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Author: Alexander Carlton
Version: 0.5
Date: 8-7-04

*--Table of Contents--*
1. Introduction
2. Controls
3. Basic Stratagies
4. Walkthrough
5. Version History
6. Contact info.
7. Credits
8. Legal Stuff
*--Table of Contents--*

*Introduction*

This is my first walkthrough for GameFAQs, I wrote it 
because I really like Front Mission 4 and I guessed making 
a walkthrough for a stratagy game would be a good place to 
start writing walkthroughs. It will cover(when it's 
completed) stratagies to beat every level in the game as 
well as having a complete list if all the wanzer parts and
pilot skills available in the game. Well, wish me luck, 
because here goes nothing.

*Controls*

D-Pad left - Move curser left
D-Pad right - Move curser right
D-Pad up - Move curser up, scroll up through menus
D-Pad down - Move curser down, scroll down through menus
X button - Confirm selection
Circle button - Cancel selection
Square button - Change Weapon
Triangle button - Extra information on hilighted item
R1 - Move curser to next enemy unit
R2 - Zoom in
R3 - Rotate Camra 90 degrees
L1 - Move curser to next friendly unit
L2 - Zoom out
L3 - N/a
Left analog stick - Move curser, scroll through menus
Right analog stick - Rotate map

*Basic Stratgies*

1. Conserve your AP. Only move as far as you need to 
in order to get in range, because double shots are always
a good thing.
2. Heal wisely. A wanzer is no good if the body
is gone, always heal the wanzers low in Body HP and
Arm HP first, they can still move even if their legs are
destroyed.
3. Destroy EMP units first. You don't come up against many
until later in the game, but these guys cause a lot of pain
if left alone.
4. Stay close to Missleers. They have a minimum range, take
advantage of it.
5. Stay away from Melee units. They can only attack units
who are adject to them, and they spend very little amounts
of AP when they attack so never attack them while you
are right next to them(unless you're higher than them,
they can't attack units who are at a higher elevation
than them).
6. Link Smart. Missles, grenades, and rockets can't be
linked to. Always link to the units with the most AP(they
can't join in a linked battle if they don't have enough 
AP).
7. Gang up. A close team is a happy team. Until you learn
how to link you don't attack the same enemy unless you 
chose to, so always set your units up to attack the same
enemy(two guys with a little damage taken are more 
dangerous than one enemy at full health).


*Walkthrough*


Tutorial
Enemies - 2
Weather conditions - Day, clear
Objective - Follow Zead's commands

Latona
Body HP - 290
Left arm HP - 175
Right arm HP - 175
Leg HP -
AP - 10
Weapon - Gale Shotgun

Beck
Body HP - 290
Left arm HP - 175
Right arm HP - 175
Leg HP -
AP - 10
Weapon - Gale Shotgun

After a couple of cutscenes you will be asked by Zead to
complete some tutorials to get you used to your wanzer.
First, move to the highlighted square, this will take
two turns so don't try to do it in one.  Once you have
done that Zead will call on two other wanzers, they will
be your opponents in the tutorial(don't worry they're easy)
you get one turn to fire on them before they attack so 
follow the on-screen instructions and fire. After that
Latona gets mad and requests permission to attack, Zead
refuses but she attacks anyway, and Beck joins her. It's
their turn so just wait and watch your wanzer take damage.
They won't kill you so don't use your item this stage,
you'll need it later. Once your turn comes DON'T MOVE,
you're already within range to fire upon the closest wanzer
so just shoot and end your turn. Now they'll shoot at you
again, but this time you'll couter attack. But how come
you're attacking now but you weren't last turn? Because
you didn't have enough AP the turn before(see why I told
you to stand still now?). repeat this process until both
wanzers are toast(move only if you arn't close enough to
shoot). Now you'll go back to HQ and you'll get briefed
on how to upgrade your piolet. Once the tutorial ends
buy Evade +3%, Terror shot, Panic shot, MG level +1. Equip
the skills and select "Move Out" to go to the next stage.

