannot destroy. Cause damage if touched.
    Cat statues are found in almost every area of the game. They are usually linked
    to compulsory quests, but some optional cat statues lead to great rewards. Take
    the time to find all of these if you can.
    The demon portals are difficult to find, and the demon realm is a dangerous
    place to be. But fear not! The locations of the known portals can be found
    later in the guide, and the Tip of the Day sold by the merchant can often be
    helpful in leading you to them. Novice players need not worry too much about
    these, but for experienced players they are a valuable source of massive score
    Various challenges within the game are timed. No timers are displayed on
    screen, so the time remaining to you is given as an audio beat, which increases
    in tempo as the time runs out.
    Magical berries are conjured by rats to prevent Kay from progressing. Simply
    killing the rat is not enough to cause the barrier to dissipate- all enemies in
    the area must be disposed of. The barriers cause one point of damage if you
    touch them.
    It is perhaps useful to bear in mind that red chests contain consumable or
    collectable items like potions, lives, keys, armour or hearts. Green chests
    contain only coins. Use this information to determine whether or not it is
    worth jumping over bottomless pits and avoiding enemies for a green chest if
    your bank balance is healthy enough already.
    Save points restore all of your lost health, as well restoring up to five magic
    points. Don't bother using expensive potions if there is a save point on the
    horizon that can do the job for free. On hard and nightmare difficulty you lose
    this luxury- prepare for a tough fight!
    Stamina is used in three situations: it determines how long you can hang onto
    the back of an animal, it determines how long you can swim for, and it
    determines how long you can breathe in a smoke-filled room. The stamina display
    is a coloured circle that appears above the map when Kay is in one of the
    situations detailed above. If stamina runs out when on an animal, Kay will be
    thrown from the animal's back. If stamina runs out while in water, Kay will
    drown and lose one health point. If stamina runs out while in a smoke-filled
    room, Kay will asphyxiate and lose one health point. You can slow the loss of
    stamina while swimming by not jumping in the water.
    |                                WALKTHROUGH:                         [WLK01] |
    |                                CAT VILLAGE                                  |
    After the opening cutscene, you will find yourself in Uncle Shen's house. Talk
    to Shen and leave the house to get your first quest (how exciting!).
    NEW QUEST- Take the message to the rat camp (obligatory)
    Reward: None
    After talking to Ou Bai, head north to the rat camp. Through the wooden arch
    just beyond the save point, there is a fork in the road. Head right; the other
    path is not yet accessible. Continue to follow the path until you find yourself
    in the clearing with the waterfall. The rat camp is on the right.
    QUEST COMPLETE- Take the message to the rat camp
    NEW QUEST- Return to Ou Bai with another message (obligatory)
    Reward: None
    Another dead easy quest- just head south; back to Ou Bai. He is standing where
    he was before. If you get lost, Uncle Shen's house is marked with a yellow i on
    the minimap, and the mayor is not far from there.
    QUEST COMPLETE- Return to Ou Bai with another message
    NEW QUEST- Take your first fighting lesson with the Master (obligatory)
    Reward: Wooden sword, heart container.
    Now it's time to explore a bit more of the cat village. To the far south, near
    Uncle Shen's house is a river. Tai Bang will teach you how to cross is using
    the ropes if you walk near to him. Staying in the water too long will cause you
    to drown, but there isn't really much danger here. Proceed through the creek
    and past the house to reach Saint Wellspring. The master is on the porch of the
    house on the right.
    NEW WEAPON- Wooden sword
    In this lesson, you will learn three new combat techniques- the triple strike,
    uppercut and jump attack.
    QUEST COMPLETE- Take your first fighting lesson with the Master.
    Time for a cutscene- King Tak reveals his plans to utilise the songstone for
    some evil purpose. When you regain control of Kay, collect the crystals in the
    water and leave Saint Wellspring. You now have access to all of the areas of
    the cat village, and it's time to do some exploring.
    Head back through the main body of the cat village, and through the wooden arch
    near the save point, towards the fork in the road you passed earlier. On your
    immediate left as you go through the arch is a house. Go in and talk to Tang
    Mu, whose children have run off somewhere.
    NEW QUEST- Find Tang Mu's children (optional)
    Reward: Heart container
    Now that the quest has started, visit ALL of the houses in the main village.
    You will find a health potion, a magic potion, and one of Tang Mu's unruly
    kids. Another kitten can be found behind Ou Bai's house. Crystals and treasure
    can be accessed by jumping on the boxes there too. Note that one of the houses
    is locked- we'll deal with that later.
    Make your way back to the fork in the road at Tang Mu's house, and this time
    head west. You will be taught how to somersault, and if you can traverse up the
    cliff fast enough you'll receive some cash at the bottom. Following this path
    takes you to the farm area, where you can learn to ride a boar. Completing the
    boar race unlocks another path from the main village, and can net you come coin
    if you're really quick. Don't expect to do better than 17.00 seconds on normal
    In the clearing where the boar race starts, talk to the cat wearing purple to
    start the honeycomb game. Jump on the grassy platform to access the rope
    overhead, and collect all of the honeycombs in 20 seconds to win some coin. You
    don't have to jump from the rope- all of the honeycombs can be collected by
    Run back to the fork in the road, and go back northeast towards the rat camp.
    On the right, outside Ai Tan's house there is a metallic-looking stump thing on
    the ground. Stand on this and then somersault into the air to get up to the
    rope, then jump off to the left at the end and activate the cat statue.
    NEW QUEST- activate the 2 cat statues (optional)
    Reward: 50 coin
    Go back to the main village and head west to the only path we haven't taken
    yet. You'll be taught about the reflection jump, where timing is key. Following
    this path lets you find the last kitten and cat statue, giving you access to
    the snazzy Yuan Bao on the pillar.
    QUEST COMPLETE- activate the 2 cat statues
    South of the pillar is the second boar challenge. This involves jumping through
    7 rings before time runs out, and is much easier than the first boar race. You
    may have to skid left to line yourself up for ring 4. When you are finished,
    collect your reward (a magic container), and return to Tang Mu's house at the
    wooden arch. Now that her children have returned, it's time to collect your
    reward- a valuable heart container.
    QUEST COMPLETE- Find Tang Mu's children
    Let's take a break from optional quests for a moment, and get on with the
    story. Return to Shen and he will send you to see Ai Tan, who is on the path to
    the rat camp, under the first cat statue.
    NEW QUEST- Retrieve Ai Tan's pumpkins (obligatory)
    Reward: Key
    First, you need the bananas. These can be found in Ai Tan's house. Now head
    past the rat camp and talk to the gorilla. He'll open the front gate for you,
    and the three pumpkins are on the grass outside. Simple, until you try and head
    back into the village...
    BOSS: Boarax
    Difficulty: Tricky
    For your first enemy, Boarax is a punishing test of whether or not you are
    getting to grips with the controls. He will deal two points of damage with his
    charge attack, so if you haven't picked up the heart container from Tang Mu,
    you're dead in two hits.
    To win, run in a wide circle around the area, staying close to the trees at the
    edge. When Boarax charges at you, keep running- he will crash into the trees
    and become dazed. Now run right up to face him, and press square when prompted
    to perform an impressive attack that deals loads of damage. Repeat until he
    loses half of his health to win. You can also attack him normally when he
    raises his head to roar, but this only deals 1 point of damage and may not be
    worth the risk.
    The rest of the game is the same regardless of the result of this battle, you
    don't lose a life and you still get the reward if you lose, so don't worry too
    much about the outcome. It's certainly not worth wasting a health potion over.
    QUEST COMPLETE- Retrieve Ai Tan's pumpkins
    NEW QUEST- Take your second fighting lesson with the master (obligatory)
    Reward: Magic container, extra life, berserk potion
    With your new key, open the locked house in the cat village to find loads of
    money. Returning to the farm (west at the fork in the road) and speaking to
    Nong Bao triggers a new optional quest.
    NEW QUEST- Free Nong Bao's hens (optional)
    Reward: Coins, extra life
    Big thanks go to Alex R for telling me about this quest, which I had completely
    missed over a dozen or more playthroughs! To free the hens, go to the rat camp
    and sneak through the side entrance, which is unguarded. If any rats spot you,
    you will be thrown out of the camp. Avoid the rats patrolling around the tents
    and open the cage and chest here for some money. Speaking to Nong Bao about
    your success after the quest has been completed earns you the additional reward
    of an extra life.
    QUEST COMPLETE- Free Nong Bao's hens
    With all the optional quests in Cat Village now dealt with, return to Saint
    Wellspring to take another fighting lesson with the Master. This lesson teaches
    you how to block, use the somersault attack and introduces you to combo mode
    and Zhongs. After practicing your magic attack, it is time to head for the
    cliff. Swing on the poles to the left of the Zhongs you just smashed, pressing
    X at the right time to achieve maximum distance, then combo to the next
    platform. The cliff is on the other side of the cave. There is a chest on the
    south side of the cliff- you will have to jump down to get it. The Master will
    challenge you when you get to the green X on the map.
    He isn't tough to fight. The best strategy is to block his attacks, then use
    uppercut or roll attack to knock him over and two jump attacks when he is on
    his back. Indeed, this is a good strategy against most rats in the early stages
    of the game. If he beats you, you will lose a life and have to try again.
    QUEST COMPLETE- Take your second fighting lesson with the master
    Another cutscene- the fighting school is shut down, and to Kay's disappointment
    the Master seems to have given up. Kay hatches his plan to go after Tak, and
    leaves cat village.
    |                                WALKTHROUGH:                         [WLK02] |
    |                                MYSTIC FOREST                                |
    NEW WEAPON- Ancestral Sword
    NEW QUEST- Head for the Haretree (obligatory)
    Reward: None
    You start this level next to a shop. Buy a demon potion and heart container. A
    magic potion may also be useful if you have the money. Proceed along the forest
    path to discover the location of the first demon portal. Use the demon potion
    at the big tree stump and jump into the portal. There are two big crystals
    here, four chests of money and a chest with a magic potion. Choose red for both
    big crystals. You will need to use a magic potion if you want to collect both
    of them. When you leave the portal, rush off south to keep your score
    multiplier going, and take out the rats that appear. They're not too tough,
    provided you don't get surrounded. Free the hare in the cage by attacking the
    cage. You'll have to do this many times throughout the game, and the freed
    animal gives you some money as a reward. The gates at the next save point are
    locked, so head through the tunnel to the southwest.
    Talking to the hares here reveals that their friend has catapulted himself to
    Godknowswhere and he has the key to the rat camp. The only thing to do is jump
    on the boar in the west and find the hare. Completing the race in any time will
    take you to the hare you seek. Chop the bamboo in the southeast to obtain a
    bomb, and drop it against the crumbly-looking wall in the arch to the south.
    Note how the wall looks before you destroy it- you'll come across a few like it
    in the coming levels, so it's always wise to have a bomb or two handy.
    Go through the space where the wall used to be and talk to the hares to receive
    the key. You can repeat the boar race for money now, but you won't beat 56.00
    seconds on normal difficulty.
    Go north, back to the save point. Open the gate and run on along paths,
    somersaulting or double jumping over the logs that roll towards you. You can
    stand right behind the ramps that are set up to avoid logs too. Choose yellow
    for the big crystal, bypass the next save point to restore MP and head into the
    rat camp. Choose yellow for the big crystal again here to really get a
    multiplier going. You'll only have to fight two rats to begin with here, but
    more will join the party as time goes on. After six of them have bitten the
    dust you can open the cage and proceed to the west.
    The plants here don't give you coins, but it may be faster to combo between
    them than run past, and if you can make it to the swing poles with a yellow
    multiplier going (TOUGH), your score will go sky high. Follow the crystals and
    drop onto another path with more plants that leads to a wide clearing with a
    There is a berserk potion behind the hare and a save point to your left. Get it
    and jump down to deal with the rats. Usual strategy here- keep your distance
    and pick them off one by one. Then press the switch they were guarding to
    activate the zipline to the south of this area. Before you use that however,
    press the white switch beside it to start a timer and make some Zhongs appear.
    Combo up to the chest before time runs out to earn a key. Now use the zipline
    and choose any colour for the big crystal. Open the locked gate on this ledge
    with your key for loads of cash, and then use the second zipline to find a
    dangerous enemy waiting.
    This is the first bear you have faced and the first armoured enemy. He has
    loads of health and can block many of your attacks. I would recommend using a
    berserk potion, which will allow you to break through his defences, and just
    hammering him with the best attacks at your disposal. Consider also using a
    bomb on him when he is knocked over and cannot move away from it, but keep at
    least one bomb in reserve for the next level. When you are not berserk, use
    uppercuts and roll attacks to knock him over, then jump or somersault attacks
    when he is down. Note that you can block all of his attacks. The battle will
    probably be the longest so far, but you shouldn't lose too much health unless
    you fight recklessly. Proceed through the opened gate to finish the level.
    The Master meets you once again to give you a lesson in more advanced fighting
    techniques: the combo attack, roll around and throw, as well as teaching you
    about combo seals. Nothing else happens here; leave when you are finished
    |                                WALKTHROUGH:                         [WLK03] |
    |                              MERIDIONAL FOREST                              |
    This level is the first which has a significant sidequest, as I will describe
    later. Kay runs headlong into a fight here, but fear not! If your health is
    low, don't use a potion- simply jump up to the save point at the northeast to
    restore all your health and 5 magic points. Beat the rats here to unlock the
    tree portal to the Haretree. Prior to accessing the Haretree through the big
    tree in the northeast, activate the cat statue behind the bamboo to get a new
    NEW QUEST- Activate 6 cat statues (optional)
    Reward: Green armour, 360 coin
    Heading through the tree portal will take you to the bug nest. You should kill
    a bug here to get combo of at least 1, then combo up to a Zhong at the upper
    left side to access a chest with an extra life. If you kill all the bugs and
    let combo run out, you will not be able to access this chest. Follow the blue
    arrow to find a cat statue behind bamboo. Stand right in front of the cat
    statue after you activate it and somersault to reach a set of swing poles that
    lead to another extra life. Now backtrack, and follow the red arrow to the
    In the water to the east there are islands with a heart plate and a Zhong.
    Break the Zhong to start a tricky Zhong challenge- you must destroy all the
    wooden Zhongs before time runs out and without falling into the water. The last
    Zhong setup is the toughest- a ring of energy Zhongs move into the centre of
    the island, followed by a group of wooden Zhongs. The trick here is to double
    jump in the centre when the energy Zhongs get close, and then use a spin attack
    on the wooden Zhongs when they draw in. You should still have enough time
    remaining to pick off any Zhongs which remain. I wouldn't recommend using combo
    attack at any point. If you are successful, you will be awarded a magic
    container. Now go through the only open door in the Haretree to meet Mayor Tu
    QUEST COMPLETE- head for the Haretree
    NEW QUEST- Activate the 3 dragon statues (obligatory)
    Reward: none
    NEW QUEST- Find Tor Chi (obligatory)
    Reward: none
    Your new task is to find three dragon eye rubies, which are used to activate
    dragon statues. This will repair the bridge leading to the dragon's cave,
    allowing you to visit and enlist the help of the dragon Tor Chi. Pick up the
    first dragon eye from behind Tu Lao and leave the Haretree, returning to the
    seven pillars clearing.
    Tak will find you in the clearing and set his henchmen on you. There are 5 rats
    this time, but only one is armoured. Now that all of the tree portals are open,
    it would be useful to you to know where all of the paths from the clearing
    lead. Clockwise from north:
    NE- Haretree
    E- rat camp
    SE- the way you came in (blocked)
    S- fish river
    W- merchant, dragon cave
    NW- rockfall chasm
    Let's head to the fish river first (south). There are fish, bugs and plants
    here, but nothing major to worry about. Bear in mind that you can't kill the
    fish, so you'll have to time your jumps well to avoid them. When you get to the
    jump with the rope swing, intentionally fall- there's a chest down there. You
    will then come across five rats guarding a dragon statue. They all rush towards
    you at the start of the fight, so a magic attack will work well here, although
    the fight is not particularly difficult in the first place.
    When the rats go down you can access the dragon statue. After it is activated,
    return to the clearing where you fought the rats and find the two crumbling
    walls that you can destroy with bombs. Bombs can be found in pots next to the
    dragon statue if you don't have any. One of the crumbling walls leads to a new
    path- go through it and take out the bug. Then head east and combo around the
    Zhongs in a circular path. Your combo should now be high enough to activate the
    switch, causing wood platforms to appear above the river. Use the platforms to
    head back to the seven pillars clearing, but be aware that the darker, narrower
    platforms will fall shortly after you step on them. Making it across all the
    platforms and through the Zhongs will allow you to reach a cage and a cat
    Upon returning to the clearing, more rats will come from the rat camp. It would
    be best to clear the rat camp after killing these rats as they will respawn
    every time you return to the clearing otherwise. Go through the gate to the rat
    camp, where you will meet two rats at a fork in the road. Go left at the fork
    to get into the heart of the camp. You will have to fight a group of three
    rats, then four rats, then two rats and a gorilla. The gorilla is armoured, and
    with a long axe he has a larger attack range than the rats. However, he is slow
    and so if you keep your distance from him you can take out the rats first
    without being in too much danger. Then use the standard roll attack/ jump
    attack technique to kill him, or you may wish to practice the roll around/
    throw combination.
    One of the pots around the camp contains a health potion, and another contains
    a bug. When you are done here, enter the cave to the east. In here you will
    find some plants, a cage, a big crystal (choose blue if you still have
    multiplier, yellow if you don't) and most importantly, the two remaining
    dragon's eyes. Leave the cave through the other side and jump over the
    dangerous plant to find bamboo on your left. Break it and destroy the crumbling
    wall with a bomb to access cat statue number three. If you don't have a bomb,
    go visit the merchant. Now head for the rockfall chasm (NW at seven pillars).
    In the clearing with the yellow crystals there is a crumbling wall to the east
    with a cat statue behind it. Go north, jumping the rocks which roll towards
    you. At the next corner there is a big crystal below you. Choose yellow if you
    still have multiplier, otherwise choose red. There is an extra life in a red
    chest protected by falling rocks to the left, which isn't too tough to get. As
    you walk through the tunnel to the end of this area, make sure you have either
    a berserk potion or enough magic points for a magic attack, preferably with a
    magic potion in reserve. Use a health potion if you need it too, you're about
    to face a tough fight.
