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    Bare Bones Walkthrough by Lord Plothos

    Version: 1.42 | Updated: 04/29/05 | Printable Version | Search Guide | Bookmark Guide

    FRONT MISSION 4 - BARE BONES GUIDE
    A need-to-know-only guide to FM4
    by Lord Plothos
    
    Introduction:
       The purpose of this faq to is help the FM4 player
    with two big difficulties. No matter how good you are
    at strategy, you cannot counter these without help (or
    some extra work). This is because both problems involve
    ignorance of what is to come. How many times have you
    gone into a mission, looked at the opposition, and
    wished you'd switched your armor to impact? Ever
    thought it was annoying having to talk to everybody
    several times to make sure you got everything? Ever
    looked at the simulator list and wondered how much they
    were worth... oh, and which map was that one again?
    
       So, you've guessed it: this faq gives you all the
    info you need on who to talk to in the order you need
    it, and tells you all the information about the battles
    you'll fight that isn't available to you when you need
    it (i.e., beforehand). That includes suggestions for
    armor settings, a brief rundown of the enemy, plus any
    special conditions you might want to meet during the
    fighting (e.g., beating mission 4 in 15 to open UCS
    sim 8). The faq is therefore ideal for those who neither
    need nor want any advice on strategy (at least until
    they hit a snag), and who likewise do not want piles of
    extraneous information that just makes it harder to
    locate the info you need. Unlike other FAQs with huge
    expositions, levels here are often covered in just a
    couple of lines. You'll also learn when new shop sets
    are available, so you don't have to keep checking. (See
    my Wanzer Shop FAQ for a convenient listing of the
    equipment in these shops, sorted in a way that will help
    you decide what you want to buy.)
    
    Details:
       The events of the game are listed below in order.
    Simulator missions are listed before any story missions
    that might have become an option at the same time. If two
    armor types are listed, the first represents my personal
    opinion of what is best, but the second will also work
    well. If "any" is listed, this indicates all three choices
    would work just fine, though you'll get no real advantage
    from having the right armor. Armor reduces damage of the
    relevant type by 30%, so having the right armor can make
    some levels siginifcantly easier.
    
       New shop and computer store sets are listed as soon
    as they become available (see my Wanzer Shop List FAQ).
    The enemy is listed according to type, with main
    characters indicated by parentheticals. Also, since you
    automatically do each story mission once and only once,
    in a set order, information on rewards is unhelpful, and
    so is not given. Monetary and other first-time rewards
    are listed for simulator missions, so you can decide which
    ones to pick from the list whenever you wanna "git yer sim
    on." The amount you get depends on several variables, so I
    just put the amount I got on my first run-through. What
    you get shouldn't differ by too much.
    
       Important dialog events are followed by parentheticals,
    indicating the item this discussion will help you to
    get. It does NOT always mean you will get the item just by
    having the discussion; often this is just one of many
    discussions you must have. I put two *'s around the item
    to indicate where, if you have all the required conver-
    sations, you will receive it.
    
       Now and then, there is also a * in the enemy list (e.g.,
    when Wagner is listed as an MG* in the run-down for
    mission 07, the Blauer Nebel Base mission). This is to
    indicate that, while that unit is of the indicated type,
    it is head and shoulders above the other units of that type
    for that stage of the game. (Wagner is an MG unit, but not
    your everyday MG unit.)
    
       About the sims: While just over half of the simulator
    missions in this game open automatically as you progress, the
    higher-level simulators (9-14 for Durandal and 8-14 for the
    UCS 332nd) must be unlocked by meeting certain criteria.
    These criteria are listed here with the other information
    for the level in which they can be met (for example, beating
    mission 04 in 15 turns or less will open sim U8, so the
    run-down for mission 04 includes this information). Often,
    there are two ways to open one of these higher-level sims,
    in which case there will be two missions/sims listed below
    for which a condition is listed for the opening of the same
    sim. This is not a mistake; meeting EITHER criterion will open
    the sim. The only exceptions to this are sims D13, D14, U13,
    and U14, each of which can be opened in only one way. Worse,
    the exact criteria for opening these late simes is not entirely
    known. I have included all the infomation known to be relevant
    to opening them, but some have claimed to have met these and
    yet failed to get the sims. Check with the gamefaqs message
    board if you have troubles. I have never had difficulty opening
    these later sims, so if you do everything listed here in the
    order listed you stand a good chance of opening them fine. Feel
    free to do as many extra simulator runs for money and EP as you
    like, as this should not adversely affect you, but if you fail
    to do all of the things listed here, or if you do them out of
    order, you may pay for it later by missing out on a 13th or
    14th sim (and, thus, the reward that beating it will get you).
    Also, take special note that some sims, even when unlocked,
    will only become available to you after a certain point has
    been reached in the storyline of the game; they will become
    available to you later. I indicate this where applicable.
    If you want ALL the sims, since we don't know exactly what
    is necessary, open everything as soon as possible, just in
    case, even if you won't be rewarded for it right away.
    Finally, opening D14 requires meeting two separate challenges
    that we know of, namely beating D13 in 15 turns or less AND
    accomplishing a specific task in mission 27. These must BOTH
    be met for D14 to be opened. D13 is listed before mission 27,
    because it can be made available then, and because doing the
    sim will make 27 a bit easier, but you can beat it after 27,
    if you like. Doing so will not prevent you from opening D14.
    