Stage 1
Enemies - 3
Weather Conditions: Day, Clear
Objective: Destroy all enemy units

MG Assault 1
Body HP - 350
Left arm HP - 175
Right arm HP - 175
Leg HP - 230
AP - 10
Weapons - Raptor Machine Gun, Raptor Machine Gun

MG Assault 2
Body HP - 350
Left arm HP - 175
Right arm HP - 175
Leg HP - 230
AP - 10
Weapons - Raptor Machine Gun, Raptor Machine Gun

SG/MG Assault 1
Body HP - 350
Left arm HP - 175
Right arm HP - 175
Leg HP - 230
AP - 10
Weapons - Raptor Machine Gun, Gale Shotgun

Yeah! Your first real mission! This is another simple
mission, just remeber what you learned about conserving AP
and you should be fine. Throughout the duration of the 
battle keep Elsa up close to the enemy using her shotgun
and using only the amount of AP neccisary to keep the 
enemy in your range for movement. You get Zead on this
stage, he has a missle launcher so keep him in the far
back lobbing missles at the unit that Elsa is currently
attacking. If you need to use an item to stay alive then
use it, but only if you KNOW that you'll lose someone
if you don't. Once the battle ends Elsa finds a microchip
in one of the destroyed wanzers. It's time to go back
to Germany!


Stage 2
Enemies - 5
Weather Conditions - Day-Night, Clear
Objectives: Destroy all enemy units, the Durandal transport
must survive. 

Heli Pilot 1
HP - 500
Weapon - SH-44 Macine Gun

Heli Pilot 2
HP - 500
Weapon - SH-44 Macine Gun

Melee Assault
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons - Ves Knuckle, Ves Knuckle

SG Assault 1
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 2
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Gale Shotgun, Gale Shotgun

Defunently not a warm welcome. You have 5 units to deal 
with, but lucky for you Hermes comes along for the ride.
He's a repair unit so make good use of him, his repair 
backpack has a range of 3, keep Elsa in that range and 
heal her whenever she needs it(Zead won't be seeing a lot
of action sice you should be keeping him in the back 
lobbing missles). When the battle starts move Elsa toward
the two enemy wanzers west of where you start, and move
Hermes close to her so he can heal. The next turn attack 
with Elsa and move Hermes closer so he can join in later,
also attack with Zead(if you arn't within range do so).
Repeat this until those two wanzers go down(make sure 
Elsa and Hermes keep their HP up). By now the Heli pilots
should be attacking your transport, don't worry about them,
they'll only attack the transport and it has PLENTY of HP.
Focus on the remaining Melee unit, stay out of it's range
at all times though, Wanzers with Melee weapons almost
always counter-attack if you're within range due to only
spending 1 AP to attack. Once the Melee unit is no more 
concentrate your fire on the Heli pilots, it should be 
night by now so move Elsa and Hermes close whenever you
attack(missles don't lost accuracy due to weather 
conditions).

Stage 3
Enemies - 5
Weather Conditions - Day, Clear
Objective: Destroy all enemy units

MG Assault 1
Body HP - 320
Left Arm HP - 160
Right Arm HP - 160
Leg HP - 215
Weapons: Raptor Machine Gun, Raptor Machine Gun

MG Assault 2
Body HP - 320
Left Arm HP - 160
Right Arm HP - 160
Leg HP - 215
Weapons: Raptor Machine Gun, Raptor Machine Gun

Tank Crew 1
HP - 900
Weapon: V6-Arnold Cannon

Tank Crew 2
HP - 900
Weapon: V6-Arnold Cannon

Missleer
Body HP - 400
Left Arm HP - 200
Right Arm HP - 200
Leg HP - 270
Weapons: Light Buster Knuckle, Light Buster Knuckle,
Donkey Missle Launcher, Donkey Missle Launcher

A new day, a new team. Okay, you have a Melee/SG unit, a
Rifle unit, and a repair backpack unit against two tanks
a missleer, and two MG units...sounds like fun! Keep
Renges in the back, the Rifle has an extrodanaraly long
range, and keep Chaefer next to Darril, Darril will be
taking most(if not all) of the damage, so heal wisly.
Here you'll use a basic stratagy of teaming up all of your
forces on one enemy at a time, unfortunatly the enemy
must have figured this out themself's because they'll do
just that to poor Darril. Conserve AP, repair when needed,
and you'll do fine(keep close when fighting the missleer,
those missles hurt).
 