    Hidden glade is the toughest fight you've met so far, but there are things you
    can do to make it easier. You are going to face four bears (yes, four, but
    fortunately they are unarmoured), as well as an armoured rat. Bugs will also
    join the scene after a few seconds. Your best bet is to take out the bugs
    first, comboing from one to the other to finish as many of them as you can
    before touching the ground. This should increase your damage potential with a
    big combo. Now cast magic near a few bears, or preferably bash in with a
    berserk potion. While all of the bears are still alive, don't worry about using
    two jump attacks on a fallen one. They charge at you and it's too risky. Keep
    moving, pick your moments and make the most of being berserk. Use up all your
    bombs as well- there are no more broken walls to smash through. Good luck.
    When everything is dead (hopefully not including Kay), you can activate the
    dragon statue and get the heart container from the chest behind (which will
    thankfully restore your health). Now it's time to head for the dragon bridge,
    despite the fact that we still have two quests to finish here. At the bridge,
    leap across to the last dragon statue and activate it.
    QUEST COMPLETE- activate the 3 dragon statues
    Now cast your eyes to the east. Beyond the rope that is hanging down is a
    little alcove with that elusive final cat statue.
    QUEST COMPLETE- activate 6 cat statues
    Make your way back around the balance posts, up the cliff and to the seven
    pillars clearing, where you can claim your reward for the cat statue quest-
    green armour! Now it's really time to leave the forest and enter the dragon
    cave, we've been here more than long enough and it's time to chase Tak down.
    |                                WALKTHROUGH:                         [WLK04] |
    |                                 DRAGONCAVE                                  |
    Pick up the demon potion in the first room and choose red. In the next room,
    Tor Chi will attack you, and you will have to dodge his fireballs as you make
    your way to the other side of the room. When you get to Tor Chi's side, he will
    fly away and you can continue to explore. Be careful that you do not get hit
    with a fireball and consequently fall down the bottomless pit.
    When you reach Dragon's Gut (there is fire coming up through a grill in the
    floor), read the red notice on the left side, you'll get a new quest.
    NEW QUEST- Find 2 cat statues (optional)
    Reward: Dragon sword
    Don't leave this room by the main exit; instead jump down the hole in the
    southwest corner. Down here is a magic container, a health potion and a cat
    statue. You will have to crawl under low hanging rocks with the O button to
    find the latter two; follow the red crystals or look at the minimap to see what
    I mean. Once you have all the items climb up the ladder and head north to once
    again be confronted by the dragon.
    Allow Tor Chi to hit the boxes left and right of the entrance with fireballs-
    they contain Yuan Baos. This isn't much different to the first encounter, but
    the trick here is to wait next to the green chest while the moving platform
    comes towards you so you are not left vulnerable when you are on it.
    Collect the treasure in the next room and then jump into the water. Do NOT jump
    around in the water in this next area as your stamina simply won't last long
    enough. Be sure to stop at all of the platforms on the way too to allow stamina
    to fully recharge. When you approach the T junction, go left to get back on
    solid ground, then immediately turn around and head the other way (east). This
    is the best way to get your stamina to last long enough for you to access the
    second cat statue at the end of the water.
    QUEST COMPLETE- find 2 cat statues
    Great, your sword is waiting for you in the last room of this area, but you
    still have much to do before you get there. In the next main room (back along
    the west branch of the T, use the save point and get ready for trouble. There
    is a demon portal at the bottom of the stairs in this room. Use everyone's
    favourite hallucinogen (the demon potion you hopefully picked up at the start
    of the level) and jump in to the trippy demon realm.
    If this is your first time in the demon realm you won't like it one bit. If you
    stopped by at the beginning of the mystic forest, you're in for a mahoosive
    shock, because you're about to be introduced to the demon warriors, and boy do
    they pack a punch. Choose blue at the crystal and pick up the berserk potion
    from the chest- you'll need it. When you drop down you'll be greeted by two fat
    demons and a fire demon. Both are capable of casting up a shield that can block
    ALL of your attacks, and rolling into the shield causes you to get stuck under
    it, crawling near a very scary demon. Therefore, rolling attacks are strongly
    discouraged. Fire demons breathe fire, which cannot be blocked, and to make
    matters worse, the fat demons can teleport right in front of you and hit for
    two points of damage. Your greatest ally here will be the roll around
    technique. This allows you to avoid attacks and get around shields to hit them
    in the back with normal attacks (you can't throw them). Use a magic potion,
    choose blue at the central big crystal to keep multiplier going, and a berserk
    potion to keep the fight quick. Don't be afraid to heal if you have to. There's
    an extra life in one of the pots, and in the final room another crystal (choose
    blue) and a whole chest full of Yuan Baos. Worth fighting for, I think. Handled
    well, the portal will give you in excess of 1.5 million points, which will
    probably triple your score thus far.
    Back in the real world, use the save point (you'll need to), head up the stairs
    and meet the dragon again. Choose blue if you still have a massive multiplier
    from before, and red if you don't. Focus here on getting to the other side
    quickly, and collect the crystals after Tor Chi leaves. It's best to save the
    big crystal for then too. If you zigzag between left and right platforms, this
    room isn't too tough. Normal jumping gives you an ideal jump length here-
    doubling jumping actually makes things harder.
    Now we just have loose ends to tie up- head to the final room to chat to Tor
    QUEST COMPLETE- Find Tor Chi
    NEW QUEST- Follow Tak to the swamp (obligatory)
    Reward: none
    NEW WEAPON- Dragon sword
    Your new sword is waiting for you in the west room. It increases your melee
    damage and the power of your magic attack, as well as making you more shiny and
    stylish. Anyway, head out to the north, we have some unfinished business to
    deal with...
    |                                WALKTHROUGH:                         [WLK05] |
    |                              WILD BOAR BOARAX                               |
    The sign at the start of this area tells you to "Make the Zhongs point the
    way". With this in mind, you can advance and find an arrow formed by energy
    Zhongs, with wooden Zhongs around it. You must clear out all of the wooden
    Zhongs, leaving only the arrow, which points the way to the next set of Zhongs
    that appear. It may be useful to you to note the arrangement of the Zhongs in
    the arrow before you clear the wooden Zhongs, as the next set of Zhongs
    contains only wooden Zhongs, and you must make an arrow the same shape as the
    first one. You should first make the arrow point east, as this will allow you
    to visit the shop. All of the Zhongs will then reset and you can make the arrow
    point west to move on. The diagrams below show the setups of the Zhongs, where
    0 indicates a Zhong that you should destroy, and # indicates a Zhong that you
    should leave.
    To visit the shop:       To move on:
    000#00                   00#000
    0000#0                   0#0000
    ######                   ######
    0000#0                   0#0000
    000#00                   00#000
    If you hit the wrong Zhongs, a warning tone will sound and the Zhongs will all
    reappear. The shop here sells green armour, and as we have already found out
    (the hard way), Boarax can deal two damage with every hit. Fortunately, armour
    reduces any damage dealt to one point, so it will be worth your while picking
    some up.
    Press the switch after following the arrow west to activate the zipline in the
    north of this area, but don't forget to go through the cave and complete the
    Holey Hoop Hop to earn a heart container! It's not particularly tough as the
    route is well defined, but you will have to skid quite sharply to the right to
    get hoop number nine.
    Following the zipline in the first area, you will be confronted by rats. The
    rat in the centre is more heavily armoured than most you will have faced so
    far, but don't let that put you off. Midway through the fight you will be
    joined by three rats dressed in blue. They attack with odd fork-looking things,
    and become a real hassle later in the game, but for now, just use standard roll
    attack/ jump attack tactics.
    In the next area, you will have to complete another boar race. The switch in
    this area can also be used to reverse the zipline, presumably in case you wish
    to revisit the merchant. The boar race is tougher than those previously- you
    will have to watch out for rolling logs, and there are a lot more chili peppers
    than usual. This is the first race that is a real coin-earning opportunity,
    even in normal difficulty, so if you want the money, commit to getting a time
    of 48.00 seconds or under. If you know the locations of all of the chillies, it
    isn't an unreasonable target to aim for. Finishing in a time of just over a
    minute (or better) will award you the key to the next area, where you will face
    an old adversary.
    BOSS: Boarax
    Difficulty: Straightforward
    He hasn't changed since last time, but you have significantly more health,
    armour, damage-dealing potential and many more hours of gameplay experience.
    The odds are now well stacked in your favour. That said, Boarax isn't going
    down without a fight, and you'll still get your ass handed to you if you're not
    on the ball. Firstly, the vines around the perimeter of this area are
    dangerous, dealing one damage point if they are touched.
    The best strategy here is the same as before- run around the perimeter while he
    charges at you, as he will miss if you keep moving. After crashing, he will
    become dazed and you will be prompted to grab him by pressing the square
    button, dealing high damage. After Boarax is hit, he will thrash around a bit,
    then raise his head and roar. Use this opportunity to hit the amulet
    controlling him. If you picked up the dragon sword, you can deal three points
    of damage with a regular attack, and five with an uppercut.
    When Boarax falls to below 50% health, he will cause boulders to roll outwards
    when he crashes into the wall. You should be quick here to get Boarax between
    you and the point of contact with the wall, as his massive bulk will block the
    boulders for you. Then just grab him as normal to attack. It is also possible
    to jump over the boulders if you are finding it difficult to position yourself
    behind Boarax correctly.
    When you have finally defeated Boarax, congratulations! You have finished the
    set of objectives of the hare forest- now it's time to move on to the swamp.
    Save and continue through the only exit available to you. If you fought well
    your armour may still be intact.
    There are quite a few tricky jumps here to get your agility up to standard for
    taking on the challenges that the swamp presents to you. Failing any of these
    acrobatic manoeuvres will result in losing a health point to the bottomless
    The path itself is quite linear, despite the area being very open. Jump along
    the first two spinning platforms and use the hamster wheel to gain access to
    the upper level. Zipline down and use the second set of spinning platforms and
    second hamster wheel (there is a chest with a health potion near it) to make it
    up to ropes that you can climb across. The next platform only rotates in an arc
    before changing direction, so bear that in mind when timing your jump. From the
    next spinning platform, jump to the swing poles in the southeast. Next you will
    find another zipline that allows you to leave this area and view the
    introductory cutscene for the frog kingdom.
    |                                WALKTHROUGH:                         [WLK06] |
    |                               NEBULA ISLANDS                                |
    It's time for a massive increase in difficulty. From this point on, armour and
    health potions are going to become invaluable, enemies are going to wear more
    armour, move faster, hit harder and get all up in yo' face like only they know
    how. It's gonna be kill or be killed, and you're going to be more severely
    outnumbered that at any point so far. The toughest fights you faced in the hare
    forest will be standard here. Think hidden glade for every fight. Be ready.
    On arriving in this area you will be greeted by a frog who tells you that Tak
    is in the swamp and that you should go to the frog city to talk to the mayor.
    QUEST COMPLETE- Follow Tak to the swamp
    NEW QUEST- Go to the frog city (obligatory)
    Reward: none
    This area is vast and sprawling, and without a clear path through. To make it
    out, you will have to find a way to cut down bamboo while swimming, so let's
    get on with that first. Be careful about the mud here- if you stand in it and
    do not move, you will sink within a few seconds. You should try to jump out of
    the mud, but if you are not back on solid ground by the time you land your
    third jump, Kay will sink. Expect to lose a few points of health this way.
    Cross the bridge from the first island, and follow the yellow crystals at the
    fork in the path. 5-10 paces before the next bridge, drop off the right hand
    side of the island- there are platforms below that you can land on, and some
    Zhongs to combo around. Following the Zhongs will land you next to a chest
    containing an extra life.
    Now head back to where you dropped from the island, and cross the bridge. The
    path will take you past a save point to another Zhong. Destroy it and combo
    across two more. Dropping straight down at the third Zhong will let you land
    safely on a platform. There are other platforms to jump across that will allow
    you to access an island in the far southeast. On this island is a cat statue,
    and some treasure down a hole in the ground. It's risky, but if you jump on the
    mushrooms in the direction the cat statue is facing, you can find an extra life
    and some coin in chests behind the big tree.
    NEW QUEST- Find four cat statues (optional)
    Reward: Berserk potion, heart container, red armour
    Now you can use the Zhongs to the north of this island to get closer to the
    main path. Dropping at the fourth Zhong lands you next to a chest with a combo
    seal containing an extra life. You should now be able to see logs and boards in
    the mud to the north. Make your way across these to continue. There are also
    bugs here that will fly down to attack you, but don't be tempted to combo from
    one bug to another- you'll end up in the middle of the mud. Wait for the bugs
    to come to you. The green toxic gas that is intermittently released from the
    swamp causes your left analog stick controls to reverse (forwards becomes
    backwards, left becomes right). The best thing to do if you get caught in the
    gas is to stand somewhere safe until its effects wear off. Heading northwest
    over the mud instead of north will let you find a chest with another extra
    life, but be aware that the barrels close to the chest will explode if you get
    too close.
    On arriving at the island to the north (it is the most north-eastern of the
    nebula islands) you should see two rat tents and a ring of red crystals. Be
    ready for a fight. After dispatching the four rats (one is heavily armoured but
    the fight is still straightforward) two turtles will arrive on a boat. They
    have heavy armour and block frequently. Use a similar strategy to the rats on
    them. During the fight with the turtles, bugs and dark bugs will arrive on the
    scene (dark bugs are like bugs but with more health). You may wish to use these
    enemies to build your combo before turning your attention to the turtles.
    After the fight, you can activate the cat statue, collect green armour and open
    a cage on the small island just off the one you fought on. Jump into the water
    in the east to find a barrel that you can jump on to access swing poles. Swing
    straight upwards from the highest pole to catch some treasure, and combo across
    the Zhongs back to the main island to open a combo sealed chest with yet
    another life.
    Time to move on- head to the west side of this island to find a boat and press
    square to use it. Zoom all the way out on the minimap; you are trying to steer
    the boat west towards the next green X. Use speed to minimise the risk from the
    exploding barrels. If you do find yourself in a sticky situation here, jump out
    of the boat and into the mud, and jump back into the boat after the explosion-
    you won't lose any health!
    After leaving the boat, follow the red crystals to the turtle stage. Choose red
    at the big crystal to keep your multiplier going, and take on the rat, three
    turtles and the crocodile. Crocs are going to be a real bugbear to you over the
    next few levels. They can use throwing weapons like boomerangs to damage you
    from a distance, they are very fast and their spin attack renders them
    invincible while they use it. When facing a few crocodiles, especially armoured
    ones, you may wish to consider the roll around technique, coupled with regular
    attacks or the throw. Otherwise, the usual strategy will suffice. Unarmoured
    crocs shouldn't give you major problems if you target them first. This is a
    tough fight- make sure you don't get boxed in, and use the magic attack to
    break the big crystal when lots of enemies are close. Enter the small turtle
    fort when you win.
    There are no enemies in the turtle fort- so explore at your leisure. Things to
    find include a cage down some stairs, a cat statue, plenty of coins, and of
    course, the claws.
    NEW WEAPON- Basic claws
    These weapons can be used while swimming and are more effective than the sword
    against unarmoured opponents. They have a fast attack speed and so are
    effective against flying enemies, but cannot deal any damage to enemies with
    When you leave the turtle fort, you will find the merchant has set up shop. Now
    you have the claws, you may wish to return to the island where you first met
    the turtles- there is some bamboo in the water than you can cut down to access
    a chest with a demon potion. You'll need one of them shortly.
    From the water near the small turtle fort, head southeast, breaking through the
    bamboo to find the final cat statue.
    QUEST COMPLETE- Find four cat statues
    Next, cut through the bamboo in the west to find a long path leading south.
    This is made tricky by the bombs falling from above. Just keep moving as
    quickly as you can to pass through unscathed. Some of the boards will also
    crumble beneath you. At the corner of the boardwalk, you will see stone Zhongs
    that lead to a chest with an extra life, and from there you can jump to swing
    poles and reach a Yuan Bao. The pillars that you lowered with the cat statues
    can be found a little to the northwest of this area. Cross them to get to Snail
    Island, and claim your reward for the cat statues. Descending down the centre
    of Snail Island using the ropes, you can land on a lily pad that carries you
    across the mud, collecting coins and reaching Zhongs that combo together to let
    you open a combo sealed chest with red armour back on the boardwalks.
    Just south of Snail Island you will see a trail of red crystals. Follow them,
    and use a demon potion to enter the portal at the very end of the trail. As
    usual, this demon portal is full of treasure including two big crystal (choose
    yellow both times), a magic container, and loads of coins. It also contains two
    fat demons, an energy demon and a fire demon, but considering they are
    unarmoured, you should be able to make short work of them with the roll around
    technique and some regular attacks with your claws. Energy demons are capable
    of hitting you any time you go close to them, so get in, try for a hit, and get
    away to a safe distance. Stay moving and you'll be fine.
    When you are back in the swamp, you should cross the lily pads to make your way
    south. The normal lily pads will sink after a few seconds, and the ones with
    thorns are capable of dealing damage, but it isn't tough to get across. There
    is a health potion in a chest near the lilies too. At the south island there
    are lots of red crystals, as well as a turtle and two rats. You will have to
    keep moving in this fight- rats in lookout towers are throwing bombs at you.
    Use the roll attack style of fighting- throwing takes too long to recover from.
    Fortunately, the rats can damage their own troops with bombs. When the first
    three are down, another armoured rat and two turtles put in an appearance. This
    time, dark bugs will be flying around overhead. Use these to build up a combo,
    and then take out the turtles to finish this level. The fight can be simplified
    by dropping bombs near the lookout towers, which will destroy the towers and
    stop the rain of explosives from ruining your combo. To this end, bombs can be
    found in the jars and chests around the battlefield. Don't forget to collect
    any treasure on this island before moving on.
    |                                WALKTHROUGH:                         [WLK07] |
    |                                 MARSHLAND                                   |
    Talking to the frog as you enter the marshes triggers a new quest.
    NEW QUEST- Open the Froghead (obligatory)
    Reward: none
    This is a massive quest that will take ages to complete, and is actually made
    up of many smaller objectives. It is therefore very easy to get lost and not
    know what to do next, wandering the marshes and not doing anything productive.
    To avoid this, I have summarised all of the important points in dealing with
    this quest, including the optional ones.
    (1.) Get the final sword upgrade from the swamps of death
         This is optional, but very much recommended.
    (2.) Visit the ferryman and earn the secret key for the crocodile temple
         Also optional, and not really important.
     3.  Enter the frog city and earn the key to the crocodile temple
     4.  Clear out the turtle fort to earn one part of the Froghead amulet
         This can be done at any time, but I tend to clear the turtle fort before
         the croc temple, as the fort is easier.
     5.  Clear out the crocodile temple to earn one part of the Froghead amulet
     6.  Exit the swamps through the Froghead
    Steps 2 and 3 can be done in any order, but must be done before step 5.
    Now, let us increase Kay's badass-ness by +5 and get him a really cool sword.
