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    FAQ/Walkthrough by felix79

    Version: 0.5 | Updated: 08/07/04 | Printable Version | Search This Guide

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    Author: Alexander Carlton
    Version: 0.5
    Date: 8-7-04
    
    *--Table of Contents--*
    1. Introduction
    2. Controls
    3. Basic Stratagies
    4. Walkthrough
    5. Version History
    6. Contact info.
    7. Credits
    8. Legal Stuff
    *--Table of Contents--*
    
    *Introduction*
    
    This is my first walkthrough for GameFAQs, I wrote it 
    because I really like Front Mission 4 and I guessed making 
    a walkthrough for a stratagy game would be a good place to 
    start writing walkthroughs. It will cover(when it's 
    completed) stratagies to beat every level in the game as 
    well as having a complete list if all the wanzer parts and
    pilot skills available in the game. Well, wish me luck, 
    because here goes nothing.
    
    *Controls*
    
    D-Pad left - Move curser left
    D-Pad right - Move curser right
    D-Pad up - Move curser up, scroll up through menus
    D-Pad down - Move curser down, scroll down through menus
    X button - Confirm selection
    Circle button - Cancel selection
    Square button - Change Weapon
    Triangle button - Extra information on hilighted item
    R1 - Move curser to next enemy unit
    R2 - Zoom in
    R3 - Rotate Camra 90 degrees
    L1 - Move curser to next friendly unit
    L2 - Zoom out
    L3 - N/a
    Left analog stick - Move curser, scroll through menus
    Right analog stick - Rotate map
    
    *Basic Stratgies*
    
    1. Conserve your AP. Only move as far as you need to 
    in order to get in range, because double shots are always
    a good thing.
    2. Heal wisely. A wanzer is no good if the body
    is gone, always heal the wanzers low in Body HP and
    Arm HP first, they can still move even if their legs are
    destroyed.
    3. Destroy EMP units first. You don't come up against many
    until later in the game, but these guys cause a lot of pain
    if left alone.
    4. Stay close to Missleers. They have a minimum range, take
    advantage of it.
    5. Stay away from Melee units. They can only attack units
    who are adject to them, and they spend very little amounts
    of AP when they attack so never attack them while you
    are right next to them(unless you're higher than them,
    they can't attack units who are at a higher elevation
    than them).
    6. Link Smart. Missles, grenades, and rockets can't be
    linked to. Always link to the units with the most AP(they
    can't join in a linked battle if they don't have enough 
    AP).
    7. Gang up. A close team is a happy team. Until you learn
    how to link you don't attack the same enemy unless you 
    chose to, so always set your units up to attack the same
    enemy(two guys with a little damage taken are more 
    dangerous than one enemy at full health).
    
    
    *Walkthrough*
    
    
    Tutorial
    Enemies - 2
    Weather conditions - Day, clear
    Objective - Follow Zead's commands
    
    Latona
    Body HP - 290
    Left arm HP - 175
    Right arm HP - 175
    Leg HP -
    AP - 10
    Weapon - Gale Shotgun
    
    Beck
    Body HP - 290
    Left arm HP - 175
    Right arm HP - 175
    Leg HP -
    AP - 10
    Weapon - Gale Shotgun
    
    After a couple of cutscenes you will be asked by Zead to
    complete some tutorials to get you used to your wanzer.
    First, move to the highlighted square, this will take
    two turns so don't try to do it in one.  Once you have
    done that Zead will call on two other wanzers, they will
    be your opponents in the tutorial(don't worry they're easy)
    you get one turn to fire on them before they attack so 
    follow the on-screen instructions and fire. After that
    Latona gets mad and requests permission to attack, Zead
    refuses but she attacks anyway, and Beck joins her. It's
    their turn so just wait and watch your wanzer take damage.
    They won't kill you so don't use your item this stage,
    you'll need it later. Once your turn comes DON'T MOVE,
    you're already within range to fire upon the closest wanzer
    so just shoot and end your turn. Now they'll shoot at you
    again, but this time you'll couter attack. But how come
    you're attacking now but you weren't last turn? Because
    you didn't have enough AP the turn before(see why I told
    you to stand still now?). repeat this process until both
    wanzers are toast(move only if you arn't close enough to
    shoot). Now you'll go back to HQ and you'll get briefed
    on how to upgrade your piolet. Once the tutorial ends
    buy Evade +3%, Terror shot, Panic shot, MG level +1. Equip
    the skills and select "Move Out" to go to the next stage.
    
