FRONT MISSION 4 - BARE BONES GUIDE
A need-to-know-only guide to FM4
by Lord Plothos

Introduction:
   The purpose of this faq to is help the FM4 player
with two big difficulties. No matter how good you are
at strategy, you cannot counter these without help (or
some extra work). This is because both problems involve
ignorance of what is to come. How many times have you
gone into a mission, looked at the opposition, and
wished you'd switched your armor to impact? Ever
thought it was annoying having to talk to everybody
several times to make sure you got everything? Ever
looked at the simulator list and wondered how much they
were worth... oh, and which map was that one again?

   So, you've guessed it: this faq gives you all the
info you need on who to talk to in the order you need
it, and tells you all the information about the battles
you'll fight that isn't available to you when you need
it (i.e., beforehand). That includes suggestions for
armor settings, a brief rundown of the enemy, plus any
special conditions you might want to meet during the
fighting (e.g., beating mission 4 in 15 to open UCS
sim 8). The faq is therefore ideal for those who neither
need nor want any advice on strategy (at least until
they hit a snag), and who likewise do not want piles of
extraneous information that just makes it harder to
locate the info you need. Unlike other FAQs with huge
expositions, levels here are often covered in just a
couple of lines. You'll also learn when new shop sets
are available, so you don't have to keep checking. (See
my Wanzer Shop FAQ for a convenient listing of the
equipment in these shops, sorted in a way that will help
you decide what you want to buy.)

Details:
   The events of the game are listed below in order.
Simulator missions are listed before any story missions
that might have become an option at the same time. If two
armor types are listed, the first represents my personal
opinion of what is best, but the second will also work
well. If "any" is listed, this indicates all three choices
would work just fine, though you'll get no real advantage
from having the right armor. Armor reduces damage of the
relevant type by 30%, so having the right armor can make
some levels siginifcantly easier.

   New shop and computer store sets are listed as soon
as they become available (see my Wanzer Shop List FAQ).
The enemy is listed according to type, with main
characters indicated by parentheticals. Also, since you
automatically do each story mission once and only once,
in a set order, information on rewards is unhelpful, and
so is not given. Monetary and other first-time rewards
are listed for simulator missions, so you can decide which
ones to pick from the list whenever you wanna "git yer sim
on." The amount you get depends on several variables, so I
just put the amount I got on my first run-through. What
you get shouldn't differ by too much.

   Important dialog events are followed by parentheticals,
indicating the item this discussion will help you to
get. It does NOT always mean you will get the item just by
having the discussion; often this is just one of many
discussions you must have. I put two *'s around the item
to indicate where, if you have all the required conver-
sations, you will receive it.

   Now and then, there is also a * in the enemy list (e.g.,
when Wagner is listed as an MG* in the run-down for
mission 07, the Blauer Nebel Base mission). This is to
indicate that, while that unit is of the indicated type,
it is head and shoulders above the other units of that type
for that stage of the game. (Wagner is an MG unit, but not
your everyday MG unit.)

   About the sims: While just over half of the simulator
missions in this game open automatically as you progress, the
higher-level simulators (9-14 for Durandal and 8-14 for the
UCS 332nd) must be unlocked by meeting certain criteria.
These criteria are listed here with the other information
for the level in which they can be met (for example, beating
mission 04 in 15 turns or less will open sim U8, so the
run-down for mission 04 includes this information). Often,
there are two ways to open one of these higher-level sims,
in which case there will be two missions/sims listed below
for which a condition is listed for the opening of the same
sim. This is not a mistake; meeting EITHER criterion will open
the sim. The only exceptions to this are sims D13, D14, U13,
and U14, each of which can be opened in only one way. Worse,
the exact criteria for opening these late simes is not entirely
known. I have included all the infomation known to be relevant
to opening them, but some have claimed to have met these and
yet failed to get the sims. Check with the gamefaqs message
board if you have troubles. I have never had difficulty opening
these later sims, so if you do everything listed here in the
order listed you stand a good chance of opening them fine. Feel
free to do as many extra simulator runs for money and EP as you
like, as this should not adversely affect you, but if you fail
to do all of the things listed here, or if you do them out of
order, you may pay for it later by missing out on a 13th or
14th sim (and, thus, the reward that beating it will get you).
Also, take special note that some sims, even when unlocked,
will only become available to you after a certain point has
been reached in the storyline of the game; they will become
available to you later. I indicate this where applicable.
If you want ALL the sims, since we don't know exactly what
is necessary, open everything as soon as possible, just in
case, even if you won't be rewarded for it right away.
Finally, opening D14 requires meeting two separate challenges
that we know of, namely beating D13 in 15 turns or less AND
accomplishing a specific task in mission 27. These must BOTH
be met for D14 to be opened. D13 is listed before mission 27,
because it can be made available then, and because doing the
sim will make 27 a bit easier, but you can beat it after 27,
if you like. Doing so will not prevent you from opening D14.

