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    FAQ/Walkthrough by Split Infinity

    Version: Cecilia | Updated: 09/26/11 | Printable Version | Search Guide | Bookmark Guide

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                                SPLIT INFINITY PRESENTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Don't forget to click on 'RECOMMEND' button at the top of this guide!
    My YouTube channel: www.youtube.com/user/SplitPlaythru
                        Come! Subscribe to my videos for better games' experience!
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    Name of game:   Wild Arms: Alter Code F
    Type of guide:  In-depth walkthrough / FAQ
    Platform:       Playstation 2
    Version:        Cecilia, released on 27th February 2011
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/line 80
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/line 80
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    If you like this guide, be sure to drop me an e-mail and tell me about it.
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    01.)                         LATEST UPDATES - G0100
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    ===============================================================================
    
    - Version Cecilia (16th February 2011)
    # Reuploaded the Picture Friend to megaupload.com.
    
    
    
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    02.)                       LEGAL INFORMATION - G0200
    ===============================================================================
    ===============================================================================
    
    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
    - http://www.ign.com
    - http://www.neoseeker.com
    - http://www.rpgdreamers.com
    - http://www.gamerstemple.com
    - http://www.1up.com
    - www.supercheats.com
    
    
    
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    03.)                       TABLE OF CONTENTS - G0300
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    -------------------------------------------------------------------------------
    SECTION NUMBER AND NAME   | CODE   |  WHAT IS IT ABOUT?
    -------------------------------------------------------------------------------
    01.) Latest Updates       | G0100  | Read what was added in last update.
    02.) Legal information    | G0200  | Copyright protection and legal info.
    03.) Table of Contents    | G0300  | Sections of this guide.
    04.) Introduction         | G0400  | Few words about this guide.
    05.) Abbreviations        | G0500  | Meaning of the abbreviations.
    -------------------------------------------------------------------------------
    06.) Characters           | G0600  | Who will you be in control of?
    07.) Control Basics       | G0700  | All the buttons, all the actions!
    08.) How to Begin         | G0800  | Getting started with your game.
    09.) Three Game Modes     | G0900  | Basic information on WA:ACF's game modes.
    10.) Main Menu            | G1000  | Explanation of main menu.
    -------------------------------------------------------------------------------
    11.) Battle system        | G1100  | Become a seasoned battle veteran.
    12.) Status condition     | G1200  | Information on abnormal statuses.
    13.) Inns and shops       | G1300  | Utilize inns and shops to their fullest.
    14.) Starting tips        | G1400  | A bit of advice to make the game easier.
    15.) Visual Aid           | G1500  | Pictures tell more than thousand words.
    -------------------------------------------------------------------------------
    16.) Glitches             | G1600  | Warning on glitches that exist in game.
    17.) Version Differences  | G1700  | Differences between versions.
    18.) Walkthrough          | G1800  | Spoiler-free guide from start to finish.
    19.) "Epilogue" Mode      | G1900  | Completing optional quests.
    20.) The End of Game      | G2000  | Final bosses await you!
    -------------------------------------------------------------------------------
    21.) World Map Items      | G2100  | Hunt down hidden spoilage.
    22.) Item Checklists      | G2200  | Afraid of missing an item? Don't.
    23.) Reconstruction       | G2300  | Information on rebuilding the town.
    24.) Puzzle Boxes         | G2400  | A relaxing subquest with lots of boxes.
    25.) Secret Garden Quest  | G2500  | How to grow restorative items yourself.
    -------------------------------------------------------------------------------
    26.) Personal Skills      | G2600  | All you need to know about PS.
    27.) Combination Arts     | G2700  | Extra powerful combination moves.
    28.) Material Data        | G2800  | Info on Cecilia's summons.
    29.) Crest Sorcery Data   | G2900  | Info on Cecilia's magic spells.
    30.) Cartridge Data       | G3000  | Info on Rudy's Cartridges.
    -------------------------------------------------------------------------------
    31.) Fast Draw Data       | G3100  | Info on Jack's Fast Draws.
    32.) Emulator Data        | G3200  | Info on Emma's Emulator skills.
    33.) Calamities Data      | G3300  | Info on Jane's Calamities skills.
    34.) Piled Shots Data     | G3400  | Info on SSC's Piled Shots skills.
    35.) Weapons Data         | G3500  | Info on Magdalens's Weapons skills.
    -------------------------------------------------------------------------------
    36.) Herb Magic Data      | G3600  | Info on flower gal's Herb Magic skills.
    37.) Formulae Data        | G3700  | Equations on damage formulae, and so on.
    38.) ARMs Shop Data       | G3800  | Info on ARMs upgrades and modifications.
    39.) Magic Guild Data     | G3900  | Info on magic guild's selling and binding.
    40.) Books Data           | G4000  | Info on contents of the books.
    -------------------------------------------------------------------------------
    41.) Items Data           | G4100  | Info on all the items.
    42.) EX File Key List     | G4200  | Obtain all 25 EX File Keys with ease.
    43.) Crest Graph List     | G4300  | Obtain all 32 Crest Graphs with ease.
    44.) Migrant Seal List    | G4400  | Obtain all 20 Migrant Seals with ease.
    45.) Devil Saga           | G4500  | Quick path thru Devil's Playground fights.
    -------------------------------------------------------------------------------
    46.) Bestiary             | G4600  | All the enemies, all the info.
    47.) Past Revisions       | G4700  | History of this guide resides here...
    48.) Credits              | G4800  | All who contributed... Thank you.
    49.) Contact Info         | G4900  | Find out how to reach me.
    -------------------------------------------------------------------------------
    
    
    
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    04.)                          INTRODUCTION - G0400
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    ===============================================================================
    
    Hello! I am Damir Kolar and I welcome you to my new project. To cut time while
    (still) waiting for FF12, I've decided to cover Wild Arms: Alter Code F. This
    guide is based on Japanese version of the game, but I also plan to grab a copy
    of US version, when it's released.
    
    It was released in November 2003. I've had my sights on the game for a while
    (Wild Arms series fan and all that stuff... but you know where I'm coming
    from), but I decided only recently to order it. I completed it for the first
    time about two weeks later. And so here it is...
    
                             Wild Arms: Alter Code F guide!
    
    - This game is a complete remake of original Wild Arms, released waaay back on
      the Playstation console. What does that mean? The story remains the same
      (with few alterations, but that isn't the point of this guide), battle system
      has been revamped, all dungeons completely remade, new recruitable chrs, and
      so on. In other words, never has a remake of an old game been more worthy of
      your money.
    
    Are you ready? Power up your PS2, open the disc tray, pop in WA:ACF DVD, close
    the disc tray, wait for Media Vision logo to appear, hit Start button, and then
    select "New Game".
    
    ===============================================================================
                     ___   ___  _  _   _ _____ ___ ___  _  _ ___
                    |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __|
                    | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \
                    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
    ===============================================================================
    
    If you found the guide useful and would like to support me in future endeavours
    of covering the titles you enjoy playing, then perhaps you would like to
    consider making a donation.
    
    You can do so through Paypal, the account is: lifearmor@gmail.com
    
    Thank you for reading this guide. I hope it meets your expectations in
    completing the game fully in order to provide maximum enjoyment.
    
    
    
    
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    05.)                         ABBREVIATIONS - G0500
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    ===============================================================================
    
    Here're the abbreviations I decided to use in the guide:
    
    -------------------------------------------------------------------------------
    GENERAL PHRASES
    -------------------------------------------------------------------------------
    FA - Force ability                    | FP - Force points
    ABM - Auto Battle mode                | PS - Personal skill
    ENG - Encounter Gauge                 | ML - Migrant level
    ECO - Encounter commands              | BCO - Battle commands
    AST - Abnormal status                 | NPC - Non-playable character
    CP - Counter Points (for Gardening)   | PB - Puzzle Box
    MPQ - Millenium Puzzle Quest          | MS - Migrant Seal
    SS - Search System                    | FD - Fast Draw
    DL - Download                         | RN - random
    ORS - Original Skills                 | PS - Piled Shot
    EMU - Emulator                        | SC - Special Cartridge
    ACC - Accelerator                     | WOMD - Weapon of Miss Destruction
    CH-WOMD - fully charged WOMD          | CH-plane - fully charged plane
    AU - item received automatically      | CH - item found in a chest
    BR - item found in a barrel           | CR - item found in a crate
    OS - item found on screen             | PR - item carried by a NPC
    SSC - super secret character          |
    -------------------------------------------------------------------------------
    ELEMENTS
    -------------------------------------------------------------------------------
    EAR - Earth element                   | WAT - Water element
    WIN - Wind element                    | FIR - Fire element
    THU - Thunder element                 | ICE - Ice element
    LIG - Light (or Holy) element         | DAR - Dark element
    GRA - Gravity element                 |
    -------------------------------------------------------------------------------
    ELEMENT AFFINITIES
    -------------------------------------------------------------------------------
    HLV - 1/3 dmg taken                   | RST - no dmg taken
    WKN - triple dmg taken                | ACT - dmg = HP rec., enemy stats raised
    ABS - dmg = HP recovery               |
    -------------------------------------------------------------------------------
    MAGIC AND DOWNLOAD SKILLS
    -------------------------------------------------------------------------------
    LIFDRAIN - Life Drain                 | GRAV - Graviton
    FRAGILE - Fragile                     | FEEBLE - Feeble Mind
    DOWNLOD - Download                    | H-M-666 - Hazardous Material 666
    IN.BRTH - Insect Breath               | SP.COMB - Spontaneous Combustion
    -------------------------------------------------------------------------------
    MONSTER'S / BOSS' ATTACK PROPERTIES
    -------------------------------------------------------------------------------
    EATT - earth magic attack             | EATTP - earth based physical attack
    WIATT - wind magic attack             | WIATTP - wind based physical attack
    FATT - fire magic attack              | FATTP - fire based physical attack
    IATT - ice magic attack               | IATTP - ice based physical attack
    WATT - water magic attack             | WATTP - water based physical attack
    TATT - thunder magic attack           | TATTP - thunder based physical attack
    LATT - light magic attack             | LATTP - light based physical attack
    DATT - dark magic attack              | DATTP - dark based physical attack
    GRATT - gravity magic attack          | GRATTP - gravity based phys. attack
    NATT - non-elemental magic attack     | CATT - counterattack
    VS - versus                           | chr - single character
    chrs - multiple characters            | MULTI-EL - multiple element
    STATT - special attack                |
    -------------------------------------------------------------------------------
    MONSTER'S / BOSS' ATTACK DESCRIPTIONS
    -------------------------------------------------------------------------------
    phd - physical damage                 | mgd - magic damage
    earth phd - earth el. phys. damage    | water phd - water el. physical damage
    wind phd - wind el. physical damage   | fire phd - fire el. physical damage
    thunder phd - thunder el. ph. damage  | ice phd - ice el. physical damage
    light phd - light el. physical damage | dark phd - dark el. physical damage
    earth mgd - earth el. magical damage  | water mgd - water el. magical damage
    wind mgd - wind el. magical damage    | fire mgd - fire el. magical damage
    thunder mgd - thunder el. mag. damage | ice mgd - ice el. magical damage
    light mgd - light el. magical damage  | dark mgd - dark el. magical damage
    nemgd - non-el. magical damage        |
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    06.)                           CHARACTERS - G0600
    ===============================================================================
    ===============================================================================
    
                                    -=-=-=-=-=-=-=-
                                    MAIN CHARACTERS
                                    -=-=-=-=-=-=-=-
    
    
                                    ---------------
                                    RUDY ROUGHNIGHT
                                    ---------------
    
    AGE:    15
    HEIGHT: 158cm
    WEAPON: ARM (short for "Alte Ratselhaft Machine" in German)
                (short for "Ancient Relics Machine" in English)
    
    SMALL BIO:
    Leader of the team, and our main protagonist. His past is clouded in mystery -
    just who exactly is he, where does he come from, and how come he can wield
    weapons of old, called ARMs? All this and more shall be clear before the end of
    game. English translation for ARM would be: "Old Unexplainable Machine", but in
    the past it was "Artificially Rebirthed Matricide Machine".
    
    TOOLS / GOODS:
    1. Bomb           - use to destroy obstacles and blow up cracked walls
                      - use to trigger specially designed switches
    2. Radar          - use to scan the current room and point out valuables by a
                        distinctive sound and green marker; it can also uncover
                        hidden invisible chests, hidden exits/switches and more;
                        dangerous 'stuff' will be pointed out by red marker and
                        different sound effect
    3. Mighty Gloves  - use to lift/push heavy objects (you cannot move while heavy
                        object is lifted)
                      - use on handles, which cannot be turned otherwise
                      - can punch certain types of objects
                      - random battles don't trigger if you keep using Gloves
    4. Grenade        - you can throw one in an arc to reach otherwise unreachable
                        places (that way you can trigger switches or blow up boxes
                        far away)
    
    LV100 STATS (without ATT bonus value from upgraded ARM)
    HP 3000, MP ---, ATT 690, DEF 450, MAG 280, RES 170, REA 260, ACC 500, EVA 520
    
    
                                 ----------------------
                                 CECILIA LYNNE ADLEHYDE
                                 ----------------------
    
    AGE:    17
    HEIGHT: 162cm
    WEAPON: Staff
    
    SMALL BIO:
    A young woman, sole heir to the throne of Adlehyde kingdom. Currently stationed
    at Curan Abbey, she has recently turned 17, and is about to depart for her
    home, and to inherit the Teardrop. Of course, you can't expect everything to
    go smoothly and the way you want it to, right...?
    
    TOOLS / GOODS:
    1. Tinder Staff   - used to light up various devices
                      - used to melt ice
    2. Magic Staff    - use on various animals to be able to talk to them
                        (sometimes animals will drop hints of where to go next, and
                        may also give you hints for secrets)
    3. Change Staff   - changes red gems into red solid platforms, then you can use
                        those to cross gaps (if you use Change Staff on red
                        platform, it will revert back to red gem)
                      - target a white gem, and you will be teleported to that
                        gem's location
    4. Wind Staff     - when used, produces small tornado (its effects are powering
                        certain devices, lifting bridges or certain animals...)
    
    LV100 STATS
    HP 2200, MP 294, ATT 200, DEF 200, MAG 820, RES 490, REA 510, ACC 370, EVA 420
    
    
                                    ---------------
                                    JACK VAN BURACE
                                    ---------------
    
    AGE:    27
    HEIGHT: 177cm
    WEAPON: Sword
    
    SMALL BIO:
    A seasoned warrior and treasure hunter, former member of Arctica Castle
    knightdom. Several years ago Arctica Castle was attacked, and apparently Jack
    was the only one successful to escape. He's accompanied by a wind mouse, who
    goes by a name of Hanpan.
    
    TOOLS / GOODS:
    1. Hanpan         - can be used to step on inaccessible switches
                      - can jump over gaps one square large
                      - can bring you contents of the chests, should you manage to
                        get Hanpan to nail one
                      - when Hanpan is running around, you can control it with
                        D-pad or left analog
    3. Wire Hook      - use to propel yourself over the chasms toward the hookpost
                      - use to hit crystal switches
                      - can be used to reel in certain objects
    3. Jump Boots     - use in conjunction with jump panels to reach otherwise
                        inaccessible areas
                      - use in conjunction with switch panels to force them to
                        activate (your usual stepping on switch panel doesn't work
                        otherwise)
    4. Guitar         - when used inside a dungeon, it will force a random battle
                      - used in triggering several event battles
                      - used in triggering several optional boss battles
    
    LV100 STATS (already includes stat power-ups from collected Fast Draws)
    HP 3600, MP 72, ATT 600, DEF 410, MAG 440, RES 295, REA 810, ACC 730, EVA 850
    
    
                            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            OPTIONAL RECRUITABLE CHARACTERS
                            -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
                                     -------------
                                     EMMA HETFIELD
                                     -------------
    
    AGE:    39
    HEIGHT: 167cm
    WEAPON: Glove-gun
    
    SMALL BIO:
    Damn, she sure doesn't show that age... Ahem! She's in charge of Lolithia's
    Coffin excavation team, but she's a bit pushy when it comes to ordering people
    around (and that includes your team). Also possesses great knowledge on the
    Golems and is an expert on handling machinery. You will be controlling her
    several times in the course of the game as a temporary guest combatant.
    
    CAN BE RECRUITED WHEN?:
    She can permanently join your party when:
    - the final dungeon has been opened
    - you've knocked out the first boss in final dungeon
    
    LV100 STATS
    HP 1800, MP 220, ATT 155, DEF 165, MAG 480, RES 310, REA 195, ACC 310, EVA 320
    Note: It is possible to bump her ATT all the way to 999 by doing this: go to
          ARMs meister house in Adlehyde and go downstairs into the basement.
          Examine the table near the machine and you'll be presented with a prompt.
          Choose first option to be give a choice of upgrading her ATT. Formula is:
          [1x Alter Part = [+1] to Emma's ATT]
    
    
                                      ------------
                                      JANE MAXWELL
                                      ------------
    
    AGE:    14
    HEIGHT: 155cm
    WEAPON: ARM (called Flegel Jahre)
    
    SMALL BIO:
    Meh, a bratty kid... Kinda funny about her weapon is the thing that "Flegel"
    means "boor" or "idiot" in English, while "Jahre" is German for "years". Yup,
    she's definitely in her idiotic years. Hehehe - in any case, she's cleverly
    "disguised" herself as Calamity Jane. She is travelling around the world and
    collecting funds to help her father with something (it's not an evil doing), so
    she's not entirely silly after all. Her trusty butler Magdalen Harts is always
    trekking alongside her. You will be controlling her several times in the course
    of the game as a temporary guest combatant.
    
    CAN BE RECRUITED WHEN?:
    She can permanently join your party when:
    - the final dungeon has been opened
    - you've knocked out the first boss in final dungeon
    - you've obtained Hope Shard
    
    LV100 STATS (without ATT bonus value from upgraded ARM)
    HP 2400, MP 128, ATT 380, DEF 180, MAG 640, RES 400, REA 974, ACC 777, EVA 999
    
    
                                 ----------------------
                                 SUPER SECRET CHARACTER
                                 ----------------------
    
    AGE:    Unknown
    HEIGHT: 175cm
    WEAPON: Sword
    
    SMALL BIO:
    Can't tell you anything about this chr, but the chr is the one you'd least
    expect. *mysterious music plays*
    
    CAN BE RECRUITED WHEN?:
    This chr can permanently join your party when:
    - the final dungeon has been opened
    - you've progressed past F8 of first half of second part of final dungeon
    - you have at least one Protector Unit in your inventory
    - you've defeated this very chr in optional boss battle
    
    LV100 STATS (this includes stat power-ups from bought Piled Shots)
    HP 4200, MP ---, ATT 990, DEF 310, MAG 250, RES 185, REA 870, ACC 470, EVA 390
    
    
                               =-=-=-=-=-=-=-=-=-=-=-=-=-
                               TEMPORARY GUEST CHARACTERS
                               =-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
                                     --------------
                                     MAGDALEN HARTS
                                     --------------
    
    AGE:    51
    HEIGHT: 175cm
    WEAPON: Sword
    
    SMALL BIO:
    Old man? Check! Can perform superb stunts? Check! Owns a sword or some other
    deadly weapon? Check! Nose bleeding when seeing hot babes? Nope. Can shoot
    energy streams from hands? Nope... drat, wrong game. He's the trusty butler of
    Jane's, always following her wherever she goes and, if in danger, ready to pull
    out all the stops. You will be controlling him several times in the course of
    the game as a temporary guest combatant.
    
    
                                      -----------
                                      FLOWER GIRL
                                      -----------
    
    AGE:    Unknown
    HEIGHT: 152cm
    WEAPON: Fists
    
    SMALL BIO:
    Like with one chr above, I cannot tell you anything about her. You will be
    controlling her once in the course of the game as a temporary guest combatant.
    
    
    So, in closing - alltogether there are 8 playable characters, 6 of which you
    can get in your party forever.
    
    
    
    ===============================================================================
    ===============================================================================
    07.)                        CONTROL BASICS - G0700
    ===============================================================================
    ===============================================================================
    
    Directional buttons - move character / vehicle
                        - use together with some Tools/Goods square button actions
                        - navigate menu and submenu selections
    Left analog stick   - move character / vehicle
                        - use together with some Tools/Goods square button actions
                        - navigate menu and submenu selections
    Right analog stick  - zoom in/out on chr when in dungeon/city field
    L1 button           - rotate map counterclockwise
                        - change character on status screen
                        - press both L1 & R1 buttons at the same time to have the
                          compass automatically point N
    R1 button           - rotate map clockwise
                        - change character on status screen
                        - press both L1 & R1 buttons at the same time to have the
                          compass automatically point N
    L2 button           - changes character on field screen
    R2 button           - use together with X button to notice important things on
                          field screen
                        - hold down R2, then press L2 to switch between currently
                          selected chr's tools
    Start button        - display available chr's tools
    Select button       - toggle between several possible map views when on world
                          map
                        - skip some story scenes
    X button            - cancel selection in menus
                        - hold down to be able to sneak (walk slowly)
                        - cancel encounters when on world map
                        - close menu screen
    Circle button       - action button
                        - confirm selection in menus
                        - press and hold near certain objects to hold/move them
                        - press near NPCs to engage in conversations
    Triangle button     - bring up main menu
                        - hold to display help messages when in menus
    Square button       - use chr's tools
                        - activate Search system when on world map
    
    Note: Several of the buttons can be reassigned to have other functions. For
          example, if you hate having Circle as "confirm" and X as "cancel", you
          can switch their functions in Settings submenu.
    
    
    
    ===============================================================================
    ===============================================================================
    08.)                         HOW TO BEGIN - G0800
    ===============================================================================
    ===============================================================================
    
    After you have inserted WA:ACF disc in PS2, wait for few official logos to go
    by before title screen appears. Once you're prompted to hit Start button, do so
    for memory card screen to appear. It will scan both memory card slots for any
    possible WA:ACF data (in case you've played before) and offer these options
    (from left to right):
    
    LOAD     - This option allows you to continue the game from previously saved
               data. Select [Load], then select the data you wish to load. You will
               be asked for confirmation, so select [Yes] and loading is complete.
    
    NEW GAME - This option will allow you to start a brand new game. Watch the
               introduction scene and after a while you will have the control in
               your hands. Happy gaming!
    
    EX. FILE - Meet 25 different special requirements during your gameplay in order
               to unlock special features - to explain, each time a special
               requirement is met, you will obtain EX File Key. Pick this option
               and then select the save you wish to check - game will load it and
               scan what requirements have been met, then inform you of your
               success so far via a special screen. Press Start after you're done
               examining.
    
    Oh, before I forget - you will need a memory card to be able to save your
    progress. It is highly improbable (though possible) you will beat this game in
    one sitting, and being able to save progress on memory card is invaluable. How
    does one save anyway? There are three possible ways to save your game.
    
    a) at very important story events during the course of game (such as after
       finishing one chr's prologue before switching to next)
    b) talk to memory birds you will find in various towns (pick up first option
       presented, second cancels)
    c) use a Gimel Coin to save your game (almost) anywhere, but there are times
       when you'll be unable to do so
    
    Once you've activated the save feature, choose memory card slot, and then
    select a spot you would like to save. You need at least 49KB of space on your
    memory card to make one save slot. If data already exists on the spot you wish
    to save, you will be asked if you want to overwrite the previous data. You can
    fit up to 99 saves onto one memory card.
    
    One other feature which is available when you wish to save is "Manage Data". It
    allows you to copy saves to other memory card/s or delete save you no longer
    need. Quite handy indeed.
    
    MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep
    multiple saves around, just in case something goes horribly wrong - by having
    more than one save, you can reload and try to beef yourself up.
    
    As for memory card, it's region free which means that if you're playing WA:ACF
    Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other
    method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL
    PS2 memory card is fine.
    
    
    
    ===============================================================================
    ===============================================================================
    09.)                        THREE GAME MODES - G0900
    ===============================================================================
    ===============================================================================
    
    WA:ACF consists of three main modes. They're briefly explained in this section.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     ACTIVE FIELD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In this field you walk around in a town or a dungeon, talk to various NPCs for
    clues on where to go next (sometimes getting an item from them as well),
    examine barrels and such for hidden items, examine&search for treasure chests,
    solve puzzles, go crazy shopping for items, and so on.
    
    Let's dissect active field screen piece by piece:
    
    1. Encounter gauge in upper left
    2. Currently controlled chr's selected tool in upper right corner (if inside
       town or dungeon)
    3. Compass cursor, which indicates north direction
    4. Floor number in lower right (if in possession of Tracker item, and if inside
       a dungeon)
    5. X and Y coordinates in lower right (if in possession of World Map item, and
       correct map view is chosen)
    
    Active field screen can be rotated either with L1 or R1 buttons. Pressing both
    at same time centers active field direction to north. Rotating the screen is
    helpful in noticing hidden passageways, switches or treasures.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    When inside a town active field, you can do all sorts of stuff...
    1. Talk to people to learn about your next destination, obtain clues, hear more
       about the storyline or just some random chitchat. Depending on chr currently
       selected conversation can vary, so try switching chrs often when talking to
       people.
    2. Examine chests to obtain the contents.
    3. Perform chr's actions (either by tools or activating a device) to have
       something happen.
    4. Enter houses to examine other people's belongings and claim them for yours
       (if there's anything worth stealing, that is). Sometimes you can also find
       interesting books on bookshelves. Read these to learn more about the
       storyline or to obtain helpful hints.
    5. Enter shops to sell, buy or upgrade.
    6. When talking to people, sometimes a sound effect will be triggered. This
       denotes that you've just been given a direction of a town/dungeon you
       haven't yet discovered. Such locations will appear in green font in chat
       window.
    7. Use chrs' tools near animals to see them do some funny stuff.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    When inside dungeon active field, you can do following things...
    
    1. Exploring alone will not be enough. Often times you will have to clear a
       puzzle or disable a trap to advance.
    2. Examine chests to obtain the contents. Chests come in several flavors:
       - most of them are ordinary red chests and you can open them safely
       - sometimes you'll see blue chests - these are just like red chests
       - sometimes you will need to defeat Mimics or Imitators to claim the
         contents of the chest
       - some are sealed by magic - to open these you will need to use Duplicator
       - there are grey chests which cannot be opened until you bomb them with
         Rudy's Bomb tool
       - and finally, when you run into light-green chests, open them with Hanpan;
         otherwise they will blow up in your face, reducing your current HP by 10%
    3. Perform chr's tool actions by pressing Square to have something happen
       (Start button lets you choose chr and a tool you wish to employ; you can
       switch between chrs only by pressing L2; R2 and L2 pressed together switches
       between tools of currently selected chr).
    4. Engage in monster or boss battles.
    5. You will find gems scattered across dungeon. They come in three varieties:
       - orange gems fill up 10% of your VIT gauge
       - white gems fill up 10% of your ENC gauge
       - blue gems (available only in special dungeon) add 1 minute to the timer
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    And now some notices on chr's actions...
    
    1. Dash      - hold down Action
                 - dashing in certain things can open new paths or cause something
                   nice to happen
    2. Jump down - if you're about to fall, press Action to accomplish this
                 - if dashing, you fall down immediately
    3. Pick up   - press Action when facing a pickable item
                 - to pick up heavier items, Mighty Gloves are necessary
    4. Throw     - press Action when carrying pickable item
    5. Push      - press Action when facing pushable item, then use D-pad to push
                   the item in desired direction
                 - to push heavier items, Mighty Gloves are necessary
    6. Pull      - press Action when facing pullable item, then use D-pad to pull
                   the item in desired direction
                 - to pull heavier items, Mighty Gloves are necessary
    7. Turning   - face the handle, then press and hold Action to grab it
                 - you can turn handles clockwise or counterclockwise
                 - Mighty Gloves are required to turn some handles
    8. Notice    - if you're lost and tools don't seem to help, press R2 and Action
                   to have your chr 'notice' anything of importance in current room
                   in the direction you're facing (turn around and keep pressing
                   Action to readjust field of vision)
    9. Hang      - you can hang onto certain obstacles, such as gratings
                 - stand beneath the grating and press Action to grab on
                 - move around with D-pad, fall down by pressing Cancel
                 - if at the edge of grating and there's enough space above the
                   grating, press Action to climb atop the grating
    10. Search   - anything you think is important, stand close to it and press
                   Action to examine the item in question
    11. Sneak    - sometimes you'll need to move quietly, or walk carefully to get
                   to the other side - you can achieve this by holding down Cancel
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      BATTLE FIELD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    While walking around on active field in dungeons (and sometimes in towns as
    well), you may engage in random battles, thus initiating battle mode. The
    battle ends once:
    - your party has killed all enemies
    - your party escapes
    - you kill some enemies, but then escape
    - enemies escape from battle
    
    After battle ends, you get EXP and gella for enemies killed. There's also a
    small chance that defeated enemies dropped one of the items they carried - such
    items are yours to keep. If you killed some enemies, but then escaped, you
    receive EXP, gella and possibly items for those enemies only.
    
    If all of your *frontline* battling chrs become KO-ed or petrified, you receive
    Game Over. If that happens, you have two choices: top option returns you to
    title screen, while bottom option allows you to retry the battle you lost once
    again, but at the cost of one Gimel Coin (if you have no Gimel Coins, you
    cannot retry the battle). If the battle you lost started as "Surprise Attack!",
    "Back Attack!" or "Danger!" battle, battle begins as normal encounter with your
    vanguard squaring off against the enemy.
    
    Battle field along with battle system is explained more in-depth below.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    WORLD MAP FIELD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When on world map, you can move between towns and dungeons, save your game,
    fiddle around with main menu, search for items on world map, fight random
    enemies, etcetera.
    
    Pressing Select several times will bring up the Map menu eventually. Here you
    can check up on five different things:
    - locations of towns discovered so far (green squares)
    - locations of dungeons discovered so far (red squares)
    - locations of Elw Pyramids and Holy Wood Mound (green squares)
    - locations of Puzzle Box pyramids (brown squares)
    - locations of your vehicles (blue squares)
    
    When overworld is displayed, following info is displayed:
    1. Encounter gauge in upper left corner
    2. Compass cursor, which indicates north direction
    
    When on the overworld, your goal is to explore the unseen lands to discover new
    cities and dungeons. You can do so by pressing Square, which will activate
    Search System (SS from now on). However, this alone isn't enough to actually
    find a town or dungeon. First you MUST BE GIVEN A CLUE to whereabouts of your
    next destination (some exceptions apply).
    
    You can obtain clues by talking to people; sometimes the clue to your next
    destination will be given automatically, so I suggest you don't rush thru the
    text people are saying. Once you know where to start looking, check up your map
    - next destination will show up as a blinking dot, and the name of the town or
    dungeon will appear as greyed out in the respective section. Once you get close
    enough to your next destination, press Square to initiate SS, and voila. Town
    or dungeon has appeared. Approach it and structure's name will appear. Press
    action button to enter.
    
    Please note that SS can also be used to find gella and items on the world map
    (who in their right mind would drop 10000 gella anyway?). But before you can
    begin finding these, you'll need to grab Item Scope item.
    
    At first your only transport will be your feet. Later in the game more means of
    transport will be made available:
    1. Ship - obtained as part of the story with this ship you can navigate the
       seas and gain access to lands you can't reach on foot, but you can only land
       on beaches
    2. WOMD - short for Weapon of Miss Destruction - obtained as part of the story,
       it allows you to cross the seas in shallow waters (such waters appear darker
       in color), but you cannot make it walk in forests; while you're aboard WOMD,
       random battles are void, but you cannot use SS; press Action while onboard
       for a speed boost; press Square after it's powered up to make it deliver a
       fatality to certain would-be-obstacles
    3. Aircraft - also gained as part of the story; straight after obtaining it,
       you will be unable to fly over mountains; after installing the power-up,
       only the sky is the limit; aircraft cannot land on rocky terrain, deserts,
       forests or beaches
    
    
    
    ===============================================================================
    ===============================================================================
    10.)                           MAIN MENU - G1000
    ===============================================================================
    ===============================================================================
    
    Main menu is accessed by pressing Triangle when on Active field / world map. I
    has following features (if you don't know what a certain thing means or does,
    press Triangle to bring up a help line at the very top).
    1. Encounter gauge in upper left
    2. Party members' avatars (along with their names, current LV, current/MAX HP,
       current/max MP and remaining VIT gauge) covering most of the middle of the
       screen
       - pressing Select will let you view members' current EXP, and amount of EXP
         needed to reach next LV
    3. Six submenus on right side in this order (from top to bottom)
       - Item, Skill, Form, Status, Auto, System
    4. Total gella acquired so far (below System submenu)
    5. Total playtime so far
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      ITEM SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Item submenu is accessed by selecting first command icon in main menu.
    - Items are divided into three categories: Consumable items, Event items, and
      Party items.
    - Consumable items consist of items, which can be used in battles, or on active
      field screen.
    - Event items are items, which are needed to progress the story, or to advance
      within dungeon.
    - Party items are items, which aid your party in some way. They activate as
      soon as you get them.
    - You can switch between categories with R1 and L1 buttons.
    
    To the right of items you'll see three commands:
    1. Use   : When you want to use a certain item for a character, select the item
               and select which character you wish to use the item for. Items that
               cannot be used are greyed out.
               In case of using an event item, standing in correct spot is
               sometimes necessary to trigger desired results.
    2. Switch: Rearrange the items' order manually. Select first item, then select
               second item to have them switch places.
    3. Sort  : Rearrange the items' order automatically.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     SKILL SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - PS submenu is accessed by selecting second command icon in main menu.
    - First you select the chr whose PS you wish to equip/change.
    - Each PS costs PS points to be equipped and thus activated.
    - 1 PS point is gained each time chr levels up, thus single chr can have 100 PS
      points maximum.
    - Some PS have stacking effects (example shown below).
    - To equip PS, choose 1st command shown on right "Put on", and allocate as many
      PS as you can, provided you have enough PS points to do so.
    - To unequip PS, choose 2nd command shown on right "Take off".
    - To sort PS currently equipped on chr, choose 3rd command on right "Organize".
    
    Example of PS' effect increasing:
    
    There are four different Dark Break skills. They are:
    - Dark Break 1 (when equipped, 10% less dmg is taken from dark element attacks)
    - Dark Break 2 (when equipped, 20% less dmg is taken from dark element attacks)
    - Dark Break 3 (when equipped, 30% less dmg is taken from dark element attacks)
    - Dark Break 4 (when equipped, 40% less dmg is taken from dark element attacks)
    
    If you wish to reduce only 50% of dark damage, you would equip only Dark Break
    1 and Dark Break 4, or Dark Break 2 and Dark Break 3. However, that is not
    exactly what you want - you want to completely nullify the damage, therefore it
    is best if you equip all four Dark Break skills at once.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     FORM SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Formation submenu is accessed by selecting third command icon in main menu.
    - Use this submenu if you want to change the formation of your party lineup.
    - Chr top left will have his/her commands inputted first, followed by chrs
      positioned top middle, top right.
    - However, this doesn't mean that the chr in top left position will execute
      his/her command first. That is determined by chr's REA points, ie whoever has
      highest REA at the current turn gets to go first.
    - Once more than four chrs are available for choosing, you can switch your
      frontline setup to a variety of possibilities. For example, when your party
      consists of four people, you can have one, two, or three people doing the
      fighting.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     STATUS SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Status submenu is accessed by selecting fourth command icon in main menu, and
      then choosing top one of two further commands.
    - In here you can examine various statistics of your chrs. Once you select
      Status command, you will need to select a chr to be taken to that chr's
      statistic overview.
    - Switch between chrs with R1/L1 buttons.
    - Left side of the screen is reserved for chr's statistics.
    - Middle of the screen is reserved for chr's three other status pages. You can
      switch between them with left/right buttons.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Now comes an explanation of what do various statistics represent.
    
    LV  - Chr's current level.
    HP  - Chr's Hit Points. Numbers indicate current HP / MAX HP. If current HP
          becomes zero, chr becomes fallen and is unable to fight unless treated
          properly. Color of HP numbers denotes how hurt chr is:
          blue / blue numbers - chr is at max HP
          white / white numbers - chr has taken some damage
          orange / orange numbers - chr is seriusly hurt (between 20%-40% MAX HP)
          red / red numbers - chr's HP is in critical (below 20% MAX HP)
          blue or white or red / grey numbers - chr is induced with max-HP-redux
          grey / grey numbers - chr is fallen
    MP  - Chr's Magic Points. Numbers indicate current MP / MAX MP. If current MP
          becomes zero, several of playable chrs cannot execute their special
          abilities. Rudy and secret optional chr do not use MP.
    VIT - Vitality meter. Numbers indicate current VIT / MAX VIT. After each
          successful battle, VIT may be used to help recover HP gauge. 1 VIT point
          is used for 1/100 of HP gauge. VIT points are recovered by collecting
          orange gems or by spending a night in an inn.
    EXP - Chr's current experience points.
    NXT - Amount of EXP needed to advance to next level.
    ATT - Attack power, which determines damage of physical attacks. Higher it is,
          more physical damage you inflict.
    DEF - Defense power, determines damage you take from enemy's physical attacks.
          Higher it is, less physical damage you receive.
    MAG - Magic power, which determines damage of magical attacks. Higher it is,
          more magical damage you inflict.
    RES - Magic defense power, determines damage you take from enemy's magical
          attacks. Higher it is, less magical damage you receive.
    REA - Reaction (also known as Response or Speed), determines how quickly you
          can act during battles. Higher it is, faster you can act.
    ACC - Higher it is, more likely you are to hit the enemy with physical attacks.
    EVA - Evasion, determines how likely you are to dodge the attacks. Higher it
          is, more likely you are to dodge.
    LCK - Luck, determines how often you score criticals and pre-emptive strikes
          (ie battles where your party ambushes enemy's). Higher it is, more
          criticals you get and more first-attacks. Luck has six possible values:
          Worst, Bad, Normal, Good, Best, and S-Best. It's in your best interest to
          try to maintain luck at it's... well, best. S-Best LCK can only be
          achieved in following way: enter the battle with "Best" LCK and cast
          Hocus Pocus on that chr - doing so will raise LCK to "S-Best". LCK stat
          is also often used in damage formulae of chr's attacks, and usually it
          follows the precedent "higher it is, more damage you do".
    
    Maximum HP value is 9999.
    Maximum MP value is 999.
    Maximum ATT, DEF, MAG, RES, REA, ACC & EVA values are 999.
    LCK has no numerical value.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    And exclusive to Rudy and Jane, you have five ARMs stats:
    
    SHT - Attack power (also raises chr's ATT)
    ACC - Aiming accuracy (also raises chr's ACC)
    BLT - Bullet amount
    EAS - ARM weight, increases counterattack chance as well as auto-reload chance
    CRT - Critical percentage
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    And the other three status pages have this information available for you:
    
    a) Abilities chr has learned and/or acquired so far
       - Rudy:       - current setup of his ARM
                     - press up/down to view ARM cartridges found so far
                     - when viewing particular cartridge, you can view amount of
                       bullets per cartridge left (note that each special cartridge
                       uses own amount of bullets)
       - Jack:       - Fast Draws acquired so far
                     - press up/down to view details on particular FD (current
                       mastery, amount of times it has been used and MP cost)
       - Cecilia:    - magic spells acquired so far
                     - press up/down to view details on particular spell (MP cost)
       - Emma:       - Download skills acquired so far
                     - press up/down to view details on particular skill (MP cost)
       - Jane:       - current setup of her ARM
                     - press up/down to view details on particular skill (MP cost)
       - Secret chr: - Piled Shots skills acquired so far
                     - press up/down to view details on particular skill (they work
                       in a manner similar to Rudy's, that is - each skill can only
                       be used limitied amount of times)
       - Magdalen:   - skills acquired so far
                     - press up/down to view details on particular skill (MP cost)
       - Flower gal: - skills acquired so far (she gains them by leveling up)
                     - press up/down to view details on particular skill (MP cost)
    
    b) Force abilities for particular chr
       - Rudy:       - Lock-on, 25 FP
                     - amount of targets depends on type of cartridge used
                     - you can also use a normal attack
                     - ensures 100% hit rate
                     - doubles ATT power for current turn
       - Jack:       - Accelerator, 25 FP
                     - you can use a normal attack, use an item, or perform FD
                     - Jack will act first in current turn, regardless of REA stat
                       of other combatants
                     - If a FD is used in Accelerator round, that FD's effects
                       improve; for example, Speed Fang's damage will be greater
                       than usual
       - Cecilia:    - Material, FP cost depends on medium used
                     - targets are either all enemies or frontline party
                     - invokes the power of the mediums (powers vary from attacking
                       to support and healing)
       - Emma:       - Alchemic Bomb, 25 FP
                     - hits one group of enemies
                     - strength of the attack depends on download skills acquired
                       so far
       - Jane:       - Mystic, 25 FP
                     - all Mystic-able items gain group effect
       - Secret chr: - Full Power, 25 FP
                     - own ATT is raised by 175% for current turn, REA becomes 0
                     - you can use either normal attack, or one of chr's skills (in
                       latter case effect of the skill improves)
       - Magdalen:   - Gamble, 25 FP
                     - own ATT is raised by 175%
                     - if one of chr's skills is used, skill's effect improves
       - Flower gal: - Extension, 25 FP
                     - all of Flower girl's special skills gain group effect
    
    c) PS currently equipped on particular chr
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    And finally, if you access bottom command after selecting Status command, you
    can view several pieces of info regarding your gameplay:
    
    - total amount of canceled encounters
    - total amount of battles fought
    - total amount of retries using Gimel Coins
    - total amount of enemies killed
    - highest damage done in a single attack
    - total amount of saves made
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     AUTO SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - Auto-Battle submenu is accessed by selecting fifth command icon in main menu.
    - If you feel that your chrs can take on regular enemies without your input,
      you can select Auto-Battle mode (ABM from now on), by selecting the left of
      the two icons. Three modes are available.
    
    a) MANUAL
    Player must manually choose chr's commands prior to each turn.
    
    b) ALL OUT ATTACK
    Chrs will mainly use Shot / normal attacks during each turn.
    
    c) BALANCED ATTACK
    In addition to Shot, chrs may also employ using Arcana abilites etc., and
    consider each individual's strengths and weaknesses.
    
    You also need to know these:
    - each time battle commences, you need to press Action to engage ABM
    - pressing Cancel anytime during ABM sequence will grant you access to commands
      at start of next turn
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     SYSTEM SUBMENU
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - System submenu is accessed by selecting sixth command icon in main menu.
    - Following options can be fiddled with:
    
    a) LOAD           - load a previously saved game / start a new game / load EX
                        File Key status screen to check up on stuff acquired
    b) CONTROLLER     - choose between normal (default) or customized setting
                        (latter lets you choose the controls to your liking)
    c) VIBRATION      - turn vibration function on or off
    d) SOUND          - choose between Mono or Stereo sound
    e) VOICE          - turn in-battle speeches on or off (you can also selectively
                        choose whose blabber you wish to switch on/off)
                      - NTSC-J only!
    f) COMPASS        - turn compass cursor on or off
    g) BATTLE COMMAND - changes battle command input system
                      - Neutral recenters highlighted command when D-pad or left
                        analog is released
                      - Fixed doesn't automatically recenter highlighted command
    h) BATTLE SPEED   - choose between Regular or Turbo (set to Turbo ASAP)
    i) BATTLE MOVIE   - switch battle movies on/off (affects Cecilia's Material FA)
    j) CURSOR         - select initial cursor location
                      - selecting Memory automatically highlights battle command
                        used during the last turn
    k) SCREEN         - toy around with screen settings
    l) SCREEN SAVER   - turn screen saver on or off
                      - if on, you need to set time limit from 01:00 to 59:59
    m) HDD SUPPORT    - switch between DVD-ROM and HDD
                      - NTSC-J only!
    
    
    
    ===============================================================================
    ===============================================================================
    11.)                         BATTLE SYSTEM - G1100
    ===============================================================================
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       ENCOUNTER
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When strolling down the dungeon or on world map, a "!" (exclamation mark) may
    appear above chr's head - this means that you're about to fall into random
    battle. When "!" appears, you can choose to engage in battle (explained later)
    or avoid the encounter altogether (explained later). Event battles (usually a
    boss battle) are not announced by "!", they happen automatically.
    
    There are five possible encounters.
    Normal encounter    - Your party and enemies encounter each other normally.
    Pre-emptive attack! - Your party ambushes enemy party. You have the advantage
                          of launching first attacks. Enemies *cannot* input
                          commands during the first turn (though they can counter).
    Surprise Attack!    - Enemy party ambushes your vanguard party. You *cannot*
                          enter commands during the first turn (but your chrs can
                          counter, if it triggers).
    Back Attack!        - Enemy party ambushes your rearguard party (when four or
                          more chrs are in your party). You *cannot* enter commands
                          during the first turn (but your chrs can counter, if it
                          triggers).
    Danger!             - Randomly selected chr is ambushed. This chr must endure
                          attacks from enemies for one turn. You *cannot* enter
                          commands during the first turn (but chr can counter, if
                          it triggers). On second turn other two chrs from vanguard
                          arrive in battle fray (so far no chrs of mine from
                          rearguard have been put in "Danger!", but that doesn't
                          mean that it can't happen).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    ENCOUNTER GAUGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Encounter gauge (ENG for short) is displayed in top left of the screen. ENG
    helps you avoid the encounters you do not wish to fight. There are three
    different colored "!" that appear.
    
    White "!" - Your Migrant level (ML from now on) is compared to that of the
                enemy. Press Cancel and ENG will be reduced by a specific
                difference - doing so also avoids a battle. Usually higher the
                level of enemy, higher the cost of ENG, so be careful how often you
                cancel.
    Red "!"   - Should ENG become 0 or you fall into surprise battle, you will not
                be able to cancel the encounter.
    Green "!" - When your ML is way higher than that of the enemy, you can press
                Cancel to cancel the battle with *no* cost to your ENG! Neat, if I
                do say so myself.
    
    IMPORTANT! When white or green "!" appears, press Cancel two times quickly to
    immediately fall into the battle.
    
    You can increase ML by collecting items called Migrant Seal. Each one nailed
    raises your ML by 1 point. You can replenish ENG by spending night in an inn
    (full replenish), winning a battle (1 point replenish), or by collecting white
    gems (replenish 1/10 of the gauge).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   ENCOUNTER COMMANDS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Encounter commands (ECO from now on) are entered at beginning of each turn.
    Pressing Triangle brings out help message for any selected ECO.
    
    1. GET SET     - select to begin entering battle commands
    2. FORM        - adjust chr's position and turn order (for former refer to
                     formation menu heading for detailed explanation), found under
                     "Switch" and "Action"* commands respectively
    3. AUTO        - set ABM settings (refer to auto-battle submenu heading for
                     detailed explanation)
    4. STATUS      - view chrs' status screens, and several of game's stats (refer
                     to status submenu heading for detailed explanation)
    5. SYSTEM      - customize game's settings (refer to options menu heading for
                     detailed explanation)
    
    * NOTE: Beside REA based turn order in battle, you're given the option of
            manual turn order. For example, if you wish all enemies to go before
            you, put Rudy to be the first to execute the command for current turn.
            Since Rudy is the slowest of the bunch, all enemies will (usually) go
            before him, followed by Rudy and whatever order you selected. Please
            note that manual turn order has to be inputted EACH TURN SEPARATELY!
    
    TIP: When you get Emma in your party permanently, she's the slowest chr.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    BATTLE COMMANDS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Battle commands (BCO from now on) are entered after you select Get Set ECO.
    Pressing Triangle brings out help message for any selected BCO. In addition, it
    can also display enemy's Analyze screen (provided you have already casted
    Analyze on it in one of earlier battles).
    
    1. SHOT / ATTACK  - attack selected opponent with chr's ARM / weapon
                      - only Rudy and Jane have ARMs, other chrs use melee weapons
                      - if amount of bullets remaining is 0, Rudy and Jane engage
                        in melee combat with selected opponent
                      - Rudy's and Jane's ARM has set amount of bullets they can
                        use before running out
                      - [bullets remaining / max bullets available] gauge is
                        visible above Rudy's or Jane's HP display window when
                        you're inputing BCO for them
                      - reload Rudy's and Jane's ARM by selecting Guard
                      - increase amount of bullets Rudy and Jane can carry by
                        upgrading chr's ARM
                      - each time Cecilia uses a normal attack and delivers a hit,
                        she recovers 1 MP
    2. GUARD          - reduces amount of damage received for current turn
                      - reduces likelihood of being affected with negative statuses
                      - reloads Rudy's and Jane's ARM
                      - FORMULAE DATA NOTE 0001
    3. FORCE          - use chr's special powers by using up FP
    4. ITEM           - use items
    5. SPECIAL        - use special skills, available only to that chr
                      - Rudy's ORS is called "Cartridge"
                      - Jack's ORS is called "Fast Draw"
                      - Cec's ORS is called "Crest Sorcery"
                      - Emma's ORS is called "Emulator"
                      - Jane's ORS is called "Calamities"
                      - Magdalen's ORS is called "Weapons"
                      - Flower gal's ORS is called "Herb Magic"
                      - SSC's ORS is called "Piled Shots"
                      - Rudy's and super secret chr's ORS can be activated specific
                        number of times before running out, and as such they do not
                        require MP to be cast
                      - Jack's, Cecilia's, Jane's, Emma's, flower girl's, and
                        Magdalen's ORS require MP to be used
    
    Hint: When targeting an enemy, pay attention to its possible "Condition", which
          will appear in top left. Positive statuses appear in blue, negative in
          red. These statuses are discussed further down. Enemy's Analyze screen is
          explained further below. Furthermore, if the color of target cursor (when
          pointing at the enemy) is red, that means this enemy has not been
          Analyzed yet. If the target cursor is green, this enemy has already been
          Analyzed. In specific cases red target cursor turns into green
          automatically once you've killed one sample of specific enemy.
    Hint: If chrs are affected by harmful status, but you do not wish to heal it,
          and assuming you have four chrs or more at your disposal, you can use
          formation command and switch chrs between vanguard and rearguard. For
          example, this is a convenient way of taking fallen chrs out of vanguard
          and replacing them by fresh chrs from rearguard.
    Hint: If chrs are low on HP, but you do not wish to recover it, and assuming
          you have four chrs or more at your disposal, you can use formation
          command and switch chrs between vanguard and rearguard. Then when next
          turn comes up, and assuming hurt chr's VIT gauge is not empty and that
          chr isn't under sickness status, VIT gauge will automatically be used to
          recover as much of chr's HP as it can. This is a convenient way of having
          hurt chrs heal automatically instead of wasting a turn.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      FORCE POINTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Force points (FP from now on) are needed to perform chrs' FA. Numbers and bars
    at the bottom of the HP/MP display show FP for each chr. FP increases as chrs
    attack enemies, or when enemies attack chrs. When blue bar crosses 25%
    increments, "FORCE LEVEL UP" message will be briefly displayed. FP acquired in
    one battle do not carry over in next battle (exceptions are expected, of
    course).
    
    When chr gains 100 FP, thus filling up whole FP gauge, "CONDITION GREEN"
    message will be briefly displayed. At this point following negative statuses
    are lifted: poison, sickness, confusion, helpless, sleep, amnesia, and petrify
    countdown.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    FORCE ABILITIES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Each playable chr has one Force ability (FA from now on) he/she can choose
    from. Cecilia is only chr who has multiple choices when selecting what type of
    FA she wants to use (amount of choices depends on amount of mediums you've
    collected so far). Chrs' FA have been discussed in Status submenu heading under
    Main Menu section.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             ELEMENTS AND OPPOSING ELEMENTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There are 9 elements you can find in this game.
    
    1. EARTH and its opposing element WIND
    2. WIND and its opposing element EARTH
    3. FIRE and its opposing element ICE
    4. ICE and its opposing element FIRE
    5. WATER and its opposing element THUNDER
    6. THUNDER and its opposing element WATER
    7. LIGHT and its opposing element DARK
    8. DARK and its opposing element LIGHT
    9. NON-ELEMENTAL property has no opposing element
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             NUMBERS THAT APPEAR IN BATTLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There are few types of coloured numbers that appear in course of battle. In
    this heading I will tell you what each color represents.
    
    1. WHITE NUMBER  - this number indicates HP loss
                     - normal damage has been inflicted to the target
    2. GREEN NUMBER  - this number indicates HP recovery
                     - damage has been absorbed as HP recovery, or recovery type
                       item has been used on the target
    3. GREY NUMBER   - this number indicates HP loss
                     - target reduces damage received from such attacks
                     - magical damage is reduced by 66%
                     - physical damage is reduced by predetermined % (you will know
                       this amount by looking at enemy's info in Bestiary section)
    4. RED NUMBERS   - this number indicates HP loss
                     - target takes more damage from such attacks
                     - magical damage is tripled
                     - in cases of physical attacks, you can inflict a critical
                       strike, but damage indicator will show up as white number
    5. YELLOW NUMBER - target's HP is recovered / or nothing happens to target's HP
                     - yellow number appears on the target and something can
                       (maybe) be triggered
    6. PURPLE NUMBER - this number denotes MP recovery
    
    In addition to those numbers, two more indicators can appear:
    NO COUNT!  - this means that attacks of certain type will have no effect on the
                 target; for example, there are enemies in the game which have
                 chances (in %) that a magic attack on them will fail when executed
    BLOW AWAY! - if your chr's REA is way superior to REA of selected opponent, if
                 your chr uses a normal attack, and if critical strike occurs,
                 there's a chance for you to instantly remove that enemy from
                 battle, regardless of its status and/or HP (bosses cannot be
                 removed that way)
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                NUMBER OF ENEMY TARGETS?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When targeting enemies, you can attack either:
    
    - single enemy
    - group of enemies
    - all enemies
    
    Here's how to tell a difference between possible amount of targets. I'll post a
    sample battle lineup, pointing out all three 'scenarios'.
    
                            --------- all enemies ---------
                            | |-------------------------| |
                              | Rat Monkey    | A B C D | <-- enemy group
             single enemy --> | Gagison       ----------|
                              | Gagison                 |
                              | Rat Monkey      A B C   |
                              |-------------------------|
    
    Usually, it's like this:
    - chr's physical attacks target single enemy
    - chr's magical attacks target single enemy
    - with some tweaking you can have that same attacks affect enemy group
    - some ORS target enemy group
    - Cec's offensive summons affect all enemies
    
    And finally, you have moves with "Field" attribute. "Field" affects *all*
    combatants, that means both your chrs and all fighting enemies. An example of
    field effect move is Flaming Zone - when cast, fire damage is doubled, and ice
    damage halved.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    INERTIA CANCEL?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    An extremely useful feature, but must be used with caution. Few requirements
    must first be met, though:
    - chr has accumulated at least 25 FP on FP gauge
    - chr is attacked with a physical attack (which doesn't target whole team)
    - chr's counterattack must trigger
    
    If the above conditions are met, then there's a chance that word 'CANCELLABLE'
    will appear below chr in question, with a green bar decreasing to the left. If
    Cancel button is pressed during this time, Inertia Cancel is activated. Chr
    loses 25 FP from the gauge, but is instead granted an opportunity to input
    another command for current turn. Note that this *does not* cancel the first
    command you gave that chr for current turn.
    
    Example: Cec has 50 FP, she was commanded to guard for current turn, she gets
    attacked and counter triggers, causing 'CANCELLABLE' word appearing. You press
    Cancel button and you have the ability to enter another command for Cec, like
    healing other party member. After she executes that other command, she will
    resume guarding until end of the current turn).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              INCREASING / DECREASING FP?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You may wonder just for how much does FP rise if certain actions are performed
    in battle, be it you attacking the enemies or vice versa. Following is the list
    of all actions in battle that make your FP rise (and there's quite a lot of
    them), and actions which make it drop.
    
    -------------------------------------------------------------------------------
    ACTION TYPE                                                        | FP GAIN
    -------------------------------------------------------------------------------
    Use Shot command*                                                  | 8   FP
    Use Attack command*                                                | 12  FP
    Use chr's ORS                                                      | 12  FP
    Critical strike occurs                                             | 8   FP
    Successfully evade enemy's physical attack                         | 12  FP
    -------------------------------------------------------------------------------
    Use Guard command                                                  | 2   FP
    Combination arts activate (both chrs get FP raise)                 | 12  FP
    Use an item                                                        | 6   FP
    Counterattack is triggered                                         | 8   FP
    Action kills the enemy (if 3 are killed, multiply by 3, and so on) | 8   FP
    -------------------------------------------------------------------------------
    Chr reaches end of turn                                            | 4   FP
    PS Blocker activates                                               | 8   FP
    PS Regeneration activates                                          | 6   FP
    PS Finest Arts activates                                           | 8   FP
    PS Penetrator activates                                            | 8   FP
    -------------------------------------------------------------------------------
    PS Assist Blitz activates**                                        | Formula FP
    PS Defend activates                                                | 8   FP
    PS SOS Auto Guard activates                                        | 6   FP
    PS SOS FP Up activates                                             | 100 FP
    Jane or Rudy reload own ARM (same for Auto-reload)                 | 12  FP
    -------------------------------------------------------------------------------
    Return Damage status kicks in                                      | 12  FP
    Damage sustained (<dmg / MAX HP x 10> + 4 = FP gained)***          | Formula FP
    FP Reinforce magic raises regular FP gain by 50%                   | Formula FP
    -------------------------------------------------------------------------------
    * - Regardless of the fact if attack connects or not.
    ** - Support chr gains FP under same conditions (that is, for normal attack
         support chr will gain 12 FP).
    *** - Result is rounded down.
    
    NOTE: If chr is under helpless status, *all* FP increases are locked to 1.
    NOTE: If FA is used, no FP are awarded!
    
    
    -------------------------------------------------------------------------------
    ACTION TYPE                                                        | FP LOSS
    -------------------------------------------------------------------------------
    Force Ability is used (FP loss depends on chr)                     | Formula FP
    Inertia Cancel                                                     | 25  FP
    Chr becomes fallen or petrified (FP drops to zero)                 | Formula FP
    Enemy's attack on chr's FP (new FP = old FP / 4)                   | Formula FP
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          HOW TO RECOGNIZE TYPE OF AN ATTACK?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There's a way in which game lets you know what type of damage you're about to
    receive from enemy's attack, or what type of damage you're about to inflict.
    Each time an enemy uses a damaging move, a symbol will appear to the left of
    attack's name.
    
    -------------------------------------------------------------------------------
    SYMBOL         | TYPE OF ATTACK
    -------------------------------------------------------------------------------
    Blue square    | - physical attack
                   | - attack's power is governed by ATT stat
    Red diamond    | - can indicate magic attacks, but most of these cannot be used
                   |   by your chrs - those that can be are accessed thru Emma's
                   |   Download ability (after she has successfully learned it from
                   |   the enemy)
                   | - can indicate special occurences in battle (most often enemy
                   |   skips the turn)
                   | - most of magic attacks of this nature cannot be reflected
                   | - attack's power is governed by MAG stat
    White circle   | - magic attacks, but these can be used normally by Cecilia
                   | - magic attacks of this nature can be reflected
                   | - attack's power is governed by MAG stat
    Green triangle | - summon attack
                   | - attack's power is governed by MAG stat
                   | - also denotes FA when used by your chrs
    Yellow diamond | - indicates using an attack item from your inventory
                   | - attack's power is governed by MAG stat
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               NEGATIVE STATUS INDICATORS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Each time your party member is affected with bad status, an indicator will
    appear around affected chr.
    
    -------------------------------------------------------------------------------
    INDICATOR          | WHAT IT MEANS?
    -------------------------------------------------------------------------------
    ? (question mark)  | chr has been affected by amnesia status
    + (red cross)      | chr has been affected by sickness status
    spring             | chr has been affected by helpless status
    purple bubbles     | chr has been affected by poison status
    counter above head | chr has been affected by petrify countdown
    white statue       | chr has been petrified
    red circles        | chr has been affected by confusion status
    chr kneeling       | chr has been affected by fallen status
    ZZZZZ letters      | chr has been affected by sleep status
    -------------------------------------------------------------------------------
    
    For explanation of what do these statuses do, see Status Condition section
    found further down in this guide.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   VICTORY OR DEFEAT?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. VICTORY
    - victory is determined when your party eliminates all opposing monsters
    - depending on type and amount of monster/s destroyed you win gella, EXP and
      maybe some items as well
    - there are few storyline battles which you cannot "win" under normal
      circumstances, such as bringing enemy's HP down to zero
    - when battle is won, and if battling chrs aren't at MAX HP, VIT gauge will be
      used to recover lost HP (1% of VIT can recover 1% of MAX HP)
    
    2. DEFEAT
    - your party is defeated if all chrs in your vanguard are fallen (their HP is
      reduced to zero) or have been petrifed
    - if you are defeated, you can continue by using Gimel coin (in this case
      battle resumes from start under normal conditions)
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             EXPERIENCE AND MULTIPLYING IT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the end of battle EXP received is usually multiplied by 1,0 and added to
    party members' EXP total. EXP multiplier can be raised in several ways.
    
    -------------------------------------------------------------------------------
    ACTION                    | EXP MULTIPLIER
    -------------------------------------------------------------------------------
    Killing an enemy          | x 0,1
    Killing last enemy        | x 0,2
    Critical physical strike  | x 0,1
    Being hit with an attack* | x 0,1
    Use Lucky Card**          | x 1,0
    -------------------------------------------------------------------------------
    
    * NOTE : If chr is guarding while you're hit, EXP bonus does not activate.
    ** NOTE: Lucky Card works only once. Its effects cannot be stacked in single
             battle.
    
    And finally, EXP multiplier can be raised as high as 9,9. That's the max value.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       ESCAPING?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Normally you cannot escape from battle once it has initiated, but that doesn't
    hold true forever. Once you have access to magic guild, Escape spell can be
    bought and bound onto one of the Crest Graphs. If you have already defeated any
    enemies up until the point when your chrs escaped, you will receive gella, EXP
    and (maybe) items for those defeated enemies.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    TREASURE CHESTS?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Sometimes defeated enemies will leave a treasure chest after battle is
    concluded. You have the option to open it or leave it as it is. Beware, such
    chests are booby-trapped. Most often it's a bomb, but you can also expect
    abnormal status traps.
    
    It's advised that you let vanguard chr with highest LCK attempt to open the
    chest*, as such chr has a highest chance of disarming the trap. On the other
    hand, if chest has poison trap, but all your chrs' luck is worst, have the chr
    with PS Moon Stones on him/her attempt to open the chest. In both cases you get
    the goods with chr unharmed.
    
    Additionally, the game may offer you a choice of opening the chest with a
    Duplo, should you be in a possession of one of these and you come across a
    trapped chest. In this case, chr's LCK matters not - chest is opened, trap
    disarmed and goods yours.
    
    1. Boom-Boom-trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, chr who attempted to open the chest suffers 1/2 of
         current HP damage, and you get the goods
    
    2. Boom-Boom-trapped multi-hit chest:
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, all vanguard chrs suffer 1/2 of current HP damage, and
         you get the goods
    
    3. Helpless-trapped (multi-hit) chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, you receive helpless status and get the goods
       - status infliction has a chance of failing as well
       - can affect whole vanguard (you will know so when trapped chest appears)
    
    4. Poison-trapped (multi-hit) chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, you receive poison status and get the goods
       - status infliction has a chance of failing as well
       - can affect whole vanguard (you will know so when trapped chest appears)
    
    5. Sickness-trapped (multi-hit) chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, you receive sickness status and get the goods
       - status infliction has a chance of failing as well
       - can affect whole vanguard (you will know so when trapped chest appears)
    
    6. Amnesia-trapped (multi-hit) chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, you receive amnesia status and get the goods
       - status infliction has a chance of failing as well
       - can affect whole vanguard (you will know so when trapped chest appears)
    
    7. MAX-HP-redux-trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, your MAX HP is reduced by 20% and you get the goods
       - trap has a chance of failing as well
    
    8. MP-redux trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, 10% of chr's MAX MP is sucked away and you get the goods
       - trap has a chance of failing as well
    
    9. Gella-redux trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, 10% of party's gella is gone and you get the goods
       - trap has a chance of failing as well
    
    10. Fake-chest trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, you enter another battle against enemy no.032; defeat it
         and battle is won
       - this is the only way to get entry for enemy no.032 in monster book
    
    11. Energy-drain trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, following happens: let's say that Jane needs 100000 EXP
         to reach next level; she already accrued 75000 EXP, meaning she has 25000
         left to go; if you now select Jane to open this chest and trap is sprung,
         it will drain all EXP Jane accumulated so far for next level -> this
         means, that she must now again accumulate all 100000 EXP needed for next
         level
    
    12. Booby trapped chest
       - if successful, trap is disarmed and you get the goods
       - if unsuccessful, chest explodes and goes sayonara, and you forfeit the
         goods as well
    
    13. Regular chest
       - these chests aren't dangerouns, all you have to do is open it to get the
         goods inside
    
    * NOTE: If any of chrs was in sleep, petrified or fallen status at end of
            battle, you won't be able to select that chr to attempt opening the
            chest.
    
    EXTREMELY IMPORTANT: When it comes to items dropped by enemies when battle has
                         ended, this is of extreme importance for you!
                         Let's assume you defeated enemy party of 4 Gobs with wind
                         summon. Your booty would be EXP, gella and 4x Wind Gem, 2x
                         Heal Berry. But before you get all those goods, Gobs left
                         behind booby-trapped chest.
                         If you decide not to open the chest, you will not get
                         what's inside the chest, BUT YOU WILL ALSO NOT GET THE
                         ITEMS GOBS DROPPED, meaning you'll have to forfeit those
                         4x Wind Gem and 2x Heal Berry.
                         IF YOU WANT TO RECEIVE EVERYTHING (THAT MEANS CONTENTS OF
                         THE CHEST *AND* ITEMS ENEMY MIGHT HAVE DROPPED), YOU'LL
                         HAVE TO OPEN THE CHEST.
                         However, you still receive any Gimel Coins or Alter Parts.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     ANALYZE SCREEN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Analyze screen opens when you cast Analyze magic over one of your enemies. Here
    I'll explain how it looks like and how to understand it. I'll go in this order:
    top of the screen, top left, bottom left, middle, top right, bottom right.
    
    1. NAME        - name of the monster you're fighting
    2. DROP ITEMS  - has information on items monster may drop after battle
                   - monster may have up to four items in this box
                   - monster may drop only one item after battle
    3. STEAL ITEMS - has information on items you can steal from monster
                   - monster may have up to four items in this box
                   - you can only steal one item from monster
    4. MONSTER     - picture of Analyzed monster
    5. HP BAR      - red bar showing how much HP monster has left
    6. LEVEL       - level of monster
    7. HP          - monster's maximum HP (when battle begins)
                   - monster's current HP (after it took at least one damaging hit)
                   - when HP is depleted to 0, monster is defeated
    8. EXP         - amount of EXP you're awarded when monster is killed
    9. GELLA       - amount of gella you're awarded when monster is killed
    10. ELEMENTAL  - each enemy in the game has 8 elemental affinities
        AFFINITIES - they're displayed in this order, from top to bottom: earth,
                     wind, fire, ice, water, thunder, light (holy), dark
                   - there's five levels of monster's resilience towards elements
                     (they're discussed a bit below)
    
    Regarding monster's resilience, these are the levels you should familiarize
    yourself with:
    a) WEAKNESS   - target takes triple damage
    b) HALVED     - target reduces damage inflicted by 66%
    c) RESISTANCE - target takes no damage
    d) ABSORBTION - target absorbs damage as HP recovery
    e) ACTIVE     - target takes no damage, stats are raised for several turns
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   CHARACTER'S SCREEN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Whenever selecting BCO for chr currently up, you'll see chr's current Condition
    displayed in top left (assuming chr is under status change). If you wish to
    view detailed chr's status, you'll need to select Status ECO.
    
    
    
    ===============================================================================
    ===============================================================================
    12.)                        STATUS CONDITION - G1200
    ===============================================================================
    ===============================================================================
    
    In here I'll explain all the different status conditions chrs and enemies can
    be affected with. They can be divided in four categories:
    
    a) negative character conditions (generally affect target's battle ability)
    b) negative statistic conditions (generally reduce target's stats)
    c) positive statistic conditions (generally increase target's stats)
    d) miscellaneous conditions
    
    Generally, GREEN conditions are beneficial to the target (positive status),
    while RED conditions harm the target in some way (negative status).
    
    -------------------------------------------------------------------------------
    NEGATIVE STATUS | CONDITION'S EFFECTS
    CONDITIONS      | AND COUNTERMEASURES
    -------------------------------------------------------------------------------
    Fallen          | Occurs when chr's HP becomes zero (0). HP counter becomes
                    | red, FP drops to zero, commands cannot be entered. Status can
                    | be removed with Revive magic, Revive Fruit or Life Flame. If
                    | chr is still fallen when battle ends, chr is revived with 1
                    | HP, but chr's MAX HP is reduced by 20% until cured. If entire
                    | vanguard party becomes fallen, Game Over.
    -------------------------------------------------------------------------------
    Poison          | At end of every turn affected chr loses amount of HP, which
                    | equals 20% of MAX HP. Status can be removed with Restore
                    | magic, Antidote or Life Flame. Status persists until end of
                    | battle and can carry into another battle, if not treated.
    -------------------------------------------------------------------------------
    Sickness        | Affected chr cannot recover HP by any means (that means
                    | items, magic, mediums, and VIT gauge). Status can be removed
                    | with Restore magic, Medicine or Life Flame. Status persists
                    | until end of battle and can carry into another battle, if not
                    | treated.
    -------------------------------------------------------------------------------
    Amnesia         | Affected chr doesn't gain any EXP. Status can be removed with
                    | Restore magic, Toy Hammer or Life Flame. Status persists
                    | until end of battle and can carry into another battle, if not
                    | treated.
    -------------------------------------------------------------------------------
    Helpless        | Affected chr cannot execute FA and ORS. Additionally, all FP
                    | increases are locked to 1 FP. Status can be removed with
                    | Restore magic, Peppy Acorn or Life Flame. Status persists
                    | until end of battle and can carry into another battle, if not
                    | treated.
    -------------------------------------------------------------------------------
    Sleep           | Affected chr falls asleep and you're unable to enter any
                    | commands. Status can be removed with Restore magic, Breath
                    | Mint or Life Flame. Status persists for six turns (though it
                    | is possible chr will wake up after being hit with physical
                    | attack), and is removed when battle ends.
    -------------------------------------------------------------------------------
    Confusion       | Affected chr becomes confused, and his/her actions erratic.
                    | Commands can be entered at start of each turn, but there's a
                    | chance affected chr will perform something else (for example,
                    | you told Rudy to use Heal Berry on self, but instead he'll
                    | shoot Jack). Status can be removed with Restore magic,
                    | Pinwheel or Life Flame. Status persists for six turns (though
                    | it is possible chr will regain senses after being hit with
                    | physical attack), and is removed when battle ends.
    -------------------------------------------------------------------------------
    Petrify         | There's two instances of petrification. In first case chr
                    | becomes petrified immediately - FP drops to zero, and you
                    | cannot enter any commands. Status persists until end of
                    | battle, or until chr is hit with a physical attack (chr then
                    | becomes fallen). In second case a countdown of 2 (or 1) turns
                    | begins for affected chr. REA becomes 0, EVA becomes 1, chr
                    | cannot use ORS and FA; then both DEF and RES become 0. Status
                    | can be removed with Restore magic, Hard Grape or Life Flame.
                    | Status lasts one or two turns (depends from which enemy uses
                    | which petrifying skill), and if not treated in time, chr
                    | becomes a statue (status then persists until end of battle).
                    | FP drops to zero, and you cannot enter any commands. If
                    | petrified chr is hit with a physical attack afterwards,
                    | petrify status is void and chr becomes fallen.
    -------------------------------------------------------------------------------
    
    Helpful hints:
    a) Resting at an inn recovers all HP, MP, and voids all status changes that
       persist after battle. Additionally, your ENG and VIT gauges are also
       recovered, and Rudy's SC ammo is replenished (as well as that of SSC's)
    b) If chr's FP reaches 100 FP, "CONDITION GREEN" voids poison, sickness,
       confusion, helpless, sleep, amnesia, and petrify countdown.
    c) When battle ends, and if chr was fallen or under amnesia, that chr won't
       gain any EXP from that battle.
    
    
    -------------------------------------------------------------------------------
    NEGATIVE STATISTIC | CONDITION'S EFFECTS
    CONDITIONS         |
    -------------------------------------------------------------------------------
    DEF down           | Chr's DEF stat is halved. Lasts 6 turns.
    -------------------------------------------------------------------------------
    RES down           | Chr's RES stat is halved. Lasts 6 turns.
    -------------------------------------------------------------------------------
    LCK down           | Chr's LCK stat is dropped by one level (for example, from
                       | "bad" to "worst"). Lasts: Duration variable 3.
    -------------------------------------------------------------------------------
    EVA down (A)       | Chr's EVA stat is halved. Lasts 3 turns.
    -------------------------------------------------------------------------------
    REA down (A)       | Chr's REA stat is halved. Lasts 3 turns.
    -------------------------------------------------------------------------------
    MAX HP down        | Chr's MAX HP has been reduced as a result of not reviving
                       | him/her before previous battle ended. Condition persists
                       | until treated properly.
    -------------------------------------------------------------------------------
    CURSE              | Target's resistance to poison, sickness, sleep, confusion
                       | and petrify is halved. Lasts 6 turns.
    -------------------------------------------------------------------------------
    EVA down (B)       | Chr's EVA stat equals 1. Lasts 1 turn.
    -------------------------------------------------------------------------------
    REA down (B)       | Chr's REA stat equals zero. Lasts 1 turn.
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    POSITIVE STATISTIC | CONDITION'S EFFECTS
    CONDITIONS         |
    -------------------------------------------------------------------------------
    ATT up             | Chr's ATT stat is doubled. Lasts: Duration variable 1.
    -------------------------------------------------------------------------------
    DEF up             | Chr takes 25% less damage from physical attacks. Lasts:
                       | Duration variable 1.
    -------------------------------------------------------------------------------
    MAG UP             | Chr's MAG stat is doubled. Lasts: Duration variable 1.
    -------------------------------------------------------------------------------
    RES up             | Chr takes 25% less damage from magical attacks. Lasts:
                       | Duration variable 1.
    -------------------------------------------------------------------------------
    ACC up             | Chr's ACC stat is raised by 50%. Lasts: Duration variable
                       | 1.
    -------------------------------------------------------------------------------
    EVA up             | Chr's EVA stat is raised by 50%. Lasts: Duration variable
                       | 2.
    -------------------------------------------------------------------------------
    REA up             | Chr's REA stat is doubled. Lasts: Duration variable 1.
    -------------------------------------------------------------------------------
    ATT up, DEF down   | Chr's ATT stat is doubled, enemies' DEF stat is halved.
                       | Lasts: Duration variable 2.
    -------------------------------------------------------------------------------
    FP gain up         | Chr's FP gain rate is raised by 50%. Lasts: Duration
                       | variable 1.
    -------------------------------------------------------------------------------
    Element shield     | Chr takes 25% less damage from all elemental attacks.
                       | Lasts: Duration variable 1.
    -------------------------------------------------------------------------------
    Status Lock        | Chr voids all negative status changes except fallen.
                       | Lasts: Duration variable 2.
    -------------------------------------------------------------------------------
    Retaliation        | Chr intercepts and blocks enemy's physical attack, and
                       | returns the damage to attacker. The extra charm lies in
                       | following: if blocked attack carries negative status, that
                       | status is returned to the attacker as well.
                       | Unfortunately it has two drawbacks - condition works only
                       | once (then you need to recast it), and is effective only
                       | against physical attacks, that target one chr. Lasts:
                       | Duration variable 1.
    -------------------------------------------------------------------------------
    Reflect            | Chr reflects certain magic attacks back to the caster.
                       | Lasts: Duration variable 2.
    -------------------------------------------------------------------------------
    LCK up             | Chr's LCK stat is raised by one level (for example, from
                       | "worst" to "bad"). Lasts: Duration variable 1.
    -------------------------------------------------------------------------------
    Replay             | Chr's action taken in current turn will be executed again,
                       | if same conditions are met. Lasts: Duration variable 2.
    -------------------------------------------------------------------------------
    Counterattack      | When affected chr takes damage, chr will counter by
                       | returning same amount of damage to the attacker. Activates
                       | for both physical and magical damage, but does not work if
                       | affected chr takes damage greater than his/her current HP
                       | (in other words, chr becomes KO-ed). Works even if
                       | multi-hit attacks were used. Lasts until end of battle or
                       | when chr becomes fallen.
    -------------------------------------------------------------------------------
    Active Element     | This condition occurs on enemies only. Let's say that the
                       | enemy has active element affinity for fire element. If you
                       | hit an enemy with fire attack, damage will be absorbed as
                       | HP recovery, and that enemy's ATT and MAG will be
                       | increased by 50%! This is not all, however - some enemies
                       | in the game can automatically raise own ATT and MAG by 50%
                       | when an element zone is cast. Say an enemy has fire as
                       | active element property, and you cast Flaming Zone - that
                       | enemy's offensive power will increase. Lasts until the
                       | monster is defeated.
    -------------------------------------------------------------------------------
    Auto-Revive        | Chr will remain at 1 HP, when fatal damage is incurred.
    -------------------------------------------------------------------------------
    
    Helpful hints:
    a) If enemy's attack carries harmful statuses, a colored cloud will usually
       appear around your chr just as attack is connecting (clouds also appear when
       opening trapped chests left after battle). Here's the colors of those clouds
       and explanations for statuses they carry:
       - black cloud: fallen status
       - white cloud: petrify status
       - white cloud: current MP-redux status (trap chests)
       - purple cloud: poison status
       - yellow cloud: sickness status
       - blue cloud: sleep status
       - red cloud: MAX HP-redux status (trap chests)
       - red cloud: confusion status
       - green cloud: amnesia status
       - light green: helpless status
       - white cloud: current gella-redux (trap chests)
       - red cloud: EXP reset (trap chests)
    
    
    -------------------------------------------------------------------------------
    MISCELLANEOUS      | CONDITION'S EFFECTS
    CONDITIONS         |
    -------------------------------------------------------------------------------
    EXP bonus          | Chr's EXP bonus rate has been increased by x 1,0. Lasts
                       | until end of battle.
    -------------------------------------------------------------------------------
    Double gella       | Target enemy will drop double amount of gella once the
                       | battle has ended. Lasts until the target enemy is killed.
    -------------------------------------------------------------------------------
    
    
    Duration of several status changes is dictated by chr's LCK stat, and there's
    three duration variables present - below is a table listing them. Now here's an
    example of how to read it:
    - Status Lock is positive status with variable 2, and chr's LCK stat at the
      time when Status Lock was cast on chr was Good. From the table it is evident
      that chr will be under Status Lock effect for 5 turns.
    
    -------------------------------------------------------------------------------
    DURATION VARIABLE TABLES
    -------------------------------------------------------------------------------
    LCK \ VARIABLE     |         1         |         2         |         3
    -------------------------------------------------------------------------------
    S-BEST             |      7 turns      |      8 turns      |      3 turns
    BEST               |      5 turns      |      6 turns      |      4 turns
    GOOD               |      4 turns      |      5 turns      |      5 turns
    NORMAL             |      3 turns      |      4 turns      |      6 turns
    BAD                |      2 turns      |      3 turns      |      7 turns
    WORST              |      1 turn       |      2 turns      |      8 turns
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    13.)                         INNS AND SHOPS - G1300
    ===============================================================================
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                          INNS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Inns are one of the most nifty features. Whenever you spend a night in an inn,
    all HP/MP are recovered, as well as VIT gauge and ENG. Additionaly all status
    effects are lifted, and MAX.
    
    Spending the night is accomplished by talking to the owner and selecting Stay.
    Fee payed depends on party's level = all of current party members' LVL added
    together and multiplied by 5 equals inn's price.
    
    When innkeeper is addressed, you'll be given three choices:
    - Lodging
    - Sell (items)
    - Talk
    
    Select stay to be given the price for one night, along with choice of "Yes" and
    "No". Choose "Yes" to stay, while choosing "No" exits.
    
    If you're low on gella, sell some items to get the cash.
    
    Choosing "Talk" may reveal some interesting background or yield useful
    information, but sometimes this option is required to advance the story.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       ITEM SHOP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Talking to shopkeeper will bring up three options: Buy, Sell, Talk.
    
    1. BUY
    Step 1 - Select this to bring up shop's wares display. In left half of thw
             screen items available for buying will be displayed. Those you cannot
             buy (insufficient funds or you already hold 99 units of particular
             item) will be greyed out.
    Step 2 - In upper right your current gella will be displayed. I'll discuss
             Total Cost a bit later.
    Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
             Inventory. Number next to Inventory tells you how many units of item
             you wish to buy you already possess.
    Step 4 - Select the item you wish to buy (press Triangle to view item's
             description). Number 1 will appear next to Quantity entry, and cursor
             will move there as well. Item's cost for a single unit of that item
             will appear next to Total Cost entry. You can increase or decrease
             amount of item you wish to buy in increments of 1 by left/right D-pad,
             or in increments of 10 by pressing up/down D-pad.
    Step 5 - Once satisfied with the amount and cost, press Action to complete the
             purchase.
    
    2. SELL
    Step 1 - Select this to bring up your wares display. In left half of the screen
             items available for selling will be displayed.
    Step 2 - In upper right your current gella will be displayed. I'll discuss
             Total Price a bit later.
    Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
             Inventory. Number next to Inventory tells you how many units of item
             you wish to buy you already possess.
    Step 4 - Select the item you wish to sell (press Triangle to view item's
             description). Number 1 will appear next to Quantity entry and cursor
             will move there as well. Item's sell price for a single unit of this
             item will appear next to Total Price entry. You can increase or
             decrease amount of item you wish to sell in increments of 1 by
             left/right D-pad, or in increments of 10 by up/down D-pad.
    Step 5 - Once satisfied with the amount and price, press Action to complete the
             procedure.
    
    3. TALK
    Just some (interesting) gibberish from shopkeeper.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       ARMS SHOP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Explained in detail in respective section of this guide.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      MAGIC GUILD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Explained in detail in respective section of this guide.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       GARDENING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Explained in detail in respective section of this guide.
    
    
    
    ===============================================================================
    ===============================================================================
    14.)                    STARTING HINTS AND TIPS - G1400
    ===============================================================================
    ===============================================================================
    
    1. Save early, save often. Don't worry about Gimel Coins, they're not that hard
       to obtain. Every regular enemy can drop Gimel Coins. The best time to save
       your game is usually right when you find Gimel Coins in tresure chests, when
       you're inside a dungeon. One more good reason for saving often: in some
       dungeons you may meet more than one boss enemy. Sometimes you'll need to
       fight two bosses consecutively!
    
    2. When you meet unfortunate Game Over, you can use one Gimel Coin to retry
       that battle. However, if you manage to win that battle, you will not gain
       any EXP and gella afterwards.
    
    3. Be spareful with Heal, Potion and Mega Berries! You cannot buy them anywhere
       unless you work hard for it. For a good portion of the game you'll be stuck
       with Heal Berries (and the rest of the gang) which you get from treasure
       chests or defeated enemies. Later in the game, when you have access to
       Secret Garden, you will be able to breed Berries and some other recovery
       items.
    
    4. When exploring the dungeons/cities, you will often cross ways with doors and
       chests, which have been sealed by magic. The only way to open these is by
       using Duplicators. Duplos are also used to open trapped chests which are
       left by enemies at end of battles.
    
    5. If you find some white gems in the dungeon and your ENG is full, leave those
       gems for later. Same would go for orange gems - if VIT gauge is full, leave
       them for later.
    
    6. Later in the game when your levels are over 40 already, it is useless to
       fight enemies which give 1 EXP (Balloons and like). Just skip these fights -
       you won't lose any points on ENG.
    
    7. Sometimes you may find a strange switch/feature in a dungeon and no matter
       what you do, you cannot seem to activate it. If everything has indeed failed
       (including dropping PS2 on the floor), there is only one explanation - you
       don't possess the tool and/or item necessary to activate the feature in
       question. Remember such places! You need to progress further in the story in
       order to obtain that particular item. Only then will you be able to return
       and solve the puzzle.
    
    8. Every time you engage in boss battle, try to use Gella card on boss/es to
       earn double amount of Gella. Using Gella cards on regular enemies is a
       waste, cos they don't drop much cash anyway (but there are a couple of rare
       enemies, which do drop heavy amounts of gella, only problem is that these
       same enemies are usually very strong).
    
    9. Considering status recovery items: buy as much status recovery items as you
       can, but prioritize in Medicines, Antidotes, Toy Hammers and Peppy Acorns.
       These items cure statuses that persist after battle. I'd say that by having
       around 30 of each with you at all times is not an overkill. Many regular
       enemies has a status change attack.
    
    10. Talk to people over and over. Try switching chrs and then talk to same
        person again. Response may be different. After crucial storyline points
        most people's responses change yet again. The purpose of this chat-hunt is
        to obtain as much clues as possible and to help you understand the
        storyline better.
    
    11. Whenever you encounter new enemy type, make sure you cast Analyze on it!
        Doing this will enable you to track HP and elemental weaknesses for this
        and any future battles. This comes in very handy, trust me.
    
    12. Jane's Mystic FA is extremely handy. If you use Lucky Card on say Rudy,
        only he gets double EXP. However, Lucky Card used via Mystic will award
        double EXP for all three vanguard chrs. You just spared two Lucky Cards.
    
    13. Almost *every enemy* in the game will drop element gems if defeated with
        elemental summons.
    
    14. Once you recruit Emma, she will prove to be a great chr. She is able to
        steal enemy's abilities and "download" them for personal use.
    
    15. HOARD ALL THE CASH YOU GET AND DO NOT WASTE IT FOR BUYING STUFF UNTIL I SAY
        OTHERWISE! You'll thank me later. After starting credits have rolled
        someway in the game, you should have more than 12000 gella.
    
    16. Lack of gella an issue? This is true especially when you want to upgrade
        ARMs or buy stuff from Black Market. Your target enemy is Rat Monkey - this
        el cheapo can be encountered on world map around Adlehyde. However, one
        more requirement must be met - Jane must be in your party, as she's the
        only one that can steal stuff from enemies. Anyway, what you're looking for
        is PS MP Repair, which is Rat Monkey's rarest steal. Once Jane manages to
        swipe several of them (note that you'll need to be patient, as you will
        often steal other crappier items), go and sell them. One PS MP Repair sells
        for 999999 gella. You'll be rolling in money in no time.
    
    17. In dire need of EXP, because next boss is too stubborn to die, and regular
        enemies give crap EXP? Been there, done that... here's what you can do.
    
        Grow Apple: this enemy can be fought anywhere on the world map, where you
        can walk on foot. You'll recognize it straight away - an enemy with red
        apple for a head, hehe. At your starting levels it's a bit speedy (20 REA),
        but you'll soon be able to outrun it with Jack's speed. EXP this fella
        drops depends on amount of damage you inflicted when sending it to the
        graveyard. The formula is [damage inflicted - 1 = EXP awarded]. So if Jack
        kills it with an attack that deals 1500 dmg to Grow Apple, all chrs get
        1499 base EXP.
    
        Mega Apple: this enemy can be fought anywhere on the world map, where you
        can set sail on your ship. Like Grow Apple, you'll recognize it straight
        away - an enemy with green apple for a head. But unlike red brother, Mega
        Apple has a REA value of 320! So it may be a while before your REA is
        higher. Jack is likely to be the first to have that much of REA. EXP this
        fella drops also depends on amount of damage you inflicted when sending it
        to the graveyard. The formula is:
        [(damage inflicted - 1) x 10 = EXP awarded]
        That's right, folks, multiplied by ten! So if Jack kills it with an attack
        that deals 1500 dmg to Grow Apple, all chrs get 14990 base EXP.
    
    18. In dire need of gella, because you *really* want to buy that item, and
        regular enemies give crap gella? Been there, done that... here's what you
        can do.
    
        Melchom: this enemy can be fought anywhere on the world map, where you can
        walk on foot. You'll recognize it straight away - an enemy with two small
        wings on its back, dressed up in green robe and carrying red purse. When
        you cast Analyze on it, you'll see that it drops 0 gella - but there's a
        trick involved which can cause it to drop many gella. Melchom's element
        affinities are all of ACT type, so cast any element spell on it and it will
        gain "Active element" positive status. Keep pouring elemental magic damage!
        It all goes towards gella award. When you think you have enough, kill the
        chap with normal attack. Gella this fella drops depends on amount of
        elemental damage it sustained before being sent to the graveyard. The
        formula is:
        [(elemental damage absorbed as HP recovery) x 3 = gella awarded]
        So if total amount of element damage Melchom received was 1500 dmg, you
        will hoard 4500 gella. Double that with Gella Card and we have a deal!
    
    19. A bit of advice on magic it is good to prioritize in... I'd say you'd be
        cool learning magic in this order:
        - Heal
        - Analyze
        - Shield
        - Protect
        - Escape
        - 8 elemental spells
        - Devastate
        - Dispel
        - Revive
    
        Afterwards it's free sailing until the end of game, though I will still
        tell you what to bind on Crest Graph/s when necessary.
    
    20. This is perhaps a glitch in the game's system... when you use Shot command
        against an enemy with innate Blocker skill, and enemy blocks your shot,
        user's bullet count will *not* be decreased.
    
    21. Gella Cards should be used with caution. If you sell them, they fetch 1500
        gella. If boss drops 750 gella or less, it's useless to waste a Gella Card
        on it, so you better spare it for later bosses or for selling it.
    
    22. Running out of MP, VIT is low and you're deep in a dungeon? Use a Gimel
        Coin. If this confuses you, here's what you do: *lose* a battle, and when
        you're asked if you wish to continue, choose second option to consume one
        Gimel Coin and restart the battle. You will not obtain any EXP or gella
        from this battle, but your HP, MP, VIT gauge, and ammunition for Rudy's
        carts (as well as SSC's Piled Shots) will fully recover/replenish.
    
    23. During course of the game, you're bound to notice this: some enemies, when
        killed (either by reducing enemy's HP to zero, or via "Blown Away!"), don't
        croak straight away. Instead such enemy will use one last ace - if this
        happens, we say that the enemy used desperation move. You cannot predict if
        the enemy will use a desperation move. Usually such a move is quite
        annoying, however... if the enemy uses it, you survive it and emerge
        victorious from that fight, amount of EXP received from that enemy will be
        tripled!
    
    
    
    ===============================================================================
    ===============================================================================
    15.)                           VISUAL AID - G1500
    ===============================================================================
    ===============================================================================
    
    To further expand your enjoyment with this fine title, I have made an
    assortment of pictures. I invite you to check out and download the pictorial
    reference guide available at:
    
    http://www.megaupload.com/?d=7EAHNWW4
    
    It contains hundreds of pictures pertaining to locations of treasure chests
    and items you gain thru events or by searching around. I hope you'll enjoy.
    
    Additionally, I have uploaded several scenes from japanese version of the game.
    Reason for doing so is because they have been edited in US version - an example
    is a certain scene missing vocals after you defeat a boss in Adlehyde.
    
    Links to these scenes are scattered throughout the guide and you will find them
    at the respective spots.
    
    All of these scenes have been made in [avi] file format. To view them, you will
    need DivX Player. Windows Media Player may also play them, but you're likely to
    be missing some codecs. If this is the case, search for missing codecs or
    download DivX Player. Do not ask me where to get them, because I do not know.
    
    
    
    ===============================================================================
    ===============================================================================
    16.)                            GLITCHES - G1600
    ===============================================================================
    ===============================================================================
    
    Unfortunately, ACF isn't without glitches. So far these bug/s has/have been
    discovered:
    
    GLITCH #1 - DISAPPEARING LANDSCAPE
    
    Where: japanese version & US version
    Cause: Each time you pick up an overworld item, a portion of the landscape will
           disappear, and you won't be able to enter that area. Sometimes it
           happens that the land around the item you picked up disappears,
           preventing you from continuing.
    Fix  : Fall in random battle, enter a town or dungeon; if the landscape nearby
           the item you picked up disappears, save your game via Gimel Coin, and
           then load that save. Doing one of the above things will fix the glitch.
    
    GLITCH #2 - GAME LOCKS UP AT CERTAIN POINT
    
    Where: US version, before Jane joins you for Volcannon Trap trip
    Fix  : Save your game in Rosetta Town, and do the events necessary. When you
           exit the town, Jane will approach your party and ask if she can tag
           along. *Don't* advance the text too quickly (this is where it usually
           locks up) and you may be able to get past the lock-up point. If it locks
           up, reload and try again. As of now, there's no other fix known yet - it
           doesn't happen with all US copies, though.
    