    Stage 1
    Enemies - 3
    Weather Conditions: Day, Clear
    Objective: Destroy all enemy units
    
    MG Assault 1
    Body HP - 350
    Left arm HP - 175
    Right arm HP - 175
    Leg HP - 230
    AP - 10
    Weapons - Raptor Machine Gun, Raptor Machine Gun
    
    MG Assault 2
    Body HP - 350
    Left arm HP - 175
    Right arm HP - 175
    Leg HP - 230
    AP - 10
    Weapons - Raptor Machine Gun, Raptor Machine Gun
    
    SG/MG Assault 1
    Body HP - 350
    Left arm HP - 175
    Right arm HP - 175
    Leg HP - 230
    AP - 10
    Weapons - Raptor Machine Gun, Gale Shotgun
    
    Yeah! Your first real mission! This is another simple
    mission, just remeber what you learned about conserving AP
    and you should be fine. Throughout the duration of the 
    battle keep Elsa up close to the enemy using her shotgun
    and using only the amount of AP neccisary to keep the 
    enemy in your range for movement. You get Zead on this
    stage, he has a missle launcher so keep him in the far
    back lobbing missles at the unit that Elsa is currently
    attacking. If you need to use an item to stay alive then
    use it, but only if you KNOW that you'll lose someone
    if you don't. Once the battle ends Elsa finds a microchip
    in one of the destroyed wanzers. It's time to go back
    to Germany!
    
    
    Stage 2
    Enemies - 5
    Weather Conditions - Day-Night, Clear
    Objectives: Destroy all enemy units, the Durandal transport
    must survive. 
    
    Heli Pilot 1
    HP - 500
    Weapon - SH-44 Macine Gun
    
    Heli Pilot 2
    HP - 500
    Weapon - SH-44 Macine Gun
    
    Melee Assault
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons - Ves Knuckle, Ves Knuckle
    
    SG Assault 1
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 2
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Gale Shotgun, Gale Shotgun
    
    Defunently not a warm welcome. You have 5 units to deal 
    with, but lucky for you Hermes comes along for the ride.
    He's a repair unit so make good use of him, his repair 
    backpack has a range of 3, keep Elsa in that range and 
    heal her whenever she needs it(Zead won't be seeing a lot
    of action sice you should be keeping him in the back 
    lobbing missles). When the battle starts move Elsa toward
    the two enemy wanzers west of where you start, and move
    Hermes close to her so he can heal. The next turn attack 
    with Elsa and move Hermes closer so he can join in later,
    also attack with Zead(if you arn't within range do so).
    Repeat this until those two wanzers go down(make sure 
    Elsa and Hermes keep their HP up). By now the Heli pilots
    should be attacking your transport, don't worry about them,
    they'll only attack the transport and it has PLENTY of HP.
    Focus on the remaining Melee unit, stay out of it's range
    at all times though, Wanzers with Melee weapons almost
    always counter-attack if you're within range due to only
    spending 1 AP to attack. Once the Melee unit is no more 
    concentrate your fire on the Heli pilots, it should be 
    night by now so move Elsa and Hermes close whenever you
    attack(missles don't lost accuracy due to weather 
    conditions).
    
    Stage 3
    Enemies - 5
    Weather Conditions - Day, Clear
    Objective: Destroy all enemy units
    
    MG Assault 1
    Body HP - 320
    Left Arm HP - 160
    Right Arm HP - 160
    Leg HP - 215
    Weapons: Raptor Machine Gun, Raptor Machine Gun
    
    MG Assault 2
    Body HP - 320
    Left Arm HP - 160
    Right Arm HP - 160
    Leg HP - 215
    Weapons: Raptor Machine Gun, Raptor Machine Gun
    
    Tank Crew 1
    HP - 900
    Weapon: V6-Arnold Cannon
    
    Tank Crew 2
    HP - 900
    Weapon: V6-Arnold Cannon
    
    Missleer
    Body HP - 400
    Left Arm HP - 200
    Right Arm HP - 200
    Leg HP - 270
    Weapons: Light Buster Knuckle, Light Buster Knuckle,
    Donkey Missle Launcher, Donkey Missle Launcher
    
    A new day, a new team. Okay, you have a Melee/SG unit, a
    Rifle unit, and a repair backpack unit against two tanks
    a missleer, and two MG units...sounds like fun! Keep
    Renges in the back, the Rifle has an extrodanaraly long
    range, and keep Chaefer next to Darril, Darril will be
    taking most(if not all) of the damage, so heal wisly.
    Here you'll use a basic stratagy of teaming up all of your
    forces on one enemy at a time, unfortunatly the enemy
    must have figured this out themself's because they'll do
    just that to poor Darril. Conserve AP, repair when needed,
    and you'll do fine(keep close when fighting the missleer,
    those missles hurt).
     
