------
                                |######|  
                                |######|
    --     --    - -     -      |######|     -   -   -    ---   - -   ---
   |      /      | |    / \     \######/     |\  |   |   /      | |    |
   |--    |      |-|   |   |     |####|      | \ |   |   |  -   |-|    |
   |      \      | |    \ /      |####|      |  \|   |   \  /   | |    |
    --     --    - -     -      /######\     -   -   -    --    - -    -
                             --/########\--
-----------                 /##############\
\          \               /################|     ---        -----
 --- ----   |           ----#####----#######|     \  \       \   / 
   | |   |  | --------  \  /#####\  /##-------     |  \       | | ---------
   | |   |  | \   --- | |  |#####|  |#/       \    |   \      | | \        \
   | |   / /   -  |  \|  \  \###/  /#/   ---   \   |    \     | |  |  ---   \
   | ---- -    |  |      |\  \#/  /#/   /###\   \  | |\  \    | |  |  |  \   | 
   |      <    |  |  /|  |#\  -  /#|    |###|    | | | \  \   | |  |  |   \  |
   | ---- -    |  |-- |  |##\   /##|    |###|    | | |  \  \  | |  |  |    | |
   | |   \ \   |      |  |###\ /###|    |###|    | | |   \  \ | |  |  |    | |
   | |   |  |  |  |-- |  |###| |###|    |###|    | | |    \  \| |  |  |   /  |
   | |   |  |  |  |  \|  |###| |####\   \###/   /  | |     \    |  |  |  /   |
 --- ----   |  |  |      |###| |#####\   ---   /   | |      \   |  |  ---   /
/          /   -  |  /|  |###| |######\       /    | |       \  | /        / 
-----------   /   --- |  |###| |#######-------|   /   \       \ | ---------
              --------   |##/   \#############|   -----        \| 
                        /#/\-----#############| 
                       |#|  |#################|    
                        \\  |################/
                         -  |################|
                            |################|
------------------------------------------------------------------------------

                     Echo Night: Beyond FAQ/Walkthrough

                        By Brian Mills "DarkBlade22"
                           version 1.1 (6-27-2005)
                        e-mail bmgamfrk22@alltel.net

                          ASCII art by DarkBlade22


===============
Version History
===============

version 1.1 (6-27-05) - added a necessary ghosts list to the quick walkthrough
                        and added a note to the bpm part of the Playing The
                        Game section

version 1.0 (3-23-05) - finished entire walkthrough

version 0.8 (3-20-05) - finished notes and items and wrote more of the
                        walkthrough

version 0.6 (3-14-05) - completed a third of the actual walkthrough and
                        several sections of the notes

version 0.4 (3-13-05) - completed characters and found all of the endings

version 0.2 (3-7-05) - began walkthrough by creating the skeleton of the faq
                       and wrote the first 3 sections and some notes


========
Contents
========

1. Introduction
2. Story
3. Playing the Game
4. Controls
5. Walkthrough
   a. Shuttle - The Beginning
   b. Operations Area - Into the Facility
   c. Energy and Residential Area - The Reunion
   d. Floor B1 - Sibling Rivalry
   e. Floor B1 - Hunger and Devotion
   f. Work and Mining Area - The Plant and the Crater
   g. Work Area - A Lack of Oxygen
   h. Shuttle and Operations Area - Bodies... and Power
   i. Space Port and Shuttle Svetlana - Music to Soothe the Savage Beast
   j. Work Area - The Lost Crewmates
   k. Residential Area - Justice and Revelations
   l. Work Area - Putting Chairs on the Tables, Turning Out the Lights...
   m. Operations Area - ... Before Closing the Door on the Universe
6. Quick Walkthrough
7. Endings
8. Items
9. Notes
   a. Characters
   b. Locations
   c. Recordings
   d. Files
10. Thanks
11. Copyright


==============================================================================
WARNING!!! WHILE THIS WALKTHROUGH HAS BEEN WRITTEN SO AS NOT TO SPOIL MUCH OF
THE STORY, IT WILL STILL CONTAIN SOME SPOILERS. READ AT YOUR OWN RISK!!!
==============================================================================


                               ===============
                               1. Introduction
                               ===============

Hello, and welcome to my FAQ/Walkthrough for Echo Night: Beyond for the
Playstation2. My name is DarkBlade22. This is my 9th faq. This game was
released in 2004 by Agetec. While it is not a very well-known game, it is part
of a continuing series, and is a welcome addition to today's market.