    Proceed over the platforms towards the icon for the merchant on the map. For
    the swamps of death you are going to need at least one bottle of hornets,
    preferably two. You may need to throw away some items or use them unnecessarily
    to clear some space in your inventory. There is also a demon gate coming up
    soon, so have a demon potion to hand if you want to boost your score. Talking
    to the frog next to the shop (don't you just love their accents bruddah?) will
    trigger a new quest, equivalent to step 2 in our quest breakdown.
    NEW QUEST- Find the crocodile tear (obligatory)
    Reward: none
    Running past the shop and the frog on your left, then facing south on the sand
    which slopes down into to the mud, you will see a boardwalk. It is difficult to
    describe because it is tucked well out of sight, but this is the boardwalk you
    must follow to find the frog city. If you do not see four pots in a row at the
    end of the boardwalk, you have gone the wrong way; go back and try to follow my
    ropey instructions again. Following the correct path will take you to Mayor Gu.
    QUEST COMPLETE- Go to the frog city
    Gu invites you to enter frog city, but doing so will trigger a new quest and
    lots of fighting, and you'll want a new sword for that. Head north across the
    balance beams and you'll find the Froghead, currently locked. Head northwest at
    the Froghead to enter the swamps of death, where many hornets are waiting for
    you. While you have a flask of hornets active, you are immune to attack from
    other hornets, but speed is still of the essence here- you will want to avoid
    using your own hornets until the last possible moment, and will want to cover
    as much ground as you can before they disperse. Luckily, the route through the
    swamps is linear and straightforward.
    If you are quick and don't bother to collect the crystals you can make it to
    the first island of the swamp without using hornets. From this island you will
    be able to spot a Zhong challenge, where Zhongs are circling a bent over tree.
    Head over there, it is an introduction to weapon specific Zhongs. The idea here
    is to destroy all of the white Zhongs quickly by changing weapon with the R2
    button. Use the sword against the sword Zhongs (duh) and the claws against the
    Zhongs with scratch marks. It's an easy challenge, and you'll receive a heart
    container for your trouble. You'll probably have to use your bottle of hornets
    soon after leaving the first island, so don't stop at the second island;
    instead continue on at top speed, to make the most of your immunity. There is
    another bottle of hornets to be found in a pot along the way, and a cage off to
    the right. If you're really good, you will make it to the last island without
    using another bottle of hornets, but don't feel bad if you have to. On the last
    island is red armour, the final sword and two more bottles of hornets- more
    than enough to get you back to frog city safely.
    NEW WEAPON- Shadowsword
    This is the most powerful sword in the game. If you are going to use a magic
    attack, switch to the sword first, as the more upgraded a weapon, the more
    magic damage you can do. The claws have not been upgraded and so won't be as
    effective in casting magic.
    On the way back, things are just as difficult. You should stop when you get to
    the second swamp island- this is between the cage and the island with the Zhong
    challenge and it has a ring of mushrooms on it- if you see the chest that
    contained the heart container, you've gone too far. Near to this island is a
    big dead tree with a Yuan Bao atop it. If you execute some very long jumps you
    can make it to the base of the tree from the island, but it probably isn't
    worth the hassle for 50 coins, especially since there is a demon gate on this
    Use your demon potion- the portal appears in the centre of the ring of
    mushrooms. Once in cyberspace (yeah, it's probably cyberspace), you'll notice
    that the main room is this time looking quite bare. Strange, but usual tactics
    apply, the claws are probably your best friend here, and you'll have to use the
    roll around to guarantee a hit. There are three fat demons, an energy demon and
    a fire demon here (remember that fat demons are nigh impossible to hit when
    they are spinning unless you are berserk), and your reward for surviving is an
    extra life and a butt-load of money. If you picked up the armour with the
    sword, you shouldn't have to use a berserk or a health potion here.
    Head out of the swamps of death and return to the Froghead. This time, take the
    route to the northeast, and follow the short path to the ferryman. He is super
    cool, a really top guy, but he's worried about the lake being dangerous. After
    the first conversation, follow him into his store and continue to chat, and
    he'll propose a challenge to your boating skills. The boat is out front- it's
    time to race.
    Control the boat as usual, but bear in mind that it doesn't turn well at all
    when moving slowly. You must pass through all of the checkpoints in the river
    and finish in 1:20.00 or less to win the crocodile amulet. Finishing in less
    than 1:08.00 is tough but possible, but don't go mad trying for a fast time-
    remember that those barrels do real explosive damage, and the few coins you get
    for going fast just aren't worth it.
    Now we should head inside frog city, where there is a lot of fighting, so it
    might be wise to visit the merchant first and stock up on some supplies- a
    berserk potion or two won't go amiss here. Upon entering the frog city, Kay
    takes a nap, but when he wakes up, it's time for action!
    |                                WALKTHROUGH:                         [WLK08] |
    |                                 FROG CITY                                   |
    NEW QUEST- Find 8 frog eggs (obligatory)
    Reward: Crocodile tear
    Alright guys, this is tough. And not only that, but the map for frog city is
    fragmented up, and there's not a lot of flow to the quest. I've tried to get
    things moving in as linear a fashion as possible here, but if anyone out there
    has a better route, feel free to e-mail me.
    First, make your way along the barrels, timing your jumps to avoid the toxic
    gas. Bear left at the fork in the river to get into the first big fight, and
    it's a really, really tough one. Three gorillas and a rat face you here, and
    that's just for starters. To make matters worse, the rat and one of the
    gorillas are wearing heavy armour. Stay agile, and try to take out the rat
    first, since he is fastest. A berserk potion is recommended, but you could also
    use a flask of hornets if you have some left over from the swamps of death,
    since they will interrupt the enemies' attacks. After the rat, equip claws and
    go after the unarmoured gorillas. Leave the armoured one for now. Midway
    through the fight you will be joined by two armoured crocs and two unarmoured
    crocs. At this point you risk being completely overrun, and since the
    crocodiles can attack from a great distance away, it will be very difficult to
    find a safe spot on the pontoon. Continue to ignore the armoured gorilla, and
    take the unarmoured crocs out of the equation with claws. You should now turn
    your attention to the armoured gorilla. Unarmoured crocs continually join the
    fight until all the gorillas are dead, so be sure to take him out quickly with
    your strongest attacks. If they do respawn, consider switching back to claws
    and using them to build combo. Kill the armoured crocs when the final gorilla
    is dead, and no more will spawn. You will be free to collect two frog eggs from
    the buildings when the fight is over. Expect to lose at least 5 points of
    health/ armour there, and if you did better than that, bloody good job, it's
    one of the toughest fights there is.
    Now follow the river south until you see a sword Zhong. Beneath it is a very
    quickly filling bubble of toxic gas which keeps the platform that you need to
    access the Zhong in a constant envelope of poison. It does seem that you would
    have to complete the Zhong challenge while under the influence of this most
    putrid of effervescences. But, an alternative strategy makes this near-
    impossible Zhong challenge really quite straightforward! Simply jump onto the
    platform and become contaminated with the filth spewing from the water below.
    Now jump and strike the Zhong with your sword- the Zhong challenge will start,
    and remember that to jump towards the Zhong you have to push the analog stick
    away from it. Then fall into the water, while still holding the analog stick in
    the same direction. Swim a few feet and stop, waiting on the poison to wear
    off. Since you now have COMBO +1, jump from the water, combo towards the Zhong
    and strike it with the sword. The Zhong challenge will start and you will be
    clear headed! The challenge itself is easy enough; you have to combo towards
    the white Zhong of the two Zhongs that appear, as the other will be an energy
    Zhong. All the Zhongs are breakable by the sword only, and you will be rewarded
    with a heart container. I'm really proud of this strategy, can you tell?
    Now for another fight. Head south on the barrels and you will see the three
    turtles, two unarmoured crocs and one armoured croc in the distance, but you
    should bypass them for now if you want a big score. Jump into the water and
    head off to the right, where there is a save point and a big crystal. Choose
    red at the crystal, then run headlong into the fight with the turtles and
    crocs, and choose red once again. If you manage to hit all three of the turtles
    with the magic attack from your sword, it will knock their shells off, allowing
    you to take out five of your six opponents here with your claws alone. As
    always, deal with unarmoured enemies first, then switch to the sword. On the
    upper tier of frog city is a massive ring of red crystals, so if you finish
    this fight with both red multiplier and combo, you should zip up to the higher
    level using the Zhongs above your head, then run a quick lap for massive
    points. If your multiplier ran out, don't worry, head back to the save point
    near the other big crystal you just destroyed.
    From the save point on the lower level, climb up the netting to the northwest
    to find a chest with combo seal of 7. There is a corresponding chest on the
    opposite side, and a long chain of Zhongs that link them. Head across the
    Zhongs to get green armour from a red chest, and then head back to get loads of
    money from the green chest. Walk counter-clockwise around the walkway a little
    to find a big gap. You'll need to jump between the houses to get across it. We
    are aiming to reach the house in the far south west of frog city. When you
    enter it, "House of Professor Ping" should display on screen. In this house,
    you must time your jumps carefully to avoid debris falling regularly from the
    roof. The house consists of a single room, and has one frog egg inside.
    We will make our way around the circle, moving clockwise, so our next house to
    visit is next to the green chest: the "House of the Wu Clan". The first room is
    very similar to the previous house- timed jumps are all that is required. The
    second room is like something from a Saw film: weird flaming bags and pulleys
    and arms and swinging and platforms coming out the walls... jeez. As well as
    dodging the bags, you should be careful of the poles that they are attached to.
    Following the red crystals will take you to a good old box o' cash and, a
    little higher, an extra life. Backtrack to the earliest platform at which the
    higher of the two bags can hit you, then move clockwise around the room until
    you can drop in front of the target door. In the third room there are ropes to
    swing towards the frog egg with. There are also enemy hornets in one of the
    pots that you will have to run away from. And fortunately, it is easier to
    leave the third room than it is to get there.
    Back outside, ignore the next building. It is the rice storehouse, and we will
    come back here last. Use the ropes to go past the save point and run into the
    next house- the house of the Chen clan. The first room has ropes and a pot of
    enemy hornets, but this will not be a problem. The second room is a different
    kettle of fish, as it is filling with smoke. If Kay runs out of stamina here,
    you will have to start this puzzle again. Various buttons here can influence
    the fire, and you must clear the flames from the frog egg by pushing the boxes
    onto the correct buttons. Here is a diagram of the buttons:
             Entrance          The first box starts in the position marked A
          1           2        The second box starts in the position marked B
             B                 Switch 2 is engulfed in flame
    Frog     3  4  5
    Egg                 Exit
          A  6     7
          8           9
    Push Box A onto switch 7. This removes the flames from the frog egg.
    Collect the frog egg.
    Push box A into the flames on switch 2. This removes the flames from the exit.
    Leave the house.
    It's that easy- two moves and you're done. You don't even have to move one of
    the boxes. Since you've gone out the back door of this house you have access to
    platforms leading out into the darkness. Collect an extra life from a chest you
    will see and follow these platforms to broken bridges which you can cross to
    get to the next house. This house belongs to Doctor Man Chu Fu, and I've heard
    he's crazy. There's a pot of hornets in his house, and some ropes that are easy
    to swing around. Another frog egg in the bag here- no problem.
    When you have the egg, head round to the back of the house to find Zhongs that
    take you down to the lower level. A high combo will be handy here, since you're
    landing in a fight with three heavily armoured gorillas and a heavily armoured
    rat. Get a berserk potion on the go right away, and you may also wish to throw
    hornets if you have some saved up. Since there are no unarmoured enemies at the
    start this time, I would recommend using only the sword when you go berserk and
    taking out the rat and gorillas before you turn your attention to the crocs
    that appear. When the gorillas are dead, take out the unarmoured crocs with
    claws, then the armoured ones with the sword. It's going to be a really tough
    fight again, and definitely one you should use a berserk potion in; if you
    didn't use one during the last big fight, you'll really notice the difference
    in difficulty this time- it's a massive help.
    When you're done, if you still have combo you can head back up to the last
    house via the Zhongs, and if not there is a rope ladder below the house to help
    you up. Go back to the main circle of frog city via the broken bridges,
    platforms and then through the house of the Chen clan.
    You may now proceed directly to the rice storehouse in the northwest to
    retrieve the final frog egg, or go to the house of the Pong clan in the
    southeast for another room of swinging flaming sacks. The Pong house is
    entirely optional, but collecting all of the crystals inside and opening the
    green chest at the top nets you about a million points. There is also a health
    potion in this house, which you will need if you have been taking a beating in
    the last few fights.
    With one frog egg left to find it is time to return to the rice storehouse that
    we passed earlier; it's the first door on the right after the rope swings. The
    first room of the storehouse is another block and switch puzzle:
       B                 The first box starts in the position marked A
               1  Exit   The second box starts in the position marked B
           A             Switch 1 and box B are engulfed in flame
       2   3   4
    Push box A onto switch 4. This removes the flames around box B.
    Push box B onto switch 3. This removes the flames around switch 1.
    Push box A into switch 1. This removes the flames around the exit.
    Climb up the ropes in the next room to exit into the fresh air of frog city.
    Use the zipline here to land on a little platform next to another zipline. Take
    it down to the final building- the holy shrine. This makes a mockery of all the
    hardcore fighting you've been doing up to now: three turtles and a rat are
    hardly going to be much of a challenge. One magic attack with the sword is all
    that is needed to remove all of their armour, then finish them with claws,
    provided you can hit them all at once with magic. Collect the final frog egg.
    QUEST COMPLETE- Find 8 frog eggs
    Now return to Mayor Gu (the green X on the map). The zipline outside the shrine
    will take you most of the way. Now that you have achieved such a "sweet
    conclusion", it's time to head back out to the marshes, Boss.
    Have an interesting chat with Gu and obtain the crocodile tear from the chest.
    In theory, you could now go to the crocodile temple, but it is really tough so
    we will just put it off for as long as possible. Turtle fort time!
    QUEST COMPLETE- Find the crocodile tear
    NEW QUEST- Find Su Ling in the Forsaken City (obligatory)
    Reward: none
    Head back to where the merchant is and replenish your items if you need to.
    Don't buy any armour, you will find some shortly. Head southwest from the shop,
    and take the path to the right, jumping over the rolling logs towards the
    whirlpools. To avoid the gas at the first whirlpool, go around it clockwise,
    jumping from lily pad to lily pad. You will see a trail of red crystals which
    lead to the croc temple, but as we do not want to visit there just yet, follow
    them until you collect the green armour in the red chest, and then turn back
    around. The turtle fort is in the north. If you fall into the water, keep
    jumping to avoid being sucked into the whirlpool.
    You will face four turtles and an armoured rat outside the fort. As usual, open
    with a sword magic attack to deshell all of the turtles. They run towards you
    at the start of the fight so it isn't too difficult to hit them all. When the
    crocs appear, take down the unarmoured ones first, and leave the armoured ones
    till last. The fight is no more difficult than you are used to. Consider using
    hornets against the crocs if you have some spare. After the battle, collect the
    health potion from the chest to the north; it is on a tree stump rising from
    the water. There is also a cage to be opened before you enter the fort.
    |                                WALKTHROUGH:                         [WLK09] |
    |                                TURTLE FORT                                  |
    NEW QUEST- Find the turtle amulet (obligatory)
    Reward: Froghead amulet piece, extra life, green armour, approx. 750 coin
    You'll be greeted by two teenage mutant ninja turtles at the bottom of the
    stairs. Use roll attacks and jump attacks; this fight isn't worth wasting magic
    on. Follow the red crystals (north), and continue on to face a single turtle.
    Go right at the light potion and then follow the stairs down to get to the
    sports arena. Fight three turtles and an armoured rat here (use magic) and
    choose yellow for the big crystal. Another two turtles will appear after you
    have taken out their comrades- use roll attacks on these guys. Collect all the
    treasure in here, including an extra life, and activate the cat statue to
    When you get to the top of the stairs outside the sports arena, head sharply
    left, almost doubling back on yourself to find a way that was not open before.
    This leads down to a dark room with four turtles and a big crystal. Choose
    yellow and try to get as many of the turtles as you can with the magic attack
    you use on the crystal. Two red chests will appear after this fight, one with a
    berserk potion and the other with an extra life. These turtle fights are
    becoming old hat now, aren't they? Hopefully you will still have a score
    multiplier active- as you leave the dark room, turn right to find the armour
    chamber and some more gold.
    Return to the original room and go east- the passage opposite the door where
    you originally came in. That cat statue you activated has raised the elevator,
    allowing you to access the weapon chamber, after fighting two turtles of
    course! The weapon chamber contains plenty of treasure, as well as the turtle
    QUEST COMPLETE- Find the turtle amulet
    Before leaving this area you have to get a part of the Froghead amulet, and
    there is also some treasure for you to pick up. Head back to the first room
    again, and this time follow the blue crystals down a huge spiral staircase.
    This takes you to the prison, where there are three cages and a part of the
    Froghead amulet.
    Next, return to the original room and north through the corridor that led to
    the sports arena. This time, go right before you get to the light potion to
    find the kitchen. There is a magic container in here; be sure to pick that up.
    Continuing through the kitchen and down the stairs will allow you to get under
    the elevator, where there is a door that you can now unlock. In here is loads
    of treasure, green armour and an extra life. We've cleared the turtle fort, so
    go back to the first room and head west to find the exit.
    Head back over the lily pads and the whirlpools to return to the red chest that
    you found green armour in earlier (to the southwest of the whirlpools). If you
    need items, you can always pay the merchant a visit as well, then return to the
    red chest. Continue over metal walkways, past a save point to face a group of
    crocs- FOUR unarmoured and one armoured. I bet you can guess what our strategy
    is going to be here: claws and combo against the unarmoured ones, and then roll
    attack or throw against the last man standing. It's still not going to be easy-
    you may not even have any armour left by the time you finish.
    Next is a really tricky set of platforms- they are safe to jump on when they
    are in the raised position, but jumping on one in the lowered position will
    cause arrows to be fired at you. The best way to tackle this is to hang on the
    edge of every platform, and haul yourself up onto it only when it is safe to do
    so. At the T junction there is an armoured croc on each side- don't worry, they
    won't attack at the same time. Choose red at the crystal and take out at least
    one of the crocs to get the extra life from the chest. Get all of the treasure
    here, then press the big switch in front of the red crystal arrow to make
    platforms appear that will allow you to reach the temple. Before you enter,
    explore behind the crocodile head to find some green chests.
    |                                WALKTHROUGH:                         [WLK10] |
    |                              CROCODILE TEMPLE                               |
    Right from the off, you will see why this is a tougher dungeon and best kept
    until last. Face the four armoured crocs and the rat here to progress to the
    main area of the temple. A berserk potion is highly recommended. Take out the
    rat first to build combo, before roll attacking and jump attacking the crocs.