   Some shop listings here may confuse you. Shop Durandal 1,
for instance, is listed after the second story shift and before
mission 05. It is not, however, immediately available after
the second story shift, so you may look for it and not find
it. This is because, it will only become available after
you've moved around a little. In fact, Hermes will give
you some government money for parts before you have any place
to spend it! Fear not, the shop WILL become available before
the mission starts, so look for it. If new parts are not
available to you, then you can be pretty sure that even
selecting "move out" from the menu will not yet take you into
battle. Moreover, if you talk to people, someone will usually
inform you when new stuff has become available.

   At the end of this faq I provide a quick-reference list of
the monetary rewards for each of the simulator missions, to
help you best decide how to build up that warchest. Cha-ching!

   Also see the end for details on New Game Plus and statistics
for all equipment that can be gained in sims 1-12 or in con-
versation.

   Okay, on to the guide. I recommend you just delete
these opening paragraphs and print out the guide for easy
reference. It should only be a few pages. Good hunting,
soldier!


          -----------------------------------
-------------------FM4 STEP BY STEP--------------------
          -----------------------------------
----------------story begins - Durandal----------------
          -----------------------------------
MISSION 00 - Durandal Training - Foe: 1 SG (Beck), 1 SG
  (Latona) - Armor: No choice

MISSION 01 - Jutland - Foe: 1 MG, 2 SG - Armor: No Choice

SIM D1 - Jutland Map - Foe: 2 MG, 2 SG - Armor I or P -
  $450

MISSION 02 - German Base - Foe: 2 Helos, 2 SG, 1 ML -
  Protect your transport - Armor: I
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
Talk to Male Operator twice in the "Command Center"
  (Blackstone) (You will NOT get the Blackstone here. 
  This is one of several conditions you must meet. See
  note on this above.)

MISSION 03 - Venezuelan Road - Foe: 2 Tanks, 1 MS, 2 MG
  - Armor: No choice

SIM U1 - Venezuelan Road Map - Foe: 5 Tanks, 2 MG -
  Armor: I - $1335

MISSION 04 - Guinerama Base - Foe: 2 Base Cannon, 2 ML,
  2 MG - Armor: I - Win in 15: Open U8
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Talk to Allison three times in the "Briefing Room"
  (Grille 6 Horn)

Shop Durandal 1 available (after reaching Poland, inside
  the "Durandal Trasport")

SIM D2 - German Base Map - Foe: 2 SG, 2 ML, 4 MG - Armor:
  I or P - $881

MISSION 05 - Polish Resource Base - Foe: 4 SG, 2 BZ -
  Ally: 1 MG - Armor: I

Talk to Hermes in the "Durandal transport" (*WS-100
  Shield*)

MISSION 06 - German Border - Foe: 2 Tanks, 3 SG, 2 RF,
  1 BZ (Dranz) - Armor: I - Win in 15: Open D9

SIM D3 - Resource Base Map - Foe: 4 MG/SG, 3 ML, 2 MS,
  2 BZ - Armor: I - $1932 - Win in 20: Open D9

SIM D9 - Venezuelan Road Map - Foe: 8 MG, 2 ML, 2 MS,
  1 RF - Armor: P - $2986 - 1st time: Galbados RK

MISSION 07 - Blauer Nebel Base - Foe: 2 Helos, 2 Base GR,
  3 SG, 3 MG, 2 RF, 1 MG (Wagner) - Armor: P or F
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
After exiting his office, talk to Chang twice at "Port
  Cumana" (*Kirishima 51 SG*)

SIM U8 - Jutland Map - Foe: 6 ML - Armor: I - $713 - 1st
  time: 22s Leosocial MG

