Front Mission 4 Walkthrough

by Der Schnitter

v 0.8

March 16, 2005

******************************************************************************
Table of Contents                                                      [-TOC-]
******************************************************************************

Note: I have incorporated 'Search Codes' so that you may easily jump to the
      section of the guide that interests you. To use them press 'Ctrl+F' and
      enter the Code - e.g. if you would like to view the Walkthrough for
      Stage 04 enter [BS-06] (with the parantheses) and click on search. That
      way you can easily jump to and fro in this guide. To get back to the
      Table of Contents enter the search code [-TOC-] and off you go, well
      almost.

I.    Introduction and a small Favor                                   [INTRO]
??.   Characters                                                       [CHARS]
      a) Player Characters - Durandal                                  [CH-DU]
      b) Player Characters - 332nd Squad / Guerrilas                   [CH-32]
      c) Allies                                                        [CH-AL]
      d) The OpFor (Opposing Forces)                                   [CH-OF]
??.   Basic Tactics and Tips                                           [BASIC]
??.   Walkthrough for the Battle Stages                                [B-INT]
       1) Stage -- - The Tutorial - Durandal Base, U.K.                [BS-01]
       2) Stage 00 - Jutland - Denmark                                 [BS-02]
       3) Stage 01 - German Base - Sachsen-Anhalt, Germany             [BS-03]
       4) Stage 02 - Somewhere on the Road - Southern Venezuela        [BS-04]
       5) Stage 03 - Guinerama Base - Central Venezuela                [BS-05]
       6) Stage 04 - Polish Resource Base - Near Rawciz, Poland        [BS-06]
       7) Stage 05 - German Border - Poland                            [BS-07]
       8) Stage 06 - Blauer Nebel Base - Somewhere in Germany          [BS-08]
       9) Stage 07 - Port Cumana - Venezuela                           [BS-09]
      10) Stage 08 - Cumana City - Venezuela                           [BS-10]
      11) Stage 09 - Mountain Village - Central Venezuela              [BS-11]
      12) Stage 10 - Wassau - Germany                                  [BS-12]
      13) Stage 11 - Zaftran Border - Zaftra Republic                  [BS-13]
      14) Stage 12 - Caracas City - Venezuela                          [BS-14]
      15) Stage 13 - The Govenors Manor - Caracas,Venezuela            [BS-15]
      16) Stage 14 - Caracas City - Venezuela                          [BS-16]
      17) Stage 15 - Nikolaev Harbor - Ukraine                         [BS-17]
      18) Stage 16 - Venezuelan Mountains - Central Venezuela          [BS-18]
      19) Stage 17 - Iberian Megafloat Base - Atlantic Ocean           [BS-19]
      20) Stage 18 - Madeira                                           [BS-20]
      21) Stage 19 - Zaftran VTOL Base, Outside - Central Venezuela    [BS-21]
      22) Stage 20 - Zaftran VTOL Base, Inside - Central Venezuela     [BS-22]
      23) Stage 21 - Carrier Defense - Southeastern Madeira            [BS-23]
      24) Stage 22 - Zaftran Border Fortress - Zaftran Republic        [BS-24]
      25) Stage 23 - Zaftran Resource Base - Zaftran Republic          [BS-25]
      26) Stage 24 - Caracas Highway - Venezuela                       [BS-26]
      27) Stage 25 - Caracas City - Venezuela                          [BS-27]
      28) Stage 26 -                                                   [BS-28]
      29) Stage 27 -                                                   [BS-29]
      30) Stage 28 -                                                   [BS-30]
??.   Walkthrough for the Durandal Simulator Stages                    [DS-IN]
      a) Durandal Simulator 01 - Jutland Map                           [DS-01]
      b) Durandal Simulator 02 - German Base Map                       [DS-02]
      c) Durandal Simulator 03 - Polish Resource Base Map              [DS-03]
      d) Durandal Simulator 04 - Blauer Nebel Base Map                 [DS-04]
      e) Durandal Simulator 05 - Wassau Map                            [DS-05]
      f) Durandal Simulator 06 - Iberian Megafloat Base Map            [DS-06]
      g) Durandal Simulator 07 - Zaftran Border Fortress Map           [DS-07]
      h) Durandal Simulator 08 - Zaftran Resource Base                 [DS-08]
      i) Durandal Simulator 09 - Somewhere on the Road, Venezuela Map  [DS-09]
      j) Durandal Simulator 10 - Cumana Port Map                       [DS-10]
      k) Durandal Simulator 11 - Caracas City Map                      [DS-11]
      l) Durandal Simulator 12 - Zaftran VTOL Base - Outside           [DS-12]
      m) Durandal Simulator 13 - Zaftran VTOL Base - Inside  (US only) [DS-13]
      n) Durandal Simulator 14 -                                       [DS-14]
??    Walkthrough for the USN Simulator Stages                         [US-IN]
      a) U.S.N. (U.C.S.) Simulator 01 - Somewhere on the road, Venez.  [US-01]
      b) U.S.N. (U.C.S.) Simulator 02 - Port Cumana Map                [US-02]
      c) U.S.N. (U.C.S.) Simulator 03 - Cumana City Map                [US-03]
      d) U.S.N. (U.C.S.) Simulator 04 - Mountain Village Map           [US-04]
      e) U.S.N. (U.C.S.) Simulator 05 - Caracas City Map               [US-05]
      f) U.S.N. (U.C.S.) Simulator 06 - Zaftran VTOL Base Map          [US-06]
      g) U.S.N. (U.C.S.) Simulator 07 -                                [US-07]
      h) U.S.N. (U.C.S.) Simulator 08 - Jutland, Denmark Map           [US-08]
      i) U.S.N. (U.C.S.) Simulator 09 - Blauer Nebel Base Map          [US-09]
      j) U.S.N. (U.C.S.) Simulator 10 - Wassau Map                     [US-10]
      k) U.S.N. (U.C.S.) Simulator 11 - Iberian Megafloat Base Map     [US-11]
      l) U.S.N. (U.C.S.) Simulator 12 -                                [US-12]
      m) U.S.N. (U.C.S.) Simulator 13 -                                [US-13]
      n) U.S.N. (U.C.S.) Simulator 14 -                                [US-14]
??.   Parts Overview                                                   [PARTS]
      a) Bodies                                                        [P-BDY]
      b) Arms                                                          [P-ARM]
      c) Legs                                                          [P-LEG]
??.   Weapons Overview                                                 [WEAPS]
      a) Machine Guns                                                  [W-MGS]
      b) Shotguns                                                      [W-SGS]
      c) Rifles                                                        [W-RIF]
      d) Bazookas                                                      [W-BAZ]
      e) Melee                                                         [W-MEL]
      f) Grenade Launcher                                              [W-GRL]
      g) Rocket Launcher                                               [W-RKL]
      h) Missile Launcher                                              [W-MSL]
      i) Shields                                                       [W-SHD]
??.   Backpacks, Items and Computers                                   [MISC.]
      a) Backpacks - Type Item                                         [BP-IT]
      b) Backpacks - Type Jetpack (only available to Durandal)         [BP-JT]
      c) Backpacks - Type Turbo                                        [BP-TB]
      d) Backpacks - Type Sensor (only available to Durandal)          [BP-SE]
      e) Backpacks - Type Radio (only available to Durandal)           [BP-RD]
      f) Backpacks - Type EMP (only available to Durandal)             [BP-EM]
      g) Backpacks - Type Repair (only available to Durandal)          [BP-RP]
      h) Items (All Items are available to both Parties)               [ITEMS]
      i) Computers                                                     [COMPS]
      j) Full Sets (only for US version)                               [F-SET]
??.   Skills Overview and Description                                  [SKILL]
      a) Battle Skills - Overview Table                                [BSK-O]
      b) Battle Skills - Description                                   [BSK-D]
      c) Command Skills - Overview Table                               [CSK-O]
      d) Command Skills - Description                                  [CSK-D]
      e) Passive Skills - Overview Table                               [PSK-O]
      f) Passive Skills - Description                                  [PSK-D]
      g) Proficiency Enhancements - Overview                           [PEN-O]
      h) Proficiency Enhancements - Description                        [PEN-D]
      i) Attribute Enhancements - Overview                             [AEN-O]
      j) Attribute Enhancements - Description                          [AEN-D]
??.   FAQ                                                              [-FAQ-]
??.   Credits                                                          [CRED.]
??.   Changelog                                                        [C-LOG]

******************************************************************************
I. Introduction and a small Favor                                      [INTRO]
******************************************************************************

Front Mission, ah, good, old Front Mission. Finally it is back in it's fourth
Installment.

This is only my second Walkthrough, so bear with me. You might also want to
overlook any orthographical or grammatical errors I make, as English is not my
first language. If you find any mistakes of such a kind you are free to keep
them. If there should be a mistake or oversight in the FAQ however you might
want to contact me, although I would like to ask everyone to wait until I have
completed v 1.0, as anything up til then is a work in progress.

I do hope that the information herein is of a helpful nature to those who do
peruse it. I also don't mind anyone copying the information presented here, if
they ask me to do so and if they state the source of their information. I am
sure you will be able to do this, as you too wouldn't like someone leeching
off of any work you did, without them giving at least proper credit.

You can contact me under ' Deathbrng <at> aol.com '.

Please state in the subject something like "Front Mission 4 FAQ", because
otherwise the mail might get deleted unread.


******************************************************************************
??. Characters                                                         [CHARS]
******************************************************************************

Naturally you can find a small description of most of the characters you will
play or meet in FM4. I tried to keep it as spoiler-free as possible, but as I
too am human I might have not been able to do so in one or two places.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Player Characters - Durandal                                        [CH-DU]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

a.1) Elsa | Callsign: Arrow 6  -  Joins on Stage --

     A French woman and former member of the French Army. As Wanzer battle is
     still a bit new in 2096, she was assigned to the Durandal Armor Tactics
     Research Corps, to help develop tactics for Wanzer battles. She is one of
     the main characters, from whose perspective the story is told.

     Her standard skills are mainly for combat with medium ranged weapons (e.g.
     MG). She also will have a fairly high speed and a good evasion rate. If
     this is paired up with the right Wanzer the damage she does can be
     maximized while she herself will not take as much damage. Her available
     skills slots will allow her to take a good range of different skills,
     while her Link Point value will allow her to make good use of her mates.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     2                  |
     | Skill Slots:     8                  |
     | Speed:           2                  |
     | Evasion:         9%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +1          | Speed +1           | MAX AP +1          |
     | Evasion +3%        | SG Level +1        | MG Level +1        |
     | MG Level +1        | Link Point +2      | Link Points +2     |
     | Terror Shot I      | Evasion +3%        | Evasion +3%        |
     | Panic Shot I       | Skill Slots +2     | Barrage            |
     | Speed I            | Switch I           | Resist Atk Down    |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 - 40 EP     | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Speed +1           | MAX AP +2          | Speed +1           |
     | SG Level +1        | MG Level +1        | Anti-Break         |
     | Feint II           | Link Points +1     | Terror Shot II     |
     | Resist Mv Down     | Resist Link Cut    | Resist Sys Down    |
     | Skill Slots +2     | Panic Shot II      | Skill Slots +4     |
     | Speed II           | Switch II          | Perfect Shot       |
     | Evasion +3%        | Evasion +3%        |                    |
     |--------------------|--------------------|--------------------|

     Note: Skill "Speed I" = "Rapid Fire I" in the US Version
           Skill "Speed II" = "Rapid Fire II" in the US Version
           Skill "Switch I" = "Double Shot I" in the US Version
	   Skill "Switch II" = "Double Shot II" in the US Version

a.2) Zead | Callsign: Father 1 -- Joins in Stage 00

     A British and a former soldier in the British Army, in which he served
     for 24 years. He is a strong and motivating force in the Durandal, en-
     couraging everyone to do their best.

     His Battle skills focus mainly on long range combat with missiles and
     Melee as backup should his ammo run out. As a Missileer type he will
     gain more AP than the other characters of the Durandal, but he also
     needs this if he wants to stay mobile and use missiles at the same
     time. If an enemy presses on him he will retaliate with his fists
     (or rods, or pilebunkers, or shields). His skill slots and his link
     points will suffer, though and this can only be remidied by buying
     expensive computers and doing lot of simulator battles to gain the EP
     needed to buy those upgrades.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             12                  |
     | AP Charge:      12                  |
     | Link Points:     0                  |
     | Skill Slots:     4                  |
     | Speed:           0                  |
     | Evasion:         0%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +1          | MAX AP +1          | MAX AP +1          |
     | AP Charge +1       | AP Charge +1       | AP Charge +1       |
     | MS Level +1        | ML Level +1        | MS Level +1        |
     | Skill Slots +2     | Skill Slots +2     | Skill Slots +4     |
     | Fix DMG 100        | Piercing Missile   | Fix DMG 200        |
     | Shield Bash I      | EP Plus            | AP Cost: -4        |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +1          | MAX AP +1          | MAX AP +1          |
     | AP Charge +1       | AP Charge +1       | AP Charge +1       |
     | ML Level +1        | MS Level +1        | Resist Atk Down    |
     | Skill Slots +4     | Skill Slots +4     | Tackle II          |
     | Impact Missile     | Fix DMG 300        | Perfect Missile    |
     | Tackle I           | Shield Bash II     | AP Cost: -8        |
     |--------------------|--------------------|--------------------|

      Note: Skill "Tackle I" = "Heavy Strike I" in the US Version
            Skill "Tackle II" = "Heavy Strike II" in the US Version

a.3) Hermes | Callsign: Arrow 2 - Joins on Stage 01

     A young and very good hacker, who has also an interest in Wanzers. A
     citizen of the USN (UCS). He feels lucky that he was able to join up with
     the Durandal Research corps, as this enables him to be around military
     Wanzers, even though he is basically only a civilian.

     He is quite capable to take care of his own, and he also serves as "Combat
     Medic" for his squad-mates. He will gain a lot of skills, which are mainly
     meant for his supporting abilities. Only few direct Combat Skills are
     learned, but he has one of the highest number of Skill Slots available in
     the end.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     0                  |
     | Skill Slots:     6                  |
     | Speed:           1                  |
     | Evasion:         6%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Repair Plus I      | Speed +1           | Repair Plus II     |
     | Evasion +3%        | Panic Shot I       | AP Charge +2       |
     | Minus Shot I       | Resist BP Down     | Link Points +2     |
     | Skill Slots +2     | Skill Slots +4     | MAX AP +2          |
     | Feint I            | MG Level +1        | AP Damage I        |
     | Defend Body        | AP Bonus I         | Hit Plus I         |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Speed +1           | Repair Plus III    | Resist Mv Down     |
     | Evasion +3%        | AP Charge +2       | Resist Atk Down    |
     | Link Points +2     | Link Points +2     | Minus Shot III     |
     | Skill Slots +4     | MAX AP +2          | Skill Slots +4     |
     | MG Level +1        | AP Bonus II        | AP Damage II       |
     | Chain Up I         | Hit Plus II        | Chain Up II        |
     |--------------------|--------------------|--------------------|

     Note: Skill "Hit Plus I" = "Accuracy Plus I" in the US Version
           Skill "Hit Plus II" = "Accuracy Plus II" in the US Version
           Skill "Chain Up I" = "Chain Plus I" in the US Version
	   Skill "Chain Up II" = "Chain Plus II" in the US Version

a.4) Latona | Callsign: Arrow 4

     A former member of the Zaftran (former Russia) Army and the other
     female in the ranks of the Durandal. She is an experienced Wanzer pilot.
     She seems a bit strange and cold, because of her masculine behaviour, but
     she is loyal to her unit.

     Her role in the Durandal is that of the close in fighter and jammer. She
     is it who shuts down Wanzer that get to dangerous. If someone gets too
     close she will give them a good beating with her melee weapons. Some of
     her enemies where heard screaming "Please stop, mom, I will be a good boy
     from now on."

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  2 (0)              |
     |-------------------------------------|
     | AP:               10  (10)          |
     | AP Charge:        10  (10)          |
     | Link Points:      2    (0)          |
     | Skill Slots:      6    (6)          |
     | Speed:            3    (3)          |
     | Evasion:         15% (12%)          |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  1(0)     |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:    50%(0%)  BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Note: Numbers in parantheses are the true original stats, but Latona
           already starts with all Rank 1 skills bought.

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Resist Atk Down    | Resist Mv Down     | Defend Body        |
     | ML Level +1        | Resist BP Down     | ML Level +1        |
     | Evasion +3%        | Evasion +3%        | Evasion +3%        |
     | Link Points +2     | Charge I           | Link Points +2     |
     | Fire Strike        | Skill Slots +2     | Skill Slots +2     |
     | Revenge I          | First I            | Revenge II         |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 - 40 EP     | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Resist Sys Down    | MAX AP +2          | Resist Atk Down    |
     | Resist Link Cut    | ML Level +1        | Resist Mv Down     |
     | Evasion +3%        | Evasion +3%        | Evasion +3%        |
     | Link Points +2     | Link Points +2     | Anti Skill         |
     | Blast Strike I     | Skill Slots +4     | Revenge III        |
     | First II           | Revenge: Mirror    | Rush               |
     |--------------------|--------------------|--------------------|

a.5) Bosch | Callsign: Arrow 3

     Was a member of the German Army and seems to know a few things about
     Wagner, as he was in the same class as him in officers school.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  4(0)               |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     0                  |
     | Skill Slots:     6                  |
     | Speed:           3    (2)           |
     | Evasion:        15% (12%)           |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Note: Numbers in parantheses are the true original stats, but Bosch
           already starts with all Rank 1 skills bought.

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Feint I            | MG Level +1        | MAX AP +2          |
     | Speed +1           | Speed +1           | Speed +1           |
     | Evasion +3%        | Evasion +3%        | Resist BP Down     |
     | Alertness I        | Defend Body        | Link Points +2     |
     | Defense I          | Move Plus I        | Sensors Plus I     |
     | Block DMG 10       | Escape I           | Block DMG 30       |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | MG Level +1        | MAX AP +2          | Hold               |
     | Speed +1           | Speed +1           | Speed +1           |
     | Evasion +6%        | Resist Mv Down     | Evasion +6%        |
     | Alertness II       | Link Points +2     | Feint III          |
     | Defense II         | Resist Sys Down    | Sensor Plus II     |
     | Escape II          | Block DMG 50       | Move Plus II       |
     |--------------------|--------------------|--------------------|

a.6) Beck | Callsign: Arrow 5

     He is an Italian with a sunny disposition.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  8 (0)              |
     |-------------------------------------|
     | AP:             15 (12)             |
     | AP Charge:      15 (12)             |
     | Link Points:     0                  |
     | Skill Slots:    16  (4)             |
     | Speed:           1                  |
     | Evasion:         0%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  1 (0)    |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - Active    |
     |--------------------|--------------------|--------------------|
     | MAX AP +1          | MAX AP +1          | MAX AP +1          |
     | AP Charge +1       | AP Charge +1       | AP Charge +1       |
     | Skill Slots +4     | Skill Slots +4     | Skill Slots +4     |
     | Move Plus I        | Fix DMG 100        | Move Plus II       |
     | Boost I            | MS Level +1        | AP Cost: -8        |
     | Defend Body        | Piercing Missile   | Full Defense       |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - Active    | Rank 5 - 40 EP     | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +1          | MAX AP +1          | MAX AP +1          |
     | AP Charge +1       | AP Charge +1       | AP Charge +1       |
     | Resist BP Down     | Skill Slots +4     | Resist Mv Down     |
     | Fix DMG 200        | Move Plus III      | Fix DMG 300        |
     | MS Level +1        | AP Cost: 0         | Anti-Break         |
     | Impact Missile     | Boost II           | Perfect Missile    |
     |--------------------|--------------------|--------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Player Characters - USN 332nd Company Wanzer Squad / Guerrilas      [CH-32]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

b.1) Darril - Joins on Stage 02

     Leader of a small unit tasked with patrol and reconnaisance behind the
     front lines and the second main character of the game. The chance to get
     25 Million $ in Gold really tempted him, but through circumstances he
     ends up fighting in the war that he wanted to stay away from. Despite
     this he is not such a bad guy and helps people in need.

     Darril is similar to Elsa in fighting and then not, as he favors a mix of
     a melee weapon as his main weapon and a Shotgun as backup. His skills are
     naturally set up for this. As with Elsa, he will have a fairly high
     evasion rate in the pilot stats as well as a decent amount of skill slots
     to fight some useful skills (like Double Assault). Contrary to Elsa though
     and because of his favored weapons you should get up close and personal
     on enemies with him, also because this is the only way of maximizing the
     use of his skills.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     0                  |
     | Skill Slots:     8                  |
     | Speed:           2                  |
     | Evasion:         9%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Evasion +3%        | Evasion +3%        | MAX AP +2          |
     | SG Level +1        | ML Level +1        | SG Level +1        |
     | Last Stand         | Link Points +2     | Link Points +2     |
     | Speed +1           | Speed I            | Speed +1           |
     | Auto Machine I     | Skill Slots +2     | Skill Slots +1     |
     | Block DMG 10       | Charge I           | Block DMG 30       |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Evasion +3%        | MAX AP +2          | Feint III          |
     | ML Level +1        | SG Level +1        | ML Level +1        |
     | Link Points +2     | Link Points +2     | Revenge: Mirror    |
     | Speed II           | Resist Sys Down    | Blast Strike I     |
     | Skill Slots +2     | Double Assault     | Skill Slots +2     |
     | Resist Atk Down    | Block DMG 50       | Anti-Break         |
     |--------------------|--------------------|--------------------|

     Note: Skill "Speed I" = "Rapid Fire I" in the US Version
           Skill "Speed II" = "Rapid Fire II" in the US Version

b.2) Renges - Joins on Stage 02

     A long time friend of Darril and an excellent sniper. He is a bit gruff
     at times, but keeps his calm in a battle. With 45 years he is the oldest
     of the playable characters. Just like Darril he is not very fond of the
     military anymore and has no problem joining his long time friend on his
     journey to get Diaz's gold out of the country. He just didn't expect so
     much resistance.....

     His skills make him an excellent sniper. In the second half of the game
     he will start to get deadly with his snipe skill, because, even though
     this skill cost 10AP and makes him a helpless target he will be able to
     either disable or destroy enemies quickly. He will get a fair amount of
     skill slots and AP to use his big fire stick. Oh, and don't you think
     that it looks cool when a Wanzer goes into Aim/Snipe mode?

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     0                  |
     | Skill Slots:     8                  |
     | Speed:           2                  |
     | Evasion:         6%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Escape I           | MAX AP +2          | Link Points +2     |
     | RF Level +1        | AP Charge +2       | RF Level +1        |
     | Aim                | Zoom I             | Speed +1           |
     | Skill Slots +2     | Skill Slots +2     | Skill Slots +2     |
     | Terror Shot I      | Focus Up           | Focus Left         |
     | Panic Shot I       | Focus Down         | Focus Right        |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 - 40 EP     | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +2          | Link Points +2     | MAX AP +2          |
     | AP Charge +2       | RF Level +1        | Snipe              |
     | Blast Shot I       | AP Cost: -4        | Speed +1           |
     | Resist Atk Down    | Skill Slots +4     | Skill Slots +2     |
     | Zoom II            | Panic Shot II      | Zoom III           |
     | Terror Shot II     | Resist Sys Down    | Blast Shot II      |
     |--------------------|--------------------|--------------------|

b.3) Chaeffer - Joins on Stage 02

     The new recruit. Still a bit green and prone to cause trouble. Darril is
     sometimes close to killing him, because of his recklessness. But even
     though he panick's easily sometimes he can still be a nice asset in battle
     when it finally starts. Despite his carelessness in certain other things
     he does care about the people he is with.

     His role is similar to Hermes role with the Durandal. Chaeffer will pro-
     vide repairs, rebirths and wash the windshields at no extra charge. If
     there is a need for cylindrical pieces of metal with a cone at their end
     he will deliver those promptly.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  0                  |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     0                  |
     | Skill Slots:     6                  |
     | Speed:           1                  |
     | Evasion:         3%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - 20 EP     | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +2          | Escape I           | MAX AP +2          |
     | Defend Body        | Speed +1           | AP Charge +2       |
     | Evasion +3%        | MG Level +1        | Link Points +2     |
     | Repair Plus I      | Defense I          | Repair Plus II     |
     | Skill Slots +2     | Skill Slots +2     | Skill Slots +2     |
     | Block DMG 10       | Fix DMG 100        | Block DMG 30       |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Anti-Break         | MAX AP +2          | Escape II          |
     | Speed +1           | AP Charge +2       | AP Bonus II        |
     | AP Damage I        | Link Points +2     | AP Damage II       |
     | Shield Bash I      | Repair Plus III    | MG Level +1        |
     | Skill Slots +4     | Resist Sys Down    | Shield Bash III    |
     | Fix DMG 200        | Block DMG 50       | Fix DMG 300        |
     |--------------------|--------------------|--------------------|

b.4) Luis

     Leader of the anti-government Guerrilias in Venezuela. Bound on re-
     moving gouvener Diaz from his seat.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  2(0)               |
     |-------------------------------------|
     | AP:             10                  |
     | AP Charge:      10                  |
     | Link Points:     2     (0)          |
     | Skill Slots:     8     (6)          |
     | Speed:           3     (2)          |
     | Evasion:         9%                 |
     |-------------------------------------|
     | MG:  0                GR:  0        |
     | SG:  1 (0)            RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Note: Numbers in parantheses are the true original stats, but Luis
           already starts with all Rank 1 skills bought.

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | Skill Slots +2     | Skill Slots +2     | MAX AP +2          |
     | SG Level +1        | MG Level +1        | SG Level +1        |
     | Link Points +2     | Link Point +2      | Link Points +2     |
     | Speed +1           | Speed +1           | Speed +2           |
     | Chain Up I         | Skill Up I         | Speed I            |
     | First I            | Switch II          | First II           |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Skill Slots +2     | Skill Slots +2     | Skill Slots +2     |
     | MG Level +1        | SG Level +1        | MG Level +1        |
     | Link Points +2     | Resist Sys Down    | Speed +2           |
     | Speed +1           | Speed +1           | Alertness II       |
     | Alertness I        | Speed II           | Rush               |
     | Resist Atk Down    | Resist Link Cut    | Resist Mv Down     |
     |--------------------|--------------------|--------------------|

     Note: Skill "Chain Up I" = "Chain Plus I" in the US Version
           Skill "Skill Up I" = "Skill Trigger I" in the US Version
	   Skill "Switch II" = "Double Shot II" in the US Version
	   Skill "Speed I" = "Rapid Fire I" in the US Version
	   Skill "Speed II" = "Rapid Fire II" in the US Version

b.5) Ines

     A female Guerrilia

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  2(0)               |
     |-------------------------------------|
     | AP:             14      (12)        |
     | AP Charge:      14      (12)        |
     | Link Points:     0                  |
     | Skill Slots:     4                  |
     | Speed:           0                  |
     | Evasion:         0%                 |
     |-------------------------------------|
     | MG:  0                GR:  1 (0)    |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  1 (0)    |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Note: Numbers in parantheses are the true original stats, but Ines
           already starts with all Rank 1 skills bought.

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - 25 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +2          | MAX AP +2          | MAX AP +2          |
     | AP Charge +2       | AP Charge +1       | AP Charge +1       |
     | GR Level +1        | RK Level +1        | GR Level +1        |
     | Move Plus I        | EP Plus I          | Move Plus II       |
     | ML Level +1        | BZ Level +1        | ML Level +1        |
     | AP Cost: -4        | Tackle I           | Boost II           |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - 30 EP     | Rank 5 -  40 EP    | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | MAX AP +2          | Perfect Strike     | Full Defense       |
     | AP Charge +1       | AP Charge +1       | AP Charge +1       |
     | RK Level +1        | GR Level +1        | RK Level +1        |
     | Double Punch I     | Move Plus III      | Anti-Break         |
     | BZ Level +1        | Hold               | AP Cost: 0         |
     | Tackle II          | Boost III          | Tackle III         |
     |--------------------|--------------------|--------------------|

      Note: Skill "Tackle I" = "Heavy Strike I" in the US Version
            Skill "Tackle II" = "Heavy Strike II" in the US Version
	    Skill "Tackle III" = "Heavy Strike III" in the US Version
            Skill "Double Punch I" = "Double Strike I" in the US Version

b.6) Thammond

     A teacher, but also a good wanzer pilot.

     Starting Statistics

     |-------------------------------------|
     | Learned Skills:  5 (0)              |
     |-------------------------------------|
     | AP:             14 (10)             |
     | AP Charge:      12 (10)             |
     | Link Points:     4  (0)             |
     | Skill Slots:    16  (8)             |
     | Speed:           3  (2)             |
     | Evasion:        15% (9%)            |
     |-------------------------------------|
     | MG:  2 (0)            GR:  0        |
     | SG:  0                RK:  0        |
     | RF:  0                MS:  0        |
     | BZ:  0                ML:  0        |
     |-------------------------------------|
     | Systems:    0%      Link:    0%     |
     | Attack:     0%      BP:      0%     |
     | Move:       0%                      |
     |-------------------------------------|

     Skills

     |--------------------|--------------------|--------------------|
     | Rank 1 - Active    | Rank 2 - Active    | Rank 3 - Active    |
     |--------------------|--------------------|--------------------|
     | Switch I           | MAX AP +2          | Terror Shot II     |
     | Evasion +3%        | Evasion +3%        | Evasion +3%        |
     | Speed +1           | AP Charge +2       | Link Points +2     |
     | Skill Slots +2     | Skill Slots +2     | Skill Slots +4     |
     | MG Level +1        | Barrage            | MG Level +1        |
     | Feint I            | Link Points +2     | Speed II           |
     | MAX AP +2          |                    |                    |
     |--------------------|--------------------|--------------------|

     |--------------------|--------------------|--------------------|
     | Rank 4 - Active    | Rank 5 - 40 EP     | Rank 6 - 40 EP     |
     |--------------------|--------------------|--------------------|
     | Full Defense       | MAX AP +2          | Revenge: Body      |
     | Evasion +3%        | Evasion +3%        | Evasion +3%        |
     | Speed +1           | AP Charge +2       | Speed +2           |
     | Skill Slots +4     | Resist Sys Down    | Skill Slots +2     |
     | Minus Shot II      | MG Level +1        | Auto Machine II    |
     | Resist Atk Down    | Speed III          | Feint III          |
     |--------------------|--------------------|--------------------|

      Note: Skill "Switch I" = "Double Shot I" in the US Version
            Skill "Speed II" = "Rapid Fire II" in the US Version
	    Skill "Speed III" = "Rapid Fire III" in the US Version
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Allies                                                              [CH-AL]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

c.1) Robert

     Robert is another British and the main pilot of the Durandal transport.
     He is also a helpful asset as soon as Beck appears on the scene, as he is
     then able to give support through Airstrikes, Supply Drops and Armor
     Coatings.

c.2) Chang

     A chinese merchant who can be found the world over with his ship. Somehow
     he always seems to get into some trouble.

c.3) Uncle Sergei

     An uncle of Latona. They do have their differences, but they also know
     that family is important.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) The OpFor (Opposing Forces)                                         [CH-OF]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

d.1) Wagner

     He is the leader of combat operations of the "Blauer Nebel" Squad of
     the German Army. He is a subordinate to Brigadier General (General-
     leutnant) Glaeser. He has the rank of a Major. There seems to be some-
     thing fishy about him.

d.2) Glaeser

     A german General, to whom Wagner is accountable. He goals don't seem to
     coincide with those of the country he choose to serve.

d.3) Dranz

     A subordinate of Wagner, nothing more than a sidekick, although he is
     fond of bazookas.

d.4) Ivanova

     A Zaftran Army colonel. She is the definition crazy and she does not like
     to loose, especially to those that she deems inferior. Oh, and she is in
     love with big machines of mayhem and destruction.

d.5) Vavilov

     Subordinate to Ivanova with a like for close combat. He will treat you
     real good with his clubs.


******************************************************************************
??. Basic Tactics and Tips                                             [BASIC]
******************************************************************************

   a) Be mobile

      Being mobile is paramount in Front Mission 4, more so than a high HP
      count for the parts. By being mobile you can retreat to a save location
      and be repaired. You can charge an enemy which you were able to part
      from the main force. You can get into an attack position that is advan-
      tageous to you. Therefore I recommend that when you design a new Wanzer
      for one of your characters that you do not take legs with a movement
      rate less than 6, better yet 7 or 8.

   b) Be accurate

      There are many weapons in the game that seem to be very good at first
      because they do a lot of damage. But if you look closely these weapons
      often sport a lower accuracy than other weapons of this type. This can
      especially be seen with Bazookas, where some deteriorate over the long
      range so much, that every shot is a waste of ammo. Therefore I recommend
      that, should you have the choice between a lower accuracy, higher damage
      weapon and a higer accuracy, lower damage weapon, that you take the
      latter one. To improve the accuracy further pair the weapon with an arm
      that itself offers a high increase to accuracy. If you proceed in this
      matter as I advise you will have more hits count, and therefore do more
      damage.

   c) Be patient

      The AI is not overly aggressive most of the time and if you advance
      slowly you can always fight small groups of the enemies. Therefore
      giving you a chance to not be overwhelmed. Be careful though, as this
      does not work in every Stage. Does this conflict with "being mobile"?
      It does not, being mobile does not mean to rush, it only means to be
      able to position oneself advantageous.

   d) Take the high ground

      Taking the high ground has two advantages. You can hit better and the
      enemy does hit worse. If possible position yourself above the enemy.

   e) Observe your surroundings

      Many things in Front Mission 4 can be an obstacle to your weapons fire.
      Be it the wall the your Wanzer can jump over, be it the crate the enemy
      stands on, be it you having to shoot at an enemy on a roof. If you
      move and then select attack and the line showing the Accuracy is marked
      by blue crosses and has a low percentage rating you should better cancel
      your attack and reposition yourself or retreat until you find a better
      firing solution.

   f) Plan ahead and think of your Links

      When your turn starts, see how the situation presents itself. Identify
      enemies that pose either a significant threat or can be taken out easily.
      Before you start moving your units also think of how they are linked up
      with each other, so that you don't position them one in front of the
      other (and thereby having the accuracy of the back man going to hell).
      If you want to attack an enemy with a link, offset your units either
      around him or offset to the left or right side which gives you an angle
      on shooting, thereby not having to shoot through your own units. Also
      check the links of the enemies. If you want to attack an enemy directly
      behind another foe, and both are in a link you will be hitting the front
      unit and not the back unit you targeted at.

   g) "Together we stand, divided we fall"

      Even though you might sometimes face the threat of being on the wrong
      end of a Grenade or Rocket Launcher, you should still keep your units
      together most of the time. This is to maximize both link useage and
      firepower. If you start a map where your units start in different places
      your first objective should be to combine your scattered forces and then
      proceed. Only in rare cases should you take one or two units to make a
      quick jab towards other units if they are dangerous, or if you need to do
      this to meet the mission objective, or to lure the enemy towards your
      position.

   h) Threat-table

      1) Recon-Units

         Take them out fast. They don't do much damage by themselves, but
	 their targetting data will have the missiles of the missiliers pound-
	 ing you back into the stone-age if you are not wary. Also, they usu-
	 ally have a high evasion rate, so gang up on them to destroy them
	 fast.

      2) Grenadiers with Rocket Launchers

         These can be quite a handful if they are not dealt with in a swift
	 way, as they are able to sometimes damage your whole unit. Luckily
	 they are usually in very slow Wanzers, unluckily they are usually
	 standing behind a few Assault, Sniper and Jammer types.

      3) Missilers

         In concert with the Recon-Units they are deadly, as they fire at you
	 from a very safe position in the back of the map. But even when you
	 advance at them the can still prove to be dangerous. Again, as with
	 the Rocket-Grenadiers, they are usually in slow Wanzers. Destroy them,
	 quickly.

      4) Grenadiers with Grenade Launchers

         These, while also able to damage several of your units, are not nearly
	 as dangerous as its cousins with the Rocket Launcher. They still do
	 pose a significant threat, though, which is why they should be taken
	 care of as soon as possible.

      5) Snipers

         Snipers, either with Rifles or with Bazookas, can be a pain, as their
	 weapon usually will outrange most of your units and the AI knows how
	 to use this to its advantage. If no Grenadiers, Missiliers or Recons
	 are around, take care of them. If they are linked up with each other
	 you might consider forgoing some of the previously mentioned units
	 and take them out first. If Renges (or someone else if you invested
	 the time and the money) has already his "Focus Right" or "Snipe" skill
	 then use it to try and destroy the weapon on the Snipers. They always
	 carry it in the right hand.

      6) Assault Type

         Assault Type units usually carry either two MG, two SG, a mix of both
	 or one of both and a shield. They are dangerous if they are able to
	 use a link attack. Most of the time they will be in weapons range for
	 you to retaliate.

      7) Mechanics

         Mechanics are Assault types with a Repair Backpack. If you play it
	 right they will usually not be able to use their Backpack a lot, if
	 at all. Since they also appear only in the last few levels they
	 should not pose much of a problem.

      8) Jammers

         Jammers are Wanzers with Melee weapons and an EMP Backpack. They are
	 usually fast, but the EMP Backpacks are most of the time not that
	 effective, which is why they pose one of the least threats, especially
	 since the AI is not able to employ them properly. Take them out with
	 your ranged weapons. If they should Jam the systems of one of your
	 Wanzers repair it either with your mechanic or with the "Remove All"
	 Item (you should have at least one character with one or two of
	 those).

******************************************************************************
??. Walkthrough for the Battle Stages                                  [B-INT]
******************************************************************************

Here you will find a thorough Walkthrough for every Battle Stage in the game.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Preface - Important, so please do read it!!!!
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

The Skills, Stage numbers and everything else is written in the terminology
used in the JP Version of the game. As the US version does not differ that much
this is usually not a problem, however, where appropriate I have added the
information regarding the US version in parenthesis = ( and ) , for better
understanding.

Simulators:

If you follow the walkthrough, then you will also have to do the Simulator
missions that are indicated in the Preparations description for a stage,
otherwise I can not guarantee that you will be able to get the same equipment
and or skills that I have.

"Disabled" Wanzer:

When I talk of "disabled" Wanzer, I mean Wanzer that have no chance to attack
anymore or whose attacks (usually only melee) can be avoided. For this to
happen, you must have destroyed the enemy Wanzer's arms and/or legs. Certain
enemies like Recon's should not be disabled, but rather be destroyed, as they
are still able to do indirect damage to you by means of their backpack.

Conversations and Bonus Items:

I also will list important conversations you should do in the Preparations
section of a Walkthrough, if you want to gain few bonus items and Wanzer
for free, then do them.

Preparation:

A Preparation section will usually have the following subtopics: Conversation,
Simulator, Wanzer, Skills, Links, Armor and Placement. If a certain item is not
applicable in a stage it will not be listed as subtopic. Also, you can assume
that if I do not list any changes to be made to skills, links and the like
that you keep it from the last change made.

In the 'Wanzer' subsection of the Prepartions part I will list all things to
buy for the specific characters on that stage (sans Items) in the following
fashion:

    Name:  Wanzer body  |  Wanzer LA  |  Wanzer RA  |  Wanzer legs  |  Backpack
           Weapon LH |  Weapon RH  |  Weapon LS  | Weapon RS
	   Computers

Naturally I will only list the names of those parts and if I put a 'remains'
in a certain space it should be clear what to do. Also, I will omit any lines
not used moving the lower lines one up in the order (e.g. if you can only
read 'Sniper Skills I' you know that it is a computer to buy).

Note:  One important thing on selling, never sell off any of the special items
       which you can only get through conversations or simulators. This
       includes e.g. the 'Minotaur' arms from USN(UCS) Simulator 10, but not
       the 'Boa 36' Bazooka gained from USN(UCS) Simulator 09, as it can be
       bought regularly.

If I put a <> between two skill names in the 'Skills' subsection of the
Preparations part of a stage, it means that you exchange the first skill
listed in favor of the second skill listed.

E.g. Terror Shot I <> Panic Shot II (= remove Terror Shot I and equip Panic
Shot II).

Monetary and EP rewards may differ a bit from the values I got, as they are
determined by how good you were and how much your characters did.
If you are therefore unable to buy a skill because you are a few points short,
you have the option to either do another simulator mission or to drop a skill
form the buy list. Do this for non-ciritcal things like Attribute enhancements,
as battle skills are usually more useful than another AP or point in the Speed
rating.

The rewards for conversations (as listed in the preparations section) and for
finishing certain simulator stages are the same in each game.

On first Appearance of most main PC I will list their stats in the Allies
section of the description. Mainly because you get a Wanzer that you will not
be able to modify to your needs. Some allies, like Latona, are not listed, as
you are able to customize her Wanzer before her first mission.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Legend for the Statistic Cards used in the Walkthroughs
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Wanzer Card:

Name = Name of Pilot and Wanzer
No. App. = Number of this type of enemy in the level
Body/ArmL/ArmR/Legs = HP value of these parts
LT = Leg Type
M = Movement Range
Backpack = Backpack equipped (if applicable)
A = Armor type
AP = AP value of the unit
LV = Level of the unit
Wpn. LH/Wpn. RH/Wpn. LS/Wpn. RS = Weapons equipped on those slots (if any)
Spd = Speed of the Unit
Ev% = Evasion Percentage
MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon)
Supp Atk = Part that is used for an Offensive Link
Supp Def = Part that is used for a Defensive Link
Skills = Skills of the unit (if applicable)
Items = Items carried (if applicable)
Links = Links of the Unit (Off. = Offensive; Def. = Defensive)

|-----------------------------------------------------------------------------|
| Name                                                           | No. App.   |
|-----------------------------------------------------------------------------|
| Body | ArmL | ArmR | Legs | LT | M | Backpack                 | A | AP | LV |
|-----------------------------------------------------------------------------|
| Wpn. LH         | Wpn. RH           | Wpn. LS           | Wpn. RS           |
|-----------------------------------------------------------------------------|
| Spd | Ev%  | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk     | Supp Def    |
|-----------------------------------------------------------------------------|
| Skills  (Omitted if none available)                                         |
|-----------------------------------------------------------------------------|
| Items   (Omitted if none available)                                         |
|-----------------------------------------------------------------------------|
| Links   (Omitted if none available)                                         |
|-----------------------------------------------------------------------------|


Tank/Helo/Mobile Weapon/Gun Emplacement Card:

Name = Name of Pilot and Unit
No. App. = Number of this type of enemy in the level
Body = Total HP value
M = Movement Range
A = Armor type
AP = AP value of the unit
LV = Level of the unit
Wpn. 1/Wpn. 2/Wpn. 3/Wpn. 4 = Weapons equipped on those slots (if any)
Spd = Speed of the Pilot
Ev% = Evasion Percentage of the Pilot
MG/SG/RF/BZ/RK/GR/MS/ML/CN = Weapon Skill Level in these weapons (CN = Cannon)
Supp Atk = Part that is used for an Offensive Link
Supp Def = Part that is used for a Defensive Link
Skills = Skills of the unit (if applicable)
Links = Links of the Unit (Off. = Offensive; Def. = Defensive)

|-----------------------------------------------------------------------------|
| Name                                                           | No. App.   |
|-----------------------------------------------------------------------------|
| Body                      | Move   |                          | A | AP | LV |
|-----------------------------------------------------------------------------|
| Wpn. 1          | Wpn. 2            | Wpn. 3            | Wpn. 4            |
|-----------------------------------------------------------------------------|
| Spd | Ev%  | MG| SG| RF| BZ| MS| RK| GR| ML| CN| Supp Atk     | Supp Def    |
|-----------------------------------------------------------------------------|
| Skills    (Omitted if none available)                                       |
|-----------------------------------------------------------------------------|
| Links     (Omitted if none available)                                       |
|-----------------------------------------------------------------------------|


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
1) Stage -- - The Tutorial - Durandal Base, U.K.                       [BS-01]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Complete the training exercises

  Standard Units: None
  Drop Zone: One

  Allies: 1

|-----------------------------------------------------------------------------|
| Elsa in Verseau (Zenith Wanzer)                                | 1x         |
|-----------------------------------------------------------------------------|
|  350 |  170 |  170 |  230 | 2L | 6 | BP-S01                   | P | 10 | 1  |
|-----------------------------------------------------------------------------|
| Catsray         | Grave             | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Repair 200 x 2                                                              |
|-----------------------------------------------------------------------------|

  Enemies: 2

|-----------------------------------------------------------------------------|
| Latona in Koroleva (Varsa Wanzer)                              | 1x         |
|-----------------------------------------------------------------------------|
|  290 |  145 |  145 |  190 | 2L | 6 | --                       | - | 10 |  1 |
|-----------------------------------------------------------------------------|
| Gale            | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Beck in Prodezza (Zelt 01 Wanzer)                              | 1x         |
|-----------------------------------------------------------------------------|
|  290 |  145 |  145 |  190 | 2L | 3 | --                       | - | 12 |  1 |
|-----------------------------------------------------------------------------|
| Gale            | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |   0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand     |
|-----------------------------------------------------------------------------|

Preparation:

  None available.

Walkthrough:

  After having borne witness to the destruction of the German Base in Sachsen-
  Anhalt the game cuts over to Elsa, who, sitting in her Wanzer, is about to do
  a drop from a transport plane.

  Elsa is noting that the Durandal Wanzers are a bit different from the
  standard ones used in the French Army. To adjust herself to it the first
  part of the training exercise is to move to the yellow marked square.

  As this is the tutorial for basic movement and battle, all the instructions
  on what to do will appear in small text windows at the bottom. Follow these
  instructions and you will be fine.

  After reaching the target square Beck and Latona will appear to serve as
  "target drones". You will first get a short explanation of how to attack.
  Now move within firing range and fire one of your weapons, to finish the
  second objective.

  Alas Latona does not like being a target drone, you will have to fight her
  and Beck after your first attack. They will shoot back, but the damage they
  do is negligible, which is quite the contrary for you. After defeating your
  two "opponents" you will have cleared the stage.

Rewards:  304$  |  ca. 30 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
2) Stage 00 - Jutland - Denmark                                        [BS-02]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units

  Standard Units: Elsa
  Drop Zone: One

  Allies: 1

|-----------------------------------------------------------------------------|
| Zead in Squire (Wildgoat Wanzer)                               | 1x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 2 | --                       | F | 12 | 1  |
|-----------------------------------------------------------------------------|
| Bone Buster     | --                | Donkey            | Donkey            |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

  Enemies: 3

|-----------------------------------------------------------------------------|
| ???? Assault in Zhelaine I                                     | 1x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 12 | 1  |
|-----------------------------------------------------------------------------|
| Raptor          | Raptor            | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| ???? Assault in Zhelaine I                                     | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 12 | 1  |
|-----------------------------------------------------------------------------|
| Gale            | Gale              | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

Preparation:

 Skills:

  Elsa: MAX AP+1, MG Level +1, Terror Shot I and Speed I (Rapid Fire I)
   Equip: Terror Shot I, SpeedI(Rapid Fire I)

 Placement: As game suggests.

Walkthrough:

  The closest enemy will also be the most dangerous to Elsa, as she can not
  avoid counterattacks from him. But to start the battle first switch over to
  Zead (press R1) and have him move in range and greet the enemy with a few
  Donkey missiles. Then let Elsa introduce herself with the MG too (remember
  to not move more than 3 squares or you will loose your second MG shot).

  As the other AI units will wait a bit you should have enough time to destroy
  the first enemy before they reach you. Actually, their spacing should allow
  you to take them out one by one, by employing the above tactic (Missile, then
  attack with Elsa).

  Since Elsa will probably the only one of your units that will take damage you
  should keep an eye on her, especially on her arms. If you are like me you
  should have saved the Items from the Tutorial Stage. Use those to heal any
  badly damaged arm, as we don't want to pay maintenance cost. This stage
  should pose no trouble.

