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    Brain Cell Revival FAQ by DarkBlade22

    Version: 2.0 | Updated: 09/04/05 | Search Guide | Bookmark Guide

    Siren
    Brain Cell Revival game FAQ/Walkthrough
    
    By Brian Mills “DarkBlade22”
    version 2.0 (1-7-2005)
    e-mail bmgamfrk22@alltel.net
    
    
    ===============
    Version History
    ===============
    
    version 2.0 (1-7-05) - added some examples and attempted to make this longer;
                           ready for resubmission
    
    version 1.0 (9-20-04) - began and completed walkthrough, including combos
    
    
    =======
    Content
    =======
    
    1. Introduction
    2. Unlocking the Game
    3. Starting a Game - What to Know
    4. Playing the Game
       a. Objective
       b. Controls
       c. Icons
       d. Gaining Levels
    5. Combos
    6. In Closing
    7. Thanks
    8. Copyright
    
    
    ==============
    1.Introduction
    ==============
    
    Welcome to the Siren “Brain Cell Revival” game FAQ/walkthrough. My name is
    DarkBlade22. The game Siren is a decent horror game in its own right, and
    though its convoluted plot can confuse some players, it is also an interesting
    twist on conventional gameplay. Unfortunately, the game does not offer much in
    the way of extra stuff outside of the main part of the game. The one thing
    that it does offer, though, is a mini-game called Brain Cell Revival, or
    “Zuno” as it says on the title screen. This game is a Tetris-like game, where
    you try to make combos with different colored icons in order to gain a high
    score. This walkthrough will help the player unlock the game, and will show
    the ins and outs of playing this game.
    
    You may ask yourself, "Why is this guy making a faq about something that isn't
    really that hard to figure out?" Well, I haven't found anything on the
    internet yet about this game, so I'm making this in the hopes that someone
    will be able to benefit. The game doesn't tell you what type of combos there
    are, for example. If I do find something on the web about this game, or
    someone else does and tells me, then I will check it out and be able to make
    this faq better with my new knowledge.
    
    
    =====================
    2. Unlocking the Game
    =====================
    
    This game can be unlocked only during the last third of the game. You must
    play the Tamon Takeuchi mission that takes place on Day 3, at 03:00, in the
    Nest near Level 4. Play through until you switch characters, from Tamon
    Takeuchi to Kyoya Suda. Get Kyoya past the Shibito dog at the Chibiki Bridge,
    and take him past the collection of houses which he must go through to reach
    the end. You’ll find a ledge to climb on, near a graveyard, where you will
    find the hunting rifle. Nearby is archive Item No. 087, the “Brain Cell
    Revival” game.
    
    
     ----------------------------------------------------------------------------
    |                                                                            |
    | Help: [ ]                                                          No. 087 |
    |                                                  “Brain Cell Revival” game |
    |                                                                 Kyoya Suda |
    |Archive                                                       Day 3 - 03:00 |
    |---------------                                                             |
    |                                                                   show all |
    |       ---------------                                                      |
    |      |               |                            A gift from Outer Space! |
    |      | illustration  |                                  Mental stimulation |
    |      |               |                              For the entire family! |
    |      |               |                                                     |
    |       ---------------                      Work out all 72,185,303,100,705 |
    |                                                    Different combinations! |
    |                                                                            |
    |                                                                            |
     ----------------------------------------------------------------------------
    
    
    To play the game, simply read the Archive file on the Archive screen, and you
    will be able to select the game under “puzzle game” on the title screen. You
    will have to reselect the file, however, if you want to play the game at any
    other time after starting at a later date.
    
    
    =================================
    3. Starting a Game - What to Know
    =================================
    
    Select the puzzle game, and you will see the title screen.
    
    
     ---------------------------------------
    |                                       |
    |                                       |
    |                      ------           |
    |                     | 0  0 |          |
    |           --------- |  0   |          |
    |          |        / |0     |          |
    |          | ZUNO! /  | [  ] |          |
    |          |      /    ------           |
    |           ------                      |
    |                                       |
    |         Push Start Button             |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |    Level 0 - normal                   |
    |                                       |
    |                                       |
    |                                       |
     ---------------------------------------
    
    
    Simply push start to play. If you are an advanced player and want to start at
    a different level for more of a challenge, press left and you can change the
    level. You can select from level 0 (easy), level 3 (hard), and level 6 (very
    hard).
    