MISSION 08 - Port Cumana - Foe: 2 MG, 1 ML/EMP (Vavilov),
  1 RF (Ivanovna) - Armor: P

Talk to the Weapons Trader in the "Shop" (Cicada II)

Shop UCS 1 available

SIM U2 - Port Cumana Map - Foe: 2 ML, 4 MG, 2 MS -
  Armor: P - $1135 - Win in 20: Open U8

MISSION 09 - Cumana City - Foe: 2 MG, 1 Zhuk I (Ivanovna)
  - Armor: P or I

MISSION 10 - Rural Village - Foe: 2 Helos, 2 SG, 2 MG,
  2 ML - Ally: Luis and Ines arrive on the right following
  your first shot - Armor: I

Computer Shop 1 now available to UCS - Opens after you
  exit the wanzer shop

Sim U3 is now available, but there's no reason to do it
  just yet. Wait and get the next shop set first.
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Talk to Nick at "Ritter's" (Grom)

Shop Durandal 2 available in the "Hangar"

Computer Shop 1 now available to Durandal in the "Hangar"

SIM D4 - Blauer Nebel Base Map - Foe: 2 MS, 2 BZ, 2 ML,
  1 MG, 7 SG - Ally: 2 Base GR - Armor I - $2581

MISSION 11 - Wassau - 6 SG, 2 RF, 2 MS, 1 BZ (Dranz),
  1 MG (Wagner) - Armor: I or P

MISSION 12 - Zaftran Border - 6 MG, 2 MS, 1 GR - Armor:
  F or P
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
Talk to Wanzersmith twice in the "Refugee Village" (Vyzov
  IV Rog)

Shop UCS 2 available

SIM U3 - Cumana City Map - Foe: 13 RF - Armor: P - $2555

MISSION 13 - Caracas - Foe: 4 Tanks, 4 Helos, 3 SG/MG,
  1 MG, 2 ML - Ally: Hideout, 1 SG/Item, 1 ML, 1 GR,
  1 RF, 1 SG/MG (Calvo) - Protect La Alianza's Hideout -
  Armor: I - No allied wanzer destroyed: Open U9

Talk to Calvo twice in the "Caracas Hideout" (*Cicada II*)

SIM U4 - Rural Village Map - Foe: 2 Helos, 4 MS/GR, 4 MG,
  2 ML/Sensor - Armor F or P - $2450 - Win in 30: Open U9

SIM U9 - Blauer Nebel Base Map - Foe: 2 Base GR, 2 MS,
  1 GR, 6 ML - Armor: I or F - $6082 - 1st time:
  Boa 36 BZ

MISSION 14 - Governor's Manor - Foe: 4 Helos, 4 MG, 2 ML,
  1 RF - Ally: 1 SG/Item, 1 ML, 1 GR, 1 RF, 1 SG/MG (Calvo)
  - Armor: P - No enemy gets away (Difficult - They run
  once you've killed 4): Open U10

Go back into the "Manor Basement" of the "Governor's Manor"
  immediately after you find Diaz there (Blackstone)

SIM U10 - Wassau Map - Foe: 1 Zhuk I, 4 SG/Sensor, 4 MG,
  2 ML, 4 MS - Armor: F or I - $4865 - 1st time: Minotaur
  Arms (Very Nice!)

MISSION 15 - Caracas - Foe: 3 RK, 2 BZ, 4 MG, 2 RF,
  1 ML/EMP (Vavilov) - Ally: 1 ML, 1 GR, 1 RF, 1 SG/Item,
  1 SG/MG - Armor: F
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Talk to Zead before leaving the "Zaftran Border" (Grille 6
  Horn)

At "Keal", talk to Boris once (Magic Box MS)

Back at "Port Nicolaev", after returning from town, go back
  into "Sergei's Office" BEFORE entering the "Warehouse", then
  talk to Bosch once (Magic Box MS)

Shop Durandal 3 Available (Available at this point,
  "Warehouse 7", only: after stage 16, the shop reverts back
  to Durandal 2, and these parts are no longer available,
  even in the online store... get 'em while they're hot!)