Stage 4
Enemies - 6
Weather Conditions: Overcast, Day
Objective: Destroy all enemy units

Base Cannon 1
HP - 500
Weapon: VB CN03 Cannon

Base Cannon 2
HP - 500
Weapon: VB CN03 Cannon

Jammer 1
Body HP - 600
Left Arm HP - 300
Right Arm HP - 300
Leg HP - 400
Weapons: Light Buster Knuckle, Light Buster Knuckle

Jammer 2
Body HP - 600
Left Arm HP - 300
Right Arm HP - 300
Leg HP - 400
Weapons: Light Buster Knuckle, Light Buster Knuckle

SG Assault 1
Body HP - 320
Left Arm HP - 160
Right Arm HP - 160
Leg HP - 215
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 2
Body HP - 320
Left Arm HP - 160
Right Arm HP - 160
Leg HP - 215
Weapons: Gale Shotgun, Gale Shotgun

Nice goin' Darril...oh well, we'll just have to make due 
eh? First off, notice the two cannons to your right and
left, these guys are more of a thret then they look so 
move all of you units into position and fire on one of 
them(switch Darril to his Shotgun, melee weapons can't
attack units above their own elevation). The cannon you
attack should go down on the first try, but if it dosn't
use one of your guys to finish it off while the other two 
focus on the other one. After you destroy both cannons
the wanzers will come towards you, it'll take a couple
of turns so use this time to heal. When they reach your 
position gang up on them like you did with the cannons,
and heal whenever nesisary(and remember not to go toe to
toe with the Jammer). Before you finish off the first
two wanzers the others will start towards you, but you
should be able to finish the first two before the others
come close enough to do any damage. Continue to heal and
gang up on the enemy and you'll make it through just fine.

Stage 5
Enemies - 6
Weather Conditions: Night, Clear
Objectives: Destroy all enemy units, the Durandal transport
must not be destroyed

SG Assault 1
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Kirishma Shotgun, Kirishma Shotgun

SG Assault 2
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Kirishma Shotgun, Kirishma Shotgun

SG Assault 3
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Kirishma Shotgun, Kirishma Shotgun

SG Assault 4
Body HP - 350
Left Arm HP - 175
Right Arm HP - 175
Leg HP - 230
Weapons: Kirishma Shotgun, Kirishma Shotgun

Sniper 1
Body HP - 500
Left Arm HP - 250
Right Arm HP - 250
Leg HP - 330
Weapon: Pfhal Bazooka

Sniper 2
Body HP - 500
Left Arm HP - 250
Right Arm HP - 250
Leg HP - 330
Weapon: Pfhal Bazooka

This stage introduces you to a new type of weapon: the 
bazooka. These things are EXREAMLY dangerous, and you'll
learn to hate them(when they're used against you anyways).
When the battle starts you'll notice a lone polish wanzer
close to the enemies. Chances are you'll won't be able
to save him before he goes down, but if you can save him
do so, the enemy unit will mostly attack only him, so him
remaining alive will ensure your success. If he dies you'll
have to destroy them the old fasion way. You'll have links
for this battle so be smart while attacking and you can
do extra damage. The bazooka units won't get close enough
to attack for a little while, but once they get within
range focus all fire on them.