Rewards:

  Money: 582$         EP: ca. 25 EP per character

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
3) Stage 01 - German Base - Sachsen-Anhalt, Germany                    [BS-03]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Evening (turns to Night on Turn 08)
  Objective:    Destroy all enemy units
                The Durandal transport must survive

  Standard Units: Elsa; Zead
  Drop Zone: One

  Allies: 2

|-----------------------------------------------------------------------------|
| Hermes in Charon (Giza Wanzer)                                 | 1x         |
|-----------------------------------------------------------------------------|
|  560 |  280 |  280 |  370 | 2L | 4 | RP2-Prelude              | P | 10 | 2  |
|-----------------------------------------------------------------------------|
| Raptor          | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Transport in ED1-Arbitrator                                    | 1x         |
|-----------------------------------------------------------------------------|
| 3000                      | --     |                          | - | 12 |  1 |
|-----------------------------------------------------------------------------|
| --              | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |   0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

  Enemies: 5

|-----------------------------------------------------------------------------|
| ???? Assault in Zhelaine I                                     | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 12 | 2  |
|-----------------------------------------------------------------------------|
| Gale            | Gale              | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| ???? Assault in Zhelaine I                                     | 1x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 11 | 2  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Ves | Dmg. 60x1 | Am. Unl. | AP 1x1 | Range 1

|-----------------------------------------------------------------------------|
| ???? Heli Pilot in SH Type442                                  | 2x         |
|-----------------------------------------------------------------------------|
|  500                      |   6    |                          | - | 12 |  2 |
|-----------------------------------------------------------------------------|
| SH-44 MG        | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |   6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

-> SH-44 MG | Dmg. 7x10 | Am. Unl. | AP 5x2 | Range 4

Preparations:

 Skills:

  Elsa: Evasion +3%, Panic Shot I
   Equip: Panic Shot I

  Zead: MAX AP +1, AP Charge +1 and MS Level +1.

 Armor: Anti-Piercing

 Placement: As game suggests.

Walkthrough:

  Note: On Turn 08 the Time will turn to night, therefore reducing accuracy
        of ranged weapons a bit.

  The two enemy helos start on the far ends of two sides of the map, one right
  of the Durandal transport, the other to the front left. On the right side
  will also be the Melee Assault unit and on the left the two SG Assault units.

  As a first task I would recommend ganging up on the melee unit. Have Zead do
  a first strike with his missiles, then move Elsa and Hermes in, so that they
  have enough AP left to fire two shots. For Elsa I would recommend the MG as
  she should already have bought a Proficiency upgrade, therefore doing more
  damage. Also the MG is more accurate and does more base damage than the SG.

  After the melee unit has been taken care of, turn your attention on the helo
  that was behind it. It will probably take two turns to take it out. After
  this you might either destroy the second helo, that should have moved in on
  the transport, or attack the two SG Assault units. One of the latter units
  should have chosen a feud with one of your characters anyway.

  This battle should pose no problem, if you sometimes use the backpack on
  Hermes Wanzer to repair damage dealt to you.

Rewards:  1094$  | ca.20 EP  | --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
4) Stage 02 - Somwhere on the Road - Southern Venezuela                [BS-04]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units

  Standard Units: None
  Drop Zone: Two (One for Darril and Chaeffer; one for Renges)

  Allies: 3

|-----------------------------------------------------------------------------|
| Darril in Inferno (Blizzaia L Wanzer)                          | 1x         |
|-----------------------------------------------------------------------------|
|  340 |  170 |  170 |  230 | 2L | 6 | --                       | F | 10 | 1  |
|-----------------------------------------------------------------------------|
| Catsray         | Bone Buster       | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Renges in Mundane (Recsys Wanzer)                              | 1x         |
|-----------------------------------------------------------------------------|
|  270 |  135 |  135 |  180 | 2L | 4 | --                       | F | 10 | 1  |
|-----------------------------------------------------------------------------|
| IGUCHI Type 5   | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Chaeffer in Celestial (Giza Wanzer)                            | 1x         |
|-----------------------------------------------------------------------------|
|  560 |  280 |  280 |  370 | 2L | 4 | RP2-Prelude              | F | 10 | 1  |
|-----------------------------------------------------------------------------|
| Raptor          | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|


  Enemies: 5

|-----------------------------------------------------------------------------|
| V.S.A Assault in Husky Mk. III                                 | 2x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | - | 10 | 1  |
|-----------------------------------------------------------------------------|
| Raptor          | Raptor            | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A Missileer in Valiant                                     | 1x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 2 | --                       | - | 15 | 1  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Donkey            | Donkey            |
|-----------------------------------------------------------------------------|
|   0 |  3% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact]

|-----------------------------------------------------------------------------|
| V.S.A Tank Crew in VG Arnold                                   | 2x         |
|-----------------------------------------------------------------------------|
|  900                      |   3    |                          | - | 10 |  1 |
|-----------------------------------------------------------------------------|
| VG-Ar CN        | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |   3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> VG-Ar CN/Dmg. 75x1/Ammo Unl./AP 7x1/Range 1-8/[Impact]

Preparation:

 Conversations:

  Make sure to talk to the Mechanic until he mentions to Renges that one of
  Renges contacts still owes the Mechanic some stuff from a former deal.

  Also get to know the female operator and wonder why the male operator is so
  confused. The first conversation is a trigger for getting a shotgun for free
  in a few stages.

 Placement: As game suggests.

Walkthrough:

  Renges will start a bit to the right of Darril and Chaeffer. First move him
  towards his mates and end the turn. On the other side of the river the first
  V.S.A. Assault and the Missileer should make a move toward the riverbank on
  their side of the river. Move your units towards the assault in the river
  and attack him mainly with Darril and Renges. Chaeffer serves as either a
  supporting attacker or as mechanic to repair the damage mainly from the
  Missileer on the far side of the river, as he will give supporting fire for
  the Assault. As soon as the first assault is destroyed make haste to reach
  the Missileer, so that you might tell him that you are not that fond of
  missiles.

  Regroup yourself after the destruction of the Missileer (maybe heal up a bit)
  and then have Renges attack one of the tanks at his maximum Rifle range. This
  will tempt the tank to move in on your group. Attack and destroy him. While
  doing so the second tank will probably join in a turn or two later. Repeat
  with him, what you did with his colleauge.

  Now only one Assault is left, he should not pose much of a problem. Remember
  to not destroy him if any of your Wanzers have a destroyed part. First
  rebirth(restore) those and then take him out, so you don't have to pay any
  maintenanace cost.

Rewards:  1188$  |  ca. 25-35 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
5) Stage 03 - Guinera Base - Central Venezuela                         [BS-05]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day (turns to Evening on turn 11)
  Objective:    Destroy all enemy units

  Standard Units: Darril, Renges, Chaeffer
  Drop Zones: One

  Enemies: 6

|-----------------------------------------------------------------------------|
| V.S.A Assault in Husky Mk. III                                 | 2x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | - | 10 | 2  |
|-----------------------------------------------------------------------------|
| Gale            | Gale              | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A Jammer in Tempest                                        | 2x         |
|-----------------------------------------------------------------------------|
|  600 |  300 |  300 |  400 | 2L | 4 | --                       | - | 10 | 2  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Light Buster/Dmg. 60x1/Ammo Unl./AP 1x1/Range 1/[Impact]

|-----------------------------------------------------------------------------|
| V.S.A Gunner in BASE CANNON                                    | 2x         |
|-----------------------------------------------------------------------------|
|  500                      |   --   |                          | - | 10 |  2 |
|-----------------------------------------------------------------------------|
| VBCN 03         | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |   3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> VBCN 03/Dmg. 90x1/Ammo Unl./AP 7x1/Range 8/[Impact]

Preparations:

 Skills:

  Darril: SG Level +1, Evasion +3%, Block DMG 10
   Equip: Block DMG 10

  Renges: RF Level +1, Escape I and Aim
   Equip: Aim, Escape I

  Chaeffer: Block DMG 10, Repair Plus I, Skill Slots +2
   Equip: Block DMG 10, Repair Plus I

 Armor: Anti-Impact Armor.

 Placement: As game suggests.

Walkthrough:

  The first thing you should do is attack the Base Cannon to your right. Have
  Darril attack first, as he has the highest evasion and is therefore less
  likely to take damage. Then follow up with Renges (and use Aim if the
  Accuracy is below 99%, remember that it uses 8 AP) and have Chaeffer either
  heal any damage to Darril or attack with him, too.

  When the first Base Cannon is finished take care of the second one in the
  same way as with the first one (Darril->Renges->Chaeffer). From turn 03 on
  there is a high chance that the front Jammer and Assault will move towards
  you. You should hurry, so that you have finished the cannons by turn 04 max.
  Even if the Jammer and the Assault move in on you, take care of the cannons
  first, as they do the most damage if they hit.

  After the cannons are destroyed first take care of the Jammer. As he only has
  melee weapons take care that there is at least one square between you and
  him. Darril attacks with his shotgun and defends on the enemy turns with his
  Knuckle. Renges will use the Aim skill on all remaining enemies all the time,
  as this skill negates any evasion they might have. Chaeffer should mainly
  heal any critical damage and only give supporting fire if needed, or if there
  is a chance that the enemy might be destroyed (low Body HP).

  On about turn 06 the remaining enemy Wanzer will make their move towards you.
  As with the cannons, first take out the two enemies you are fighting right
  now. Only after their destruction move on to the next two. Use the same pro-
  cedures to destroy the remaining two enemies.

  On turn 11 the Time will change to Evening, but this does not have any effect
  on yours or the enemies units.

Rewards:  1294$  |  ca. 30-35 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
6) Stage 04 - Polish Resource Base - Near Rawicz, Poland               [BS-06]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units
                The Durandal transport must not be destroyed

  Pilots available: Elsa, Zead, Hermes, Latona
  Drop Zones: One

  Allies: 2

|-----------------------------------------------------------------------------|
| P.A. Assault in Vapor (damaged to 1/2 HP)                      | 1x         |
|-----------------------------------------------------------------------------|
|  285 |  142 |  142 |  265 | 2L | 6 | --                       | P | 10 | 3  |
|-----------------------------------------------------------------------------|
| Vapor MG        | Vapor MG          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Vapor MG |Dmg. 13x10|Ammo 50|AP 4x2|Range 4

|-----------------------------------------------------------------------------|
| Transport in ED1-Arbitrator                                    | 1x         |
|-----------------------------------------------------------------------------|
| 3000                      | --     |                          | - | 12 |  1 |
|-----------------------------------------------------------------------------|
| --              | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |   0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

  Enemies: 6

|-----------------------------------------------------------------------------|
| ???? Assault in Zhelaine I                                     | 4x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 14 | 3  |
|-----------------------------------------------------------------------------|
| Kirishima 51    | Kirishima 51      | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| ???? Sniper in Vyzog I                                         | 2x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | I | 14 | 3  |
|-----------------------------------------------------------------------------|
| --              | Pfahl             | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

-> Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8

Preparation:

 Conversation:

  In the Durandal HQ talk to Allison until she mentions British Army support.
  This is a trigger conversation for a free Wanzer and Rifle later in the game.

  When you enter the Hangar you will also end up in an automatic conversation
  which will gain you 1500$.

 Simulator: Simulator Missions 01 and 02

 Wanzer:

  Elsa:  Gust 500 | Gust 500 | Gust 500 | Gust 500 | TB-40
    -> equals Gunner II set + TB-40 in US version

  Zead: Valiant F | Valiant F | Valiant F | Gust 500 | TB-40
        Heavy Pile | -- | MGR-1B | MGR-1B

  Hermes: Valiant F | Gust 500 | Valiant F | Gust 500 | remains

 Skills:

  Elsa: Rank 3, Switch I(Double Shot I), MG Level 1
   Equip: Switch I(Double Shot I)

  Zead: Rank 2, Skill Slots +2, Fix DMG 100, Shield Bash I, EP Plus
   Equip: Fix DMG 100

  Hermes: Repair Plus I, Minus Shot I
   Equip: Repair Plus I, Minus Shot I

  Latona: Skill Slots +2, Evasion +3%, First I, Charge I
   Equip: First I, Charge I, Fire Strike

 Links:

  Elsa: Create Offensive 'Link 2' -> Latona.

  Latona: Create Defensive 'Link 2' -> Hermes.

 Armor: Anti-Impact

 Placement: As game suggest

Walkthrough:

  The second objective of this mission is no problem, as you start in the back
  of the stage where none of the enemies will ever reach. So worry only about
  the first objective.

  The first thing you should do here is charge towards you ally from the Polish
  Army, as he is a bit reckless but should still be saved. Have especially
  Hermes reach him during Turn 02, so that you can start repairing and
  restoring him as needed.

  Saving the Polish guy also has a nice side effect, your units will take less
  damage during the battle, as they try to take out him first.

  Have Zead giving fire support with his missiles form the back. Get Latona
  in the back of an enemy and use her EMP "Attack Systems Down" on him. If it
  is not possible to position her at the back with at least one AP remaining
  chose another location where she is adjacent to an enemy and is able to use
  her EMP and have one AP remaining. Then move in to the front of the enemy
  with Elsa and have her attack. As Latona is, right now, still faster than
  Elsa she will, if she is behind the enemy and has an AP left, get a first
  attack that is unevadable because she is behind him. For this to work both
  the facing arrow of Latona and the enemy must point in the same direction,
  if the enemies arrow is off to the side a few degrees, he has a possibility
  of evasion, so take note. Here is a Short Diagram displaying this tactic:
  (En = Enemy, El = Elsa, Lt = Latona, > + < = Facing arrows).
   _____ _____ _____ _____
  |     |     |     |     |
  | Lt> | En> |     | <El |
  |_____|_____|_____|_____|

  The first enemies you have to deal with are the two Assault Wanzer, as the
  sniper stays on the other side of the pipelines. You should only attack the
  assault types as long as you are not able to reacht the sniper, then attack
  him first (with the Elsa/Latona Link combo), and take care of the assaulters
  later on. If you were lucky you might even have shut down the attack system
  on one or two of the enemy Wanzers with Latonas EMP.

  After the destruction of the sniper take out or disable the two first assault
  types, or if needed and he is already close enough the second sniper. Then
  move on to mop up the remaining units as they don't pose that much of a
  problem anymore. The Elsa/Latona combo attack should enable you to take a lot
  less damage than with other methods, as you are bound to stop some of them
  from attacking by heavy EMP useage.

Rewards:  1404$  |  ca. 20-30 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
7) Stage 05 - German Border - Poland                                   [BS-07]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Blizzard
  Time:         Night
  Objective:    Destroy all enemy units

  Pilots Available: Elsa, Zead, Hermes, Latona
  Drop Zones: One

  Allies: None

  Enemies: 8

|-----------------------------------------------------------------------------|
| Dranz in Igel 1 Horn                                           | 1x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  530 | 2L | 4 | --                       | I | 16 | 4  |
|-----------------------------------------------------------------------------|
| --              | Pfahl             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Terror Shot I, Blast Shot I, Feint I, Atk Sys Down                          |
|-----------------------------------------------------------------------------|
| Linked to one Assault both defensively and offensively                      |
|-----------------------------------------------------------------------------|

-> Pfahl |BZ|Dmg. 110x1+30x4|Ammo 50|AP 6x1|Range 8

|-----------------------------------------------------------------------------|
| B.N. Assault in Zigle S                                        | 3x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | I | 10 | 4  |
|-----------------------------------------------------------------------------|
| Gale SG         | Gale SG           | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 are linked defensively and offensively with one sniper each.              |
| 1 is linked defensively and offensively to Dranz.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Sniper in Igel 1                                          | 2x         |
|-----------------------------------------------------------------------------|
|  520 |  260 |  260 |  350 | 2L | 4 | --                       | P | 14 | 4  |
|-----------------------------------------------------------------------------|
| --              | IGUCHI Type 5     | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Each sniper is linked both defensively and offensively to one Assault.      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Tank Crew in BT66-GM                                      | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   6    |                          | I | 11 |  4 |
|-----------------------------------------------------------------------------|
| BT66-GM CN      |                   |                   |                   |
|-----------------------------------------------------------------------------|
|   1 |  3%  | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Linked to other Tank both defensively and offensively.                      |
|-----------------------------------------------------------------------------|

-> BT66-GM CN|Dmg. 85x1|Ammo Unl.|AP 7x1|Range 8|Type Impact

Preparations:

 Conversation:

  Talk to Hermes until you get a WS-100 shield.

 Skills:

  Elsa: Link Points +2, Speed +1

  Zead: Piercing Missile,MAX AP +1, AP Charge +1

  Hermes: Rank 2, MG Level +1

  Latona: Rank 2

 Links:

  Elsa: Create Offensive 'Link 2' -> Hermes

 Armor: Elsa and Latona get Anti-Piercing, Hermes and Zead get Anti-Impact.

 Placement:  Latona | Elsa
             Zead   | Hermes

Walkthrough:

  Here we are on a narrow bridge, only two squares wide. This does not leave
  much room to maneauver, especially with those pesky tanks blocking the way.
  To add injury to insult, we also have nighttime, which lowers accuracy and
  a blizzard which reduces the range of all but Melee and Missile weapons.
  Luckily that also goes for the enemy.

  First have Zead open up with his missiles on the tank in Front of Latona.
  Then have Latona move in on the tank and use her "Attack Systems Down" on
  on the tank you wish to attack (the one in front of Latona). Then move Hermes
  with one square space in between in front of the other tank. Now have Elsa
  move on the square that Hermes left free and attack the tank in front of
  Latona.

  The setup should look like this:  | Tank   | Tank   |
                                    | Latona | Elsa   |
				    |        | Hermes |

  This will trigger a linked battle where all three attack the same tank with,
  if you followed my advise to use "Link 2" instead of "Link 1" to link those
  three together, the chance that you increase the damage because of a skill
  chain.

  On the enemy turn the sniper and the assault that where on the left of the
  drop zone will start to move over the small bridge connecting to the main
  bridge. You should first make short work of the tanks with the above tactic.
  After the first tank has been destroy have Latona move beside or behind the
  tank while Elsa and Hermes move to the other side of the bridge to have an
  unimpeded field of fire (especially through friendly units). If it is Hermes
  turn, then only attack if no other unit is damaged and if you couldn't use
  the link with Elsa efficiently (meaning he would have to fire through Elsa).
  Else use him to repair.

  After the tanks, attack the assault first and destroy him again with a linked
  attack in the same style as you did with the tanks. Make sure that he is
  standing on the main bridge. On his destruction (or if you disabled him) turn
  your attention toward the sniper. From previous rounds you should know whom
  he picked as his target. Have this unit move a bit down towards your starting
  position to lure him from the connecting bridge, then destroy/disable him.

  The next sniper/assault pair should have started moving by now. Retreat your
  units back to where the two bridges connect to regroup. Then go ahead an
  produce a bit more scrap metal.

  Now we only have Dranz and his supporting Assault type left. Concentrate
  your whole firepower on Dranz first, as he is the more dangerous unit of
  those left. Repair any damage he or his goon does. When you have assured
  that he will not be a part of the battle anymore mop up the remaining Assault
  and any disabled units you might have left. And don't forget to restore any
  destroyed parts before taking down the last unit.

Rewards:  3134$  |  ca. 30-35 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
8) Stage 06 - Blauer Nebel Base - Somewhere in Germany                 [BS-08]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night (turns to Morning on Turn 11)
  Objective:    Destroy all enemy units

  Pilots Available: Elsa, Zead, Hermes, Latona, Bosch
  Drop Zones: One

  Allies: None

  Enemies: 13

|-----------------------------------------------------------------------------|
| B.N. Assault in Zigle S                                        | 3x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | I | 10 | 5  |
|-----------------------------------------------------------------------------|
| Gale SG         | WS-100            | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Of the three in front of the castle the front two are linked to each other  |
| both offensively and defensively. The remaining is not linked.              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Assault in Zigle S                                        | 3x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | P | 10 | 5  |
|-----------------------------------------------------------------------------|
| Grave           | Grave             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 are linked defensively and offensively with each other. (Castle entrance) |
| 1 is linked defensively and offensively to Wagner.                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Sniper in Zigle S                                         | 2x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | P | 11 | 5  |
|-----------------------------------------------------------------------------|
| IGUCHI Type 3   | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 is linked defensively and offensively the 2 Assault at Castle entrance.   |
| 1 is linked defensively and offensively to Wagner and Assault beside Wagner.|
|-----------------------------------------------------------------------------|

-> IGUCHI Type 3 (US = Type 3)|Dmg. 120x1|Ammo 40|AP 6x1|Range 1-8|Piercing|RF

|-----------------------------------------------------------------------------|
| Wagner in Gepard 8                                             | 1x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  800 | 2L | 5 | --                       | P | 14 | 5  |
|-----------------------------------------------------------------------------|
| Ziege MG        | Ziege MG          | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Wpn.1        | Wpn. 1       |
|-----------------------------------------------------------------------------|
| Revenge I; Speed I(Rapid Fire I); Full Defense; Resist Atk Down             |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to the Wuerger Helos.                    |
|-----------------------------------------------------------------------------|

-> Ziege MG|Dmg. 20x10|Ammo 50|AP 4x2|Range 1-4|Piercing|MG

|-----------------------------------------------------------------------------|
| B.N. Heli Pilot in H21 Wuerger                                 | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   6    |                          | F | 16 |  5 |
|-----------------------------------------------------------------------------|
| H21 MG          | H21 MS            | H21 MG            |                   |
|-----------------------------------------------------------------------------|
|   0 |  3%  | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> H21 MG|Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing
-> H21 MS|Dmg. 90x1|Ammo Unl.|AP 6x1|Range 6-8|Fire | Does not track target.

|-----------------------------------------------------------------------------|
| B.N. Gunner in BASE GRENADE LC                                 | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   -    |                          | F | 16 |  5 |
|-----------------------------------------------------------------------------|
| Granate B01     |                   |                   |                   |
|-----------------------------------------------------------------------------|
|   0 |  0%  | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Each linked offensively and defensively to one Helo.                        |
|-----------------------------------------------------------------------------|

-> Granate B01|Dmg. 70x1|Ammo Unl.|AP 12x1|Range 6-12(?)|Area 3(?)|Fire|GR

Preparations:

 Simulator: 03 and 09

 Wanzer:

  Bosch: Remains | Gust 500 | Valiant F | Remains | Remains

 Skills:

  Elsa: Rank 5, MG Level +1, MAX AP +2

  Zead: Rank 3, MS Level +1, Skill Slots +2 (x4), AP Cost: -4, MAX AP +1,
        AP Charge +1 and ML Level +1.
   Equip: AP Cost: -4, Fix DMG 100, Piercing Missile, EP Plus

  Hermes: Rank 3, MAX AP +2, AP Charge +2, Repair Plus II, Skill Slots +4,
          Panic Shot I, Minus Shot I and AP Bonus I.
   Equip: AP Bonus I, Repair Plus I + II and Panic Shot I (or Minus Shot I)

  Latona: Rank 4, ML Level +1, Blast Strike I, Skill Slots +2, Evasion +3% (x2)
   Equip: First I, Charge I, Blast Strike I, Fire Strike

  Bosch: Evasion +3%, MG Level +1, Move Plus I, Escape I
   Equip: Move Plus I, Escape I and Feint I

 Armor: Anti-Piercing

 Placement:  Elsa | Hermes | Latona
             Zead | Bosch

Walkthrough:

  For starters move to the single Assault to the right of your current position
  and attack him with all units. Be mindful of your Elsa links and move Hermes
  and Latona in position before moving and attacking with Elsa. Also use
  Latonas EMP freely on any unit you move in on with her. Have Bosch join in
  with single attacks and use Zead in his role as support fire platform.

  After the attack on the first Assault the other two should also start to move
  in on you. Deal with them one at a time.

  When you've finished the resistance in front of your drop zone move to the
  small "wood" (actually a few scattered trees) in front of the castle
  entrace, which was guarded by two MG Assault units. Those will probably have
  moved up the incline already. To get them and the sniper that is linked to
  them to commit on a battle on your terms (that means out of range of the
  stationary Grenade Launcher) use Zead to fire a missile at them at maximum
  range. He will probably be attacked by both the base launcher as well as
  the assaults which see him as their target now. Retreat with Zead behind
  your own lines in the wood and make short work off the Sniper and the
  Assault's.

  Repair critical damage, then charge up the incline and take out the first
  Grenade Launcher.

  Now it is time to wake up Wagner and his remaining bodyguards. Leave all
  your units halfway up the incline where it led to the now destroyed Grenade
  Launcher. It is again Zeads task to lure the enemy and play bait. Have him
  move towards the last inclined square on the right side and fire a missile
  at the enemy Wanzers.

  It is time to play the same game as you did in the woods, but now attack
  Wagner first, as he dishes out the most damage. Latona should stand beside
  or behind Wagner and use her EMP on his bodyguard. Bosch and Hermes or Elsa
  should block the two square wide incline to have a safe retreat for Zead.
  Hermes also only uses his repair backpack when it is his turn, as he will
  attack together with Elsa and Latona in the link. Do not try to EMP Wagner
  as he will be resistant to it.

  While battling it out with Wagner and his goons the Helos will also start
  moving, but you have about three to four turns until they reach you. This
  time should be plenty to at least disable, if not destroy the remaining
  opposing Wanzer. If they are destroyed/disabled have Hermes repair any damage
  on Elsa and himself while they make their way towards the second grenade
  launcher. Latona will accompany them and try to EMP one of the Helos on the
  way. Bosch and Zead will take care of the other Helo. After this you have
  finished the hardest stage in the game up to this point.

Rewards:  3134$  |  ca. 30-35 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
9) Stage 07 - Port Cumana - Venezuela                                  [BS-09]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units

  Pilots Available: Darril, Chaeffer and Renges
  Drop Zones: Two (One for Darril, the other for Renges and Chaeffer)

  Allies: None

  Enemies: 4

|-----------------------------------------------------------------------------|
| ???? Assault in Type 67                                        | 2x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 6 | --                       | P | 14 | 3  |
|-----------------------------------------------------------------------------|
| Type 67 MG      | Type 67 MG        | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| The one near the crates is linked offensively and defensively to Vavilov    |
| The other is linke offensively and defensively to Ivanova                   |
|-----------------------------------------------------------------------------|

-> Type 67 MG |Dmg. 9x10|Ammo 50|AP 5x2|Range 1-4|Piercing

|-----------------------------------------------------------------------------|
| Ivanova in Vyzov I Rog                                         | 1x         |
|-----------------------------------------------------------------------------|
|  630 |  315 |  315 |  420 | 2L | 4 | --                       | P | 18 | 3  |
|-----------------------------------------------------------------------------|
| --              | Rzahnka           | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Blast Shot I, Fire Shot I                                                   |
|-----------------------------------------------------------------------------|
| Linked both offensively and defensively to Assault in front of her.         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Ivanova in Vyzov I Rog                                         | 1x         |
|-----------------------------------------------------------------------------|
|  630 |  315 |  315 |  420 | 2L | 4 | EMPx-Akula F             | P | 12 | 3  |
|-----------------------------------------------------------------------------|
| Ogon            | Ogon              | --                | --                |
|-----------------------------------------------------------------------------|
|   3 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I), Charge I, Last Stand                       |
|-----------------------------------------------------------------------------|
| Linked both offensively and defensively to Assault by the crates.           |
|-----------------------------------------------------------------------------|

-> Ogon |Dmg. 80x1|Ammo Unl.|AP 1x1|Range 1|Impact|Rod ML
-> EMPx-Akula F |Systems Down|1 Turn

Preparations:

 Conversation:

  Talk to Chang several times to get a Kirishima 51 SG. (happens only if you
  talked to mechanic on Stage 02).

  Go into shop and talk to shop owner several times.

 Simulator: USN(UCS) Simulator 01 and 08

 Wanzer:

  Darril: Kirishima 51 | Remains | -- | --

 Skills:

  Darril: Rank 3, SG Level+1, MAX AP +2, Speed I(Rapid Fire I) and Block DMG 30
   Equip: Speed I, Block DMG 30

  Renges: Rank 3, RF Level +1, MAX AP +2, AP Charge +2, Link Points +2

  Chaeffer: Rank 2, MG Level +1, MAX AP +2, Fix DMG 100, Escape I, Skill
            Slots +2, Speed +1.
   Equip: Fix DMG 100 and Escape I.

 Links:

  Renges: Create Offensive 'Link 2' -> Chaeffer.

 Armor: Anti-Piercing

 Placement: As game suggests.

Walkthrough:

  Move Darril towards Chaeffer and Renges. Chaeffer should run towards Darril
  while Renges moves on to the roof of the building beside him.

  C |  |  |Ro
  NC|  |  |Ro
  C |  |  |Re
  NC|  |  |Ro        C = Container; NC = No Container; Ro = Roof; Re = Renges

  Get Renges to the edged of the roof facing the container area. The first line
  mostly comprised of containers with one free square in between. Get Darril
  and Chaeffer each on a container which does not border on another one.

  By the time you have positioned yourself in this manner you should be able to
  see the first assault coming at you with Vavilov lagging behind in his slow
  Wanzer. Naturally you attack the Assault first, with Darril attacking when he
  pleases Chaeffer standing in range and healing and Renges giving fire support
  with his rifle and triggering Chaeffers attack. The Assault should not be
  much of a problem this way.

  Vavilov is even less of a problem if you positioned Darril and Chaeffer on
  the containers I suggested, as he won't be able to reach you with his melee
  attacks. He will use his EMP, which, if the Assault is still alive, will
  disable you to counterattack, but since the effect of this EMP backpack wears
  off when your turn starts it is not much of a problem. Vavilov is degraded to
  nothing more than target practice for you.

  Next up, the second Assault and Ivanova will move. Let them come to you and
  use the breathing space to repair the damage done by the first Assault. The
  second Assault will reach you first again, as he has a higher Move rating
  than Ivanova. You can leave the crates now, but take care that you don't go
  too far out for Renges rifle's range. Also, while attacking the second
  assault, at some point Ivanova will join in with her rifle, which does a lot
  of damage, due to her having level 2 in that weapons proficiency. Try to
  stay out of her line of fire while dealing with the second Assault.

  The Assault is scrap metal and Ivanova is about to join him on that. To en-
  sure this lure her into firing range of Renges, too, and attack her with full
  force. You might have to take a turn or two without attacking to heal up any
  additional damage she does during her retaliations (in an ideal case she can
  attack once and retaliate twice because of her 18 AP). She, too, should not
  be much of a problem.

Rewards:  1314$  |  ca. 34-38 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
10) Stage 08 - Cumana City - Venezuela                                 [BS-10]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units

  Pilots Available: Darril, Chaeffer and Renges
  Drop Zones: One

  Allies: None

  Enemies: 3

|-----------------------------------------------------------------------------|
| ???? Assault in Type 67                                        | 2x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 6 | --                       | P | 14 | 4  |
|-----------------------------------------------------------------------------|
| Type 67 MG      | Type 67 MG        | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked offensively and defensively to the other and Ivanova         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Ivanova in Zhuk I                                              | 1x         |
|-----------------------------------------------------------------------------|
| 4500                      |   3    |                          | F | 18 |  4 |
|-----------------------------------------------------------------------------|
| Zhuk I MG       | Zhuk I CN         | Zhuk I MS         | Zhuk I MS         |
|-----------------------------------------------------------------------------|
|   5 | 12%  | 1 | 0 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I), Blast Shot I                                         |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to both Assault.                         |
|-----------------------------------------------------------------------------|

-> Zhuk I MG |Dmg. 15x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing
-> Zhuk I CN |Dmg. 140x1|Ammo Unl.|AP 7x2|Range 1-8|Impact
-> Zhuk I MS |Dmg. 100x2|Ammo Unl.|AP 10x1|Range 6-8|Fire

Preparations:

 Conversation:

  Talk to 'Venezuelan Sailor' if you want to get a shortcut to the shop.

  Talk to shop owner until he repeats his last sentence.

 Simulator: #02

 Wanzer:

  Darril: Gust 500 | Recsys V | Recsys V | Gust 500 | TB-40
          Remains | Heavy Pile | -- | --

  Renges: Recsys V | Recsys V | Recsys V | Gust 500 | TB-40
          Winee | -- | -- | --

  Chaeffer: Recsys V | Husky Mk. IV | Remains | Gust 500 | Remains
            Grave | -- | -- | --

 Skills:

  Darril: Speed +1(x2), Evasion +3%, Last Stand, Skill Slots +2
   Equip: Last Stand.

  Renges: Rank 4, Blast Shot I, Speed +1, Skill Slots +2
   Equip: Blast Shot I.

  Chaeffer: Rank 3, AP Charge +2, Repair Plus II, Defense I
   Equip: Repair Plus II, Defense I

 Armor: Anti-Piercing.

 Placement: As game suggests.

Walkthrough:

  Ivanova is back, with a vengance and with a new toy that makes you say "Look
  at the size of that thing!". The Zhuk I is a very dangerous enemy that can
  only be destroyed and not be disabled. It's cannon dish out huge amounts of
  damage as they can fire twice per round (AP permitting). Luckily, they are
  again not very accurate. The missiles and the MG of the Zhuk I Mobile Weapon
  are, on the other hand, not to be discounted, as they are often more
  effective than the Canon, hence the Anti-Piercing armor.

  First, look at Ivanova, then run, to your left, and then down the alley
  towards the Assault the is standing by the building that borders to that
  alley. Make your way towards him and attack him. While you run down the alley
  your opponents will stay put, phew. Make sure to attack the enemy in full
  force. Don't forget to have Renges use Aim, as you don't want to waste any of
  his shots. After your initial attack the second Assault will move in to
  assist his comrade on the next turn and at max one turn after this Ivanova
  will also make her way towards you. Destroy/disable the Assault at all cost
  before Ivanova is too close. Use the now standard combo of Darril/attack,
  Chaeffer/repair, Renges/attack.

  After the bodyguards of Ivanova have been removed from the equation move up
  to her Mobile Weapon and attack her until destroyed. You might also have to
  use some of the Repair 200 items you bought beforehand. It will take some
  turns to destroy her, but if you are lucky she will only use the MG to attack
  you.

  Good Luck!

Rewards:  1338$  |  ca. 26-27 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
11) Stage 09 - Moutain Village - Central Venezuela                     [BS-11]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night (turns to Morning on Turn 11)
  Objective:    Destroy all enemy units

  Pilots Available: Darril, Chaeffer and Renges
  Drop Zones: One

  Allies: 2 (will appear after first attack of Darril's team)

|-----------------------------------------------------------------------------|
| Luis in Tierra (Husky Mk. V)                                   | 1x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | BP-S01                   | F | 10 | 5  |
|-----------------------------------------------------------------------------|
| Gale SG         | Cemetary          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Repair 200; MG Ammo 20                                                      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Ines in Guardia (Calm 200)                                     | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | BP-S02                   | F | 14 | 5  |
|-----------------------------------------------------------------------------|
| Skull Buster    | --                | Thunderbolt       | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Repair 200 (x2); GR Ammo MAX (x2)                                           |
|-----------------------------------------------------------------------------|

  Enemies: 8

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Husky Mk. IV                                 | 2x         |
|-----------------------------------------------------------------------------|
|  570 |  285 |  285 |  380 | 2L | 6 | --                       | I | 10 | 5  |
|-----------------------------------------------------------------------------|
| Kirishima 51    | Kirishima 51      | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to all other Assault                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Husky Mk. IV                                 | 1x         |
|-----------------------------------------------------------------------------|
|  570 |  285 |  285 |  380 | 2L | 6 | --                       | P | 10 | 5  |
|-----------------------------------------------------------------------------|
| 22sn Leosocial  | 22sn Leosocial    | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to all other Assault                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Moth VR.5                                    | 1x         |
|-----------------------------------------------------------------------------|
|  740 |  370 |  370 |  492 | 2L | 7 | --                       | P | 10 | 5  |
|-----------------------------------------------------------------------------|
| 22sn Leosocial  | 22sn Leosocial    | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Block DMG 30                                                                |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to all other Assault                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Jammer in Tempest                                       | 2x         |
|-----------------------------------------------------------------------------|
|  600 |  300 |  300 |  400 | 2L | 4 | --                       | I | 10 | 5  |
|-----------------------------------------------------------------------------|
| F-6 Hand Rod    | F-6 Hand Rod      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked offensively and defensively to other Jammer                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A Heli Pilot in VH07 Gaston                                | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   4    |                          | F | 16 |  5 |
|-----------------------------------------------------------------------------|
| VH07 MS         | VH07 MG           | VH07 MS           | --                |
|-----------------------------------------------------------------------------|
|   0 |  3%  | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> VH07 MG|Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing
-> VH07 MS|Dmg. 140x1|Ammo Unl.|AP 6x1|Range 6-8|Fire

Preparation:

 Skills:

  Darril: Link Points +2, ML Level +1

  Renges: MAX AP +2, AP Charge +2, Terror Shot I
   Equip: Terror Shot I

  Chaeffer: Skill Slots +2, MAX AP +2, Block DMG 30
   Equip: Block DMG 30

 Links:

  Darril: Create Offensive 'Link 2' -> Renges

 Armor: Anti-Piercing or Anti-Impact

 Placement: As game suggests.

Walkthrough:

  Your first turn here will be spent with getting in range to the two Jammers
  standing right in front of your starting position. On turn 2 first move
  Chaeffer into firing range of a Jammer that is also in Range of Renges, then
  end Chaeffers turn. Now move Darril and attack that same target, which will
  also trigger the link to Renges. Make sure that Darril is not in Renges
  direct line of fire before attacking. Finally attack with Renges and his
  Aim skill (if you have enough AP left) which, as you know, will also trigger
  Chaeffer to attack. On the next turn, repeat this attacking order, but
  substitue Chaeffers turn ending with repairing.

  After having attacked the first target Luis and Ines will appear on the
  battlefield through a chasm exit to the right of your current position (at
  the Jammers). You will be able to move them right away. Get them in range of
  the two Assault that are right below their position. Since Luis has the more
  agile (but also more fragile) Wanzer he will be in firing position first.
  Ines will support him with her grenade launcher from the back.

  While being busy in taking out the Jammers one of the Helos will start to
  move in on Darril's team. Deal with him right after the Jammers have been
  taken care off. After this, make your way towards Ines and Luis.

  Ines and Luis in the meanwhile shouldn't have much trouble defeating the two
  assault, mainly because of Inse grenade attacks. If Luis gets damaged too
  heavy pull him a bit back and use his Repair 200 item that he comes equipped
  with initially. After the two assaults are out of the way meet up with Darril
  and his friends to form one big group. Chaeffer heals anyone damaged.

  The second helo will be a task for Renges and Luis, while Ines attacks the
  advancing Assault that remained in the back of the map at the beginning. If
  Ines runs out of grenades have her use the GR Ammo MAX Item in her backpack.

  The remainders of this small strike force should not be hard to take out.

Rewards:  2734$  |  ca. 19-27 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
12) Stage 10 - Wassau - Germany                                        [BS-12]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Note: There is no city with the name of Wassau (sic) in Germany, but the place
      they show on the map is the about right for the city of Passau, oh well.

Recon:

  Weather:      Snow
  Time:         Day
  Objective:    Destroy all enemy units

  Pilots Available: Elsa, Zead, Hermes, Latona, Bosch
  Drop Zones: Two (One for Elsa and Bosch; one for the rest of the team)

  Allies: None

  Enemies: 11

|-----------------------------------------------------------------------------|
| B.N. Missileer in Zeder                                        | 2x         |
|-----------------------------------------------------------------------------|
|  880 |  480 |  480 |  640 | 2L | 3 | --                       | F | 17 | 6  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 is linked off. and def. to Dranz and the Assault with him.                |
| 1 is linked off. and def. to 2 Assaults                                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Sniper in Igel 1                                          | 2x         |
|-----------------------------------------------------------------------------|
|  520 |  260 |  260 |  350 | 2L | 4 | --                       | P | 14 | 6  |
|-----------------------------------------------------------------------------|
| --              | Winee             | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| 1 is linked off. and def. to 1 Missileer and 1 Assault.                     |
| 1 is linked off. and def. to 1 Assault and Wagner                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Assault in Zigle S                                        | 5x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | I | 12 | 6  |
|-----------------------------------------------------------------------------|
| Gale SG         | Gale SG           | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 are linked off. and def. to 1 Assault and 1 Missileer.                    |
| 1 is linked off. and def. to 1 Sniper and Wagner.                           |
| 1 is linked off. and def. to 1 Sniper and 1 Missileer.                      |
| 1 is linked off. and def. to 1 Missileer and Dranz.                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Dranz in Igel 1 Horn                                           | 1x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  530 | 2L | 4 | --                       | I | 16 | 6  |
|-----------------------------------------------------------------------------|
| --              | Pfahl G           | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| 1 is linked off. and def. to 1 Missileer and 1 Assault.                     |
|-----------------------------------------------------------------------------|
| Terror Shot I; Blast Shot I; Feint I; Resist Atk Down 50%                   |
|-----------------------------------------------------------------------------|

-> Pfahl G|Dmg. 120x1 + ??x4|Ammo 20|AP 6x1|Range 1-8|Impact + Fire|BZ

|-----------------------------------------------------------------------------|
| Wagner in Gepard 8                                             | 1x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  800 | 2L | 5 | --                       | F | 16 | 6  |
|-----------------------------------------------------------------------------|
| Ziege MG        | Ziege MG          | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Wpn. 1       | Wpn. 1       |
|-----------------------------------------------------------------------------|
| 1 is linked off. and def. to 1 Sniper and 1 Assault.                        |
|-----------------------------------------------------------------------------|
| Revenge I; Speed I(Rapid Fire I); Full Defense; Barrage; Resist Atk Down 50%|
| Resist Mv Down 50%                                                          |
|-----------------------------------------------------------------------------|

-> Ziege MG|Dmg. 40x10|Ammo 50|AP 4x2|Range 1-4|Piercing|MG

Preparations:

 Conversation:

  While visiting the "Ritter's" make sure to talk to Nick twice, to trigger a
  free weapon later on in the game.

 Simulator: Simulator 04 is available

 Wanzer:

  Elsa: Perzea | Cicada II | Cicada II | Tatou | TB-60SP
        Grave S | Grave S | -- | --

  Zead: Ratmount | Perzea | Zeder | Mareraid | TB-60SP
        Hard Rod | -- | Piz 3 | Sunowl

  Hermes: Ratmount | Cicada II | Zeder | Mareraid | RP5-Interlude
          Grave S | -- | -- | --

  Latona: Perzea | Cicada II | Zeder | Tatou | EMP22-Blei
          Hard Rod | -- | -- | --

 Skills:

  Elsa: Link Points +2, Skill Slots +2 (x2), Feint II, Speed II(Rapid Fire II),
        MAX AP +1
   Equip: Feint II, Speed II(Rapid Fire II)

  Zead: Rank 4, Impact Missile, AP Charge +1, MAX AP +1
   Equip: Impact Missile

  Hermes: Rank 4, Chain Up I(Chain Plus I), Link Points +2
   Equip: Chain Up I(Chain Plus I)

  Latona: Rank 5, ML Level +1, Link Points +2

  Bosch: Rank 4, MAX AP +2, Link Points +2, Sensors Plus I

 Links:

  Elsa: Create Offensive 'Link 2' -> Bosch

  Hermes:  Create Offensive 'Link 2' -> Latona

  Latona: Create Offensive 'Link 2' -> Hermes

  Bosch: Create Offensive 'Link 2' -> Elsa

 Armor: Hermes, Latona and Zead get Anti-Impact, Elsa and Bosch Anti-Piercing.

 Placement: As game suggests.

Walkthrough:

 The first few turns will mean a lot of running for both Bosch and Elsa, as
 they evade Wagner and run towards the position of the other Durandal units.

 While Elsa and Bosch do their running, Hermes, Latona and Zead will move to-
 wards the lone Assault standing in the middle of the street junction, and en-
 gage him. Try to stay close to the buildings on the left side, as the
 Missileer will not be able to hit you there unless he moves onto the main
 street.

 The lone Assault should be no problem, but by now the Missileer will have
 moved into the main street. He should be the next target, as well as the
 Assault that is with him. Elsa and Bosch should come into range by now,
 followed far behind by Wagner and a sniper. Wagner and the sniper will usu-
 ally concentrate on Bosch and Elsa.

 Lure Wagner down into the 2 square street where the first Missileer stood.
 This is also to protect you one or two more turns form the trailing sniper and
 his link with Wagner. The Missileer and the second Assault should be destroyed
 by now. Attack Wagner with full force and by using your links to the max. He
 should go down fast and with only attacking twice or thrice. Next up is the
 trailing sniper, which is not much of a problem on his own.

 Now move on to the main street at which end a Missileer stands. Get yourself
 to move down at a pace of 4 squares per turn in formation (meaning Elsa and
 Zead first row, Hermes and Latona second, Bosch third). Use the time until
 you are in range to charge the Missileer to heal up.

 When you come close to the junction the Assault and the Sniper which wait down
 the road will also come towards you. Use Latona and Zead to entertain them,
 while the rest of the team takes care of the second Missileer. These attacks
 and the destruction of the Missileer will also make the last Assault move
 towards your position, but for now, help out Latona and Zead with the Sniper
 and his assitant.

 After their demise has been assured, go ahead and engage the last Assault on
 this map until he is either disabled/destroyed, or until Dranz is in Range. As
 Dranz packs quite a punch gang up on him and destroy him at the exclusion of
 the remaining Assault. After he has been dealt with mop up the remains and
 restore any destroyed parts.

Rewards:  4718$  |  54-61 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
13) Stage 11 - Zaftran Border - Zaftra Republic                        [BS-13]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units

  Pilots Available: Elsa, Zead, Hermes, Latona, Bosch
  Drop Zones: One

  Allies: None

  Enemies: 9

|-----------------------------------------------------------------------------|
| Z.A. Assault in Type 65X                                       | 2x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  530 | 2L | 6 | --                       | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| Type 65X MG     | Type 65X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 1 other 2 Legged Assaults and 1 Missileer.  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Assault in Type 65X (Pegase Legs)                         | 4x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  400 | Hv | 6 | --                       | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| Type 65X MG     | Type 65X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 1 other Hover Assaults and 1 Missileer.     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Zeder (Pegase Legs)                          | 2x         |
|-----------------------------------------------------------------------------|
|  880 |  480 |  480 |  400 | Hv | 6 | --                       | F | 17 | 7  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Piz 3             | Piz 3             |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 2 Hover Assaults.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Grenadier in Zeder (Pegase Legs)                          | 1x         |
|-----------------------------------------------------------------------------|
|  880 |  480 |  480 |  400 | Hv | 6 | --                       | F | 22 | 7  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Duga              | Duga              |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. and def. to two 2 Legged Assaults.                              |
|-----------------------------------------------------------------------------|

-> Duga |Dmg. 256x1|Ammo 4|AP 12x1|Area 3(?)|Fire|GR

Preparations:

 Wanzer:

  Elsa: Sniper Skills I
  Hermes: Sniper Skills I
  Latona: Sniper Skills I
  Bosch: Sniper Skills I

 Skills:

  Elsa: AP Cost: -4, Hit Plus I(Accuracy Plus I), Link Points +2, Evasion +3%,
        Panic Shot II
   Equip: AP Cost:-4, Hit Plus I

  Zead: Rank 5,MS Level +1, Skill Slots +4, Tackle I(Heavy Strike I), MAX AP +1
   Equip: Tackle I(Heavy Strike I)

  Hermes: MG Level +1, AP Cost: -4, Skill Slots +4, Skill Slots +2,
          Link Points +2, AP Damage I, Terror Shot I
   Equip: AP Cost: -4, Terror Shot I, AP Damage I

  Latona: AP Cost: -4, Hit Plus I(Accuracy Plus I), MAX AP +2,
          Link Points +2(x2), Evasion +3%
   Equip: AP Cost: -4, Hit Plus I(Accuracy Plus I)

  Bosch: Rank 4, MG Level +1, AP Cost: -4, Block DMG 30
   Equip: AP Cost: -4

 Links:

  Elsa: Create Defensive 'Link 2' -> Hermes

  Hermes: Create Defensive 'Link 2' -> Elsa

  Latona: Create Offensive 'Link 2' -> Elsa, Bosch
          Remove Defensive 'Link 2' -> Hermes
	  Create Defensive 'Link 2' -> Elsa

  Bosch: Remove Offensive 'Link 2' -> Elsa
         Create Offensive 'Link 2' -> Latona

 Armor: Anti-Piercing

 Placment:  Bosch           Elsa
               Latona   Hermes
	            Zead

Walkthrough:

  The shallow water here will hinder some of your movement, yet I did not use
  Hoover legs. They would give you a larger movement range in the water, but
  you would loose all ability to evade attacks with them.

