One Piece Grand Battle! Rush
For the Sony Playstation 2/Nintendo Gamecube

Version .01
You are my nakama.
Written by Mr. Shen

Questions + Comments + Fix-These-Errors-You-Bastard:

DISCLAIMER: You CANNOT reproduce or copy any part of this FAQ to be placed
somewhere on the net without giving proper credit back this way.  Feel free
to print it out and line your walls with it though.

Table of Contents
Section Updates - Erm... Updates.
Section I - Introduction
Section II - Controls
Section III - Menus
Section IV - Moves Explained
Section V - Items
Section VI - How the Game's Played
Section VII - Training Mode
Section VIII - Davy Back Games
Section IX - Character/Move List
Section X - Unlockables
Section XI - Credits and Thanks

Missing Section ? - Ally Section, Character Stategies,
		    Stages, General Strategies...

Section Updates - Updates
Version .01 - Added "training mode" and "davy back games" and some more
	      unlockable stuff.
Version .005 - Revised with new unlockables and move lists
Version .001 - Created on 3.20.2005

Section I - Introduction
I have never written a FAQ before nor I have written anything that, I guess,
has been proved helpful to mankind.  Anyhoo, let's get started shall we?
Just a note, this is for the PS2 version.  All the things should be the same
in the Gamecube version, except that the button mappings will be different.
If anyone has info on that, that'd be super!  Thanks!

Oh, and a special note: my Japanese is equivalent of a 4-year old Japanese
child.  I do, however, have a dictionary and I can sort of read it.  I've
also played around with it, so things should be fine.

The One Piece Grand Battle! Rush game plays very much like Powerstone.  It's
a fully navigatable 3-d environment.  The levels are sometimes multi-leveled
as in they have different elevations.  Nothing drastic like a Donkey Kong
level, but have variety.  I've never played any of the other GB games, so
I'm very impressed with this one.

Section II - Controls
^ - Triangle
O - Circle
Sq - Square
X - X
( ) - Hold

Left Analog - Move Your Character

^ - Jump (tap twice for double jump)
X - Weak Attack
O - Strong Attack
Sq - Grab (opponent/items)
X+O - Guard Breaker

R1 or R2 - Block

Special Moves:
(refer to character section for info for specifics)
(L1 or L2) and then a two button combo.

Super Move:
(refer to character section for info)
(L1 or L2) and then a three button combo.

NOTE: The less life you have, the more damage your Super Move will do.
However, if you have more life than your opponent, the damage/animation
will get cut short.  So if you're totally dying, you'll more likely do
your entire Super Move.

Menu Screens:
O - Ok
X - Cancel

Section III - Menu Translations (incomplete)
Grand Battle (swords)
Davey Back Fight (coins)
Event Battle (skull)
Tournament Mode (winning cup)
	- Start The Tournament
	- Number of Human Players
	- Number of Computer Players
	- Total Number of Participants (can't change this)
Training (weight)
	- When you pause...
	- Move List
	- Records (for completing the Training stage)
	- Computer AI
	- Restart (no damage, no moves completed, etc.)
	- Return to Character Select (yes/no)
	- Return to Main Menu (yes/no)
Treasure (treasure chest)
	- Character Data
		- Player Model
		- Item Gallery (unlockable)
		- Voice Collection (unlockable)
		- Profile
		- All Profile/Model
	- Play Data (unlockable)
		- ...a huge chart I can't read.
	- Theatre
	- Gallery
Cards (cards)
Options (hammer)
	- Sound: Stereo (default) / Mono
	- Vibration 1P: Yes / No (default)
	- Vibration 2P: Yes / No (default)
	- Announcer: Normal / Main Character /
			Support Character / Random (deafult)
	- Auto Save: Yes / No (default)
	- Save/Load
	- ? (I assume one of these will erase your data.)
	- ?

Section IV - Moves Explained
So, all the characters have the same string of moves (combo wise) and
pretty much differ in the aspect of what the button combination is needs
for special/super moves.

Combo Strings:
You can stop anywhere in the combo.  You don't have to complete it to
score damage or anything.  Sometimes I've noved that you're able to string
different combos together (that aren't listed), but these are just the
basics and applicable to every character.

X ---> X ---> X
   	  --> O

X+O ---> O

O ---> O ---> O
    |	  |
    |	  --> X
    --> X

Further Combo Strings:
The only real thing I've learned is that if you have a combo that launches
the opponent into the air, you can also time a (R1 or R2) + O to grab them
while they fall.  It does very little extra damage, but extra damage is still
extra damage.

Block Moves:
These moves are performed when you're holding block down.  More specifically,
using the weak attack version will do a ground attack and the strong attack
version will do a counter-air move.  These are mostly long range moves.  Some
characters throw projectiles.  Example: Luffy's ground attack punches
horizontally to a distance and Luffy's counter-air move kicks at a 45 degree
angle into the air.