    If I find any more bugs, I'll be sure to write about them.
    
    
    
    ===============================================================================
    ===============================================================================
    17.)                      VERSION DIFFERENCES - G1700
    ===============================================================================
    ===============================================================================
    
    Japanese: There was voice acting in battles.
    US      : Voice acting in battles was removed. Because of this, there's also no
              Voice option in Settings menu.
              Entire voice collection (from japanese version) can be found here:
              kolardamir.com/waacf/voice-clips
    
    Japanese: There were some tracks with vocals.
    US      : Vocals in those tracks were removed.
    
    Japanese: Among other things, EX File Keys unlocked 10 voice libraries.
    US      : Since voice acting was removed, 10 voice libraries were replaced by
              10 more image galleries.
    
    Japanese: All images are divided in 8 Image Galleries (103 images total).
              Entire image collection (from japanese version) can be found here:
              kolardamir.com/waacf/pictures
    US      : As there's 18 galleries, one would expect more images. Sadly, you'll
              be disappointed. All they did was take all images from Image
              Galleries in japanese version, and divide them more 'evenly' among 18
              Image Galleries presented in US version (usually 5 per gallery).
    
    Japanese: It supports HDD, thus decreasing loading times. Personally I don't
              own HDD, but contributors say that decrease in loading wasn't that
              significant.
    US      : HDD support was removed, and relevant Settings option also removed.
    
    
    
    ===============================================================================
    ===============================================================================
    18.)                          WALKTHROUGH - G1800
    ===============================================================================
    ===============================================================================
    
    Welcome to Wild Arms: Alter Code F!
    
    TIP: Usually the levels of enemies you encounter (check them out under Analyze
         screen) are suggested levels your chrs should be at to ensure you're not
         underleveled. This comes in especially handy when facing boss enemies.
    
    TIP: There will be many times when we shall return to towns / dungeons we have
         already visited, because we need to grab that loot we couldn't reach
         before etc. But sometimes you'll need to return to a town or village just
         to gather info on where to go next or to talk to specific person. In those
         cases only names of towns / dungeons, and their coordinates will be
         mentioned.
    
    Before you press Start at title screen, I would suggest you wait few minutes so
    that introductory scene begins, telling how the story came to be... or if
    you're impatient, press Start now. Choose "New Game" and let the games begin.
    
    TUTORIAL: Set up game's settings to your liking, then press Start to continue.
    
    When the first prologue screen comes up, press Circle (if playing japanese
    version) or X (if playing US version).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Enemies : none
    Items   : ITEM LIST ID - #IL001
              [ ] 001. 5x Heal Berry - AU
              [ ] 002. Heal Berry - BR
              [ ] 003. Heal Berry - BR
              [ ] 004. Heal Berry - BR
              [ ] 005. Heal Berry - BR
              [ ] 006. Revive Fruit - BR
              [ ] 007. Heal Berry - BR
              [ ] 008. Bomb Tool - CH
    Chests  : 3 total (1 cleared, 2 remain)
    Duplos  : none needed
    Level   : lv3
    Features: inn (for free), memory bird
    Notes   : after certain event, inn is no longer available
    People  : Dennis, Bambollo, Campbell, Vincent, Tony, Clair, Tallman
    Books   : "Zephyr of Hope", "Rotting Beast and Holy Berries",
              "The World Moves to the Wilderness"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Name your chr (you can choose hiragana, katakana, or English characters), then
    you get 5x HEAL BERRY. Once you're in control of Rudy (begins at lv3),
    familiarize yourself with Surf - poke around, enter houses, read books, check
    stuff (like boxes, barrels, crates). At this moment you can get HEAL BERRY,
    HEAL BERRY, HEAL BERRY, HEAL BERRY, & REVIVE FRUIT. When you approach the house
    in NE corner, Tony will ask you a question - answer however you like.
    
    When you're done with sightseeing, enter NE house and talk to woman in red
    dress, if you wish to rest. Otherwise, enter N door to have a talk with
    Tallman, mayor of Surf - BERRY CAVE LOCATION will be revealed. Grab HEAL BERRY
    in SW corner, then enter E door, and collect BOMB TOOL from chest.
    
    TUTORIAL: By pressing Square Rudy will lay a bomb near his feet. Use bombs to
              ignite certain devices and to blow stuff up. You can lay up to eight
              bombs at once. If two bombs are close together at the time one goes
              off, both explode in unison, so you can set them up for a chain
              reaction. When a bomb is laid down, it takes 3 secs to explode.
    
    As you return to previous room... something terrible has happened. Tony went to
    Berry Cave to look for something. Since townsfolk is stupid enough not to go
    there themselves, let's conveniently send Rudy there. Before you exit the
    village, save your game at memory bird, then exit the village thru S exit.
    REFERENCE: WildArms0001-WildArms0008
    
    TUTORIAL: When you're strolling about on world map, press Square to initiate
              SS. SS is needed to uncover next towns, dungeons, items and more. In
              cases of towns and dungeons you NEED TO BE TOLD ABOUT THEIR GENERAL
              LOCATION before you're able to uncover them. Once a town or dungeon
              has been discovered, press Action to enter it.
    
    TUTORIAL: Some words about Rudy. Rudy is a fighter, and as such he excels at
              ATT and DEF. His REA, MAG and RES are poor, while ACC and EVA are
              somewhere in the middle values. Rudy's ORS are special carts for his
              ARM, and each special cart uses own ammo, which is independent of the
              ammo load for ARM itself. Special carts replenish ammo when Rudy
              levels up, or rests at an inn. Rudy has no MP counter, simply because
              his actions do not require them.
    
    It's a big bad world out here, and Rudy can take care of himself just fine.
    When taking on the storyline bosses, it is generally a good idea that the
    average level of your fighting party matches that of the boss. In this
    particular case, first boss is lv6, thus it would be good that Rudy's LVL is 6
    or greater. Lesser lv is also good, but you may have troubles in subduing the
    boss - ultimately, choice is yours, I'm here to let you know the details and to
    guide you there.
    
    Straight from start, you can run into Grow Apple enemy. EXP awarded equals
    amount of damage it took minus 1. It'll always escape on first turn, so you
    gotta move before it. Rudy is a slowpoke, so that may not always be an option.
    
    Gagison carries LVL Apple for stealing - memorize this for later.
    
    Rat Monkey carries PS MP Repair for stealing (sells for 999999 gella!!!) and
    may drop LVL Apple when killed. Double memorize this for later.
    
    Enough about enemies, let's head for your first dungeon! From Surf head W until
    you notice an alcove inbetween the mountains. Press Square for SS to initialize
    and you have discovered Berry Cave!
    REFERENCE: WildArms0009
    
    TUTORIAL: Each time your chr accumulates enough EXP to advance to next level,
              LEVEL UP occurs. In addition to boosting chr's HP, MP, and stats,
              level up also completely recovers chr's HP, MP, VIT gauge and refills
              ammo of ORS of certain chrs. And to top it off, if chr is currently
              under poison, sickness, helpless, amnesia or MAX-HP-redux status,
              those are voided as well.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D01 - BERRY CAVE [X: 14850, Y: 21700]
    Enemies : no.096, no.161, no.326 (BOSS)
    Items   : ITEM LIST ID - #IL002
              [ ] 001. Migrant Seal (1st) - AU
              [ ] 002. 3x Lucky Card OR 3x Nectar OR Nothing - AU
              [ ] 003. Heal Berry - CR
              [ ] 004. Heal Berry - CH
              [ ] 005. 3x Lucky Card - CH
              [ ] 006. Small Flower - CR
              [ ] 007. 10x Gimel Coin - CH
              [ ] 008. Gella Card - CH
              [ ] 009. Heal Berry - CH
              [ ] 010. Heal Berry - CR
              [ ] 011. 200 gella - CH
              [ ] 012. Holy Berry (doesn't appear in inventory) - AU
    Chests  : 6 (6 cleared, 0 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv6
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    TUTORIAL: All screens within dungeons are labeled as floors. For example, Berry
              Cave has 11 screens, and thus 11 floors. I'll be using these labels
              as help when telling you where to go. Use that in conjunction with
              compass, who is always visible onscreen (unless you turned it off)
              and you're sure not to get lost. Currently we do not yet have any
              means of tracking down floor numbers, as we need to get Tracker item,
              which is available several dungeons later. Still, first dungeons are
              fairly straightforward, so no losing you.
    
    F1: After a short convo pick first option. If you agree to the proposal
    immediately, you'll get MIGRANT SEAL (1st) and 3x LUCKY CARD. If you decline
    once, but then agree, you'll get 3x Nectar instead of Lucky Cards. If you
    decline two times or more, you only get Migrant Seal.
    REFERENCE: WildArms0010-WildArms0011
    
    TUTORIAL: ML and ENG are displayed in top left of the screen. ENG helps you
              avoid the encounters you do not wish to fight. There are three
              different colored "!" that appear.
              White "!" - Your ML from now on) is compared to that of the enemy.
                          Press Cancel and ENG will be reduced by a specific
                          difference - doing so also avoids a battle. Usually
                          higher the level of enemy, higher the cost of ENG, so be
                          careful how often you cancel.
              Red "!"   - Should ENG become 0 or you fall into surprise battle, you
                          will not be able to cancel the encounter.
              Green "!" - When your ML is way higher than that of the enemy, you
                          can press Cancel to cancel the battle with *no* cost to
                          your ENG!
    
    F1: Chat more, if you wish. Exit N.
    
    F2: Blow up the crates with bombs and collect HEAL BERRY. Exit NE.
    
    F3: Proceed N, remove crates with bombs, take VIT gems if you need them...
    
    TUTORIAL: VIT gems, when picked up, recover 10% to each member's VIT gauge. If
              you're bursting with HP, it may be wise to leave them for later.
    
    F3: ... Exit E.
    
    F4: Immediately go S and drop off the ledge.
    
    TUTORIAL: When chr is near the ledge, he/she will go "Ooops". Press Action to
              have chr jump off the ledge to lower floor. If you run towards the
              ledge, chr drops down automatically.
    
    F4: Blow up two crates and continue dropping, then get HEAL BERRY. Drop down
    twice towards E and approach S exit. Blow up the sign, exit S.
    
    F5: To your E you see white gems - those are ENG gems.
    
    TUTORIAL: ENG gems, when picked up, recover 1 point of ENG. Used in right
              measures, they can be mightily useful.
    
    F5: Go S as far as you can - press Action. Apparently the wall can be removed -
    so do just that with some bombs. Exit SE.
    
    F6: Get 3x LUCKY CARD. Exit W.
    
    F5: Go back N, exit NE.
    
    F6: Blow up crates, collect SMALL FLOWER. Go across the bridge...
    
    TUTORIAL: When near a ladder, press Action to grab on. Use up/down D-pad to
              move up or down on the ladder. While on ladder, press Action again to
              have chr ascend/descend quickly.
    
    F6: ... taking VIT gems as you go. Go down the ladder and get 10x GIMEL COIN.
    
    TUTORIAL: Gimel Coins are useful little things with three purposes. They allow
              you to save your game almost everywhere, they can be used as a retry
              in battles where you have failed to emerge victorious, and they're
              used as currency in certain shops. Also, from now you have a chance
              of getting Gimel Coins after random battles.
    
    F6: Back up the ladder and exit E.
    
    F7: Go N, but walk near the wall, else you may fall off. Bomb two crates, then
    get GELLA CARD. Exit NW.
    
    F6: Go W, take ENG gems... well, I'll simply omit saying "take VIT gems" and
    "take ENG gems". Just know this: if you need them, take them. Don't leave them
    for later, thinking that you may just make it. Hug N wall until you get to N
    exit.
    
    F8: Get HEAL BERRY, then exit S.
    
    F6: Go back W, but then take the path leading SW, blocked by some crates. Blow
    them up and continue. The ladder from before is blocking your path. To get past
    this obstacle, face the ladder, then press and hold Action. Your chr will begin
    running - so run into the ladder face on to have it collapse and conveniently
    make path forward. Cross the chasm and exit SW.
    
    F9: Keep walking, blowing up several crates (collect HEAL BERRY), and descend
    the ladder at end of corridor. Rotate camera around a bit to notice a chest,
    hidden in small alcove. Get 200 GELLA, then exit W.
    
    F10: Go N - you found the runaway! Now's a good time to save your game, as
    you're about to face a boss. Given my earlier thought about general level of
    your party, I would suggest lv5 or lv6 (boss itself is lv6). Let's continue:
    there's a big boulder blocking N exit. Stand near it, and press Square in quick
    succession to plant all 8 bombs. When they go off, so will the boulder. Exit N.
    REFERENCE: WildArms0012-WildArms0021
    
    F11: Several scenes will roll. Rudy obtains HOLY BERRY (note that it doesn't
    appear in your inventory).
    REFERENCE: WildArms0022
    
    F1: I'm hungry... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    RUDY
                                           VS
                                                                      ROTTING BEAST
    
    -------------------------------------------------------------------------------
    ROTTING BEAST'S STATS (no.326) [HP invisible; Undead enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    6   | 250    | 42     | 200    | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    13       | 24      | 12      | 33      | 8       | 22      | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Cut Down - VS one chr - phd
    2. Counter Sweep - CATT VS one chr - phd
    3. Rotten Breath - NATT VS one chr - nemgd
    4. [innate Blocker, 100% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Beast isn't too tough of an opponent, though that doesn't mean it's easy
    either. If there's a need for healing, do so. Once Rudy's FP hits 25 FP...
    
    TUTORIAL: Rudy can use Lock-on FA when his FP has accumulated at least 25 FP.
              Lock-on allows him to hit selected target with 100% accuracy, and
              boosts attack damage as well.
    
    TUTORIAL: If Lock-on FA is selected, Rudy can choose between Shot command or
              using his ORS, which consist of special carts. He starts with Boosted
              Shell, which has 3 bullets. Bullets for special carts have no
              connection whatsoever with bullets loaded in Rudy's ARM - that is,
              even if Rudy has shot all three regular bullets, he can still use
              Boosted Shell. Bullets for special carts are reloaded when chr levels
              up, or you rest at an inn. Amount of bullets for special carts can be
              upgraded at ARMs shops.
    
    Boss' [1.] smacks you for 6 dmg, and [3.] for 15 dmg. Boss will also also
    counter each time you hit it - counter [2.] deals 6 dmg. When you run out of
    bullets, and if you try melee attack in the next round, boss will swiftly block
    it.
    
    TUTORIAL: Some enemies in the game have innate ability (usually in % values) to
              block Attack and Shot attacks. The more "professional" way do hurt
              these guys is with magic. If you think that's cheap, worry not - you
              can also get your hands on this ability in a form of PS. Rotting
              Beast is a weird exception - it blocks Attack command, but not Shot.
    
    You can take a few beatings before you'll need to heal. I got several Heal
    Berries from killing random enemies I encountered on the way to boss. Before
    battle ends, use Lucky Card on Rudy. Use Lock-on FA when you can and you win
    after reducing Beast's 250 HP to zero.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Gosh, I hate cheapskates that don't drop anything after battle *weeps*. When
    given a choice, pick first one (it's not like second will bring you anywhere).
    Once the scene ends, save your game. Prologue for second chr begins - press
    Circle (if playing japanese version) or X (if playing US version)!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
    Enemies : no.220, no.008, no.013 (BOSS)
    Items   : ITEM LIST ID - #IL003
              [ ] 001. Hanpan tool - AU
              [ ] 002. Empty - CH
              [ ] 003. Heal Berry - CH
              [ ] 004. 2x Gella Card - CH
              [ ] 005. Revive Fruit - CR
              [ ] 006. Heal Berry - CR
              [ ] 007. Gimel Coin - CH
              [ ] 008. Heal Berry - CH
              [ ] 009. 200 gella - CH
    Chests  : 12 (6 cleared, 6 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv6
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: When in control, go N and examine the console. Name your chr (begins at
    lv5), and watch the scene.
    
    TUTORIAL: Some words about Jack. He's a jack of all trades (no pun intended).
              ATT, DEF, MAG and RES are in golden middle, but he has greatest REA,
              ACC and EVA of the team. Jack's ORS are FD skills, which require MP
              to be cast. By frequent use of FD these can level up (maximum level
              is 5). As FD levels up, its MP cost for single use decreases.
    
    F4: See the holes in the floor? If you wait too long on such tiles, you'll be
    spiked.
    
    TUTORIAL: In some dungeons traps await you. If you're not careful, your current
              HP will be reduced by a specific % - note that traps cannot kill you,
              but HP redux is fairly annoying in upcoming battles, if you don't
              cure it.
    
    F4: There are four pyramid switches around the central platform, and you need
        to activate them in order to continue. Exit N.
    
    F5: A chest, a switch, a trap...
    
    TUTORIAL: Pressing R2 and Action at the same time will focus chr's attention on
              anything interesting on current screen. Use this feature in
              pinpointing what stuff can be interacted with (like chests, switches,
              etc).
    
    F5: Step on switch to open E door. Chest is empty (see the note behind it).
    Exit E.
    
    F6: That's a bit too far...
    
    TUTORIAL: Jack's wind mouse Hanpan can be used as a tool. Hanpan has several
              nifty features: it can jump gaps one square wide, and can bring you
              contents of chests that are too far away to be reached by foot. Once
              Hanpan is running around, you can control its path by D-pad or left
              analog.
    
    F6: Go downstairs and throw Hanpan in E direction, so that it steps on switch
    and opens S exit.
    
    F7: There's a guillotine trap in this room (takes half of current HP). Dash
    past it and it'll slam down just behind you. Ascend the stairs and go for the
    chest... but wait? See the color of it? It's different than usual - use Hanpan
    and you'll get HEAL BERRY, but chest will go boom at the same time. Those are
    trapped chests, and you should use Hanpan to open these. Exit S.
    
    F8: Crates and pyramid switch.
    
    TUTORIAL: Position a chr near a small crate and press Action. Provided chr can
              lift it, he/she will do so. You can carry it around, and throw it by
              pressing Action again. You can usually throw crates to activate
              switches, though they may have other functions as well (such as not
              being attacked when you carry one).
    
    F8: Grab a crate, and then throw it at E switch to open up W exit. Exit W.
    
    F9: Go E, drop down, use Hanpan to get 2x GELLA CARD, exit W.
    
    F10: Grab *middle* crate, throw it at W switch, N exit opens. Other two crates
    contain REVIVE FRUIT and HEAL BERRY. Exit N.
    
    F11: Use Hanpan to get GIMEL COIN, dash past guillotine trap, exit N.
    
    F12: Read the memo on the wall. Now stand on upper switch, and throw Hanpan,
    but make sure you manipulate its path so that it lands on the switch located
    between the spikes. With both activated, E exit opens. Exit E.
    
    F5: Grab a crate and throw it at the switch to open SW exit. Exit SW.
    
    F4: Exit NW.
    
    F11: Use Hanpan to get HEAL BERRY. Exit E.
    
    F4: On N end of room there are 12 crates. Grab them and throw them at 4 crystal
    switches around central platform. Once all four are active, a teleport crystal
    will appear. Don't drop down yet, exit NE first.
    
    F7: Use Hanpan to get 200 GELLA. Exit W.
    
    F4: Drop down to lower level, and save your game. Approach the crystal and
    touch it, only to be drawn into... BANZAI?
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    JACK
                                           VS
                                                                        ATLACHNACHA
    
    -------------------------------------------------------------------------------
    ATLACHNACHA'S STATS (no.013) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    6   | 310    | 64     | 200    | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    22       | 23      | 20      | 40      | 12      | 39      | 23
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Hunt for Food - VS one chr - phd
    2. Captured Web - CATT VS one chr - halves REA, EVA is dropped to 1
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 30 dmg, and may counter with [2.], a move that reduces your
    REA and EVA. Once Jack's FP hits 25 FP...
    
    TUTORIAL: Jack can use Accelerator FA when his FP has accumulated at least 25
              FP. It allows him to move first in the round, regardless of REA of
              other combatants. If FD is used in Acc-round, effects of FD are
              enhanced.
    
    If you attack boss with any attack, it may counter with a move, that reduces
    your REA and EVA.
    
    TUTORIAL: To move before the boss, use Accelerator FA.
    
    Jack can take three hits before he'll need to heal. Always leave enough FP so
    that you may be able to Acc-round a Heal Berry. Boss has no other attacks, so
    the short recap can be: attack twice or thrice, then heal, repeat. Before
    battle ends, use Lucky Card on Jack.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F4: Step into the crystal.
    
    F13: Go N and examine the console. After scene ends, new crystal appears on S.
    Take it... and thus Jack's prologue ends - save your game.
    REFERENCE: WildArms0023-WildArms0030
    
    Our favorite blonde is up next - press Circle (if playing japanese version) or
    X (if playing US version)!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    Enemies : none
    Items   : ITEM LIST ID - #IL004
              [ ] 001. Teardrop - AU
              [ ] 002. Crest Graph (1st) - AU
              [ ] 003. Crest Graph (2nd) - AU
              [ ] 004. Witch: Ep. 1 - PR
              [ ] 005. Heal Berry - BR
              [ ] 006. Heal Berry - BR
              [ ] 007. Heal Berry - BR
              [ ] 008. Target Tool - AU
    Chests  : none
    Duplos  : none needed
    Level   : lv6
    Features: inn (for free), memory bird
    Notes   : Two Crest Graphs mentioned in item list would be in your inventory,
              if you were to dissolve Fire and Heal spells Cecilia starts with.
              Because there's a total of 32 Crest Graphs in whole game, I felt
              compelled to include them.
    People  : Mary, Anje, Suzanne, Lana, Peleira, Logan, Irena, Brea, Trish, Holly
    Books   : "Our World Filgaia", "Belief of Guardians", "Inherited Tears",
              "Crest Graph", "Old Silver Coin", "Legendary Elw",
              "Crest User", "Basic Crest Sorcery", "Elemental Properties",
              "The Challenge of Magic", "De La Metalica", "Recommended Magic"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    During the scene name your chr (starts at lv1). Teardrop item has been added to
    your inventory. From starting position exit S.
    
    Exit E.
    
    Exit NE exit to enter the library. Talk to librarian to obtain WITCH: EP. 1
    (when you have all ten volumes and you've read them to librarian, you get EX
    File Key). Now exit S.
    
    Exit N to enter abbey's main courtyard. Check the barrel in NE corner for HEAL
    BERRY, then exit E to end up in the kitchen.
    
    Check the barrels for HEAL BERRY, while talking to the cook allows you to rest
    for free. Exit W back into courtyard.
    
    Exit N.
    
    There's many entrances here and these are of interest:
    - (from left to right) 4th N door leads to a room with memory bird
    - (from left to right) 2nd N door leads to Suzanne's room; Suzanne is the music
      lover for this game - this means that she 'collects' music samples you've
      heard so far and presents them for your listening pleasure; once you collect
      all of the music samples in the whole game, she will give you EX File Key
    - (from left to right) 1st S door leads to Anje's room
    
    Back to courtyard, exit SW.
    
    Exit NW to end up in Mary's room - have a chat with her, then exit S.
    
    Exit N back to the courtyard.
    
    Exit N.
    
    Enter Anje's room (1st S door, remember?). Talk to her for a lenghty blah-blah.
    
    TURORIAL: To make the game progress, you will sometimes be required to use
              Event items. These are located under second page of your Items
              submenu. Enter it, choose the item you think will work and press
              Action. If it's the one, something will happen.
    
    We shall test this right away - stand near the table with a globe on it, enter
    your inventory and use Teardrop. Anje will give you party item TARGET TOOL.
    
    TUTORIAL: Target Tool works similarly to your R2 + Action combo. It will
              highlight objects of importance with yellow orb, provided you're
              close enough to them and that you're looking in their direction.
              Target Tool can be turned on or off.
    
    Exit N.
    
    Exit S back to the courtyard.
    
    Assuming Target Tool is on, N statue will be highlighted with yellow orb when
    looked at. Stand close to it and use Teardrop - doing so will unlock W door.
    Exit W.
    REFERENCE: WildArms0031-WildArms0035
    
    There's a weird slab on N wall - stand close to it and use Teardrop...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
    Enemies : no.225, no.245, no.199 (BOSS), no.200 (BOSS)
    Items   : ITEM LIST ID - #IL005
              [ ] 001. Tinder Staff tool - CH
              [ ] 002. 2x Heal Berry - CH
              [ ] 003. 300 gella - CH
              [ ] 004. Gimel Coin - CH
              [ ] 005. Aqua Wisp - AU
              [ ] 006. Crest Graph (3rd) - AU
    Chests  : 5 (4 cleared, 1 remains)
    Duplos  : 1 needed (0 used, 1 remains)
    Level   : when boss is killed, lv6
    Notes   : nothing of importance
    Books   : "Property and its Meaning", "Lost Guardian", "Book of Genesis",
              "Guardian Belief Heresies", "World's Lifeline", "Abandoned World",
              "Book of Destruction", "First Wanderer", "Infinite Sequence System",
              "Guardian of Filgaia"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    TUTORIAL: First some words about beloved Cecilia - she's primarily a mage, not
              a melee fighter. Her HP and DEF are fairly low (but she has decent
              EVA to compensate), while she has good MAG and RES. Also, don't be
              stingy with magic attacks - keep chucking them at enemies. Remember
              that each time chr levels up, HP & MP & VIT gauges are recovered to
              full. Cec starts at lv1, so that means a lot of levels.
    
    F1: OK, that would be it - descend the stairs and get TINDER STAFF TOOL.
    
    TUTORIAL: Press and hold Square to let out a continuous stream of fire. It can
              be used to light up certain objects, melt ice and more. Additionally,
              while you're letting out the fire stream, you can rotate it around
              with D-pad or left analog.
    
    F1: Read the slab on the wall, then ascend the stairs. Against S wall is a
    single torch which is unlit. Aim at it with Tinder Staff and light it. Exit N.
    
    F2: While on upper level, exit E.
    
    F3: Get 2x HEAL BERRY, exit W.
    
    F2: While still on upper level, exit W.
    
    F4: Exit N.
    
    F5: Read the slab, then ascend the stairs. You have three torches - light them
    all to open path forward. Exit N.
    
    F6: Exit E.
    
    F7: Climb the ladder on E end, exit N.
    
    F8: Read the slab and memorize the pattern of lit torches. Exit S.
    
    F7: Stay on upper level - assuming compass is pointing N, and from left to
    right, you need to light 1st, 3rd and 5th torches to open up E exit (note that
    you must be somewhat quick in doing so, else the flames will extinguish). Drop
    down and exit E.
    
    F9: Exit S.
    
    F10: Read the slab, then ascend the stairs. You have five torches - press and
    hold Square, then rotate left analog in a circle so that Cec emits a jet of
    fire in a circle around her, lighting all five torches in quick succession.
    Exit S.
    
    F11: Exit W.
    
    F2: You will find two statues in this room. Stand near E statue and use
    Teardrop. Then stand near W statue and use Teardrop again. The W door on lower
    level of F2 is a magic door - it can only be unlocked with a special item,
    called Duplicator. As we don't have any yet, remember this for later. Exit N.
    
    F13: Climb the ladder, exit W.
    
    F14: Get 300 GELLA, exit E.
    
    F13: Go down the ladder, and grab the valve.
    
    TUTORIAL: Press and hold Action to grab valves and the likes. While holding the
              valve, rotate left analog in clockwise direction to turn the valve to
              the right, and in anticlockwise direction to turn the valve to the
              left.
    
    F13: While holding it, turn the valve two times to the right. Climb the ladder,
    exit E.
    
    F15: Get GIMEL COIN, exit W.
    
    F13: Go down the ladder, and grab the valve. While holding it, turn the valve
    to the left once. Climb the ladder - *read the books*! Then climb another
    ladder and read two more bookshelves, then examine the blue slab. A password?
    You have two options: look at Avantre's guide, which supports Shift-JIS
    characters, or look it up in the next pictorial reference. N door opens. Drop
    down, grab the valve and turn it left or right once. Now climb the ladder and
    exit N.
    For US version the password is: Guardian Blade.
    
    F16: Stand near the table and examine the book. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA
                                           VS
                                                           NELGAL & 3x NELGAL CLONE
    
    -------------------------------------------------------------------------------
    NELGAL'S STATS (no.199) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    6   | 999999 | 18     | 100    | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    6        | 9       | 15      | 20      | 15      | 10      | 10
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Scoop Up - VS one chr - phd
    2. Curtail Image - summons three Clones
    
    -------------------------------------------------------------------------------
    NELGAL CLONE'S STATS (no.200) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    3   | 999999 | 6      | 100    | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    3        | 4       | 13      | 20      | 13      | 13      | 6
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Crunch - VS one chr - phd
    2. Critical Heal - CATT on all Clones - recovers up to 9999 HP
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    That's right, all opponents in this battle have 999999 HP. There's a trick to
    defeating them, and we'll get to that soon enough. Main boss' [1.] hits for 4
    dmg, and small sidekick's [1.] for 6. Don't bother attacking, just defend until
    you get 50 FP for Cec (oh yeah, use Lucky Card on Cec). Nelgal will then summon
    three clones, and Cec will get AQUA WISP.
    
    TUTORIAL: Cecilia's FA is Material. For a fixed amount of FP she can invoke the
              power of the mediums for aid in battle. She can invoke a magic attack
              against all enemies, protect the party from harm, or heal the party -
              effect depends on the medium she's using. Aqua Wisp, for example,
              performs water magic attack against all enemies.
    
    At this point of battle simply summon the power of Aqua Wisp and you win (if
    you try using regular magic against Clones, they will counter by casting [2.]
    on themselves).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F16: After battle you get some Water Gems, but most importantly, CREST GRAPH
    (3rd)! Exit S.
    REFERENCE: WildArms0036-WildArms0042
    
    And thus the entire prologue is done - save your game!
    
    Opening movie plays - from now on, each time you load a save made past this
    point, opening movie will play. You can skip it with Start.
    
    Game reverts back to Rudy, who is in Surf.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Features: memory bird
    Notes   : Inn is no longer available
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go downstairs, then attempt to leave the house. LOCATION OF ADLEHYDE will be
    revealed. Who are you bowing to, Rudy? If it were me, I'd shoot them all up.
    Once the semantics are done and over with, you appear on world map, with
    nowhere to go. Walk S into the forest, then E to get back out on plains with
    grey ground. Again turn S and keep walking until you bump into next forest. To
    the W of this forest you'll see a group of 8 trees. Initialize SS there to
    uncover Adlehyde.
    REFERENCE: WildArms0043
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL006
              [ ] 001. Heal Berry - BR
              [ ] 002. Revive Fruit - BR
              [ ] 003. Heal Berry - BR
              [ ] 004. Heal Berry - BR
    Chests  : none
    Duplos  : none needed
    Level   : lv6
    Features: inn, memory bird, ARMs shop, item shop, magic guild, black market
              (only after you have Black Pass)
    Notes   : Something really bad will happen soon to Adlehyde, so better get
              everything you need *now*
    People  : Dominique, Pam, Kimble, Catori, Jeremy, Abott, Flaherty (shopkeeper
              of Black Market), Ellen, Randy, Lisett, Joanna, Furgason, Howard,
              Darryl, Cougar, Nap, Tom (returns eventually), Murdock (returns
              eventually), Lumino (returns eventually), Brea (returns eventually),
              Tyrell (during specific event), Drake (returns eventually)
    Books   : "Elw's Amazing Techniques", "ARM System and its Connection",
              "Anyone Can Be Stronger!", "The Two Moons",
              "When the Last Second Is Gone"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As soon as you enter, two men carrying another will run in, moaning about an
    accident happening. Ignore them for now, let's explore. Oh, from now on also
    consider it a general knowledge that you should read all books you come across.
    
    Enter first house on E - it's a shop with following goods.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
    Medicine                               |                                     10
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Buy around 30 Medicines. Check barrel in corner for HEAL BERRY. Back out you
    go. A bit above item shop is magic guild - but as of now it's of no use to you,
    as you need Cec to be in the party. House further N is ARMs shop - you can use
    it to upgrade Rudy's ARMs (and Jane's, once she's yours) and upgrade number of
    bullets Rudy's special carts use. By going downstairs you'll find Emma, but
    avoid talking to her just now. Next E house has nothing worth stealing inside,
    and final E house cannot be entered yet.
    
    Let's clean W side, starting from bottom. First house is an inn - if you need
    resting do so (Cec is here, but she doesn't join yet). Once done, exit to the
    balcony - check the barrel for REVIVE FRUIT. Back inside check the small barrel
    near the stairs for HEAL BERRY. Enter next W house and check barrels for HEAL
    BERRY. Final W house is a hospital with nothing to take inside.
    
    Central N building is a burial ground - nothing can be found inside. Exit
    leading NE will take you to festival grounds, but currently it is off limits.
    The final available exit is that on NW.
    REFERENCE: WildArms0044-WildArms0047
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL007
    Chests  : 6 (0 cleared, 6 remain)
    Duplos  : 4 needed (0 used, 4 remain)
    Level   : lv6
    Features: inn (after certain event), memory bird
    Notes   : nothing of importance
    People  : Martin, Lukardo, Glen, George, Johan, Justin, Antoine, Steven, Ozma,
              Gaf
    Books   : "Troll Control", "Anatomy of the Demon", "Demon Star Hiades",
              "A Book of Kema", "The Brightness of Life", "Awakened Machine",
              "The Surviving Royal Family", "A Virtue of the Royal Family",
              "Ancient Android Weapon"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    It sucks that we cannot take anything yet, though do have a look around. You're
    now in front of castle, so exit N.
    
    Throne room. Exit N... wherever.
    
    Central hall. Exit W.
    
    Here comes Jack, but won't join just yet. Notice the door he's observing (it
    leads to castle's treasure room, which we shall loot later).
    
    TUTORIAL: Those are magically sealed doors. The only way to open them is with
              an item called Duplicator.
    
    The other N exit leads to knight's sleeping quarters - there's few books
    inside (read "Troll Control"), and later there will be Inn feature available,
    otherwise nothing of importance. Exit back S.
    
    Exit E to central hall.
    
    Exit E to the other hallway.
    
    First N door leads to the meeting room. This will be an important spot for
    quite a few events. Exit S.
    
    Take other N exit.
    
    Another sleeping quarters. Books, nothing to steal, etc. Exit S.
    
    Exit W to central hall.
    
    If you try exiting N, you'll be stopped. Touring is complete, return to
    Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter ARMs shop, go downstairs and talk to Emma (there's no way in hell she's
    39 years old). During the convo LOCATION OF LOLITHIA'S COFFIN will be revealed.
    Emma will offer you 5000 gella reward if you choose to help out with the
    situation at the Coffin. Accept by picking first option. But Rudy alone cannot
    handle it, so this mission requires allies. For starters, go to Adlehyde's inn
    and talk to Cec. After introduction she joins the party (Teardrop is returned
    to inventory as well). Visit the magic guild shop - dissolve Fire, and bind
    Lightning and Pressure spells. Now go to the castle.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go find Jack in front of Duplo door and talk to him - he'll join the party.
    Return to Adlehyde (save at memory bird) and exit to world map. Now let's cheat
    a bit, since the game itself will love to cheat you... from Adlehyde keep going
    NE until you come to a forest near the lake. Initialize SS to the N of this
    lake to uncover Ruins of Memory.
    REFERENCE: WildArms0048
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
    Enemies : no.220, no.008
    Items   : ITEM LIST ID - #IL003
              [ ] 010. 5000 gella - CH
              [ ] 011. Ambrosia - CH
              [ ] 012. Crest Graph (4th) - CH
              [ ] 013. 2000 gella - CH
              [ ] 014. Monster Egg - CH
              [ ] 015. Migrant Seal (2nd) - CH
    Chests  : 12 (12 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv6
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Go for the console. We'll input two passwords. Yeah, you don't know them
    yet... really? Why are you reading this then? Hehe. For the passwords, like
    sometime before, I'll ask you to look them up in Avantre's guide, as it
    supports Shift-JIS characters, or look at these two pictures (password in
    katakana opens passage to F3, and password in hiragana to F2). Exit W.
    For US version passwords are:
    - Fulcani (opens E passage)
    - Keeper (opens W passage)
    REFERENCE: WildArms0049-WildArms0050
    
    F2: Dash past guillotine, but beware of not running too far or you'll fall off.
    Once you stop at the spot which is not spiked, use Hanpan to jump the gap and
    get you 5000 GELLA, AMBROSIA, & CREST GRAPH (4th). Exit E.
    
    F1: Exit E.
    
    F3: Same thing as with F2. Use Hanpan to get 2000 GELLA, MONSTER EGG, & MIGRANT
    SEAL (2nd). Exit W.
    
    F1: Wonder how you get hold of the passes? Well, one pass was the name of the
    old man you saw when you were finishing up Ruins of Memory, and the other
    password you get out from a conversation with somebody way later in the game.
    Waiting until that time? Why, when you can grab the stuff now? Exit S.
    REFERENCE: WildArms0051-WildArms0056
    
    Back on world map laugh as you can now cancel encounters with no penalty to
    ENG. A word on Monster Egg you nailed - if you use this while on world map,
    you'll fight duo of optional bosses - Humpty and Dumpty. Don't laugh, that's
    really their names. Suggested level by the game is lv55, as that is the level
    of those bozos. Also be careful of not using it accidentally. Return to
    Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Stop by magic guild and bind Analyze on the Crest Graph. Exit S to world map.
    Lolithia's Coffin is located directly N from Adlehyde inbetween the mountains.
    Perform SS and there is the entrance.
    REFERENCE: WildArms0057
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
    Enemies : no.054, no.097, no.272 (BOSS)
    Items   : ITEM LIST ID - #IL008
              [ ] 001. Revive Fruit (recruit Emma) - CH
              [ ] 002. Gimel Coin (Emma required in party) - CH
              [ ] 003. Crest Graph (5th) - CH
              [ ] 004. SC Snipe Bullet - CH
              [ ] 005. 4000 gella (Emma required in party) - CH
              [ ] 006. EX File Key (Emma required in party) - CH
              [ ] 007. Alter Part - CH
              [ ] 008. 3x Heal Berry - CH
              [ ] 009. Potion Berry - AU
    Chests  : 10 (8 cleared, 2 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv7
    Notes   : for the first time, Emma can join as temporary guest combatant!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: If you try exiting N, you can't just yet. W exit is locked, and to open it,
    you need to operate console nearby, but Emma must be in your party. Exit E.
    
    F3: Read following supertip carefully!!! Make Rudy onscreen chr and talk to
    Emma...
    
    SUPERTIP: If you want Emma to join your party, do the following:
              - talk to her, pick second choice to decline
              - talk to her for second time, pick second choice to decline
              - talk to her for third time, pick second choice to decline again
              - she will now ask you if she can tag along, but your prize gella
                will drop from 5000 to 1000 only (seeing as you can nail a chest
                with 4000 gella in this dungeon, this is a worthy sacrifice)
              - when offered a choice again, *make sure* to pick first option
              - congrats, Emma has joined your party!
    
    TUTORIAL: Emma's evaluation: her stats are ugly. Low HP, decent MP, lowest STR,
              DEF and REA, decent MAG and RES, and poor ACC and EVA. Her FA is
              called Alchemic Bomb, with which she attacks one group of enemies for
              non-el dmg. Damage inflicted depends on how many enemy skills she has
              learned. One of her ORS is called Download - use this skill on
              various enemies (works on some bosses as well) to learn their
              abilities. Except Download all of Emma's ORS require MP to be cast.
    
    F3: If you don't want her to join, simply choose first option. If Emma has
    joined, open the chest in the back for REVIVE FRUIT. Exit S in either case.
    
    F1: If Emma has joined, examine W console now to open the door to F2 (I don't
    want a piece of cake; I want a piece of her). Exit W, otherwise exit N to F4.
    
    F2: Get GIMEL COIN, exit S.
    
    F1: Exit N.
    
    F4: Downstairs you'll see two chests, and one of them looks funny. Get CREST
    GRAPH (5th) from red chest, then try to open grey one. No good - plant a bomb
    near it, and when the bomb goes off, chest cracks open. Now you can get SC
    SNIPE BULLET.
    
    TUTORIAL: Snipe Bullet is new ORS for Rudy. It has greater accuracy and allows
              Rudy to shoot twice as fast for that round. It can be used to shoot
              down enemies with good EVA (flying enemies, for example), or to
              dispose of enemies that recover.
    
    F4: Exit N.
    
    F5: Read the slab. Now place a line of bombs (don't place them too far apart,
    as they need to blow up simultaneously) between the two sphere switches. When
    bombs blow, switches turn from blue to red and exit opens. Exit N.
    
    F6: Exit N.
    
    F7: A funny contraption. Exit W.
    
    F8: Exit W.
    
    F9: Switch to Jack. Stand on either switch, and then use Hanpan (with some
    maneuvering from left analog) to step on other switch to open the exit. Exit W.
    
    F10: Here's one more console you need Emma for. If she's with you, examine the
    console to open N passage to F12. Exit N, otherwise carry on W to F11.
    
    F12: Use Hanpan to get 4000 GELLA. Exit S.
    
    F10: Exit W.
    
    F11: Walk down... Ooops!
    
    TUTORIAL: When there's a dangerously shaky floor to walk on, sneaking may
              sometimes be required. You can achieve so by pressing and holding
              Cancel while chr is walking around. Doing so will not cause the shaky
              floor to collapse.
    
    F11: So, sneak around the chasm, and then use Hanpan to step on switch. Exit E.
    
    F10: Exit E.
    
    F9: Exit E.
    
    F8: Exit E.
    
    F7: Exit E (if you're interested, one of the orbs on N door is now glowing).
    
    F13: Exit E.
    
    F14: Stand between four torches so that you can target all of them. Switch to
    Cec and while you're holding out Tinder Staff, do a full circle with left
    analog and with this you'll light them all up at once - path opened. Exit E.
    
    F15: Here's 3rd and final console you need Emma with. If she's with you,
    examine the console to open up N passage to F17. Exit N, otherwise carry on E.
    
    F17: Use Hanpan to get EX FILE KEY (1st). This one deserves a special mention,
    I guess. EX File Key you just got allows you to start EX New Game (basically,
    you begin a new game with some stuff carried over, like chr's levels, and gella
    acquired). Exit S.
    
    TUTORIAL: EX File Keys are used to unlock bonus features. There's 25 of them in
              the whole game. Can you find them all?
    
    F15: Exit E.
    
    F16: Descend the stairs and stand S from S block. Try grabbing it with Action.
    
    TUTORIAL: Some crates are too heavy to be picked up, but they can be pushed or
              pulled. You can grab such crates by standing close to one and
              pressing, then holding Action. While grabbed, you can push or pull
              it. Release Action and you'll let go of the crate.
    
    F16: Okay, so push S block up 5 spaces N. You can now get ALTER PART, & 3x HEAL
    BERRY.
    
    TUTORIAL: Alter Part is a special item, which can be used at ARMs shop for
              upgrading amount of bullets SC can hold. Each of Rudy's SC requires
              specific amount of Alter Parts for one upgrade.
    
    F16: Pull both blocks 3 spaces S, and then step on the switch. Exit E.
    
    F15: Exit E.
    
    F14: Exit E.
    
    F13: Exit E.
    
    F7: There's a lever very close to N door - flip it. Now exit N.
    
    F18: Read the stuff on console, then grab E valve. Turn it two times to the
    left (anticlockwise motion with left analog). Now all four thingies are
    pointing towards middle of this room. Step on the switch in middle of the room,
    and *wait* a bit on it to open up path forward. Save your game, then exit N.
    
    F19: Stop mentioning food, darn it! BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                          MAGTORTUS
    
    -------------------------------------------------------------------------------
    MAGTORTUS' STATS (no.272) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    7   | 500    | 100    | 300    | NTH | NTH | NTH | NTH | WKN | ACT | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    18       | 39      | 18      | 34      | 13      | 26      | 3
    18       | 45      | 20      | 43      | 1       | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 90      | 80      | 100     | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Potion Berry - 100                     | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Bite - VS one chr - phd
    2. EM Laser - TATT VS one chr - thunder mgd
    3. Electrigger - TATT VS all chrs - thunder mgd, DL
    4. Defensive Charge - charge up turn for attack [3.]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 10 dmg, [2.] for 30 dmg, and [3.] 30 dmg to all. At end of
    each third turn boss will use [4.], with which it will charge up for [3.].
    
    TUTORIAL: Magtortus will charge up for [3.] after each third turn. During this
              turn boss' defensive stats are increased, but REA, EVA and ACC drop
              to 1. If all three chrs attack it, you'll break its concentration
              and it won't use [3.].
    
    Mag luckily doesn't counter. If your average level matches that of boss, you
    really won't have any problems. As you see, this guy has two lines for STATS B
    - use first line when boss is not in shell mode, and use second line when boss
    is in shell mode.
    
    Generally, Rudy uses SC (Boosted Shell), Cec attacks with water magic (or
    invoke Aqua Wisp with 50 FP), Jack attacks with Speed Fang. On the turn when
    Mag will enter shell mode, have all chrs guard or heal themselves. Mag will go
    last in next round guaranteed (REA becomes 1). Don't smack it with thunder, or
    you'll recover its HP, and boss' ATT will increase temporarily.
    
    Before battle ends, use Lucky Cards on your chrs (but seeing boss gives only
    100 EXP, maybe you should spare them).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F19: POTION BERRY is yours. Exit N.
    
    F20: A big fella, ain't ya? Also in this room are two jump panels, but for
    those you require Jump Boots. Exit S. If Emma is with you, scenes take over
    automatically, so skip to next Adlehyde entry just a bit below.
    
    F19: Exit S.
    
    F18: Exit S.
    
    F7: Exit S.
    
    F6: Exit S.
    
    F5: Exit S.
    
    F4: Exit S.
    
    F1: Exit E.
    
    F3: Talk to Emma, and you're done for now.
    REFERENCE: WildArms0058-WildArms0070, WildArms0070A
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You return to Adlehyde automatically. When in control, go to magic guild and
    dissolve Pressure, then bind Spectre and Shield. Also drop by ARMs shop and
    upgrade Rudy's ARM properties a bit (attack power and bullet count). When done,
    return to Adlehyde's inn and choose to sleep.
    
    Everybody rejoice, for it is a fiesta! Cec is out of the party for a while. You
    can now access NE part of Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL009
              [ ] 001. 5000 gella OR 1000 gella - PR
    Chests  : 1 (0 cleared, 1 remains)
    Duplos  : none needed
    Levels  : lv7
    Features: item shop (after certain event)
    Notes   : nothing of importance
    People  : Bernard, Brock, Anderson, Daniel, Anthony, William
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There's much more people to be found here, but I'm only listing the new ones.
    When you enter the foreground, have a look around and talk to people, then exit
    N. Inside the building you'll see Emma - talk to her to get 5000 GELLA or 1000
    GELLA (if you opted for her to join you during Coffin trip). Now have a look
    around all the rooms, checking the exhibits and talking to everybody - Gaf will
    ask you to look for a lost child, and Anderson asks the same. When you're done,
    return to Adlehyde.
    REFERENCE: WildArms0071-WildArms0071A
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : no.144
    Level   : lv8
    Features: inn, memory bird, ARMs shop, item shop, magic guild, black market
              (only after you have Black Pass)
    Notes   : After a specific event all features but memory bird will be
              temporarily unavailable
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    *SAVE YOUR GAME!* Now, talk to the kid with red balloon in front of ARMs shop.
    After the scene, you're forced into event battle - win it. After the battle
    you'll see that things aren't looking good (your tools cannot be used during
    this time). There's several people still left around, but first you need to
    make it to NW exit, where Cec is in trouble. Bangerang! Cec is ambushed for
    first turn, but enemies use only Darkness for that round - in second turn
    reinforcements arrive, so kick enemies' asses.
    
    Now you have 5 minutes to rescue 6 townspeople. For each person saved you'll
    receive an item later. If you don't wanna be bothered, simply go N and you're
    done. But I have a soft heart, so let's do it.
    
    Howard   : - near NE exit, leading to exhibition grounds
               - Gimel Coin reward
    Lisett   : - W part of town, inbetween the hospital and private house
               - Lucky Card reward
    Tyrell   : - S part of town, in front of magic guild
               - Potion Berry reward
    Catori   : - SE part of town, behind the item/ARMs shop
               - Gella Card reward
    Dominique: - S part of town, just to the right of entrance into Adlehyde
               - Revive Fruit reward
    Anderson : - to the right of the entrance of burial grounds
               - will only come with you if you've rescued Tyrell
               - Small flower reward
    
    Again - you cannot save for the time being, and time flows when inside battles.
    Timer is stopped when you're entering commands or you're inside main menu. When
    you're done, run for Adlehyde castle - when you attempt to enter it, you'll be
    asked a question. Again, there's 6 people you can save - do you have them all?
    Pick first option to enter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL007
              [ ] 001. Shield Badge (after certain event) - AU
              [ ] 002. Revive Fruit (after certain event) - PR
              [ ] 003. Gimel Coin (after certain event) - PR
              [ ] 004. Gella Card (after certain event) - PR
              [ ] 005. Lucky Card (after certain event) - PR
              [ ] 006. Potion Berry (after certain event) - PR
              [ ] 007. Small Flower (after certain event) - PR
    Chests  : 6 (0 cleared, 6 remain)
    Duplos  : 4 needed (0 used, 4 remain)
    Level   : lv8
    Features: inn (after certain event), memory bird
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Save your game, then exit S.
    
    Exit SW.
    
    Grab the statue with Action, pull it one square N, then push it either E or W,
    and finally drop down. Exit SW (be careful so the guard won't see you).
    
    Loop around the room, and stop just as you get to S exit. There's a couple of
    guards near the throne, and you need to avert their attention to something
    else. Throw Hanpan and maneuver it up the stairs into guards' field of vision.
    They'll follow Hanpan, and with guards outta your way, you can now access NE
    exit of throne room.
    
    Exit E.
    
    Exit NE.
    
    Switch to Cec and talk to Ozma to receive SHIELD BADGE. Also in this room
    you'll find people you've saved a bit earlier. Talk to them to nail: GIMEL
    COIN, LUCKY CARD, GELLA CARD, POTION BERRY, SMALL FLOWER, & REVIVE FRUIT. Exit
    S.
    
    Exit W.
    
    Go see that guard so that he 'captures' you, then exit N.
    
    R2 + Action shows two points of interest. Stand close to E sword relief, and
    use Shield Badge. Tadaaah!
    REFERENCE: WildArms0072-WildArms0080
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde]
    Enemies : none
    Items   : ITEM LIST ID - #IL010
              [ ] 001. Potion Berry - CR
              [ ] 002. 3x Heal Berry - CH
              [ ] 003. Witch: Ep. 2 - CH
              [ ] 004. 1000 gella - CH
              [ ] 005. Revive Fruit - CR
              [ ] 006. Heal Berry - CR
    Chests  : 6 (3 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv8
    Notes   : this is the place where you can recruit one of the optional chrs way
              later in the game
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit S.
    
    F2: Go S, bomb the crates and collect POTION BERRY. Exit S.
    
    F3: New feature.
    
    TUTORIAL: Sometimes you'll see gratings above your head. Press Action to grab
              onto them from below. Use D-pad or left analog to move around, press
              Cancel to let go. If you're at the edge of the grating, press Action
              to have your chr hoist him/herself up and you can walk *on* the
              grating (assuming you have space to do so).
    
    F3: Grab onto the grating and hoist up. Get 3x HEAL BERRY, then drop down to
    the S, and exit W.
    
    F4: You can't yet reach other side, so take the path N, grab onto grating,
    hoist up, exit NE.
    
    F2: Exit E.
    
    F5: Grab onto grating, hoist up, drop off to the E. Exit SW.
    
    F3: Exit SE.
    
    F6: Get WITCH: EP. 2, & 1000 GELLA. Then grab the valve and turn it clockwise
    (to the right) until you see a message. Exit W.
    
    F3: Cross the canal with now lowered floodgate. Exit SW.
    
    F9: Bomb the crates and collect REVIVE FRUIT and HEAL BERRY. Exit S.
    
    F10: Save your game, then take the ladder to exit S.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : no.257 (BOSS)
    Level   : when boss is killed, lv10
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Drop down, then head for the center of the town. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                              MUSCLE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    MUSCLE QUARTER KNIGHT'S STATS (no.257) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    10  | 999999 | 100 + *| 500    | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    97       | 60      | 8       | 32      | 35      | 50      | 24
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Torment - VS one chr - phd
    2. Taunt - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 110 dmg, and when [2.] is used, boss skips a turn.
    
    Boss has 999999 HP... yes, you read correctly. But unlike Nelgal, you cannot
    defeat boss for good in this battle. You need to survive for five turns, after
    which the battle automatically ends. Base EXP boss drops is 100 EXP, but you
    can raise that amount much higher by using fiercest attacks against boss.
    
    * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
            amount of damage inflicted]
    
    Boss tends to use [1.] on 1st and 4th turns, so you better guard (Cec is likely
    to get KO-ed anyway, if she's hit), on others he'll skip turns. Generally, Rudy
    uses SC (Boosted Shell), Cec attacks with thunder, Jack attacks with Speed
    Fang. First time boss is shot, he'll make a comment. On fifth turn have someone
    use Lucky Card on Cec (so she catches up in terms of levels). At the end of
    battle I received 852 EXP, if you'd like to compare your results.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    The price paid is great - Teardrop is lost. Starting credits now roll - save
    your game when given the choice to do so.
    REFERENCE: WildArms0081-WildArms0086
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Features: inn (now available), memory bird
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Game continues in the meeting room of the castle. Exit S.
    
    Exit W.
    
    Exit W.
    
    Exit NW.
    
    This guy now offers inn services. Exit S.
    
    Exit E.
    
    Exit S.
    
    Talk to the minister Johan, then exit S.
    
    Exit S to return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : None
    Items   : ITEM LIST ID - #IL006
              [ ] 005. Field Viewer (after a certain event) - AU
              [ ] 006. Item Scope (after a certain event) - PR
    Chests  : none
    Duplos  : none needed
    Level   : lv10
    Features: memory bird, ARMs shop, item shop, magic guild
    Notes   : town's been burned to a crisp, and you'll need to restore it (see
              below for more info)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    What a mess. Enter the burial ground to the N. LOCATION OF MOUNTAIN PATH is now
    revealed and you receive FIELD VIEWER. Awesomeness! Cec rejoins the party. Item
    shop is banged up, magic guild works, ARMs meister is in front of his former
    shop, inn is banged up as well, memory bird intact. Exit briefly to the world
    map.
    
    TUTORIAL: With Field Viewer you can now press Select to access various
              functions of this nifty item. You will switch between:
              -> No map
              -> Local - immediate surroundings (in lower right)
              -> World - world map (has five subpages; two are currently open -
                 dungeons and towns)
              -> Enlarged - regional view (with X and Y coordinates!)
              -> no map (repeat)
    
    Once you've familiarized yourself with Field Viewer, return to Adlehyde.
    There's two guys standing in middle of the town - talk to Howard and he'll tell
    you they're rebuilding Adlehyde, but some funds are needed to help speed up the
    construction. No, really? Hey, guys, why doesn't one of you go and steal PS MP
    Repair from Rat Monkey. It's actually funny - when I sell that skill, item
    merchant suddenly has 999999 gella to give to me. Why not use it for
    reconstructing efforts? See Reconstruction section for somewhat longwinded
    mechanics for town's recovery.
    
    Okay folks, let's carry on. Talk to Howard and fork over 12000 gella, than talk
    to him again. ITEM SCOPE IS YOURS!
    
    TUTORIAL: Item Scope works only on world map! When trekking about, activate SS.
              If there's an in SS' range, it'll show up on the screen for you to
              take. You can find money or usable items (even Migrant Seals are
              scattered about).
    
    Now exit to NE to exhibition grounds.
    REFERENCE: WildArms0087-WildArms0088
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL009
              [ ] 002. Crest Graph (6th) - CH
              [ ] 003. Potion Berry - CR
              [ ] 004. Revive Fruit - CR
              [ ] 005. Heal Berry - CR
              [ ] 006. Medicine - CR
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Levels  : lv10
    Features: item shop (after certain event)
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This has been turned into pile of junk as well. Get CREST GRAPH (6th), then
    smash the crates to collect POTION BERRY, REVIVE FRUIT, HEAL BERRY, & MEDICINE.
    There's a small guy in SE corner, who appears to be pretty calm. Try bombing it
    or use other tools on it - we'll deal with the sombrero guy eventually. On your
    way to world map stop by magic guild and bind Crush. Exit to world map.
    REFERENCE: WildArms0089-WildArms0093
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                          (6 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 6 items from 01.-06.: 1500
    GELLA, 3x POTION BERRY, 500 GELLA, HARD GRAPE, PS MEMOIRS PEN 2, & LVL APPLE.
    
    TUTORIAL: LVL Apple instantly awards next lv to target chr, regardless of how
              many EXP chr still needs to acquire. As they're pretty scarce (though
              you can steal them later on), don't use them just yet. Best spot to
              use them is in later levels, when a chr needs over 200000 EXP for
              next lv, or just before the boss, in case you're seriously hurt
              and/or out of MP.
    
    If you bring up your world map, you'll see one blinking white spot, and one
    blinking red spot. White spot is the location of Curan Abbey, while the red
    designates the entrance to Mountain Path - N entrance.
    REFERENCE: WildArms0094-WildArms0101
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
    DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
    Enemies : no.191, no.267, no.306
    Items   : ITEM LIST ID - #IL011
              [ ] 001. FD Strike Buddy - OS
              [ ] 002. 3x Nectar - CH
              [ ] 003. Heal Berry - CR
              [ ] 004. Crest Graph (7th) - CH
              [ ] 005. 3x Heal Berry - CH
              [ ] 006. Migrant Seal (3rd) - CH
              [ ] 007. 5x Earth Gem - CH
              [ ] 008. PS SOS FP Up - CH
              [ ] 009. Gella Card - CH
              [ ] 010. Gimel Coin - CH
              [ ] 011. Lucky Card - CH
              [ ] 012. 1500 gella - CH
              [ ] 013. Revive Fruit - CH
              [ ] 014. PS Defend 1 - CH
              [ ] 015. PS Blocker 1 - CH
    Chests  : 15 (13 cleared, 2 remain)
    Duplos  : none needed
    Level   : lv11
    Notes   : - Troll is rare enemy, and if fought, I suggest fleeing with Escape
                or wait a few turns, upon which Troll will escape; do *not* attack
                it, or it will counter and likely KO one chr
              - Them birds will attempt to steal a consumable item from your
                inventory and then escape on next turn; kill them before escaping
                to retrieve your item
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Reading the sign will inform you about Troll (rare enemy, and if fought, I
    suggest fleeing with Escape or wait a few turns, upon which Troll will escape;
    do *not* attack it, or it will counter and likely KO one chr). Exit S.
    
    Shawn H. comments:
    When you first get access to the Mountain Path, bind Revive on a crest graph.
    When you meet a troll, have Jack use his special attacks. Since the number of
    "usage points" is equal to the difference between his enemy's level and his
    level, each use should be about 35 - 40 points towards mastery at this point.
    So if you spend some time using his first and second special attacks, and
    reviving him so he doesn't lose MAX HP, you can master them quickly and have an
    advantage for the next bit of the game, since the mana cost will be low.
    
    F2: Here's a weird green plant. Touching it is not harmful, but if you try
    going S, you'll be stopped by tentacles, taking a chunk of current HP. *checks*
    Nope, Cecilia is not dressed up as schoolgirl, so I don't know what's the
    problem. Anyway, you can either throw crates at it or be close and bomb it.
    There's another plant at S end of this room, and you can only destroy it by
    throwing two crates at it. Exit SE.
    
    F3: Put Jack in the lead and examine the sword. Jack will learn FD STRIKE BUDDY
    and some of his stats increase (MAG +5, RES +5, ACC +10).
    
    TUTORIAL: Strike Buddy is a physical attack with increased accuracy VS one
              enemy, and as such it is best used against flying enemies or enemies
              with high EVA. If this FD is used in combo with ACC, it hits one
              group of enemies.
    
    F3: Go S and bomb the green plant. Exit E.
    
    F5: Get 3x NECTAR, exit W.
    
    TUTORIAL: Nectar is a useful item. It completely recovers one chr's VIT gauge,
              and if affected by MAX-HP-redux status, removes that one as well. Use
              them wisely and use them well.
    
    F3: Go W.
    
    F4: Go S, bomb the green plant and carry on. When you come to next three crates
    on SW corner, collect HEAL BERRY in one of them. A bit of R2 + Action will make
    yellow orb briefly appear on the cavern's wall in SW corner. Plant few bombs to
    crack open an exit. Exit SW.
    
    F6: Get CREST GRAPH (7th), & 3x HEAL BERRY. Exit E.
    
    F4: Grab a crate and throw it at green plant further E. Repeat once more, then
    exit E.
    
    F5: On E side is some contraption - you cannot activate it at this time, as you
    require Jump Boots, so we shall return later. Go N, drop down the ledge, and
    get MIGRANT SEAL (3rd), & 5x EARTH GEM.
    
    TUTORIAL: Gem items are the only type of attack items in entire game, and
              there's one gem for each element. You can get more gem items by
              defeating enemies with elemental summons. The power of gem's damage
              potential depends on user's MAG stat.
    
    F5: Drop down to the S, so you reappear at entrance to F5. On upper level take
    W exit.
    
    F3: Exit W.
    
    F4: Get PS SOS FP UP, then equip it on Cec. From now on, if she's hit and
    brought into critical HP, her FP will get maxed out. Thus she will then be
    ready to summon away in next round.
    
    TUTORIAL: A tutorial on PS will pop up, but I already explained in in great
              detail in Main menu section of the guide, so refer to that.
    
    F4: Go S, and while still on upper level, exit S.
    
    F8: Use Hanpan to get GELLA CARD, exit S.
    
    F9: Grab a crate and throw it at green plant a bit further S, then repeat once
    more to whack it out. Grab another crate and slowly make your way towards W
    green plant. From entrance to this room you need to go just a bit W, then SW -
    when you get to the edge, throw the crate at green plant and repeat with
    another crate to smack it out. Grab yet another crate and throw it at S-most
    green plant, then throw another and off you go. Now collect GIMEL COIN, LUCKY
    CARD, 1500 GELLA, & REVIVE FRUIT. Exit S.
    
    F10: Grab and throw two crates at first green plant, then repeat the same for
    another green plant further S. Get PS DEFEND 1, & PS BLOCKER 1. I gave both to
    Rudy. Exit S.
    
    F11: Read the sign to get LOCATION OF MILAMA VILLAGE, exit S.
    REFERENCE: WildArms0102-WildArms0117
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                          (8 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 2 items from 07.-08.: ALTER
    PART, & REVIVE FRUIT. When you nailed both, look for Milama Village, which is
    located a fair portion to the S. On the portion of land jutting out to the sea
    perform SS and Milama is there.
    REFERENCE: WildArms0118-WildArms0121
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Enemies : none
    Items   : ITEM LIST ID - #IL012
              [ ] 001. Heal Berry - BR
              [ ] 002. Potion Berry - BR
    Chests  : 3 (0 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv12
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : nothing of importance
    People  : Xaviera, Sadie, Rosa, Keith, Bibby, Carlton, Ramsey, Montague,
              Matthew, Shiela
    Books   : "The Skill Lessons", "Water Gate Accident", "Awe and Faith in Nature"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Check shop's warez first and stock up on status lifting items (30 or so of each
    will be just fine).
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ MILAMA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
    Antidote                               |                                     20
    Medicine                               |                                     10
    Toy Hammer                             |                                     10
    PS Memoirs Pen 1                       |                                   1000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Enter SW house and talk to little girl. She'll tell you of losing her dear toy
    somewhere, and she'll reveal the LOCATION OF SAND RIVER. Exit and enter NW
    house. Inside here is a valve, which will drain the water from around the town.
    But before you can even turn it, Mighty Gloves are needed.
    
    Enter the inn at N, and check their sleeping quarters - one barrel has HEAL
    BERRY inside. Visiting ARMs shop on E side will get you POTION BERRY from a
    barrel. Visit magic guild and bind Vortex magic, then exit to world map.
    REFERENCE: WildArms0122-WildArms0123
    
    Go N from Milama, walk along the W beach, and below the mountains do SS to
    uncover Sand River, E entrance.
    REFERENCE: WildArms0124
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
    DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
    Enemies : no.089, no.325
    Items   : ITEM LIST ID - #IL013
              [ ] 001. Radar Tool - CH
    Chests  : 8 (1 cleared, 7 remain)
    Duplos  : none needed
    Level   : lv13
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Enemies inside this dungeon are a bit tougher than usual, and they also
    drop good EXP. For bulls use Spectre, and monkeys can be dispatched with
    Lightning. Walk N, ignore the monkey, exit W.
    
    F2: Bomb the grey chest, and then open it for RADAR TOOL.
    
    TUTORIAL: No longer will you need to aimlessly check up on everything. Use
              Radar while on field screen and it will sweep over the area - if
              there's an item to be taken (chest, inside barrel, and so on), a
              green square will pinpoint the exact location of the item, coupled
              with a sound effect. Radar can also discover hidden paths and
              switches.
    
    F2: Test it out for a visual of how it works. Exit E.
    
    F1: Exit S.
    REFERENCE: WildArms0125
    
    Return to Milama.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Enemies : none
    Items   : ITEM LIST ID - #IL012
              [ ] 003. Stuffed Toy (Radar) - OS
    Chests  : 3 (0 cleared, 3 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter SW house and use Radar. Search near the bed pointed out and obtain
    STUFFED TOY. Now stand near Sadie and use Stuffed Toy on her - as thanks she'll
    tell you to go talk to the innkeeper.
    
    Enter the inn and select "Talk" for a scene to trigger. LOCATION OF GUARDIAN
    TEMPLE will be revealed - Montague will also tell you a specific time frame,
    which you'll need to write down or memorize. Drop by magic guild and dissolve
    Vortex, then bind Freeze. Get out from Milama onto world map. BTW, if Jack and
    Hanpan make fun of Cecilia one more time, I'm gonna sic 'em.
    REFERENCE: WildArms0126
    
    Directly N from Milama is a forest and past this forest a piece of land jutting
    into a lake. Perform SS here to uncover Guardian Temple.
    REFERENCE: WildArms0127
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
    Enemies : no.137, no.303, no.284 (BOSS), no.240 (BOSS), no.083 (BOSS)
    Items   : ITEM LIST ID - #IL014
              [ ] 001. 3x Heal Berry - CH
              [ ] 002. 5x Ice Gem - CH
              [ ] 003. Revive Fruit - CH
              [ ] 004. Lucky Card - CH
              [ ] 005. Gella Card - CH
              [ ] 006. Gimel Coin - CH
              [ ] 007. 1500 gella - CH
              [ ] 008. PS Counter Up 1 - CH
              [ ] 009. PS Gaia Stop 2 - AU
              [ ] 010. PS Windbreaker 2 - AU
              [ ] 011. PS Fire Break 2 - AU
              [ ] 012. Terra Roar - AU
              [ ] 013. Fiery Rage - AU
              [ ] 014. Gale Claw - AU
    Chests  : 10 (8 cleared, 2 remain)
    Duplos  : 1 needed (0 used, 1 remains)
    Level   : when bosses are killed, lv14
    Notes   : this dungeon becomes temporary point of no return; if you're
              absolutely sure you did not miss anything, carry on
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: If you get stuck on the puzzle, go back to the innkeeper for a hint. Or do
    the following: grab left handle and rotate it clockwise to move the small
    counter of the clock. Stop when it's halfway between <III> and <IV>. Now grab
    right valve and just keep turning it clockwise until the big counter of the
    clock points at <VI>. And thus the time struck... path opens. W door is
    magically sealed, so we need a Duplo. Exit NE.
    
    F3: Go W, read the slab, and use Radar. You'll see portions of the wall briefly
    disappear. While they're waving in the air, quickly go thru to have them remain
    open forever afterwards. First go thru NW exit.
    
    F4: Use Radar, quickly exit N.
    
    F5: Get 3x HEAL BERRY, & 5x ICE GEM, then exit S.
    
    F4: Exit S.
    
    F3: Use Radar, quickly exit N.
    
    F6: Get REVIVE FRUIT, exit S.
    
    F3: Use Radar, quickly exit NE.
    
    F7: Get LUCKY CARD, & GELLA CARD, use Radar, quickly exit N.
    
    F8: Use Radar, quickly exit N.
    
    F9: Get GIMEL COIN, exit S.
    
    F8: Use Radar, quickly exit W.
    
    F10: Get 1500 GELLA, use Radar, quickly exit N.
    
    F11: Use Radar, quickly exit W.
    
    F12: Get PS COUNTER UP 1, exit E.
    
    F11: Use Radar, quickly exit N.
    
    F13: Once again, sure you did not forget anything? World map items, getting
    missed chests (the only one accessible in Lolithia's Coffin isn't worth the
    effort yet; this applies if you didn't bother having Emma for Coffin trip),
    Crest Graphs...? Sure? Quintuple sure? Examine the staff then for a scene.
    Choose top option to accept the trial, or bottom option to decline. When you
    accept, you will be asked three more questions. The choice for first question
    will pit selected member against Grudiev (I suggest Rudy). The choice for
    second question will pit selected member against Moor Gault (I suggest Cec).
    The choice for last question will pit remaining member against Fengalon (Jack).
    Final question about you being sure of selections - choose top option to
    confirm, or bottom to reconsider.
    REFERENCE: WildArms0128-WildArms0136
    
    F17: Rudy's up first. There are four statues in this room - bombing one will
    temporarily sink it down, but after few seconds it comes back up. You'll need
    to have all four statues sunk down to open the door. Begin at S-most statue,
    plant a bomb, and then calmly, but firmly work your way N past the statues,
    planting bombs nearby. When successful, exit N.
    
    F18: Same as before - bomb two statues, then run N before the wall comes back
    up, barring your progress. Exit N.
    
    F19: You need to sink four statues again. Don't panic, and don't try to run,
    for it's possible to bomb them all without running. Start with NW statue, then
    SW, then SE, and finally NE. Touch the crystal staff that appeared and...
    BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    RUDY
                                           VS
                                                                            GRUDIEV
    
    -------------------------------------------------------------------------------
    GRUDIEV'S STATS (no.083) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    12  | 999999 | 200 + *| 200    | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    32       | 80      | 28      | 68      | 15      | 37      | 2
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Test of Strength - passes a turn
    2. [innate Blocker, 80% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Grudiev has 999999 HP... yes, you read correctly. Battle ends after three
    turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can
    raise that amount much higher by using fiercest attacks against Grudiev.
    
    * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
            amount of damage inflicted]
    
    I wouldn't use Lucky Card on this battle. At the end I received 650 EXP, if
    you'd like to compare your results.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F14: After battle ends, you will get PS GAIA STOP 2. It's Jack's turn - step on
    N switch, throw Hanpan on S switch. Exit N.
    
    F15: Step on N switch, throw Hanpan on S switch (talk about original?). Exit N.
    
    F16: Push N block two spaces E, push S block two spaces E, ascend SE stairs and
    throw Hanpan on NE switch. Now push S block four spaces W, ascend NW stairs and
    throw Hanpan on SW switch. Touch the crystal staff. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    JACK
                                           VS
                                                                           FENGALON
    
    -------------------------------------------------------------------------------
    FENGALON'S STATS (no.240) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    12  | 999999 | 200 + *| 200    | WKN | ACT | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    34       | 56      | 30      | 62      | 96      | 56      | 60
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Test of Strength - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Fengalon has 999999 HP. Battle ends after three turns. You are never attacked.
    Base EXP boss drops is 200 EXP, but you can raise that amount much higher by
    using fiercest attacks against Fengalon.
    
    * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
            amount of damage inflicted]
    
    I wouldn't use Lucky Card on this battle. At the end I received 638 EXP, if
    you'd like to compare your results.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F20: After battle ends, you will get PS WINDBREAKER 2. It's Cec's turn - aim
    Tinder Staff at SW torch to create a path, then aim it at NE torch to get
    across. Exit N.
    
    F21: Light S torch to create a path, step on the path, now light E torch for
    more path to be created, and finally light W torch to create a path to other
    side. If you dawdle, path will disappear and you'll need to repeat the
    exercise. Exit N.
    
    F22: Dawdle and path will disappear, though this time you also need to aim more
    precisely... or not. Stand at edge, and swing Tinder Staff in half-a-circle, so
    that it lights both S torches. Quickly step on path they created, and again
    make half-a-circle motion for Tinder Staff to light two N torches, allowing you
    to get across. Touch the crystal staff. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA
                                           VS
                                                                         MOOR GAULT
    
    -------------------------------------------------------------------------------
    MOOR GAULT'S STATS (no.284) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    12  | 999999 | 200 + *| 200    | NTH | NTH | ACT | WKN | WKN | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    28       | 80      | 32      | 30      | 50      | 20      | 56
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Test of Strength - passes a turn
    2. Renovation - recovers all damage incurred during current turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Moor has 999999 HP. Battle ends after three turns. You are never attacked. Base
    EXP boss drops is 200 EXP, but you can raise that amount much higher by using
    ice or water magic against Moor.
    
    * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
            amount of damage inflicted]
    
    I wouldn't use Lucky Card on this battle. At the end I received 560 EXP, if
    you'd like to compare your results.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    After battle ends, you will get PS FIRE BREAK 2. Let's enjoy in the scenes. Is
    it just me or does a certain hottie remind me too much of Lenneth the Valkyrie?
    Afterwards you receive following stuff: TERRA ROAR, FIERY RAGE, & GALE CLAW.
    REFERENCE: WildArms0137-WildArms0142
    
    LOCATION OF BASKAR VILLAGE is revealed. From your starting location go NW a bit
    and keep SS-ing until you find the village.
    REFERENCE: WildArms0143
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    Enemies : none
    Items   : ITEM LIST ID - #IL015
              [ ] 001. Migrant Seal (4th) - SHOP
              [ ] 002. Heal Berry - BR
              [ ] 003. 10 gella - BR
              [ ] 004. Medicine - CR
              [ ] 005. Heal Berry - CR
              [ ] 006. Force Carrot - CR
              [ ] 007. PS Gaia Stop 1 (Hanpan) - BR
              [ ] 008. Heal Berry - BR
              [ ] 009. Heal Berry - BR
    Chests  : 1 (0 cleared, 1 remains)
    Duplos  : none needed
    Level   : lv14
    Features: item shop, memory bird, magic guild, inn (for free)
    Notes   : nothing of importance
    People  : Arcroid, Fernando, Hannah, Paulina, Alvarez, Tajini, Garmin, Demi,
              Chief
    Books   : "The Creed of the Baskars", "The Sky-Reaching Demon Tower"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Each time you enter a new town or a new floor in the dungeon, ALWAYS give your
    Radar a spin! First order of business is talking to item merchant.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ BASKAR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
    Toy Hammer                             |                                     10
    Peppy Acorn                            |                                     40
    Breath Mint                            |                                     40
    Pinwheel                               |                                     60
    PS Clear Chime 1                       |                                   5500
    Migrant Seal (1 only!)                 |                                   5000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Buy MIGRANT SEAL (4th), and like ten units of other three status lifting items.
    Drop by magic guild, dissolve Spectre and bind Fire. Enter W house and get HEAL
    BERRY inside. The altar in the N part of town is used later in the game, and
    for the sealed door you need Teardrop back. Now go in NE part of town, check
    the barrel for 10 GELLA, and then destroy crates for MEDICINE, HEAL BERRY, &
    FORCE CARROT.
    
    If you enter SE house, you'll find two chickens and a chick inside. In one
    barrel behind them you can retrieve PS GAIA STOP 1, by using Hanpan. It may
    seem hard (and I found it out by sheer luck), but it's doable (see pictorial
    references for Jack's position). Back out, climb the ladder to the left of
    blocked door and then collect HEAL BERRY from the barrel. Enter the house on
    this level and get HEAL BERRY from SW barrel.
    
    Back outside, down the ladder, enter the door to the right of memory bird - now
    talk to village chief (geezer next to the dog). LOCATION OF MOUNT ZENOM is
    revealed. You can sleep for free here. Once you're done, go talk to Tajini, who
    stands in front of the N altar. Climb it (of course, nothing happens), and
    Tajini will reveal LOCATION OF PERPETUAL ENGINE (yeah, you can go inside and
    loot four chests - however, I have no wish of rearranging the guide and pics
    just for that, as it would be far too much trouble for me). Exit to world map.
    REFERENCE: WildArms0144-WildArms0149, WildArms0149A, WildArms0150-WildArms0151
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (11 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 3 items from 09.-11.: 1500
    GELLA, 2500 GELLA, & NECTAR. If you were missing funds for Migrant Seal, you
    just got a healthy boost of gella. When done, head N from Baskar and get all
    the way N, then perform SS to uncover Mount Zenom.
    REFERENCE: WildArms0152-WildArms0155
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D09 - MOUNT ZENOM [X: 21740, Y: 8080]
    Enemies : no.130, no.131, no.258 (BOSS)
    Items   : ITEM LIST ID - #IL016
              [ ] 001. Gimel Coin - CH
              [ ] 002. Lucky Card - CH
              [ ] 003. Heal Berry - CH
              [ ] 004. 5x Fire Gem - CH
              [ ] 005. PS Water Break 2 - CH
              [ ] 006. Gella Card - CH
              [ ] 007. PS Critical 1 - CH
              [ ] 008. Tracker - CH
              [ ] 009. 3x Duplicator - CH
              [ ] 010. PS Initiative (Duplo chest) - CH
    Chests  : 10 (10 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : when boss is killed, lv16
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Try Tinder Staff on icicles to melt them (they hurt if touched). Exit N.
    
    F2: Clear the way with Tinder Staff, exit E.
    
    F3: Go SE, then *sneak* across the bridge, exit NE.
    
    F4: Bomb the E wall to open a passage. Exit E.
    
    F5: Clear the icicles, get GIMEL COIN, & LUCKY CARD. Exit W.
    
    F4: Read the sign for a clue... drop off the ledge to the W. Bomb S wall to
    open up a passage (leads back to F3), but don't go thru. Now, stand at the edge
    and use Tinder Staff at the chasm. Solid panels of ice will briefly appear, and
    you can walk on them without fear. From this position, 2 panels N, 3 panels W,
    2 panels N, 3 panels W, 2 panels S. Switch to Jack and use Hanpan to get you 3x
    HEAL BERRY. Back to Cec, finish the stunt by going 3 panels W. Exit W.
    
    F2: Use Hanpan to get 5x FIRE GEM. Melt the icicles further W and exit N.
    
    F6: Use Hanpan to get PS WATER BREAK 2. Exit S.
    
    F2: Melt the icicles, exit W.
    
    F7: Melt the icicles, ignore the slope, and use Hanpan to get GELLA CARD. Now
    climb the slope and use Tinder Staff at the rock. BANZAI! Ascend the slope
    again, and exit E.
    
    F8: Go N, exit NW.
    
    F7: Melt the icicles and get PS CRITICAL 1, & TRACKER.
    
    TUTORIAL: Tracker is a mightily fine item. In lower right of field screen (when
              inside dungeons), it'll display floor's number, thus making both your
              and my life easier. Furthermore, it'll mark all exits from the room.
              Blue markers mean you did not yet go thru that exit, yellow markers
              mean you have already been thru at least once, and red markers denote
              exits you've used when entering the room. Tracker item can be turned
              on/off from within Item submenu.
    
    F7: Once you're done observing Tracker, exit NE.
    
    F8: Melt the icicles, exit E.
    
    F9: From start (use Tinder Staff), walk 3 panels E, 1 panel S, 4 panels E, 2
    panels S, 1 panel E, 2 panels S, 3 panels E, 1 panel N, 4 panels E. And you're
    across. Bomb E wall to open up a passage. Exit E.
    
    F10: Melt the icicles, and get 3x DUPLICATOR from red chest.
    
    TUTORIAL: Duplicator is a "spare key" with three purposes:
              - opening magically sealed chests
              - opening magically sealed doors
              - opening specific types of chests left by enemies in battles
              Right now they're to be used with caution. There are random enemies
              from which you can steal Duplos, thus making Duplo source infinite.
    
    F10: Stand in front of funny chest (this is the last type of chests you'll
    find) and use a Duplo to get PS INITIATIVE. Exit W.
    
    F9: Stand near the chasm (NOT where you first came), and go: 4 panels W, 1
    panel S, 2 panels W, 4 panels N. Exit N.
    
    F11: Use Tinder Staff on the big rock to melt away the ice, then plant series
    of 8 bombs near it to destroy it. Save your game, then exit to the N at end of
    path.
    
    F12: Enjoy the sights... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                              MUSCLE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    MUSCLE QUARTER KNIGHT'S STATS (no.258) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    20  | 999999 | 250 + *| 550    | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    120      | 86      | 12      | 61      | 35      | 85      | 46
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Disrupt Hammer - VS one chr - phd
    2. Taunt - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 180 dmg, and when [2.] is used, boss skips a turn.
    
    Boss has 999999 HP... Again you cannot defeat boss for good in this battle. You
    need to survive for five turns, after which the battle ends. Base EXP boss
    drops is 250 EXP, but you can raise that amount much higher by using fiercest
    attacks against boss.
    
    * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
            amount of damage inflicted]
    
    Boss tends to use [1.] on 1st, 3rd and 5th turns, so you better guard (Cec is
    likely to get KO-ed anyway, if she's hit), on others he'll skip turns. If Cec's
    REA is higher than 35 (faster than boss), have her cast Shield (reapply on 4th
    turn). Generally, Rudy uses SC (Boosted Shell), Cec attacks with thunder, Jack
    attacks with Speed Fang. Don't forget to heal/revive chrs if they get killed.
    On fifth turn have all members use Lucky Cards on themselves (or maybe two chrs
    Lucky Card, third still attacks). At the end of battle I received 1455 EXP, if
    you'd like to compare your results.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F12: Ah well, sucks to be me. Exit S.
    REFERENCE: WildArms0156-WildArms0168
    
    Back on world map - return to Baskar.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to the chief - LOCATIONS OF SAINT CENTAUR AND ELW PYRAMID NUMBER 1 are
    revealed (and also LOCATION OF ELW PYRAMID NUMBER 2, when you get there from
    numero 1). Return to world map... BTW, in vicinity of Baskar is another
    dungeon, and you get the clue for it from Tajini in Baskar. From Baskar, go
    SW and perform SS when you're in a forest to uncover Elw Pyramid.
    REFERENCE: WildArms0169
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP1 [X: 18200, Y:  1400]
    Enemies : none
    Items   : ITEM LIST ID - #IL017
              [ ] 001. Alter Part - CH
              [ ] 002. 1500 gella - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv16
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go directly N. BTW, Elw Pyramids have own special entry in main map.
    
    Get ALTER PART, & 1500 GELLA. Exit S.
    
    Ascend either stairs, and exit N.
    
    Step into the teleporter. BANZAI!
    REFERENCE: WildArms0170-WildArms0171
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP2 [X: 13700, Y: 20900]
    Enemies : none
    Items   : ITEM LIST ID - #IL018
              [ ] 001. EX File Key - CH
              [ ] 002. SC Solid Storm - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv16
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S.
    
    Drop off, exit N.
    
    Get EX FILE KEY (2nd), then bomb the other chest and get SC SOLID STORM.
    
    TUTORIAL: Solid Storm is an attack with which Rudy can attack one enemy group.
    
    When done examining new stuff, exit S.
    
    Exit S to world map.
    REFERENCE: WildArms0172-WildArms0174
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (14 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 3 items from 12.-14.: 5x POTION
    BERRY, 500 GELLA, & ALTER PART. Centaur can be found directly N from Elw
    Pyramid just a little bit before you hit the sea - perform SS to uncover
    Centaur.
    REFERENCE: WildArms0175-WildArms0178
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
    Enemies : none
    Items   : ITEM LIST ID - #IL019
              [ ] 001. Heal Berry - BR
              [ ] 002. Heal Berry - BR
              [ ] 003. Heal Berry - BR
              [ ] 004. 2000 gella - AU
    Chests  : 3 (0 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv16
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : you can only get certain items after a specific event
    People  : Larry, Paul, McKeon, Howell, Nei, Douglas, Kaiser, Johnson, Eva,
              Barbara, Stewart, Nicole, Aura, Derek
    Books   : "The Invisible Wall", "The Vigilante Leader Daily Report"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    See the item merchant first.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- CENTAUR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
    Antidote                               |                                     20
    Medicine                               |                                     10
    Toy Hammer                             |                                     10
    Peppy Acorn                            |                                     40
    Breath Mint                            |                                     40
    Pinwheel                               |                                     60
    Hard Grape                             |                                     40
    PS Gaia Stop 1                         |                                   3500
    PS Windbreaker 1                       |                                   3500
    PS Fire Break 1                        |                                   4000
    PS Ice Break 1                         |                                   4000
    PS Water Break 1                       |                                   4500
    PS Boom Break 1                        |                                   4500
    PS Ray Break 1                         |                                   5000
    PS Dark Break 1                        |                                   5000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Yeah, exorbitant prices, but what can we do? Buy about 20 Hard Grapes (you now
    have all items that can cure bad statuses). Check barrels in NW part of town
    for HEAL BERRY. NW house is ARMs meister - bump Rudy's ATT up a notch or two.
    Enter NE house - here lives Aura, a blind girl. She'll play her part later in
    the game. Inside you can relieve her for HEAL BERRY (come on, gimme more potent
    Berries). And inside SE house you'll find another HEAL BERRY. Now enter central
    building and talk to Kaiser, the man with grey hat - pick first option.
    LOCATION OF CAGING TOWER is revealed, and you get 2000 GELLA. Back to world
    map, depart for next dungeon Caging Tower, whic is found SW from Centaur.
    REFERENCE: WildArms0179-WildArms0183
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D10 - CAGING TOWER [X: 10600, Y: 21000]
    Enemies : no.081, no.173, no.193 (BOSS), no.194 (BOSS)
    Items   : ITEM LIST ID - #IL020
              [ ] 001. 5x Thunder Gem - CH
              [ ] 002. Wire Hook Tool - CH
              [ ] 003. 2x Lucky Card - CH
              [ ] 004. 2x Gella Card - CH
              [ ] 005. 2x Gimel Coin - CH
              [ ] 006. FD Burst Breaker - OS
              [ ] 007. 3x Heal Berry - CH
              [ ] 008. 2000 gella - CH
              [ ] 009. PS Dark Break 2 - CH
              [ ] 010. Force Carrot - CH
              [ ] 011. Revive Fruit - CH
              [ ] 012. PS Silver Harp 2 - AU
    Chests  : 10 (10 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv17
    Notes   : by paying 5000 gella required at one point in this dungeon, two chrs
              temporarily join your party
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Climb E ladder.
    
    F2: Get 5x THUNDER GEM, then loop around the room and get WIRE HOOK TOOL.
    
    TUTORIAL: Wire Hook can be used to hook yourself to hookable posts and cross
              chasms in this way. Hook can also be used to activate certain type of
              switches and to reel in big catch.
    
    F2: Hook the post on middle platform now, and take S ladder.
    
    F3: On your way hook the crystal switch to lower a platform. Take N ladder.
    
    F4: Drop down from E ledge onto lower platform, and use Hanpan to get 2x LUCKY
    CARD, 2x GELLA CARD, & 2x GIMEL COIN. Hook the post to your S, and then take W
    ladder.
    
    F3: Jack in the lead - get FD BURST BREAKER. He gains following bonuses to
    stats: DEF +5, MAG +5, EVA +5.
    
    TUTORIAL: Burst Breaker attacks one enemy, at the same time dealing damage to
              other enemies, if attacked enemy was part of the group. ACC combo
              increases FD's effect and attacks all enemies at once.
    
    F3: Hook the E post, take N ladder.
    
    F4: Take E ladder.
    
    F5: Drop down off NE ledge, hook the post on middle platform, flip the lever.
    You can now go get 3x HEAL BERRY. Drop off N ledge, hook the post, flip the
    lever, and now take S ladder.
    
    F6: Go across to get 2000 GELLA, & PS DARK BREAK 2. Retrace a bit, then drop
    down to lower ledge, and climb SE ladder. Loop around the room, drop off the
    ledge, take W ladder.
    
    F7: Grab onto the grating and hoist up. Use Hanpan to get FORCE CARROT, &
    REVIVE FRUIT. Grab onto next grating and hoist up. Go E and hook the crystal
    switch to lower a platform. Grab onto next grating, hoist up and take N ladder.
    
    F8: Hook the post on E side, save your game, and take S ladder.
    
    F9: OMG, OMG, you're sooo dead! BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                        NIGHT GAUNT
    
    -------------------------------------------------------------------------------
    NIGHT GAUNT'S STATS (no.193) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    15  | 780    | 260    | 300    | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    44       | 43      | 87      | 52      | 45      | 43      | 47
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Tail Blow - VS one chr - phd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 70 dmg.
    
    Gaunt is rather easy. It can only attack one chr at a time, is weak to earth
    and light magic (but don't use dark magic or you'll recover its HP). Generally,
    Rudy uses SC (Boosted Shell), Cec attacks with earth and light (use earth
    summon for some damage!), Jack attacks with Speed Fang. Don't forget to
    heal/revive chrs if they get killed.
    
    The cheap tactic out for this and many upcoming battles can go like this: throw
    Force Carrot on Cec and then summon correct elemental medium twice for huge
    damage. Be careful you don't accidentally summon an elemental medium that the
    boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F9: You have to give away 5000 gella. Assuming you have less, no worries -
    you'll get freed anyway. Now, another boss is about to enter. If you've paid
    the whole fee to the blonde (NO, IT IS NOT CECILIA!!!) and you agreed to it
    immediatelly, Jane (begins with 2 ORS) and Magdalen (begins with 1 ORS)
    temporarily join your party. If you paid less, or hesitated in agreeing, they
    leave and you're on your own.
    
    TUTORIAL: I explained Formation submenu and Formation ECO in great detail in
              Main Menu, and Battle System sections respectively, so refer to that.
    
    TUTORIAL: Jane's evaluation: the fastest chr of the whole crew, with
              exceptional ACC and EVA, and decent MAG and RES. Her drawbacks are
              low HP and poor DEF. Her FA is Mystic, with which she can give items
              group effects (for example, Lucky Card will affect three people
              instead of just one). Her ORS are funny - she needs MP to use them,
              and among her ORS you'll find a steal skill - finally! Because of her
              REA, and if fighting random enemies, and if critical strike occurs,
              she has a chance for "Blow Away!" on target enemy, meaning enemy is
              eliminated, regardless of defenses.
    
    TUTORIAL: And a word on Magdalen: currently the strongest fighter in the party,
              his ATT is superior, and has high REA stat as well. He has poor DEF,
              MAG and RES, and average ACC and EVA. FA skill is All or Nothing,
              with which he raises ATT for next attack by 175% (you can choose
              either normal attack, or one of his ORS). His ORS require MP to be
              used.
    
    BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, [JANE], RUDY, JACK & [MAGDALEN]
                                           VS
                                                                     3x NIGHT GAUNT
    
    -------------------------------------------------------------------------------
    NIGHT GAUNT'S STATS (no.194) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    15  | 780    | 260    | 300    | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    44       | 43      | 87      | 52      | 45      | 43      | 47
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Tail Blow - VS one chr - phd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 80 dmg. Yes, it's the same enemy, but it has a different
    number. Hey, don't ask me.
    
    If Jane is with you, switch her in and steal Potion Berries from all three
    Gaunts - you'll succeed on first try. Even though there are three Gaunts this
    time, they're still easy. Have Cec cast Shield to reduce damage, then switch to
    Crush - when her FP hits 50 FP, do an earth summon. Rudy could be using Solid
    Frame with Lock-on combo, or just Boosted Shell, and Jack uses Burst Breaker.
    This time I suggest using Lucky Card on yourself (if Jane is present, Mystic
    it). Don't forget to heal/revive chrs if they get killed.
    