    They should attack in pairs, which makes the battle just a little easier. LEAVE
    the big crystal for the moment. If you do not have a berserk potion, there is
    one above the entrance. You will have to somersault onto the torch bracket that
    has not been lit to be able to reach it. There is a red chest of hearts up
    there too, if you are running low on health.
    NEW QUEST- Find three cat statues (obligatory)
    Reward: Froghead amulet piece
    Use the key from the red chest to open the door and descend into the pump room.
    In this room there are two flowing bodies of water, a big machine, and a big
    crystal, which you should leave for just now. Jump into the water closest to
    the door where you came in- it will take you through the southern water cycle.
    During your time in the temple, you should jump onto platforms to restore your
    stamina as often as possible, as you will need lots of stamina to get into the
    rooms and around the water cycles of the temple. Both of the water cycles are
    arranged like squares, and the only room accessible from the southern cycle
    just now is on the third side of the square. This room is called mud vapour
    bath, and contains a cage, an extra life and some treasure. To get around you
    just have to jump from platform to platform, and so this is one of the easiest
    rooms in the temple. When you are finished here, return to the pump room and
    then head into the northern water cycle.
    In the northern water cycle there is a room accessible on the second side of
    the square, but you need a key for it, which you will not have just yet.
    Opposite the entrance to this room is another door leading to the secret room
    in the centre of the northern water cycle. If you paid the ferryman a visit in
    the marshes earlier you will be able to enter this room, which contains lots of
    points, treasure, a health potion and red armour.
    On the third side of the square is another room. You have to push the blocks so
    that you can jump on them from the north-eastern corner of the room to the
    centre of the western side without touching the ground. A setup like this is
                                 0 = no box
             000000000000        # = box
    Target   00#000000000   Entrance
    Once the boxes are set up climb the ladder in the northeast and press the
    button to raise the water. If the boxes get stuck together there is a button to
    reset them in the southeast. When the water is raised cross the boxes to earn a
    key. There is also an extra life in the key room, but you will have to
    somersault from the base of a pillar to reach it. Now return the way you came,
    drop the water level and leave. You will have to do another lap of the northern
    water cycle to open the door opposite the secret room with the key you just
    earned. This leads to the water lily pond, another easy room. Remember to avoid
    the lily pads with the thorns. Activate the cat statue, then press all of the
    buttons in this room before time runs out, comboing across the Zhongs that
    appear. You will reach a chest of bombs, which you probably don't need.
    Return to the pump room and press the button near the save point. This reverses
    the water flow and allows you to access the other rooms of the temple. Jump
    into the water flow closest to you now to be taken back to the southern water
    cycle. A door on the second wall of the square will take you to the
    interrogation room. Two armoured crocs will confront you: use roll attacks and
    jump attacks to take them out. The Zhongs that will subsequently appear will
    allow you to reach the key in the southwest. A second door can be found in the
    southern water cycle. It is on the third wall of the square and requires your
    key to enter it.
    Don't worry too much about getting the crystals in the wildwater room; just get
    over the whirlpools and pass the save point at the other side. In the next area
    you will have to carefully time jumps across lily pads and then ascend up a
    room full of platforms and explosive barrels. The best strategy here is to jump
    onto the platform, then immediately backwards onto the one before it, to allow
    any explosions to go off before you proceed. At the top of this room, before
    you start following the blue crystals, you will find a demon potion in one of
    the pots. Don't miss it- you'll be needing one shortly. The next area involves
    fighting three crocs while dodging arrows that are being shot down the
    corridor. You can either run down the stairs at the end of the room to fight
    the crocs down there, or you can fight the crocs in the path of the arrows,
    since they will be damaged by the arrows too. However you do it, passing this
    area will grant you access to a cat statue, and bring you out at the pump room.
    Visit the save point to heal if you have to (I usually still have my red
    armour), then head through the northern water cycle. There is a cage on the
    left as you go in. The only door here is on the third wall of the square- it
    leads to the training room, and a very tough fight. Four armoured crocs on the
    go all at the same time is going to be tough to handle, and since we plan to
    visit the demon realm next, you should really conserve your magic points. Use
    hornets or a berserk potion, and roll and jump attack as usual. Don't bother
    switching to claws at all- these guys move so fast that when you think you are
    chasing an unarmoured one, an armoured guy will run in front of you, and you
    don't want to miss any opportunities to deal some damage here. Once you've
    started laying down some punishment, use combo attacks to gain the upper hand
    speed-wise. When you are done, activate the button above the cat statue to
    unlock the statue itself.
    QUEST COMPLETE- Find three cat statues
    Return to the pump room and save. Before we collect the amulet, we have a demon
    potion to use. The portal is located in the southwest corner of the pump room.
    If you haven't already collected them, and provided you have a magic potion,
    choose blue for the big crystal in the pump room, then quickly go the entrance
    room and do the same. Return to the pump room, enter the demon realm, use a
    magic potion and rush on to choose blue at the next big crystal (it starts on
    yellow, but it's not easy to see, so hit it once before you cast). You will
    earn a massive multiplier this way, ideal for taking on the two energy demons,
    three fat demons and one fire demon that now stand in your way. I hope you
    still have a berserk potion, hornets or health potion! You can obtain a demon
    potion, berserk potion, extra life and flask of hornets from the pots in the
    main demon room. In the last room of this area there is a big crystal (why
    wouldn't you choose blue?), loads of health and enough money to buy a small
    west African republic. When you have everything, leave the portal, pick up the
    amulet piece in the pool and leave the temple. Well handled, this portal is
    worth 2.25 million points.
    I've had about enough of this place, haven't you? It's time to leave via the
    Froghead, now that we can open it. In case you can't remember where it is,
    follow the linear path from the croc temple to the whirlpools, head east to the
    rolling logs, northeast past the shop (buy items if you need them), southeast
    to the frog city and northeast to the portal icon on the map.
    QUEST COMPLETE- Open the Froghead
    |                                WALKTHROUGH:                         [WLK11] |
    |                                 LONE SWAMP                                  |
    It's been a while since we had a decent boss fight, don't you think?
    BOSS: Jia-Gu the Giant Turtle
    Difficulty: Average
    He is undoubtedly meaner looking than the turtles you have faced thus far, and
    he's probably been on the protein shakes or something, cos he is laaaaarge. He
    will lunge out with his long neck and try to bite you, so keep running around
    the ring of boardwalk and be ready to double jump out of the way. When he
    lunges forward, you have your chance to jump onto his tail and attack the
    amulet on his shell. Use triple strike with your sword to drain almost half of
    his health in a single fell swoop. Repeat this a second time, but after a
    single hit Jia-Gu will throw you from his back, and get really, really pissed
    off. He gains another attack here- he can spew out noxious gases, which do not
    disorientate like the gas in the swamp, just deal regular damage. You can't hit
    him when he uses this attack, but it is easy enough to jump over and dodge. His
    regular lunge attack now has the ability to destroy boards, which is a massive
    nuisance, so you want to finish the battle as quickly as possible, before the
    battlefield is reduced to only mud. Wait for him to lunge, then triple strike
    him in the back again, leaving him with just a little health. Repeat this once
    more to win.
    It is important to finish him off quickly, as the battle becomes really
    difficult when the boards get smashed up. If he has smashed all the boards and
    you don't want to lose a life, but can't see how you can beat him, deliberately
    drown yourself in the mud. You will lose one point of health, and respawn next
    to the save point, which you can use to restore all of your health. You'll have
    to start the fight again, but using this sneaky tactic will mean you never lose
    a life against him. There are also two health potions on the lily pads outside
    the circle of boardwalks, which you can use if the battle drags on. Be careful
    not to sink in the mud after you kill Jia-Gu; you will respawn at the save
    point and have to fight him all over again.
    Exit this area for a cutscene, where Shun shows that he's not as daft as he
    You will then have to make your way through the dragon swamp, where dragonflies
    try to attack you. They don't drop treasure, so just run through this short
    area and don't worry about killing them. If you absolutely have to fight, use
    In the next area you will have to fly on the dragon Tor Chang, who happens to
    be Tor Chi's nephew. Use fire against the mines with the square button, and be
    tapping X constantly to get enough speed to make it through the rings on time.
    Regular turning will suffice for most of the way through the canyon, but after
    rings 5, 16, 17 and 20 you may have to skid depending on how you are lined up.
    Breathing fire is really inaccurate, and those mines are a real pain, but this
    is the only dragon flight in the game, so you'll just have to put up with it
    and hope you get the hang of the controls in time!
    |                                WALKTHROUGH:                         [WLK12] |
    |                               FORSAKEN CITY I                               |
    Welcome to the Forsaken City! It's another big area, but it's far more varied
    and enjoyable than the swamp. Difficulty goes up another notch here, but we
    have access to a new weapon in the not too distant future- the game is about to
    get really interesting. Also, I'm sure you'll be glad to hear that there are no
    crocs in this area! :D However, there are lots of gorillas, and maybe by the
    time you reach Waa-Lo you'll wish those crocs had stayed...
    At the top of the first set of stairs, Kay will meet two rats. What you don't
    see to begin with is that they have backup in the shape of a gorilla with a
    hammer just round the corner. Choose red at the crystal around the corner and
    use roll and jump attacks on the rats first- with your upgraded sword they
    should go down easily. The gorilla is a different matter altogether- when he
    strikes the ground with his hammer a shockwave is generated that knocks Kay off
    balance, rendering him immobile and unable to defend himself. To make matters
    worse, the gorilla is capable of dealing many points of damage with a single
    hit. You may have to knock him over three times to kill him. Value the practice
    you are getting here- the gorilla is a standard enemy in this level.
    Just before you go through the big gates after Kay meets the panda, look right.
    There is a fence here that you can get over to earn red armour, and this will
    be invaluable in the next fight, just through the gates. You will face two
    heavily armoured hammer gorillas here, and four heavily armoured rats. A magic
    attack will be handy if you have enough MP remaining. A berserk potion may also
    be required. Get rid of all of your hornets over the course of the next few big
    fights if you have any left; they are starting to outlive their usefulness.
    Finish the rats off first then take on the gorillas. When the battle is nearly
    over, barrels will be rolled down from the corners of the courtyard- these can
    damage your enemies as well as you, and so should make the battle go a little
    faster. Four axe gorillas will follow a few waves of barrels. These are the
    guys you have been used to fighting, and cannot generate shockwaves like the
    hammer gorillas. Still, there are quite a few of them and so you should stay
    agile and cautious when fighting them.
    Following the linear path for a little longer you will encounter three more
    armoured rats. When you fight them, bombs will start dropping from up above
    you. Fortunately, these interrupt the attacks of the rats and deal them damage,
    so as long as you can avoid them easily they can be moderately useful. As the
    battle progresses, another three rats appear, equipped with forks. You may
    remember seeing these enemies before, prior to the fight with Boarax. This
    time, they are armoured and have the ability to throw bombs. Against these
    enemies, keeping your distance is not advised. Use roll attacks frequently to
    keep them all on their backs, and only use jump attacks when all of them are
    knocked over. Incidentally, this tactic is useful against large groups of rats
    for most of the rest of the game, as bomb-throwers become more common. The rats
    are more likely to use bombs if Kay is farther from them, as they will not
    damage themselves.
    The next area is the main courtyard of the Forsaken City. Our panda friend is
    in a spot of trouble, so Kay, being the top bloke that he is, will help him
    out. The first stage of this fight involves two axe gorillas and two armoured
    rats, but armoured rats will continue to join the fray until the gorillas are
    dead. Choose red at the big crystal and hope to catch some enemies with the
    magic attack. Then finish the gorillas, and finally the rats. The door to the
    prison will then open- head inside.
    Choose red at the big crystal to wipe out the armour of the four rats that you
    will encounter, and finish with claws. Next two axe gorillas and two rats will
    be sent to take you down. Kill the rats first to build combo, then the gorillas
    with combo attacks and jump attacks. Finally two hammer gorillas and two axe
    gorillas will give you some hassle. If your combo and health are high you will
    be able to take them down without getting too much of a beating, but this may
    be the time for a magic attack/ berserk potion. When everything is dead, run up
    to the panda to talk. It turns out that by breaking into a prison and killing
    all of the guards, you are on the "side of justice". Despite this panda's
    clearly odd moral standing, he has connections with a group of rebels called
    the Avalanche, and shows you into their hideout. Head upstairs to see a
    familiar face...
    QUEST COMPLETE- Find Su Ling in the Forsaken City
    Have a chat with Su Ling to discover that the Avalanche have a boat to take
    resistance fighters to Waa-Lo, but they cannot launch the ship because the
    Drydock channel is, well, dry. You'll need to activate three cat statues to
    fill it back up.
    NEW QUEST- Flood the Drydock (obligatory)
    Reward: none
    Talk to Pan downstairs for a key, and then return to the main courtyard of the
    city. The rats here will respawn regularly. Kill them until they stop giving
    you money, after which time you should simply run past them. Be aware also that
    rats will now regularly use attacks that deal two points of damage, instead of
    the one damage attacks you have been used to so far.
    To the left of the prison door there is a gate. This leads through to a shop
    and the Drydock which you are trying to flood. There are chests in the Drydock
    which you should open now, lest they be lost to the rising waters you are about
    to release. A claw upgrade is available quite cheaply from the shop.
    NEW WEAPON- Razor claws
    Now head back through the gate that brought you into the main courtyard
    originally, and backtrack to where a locked gate is marked with a X on the map.
    Open it, choose whatever colour you like, and break the bamboo to find a chest
    and a hole in the wall. Through this hole you can find and activate the first
    cat statue. Head back to Avalanche HQ and relentlessly flirt with Su Ling.
    Next, talk to Pan to receive a free one-way ticket to Damageville.
    NEW WEAPON- Basic Hammer
    The hammer is slow, very slow, but oh-em-gee will it rip the rats a new cheese-
    hole. You hit with a hammer, but the enemies appear to get hit by a bus. It is
    not ideal to use the hammer against aerial enemies, but it can do very heavy
    damage to enemies with armour, and at this point in the game, that's just about
    all of them. I would say that the hammer's speed makes some attacks unusable
    against large groups of enemies; you are simply too exposed while recovering,
    but the hammer throw hits all enemies within a small radius, and so is ideal
    for big fights. Wherever possible, stick to throws and roll attacks, and avoid
    triple strikes and somersaults.
    Go directly across the courtyard from the avalanche hideout and through the
    door to "old pottery". Down the stairs here is a crumbling floor that you can
    break through with the hammer's jump attack. Emerging a little further on at
    the northern side of town, you will have to dodge barrels being thrown at you
    by gorillas. When you get up the stairs at the end of the barrel passage, you
    can go up and fight the gorillas that were throwing them. This is entirely
    optional, but is a good way to break in your new hammer, and you'll be rewarded
    with red armour.
    Behind the save point is a locked gate that we will come back to later.
    Southeast of the save point you will encounter three rats (use the hammer only)
    and a ground plate for you to destroy. Descending into the area with the cat
    statue, it seems quiet... too quiet. Prepare for a fight when you activate it.
    You're going to be faced with three bomb rats and five spear rats, and of
    course they are all armoured. Take the battle to them by running ahead and
    meeting them before they have a chance to spread out, dropping a magic attack
    with the SWORD (not hammer!) right away. This will kill just about everything,
    provided you hit them all. If there are quite a few still left, use a throw or
    two with the hammer (rolling around the enemies will be tricky as there isn't a
    lot of space, but well worth the risk) to thin the crowds, followed by roll
    attacks to decimate the remaining foes. It's not going to be easy- if some of
    the bomb rats get lucky with their tosses you'll spend a lot of time on your
    Return to Su Ling to learn that you are on the wrong side of the river to
    activate the last cat statue. Damn, but not to worry, there is plenty more for
    you to be doing, like finding a nautical chart that will allow Avalanche to
    navigate safely to Waa-Lo.
    NEW QUEST- Obtain the nautical chart
    Reward: none
    Pan will give you a key downstairs. You will have to return to the northern
    town through old pottery. Before you do this, please visit the merchant. Aim to
    proceed to the next area with red armour, a health potion, a magic potion, and
    two berserk potions. If you're tight on cash, at least carry one berserk
    Next to the save point in the northern town, near where the gorillas were
    throwing barrels at you before is a locked gate, behind which lies a tough
    fight. Be ready. To begin with you will face two axe gorillas, a hammer gorilla
    and two bomb rats. There are another two axe gorillas waiting at the top of the
    staircase, so run up there first and have them chase you down to the other
    enemies- with the hammer throw, as with magical attacks, the more enemies that
    join the party, the better. Choose red at both big crystals and start hammer
    throwing the gorillas, as they have most health. The rats will tend to fall as
    a result of the hammer throws against the gorillas, but you may wish to use the
    odd roll attack against them to keep from getting too boxed in, or to minimise
    the number of bombs being thrown. Near the end of the fight reinforcements will
    arrive in the form of a hammer gorilla and three axe gorillas. As usual, you
    should avoid the shockwave attack at all costs, while using the hammer throw,
    or roll attacks when there are fewer enemies. The high damage potential of the
    gorillas means that armour will be very useful here, and without it you may
    have to use a health potion. A berserk potion in the early stages of this fight
    will make things go a lot more smoothly. After the fight, a key will appear at
    the top of the stairs that will allow you to proceed.
    |                                WALKTHROUGH:                         [WLK13] |
    |                                KING'S PALACE                                |
    This place is brutal, gruelling, and the hardest single area in the game. Your
    best friend here is undoubtedly going to be the hammer. Use roll attacks and
    keep moving to minimise damage, and be prepared to spend a small fortune in the
    shop. Oh, and by the way, the crocodiles are back.
    NEW QUEST- Find four cat statues (obligatory)
    Reward: none
    The entrance to the palace is also the entrance to the demon realm, but I'll go
    on the assumption that you don't presently have a demon potion, so we'll come
    back here later. In the water channel, on the east side is a claw Zhong.
    Destroying it triggers a Zhong challenge that requires you to change weapon in
    the air while comboing and destroying Zhongs. Time is tight on this one, so
    there isn't much margin for error. The sequence of Zhongs is claws (the one you
    break to start the challenge), then claws, claws, sword, hammer, claws, sword.
    You will be rewarded with red armour from the combo sealed chest for completing
    the challenge.
    There are two pairs of rats in the first area, one on each side of the main
    central room. Choose blue for the two crystals here, and if you can catch both
    rats in the magic radius with the sword, it will kill them outright. Proceed
    into the main central room in the north when you think you are ready. You won't
    be ready, but you'll think you are.