Stage 6
Enemies - 8
Weather Conditions: Night, Blizzard
Objective: Destroy all enemy units

Tank Crew 1
Body HP - 1000
Weapon: BT66-GM CN Cannon

Tank Crew 2
Body HP - 1000
Weapon: BT66-GM CN Cannon

SG Assault 1
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 2
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 3
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

Sniper 1
Body HP - 520
Left Arm HP - 260
Right Arm HP - 260
Leg HP - 350
Weapon: Type 5 Rifle


Sniper 2
Body HP - 520
Left Arm HP - 260
Right Arm HP - 260
Leg HP - 350
Weapon: Type 5 Rifle

Dranz
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 530
Weapon: Pfhal Bazooka

Welcome to pain. This mission is VERY difficult, mainly due
to the fact that the enemies are pretty strong, and they 
focus on one unit at a time, so expect to do some major 
healing here. Your first targets will be the two tanks in
the road, target one at a time and they'll drop in no 
time(don't use any missles yet, you'll need them later).
While you fight the tanks the two enemies to the south
will advance, they'll reach you by the time you destroy
the tanks. Focus on the sniper first, block him in and 
attack him till' he drops. Then take out the Assault that
was next to him. You'll have a short break before the
next set of enemies advance so take this time to heal.
Now here comes the hard part, the next two enemies will
advance, take them out as usual, but before you have
a chance to destroy them both Dranz and the other Sniper
will advance. If you followed my advice earlier you will
have plenty of missles to barage Dranz with(he is the
most dangerous of the four), so while you attack the other
units get in range to attack Dranz and the Sniper with
your missles.

Stage 7
Enemies - 13
Weather Conditions: Night-Day, Clear
Objective: Destroy all enemy units

SG Assault 1
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, WS-1000 Shield

SG Assault 2
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, WS-1000 Shield

SG Assault 3
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, WS-1000 Shield

Base Grenade Launcher 1
Body HP - 1000
Weapon: Granate B01 Grenade Launcher

Base Grenade Launcher 2
Body HP - 1000
Weapon: Granate B01 Grenade Launcher

Sniper 1
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapon: Type 3 Rifle

Sniper 2
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapon: Type 3 Rifle

MG Assault 1
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Grave Machinegun, Grave Machinegun

MG Assault 2
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Grave Machinegun, Grave Machinegun

MG Assault 3
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Grave Machinegun, Grave Machinegun

Heli Pilot 1
Body HP - 1000
Weapons: H2 1 Missle Launcher, H2 1 Missle Launcher, 
H2 1 Machinegun

Heli Pilot 2
Body HP - 1000
Weapons: H2 1 Missle Launcher, H2 1 Missle Launcher, 
H2 1 Machinegun

Wagner
Body HP - 1200
Left Arm HP - 600
Right Arm HP - 600
Leg HP - 800
Weapons: Ziege Machinegun, Ziege Machinegun

I hope you know how to use links effectivly by now, because
you'll need every last one you can squese out of our AP.
When you first start the fight, you might feel overwhelmed,
don't worry, it's natural to feel that way when staring
down an elite army(at least to this point of the game) of
11 Wanzers. Your first task is to take down the assaults
direcly in front of you, starting with the closest one,
if you use your links wisly you should take each one down
in about a turn. Now it's time to take care of the Heli
pilots surrounding the castle, make your way around with
everyone but Zead, DON'T USE HIS MISSLES, you will NEED 
them later, if you've already used some, that's fine, just
don't use any more. After you defeat the Heli Pilots you'll
have to make the LONG treck back around the castle. While
you make your way around heal the entire time. When you
get back, bring everyone, except Bosch, around Zead. Send
Bosch up near the closest Grenade Launcher to you, once you
get within sensor range have Zead pound it every turn. 
After about 5 turns it will go down. After you take care
of that, take a few turns to repair Bosch and prepare to
take down the Wanzers on the ramp(Note: Feel free to use 
Zead's missles now, you may need them to take out the rest
of the enemies). While you tango with the Assaults, the 
Snipers will advance, don't worry about them, just take on
one Wanzer at a time and heal every turn. After a painful 
battle with the Snipers and Assaults take several turns
to heal, you'll need your team in top condition for the
last part of this battle. Once every one is rested up, 
send Elsa(or your fastest unit, if it's not her) up near
Wagner and the last Assault(and a Sniper, if he retreated
earlier), once they start chasing you bring whoever was
the live bait back towards the rest of the army. If Zead
had any missles left get Wagner within Bosch's sensor 
range and pound him every turn, with a pair of Zeige 
Magineguns he is the most powerful unit in this battle.
Take down Wgner first, then the remaining units, once all
the Wanzers are down, send your team up to the last
Grenade Launcher and gang up on it, it'll go down in a 
turn or so.

