FM4 Damage Tables
by Lord Plothos
-----------------------------------------------------------------------------
The four tables below correspond to the four types of weapons for which the
damage you can expect to do to the enemy varies according to your distance.
When outfitting your wanzers, it is often useful to be able to compare the
expected damages of varying combinations of guns and arms, so I used a 
simple spreadsheet to generate these tables. They should help make shopping
and such a little easier. If, for instance, you have enough spare power to
equip either a +10 arm and weapon A or a +14 arm and weapon B, you can use
this guide to see which combination would be more effective.

All possible arm modifiers are listed for each weapon, and all weapons of 
these four types are listed as well. This has resulted in some entries that
are not actually possible in the game (e.g. only the Durandal get the 
Artduex MG, and only the UCS ever has a +18% arm available), so make sure 
the combos you're looking at make sense. Weapons from weapon arms are 
listed as a reference, and since the arm accuracy modifier for these 
weapons cannot be changed, all entries but the relevant one have been 
omitted.

There are two rows of numbers for each weapon listed. These represent the
expected damage for that weapon at the extreme ends of its range. That is,
the top row for all for tables represents expected damage at a range of 1.
The bottom for MGs is damage at a range of 4; for SGs at a range of 3, and
for RFs and BZs at a range of 8 (with the exception of the Ziege RF, which
has a maximum range of only 4).

Machine guns and shotguns each fire twice per firefight/gunbattle. The
tables here show expected damage of ONE firing. To compare MGs or SGs to
RFs or BZs, double the damage given. (There is one RF and one pair of BZ
arms that also fire twice in a firefight. They are marked below. Double
them as well.)

The damage for BZs represents the percentage chance to hit with the shell,
plus the full scatter damage. Thus, the BZ table does not reflect the fact
that under some low-accuracy conditions the scatter damage can miss. As a 
result, the BZ damage is a bit inflated, especially at low accuracies, due
to poor arms or low base accuracy at maximum range. Example: the Rock Jack
BZ has a 39% base accuracy at a range of 8, and when equipped with a -30%
arm, this is reduced to about a 27%. The damage shown here reflects 27% of
the shell's 180 damage, or 49 plus the full scatter damage of 240 for a 
total of 289. Your expected damage for this setup, however, is much lower, 
because your scatter damage will rarely hit when your accuracy is this low. 
There is simply no information on when scatter damage will hit or miss, so 
there is no way to correct the data here. Just bear it in mind. Even with a 
+30% arm, the Rock Jack will have only a 50% chance to hit with the shell at 
8 squares (unless you get the level bonus, see below), so even with a +30% 
arm, the damage on this table is a bit inflated, as scatter will miss here 
as well. Worse, these perecentages reflect ideal weather and lighting condi- 
tions (see below again). Things can only get worse on the battlefield. Sorry, 
but there's just no way to be more precise here.

The damages here assume ideal conditions, and do not reflect modifiers for
inclement weather, nighttime, or obstructions to your line of fire. If you 
can do so, it is often a good idea to pump accuracy well above what is needed
to guarantee a 99% in good conditions, because reductions for battlefield 
conditions will be somewhat mittigated. These considerations are not 
reflected on these tables, which are intended only as a relative reference 
guide for easier wanzer outfitting.

Last but not least, the method for calculating these figures (this is all
material forthcoming in a planned update to my beginner's guide and game 
mechanics faq):
In FM4, accuracy is dependent on several factors: 1) the base accuracy of 
the weapon for the range in question; 2) the accuracy modifier of the arm
pulling the trigger (accuracy for a two-handed weapon is halved if the off-
hand is destroyed, but the accuracy modifier of that arm makes no difference);
3) your level relative to your target; 4) weather and lighting conditions; and
5) whether there's something blocking your line of sight, such as a copse of
trees. The numbers here reflect only the first two of these factors. 