    This is probably the toughest single fight in the game. I hope you picked up
    the armour from the Zhong challenge, and have a berserk potion to hand. Use it
    right away. There are four unarmoured crocs, two armoured crocs, two armoured
    rats and two hammer gorillas here. Of course, the unarmoured crocs should be
    your first targets with the claws, use combo attacks and roll around with
    regular attacks for speed. Then take out the rats with the hammer- use roll
    attacks and jump attacks here. When your combo is high, move on to the armoured
    crocs with the hammer, using roll attacks and jump attacks, then take down the
    gorillas either with roll around throws or roll attacks and jump attacks. But
    wait, there's more! Two hammer gorillas and two bomb rats are here to really
    get the party started. Roll attack the rats with the hammer, then throw or
    roll/ jump attack the gorillas. On harder difficulties, or if the hammer is
    just proving too slow to hit the crocodiles, consider building combo and using
    the sword. The second phase of this fight is easier than the first. If you
    finish this with your armour still intact, you've done well.
    Collect the two keys you earned from here and back out to the starting area. On
    the west side, where you fought two rats earlier is a locked door. We'll head
    in here first. Walk a few steps in this area, then immediately return to the
    main room where you had that big fight. A shop will have been set up, and you
    should replenish any items you have used. Return to the area in the west and
    explore the main room here. The chain of stone Zhongs leads to a locked door,
    which you should unlock to find the first cat statue and a health potion.
    In the northeast of this area is a door which does not require a key. Head
    inside to be confronted by a single unarmoured hammer gorilla. This seems far
    too easy with the claws on your side, and indeed when DOZENS of all kinds of
    rats start pouring in the difficulty is raised by a notch or two. I haven't
    been able to work out exactly what makes them stop spawning, as eventually they
    will stop giving you money, but one thing is for sure- you will have to kill a
    whole load of them. Don't be afraid to use a magic attack every now and then to
    speed things up a little, and otherwise rely on roll attacks only with the
    hammer, rolling from rat to rat to keep them all on their asses till they die.
    When your combo reaches +20, it won't take too long. After loads have died,
    three more hammer gorillas appear, two armoured this time, and another hoard of
    rats. Continue to roll attack everything that gets close enough, damaging the
    gorillas while keeping the rats at bay. It's a long and tedious fight, but not
    any more difficult than you are used to. You will be rewarded with a key for
    winning. Return to the main central area for healing and items if you need to.
    Now head off to the south of the main western area, through another door where
    you will face a single bomb rat with... no reinforcements. Dead easy, get the
    key from the chest (you should now have two), pick up an extra life and then
    open the door and activate the cat statue. If you try to leave however, you
    will meet the rather frightening masked hammer gorilla. He has a quite
    ridiculous HP total, and is an absolutely formidable adversary. He has four
    unarmoured regular hammer gorillas and rats with him. Use roll attacks with the
    hammer to keep everything knocked down, and take out the rats he has brought
    for support. Switch to claws when all the rats are dead if any regular gorillas
    remain. When it is one-on-one with the gorilla, use hammer throws. Opening this
    fight with a sword magic attack would be a really good plan too- if it hits
    every enemy, all of the rats will die and the regular gorillas will be
    Return to the shop in the central area if you have to. There is also a save
    point to the north if this area if you need to heal. Proceed through the locked
    door to the east set of rooms. The main east area has plenty of treasure and
    some exploding barrels to dodge, and the first room you should visit here is to
    the south. In this room there is a single unarmoured rat (use claws), as well
    as a few skull bugs (the highest class of bug with the most health) and
    carnivore plants. Use claws and combo attacks here to win with ease- this is
    the easiest room of the palace. You will be rewarded with a key, and after
    testing your claw abilities you can look forward to a new set of claws and a
    cat statue in the locked area of this room.
    NEW WEAPON- Jade claws
    They are very powerful, but share the limitations of the rest of the claws-
    only useful when a reasonable proportion of the enemies you will face are
    unarmoured of flying. Your claw magic attack is now as powerful as your sword
    magic attack.
    Next we must clear the room to the northwest of this area. There are two masked
    hammer gorillas here and two rat bombers. Standard tactics apply here- use
    rolling attacks until the rats go down, then introduce jump attacks as well as
    your roll attacks to finish the gorillas. If you are unarmoured it would be
    advisable to use a magic attack against the rats to minimise the time you will
    be exposed to high damage. The key you earn here can be used to access the
    final cat statue in the northeast of the eastern area.
    QUEST COMPLETE- Find four cat statues
    Return to the shop or save point if you have to, and make sure you have a demon
    potion- before we progress there is a portal to explore through. The pandas at
    the front of the palace are facing the portal: indeed, it is pretty much on the
    spot that Kay starts. Proceed through and choose blue at the crystal. Avoid if
    you can the yellow crystals in the centre of the main room to keep your
    multiplier going as you fight the three fire demons and three fat demons here.
    As usual, roll around coupled with regular attacks from the claws and combo
    attacks once you get some kills under your belt are the keys to success here.
    In the final room you will find the usual lottery win in a chest, as well as a
    bottle of hornets and a berserk potion, amongst other goodies.
    Back to reality and it is time to head to the far north, where it is boss time!
    BOSS: Shun's Bodyguard
    Difficulty: Reasonable
    In the opening chat (in which we get the absolute coolest quotation ever from
    Kay: "You see one, but I am many". Almost makes the hairs on your next stand
    up- powerful stuff) you will find that Shun's bodyguard has brought two rats
    and two hammer gorillas along with his plus four invitation to this private
    party. Additionally, you might spot many pots in this room. I'll let you into a
    secret- they're all full of skull bugs. But that's ok, since they'll let you
    build combo really quickly. Begin by running around a bit, claws equipped,
    until some bugs break free from the pots, then dispatch them for massive combo.
    When all the bugs are dead and all the pots broken, go after the rats and
    gorilla henchmen with the hammer. You will now be mano-a-mano with the
    bodyguard. He's tricky, and fast, but you should still equip the hammer. Use a
    roll attack and a single jump attack, then get out of the way before he attacks
    as he gets back on his feet. He doesn't have a health bar, but it shouldn't
    take too long to beat him. If your health is taking a bit of a hit, a berserk
    potion will make the battle go even more quickly. This certainly isn't as
    difficult as some of the other fights you've faced in this level.
    Choose red at the crystal and head down the stairs to encounter a handful of
    rats guarding the entrance to the ancient dungeons. Use a magic attack with
    sword or claws to put them out of their misery quickly, picking off any
    stragglers with the hammer. Head into the dungeon and if you are arachnophobic,
    put all of the lights on in your house. You're not going to like this one bit.
    To reach the dungeons you have to ride a wolf (controls are the same as the
    boar). Being hit by a spider along the way will impair your vision a little and
    make the controls a little less responsive. Overall, beating the time of
    1:10.00 is barely a challenge at all. As usual, you can always replay for
    money. After the second barrier that you crash through you can go to the left
    and get chillies while jumping explosive barrels. This is the faster of the two
    routes but will you will usually take one damage point going this way. With a
    bit of skill, you can beat 48.00 or even 47.00 if you're really good. The prize
    for beating 45.00 is 1000 coins- you can decide whether or not it is worth the
    |                                WALKTHROUGH:                         [WLK14] |
    |                              ANCIENT DUNGEONS                               |
    Talk to the panda in front of you as you start. There is also a save point next
    to you if you need to heal.
    NEW QUEST- Find three jade lions to trade with the pandas (obligatory)
    Reward: Key x3.
    NEW QUEST: Get three keys to obtain the new hammer (obligatory)
    Reward: Ancient hammer
    There are loads of pandas in this dungeon and by helping some of them you will
    earn jade lions. These artefacts can be traded with other pandas for keys. And
    those keys will unlock the gates to the new hammer. You should, therefore, talk
    to every panda here, to find out if he needs help, or wants to trade. The panda
    next to the burial chamber for example, is one that wants to trade.
    There's not much in the way of combat in the dungeons really, which provides a
    welcome break from the combat-intensive palace level. There are however, some
    nasties that you should be prepared for. The most significant of these nasties
    are the spiders that have hidden themselves in pots and are waiting to ambush
    you. This will really freak you out the first time it happens. You can
    intercept a spider attack by opening all pots with the claws, and you may also
    want to hit each pot multiple times to be extra careful, just in case a spider
    is lurking inside. Spider poison screws with your left analog stick in the same
    way as the toxic gas in the swamp, so avoid being bitten at all costs!
    Alright, let's get on with our exploring. Take the west exit from the entrance
    hall to find the tower of the thousand spikes. The panda at the bottom here is
    a trader. There are some spiders in the pots, and a green chest around the back
    of the tower. Make your way up the tower carefully, and note that any one group
    of spikes will raise every three clicks. Jump towards spikes that have just
    gone down to stay safe. Go to the very top of the tower, and follow the yellow
    crystals, not the red ones- we'll come back for them later.
    You will make your way through a dark corridor where there are bats. Be
    cautious about jumping up to kill the bats as it is easy to fall into the abyss
    below. Don't even think about comboing the bats. This leads to the ring of
    champions, where there is a known game-losing glitch.
    ********** RING OF CHAMPIONS **********
    To progress from the ring of champions you must kill all of the rats. There is
    a save point in the centre of the ring that you can use to heal. However, YOU
    ARE STILL ALIVE IN THE RING OF CHAMPIONS! If you do turn off your console, any
    rats that you have killed may not respawn the next time you load your saved
    game, and even if you kill the remaining rats, the door to the next areas will
    not open. You cannot backtrack, you cannot proceed, and you are doomed to
    remain in the ring of champions forever. Your saved game is useless, and you
    will have to start again. I have lost a save file to this bug before, and I
    implore you- do not make the same mistake as me!
    ********** END OF WARNING **********
    Anyway, there are six rats in the ring of champions. Kill them all with the
    hammer and open the chest near the entrance when you have combo. Choose yellow
    at both crystals for a score boost. Once the rats are dead and the doors have
    been reopened, you are free to save without risk of losing a save file. In the
    southwest of the ring you can find a very tough-to-spot crumbling floor tile.
    Break it with the hammer to get to Heaven's stairs, a difficult and really
    frustrating set of risky jumps that vaguely reminds me of a Led Zeppelin song.
    If you get to the top, you'll be rewarded with a heart container, and there is
    also green armour a short way up, but since missed heart containers are later
    available from the shop, you don't absolutely have to get this one right now.
    Proceed south from ring of champions when you are finished here.
    The next few corridors are smoke filled, so you should jump around to move
    since Kay walks too slowly. Pay attention to the fire jets and time your jumps
    to get past them. Use combo attacks on bats in front of you to gain a bit of
    time. At the T, go left until you see a panda to talk to- he's a trader- and
    head across the bottomless pit using the platforms on the north wall. When you
    clear the pit, there is a switch in front of you that opens a gate near the
    panda you just spoke to. Watch out for spiders here- they can jump at you from
    quite a distance away, but fortunately you can block against this and use claws
    when they get close. Combo attacks will also be useful against them. After you
    hit the switch head north and follow the corridor for more spiders, a big
    crystal (choose red) and a cat statue that acts as a quarter of the lock on the
    burial chamber door.
    NEW QUEST- Find four cat statues (obligatory)
    Reward: none
    Return past the switch and go south for another spider and what appears to be a
    dead end. Then go back across the bottomless pit via the platforms on the south
    wall. Head around the south side of the passage back towards the ring of
    champions and cut into the room on the left that was opened by the switch a
    moment ago. In here is a crumbling floor tile that you can break with the
    hammer, leading down to narrow passages with a spider and a cage. Freeing the
    panda in the cage awards you with a jade lion. Climbing the ladder here and
    crawling through a narrow gap returns you to the area near the switch- you will
    have to cross the bottomless pit again before talking to the panda next to the
    save point to receive a key. There is nothing more to find along this path, so
    you should backtrack through the smoke-filled corridors and ring of champions
    to the tower of the thousand spikes.
    Descend down the tower a little and find the red crystals that we passed
    earlier. Follow them past some spiders to find the spiderpits. Oh dear. There
    are three rats down here, and perhaps half a dozen spiders. Take out the
    spiders first with combo attacks with the claws, then the rats with magic, the
    sword or the hammer. There is a combo sealed chest with health in it in the
    centre of the room- when you have built enough combo you can open it. The gate
    to the next area will open when all of the enemies area dead. Following the
    linear path you will be diverted through the entry chamber to a room with a
    cobweb blocking the door. I think I am right in saying that with the exception
    of weapon Zhongs and bamboo, this is the only thing in the game that is immune
    to the hammer. Pointless trivia aside, enter the next room where there are a
    few spiders and a cat statue. Don't jump into the middle of this room as you'll
    be bitten in the back (ouch, stingy). Instead, work from one side of the room
    to another, so that no spiders blindside you. Killing all of the spiders nets
    you another jade lion, and of course you should activate the cat statue before
    you leave.
    Return to the entrance hall and take the previously unexplored east passage to
    the abyss of the blades. There are crumbling pillars here which you should be
    quick to jump from, but across the blades and spikes you should take it easy-
    it is safer to take a moment and work out the rhythm of the blades and spikes
    than run through and hope you don't get cut down. When you see the blue
    crystals off to the right you should continue past them, where a tricky little
    blind jump will reward you with green armour. From the platform closest to the
    blue crystals you will also be able to jump to the big central platform for a
    green chest.
    Following the blue crystals will take you through a smoke filled corridor
    (timing is key there) to the Void, where there are trapdoors in the floor that
    you should avoid. Enemies will never make the mistake of stepping on them
    unfortunately. Here you will face four bomb rats (use a magic attack then the
    hammer) and of course Kay will make an Elvis reference because he is just super
    cool. Collect the cash in the chest and move on, following the blue crystals at
    the T junction to pass a save point on your way to the riddle of the ancient
    This riddle is a sliding box puzzle, but is very different to the ones in frog
    city. There are two main aims here: to escape from the far side of the maze by
    not blocking yourself in with boxes and to have at some point stood on the
    switch within the maze to unlock a gate in this area. You can always use the
    switch north of the entrance to the maze to reset the boxes if you make a
    mistake. This is the solution to the riddle of the ancient kings:
    1. Push the first box two spaces forwards into the recess.
    2. Push the box on the left two spaces to the left and into the recess.
    3. Go straight up and push the box above one space forwards. There should now
    be three boxes in a row in front of you.
    4. Push the leftmost box and the rightmost box one space forwards each, and
    then push the box that was in the centre one space left. There should still be
    three boxes in a row in front of you.
    5. push the middle box of the three two spaces forwards.
    6. step on the green switch to open the gate.
    7. Backtrack to the very bottom left corner of the maze without moving any
    boxes to get there.
    8. Go up a little and follow the first passage on the right. Push the box here
    one space up.
    9. Moving this box allows you to push a box on the right one space to the right
    and into a recess.
    10. Stand next to the box you just pushed right into the recess, then head
    straight up to find two more boxes next to one another.
    11. Push the box on the right one space up and the box on the left one space
    left. This should allow you access to another box slightly further up.
    12. Push this box two spaces up so that it touches another box.
    13. Run around the pillar and push the uppermost box one space left.
    14. Push the lower box one space down. This enables you to get at the lower
    side of the upper box.
    15. Push the upper box one space up.
    16. Leave the maze to the left.
    There is a cat statue at the top of the stairs, and treasure around the outside
    of the maze. Be careful not to fall down or you'll have to go all the way back
    around for this next bit. Walk down the narrow strip on the north side of the
    maze (the left side if you were standing in the maze). This strip extends from
    the cat statue to almost the entrance of the maze, just on the other side of
    the wall from the reset switch. There is a ladder here that will take you up to
    the gate you opened. Inside, you can free a panda and get some treasure. If you
    don't go back the way you came you can pick up even more treasure. Talk to the
    pandas on your way out for the last jade lion.
    QUEST COMPLETE- Find three jade lions to trade with the pandas
    Return back the way you came and follow the red crystals that we left earlier.
    There is a T junction separating two paths with flames spurting from the floor
    and walls- take the path on the left (north). In the last alcove on the right
    in this corridor there is a switch that you should press. This opens a door on
    the opposite side of the flaming paths- going through this door allows you to
    free a panda that gives you money rather than a jade lion or a key. Continuing
    on to the east past the flames you will meet a few bats in a corridor, and then
    come across a room called the killing floor. This is an area like abyss of the
    blades, but without a bottomless pit, so it is a little easier. If you are very
    lucky, you can combo up to the bats flying high overhead and drop onto one of
    the final platforms, skipping most of the room (happened to me once). Bear in
    mind that if you hang on the side of a platform, the blades can't hit you, and
    you can flip up when it is safe. Take it very slowly along the balance beams.
    When you reach the crypt of the guards choose red at the big crystal. Going too
    close to the cat statue awakens the terracotta warriors. These guys have laser
    eyes (well of course they do, that's totally normal), can only be damaged by
    the hammer and cannot be knocked over. The slow speed of the hammer and the
    fact that they cannot be interrupted makes them actually tough adversaries. On
    top of that, their regular attack deals two points of damage. You'll have to
    just try and stay agile and expect to be hit a couple of times. The roll around
    technique, coupled with single swings of the hammer is the best way to avoid
    being hit. Activate the cat statue in the end room when the gate opens.
    QUEST COMPLETE- Find four cat statues
    You may remember passing stationary terracotta warriors on the way into this
    final room. They are now all alive and ready to take you down. On top of that,
    loads of spiders have now spawned in just about every room from here to the
    entrance hall- be ready to switch between hammer and claws at a moment's
    notice. As you head back to the entrance hall via the killing floor, the void
    and the abyss of the blades, you will also be confronted by two rats. Kill them
    in whichever way you like- be creative!
    When you get back to the entrance hall, save and trade with the panda at the
    burial chamber, then head west and trade with the panda at the foot of the
    tower of the thousand spikes. This gives you the three keys you need to unlock
    the gates to the north of the entrance hall. Collect the new hammer.
    QUEST COMPLETE- Get three keys to obtain the new hammer
    NEW WEAPON- Ancient hammer
    Not much to say about this one- it's like the regular hammer, but who can say
    no to increased melee and magic damage?
    Break the floor tiles of the burial chamber, and descend into the darkness...
    BOSS: Qian Bei the Ancestor
    Difficulty: Easy
    How could you developers? How could you? Qian Bei really looks the part; they
    could have made him a brutal damage junkie with seemingly endless HP, but they
    didn't. They gave him a massive number 1 on his back and had him summon minions
    so you could combo him. How utterly disappointing.