One of my favorite genres these days is the survival horror/suspense selection
of games. What began with games on earlier systems, like Splatterhouse, gained
popularity with Resident Evil and its sometimes cheesy but definitely scary
type of horror. Since then it has evolved to include deep plots and new ways
to scare by delving into the mind's deepest reaches and pulling out the
player's worst fears, such as in the Silent Hill games. Because of this, the
genre is quickly becoming a relevant entertainment and art form.

Echo Night: Beyond leans more toward the suspense rather than the survival
horror portion of the genre. It doesn't outright jump out and shock you with
grotesque images and blood, but it does get your heart racing. The
claustrophobic feel of the game, the setting - an abandoned space station on
the moon - and the various ghosts that pop out of thin air in front of you are
very effective. Step into this game, and you will step into the shoes of your
protagonist, journeying into the dark to chase the unknown. And you will feel
alone. Completely, utterly alone.


                                  ========
                                  2. Story
                                  ========

------------------------------------------------------------------------------
Prologue (from the instruction booklet)

"Love is eternal, but it does not heal all wounds."

The year is 2044.

Richard Osmond and his fiancee Claudia Selfer had been carefully planning this
day for what felt like, to them, a lifetime. It was a beautiful night for a
launch; everything seemed perfect. After years of waiting, their dream was
finally becoming a reality. With a smooth take off, Richard and Claudia were
launched into space with a single mission objective - to be married on the
moon. But the reality of the dream was something that no one could have
planned for.

After a few hours of flight, the shuttle started its approach to the Lunar
Station. It was circling the moon's orbit, preparing for it's final descent,
when disaster struck. The shuttle began taking heavy damage from an unknown
source, and Richard lost consciousness as the shuttle plummeted down on a
crash course with the moon station.

After an unknown period of time, Richard woke up to find himself right outside
the Lunar Station with no sign of his fiancee. As the sudden isolated darkness
gripped him, Richard felt an emotion he had not felt since childhood - fear!
------------------------------------------------------------------------------ 

Your objective in this game is to control Richard Osmond and to enter and
journey through the Lunar Station, meeting and freeing ghosts in order to
journey deeper, and obtain clues to find out what happened to your fiancee,
Claudia.


                             ===================
                             3. Playing the Game
                             ===================

Your basic actions in the game are to move through each room, exploring and
searching for items and clues to help you advance further into the facility.

Much of the environment is interactive, in that you can open doors, cabinets,
and other things in search of items. Any items you find may not be used right
away, but may be important later.

When journeying through the station, you will periodically run into spirits
that are also wandering around. These ghosts all have some sort of unfinished
business, and it will fall to you to help them be free by completing various
objectives for them. Sometimes these ghosts will be hostile, due to the
influence of evil-looking fog that sometimes permeates the rooms, and you must
get rid of the fog using ventilation systems scattered about before you can
help them.

Your health is measured by an EKG readout in the corner of the screen. This
normally reads around 80 bpm (beats per minute). When you encounter ghosts or
other strange phenomena, your heart rate will go up, sometimes just a little,
but at other times greatly increasing as your controller vibrates and your
vision darkens. You will die if your readout goes above 300 bpm. You can
control this by running away from the source of your fear, or by using
sedatives found within the game. You can also stop an increase by leaving the
current room. Keep in mind that with non-hostile ghosts, your bpm will only go
up a little before stopping at around 139 bpm.

Be careful when you approach a dropoff. If you fall from too great a height,
the impact will kill you. Try to climb down a ladder, or find another way down
instead.

During your travels you will come across areas of the lunar surface that are
outside of the facility. When in these areas you will walk slower, and the run
button will make you jump instead. Jumping will make you move faster, but be
careful. You cannot control your movement while jumping, and an errant jump
off of a cliff will kill you.

At times you will come across rooms with monitor stations installed within.
In these rooms, you will be able to save, and you will be able to use the
monitoring system to look into rooms in order to see the location of ghosts
and items, and to view special flashbacks that will uncover past events in
order to advance the story. The monitors will sometimes have a green glow to
help guide you to these recordings. Make sure you visit them all.