       Some shop listings here may confuse you. Shop Durandal 1,
    for instance, is listed after the second story shift and before
    mission 05. It is not, however, immediately available after
    the second story shift, so you may look for it and not find
    it. This is because, it will only become available after
    you've moved around a little. In fact, Hermes will give
    you some government money for parts before you have any place
    to spend it! Fear not, the shop WILL become available before
    the mission starts, so look for it. If new parts are not
    available to you, then you can be pretty sure that even
    selecting "move out" from the menu will not yet take you into
    battle. Moreover, if you talk to people, someone will usually
    inform you when new stuff has become available.
    
       At the end of this faq I provide a quick-reference list of
    the monetary rewards for each of the simulator missions, to
    help you best decide how to build up that warchest. Cha-ching!
    
       Also see the end for details on New Game Plus and statistics
    for all equipment that can be gained in sims 1-12 or in con-
    versation.
    
       Okay, on to the guide. I recommend you just delete
    these opening paragraphs and print out the guide for easy
    reference. It should only be a few pages. Good hunting,
    soldier!
    
    
              -----------------------------------
    -------------------FM4 STEP BY STEP--------------------
              -----------------------------------
    ----------------story begins - Durandal----------------
              -----------------------------------
    MISSION 00 - Durandal Training - Foe: 1 SG (Beck), 1 SG
      (Latona) - Armor: No choice
    
    MISSION 01 - Jutland - Foe: 1 MG, 2 SG - Armor: No Choice
    
    SIM D1 - Jutland Map - Foe: 2 MG, 2 SG - Armor I or P -
      $450
    
    MISSION 02 - German Base - Foe: 2 Helos, 2 SG, 1 ML -
      Protect your transport - Armor: I
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    Talk to Male Operator twice in the "Command Center"
      (Blackstone) (You will NOT get the Blackstone here. 
      This is one of several conditions you must meet. See
      note on this above.)
    
    MISSION 03 - Venezuelan Road - Foe: 2 Tanks, 1 MS, 2 MG
      - Armor: No choice
    
    SIM U1 - Venezuelan Road Map - Foe: 5 Tanks, 2 MG -
      Armor: I - $1335
    
    MISSION 04 - Guinerama Base - Foe: 2 Base Cannon, 2 ML,
      2 MG - Armor: I - Win in 15: Open U8
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Talk to Allison three times in the "Briefing Room"
      (Grille 6 Horn)
    
    Shop Durandal 1 available (after reaching Poland, inside
      the "Durandal Trasport")
    
    SIM D2 - German Base Map - Foe: 2 SG, 2 ML, 4 MG - Armor:
      I or P - $881
    
    MISSION 05 - Polish Resource Base - Foe: 4 SG, 2 BZ -
      Ally: 1 MG - Armor: I
    
    Talk to Hermes in the "Durandal transport" (*WS-100
      Shield*)
    
    MISSION 06 - German Border - Foe: 2 Tanks, 3 SG, 2 RF,
      1 BZ (Dranz) - Armor: I - Win in 15: Open D9
    
    SIM D3 - Resource Base Map - Foe: 4 MG/SG, 3 ML, 2 MS,
      2 BZ - Armor: I - $1932 - Win in 20: Open D9
    
    SIM D9 - Venezuelan Road Map - Foe: 8 MG, 2 ML, 2 MS,
      1 RF - Armor: P - $2986 - 1st time: Galbados RK
    
    MISSION 07 - Blauer Nebel Base - Foe: 2 Helos, 2 Base GR,
      3 SG, 3 MG, 2 RF, 1 MG (Wagner) - Armor: P or F
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    After exiting his office, talk to Chang twice at "Port
      Cumana" (*Kirishima 51 SG*)
    