    Stage 4
    Enemies - 6
    Weather Conditions: Overcast, Day
    Objective: Destroy all enemy units
    
    Base Cannon 1
    HP - 500
    Weapon: VB CN03 Cannon
    
    Base Cannon 2
    HP - 500
    Weapon: VB CN03 Cannon
    
    Jammer 1
    Body HP - 600
    Left Arm HP - 300
    Right Arm HP - 300
    Leg HP - 400
    Weapons: Light Buster Knuckle, Light Buster Knuckle
    
    Jammer 2
    Body HP - 600
    Left Arm HP - 300
    Right Arm HP - 300
    Leg HP - 400
    Weapons: Light Buster Knuckle, Light Buster Knuckle
    
    SG Assault 1
    Body HP - 320
    Left Arm HP - 160
    Right Arm HP - 160
    Leg HP - 215
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 2
    Body HP - 320
    Left Arm HP - 160
    Right Arm HP - 160
    Leg HP - 215
    Weapons: Gale Shotgun, Gale Shotgun
    
    Nice goin' Darril...oh well, we'll just have to make due 
    eh? First off, notice the two cannons to your right and
    left, these guys are more of a thret then they look so 
    move all of you units into position and fire on one of 
    them(switch Darril to his Shotgun, melee weapons can't
    attack units above their own elevation). The cannon you
    attack should go down on the first try, but if it dosn't
    use one of your guys to finish it off while the other two 
    focus on the other one. After you destroy both cannons
    the wanzers will come towards you, it'll take a couple
    of turns so use this time to heal. When they reach your 
    position gang up on them like you did with the cannons,
    and heal whenever nesisary(and remember not to go toe to
    toe with the Jammer). Before you finish off the first
    two wanzers the others will start towards you, but you
    should be able to finish the first two before the others
    come close enough to do any damage. Continue to heal and
    gang up on the enemy and you'll make it through just fine.
    
    Stage 5
    Enemies - 6
    Weather Conditions: Night, Clear
    Objectives: Destroy all enemy units, the Durandal transport
    must not be destroyed
    
    SG Assault 1
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Kirishma Shotgun, Kirishma Shotgun
    
    SG Assault 2
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Kirishma Shotgun, Kirishma Shotgun
    
    SG Assault 3
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Kirishma Shotgun, Kirishma Shotgun
    
    SG Assault 4
    Body HP - 350
    Left Arm HP - 175
    Right Arm HP - 175
    Leg HP - 230
    Weapons: Kirishma Shotgun, Kirishma Shotgun
    
    Sniper 1
    Body HP - 500
    Left Arm HP - 250
    Right Arm HP - 250
    Leg HP - 330
    Weapon: Pfhal Bazooka
    
    Sniper 2
    Body HP - 500
    Left Arm HP - 250
    Right Arm HP - 250
    Leg HP - 330
    Weapon: Pfhal Bazooka
    
    This stage introduces you to a new type of weapon: the 
    bazooka. These things are EXREAMLY dangerous, and you'll
    learn to hate them(when they're used against you anyways).
    When the battle starts you'll notice a lone polish wanzer
    close to the enemies. Chances are you'll won't be able
    to save him before he goes down, but if you can save him
    do so, the enemy unit will mostly attack only him, so him
    remaining alive will ensure your success. If he dies you'll
    have to destroy them the old fasion way. You'll have links
    for this battle so be smart while attacking and you can
    do extra damage. The bazooka units won't get close enough
    to attack for a little while, but once they get within
    range focus all fire on them.
    