Stage 8
Enemies - 4
Weather Conditions: Night, Clear
Objective: Destoy all enemy units 

MG Assault 1
Body HP - 400
Left Arm HP - 200
Right Arm HP - 200
Leg HP - 270
Weapons: Type 67 Machinegun, Type 67 Machinegun

MG Assault 2
Body HP - 400
Left Arm HP - 200
Right Arm HP - 200
Leg HP - 270
Weapons: Type 67 Machinegun, Type 67 Machinegun

Vavilov
Body HP - 630
Left Arm HP - 315
Right Arm HP - 315
Leg HP - 420
Weapons: Ogon Rod, Ogon Rod

Ivanovna
Body HP - 630
Left Arm HP - 315
Right Arm HP - 315
Leg HP - 420
Weapon: Rizhanka Rifle

Dude, that girl is creepy. Okay, you're back to Darril's 
team, when you first start Vavilov and one of the Assaults.
Take care of the Assault first, seeing as he will be 
within your range first, just gang up on him as usual, 
keep an eye on your health, Vavilov will most likly reach 
you before you defeat the Assault. After he is gone take 
care of Vavilov, he will focus on one of your units so 
put that unit up on one of the crates in the area, Melee
weapons can't hit units abouve their own elevation. Heal
up and move on towards Ivanovna, take care of the Assault
first, and again, watch your health. Now take care of
Ivanovna, she will most likly retreat to a rooftop, so 
keep on her, gang on her and she will eventually fall.

Stage 9
Enemies - 3
Weather Conditions: Night, Clear
Objective: Destroy all enemy units

Zhuk(Ivanovna)
Body HP - 4500
Weapons: Zhuk 1 Machinegun, Zhuk 1 Cannon, Zhuk 1 Missle
Launcher

MG Assault 1
Body HP - 400
Left Arm HP - 200
Right Arm HP - 200
Leg HP - 270
Weapons: Type 67 Machinegun, Type 67 Machinegun
  
MG Assault 2
Body HP - 400
Left Arm HP - 200
Right Arm HP - 200
Leg HP - 270
Weapons: Type 67 Machinegun, Type 67 Machinegun  
  
Okay, before you freak out because one of the enemies
has 4500 HP, remember, there are only 3 of them. When
you start, target the large mobile unit(the Zhuk) and do
NOT attack anyone else, sure it can be a little painful
to do it this way, but it'll make your life a heck-of-a-
lot easier if you do. After a few round of shooting away
at the Zhuk the Assault units will get within range and
attack as well, like I said before, ignore them, if they 
get in your line of fire, just move out of the way and
continue to pound on Ivanovna. Once the Zhuk goes down
take out the remaining Assaults, they should be weakend
a little from counter attacks so you shouldn't have
too hard of a time taking them out.  

Stage 10
Enemies - 8
Weather Conditions: Night, Clear
Objective: Destroy all enemy units

Jammer 1
Body HP - 600
Left Arm HP - 300
Right Arm HP - 300
Leg HP - 400
Weapons: F-6 Hand Rod, F-6 Hand Rod

Jammer 2
Body HP - 600
Left Arm HP - 300
Right Arm HP - 300
Leg HP - 400
Weapons: F-6 Hand Rod, F-6 Hand Rod

MG Assault 1
Body HP - 570
Left Arm HP - 285
Right Arm HP - 285
Leg HP - 380
Weapon: 22s Leosocial Machine Gun

MG Assault 2
Body HP - 740
Left Arm HP - 370
Right Arm HP - 370
Leg HP - 492
Weapon: 22s Leosocial Machine Gun

SG Assault 1
Body HP - 570
Left Arm HP - 285
Right Arm HP - 285
Leg HP - 380
Weapon: Kirishma 51 Shotgun

SG Assault 2
Body HP - 570
Left Arm HP - 285
Right Arm HP - 285
Leg HP - 380
Weapon: Kirishma 51 Shotgun