    SIM U8 - Jutland Map - Foe: 6 ML - Armor: I - $713 - 1st
      time: 22s Leosocial MG
    
    MISSION 08 - Port Cumana - Foe: 2 MG, 1 ML/EMP (Vavilov),
      1 RF (Ivanovna) - Armor: P
    
    Talk to the Weapons Trader in the "Shop" (Cicada II)
    
    Shop UCS 1 available
    
    SIM U2 - Port Cumana Map - Foe: 2 ML, 4 MG, 2 MS -
      Armor: P - $1135 - Win in 20: Open U8
    
    MISSION 09 - Cumana City - Foe: 2 MG, 1 Zhuk I (Ivanovna)
      - Armor: P or I
    
    MISSION 10 - Rural Village - Foe: 2 Helos, 2 SG, 2 MG,
      2 ML - Ally: Luis and Ines arrive on the right following
      your first shot - Armor: I
    
    Computer Shop 1 now available to UCS - Opens after you
      exit the wanzer shop
    
    Sim U3 is now available, but there's no reason to do it
      just yet. Wait and get the next shop set first.
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Talk to Nick at "Ritter's" (Grom)
    
    Shop Durandal 2 available in the "Hangar"
    
    Computer Shop 1 now available to Durandal in the "Hangar"
    
    SIM D4 - Blauer Nebel Base Map - Foe: 2 MS, 2 BZ, 2 ML,
      1 MG, 7 SG - Ally: 2 Base GR - Armor I - $2581
    
    MISSION 11 - Wassau - 6 SG, 2 RF, 2 MS, 1 BZ (Dranz),
      1 MG (Wagner) - Armor: I or P
    
    MISSION 12 - Zaftran Border - 6 MG, 2 MS, 1 GR - Armor:
      F or P
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    Talk to Wanzersmith twice in the "Refugee Village" (Vyzov
      IV Rog)
    
    Shop UCS 2 available
    
    SIM U3 - Cumana City Map - Foe: 13 RF - Armor: P - $2555
    
    MISSION 13 - Caracas - Foe: 4 Tanks, 4 Helos, 3 SG/MG,
      1 MG, 2 ML - Ally: Hideout, 1 SG/Item, 1 ML, 1 GR,
      1 RF, 1 SG/MG (Calvo) - Protect La Alianza's Hideout -
      Armor: I - No allied wanzer destroyed: Open U9
    
    Talk to Calvo twice in the "Caracas Hideout" (*Cicada II*)
    
    SIM U4 - Rural Village Map - Foe: 2 Helos, 4 MS/GR, 4 MG,
      2 ML/Sensor - Armor F or P - $2450 - Win in 30: Open U9
    
    SIM U9 - Blauer Nebel Base Map - Foe: 2 Base GR, 2 MS,
      1 GR, 6 ML - Armor: I or F - $6082 - 1st time:
      Boa 36 BZ
    
    MISSION 14 - Governor's Manor - Foe: 4 Helos, 4 MG, 2 ML,
      1 RF - Ally: 1 SG/Item, 1 ML, 1 GR, 1 RF, 1 SG/MG (Calvo)
      - Armor: P - No enemy gets away (Difficult - They run
      once you've killed 4): Open U10
    
    Go back into the "Manor Basement" of the "Governor's Manor"
      immediately after you find Diaz there (Blackstone)
    
    SIM U10 - Wassau Map - Foe: 1 Zhuk I, 4 SG/Sensor, 4 MG,
      2 ML, 4 MS - Armor: F or I - $4865 - 1st time: Minotaur
      Arms (Very Nice!)
    
    MISSION 15 - Caracas - Foe: 3 RK, 2 BZ, 4 MG, 2 RF,
      1 ML/EMP (Vavilov) - Ally: 1 ML, 1 GR, 1 RF, 1 SG/Item,
      1 SG/MG - Armor: F
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Talk to Zead before leaving the "Zaftran Border" (Grille 6
      Horn)
    
    At "Keal", talk to Boris once (Magic Box MS)
    
    Back at "Port Nicolaev", after returning from town, go back
      into "Sergei's Office" BEFORE entering the "Warehouse", then
      talk to Bosch once (Magic Box MS)
    
    Shop Durandal 3 Available (Available at this point,
      "Warehouse 7", only: after stage 16, the shop reverts back
      to Durandal 2, and these parts are no longer available,
      even in the online store... get 'em while they're hot!)
    