    The cheap tactic out for this and many upcoming battles can go like this: throw
    Force Carrot on Cec and then summon correct elemental medium twice for huge
    damage. Be careful you don't accidentally summon an elemental medium that the
    boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F9: You get PS SILVER HARP 2 after the fight.
    REFERENCE: WildArms0184-WildArms0195
    
    You're back on world map - return to Centaur.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
    Enemies : no.173, no.263
    Items   : ITEM LIST ID - #IL019
              [ ] 005. 3x Force Carrot - CH
              [ ] 006. Migrant Seal (5th) - CH
              [ ] 007. PS Silver Harp 2 - CH
              [ ] 008. Holy Man Sorrow - AU
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv18
    Features: memory bird
    Notes   : town's out... this is the place where you can later recruit one of
              the optional characters; but that time is much later in the game
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Hey, what's with the obnoxious ENG cost? 20% of ENG for lv15 enemy, compared to
    my ML04? Helloooo? Enter the inn on SW and then take W exit to reach a chest
    with 3x FORCE CARROT. There's a chest with MIGRANT SEAL (5th) behind the stand
    of magic guild. Now enter E house, but via S door - inside get PS SILVER HARP
    2. Finally, climb the N stairs all the way up to the statue - examine it and
    HOLY MAN SORROW is yours. Now, enter the room just below the statue and read
    the book on the shelf near the big crate. LOCATION OF ELW PYRAMID NUMBER 3 &
    LOCATION OF PORT TIMNEY are revealed (and also LOCATION OF ELW PYRAMID NUMBER
    4, when you get there from numero 3). If you bomb the crate, you'll find a
    switch underneath - you require Jump Boots tool for Jack first. Get to world
    map... after the scene head for new Elw Pyramid, which appeared directly N from
    Caging Tower.
    REFERENCE: WildArms0196-WildArms0201
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP3 [X: 10600, Y: 22800]
    Enemies : none
    Items   : ITEM LIST ID - #IL021
              [ ] 001. 5x Potion Berry (behind Duplo door) - CH
              [ ] 002. Crest Graph (8th, behind Duplo door) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : lv18
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go directly N, and use Duplo on the magic door. Exit N.
    
    Get 5x POTION BERRY, & CREST GRAPH (8th). Exit S.
    
    Ascend either stairs, and exit N.
    
    Step into the teleporter. BANZAI!
    REFERENCE: WildArms0202-WildArms0204
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP4 [X:  7800, Y:  8200]
    Enemies : none
    Items   : ITEM LIST ID - #IL022
              [ ] 001. 5000 gella (behind Duplo door) - CH
              [ ] 002. PS Memoirs Pen 2 (behind Duplo door) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : lv18
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S.
    
    Drop off, use Duplo on the magic door (we're now out of Duplos), exit N.
    
    Get 5000 GELLA, & PS MEMOIRS PEN 2, exit S.
    
    Exit S to world map.
    REFERENCE: WildArms0205-WildArms0207
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (17 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 3 items from 15.-17.: 500
    GELLA, PS GAIA STOP 2, & DUPLICATOR. Port Timney can be found E from Elw
    Pyramid.
    REFERENCE: WildArms0208-WildArms0211
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T07 - PORT TIMNEY [X:  9450, Y:  8175]
    Enemies : no.231 (BOSS)
    Items   : ITEM LIST ID - #IL023
              [ ] 001. PS Defense Up 2 (Bomb) - CR
              [ ] 002. PS Moon Stone 2 (Bomb) - CR
              [ ] 003. Heal Berry - BR
              [ ] 004. 5 gella - BR
              [ ] 005. Crest Graph (9th, Hanpan) - INSIDE A HOLE
              [ ] 006. Heal Berry - BR
              [ ] 007. Heal Berry - BR
              [ ] 008. 3x Revive Fruit (Duplo chest) - CH
              [ ] 009. Crystal Flower (defeat Phantom) - AU
              [ ] 010. 3x Alter Part (defeat Phantom) - AU
                       3x Potion Berry (defeat Phantom) - AU
                       Potion Berry (defeat Phantom) - AU
                       Peppy Acorn (defeat Phantom) - AU
              [ ] 011. 3000 gella / 3500 gella / 3750 gella / 3875 gella (when you
                       give Crystal Flower to Bart, you can haggle for price) - AU
    Chests  : 1 (1 cleared, 1 remains)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : when boss is killed, lv19
    Features: item shop, memory bird, magic guild, inn, ARMs shop, Monster Guide
    Notes   : - the chest that remains is Black Box
              - you can receive only one item of the bunch mentioned under 010.
    People  : Dwayne, Lance, Charles, Moore, Wilbur, Maira, Lulu, Philip, Meggan,
              Louis, Bartholomew, Herschell, Gordon, Tom (latter five later depart
              for a ship)
    Books   : "A Mirage in the Sea of Sand", "The Hundred Demon King"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item merchant first.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TIMNEY'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
    Antidote                               |                                     20
    Peppy Acorn                            |                                     40
    Breath Mint                            |                                     40
    PS Olive Branch 1                      |                                   4000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Go to W part of port - there's two big crates here, and one of them gives off
    yellow orb when R2 + Action is done. Bomb it, then get PS DEFENSE UP 2. Do the
    same bombing stunt for one of the crates in NE part, where you can get PS
    MOON STONE 2. Barrels in front of SE house have HEAL BERRY. Inside same house
    get 5 GELLA from a barrel (I'm speechless).
    
    Now go towards SW house, but before you enter it, take a look at it from S side
    - rotate the camera to notice a mouse hole. 2 + 2 = 4, so let's use Hanpan to
    get CREST GRAPH (9th). Enter the house and talk to Wilbur - he's a specialist
    on monsters of Filgaia. You can also view the monster profiles of every monster
    you've encountered so far *and* Analyzed it. In case of boss monsters, it's
    enough you simply defeat them. Go visit magic guild and bind Reflect and
    Spectre.
    
    Exit E to Timney's port and examine barrels on the pier for HEAL BERRY. Now
    return to previous screen and enter the inn - on lower floor nail HEAL BERRY,
    and on upper use a Duplo (again we're out of Duplos) for 3x REVIVE FRUIT.
    
    Item hunt done, return to lower floor and talk to the man behind the table -
    this is Bartholomew. Agree to listen to him by picking first option - you'll
    have to go look for Crystal Flower. Go and have a chat with Wilbur to get a
    hint on location of the monster Phantom. I suggest resting, saving your game.
    REFERENCE: WildArms0212-WildArms0219
    
    Depart for world map - go into the desert NE from Timney. Wander around until
    you fall into a battle against seeked enemy. Phantom can be encountered more
    frequently in NE part of the desert. You must *not* cancel battles, because
    Phantom's encounter also appears as green "!", if your ML is very high. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                            PHANTOM
    
    -------------------------------------------------------------------------------
    PHANTOM'S STATS (no.231) [HP invisible; Undead enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    18  | 1800   | 750*   | 500*   | HLV | HLV | HLV | HLV | WKN | HLV | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    42       | 68      | 84      | 24      | 56      | 61      | 49
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Crystal Flower - 100                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Counter Combo - CATT VS one chr - phd
    2. Unlucky - VS all chrs - reduces LCK for one level
    3. Agonizing Confusion - VS all chrs - induces sleep, poison and sickness, 30%
       chance
    4. Exhaust - VS one chr - reduces chr's FP by 75%
    5. Feeble Mind - VS all chrs - reduces RES by 50%
    6. Pressure - WATT VS all chrs - water mgd
    7. Escape - escape from battle
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 50 dmg, [6.] hits all chrs for 120 dmg.
    
    Base EXP boss drops is 750 EXP, but you can raise that amount much higher by
    using fiercest attacks against boss, and defeating it as soon as possible.
    
    * NOTE: EXP, gella and bonus item awarded, if you defeat the boss on:
            1st turn: 2250 EXP, 1500 gella, 3x Alter Part
            2nd turn: 1875 EXP, 1250 gella, 3x Potion Berry
            3rd turn: 1500 EXP, 1000 gella, 3x Potion Berry
            4th turn: 1125 EXP,  750 gella, 3x Potion Berry
            5th turn:  750 EXP,  500 gella, Potion Berry
            6th turn:  375 EXP,  250 gella, Peppy Acorn
            7th turn:    0 EXP,    0 gella, Peppy Acorn
    
    Boss usually begins with [2.], and will use [3.] on 2nd turn, and [5.] on 3rd.
    Then it'll pelt you for three turns with either [6.] or [4.], until it escapes
    from battle on 7th turn. Boss may counter physicals, and does not counter
    magicals.
    
    On 1st turn pour damage into boss, then *guard* on 2nd to reduce likelihood of
    being affected with poison and sickness, on 3rd turn pour damage into it, and
    make Cec cast Reflect! If boss uses Pressure on subsequent turns, it'll damage
    itself. Reduce its 1800 HP before 7th turn and you win. Use Lucky Card on
    everybody if you still have some. Don't forget to heal/revive chrs if they get
    killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Congratulations, you got CRYSTAL FLOWER! Depending on how fast you killed it,
    bonus item was awarded as well. Return to Timney, and go see Bart. Use Crystal
    Flower on him to move on. When asked how much gella you want, you can haggle
    for as high as 3875 gella. I chose first offer, though - get 3000 GELLA.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SHIP #S01 - SWEET CANDY [just about everywhere where water flows]
    Enemies : no.149 (BOSS)
    Items   : ITEM LIST ID - #IL024
              [ ] 001. Thunder Fang - AU
              [ ] 002. Various items (depending on your performance) - AU
              [ ] 003. Magic Staff Tool - AU
    Chests  : none
    Duplos  : none needed
    Level   : when boss is killed, lv20
    Features: none
    Notes   : nothing of importance
    People  : Bartholomew, Herschell, Gordon, Louis, Tom, Hired Priest (only once)
    Books   : "Leading Moon and Lost Moon", "Inland Sea and Open Sea",
              "Inertia Cancelled", "The Guardian That Ruled the Sea"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Stupid Bart, taking my Cecilia just like that... anyway, now you're on Sweet
    Candy. Walk around the ship and talk to crew, read books and look for hints for
    the upcoming ceremony. Aside from Bart, there's four other people on the ship.
    To reach the bozo in engine room, you need to solve small valve puzzle. With
    camera pointing N:
    - grab right valve and turn it to the right
    - grab middle valve and turn it to the left
    - grab left valve and turn it to the right
    Once you've talked to everybody, go speak with Herschell inside the first cabin
    E of captain's. You'll be given the option to rest - pick top option to do so
    and prepare for the next day's ceremony.
    
    Choose the answers in following order, from top to bottom:
    - 2nd
    - 3rd
    - 2nd
    - 2nd
    - 3rd
    - 1st
    - 2nd
    - 1st
    - 1st
    - 3rd
    - 1st
    - 1st or 2nd
    
    Hey, hands off!!! BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                            WOULD-BE-QUARTER-KNIGHT
    
    -------------------------------------------------------------------------------
    WOULD-BE-QUARTER-KNIGHT'S STATS (no.149) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    19  | 2000   | 1200   | 550    | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    70       | 38      | 54      | 48      | 79      | 56      | 38
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Doom Bringer - VS one chr - phd
    2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed
    3. Raring to Go - will counter all attacks received for current turn with [1.]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 100 dmg.
    
    Boss is easy one (inspite of high dmg he gives), so don't be alarmed. He can
    only attack one chr at once, except if he charges for counters. To avoid
    getting pounded, I'd suggest that your strongest chr is the only one that pours
    dmg into boss. After peeling off 2000 HP he has you win. Use one or two Lucky
    Cards on people that need levels. Don't forget to heal/revive chrs if they get
    killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Aha, here's the Valkyrie Quarter Knight. Um, what's the point of telling me
    where your base of operations is? LOCATION OF PHOTOSPHERE is revealed. THUNDER
    FANG is yours to command.
    
    Returning to program, let's harvest the fruit of our labour. Depending on
    amount of correct answers during the ceremony you will receive the rewards,
    most important being MAGIC STAFF TOOL:
    
    Correct | Rewards
    -------------------------------------------------------------------------------
    0       | Small Flower, Magic Staff
    1       | 100 gella, Heal Berry, Magic Staff
    2       | 200 gella, Heal Berry, Magic Staff
    3       | 300 gella, Heal Berry, Magic Staff
    4       | 400 gella, Potion Berry, Revive Fruit, Magic Staff
    5       | 500 gella, Potion Berry, Revive Fruit, Magic Staff
    6       | 600 gella, Potion Berry, Revive Fruit, Magic Staff
    7       | 1000 gella, Potion Berry, Revive Fruit, Magic Staff
    8       | 1500 gella, Potion Berry, Revive Fruit, Nectar, Magic Staff
    9       | 2000 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff
    10      | 2500 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff
    11      | 3500 gella, Mega Berry, Ambrosia, Nectar, Magic Staff
    12      | 5000 gella, Mega Berry, Ambrosia, Nectar, Magic Staff
    -------------------------------------------------------------------------------
    
    TUTORIAL: Magic Staff allows Cec to communicate with animals... and more.
    
    Bart will also tell you LOCATION OF SHIP GRAVEYARD. So we failed yet again...
    le sigh. Before you exit Timney, bop the heads of all animals on the pier - a
    cat will tell you LOCATION OF ELW PYRAMID NUMBER 5 (and also LOCATION OF ELW
    PYRAMID NUMBER 6, when you get there from numero 5). That is all for now,
    folks, so leave for world map.
    REFERENCE: WildArms0220-WildArms0227
    
    Next Elw Pyramid is located S from Timney, so let's stroll.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP5 [X:  9400, Y:  4200]
    Enemies : none
    Items   : ITEM LIST ID - #IL025
    Chests  : 2 (0 cleared, 2 remain)
    Duplos  : none needed
    Level   : lv20
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go directly N. Meh, you need Teardrop for this door. Later. Ascend either
    stairs, and exit N.
    
    Step into the teleporter. BANZAI!
    REFERENCE: WildArms0228
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP6 [X: 23500, Y: 15800]
    Enemies : none
    Items   : ITEM LIST ID - #IL026
    Chests  : 2 (0 cleared, 2 remain)
    Duplos  : none needed
    Level   : lv20
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S.
    
    Drop off (another Teardrop door behind you), exit S to world map.
    REFERENCE: WildArms0229
    
    To get to next town, you'll have to go thru Sand River - E entrance.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
    DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
    Enemies : no.089, no.325
    Items   : ITEM LIST ID - #IL013
              [ ] 002. Alter Part - CH
              [ ] 003. Crest Graph (10th) - CH
              [ ] 004. 5x Wind Gem - CH
              [ ] 005. PS Blue Circlet 2 - CH
              [ ] 006. Revive Fruit - CH
              [ ] 007. PS Ray Break 2 - CH
              [ ] 008. 3000 gella - CH
    Chests  : 8 (8 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv20
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Go N, Magic Staff the monkey, exit W.
    
    F3: Exit W.
    
    F4: Cross sand river, exit E.
    
    F2: Get ALTER PART, & CREST GRAPH (10th). Exit W.
    
    F4: Cross sand river, exit S.
    
    F5: Magic Staff the monkey: red - blue - white - black - red - blue - etc.
    Exit SE.
    
    F6: Get 5x WIND GEM, & PS BLUE CIRCLET 2. Exit NW.
    
    F5: Go a bit W and suddenly it all makes sense. It was the monkey all along!
    You'll need to be stepping onto tiles in a correct order. Mess up, you go bye,
    and will have to retry. With camera pointing N, go like this:
    - W on red
    - W on blue
    - S on white
    - W on black
    - S on red
    - S on blue
    - W on white
    - W on black
    - N on red
    - N on blue
    - N on white
    - N on black
    - N on red
    - N on blue
    - W on white
    - S on black
    - W on red
    - S on blue
    - S on white
    - W on black
    - W on solid ground
    
    F5: Exit W.
    
    F7: Don't cross the river yet, carry on S. Magic Staff the monkey, exit S.
    
    F8: *head hurts* Oh no... make your way to the rock which is just begging to be
    pushed. Bomb it and it'll fall down. Exit N.
    
    F7: Cross sand river, exit SW.
    
    F9: Go N - at the end you can bomb a portion of N wall to reveal another
    passage - exit N.
    
    F7: Walk behind the sandfall and get REVIVE FRUIT. Exit W.
    
    F9: Walk along W side, exit S.
    
    F8: With camera pointing N, walk like this:
    
    - E on red
    - E on blue
    - N on white
    - E on black
    - E on red
    - S on blue
    - S on white
    - E on black
    - N on red
    - E on blue
    - E on white
    - S on black
    - S on the rock we knocked down
    - S on red (haha, I'm cheating)
    - W on blue
    - W on white
    - S on black
    - W on red
    - S on blue
    - E on white
    - E on black
    - S on red
    - S on solid ground
    
    F8: Exit S.
    
    F10: Magic Staff the monkey, then hook yourself over sand river, exit SW back
    to world map. Reenter immediately. You'll see that monkey has appeared near the
    entrance, so Magic Staff it. Take newly created exit (um, exit W?).
    
    F11: Exit N.
    
    F12: Get PS RAY BREAK 2, & 3000 GELLA. Exit SE.
    
    F11: Exit S.
    
    F10: Exit SW to world map.
    REFERENCE: WildArms0230-WildArms0242
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (19 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 2 items from 18.-19.: 3000
    GELLA, & EX FILE KEY (3rd). Next town is located on NW end of the desert.
    REFERENCE: WildArms0243-WildArms0245
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Enemies : none
    Items   : ITEM LIST ID - #IL027
              [ ] 001. Heal Berry - BR
              [ ] 002. Potion Berry - CR
              [ ] 003. Force Carrot - CR
              [ ] 004. Heal Berry - BR
              [ ] 005. PS Surprise Guard - CH
              [ ] 006. Heal Berry - BR
              [ ] 007. Nectar - CR
    Chests  : 5 (1 cleared, 4 remain)
    Duplos  : none needed
    Level   : lv21
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : here you can start Puzzle Box subquest
    People  : Owen, Scott, Norman, Theresa, Aki, Claudia, Dan, Lionel, Jocelyn
    Books   : "A Beach Graveyard", "Ground Zero"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    BTW, rotate the camera so compass cursor is pointing down on your screen, else
    you won't see a thing. Directions I'll be giving still apply as if it were
    pointing actually N. Item merchant first.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+ GRAVEYARD'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
    Antidote                               |                                     20
    Medicine                               |                                     10
    PS Silver Harp 1                       |                                   4500
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Why do all shops suck? There are five houses you can enter, starting from E to
    W. Enter E-most house and talk to Dan inside. Agree to help him by selecting
    first choice - LOCATION OF GENTO SOEN is revealed. Exit and enter next house,
    just a bit W from Dan's. Yeah, HEAL BERRY is in the barrel... I mean, it's not
    like people usually hide anything else there...
    
    Enter middle house in the row of five. OMG, a POTION BERRY! Inside a crate, at
    that - you can also rest here. Between 3rd and 4th house blow up the crates and
    grab FORCE CARROT. 4th house is ARMs meister, though I would not recommend
    wasting money yet. We need the funds for back in Adlehyde. Climb the stairs
    behind 5th house and nail HEAL BERRY from barrel.
    
    Now, to reach that chest, you would need Grenades - however, you can get the
    contents now. All you need is Hanpan - it's somewhat tough, but with a bit of
    maneuvering you can get PS SURPRISE GUARD. See the pic for proof.
    
    Enter 5th house - inside get HEAL BERRY. Now talk to the girl and you have
    officially started Puzzle Box subquest. See Puzzle Boxes section for detailed
    information on this quest. Look, there's also some crates inside - collect
    NECTAR. Visit magic guild, dissolve Crush, bind Darkness and Vortex. I believe
    we're now prepared...
    REFERENCE: WildArms0246-WildArms0253
    
    But first we'll go make your life easier for Cec by clearing out some PB we can
    now access. Yes, we'll be backtracking a bit, but I promise you it'll be worthy
    of your time.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                                (5 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#01, PB#05, PB#06, PB#07, and PB#08. Thus you will claim these items: 3x
    POTION BERRY, PS FP ADVANCE, 5x REVIVE FRUIT, FORMULA CUT (unlocks Battle Movie
    in Settings menu), & PS DARK BREAK 2, respectively.
    - to get to PB#05, you'll need to go thru both Sand River and Mountain Path
    - PB#01 is in the desert
    - the other three can be reached by returning thru Sand River and using
      respective Elw Pyramids
    
    TUTORIAL: Item you obtain from PB#07 unlocks Battle Movie option in the
              Settings submenu. If switched off, you will no longer need to watch
              summon sequences.
    
    While you're near PB#05, drop by Surf to collect some more loot.
    REFERENCE: WildArms0254-WildArms0263
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Enemies : none
    Items   : ITEM LIST ID - #IL001
              [ ] 009. 500 gella (Hanpan) - CH
              [ ] 010. Heal Berry (Wire Hook) - BR
              [ ] 011. Crest Graph (11th, Wire Hook) - CH
    Chests  : 3 total (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    First walk to SE corner of Surf and stop by the well. Rotate camera a bit until
    you spot a crack in the side of the house - shoot Hanpan thru to nail 500
    GELLA. Next - on W side of Surf you can find a hookpost. Hook over to it, then
    go N. Check the barrel for... wait for it... HEAL BERRY! Open the chest for
    CREST GRAPH (11th).
    REFERENCE: WildArms0264-WildArms0267
    
    Right, now that we have the stuff, return to Ship Graveyard, save your game,
    visit magic guild and bind Fragile, then really depart for Gento Soen.
    REFERENCE: WildArms0268
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D11 - GENTO SOEN [X: 17050, Y:  8700]
    Enemies : no.084, no.239, no.073 (BOSS)
    Items   : ITEM LIST ID - #IL028
              [ ] 001. Nectar - CH
              [ ] 002. Revive Fruit - CH
              [ ] 003. 5x Light Gem - CH
              [ ] 004. Gimel Coin - CH
              [ ] 005. PS MP Up 1 - CH
              [ ] 006. 3x Potion Berry - CH
              [ ] 007. Lucky Card - CH
              [ ] 008. Witch: Ep. 3 - CH
              [ ] 009. Gella Card - CH
              [ ] 010. Anna's Bracelet - AU
              [ ] 011. PS HP Up 2 - AU
              [ ] 012. Flash Hit - AU
    Chests  : 9 (9 cleared, 0 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv22
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Read the big slab, then touch the crystal staff.
    
    F2: Exit N, whichever way.
    
    F3: Use Radar, quickly exit N.
    
    F4: Get NECTAR, REVIVE FRUIT, & 5x LIGHT GEM. Now rotate camera a bit and
    you'll notice a switch near E set of stairs. Step on it, then exit NW.
    
    F5: Clear the debris with bombs, exit NW.
    
    F6: Use Radar, quickly step on switch in middle of the room, exit NE.
    
    F7: Clear more debris, hook the post across the chasm, exit NE.
    
    F8: Flip the lever, then use Radar and quickly go thru the portion of the wall
    which has now dissipated. Get GIMEL COIN, PS MP UP 1, & 3x POTION BERRY. Exit
    SE.
    
    F9: Exit SW.
    
    F10: Use Radar for another torch to appear, and then Tinder Staff all five of
    them - remember to do circular motion. Exit SW.
    
    F11: Get LUCKY CARD, WITCH: EP. 3, & GELLA CARD. You can't do anything yet with
    the crystal, for you need Guitar. Exit NE.
    
    F10: Exit W.
    
    F12: Go to the end of hallway, then exit N.
    
    F13: Save your game, use Radar, and engage - BANANAS! Hey!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                      2x GIGAMANTIS
    
    -------------------------------------------------------------------------------
    GIGAMANTIS' STATS (no.073) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    20  | 1200   | 850    | 350    | RST | NTH | HLV | WKN | NTH | HLV | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    56       | 64      | 53      | 38      | 58      | 83      | 61
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    40       | 50      | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Scythe - VS one chr - phd
    2. Mantis Fist - VS one chr - phd, reduces target's HP to 1
    3. Crush - EATT VS once chr - earth mgd
    4. Lightning - TATT VS one chr - thunder mgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 80 dmg, [3.] for dmg, and [4.] for 80 dmg.
    
    There's two of them, and this fight can be a bit tough, when you have two guys
    that reduce your HP to 1 and then off you in next turn. Luckily they have no
    group attacks, though they may counter with [2.] when in critical HP. When
    battle starts, pour all efforts in offing one boss. Rudy Boosted Shell, Jack
    Speed Fang and Cec Freeze. In about 5-6 attacks one boss is history, and battle
    became easier. Now, don't forget that they counter, so for the other boss I
    recommend having only one chr attacking, while the others heal.
    
    Use a Lucky Card on Cec only (she has PS FP Advance equipped and you want her
    on lv25 ASAP), though EXP and gella dropped are meh. Don't forget to
    heal/revive chrs if they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F13: You collected ANNA'S BRACELET, & PS HP UP 2. Exit N.
    
    F8: Exit N.
    
    F14: Exit N.
    
    F15: Collect FLASH HIT! Crystal staff appears behind you, so touch it.
    
    F1: Exit S.
    REFERENCE: WildArms0269-WildArms0279
    
    Return to Graveyard.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Enemies : none
    Items   : ITEM LIST ID - #IL027
              [ ] 008. FD Acute Angle (after returning Anna's Bracelet) - AU
    Chests  : 5 (1 cleared, 4 remain)
    Duplos  : none needed
    Level   : lv22
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go see Dan, and use Anna's Bracelet on him. Jack will obtain FD ACUTE ANGLE.
    Following stats increase: ATT +5, DEF +5, RES +5, REA +5.
    REFERENCE: WildArms0280
    
    TUTORIAL: Acute Angle is quite handy against high DEF monsters, because it
              ignores DEF stat when used. Use with ACC for increased damage.
    
    Exit the house and LOCATION OF... SHIP GRAVEYARD'S PIER is revealed? Woot?
    Least you could do is transport me there... Dissolve Vortex and bind Protect.
    Exit W to the pier. Bart and his ship have arrived - he'll go waaaaah about a
    ghost ship appearing and messing with trade routes. What? Pick first option to
    agree in helping him, second to... be asked same question repeatedly? I wonder
    what's the point of these choices, if you're forced to agree anyway.
    
    When you're ready (in terms of items, etc.), talk to Bart, choose first option
    and you'll depart for the ghost ship. Spooky.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D12 - GHOST SHIP [X: somewhere, Y: somewhere]
    Enemies : no.262, no.316, no.074 (BOSS), no.250 (BOSS)
    Items   : ITEM LIST ID - #IL029
              [ ] 001. Mighty Gloves Tool - CH
              [ ] 002. Toolbox - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv24
    Feature : inn (you'll see)
    Notes   : this is one-time-only dungeon, so make sure you Analyze and kill at
              least one sample of all enemies in it
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: A hi-tech ghost ship? Yeah, right. Note that you can leave the ship and
    return to Graveyard to restock. Ascend the stairs and exit N.
    
    F2: Take the right of two N exits.
    
    F3: While descending stairs, hook the crystal switch. Exit N.
    
    F4: Put Rudy in the lead, and check console in NE corner. Then examine the
    other three consoles in the room, exit S.
    
    F3: Exit S.
    
    F2: Don't go downstairs yet, stay on this level - loop around E wall until you
    bump into yet another console. Examine it and choose first option to open the
    door. Exit SE.
    
    F5: Bomb your way to the grey chest, and bomb it as well. Get MIGHTY GLOVES
    TOOL for Rudy.
    
    TUTORIAL: Mighty Gloves can be used to lift heavy objects, punch stuff in
              desired direction (depending on type of block), and to turn valves
              you couldn't turn before. You can also perform combo punch by
              pressing Square rapidly (third punch in the combo can destroy boxes).
    
    F5: Exit N.
    
    F2: Go W. Here you have two crates that you can move. Put W crate on E switch,
    and E crate on W switch to open path forward. Take the left of two N exits.
    
    F6: Exit N.
    
    F7: You have four points of interest. Mighty Gloves on!
    X - floor switch 1
    Y - floor switch 2
    x - boxing crate 1
    y - boxing crate 2
    OBS - obstacle
    
      | 1 | 2 | 3 | 4 | 5 | 6
    --|---|---|---|---|---|---|
    A |   |   |   |   |   |   |
    --|---|---|---|---|---|---|
    B |   | X |   |   | x |   |
    --|---|---|---|---|---|---|
    C |   |   |   |OBS|   |   |
    --|---|---|---|---|---|---|
    D |   |   |   |   |   |   |
    --|---|---|---|---|---|---|
    E |   | y |   |   | Y |   |
    --|---|---|---|---|---|---|
    F |   |   |   |   |   |   |
    --|---|---|---|---|---|---|
    
    Punch like this:
    - x on C5
    - x on D5
    - x on E5
    - y on D2
    - y on D3
    - y on D4
    - y on D5
    - x on E4
    - x on E3
    - x on E2
    - x on D2
    - x on C2
    - x on B2 - BINGO!
    - y on E5 - BINGO!
    
    F7: Exit N.
    
    F8: Exit N.
    
    F9: Lalala...
    
      | 1 | 2 | 3 | 4 | 5
    --|---|---|---|---|---|
    A | Z |   |   |   |   |
    --|---|---|---|---|---|
    B |   | Y |   |   | W |
    --|---|---|---|---|---|
    C |   | X |   | V |   |
    --|---|---|---|---|---|
    D |   |   |   |   | U |
    --|---|---|---|---|---|
    
    Position like this:
    - Y from B2 to C3
    - V from C4 to B3
    - Z from A1 to A3
    - U from D5 to D3
    
    F9: Tadaah - you can now cross to the other side. Exit N.
    
    F10: Climb the ladder to get on the boxes, then drop off twice to the S. Here's
    First Aid kit, which functions just as an inn. If you're hurt, use it. Go back
    to that ladder and climb it again. Hook the post to your E, and make sure you
    drop off to ledge below with 3 red orbs on it. Hook another post to your E, and
    finally exit SE.
    
    F11: More fun! Mighty Gloves on!
    
    W - floor switch 1
    X - floor switch 2
    Y - floor switch 3
    w - boxing crate 1
    x - boxing crate 2
    y - boxing crate 3
    OBS - obstacle
    
      | 1 | 2 | 3 | 4 | 5 | 6 | 7
    --|---|---|---|---|---|---|---|
    A |   |   |   |   |   |   |   |
    --|---|---|---|---|---|---|---|
    B |   |OBS|   |   |   | W |   |
    --|---|---|---|---|---|---|---|
    C |   |   |OBS|   | X |   |   |
    --|---|---|---|---|---|---|---|
    D |   |   |   | w |   |   |   |
    --|---|---|---|---|---|---|---|
    E |   |   | Y |   |OBS|   |   |
    --|---|---|---|---|---|---|---|
    F |   | x |   |   |   | y |   |
    --|---|---|---|---|---|---|---|
    G |   |   |   |   |   |   |   |
    --|---|---|---|---|---|---|---|
    
    Punch like this:
    - x on E2
    - x on E3
    - x on F3
    - x on F2
    - x on E2
    - x on E3 - BINGO!
    - y on E6
    - y on D6
    - y on C6
    - y on B6
    - y on B5
    - y on C5
    - y on C6
    - y on B6
    - y on B5
    - y on C5 - BINGO!
    - w on C4
    - w on B4
    - w on B5
    - w on B6 - BINGO!
    
    F11: Tadaah. Exit S.
    
    F12: Exit S.
    
    F13: If you use Radar, you'll be alerted to four chests. But you can't get to
    them, so don't try. Save your game, then climb the ladder on E side of the
    ship, descend the ladder on W side, and go N. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                      CAPTAIN GEIST
                                                                      & HATRED SOUL
    
    -------------------------------------------------------------------------------
    CAPTAIN GEIST'S STATS (no.074) [HP invisible; Undead enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    22  | 2600   | 2000   | 1000   | HLV | HLV | NTH*| HLV | HLV | HLV | WKN*| RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    62       | 42      | 66      | 1       | 65      | 91      | 65
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    100      | 0       | 90      | 80      | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Toolbox - 100                          | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Hook - VS one chr - phd
    2. Slash - CATT VS one chr - phd
    3. Impure Spirits Were Summoned! - summons one Hatred Soul at end of each turn
    4. Primary Target Designation - commands all Hatred Souls to suicide, dmg
       inflicted equals total amount of HP Souls have at time of suicide
    
    -------------------------------------------------------------------------------
    HATRED SOUL'S STATS (no.250) [HP invisible; Undead enemy; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    20  | 80     | 80     | 50     | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 10      | 1       | 62      | 50      | 1       | 56
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    100      | 100     | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Suicide Bomb - STATT VS one chr - universal damage, which equals the amount
       of HP Soul had at time of suicide
    2. Do Nothing - skips a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 60 dmg, [2.] for 80 dmg. When [4.] is used, all of the
    alive Hatred Souls will suicide, and amount of HP they have at time of suicide
    denotes amount of dmg inflicted (this dmg cannot be reduced). Sidekick's [1.]
    does 30 dmg.
    
    TUTORIAL: When main boss summons sidekicks, their amount dictates elemental
              affinities of main boss. If there are:
              0 sidekicks - NTH to fire, WKN to light
              1 sidekicks - HLV to fire, NTH to light
              2 sidekicks - HLV to fire, HLV to light
              3 sidekicks - HLV to fire, WKN to light
    
    OK, ghostbusters! Boss may summon one sidekick a time at end of each turn (up
    to maximum of 3), and these sidekicks dictate boss' weaknesses. So if you want
    to bomb it with light attacks, do it when there are no sidekicks or at least
    three are present. Since you take only 90 dmg per hit tops, healing is no
    problem (I had a crapload of Heal Berries with me). Killing lots of sidekicks
    should be easy.
    
    At start have each chr use Lucky Card on self. Then proceed hacking away at
    boss, taking note of its current weaknesses, and reducing amounts of sidekicks
    present. You got light summon a while back, and what better place to test it
    out than here? Boosted Shell, Speed Fang, and the likes, fire away. Don't
    forget to heal/revive chrs if they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F13: TOOLBOX is yours. You now have 15 minutes to get off the ship. There is
    more than enough time - make your way back to entrance in F13, and exit to F12.
    
    F12: Exit N.
    
    F11: Exit N.
    
    F10: BANZAI! After victory climb the ladder, drop off to the W, and make your
    way to SW exit.
    
    F9: Exit S.
    
    F8: BANZAI! After victory exit S.
    
    F7: Exit S.
    
    F6: Exit S.
    
    F2: BANZAI! After victory exit SW.
    
    F1: Exit SW and say goodbye to the floating pile of junk.
    REFERENCE: WildArms0281-WildArms0284
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Enemies : none
    Items   : ITEM LIST ID - #IL027
              [ ] 009. PS Defense Up 2 (after certain event) - CH
              [ ] 010. Blue Virtue (after certain event) - CH
              [ ] 011. PS Ice Break 2 (after certain event) - CH
              [ ] 012. SC Gatling Raid (after certain event) - CH
    Chests  : 5 (5 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv24
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    One of Bart's crew, Tom, has departed for Adlehyde to help rebuild it. That is
    the individual you're gonna be bringing miniatures to. Throw a look at the
    beach - four chests from the ship have arrived. Get PS DEFENSE UP 2, BLUE
    VIRTUE, PS ICE BREAK 2, & SC GATLING RAID.
    
    TUTORIAL: Gatling Raid is the best single target cart you'll find. When used,
              it will fire all the remaining bullets in Rudy's ARM and pour them
              into a single attack for mega damage. Firing a full 18-bullet clip
              equals some serious DAMAGE!!!
    
    Lionel will tell you the LOCATION OF GIANT'S CRADLE (NW from Graveyard).
    Rightio! We're done here for now, so let's go subquesting a bit - you'll see
    why. As you exit the town, talk to Owen, the bald guy on the stairs - LOCATION
    OF ROSETTA TOWN is revealed. To the world map!
    REFERENCE: WildArms0285-WildArms0288
    
    TUTORIAL: You have gained a ship! We can go gather stuff we couldn't grab
              before. Ship can only land at beaches, and it cannot sail over light
              blue water portions, but you can navigate other water hazards safely.
              While ship is parked on the beach, press Action to get on, or Cancel
              to get off. Press Square to initialize SS - yes, you can search for
              items in the water as well. Press Start while on the ship to enter
              Sweet Candy's interior (though I'm not really sure what the guys will
              tell you new). To get back to world map, you'll need to talk to Bart
              and pick first option. Random battles are fought on the ship as well,
              and canceling encounters works the same way as if you were on foot.
              Ship and other means of travel have own entry in the main map.
    
    SUPERTIP: From now on, you can encounter Mega Apple enemy when sailing about -
              this one is green. The problem is that Apple has REA of 320, way
              higher than any of your fighters. Solution?
              Lv25 Jack + PS FP Advance = ACC with FD on first turn = EXP!!!
    
    SUPERTIP: When your ML is 6, and you sail around, if green "!" comes up, it'll
              almost certainly be Mega Apple, so be ready for owning it.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                                (7 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#02 and PB#03. Thus you will claim these items: PS MEMOIRS PEN 2, & PS BOOM
    BREAK 2, respectively.
    REFERENCE: WildArms0289-WildArms0292
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (27 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail (5 + 3) items from 20.-24., and
    from 57.-59.: ALTER PART, PS RESIST UP 2, SMALL FLOWER, ALTER PART, 3x FORCE
    CARROT, MESSAGE IN A BOTTLE, SWORD SWIPE, & HEAL BERRY respectively. Enemies
    that you fight in general area of latest Force Carrots drop decent EXP, but
    they take a while to kill and don't use too damaging attacks.
    REFERENCE: WildArms0293-WildArms0305
    
    BTW, if you return to Adlehyde, you'll see that ARMs shop has been repaired.
    Recall that Tom said he's gonna rebuild it - he can be found in front of NE
    house. Apart from this, nothing new can be gained at this point (we still lack
    much cash for that Migrant Seal and Crest Graph, so wait a bit more).
    
    Your next town is found S from Graveyard, and to get there, you'll have to do a
    bit of ship sailing. Since you've already nailed everything that is not nailed
    down when hunting for items, uncover Rosetta Town. BTW, when you're going
    there, I suggest you stay clear of desert or at least not to try fighting too
    many battles, or you'll get owned.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Enemies : none
    Items   : ITEM LIST ID - #IL030
              [ ] 001. Witch: Ep. 4 - SHOP
              [ ] 002. Potion Berry - BR
              [ ] 003. PS Assist Blitz - BR
              [ ] 004. Potion Berry - BR
    Chests  : none
    Duplos  : none needed
    Level   : lv25
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : Armen Guard can be found here - depending on PS2's internal clock,
              she'll spout various nonsense (just like Wild Arms 3)
    People  : Lora, Tokanaku, Mireiyu, Udo, Marin, Marchero, Richard, Seth, Harvey,
              Nicbat, Kimberly, Ted, Borhas, Heather, Armen Guard
    Books   : "The Guardian Blade", "He Who Laughs at Gella, Cries for It",
              "The Tombstone, Crow and Sealed Pillar", "The World of the Elw"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item merchant?
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- ROSETTA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
    Hard Grape                             |                                     40
    PS Moon Stone 1                        |                                   2000
    Witch: Ep. 4 (1 only!)                 |                                  10000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Nail WITCH: EP. 4 from him. Enter W house, and nail POTION BERRY from the
    barrel. Woah, stuff improved. Enter ARMs shop (SE house) - if funds allow,
    improve Rudy's ARM to hold 7 bullets. Enter middle house - this is inn. If you
    need to, take a rest. To get contents of the barrel, you must use Hanpan - get
    PS ASSIST BLITZ. Enter NE house and claim POTION BERRY from barrel.
    
    As you go towards the final house, talk to Marchero (man on the stairs) to be
    told LOCATION OF GIANT'S CRADLE. Enter NW house now - when inside, take W door,
    and ascend the stairs to mayor's bed. Talk to Harvey to have LOCATION OF SECRET
    GARDEN REVEALED.
    
    To get to Armen Guard's hideout, go behind the inn. There's a bombable wall -
    inside you'll find sleeping Armen Guard. Tinder Staff or bomb her to wake her
    up, then see what she has to say. How about you place 8 bombs at once near her?
    When you've had enough, exit to world map.
    REFERENCE: WildArms0306-WildArms0313
    
    Secret Garden is found just SE from Rosetta.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    Enemies : none
    Items   : ITEM LIST ID - #IL031
              [ ] 001. Mega Berry - BR
              [ ] 002. PS Floral Arts - BR
    Chests  : none
    Duplos  : none needed
    Level   : lv25
    Features: breeding restorative items (soon available)
    Notes   : nothing of importance
    People  : Mariel
    Books   : "The Magic of Moonlight"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Now, if *that* does not remind me of Aerith, nothing else will. *smile*
    LOCATION OF HOLY WOOD MOUND will be revealed. After the scenes end, enter
    Mariel's house and grab MEGA BERRY from the barrel. Lol, please stop spoiling
    me. Outside get PS FLORAL ARTS from the barrel. Exit to world map and head for
    Holy Wood Mound, which is S from your current location. When you uncover it,
    enter it.
    REFERENCE: WildArms0314-WildArms0317
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    Enemies : none
    Items   : ITEM LIST ID - #IL032
              [ ] 001. Arnica Herb - AU
    Chests  : none
    Duplos  : none needed
    Level   : lv25
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N, and examine the tree stump to obtain ARNICA HERB. Now exit to world map
    and back to Rosetta.
    REFERENCE: WildArms0318
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Harvey's for a scene to take place. After Mariel schlepps away, try to
    leave Rosetta - why, it's Jane and Magdalen. Gimme back 5000 gella, then we'll
    talk *mumble mumble*. When prompted, choose first option in order to help Jane
    recover the lost treasure. Also, Jane (begins with 3 ORS) and Magdalen (begins
    with 2 ORS) temporarily join your party. LOCATION OF VOLCANNON TRAP is
    revealed. Return to Secret Garden for a brief moment.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    Features: breeding restorative items
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Talk to Mariel to officially start Secret Garden breeding subquest. See Secret
    Garden section for detailed information on this quest. At this time I was able
    to burn most of my Heal Berries and max out Heal Berry growth rate at 100%, and
    I still had some leftover Heal Berries.
    
    AND NOW IT IS TIME TO ROCK! Jane has joined, and she isn't going anywhere for a
    while. What does that mean for you? PS MP Repair and free LVL Apples.
    
    SUPERTIP: Sail to Adlehyde, enter the town and save the game. Exit the town and
              do battle around Adlehyde. Each time you encounter Rat Monkeys, have
              Jane steal from them. Rat Monkey's resistance to stealing is 50%, and
              you have further 12,5% chances of stealing PS MP Repair. When you
              nail some (I say 4), sell them for 999999 gella a piece. You can now
              pay off entire debt at once, and upgrade Jane's and Rudy's ARM in
              whatever way you desire. It helps if Jane's LCK is "good" or "best".
    
    Once you have stolen four PS MP Repair skills, drop by Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Sell off three PS MP Repairs (keep one for Cec or Jack). Enter ARMs shop and
    boost Rudy's ARM power on lv8, and upgrade amount of bullets to 10 - Rudy has
    just became an attack monster. If you have any Alter Parts left, pour them into
    upgrading Gatling Raid. Finally show mayor Howard at least 15000 gella. Or be
    plentiful and fork over the remaining 588000 gella at once, and be done and
    over with. This will boost item merchant's stock by at least two useful items.
    Go to Exhibition grounds.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL009
              [ ] 007. Migrant Seal (6th, after donating 27000 gella) - SHOP
              [ ] 008. Crest Graph (12th, after donating 27000 gella) - SHOP
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Let's see what shopkeeper has for us...
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
    Medicine                               |                                     10
    Antidote                               |                                     20
    Toy Hammer                             |                                     10
    Peppy Acorn                            |                                     40
    Breath Mint                            |                                     40
    Pinwheel                               |                                     60
    Hard Grape                             |                                     40
    PS Gaia Stop 1                         |                                   3500
    PS Windbreaker 1                       |                                   3500
    PS Fire Break 1                        |                                   4000
    PS Ice Break 1                         |                                   4000
    Crest Graph (1 only!)                  |                                  10000
    Migrant Seal (1 only!)                 |                                  30000
    PS Water Break 1                       |                                   4500
    PS Boom Break 1                        |                                   4500
    PS Ray Break 1                         |                                   5000
    PS Dark Break 1                        |                                   5000
    PS Silver Harp 1                       |                                   4500
    PS Clear Chime 1                       |                                   5500
    PS Blue Circlet 1                      |                                   5000
    PS Full Libra 1                        |                                   6500
    PS Memoirs Pen 1                       |                                   1000
    PS Angel Quill 1                       |                                   1500
    PS Moon Stone 1                        |                                   2000
    PS Olive Branch 1                      |                                   4000
    PS Defense Up 1                        |                                   6000
    PS Resist Up 1                         |                                   8000
    PS HP Up 1                             |                                  10000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Bag CREST GRAPH (12th), & MIGRANT SEAL (6th). Shop also has all element and all
    status wards, but unfortunately it only sells lowest ones. But because we're
    rolling in dough, buy three of each skill. Before you leave for world map, stop
    by magic guild and bind Devastate. Finally, head for Volcannon Trap, located on
    an island SW from Adlehyde.
    REFERENCE: WildArms0319-WildArms0322
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
    Enemies : no.072, no.031, no.108, no.155, no.217, no.150 (BOSS), no.259 (BOSS),
              no.260 (BOSS)
    Items   : ITEM LIST ID - #IL033
              [ ] 001. Crest Graph (13th) - CH
              [ ] 002. Alter Part - CH
              [ ] 003. 2x Lucky Card - CH
              [ ] 004. Tool Shop - CH
              [ ] 005. Migrant Seal (7th) - AU
              [ ] 006. 3x Potion Berry - CH
              [ ] 007. Duplicator - CH
              [ ] 008. 2x Gimel Coin - CH
              [ ] 009. 2x Gella Card - CH
              [ ] 010. PS Regeneration (Duplo chest) - CH
              [ ] 011. 5x Ice Gem - CH
              [ ] 012. 1000 gella - CH
              [ ] 013. PS Fire Break 2 - CH
              [ ] 014. PS Defense Up 2 - AU
              [ ] 015. PS Full Libra 2 - CH
              [ ] 016. Red Malice - AU
    Chests  : 16 (13 cleared, 3 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : when bosses are killed, lv27
    Notes   : on F1 you'll be asked if you're ready - choose yes and Jane and
              Magdalen leave your party again; I repeat, if you have not obtained
              easy cash flow mentioned above, turn around now!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: If you have any PS on Magdalen or Jane, leave them be for now. Examine the
    slab on N, and choose first option to proceed. Jane and Magdalen will cover W,
    your team E.
    
    F2: A new feature in some dungeons from now on.
    
    TUTORIAL: Green gem you see has "inn" and "memory bird" functions. Nice - you
              can fiddle around owning enemies, and when feeling lucky, just save
              your game.
    
    F2: Hook the crystal switch on E end, exit W.
    
    F3: Don't step in lava! Hook the post to the N, exit NE.
    
    F4: Get CREST GRAPH (13th), & ALTER PART. Duplo chest... we'll get it later.
    Exit W.
    
    F3: Exit NW.
    
    F5: Grab onto the grating and hoist up. Use Hanpan to get 2x LUCKY CARD, &
    TOOL SHOP.
    
    TUTORIAL: Bring mini models of houses to Tom in Adlehyde. For a small fee and
              after required amount of battles have passed, he will rebuild the
              house and it will be usable again.
    
    F5: Drop off N, exit NE.
    
    F6: There are four switches here - in order to reach them use Hanpan. Once all
    four are activated, path forward opens. Exit NW.
    
    F7: Somebody's digging... save your game, then examine N wall (pssst, if you
    turn the camera around a bit, you'll see...) BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                            WOULD-BE-QUARTER-KNIGHT
    
    -------------------------------------------------------------------------------
    WOULD-BE-QUARTER-KNIGHT'S STATS (no.150) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    25  | 3400   | 2400   | 1200   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    130      | 96      | 62      | 56      | 150     | 116     | 69
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Migrant Seal - 100                     | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Doom Bringer - VS one chr - phd
    2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed
    3. Heaven's Wrath - VS one chr - phd
    4. Raring to Go - will counter all attacks received for current turn with [1.]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 200 dmg, [2.] for 300 dmg, [3.] for 400 dmg (if all three
    vanguard chrs are alive).
    
    Careful - inspite of him being funny and all he can put up a decent fight. Have
    only one chr do the attacking (in my case it was Rudy), while other two perform
    duties needing attention (healing, using Lucky or Gella Cards). Like before, he
    can only attack one chr at a time, but the reason I said not to gang up on him
    is because of his counter pose - for each attack in current turn you will be
    countered.
    
    If you listened to my advice before, two or three 10-bullet Gatling Raids kiss
    the boss goodbye. Otherwise use strongest attacks of whoever is doing the
    attacking (Boosted Shell, or Speed Fang). Boss has no element weaknesses, so
    maybe Devastate? Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F8: Cool! MIGRANT SEAL (7th) is yours. Jane's turn now! Get 3x POTION BERRY, &
    DUPLICATOR. Before you ascend the stairs, dash into E pillar - it'll topple
    over and "punch" crystal switch. Save your game, exit N.
    
    F9: Follow the path, then exit E.
    
    F5: Rotate the camera a bit and at S wall you will see a switch. Dash into it
    to open path forward. Get 2x GIMEL COIN, & 2x GELLA CARD, exit NW.
    
    F10: Exit at far NE - ignore both E door and the N switch - Jump Boots are
    required.
    
    F12: Exit E.
    
    F13: There are five floor switches. Once stepped on, it will deactivate after
    several seconds. Because they're nicely lined up, this should be easy. From
    where you entered in F13, dash E and just before you step on 3rd, change your
    direction to N, and keep dashing until you hit the 5th one. If your aiming
    wasn't off, all five switches are activated. Unequip any PS you may have given
    to Jane and Magdalen! Exit NW.
    
    F14: BINGO! She found it. Darn...
    
    F7: Back to Rudy. Exit SE (we're gonna go get that Duplo chest).
    
    F6: Exit W.
    
    F5: Grab onto the grating and hoist up, then drop off and exit SE.
    
    F3: Exit NE.
    
    F4: Use a Duplo on the chest for PS REGENERATION. Exit W.
    
    F3: Exit NW.
    
    F5: Grab onto the grating and hoist up, drop off N, exit NE.
    
    F6: Exit NW.
    
    F7: Get 5x ICE GEM, & 1000 GELLA, exit NW.
    
    F12: Grab onto grating, drop off N, use Hanpan to get PS FIRE BREAK 2, exit N.
    
    F15: There are five floor switches. Once stepped on, they will deactivate after
    several seconds. Because they're not nicely lined up, this should not be easy.
    If counting from N to S, stand two steps N from 2nd switch (just so that Hanpan
    reaches 1st switch). As soon as Hanpan activates 1st switch, turn around, step
    on 2nd, dash SW onto third, and immedately change your momentum towards SE do
    that you smack both 4th and 5th as well. If your aiming wasn't off, all five
    swithces are activated. Save your game! Exit E.
    
    F16: *flexes muscles* They say the third time's the charm. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                              MUSCLE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    MUSCLE QUARTER KNIGHT'S STATS (no.259) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    26  | 999999 | 0      | 0      | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    350      | 200     | 22      | 180     | 160     | 270     | 136
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Disrupt Hammer - VS one chr - phd
    2. Berserk Break - STATT VS all chrs - physical attack, universal damage,
       reduces HP to 1
    3. Blaster Howl - VS all chrs - induces amnesia, 50% chance
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 600 dmg, and when [2.] is used, all chrs' HP goes to 1.
    
    Boss has 999999 HP... Yet *again* you cannot defeat boss for good. You need to
    survive for three turns, after which the battle ends. If you Analyze boss,
    you'll see he drops no EXP or gella. Attack pattern - [3.], [1.], [2.], over.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F16: Silly Jane... OK, the fourth time's the charm! BANZAIII!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                              MUSCLE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    MUSCLE QUARTER KNIGHT'S STATS (no.260) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    26  | 3200   | 2750   | 1500   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    250      | 104     | 14      | 32      | 42      | 142     | 58
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Defense Up 2 - 100                  | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Disrupt Hammer - VS one chr - phd
    2. Berserk Break - VS all chrs - phd
    3. Blaster Howl - VS all chrs - induces amnesia, 30% chance
    4. Taunt - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 450 dmg, and when [2.] is used on each third turn, all chrs
    are hit for around 450 dmg; on [4.] he skips a turn. I suggest you cure
    amnesia, or you won't get EXP from the fight.
    
    Boss... does *not* have 999999 HP. This time you can actually kick his ass.
    Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd. Then
    you have two turns of chance - receiving an attack, amnesia, or boss skipping a
    turn... I suggest only one chr is attacking at a time and other two heal.
    
    Begin the can of whoopass by Fragile on boss, then Shield on yourself. Cec then
    casts Lightning on boss, or summons Thunder Fang when FP is at least 50% full.
    Jack uses Speed Fang, and Rudy Gatling Raid (with Lock-on, preferably). Some
    cheap tricks involve Force Carrot on Cec and then a salvo of Thunder Fang
    summoning. There's hardly time here to use card items, hehe - you need all the
    time you have for healing. Don't forget to heal/revive chrs if they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F16: PS DEFENSE UP 2 is yours. Exit E.
    
    F17: Get PS FULL LIBRA 2. Exit W.
    
    F16: Exit W. RED MALICE is yours.
    REFERENCE: WildArms0323-WildArms0339
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After the scene LOCATION OF COURT SEIM will be revealed. Exit the town back to
    world map. Get to the ship and sail away towards Giant's Cradle, your next
    destination (if Giant's Cradle hasn't yet popped up on the world map, press
    Start to enter Sweet Candy's interior - talk to everybody and you will learn
    THE LOCATION OF GIANT'S CRADLE).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
    Enemies : no.196, no.283, no.317
    Items   : ITEM LIST ID - #IL034
    Chests  : 13 (0 cleared) 13 remain)
    Duplos  : none needed
    Level   : lv28
    Notes   : Emma is required in party
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Technically, you can uncover this dungeon way earlier. Now, head N, and use
    Red Malice and Blue Virtue on the door. Exit N.
    
    F2: When scene's over, exit S. You need Emma.
    
    F1: Exit S to world map. Sail to Adlehyde.
    REFERENCE: WildArms0340
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to Tom - he'll notice a Tool Shop in your inventory. Give it to him
    along with a small fee of 2500 gella. Go fight four random battles and item
    shop is restored! Item merchant now moves from the Exhibition Grounds back into
    the item shop.
    REFERENCE: WildArms0341
    
    Go into ARMs shop, descend the stairs and below talk to Emma. She now joins
    your party, but only temporarily. Drop by magic guild and bind Escape.
    
    Now that Emma is with us, and if you have not yet gone to claim four treasures
    from Coffin, now's the time to do so.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You can claim Gimel Coin (F2), Revive Fruit (F3), 4000 gella (F12), & EX File
    Key (F17). Now here are directions on how to reach them...
    
    F1: Examine W console, exit W.
    
    F2: Get Gimel Coin, exit S.
    
    F1: Exit E.
    
    F3: Get Revive Fruit, exit S.
    
    F1: Exit N.
    
    F4: Exit N.
    
    F5: Exit N.
    
    F6: Exit N.
    
    F7: Exit W.
    
    F8: Exit W.
    
    F9: Exit W.
    
    F10: Check the console to open up N passage. Exit N.
    
    F12: Use Hanpan to get 4000 GELLA, exit S.
    
    F10: Exit E.
    
    F9: Exit E.
    
    F8: Exit E.
    
    F7: Exit E.
    
    F13: Exit E.
    
    F14: Exit E.
    
    F15: Check the console to open up N passage. Exit N.
    
    F17: Use Hanpan to get EX File Key, exit S.
    
    F15: Exit E.
    
    F14: Exit E.
    
    F13: Exit E.
    
    F7: Exit S.
    
    F6: Exit S.
    
    F5: Exit S.
    
    F4: Exit S.
    
    F1: Exit S to world map. Stow away towards Giant's Cradle.
    
    Now assuming you already cleared the above four chests during first trip in
    Coffin, simply skip forward to Giant's Cradle walkthru just a bit below.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
    Enemies : no.196, no.283, no.317
    Items   : ITEM LIST ID - #IL034
              [ ] 001. Change Staff - CH
              [ ] 002. Gimel Coin - CH
              [ ] 003. 5x Thunder Gem - CH
              [ ] 004. Duplicator - BATTLE
              [ ] 005. PS Silver Harp 2 - CH
              [ ] 006. PS Resist Up 2 - CH
              [ ] 007. Gella Card - CH
              [ ] 008. Potion Berry - CH
              [ ] 009. Lucky Card - CH
              [ ] 010. 2x Force Carrot - CH
              [ ] 011. 5000 gella - CH
    Chests  : 13 (10 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv28
    Notes   : - Emma is required in party
              - WARNING! Once you complete this dungeon, you temporarily lose the
                access to your ship! Unless there's something you forgot to do,
                turn back now!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F2: Exit W.
    
    F3: Get CHANGE STAFF TOOL for Cec.
    
    TUTORIAL: Change Staff has two purposes. If cast at red gems, it will turn them
              into red solid platforms, allowing you to walk on them; if you cast
              Change Staff at red platform again, it will turn back into red gem.
              If cast at white gem, party will teleport to that gem's location.
    
    F3: Step on SE switch to spawn some red orbs. Change Staff them into red
    platforms, exit N. The switch in NW corner requires Jump Boots.
    
    F6: Descend E stairs, and get GIMEL COIN, & 5x THUNDER GEM. S-most chest is
    trapped - when you try opening it, you'll fight one Mimic. Defeat it for
    DUPLICATOR - back on field map the chest will give up PS SILVER HARP 2. Exit N.
    
    F7: Step on the switch to spawn a white gem. Change Staff it to get across the
    chasm. Examine the console in SE corner to open path forward. Exit E.
    
    F8: Exit E.
    
    F9: Step on NE switch first, do not collect spawned white gem, then flip S
    lever (you can keep using Mighty Gloves to refill your ENG). Change Staff white
    gem, exit SE.
    
    F10: Exit S.
    
    F11: Exit SE.
    
    F12: Exit S.
    
    F13: Step on switch to spawn a lot of white gems. Change Staff white gem S from
    your current platform, then aim SW and Change Staff white gem on next platform,
    step on green switch to open the door, aim NW and Change Staff white gem on
    next platform, aim SW and Change Staff white gem on next platform, get PS
    RESIST UP 2, & GELLA CARD, aim N and Change Staff white gem on next platform,
    and finally aim NE and Change Staff white gem on next platform. Exit N.
    
    F14: Exit N.
    
    F11: Step on switch near N exit to spawn 6 red gems. Change Staff them all,
    then use Hanpan to reach green switch to open the door. Exit N.
    
    F15: Get POTION BERRY, & LUCKY CARD, exit W.
    
    F16: Get 2x FORCE CARROT, & 5000 GELLA, then step on NW switch to spawn several
    white and red gems. Create a path by Change Staffing red gems, but be careful
    not to aim at white gems, else you'll have to retry. Exit S.
    
    F2: Watch several scenes take place, then you exit to world map.
    REFERENCE: WildArms0342-WildArms0358
    
    TUTORIAL: WOMD obtained! While next to it, press Action to board it, or while
              onboard, press Cancel to get off. WOMD can walk in shallow dark blue
              waters (remember that your ship cannot sail in these waters), but it
              cannot enter forests. While you're onboard, no random battles are
              fought, but you cannot do SS. Press and hold Action while onboard to
              dash.
    
    Board your WOMD. Mwahahaha! Ph33r me! Your destination is Seim - cross shallow
    waters to the W. Now, always stay on WOMD unless I tell you otherwise - enemies
    in snowy area can own you quite easily.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                                (8 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#04. Thus you will claim these items: 10000 GELLA.
    REFERENCE: WildArms0359-WildArms0360
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (30 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 3 items from 25.-27.: SMALL
    FLOWER, 3000 GELLA, & PS WINDBREAKER 2. When done, go and uncover Court Seim.
    REFERENCE: WildArms0361-WildArms0364
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    Enemies : none
    Items   : ITEM LIST ID - #IL035
              [ ] 001. 15 gella - BR
              [ ] 002. Potion Berry - BR
              [ ] 003. Crest Graph (14th) - CH
              [ ] 004. 1 gella - BR
              [ ] 005. 10 gella - BR
              [ ] 006. Revive Fruit - BR
              [ ] 007. Force Carrot - BR
              [ ] 008. Potion Berry - BR
              [ ] 009. Breath Mint - BR
              [ ] 010. Potion Berry - BR
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv29
    Features: item shop, memory bird, magic guild, inn, ARMs shop
    Notes   : here you will be able to recruit one of optional chrs much later in
              the game
    People  : Otto, Bruce, Jennifer, Ackerman, Bobby, Diana, Franz, Lestat,
              Michael, Molly, Anthony, Smith, Nicholli
    Books   : "The 7th Moon", "Gimel Coin", "The Guardian of Desire",
              "History of Arctica", "Controlling Golems"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item merchant first.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 1 +-+-+-+-+-+-+- PRICE IN GELLA
    Antidote                               |                                     20
    Toy Hammer                             |                                     10
    Breath Mint                            |                                     40
    PS Angel Quill 1                       |                                   1500
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Next to N house in a barrel outside is 15 GELLA, barrel behind SE house has
    POTION BERRY, and to get CREST GRAPH (14th) from the chest, stand on E veranda
    of NE house and throw Hanpan. Talk to Ackerman, dude in red clothes - you can
    buy Name Tags from him and change names of party members (Hanpan included).
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 2 +-+-+-+-+-+-+- PRICE IN GELLA
    Name Tag                               |                                    800
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Name Tags can be used to change names of almost all NPCs in the game - simply
    stand close to one, and use Name Tag on the NPC you wish to rename. Go to magic
    guild and bind Pressure. Enter S house and loot: 1 GELLA (WHAT?!?), 10 GELLA,
    REVIVE FRUIT, FORCE CARROT, & POTION BERRY. Finally, enter NE house, go
    upstairs and claim BREATH MINT, then enter the room below the stairs and claim
    REVIVE FRUIT. To end the cruise, enter NW room, down the ladder and talk to
    Nicholli. Accept the request by picking first option, and LOCATION OF BARRIER
    SHELTER is revealed. Depart for world map.
    REFERENCE: WildArms0365-WildArms0374
    
    Once there, head S and uncover Sacred Shrine in the forest.
    REFERENCE: WildArms0375
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
    Enemies : none
    Items   : ITEM LIST ID - #IL036
              [ ] 001. SC Mighty Avalanche - CH
    Chests  : 4 (1 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv29
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Talk to Nicholli so he drops red forcefield. Exit N.
    
    F12: Exit N.
    
    F13: Bomb the chest and get SC MIGHTY AVALANCHE.
    
    TUTORIAL: Mighty Avalanche releases 12 bullets in the air and targets all
              enemies. However, enemies are struck randomly, and bullets often miss
              - so it's best if you use this SC with Lock-on.
    
    F13: Exit S.
    
    F12: Exit S.
    
    F1: Exit S and you'll return to Seim automatically.
    REFERENCE: WildArms0376
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    LOCATION OF "SEA OF WIND" EPITAPH will now be uncovered. Leave Seim and board
    WOMD. Cross the shallow waters to W and uncover Epitaph.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D16 - "SEA OF WIND" EPITAPH [X:  2850, Y: 16400]
    Enemies : no.086, no.109, no.287, no.235 (BOSS), no.311 (BOSS)
    Items   : ITEM LIST ID - #IL037
              [ ] 001. 5000 gella (behind Duplo door) - CH
              [ ] 002. PS Ray Break 2 (behind Duplo door) - CH
              [ ] 003. PS Defend 1 (behind Duplo door) - CH
              [ ] 004. PS Moon Stone 2 (behind Duplo door) - CH
              [ ] 005. Lucky Card - CH
              [ ] 006. 3x Potion Berry - CH
              [ ] 007. Duplicator - CH
              [ ] 008. Alter Part - CH
              [ ] 009. 5x Water Gem - CH
              [ ] 010. Nectar - CH
              [ ] 011. FD Axle Smash - OS
              [ ] 012. Gimel Coin - CH
              [ ] 013. PS Boom Break 2 - CH
              [ ] 014. 2000 gella - CH
              [ ] 015. Bar - CH
              [ ] 016. Gella Card - CH
              [ ] 017. Walpurgis Night - OS
              [ ] 018. Empty - CH
              [ ] 019. Rune Drive - AU
    Chests  : 16 (16 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : when bosses are killed, lv30
    Notes   : nothing of importance
    Books   : "Dirty Mag", "Record of the Facility", "What Shapes Our World?",
              "Records of Aviation Device Study", "For Those Who Bear ARM",
              "To Sail the Sea of Wind"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Under N exit you'll need to step on a switch to open E door. Climb NE
    ladder, use a Duplo (no more in inventory) on W door, exit W.
    
    F2: Get 5000 GELLA, PS RAY BREAK 2, PS DEFEND 1, & PS MOON STONE 2. The book
    here... ahem... it cannot be read yet. Your people are too shy, hehe. Return
    later when you have whole party of six playable chrs (that means those that
    have joined permanently!). Exit E.
    
    F1: Exit E.
    
    F4: Ascend E ladder.
    
    F5: Exit W.
    
    F6: Punching fun! Equip Mighty Gloves.
    
      | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
    --|---|---|---|---|---|---|---|---|---|
    A |   |   |   |   |   |   |   | S | S |     W - floor switch 1
    --|---|---|---|---|---|---|---|---|---|     X - floor switch 2
    B |   | w |   |   |   |   |   | S | S |     Y - floor switch 3
    --|---|---|---|---|---|---|---|---|---|     Z - floor switch 4
    C |   |   |OBS|OBS|   |   |   | S | S |     OBS - obstacle
    --|---|---|---|---|---|---|---|---|---|     S - stairs
    D | W |   |OBS|OBS|   |   |   | S | S |     w - boxing crate 1
    --|---|---|---|---|---|---|---|---|---|     x - boxing crate 2
    E | X |   |   |   |   | x |   | S | S |     y - boxing crate 3
    --|---|---|---|---|---|---|---|---|---|     z - boxing crate 4
    F | Y |   |   |   |   |   |   |   |   |
    --|---|---|---|---|---|---|---|---|---|     Punch like this:
    G | Z |   |   |OBS|OBS|   |   | y |   |     - y on F8
    --|---|---|---|---|---|---|---|---|---|     - y on F1
    H | S | S |   |OBS|OBS|   |   |   |   |     - y on G1 - BINGO!
    --|---|---|---|---|---|---|---|---|---|     - z on F8
    I | S | S |   |   |OBS|OBS|   |   |   |     - z on F1 - BINGO!
    --|---|---|---|---|---|---|---|---|---|     - x on E1 - BINGO!
    J | S | S |   |   |OBS|OBS|   |   |   |     - w on B1
    --|---|---|---|---|---|---|---|---|---|     - w on D1 - BINGO! Tadaah!
    K | S | S |   |   |   |   |   | z |   |
    --|---|---|---|---|---|---|---|---|---|
    L | S | S |   |   |   |   |   |   |   |
    --|---|---|---|---|---|---|---|---|---|
    
    F6: Exit W.
    
    F7: Ascend W ladder.
    
    F8: Exit E.
    
    F14: Get LUCKY CARD, 3x POTION BERRY, & DUPLICATOR. Exit W.
    
    F8: Ascend the ladder.
    
    F9: Get ALTER PART, 5x WATER GEM, & NECTAR. In W end of the room have Jack nail
    FD AXLE SMASH. Jack's stats increase by: ATT +10, MAG +10, ACC +10.
    
    TUTORIAL: Higher Jack's REA is, higher the damage the skill does. Use in combo
              with ACC for increased damage.
    
    F9: Exit E.
    
    F10: Throw Hanpan thru the hole in the fence to the S to activate the switch.
    Then ascend E stairs, cling onto the grating and monkey over to the W until
    you're directly above the floor switch. Drop off to open E door. Ascend E
    stairs again, cling onto the grating, monkey over to the W until you can hoist
    up, exit E.
    
    F11: Ascend E ladder.
    
    F12: Exit W.
    
    F13: Get GIMEL COIN, PS BOOM BREAK 2, & 2000 GELLA. Read the books on this
    floor to collect the passwords needed for later. When you have them, flip the
    lever close to N exit, and exit N.
    
    F3: Examine the terminal - it'll ask for passwords. You have two options:
    japanese players look at Avantre's guide, which supports Shift-JIS characters,
    or look it up in three pictures in below reference; and US players just look a
    bit below.
    
    Your current position is fifth, and you need to go to third level to progress.
    - 1st password takes you to F1 (first level): Terra
    - 2nd password takes you to F14 (third level): Human
    - 3rd password takes you to F13 (fifth level): Sky
    So let's go to third level.
    
    F14: Punching fun! Mighty Gloves on!
    
      | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10|
    --|---|---|---|---|---|---|---|---|---|---|
    A |   |   |   |   |   |   |   |   |   |   |     W - floor switch 1
    --|---|---|---|---|---|---|---|---|---|---|     X - floor switch 2
    B |   |   |OBS|OBS| w |   |   |   |   |   |     Y - floor switch 3
    --|---|---|---|---|---|---|---|---|---|---|     W - floor switch 4
    C |   |   |OBS|OBS|   |   |   |OBS|OBS|   |     OBS - obstacle
    --|---|---|---|---|---|---|---|---|---|---|     w - boxing crate 1
    D |   |   |   |   | W | X |   |OBS|OBS|   |     x - boxing crate 2
    --|---|---|---|---|---|---|---|---|---|---|     y - boxing crate 3
    E |   |OBS|OBS|   | Y | Z |   | x |   |   |     z - boxing crate 4
    --|---|---|---|---|---|---|---|---|---|---|
    F |   |OBS|OBS|   | y |   |   |   |   |   |     Punch like this:
    --|---|---|---|---|---|---|---|---|---|---|     - w on E5 - BINGO!
    G |   |   |   |   |   |   |OBS|OBS| z |   |     - x on E6
    --|---|---|---|---|---|---|---|---|---|---|     - x on A6
    H |   |   |   |   |   |   |OBS|OBS|   |   |     - z on E9
    --|---|---|---|---|---|---|---|---|---|---|     - z on E6 - BINGO!
    I |   |   |   |   |   |   |   |   |   |   |     - x on D6 - BINGO!
    --|---|---|---|---|---|---|---|---|---|---|     - y on F4
                                                    - y on D4
                                                    - y on D5 - BINGO! Tadaah!
    
    F14: Exit E.
    
    F15: Get BAR, & GELLA CARD. Examine the book on the table and you nail
    WALPURGIS NIGHT. Exit W.
    
    F14: Exit N.
    
    F3: Input third password. Exit S.
    
    F13: Use Walpurgis Night on the W door to unlock it. Exit W.
    
    F16: Ascend W ladder.
    
    F17: Exit E.
    
    F18: Exit E.
    
    F19: Save your game, then open the chest... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                 NEW QUARTER KNIGHT
                                                                  & DESIRE GUARDIAN
    
    -------------------------------------------------------------------------------
    NEW QUARTER KNIGHT'S STATS (no.235) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    27  | 3000   | 2800   | 2000   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    207      | 106     | 46      | 49      | 106     | 145     | 75
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Saber Fang - VS one chr - phd
    2. Boomerang Dynamic - VS one chr - phd
    3. Flame of Desire - revives Desire Guardian if it becomes KO-ed
    
    -------------------------------------------------------------------------------
    DESIRE GUARDIAN'S STATS (no.311) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    27  | 550    | 300    | 100    | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    138      | 42      | 104     | 38      | 160     | 130     | 102
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Black Fang - VS one chr - phd
    2. Amnesia - VS all chrs - induces amnesia, 15% chance
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 250 dmg, [2.] for 400 dmg. Sidekick's [1.] does 150
    dmg.
    
    It is useless to dispose of sidekick (but you do gain EXP and gella for each
    kill), as it will be revived when you KO it, so your big target is the main
    boss. Prior the battle equip all PS Defense Up 1 or 2 you may have obtained so
    far, otherwise you'll need to apply Shield. Oh, don't try going after sidekick
    only - main boss can both revive it and use an attack during one turn.
    
    So Cec does Shield, and the Heal magic when needed, reapplying Shield when it
    wears off. Also put Fragile on main boss to make it easier for Rudy to damage
    him. Jack should only be doing healing, using ACC when necessary. Rudy should
    be using his strongest SC - in my case it was Gatling Raid (ARM holding 10
    bullets, with 8 ATT upgrades (as I was abusing PS MP Repair sales trick listed
    earlier). Disregarding that, a good shot does about 500 dmg to main boss, so
    six of them and he's history. Don't forget to heal/revive chrs if they get
    killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F18: RUNE DRIVE is yours. You autoreturn to world map, so hop on WOMD and
    return to Seim.
    REFERENCE: WildArms0377-WildArms0401
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    Enemies : no.022 (BOSS), no.210 (BOSS), no.048 (BOSS)
    Level   : when bosses are killed, lv31
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Save your game, drop by magic guild, dissolve Fire and bind Crush. Then go see
    Nicholli and use Rune Drive on him. Talk to everybody, then Jane twice, then
    Magdalen twice - pick first choice to proceed. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    RUDY, JANE & MAGDALEN
                                           VS
                                                              MAGIC QUARTER KNIGHT,
                                                                          3x BASTIS
                                                                     & 3x ESPERANZA
    
    -------------------------------------------------------------------------------
    MAGIC QUARTER KNIGHT'S STATS (no.022) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    28  | 3000   | 3500   | 2500   | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    165      | 38      | 187     | 64      | 55      | 119     | 56
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
    none                                   | Mega Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Attack Order - VS one chr - phd
    2. Shooting Order - NATT VS one chr - mgd
    3. Alhazad Symphony - NATT VS all chrs - mgd
    4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out
       either
    5. Ridicule - skips a turn
    
    -------------------------------------------------------------------------------
    BASTIS' STATS (no.210) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    28  | 350    | 100    | 50     | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    54       | 160     | 58      | 1       | 76      | 130     | 124
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    -------------------------------------------------------------------------------
    ESPERANZA'S STATS (no.048) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    28  | 350    | 100    | 50     | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    52       | 1       | 62      | 99      | 86      | 95      | 111
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.
    
    TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
              following amount of sidekicks is alive:
              - 3 Bastis: main boss reduces physical dmg by 100%
              - 2 Bastis: main boss reduces physical dmg by 66%
              - 1 Bastis: main boss reduces physical dmg by 33%
              - 0 Bastis: main boss takes full dmg from physicals
              - 3 Esperanzas: main boss reduces magical dmg by 100%
              - 2 Esperanzas: main boss reduces magical dmg by 66%
              - 1 Esperanza: main boss reduces magical dmg by 33%
              - 0 Esperanzas: main boss takes full dmg from magicals
    
    Bastis are on main boss' left - these are vulnerable to magicals.
    Esperanzas are on main boss' right - these are vulnerable to physicals.
    
    Jane (starts with 4 ORS) and Magdalen (starts with 3 ORS) join you for this
    battle. Steal Mega Berry from main boss, and you may wish to farm Potion
    Berries from sidekicks. Now for as long as all sidekicks are alive, boss is
    immune to damage. Reduce both rows of sidekicks to one only, and then unload at
    main boss.
    
    Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
    If you need to heal, do so - don't neglect your chances of survival. Magdalen
    uses his ORS or heals, Jane heals only (or stealing Berries), while Rudy pours
    Boosted Shells or Gatling Raids into main boss. Don't forget to heal/revive
    chrs if they get killed. Use Lucky Card on Rudy only.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Bring on the army! Hm, where are they? Hanpan has the right idea, so return to
    world map and depart for Barrier Shelter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
    Enemies : no.224, no.086, no.304 (BOSS), no.159, no.023 (BOSS), no.211 (BOSS),
              no.049 (BOSS)
    Items   : ITEM LIST ID - #IL036
              [ ] 002. Crest Graph (15th) - CH
              [ ] 003. Migrant Seal (8th) - CH
              [ ] 004. PS Dark Break 2 - AU
    Chests  : 4 (3 cleared, 1 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv33
    Features: inn (temporary)
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Switch in this room controls yellow forcefields. Currently it's Rudy's
    turn. Exit E.
    
    F7: Exit E.
    
    F9: Talk to people. Here you can rest for free. Exit W.
    
    F7: Switch in this room controls purple forcefields. When asked to switch
    parties, choose first option.
    
    F1: Jane's up. Exit W.
    
    F2: Exit N.
    
    F3: Talk to both people, exit S.
    
    F2: Switch in this room controls green forcefields. Switch to Rudy.
    
    F7: Exit S.
    
    F10: A bit of moving - Mighty Gloves mode!
    
      | 1 | 2 | 3 | 4 | 5
    --|---|---|---|---|---|
    A |OBS|OBS|   |   |   |   X - crate
    --|---|---|---|---|---|   OBS - obstacle
    B |OBS|OBS|   |   |   |
    --|---|---|---|---|---|   Move like this:
    C | X |   |   |   |   |   - from C1 to C3
    --|---|---|---|---|---|   - from C3 to B4
    
    F10: Now use Hanpan to get CREST GRAPH (15th). Exit S.
    
    F11: Mighty Gloves mode - grab S block and put it on either E or W one - you
    can stack up to two blocks. Talk to the kid in SE corner, exit N.
    
    F10: Exit N.
    
    F7: Exit N.
    
    F8: Use Hanpan on Franz (E-most kid), so he'll move out of the way. Eeeek,
    mice! Now talk to all four people, including the nun, who you couldn't talk to
    before. Exit S.
    
    F7: Step on purple switch and select Jane's party.
    
    F2: Exit E.
    
    F1: Step on yellow switch and select Rudy's party.
    
    F7: Exit W.
    
    F1: Talk to Jane and switch the active party. Now with Jane in control, exit E.
    
    F7: Step on purple switch and select Rudy's party.
    
    F1: Exit W.
    
    F2: Exit S.
    
    F3: Magic Staff the horse, then exit S.
    
    F2: Exit S.
    
    F5: A bit of moving - Mighty Gloves mode! Grab center crate and put it down to
    your W. Use Hanpan to get yourself MIGRANT SEAL (8th). Exit S.
    
    F6: Save your game! Now Magic Staff the dog and BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                       LAND ANEMONE
    
    -------------------------------------------------------------------------------
    LAND ANEMONE'S STATS (no.304) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    29  | 4000   | 4900   | 1600   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    48       | 41      | 700     | 52      | 1       | 84      | 55
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Dark Break 2 - 100                  | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Blood Sucker - VS one chr - phd, induces fallen
    2. Inject Poison - VS one chr - phd, induces poison, 50% chance
    3. Slumber Fog - VS one chr - induces sleep, 70% chance
    4. Sweet Sigh - VS one chr - induces amnesia, 40% chance
    5. Takes stock of the situation. - skips a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [2.] hits for 80 dmg.
    
    This guy has insane MAG, though I don't see why it'd need it. If you look at
    its REA, you see a value of 1, meaning it'll always go last in every turn. And
    it should, because [1.] will KO one chr, if it connects. Otherwise it'll pelt
    you with sleep, poison, and amnesia status; along with fallen, of course.
    Otherwise the boss isn't that hard in terms of dealing dmg, but statuses are
    what can do you in, if you're not careful.
    
    So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Spectre or
    Flash Hit. If there's somebody you want to catch up on levels, use a Lucky Card
    on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs
    if they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: You have nailed PS DARK BREAK 2. After the battle conversation will occur.
    If the conversation doesn't start, you haven't talked to everybody in Barrier
    Shelter (this includes animals!).
    
    - 1st selection
      "Saint Centaur" <--- choose this
      "Rosetta Town"
      "Court Seim"
    - 2nd selection
      "Bypassed using a tunnel"
      "Bypassed hiding among humans" <--- choose this
      "Flew over"
    - 3rd selection
      "Nobody finds you?"
      "You can blend in with a crowd?" <--- choose this
      "There's no border in the sky?"
    - 4th selection
      "Penetrated through the border"
      "Were here all this time"
      "Came in along with humans" <--- choose this
    - 5th selection
      "Humans led the monsters in"
      "Humans morphed into monsters" <--- choose this
      "The monsters followed the humans"
    
    Jane and Magdalen join the party temporarily again. For a moment you cannot
    save your progress. Exit N.
    
    F12: Go N, talk to person blocking N exit, win an event battle. Though the boss
    music plays, the enemy will keel over soon. Exit N.
    
    F13: Say hello to my little friend... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, JANE, RUDY, JACK & MAGDALEN
                                           VS
                                                              MAGIC QUARTER KNIGHT,
                                                                          3x BASTIS
                                                                     & 3x ESPERANZA
    
    -------------------------------------------------------------------------------
    MAGIC QUARTER KNIGHT'S STATS (no.023) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    30  | 4000   | 4500   | 3000   | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    172      | 46      | 194     | 66      | 57      | 128     | 59
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
    none                                   | Mega Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Attack Order - VS one chr - phd
    2. Shooting Order - NATT VS one chr - mgd
    3. Alhazad Symphony - NATT VS all chrs - mgd
    4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out
       either
    5. Ridicule - skips a turn
    
    -------------------------------------------------------------------------------
    BASTIS' STATS (no.211) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    30  | 400    | 150    | 100    | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    62       | 165     | 60      | 1       | 84      | 135     | 87
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    -------------------------------------------------------------------------------
    ESPERANZA'S STATS (no.049) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    30  | 400    | 150    | 100    | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    56       | 1       | 71      | 107     | 84      | 99      | 97
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Potion Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.
    
    TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
              following amount of sidekicks is alive:
              - 3 Bastis: main boss reduces physical dmg by 100%
              - 2 Bastis: main boss reduces physical dmg by 66%
              - 1 Bastis: main boss reduces physical dmg by 33%
              - 0 Bastis: main boss takes full dmg from physicals
              - 3 Esperanzas: main boss reduces magical dmg by 100%
              - 2 Esperanzas: main boss reduces magical dmg by 66%
              - 1 Esperanza: main boss reduces magical dmg by 33%
              - 0 Esperanzas: main boss takes full dmg from magicals
    
    Bastis are on main boss' left - these are vulnerable to magicals.
    Esperanzas are on main boss' right - these are vulnerable to physicals.
    
    Same battle as the one you fought back in Seim, only different party members,
    and increased boss stats. Same strategy will apply. Steal Mega Berry from main
    boss, and you may wish to farm Potion Berries from sidekicks. Now for as long
    as all sidekicks are alive, boss is immune to damage. Reduce both rows of
    sidekicks to one only, and then unload at main boss.
    
    Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
    If you need to heal, do so - don't neglect your chances of survival. I was
    using Rudy, Cec and Jack for battling party, simply because I am used to them
    (that and I didn't equip any PS on Jane or Magdalen).
    
    So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Crush or
    Terra Roar. If there's somebody you want to catch up on levels, use a Lucky
    Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive
    chrs if they get killed. Jane's Follow Me!, when used, allows both other
    vanguard chrs to execute their actions immediately after Jane. Also use Jane to
    Mystic a Lucky Card. Your choice who's on the receiving end.
    
    Adam C. contributed the following tip:
    PRE-BATTLE:
    1. Have Jack master Strike Buddy. That way, when used with Accelerator, he can
    kill all of the Magic Quarter Knight's Esperanzas in one hit (Magdalen can do
    the same with Heaven's Wrath, but why not use a character that will be in the
    party forever to get the important experience bonus boost?).
    
    2. Equip Jack with the PS FP Advance so he can start with Accelerator right
    away (I was around level 37 when I took on the boss, so no worries about
    reaching the 25% mark right off the bat).
    
    3. Also equip Jack with a few MP boosts so he can have more chances to use
    Strike Buddy.
    
    BATTLE:
    1. I started the battle off with Jane, Jack, and Cecilia. I had Jane do
    physical attacks on the Bastis to build up her FP. I also had Cecilia use
    Devastate on a Bastis while Jack used Accelerator - Strike Buddy on the
    Esperanzas.
    
    2. Once Jane reached 25% FP, I had her use Mystic - Lucky Card on the current
    party. Because Jack should have killed all of the Esperanzas, the Magic Quarter
    Knight will not attack and focus himself on reviving the fallen Esperanzas.
    
    3. I switched out Jack and Cecilia for Magdalen and Rudy. While Jane was
    rebuilding her FP, I had Rudy do normal attacks on the Bastis while Magdalen
    used Heaven's Wrath on the Esperanzas.
    
    4. After using Jane's Mystic - Lucky Card on Magdalen and Rudy, I replaced her
    with Cecilia and replaced Magdalen with Jack. From this point on, I had Jack
    concentrate all of his Accelerator - Strike Buddy attacks on the Esperanzas
    while Cecilia and Rudy attacked the Bastis (Cecilia used Devastate while Rudy
    used normal shots).
    
    5. Once Cecilia's MP was drained, I replaced her with Magdalen. Again, I had
    Jack focus his Accelerator - Strike Buddy on the Esperanzas and had both
    Magdalen and Rudy do physical attacks on the Bastis (NOTE: Whenever I needed
    Jack to rebuild his FP, I would have him do physical attacks on the Bastis. If
    you have him and Magdalen focus on killing one, then Jack usually will be the
    one to get the Bonus EXP. Rudy should be able to kill one with his own basic
    shots).
    
    6. After getting Jack's MP down to 0 (which will take a LONG time if Strike
    Buddy has been mastered and it only takes 1 MP to use) and if this pattern was
    followed throughout, then it's time to start attacking the Magic Quarter
    Knight. To lower its defense, have Magdalen use some of his remaining MP on
    casting Heaven's Wrath on the Esperanzas while ignoring the Bastis. On the same
    turn as Magdalen using Heaven's Wrath, have Rudy Lock-On and use Gattling Raid
    on the Magic Quarter Knight. Over 7,000 HP should be taken off and the battle
    should come to an end right there.
    
    These were my stats after the battle:
    
    EXP: 48,000
    Gella: 16,000
    
    Bonus EXP
    Rudy: 9.9
    Jack: 9.9
    Cecilia: 4.9
    Jane: 3.0
    Magdalen: 7.0
    
    These were the changes in leveling I experienced:
    
    Jack - From 36 to 52
    Rudy - From 38 to 53
    Cecilia - From 36 to 45
    Jane - From 36 to 41
    Magdalen: From 37 to 48
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F13: After the battle watch the story scenes. You've reclaimed Rune Drive -
    Nicholli will install it in WOMD. And now you have charged WOMD to its full
    potential!
    REFERENCE: WildArms0402-WildArms0404
    
    TUTORIAL: The new power WOMD has gained is obliterating specific rocks you've
              seen on the world map (one such rock is just N from Seim). Press
              Square to engage punching mode.
    
    Meh, you need to go back to Shelter, as there's one more chest to claim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
    Enemies : none
    Items   : ITEM LIST ID - #IL036
              [ ] 005. PS MP Up 2 - CH
    Chests  : 4 (4 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit W.
    
    F2: Exit W.
    
    F4: Get PS MP UP 2. Exit E.
    
    F2: Exit E.
    
    F1: Exit S to world map and retrace to Seim.
    REFERENCE: WildArms0405
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Magic guild - dissolve Crush, bind Revive and Fire. Back to world map.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (31 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 1 item from 28.: 1000 GELLA.
    REFERENCE: WildArms0406-WildArms0407
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                                (9 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#09. Thus you will claim these items: 3x FORCE CARROT.
    REFERENCE: WildArms0408-WildArms0410
    
    That is all we can do at this point. Are you ready to engage the head honcho?
    Check your items, skills, magic bound, SC, etc. At this point of game suggested
    level is 32 (it is the level of Photosphere's boss). When you're prepared,
    board WOMD and cross the shallow waters N of Seim to enter snowy areas. Punch
    away the rocks blocking access to Photosphere and then uncover it. So much for
    that super shield, hehehe.
    REFERENCE: WildArms0411-WildArms0412
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D17 - PHOTOSPHERE [X:  5500, Y: 20275]
    Enemies : no.307, no.309 (BOSS), no.273 (BOSS), no.018 (BOSS)
    Items   : ITEM LIST ID - #IL038
              [ ] 001. Teardrop (finally!) - AU
              [ ] 002. PS Ice Break 3 - AU
              [ ] 003. EX File Key - AU
    Chests  : none
    Duplos  : none needed
    Level   : when bosses are killed, lv34
    Features: inn (temporary)
    Notes   : - make sure you fight at least one "unit" of enemy no.307, and that
                you kill one of its kin, so that its entry appears in Monster Book
              - this is one time only dungeon!
              - if you miss your chance to fight enemy no.307, know that you can
                encounter it later in the game in other dungeon (Forest Prison)
              - enemy no.307 has a skill "Rule of Vengeance" for Download; however,
                since Emma is not with you at this point in the game, you can't get
                it yet - you'll need to snatch it from Forest Prison encounter
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Loop around the room, step on the switch at the end of the loop, Change
    Staff red gems to cross the chasm, exit E.
    
    F2: Yay, let's play. You need to turn the whole pattern in red color. Stepping
    on single switch will trigger all connecting switches as well. They alternate
    between blue and red. Simple concept.
    
      | 1 | 2 | 3
    --|---|---|---|       Step on switches in this order:
    A | a | b |   |       - c
    --|---|---|---|       - f
    B | c | d | e |       - b
    --|---|---|---|       - e
    C |   | f | g |       - d - BINGO!
    --|---|---|---|
    
    F2: Exit N.
    
    F3: Loop around the room and win an event battle. Before you go down W
    corridor, look at the side walls. Those lasers are new type of trap and will
    zap you as you pass by. You'll need to dash to avoid taking damage. Exit W.
    
    F4: Letting the searchlight spot you will trigger event battle, upon which you
    will be returned to the entrance of the room. Exit SW.
    
    F5: Loop around the room and exit N.
    
    F6: Dash! Exit N.
    
    F7: Loop around the room, win an event battle, dash towards N exit.
    
    F8: Another of those puzzles.
    
      | 1 | 2 | 3
    --|---|---|---|       Step on switches in this order:
    A | a | b | c |       - f
    --|---|---|---|       - b
    B | d |   | e |       - e - BINGO!
    --|---|---|---|
    C | f | g | h |
    --|---|---|---|
    
    F8: Exit E.
    
    F9: Small scene. Exit SE.
    
    F10: Loop around the room, avoid the searchlight, see another scene, exit E.
    
    F11: Dash! Exit E.
    
    F12: Exit S.
    
    F13: The console on S end of the room acts as an inn. Very handy. You just need
    to avoid the searchlight while going there. Exit N.
    
    F12: Loop around the room, avoid the searchlight, exit NW.
    
    F14: You have obtained TEARDROP! Yahoo. Exit W.
    
    F15: Dash! All the way to the W end until you bump into the door. Turn around
    and dash past one laser only. Rotate the camera a bit to notice a weird switch.
    Dash into it to open W door. Exit W.
    
    F9: Now save your game! Exit N.
    
    F16: Here comes tincan numero one! BANANAS!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                           LOLITHIA
    
    -------------------------------------------------------------------------------
    LOLITHIA'S STATS (no.309) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    31  | 5800   | 6500   | 2500   | NTH | NTH | WKN | ACT | NTH | NTH | WKN | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    210      | 190     | 123     | 72      | 50      | 201     | 71
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Ice Break 3 - 100                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Gigantic Stomp - VS one chr - phd
    2. Cold Sleep - IATT VS one chr - ice mgd, induces sleep, 35% chance
    3. Magnetic Molecular Movement - IATT VS all chrs - ice mgd
    4. Freezing Zone - all combatants - ice damage doubled, fire damage halved;
       boss also gains Active Element status
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    [1.] does 450 dmg, [2.] does 200 mgd, [3.] deals 250 mgd to all.
    
    A serious challenge. Before battle whip on PS Ice Breaks and PS Silver Harps,
    if you have any. You'll likely get shot with [2.] on first turn, and [4.] being
    used on 4th turn.
    
    TUTORIAL - Element Zones. When these are used, one element's damage is doubled,
               and opposing element's damage halved. In this case, ice damage is
               enhanced, and fire damage halved. Zones last 4 turns.
    
    Cool music. I like it how many specific battles have their own tune. Anyway,
    hav Cec cast Protect to reduce mgd, then pop Fragile onto Lol, and now assign
    Cec to healing, or reapplying Protect. Jack and Cec are bound to go before Lol
    does, and Rudy only meets REA of 50 when he's lv31. In any case, I don't think
    you'll have troubles healing, just don't forget about Protect.
    