  First move Latona to the left side of the left Assault and use the EMP on the
  second one. Then move Bosch into firing range and attack (if possible with 8
  AP for 2 shots). Next up is Hermes who will also move into firing range for
  the left assault, but who will not attack. Now it is Elsa's turn to move.
  Place her in a way that she does not block the lines of fire of both Hermes
  and Bosch, then attack. After Zead let loose a volley of missiles the first
  of the two assault should be either destroyed or at least badly damaged.

  Either on the enemies turn, or on your turn, the first assault goes down.
  Use the same tactic on the second one, but be careful, if he hides behind
  the trees then have Zead not fire, as the volley will hit the trees rather
  than the Assault. The Assault should not proove much of a problem, if at all
  for your teamwork.

  The Grenadier, that was linked to your two victims, will have, by now, moved
  into range. Charge at him at full speed to avoid getting hit by too many of
  his Grenades and Link-attack him. Try to get one of your wanzers on each of
  the four adjacant square of the Grenadier to keep him down, if it is possible
  for you. Zead should trudge behind and stay out of the Grenadiers range and
  use Bosch's targetting data.

  Now regroup and move towards the large island on the left. On the way there
  use Hermes and maybe some curative items to repair the damage dealt by the
  first group. Cross the shallow water to the large island, while attacking
  the first group of Assault on Hoover legs. Nice of them to use them, as they
  make good target practice for you. Try to move towards the island while
  attacking them, but make sure you always have enough AP for 2 shots (if
  applicable).

  Once you have reached the island you should already be finished with the
  Assault. Now move your units to the back of the island to lure the two
  Missileers and the reamining Assault on the island, so that they can not play
  out their movement advantage in the water. As soon as one of them hits dry
  land attack him. Naturally the Missileer are the greater threat again. If
  possible restrict their movement by "capturing" them or by using EMP on their
  movement system.

  These four opponents should not pose much of a problem anymore, but remember
  to keep one disable if possible if you need to restore destroyed parts. We
  don't want to spend too much on maintenance, now do we?

Rewards:  6012$  |  ca. 43-45 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
14) Stage 12 - Caracas City - Venezuela                                [BS-14]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
                The la Alianza hideout must not be destroyed

  Pilots Available: Darril, Chaeffer, Renges, Luis, Ines
  Drop Zones: One

  Allies: 6 (The Wanzer allies appear after you have destroyed the first
             wave of attackers at the hideout)

|-----------------------------------------------------------------------------|
| Hideout                                                        | 1x         |
|-----------------------------------------------------------------------------|
| 4000                      | --     |                          | - | -- | 1  |
|-----------------------------------------------------------------------------|
| --              | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0%  | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Calvo in Husky Mk. V                                           | 1x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I); Block DMG 30                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gomez in Calm 200 (Husky Mk. V Legs)                           | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  520 | 2L | 7 | TB-60SP                  | I | 10 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I);Block DMG 30                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rodriguez in Calm 200                                          | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | F | 18 | 7  |
|-----------------------------------------------------------------------------|
| --              | --                | Type 80           | Type 80           |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200                                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sanchez in Calm 200                                            | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | BP-S10                   | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| Catsray X       | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200; Block DMG 30; Full Defense                                     |
|-----------------------------------------------------------------------------|
| MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)|
| Repair 1000(x6)                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Giaour                                                | 1x         |
|-----------------------------------------------------------------------------|
|  630 |  315 |  315 |  420 | 2L | 5 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

  Enemies: 14

|-----------------------------------------------------------------------------|
| V.S.A Assault in Husky Mk. V                                   | 3x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 6  |
|-----------------------------------------------------------------------------|
| Cemetery        | Gale SG           | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Boost I;Panic Shot I; Block DMG 30                                          |
|-----------------------------------------------------------------------------|
| 2 linked off. and def. to 1 other Assault and same Jammmer                  |
| 1 linked off. and def. to 3 Tanks                                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Jammer in Calm 200                                      | 2x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | I | 10 | 6  |
|-----------------------------------------------------------------------------|
| Giant Buster    | Giant Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 Linked off. and def. to 2 Assault (Husky Mk. V)                           |
| 1 Linked off. and def. to 1 Assault (Moth VR. 6)                            |
|-----------------------------------------------------------------------------|

-> Giant Buster |Dmg. 90x1|Ammo Unl.|AP 1x1|Range 1-1|Impact

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Moth VR. 6                                   | 1x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  664 | 2L | 6 | --                       | P | 11 | 6  |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Boost I; Panic Shot I; Block DMG 30                                         |
|-----------------------------------------------------------------------------|
| Linked off. and def. to Jammer beside him                                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A Heli Pilot in VH10 Edgar                                 | 4x         |
|-----------------------------------------------------------------------------|
| 1000                      |   6(?) |                          | F | 11 |  6 |
|-----------------------------------------------------------------------------|
| VH10 MS         | VH10 MG           | VH10 MS           | --                |
|-----------------------------------------------------------------------------|
|   2 |  9%  | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> VH10 MS |Dmg. 140x1|Ammo Unl.|AP 6x1|Range 1-8|Fire
-> VH10 MG |Dmg.  7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing

|-----------------------------------------------------------------------------|
| V.S.A Tank Crew in V7 Samson II                                | 4x         |
|-----------------------------------------------------------------------------|
| 1000                      |   4(?) |                          | I | 11 |  6 |
|-----------------------------------------------------------------------------|
| V7-SM II CN     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3%  | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| 3 Linked off. and def. to same Assault and 2 other Tanks. 1 is Unlinked.    |
|-----------------------------------------------------------------------------|

-> V7-SM II CN |Dmg. 75x1|Ammo Unl.|AP 7x1|Range 1-8|Impact

Preparations:

 Conversation:

  Before heading to Caracas make sure you talk to Luis a few times, as this
  will earn you 3000$.

  Also make sure you talk at least twice to the Wanzersmith.

 Simulator: Do USN (UCS) Simulator 03.

 Wanzer:

  Darril: Cicada II | Cicada II | Cicada II | Husky Mk. V | BP-S05
          Catsray X | Hard Rod | -- | --

  Renges: Husky Mk. V | Cicada II | Cicada II | Husky Mk. V | BP-S05
          Anaconda | -- | -- | --

  Chaeffer: Giza 2 | Husky Mk. V | Calm 200 | Husky Mk. V | RP5-Interluder
            Grave S2 | -- | -- | --

  Luis: Sniper Skills I

  Ines: Remains | Remains | Remains | Husky Mk. V | Remains

 Skills:

  Darril: Rank 4, Link Points +2, Charge I
   Equip: Charge I

  Renges: Rank 5, RF Level +1

  Chaeffer: Rank 4, Link Points +2

  Luis: MG Level +1, AP Cost: -4, Link Points +2, Switch II(Double Shot II),
        Skill Slots +2
   Equip: First I, AP Cost: -4, Switch II(Double Shot II), Chain Up I (Chain
          Plus I)

  Ines: Rank 3, GR Level +1, ML Level +1

 Links:

  Darril: Create Offensive 'Link 2' -> Luis

  Chaeffer:  Create Defensive 'Link 2' -> Luis

  Luis: Create Offensive 'Link 2' -> Darril, Chaeffer

 Armor: Anti-Impact or Anti-Piercing

 Placement: As game suggests

Walkthrough:

  The Hideout is under attack and as it is one of the objectives for it to
  survive we should make haste in reaching it. To do so go ahead to the
  junction leading down towards the two enemy Wanzer (1 Assault and 1 Jammer).
  Run past them towards the hideout, although you are allowed to shoot at
  them. As your two opponents use Wanzer that are not able to keep up with
  your pace, this should be no problem.

  The first priority, when you are in Range, is to destroy the 2 Helos and the
  Tank in front of the hideout. As they concentrate on the hideout you should
  not suffer any or much counterattacks.

  After the three units attacking the hideout have been dealt with your allied
  units will appear on the map, and what is more, they will be under your
  control. Let's call them Calvos team for now.

  Darril's team mops up what remains of the Wanzer you passed by to reach the
  hideout and then moves to intercept the  2 Assault and the Jammer that where
  waiting on the other side of the south bridge to the island.

  Clavos team will make haste to get to the junction to the south alleyway
  leading to the hideout (the one closer to the opponents). Usually one of the
  three tanks will get into that alleyway before you can block it with one of
  your Wanzers. Attack and destroy him with Calvo and Gomez, while the rest en-
  gages the Assault and the other two tanks. Rodriguez' Grenade Launcher will
  especially shine against the tanks. Sanchez will repair others with his items
  if necessary.

  When the remaining helos are closing in on the hideout move Darrils group to
  intercept. Deal with the remains of any enemy Wanzers with counterattacks or
  by using Ines as a bait, as she has no weapon to attack helos.

  This stage should not be too hard to finish, but as with every stage, if you
  disable a Wanzer keep it around until the end for your maintenance. You will
  also have to pay maintenance cost if parts on your allies Wanzer get
  destroyed, so take care and have Chaeffer help them out if things go really
  bad (which I don't expect).

Rewards:  4530$  |  ca. 39-58 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
15) Stage 13 - The Govenors Manor - Caracas,Venezuela                  [BS-15]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units

  Pilots Available: Darril, Chaeffer, Renges, Luis, Ines
  Drop Zones: Two (One for you; One for the Allies)

  Allies: 5

|-----------------------------------------------------------------------------|
| Calvo in Husky Mk. V                                           | 1x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I); Block DMG 30                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gomez in Calm 200 (Husky Mk. V Legs)                           | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  520 | 2L | 7 | TB-60SP                  | I | 10 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I);Block DMG 30                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rodriguez in Calm 200                                          | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | F | 18 | 7  |
|-----------------------------------------------------------------------------|
| --              | --                | Type 80           | Type 80           |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200                                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sanchez in Calm 200                                            | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | BP-S10                   | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| Catsray X       | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200; Block DMG 30; Full Defense                                     |
|-----------------------------------------------------------------------------|
| MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)|
| Repair 1000(x6)                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Giaour                                                | 1x         |
|-----------------------------------------------------------------------------|
|  630 |  315 |  315 |  420 | 2L | 5 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

  Enemies: 11

|-----------------------------------------------------------------------------|
| V.S.A Assault in Husky Mk. V                                   | 4x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked off. and def. to 1 other Assault and 1 Jammmer.                    |
| 1 linked off. and def. to 1 Sniper and 1 Jammer. 1 Unlinked.                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Jammer in Calm 200                                      | 2x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | I | 10 | 7  |
|-----------------------------------------------------------------------------|
| Giant Buster    | Giant Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 Linked off. and def. to 2 Assault                                         |
| 1 Linked off. and def. to 1 Assault and 1 Sniper                            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Sniper in Moth VR. 6                                    | 1x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  664 | 2L | 6 | --                       | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Escape I; Block DMG 30                                                      |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 1 Jammer and 1 Assault.                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A Heli Pilot in VH11 Edgar II                              | 4x         |
|-----------------------------------------------------------------------------|
| 1000                      |   4(?) |                          | F | 17 |  7 |
|-----------------------------------------------------------------------------|
| VH11 MS         | VH11 MG           | VH11 MS           | --                |
|-----------------------------------------------------------------------------|
|   1 |  3%  | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| 1 Linked off. and def. to 2 Assault and 1 Jammer.                           |
| 1 Linked off. and def. to 1 Assault, 1 Jammer and 1 Sniper                  |
| 2 Linked off. and def. to 1 Assault.                                        |
|-----------------------------------------------------------------------------|

-> VH11 MS |Dmg. 90x1|Ammo Unl.|AP 6x1|Range 1-8|Fire
-> VH11 MG |Dmg. 7x10|Ammo Unl.|AP 5x2|Range 1-4|Piercing

Preparations:

 Conversation:

   If you talked to the shop owner on Stage 07 and Stage 08 you will get a
   'Cicada II' Wanzer set for free on this stage if you talk to Calvo twice.

 Simulator: Simulator 04 and 09 (#09 will gain you a 'Boa 36' Bazooka)

 Wanzer:

  Darril: Sniper Skills I

  Chaeffer: Sniper Skills I

  Ines: Skill Slots II

 Skills:

  Darril: Rank 5, AP Cost: -4, Double Assault I, Skill Slots +2, Link Points +2
   Equip: Last Stand <> AP Cost: -4, Block DMG 30 <> Double Assault

  Renges: Rank 6, Snipe, Skill Slots +4, Link Points +2, MAX AP +2
   Equip: Blast Shot I <> Snipe

  Chaeffer: Rank 5, AP Cost: -4, Repair Plus III, AP Charge +2, Skill Slots +4,
            Block DMG 50, Fire Shot and Impact Shot
   Equip: Block DMG 30 <> Block DMG 50, Escape I <> AP Cost: -4, Defense I <>
          Repair Plus III, Fire Shot, Impact Shot

  Luis: Rank 4, MG Level +1, SG Level +1, Terror Shot I
   Equip: First I <> Terror Shot I

  Ines: Skill Slots +2(x3), Tackle I(Heavy Strike I), EP Plus, Move Plus II,
        MAX AP +2, AP Charge +1
   Equip: Tackle I(Heavy Strike I), EP Plus

 Links:

  Darril: Create Defensive 'Link 2' -> Luis

  Renges: Create Offensive 'Link 2' -> Ines

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  Our goal here is to destroy all enemies, this will not be easy. You think it
  will be? Well, it is not, as after you have destroyed 4 enemies they will all
  flee, do we will have to employ a different tactic this time around, one that
  will also give us a few damaged Wanzers of our own.

  After you have placed your units have Darril's team move down the street and
  take the first left turn. Calvo's team has Calvo and Gomez go left and the
  rest forward and then left at the junction that leads to the 2 Helos and the
  enemy Wanzer there.

  With Darril's team you then take the next right and follow the street until
  junction leading to the 2 Assaults, the Jammer and the Helo. Have Ines fire a
  grenade at them, while Renges fires at the Helo. Luis and Chaeffer wait at
  the sides of the junction, while Darril walks on further down and goes right
  on the next 2 square wide street. Follow this way until he ends up in the
  rear of the Snipers group. Ines will follow him and will also attack this
  group with a grenade. Have Renges use his newly acquired Snipe skill a lot,
  and on the legs! Do this, if possible, in the back of the enemy Wanzer so
  that he can not evade!

  Calvo's group in the meanwhile should destroy the singled out Wanzer and
  damage the helos heavily, but do not destroy them yet.

  Now that we have the attention of all enemy units we will have to lure them
  away from the edges of the map. If you can try to lure them in the alleyways
  where the enemy group with the sniper started and block the entrances. Or
  surround single enemy Wanzer on all sides, so that they can not flee. Make
  sure that if you are not able to get all of the enemies into the alleyway
  that you have at least some of your own Wanzer to intercept them.

  If you think you are ready go ahead and destroy the helos first, as they are
  the ones that can flee easiest, due to them flying.

  After the flyers are dealt with go on and destroy the now panicking enemy
  Wanzer. Do not let anyone flee, under no circumstances. It is not easy to do
  this but it is doable, and the rewards will be more than worth the effort.

Rewards:  4434$  |  ca. 47-50 EP  |  USN(UCS) Simulator #10

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
16) Stage 14 - Caracas City - Venezuela                                [BS-16]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Evening (turns to night on Turn 11)
  Objective:    Destroy all enemy units
                At least one Alianza Wanzer must survive

  Pilots Available: Darril, Chaeffer, Renges, Luis, Ines
  Drop Zones: Two (One for you; One for the Allies)

  Allies: 5

|-----------------------------------------------------------------------------|
| Calvo in Husky Mk. V                                           | 1x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I); Block DMG 30                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gomez in Calm 200 (Husky Mk. V Legs)                           | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  520 | 2L | 7 | TB-60SP                  | I | 10 | 7  |
|-----------------------------------------------------------------------------|
| Grave S         | Catsray X         | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I);Block DMG 30                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rodriguez in Calm 200                                          | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | F | 18 | 7  |
|-----------------------------------------------------------------------------|
| --              | --                | Type 80           | Type 80           |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200                                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sanchez in Calm 200                                            | 1x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | BP-S10                   | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| Catsray X       | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200; Block DMG 30; Full Defense                                     |
|-----------------------------------------------------------------------------|
| MG Ammo MAX; SG Ammo MAX; RF Ammo MAX (x2); GR Ammo MAX (x2); Remove All(x6)|
| Repair 1000(x6)                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Giaour                                                | 1x         |
|-----------------------------------------------------------------------------|
|  630 |  315 |  315 |  420 | 2L | 5 | --                       | P | 11 | 7  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

  Enemies: 12

|-----------------------------------------------------------------------------|
| ???? Assault in Type 65X                                       | 4x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  530 | 2L | 6 | --                       | P | 16 | 8  |
|-----------------------------------------------------------------------------|
| Type 65X MG     | Type 65X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 Linked off. and def. with 1 Grenadier, 1 Assault and Vavilov.             |
| 1 Linked off. and def. to 2 Assault and Vavilov.                            |
| 1 Linked off. and def. to 2 Snipers (Rifle) and 1 Grenadier.                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| ???? Grenadier in Zeder H2                                     | 3x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | --                       | F | 23 | 8  |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | Galbados          | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 Linked off. and def. to 2 Snipers (Rifle) and 1 Assault.                  |
| 1 Linked off. and def. to 2 Assault and Vavilov. 1 is Unlinked.             |
|-----------------------------------------------------------------------------|

-> Volna |Dmg. 90x1|Ammo Unl.|AP 1x1|Range 1-1|Impact

|-----------------------------------------------------------------------------|
| ???? Sniper in Vyzov II                                        | 2x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 | --                       | P | 16 | 8  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| 1 Linked off. and def. to 1 Assault and 1 Grenadier.                        |
| 1 Linked off. and def. to 1 Assault, 1 Grenadier and 1 Sniper (Rifle)       |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| ???? Sniper in Vyzov II                                        | 2x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 | --                       | I | 16 | 8  |
|-----------------------------------------------------------------------------|
| --              | Boa 36            | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to the other BZ Sniper                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Vavilov in Vyzov II Rog                                        | 1x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 5 | EMPx-Akula F             | I | 12 | 8  |
|-----------------------------------------------------------------------------|
| Ogon B          | Ogon B            | --                | --                |
|-----------------------------------------------------------------------------|
|   3 | 18% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I); Last Stand; Charge I                       |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 1 Grenadier and 2 Assault.                          |
|-----------------------------------------------------------------------------|

-> Ogon B |Dmg. 100x1|Ammo Unl.|AP 1x1|Range 1-1|Impact

Preparations:

 Conversation:

  Before you leave the Governors Manor make sure that you go to the basement a
  second time!

 Simulator: Simulator #10 (This simulator will net you the 'Minotaur' arms)

 Wanzer:

  Ines: Giza 2 | Minotaur | Remains | Crabesant | TB-60SP

  Luis: AP II, AP Charge II

 Skills:

  Darril: SG Level +1, ML Level +1, Link Points +2, Speed II(Rapid Fire II),
          Skill Slots +2
   Equip: Last Stand <> Block DMG 30, Speed I(Rapid Fire I) <> Speed II
          (Rapid Fire II)

  Renges: AP Cost: -4, Blast Shot II, Snipe, Terror Shot II, Skill Slots +2(x3)
          MAX AP +2, Speed +1, Resist Atk Down
   Equip: Escape I <> AP Cost: -4, Terror Shot I <> Terror Shot II, Blast
          Shot II, Snipe

  Chaeffer: Rank 6, AP Bonus II, AP Damage II
   Equip: Block DMG 30 <> AP Bonus II

  Luis: MAX AP +2 (x2), AP Charge +2, Link Points +2 (x2), Skill Slots +2

  Ines: Rank 4, BZ Level +1 (x2), RK Level +1, Boost II

 Links:

  Darril: Create Offensive 'Link 2' -> Ines

  Luis: Create Offensive 'Link 2' -> Ines
        Create Defensive 'Link 2' -> Ines
 Armor: Anti-Piercing

 Placement: Get Darril, Luis and Calvo into one of the rightmost squares in
            their respective Dropzones.

Walkthrough:

  This battle will be one of the hardest in the whole game, as you have to
  face the firepower of three(!) Grenadiers with Rocket Launchers and these
  are especially devestating as you do not have much room to maneauver because
  of the urban enviroment.

  Take Darril, Luis and Calvo to the right and then head down towards the lone
  Grenadier that stands there. This move will also, most of the time, tempt one
  Sniper to go after this small group. Get your three guys up to him as fast as
  possible. Luis is there for diverting the attacks from the Sniper, while
  Calvo and Darril attack the Grenadier. You might even get this Grenadier to
  commit to close combat if you stand with Darril next to him, which means:
  No Rockets!!!

  The rest of Darril's team an the la Alianza Wanzer will do the following.
  Ines moves first and in a way that leaves her with 14 AP remaining which we
  use to try out our new toy, the rockets in the Minotaur arm. If you aim them
  right you should get the 2 snipers, the assault and the grenadier all damaged
  at the same time (an Area rating of 6 is nice). Then charge down the street
  with the Grenadier as your primary target. Renges will snipe his left arm as
  this is where he carries the rocket launchers. If everything goes well you
  might destroy at least the arm of this Grenadier on Turn 02, effectively
  taking him out of the equation for now.

  After the two Grenadiers are disabled/destroyed, kill off the two Snipers and
  the lone Assault. Chaeffer uses his backpack every turn to repair the worst
  damage (esp. body damage) and Sanchez and any of your characters with
  curative items will use those, too, if need be. After this first opposing
  group has been destroyed, repair what you can and move most of your units
  towards Darrils position, as the two Bazooka snipers on the Island will have
  started to move in. When in range attack them with exterme prejudice until
  destroyed.

  On Turn 10 Vavilov and his 'bodyguards' will also start to move towards your
  position. By this time you should already have damaged the 2 Bazooka snipers
  heavily, if not even destroyed.

  When you have destroyed the snipers, regroup and move towards your starting
  position, all the while repairing any damage incurred, while Ines can stay a
  bit back and harass the inbound opponents with her rockets. Make sure to stay
  out of reach of the remaining Grenadier for now.

  Lure Vavilov and the three Assault towards you and finish them off. As they
  should already be damaged by Ines' rocket assaults, this should not be much
  of a problem. After this take a few fast units and rush the, now lone,
  Grenadier and destroy him, too.

Rewards:  7756$  |  ca. 41-56 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
17) Stage 15 - Nikolaev Harbor - Ukraine                               [BS-17]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Rain (turns to Overcast on Turn 11)
  Time:         Evening
  Objective:    Destroy all enemy units

  Pilots Available: Elsa, Zead, Hermes, Latona, Bosch
  Drop Zones: One

  Allies: None

  Enemies: 14

|-----------------------------------------------------------------------------|
| Z.A. Assault in Type 65X                                       | 4x         |
|-----------------------------------------------------------------------------|
|  800 |  400 |  400 |  530 | 2L | 6 | --                       | P | 16 | 8  |
|-----------------------------------------------------------------------------|
| Type 65X MG     | Type 65X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 off. linked to 1 Recon.                                                   |
| 2 off. linked to 1 Sniper and 1 Missileer and def. to 1 Missileer           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Jammer in Vyzov II                                        | 2x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 | EMPx-Pauk II             | I | 10 | 8  |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut                                          | 2x         |
|-----------------------------------------------------------------------------|
|  590 |  295 |  295 |  395 | 2L | 6 | SE0x-Prognoz             | I | 12 | 8  |
|-----------------------------------------------------------------------------|
| 22sn Leosocial  | 22sn Leosocial    | --                | --                |
|-----------------------------------------------------------------------------|
|   8 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. to 1 Assault.                                                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Zeder H2                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | --                       | F | 18 | 8  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Piercing Missile                                                            |
|-----------------------------------------------------------------------------|
| Both Linked off. to 1 Assault and 1 Sniper, def. to 1 Assault.              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Sniper in Vyzov II                                        | 2x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 | --                       | P | 16 | 8  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|
| Linked off. to 1 Assault and 1 Missileer, def. to 1 Missileer               |
|-----------------------------------------------------------------------------|

Preparations:

 Conversation:

  When you visit the port for the first time, talk to Zead until he mentions
  Allison and support with British Army gear!

  After you have been to the Restaurant in Nikolaev and when Latona rushed
  after her uncle, go to Sergei's office first and talk to Bosch there, only
  then follow Latona to the Warehouse.

 Simulator: Simulator 05

 Wanzer:

  Elsa: Type 65X | Type 65X | Type 65X | Remains | Remains

  Hermes: Type 65X | Type 65X | Remains | Remains | RPx-Zahaya

  Latona: Type 65X | Remains | Remains | Remains | Remains

  Bosch: Type 65X | Type 65X | Remains | Remains | SEx-Prognoz
         Skill Slots I

 Skills:

  Elsa: Resist Atk Down, Evasion +3% (x3)

  Zead: Rank 6, Perfect Missile, AP Charge +1
   Equip: Impact Missile + Piercing Missile <> Perfect Missile

  Hermes: Rank 5, AP Bonus II
   Equip: AP Damage I <> AP Bonus II.

  Latona: Resist Mv Down, Resist Sys Down, Resist BP Down and Skill Slots +4
   Equip: Charge I, Revenge I

  Bosch: Skill Slots +1(x4), Evasion +6% and Speed +1(x2)
   Equip: Alertness I, Block DMG 30

 Armor: Anti Piercing

 Placement: Elsa and Latona in the front row.

Walkthrough:

  We want to unlock the Durandal Simulator 10 after finishing this stage, to
  do this we will have to destroy the two Missileers before the end of Turn 15.

  First, charge towards the Missileer that is straight down from you starting
  position. While doing so dish out a bit pain to the Jammer, Assault and the
  Recon until you have reached firing distance to the Missileer. Use your Links
  to dispatch of him quickly (this should not take longer than Turn 06-08).

  After this, go a bit back and run towards the Missileer at the right side of
  the map. Again, attack targets of opportunity until you are able to attack
  the second Missileer and don't forget that Hermes should rather heal than
  attack if possible. Chances are that the second Missileer is already walking
  in your direction, making it a bit easier for you to intercept him. After his
  destruction has been assured you can turn your attention towards the
  remaining enemies.

  Here you should take care of the snipers and assaults first. Should the
  Jammers start to jam your attack systems, take them out before they become
  too much of a hassle. The recons, which are relegated to Assault duty as
  no Missileers are around anymore, can be dealt with as targets of the least
  priority. All remaining enemies should be converging on your units right now.
  Concentrate on destroying/disabling one target, then move on to the next
  until all enemies are vanquished.

Rewards:  7054$  |  ca. 41-46 EP  |  Durandal Simulator 10

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
18) Stage 16 - Venezuelan Mountains - Central Venezuela                [BS-18]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Drizzle
  Time:         Morning
  Objective:    Destroy all enemy units
                You must not let any enemy unit escape

  Pilots Available: All
  Drop Zones: Three (One for Darril's team sans Thammond, one for Thammond one
                     for the Allies)

  Allies: 5

|-----------------------------------------------------------------------------|
| Christina/Antonio in Type 150 (Jagdhund Legs)                  | 1x/1x      |
|-----------------------------------------------------------------------------|
|  810 |  405 |  405 |  500 | 2L | 8 | --                       | P | 12 | 9  |
|-----------------------------------------------------------------------------|
| --              | Glowtusk          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Cornelio in Valiant G                                          | 1x         |
|-----------------------------------------------------------------------------|
| 1100 |  620 |  620 |  840 | 2L | 3 | --                       | F | 18 | 9  |
|-----------------------------------------------------------------------------|
| --              | --                | Type 80           | Type 80           |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200                                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Leon in Husky S                                                | 1x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 9  |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I); Block DMG 30                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Jose in Calm 200 (Husky S Legs)                                | 1x         |
|-----------------------------------------------------------------------------|
| 1060 |  530 |  530 |  700 | 2L | 7 | TB-62W                   | I | 10 | 9  |
|-----------------------------------------------------------------------------|
| Giant Buster    | Giant Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I); Block DMG 30                               |
|-----------------------------------------------------------------------------|

  Enemies: 8

|-----------------------------------------------------------------------------|
| V.S.A. Grenadier in Valiant G                                  | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  620 |  620 |  840 | 2L | 3 | --                       | F | 18 | 9  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Duga              | Duga              |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 1 Assault.                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Husky S                                      | 3x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 9  |
|-----------------------------------------------------------------------------|
| 22sn Leosocial  | 22sn Leosocial    | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 Linked off. and def. to 1 Grenadier each.                                 |
| 1 Linked off. and def. to 1 Assault and 2 Jammer.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Assault in Moth VR. 7                                   | 1x         |
|-----------------------------------------------------------------------------|
| 1560 |  780 |  780 | 1040 | 2L | 7 | --                       | P | 12 | 9  |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I); Block DMG 10                                         |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 1 Assault and 2 Jammer.                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| V.S.A. Jammer in Calm 200                                      | 2x         |
|-----------------------------------------------------------------------------|
| 1060 |  530 |  530 |  705 | 2L | 5 | --                       | I | 10 | 9  |
|-----------------------------------------------------------------------------|
| Giant Buster    | Giant Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Charge I                                                                    |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 2 Assault and 1 Jammer.                             |
|-----------------------------------------------------------------------------|

Preparations:

 Simulator: Do USN(UCS) Simulator 05.

 Wanzer:

  Renges: AP I,AP II, AP Charge I, AP Charge II computer

  Chaeffer + Luis: Skill Slots II computer

  Ines: Skill Slots I computer

 Skills:

  Darril: MAX AP+2, Evasion +3%, Resist Atk Down, Hit Up I(Accuracy Plus I)

  Renges: Resist Sys Down, MAX AP +1(x3), MAX AP +2, AP Charge +1(x3),
          AP Charge +2

  Chaeffer: MG Level +1, Link Points +2, MAX AP +2, Skill Slots +2(x3), Zoom I
   Equip: Zoom I, AP Damage II

  Luis: Skill Slots +2(x3), Speed I(Rapid Fire I), Terror Shot I
   Equip: Speed I(Rapid Fire I), Terror Shot I

  Ines: Rank 5, AP Charge +1(x2), RK Level +1, Move Plus III, MAX AP +2

  Thammond:
   Equip: Feint I, Terror Shot II, Switch I(Double Shot I), Speed II(Rapid
          Fire II)

 Links:

  Chaeffer: Create Defensive Link 2 -> Ines

  Thammond: Create Offensive Link 2 -> Chaeffer, Ines

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  The first objective is the same as in any other stage, destroy all enemies,
  but after you have destroyed a few the rest of the opponents will start to
  flee and the second objective is generated, let noone escape.

  After you have placed your units have Darril's units move in on the enemies
  in front of them, with Ines doing, again, a first strike with her rockets.
  If you want you can snipe the bodies of the Grenadier with Renges, but it is
  better to let him first fire through his link with Darril and then once more
  for himself when it is his turn. After your first attack the two Assault and
  the two Jammers should also be inbound towards Darril's team. After you have
  dealt with the Grenadier turn your attention to the Assault in the Moth VR. 7
  primarily.

  Thammond and the Allies will make their way towards the lone Assault and
  Grenadier, with the latter being the primary target. Move Antonio and Christ-
  ina in a way that will allow them to cut of the escape route of the enemies
  once they break into a run. The opponents will try to run up the hill to
  escape.

  After you have destroyed three enemy units they will start to flee. Now you
  will have to be fast. You will probably have destroyed the two Grenadiers
  and one Assault by now, with most of the others damaged to some degrees. Have
  Thammond and Leon deal with the Assault near them and the rest move to cut
  off the escape route. Ines should still have a few shots for the rockets left
  so use them. If the opportunity presents itself snipe either at the legs or
  at the body (whichever has lower HP) with Renges to slow down or take out
  enemies in the most efficient fashion. It shouldn't be too hard finishing
  this stage.

Rewards:  6608$  |  10-34 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
19) Stage 17 - Iberian Megafloat Base - Atlantic Ocean                 [BS-19]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Morning
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: One

  Allies: none

  Enemies: 12

|-----------------------------------------------------------------------------|
| B.N. Assault in Zora                                           | 4x         |
|-----------------------------------------------------------------------------|
|  980 |  490 |  490 |  570 | 2L | 7 | --                       | I | 12 | 9  |
|-----------------------------------------------------------------------------|
| Auden M70       | Auden M70         | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 have the Skill 'Speed I(Rapid Fire I)', the other have no skills.         |
|-----------------------------------------------------------------------------|
| 1 linked off. and def. to Dranz, 1 linked off. and def. to 1 Grenadier(GR), |
| 2 linked off. and def. to 1 sniper each.                                    |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Sniper in Igel Sechs (Igel 6)                             | 2x         |
|-----------------------------------------------------------------------------|
|  830 |  415 |  415 |  550 | 2L | 5 | --                       | I | 16 | 9  |
|-----------------------------------------------------------------------------|
| --              | Gnautz            | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Terror Shot I                                                               |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 1 Assault                                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Grenadier in Zeder H2                                     | 1x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | --                       | F | 23 | 9  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Type 82           | Type 82           |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Auto Machine II                                                             |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault.                                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.N. Grenadier in Zeder H2                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | --                       | F | 23 | 9  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Galbados          | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Auto Machine II                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Dranz in Igel Sechs H S (Igel 6 Horn S)                        | 1x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 5 | --                       | I | 18 | 9  |
|-----------------------------------------------------------------------------|
| --              | Pfahl 2G          | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Blast Shot I, Perfect Shot I, Revenge II, Feint II                          |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault.                                          |
|-----------------------------------------------------------------------------|

-> Pfahl G2 |Dmg. 140x1 + ??x4|Ammo 20|AP 6x1|Range 1-8|F+I|BZ

|-----------------------------------------------------------------------------|
| B.N. Jammer in Zora                                            | 2x         |
|-----------------------------------------------------------------------------|
|  980 |  490 |  490 |  570 | 2L | 7 | EMP22-Blei               | I | 14 | 9  |
|-----------------------------------------------------------------------------|
| Spitze          | Spitze            | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Spitze |Dmg. 80x1|Ammo Unl.|AP 1x1|Range 1-1|P|ML(Pilebunker)

Preparations:

 Wanzer:

  Elsa: Grille 6 | Grille 6 | Novaraid | Vaje Legs | TB-90VS
        24sr Grayeye | 24sr Grayeye | -- | --

  Zead: Zeder T | Grille 6 | Remains | Novarais | TB-90VS
        Press Needle | -- | Remains | Remains

  Hermes: Grille 6 | Novaraid | Zeder T | Novaraid | RP7-Nocturne
          24sr Grayeye MG | -- | -- | --

  Latona: Vaje | Novaraid | Novaraid | Vaje | EMP3C-Priere
          Press Needle | -- | -- | --
	  AP I and AP Charge I

  Bosch: Grille 6 | Novaraid | Stork Mk. V | Vaje Legs | SE2E-Vague
         24sr Grayeye | -- | -- | --

 Skills:

  Elsa: Rank 6, Perfect Shot

  Zead: MAX AP +1, AP Charge +1, AP Cost: -8, Skill Slots 4, Tackle II(Heavy
        Strike II), ML Level +1, Resist Atk Down
   Equip: AP Cost: -8, Tackle II(Heavy Strike II)

  Hermes: MAX AP +2, AP Charge +2, Link Points +2, Repair Plus III, Resist BP
          Down, Evasion +3%
   Equip: Repair Plus III for Chain Up I(Chain Plus I)

  Bosch: Rank 5, Link Points +2, Skill Slots +1, Block DMG 50
   Equip: Block DMG 50 for Block DMG 30

  Beck:
   Equip: AP Cost: -8, Full Defense, Boost I, Piercing Missile, Move Plus I,
          Move Plus II

 Links:

  Elsa: Remove Defensive 'Link 2' -> Hermes
        Create Defensive 'Link 2' -> Beck

  Hermes: Create Defensive 'Link 2' -> Beck

  Latona: Remove Defensive 'Link 2' -> Elsa
          Create Defensive 'Link 2' -> Beck

  Bosch: Create Defensive Link 2 -> Beck

  Beck: Set Defensive Support Action -> Backpack

 Armor: Anti-Impact

 Placement: As game suggests

Walkthrough:

  Finally we also have Beck available and with him the capabilities of a radio
  backpack. To celebrate this we will have him call in an Air Strike. Place the
  Air Strike marker so that it covers the three Grenadiers in the back of the
  map. Have the rest move to the ramp right of the starting position, where the
  large antenna is. Zead stays a bit in the back while the rest secures the
  upper end of the ramp.

  While you position yourself with the enemies moving towards you, make sure
  you use the second Air Strike on the Grenadiers again. The GR Grenadier will
  probably have moved out of the area by now. Make sure that you get at least
  the two RK Grenadiers, as they will else prove to be more than you might be
  able to handle.

  When the first enemies come into range move in to attack them. Have Zead and
  Beck stay a bit in the back, so that they can give supportive fire with their
  missiles, while getting targeting data from Bosch. With Latona you should try
  to either disable the systems or the backpack of the Jammers, as they can
  elsewise try to shut down one of your Wanzer.

  Other than that the priority of the targets should be the following: Snipers
  first, then Assault, then Jammers. Naturally, if you can gang up on a Jammer
  but would only barely get into range for a sniper with only enough AP left
  for one shot, you might want to attack the Jammer first. As soon as the GR
  Grenadier gets in range attack it before all other things. Of the Snipers
  Dranz is the biggest threat, taking him out ASAP is the best course of
  action.

  All in all, this stage should not pose much of a problem if the Grenadiers
  have been taken care of as instructed.

Rewards:  9792$  |  15-97 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
20) Stage 18 - Madeira                                                 [BS-20]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
                At least one British Army Wanzer must survive

  Pilots Available: All
  Drop Zones: One

  Allies: 6 (Note: BA Wanzer are in several stages of damage)

|-----------------------------------------------------------------------------|
| B.A. Missileer in Valiant G                                    | 2x         |
|-----------------------------------------------------------------------------|
|  744 |  372 |  372 |  498 | 2L | 3 | --                       | F | 14 | 10 |
|-----------------------------------------------------------------------------|
| --              | --                | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.A. Missileer in Valiant G                                    | 2x         |
|-----------------------------------------------------------------------------|
|  620 |  310 |  310 |  415 | 2L | 3 | --                       | F | 14 | 10 |
|-----------------------------------------------------------------------------|
| --              | --                | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.A. Missileer in Valiant G                                    | 2x         |
|-----------------------------------------------------------------------------|
|  826 |  413 |  413 |  553 | 2L | 3 | --                       | F | 14 | 10 |
|-----------------------------------------------------------------------------|
| --              | --                | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|

  Enemies: 8

|-----------------------------------------------------------------------------|
| U.S.N.(U.C.S.) Assault in Gust 500                             | 4x         |
|-----------------------------------------------------------------------------|
|  980 |  490 |  490 |  630 | 2L | 7 | --                       | P | 12 | 10 |
|-----------------------------------------------------------------------------|
| Gust 500 MG     | Gust 500 MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 Linked def. and off. to 1 other Assault, 2 linked def. and off. to 1      |
| Grenadier each.                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| U.S.N.(U.C.S.) Grenadier in Frost                              | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 3 | --                       | F | 23 | 10 |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | Type 82           | Type 82           |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 1 Assault.                                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| U.S.N.(U.C.S) Heli Pilot in AH88 Seagull                       | 2x         |
|-----------------------------------------------------------------------------|
| 1300                      |    6   |                          | P | 14 | 10 |
|-----------------------------------------------------------------------------|
| AH88 MS         | AH88 MG           | AH88 MS           | --                |
|-----------------------------------------------------------------------------|
|   1 |  0%  | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Linked def. and off. to other Helo                                          |
|-----------------------------------------------------------------------------|

-> AH 88 MS |Dmg. 90x1|Ammo Unl.|AP 6x1|Range 1-8|F
-> AH 88 MG |Dmg. 20x10|Ammo Unl.|AP 5x2|Range 1-4|P

Preparations:

 Conversation:

  On the Megafloat talk to the E.C. officer until he mentions gear that he
  can not give you.

 Simulator: Do Simulator 06

 Skill:

  Elsa: Resist Sys Down, Resist Link Cut, Skill Slots +4
   Equip: Perfect Shot

  Hermes: Rank 6

  Latona: Rank 6, Resist Atk Down

  Bosch: Skill Slots +1(x2), Panic Shot I, MAX AP +2, Speed +1(x2)
   Equip: Panic Shot I

  Beck: Rank 6, Perfect Missile, MS Level +1
   Equip: Perfect Missile for Full Defense

 Armor: Anti-Piercing

 Placement:   Bosch  | Zead
              Elsa   | Latona
	      Hermes | Beck

Walkthrough:

  We do want to protect the live of all our allies, here is what to do to
  ensure this:

  Elsa, Latona and Zead Walk straight forward to engage the Grenadier there.
  Bosch moves upwards to the lone British Missileer and on Turn 02 blocks the
  path of advance for the USN Assault harrasing said Missileer. Don't forget
  to adjust your sensors on Turn 01 to Radar.

  Hermes and Beck will move towards the lower group of 3 British Missileers.
  Hermes will then repair damage there (concentrate on repairing the body of
  the one that has the least HP at that location). Beck, on Turn 01, moves only
  far enough to call down an Air Strike. This Air Strike is placed in a manner
  so that it encompasses the Grenadier that Elsa, Latona and Zead are about to
  attack, as well as the wheat field behind it. Why the wheat field? An enemy
  Assault will move into that field, allowing you to damage him along with the
  Grenadier.

  Bosch, after his Assault is destroyed, will move to attack the Helo bearing
  in on him, as well as to support Elsa and Latona with the Assault that has
  moved in to attack them. Zead gives supportive fire with his Missiles.

  Beck and Hermes will move and try to block the street, so that the Assaults
  can not reach the B.A. Missileers anymore, all the while Hermes will heal
  damage to the body of the Missileers (or any other damage incurred). When
  you have finally blocked the street, or if you can at least guess where the
  enemy units will stand at the end of their next phase call down an air strike
  in front of Hermes and Beck. Any other of your units move, if they have
  finished any enemies in their vicinity, to assist Hermes and Beck.

  There should be no problems with mopping up after the second Air Strike.

Rewards:  6728$  |  20-38 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
21) Stage 19 - Zaftran VTOL Base, Outside - Central Venezuela          [BS-21]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Rain (Turns to Drizzle on Turn 11)
  Time:         Night (Turns to Morning on Turn 11)
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: Two (One for PC, one for Allies)

  Allies: 5 (Leon, Antonio, Isabel, Pedro, Punch)

|-----------------------------------------------------------------------------|
| Leon/Antonio/Isabel/Pedro in Husky S                           | 1x each    |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 11 |
|-----------------------------------------------------------------------------|
| 24sr Grayeye    | 24sr Grayeye      | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 30         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Type 150                                              | 1x         |
|-----------------------------------------------------------------------------|
|  810 |  405 |  405 |  540 | 2L | 6 | --                       | P | 12 | 11 |
|-----------------------------------------------------------------------------|
| --              | Hexafire          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II, Perfect Shot                                                       |
|-----------------------------------------------------------------------------|

  Enemies: 19

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 10 |
|-----------------------------------------------------------------------------|
| Juri 1          | SN-20             | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 1 Linked def. and off. to 1 Recon, 2 linked def. and off. to 1 Recon and    |
| 1 Assault, 1 unlinked.                                                      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 30                                       | 2x         |
|-----------------------------------------------------------------------------|
|  850 |  425 |  425 |  570 | 2L | 7 | SE0x-Prognoz             | P | 12 | 10 |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   8 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to 2 Assault, 1 linked def. and off. to 1 Assault.   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Jammer in Zhelaine II                                     | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | EMPx-Pauk II             | I | 14 | 10 |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I)                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Sniper in Vyzov II                                        | 2x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 7 | --                       | P | 16 | 10 |
|-----------------------------------------------------------------------------|
| Hexafire        | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II, Terror Shot II                                                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Oborona I                                    | 3x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 18 | 10 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Plaver M2         | Plaver M2         |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Piercing Missile, Defense I                                                 |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 2 other Missileers.                            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Gunner in BASE GATLING GUN                                | 4x         |
|-----------------------------------------------------------------------------|
| 1700                      |   --   |                          | I | 12 | 10 |
|-----------------------------------------------------------------------------|
| Pulemyet G2     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12%  | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

Preparations:

 Conversation:

  Talk to Elmo as soon as you are in the village, then go to the House and
  talk to Diaz, then to the school for the conversation with Thammond. Now
  talk to Elmo again twice. If you have had all Wanzersmith conversations
  before, then you will now get a "Vyzov IV Rog" Wanzer and 2 "Ogon F" Rods.

  Also talk to Punch twice until he mentions the crate.

  Before moving out talk to Thammond to select the Allies that will accompany
  you in your next mission. Choose Leon, Antonio, Isabel, Pedro and Punch.

 Wanzer:

  Darril: Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | BP-S07
          Circular SG | Ogon F | -- | --

  Renges: Tempest 100 | Type 150 | Type 150 | Quint G | TB-91W
          IGUCHI Type 502(Type 502) | -- | -- | --

  Chaeffer: Tempest 100 | Type 90 | Calm 200 | Type 90 | RP7-Nocturne
            24sr Grayeye | -- | -- | --

  Luis: Tempest 100 | Quint G | Type 150 | Quint G | TB-91W
        24sr Grayeye | Circular RH | -- | --

  Ines: Tempest 100 | Remains | Type 90 | Quint G | TB-91W
        Remains | Press Needle | Remains | --

  Thammond: Remains | Remains | Remains | Remains | BP-S07
            24sr Grayeye | 24sr Grayeye | -- | --

 Skills:

  Darril: Resist Sys Down

  Chaeffer: Resist Sys Down, Evasion +3%

  Luis: Resist Atk Down, Panic Shot I
   Equip: Panic Shot I

  Ines: Skill Slots +1(x8)
   Equip: Tackle I(Heavy Strike I), Boost II, Move Plus III

  Thammond: AP Cost: -4, Terror Shot I
   Equip: AP Cost: -4, Terror Shot I

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  After surveying the defenses of the base, start with Ines and introduce the
  enemies in front of Darrils group to the rockets. Try to move and aim in a
  way that you get every enemy around the gatling gun. Have the rest of
  Darril's group wait close to the starting position for now, but put yourself
  in a formation better suited for your links. Renges can already attack on
  this round, AIM.

  The Allies on the other hand will move at flank speed towards Darril's group
  to support it against the enemies that are coming at you. You will notice
  that the enemy has Recon units with him, as always focus your attention on
  them first. Have Ines use her rockets on Turn 02 and 03, too, to make it
  easier for you to deal with the enemies (this should also destroy the first
  Gatling Gun).

  Now that the first part of the opposition is out of the way move Darril's
  group along with Punch from the allies to the double ramp surrounding the
  2nd Gatling Gun and attack it. When Ines is in range to damage not only the
  gun emplacement, but also some Wanzers on the upper platform with her rockets
  use some of the remaining shots (you should have 3). The Allies, meanwhile,
  move to intercept the second recon and destroy it.

  Darril's group fights its way up the ramps. After the Jammer and Sniper there
  have been dealt with have Punch move to support the Allies again, which,
  after the destruction of the recon move to attack the second gatling gun on
  the outside of the base.

  Darril's group should now be in range to attack the three Missileers, among
  others. Do so, their destruction should not take long. You can disregard the
  Jammer and the Sniper while doing so. The Allies go on after they have dealt
  with their gatling gun to move on towards and up the other ramp, to attack
  the last gatling gun, and maybe support Darril's team in killing off any re-
  mainders of the enemy force.