SIM D5 - Wassau Map - Foe: 4 MG, 2 SG/Sensor, 3 RF, 2 MS -
  Armor: P - $2606

MISSION 16 - Port Nicolaev - Foe: 4 MG, 2 ML/EMP, 2 MG/
  Sensor, 2 MS, 2 RF - Armor: P - Kill both enemy missile
  wanzers by turn 15: Open D10

Talk to Chang three times in "Chang's Ship" (*Magic Box*)

SIM D10 now available, but wait for the next shop set.
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
Talk to Thammond twice at "Central Venezuela" (Vyzov IV
  Rog)

SIM U5 - Caracas Map - Foe: 4 RF/Sensor, 8 MG, 2
  MS/RK - Armor: P - $4790 - Beat in 30: Open U10

MISSION 17 - Central Venezuela - Foe: 4 MG, 2 GR, 2 ML -
  Ally: 2 RF, 1 MG, 1 ML, 1 GR - Armor: P or F - Don't let
  enemy escape: they run when 3 are killed
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Shop Durandal 4 available

Computer Shop 2 now available for Durandal

SIM D10 - Port Cumana Map - Foe: 12 MG, 6 BZ - Armor: P -
  $7999 - 1st time: Vampire Arms (Nice)

MISSION 18 - Iberian Megafloat Base - Foe: 2 RK, 1 GR,
  2 ML/EMP, 4 SG, 2 BZ, 1 BZ (Dranz) - Armor: I or F

Talk to E.C. Officer twice in the "Megafloat 3rd Command
  Center" (Grille 6 Horn)

SIM D6 - Megafloat Base Map - Foe: 6 MS, 4 BZ - Armor:
  F - $4497 - Beat in 25: Open D10

MISSION 19 - Madeira Island - Foe: 2 Helos, 2 GR, 4 MG -
  Ally: 6 MS (Damaged, Withdrawing) - Protect the E.C.
  wanzers: at least 1 must survive - Armor: P or F
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
In the "Refugee Village", after entering the "House", go
  into the "School". Afterward, go outside and talk to Elmo
  twice (*Vyzov IV Rog* with *Ogon F Rods*) and also to
  Punch twice (Blackstone)

Shop UCS 3 available

Computer Shop 2 now available to UCS

MISSION 20 - Zaftran VTOL Base - Foe: 4 Base MG, 4 MG,
  2 MG/Sensor, 3 MS, 2 RF, 4 ML/EMP - Ally: 5 La Alianza
  (You Pick by talking to Thammond) - Armor: P or F

SIM U6 - VTOL Base Map - Foe: 4 MG/SG, 4 ML, 2 MS, 1 RK -
  Ally: 4 Base MG - Armor: Any - $4344

MISSION 21 - VTOL Base Underground - Foe: 6 MG, 2 MG/Sensor,
  2 ML/EMP, 4 MS, 2 GR - Ally: 5 La Alianza (You Pick by
  talking to Thammond) - Armor: P or F - Reach bottommost
  level by turn 10: Open U11

U11 is now available, but wait to do it later, after you
  have the Blackstone SG and another shop set.

Upon exiting the "Control Center", you'll get the *Blackstone
  SG*, if all requirements have been met.
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Shop Durandal 5 available

Computer Shop 3 now available to Durandal

MISSION 22 - Carrier Defense - Foe: 3 RK, 2 ML/EMP, 2 MG,
  2 BZ, 1 MS - Ally: 1 Aircraft Carrier - Carrier must
  survive - Armor: F or I - Carrier's HP stays above 2399:
  Open D11

Talk to Nick at "Ritter's" (*Grom BZ*)

Talk to Col. Telford twice in the "Field Tent" (*Grille 6
  Horn* and *Ziege RF* - Nice!)

SIM D11 - Caracas Map - Foe: 4 Helos, 2 RK, 2
  ML/Repair, 4 RF/Jetpack, 4 BZ/Jetpack - Armor: F -
  $7424 - 1st time: Zhelanie II Wanzer Parts

MISSION 23 - Zaftran Fortress Wall - Foe: 4 Base MS, 6 RF,
  4 MG/Sensor, 4 MG/EMP, 2 MG - Ally: 4 MS - Armor: P or F

SIM D7 - Fortress Wall Map - Foe: 4 RK, 3 RF, 5 ML, 5 MG
  - Armor: F or P - $5931 - Beat in 30: Open D11