(R1 or R2) + X - ground move
(R1 or R2) + O - counter-air move

Counter Move:
Some characters (Zoro, for example) have a move that a counter move in which
when attacked while in this stance, they counter it and do a counterattack.
You'll have to experiment to get the timing down right.  Other characters'
counter move will launch away an opponent to create breathing room (Luffy
puffs up and knocks away anyone near him).

(R1 or R2) + X+O - counter move

Jumping Attacks:
Your basic jumping attacks.  Like the block moves, the weak attack will do
an air attack (so you can attack someone else in the air) and the strong
attack will be directed downwards.

^ ---> X - air attack
^ ---> O - air based ground attack
^ ---> X+O - ground launch (think of Dhalsim's spear from the air)

When your close to your opponent, you can do a throw.  These typically don't
do too much damage, but can be stategically used by cliff edges to throw an
opponent off.

Sq - throw (#1)
Left analog stick (running) + Sq - throw (#2)

Ally Call:
So, you can call an ally in the middle of the fight to help you.  The ally
will run around/shoot things at your opponent and score extra damage for you.

(L1 or L2) --> Sq --> Sq - Call Ally

Breaking Your Fall:
Instead of falling straight on your face after you get hit by a strong
attack, tap jump while in mid-air to turn back to your normal oritentation
and run.  You know, so you can setup your next attack.

Jumping On Your Opponent:
Jump on your opponent and they drop fruit, which also decreases their own
super bar.  Hooray!

Fast Fall:
To confuse your opponent and such, hit the block button when you're in the
air.  You don't do a slow decent but rather fall very quickly to the ground.
A great tactic... I think they have this in Super Smash Bros. Melee.

Section V - Items
These are the items you get when you smash open boxes or treasure chests.
These help out your game and can actually determine who wins or not.  Anyhoo,
let's get crackin'.

Treasure Chests:
Shield - This item here raises your defense.  Also, when you get hit, you
don't seem to fly back or fall down, so you can keep charging forward.
It seems to slow you down.

Sword - This item increases your attack, but you can no longer block with
this thing powering you up.

Blue Diamond - This item allows you to do a Super Move, even if you don't
have two green spheres.  Also, it will always do the full length, most
damage version of the Super.  Once you try the super, however, it'll go
away so you've only got one chance.

Shoes - These shoes make you move a lot faster.  Especially good if you
character's very slow, like Bon Clay.

Meat - This will increase your super bar by one.

Fruit - These up your super bars.

Bomb - Hit these and they explode.  Throw them and they explode on contact,
that is to say your opponent doesn't catch it.  Does damage.

Oil Can - Hit these and you become slippery.  You'll begin to slide, which might
be a good thing too because you can slide and attack at the same time.

Fire Pot - Sort of like the bomb, except that you can break it sometimes and not
get burned yourself.

Green Afro Guy (I forget his name) - Hit him and he'll begin to shoot water
bubbles the direction he's facing.  You can also pick him up and press O to
shoot manually.

Magnetic Pointer - Breaking this will give powerup all your super bars to
their max.  Hooray for supers!

Fruit - These up your super bars.

Section VI - Battle System
There are different things that happen when you're actually fighting people.
Basically, a few things you'll have to look out for when you're fighting.

1. Cliffs/Edges
	Be careful of these.  Falling off into water or off a cliff will cause
you damage.  The only thing I've noticed is that when Arlong goes into water,
he doesn't lose life.

2. Boxes/Treasure Chests
	Break these open or pick them up and throw them at your opponent.
Inside these are fruits and powerups.  The fruits will increase your Super
Bar (the green thing).  Boxes usually provide things you can use against
your opponent (poison mushroom, fire pot, etc.).  Treasure chests usually
provide powerups (meat, attack +up, etc.).

3. Stage People
	In the arenas and the people on outside will interact with you guys
as the battle rages.  Sometimes they will attack you if attacked or some
will, actually, I've only had them hit me.  So, be careful of that.  It's
silly to lose that way.

4. Your Life Bar
	Um, make sure this doesn't go all the way down.

4. Your Super Bar
	There's a green bar underneath your life bar with two spheres.
Everytime you get a sphere, that constitutes as one full bar.  You can get
a max of three (two spheres and a full bar).  Each special move takes one
sphere and your super move takes two.  You can only get this by eating fruit.

Section VII - Training Mode
This is where you spend the time learn all the differnt combos for the different
characters in the game.  Aside from that, however, there's more to the training
mode.  Why would you spend your precious time in this mode at all?  Let me
explain here.