Your battery power for your searchlight will not last forever. You will be
forced periodically to find and use a battery pack, which will recharge about
half of your battery power. You can conserve battery power by knowing when to
have your light on. Some areas can be seen enough without your light, and for
other areas, the low power setting will be enough. If you need light from the
high setting, turn it on in small bursts. If you begin to run low on power,
the light will diminish, so keep it charged.


                                 ===========
                                 4. Controls
                                 ===========

These are the controls for the game.

game controls
-------------

 - start - Pause the game.
 - select - Bring up the in-game menu.
 - control pad - Move character.
 - triangle - Operate the searchlight.
 - square - Open up the item shortcut bar.
 - circle - Hold down to make character run. Also cancels selections.
 - x - Talk to other characters. Also confirms selections.
 - L1 - Move character left.
 - L2 - Make character look up. Hold L2 and R2 to make character look ahead.
 - R1 - Move character right.
 - R2 - Make character look down. Hold L2 and R2 to make character look ahead.
 - left analog (L3) - Move character.
 - right analog (R3) - n/a

monitor controls
----------------

 - start - n/a
 - select - n/a
 - control pad - Move camera.
 - triangle - Zoom in.
 - square - Zoom out.
 - circle - Go to previous screen.
 - x - n/a
 - L1 - n/a
 - L2 - n/a
 - R1 - Select previous camera.
 - R2 - Select next camera.
 - left analog (L3) - Move camera.
 - right analog (R3)


                                ==============
                                5. Walkthrough
                                ==============

a. Shuttle - The Beginning
--------------------------

"I thought I heard someone calling my name. My fiance, Claudia, and I were on
a space trip. Suddenly, there was an intense shock and roaring sound...
A massive shock as the shuttle crashed on to the moon. That's... all I
remember. I'm slowly starting to come to... But... I can't sense that Claudia
is here anywhere..."

This is what you say to yourself as you wake up in the wrecked remains of the
shuttle. You will see a sign telling you to go to the facility. That is your
immediate objective. You begin with a <promise ring>, <Claudia's photo>, and
a <med kit>, which can hold up to three syringes. You start with one
<syringe>.

Begin by looking around. Examine the broken android on the ground for points
toward character completion. Now check one of the front seats for a <flask>.
Pick it up and head for the next room.

In the parlor, you will notice your heart rate going up. Climb the stairs,
ignoring the door in front of you, since that part of the shuttle is blocked
by part of the busted hull. Next to the bar, you will encounter your first
ghost, Dudley Tungsten. Speak to him to find out he wants a drink, then give
him the flask. This will free him, and you'll be able to move on.

Go into the lounge. You can't open any doors in the VIP passenger cabin, so
ignore it for now. Go into the crew's passage and explore. Take notice of the
generator room. You can't do anything here, but note where it is. Take the
elevator down to the bottom floor, and travel through the crew boarding area
until you reach the hatch. Use the nearby hatch controls to lower the hatch,
and travel outside the shuttle. Use the comlink outside to save if you need
to, and enter the facility.

b. Operations Area - Into the Facility
--------------------------------------

Travel down the stairs in the water filtration plant, and open the door in
front of you. Go forward until a cutscene starts. After it ends, quickly turn
around and run from the ghost, going through the door.

In the next room, travel across the conveyor belt until a cutscene plays. Talk
to the ghost, Nikolai Ivanov. He won't let you pass, but says something about
a woman. Show him Claudia's photo, and he'll move out of the way, staying to
the side for the time being. There is a <port. batt.> near the door, and make
sure you pick up the <host radio>.

Go into the rest area. A door to the left is marked "monitor room." Go in here
to find the first monitor. Use it to look at different rooms, and to find the
first of the recordings (Couch Drag Marks). The door to the work area is
locked, with a Lv. 2 card reader, so go into the central hall door instead.

The central hall is the basic hub for the various areas in the lunar facility.
You'll be coming back here very often. Currently, the small door to the left
is locked, and you can't reach the lower area, so go straight ahead to the
door marked "energy area."

A strange man will greet you in the next area. He seems to know you for some
reason, and will invite you to come back to his room. His room, the studio, is
behind the locked door on the upper level in the central hall. Go ahead and
visit him. The studio is a room with one big painting depicting all the freed
ghosts in the game, so come back often to see the progression. You'll also
find a <syringe> on the table, and at various points in the game you can find
more if you need them.

c. Energy and Residential Area - The Reunion
--------------------------------------------

Back in the observatory hallway, get the <port. batt.>, ignore the stairs
(which leads to the observatory), and head to the energy area hallway. Travel
through to the power transfer room, and head right into the battery room
hallway. Go straight ahead into the monitor room, and scope out the monitors
for a recording (Stairway Footprints), and look into the observatory hallway
to see the numbers you couldn't see before. Memorize these numbers
(2044/08/13), and go back to the power transfer room.