MISSION 24 - Zaftran Resource Base - Foe: 3 MG/Sensor, 3 RF,
  3 SG/Repair, 4 MG, 4 MS, 1 Svinets (Glaeser) - Ally: 4 MG,
  2 MS - Armor: P or F - Keep at least 4 allied wanzers alive:
  Open D12
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
Shop UCS 4 available - last UCS shop set (Don't forget to
  equip the Blackstone)

Computer Shop 3 now available to UCS

SIM U11 - Megafloat Base Map - Foe: 6 Zhuk I, 2 ML/EMP, 2
  MG/Repair - Armor: I of F - $7786 - Beat in 20: Open U12
  (Will not open immediately; you can unlock it now, but it
  will only become available after Stage 28) - 1st time:
  Zenith RV Parts (Very Nice)

MISSION 25 - Caracas Suburbs - Foe: 4 MG, 2 MG/Sensor, 2 MS,
  2 ML/EMP, 2 SG/Repair, 2 GR, 1 ML/EMP (Vavilov) - Ally: 5
  La Alianza (Your pick via Thammond again) - Armor: F

MISSION 26 - Downtown Caracas - Foe: 2 Zhuk 1B, 4 MG/Sensor,
  3 SG/Repair, 4 MG, 1 Zhuk 2 (Ivanovna) - Ally: 5 La Alianza
  (Your Pick via Thammond), 1 Tank (Elmo) - Armor: Any -
  Protect Elmo - Kill Ivanovna in the Zhuk 2 before killing
  EITHER of the two Zhuk 1Bs: Open U12 - This may also be a
  necessary requirement for opening U13.
          -----------------------------------
----------------story shift - Durandal-----------------
          -----------------------------------
Shop Durandal 6 available - last Durandal shop set

If you kept your allies alive in mission 24, both D8 and D12
  be available to you now. If you have to beat D8 to get D12
  to show up here, that may mean you will not get D13!

SIM D8 - Zaftran Resource Base Map - Foe: 2 GR, 4
  ML/Jetpack, 3 MG/EMP, 2 RF, 4 MG - Armor: P - $6316 -
  Beat in 20: Open D12

SIM D12 - VTOL Base Map - Foe: 2 Zhuk 1, 2 Base MG, 2 MS,
  7 BZ/Jetpack, 1 MG/Repair - Ally: 2 Base MG - Armor: I or
  F - $8047 - Beat in 15: Open D13 - 1st Time: Artdeux MG

SIM D13 - VTOL Base Underground Map - Foe: 5 MG/Sensor,
  3 ML/Jetpack, 3 BZ/Jetpack, 2 MS, 3 RF, 3 SG/ML/Jetpack,
  3 SG/MG - Armor: P - $13546 - You must not let enemy
  reach bottom floor - 1st time: pick one from list A
  below - Beat in 15: One of two conditions that must
  BOTH be met for opening D14

MISSION 27 - Paris Suburbs - Foe: 2 MS/SG/Anti-aircraft,
  3 MS, 2 BZ, 2 MG, 2 SG/Sensor, 2 SG, 4 ML/EMP - Armor:
  Any - Must kill anti-aircraft wanzers for air support
  to work (the MS wanzers to the left and right) - Kill
  both anti-aircraft wanzers on or before turn 8: One of
  the two conditions that must BOTH be met to open D14

SIM D14 - Downtown Caracas Map - Foe: 4 Helos, 4
  SG/MG/MS/GR, 2 ML, 3 RF, 3 ML/Repair, 2 MG/Sensor, 2 MS,
  4 MG/SG - Armor: P or F - $17426 - 1st time: pick one
  from list B below

MISSION 28 - Paris - Foe: 2 MG/Sensor, 1 SG/Repair, 4 MG,
  4 RF, 2 ML/EMP, 1 Svinets, 1 Svinets (Zeman), 1 MG/ML*
  (Wagner) - Ally: 3 MG, 3 RF - Armor: P - Final Durandal
  Battle (If you want to save up money for the Durandal
  in new game plus, do so BEFORE this fight - see the
  appendix below)
          -----------------------------------
----------------story shift - UCS 332nd----------------
          -----------------------------------
SIM U7 - Downtown Caracas Map - Foe: 2 RF, 2 BZ, 2 MS, 1
  SG/Sensor, 2 ML, 4 MG - Armor: P - $5616 - Beat in 25:
  Open U11