    Stage 6
    Enemies - 8
    Weather Conditions: Night, Blizzard
    Objective: Destroy all enemy units
    
    Tank Crew 1
    Body HP - 1000
    Weapon: BT66-GM CN Cannon
    
    Tank Crew 2
    Body HP - 1000
    Weapon: BT66-GM CN Cannon
    
    SG Assault 1
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 2
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 3
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    Sniper 1
    Body HP - 520
    Left Arm HP - 260
    Right Arm HP - 260
    Leg HP - 350
    Weapon: Type 5 Rifle
    
    
    Sniper 2
    Body HP - 520
    Left Arm HP - 260
    Right Arm HP - 260
    Leg HP - 350
    Weapon: Type 5 Rifle
    
    Dranz
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 530
    Weapon: Pfhal Bazooka
    
    Welcome to pain. This mission is VERY difficult, mainly due
    to the fact that the enemies are pretty strong, and they 
    focus on one unit at a time, so expect to do some major 
    healing here. Your first targets will be the two tanks in
    the road, target one at a time and they'll drop in no 
    time(don't use any missles yet, you'll need them later).
    While you fight the tanks the two enemies to the south
    will advance, they'll reach you by the time you destroy
    the tanks. Focus on the sniper first, block him in and 
    attack him till' he drops. Then take out the Assault that
    was next to him. You'll have a short break before the
    next set of enemies advance so take this time to heal.
    Now here comes the hard part, the next two enemies will
    advance, take them out as usual, but before you have
    a chance to destroy them both Dranz and the other Sniper
    will advance. If you followed my advice earlier you will
    have plenty of missles to barage Dranz with(he is the
    most dangerous of the four), so while you attack the other
    units get in range to attack Dranz and the Sniper with
    your missles.
    
    Stage 7
    Enemies - 13
    Weather Conditions: Night-Day, Clear
    Objective: Destroy all enemy units
    
    SG Assault 1
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, WS-1000 Shield
    
    SG Assault 2
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, WS-1000 Shield
    
    SG Assault 3
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, WS-1000 Shield
    
    Base Grenade Launcher 1
    Body HP - 1000
    Weapon: Granate B01 Grenade Launcher
    
    Base Grenade Launcher 2
    Body HP - 1000
    Weapon: Granate B01 Grenade Launcher
    
    Sniper 1
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapon: Type 3 Rifle
    
    Sniper 2
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapon: Type 3 Rifle
    
    MG Assault 1
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Grave Machinegun, Grave Machinegun
    
    MG Assault 2
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Grave Machinegun, Grave Machinegun
    
    MG Assault 3
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Grave Machinegun, Grave Machinegun
    
    Heli Pilot 1
    Body HP - 1000
    Weapons: H2 1 Missle Launcher, H2 1 Missle Launcher, 
    H2 1 Machinegun
    
    Heli Pilot 2
    Body HP - 1000
    Weapons: H2 1 Missle Launcher, H2 1 Missle Launcher, 
    H2 1 Machinegun
    
    Wagner
    Body HP - 1200
    Left Arm HP - 600
    Right Arm HP - 600
    Leg HP - 800
    Weapons: Ziege Machinegun, Ziege Machinegun
    
    I hope you know how to use links effectivly by now, because
    you'll need every last one you can squese out of our AP.
    When you first start the fight, you might feel overwhelmed,
    don't worry, it's natural to feel that way when staring
    down an elite army(at least to this point of the game) of
    11 Wanzers. Your first task is to take down the assaults
    direcly in front of you, starting with the closest one,
    if you use your links wisly you should take each one down
    in about a turn. Now it's time to take care of the Heli
    pilots surrounding the castle, make your way around with
    everyone but Zead, DON'T USE HIS MISSLES, you will NEED 
    them later, if you've already used some, that's fine, just
    don't use any more. After you defeat the Heli Pilots you'll
    have to make the LONG treck back around the castle. While
    you make your way around heal the entire time. When you
    get back, bring everyone, except Bosch, around Zead. Send
    Bosch up near the closest Grenade Launcher to you, once you
    get within sensor range have Zead pound it every turn. 
    After about 5 turns it will go down. After you take care
    of that, take a few turns to repair Bosch and prepare to
    take down the Wanzers on the ramp(Note: Feel free to use 
    Zead's missles now, you may need them to take out the rest
    of the enemies). While you tango with the Assaults, the 
    Snipers will advance, don't worry about them, just take on
    one Wanzer at a time and heal every turn. After a painful 
    battle with the Snipers and Assaults take several turns
    to heal, you'll need your team in top condition for the
    last part of this battle. Once every one is rested up, 
    send Elsa(or your fastest unit, if it's not her) up near
    Wagner and the last Assault(and a Sniper, if he retreated
    earlier), once they start chasing you bring whoever was
    the live bait back towards the rest of the army. If Zead
    had any missles left get Wagner within Bosch's sensor 
    range and pound him every turn, with a pair of Zeige 
    Magineguns he is the most powerful unit in this battle.
    Take down Wgner first, then the remaining units, once all
    the Wanzers are down, send your team up to the last
    Grenade Launcher and gang up on it, it'll go down in a 
    turn or so.
    