    
    ===================
    4. Playing the Game
    ===================
    
    
    a. Objective
    ------------
    
    This is the screen that appears when you are playing:
    
    
     ---------------------------------------
    |   Score                       hiscore |
    |   0000000                     0010900 |
    |                                       |
    |   LV0                                 |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |              playing                  |
    |               field                   |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
    |                                       |
     ---------------------------------------
    
    
    There are 6 rows and 6 columns. There are 11 squares in each row and column,
    and each row or column can be moved up to 5 spaces in each direction.
    
    Icons will appear at random in spots all around the board. Your task is to
    maneuver each icon so that at least 4 of the same color icon are adjacent to
    each other in a row or column. The icons will then disappear, and you will get
    a score based on how many icons you made disappear and if any combos were
    involved. As you progress, your level will go up, and icons will appear at a
    more rapid pace. It’s game over when there are no more free spaces on the
    board.
    
    b. Controls
    -----------
    
    These are the controls for playing:
    
     - start - pause
    
     - control pad - up - moves the horizontal cursor up
                     down - moves the horizontal cursor down
                     left - moves the vertical cursor left
                     right - moves the vertical cursor right
    
     - triangle button - moves the selected vertical row up
    
     - x button - moves the selected vertical row down
    
     - circle button - moves the selected horizontal row left
                       also returns you to title screen when you get a game over
    
     - square button - moves the selected horizontal row right
    
     - R1 button - will make the next icon appear
    
    c. Icons
    --------
    
    Here is a breakdown of each icon, and what clearing it will get you:
    
     - yellow - You get 10 points for a yellow combo.
    
     - red - You get 10 points for a red combo.
    
     - purple - You get 10 points for a purple combo.
    
     - pink - You get 10 points for a pink combo.
    
     - burger head - Named after a type of Shibito, completing a combo of 4 of
                     these will automatically gain you a X2 combo, and will also
                     stop the pulsing of all the other icons. Any icons you clear
                     while they are stopped will add to this combo, going to X4,
                     X8, etc., giving you a bigger score. Also, no more icons will
                     appear while they are stopped, buying you a little time.
    
     - eggs - I am not quite sure of the purpose of these yet. These egg icons
              seem to appear and just take up room until a little later, when
              they change to a randomly selected icon. I will update this as I
              learn more about these eggs. 
    
    d. Gaining Levels
    -----------------
    
    To gain another level, simply clear 15 sets of icons. For every 15 sets, you
    will gain an extra level. Be careful, for the game will get faster as you gain
    more levels.
    
    
    =========
    5. Combos
    =========
    
    In addition to clearing sets of 4 icons of the same color, you can complete
    combos. This will both get you a higher score and clear more icons off of the
    board, giving you more time. These are the various combos you can get:
    
     - multiple icon combo - By clearing more than 4 of the same color at the same
                             time, you can get a slightly bigger score. Clearing 5
                             will get you 20 points, 6 will get you 40, 7 will get
                             you 80, and so on. In addition, the extra icons just
                             have to be touching the original 4 in the combo, and
                             do not have to be in the same row or column.
     - quick clear combo - If you clear a set of icons, and can clear another set
                           while the originals are still blinking, you will score
                           a X2 combo. You can get a big bonus if you can keep the
                           chain going.
     - Burger Head combo - As stated before, if you clear 4 Burger Heads, you’ll
                           get a X2 combo and stop the clock, during which time
                           you can add to the combo by clearing more icons.
     - blinking icon combo - Each icon pulses, but sometimes you will see an icon
                             that is blinking. If you can clear this blinking icon
                             before it stops blinking, you will clear every icon
                             of that color from the board, netting you a huge
                             bonus!
    