    SIM D5 - Wassau Map - Foe: 4 MG, 2 SG/Sensor, 3 RF, 2 MS -
      Armor: P - $2606
    
    MISSION 16 - Port Nicolaev - Foe: 4 MG, 2 ML/EMP, 2 MG/
      Sensor, 2 MS, 2 RF - Armor: P - Kill both enemy missile
      wanzers by turn 15: Open D10
    
    Talk to Chang three times in "Chang's Ship" (*Magic Box*)
    
    SIM D10 now available, but wait for the next shop set.
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    Talk to Thammond twice at "Central Venezuela" (Vyzov IV
      Rog)
    
    SIM U5 - Caracas Map - Foe: 4 RF/Sensor, 8 MG, 2
      MS/RK - Armor: P - $4790 - Beat in 30: Open U10
    
    MISSION 17 - Central Venezuela - Foe: 4 MG, 2 GR, 2 ML -
      Ally: 2 RF, 1 MG, 1 ML, 1 GR - Armor: P or F - Don't let
      enemy escape: they run when 3 are killed
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Shop Durandal 4 available
    
    Computer Shop 2 now available for Durandal
    
    SIM D10 - Port Cumana Map - Foe: 12 MG, 6 BZ - Armor: P -
      $7999 - 1st time: Vampire Arms (Nice)
    
    MISSION 18 - Iberian Megafloat Base - Foe: 2 RK, 1 GR,
      2 ML/EMP, 4 SG, 2 BZ, 1 BZ (Dranz) - Armor: I or F
    
    Talk to E.C. Officer twice in the "Megafloat 3rd Command
      Center" (Grille 6 Horn)
    
    SIM D6 - Megafloat Base Map - Foe: 6 MS, 4 BZ - Armor:
      F - $4497 - Beat in 25: Open D10
    
    MISSION 19 - Madeira Island - Foe: 2 Helos, 2 GR, 4 MG -
      Ally: 6 MS (Damaged, Withdrawing) - Protect the E.C.
      wanzers: at least 1 must survive - Armor: P or F
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    In the "Refugee Village", after entering the "House", go
      into the "School". Afterward, go outside and talk to Elmo
      twice (*Vyzov IV Rog* with *Ogon F Rods*) and also to
      Punch twice (Blackstone)
    
    Shop UCS 3 available
    
    Computer Shop 2 now available to UCS
    
    MISSION 20 - Zaftran VTOL Base - Foe: 4 Base MG, 4 MG,
      2 MG/Sensor, 3 MS, 2 RF, 4 ML/EMP - Ally: 5 La Alianza
      (You Pick by talking to Thammond) - Armor: P or F
    
    SIM U6 - VTOL Base Map - Foe: 4 MG/SG, 4 ML, 2 MS, 1 RK -
      Ally: 4 Base MG - Armor: Any - $4344
    
    MISSION 21 - VTOL Base Underground - Foe: 6 MG, 2 MG/Sensor,
      2 ML/EMP, 4 MS, 2 GR - Ally: 5 La Alianza (You Pick by
      talking to Thammond) - Armor: P or F - Reach bottommost
      level by turn 10: Open U11
    
    U11 is now available, but wait to do it later, after you
      have the Blackstone SG and another shop set.
    
    Upon exiting the "Control Center", you'll get the *Blackstone
      SG*, if all requirements have been met.
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Shop Durandal 5 available
    
    Computer Shop 3 now available to Durandal
    
    MISSION 22 - Carrier Defense - Foe: 3 RK, 2 ML/EMP, 2 MG,
      2 BZ, 1 MS - Ally: 1 Aircraft Carrier - Carrier must
      survive - Armor: F or I - Carrier's HP stays above 2399:
      Open D11
    
    Talk to Nick at "Ritter's" (*Grom BZ*)
    
    Talk to Col. Telford twice in the "Field Tent" (*Grille 6
      Horn* and *Ziege RF* - Nice!)
    