Rewards:  13066$  |  36-67 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
22) Stage 20 - Zaftran VTOL Base, Inside - Central Venezuela           [BS-22]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Morning
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: Two (One for PC, one for Allies)

  Allies: 5 (Leon, Antonio, Isabel, Rodriguez, Cornelio)

|-----------------------------------------------------------------------------|
| Leon/Antonio/Isabel/ in Husky S                                | 1x each    |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 11 |
|-----------------------------------------------------------------------------|
| 24sr Grayeye    | 24sr Grayeye      | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 30         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rodriguez/Cornelio in Valiant G                                | 1x each    |
|-----------------------------------------------------------------------------|
| 1100 |  620 |  620 |  840 | 2L | 7 | --                       | F | 18 | 11 |
|-----------------------------------------------------------------------------|
| --              | --                | Type 80           | Type 80           |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Fix DMG 200                                                                 |
|-----------------------------------------------------------------------------|

  Enemies: 16

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 6x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 11 |
|-----------------------------------------------------------------------------|
| Juri 1          | Juri 1            | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed I(Rapid Fire I)                                                       |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Missileer, 1 Recon and 1 Jammer                 |
| 2 linked def. and off. to 1 Recon and 1 Jammer; 2 unlinked                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Jammer in Zhelaine II                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | EMPx-Akula               | I | 15 | 11 |
|-----------------------------------------------------------------------------|
| Zuvk            | Zvuk              | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Charge II, First I, Feint II                                                |
|-----------------------------------------------------------------------------|

-> Zvuk |Dmg. 70x1|Ammo Unl.|AP 1x1|Range 1-1|I|Rod

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 30                                       | 2x         |
|-----------------------------------------------------------------------------|
|  850 |  425 |  425 |  570 | 2L | 7 | SE0x-Prognoz             | P | 14 | 11 |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 2 Assault each                                      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Oborona I                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 19 | 11 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Plaver M2         | Plaver M2         |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Assault, 2 unlinked                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Grenadier in Oborona I                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 21 | 11 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Thunderbolt       | Thunderbolt       |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

Preparations:

 Conversation:

  Talk with Thammond and select the following pilot: Pedro, Isabel, Leon,
  Rodriguez and Cornelio.

 Wanzer:

  Renges: Sniper Skills II, Skill Slots II

  Chaeffer: LP I

 Skills:

  Darril: Rank 6, ML Level +1

  Renges: AP Damage I, AP Bonus I
   Equip: AP Damage I, AP Bonus I

  Chaeffer: Link Points +1(x4), Speed +1

  Luis: Rank 5

  Ines: Rank 6, RK Level +1, AP Cost: 0, Perfect Strike, AP Charge +1
   Equip: Move Plus I - III <> AP Cost: 0, Perfect Strike

  Thammond: Rank 5

 Links:

  Chaeffer: Create Offensive 'Link 2' -> Renges, Thammond

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  We have two goals here, the obvious is destroying all enemies, the not so
  obvious is to reach the bottom in 10 turns, so that Simulator 11 will be un-
  locked.

  Move Darril's team to the left, with Ines again doing a first strike with her
  rockets on the Jammer and the Assault. The la Alianza Wanzer move to the
  right and position themselves like this:
     _________
  __|   GR                  GR = Wanzer with Grenade Launcher
  __    MG CT               MG = Wanzer with Machingun
  GR MG                     CT = Crate
    |CT MG
    |CT CT____

  In this position they wait for the advance of one Assault, one Jammer and
  one Recon. When the enemies get in range use first the grenade lauchers to
  soften them up and them pepper them with MG fire. Naturally the Recon is the
  largest threat here, as he will call in the strikes of the four Missileers
  on this stage, so destroy him first, then the Assault, then the Jammer.

  Speaking of Recons, have Darril and his team keep the Recon on their side
  around until the other destroyed theirs, this means you can damage him, but
  do not destroy him. This is necessary, so that the Missileers do not focus
  on one of the Alianza Wanzer and therefore destroy it.

  Back to Darril's team. They move should move in a way that brings you closer
  to the bottom yet keeps you in range to fire your weapons. Naturally you
  should also think of the assigned links, when it comes to the order of
  how to move. You should reach the upper middle platform by Turn 04-05 and the
  next lower platform by Turn 07-08 max, if you want to make it to the bottom
  on Turn 10.

  When you have reached the first lower platform split off Thammond to have
  him attack the Missileer on the upper bridge (takes about 4-5 Turns), while
  the rest engage the other Missileer that is struggling to climb up to you.

  On the second platform, after the destruction of the first of the two
  Grenadiers has been assured do the same with Ines and the Missileer on the
  second bridge.

  The la Alianza meanwhile move down toward the Missileer that is trying to
  climb up to them and attack him. If you get close enough he will only use
  melee attacks. If one of the MG bearing units is already damaged heavily then
  keep him out of the fight. Destroyed Allies mean you have to pay maintenance
  cost for them. As the two units with GR launchers are very slow the might
  not be able to join in on the fight.

  Thammond and the Alianza Wanzer should be finished with their respective
  Missileers at about the same time. Combine them to a group and move further
  down to attack the lone Assault, Ines might be able to join in too, after her
  opponent has been ground to dust.

  Darril, Renges, Chaeffer and Luis move as a group and engage the second
  Grenadier and the Assault that is acting as his bodyguard. Grenadier's first,
  of course. This should finish this stage.

Rewards:  8850$  |  34-91 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
23) Stage 21 - Carrier Defense - Southeastern Madeira                  [BS-23]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units
                The U.S.N.(U.C.S.) carrier must not be destroyed

  Pilots Available: All
  Drop Zones: Two (One for PC, one for Allies)

  Allies: 1

|-----------------------------------------------------------------------------|
| Carrier                                                        | 1x         |
|-----------------------------------------------------------------------------|
| 6000                      | --     |                          | - | 16 | 11 |
|-----------------------------------------------------------------------------|
| --              | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |   0% | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

  Enemies: 10

|-----------------------------------------------------------------------------|
| Z.A. Jammer in Zhelaine II                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | EMPx-Akula               | I | 15 | 11 |
|-----------------------------------------------------------------------------|
| Zuvk            | Zvuk              | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Revenge II                                                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 11 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed II(Rapid Fire I), Feint II                                            |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to 1 Assault, 1 linked def. and off. to 1 Sniper and |
| 1 Missileer.                                                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Sniper in Vyzov III                                       | 1x         |
|-----------------------------------------------------------------------------|
| 1020 |  510 |  510 |  680 | 2L | 6 | --                       | P | 16 | 11 |
|-----------------------------------------------------------------------------|
| Be-11           | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II, Terror Shot II                                                     |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault and 1 Missileer.                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Oborona I                                    | 1x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 19 | 11 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Skull             | Skull             |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Assault, 2 unlinked                             |
|-----------------------------------------------------------------------------|
| Tackle II(Heavy Strike II)                                                  |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault and 1 Sniper                              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Grenadier in Oborona I                                    | 3x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 24 | 11 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Wildgoose         | Wildgoose         |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle II(Heavy Strike II)                                                  |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 2 other Grenadiers                          |
|-----------------------------------------------------------------------------|

Preparations:

 Conversation:

  When Darrils exits the Zaftran Base and if all triggers have been activated
  you will receive the "Black Stone" SG.

  You will gain 3000$ from Robert.

 Wanzer:

  Elsa: Prisomare | Type 150X | Type 150X | Prisomare | TB-110X
        Leostun B | Leostun B | -- | --
        LP I computer

  Zead: Prisomare | Type 150X | Remains | Vegaraid | Remains
        Soul Buster | Remains | Remains | Remains
	Weapons I, Weapons IV and Weapons VII computers

  Hermes: Avenir | Vegaraid | Valiant G3 | Vegaraid | RP2G-200VS
          Leostun B | -- | -- | --

  Latona: Vaje M10 | Type 150X | Valiant G3 | Vaje M10 | EMP104-Kirin
          Soul Buster | -- | -- | --
          Skill Slots I computer

  Bosch: Vaje M10 | Type 90X | Valinat G3 | Vaje M10 | Remains
         Leostun B | -- | -- | --

  Beck: Valiant G3 | Vampire | Valiant G3 | Vegaraid | RD7A-Soleil

 Skills:

  Elsa: Link Points +1(x4)

  Zead: MG Level +1(x3), ML Level +1

  Hermes: Skill Slots +4, Resist Atk Down, AP Damage II
   Equip: AP Damage II

  Latona: Skill Slots +1(x6), Anti-Skill, Evasion +3%
   Equip: Anti-Skill

  Bosch: Rank 6, Evasion +6%

  Beck: Skill Slots +4, AP Cost: 0, MAX AP +1, AP Charge +1
   Equip: AP Cost: 0

 Links:

  Elsa: Create Defensive 'Link 2' -> Latona and Zead

  Latona: Set Defensive Support -> Backpack

 Armor: Anti-Piercing (alternatively Anti-Impact)

 Placement: As game suggests

Walkthrough:

  We have to keep the Carrier from getting destroyed, better yet keep him from
  getting below 2400 HP, so that we can unlock Durandal Simulator 11, something
  we really would like to do.

  To do this we will first have to call in an Air Strike (naturally after Beck
  has moved) on the three Grenadiers. Align it about 2 squares towards you from
  the closest Grenadier and have its edge touch the cliffs edge, as the
  Grenadiers will move there on their first turn. The remaining units charge
  also towards the Grenadiers and attack the Jammer on the way there. If
  possible have Latona disable him with her EMP for now. On Turn 02 move your
  units closer and start your first attacks on the Grenadiers. Also have
  Latona try to disable one or two of the Grenadiers.

  After the first Air Strike came down, call on Turn 03 a second one, again
  with the Grenadiers as targets. On Turn 05 the Grenadiers and probably one
  of the Jammers are history (Carrier should have around 3000 HP left). Now
  take care of the second Jammer, the Missileer, the two Snipers and the
  Assaults left. They should not pose much of problem for veterans like the
  Duranadal are.

Rewards:  5934$  |  34-43 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
24) Stage 22 - Zaftran Border Fortress - Zaftran Republic              [BS-24]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Blizzard
  Time:         Day
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: One

  Allies: 4

|-----------------------------------------------------------------------------|
| B.A. Missileer in Valiant G2                                   | 4x         |
|-----------------------------------------------------------------------------|
| 1600 |  800 |  800 | 1070 | 2L | 3 | --                       | F | 19 | 13 |
|-----------------------------------------------------------------------------|
| --              | --                | Piz 3             | Piz 3             |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Missile                                                             |
|-----------------------------------------------------------------------------|

  Enemies: 20

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | EMPx-Akula               | P | 16 | 12 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | BP2          |
|-----------------------------------------------------------------------------|
| Switch I(Double Shot I)                                                     |
|-----------------------------------------------------------------------------|
| 3 linked def. and off. to 1 Recon each, 1 linked def. and off. to 1 Recon,  |
| and 2 Sniper                                                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 12 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Switch I(Double Shot I)                                                     |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to 1 Sniper, 1 linked def. and off. to 2 Snipers.    |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 302                                      | 4x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 8 | SE0x-Prognoz             | F | 14 | 12 |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| 3 linked def. and off. to 1 Assault each,                                   |
| 1 linked def. and off. to 2 Snipers and 1 Assault.                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Sniper in Vyzov III                                       | 6x         |
|-----------------------------------------------------------------------------|
| 1020 |  510 |  510 |  680 | 2L | 6 | --                       | P | 16 | 12 |
|-----------------------------------------------------------------------------|
| Ibis            | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II                                                                     |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 other Sniper, 1 linked def. and off. to 1 Recon |
| and 1 Assault, 1 linked def. and off. to 1 Assault, 1 linked def. and off.  |
| to 1 Assault and 2 Snipers, 1 linked def. and off. to 1 Assault and 1 Snip. |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Gunner in BASE MISSILE LC                                 | 4x         |
|-----------------------------------------------------------------------------|
| 2000                      | --     |                          | F | 19 | 12 |
|-----------------------------------------------------------------------------|
| Raketa F3       | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |   3% | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 2 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

-> Raketa F3 |Dmg. 118x4|Ammo Unl.|AP 10x1|Range 6-8|F|MS

Preparations:

 Conversation:

  While at "Ritter's" pub make sure to talk to Nick to gain a 'Grom' bazooka.

  When you are in the British Army Camp talk to Colonel Telford a few times to
  get 'Grille Shechs H (Grille 6 Horn)' Wanzer and a 'Ziege' rifle.

  Both will be gained only if the triggers have been met.

 Simulator: Number 11 is up and will gain you a 'Zhelaine II' Wanzer.

 Wanzer:

  Elsa: Remains | Grille Shechs H | Grille Shechs H | Remains | Remains
        AP I, AP II, AP Charge I, AP Charge II computers

  Zead: LP I computer

  Hermes: LP II computer

  Latona: Grille Shechs H |Zhelaine II | Zhelaine II | Grille Shechs H |Remains
          Ziege | -- | -- | --
	  Weapons II, Weapons V, Weapons VIII, Sniper Skills III computers

 Skills:

  Elsa: MAX AP +1(x3), MAX AP +2, AP Charge +1(x3), AP Charge +2, Speed +1

  Zead: Link Points +2(x4)

  Hermes: Link Points +1(x4), Resist Mv Down, Speed +1

  Latona: RF Level +1(x3), Aim, Snipe
   Equip: Charge I <> Aim, Blast Strike I <> Snipe

  Bosch: Resist BP Down, Resist Mv Down, Feint III, Speed +1
   Equip: remove Move Plus I, Feint II <> Feint III

  Beck: MAX AP +1(x2), AP Charge +1(x2), Resist Mv Down, Resist BP Down,
        Boost II, Anti-Break
   Equip: remove Piercing Missile, remove Move Plus I + II, Anti-Break,
          Boost II, AP Cost: 0

 Links:

  Hermes: Create Defensive 'Link 2' -> Latona
          Create Offensive 'Link 2' -> Bosch

  Zead: Create Defensive 'Link 2' -> Latona, Beck
        Create Offensive 'Link 2' -> Latona Hermes

  Bosch: Remove Defensive 'Link 2' -> Beck
         Create Defensive 'Link 2' -> Latona

 Armor: Anti-Piercing

 Placement:   Latona  |  Elsa   |  Hermes
              Beck    |  Bosch  |  Zead

Walkthrough:

  Let's break the defenses of the Border Fortress. First have Bosch move up
  to the third square of the ramp, from there he is able to shoot at the
  Missile Launcher, which means the launcher is also in sensors range. Attack
  with him, then move the B.A. Missileers towards your PC units and then have
  them also attack the Launchers. Follow up with Beck and if needed Zead, in
  that order. Latona, Hermes and Elsa move in to attack the Sniper at the
  upper end of the ramp. This is also a good opportunity for Latona to try her
  new toy, the Ziege rifle, which is short-ranged but shoots twice.

  On Turn finish up with destroying the Sniper, then move down from the ramp
  and towards the attacking Assault/Recon team. Your Allies attack the Jammer
  with their missiles. Do not bother attacking the Recon with missiles, as he
  is in a link with the Assault, which carries an EMP backpack, which, in turn,
  is configured to give the Antilock ability to the Recon, meaning the first
  two missiles will be wasted. Latona is bestowing the same ability to all
  your units linked to her defensively and you will need it here. While the
  missile units take care of the assault, take your other units in and destroy
  the Recon.

  Now it is Turn 03, finish up the destruction of the first Assault/Recon pair
  and have Beck call in an Air Strike directly on top of the second Base
  Missile Launcher. On this turn also, the second Assault/Recon pair stationed
  directly behind the Launcher will move towards you. These are your next
  targets. Move your own Missileers a bit closer to the landing space for Heli-
  copters to the right of your starting position. Use Bosch for targeting data
  and again attack the Jammer with Missiles, while you take out the Recon with
  normal weapons. You should use Zead always last, when using his him as
  Missileer. If the target has already been destroyed you might have him use
  his Arm MG instead (of course not on highly evasive targets as Recons).

  When the 2nd Recon pair is removed from the battle field attack the Sniper
  and the second Launcher. After the targets are gone move back down and
  intercept the 3rd Recon pair before they reach your allied Missileers. Again
  use the same tactic to destroy them. Beck will from now on stay with the
  Missileers near the helicopter landing pad, while the rest of the team moves
  on to attack the Sniper and Assault guarding another ramp. The final Recon
  pair will also start converging on your units. When the battles have begun
  have the Missileers give backup fire and have Beck call in a supply drop on
  the supply point directly behind the 2nd Missile Launcher. Have Bosch,
  Hermes, Elsa and Latona resupply their ammo there as needed. Then take out
  the final Recon pair.

  After the four resupply have been used up have Beck create another supply
  drop on the helipad, so that the British Missileers can reload their ammo
  if needed. Also have him call in an Air Strike on the third Launcher and
  the Sniper standing at the lower end of the last ramp leading to the command
  center. Charge up the ramp leading to the third Missile Launcher, take out
  the Sniper along the way and then the Launcher.

  We have only 2 Snipers, an Assault and the fourth Launcher left. Regroup
  your attack group and charge up the last ramp. Attack the Lauchner with
  the attack group, while the Beck and the Missileers harass the lower of the
  two Snipers. When finished with these, the remaining enemies should be a
  piece of cake to take out. Long stage finished sucessfully, phew!

Rewards:  11672$  |  60-82 EP  |  --


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
25) Stage 23 - Zaftran Resource Base - Zaftran Republic                [BS-25]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Snow (Turns to Blizzard on Turn 11)
  Time:         Evening (Turns to Night on Turn 11)
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: One

  Allies: 6

|-----------------------------------------------------------------------------|
| B.A. Missileer in Valiant G2                                   | 2x         |
|-----------------------------------------------------------------------------|
| 1600 |  800 |  800 | 1070 | 2L | 3 | --                       | F | 20 | 13 |
|-----------------------------------------------------------------------------|
| --              | --                | Plaver M2         | Plaver M2         |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Missile                                                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| B.A. Assault in Gust 503                                       | 4x         |
|-----------------------------------------------------------------------------|
|  990 |  495 |  495 |  660 | 2L | 8 | --                       | P | 14 | 13 |
|-----------------------------------------------------------------------------|
| Gust 503 MG     | Gust 503 MG       |                   |                   |
|-----------------------------------------------------------------------------|
|   5 | 12% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot                                                                |
|-----------------------------------------------------------------------------|

  Enemies: 18

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Oborona I                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 20 | 13 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Bizon             | Bizon             |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle II(Heavy Strike II), Perfect Missile                                 |
|-----------------------------------------------------------------------------|

-> Bizon |Dmg. 80x4|Ammo 6|AP 10x1|Range 6-8|F|MS

|-----------------------------------------------------------------------------|
| Z.A. Assault in Zhelaine II                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | EMPx-Akula               | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | BP2          |
|-----------------------------------------------------------------------------|
| Speed II(Rapid Fire II)                                                     |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to Glaeser and 1 other Assault.                      |
| 2 linked def. and off. to 1 Recon, 1 Assault and 1 Sniper                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Mechanic in Vonart                                        | 3x         |
|-----------------------------------------------------------------------------|
| 1400 |  700 |  700 |  930 | 2L | 5 | RPx-Voda                 | I | 18 | 13 |
|-----------------------------------------------------------------------------|
| State 18        | State 18          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Minus Shot II, Defend Body                                                  |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to 2 Assault and 1 Sniper                            |
| 2 linked def. and off. to 1 Sniper and 1 Recon.                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 302                                      | 3x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 8 | SE0x-Prognoz             | F | 14 | 13 |
|-----------------------------------------------------------------------------|
| Juri 1          | Juri 1            | --                | --                |
|-----------------------------------------------------------------------------|
|  10 | 15% | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Sniper and 1 Mechanic                           |
| 1 linked def. and off. to 1 Sniper and 2 Assaults.                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Sniper in Vyzov III                                       | 3x         |
|-----------------------------------------------------------------------------|
| 1020 |  510 |  510 |  680 | 2L | 6 | --                       | P | 18 | 13 |
|-----------------------------------------------------------------------------|
| Ibis            | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot                                                                |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Recon and 1 Mechanic                            |
| 1 linked def. and off. to 1 Recon and 2 Assault                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Glaeser in Svinets                                             | 1x         |
|-----------------------------------------------------------------------------|
| 6000                      |    6   |                          | F | 22 | 13 |
|-----------------------------------------------------------------------------|
| Sv-830 CN       | Sv-830 CN         | Sv-830 MS         | Sv-830 MS         |
|-----------------------------------------------------------------------------|
|   2 |   3% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Perfect Missile, Blast Shot II, Anti-Skill, Rush                            |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 2 Assaults                                          |
|-----------------------------------------------------------------------------|

-> Sv-830 CN |Dmg. 250x2|Ammo Unl.|AP 7x1|Range 1-8|I|Cannon
-> Sv-830 MS |Dmg. 340x2|Ammo Unl.|AP 10x1|Range 6-8|F|Missile

Preparations:

 Simulator: Number 07 is indicated.

 Wanzer:

  Elsa: AP VI, AP Charge VI computers

  Latona: AP III, AP V, AP Charge III, AP Charge V computers

  Bosch: LP I computer

  Beck: LP I computer

 Skills:

  Elsa: MAX AP +2(x3), AP Charge +2(x3), Terror Shot II

  Hermes: Speed +1

  Latona: MAX AP +1(x9), AP Charge +1(x9)

  Bosch: Link Points +1(x4), Speed +1(x2)

  Beck: Link Points +1(x4)

 Links:

  Bosch: Create Defensive 'Link 2' -> Beck
         Create Offensive 'Link 2' -> Elsa

  Beck: Create Defensive 'Link 2' -> Elsa
        Create Offensive 'Link 2' -> Zead

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  Finally, it is payback time for all the hardship that Glaeser put the
  Durandal through. After you have placed your units move Elsa's team towards
  the British Allies. The Allies themselves move away from the opponents in
  front of them, with the Assaults forming a 'protective' screen in front of
  the Missileers.

  When both units are combined start taking out the first group of three con-
  sisting of a Sniper, a Recon and a Mechanic. The order suggested is Recon,
  Sniper, Mechanic. Use Missileers on the Recon first, then your units and then
  the allied Assaults. When the destrution of the first three units has been
  accomplished reform and attack the inbound group of five.

  This group comprises of yet another Recon, a Mechanic, a Sniper and two
  Assaults. You know the drill by now, so take them out and repair what you
  can. Have Beck and the two Missileers wait in the lower right corner and move
  to intercept second group of three. Deal with them in the same way as you did
  with the first.

  Beck should now call a supply drop at the location that is a bit right to
  your starting location and on your way to Glaeser. Resupply Elsa, Hermes,
  Bosch and Latona and attack two inbound Missileers. An Air Strike
  encompassing both Glaeser and the two Assaults should now be ordered. After
  the first Air Strike came down Glaeser and the two Assaults as well as the
  remaining Missileers are closing in on your location. A second Air Strike
  should follow. Glaeser is moving in a straight line and to hit him and
  possibly the Assaults (which also move in a straight line) place the marker
  about 4 squares in front of Glaeser and offset to encompass the moving
  Assaults.

  Attack what comes into range first now, but have especially your PC units
  target Glaeser, especially those with Wanzer that have high evasion rates.
  These attack first, as they should be able to avoid many of Glaesers
  attacks. After Glaeser is finished off, the remainder should be no problem
  to kill off anymore and if you did it right all of your allies survived, too.

Rewards:  9916$  |  51-67 EP  | --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
26) Stage 24 - Caracas Highway - Venezuela                             [BS-26]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Morning
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: Three

  Allies: 5 (Pedro; Punch; Isabel; Antonio; Leon)

|-----------------------------------------------------------------------------|
| Leon/Antonio/Isabel/Pedro in Husky S                           | 1x each    |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 12 |
|-----------------------------------------------------------------------------|
| Girino          | Girino            | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 50         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Type 150                                              | 1x         |
|-----------------------------------------------------------------------------|
|  810 |  405 |  405 |  540 | 2L | 7 | --                       | P | 12 | 12 |
|-----------------------------------------------------------------------------|
| --              | Ibis               | --               | --                |
|-----------------------------------------------------------------------------|
|   3 |  3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II, Perfect Shot                                                       |
|-----------------------------------------------------------------------------|

Enemies: 15

|-----------------------------------------------------------------------------|
| Z.A. Assault in Type 67X                                       | 4x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  800 | 2L | 8 | --                       | P | 16 | 12 |
|-----------------------------------------------------------------------------|
| Type 67X MG     | Type 67X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed III(Rapid Fire III)                                                   |
|-----------------------------------------------------------------------------|
| 1 linked off. and def. to 1 Grenadier, 1 Recon and 1 Assault;               |
| 2 linked off. and def. to 1 Grenadier and 1 Mechanic;                       |
| 1 unlinked                                                                  |
|-----------------------------------------------------------------------------|

-> Type 67X MG |Dmg. 21x10|Ammo 50|AP 5x2|Range 1-4|P

|-----------------------------------------------------------------------------|
| Z.A. Mechanic in Vonart                                        | 2x         |
|-----------------------------------------------------------------------------|
| 1400 |  700 |  700 |  930 | 2L | 5 | RPx-Granata              | F | 18 | 12 |
|-----------------------------------------------------------------------------|
| State 18        | State 18          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Feint III                                                                   |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to Vavilov, 1 Recon and 1 Jammer                     |
| 1 linked def. and off. to 1 Jammer, 1 Assault and 1 Grenadier               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 302                                      | 2x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 8 | SE0x-Prognoz             | P | 14 | 12 |
|-----------------------------------------------------------------------------|
| Juri 1          | Juri 1            | --                | --                |
|-----------------------------------------------------------------------------|
|   9 | 15% | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to Vavilov, 1 Mechanic and 1 Jammer                  |
| 1 unlinked                                                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Jammer in Vyzov III                                       | 2x         |
|-----------------------------------------------------------------------------|
| 1020 |  510 |  510 |  680 | 2L | 6 | EMPx-Skat                | I | 15 | 13 |
|-----------------------------------------------------------------------------|
| Almaz           | Almaz             | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Revenge II                                                                  |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to Vavilov, 1 Recon and 1 Mechanic                   |
| 1 linked def. and off. to 1 Mechanic,1 Recon and 1 Assault                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Grenadier in Oborona I                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 24 | 11 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Skua G            | Skua G            |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle III                                                                  |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to 2 Assault                                         |
| 1 linked def. and off. to 1 Mechanic,1 Jammer and 1 Assault                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Oborona I                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 19 | 12 |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | Skull             | Skull             |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Piercing Missile                                                            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Vavilov in Vyzov III Rog                                       | 1x         |
|-----------------------------------------------------------------------------|
| 1500 |  750 |  750 | 1000 | 2L | 6 | EMPx-Akula II            | I | 14 | 12 |
|-----------------------------------------------------------------------------|
| Ogon G          | Ogon G            | --                | --                |
|-----------------------------------------------------------------------------|
|   3 | 21% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Blast Strike II; Last Stand; Revenge: Body; Double Punch II(Double Strike   |
| II)                                                                         |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 1 Recon, 1 Mechanic and 1 Jammer                    |
|-----------------------------------------------------------------------------|


Preparations:

 Simulator: Number 11 is now available

 Wanzer:

  Darril: Zora B2 | Zenith RV |Avnir 2 | Zenith RV | BP-S08
          Blackstone (eq.) | Remains | -- | --

  Renges: Zora B2 | Vyzov IV Rog | Vyzov IV Rog | Vyzov IV Rog | Remains
          Winee RR | -- | -- | --

  Chaeffer: Zenith RV | U-Recson | Zenith RV | Zora B2 | RP3G-200VS
            Grave S-II | Leostun B | -- | -- | Assault Skills I Computer

  Luis: Zora B2 | U-Recson | U-Recson | Zora B2 | TB-144EX
        Grave S-II | Girino | -- | -- | AP I + AP III + AP Charge I Computers

  Ines: Zora B2 | Remains | Blizzaia L2 | Zora B2 | Remains
        Remains | Ogon F | Remains | --

  Thammond: Zora B2 | U-Recson | U-Recson | Zora B2 | TB-144EX
            Grave S-II | Grave S-II | -- | --

 Skills:

  Darril: Skill Slots +2, Feint III, Block DMG 50, Anti Break
   Equip: Block DMG 30 <> Block DMG 50

  Renges: Chain Plus I

  Chaeffer: Switch I (Double Shot I)
   Equip: Fix DMG 30 <> Fix DMG 50; Zoom I <> Switch I (Double Shot I)

  Luis: Rank 6, MG Level +1, SG Level +1, AP Charge +1

  Thammond: MG Level +1, MAX AP +2, AP Charge +2, Speed III (Rapid Fire III)
   Equip: Speed II (Rapid Fire II) <> Speed III (Rapid Fire III)

 Armor: Anti-Piercing

 Placement: As game suggests

Walkthrough:

  It's Vavilov again and he does not want to trouble the Colonel with
  deserters. Well, the deserters are going to trouble him. To do this move
  Darril, Chaeffer and Renges to engage the lone Assault on the right side,
  but position them to the left of it, so that they can make their way to
  support their allies. You shouldn't bother with this Assault too much and
  rather let it come towards you while you move to help your friends, don't
  stay and destroy it, there are more important targets.

  Meanwhile take the three Guerrilas closest to the small forest with the
  Grenadier in it and move them toward it, so that they can engage and destroy
  the Grenadier. The remaining units move straight up to the construction site
  while Ines is giving covering fire with her Rockets.

  As the enemies are closely packed here things could turn ugly pretty fast,
  therefore concentrate your efforts mainly on the Recons and the Grenadiers,
  then the Jammers and Mechanic and only lastly on the Missileers.

  Move Darrils team to support the rest in destroying the units in front of
  the entrance to the construction yard and remove any enemies there. After
  the destruction of the opposing units has been assured storm the entrance
  to the yard in force. There again first take out any Recons and Grenadiers
  that are left, then the Mechanics, etc.

  By this time Vavilov and his supporting units might have started to move in
  on you, too. As always, since Vavilov is a pure melee unit attack him mainly
  with ranged attacks. After you have destroyed all the units in the lower
  yard (along with Vavilov) regroup and move in on any remaining units. Most
  probably this will be the Missileers and maybe one Assault.

Rewards:  11178$  |  32-92 EP  | --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
26) Stage 25 - Caracas City - Venezuela                                [BS-27]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
                Elmo's tank must survive

  Pilots Available: All
  Drop Zones: Two

  Allies: 6 (Pedro; Punch; Isabel; Antonio; Leon; Elmo)

|-----------------------------------------------------------------------------|
| Leon/Antonio/Isabel/Pedro in Husky S                           | 1x each    |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  700 | 2L | 7 | --                       | P | 12 | 12 |
|-----------------------------------------------------------------------------|
| Girino          | Girino            | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot, Speed II(Rapid Fire II), Auto Machine I, Block DMG 50         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Punch in Type 150                                              | 1x         |
|-----------------------------------------------------------------------------|
|  810 |  405 |  405 |  540 | 2L | 7 | --                       | P | 12 | 12 |
|-----------------------------------------------------------------------------|
| --              | Ibis               | --               | --                |
|-----------------------------------------------------------------------------|
|   3 |  3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II, Perfect Shot                                                       |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Elmo in V8 Samson III                                          | 1x         |
|-----------------------------------------------------------------------------|
| 3800                      |   4(?) |                          | P | 13 | 13 |
|-----------------------------------------------------------------------------|
| V8-SM III CN    | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  3%  | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 0 | 3 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

Enemies: 14

|-----------------------------------------------------------------------------|
| Z.A. Assault in Type 67X                                       | 4x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  800 | 2L | 8 | --                       | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Type 67X MG     | Type 67X MG       | --                | --                |
|-----------------------------------------------------------------------------|
|   7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Switch I (Double Shot I)                                                    |
|-----------------------------------------------------------------------------|
| 4 linked off. and def. to 1 Assault and 1 Recon                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Mechanic in Vonart                                        | 3x         |
|-----------------------------------------------------------------------------|
| 1400 |  700 |  700 |  930 | 2L | 5 | RPx-Granata              | F | 18 | 13 |
|-----------------------------------------------------------------------------|
| State 18        | State 18          | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body; Full Defense                                                   |
|-----------------------------------------------------------------------------|
| 1 linked def. and off. to Ivanova and 2 Missileers                          |
| 1 linked def. and off. to 1 Recon                                           |
| 1 unlinked                                                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Recon in Zaigaut 302                                      | 4x         |
|-----------------------------------------------------------------------------|
| 1000 |  500 |  500 |  670 | 2L | 8 | SE0x-Prognoz             | P | 14 | 13 |
|-----------------------------------------------------------------------------|
| Juri 1          | Juri 1            | --                | --                |
|-----------------------------------------------------------------------------|
|  10 | 15% | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 2 Assault                                         |
| 1 linked def. and off. to 1 Mechanic                                        |
| 1 linked def. and off. to Ivanova and 2 Missileers                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Z.A. Missileer in Zhuk I-B                                     | 2x         |
|-----------------------------------------------------------------------------|
| 6000                      |   4    |                          | F | 18 |  3 |
|-----------------------------------------------------------------------------|
| Zhuk I-B MG     | Zhuk I-B CN       | Zhuk I-B MS       | Zhuk I-B MS       |
|-----------------------------------------------------------------------------|
|   6 |  6%  | 3 | 0 | 3 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Panic Shot III; Minus Shot III                                              |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Missileer, 1 Mechanic and Ivanova               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Ivanova in Zhuk II                                             | 1x         |
|-----------------------------------------------------------------------------|
| 6000                      |   4    |                          | F | 24 | 13 |
|-----------------------------------------------------------------------------|
| Zhuk II MG      | Zhuk II CN        | Zhuk II MS        | Zhuk II MS        |
|-----------------------------------------------------------------------------|
|   7 | 12%  | 3 | 0 | 2 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Full Defense, Anti-Skill, Anti-Break, Speed III (Rapid Fire III), Blast     |
| Shot II, Perfect Missile                                                    |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Mechanic and 2 Missileers                         |
|-----------------------------------------------------------------------------|

Preparations:

 Wanzer:

  Darril: AP I and AP Charge I Computers

  Renges: Skill Slots I Computer

  Chaeffer: Skill Slots I and Skill Slots III Computers

  Ines: Skill Slots III Computer

 Skills:

  Darril: AP +1 (x3); AP Charge +1 (x3)

  Renges: Skill Slots +1 (x8)
   Equip: Zoom III; Chain Plus I

  Chaeffer: Skill Slots +1 (x8); Skill Slots +4 (x3); Anti-Break
   Equip: Anti-Break; Block DMG 50

  Luis: AP +1; AP Charge +1 (x2); Skill Slots +2 (X2); Speed II(Rapid Fire II)
   Equip: Speed II(Rapid Fire II); Revenge II; Fix DMG 300; Last Stand

  Ines: GR Level+1; Anti-Break; Skill Slots +4 (x4); Boost III;
   Equip: Anti-Break; Boost III; Move +1 I; Move +1 II; Full Defense

  Thammond: Skill Slots +4; Full Defense; Speed +1; Evasion +3% (x2)
   Equip: Full Defense

 Armor: Anti-Piercing

 Placement: Ines   Darril     Luis        |   Pedro  Isabel
               Renges  Chaeffer Thammonds |   Punch  Antonio  Leon

Walkthrough:

  As the State Army decides that staying alive is more important than to get
  caught up in a conflict in which the sides are not clearly to make out you
  won't have to fight them. But Ivanova is back with a bigger and badder
  version of the Zhuk I, the Zhuk II and the very annoying skill Anti-Break.

  Well, let's get to business gentlemen. Elmo thinks it is a good idea to
  charge at fully armed Wanzer in a tank, we don't, that is why Darril's team
  runs in front of him and guards him, even blocks Elmo's path of movement if
  possible. We wouldn't want him to run too far ahead. As all Zhuk in this
  stage are armed with very deadly missiles, it should be a priority to take
  out any Recons you see first and foremost. Have Chaeffer repair any damage
  that Elmo receives before damage to your Wanzer. Also, as in the last stages
  Ines' Minotaur Arm will help soften up the enemies with its rockets.

  While Darrils team is fighting to defend Elmo on the bridge move your Allies
  toward that same bridge at flank speed. Let the enemies trail them and only
  fire if the opportunity presents itself (e.g. they are in Range even though
  you have used your full movement range). That way you can bring more fire-
  power to bear on them and this will have them destroyed more quickly.

  After the bridge is cleared and the Mechanic and Recon down the street from
  the bridge are destroyed move your main characters up towards Ivanovas
  position, while the allies fight a delaying battle with any remaining
  opponents.

  Gather your units in front of the destroyed section of trees, preferably out
  of range of the enemy missiles. At this point you should only have a lone
  Mechanic and the three Zhuk's left. When ready move onto the plaza and
  attack the Zhuk I-B that hid behind the trees. After his destruction move on
  and target the Mechanic. When he is gone it is Ivanova's turn to be the
  focus of our weapons attention. There is now only one Zhuk I-B left and he
  should not be hard to destroy, not nearly as hard as Ivanova the 'Anti-Break
  Master'.

Rewards:  12734$  |  42-145 EP  | --

******************************************************************************
??. Walkthrough for Durandal Simulator Stages                          [DS-IN]
******************************************************************************

Here all of the Durandal's Simulator Missions will be discussed. The basic
layout is the same as the one used for the normal Battle Stages.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Durandal Simulator 01 - Jutland Map                                [DS-01]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destory all enemy units
  Available on: Stage 01

  Pilots available: Depends on when played
  Drop Zones: Two

  Allies: None

  Enemies: 4

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 10 | 1  |
|-----------------------------------------------------------------------------|
| Zima            | Zima              | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Zima|Dmg. 6x10|Ammo 40|AP 3x2|Range 3|Impact|Type SG

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | - | 10 | 1  |
|-----------------------------------------------------------------------------|
| Vesna           | Vesna             | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Vesna|Dmg. 6x10|Ammo 40|AP 4x2|Range 4|Piercing|Type MG

Preparations:

  No special preparations needed.

Walkthrough:

  The enemies here are placed in two widely dispersed groups of two. Each group
  has one assault type with a MG and a SG. As dropzone I recommend using the
  large drop-zone. Move in on the first group to the right and use some of the
  tactics described in the walkthrough for the normal stages up to that point.

  As the weapons the enemies use are very low powered examples of their kind
  they do not do a lot of damage. All in all they should only cause trouble if
  you are daring enough to do this simulator battle with only one unit (press
  'Start' to start the battle with any units you placed until then) as soon as
  this battle is available.

Rewards:  505$  |  ca. 4-8 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Durandal Simulator 02 - German Base Map                             [DS-02]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Evening (turns to Night on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 04

  Pilots available: Depends on when played
  Drop Zones: Three

  Allies: None

  Enemies: 8

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 10 | 2  |
|-----------------------------------------------------------------------------|
| Zima            | Zima              | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 4x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | P | 10 | 2  |
|-----------------------------------------------------------------------------|
| Raptor          | Raptor            | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Jammer)                               | 2x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 10 | 2  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Ves | Dmg. 60x1 | Am. Unl. | AP 1x1 | Range 1

Preparations:

  No special preparations needed, although as this Simulator is available the
  same time that you are able to buy Wanzer equipment for the first time I
  would suggest that you first outfit your unit, use EP you gained in Stage 01
  and that you do something with the link points you can finally use.

Walkthrough:

  I'd recommend using the central Drop Zone, instead of one of the two three
  space drops zones in both ends of the map.

  Go for the ones on the right first, after their destruction go and mess up
  the other four. As they are underpowered when compared to your units (both
  in Wanzers and in the Skills/Link department) they should not give you any
  real trouble.

  Enjoy!

Rewards:  945$  |  ca. 6-24 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Durandal Simulator 03 - Polish Resource Base                        [DS-03]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units.
  Available on: Stage 06

  Pilots available: Depends on when played
  Drop Zones: One

  Allies: None

  Enemies: 11

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Jammer)                               | 3x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 10 | 4  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 4x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 10 | 3  |
|-----------------------------------------------------------------------------|
| Vek             | Grave             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

-> Vek |Dmg. 8x10|Ammo 40|AP 3x2|Range 1-3|SG|Impact

|-----------------------------------------------------------------------------|
| Autopilot in Vyzov I (Missileer)                               | 2x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | F | 13 | 3  |
|-----------------------------------------------------------------------------|
| --              | Zima              | Donkey            | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Vyzov I (Sniper)                                  | 2x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | I | 18 | 4  |
|-----------------------------------------------------------------------------|
| --              | Pfahl             | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|

Preparations:

  Equip Bosch with the skills he has already learned when he joined you. As
  this battle is meant to get both more EP for the other characters and some
  EP for Bosch he will not have any to spend yet.

  Other than that no special preparations are necessary. Since you will en-
  counter all three damage types in an equal amount no special armor suggestion
  is given.

Walkthrough:

  Welcome back to friendly Poland, well, maybe not so friendly on Resource
  Bases.

  There are three groups of enemies. Two consisting of a Jammer(melee), 2
  Assault and a Missileer each and one consisting of two snipers (with BZ's)
  and a Jammer.

  First move to the left from the starting position and then towards the first
  of the missileer groups (directly opposite from the sniper group on the mini
  map which you open with Select). While charging at the Missileer take a few
  linked pot shots at the Jammer and the Assault's, while Latona, as always,
  employs her EMP freely. Destroy the Missileer first.

  By now, the sniper group should have started moving towards your position. If
  you have taken out the Missileer already, move in a manner to meet the sniper
  group while laying waste to the late Missileers bodyguards. As the snipers
  with their Bazookas are the greatest threat right now, focus on them, but
  destroy any Assault's or Jammer's if the possibility presents itself.

  Try to have Bosch meet the sniper group first, as he will be hard to hit for
  their low accuracy weapons, with his high evade and the nighttime conditions.
  If you use your links and Wanzers abilities advantageous they should pose no
  problem.

  Now that the first two groups are destroyed, regroup and heal. The third
  group should have started advancing towards your position, anyways. Wait a
  bit for them to come into range, then charge them, with the Missileer being
  the primary target again. They should not pose any problem to take out by now
  , should they? ;)

Rewards:  1861$  |  ca. 20-30 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) Durandal Simulator 04 - Blauer Nebel Base                           [DS-04]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night (Turns to Morning on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 10

  Pilots available: Depends on when played
  Drop Zones: One

  Allies: 2

|-----------------------------------------------------------------------------|
| Gunner in BASE GRENADE LC                                      | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   -    |                          | I | 16 |  5 |
|-----------------------------------------------------------------------------|
| Granate B01     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0%  | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|

  Enemies: 14

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Assault)                              | 5x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | I | 13 | 5  |
|-----------------------------------------------------------------------------|
| Kirishima 51    | Kirishima 51      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 4 linked off. and def. to 1 Assault. 1 linked off. and def. to 1 Sniper     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine I (Recon)                                | 1x         |
|-----------------------------------------------------------------------------|
|  350 |  175 |  175 |  230 | 2L | 4 | --                       | P | 14 | 5  |
|-----------------------------------------------------------------------------|
| Grave           | Grave             | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. and def. with 1 Sniper.                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Vyzov I (Missileer)                               | 2x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | F | 13 | 5  |
|-----------------------------------------------------------------------------|
| Volna           | --                | Donkey            | Donkey            |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Vyzov I (Sniper)                                  | 1x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | I | 18 | 5  |
|-----------------------------------------------------------------------------|
| --              | Pfahl             | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. and def. with 1 Assault.                                        |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zigle S (Jammer)                                  | 2x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | JP2-Plover               | P | 10 | 5  |
|-----------------------------------------------------------------------------|
| Heavy Pile      | Heavy Pile        | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. to 1 Jammer and def. to Jammer and 2 Assault.                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zigle S (Assault)                                 | 2x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | JP2-Plover               | I | 10 | 5  |
|-----------------------------------------------------------------------------|
| Gale SG         | Gale SG           | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 1 Assault and 1 Jammer.                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zigle S (Sniper)                                  | 1x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | JP2-Plover               | I | 18 | 5  |
|-----------------------------------------------------------------------------|
| --              | Pfahl             | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6% | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Linked off. and def. to 2 Assault.                                          |
|-----------------------------------------------------------------------------|

Preparations:

  Buy new Wanzers as indicated in the Stage 10 Preparations section.

  Anti-Impact Armor

Walkthrough:

  From your starting position inside the castle run to the left, then down
  the slope and engage the Russian made Wanzers, that are in front of the
  castle. The Missileers are your main target, then the Sniper, after this it
  is your choice. The Recon is not as dangerous in this stage, as it is bunced
  up with the Missileers and therefore ineffective.

  By the time you have finished the Russians, the German made Wanzer should
  have infiltrated the castle, with the two Jammers running towards your
  position and the Sniper and the Assaults engaging the upper Grenade Launcher.

  This enables you to take on those units in small packages, which are easily
  handled. The Sniper should again be your priority.

  All in all, as the enemy Wanzers are mostly weak, this simulator battle
  should be no problem.

Rewards:  2597$  |  ca. 18-21 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
e) Durandal Simulator 05 - Wassau                                      [DS-05]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night (Turns to Morning on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 15

  Pilots available: Depends on when played
  Drop Zones: Four (2 in the north, 2 in the south 4 squares each)

  Allies: none

  Enemies: 12

|-----------------------------------------------------------------------------|
| Autopilot in Type 67 (Assault)                                 | 4x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 6 | --                       | P | 12 | 6  |
|-----------------------------------------------------------------------------|
| Type 67 MG      | Type 67 MG        | --                | --                |
|-----------------------------------------------------------------------------|
|   3 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked off. and def. to 1 other Assault                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zigle S (Recon)                                   | 2x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | SE4DS-Lynx               | I | 10 | 7  |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked off. and def. to other Recon.                                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Igel 1 (Sniper)                                   | 4x         |
|-----------------------------------------------------------------------------|
|  520 |  260 |  260 |  350 | 2L | 4 | JP2-Plover               | P | 14 | 7  |
|-----------------------------------------------------------------------------|
| --              | IGUCHI Type 5     | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| 2 are linked off. and def. to each other.                                   |
| 2 are linked off. and def. to 1 Missileer.                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zeder (Missileer)                                 | 2x         |
|-----------------------------------------------------------------------------|
|  880 |  480 |  480 |  640 | 2L | 3 | TB-40                    | F | 17 | 7  |
|-----------------------------------------------------------------------------|
| Kirishima 51    | --                | MGR-1B            | MGR-1B            |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Both linked off. and def. to 1 Sniper each.                                 |
|-----------------------------------------------------------------------------|

Preparations:

 Wanzer: Get new Wanzers as indicated in the Stage 15 Walkthrough.

 Armor: Anti-Piercing

 Placement: Use the two nothern Dropzones as deployment zone.

Walkthrough:

  The first thing to do is to go after the two Assault in the Type 67 Wanzers,
  that wait down the road. Do so.

  The second group of Assaults and one of the Recons will now start to close
  in, deal with them as with the first.

  Now take Elsa and Latona and go after the second Recon, with Elsa in front
  and Latona behind to use her EMP to disable the Recons BP. The rest of the
  team waits at the street mound for the first snipers to appear.

  Take out the first sniper and go after the first of the Missileers, while
  Elsa and Latona, after having destroyed their recon, will join up with the
  team again.

  Now take care of the rest of the enemy Wanzer remaining and you are done.
  As these enemies are pitifully weak, they pose not much of a problem, but
  repair anyways.