Accuracy in good conditions with no level difference works like this:
acc = (base acc of weapon) * (1 + modifier of the arm expressed as a decimal)
[round down]

Thus, an FV-24B MG at a range of 4 in good light and weather weilded with a 
+30% arm by a pilot whose level is equal to her target's is NOT 58%+30%=88%,
but rather (58%)*(1.3)=75%. Total damage (prior to modification for the 
pilot's weapon proficiency - this will increase damage by as much as 60%, but
does so across the board, and so will not affect the relative worth of the 
weapons expressed by these tables unless you're comparing two weapons of
different types, one of which your pilot is more proficient in; thus it has
been left out; see my beginner's guide for detailed info on how this will 
modify your damage) if all bullets hit is 300, so since the bullets will 
hit 75% of the time, expected average damage over the long haul is 
300(.75)=226. This is the number you'll find on the table below.

NOTE: THE PREVIOUS VERSION OF THIS FAQ REFLECTED AN INCORRECT ASSUMPTION 
REGARDING THE WAY WEAPON ACCURACY IS CALCULATED. THESE TABLES HAVE BEEN
CORRECTED. THE OLD TABLES ARE WRONG.

Note 2 (see my beginner's guide for more): accuracy will be increased an
additional 9% if your level is higher than that of your target. Thus, if the
FV-24B-firing pilot above is of a (sufficiently?) higher level, her accuracy
will be (58%)*(1.3)*(1.09)=82%, and her average damage will increase to 
about 247. As this additional 9% is multiplying the accuracy by something
rather than simply adding to it, it will affect different arm/weapon com-
binations differently. Bear this in mind as well. In general, high accuracies
will be benefitted more; the rich get richer, as it were. I'm considering a
second set of tables for those who expect to be higher level, as this will
be more indicative of what they're going to see. Stay tuned!

Okay, on to the tables. Enjoy!
-----------------------------------------------------------------------------


