Review by zionAnthony

"The master of military action returns."

After an innocuous start on the PS2 with the gutless Tom Clancy's Ghost Recon last year, Ubisoft returned with a sturdier and more effectively fun first-person shooter in Tom Clancy's Ghost Recon:Jungle Storm.

Players itching for a game with great value should look no further. Ghost Recon:Jungle Storm comprises eight missions from the Ghost Recon package plus eight from jungle storm, a robust online experience and the value-added two-person cooperative modes, replete with four styles of on- or off-line play.

The single player game is surprisingly deep. And compared to Socom:US Navy SEALS II, Ubisoft's single-player game comes up aces. The long-distance gunplay happens over vast environment and requires a different kind of skill set than Ubisoft's other tactical shooter, Rainbow Six 3. Using stealth and camouflage to progress through the standard set of mission types (infiltrate and rescue, eliminate all targets, etc), the skilled Tom Clancy veteran will notice several slick additions. The AI has been ratcheted up in all three difficulty levels to counterbalance the ease of locating enemies using the map and radar systems. Players can set the way-point of their secondary team in real time (without using menus), and the ability to control any of your team members gives the game a hint of specialization.
Admittedly, switching team members was awkward, and the weapon types and skill set of each individual soldier isn't terribly varied, but they work well enough.

Online players have more than a healthy set of modes and terrain in which to run,gun, and get their snipe on. There are cooperative, team and single player modes, while the level designs provide heaps of replay value. There are 31 online maps, as well as nearly 160 voice commands issued using the USB headset. Most levels are wide open in design, while the narrower hilly regions provide distinct shortcuts and secret passages. Relative to the single-player game, the online experience doesn't slow down or hiccup significantly, and the intense battles only grow better as players learns the terrain.

The plain-looking swamps and jungles and clunky enemy animations aren't going to bowl over graphic tarts, but the level of gear detail on each team member should keep cynics relatively check. The heavy use of sniping scopes provide an exciting sense of realism, as do the look, feel of recoil, and reload animations to the guns.
Overall,this title maybe a mouthful, but Tom Clancy's Ghost Recon:Jungle Storm is a good online counterpart of Socom and a superlative single-player experience.

Graphics: 9/10
Sound: 7/10
Control: 8/10
My overall score: 9/10


Reviewer's Score: 9/10 | Originally Posted: 03/25/04


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