    Stage 8
    Enemies - 4
    Weather Conditions: Night, Clear
    Objective: Destoy all enemy units 
    
    MG Assault 1
    Body HP - 400
    Left Arm HP - 200
    Right Arm HP - 200
    Leg HP - 270
    Weapons: Type 67 Machinegun, Type 67 Machinegun
    
    MG Assault 2
    Body HP - 400
    Left Arm HP - 200
    Right Arm HP - 200
    Leg HP - 270
    Weapons: Type 67 Machinegun, Type 67 Machinegun
    
    Vavilov
    Body HP - 630
    Left Arm HP - 315
    Right Arm HP - 315
    Leg HP - 420
    Weapons: Ogon Rod, Ogon Rod
    
    Ivanovna
    Body HP - 630
    Left Arm HP - 315
    Right Arm HP - 315
    Leg HP - 420
    Weapon: Rizhanka Rifle
    
    Dude, that girl is creepy. Okay, you're back to Darril's 
    team, when you first start Vavilov and one of the Assaults.
    Take care of the Assault first, seeing as he will be 
    within your range first, just gang up on him as usual, 
    keep an eye on your health, Vavilov will most likly reach 
    you before you defeat the Assault. After he is gone take 
    care of Vavilov, he will focus on one of your units so 
    put that unit up on one of the crates in the area, Melee
    weapons can't hit units abouve their own elevation. Heal
    up and move on towards Ivanovna, take care of the Assault
    first, and again, watch your health. Now take care of
    Ivanovna, she will most likly retreat to a rooftop, so 
    keep on her, gang on her and she will eventually fall.
    
    Stage 9
    Enemies - 3
    Weather Conditions: Night, Clear
    Objective: Destroy all enemy units
    
    Zhuk(Ivanovna)
    Body HP - 4500
    Weapons: Zhuk 1 Machinegun, Zhuk 1 Cannon, Zhuk 1 Missle
    Launcher
    
    MG Assault 1
    Body HP - 400
    Left Arm HP - 200
    Right Arm HP - 200
    Leg HP - 270
    Weapons: Type 67 Machinegun, Type 67 Machinegun
      
    MG Assault 2
    Body HP - 400
    Left Arm HP - 200
    Right Arm HP - 200
    Leg HP - 270
    Weapons: Type 67 Machinegun, Type 67 Machinegun  
      
    Okay, before you freak out because one of the enemies
    has 4500 HP, remember, there are only 3 of them. When
    you start, target the large mobile unit(the Zhuk) and do
    NOT attack anyone else, sure it can be a little painful
    to do it this way, but it'll make your life a heck-of-a-
    lot easier if you do. After a few round of shooting away
    at the Zhuk the Assault units will get within range and
    attack as well, like I said before, ignore them, if they 
    get in your line of fire, just move out of the way and
    continue to pound on Ivanovna. Once the Zhuk goes down
    take out the remaining Assaults, they should be weakend
    a little from counter attacks so you shouldn't have
    too hard of a time taking them out.  
    
    Stage 10
    Enemies - 8
    Weather Conditions: Night, Clear
    Objective: Destroy all enemy units
    
    Jammer 1
    Body HP - 600
    Left Arm HP - 300
    Right Arm HP - 300
    Leg HP - 400
    Weapons: F-6 Hand Rod, F-6 Hand Rod
    
    Jammer 2
    Body HP - 600
    Left Arm HP - 300
    Right Arm HP - 300
    Leg HP - 400
    Weapons: F-6 Hand Rod, F-6 Hand Rod
    
    MG Assault 1
    Body HP - 570
    Left Arm HP - 285
    Right Arm HP - 285
    Leg HP - 380
    Weapon: 22s Leosocial Machine Gun
    
    MG Assault 2
    Body HP - 740
    Left Arm HP - 370
    Right Arm HP - 370
    Leg HP - 492
    Weapon: 22s Leosocial Machine Gun
    
    SG Assault 1
    Body HP - 570
    Left Arm HP - 285
    Right Arm HP - 285
    Leg HP - 380
    Weapon: Kirishma 51 Shotgun
    