Heli Pilot 1
HP - 1000
Weapons: VH07 Missle Launcher, VH07 Machine Gun

Heli Pilot 2
HP - 1000
Weapons: VH07 Missle Launcher, VH07 Machine Gun

3 against 8...dosn't seem very fair does it? Anyways, your
first targets should be the melee units directly ahead of 
you, keep a safe distance while firing and never attack
within one square of them. After a couple of turns of 
pegging the enemy Jammers, two new units appear on the east
side of the map, they're allies so make good use of them.
One of them is a grenader, she is also good with Bazookas
and Rockets, the other is a Shotgun/Machinegun unit like 
Elsa. Luis also has some items in his backpack, so use them
if you need to in order to stay alive. Put Luis right into
the midst of the two Assaults right next to you and just
keep shooting them, and healing occasionaly, to take them
out ASAP. On Darril's side of the equasion you'll have to
take care of a couple of assaults as well, right after you
beat the Jammers. Move towards Luis and Ines with Darril's
team while you fight them, Luis will most likely need some
repair work done(the Assaults do quite a number on him),
so heal him as soon as you get within range. After you 
finish the remaining assaults with your combined firepower,
there will be two Heli Pilots left, just gang up on them
and you'll be fine.

Stage 11
Enemies - 11
Weather Conditions: Snow, Day
Objective: Destroy all enemy units

Missler 1
Body HP - 880
Left Arm HP - 480
Right Arm HP - 480
Leg HP - 640
Weapons: Sunowl Missle Launcher, Sunowl Missle Launcher, 
Light Buster, Light Buster  

Missler 2
Body HP - 880
Left Arm HP - 480
Right Arm HP - 480
Leg HP - 640
Weapons: Sunowl Missle Launcher, Sunowl Missle Launcher, 
Light Buster, Light Buster

Sniper 1
Body HP - 520
Left Arm HP - 260
Right Arm HP - 260
Leg HP - 350
Weapon: Winee Rifle

Sniper 2
Body HP - 520
Left Arm HP - 260
Right Arm HP - 260
Leg HP - 350
Weapon: Winee Rifle

SG Assault 1
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 2
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 3
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 4
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

SG Assault 5
Body HP - 540
Left Arm HP - 270
Right Arm HP - 270
Leg HP - 360
Weapons: Gale Shotgun, Gale Shotgun

Wagner
Body HP - 1200
Left Arm HP - 600
Right Arm HP - 600
Leg HP - 800
Weapons: Ziege Machinegun, Ziege Machinegun

Dranz
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 530
Weapon: Pfhal Bazooka

Oh happy day, Dranz and Wagner in the same stage, it 
dosn't get more fun than this! The key to beating this 
mission is binging your forces together and quickly 
eleminating each target as it gets within range. Your squad 
starts off seperated, so your first task is bringing it 
back together. With the units closest to the enemy, slowly
move towards your other team mates' position while fending
off the enemy, with the other two further away from the 
enemy, do the same thing. Once your squad is reunited, it
becomes a pretty standerd affair, just combine firepower 
and focus on oneenemy at a time(hit the missles first, 
they are more dangerous). Once Wagner gets in range focus 
all guns on him, no matter what. After he falls, mop up
the remaining units close to you and move towards Dranz's 
position, healing along the way. Once you get close enough
focus on Dranz and Dranz only, the faster he goes down the
less painful Bazooka shots you'll have to endure. 
When he is finished, destroy the rest of the enemy units 
and you're done!