    Once [4.] is cast, have only one chr attacking, other two heal. Doubled ice
    damage, don't forget! So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang
    (other FD are simply too costly!) and Cec (when not healing) Fire or Fiery
    Rage. If there's somebody you want to catch up on levels, use a Lucky Card on
    that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if
    they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F16: Job's done for a PS ICE BREAK 3. Exit N.
    
    F17: Loop around the room, step on the switch at the end of the loop, Change
    Staff red gems to cross the chasm, exit W.
    
    F18: One more puzzle.
    
      | 1 | 2 | 3 | 4 | 5
    --|---|---|---|---|---|       Step on switches in this order:
    A |   |   | a |   |   |       - g
    --|---|---|---|---|---|       - f
    B |   | b | c | d |   |       - c
    --|---|---|---|---|---|       - i
    C | e | f | g | h | i |       - m - BINGO!
    --|---|---|---|---|---|
    D |   | j | k | l |   |
    --|---|---|---|---|---|
    E |   |   | m |   |   |
    --|---|---|---|---|---|
    
    F18: Exit N.
    
    F19: You can return to the console at F13 to refresh your team, if need be.
    Save your game! Go N and examine N door. If ready, choose first option to
    engage the leader of this pile of junk. DONKEY KONG!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                            QUARTER KNIGHTS' LEADER
                                                                       & 2x AMADEUS
    
    -------------------------------------------------------------------------------
    QUARTER KNIGHTS' LEADER'S STATS (no.273) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    32  | 6800   | 7000   | 5000   | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    58       | 98      | 103     | 25      | 73      | 125     | 123
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    EX File Key - 100                      | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Als-Magna - DATT VS all chrs - dark mgd
    2. Phatima's Miracle - LATT VS all chrs - light mgd
    3. Vinculum Animae - revives one or both KO-ed Amadeus
    
    -------------------------------------------------------------------------------
    AMADEUS' STATS (no.018) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    28  | 500    | 200    | 150    | NTH | NTH | NTH | NTH | NTH | NTH | NTH | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    54       | 55      | 83      | 64      | 101     | 83      | 106
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    50       | 55      | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Dispel - VS one chr - shatters most of positive statuses
    2. Hyperion Blaster - NATT VS one chr - nemgd
    3. Radiant Light - NATT VS one chr - nemgd, induces amnesia, 20% chance
    4. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 20% chance
    5. [innate Defend ability]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 250 dmg to all, [2.] for 250 dmg to all as well. All
    of sidekicks' offensive moves deal 150 dmg to one.
    
    Pop a cap into few Amadeus asses, so main boss may waste turns in reviving
    them. Amadeus has annoying habit to intercept physicals aimed at main boss, so
    it takes damage instead. Main boss halves most elements, and has active
    property for light and dark, while Amadeus is weak to dark only. So if Cec is
    decently trained in magic, chuck Darkness on it.
    
    Before battle equip PS Olive Branches, PS Dark Breaks and PS Ray Breaks to
    reduce damage from those attacks and to possibly prevent helpless. Bother not
    with positive statuses, as Amadeus knows Dispel and will likely shatter the
    bonuses. Definitely put Fragile on main boss and then: Rudy Boosted Shell or
    Gatling Raid, Jack Speed Fang and Cec heals, Darkness on Amadeus or removing
    bad status. If there's two chrs that need healing, get both Jack and Cec to do
    so. Throw Gella card at the boss, and Lucky Card on whoever you think needs to
    catch up in levels. Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Wootage - we bagged EX FILE KEY (4th). You can save your game, if you wish.
    REFERENCE: WildArms0413-WildArms0415
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL007
              [ ] 008. Crest Graph (16th, behind Duplo door) - CH
              [ ] 009. 2000 gella (behind Duplo door) - CH
              [ ] 010. 500 gella (behind Duplo door) - CH
    Chests  : 6 (3 cleared, 3 remain)
    Duplos  : 4 needed (1 used, 3 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    We're back at the castle. You'll be asked a question - pick first choice. When
    you exit the meeting room, go two screens W to find that Duplo door. Use up a
    Duplo it (we've used up all of them again), and enter the room. Hm, many chests
    - get CREST GRAPH (16th), 2000 GELLA, & 500 GELLA. Well, nothing else is going
    on at the castle, so return to Adlehyde.
    REFERENCE: WildArms0416-WildArms0418
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Give Tom Bar item you nabbed, as well as 2000 gella (takes four random battles
    to be rebuilt). Talk to Dominique, girl in front of item shop to be given the
    LOCATION OF DEVIL'S PLAYGROUND. You cannot go there yet, however. Stop by magic
    guild and bind Retaliate. There's few treasures we can nail now, since we have
    Teardrop. Sail to Elw Pyramid 5.
    REFERENCE: WildArms0419
    
    TUTORIAL: I don't know if it's been scripted so, but when I was fighting red
              "!" battles (not when ENG was empty!) from now on, many of them were
              "Danger!" battles. So yeah, you may wanna be careful.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP5 [X:  9400, Y:  4200]
    Enemies : none
    Items   : ITEM LIST ID - #IL025
              [ ] 001. PS SOS Auto Guard (behind Teardrop door) - CH
              [ ] 002. Hospital (behind Teardrop door) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N, use Teardrop on the door, exit N.
    
    Get PS SOS AUTO GUARD, & HOSPITAL. Exit S.
    
    Ascend the stairs, and exit N.
    
    Step into the teleport.
    REFERENCE: WildArms0420-WildArms0421
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP6 [X: 23500, Y: 15800]
    Enemies : none
    Items   : ITEM LIST ID - #IL026
              [ ] 001. PS Counter Up 1 (behind Teardrop door) - CH
              [ ] 002. 2x Duplicator (behind Teardrop door) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S.
    
    Drop off, use Teardrop on the door, exit N.
    
    Get PS COUNTER UP 1, & 2x DUPLICATOR. Exit S.
    
    Exit S to world map. You're in vicinity of Guardian Temple, and there was a
    Duplo door there as well, so let's clear it out.
    REFERENCE: WildArms0422-WildArms0423
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
    Enemies : no.137, no.303
    Items   : ITEM LIST ID - #IL014
              [ ] 015. PS Resist Up 2 (behind Duplo door) - CH
              [ ] 016. Alter Part (behind Duplo door) - CH
    Chests  : 10 (10 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Use a Duplo on W door, exit W.
    
    F2: Get PS RESIST UP 2, & ALTER PART. Exit W.
    
    F1: Exit S to world map.
    REFERENCE: WildArms0424-WildArms0425
    
    Trounce over to Baskar via all Elw Pyramids.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    Enemies : none
    Items   : ITEM LIST ID - #IL015
              [ ] 010. PS SOS FP Up (behind Teardrop door) - CH
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Features: inn is no longer available
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the altar in N part, and use Teardrop on the door below it (rotate the
    camera to see it). Get PS SOS FP UP. Now return to your ship.
    REFERENCE: WildArms0426
    
    There is a remaining chest in Sealed Library. Curan Abbey next destination.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go W, then N, and take W exit from the courtyard. Use Teardrop to enter Sealed
    Library dungeon.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
    Enemies : no.225, no.245
    Items   : ITEM LIST ID - #IL005
              [ ] 007. PS Life Charger (behind Duplo door) - CH
    Chests  : 5 (5 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F2: Down the ladder, and use a Duplo on W door.
    
    F3: Get PS LIFE CHARGER. Exit E.
    
    F2: Ascend the ladder, exit S.
    
    F1: Ascend the stairs, use Teardrop on the insignia, return to Curan Abbey.
    REFERENCE: WildArms0427
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Depart for world map and return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Give Tom Hospital you nabbed as well as 3000 gella (takes four random battles
    to be rebuilt). Now that we completed all optionals at this point, board the
    ship and sail to Rosetta.
    REFERENCE: WildArms0428
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Enemies : none
    Items   : ITEM LIST ID - #IL030
              [ ] 005. Dragon Scale (after certain event) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter Harvey's and talk to him - LOCATION OF DRAGON SHRINE is revealed, and you
    will get DRAGON SCALE as well. Exit to world map and drop by Secret Garden.
    REFERENCE: WildArms0429
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Take the Heal Berry harvest and now put Nectar in all seven flowerbeds. Do not
    sacrifice any of the Nectars that are in your inventory, though. Leave for the
    map and board your ship.
    
    Remember the water vortex SW from Rosetta? Sail there now, and use Dragon Scale
    to be teleported to next dungeon.
    REFERENCE: WildArms0430
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y:  9650]
    Enemies : no.283, no.068, no.029, no.275, no.319 (BOSS)
    Items   : ITEM LIST ID - #IL039
              [ ] 001. Jump Boots Tool - CH
              [ ] 002. Revive Fruit - CH
              [ ] 003. Lucky Card - CH
              [ ] 004. River Orb - CH
              [ ] 005. 5x Thunder Gem - CH
              [ ] 006. Ocean Orb - CH
              [ ] 007. Force Carrot - CH
              [ ] 008. Alter Part - CH
              [ ] 009. PS Ice Break 2 - CH
              [ ] 010. Mountain Orb - CH
              [ ] 011. Sky Orb - CH
              [ ] 012. 3000 gella - CH
              [ ] 013. Gella Card - CH
              [ ] 014. Duplicator - AU
              [ ] 015. Crest Graph (17th, Mimic) - CH
              [ ] 016. 3x Potion Berry - CH
              [ ] 017. PS Olive Branch 2 - CH
              [ ] 018. Gimel Coin - CH
    Chests  : 22 (17 cleared, 5 remain)
    Duplos  : 5 needed (0 used, 5 remain)
    Level   : when boss is killed, lv35
    Notes   : you cannot exit the dungeon until you defeat the boss
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Use green gem behind to save your game and to recover team's strength.
    Dropp off E ledge, exit NE. Note the jump panel - Jump Boots needed, and you
    will get them soon.
    
    F2: Exit SW.
    
    F3: Get JUMP BOOTS TOOL.
    
    TUTORIAL: Jump Boots allow Jack to trigger floor switches, which won't operate
              by simply standing on them, and instead require an extra "umph" to
              convince them otherwise. You can also use Jump Boots on special jump
              panels, which will then propel you on certain spots, which cannot be
              reached in any other way. And finally, if you see a grating above you
              that cannot be reached by simply pressing Action, Jump Boots may give
              you extra height needed.
    
    F3: We don't have any Duplos at this moment, so exit W.
    
    F2: Drop off N once, and Jump Boots the floor switch to open two passages. Drop
    off N twice, exit NE.
    
    F4: Step on N grating, and drop off to ground below. Grab onto S grating and
    hoist up - get REVIVE FRUIT, & LUCKY CARD. Drop off to middle ground, and use
    Jump Boots to grab onto middle grating - hoist up and exit NE.
    
    F5: Get RIVER ORB, then exit W.
    
    F4: Onto middle grating, drop off to ground below, cling onto N grating, hoist
    up, exit W.
    
    F2: Exit NW.
    
    F6: Read the slab, take W branch, get 5x THUNDER GEM, exit SW.
    
    F7: There are three jump panels - Jump Boots the E one to get across the wall.
    Exit S.
    
    F8: Get OCEAN ORB. Exit N.
    
    F7: Jump Boots the panel to get across, exit N.
    
    F6: Take E branch, get FORCE CARROT, exit NE.
    
    F11: Get ALTER PART, & PS ICE BREAK 2. Mighty Gloves mode!
    
          NORTH DIRECTION
      |  1  |  2  |  3  |  4
    --|-----|-----|-----|-----|       OBS - obstacle
    A | SW1 | SW2 | SW3 | SW4 |       SW - floor switch
    --|-----|-----|-----|-----|       BL - block
    B | BL1 | BL2 | BL3 | BL4 |
    --|-----|-----|-----|-----|       Go like this:
    C | BL5 | BL6 | BL7 | BL8 |       - BL6 from C2 on D1
    --|-----|-----|-----|-----|       - BL7 from C3 on D4
    D | SW5 | SW6 | SW7 | SW8 |       - BL8 from C4 on C2
    --|-----|-----|-----|-----|       - BL8 from C2 on E2
    E | OBS |     |     | OBS |       - BL5 from C1 on D2
    --|-----|-----|-----|-----|       - BL5 from D2 on E3
                                      - BL2 from B2 on C3
                                      - BL3 from B3 on A4
                                      - BL4 from B4 on A3
                                      - BL1 from B1 on A2
                                      - BL2 from C3 on B2
                                      - BL2 from B2 on A1
                                      - BL8 from E2 on D3
                                      - BL5 from E3 on D2 - BINGO! Tadaah!
    
    F11: Exit E.
    
    F12: Get MOUNTAIN ORB. Exit W.
    
    F11: Exit S.
    
    F6: Take N branch, exit NW.
    
    F9: Step on S switch to spawn 8 red gems. Change Staff them all, then Jump
    Boots the panels to reach W exit.
    
    F10: Get SKY ORB. Exit E.
    
    F9: Exit E.
    
    F6: Go to the center of the room - on the pillar in the middle there are four
    dragon heads, and each one takes one pearl. Clue: "The sky stands above the
    mountain. The river goes from mountain to the sea." So:
    - W dragon head (as it's the lowest) gets Ocean Orb
    - S dragon head gets River Orb
    - E dragon head gets Mountain Orb
    - N dragon head (as it's the highest) gets Sky Orb
    N exit will open, so exit N.
    
    F13: Exit SW.
    
    F14: Oooh boy.
    
          NORTH DIRECTION
      |  1  |  2  |  3  |
    --|-----|-----|-----|-----|       PN - panels in the basin
    A | PN1 | PN2 | PN3 | VL1 |       VL - turnable valves
    --|-----|-----|-----|-----|
    B | PN4 | PN5 | PN6 | VL2 |       VL1 turns PN3, PN4 & PN8.
    --|-----|-----|-----|-----|       VL2 turns PN2, PN6 & PN7.
    C | PN7 | PN8 | PN9 | VL3 |       VL3 turns PN1, PN5 & PN9.
    --|-----|-----|-----|-----|
    
    F14: Grab VL1 and rotate it anticlockwise (to the left) once.
         Grab VL2 and rotate it clockwise (to the right) once.
         Grab VL3 and rotate it clockwise (to the right) once.
    Now Jump Boots the S panel and you will land near three chests. Get 3000 GELLA,
    GELLA CARD, &... a Mimic is hiding in middle chest. Defeat it for DUPLICATOR,
    while chest itself spits out CREST GRAPH (17th). Loop around the room, and exit
    SE to reset the puzzle.
    
    F13: Return to F14.
    
    F14: Grab VL1 and rotate it anticlockwise (to the left) once.
         Grab VL2 and rotate it clockwise (to the right) once.
         Grab VL3 and rotate it clockwise (to the right) twice.
    Now Jump Boots the S panel and you will land near NE exit. Exit NE.
    
    F13: Jump Boots the panel to land on middle elevation. Exit E.
    
    F15: Get 3x POTION BERRY, PS OLIVE BRANCH 2, & GIMEL COIN. Exit W.
    
    F13: Save your game, drop off to the N, exit N.
    
    F16: May I have your attention, please? Why certainly, madam! *slips on banana*
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                            VALKYRIE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    VALKYRIE QUARTER KNIGHT'S STATS (no.319) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    33  | 5400   | 8000   | 5500   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    204      | 111     | 78      | 65      | 220     | 148     | 128
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Azrael - (CATT) VS one chr - phd
    2. Speed Fang - VS one chr - phd, dmg depends on user's REA
    3. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP
    4. Burst Breaker - VS one chr - phd, also hits other targets in group
    5. [innate Blocker, 60% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] is used every 3rd turn.
    
    She relies on physicals only, so cast Shield. Here's where Retaliate comes in
    handy - since boss' moves are all of physical nature, and if she attacks a chr
    on who Retaliate has been cast, boss will eat the damage instead. This
    especially serves when she uses [3.]. She can also counter your attacks, and
    has 60% chance of blocking physicals.
    
    You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
    speedy and is likely to go first, even before Jack. Save Jack's FP for
    emergency healing, and after Cec gives you under Shield, put Fragile on boss,
    and then start kicking her ass. Rudy Boosted Shell or Gatling Raid, Jack Speed
    Fang and Cec heals, or if healing isn't needed, Freeze. Throw Gella card at the
    boss, and Lucky Card on whoever you think needs to catch up in levels. Don't
    forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    You will return to your ship - and the vortex is now gone, meaning you can now
    sail to outer sea as well. But for starters, return to Rosetta.
    REFERENCE: WildArms0431-WildArms0452
    
    TUTORIAL: Dragon Scale you still have in your inventory will allow you to
              return to Dragon Shrine anytime it is used from now on, but you need
              to be on the ship.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Enemies : none
    Items   : ITEM LIST ID - #IL030
              [ ] 006. Duplicator (after certain event) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Harvey's and talk to him - he'll fork over DUPLICATOR. Drop by magic
    guild, dissolve Reflect, and bind Command Replay and Permanence. As of this
    point on, you can buy Teleport Gems by any item merchant in the world.
    REFERENCE: WildArms0453-WildArms0454
    
    TUTORIAL: Teleport Gems will ease up traveling a great deal. This item allows
              you to instantly warp to any known town.
    
    Before we tackle more items, we'll first go and uncover out next destination,
    though - teleport to Seim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the N house (inn function) and talk to the kid between the beds. He'll
    tell you of a LOCATION OF FORGOTTEN HOUSE (this place is found SE from Seim).
    When done, exit to world map - and now it is party time for clearing out the
    chests which are left over in dungeons. Lolithia's Coffin is first on the list.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
    Enemies : no.054, no.097
    Items   : ITEM LIST ID - #IL008
              [ ] 010. PS Boom Break 2 (Jump Boots) - CH
              [ ] 011. PS Critical 1 (Jump Boots) - CH
    Chests  : 10 (10 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F4: Exit N.
    
    F5: Exit N.
    
    F6: Exit N.
    
    F7: Exit N.
    
    F18: Exit N.
    
    F19: Exit N.
    
    F20: Jump Boots the two panels along N wall and get: PS BOOM BREAK 2, & PS
    CRITICAL 1. Exit S.
    
    F19: Exit S.
    
    F18: Exit S.
    
    F7: Exit S.
    
    F6: Exit S.
    
    F5: Exit S.
    
    F4: Exit S.
    
    F1: Exit S to world map. Next destination is Mountain Path - S entrance.
    REFERENCE: WildArms0455-WildArms0456
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
    DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
    Enemies : no.191, no.267, no.306
    Items   : ITEM LIST ID - #IL011
              [ ] 016. PS Remove Trap (Jump Boots) - CH
              [ ] 017. PS Gaia Stop 3 (Jump Boots) - CH
    Chests  : 15 (15 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit S.
    
    F2: Exit SE.
    
    F3: Exit E.
    
    F4: Exit SE.
    
    F5: On E side of the room stand on the wooden floor and use Jump Boots. It will
    drop down one level. Exit E.
    
    F7: Get PS REMOVE TRAP, & PS GAIA STOP 3. Exit W.
    
    F5: Exit W.
    
    F3: Drop off to the N, exit NW.
    
    F2: Exit N.
    
    F1: Exit N to world map. Now go to Milama.
    REFERENCE: WildArms0457-WildArms0458
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Enemies : none
    Items   : ITEM LIST ID - #IL012
              [ ] 004. PS Angel Quill 2 (Mighty Gloves, Jump Boots) - CH
              [ ] 005. Duplicator (Mighty Gloves, Jump Boots) - CH
              [ ] 006. PS Olive Branch 2 (Mighty Gloves, Jump Boots) - CH
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter NW house, whip on Mighty Gloves and turn the valve to seal off water flow
    in Milama, by rotating it clockwise (to the right). Now, directly S from magic
    guild in Milama are stairs leading town to the canal - with the water drained
    you can now get access. Jump Boots all the switches you find down here to get
    PS ANGEL QUILL 2, DUPLICATOR, & PS OLIVE BRANCH 2. Exit to world map and depart
    for Volcannon Trap.
    REFERENCE: WildArms0459-WildArms0461
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
    Enemies : no.072, no.031, no.108, no.155, no.217
    Items   : ITEM LIST ID - #IL033
              [ ] 017. PS Fire Break 3 (Jump Boots) - CH
              [ ] 018. PS Blocker 1 (Jump Boots) - CH
              [ ] 019. 10000 gella (Jump Boots) - CH
    Chests  : 16 (16 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit W.
    
    F8: Exit N.
    
    F9: Exit N.
    
    F5: Exit NW.
    
    F10: Jump Boots the switch on N end, exit E.
    
    F11: Get PS FIRE BREAK 3, PS BLOCKER 1, & 10000 GELLA. Exit W.
    
    F10: Exit S.
    
    F5: Exit SW.
    
    F9: Exit S.
    
    F8: Exit S.
    
    F1: Exit S to world map. Now go to Giant's Cradle.
    REFERENCE: WildArms0462-WildArms0464
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
    Enemies : no.196, no.317
    Items   : ITEM LIST ID - #IL034
              [ ] 012. 10000 gella (Jump Boots) - CH
              [ ] 013. PS Windbreaker 3 (Jump Boots) - CH
              [ ] 014. 3x Small Flower (Jump Boots) - CH
    Chests  : 13 (13 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F2: Exit W.
    
    F3: Step on SE switch to spawn 5 red gems, Change Staff them to get across the
    chasm, Jump Boots the jump panel in NW corner, exit SW.
    
    F4: Exit S.
    
    F5: Step on N switch to spawn 3 red gems, Change Staff them, then Jump Boots SW
    jump panel, and get 1000 GELLA, PS WINDBREAKER 3, & 3x SMALL FLOWER. Jump Boots
    NE jump panel, exit NE.
    
    F4: Exit N.
    
    F3: Step on NW switch to spawn 5 red gems, Change Staff them to get across the
    chasm, exit E.
    
    F2: Exit S.
    
    F1: Exit S to world map.
    REFERENCE: WildArms0465-WildArms0467
    
    By now ambushes were starting to anger me... return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit to the NW.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL007
              [ ] 011. PS Surprise Guard (behind Duplo door, Duplo chest) - CH
    Chests  : 6 (4 cleared, 2 remain)
    Duplos  : 4 needed (2 used, 2 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the room we unlocked before with a Duplo, ascend the ladder and use a
    Duplo on E-most chest. Don't mess up, please! Get PS SURPRISE GUARD. Return to
    world map and depart for Forgotten House now. Yeah, yeah, what about PB and
    world map items... this is next thing to do, but I'd like to get Giant's
    Ocarina first. Teleport to Seim and board the ship, who has appeared S from the
    town. Now with the ship sail to the beach at coordinates [X:  8400, Y: 13000].
    Here get off the ship and loop around to the forest, where you perform SS for
    Forgotten House to show up.
    REFERENCE: WildArms0468-WildArms0469
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
    Enemies : none
    Items   : ITEM LIST ID - #IL040
              [ ] 001. Nectar - CR
              [ ] 002. Mega Berry - CR
              [ ] 003. Potion Berry - BR
              [ ] 004. Potion Berry - BR
              [ ] 005. Giant's Ocarina - CH
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv35
    Features: nothing
    Notes   : nothing of importance
    Books   : "Old Diary", "Caution: Elw's Shrine: 1", "Caution: Elw's Shrine: 2",
              "The Call of the Merciless Moon", "The Decay of the World Tree",
              "De La Metalica"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go around the house and bash the crates for NECTAR, & MEGA BERRY. Magic Staff
    the animals for some scoop, then enter the house. Get POTION BERRY, & POTION
    BERRY from two barrels, then ascend the stairs. Use the weighing scales near
    the window to lower the barrier (OMG, like Rudy couldn't simply jump over), and
    then get GIANT'S OCARINA. Read the book, then exit to world map.
    REFERENCE: WildArms0470-WildArms0474
    
    TUTORIAL: With Ocarina in your possession, you can now summon WOMD to your
              current location. WOMD cannot be summoned if you're in forest, or
              other unsuitable ground WOMD cannot walk on.
    
    Now we're talking. Teleport to Seim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    Enemies : none
    Items   : ITEM LIST ID - #IL035
              [ ] 011. Gimel Coin (after certain event) - PR
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to the kid who told you of Forgotten House - this time he will give you
    GIMEL COIN. Exit to world map.
    REFERENCE: WildArms0475
    
    Um, I wanna clear Devil's Playground stuff first as well, then we really go
    after items and PB, okay? Teleport to Baskar.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Climb the ladder onto the roof above chief's residence and enter the house up
    here. With Rudy in lead talk to Garmin inside to get LOCATION OF FALLEN
    SANCTUARY. Exit to world map.
    
    Now sail to S most continent - a green dot is signaling there. That is where
    Devil's Playground is located. You can use Ocarina and board WOMD on your way
    to Arena.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
    Enemies : none
    Items   : ITEM LIST ID - #IL041
              [ ] 001. Migrant Seal (9th) - SHOP
              [ ] 002. Witch: Ep. 5 - CH
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : 6 needed (1 used, 5 remain)
    Level   : lv35
    Features: item shop, memory bird, inn, arena challenger subquest
    Notes   : nothing of importance
    People  : Rose, Lucile, Henry, Alejandro, Ichabod, Amanda, Sam, Judy, Connie,
              Nomar, Pegucchi
    Books   : "Future Devil Registration"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Item merchant first...
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ ARENA'S ITEM SHOP -+-+-+-+-+-+-+- PRICE IN GELLA
    Teleport Gem                           |                                   1000
    PS Blue Circlet 1                      |                                   5000
    PS Resist Up 1                         |                                   8000
    Migrant Seal (1 only!)                 |                                  10000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Buy MIGRANT SEAL (9th)! Ascend the stairs and take NW exit. On next screen take
    another NW exit. Now use a Duplo on the magic door and continue - on next
    screen get WITCH: EP. 5 from the chest. Also, you can begin Arena Challenger
    subquest. Refer to Devil's Playground section for details. I was lv35 at this
    time and was owned in Novice League rather easily. Besides, it's not like the
    prizes are worth it... When we're higher level, we'll show them. Exit to world
    and let the item hunt continue! I *highly* recommend you clear out PB#10 first,
    though.
    REFERENCE: WildArms0476-WildArms0478
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                               (10 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#10. Thus you will claim these items: PART SCOPE.
    REFERENCE: WildArms0479-WildArms0480
    
    TUTORIAL: With this item in your inventory, there is now a chance you may win
              Alter Part as battle spoils after random battle has ended.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (51 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail (11 + 9) items from 29.-39.,
    and 60.-68. Thus you will now be in possession of following items: SHINING
    STAR, GIMEL COIN, 3x MEGA BERRY, 3000 GELLA, PS REMOVE TRAP, DUPLICATOR, ICE
    CRYSTAL, NECTAR, LVL APPLE, 3000 GELLA, SMALL FLOWER... phew, wheeze...
    DUPLICATOR, 3x GELLA CARD, PS CLEAR CHIME 2, 3x GIMEL COIN, DUPLICATOR, 5000
    GELLA, 3x LUCKY CARD, ALTER PART, MIGRANT SEAL (10th). Yippee, I did it.
    REFERENCE: WildArms0481-WildArms0500
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                               (20 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#11, PB#12, PB#13, PB#14, PB#15, PB#16, PB#17, PB#18, PB#20, PB#21. Thus you
    will claim these items: 5x NECTAR, LVL APPLE, MIGRANT SEAL (11th), PS OLIVE
    BRANCH 3, 10x GIMEL COIN, WITCH: EP. 6, 3x MEGA BERRY, 20000 GELLA, PS ASSIST
    BLITZ, & 5x LUCKY CARD, respectively.
    REFERENCE: WildArms0501-WildArms0523
    
    *flexes muscles* Mmmkay, methinks we've improved our survival chances
    drastically. Right now we have four Duplos, and just as many Duplo chests from
    earlier dungeons that need to be still opened. However, all of those items
    inside are currently "meh" and you can do without them. Besides, we may need
    Duplos for future doors or chests... Go towards Fallen Sanctuary. From Seim
    you'll need to sail S and get off at the beach on [X:  3500, Y: 11000]. Walk
    thru the forest, and on other side use Ocarina. Board WOMD and cross shallow
    waters to the E, then perform SS near base of mountains to uncover Dead
    Sanctuary.
    REFERENCE: WildArms0524
    
    SUPERTIP: Or not, hehe. On an island E from PB#10 you can rarely encounter
              Creeping Chaos enemy. This guy has 7000 HP, and drops 10000 EXP. The
              catch? It just loves throwing status changes at you. On the plus
              side, Chaos is an infinite source of Duplicators. On the bad side,
              you have only 12,5% chance of getting a Duplo after battle
              (guaranteed drop if you kill it with Lucky Shot, though).
    
    SUPERTIP: Now that Cec has Shining Star, IT IS TIME SHE ROCKS YOUR HOUSE.
              Shining Star, when invoked, gives Cec's magic spells group
              properties. So she can finally heal all team at once, attack one
              group of enemies, etc. Give Cec that PS FP Advance (award from
              PB#05), and when it's her turn, use Cec's FA and chuck correct
              elemental spell. Sayonara enemies.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D19 - FALLEN SANCTUARY [X:  5800, Y: 10100]
    Enemies : no.036, no.328, no.236 (BOSS), no.312 (BOSS)
    Items   : ITEM LIST ID - #IL042
              [ ] 001. Gimel Coin - CH
              [ ] 002. Wind Staff Tool - CH
              [ ] 003. Crest Graph (18th) - CH
              [ ] 004. Residence - CH
              [ ] 005. 5x Dark Gem - CH
              [ ] 006. Lucky Card - CH
              [ ] 007. FD Blade Pulse - OS
              [ ] 008. Gella Card - CH
              [ ] 009. PS Defense Up 3 (Duplo chest) - CH
              [ ] 010. 2x Revive Fruit - CH
              [ ] 011. Goddess Idol - OS
              [ ] 012. Lion Idol - OS
              [ ] 013. Dragon Idol - OS
    Chests  : 9 (9 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : when bosses are killed, lv36
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Occassionally you'll come upon stone tablets. Read them for clues on the
    puzzle at end of the dungeon. Exit NE.
    
    F2: Exit E.
    
    F3: Get GIMEL COIN, WIND STAFF TOOL, & CREST GRAPH (18th).
    
    TUTORIAL: Wind Staff is used to generate small tornadoes, which power up
              certain devices. Once activated, hold Square down for extended
              effect. Wind Staff may have other small uses as well...
    
    F3: Exit W.
    
    F2: Exit N.
    
    F4: To the W are some goodies - get RESIDENCE, 5x DARK GEM, & LUCKY CARD. Put
    Jack in the lead and nail FD BLADE PULSE. Jack's stats which increase are:
    DEF +10, RES +10, REA +10, EVA +10.
    
    TUTORIAL: Blade Pulse is souped up version of Strike Buddy. It is best used
              against airborne enemies, and if used with ACC, attacks one group of
              enemies.
    
    F4: As you go towards N exit, see the lowered bridge? Switch to Wind Staff and
    use it beneath the bridge to raise, thus allowing you to examine of the
    aforementioned stone tablets. Exit N.
    
    F5: Drop off toward N, read another tablet, then Wind Staff the bridge to raise
    it. Ascend W stairs, exit W.
    
    F6: To your W is another bridge that need a dose of Wind Staff, and you can
    also read another tablet here. Loop around, and exit N.
    
    F7: Get GELLA CARD, use a Duplo on middle chest and get PS DEFENSE UP 3, and
    finally 2x REVIVE FRUIT. Exit S.
    
    F6: Exit S.
    
    F8: Descend the stairs, read another tablet in the center, Wind Staff E bridge
    to raise it, then exit E.
    
    F2: Read final tablet, then drop off to the E, and exit N.
    
    F4: Exit N.
    
    F5: Drop off to the N, then loop around and cross the bridge, exit N.
    
    F9: Now, before you lose your temper like I did, I beseech you to use Radar.
    AHHA! Another switch! Still, this isn't like that particular puzzle in Wild
    Arms for PSX. Now then:
    - blue statue goes on E switch
    - red statue goes on S switch
    - orange statue goes on N switch
    - and your chr steps on W switch
    Tadaah! Exit N.
    
    F10: Save your game! Advance N. Darn, I ran out of bananas...
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
                                           VS
                                                                 NEW QUARTER KNIGHT
                                                                  & DESIRE GUARDIAN
    
    -------------------------------------------------------------------------------
    NEW QUARTER KNIGHT'S STATS (no.236) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    34  | 6500   | 8500   | 6000   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    276      | 163     | 57      | 53      | 153     | 186     | 112
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Saber Fang - VS one chr - phd
    2. Boomerang Dynamic - VS one chr - phd
    3. Shadow Stitch - VS one chr - cancels chr's turn, if that chr hasn't acted
       yet
    4. Flame of Desire - revives Desire Guardian if it becomes KO-ed
    
    -------------------------------------------------------------------------------
    DESIRE GUARDIAN'S STATS (no.312) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    34  | 800    | 400    | 200    | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    166      | 56      | 263     | 64      | 210     | 153     | 134
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Black Fang - VS one chr - phd
    2. Amnesia - VS all chrs - induces amnesia, 20% chance
    3. Black Renegade - NATT VS all chrs - nemgd; more elements your chrs resist,
       higher the damage they'll take
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 300 dmg, [2.] for 500 dmg. Sidekick's [1.] does 250
    dmg, while [3.] inflict 450 mgd to all (it's used each 3rd turn).
    
    It is useless to dispose of sidekick (but you do gain EXP and gella for each
    kill), as it will be revived when you KO it, so your big target is the main
    boss. Prior the battle equip all PS Defense Ups you may have obtained so far,
    otherwise you'll need to apply Shield. Oh, don't try going after sidekick only
    - main boss can both revive it and use an attack during one turn. Sidekick will
    go first, then Jack, then main boss, followed by other two chrs (if taking a
    look at REA stat, that is).
    
    So Cec does Shield, and then Heal magic when needed, reapplying Shield when it
    wears off. Also put Fragile on main boss to make it easier for Rudy to damage
    him. Jack should be alternating between healing and using Speed Fang, using ACC
    when necessary. Rudy should be using his strongest SC - in my case it was
    Gatling Raid (ARM holding 10 bullets, with 8 ATT upgrades). Disregarding that,
    a Lock-on Boosted Shell did about 1000 dmg to main boss, so six of them and
    he's history. Use Lucky Card on everybody. Don't forget to heal/revive chrs if
    they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Retaliate, which will now be
    cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
    two every four turns so that she can keep invoking Shining Star's powers. And
    you'll sometimes need to make the manual order, so Cec goes last in turn,
    providing maximum protection for next turn.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F10: Ha, I win. LOCATION OF DEMON'S LAB is revealed. Now examine the statues
    and nab GODDESS IDOL, LION IDOL, & DRAGON IDOL. Touch the crystal staff that
    has appeared to the S and bon voyage.
    REFERENCE: WildArms0525-WildArms0537
    
    Teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Give Tom Residence and 1000 gella, then go fight 4 random battles to have
    another house repaired. Drop by magic guild, dissolve Devastate, and bind Crush
    and Vortex (you now have one offensive spell for each element). Next thing to
    do is depart for Surf.
    REFERENCE: WildArms0538
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Enemies : none
    Items   : ITEM LIST ID - #IL001
              [ ] 012. EX File Key (Wire Hook, Magic Staff, Wind Staff) - PR
    Chests  : 3 total (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go and hook that post on W side of village, then find a chicken, who is running
    around in the grass. Magic Staff it, then Wind Staff it (keep the button
    pressed for little while!), then Magic Staff it again. EX FILE KEY (5th) is
    yours. Return to world map and teleport to Rosetta.
    REFERENCE: WildArms0539-WildArms0540
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Enemies : none
    Items   : ITEM LIST ID - #IL030
              [ ] 007. Crest Graph (19th, Wind Staff) - CLOSET
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Harvey's again and enter the second room. Ascend the stairs and stand
    below the ceiling fan. Wind Staff it and a closet will open. Check it out for
    CREST GRAPH (19th). Drop by magic guild and bind Reinforce. You're almost
    unstoppable now. Swing by Secret Garden next.
    REFERENCE: WildArms0541
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
    Done, now exit to world map. Hop on your ship and depart for Demon's Lab (SW
    from Seim).
    REFERENCE: WildArms0542
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
    Enemies : no.027, no.251, no.329
    Items   : ITEM LIST ID - #IL043
              [ ] 001. Small Flower - CH
              [ ] 002. Migrant Seal (12th) - AU
              [ ] 003. 2x Potion Berry - CH
              [ ] 004. Alter Part - CH
              [ ] 005. 5x Thunder Gem - CH
              [ ] 006. 3x Lucky Card - CH
              [ ] 007. SC Hound Mine - CH
              [ ] 008. 3x Gella Card - CH
              [ ] 009. PS HP Up 2 - CH
              [ ] 010. 3x Gimel Coin - CH
              [ ] 011. 2x Potion Berry - CH
              [ ] 012. 3x Revive Fruit - CH
              [ ] 013. 5000 gella - CH
              [ ] 014. Crest Graph (20th) - CH
    Chests  : 13 (13 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv36
    Notes   : after you kill the boss, you will temporarily be unable to return to
              Filgaia; should there be any pressing business you need to attend to,
              turn back now
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit NE.
    
    F2: Wind Staff the globe on E side to open up SE door. All you'll find there is
    a red crystal, which hides an optional boss, and we need Guitar for that. Exit
    N instead.
    
    F4: Don't step on the switch, instead go on and cross over submerged stone in
    the floor. Now turn around and throw Hanpan at the switch (after a while stones
    and switches reset). Get SMALL FLOWER, exit NE.
    
    F5: Upstairs and exit N.
    
    F6: Cool, a puzzle.
    
                  NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7
    --|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
    A |     |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    B |     | OBS |     |     | OBS |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    C |     |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    D |     |     | OBS |     |     | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    
    F6: Go like this (you begin at C1!):
    C1, B1, A1, A2, A3, B3, C3, C2, D2, D1, E1, E2, E3, E4, D4, C4, B4, A4, A5, A6,
    A7, B7, B6, C6, C5, D5, E5, E6, E7, D7, C7 - BINGO! Tadaah! Exit NW.
    
    F7: Talk to the guy behind the monitor and win an event battle. You will be
    awarded with MIGRANT SEAL (12th)! After the battle examine the monitor and
    choose first option to power it down (this is needed to get access to the
    boss). Exit SE.
    
    F6: Exit S.
    
    F5: Exit NW.
    
    F8: Get 2x POTION BERRY, & ALTER PART, drop off the ledge, exit NW.
    
    F9: Get 5x THUNDER GEM, & 3x LUCKY CARD, then bomb the grey chest and get SC
    HOUND MINE.
    
    TUTORIAL: This SC attacks one group of enemies, and is stronger than Solid
              Frame.
    
    F9: Exit SW.
    
    F10: Exit N.
    
    F11: Another puzzle.
    
                  NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7
    --|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
    A |     |     |     | OBS |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    B |     | OBS |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    C |     | OBS |     |     | OBS | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    D |     |     | OBS |     |     | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    
    F11: Go like this (you begin at C1!):
    C1, B1, A1, A2, A3, B3, C3, C4, B4, B5, A5, A6, B6, B7, A7. Now drop off the
    ledge to the E! Ascend E stairs so you step on C7, then D7, E7, E6, E5, D5, D4,
    E4, E3, E2, D2, D1, E1 - BINGO! Tadaah! Exit NE.
    
    F12: Talk to the guy behind the monitor and win an event battle. After the
    battle examine the monitor and choose first option to power it down (this is
    needed to get access to the boss). Exit SW.
    
    F11: Exit S.
    
    F10: Loop around the room, get 3x GELLA CARD, & PS HP UP 2, exit SW.
    
    F13: Talk to the guy behind the monitor and win an event battle. After the
    battle examine the monitor and choose first option to power it down (this is
    needed to get access to the boss). Exit S.
    
    F14: Get 3x GIMEL COIN, 2x POTION BERRY, & 3x REVIVE FRUIT. Exit SE.
    
    F15: Get 5000 GELLA, & CREST GRAPH (20th). Now talk to the guy behind the
    monitor and win an event battle. After the battle examine the monitor and
    choose first option to power it down (this is needed to get access to the
    boss). We nailed all chests in this dungeon, and we have a frest Crest Graph.
    Exit SE.
    
    F1: You're back on start, so exit S and return to world map, then teleport to
    nearest magic guild (Milama).
    REFERENCE: WildArms0543-WildArms0556
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to magic guild and bind Dispel, then return to Demon's Lab.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
    Enemies : no.027, no.251, no.329, no.320 (BOSS)
    Level   : when boss is killed, lv37
    Notes   : after you kill the boss, you will temporarily be unable to return to
              Filgaia; should there be any pressing business you need to attend to,
              turn back now
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit NW.
    
    F15: Exit NW.
    
    F14: Exit N.
    
    F13: Exit NE.
    
    F10: Exit S.
    
    F16: Last puzzle.
    
                  NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7
    --|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
    A |     |     | OBS |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    B |     |     | OBS |     | OBS |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    C |     |     | OBS |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    D |     |     |     |     | OBS |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    
    F16: Go like this (you begin at C1!):
    C1, B1, A1, A2, B2, C2, D2, D1, E1, E2, E3, D3, D4, E4, E5, E6, E7, D7, D6, C6,
    C5, C4, B4, A4, A5, A6, B6, B7, A7, Now drop off the ledge to the E! Ascend E
    stairs so you step on C7 - BINGO! Tadaah! Exit NW.
    
    F17: If all four crystals are lit, you're good to go. If not all are lit, you
    missed turning off a computer somewhere, so check all the rooms again (F7, F11,
    F13 or F15). Save your game! Once ready, exit N.
    
    F18: May I have your attention, please? BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                            VALKYRIE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    VALKYRIE QUARTER KNIGHT'S STATS (no.320) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    35  | 6400   | 11000  | 6500   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    261      | 166     | 81      | 70      | 240     | 171     | 138
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Azrael - (CATT) VS one chr - phd
    2. Harken Tempest - VS all chrs - phd
    3. Burst Breaker - VS one chr - phd, also hits other targets in group
    4. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP
    5. [innate Blocker, 40% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 450 dmg, [2.] deals 300 dmg to all (used every 3rd turn),
    [3.] does 400 dmg to central target.
    
    She relies on physicals only, so cast Shield. Here's where Retaliate comes in
    handy - since boss' moves are all of physical nature, and if she attacks a chr
    on who Retaliate has been cast, boss will eat the damage instead. This
    especially serves when she uses [4.]. She can also counter your attacks, and
    has 40% chance of blocking physicals.
    
    You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
    speedy and is likely to go first, even before Jack. Save Jack's FP for
    emergency healing, and after Cec gives you under Shield, invoke Shining Star
    and cast Reinforce on your team, followed by invoking Shining Star and casting
    Permanence. Put Fragile on boss, and then start kicking her ass. Rudy Boosted
    Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if healing isn't
    needed, Freeze or Ice Crystal. Throw Gella card at the boss, and Lucky Card on
    whoever you think needs to catch up in levels. Don't forget to heal/revive chrs
    if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Retaliate, which will now be
    cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
    two every four turns so that she can keep invoking Shining Star's powers. And
    you'll sometimes need to make the manual order, so Cec goes last in turn,
    providing maximum protection for next turn.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: Exit S for a scene.
    
    Nothing you can really do here, except winning an event battle, after you which
    you find yourself in next dungeon, Gate Generator.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - GATE GENERATOR [X:somewhere, Y: somewhere]
    Enemies : no.180, no.181, no.183, no.184, no.171 (BOSS), no.114 (BOSS)
    Items   : ITEM LIST ID - #IL044
              [ ] 001. Gimel Coin - CH
              [ ] 002. PS Fire Break 3 - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv39
    Notes   : there is one unmissable chest
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit E.
    
    F2: Exit N.
    
    F3: Use Wire Hook on the wannabe, then Change Staff him. Exit N. For fun try
    doing the reverse, hehe.
    
    F4: You have to open the chest (also there's a save gem nearby, which is great)
    to see somebody jump on the switch which triggers N exit to open. GIMEL COIN
    was yours as well. Follow suit by using Jump Boots at that place. Exit N.
    
    F5: Exit W.
    
    F6: Descend the stairs and grab the valve, then turn it clockwise (to the
    right) until the other guy becomes smart and drops you back to where you
    started. Put on Mighty Gloves. Grab the valve and again turn it clockwise (to
    the right) until the other guy gives up. Drop off to the W, Jump Boots the NW
    switch to force W door to open, exit W.
    
    F7: Exit S.
    
    F8: Sigh, won't you ever give up. Put Rudy in the lead and examine the nearby
    console. Nyah nyah... for fun, you can try Change Staffing the guy and see him
    not allowing to be hit. I guess he learns from previous mistakes. Now cling
    onto the grating and monkey across to other side. Exit S.
    
    F9: Exit E.
    
    F10: Step on the switch to spawn two red and two white gems. Change Staff both
    red gems and cross to central elevation, then turn around and Change Staff both
    red platforms. Now Change Staff E white gem and flip the lever. Change Staff
    remaining white gem, then Change Staff both red gems and cross over. Before you
    exit, save your game! Exit N.
    
    F11: It's tincan numero two. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                                             DIABLO
    
    -------------------------------------------------------------------------------
    DIABLO'S STATS (no.171) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    35  | 6800   | 10000  | 3000   | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    240      | 250     | 180     | 101     | 58      | 223     | 82
    207      | 158     | 160     | 101     | 70      | 189     | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Fire Break 3 - 100                  | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Gigantic Knuckle - VS one chr - phd
    2. Double Gigantic Crush - VS one chr - phd
    3. Flaming Zone - all combatants - fire damage doubled, ice damage halved;
       boss also gains Active Element status
    4. Plasma Fireball - FATT VS one chr - fire mgd
    5. A generator is activated, and starts increasing energy. - charge turn for
       [4.]
    6. The generator stopped, and unlocked status. - boss took over 1000 dmg, and
       canceled [4.]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [4.] does 400 mgd (will be
    usually used after Flaming Zone is cast). Boss requires two turns to charge up
    [4.], and while in charge mode, its stats change, so refer to second line of
    data under "Stats B" entry. Boss enters "Active element" status during Flaming
    Zone, though it is possible to dispel it.
    
    Before battle whip on PS Fire Breaks, if you have any. You'll likely get shot
    with [1.] on first turn, and [3.] being used on 2nd turn.
    
    TUTORIAL - When boss enters charge mode, you have some time to prepare for the
               attack. However, by dealing over 1000 damage you can cancel the
               attack. Inflicting this much damage is possible, since boss'
               defensive stats drop.
    
    Cec casts Shield, then Protect, and on 3rd turn invokes Star rune with casting
    Permanence. This will reduce all of boss' dmg, then pop Fragile onto boss, and
    now assign Cec to healing. Jack and Cec are bound to go before boss does. In
    any case, I don't think you'll have troubles healing, esp since boss can only
    attack one chr at a time.
    
    Once [3.] is cast, have only one chr attacking, other two heal. Boss' has
    quadrupled fire dmg (Zone effect, and "active element" status). So... Rudy
    Boosted Shell or Gatling Raid, Jack Speed Fang (other FD are simply too
    costly!) and Cec (when not healing) Freeze or Ice Crystal. If there's somebody
    you want to catch up on levels, use a Lucky Card on that chr. And throw Gella
    card at the boss. Don't forget to heal/revive chrs if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F11: You also win PS FIRE BREAK 3. You'll have to enter a password again (Zed
    even tells you what the password is, heh) - you have two options: look at
    Avantre's guide, which supports Shift-JIS characters, or look it up in picture
    in below reference. N door opens. Save your game, then exit N.
    For US players, the password is: Password.
    
    F12: It has come down to this! Surrender immediately! *slips on banana*
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                           SWORDSMAN QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    SWORDSMAN QUARTER KNIGHT'S STATS (no.114) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    37  | 6600   | 13600  | 7000   | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    259      | 172     | 252     | 86      | 121     | 182     | 89
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Glumzamber - VS one chr - phd
    2. Zamber's Revenge - CATT VS one chr - phd
    3. Zeik Impulse - NATT VS all chrs - nemgd
    4. Counter Form - self - will counter all attacks received during current turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [3.] does 300 mgd to all. Boss
    likely attack pattern is: [4.], [1.], [1.], [3.].
    
    Before battle whip on PS Defense Ups and PS HP Ups, if you have any. Boss just
    loves using [4.] on first turn, where you want to go all out on him. Therefore
    have only one chr doing the attacking, most likely Rudy and his Gatling Raid.
    The other two... well, Jack will be healing, and Cec casts Shield, then
    Protect, and on 3rd turn invokes Star rune with casting Permanence (you can
    also throw in Reinforce for good measure to have FP flowing in). This will
    reduce all of boss' dmg, then pop Fragile onto boss, and now assign Cec to
    healing. Jack and Cec are bound to go before boss does. In any case, I don't
    think you'll have troubles healing.
    
    All things considered, boss isn't so tough as it would appear to be. Rudy uses
    Boosted Shell or Gatling Raid (if you've been upgrading it like I told you),
    and that is that. If there's somebody you want to catch up on levels, use a
    Lucky Card on that chr. And throw Gella Card at the boss. Don't forget to
    heal/revive chrs if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F12: Bad stuff happens. Rudy is temporarily not available as a playable
    character, so you only have Cec and Jack. Also, any PS you had equipped on
    Rudy, are back in your inventory.
    REFERENCE: WildArms0557-WildArms0559
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You will return to Adlehyde. As there are means that are not-of-this-world,
    which can help the current situation, you'll need to figure something out. Get
    out to world map and depart for Secret Garden.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the house and talk to Mariel, who will temporarily join your party.
    
    TUTORIAL: Mariel is 7th of playable chrs in this game. Her stats are hilarious,
              simply because she starts at lv1, hehe. Her ORS have the same effect
              as respective recovery item, and she learns new ORS once she reaches
              required levels. Her FA is Extension, which gives her ORS skills
              group effect. Once Mariel learns new ORS as a result of reaching
              required level, you'll be notified of ORS learned on the post-battle
              screen, where EXP and gella are distributed.
    
    You may see no particular gain in leveling her up, but depending on her level
    at a specific point in the game, which is quite soon, you're awarded some nice
    items. Back to world map and go to Holy Wood Mound.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    Features: teleporter between Filgaia world and Elw dimension
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit NE, then ascend the stairs and step into stone symbol - several scenes
    will roll. Teleport activated!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL045
    Chests  : 5 (0 cleared, 5 remain)
    Duplos  : none needed
    Level   : lv40
    Features: teleporter between Filgaia world and Elw dimension
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S, and S again for a scene.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T14 - TARJON VILLAGE [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL046
              [ ] 001. Potion Berry - BR
              [ ] 002. Revive Fruit - BR
              [ ] 003. Potion Berry - BR
              [ ] 004. Heal Berry - BR
    Chests  : 3 (0 cleared, 3 remain)
    Duplos  : none needed
    Level   : lv40
    Features: item shop, inn, memory ape
    Notes   : the currency used here are Gimel Coins
    People  : Chitwood, Kenneth, Fulcani, Dektus, Darres, Flamel, Lafleur, Ravinia,
              Brabacchi
    Books   : "Project Holmcross", "The Monster Prison"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You will auto-go to Tarjon - during the scene pay attention to what the old
    geezer says and note down his name (Fulcani), and he'll also tell you where to
    look for LOCATION OF SINNER'S STUDIO. Geezer's name is one of the passwords for
    Ruins of Memory (which we already looted, hehe). Exit the house when done. The
    Elw closest to village's exit is item merchant. Don't buy anyhting, by the way.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TARJON'S ITEM SHOP +-+-+-+- PRICE IN GIMEL COINS
    Lucky Card                             |                                      5
    Gella Card                             |                                     10
    PS HP Up 1                             |                                     30
    EX File Key (1 only!)                  |                                     99
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    There's also two apes nearby. One saves your game, the other has an inn
    function (it will cost you 1 Gimel Coin, though). You need to Magic Staff
    either to activate respective function. Now for the loot: checking the barrels
    around SW house nets you POTION BERRY, a barrel in central house has REVIVE
    FRUIT, and two barrels in NW house have POTION BERRY, & HEAL BERRY. That is
    all, exit to world map.
    REFERENCE: WildArms0560-WildArms0563
    
    You will appear on Elw dimension world map. Unlike Filgaia's, you cannot bring
    up map menu, though you can still search for items with SS. There is Elw
    dimension teleporter to the N of Tarjon.
    REFERENCE: WildArms0564-WildArms0565
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (52 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 1 item from 73.: PS RAY BREAK 3
    (search a bit SE from #EDI02).
    REFERENCE: WildArms0566
    
    Now, to find Sinner's Studio, you need to progress thru Forest Prison. You can
    find the dungeon by going W from Tarjon until you bump into a forest. Perform
    SS to uncover the entrance to Forest Prison.
    REFERENCE: WildArms0567
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    Enemies : no.053, no.088, see notes for more
    Items   : ITEM LIST ID - #IL047
    Chests  : 10 (0 cleared, 10 remain)
    Duplos  : 10 needed (0 used, 10 remain)
    Level   : lv40
    Notes   : in this dungeon many regular enemies from Filgaia's overworld can be
              fought (but not enemies you would encounter when sailing)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: This one is irritating - hint is "Follow the fragments of the lifeforce"!
    Give Mariel PS Surprise Guard, so she won't be put in "Danger!" battles. If you
    encounter Ape Vargon, stay calm - Vargon is very strong and will kill any chr
    in one strike. You can either escape from battle via Escape magic, or wait
    until there's only one chr left standing, at which point Vargon retreats from
    battle. Exit N.
    
    F2: Exit W.
    
    F4: Drop off the bridge to the N, exit S.
    
    F5: Exit W.
    
    F6: Exit W.
    
    F7: Exit N.
    
    F8: Exit W.
    
    F9: Drop off the ledge to the W, exit N.
    
    F10: Exit W.
    
    F12: Exit N. Tadaah! You're back on the Elw overworld.
    REFERENCE: WildArms0568
    
    Head to the end of the cliff on NE and do SS to uncover Sinner's Studio.
    REFERENCE: WildArms0569
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL048
              [ ] 001. Freedom Key - AU
              [ ] 002. Migrant Seal (13th) - AU
              [ ] 003. Various items (depending on Mariel's level) - AU
              [ ] 004. PS Surprise Guard (depending on Mariel's level) - AU
              [ ] 005. PS Floral Arts (depending on Mariel's level) - AU
              [ ] 006. Toy Hammer - BR
              [ ] 007. Alter Part - BR
    Chests  : 1 (0 cleared, 1 remains)
    Duplos  : none needed
    Level   : lv40
    Features: inn (temporary), memory ape
    Notes   : nothing of importance
    People  : Vassim
    Books   : "The End of Alchemy"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Vassim can help restore the situation, but he'll need the help of two
    guardians. First, here are your rewards for current stunts you did:
    FREEDOM KEY, & MIGRANT SEAL (13th). Furthermore, depending on Mariel's level,
    you will receive a specific amount of these items: HEAL BERRY, REVIVE FRUIT,
    POTION BERRY, ALTER PART, NECTAR, SMALL FLOWER, MEGA BERRY, FORCE CARROT,
    AMBROSIA, & LVL APPLE. And finally, also depending on Mariel's level, you may
    get these items: PS SURPRISE GUARD, & PS FLORAL ARTS. Look below for
    explanation on what governs how many and which items you get.
    
    -------------------------------------------------------------------------------
    If <x> is item... | ... then formula for receiving <x> amount of this item is:
    -------------------------------------------------------------------------------
    Heal Berry        | (Mariel's level) divided by 2 = <x> [maximum of 50]
    Revive Fruit      | (Mariel's level) divided by 3 = <x> [maximum of 33]
    Potion Berry      | (Mariel's level) divided by 4 = <x> [maximum of 25]
    Alter Part        | (Mariel's level) divided by 5 = <x> [maximum of 20]
    Nectar            | (Mariel's level) divided by 10 = <x> [maximum of 10]
    -------------------------------------------------------------------------------
    Small Flower      | (Mariel's level) divided by 15 = <x> [maximum of 6]
    Mega Berry        | (Mariel's level) divided by 20 = <x> [maximum of 5]
    Force Carrot      | (Mariel's level) divided by 25 = <x> [maximum of 4]
    Ambrosia          | (Mariel's level) divided by 30 = <x> [maximum of 3]
    LVL Apple         | (Mariel's level) divided by 50 = <x> [maximum of 2]
    -------------------------------------------------------------------------------
    If the end result is not whole number, than the number is rounded down. For
    example, if Mariel is lv15 when she leaves your party, you'll get 7x Heal
    Berry.
    
    -------------------------------------------------------------------------------
    If <x> is item... | ... then formula for receiving <x> item is:
    -------------------------------------------------------------------------------
    PS Surprise Guard | Mariel's level is between lv51-lv95, or between lv95-lv100
    PS Floral Arts    | Mariel's level is between lv96-lv100
    -------------------------------------------------------------------------------
    
    When scenes end, go in W room and get TOY HAMMER from the barrel. If you speak
    to Mariel, she now has an "inn" function. Exit the house - the ape sitting
    outside can save your game. Walk around W side of the house and get ALTER PART
    from the barrel. Exit back to overworld. Your task is to look for Life Flame,
    and for Hell Scream. Former is found in Forest Prison, and later in De La
    Metalica. Head to Forest Prison first.
    REFERENCE: WildArms0570-WildArms0573
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    Enemies : no.053, no.088
    Items   : ITEM LIST ID - #IL047
              [ ] 001. Life Flame - AU
    Chests  : 10 (0 cleared, 10 remain)
    Duplos  : 10 needed (0 used, 10 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F12: Give both Cec and Jack PS Surprise Guard. No more "Danger!" battles. Exit
    W.
    
    F11: There's a fraction of light shining in the mouth of funny rock. If you
    went by here before, you couldn't do anything. Well, use Freedom Key on it and
    then follow the light... If you're uncertain if the exit you're about to take
    is the correct one, rotate the camera - you'll see the ball of light waiting
    for you. Exit E.
    
    F12: Exit E.
    
    F10: Exit S.
    
    F9: Exit S (don't worry, it won't go anywhere).
    
    F11: Drop off to the S, exit W.
    
    F10: At the cross go up, and exit NE.
    
    F9: Hook the post to the E to grapple over, then exit E.
    
    F13: Exit N.
    
    F14: Congrats - LIFE FLAME is yours. You auto-go to F13.
    
    F13: Exit W.
    
    F9: Drop off the ledge to the W, exit N.
    
    F10: Exit W.
    
    F12: There's now an ape here. If Magic Staffed, it'll ask you a question.
    Choose "Yes" to be teleported to F1 of Forest Prison.
    
    F1: Like on F12, there's an ape here too. This one will teleport you to F12.
    Now you no longer need to navigate this silly dungeon. Exit E to return to
    overworld.
    REFERENCE: WildArms0574-WildArms0579
    
    Go to the dimension teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N twice and teleport to Filgaia.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S twice to return to world map and depart for Curan Abbey.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    Enemies : none
    Items   : ITEM LIST ID - #IL004
              [ ] 009. ID Card (after specific event) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you enter, exit E, then E again to enter the library. Now go and read the
    book labeled "De La Metalica" - when done, talk to librarian and she will give
    you ID CARD. Return to world map - now you need to visit Forgotten House.
    REFERENCE: WildArms0580-WildArms0581
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the house, ascend the stairs, and then use ID Card on strange thing with
    a sun on it. A door will open, so take it. Descend the stairs and read all
    books. One of them stands out greatly - use Freedom Key on it and you'll be
    teleported to next dungeon.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D23 - DE LA METALICA [X:  6700, Y: 11850, inside Forgotten House]
    Enemies : none
    Items   : ITEM LIST ID - #IL049
              [ ] 001. PS Angel Quill 2 - CH
              [ ] 002. Potion Berry - CH
              [ ] 003. Crest Graph (21st) - CH
              [ ] 004. Repair Shop - CH
              [ ] 005. Savvy Key - CH
              [ ] 006. Hell Scream - AU
    Chests  : 9 (5 cleared, 4 remain)
    Duplos  : none needed
    Level   : lv40
    Notes   : there are no random battles in this dungeon
    Books   : "The Bell that Tolls at the End", "Four Great Guardians",
              "Two Worlds, Conflicted Lives", "Future of the Three",
              "Song of the Beginning"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Go N, read the slab, exit N.
    
    F2: Go N, use Hanpan to get PS ANGEL QUILL 2, & POTION BERRY, exit N.
    
    F2: You will reappear at S exit to F2 (or at least I did, maybe because I was
    taking my sweet time), but simply exit N again.
    
    F3: Follow the path, exit W.
    
    F1: On the spot turn around and exit E.
    
    F2: Get CREST GRAPH (21st), & REPAIR SHOP. Exit W.
    
    F1: Drop off to the W, exit N.
    
    F2: Exit N.
    
    F3: KEEP GOING N for Indiana Jones syndrome (you'll walk on invisible ground).
    Read the slab, then exit E.
    
    F4: Open/close puzzle. Yahoo - read the slab and five books on the W for clues
    (pay attention to books' titles), then let's go and toy around with the five
    chests. Ensure that the compass is pointing N, and then follow these
    instructions (you *must* open them in the way I put it):
    
    NORTH DIRECTION (that is with compass needle pointing N)
    Chest 1 - open it
    Chest 3 - close it
    Chest 2 - open it, close it
    Chest 4 - open it
    Chest 5 - open it, close it, open it
    
    F4: Again, note that you *must* fiddle with them in order listed, else you get
    nothing. SAVVY KEY is yours, if you followed my advice. Exit SW.
    
    F3: Go W now.
    
    F5: Read the central slab for clues, then exit via following doors (note the
    roman numerals on the floor): first take N door (XII door), then W (IX door),
    then S (VI door), then E (III door), and finally N again (XII door).
    III - roman numeral for 3
    VI  - roman numeral for 6
    IX  - roman numeral for 9
    XII - roman numeral for 12
    
    F6: Before you leave the room, the position of the blocks must be exactly the
    same as it was when you entered it.
    
                          NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
    A |     |     |     | BL1 |     |     |     |     |     |       BL - block
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    B |     | OBS | OBS |     | BL2 | OBS | OBS | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    C |     | OBS |     |     |     |     |     | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    D |     | OBS |     | OBS |     |     |     |     | BL3 |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    E |     | BL4 |     | OBS | OBS | OBS |     | BL5 |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    F | BL6 |     |     |     |     | OBS |     | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    G |     | OBS |     |     |     |     |     | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    H |     | OBS | OBS | OBS | BL7 |     | OBS | OBS |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    I |     |     |     |     |     | BL8 |     |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|-----|-----|
    
    F6: Push BL7 from H5 on G5, then loop around and push BL7 from G5 on H5. Now
    pull BL2 from B5 on C5, then loop around and pull BL5 from C5 on B5. Tadaah!
    Exit N... oh, here's the hint. Oh well, we already did it. Exit N.
    
    F7: Read the slab, exit NE.
    
    F8: Read the slab, exit NW.
    
    F9: Read the slab, exit NW.
    
    F10: Read the slab, exit NE.
    
    F11: Read the slab, exit NE.
    
    F12: Go N, stand in center of the floor insignia, and use Teardrop. Congrats,
    HELL SCREAM is yours. Cecilia now has a summon medium for all eight elements.
    REFERENCE: WildArms0582-WildArms0587
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You'll auto-return to Forgotten House. Exit to world map and teleport to
    Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : None
    Items   : ITEM LIST ID - #IL006
              [ ] 007. Heal Berry (after a certain event) - BR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Give Tom Repair Shop and 1500 gella, then go fight 4 random battles to have
    another house repaired. This time it is the house Tom was standing in front of.
    Enter it, and grab HEAL BERRY (seriously?) from the barrel. Drop by magic guild
    and bind Quick. Exit to world map.
    REFERENCE: WildArms0588-WildArms0589
    
    WARNING: THIS IS YOUR LAST CHANCE TO PICK UP ANY ITEMS THAT ARE FLOATING IN THE
             WATER THAT YOU MAY HAVE MISSED. AFTER YOU GAIN RUDY BACK INTO YOUR
             TEAM, SOMETHING WILL TEMPORARILY PREVENT YOU FROM COLLECTING OVERWORLD
             ITEMS ON THE SEA. Furthermore, you will temporarily not be able to
             fight Mega Apples.
    
    Return to Holy Wood Mound.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go NE, and enter the teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go S twice and back to overworld. To Forest Prison we go...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Magic Staff the ape, choose "Yes".
    
    F12: Exit N to overworld. Now onto Sinner's Studio.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
    Enemies : no.051 (BOSS)
    Items   : ITEM LIST ID - #IL048
              [ ] 008. Crest Graph (22nd) - AU
              [ ] 009. Love Charm - AU
              [ ] 010. Mega Berry - CR
              [ ] 011. Secret Tools - CH
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : when boss is killed, lv45 (you'll see)
    Features: memory ape
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Sure you wanna do this? Loved killing Mega Apples for super EXP, missed any sea
    overworld items? Last chance to turn back now, as after next boss something
    temporarily prevents you from doing either. Persistent that you have done all
    that and more? Carry on then.
    
    Before you enter the house, outfit Cec with these PS:
    - all PS HP Ups she can equip
    - all PS Resist Ups she can equip
    - all PS MP Ups she can equip
    Save your game on the ape outside, then enter the house. After short scene you
    have control of Cec only. Again check your equipped PS, and then examine the
    bed where Rudy is resting. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA
                                           VS
                                                                          ELIZABETH
    
    -------------------------------------------------------------------------------
    ELIZABETH'S STATS (no.051) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    38  | 4400   | 17600  | 4500   |  *  |  *  |  *  |  *  |  *  |  *  |  *  |  *
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    65       | 17      | 123     | 87      | 105     | 45      | 110
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    50       | 20      | 0       | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Crest Graph - 100                      | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Slash - VS one chr - phd
    2. Screaming Mad - DATT VS one chr - dark mgd
    3. Memory Loss Melody - NATT VS one chr - mgd, induces amnesia, 0% chance
    4. Dispel - VS one chr - shatters most of positive statuses
    5. Devastate - NATT VS one chr - nemgd
    6. Elemental Modifier - self - changes elemental weaknesses
    7. [innate Blocker, 50% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 100 dmg, [2.] deals 100 dmg, [5.] does 200 mgd. For element
    properties, see two paragraphs below for detailed info.
    
    Whoa! Who's the hotz00rz? A cat fight - cool! On first turn cast Analyze on
    Eli, so you will know what her current weakness is.
    
    TUTORIAL: Eli changes her element affinities at the end of each turn. At any
              given turn in the battle she is weak to one element, and she takes no
              damage from other seven elements.
    
    Before battle whip on PS Resist Ups, PS MP Ups and PS HP Ups, if you have any.
    Eli is rather easy, because her attacks aren't strong, and she likes wasting
    turns by casting Dispel. At the same time, that is why it is also useless for
    you to be casting protective spells on self. Healing trouble? No problem, you
    just got Life Flame, which can heal you fully for 75 FP. Damage giving? No
    problem, you have all eight element summons, so just pick correct one and let
    it rip.
    
    Now, here's where that level recommendation comes in. As I said, Eli isn't
    tough and you have infinite heal source in Life Flame. So just keep taking a
    spanking until your bonus EXP rate isn't x9,9 (use a Lucky Card to be somewhat
    faster). And throw Gella Card at the boss. Don't forget to heal Cec!
    
    For comparison, I was spamming Heal Berries on self until I ran out, at which
    point I killed Eli and gained x9,9 bonus. And biggest oddball is that she
    didn't use Dispel on me, even though I had Shield and Protect.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    You get CREST GRAPH (22nd), & LOVE CHARM (Goddess Idol disappears from your
    inventory). With this medium, Cec can recover own MP when she's low - cool!
    You'll be asked a question - carefully choose your answer, as it affects Rudy's
    FA from now on. During creation of this guide, I went with second choice.
    
    Rudy rejoins the party as well. Go outside, save your game on the memory ape
    and then enter the hole nearby. Bomb both crates, and grab MEGA BERRY. Now use
    Radar to uncover a chest - open it for SECRET TOOLS. Going down the ladder is
    useless as of yet. Exit to overworld and to Forest Prison.
    REFERENCE: WildArms0590-WildArms0593
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    Enemies : no.053, no.088
    Items   : ITEM LIST ID - #IL047
              [ ] 002. Crest Graph (23rd, Duplo chest) - CH
    Chests  : 10 (1 cleared, 9 remain)
    Duplos  : 10 needed (1 used, 9 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F12: Magic Staff the ape, choose "Yes".
    
    F1: Before you exit, use the Radar to uncover 4 chests. All of them require
    Duplos to be opened, but we need only one at the moment. With camera pointing
    N, go W from the ape until you get to two chests. Use a Duplo on *RIGHT* chest
    to get CREST GRAPH (23rd). Now exit E to overworld. Now onto Tarjon's Village.
    REFERENCE: WildArms0594-WildArms0595
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T14 - TARJON VILLAGE [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL046
              [ ] 005. Potion Berry - CR
              [ ] 006. Nectar - CR
              [ ] 007. PS Gaia Stop 2 (Hanpan) - CH
              [ ] 008. PS Water Break 2 (Hanpan) - CH
              [ ] 009. PS Blue Circlet 2 (Hanpan) - CH
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to NE corner of Tarjon and blow up five crates for POTION BERRY, & NECTAR.
    Now enter the hole beneath the W waterfall - use Radar to uncover 3 chests. Use
    Hanpan to get: PS GAIA STOP 2, PS WATER BREAK 2, & PS BLUE CIRCLET 2. Lafleur
    in one of the houses will tell you second password for the Ruins of Memory.
    Leave for overworld and head for dimension teleporter.
    REFERENCE: WildArms0596-WildArms0600
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL045
              [ ] 001. PS Windbreaker 2 - CH
              [ ] 002. Witch: Ep. 7 - CH
              [ ] 003. PS Ice Break 2 - CH
              [ ] 004. LVL Apple - CH
              [ ] 005. PS Olive Branch 2 - CH
    Chests  : 5 (5 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As you enter, use Radar to uncover five chests! Getting them involves a bit of
    ascending the stairs and dropping off ledges (OK, a lot of that), and you need
    to use Hanpan to get one of the chests, but in the end you can get: PS
    WINDBREAKER 2, WITCH: EP. 7, PS ICE BREAK 2 (Hanpan for this one), LEVEL APPLE,
    & PS OLIVE BRANCH 2. Finally, hike N and use the teleporter.
    REFERENCE: WildArms0601-WildArms0605
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Mariel now returns to Secret Garden. As for your team, exit S twice for several
    scenes.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Your team auto-returns to Adlehyde Castle for some more scenes. LOCATION OF
    PANDEMONIUM, and LOCATION OF GEMINI'S CORPSE are revealed. Oh, and by the way,
    Emma has a nasty surprise for you.
    
    TUTORIAL: You have obtained your final vehicle, Protowing. While landed, board
              it with Action. Press Action to accelerate, use D-pad or left analog
              to change direction or altitude, use L1/R1 buttons to change
              direction, use Cancel to disembark once Proto lands. Proto can only
              land on solid ground, and cannot land on forests, mountains, or rocky
              terrain. At this moment, Proto cannot yet fly over mountains.
    
    Note that you temporarily lose access to the ship. Once you had enough flying,
    return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Drop by magic guild and bind Resurrection and Feeble Mind. Go to Tom's and talk
    to him, so that he takes Secret Tools and 1000 gella from you. It will take him
    two random battles to fix the monument in center of Adlehyde. Only one more
    house to go!
    REFERENCE: WildArms0606
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (63 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 11 items from 40.-50.: 1000
    GELLA, LUCKY CARD, PS MOON STONE 2, DUPLICATOR, GIMEL COIN, 2000 GELLA, GELLA
    CARD, MIGRANT SEAL (14th), PS ANGEL QUILL 3, ALTER PART, & NECTAR.
    
    To reach items from 45.-48., there's a couple of rocks at [X:  1300, Y:   800]
    over which you can fly. Yes, it is possible and I have provided several pics
    showing so. After you're done flying to the end of mountain range, you'll find
    a piece of ground suitable for Proto to land on. Disembark and use Ocarina to
    call WOMD. Explore the desert, and be sure to smash the rocks out of the way,
    so that you can cross shallow waters to SW into second part of mountain range.
    REFERENCE: WildArms0607-WildArms0623
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                               (24 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#20, PB#22, PB#23, & PB#25. Thus you will claim these items: PS CLEAR CHIME
    3, GAUGE REPAIR, 4x ALTER PART, & 3x AMBROSIA, respectively.
    REFERENCE: WildArms0624-WildArms0633
    
    TUTORIAL: Now that you have Gauge Repair, your ENG will refill by *two* points
              instead of one after random battle is won.
    
    Drop by Curan Abbey next.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the N-most part of Abbey, and enter (from left to right) 3rd N door. Talk
    to the girl inside to get a LOCATION OF KILLING STONE CAVE (this is one of
    three optional dungeons). It can be found just N from Abbey - however, leave
    the dungeon be for now, as enemies may be too tough for you to handle. Your
    next destination, Gemini's Corpse, is found within mountain range E from Seim.
    At approximately [X:  7500, Y: 16000] is a piece of land Proto can use as
    landing zone, and from there you can get to Corpse with no problem. Drop by a
    shop that sells Antidotes and buy 99 of them - you'll need them for next boss.
    REFERENCE: WildArms0634-WildArms0637
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D24 - GEMINI'S CORPSE [X:  6900, Y: 14200]
    Enemies : no.283, no.175, no.233, no.292, no.134 (BOSS)
    Items   : ITEM LIST ID - #IL050
              [ ] 001. Grenade Tool - CH
              [ ] 002. Gella Card - CH
              [ ] 003. 2x Duplicator - AU
              [ ] 004. PS Initiative - CH
              [ ] 005. Gimel Coin - CH
              [ ] 006. Lucky Card - CH
              [ ] 007. SC Gun Claymore - CH
              [ ] 008. PS Resist Up 3 - AU
              [ ] 009. Gemini Part (does not appear in inventory) - CH
    Chests  : 7 (7 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv45 (you'll see)
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F2: Exit W.
    
    F3: Exit S.
    
    F4: Bomb the grey chest, then get GRENADE TOOL.
    
    TUTORIAL: Grenade has the same explosive function as Bomb tool, but the
              difference is that Rudy lobs Grenades, thus allowing you to explode
              stuff you can't reach with Bombs.
    
    F4: Exit N.
    
    F3: Go W and lob a Grenade at the globe switch. As soon as you throw it, turn
    around and dash E! Exit E.
    
    F2: Exit N.
    
    F5: Lob a Grenade at E, then W globe switch to open N door. Exit N.
    
    F6: Equip Mighty Gloves. For the first stack of crates, grab third block in
    second row, and put it down to the W. Now grab third block of third row and put
    it down to the W. For the second stack of boxes, grab first block in second
    row, and put it down to the E. Now grab first block of third row and put it
    down to the E. For the third stack of boxes, grab second block in second row,
    and put it down to the E. Now grab second block of third row and put it down to
    the E. Exit N.
    
    F7: Reat the slab, then check N altar - pick first option to open up a hole in
    the floor. Beware, your MP has been drained to 0! Either back out and go rest
    at an inn, then return... or drop off.
    
    F8: Jump panel is used to get back to F7. Exit S.
    
    F9: Exit S.
    
    F10: Examine all three altars and pick first option to open the hole in the
    floor. Beware - each time you pick first option, your HP and VIT are halved.
    Recover now. Drop off.
    
    F11: Exit N.
    
    F12: Exit E.
    
    F13: There are four globe switches to the N - lob a Grenade in their middle, so
    that when the grenade goes off, all four activate at once and open S door. A
    bit of precision aiming will be needed. Exit S.
    
    F14: Open two S chests for GELLA CARD, &... meh, two Mimics are hiding in other
    chest. Kill them both to nail 2x DUPLICATOR, while the chest itself spits out
    PS INITIATIVE. On elevated platform get GIMEL COIN, & LUCKY CARD, then bomb the
    brown chest and get CS GUN CLAYMORE.
    
    TUTORIAL: Gun Claymore is strongest single-enemy attack cart, dealing
              exceptional damage when used with Lock-on.
    
    F14: Exit N.
    
    F13: Exit W.
    
    F12: Exit N.
    
    F15: Do the Indiana Jones imitation - just jump into the pit, then exit N.
    
    F16: Save your game! Then lob a grenade at each of the four supporting pillars
    to bring down the central platform. Open the chest and engage - BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                                         8x ZUKAUBA
    
    -------------------------------------------------------------------------------
    ZUKAUBA'S STATS (no.134) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    41  | 2900   | 2500   | 600    | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    63       | 156     | 240     | 84      | 128     | 57      | 143
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    50       | 25      | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Inject Poison - VS one chr - phd, induces poison, 100% chance
    2. Feeble Mind - VS one chr - RES is halved
    3. Dispel - VS all chrs - shatters most positive statuses
    4. All basic elemental spells - CATT VS all chrs - respective elemental type of
       mgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 20 dmg, [4.] deals 300 dmg to all.
    
    These guys are easy, as long as you follow my advice. First, don't use any
    offensive spells against them. As soon as you do, you get countered to heaven
    and beyond by a very strong element spell. Second, each turn make a manual
    order of Rudy, Jack, Cec. This ensures all enemies go before your team. Third,
    Zukauba's ATT power is pathetic, and their ACC poor, so you're looking at maybe
    30 dmg a pop against Cec. Fourth, if you get poisoned, no worries - as you set
    the manual order with Rudy first, simply tell your chrs to use Antidote on
    themselves on each turn. Fifth, invoke Shining Star and cast Resurrection on
    your team. Auto-revive status can't be removed by Dispel.
    
    TUTORIAL: Do *not* use magic attacks against them. If you do it anyway, all
              Zukaubas hit will counter with the spell of the same element, and
              their MAG is much higher than puny ATT.
    
    When battle starts, spend 30 or so turns setting the manual order in previous
    paragraph, with chrs using Antidotes on themselves. If there's healing
    required, summon Life Flame. Use a Lucky Card on each chr to cut waiting time
    for x9,9 bonus EXP multiplier. When you think you had enough, slowly start
    putting them out of commission. Rudy Boosted Shell or one of group attack carts
    (but use them with Lock-on), Jack Speed Fang and Cec heals. If you think you
    can take them out with a summon, flip Feeble Mind on them first, then chuck
    them to heck with Freeze or Ice Crystal. Don't forget to heal/revive chrs if
    they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F16: After the battle you will get PS RESIST UP 3. Funny thing is, that you're
    supposed to have a GEMINI PART too. Well, you do *have* it, but it does not
    appear in your inventory. Strange. Anyway, once you get out, back to Adlehyde.
    REFERENCE: WildArms0638-WildArms0648
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit NW to Adlehyde castle.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Aw crud, we lost the ship... return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Leave for the world map. A hint: remember what happened earlier in the game
    when you sunk the ghost ship? Teleport to Ship Graveyard.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Enemies : none
    Items   : ITEM LIST ID - #IL027
              [ ] 013. Gemini Part (after certain event) - PR
    Chests  : 5 (5 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to NE part of the beach and you'll see somebody washed up on the beach. Use
    Wire Hook on that somebody and another GEMINI PART is yours.
    REFERENCE: WildArms0649-WildArms0650
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Auto-return to Adlehyde castle, where Emma has another nasty surprise for you.
    
    TUTORIAL: Now with both Gemini Parts, Proto can fly even over mountains, thus
              allowing you access to areas you could not reach before.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (68 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 5 items from 51.-55.: 5000
    GELLA, SMALL FLOWER, DUPLICATOR, 10000 GELLA, & MEGA BERRY.
    REFERENCE: WildArms0651-WildArms0655
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                               (28 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#24, PB#26, PB#27, & PB#28. Thus you will claim these items: 30000 GELLA, PS
    MEMOIRS PEN 4, WITCH: EP. 8, & BLACK PASS, respectively.
    REFERENCE: WildArms0656-WildArms0664
    
    TUTORIAL: Black Pass allows you to gain access to Black Market. This shop is
              found in Adlehyde, within the item shop. To have the entrance appear,
              you have to use Black Pass on the shopkeeper - he'll make the
              stairway "fall down", opening a new passage. Black Market mainly
              sells costly PS, but there is one special offer they have.
    
    So, let's go to that Black Market.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the item shop, and use Black Pass on the merchant. Enter newly opened
    entrance and check out the wares. Geez, pricey... and EX File Key costs 9999999
    gella, at that. Le sigh... anyway, read the book here for important clue on one
    of later dungeons.
    
    ITEM +-+-+-+-+-+-+-+-+-+-+- BLACK MARKET'S ITEM SHOP -+-+-+-+-+- PRICE IN GELLA
    PS Critical 1                          |                                 120000
    PS Critical 2                          |                                 500000
    PS Counter Up 1                        |                                 120000
    PS Counter Up 2                        |                                 500000
    PS Blocker 1                           |                                 140000
    PS Blocker 2                           |                                 500000
    PS Defend 1                            |                                 100000
    PS Defend 2                            |                                 500000
    PS MP Up 1                             |                                  12000
    EX File Key                            |                                9999999
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    SUPERTIP: By now my Cec has reached lv50 (she gained 12 levels from last two
              bosses alone cos of suggestion I made!), meaning she can now invoke
              powers of all elemental runes on the first turn, provided she has PS
              FP Advance equipped. Rudy and Jack were at lv46. If Cec is close to
              lv50, consider using some LVL Apples you have in your inventory.
    
    Teleport to Devil's Playground, for it is time we wipe out Novice League.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
    Enemies : no.330, no.091, no.322, no.230, no.269
    Items   : ITEM LIST ID - #IL041
              [ ] 003. 3x Medicine - AU
              [ ] 004. 2x Heal Berry - AU
              [ ] 005. Revive Fruit - AU
              [ ] 006. Nectar - AU
              [ ] 007. Gimel Coin - AU
              [ ] 008. PS Surprise Guard - AU
              [ ] 009. 10000 gella - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : 6 needed (1 used, 5 remain)
    Level   : lv46-lv50
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Rest and save your game. If you become KO-ed in the arena, but refuse to
    continue via Gimel Coin, it's Game Over. Before you commence battling, equip
    chrs with PS Clear Chimes (cos of 4th battle) and PS Water Breaks (cos of 5th
    battle). Directly below the memory bird is the entrance to arena itself. To get
    into the fighting frenzy, you need to address the guy standing in front of it.
    He'll ask you if you would like to take a shot at it - choose "Yes". As we're
    still "newbies", we can only take on Novice League by paying up 2000 gella.
    Meh, not like it matters. Please see Devil's Playground section for more
    details on this subquest.
    
    After you win, you will receive:
    - 3x MEDICINE
    - 2x HEAL BERRY
    - REVIVE FRUIT
    - NECTAR
    - GIMEL COIN
    - PS SURPRISE GUARD (this is one time only award)
    - 10000 GELLA
    
    Yessss - you now have three PS Surprise Guard. Give each chr one of them and
    you now avoid all "Danger!" battles. Excellent! Look, the barred door has
    remained open, so take a look. In next room you'll see six large boxes. Press
    R2 + Action to have one of them start giving "yellow orb" look - Magic Staff
    the box to talk to it. It'll drop an important hint for later.
    REFERENCE: WildArms0665-WildArms0672
    
    Drop by Secret Garden again.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
    Done, now exit to world map. Don't forget to restock on Antidotes!!! With Proto
    now being able to fly over mountains, you can reach Pandemonium. There's a
    patch of land you can use as landing zone, and then walk a bit to the W to find
    next dungeon.
    REFERENCE: WildArms0673
    
    REMINDER: Did you get Shining Star yet? It will seriously make your life
    easier.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D25 - PANDEMONIUM [X:  4900, Y:  5975]
    Enemies : no.163 (BOSS), no.006, no.198, no.252, no.060, no.176 (BOSS)
    Items   : ITEM LIST ID - #IL051
              [ ] 001. Migrant Seal (15th) - AU
              [ ] 002. Gimel Coin - CH
              [ ] 003. Gella Card - CH
              [ ] 004. 3x Mega Berry - CH
              [ ] 005. 5x Light Gem - CH
              [ ] 006. Duplicator - CH
              [ ] 007. EX File Key (Duplo chest) - CH
              [ ] 008. Nectar - CH
              [ ] 009. 3x Revive Fruit - CH
              [ ] 010. 3x Potion Berry - CH
              [ ] 011. Lucky Card - CH
              [ ] 012. Alter Part - CH
              [ ] 013. PS Windbreaker 3 - AU
              [ ] 014. Small Flower - CH
              [ ] 015. 3x Force Carrot - CH
              [ ] 016. PS Fire Break 2 - CH
              [ ] 017. 10000 gella - CH
              [ ] 018. Mayor's Home - CH
    Chests  : 16 (16 cleared, 0 remain)
    Duplos  : 2 needed (2 used, 0 remain)
    Level   : when bosses are killed, lv48-52
    Notes   : nothing of importance
    Books   : "The Tower to Malduke"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Uh oh... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                                             TURASK
    
    -------------------------------------------------------------------------------
    TURASK'S STATS (no.163) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    43  | 9000   | 19000  | 6000   | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    277      | 350     | 55      | 94      | 60      | 201     | 100
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 90      | 90      | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    Migrant Seal - 100                     | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Big Press - VS one chr - phd
    2. Biological Missile - (CATT) VS one chr - phd
    3. Toxic Breath - VS all chrs - induces poison, 65% chance
    4. [innate Blocker, 40% chance]
    5. Turask begins the battle with <DEF up>, <RES up> and <EVA up> bonuses.
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 500 dmg, [2.] hits for 500 dmg.
    
    Turask can be trouble - it counters nearly everything with [2.], and will
    frequently poison your team (you may wanna equip PS Moon Stones before battle).
    
    When battle starts, chuck Dispel on Turask to remove its boosts, Cec then casts
    Shield on your team. Follow up by Shining Star + Permanence, then put Fragile
    on Turask. As Turask counters most of the time, you may wanna have only one chr
    attacking. Rudy uses Boosted Shell or Gatling Raid, Jack Speed Fang and Cec
    heals, or if she can spare a turn, chuck Freeze or Ice Crystal at Turask. Use
    Gella Card on Turask, and Lucky Card on anybody who you think needs a bump in
    levels. Don't forget to heal/revive chrs if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: Well, we wiped the floor with Turask, hence it gave up MIGRANT SEAL (15th).
    
    F17: You are in control of Jack. The cell's door is blocked, so you need to
    find other way out. There's a pipe in Jack's cell (conveniently placed, might I
    add), so examine it - and you gain control of Hanpan! Entr the hole.
    
    F9: Work your way around and take the only other exit.
    
    F10: Work your way around and take the only other exit.
    
    F11: Work your way around - eventually you'll overhear a scene between Quarter
    Knights - and take the only other exit.
    
    F12: Work your way around, only this time the other exit is blocked. Dash into
    it to bang it away, then exit.
    
    F3: Walk E - eventually you'll overhear a scene between Quarter Knights - and
    take the next pipe.
    
    F13: Work your way around and take the only other exit.
    
    F14: Now follow directions precisely! From when you enter, N, you'll overhear a
    scene, E, N, W, N, N, onto next screen.
    
    F15: From when you enter, N, E, N, E, N, W, N, W, S, S, W, onto next screen.
    
    F19: You found Cec, but you can't free her yet. Talk to her, then back into the
    pipe.
    
    F15: From when you enter, E, N, N, E, E, onto next screen.
    
    F16: From when you enter, E, E, S, E, S, W, onto next screen.
    
    F20: You found Rudy, and you can't free him either yet. C'mon, Hanpan! Back
    into the pipe.
    
    F16: From when you enter, E, S, W, W, S, E, S, W, W, onto next screen.
    
    F14: From when you enter, W, S, E, S, E, S, E, S, W, S, onto next screen.
    
    F29: There's a console in SE corner which Hanpan can operate - it'll ask you
    for a password. You have two options: look at Avantre's guide, which supports
    Shift-JIS characters, or look it up in picture in below reference. The pass is
    the name of the blue guy's weapon. All the cells' doors are now unlocked.
    US players, the password is - Glumzamber.
    
    F17: Jack is up.
    
    TUTORIAL: This is a fun dungeon. You'll need to traverse it with all chrs
              individually, until you meet up at a certain point. Switch between
              chrs with Start button, then selecting who you want to control.
    
    F17: Dash into cell's door, exit E.
    
    F18: Jump Boots NW and SW floor switches to lower two barriers on E side, then
    exit SW.
    
    F21: Cross the bridge, exit SE.
    
    F24: Switch to Rudy.
    
    F20: Rudy is up - dash into cell's door, save your game on the green gem in
    middle cell, open 3 boom-boom chests and get GIMEL COIN, GELLA CARD, & 3x MEGA
    BERRY, recover HP on green gem, then enter W-most cell and blow up the wall.
    Exit S.
    
    F22: Descend the stairs - there's four globe switches across the chasm to W.
    Counting from top to bottom, if camera is pointing N, lob a Grenade between 1st
    and 2nd, then between 3rd and 4th switch (switches reset after a while, so you
    need to be quick and precise) - this will unlock S exit. Ascend the stairs and
    take the other NE exit from this room.
    
    F23: Switch to Cec.
    
    F19: Cec is up - dash into cell's door, exit NW.
    
    F18: Exit SE.
    
    F22: Exit S.
    
    F24: Light the three torches with Tinder Staff to lower three barriers on S
    side, then exit NW.
    
    F21: Go N a bit and stand below the bridge, then cling onto it, and monkey
    across to S side, drop off and exit SW.
    
    F25: Tinder Staff the four torches across the chasm to the W (use left analog
    to do a circular motion while holding out Tinder Staff) - doing so will unlock
    SE exit, while Cec exits SW.
    
    F27: Dash into cells' doors to bang them open, then get 5x LIGHT GEM, &
    DUPLICATOR. There's bombable wall in S cell, but you need Rudy. Exit NE.
    
    F30: Step on W of the three switches and remain here. Switch to Jack.
    
    F24: Jack is up. Exit SE.
    
    F23: Jump Boots the NW jump panel to get across. Now use Wire Hook on NE
    crystal switch to lower the nearby barrier, then exit SE.
    
    F26: Switch to Rudy.
    
    F23: Rudy is up. Navigate the path and exit S.
    
    F26: Step on the switch along N wall, and switch to Jack.
    
    F26: Jack is up. Hook the post to your S, exit S.
    
    F29: Dash into cells' doors to bash them open, then Jump Boots the floor switch
    in W cell to open up NW door. Enter SW cell and use a Duplo to get EX FILE KEY
    (6th). Exit NW.
    
    F30: Step on E of the three switches and remain here. Switch to Rudy.
    
    F26: Rudy is up. Exit W.
    
    F30: Exit NW.
    
    F25: Loop around and exit SE.
    
    F30: Step on middle of the three switches. Tadaah! Exit W.
    
    F27: Enter S-most cell and bomb the wall, then exit SE.
    
    F28: Dash into cell's door, then use Hanpan to get NECTAR, 3x REVIVE FRUIT, &
    3x POTION BERRY, then dash into other cell's door and use Hanpan to get LUCKY
    CARD, & ALTER PART. Exit SW.
    
    F27: Exit NE.
    
    F30: Save your game! Exit S.
    
    F31: As you go S, next boss pops out. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
                                           VS
                                                                      DEMON PROPHET
    
    -------------------------------------------------------------------------------
    DEMON PROPHET'S STATS (no.176) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    45  | 8200   | 22000  | 7000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    285      | 172     | 302     | 104     | 300     | 331     | 128
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Windbreaker 3 - 100                 | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Hellsize Avenger - CATT VS one chr - phd
    2. All advanced elemental spells - VS all chrs - respective elemental type of
       mgd
    3. Paradigm Pollution Max - STATT VS one chr - 9999 universal damage
    4. [engages total immunity to all damage]
    5. [asks you a question, deciding which elemental magic will be used during
       current turn]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    [1.] hits for 300, [2.] deals 300 dmg to all, [3.] may be used if only chr is
    left standing.
    
    At start of each turn, Demon will ask you which element you wish to be attacked
    with. Before battle, you may wish to equip as many elemental wards as you want
    (at least Break 2 types, 5 different elements). Once you make your decision,
    you will be able to input the commands for current turn.
    