    
    -----------------------------------------------------------------------------
                                                                                 |
    Let's take a look at an example of a multiple icon combo.                    |
                                                                                 |
    [ ][ ][ ][ ][ ][ ]                             [ ][ ][ ][ ][ ][ ]            |
    [ ][ ][R][ ][ ][ ]    R = red icon             [ ][ ][ ][ ][ ][ ]            |
    [R][R][ ][R][R][R]                     ->      [R][R][R][R][R][R]            |
    [R][ ][ ][ ][ ][ ]                             [R][ ][ ][ ][ ][ ]            |
    [ ][ ][ ][ ][ ][ ]                             [ ][ ][ ][ ][ ][ ]            |
    [ ][ ][ ][ ][ ][ ]                             [ ][ ][ ][ ][ ][ ]            |
                                                                                 |
    This is an example of a simple m.i. combo. By simply moving the icon in the  |
    third column down one space, at least 4 icons will be in a row, the others   |
    will be connected, and the player will get 40 points (10 x2 x2).             |
                                                                                 |
                            ---------------                                      |
                                                                                 |
    Now for a more complicated combo.                                            |
                                                                                 |
    [ ][ ][ ][ ][Y][ ]                             [ ][ ][ ][ ][Y][ ]            |
    [ ][ ][ ][ ][ ][ ]    Y = yellow icon          [ ][ ][ ][ ][ ][ ]            |
    [ ][Y][Y][ ][Y][ ]                     ->      [ ][Y][Y][Y][Y][ ]            |
    [Y][ ][ ][Y][Y][Y]                             [Y][ ][ ][ ][Y][Y]            |
    [Y][ ][ ][ ][ ][Y]                             [Y][ ][ ][ ][ ][Y]            |
    [Y][Y][Y][ ][Y][Y]                             [Y][Y][Y][ ][Y][Y]            |
                                                                                 |
    In this example, by moving the 4th column one space up, you complete a simple|
    m.i. combo, worth 320 points (10 x2 x2 x2 x2 x2). But let's try something    |
    different.                                                                   |
                                                                                 |
    [ ][ ][ ][ ][Y][ ]        [ ][ ][ ][Y][ ][ ]        [ ][ ][ ][ ][ ][ ]       |
    [ ][ ][ ][ ][ ][ ]        [ ][ ][ ][ ][ ][ ]        [ ][ ][ ][ ][ ][ ]       |
    [ ][Y][Y][ ][Y][ ]   ->   [ ][Y][Y][ ][Y][ ]   ->   [ ][Y][Y][Y][Y][ ]       |
    [Y][ ][ ][Y][Y][Y]        [Y][ ][ ][Y][Y][Y]        [Y][ ][ ][ ][Y][Y]       |
    [Y][ ][ ][ ][ ][Y]        [Y][ ][ ][ ][ ][Y]        [Y][ ][ ][ ][ ][Y]       |
    [Y][Y][Y][ ][Y][Y]        [Y][Y][Y][ ][Y][Y]        [Y][Y][Y][Y][Y][Y]       |
                                                                                 |
    Here, by moving the top row one space over, and then moving the 4th column   |
    two spaces down instead of one space up, you complete a combo of 15 icons,   |
    worth an astounding 10,240 points! You'll have to think quick to get the     |  
    big combos, but if you can get them you'll quickly become a top player.      |
                                                                                 |
    -----------------------------------------------------------------------------
    
    
    There may be other combos. If I find any more, I will make an update to
    include them.
    
    
    =============
    6. In Closing
    =============
    
    Siren could have used a lot more extra stuff, because once you unlock all the
    missions and objectives, there isn’t much else to do. This is a small pleasant
    distraction. It’s not quite as addictive as Tetris, but if you can get into
    it, it will keep you occupied for a while when you’re tired of being shot by a
    sniper Shibito for the 47th time.
    
    
    =========
    7. Thanks
    =========
    
    CJayC - For owning and operating GameFAQS.
    
    Sony - For creating a different kind of horror game.
    
    Ben Mills (riffraff773) - My brother, for helping me figure out some of the
                              combos.
    
    
    ============
    8. Copyright
    ============
    
    This walkthrough is copyright 2005 Brian Mills, all rights reserved.  This
    guide may be reproduced for personal use, but otherwise cannot be reproduced
    in part or whole for any reason.  It may not be sold for any reason, and may
    not be posted anywhere other than GameFAQs.  If you have any questions, you
    can e-mail me at bmgamfrk22@alltel.net and I will try to answer when I can.
    If you see this walkthrough anywhere other than GameFAQs please let me know
    by e-mail.

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