    SG Assault 2
    Body HP - 570
    Left Arm HP - 285
    Right Arm HP - 285
    Leg HP - 380
    Weapon: Kirishma 51 Shotgun
    
    Heli Pilot 1
    HP - 1000
    Weapons: VH07 Missle Launcher, VH07 Machine Gun
    
    Heli Pilot 2
    HP - 1000
    Weapons: VH07 Missle Launcher, VH07 Machine Gun
    
    3 against 8...dosn't seem very fair does it? Anyways, your
    first targets should be the melee units directly ahead of 
    you, keep a safe distance while firing and never attack
    within one square of them. After a couple of turns of 
    pegging the enemy Jammers, two new units appear on the east
    side of the map, they're allies so make good use of them.
    One of them is a grenader, she is also good with Bazookas
    and Rockets, the other is a Shotgun/Machinegun unit like 
    Elsa. Luis also has some items in his backpack, so use them
    if you need to in order to stay alive. Put Luis right into
    the midst of the two Assaults right next to you and just
    keep shooting them, and healing occasionaly, to take them
    out ASAP. On Darril's side of the equasion you'll have to
    take care of a couple of assaults as well, right after you
    beat the Jammers. Move towards Luis and Ines with Darril's
    team while you fight them, Luis will most likely need some
    repair work done(the Assaults do quite a number on him),
    so heal him as soon as you get within range. After you 
    finish the remaining assaults with your combined firepower,
    there will be two Heli Pilots left, just gang up on them
    and you'll be fine.
    
    Stage 11
    Enemies - 11
    Weather Conditions: Snow, Day
    Objective: Destroy all enemy units
    
    Missler 1
    Body HP - 880
    Left Arm HP - 480
    Right Arm HP - 480
    Leg HP - 640
    Weapons: Sunowl Missle Launcher, Sunowl Missle Launcher, 
    Light Buster, Light Buster  
    
    Missler 2
    Body HP - 880
    Left Arm HP - 480
    Right Arm HP - 480
    Leg HP - 640
    Weapons: Sunowl Missle Launcher, Sunowl Missle Launcher, 
    Light Buster, Light Buster
    
    Sniper 1
    Body HP - 520
    Left Arm HP - 260
    Right Arm HP - 260
    Leg HP - 350
    Weapon: Winee Rifle
    
    Sniper 2
    Body HP - 520
    Left Arm HP - 260
    Right Arm HP - 260
    Leg HP - 350
    Weapon: Winee Rifle
    
    SG Assault 1
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 2
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 3
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 4
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    SG Assault 5
    Body HP - 540
    Left Arm HP - 270
    Right Arm HP - 270
    Leg HP - 360
    Weapons: Gale Shotgun, Gale Shotgun
    
    Wagner
    Body HP - 1200
    Left Arm HP - 600
    Right Arm HP - 600
    Leg HP - 800
    Weapons: Ziege Machinegun, Ziege Machinegun
    
    Dranz
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 530
    Weapon: Pfhal Bazooka
    
    Oh happy day, Dranz and Wagner in the same stage, it 
    dosn't get more fun than this! The key to beating this 
    mission is binging your forces together and quickly 
    eleminating each target as it gets within range. Your squad 
    starts off seperated, so your first task is bringing it 
    back together. With the units closest to the enemy, slowly
    move towards your other team mates' position while fending
    off the enemy, with the other two further away from the 
    enemy, do the same thing. Once your squad is reunited, it
    becomes a pretty standerd affair, just combine firepower 
    and focus on oneenemy at a time(hit the missles first, 
    they are more dangerous). Once Wagner gets in range focus 
    all guns on him, no matter what. After he falls, mop up
    the remaining units close to you and move towards Dranz's 
    position, healing along the way. Once you get close enough
    focus on Dranz and Dranz only, the faster he goes down the
    less painful Bazooka shots you'll have to endure. 
    When he is finished, destroy the rest of the enemy units 
    and you're done!
    