    SIM D11 - Caracas Map - Foe: 4 Helos, 2 RK, 2
      ML/Repair, 4 RF/Jetpack, 4 BZ/Jetpack - Armor: F -
      $7424 - 1st time: Zhelanie II Wanzer Parts
    
    MISSION 23 - Zaftran Fortress Wall - Foe: 4 Base MS, 6 RF,
      4 MG/Sensor, 4 MG/EMP, 2 MG - Ally: 4 MS - Armor: P or F
    
    SIM D7 - Fortress Wall Map - Foe: 4 RK, 3 RF, 5 ML, 5 MG
      - Armor: F or P - $5931 - Beat in 30: Open D11
    
    MISSION 24 - Zaftran Resource Base - Foe: 3 MG/Sensor, 3 RF,
      3 SG/Repair, 4 MG, 4 MS, 1 Svinets (Glaeser) - Ally: 4 MG,
      2 MS - Armor: P or F - Keep at least 4 allied wanzers alive:
      Open D12
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    Shop UCS 4 available - last UCS shop set (Don't forget to
      equip the Blackstone)
    
    Computer Shop 3 now available to UCS
    
    SIM U11 - Megafloat Base Map - Foe: 6 Zhuk I, 2 ML/EMP, 2
      MG/Repair - Armor: I of F - $7786 - Beat in 20: Open U12
      (Will not open immediately; you can unlock it now, but it
      will only become available after Stage 28) - 1st time:
      Zenith RV Parts (Very Nice)
    
    MISSION 25 - Caracas Suburbs - Foe: 4 MG, 2 MG/Sensor, 2 MS,
      2 ML/EMP, 2 SG/Repair, 2 GR, 1 ML/EMP (Vavilov) - Ally: 5
      La Alianza (Your pick via Thammond again) - Armor: F
    
    MISSION 26 - Downtown Caracas - Foe: 2 Zhuk 1B, 4 MG/Sensor,
      3 SG/Repair, 4 MG, 1 Zhuk 2 (Ivanovna) - Ally: 5 La Alianza
      (Your Pick via Thammond), 1 Tank (Elmo) - Armor: Any -
      Protect Elmo - Kill Ivanovna in the Zhuk 2 before killing
      EITHER of the two Zhuk 1Bs: Open U12 - This may also be a
      necessary requirement for opening U13.
              -----------------------------------
    ----------------story shift - Durandal-----------------
              -----------------------------------
    Shop Durandal 6 available - last Durandal shop set
    
    If you kept your allies alive in mission 24, both D8 and D12
      be available to you now. If you have to beat D8 to get D12
      to show up here, that may mean you will not get D13!
    
    SIM D8 - Zaftran Resource Base Map - Foe: 2 GR, 4
      ML/Jetpack, 3 MG/EMP, 2 RF, 4 MG - Armor: P - $6316 -
      Beat in 20: Open D12
    
    SIM D12 - VTOL Base Map - Foe: 2 Zhuk 1, 2 Base MG, 2 MS,
      7 BZ/Jetpack, 1 MG/Repair - Ally: 2 Base MG - Armor: I or
      F - $8047 - Beat in 15: Open D13 - 1st Time: Artdeux MG
    
    SIM D13 - VTOL Base Underground Map - Foe: 5 MG/Sensor,
      3 ML/Jetpack, 3 BZ/Jetpack, 2 MS, 3 RF, 3 SG/ML/Jetpack,
      3 SG/MG - Armor: P - $13546 - You must not let enemy
      reach bottom floor - 1st time: pick one from list A
      below - Beat in 15: One of two conditions that must
      BOTH be met for opening D14
    
    MISSION 27 - Paris Suburbs - Foe: 2 MS/SG/Anti-aircraft,
      3 MS, 2 BZ, 2 MG, 2 SG/Sensor, 2 SG, 4 ML/EMP - Armor:
      Any - Must kill anti-aircraft wanzers for air support
      to work (the MS wanzers to the left and right) - Kill
      both anti-aircraft wanzers on or before turn 8: One of
      the two conditions that must BOTH be met to open D14
    
    SIM D14 - Downtown Caracas Map - Foe: 4 Helos, 4
      SG/MG/MS/GR, 2 ML, 3 RF, 3 ML/Repair, 2 MG/Sensor, 2 MS,
      4 MG/SG - Armor: P or F - $17426 - 1st time: pick one
      from list B below
    
    MISSION 28 - Paris - Foe: 2 MG/Sensor, 1 SG/Repair, 4 MG,
      4 RF, 2 ML/EMP, 1 Svinets, 1 Svinets (Zeman), 1 MG/ML*
      (Wagner) - Ally: 3 MG, 3 RF - Armor: P - Final Durandal
      Battle (If you want to save up money for the Durandal
      in new game plus, do so BEFORE this fight - see the
      appendix below)
              -----------------------------------
    ----------------story shift - UCS 332nd----------------
              -----------------------------------
    SIM U7 - Downtown Caracas Map - Foe: 2 RF, 2 BZ, 2 MS, 1
      SG/Sensor, 2 ML, 4 MG - Armor: P - $5616 - Beat in 25:
      Open U11
    