    On first turn, have Cec use Shining Star + Quick, then Shining Star + Protect,
    and finally Shining Star + Permanence. This will allow both Jack and Cec to go
    before Prophet does, and reduce damage from Demon's attacks. Until you set up
    your party the way I suggest, Jack and Rudy guard or heal the team. When Cec
    has enough FP again, Shining Star + Reinforce, Shining Star + Command Replay,
    Shining Star + Permanence. Invoke Saint rune as well, and you now reduce the
    damage by at least 50%. Now open a can of whoopass on Demon until it plays a
    trick on you.
    
    If you don't have Shining Star, consider doing the following: Protect on first
    turn, then cast Permanence on each chr individually - you want to at least
    reduce mgd taken. As for PS, equip at least one of each elemental Break, then
    spend the rest of PS in boosting your RES. For healing use Life Flame.
    
    TUTORIAL: Here's the trick Demon is using - if at any turn in battle you attack
              Demon with 1 or 2 chrs, it'll become immune to all damage. When it
              is, it'll counter anything with [1.]. Immunity may go away in turn
              where you use all three chrs to attack.
    
    So to recap: protect yourself against taking damage, use Life Flame to heal
    when necessary (throw Force Carrot if you need to), and make manual turns,
    where Rudy goes first, so all team will act after Prophet. When your at full
    HP, launch an offensive of two turns: Rudy Boosted Shell, Jack Speed Fang and
    Cec first Fragile and then any element spell or summon. Use Gella Card on
    Demon, and Lucky Card on anybody who you think needs a bump in levels. Don't
    forget to heal/revive chrs if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F31: After the battle you get PS WINDBREAKER 3. Exit SE.
    
    F32: Exit NW.
    
    F1: Use a Duplo on W door, exit W.
    
    F2: Get SMALL FLOWER, 3x FORCE CARROT, & PS FIRE BREAK 2. Exit NE.
    
    F1: Exit N.
    
    F3: Exit N.
    
    F4: Read the book, exit NE.
    
    F5: Ascend the stairs and take S exit.
    
    F6: Ascend the stairs, get 10000 GELLA, & MAYOR'S HOME, take N exit.
    
    F7: Ascend the stairs and take S exit.
    
    F8: Watch a bunch of scenes...
    REFERENCE: WildArms0674-WildArms0695
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Team auto-goes to Adlehyde Castle. LOCATION OF ARCTICA CASTLE is revealed -
    when in control, return to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : None
    Items   : ITEM LIST ID - #IL006
              [ ] 008. Dispellado (after a certain event) - PR
              [ ] 009. Broken Helm (after a certain event) - PR
              [ ] 010. Castle Defense (after a certain event) - OS
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Give Tom Mayor's Home and 3000 gella, then go fight 2 random battles to have
    another house repaired. This time it is E house - CONGRATULATIONS! The town has
    been rebuild! Let's reap the rewards.
    
    1st: Examine the monument in the center of the town to receive CASTLE DEFENSE.
         Heh heh heh - invoking Castle Defense protects vanguard against all
         negative status ailments, except fallen.
    
    2nd: Enter the inn, and talk to the guy in SW corner to receive DISPELLADO.
    
    3rd: Enter the hospital to receive BROKEN HELM.
    
    4th: Enter Tom's and give him the Helm, along with 5000 gella. Go fight 2
         random battles, then back to Adlehyde and visit the hospital again. Talk
         to Bart... when you exit to world map now, throw a look at nearby beach.
         Why, it's Sweet Candy II!
    
    When you board, stand in awe at its speed.
    REFERENCE: WildArms0696-WildArms0700
    
    WARNING: When sailing the seas, there is a chance that you will enter a boss
             battle against golem Leviathan. As such it may be a wise idea to save
             your game before going sailing.
    
    Drop by Secret Garden again.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
    At this time I maxed it out. Still, leave them growing, so you can get 99 of
    them. Done, now exit to world map and teleport to Baskar. I will now stop
    mentioning dropping by Secret Garden to take stuff
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go visit the chief and Magic Staff his dog, who will tell you the LOCATION OF
    PERPETUAL ENGINE. It is found just NE from Baskar.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y:  5600]
    Enemies : none
    Items   : ITEM LIST ID - #IL052
              [ ] 001. Alter Part - CH
              [ ] 002. 1000 gella - CH
              [ ] 003. Crest Graph (24th) - CH
              [ ] 004. 5x Revive Fruit - CH
              [ ] 005. PS Angel Quill 2 - CH
              [ ] 006. 3000 gella - CH
              [ ] 007. PS Clear Chime 2 - CH
              [ ] 008. PS Memoirs Pen 2 - CH
              [ ] 009. PS Moon Stone 2 - CH
              [ ] 010. PS Fire Break 2 - CH
              [ ] 011. PS Defend 2 - CH
    Chests  : 12 (11 cleared, 1 remains)
    Duplos  : none needed
    Level   : lv48-52
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There's only one huge room with many wheels, pillars, switches and stuff. Think
    of the room as a clock, with counters and stuff. Let's begin and slowly work
    our way around the room, starting with:
    - 1 o'clock : bomb the globe switch, push the button
                  reward: ALTER PART
    - 2 o'clock : use Hanpan to step on the switch, push the button
                  reward: 1000 GELLA
    - 3 o'clock : Tinder Staff the torch, push the button
                  reward: CREST GRAPH (24th)
    - 4 o'clock : use Radar to uncover hiddeb switch, step on it, push the button
                  reward: 5x REVIVE FRUIT
    - 5 o'clock : hook the post across the gap, push the switch
                  reward: PS ANGEL QUILL 2 (then hook the other post)
    - 6 o'clock : Magic Staff the cat, push the switch
                  reward: 3000 GELLA
    - 7 o'clock : put on Mighty Gloves, grab the valve and turn it clockwise (to
                  the right), push the button
                  reward: PS CLEAR CHIME 2
    - 8 o'clock : Change Staff two red gems, push the button
                  reward: PS MEMOIRS PEN 2
    - 9 o'clock : Jump Boots the jump panel, push the button
                  reward: PS MOON STONE 2
    - 10 o'clock: Wind Staff the globe switch, push the button
                  reward: PS FIRE BREAK 2
    - 11 o'clock: lob a Grenade at the globe switch, push the button
                  reward: PS DEFEND 2
    
    For the crystal blocking passage to final button, you need Jack's Guitar, so
    leave it for later. Return to Baskar.
    REFERENCE: WildArms0701-WildArms0712
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Drop by magic guild and bind Turbulence. Now exit to world map and depart for
    Arctica Castle (W from Caging Tower). Save your game before entering! Equip
    Jack with PS HP Ups, PS Defense Ups, PS Criticals, PS Counter Ups, PS Blockers,
    and PS Floral Arts. Now enter the castle...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D26 - ARCTICA CASTLE [X:  6800, Y: 21275]
    Enemies : no.321 (BOSS)
    Items   : ITEM LIST ID - #IL053
              [ ] 001. PS Critical 2 - AU
              [ ] 002. Brave Seal - AU
    Chests  : 7 (0 cleared, 7 remain)
    Duplos  : 3 needed (0 used, 3 remain)
    Level   : when boss is killed, lv50
    Notes   : nothing of importance
    Books   : "It Came Time to Stand, Duchy",
              "The Record of the Guardian Knights Corps"
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Immediately we have BANZAI! May I have your attention, please?
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    JACK
                                           VS
                                                            VALKYRIE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    VALKYRIE QUARTER KNIGHT'S STATS (no.321) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    46  | 6800   | 17600  | 6800   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    282      | 89      | 106     | 109     | 245     | 243     | 220
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Critical 2 - 100                    | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Azrael - VS one chr - phd
    2. Harken Tempest - VS all chrs - phd
    3. Laser Silhouette - CATT VS one chr - phd
    4. Reflex - self - will counter any attack received during current turn
    5. [innate Blocker, 20% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 250 dmg, [2.] deals 300 dmg to all (well, one only, since
    there's only Jack in this battle), [3.] does 500 dmg.
    
    She relies on physicals only, and you have Jack only in this battle. On 1st,
    4th, 7th and so on turns, she'll use [4.] on self. If she's attacked during
    this turn, you'll get countered. On 3rd, 6th, 9th and so on turn she'll be
    using [2.], which hurts a bit, so try to shape up your HP before that happens.
    On other turns she'll be using her regular attack.
    
    This is merely a slugfest, where all that counts is: don't attack (or heal),
    attack, guard, don't attack (or heal), attack, guard, and so on. Use Lucky Card
    on Jack, and Gella Card on boss.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: Nooooo, and I was just beginning to like you! You're awarded with PS
    CRITICAL 2, & BRAVE SEAL (Lion Idol is gone from your inventory).
    REFERENCE: WildArms0713-WildArms0715
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Team auto-goes to Adlehyde Castle. LOCATION OF KA DINGEL is revealed - wow,
    they even give you coordinates [X: 15300, Y:  5300]. Hehe - when in control, go
    to the room in the castle where you have used Shield Badge looong ago. The
    guard is no longer standing near the right sword relief, so use Shield Badge
    and enter Under Adlehyde dungeon.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            RECRUITING OPTIONAL CHARACTER EMMA HETFIELD - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Yes, you're about to get your first optional permanent playable character!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde]
    Enemies : none
    Items   : ITEM LIST ID - #IL010
              [ ] 007. 5000 gella (Jump Boots, Grenade, Change Staff) - CH
              [ ] 008. 2000 gella (Grenade, Change Staff) - CH
              [ ] 009. PS Counter Up 2 (Grenade, Change Staff) - CH
    Chests  : 6 (6 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit S.
    
    F2: Bomb the crates, exit S.
    
    F3: Grab onto the grating and hoist up. Drop down to the S, and exit W.
    
    F4: Bomb the crate for white gem, then lob a Grenade at the other crate to
    reveal another white gem. Change Staff it, then follow the path and Jump Boots
    the floor switch to open up N door. Exit N.
    
    F7: Exit W.
    
    F8: Get 5000 GELLA, exit E.
    
    F7: Exit SE.
    
    F4: Follow the path, bomb the crate for white gem, then lob a Grenade at the
    other crate to reveal another white gem. Change Staff it, then take the path
    leading under the grating, cling onto it, hoist up, exit NE.
    
    F2: Exit E.
    
    F5: Grab onto grating, hoist up, drop off to the E. There's a couple of crates
    near S exit from this room. Lob a Grenade to destroy them and to reveal white
    gem. Change Staff it, loop around the room, exit NE.
    
    F11: Exit E.
    
    F12: Perform "cling onto the grating & hoist up" combo thrice to reach the top,
    here grab the valve and turn it anticlockwise (to the left) to open up SE exit,
    then drop off N, and take N exit.
    
    F13: Get 2000 GELLA, exit S.
    
    F12: Drop off near W wall, exit W.
    
    F11: Stand on the plank in the water, and then bomb the four crummy stone
    pillars to blow them up. Exit SE.
    
    F12: Exit SE.
    
    F14: Get PS COUNTER UP 2, then bomb the weak spot in the floor to make a
    hole. Jump down.
    
    F15: CONGRATULATIONS! You've recruited your first out of three chrs! Her
    starting levels are affected by average level of your current party members.
    Examine S door and you'll auto-go to Adlehyde.
    REFERENCE: WildArms0716-WildArms0721
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  RECRUITING OPTIONAL CHARACTER EMMA HETFIELD - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Depart for world map. Take a look at main map - you'll see a new island ring
    having appeared NW from Devil's Playground. This is where Ka Dingel is located.
    
    Also, remember at the end of one cutscene when a beam hit Elw teleporters in
    space, causing them to malfunction? If you use Elw Pyramids from now on,
    there's a slight chance that your teleport may misfire, and you'll end up on
    another spot in Elw dimension, allowing you access to the Abyss.
    
    However, we won't go there just yet, as there's stuff to claim! For starters,
    retrace to Arctica castle.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D26 - ARCTICA CASTLE [X:  6800, Y: 21275]
    Enemies : no.032, no.066, no.080, no.177
    Items   : ITEM LIST ID - #IL053
              [ ] 003. PS Blue Circlet 3 (behind Duplo door) - CH
              [ ] 004. 10000 gella (behind Duplo door) - CH
              [ ] 005. PS Assist Blitz (behind Duplo door) - CH
              [ ] 006. Migrant Seal (16th) (behind Duplo door) - CH
              [ ] 007. Dirty Dog Tag - OS
              [ ] 008. Burnt Dog Tag - OS
              [ ] 009. Rusty Dog Tag - OS
              [ ] 010. Broken Dog Tag - OS
              [ ] 011. 2x Duplicator (behind Duplo door) - CH
              [ ] 012. Crest Graph (25th, behind Duplo door) - CH
              [ ] 013. Cut Dog Tag - OS
              [ ] 014. Bent Dog Tag - OS
              [ ] 015. Old Dog Tag - OS
              [ ] 016. PS Defense Up 3 - CH
              [ ] 017. FD Maximum Risk - OS
    Chests  : 7 (7 cleared, 0 remain)
    Duplos  : 3 needed (3 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit N.
    
    F2: Use a Duplo on NW door and exit NW.
    
    F8: Get PS BLUE CIRCLET 3, & 10000 GELLA. Read the book for clues, exit S.
    
    F2: Use a Duplo on NE door and exit NE.
    
    F5: Get PS ASSIST BLITZ, & MIGRANT SEAL (16th). Read the book for more clues,
    exit S.
    
    F2: Exit N.
    
    F3: Ascend W stairs and collect DIRTY DOG TAG. Ascend E stairs and collect
    BURNT DOG TAG in front of N exit. Now Change Staff either of white gems to get
    access to upper S exit. Exit S.
    
    F2: Get RUSTY DOG TAG, exit N.
    
    F3: Exit N.
    
    F10: Exit N.
    
    F11: Exit N.
    
    F13: Step on the elevator and examine the panel.
    
    F14: Exit N.
    
    F15: Exit N.
    
    F16: Step on the elevator and examine the panel.
    
    F17: Exit N.
    
    F18: Get BROKEN DOG TAG, then use a Duplo on W door, exit W.
    
    F19: Get 2x DUPLICATOR, & CREST GRAPH (25th). Exit E.
    
    F18: Exit E.
    
    F20: Get CUT DOG TAG at the end, then exit S.
    
    F18: Exit S.
    
    F17: Step on the elevator and examine the panel.
    
    F16: Exit S.
    
    F15: Exit S.
    
    F14: Step on the elevator and examine the panel.
    
    F13: Exit S.
    
    F11: Exit S.
    
    F10: Exit S.
    
    F3: Exit NE.
    
    F4: Exit S.
    
    F5: Get BENT DOG TAG, exit S.
    
    F2: Exit SE.
    
    F6: Exit W.
    
    F1: Exit W.
    
    F7: Exit N.
    
    F2: Exit NW.
    
    F8: Exit N.
    
    F9: Exit NE.
    
    F11: Exit E.
    
    F4: Get OLD DOG TAG, exit W.
    
    F11: Exit W.
    
    F9: Exit S.
    
    F8: Exit S.
    
    F2: Exit SW.
    
    F7: Exit E.
    
    F1: Exit E.
    
    F6: Exit N.
    
    F2: Exit NE.
    
    F5: Exit N.
    
    F4: Exit W.
    
    F3: Descend the stairs and time for a puzzle. Stand in front of the plates and
    use Dog Tags in front of correct plate. If one won't work, try another, but
    ultimately this is how they fit.
    
                   NORTH DIRECTION
    Dirty Dog Tag - 1         7 - Rusty Dog Tag
    Old Dog Tag   - 2         6 - Broken Dog Tag
    Cut Dog Tag     - 3  4  5 - Bent Dog Tag
                         |
                    Burnt Dog Tag
    
    F3: A rumbling sound is heard. Exit NE.
    
    F4: Exit S.
    
    F5: Exit S.
    
    F2: Exit SE.
    
    F6: Exit W.
    
    F1: Exit W.
    
    F7: Exit N.
    
    F2: Exit NW.
    
    F8: Exit N.
    
    F9: Exit NE.
    
    F11: Exit S.
    
    F12: Get PS DEFENSE UP 3, put Jack in lead and collect FD MAXIMUM RISK. Jack's
    stats which increase are: ATT +10, DEF +10, MAG +10, RES +10, REA +10, ACC +10,
    EVA +10.
    
    TUTORIAL: Lower Jack is on current HP, higher the damage Maximum Risk deals.
    
    F12: Exit N.
    
    F11: Exit W.
    
    F9: Exit S.
    
    F8: Exit S.
    
    F2: Exit SW.
    
    F7: Exit E.
    
    F1: Exit E.
    
    F6: Exit N.
    
    F2: Exit NE.
    
    F5: Exit N.
    
    F4: Exit W.
    
    F3: Exit S.
    
    F2: Exit S.
    
    F1: Exit S to world map.
    REFERENCE: WildArms0722-WildArms0743
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (69 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 1 item from 56.: PS BLUE
    CIRCLET 4.
    REFERENCE: WildArms0744
    
    Now, go to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Stock up on Teleport Gems - buy 99 of them. Drop by magic guild and bind
    Devastate. Now go to any Elw Pyramid...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP4 [X:  7800, Y:  8200]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Well, I went to this Elw Pyramid. Step into the teleporter. If it worked,
    you'll see one of the satellites endure in temporary electric shock. Noooo...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP7 [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL054
              [ ] 001. PS HP Up 3 - CH
              [ ] 002. Crest Graph (26th) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv49-53
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go S and Magic Staff the ape for some news. LOCATION OF ABYSS is revealed. Use
    Radar and quickly exit thru N door just below the ape. Get PS HP UP 3, & CREST
    GRAPH (26th). Exit S twice to get to Elw overworld.
    REFERENCE: WildArms0745-WildArms0747
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (71 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 2 items from 74.-75.: PS FULL
    LIBRA 3, & PS RESIST UP 3.
    REFERENCE: WildArms0748-WildArms0749
    
    When you have nailed both items, or before even, poke around to uncover Abyss,
    100 floor dungeon with a tough boss at the end. This is the most extensive
    subquest, so please see both the Abyss section and Epilogue section of this
    guide for more details. Return to Elw Pyramid.
    REFERENCE: WildArms0750
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP7 [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Upstairs, exit N and into the teleport.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP3 [X: 10600, Y: 22800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You'll be teleported to the Elw Pyramid to which you should originally have
    gone to. Exit S twice to world map, then teleport to Baskar.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you enter the village, drop by magic guild and bind Lucky Shot. Now go see
    the village chief and talk to him with all three chrs. Then ascend the N altar
    for a scene (this will only trigger if you have both Love Charm and Brave
    Seal!). When the scene is over, you'll need to go to Surf. Save your game
    before entering and give Rudy following PS Regeneration, PS Floral Arts, PS HP
    Ups, PS Defense Ups, and PS Resist Ups. It might also be a wise idea to upgrade
    the ARM so it holds 10 bullets, while the rest goes into ATT. When ready, enter
    the village!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Enemies : no.327 (BOSS)
    Items   : ITEM LIST ID - #IL001
              [ ] 013. PS Moon Stone 3 - AU
              [ ] 014. Hope Shard - AU
    Chests  : 3 total (3 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv50
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Immediately there's... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    RUDY
                                           VS
                                                                      ROTTING BEAST
                                                                     & ROTTING CORE
    
    -------------------------------------------------------------------------------
    ROTTING BEAST'S STATS (no.327) [HP invisible; Undead enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    37  | 6500   | 0      | 0      | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    198      | 210     | 187     | 218     | 79      | 198     | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    none
    
    -------------------------------------------------------------------------------
    ROTTING CORE'S STATS (no.327) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    37  | 6500   | 17600  | 4500   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 253     | 275     | 1       | 1       | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    -        | -       | -       | -       | -       | -       | -       | -
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    -           | -          | -           | -          | -          | -
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Cut Down - VS one chr - phd
    2. Counter Sweep - CATT VS one chr - phd
    3. Rotten Breath - NATT VS one chr - nemgd
    4. Hyperion Blaster - NATT VS one chr - nemgd
    5. [innate Blocker, 100% chance]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] does 200 dmg, [2.] does 250 dmg, [3.] does 300 mgd, [4.] does 800
    mgd. Boss will also counter with [2.] each time you hit it. When you run out of
    bullets, and if you try melee attack in the next round, boss will swiftly block
    it.
    
    Quite a tough boss (even if equipping all PS I recommended), and you'll be
    attacked twice per round. Boss' magic attacks may be putting big dents into
    your HP, but that's why we have PS Floral Arts equipped. When needing to heal,
    pop a Potion Berry. Attacking the Beast IS USELESS, as it has infinite HP.
    
    To kill the boss, you need to be shooting at the core, which appears as the
    *2nd target* when choosing which enemy to attack. I guess I could say that
    there is no easy way out - it's either kill or be killed. On first turn shoot
    Snipe Bullet on the core, in second use Lock-on Gatling Raid and thus you win,
    or in case it's still alive, shoot one more Snipe Bullet.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    You have obtained PS MOON STONE 3 (who cares), and more importantly, you get
    HOPE SHARD! Le woot! Dragon Idol is removed from your inventory.
    REFERENCE: WildArms0751-WildArms0752
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             RECRUITING OPTIONAL CHARACTER JANE MAXWELL - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    We shall now recruit the second optional permanent party member. Go to Seim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    To be able to recruit her, you must have Love Charm, Brave Seal and Hope Shard
    in your inventory, else see you later.
    
    Enter Nicholli's, and go directly N into Jane's room. You'll find her and
    Magdalen in here. Talk to Jane twice so she gets out of the way, and then talk
    to Magdalen. CONGRATULATIONS! You've recruited your second out of three chrs!
    Her starting levels are affected by average level of your current party
    members.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   RECRUITING OPTIONAL CHARACTER JANE MAXWELL - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    SUPERTIP: With Jane as permanent member now, you can start rolling in dough and
              increase your Duplo amount. Were you following my guide up to this
              point, we have 4 Duplos in inventory. Jane is the fastest member of
              the crew, and more importantly, she can steal items from enemies. If
              you need gella, go fight Rat Monkeys around Adlehyde and steal PS MP
              Repair from them. One sells for 999999 gella.
    
    SUPERTIP: Do the following mods to Rudy's ARM when you have enough gella:
              upgrade amount of bullets ARM holds to the max value, so in the end
              Rudy will be able to shoot 18 bullets if he uses Gatling Raid. Hardly
              any boss can survive that salvo.
    
    Now for infinite Duplos... fly to the island W from PB#10. Make your party Cec,
    Jane and Rudy. Give Jane and Cec as many status guarding PS as you can (Cec
    also gets PS FP Advance), and raise Rudy's RES by equipping relevant PS. The
    enemy you're looking for is called Creeping Chaos. It has 7000 HP, but drops
    10000 EXP when killed, and you have 50% chance of stealing a Duplo from him.
    Usually it comes in groups of up to three. Once you steal a Duplo, have Jane
    use Follow me!, followed by Rudy's Lock-on Gatling Raid, making Chaos eat lead
    and getting KO-ed. Simply keep reapplying until you have all the Duplos you
    need. If you encounter other enemies, Cec will own them easily.
    REFERENCE: WildArms0753-WildArms0754
    
    SUPERTIP: Ship is fixed, you have Jane, and Rudy has 18-bullet salvo when using
              Gatling Raid. Leveling was just made much easier. Hop onto your ship
              and be sailing around until you encounter Mega Apple. Jane goes first
              and uses Follow me!, Cec follows with Fragile on Apple, and Rudy last
              with Gatling Raid on poor chap. Watch levels rolling in.
    
    When you have many Duplos (at least 25), leave for Holy Wood Mound.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go NE, and enter the teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go S twice and back to overworld. To Forest Prison we go...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    Enemies : no.053, no.088
    Items   : ITEM LIST ID - #IL047
              [ ] 003. PS Moon Stone 3 (Duplo chest) - CH
              [ ] 004. PS Silver Harp 3 (Duplo chest) - CH
              [ ] 005. PS Angel Quill 3 (Duplo chest) - CH
              [ ] 006. PS Memoirs Pen 3 (Duplo chest) - CH
              [ ] 007. Ambrosia (Duplo chest) - CH
              [ ] 008. PS Clear Chime 3 (Duplo chest) - CH
              [ ] 009. PS Blue Circlet 3 (Duplo chest) - CH
              [ ] 010. PS Full Libra 3 (Duplo chest) - CH
              [ ] 011. PS Olive Branch 3 (Duplo chest) - CH
    Chests  : 10 (10 cleared, 0 remain)
    Duplos  : 10 needed (10 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Use Radar to uncover chests and use Duplo to get PS MOON STONE 3. Exit S.
    
    F3: Use Radar to uncover chests and use two Duplos to get PS SILVER HARP 3, &
    PS ANGEL QUILL 3. Exit SE.
    
    F4: Drop off the bridge to the N, exit S.
    
    F5: Exit SE.
    
    F1: Use Radar and use two Duplos to get PS MEMOIRS PEN 3, & AMBROSIA. Exit N.
    
    F5: Exit S.
    
    F8: Exit E.
    
    F7: Use Radar and use two Duplos to get PS CLEAR CHIME 3, & PS BLUE CIRCLET 3.
    Exit W.
    
    F8: Exit N.
    
    F5: Exit W.
    
    F6: Exit W.
    
    F7: Exit S.
    
    F6: Use Radar and use two Duplos to get PS FULL LIBRA 3, & PS OLIVE BRANCH 3.
    Drop off the ledge to the S, exit E.
    
    F5: Exit SE.
    
    F1: Drop off the ledge to the S, exit E to overworld. Return to Elw teleporter.
    REFERENCE: WildArms0755-WildArms0763
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N, and enter the teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go S twice to the world map. Now hop onto your ship and use Dragon Scale.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y:  9650]
    Enemies : no.283, no.068, no.029, no.275
    Items   : ITEM LIST ID - #IL039
              [ ] 019. PS HP Up 3 (Duplo chest) - CH
              [ ] 020. PS Water Break 3 (Duplo chest) - CH
    Chests  : 22 (19 cleared, 3 remain)
    Duplos  : 5 needed (2 used, 3 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Drop off the ledge to the E, exit N.
    
    F2: Exit SW.
    
    F3: Use two Duplos to get PS HP UP 3, & PS WATER BREAK 3. Exit E.
    
    F2: Exit S.
    
    F1: Jump Boots the jump panel and touch the crystal to return to Filgaia. Now
    return to Adlehyde.
    REFERENCE: WildArms0764-WildArms0765
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit NW to Adlehyde castle.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Enemies : none
    Items   : ITEM LIST ID - #IL007
              [ ] 012. PS HP Up 2 (behind Duplo door, Duplo chest) - CH
              [ ] 013. PS Full Libra 2 (behind Duplo door, Duplo chest) - CH
    Chests  : 6 (6 cleared, 0 remain)
    Duplos  : 4 needed (4 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the room with six chests and use two Duplos on two remaining chests to
    get PS HP UP 2, & HP FULL LIBRA 2. Return to Adlehyde.
    REFERENCE: WildArms0766-WildArms0767
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Exit S to world map, and hike over to Curan Abbey.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the library. Remember the De La Metalica book you read not too long ago?
    Get near that same book again and use Savvy key on it to be teleported to
    another part of De La Metalica dungeon.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D23 - DE LA METALICA [X: 17600, Y: 15880, inside Curan Abbey]
    Enemies : no.010, no.119, no.164, no.165, no.197
    Items   : ITEM LIST ID - #IL049
              [ ] 010. Alter Part - CH
              [ ] 008. PS Penetrator - CH
              [ ] 009. 10000 gella - CH
              [ ] 010. PS Defend 2 - CH
    Chests  : 9 (9 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv50-54
    Notes   : this time random battles can be fought
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Navigate the small path until you exit E.
    
    F13: Joy... puzzles again.  Your task is to match sides of the blocks with the
    shapes on the floor switches. The other catch is that when you punch say BL1,
    BL3 will mirror its movement. Put on Mighty Gloves, then observe.
    
                 NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6
    --|-----|-----|-----|-----|-----|-----|      OBS - Obstacle
    A |     |     |     |     |     |     |      BL - punchable block
    --|-----|-----|-----|-----|-----|-----|      SW - floor switch
    B |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|      Punch like this:
    C |     | BL1 |     | OBS | BL2 |     |      - BL1 on B2
    --|-----|-----|-----|-----|-----|-----|      - BL1 on B3
    D |     |     |     |     |     |     |      - BL1 on C3
    --|-----|-----|-----|-----|-----|-----|      - BL1 on D3
    E |     |     |     |     |     |     |      - BL1 on E3
    --|-----|-----|-----|-----|-----|-----|      - BL1 on E2
    F |     |     | SW1 | SW2 |     |     |      - BL1 on F2
    --|-----|-----|-----|-----|-----|-----|      - BL1 on F3
    G |     |     | SW3 | SW4 |     |     |      - BL2 on D5
    --|-----|-----|-----|-----|-----|-----|      - BL2 on D6
    H |     |     |     |     |     |     |      - BL2 on E6
    --|-----|-----|-----|-----|-----|-----|      - BL2 on E5
    I |     | OBS |     |     |     |     |      - BL2 on F5
    --|-----|-----|-----|-----|-----|-----|      - BL2 on F4
    J |     | BL3 |     |     | BL4 |     |
    --|-----|-----|-----|-----|-----|-----|
    K |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|
    L |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|
    
    F13: Get ALTER PART, then exit NW.
    
    F1: Navigate the small path until you exit W.
    
    F14: Next puzzle.
    
                 NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6
    --|-----|-----|-----|-----|-----|-----|      OBS - Obstacle
    A |     |     |     |     |     |     |      BL - punchable block
    --|-----|-----|-----|-----|-----|-----|      SW - floor switch
    B |     |     | BL1 | BL2 | BL3 |     |
    --|-----|-----|-----|-----|-----|-----|      Punch like this:
    C |     |     |     |     |     |     |      - BL5 on J4
    --|-----|-----|-----|-----|-----|-----|      - BL5 on I4
    D |     |     | OBS |     | OBS |     |      - BL5 on H4
    --|-----|-----|-----|-----|-----|-----|      - BL5 on H3
    E |     |     |     |     |     |     |      - BL5 on H2
    --|-----|-----|-----|-----|-----|-----|      - BL5 on H1
    F |     | SW1 | SW2 | SW3 |     |     |      - BL5 on G1
    --|-----|-----|-----|-----|-----|-----|      - BL5 on G2
    G |     | SW4 | SW5 | SW6 |     |     |      - BL5 on G3
    --|-----|-----|-----|-----|-----|-----|      - BL4 on J3
    H |     |     |     |     |     |     |      - BL4 on J2
    --|-----|-----|-----|-----|-----|-----|      - BL4 on I2
    I |     |     | OBS |     |     |     |      - BL4 on H2
    --|-----|-----|-----|-----|-----|-----|      - BL4 on G2
    J |     |     |     |     |     |     |      - BL6 on J5
    --|-----|-----|-----|-----|-----|-----|      - BL6 on J4
    K |     |     | BL4 | BL5 | BL6 |     |      - BL6 on I4
    --|-----|-----|-----|-----|-----|-----|      - BL6 on H4
    L |     |     |     |     |     |     |      - BL6 on G4
    --|-----|-----|-----|-----|-----|-----|
    
    F14: Get PS PENETRATOR, then exit NE.
    
    F2: Navigate the small path, and hike N at first junction until you get to the
    switch. Use Hanpan on it to spawn several white and red gems, then retrace to
    the junction and go E. Change Staff the white gem, then carry on until you exit
    E.
    
    F15: Next puzzle.
    
    
                 NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6
    --|-----|-----|-----|-----|-----|-----|      OBS - Obstacle
    A |     |     |     |     |     |     |      BL - punchable block
    --|-----|-----|-----|-----|-----|-----|      SW - floor switch
    B |     | BL1 | BL2 |     | BL3 |     |
    --|-----|-----|-----|-----|-----|-----|      Punch like this:
    C |     |     | OBS |     |     |     |      - BL3 on C5
    --|-----|-----|-----|-----|-----|-----|      - BL3 on D5
    D |     |     |     | SW1 |     |     |      - BL3 on E5
    --|-----|-----|-----|-----|-----|-----|      - BL3 on E4
    E |     |     |     | SW2 |     |     |      - BL3 on F4
    --|-----|-----|-----|-----|-----|-----|      - BL1 on C2
    F |     | OBS |     | SW3 |     |     |      - BL2 on B4
    --|-----|-----|-----|-----|-----|-----|      - BL2 on B5
    G |     |     |     | SW4 | OBS |     |      - BL2 on B6
    --|-----|-----|-----|-----|-----|-----|      - BL2 on C6
    H |     |     |     | SW5 |     |     |      - BL2 on D6
    --|-----|-----|-----|-----|-----|-----|      - BL2 on E6
    I |     |     |     | SW6 |     |     |      - BL2 on E5
    --|-----|-----|-----|-----|-----|-----|      - BL2 on D5
    J |     |     |     | OBS |     |     |      - BL2 on D4
    --|-----|-----|-----|-----|-----|-----|      - BL2 on E4
    K |     | BL4 | BL5 |     | BL6 |     |      - BL1 on D2
    --|-----|-----|-----|-----|-----|-----|      - BL1 on D3
    L |     |     |     |     |     |     |      - BL1 on D4
    --|-----|-----|-----|-----|-----|-----|
    
    F15: Get 10000 GELLA, then exit NW.
    
    F2: Navigate the small path, and hike S at first junction until you get to the
    switch. Use Hanpan on it to spawn several white and red gems, then retrace to
    the junction and go W. Change Staff the red gems, then carry on until you exit
    W.
    
    F16: Last puzzle.
    
                 NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6
    --|-----|-----|-----|-----|-----|-----|      OBS - Obstacle
    A |     |     |     |     |     |     |      BL - punchable block
    --|-----|-----|-----|-----|-----|-----|      SW - floor switch
    B |     | BL1 |     |     | BL2 |     |
    --|-----|-----|-----|-----|-----|-----|      Punch like this:
    C |     |     | OBS |     |     |     |      - BL3 on D4
    --|-----|-----|-----|-----|-----|-----|      - BL3 on E4
    D |     |     | BL3 |     |     |     |      - BL3 on F4
    --|-----|-----|-----|-----|-----|-----|      - BL4 on G3
    E |     |     | SW1 |     |     |     |      - BL1 on C2
    --|-----|-----|-----|-----|-----|-----|      - BL1 on D2
    F |     |     | SW2 | SW3 | OBS |     |      - BL1 on D3
    --|-----|-----|-----|-----|-----|-----|      - BL1 on D4
    G |     |     | SW4 | SW5 |     |     |      - BL1 on E4
    --|-----|-----|-----|-----|-----|-----|      - BL1 on F4
    H |     | OBS | SW6 |     |     |     |      - BL2 on B4
    --|-----|-----|-----|-----|-----|-----|      - BL2 on C4
    I |     |     | BL4 |     | OBS |     |      - BL2 on D4
    --|-----|-----|-----|-----|-----|-----|      - BL2 on E4
    J |     |     | OBS |     |     |     |      - BL2 on E3
    --|-----|-----|-----|-----|-----|-----|
    K |     | BL5 |     |     | BL6 |     |
    --|-----|-----|-----|-----|-----|-----|
    L |     |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|-----|
    
    F16: Get PS DEFEND 2, then exit NE.
    
    F3: Exit E.
    
    F17: Read the slab to spawn a red crystal, but to fight what's inside, we
    require Guitar, so we'll come back for owning later. Exit W.
    
    F3: Exit W.
    
    F16: Exit SE.
    
    F2: Use Hanpan on the switch, then Change Staff the red gems, and carry on
    until you exit E.
    
    F15: Exit SW.
    
    F2: Use Hanpan on the switch, then Change Staff the white gem, and carry on
    until you exit W.
    
    F14: Exit SE.
    
    F1: Navigate the small path until you exit E.
    
    F13: Exit SW.
    
    F1: Navigate the small path until you reach blue crystal which will take you
    out of this dungeon and return to Curan Abbey.
    REFERENCE: WildArms0768-WildArms0771
    
    Final events, here we go! Board Proto and fly to the newest ring island
    landmass which appeared N from Arena. Land Proto on suitable land on W island
    and go to its eastern edge, where you should perform SS to uncover Ka Dingel.
    Now use Ocarina to call WOMD and make your way to Dingel, then enter it.
    REFERENCE: WildArms0772
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D27 - KA DINGEL [X: 15300, Y:  4850]
    Enemies : no.237 (BOSS), no.313 (BOSS), no.005, no.028, no.216, no.229, no.285,
              no.283, no.202 (BOSS), no.212 (BOSS), no.050 (BOSS)
    Items   : ITEM LIST ID - #IL055
              [ ] 001. Saber Fang - OS
              [ ] 002. 5000 gella - CH
              [ ] 003. 2x Gimel Coin - CH
              [ ] 004. PS Moon Stone 3 - CH
              [ ] 005. Sonar Kit - CH
              [ ] 006. 2x Lucky Card - CH
              [ ] 007. 3x Small Flower - CH
              [ ] 008. 5x Light Gem - CH
              [ ] 009. 3x Nectar - CH
              [ ] 010. 10000 gella - CH
              [ ] 011. 2x Gella Card - CH
              [ ] 012. 3x Potion Berry - CH
              [ ] 013. PS Remove Trap - CH
              [ ] 014. 5x Light Gem - CH
              [ ] 015. 2x Duplicator - AU
              [ ] 016. Witch: Ep. 9 - CH
              [ ] 017. PS Boom Break 2 - CH
              [ ] 018. 3x Force Carrot - CH
              [ ] 019. 15000 gella - CH
              [ ] 020. PS MP Up 3 - CH
              [ ] 021. 2x Revive Fruit - CH
              [ ] 022. Gimel Coin - CH
              [ ] 023. 2x Mega Berry - CH
              [ ] 024. PS Dark Break 3 - AU
              [ ] 025. PS Ray Break 3 - CH
              [ ] 026. PS Blocker 2 - CH
              [ ] 027. PS Finest Arts - CH
    Chests  : 24 (24 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv53-57
    Notes   : - make sure you have Lucky Shot magic
              - you need Jane if you want to get one EX File Key
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Save your game before advancing further. Then go N and... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    [JANE & EMMA]
                                           VS
                                                                 NEW QUARTER KNIGHT
                                                                  & DESIRE GUARDIAN
    
    -------------------------------------------------------------------------------
    NEW QUARTER KNIGHT'S STATS (no.237) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    47  | 7800   | 23000  | 8000   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    497      | 186     | 117     | 66      | 223     | 275     | 172
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 40          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Saber Fang - VS one chr - phd
    2. Boomerang Dynamic - VS one chr - phd
    3. Double Boomerang Dynamic - VS one chr - phd
    4. Shadow Stitch - VS one chr - cancels chr's turn, if that chr hasn't acted
       yet
    5. Flame of Desire - revives Desire Guardian if it becomes KO-ed
    
    -------------------------------------------------------------------------------
    DESIRE GUARDIAN'S STATS (no.313) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    47  | 1000   | 500    | 1000   | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    298      | 74      | 300     | 76      | 360     | 224     | 203
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 50          | 35         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Black Fang - VS one chr - phd
    2. Amnesia - VS all chrs - induces amnesia, 45% chance
    3. Black Renegade - NATT VS all chrs - nemgd; more elements your chrs resist,
       higher the damage they'll take
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 500 dmg, [2.] for 600 dmg, [3.] for 1000 dmg.
    Sidekick's [1.] does 350 dmg, while [3.] inflicts 600 mgd to all (it's used
    each 3rd turn).
    
    It is useless to dispose of sidekick (but you do gain EXP and gella for each
    kill), as it will be revived when you KO it, so your big target is the main
    boss. Prior the battle equip all PS Defense Ups you may have obtained so far,
    otherwise you'll need to apply Shield. Oh, don't try going after sidekick only
    - main boss can both revive it and use an attack during one turn. Sidekick will
    go first, then Jack, then main boss, followed by other two chrs (if taking a
    look at REA stat, that is).
    
    This will be standard tactic from now on:
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection;
           follow up by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    Naturally, don't forget to neglect healing! You have Life Flame, or you can
    use Shining Star + Heal. In Jack's case use ACC with Potion or Mega Berry. Use
    Lucky Card on whoever needs bumping up in levels, and use Gella Card on main
    boss. Don't forget to heal/revive chrs if they get killed.
    
    The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
    medium twice for huge damage. Be careful you don't accidentally summon an
    elemental medium that the boss absorbs.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Retaliate, which will now be
    cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
    two every four turns so that she can keep invoking Shining Star's powers. And
    you'll sometimes need to make the manual order, so Cec goes last in turn,
    providing maximum protection for next turn.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F2: You auto-go to F2. That was an unexpected turn of events. Twice even! For
    now, exit S.
    
    F1: Collect SABER FANG. Exit N.
    
    F2: Get 5000 GELLA, & GIMEL COIN. Exit W.
    
    F3: Ascend the stairs, and halfway thru go E. Lob a Grenade at the blue round
    gem on the wall - it will make "ding" sound when you hit it. Now keep ascending
    and take the higher E exit.
    
    F4: A puzzle. The lights need to match the switch it is on (take a close look
    at small colored squares below the colored lights).
    
               NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A | BL1 |     |     |     |     |      BL - blue light
    --|-----|-----|-----|-----|-----|      GL - green light
    B |     | SW1 | GL1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    C | GL2 |     |     | SW2 | BL2 |      Jump Boots the switches:
    --|-----|-----|-----|-----|-----|      SW2, SW3, SW3, SW1.
    D |     | SW3 | GL3 |     |     |
    --|-----|-----|-----|-----|-----|
    E | BL3 |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F4: Exit N.
    
    F5: This is the teleporter between various floors of Ka Dingel. As of this
    moment, you cannot yet use it. Exit S.
    
    F4: Exit E.
    
    F6: Ascend, step on the switch, Change Staff five spawned red gems, get PS
    MOON STONE 3, SONAR KIT, & 2x LUCKY CARD.
    
    TUTORIAL: With Sonar Kit in your inventory, your item search on world map has
              just become easier. If there is an item, or PB within the reach of
              retinal scan (the smaller version of the map in lower right), that
              item or PB will appear as blinking dot in both retinal scan and main
              map. You just need to figure out the way to get there now.
    
    F6: Ascend further and take the higher W exit.
    
    F7: You're gonna be doing some redesigning (fiddling with the blocks affects
    floor changes on F9), so put blue blocks from this...
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     | BL1 |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|
    B |     |     | BL2 |     |     |
    --|-----|-----|-----|-----|-----|
    C |     |     | BL3 |     |     |
    --|-----|-----|-----|-----|-----|
    D |     |     | BL4 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     | BL5 |     |     |
    --|-----|-----|-----|-----|-----|
    
    F7: ...into this.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     |     |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|
    B |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    C | BL1 | BL2 | BL3 |     |     |
    --|-----|-----|-----|-----|-----|
    D |     |     | BL4 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     | BL5 |     |     |
    --|-----|-----|-----|-----|-----|
    
    F7: Exit W.
    
    F8: Ascend, read the panel, get 3x SMALL FLOWER, 5x LIGHT GEM, & 3x NECTAR.
    Ascend further and take higher E exit.
    
    F9: Get 10000 GELLA, exit W.
    
    F8: Descend and take lower E exit.
    
    F7: Place the blocks like this...
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     |     |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|
    B |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    C | BL1 | BL2 | BL3 | BL4 | BL5 |
    --|-----|-----|-----|-----|-----|
    D |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F7: Exit W.
    
    F8: Take higher E exit.
    
    F9: Go over to the E and lob a grenade at green round gem found on E wall until
    it makes a "ding" sound. Exit W.
    
    F8: Take lower E exit.
    
    F7: Place the blocks like this...
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     | BL5 |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|
    B |     |     | BL4 |     |     |
    --|-----|-----|-----|-----|-----|
    C | BL1 | BL2 | BL3 |     |     |
    --|-----|-----|-----|-----|-----|
    D |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F7: Exit W.
    
    F8: Take higher E exit.
    
    F9: The switch here spawns white gem, but we won't need it (unless you wish to
    charge ENG), since we nailed everything in F9. Exit N.
    
    F10: If you step on the teleport, you'll be asked if you wish to return to F5.
    If there's pressing business to be taken care of, do so, otherwise exit N.
    
    F11: Get 2x GELLA CARD, & 3x POTION BERRY. Exit W.
    
    F12: Halfway step on the switch, Change Staff the white gem to the E, lob a
    Grenade at orange oval gem found on E wall so it makes "ding" sound, Change
    Staff the white gem to the W (assuming you didn't pick it up), take higher E
    exit.
    
    F13: Another puzzle.
    
               NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7
    --|-----|-----|-----|-----|-----|-----|-----|      YL - yellow light
    A | BL1 |     | YL1 |     | YL2 |     | BL2 |      BL - blue light
    --|-----|-----|-----|-----|-----|-----|-----|      GL - green light
    B |     | SW1 |     | SW2 |     | SW3 |     |      SW - switch
    --|-----|-----|-----|-----|-----|-----|-----|
    C |     | GL1 |     | GL2 |     | BL3 |     |      Jump Boots the switches:
    --|-----|-----|-----|-----|-----|-----|-----|      SW1, SW3, SW2, SW2, SW3.
    
    F13: Door opens up. Exit N.
    
    F14: Another teleporter to F5. Exit N.
    
    F15: Loop around and step on the switch to spawn three red and one white gem.
    Change Staff red gems into red platforms and then drop off to the E, so that
    you land on small central platform and trigger the switch. Then Change Staff
    white gem to the S, and finally take W exit.
    
    F16: Hook the E post to get across, get PS REMOVE TRAP. Now hook the W post to
    get back on stairs, take higher E exit.
    
    F17: Another puzzle.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      YL - yellow light
    A |     | GL1 |     | BL1 |     |      BL - blue light
    --|-----|-----|-----|-----|-----|      GL - green light
    B |     | SW1 |     | SW2 |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    C | BL2 |     | GL2 |     | YL1 |      Jump Boots the switches:
    --|-----|-----|-----|-----|-----|      SW1, SW2, SW4, SW3, SW4, SW4.
    D |     | SW3 |     | SW4 |     |
    --|-----|-----|-----|-----|-----|
    E |     | GL3 |     | BL3 |     |
    --|-----|-----|-----|-----|-----|
    
    F17: Exit E.
    
    F18: Continue ascending and take higher W exit.
    
    F19: Get 5x LIGHT GEM. The other chest will force you into a battle against two
    Mimics. Defeat them for 2x DUPLICATOR, while the chest itself spits out WITCH:
    EP. 9. Exit E (taking W exit takes you to F16).
    
    F18: Halfway down cross the bridge, use Radar and quickly go thru middle W
    exit.
    
    F20: A teleporter to F5, if you need it. Exit S.
    
    F21: Loop around and step on the switch to spawn two white gems. Change Staff
    higher white gem to drop on small central platform and trigger the switch. Then
    Change Staff white gem to the N, and finally take E exit.
    
    F22: Get PS BOOM BREAK 2, & 3x FORCE CARROT. Take higher W exit.
    
    F23: You're gonna be doing some redesigning (fiddling with the blocks affects
    floor changes on F25), so put blue blocks from this...
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     | BL1 |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|      OBS - obstacle
    B |     | OBS | BL2 | OBS |     |
    --|-----|-----|-----|-----|-----|
    C |     |     | BL3 |     |     |
    --|-----|-----|-----|-----|-----|
    D |     | OBS | BL4 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     | BL5 |     |     |
    --|-----|-----|-----|-----|-----|
    
    F23: ...into this.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     | BL1 |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|      OBS - obstacle
    B |     | OBS | BL2 | OBS |     |
    --|-----|-----|-----|-----|-----|
    C | BL3 | BL4 | BL5 |     |     |
    --|-----|-----|-----|-----|-----|
    D |     | OBS |     |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F23: Exit W.
    
    F24: Ascend, step on the switch, Change Staff five spawned red gems, get 15000
    GELLA, PS MP UP 3, & 2x REVIVE FRUIT. Take higher E exit.
    
    F25: Lob a Grenade at red oval gem on N wall so it makes "ding" sound, exit W.
    
    F24: Take lower E exit.
    
    F23: Place the blocks like this...
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|
    A |     |     |     |     |     |      BL - blue block
    --|-----|-----|-----|-----|-----|      OBS - obstacle
    B |     | OBS |     | OBS |     |
    --|-----|-----|-----|-----|-----|
    C | BL3 | BL4 | BL2 | BL5 | BL1 |
    --|-----|-----|-----|-----|-----|
    D |     | OBS |     |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F23: Exit W.
    
    F24: Take higher E exit.
    
    F25: Exit E (there's a switch which spawns two white gems, but it's not like
    we'll ever need them).
    
    F26: Halfway up cross the bridge and lob a Grenade at yellow oval gem found on
    W wall so it makes "ding" sound, then take higher W exit.
    
    F27: Another puzzle.
    
                    NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5  |  6  |  7
    --|-----|-----|-----|-----|-----|-----|-----|      YL - yellow light
    A |     |     | YL1 |     | YL2 |     | BL1 |      BL - blue light
    --|-----|-----|-----|-----|-----|-----|-----|      GL - green light
    B |     |     | SW1 |     |     | SW2 |     |      SW - switch
    --|-----|-----|-----|-----|-----|-----|-----|
    C |     | BL2 |     | GL1 |     | BL3 |     |      Jump Boots the switches:
    --|-----|-----|-----|-----|-----|-----|-----|      SW1, SW1, SW3, SW3, SW1,
    D |     | SW3 |     |     | SW4 |     |     |      SW1, SW2, SW4.
    --|-----|-----|-----|-----|-----|-----|-----|
    E | BL4 |     | GL2 |     | YL3 |     |     |
    --|-----|-----|-----|-----|-----|-----|-----|
    
    F27: Exit S.
    
    F28: A teleporter to F5, if you need it. Exit S.
    
    F29: Exit E.
    
    F30: Hook the W post to get across, get GIMEL COIN, & 2x MEGA BERRY. Now hook
    the E post to get back on stairs, and save your game! Take higher W exit.
    
    F31: Another one has come to greet you. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    [JANE & EMMA]
                                           VS
                                                              MAGIC QUARTER KNIGHT,
                                                                          3x BASTIS
                                                                     & 3x ESPERANZA
    
    -------------------------------------------------------------------------------
    MAGIC QUARTER KNIGHT'S STATS (no.202) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    49  | 7000   | 24000  | 9000   | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    301      | 84      | 312     | 93      | 90      | 246     | 111
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS Dark Break 3 - 100                  | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Attack Order - VS one chr - phd
    2. Shooting Order - NATT VS one chr - mgd
    3. Alhazad Symphony - NATT VS all chrs - mgd
    4. Ultra Electronic Mega Crush - NATT VS one chr - nemgd
    5. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out
       either
    
    -------------------------------------------------------------------------------
    BASTIS' STATS (no.212) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    49  | 900    | 1500   | 1500   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    108      | 206     | 111     | 1       | 166     | 265     | 142
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Mega Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    -------------------------------------------------------------------------------
    ESPERANZA'S STATS (no.050) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    49  | 900    | 1500   | 1500   | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    106      | 1       | 119     | 180     | 176     | 220     | 142
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    none                                   | Mega Berry - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Do Nothing - skips a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 350 dmg, [2.] for 350 dmg, [3.] does 500 dmg to all.
    
    TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
              following amount of sidekicks is alive:
              - 3 Bastis: main boss reduces physical dmg by 100%
              - 2 Bastis: main boss reduces physical dmg by 66%
              - 1 Bastis: main boss reduces physical dmg by 33%
              - 0 Bastis: main boss takes full dmg from physicals
              - 3 Esperanzas: main boss reduces magical dmg by 100%
              - 2 Esperanzas: main boss reduces magical dmg by 66%
              - 1 Esperanza: main boss reduces magical dmg by 33%
              - 0 Esperanzas: main boss takes full dmg from magicals
    
    Bastis are on main boss' left - these are vulnerable to magicals.
    Esperanzas are on main boss' right - these are vulnerable to physicals.
    
    Exactly the same battle concept as two battles before with this guy. If Jane is
    with you, you can farm Mega Berries from sidekicks. Now for as long as all
    sidekicks are alive, boss is immune to damage. Reduce both rows of sidekicks to
    one only, and then unload at main boss. For the last installment, I'd say the
    boss isn't hard at all, just as long as you don't neglect healing.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection; follow up
           by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    As boss regenerates sidekicks (thus also wasting a turn), and since killing
    both sets of them gives you extra EXP, you can farm easy EXP here. You'll be
    getting lots of FP back with Reinforce status, and sidekicks will keep falling
    one by one. MP running out on Cec? Use Love Charm.
    
    Throw Gella card at the boss. Don't forget to heal/revive chrs if they get
    killed. Use Jane to Mystic a Lucky Card. Your choice who's on the receiving
    end.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F31: Boss gives up PS DARK BREAK 3. Save your game at green gem, exit W.
    
    F32: Halfway step on the switch, Change Staff the white gem to the E... to
    collect white and red gems? The heck... there's a green gem which does both and
    more one room back. Change Staff the white gem to the W (assuming you didn't
    pick it up), take higher E exit.
    
    F33: Another puzzle (this is the last one).
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      YL - yellow light
    A |     |     | GL1 |     |     |      BL - blue light
    --|-----|-----|-----|-----|-----|      GL - green light
    B |     |     | SW1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    C |     | BL1 |     | YL1 |     |      Jump Boots the switches:
    --|-----|-----|-----|-----|-----|      SW5, SW2, SW1, SW3, SW2.
    D |     | SW2 |     | SW3 |     |
    --|-----|-----|-----|-----|-----|
    E | YL2 |     | GL2 |     | BL2 |
    --|-----|-----|-----|-----|-----|
    F |     | SW4 |     |     |     |
    --|-----|-----|-----|-----|-----|
    G |     | BL3 |     | YL3 |     |
    --|-----|-----|-----|-----|-----|
    H |     |     | SW5 |     |     |
    --|-----|-----|-----|-----|-----|
    I |     |     | GL3 |     |     |
    --|-----|-----|-----|-----|-----|
    
    F33: Exit N.
    
    F34: Tadaah! Now, assuming you grenaded all five round gems I told you to, the
    gems in the back of the room are all lit up. If you missed any, you'll have to
    backtrack (blue - F3, green - F9, orange - F12, red - F25, yellow - F26). If
    all were hit, you will be able to use central teleporter. First exit N, though.
    
    F35: Get PS RAY BREAK 3, PS BLOCKER 2, & PS FINEST ARTS. Exit S.
    
    F34: Before you move on, some words on exiting this tower. You'll need to
    return to F28, and use teleporter there to return to F5, upon which you can
    make it to F1 and back to world map. Now, on reentering - make it from F1 to
    F5, and when using the teleporter, you'll be warped to F34 - neat. Now enough
    of this and on with the show! Ascend the stairs, examine the orange panel, and
    choose "Yes" to power up the teleporter to Malduke.
    REFERENCE: WildArms0773-WildArms0799
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D28 - MALDUKE [in space above Ka Dingel]
    Enemies : no.030, no.141, no.162, no.180, no.182, no.183, no.184, no.185,
              no.186, no.187, no.057, no.103, no.179, no.205, no.234, no.254,
              no.315, no.168, no.232, no.281, no.261 (BOSS)
    Items   : ITEM LIST ID - #IL056
              [ ] 001. Defense Unit (you get several) - OS
              [ ] 002. SC Arc Nova - CH
              [ ] 003. Guitar Tool - CH
              [ ] 004. Defense Unit (last, and most important one) - OS
              [ ] 005. Migrant Seal (17th) - CH
              [ ] 006. Ambrosia - CH
              [ ] 007. 3x Lucky Card - CH
              [ ] 008. 5000 gella - CH
              [ ] 009. Kizim Green - OS
              [ ] 010. PS Assist Blitz - CH
              [ ] 011. 3x Gella Card - CH
              [ ] 012. Alter Part - CH
              [ ] 013. PS Regeneration - CH
              [ ] 014. Kizim Red - OS
              [ ] 015. 3x Gimel Coin - CH
              [ ] 016. PS Penetrator - CH
              [ ] 017. 3x Mega Berry - CH
              [ ] 018. Crest Graph (27th) - CH
              [ ] 019. Kizim Blue - OS
              [ ] 020. PS SOS Auto Guard - AU
    Chests  : 14 (14 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv56-60
    Notes   : nothing of importance
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: This is the final dungeon of the game. Worry not, I'll tell you when it's
    the absolute last time for you to return to world map to do the bonus stuff.
    When you appear, touch the blue crystal on S.
    
    F2: First notice: you *cannot* save your game in this part of dungeon. Read the
    slab on S, then stand near the fan and Wind Staff it for DEFENSE UNIT (you have
    1). You'll be getting a lot of these quite soon, so I'll only make a pic for
    obtaining one of them. N barrier dissipates, so exit N.
    
    F3: Insert Defense unit (you have none) in the fan to create a bridge. Exit N.
    
    F4: Wind Staff W fan to obtain DEFENSE UNIT (you have 1) and to dissipate a
    barrier, then insert the same Unit (you have none) in E fan to create a bridge.
    Exit N.
    
    F5: Bomb the E chest and then open it for SC ARC NOVA.
    
    TUTORIAL: Arc Nova is Rudy's strongest SC, which deals obnoxious damage to all
              enemies. Gatling Raid, if properly upgraded, is still the strongest
              SC against single enemies, though.
    
    F5: Cross the bridge in middle of the room, and Wind Staff the fan to obtain
    DEFENSE UNIT (you have 1). Bridge will dissipate, so exit NE.
    
    F6: Loop around the room, exit SW.
    
    F5: Exit E.
    
    F6: Wind Staff both N and S fans to obtain DEFENSE UNIT (you have 2), & DEFENSE
    UNIT (you have 3). Both bridges go bye, so exit W.
    
    F5: Exit SW.
    
    F7: Insert one Unit (you have 2) in SW fan, and cross the bridge which
    appeared. Wind Staff *same* SW fan to obtain DEFENSE UNIT (you have 3) - bridge
    is gone. Skip E fan, because the path which appears leads back to F5 and some
    red gems. Insert one Unit (you have 2) in NW fan and cross the bridge that
    appeared.
    
    F5: Take the left of two N exits.
    
    F8: Insert one Unit (you have 1) in left fan, and one unit (you have zero) in
    right fan. Cross the created bridge, and get GUITAR TOOL.
    
    TUTORIAL: Guitar is used for two purposes. First, it allows you to fight
              optional bosses which are hiding in red crystals (you've seen at
              least two so far), but you must be standing close to such crystal.
              And second, if used in a dungeon, it forces random battle.
    
    F8: Opening the chest caused blue crystal to appear on the right. Retrace by
    crossing the bridge and Wind Staff both left and right fan to claim DEFENSE
    UNIT (you have 1), & DEFENSE UNIT (you have 2) - bridge is gone. Take S exit.
    
    F7: Now take the right of two N exits.
    
    F8: Insert one Unit (you have 1) in left fan, and one unit (you have zero) in
    right fan. Cross the created bridge, and then Wind Staff the lone fan to obtain
    DEFENSE UNIT (you have 1) - the barrier dissipates, and so does the bridge
    behind you. Touch the blue crystal.
    
    F1: You're back on F1 on the ledge which you couldn't reach before. A jump
    panel has appeared to help you jump up the ledge, when you return here from
    Filgaia (in case you needed to return to Filgaia for whatever reason, most
    likely subquests). Exit N.
    
    F9: Save your game at green gem, exit N.
    
    F10: If you notice, you cannot use your tools on this screen. Touch the green
    crystal.
    
    F13: Read W slab, then touch E blue crystal.
    
    F14: Time for more puzzles. What, you thought you could get off easily? You
    need to match the pattern on specific floor tiles with the side of the block.
    Equip Mighty Gloves.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     | SW1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     |     |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL1 - D2, C2, B2, A2, A3
    C |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    D |     |     | BL1 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F14: Touch the N blue crystal.
    
    F15: Another puzzle.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     | SW1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     | SW2 |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL2 - D2
    C |     |     | BL1 |     |     |      BL1 - B3, A3
    --|-----|-----|-----|-----|-----|      BL2 - D3, C3, B3
    D |     |     | BL2 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F15: Touch the N blue crystal.
    
    F16: Another puzzle.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     |     |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     | SW1 |     | SW2 |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL1 - C2, B2
    C |     |     | SW3 |     |     |      BL3 - C4, B4
    --|-----|-----|-----|-----|-----|      BL2 - D2, C2, C3
    D |     | BL1 | BL2 | BL3 |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F16: Touch the N blue crystal.
    
    F17: Another puzzle - last one.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     |     |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     | SW1 |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL1 - B2, B1, C1
    C | SW2 | BL1 | BL2 | BL3 | SW3 |      BL3 - B4, B5, C5
    --|-----|-----|-----|-----|-----|      BL2 - C2, D2, E2
    D |     |     | BL4 |     |     |      BL4 - C3, B3
    --|-----|-----|-----|-----|-----|      BL2 - E3
    E |     |     | SW4 |     |     |
    --|-----|-----|-----|-----|-----|
    
    F17: Touch the N blue crystal.
    
    F13: Get MIGRANT SEAL (17th), AMBROSIA, 3x LUCKY CARD, & 5000 GELLA. Then check
    the pedestal and nail KIZIM GREEN. Drop off the ledge to the S, and touch S
    green crystal.
    
    F10: Touch red crystal.
    
    F19: Tools are sealed on this screen. Read the W slab, and note down the colors
    of five orbs on N side of the room. They go: red, orange, yellow, green,
    purple. Now touch E blue crystal.
    
    F20: Stand on the X panel, and play your guitar. You'll force a battle against
    Powered Turask. I recommend having Emma in your party. On first turn Turask
    will cast Great Booster on self, increasing all parameters. Make manual order
    of Rudy, Emma, Cec. Rudy does whatever, Emma uses Download and she will learn
    Great Booster (wootage - this is the greatest support spell, in terms of
    boosting stats), and Cec casts Dispel. In second turn have Emma cast Great
    Booster on Rudy, Cec pops Fragile on Turask, and Rudy unleashes deadly Gatling
    Raid barrage. Turask only has 3200 HP, so it'll be a goner soon. After the
    battle your tools are sealed, and five crystals appear. Touch *purple* crystal
    (N).
    
    F21: Stand on the X panel, and play your guitar for another Power Turask
    battle. Waste it the same way you wasted previous one. After the battle your
    tools are sealed, and five crystals appear. Touch *green* crystal (NE).
    
    F22: Stand on the X panel, and play your guitar for another Power Turask
    battle. After the battle your tools are sealed, and five crystals appear. Touch
    *yellow* crystal (W).
    
    F23: Stand on the X panel, and play your guitar for another Power Turask
    battle. After the battle your tools are sealed, and five crystals appear. Touch
    *orange* crystal (E).
    
    F24: Stand on the X panel, and play your guitar for another Power Turask
    battle. After the battle your tools are sealed, and five crystals appear. Touch
    *red* crystal (NW).
    
    F19: Get PS ASSIST BLITZ, 3x GELLA CARD, ALTER PART, & PS REGENERATION. Check N
    pedestal and nail KIZIM RED. Drop off the ledge to the S, and touch S red
    crystal.
    
    F10: Touch blue crystal.
    
    F26: Read W slab, then touch E blue crystal.
    
    F27: Read the slab, then equip Mighty Gloves and repeatedly punch the small
    pillar three times, and it will turn blue after third punch. Touch N blue
    crystal.
    
    F28: Read the slabs, then use Wire Hook on W pillar, Change Staff on N pillar,
    and Tinder Staff on E pillar. Touch N blue crystal.
    
    F29: Read the slabs, then use Wind Staff on NW pillar, Hanpan on NE pillar. For
    W and E pillars you need to trigger them simultaneously - you do so by laying a
    trail of bombs starting from W pillar and ending at E pillar. When they blow
    up, they trigger both pillars. Touch N blue crystal.
    
    F26: Get 3x GIMEL COIN, PS PENETRATOR, 3x MEGA BERRY, & CREST GRAPH (27th).
    Check N pedestal and nail KIZIM BLUE. Drop off the ledge to the S, and touch S
    blue crystal.
    
    F10: Go N to find three more pedestals. Put Kizim Green on W pedestal, Kizim
    Red on N pillar, Kizim Blue on E pillar - N door is thus unlocked. DO NOT
    ADVANCE YET! Exit S instead.
    
    F9: Save your game at green gem. Now, a bit of knowledge on "missing" floors.
    Those are F18, F25 and F30. Each of those three rooms has an optional boss
    (hidden in red cyrstal, and Guitar must be played nearby) for you to fight: F18
    (golem Belial), F25 (golem Lucifer) and F30 (golem Sado). Fighting them at this
    point is not recommended, but I shall give you directions on how to reach them
    for further reference.
    
    F18: Touch green crystal on F10, then E blue crystal on F13. On F14 you need to
    match the *triangle* side of the block against specified floor pattern - do the
    same for F15, F16, and F17 - then you will get to F18. Here play the Guitar
    near red Crystal and Belial will pop out and wipe the floor with you.
    
    F25: Touch red crystal on F10, then E blue crystal on F19. Red, orange, yellow,
    green, purple... this was the order of the orbs as listed on F13. Well, if you
    follow it exactly, that is on F20 touch red crystal, on F21 touch orange
    crystal, on F22 touch yellow crystal, on F23 touch green crystal, on F24 touch
    crystal. And voila - here play the Guitar near red Crystal and Lucifer will pop
    out and wipe the floor with you.
    
    F30: Touch blue crystal on F10, then E blue crystal on F26. Now, operate with
    pillars in the wrong way, so that they turn orange (I chose Mighty Gloves) -
    even if they turn orange, this will still cause N blue crystal to appear. On
    F27 punch the single pillar once, on F28 punch three pillars once each, and on
    F29 punch four pillars once each. And voila - here play the Guitar near red
    Crystal and Sado will pop out and wipe the floor with you.
    
    F9: Tried them out, have you? Well, when you're prepared, exit N.
    
    F10: Exit N.
    
    F11: Now this is a surprise... BANZAI!!!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    [JANE & EMMA]
                                           VS
                                                              MUSCLE QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    MUSCLE QUARTER KNIGHT'S STATS (no.261) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    50  | 14000  | 25000  | 9500   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    564      | 234     | 31      | 25      | 92      | 272     | 131
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    PS SOS Auto Guard - 100                | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Disrupt Hammer - VS one chr - phd
    2. Berserk Break - VS all chrs - phd
    3. Meteor Strike - VS one chr - phd
    4. Blaster Howl - VS all chrs - induces amnesia, 65% chance
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 dmg, [2.] deals 1000 dmg to everybody, [3.] 1400 dmg
    to one. I suggest you cure amnesia, or you won't get EXP from the fight. He can
    also counter your attacks with [1.].
    
    Man, I thought we dealt with him already. Well, one final time we shall own
    him. Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd.
    Because of insane damage boss is able to deal, I suggest only one chr is
    attacking at a time and other two heal.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection; follow up
           by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    Cec can continue by casting Lightning on boss, or summoning Thunder Fang when
    FP is at least 50% full. Some cheap tricks involve Force Carrot on Cec and then
    a salvo of Thunder Fang summoning. Before battle ends, have Jane Mystic a
    Lucky Card on herself and two other chrs, then use Gella card on boss. Don't
    forget to heal/revive chrs if they get killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F11: That was that - boss gave up PS SOS AUTO GUARD. This was also THE LAST
    storyline boss before the point of no return. So, exit S.
    
    F10: Exit S.
    
    F9: Save your game, and make a decision.
    - "There's still so much to do!" Return to F8, warp back to Ka Dingel, work
      your way to the world map and continue doing the optional stuff, listed in
      Epilogue section.
    - "I've come this far and there's no turning back!" OK, skip Epilogue section
      and scroll down to The End of Game section.
    REFERENCE: WildArms0800-WildArms0819
    
    
    
    ===============================================================================
    ===============================================================================
    19.)                        "EPILOGUE" MODE - G1900
    ===============================================================================
    ===============================================================================
    
    Hello and welcome to "Epilogue" mode. In fact, this doesn't exist in the game
    itself, but I labeled it so because it is available and doable at the end of
    the game, where all that stands between you and "The End" screen are final
    storyline bosses, while other optional bosses are still laughing away at you.
    Only this time we shall go and nail their sorry behinds.
    
    REMINDER: By now you're a seasoned veteran when it comes to visiting the towns
              and dungeons you've already been to, so I'll drop mentioning their
              locations and such when telling you to go somewhere.
    
    Have you exited Ka Dingel and made it back safely to the world map? Go to
    Rosetta, drop by magic guild and bind Hocus Pocus. Visit Secret Garden next.
    
    Check your harvest and sacrifice all items gotten this way to improve item's
    class. At this point I have bred Heal Berries, Potion Berries, Mega Berries,
    and Nectars to 100% growth value. Exit to world map.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             RECRUITING SUPER SECRET OPTIONAL CHARACTER - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Centaur - we shall recruit final party member. However, you're welcome to
    look one subsection below and level up all your chrs to lv100 (or lv75 at
    least), so you have less problems when dealing with upcoming boss.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
    Enemies : no.173, no.263, no.291 (BOSS)
    Level   : lv100
    Notes   : at least *one* Defense Unit must be in your inventory
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you enter the town, go into the house directly below the statue. Bomb the
    chest against back wall, then Jump Boots the switch you'll find for a secret
    door to open. Enter and you'll find Aura, who has misteriously managed to
    survive up until now. Just what the heck was going on? Yeah, you could've
    discovered her earlier in the game, but as you can do nothing else until you
    have Defense Unit, it's kinda useless.
    
    When you're done talking to her, attempt to leave Centaur. You'll be asked a
    question - choose top option to BANZAI!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE & EMMA
                                           VS
                                                                          MONSTER Z
    
    -------------------------------------------------------------------------------
    MONSTER Z'S STATS (no.291) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    55  | 30000  | 60000  | 12000  | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    720      | 109     | 580     | 30      | 550     | 294     | 304
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Punch - VS one chr - phd
    2. Ultimate Zed - VS one chr - phd
    3. Counter Combo - CATT VS one chr - phd
    4. Missile Set - NATT VS one chr - nemgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1500 dmg, [2.] deals 3200 phd, [3.] does 1000 phd, [4.] 800
    mgd. Boss will be using [2.] each third turn.
    
    Boss is very proficient in dealing physical damage, so equip PS Defense Ups and
    PS HP Ups before battle - but while strong in offense, he lacks defense. Boss
    sometimes counters.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection; follow up
           by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    I really suggest you go and get Jane, if you don't have her already. At lv55
    she will have higher REA than the boss, assuring she moves before him. And if
    you use Follow me!, whole vanguard moves before the boss. Win-win situation at
    best.
    
    For this battle crucial magics would be Protect and Turbulence, then Shining
    Star + Permanence, so that you reduce most damage taken from the boss. Follow
    up by invoking Holy Man Sorrow, sealed with Shining Star + Permanence
    afterwards.
    
    When possible, Emma chucks around Great Booster, followed by Cec's Permanence.
    The good thing is that many of boss' attacks *can* miss, if EVA and LCK are
    high.
    
    Quick disposal: Jane uses Follow me!, Emma casts Great Booster on Rudy, and he
    does whatever. In second turn have Cec cast Permanence on him. Heheh - next
    whip out Gatling Raid and shoot him to kingdom come.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    After you win, watch the scene - SSC will now be standing below the statue.
    Approach him and use Defense Unit on him. CONGRATULATIONS! You've recruited
    your third and final chr! His starting levels are affected by average level of
    your current party members.
    REFERENCE: WildArms1001
    
    TUTORIAL: Some bits on battle efficiency of the last recruit. Stats wise he has
              highest HP and ATT. REA puts him in second place just after Jane. ACC
              and EVA are somewhere in the middle, and he takes great damage from
              all types of attacks. As he doesn't require MP, his MAG sucks as
              well. He's best used for quickly wiping out a strong enemy, which
              didn't fall due to Cec's summons. His ORS are a bit on tricky side,
              as they can backfire.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   RECRUITING SUPER SECRET OPTIONAL CHARACTER - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    Now, if you haven't already done so, I suggest you go and level up.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                               LEVELING UP TO LEVEL 100 - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This will be the easiest task, albeit a bit boring. However, when you're lv100,
    you'll have less difficulties in dealing with tougher bosses. The easy way of
    leveling up is continuously fighting Mega Apples, which drop big amounts of
    EXP, provided you dispatch them with big attacks.
    
    Make your party Emma, Jane, and Rudy.
    Emma - knows Great Booster (if you don't have it already, you can download it
    from one of the robotic enemies in Malduke)
    Jane - for using Follow me!
    Rudy - max bullet upgrade, Gatling Raid
    
    Whenever you encounter Super, make your manual order Jane, Emma and Rudy. Jane
    uses Follow me!, Emma Great Booster on Rudy, and Rudy chooses Gatling Raid.
    You'll be looking at damages between 10000 - 100000 (on lv100), and at EXP
    between 100000 - 1000000 respectively. Keep applying until all chrs are lv100.
    Doing so will not only eliminate the need for me to continuously keep telling
    you what level you're supposed to be at, it will also make it easier for you to
    handle most battle situations.
    
    Additionally, when a chr reaches lv100, an EX File Key is awarded for that chr.
    It will be dropped as battle spoils in next battle. If more chrs reach lv100
    before next battle, you're awarded just as many keys, so don't worry about
    losing some.
    
    EX FILE KEY (7th) for Rudy
    EX FILE KEY (8th) for Jack
    EX FILE KEY (9th) for Cec
    EX FILE KEY (10th) for Emma
    EX FILE KEY (11th) for Jane
    EX FILE KEY (12th) for SSC
    REFERENCE: WildArms1002-WildArms1007
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     LEVELING UP TO LEVEL 100 - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                             KILLING STONE CAVE DESCENT - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Next task would be clearing of Stone Cave, though some preparations are in
    order. You will need 8 Duplos, and make Rudy's Arc Nova to have at least 5
    bullets. When you have the required items, hop on Proto and depart for Stone
    Cave.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B01 - KILLING STONE CAVE [X: 17800, Y: 18090], airplane required
    Enemies : no.099, no.100, no.101, no.102, no.286 (BOSS)
    Items   : ITEM LIST ID - #IL057
              [ ] 001. Crest Graph (28th) - CH
              [ ] 002. PS Ice Break 3 - CH
              [ ] 003. PS Boom Break 3 - CH
              [ ] 004. PS Ray Break 3 - CH
              [ ] 005. 20000 gella - CH
              [ ] 006. 3x Alter Part - CH
              [ ] 007. PS Dark Break 3 - CH
              [ ] 008. 3x LVL Apple - CH
              [ ] 009. PS MP Up 4 - AU
              [ ] 010. Whistle - AU
    Chests  : 8 (8 cleared, 0 remain)
    Duplos  : 8 needed (8 used, 0 remain)
    Level   : lv100
    Notes   : this is timed dungeon, and once you enter, you have to clear it
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Before you descend down, some tips:
    - 30 minutes is more than enough time to clear whole dungeon
    - you will find blue orbs scattered around, which add 1 minute to your times
    - except for F1, you cannot save anywhere else in Stone Cave
    - there's four random enemies fought here, so I suggest you nail at least one
      of them during this trip
    - whenever you see blue orbs, collect them, as I won't be always mentioning
      them except for the first time
    
    F1: Read the slab, then approach the black hole in the back to be sucked down.
    
    F2: Collect blue orbs, exit N.
    
    TUTORIAL: Each blue orb, when recovered, adds 1 minute to the timer. They do
              not respawn if you enter the same screen again!
    
    F3: Exit E.
    
    F24: Exit N.
    
    F26: Use a Duplo on the chest and get CREST GRAPH (28th), exit S.
    
    F24: Exit W.
    
    F3: Exit N.
    
    F4: Exit W.
    
    F5: Enter black hole.
    
    F6: Exit E.
    
    F27: Exit N.
    
    F28: Enter black hole.
    
    F38: Use a Duplo on the chest and get PS ICE BREAK 3, exit W.
    
    F37: Enter black hole.
    
    F6: Exit S.
    
    F31: Enter black hole.
    
    F35: Use a Duplo on the chest and get PS BOOM BREAK 3, exit N.
    
    F34: Enter black hole.
    
    F6: Exit W.
    
    F7: Exit N.
    
    F8: Enter black hole.
    
    F9: Exit E.
    
    F10: Exit S.
    
    F40: Exit W.
    
    F41: Use a Duplo on the chest and get PS RAY BREAK 3, exit E.
    
    F40: Exit N.
    
    F10: Exit N.
    
    F11: Exit W.
    
    F43: Use a Duplo on the chest and get 20000 GELLA, exit E.
    
    F11: Exit E.
    
    F12: Use a Duplo on the chest and get 3x ALTER PART, exit S.
    
    F13: Exit E.
    
    F14: Exit S.
    
    F44: Use a Duplo on the chest and get PS DARK BREAK 3, exit N.
    
    F14: Exit N.
    
    F15: Enter black hole.
    
    F16: Exit N.
    
    F17: Exit W.
    
    F45: Exit S.
    
    F47: Exit W.
    
    F48: Use a Duplo on the chest and get 3x LVL APPLE, exit E.
    
    F47: Exit N.
    
    F45: Exit N.
    
    F19: Exit W.
    
    F20: Enter black hole.
    
    F21: PREPARE YOURSELF! Exit N.
    
    F22: Go a bit N and BANZAI!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
    JANE, EMMA & SSC
                                           VS
                                                                           MAGE FOX
                                                                          & 9x TAIL
    
    -------------------------------------------------------------------------------
    MAGE FOX' STATS (no.286) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 65000  | 95000  | 45000  | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    444      | 320     | 666     | 620     | 650     | 335     | 289
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 0       | 50      | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS MP Up 4 - 100                       | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Advanced elemental magic - VS all chrs - respective type of elemental mgd,
       DL
    2. Renovation - self - recover a fraction of HP, DL
    3. Full Revive - one Tail - when all Tails are KO-ed, Fox will revive one of
       them, DL
    
    -------------------------------------------------------------------------------
    TAIL'S STATS (no.286) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 2650   | 500    | 500    |  *  |  *  |  *  |  *  |  *  |  *  |  *  |  *
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 91      | 999     | 580     | 460     | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 800 mgd to all. When all Tails are destroyed, boss
    revives one and then continues attacking. If boss is low on HP, it may use [3.]
    to recover some.
    
    Equip PS Resist Ups, PS HP Ups, and elemental Breaks.
    
    * note: 9 of Fox' tails have specific element affinities and here they are...
                                   | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
             Fire tail             | HLV | HLV | ACT | WKN | HLV | HLV | HLV | HLV
             Thunder tail          | HLV | HLV | HLV | HLV | WKN | ACT | HLV | HLV
             Wind tail             | WKN | ACT | HLV | HLV | HLV | HLV | HLV | HLV
             Light tail            | HLV | HLV | HLV | HLV | HLV | HLV | ACT | WKN
             Heal tail             | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
             Dark tail             | HLV | HLV | HLV | HLV | HLV | HLV | WKN | ACT
             Earth tail            | ACT | WKN | HLV | HLV | HLV | HLV | HLV | HLV
             Water tail            | HLV | HLV | HLV | HLV | ACT | WKN | HLV | HLV
             Ice tail              | HLV | HLV | WKN | ACT | HLV | HLV | HLV | HLV
    
    Jane uses Follow me!, Emma Great Booster on Rudy or Cec, Rudy launches Arc Nova
    (or Cec invokes Hope Shard), which will wipe out all tails. Now for as long as
    you keep managing destroying revived tail, boss will never attack, meaning you
    can easily make mincemeat. Don't forget to have Emma use Download on boss, as
    it has 10 skills Emma can learn. A great chance indeed.
    
    Otherwise Fox uses one of eight element spells it knows, dealing big damage to
    all chrs. Should you decide to kill it the slow way, consider the known battle
    strat:
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    SSC  - strongest ORS, but be advised that they sometimes backfire
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F22: Way to go - you killed it. You get PS MP UP 4, & WHISTLE. Enter black hole
    which has now appeared.
    
    F1: Exit S to world map.
    REFERENCE: WildArms1008-WildArms1016
    
    Drop by nearest town with magic guild and bind Reflect.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   KILLING STONE CAVE DESCENT - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    TUTORIAL: Whistle you nabbed has a function similar to Ocarina. If used at the
              suitable beach, you can call Sweet Candy II to that location!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 FINISHING "ITEMS & GELLA ON WORLD MAP" - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Let's try out that Whistle immediately!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ITEMS & GELLA ON WORLD MAP                         (76 out of 76 items cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section World Map Items - you can nail 4 items from 69.-72., & 76.:
    MIGRANT SEAL (18th), PS ANGEL QUILL 4, PS ASSIST BLITZ, PS ICE BREAK 4, &
    AMBROSIA.
    REFERENCE: WildArms1017-WildArms1023
    
    To get to Ambrosia, you'll need to go to Elw Dimension via Holy Wood Mound
    teleporter. Then hike to Sinner's and enter the cave near the house. Go down
    the ladder, sneak across the four small floats and you'll be back on Elw
    overworld. Follow the linear path until you come to small lake with a beach.
    Use Whistle here and then poke W from Tarjon to find a bottle with Ambrosia.
    
    Congrats! You've cleared all 76 items that can be found on overworld on both
    Filgaia and Elw Dimension.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       FINISHING "ITEMS & GELLA ON WORLD MAP" - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                         FINISHING "PUZZLE BOX SUBUEST" - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOX SUBQUEST                               (30 out of 30 chests cleared)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Refer to section Puzzle Boxes - at this point in the game you can complete
    PB#29, & PB#30. Thus you will claim these items: PS FULL LIBRA 4, & PS MP
    REPAIR, respectively. When you're done, go to Graveyard.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Enemies : none
    Items   : ITEM LIST ID - #IL027
              [ ] 014. EX File Key (complete all Puzzle Box challenges) - PR
    Chests  : 5 (5 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enter the house of the girl excited about Puzzle Boxes and talk to her. She'll
    acknowledge your mastery of PB and award you with EX FILE KEY (13th). Thus is
    your mission accomplished.
    REFERENCE: WildArms1024-WildArms1028
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                               FINISHING "PUZZLE BOX SUBUEST" - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   MONSTER EGG SURPRISE - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Save your game and be ready for engaging two funny guys. Go to world map and
    use Monster Egg from your inventory. BANZAI!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
    JANE, EMMA & SSC
                                           VS
                                                                             HUMPTY
                                                                           & DUMPTY
    
    -------------------------------------------------------------------------------
    HUMPTY'S STATS (no.223) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    55  | 15000  | 17500  | 13500  | HLV | HLV | HLV | HLV | HLV | HLV | ACT | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    75       | 95      | 530     | 101     | 300     | 220     | 150
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Full Revive - revives Dumpty when it becomes KO-ed
    2. Dispel - VS all chrs - shatters most positive statuses
    3. Shield - whole team - reduces phd by 25%
    4. Protect - whole team - reduces mgd by 25%
    5. Reflect - whole team - reflects certain magic attacks
    
    -------------------------------------------------------------------------------
    DUMPTY'S STATS (no.166) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    55  | 15000  | 17500  | 13500  | HLV | HLV | HLV | HLV | HLV | HLV | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    75       | 95      | 530     | 101     | 300     | 220     | 150
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Full Revive - revives Humpty when it becomes KO-ed
    2. Crush - EATT VS all chrs - earth mgd
    3. Fire - FATT VS all chrs - fire mgd
    4. Vortex - WIATT VS all chrs - wind mgd
    5. Freeze - IATT VS all chrs - ice mgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Dumpty's spells deal 1000 mgd to whole team, so I advise you outkit yourself
    with proper elemental Breaks before battle begins.
    
    Equip PS Resist Ups, PS HP Ups, and elemental Breaks.
    
    The catch for these two guys is that you wipe them out one after another,
    otherwise the remaining enemy will revive the other one. But, if Humpty already
    acted for current turn, and you killed Dumpty, Humpty won't be able to revive
    it on this turn, but next turn. So, if on following turn you act before Humpty
    does, and kill it as well, you've won the battle.
    
    Each enemy has 15000 HP. When revived, it comes back with 9999 HP only. Some of
    stronger attacks you can use are Rudy's Gatling Raid and Jack's Maximum Risk
    (if low on HP). Both of these should get a KO VS targeted enemy. If you cannot
    manage to kill them both one after another, kill them in same turn like this:
    have a couple of Force Carrots handy and keep tossing them on Cec, who will be
    invoking Hope Shard each turn. After about 3-4 salvos Humpty and Dumpty are
    history. Bothering with status buffs isn't recommended, as Humpty knows Dispel.
    
    If you're fighting them with chrs who are not at lv100, you can use these two
    guys as in infinite source of EXP, since there's no limit to how often they can
    revive each other.
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    When defeated, they leave behind PS FP ADVANCE. Monster Egg also disappears
    from your inventory.
    REFERENCE: WildArms1029
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                         MONSTER EGG SURPRISE - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                       GRAVEYARD SECRET - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Rosetta.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Enemies : no.289 (BOSS)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This one is somewhat complicated to cause to appear. You'll need Grenade and
    Guitar tools first, if you were trying to get to it earlier in the game. While
    in Rosetta, look for 3 black birds. Lob a Grenade at each - when it explodes,
    the bird will fly and land on one of the stones at the graveyard. When all
    three are there, a red crystal appears. Stand near it, and use Guitar for
    BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                       MELCHOM LICH
    
    -------------------------------------------------------------------------------
    MELCHOM LICH'S STATS (no.289) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    60  | 45000  | 0      | *      | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    540      | 430     | 187     | 173     | 350     | 238     | 243
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. The Value of Money - VS one chr - phd
    2. Graviton - GRATT VS all chrs - % dmg, tears off 50% current HP
    3. Unlucky - VS all chrs - induces LCK down
    4. Gella Buster - VS one chr - permanently destroys 10% of your current funds
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 500 dmg. [4.] is used every second turn.
    
    * note: Amount of gella dropped equals amount of gella you possess at the exact
            moment Lich is KO-ed.
    
    This is a funny boss. Each time it steals money from you, your funds are
    decreased by 10%. But when you kill it, it will drop the same amount of money
    as you currently have. So if you enter a battle with 500000 gella, and manage
    to kill it before it even moves, it'll drop 500000 gella. Or if you enter a
    battle with 500000 gella, and it steals from you once (50000 gella), then you
    kill it, you'll receive 450000 gella. This boss is an effective way of doubling
    your money with little sweat. You can double the amount of money earned by
    tossing Gella Card before killing Lich - that way you'll triple your gella
    savings after battle.
    
    Don't let it live too long, or it'll steal a hefty amount before you kill it. A
    quick way of nailing it: Jane with Follow me!, Cec invokes Brave Seal, Rudy
    shoots with Gatling Raid. Victory!
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Cheapskate! It dropped nothing!
    REFERENCE: WildArms1030-WildArms1032
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                             GRAVEYARD SECRET - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                              REVENGE OF MEMORY FIGURES - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Teleport to Adlehyde and go to Exhibition Grounds.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
    Enemies : no.136 (BOSS)
    Items   : ITEM LIST ID - #IL009
              [ ] 009. Migrant Seal (19th) - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Approach the funny figure in SE corner and play Guitar near it. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                    3x SCRAP FIGURE
    
    -------------------------------------------------------------------------------
    SCRAP FIGURE'S STATS (no.136) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    55  | 25000  | 12000  | 9000   | HLV | HLV | HLV | HLV | WKN | RST | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    520      | 230     | 460     | 208     | 207     | 224     | 214
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    10          | 0          | 30          | 20         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Desperation - VS one chr - phd
    2. Hyperion Blaster - NATT VS one chr - nemgd, DL
    3. Wheel Laser - NATT VS all chrs - nemgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 500 dmg, [2.] does 800 mgd, [3.] does 600 mgd to all.
    
    Be adequatly kitted with PS Resist Ups to reduce magic damage they do.
    Sometimey they'll try to physically attack you, but they miss often. Not a hard
    boss at our levels, so standard procedure applies.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    SSC  - strongest ORS, but be advised that they sometimes backfire
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    When defeated, they leave behind MIGRANT SEAL (19th).
    REFERENCE: WildArms1033-WildArms1034
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                    REVENGE OF MEMORY FIGURES - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                      EGREGORIS RETURN! - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Demon's Lab.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
    Enemies : no.027, no.251, no.329, no.042 (BOSS), no.043 (BOSS), no.044 (BOSS),
              no.045 (BOSS), no.046 (BOSS), no.047 (BOSS)
    Items   : ITEM LIST ID - #IL043
              [ ] 015. PS Clear Chime 4 - AU
    Chests  : 13 (13 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Exit NE.
    
    F2: Exit SE. If not already, Wind Staff the globe so that SE exit opens.
    
    F3: Stand near red crystal and use Guitar. BANZAI!
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                   EGREGORI NO.1 & NO.2 & NO.3 & NO.4 & NO.5 & NO.6
    
    -------------------------------------------------------------------------------
    EGREGORI NO.1'S STATS (no.042)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 168     | 84      | 382     | 500     | 200     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Looks like I'm up! - VS one chr - phd
    2. Go back to sleep! - VS one chr - phd, induces sleep, 80% chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    -------------------------------------------------------------------------------
    EGREGORI NO.2'S STATS (no.043)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 168     | 84      | 382     | 500     | 260     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Leave it to me! - VS one chr - phd
    2. You love my kick? - VS one chr - phd, induces amnesia, 80% chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    -------------------------------------------------------------------------------
    EGREGORI NO.3'S STATS (no.044)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 168     | 84      | 382     | 500     | 160     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Repent! - VS one chr - phd
    2. Ratchet down the tension! - VS one chr - phd, induces helpless, 80% chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    -------------------------------------------------------------------------------
    EGREGORI NO.4'S STATS (no.045)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 168     | 84      | 382     | 500     | 260     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Here I go! - VS one chr - phd
    2. I'll make you see stars! - VS one chr - phd, induces confusion, 80% chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    -------------------------------------------------------------------------------
    EGREGORI NO.5'S STATS (no.046)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 168     | 84      | 382     | 500     | 260     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Let this be a lesson! - VS one chr - phd
    2. Stand still! - VS one chr - phd, induces petrify countdown (2 turns), 80%
       chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    -------------------------------------------------------------------------------
    EGREGORI NO.6'S STATS (no.047)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 9000   | 8500   | 4000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    560      | 163     | 84      | 382     | 500     | 260     | 196
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Don't move! - VS one chr - phd
    2. You won't feel a thing! - VS one chr - phd, induces fallen, 80% chance
    3. Aiming Zone - all combatants - accuracy is increased, DL
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 600 dmg, [2.] does 100 phd.
    
    Be adequatly kitted with status PS if you wish to stand a chance. When battle
    begins, they will first increase ACC, and then start owning you with all sorts
    of statuses (confusion, fallen and sleep are three of most annoying ones). In
    order to quickly dispatch these suckers: Jane with Follow me!, Cec invokes Hope
    Shard, Rudy shoots Lock-on Arc Nova. Victory!
    
    In case you wish to off them one by one, when applying general strategy cast
    Turbulence first!
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially + Resurrection
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    SSC  - strongest ORS, but be advised that they sometimes backfire
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F3: They cough up PS CLEAR CHIME 4 after defeat. Exit NW.
    
    F2: Exit SW.
    
    F1: Exit S to world map.
    REFERENCE: WildArms1035-WildArms1036
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                            EGREGORIS RETURN! - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                 THE GUYS ARE PERVERTS! - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Epitaph.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D16 - "SEA OF WIND" EPITAPH [X:  2850, Y: 16400]
    Enemies : no.086, no.109, no.287, no.138 (BOSS)
    Items   : ITEM LIST ID - #IL037
              [ ] 020. Witch: Ep. Final - AU
    Chests  : 16 (16 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Climb NW ladder, exit W.
    
    F2: Save your game, and make your vanguard party consist of Rudy, Jack and SSC.
    Now go and examine the book on the corner shelf. When asked a question, pick
    first choice and BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                      12x ADULT MAG
    
    -------------------------------------------------------------------------------
    ADULT MAG'S STATS (no.138) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 5000   | 6250   | 4150   | HLV | HLV | WKN | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    207      | 209     | 666     | 300     | 293     | 290     | 337
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Agony Effect - NATT VS one chr - nemgd
    2. Graviton - GRATT VS one chr - % mgd, tears off 50% current HP
    3. Takes stock of the situation. - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 600 mgd.
    