Stage 12
Enemies - 9
Weather Conditions: Overcast, Day
Objective: Destroy all enemy units

Grenader
Body HP - 880
Left Arm HP - 480
Right Arm HP - 480
Leg HP - 400
Weapons: Duget Grenade Launcher, Duget Grenade Launcher, 
Ves Knuckle, Ves Knuckle

Missler 1
Body HP - 880
Left Arm HP - 480
Right Arm HP - 480
Leg HP - 400
Weapons: Piz 3 Missle Launcher, Ves Knuckle

Missler 2
Body HP - 880
Left Arm HP - 480
Right Arm HP - 480
Leg HP - 400
Weapons: Piz 3 Missle Launcher, Ves Knuckle

MG Assault 1
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 400
Weapons: Type 65X Machinegun, Type 65X Machinegun

MG Assault 2
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 400
Weapons: Type 65X Machinegun, Type 65X Machinegun

MG Assault 3
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 400
Weapons: Type 65X Machinegun, Type 65X Machinegun

MG Assault 4
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 530
Weapons: Type 65X Machinegun, Type 65X Machinegun

MG Assault 5
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 530
Weapons: Type 65X Machinegun, Type 65X Machinegun

MG Assault 6
Body HP - 800
Left Arm HP - 400
Right Arm HP - 400
Leg HP - 530
Weapons: Type 65X Machinegun, Type 65X Machinegun

This stage has less units than the last one, but it is no 
less difficult(if anything, it's more). The battle field
is split into several little islands, you start on the 
larger one with two assaults breathing down your back.
Quickly move into position and start attacking the 
assaults, while you are battling the assaults a grenader
will start moving towards you. After a couple of turns it
gets into position to strike, once it does focus your guns
on him until he goes down. Once you take care of the 
grenader and the assaults you'll have to track down the
rest of the enemies. This is harder than it sounds, the
enemies are surrounded by water, you get go through the
water, but it takes 2 AP for each square you move(cutting
your movement in half), the enemy, on the other hand, has
jetpacks, so they can move normally, putting you at a huge
dissadvantage. As always focus on one enemy at a time, 
healing anyne who gets seriously injured, they usually only
bunch up into groups of two or three, so focusing on one
at a time shouldn't be too hard.

Stage 13
Enemies - 14
Weather Conditions: Clear, Day
Objectives: Destroy all enemy units, the Alianza hideout
must not be destroyed

MG Assault
Body HP - 1000
Left Arm HP - 500
Right Arm HP - 500
Leg HP - 664
Weapons: Cemetery Machinegun, Cemetery Machinegun

Jammer
Body HP - 900
Left Arm HP - 450
Right Arm HP - 450
Leg HP - 600
Weapons: Giant Buster, Giant Buster

Tank Crew 1
HP - 1200
Weapon: V7-Sm II Cannon

Tank Crew 2
HP - 1200
Weapon: V7-Sm II Cannon

Tank Crew 3
HP - 1200
Weapon: V7-Sm II Cannon

Tank Crew 4
HP - 1200
Weapon: V7-Sm II Cannon

Heli Pilot 1
HP - 1000
Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
VH10 Machinegun

Heli Pilot 2
HP - 1000
Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
VH10 Machinegun

Heli Pilot 3
HP - 1000
Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
VH10 Machinegun

Heli Pilot 4
HP - 1000
Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
VH10 Machinegun

MG/SG Assault 1
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Gale Shotgun

MG/SG Assault 2
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Gale Shotgun

MG/SG Assault 3
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Gale Shotgun

Your first concern in this stage is the Alianza Hideout.
With 3000 HP it can take a beating, but it will be the
main focus of all the enemies that get close enough to
attack it. There are two wanzers between you and the 
hideout, go past them, shoot at them as you pass, but go
as fast as you can. Once you get there, you have to fend 
off two Heli Pilots and a Tank, the narrow streets make
it hard to combine attacks, so use your three strongest
attack units to take care of the Copters and the Tank, 
while the other two focus on the Wanzers that were 
following you. After those enemies are destroyed the
hideout is safe, for now, Alianza Reinforcements arrive
right after the main force attacking the hideout is 
destroyed. Have them focus fire on the units close to their
starting position, and have Darril's squad make their way
towards them. But make sure you keep some people near the
hideout, two Heli Pilots will make their way over the
stream and start raining missles on it, so make sure
you are ready to deal with them.