    SIM U12 - Fortress Wall Map - Foe: 4 Base MS, 6 MG/Sensor,
      4 BZ, 3 SG, 2 MG/Repair - Ally: 1 Zhuk I - Armor: F or
      P - $11689 - Escort the Zhuk - Beat in 12: Open U13 -
      1st time: Oborona II wanzer parts
    
    SIM U13 - Fortress Wall Map - Foe: 4 MG/Sensor, 2 MS, 2
      RF/Jetpack, 4 SG/ML/Jetpack, 2 ML, 2 MG/SG/Jetpack -
      Ally: 4 Base MS - Armor: P - $8798 - At least one Base
      MS must survive - Beat in 15: Open U14 - 1st time: pick
      one from list C below
    
    SIM U14 - Paris Map - Foe: 3 Zhuk I, 2 BZ/Jetpack, 3
      SG/Repair, 2 MS, 4 MG/SG, 3 ML, 3 MG/Sensor, 3 SG/EMP,
      2 RF/Jetpack, 1 GR, Numerous reinforcements EVERY turn
      - Armor: P or I - $1349 - Destory the Zhuks - 1st time:
      pick from list D below
    
    MISSION 29 - Cumana Harbor - Foe: 4 MG, 2 MS, 1 MG/Sensor,
      2 RF, 2 ML/EMP, 1 Bogomol I (Ivanovna) - Armor: P -
      Transport must not fall below 2000 HP - Final battle
      (If you want to save up money for the UCS squad in new
      game plus, do so BEFORE this fight - see appendix below)
    
    -----------------------------------------------------------
    You're done! The enemies lie dead at your feet.... feel
    free to cackle maniacally.
    -----------------------------------------------------------
    
    
    
                     ---------------------
                     -----APPENDICES:-----
                     ---------------------
    ---------------SPECIAL SIM REWARD CHOICES--------------
    "Diff" indicates body power minus body weight, i.e. net
      power.
    
    -A-(Durandal 13)
       1.  JP75-Adler II Jetpack
            Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 -
            Item Space: 4
    
       2. EMP-9F Licorne II EMP Pack
            Weight: 220 - Status Attack: 100% - St Att: All -
            AP: 4 - Antilock: 10 - Turbo Power: 100 - Item
            Space: 4
    
       3. RD33 Glocke II Radio Pack
            Weight: 220 - Airstrike: 3x5, 1860 - Supply: 3 -
            Armor Coating: 5x5 - Salvage: 2 - Turbo Power: 100 -
            Item Space: 4
    -----------------------------------------------------------
    -B-(Durandal 14)
       1. Oborona II Wanzer parts
           Body-HP: 1600  Wt: 170  Power: 640  Diff: 470
            Ev: -50%
           Arms-HP: 800   Wt: 45   Acc: -20%
           Legs-HP: 1070  Wt: 20   Move: 4     Ev: 1%
            Type: 2 Leg
    
       2. Vyzov IV Wanzer Parts
           Body-HP: 1100  Wt: 110  Power: 580  Diff: 470
            Ev: -5%
           Arms-HP: 550   Wt: 50   Acc: +14%
           Legs-HP: 730   WT: 40   Move: 6     Ev: 7%
            Type: 2 Leg
    
       3. Vyzov IV Rog Wanzer Parts
           Body-HP: 1100  Wt: 80   Power: 620  Diff: 560
            Ev: 0%
           Arms-HP: 550   Wt: 92   Acc: +30%
           Legs-HP: 730   Wt: 56   Move: 8     Ev: 30%
            Type: 2 Leg
    -----------------------------------------------------------
    -C-(UCS 332nd 13)
       1. Angel Shield II
           Weight: 35 - Damage Cut: 95% - Ammo: 40
    
       2. JP75-Adler II Jetpack
           Weight: 90 - AP: 2 - Move: 10 - Turbo Power: 240 -
            Item Space: 4
    
       3. RP2R-500VS Repair Pack
           Weight: 240 - Repair: 1300 - Restore: 1300 - Remove
            Status: All - Item Space: 4
    -----------------------------------------------------------
    -D-(UCS 332nd 14)
       1. Zhelanie III Wanzer Parts
           Body-HP: 1500  Wt: 70   Power: 520  Diff: 450
            Ev: 0%
           Arms-HP: 750   Wt: 20   Acc: +10%
           Legs-HP: 1000  Wt: 55   Move: 8     Ev: 10%
            Type: 2 Leg
    