There's a mini-game (sort of) built into the training mode.  To play it, you
go and destroy the pillars as quickly as possible.  When all eight pillars have
fallen, then you have completed the stage.  If you "complete" the training stage
with all 19 characters, then you will unlock the stage.

Complete the move set for any of the Straw Hat Pirates and you will unlock their
third costume (Luffy, Zoro, Nami, Sanji, Usopp, Chopper, Nico Robin).

Section VIII - Davy Back Games
These are essentially the mini-games in One Piece.  It's based on the storyline.
I won't go into it because I don't want to do the "spoiler" thing.  Just, well,
pretend that it has to do with nothing.

You pick three characters to use in these games.  The order of which the games
appear are random.  The first option allows you to play these games.  I believe
the second option allows you to play with other human players.  The six gray
boxes are the mini-games and will be available to play when you complete them
a certain number of times.

In between each game (there are three, that's why you chose three characters),
you will be given an option.  If you won, then you get to select an ally/support
character to add to your team.  If you lost the prior mini-game, you select
an ally/support character to give to Foxy's team.

Here are the games and how to play them:

Boxes: This is much like the bonus round for the Event Battle except that you
have 300 boxes to destroy instead.  I'd recommend someone that can do wide
sweeps since you can clear boxes faster this way.

Snow Level: This level is where you have to clear the snow as fast as possible.
The normal way to do this is to grab the garbage can and throw it at the snow.
He'll eat the snow and eventually spit some out, in which you should pick up
that snowball and throw it off the roof.  Once you get Enrel or Aokiji, however,
it's a lot easier.  Enrel's (R1 or R2) + X is very useful here and Aokiji's
(R1 or R2) + (X + O) is SUPER effective.  I beat it in four seconds with that.

Don Crick: This level is basically fighting Don Crick, who has a shield
powerup, and his health bar is invisible.  Just beat him up as fast as you can.
Simple as that.

Ball/Goals: Each team has a hoop and you have to pick up the green afro guy
and throw him into the opposing side's goal.  Everytime you do that you score
1 point.  Everytime you knock your opponent into that goal, you get 5 (I
Highest score wins.

Boats: There are five people who are constantly shooting bombs at your ship.
Knock them out (there's a timer above their heads) as fast as you can.  If you
continue to do this, your ship will win.  They drop fruit, so it makes it
possible to use an ally/support character here.

Screwdriver: This is a simple 1-on-1 match, but there's some sort of change.
Maybe you guys will constantly have the Oil Can powerup on you or your normal
jump is equivalent to the double jump.  Just beat your opponent.

Foxy Battle: This is usually the last stage you play.  You have to fight Foxy.
Just know that he has two lifebars.  When he's on his second lifebar, he will
always have a full power bar, so be careful of his specials.

Winning: Everytime you win two or more of these mini-games, you're allowed
to choose a character from a list of three.  The character you choose will
unlock their voice in the Announcer section in the Options.

Section IX - Character List/Moves (incomplete)
Note: I can't read all the special moves, so I'll just list their button
combos.  This section will eventually have more information... I just
haven't gotten to it yet.  This will include ally listings, how the character
plays, etc.

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> X

Super Move:
(L1 or L2) ---> O --> O --> X

Luffy (Afro ver.)
Special Moves
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> X

Super Move:
(L1 or L2) ---> O --> O --> X

Rorona Zoro
Special Moves
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> Sq

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> X

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^ (I don't know much about this move)

Super Move:
(L1 or L2) ---> O --> O --> Sq

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> ^

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> ^

Nico Robin
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> X

Super Move:
(L1 or L2) ---> O --> O --> X

Special Moves:
(L1 or L2) ---> X ---> X
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> X

Captain Kuro
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> Sq

Don Crick
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> X

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> ^

Col. Smoke
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> Sq

Bon Clay
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> O (Mr. 9) - you press O to manually shoot
(L1 or L2) ---> X ---> X ---> O (Mr. 8)
(L1 or L2) ---> X ---> X ---> X ---> O (Mr. 7)

Super Move:
(L1 or L2) ---> O --> O --> X or Sq

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> Sq

Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> X

Enel (unlockable)
Special Moves:
(L1 or L2) ---> X ---> ^
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> Sq

Aokiji (unlockable)
Special Moves:
(L1 or L2) ---> X ---> Sq
(L1 or L2) ---> X ---> O

Super Move:
(L1 or L2) ---> O --> O --> Sq

Shanks (unlockable)
Special Moves:
(L1 or L2) ---> X ---> O
(L1 or L2) ---> X ---> X

Super Move:
(L1 or L2) ---> O --> O --> X

Mihawk (unlockable)
Special Moves:
(L1 or L2) ---> X ---> O
(L1 or L2) ---> X ---> ^

Super Move:
(L1 or L2) ---> O --> O --> X

Section X - Unlockables (incomplete)
Unlock Col. Smoke in Event Mode:
Beat Event Mode with Luffy on Normal.