MACHINE GUNS
-----------------------------------------------------------------------------
               EXPECTED DAMAGE BY ARM ACC MODIFIERS:
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30
-----------------------------------------------------------------------------
Raptor   39   45   50   56   62   63   64   65   66   67   69   69   69   69 
         30   35   39   43   48   49   49   50   51   52   54   55   56   56 
-----------------------------------------------------------------------------
Grave    67   77   86   96   106  108  109  111  113  115  119  119  119  119
         52   60   67   74   82   83   85   86   88   89   92   94   95   97 
-----------------------------------------------------------------------------
22s Leo- 72   82   92   102  113  115  117  119  121  123  127  127  127  127
social   56   63   71   79   87   89   90   92   94   95   98   100  102  103
-----------------------------------------------------------------------------
Gust 500 ---  ---  ---  ---  ---  ---  ---  ---  ---  134  ---  ---  ---  ---
         ---  ---  ---  ---  ---  ---  ---  ---  ---  126  ---  ---  ---  ---
-----------------------------------------------------------------------------
Cemetary 84   96   108  120  132  134  137  139  142  144  149  149  149  149
         65   74   84   93   102  104  106  108  110  112  115  117  119  121
-----------------------------------------------------------------------------
Type 65X ---  ---  ---  ---  132  ---  ---  ---  ---  ---  ---  ---  ---  ---
         ---  ---  ---  ---  124  ---  ---  ---  ---  ---  ---  ---  ---  ---
-----------------------------------------------------------------------------
Grave S  94   108  121  134  148  151  153  156  159  161  166  166  166  166
         73   83   94   104  115  117  119  121  123  125  129  131  133  135
-----------------------------------------------------------------------------
24s Gray-111  127  143  158  174  174  174  174  174  174  174  174  174  174
eye      97   111  125  139  153  156  159  161  164  167  172  174  174  174
-----------------------------------------------------------------------------
Juri 1   102  116  131  146  160  163  166  169  172  175  180  180  180  180
         79   90   102  113  124  126  129  131  133  135  140  142  144  147
-----------------------------------------------------------------------------
Leostun  102  116  131  146  160  163  166  169  172  175  180  180  180  180
         79   90   102  113  124  126  129  131  133  135  140  142  144  147
-----------------------------------------------------------------------------
Leostun  113  129  145  161  177  181  184  187  190  190  190  190  190  190
B        87   100  112  125  137  140  142  145  147  150  155  157  160  162
-----------------------------------------------------------------------------
FV-24    112  128  144  160  176  179  182  186  189  192  198  198  198  198
         81   93   104  116  128  130  132  135  137  139  144  146  148  151
-----------------------------------------------------------------------------
Raptor   114  131  147  163  180  183  186  189  193  196  202  202  202  202
FX       89   101  114  126  139  142  144  147  149  152  157  159  162  164
-----------------------------------------------------------------------------
Mostro   118  134  151  168  185  188  192  195  198  202  208  208  208  208
24       91   104  117  130  143  146  148  151  154  156  161  164  167  169
-----------------------------------------------------------------------------
Vampire  ---  ---  ---  ---  ---  ---  ---  217  ---  ---  ---  ---  ---  ---
         ---  ---  ---  ---  ---  ---  ---  179  ---  ---  ---  ---  ---  ---
-----------------------------------------------------------------------------
Grave    128  146  164  182  201  204  208  212  215  219  226  226  226  226
S-II     99   113  127  141  155  158  161  164  167  170  175  178  181  184
-----------------------------------------------------------------------------
Cemetary 134  154  173  192  211  215  219  223  227  230  238  238  238  238
10       104  119  134  149  164  167  170  173  176  179  185  187  190  193
-----------------------------------------------------------------------------
Artas-   143  154  184  205  225  229  233  238  242  245  253  253  253  253
sault    111  127  143  159  175  178  181  184  187  190  197  200  203  206
-----------------------------------------------------------------------------
Artdeux  166  190  214  238  261  261  261  261  261  261  261  261  261  261
         146  167  188  209  229  234  238  242  246  250  259  261  261  261
-----------------------------------------------------------------------------
Mostro   155  177  199  221  243  247  252  256  261  265  273  273  273  273
II       120  137  154  171  188  192  195  198  202  205  212  216  219  222
-----------------------------------------------------------------------------
FV-24B   168  192  216  240  264  269  274  278  283  288  297  297  297  297
         122  139  157  174  191  195  198  202  205  209  216  219  223  226
-----------------------------------------------------------------------------
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30