    You will need to kill them fast and painless, else they will off you quickly.
    The shortest route to victory: Jane with Follow me!, Cec invokes Fiery Rage,
    Rudy shoots Lock-on Arc Nova. Victory!
    
    Don't forget to heal/revive chrs if they get killed, but I severely doubt
    you're gonna be smashing them one by one.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F12: Aside from bunch of Fire Gems you also nail WITCH: EP. FINAL.
    Exit E.
    
    F1: Exit S to world map.
    REFERENCE: WildArms1037-WildArms1038
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                       THE GUYS ARE PERVERTS! - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     VALKYRIE'S REBIRTH - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Perpetual Engine.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y:  5600]
    Enemies : no.318 (BOSS)
    Items   : ITEM LIST ID - #IL052
              [ ] 012. PS Life Charger - AU
              [ ] 013. PS Floral Arts - CH
              [ ] 014. Cosmic Cog - AU
    Chests  : 12 (12 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go and approach "12 o'clock", and there is a red crystal. Save your game, use
    Guitar nearby and BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                       RECKLESS ENT
    
    -------------------------------------------------------------------------------
    RECKLESS ENT'S STATS (no.318) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    55  | 45000  | 30000  | 20000  | HLV | NTH | WKN | RST | ACT | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    420      | 300     | 430     | 302     | 250     | 180     | 224
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    100         | 0          | 30          | 40         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Ivy - VS one chr - phd
    2. Inject Virus - VS one chr - phd, induces sickness, 100% chance
    3. Renovation - self - recover a fraction of HP, DL
    4. Great Booster - self - ATT is doubled, DEF is raised by 25%, MAG is doubled,
       RES is raised by 25%, REA is doubled, ACC is raised by 50%, EVA is raised by
       50%, DL
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 800 phd, [2.] for 900 phd.
    
    Boss uses Great Booster, so if you have Emma without this skill, now's the time
    to Download it! Equip PS Angel Quills and PS Defense Ups prior battle. Boss
    will use Great Booster on self in first turn, so chuck a Dispel to null the
    bonuses. When it comes to dealing damage, you'll need to be using your
    strongest attacks, because boss heals self after each attack. You can prevent
    healing by inducing sickness to it.
    
    The shortest route to victory: Jane with Follow me!, Cec invokes Brave Seal,
    Rudy shoots Lock-on Gatling Raid (repeat once, if necessary). Victory!
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    You receive PS LIFE CHARGER after battle. Now push the button and get PS FLORAL
    ARTS. Thus we have now lit all twelve pillars. Examine some of them and you'll
    see they have a number - just like a clock. Based on book's hint from Black
    Market and box' hint from Devil's Playground, stand in front of the pillars and
    use Dispellado on them in following order (each time you use a pillar
    successfully, the blue crystal on top of it will begin to emit light):
    
    7 - 2 - 9 - 4 - 11 - 6 - 1 - 8 - 3 - 10 - 5 - 12 - voila!
    
    When done correctly, crystal staff shall appear in the middle. Touch it and
    view a scene... sniff! COSMIC COG is yours! Exit S to world map. Teleport to
    Milama.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Enemies : none
    Items   : ITEM LIST ID - #IL012
              [ ] 007. FD Laser Silhouette - AU
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the inn and speak with the waitress for an unexpected meeting, then try
    to exit the inn. FD LASER SILHOUETTE is yours, and following Jack's stats
    increase: ATT +20, DEF +20, MAG +20, RES +20, REA +20, ACC +20, EVA +20.
    
    TUTORIAL: Laser Silhouette deals humongous phd to one enemy. Use with ACC to
              increase damage and hit rate.
    
    Exit to world map.
    REFERENCE: WildArms1039-WildArms1044
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                           VALKYRIE'S REBIRTH - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                LITTLE SUICIDAL MANIACS - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Gento Soen.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D11 - GENTO SOEN [X: 17050, Y:  8700]
    Enemies : no.084, no.239, no.104 (BOSS), no.105 (BOSS)
    Items   : ITEM LIST ID - #IL028
              [ ] 013. PS Olive Branch 4 - AU
    Chests  : 9 (9 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Touch the crystal staff.
    
    F2: Exit N.
    
    F3: Exit N.
    
    F4: Exit NW.
    
    F5: Exit NW.
    
    F6: Exit NE.
    
    F7: Hook the post across the chasm, exit NE.
    
    F8: Use Radar and quickly pass thru the wall, exit SE.
    
    F9: Exit SE.
    
    F10: Exit SW.
    
    F11: Save your game, stand near red crystal and use Guitar. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                              SADAS
                                                                      & 4x SADAS JR
    
    -------------------------------------------------------------------------------
    SADAS' STATS (no.104) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 55000  | 75000  | 30000  | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    122      | 302     | 172     | 89      | 550     | 202     | 225
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 20          | 20         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Life is beautiful. - revives one Sadas Jr
    2. A Journey of Self-Discovery - passes a turn
    
    -------------------------------------------------------------------------------
    SADAS JR'S STATS (no.105) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    65  | 2000   | 0      | 500    | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    116      | 1       | 159     | 400     | 253     | 212     | 231
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    20          | 20         | 30          | 20         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Don't forget me! - VS one chr - universal damage
    2. A Journey of Self-Discovery - passes a turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Mini's [1.] hits for 2000 universal dmg.
    
    This battle is kill or be killed. Big Sadas will either do nothing, or will
    revive one Jr on its turn (in case any are missing). Small Sadas will either do
    nothing, or if damaged, launch kamikaze attack against one chr for 2000 dmg.
    
    Quick victory would go like this: Jane uses Follow me!, Cec invokes any element
    medium, Rudy shoots Lock-on Gatling Raid. Guard on next turn to reload, while
    Cec and Jane kill small Sadas which has probably respawned. On third turn
    repeat what you on first (you may need to reapply once more) - victory!
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F11: They spit out PS OLIVE BRANCH 4. Hook the post across the chasm, exit SW.
    
    F4: Exit S.
    
    F3: Exit S.
    
    F2: Touch the crystal staff at S end.
    
    F1: Exit S to world map.
    REFERENCE: WildArms1045-WildArms1046
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                      LITTLE SUICIDAL MANIACS - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                THE ONE WITH MANY FACES - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Curan Abbey, to the library, and then use Savvy Key on De La Metalica
    book.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D23 - DE LA METALICA [X: 17600, Y: 15880, inside Curan Abbey]
    Enemies : no.010, no.119, no.164, no.165, no.197, no.219 (BOSS)
    Items   : ITEM LIST ID - #IL049
              [ ] 011. PS Windbreaker 4 - AU
    Chests  : 9 (9 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Navigate the small path until you exit E.
    
    F13: Since we were already here once before, puzzles are cleared. If you're
    here for the first time, look for this dungeon's entry further up in the
    walkthrough, where the solutions for puzzles are explained. Exit NW.
    
    F1: Navigate the small path until you exit W.
    
    F14: Exit NE.
    
    F2: Navigate the small path, and hike N at first junction until you get to the
    switch. Use Hanpan on it to spawn several white and red gems, then retrace to
    the junction and go E. Change Staff the white gem, then carry on until you exit
    E.
    
    F15: Exit NW.
    
    F2: Navigate the small path, and hike S at first junction until you get to the
    switch. Use Hanpan on it to spawn several white and red gems, then retrace to
    the junction and go W. Change Staff the red gems, then carry on until you exit
    W.
    
    F16: Exit NE.
    
    F3: Exit E.
    
    F17: Read the slab to spawn a red crystal (to spawn it, all puzzles must be
    cleared) if you haven't done so already, get near it and use Guitar. BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                             BALAAM
    
    -------------------------------------------------------------------------------
    BALAAM'S STATS (no.219) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 120000 | 70000  | 40000  | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    720      | 440     | 680     | 276     | 470     | 350     | 418
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Windbreaker 4 - 100                 | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Rip - (CATT) VS one chr - phd
    2. Pierce - VS one chr - phd
    3. Pummel - VS one chr - phd
    4. The Uncertainty Theory - NATT VS one chr - nemgd, induces amnesia, sickness
       poison and helpless, 65% chance, DL
    5. Suppressed Curse? - DATT VS all chrs - dark mgd
    6. Dispel - VS one chr - shatters most positive statuses
    7. Change Face - self - switches between attack modes (physical, magical,
       support, status attack)
    8. Reface - self - recover 9999 HP
    9. [innate Blocker]
    
    -------------------------------------------------------------------------------
    HEAD NO.1'S STATS (no.219) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 2500   | 1500   | 1000   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 1       | 1       | 1       | 1       | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    none
    
    -------------------------------------------------------------------------------
    HEAD NO.2'S STATS (no.219) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 2500   | 1500   | 1000   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 1       | 1       | 1       | 1       | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    none
    
    -------------------------------------------------------------------------------
    HEAD NO.3'S STATS (no.219) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 2500   | 1500   | 1000   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    1        | 1       | 1       | 1       | 1       | 1       | 1
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.], [2.], [3.] hit in the range of 500-1200 phd, [4.] deals 800 mgd,
    [5.] deals 600 mgd to all.
    
    Prior to battle whip on PS Dark Breaks, and PS Defense Ups.
    
    Pay attention to main boss' face color, for it will tell you what type of
    attack the boss will use during current turn. Red face uses physical attacks,
    white uses offensive status attacks, blue may use Dispel or a physical attack,
    grey uses magic attacks. Be careful, for boss counters as well.
    
    Don't attack the main target with physicals, as they may swiftly be blocked.
    Instead rely on Lock-on Gatling Raid, invoking Hope Shard, or Finest Arts
    kicking in on critical attacks. Casting positive statuses on you is kind of a
    waste, cos boss knows Dispel.
    
    Quick victory would go like this: Jane uses Follow me!, Cec invokes Brave Seal,
    Rudy shoots Lock-on Gatling Raid. Guard on next turn to reload, while Cec and
    Jane restock FP or heal, if there's somebody seriously hurt. Chuck Fragile on
    boss as well. Victory!
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F17: Pffft - PS WINDBREAKER 4 is yours. Better than nothing, I guess. Exit W.
    
    F3: Exit W.
    
    F16: Exit SE.
    
    F2: Use Hanpan on the switch, then Change Staff the red gems, and carry on
    until you exit E.
    
    F15: Exit SW.
    
    F2: Use Hanpan on the switch, then Change Staff the white gem, and carry on
    until you exit W.
    
    F14: Exit SE.
    
    F1: Navigate the small path until you exit E.
    
    F13: Exit SW.
    
    F1: Navigate the small path until you reach blue crystal which will take you
    out of this dungeon and return to Curan Abbey.
    
    In Curan Abbey, exit out to world map.
    REFERENCE: WildArms1047-WildArms1048
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                      THE ONE WITH MANY FACES - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                        ANCIENT WARRIOR - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Teleport to Devil's Playground.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
    Enemies : no.014, no.128, no.025, no.195, no.126, no.268, no.222, no.017,
              no.058, no.214, no.215, no.238 (BOSS)
    Items   : ITEM LIST ID - #IL041
              [ ] 010. Antidote - AU
              [ ] 011. Potion Berry - AU
              [ ] 012. Peppy Acorn - AU
              [ ] 013. 2x Revive Fruit - AU
              [ ] 014. 2x Gella Card - AU
              [ ] 015. PS Life Charger - AU
              [ ] 016. 20000 gella - AU
              [ ] 017. 2x Heal Berry - AU
              [ ] 018. Revive Fruit - AU
              [ ] 019. 2x Antidote - AU
              [ ] 020. 3x Peppy Acorn - AU
              [ ] 021. 3x Lucky Card - AU
              [ ] 022. PS HP Up 4 - AU
              [ ] 023. 30000 gella - AU
              [ ] 024. Battle Lust - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : 6 needed (1 used, 5 remain)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Rest and save your game. If you become KO-ed in the arena, but refuse to
    continue via Gimel Coin, it's Game Over. To get into the fighting frenzy, you
    need to address the guy standing in front of it. He'll ask you if you would
    like to take a shot at it - choose "Yes". Novice League has been cleared
    earlier, and now we engage in Veteran League by paying up 5000 gella. Please
    see Devil's Playground section for more details on this subquest.
    
    After you win, you will receive:
    - ANTIDOTE
    - POTION BERRY
    - PEPPY ACORN
    - 2x REVIVE FRUIT
    - 2x GELLA CARD
    - PS LIFE CHARGER (this is one time only award)
    - 20000 GELLA
    
    Rest and save your game. To get into even more fighting frenzy, talk to that
    guy again. He'll ask you if you would like to take a shot at it - choose "Yes".
    Veteran League has been cleared earlier, and now we engage in Master League
    by paying up 10000 gella. Please see Devil's Playground section for more
    details on this subquest.
    
    After you win, you will receive:
    - 2x HEAL BERRY
    - REVIVE FRUIT
    - 2x ANTIDOTE
    - 3x PEPPY ACORN
    - 3x LUCKY CARD
    - PS HP UP 4 (this is one time only award)
    - 30000 GELLA
    
    It isn't over yet. Rest and save your game, then talk to that guy again. If you
    have Saber Fang in your inventory, a new entry will appear below Master League,
    costing 0 gella. Select it and you will be able to fight Flash. BANZAI!
    
    P.S.: Winning Master League has also unlocked the door in arena's head honcho
    room. Taking it will lead you to a corridor with 5 Duplo doors, and behind
    those doors you will find Angol Moa.
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                              FLASH
    
    -------------------------------------------------------------------------------
    FLASH'S STATS (no.238) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    85  | 130000 | 160000 | 60000  | HLV | RST | HLV | HLV | ACT | WKN | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    840      | 500     | 770     | 416     | 700     | 487     | 409
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 40          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Dark Luceid - VS one chr - phd
    2. Shadow Stitch - VS one chr - cancels chr's turn, if that chr hasn't acted
       yet
    3. Zero Count Execution - VS one chr - phd
    4. Shadow Boomerang Maximum - VS all chrs - big phd, damage is higher if chr is
       kitted with lot of element wards
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] does 800 dmg, [3.] does 2000 phd, [4.] deals up to 5000 phd to one
    chr (and it strikes everybody; more elemental wards chr has, higher the damage
    inflicted).
    
    Prior to battle whip on PS HP Ups, PS Defense Ups, PS Blockers.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, Axle Smash, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    SSC  - strongest ORS, but be advised that they sometimes backfire
    
    If you manage to whip Great Booster on Rudy, you've almost won. It is only the
    matter of reloading and shooting Lock-on Gatling Raids, while at the same time
    having other chrs occupied with healing.
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Flash is now no more, and has forked over BATTLE LUST. Congrats, for you have
    just collected all mediums in the game. Exit to world map.
    REFERENCE: WildArms1049-WildArms1066
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                              ANCIENT WARRIOR - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                            DEEP SECRET - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Elw Dimension via Holy Wood Mound teleporter, and schlepp yourself over
    to the place where we nailed Ambrosia while sailing (thru Forest Prison and
    Sinner's Studio). While you're on Sweet Candy II, use Dragon Scale to be
    teleported into another part of Dragon Shrine.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y:  9650]
    Enemies : no.283, no.068, no.029, no.275, no.033 (BOSS)
    Items   : ITEM LIST ID - #IL039
              [ ] 021. PS Moon Stone 4 - AU
              [ ] 022. 10000 gella (Duplo chest) - CH
              [ ] 023. PS Silver Harp 4 (Duplo chest) - CH
              [ ] 024. 4x Alter Part (Duplo chest) - CH
    Chests  : 22 (22 cleared, 0 remain)
    Duplos  : 5 needed (5 used, 0 remain)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: You're very close to red crystal - use Guitar and BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                      2x VERMILLION
    
    -------------------------------------------------------------------------------
    VERMILLION'S STATS (no.033) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    75  | 75000  | 75000  | 40000  | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    760      | 630     | 650     | 300     | 340     | 336     | 337
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    50       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 40          | 25         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Poison Crunch - VS one chr - phd, induces poison, 100% chance
    2. Baking Breath - FATT VS one chr - fire mgd, DL
    3. Slumber Fog - VS one chr - induces sleep, 100% chance, DL
    4. Flaming Zone - all combatants - fire damage doubled, ice damage halved, DL;
       boss also gains Active Element status
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 phd, [2.] for 1500 mgd.
    
    Prior to battle whip on PS HP Ups, PS Fire Breaks, PS Defense Ups, PS
    Resist Ups, PS Silver Harps. Also get Emma to learn Freezing Zone from enemies
    around Arctica castle.
    
    Quick victory: Jane uses Follow me!, Emma casts Freezing zone, Cec invokes Ice
    Crystal. With Freezing Zone on bastards cannot use Flaming Zone. Repeat twice
    or thrice and you win, all the while taking care to heal statuses or recover
    HP. Swap in Rudy sometimes and use Lock-on Gatling Raid. Also use Switch ECO to
    bring in fresh chrs from rearguard.
    
    Otherwise one of bosses casts Flaming Zone to increase own ATT. This will deal
    big damage to whoever's hit, and there's two of them. Sleep will annoy you, so
    have that PS Silver Harps handy. Its bite carries poison status, so warding
    poison is also necessary (or invoke Castle Defense, and then invoke Shining
    Star + Permanence). Victory!
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: They fork over PS MOON STONE 4. Now use 3 Duplos on three Duplo chests and
    get 10000 GELLA, PS SILVER HARP 4, & 4x ALTER PART. Congrats! You have now
    opened all chests in the game, except Black Box back in Timney. Now touch the
    blue crystal and get the heck out of here back to Elw overworld.
    REFERENCE: WildArms1067-WildArms1071
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                  DEEP SECRET - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     HIDDEN DEMON POWER - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Yes, you could've gone there before, but I only decided to cover it now. If you
    go talk to Vassim with SSC in your party, you will get a scene. Now, talk to
    Vassim few more times and for a sum you can buy new skills for SSC. Like for
    Jack, having new skills increases some of SSC's stats:
    
    -------------------------------------------------------------------------------
    SKILL                   | GELLA COST | ATT | DEF | MAG | RES | REA | ACC | EVA
    -------------------------------------------------------------------------------
    2nd ORS                 | 25000      | -   | -   |  +5 |  +5 |  +5 | -   |  +5
    3rd ORS                 | 50000      |  +5 |  +5 |  +5 |  +5 |  +5 |  +5 |  +5
    4th ORS                 | 100000     | +10 | +10 | +10 | +10 | +10 | +10 | +10
    5th ORS                 | 200000     | +20 | +20 | +20 | +20 | +20 | +20 | +20
    -------------------------------------------------------------------------------
    
    Vassim also offers upgrades for SSC's ORS. Like for Rudy, you will need Alter
    Parts for upgrading.
    REFERENCE: WildArms1072-WildArms1080
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                           HIDDEN DEMON POWER - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                  CONTENTS OF BLACK BOX - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Timney.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T07 - PORT TIMNEY [X:  9450, Y:  8175]
    Enemies : no.243 (BOSS)
    Items   : ITEM LIST ID - #IL023
              [ ] 012. EX File Key (open all 383 chests in the game) - CH
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Walk under the W bridge and equip Jump Boots, cling onto the net and then drop
    inside the hole below the bridge. Save your game - down here you'll find a
    black chest. This is Black Box - it is 383rd chest to be opened in the game. It
    can only be opened after you open other 382 chests scattered here and there
    across the game (Item Checklists section has all locations of chests). Once you
    have opened other 382 chests (and by this guide you have at this moment), talk
    to it, pick first option, then pick first option again and BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                       3x BLACK BOX
    
    -------------------------------------------------------------------------------
    BLACK BOX' STATS (no.243)
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    80  | 27000  | 27000  | 18000  | HLV | HLV | HLV | HLV | HLV | HLV | NTH | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    820      | 340     | 750     | 280     | 360     | 280     | 290
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Gimmick Hand - VS one chr - phd
    2. Suppressed Curse? - DATT VS all chrs - dark mgd
    3. Paradigm Pollution - NATT VS all chrs - nemgd, DL
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1400 phd, [2.] for 800 mgd to all, [3.] 1300 mgd to all.
    
    Prior to battle whip on PS HP Ups, PS Dark Breaks, PS Defense Ups, PS
    Resist Ups.
    
    Quick victory: Jane uses Follow me!, Emma casts Great Booster, Rudy shoots
    Lock-on Gatling Raid - this equals one less Black Box. Emma out, Cec in. Jane
    and Rudy guard (so he reloads), Cec Permanence on Rudy. On next turn Cec casts
    Fragile on second Black Box, which Rudy gets rid of. Repeat for final Black Box
    and you win. If you get KO-ed, you can swap chrs from rearguard to reinforce
    your vanguard.
    
    Don't forget to heal/revive chrs if they get killed.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Those guys left behind EX FILE KEY (14th). Nice!
    REFERENCE: WildArms1081-WildArms1086
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                        CONTENTS OF BLACK BOX - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                    EX FILE KEYS MANIA! - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enough of fighting bosses for now, I suggest we go and nail some EX File Keys.
    Go to Timney.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T07 - PORT TIMNEY [X:  9450, Y:  8175]
    Enemies : none
    Items   : ITEM LIST ID - #IL023
              [ ] 013. EX File Key (complete at least 50% of monster album) - PR
    Chests  : 2 (2 cleared, 0 remain)
    Duplos  : 1 needed (1 used, 0 remain)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go see Wilbur the monster specialist and talk to him. Pick first choice to
    enter monster album (by now you've fought more than 50% of monsters for sure),
    then back out. Wilbur will comment on your progress, and give you EX FILE KEY
    (15th) for your efforts. Well done! Exit to world map and hike on over to
    Adlehyde.
    REFERENCE: WildArms1087
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Enemies : None
    Items   : ITEM LIST ID - #IL006
              [ ] 011. EX File Key (buy for 9999999 gella) - SHOP
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to item shop, and show Black Pass to the merchant so he opens access to
    Black Market. Go downstairs and talk to the guy in the basement. And yeah,
    you'll need 9999999 gella to be able to afford it. EX FILE KEY (16th) is yours.
    Exit to world map and visit Curan Abbey.
    REFERENCE: WildArms1088
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    Enemies : none
    Items   : ITEM LIST ID - #IL004
              [ ] 010. EX File Key (read all ten Witch books to librarian and you
                       will get it) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the library and speak with librarian. Once you have Witch: Ep. *insert
    number* in your possession, stand in front of librarian, enter Item menu,
    select and then use desired Witch book. Librarian will ask you if you want to
    read the volume you selected. Pick the first option to read the current volume,
    second option will make you read current volume and continue on to next
    subsequent volume (if it's missing, story telling stops at end of current
    volume; also note that this option isn't available if you're reading final
    volume), and third option cancels.
    
    You don't have to read all of it, though. It's enough to see first page of
    current volume, and then press Start to exit. Doing so will count the volume to
    be read. Also, pressing Circle or X advances to next page.
    
    When all ten volumes are read, librarian awards you with EX FILE KEY (17th).
    Not too shabby. Exit to world map, and Milama village is next.
    REFERENCE: WildArms1089
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Enemies : none
    Items   : ITEM LIST ID - #IL012
              [ ] 008. EX File Key (Magic Staff, must have 100% map coverage) - PR
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Behind the ARMs meister is a kitty (Splitty Kitty!). Magic Staff the kitten and
    it will tell you how well have you covered Filgaia's map. Once your map
    coverage is 100%, the cat coughs up EX FILE KEY (18th). Excellent! Exit to
    world map and go to Elw dimension via Holy Wood Mound, then go to Tarjon.
    REFERENCE: WildArms1090-WildArms1091
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T14 - TARJON VILLAGE [Elw Dimension]
    Enemies : none
    Items   : ITEM LIST ID - #IL046
              [ ] 010. EX File Key (buy for 99 Gimel Coins) - SHOP
    Chests  : 3 (3 cleared, 0 remain)
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Talk to the guy near the entrance - he has the shop, but he only takes Gimel
    Coins. For a super low price of 99 Gimel Coins you can buy EX FILE KEY (19th).
    Tres wootage!
    REFERENCE: WildArms1092
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                          EX FILE KEYS MANIA! - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                             ABYSS SAGA - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Abyss - a place where Ragu O Ragula lurks, a place where your patience will be
    put to the test, a place where you may meet many Game Overs. Are you ready to
    take onto the longest dungeon, 100 floors long?
    
    Stepping into the dungeon unprepared will not be good, so I advise that you
    first gather some items and PS that will help you survive longer and fight more
    efficiently.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    PREPARATIONS
    
    Recommended party's level:
    - be lv100 (see Mega Apple hints on how to level up quickly)
    
    PS recommended to be taken:
    - PS Full Libra 1, PS Full Libra 2, PS Full Libra 3, PS Full Libra 4
    - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4 (for boss)
    - PS HP Up 1, PS HP Up 2, PS HP Up 3, PS HP Up 4
    - PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
    - PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
    - PS Blocker 1, PS Blocker 2
    - PS Initiative (!!!)
    - PS Surprise Guard (!!!)
    - PS Regeneration
    - PS Life Charger
    - PS Necronomicon (for Cec and Emma)
    - PS Finest Arts (for Jane)
    - PS FP Advance (for Cec)
    - PS MP Repair (for Jane)
    - PS Floral Arts (for Jane)
    
    Note: PS Initiative and PS Surprise Guard can be nailed en masse from
          Doppelganger enemy in Malduke. If you kill a Doppelganger with Lucky
          Shot, it is bound to drop one of the PS. But how do you achieve that
          easily against 6666 HP enemy? Have Emma learn Hazardous Material 666
          (hits one enemy group), and then make manual turn order of Jane, Emma,
          Cec. Jane uses Follow me!, Emma uses H-M-666, Cec invokes Shining Star +
          Lucky Shot. Bye bye Doppelgangers (usually you fight 3 at once), and
          hello to the loot. Reapply until you have 6x PS Initiative and 6x PS
          Surprise Guard. Of all PS I recommend to be taken I think these two are
          the most important to make your Abyss trip easier.
    
    Items recommended to be taken:
    - Potion Berry (99 of them)
    - Mega Berry (99 of them)
    - Nectar (99 of them)
    - have 99 of all status lifting items
    - Force Carrot (10 or so)
    - Gimel Coin (have a healthy supply, and save on each five floors or so)
    - Duplicator (20 or so; for those annoying post-battle-chests)
    - Ambrosia (as many as you have, but they aren't really crucial)
    - Small Flower (30 or so)
    
    Party I was using on Abyss descent:
    - Jane: fastest chr in the game, Mystic FA, strongest Finest Arts potential
    - Cec : with FP Advance and all mediums she's almost unstoppable
            can recover own MP with Love Charm
    - Emma: Emulator skills contain some of most useful abilities (Great Booster)
            can recover own MP via Download skill
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    OBJECTIVE
    
    To reach Floor 100, defeat Ragu O Ragula, and claim PS Sheriff Star.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ADVICE, TIPS AND HINTS
    
    - Get Emma to learn Reset. It will prove mightily useful in Abyss battles,
      because this skill can reset the battle to its very beginning.
    - If you encounter enemy Vacuumon, kill the fool immediately. Otherwise it will
      end the battle, ejecting you back to F1 of Abyss.
    - If you encounter enemy Calupdis, kill it before it makes second move. On
      first turn it'll steal 10% of your gella, and if you kill it afterwards, you
      get twice as much back. If it escapes, there goes your gella.
    - There's several items you can scrounge up as extra loot, among other things
      Migrant Seal and four Crest Graphs.
    - Equip PS Initiative and PS Surprise Guard on all six party members. Latter
      will ensure you cannot be put in "Danger!" battles, but you can still have
      your party ambushed; and former will allow you to have many pre-emptive
      battles in your favor.
    - Cec with PS FP Advance and PS Necronomicon equipped can own a majority of
      enemies in Abyss before they will even be able to move.
    - At least one chr in vanguard and one chr in rearguard should be equipped with
      full Full Libra set.
    - Tools cannot be used in Abyss, so you can't force random battles.
    - There's no battles on F1, and F100.
    - 15 enemies appear on any floor of Abyss, and the rest of them are tied to
      specific floors of Abyss, usually from F11-F20, F21-F30, and so on.
    - You can use Gimel Coin to save on any floor of Abyss. I recommend saving on
      each five floors or so.
    - Make sure you DO NOT FIGHT Ragu's first form with 99 Beast Medals. Have 98 or
      less.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ACTUALLY GETTING TO ABYSS
    
    Go to any Elw Pyramid and ensure you carry 99 Teleport Gems. When you step into
    teleport, observe the scene - if it worked, you'll see one of the satellites
    endure in temporary electric shock. You'll end up in Elw Pyramid #EP7 (we were
    already here before, for the sake of chests collecting completion). Exit S
    twice to get to Elw overworld. Trek over to Abyss and enter it! Let the games
    begin!
    
    If this is your first time here, read the below paragraphs!
    Magic Staff the ape to get LOCATION OF ABYSS. Use Radar and quickly exit thru N
    door just below the ape. Get PS HP Up 3, & Crest Graph from two chests. Exit
    S twice to get to Elw overworld. On the overworld here you can do SS for two
    items, which are PS Full Libra 3, & PS Resist Up 3.
    
    When you have nailed both items, or before even, poke around with SS to uncover
    Abyss, 100 floor dungeon with a tough boss at the end. If you believe you lack
    items or levels, turn around now and return to Filgaia for collecting whatever
    you think you may need (see my recommendations several subsections up).
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    THIS IS IT! WELCOME TO ABYSS!
    
    I hope you will enjoy your stay!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B03 - ABYSS [Elw Dimension]
    Enemies : no.002, no.007, no.009, no.037, no.038, no.039, no.070, no.093,
              no.110, no.143, no.157, no.208, no.213, no.227, no.296, no.087,
              no.277, no.280, no.192, no.226, no.308, no.004, no.241, no.278,
              no.001, no.242, no.276, no.016, no.201, no.204, no.264, no.169,
              no.189, no.310, no.015, no.095, no.209, no.154, no.228, no.331,
              no.120, no.121, no.122, no.123, no.124, no.125, no.132, no.178,
              no.041, no.065, no.256, no.297 (BOSS), no.298 (BOSS)
    Items   : ITEM LIST ID - #IL059
              [ ] 001. 100x Beast Medal (one per floor) - OS
              [ ] 002. 50x Abyss Key - OS
              [ ] 003. Migrant Seal (20th) - OS
              [ ] 004. Crest Graph (29th) - OS
              [ ] 005. Exodus Orb - OS
              [ ] 006. 3x Nectar - OS
              [ ] 007. Crest Graph (30th) - OS
              [ ] 008. PS Silver Harp 3 - OS
              [ ] 009. 3x Mega Berry - OS
              [ ] 010. PS Finest Arts - OS
              [ ] 011. PS Water Break 3 - OS
              [ ] 012. 3x Nectar - OS
              [ ] 013. PS Memoirs Pen 3 - OS
              [ ] 014. 3x Force Carrot - OS
              [ ] 015. 3x Mega Berry - OS
              [ ] 016. PS Initiative - OS
              [ ] 017. Crest Graph (31st) - OS
              [ ] 018. Ambrosia - OS
              [ ] 019. LVL Apple - OS
              [ ] 020. PS Life Charger - OS
              [ ] 021. Crest Graph (32nd) - OS
              [ ] 022. 3x Revive Fruit - OS
              [ ] 023. PS Boom Break 4 - OS
              [ ] 024. 3x Force Carrot - OS
              [ ] 025. PS Fire Break 4 - OS
              [ ] 026. 3x Small Flower - OS
              [ ] 027. PS Sheriff Star - OS
              [ ] 028. Monster Medal (gather 100 Beast Medals) - AU
              [ ] 029. EX File Key (defeat Ragu O Ragula on F1 of Abyss) - AU
    Chests  : none
    Duplos  : none needed
    Level   : lv100
    Notes   : all items in Abyss appear onscreen as glowing dots
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There are five ways to travel between floors of Abyss:
    - blue arrow warp takes you one floor lower or higher (b-warp)
    - green arrow warp takes you 10 floors lower or higher (g-warp)
    - yellow arrow warp takes you to F1 of Abyss (y-warp)
    - Exodus Orb (it is found in Abyss), when used, takes you to F1 of Abyss
    - if Vacuumon manages to eject you from battle, you end up on F1 of Abyss
    
    Please review both "Preparations" and "Advice, Hints and Tips" subsections a
    bit above to ensure you're ready.
    
    On each floor of the Abyss there's a Beast Medal you need to collect for a
    grand total of 100 of them. What is their use...? That shall soon be revealed.
    
    Sometimes you will require Abyss Key to unlock the path forward. All Abyss Keys
    you need are found within Abyss. Also, unlock only the doors I tell you to.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 01 START!
    - from F1 to F10
    - three floor-specific enemies appear on F2-F10
    
    F1: Get 1st Abyss Key on W, get F1 Beast Medal on E, unlock middle green door,
    take central b-warp to F2.
    
    F2: Battles can now be fought. Get F2 Beast Medal on N, take S b-warp to F3.
    
    F3: Take SE b-warp to F4.
    
    F4: Get 2nd Abyss Key in middle, get F4 Beast Medal on N, take NE b-warp to F3.
    
    F3: Unlock W green door, get F3 Beast Medal in middle, take SE b-warp to F4.
    
    F4: Take NW b-warp to F5.
    
    F5: Get F5 Beast Medal on SW, take SE b-warp to F6.
    
    F6: Get F6 Beast Medal on W, get MIGRANT SEAL (20th) on W, take SW b-warp to
    F7.
    
    F7: Get 3rd Abyss Key on N, get 4th Abyss Key on N, get F7 Beast Medal on S,
    take central b-warp to F8.
    
    F8: Get F8 Beast Medal on SE, take SW b-warp to F9.
    
    F9: Take NW b-warp to F8.
    
    F8: Take NE b-warp to F9.
    
    F9: Get F9 Beast Medal on SE, take central b-warp to F10.
    
    F10: Do not unlock N green door! Behind it is y-warp to F1, but you don't need
    to use it. Get F10 Beast Medal on SW, get 5th Abyss Key on SE, take S b-warp to
    F11.
    REFERENCE: WildArms1093-WildArms1108
    
    STAGE 01 END!
    - you currently have 10 Beast Medals
    - you currently have 2 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 02 START!
    - from F11 to F20
    - three floor-specific enemies appear on F11-F20
    
    F11: Unlock middle green door, get F11 Beast Medal in middle, get CREST GRAPH
    (29th), take E b-warp to F12.
    
    F12: Unlock SW green door, get F12 Beast Medal on SW, take NW g-warp to F2.
    
    F2: Don't drop off, take NE b-warp to F1.
    
    F1: Don't drop off, get EXODUS ORB on NW...
    
    TUTORIAL: Exodus Orb, when used, will return you to F1 of Abyss. Use with
              caution, as I'm sure you don't want to accidentally warp from F60...
    
    F1: ... take NE b-warp to F2.
    
    F2: Don't drop off, take NW g-warp to F12.
    
    F12: Take central b-warp to F13.
    
    F13: Get F13 Beast Medal in middle, take S b-warp to F14.
    
    F14: Get 6th Abyss Key on NE, get 7th Abyss Key on NE, get F14 Beast Medal on
    NW, take N b-warp to F15.
    
    F15: Get F15 Beast Medal on SE, take SW b-warp to F16.
    
    F16: Unlock N green door, get F16 Beast Medal in middle, get 8th Abyss Key in
    middle, get 3x NECTAR in middle, take SE b-warp to F17.
    
    F17: Take N b-warp to F18.
    
    F18: Get F18 Beast Medal on SW, take S b-warp to F17.
    
    F17: Drop off to the W, unlock W green door, get F17 Beast Medal on NW, take NW
    b-warp to F18.
    
    F18: Don't drop off, take E b-warp to F19.
    
    F19: Don't drop off, get 9th Abyss Key in middle, get 10th Abyss Key in middle,
    drop off anywhere, get F19 Beast Medal on NW, walk off the edge (actually walk
    off the edge so you chr falls down into nothingness), you'll reappear on your
    entry point, don't drop off, take W b-warp to F20.
    
    F20: Do not unlock N green door! Behind it is y-warp to F1, but you don't need
    to use it. Get 11th Abyss Key on SE, get F20 Beast Medal on SE, take N b-warp
    to F21.
    REFERENCE: WildArms1109-WildArms1127
    
    STAGE 02 END!
    - you currently have 20 Beast Medals
    - you currently have 5 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 03 START!
    - from F21 to F30
    - three floor-specific enemies appear on F21-F30
    
    F21: Unlock E green door, get F21 Beast Medal on E, get 12th Abyss Key on SE,
    unlock W green door, take W g-warp to F31.
    
    F31: Don't drop off, get 13th Abyss Key in middle, drop off to the W, unlock W
    green door, get CREST GRAPH (30th) on NW, get F31 Beast Medal on NE, walk off
    the edge, you'll reappear on your entry point, don't drop off, take NE g-warp
    to F41.
    
    F41: Drop off to the S, unlock S grey door, get F41 Beast Medal on S, get PS
    SILVER HARP 3 on S, get 3x MEGA BERRY on S, walk off the edge, you'll reappear
    on your entry point, don't drop off, take NE g-warp to F31.
    
    F31: Don't drop off, take W g-warp to F21.
    
    F21: Take S b-warp to F22.
    
    F22: Get F22 Beast Medal on SE, get 14th Abyss Key on SE, take N b-warp to F23.
    
    F23: Unlock SE green door, get F23 Beast Medal on SE, get 15th Abyss Key on SW,
    take S b-warp to F24.
    
    F24: Get 16th Abyss Key on SW, get 17th Abyss Key on SW, get F24 Beast Medal on
    NE, take N b-warp to F25.
    
    F25: Get F25 Beast Medal on SW, take SE b-warp to F26.
    
    F26: Unlock NE green door, get PS FINEST ARTS on N, get F26 Beast Medal on N,
    take NW b-warp to F27.
    
    F27: Get F27 Beast Medal in middle, get 18th Abyss Key in middle, take N b-warp
    to F28.
    
    F28: Take NW b-warp to F29.
    
    F29: Don't drop off, get F29 Beast Medal on SE, drop off to NE, take NE b-warp
    to F28.
    
    F28: Get F28 Beast Medal on NE, take NE b-warp to F29.
    
    F29: Take NW b-warp to F28.
    
    F28: Drop off to the W, take SW b-warp to F29.
    
    F29: Drop off to SW, get 19th Abyss Key on SW, take SW b-warp to F28.
    
    F28: Drop off to the E, take SE b-warp to F29.
    
    F29: Take middle b-warp to F30.
    
    F30: Drop off to the N, get F30 Beast Medal on NE, take SE b-warp to F31.
    REFERENCE: WildArms1128-WildArms1151
    
    STAGE 03 END!
    - you currently have 32 Beast Medals
    - you currently have 7 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 04 START!
    - from F31 to F40
    - three floor-specific enemies appear on F31-F40
    
    F31: Take N b-warp to F32.
    
    F32: Get 20th Abyss Key in middle, get F32 Beast Medal in middle, take S b-warp
    to F33.
    
    F33: Get 21st Abyss Key in middle, get 22nd Abyss Key in middle, get F33 Beast
    Medal in middle, take SW b-warp to F34.
    
    F34: Get 23rd Abyss Key on S, get F34 Beast Medal on S, take NE b-warp to F35.
    
    F35: Get F35 Beast Medal on NW, take SE b-warp to F36.
    
    F36: Unlock N green door, get F36 Beast Medal on NE, get PS WATER BREAK 3 on
    NE, take SE b-warp to F35.
    
    F35: Take SW b-warp to F36.
    
    F36: Take NW b-warp to F37.
    
    F37: Get 24th Abyss Key in middle, unlock SE green door, get F37 Beast Medal on
    NE, take NE b-warp to F38.
    
    F38: Get 25th Abyss Key on S, get F38 Beast Medal on S, take NW b-warp to F39.
    
    F39: Get F39 Beast Medal on NE, take central b-warp to F40.
    
    F40: Get F40 Beast Medal on SE, get 26th Abyss Key on SE, do not unlock W green
    door! Behind it is y-warp to F1, but you don't need to use it, take SE b-warp
    to F39.
    
    F39: Don't drop off, get 27th Abyss Key on SW, get 28th Abyss Key on NW, take
    SW b-warp to F40.
    
    F40: Take NW b-warp to F41.
    REFERENCE: WildArms1152-WildArms1170
    
    STAGE 04 END!
    - you currently have 41 Beast Medals
    - you currently have 14 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 05 START!
    - from F41 to F50
    - four floor-specific enemies appear on F41-F50
    
    F41: Take SE b-warp to F42.
    
    F42: Get F42 Beast Medal on SE, unlock E grey door, get 29th Abyss Key in
    middle, take W b-warp to F43.
    
    F43: Get F43 Beast Medal in middle, get 30th Abyss Key in middle, get 31st
    Abyss Key in middle, take E b-warp to F44.
    
    F44: Get 32nd Abyss Key on N, get F44 Beast Medal on NW, get 33rd Abyss Key on
    S, take middle b-warp to F45.
    
    F45: Get F45 Beast Medal on S, take W b-warp to F46.
    
    F46: Unlock SE grey door, get F46 Beast Medal on SE, get 34th Abyss Key on N,
    get 35th Abyss Key on S, take NE b-warp to F47.
    
    F47: Get F47 Beast Medal on W, take NW b-warp to F48.
    
    F48: Get 36th Abyss Key on SW, get F48 Beast Medal on NW, take S b-warp to F49.
    
    F49: Get F49 Beast Medal on SW, take NE b-warp to F50.
    
    F50: Drop off to the W, get F50 Beast Medal on SE, walk off the edge, you'll
    reappear on your entry point, don't drop off, take the other b-warp on this
    ledge to F49.
    
    F49: Take the other b-warp on this ledge to F48.
    
    F48: Take the other b-warp on this ledge to F47.
    
    F47: Take the other b-warp on this ledge to F48.
    
    F48: Take the other b-warp on this ledge to F49.
    
    F49: Take the other b-warp on this ledge to F50.
    
    F50: Don't drop off, get 37th Abyss Key in middle, get 38th Abyss Key in
    middle, take the other b-warp on this ledge to F51.
    REFERENCE: WildArms1171-WildArms1189
    
    STAGE 05 END!
    - you currently have 50 Beast Medals
    - you currently have 22 Abyss Keys left
    - Congrats! Half the task is completed!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 06 START!
    - from F51 to F60
    - three floor-specific enemies appear on F51-F60
    
    F51: Unlock SW grey door, get F51 Beast Medal on S, get 3x NECTAR on S, take E
    b-warp to F52.
    
    F52: Get F52 Beast Medal on SW, take SW b-warp to F53.
    
    F53: Unlock N grey door, get F53 Beast Medal on SE, take middle b-warp to F54.
    
    F54: Get 39th Abyss Key on SE, get F54 Beast Medal on SE, take NW b-warp to
    F55.
    
    F55: Get F55 Beast Medal on E, take N b-warp to F56.
    
    F56: Get F56 Beast Medal on SW, unlock E grey door, get PS MEMOIRS PEN 3 on E,
    take SE b-warp to F57.
    
    F57: Get 40th Abyss Key on S, get F57 Beast Medal on W, take NW b-warp to F58.
    
    F58: Drop off to the S, get F58 Beast Medal on SW, walk off the edge, you'll
    reappear on your entry point, drop off to the E, get 3x FORCE CARROT in middle,
    get 41st Abyss Key in middle, take middle b-warp to F59.
    
    F59: Get F59 Beast Medal on NW, get 42nd Abyss Key on NE, take SW b-warp to
    F60.
    
    F60: Do not unlock N grey door! Behind it is y-warp to F1, but you don't need
    to use it. Get F60 Beast Medal in middle, take SE b-warp to F61.
    REFERENCE: WildArms1190-WildArms1206
    
    STAGE 06 END!
    - you currently have 60 Beast Medals
    - you currently have 23 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 07 START!
    - from F61 to F70
    - three floor-specific enemies appear on F61-F70
    
    F61: Drop off to the S, get F61 Beast Medal on SW, walk off the edge, you'll
    reappear on your entry point, now walk on the ledge so that you can drop off to
    the NE, unlock E door, get 3x MEGA BERRY on E, take NE b-warp to F62.
    
    F62: Drop off to the S, get F62 Beast Medal on SE, walk off the edge, you'll
    reappear on your entry point, walk on the ledge until you can drop off into SW
    corner, take SW b-warp to F63.
    
    F63: Get F63 Beast Medal on NW, take NE b-warp to F64.
    
    F64: Walk a bit W on the ledge you appear on and drop off the ledge to the NW
    corner, get 43rd Abyss Key on NW, get F64 Beast Medal on NW, walk off the edge,
    you'll reappear on your entry point, drop off to the N, take NE b-warp to F65.
    
    F65: Drop off to the N, get F65 Beast Medal on NW, walk off the edge, you'll
    reappear on your entry point, take the other b-warp on this ledge to F66.
    
    F66: Unlock central grey door, get PS INITIATIVE in middle, get F66 Beast Medal
    on middle, take E b-warp to F67.
    
    F67: Take nearby b-warp to F68.
    
    F68: Get F68 Beast Medal on N, take NE b-warp to F67.
    
    F67: Get F67 Beast Medal in middle, take NE b-warp to F68.
    
    F68: Take the other NE b-warp to F69.
    
    F69: Don't drop off, get 44th Abyss Key in middle, drop off to the E, get F69
    Beast Medal on E, take W b-warp to F68.
    
    F68: Don't drop off, take E b-warp to F69.
    
    F69: Don't drop off, take middle b-warp to F70.
    
    F70: Don't drop off, get F70 Beast Medal on SE, take middle b-warp to F71.
    REFERENCE: WildArms1207-WildArms1220
    
    STAGE 07 END!
    - you currently have 70 Beast Medals
    - you currently have 23 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 08 START!
    - from F71 to F80
    - three floor-specific enemies appear on F71-F80
    
    F71: Unlock NW door, get CREST GRAPH (31st) on E, get F71 Beast Medal on E,
    take N b-warp to F72.
    
    F72: Get 45th Abyss Key in middle, get F72 Beast Medal in middle, take S b-warp
    to F73.
    
    F73: Take SW b-warp to F74.
    
    F74: Take SE b-warp to F73.
    
    F73: Get F73 Beast Medal on E, take SE b-warp to F74.
    
    F74: Take SW b-warp to F75.
    
    F75: Get F75 Beast Medal on S, take SW b-warp to F74.
    
    F74: Take S b-warp to F75.
    
    F75: Don't drop off, take the other b-warp on this ledge to F76.
    
    F76: Don't drop off, get 46th Abyss Key on W, then drop off to whatever
    direction, unlock E grey door, get F76 Beast Medal on E, take SW b-warp to F75.
    
    F75: Don't drop off, take the other b-warp on this ledge to F74.
    
    F74: Don't drop off, get 47th Abyss Key on E, get F74 Beast Medal on E, drop
    off to the S, take S b-warp to F75.
    
    F75: Don't drop off, take the other b-warp on this ledge to F76.
    
    F76: Don't drop off, take the other b-warp on this ledge to F77.
    
    F77: Take SE b-warp to F78.
    
    F78: Don't drop off, get F78 Beast Medal in middle, drop off to the S, take NW
    b-warp to F77.
    
    F77: Don't drop off, get F77 Beast Medal on S, take NE b-warp to F78.
    
    F78: Drop off to the N, get 48th Abyss Key on NE, drop off to the E, take E
    b-warp to F77.
    
    F77: Don't drop off, take NE b-warp to F78.
    
    F78: Don't drop off, walk on the ledge until you can drop off to the N to take
    NW b-warp to F79.
    
    F79: Drop off to the S, take E b-warp to F80.
    
    F80: DO NOT USE Y-WARP AT ALL!!! Drop off to the W, get F80 Beast Medal in
    middle, walk off the edge, you'll reappear on your entry point, walk on this
    ledge until y-warp, drop off to the N, then drop off this ledge to the W so you
    can use W b-warp to F79.
    
    F79: Drop off to the S, get F79 Beast Medal, drop off to the W, walk off the
    edge, you'll reappear on your entry point, don't drop off now! Walk on the
    ledge until you can drop off E to another ledge with SE b-warp to F80.
    
    F80: Don't drop off, get 49th Abyss Key on SW, walk off the edge, you'll
    reappear on your entry point, drop off to the W, take NE b-warp to F81.
    REFERENCE: WildArms1221-WildArms1236
    
    STAGE 08 END!
    - you currently have 80 Beast Medals
    - you currently have 26 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 09 START!
    - from F81 to F90
    - eight floor-specific enemies appear on F81-F90
    
    F81: Don't drop off, walk to the end of the ledge, then drop off to the S,
    unlock S grey door, get AMBROSIA on S, get F81 Beast Medal on S, drop off to
    the E, get 50th Abyss Key (you just collected all Abyss Keys) on SE, take SW
    b-warp to F82.
    
    F82: Drop off to the N, take middle b-warp to F83.
    
    F83: Don't drop off, get F83 Beast Medal on W, drop off to the N, take NE
    b-warp to F82.
    
    F82: Go W, and then drop off to the S on the ledge below, so you can get F82
    Beast Medal. Walk off the edge (in one of the pits in corners of this floor),
    you'll reappear on your entry point, go W again (but not as far as before),
    drop off to the S on the other ledge below so you can take SW b-warp to F83.
    
    F83: Do not drop off, take the other b-warp on this ledge to F84.
    
    F84: Do not drop off, get F84 Beast Medal on SW, drop off to the W twice, take
    NW b-warp to F85.
    
    F85: Get F85 Beast Medal in middle, take W b-warp tp F86.
    
    F86: Unlock NE grey door, get F86 Beast Medal on E, get LVL APPLE on E, take N
    b-warp to F87.
    
    F87: Drop off to the E, take N b-warp to F88.
    
    F88: Counting from W to E, drop off to the S from fifth ledge to lower ledge
    below, so that you can get F88 Beast Medal on E. Drop off to the E, take E
    b-warp to F87.
    
    F87: Don't drop off, get F87 Beast Medal on S, return to entry point, drop off
    to the W to the ledge below, take middle b-warp to F88.
    
    F88: Don't drop off, take the other b-warp on this ledge to F89.
    
    F89: Get F89 Beast Medal on SW, take NW b-warp to F90.
    
    F90: Drop off to the S, take SW b-warp to F91.
    REFERENCE: WildArms1237-WildArms1248
    
    STAGE 09 END!
    - you currently have 89 Beast Medals
    - you currently have 25 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 10 START!
    - from F91 to F100
    - three floor-specific enemies appear on F91-F100
    
    F91: Get F91 Beast Medal on W, unlock NW gray door, unlock N grey door, get PS
    LIFE CHARGER on N, take E b-warp to F92.
    
    F92: Walk to N end of ledge, drop off to the W on lower ledge, don't drop off
    now, get F92 Beast Medal on SW, drop off to the N, take W b-warp to F93.
    
    F93: Drop off to the E, take E b-warp to F94.
    
    F94: Drop off to the N, get F94 Beast Medal on NE, walk off the edge, you'll
    reappear on your entry point, don't drop off now, take N b-warp to F95.
    
    F95: Drop off to the S on lower ledge, get F95 Beast Medal on NW, drop off to
    the S, take middle b-warp to F96.
    
    F96: Drop off to the E, take NE b-warp to F95.
    
    F95: Walk to end of the ledge, and drop off to the S to lower ledge, don't drop
    off now, take E b-warp to F96.
    
    F96: Walk S on the ledge until you spot SW b-warp to F97 - here drop off to the
    S so you can reach it.
    
    F97: Drop off to the N, get F97 Beast Medal on NW, take E b-warp to F98.
    
    F98: Take W b-warp to F99.
    
    F99: Drop off to the S twice, unlock two middle grey doors, get CREST GRAPH
    (32nd) in middle, get F99 Beast Medal in middle, get 3x REVIVE FRUIT in middle,
    unlock two W grey doors, get PS BOOM BREAK 4 on W, unlock S grey door, get 3x
    FORCE CARROT on S, unlock two E grey doors, get PS FIRE BREAK 4 on E, take
    middle b-warp to F98.
    
    F98: Drop off to the S, get F98 Beast Medal, drop off to the N, take W b-warp
    to F99.
    
    F99: Go N, then E, drop off to the E, take NE b-warp to F98.
    
    F98: Take NW b-warp to F97.
    
    F97: Take SW b-warp to F96.
    
    F96: Unlock three E grey doors, get F96 Beast Medal on E, get 3x SMALL FLOWER
    on E, take SE b-warp to F95.
    
    F95: Take SW b-warp to F94.
    
    F94: Take SE b-warp to F93.
    
    F93: Take SW b-warp to F92.
    
    F92: Take SE b-warp to F91.
    
    F91: Take NE b-warp to F90.
    
    F90: Don't drop off yet, walk S a bit, drop off to the N on ledge below, get
    F90 Beast Medal, walk off the edge, you'll reappear on your entry point, don't
    drop off, walk to the end of ledge, drop off to the W on ledge below, unlock
    middle grey door, take N g-warp to F100.
    
    F100: Do not unlock two W grey doors! Behind it is y-warp to F1, but you don't
    need to use it. "The One" is found in middle of the floor...
    REFERENCE: WildArms1249-WildArms1264
    
    STAGE 10 END!
    - you currently have 98 Beast Medals
    - you currently have 12 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 11 START!
    - defeat Ragu O Ragula
    
    F100: When you defeat the boss, you will get F100 Beast Medal. If you have
    second thoughts about taking it on, turn around now and return later,
    otherwise...
    
    Use Small Flowers to increase fighting team's LCK to "best", then approach the
    sinister looking enemy, and you'll be asked a question. Choose first option to
    BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                             RAGU O RAGULA, ROUND 1
    
    -------------------------------------------------------------------------------
    RAGU O RAGULA'S STATS (no.297) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    100 | 400000 | 400000 | 140000 | NTH | NTH | RST | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    930      | 640     | 910     | 430     | 500     | 550     | 450
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    35       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 40          | 30         | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Sheriff Star - 100                  | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Giant Impact - VS one chr - phd
    2. 100 Billion Degrees - FATT VS all chrs - fire mgd
    3. Agony Effect - CATT & NATT VS one chr - nemgd, DL
    4. Feeble Mind - VS all chrs - reduces RES by 50%
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1400 phd, [2.] for 2000 mgd to all, [3.] 1300 mgd. Boss
    counters anything with [3.].
    
    Here was my setup for charging into battle:
    Cec  - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 3, PS HP Up 4
           PS Regeneration
           PS Necronomicon
    
    Jane - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 1, PS HP Up 2, PS HP Up 3
           PS MP Up 1
           PS Regeneration
           PS Floral Arts
    
    Emma - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 1, PS HP Up 2, PS HP Up 3
           PS MP Up 1, PS MP Up 4
           PS Life Charger
    
    SUPERTIP - Cast Reflect, and then invoke Shining Star + Permanence. On all
               following turns Ragu will be mostly casting Feeble Mind.
    
    As Ragu is weak to ice element, we will use Ice Crystal as our trump card in
    this battle. Cos Ragu counters everything, only one chr will be attacking, in
    this case Cec. When battle starts, we will buff ourselves up first. Manual turn
    order of Jane, Emma, Cec.
    1st turn : Jane Force Carrot on Cec, Emma Great Booster on Jane, Cec Permanence
               on Jane
    2nd turn : Jane heals if necessary (otherwise guard), Emma Great Booster on
               Cec, Cec Permanence on self
    3rd turn : Jane heals if necessary (otherwise guard), Emma Great Booster on
               self, Cec Permanence on Emma
    
    Ragu's fire attack will not hurt you, and as its other moves hit one chr at a
    time, healing with Jane is null-blemo (Mystic + Potion/Mega Berry + PS Floral
    Arts effect). Occassionally Ragu uses Feeble Mind, which could cause a
    problems, but PS HP Ups we whipped on will ensure survival (that or counter
    with casting Protect).
    
    After Great Booster is smacked on everybody, in following turns Cec invokes
    Shining Star + Hocus Pocus, Holy Man Sorrow, Shining Star + Permanence, Shining
    Star + Reinforce, Shining Star + Permanence, Shining Star + Resurrection,
    Reflect, Shining Star + Permanence. This will offer adequate protection and
    reduction of damage, and the latter combo will make it trying to spam Feeble
    Mind.
    
    If Emma runs out of MP, Download it from Ragu. Cec can invoke Love Charm for
    same effect. In a pinch use Ambrosia (for best use Mystic it).
    
    When you want to actually start putting dents into Ragu's HP, get Emma to cast
    Freezing Zone to double ice damage. Now keep shooting Ice Crystals on Ragu's
    ass for around 35000-40000 damage. After 12 or so castings Ragu goes bye-bye.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F100: Ahhh, goodies. Boss ain't a damn cheapskate. Lesse - with complimentary
    Ice Gem Ragu also coughed up PS SHERIFF STAR. Try equipping it to see all nifty
    bonuses it yields. There are downsides as well - wearer can be put in
    "Danger!" battles. You will auto-get F100 Beast Medal as well - this makes a
    total of 99 Beast Medals. 100th Beast Medal is found on F93 and we'll go get it
    now. Use Exodus Orb to return to F1 of Abyss.
    
    Note that it is possible that you have collected all other 99 Beast Medals
    before taking on Ragu for first time, like I did. You defeated Ragu and thus
    claimed F100 Beast Medal, and Monster Medal as well. The problem afterwards was
    that you can't save your game with a Gimel Coin, and need to beat both Ragu's
    first as well as second form one after another. If that's the case, good luck!
    I know I needed it.
    REFERENCE: WildArms1265-WildArms1267
    
    STAGE 11 END!
    - you currently have 99 Beast Medals
    - you currently have 12 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    STAGE 12 START!
    - collect 100th Beast Medal and claim Monster Medal
    
    F1: Take middle b-warp to F2.
    
    F2: Take S b-warp to F3.
    
    F3: Take N g-warp to F13.
    
    F13: Don't drop off, take other g-warp on this ledge to F23.
    
    F23: Take N b-warp to F22.
    
    F22: Take S b-warp to F21.
    
    F21: Take W g-warp to F31.
    
    F31: Don't drop off, take other g-warp on this ledge to F41.
    
    F41: Drop off to the S, take E b-warp to F42.
    
    F42: Take S g-warp to F52.
    
    F52: Take W b-warp to F53.
    
    F53: Take E g-warp to F63.
    
    F63: Don't drop off, unlock middle grey door, take middle g-warp to F73.
    
    F73: Drop off to the SW on ledge below, now don't drop off, take NE g-warp to
    F83.
    
    F83: Don't drop off, unlock NW grey door, take NW g-warp to F93.
    
    F93: SAVE YOUR GAME RIGHT NOW!!! Drop off to the N on ledge below, get F93
    Beast Medal, claim MONSTER MEDAL, use Exodus Orb to return to F1.
    REFERENCE: WildArms1268-WildArms1269
    
    STAGE 12 END!
    - you have collected all 100 Beast Medals, and claimed Monster Medal
    - you currently have 10 Abyss Keys left
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    FINAL STAGE START!
    - defeat Ragu O Ragula for good
    
    F1: Hey, where's the exit warp? You didn't really think it was over, did you?
    Max out Jack's LCK, approach the dark orb and touch it for final BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                             RAGU O RAGULA, ROUND 2
    
    -------------------------------------------------------------------------------
    RAGU O RAGULA'S STATS (no.298) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    100 | 600000 | 999999 | 600000 | HLV | HLV | ACT | NTH | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    999      | 720     | 940     | 560     | 800     | 600     | 650
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    EX File Key - 100                      | Ambrosia - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Giant Impact - VS one chr - phd
    2. Genocidal Blow - VS one chr - phd
    3. Counter Sweep - CATT VS one chr - phd
    4. Paradigm Pollution - NATT VS all chrs - nemgd, DL
    5. One Trillion Degrees - FATT VS all chrs - fire mgd
    6. Dispel - VS all chrs - shatters most positive statuses
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    
    Here was my setup for charging into battle:
    Cec  - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 1, PS HP Up 3, PS HP Up 4
           PS Regeneration
           PS SOS FP Up
    
    Jane - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 1, PS HP Up 2, PS HP Up 3
           PS MP Up 1
           PS Regeneration
           PS Floral Arts
    
    Jack - PS Sheriff Star
    
    Emma - PS Fire Break 1, PS Fire Break 2, PS Fire Break 3, PS Fire Break 4
           PS Blocker 1, PS Blocker 2
           PS Defense Up 1, PS Defense Up 2, PS Defense Up 3, PS Defense Up 4
           PS Resist Up 1, PS Resist Up 2, PS Resist Up 3, PS Resist Up 4
           PS HP Up 1, PS HP Up 2, PS HP Up 3
           PS MP Up 1, PS MP Up 4
           PS Life Charger
    
    Ragu loses weakness to ice element for this battle, meaning you cannot abuse it
    anymore. Ragu still counters everything, so only one chr will be attacking, in
    this case Jack with Laser Silhouette. When battle starts, we will buff him up
    only. Manual turn order of Jack, Emma, Cec.
    1st turn : Jack Force Carrot on Cec, Emma Great Booster on Jack, Cec Permanence
               on Jack
    2nd turn : Emma heals if necessary (otherwise guard), Jack does the same, Cec
               invokes Brave Seal
    3rd turn : Jane heals if necessary (otherwise guard), Jack does the same, Cec
               Permanence on Jack
    
    Ragu's fire attack will not hurt you (Jack will take some damage though).
    There's a case of severe beating waiting on you though - Ragu has a nice habit
    of using many [4.] just before end of turn - I was attacked with up to five of
    them at once. If you're unfortunate enough that Ragu uses Dispel, bummer. Just
    eat it up and repeat the Jack-buffing-up.
    
    Now that Jack is seriously strengthened, start using ACC with Laser for around
    80000 dmg to Ragu (for added damage cast Fragile on Ragu). So to recap:
    Trillion will do zero damage (or in Jack's case minimal damage), its physicals
    can either be avoided, or blocked with Blocker kicking in, and that leaves its
    [4.] - if it's spammed one time too many, you may meet Game Over.
    
    Should you follow my advice, Ragu kicks the bucket after 8 Lasers.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F1: Gosh, that was a tough battle. EX FILE KEY (20th) is yours! Take S b-warp
    to Elw overworld, and return to Filgaia for a much deserved break. Now that you
    have all Crest Graphs, stop by any magic guild and bind: Life Drain, Restore,
    Spread, and Graviton.
    REFERENCE: WildArms1270
    
    FINAL STAGE END!
    - you have conquered the Abyss! CONGRATULATIONS!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                   ABYSS SAGA - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                            MELODIES FOR YOUR EARS ONLY - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There's more collectin' to be done. Head to Curan Abbey.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    Enemies : none
    Items   : ITEM LIST ID - #IL004
              [ ] 011. EX File Key (have all music tracks available, and talk to
                       Suzanne, then when you exit her menu, you'll get it) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to Suzanne in 2nd N room (counting from W to E) and she'll acknowledge
    your "mastery" in music (by getting out of Abyss and killing Ragu's second form
    you have completed the music track list). She'll give you EX FILE KEY (21st)
    for your troubles.
    REFERENCE: WildArms1271
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                  MELODIES FOR YOUR EARS ONLY - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                 SECRET GARDEN'S SECRET - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to Secret Garden.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    Enemies : none
    Items   : ITEM LIST ID - #IL031
              [ ] 003. EX File Key (have 100% growth rate for all flowers) - PR
    Chests  : none
    Duplos  : none needed
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    At this point I was able to complete the breeding of all seven flowers. Once
    you get all the items to 100% growth rate (all of them appear in green font),
    exit out of the menu and Mariel will give you EX FILE KEY (22nd).
    REFERENCE: WildArms1272-WildArms1273
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                       SECRET GARDEN'S SECRET - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                        GOLEM CHALLENGE - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    There's eight Golems in total to be found in the game. You have befriended one
    of them, and killed Lolithia and Diablo during story progress. That makes five
    Golems left. Barbados is found within the desert strip surrounded by mountains
    and Leviathan swims the seas near Adlehyde. Sado, Lucifer and Belial are all
    found on Malduke. Preferred fighting team were, once again, all females. Hehe.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    MISSION 1 - DESTROY BARBADOS
    
    Know the desert strip which stretches in NE corner of the map? You can find
    Barbados here while walking around. A message will pop up when Barbados
    approaches (however, there is a small precaution to be taken - you need to be
    on WOMD, otherwise Barbados will smack you off with super cool looking move and
    you'll get Game Over) - choose second option to engage in mortal BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                           BARBADOS
    
    -------------------------------------------------------------------------------
    BARBADOS' STATS (no.221) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    90  | 180000 | 200000 | 75000  | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    800      | 620     | 780     | 208     | 250     | 469     | 287
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Gaia Stop 4 - 100                   | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Rocket Sling - CATT VS one chr - phd
    2. Crack Tremor - EATT VS all chrs - earth mgd, DL
    3. Linear Rail Cannon - NATT VS one chr - nemgd
    4. Malduke Gaze - VS all chrs - if not on WOMD, Game Over
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1200 phd, [2.] 600 mgd to all, [3.] 1600 mgd.
    
    See the cool scene when battle starts. If you're on WOMD, you'll be fine,
    otherwise you won't. During battle have Emma cast Wind Zone, then Great Booster
    on Cec, Cec casts Permanence on self, and then start invoking Gale Claw for
    about 35000 dmg to boss. Emma can help by casting her wind Emulator skills,
    while Jane's job is to Mystic Berries in case you get low on HP.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Woot? PS GAIA STOP 4 is yours. If you enter the battle while not on WOMD, it is
    possible to not allow Barbados to get a move in by spamming Cosmic Cog. You can
    peel off as much HP as you want, but Barbados will not die (also note the
    regular battle music) - Barbados has infinite HP in such scenario.
    REFERENCE: WildArms1274-WildArms1275
    
    MISSION 1 ACCOMPLISHED!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    MISSION 2 - DESTROY LEVIATHAN
    
    Go to Adlehyde to rest and save your game. Equip PS Water Breaks before we take
    on Lev. Get out to world map and get on Sweet Candy II. Sail near Adlehyde and
    you should soon fall into a battle against Lev. Note that you will not auto
    engage it - its encounter appears as "!", so if you cancel it, you cancel the
    boss battle as well. But you can retry as many times as you like. When you
    succeed, time for BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                          LEVIATHAN
    
    -------------------------------------------------------------------------------
    LEVIATHAN'S STATS (no.305) [HP invisible; sometimes Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    90  | 210000 | 210000 | 75000  | HLV | NTH | HLV | HLV | ACT | WKN | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    840      | 550     | 820     | 400     | 450     | 480     | 400
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Water Break 4 - 100                 | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Stingray - VS one chr - phd
    2. Hydro Launcher - WATT VS one chr - water mgd, DL
    3. Maelstrom - WATT VS all chrs - water mgd, DL
    4. Infra Sonic - NATT VS one chr - nemgd, DL
    5. Water Zone - all combatants - water damage doubled, fire damage halved, DL
    6. Cyclone - WATT VS all chrs - water mgd
    7. Reactor Torpedo - NATT VS one chr - nemgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 phd, [2.], [3.] and [4.] for 800 mgd, [6.] 1000 mgd to
    all, [7.] 600 mgd. Boss changes between flying and standing mode every three
    turns.
    
    During battle have Emma cast Thunder Zone, then Great Booster on Cec, Cec casts
    Permanence on self, and then start invoking Thunder Fang for about 35000 dmg
    to boss. Emma can help by casting her thunder Emulator skills, while Jane's job
    is to Mystic Berries in case you get low on HP.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Lev left behind PS WATER BREAK 4.
    REFERENCE: WildArms1276
    
    MISSION 2 ACCOMPLISHED!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    MISSION 3 - DESTROY BELIAL
    
    To reach it and final two golems, you'll need to go to Ka Dingel's F34 and use
    the teleporter to enter Malduke.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D28 - MALDUKE [in space above Ka Dingel]
    Enemies : no.030, no.141, no.162, no.180, no.182, no.183, no.184, no.185,
              no.186, no.187, no.057, no.103, no.179, no.205, no.254, no.315,
              no.168, no.232, no.281, no.255 (BOSS), no.314 (BOSS), no.153 (BOSS),
              no.152 (BOSS), no.151 (BOSS), no.139 (BOSS), no.140 (BOSS),
              no.147 (BOSS)
    Items   : ITEM LIST ID - #IL056
              [ ] 021. PS Defense Up 4 - AU
              [ ] 022. PS Ray Break 4 - AU
              [ ] 023. PS Dark Break 4 - AU
              [ ] 024. EX File Key (defeat all golems) - AU
    Chests  : 14 (14 cleared, 0 remain)
    Duplos  : none needed
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Jump Boots the floor switch to reach N exit.
    
    F9: Save your game at green gem, exit N.
    
    F10: Touch the green crystal.
    
    F13: Touch E blue crystal.
    
    F14: Time for more puzzles. Unlike earlier, this time you'll need to match
    TRIANGLE side of the punchable block towards the floor pattern. Equip Mighty
    Gloves.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     | SW1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     |     |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL1 - C3, C4, B4, B3, A3
    C |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    D |     |     | BL1 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F14: Touch the N blue crystal.
    
    F15: Another puzzle.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     | SW1 |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     | SW2 |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL1 - C2, B2, B3, A3
    C |     |     | BL1 |     |     |      BL2 - D2, C2, C3, B3
    --|-----|-----|-----|-----|-----|
    D |     |     | BL2 |     |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F15: Touch the N blue crystal.
    
    F16: Another puzzle.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     |     |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     | SW1 |     | SW2 |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL3 - C4, B4, B3, C3, C4, B4
    C |     |     | SW3 |     |     |      BL1 - C2, B2, B3, C3, C2, B2
    --|-----|-----|-----|-----|-----|      BL2 - E3, E2, D2, D3, C3
    D |     | BL1 | BL2 | BL3 |     |
    --|-----|-----|-----|-----|-----|
    E |     |     |     |     |     |
    --|-----|-----|-----|-----|-----|
    
    F16: Touch the N blue crystal.
    
    F17: Another puzzle - last one.
    
              NORTH DIRECTION
      |  1  |  2  |  3  |  4  |  5
    --|-----|-----|-----|-----|-----|      BL - punchable block
    A |     |     |     |     |     |      SW - switch
    --|-----|-----|-----|-----|-----|
    B |     |     | SW1 |     |     |      Punch like this:
    --|-----|-----|-----|-----|-----|      BL4 - D2
    C | SW2 | BL1 | BL2 | BL3 | SW3 |      BL2 - B3
    --|-----|-----|-----|-----|-----|      BL1 - C1
    D |     |     | BL4 |     |     |      BL3 - C5
    --|-----|-----|-----|-----|-----|      BL2 - B4, C4, D4, E4, E3, D3, C3, B3
    E |     |     | SW4 |     |     |      BL4 - E2, E3, D3, D2, E2, E3
    --|-----|-----|-----|-----|-----|
    
    F17: Touch the N blue crystal.
    
    F18: There it is - the red crystal you've been hunting for. Get nearby and play
    Guitar - BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                             BELIAL
    
    -------------------------------------------------------------------------------
    BELIAL'S STATS (no.255) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    90  | 220000 | 220000 | 72000  | HLV | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    900      | 520     | 720     | 139     | 900     | 774     | 481
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Defense Up 4 - 100                  | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Pile Bunker - (CATT) VS one chr - phd
    2. Axle Break - VS one chr - phd
    3. Undulation Cannon - NATT VS one chr - nemgd, DL
    4. Optical Camouflage - self - turns invisible
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 phd, [2.] for 1500 phd, [3.] for 1500 mgd.
    
    During battle have Emma cast Great Booster on Jack, Cec casts Permanence on
    Jack, Cec pops Fragile on Bel. Preparations done (maybe apply Shield as well),
    so have Jack start spamming Laser Silhouette until Bel drops dead. Keep Jane
    around to Mystic Berries in case you get low on HP (as boss counters
    everything, it's likely to happen).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F18: Golem coughed up PS DEFENSE UP 4. Touch S crystal.
    
    F13: Touch S green crystal.
    
    F10: Exit S.
    
    F9: Save your game at green gem.
    REFERENCE: WildArms1277-WildArms1278
    
    MISSION 3 ACCOMPLISHED!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    MISSION 4 - DESTROY LUCIFER
    
    F9: Exit N.
    
    F10: Touch red crystal.
    
    F19: Note down the colors of five orbs on N side of the room. They go: red,
    orange, yellow, green, purple. Now touch E blue crystal.
    
    F20: Touch *red* crystal (NW).
    
    F21: Touch *orange* crystal (E).
    
    F22: Touch *yellow* crystal (W).
    
    F23: Touch *green* crystal (NE).
    
    F24: Touch *purple* crystal (N).
    
    F25: There it is - the red crystal you've been hunting for. Get nearby and play
    Guitar - BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                            LUCIFER
    
    -------------------------------------------------------------------------------
    LUCIFER'S STATS (no.314) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    90  | 240000 | 240000 | 75000  | NTH | NTH | NTH | NTH | NTH | NTH | ACT | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    860      | 580     | 840     | 420     | 630     | 650     | 543
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Ray Break 4 - 100                   | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Beam Fencer - VS all chrs - phd
    2. Photon Bullet - (CATT) & LATT VS one chr - light mgd
    3. Luminous Impact - LATT VS all chrs - light mgd, DL
    4. Bright Zone - all combatants - light damage doubled, dark damage halved, DL;
       boss also gains Active Element status
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 phd to all, [2.] for 800 mgd, [3.] for 1000 mgd to
    all.
    
    During battle have Emma cast Dark Zone, then Great Booster on Cec, Cec casts
    Permanence on self, and then start invoking Hell Scream for about 35000 dmg to
    boss. Emma can help by casting her dark Emulator skills, while Jane's job is to
    Mystic Berries in case you get low on HP.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F25: Boss coughed up PS RAY BREAK 4. Touch S crystal.
    
    F19: Touch S red crystal.
    
    F10: Exit S.
    
    F9: Save your game at green gem.
    REFERENCE: WildArms1279-WildArms1280
    
    MISSION 4 ACCOMPLISHED!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    MISSION 5 - DESTROY SADO
    
    F9: Exit N.
    
    F10: Touch blue crystal.
    
    F26: Touch E blue crystal.
    
    F27: You need to operate with pillars in the wrong way, so that they turn
    orange (I chose Mighty Gloves) - punch the single pillar once. Touch N blue
    crystal.
    
    F28: Punch three pillars once each. Touch N blue crystal.
    
    F29: Punch three pillars once each. Touch N blue crystal.
    
    F30: There it is - the red crystal you've been hunting for. Get nearby and play
    Guitar - BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                 SADO & 5x SIDEKICK
    
    -------------------------------------------------------------------------------
    SADO'S STATS (no.153) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    90  | 200000 | 180000 | 72000  | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    820      | 640     | 860     | 387     | 380     | 558     | 300
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 0           | 0          | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Dark Break 4 - 100                  | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Finger Launcher - VS one chr - phd
    2. Blackhole Bullet - (CATT) & DATT VS one chr - dark mgd
    3. Phantom Hazard - DATT VS all chrs - dark mgd, DL
    4. Dark Zone - all combatants - dark damage doubled, light damage halved, DL;
       boss also gains Active Element status
    
    -------------------------------------------------------------------------------
    SETEPH'S STATS (no.152) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    70  | 12000  | 5000   | 5000   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    466      | 240     | 400     | 360     | 480     | 458     | 350
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    30          | 30         | 30          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Undulation Cannon - NATT VS one chr - nemgd, DL
    
    -------------------------------------------------------------------------------
    SETEC'S STATS (no.151) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    70  | 12000  | 5000   | 5000   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    373      | 240     | 400     | 360     | 460     | 366     | 350
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    30          | 30         | 30          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Undulation Cannon - NATT VS one chr - nemgd, DL
    
    -------------------------------------------------------------------------------
    SETI'S STATS (no.139) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    70  | 12000  | 5000   | 5000   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    373      | 240     | 400     | 360     | 440     | 329     | 350
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    30          | 30         | 30          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Undulation Cannon - NATT VS one chr - nemgd, DL
    
    -------------------------------------------------------------------------------
    STEC'S STATS (no.140) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    70  | 12000  | 5000   | 5000   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    373      | 240     | 400     | 360     | 420     | 293     | 350
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    30          | 30         | 30          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Undulation Cannon - NATT VS one chr - nemgd, DL
    
    -------------------------------------------------------------------------------
    SEUTEPH'S STATS (no.147) [HP invisible; Flying enemy]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    70  | 12000  | 5000   | 5000   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    410      | 240     | 400     | 360     | 400     | 403     | 350
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    30          | 30         | 30          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Undulation Cannon - NATT VS one chr - nemgd, DL
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1500 phd, [2.] for 800 mgd, [3.] for 1000 mgd to all.
    Sidekick's [1.] does 700 mgd.
    
    First turn Jane uses Follow me!, Emma casts Bright Zone, Cec invokes Flash Hit
    to wipe out all sidekicks. Emma then gives Great Booster on Cec, Cec casts
    Permanence on self, and then start invoking Flash Hit for about 35000 dmg to
    boss. Emma can help by casting her light Emulator skills, while Jane's job is
    to Mystic Berries in case you get low on HP.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    F30: Boss coughed up PS DARK BREAK 4. Additionally, as this was last golem
    defeated, you also nail EX FILE KEY (23rd)! Touch S crystal.
    
    F26: Touch S red crystal.
    
    F10: Exit S.
    
    F9: Save your game at green gem.
    REFERENCE: WildArms1281-WildArms1282
    
    MISSION 5 ACCOMPLISHED!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                              GOLEM CHALLENGE - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                  KING OF... SOMETHING? - BEGINNING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Your final boss challenge awaits in Devil's Playground.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
    Enemies : no.271 (BOSS)
    Items   : ITEM LIST ID - #IL041
              [ ] 025. PS Resist Up 4 - AU
    Chests  : 1 (1 cleared, 0 remain)
    Duplos  : 6 needed (6 used, 0 remain)
    Level   : lv100
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    To get to Moa, you'll need 5 Duplos. Head to manager's room and enter N door.
    Here's five Duplo doors, each requiring a Duplo (read the slab as well). When
    you get to final N door, you will be asked for a password.
    
    For japanese version: The password is entered in the combo of "year / month".
    The password matches the system clock of your PS2. So if you've been fiddling
    with it, you'll need to check into your PS2's system settings and note down the
    month and year. For example, it the system clock would be set on November 2005,
    the password entered is "2005/11". The password in the pic is only an example
    of how to enter it.
    
    For US version: Everything from previous paragraph applies, *except* that the
    password is entered in the combo of "month / year", so following the example I
    listed in earlier paragraph, that would be "11/2005".
    
    When you succeed, enter the new room. Get to the middle to find last red
    crystal - play Guitar near it and... BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                  KING OF ANGOL MOA
    
    -------------------------------------------------------------------------------
    KING OF ANGOL MOA'S STATS (no.271) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    95  | 300000 | 300000 | 80000  | RST | RST | RST | RST | RST | RST | RST | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    256      | 650     | 900     | 61      | 400     | 460     | 487
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    25       | 0       | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    25          | 0          | 30          | 35         | 0          | 0
    
    Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
    PS Resist Up 4 - 100                   | Ambrosia - 12,5
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Agony Effect - NATT VS one chr - nemgd, DL
    2. Screaming Mad - (CATT) & DATT VS one chr - dark mgd, DL
    3. Renovation - self - recover a fraction of HP, DL
    4. The 7th Moon - NATT VS all chrs - nemgd
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 1000 mgd, [2.] for 800 mgd, [4.] for 1300 mgd to all (used
    every third turn).
    
    Cec casts Protect, Emma Great Booster on Jack, Jack whatever. On next turn Cec
    Permanence on Jack, Emma heals if needed (otherwise whatever), Jack still
    nothing. Next turn invoke Brave Seal (Jack and Emma heal), then Permanence
    on Jack again. Finally Fragile on Moa, and Jack starts spamming Laser. Five or
    so turns later Moa's history.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Lame cheapskate - PS RESIST UP 4 is yours.
    REFERENCE: WildArms1283-WildArms1285
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                        KING OF... SOMETHING? - END
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------------ CONGRATULATIONS! -------------------------------
    ---------------------------- YOU HAVE SUCCESSFULLY ----------------------------
    ----------------------------- COMPLETED EPILOGUE! -----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    All that remains to be done is the end of game...
    
    
    
    ===============================================================================
    ===============================================================================
    20.)                        THE END OF GAME - G2000
    ===============================================================================
    ===============================================================================
    
    I say it is time to end Quarter Knights shenanigans. Were you doing all
    subquests I mentioned in Epilogue section, by now you're super powerful and
    will mop the floor with them easily. Otherwise bosses offer decent challenge if
    your team is lv55 average. Go to Ka Dingel, and make it to F34, where you
    should use teleport towards Malduke.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D28 - MALDUKE [in space above Ka Dingel]
    Enemies : no.030, no.141, no.162, no.180, no.182, no.183, no.184, no.185,
              no.186, no.187, no.057, no.103, no.179, no.205, no.254, no.315,
              no.168, no.232, no.281, no.115 (BOSS), no.274 (BOSS), no.019 (BOSS),
              no.113 (BOSS)
    Items   : ITEM LIST ID - #IL056
              [ ] 025. EX File Key (steal from second to last boss) - AU
              [ ] 026. EX File Key (deal 7000+ damage in single *attack* to final
                       boss, then use Lucky Shot on the boss) - AU
    Chests  : 14 (14 cleared, 0 remain)
    Duplos  : none needed
    Level   : when bosses are killed, lv100
    Notes   : if you came here straight from the end of Walkthrough section, expect
              to be lv56-60 after you smite final boss
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    F1: Jump Boots the N floor switch to access N exit.
    
    F9: Save your game, exit N.
    
    F10: Exit N.
    
    F11: Exit N.
    
    F12: Loop around and examine N door. Choose "Yes" if you're certain. BANZAI!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                           SWORDSMAN QUARTER KNIGHT
    
    -------------------------------------------------------------------------------
    SWORDSMAN QUARTER KNIGHT'S STATS (no.115) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    51  | 11000  | 26000  | 7000   | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    307      | 198     | 295     | 115     | 171     | 296     | 198
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    20       | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 50          | 30         | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Glumzamber - VS one chr - phd
    2. Zamber's Revenge - CATT VS one chr - phd
    3. Zeik Impulse - NATT VS all chrs - nemgd
    4. Negative Rainbow - MULTI-EL VS all chrs - mgd of all elements
    5. Counter Form - self - will counter all attacks received during current turn
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 500 dmg, [2.] for 500 dmg, [3.] deals 600 mgd to all, [4.]
    does 1000 mgd to all (used each 3rd turn).
    
    Before battle whip on PS Defense Ups and PS HP Ups, if you have any. I also
    suggest wearing some element Breaks to reduce damage from Negative Rainbow.
    Boss just loves using [5.] on first turn, where you want to go all out on him.
    Therefore have only one chr doing the attacking, most likely Rudy and his
    Gatling Raid. The other two...
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection; follow up
           by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    Throw Gella card at the boss. Don't forget to heal/revive chrs if they get
    killed.
    
    Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
    Material to invoke Shining Star, and have her cast Command Replay, which will
    now be cast at all three chrs at once. By second turn she'll have enough FP for
    another round of Shining Star invoking, only this time cast Permanence. Now,
    all actions you do will be repeated at the end of turn (but same conditions
    must be met!).
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    After kicking his sorry ass somebody comes back for more! BANZAI!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY, & JACK
    JANE, EMMA & SSC
                                           VS
                                                            QUARTER KNIGHTS' LEADER
                                                                       & 4x AMADEUS
    
    -------------------------------------------------------------------------------
    QUARTER KNIGHTS' LEADER'S STATS (no.274) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    52  | 9600   | 6000   | 27000  | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    115      | 166     | 302     | 91      | 148     | 182     | 139
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    0        | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 30          | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
    none                                   | EX File Key - 100
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Als-Magna - DATT VS all chrs - dark mgd
    2. Phatima's Miracle - LATT VS all chrs - light mgd
    3. Seyfert Microcosm - NATT VS all chrs - nemgd
    4. Vinculum Animae - revives up to four KO-ed Amadeus/es
    
    -------------------------------------------------------------------------------
    AMADEUS' STATS (no.019) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    50  | 1200   | 600    | 500    | NTH | NTH | NTH | NTH | NTH | NTH | NTH | WKN
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    98       | 158     | 163     | 121     | 430     | 110     | 127
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    50       | 50      | 100     | 100     | 100     | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 80          | 40         | 20         | 10
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Noxious Stream - NATT VS one chr - nemgd, induces sickness, 60% chance, DL
    2. Harmful Wave - NATT VS one chr - nemgd, induces poison, 65% chance, DL
    3. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 60% chance
    4. Hyperion Blaster - NATT VS one chr - nemgd, DL
    5. [innate Defend ability]
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Main boss' [1.] hits for 500 mgd to all, [2.] for 500 mgd to all as well, and
    [3.] for 800 dmg to all. All of sidekicks' offensive moves deal 250 mgd to one.
    
    Pop a cap into two Amadeus' asses, so that you reduce their numbers. Boss
    didn't revive them at all during the fight. Amadeus has annoying habit to
    intercept physicals aimed at main boss, so it takes damage instead. Main boss
    halves most elements, and has active property for light and dark, while Amadeus
    is weak to dark only. So if Cec is decently trained in magic, chuck Darkness on
    it.
    
    Invoke Castle Defense first for Status Lock, and then Shining Star +
    Permanence, so that you won't get affected by annoying statuses Amadeus chuck
    at you.
    
    Cec  - Shield (or Protect; or both), Holy Man Sorrow, Shining Star + Quick,
           Shining Star + Permanence - this will reduce the damage you're taking by
           quite a lot; later, you may also wish to apply Turbulence, and Shining
           Star + Reinforce, and especially Shining Star + Resurrection; follow up
           by Fragile on boss so other two chrs can deal more damage
    Rudy - Boosted Shell (or Hound Mine), then Lock-on Gatling Raid (18 bullets!)
    Jack - Speed Fang, or Maximum Risk if he's low on HP
    Emma - Great Booster on Rudy, followed up by Permanence from Cec
    Jane - she's useful for having all vanguard chrs executing actions before the
           boss does, or using Mystic with your items
    
    If there's two chrs that need healing, get both Jack and Cec to do so. Don't be
    stingy with recovery items, go all out if you need to (Ambrosia lifts all bad
    statuses, even fallen, and recovers full HP & MP). Don't forget to heal/revive
    chrs if they get killed.
    
    Now here's why you *need* Jane. Main boss has EX File Key for stealing.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    F12: Cool - we won, Quarter Knights have been quartered, and EX FILE KEY (24th)
    is yours! When you have control, exit S.
    
    F11: Exit S.
    
    F10: Exit S.
    
    F9: Exit S (the green gem is no longer here).
    
    F8: Drop off the ledge, and step into the teleporter to Ka Dingel. Choose
    "Yes" to warp.
    
    Tralala, we're enjoying the sights... hahaha, you thought he would give up that
    easily? He has returned, and he is ready for... BANZAI!!!
    
    
    -------------------------------------------------------------------------------
                                     BOSS BATTLE!!!
    
    CECILIA, RUDY & JACK
    JANE, EMMA & SSC
                                           VS
                                                                              TUVAI
    
    -------------------------------------------------------------------------------
    TUVAI'S STATS (no.113) [HP invisible]
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
    53  | 7000   | 30000  | 8000   | ACT | NTH | HLV | RST | HLV | RST | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
    304      | 246     | 296     | 93      | 521     | 363     | 130
    
    - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
    LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
    30       | 0       | 100     | 100     | 0       | 0       | 0       | 0
    
    - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
    SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
    0           | 0          | 55          | 0          | 0          | 0
    
    Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
    1. Glumzamber Nemesis - CATT VS one chr - phd
    2. Zeik Impulse - NATT VS all chrs - nemgd
    3. Negative Rainbow - MULTI-EL VS all chrs - mgd of all elements
    4. Proton Beam - NATT VS one chr - nemgd
    5. Ein Sof Owl - NATT VS all chrs - nemgd
    6. Boss begins the battle with <DEF up> and <RES up> bonuses.
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boss' [1.] hits for 450 dmg, [2.] deals 400 mgd to all, [3.] does 300 mgd to
    all, [4.] 700 mgd, [5.] does 600 mgd to all.
    
    This is the last battle of the game. Win it and you're home free.
    - battle is five turns long
    - boss has infinite HP, but you need to inflict at least 7000 dmg, otherwise
      it's Game Over (use Gimel Coin to retry)
    - to get EX File Key from this boss, you need to inflict 7000 dmg in *one*
      action (Rudy's Gatling Raid), and then use Lucky Shot on him
    
    Cast Protect first, and then Shining Star + Permanence, so that you reduce most
    damage taken from the boss.
    
    If Jane and Emma are with you, do this: Jane uses her Follow me!, Emma casts
    Great Booster on Rudy, and he does whatever. In second turn have Cec cast
    Permanence on him. Heheh - next whip out Gatling Raid and shoot him to kingdom
    come.
    
    Boss counters nearly everything, so you need to prepare for your offensive.
    Make sure you Dispel bonuses boss has and to put Fragile on him, and invoking
    Brave Seal is also a good move to make on the turn where you will go all
    out (4th or 5th is recommended).
    
    After five turns have passed, and boss ate more than 7000 dmg, battle ends.
    
    CONGRATULATIONS!
                                                                YOU ARE VICTORIOUS!
    -------------------------------------------------------------------------------
    
    
    Nice - you nabbed another EX FILE KEY (25th).
    REFERENCE: WildArms9998-WildArms9999
    
    All ya get to do now is sit back and enjoy the ending sequences. After credits
    have rolled, you'll be asked to save your game. Make sure you do so, but in a
    DIFFERENT SLOT! When you save your game, exit to title screen.
    
    Once you're prompted to hit Start button on title screen, do so for memory card
    screen to appear. It will scan both memory card slots for your WA:ACF data and
    offer these options (from left to right): "Load", "New Game", and "EX File".
    
    Choose "Ex File" and then the save you made when you finished the game. Once it
    loads, you will be treated to a screen, where all EX File Keys you found are
    displayed. The features presented are quite nice (character art, voice
    collections, movie player, etc.), but most important is first EX File Key. If
    you've collected it, you can use the option unlocked to start an EX New Game.
    