Back in the power transfer room, go up the small flight of stairs and meet
Marcel Aron. Listen to him, then go to the desk and pick up the <monthly
report>. Go into the solar power control room and examine the controls. You
will be prompted to enter today's date. Enter the date you saw on the monitor,
and the solar array will restore power. Back in the power transfer room,
Marcel will move off towards the central hall, leaving behind a <video disc>.
Pick it up and follow.

With power restored, you can now access the bottom part of the central hall.
If you need a <syringe>, you can find one in the center part of the bottom.
There are two doors: a Lv. 3 door leads to the space port, and the other door
leads to the residential area. Marcel can be found kneeling outside, crying
about something on the other side.

In the main residential hallway, you will have your first major encounter with
fog. Advance slowly, as there is a ghost here, and any ghost encountered in
fog is hostile and can kill you. Duck into the first door to your right (room
101) to avoid it.

Room 101 is another monitor room. View the monitor for recordings (Room Sign
Hand Imprint, Table Glove Imprint, Chemical Container Mark). Notice the thing
on the wall in the hallway, which connects to the ventilation system, and the
card on the bed in room 102. Go back out into the hallway, and cautiously make
your way to room 102.

In room 102, go to the back, where the bedroom is. Grab the <employee ID card>
off of the bed, and head back into the hallway. Run for the vent, and use the
card to activate it. The fog will clear, and the crisis is averted.

Go into room 105, and the ghost that previously haunted the hallway will
appear. Her name is Carol Aron, and she is trying to remember something. You
may have noticed video monitors in some of the rooms, and there is one in
here. Play the video disk for her, and she will remember what she was trying
to remember. Follow her into the hall. She and her dad will be reunited, and
they will both be freed. Pick up the <hair clip> from the floor, and the
<port. batt.> if you need it, and go back into the central hall.

Go up the stairs to find that Nikolai has moved into here. He was concerned
about the little girl he saw, so give him the hair clip to assure him of her
safety. He will be freed, leaving behind a <elevator card key>. Pick it up.

Explore the rest of the rooms in the main residential hallway before moving
on. Get the <letterhead paper> in a closet in room 105, and read a message on
the wall in room 106. After you're done, enter the door at the end of the
hallway.

Once you enter the elevator lobby, you will be attacked by a ghost in the
foggy area. This will be your first of many encounters with this ghost.
Quickly turn around and exit, then reenter the room to make it disappear. Get
the <port. batt.> on the boxes to the left in front of the blocked off door if
you need it, then enter the renovation area.

Go straight ahead in the ren. area, and find the <yellow chemical> on the
shelf (which you may have seen earlier). Notice the door with the unmarked
card reader. Go back to the elevator lobby.

Before you enter the elevator, notice the dispensary door, which has a Lv. 4
door lock. Finally, enter the elevator, and use the elevator card key to open
up floor B1.

d. Floor B1 - Sibling Rivalry
-----------------------------

In the elevator lobby, you'll notice a doorway to your left that is locked by
a Lv 1 lock. There is also another door blocked by plants. That leaves one
door for you to go through, so do so.

In the research area hallway, you'll find that you're moving slower, and
periodically a pair of handprints will appear on your helmet as a child
laughs. Ignore this for now. If you need it, there is a <port. batt.> near the
bathrooms. Otherwise, enter the vegetable plant passage.

You can now move easier. Head into the monitor room and view the monitors for
recordings (Footprints, Dented Wall Panel). The vegetable plant cameras have
limited movement, but you should notice a stuffed animal on one, and a pair of
ghosts on another. Watch the ghosts to determine their movement, then
disconnect and run out of the monitor room, veering left into the vegetable
plant.

Depending on where the ghosts may be, either head straight down the center, or
go left or right. You need to get to the door at the other end. Once you do,
enter it to find yourself in the calibration control room. Turn on the vent to
eliminate the danger in the previous room. Grab the <greenhouse key> from the
box on the wall, grab one of the 2 <port. batt.> in the lockers if you need
one, notice the burner on the table, and exit.