Rewards:  2830$  |  ca. 9-14 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
f) Durandal Simulator 06 - Iberian Megafloat Base Map                  [DS-06]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 17

  Pilots available: Depends on when played
  Drop Zones:   One

  Allies: None

  Enemies: 10

|-----------------------------------------------------------------------------|
| Autopilot in Zeder H2 (Missileer/Phesant III arms)              | 6x        |
|-----------------------------------------------------------------------------|
| 1100 |  850 |  850 |  730 | 2L | 3 | EMP22-Blei               | F | 18 | 9  |
|-----------------------------------------------------------------------------|
| --              | --                | Phesant MS        | Phesant MS        |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 2 Snipers.                                        |
| 4 linked def. and off. to 1 other Missileer and 1 Sniper.                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zora (Sniper)                                     | 4x         |
|-----------------------------------------------------------------------------|
|  980 |  490 |  490 |  570 | 2L | 7 | EMP22-Blei               | I | 18 | 9  |
|-----------------------------------------------------------------------------|
| Gnautz          | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 2 | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 1 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 1 Missileer.                                   |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Impact or Anti-Fire (I suggest the first)

Walkthrough:

  This is a very simple level. Just form up your units, choose a direction,
  storm up a ramp, destroy the first enemies there and from there annihilate
  them in any fashion you please. The enemies will also come at you in small
  packages which does enable this phenomal easy tactic.

Rewards:  5820$  |  10-18 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
g) Durandal Simulator 07 - Zaftran Border Fortress Map                 [DS-07]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Blizzard
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 23

  Pilots available: Depends on when played
  Drop Zones:   Two (One in front of the base, one in between the enemies)

  Allies: None

  Enemies: 10

|-----------------------------------------------------------------------------|
| SP in Zaigaut 30 (Jammer)                                      | 5x         |
|-----------------------------------------------------------------------------|
|  850 |  425 |  425 |  570 | 2L | 7 | --                       | I | 10 | 13 |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | F-5 Hand Rod      | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I), Fire Strike                                |
|-----------------------------------------------------------------------------|
| 1 linked off. and def. to 1 Assault and 1 Sniper.                           |
| 4 linked off. and def. to 1 Jammer and 1 Sniper.                            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Zhelaine II (Assault)                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 12% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Switch I(Double Shot I)                                                     |
|-----------------------------------------------------------------------------|
| 4 linked off. and def. to 1 Assault and 1 Sniper.                           |
| 1 linked off. and def. to 1 Jammer and 1 Sniper.                            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Vyzov II (Sniper)                                        | 3x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 7 | --                       | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Ibis            | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Terror Shot I                                                               |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 2 Assault.                                        |
| 1 linked def. and off. to 1 Assault and 1 Jammer.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Valiant F (Grenadier/Valiant Arms and Legs)              | 4x         |
|-----------------------------------------------------------------------------|
|  680 |  200 |  200 |  270 | 2L | 2 | --                       | F | 24 | 12 |
|-----------------------------------------------------------------------------|
| Almaz           | Almaz             | Wildgoose         | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 2 Assault, 2 are unlinked.                        |
|-----------------------------------------------------------------------------|

Preparations:

 Armor: Anti-Piercing.

 Placement: Use Dropzone in between the enemies.

Walkthrough:

  This Simulator mission is pretty straight forward and can get to be hard, if
  you are not careful.

  Your first objective are the three Grenadiers you can reach right after
  placement. Have Latona snipe the upper one, and attack the others with all
  you've got until either their left arm or body is destroyed, whichever comes
  first. The Grenadier that is further away will be greeted by an Air Strike,
  which hopefully does destroy at least his left arm.

  With your two missile bearing units block off the L-junction, with Latona in
  the back to give fire support, while Hermes, Elsa and Bosch take out the
  Sniper and the Jammer in the back of your unit. After that move to assist the
  blockers. Try to draw the enemies that Elsa and team is fighting towards the
  rest of your unit.

  If enough enemies have amassed in front of the blockers use a second
  Air Strike which should damage them heavily, if not destroy a few, if you've
  distributed the damage towards them evenly.

  Mop up what remains of the enemies there and move on. When in range have one
  of your missile units attack the Sniper in the group that is guarding the
  back ramp to lure this unit towards you. They shouldn't pose any problem.

Rewards:  6235$  |  16-24 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
h) Durandal Simulator 08 - Zaftran Resource Base                       [DS-08]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Snow (turns to Blizzard on Turn 11)
  Time:         Evening (turns to Night on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 26

  Pilots available: All
  Drop Zones:   Two (One near the tracks, one further back at the buildings)

  Allies: None

  Enemies: 15

|-----------------------------------------------------------------------------|
| AP in Gust 503A (Jammer)                                       | 3x         |
|-----------------------------------------------------------------------------|
| 1200 |  600 |  600 |  800 | 2L | 8 | EMP3C-Priere             | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Gust 503A MG    | Gust 503A MG      | --                | --                |
|-----------------------------------------------------------------------------|
|   7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Speed II (Rapid Fire II); Barrage                                           |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to other 2 Jammers                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Zhelanine II (Sniper)                                    | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 18 | 13 |
|-----------------------------------------------------------------------------|
| --              | Ibis              | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Perfect Shot; Blast Shot I                                                  |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 1 Sniper and 2 Assault                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Zhelaine II (Assault)                                    | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | P | 16 | 13 |
|-----------------------------------------------------------------------------|
| Mostro 24       | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   7 | 15% | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Switch I(Double Shot I)                                                     |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 3 other Assault                             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Valiant G (Jammer)                                       | 4x         |
|-----------------------------------------------------------------------------|
| 1100 |  620 |  620 |  840 | 2L | 3 | JP33-Drossel             | I | 16 | 13 |
|-----------------------------------------------------------------------------|
| Firewall        | Crusader          | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Shield Bash II; Tackle II (Heavy Strike II); Blast Strike I                 |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to one Jammer and one Grenadier                   |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Valiant F (Grenadier)                                    | 2x         |
|-----------------------------------------------------------------------------|
|  680 |  340 |  340 |  270 | 2L | 2 | --                       | F | 25 | 12 |
|-----------------------------------------------------------------------------|
| --              | Girinio           | Duga              | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 3 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Panic Shot II                                                               |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 2 Assault                                      |
|-----------------------------------------------------------------------------|

Preparations:

 Placement: Use Dropzone at the tracks (suggested by game)

Walkthrough:

  This will be a fairly easy simulator mission. Then enemies here aren't too
  hard to beat and if only because some of them are behaving stupidly.

  Okay, let's get down to business. From your starting point move your units
  down towards the Grenadier that is guarded by the two Jammers with Jetpacks.
  Try to position some of your units on the traincars as there the Jammers
  won't be able to attack you. Also, while moving there, have Beck call in an
  Airstrike on the large group of 4 Assault and 2 Sniper units to the right
  of the group you are attacking right now.

  It would be best to use Latona to take out the Grenadier with her Snipe
  skill, as the Valiant F (as well as the Jammers Valiant G) have a negative
  evasion score, making any Snipe attempt 100% successful. Unluckily the
  Jammers are carrying the Firewall Shield, foiling any attempts to Snipe them
  until either their AP are spent for the round or until their Left Arm has
  been removed. But these Jammers shouldn't be your main priority right now
  anyways.

  Right after destroying the first Grenadier you should deal mainly with the
  advancing Assaults and Snipers and attack the Jammers only when you would
  be unable to attack your new targets or if they are still too active. If
  possible try to stay on the traincars and lure your victims to you as you
  will then gain a small height advantage and a bit of cover on certain
  angles.

  Meanwhile the three Gust 503A Jammers will happily run past the field of
  battle and make their way to check out the back of the large storage
  building, but they will be back later. For now make sure you deal with all
  assaults, snipers and Jammers in your vicinity. When you have eliminated
  those targets change your focus to the second Grenadier group. At this point
  it would also be prudent to call in a Resupply through Beck, as especially
  Elsa and Bosch should be almost out of ammo.

  The destruction of the second Grenadier group will be the sign for you to
  attack the curious Jammers which, by now, should have returned to your side
  of the storage building with your names on their bullets. Now they will home
  in and some will use their EMP on you, though mostly to cut links (which
  should be healed) or to disable backpacks and such. With Beck and Zead at
  the back hailing them with missile and the rest of the team at the front it
  shouldn't be much of a problem of dealing with those Wanzer. Congratulations
  on another successful training session.

Rewards:  6616$  |  12-18 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
i) Durandal Simulator 09 - Somewhere on the Road, Venezuela Map        [DS-09]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 05

  Pilots available: Depends on when played
  Drop Zones:   One

  Allies: None

  Enemies: 13

|-----------------------------------------------------------------------------|
| Autopilot in Quint (Assault)                                   | 8x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | P | 10 | 3  |
|-----------------------------------------------------------------------------|
| Vesna           | Vesna             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 3 each linked offensively with one of the Jammers on either side            |
| 2 linked offensively with Sniper and other Assault                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Quint (Sniper)                                    | 1x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | P | 11 | 5  |
|-----------------------------------------------------------------------------|
| --              | Rzhanka           | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Linked offensively with 2 Assault behind him                                |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Quint (Jammer)                                    | 2x         |
|-----------------------------------------------------------------------------|
|  540 |  270 |  270 |  360 | 2L | 6 | --                       | I | 10 | 3  |
|-----------------------------------------------------------------------------|
| Ves             | Ves               | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked offensively with three assault types behind him                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Valiant (Missileer)                               | 1x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 2 | --                       | I | 13 | 4  |
|-----------------------------------------------------------------------------|
| --              | F-6 Hand Rod      | --                | Donkey            |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|


Preparation:

  See Durandal Simulator 03. Other than those mentioned there no special pre-
  paration is needed.

Walkthrough:

  You should remember this map, it is the same that Darril's team had to fight
  on for the first time. As you can see your starting position is directly on
  the bridge, with two groups of one Jammer and 3 Assault to either side of the
  bridge and the remaining enemies on the far end of the river.

  The first thing you should do is move off the bridge, and turn your attention
  towards one of the groups on either side. Have Elsa use her links to Latona
  and Hermes to take down the enemies quickly. Bosch can join in on the attacks
  too, as well as Zead with his missiles.

  After a few turns, the second group on the other side will move towards the
  bridge to cross it. That could be bad, so take Bosch and place him one to
  two squares onto the bridge, so that the enemies can not get past him. Why
  Bosch? He has the highest evasion, and if you equipped his "Feint I" skill
  he will evade even better. The enemies will have a hard time hitting him,
  but should he be damaged severly pull Hermes out of the battle to heal him.

  Place Zead on the street directly behind Bosch, too, so that he is able to
  give supporting fire with his missiles. When Elsa, Latona and Hermes are
  finished with the first group of enemies, move Elsa on the square behind
  Bosch an have her join in on the fun. Latona should use her EMP, while
  Hermes repairs and Zead supports. Through this you can take the enemies
  of the second group down one by one.

  Now, that the two groups on both sides of the bridge have been dealt with
  it is time to reward the remaining opponents for their patience.... with
  lead.

  Naturally the Missileers are the most dangerous threat here, especially since
  Zead should be out of missiles by now, or at least almost. So make haste to
  get up close to them and destroy them. The two Assault types and the Sniper
  are bound to block your way, too. Take a few shots at the Assault and the
  Sniper as long as the Missileers are outside of weapon range. Hermes repairs
  the whole time. You can use Bosch and Zead to attack the Sniper. If Zead has
  run out of missiles by now, use his melee weapon. Mop up the Sniper and the
  Assault after the Missileer are destroyed to finish this stage.

Rewards:  2879$ |  ca. 15-32 EP  |  "Galbados" Rocket Launcher

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
j) Durandal Simulator 10 - Cumana Port Map                             [DS-10]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units
  Available on: Stage 16

  Pilots available: Depends on when played
  Drop Zones:   Two (One on roof, one at upper edge of map behind building)

  Allies: None

  Enemies: 18

|-----------------------------------------------------------------------------|
| Autopilot in Type 65X (Assault/Type 67 arms and legs)          | 12x        |
|-----------------------------------------------------------------------------|
|  800 |  200 |  200 |  270 | 2L | 6 | --                       | P | 16 | 8  |
|-----------------------------------------------------------------------------|
| Type 67 MG      | Type 67 MG        | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked off. to 1 Sniper and 1 other Assault.                        |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Type 65X (Sniper/Hornet arms/Type 67 legs)        | 6x         |
|-----------------------------------------------------------------------------|
|  800 |  410 |  410 |  270 | 2L | 6 | --                       | F | 18 | 9  |
|-----------------------------------------------------------------------------|
| --              | Rzhanka           | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom I                                                                      |
|-----------------------------------------------------------------------------|
| Each linked off. to 2 Assault                                               |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Piercing

Walkthrough:

  As Dropzone use the second one behind the building at the edge of the map.
  From there move right and attack and destroy/disable one Assault after the
  other. They will come to you freely. As soon as Snipers get in range though
  change focus on them, until destroy/disable. Nothing more to say.

Rewards:  8706$  |  10-18 EP  |  'Vampire Arms'

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
k) Durandal Simulator 11 - Caracas City Map                            [DS-11]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 22

  Pilots available: Depends on when played
  Drop Zones:   Two (One on southern bridge, on behind a building in the north)

  Allies: None

  Enemies: 16

|-----------------------------------------------------------------------------|
| AP in Oborona II (Grenadier)                                   | 2x         |
|-----------------------------------------------------------------------------|
| 1600 |  800 |  800 | 1070 | 2L | 4 | JP2-Plover               | F | 24 | 11 |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | Wildgoose         | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle II(Heavy Strike II)                                                  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Vyzov II (Sniper)                                        | 4x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 |JP33-Drossel              | P | 16 | 12 |
|-----------------------------------------------------------------------------|
| IGUCHI Type 502 | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 0 | 0 | 3 | 2 | 3 | 0 | 0 | 0 | 3 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Blast Shot II, Terror Shot II                                               |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to one other Sniper.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Vyzov II (Sniper)                                        | 4x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 4 |JP33-Drossel              | I | 16 | 12 |
|-----------------------------------------------------------------------------|
| --              | Be-11             | --                | --                |
|-----------------------------------------------------------------------------|
|   5 |  6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Blast Shot II, Panic Shot II                                                |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to one other Sniper.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Zhelaine II (Mechanic)                                   | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | RP2-Prelude              | I | 15 | 11 |
|-----------------------------------------------------------------------------|
| Almaz           | Almaz             | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Revenge II, Double Punch I(Double Strike I)                                 |
|-----------------------------------------------------------------------------|

-> Almaz |Dmg. 120x1|Ammo Unl.|AP 1x1|Range 1-1|I|Knuckle

|-----------------------------------------------------------------------------|
| AP in AH88 Seagull                                             | 2x         |
|-----------------------------------------------------------------------------|
| 1300                      |    6   |                          | F | 11 | 10 |
|-----------------------------------------------------------------------------|
| AH88 MS         | AH88 MG           | AH88 MS           | --                |
|-----------------------------------------------------------------------------|
|   2 |  9%  | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Linked def. and off. to other Helo                                          |
|-----------------------------------------------------------------------------|

Preparation:

 Armor: Anti-Piercing or Anti-Impact

 Placement: Use northern Drop Zone behind building.

Walkthrough:

  Move out from the building and have your units with MG's attack the
  Grenadier on the roof. Latona moves to try and disable the Mechanic with
  EMP. Your units with missiles follow Latona toward the Mechanic and for
  now place themselves in the back on the roofs of the small building in
  front of the building you started. Try and take out the Grenadier first,
  then go for the Mechanic and/or the bazooka Snipers. Hermes should follow
  Latona to repair any damage inflicted to her.

  Try to lure down the Snipers from the roofs by moving the characters which
  they locked on to (at whom they shot last round) out of their firing range.
  Taking them out when they are at the same level is much easier then having
  to fire upwards to get them.

  After the four Snipers, the Grenadier and the Mechanic are destroyed move up
  towards the location where the two Helos are waiting for your arrival.
  Destroy them on the way there and have Beck then call in a Supply Drop at the
  location where the Helos started. Resupply those with the Leostun B MG's and
  then move towards the other enemies in the south, while an Air Strike is
  called down upon them. Attack and destroy all enemies that move towards you.
  This should leave a lone Grenadier. Taking him out should be no problem.

Rewards:  7970$  |  19-33 EP  |  'Zhelaine II' Wanzer

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
l) Durandal Simulator 12 - Zaftran VTOL Base - Outside                 [DS-12]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Rain (Changes to Drizzle on Turn 11)
  Time:         Night (Changes to Morning on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 26

  Pilots available: All
  Drop Zones:   Two (One beside Allied Gun, on behind enemies in upper right
                     corner)

  Allies: 2

|-----------------------------------------------------------------------------|
| Gunner in BASE GATLING GUN                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1700                      |   --   |                          | F | 16 | 11 |
|-----------------------------------------------------------------------------|
| Pulemyet G2     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6%  | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|


  Enemies: 16

|-----------------------------------------------------------------------------|
| Autopilot in Oborona II (Missileer)                            | 2x         |
|-----------------------------------------------------------------------------|
| 1600 |  800 |  800 | 1070 | 2L | 4 | --                       | F | 20 | 12 |
|-----------------------------------------------------------------------------|
| Volna           | Volna             | Skull             | Skull             |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle II(Heavy Strike II); Perfect Missile                                 |
|-----------------------------------------------------------------------------|
| Linked def. and off. to other Missileer                                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Vyzov III (Sniper/ with Pegase Mk. II Legs)              | 7x         |
|-----------------------------------------------------------------------------|
| 1020 |  510 |  510 |  900 | Hv | 4 | JP33-Drossel             | F | 18 | 13 |
|-----------------------------------------------------------------------------|
| --              | Rock Jack         | --                | --                |
|-----------------------------------------------------------------------------|
|   6 |  6% | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Zoom II; Perfect Shot                                                       |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 2 other Snipers; 1 is unlinked              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Avenir 2 (Mechanic)                                      | 1x         |
|-----------------------------------------------------------------------------|
| 1530 |  765 |  765 | 1020 | 2L | 6 | RPx-Voda                 | I | 18 | 12 |
|-----------------------------------------------------------------------------|
| Light Shield    | Mostro 24         | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Block DMG 50; Defend Body                                                   |
|-----------------------------------------------------------------------------|
| Linked def. and off. to both Zhuk I                                         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner in BASE GATLING GUN                                     | 2x         |
|-----------------------------------------------------------------------------|
| 1700                      |   --   |                          | F | 16 | 11 |
|-----------------------------------------------------------------------------|
| Pulemyet G2     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  6%  | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhuk I (Mobile Weapon)                            | 2x         |
|-----------------------------------------------------------------------------|
| 4500                      |   4    |                          | F | 18 | 15 |
|-----------------------------------------------------------------------------|
| Zhuk I MG       | Zhuk I CN         | Zhuk I MS         | Zhuk I MS         |
|-----------------------------------------------------------------------------|
|   6 |  6%  | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 2       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Panic Shot III; Minus Shot III; Auto Machine II; Blast Shot II              |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to other Zhuk I and to 1 Mechanic                 |
|-----------------------------------------------------------------------------|

Preparation:

 Armor: Anti-Fire or Anti-Impact

 Placement: Use Northwestern Drop Zone behind enemies.

Walkthrough:

  First things first: If you have the US version make sure you finish this
                      Simulator stage in 15 turns or less to unlock the next
		      Simulator stage (13), which is not available in the JP
		      version.

  Depending on if you like attack or defense best have Beck either call in an
  Armor Coating for the one choice you couldn't take (e.g. Anti-Impact if you
  have equipped all your Wanzer with Anti-Fire) or have him use his missiles.

  Now go for an all out attack on the nearby enemies. Ignore the Zhuk's for
  now and focus mainly on the Snipers, as they can do an ungodly amount of
  damage with their bazookas if you let them. As Bosch and Elsa have the best
  Evasion rates they should be the frontline, the enemies will miss them on
  most occasions. Second line should be formed with Hermes and Latona
  naturally.

  Latona especially will be very useful here with her Ziege rifle and her
  Snipe skill, as Hover legs don't give any evasion. Therefore happily Snipe
  away at the enemies Bodies. Actually the same goes for the Missileers later
  on, though for different reasons (their body) and for the Zhuk's which just
  can't be missed. Don't forget to prioritize the single Mechanic when it
  comes into range. The Missileers go second to last (after the Snipers, the
  Mechanics and the Zhuk's) and lastly the Gun Emplacements. If you want
  to save a bit of time with the last ones use Becks Air Strikes on the
  Gatling Gun further away from you.

  Basically it is just a killing spree level for your units, as they will just
  cut through the opposition. As a reward for finishing this simulator mission
  you will get one of the best MG's in the game, the 'Artdeux', which I
  usually hand out to Bosch (as he needs a high ammo, high hitting weapon to
  defend himself with).

Rewards:  8165$  |  12-15 EP  |  'Artdeux' MG

******************************************************************************
??. Walkthrough for USN Simulator Stages                               [US-IN]
******************************************************************************

Here all of the USN/USC Simulator Missions will be discussed. The basic
layout is the same as the one used for the normal Battle Stages.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) U.S.N (U.C.S.) Simulator 01 - Somewhere on the road, Venezuela      [US-01]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 03

  Pilots available: Depends on when played
  Drop Zones: One

  Allies: None

  Enemies: 7

|-----------------------------------------------------------------------------|
| Autopilot in VG Arnold (Tank)                                  | 5x         |
|-----------------------------------------------------------------------------|
|  900                      |   3    |                          | I | 10 |  1 |
|-----------------------------------------------------------------------------|
| VG-Ar CN        | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |   3% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Husky Mk. III (Assault)                           | 2x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | P | 10 | 1  |
|-----------------------------------------------------------------------------|
| Vesna           | Vesna             | --                | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

Preparations:

 Armor: Anti-Impact

Walkthrough:

  Back to square one, well, at least map wise for Darril and Co.

  You start on one side of the bridge, the tank convoy with its two Wanzer
  escorts on the other. So move Darril onto the bridge to block it, Chaeffer
  right behind him and Renges in a line where he can fire freely onto the
  first three squares in front of Darril.

  Wait for the tanks to come. Darril is dextrous enough to evade many of the
  tank gunfire, which is also very unaccurate. Attack with him and Renges as
  the main attackers and Chaeffer, as so often, is the backup attacker and
  mechanic.

  By standing on the bridge, attacking and repairing you can take the enemies
  out one by one as they come at you. Have Fun!

Rewards:  1335$  |  ca. 16-24 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) U.S.N (U.C.S.) Simulator 02 - Port Cumana Map                       [US-02]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units
  Available on: Stage 08

  Pilots available: Depends on when played
  Drop Zones: One

  Allies: None

  Enemies: 8

|-----------------------------------------------------------------------------|
| Autopilot in Husky Mk. III (Jammer)                            | 2x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | I | 10 | 2  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Valiant (Missileer)                               | 2x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 2 | --                       | F | 13 | 2  |
|-----------------------------------------------------------------------------|
| --              | Light Buster      | Donkey            | --                |
|-----------------------------------------------------------------------------|
|   0 |  0% | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Type 67 (Assault)                                 | 4x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 6 | --                       | P | 10 | 3  |
|-----------------------------------------------------------------------------|
| Type 67 MG      | Type 67 MG        | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 Type 67 each are linked to each other offensively                         |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Piercing

Walkthrough:

  On each side of the port on the other side of the bridge you will have one
  group each consisting of a Jammer(Melee) and two Assault. The Missileer are
  standing around in the back on top of the buildings.

  First march over the bridge, then choose one of the two groups and attack it.
  The Assault might hurt a bit more so attack them first, naturally with Renges
  using Aim as they are highly evasive. While you deal with the first group the
  second one will start moving at some point, to join the fray. There, too, try
  to take down the assault first. Have Chaeffer heal and attack through his
  link with Renges.

  When you think that Renges and Chaeffer can handle the remains of the two
  front groups have Darril move in on the Missileers and attack them. He should
  have no problem to at least disable them. When Renges and Chaeffer are
  finished mopping up the Assault's and the Jammer's move them to support
  Darril in the destruction of the remaining Missileers.

Rewards:  1071$  |  ca. 15-16 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) U.S.N (U.C.S.) Simulator 03 - Cumana City Map                       [US-03]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night
  Objective:    Destroy all enemy units
  Available on: Stage 10

  Pilots available: Depends on when played
  Drop Zones: Two

  Allies: None

  Enemies: 13

|-----------------------------------------------------------------------------|
| Autopilot in Quint (Sniper)                                    | 13x        |
|-----------------------------------------------------------------------------|
|  560 |  280 |  280 |  375 | 2L | 6 | --                       | P | 14 | 5  |
|-----------------------------------------------------------------------------|
| --              | Winee             | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Blast Shot I                                                                |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 2 other Snipers.                            |
|-----------------------------------------------------------------------------|

Preparations:

  Wanzer: Buy as specified in Stage 12 Walkthrough!

  Armor: Anti-Piercing

  Placement: As game suggests

Walkthrough:

  Welcome to Sniper's heaven....... uhm, I mean hell, for you that is. As you
  can see from the Recon section, we have to deal with 13 snipers, which are
  all linked up, meaning, if you attack one, all the others will know and come
  slowly after you. Luckily that is slowly, and you did buy a few curative
  items didn't you?

  Well, to go on. Get the two snipers down in the alleyway to notice you first.
  Then move your Wanzer to the side of the alleyway to draw them out into the
  large clearing where you started on. This is the best way to contain them and
  take them down fast, as in the alleyways your links wouldn't work well,
  because your units would be all piled up, something we want to avoid.

  After the first to have been dealt with take out one after the other, they
  will all come to you. I repeat take them out one after the other, if the
  enemy is still able to shot he is not considered take out. If need be retreat
  a bit to repair. Other than that, I can only wish you good luck and hopefully
  they will miss a lot.

Rewards:  2499$  |  ca. 22-27 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) U.S.N (U.C.S.) Simulator 04 - Mountain Village Map                  [US-04]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear (turns to Morning on Turn 11)
  Time:         Night
  Objective:    Destroy all enemy units
  Available on: Stage 13

  Pilots available: Depends on when played
  Drop Zones: Three (2 with 3 squares each, 1 with 6 squares)

  Allies: None

  Enemies: 12

|-----------------------------------------------------------------------------|
| Autopilot in Valiant F (Grenadier)                             | 4x         |
|-----------------------------------------------------------------------------|
|  680 |  340 |  340 |  450 | 2L | 2 | TB60-SP                  | F | 22 | 6  |
|-----------------------------------------------------------------------------|
| Red Buster      | --                | MGR-1B            | Duga              |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked def. to the same Assault on left part of the map.            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Husky Mk. III (Assault)                           | 4x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | P | 12 | 6  |
|-----------------------------------------------------------------------------|
| 22sn Leosocial  | 22sn Leosocial    | --                | --                |
|-----------------------------------------------------------------------------|
|   3 | 12% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Terror Shot I                                                               |
|-----------------------------------------------------------------------------|
| Each is linked off. and def. to 1 other Assault and 1 Recon                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Calm 200 (Recon)                                  | 2x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 6 | SE4DS-Lynx               | P | 13 | 6  |
|-----------------------------------------------------------------------------|
| Press Needle    | Press Needle      | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Block DMG 10                                                                |
|-----------------------------------------------------------------------------|
| Each linked off. and def. to 2 Assault.                                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in VH07 Gaston (Heli)                                | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   4    |                          | F | 14 |  5 |
|-----------------------------------------------------------------------------|
| VH07 MS         | VH07 MG           | VH07 MS           | --                |
|-----------------------------------------------------------------------------|
|   5 | 12%  | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

Preparations:

  Armor:  Anti-Piercing or Anti-Fire

  Placement: Drop Zone with 6 squares

Walkthrough:

  The first thing you do in this stage is storm at full speed at the first
  group of enemies right in front of your starting position. There your primary
  targets are the Recon (!) and the two Grenadiers. Do battle against the two
  Assaults only by counterattacks if attacked for now.

  The Grenadiers will do a lot of damage to you if you do not close in fast,
  or if your movement is restricted. If you are not too sure, attack the
  Greandiers guards and then run away to draw them out, destroy them and then
  attack the grenadiers. While doing this, however, you will also have either
  avoid the Recon or destroy him, but as the Recons on this map are running
  towards the Grenadiers again if attacked this might not work as good.

  When you have finished most or all of the first group the helos will start
  to move in. They should not pose much of a problem. Destroy them and the re-
  maining Wanzer of the first group.

  By this time the Recon of the second group will start to move in on you. If
  you are still in good shape move to intercept, if not avoid him for now and
  repair. If you want to intercept this Recon, then let him come close enough
  so that you can surround him with your Wanzers, or at least block a bit the
  way towards the rest of his unit, as he wants to move there after the first
  attack. Destroy him.

  Now you will have left only two Assault and two Grenadiers. Regroup, repair
  and run towards this group. Again, attack and destroy the Grenadiers first,
  only then deal with the Assaults.

Rewards:  2716$  |  ca. 15-19 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
e) U.S.N (U.C.S.) Simulator 05 - Caracas City Map                      [US-05]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 16

  Pilots available: Depends on when played
  Drop Zones: Two (1 in front of hideout; 1 on the large bridge)

  Allies: None

  Enemies: 14

|-----------------------------------------------------------------------------|
| Autopilot in Zeder H2(Grenadier/Missileer)                     | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | TB-40                    | F | 14 | 8  |
|-----------------------------------------------------------------------------|
| Red Buster      | --                | MGR-1B            | Wildgoose         |
|-----------------------------------------------------------------------------|
|   1 |  0% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Calm 200(Assault)                                 | 4x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | I | 10 | 8  |
|-----------------------------------------------------------------------------|
| SN-20           | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault and 1 Sniper                              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Calm 200(Assault)                                 | 4x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | I | 10 | 8  |
|-----------------------------------------------------------------------------|
| Cemetery        | SN-20             | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 1 Assault and 1 Sniper                              |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| AP in Vyzov II (Sniper/Recon)                                  | 4x         |
|-----------------------------------------------------------------------------|
|  860 |  430 |  430 |  570 | 2L | 7 | SE4DS-Lynx               | P | 16 |  8 |
|-----------------------------------------------------------------------------|
| Anaconda        | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  3% | 0 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 2 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Boost I, Terror Shot II, Block DMG 30                                       |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 2 Assaults.                                         |
|-----------------------------------------------------------------------------|

Preparations:

  Skills: Equip Thammonds skills as instructed in Preparations for Stage 16.

  Links: Create Thammonds Links as instructed in Preparations for Stage 16.

  Armor: Anti-Piercing

  Placement: Use the Dropzone on the bridge

Walkthrough:

  Choose to move your team either left or right, depending on your mood. When
  the first group of enemies gets in range have Ines greet them with her
  Minotaur RK and them move in with your team for the kill. As the Snipers
  here double as Recons they are to be take out first, lest you get bombarded
  by missiles form the two Missileer/Grenadier types.

  Important: While fighting make sure that you do not go into single square
             streets, make sure that you always draw the enemies out to the
	     two square streets. This is so that you can make your links work!

  While dealing with the first group of three you will notice that the other
  groups will start to come after you. Always destroy one group first, then
  move on towards the next (closest) one and destroy it. If you get close
  enough to a Missileer attack and try to disable/destroy him first, as he is
  much more dangerous to you with his Rocket Launcher equiped.

  All in all, as the enemies come in small, bitesized packages you should not
  get into anything you can't handle by now. If you think that your unit is
  damaged too heavily though move a bit away from the enemies and heal up with
  Chaeffer and any items you have equipped before resuming the fight. But
  remember a good (mind 'good') offense is the best defense.

Rewards:  5179$  |  3-13 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
f) U.S.N (U.C.S.) Simulator 06 - Zaftran VTOL Base Map                 [US-06]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Recon:

  Weather:      Rain (Turns to Drizzle on Turn 11)
  Time:         Night (Turns to Morning on Turn 11)
  Objective:    Destroy all enemy units

  Pilots Available: All
  Drop Zones: Two (One on the landing platform, one on far side of the map)

  Allies: 4

|-----------------------------------------------------------------------------|
| Z.A. Gunner in BASE GATLING GUN                                | 4x         |
|-----------------------------------------------------------------------------|
| 1700                      |   --   |                          | I | 12 | 10 |
|-----------------------------------------------------------------------------|
| Pulemyet G2     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   4 | 12%  | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

Enemies: 11

|-----------------------------------------------------------------------------|
| Autopilot in Oborona I(Missiler)                               | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 18 | 10 |
|-----------------------------------------------------------------------------|
| Red Buster      | --                | Piz 3             | Piz 3             |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Piercing Missile, Defense I                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Oborona I(Jammer)                                 | 2x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | EMP22-Blei               | I | 14 | 10 |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | F-5 Hand Rod      | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I), Tackle II(Heavy Strike II), Block DMG 30   |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to the other Jammer.                           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Oborona I(Grenadier)                              | 1x         |
|-----------------------------------------------------------------------------|
| 1300 |  650 |  650 |  870 | 2L | 4 | --                       | F | 23 | 10 |
|-----------------------------------------------------------------------------|
| --              | Girino            | Wildgoose         | --                |
|-----------------------------------------------------------------------------|
|   1 |  6% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 0 | R. Hand      | R. Hand      |
|-----------------------------------------------------------------------------|
| Piercing Missile, Defense I                                                 |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zaigaut 30(Assault)                                 4x         |
|-----------------------------------------------------------------------------|
|  850 |  425 |  425 |  570 | 2L | 7 | --                       | I | 16 | 10 |
|-----------------------------------------------------------------------------|
| Girino          | FV-24             | --                | --                |
|-----------------------------------------------------------------------------|
|   6 | 15% | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Revenge I, Speed I(Rapid Fire I)                                            |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 1 Assault and 1 Jammer.                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zhelaine II(Jammer)                               | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 8 | --                       | I | 14 | 10 |
|-----------------------------------------------------------------------------|
| Press Needle    | Press Needle      | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Double Punch I(Double Strike I), Defend Body                                |
|-----------------------------------------------------------------------------|
| Linked def. and off. to 2 Assaults each.                                    |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Piercing or Anti-Impact

  Placement: Use the Dropzone on the far side of the base.

Walkthrough:

  Have Ines move in a way that allows her to attack the two groups of 1 Jammer
  and 2 Assaults each with her rocket launcher. The rest of the team marches
  towards the group of five and makes the Grenadier their first target.

  On Turn 03 latest have Ines move to support the rest of the unit, which by
  now should at least have damaged the Grenadier (sniping off his left arm with
  the rocket launcher also helps), if not disabled or even destroyed. As you
  are quite close right now the Missileers should not pose a significant threat
  so take out the Jammers first, then the Missileers.

  After that is done concentrate on that part of the enemies that Ines
  attacked that is closing in on you. Part of this opposing group should have
  started to focus on your allied MG emplacements, of which you will probably
  loose two.

  When all enemies in the immediate vicinity have been dealt with go after the
  Assailants attacking your Allies. Destroying them should not be that hard, as
  they have already been damaged by both Ines and the Gatling Guns.

Rewards:  4476$  |  6-13 EP  |  --

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
h) U.S.N (U.C.S.) Simulator 08 - Jutland, Denmark Map                  [US-08]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 07

  Pilots available: Depends on when played
  Drop Zones: One

  Allies: None

  Enemies: 6

|-----------------------------------------------------------------------------|
| Autopilot in Husky Mk. III                                     | 4x         |
|-----------------------------------------------------------------------------|
|  320 |  160 |  160 |  215 | 2L | 6 | --                       | I | 10 | 2  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Valiant                                           | 2x         |
|-----------------------------------------------------------------------------|
|  400 |  200 |  200 |  270 | 2L | 2 | --                       | I | 10 | 3  |
|-----------------------------------------------------------------------------|
| Light Buster    | Light Buster      | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Impact

Walkthrough:

  Seeing as all enemies here only have melee weapons this simulated mission is
  almost too easy. They will come at you in almost single file, so attack them
  with a one square between you and the enemy and have Renges use his Aim skill
  and you should be fine. Oh, and an occasional repair from Chaeffer might not
  hurt either.

Rewards:  842$  |  ca. 21-28 EP  |  '22sn Leosocial' MG

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
i) U.S.N (U.C.S.) Simulator 09 - Blauer Nebel Base Map                 [US-09]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Night (turns to Morning on Turn 11)
  Objective:    Destroy all enemy units
  Available on: Stage 13

  Pilots available: Depends on when played
  Drop Zones: Two (1 in front of the castle; 1 inside)

  Allies: None

  Enemies: 6

|-----------------------------------------------------------------------------|
| Autopilot in BASE GRENADE LC                                   | 2x         |
|-----------------------------------------------------------------------------|
| 1000                      |   -    |                          | F | 16 |  5 |
|-----------------------------------------------------------------------------|
| Granate B01     | --                | --                | --                |
|-----------------------------------------------------------------------------|
|   0 |  0%  | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zeder H2(Missileer/Zeder Legs and Arms)           | 2x         |
|-----------------------------------------------------------------------------|
| 1100 |  480 |  480 |  640 | 2L | 3 | --                       | F | 17 | 8  |
|-----------------------------------------------------------------------------|
| Light Buster    | --                | MGR-1B            | MGR-1B            |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked def. to other Missileer and off. to Miss. and Base Launcher  |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zeder H2(Grenadier)                               | 1x         |
|-----------------------------------------------------------------------------|
| 1100 |  550 |  550 |  730 | 2L | 3 | --                       | F | 22 | 8  |
|-----------------------------------------------------------------------------|
| Light Buster    | --                | Duga              | Duga              |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Blizzaia L2 (Jammer)                              | 6x         |
|-----------------------------------------------------------------------------|
| 1400 |  700 |  700 |  930 | 2L | 8 | TB-40                    | I | 13 | 7  |
|-----------------------------------------------------------------------------|
| Red Buster      | Red Buster        | --                | --                |
|-----------------------------------------------------------------------------|
|   4 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Tackle I(Heavy Strike I); Double Punch I(Double Strike I)                   |
|-----------------------------------------------------------------------------|
| 2 are linked off. and def. with 3 others, 2 are linked in the same way with |
| 2 others, 1 is linked off. and def. with 1 and 1 is unlinked.               |
|-----------------------------------------------------------------------------|

Preparations:

  Armor: Anti-Impact

  Placement: Dropzone inside the castle

Walkthrough:

  From your starting position rush down the ramp and on the first turn try to
  take out or severly damage one of the two Missileers standing there, but
  move in a way that will allow you to reach the Grenade Launcher off the
  junction on the ramp on turn two or three latest and take it out. After
  this deal with the remains of the two Missileers.

  The Jammers will first start to move down the other ramp, but some will soon
  notice their mistake and come for you. At first regroup at the junction to
  the GR Launcher and wait for the first and attack them.

  At some point the enemy Grenadier will start to move, when he is close to
  getting in firing range take the battle down the ramp and further out into
  the woods. Deal with one Jammer at a time, then go on to the next. As they
  have a lot of HP for when this stage becomes accessible it will take quite
  some effort to destroy one. Make sure to keep curative items and Chaeffers
  backpack handy.

  Other than wishing you good luck I can not help you anymore with the battle
  against the Jammers. When you have finally silenced them all, though heal up
  what you think is necessary and then charge the Grenadier. If you followed my
  advice of taking the battle against the Jammers out of his reach he should
  not have been able to fire any grenades at you. He might do so once or twice
  now, so be prepared. Taking him down on the other hand, should not be a
  problem.

Rewards:  5241$  |  ca. 11-19 EP  |  'Boa 36' Bazooka

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
j) U.S.N (U.C.S.) Simulator 10 - Wassau Map                            [US-10]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Snow
  Time:         Day
  Objective:    Destroy all enemy units
  Available on: Stage 14

  Pilots available: Depends on when played
  Drop Zones: Two (both in the south, one on the left side, one on the right)

  Allies: None

  Enemies: 15

|-----------------------------------------------------------------------------|
| Autopilot in Zhuk I (Mobile Weapon)                            | 1x         |
|-----------------------------------------------------------------------------|
| 4500                      |   4    |                          | P | 22 |  9 |
|-----------------------------------------------------------------------------|
| Zhuk I MG       | Zhuk I CN         | Zhuk I MS         | Zhuk I MS         |
|-----------------------------------------------------------------------------|
|   6 | 12%  | 3 | 0 | 2 | 2 | 2 | 2 | 0 | 0 | 3 | Wpn. 1       | Wpn. 1      |
|-----------------------------------------------------------------------------|
| Full Defense, Anti-Skill, Anti-Break                                        |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Zaigaut(Recon)                                    | 4x         |
|-----------------------------------------------------------------------------|
|  590 |  295 |  295 |  395 | 2L | 6 | SE4DS-Lynx               | I | 12 | 9  |
|-----------------------------------------------------------------------------|
| Gale SG         | WS-100            | --                | --                |
|-----------------------------------------------------------------------------|
|   7 | 12% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 2 Missileers and 1 other Recon.             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Husky Mk. V(Assault)                              | 4x         |
|-----------------------------------------------------------------------------|
|  780 |  390 |  390 |  520 | 2L | 7 | --                       | P | 11 | 8  |
|-----------------------------------------------------------------------------|
| Cemetery        | Cemetery          | --                | --                |
|-----------------------------------------------------------------------------|
|   2 |  9% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| 2 linked def. and off. to 1 Recon and 1 Jammer                              |
| 2 linked def. and off. to 1 other Assault and 2 Recon.                      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Vyzov I(Missileer)                                | 4x         |
|-----------------------------------------------------------------------------|
|  500 |  250 |  250 |  330 | 2L | 3 | --                       | F | 17 | 8  |
|-----------------------------------------------------------------------------|
| Light Buster    | --                | Sunowl            | Sunowl            |
|-----------------------------------------------------------------------------|
|   1 |  3% | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 1 other Missileer and 2 Recons.             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Calm 200(Jammer)                                  | 2x         |
|-----------------------------------------------------------------------------|
|  900 |  450 |  450 |  600 | 2L | 4 | --                       | I | 10 | 8  |
|-----------------------------------------------------------------------------|
| Red Buster      | Red Buster        | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  9% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to 1 Assault                                      |
|-----------------------------------------------------------------------------|

Preparations:

 Wanzer: Stock up on Ammo and Curative items for those with BP that can carry.

 Armor: Anti-Piercing or Anti-Impact

 Placement: Use the right of the two drop zones (right beside the Missileer).

Walkthrough:

  Your first task is quite obvious, make sure that the unlucky Missileer beside
  you will not be able to fire his missiles. Do this by destroying him.

  Then walk down the street until you reach the T-junction. There you will
  already find a few enemies waiting for you. After you attack the first one
  there you will have the Jammers, the Assaults and some of the Recons all
  trying to go after you. Luckily they are widely dispersed, so take care of
  them one after the other. As always, Recons are the high priority targets
  here (especially with 4 units left that can hurl missiles your way), then
  the Assaults and finally the Jammers. Renges Aim skill will again prove to
  be invaluable especially against the Recons (Try to evade THIS!).

  At the time you are finished with the onslaught of the first wave of enemies
  the Zhuk I Mobile Weapon should finally be in range. Gang up on it until
  destroyed and don't get frustrated by its Anti-Break skill (I once needed
  13 attacks to get that final shot through, talk about lucky).

  Now you should be left with nothing more than a few Missileers and maybe a
  Recon or two. Add to that they are scattered all over the map and you should
  see that it is no problem in taking them out, it is rather the getting to
  them that is taking long.

Rewards:  5065$  |  14-19 EP  |  'Minotaur' arms

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
k) U.S.N (U.C.S.) Simulator 11 - Iberian Megafloat Base                [US-11]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Recon:

  Weather:      Clear
  Time:         Morning
  Objective:    Destroy all enemy units
  Available on: Stage 24

  Pilots available: All
  Drop Zones: Two (One on Ramp; One on the outer Perimeter)

  Allies: None

  Enemies: 10

|-----------------------------------------------------------------------------|
| Autopilot in Zhuk I (Mobile Weapon)                            | 6x         |
|-----------------------------------------------------------------------------|
| 4500                      |   6    |                          | P | 18 | 12 |
|-----------------------------------------------------------------------------|
| Zhuk I MG       | Zhuk I CN         | Zhuk I MS         | Zhuk I MS         |
|-----------------------------------------------------------------------------|
|   5 |  6%  | 3 | 0 | 0 | 3 | 3 | 3 | 0 | 0 | 3 | Wpn. 2       | Wpn. 2      |
|-----------------------------------------------------------------------------|
| Panic Shot III; Minus Shot III                                              |
|-----------------------------------------------------------------------------|
| 4 linked def. and off. to 2 Zhuk I and 1 Jammer                             |
| 2 linked def. and off. to 2 Zhuk I                                          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Crabesant R(Mechanic)                             | 2x         |
|-----------------------------------------------------------------------------|
| 1700 |  900 |  900 | 1200 | 2L | 6 | RP9-Aubade               | P | 18 | 11 |
|-----------------------------------------------------------------------------|
| Leostun         | WS-100            | --                | --                |
|-----------------------------------------------------------------------------|
|   3 |  6% | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body; Full Defense                                                   |
|-----------------------------------------------------------------------------|
| Each is linked def. and off. to 1 Jammer                                    |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Autopilot in Type 90X(Jammer)                                  | 2x         |
|-----------------------------------------------------------------------------|
| 1350 |  725 |  725 |  970 | 2L | 8 | EMP22-Blei               | P | 15 | 11 |
|-----------------------------------------------------------------------------|
| Red Buster      | Red Buster        | --                | --                |
|-----------------------------------------------------------------------------|
|   5 | 12% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | L. Hand      | L. Hand      |
|-----------------------------------------------------------------------------|
| Defend Body                                                                 |
|-----------------------------------------------------------------------------|
| Each linked def. and off. to other Jammer                                   |
|-----------------------------------------------------------------------------|

Preparations:

 Placement: As games suggests

Walkthrough:

  Six Zhuk I? Well, at this stage in the game they are not overkill, they are
  target practice. Darril, Chaeffer, Renges and Luis engage the Zhuk on the
  left, while Thammond tickles the one on the right, with a bit help from
  Ines rockets. Take care of the first two Zhuk's and the Mechanic, shouldn't
  be much of a problems with the skills and links available.

  After the first opponents have been blown to smitherens, go right and move
  in on the next Zhuk and let him share in the luck his bretheren had. Next
  up the two Jammers and the Mechanic should go the way of all things.

  Now you have only two more Zhuk on the lower platform and one on the upper
  ring left. The first are your next target and then it is on to the last
  survivor. Not much of a problem there is it? A very straightforward stage.

Rewards:  7718$  |  11-19 EP  |  'Zenith RV' Wanzer

******************************************************************************
??. Parts Overview                                                     [PARTS]
******************************************************************************

Here you will find an overview of all the available parts in the game, both
those that can be bought and those that can only be gotten by doing certain
things during the game. Where this is applicable I have refered to the section
where info on how to get those parts can be found.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Bodies                                                              [P-BDY]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   The Basic statistics of Bodies are the HP, weight, power and it's boni/mali
   to the evasion rate. For what the HP rating is goes without saying.

   The weight of the body will be subtracted from the overall power of the
   Wanzer.

   The bodies are also the main source of power for the Wanzer (certain
   backpacks being a sencodary). Everything besides Items has a weight rating.
   All weight ratings are added and can not go over the maximum power limit of
   a wanzer. This is something that should be noted when a Wanzer is created.

   A body is a secondary soure for the evasion rate. The main source being the
   legs. The evasion rate form the character statistics is added together with
   the body and leg evasion rates to make up the total chance for attack eva-
   sion.