SHOTGUNS
-----------------------------------------------------------------------------
               EXPECTED DAMAGE BY ARM ACC MODIFIERS:
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30
-----------------------------------------------------------------------------
Gale     37   42   47   53   58   59   60   61   62   63   65   66   67   68
         28   32   37   41   45   45   46   47   48   49   50   51   52   53
-----------------------------------------------------------------------------
Catsray  53   60   68   75   83   84   86   87   89   90   93   95   96   98
         41   46   52   58   64   65   66   67   68   70   72   73   74   75
-----------------------------------------------------------------------------
Kirisi-  63   72   81   90   99   101  103  104  106  108  112  113  115  117
ma 51    49   56   63   70   77   78   79   81   82   84   86   88   89   90
-----------------------------------------------------------------------------
Gale SG  76   86   97   108  119  121  123  125  127  130  134  136  138  140
         58   67   75   84   92   94   95   97   99   100  104  105  107  109
-----------------------------------------------------------------------------
Catsray  82   94   105  117  129  131  133  136  138  140  145  147  150  152
X        63   72   81   90   100  101  103  105  107  109  112  114  116  118
-----------------------------------------------------------------------------
Kirishi- 88   100  113  126  139  141  144  146  149  151  156  159  161  164
ma 55    75   86   97   108  118  120  123  125  127  129  133  135  138  140
-----------------------------------------------------------------------------
Auden    89   102  115  128  140  143  145  148  150  153  158  161  163  166
M70      76   87   98   109  120  122  124  126  128  131  135  137  139  141
-----------------------------------------------------------------------------
Catsray  95   108  122  135  149  151  154  157  159  162  167  170  173  176
X2       81   92   104  115  127  129  131  134  136  138  143  145  147  150
-----------------------------------------------------------------------------
Circular 101  115  130  144  158  161  164  167  170  173  179  181  184  187
         86   98   111  123  135  138  140  143  145  147  152  155  157  160
-----------------------------------------------------------------------------
Auden    105  120  135  150  165  168  171  174  177  180  186  189  192  195
M75      87   102  115  128  141  143  146  148  151  154  159  161  164  166
-----------------------------------------------------------------------------
State 18 109  125  140  156  172  175  178  181  184  187  193  197  200  203
         93   106  120  133  146  149  152  154  157  160  165  168  170  173
-----------------------------------------------------------------------------
Gale     113  130  146  162  178  181  185  188  191  194  201  204  207  211
SG-II    97   111  124  138  152  155  158  160  163  166  171  174  177  180
-----------------------------------------------------------------------------
Girino   120  137  154  171  188  192  195  198  202  205  212  215  219  222
         102  117  131  146  160  163  166  169  172  175  181  184  187  190
-----------------------------------------------------------------------------
Averla   126  144  162  180  198  202  205  209  212  216  223  227  230  234
         108  123  134  154  169  172  175  178  181  184  190  194  197  200
-----------------------------------------------------------------------------
State 20 132  151  170  189  208  212  215  219  223  227  234  238  242  246
         113  129  145  161  177  181  184  187  190  194  200  203  206  210
-----------------------------------------------------------------------------
Girino 2 158  180  203  225  248  252  257  261  266  270  279  284  288  293
         134  154  173  192  211  215  219  223  227  230  238  242  246  250
-----------------------------------------------------------------------------
Black-   158  180  203  225  248  252  257  261  266  270  279  284  288  293
stone    134  154  173  192  211  215  219  223  227  230  238  242  246  250
-----------------------------------------------------------------------------
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30







RIFLES
-----------------------------------------------------------------------------
               EXPECTED DAMAGE BY ARM ACC MODIFIERS:
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30
-----------------------------------------------------------------------------
Type 5   100  114  128  143  149  149  149  149  149  149  149  149  149  149
         97   98   111  123  135  138  140  143  145  148  149  149  149  149
-----------------------------------------------------------------------------
Winee    110  125  141  157  172  172  172  172  172  172  172  172  172  172
         88   100  113  125  138  140  143  145  148  150  155  158  160  163
-----------------------------------------------------------------------------
Glowtusk 121  138  156  173  190  190  190  190  190  190  190  190  190  190
         90   103  116  129  142  144  147  149  152  154  160  162  165  167
-----------------------------------------------------------------------------
Anaconda 129  147  166  184  192  192  192  192  192  192  192  192  192  192
         120  137  154  171  188  191  192  192  192  192  192  192  192  192
-----------------------------------------------------------------------------
Hexafire 145  166  186  207  228  228  228  228  228  228  228  228  228  228
         108  123  139  154  170  173  176  178  182  185  191  194  197  200
-----------------------------------------------------------------------------
Type 502 160  182  205  228  238  238  238  238  238  238  238  238  238  238
         128  146  164  182  201  204  208  212  215  219  226  230  233  237
-----------------------------------------------------------------------------
Srab     164  187  211  234  257  257  257  257  257  257  257  257  257  257
         122  139  157  174  192  195  199  201  206  209  216  219  223  226
-----------------------------------------------------------------------------
Ibis     176  202  227  252  277  277  277  277  277  277  277  277  277  277
         131  150  169  188  206  210  214  218  221  225  233  236  240  244
-----------------------------------------------------------------------------
Glowtusk 193  220  248  276  287  287  287  287  287  287  287  287  287  287
SE       154  176  198  220  242  247  251  256  260  264  273  278  282  287
-----------------------------------------------------------------------------
Ziege*   210  240  270  297  297  297  297  297  297  297  297  297  297  297
         204  233  262  291  297  297  297  297  297  297  297  297  297  297
-----------------------------------------------------------------------------
Winee RR 195  223  251  279  307  307  307  307  307  307  307  307  307  307
         145  166  187  208  228  233  237  241  245  249  258  262  266  270
-----------------------------------------------------------------------------
Firebird 210  240  270  300  330  330  330  330  330  330  330  330  330  330
         156  178  201  223  245  250  254  259  263  268  277  281  286  290
-----------------------------------------------------------------------------
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30