SIM U12 - Fortress Wall Map - Foe: 4 Base MS, 6 MG/Sensor,
  4 BZ, 3 SG, 2 MG/Repair - Ally: 1 Zhuk I - Armor: F or
  P - $11689 - Escort the Zhuk - Beat in 12: Open U13 -
  1st time: Oborona II wanzer parts

SIM U13 - Fortress Wall Map - Foe: 4 MG/Sensor, 2 MS, 2
  RF/Jetpack, 4 SG/ML/Jetpack, 2 ML, 2 MG/SG/Jetpack -
  Ally: 4 Base MS - Armor: P - $8798 - At least one Base
  MS must survive - Beat in 15: Open U14 - 1st time: pick
  one from list C below

SIM U14 - Paris Map - Foe: 3 Zhuk I, 2 BZ/Jetpack, 3
  SG/Repair, 2 MS, 4 MG/SG, 3 ML, 3 MG/Sensor, 3 SG/EMP,
  2 RF/Jetpack, 1 GR, Numerous reinforcements EVERY turn
  - Armor: P or I - $1349 - Destory the Zhuks - 1st time:
  pick from list D below

MISSION 29 - Cumana Harbor - Foe: 4 MG, 2 MS, 1 MG/Sensor,
  2 RF, 2 ML/EMP, 1 Bogomol I (Ivanovna) - Armor: P -
  Transport must not fall below 2000 HP - Final battle
  (If you want to save up money for the UCS squad in new
  game plus, do so BEFORE this fight - see appendix below)

-----------------------------------------------------------
You're done! The enemies lie dead at your feet.... feel
free to cackle maniacally.
-----------------------------------------------------------



                 ---------------------
                 -----APPENDICES:-----
                 ---------------------
---------------SPECIAL SIM REWARD CHOICES--------------
"Diff" indicates body power minus body weight, i.e. net
  power.

-A-(Durandal 13)
   1.  JP75-Adler II Jetpack
        Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 -
        Item Space: 4

   2. EMP-9F Licorne II EMP Pack
        Weight: 220 - Status Attack: 100% - St Att: All -
        AP: 4 - Antilock: 10 - Turbo Power: 100 - Item
        Space: 4

   3. RD33 Glocke II Radio Pack
        Weight: 220 - Airstrike: 3x5, 1860 - Supply: 3 -
        Armor Coating: 5x5 - Salvage: 2 - Turbo Power: 100 -
        Item Space: 4
-----------------------------------------------------------
-B-(Durandal 14)
   1. Oborona II Wanzer parts
       Body-HP: 1600  Wt: 170  Power: 640  Diff: 470
        Ev: -50%
       Arms-HP: 800   Wt: 45   Acc: -20%
       Legs-HP: 1070  Wt: 20   Move: 4     Ev: 1%
        Type: 2 Leg

   2. Vyzov IV Wanzer Parts
       Body-HP: 1100  Wt: 110  Power: 580  Diff: 470
        Ev: -5%
       Arms-HP: 550   Wt: 50   Acc: +14%
       Legs-HP: 730   WT: 40   Move: 6     Ev: 7%
        Type: 2 Leg

   3. Vyzov IV Rog Wanzer Parts
       Body-HP: 1100  Wt: 80   Power: 620  Diff: 560
        Ev: 0%
       Arms-HP: 550   Wt: 92   Acc: +30%
       Legs-HP: 730   Wt: 56   Move: 8     Ev: 30%
        Type: 2 Leg
-----------------------------------------------------------
-C-(UCS 332nd 13)
   1. Angel Shield II
       Weight: 35 - Damage Cut: 95% - Ammo: 40

   2. JP75-Adler II Jetpack
       Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 -
        Item Space: 4

   3. RP2R-500VS Repair Pack
       Weight: 240 - Repair: 1300 - Restore: 1300 - Remove
        Status: All - Item Space: 4
-----------------------------------------------------------
-D-(UCS 332nd 14)
   1. Zhelanie III Wanzer Parts
       Body-HP: 1500  Wt: 70   Power: 520  Diff: 450
        Ev: 0%
       Arms-HP: 750   Wt: 20   Acc: +10%
       Legs-HP: 1000  Wt: 55   Move: 8     Ev: 10%
        Type: 2 Leg