Back near the entrance to the room, you'll meet the ghosts Katarina and
Katrina Pollucs. They're looking for something for their brother. On one side
of the room, you'll find that one of the vegetation tanks has a working
control panel. Go to the nearby box on the wall and use it to start a fan. It
won't turn on all the way, but it will remove some vegetation from the trays
in the tank. Now use the greenhouse key on the panel, and it will switch to
manual control. Here is a diagram:

     [ L ] [   ] [   ]         L - Lion
                               S - Syringe
     [   ] [ S ] [   ]         E - empty slot
                               / - can't move
     [ / ] [   ] [ E ]         O - press to open

     [     O    ]

Use the controls to bring down the <stuffed lion>. You can also find a
<syringe> too. Show the stuffed lion to the girls, and they will be freed.
There is a <port. batt.> on the other side of the room if you need it.
Otherwise, go back to the bathrooms.

In the men's restroom, pick up the <glass cleaner> from one of the stalls.
In the ladies' restroom, you'll find another <port. batt.>, as well as a
message scrawled on the wall of one of the stalls. Examine the mirror over
the sink, and use the glass cleaner to clean it. This will reveal a ghost
sitting on your shoulders. This ghost is Jacob Pollucs, who is the brother
of the two girls. Follow him back into the hallway, and listen to his story.
Give him the stuffed lion, and he will also be freed. He will drop the <Lv 1
card key>, so pick it up. This card will allow you to enter the door in the
elevator lobby, and the two Lv 1 doors in the hallway you're in.

e. Floor B1 - Hunger and Devotion
---------------------------------

Unlock and enter the food storage passageway, and go into the monitor room.
View for recordings (Rolling Coin Trail, Conveyor Belt Shadow, Paw Prints).
Notice that in the fisheries station, a ghost will attack the camera you're
using at the moment if he gets close to it. This is the same ghost from the
elevator lobby on floor 1. You'll be back, but for right now exit and go back
to the lobby, opening the locked door.

In the gravity training room, the door to your left is locked. Look under one
of the seats for a <chocolate coin (gold)>, and enter the gravity control room
at the end. In here, pick up the <collar> from the floor, and access the
computer. Turn off the gravity, and watch everything inside fall to the floor,
including another ghost.

Enter that previously closed door, and meet Oliver Molibden, who is hungry.
Pick up the <chocolate coin (red)> behind him, and give it to him, along with
the one you picked up outside. He wants three, so you have one more to go.
There is a can opener on the ground, but he won't let you have it yet.

Unlock the other door in the res. area hallway, but don't go in yet. Return
to the second monitor room, and access the fisheries station. Plan your route
out, then lure the ghost away from where you want to go. When he begins to
shake the camera, disconnect and run.

In the fisheries station, move silently but quickly toward the fisheries
control room. Once inside, use the <port. batt.> if needed, turn on the vent,
then examine the computer on the wall. This is the watertank security system,
and you need to unlock it. It requires a 4-letter password. Now examine the
list of fish on the other wall. The password is going to be a word that is
short enough and uses the letters that the computer has. Find this word and
use it to unlock the watertank. If you can't find the word, it is (dace).

Return to the fisheries station. Go to the tank nearest to the control room,
and turn the valve. The water will drain from that tank and into the other
tank, causing an item to rise up from the bottom. Go to the doors on that tank
and push the button. A platform will rise up, and the doors will open. Enter
and get the <amulet>, then go to the other tank and go in. At the bottom of
the tank a ghost, Victor Nickel, will be cowering in the corner. Give him the
amulet and he will be freed, leaving behind the final <chocolate coin (green)>
for Oliver. Pick it up and leave. If you need another <port. batt.>, there is
one under the grate between the tanks.

As you travel back down the res. area hallway, you may notice a red-haired
ghost in a space suit traveling down the same hallway, toward the elevator.
You can't speak to him, but if you were to follow him, you could find him in
other parts of the facility. From the res. area hallway, he travels to the
observatory hallway, where you can find him headed for the central hall. His
next appearance is in the filtration plant hallway, where he rides the
conveyor belt past you back into the main part of the station. At this time
his only purpose is for a ghostly appearance, so follow him or ignore him.
When you are ready, go back to the gravity training room.