    As for his attacks, the Ancestor will hit the ground causing a shockwave, just
    like the gorillas. Rocks will also fall onto your position simultaneously, so
    it the shockwave hits, you'll suffer two points of damage. He can also summon
    four terracotta warriors, but you need only hit one to then launch a
    counterattack with the hammer. Aim for the combo marker on his back and just
    bash away- three aerial strikes with the hammer will reduce his health by half
    on your first shot. Incidentally, the terracotta warriors can now be disposed
    of with a single rolling attack, due to the power of your new hammer.
    During the second phase of the battle, when he has 50% or less of his health,
    he will attack more frequently with the shockwave, he will summon more
    terracotta warriors at once, and while the terracotta warriors are attacking he
    will hurl fireballs at you. Overall, if you keep moving and jumping over the
    shockwaves, you cannot be hit by any of his attacks. Again, roll attack one
    warrior and combo to his back. Game over, kitty.
    Fetch the nautical chart from the next room and exit the area.
    Read the sign teaching you how to ride the wolf. I know you know how to do it,
    I just think it's funny that the pieces of meat you collect are called
    "bacons". ^_^
    Anyway, you have to finish the race in 1:15.00 or less to proceed. There is a
    shortcut in this race: after you go up a narrow flight of stairs that turns to
    the right and has rats on it, and down a narrow flight of stairs that turns to
    the right, you go through a small and large barrier at pretty much the same
    time (your timer will read about 32.00-35.00 on a good run), swerve sharply
    left. You will see a flight of stairs that you should go up, and then swerve
    sharply left again to break through some bamboo. Following this route cuts off
    a big corner and gives you access to some chillies. Using this shortcut will
    let you get times below 50.00 seconds. I don't see how below 47.00 seconds is
    possible on this difficulty.
    |                                WALKTHROUGH:                         [WLK15] |
    |                              FORSAKEN CITY II                               |
    We're back in the Forsaken City. Visit the hideout of Avalanche just south of
    where you start in this area, and talk to Su Ling. She's pleased to see you,
    and I'm not sure it's just because you have the nautical chart *_^
    QUEST COMPLETE- Obtain the nautical chart
    NEW QUEST- Awaken the ancestors (obligatory)
    Reward: none
    A really easy quest- head west outside the Avalanche's hideout, then south,
    then west again to reach the X on the map. Hit the golden statue with any magic
    attack to activate it, and we're halfway done already. Our next target is old
    pottery. If you can't remember where that is, head back to the courtyard
    outside Avalanche's hideout- it is the building to the north. Go down the hole
    in the basement and climb the ladder to emerge in the northern town. The
    ancestor statue is in a building in the northeast corner. Use a magic attack
    once again to activate it, then return to the courtyard outside Avalanche's
    At the northeast of the courtyard, head through the gate and the ancestors will
    join you. It may be useful to pick up some armour from the shop before you
    cross the drawbridge.
    QUEST COMPLETE- Awaken the ancestors
    Cross the drawbridge to get into a fight with two bomb rats and two hammer
    gorillas. Use rolling attacks and jump attacks with the hammer to get rid of
    the rats, and eventually two more will join the fray. Where this used to be a
    recipe for a tough fight, you should make short work of your adversaries now.
    You can rack up a high score if you choose red at the big crystal during the
    fight. Winning will grant you the key you need to proceed.
    Go through the house and into the yard behind. Leave the cat statue for the
    moment and instead turn your attention to the switch next to the pots and the
    cage. Standing on it triggers a Zhong challenge. You will have to hit five
    Zhongs and make your way to the chest behind the cat statue, but you don't have
    much time. The first Zhong is a sword Zhong, and the next three are hammer
    Zhongs. The hammer Zhongs move together, so by timing your swing right, you can
    take out all three at once. There is a claw Zhong on the stairs, and by hitting
    them all you can open the chest to get a heart container. It probably won't
    take you more than a few tries to get it. Activate the cat statue before you
    QUEST COMPLETE- Flood the Drydock
    Now that we have finished the missions here, it is time to head back over the
    drawbridge to Avalanche HQ and talk to Su Ling. As she puts it, it's time to
    sail to Waa-Lo and kick some ass!
    Head up the stairs behind Su Ling, and up the ladder to find Pan at the wheel.
    Talk to him to proceed with the story, when you get bored of the pandas singing
    to you. Upon talking to Pan and returning to the deck, the ship will be
    BOSS: The Dreaded Chei Ni
    Difficulty: Fair
    This guy is one of those bosses you can't just take down in two hits. It's
    going to take a little more time and agility to do the job here- probably THREE
    hits! Firstly though, you should remember to use your hammer throughout the
    battle, as it has by far the highest damage-dealing potential now.
    In terms of the battle dynamics, you will be fighting up to three rats
    throughout the battle. These rats cannot be harmed by Chei Ni's attacks, and
    when three are killed three more will take their place. I would recommend
    killing two rats and leaving one, as they will respawn very slowly as long as
    one is alive. Kill the one remaining rat when you need combo to hit the boss.
    When Chei Ni lifts its head right up, it is vulnerable to damage. Get combo
    from the rats, combo to the Zhongs above the boat and then combo to and hit the
    boss with the hammer. Chei Ni's attacks include a lunging bite attack that will
    not hit if you keep moving, and a laser attack which you can easily jump over.
    His laser attack lasts much longer when his health is low, and will probably be
    Chei Ni's main source of damage.
    Ultimately, the rats will probably do more damage than the boss here. If you
    had full health on the way into this battle, you shouldn't have to use a health
    |                                WALKTHROUGH:                         [WLK16] |
    |                               BEACH OF WAA-LO                               |
    NEW QUEST- Get to the harbour (obligatory)
    Reward: none
    Behind your starting point you will find a small island with a save point and
    an unlimited supply of bombs- this will be useful in the areas ahead. On the
    beach you will be attacked by seagulls (use claws) and a crab will rise from
    the sand to challenge you in each of the rings of crystals. You can get
    "jammed" under the crabs with the rolling attack like you can with demons, so
    use roll around and regular attacks with the hammer to kill them and get round
    their block which they use frequently. Alternatively, you may wish to use the
    uppercut attack.
    When you have killed the three crabs in this area, a Zhong will appear next to
    a high rock. Jumping on the rock causes more Zhongs to appear, and you must
    destroy all 17 without touching the ground. With a few attempts you will be
    able to plan your route in such a way that you do not end up with an isolated
    Zhong that spoils your attempt. Succeeding earns you a heart container.
    Now head to the far west of the beach, up against the cliff, and follow it
    north, past a save point and loads of bombs to the second beach area. This is
    similar to the first in that there are three crabs and some seagulls to kill.
    Upon killing all of the crabs, a new Zhong challenge will become available, and
    can be accessed from the island in the east. This challenge is similar to the
    one in frog city, but in fact is even easier. You must combo to the only wooden
    Zhong out of the ones that appear. Completing the challenge earns you a magic
    In the cliff in the north there are two crumbling walls that can be broken with
    bombs. One leads to a cage and the other to a shop- you should buy a demon
    potion here. Keep a few bombs in your inventory for the rest of the level,
    returning to the island east of the first beach area to resupply if you have
    to. While back in the first beach area, open the cage through the rusty iron
    bars to the south for some extra cash: you will need a bomb to get in.
    Next, work your way from south to north up the west side of the cliff,
    destroying crumbling walls as you go. The first tunnel is just next to a sign,
    and leads to a big crystal (choose yellow) and a crab. Through the iron bars at
    the end of this room will take you to a larger cavern, in which you will be
    attacked by four axe gorillas, one masked axe gorilla, three lightly armoured
    rats and two heavily armoured rats. I would recommend using a berserk potion
    here, and as usual you should take out the rats first to build combo. After a
    while a whole swarm of bats will appear which you can use to build your combo
    with the claws. When the fight is over, press the switch to the west, and
    prepared to be ambushed by four crabs as you leave. Consider using a magic
    attack to soften these enemies up and save yourself some time and effort. On
    the way out of this area as you follow the path around there is more treasure,
    bombs and a single crab. This tunnel will take you out at the save point
    between the two beach areas.
    The stone passage in the northwest has been opened by the switch we just
    pressed, so head there now. There is a cage to open here, two crabs to kill and
    a big crystal (choose red). On your way through the next tunnel to the
    clandestine beach, there is a crumbling wall that hides a small alcove with a
    crab. Killing this crab awards you some money and bombs. A crab is waiting for
    you near the save point at the clandestine beach, as is a Zhong challenge. This
    challenge is similar to the one in the King's Palace in the forsaken city, as
    you have to switch weapon very quickly to destroy the Zhongs. The sequence of
    Zhongs is: sword, hammer, sword, claws, hammer, sword, sword. To translate this
    into how many times you have to switch weapon between the Zhongs: once, twice,
    twice, twice, twice, not at all. You will be rewarded with red armour for
    completing the challenge. This is a tough one- don't expect to get it on your
    first shot.
    Use your demon potion before you move on. The portal is right next to the
    northwest tunnel away from the beach. This demon portal will be tougher since
    you have space in your inventory wasted by bombs. Consider throwing away bombs
    for a health and magic potion in the first room, provided you don't have one of
    each already. You should collect the blue crystals above the moving platform
    before breaking the pots in the first room to increase your score multiplier.
    In the main room there are four fat demons, three energy demons and a fire
    demon (oh my), so you're in for a tough fight. As usual, stay agile- go for the
    fat demons first. In the final room there is an extra life, a flash bomb
    (seriously?!) and a not as much cash as you are used to in the demon realm
    (0.75 million points). When you return to the beach, take the exit to the
    northwest to find yourself in the grotto.
    The grotto is just a jump challenge, and is not terribly difficult when you
    have the timing worked out, since the red crystals lead the way. Don't worry
    about collecting all of the crystals. After the first set of platforms there is
    a set of Zhongs leading to the switch that turns on the second set. The next
    room uses the same idea as its predecessor, but with only one set of platforms
    this time. Pressing the switch in the second room opens the gate to a rainy
    harbour, and one stop closer to a confrontation with Tak.
    QUEST COMPLETE- Get to the harbour
    |                                WALKTHROUGH:                         [WLK17] |
    |                                  HARBOUR                                    |
    NEW QUEST- Defeat Tak (obligatory)
    Reward: none
    There is a shop on the walkways at the start of this area- and it stocks
    something very, very exciting...
    NEW WEAPON- The Bullhammer
    Available for a very reasonable price, each strike with this hammer has the
    power of several metric tonnes of TNT. Prepare to destroy everything as the
    sword becomes all but obsolete. Only now use the claws against flying enemies
    and spiders- no other weapon can possibly compare to this. Masked gorillas
    beware, for now you have only five seconds to live. That is not an
    understatement; combat just isn't fair any more. The bullhammer causes more
    carnage than can be seen in Glasgow on a Friday night.
    Choose red at the big crystal and proceed on across the jetty to find three
    rats. Vaporise them with the hammer, and bask in its awesome greatness. That's
    right, you can destroy ALL of a FULLY ARMOURED rat's defensive plating with A
    SINGLE NORMAL SWING. There is an extra life under the jetty just before the
    rats. In the shorter of the two tunnels leading out of this area, there is a
    big crystal and some small blue crystals. Of course you should choose blue.
    In this room there are two hammer gorillas (one is masked), two axe gorillas,
    and four bomb rats, one of which is wearing heavy armour. Usual tactics apply
    here- take out the rats with roll attacks while avoiding shockwaves, then turn
    your attention to the gorillas, roll/ jump attacking if they are spread out and
    throwing if they are close together. Stroll into the eastern elevator when you
    are finished, leaving a crumpled mass of endangered species behind you.
    When you leave the elevator, run north, opening a cage as you go and follow the
    corridor around to the east, where you will have to avoid the flames spewing
    from pipes. Visit the small room off to the left for some cash, then follow a
    very linear path to the rat barracks.
    The rat barracks consists of a series of fights:
    1 Three bomb rats- choose any colour at the big crystal and finish with hammer
    roll attacks.
    2 Three bomb rats, one of which is heavily armoured- use hammer roll attacks.
    3 Three heavily armoured bomb rats- use hammer roll attacks.
    You will then be rewarded with the key to the throne room (the next room to the
    BOSS: Alchemist Tak, King of the Rats
    Difficulty: Gruelling
    The toughest boss so far. His attack pattern is as follows: he will perform a
    series of lunging attacks, then a jump attack. These attacks may be repeated.
    Tak will then charge his bomb attack and will glow pink. You should be ready to
    evade bombs at this point, as he will throw a large number of them out randomly
    into the room. The number of bombs he throws is dependent on his health- less
    health, more bombs. At later stages in the battle, Tak can also use magic like
    the energy demons' that cannot be blocked or countered. You will be hit by this
    attack; it can't be helped unless you are a significant distance from him.
    Ensure you go into this battle with either 7 or so points of armour, or a
    health potion. Tak will also receive constant support from armoured spear and
    bomb rats.
    The strategy for avoiding Tak's attacks is primarily to keep moving. The fact
    that his henchmen can use bombs too makes standing still very risky. His spear
    attacks can be blocked and since he moves very quickly, blocking is the best
    way to avoid damage from them, but it does mean staying still for a few
    seconds. His bomb attack can best be avoided by keeping a good distance away
    from him when he uses it, and as has already been explained, you cannot dodge
    his magic attack at close to mid-range.
    Tak can be hit during the recovery phase after his jump attack, and also
    shortly after his bomb attack. However, what makes him difficult to fight is
    his ability to automatically block all strikes that do not land within the very
    narrow recovery window when he is vulnerable. Since it is unwise to be close to
    him during the bomb attack, the best time to damage him is after blocking his
    jump attack. Use an uppercut if you have time for higher damage, or a regular
    hit with the hammer if you need to get moving again quickly. Single hits will
    prevent you being vulnerable for too long. It is a fast paced battle, and there
    is a lot to remember, notice, and act upon, but hopefully you should pull
    through without too much difficulty.
    Like most bosses, there is a way to defeat Tak in only two turns. The trick
    here is to use a hammer uppercut immediately after blocking his jump strike
    (roll attack will not work!), which throws him onto his back. Follow this with
    two jump strikes of your own to decimate Tak's health. It is difficult, but
    arguably no more dangerous than fighting him normally. Good luck!
    QUEST COMPLETE- Defeat Tak
    NEW QUEST- Find Shun (obligatory)
    Press the switch next to the throne to lower the elevator, and head back to the
    Smithy. Travel to the upper level in the elevator and collect the health potion
    from the chest before going through the arch to the loading ramp.
    The loading ramp is a short room in which you must head up the slopes to kill
    the gorilla at the top, while avoiding the barrels he throws down towards you.
    It isn't really that tough provided you don't get preoccupied by collecting all
    the crystals. The door leading to the volcano is behind the gorilla.
    |                                WALKTHROUGH:                         [WLK18] |
    |                                  VOLCANO                                    |
    To the left of the start of this area is a sliding box. Behind the box (push it
    out of the way) is a hole leading to a room filled with explosives. Detonating
    said explosives nets you loads of coin to spend in the shop. Proceed up the
    slope, avoiding the fire and falling rocks to get into a fight with some
    gorillas in hot air balloons that drop bombs. Skull bugs will arrive on the
    scene after a few seconds, so equip the claws and take them out. The balloons
    can be brought down by a hit or two with the claws, so treat them the same as
    skull bugs. You may be able to finish this fight without touching the ground.
    Continuing on up the hill will take you through a cavern full of bats. Use them
    to build enough combo to open the chest in this area and earn an extra life.
    There is also a cage and a rat in this area, but nothing too difficult.
    Upon leaving this cavern you will be forced into a more challenging fight
    against four armoured axe gorillas, a rat, two masked axe gorillas and two
    gorillas in balloons. Use the Zhongs in this area to combo up to the gorillas
    in balloons, and take them down with the claws. The gorillas and rat should
    then be dealt with using the hammer. Bear in mind that even with the bullhammer
    you are not invincible- without armour you may only survive four attacks
    without having to heal. Remember to keep the enemies on their asses with roll
    attacks, and consider using magic to knock over all enemies in range.
    Just before the next save point is a hole you can crawl through to reach a
    shop- buy a demon potion, and perhaps a berserk potion and some armour. The
    next area along the path is called "volcanic eruption" and while you are
    traversing the narrow path over the lava you are vulnerable to damage from
    falling rocks- scoot through this area as quickly as you can to minimise the
    risk. Heading left and across the ropes after the narrow lava path will take
    you to four switches arranged like this:
       A    (BOX)
    You should press the switches here in the order B, E, C, D, and then push the
    box onto switch A to open the door to the next area. Just before leaving
    through the now-open door in the northeast, head south for a cage and some
    health. Meet Pan (he's the man) just beyond the door. He tells you about a rock
    you have to move.
    NEW QUEST- Find three cat statues (obligatory)
    Reward: none
    Pass the save point and follow the red crystals as they lead away to the left.
    The path here is narrow, and there is a gorilla in a balloon overhead that you
    cannot reach to kill. Fortunately, very few of the bombs that he throws will
    land on the narrow path as you run along, so you should reach the cat statue
    and make it back the way you came without any real problem. Back in the main
    chasm, follow the yellow crystals to the northwest.
    Along the narrow path here there are falling rocks, but they cannot hit you if
    you stay on the path. On the platform at the end you will face a rat, two
    masked hammer gorillas and four armoured bears. I tend to open this battle with
    a magic attack against as many of the bears and rats as I can, before resorting
    to hammer throws against the masked gorillas (you can't throw bears!) and roll
    attacks on the stragglers. Collect the extra life from the chest and activate
    the cat statue before returning to the main chasm.
    Following the path highlighted by the blue crystals takes you through a series
    of platforms with bombs dropping from above, before reaching a cat statue
    guarded by absolutely nothing at all. Head back to Pan to save and heal, then
    proceed to the northeast.