   2. Vyzov IV Wanzer Parts
       Body-HP: 1100  Wt: 110  Power: 580  Diff: 470
        Ev: -5%
       Arms-HP: 550   Wt: 50   Acc: +14%
       Legs-HP: 730   WT: 40   Move: 6     Ev: 7%
        Type: 2 Leg

   3. Zaigaut 304 Wanzer Parts
       Body-HP: 1380  Wt: 68   Power: 530  Diff: 462
        Ev: +10%
       Arms-HP: 690   Wt: 15   Acc: -10%
       Legs-HP: 920   Wt: 60   Move: 8     Ev: 21%
        Type: 2 Leg
-----------------------------------------------------------



-------------------SIM MONETARY AWARDS-------------------
D1  - $450                   U1  - $1335
D2  - $881                   U2  - $1135
D3  - $1932                  U3  - $2555
D4  - $2581                  U4  - $2450
D5  - $2606                  U5  - $4790
D6  - $4497                  U6  - $4344
D7  - $5931                  U7  - $5616
D8  - $6316                  U8  - $713
D9  - $2986                  U9  - $6082
D10 - $7999                  U10 - $4865
D11 - $7424                  U11 - $7786
D12 - $8047                  U12 - $11689
D13 - $13546                 U13 - $8798
D14 - $17426                 U14 - $1349
---------------------------------------------------------


---------------------NEW GAME PLUS-----------------------
Once you have completed the game, you are given the opportunity
to save. The file will be called "Game Clear", and when you
load it, the game starts over again. It is not harder, nor are
there any extras like new equipment or story changes. The only
difference is that it's a little more fun, because there's less
busy work to do in the simulator. Each member of your team will
begin with all their EP carried over from the previous game.
For me, this was nearly 2000 for some members of Durandal. This
means, with all the EP you'll be gaining from story missions,
you'll never have to worry about EP again. You will not keep
your skills, so you'll have to wait while for rapid fire 3 and
double shot II, but you will be able to buy all 6 ranks for all
your pilots right from the get-go, which makes the start of the
game easy and quick. You will also start with a large amount of
money. This is NOT equal to the total amount you earned in the
first game. Instead, it is equal to the unspent cash you had
left over plus the resale value of all your equipment (that's
items, parts, weapons, and packs, both those equipped and those
kept in surplus in your inventory). This will seem like a lot
early on, but by the time the second or third computer shop
comes along, you'll find your wad has been thoroughly blown.
Since it's much easier to earn money quickly late in the game,
therefore, you may want to spend some time building up a
warchest before finishing the game. To help you know when to do
this, I've indicated the point at which you will not return to
each storyline (i.e., your last chance to earn money for that
team). If you play through the game again, you'll be very glad
you did. Keep the save file and you and your friends will
be on easy street!
---------------------------------------------------------


--------------Special Equipment Statistics---------------
Here are the numbers for all the equipment you can get via
converstaion, or from beating sims 1-12 (see above for the sim
13 and and 14 rewards). List is in order of acquisition.