Give the final chocolate to Oliver. He's finally full, but now he's thirsty.
At least the high-maintenance ghost will let you pick up the <can opener>. Do
so and go to the food storage warehouse.

You may want to save before this part, as it can be tricky. You may have
noticed a vent on the security cameras. Problem is, there is a ghost right in
front of it. You'll notice some boxes in this room, and if you open one of
them, you'll alert the ghost to your presence. Go to your right and open one
of the boxes you'll find there. The ghost will be attracted to that spot, so
quickly turn around and head the other way, around the machine, to the vent.
Use a syringe if you have to. Once you reach the vent, open the box so you can
use the card.

After the fog is gone, talk to the ghost of Biggs Covellin. He wants to open a
can, so give him the can opener. Unfortunately for him, its not what he wants,
so he leaves, dropping the can on the floor. Pick up the <fuel canister> and
head around to the other side of the machine. Push the button to start the
conveyor belt and make a can appear. Pick up the <canned drink>, find the
<port. batt.> behind a partially opened door if you need it, and leave.

Go back to the cultivation control room and use the fuel canister on the piece
of equipment you saw earlier on the table. Pick up the <emergency food
rations> and go back to the gravity training room. On your way back, notice
that the plants in front of the control passage have been moved.

When you get back to Oliver, give him the canned drink. He will thank you and
tell you that he saw someone in a hall-like place, near somewhere labeled the
"work area." He will be freed, leaving behind the <Lv.2 card key>. This is all
you are required to do here, but for completion, there is one more task to
complete.

Go into the control passage. Your way is blocked by Biggs Covellin, who came
here after leaving the other room. He's looking for some food for his wife,
Ali, so give him the emergency food rations. He'll move out of the way,
allowing you to go to the back. There, you'll find that she is missing an
earring. Look around the ground near Bigg's feet for the <earring> and give
it to Ali. You will reunite them and free them both. You are now completely
done with floor B1, so heed Oliver's directions and go back upstairs.

f. Work and Mining Area - The Plant and the Crater
--------------------------------------------------

First, a little detour. Travel back all the way to the energy area, and head
for the monitor room. Be careful, as you will be attacked in the energy area
hallway. Leave and reenter to survive. Examine the battery room for the ghost,
and when he goes past the machine in the middle of the walkway, disconnect and
go, using your brand new Lv. 2 card to open the door. Inside, you need to get
to that machine and examine it. Doing so will cause a display to appear,
showing a gauge that says discharging and charging. Your goal is to push the
button when the arrow lands on the exact spot between discharging and
charging. Doing so will supply power to the vent on the wall below, which you
can now activate. The ghost, Dan Bertrand, will be benign now, but he needs
something that you don't have yet, so leave him for now.

Back in the central hall, you need to go into the rest area, as this is the
area marked "Work Area" by the sign on the wall. Enter and view the sight that
awaits you, then proceed to the door you are directed to. Use the Lv. 2 key
and enter. As you travel down the work area hallway, be ready. As you step off
the moving walkway, you will be attacked again. Quickly get on the other
walkway and go back, going through the door. Reenter to continue. This time,
as you travel down the walkway, notice the sound and look down to find the
<filtration plant key>. Continue on.

In the next room, an alarm will be sounding, and a dense fog will fill the
room. Notice the hot machinery that water is dripping onto, and notice the
lift that is stopped down below. There is no way to bring it up now, so grab
the <port. batt.> and enter the next room. In electrolysis extraction, you
will be attacked yet again, but this time you just have to quickly duck into
the room to your left, which is a monitor room. View the screens (Wall Shadow,
Container Footprint) and leave.

Back outside, go ahead and look around the pipes for the <repair tape>. Enter
the next room, which is the processing plant. Be forwarned: you cannot use the
vent with your current ID card, so don't try. You can't enter the door next to
it, so sneak past the ghost and open the other door. Hurry, because the room
beyond needs to pressurize, and the ghost periodically wakes up.

In the air lock beyond, get the <port. batt.> on the bench, and open the air
lock door. Welcome... to outer space.

Outside, your run button will function as a jump button. Carefully jump over
the fissure and speak to the ghost, Nathan Gold, on your left. You can't get
past him this way, so continue to the nearby building. Go through the air lock
into the mine entrance, if you want to take a side trip.