   Name = Name of Wanzerpart
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   HP = Hit Points
   Wgt. = Weight
   Pow. = Power
   Eva = Evasion
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

|----------------------------------------------------------------------------|
| Name          |  Buy  | Sell |  HP  | Wgt. | Pow. | Eva  | DRC | 332 | Stg.|
|---------------|-------|------|------|------|------|------|-----|-----|-----|
| Avenir        | 1300  |  910 |  980 |  85  |  460 | -10% |  *  |  *  |17/19|
| Avenir 2      | 1960  | 1372 | 1530 | 100  |  550 | -10% |  *  |  *  |21/24|
| Blizzaia L    |  310  |  217 |  340 |  46  |  260 |  +0% |  -  |  *  |  08 |
| Blizzaia L2   | 1640  | 1148 | 1400 |  70  |  500 |  +0% |  -  |  *  |  24 |
| Blizzaia S    | 2500  | 1750 | 1600 |  90  |  580 |  +0% |  *  |  -  |  26 |
| Calm 200      |  900  |  630 |  900 |  80  |  380 |  +0% |  -  |  *  |  12 |
| Cicada II     | 1000  |  700 |  860 |  60  |  350 |  +5% |  *  |  *  |10/12|
| Crabesant     |  880  |  616 |  780 |  80  |  390 | -10% |  *  |  *  |10/12|
| Crabesant 2   | 1780  | 1246 | 1440 |  90  |  520 | -10% |  *  |  *  |21/24|
| Crabesant R   | 3000  | 2100 | 1700 | 120  |  620 | -10% |  *  |  -  |  26 |
| Frost C       | 1980  | 1386 | 1580 | 185  |  640 | -50% |  -  |  *  |  24 |
| Frost M       | 3400  | 2380 | 1740 | 220  |  840 | -50% |  *  |  -  |  26 |
| Gavial        | 1890  | 1323 | 1480 | 110  |  540 | -30% |  *  |  -  |  21 |
| Geity         | 3200  | 2240 | 1760 | 140  |  700 | -30% |  *  |  -  |  26 |
| Giaour        |  830  |  581 |  630 |  54  |  360 |  -5% |  -  |  *  |  12 |
| Giaour F      | 1420  |  994 |  870 |  82  |  470 |  -5% |  -  |  *  |  19 |
| Giza          |  540  |  378 |  560 |  75  |  320 | -10% |  *  |  *  |04/08|
| Giza 2        | 1080  |  756 |  630 |  80  |  420 | -10% |  *  |  *  |10/12|
| Giza 2 A      | 2220  | 1554 | 1630 | 110  |  580 | -10% |  *  |  -  |  26 |
| Grille Sechs  | 1640  | 1148 |  980 |  86  |  500 |  -5% |  *  |  -  |  17 |
| Grille Sechs H|  (1)  | 1680 | 1100 |  86  |  620 |  +0% |  *  |  -  |  22 |
| Gust 500      |  720  |  504 |  640 |  60  |  310 |  +0% |  *  |  *  |04/08|
| Husky Mk. IV  |  490  |  343 |  570 |  50  |  300 |  +0% |  -  |  *  |  08 |
| Husky Mk. V   |  780  |  546 |  780 |  60  |  360 |  +0% |  -  |  *  |  12 |
| Mareraid      |  800  |  560 |  780 |  54  |  350 |  +0% |  *  |  -  |  10 |
| Novaraid      | 1500  | 1050 | 1200 |  66  |  440 |  +0% |  *  |  -  |  17 |
| Oborona II    |  (2)  | 1386 | 1600 | 170  |  640 | -50% |  -  |  *  |  26 |
| Pereza        |  780  |  546 |  750 |  46  |  350 |  +5% |  *  |  -  |  10 |
| Prisomare     | 1630  | 1141 | 1380 |  54  |  480 |  +5% |  *  |  -  |  21 |
| Prosion       | 2000  | 1400 | 1400 |  62  |  520 |  +5% |  *  |  -  |  26 |
|----------------------------------------------------------------------------|

|----------------------------------------------------------------------------|
| Name          |  Buy  | Sell |  HP  | Wgt. | Pow. | Eva  | DRC | 332 | Stg.|
|---------------|-------|------|------|------|------|------|-----|-----|-----|
| Quint         |  500  |  350 |  560 |  50  |  300 |  +0% |  *  |  -  |  04 |
| Quint F       | 1200  |  840 |  980 |  66  |  420 |  +0% |  *  |  -  |  17 |
| Quint G       | 1400  |  980 | 1100 |  68  |  450 |  +0% |  -  |  *  |  19 |
| Ratmount      | 1140  |  798 |  920 | 135  |  500 | -50% |  *  |  -  |  10 |
| Recsys        |  330  |  231 |  270 |  50  |  280 |  -5% |  -  |  *  |  08 |
| Recsys V      |  520  |  364 |  450 |  60  |  330 |  -5% |  -  |  *  |  08 |
| Stork Mk. IV  |  490  |  343 |  400 |  40  |  300 |  +5% |  *  |  -  |  04 |
| Stork Mk. V   | 1220  |  854 | 1020 |  50  |  410 |  +5% |  *  |  -  |  17 |
| Tatou         |  890  |  623 |  590 |  40  |  340 | +10% |  *  |  -  |  10 |
| Tatou 2       | 1920  | 1344 | 1380 |  68  |  530 |  +6% |  *  |  -  |  26 |
| Tempest 100   | 1520  | 1064 | 1200 | 110  |  498 |  +0% |  -  |  *  |  19 |
| Type 65X      | 1200  |  840 |  800 |  50  |  400 |  +5% |  *  |  -  |15(*)|
| Type 90       | 1180  |  826 |  990 |  66  |  430 |  +0% |  -  |  *  |  19 |
| Type 90X      | 1800  | 1260 | 1350 |  76  |  505 |  +0% |  *  |  -  |  21 |
| Type 150      | 1240  |  868 |  810 |  60  |  440 |  -5% |  -  |  *  |  19 |
| Type 150X     | 1900  | 1330 | 1100 | 100  |  540 |  -5% |  *  |  *  |21/24|
| Uisk          | 2400  | 1680 | 1660 | 128  |  600 | -30% |  *  |  -  |  26 |
| U-Recson      | 1600  | 1120 |  980 |  86  |  500 |  +5% |  -  |  *  |  24 |
| Vaje          | 1100  |  770 |  850 |  52  |  420 |  +8% |  *  |  -  |  17 |
| Vaje M10      | 1500  | 1050 | 1000 |  60  |  480 |  +6% |  *  |  -  |  21 |
| Valiant F     |  640  |  448 |  680 | 120  |  420 | -50% |  *  |  -  |  04 |
| Valiant G     | 1420  |  994 | 1100 | 140  |  560 | -50% |  *  |  *  |17/19|
| Valiant G3    | 2200  | 1540 | 1580 | 170  |  710 | -60% |  *  |  -  |  21 |
| Vegaraid      | 1600  | 1120 | 1300 |  70  |  480 |  +0% |  *  |  -  |  21 |
| Vyzog IV Rog  |  (3)  | 1680 | 1100 |  80  |  620 |  +0% |  -  |  *  |  19 |
| Wildgoat      |  420  |  294 |  400 |  80  |  340 | -50% |  *  |  -  |  04 |
| Wildgoat II   | 1960  | 1372 | 1460 | 170  |  640 | -50% |  *  |  *  |21/24|
| Zeder         |  980  |  686 |  880 | 120  |  460 | -60% |  *  |  -  |  10 |
| Zeder T       | 1700  | 1190 | 1240 | 160  |  600 | -60% |  *  |  *  |17/19|
| Zeder T3      | 2480  | 1736 | 1660 | 180  |  760 | -60% |  *  |  -  |  26 |
| Zelt          | 1400  |  980 | 1040 | 100  |  490 | -30% |  *  |  -  |  17 |
| Zenith        |  300  |  210 |  340 |  40  |  240 |  +0% |  *  |  -  |  04 |
| Zenith V      | 2000  | 1400 | 1540 |  80  |  530 |  +0% |  *  |  -  |  26 |
| Zenith RV     |  (4)  | 1274 | 1440 |  35  |  710 |  +0% |  -  |  *  |  26 |
| Zeria II      | 1340  |  938 | 1150 |  68  |  440 |  +0% |  *  |  -  |  17 |
| Zhelanie II   |  (5)  |  630 | 1100 |  66  |  450 |  +0% |  *  |  -  |  26 |
| Zora B2       | 1800  | 1260 | 1400 |  85  |  510 | +10% |  -  |  *  |  24 |
|----------------------------------------------------------------------------|

(*) The Type 65X parts are available on Stage 15 only!!!!

(1) The "Grille Shechs H" (= 'Grille 6 Horn' in US) will be gained if you
    triggered every talk about British Gear (on stages 04/15/17). Talk to
    Colonel Telford on Stage 22 to get it.

(2) The "Oborona II" will be the reward for sucessfully finishing USN simulator
    #12.

(3) The "Vyzog IV Rog" can be gained if you activated all Wanzersmith triggers
    (on stages 09/12/16). Talk to Elmo on stage 19 until he rewards you with
    it.

(4) The "Zenith RV" will be the reward for sucessfully finishing USN simulator
    #11.

(5) The "Zhelanie II" will be the reward for sucessfully finishing the
    Durandal Simulator #11.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Arms                                                                [P-ARM]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   The basic statistics for the Arms are HP, Weight and Hit%. Additionally
   some arms feature built-in weapons. The list will only show the type of the
   weapon, for statistics on that weapon refer to the specific weapons list.

   Arms that feature built-in weapons are not able to take on other weapons.
   This goes for both hand-held as well as shoulder-mounted weapons.

   The Hit% is added to or subtracted from the weapons own accuracy.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   HP = Hit Points
   Wgt = Weight of the Part
   Hit% = Additions or Subtractions to Weapon Accuracy
   W1 = Weapon 1 (if applicable)
   W2 = Weapon 2 (if applicable)
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   MS = Missile; BZ = Bazooka; MG = Machine Gun; RK = Rocket

|----------------------------------------------------------------------------|
| Name          |  Buy  | Sell |  HP  | Wgt | Hit% | W1 | W2 |DRC|332|  Stg. |
|---------------|-------|------|------|-----|------|----|----|---|---|-------|
| Avenir        |   330 |  231 |  490 |  40 |  +0% | -- | -- | * | * | 17/19 |
| Avenir 2      |   620 |  434 |  765 |  44 |  +0% | -- | -- | * | * | 21/24 |
| Blizzaia L    |   150 |  105 |  170 |  32 | +10% | -- | -- | - | * |   08  |
| Blizzaia L2   |   660 |  462 |  700 |  50 | +10% | -- | -- | - | * |   24  |
| Blizzaia S    |  1000 |  700 |  800 |  66 | +10% | -- | -- | * | - |   26  |
| Calm 200      |   230 |  161 |  450 |  20 | -20% | -- | -- | - | * |   12  |
| Cicada II     |   400 |  280 |  440 |  44 | +12% | -- | -- | * | * | 10/12 |
| Crabesant     |   270 |  189 |  390 |  34 |  +0% | -- | -- | * | * | 10/12 |
| Crabesant 2   |   540 |  378 |  760 |  42 |  +0% | -- | -- | * | * | 21/24 |
| Crabesant R   |   900 |  630 |  900 |  52 | +10% | -- | -- | * | - |   26  |
| Frost C       |   500 |  350 |  815 |  20 | -30% | -- | -- | - | * |   24  |
| Frost M       |   850 |  595 |  990 |  32 | -30% | -- | -- | * | - |   26  |
| Gavial        |   480 |  336 |  790 |  34 | -20% | -- | -- | * | - |   21  |
| Geity         |   800 |  560 |  940 |  42 | -20% | -- | -- | * | - |   26  |
| Giaour        |   500 |  350 |  315 |  72 | +18% | -- | -- | - | * |   12  |
| Giaour F      |   880 |  616 |  450 |  94 | +20% | -- | -- | - | * |   19  |
| Giza          |   160 |  112 |  280 |  30 |  +0% | -- | -- | * | * | 04/08 |
| Giza 2        |   330 |  231 |  315 |  38 |  +0% | -- | -- | * | * | 10/12 |
| Giza 2A       |   660 |  462 |  840 |  48 |  +0% | -- | -- | * | - |   26  |
| Grille Sechs  |   990 |  693 |  490 |  94 | +26% | -- | -- | * | - |   17  |
| Grille Sechs H|   (1) |  700 |  550 |  98 | +30% | -- | -- | * | - |   22  |
| Gust 500      |   360 |  252 |  260 |  92 | +20% | -- | -- | * | * | 04/08 |
| Hornet II     |  2500 | 1750 |  520 | 260 | +24% | BZ | -- | * | * | 15/24 |
| Husky Mk IV   |   200 |  140 |  285 |  68 | +10% | -- | -- | - | * |   08  |
| Husky Mk V    |   320 |  224 |  390 |  42 | +10% | -- | -- | - | * |   12  |
| Mareraid      |   320 |  224 |  390 |  42 | +10% | -- | -- | * | - |   10  |
| Minotaur      |   (2) | 1400 |  640 | 300 | +24% | BZ | RK | - | * |   14  |
| Novaraid      |   600 |  420 |  580 |  46 | +10% | -- | -- | * | - |   17  |
| Oborona II    |   (3) |  350 |  800 |  45 | -20% | -- | -- | - | * |   26  |
| Peraza        |   260 |  182 |  375 |  20 | -10% | -- | -- | * | - |   10  |
| Phesant II    |  1600 | 1120 |  600 | 160 |  +0% | -- | MS | * | - |   17  |
| Phesant III   |  3200 | 2240 |  850 | 220 |  +0% | -- | MS | * | - |   26  |
| Prisomare     |   410 |  287 |  690 |  24 | -10% | -- | -- | * | - |   21  |
| Prosion       |   500 |  350 |  700 |  20 | -10% | -- | -- | * | - |   26  |
|----------------------------------------------------------------------------|

|----------------------------------------------------------------------------|
| Name          |  Buy  | Sell |  HP  | Wgt | Hit% | W1 | W2 |DRC|332|  Stg. |
|---------------|-------|------|------|-----|------|----|----|---|---|-------|
| Quint         |   200 |  140 |  280 |  36 | +10% | -- | -- | * | - |   04  |
| Quint F       |   480 |  336 |  490 |  46 | +10% | -- | -- | * | - |   17  |
| Quint G       |   560 |  392 |  550 |  48 | +10% | -- | -- | - | * |   19  |
| Ratmount      |   290 |  203 |  530 |  22 | -30% | -- | -- | * | - |   10  |
| Recsys        |   200 |  140 |  135 |  56 | +14% | -- | -- | - | * |   08  |
| Recsys V      |   320 |  224 |  225 |  68 | +16% | -- | -- | - | * |   08  |
| Stork Mk. IV  |   130 |   91 |  200 |  16 | -10% | -- | -- | * | - |   04  |
| Stork Mk. V   |   310 |  217 |  510 |  20 | -10% | -- | -- | * | - |   17  |
| Tatou         |   220 |  154 |  295 |  28 | -10% | -- | -- | * | - |   10  |
| Tatou 2       |   480 |  336 |  690 |  44 | -10% | -- | -- | * | - |   26  |
| Tempest 100   |   380 |  266 |  600 |  24 | -20% | -- | -- | - | * |   19  |
| Type 65X      |   700 |  490 |  400 | 110 | +10% | MG | -- | * | - | 15(*) |
| Type 90       |   480 |  336 |  495 |  40 | +10% | -- | -- | - | * |   19  |
| Type 90X      |   720 |  504 |  725 |  48 | +10% | -- | -- | * | - |   21  |
| Type 150      |   750 |  525 |  405 |  92 | +24% | -- | -- | - | * |   19  |
| Type 150X     |  1200 |  840 |  550 | 100 | +24% | -- | -- | * | * | 21/24 |
| Uisk          |   600 |  420 |  870 |  38 | -20% | -- | -- | * | - |   26  |
| U-Recson      |  1010 |  707 |  490 |  96 | +28% | -- | -- | - | * |   24  |
| Vaje          |   280 |  196 |  425 |  36 | -10% | -- | -- | * | - |   17  |
| Vaje M 10     |   460 |  322 |  600 |  40 | -10% | -- | -- | * | - |   21  |
| Valiant F     |   160 |  112 |  340 |  18 | -30% | -- | -- | * | - |   04  |
| Valiant G     |   360 |  252 |  620 |  24 | -30% | -- | -- | * | * | 17/19 |
| Valiant G3    |   550 |  385 |  825 |  16 | -30% | -- | -- | * | - |   21  |
| Vampire       |   (4) | 1400 |  640 | 260 | +16% | MG | MS | * | - |   16  |
| Vegaraid      |   640 |  448 |  650 |  50 | +10% | -- | -- | * | - |   21  |
| Vyzov IV Rog  |   (5) |  700 |  550 |  92 | +30% | -- | -- | - | * |   19  |
| Wildgoat      |   110 |   77 |  200 |  16 | -30% | -- | -- | * | - |   04  |
| Wildgoat II   |   490 |  343 |  760 |  28 | -30% | -- | -- | * | * | 21/24 |
| Zeder         |   250 |  175 |  480 |  20 | -30% | -- | -- | * | - |   10  |
| Zeder T       |   430 |  301 |  690 |  26 | -30% | -- | -- | * | * | 17/19 |
| Zeder T3      |   620 |  434 |  900 |  30 | -30% | -- | -- | * | - |   26  |
| Zelt          |   350 |  245 |  520 |  30 | -20% | -- | -- | * | - |   17  |
| Zenith        |   120 |   84 |  170 |  32 | +10% | -- | -- | * | - |   04  |
| Zenith RV     |   (6) |  511 |  720 |  14 | +10% | -- | -- | - | * |   26  |
| Zenith V      |   800 |  560 |  770 |  56 | +10% | -- | -- | * | - |   26  |
| Zeria II      |   540 |  378 |  575 |  48 | -10% | -- | -- | * | - |   17  |
| Zhelanie      |   (7) |  252 |  550 |  20 | +10% | -- | -- | * | - |   26  |
| Zora B2       |   720 |  504 |  700 |  40 | +10% | -- | -- | - | * |   24  |
|----------------------------------------------------------------------------|

(*) The Type 65X parts are available on Stage 15 only!!!!

(1) The Arms for the Grille Shechs H are gotten at the same time as the body
    and the Legs. Please refer to the notes in the Bodies section for further
    information.

(2) The "Minotaur" Arms are the reward for finishing USN Simulator #10.

(3) The "Oborona" Arms are the reward for finishing USN Simulator #12.

(4) The "Vampire" Arms are the reward for finishing Durandal Simulator #10.

(5) The Arms for the Vyzov IV Rog are gotten at the same time as the body and
    the Legs. Please refer to the notes in the Bodies section for further
    information

(6) The "Zenith RV" Arms are the reward for finishing USN Simulator #11.

(7) The "Zhelanie" Arms are the reward for finishing Durandal Simulator #11.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Legs                                                                [P-LEG]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

The basic stats for the Legs are again Hit Points and Weight. To that comes
Move, Evasion and the type of Leg.

Move specifies the basic number of squares one can move. This can be modified
by certain terrain (e.g. swamp) or specific skills (e.g. Move Plus I).

Evasion is the basic evasion statistic for the Wanzer, which will be modified
by the body and the Evasion percentage in the Character Status.

The Type of Legs also specifices certain Things. The most common Type are the
2-legged ones. Those can have a range between 2 and 8 square depending on the
legs. They are also the only ones that give you the ability to jump on small
buildings and such.

There is onle one 4-legged type. This one is not able to jump, but you get no
movement penalty when moving up large inclines in mountaineous regions. As
there are not much of these regions it will not be needed often, if at all.

The Hover type legs do just that, they create a cushion of air on which your
Wanzer moves. Again, you will not be able to jump with a Wanzer equiped with
these kind of legs, but you will be get no movement penalty in shallow water
and are also able to move over deep water. Seeing as there is only one stage
that you would need Hover legs (and even this stage I usually finished with
normal legs), and because they offer no evasion I would suggest to steer clear
of them.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   HP = Hit Points
   Wgt. = Weight of the Part
   M = Move Distance in squares
   Ev = Basic Evasion percentage
   Ty = Type of leg. 2Legs (2L), 4Legs (4L) or Hover (Hv).
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell |  HP  | Wgt. | M | Ev | Ty | DRC | 332 | Stg. |
|---------------|------|------|------|------|---|----|----|-----|-----|------|
| Avenir        |  520 |  364 |  650 |   54 | 5 | 12 | 2L |  *  |  *  | 17/19|
| Avenir 2      |  980 |  686 | 1020 |   60 | 6 | 12 | 2L |  *  |  *  | 21/24|
| Blizzaia L    |  220 |  154 |  230 |   60 | 6 | 25 | 2L |  -  |  *  |   08 |
| Blizzaia L2   | 1150 |  805 |  930 |   88 | 8 | 16 | 2L |  -  |  *  |   24 |
| Blizzaia S    | 1750 | 1225 | 1070 |  100 | 5 | 18 | 2L |  *  |  -  |   26 |
| Calm 200      |  450 |  315 |  600 |   52 | 4 | 12 | 2L |  -  |  *  |   26 |
| Cicada II     |  700 |  490 |  590 |   74 | 7 | 11 | 2L |  *  |  *  | 10/12|
| Crabesant     |  440 |  308 |  520 |   50 | 5 | 11 | 2L |  *  |  *  | 10/12|
| Crabesant 2   |  890 |  623 |  960 |   58 | 6 | 11 | 2L |  *  |  *  | 21/24|
| Crabesant R   | 1200 |  840 | 1200 |   70 | 6 | 11 | 2L |  *  |  -  |   26 |
| Frost C       |  800 |  560 | 1090 |   32 | 4 |  0 | 2L |  -  |  *  |   24 |
| Frost M       | 1360 |  952 | 1330 |   38 | 5 |  3 | 2L |  *  |  -  |   26 |
| Gavial        |  760 |  532 | 1050 |   28 | 3 |  3 | 2L |  *  |  -  |   21 |
| Geity         | 1280 |  896 | 1280 |   38 | 4 |  3 | 2L |  *  |  -  |   26 |
| Giaour        |  420 |  294 |  420 |   46 | 5 |  7 | 2L |  -  |  *  |   12 |
| Giaour F      |  760 |  518 |  580 |   58 | 6 |  7 | 2L |  -  |  *  |   19 |
| Giza          |  270 |  189 |  370 |   40 | 4 | 11 | 2L |  *  |  *  | 04/08|
| Giza 2        |  540 |  378 |  590 |   52 | 5 | 11 | 2L |  *  |  *  |   10 |
| Giza 2A       | 1110 |  777 | 1120 |   62 | 6 | 11 | 2L |  *  |  -  |   26 |
| Grille Sechs  |  820 |  574 |  650 |   60 | 6 |  7 | 2L |  *  |  -  |   17 |
| Grille Sechs H|  (1) | 1050 |  730 |   62 | 8 | 30 | 2L |  *  |  -  |   22 |
| Gust 500      |  500 |  350 |  330 |   60 | 7 | 16 | 2L |  *  |  *  | 04/08|
| Husky Mk. IV  |  340 |  238 |  380 |   64 | 6 | 19 | 2L |  -  |  *  |   08 |
| Husky Mk. V   |  550 |  385 |  520 |   70 | 7 | 14 | 2L |  -  |  *  |   12 |
| Jagdhund      | 1400 |  980 |  500 |   50 | 8 | 15 | 4L |  *  |  *  | 17/19|
| Mareraid      |  560 |  392 |  520 |   70 | 7 | 22 | 2L |  *  |  -  |   10 |
| Novaraid      |  560 |  392 |  520 |   70 | 7 | 22 | 2L |  *  |  -  |   26 |
| Oborona II    |  (2) |  560 | 1070 |   20 | 4 |  1 | 2L |  -  |  *  |   26 |
| Pegase        |  600 |  420 |  400 |   50 | 6 |  0 | Hv |  *  |  -  |   10 |
| Pegase Mk. II | 1100 |  770 |  900 |   80 | 8 |  0 | Hv |  *  |  *  | 21/24|
| Peraza        |  780 |  546 |  500 |   96 | 6 | 38 | 2L |  *  |  -  |   10 |
| Prisomare     | 1630 | 1141 |  720 |  114 | 8 | 32 | 2L |  *  |  -  |   21 |
| Prosion       | 2000 | 1400 |  920 |  126 | 8 | 29 | 2L |  *  |  -  |   26 |
|----------------------------------------------------------------------------|


|----------------------------------------------------------------------------|
| Name          | Buy  | Sell |  HP  | Wgt. | M | Ev | Ty | DRC | 332 | Stg. |
|---------------|------|------|------|------|---|----|----|-----|-----|------|
| Quint         |  350 |  245 |  375 |   64 | 6 | 19 | 2L |  *  |  -  |  04  |
| Quint F       |  840 |  588 |  650 |   76 | 7 | 16 | 2L |  *  |  -  |  17  |
| Quint G       |  980 |  686 |  730 |   80 | 7 | 16 | 2L |  -  |  *  |  19  |
| Ratmount      |  460 |  322 |  705 |   26 | 3 |  0 | 2L |  *  |  -  |  10  |
| Recsys        |  170 |  119 |  180 |   38 | 4 |  7 | 2L |  -  |  *  |  08  |
| Recsys V      |  260 |  182 |  300 |   42 | 4 |  7 | 2L |  -  |  *  |  08  |
| Stork Mk. IV  |  490 |  343 |  270 |   86 | 6 | 41 | 2L |  *  |  -  |  04  |
| Stork Mk. V   | 1220 |  854 |  600 |  108 | 7 | 35 | 2L |  *  |  -  |  17  |
| Tatou         |  890 |  623 |  390 |   90 | 6 | 43 | 2L |  *  |  -  |  10  |
| Tatou 2       | 1920 | 1344 |  900 |  132 | 8 | 37 | 2L |  *  |  -  |  26  |
| Tempest 100   |  760 |  532 |  800 |   56 | 4 | 15 | 2L |  -  |  *  |  19  |
| Type 65X      |  840 |  588 |  530 |   40 | 6 | 13 | 2L |  *  |  -  | 15(*)|
| Type 90       |  820 |  574 |  660 |   76 | 7 | 16 | 2L |  -  |  *  |  19  |
| Type 90X      | 1260 |  882 |  970 |   92 | 8 | 20 | 2L |  *  |  -  |  21  |
| Type 150      |  620 |  434 |  540 |   56 | 6 |  7 | 2L |  -  |  *  |  19  |
| Type 150X     |  920 |  644 |  730 |   68 | 6 | 14 | 2L |  *  |  *  | 21/24|
| Uisk          |  960 |  672 | 1160 |   32 | 4 |  5 | 2L |  *  |  -  |  26  |
| U-Recson      |  840 |  588 |  650 |   62 | 6 |  7 | 2L |  -  |  *  |  24  |
| Vaje          | 1100 |  770 |  570 |  116 | 7 | 43 | 2L |  *  |  -  |  17  |
| Vaje M10      | 1500 | 1050 |  670 |  122 | 8 | 40 | 2L |  *  |  -  |  21  |
| Valiant F     |  260 |  182 |  450 |   18 | 2 |  0 | 2L |  *  |  -  |  04  |
| Valiant G     |  570 |  399 |  840 |   24 | 3 |  0 | 2L |  *  |  *  | 17/19|
| Valiant G3    |  880 |  616 | 1100 |   18 | 4 |  0 | 2L |  *  |  -  |  21  |
| Vegaraid      | 1120 |  784 |  860 |   88 | 8 | 13 | 2L |  *  |  -  |  21  |
| Vyzov IV Rog  |  (3) | 1050 |  730 |   56 | 8 | 30 | 2L |  -  |  *  |  19  |
| Wildgoat      |  170 |  119 |  270 |   18 | 2 |  0 | 2L |  *  |  -  |  04  |
| Wildgoat II   |  790 |  553 | 1010 |   32 | 4 |  0 | 2L |  *  |  *  | 21/24|
| Zeder         |  400 |  280 |  640 |   24 | 3 |  0 | 2L |  *  |  -  |  10  |
| Zeder T       |  680 |  476 |  920 |   30 | 4 |  3 | 2L |  *  |  *  | 17/19|
| Zeder T3      |  990 |  693 | 1200 |   36 | 4 |  0 | 2L |  *  |  -  |  26  |
| Zelt          |  560 |  392 |  690 |   24 | 3 |  5 | 2L |  *  |  -  |  17  |
| Zenith        |  210 |  147 |  230 |   60 | 6 | 25 | 2L |  *  |  -  |  04  |
| Zenith RV     |  (4) |  889 |  960 |   50 | 8 | 35 | 2L |  -  |  *  |  24  |
| Zenith V      | 1400 |  980 | 1025 |   96 | 8 | 11 | 2L |  *  |  -  |  26  |
| Zeria II      |  938 |  657 |  770 |   82 | 7 | 18 | 2L |  *  |  -  |  17  |
| Zhelanie II   |  (5) |  441 |  730 |   55 | 8 | 12 | 2L |  *  |  -  |  26  |
| Zora B2       | 1260 |  882 |  930 |   82 | 8 | 16 | 2L |  -  |  *  |  24  |
|----------------------------------------------------------------------------|

(*) The Type 65X parts are available on Stage 15 only!!!!

(1) The "Grille Shechs H" legs are gotten at the same time as the rest of the
    Wanzer. Please refer to information in the note in the Bodies section.

(2) The "Obrona II" legs are the reward for finishing USN Simulator #12.

(3) The "Vyzov IV Rog" legs are gotten at the same time as the rest of the
    Wanzer. Please refer to information in the note in the Bodies section.

(4) The "Zenith RV" legs are the reward for finishing USN Simulator #11.

(5) The "Zhelanie II" legs are the reward for finishing Durandal Simulator
    #11.

******************************************************************************
??. Weapons Overview                                                   [WEAPS]
******************************************************************************

Weapons are one of the most important items in this game. To know which tools
of death and destruction to buy is very useful. This following tables will
help you choose the right painmakers and deathsticks.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Machine Guns   [Piercing Damage]                                    [W-MGS]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Machine Guns are just that, your basic, run of the mill, standard, throw a
   lot of lead towards the enemy weapon. It is the most common weapon you will
   both use and stand against. It's accuracy and range are good enough, but
   not the best. Accuracy can be helped though, if the MG is paired up with a
   high Hit% Arm (as is true for all hand-held weapons). It's basic stats are
   Damage, Ammo, AP, Weight, Hit% (= Accuracy) and Range.

   All Machine guns have a Range of 1-4 square, as well as shooting 2 times,
   each time using 4 AP. This means that you are still able to shoot if you
   only have 4 AP left, but you will only shoot one time. If you have 8 or
   more AP, you will be able to shoot twice or more times (depending on your
   remaining AP). Because these two stats are the same for all MG I will not
   list them in the Table (Don't have that much space either anyways).

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)

   Note: If 'Arm' is noted in "Buy" and "Sell" cells, then please refer to the
         Arms section for price on that arm. The same goes for the "Wgt." cell.

   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Hit% = Basic Accuracy percentag from closest to farthest square
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   -> AP Usage is always 4x2!!!
   -> Range is always 1-4 squares!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Hit%  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| 22sn Leosocial|  270 |  189 |  8x16(128) | 100 |  52 | 80-62 | * | * |04/08|
| 24sr Grayeye  |  760 |  532 | 11x16(176) |  40 |  90 | 90-79 | * | * |17/19|
| Artassaut     | 1100 |  770 |  32x8(256) |  20 | 116 | 80-62 | * | - |     |
| Artdeux       |  (1) |      |  33x8(264) |  60 | 100 | 90-79 | * | - |     |
| Cemetary      |  440 |  308 | 15x10(150) |  40 |  66 | 80-62 | * | * |10/12|
| Cemetary 10   | 1240 |  868 | 20x12(240) |   8 | 102 | 80-62 | * | - |     |
| FV-24         |  840 |  588 | 20x10(200) |  30 |  94 | 80-58 | * | * |17/19|
| FV-24 B       | 1300 |  910 | 30x10(300) |  20 | 128 | 80-58 | * | - |     |
| Grave         |  180 |  126 | 10x12(120) | 100 |  40 | 80-62 | * | * |04/08|
| Grave S       |  540 |  378 | 14x12(168) |  40 |  77 | 80-62 | * | * |10/12|
| Grave S-II    | 1000 |  700 | 19x12(228) |  20 | 110 | 80-62 | * | * |21/24|
| Gust 500 MG   |  Arm |  Arm | 14x10(140) |  50 | Arm | 80-75 | * | * |04/08|
| Juri 1        |  680 |  476 | 13x14(182) |  30 |  88 | 80-62 | * | * |17/19|
| Leostun       |  740 |  518 | 13x14(182) |  20 |  72 | 80-62 | * | * |17/19|
| Leostun B     |  940 |  658 | 16x12(192) |  20 | 106 | 84-65 | * | * |21/24|
| Mostro 24     |  900 |  630 | 15x14(210) |  20 | 102 | 80-62 | * | * |21/24|
| Mostro II     | 1600 | 1120 | 23x12(276) |  30 | 120 | 80-62 | * | - |     |
| Raptor        |  120 |   84 |  7x10( 70) | 100 |  32 | 80-62 | * | * |04/08|
| Raptor FX     |  980 |  686 | 17x12(204) |   8 |  80 | 80-62 | * | - | 21  |
| Type 65X MG   |  Arm |  Arm | 15x10(150) |  50 | Arm | 80-75 | * | - |15(*)|
| Vampire       |  (2) |  Arm | 22x10(220) |  40 | Arm | 85-70 | * | - | 16  |
|----------------------------------------------------------------------------|

Note: "22sn Leosocial" = "22s Leosocial" in the US version.
      "24sr Grayeye" = "24s Grayeye" in the US version.

(*) The Type 65X parts are available on Stage 15 only!!!!

(1) The "Artdeux" is the reward for finishing Durandal Simulator #12.

(2) The "Vampire" is the reward for finishing Durandal Simulator #10.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Shotguns  [Impact Damage]                                           [W-SGS]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   The Basic statistics for the Shotgun are the same as for the Machineguns.

   Shotguns are in all a bit less accurate than Machineguns, have a shorter
   range, but also cost 1 less AP per shot. They also do a different type of
   damage, which makes them good as a secondary or primary weapon in conjunc-
   tion with an MG if you want to create a Wanzer with a mixed damage layout.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Hit% = Basic Accuracy percentag from closest to farthest square
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   -> AP Useage is always 3x2!!!
   -> Range is always 1-3 squares!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Hit%  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| Auden M70     |  620 |  434 | 17x10(170) |  36 |  88 | 75-64 | * | * |17/19|
| Auden M75     |  780 |  546 | 20x10(200) |  36 |  98 | 75-64 | * | * |21/24|
| Averla        |  990 |  693 | 24x10(240) |  36 | 116 | 75-64 | * | - |     |
| Blackstone    |  (1) |  980 | 30x10(300) |  48 | 100 | 75-64 | - | * |  21 |
| Catsray       |  160 |  112 | 10x10(100) | 100 |  42 | 75-58 | * | * |04/08|
| Catsray X     |  520 |  364 | 13x12(156) |  36 |  70 | 75-58 | * | * |10/12|
| Catsray X2    |  600 |  420 | 15x12(180) |  14 |  90 | 75-64 | - | * |  19 |
| Circular      |  760 |  532 | 16x12(192) |  36 |  92 | 75-64 | * | * |17/19|
| Gale          |  110 |   77 |  7x10( 70) | 100 |  36 | 75-58 | * | * |04/08|
| Gale SG       |  400 |  280 | 12x12(144) |  48 |  66 | 75-58 | * | * |10/12|
| Gale SG-II    |  880 |  616 | 18x12(216) |  14 |  98 | 75-64 | - | * |  24 |
| Girino        |  920 |  644 | 19x12(228) |  36 | 108 | 75-64 | * | * |21/24|
| Girino 2      | 1100 |  770 | 25x12(300) |  36 | 124 | 75-64 | * | - |     |
| Kirishima 51  |  240 |  168 | 10x12(120) | 100 |  52 | 75-58 | * | * |04/08|
| Kirishima 55  |  800 |  560 | 14x12(168) |  36 |  78 | 75-64 | * | * |17/19|
| State 18      |  810 |  567 |  26x8(208) |  28 | 102 | 75-64 | * | * |21/24|
| State 20      | 1080 |  756 | 21x12(252) |  14 |  94 | 75-64 | * | - |     |
|----------------------------------------------------------------------------|

(1) The "Blackstone" can be gained by conversation. To trigger it you will
    have to search the Basement of the Governers Manor on Stage 14, later
    talk to Punch on Stage 19 twice until he mentions the crate. Rewarded
    at the beginning of Stage 21 (story part).

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Rifles  [Piercing Damage]                                           [W-RIF]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Rifles are long range, highly precise weapons with a high damage potential.
   To excel they need to be fitted on a Wanzer with high accuracy Arms and,
   as soon as they are available, be used in links. As these weapons do only
   fire one shot per usage, they are a great pain to use against highly evasive
   enemies such as the Reconunits.

   When you have acquired the snipe skill make sure that you use this skill
   only when you have maxed out the link useage of the weapon or if it is a
   sure skill (e.g. Non-Evasive enemies like Missiliers or Recons without
   legs) as you will forfeit any other attacks should there be enough AP left-
   over. Also you will be defenseless until the next Player Turn comes about.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Hit% = Basic Accuracy percentag from closest to farthest square
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   All but one Rifle have an AP Useage of 6x1!!! The "Ziege" has AP 6x2!!!
   All but one Rifle have a Range of 1-8!!! The "Ziege" has a Range of 1-4!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Hit%  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| Anaconda      |  720 |  504 |    194x1   |  30 | 112 | 95-88 | * | * |10/12|
| Firebird      | 1540 | 1078 |    333x1   |  16 | 166 | 90-67 | * | - |  21 |
| Glowtusk      |  620 |  434 |    192x1   |  30 | 102 | 90-67 | * | * |10/12|
| Glowtusk SE   | 1420 |  994 |    290x1   |  18 | 152 | 95-76 | - | * |  24 |
| Hexafire      |  960 |  672 |    230x1   |  20 | 120 | 90-67 | * | * |17/19|
| Ibis          | 1260 |  882 |    280x1   |  18 | 148 | 90-67 | * | * |21/24|
| IGUCHI Type 5 |  250 |  175 |    150x1   |  40 |  80 | 95-82 | * | * |04/08|
| IGUCHI Type502| 1060 |  742 |    240x1   |  20 | 122 | 95-76 | - | * |  19 |
| Srab          | 1100 |  770 |    260x1   |  20 | 130 | 90-67 | * | * |17/19|
| Winee         |  380 |  266 |    174x1   |  30 |  90 | 90-72 | * | * |04/08|
| Winee RR      | 1380 |  966 |    310x1   |  18 | 158 | 90-67 | * | * |21/24|
| Ziege         |  (1) | 1540 |    300x1   |  40 | 160 |100-97 | * | - |  22 |
|----------------------------------------------------------------------------|

Note: "IGUCHI Type 5" = "Type 5" in the US version.
      "IGUCHI Type 502" = "Type 502" in the US version.

(1) The "Ziege" Rifle can be gained by conversation. See info in Bodies section
    on getting the Grille Shechs H (Grille 6 Horn). Gained at same time as
    body.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) Bazookas [Impact Damage] + [Fire Damage]                            [W-BAZ]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Bazookas really only shine in the Arms of an accurate Wanzer, otherwise they
   will miss too often, although they can do damage even then. The Bazooka is
   the only weapon in Front Mission 4 that does two kinds of damage. The inital
   hit of the shell will do Impact Damage, then it will fragment and do Fire
   Damage. The shell will always fragment into four pieces. Should the inital
   shell miss, there is still a chance that the fragment will do at least some
   damage.

   Bazookas should only be used in a multiple link setup to maximize the chance
   of it doing damage.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Hit% = Basic Accuracy percentage from closest to farthest square
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms
         Section for stats

   All but one Bazooka have an AP Useage of 6x1!!! The "Minotaur" has 6x2!!!
   All Bazookas have a range of 1-8 squares!!!

|----------------------------------------------------------------------------|
| Name          |Buy |Sell| Damage         | Am  | Wgt | Hit%  |DRC|332| Stg |
|---------------|----|----|----------------|-----|-----|-------|---|---|-----|
| Banish        |1100| 770| 120x1+40x4(280)|  30 | 108 | 80-60 | * | * |17/19|
| Be-11         |1200| 840| 140x1+50x4(340)|  20 | 148 | 70-39 | * | * |21/24|
| Boa 36        | 640| 448| 100x1+30x4(220)|  30 | 102 | 70-39 | * | * |10/12|
| Gnautz        | 880| 616| 120x1+40x4(280)|  30 | 120 | 70-39 | * | * |17/19|
| Grom          | (1)|1400| 160x1+60x4(400)|  20 | 170 | 80-60 | * | - |  22 |
| Hornet II     | Arm| Arm| 160x1+50x4(360)|  40 | Arm | 70-45 | * | * |15/24|
| M405 A        |1400| 980| 120x1+50x4(320)|  20 | 194 | 80-60 | * | * |21/24|
| Minotaur      | (2)| Arm| 180x1+40x4(340)|  40 | Arm | 70-52 | - | * |  14 |
| Rock Jack     |1480|1036| 180x1+60x4(420)|  20 | 166 | 70-39 | * | - |     |
|----------------------------------------------------------------------------|

(1) The "Grom" Bazooka can be gained by conversation. Talk to 'Nick' in
    Ritter's on stage 10 and again on stage 22 before flying to Zaftra.

(2) The "Minotaur" Arm is the reward for finishing USN Simulator #10.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
e) Melee [Impact] or [Piercing]                                        [W-MEL]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Melee weapons have take a downfall since the last installment in the series.
   They are now only barely effective most of the time, relegating them to use
   as a backup weapon or only on a heavily linked character. Add to that, that
   many enemy units are now very good at evading the attacks and the effective-
   ness drops even lower. Their only redeeming value is that they do not need
   any ammo and that they only use 1 AP. They might get better with skills but
   those don't activate often enough to make them worthwhile as main weapon
   for any character.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Type = Damage Type 'P' for Piercing, 'I' for Impact
   Wgt. = Weight of the Part
   Hit% = Basic Accuracy percentage from closest to farthest square
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   All Melee Weapons have an AP Useage of 1x1!!!
   All Melee Weapons have a Range of 1 Square!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Dmg.  | Type | Wgt | Hit%  | DRC | 332 | Stg |
|---------------|------|------|-------|------|-----|-------|-----|-----|-----|
| Bone Buster   |  110 |   77 |  88x1 |   I  |  12 |    80 |  *  |  *  |04/08|
| Crusader      |  725 |  507 | 188x1 |   I  |  64 |   100 |  *  |  -  |     |
| F-5 Hand Rod  |  540 |  378 | 150x1 |   I  |  48 |   100 |  *  |  *  |21/24|
| Hard Rod      |  320 |  224 | 110x1 |   I  |  32 |   100 |  *  |  *  |10/12|
| Heavy Pile    |  160 |  112 |  98x1 |   P  |  18 |    90 |  *  |  *  |04/08|
| Last Stake    |  660 |  462 | 180x1 |   P  |  52 |    90 |  *  |  -  |     |
| Ogon F        |  (1) |  560 | 200x1 |   I  |  40 |   100 |  -  |  *  |  19 |
| Press Needle  |  400 |  280 | 128x1 |   P  |  32 |    90 |  *  |  *  |17/19|
| Skull Buster  |  260 |  182 | 112x1 |   I  |  26 |    80 |  *  |  *  |10/12|
| Soul Buster   |  600 |  420 | 164x1 |   I  |  32 |    80 |  *  |  *  |21/24|
|----------------------------------------------------------------------------|

(1) The "Ogon F" Rod can be gained by conversation. See infos in the Bodies
    section on getting the 'Vyzov IV Rog'. Gained at the same time as Wanzer.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
f) Grenade Launchers [Fire]                                            [W-GRL]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Grenade Launchers are one of two kinds of weapons that can damage several
   targets in an area. It use will have to carefully administers, as you should
   take care that none of your units is standing in the target area, as you
   will damage them too is you commit to the firing of the Grenade.

   Grenade Launchers are there for softening up targets or destroying those
   that have a low HP count on their body. As their range is rather limited you
   will have to get very close to the enemy, although you are able to hit
   enemies beyond the maximum firing range, because of the weapons blast
   radius. Use this to your advantage.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Area = Blast Radius of the weapon in squares.
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   All Grenade Launchers have an AP Useage of 12x1!!!
   All Grenade Launchers have a Range of 4-6 squares!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Area  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| IGUCHI Type 82| 1000 |  700 |    352x1   |  4  | 168 |   2   | * | * |21/19|
| Lazy Horn     | 1600 | 1120 |    384x1   |  3  | 168 |   3   | - | * |  24 |
| Skua G        | 1360 |  952 |    392x1   |  4  | 180 |   2   | * | * |  /24|
| Thunderbolt   |  680 |  476 |    320x1   |  4  | 144 |   2   | * | * |17/08|
|----------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
g) Rocket Launchers [Fire]                                             [W-RKL]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Rocket Launchers are one step up from the Grenade Launcher, as they have
   a longer range and a larger blast radius, therefore enabling you to damage
   even more enemies in one turn at a very safe distance.

   The same precautions as with the Grenade Launcher have to be taken
   concerning its targeting, but it naturally has also the same advantage of
   hitting targets beyond its maximum range because of the blast radius.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Area = Blast Radius of the weapon in squares.
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms
         Section for stats

   All Rocket Launchers have an AP Useage of 14x1!!!
   All Rocket Launchers have a Range of 8-12 squares!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Area  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| Albatross     | 1800 | 1260 |    400x1   |  3  | 220 |   4   | - | * |  24 |
| Egret         | 1420 |  994 |    408x1   |  3  | 200 |   3   | - | * |  24 |
| Galbados      |  720 |  504 |    336x1   |  3  | 162 |   3   | * | * |  12 |
| Minotaur RK   |  (1) |  Arm |    480x1   |  6  | Arm |   6   | - | * |  14 |
| Ragosu        | 1200 |  840 |    360x1   |  2  | 186 |   4   | - | * |  19 |
| Wildgoose     | 1100 |  770 |    368x1   |  3  | 186 |   3   | - | * |  19 |
|----------------------------------------------------------------------------|

Note: The "Galbados" is only available to the Durandal as reward for finishing
      Durandal Simulator #09.

(1) The "Minotaur" Arm is the reward for finishing USN Simulator #10.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
h) Missile Launchers [Fire]                                            [W-MSL]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Missile Launchers have fire, depending on type, one or several homing
   missiles at an enemy. It is usually very good at softening up an enemy or
   even at destroying them. The standard range is the normal medium to long
   range, but with an allied Wanzer sporting a Sensor Backpack the range of
   the missles can be extended to the other end of the battlefield if need be.

   This makes the missile a very strong assest indeed. For the most time only
   the Durandal will have access to missiles and they are also the only ones
   with access to the Sensor Backpacks. Bosch is by default the character that
   comes with a Sensor Backpack equiped on a Wanzer with a high evasion rate, a
   and he will need this if you want to use him as a spotter for Zead and Beck.
   Through careful use of Bosch's movement and his Sensor abilities you can
   take out a lot of especially pesky enemies, like enemy Recon types.

   If you do buy a new missile pod pay attention to its homing stat, you'll
   only want ones with either "Good" or "Excellent", keep clear of the
   "Average" ones, as they will miss, and you don't want to waste shots with a
   weapon that has already a short ammo supply.