    Basically, it is a new game, but with several modifications. Chrs begin at
    levels you ended previous game with, gella acquired carries over, and PS
    Sheriff Star as well, if you've obtained it.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------------ CONGRATULATIONS! -------------------------------
    ---------------------------- YOU HAVE SUCCESSFULLY ----------------------------
    ----------------------------- COMPLETED THE GAME! -----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    
    ===============================================================================
    ===============================================================================
    21.)                        WORLD MAP ITEMS - G2100
    ===============================================================================
    ===============================================================================
    
    In total, there's 76 items / gella bags to be found on the world map.
    - 56 items are found on land (you can reach them by foot, ship, airplane, and
      sometimes WOMD will be required)
    - 16 items are found on water (you need the ship)
    - 4 items are located on place out of this world
    
    -------------------------------------------------------------------------------
    ITEMS ON WORLD MAP, REACHABLE ON LAND
    -------------------------------------------------------------------------------
    NR. | ITEM                       | X COOR. | Y COOR.
    -------------------------------------------------------------------------------
    01. | 1500 gella                 | 15700   | 21800
    02. | 3x Potion Berry            | 17300   | 21300
    03. | 500 gella                  | 18400   | 20200
    04. | Hard Grape                 | 21100   | 20200
    05. | PS Memoirs Pen 2           | 16450   | 16450
    -------------------------------------------------------------------------------
    06. | LVL Apple                  | 18300   | 16600
    07. | Alter Part                 | 21020   | 12500
    08. | Revive Fruit               | 23350   | 12300
    09. | 1500 gella                 | 17800   |  4400
    10. | 2500 gella                 | 20700   |  4600
    -------------------------------------------------------------------------------
    11. | Nectar                     | 22300   |  5900
    12. | 5x Potion Berry            | 11300   | 21800
    13. | 500 gella                  | 13800   | 23100
    14. | Alter Part                 | 15000   | 23700
    15. | 500 gella                  |  9450   |  6600
    -------------------------------------------------------------------------------
    16. | PS Gaia Stop 2             | 10600   |  9700
    17. | Duplicator                 | 12300   |  9300
    18. | 3000 gella                 | 17050   |  9900
    19. | EX File Key                | 16900   |  7900
    20. | Alter Part                 | 10400   | 11600
    -------------------------------------------------------------------------------
    21. | PS Resist Up 2             | 12500   | 11000
    22. | Small Flower               | 14100   |  8600
    23. | Alter Part                 | 10700   | 16700
    24. | 3x Force Carrot            | 10800   | 20000
    25. | Small Flower               |  3900   | 18800
    -------------------------------------------------------------------------------
    26. | 3000 gella                 |  4500   | 15300
    27. | PS Windbreaker 2           |  3300   | 13000
    28. | 1000 gella                 |  5300   | 14850
    29. | Shining Star               |  5200   | 20500
    30. | Gimel Coin                 | 10600   |  1000
    -------------------------------------------------------------------------------
    31. | 3x Mega Berry              | 18400   | 23600
    32. | 3000 gella                 | 23000   | 16700
    33. | PS Remove Trap             | 12600   |  1900
    34. | Duplicator                 | 15000   |  1500
    35. | Ice Crystal                |  8400   | 23600
    -------------------------------------------------------------------------------
    36. | Nectar                     |  9700   | 13100
    37. | LVL Apple                  |  8600   | 11950
    38. | 3000 gella                 |  8300   |  9800
    39. | Small Flower               |  3500   | 10200
    40. | 1000 gella                 | 20400   | 21800
    -------------------------------------------------------------------------------
    41. | Lucky Card                 | 10800   |  5300
    42. | PS Moon Stone 2            | 22000   | 15700
    43. | Duplicator                 |   400   |  4400
    44. | Gimel Coin                 | 11300   | 16900
    45. | 2000 gella                 |  6900   |  4400
    -------------------------------------------------------------------------------
    46. | Gella Card                 |  4000   |  1900
    47. | Migrant Seal (14th)        | 22800   | 22800
    48. | PS Angel Quill 3           | 21100   | 21700
    49. | Alter Part                 |  6600   | 15300
    50. | Nectar                     |  8100   | 15700
    -------------------------------------------------------------------------------
    51. | 5000 gella                 | 24700   | 10200
    52. | Small Flower               |  7900   |  1300
    53. | Duplicator                 |  7500   | 21100
    54. | 10000 gella                |  4900   |  4900
    55. | Mega Berry                 |  6300   |  5400
    -------------------------------------------------------------------------------
    56. | PS Blue Circlet 4          | 15000   |  6000
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    ITEMS ON WORLD MAP, REACHABLE ON WATER
    -------------------------------------------------------------------------------
    NR. | ITEM                       | X COOR. | Y COOR.
    -------------------------------------------------------------------------------
    57. | Message in a bottle        | 12600   | 14600
    58. | Sword Swipe                | 17000   | 14700
    59. | Heal Berry                 |  5700   |  6900
    60. | Duplicator                 |   700   | 19000
    61. | 3x Gella Card              |  5700   | 22000
    -------------------------------------------------------------------------------
    62. | PS Clear Chime 2           | 18700   | 22100
    63. | 3x Gimel Coin              |  4950   | 10500
    64. | Duplicator                 |  2200   |  5400
    65. | 5000 gella                 | 22200   | 18800
    66. | 3x Lucky Card              |  8200   |  3500
    -------------------------------------------------------------------------------
    67. | Alter Part                 | 18600   |  6700
    68. | Migrant Seal (10th)        | 23600   |  1000
    69. | Migrant Seal (18th)        | 19800   | 20000
    70. | PS Angel Quill 4           | 22900   | 13900
    71. | PS Assist Blitz            | 19500   | 18000
    -------------------------------------------------------------------------------
    72. | PS Ice Break 4             |  8900   | 17900
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    ITEMS ON WORLD MAP OF ELW DIMENSION, REACHABLE ON FOOT
    -------------------------------------------------------------------------------
    NR. | ITEM                       | APPROXIMATE LOCATION
    -------------------------------------------------------------------------------
    73. | PS Ray Break 3             | SE from #EDI02
    74. | PS Full Libra 3            | SW from #EP07
    75. | PS Resist Up 3             | NW from Abyss
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    ITEMS ON WORLD MAP OF ELW DIMENSION, REACHABLE ON WATER
    -------------------------------------------------------------------------------
    NR. | ITEM                       | APPROXIMATE LOCATION
    -------------------------------------------------------------------------------
    76. | Ambrosia                   | W from Tarjon in nearby lake (Whistle)
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    ITEMS ON FIELD SCREEN, OBTAINED UNDER SPECIAL CIRCUMSTANCES
    -------------------------------------------------------------------------------
    NR. | ITEM                       | CONDITION FOR OBTAINING
    -------------------------------------------------------------------------------
    77. | EX File Key                | Get Rudy to lv100, is dropped in next battle
    78. | EX File Key                | Get Jack to lv100, is dropped in next battle
    79. | EX File Key                | Get Cec to lv100, is dropped in next battle
    80. | EX File Key                | Get Emma to lv100, is dropped in next battle
    81. | EX File Key                | Get Jane to lv100, is dropped in next battle
    -------------------------------------------------------------------------------
    82. | EX File Key                | Get SSC to lv100, is dropped in next battle
    83. | EX File Key                | Defeat all golems, is dropped on 7th beaten
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    ITEMS ON WORLD MAP, OBTAINED UNDER SPECIAL CIRCUMSTANCES
    -------------------------------------------------------------------------------
    NR. | ITEM                       | CONDITION FOR OBTAINING
    -------------------------------------------------------------------------------
    84. | PS FP Advance              | Defeat Humpty and Dumpty
    85. | PS Gaia Stop 4             | Defeat Barbados
    86. | PS Water Break 4           | Defeat Leviathan
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    22.)                        ITEM CHECKLISTS - G2200
    ===============================================================================
    ===============================================================================
    
    In this section you will find detailed checklists of items and stuff, which you
    can find in towns and dungeons. If you need checklist for world map items, look
    in the above section.
    
    All of the items that are nailed and tucked away in your inventory as of time
    of writing this guide, will have an "x" in the checkbox preceeding that item.
    
    P.S.: As you see, some of the checklists are separated in segments. This means
          that you can only get those items on a later visit, when you're in
          possession of correct tool, and other things.
    
    625items + 30extra = 655 entries found
    3 CH = 3 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
    Items   : ITEM LIST ID - #IL001
              [x] 001. 5x Heal Berry - AU
              [x] 002. Heal Berry - BR
              [x] 003. Heal Berry - BR
              [x] 004. Heal Berry - BR
              [x] 005. Heal Berry - BR
              [x] 006. Revive Fruit - BR
              [x] 007. Heal Berry - BR
              [x] 008. Bomb Tool - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 009. 500 gella (Hanpan) - CH
              [x] 010. Heal Berry (Wire Hook) - BR
              [x] 011. Crest Graph (11th, Wire Hook) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 012. EX File Key (Wire Hook, Magic Staff, Wind Staff) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 013. PS Moon Stone 3 - AU
              [x] 014. Hope Shard - AU
    
    6 CH = 9 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D01 - BERRY CAVE [X: 14850, Y: 21700]
    Items   : ITEM LIST ID - #IL002
              [x] 001. Migrant Seal (1st) - AU
              [x] 002. 3x Lucky Card - AU
              [x] 003. Heal Berry - CR
              [x] 004. Heal Berry - CH
              [x] 005. 3x Lucky Card - CH
              [x] 006. Small Flower - CR
              [x] 007. 10x Gimel Coin - CH
              [x] 008. Gella Card - CH
              [x] 009. Heal Berry - CH
              [x] 010. Heal Berry - CR
              [x] 011. 200 gella - CH
              [x] 012. Holy Berry (doesn't appear in inventory) - AU
    
    12 CH = 21 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
    Items   : ITEM LIST ID - #IL003
              [x] 001. Hanpan tool - AU
              [x] 002. Empty - CH
              [x] 003. Heal Berry - CH
              [x] 004. 2x Gella Card - CH
              [x] 005. Revive Fruit - CR
              [x] 006. Heal Berry - CR
              [x] 007. Gimel Coin - CH
              [x] 008. Heal Berry - CH
              [x] 009. 200 gella - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. 5000 gella - CH
              [x] 011. Ambrosia - CH
              [x] 012. Crest Graph (3rd) - CH
              [x] 013. 2000 gella - CH
              [x] 014. Monster Egg - CH
              [x] 015. Migrant Seal (2nd) - CH
    
    0 CH = 21 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
    Items   : ITEM LIST ID - #IL004
              [x] 001. Teardrop - AU
              [x] 002. Crest Graph (1st) - AU
              [x] 003. Crest Graph (2nd) - AU
              [x] 004. Witch: Ep. 1 - PR
              [x] 005. Heal Berry - BR
              [x] 006. Heal Berry - BR
              [x] 007. Heal Berry - BR
              [x] 008. Target Tool - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 009. ID Card (after specific event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. EX File Key (read all ten Witch books to librarian and you
                       will get it) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 011. EX File Key (have all music tracks available, and talk to
                       Suzanne, then when you exit her menu, you'll get it) - PR
    
    5 CH = 26 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
    Items   : ITEM LIST ID - #IL005
              [x] 001. Tinder Staff tool - CH
              [x] 002. 2x Heal Berry - CH
              [x] 003. 300 gella - CH
              [x] 004. Gimel Coin - CH
              [x] 005. Aqua Wisp - AU
              [x] 006. Crest Graph (3rd) - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. PS Life Charger (behind Duplo door) - CH
    
    0 CH = 26 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
    Items   : ITEM LIST ID - #IL006
              [x] 001. Heal Berry - BR
              [x] 002. Revive Fruit - BR
              [x] 003. Heal Berry - BR
              [x] 004. Heal Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 005. Field Viewer (after a certain event) - AU
              [x] 006. Item Scope (after a certain event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. Heal Berry (after a certain event) - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 008. Dispellado (after a certain event) - PR
              [x] 009. Broken Helm (after a certain event) - PR
              [x] 010. Castle Defense (after a certain event) - OS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 011. EX File Key (buy for 9999999 gella) - SHOP
    
    6 CH = 32 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
    Items   : ITEM LIST ID - #IL007
              [x] 001. Shield Badge (after certain event) - AU
              [x] 002. Revive Fruit (after certain event) - PR
              [x] 003. Gimel Coin (after certain event) - PR
              [x] 004. Gella Card (after certain event) - PR
              [x] 005. Lucky Card (after certain event) - PR
              [x] 006. Potion Berry (after certain event) - PR
              [x] 007. Small Flower (after certain event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 008. Crest Graph (16th, behind Duplo door) - CH
              [x] 009. 2000 gella (behind Duplo door) - CH
              [x] 010. 500 gella (behind Duplo door) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 011. PS Surprise Guard (behind Duplo door, Duplo chest) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 012. PS HP Up 2 (behind Duplo door, Duplo chest) - CH
              [x] 013. PS Full Libra 2 (behind Duplo door, Duplo chest) - CH
    
    10 CH = 42 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
    Items   : ITEM LIST ID - #IL008
              [x] 001. Revive Fruit - CH
              [x] 002. Gimel Coin (Emma required in party) - CH
              [x] 003. Crest Graph (5th) - CH
              [x] 004. SC Snipe Bullet - CH
              [x] 005. 4000 gella (Emma required in party) - CH
              [x] 006. EX File Key (Emma required in party) - CH
              [x] 007. Alter Part - CH
              [x] 008. 3x Heal Berry - CH
              [x] 009. Potion Berry - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. PS Boom Break 2 (Jump Boots) - CH
              [x] 011. PS Critical 1 (Jump Boots) - CH
    
    1 CH = 43 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
    Items   : ITEM LIST ID - #IL009
              [x] 001. 5000 gella OR 1000 gella - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 002. Crest Graph (6th) - CH
              [x] 003. Potion Berry - CR
              [x] 004. Revive Fruit - CR
              [x] 005. Heal Berry - CR
              [x] 006. Medicine - CR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. Migrant Seal (6th, after donating 27000 gella) - SHOP
              [x] 008. Crest Graph (12th, after donating 27000 gella) - SHOP
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 009. Migrant Seal (19th) - AU
    
    6 CH = 49 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde]
    Items   : ITEM LIST ID - #IL010
              [x] 001. Potion Berry - CR
              [x] 002. 3x Heal Berry - CH
              [x] 003. Witch: Ep. 2 - CH
              [x] 004. 1000 gella - CH
              [x] 005. Revive Fruit - CR
              [x] 006. Heal Berry - CR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. 5000 gella (Jump Boots, Grenade, Change Staff) - CH
              [x] 008. 2000 gella (Grenade, Change Staff) - CH
              [x] 009. PS Counter Up 2 (Grenade, Change Staff) - CH
    
    15 CH = 64 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
    DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
    Items   : ITEM LIST ID - #IL011
              [x] 001. FD Strike Buddy - OS
              [x] 002. 3x Nectar - CH
              [x] 003. Heal Berry - CR
              [x] 004. Crest Graph (7th) - CH
              [x] 005. 3x Heal Berry - CH
              [x] 006. Migrant Seal (3rd) - CH
              [x] 007. 5x Earth Gem - CH
              [x] 008. PS SOS FP Up - CH
              [x] 009. Gella Card - CH
              [x] 010. Gimel Coin - CH
              [x] 011. Lucky Card - CH
              [x] 012. 1500 gella - CH
              [x] 013. Revive Fruit - CH
              [x] 014. PS Defend 1 - CH
              [x] 015. PS Blocker 1 - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 016. PS Remove Trap (Jump Boots) - CH
              [x] 017. PS Gaia Stop 3 (Jump Boots) - CH
    
    3 CH = 67 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
    Items   : ITEM LIST ID - #IL012
              [x] 001. Heal Berry - BR
              [x] 002. Potion Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 003. Stuffed Toy (Radar) - OS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 004. PS Angel Quill 2 (Mighty Gloves, Jump Boots) - CH
              [x] 005. Duplicator (Mighty Gloves, Jump Boots) - CH
              [x] 006. PS Olive Branch 2 (Mighty Gloves, Jump Boots) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. FD Laser Silhouette - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 008. EX File Key (Magic Staff, must have 100% map coverage) - PR
    
    8 CH = 75 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
    DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
    Items   : ITEM LIST ID - #IL013
              [x] 001. Radar Tool - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 002. Alter Part - CH
              [x] 003. Crest Graph (10th) - CH
              [x] 004. 5x Wind Gem - CH
              [x] 005. PS Blue Circlet 2 - CH
              [x] 006. Revive Fruit - CH
              [x] 007. PS Ray Break 2 - CH
              [x] 008. 3000 gella - CH
    
    10 CH = 85 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
    Items   : ITEM LIST ID - #IL014
              [x] 001. 3x Heal Berry - CH
              [x] 002. 5x Ice Gem - CH
              [x] 003. Revive Fruit - CH
              [x] 004. Lucky Card - CH
              [x] 005. Gella Card - CH
              [x] 006. Gimel Coin - CH
              [x] 007. 1500 gella - CH
              [x] 008. PS Counter Up 1 - CH
              [x] 009. PS Gaia Stop 2 - AU
              [x] 010. PS Windbreaker 2 - AU
              [x] 011. PS Fire Break 2 - AU
              [x] 012. Terra Roar - AU
              [x] 013. Fiery Rage - AU
              [x] 014. Gale Claw - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 015. Alter Part (behind Duplo door) - CH
              [x] 016. PS Resist Up 2 (behind Duplo door) - CH
    
    1 CH = 86 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
    Items   : ITEM LIST ID - #IL015
              [x] 001. Migrant Seal (4th) - SHOP
              [x] 002. Heal Berry - BR
              [x] 003. 10 gella - BR
              [x] 004. Medicine - CR
              [x] 005. Heal Berry - CR
              [x] 006. Force Carrot - CR
              [x] 007. PS Gaia Stop 1 (Hanpan) - BR
              [x] 008. Heal Berry - BR
              [x] 009. Heal Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. PS SOS FP Up (behind Teardrop door) - CH
    
    10 CH = 96 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D09 - MOUNT ZENOM [X: 21740, Y: 8080]
    Items   : ITEM LIST ID - #IL016
              [x] 001. Gimel Coin - CH
              [x] 002. Lucky Card - CH
              [x] 003. Heal Berry - CH
              [x] 004. 5x Fire Gem - CH
              [x] 005. PS Water Break 2 - CH
              [x] 006. Gella Card - CH
              [x] 007. PS Critical 1 - CH
              [x] 008. Tracker - CH
              [x] 009. 3x Duplicator - CH
              [x] 010. PS Initiative (Duplo chest) - CH
    
    2 CH = 98 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP1 [X: 18200, Y:  1400]
    Items   : ITEM LIST ID - #IL017
              [x] 001. Alter Part - CH
              [x] 002. 1500 gella - CH
    
    2 CH = 100 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP2 [X: 13700, Y: 20900]
    Items   : ITEM LIST ID - #IL018
              [x] 001. EX File Key - CH
              [x] 002. SC Solid Storm - CH
    
    3 CH = 103 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
    Items   : ITEM LIST ID - #IL019
              [x] 001. Heal Berry - BR
              [x] 002. Heal Berry - BR
              [x] 003. Heal Berry - BR
              [x] 004. 2000 gella - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 005. 3x Force Carrot - CH
              [x] 006. PS Silver Harp 2 - CH
              [x] 007. Migrant Seal (5th) - CH
              [x] 008. Holy Man Sorrow - AU
    
    10 CH = 113 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D10 - CAGING TOWER [X: 10600, Y: 21000]
    Items   : ITEM LIST ID - #IL020
              [x] 001. 5x Thunder Gem - CH
              [x] 002. Wire Hook Tool - CH
              [x] 003. 2x Lucky Card - CH
              [x] 004. 2x Gella Card - CH
              [x] 005. 2x Gimel Coin - CH
              [x] 006. FD Burst Breaker - OS
              [x] 007. 3x Heal Berry - CH
              [x] 008. 2000 gella - CH
              [x] 009. PS Dark Break 2 - CH
              [x] 010. Force Carrot - CH
              [x] 011. Revive Fruit - CH
              [x] 012. PS Silver Harp 2 - AU
    
    2 CH = 115 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP3 [X: 10600, Y: 22800]
    Items   : ITEM LIST ID - #IL021
              [x] 001. 5x Potion Berry - CH
              [x] 002. Crest Graph (8th) - CH
    
    2 CH = 117 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP4 [X:  7800, Y:  8200]
    Items   : ITEM LIST ID - #IL022
              [x] 001. 5000 gella - CH
              [x] 002. PS Memoirs Pen 2 - CH
    
    2 CH = 119 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T07 - PORT TIMNEY [X:  9450, Y:  8175]
    Items   : ITEM LIST ID - #IL023
              [x] 001. PS Defense Up 2 (Bomb) - CR
              [x] 002. PS Moon Stone 2 (Bomb) - CR
              [x] 003. Heal Berry - BR
              [x] 004. 5 gella - BR
              [x] 005. Crest Graph (9th, Hanpan) - INSIDE A HOLE
              [x] 006. Heal Berry - BR
              [x] 007. Heal Berry - BR
              [x] 008. 3x Revive Fruit (Duplo chest) - CH
              [x] 009. Crystal Flower (defeat Phantom) - AU
              [x] 010. 3x Alter Part (defeat Phantom) - AU
                       3x Potion Berry (defeat Phantom) - AU
                       Potion Berry (defeat Phantom) - AU
                       Peppy Acorn (defeat Phantom) - AU
              [x] 011. 3000 gella / 3500 gella / 3750 gella / 3875 gella (when you
                       give Crystal Flower to Bart, you can haggle for price) - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 012. EX File Key (open all other 382 chests in the game) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 013. EX File Key (complete at least 50% of monster album) - PR
    
    0 CH = 119 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SHIP #S01 - SWEET CANDY [just about everywhere where water flows]
    Items   : ITEM LIST ID - #IL024
              [x] 001. Thunder Fang - AU
              [x] 002. Various items (depending on your performance) - AU
              [x] 003. Magic Staff Tool - AU
    
    2 CH = 121 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP5 [X:  9400, Y:  4200]
    Items   : ITEM LIST ID - #IL025
              [x] 001. PS SOS Auto Guard (behind Teardrop door) - CH
              [x] 002. Hospital (behind Teardrop door) - CH
    
    2 CH = 123 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP6 [X: 23500, Y: 15800]
    Items   : ITEM LIST ID - #IL026
              [x] 001. PS Counter Up 1 (behind Teardrop door) - CH
              [x] 002. 2x Duplicator (behind Teardrop door) - CH
    
    5 CH = 128 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
    Items   : ITEM LIST ID - #IL027
              [x] 001. Heal Berry - BR
              [x] 002. Potion Berry - CR
              [x] 003. Force Carrot - CR
              [x] 004. Heal Berry - BR
              [x] 005. PS Surprise Guard - CH
              [x] 006. Heal Berry - BR
              [x] 007. Nectar - CR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 008. FD Acute Angle (after returning Anna's Bracelet) - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 009. PS Defense Up 2 (after certain event) - CH
              [x] 010. Blue Virtue (after certain event) - CH
              [x] 011. PS Ice Break 2 (after certain event) - CH
              [x] 012. SC Gatling Raid (after certain event) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 013. Gemini Part (after certain event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 014. EX File Key (complete all Puzzle Box challenges) - PR
    
    9 CH = 137 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D11 - GENTO SOEN [X: 17050, Y:  8700]
    Items   : ITEM LIST ID - #IL028
              [x] 001. Nectar - CH
              [x] 002. Revive Fruit - CH
              [x] 003. 5x Light Gem - CH
              [x] 004. Gimel Coin - CH
              [x] 005. PS MP Up 1 - CH
              [x] 006. 3x Potion Berry - CH
              [x] 007. Lucky Card - CH
              [x] 008. Witch: Ep. 3 - CH
              [x] 009. Gella Card - CH
              [x] 010. Anna's Bracelet - AU
              [x] 011. PS HP Up 2 - AU
              [x] 012. Flash Hit - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 013. PS Olive Branch 4 - AU
    
    1 CH = 138 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D12 - GHOST SHIP [X: somewhere, Y: somewhere]
    Items   : ITEM LIST ID - #IL029
              [x] 001. Mighty Gloves Tool - CH
              [x] 002. Toolbox - AU
    
    0 CH = 138 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
    Items   : ITEM LIST ID - #IL030
              [x] 001. Witch: Ep. 4 - SHOP
              [x] 002. Potion Berry - BR
              [x] 003. PS Assist Blitz - BR
              [x] 004. Potion Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 005. Dragon Scale (after certain event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 006. Duplicator (after certain event) - PR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 007. Crest Graph (Wind Staff) - CLOSET
    
    0 CH = 138 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
    Items   : ITEM LIST ID - #IL031
              [x] 001. Mega Berry - BR
              [x] 002. PS Floral Arts - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 003. EX File Key (have 100% growth rate for all flowers) - PR
    
    0 CH = 138 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
    Items   : ITEM LIST ID - #IL032
              [x] 001. Arnica Herb - AU
    
    16 CH = 154 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
    Items   : ITEM LIST ID - #IL033
              [x] 001. Crest Graph (13th) - CH
              [x] 002. Alter Part - CH
              [x] 003. 2x Lucky Card - CH
              [x] 004. Tool Shop - CH
              [x] 005. Migrant Seal (7th) - AU
              [x] 006. 3x Potion Berry - CH
              [x] 007. Duplicator - CH
              [x] 008. 2x Gimel Coin - CH
              [x] 009. 2x Gella Card - CH
              [x] 010. PS Regeneration (Duplo chest) - CH
              [x] 011. 5x Ice Gem - CH
              [x] 012. 1000 gella - CH
              [x] 013. PS Fire Break 2 - CH
              [x] 014. PS Defense Up 2 - AU
              [x] 015. PS Full Libra 2 - CH
              [x] 016. Red Malice - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 017. PS Fire Break 3 (Jump Boots) - CH
              [x] 018. PS Blocker 1 (Jump Boots) - CH
              [x] 019. 10000 gella (Jump Boots) - CH
    
    13 CH = 167 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
    Items   : ITEM LIST ID - #IL034
              [x] 001. Change Staff - CH
              [x] 002. Gimel Coin - CH
              [x] 003. 5x Thunder Gem - CH
              [x] 004. Duplicator - BATTLE
              [x] 005. PS Silver Harp 2 - CH
              [x] 006. PS Resist Up 2 - CH
              [x] 007. Gella Card - CH
              [x] 008. Potion Berry - CH
              [x] 009. Lucky Card - CH
              [x] 010. 2x Force Carrot - CH
              [x] 011. 5000 gella - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 012. 10000 gella (Jump Boots) - CH
              [x] 013. PS Windbreaker 3 (Jump Boots) - CH
              [x] 014. 3x Small Flower (Jump Boots) - CH
    
    1 CH = 168 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
    Items   : ITEM LIST ID - #IL035
              [x] 001. 15 gella - BR
              [x] 002. Potion Berry - BR
              [x] 003. Crest Graph (14th) - CH
              [x] 004. 1 gella - BR
              [x] 005. 10 gella - BR
              [x] 006. Revive Fruit - BR
              [x] 007. Force Carrot - BR
              [x] 008. Potion Berry - BR
              [x] 009. Breath Mint - BR
              [x] 010. Potion Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 011. Gimel Coin (after certain event) - PR
    
    4 CH = 172 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
    Items   : ITEM LIST ID - #IL036
              [x] 001. SC Mighty Avalanche - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 002. Crest Graph (15th) - CH
              [x] 003. Migrant Seal (8th) - CH
              [x] 004. PS Dark Break 2 - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 005. PS MP Up 2 - CH
    
    16 CH = 188 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D16 - "SEA OF WIND" EPITAPH [X:  2850, Y: 16400]
    Items   : ITEM LIST ID - #IL037
              [x] 001. 5000 gella - CH
              [x] 002. PS Ray Break 2 - CH
              [x] 003. PS Defend 1 - CH
              [x] 004. PS Moon Stone 2 - CH
              [x] 005. Lucky Card - CH
              [x] 006. 3x Potion Berry - CH
              [x] 007. Duplicator - CH
              [x] 008. Alter Part - CH
              [x] 009. 5x Water Gem - CH
              [x] 010. Nectar - CH
              [x] 011. FD Axle Smash - OS
              [x] 012. Gimel Coin - CH
              [x] 013. PS Boom Break 2 - CH
              [x] 014. 2000 gella - CH
              [x] 015. Bar - CH
              [x] 016. Gella Card - CH
              [x] 017. Walpurgis Night - OS
              [x] 018. Empty - CH
              [x] 019. Rune Drive - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 020. Witch: Ep. Final - AU
    
    0 CH = 188 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D17 - PHOTOSPHERE [X:  5500, Y: 20275]
    Items   : ITEM LIST ID - #IL038
              [x] 001. Teardrop (finally!) - AU
              [x] 002. PS Ice Break 3 - AU
              [x] 003. EX File Key - AU
    
    22 CH = 210 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y:  9650]
    Items   : ITEM LIST ID - #IL039
              [x] 001. Jump Boots Tool - CH
              [x] 002. Revive Fruit - CH
              [x] 003. Lucky Card - CH
              [x] 004. River Orb - CH
              [x] 005. 5x Thunder Gem - CH
              [x] 006. Ocean Orb - CH
              [x] 007. Force Carrot - CH
              [x] 008. Alter Part - CH
              [x] 009. PS Ice Break 2 - CH
              [x] 010. Mountain Orb - CH
              [x] 011. Sky Orb - CH
              [x] 012. 3000 gella - CH
              [x] 013. Gella Card - CH
              [x] 014. Duplicator - AU
              [x] 015. Crest Graph (17th, Mimic) - CH
              [x] 016. 3x Potion Berry - CH
              [x] 017. PS Olive Branch 2 - CH
              [x] 018. Gimel Coin - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 019. PS HP Up 3 (Duplo chest) - CH
              [x] 020. PS Water Break 3 (Duplo chest) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 021. PS Moon Stone 4 - AU
              [x] 022. 10000 gella (Duplo chest) - CH
              [x] 023. PS Silver Harp 4 (Duplo chest) - CH
              [x] 024. 4x Alter Part (Duplo chest) - CH
    
    1 CH = 211 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
    Items   : ITEM LIST ID - #IL040
              [x] 001. Nectar - CR
              [x] 002. Mega Berry - CR
              [x] 003. Potion Berry - BR
              [x] 004. Potion Berry - BR
              [x] 005. Giant's Ocarina - CH
    
    1 CH = 212 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
    Items   : ITEM LIST ID - #IL041
              [x] 001. Migrant Seal (9th) - SHOP
              [x] 002. Witch: Ep. 5 - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 003. 3x Medicine - AU
              [x] 004. 2x Heal Berry - AU
              [x] 005. Revive Fruit - AU
              [x] 006. Nectar - AU
              [x] 007. Gimel Coin - AU
              [x] 008. PS Surprise Guard - AU
              [x] 009. 10000 gella - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. Antidote - AU
              [x] 011. Potion Berry - AU
              [x] 012. Peppy Acorn - AU
              [x] 013. 2x Revive Fruit - AU
              [x] 014. 2x Gella Card - AU
              [x] 015. PS Life Charger - AU
              [x] 016. 20000 gella - AU
              [x] 017. 2x Heal Berry - AU
              [x] 018. Revive Fruit - AU
              [x] 019. 2x Antidote - AU
              [x] 020. 3x Peppy Acorn - AU
              [x] 021. 3x Lucky Card - AU
              [x] 022. PS HP Up 4 - AU
              [x] 023. 30000 gella - AU
              [x] 024. Battle Lust - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 025. PS Resist Up 4 - AU
    
    9 CH = 221 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D19 - FALLEN SANCTUARY [X:  5800, Y: 10100]
    Items   : ITEM LIST ID - #IL042
              [x] 001. Gimel Coin - CH
              [x] 002. Wind Staff Tool - CH
              [x] 003. Crest Graph (18th) - CH
              [x] 004. Residence - CH
              [x] 005. 5x Dark Gem - CH
              [x] 006. Lucky Card - CH
              [x] 007. FD Blade Pulse - OS
              [x] 008. Gella Card - CH
              [x] 009. PS Defense Up 3 (Duplo chest) - CH
              [x] 010. 2x Revive Fruit - CH
              [x] 011. Goddess Idol - OS
              [x] 012. Lion Idol - OS
              [x] 013. Dragon Idol - OS
    
    13 CH = 234 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
    Items   : ITEM LIST ID - #IL043
              [x] 001. Small Flower - CH
              [x] 002. Migrant Seal (12th) - AU
              [x] 003. 2x Potion Berry - CH
              [x] 004. Alter Part - CH
              [x] 005. 5x Thunder Gem - CH
              [x] 006. 3x Lucky Card - CH
              [x] 007. SC Hound Mine - CH
              [x] 008. 3x Gella Card - CH
              [x] 009. PS HP Up 2 - CH
              [x] 010. 3x Gimel Coin - CH
              [x] 011. 2x Potion Berry - CH
              [x] 012. 3x Revive Fruit - CH
              [x] 013. 5000 gella - CH
              [x] 014. Crest Graph (20th) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 015. PS Clear Chime 4 - AU
    
    1 CH = 235 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - GATE GENERATOR [X:somewhere, Y: somewhere]
    Items   : ITEM LIST ID - #IL044
              [x] 001. Gimel Coin - CH
              [x] 002. PS Fire Break 3 - AU
    
    5 CH = 240 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
    Items   : ITEM LIST ID - #IL045
              [x] 001. PS Windbreaker 2 - CH
              [x] 002. Witch: Ep. 7 - CH
              [x] 003. PS Ice Break 2 - CH
              [x] 004. LVL Apple - CH
              [x] 005. PS Olive Branch 2 - CH
    
    3 CH = 243 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T14 - TARJON VILLAGE [Elw Dimension]
    Items   : ITEM LIST ID - #IL046
              [x] 001. Potion Berry - BR
              [x] 002. Revive Fruit - BR
              [x] 003. Potion Berry - BR
              [x] 004. Heal Berry - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 005. Potion Berry - CR
              [x] 006. Nectar - CR
              [x] 007. PS Gaia Stop 2 (Hanpan) - CH
              [x] 008. PS Water Break 2 (Hanpan) - CH
              [x] 009. PS Blue Circlet 2 (Hanpan) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. EX File Key (buy for 99 Gimel Coins) - SHOP
    
    10 CH = 253 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D22 - FOREST PRISON [Elw Dimension]
    Items   : ITEM LIST ID - #IL047
              [x] 001. Life Flame - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 002. Crest Graph (23rd, Duplo chest) - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 003. PS Moon Stone 3 (Duplo chest) - CH
              [x] 004. PS Silver Harp 3 (Duplo chest) - CH
              [x] 005. PS Angel Quill 3 (Duplo chest) - CH
              [x] 006. PS Memoirs Pen 3 (Duplo chest) - CH
              [x] 007. Ambrosia (Duplo chest) - CH
              [x] 008. PS Clear Chime 3 (Duplo chest) - CH
              [x] 009. PS Blue Circlet 3 (Duplo chest) - CH
              [x] 010. PS Full Libra 3 (Duplo chest) - CH
              [x] 011. PS Olive Branch 3 (Duplo chest) - CH
    
    1 CH = 254 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
    Items   : ITEM LIST ID - #IL048
              [x] 001. Freedom Key - AU
              [x] 002. Migrant Seal (13th) - AU
              [x] 003. Various items (depending on Mariel's level) - AU
              [x] 004. PS Surprise Guard (depending on Mariel's level) - AU
              [x] 005. PS Floral Arts (depending on Mariel's level) - AU
              [x] 006. Toy Hammer - BR
              [x] 007. Alter Part - BR
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 008. Crest Graph (22nd) - AU
              [x] 009. Love Charm - AU
              [x] 010. Mega Berry - CR
              [x] 011. Secret Tools - CH
    
    9 CH = 263 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D23 - DE LA METALICA [X:  6700, Y: 11850, inside Forgotten House]
                   DE LA METALICA [X: 17600, Y: 15880, inside Curan Abbey]
    Items   : ITEM LIST ID - #IL049
              [x] 001. PS Angel Quill 2 - CH
              [x] 002. Potion Berry - CH
              [x] 003. Crest Graph (21st) - CH
              [x] 004. Repair Shop - CH
              [x] 005. Savvy Key - CH
              [x] 006. Hell Scream - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 010. Alter Part - CH
              [x] 008. PS Penetrator - CH
              [x] 009. 10000 gella - CH
              [x] 010. PS Defend 2 - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 011. PS Windbreaker 4 - AU
    
    7 CH = 270 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D24 - GEMINI'S CORPSE [X:  6900, Y: 14200]
    Items   : ITEM LIST ID - #IL050
              [x] 001. Grenade Tool - CH
              [x] 002. Gella Card - CH
              [x] 003. 2x Duplicator - AU
              [x] 004. PS Initiative - CH
              [x] 005. Gimel Coin - CH
              [x] 006. Lucky Card - CH
              [x] 007. SC Gun Claymore - CH
              [x] 008. PS Resist Up 3 - AU
              [x] 009. Gemini Part (does not appear in inventory) - CH
    
    16 CH = 286 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D25 - PANDEMONIUM [X:  4900, Y:  5975]
    Items   : ITEM LIST ID - #IL051
              [x] 001. Migrant Seal (15th) - AU
              [x] 002. Gimel Coin - CH
              [x] 003. Gella Card - CH
              [x] 004. 3x Mega Berry - CH
              [x] 005. 5x Light Gem - CH
              [x] 006. Duplicator - CH
              [x] 007. EX File Key (Duplo chest) - CH
              [x] 008. Nectar - CH
              [x] 009. 3x Revive Fruit - CH
              [x] 010. 3x Potion Berry - CH
              [x] 011. Lucky Card - CH
              [x] 012. Alter Part - CH
              [x] 013. PS Windbreaker 3 - AU
              [x] 014. Small Flower - CH
              [x] 015. 3x Force Carrot - CH
              [x] 016. PS Fire Break 2 - CH
              [x] 017. 10000 gella - CH
              [x] 018. Mayor's Home - CH
    
    12 CH = 298 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y:  5600]
    Items   : ITEM LIST ID - #IL052
              [x] 001. Alter Part - CH
              [x] 002. 1000 gella - CH
              [x] 003. Crest Graph (24th) - CH
              [x] 004. 5x Revive Fruit - CH
              [x] 005. PS Angel Quill 2 - CH
              [x] 006. 3000 gella - CH
              [x] 007. PS Clear Chime 2 - CH
              [x] 008. PS Memoirs Pen 2 - CH
              [x] 009. PS Moon Stone 2 - CH
              [x] 010. PS Fire Break 2 - CH
              [x] 011. PS Defend 2 - CH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 012. PS Life Charger - AU
              [x] 013. PS Floral Arts - CH
              [x] 014. Cosmic Cog - AU
    
    7 CH = 305 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D26 - ARCTICA CASTLE [X:  6800, Y: 21275]
    Items   : ITEM LIST ID - #IL053
              [x] 001. PS Critical 2 - AU
              [x] 002. Brave Seal - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 003. PS Blue Circlet 3 (behind Duplo door) - CH
              [x] 004. 10000 gella (behind Duplo door) - CH
              [x] 005. PS Assist Blitz (behind Duplo door) - CH
              [x] 006. Migrant Seal (16th) (behind Duplo door) - CH
              [x] 007. Dirty Dog Tag - OS
              [x] 008. Burnt Dog Tag - OS
              [x] 009. Rusty Dog Tag - OS
              [x] 010. Broken Dog Tag - OS
              [x] 011. 2x Duplicator (behind Duplo door) - CH
              [x] 012. Crest Graph (25th, behind Duplo door) - CH
              [x] 013. Cut Dog Tag - OS
              [x] 014. Bent Dog Tag - OS
              [x] 015. Old Dog Tag - OS
              [x] 016. PS Defense Up 3 - CH
              [x] 017. FD Maximum Risk - OS
    
    2 CH = 307 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ELW PYRAMID #EP7 [Elw Dimension]
    Items   : ITEM LIST ID - #IL054
              [x] 001. PS HP Up 3 - CH
              [x] 002. Crest Graph (26th) - CH
    
    24 CH = 331 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D27 - KA DINGEL [X: 15300, Y:  4850]
    Items   : ITEM LIST ID - #IL055
              [x] 001. Saber Fang - OS
              [x] 002. 5000 gella - CH
              [x] 003. 2x Gimel Coin - CH
              [x] 004. PS Moon Stone 3 - CH
              [x] 005. Sonar Kit - CH
              [x] 006. 2x Lucky Card - CH
              [x] 007. 3x Small Flower - CH
              [x] 008. 5x Light Gem - CH
              [x] 009. 3x Nectar - CH
              [x] 010. 10000 gella - CH
              [x] 011. 2x Gella Card - CH
              [x] 012. 3x Potion Berry - CH
              [x] 013. PS Remove Trap - CH
              [x] 014. 5x Light Gem - CH
              [x] 015. 2x Duplicator - AU
              [x] 016. Witch: Ep. 9 - CH
              [x] 017. PS Boom Break 2 - CH
              [x] 018. 3x Force Carrot - CH
              [x] 019. 15000 gella - CH
              [x] 020. PS MP Up 3 - CH
              [x] 021. 2x Revive Fruit - CH
              [x] 022. Gimel Coin - CH
              [x] 023. 2x Mega Berry - CH
              [x] 024. PS Dark Break 3 - AU
              [x] 025. PS Ray Break 3 - CH
              [x] 026. PS Blocker 2 - CH
              [x] 027. PS Finest Arts - CH
    
    14 CH = 345 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DUNGEON #D28 - MALDUKE [X: 15300, Y:  4850]
    Items   : ITEM LIST ID - #IL056
              [x] 001. Defense Unit (you get several) - OS
              [x] 002. SC Arc Nova - CH
              [x] 003. Guitar Tool - CH
              [x] 004. Defense Unit (last, and most important one) - OS
              [x] 005. Migrant Seal (17th) - CH
              [x] 006. Ambrosia - CH
              [x] 007. 3x Lucky Card - CH
              [x] 008. 5000 gella - CH
              [x] 009. Kizim Green - OS
              [x] 010. PS Assist Blitz - CH
              [x] 011. 3x Gella Card - CH
              [x] 012. Alter Part - CH
              [x] 013. PS Regeneration - CH
              [x] 014. Kizim Red - OS
              [x] 015. 3x Gimel Coin - CH
              [x] 016. PS Penetrator - CH
              [x] 017. 3x Mega Berry - CH
              [x] 018. Crest Graph (27th) - CH
              [x] 019. Kizim Blue - OS
              [x] 020. PS SOS Auto Guard - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 021. PS Defense Up 4 - AU
              [x] 022. PS Ray Break 4 - AU
              [x] 023. PS Dark Break 4 - AU
              [x] 024. EX File Key (defeat all golems) - AU
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              [x] 025. EX File Key (steal from second to last boss) - AU
              [x] 026. EX File Key (deal 7000+ damage in single *attack* to final
                       boss, then use Lucky Shot on the boss) - AU
    
    8 CH = 353 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B01 - KILLING STONE CAVE [X: 17800, Y: 18090], airplane required
    Items   : ITEM LIST ID - #IL057
              [x] 001. Crest Graph (28th) - CH
              [x] 002. PS Ice Break 3 - CH
              [x] 003. PS Boom Break 3 - CH
              [x] 004. PS Ray Break 3 - CH
              [x] 005. 20000 gella - CH
              [x] 006. 3x Alter Part - CH
              [x] 007. PS Dark Break 3 - CH
              [x] 008. 3x LVL Apple - CH
              [x] 009. PS MP Up 4 - AU
              [x] 010. Whistle - AU
    
    30 CH = 383 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PUZZLE BOXES - [see coordinates in Puzzle Boxes section]
    Items   : ITEM LIST ID - #IL058
              [x] 001. 3x Potion Berry - CH
              [x] 002. PS Memoirs Pen 2 - CH
              [x] 003. PS Boom Break 2 - CH
              [x] 004. 10000 gella - CH
              [x] 005. PS FP Advance - CH
              [x] 006. 5x Revive Fruit - CH
              [x] 007. Formula Cut (Battle movie) - CH
              [x] 008. PS Dark Break 2 - CH
              [x] 009. 3x Force Carrot - CH
              [x] 010. Part Scope - CH
              [x] 011. 5x Nectar - CH
              [x] 012. LVL Apple - CH
              [x] 013. Migrant Seal (11th) - CH
              [x] 014. PS Olive Branch 3 - CH
              [x] 015. 10x Gimel Coin - CH
              [x] 016. Witch: Ep. 6 - CH
              [x] 017. 3x Mega Berry - CH
              [x] 018. 20000 gella - CH
              [x] 019. PS Clear Chime 3 - CH
              [x] 020. PS Assist Blitz - CH
              [x] 021. 5x Lucky Card - CH
              [x] 022. Gauge Repair - CH
              [x] 023. 4x Alter Part - CH
              [x] 024. 30000 gella - CH
              [x] 025. 3x Ambrosia - CH
              [x] 026. PS Memoirs Pen 4 - CH
              [x] 027. Witch: Ep. 8 - CH
              [x] 028. Black Pass - CH
              [x] 029. PS Full Libra 4 - CH
              [x] 030. PS MP Repair - CH
    
    0 CH = 383 TOTAL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    BONUS DUNGEON #B03 - ABYSS [Elw Dimension]
    Enemies :
    Items   : ITEM LIST ID - #IL059
              [x] 001. 100x Beast Medal (one per floor) - OS
              [x] 002. 50x Abyss Key - OS
              [x] 003. Migrant Seal (20th) - OS
              [x] 004. Crest Graph (29th) - OS
              [x] 005. Exodus Orb - OS
              [x] 006. 3x Nectar - OS
              [x] 007. Crest Graph (30th) - OS
              [x] 008. PS Silver Harp 3 - OS
              [x] 009. 3x Mega Berry - OS
              [x] 010. PS Finest Arts - OS
              [x] 011. PS Water Break 3 - OS
              [x] 012. 3x Nectar - OS
              [x] 013. PS Memoirs Pen 3 - OS
              [x] 014. 3x Force Carrot - OS
              [x] 015. 3x Mega Berry - OS
              [x] 016. PS Initiative - OS
              [x] 017. Crest Graph (31st) - OS
              [x] 018. Ambrosia - OS
              [x] 019. LVL Apple - OS
              [x] 020. PS Life Charger - OS
              [x] 021. Crest Graph (32nd) - OS
              [x] 022. 3x Revive Fruit - OS
              [x] 023. PS Boom Break 4 - OS
              [x] 024. 3x Force Carrot - OS
              [x] 025. PS Fire Break 4 - OS
              [x] 026. 3x Small Flower - OS
              [x] 027. PS Sheriff Star - OS
              [x] 028. Monster Medal (gather 100 Beast Medals) - AU
              [x] 029. EX File Key (defeat Ragu O Ragula on F1 of Abyss) - AU
    
    
    
    ===============================================================================
    ===============================================================================
    23.)                         RECONSTRUCTION - G2300
    ===============================================================================
    ===============================================================================
    
    There's two ways in which you can rebuild Adlehyde's to its previous state.
    a) by donating gella to Howard, in amount of thousands
    b) by finding miniature items of town's buildings, and giving those to the
       repairman Tom (he will appear in Adlehyde during the storyline)
    
    By donating gella you will be expanding shopkeeper's item offer (BTW, after
    Adlehyde is teared appart, shopkeeper himself is currently in Exhibition
    grounds until the item shop has been repaired).
    
    Absolutely the best way to clear this away in one swoop is to go and steal PS
    MP Repair from Rat Monkey. You can find it just outside Adlehyde. However,
    you'll need to wait for Jane to be available as a party member first.
    
    -------------------------------------------------------------------------------
    GELLA DONATED    | ITEMS ADDED TO SHOP'S INVENTORY
    -------------------------------------------------------------------------------
    zilch   - 0      | Medicine
    1000    - 4000   | Antidote, Toy Hammer, Peppy Acorn
    5000    - 11000  | Breath Mint, Pinwheel, Hard Grape
    12000   - 26000  | PS Gaia Stop 1, PS Windbreaker 1,
                     | PS Fire Break 1, PS Ice Break 1
    27000   - 56000  | Crest Graph (12th, 1 only!), Migrant Seal (6th, 1 only!)
    57000   - 119000 | PS Water Break 1, PS Boom Break 1,
                     | PS Ray Break 1, PS Dark Break 1
    120000  - 239000 | PS Silver Harp 1, PS Clear Chime 1,
                     | PS Blue Circlet 1, PS Full Libra 1
    240000  - 599000 | PS Memoirs Pen 1, PS Angel Quill 1,
                     | PS Moon Stone 1, PS Olive Branch 1
    600000           | PS Defense Up 1, PS Resist Up 1, PS HP Up 1
    -------------------------------------------------------------------------------
    
    When you donate at least 12000+ gella, Howard gives you Item Scope (you can now
    search for items/gella on the world map).
    
    Additionally, when you're hunting for chests in dungeons, you'll come across
    certain items, called miniatures. Collect them - when a certain individual by
    the name of Tom returns to Adlehyde, you'll find him in front of NE-most house.
    Once that house is repaired, you'll find him inside - anyway, talk to him. If
    you have any miniature items with you, he'll notice them and ask you for one of
    them. For a small additional fee you'll be released from that item. Now go
    fight predetermined amount of battles and then return to Adlehyde to see that
    building restored.
    
    If you have more than one miniature in your inventory, Tom will take only one.
    Which one will that be, though? That is determined by the order, found in below
    table.
    
    -------------------------------------------------------------------------------
    BUILDING           | ITEM NEEDED       | GELLA COST        | ORDER
    -------------------------------------------------------------------------------
    HOSPITAL           | Hospital          | 3000              | 4
    RESIDENCE          | Residence         | 1000              | 5
    INN                | Bar               | 2000              | 3
    ZELDUKE'S MONUMENT | Secret Tools      | 1000              | 6
    TOM'S HOUSE        | Repair Shop       | 1500              | 1
    MAYOR'S HOUSE      | Mayor's Home      | 3000              | 7
    EMMA'S WORKSHOP    | Toolbox           | NONE              | -
    TOOL SHOP          | Tool Shop         | 2500              | 2
    -------------------------------------------------------------------------------
    HIDDEN EXTRA       | Broken Helm       | 5000              | -
    -------------------------------------------------------------------------------
    
    Amount of battles you need to fight depend on how many gella you already
    donated to town's reconstruction fund, and if Tom's house has been rebuild.
    Below is a chart showing amount of battles necessary based on above two
    criterias.
    
    -------------------------------------------------------------------------------
    LEVEL       | REBUILT    | NOT REBUILT | LEVEL      | REBUILT    | NOT REBUILT
    -------------------------------------------------------------------------------
    0           | 10 battles | 20 battles  | 5          | 5 battles  | 10 battles
    1           | 9 battles  | 18 battles  | 6          | 4 battles  | 8 battles
    2           | 8 battles  | 16 battles  | 7          | 3 battles  | 6 battles
    3           | 7 battles  | 14 battles  | 8          | 2 battles  | 4 battles
    4           | 6 battles  | 12 battles  |
    -------------------------------------------------------------------------------
    
    Once the whole town is restored, this has two more bonuses.
    - by examining the monument you will collect Castle Defense
    - visit the hospital for obtaining Broken Helm
    
    
    
    ===============================================================================
    ===============================================================================
    24.)                          PUZZLE BOXES - G2400
    ===============================================================================
    ===============================================================================
    
    Puzzle Boxes are a relaxing sidequest that will test your mettle against the
    most annoying enemy: your brain. Do you have what it takes to clear all 30
    challenges they have created for you?
    
    You can start the quest by visiting Ship Graveyard and talking to the girl, who
    is really into puzzle boxes (you'll know so by seeing a mini puzzle box on her
    desk). Once you complete all 30 Puzzle Boxes AND CLAIM THE CONTENTS OF CHEST
    AWARDS, return to her and you will be given EX File Key.
    
    Here are Puzzle Boxes locations, prizes awarded, and ways on how you can reach
    a certain PB. Note that completing this subquest is mandatory if you wish to
    fight Black Box.
    
    -------------------------------------------------------------------------------
    P-BOX  | X COOR. | Y COOR. | REWARD                | REACHABLE / REQUIRED ITEM
    -------------------------------------------------------------------------------
    PB#01  | 18900   | 10000   | 3x Potion Berry       | foot
    PB#02  | 17200   | 11050   | PS Memoirs Pen 2      | ship
    PB#03  |  7500   |  6200   | PS Boom Break 2       | ship
    PB#04  |  6500   | 18350   | 10000 gella           | WOMD
    PB#05  | 18900   | 19600   | PS FP Advance         | foot
    -------------------------------------------------------------------------------
    PB#06  | 22500   | 14400   | 5x Revive Fruit       | foot
    PB#07  | 22000   |  3000   | Formula Cut           | foot
    PB#08  | 14600   | 22400   | PS Dark Break 2       | foot
    PB#09  | 10300   | 17450   | 3x Force Carrot       | CH-WOMD
    PB#10  | 13500   |   800   | Part Scope            | ship, vortex gone
    -------------------------------------------------------------------------------
    PB#11  |  8900   | 14900   | 5x Nectar             | Ocarina
    PB#12  |  6000   |  8600   | LVL Apple             | ship, vortex gone
    PB#13  |  3800   |  4200   | Migrant Seal (11th)   | Ocarina
    PB#14  | 21600   |  9200   | PS Olive Branch 3     | ship, vortex gone, CH-WOMD
    PB#15  | 21950   | 17100   | 10x Gimel Coin        | ship, vortex gone
    -------------------------------------------------------------------------------
    PB#16  |  8300   |  5600   | Witch: Ep. 6          | CH-WOMD, Ocarina
    PB#17  | 17900   | 24300   | 3x Mega Berry         | ship, vortex gone
    PB#18  |  3400   |  1100   | 20000 gella           | ship, vortex gone
    PB#19  |  2000   | 23550   | PS Clear Chime 3      | plane
    PB#20  | 19400   | 12500   | PS Assist Blitz       | WOMD, Ocarina
    -------------------------------------------------------------------------------
    PB#21  | 13600   | 20100   | 5x Lucky Card         | ship, CH-WOMD, Ocarina
    PB#22  | 22700   |  4400   | Gauge Repair          | plane
    PB#23  | 12300   | 21900   | 4x Alter Part         | ship, CH-WOMD, Ocarina
    PB#24  | 12100   | 19900   | 30000 gella           | CH-plane
    PB#25  |  3100   |  3500   | 3x Ambrosia           | plane
    -------------------------------------------------------------------------------
    PB#26  |  8500   | 16100   | PS Memoirs Pen 4      | CH-plane
    PB#27  | 13700   | 12300   | Witch: Ep. 8          | CH-plane
    PB#28  | 24850   | 11150   | Black Pass            | CH-plane, CH-WOMD, Ocarina
    PB#29  | 20000   | 16000   | PS Full Libra 4       | ship, Whistle
    PB#30  |  5600   | 16550   | PS MP Repair          | ship, Whistle
    -------------------------------------------------------------------------------
    
    Once you find PB pyramid (by doing SS searches on the map), enter it. Read the
    slab for explanation of PB (read the other side as well for some food for
    thought), then touch the crystal. You'll be teleported to the place of the
    puzzle. Now here's a general idea of how things work...
    
    - The more stars puzzle has, the harder it is to complete.
    - Your goal is to clear the whole board.
    - You have four different colored blocks which you must pull/push together in
      order for them to disappear.
    - Those four colors are red, blue, yellow and green.
    - You can only push/pull blocks which are a size of one square.
    - Push/pull blocks by standing close to one, facing it and pressing/holding
      Action.
    - Blocks disappear if you manage to put at least two same-colored blocks
      together. Getting for example red block on top of other red block will also
      work.
    - When solving the puzzle, many times you will need to make a combo, ie put
      together at least three same-colored blocks or else you won't manage to clear
      the puzzle.
    - Items and tools cannot be used when clearing PB, and dashing is disabled.
    - Blocks pushed off the board do not count toward being cleared.
    - Dropping off the board will return you to crystal room.
    - When you clear the whole board, PB is completed and a crystal will appear on
      the board - touch it to be returned to crystal room
    - A chest with prize item will appear in the room with the crystal, so take it.
    - Pressing Square will bring up a menu selection:
      a) choose this to retry the puzzle
      b) choose this to give up and return to crystal room
      c) cancel out of this menu
    
    And best of all, HAVE FUN. Some of the later ones are annoyingly hard to
    complete, but having mind wander elsewhere from the fighting is a nice
    alternative to have in the game.
    
    
    
    ===============================================================================
    ===============================================================================
    25.)                      SECRET GARDEN QUEST - G2500
    ===============================================================================
    ===============================================================================
    
    Gardening can be started as soon as you finish the events of giving Arnica Herb
    to Harvey (mayor of Rosetta) and before departing for Volcannon Trap. Don't
    worry, you can start it anytime afterwards as well, this is just the earliest
    you can do it.
    
    So, when you want to begin doing it, just get over to Secret Garden's location
    on the map - coordinates are [X: 15150, Y: 10100]. Address Mariel and she'll
    tell you about breeding the flowers (or in our case, restorative items).
    Basically, gardening is one of few ways you can obtain items which restore HP,
    revive fallen chrs, fill FP.
    
    IMPORTANT: At one point in the game it is impossible to do gardening, because
               Mariel has to go with you as part of the story progress, and until
               she gets back sometime later, you won't be able to collect stuff or
               breed it.
    
    Mariel will offer two choices: "Gardening" and "Quit". Choose "Gardening".
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       GARDENING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Gardening command has three further options: "Raise", "Improve Breed",
    "Harvest".
    
    1. RAISE
    Step 1 - You can plant seven different items: Heal Berry, Potion Berry, Mega
             Berry, Revive Fruit, Force Carrot, Nectar, and Small Flower.
    Step 2 - Before you begin gardening, you'll need to create a seedling. For
             example let's take Small Flower. To be able to create Small Flower
             seedling, first you MUST HAVE one Small Flower already in your
             inventory. At the Raise menu move the cursor to Small Flower (its name
             appears in black font) and press Action. When asked if you want to
             create a seedling, select "Yes".
    Step 3 - After seedling is created, you will need to select one of seven
             flowerbeds, doesn't matter which. At the Raise menu move the cursor to
             Small Flower (its name appears in white font now, meaning you already
             made a seedling) and press Action. When asked if you want to plant a
             seedling, select "Yes". You're prompted to choose one of seven
             flowerbeds - confirm your choice with Action. Seedling is planted.
             Look forward to Small Flowers soon!
    
    2. IMPROVE BREED
    Step 1 - Use this command to improve the class of respective item. We'll use
             Small Flower as an example again.
    Step 2 - In this submenu only the flowers for which you have already created a
             seedling will appear. Move the cursor to Small Flower (you MUST HAVE
             at least one for this to work) and press Action. You'll be asked to
             sacrifice one Small Flower in order to improve that item's class.
    Step 3 - Select "Yes" to improve item class.
    Step 4 - Once you improve an item certain amount of times, it cannot be
             improved anymore (you will know so by flower's name being in green
             font).
    
    3. HARVEST
    Step 1 - Drop by occassionally and check out your harvest.
    Step 2 - When you select this, Mariel will inquire if you want to take the
             harvest. Select Yes to take everything that has grown so far. If
             number of units for certain item exceeds 99, Mariel keeps that item
             for you to take later. She can only hold 99 units of that item,
             though.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  COUNTER POINT SYSTEM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Gardening is based on a counter point system. A counter point (CP from now
    on) system means that you gain points for events that you do in the game (the
    explanation will continue throughout this subsection, just be patient).
    
    Game event                           | Counter points accumulated
    -------------------------------------------------------------------------------
    One full battle sequence             | +3 pts
    One minute of gameplay               | +1 pts
    Major storyline event                | maximum pts*
    -------------------------------------------------------------------------------
    
    * note: it means that whatever you're growing will obtain all CP needed.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    There are seven flowerbeds to sow a plant. The plant in each individual
    flowerbed needs a certain amount of CP to grow. The good thing is that CP are
    not shared between all the flowerbeds. So if you gain 25 CP, each flowerbeds
    gets 25 CP.
    
    Plant         | CP needed to grow one  | Plant        | CP needed to grow one
    -------------------------------------------------------------------------------
    Heal Berry    |  60 pts                | Force Carrot | 120 pts
    Potion Berry  | 100 pts                | Nectar       |  80 pts
    Mega Berry    | 160 pts                | Small Flower | 110 pts
    Revive Fruit  | 140 pts                |
    -------------------------------------------------------------------------------
    
    Let's say you have two boxes with Heal Berries sown and you gain 60 CP. You
    should get two Heal Berries.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   GROWTH PROBABILITY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    However, there is one more catch to growing plants. Even though you may have
    acquired the appropriate amount of CP to grow one of the plants you have sown,
    the plant has a probability that it will fail to grow. Each plant has a
    probability it starts out with of growing successfully.
    
    Plant            | PTPGSAATAC*         | Plant             | PTPGSAATAC*
    -------------------------------------------------------------------------------
    Heal Berry       |  60%                | Force Carrot      |  10%
    Potion Berry     |  30%                | Nectar            |  20%
    Mega Berry       |  15%                | Small Flower      |   5%
    Revive Fruit     |  30%                |
    -------------------------------------------------------------------------------
    * Probability the plant grows successfully after acquiring the appropriate CP
    
    Although some plants have a very low percentage of successfully growing, you
    can do something about this, namely breeding. Each time you breed a plant, you
    use up one of the plant you are breeding in your inventory and permanently add
    1% to the probability that the plant you are breeding will grow successfully.
    You can breed all plants to 100%. Once you do breed each plant to 100%, you get
    an EX File Key - not too shabby.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    In conclusion, here's some final tips: for plants like Force Carrots and Mega
    Berries that are hard to harvest (but are very valuable), you may want to sow
    seven of each (of course, do both at separate times) so that you will have a
    better chance of getting more for your CP. This way, you can raise the
    probability of the plant's successful growth, which makes it easier to gain
    more of each plant. Additional tip: When you first get an item that you have
    not made a seedling for, immediately do so, in order that you do not forget and
    use up that plant (Small Flower is an example of such item). You cannot sow a
    plant if you do not have a seedling for it, so be careful.
    
    
    
    ===============================================================================
    ===============================================================================
    26.)                        PERSONAL SKILLS - G2600
    ===============================================================================
    ===============================================================================
    
    Here you will find the list of all 103 personal skills (PS for short) that you
    can obtain in one way or another. Before I begin, a short recap on what do
    different sections of the table represent...
    
    PS name : Name of personal skill
    Pts     : Amount of PS points needed to equip PS in question
    Effects : What are the effects of PS in question, if it is equipped?
    
    
    -------------------------------------------------------------------------------
    PS NAME          | Pts | Effects
    -------------------------------------------------------------------------------
    Memoirs Pen 1    |  1  | Reduces amnesia affection chances by 10%. Stackable.
    Memoirs Pen 2    |  2  | Reduces amnesia affection chances by 20%. Stackable.
    Memoirs Pen 3    |  3  | Reduces amnesia affection chances by 30%. Stackable.
    Memoirs Pen 4    |  4  | Reduces amnesia affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Angel Quill 1    |  2  | Reduces sickness affection chances by 10%. Stackable.
    Angel Quill 2    |  4  | Reduces sickness affection chances by 20%. Stackable.
    Angel Quill 3    |  6  | Reduces sickness affection chances by 30%. Stackable.
    Angel Quill 4    |  8  | Reduces sickness affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Moon Stone 1     |  2  | Reduces poison affection chances by 10%. Stackable.
    Moon Stone 2     |  4  | Reduces poison affection chances by 20%. Stackable.
    Moon Stone 3     |  6  | Reduces poison affection chances by 30%. Stackable.
    Moon Stone 4     |  8  | Reduces poison affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Olive Branch 1   |  2  | Reduces helpless affection chances by 10%. Stackable.
    Olive Branch 2   |  4  | Reduces helpless affection chances by 20%. Stackable.
    Olive Branch 3   |  6  | Reduces helpless affection chances by 30%. Stackable.
    Olive Branch 4   |  8  | Reduces helpless affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Silver Harp 1    |  2  | Reduces sleep affection chances by 10%. Stackable.
    Silver Harp 2    |  4  | Reduces sleep affection chances by 20%. Stackable.
    Silver Harp 3    |  6  | Reduces sleep affection chances by 30%. Stackable.
    Silver Harp 4    |  8  | Reduces sleep affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Clear Chime 1    |  2  | Reduces confusion affection chances by 10%. Stackable.
    Clear Chime 2    |  4  | Reduces confusion affection chances by 20%. Stackable.
    Clear Chime 3    |  6  | Reduces confusion affection chances by 30%. Stackable.
    Clear Chime 4    |  8  | Reduces confusion affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Blue Circlet 1   |  2  | Reduces petrify affection chances by 10%. Stackable.
    Blue Circlet 2   |  4  | Reduces petrify affection chances by 20%. Stackable.
    Blue Circlet 3   |  6  | Reduces petrify affection chances by 30%. Stackable.
    Blue Circlet 4   |  8  | Reduces petrify affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Full Libra 1     |  3  | Reduces fallen affection chances by 10%. Stackable.
    Full Libra 2     |  6  | Reduces fallen affection chances by 20%. Stackable.
    Full Libra 3     |  9  | Reduces fallen affection chances by 30%. Stackable.
    Full Libra 4     | 12  | Reduces fallen affection chances by 40%. Stackable.
    -------------------------------------------------------------------------------
    Gaia Stop 1      |  2  | Earth damage reduced by 10%. Stackable.
    Gaia Stop 2      |  4  | Earth damage reduced by 20%. Stackable.
    Gaia Stop 3      |  6  | Earth damage reduced by 30%. Stackable.
    Gaia Stop 4      |  8  | Earth damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Windbreaker 1    |  2  | Wind damage reduced by 10%. Stackable.
    Windbreaker 2    |  4  | Wind damage reduced by 20%. Stackable.
    Windbreaker 3    |  6  | Wind damage reduced by 30%. Stackable.
    Windbreaker 4    |  8  | Wind damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Fire Break 1     |  2  | Fire damage reduced by 10%. Stackable.
    Fire Break 2     |  4  | Fire damage reduced by 20%. Stackable.
    Fire Break 3     |  6  | Fire damage reduced by 30%. Stackable.
    Fire Break 4     |  8  | Fire damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Ice Break 1      |  2  | Ice damage reduced by 10%. Stackable.
    Ice Break 2      |  4  | Ice damage reduced by 20%. Stackable.
    Ice Break 3      |  6  | Ice damage reduced by 30%. Stackable.
    Ice Break 4      |  8  | Ice damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Water Break 1    |  2  | Water damage reduced by 10%. Stackable.
    Water Break 2    |  4  | Water damage reduced by 20%. Stackable.
    Water Break 3    |  6  | Water damage reduced by 30%. Stackable.
    Water Break 4    |  8  | Water damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Boom Break 1     |  2  | Thunder damage reduced by 10%. Stackable.
    Boom Break 2     |  4  | Thunder damage reduced by 20%. Stackable.
    Boom Break 3     |  6  | Thunder damage reduced by 30%. Stackable.
    Boom Break 4     |  8  | Thunder damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Ray Break 1      |  2  | Light damage reduced by 10%. Stackable.
    Ray Break 2      |  4  | Light damage reduced by 20%. Stackable.
    Ray Break 3      |  6  | Light damage reduced by 30%. Stackable.
    Ray Break 4      |  8  | Light damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Dark Break 1     |  2  | Dark damage reduced by 10%. Stackable.
    Dark Break 2     |  4  | Dark damage reduced by 20%. Stackable.
    Dark Break 3     |  6  | Dark damage reduced by 30%. Stackable.
    Dark Break 4     |  8  | Dark damage reduced by 40%. Stackable.
    -------------------------------------------------------------------------------
    Critical 1       |  4  | Slightly increases chances for a critical physical
                           | attack. Stackable.
                           | FORMULAE DATA NOTE 0002
    Critical 2       |  8  | Moderately increases chances for a critical physical
                           | attack. Stackable.
                           | FORMULAE DATA NOTE 0002
    -------------------------------------------------------------------------------
    Counter Up 1     |  4  | Slightly increases chances for counter after being
                           | struck with a physical attack. Stackable.
                           | FORMULAE DATA NOTE 0003
    Counter Up 2     |  8  | Moderately increases chances for counter after being
                           | struck with a physical attack. Stackable.
                           | FORMULAE DATA NOTE 0003
    -------------------------------------------------------------------------------
    Blocker 1        |  4  | Slight chance of blocking physical attack. Stackable.
                           | FORMULAE DATA NOTE 0004
    Blocker 2        |  8  | Moderate chance of blocking physical attack.
                           | Stackable.
                           | FORMULAE DATA NOTE 0004
    -------------------------------------------------------------------------------
    Defend 1         |  4  | Slight chance of intercepting physical attack aimed at
                           | other party member. User takes the reduced damage
                           | instead. Stackable.
                           | FORMULAE DATA NOTE 0005
    Defend 2         |  8  | Moderate chance of intercepting physical attack aimed
                           | at other party member. User takes the reduced damage
                           | instead. Stackable.
                           | FORMULAE DATA NOTE 0005
    -------------------------------------------------------------------------------
    Defense Up 1     |  2  | Default DEF stat is raised by 10%. Stackable.
    Defense Up 2     |  4  | Default DEF stat is raised by 20%. Stackable.
    Defense Up 3     |  6  | Default DEF stat is raised by 30%. Stackable.
    Defense Up 4     |  8  | Default DEF stat is raised by 40%. Stackable.
    -------------------------------------------------------------------------------
    Resist Up 1      |  2  | Default RES stat is raised by 10%. Stackable.
    Resist Up 2      |  4  | Default RES stat is raised by 20%. Stackable.
    Resist Up 3      |  6  | Default RES stat is raised by 30%. Stackable.
    Resist Up 4      |  8  | Default RES stat is raised by 40%. Stackable.
    -------------------------------------------------------------------------------
    HP Up 1          |  2  | Default HP stat is raised by 10%. Stackable.
    HP Up 2          |  4  | Default HP stat is raised by 20%. Stackable.
    HP Up 3          |  6  | Default HP stat is raised by 30%. Stackable.
    HP Up 4          |  8  | Default HP stat is raised by 40%. Stackable.
    -------------------------------------------------------------------------------
    MP Up 1          |  2  | Default MP stat is raised by 10%. Stackable.
    MP Up 2          |  4  | Default MP stat is raised by 20%. Stackable.
    MP Up 3          |  6  | Default MP stat is raised by 30%. Stackable.
    MP Up 4          |  8  | Default MP stat is raised by 40%. Stackable.
    -------------------------------------------------------------------------------
    MP Repair        |  8  | 1 MP is recovered in regular intervals when walking
                           | around world map field or active field.
    -------------------------------------------------------------------------------
    Penetrator       |  6  | If critical physical strike occurs against target
                           | enemy, enemy's DEF will equal 0 (zero), resulting in
                           | much greater damage than usual.
    -------------------------------------------------------------------------------
    Life Charger     |  6  | Recover 10% MAX HP when "Guard" BCO is selected.
    -------------------------------------------------------------------------------
    Regeneration     |  6  | Recover 25% MAX HP each time user's FP displays "Force
                           | Level Up" or "Condition Green".
    -------------------------------------------------------------------------------
    Remove Trap      |  6  | Removes traps on trapped chests which are sometimes
                           | left after battle. *User* must be the one who opens
                           | the chest.
    -------------------------------------------------------------------------------
    SOS FP Up        |  6  | User's FP auto-rises to full 100 FP, as soon as user's
                           | HP becomes critical (equal or less than 20% MAX HP).
    -------------------------------------------------------------------------------
    SOS Auto Guard   |  6  | User auto-takes guard stance, as soon as user's HP
                           | becomes critical (equal or less than 20% MAX HP).
    -------------------------------------------------------------------------------
    Surprise Guard   |  4  | Prevents the user from being put in "Danger!" battles.
                           | Once all six members of your team has Surprise Guard,
                           | you void "Danger!" battles.
                           | Skill's description says you also avoid "Ambush!"
                           | battles, however... I have more than enough cases
                           | where this was not so. All chrs were always equipped
                           | with Surprise Guards, and I got bushwhacked with
                           | "Ambush!" battles.
    -------------------------------------------------------------------------------
    Initiative       |  3  | Slight chance for vanguard team to gain "Pre-emptive
                           | Attack!" against enemy's party. Valid only if at least
                           | one chr on vanguard is equipped with it.
                           | FORMULAE DATA NOTE 0006
    -------------------------------------------------------------------------------
    Assist Blitz     |  4  | Applies to both vanguard (let's say chr A) and
                           | rearguard chr (let's say chr B) and is valid only if
                           | chr A in front of chr B. When chr A performs normal
                           | "Attack" or "Shot" BCO, there's a small chance that
                           | chr B will launch a free "Attack" or "Shot" against
                           | target enemy. Additionally, there's a measly chance
                           | that both chr A and chr B will join forces in so
                           | called "Combination Attack", dealing extreme damage to
                           | enemies.
                           | FORMULAE DATA NOTE 0007
    -------------------------------------------------------------------------------
    FP Advance       |  8  | FP at start of battle equals chr's level.
    -------------------------------------------------------------------------------
    Finest Arts      |  8  | Slight chance of scoring a super powerful physical
                           | attack against target enemy. Valid only for "Attack"
                           | or "Shot" BCO, and occurs only during criticals.
                           | FORMULAE DATA NOTE 0008
    -------------------------------------------------------------------------------
    Floral Arts      |  8  | Doubles effects of Heal Berry, Potion Berry and Mega
                           | Berry items, when issued by user.
    -------------------------------------------------------------------------------
    Necronomicon     | 12  | Increases tech constant value by 1 when dealing
                           | magical damage (when you attack enemies' elemental
                           | weaknesses).
    -------------------------------------------------------------------------------
    Sheriff Star     | 100 | The best PS with a bunch of effects.
                           | FORMULAE DATA NOTE 0009
    -------------------------------------------------------------------------------
    
    
    SELL    : All PS are sellable. How much gella would you get?
    BUY     : If PS is buyable, how much gella does it cost?
    OBTAIN  : I'll list either quickest or earliest way to obtain particular PS.
              (D) - stands for item dropped
              (S) - stands for item stolen
              (B) - stands for item bought
    
    -------------------------------------------------------------------------------
    PS NAME          |  Sell  |  Buy   | Quickest / earliest way to obtain?
    -------------------------------------------------------------------------------
    Memoirs Pen 1    |    500 |   1000 | Item shops in Adlehyde/Milama (buy)
    Memoirs Pen 2    |    750 |      - | Dryad (S)
    Memoirs Pen 3    |   1000 |      - | Dryad (S)
    Memoirs Pen 4    | 100000 |      - | Deepones (D)
    -------------------------------------------------------------------------------
    Angel Quill 1    |    500 |   1500 | Item shops in Adlehyde/Court Seim (buy)
    Angel Quill 2    |    750 |      - | Axe Beak (D)
    Angel Quill 3    |   1000 |      - | Axe Beak (S)
    Angel Quill 4    | 100000 |      - | Nosferatu (D)
    -------------------------------------------------------------------------------
    Moon Stone 1     |    500 |   2000 | Item shops in Adlehyde/Rosetta Town (buy)
    Moon Stone 2     |    750 |      - | Larva (S)
    Moon Stone 3     |   1000 |      - | Anzu (S)
    Moon Stone 4     | 100000 |      - | Yak (S)
    -------------------------------------------------------------------------------
    Olive Branch 1   |    500 |   4000 | Item shop in Adlehyde/Port Timney (buy)
    Olive Branch 2   |    750 |      - | Saracenian (S)
    Olive Branch 3   |   1000 |      - | Saracenian (S)
    Olive Branch 4   | 100000 |      - | Urusuraguna (D)
    -------------------------------------------------------------------------------
    Silver Harp 1    |    500 |   4500 | Item shops in Adlehyde/Ship Grav. (buy)
    Silver Harp 2    |    750 |      - | Lamia (S)
    Silver Harp 3    |   1000 |      - | Aspick (S)
    Silver Harp 4    | 100000 |      - | Pazuzu (D)
    -------------------------------------------------------------------------------
    Clear Chime 1    |    500 |   5500 | Item shops in Adlehyde/Baskar Vil. (buy)
    Clear Chime 2    |    750 |      - | Myconid (S)
    Clear Chime 3    |   1000 |      - | Myconid (S)
    Clear Chime 4    | 100000 |      - | Coppelia (S)
    -------------------------------------------------------------------------------
    Blue Circlet 1   |    500 |   5000 | Item shops in Adlehyde/Anc. Arena (buy)
    Blue Circlet 2   |    750 |      - | Cockatrice (D)
    Blue Circlet 3   |   1000 |      - | Cockatrice (S)
    Blue Circlet 4   | 100000 |      - | Behemoth (D)
    -------------------------------------------------------------------------------
    Full Libra 1     |    500 |   6500 | Item shop in Adlehyde (buy)
    Full Libra 2     |    750 |      - | Sammael (D)
    Full Libra 3     |   1000 |      - | Sammael (S)
    Full Libra 4     | 100000 |      - | Dorado (D)
    -------------------------------------------------------------------------------
    Gaia Stop 1      |    500 |   3500 | Item shops in Adlehyde/Centaur (buy)
    Gaia Stop 2      |    750 |      - | Cave Taurus (D)
    Gaia Stop 3      |   1000 |      - | Troll (S)
    Gaia Stop 4      | 100000 |      - | Ape Vargon (D)
    -------------------------------------------------------------------------------
    Windbreaker 1    |    500 |   3500 | Item shops in Adlehyde/Centaur (buy)
    Windbreaker 2    |    750 |      - | Griffin (D)
    Windbreaker 3    |   1000 |      - | Griffin (S)
    Windbreaker 4    | 100000 |      - | Ape Jumma (D)
    -------------------------------------------------------------------------------
    Fire Break 1     |    500 |   4000 | Item shops in Adlehyde/Centaur (buy)
    Fire Break 2     |    750 |      - | Hell Hound (S)
    Fire Break 3     |   1000 |      - | Ifrit (S)
    Fire Break 4     | 100000 |      - | Gigaflame (S)
    -------------------------------------------------------------------------------
    Ice Break 1      |    500 |   4000 | Item shops in Adlehyde/Centaur (buy)
    Ice Break 2      |    750 |      - | Flurity (D)
    Ice Break 3      |   1000 |      - | Flurity (D)
    Ice Break 4      | 100000 |      - | Gigafrost (D)
    -------------------------------------------------------------------------------
    Water Break 1    |    500 |   4500 | Item shops in Adlehyde/Centaur (buy)
    Water Break 2    |    750 |      - | Gomoratoad (S)
    Water Break 3    |   1000 |      - | Gomoratoad (S)
    Water Break 4    | 100000 |      - | Kraken (D)
    -------------------------------------------------------------------------------
    Boom Break 1     |    500 |   4500 | Item shops in Adlehyde/Centaur (buy)
    Boom Break 2     |    750 |      - | Eel Volk (S)
    Boom Break 3     |   1000 |      - | Scylla (S)
    Boom Break 4     | 100000 |      - | Blue Snail (D)
    -------------------------------------------------------------------------------
    Ray Break 1      |    500 |   5000 | Item shops in Adlehyde/Centaur (buy)
    Ray Break 2      |    750 |      - | Fairy Light (S)
    Ray Break 3      |   1000 |      - | Coatler (S)
    Ray Break 4      | 100000 |      - | Jumbo Bearcat (D)
    -------------------------------------------------------------------------------
    Dark Break 1     |    500 |   5000 | Item shops in Adlehyde/Centaur (buy)
    Dark Break 2     |    750 |      - | Balloon (S)
    Dark Break 3     |   1000 |      - | Necromancer (S)
    Dark Break 4     | 100000 |      - | Mictoranquiztli (D)
    -------------------------------------------------------------------------------
    Critical 1       |   1000 | 120000 | Black Market in Adlehyde (buy)
    Critical 2       |   2500 | 500000 | Black Market in Adlehyde (buy)
    -------------------------------------------------------------------------------
    Counter Up 1     |   1000 | 120000 | Black Market in Adlehyde (buy)
    Counter Up 2     |   2500 | 500000 | Black Market in Adlehyde (buy)
    -------------------------------------------------------------------------------
    Blocker 1        |   1000 | 140000 | Black Market in Adlehyde (buy)
    Blocker 2        |   2500 | 500000 | Black Market in Adlehyde (buy)
    -------------------------------------------------------------------------------
    Defend 1         |   1000 | 100000 | Black Market in Adlehyde (buy)
    Defend 2         |   2500 | 500000 | Black Market in Adlehyde (buy)
    -------------------------------------------------------------------------------
    Defense Up 1     |    750 |   6000 | Item shop in Adlehyde (buy)
    Defense Up 2     |   1000 |      - | Pillbug (S)
    Defense Up 3     |   2000 |      - | Raidbuster (S)
    Defense Up 4     | 100000 |      - | Buckbaird (D)
    -------------------------------------------------------------------------------
    Resist Up 1      |    750 |   8000 | Item shops in Adlehyde/Anc. Arena (buy)
    Resist Up 2      |   1000 |      - | Zonemaker (S)
    Resist Up 3      |   2000 |      - | Targum (S)
    Resist Up 4      | 100000 |      - | Greater Beast (D)
    -------------------------------------------------------------------------------
    HP Up 1          |    750 |  10000 | Item shop in Adlehyde (buy)
    HP Up 2          |   1000 |      - | Triffid (D)
    HP Up 3          |   2000 |      - | Triffid (S)
    HP Up 4          | 100000 |      - | Doomsday (D)
    -------------------------------------------------------------------------------
    MP Up 1          |    750 |  12000 | Black Market in Adlehyde (buy)
    MP Up 2          |   1000 |      - | Haboryn (S)
    MP Up 3          |   2000 |      - | Ape Vargon (S)
    MP Up 4          | 100000 |      - | Stoker (D)
    -------------------------------------------------------------------------------
    MP Repair        | 999999 |      - | Rat Monkey (S)
    -------------------------------------------------------------------------------
    Penetrator       |   2000 |      - | Cyclops (S)
    -------------------------------------------------------------------------------
    Life Charger     |   5000 |      - | Hydra (S)
    -------------------------------------------------------------------------------
    Regeneration     |   5000 |      - | Troll (S)
    -------------------------------------------------------------------------------
    Remove Trap      |   2000 |      - | Pordarge (S)
    -------------------------------------------------------------------------------
    SOS FP Up        |   3000 |      - | Zoa Zein (D)
    -------------------------------------------------------------------------------
    SOS Auto Guard   |   2500 |      - | Zoa Zein (D)
    -------------------------------------------------------------------------------
    Surprise Guard   |   5000 |      - | Doppelganger (D)
    -------------------------------------------------------------------------------
    Initiative       |   5000 |      - | Doppelganger (D)
    -------------------------------------------------------------------------------
    Assist Blitz     |  10000 |      - | Chupacabra (S)
    -------------------------------------------------------------------------------
    FP Advance       | 999999 |      - | Doppelganger (S)
    -------------------------------------------------------------------------------
    Finest Arts      | 999999 |      - | Doomsday (S)
    -------------------------------------------------------------------------------
    Floral Arts      |  10000 |      - | Rufflesia (D)
    -------------------------------------------------------------------------------
    Necronomicon     | 999999 |      - | Necronomicon (D)
    -------------------------------------------------------------------------------
    Sheriff Star     | 999999 |      - | Ragu O Ragula (D)
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    27.)                        COMBINATION ARTS - G2700
    ===============================================================================
    ===============================================================================
    
    To perform combination arts (unfortunately they have no names), you must meet
    several requirements:
    - you need to have at least 4 chrs in your party
    - choose your two favorite chrs you wish to have in a combo art
    - one is in vanguard (let's say chr A) and one in rearguard (let's say chr B)
    - chr A *must* be in front of chr B
    - both must have PS Assist Blitz equipped
    - when chr A performs normal "Attack" or "Shot" BCO, there's a really small
      chance that chr B will launch a free "Attack" or "Shot" against target enemy;
      additionally, there's a tiny tiny chance that both chr A and chr B will join
      forces in so called "Combination Attack", dealing extreme damage to your
      opposition
    
    Curious how they look like? Worry not, I have captured them for you to view.
    kolardamir.com/waacf/videos
    
    -------------------------------------------------------------------------------
    CHR A | CHR B | TARGET | DMG FORMULA
    -------------------------------------------------------------------------------
    Rudy  | Jack  | 1 E    | (Rudy LVL + Jack LVL) x 40 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Rudy  | Cec   | 1 E    | (Rudy LVL + Cec LVL) x 40 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Rudy  | Jane  | E-GRP  | (Rudy LVL + Jane LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Rudy  | Emma  | E-GRP  | (Rudy LVL + Emma LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Rudy  | SSC   | E-GRP  | (Rudy LVL + SSC LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jack  | Cec   | 1 E    | (Jack LVL + Cec LVL) x 40 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jack  | Jane  | E-GRP  | (Jack LVL + Jane LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jack  | Emma  | E-GRP  | (Jack LVL + Emma LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jack  | SSC   | E-GRP  | (Jack LVL + SSC LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Cec   | Jane  | E-GRP  | (Cec LVL + Jane LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Cec   | Emma  | E-GRP  | (Cec LVL + Emma LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Cec   | SSC   | E-GRP  | (Cec LVL + SSC LVL) x 35 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jane  | Emma  | ALL E  | (Jane LVL + Emma LVL) x 30 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Jane  | SSC   | ALL E  | (Jane LVL + SSC LVL) x 30 x RN-V
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Emma  | SSC   | ALL E  | (Emma LVL + SSC LVL) x 30 x RN-V
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    28.)                         MATERIAL DATA - G2800
    ===============================================================================
    ===============================================================================
    
    As the game progresses, and if you bother with subquests, Cec can obtain
    maximum of 18 mediums, and thus 18 summons in total. But you maybe wonder what
    are these summons' effects, when invoked?
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Medium name: Name of the medium
    FP         : Amount of FP required to invoke the medium
    S-Star     : Affected by PS Sheriff Star
    T-C        : Tech constant value to be used in basic damage formula
    Effects    : When medium is invoked, what are the effects
    
    -------------------------------------------------------------------------------
    MEDIUM NAME        |  FP  | S-STAR | T-C
    ATTACK NAME        | EFFECTS
    -------------------------------------------------------------------------------
    TERRA ROAR         |  50% | yes    | 3
    PLANET BREAKER     | Earth mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    AQUA WISP          |  50% | yes    | 3
    ASSAULT TIDE       | Water mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FIERY RAGE         |  50% | yes    | 3
    VAPOR BLAST        | Fire mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GALE CLAW          |  50% | yes    | 3
    HI-SPEED RIPPER    | Wind mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HOLY MAN SORROW    |  25% | no     | -
    SACRED ISOLATER    | Vanguard reduces all types of elemental damage by 25%.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CASTLE DEFENSE     |  25% | no     | -
    STATUS LOCK        | Vanguard is bestowed with Status Lock status.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FLASH HIT          |  50% | yes    | 3
    AUGOEIDES          | Light mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SHINING STAR       |  50% | no     | -
    STAR PRISM         | Cecilia's spell cast during current turn has group effect.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LIFE FLAME         |  75% | yes    | -
    LIVE HORN          | Vanguard recovers HP, voids negative status changes,
                       | fallen chrs are revived.
                       | FORMULAE DATA NOTE 0010
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    THUNDER FANG       |  50% | yes    | 3
    RAGE HAMMER        | Thunder mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ICE CRYSTAL        |  50% | yes    | 3
    ICICLE END         | Ice mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HELL SCREAM        |  50% | yes    | 3
    PRIMITIVE DARK     | Dark mgd to all enemies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SWORD SWIPE        |  75% | no     | -
    GENOCIDE EDGE      | Insta-kill attack chance VS all enemies.
                       | FORMULAE DATA NOTE 0011
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    COSMIC COG         |  75% | no     | -
    SYSTEM KRONOS      | All enemies (who have not yet acted) have their commands
                       | canceled and they do not move for the current turn.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BATTLE LUST        | 100% | no     | RN
    BLACK RENEGADE     | Nonelemental mgd to all enemies.
                       | FORMULAE DATA NOTE 0012
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LOVE CHARM         | 100% | yes    | -
    AFFECTION EMBRACE  | Recovers Cec's MP.
                       | FORMULAE DATA NOTE 0013
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BRAVE SEAL         | 100% | yes    | -
    BRAVE WEAPON       | Chrs in vanguard have their ATT doubled, DEF of all
                       | enemies is halved.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HOPE SHARD         | 100% | yes    | -
    PHANTASM HEART     | Nonelemental (ignores RES!) mgd to all enemies.
                       | FORMULAE DATA NOTE 0014
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    29.)                           MAGIC DATA - G2900
    ===============================================================================
    ===============================================================================
    
    Cec can obtain maximum of 32 magic spells, and there's just as many Crest
    Graphs you can collect. This section will explain in detail effects of all 32
    spells.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Spell      : Name of the spell
    MP         : Amount of MP required to cast the spell
    S-Star     : Affected by PS Sheriff Star
    T-C        : Tech constant value to be used in basic damage formula
    Gella      : Gella cost when buying the spell
    Star-eff   : If Extension is used, spell targets who?
    Effects    : When spell is cast, what are the effects
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      ATTACK MAGIC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -------------------------------------------------------------------------------
    SPELL          |  MP  | S-STAR | T-C | GELLA | STAR-EFF
                   | EFFECTS
    -------------------------------------------------------------------------------
    LIFE DRAIN     |  18  | no     |  -  | 180   | enemy group
                   | [(Cec MAX HP) - (Cec current HP)] = damage inflicted
                   | This spell does nonelemental mgd to one enemy, and adds it to
                   | Cec's HP as HP recovery. If Cec is at full HP, damage will
                   | equal 0 (zero).
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GRAVITON       |  10  | no     |  -  | 100   | enemy group
                   | Fractional mgd to one enemy.
                   | [(enemy's current HP) X (Cec FP) / 100] = damage inflicted
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SPREAD         |  10  | yes    | 1,2 | 100   | enemy group
                   | Nonelemental mgd to one enemy group.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FRAGILE        |  4   | no     |  -  | 40    | enemy group
                   | Halves DEF of one enemy for six turns.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FEEBLE MIND    |  4   | no     |  -  | 40    | enemy group
                   | Halves RES of one enemy for six turns.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISPEL         |  4   | yes    |  -  | 40    | enemy group
                   | Shatters most positive statuses on one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CRUSH          |  6   | yes    | 1,5 | 60    | enemy group
                   | Earth mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FIRE           |  6   | yes    | 1,5 | 60    | enemy group
                   | Fire mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FREEZE         |  6   | yes    | 1,5 | 60    | enemy group
                   | Ice mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    VORTEX         |  6   | yes    | 1,5 | 60    | enemy group
                   | Wind mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LIGHTNING      |  6   | yes    | 1,5 | 60    | enemy group
                   | Lightning mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PRESSURE       |  6   | yes    | 1,5 | 60    | enemy group
                   | Water mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SPECTRE        |  6   | yes    | 1,5 | 60    | enemy group
                   | Light mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DARKNESS       |  6   | yes    | 1,5 | 60    | enemy group
                   | Dark mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DEVASTATE      |  12  | no     |  3  | 120   | enemy group
                   | Nonelemental mgd to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LUCKY SHOT     |  32  | no     |  -  | 320   | enemy group
                   | Nonelemental mgd (ignores RES!) to one enemy. If an enemy
                   | carries one or more items (check enemy's drop list on Analyze
                   | screen), and if an enemy is *killed* with Lucky Shot, that
                   | enemy will drop one item from its inventory after battle 100%.
                   | FORMULAE DATA NOTE 0015
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     SUPPORT MAGIC
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -------------------------------------------------------------------------------
    SPELL          |  MP  | S-STAR | T-C | GELLA | STAR-EFF
                   | EFFECTS
    -------------------------------------------------------------------------------
    HEAL           |  4   | yes    |  3  | 40    | vanguard
                   | Recovers HP of one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    REVIVE         |  8   | no     |  -  | 80    | vanguard
                   | Revives one fallen chr.
                   | FORMULAE DATA NOTE 0016
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RESTORE        |  18  | no     |  -  | 180   | vanguard
                   | Removes sickness, poison, helpless, amnesia, sleep, confusion,
                   | petrify countdown, and petrification statuses from one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RESURRECTION   |  50  | no     |  -  | 500   | vanguard
                   | One ally will remain at 1 HP when fatal dmg is taken. Works
                   | only once, then it needs to be recast.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    QUICK          |  6   | no     |  -  | 60    | vanguard
                   | One ally's REA stat is doubled.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PERMANENCE     |  10  | no     |  -  | 100   | vanguard
                   | Makes most positive status effects last until end of battle,
                   | and removes the turn limit for those status effects.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HOCUS POCUS    |  12  | no     |  -  | 120   | vanguard
                   | One ally's LCK stat is raised by one level.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    REINFORCE      |  18  | no     |  -  | 180   | vanguard
                   | One ally's FP gain rate is increased by 50%.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    COMMAND REPLAY |  36  | no     |  -  | 360   | vanguard
                   | One ally will repeat the action taken during current turn at
                   | the end of turn, but same conditions must be met!
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ANALYZE        |  2   | no     |  -  | 20    | enemy group
                   | Displays information of one enemy: name, drop items, steal
                   | items, monster's picture, HP bar, its level, HP, EXP and gella
                   | awarded, & elemental affinities.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ESCAPE         |  16  | no     |  -  | 160   | vanguard
                   | Party escapes from battle. Event battles cannot be fled!
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SHIELD         |  10  | no     |  -  | 100   | vanguard
                   | Vanguard's DEF stat is raised by 25%.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PROTECT        |  10  | no     |  -  | 100   | vanguard
                   | Vanguard's RES stat is raised by 25%.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RETALIATE      |  12  | no     |  -  | 120   | vanguard
                   | One ally intercepts and blocks enemy's physical attack, and
                   | returns the damage to attacker. The extra charm lies in
                   | following: if blocked attack carries negative status, that
                   | status is returned to the attacker as well.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    REFLECT        |  12  | no     |  -  | 120   | vanguard
                   | Vanguard party reflects certain magic attacks, which are
                   | returned to the caster.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    TURBULENCE     |  10  | no     |  -  | 100   | vanguard
                   | Vanguard's EVA stat is raised by 50%.
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 MAGIC GUILD'S LISTING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Attack magic   | GEO           | FRAY          | WING          | MUSE
    -------------------------------------------------------------------------------
    GEO            | Crush         | Dispel        | Life Drain    | Spectre
    FRAY           | Devastate     | Fire          | Darkness      | Fragile
    WING           | Graviton      | Lucky Shot    | Vortex        | Lightning
    MUSE           | Spread        | Feeble Mind   | Freeze        | Pressure
    -------------------------------------------------------------------------------
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Support magic  | GEO           | FRAY          | WING          | MUSE
    -------------------------------------------------------------------------------
    GEO            | Shield        | Resurrection  | Retaliate     | Protect
    FRAY           | Command Replay| Reinforce     | Hocus Pocus   | Analyze
    WING           | Reflect       | Escape        | Quick         | Turbulence
    MUSE           | Revive        | Permanence    | Restore       | Heal
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    30.)                         CARTRIDGE DATA - G3000
    ===============================================================================
    ===============================================================================
    
    Rudy can obtain maximum of 8 special cartridges. This section will explain in
    detail effects of those 8 carts.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Cartridge  : Name of the cartridge
    BLT        : Amount of times it can be used (after you get it)
    Alter      : Amount of Alter Parts needed to upgrade bullet count by 1
    S-Star     : Affected by PS Sheriff Star
    T-C        : Tech constant value to be used in basic damage formula
    REA-C      : Any time Rudy uses his ORS, it affects his REA by a certain %
    ACC-C      : Any time Rudy uses his ORS, it affects his ACC by a certain value
    Effects    : When cartridge is used, what are the effects
    
    -------------------------------------------------------------------------------
    CARTRIDGE        | BLT | ALTER | S-STAR | T-C | REA-C | ACC-C
                     | EFFECTS
    -------------------------------------------------------------------------------
    BOOSTED SHELL    |  3  |   1   | yes    |  3  |  75%  | +50
                     | Physical damage to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SNIPE BULLET     |  3  |   1   | yes    | 2,5 | 200%  | +100
                     | Physical damage to one enemy, best suited for enemies with
                     | high EVA.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SOLID STORM      |  3  |   1   | yes    | 1,5 |  50%  | -25
                     | Physical damage to one enemy group.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GATLING RAID     |  2  |   2   | no     |  -  |  25%  | -50
                     | Fires all remaining regular bullets in Rudy's ARM at once,
                     | inflicting huge physical damage to one enemy.
                     | FORMULAE DATA NOTE 0017
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MIGHTY AVALANCHE |  2  |   2   | no     |  -  |  75%  | -50
                     | 12 bullets are released into the air, and hits are randomly
                     | distributed among all enemies. One enemy can take all 12
                     | hits, or each enemy is hit once, or some other outcome may
                     | occur.
                     | FORMULAE DATA NOTE 0018
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HOUND MINE       |  2  |   2   | yes    |  2  | 100%  | +25
                     | Physical damage to one enemy group.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GUN CLAYMORE     |  1  |   3   | yes    |  5  | 100%  | none
                     | Physical damage to one enemy.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - -
    ARC NOVA         |  1  |   3   | yes    | 4,5 |  25%  | -50
                     | Physical damage to all enemies.
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                LOCK-ON FA MODIFICATION
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After a specific point in the story you will be given an option to modify
    Rudy's Lock-on FA. Make your selection and think wisely before confirming it,
    because there's no way to undo the choice.
    