       2. Vyzov IV Wanzer Parts
           Body-HP: 1100  Wt: 110  Power: 580  Diff: 470
            Ev: -5%
           Arms-HP: 550   Wt: 50   Acc: +14%
           Legs-HP: 730   WT: 40   Move: 6     Ev: 7%
            Type: 2 Leg
    
       3. Zaigaut 304 Wanzer Parts
           Body-HP: 1380  Wt: 68   Power: 530  Diff: 462
            Ev: +10%
           Arms-HP: 690   Wt: 15   Acc: -10%
           Legs-HP: 920   Wt: 60   Move: 8     Ev: 21%
            Type: 2 Leg
    -----------------------------------------------------------
    
    
    
    -------------------SIM MONETARY AWARDS-------------------
    D1  - $450                   U1  - $1335
    D2  - $881                   U2  - $1135
    D3  - $1932                  U3  - $2555
    D4  - $2581                  U4  - $2450
    D5  - $2606                  U5  - $4790
    D6  - $4497                  U6  - $4344
    D7  - $5931                  U7  - $5616
    D8  - $6316                  U8  - $713
    D9  - $2986                  U9  - $6082
    D10 - $7999                  U10 - $4865
    D11 - $7424                  U11 - $7786
    D12 - $8047                  U12 - $11689
    D13 - $13546                 U13 - $8798
    D14 - $17426                 U14 - $1349
    ---------------------------------------------------------
    
    
    ---------------------NEW GAME PLUS-----------------------
    Once you have completed the game, you are given the opportunity
    to save. The file will be called "Game Clear", and when you
    load it, the game starts over again. It is not harder, nor are
    there any extras like new equipment or story changes. The only
    difference is that it's a little more fun, because there's less
    busy work to do in the simulator. Each member of your team will
    begin with all their EP carried over from the previous game.
    For me, this was nearly 2000 for some members of Durandal. This
    means, with all the EP you'll be gaining from story missions,
    you'll never have to worry about EP again. You will not keep
    your skills, so you'll have to wait while for rapid fire 3 and
    double shot II, but you will be able to buy all 6 ranks for all
    your pilots right from the get-go, which makes the start of the
    game easy and quick. You will also start with a large amount of
    money. This is NOT equal to the total amount you earned in the
    first game. Instead, it is equal to the unspent cash you had
    left over plus the resale value of all your equipment (that's
    items, parts, weapons, and packs, both those equipped and those
    kept in surplus in your inventory). This will seem like a lot
    early on, but by the time the second or third computer shop
    comes along, you'll find your wad has been thoroughly blown.
    Since it's much easier to earn money quickly late in the game,
    therefore, you may want to spend some time building up a
    warchest before finishing the game. To help you know when to do
    this, I've indicated the point at which you will not return to
    each storyline (i.e., your last chance to earn money for that
    team). If you play through the game again, you'll be very glad
    you did. Keep the save file and you and your friends will
    be on easy street!
    ---------------------------------------------------------
    
    
    --------------Special Equipment Statistics---------------
    Here are the numbers for all the equipment you can get via
    converstaion, or from beating sims 1-12 (see above for the sim
    13 and and 14 rewards). List is in order of acquisition.
    