   When you employ a missile make sure that you have a clear field of fire.
   This means that, if the enemy is standing for example hugged to the other
   side of a building you are standing on, your missiles will miss, as they can
   not track fast enough to drop altitude to hit him. Also, if you stand next
   to a building your missiles might hit the building and be wasted, so make
   clear that the next building in your line of fire is at least one, better
   yet two squares away.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Damage = Basic (unmodified) Damage dealt, if all bullets hit.
   Am = Ammo-count
   Wgt. = Weight of the Part
   Hom. = Homing ability of Missile "Av" for Average, "Gd" for Good,
          "Ex" for Excellent.
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   Note: If "Arm" appears in "Buy", "Sell" and "Wgt" cells, refer to Arms
         Section for stats

   All Missile Launchers have an AP Useage of 10x1!!!
   All Missile Launchers have a Range of 6-8 squares!!!

|----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Damage     | Am  | Wgt | Hom.  |DRC|332| Stg |
|---------------|------|------|------------|-----|-----|-------|---|---|-----|
| Blackpanther  | 2200 | 1540 | 480x1(480) |   6 | 200 |  Ex   | * | - |     |
| Donkey        |  290 |  203 |  80x2(160) |   8 |  95 |  Gd   | * | - |  04 |
| Donkey DX     | 1640 | 1148 |  80x4(320) |   6 | 168 |  Ex   | * | - |  21 |
| Goldias       | 1760 | 1232 | 126x3(378) |   6 | 180 |  Gd   | * | - |     |
| Magicbox      | 1280 |  896 |  66x4(264) |   6 | 142 |  Ex   | * | - |  17 |
| MGR-1B        |  430 |  301 |  48x4(192) |   8 | 100 |  Gd   | * | - |  04 |
| Piz 3         |  860 |  602 |  82x3(246) |   8 | 130 |  Gd   | * | - |  10 |
| Piz 8         | 1100 |  770 |  36x8(288) |   6 | 150 |  Gd   | * | - |  17 |
| Plaver M2     | 1080 |  756 |  68x4(272) |   6 | 140 |  Gd   | * | * |17/24|
| Poraina       | 1820 | 1274 | 140x3(420) |   6 | 220 |  Av   | * | - |     |
| Skull         | 1440 | 1008 |  80x4(320) |   6 | 160 |  Gd   | * | - |  21 |
| Sunowl        |  700 |  490 |  55x4(220) |   6 | 120 |  Gd   | * | - |  10 |
| Thrush        | 1560 | 1092 | 130x3(390) |   6 | 170 |  Av   | * | - |  21 |
| Vampire       |  (1) | Arm  | 100x3(300) |  16 | Arm |  Ex   | * | - |  16 |
|----------------------------------------------------------------------------|

(1) The "Vampire" Arm is the reward for finishing Durandal Simulator #10.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
i) Shields                                                             [W-SHD]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Well, shields are just that, large hunks of metal fastened to protect you
   from enemy fire, or at least to lower it's effects.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Cut = Damage Cut in percent
   Am = Ammo-count = How many times you can use the shield to defend
   Wgt. = Weight of the Part
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

    All Shields have an AP Useage of 2x1!!!

|-------------------------------------------------------------------|
| Name          | Buy  | Sell | Cut | Am  | Wgt | DRC | 332 | Stg.  |
|---------------|------|------|-----|-----|-----|-----|-----|-------|
| Angel Shield  |  550 |  385 |100% |   1 |  32 |  *  |  *  | 21/24 |
| Firewall      |  880 |  616 | 70% |  10 |  60 |  *  |  -  |       |
| Light Shield  |  140 |   98 | 20% |   8 |  16 |  *  |  *  | 04/08 |
| SN-20         |  540 |  378 | 50% |  10 |  40 |  *  |  *  | 17/19 |
| SN-40         |  720 |  504 | 60% |  10 |  52 |  *  |  *  | 21/24 |
| Wing Shield   |  610 |  427 | 30% |  20 |  40 |  *  |  *  | 17/19 |
| WS-100        |  210 |  147 | 30% |   6 |  24 |  *  |  *  | 04/08 |
| WS-200        |  350 |  245 | 40% |   8 |  36 |  *  |  *  | 10/12 |
|-------------------------------------------------------------------|

******************************************************************************
??. Backpacks, Items, Computers and Full Sets                          [MISC.]
******************************************************************************

Backpacks can give you additional power or enable you to carry items. Items
themselves are useful in many a thight situation and may help to turn the
tide of battle. Computers give you those much needed skills to come out on top
of the enemy. The Full Sets, though not nearly as powerful as custom built
wanzer, are in there for those people that don't want to make much of an
effort of building a wanzer from the ground up. And did I mention that this
last feature is only available in the US version?

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Backpacks - Type Item                                               [BP-IT]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   These are you standard carrying equipment for items. They have the highest
   amount of Itemspaces, but offer no special abilities besides that. The
   Weight requirement is fairly low for most, compared to when they are
   available.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt. = Weight of the Part
   IS = Item Space (different Items take up different amounts of Item Space)
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

|---------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt.| IS  | DRC | 332 |   Stg.  |
|---------------|------|------|-----|-----|-----|-----|---------|
| BP-S01        |  200 |  140 |  10 |   4 |  *  |  *  |  04/08  |
| BP-S02        |  300 |  210 |  20 |   6 |  *  |  *  |  04/08  |
| BP-S05        |  400 |  280 |  30 |   8 |  *  |  *  |  10/12  |
| BP-S07        |  500 |  350 |  40 |  10 |  *  |  *  |  17/19  |
| BP-S08        |  600 |  420 |  40 |  12 |  *  |  *  |  21/24  |
|---------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Backpacks - Type Jetpack (only available to Durandal)               [BP-JT]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Jetpacks can increase your mobility mainly in urban maps. They are
   especially useful if you want to take the "high ground" on a building you
   couldn't jump on normally.

   Be careful though, since some of the Jetpacks have a spool up time, so you
   will only be able to use them on the next turn. After having used it, you
   will then again have to wait one more turn, until you can use it again.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt. = Weight of the Part
   AP = AP needed to activate (Activate Jets with L3 button )
   Mv = Maximum Movement rate in squares
   Wait = Wait time in turns until Jetpack activates
   Stg. = Stage on which it can first be bought/gotten.


|-------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt. | AP  | Mv | Wait | Stg. |
|---------------|------|------|------|-----|----|------|------|
| JP2-Plover    |  600 |  420 |   30 |  2  |  4 |   0  |  04  |
| JP33-Drossel  | 1200 |  840 |   40 |  2  |  7 |   1  |  21  |
| JP4E-Milan    |  900 |  630 |   40 |  1  |  5 |   0  |  17  |
| JP5-Wren      | 1400 |  980 |   60 |  1  | 10 |   1  |  21  |
| JP55-Adler    | 4000 | 2800 |   90 |  2  | 10 |   0  |      |
|-------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Backpacks - Type Turbo                                              [BP-TB]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Turbo Backpacks do two things. For one the let you carry items, they don't
   have as much item space as the normal Item Type Backpacks do, but it is
   still helpful. The second thing they do is, they add power to your Wanzer
   therefore making it easier to create a more powerful Wanzer as you can take
   heavier parts and weapons.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt = Weight of the Part
   IS = Item Space (different Items take up different amounts of Item Space)
   TP = Turbo Power = Power added to Wanzer
   PI = Power Increase = Increase in Power you can get from this Backpack
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

|------------------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt | IS | TP  | PI  | DRC | 332 | Stg.  |
|---------------|------|------|-----|----|-----|-----|-----|-----|-------|
| TB-40         |  800 |  560 |  10 |  2 |  30 |  20 |  *  |  *  | 04/08 |
| TB-60SP       | 1000 |  700 |  10 |  2 |  40 |  30 |  *  |  *  | 10/12 |
| TB-90VS       | 1400 |  980 |  30 |  4 |  90 |  60 |  *  |  *  | 17/19 |
| TB-91W        | 1800 | 1260 |  50 |  6 | 120 |  70 |  -  |  *  |  19   |
| TB-99HG       | 1600 | 1120 |  30 |  4 | 110 |  80 |  -  |  *  |  19   |
| TB-110EX      | 1800 | 1260 |  10 |  2 | 110 | 100 |  -  |  *  |  24   |
| TB-110X       | 1800 | 1260 |  10 |  2 | 110 | 100 |  *  |  -  |  21   |
| TB-111W       | 1900 | 1330 |  50 |  6 | 150 | 100 |  -  |  *  |  24   |
| TB-144EX      | 2100 | 1470 |  30 |  4 | 140 | 110 |  -  |  *  |  24   |
| TB-160ER      | 2800 | 1960 |  30 |  4 | 180 | 150 |  *  |  -  |       |
|------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) Backpack - Sensor Type (only available to Durandal)                 [BP-SE]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Wanzers equiped with a Sensor Backpack are able to extend the range of other
   units using Missile Launchers, as they relay targetting data to all friendly
   units on the map. This enables you to use a fast, highly evasive Wanzer to
   serves as spotter for Missileers standing at the back, safe and sound, while
   raining destruction on the enemy.

   Depending on the weather and/or the time of day you should change the type
   of sensor (Radar/Sonar) used. Also, if need be, and you already have those
   skills, you can use the "Sensors I" or "Sensors II" to extend the scanning
   range. Be careful though, both chaning sensors or using any of the Sensors
   skills will end your turn. Make sure you have your spotter standing in the
   place you want him.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt = Weight of the Part
   SN = Sonar Normal = Range in squares under non-rain conditions
   SR = Sonar Rain = Range in squares under rainy conditions
   RD = Radar (Day) Normal = Range in squares during daylight hours
   RN = Radar Night = Range in squares during the night
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

|-------------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt | SN  | SR  | RD  | RN  | Stg.  |
|---------------|------|------|-----|-----|-----|-----|-----|-------|
| SE0x-Prognoz  |  680 |  476 | 110 | 1-4 | 1-3 | 1-3 | 1-4 | 15(1) |
| SE11R-List    |  --- | 1400 | 140 | 1-8 | 1-7 | 1-7 | 1-8 | 26(2) |
| SE2E-Vague    |  740 |  518 | 110 | 1-5 | 1-3 | 1-4 | 1-5 |   17  |
| SE4DS-Lynx    |  600 |  420 | 100 | N/A | N/A | 1-3 | 1-4 |   10  |
| SE9G-Fox      | 1000 |  700 |  90 | 1-4 | 1-3 | 1-3 | 1-4 |   21  |
| SE32HG-Vent   | 1200 |  840 | 130 | 1-6 | 1-5 | 1-5 | 1-6 |   26  |
|-------------------------------------------------------------------|

(1) This Backpack is only available on Stage 15!!!!

(2) This Backpack is only available in the US version as part of the
    'Sniper V' Full Set on Stage 26!!!!

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
e) Backpack - Radio Type  (only available to Durandal)                 [BP-RD]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Radio Backpacks enable you to do a few nice things. The most interesting is
   certainly the Airstrike. It takes it's time (it will be carried out at the
   end of your next turn, that means the enemy gets to move one more round),
   but when it comes it does a high amount of damage. But since it's charge
   time is so long and because you will be unable to use the radio on the next
   turn either, you will have to carefully judge where to place the area for
   the air strike. If you put it on stationary enemies it is a no-brainer, if
   the enemies are moving you will have to think ahead. You can change the
   heading of the air strike rectangle by pressing the [] button.

   The second use is the Supply Drop, with this the plane will drop a supply
   container at one of the predetermined locations in the map. Every unit
   standing next to it on the end of one of your turns and while having fewer
   than the maximum amount of ammunition will get a full reload of all weapons
   carried. It can only recharge one or more Wanzers up to the "Charge" amount
   in the Backpacks statistics.

   The third use, that some of the Radio Backpacks offer is the Armor Coating.
   With this, your transport will spray a coating of an Armor Type selected by
   you. You can, naturally, choose from the three types [Fire], [Impact] and
   [Piercing]. All units in the target area will get the new armor type addi-
   tionally to their preselected armor type. You can only have two armor
   types, so if you do another Armor Coating, you will get the newly selected
   armor as secondary armor type. With this you can make sure that your units
   will only take as few damage as needed.

   The last thing that can be done with the Radio Backpack is the Salvage
   function. For this to activate you must set the Backpack as any Support
   Action in the "Pilot Setup" Menu and then have another Character create
   either a Defensive or Offensive Link with the person carrying the Radio
   Backpack. Should the body get destroyed during the selected turn
   (Offensive = Player Turn; Defensive = Enemy Turn) it will be rebirthed.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt = Weight of the Part
   AS = Air Strike ( * indicates available on Backpack)
   ASA = Air Strike Target Area
   Dmg. = Air Strike Damage
   SD = Supply Drop ( * indicates available on Backpack)
   SDC = Supply Drop Charge (= how many Wanzers can be reloaded)
   AC = Armor Coating ( * indicates available on Backpack)
   Sup= Support Salvage ( * indicates available on Backpack)
   Stg. = Stage on which it can first be bought/gotten.

   -> The AP Useage for the Airstrike functionality is always 12 AP!!!!
   -> The AP Useage for the Supply Drop functionality is always 4 AP!!!!
   -> The Supply Drop is Useable 3 times per Stage!!!!
   -> The AP Useage for the Armor Coating functionality is always 6 AP!!!!
   -> The Target Area for Armor Coating is always 5x5!!!!
   -> The Support Ability can only be used twice during a Stage!!!!

|---------------------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt |AS | ASA | Dmg. |SD |SDC|AC |Sup| Stg. |
|---------------|------|------|-----|---|-----|------|---|---|---|---|------|
| RD2-Connector | 1000 |  700 | 140 | * | 3x5 | 1410 | * | 3 | - | * |  21  |
| RD7A-Soleil   | 1400 |  980 | 160 | * | 3x5 | 1540 | * | 4 | * | * |  21  |
| RD22-Fackel   |  900 |  630 | 118 | - |  -  |  --  | * | 5 | - | * |      |
| RD33-Glocke   | 1600 | 1120 | 180 | * | 3x5 | 1690 | * | 6 | * | * |      |
| RD220E-WSS    | 2000 | 1400 | 200 | * | 5x7 | 1640 | - | - | - | - |      |
|---------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
f) Backpacks - EMP Type (only available to Durandal)                   [BP-EM]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   EMP Backpacks enable you to disable either specific systems on or even the
   whole enemy Wanzer. Depending on the Backpack and on the resistances of the
   enemy your success rating can be either high or, in the worst case 0%.

   Sometimes it might help to disable the Missile system on a Missileer or the
   Backpack System on an enemy Recon Wanzer. I for one prefer the "destroy the
   enemy, then he will be disabled" method, but that is just me and my some-
   times very aggresive playing style. There is also the problem that, in the
   first part of the game the base chance of the Backpacks are not that high
   and in the later part of the game you have to cope with high resistance of
   the enemies in the main categories (e.g. Systems, Attack). On Missileers
   you will get the option to either disable his Missile System or his Attack
   System. Naturally you would want to disable his Missile Launcher, so choose
   Missile System if you want to eliminate their greatest punch. I don't think
   that highly of EMP Backpacks, your mileage may vary though.

   Some of the EMP Backpacks feature a second function though, which  might make
   them worth to take along anyway. This is the antilock feature, which can
   deter enemy missiles. Much like the Salvage ability in the Radio Backpacks,
   this ability will have to be set up as a Defensive Support action in which
   you choose the Backpack. Then you will have to create Defensive Links to
   activate it during the battle. The range requirement is the same as if you
   were using EMP, that means if you want to use the antilock, stay close to
   the unit/units you want to protect with it.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt = Weight of the Part
   ST% = Base chance of causing an adverse status on an enemy
   T = Number of Turn the status change stays in place if not healed
   Sup = Support: Antilock ( * indicates available on Backpack)
   Sys = Systems ( * indicates function available)
   LC = Link-Cut ( * indicates function available)
   BP = Backpack ( * indicates function available)
   Att = Attack ( * indicates function available)
   AM = All Move ( * indicates function available)
   HM = Half-Move ( * indicates function available)
   Stg. = Stage on which it can first be bought/gotten.

   -> The AP Useage for the EMP function is always 4 AP!!!!
   -> The Range for EMP Backpacks is always 1-4!!!!
   -> The Support: Antilock function can be used 10 times per Stage!!!!

|-----------------------------------------------------------------------------|
| Name          | Buy | Sell| Wgt| ST% | T |Sup|Sys|LC |BP |Att|AM |HM | Stg. |
|---------------|-----|-----|----|-----|---|---|---|---|---|---|---|---|------|
| EMPx-Pauk     |  860|  602| 104|  65 | 5 | - | - | - | * |(+)| - | * | 15(*)|
| EMP01-Firefly |  600|  420|  90|  50 | 3 | - | - | - | - | * | - | * |  10  |
| EMP07-Mayfly  | 2000| 1400| 190|  90 | 5 | * | * | * | * | * | - | - |      |
| EMP3C-Priere  | 1200|  840| 120|  70 | 3 | * | - | * | * | * | * | - |  17  |
| EMP4G-Ange    | 1280|  896| 150|  80 | 4 | - | - | - | - | * | * | - |  21  |
| EMP9F-Licorne | 3500| 2450| 200| 100 | 3 | * | * | * | * | * | - | - |      |
| EMP22-Blei    |  800|  560| 100|  60 | 3 | - | - | - | * | * | - | * |  10  |
| EMP55-Greif   | 1800| 1260| 160|  90 | 3 | * | * | * | * | * | - | - |      |
| EMP104-Kirin  | 1500| 1050| 140|  80 | 3 | * | * | - | * | * | - | - |  21  |
|-----------------------------------------------------------------------------|

(+) This Backpack only attacks Missile Systems

(*) This Backpack is only available on Stage 15!!!

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
g) Backpacks - Repair Type                                             [BP-RP]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Repair Backpacks do just that, they repair damaged parts on your Wanzers.
   Additionally some are able to also rebirth destroyed parts or remove status
   effects caused by enemy EMP Backpack attacks.

   The First table will list the genral stats for the Backpacks the second will
   list only those that are able to remove a status and of which kinds they
   are. Those Backpacks that are able to heal the Systems status will also heal
   all other status besides the Link-Cut.

   For Table 1:

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   Wgt = Weight of the Part
   Rep. = Unmodified Damage repaired
   Reb. = Unmodified Damage rebirthed
   AP = AP Useage for function in the cell to the left
   RP = AP Useage for the Remove Status function
   DRC = Durandal Research Corps ( * indicates part is available for party)
   332 = 332nd USN Infantry ( * indicates part is available for party)
   Stg. = Stage on which it can first be bought/gotten.
	  Left value for DRC, right for 332, where applicable!

   For Table 2:

   Name = Name of the Part
   Sys = Systems ( * indicates function available)
   LC = Link-Cut ( * indicates function available)
   BP = Backpack ( * indicates function available)
   Att = Attack ( * indicates function available)
   AM = All Move ( * indicates function available)
   HM = Half-Move ( * indicates function available)

   -> The Range for all functions of the Repair Backpack is always 1-3!!!!

- Table 1 * Listing of all Repair Backpacks

|-----------------------------------------------------------------------------|
| Name          | Buy  | Sell | Wgt | Rep. |AP | Reb. |AP |RP |DRC|332| Stg.  |
|---------------|------|------|-----|------|---|------|---|---|---|---|-------|
| RPx-Zahryah   | 1480 | 1036 | 144 |  500 | 2 |  250 | 3 | 3 | * | - | 15(*) |
| RP2-Prelude   | 1000 |  700 | 100 |  300 | 1 |  150 | 2 | 1 | * | * | 04/08 |
| RP2E-100V     | 2000 | 1400 | 164 |  700 | 3 |  600 | 4 | 5 | * | * | 17/19 |
| RP2E-Robuste  | 2000 | 1400 | 130 |  700 | 4 |  N/A | - | - | * | * | 21/24 |
| RP2G-200VS    | 2800 | 1960 | 190 |  800 | 4 |  800 | 5 | 7 | * | * | 21/24 |
| RP2H-400V     | 4000 | 2800 | 220 | 1000 | 3 | 1000 | 3 | 2 | * | - |       |
| RP5-Interlude | 1400 |  980 | 130 |  400 | 1 |  200 | 2 | 2 | * | * | 10/12 |
| RP5V-Brise    | 2800 | 1960 | 160 |  900 | 3 |  N/A | - | - | * | - |       |
| RP7-Nocturne  | 1800 | 1260 | 160 |  600 | 2 |  300 | 3 | 4 | * | * | 17/19 |
| RP9-Aubade    | 2400 | 1680 |     |  800 | 4 |  400 | 5 | 6 | * | * | 21/24 |
| RP44-Wunder   | 3200 | 2240 | 200 | 1000 | 1 |  700 | 3 | 2 | * | - |       |
|-----------------------------------------------------------------------------|

(*) This Backpack is only available during Stage 15!!!

- Table 2 * Listing of all Repair Backpacks with Remove Status function and
            their abilities.

|---------------------------------------------------|
| Name          | Sys | LC  | BP  | Att | AM  | HM  |
|---------------|-----|-----|-----|-----|-----|-----|
| RPx-Zahryah   | N/A | N/A |  *  | (+) | N/A |  *  |
| RP2-Prelude   | N/A | N/A | N/A | N/A |  *  | N/A |
| RP2E-100V     | N/A |  *  | N/A |  *  |  *  | N/A |
| RP2G-200VS    |  *  |  *  | N/A | N/A | N/A | N/A |
| RP2H-400V     |  *  |  *  | N/A | N/A | N/A | N/A |
| RP5-Interlude | N/A | N/A |  *  |  *  | N/A |  *  |
| RP7-Nocturne  | N/A |  *  |  *  |  *  |  *  | N/A |
| RP9-Aubade    | N/A |  *  |  *  |  *  |  *  | N/A |
| RP44-Wunder   |  *  |  *  | N/A | N/A | N/A | N/A |
|---------------------------------------------------|

(+) This backpack is only able to remove a status attack to the missile
    subsystem.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
h) Items (All Items are available to both Parties)                     [ITEMS]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

   Items are your general purpose helper in need. They heal damaged parts,
   reload your weapons partially or fully, even restore your shield or remove
   a nasty status caused by an enemy EMP attack. Contrary to former Front
   Mission parts, though, there are no items left that rebirth a destroyed
   part. This is now only able through use of some of the Repair Backpacks.

   All Items have a certain space requirment, which makes them take up one or
   more slots in your carrying-able backpacks (=Turbo and Item BP's). Think of
   this before commiting to a buy or you will run out of space for other more
   important Items.

   Name = Name of the Part
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 70% of Original Buy Price)
   IS = Item Space the Item takes up in a backpack
   Bullet = Number of bullets/HP reloaded/repaired (+Max = Maximum)
   Effect = Effect of the Item
   Stg. = Stage on which it can first be bought/gotten. Stage Info is for JP
          version. For US version subtract 1 from stage number!!!

   -> Range for Items Useage is either self or 1 square!!!!
   -> Items do not use up AP!!!!

|-----------------------------------------------------------------------------|
| Name           | Buy  | Sell | IS | Bullet| Effect                  | Stg.  |
|----------------|------|------|----|-------|-------------------------|-------|
| BZ Ammo 10     |   50 |   35 |  1 |   +10 | Reloads 10 on one BZ    | 10/12 |
| BZ Ammo MAX    |  100 |   70 |  2 |  +MAX | Reloads one BZ fully    |    12 |
| GR Ammo 3      |  100 |   70 |  1 |    +3 | Relaods 3 on one GR     |    12 |
| GR Ammo MAX    |  200 |  140 |  2 |  +MAX | Reloads one GR fully    |    12 |
| MG Ammo 20     |   50 |   35 |  1 |   +20 | Reloads 20 on one MG    | 04/08 |
| MG Ammo MAX    |  100 |   70 |  1 |  +MAX | Reloads one MG fully    | 17/19 |
| Mini Repair MAX| 1000 |  700 |  1 |  +MAX | Repairs Part fully      | 17/19 |
| MS Ammo 4      |  200 |  140 |  2 |    +4 | Reloads 4 on one MS     | 04/19 |
| MS Ammo MAX    |  600 |  420 |  4 |  +MAX | Reloads one MS fully    | 10/19 |
| Remove All     |  100 |   70 |  1 |    -- | Removes any and all EMP | 04/08 |
| Repair 200     |   50 |   35 |  1 |  +200 | Repairs 200 HP on Part  | 04/08 |
| Repair 600     |  200 |  140 |  1 |  +600 | Repairs 600 HP on Part  | 10/12 |
| Repair 1000    |  500 |  350 |  1 | +1000 | Repairs 1000 HP on Part | 17/19 |
| Repair 1200    |  600 |  420 |  2 | +1200 | Repairs 1200 HP on Part | 17/19 |
| Repair MAX     |  800 |  560 |  2 |  +MAX | Repairs Part fully      | 17/19 |
| RF Ammo 10     |   50 |   35 |  1 |   +10 | Reloads 10 on one RF    | 04/08 |
| RF Ammo MAX    |  100 |   70 |  1 |  +MAX | Reloads one RF fully    | 12/19 |
| RK Ammo 2      |  300 |  210 |  2 |    +2 | Reloads one RK fully    | 12/19 |
| RK Ammo MAX    |  400 |  280 |  3 |  +MAX | Reloads one RK fully    | 12/19 |
| SG Ammo 20     |   50 |   35 |  1 |   +20 | Reloads 20 on one SG    | 04/08 |
| SG Ammo MAX    |  100 |   70 |  1 |  +MAX | Reloads on SG fully     | 17/19 |
| SH Plates 5    |  200 |  140 |  1 |    +5 | Restores 5 SH Plates    | 04/08 |
| SH Plates MAX  |  600 |  420 |  2 |  +MAX | Restores SH fully       | 17/19 |
|-----------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
i) Computers                                                           [COMPS]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  Computers give you the ability to buy, for the respective EP cost, additional
  Attribute Enhancements, Proficiency Enhancements and Skills. The price for
  computers is hefty though, especially those that give you skills or appear
  later in the game. If you want to max out your characters prepare to do a lot
  of simulator battles. In a normal game I find them only useful to enhance the
  natural skills of your character, or to give one of your characters a
  slightly different direction (e.g. turn Latona into a sniper).

  Name = Name of the Computer
  Cost = How much it cost to purchase
  Abilities gained = What skills or enhancements the computer offers. Refer to
                     Skills section for further information on the skills.
  Stg. = Stage on which it can first be bought.

|-----------------------------------------------------------------------------|
| Name               | Cost | Abilities gained                           |Stg |
|--------------------|------|--------------------------------------------|----|
| AP I               | 1200 | MAX AP +1 (x3)                             | 10 |
| AP II              | 1000 | MAX AP +2                                  | 10 |
| AP III             | 1800 | MAX AP +1 (x3)                             | 17 |
| AP IV              | 1600 | MAX AP +2                                  | 17 |
| AP V               | 3000 | MAX AP +1 (x6)                             | 21 |
| AP VI              | 4000 | MAX AP +2 (x4)                             | 21 |
|--------------------|------|--------------------------------------------|----|
| AP Charge I        | 1000 | AP Charge +1 (x3)                          | 10 |
| AP Charge II       |  800 | AP Charge +2                               | 10 |
| AP Charge III      | 1600 | AP Charge +1 (x3)                          | 17 |
| AP Charge IV       | 1200 | AP Charge +2                               | 17 |
| AP Charge V        | 2400 | AP Charge +1 (x6)                          | 21 |
| AP Charge VI       | 3600 | AP Charge +2 (x4)                          | 21 |
|--------------------|------|--------------------------------------------|----|
| Assault Skills I   | 3000 | First I; First II; Block DMG 10; Block DMG | 10 |
|                    |      | 30; Revenge I; Revenge II; Last Stand;     |    |
|                    |      | Speed I; Speed II; Skill Up I; Skill Down I|    |
|--------------------|------|--------------------------------------------|----|
| Assault Skills II  | 5000 | Rush; Feint III; Block DMG 50; Revenge:    |    |
|                    |      | Body; Revenge: Mirror; Revenge III; Switch |    |
|                    |      | II; Double Assault; Barrage; Speed III;    |    |
|                    |      | Skill Up II; Skill Down II                 | 21 |
|--------------------|------|--------------------------------------------|----|
| Evasion I          | 1200 | Evasion +3% (x6)                           | 17 |
| Evasion II         | 2400 | Evasion +3% (x2)                           | 21 |
|--------------------|------|--------------------------------------------|----|
| LP I               | 2000 | Link Points +1 (x4)                        | 10 |
| LP II              | 4000 | Link Points +2 (x4)                        | 17 |
|--------------------|------|--------------------------------------------|----|
| Melee Skills I     | 3000 | Feint I; Double Punch I; Tackle I; Shield  | 10 |
|                    |      | Bash I; Charge I; Escape I; Move +1 I;     |    |
|                    |      | Alertness I; Sensors Plus I; Fire Strike;  |    |
|                    |      | Piercing Strike                            |    |
|--------------------|------|--------------------------------------------|----|
| Melee Skills II    | 4000 | Feint II; Auto Machine I; Tackle II; Shield|    |
|                    |      | Bash II; Charge II; Blast Strike I; Move   |    |
|                    |      | +1 II; Last Dash; Sensors Plus II          | 17 |
|--------------------|------|--------------------------------------------|----|
| Melee Skills III   | 5000 | Defend Body; Anti-Break; Auto Machine II;  |    |
|                    |      | Double Punch II; Tackle III; Shield Bash   |    |
|                    |      | III; Charge III; Blast Strike II; Perfect  |    |
|                    |      | Strike; Escape II; Move +1 III;            |    |
|                    |      | Alertness II                               | 21 |
|--------------------|------|--------------------------------------------|----|
| Resistance I       | 2000 | Resist Atk Down; Resist Mv Down; Resist    |    |
|                    |      | Link Cut; Resist Sys Down, Resist BP Down  | 17 |
|--------------------|------|--------------------------------------------|----|
| Resistance II      | 4000 | Resist Atk Down; Resist Mv Down; Resist    |    |
|                    |      | Link Cut; Resist Sys Down, Resist BP Down  | 21 |
|--------------------|------|--------------------------------------------|----|
| Skill Slots I      | 1000 | Skill Slots +1 (x8)                        | 10 |
| Skill Slots II     |  800 | Skill Slots +2 (x3)                        | 10 |
| Skill Slots III    | 3000 | Skill Slots +4 (x4)                        | 21 |
| Skill Slots IV     | 2000 | Skill Slots +2 (x5)                        | 21 |
|--------------------|------|--------------------------------------------|----|
| Sniper Skills I    | 3000 | AP Cost: -4; Terror Shot I; Panic Shot I;  | 10 |
|                    |      | Minus Shot I; Zoom I; Impact Shot; Fire    |    |
|                    |      | Shot; Piercing Shot; Hit Plus I            |    |
|--------------------|------|--------------------------------------------|----|
| Sniper Skills II   | 4000 | Terror Shot II; Panic Shot II; Minus Shot  |    |
|                    |      | II; Zoom II; Blast Shot I; AP Bonus I; AP  |    |
|                    |      | Damage I; Chain Up I; Focus Up; Focus Down |    |
|                    |      | Focus Left; Focus Right                    | 17 |
|--------------------|------|--------------------------------------------|----|
| Sniper Skills III  | 5000 | Terror Shot III; Panic Shot III; Minus Shot|    |
|                    |      | III; Zoom III; Blast Shot II; Perfect Shot;|    |
|                    |      | Chain Up II; AP Bonus II; AP Damage II; Hit|    |
|                    |      | Plus II; Aim; Snipe                        | 21 |
|--------------------|------|--------------------------------------------|----|
| Speed I            | 1200 | Speed +1 (x6)                              | 17 |
| Speed II           | 1000 | Speed +2 (x2)                              | 17 |
| Speed III          | 2400 | Speed +1 (x2); Speed +2 (x2)               | 21 |
|--------------------|------|--------------------------------------------|----|
| Support Skills I   | 3000 | Defense I; Defense II; AP Cost: -8;        | 10 |
|                    |      | Fix DMG 100; Fix DMG 200; Boost I; Boost II|    |
|                    |      | Piercing Missile; Impact Missile; EP Plus; |    |
|                    |      | Repair Plus I                              |    |
|--------------------|------|--------------------------------------------|----|
| Support Skills II  | 5000 | Anti-Skill; Hold; AP Cost: 0; Full Defense;|    |
|                    |      | Fix DMG 300; Perfect Missile; Repair Plus  |    |
|                    |      | II; Repair Plus III                        | 21 |
|--------------------|------|--------------------------------------------|----|
| Weapons I          | 1500 | ML Level +1; MG Level +1; SG Level +1      | 10 |
| Weapons II         | 1200 | RF Level +1; BZ Level +1                   | 10 |
| Weapons III        | 1500 | MS Level +1; GR Level +1; RK Level +1      | 10 |
| Weapons IV         | 1500 | ML Level +1; MG Level +1; SG Level +1      | 17 |
| Weapons V          | 1200 | RF Level +1; BZ Level +1                   | 17 |
| Weapons VI         | 1500 | MS Level +1; GR Level +1; RK Level +1      | 17 |
| Weapons VII        | 2400 | ML Level +1; MG Level +1; SG Level +1      | 21 |
| Weapons VIII       | 1800 | RF Level +1; BZ Level +1                   | 21 |
| Weapons IX         | 2400 | MS Level +1; GR Level +1; RK Level +1      | 21 |
|-----------------------------------------------------------------------------|


Note:  "Chain Up" skills = "Chain Plus" in the US version
       "Double Punch" = "Double Strike" in US version
       "Hit Plus" skills = "Accuracy Plus " skills in US version
       "Move +1" skills = "Move Plus" skills in US version
       "Skill Up" skills = "Skill Trigger" skills in US version
       "Skill Down" skills = "Skill Jam" skills in US version
       "Speed" skills = "Rapid Fire" skills in US version
       "Switch" skills = "Double Shot" skills in US version
       "Tackle" skills = "Heavy Strike" in US version


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
j) Full Sets (only for US version)                                     [F-SET]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

The Parts in the Full Sets are only 80% of the original buy price, therefore
some of the Wanzers sold here are real bargains. Sale price for the single
parts is the same though, so no quick bucks for you, as the sale price is still
lower than the buy price.

Card for Full Set

   Name = Name of the Set
   Buy = Price for Buying (If Number in () see info below table)
   Sell = Price for Selling (Always 87.5% of Original Buy Price)
   Backpack = Backpack equipped (if any)
   Who = Which group can buy it (DRC for Durandal; 332 for Darril's group)
   Stg. = Stage on which it can first be bought/gotten.
   Body; Left Arm; Right Arm; Legs; Weapon 1-4 = Name of single parts, refer to
                                                 tables above for statistics.

|-----------------------------------------------------------------------------|
| Name            | Buy   | Sell  | Backpack              | Who      |  Stg.  |
|-----------------------------------------------------------------------------|
| Body            | Left Arm          | Right Arm         | Legs              |
|-----------------------------------------------------------------------------|
| Weapon 1        | Weapon 2          | Weapon 3          | Weapon 4          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
|                 |       |       |                       |          |        |
|-----------------------------------------------------------------------------|
|                 |                   |                   |                   |
|-----------------------------------------------------------------------------|
|                 |                   |                   |                   |
|-----------------------------------------------------------------------------|

Full Sets Listing:

|-----------------------------------------------------------------------------|
| 65X Full Set    |  2752 |  2408 | --                    | DRC      | 15(*)  |
|-----------------------------------------------------------------------------|
| Type 65X        | Type 65X          | Type 65X          | Type 65X          |
|-----------------------------------------------------------------------------|
| Type 65X MG     | Type 65X MG       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

(*) This Set is only available on Stage 16(15)!!!!

|-----------------------------------------------------------------------------|
| Gunner I        |  1408 |  1232 | --                    | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Quint           | Quint             | Quint             | Quint             |
|-----------------------------------------------------------------------------|
| 22snLeosocial   | Kirishima 51      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner II       |  1552 |   1358 | --                   | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Gust 500        | Gust 500          | Gust 500          | Gust 500          |
|-----------------------------------------------------------------------------|
| Gust 500 MG     | Gust 500 MG       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner III      |  2912 |  2548 | TB-40                 | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Mareraid        | Mareraid          | Mareraid          | Mareraid          |
|-----------------------------------------------------------------------------|
| Cemetery        | Gale SG           | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner IV       |  3440 |  3010 | --                    | DRC      |     17 |
|-----------------------------------------------------------------------------|
| Quint F         | Quint F           | Quint F           | Quint F           |
|-----------------------------------------------------------------------------|
| Juri 1          | Auden M70         | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner V        |  4568 |  3997 | --                    | DRC      |     21 |
|-----------------------------------------------------------------------------|
| Vegaraid        | Vegaraid          | Vegaraid          | Vegaraid          |
|-----------------------------------------------------------------------------|
| Mostro 24       | State 18          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Gunner VI       |  8072 |  7063 | TB-160ER              | DRC      |     26 |
|-----------------------------------------------------------------------------|
| Zenith V        | Zenith V          | Zenith V          | Zenith V          |
|-----------------------------------------------------------------------------|
| FV-24 B         | Averla            | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Missileer I     |  2032 |  1778  | BP-S02               | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Valiant F       | Valiant F         | Valiant F         | Valiant F         |
|-----------------------------------------------------------------------------|
| Heavy Pile      | N/A               | MGR-1B            | MGR-1B            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Missileer II    |  3936 |  3444  | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Zeder           | Zeder             | Zeder             | Zeder             |
|-----------------------------------------------------------------------------|
| Hard Rod        | N/A               | Piz 3             | Piz 3             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Missileer III   |  4616 |  3864 | BP-S07                | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Valiant G       | Valiant G         | Valiant G         | Valiant G         |
|-----------------------------------------------------------------------------|
| N/A             | N/A               | Magicbox          | Magicbox          |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Missileer IV    |  6088 |  5327 | BP-S08                | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Wildgoat II     | Wildgoat II       | Wildgoat II       | Wildgoat II       |
|-----------------------------------------------------------------------------|
| N/A             | N/A               | Donkey DX         | Donkey DX         |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Missileer V     |  7288 |  6377 | --                    | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Zeder T3        | Zeder T3          | Zeder T3          | Zeder T3          |
|-----------------------------------------------------------------------------|
| N/A             | N/A               | Blackpanther      | Blackpanther      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee B-I       |  1848 |   1617 | TB-40                | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Stork Mk. IV    | Stork Mk. IV      | Stork Mk. IV      | Stork Mk. IV      |
|-----------------------------------------------------------------------------|
| Heavy Pile      | Bone Buster       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee B-II      |  2928 |   2562 | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Perzea          | Perzea            | Perzea            | Perzea            |
|-----------------------------------------------------------------------------|
| Skull Buster    | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee B-III     |  4376 |  3829 | TB-90VS               | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Stork Mk. V     | Stork Mk. V       | Stork Mk. V       | Stork Mk. V       |
|-----------------------------------------------------------------------------|
| Press Needle    | Wing Shield       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee B-IV      |  5576 |  4879 | TB-110X               | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Prisomare       | Prisomare         | Prisomare         | Prisomare         |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | Angel Shield      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee B-V       |  7472 |  6538 | TB-160ER              | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Prosion         | Prosion           | Prosion           | Prosion           |
|-----------------------------------------------------------------------------|
| Last Stake      | Firewall          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee E-I       |  1896 |   1659 | TB-40                | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Stork Mk. IV    | Valiant F         | Valiant F         | Stork Mk. IV      |
|-----------------------------------------------------------------------------|
| Heavy Pile      | Bone Buster       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee E-II      |  3088 |   2702 | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Tatou           | Zeder             | Zeder             | Tatou             |
|-----------------------------------------------------------------------------|
| Skull Buster    | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee E-III     |  3776 |  3304 | TB-90VS               | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Vaje            | Valiant G         | Valiant G         | Quint F           |
|-----------------------------------------------------------------------------|
| Press Needle    | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee E-IV      |  5704 |  4991 | TB-110X               | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Prisomare       | Wildgoat II       | Wildgoat II       | Prisomare         |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | Angel Shield      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee E-V       |  7536 |  6594 | TB-160ER              | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Tatou 2         | Zeder T3          | Zeder T3          | Tatou 2           |
|-----------------------------------------------------------------------------|
| Last Stake      | Firewall          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee P-I       |  1904 |   1666 | TB-40                | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Valiant F       | Valiant F         | Valiant F         | Quint             |
|-----------------------------------------------------------------------------|
| Heavy Pile      | Bone Buster       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee P-II      |  2928 |   2562 | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Zeder           | Zeder             | Zeder             | Pegase            |
|-----------------------------------------------------------------------------|
| Skull Buster    | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee P-III     |  4048 |  3542 | TB-90VS               | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Zeder T         | Valiant G         | Valiant G         | Quint F           |
|-----------------------------------------------------------------------------|
| Press Needle    | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee P-IV      |  5312 |  4648 | TB-110X               | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Valiant G3      | Wildgoat II       | Wildgoat II       | Vegaraid          |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Melee P-V       |  7600 |  6650 | TB-160ER              | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Frost M         | Zeder T3          | Zeder T3          | Zenith V          |
|-----------------------------------------------------------------------------|
| Last Stake      | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sniper I        |  1720 |   1505 | BP-S02               | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Gust 500        | Quint             | Quint             | Quint             |
|-----------------------------------------------------------------------------|
| Winee           | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sniper II       |  2496 |   2184 | --                   | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Cicada II       | Cicada II         | Cicada II         | Cicada II         |
|-----------------------------------------------------------------------------|
| Glowtusk        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sniper III      |  4432 |  3878 | --                    | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Grille Sechs(6) | Grille Sechs(6)   | Grille Sechs(6)   | Grille Sechs(6)   |
|-----------------------------------------------------------------------------|
| Srab            | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sniper IV       |  6624 |  5796 | TB-110X               | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Type 150X       | Type 150X         | Type 150X         | Type 150X         |
|-----------------------------------------------------------------------------|
| Ibis            | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Sniper V        |  7760 |  6790 | SE-11R List           | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Geity           | Blizzaia S        | Blizzaia S        | Uisk              |
|-----------------------------------------------------------------------------|
| Firebird        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Mechanic I      |  3296 |   2884 | RP5-Interlude        | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Giza 2          | Giza 2            | Giza 2            | Giza 2            |
|-----------------------------------------------------------------------------|
| Cemetery        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Mechanic II     |  4016 |  3514 | RP7-Nocturne          | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Avenir          | Avenir            | Avenir            | Avenir            |
|-----------------------------------------------------------------------------|
| Leostun         | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Mechanic III    |  6024 |  5271 | RP2G-200V             | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Crabesant 2     | Crabesant 2       | Crabesant 2       | Crabesant 2       |
|-----------------------------------------------------------------------------|
| Raptor FX       | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Mechanic IV     |  7272 |  6363 | RP44-Wunder           | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Giza 2A         | Giza 2A           | Giza 2A           | Giza 2A           |
|-----------------------------------------------------------------------------|
| Cemetery 10S    | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Bazooka SP      |  3376 |   2954 | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Tatou           | Cicada II         | Cicada II         | Tatou             |
|-----------------------------------------------------------------------------|
| Boa 36          | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment I    |  1896 |   1659 | JP2-Plover           | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Stork Mk. IV    | Quint             | Quint             | Stork Mk. IV      |
|-----------------------------------------------------------------------------|
| Winee           | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment II   |  1688 |   1477 | JP2-Plover           | DRC      |    04  |
|-----------------------------------------------------------------------------|
| Gust 500        | Valiant F         | Valiant F         | Giza              |
|-----------------------------------------------------------------------------|
| Catsray         | WS-100            | MGR-1B            | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment III  |  2648 |   2317 | BP-S05               | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Mareraid        | Giza 2            | Giza 2            | Cicada II         |
|-----------------------------------------------------------------------------|
| WS-200          | Gale SG           | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment IV   |  3920 |   3430 | TB-60SP              | DRC      |    10  |
|-----------------------------------------------------------------------------|
| Giza 2          | Zeder             | Zeder             | Pegase            |
|-----------------------------------------------------------------------------|
| N/A             | N/A               | Piz 3             | Piz 3             |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment V    |  4118 |  3603 | BP-S07                | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Vaje            | Novaraid          | Novaraid          | Zeria II          |
|-----------------------------------------------------------------------------|
| Kirishima 55    | Wing Shield       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment VI   |  4800 |  4200 | JP4E-Milan            | DRC      |    17  |
|-----------------------------------------------------------------------------|
| Zelt            | Zeria II          | Zeria II          | Jagdhund          |
|-----------------------------------------------------------------------------|
| N/A             | SN-20             | Thunderbolt       | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment VII  |  5136 |  4494 | EMP104-Kirin          | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Type 90X        | Crabesant 2       | Crabesant 2       | Vegaraid          |
|-----------------------------------------------------------------------------|
| Girino          | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment VIII |  8080 |  7070 | TB-110X               | DRC      |    21  |
|-----------------------------------------------------------------------------|
| Valiant G3      | Hornet II         | Hornet II         | Pegase Mk.II      |
|-----------------------------------------------------------------------------|
| Hornet II       | Hornet II         | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment IX   |  6512 |  5698 | RD33-Glocke           | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Blizzaia S      | Zenith V          | Zenith V          | Uisk              |
|-----------------------------------------------------------------------------|
| Rock Jack       | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Experiment X    | 10828 |  9475 | JP55-Adler            | DRC      |    26  |
|-----------------------------------------------------------------------------|
| Frost M         | Frost M           | Pheasant III      | Frost M           |
|-----------------------------------------------------------------------------|
| Crusader        | N/A               | N/A               | Pheasant III      |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 1       |  1304 |   1141 | N/A                  | 332      |    08  |
|-----------------------------------------------------------------------------|
| Husky Mk. IV    | Husky Mk. IV      | Husky Mk. IV      | Husky Mk. IV      |
|-----------------------------------------------------------------------------|
| Kirishima 51    | Heavy Pile        | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 2       |  2032 |   1778 | TB-40                | 332      |    08  |
|-----------------------------------------------------------------------------|
| Husky Mk. IV    | Husky Mk. IV      | Husky Mk. IV      | Husky Mk. IV      |
|-----------------------------------------------------------------------------|
| 22snLeosocial   | Kirishima 51      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 3       |  2952 |   2583 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Husky Mk. V     | Husky Mk. V       | Husky Mk.  V      | Husky Mk.  V      |
|-----------------------------------------------------------------------------|
| Gale SG         | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 4       |  4768 |   4172 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Type 90         | Type 90           | Type 90           | Type 90           |
|-----------------------------------------------------------------------------|
| Kirishima 55    | Press Needle      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 5       |  5170 |   4524 | TB-99HG              | 332      |    19  |
|-----------------------------------------------------------------------------|
| Quint G         | Quint G           | Quint G           | Quint G           |
|-----------------------------------------------------------------------------|
| Juri 1          | Audem M70         | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 6       |  5888 |   5152 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Blizzaia L2     | Blizzaia L2       | Blizzaia L2       | Blizzaia L2       |
|-----------------------------------------------------------------------------|
| State 18        | F-5 Hand Rod      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 7       |  6656 |   5824 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Zora B2         | Zora B2           | Zora B2           | Zora B2           |
|-----------------------------------------------------------------------------|
| Grave S-II      | Girino            | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Assault 8       |  5200 |   4550 | --                   | 332      |    24  |
|-----------------------------------------------------------------------------|
| Zora B2         | Zora B2           | Zora B2           | Zora B2           |
|-----------------------------------------------------------------------------|
| Grave S-II      | Grave S-II        | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman E-1    |  1816 |   1589 | TB-40                | 332      |    08  |
|-----------------------------------------------------------------------------|
| Husky Mk. IV    | Giza              | Giza              | Gust 500          |
|-----------------------------------------------------------------------------|
| Heavy Pile      | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman E-2    |  2661 |   2331 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Cicada II       | Calm 200          | Calm 200          | Husky Mk. V       |
|-----------------------------------------------------------------------------|
| N/A             | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman E-3    |  4672 |   4088 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Tempest 100     | Valiant G         | Valiant G         | Jagdhund          |
|-----------------------------------------------------------------------------|
| N/A             | Press Needle      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman E-4    |  4984 |   4099 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Blizzaia L2     | Frost C           | Frost C           | Blizzaia L2       |
|-----------------------------------------------------------------------------|
| N/A             | F-5 Hand Rod      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman P-1    |  1664 |   1456 | TB-40                | 332      |    08  |
|-----------------------------------------------------------------------------|
| Giza            | Giza              | Giza              | Recsys V          |
|-----------------------------------------------------------------------------|
| Heavy Pile      | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman P-2    |  2496 |   2184 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Calm 200        | Calm 200          | Calm 200          | Crabesant         |
|-----------------------------------------------------------------------------|
| N/A             | Hard Rod          | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman P-3    |  4184 |   3661 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Zeder T         | Tempest 100       | Tempest 100       | Valiant G         |
|-----------------------------------------------------------------------------|
| N/A             | Press Needle      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Pointman P-4    |  4976 |   4354 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Frost C         | Frost C           | Frost C           | Frost C           |
|-----------------------------------------------------------------------------|
| N/A             | F-5 Hand Rod      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rifleman 1      |  2080 |   1820 | TB-40                | 332      |    08  |
|-----------------------------------------------------------------------------|
| Recsys V        | Recsys V          | Recsys V          | Recsys V          |
|-----------------------------------------------------------------------------|
| Winee           | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rifleman 2      |  2376 |   2079 | --                   | 332      |    12  |
|-----------------------------------------------------------------------------|
| Giaour          | Giaour            | Giaour            | Giaour            |
|-----------------------------------------------------------------------------|
| Anaconda        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rifleman 3      |  4688 |   4102 | TB-90VS              | 332      |    19  |
|-----------------------------------------------------------------------------|
| Type 150        | Type 150          | Type 150          | Type 150          |
|-----------------------------------------------------------------------------|
| Srab            | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Rifleman 4      |  6192 |   5418 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| U-Recson        | U-Recson          | U-Recson          | U-Recson          |
|-----------------------------------------------------------------------------|
| Winee RR        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Engineer 1      |  2864 |   2506 | RP5-Interlude        | 332      |    12  |
|-----------------------------------------------------------------------------|
| Crabesant       | Crabesant         | Crabesant         | Crabesant         |
|-----------------------------------------------------------------------------|
| Hard Rod        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Engineer 2      |  4016 |   3514 | RP7-Nocturne         | 332      |    19  |
|-----------------------------------------------------------------------------|
| Avenir          | Avenir            | Avenir            | Avenir            |
|-----------------------------------------------------------------------------|
| Leostun         | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Engineer 3      |  5640 |   4935 | RP9-Aubade           | 332      |    24  |
|-----------------------------------------------------------------------------|
| Crabesant 2     | Crabesant 2       | Crabesant 2       | Crabesant 2       |
|-----------------------------------------------------------------------------|
| Mostro 24       | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| BZ Infantry     |  3312 |   2898 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Cicada II       | Cicada II         | Cicada II         | Cicada II         |
|-----------------------------------------------------------------------------|
| Boa 36          | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Grenadier 1     |  6016 |   5264 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Valiant G       | Valiant G         | Valiant G         | Valiant G         |
|-----------------------------------------------------------------------------|
| Press Needle    | Wing Shield       | Type 82           | Type 82           |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Grenadier 2     |  7592 |   6634 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Frost C         | Frost C           | Frost C           | Frost C           |
|-----------------------------------------------------------------------------|
| F-5 Hand Rod    | Angel Shield      | Skua G            | Skua G            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Artillery SP    |  7200 |   6300 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Frost C         | Blizzaia L2       | Blizzaia L2       | Frost C           |
|-----------------------------------------------------------------------------|
| N/A             | Be-11             | Albatross         | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| Versatile SP    |  6320 |   5530 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Quint G         | Type 90           | Tempest 100       | Jagdhund          |
|-----------------------------------------------------------------------------|
| FV-24           | Press Needle      | N/A               | Ragosu            |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-1            |  1552 |   1358 | --                   | 332      |    08  |
|-----------------------------------------------------------------------------|
| Gust 500        | Gust 500          | Gust 500          | Gust 500          |
|-----------------------------------------------------------------------------|
| Gust 500 MG     | Gust 500 MG       | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-2            |  3240 |   2835 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Giaour          | Cicada II         | Cicada II         | Husky Mk. V       |
|-----------------------------------------------------------------------------|
| Catsray X       | WS-200            | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-3            |  3240 |   2835 | TB-60SP              | 332      |    12  |
|-----------------------------------------------------------------------------|
| Calm 200        | Calm 200          | Calm 200          | Calm 200          |
|-----------------------------------------------------------------------------|
| N/A             | Catsray X         | Galbados          | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-4            |  4448 |   3892 | TB-90VS              | 332      |    19  |
|-----------------------------------------------------------------------------|
| Type 90         | Type 150          | Type 150          | Avenir            |
|-----------------------------------------------------------------------------|
| Hexafire        | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-5            |  5584 |   4886 | TB-91W               | 332      |    19  |
|-----------------------------------------------------------------------------|
| Zeder T         | Tempest 100       | Tempest 100       | Avenir            |
|-----------------------------------------------------------------------------|
| N/A             | Banish            | Wildgoose         | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-6            |  6872 |   6013 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Type 150X       | Type 150X         | Type 150X         | Type 150X         |
|-----------------------------------------------------------------------------|
| Girino          | Angel Shield      | N/A               | N/A               |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| XP-7            |  7744 |   6776 | TB-111W              | 332      |    24  |
|-----------------------------------------------------------------------------|
| Frost C         | Hornet II         | Frost C           | Frost C           |
|-----------------------------------------------------------------------------|
| Hornet II       | N/A               | N/A               | N/A               |
|-----------------------------------------------------------------------------|

******************************************************************************
??. Skills Overview and Description                                    [SKILL]
******************************************************************************

There are many different types of skills in the game, which enable both you
and the enemy to get the most out of a battle. The basic type of skills are
denoted by either a blue, green or red icon in front of them. Blue ones are
skills that take direct influence in a battle. Green and red ones will increase
several stats of your character for a more subtle influence on the battle.