    -------------------------------------------------------------------------------
    LOCK-ON TYPE      | EFFECTS
    -------------------------------------------------------------------------------
    LOCK-ON (REGULAR) | 100% chance to hit the enemy, raises ATT by 25%
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - -
    LOCK-ON PLUS      | 100% chance to hit the enemy, raises ATT by 75%;
                      | neutralizes opponent's physical attacks, and voids any
                      | nullification power used against Rudy's ARM
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - -
    LOCK-ON DESTROY   | 100% chance to hit the enemy, raises ATT by 25%; if you use
                      | "Shot" command during Lock-on turn, there is a chance that
                      | target enemy will be instantly destroyed via "Blow Away!"
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -  - - - - - - - - - - -
    LOCK-ON ACTIVE    | 100% chance to hit the enemy, raises ATT by 25%; Rudy gains
                      | 100% counterattack rate and his ARM will auto-reload
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    31.)                         FAST DRAW DATA - G3100
    ===============================================================================
    ===============================================================================
    
    Jack can obtain maximum of 8 FD techs. This section will explain in detail
    effects of those 8 skills.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Fast Draw  : Name of the Fast Draw tech
    MP         : Amount of MP required to use it (after you get it)
    S-Star     : Affected by PS Sheriff Star
    Effects    : When Fast Draw is used, what are the effects; damage formula
                 varies based on the fact if you use Accelerator or not
    
    -------------------------------------------------------------------------------
    FAST DRAW        | MP | S-STAR
                     | EFFECTS
    -------------------------------------------------------------------------------
    SPEED FANG       | 10 | yes
                     | Without ACC: Physical damage to one enemy.
                     | With ACC: Physical damage to one enemy.
                     | FORMULAE DATA NOTE 0019
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    STRIKE BUDDY     | 5  | yes
                     | Without ACC: Physical damage to one enemy. Always hits.
                     | With ACC: Physical damage to one enemy group. Always hits.
                     | FORMULAE DATA NOTE 0020
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BURST BREAKER    | 15 | yes
                     | Without ACC: Physical damage to one enemy; if you kill the
                     | enemy and if this enemy was part of enemy group, the rest of
                     | the damage gets dispersed between the other enemies in that
                     | group. If the killed enemy had very little HP remaining,
                     | effect is greater.
                     | With ACC: Physical damage to one enemy; if you kill the
                     | enemy and if this enemy wasn't alone in battle, the rest of
                     | the damage gets dispersed between the other enemies. If the
                     | killed enemy had very little HP remaining, effect is
                     | greater.
                     | FORMULAE DATA NOTE 0021
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ACUTE ANGLE      | 15 | yes
                     | Without ACC: DEF-ignoring physical damage to one enemy.
                     | With ACC: DEF-ignoring physical damage to one enemy.
                     | FORMULAE DATA NOTE 0022
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    AXLE SMASH       | 20 | yes
                     | Without ACC: Physical damage to one enemy.
                     | With ACC: Physical damage to one enemy.
                     | FORMULAE DATA NOTE 0023
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BLADE PULSE      | 20 | yes
                     | Without ACC: Physical damage to one enemy group.
                     | With ACC: Physical damage to all enemies.
                     | FORMULAE DATA NOTE 0024
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MAXIMUM RISK     | 25 | yes
                     | Without ACC: Lower Jack's HP is, higher the physical damage
                     | dealt to one enemy.
                     | With ACC: Lower Jack's HP is, higher the physical damage
                     | dealt to one enemy.
                     | FORMULAE DATA NOTE 0025
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LASER SILHOUETTE | 30 | no
                     | Without ACC: Physical damage to one enemy.
                     | With ACC: Physical damage to one enemy.
                     | FORMULAE DATA NOTE 0026
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     STAT INCREASES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Each time Jack picks up a new FD, some of his stats increase. Below table shows
    you which stats increase when specific FD is obtained.
    
    -------------------------------------------------------------------------------
    SKILL                                | ATT | DEF | MAG | RES | REA | ACC | EVA
    -------------------------------------------------------------------------------
    Strike Buddy                         | -   | -   |  +5 |  +5 | -   | +10 | -
    Burst Breaker                        | -   |  +5 |  +5 | -   | -   | -   |  +5
    Acute Angle                          |  +5 |  +5 | -   |  +5 |  +5 | -   | -
    Axle Smash                           | +10 | -   | +10 | -   | -   | +10 | -
    Blade Pulse                          | -   | +10 | -   | +10 | +10 | -   | +10
    Maximum Risk                         | +10 | +10 | +10 | +10 | +10 | +10 | +10
    Laser Silhouette                     | +20 | +20 | +20 | +20 | +20 | +20 | +20
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   FAST DRAW LEVELING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As Jack uses FD, its use count slowly increases until it reaches next level.
    When a level up occurs for FD, MP cost for its use decreases. The maximum level
    a particular FD can reach is lv5, upon which it is mastered.
    
    -------------------------------------------------------------------------------
                       | LEVEL 1   | LEVEL 2   | LEVEL 3   | LEVEL 4   | LEVEL 5
    -------------------------------------------------------------------------------
    SKILL              | MP  | USE | MP  | USE | MP  | USE | MP  | USE | MP  | USE
    -------------------------------------------------------------------------------
    Speed Fang         | 10  |  2  |  8  | 22  |  6  | 75  |  4  | 225 |  2  | -
    Strike Buddy       |  5  |  3  |  4  | 27  |  3  | 90  |  2  | 270 |  1  | -
    Burst Breaker      | 15  |  3  | 12  | 32  |  9  | 105 |  6  | 315 |  3  | -
    Acute Angle        | 15  |  4  | 12  | 36  |  9  | 120 |  6  | 360 |  3  | -
    Axle Smash         | 20  |  4  | 16  | 41  | 12  | 135 |  8  | 405 |  4  | -
    Blade Pulse        | 20  |  5  | 16  | 46  | 12  | 160 |  8  | 455 |  4  | -
    Maximum Risk       | 25  |  5  | 20  | 42  | 15  | 140 | 10  | 415 |  5  | -
    Laser Silhouette   | 30  |  6  | 24  | 45  | 18  | 150 | 12  | 450 |  6  | -
    -------------------------------------------------------------------------------
    
    Here's the formula for leveling up Fast Draws:
    [<enemy LVL> - <Jack LVL>] = use points added
    
    If Jack's LVL is higher than enemy's, you're awarded 1 use point.
    If FD target is one enemy group, or all enemies, the enemy with highest LVL is
    taken into the above equation.
    
    
    
    ===============================================================================
    ===============================================================================
    32.)                         EMULATOR DATA - G3200
    ===============================================================================
    ===============================================================================
    
    Emma can use her Emulator skill Download to steal enemy's abilities for your
    use. She can steal 76 skills that way, for a grand total of 77 abilities (this
    includes Download).
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Skill      : Name of the Emulator skill
    MP         : Amount of MP required to cast the spell
    S-Star     : Affected by PS Sheriff Star
    T-C        : Tech constant value to be used in basic damage formula
    Effects    : When spell is cast, what are the effects
    
    -------------------------------------------------------------------------------
    SKILL                  | MP  | S-STAR | T-C
                           | EFFECTS
    -------------------------------------------------------------------------------
    DOWNLOAD               |  0  | no     | -
                           | Steal one or more of enemy's skills for your own use.
                           | If the skills enemy has are already learned, Emma may
                           | drain some MP instead to recover her own MP gauge.
             Download from | Already learned.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ROCK GAZER             | 24  | yes    | 2
                           | Earth magic damage to one enemy.
             Download from | Antlion, Black Buzzard, Cave Taurus, Clay Puppet,
                           | Earth Lizard, Ranunculus, Rock Baboon, Rock Buster,
                           | Sandstag, Sekmet, Urchin Bug
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CRACK TREMOR           | 36  | yes    | 2
                           | Earth magic damage to all enemies.
             Download from | Barbados, Carrion Crawler, Dendrobium, Diobarg,
                           | Horned Monster, Mage Fox, Minatous, Rock Buster,
                           | Rufflesia, Sandstag
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HYDRO LAUNCHER         | 24  | yes    | 2
                           | Water magic damage to one enemy.
             Download from | Alligatiger, Behemoth, Capricorn, Crab Bubbler,
                           | Eel Volk, Gila Monster, Gillmore, Gomoratoad, Kraken,
                           | Leviathan, Madangler, Mu, Ranunculus, Sandcrab,
                           | Tsathoggua, Water Lizard
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MAELSTROM              | 36  | yes    | 2
                           | Water magic damage to all enemies.
             Download from | Behemoth, Eel Volk, Hydra, Karakokosa, Kraken, Largon,
                           | Leviathan, Mage Fox, Scylla
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CALORIC SPHERE         | 24  | yes    | 2
                           | Fire magic damage to one enemy.
             Download from | Fire Lizard, Haboryn, Ifrit, Jack-o'Lantern, Minatous,
                           | Ukoback
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ASH REDUCER            | 36  | yes    | 2
                           | Fire magic damage to all enemies.
             Download from | Gigaflame, Ifrit, Mage Fox, Pumpkinhead
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SKY TWISTER            | 24  | yes    | 2
                           | Wind magic damage to one enemy.
             Download from | Anzu, Carrion Crawler, Devonova, Goldrake, Griffin,
                           | Pazuzu, Wind Lizard
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    STORM BLADE            | 36  | yes    | 2
                           | Wind magic damage to all enemies.
             Download from | Devonova, Lindwurm, Mage Fox, Pazuzu
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    VOLTAGE SPARK          | 24  | yes    | 2
                           | Thunder magic damage to one enemy.
             Download from | Blue Snail, Eel Volk, EM Being, Hecarde, Stormdrake,
                           | Thunder Lizard
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ELECTRIGGER            | 36  | yes    | 2
                           | Thunder magic damage to all enemies.
             Download from | Blue Snail, Eel Volk, EM Being, Fesel Zein, Hecarde,
                           | Mage Fox, Stormdrake, Tzar Zein
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ARCTIC LANCE           | 24  | yes    | 2
                           | Ice magic damage to one enemy.
             Download from | Flurity, Ice Lizard
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FLIRTATION             | 36  | yes    | 2
                           | Ice magic damage to all enemies.
             Download from | Flurity, Mage Fox
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BRIGHT BLAST           | 24  | yes    | 2
                           | Light magic damage to one enemy.
                           | Coatler, Fairy Light, Jumbo Bearcat, Light Lizard,
             Download from | Will-o'the Wisp, Yak, Yurlungur
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LUMINOUS IMPACT        | 36  | yes    | 2
                           | Light magic damage to all enemies.
             Download from | Jumbo Bearcat, Lucifer, Mage Fox, Yak
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SCREAMING MAD          | 24  | yes    | 2
                           | Dark magic damage to one enemy.
             Download from | Baphomet, Black Buzzard, Dark Lizard, Decarabia,
                           | Evil Dead, Greater Beast, Harvestman,
                           | King of Angol Moa, Mictoranquiztli, Nightmare, Nybbas,
                           | Volac, Wraith, Zonemaker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PHANTOM HAZARD         | 36  | yes    | 2
                           | Dark magic damage to all enemies.
             Download from | Baphomet, Mage Fox, Mictoranquiztli, Sado, Stanga
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    AGONY EFFECT           | 28  | yes    | 2
                           | Nonelemental magic damage to one enemy.
             Download from | Adult Mag, Amon, King of Angol Moa,
                           | Ragu O Ragula (1st form), Urusuraguna
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PARADIGM POLLUTION     | 40  | yes    | 2
                           | Nonelemental magic damage to all enemies.
             Download from | Black Box, Ghostrider, Greater Beast,
                           | Ragu O Ragula (2nd form)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FLARE BOMB             | 38  | yes    | 3,5
                           | Fire magic damage to one enemy.
             Download from | Aspick, Jabberwocky
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RESET                  |  4  | no     | -
                           | Field effect. Battle is reset back to its beginning
                           | under exactly the same circumstances. Very useful
                           | Emulator skill for resetting battles, where you fight
                           | a rare enemy, and trying to steal its rarest item.
             Download from | Acid Bunny, Delowbunny
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BAKING BREATH          | 32  | yes    | 2,5
                           | Fire magic damage to one enemy.
             Download from | Annaberge, Garum, Gigaflame, Grendel, Hell Hound,
                           | Salamandra, Stoker, Tatzelwurm, Vermillion, Vivel
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BLIZZARD BREATH        | 32  | yes    | 2,5
                           | Ice magic damage to one enemy.
             Download from | A Bao A Qu, Gigafrost, Rahab, Stoker, Urusuraguna
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    STINK CLOUD            | 18  | no     | -
                           | Induces sickness on all enemies.
             Download from | Beelzebub, Betelgeuse, Cursed Corpse, Deepones,
                           | Gagison, Gasnoid, Rufflesia, Sea Bishop, Shellworm,
                           | Triffid, Tsathoggua, Undead Servant, Venom Bear
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    TOXIC BREATH           | 18  | no     | -
                           | Induces poison on all enemies.
             Download from | Annaberge, Anzu, Axe Beak, Crab Bubbler, Diobarg,
                           | Gasnoid, Gigatoxic, Goldrake, Karakokosa, Lamia,
                           | Purple Worm, Triffid, Venom Bear
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SLUMBER FOG            | 18  | no     | -
                           | Induces sleep on all enemies.
             Download from | Aello, Aspick, Bloodhorn, Dendrobium, Gamygyn,
                           | Gasnoid, Imitator, Lamia, Pazuzu, Rahab, Rufflesia,
                           | Shambling Mound, Spelunker, Tsathoggua, Vermillion
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    LUMINOUS MOSS          | 18  | no     | -
                           | Induces confusion on all enemies.
             Download from | Dendrobium, Gasnoid, Myconid, Ronway, Shambling Mound,
                           | Wraith
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PETRIFY CLOUD          | 18  | no     | -
                           | Induces petrify countdown (2 turns) on all enemies.
             Download from | Behemoth, Gargoyle, Gasnoid, Ghostrider,
                           | Shambling Mound, Volac
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ASPHYXIATION           | 18  | no     | -
                           | Attempt to insta-kill all enemies.
             Download from | Death Mask (single / group target), Dorado, Gasnoid
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    NOXIOUS STREAM         | 22  | yes    | 1
                           | Nonelemental magic damage & induces sickness on one
                           | enemy.
             Download from | Amadeus (no.019), Sammael
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HARMFUL WAVE           | 22  | yes    | 1
                           | Nonelemental magic damage & induces poison on one
                           | enemy.
             Download from | Amadeus (no.019), Will-o'the Wisp
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HYPNOTIZER             | 22  | yes    | 1
                           | Nonelemental magic damage & induces sleep on one
                           | enemy.
             Download from | Sammael, Zoa Zein
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PSYCHEDELICOR          | 22  | yes    | 1
                           | Nonelemental magic damage & induces confusion on one
                           | enemy.
             Download from | Coppelia
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CELLULAR PETRIFIER     | 22  | yes    | 1
                           | Nonelemental magic damage & induces petrify countdown
                           | (2 turns) on one enemy.
             Download from | Little Grey, Mourn Skull
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RADIOUS BREATH         | 22  | yes    | 1
                           | Nonelemental magic damage & attempt to insta-kill one
                           | enemy.
             Download from | Sammael
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BARYON CORRIDA         | 12  | yes    | 1,25
                           | Nonelemental magic damage on one enemy.
             Download from | Apostate, Mourn Skull
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    UNDULATION CANNON      | 32  | yes    | 2,25
                           | Nonelemental magic damage on one enemy.
             Download from | Belial, Doomsday, EM Being, Little Grey, Setec,
                           | Seteph, Seti, Seuteph, Stec
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HYPERION BLASTER       | 46  | yes    | 3
                           | Nonelemental magic damage on one enemy.
             Download from | Buckbaird, Iron Maiden, Jumbo Bearcat, Raidbuster,
                           | Sammael, Scrap Figure
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    INFRA SONIC            | 14  | yes    | 1,5
                           | Nonelemental magic damage on one enemy.
             Download from | Archon, Coatler, Kheim, Leviathan, Siren, Stoker,
                           | Zoa Zein
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    INFRA SONIC            | 20  | yes    | 1,5
                           | Nonelemental magic damage on all enemies.
             Download from | Beelzebub, Betelgeuse, Lindwurm
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ANTI-MATTER BOMB       | 36  | yes    | 2,5
                           | Nonelemental magic damage on one enemy.
             Download from | Creeping Chaos, Jabberwocky
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ANTI-MATTER BOMB       | 48  | yes    | 2,5
                           | Nonelemental magic damage on all enemies.
             Download from | Silent Chaos
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HAZARDOUS MATERIAL 666 | 40  | no     | -
                           | Reduces HP of one enemy to 1.
             Download from | Apostate, Hezenberg, Mourn Skull
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HAZARDOUS MATERIAL 666 | 60  | no     | -
                           | Reduces HP of all targets in one enemy group to 1.
             Download from | Apostate, Malice Logic
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PETRIFY STARE          | 12  | no     | -
                           | Induces petrify countdown (1 turn) on one enemy.
             Download from | Catobrepas, Jabberwocky, Stanga
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    INSECT BREATH          | 80  | no     | -
                           | Reduces HP of one enemy to 1.
             Download from | Gerbug
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    THE UNCERTAINTY THEORY | 48  | yes    | 1,5
                           | Nonelemental magic damage & induces sickness, poison
                           | on one enemy.
             Download from | Balaam, Hezenberg
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SHRIEK                 | 42  | no     | -
                           | Induces sickness and confusion on all enemies.
             Download from | Shrieker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DIRECT VOICE           | 48  | no     | -
                           | Induces sickness and poison on all enemies.
             Download from | Creeping Chaos
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ARC-EN-CIEL            | 56  | no     | -
                           | Induces sickness, poison, sleep, confusion, & petrify
                           | countdown (2 turns) on all enemies.
             Download from | Silent Chaos
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PETRIFY                | 20  | yes    | 1,5
                           | Earth magic damage & induces petrify countdown
                           | (1 turn) on one enemy.
             Download from | Cockatrice (its version is called Petrification)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    VANISH                 | 72  | no     | -
                           | Attempts to insta-kill one enemy group.
             Download from | Archon, Beelzebub, Imitator, Mictoranquiztli,
                           | Nosferatu, Stoker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    TSOHANOAI'S SOLAR WIND | 38  | yes    | 2,25
                           | Wind and fire magic damage on all enemies.
             Download from | Fiend, Stoker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    APOCALYPSE'S THUNDER   | 38  | yes    | 2,25
                           | Thunder and light magic damage on all enemies.
             Download from | Mictoranquiztli
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HRIMTHUR'S ETERNAL ICE | 38  | yes    | 2,25
                           | Earth and ice magic damage on all enemies.
             Download from | Gigafrost, Stoker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SEDIMENT OF THE STYX   | 38  | yes    | 2,25
                           | Water and dark magic damage on all enemies.
             Download from | Aspick
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RENOVATION             |  8  | yes    | 3
                           | Moderate HP recovery for the user.
             Download from | A Bao A Qu, Buckbaird, Fafneil, King of Angol Moa,
                           | Mage Fox, Minatous, Reckless Ent, Stanga, Tatzelwurm,
                           | Vivel
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CRITICAL HEAL          | 130 | no     | -
                           | Vanguard recovers up to 9999 HP.
             Download from | Colonzon (no.099), Delowbunny
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SPONTANEOUS COMBUSTION | 36  | no     | -
                           | Fire special damage, damage done is affected by
                           | target's fire affinity; WKN means that target will be
                           | KO-ed (damage will equal MAX HP X 3), HLV means that
                           | target will take damage equal to 25% of its current
                           | HP, NTH means target may take damage equal to its
                           | current HP, RST means target takes no damage, ACT
                           | means target will recover HP (amount recovered equals
                           | target's MAX HP).
             Download from | Jack-o'Lantern, Pumpkinhead
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ARC IMPULSE            | 64  | no     | -
                           | Nonelemental magic damage to one enemy. Tech constant:
                           | T-C = [3 x (<amount of guarding chrs> + 1)]
             Download from | Little Grey
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GREAT BOOSTER          | 48  | no     | -
                           | Boosts all stats of one chr: ATT is doubled, DEF is
                           | raised by 25%, MAG is doubled, RES is raised by 25%,
                           | REA is doubled, ACC is raised by 50%, EVA is raised by
                           | 50%.
             Download from | Amplifier, Colonzon (no.099), Fesel Zein,
                           | Powered Turask, Reckless Ent, Tzar Zein
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FLAMING ZONE           | 15  | no     | -
                           | Field effect. Fire damage is doubled, ice damage is
                           | halved. Lasts four turns.
             Download from | Vermillion, Vivel, Zonemaker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FREEZING ZONE          | 15  | no     | -
                           | Field effect. Ice damage is doubled, fire damage is
                           | halved. Lasts four turns.
             Download from | Flurity
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    WATER ZONE             | 15  | no     | -
                           | Field effect. Water damage is doubled, thunder damage
                           | is halved. Lasts four turns.
             Download from | Alligatiger, Gomoratoad, Leviathan, Madangler,
                           | Marshman
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    THUNDER ZONE           | 15  | no     | -
                           | Field effect. Thunder damage is doubled, water damage
                           | is halved. Lasts four turns.
             Download from | Amplifier, Stormdrake
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    WIND ZONE              | 15  | no     | -
                           | Field effect. Wind damage is doubled, earth damage is
                           | halved. Lasts four turns.
             Download from | Bloodhorn
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    EARTH ZONE             | 15  | no     | -
                           | Field effect. Earth damage is doubled, wind damage is
                           | halved. Lasts four turns.
             Download from | Clay Puppet, Cockatrice
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    BRIGHT ZONE            | 15  | no     | -
                           | Field effect. Light damage is doubled, dark damage is
                           | halved. Lasts four turns.
             Download from | Lucifer, Yurlungur
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DARK ZONE              | 15  | no     | -
                           | Field effect. Dark damage is doubled, light damage is
                           | halved. Lasts four turns.
             Download from | Amon, Sado
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CONTAMINATED CRUST     | 24  | no     | -
                           | Field effect. At end of each turn all enemies lose 10%
                           | of MAX HP. Lasts four turns.
             Download from | Blue Snail, Fafneil, Gigatoxic
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ANTI-MAGIC ZONE        | 24  | no     | -
                           | Field effect. Magical damage is reduced by 40%. Lasts
                           | four turns.
             Download from | Reckless Bomb, Nightmare, Zonemaker
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    OFFENSE ZONE           | 24  | no     | -
                           | Field effect. ATT of all combatants is raised by 50%.
                           | Lasts four turns.
             Download from | Cyclops
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MAGIC ZONE             | 24  | no     | -
                           | Field effect. MAG of all combatants is raised by 50%.
                           | Lasts four turns.
             Download from | Behemoth, Largon
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    AIMING ZONE            | 24  | no     | -
                           | Field effect. ACC of all combatants is raised by 50%.
                           | Lasts four turns.
             Download from | Beelzebub, Egregori (any of the six)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FULL REVIVE            | 50  | no     | -
                           | Revives one fallen ally, and recovers 9999 HP.
             Download from | Balau, Mage Fox
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RULE OF VENGEANCE      | 25  | no     | -
                           | Self only. When Emma takes damage, she will counter by
                           | returning same amount of damage to the attacker.
                           | Activates for both physical and magical damage, but
                           | does not work if she takes damage greater than her
                           | current HP (in other words, she becomes KO-ed). Works
                           | even if multi-hit attacks were used. Lasts until end
                           | of battle or when she becomes fallen.
             Download from | Retributor
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CAPTURED WEB           | 10  | no     | -
                           | Halves REA of one enemy, and drops its EVA to 1. Lasts
                           | one turn.
             Download from | Archon
    -------------------------------------------------------------------------------
    
    And finally, damage formula for Alchemic Bomb:
    
    [(<Emma MAG> X 2 - <Emma RES>) X (124 + <number of learned Emulators>) X LCK-V]
    
    
    
    ===============================================================================
    ===============================================================================
    33.)                        CALAMITIES DATA - G3300
    ===============================================================================
    ===============================================================================
    
    Jane has 5 Calamities skills and you don't need to do anything special for them
    to be learned. When Jane joins permanently, all of her skills are already
    learned.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Skill      : Name of the Calamities skill
    MP         : Amount of MP required to use the skill
    Effects    : When skill is used, what are the effects
    
    -------------------------------------------------------------------------------
    SKILL                  | MP
                           | EFFECTS
    -------------------------------------------------------------------------------
    SUCKER                 | 4
                           | Provokes all enemies. Provoked enemies will keep
                           | attacking Jane.
                           | FORMULAE DATA NOTE 0027
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PILFER                 | 2
                           | Steals an item from one enemy. You can steal only one
                           | item per enemy.
                           | FORMULAE DATA NOTE 0028
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    WHAT CAN YOU DO?       | 6
                           | When cast, Jane may interrupt enemy's action with
                           | "Shot" command. Can also activate when facing multiple
                           | enemies. PS that may also trigger are PS Penetrator,
                           | PS Finest Arts, and PS Assist Blitz. Combination arts
                           | are also possible.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FOLLOW ME!             | 8
                           | Jane acts first for current turn, and other two
                           | vanguard chrs follow with their turns immediately
                           | after her. If Jack uses ACC, he still goes first.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    I'LL SHOW YOU          | All MP
                           | One enemy gets attacked with nonelemental mgd.
                           | FORMULAE DATA NOTE 0029
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    34.)                        PILED SHOTS DATA - G3400
    ===============================================================================
    ===============================================================================
    
    SSC has 5 Piled Shots he can learn. He starts with one, and the rest need to be
    bought from Vassim in Sinner's Studio.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Skill      : Name of the Piled Shots skill
    BLT        : Amount of times it can be used (after you get it)
    Alter      : Amount of Alter Parts needed to upgrade bullet count by 1
    S-Star     : Affected by PS Sheriff Star
    T-C        : Tech constant value to be used in basic damage formula
    Effects    : When skill is used, what are the effects
    
    -------------------------------------------------------------------------------
    SKILL            | BLT | ALTER | S-STAR | T-C
                     | EFFECTS
    -------------------------------------------------------------------------------
    SECRET SWORD     |  5  |   2   |  yes   | 4/6
                     | Without FA: Physical dmg to one enemy. Tech constant = 4.
                     | With FA: Physical dmg to one enemy. Tech constant = 6.
                     | There's a catch, though - if this move kills the enemy, SSC
                     | takes some damage as well.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HEAVEN'S WRATH   |  4  |   4   |  yes   | *
                     | Without FA: Physical dmg to one enemy, and is more effective
                     | when used against flying enemies. It also halves enemy's
                     | negative status resistance.
                     | With FA: Physical dmg to all enemies, and is more effective
                     | when used against flying enemies. It also halves their
                     | negative status resistance.
                     | FORMULAE DATA NOTE 0030
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    RUIN BLADE       |  3  |   6   |  yes   | **
                     | Without FA: Physical dmg to one enemy. If SSC is affected
                     | with sickness, poison, sleep, confusion, or petrify
                     | countdown, these statuses are applied to the attack as well.
                     | I'm not really sure how SSC can apply sleep or confusion,
                     | though, but official guide says he can.
                     | With FA: Physical dmg to enemy group. If SSC is affected
                     | with sickness, poison, sleep, confusion, or petrify
                     | countdown, these statuses are applied to the attack as well.
                     | FORMULAE DATA NOTE 0031
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DANCING HEAVEN   |  2  |   8   | no/yes | -/1
                     | Without FA: Six attacks, randomly distributed between
                     | enemies, with insta-kill chance.
                     | With FA: Six attacks, randomly distributed between enemies,
                     | with insta-kill chance. If insta-kill fails, damage is dealt
                     | instead. Tech constant = 1.
                     | FORMULAE DATA NOTE 0032
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    STAR BLAST       |  1  |  10   |  yes   | ***
                     | Without FA: Physical dmg to one enemy. Skill becomes
                     | stronger, the more battles SSC has been in. If skill doesn't
                     | kill the enemy, SSC takes damage instead.
                     | With FA: Physical dmg to one enemy. Skill becomes stronger,
                     | the more battles SSC has been in. If skill doesn't kill the
                     | enemy, SSC takes damage instead.
                     | FORMULAE DATA NOTE 0033
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                       GETTING NEW PILED SHOTS AND STAT INCREASES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    To get new Piled Shots, visit Vassim after SSC has joined permanently. After
    some scenes you will be able to purchase up to four additional Piled Shots for
    small gella price. Each time SSC learns new ORS, some of his stats will be
    raised. All of that is visible from below chart.
    
    -------------------------------------------------------------------------------
    SKILL                   | GELLA COST | ATT | DEF | MAG | RES | REA | ACC | EVA
    -------------------------------------------------------------------------------
    HEAVEN'S WRATH          | 25000      | -   | -   |  +5 |  +5 |  +5 | -   |  +5
    RUIN BLADE              | 50000      |  +5 |  +5 |  +5 |  +5 |  +5 |  +5 |  +5
    DANCING HEAVEN          | 100000     | +10 | +10 | +10 | +10 | +10 | +10 | +10
    STAR BLAST              | 200000     | +20 | +20 | +20 | +20 | +20 | +20 | +20
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    35.)                          WEAPONS DATA - G3500
    ===============================================================================
    ===============================================================================
    
    Magdalen has 3 Weapons skills he can learn. You don't need to do anything
    special for them to be learned, you only have to recruit him temporarily when
    the game offers choices. Depending on the time he temporarily joins, you can
    choose from 1, 2, or 3 Weapons.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Skill      : Name of the Weapons skill
    MP         : Amount of MP it requires to be used
    S-Star     : Affected by PS Sheriff Star
    Effects    : When skill is used, what are the effects
    
    -------------------------------------------------------------------------------
    SKILL            | MP | S-STAR
                     | EFFECTS
    -------------------------------------------------------------------------------
    PUNISHMENT       | 2  | no
                     | Without FA: Physical dmg to one enemy. Can hit flying
                     | enemies as well.
                     | With FA: Physical dmg to one enemy. Can hit flying enemies
                     | as well.
                     | FORMULAE DATA NOTE 0034
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    HEAVEN'S WRATH   | 4  | no
                     | Without FA: Physical dmg to one enemy group. Can hit flying
                     | enemies as well.
                     | With FA: Physical dmg to one enemy group. Can hit flying
                     | enemies as well.
                     | FORMULAE DATA NOTE 0035
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    PUNISHING EVIL   | 8  | no
                     | Without FA: Physical DEF-ignoring dmg to one enemy. Can hit
                     | flying enemies as well.
                     | With FA: Physical DEF-ignoring dmg to one enemy. Can hit
                     | flying enemies as well.
                     | FORMULAE DATA NOTE 0036
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    36.)                        HERB MAGIC DATA - G3600
    ===============================================================================
    ===============================================================================
    
    Mariel has 8 skills she can learn, and she does so by leveling up. As she
    begins on lv1 when she temporarily joins, she can be a pain to level up, unless
    you abuse Grow Apples and Mega Apples.
    
    P.S.: The order listed here will be the order they're listed in the game menus.
    
    Skill      : Name of the Herb Magic skill
    MP         : Amount of MP it requires to be used
    S-Star     : Affected by PS Sheriff Star
    LVL        : Level Mariel must reach to learn the skill
    Effects    : When skill is used, what are the effects
    
    -------------------------------------------------------------------------------
    SKILL            | MP | S-STAR | LVL
                     | EFFECTS
    -------------------------------------------------------------------------------
    HEAL BERRY       | 1  |  yes   | already learned
                     | Restores 100 HP to one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    REVIVE FRUIT     | 1  |   no   | lv10
                     | Voids fallen status of one ally, & restores full HP.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    NECTAR           | 3  |   no   | lv20
                     | Voids MAX-HP-redux status of one ally, & restores VIT gauge.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    POTION BERRY     | 6  |  yes   | lv30
                     | Restores 500 HP to one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MAGIC CARROT     | 6  |  yes   | lv40
                     | Restores 50 MP to one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    STATUS APPLE     | 10 |   no   | lv50
                     | Increases stats of one ally: ATT is doubled, DEF is raised
                     | by 25%, MAG is doubled, RES is raised by 25%, REA is
                     | doubled, ACC is raised by 50%, EVA is raised by 50%.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MEGA BERRY       | 10 |  yes   | lv60
                     | Restores 2000 HP to one ally.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FORCE CARROT     | 15 |   no   | lv70
                     | Raises one ally's FP to 100.
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    37.)                         FORMULAE DATA - G3700
    ===============================================================================
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                USUAL FORMULAE MODIFIERS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Consider following modifiers when dealing with formulae (these values are not
    set in stone though, as they're often other values to be considered).
    
    RN-V - Random variable: 0,9 ~ 1,1
    
    LCK-V - LCK variable: S-BEST   1,5 ~ 2,0
                          BEST     1,1 ~ 1,3
                          GOOD     1,0 ~ 1,2
                          NORMAL   0,9 ~ 1,1
                          BAD      0,8 ~ 1,0
                          WORST    0,7 ~ 0,9
    
    CON-V - Concentration variable: [Rudy's LVL / Rudy's MAG + (0,8 ~ 1,0)]
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 BASIC BATTLE FORMULAE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Here are a few basic battle formulae you should get accustomed with.
    
    a) Chr's chance to physically hit the enemy:
       (<chr ACC> X <LCK variable>) / <enemy EVA> = chance
    
    b) Enemy's chance to physically hit the chr:
       <enemy ACC> / (<chr EVA> X <LCK variable>) = chance
    
    Note: If LCK variable is A, then multiply by B points...
    
    A      | B
    -------------------
    S-BEST | 1,5 ~ 2,0
    BEST   | 1,1 ~ 1,3
    GOOD   | 1,0 ~ 1,2
    NORMAL | 0,9 ~ 1,1
    BAD    | 0,8 ~ 1,0
    WORST  | 0,7 ~ 0,9
    
    c) Physical damage dealt when normal Shot or Attack connects:
       Attacker's ATT x tech constant - defender's DEF = damage
    
    d) Magical damage dealt when magic attack connects:
       Attacker's MAG x tech constant - defender's RES = damage
    
    Note: Tech constant = 2 for physicals; 1,5 for magicals (exceptions apply)
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 MAXIMUM STATISTIC VALUE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The maximum value a single statistic can achieve is 999 value (note that this
    excludes HP and MP). But...!
    
    Jack's REA at lv100 equals 810. Now cast Great Booster on him. One of effects
    Great Booster grants is doubling chr's REA - so in this case, Jack's REA is...
    1620 REA! This is also the value which is applied for the damage formulae of
    Jack's FD. So...
    
    If you use a skill (or anything else) which pushes chr's stat beyond the limit
    of 999 value, than the statistic will not max out at 999, but will instead
    *surpass* 999 value, like in the REA example I showed you above.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR LUCK CHANGE CHANCE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Since LCK stat plays a big role in battle efficiency of your chrs, here's a
    subsection dedicated to it. It'll explain what affects the sudden change of
    your LCK stat throughout the game.
    
    Luck change chances are divided into four major categories:
    
    -------------------------------------------------------------------------------
    CHANGE CHANCE | Occurs when?
    -------------------------------------------------------------------------------
    Small         | - your party enters "Surprise Attack!" type of battle
                  | - your party enters "Back Attack!" type of battle
                  | - one of your chrs enters "Danger!" type of battle
                  | - you load a saved game
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Medium        | - chr levels up
                  | - 30 minutes of playtime have passed
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Large         | - after major storyline events
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Minus         | - chr becomes fallen in battle
    -------------------------------------------------------------------------------
    
    Below are four tables outlining the probabilities for LCK stat to change. I'll
    now list an example of how to read first line in the first table. Apply the
    example to other three tables, and you're good to go.
    
    If LCK is "Best" and small change chance event occurs, chr has:
    - 9/16 chance of having LCK remain at "Best"
    - 4/16 chance of having LCK change from "Best" to "Good"
    - 3/16 chance of having LCK change from "Best" to "Normal"
    - zero chance of having LCK change from "Best" to "Bad", ie it can't happen
    - zero chance of having LCK change from "Best" to "Worst", ie it can't happen
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SMALL CHANGE CHANCE PROBABILITY TABLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    From \ To   |    Best    |     Good    |   Normal   |    Bad     |    Worst
    -------------------------------------------------------------------------------
    Best        |    9/16    |     4/16    |    3/16    |     0      |      0
    Good        |    1/16    |    10/16    |    3/16    |    2/16    |      0
    Normal      |    1/16    |     2/16    |   10/16    |    2/16    |     1/16
    Bad         |     0      |     2/16    |    3/16    |   10/16    |     1/16
    Worst       |     0      |      0      |    3/16    |    4/16    |     9/16
    -------------------------------------------------------------------------------
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MEDIUM CHANGE CHANCE PROBABILITY TABLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    From \ To   |    Best    |     Good    |   Normal   |    Bad     |    Worst
    -------------------------------------------------------------------------------
    Best        |    6/16    |     6/16    |    4/16    |     0      |      0
    Good        |    3/16    |     5/16    |    5/16    |    3/16    |      0
    Normal      |    2/16    |     4/16    |    4/16    |    4/16    |     2/16
    Bad         |     0      |     3/16    |    5/16    |    5/16    |     3/16
    Worst       |     0      |      0      |    4/16    |    6/16    |     6/16
    -------------------------------------------------------------------------------
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    LARGE CHANGE CHANCE PROBABILITY TABLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    From \ To   |    Best    |     Good    |   Normal   |    Bad     |    Worst
    -------------------------------------------------------------------------------
    Best        |     0      |     8/16    |    5/16    |    3/16    |      0
    Good        |    4/16    |      0      |    6/16    |    4/16    |     2/16
    Normal      |    2/16    |     6/16    |     0      |    6/16    |     2/16
    Bad         |    2/16    |     4/16    |    6/16    |     0      |     4/16
    Worst       |     0      |     3/16    |    5/16    |    8/16    |      0
    -------------------------------------------------------------------------------
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MINUS CHANGE CHANCE PROBABILITY TABLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    From \ To   |    Best    |     Good    |   Normal   |    Bad     |    Worst
    -------------------------------------------------------------------------------
    Best        |    4/16    |     4/16    |    4/16    |    4/16    |      0
    Good        |     0      |     4/16    |    4/16    |    4/16    |     4/16
    Normal      |     0      |      0      |    6/16    |    6/16    |     4/16
    Bad         |     0      |      0      |     0      |    8/16    |     8/16
    Worst       |     0      |      0      |     0      |     0      |    16/16
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            FORMULAE DATA FOR GUARD COMMAND
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0001: Guard command reduces all damage by 25%. Additionally, amount of FP
               at the moment further reduces all damage by this formula:
    
               Dmg reduction % = [100 / (100 + FP)]
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           FORMULAE DATA FOR PERSONAL SKILLS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0002: PS CRITICAL 1 & PS CRITICAL 2 technical info
    
    - Chance for critical physical attack is:
    Chrs other than SSC:
    (1 + <LCK mod> + <equipped skill/s mod>) / 32 = chance
    SSC:
    (1 + <LCK mod> + <equipped skill/s mod>) / 24 = chance
    
    - <LCK modifier>
    If LCK mod equals A, then add B points...
    
    A      | B
    ---------------
    S-BEST | +5
    BEST   | +4
    GOOD   | +3
    NORMAL | +2
    BAD    | +1
    WORST  | +0
    
    - <equipped skills/s modifier>
    If skill equipped equals C, then add D points...
    
    C                | D
    ------------------------
    Critical 1       | +3
    Critical 2       | +5
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0003: PS COUNTER UP 1 & PS COUNTER UP 2 technical info
    
    - Chance for counterattack is:
    Chrs other than SSC:
    (1 + <LCK mod> + <equipped skill/s mod> + <ARMs counter mod>) / 32 = chance
    SSC:
    (1 + <LCK mod> + <equipped skill/s mod>) / 24 = chance
    
    - <LCK modifier>
    If LCK mod is A, then add B points...
    
    A      | B
    ---------------
    S-BEST | +5
    BEST   | +4
    GOOD   | +3
    NORMAL | +2
    BAD    | +1
    WORST  | +0
    
    - <equipped skills/s modifier>
    If skill C is equipped, then add D points...
    
    C               | D
    ------------------------
    Counterattack 1 | +2
    Counterattack 2 | +4
    
    - <ARMS counterattack modifier>
    ARMs counter mod is derived from chr's ARM WGT statistic (valid only for Jane
    and Rudy)
    
    - PS Counter skills do not trigger if enemy uses physical attack, that targets
    more than one chr. Counters *cannot* be countered.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0004: PS BLOCKER 1 & PS BLOCKER 2 technical info
    
    - Blocker chance is:
    Chrs other than SSC:
    Chance = (<equipped skill/s mod> + <LCK mod>) / 32
    SSC:
    Chance = (<equipped skill/s mod> + <LCK mod>) / 24
    
    - <LCK modifier>
    If LCK mod equals A, then add B points...
    
    A      | B
    ---------------
    S-BEST | +5
    BEST   | +4
    GOOD   | +3
    NORMAL | +2
    BAD    | +1
    WORST  | +0
    
    - <equipped skills/s modifier>
    If skill equipped equals C, then add D points...
    
    C               | D
    ------------------------
    Blocker 1       | +3
    Blocker 2       | +5
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0005: PS DEFEND 1 & PS DEFEND 2 technical info
    
    - Defend chance is:
    Chrs other than SSC:
    Chance = (<equipped skill/s mod> + <LCK mod>) / 32
    SSC:
    Chance = (<equipped skill/s mod> + <LCK mod>) / 24
    
    - <LCK modifier>
    If LCK mod equals A, then add B points...
    
    A      | B
    ---------------
    S-BEST | +5
    BEST   | +4
    GOOD   | +3
    NORMAL | +2
    BAD    | +1
    WORST  | +0
    
    - <equipped skills/s modifier>
    If skill equipped equals C, then add D points...
    
    C               | D
    ------------------------
    Defend 1        | +3
    Defend 2        | +5
    
    - PS Defend skills do not trigger if enemy uses physical attack, that targets
    more than one chr.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0006: PS INITIATIVE technical info
    
    - Initative chance is:
    Chance = (1 + <equipped skill mod>) / 8
    
    - <equipped skills/s modifier>
    Add +1 for each PS Initiative equipped on vanguard chrs.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0007: PS ASSIST BLITZ technical info
    
    - Assist Blitz chance is:
    Chrs other than SSC:
    Chance = (4 + <LCK-V>) / 12
    SSC:
    Chance = (4 + <LCK-V>) / 9
    
    - Assist Blitz Combination Art Chances!
    Chance = (128 + <same Support Attacker's battle amount*>) / 512
    
    * note: Here's an example: Cecilia is in vanguard, and is "supported" in
            rearguard by Rudy. Both have PS Assist Blitz equipped. The more battles
            you spend having Cecilia fight in same spot in vanguard and Rudy in
            same spot in rearguard, higher the chances for Combination Art to
            trigger! Counter is void if "Ambush!" or "Danger!" battle happens -
            unless you were the lucky guy and had the battle in question play out
            where both Cecilia and Rudy were still in their 'correct' spots.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0008: PS FINEST ARTS technical info
    
    - Finest Arts chance is:
    Chance = (2 + <LCK-V>) / 8
    
    - Finest Arts damage formula is:
    Chrs other than Jane:
    Damage = (<attacker's ATT> X 2 - <target's DEF>) X 4 X <LCK-V>
    Jane:
    Damage = (<attacker's ATT> X 2 - <target's DEF>) X 4 X <ARM BLT> X <LCK-V>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0009: PS SHERIFF STAR technical info
    
    PS Sheriff Star has following benefits when equipped:
    - reduces all bad status affection chances by 60%
    - reduces all elemental damage by 80%
    - DEF is doubled
    - RES is doubled
    - MAX HP is doubled
    - MAX MP is doubled
    - PS Critical 1 & PS Critical 2 effects
    - PS Counter Up 1 & PS Counter Up 2 effects
    - PS Blocker 1 & PS Blocker 2 effects
    - PS Defend 1 & PS Defend 2 effects
    - PS Penetrator effect
    - PS Life Charger effect
    - PS SOS FP Up effect
    - PS FP Advance effect
    - enemies killed by chr equipped with Sheriff Star drop 50% more gella
    - HP recovery rate is increased by 20%
    - raises tech constant value to [3] in basic damage formula for physical damage
    - raises tech constant value to [2,5] in basic damage formula for magic damage
    - raises value in critical formula from [1] to [2]
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR CECILIA'S SUMMONS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0010: Formula for HP recovery is:
               <Cec MAG> X 5 = HP recovery
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0011: Formula for insta-kill chance is:
               (<Cec LVL> + <element affinity modifier>) = chance
    
    - <element affinity modifier>
    If element affinity variable is A, then add B points...
    A      | B
    -------------------
    WKN    | +10
    NTH    | +0
    HLV    | -5
    RST    | -5
    ABS    | -5
    ACT    | -5
    
    Note that insta-kill chance is calculated for each enemy specifically.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0012: Tech constant value for basic damage formula is calculated for each
               enemy independently.
    
    - <tech constant>
    If element affinity variable is A, then add B points...
    A      | B
    -------------------
    WKN    | -0,5
    NTH    | +0
    HLV    | +0,5
    RST    | +1
    ABS    | +1,5
    ACT    | +2
    
    For example, let's assume you're fighting two Rat Monkeys and one Gagison. Rat
    Monkey halves five elements, is weak to one, resists one, and takes normal
    damage from one element. Going by this tech constant will equal 3.
    
    Gagison, on other hand, is weak to two elements, and takes normal damage from
    other six. As such, no damage will be inflicted on it, because tech constant
    would equal [-1], but damage can't go in negative numbers, so it equals zero
    instead.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0013: Formula for MP recovery is:
               (<Cec MAX MP> X <Cec LVL>) / 100 = MP recovery
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0014: Damage formula is:
               [(<Cec MAG> X 4) - <enemy RES>) X 2 X LCK-V = damage
    
    LCK-V - LCK variable: S-BEST   1,5 ~ 2,0
                          BEST     1,1 ~ 1,3
                          GOOD     1,0 ~ 1,2
                          NORMAL   0,9 ~ 1,1
                          BAD      0,8 ~ 1,0
                          WORST    0,7 ~ 0,9
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        FORMULAE DATA FOR CECILIA'S MAGIC SPELLS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0015: Lucky Shot damage formula is:
               [(<Cec MAG> X 2> - <Cec RES>) / 8] X LCK-V = damage
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0016: HP recovery rate for Revive is based on fallen target's LCK stat.
    
    If LCK is "A", then fallen chr is revived with "B"% HP...
    A      | B
    ---------------
    BEST   | 50%
    GOOD   | 30%
    NORMAL | 10%
    BAD    | 5%
    WORST  | 1 HP
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR RUDY'S CARTRIDGES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0017: Tech constant for Gatling Raid is calculated like this:
               tech value = [RN-V X <amount of regular bullets currently loaded>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0018: Amount of damage for single bullet is:
               damage = [(<Rudy ATT> X 4 - <Rudy DEF>) / 12 X CON-V]
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR JACK'S FAST DRAWS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0019: Damage formulae for Speed Fang are:
               Without ACC: damage = [ATT + (REA X 2) - <enemy DEF>]
               With ACC: damage = [ATT + (REA X 3) - <enemy DEF>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0020: Damage formulae for Strike Buddy are:
               Without ACC: damage = [(ATT + REA - <enemy DEF>) X <ACC chance1>]
               With ACC: damage = [(ATT + (REA X 2) - <enemy DEF>) X <ACC chance2>]
    
    ACC chance1 = 100%
    ACC chance2 = 1000%
    
    See hit chance formula under "Basic battle formulae" subsection for more info.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0021: Damage formulae for Burst Breaker are:
               Without ACC: damage = [(ATT X 2,5) + REA - <enemy DEF>]
               With ACC: damage = [(ATT X 2,5) + (REA X 2) - <enemy DEF>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0022: Damage formulae for Acute Angle are:
               Without ACC: damage = [ATT + REA + <enemy DEF>]
               With ACC: damage = [ATT + (REA X 2) + <enemy DEF>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0023: Damage formulae for Axle Smash are:
               Without ACC: damage = [(ATT X 2) + (REA X 2) - <enemy DEF>]
               With ACC: damage = [(ATT X 2) + (REA X 3) - <enemy DEF>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0024: Damage formulae for Blade Pulse are:
               Without ACC: damage = [(ATT X 2,5) + REA - <enemy DEF>]
               With ACC: damage = [(ATT X 2,5) + (REA X 2) - <enemy DEF>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0025: Damage formulae for Maximum Risk are:
               Without ACC: damage = [ATT + REA - <enemy DEF> + <HP mod>]
               With ACC: damage = [ATT + (REA X 2) - <enemy DEF> + <HP mod>]
    
    - <HP modifier>
    To get it, use this simple formula:
    HP mod = <Jack's MAX HP> - <Jack's current HP>
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0026: Damage formulae for Laser Silhouette are:
               Without ACC: damage = [((ATT X 1,5) - <enemy DEF>) X <HIT mod>]
               With ACC: damage = [((ATT X 1,5) - <enemy DEF>) X <HIT mod>]
    
    - <HIT modifier>
    To get it, use these formulae:
    Without ACC: HIT number = [7 + ((<Jack's REA) - <enemy's REA>) / 60)]
    With ACC: HIT number = [7 + ((<Jack's REA) + 999 - <enemy's REA>) / 60)]
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR JANE'S CALAMITIES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0027: Successful provoke chances are:
               chance = [<Jane LVL> X <LCK mod> / <enemy LVL>]
    
    - <LCK modifier>
    If Jane's LCK is A, then multiply by B points...
    
    A      | B
    ---------------
    S-BEST | 2,0
    BEST   | 1,2
    GOOD   | 1,1
    NORMAL | 1,0
    BAD    | 0,9
    WORST  | 0,7
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0028: Default steal chances are:
               chance = [<Jane LVL> X <LCK mod> / <enemy LVL>]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0029: Damage formula for "I'll show you!" is:
               damage = [<Jane MP> X <FP level> X (2 + <Pilfer MOD> / 100) X RN-V]
    
    - <Pilfer modifier>
    The amount of times Jane has used Pilfer *successfully*, meaning she has stolen
    one of the items enemy is carrying.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR SSC'S PILED SHOTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    NOTE 0030: Tech constant formula for Heaven's Wrath is:
               tech constant = [200 + <number of Analyzed enemies> / 100]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0031: Tech constant formula for Ruin Blade is:
               tech constant = [1 + X]*
    
    * note: This will be a longwinded explanation. From the time you select Ruin
            Blade command and until the time it is actually executed, game's
            mechanics increase tech constant for Ruin Blade by one (1) for each
            attack (type doesn't matter, and this includes hit-all attacks)
            launched in SSC's direction. If SSC won't be a target of any attack,
            tech constant applied for Ruin Blade will then be 1.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0032: Insta-kill chance formula for Dancing Heaven is:
               chance = [24 + <LCK mod> / 64]
    
    - <LCK modifier>
    If SSC's LCK is A, then add/subtract B points...
    
    A      | B
    ---------------
    S-BEST | +27
    BEST   | +14
    GOOD   | +8
    NORMAL | 0
    BAD    | -6
    WORST  | -12
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0033: Tech constant formula for Star Blast (if used without FA) is:
               tech constant = [<amount of battles*> / 100]
    
    Tech constant formula for Star Blast (if used with FA) is:
    T-C = [(<SSC ATT> X <amount of battles*> / 100 - <enemy DEF]) X 1,5 X RN-V]
    
    * note: amount of battles SSC has been in until the end
    
    If PS Sheriff Star is equipped on SSC, each battle SSC participates in is
    counted as two battles.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          FORMULAE DATA FOR MAGDALEN'S WEAPONS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Unless stated otherwise, stats in formulae are that of Magdalen's.
    
    NOTE 0034: Damage formulae for Punishment are:
               Without FA damage equals:
               dmg = [(ATT X 2 - <enemy DEF>) X (1 + <cur. HP> / <MAX HP>) X RN-V]
               With FA damage equals:
               dmg = [(ATT X 3 - <enemy DEF>) X (1 + <cur. HP> / <MAX HP>) X RN-V]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0035: Damage formulae for Heaven's Wrath are:
               Without FA: damage = [(ATT X 2 - <enemy DEF>) X RN-V]
               With FA: damage = [(ATT X 3,5 - <enemy DEF>) X RN-V]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NOTE 0036: Damage formulae for Punishing Evil are:
               Without FA: damage = [ATT X 5 X RN-V]
               With FA: damage = [ATT X 6,5 X RN-V]
    
    
    
    ===============================================================================
    ===============================================================================
    38.)                         ARMS SHOP DATA - G3800
    ===============================================================================
    ===============================================================================
    
    When you enter the house of ARMs dealer (you need to have either Jane or Rudy
    in your party, doesn't matter if they're in vanguard or rearguard), you'll get
    several options when addressing him/her: "ARM remodeling", "Cart remodeling",
    "Sell", "Talk".
    
    1. ARM REMODELING
    Remodel Rudy's or Jane's ARM to be more to your liking. ARM can be upgraded 15
    times in total (5 upgrades in CRT, and 10 in BLT, for example). If you want to
    tinker with your ARM further, you'll need to choose "Initialize" command, which
    will reset target stat back to its default value. Your gella isn't refunded, by
    the way.
    
    2. CARTRIDGE REMODELING
    Rudy only. Each of his cartridges can only be used certain amount of times
    before it becomes empty. To increase the number of times you can use SC, you'll
    need to invest Alter Part items to increase bullet count for SC. Max bullet
    count for single SC is 99 bullets.
    
    3. SELL
    If you're lacking gella, use "Sell" command to fork over your excessive items
    in exchange for gella.
    
    4. TALK
    If you have nothing else to do, talk a bit about random events.
    
    Below three charts are displayed. First features gella costs for particular
    upgrades, followed by Rudy's remodeling chart showing ARM's stats for specific
    levels, and ending the line is Jane's remodeling chart (also showing ARM's
    stats for specific levels).
    
    -------------------------------------------------------------------------------
    GELLA UPGRADE COSTS
    -------------------------------------------------------------------------------
    LEVEL       |   1   |   2   |   3   |   4   |   5   |   6   |   7   |   8
    -------------------------------------------------------------------------------
    SHOOT POWER | 1000  | 4000  | 9000  | 16000 | 25000 | 36000 | 49000 | 64000
    HIT %       |  400  | 1600  | 3600  | 6400  | 10000 | 14400 | 19600 | 25600
    BULLET AMNT |  600  | 2400  | 5400  | 9600  | 15000 | 21600 | 29400 | 38400
    EASINESS    |  100  |  400  |  900  | 1600  | 2500  | 3600  | 4900  | 6400
    CRITICAL    |  200  |  800  | 1800  | 3200  | 5000  | 7200  | 9800  | 12800
    -------------------------------------------------------------------------------
    LEVEL       |   9    |   10   |   11   |   12   |   13   |   14   |   15
    -------------------------------------------------------------------------------
    SHOOT POWER | 81000  | 100000 | 121000 | 144000 | 169000 | 196000 | 225000
    HIT %       | 32400  | 40000  | 48400  | 57600  | 67600  | 78400  | 90000
    BULLET AMNT | 48600  | 60000  | 72600  | 86400  | 101400 | 117600 | 135000
    ARM WEIGHT  |  8100  | 10000  | 12100  | 14400  | 16900  | 19600  | 22500
    CRITICAL    | 16200  | 20000  | 24200  | 28800  | 33800  | 39200  | 45000
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    RUDY'S REMODELING CHART
    -------------------------------------------------------------------------------
    LEVEL       |   0   |   1   |   2   |   3   |   4   |   5   |   6   |   7
    -------------------------------------------------------------------------------
    SHOOT POWER |  10   |  16   |  24   |  34   |  46   |  60   |  76   |  94
    HIT %       |   8   |  12   |  18   |  28   |  36   |  48   |  60   |  76
    BULLET AMNT |   3   |   4   |   5   |   6   |   7   |   8   |   9   |  10
    ARM WEIGHT  |   1   |   2   |   3   |   4   |   5   |   6   |   7   |   8
    CRITICAL    |  1.5  |  1.6  |  1.7  |  1.8  |  1.9  |  2.0  |  2.1  |  2.2
    -------------------------------------------------------------------------------
    LEVEL       |   8   |   9   |  10   |  11   |  12   |  13   |  14   |  15
    -------------------------------------------------------------------------------
    SHOOT POWER |  114  |  136  |  160  |  186  |  214  |  244  |  276  |  310
    HIT %       |  92   |  108  |  128  |  148  |  172  |  196  |  220  |  248
    BULLET AMNT |  11   |  12   |  13   |  14   |  15   |  16   |  17   |  18
    ARM WEIGHT  |   9   |  10   |  11   |  12   |  13   |  14   |  15   |  16
    CRITICAL    |  2.3  |  2.4  |  2.5  |  2.6  |  2.7  |  2.8  |  2.9  |  3.0
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    JANE'S REMODELING CHART
    -------------------------------------------------------------------------------
    LEVEL       |   0   |   1   |   2   |   3   |   4   |   5   |   6   |   7
    -------------------------------------------------------------------------------
    SHOOT POWER |   6   |  10   |  15   |  21   |  28   |  36   |  45   |  55
    HIT %       |   7   |  11   |  18   |  25   |  34   |  44   |  56   |  69
    BULLET AMNT |   5   |   6   |   7   |   8   |   9   |  10   |  11   |  12
    ARM WEIGHT  |   1   |   2   |   3   |   4   |   5   |   6   |   7   |   8
    CRITICAL    |  1.5  |  1.6  |  1.7  |  1.8  |  1.9  |  2.0  |  2.1  |  2.2
    -------------------------------------------------------------------------------
    LEVEL       |   8   |   9   |  10   |  11   |  12   |  13   |  14   |  15
    -------------------------------------------------------------------------------
    SHOOT POWER |  66   |  78   |  91   |  105  |  120  |  136  |  152  |  170
    HIT %       |  84   |  100  |  117  |  137  |  157  |  179  |  202  |  228
    BULLET AMNT |  13   |  14   |  15   |  16   |  17   |  18   |  19   |  20
    ARM WEIGHT  |   9   |  10   |  11   |  12   |  13   |  14   |  15   |  16
    CRITICAL    |  2.3  |  2.4  |  2.5  |  2.6  |  2.7  |  2.8  |  2.9  |  3.0
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    39.)                        MAGIC GUILD DATA - G3900
    ===============================================================================
    ===============================================================================
    
    When you talk to the magic dealer (you need Cec in your party, doesn't matter
    if she's in vanguard or rearguard), you'll get several options when addressing
    dealer: "Crest Sorcery", "Sell", "Talk".
    
    1. CREST SORCERY
    Choosing this will bring up two further options: "Attack magic", "Support
    magic". Attack magic consists of 16 offensive spells, and support magic
    consists of 16 defensive/support spells; thus this makes 32 spells in total.
    
    After choosing either command, a Crest Grid for that magic class will appear
    (look in the two charts below to see where particular spell is located). Move
    the cursor with D-pad or left analog to choose desired spell. Pressing Triangle
    will give you that spell's description.
    
    In order to bind spells, you need items called Crest Graphs. There's 32 of them
    to be found in whole game. Amount of Crest Graphs available appears in upper
    right. Aside for Crest Graphs, you'll need some gella (spell's MP cost X 10).
    Gella cost appears on the middle right, just a bit above your total gella.
    
    When you've chosen the spell, press Action to bring up confirmation box. If you
    have both Crest Graph and enough gella, choose "Yes" to bind the spell, or
    "No" to cancel.
    
    Say you've bound Crush spell - if you press Action on Crush's spot on the Crest
    Grid, you will see two new options pop up: "Rename", and "Dissolve". "Rename"
    allows you to rename the spell to your liking, while "Dissolve" removes the
    spell from the Crest Graph. If you choose "Dissolve", you'll need to confirm
    your choice with "Yes", otherwise select "No" if you changed your mind.
    
    When a spell is dissolved from a Crest Graph, that Crest Graph is returned to
    your inventory, but no gella are refunded.
    
    2. SELL
    If you're lacking gella, use "Sell" command to fork over your excessive items
    in exchange for gella.
    
    3. TALK
    If you have nothing else to do, talk a bit about random events.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               SPELLS' MP AND GELLA COSTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -------------------------------------------------------------------------------
    SPELL          |  MP  | GELLA
    -------------------------------------------------------------------------------
    LIFE DRAIN     |  18  | 180
    GRAVITON       |  10  | 100
    SPREAD         |  10  | 100
    FRAGILE        |  4   | 40
    FEEBLE MIND    |  4   | 40
    DISPEL         |  4   | 40
    CRUSH          |  6   | 60
    FIRE           |  6   | 60
    FREEZE         |  6   | 60
    VORTEX         |  6   | 60
    LIGHTNING      |  6   | 60
    PRESSURE       |  6   | 60
    SPECTRE        |  6   | 60
    DARKNESS       |  6   | 60
    DEVASTATE      |  12  | 120
    LUCKY SHOT     |  32  | 320
    -------------------------------------------------------------------------------
    HEAL           |  4   | 40
    REVIVE         |  8   | 80
    RESTORE        |  18  | 180
    RESURRECTION   |  50  | 500
    QUICK          |  6   | 60
    PERMANENCE     |  10  | 100
    HOCUS POCUS    |  12  | 120
    REINFORCE      |  18  | 180
    COMMAND REPLAY |  36  | 360
    ANALYZE        |  2   | 20
    ESCAPE         |  16  | 160
    SHIELD         |  10  | 100
    PROTECT        |  10  | 100
    RETALIATE      |  12  | 120
    REFLECT        |  12  | 120
    TURBULENCE     |  10  | 100
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 MAGIC GUILD'S LISTING
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -------------------------------------------------------------------------------
    ATTACK MAGIC
    -------------------------------------------------------------------------------
                   | GEO           | FRAY          | WING          | MUSE
    -------------------------------------------------------------------------------
    GEO            | Crush         | Dispel        | Life Drain    | Spectre
    FRAY           | Devastate     | Fire          | Darkness      | Fragile
    WING           | Graviton      | Lucky Shot    | Vortex        | Lightning
    MUSE           | Spread        | Feeble Mind   | Freeze        | Pressure
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    SUPPORT MAGIC
    -------------------------------------------------------------------------------
                   | GEO           | FRAY          | WING          | MUSE
    -------------------------------------------------------------------------------
    GEO            | Shield        | Resurrection  | Retaliate     | Protect
    FRAY           | Command Replay| Reinforce     | Hocus Pocus   | Analyze
    WING           | Reflect       | Escape        | Quick         | Turbulence
    MUSE           | Revive        | Permanence    | Restore       | Heal
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
    ===============================================================================
    40.)                          BOOKS DATA - G4000
    ===============================================================================
    ===============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SURF VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ZEPHYR OF HOPE
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    A balmy breeze from the west is said to bring prosperity.
    The name of the wind is "Hope"... People forgot long ago that they hold the
    power to renew the dried up earth.
    People's hearts can change the world. But if you would change the world, you
    must first let Hope change your heart.
    
    ROTTING BEAST AND HOLY BERRIES
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    This is the story as it has been handed down in this village.
    Once a rotten beast attacked Surf Village... The rotten smell made the air rank
    and its footprints contaminated the earth.
    The creatire had existed for as long as anyone could remember.
    An immortal beast, indestructible, even if damaged again and again. Finally,
    when the village smelled rotten...
    a wanderer visited the village and threw a Holy Berry fileld with the
    brilliance of life at the rotten beast.
    The body of the monster disappeared in that dazzling light. Only the Holy Berry
    remained.
    The villagers rejoiced, and grew the Holy Berry's seeds in a nearby cave...
    Finally they raised it into a tree.
    The cave became known as Berry Cave, because it was the home of the brilliant,
    life-giving berries.
    To this day the Holy Berry shines deep withing its cave, undisturbed.
    The essence that the Holy Berry releases is the light of the village's future.
    
    THE WORLD MOVES TO THE WILDERNESS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    How Our World Became a Wasteland
    Long ago our world, Filgaia, was a world filled with green.
    Our world became a wasteland because of a great battle fought over 1000 years
    ago.
    The destruction was done by alien invaders whom we now call "demons".
    Humans, Elw, Guardians, all the inhabitants of the world banded together and
    fought bravely in defense of Filgaia.
    Alas, the impact of war was tremendous. Many, many people were killed. Filgaia
    itself was left in ruins.
    In the final battle, a destructive power came into our hands.
    This power was ARM... It is said that this power originally came from the
    demons.
    In the end Filgaia was victorious, but the price was steep. Thanks to ARM the
    world lay in ruins.
    The Guardians of Filgaia lost the power they once had to hold the world
    together. The Elw disappeared, no one knows where.
    And the humans, saddened by the devastation, sealed away forever the
    destructive power of ARM.
    It had destroyed as much as it protected. The once-flourishing civilization of
    Filgaia was now lost.
    Since then Demons, Guardians, Elw, and ARM were hardly seen again. And Filgaia,
    now, is but a barren wasteland.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CURAN ABBEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OUR WORLD FILGAIA
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    More than 1000 years ago, Filgaia was torn apart by a battle with alien
    invaders from another world.
    All the inhabitants of Filgaia: Humans, Elw, and Guardians, won by banding
    together and using their combined might.
    But the price of victory came at a horrible cost.
    The world could not sustain itself without the support of the now powerless
    Guardians.
    It was certain that gradually Filgaia would became a dry, desolate wasteland...
    To date, no one has devised a way to stop the inevitable destruction of our
    world.
    
    BELIEF OF GUARDIANS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Though the Guardians have lost their power, it is rumored they once held
    Filgaia together and they still exist in this world.
    Never regard them as mere superstition. The Guardians' power is the essence of
    life, of Filgaia.
    This is the belief of those that praise the Guardians, and it is the belief
    taught here in Curan Abbey. Pray to the Guardians:
    Earth Dragon Grudiev, Water Turtle Schturdark, Fire Bird Moor Gault, and Wind
    Tiger Fengalon. Pray to them and always appreciate life.
    
    INHERITED TEARS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    A small, shiny blue pyroxene that is passed down through Adlehyde royalty.
    Shaped like a tear drop, it fits in the palm of one's hand. It's priceless.
    It blinks repeatedly, with a fixed rhythm, like that of a heart beating.
    The "Teardrop" is passed down, from generation to generation, through the
    females of the Adlehyde royal damily.
    
    CREST GRAPH
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    A Crest Graph is a small square stone, which can be imbued with magical powers.
    There are four crest types.
    Crest sorcerers infuse a Crest Graph with a primary and secondary crest, and
    the two fuse to form a distinct spell.
    In this fashion, sorcerers can easily carry magic with them, for personal use.
    With all the possible combinations of crests, there are a total of 32 different
    kinds of magic spells available to crest sorcerers.
    
    OLD SILVER COIN
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    In ancient times, Gimel Coins were the currency of the Elw.
    The coins have retained remnants of their magical heritage.
    You can use them at any time to save your game to your memory card (PS2).
    If you are defeated during battle, your Gimel Coins also function as continues.
    However, your experience points for the next level up will be lost, and the
    number of continues you use is recorded.
    Make sure your use your Gimel Coins carefully.
    
    LEGENDARY ELW
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The very existence of the legendary Elw is all but forgotten to the sands of
    time.
    Elw are similar to humans in appearance, except they have long ears and are
    covered with fur.
    The only evidence we have of their existence comes from folklore and a few
    eyewitness accounts.
    Why did the Elw, who possessed such power, disappear from Filgaia?
    There are many theories, but the mystery remains unsolved. It seems the truth
    has died with the Elw.
    
    CREST USER
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    An expert able to understand a crest, and use the power from it, is called a
    Crest Sorcerer.
    If the expert is female, she is called a Crest Sorceress.
    
    BASIC CREST SORCERY
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The technique of constructing magic by combining 2 crests is known as "Crest
    Sorcery".
    These crests enable users to cast magic without performing a large ceremony. It
    is the modern style of magic dynamics.
    
    ELEMENTAL PROPERTIES
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Elemental properties classify the energy flow and characteristics of
    attack-type magic as follows:
    Earth/Water/Fire/Wind/Ice/Thunder/Light/Darkness
    Eight property classes.
    The relations of those classes are:
    Earth <-> Wind
    Water <-> Thunder
    Fire <-> Ice
    Light <-> Darkness
    So when using Wind against Earth or Ice against Fire, expect better results.
    There is attack magic that is pure energy and doesn't belong to any class;
    these are known as non-elemental.
    
    THE CHALLENGE OF MAGIC
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Don't be afraid of failure! If you construct magic by mistake, you can just
    disassemble it.
    The thing you should fear is clinging to magic you constructed.
    Searching for new power depending on the battle and the situation is the best.
    Have style and try different magic.
    
    DE LA METALICA
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Preface
    This records how alchemy was practiced during the period of the Great War.
    Many ancient techniques are considered forbidden territory in today's world.
    For example, planting life into metal.
    If an unskilled sorcerer gained this book, the world's natural order could be
    overturned.
    For that reason, I sealed this book.
    If you would like to release the seal, obtain the key of knowledge.
    Then the essence of this magic book will be revealed...
    *Stuck in pages of the table of contents, there is a note.* "Original is
    missing... research required".
    *Judging by the handwriting, it seems Trish, the librarian, put it there.*
    
    RECOMMENDED MAGIC
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    When you don't have that many Crest Graphs, make sure one of them is for HP
    restoring magic.
    When there is life, there is hope. You can find a way out of any difficulty by
    staying alive under any circumstances.
    There are many useful attack magic spells as well. We recommend learning fire
    magic.
    Fire-elemental magic is the most popular of destructive magic and will often
    prove effective.
    It is useful against most elemental-based creatures, except for light-elemental
    monsters and undead monsters.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    SEALED LIBRARY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    INFINITE SEQUENCE SYSTEM
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The reason time has no end is that new time is constantly being created by a
    machine.
    Some people believe a Guardian rules time and call it the "Infinite Sequence
    System", or "Perpetual Engine".
    A person standing on the altar of time can control time as they please.
    What do people hope to accomplish by controlling time? Changing the past?
    Creating a new future? I do not know.
    
    GUARDIAN OF FILGAIA
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    There are many Filgaia Guardian legends. Some Guardians exist only in folklore,
    but some are real. The Guardians ruled Filgaia.
    I do not know what they looked like, their powers, or even their names. Secret,
    mysterious Guardians...
    Curan doctrine tells us that those Guardians, not spoken of in the folklore of
    heretics, hold the keys to regenerating this planet.
    
    BOOK OF DESTRUCTION
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Behold the truth of the sword's power. It was a mighty force of the
    battlefield, carving its way through the hordes of evil.
    But, such power carries great responsibility... Its unstable energies, if not
    held in check, could destroy the world itself.
    The sword's uncontrolled power cut down both monsters and stars without
    distinction. In the end, it destroyed itself.
    Today the name "Guardian Blade" is synonymous with protection for all. We
    forget the danger its protection carries...
    
    WORLD'S LIFELINE
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Guardian's network of power is called the Layline of this world. It is the
    intersection of Earth's power.
    The Guardians have made great effor to tie their little remaining power
    together, amplifying it to maintain this world.
    The Layline is the life of our planet and if it is cut, it will critically
    damage all life on this planet.
    
    GUARDIAN BELIEF HERESIES
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    While condoning the belief in Guardians, as a symbol of power, is a Curan
    Doctrine rule, each sect follows different doctrines.
    While the Curans communed with nature, the sect advocated a more radical dogma.
    Their members were to avoif the eyes of all others.
    Somwehere in this world, but kept secret from others, the sect still performs
    their passed down, heretical ceremonies.
    
    BOOK OF GENESIS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    This is the story of the Elw's sword. A blacksmith forged the sword from living
    metal.
    It was forged to open the world's future. As it was in the beginning, so it
    will be in the end.
    This is the blade that defends the stars and slays their assailants.
    This sword, was named " Guardian Blade". It is imbued with the power to save
    worlds.
    
    LOST GUARDIAN
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Guardian Lord who ruled all life. Lord of the four Guardians who ruled the
    basis of all creations.
    They were not bound to the past, the power to change...
    Guardianss who fed courage, the courage to live in the present. The power to
    shield the mind...
    Guardians who fueled love, desire for the future. The belief that dreams do
    come true...
    Guardians who ruled hope, the light that once lived in everyone's heart...
    Courage, love and hope are lost in time, even their meanings have been long
    forgotten.
    
    PROPERTY AND ITS MEANING
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The guiding principal of a Crest Sorcerer is to know the weakness of the enemy.
    For example, the creature Nelgal is charged with the power of fire. So, one who
    possesses water and ice is his nemesis.
    During battle, vulnerability is very important, especially for a Crest
    Sorcerer. Use the elements to affect the battle.
    One must know the enemy and their weakness. This is the first step toward
    victory over an opponent.
    
    ABANDONED WORLD
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    A world outside the Ring of Order represents a world without harmony; it will
    certainly face destruction.
    Before we face the coming end we, the Elw, abandon this world and leave it to
    its future doom.
    We exist within the lifeforce of this world, so when the world ends, so do we.
    Peer far into the distance, we shall be no more.
    
    FIRST WANDERER
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Neither monster's snarls nor duststorm's bite can take the wings from Wanderer
    flight!
    In Filgaia, adventurers are called "Wanderers". Some prefer to call them:
    "Dream Chasers", "Migrants", "Drifters" or "Mercs".
    They are like migrating birds, moving from one place to another. Nomads.
    Folklore and writings tell us that among the first wanderers was a character
    named Alan Smithee.
    Alan Smithee's legend is steeped in mystery.
    In fact, recent studies suggest that it is doubtful that such a character ever
    existed.
    It is also suggested that the name Alan Smithee is only a euphemism to describe
    the morals and values of the Wanderer Culture.
    Whether there was ever a real man named Alan Smithee, we will never know for a
    fact.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ANYONE CAN BE STRONGER!
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    How can I become stronger? Is it by remaining righteous? No, I don't think so.
    If you increase your numbers, you will become stronger in no time. In other
    words, form a faction.
    Don't get down. It is very effective and the quickest way.
    A faction... or call it a party. Once a party is formed, you are immediately
    stronger with the combined traits of each member.
    This guy has a great punch. That guy is popular with the ladies. This guy's
    relative is an influential politian.
    Anything goes. It's very important to respect everyone's unique power!
    A strong party understands each other. Yes! I like what I just said!!
    While I'm on a roll, I'm going to add one more thing.
    To understand each other also means to be accepting of one's flaws, as well as
    one's good traits.
    I would even recommend having each member anonymously write down their flaws
    and openly discuss it afterwards.
    You will find that there is an abundance of words to describe flaws. It will be
    an ugly discussion for sure.
    Heheheh... be angry people. Anger can make one stronger, especially for those
    who want to get strong quickly.
    
    ELW'S AMAZING TECHNIQUES
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The demi-human Elw have cultivated their unimaginable techniques of alchemy
    over a vast period of time.
    It's said that the Elw coexisted with nature and devoutly studied ecology,
    which may have contributed to their longevity.
    Their texts include "World Organization of Conscious Beings", "Control of
    Guardians" and "Fusion of Metal Elements and Living Beings".
    Their method of joining a living being with one of energy and then warping it
    through the network is simply magnificent.
    In their literature, they call the network Layline and the temple at the base
    point is called the Laypoint.
    
    ARMS SYSTEM AND ITS CONNECTION
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ARM was created in the Great War period. It can only be initiated by the will
    power of those who bear the ARM.
    To initiate the ARM, the bearer must become a part of the ARM's bio-mechanical
    structure and accept it as an extension of their body.
    The ARM's structure becomes more complex as the size and strength of the ARM
    increases. Thus, controlling ARM increases in difficulty.
    Nowadays, because there are no known humans capable of handling the ARM, we
    only have replicas of earlier models.
    
    WHEN THE LAST SECOND IS GONE
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    There is one altar which rules the universal time flow. It is called the
    "Perpetual Engine".
    The door which leads into eternity has been closed off for years and years at
    the altar.
    Should you indeed hold the "Time Key", stand on the altar, face the pillar, and
    then request the door to open.
    The morning signifies 7 o' clock; the afternoon signifies 2 o'clock. The night
    signifies 9 o'clock...
    The time flow is absolute. To signify the time is also absolute.
    As you obey the law of time, the pillar shall shine with blue light at 12...
    and you may catch a glimpse of eternal flow.
    
    THE TWO MOONS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    It is nothing new for the people in Filgaia to see the two shining moons in the
    cloudless night sky.
    The tale would have it that one of the moons was created by humans 1000 years
    ago.
    People called the old moon Old Moon, and the man-made moon, New Moon.
    1000 years ago is not only marked as the period of great war but also as the
    period of great progress in technology.
    It was the age when no one wondered how humans were able to create another moon
    in the Sea of Stars.
    We can only lament at the sad fact that modern men are unable to verify the
    authenticity of this tale.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ADLEHYDE CASTLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    TROLL CONTROL
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    A large monster known as the Troll lives in the dark mountains, shrouded in
    darkness.
    The Troll has massive physical strength and great survival skills.
    The following information is what you should do if ever faced with a Troll
    attack:
    If you are skilled, feel free to fight it. Because of the Troll's life in
    darkness, it fears light. One flash may lead to victory.
    Another known fact is that the Troll is cautious and careful. Unless provoked,
    the Troll will not attack.
    Therefore if you are not a skilled fighter, it would be wise to leave the Troll
    alone.
    
    ANATOMY OF THE DEMON
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    With their cold, solid steel bodies, the alien invaders are known as the
    "Demons".
    From the outside they look like monsters but their inside anatomy closely
    resembles that of people of Filgaia.
    They are constructed of different materials than the human body, but their
    internal systems operate much the same way.
    A prehistoric alchemist attempted to obtain demon power by conducting a series
    of experiments on a captured demon.
    The alchemist's process and actions seem very eccentric now, but the world was
    in a constant stae of war.
    From the demon, the alchemist created a new living organism. He called it a
    Golem.
    Alas, the Golem was merely a prototype of the nightmare the alchemist
    eventually created...
    
    THE BRIGHTNESS OF LIFE
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    The "Teardrop" is the Adlehyde family treasure, and is known to hold one unique
    quality.
    If you focus your eyes on the Teardrop, you will notice blinking ligths at its
    core.
    The blinking rhythm is much like your own heartbeat.
    Because the Teardrop is said to be created by the Elw, it may have a connection
    with the world.
    Study is needed to verify the former statement, however, no one can deny the
    beauty and brightness of the Teardrop.
    
    AWAKENED MACHINE
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    ARMs have been uncovered all throughout Filgaia and still hold many mysteries.
    Modern anthropologists believe ARM is an acronym:
    Ancient Relics Machine
    Literally, a machine constructed from ancient relics.
    Some say that ARM means something completely different.
    Perhaps, one day, a scientist's passion will solve this 1000 years old riddle.
    
    THE SURVIVING ROYAL FAMILY
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    There was a group called the "Council of Seven", which led the civilians to
    unite and survive the Great Demon War.
    Current nobility are the descendants of those who were elected by a public
    election.
    There used to be seven royal families.
    The committee also had seven members, but after a period of 1000 years, it has
    become two noble families.
    They are Adlehyde and Arctica, the only descendants of the Council of Seven.
    They are both influenced by the Elw's skills. Adlehyde worships the Guardians,
    and tends to coexist with nature.
    Arctica, on the other hand, emphasizes the preservation of the Elw's alchemy
    techniques for human restoration.
    They are two different families but both have the same goal: To bring peace
    back to Filgaia.
    
    A VIRTUE OF THE ROYAL FAMILY
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    First, protect the civilians. Second, always take initiative. And lastly, be
    honest and trustworthy.
    The Royalty shall not be above civilians, but rather become a part of them and
    form a strong foundation.
    The royal family shall not exploit civilians, for they provide for us. We shall
    die before civilians.
    
    ANCIENT ANDROID WEAPON
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    According to legend, a massive weapon was created by men during the Great Demon
    War of 1000 years ago.
    They are the Golems.
    Most of the eight member force are said to lie dormant in ruins.
    The study of ancient history will progress once all eight Golems are
    discovered.
    I believe we must first understand ancient history before we encounter the
    Golems.
    We need to first know the magnitude of their power and whet they did to the
    world.
    
    DEMON STAR HIADES
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    After many years of studies, humans and Elw have finally located the demon's
    home base.
    Their world is far away in a different dimension on a star named Hiades, or
    full name Saturn Hiades.
    Hiades breeds monsters and is in a constant state of war.
    The continuous battel caused the inevitable destruction of Hiades.
    After being banished from Hiades, the monsters wandered through dimensions
    until they eventually found Filgaia.
    The demons fought for a new home, while people of Filgaia fought to preserve
    their homeland, in the Great Demon War.
    
    A BOOK OF KEMA
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    This book contains the secret which one woman once was granted from up above.
    The creation of a super human... It involves the experiments of an ancient
    alchemist which shall never be replicated.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MILAMA VILLAGE
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    THE SKILL LESSONS
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    PS points are awarded as your level increases, and with these, you can equip a
    variety of Personal Skills.
    There are 2 important points to remember:
    First, you will need a specific amount of PS points in order to equip a
    Personal Skill.
    Second, even with enough points, you cannot equip duplicates of the same skill.
    For example, if you qualify for multiple 'XX Resistance' and have enough
    points, you are still only allowed to equip one.
    But if the same skill types have different names, i.e. 'XX Resistance 1' and
    'XX Resistance 2', you can equip both.
    In this case, 'XX Resistance 1' and 'XX Resistance 2' combine, to make 'XX
    Resistance 3'.
    The efficiency of editing skills is up to each player.
    
    WATER GATE ACCIDENT
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The accident happened just about two decades ago.
    A notoriously delinquent kid in town opened up the watergate, and then broke
    the mechanism.
    Water immediately erupted from the dam, and the so-called "waterful town"
    became a dry and desolate place.
    The worst thing, besides the limited drinking water supply, was the lack of
    water for plumbing. No one could take a bath.
    The stench was terrible.
    No one could bathe, and no one could do laundry; soon, everyone and everything
    in town stank!
    There was no water to flush toilets, or water for washing dishes... The whole
    town was a mess.
    It took a week to fix the opened valve. We call it the "Water Gate Accident",
    and we shall always remember it...
    The opening valve was set with childproof security locks after that, and just
    in case, an auto-reset feature was also installed.
    
    AWE AND FAITH IN NATURE
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    Each Guardian is lord of an elemental power that it is capable of manipulating.
    They can create sweeping torrents, earthquakes, even tornados.
    The people of Filgaia have learned to live with these powerful energies, as
    they are a necessary part of nature.
    People learned to fear and respect the awesome power of the Guardians.
    However, "respect" and "fear" eventually become "worship". This faith is found
    all over Filgaia, in temples built for Guardians.
    
    
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    BASKAR VILLAGE
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    THE SKY-REACHING DEMON TOWER
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    Having no wings did not stop the Elws from reaching the sky.
    The Elw's extraordinary alchemy skills enabled them to build a sky-reaching
    tower.
    A teleportation device was installed in the top of the tower. It was said to be
    a ladder to the Sea of Stars.
    At the end of the Great War, all Elw and humans were exhausted. Many projects,
    like the massive tower, were abandoned.
    The tower fell into disrepair, and the entrance was sealed by the Guardians.
    We'll never know the reason why the Elw built this tower to reach the stars.
    
    THE CREED OF THE BASKARS
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    The Curan region and Baskars both worship the same Guardians. However, the
    Abbey believes in licing with nature.
    Baskars believe in living "in" nature. Central to this belief is the concept of
    "Regression", the return to an existence within nature.
    A natural way of life, where humans lived as part of the ecosystem rather than
    apart, was believed and practiced among the Baskar.
    The science of the environment is known to have been taught by the Elws long
    ago; possibly directly related to ancient Baskar.
    Elws were known for their intimate knowledge of the laws of nature; they
    understood the magic of the elements. The Elws incorporated this knowledge to
    create their stunning technology, while the Baskars applies it to their way of
    life.
    
    
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    SAINT CENTAUR
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    THE VIGILANTE LEADER DAILY REPORT
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    Monsters suddenly attacked our city, bypassing our magical stone's protection.
    The magical stone is functioning right. Still, monsters appeared all over town,
    as if they simply sprang into being.
    Despite our desperate battle, we are losing and the Guardian Statue may be
    destroyed.
    Unless we can stop them, the magic stone will be lost, and more monsters will
    appear.
    I guided Aura, and I hid in the station with Johnson...
    We may be safe in here for a while, but I don't know for how long.
    Looks like Johnson got hurt somewhere. He's moaning in agony and I'm worried.
    I hope that people of Saint Centaur who can escape from the attack will go to
    the Elw's Shrine north of the Caging Tower.
    The shrine is on the peninsula that extends toward the inland sea, leading to
    Port Timney.
    
    THE INVISIBLE WALL
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    An invisible wall encloses Saint Centaur. The wall is created with some sort of
    magical stone.
    The energy of the barrier is supplied by this magical stone that is kept within
    the walls.
    The Guardian Statue, which is a symbol of the town, is also here to protect the
    town's people.
    The ironic thing is, this barrier utilizes holy power generated by the Guardian
    Statue.
    In short, the town is protected by the power of the Guardian Statue, and the
    town protects the Guardian Statue.
    One more thing, the town's defense is activated by a strong energy aside from
    the Guardian Statue.
    
    
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    PORT TIMNEY
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    A MIRAGE IN THE SEA OF SAND
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    Demon phantom, the bringer of misfortune, dwells in the northeast. In combat,
    he is quite predictable.
    At first chance, he spreads his misfortune to decrease your chance of success.
    Second chance, he spews noxious gas to 'poison' and spreads his horrible
    'sickness'.
    Third chance, he weakens your mind by casting a spell called "Feeble Mind", to
    lower your magic defense.
    The next two chances, he performs the attack spell "Pressure", which envelops
    all his attackers.
    After those two attacks, he employs a special attack called "Exhaust", which
    erases all collected FP.
    With his seventh turn, he vanishes from battle like a mirage.
    You cannot defeat the phantom with attack power alone.
    You must challenge him many times to learn how to defeat him.
    
    THE HUNDRED DEMON KING
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    The monster prison... A damned place where the truly perilous monsters are
    confined.
    There are monsters battling endlessly seeking ultimate supremacy.
    It's a world where the weak are destroyed and the strong run rampant. Within
    this realm, a titanic power was born.
    It's called Ragu O Ragula, the "Beast King", or as some call him, the "Hundred
    Demon King".
    Ragu O Ragula does not feel nor think; death and destruction are all it knows.
    It is a purely malevolent power.
    Beware of Ragu O Ragula... It's the mightiest of the monsters...
    
    
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    SWEET CANDY
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    LEADING MOON AND LOST MOON
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    Once night falls, the light over the sea fades.
    However, there are two shiny guides in the night sky: the "Old Moon" and "New
    Moon".
    In the darkness of the night, people can use a compass and compare direction,
    time, and position of the moon.
    But, there is one folklore tale... The Old Moon is a guiding moon that shines
    on the correct path...
    The New Moon is a lost moon and makes you lose your way, tempting you onto the
    reefs.
    Even today, superstitious sailors believe the Old Moon protects their voyages.
    
    INLAND SEA AND OPEN SEA
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    The inland sea, in the middle of the continent, has flourished as a path for
    traders since old times of its comparatively calm seas.
    It is easy to get lost, or devoured by vicious water monsters, in the open sea.
    There is only one channel, slightly east from the port towm Timney, that
    connects the inland and open sea.
    The channel is known for its powerful current. Currently, not many ships
    venture there.
    
    INERTIA CANCELLED
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Inertia cancelled is a command that allows you to select optional moves by
    canceling the counter attack or shot.
    Inertia cancelled consumes 25% FP. You activate it by pressing Circle when you
    are attacked.
    Use this if you need to change your action suddenly, such as to get health,
    magic, or change your attack options.
    
    THE GUARDIAN THAT RULED THE SEA
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Guardian's name is Lucadia. Deep purple scales cover its body...
    The embodiment of sea-going terror, it overwhelms anyone who faces it.
    The temple of Lucadia is called "The Shrine of the Dragon King", and is located
    at the bottom of the sea.
    It is told that a long time ago a priest was allowed to visit the temple and
    received a scale from Lucadia.
    
    
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    SHIP GRAVEYARD
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    A BEACH GRAVEYARD
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    The beach of the Ship Graveyard, also known as the Yard, collects lots of
    flotsam due to the local tides and currents.
    Usually, pieces of a wrecked ship or trash that has been dumped illegally makes
    it onto the sand.
    Once in a while, rare and caluable items may wash ashore, or even cursed
    objects that bring trouble.
    In ancient times, the cove was a popular spot for pirates, who would sink
    merchant ships and wait for objects to drift ashore.
    With a name like Ship Graveyard, and the infamious behaviour of pirates, the
    notoriety of this harbor spread through the nearby seas.
    
    GROUND ZERO
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The scarred landscape southeast of the Ship Graveyard is clear evidence of the
    ferocity of the Great Demon War.
    This battleground is called Ground Zero.
    It was once a verdant land with much flor