Down the stairs in the mine entrance, you will have a split second before that
problemsome ghost attacks you again, so if you can, grab one of the two items
outside. Otherwise, go through the door into the monitor room and view the
monitors (Altar Handprints). Save and get ready. The ghost outside is not
leaving this time, and is pounding on the door. You've got to lure him away.
Access the monitors and find him so he'll walk away from the door. Switch
between monitors until he goes to the camera nearest the entrance. As soon as
he starts shaking the camera, disconnect and go. Veer to the left outside and
go for the exit.

Don't stop in the next room. Go to the switch on your left and activate it to
bring the elevator up. You need to hurry because that ghost is going to follow
you into this room. As soon as the elevator comes up, get on and activate the
switch to your left to make it go down. If you hurry, you'll be able to make
it barely, but use a syringe if you need it. At the bottom, activate the vent
to suck up the fog. Nick Getchell, as the ghost is now known, will leave you
alone... for now.

Go through the airlock into the mine. This is another outside area, and you
need to be careful, as there are a lot more opportunities to fall and die out
here. Carefully make your way down the ramp and the ladder. You need to get to
the platform to your right, but the ladder is busted, so you'll have to find
another way. Go left to the next ladder, and go a bit further if you need a
<port. batt.>. Climb the ladder to the graveyard.

Make your way into the graveyard. There is another <port. batt.> next to a
gravestone near the far end. You will find, kneeling between some graves,
another ghost, Nancy Spinel. She tells you about her husband, still trapped on
the ship. Make your way up the steep cliff nearby, where you will be able to
get on one of those lifts you may have seen when you came in. The next part is
also tricky. You must ride the lift over all the way, then time a jump or drop
off onto another lift below you. If you miss, it will be a long way down. If
you can get onto the bottom lift, ride it until you can jump onto the
previously inaccessible platform and grab the <tie pin>. You can't give the
tie pin to Nancy, but she does react to it. Take notice of that.

Nothing else here for now, so head back up to the lunar surface. On your way,
pick up the <port. batt> and <leather diary> in the mine entrance if you
couldn't before.

g. Work Area - A Lack of Oxygen
-------------------------------

Back outside, continue back behind the building. Jump across toward the
conveyor belt and search around for a <syringe>. Jump back across and continue
around. On the other side, begin to climb the cliff, but look to your right.
You'll see a ledge with another <syringe>. Jump over and get it if you need
it, but be warned that the cliff will break apart and fall after you get it.
You won't die, you'll just land on a ledge below. Carefully climb back out
and continue.

Go back up to the top of the cliff and walk off the edge. Out here, the height
won't kill you. You are now on the other side of Nathan Gold. Use your
searchlight to find a <port. batt.> in a corner of the building near the
entrance, and jump over a pit to get it. Continue to the opposite side,
jumping over another pit. Notice the fixture in the ground that is covered in
ice, then turn around and go up the cliff. Enter the door at the top.

You are now in the garage. You can get another <port. batt.> in here. Nearby
is a locked lunar rover, and on one of the walls is a keybox, which requires a
password you don't have. Continue into the next room.

Go through the airlock, take a look at the map in front of you if you want,
then continue down the hall into the monitor room. View the monitors for
recordings (Railing Handprints, Mineral Silhouette, Key Box Handprint), and
use one of the cameras in the garage to view a number on top of the keybox
that you'll need later (1028).

Go down the stairs outside and through the door to find yourself on the bottom
level of the oxygen production plant. Ignore the door to the control room, as
there is a ghost in there. Climb up the ladder to the tank. Find the leak in
the pipe and use the repair tape to patch it up. A cutscene will then play,
showing the ghost coming out of the control room. When you regain control,
quietly go in the opposite direction of the ghost and climb (don't jump) down
the ladder. Go into the control room.

Inside, pick up the <daily report> from the chair, and examine the doll. It
will play a message to the father of the little girl you hear. In this message
a number is hidden that you will need to decipher. Listen for a date, then
convert it to a 4 digit number. Check the trash can for a <bent employee ID
card> before you leave. You can also find 2 <port. batt.> in one of the
closets, but the fog is thick, so you may need to clear the fog first.