    Stage 12
    Enemies - 9
    Weather Conditions: Overcast, Day
    Objective: Destroy all enemy units
    
    Grenader
    Body HP - 880
    Left Arm HP - 480
    Right Arm HP - 480
    Leg HP - 400
    Weapons: Duget Grenade Launcher, Duget Grenade Launcher, 
    Ves Knuckle, Ves Knuckle
    
    Missler 1
    Body HP - 880
    Left Arm HP - 480
    Right Arm HP - 480
    Leg HP - 400
    Weapons: Piz 3 Missle Launcher, Ves Knuckle
    
    Missler 2
    Body HP - 880
    Left Arm HP - 480
    Right Arm HP - 480
    Leg HP - 400
    Weapons: Piz 3 Missle Launcher, Ves Knuckle
    
    MG Assault 1
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 400
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    MG Assault 2
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 400
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    MG Assault 3
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 400
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    MG Assault 4
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 530
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    MG Assault 5
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 530
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    MG Assault 6
    Body HP - 800
    Left Arm HP - 400
    Right Arm HP - 400
    Leg HP - 530
    Weapons: Type 65X Machinegun, Type 65X Machinegun
    
    This stage has less units than the last one, but it is no 
    less difficult(if anything, it's more). The battle field
    is split into several little islands, you start on the 
    larger one with two assaults breathing down your back.
    Quickly move into position and start attacking the 
    assaults, while you are battling the assaults a grenader
    will start moving towards you. After a couple of turns it
    gets into position to strike, once it does focus your guns
    on him until he goes down. Once you take care of the 
    grenader and the assaults you'll have to track down the
    rest of the enemies. This is harder than it sounds, the
    enemies are surrounded by water, you get go through the
    water, but it takes 2 AP for each square you move(cutting
    your movement in half), the enemy, on the other hand, has
    jetpacks, so they can move normally, putting you at a huge
    dissadvantage. As always focus on one enemy at a time, 
    healing anyne who gets seriously injured, they usually only
    bunch up into groups of two or three, so focusing on one
    at a time shouldn't be too hard.
    
    Stage 13
    Enemies - 14
    Weather Conditions: Clear, Day
    Objectives: Destroy all enemy units, the Alianza hideout
    must not be destroyed
    
    MG Assault
    Body HP - 1000
    Left Arm HP - 500
    Right Arm HP - 500
    Leg HP - 664
    Weapons: Cemetery Machinegun, Cemetery Machinegun
    
    Jammer
    Body HP - 900
    Left Arm HP - 450
    Right Arm HP - 450
    Leg HP - 600
    Weapons: Giant Buster, Giant Buster
    
    Tank Crew 1
    HP - 1200
    Weapon: V7-Sm II Cannon
    
    Tank Crew 2
    HP - 1200
    Weapon: V7-Sm II Cannon
    
    Tank Crew 3
    HP - 1200
    Weapon: V7-Sm II Cannon
    
    Tank Crew 4
    HP - 1200
    Weapon: V7-Sm II Cannon
    
    Heli Pilot 1
    HP - 1000
    Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
    VH10 Machinegun
    
    Heli Pilot 2
    HP - 1000
    Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
    VH10 Machinegun
    
    Heli Pilot 3
    HP - 1000
    Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
    VH10 Machinegun
    
    Heli Pilot 4
    HP - 1000
    Weapons: VH10 Missle Launcher, VH10 Missle Launcher,
    VH10 Machinegun
    
    MG/SG Assault 1
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Gale Shotgun
    
    MG/SG Assault 2
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Gale Shotgun
    
    MG/SG Assault 3
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Gale Shotgun
    
    Your first concern in this stage is the Alianza Hideout.
    With 3000 HP it can take a beating, but it will be the
    main focus of all the enemies that get close enough to
    attack it. There are two wanzers between you and the 
    hideout, go past them, shoot at them as you pass, but go
    as fast as you can. Once you get there, you have to fend 
    off two Heli Pilots and a Tank, the narrow streets make
    it hard to combine attacks, so use your three strongest
    attack units to take care of the Copters and the Tank, 
    while the other two focus on the Wanzers that were 
    following you. After those enemies are destroyed the
    hideout is safe, for now, Alianza Reinforcements arrive
    right after the main force attacking the hideout is 
    destroyed. Have them focus fire on the units close to their
    starting position, and have Darril's squad make their way
    towards them. But make sure you keep some people near the
    hideout, two Heli Pilots will make their way over the
    stream and start raining missles on it, so make sure
    you are ready to deal with them.
    