    
    After Mission 05:
    WS-100 Shield: Weight: 24 - Damage Cut: 30% - Ammo: 6
    -----------------------------------------------------------
    After Mission 06, Beat D9:
    Galbados RK: Weight: 162 - Damage: 336 - Area: 3 - Ammo: 3
    -----------------------------------------------------------
    After Mission 07:
    Kirishima 51 SG: Weight: 52 - Damage: 10x12 - Acc: 75%-58%(1-3)
      Ammo: 100
    -----------------------------------------------------------
    After Mission 07, Beat U8:
    22s Leosocial MG: Weight: 52 - Damage: 8x16 - Acc: 80%-62%(1-4)
      Ammo: 100
    -----------------------------------------------------------
    After Mission 13:
    Cicada II (Full Wanzer Set):
        Body-HP: 880 - Wt: 60 - Power: 350 - Diff: 290
          Ev: +5%
        Arms-HP: 440 - Wt: 44 - Acc: +12%
        Legs-HP: 590 - Wt: 74 - Move: 7    - Ev: 11%
          Type: 2 Leg
    -----------------------------------------------------------
    After Mission 14, Beat U10:
    Minotaur Weapon Arms: Weight: 300 - Acc: +24% - HP: 640
      Weapon 1: Minotaur BZ: Damage: 180x1 + 40x4 = 340 - Acc:
                70%-52% (=86%-64%) (1-8) - Ammo: 40 - Can Fire
                TWICE Per Firefight.
      Weapon 2: Minotaur RK: Damage: 480 - Area: 6 - Ammo: 6
    -----------------------------------------------------------
    After Mission 16:
    Magic Box MS: Weight: 142 - Damage: 66x4 - Homing: Excellent
      Ammo: 6
    -----------------------------------------------------------
    After Mission 16, Beat D10:
    Vampire Weapon Arms: Weight: 260 - Acc: +16% - HP: 640
      Weapon 1: Vampire MG: Damage: 22x10 - Acc: 85%-70% (=98%
                -81%) (1-4) - Ammo: 40
      Weapon 2: Vampire MS: Damage: 100x3 - Homing: Excellent
                Ammo: 16
    -----------------------------------------------------------
    After Mission 19:
    Vyzov IV Rog (Full Wanzer Set):
        Body-HP: 1100 - Wt: 80 - Power: 620 - Diff: 540
          Ev: 0%
        Arms-HP: 550  - Wt: 92 - Acc: +30%
        Legs-HP: 730  - Wt: 56 - Move: 8    - Ev: 30%
          Type: 2 Leg
    Ogon F Rods: Weight: 40 - Damage: 200x1 - Acc: 100%
    -----------------------------------------------------------
    After Mission 21:
    Blackstone SG: Weight: 100 - Damage: 30x10 - Acc: 75%-64% (1-3)
                   Ammo: 48
    -----------------------------------------------------------
    After Mission 22:
    Grom BZ: Weight: 170 - Damage: 160x1 + 60x4 (=400) - Acc:
             80%-60% (1-8) - Ammo: 20
    -----------------------------------------------------------
    After Mission 22:
    Grille 6 Horn (FUll Wanzer Set):
        Body-HP: 1100 - Wt: 86 - Power: 620 - Diff: 534
          Ev: 0%
        Arms-HP: 550  - Wt: 98 - Acc: +30%
        Legs-HP: 730  - Wt: 62 - Move: 8    - Ev: 30%
          Type: 2 Leg
    Ziege RF: Weight: 160 - Damage: 300x1 - Acc: 100%-97% (1-4)
              Ammo: 30 - Can Fire TWICE Per Firefight
    -----------------------------------------------------------
    After Mission 24:
    Zenith RV (Full Wanzer Set):
        Body-HP: 1440 - Wt: 35 - Power: 710 - Diff: 675
          Ev: 0%
        Arms-HP: 720  - Wt: 14 - Acc: +10%
        Legs-HP: 960  - Wt: 50 - Move: 8    - Ev: 35%
          Type: 2 Leg
    -----------------------------------------------------------
    After Mission 27:
    Artdeux MG: Weight: 100 - Damage: 33x8 - Acc: 90%-79% (1-4)
                Ammo: 60
    -----------------------------------------------------------
    After Mission 28:
    Oborona II (Full Wanzer Set):
        Body-HP: 1600 - Wt: 170 - Power: 640 - Diff: 470
          Ev: -50%
        Arms-HP: 800  - Wt: 45  - Acc: -20%
        Legs-HP: 1070 - Wt: 20  - Move: 4    - Ev: 1%
          Type: 2 Leg
    -----------------------------------------------------------
    
    
    
    Updated 11-6-04
    ---------------------------------------------------------
    Thanks: I'd like to thank the creators of the Prima
    strategy guide, as well as the contributors to the FM4
    board at gamefaqs.com. No part of this FAQ has been borrowed
    or copied from the work of others, and nothing in
    it has not been checked personally, with the exception of
    some of the simulator-unlocking criteria; however, I have
    benefited greatly from the FAQs and message board at
    gamefaqs.com in the playing of the game, which has allowed
    me to construct this faq.
    ---------------------------------------------------------
    Legal: This FAQ is for distribution through gamefaqs.com
    only, and is intended solely for the assistance of the
    Front Mission 4 player as he is playing Front Mission 4.
    No part of this FAQ may be reproduced, used, or cited for
    any reason, for profit or otherwise, without written
    permission from the author.
    ---------------------------------------------------------
    Contact Information: For advice, comments, or questions,
    you may contact me at holopanien<at>juno.com. Info on
    mistakes, gaps or other errors will be greatly
    appreciated.
    ---------------------------------------------------------
    
    Copyright 2004 Ben Fiedor