* - The Ziege rifle has a maximum range of only 4, and can fire twice. This
table reflects the expected damage of only ONE shot, so double the number to
compare it against other rifles.






BAZOOKAS
-----------------------------------------------------------------------------
               EXPECTED DAMAGE BY ARM ACC MODIFIERS:
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30
-----------------------------------------------------------------------------
Boa 36   169  176  183  190  197  198  180  201  203  204  207  208  210  211
         147  151  155  159  163  164  164  165  166  167  168  169  170  170
-----------------------------------------------------------------------------
Gnautz   219  227  236  244  252  254  256  257  259  261  264  266  268  269
         193  197  202  207  211  212  213  214  215  216  218  219  220  221
-----------------------------------------------------------------------------
Banish   227  237  246  256  266  268  269  271  273  275  279  279  279  279
         210  218  225  232  239  241  242  244  245  246  249  251  252  254
-----------------------------------------------------------------------------
Hornet   ---  ---  ---  ---  ---  ---  ---  ---  ---  278  ---  ---  ---  ---
         ---  ---  ---  ---  ---  ---  ---  ---  ---  236  ---  ---  ---  ---
-----------------------------------------------------------------------------
M405 A   267  277  286  296  306  308  309  311  313  315  319  319  319  319
         250  258  265  272  279  281  282  284  285  286  289  291  292  294
-----------------------------------------------------------------------------
Minotaur*---  ---  ---  ---  ---  ---  ---  ---  ---  ---  316  ---  ---  ---
         ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  276  ---  ---  ---
-----------------------------------------------------------------------------
Be-11    269  278  288  298  308  310  312  314  316  318  322  323  325  327
         238  244  249  255  260  261  262  263  264  266  268  269  270  271
-----------------------------------------------------------------------------
Hornet II---  ---  ---  ---  ---  ---  ---  ---  ---  ---  339  ---  ---  ---
         ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  289  ---  ---  ---
-----------------------------------------------------------------------------
Grom     330  342  355  368  381  383  386  388  391  394  398  398  398  398
         307  317  326  336  346  348  349  351  353  355  359  361  363  364
-----------------------------------------------------------------------------
Rock     328  340  353  366  379  381  384  386  389  391  396  399  401  404
Jack     289  296  303  310  317  319  320  321  323  324  327  328  330  331
-----------------------------------------------------------------------------
GUN      -30  -20  -10  +0   +10  +12  +14  +16  +18  +20  +24  +26  +28  +30

* - The Minotaur BZ can fire twice per firefight, unlike every other BZ. This
table reflects the expected damage of only ONE shot, so double the number to
compare it against other bazookas.



---------------------------------------------------------
Legal: This FAQ is for distribution through gamefaqs.com
only, and is intended solely for the assistance of the
Front Mission 4 player as he is playing Front Mission 4.
No part of this FAQ may be reproduced, used, or cited for
any reason, for profit or otherwise, without written
permission from the author.
---------------------------------------------------------
Contact Information: For advice, comments, or questions,
you may contact me at holopanien<at>juno.com. Info on
mistakes, gaps or other errors will be greatly
appreciated. Please please please let me know if you 
find an error!!!
---------------------------------------------------------

Copyright 2004 Ben Fiedor