Unlock Buggy in Event Mode:
Beat Event Mode with Zoro on Normal.

Unlock Don Crick in Event Mode:
Beat Event Mode with Sanji on Normal.

Unlock Arlong in Event Mode:
Beat Event Mode with Nami on Normal.

Unlock Captain Kuro in Event Mode:
Beat Event Mode with Usopp on Normal.

Unlock Bon Clay in Event Mode:
Beat Event Mode with Chopper on Normal.

Unlock Croccidile in Event Mode:
Beat Event Mode with Nico Robin on Normal.

Unlock Foxy in Event Mode:
Beat Event Mode with Chopper twice.

Super Hard Mode:
Beat Event Mode on Hard with 10+ characters.

Unlock Enel:
Ok, I actually didn't know what I did.  I just kept playing the game with
different characters on Hard mode.  Eventually I got a screen with his
picture on it.  When you get that, play a Tournament and you'll notice he
replaces one of the characters on the tournament tree.  Beat him there and
he's unlocked.

Unlock Aokiji:
After unlocking Enel, play Event Battle with Luffy (this is done easiest
with Easy).  Your last boss will be Aokiji.  Grab a blue diamond and beat
him with your Super Move.  I did it when I had full super bars, however.
This will unlock Aokiji.

Unlock Shanks:
After unlocking Aokiji, play Event Battle with Luffy on Super Hard mode
and fight Shanks at the end.  Defeat him to unlock him.

Unlock Mihawk:
After unlocking Shanks, play Event Battle with Zoro on Super Hard mode.
When fighting Mihawk, you must be hit with his Super Move.  It's all right
if you die.  As long as you get by it, feel free to use a continue and
waste his clean-cut face all over the place.  You'll unlock him.  Warning,
his Super Move is really crappy and is uni-directional, so make sure you're
in his path to get hit by it.

Unlock Enel's Stage:
Beat Event Mode with Enel.

Unlock Training Stage:
After you've unlocked every character, use each character to complete the
training stage.  To complete the training stage, you must destroy all the

Unlock Different Modes of AI in Training Mode:
Everytime two times you destroy the pillars in the Training mode, a new
AI mode unlocks.  Note, you must use different characters.  So, you can't
just use Luffy for 16 times in a row.  Each character will eventually be
used to do this.

Play Data:
Beat Event Mode with a character in Extra Hard mode and you get stats for
your battle.

Theatre Movies:
Everytime you beat Event Mode with a character, you get that ending movie
(as short as it is) in the Theatre mode.

Evrytime you beat Event Mode with a character, their image library opens
up in the gallery.

Unlocking Announcer Voices:
Every so often when you beat Event Battle on Super Hard, a new voice
will unlock.  However, if you beat it with Don Crick, however, you
won't necessarily unlock Don Crick's voice.

Every time you complete (win) a set of Davy Back games, you're allowed
to choose from a list of characters at the end.  The character you choose
will have their voice unlocked in the announcer's option (these are
for support characters only).

Unlocking the Last Two Main Character Voices:
How I did it was as soon as you get all the cards, you get main voice
#20, which is the entire Straw Hat Pirates gang.  After you get all
of the support characters voices as well as up to #20 in main character
voices, play Davy Back games one more time and win.  This will unlock
the last voice: Zoro + Sanji.

Alternate Costumes:
Beat Event Mode with Mihawk on Hard and complete all the movesets for
the Straw Hat Pirates in training mode to unlock all of their third
costumes (Luffy, Zoro, Chopper, Usopp, Nico Robin, Sanji and Nami).

Alternate Opening Screen:
Beat Event Mode with Mihawk on Hard and the "press start" screen will
be different.  It'll have all of the characters on it in a broken mirror
type fashion.

Unlock BMG Select:
Beat Event Mode with Mihawk on Hard and the BMG Select becomes available
in the Treasures section.

Everytime you win a match, you get three new cards.  There are apparently
1173 cards to collect.  Man, I'd love to play this card game.

Voice Collection:
When you beat Event Mode with a character, their Voice Collection becomes
unlocked in the Treasures mode, listed under their character.

Item Gallery:
Complete all of the moves in Training mode with a character (just refer to
the Move List after you pause) and all the items they carry/use will be
presented here for your viewing.

Section XI - Credits and Special Thanks
Credits and Special Thanks:

Thanks usagent76, Genroh and bladearm for tips on how to unlock those
characters!  You guys/girls are super and thanks for the message board
posts.  Very very helpful!

Thanks Darshu151 for helping me out with the alternate costume unlock

Oh, and the awesomeness that is One Piece.  Sho nuff.