The Blue Skills are then divded up into three more types. There are Battle
Skills, which activate sometimes during a battle, Command Skills, which add
new commands to your Battle Menu and Passive Skills, which are active
throughout the whole battle and can influence activation rate of Battle Skills
and such.

The Green Skills are called "Attribute Enhancement" and the red ones are
"Proficiency Enhancments".

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
a) Battle Skills - Overview Table                                      [BSK-O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  Name = Name of Battle Skill
  SS = Skill Slots needed
  EP = EP Cost
  Of. = Offensive Use; Activates while shooting (** indicates type)
  De. = Defensive Use; Activates while being shot at (** indicates type)
  MG; SG; RG; BZ; GR; RK; MS; ML = ** indicates Skill available on this weapon


|--------------------------------------------------------------------------|
| Name             | SS | EP |Of|De| MG | SG | RF | BZ | GR | RK | MS | ML |
|------------------|----|----|--|--|----|----|----|----|----|----|----|----|
| Anti-Break       |  4 | 14 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Anti-Skill       |  4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| AP Cost: -4      |  2 |  6 |**|--| ** | ** | ** | ** | -- | -- | -- | ** |
| AP Cost: -8      |  3 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | ** |
| AP Cost: 0       |  4 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | ** |
| Auto Machine I   |  2 |  8 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Auto Machine II  |  4 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Barrage          |  3 | 12 |**|--| ** | -- | -- | -- | -- | -- | -- | -- |
| Blast Strike I   |  4 |  8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Blast Strike II  |  5 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Blast Shot I     |  4 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Blast Shot II    |  5 | 12 |**|--| -- | -- | ** | ** | -- | -- | -- | -- |
| Block DMG 10     |  2 |  6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Block DMG 30     |  3 |  8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Block DMG 50     |  4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Boost I          |  2 |  6 |**|--| ** | ** | ** | ** | -- | -- | ** | ** |
| Boost II         |  3 |  8 |**|--| ** | ** | ** | ** | -- | -- | ** | ** |
| Boost III        |  4 | 12 |**|--| ** | ** | ** | ** | -- | -- | ** | ** |
| Charge I         |  2 |  6 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Charge II        |  3 |  8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Charge III       |  4 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Defend Body      |  2 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Defense I        |  2 |  4 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Defense II       |  3 |  6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Double Assault   |  6 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | ** |
| Double Punch I   |  2 |  8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Double Punch II  |  3 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Double Shot I    | -- | -- |----------See Switch I-----------------------|
| Double Shot II   | -- | -- |----------See Switch II----------------------|
| Double Strike I  | -- | -- |----------See Double Punch I-----------------|
| Double Strike II | -- | -- |----------See Double Punch II----------------|
| Escape I         |  2 |  6 |**|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Escape II        |  4 | 10 |**|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Feint I          |  2 |  6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Feint II         |  3 |  8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Feint III        |  4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Fire Shot        |  2 |  4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Fire Strike      |  2 |  4 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| First I          |  2 |  4 |**|--| -- | -- | -- | -- | -- | -- | -- | -- |
| First II         |  3 |  6 |**|--| -- | -- | -- | -- | -- | -- | -- | -- |
| Fix DMG 100      |  2 |  6 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Fix DMG 200      |  3 |  8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Fix DMG 300      |  4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Full Defense     |  4 | 12 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Heavy Strike I   | -- | -- |----------See Tackle I-----------------------|
| Heavy Strike II  | -- | -- |----------See Tackle II----------------------|
| Heavy Strike III | -- | -- |----------See Tackle III---------------------|
| Hold             |  3 |  8 |--|**| -- | -- | -- | -- | -- | -- | -- | -- |
| Impact Missile   |  2 |  4 |**|--| -- | -- | -- | -- | -- | -- | ** | -- |
| Impact Shot      |  2 |  4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Last Stand       |  2 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | ** |
| Minus Shot I     |  2 |  6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Minus Shot II    |  3 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Minus Shot III   |  3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Panic Shot I     |  2 |  6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Panic Shot II    |  3 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Panic Shot III   |  3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Perfect Missile  |  4 | 12 |**|--| -- | -- | -- | -- | -- | -- | ** | -- |
| Perfect Shot     |  4 | 12 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Perfect Strike   |  4 | 12 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Piercing Missile |  2 |  4 |**|--| -- | -- | -- | -- | -- | -- | ** | -- |
| Piercing Shot    |  2 |  4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Piercing Strike  |  2 |  4 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Rapid Fire I     | -- | -- |----------See Speed I------------------------|
| Rapid Fire II    | -- | -- |----------See Speed II-----------------------|
| Rapid Fire III   | -- | -- |----------See Speed III----------------------|
| Revenge I        |  1 |  6 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Revenge II       |  2 |  8 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Revenge III      |  3 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Revenge: Body    |  4 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Revenge: Mirror  |  3 | 12 |--|**| ** | ** | ** | ** | -- | -- | -- | ** |
| Rush             |  3 |  8 |**|--| -- | -- | -- | -- | -- | -- | -- | -- |
| Shield Bash I    |  1 |  4 |--|**| ** | ** | -- | -- | -- | -- | -- | ** |
| Shield Bash II   |  1 |  6 |--|**| ** | ** | -- | -- | -- | -- | -- | ** |
| Shield Bash III  |  1 |  8 |--|**| ** | ** | -- | -- | -- | -- | -- | ** |
| Speed I          |  2 |  8 |**|--| ** | ** | -- | -- | -- | -- | -- | -- |
| Speed II         |  3 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | -- |
| Speed III        |  4 | 14 |**|--| ** | ** | -- | -- | -- | -- | -- | -- |
| Switch I         |  3 |  8 |**|--| ** | ** | -- | -- | -- | -- | -- | -- |
| Switch II        |  4 | 12 |**|--| ** | ** | -- | -- | -- | -- | -- | -- |
| Tackle I         |  1 |  6 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Tackle II        |  2 |  8 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Tackle III       |  3 | 10 |**|--| -- | -- | -- | -- | -- | -- | -- | ** |
| Terror Shot I    |  2 |  6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Terror Shot II   |  3 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Terror Shot III  |  3 | 10 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Zoom I           |  2 |  4 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Zoom II          |  3 |  6 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
| Zoom III         |  4 |  8 |**|--| ** | ** | ** | ** | -- | -- | -- | -- |
|--------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
b) Battle Skills - Description                                         [BSK-D]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

- Anti-Break

  Prevents a wanzer part from breaking when its HP is reduced to 0. That part
  remains at 1 HP.
------------------------------------------------------------------------------
- Anti-Skill

  Prevents enemy skills from activating during battle.
------------------------------------------------------------------------------
- AP Cost: -4

  Lowers AP cost of a battle action by 4.

  Note: This skill, despite its obvious use is much more useful than the
        description of the game might suggest. Actually, it can also activate
	in a linked battle and give your characters that have too few or
	even 0 AP a chance to join in on the attack. If, for example, Elsa
	has an MG and only 2 AP left. If now someone else she is linked to
	for offense attacks a target also in her range there is a chance
	that if she has this skill that it activates and she fires her MG.
	The same goes for the AP Cost: -8 skill and the AP Cost: 0 skill.
------------------------------------------------------------------------------
- AP Cost: -8

  Lowers AP cost of a battle action by 8.
------------------------------------------------------------------------------
- AP Cost: 0

  Lowers AP cost of a battle action to 0.
------------------------------------------------------------------------------
- Auto Machine I

  Automatically performs counterattacks when suffering form the Status Damage
  "Systems Down" or "Attack Systems Down".

  Note: For this to fuction you must have a weapon allowed by the skill, the
  enemy must be in range for that weapon and the skill must activate.
------------------------------------------------------------------------------
- Auto Machine II

  Automatically performs counterattacks when suffering from the Status Damage
  "Sytems Down" or "Attack Systems Down". Also removes this status at the end
  of battle.
------------------------------------------------------------------------------
- Barrage

  Deals damage to all enemies in a linked battle with a sweeping machinegun
  burst.
------------------------------------------------------------------------------
- Blast Shot I

  Knocks target to the ground with a ranged attack preventing it from acting
  for the duration of the battle.
------------------------------------------------------------------------------
- Blast Shot II

  Knocks target to the ground with a ranged attack, preventig it from acting
  for the duration of the battle. Also reduces the targets AP to 0.
------------------------------------------------------------------------------
- Blast Strike I

  Knocks target to the ground with a melee attack, preventing it from acting
  for the duration of the battle.
------------------------------------------------------------------------------
- Blast Strike II

  Knocks target to the ground with a melee attack, preventing it from acting
  for the duration of the battle. Also reduces the target's AP to 0.
------------------------------------------------------------------------------
- Block DMG 10

  Nullifies all damage from attacks that deal less than 10 points of damage.

  Note: Damage that equals exactly 10 will also be nullified.
------------------------------------------------------------------------------
- Block DMG 30

  Nullifies all damage from attacks that deal less than 30 points of damage.
------------------------------------------------------------------------------
- Block DMG 50

  Nullifies all damage from attacks that deal less than 50 points of damage.
------------------------------------------------------------------------------
- Boost I

  Raises proficiency of weapon used by 1.
------------------------------------------------------------------------------
- Boost II

  Raises proficiency of weapon used by 2.
------------------------------------------------------------------------------
- Boost III

  Raises proficiency of weapon used by 3.
------------------------------------------------------------------------------
- Charge I

  Increases Melee damage by 20%.
------------------------------------------------------------------------------
- Charge II

  Increases Melee damage by 50%.
------------------------------------------------------------------------------
- Charge III

  Increases Melee damage by 100%.
------------------------------------------------------------------------------
- Defend Body

  All damage on Wanzer's body is transferred to its arms. Inapplicable on
  Wanzer's with weapons arms.

  Note: I remeber having seen damage transferred to the legs also with this
        skill.
------------------------------------------------------------------------------
- Defense I

  Delays pilots action, but raises defense to 150%.
------------------------------------------------------------------------------
- Defense II

  Delays pilots action, but raises defense to 200%.
------------------------------------------------------------------------------
- Double Assault

  Performs a double attack if a melee weapon is equipped in one hand, and a
  ranged weapon in the other.
------------------------------------------------------------------------------
- Double Punch I

  Performs a double attack if the same type of melee weapon is equipped in
  both hands.
------------------------------------------------------------------------------
- Double Punch II

  Performs a couble attack if melee weapons are equipped in both hands.
  Applicable even when different types of melee weapons are equipped.
------------------------------------------------------------------------------
- Double Shot I

  See Switch I
------------------------------------------------------------------------------
- Double Shot II

  See Switch II
------------------------------------------------------------------------------
- Double Strike I

  See Double Punch I
------------------------------------------------------------------------------
- Double Strike II

  See Double Punch II
------------------------------------------------------------------------------
- Escape I

  Pulls unit out of battle before enemies can act. Only applicable in single
  battles.

  Note: This skill is quite useful for characters with a high speed rating, as
  this allows them to get off their shots and then escape the retaliation of
  the enemy. Works only against unlinked enemies or enemies whose link partners
  have been destroyed(= single battle).
------------------------------------------------------------------------------
- Escape II

  Pulls unit out of battle before enemies can act. Also applicable when
  enemies are linked.
------------------------------------------------------------------------------
- Feint I

  Raises Evasion to 150%.

  Note: The in-game description of this skill is a bit strange and wrong. It
        will multiply the base evasion of the wanzer by 1.5 x, e.g. an Evasion
	of 50% is now 75%.
------------------------------------------------------------------------------
- Feint II

  Raises Evasion to 200%.

  Note: See info on Feint I.
------------------------------------------------------------------------------
- Feint III

  Raises Evasion to 170%.

  Note: See info on Feint I.
------------------------------------------------------------------------------
- Fire Shot

  Adds Fire damage to ranged attacks.
------------------------------------------------------------------------------
- Fire Strike

  Adds Fire damage to melee attack.
------------------------------------------------------------------------------
- First I

  Speeds up pilots action, but lowers defense to 80%.
------------------------------------------------------------------------------
- First II

  Speeds up the pilots action and delays enemies action, but lowers defense
  to 50%.
------------------------------------------------------------------------------
- Fix DMG 100

  Reduces damage from attacks between 100 and 200 points of damage to 100.

  Note: Naturally this only goes for a single hit of a weapon doing damage
        in that range (e.g. sniper rifle). Multiple hit weapons (e.g. MG)
	will still do their full damage.
------------------------------------------------------------------------------
- Fix DMG 200

  Reduces damage from attacks between 200 and 300 points of damage to 200.

  Note: See note for Fix DMG 100
------------------------------------------------------------------------------
- Fix DMG 300

  Reduces damage from attacks between 300 and 400 points of damage to 400.

  Note: See note for Fix DMG 300
------------------------------------------------------------------------------
- Full Defense

  Grants pilot's wanzer all 3 armor types.
------------------------------------------------------------------------------
- Heavy Strike I

  See Tackle I
------------------------------------------------------------------------------
- Heavy Strike II

  See Tackle II
------------------------------------------------------------------------------
- Heavy Strike III

  See Tackle III
------------------------------------------------------------------------------
- Hold

  Delays pilot's and all linked allies' actions, but raises defense to 150%.
  Inapplicable if no allies are present.
------------------------------------------------------------------------------
- Impact Missile

  Adds impact damage to missile attacks.
------------------------------------------------------------------------------
- Impact Shot

  Adds impact damage to ranged attacks.
------------------------------------------------------------------------------
- Last Stand

  Activates only when HP is reduced below half. The lower the Wanzers HP, the
  higher the activation rate. Deals critical damage to enemies.
------------------------------------------------------------------------------
- Minus Shot I

  Lowers all of the targets weapon proficiency levels by 1 for the duration of
  the battle.
------------------------------------------------------------------------------
- Minus Shot II

  Lowers all of the targets weapon proficiency levels by 2 for the duration of
  the battle.
------------------------------------------------------------------------------
- Minus Shot III

  Lowers all of the targets weapon proficiency levels to 0 for the duration of
  the battle.
------------------------------------------------------------------------------
- Panic Shot I

  Lowers target's accuracy to 1/2 for the duration of the battle.
------------------------------------------------------------------------------
- Panic Shot II

  Lowers target's accuracy to 1/3 for the duration of the battle.
------------------------------------------------------------------------------
- Panic Shot III

  Lowers target's accuracy to 1/4 for the duration of the battle.
------------------------------------------------------------------------------
- Perfect Missile

  Adds impact, fire and piercing damage to missile attacks.
------------------------------------------------------------------------------
- Perfect Shot

  Adds impact, fire and piercing damage to ranged attacks.
------------------------------------------------------------------------------
- Perfect Strike

  Adds impact, fire and piercing damage to melee attacks.
------------------------------------------------------------------------------
- Piercing Missile

  Adds piercing damage to missile attacks.
------------------------------------------------------------------------------
- Piercing Shot

  Adds piercing damage to ranged attacks.
------------------------------------------------------------------------------
- Piercing Strike

  Adds piercing damage to melee attacks.
------------------------------------------------------------------------------
- Rapid Fire I

  See Speed I
------------------------------------------------------------------------------
- Rapid Fire II

  See Speed II
------------------------------------------------------------------------------
- Rapid Fire III

  See Speed III
------------------------------------------------------------------------------
- Revenge I

  Automatically performs a counterattack that deals 120% normal damage when a
  Wanzer part is destroyed.

  Note: This skill only works if it was not your body that got destroyed and
        if you still have a arm with one of the listed weapons left.
------------------------------------------------------------------------------
- Revenge II

  Automatically performs a counterattack that deals 150% normal damage when a
  Wanzer part is destroyed.

  Note: This skill only works if it was not your body that got destroyed and
        if you still have a arm with one of the listed weapons left.
------------------------------------------------------------------------------
- Revenge III

  Automatically performs a counterattack that deals 200% normal damage when a
  Wanzer part is destroyed.

  Note: This skill only works if it was not your body that got destroyed and
        if you still have a arm with one of the listed weapons left.
------------------------------------------------------------------------------
- Revenge: Body

  Automatically performs a counterattack when a wanzer part is destroyed. That
  attack is directed at the opponent's body and deals 300% normal damage.
------------------------------------------------------------------------------
- Revenge: Mirror

  Automatically performs a counterattack when a wanzer part is destroyed. That
  attack is directed at the same part on the opponent's wanzer and deals 200%
  normal damage.

  Note: Same prerequisites as with all other Revenge skills.
------------------------------------------------------------------------------
- Rush

  Speeds up pilot's and all linked allies' actions, but lowers defense to 80%.
  Inapplicable if no allies are present.
------------------------------------------------------------------------------
- Shield Bash I

  Counterattacks with equipped shield. The shield must be selected as the
  counterattack action.

  Note: I have not yet used this skill, but the weapon requirements on this
        skill seem strange, as it is purely defensive. Also, the range for
	this counterattack is 1, so it won't be that useful, I believe.
------------------------------------------------------------------------------
- Shield Bash II

  Counterattacks with equipped shiled. The shield must be selected as counter-
  attack action. The lower the shield arms HP, the higher the damage dealt.
------------------------------------------------------------------------------
- Shield Bash III

  Counterattacks with equipped shiled. The shield must be selected as counter-
  attack action. The lower the shield arms HP, the higher the damage dealt.
------------------------------------------------------------------------------
- Speed I (= Rapid Fire I in the US version)

  Multiplies the number of rounds shot by 120%.
------------------------------------------------------------------------------
- Speed II (= Rapid Fire II in the US version)

  Multiplies the number of rounds shot by 150%
------------------------------------------------------------------------------
- Speed III (= Rapid Fire III in the US version)

  Multiplies the number of rounds shot by 200%.
------------------------------------------------------------------------------
- Switch I (= Double Shot I in the US version)

  Performs a double attack if the same type of ranged weapon is equipped in
  both hands.

  Note: Same type only means either two MG or two SG, not the same weapon
        twice.
------------------------------------------------------------------------------
- Switch II (= Double Shot II in US version)

  Performs a double attack if ranged weapons are equipped in both hands.
  Applicable even if different types of ranged weapons are equipped.
------------------------------------------------------------------------------
- Tackle I

  If the pilot's wanzer is heavier than the opponent's, the weight difference
  is added to its melee attack.
------------------------------------------------------------------------------
- Tackle II

  If the pilot's wanzer is heavier than the opponent's, the weight difference,
  multiplied by 120%, is added to its melee attack.
------------------------------------------------------------------------------
- Tackle III

  If the pilot's wanzer is heavier than the opponent's, the weight difference,
  multiplied by 150%, is added to its melee attack.
------------------------------------------------------------------------------
- Terror Shot I

  Lowers target's evasion to 1/2 for the duration of the battle.
------------------------------------------------------------------------------
- Terror Shot II

  Lowers target's evasion to 1/3 for the duration of the battle.
------------------------------------------------------------------------------
- Terror Shot III

  Lowers target's evasion to 1/4 for the duration of the battle.
------------------------------------------------------------------------------
- Zoom I

  Raises Accuracy by 200%.

  Note: Raises current accuracy rating by 2x, can not go over 99%, still
        evadeable.
------------------------------------------------------------------------------
- Zoom II

  Raises Accuracy by 300%.

  Note: See Zoom I Note, only 3x.
------------------------------------------------------------------------------
- Zoom III

  Raises Accuracy by 400%.

  Note: See Zoom I, only 4x.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
c) Command Skills - Overview Table                                     [CSK-O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  Name = Name of Battle Skill
  SS = Skill Slots needed
  EP = EP Cost
  AP = AP Cost of skill alone (may be added to other functions such as
       shooting)
  Of. = Offensive Use; Activates while shooting (** indicates type)
  De. = Defensive Use; Activates while being shot at (* indicates type)
  MG; SG; RG; BZ; GR; RK; MS; ML = ** indicates Skill available on this weapon

|-------------------------------------------------------------------------|
| Name           | SS | EP | AP | Of.| De.| MG| SG| RF| BZ| GR| RK| MS| ML|
|----------------|----|----|----|----|----|---|---|---|---|---|---|---|---|
| Aim            |  2 | 12 |  2 | ** | -- | * | * | * | * | - | - | - | - |
| Alertness I    |  1 |  4 |  4 | -- | ** | * | * | * | * | - | - | - | * |
| Alertness II   |  1 |  6 |  6 | -- | ** | * | * | * | * | - | - | - | * |
| Focus Down     |  1 |  6 |  1 | ** | -- | * | * | * | * | - | - | - | * |
| Focus Left     |  1 |  6 |  1 | ** | -- | * | * | * | * | - | - | - | * |
| Focus Right    |  1 |  6 |  1 | ** | -- | * | * | * | * | - | - | - | * |
| Focus Up       |  1 |  6 |  1 | ** | -- | * | * | * | * | - | - | - | * |
| Sensor Plus I  |  2 |  6 |  1 | -- | -- | - | - | - | - | - | - | - | - |
| Sensor Plus II |  2 |  6 |  2 | -- | -- | - | - | - | - | - | - | - | - |
| Snipe          |  4 | 12 |  4 | ** | -- | * | * | * | * | - | - | - | - |
|-------------------------------------------------------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
d) Command Skills - Description                                        [CSK-D]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

- Aim

  Raises Accuracy by kneeling pilot's Wanzer. The target cannot evade, but the
  pilot's Wanzer can neither evade nor counterattack until the next turn.
------------------------------------------------------------------------------
- Alertness I

  Allows pilot to react sooner when attacked.
------------------------------------------------------------------------------
- Alertness II

  Allows pilot to react first when attacked.
------------------------------------------------------------------------------
- Focus Down

  Raises chance of hitting target's legs. Only applicable when targeting
  Wanzers.
------------------------------------------------------------------------------
- Focus Left

  Raises chance of hitting target's left arm. Only applicable when targeting
  Wanzers
------------------------------------------------------------------------------
- Focus Right

  Raises chance of hitting target's right arm. Only applicable when targeting
  Wanzers.
------------------------------------------------------------------------------
- Focus Up

  Raises chance of hitting target's body. Only applicable when targeting
  Wanzers.
------------------------------------------------------------------------------
- Sensor Plus I

  Widens sensor range by 1 square.
------------------------------------------------------------------------------
- Sensor Plus II

  Widens sensor range by 2 squares.
------------------------------------------------------------------------------
- Snipe

  Aims attacks at selected part on target's wanzer. The pilots wanzer can
  neither evade nor counterattack until the next turn.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
e) Passive Skills - Overview Table                                     [PSK-O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  Name = Name of Battle Skill
  SS = Skill Slots needed
  EP = EP Cost

  |----------------------------|
  | Name             | SS | EP |
  |------------------|----|----|
  | Accuracy Plus I  |  2 | 10 |
  | Accuracy Plus II |  3 | 12 |
  | AP Bonus I       |  3 | 10 |
  | AP Bonus II      |  4 | 12 |
  | AP Damage I      |  3 | 10 |
  | AP Damage II     |  4 | 12 |
  | Chain Up I       |  2 | 10 |
  | Chain Up II      |  3 | 12 |
  | Chain Plus I     |  2 | 10 |
  | Chain Plus II    |  3 | 12 |
  | EP Plus          |  4 |  8 |
  | Hit Plus I       |  2 | 10 |
  | Hit Plus II      |  3 | 12 |
  | Last Dash        |  3 | 12 |
  | Move +1 I        |  2 | 10 |
  | Move +1 II       |  2 | 10 |
  | Move +1 III      |  2 | 10 |
  | Move Plus I      |  2 | 10 |
  | Move Plus II     |  2 | 10 |
  | Move Plus III    |  2 | 10 |
  | Repair Plus I    |  2 | 10 |
  | Repair Plus II   |  2 | 10 |
  | Repair Plus III  |  2 | 10 |
  | Skill Down I     |  2 | 10 |
  | Skill Down II    |  3 | 12 |
  | SKill Jam I      |  2 | 10 |
  | Skill Jam II     |  3 | 12 |
  | Skill Trigger I  |  2 | 10 |
  | Skill Trigger II |  3 | 12 |
  | Skill Up I       |  2 | 10 |
  | Skill Up II      |  3 | 12 |
  |----------------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
f) Passive Skills - Description                                        [PSK-D]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

- Accuracy Plus I

  See Hit Plus I
------------------------------------------------------------------------------
- Accuracy Plus II

  See Hit Plus II
------------------------------------------------------------------------------
- AP Bonus I

  Lowers AP cost of all allies in linked battles by 1. Only applicable when
  initiating linked battles.

  Note: The second sentence is important, only if the carrier of the skill
        initiates a linked battle will this skill come to pass.
------------------------------------------------------------------------------
- AP Bonus II

  Lowers AP cost of all allies in linked battles by 1. Also applicalbe when
  participating in linked battles. Stacks with AP Bonus I when applicable.
------------------------------------------------------------------------------
- AP Damage I

  Raises AP cost of all enemies in linked battles by 1. Only applicable when
  initiating linked battles.
------------------------------------------------------------------------------
- AP Damage II

  Raises AP cost of all enemies in linked battles by 1. Also applicable when
  participating in linked battles. Stacks with AP Damage I when applicable.
------------------------------------------------------------------------------
- Chain Plus I

  See Chain Up I
------------------------------------------------------------------------------
- Chain Plus II

  See Chain Up II
------------------------------------------------------------------------------
- Chain Up I (= Chain Plus I in US version)

  Raises skill chain probability of all allis in linked battles. Only
  applicable when initiating linked battles.
------------------------------------------------------------------------------
- Chain Up II (= Chain Plus II in US version)

  Raises skill chain probability of all allies in linked battles. Also
  applicable when participating in linked battles.
------------------------------------------------------------------------------
- EP Plus

  Mulitplies earned EP by 120%.
------------------------------------------------------------------------------
- Hit Plus I (= Accuracy Plus I in US version)

  Raises accuracy of all allies in linked battles by 5%. Only applicable when
  initiating linked battles.
------------------------------------------------------------------------------
- Hit Plus II

  Raises accuracy of all allies in linked battles by 5%. Also applicable when
  participating in linked battles.
------------------------------------------------------------------------------
- Last Dash

  Raises maximum movement range by 3 when current HP falls below 30% of max
  HP.
------------------------------------------------------------------------------
- Move +1 I (= Move Plus I in US version)

  Raises maximum movement range by 1. Stacks with other Move Plus abilities.
------------------------------------------------------------------------------
- Move +1 II (= Move Plus II in US version)

  Raises maximum movement range by 1. Stacks with other Move Plus abilities.
------------------------------------------------------------------------------
- Move +1 III (= Move Plus III in US version)

  Raises maximum movement range by 1. Stacks with other Move Plus abilities.
------------------------------------------------------------------------------
- Move Plus I

  See Move +1 I
------------------------------------------------------------------------------
- Move Plus II

  See Move +1 II
------------------------------------------------------------------------------
- Move Plus III

  See Move +1 III
------------------------------------------------------------------------------
- Repair Plus I

  Raises amount of HP restored by repair backpacks by 20%. Stacks with other
  Repair Plus abilities.
------------------------------------------------------------------------------
- Repair Plus II

  Raises amount of HP restored by repair backpacks by 20%. Stacks with other
  Repair Plus abilities.
------------------------------------------------------------------------------
- Repair Plus III

  Raises amount of HP restored by repair backpacks by 20%. Stacks with other
  Repair Plus abilities.
------------------------------------------------------------------------------
- Skill Down I (= Skill Jam I in US version)

  Lowers skill activation probability of all enemies in linked battles by 5%.
  Only applicable when initiating linked battles.
------------------------------------------------------------------------------
- Skill Down II (= Skill Jam II in US version)

  Lowers skill activation probability of all enemies in linked battles by 5%.
  Also applicable when participating in linked battles.
------------------------------------------------------------------------------
- Skill Jam I

  See Skill Down I
------------------------------------------------------------------------------
- Skill Jam II

  See Skill Down II
------------------------------------------------------------------------------
- Skill Trigger I

  See Skill Up I
------------------------------------------------------------------------------
- Skill Trigger II

  See Skill Up II
------------------------------------------------------------------------------
- Skill Up I (= Skill Trigger I in US version)

  Raises skill activation probability of all allies in linked battles by 5%.
  Only applicable when initiating linked battles.
------------------------------------------------------------------------------
- Skill Up II (= Skill Trigger II in US version

  Raises skill activation probability of all allies in linked battles by 5%.
  Also applicable when participating in linked battles.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
g) Proficiency Enhancement - Overview                                  [PEN-O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  |---------------------|
  | Name           | EP |
  |----------------|----|
  | MG Level +1    | 10 |
  | SG Level +1    | 10 |
  | RF Level +1    | 10 |
  | BZ Level +1    | 10 |
  | RK Level +1    | 10 |
  | GR Level +1    | 10 |
  | MS Level +1    | 10 |
  | ML Level +1    | 10 |
  |---------------------|

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
h) Proficiency Enhancement - Description                               [PEN-D]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

- MG Level +1

  Raises Machinegun Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- SG Level +1

  Raises Shotgun Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- RF Level +1

  Raises Rifle Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- BZ Level +1

  Raises Bazooka Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- RK Level +1

  Raises Rocket Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- GR Level +1

  Raises Grenade Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- MS Level +1

  Raises Missile Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.
------------------------------------------------------------------------------
- ML Level +1

  Raises Melee Proficiency Level by 1. Pilots with high weapon proficiency
  levels deal more damage. The maximum proficiency level for all weapons is 3.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
i) Attribute Enhancement - Overview                                    [AEN-O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

  |----------------------|
  | Name            | EP |
  |-----------------|----|
  | AP Charge +1    |  5 |
  | AP Charge +2    | 10 |
  | Evasion +3%     | 10 |
  | Link Points +1  | 10 |
  | Link Points +2  | 12 |
  | MAX AP +1       |  5 |
  | MAX AP +2       | 10 |
  | Resist Atk Down | 12 |
  | Resist BP Down  | 12 |
  | Resist Link Cut | 12 |
  | Resist Mv Down  | 12 |
  | Resist Sys Down | 16 |
  | Skill Slots +1  |  4 |
  | Skill Slots +2  |  8 |
  | Skill Slots +4  | 12 |
  | Speed +1        | 10 |
  | Speed +2        | 20 |
  |----------------------|


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
j) Attribute Enhancement - Description                                 [AEN-D]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

- AP Charge +1

  Raises amount of AP regained every turn by 1. Pilots with a high AP Charge
  can initiate more actions, such as retaliating against multiple enemies and
  supporting other pilots in a linked battle.
------------------------------------------------------------------------------
- AP Charge +2

  Raises amount of AP regained every turn by 2. Pilots with a high AP Charge
  can initiate more actions, such as retaliating against multiple enemies and
  supporting other pilots in a linked battle.
------------------------------------------------------------------------------
- Evasion +3%

  Raises Evasion by 3%.
  Pilots with high evasion dodge attacks easier. However a pilot cannot dodge
  on Wanzers with an evasion of 0.
------------------------------------------------------------------------------
- Link Points +1

  Add 1 link point. Pilots can receive offensive and deffensive support by
  using these points to link other pilots to them.
------------------------------------------------------------------------------
- Link Points +2

  Add 2 link points. Pilots can receive offensive and deffensive support by
  using these points to link other pilots to them.
------------------------------------------------------------------------------
- MAX AP +1

  Raises Max AP by 1. Pilots with high AP can initiate more actions, such as
  retaliating against multiple enemies and supporting other pilots in battle.
------------------------------------------------------------------------------
- MAX AP +2

  Raises Max AP by 2. Pilots with high AP can initiate more actions, such as
  retaliating against multiple enemies and supporting other pilots in battle.
------------------------------------------------------------------------------
- Resist Atk Down

  Resist Attack System Down: 50%
  Raises resistance against "Attack System Down" EMP status damage.
  Impervious to this EMP status damage at 100%
------------------------------------------------------------------------------
- Resist BP Down

  Resist Backpack System Down: 50%
  Raises resistance against "Backpack System Down" EMP status damage.
  Impervious to this EMP status damage at 100%
------------------------------------------------------------------------------
- Resist Link Cut

  Resist Link Cut: +50%
  Raises resistance against "Link Cut" EMP status damage.
  Impervious to this EMP status damage at 100%
------------------------------------------------------------------------------
- Resist Mv Down

  Resist Movement System Down: 50%
  Raises resistance against "Movement System Down" EMP status damage.
  Impervious to this EMP status damage at 100%
------------------------------------------------------------------------------
- Resist Sys Down

  Resist Systems Down: +50%
  Raises resistance against "Systems Down" EMP status damage.
  Impervious to this EMP status damage at 100%.
------------------------------------------------------------------------------
- Skill Slots +1

  Adds 1 skill slot. Skill slots allow pilots to equip battle skills.
------------------------------------------------------------------------------
- Skill Slots +2

  Adds 2 skill slots. Skill slots allow pilots to equip battle skills.
------------------------------------------------------------------------------
- Skill Slots +4

  Adds 4 skill slots. Skill slots allow pilots to equip battle skills.
------------------------------------------------------------------------------
- Speed +1

  Raises Speed by 1. Pilots with high speed can act sooner in battles.
------------------------------------------------------------------------------
- Speed +2

  Raises Speed by 2. Pilots with high speed can act sooner in battles.

******************************************************************************
??. FAQ                                                                [-FAQ-]
******************************************************************************

Q: What is that USN you talk of in your Walkthrough?
A: USN is the name used for the UCS in the original Japanese version. It is
   short for "United States of the New Continent".

Q: What is Front Mission Force, I've read about?
A: A wrong translation of the Katakanawriting of the japanese title for Front
   Mission 4. It does read "Front Mission Fourth". The other parts of the
   japanese series are named this: "Front Mission First", "Front Mission
   Second" and "Front Mission Third".

Q: Is "Front Mission: Gunhazard" Front Mission 2?
A: No, it definately is not, though some still believe this. It is the second
   game in the Front Mission franchise, but Front Mission 2nd came later as
   first Front Mission game on the PSone. Sadly this part, as well as the first
   , Gunhazard and Front Mission Alternative were only released in Japan.

Q: What do all those German Names mean?
A: Adler = Eagle
   Blei = Lead
   Blauer Nebel = Blue Fog/Blue Mist (thanks to Pete K. Bishoujo on SBC)
   Drossel = Thrush
   Fackel = Torch
   Gepard = Gepard
   Glocke = Bell
   Granate = Grenade
   Greif = Griffon
   Grille = Cricket
   Horn = Horn
   Igel = Hedgehog
   Jagdhund = Hunting Dog
   Pfahl = Stake
   Sechs = Six (6)
   Spitze = Point, Tip (e.g. of a spear) in this case
   Wuerger = Shrike
   Wunder = Wonder
   Zeder = Cedar
   Ziege = Goat

   There are others that seem to be German at first, but are not, or at least
   they did not take care concerning the writing of those. Why I know this?
   Well I am German, you know.

Q: What could some of those German seeming names mean?
A: With the Wanzer called "Zigle S", I think they were trying to either write
   the German word Ziegel (=brick) or Sieger (=Winner/Victor), though I am not
   totally sure on this one as I have no chance to ask the developers.

Q: Where or what is Sachsen-Anhalt?
A: Sachsen-Anhalt is one of the sixteen federal states of Germany. It was part
   of the former German Democratic Republic (East Germany). It is located in
   the south-western part of the former GDR. It is sourrounded by the states
   of Niedersachsen(Lower Saxony), Thueringen(Thuringia), Sachsen(Saxony) and
   Brandenburg.

Q: What are some of the differences between the US and JP version?
A: - The U.C.S is called U.S.N in the original version.
   - There is no arrow showing the heading of your Wanzer in the JP version.
   - "Default Speed" Option in "System" menu during battles.
   - Repair Backpacks gained the "Repair All" ability in the US version, which
     makes it a bit easier.
   - "Rebirth Parts" has be renamed "Restore Parts" on the Repair Backpacks.
   - "Restore Parts" now shows a window displaying weapons on an arm.
   - Skills have been renamed (e.g. Speed I = Rapid Fire I; Switch I = Double
     Shot I)
   - Ability to buy Preconfigured Sets in the Shop ("Full Sets").
   - Parts which one of the party members has either equipped or which is in
     stock are marked orange in the shop menu.
   - "Team Surplus" indicator in buying modes.
   - "Online Shop" instead of older parts still in buy list.
   - The US version is missing the preview-video for "Front Mission Online"

Q: Which version is harder? US or JP?
A: I'd have to say that they are about the same if it weren't for the improved
   Repair Backpack and the Full Sets which give you the ability to get Wanzer
   Parts cheaper than in the JP version. Also the facing arrows in the US are
   of a very helpful nature in determining if you really are exactly behind an
   enemy. So all in all I'd say the JP version is harder, though not by much.

******************************************************************************
??. Credits                                                            [CRED.]
******************************************************************************

- Squareenix for making a fourth part to the Front Mission franchise
  http://www.squaresoft.com | http://www.square-enix.com

- Gamefaqs for hosting my Walkthroughs
  http://www.gamefaqs.com

- The GVim team for creating an outstanding Texteditor
  http://www.vim.org

- Pete K. Bishoujo on SBC for reminding me of a few things I missed

- Matt 'Spikey' Spiker, whose e-mail reminded me that there are things I have
  left unfinished. If you like you might want to visit his site:
  http://www.squenixonline.com

******************************************************************************
??. Changelog                                                          [C-LOG]
******************************************************************************

v0.8: 28-07-2004 -- 16-03-2005

      - Expanded TOC
      - A few more Credits
      - Moved Changelog and FAQ (former Questionaire) section
      - Finished Computer table
      - Finished Skills Section
      - Added Full Sets up to Stage 26
      - Added Search Codes for 'Ctrl + F'
      - Small Rework and very small additions to the Characters section
      - Finished Walkthrough for Durandal Simulator 08
      - Finished Walkthrough for Durandal Simulator 12
      - Finished Walkthrough for USN(UCS) Simulator 11
      - Finished Walkthrough for Stage 24
      - Finished Walkthrough for Stage 25

v0.7: 15-07-2004 -- 27-07-2004

      - Added remaining Skills per character in "Characters" section
      - Added more stage Info to parts and weapons sections.
      - Reworked 'Preparation' and 'Rewards' part of most Walkthrough to give a
        more uniform feel.
      - Corrected numbering on all stages, as my perception that the US and JP
        had differing numbering was wrong.
      - Changed Walkthrough for Stage 13 to encompass strategy to destroy
        all enemies there (and unlock Simulator 10 along with it).
      - Changed Walkthrough for Stage 14 to reflect changes in previous Stage.
      - Changed Walkthrough for Stage 15 to address strategy to unlock Durandal
        Simulator 10.
      - Finished Walkthrough for Durandal Simulator 06
      - Finished Walkthrough for Durandal Simulator 07
      - Finished Walkthrough for Durandal Simulator 10
      - Finished Walkthrough for Durandal Simulator 11
      - Finished Walkthrough for USN(UCS) Simulator 05
      - Finished Walkthrough for USN(UCS) Simulator 06
      - Finished Walkthrough for USN(UCS) Simulator 10
      - Finished Walkthrough for Stage 16
      - Finished Walkthrough for Stage 17
      - Finished Walkthrough for Stage 18
      - Finished Walkthrough for Stage 19
      - Finished Walkthrough for Stage 20
      - Finished Walkthrough for Stage 21
      - Finished Walkthrough for Stage 22
      - Finished Walkthrough for Stage 23

v0.6: 06-07-2004 -- 14-07-2004

      - Added first Information on computers
      - Added more information on stage info for parts and items
      - Added second set of "Full Sets"
      - Added more skills per rank info in the "Characters" section
      - Added more skill descriptions in the Skills section
      - Redid a bit of the formatting in the Preprarations sections of the
        Walkthroughs
      - Finished Walkthrough for Durandal Simulator 04
      - Finished Walkthrough for Durandal Simulator 09
      - Finished Walkthrough for USN(UCS) Simulator 03
      - Finished Walkthrough for USN(UCS) Simulator 04
      - Finished Walkthrough for Stage 06
      - Finished Walkthrough for Stage 07
      - Finished Walkthrough for Stage 08
      - Finished Walkthrough for Stage 09
      - Finished Walkthrough for Stage 10
      - Finished Walkthrough for Stage 11
      - Finished Walkthrough for Stage 12
      - Finished Walkthrough for Stage 13
      - Finished Walkthrough for Stage 14
      - Finished Walkthrough for Stage 15

v0.5: 02-07-2004 -- 05-07-2004

      - Added another few bits to "Questionaire"
      - Added Credits section
      - Added First Stage Info in the Weapons and Parts Sections
      - Added Full Sets subsection in "Backpacks, Items and Computers"
      - Added Overview of first "Full Sets"
      - Small revision to "Basic Tactics and Tips"
      - Started first work on "Skills Overview and Description" section
      - Started adding the first basic statistics in Character section
      - Started adding the first Character Skills by rank in Character Section
      - Started adding first Data to "Skills Overview and Description"
      - Finished Walkthrough for Durandal Simulator 01
      - Finished Walkthrough for Durandal Simulator 02
      - Finished Walkthrough for Durandal Simulator 03
      - Finished Walkthrough for Durandal Simulator 09
      - Finished Walkthrough for USN(UCS) Simulator 01
      - Finished Walkthrough for USN(UCS) Simulator 02
      - Finished Walkthrough for USN(UCS) Simulator 08
      - Finished Walkthrough for USN(UCS) Simulator 09
      - Finished Walkthrough for Stage --
      - Finished Walkthrough for Stage 00
      - Finished Walkthrough for Stage 01
      - Finished Walkthrough for Stage 02
      - Finished Walkthrough for Stage 03
      - Finished Walkthrough for Stage 04
      - Finished Walkthrough for Stage 05

v0.4: 28-06-2004 -- 01-07-2004

      - First Version of the Legs Table in "Parts Overview"
      - First Version of the Machinegun Table in "Weapons Overview"
      - First Version of the Shotgun Table in "Weapons Overview"
      - First Version of the Rifle Table in "Weapons Overview"
      - First Version of the Bazooka Table in "Weapons Overview"
      - First Version of the Melee Table in "Weapons Overview"
      - First Version of the Grenade Launcher Table in "Weapons Overview"
      - First Version of the Rocket Launcher Table in "Weapons Overview"
      - First Version of the Missile Table in "Weapons Overview"
      - First Version of the Shields Table in "Weapons Overview"
      - First Version of the Backpack Item Table in "Backpacks, Items and.."
      - First Version of the Backpack Jetpack Table in "Backpacks, Items and.."
      - First Version of the Backpack Turbo Table in "Backpacks, Items and.."
      - First Version of the Backpack Sensor Table in "Backpacks, Items and.."
      - First Version of the Backpack Radio Table in "Backpacks, Items and.."
      - First Version of the Backpack EMP Table in "Backpacks, Items and .."
      - First Version of the Backpack Repair Tables in "Backpacks, Items and.."
      - First Version of the Items Table in "Backpacks, Items and.."
      - Added "Questionaire" Section
      - Made an updated Version of the TOC
      - Added a bit to "Basic Tactics"

v0.3: 27-06-2004

      - Very Basic Characters Section
      - Very Basic "Basic Tactics" Section
      - First Version of Bodies Table in "Parts Overview"
      - First Version of Arms Table in "Parts Overview"
      - Walkthrough for Battle Stage 00 - Tutorial