    QUEST COMPLETE- find three cat statues
    Beyond the top of the rocks you moved you will find that parts of the path
    crumble away into the lava when you step on or near them; they can be easily
    spotted and jumped over due to their different colour compared to the rest of
    the path. A little further along you will reach the bottom of a flight of
    stairs. Boulders and bombs are being thrown from the top, so move quickly and
    be ready to jump at a moment's notice to get out of danger. You can run up the
    stone on either side of the stairs themselves to avoid most hazards in this
    At the base of the staircase there is a combo +5 chest. HUGE thanks and a big
    shout out to Jack Meleu for explaining to me how to open this. He tells us to
    head back to the second last part of the path that falls and drop onto the
    platform created by it. A Zhong challenge will then appear, consisting of three
    hammer Zhongs, a claws Zhong and a sword Zhong. Completing the challenge allows
    you to open the combo +5 chest. Thanks for the information Jack, I'd never have
    found this myself. Fortunately, this Zhong challenge has no time limit. The
    sword Zhong floats back and forth across a distance of lava. If you destroy it
    right away, you will not be close enough to the chest to combo to it, and
    you'll fall to your death. Instead, you should keep the claws equipped and
    slash away at the sword Zhong until it is close to the chest. This will keep
    the Zhong intact until you are in a safe position, and you will not fall into
    the lava. This is the only time in the game that you have to "ride" a Zhong in
    this way. If the sword Zhong is at the chest when you are at the claw Zhong,
    "ride" the claw Zhong by hitting it with the hammer. The chest contains black
    Use your demon potion at the top of the stairs to find the last demon portal in
    the game. Collect the crystals in the first room and move into the main room,
    where you will be greeted by four fat demons, three energy demons and three
    fire demons. Holy crap, these guys will hand your ass to you if you're not
    careful. Choose blue at the crystal in the room and use claws and roll around
    attacks, taking on the fat demons first, then the energy demons. Leave the fire
    demons last as they seem to dodge even roll around attacks with a reasonable
    degree of regularity. In the last room you will find thousands of coin,
    literally (7 million points!!!!!), as well as hearts, black armour and an extra
    life. Return to the top of the stone stairs. If you beat all of the demon gates
    in the game, well done you! ^_^
    Continue northeast at the top of the stairs, jumping over and around the jets
    of fire and steam to reach the next save point. Just beyond here you will
    receive red armour, which, if you visited the demon realm is totally
    unnecessary. A really big fight is coming up.
    On the next big platform you will encounter four bomb rats (one has heavy
    armour) and a few terracotta warriors that can now be killed with a single
    rolling attack. Three rats can be killed by choosing any colour at the big
    crystal in the centre of the platform. With the rats out of the way, four
    armoured hammer gorillas will join the party. Use throws if they are close
    together and roll attacks if they are far apart to keep shockwaves to a
    minimum. During the fight another ten terracotta warriors will start to
    converge on your position. For your convenience and speed, a magic attack can
    take them all out if you wait until they are close enough. Phase three of the
    fight begins once the gorillas and warriors are dead. Enter stage left two
    armoured hammer gorillas, and enter stage right an armoured hammer gorilla and
    a masked hammer gorilla. This time reinforcements come in the form of crows,
    which you can tear apart easily with the claws to build combo. Use throws when
    the gorillas are on their own, and rolling attacks when reinforcements are
    there, as the battle will tend to open up more then. Sixteen or so terracotta
    warriors appear after the crows, and are best left until they close in before
    being zapped with magic. When you win, you will be rewarded with a key.
    Hopefully you manage to hold onto your armour during this fight- without it you
    may find that your health drops quickly. The key you just earned opens the door
    in the northwest and allows you to exit this area.
    You will meet Su Ling as you enter the next area, who will tell you about the
    gorillas' last line of defence that you are now approaching.
    NEW QUEST- Break through the last line of defence (obligatory)
    Reward: none
    Black armour is available from the immediate right as you start this area, but
    you'll have to be quick as your stamina doesn't last long over there. Head to
    the northwest and follow the path past lots of things that are exploding, then
    go up the ladder. What action game through a volcano would be complete without
    running from an ever-advancing river of magma? A very original idea here from
    the developers. This isn't really that tough, provided you are already pushing
    the analog stick forwards when you regain control of Kay after seeing the lava.
    A split second delay can make all the difference here, so remember not to
    follow the crystal trail exactly. Be ready for areas of rock in front of you to
    collapse for you to jump over. If you make it onto the crates under the next
    ladder then you are safe.
    Next comes a fight with some bomb rats in a smoke filled room. Assuming you use
    a magic attack on the big crystal (choose red) and use the hammer to fight, you
    will finish the fight before even a quarter of your stamina is lost. Collect
    the extra life in this room before taking the key from the chest and moving on.
    The next room in the ammunition depot, where there is another big fight. For
    starters, you will face a masked axe gorilla, an armoured hammer gorilla and
    two armoured axe gorillas. Use whichever combat method you prefer- roll attacks
    or throws, and remember to watch out for the explosive barrels on both sides of
    the room. After the gorillas are out of the game, four heavily armoured spear
    rats and three heavily armoured bomb rats square up to you. Use either rolling
    attacks or preferably a magic attack to thin the crowds, and finish with the
    hammer as usual. This fight isn't any more difficult than the others you have
    faced, so finish up, grab the key and move on.
    In the next smoke filled room there are a series of platforms moving left to
    right. Use these to make your way to the far left where there is a key in a
    chest. You can use this key in the door to the east. After this very easy room,
    you will find yourself at the last line of the gorillas' defence.
    Alright, here we go. This is a hell of a fight, and you can make it even worse
    for yourself if you choose to flank enemies instead of keeping the fighting
    close to the centre. Explosive barrels around the sides of the room will
    release bugs and spiders if you go too close, so keep fighting to the centre of
    the room at all costs. You risk being surrounded very quickly here, so try to
    make sure you always have room for a roll around/ throw combination. You have
    to face a heavily armoured rat, six bomb rats and four masked gorillas- two
    with axes, two with hammers- to continue. Use a berserk potion and try to roll
    attack a few of the rats to get them out of the equation early, then cast magic
    or hammer throw in the centre of the room to decimate the masses. Getting rid
    of bomb rats early will be very helpful. Finish with roll attacks and clear the
    outsides of the room with claws only when everything else is dead. Proceed when
    you are ready- it's time to end this, once and for all.
    QUEST COMPLETE- Break through the last line of defence
    |                                WALKTHROUGH:                         [WLK19] |
    |                             SHOWDOWN WITH SHUN                              |
    This is it. Before visiting the shop, note that there are health and magic
    potions at the ends of the beams extending out to the machine in the centre, so
    don't waste your money on them in the shop. Having said that, this is the final
    shop in the game, so feel free to go on a spending spree. Magic potions and
    indeed magic attacks are pretty useless now, so I would recommend taking five
    health potions into your inventory, as well as buying new armour, no matter how
    beat up your current suit is. When you are suitably prepared, go through the
    door to the east. Shun is waiting.
    Use the save point to your immediate right as you go through the second set of
    doors as it will soon be swallowed up by the rising lava. Meet your enemy at
    the top of the stairs; it's show time.
    BOSS: Minister Shun, Lord of the Gorillas
    Difficulty: Tough
    As per usual, gorilla henchmen are here to blindly support the Din regime, go
    to their deaths for their master and swing very hefty-looking weaponry in your
    direction. Prepare for four gorillas, either heavily armoured or masked and
    equipped with axes to be constantly on your back during this fight, and for
    that reason on the whole it is best to keep moving.
    Like Tak, Shun has attacks similar to Kay's triple strike and jump attack which
    can be easily blocked and countered, provided there is enough distance between
    you and the henchmen for it to be safe to stand still. Shun opens with his
    physical attacks and then teleports, vanishing from the battle for a few
    seconds. Use this time to avoid the regular henchmen- there is no need to
    attack them as more will just respawn. Shun will then reappear a good distance
    away from you and shoot fireballs with his lance. These are not too difficult
    to dodge with a jump or roll. Finally, Shun will dart towards you at lightning
    speed to deliver another physical attack, so be ready to move. He repeats this
    pattern over and over, so learn it and use it against him.
    The trick to damaging Shun is to defend during his physical attacks and then
    quickly counter with a triple strike before he teleports away. The window of
    opportunity here is very, very small, and as a result the hammer is too slow to
    connect with more than one hit before Shun vanishes. I would therefore
    recommend using the sword or claws against Shun, as you can land at least three
    attacks before he disappears, as long as you are quick enough with the attack.
    (Sword is probably preferable as the claws can do nothing to hold back Shun's
    henchmen.) After a short while the floor will open to expose a pit of lava,
    which restricts your movement by quite a bit. Keep your wits about you- it goes
    without saying that you should not fall in!
    With a sound battle strategy here, the fight with Shun is more predictable and
    ultimately (I think) a little easier than the fight with Tak. It still won't be
    totally straightforward, but the big ape is certainly a manageable adversary.
    Oddly, loading your quest menu will show that you have not yet "found minister
    Shun". Anyway, jump on the throne to ascend to the top of the Songstone machine
    (or descend to the Batcave, one or the other). Use the save point, heal up on
    the heart plate if you have to, and ascend the ladder.
    It is final boss time. Hours of work have led to this moment. Kay is ready. You
    are ready.
    Now... now the sun rises on a warrior!
    Let's do this thing.
    BOSS: Monster Shun
    Difficulty: Tough
    Firstly, let us observe the battlefield. There is a ring of eight Zhongs around
    it, and falling off will cost you one health point and cause you to respawn at
    the save point you have just touched. The green smoke rising in the centre is
    not dangerous, so feel free to use all of the space you have. Going clockwise,
    the sequence of the Zhongs is: sword, hammer, claws, sword, hammer, claws,
    sword, hammer... Since the number of Zhongs is not divisible by three, you will
    have to change weapon twice at one of the Zhongs to make a complete circuit.
    This is confusing and easy to get wrong, and so I would advise against making
    complete circuits of the arena using the Zhongs.
    You should use the hammer for this battle, as it is not possible to hit more
    than once at a time, and the hammer does the most damage. Shun's attack pattern
    starts with a series of physical attacks which cannot be blocked. He then
    shoots fireballs from his lance and disappears for a second. Four "Shuns" then
    appear, with only one being able to take damage. This is the time at which he
    is vulnerable. After a few seconds, or after he is hit, the fake Shuns
    disappear and the real Shun starts the attack pattern again.
    So what can we do about these attacks? Firstly, you should always have combo of
    at least +1 during this fight, to allow you to combo out of trouble when you
    need to. Pick a hammer Zhong and break it, combo to the next Zhong and let
    yourself drop here without breaking it. Wait a second until Shun catches you
    up, then combo to the next Zhong and do not break it. Repeating this strategy
    means he cannot hit you with any of his attacks. Only destroy another hammer
    Zhong when your combo is about to run out.
    As for damaging Shun, the only opportunity you have is when he summons his
    three doppelgangers. Of the four Shuns, the true Shun has red sparks coming
    from the amulet on his chest. If you know what you are looking for, it isn't
    too tricky to spot. Combo towards the real Shun and give him a quick smash with
    the bullhammer. Repeat these strategies until Shun goes down, taking Din and
    his evil plans with him.
    Undoubtedly, you will be hit a few times- he has a massive lunge to his attacks
    and the fireballs are spread out across a wide arc, but keeping agile and
    keeping a combo of +1 will let you dodge most of his attacks, and if he can't
    hit you, you can't lose.
    That's all our loose ends cleared up, right? We win, don't we?
    BOSS: ?????
    Difficulty: Brutal
    Whatever the hell *that* is, you're going to have to fight it.
    Like Shun, it starts with a physical attack. However, it then causes a
    shockwave which it follows up with a fast lunge attack, so be prepared to combo
    off the ground or double jump to dodge. Comboing around the Zhongs without
    destroying them is another useful strategy for staying out of trouble here too.
    After its physical attacks, the beast jumps into the centre of the arena, where
    it releases fireballs from its lance. Two sets of fireballs are released one
    after the other, and they do a pretty good job of covering most of the arena.
    Dodging the fireballs is really, really tough, and does require a degree of
    luck, or very quick reactions. Your best bet is to keep moving. Unfortunately,
    if you are hit by a fireball you are unlikely to be able to damage the beast on
    this turn. After the fireballs have been released, combo up to the monster and
    hit it with the hammer to deal some damage.
    The combat pattern may be easier to learn than Shun's or Tak's, but the attacks
    that your opponent uses here are much more difficult to dodge. If you are doing
    well, consider using health potions to keep yourself alive long enough to win-
    this is the last fight in the game and beyond this potions have no use.
    Best of luck, and enjoy the closing cutscene when you are successful.
    CONGRATULATIONS! You have beaten Legend of Kay! ^_^
    If you want to get even more out of the game, why not play on a harder
    difficulty, or try a speedrun?
    |                           ADDITIONAL INFORMATION:                     [DMN] |
    |                           DEMON PORTAL LOCATIONS                            |
    Here are the known locations of demon portals. If you know of a portal that is
    not listed here, feel free to e-mail me. I have also included an indication of
    the points available in each portal, measured on normal difficulty when the
    portal is handled well and a good score multiplier is maintained. As you can
    see, there is wide variation in the reward one earns for discovering these
       Level             Location                                           Points
    1. Mystic Forest     Tree stump at the beginning of the level           100,000
    2. Dragoncave        Between the obelisks in the blue mushroom room   1,500,000
    3. Nebula Islands    Jetty near Shell Island                          1,000,000
    4. Marshland         On the second island in the Swamps of Death        750,000
    5. Crocodile Temple  Southwest corner of the pump room                2,250,000
    6. King's Palace     Entrance, in front of the pandas                 2,500,000
    7. Beach of Waa-Lo   To the right of the exit from Clandestine Beach    750,000
    8. Volcano           At the top of the stone steps                    7,000,000
    |                           ADDITIONAL INFORMATION:                     [LOC] |
    |                             RARE ITEM LOCATIONS                             |
    1. HEART CONTAINERS (12 available)
     1 Cat Village         Given by the Master during the first fighting lesson
     2 Cat Village         Find Tang Mu's children
     3 Mystic Forest       Bought from the Merchant
     4 Meridional Forest   Behind the dragon statue in the hidden glade
     5 Wild Boar Boarax    Bought from the Merchant
     6 Wild Boar Boarax    Prize for winning the Holey Hoop Hop
     7 Nebula Islands      Found on Snail Island after activating the cat statues
     8 Marshland           Complete the Zhong challenge in the Swamps of Death
     9 Frog City           Complete the Zhong challenge
    10 Ancient Dungeons    Ascend Heaven's Stair (Ring of Champions)
    11 Forsaken City II    Complete the Zhong Challenge in the suburbs
    12 Beach of Waa-Lo     Complete the Zhong Challenge on the south beach
    2. MAGIC CONTAINERS (11 available)
     1 Cat Village         Prize for winning the Holey Hoop Hop
     2 Cat Village         Given by the Master during the second fighting lesson
     3 Meridional Forest   Complete the Zhong Challenge at the Haretree
     4 Dragoncave          In the tunnels below Dragon's Gut
     5 Nebula Islands      Bought from the Merchant
     6 Nebula Islands      Found in the demon portal near Snail Island
     7 Turtle Fort         Found in the kitchen
     8 King's Palace       Bought from the Merchant
     9 Beach of Waa-Lo     Complete the Zhong challenge on the north beach
    10 Harbour             Bought from the Merchant
    11 Volcano             Bought from the Merchant
    |                           ADDITIONAL INFORMATION:                     [TRO] |
    |                           TROPHY/ACHIEVEMENT LIST                           |
    In July 2015, Legend of Kay Anniversary was released for modern platforms to
    celebrate 10 years since its original PS2 release, and so you can now earn
    achievements for playing through the game. The trophy type (PS3) or gamerscore
    value (XBOX) is also listed.
    Platinum (PS3)
    Collect all the other trophies to unlock
    Story Achievements
    Weak as a kitten
    Bronze, 10
    Complete the first sword training
    Let the cat out of the bag
    Bronze, 15
    Complete the second fight training lesson
    Not enough room to swing a cat
    Bronze, 10
    Win the first fight against Boarax
    Turtle Twister
    Silver, 25
    Win the fight against Jia-Gu
    Gorilla Killa
    Silver, 25
    Win the fight against Shun's Bodyguard
    Hard as a rock
    Silver, 25
    Win the fight against Qian Bei the ancestor
    Cat versus Snake
    Silver, 25
    Win the fight against The Dreaded Chei Ni
    Silver, 25
    Win the fight against Alchemist Tak
    Is it over yet?
    Gold, 150
    Win the fight against Minister Shun
    Like the cat that got the cream
    Silver, 50
    Finish the game on Hard difficulty
    Gold, 100
    Finish the game on Nightmare difficulty	(GOOD LUCK!)
    Combo Achievements
    Look what the cat dragged in
    Bronze, 5
    Get a 5x combo
    Put the cat among the pigeons
    Bronze, 10
    Get a 10x combo
    Make the fur fly
    Bronze, 15
    Get a 15x combo
    Fight like Kilkenny cats
    Silver, 20
    Get a 20x combo
    Weapons Achievements
    Dancing with the blade
    Gold, 75
    Collect all swords in the game
    Cats in gloves catches no mice
    Silver, 50
    Collect all claws in the game
    Silver, 50
    Collect all hammers in the game
    Gameplay Achievements
    Fat cat
    Silver, 50
    Upgrade your health points to the maximum
    Cat Chi
    Silver, 50
    Upgrade your chi (magic) points to the maximum
    Enough to make a cat laugh
    Gold, 30
    Upgrade your extra lives to 9
    Steel Fur
    Silver, 50
    Collect all the three different armour types
    All cats are grey in the dark
    Gold, 75
    Find and activate all demon portals
    Race Achievements
    Like a cat riding a boar
    Bronze, 10
    Finish the first boar race
    Curiosity killed the cat
    Silver, 50
    Win an extra race without collecting a chilli
    |                           ADDITIONAL INFORMATION:                     [FAQ] |
    |                          FREQUENTLY ASKED QUESTIONS                         |
    Q: I don't want to play on normal difficulty. How do I change difficulty in
    A: Difficulty cannot be changed in-game. To play on a difficulty other than
    normal you have to change the difficulty in the "Game options" menu on the
    title screen, before selecting New Game.
    Q: I lost the first fight against Boarax in Cat Village; how will the game be
    different for me?
    A: A difference between games in which Boarax is beaten in Cat Village and
    games in which he is not has never been found. The fact that you don't lose a
    life when you lose all of your health against Boarax is testament to the fact
    that nothing happens, win or lose. In fact, even if you lose against Boarax,
    Tor Chi will still identify you as the guy that "took out" the boar. You still
    get the key to the clay jug store if you lose too.
    Q: I can't beat the minimum time in a race.
    A: Try playing on a harder difficulty. In nightmare for example, the
    checkpoints (barriers) that you have to knock down are smaller, but there are
    far more chillies. This means that the races are harder, but there is the
    potential for a really fast time. Not all minimum times can be beaten on normal
    Q: What items should I carry with me?
    A: There are a few safe bets that will always be useful and should be a staple
    part of your inventory; namely health potions, magic potions, and berserk
    potions. The remaining space can be allocated to items which suit your
    particular play style, or which would be useful in the current situation. For
    1   Health                  Health                   Health
    2   Magic                   Magic                    Health
    3   Berserk                 Berserk                  Magic
    4   Health/Magic/Berserk    Magic/Berserk            Magic/Berserk/Hornets
    5   Demon/Hornets/Bomb      Magic/Berserk/Hornets    Magic/Berserk/Hornets
    Q: Are bottles of hornets any good?