After Mission 05:
WS-100 Shield: Weight: 24 - Damage Cut: 30% - Ammo: 6
-----------------------------------------------------------
After Mission 06, Beat D9:
Galbados RK: Weight: 162 - Damage: 336 - Area: 3 - Ammo: 3
-----------------------------------------------------------
After Mission 07:
Kirishima 51 SG: Weight: 52 - Damage: 10x12 - Acc: 75%-58%(1-3)
  Ammo: 100
-----------------------------------------------------------
After Mission 07, Beat U8:
22s Leosocial MG: Weight: 52 - Damage: 8x16 - Acc: 80%-62%(1-4)
  Ammo: 100
-----------------------------------------------------------
After Mission 13:
Cicada II (Full Wanzer Set):
    Body-HP: 880 - Wt: 60 - Power: 350 - Diff: 290
      Ev: +5%
    Arms-HP: 440 - Wt: 44 - Acc: +12%
    Legs-HP: 590 - Wt: 74 - Move: 7    - Ev: 11%
      Type: 2 Leg
-----------------------------------------------------------
After Mission 14, Beat U10:
Minotaur Weapon Arms: Weight: 300 - Acc: +24% - HP: 640
  Weapon 1: Minotaur BZ: Damage: 180x1 + 40x4 = 340 - Acc:
            70%-52% (=86%-64%) (1-8) - Ammo: 40 - Can Fire
            TWICE Per Firefight.
  Weapon 2: Minotaur RK: Damage: 480 - Area: 6 - Ammo: 6
-----------------------------------------------------------
After Mission 16:
Magic Box MS: Weight: 142 - Damage: 66x4 - Homing: Excellent
  Ammo: 6
-----------------------------------------------------------
After Mission 16, Beat D10:
Vampire Weapon Arms: Weight: 260 - Acc: +16% - HP: 640
  Weapon 1: Vampire MG: Damage: 22x10 - Acc: 85%-70% (=98%
            -81%) (1-4) - Ammo: 40
  Weapon 2: Vampire MS: Damage: 100x3 - Homing: Excellent
            Ammo: 16
-----------------------------------------------------------
After Mission 19:
Vyzov IV Rog (Full Wanzer Set):
    Body-HP: 1100 - Wt: 80 - Power: 620 - Diff: 540
      Ev: 0%
    Arms-HP: 550  - Wt: 92 - Acc: +30%
    Legs-HP: 730  - Wt: 56 - Move: 8    - Ev: 30%
      Type: 2 Leg
Ogon F Rods: Weight: 40 - Damage: 200x1 - Acc: 100%
-----------------------------------------------------------
After Mission 21:
Blackstone SG: Weight: 100 - Damage: 30x10 - Acc: 75%-64% (1-3)
               Ammo: 48
-----------------------------------------------------------
After Mission 22:
Grom BZ: Weight: 170 - Damage: 160x1 + 60x4 (=400) - Acc:
         80%-60% (1-8) - Ammo: 20
-----------------------------------------------------------
After Mission 22:
Grille 6 Horn (FUll Wanzer Set):
    Body-HP: 1100 - Wt: 86 - Power: 620 - Diff: 534
      Ev: 0%
    Arms-HP: 550  - Wt: 98 - Acc: +30%
    Legs-HP: 730  - Wt: 62 - Move: 8    - Ev: 30%
      Type: 2 Leg
Ziege RF: Weight: 160 - Damage: 300x1 - Acc: 100%-97% (1-4)
          Ammo: 30 - Can Fire TWICE Per Firefight
-----------------------------------------------------------
After Mission 24:
Zenith RV (Full Wanzer Set):
    Body-HP: 1440 - Wt: 35 - Power: 710 - Diff: 675
      Ev: 0%
    Arms-HP: 720  - Wt: 14 - Acc: +10%
    Legs-HP: 960  - Wt: 50 - Move: 8    - Ev: 35%
      Type: 2 Leg
-----------------------------------------------------------
After Mission 27:
Artdeux MG: Weight: 100 - Damage: 33x8 - Acc: 90%-79% (1-4)
            Ammo: 60
-----------------------------------------------------------
After Mission 28:
Oborona II (Full Wanzer Set):
    Body-HP: 1600 - Wt: 170 - Power: 640 - Diff: 470
      Ev: -50%
    Arms-HP: 800  - Wt: 45  - Acc: -20%
    Legs-HP: 1070 - Wt: 20  - Move: 4    - Ev: 1%
      Type: 2 Leg
-----------------------------------------------------------



Updated 11-6-04
---------------------------------------------------------
Thanks: I'd like to thank the creators of the Prima
strategy guide, as well as the contributors to the FM4
board at gamefaqs.com. No part of this FAQ has been borrowed
or copied from the work of others, and nothing in
it has not been checked personally, with the exception of
some of the simulator-unlocking criteria; however, I have
benefited greatly from the FAQs and message board at
gamefaqs.com in the playing of the game, which has allowed
me to construct this faq.
---------------------------------------------------------
Legal: This FAQ is for distribution through gamefaqs.com
only, and is intended solely for the assistance of the
Front Mission 4 player as he is playing Front Mission 4.
No part of this FAQ may be reproduced, used, or cited for
any reason, for profit or otherwise, without written
permission from the author.
---------------------------------------------------------
Contact Information: For advice, comments, or questions,
you may contact me at holopanien<at>juno.com. Info on
mistakes, gaps or other errors will be greatly
appreciated.
---------------------------------------------------------

Copyright 2004 Ben Fiedor