    Stage 14 
    Enemies - 11
    Weather Conditions: Clear, Day
    Objective: Destroy all enemy units
    
    Heli Pilot 1
    HP - 1000
    Weapons: VH11 Machinegun, VH11 Missle Launcher, 
    VH11 Missle Launcher
    
    Heli Pilot 2
    HP - 1000
    Weapons: VH11 Machinegun, VH11 Missle Launcher, 
    VH11 Missle Launcher
    
    Heli Pilot 3
    HP - 1000
    Weapons: VH11 Machinegun, VH11 Missle Launcher, 
    VH11 Missle Launcher
    
    Heli Pilot 4
    HP - 1000
    Weapons: VH11 Machinegun, VH11 Missle Launcher, 
    VH11 Missle Launcher
    
    MG Assault 1
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Cemetery Machinegun 
    
    MG Assault 12
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Cemetery Machinegun 
    
    MG Assault 3
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Cemetery Machinegun 
    
    MG Assault 4
    Body HP - 780
    Left Arm HP - 390
    Right Arm HP - 390
    Leg HP - 520
    Weapons: Cemetery Machinegun, Cemetery Machinegun 
     
    Jammer 1
    Body HP - 900
    Left Arm HP - 450
    Right Arm HP - 450
    Leg HP - 600
    Weapons: Giant Buster, Giant Buster
    
    Jammer 2
    Body HP - 900
    Left Arm HP - 450
    Right Arm HP - 450
    Leg HP - 600
    Weapons: Giant Buster, Giant Buster
    
    Sniper
    Body HP - 1000
    Left Arm HP - 500
    Right Arm HP - 500
    Leg HP - 664
    Weapons: Glowtusk Rifle
    
    This easy mission pits Darril's squad and the Alianza units
    against 11 Venezuela troops. There are two ways to beat
    this mission, the easy way or the hard way. I prefer the
    latter myself but I will write both stratagies.
    
    Easy Way:
    Combine the two teams and attack one of the groups of 
    four. Attack the Heli Pilot first and then the rest of the
    units. Once the group of four goes down the other units
    start retreating. Just keep pressing "End Turn" until the
    Mission ends.
    
    Hard Way:
    Seperate the two teams, send the Alianza south and Darril's
    squad north. Have Alianza block the path of the three units
    to the south so they can't escape, defeat them ASAP and 
    West and block that road. Have Darril's squad attack the
    group of four to the North, don't destroy the fourth enemy
    until Alainza has created the road block. Now chase down
    the remaining group of four and use your combined firepower
    to destroy them quickly.
    
    Note: The "Hard Way" will get you more funds and EP, as
    well as a set of Wanzer arms with built in weapons, and
    simulator 10. But it takes less time, and is much less
    dificult, to do the "Easy Way". The choice is yours.
    
    
    *Version History*
    Version 0.05(6/24) - Began work on walkthrough, still have
    ALOT to do.
    Version 0.15(7/3) - Finished walkthrough for stages 2-4
    and added a new section. Also began work on the part list,
    first try at submitting to GameFAQs. First published 
    version on SquareWorld.
    Version 0.2(7/5) - Stages 5 and 6 done in the walkthrough,
    some errors fixed.
    Version 0.3(7/8) - Stages 7-9 finished. I will start the 
    skill list soon, I've just been slack about doing it. I 
    also added Neoseeker to the list of sites that can use
    this guide.
    Version 0.5(8/7) - Sorry it's been so long since I last 
    updated, I havn't had alot of time on my hands. I finished
    the walkthrough for stages 10-14.
    I also took down the Part list and the Skill list sections,
    I might bring them back later, but for now I want to focus
    on finishing the main walkthrough.
    
    *Contact Info.*
    If you want to contact me for any reason concerning this
    FAQ(including request for permission to use it on your 
    website) my email address is ultimamoogle999@yahoo.com
    
    *Credits*
    Thanks to -
    Me for making this guide
    Prima's Official Stratagy Guide for the wanzer stats on 
    stages 1-6, and 13
    Square-Enix for making the game
    CJayC for hosting this on his site
    You for reading this
    
    *Legal Stuff*
    I hate this as much as everyone else, but it has to be
    done...This guide may be not be reproduced under any 
    circumstances except for personal, private use. It may 
    not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this 
    guide on any other web site without permission or as a 
    part of any public display is strictly prohibited, and 
    a violation of copyright.
    
    The only Websites that have my permission to use the guide
    so far are:
    http://www.gamefaqs.com
    http://www.gamespot.com
    http://www.neoseeker.com
    http://www.cheathappens.com
    http://www.squareworld.bravehost.com
    
    If you wish to use this guide on your site, e-mail me 
    asking for permission to use it.
    Copyright 2004, Alexander Carlton.