    A: I have warmed to bottles of hornets over my time spent playing the game.
    They are very cheap, and can break through an enemy's guard, allowing you to
    hit hard. Berserk potions are much better in combat, but are more expensive, so
    it is really a personal preference as to what item you carry around with you.
    Of course hornets are most useful in the swamps of death.
    Q: How can I earn a lot of coins?
    A: Choose armour over health potions in the shop to save money, as armour is
    more efficient with its damage reducing ability. Also, consider investing in a
    demon potion, as the demon realm is full of treasure. Break every pot, complete
    every optional quest and kill every enemy, and money will never be an issue.
    Q: I am really struggling with the last boss. Is there an alternative strategy?
    A: Not really- the strategy I have provided works about the best and is a
    standard strategy for victory. If you are running out of lives and items
    however, you can reset the battle by jumping off the tower when you have 2 or
    more health remaining. This respawns you next to a heart plate which you can
    use to fully heal, but you will have to start the battle again. This method
    will prevent you losing any lives on the final boss.
    Q: The game is quite easy. How can I make it more exciting?
    A: Play on nightmare difficulty, try a speedrun or consider setting yourself a
    challenge. For example, only use the ancestral sword (sword you get after cat
    village) throughout the whole game. Do not collect any upgrades for the sword
    and only use other weapons when you absolutely have to (e.g. hammer against
    Qian Bei).
    Q: I have a better battle strategy than you/ I know where another demon portal
    is etc. Will you put this in your guide?
    A: Yes! E-mail me the information that you have. If the advice you have given
    is sound, it will be included in the next update. Valid demon portal locations
    will of course always be added. All contributors to the guide will be credited
    within the guide and in the thanks section.
    |                            FOR ADVANCED PLAYERS:                      [OVR] |
    |                                  OVERKILL                                   |
    Overkill is a useful concept that I stumbled across by accident after too many
    years playing the game. Looking through various online sources and other
    walkthrough/FAQs, I have not seen it ever mentioned by anyone else; indeed, it
    is not ever mentioned in the game or manual. It makes combat against multiple
    foes much more straightforward, allows you to kill faster to preserve score
    multiplier, and makes playing on nightmare difficulty almost possible. Really
    exploiting overkill is one key aspect of playing Legend of Kay like a pro, so I
    felt it deserved to be discussed in its own section.
    What is overkill?
    Overkill is based on the principle that hitting enemies multiple times after
    they have been killed increases you combo by +1 for every hit that you land.
    When Kay lands a death blow against an enemy, coins scatter everywhere, and the
    enemy can no longer attack- he has been killed. However, most enemies fall to
    the ground slowly, or collapse backwards, and so are still moving for a second
    or two before they lay on the ground, still. During this short window of
    opportunity while the enemy is moving, overkill is active. Every time the enemy
    is hit during this period, Kay gains +1 combo. Continuing to attack enemies as
    they fall to the ground allows you to boost your combo by +3 or +4 for every
    enemy that is killed, instead of the usual +1.
    How can I best use overkill?
    Overkill can be used on any enemy that falls to the ground when it dies i.e.
    all rats, gorillas, turtles, spiders, crabs and crocodiles. It cannot be used
    on demons, bugs or terracotta warriors as these enemies disappear when they are
    killed. When an opponent is sweating, consider hitting them with a triple
    strike so that if they are killed by the first blow, a few extra hits can be
    landed before they fall to the ground. The claws make this much easier as they
    have a short recovery time between attacks. Somersaults, uppercuts and the
    hammer all make overkilling more challenging. You should continue attacking
    until the enemy is completely still on the ground. When surrounded by enemies,
    or when bomb rats are nearby, it may not always be advisable to continue to hit
    an opponent for longer than is necessary, but IN THE VAST MAJORITY OF CASES,
    achieve +3 combo on most enemies when using the sword.
    What enemies have long overkill periods?
    Fortunately, some of the toughest opponents in the game provide you with the
    longest windows of opportunity for boosting combo with overkill. Most notably,
    the crocodiles have an overkill period of several seconds, as do some gorillas.
    This is incredibly useful on tougher difficulties when fighting multiple
    enemies at once later in the game. The fight between the marshlands and the
    crocodile temple springs to mind here- when facing half a dozen crocs at once
    in a relatively small area, being able to easily quadruple your combo could
    mean the difference between losing a life, and finishing the fight with your
    armour still intact.
    Seriously, the effectiveness of overkill cannot be overstated- use it, and use
    it often!
    |                            FOR ADVANCED PLAYERS:                      [SCR] |
    |                            MAXIMISING SCORE GAIN                            |
    If you have played Legend of Kay for a while, you may have already realised
    that there are many aspects of your gameplay which come together to determine
    whether or not you will achieve a really high score in a given area. These are:
         1. Game difficulty setting
         2. Utilising big crystals
         3. Maintaining score multiplier
         4. Finding demon portals
    Let us consider each of these factors in turn.
    Game difficulty setting
    Selection of difficulty before starting a new game determines how much of a
    score boost you will get for collecting 5 crystals of the same colour in quick
    succession. The harder the game difficulty, the higher and faster the score
    multiplier increases. However, this must be balanced against your ability to
    maintain a high score multiplier through long and difficult battles. On
    nightmare difficulty, enemies will take so long to defeat that it may be almost
    impossible to keep a multiplier up. It should be noted that all of the bonus
    weapons can be unlocked by a very good run on hard difficulty. The score
    multipliers for the various difficulties are as follows:
    Easy        1 - 2 -  3 -  4 -  5 -  7 - 10 -  15 -  20 -  25 -  35
    Normal      1 - 2 -  5 -  7 - 10 - 15 - 20 -  25 -  50 -  75 - 150 - 200
    Hard        1 - 2 -  5 - 10 - 20 - 30 - 40 -  50 - 100 - 150 - 200 - 250
    Nightmare   1 - 5 - 10 - 15 - 25 - 50 - 75 - 125 - 175 - 250 - 500
    As you can see, from around the fifth column of the above diagram, the score
    differences are huge, and playing on a higher difficulty could easily double
    your score during areas of the game through which you have a reasonable score
    multiplier. For a high scoring playthrough, I recommend using hard difficulty,
    but if you can maintain a multiplier when playing on nightmare, even higher
    scores will be possible...
    Utilising big crystals
    In the main body of the walkthrough, I have described what I think are the best
    colours to choose for each of the big crystals in the game. Using the colours
    mentioned you can achieve very high scores, in the region of 25 million points
    on normal difficulty. Knocking out the crystals should be the first thing you
    do before a fight, and before opening green chests, as they will provide the
    score multiplier necessary to increase the value of coins you earn.
    In areas where there is some degree of "backtracking" through the level, the
    best time to break big crystals may be on your way back towards the entrance.
    In particular, I leave the demon portals in the King's Palace and the Crocodile
    Temple until the end of these areas, and so it may be wise to leave the big
    crystals in the courtyard or the pump room until this time, to give a better
    score boost in the demon realm.
    Maintaining score multiplier
    Building score multiplier through a combination of difficulty selection and big
    crystals is vital, but the multiplier must be maintained for the duration of
    Kay's point scoring actions. The most difficult part of achieving a really high
    score is the fighting strategy that must be mastered to allow for a steady cash
    flow that prevents score multiplier from dropping. The strategy can be
    summarised as follows:
         1. Get a weak enemy on low health
         2. Target and kill other enemies until your multiplier is about to drop
         3. Refresh multiplier with coins or crystals lying on the ground, or by
            killing the weak enemy
         4. Repeat until all enemies are defeated
    This method is best demonstrated through examples:
    Example 1: Meridional forest, rat camp battle, third phase (2 rats, one axe
    Let's assume we have a good multiplier active and there are no more coins or
    crystals on the ground after dealing with the preceding two phases of the
    battle. The third phase of the fight involves two rats and an axe gorilla. It
    would be straightforward (and indeed sensible) to deal with the rats first,
    build combo, and then turn our attention to the gorilla, but this method risks
    us losing multiplier before we have time to kill the gorilla. The normal
    strategy must be changed to better suit a high score gain.
    The first action to take is to reduce the rats' health to as close to 0 as
    possible, without killing them. Killing the rats early in the battle is a waste
    since out multiplier is not about to drop. When the rats are sweating, we
    should turn our attention to the gorilla, hacking away as quickly as we can.
    It is unlikely that we will be able to kill the gorilla before the multiplier
    falls back to x1. When we have only a few seconds to spare, we should kill a
    rat and collect one coin to restore a healthy multiplier. The other rat should
    be left for the moment, and the remaining coins should only be picked up when
    they are about to disappear (lost coins are lost points) or when the multiplier
    is about to drop. We can now turn our attention back to the gorilla again, and
    we have the benefit of a lot more time and one less rat to worry about. The
    other rat should be left until the gorilla is dead or until we are about to
    lose multiplier with no coins left on the ground.
    The first priority in many larger fights is to reduce the health of a few
    enemies so that they can be easily killed when we need a quick injection of
    points. Other enemies which will take longer to kill should then be targeted,
    until the multiplier is about to run out.
    The decision over how many enemies should be left on low health is a difficult
    one. Leaving many enemies alive makes maintaining multiplier easy, but also
    makes you more likely to lose a lot of health. It could also be argued that
    leaving many enemies alive makes you more likely to get boxed in or knocked
    onto your back, which would make collecting coins at the last moment very
    difficult. Experienced players can probably get away with only leaving one
    enemy on low health, which optimises score gain without making the battle too
    Example 2: Harbour, cave (masked hammer gorilla, armoured hammer gorilla, 2
    armoured axe gorillas, 4 bomb rats)
    Firstly, I would recommend never bomb rats alive with only a little health,
    unless you have no alternative, particularly if you are planning to use the
    hammer to fight. They can interrupt all of your actions with explosions, and it
    is easy to lose multiplier in the final seconds because you have been knocked
    onto your back.
    There is a ring of crystals on the floor, and you should already have a strong
    multiplier active from breaking an earlier big crystal. It is always sensible
    to collect only as many crystals as will actually increase you multiplier. So,
    if you are starting a fight with no crystals collected, and there are 17
    crystals on the floor, you should only pick up 15 of them. The remaining two
    will not increase the value of coins, and so can be left, and picked up to
    restore score multiplier when it is about to run out. In difficult battles
    (such as in the frog city, or towards the end of the game), leaving 2-3
    crystals can be the difference between keeping multiplier and losing it.
    After boosting your multiplier with crystals, take out the rats. This will
    allow you to build combo and scatter some coins around the battlefield which
    you can use later. Remember to collect coins if they are about to disappear,
    even if you don't need them for your multiplier- you're only losing points by
    leaving them.
    Once all the rats are down, turn your attention to an armoured gorilla and
    bring him down to low health- avoid killing him. Then attack the masked gorilla
    until your multiplier is almost lost. With a few seconds to spare, finish off
    the weaker gorilla and use his coins to restore multiplier (leave a few coins
    for later of course). Continue to alternate between the most armoured gorillas
    and the ones with lowest health until the battle is over. The hammer roll
    attack is useful for reducing the health of multiple enemies at once.
    I hope these examples have given a good sense of the methods for maintaining
    score multiplier through long battles. Essentially, having one enemy on low
    health at all times is the best way of ensuring coins will be available when
    you need them!
    Finding demon portals
    As much as half of your total score may come from visiting the demon realm and
    so it is absolutely essential to find the 8 demon portals in the game if you
    are aiming for a high score. The demon portal section of the guide shows the
    locations of the portals, and the walkthrough gives details on the enemies and
    treasure that can be found in each of them.
    To give the best chance of maintaining score multiplier, claws should be your
    weapon of choice, as the demons are capable of dodging attacks. The roll around
    technique should be utilised frequently to get around shields, but bear in mind
    that the demons cannot be thrown, and that normal rolling attacks will cause
    the shields to jam you in a crouched position. If you are attempting a near-
    maximum-score playthrough, then a berserk potion should be used for every
    portal (except the first), to ensure that score multiplier is maintained. If a
    high multiplier is lost in the demon realm, this may cost you between 500,000
    and 5,000,000 points. You may wish to reload your most recent saved game and
    attempt to clear the portal again.
    |                            FOR ADVANCED PLAYERS:                      [EXT] |
    |                            EXTRAS AND UNLOCKABLES                           |
    Many players wonder about how to unlock the extras, and it is a common topic of
    discussion online. As far as I can tell, there are two main requirements for
    unlocking extras: score gain and game progress.
    Some extras are unlocked by getting to a certain point in the game. For
    example, I believe the races are unlocked by beating the appropriate race
    during the main storyline. I don't think there is a requirement to play on any
    particular difficulty in order to unlock progress-linked extras.
    Most extras are unlocked through score gain. Playing through hard mode and
    earning 38-40 million points unlocks almost all of these, including the much-
    sought-after special weapon modifier, but some models and pictures require even
    higher scores than this!
    Here is a complete list of the unlockable extras:
    PICTURES- Score based
    Artwork from the game's developers
         - Kay
         - Enemies Vol. I
         - Cats
         - Weapons and Armor
         - Enemies Vol. II
         - Friends
         - Enemies Vol. III
         - Rendering
         - Bosses
         - Special
    VIDEOS- Score based
    Relive the predictable main storyline through the in-game cutscenes
         - Prologue
         - Inspecting the fountain
         - Kay embarks
         - The slavery trail
         - Shun inspects
         - On board the Mi-Noh
         - The Din-Chi is disturbed
         - Launching dragonmouth
         - The happy ending
    MODELS- Score based
    3-D models of the characters that show how you've been misnaming enemies all
    this time
         - Uncle Shen
         - Master
         - Su Ling
         - Dai
         - Nong Bao
         - Guo Mei
         - Tang Mu
         - Sha Ma
         - Ai Tan
         - Ou Bai
         - Chicken
         - Carnivore plant
         - Lu Wu
         - Tu Lao
         - Spear rat
         - Bear
         - Scratch Bug
         - Tor Chi
         - Boarax
         - Boar
         - Kay without weapon
         - Tiao
         - Gu
         - Ferryman
         - Turtle soldier
         - Toad
         - Crocodile
         - Dragonfly
         - Fire demon
         - Jia-Gu
         - Kay with sword
         - Axe gorilla
         - Mace gorilla (hammer gorilla in the walkthrough)
         - Hookknife rat (light blue tunics, bomb rats in the walkthrough)
         - Lightning demon (energy demon in the walkthrough)
         - Han Tou
         - Wolf
         - Spider
         - Clay warrior
         - Kay with claws
         - Quian Bei
         - Bodyguard
         - Seagull
         - Crab
         - Fat demon
         - Tak
         - Bat
         - Kay with hammer
         - Shun
         - Shun Mutation 1
         - Shun Mutation 2
    MUSIC- Score based
    Listen to the games music (I think this is one of the game's real strengths, so
    enjoy!) ^_^
         - Main theme
         - Cat village melody
         - Home town blues
         - Masters school
         - Let's go shopping
         - Riding the boar
         - Visiting the forest
         - Seven pillars clearance
         - Running rivers
         - There the hare
         - Inside the dragon
         - Dragoonia
         - Fighter's melody
         - Canyon Cadence
         - Boom Boom Boarax
         - Demons' realm
         - Swampland melody
         - Marshland
         - Fate of the Frogs vol. I
         - Fate of the Frogs vol. II
         - Crocodile style
         - Cha cha Jia-Gu
         - Hymn of death
         - Handle your weapons
         - Turtle march
         - Windy tunes
         - Sound of Forsaken City vol. I
         - Sound of Forsaken City vol. II
         - Call of the ancients
         - Tame the wolf
         - Dark deep dungeons vol. I
         - Dark deep dungeons vol. II
         - Qian Bei's song
         - Hit'em hard
         - Do Re Mi-Noh
         - Master your weapons
         - At the beach
         - Music from the harbor
         - Tak's overture
         - Gorillas' percussion
         - Shun's overture
         - Shun's mutation
         - Shun's crescendo
    WEAPONS- Score based
    The super-cool special weapons. Collect them all!
         - Sword
         - Claws
         - Hammer
    RACES- Progress based
    The races are at a high level of difficulty, and so there are a lot of chillies
    to cut down your time. Try and beat my best times from 5 attempts.
         - Forest race (0:48:51)
         - Ramp race   (0:45:85)
         - Palace race (0:43:02)
         - City race   (0:47:92)
    The special weapons are pretty cool. Probably included by the developers just
    for a laugh, they are certainly a bit of light entertainment for a committed
    player. A really high score is needed for these- normal difficulty simply isn't
    enough to unlock the hammer. Activating the specials in the extras menu changes
    the appearance of the swords, hammers and claws in the game to something
    amusing or comical- enjoy playing with these :D
    Swords (around 12 million points needed)
         - The wooden training sword does not change
         - The ancestral sword becomes a banjo
         - The dragon sword becomes a viola
         - The shadowsword becomes an electric guitar
    Claws (around 21 million points needed)
         - The basic claws become cutlery
         - The razor claws become gardening tools
         - The jade claws becomes a spray bottle and sponge
    Hammer (around 38 million points needed)
         - The basic hammer becomes a fly swatter
         - The ancient hammer becomes a tennis racket
         - The bullhammer becomes a giant hand
    *****END OF SPOILERS*****
    |                       CONTACT INFORMATION AND THANKS                  [THX] |
    I am happy to receive e-mails regarding Legend of Kay for as long as this
    paragraph appears here. If at any time I decide not to respond to e-mails
    regarding this game, this paragraph will be updated accordingly. E-mails should
    be sent to:
    A few things to note when e-mailing me:
         - Make sure the phrase "Legend of Kay" appears in the subject line of the
            e-mail, or I will probably just delete it.
         - You can e-mail me to ask to host the guide on your website, offer
            corrections or point out mistakes, contribute original additional
            information, provide new ideas or tell me that you enjoyed the guide.
         - You can write to me to ask for additional help with the game, but try to
            make sure that your question hasn't been answered in the guide already.
         - Write properly in English or German. I will probably reply to all
            correspondence in English.
    I would like to say a huge thank you to:
         - The developers for making such a great game
         - Jack Meleu for contributing information on a chest on the volcano and a
            Zhong challenge that I hadn't found
         - Alex R for contributing information on Nong Bao's mission in the Cat
    Thanks also to all of you for reading.
    All the best,
    "Tomorrow... tomorrow the sun will rise on a warrior."
    ==END OF FILE==