Stage 14 
Enemies - 11
Weather Conditions: Clear, Day
Objective: Destroy all enemy units

Heli Pilot 1
HP - 1000
Weapons: VH11 Machinegun, VH11 Missle Launcher, 
VH11 Missle Launcher

Heli Pilot 2
HP - 1000
Weapons: VH11 Machinegun, VH11 Missle Launcher, 
VH11 Missle Launcher

Heli Pilot 3
HP - 1000
Weapons: VH11 Machinegun, VH11 Missle Launcher, 
VH11 Missle Launcher

Heli Pilot 4
HP - 1000
Weapons: VH11 Machinegun, VH11 Missle Launcher, 
VH11 Missle Launcher

MG Assault 1
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Cemetery Machinegun 

MG Assault 12
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Cemetery Machinegun 

MG Assault 3
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Cemetery Machinegun 

MG Assault 4
Body HP - 780
Left Arm HP - 390
Right Arm HP - 390
Leg HP - 520
Weapons: Cemetery Machinegun, Cemetery Machinegun 
 
Jammer 1
Body HP - 900
Left Arm HP - 450
Right Arm HP - 450
Leg HP - 600
Weapons: Giant Buster, Giant Buster

Jammer 2
Body HP - 900
Left Arm HP - 450
Right Arm HP - 450
Leg HP - 600
Weapons: Giant Buster, Giant Buster

Sniper
Body HP - 1000
Left Arm HP - 500
Right Arm HP - 500
Leg HP - 664
Weapons: Glowtusk Rifle

This easy mission pits Darril's squad and the Alianza units
against 11 Venezuela troops. There are two ways to beat
this mission, the easy way or the hard way. I prefer the
latter myself but I will write both stratagies.

Easy Way:
Combine the two teams and attack one of the groups of 
four. Attack the Heli Pilot first and then the rest of the
units. Once the group of four goes down the other units
start retreating. Just keep pressing "End Turn" until the
Mission ends.

Hard Way:
Seperate the two teams, send the Alianza south and Darril's
squad north. Have Alianza block the path of the three units
to the south so they can't escape, defeat them ASAP and 
West and block that road. Have Darril's squad attack the
group of four to the North, don't destroy the fourth enemy
until Alainza has created the road block. Now chase down
the remaining group of four and use your combined firepower
to destroy them quickly.

Note: The "Hard Way" will get you more funds and EP, as
well as a set of Wanzer arms with built in weapons, and
simulator 10. But it takes less time, and is much less
dificult, to do the "Easy Way". The choice is yours.


*Version History*
Version 0.05(6/24) - Began work on walkthrough, still have
ALOT to do.
Version 0.15(7/3) - Finished walkthrough for stages 2-4
and added a new section. Also began work on the part list,
first try at submitting to GameFAQs. First published 
version on SquareWorld.
Version 0.2(7/5) - Stages 5 and 6 done in the walkthrough,
some errors fixed.
Version 0.3(7/8) - Stages 7-9 finished. I will start the 
skill list soon, I've just been slack about doing it. I 
also added Neoseeker to the list of sites that can use
this guide.
Version 0.5(8/7) - Sorry it's been so long since I last 
updated, I havn't had alot of time on my hands. I finished
the walkthrough for stages 10-14.
I also took down the Part list and the Skill list sections,
I might bring them back later, but for now I want to focus
on finishing the main walkthrough.

*Contact Info.*
If you want to contact me for any reason concerning this
FAQ(including request for permission to use it on your 
website) my email address is ultimamoogle999@yahoo.com

*Credits*
Thanks to -
Me for making this guide
Prima's Official Stratagy Guide for the wanzer stats on 
stages 1-6, and 13
Square-Enix for making the game
CJayC for hosting this on his site
You for reading this

*Legal Stuff*
I hate this as much as everyone else, but it has to be
done...This guide may be not be reproduced under any 
circumstances except for personal, private use. It may 
not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this 
guide on any other web site without permission or as a 
part of any public display is strictly prohibited, and 
a violation of copyright.

The only Websites that have my permission to use the guide
so far are:
http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.cheathappens.com
http://www.squareworld.bravehost.com

If you wish to use this guide on your site, e-mail me 
asking for permission to use it.
Copyright 2004, Alexander Carlton.