Back in the plant, ride the lift up and go to the hot machinery where the
water is dripping. Place the bent ID here, and the steam will reshape it into
the <executive ID card>. Pick it up and head back down so you can use it to
activate the vent. Once the fog is clear, head back up the ladder so you can
talk to the ghost, Paolo Dato. He compliments you on the repair job, and is
freed, leaving behind the <Lv. 3 card key>. Pick it up so you can continue.
By the way, there is a <syringe> underneath the lift, but to get it, you will
have to ride it up and go all the way back around to get it, so it may not be
worth it. If you do this, though, you may catch a glimpse of that red-haired
ghost.

Before you leave this area, there are a couple of things to do. Travel back to
the garage and go to the keybox. It asks you for a password, so enter the
number you saw on top. It then asks you for another password. The number you
need is the number you got from the doll (0524), so enter it. Get the <lunar
rover key> and use it to unlock the lunar rover. Get the <vehicle battery>
inside and head back to the production plant.

Make a quick stop in the processing plant and use the executive ID to clear
the fog. Talk to the sleeping ghost, Igor Hinggan, to hear about his
commander. He needs a sign that his commander is alright, but you don't have
anything yet.

h. Shuttle and Operations Area - Bodies... and Power
----------------------------------------------------

This is optional and can be done any time. If you are ready to move on, go to
the next section.

Before you go to the next section, there are some things you can do. First,
go back to the battery room and give the vehicle battery to Dan. He'll charge
the battery and be freed. Get the <vehicle battery> back out and head back to
the shuttle.

On the way back, stop in the water filtration plant. At some point (possibly
when you cleared the fog from the oxygen production plant), you cleared this
room of fog. The ghost is gone, so use the filtration plant key on the console
in the middle of the bridge. The entire bridge will move and allow you access
to the door on one of the walls. Inside you will find the ghost, Martin
Hirkimer. He'll thank you for finding him and will be freed. Grab the <port.
batt.> before you go. Use the machine again to reset the bridge to its
original position.

Travel back into the shuttle to the generator room. Set the battery into the
generator to restore partial power, then head back upstairs to the VIP
passenger cabin. Behind one of the newly unlocked doors you will find a body
and a letter. Pick up the <passenger's letter> to learn that this is Norman
Spinel. If you want, you can now go back to visit Nancy in the mine, but
you'll be back there in good time, so let's move on.

This is all you can do for now, so it's time to go back to the central hall
to unlock the next area.

i. Space Port and Shuttle Svetlana - Music to Soothe the Savage Beast
---------------------------------------------------------------------

Back in the central hall, unlock the lv. 3 door on the bottom level to enter
the space port. In the hall ticket gate, open the closet to your left to
uncover 4 <port. batt.> for your use. Go into the crew's room and access the
computer to start the linear transport and bring it to the hall station so you
can board it.

Board the transport to meet another ghost, Natalia Riskaya. She is another
member of the crew that stopped for fuel. She offers to work the transport if
you will search for a pendant for her. She goes back to the crew's room, so go
to the opposite end of the transport and use the comlink to activate the
linear.

At the other end, go into the monitor room and view some recordings (Floor
Shadow, Shelf Mark, Cat Footprints). Go back outside and take a look at the
two doors. Both have ghosts in them, as you may have viewed on the monitors,
but in the central accessway, the ghost directly blocks the vent, and you
can't get past her to get to it. So, your only choice is to go into the
worker's passage.

Directly in front of you on a crate in the worker's passge is a <port. batt.>.
Continue down until you get to the halfway point, where there is an archway
with a vent. Activate the vent to get rid of some of the fog, but notice that
Nick is still attacking. How do you get past him? Quickly run to the other
side of the archway (exit if you need to) and check the opposite half for
another vent. Use it and the fog is clear.

As you make your way to the exit, you'll hear some pounding. Look to the
window to see a ghost in a space suit. He draws a map on the window and
points down where you just came. If you viewed the monitors, you will
recognize the area he is referring to as where a music box used to be, but
there is no music box to be found there. Keep that in mind.

In the next area, a musical tinkling can be heard, creating an eerie
atmosphere, but the source cannot be seen. Ignore it for now and pick up the
<purple diary>. Open the door to the central accessway to find yourself at the
opposite end. Don't go straight ahead yet. Look to your left to see a control
panel. Use it to start the conveyor belt and move the ghost out of the way.
Now you can use the vent. Do so and talk to the ghost, Licia Turner, who is
looking for her cat. Use the collar to unlock her bag. Take the <bell> and go
back to the space port lobby.

Go through the boarding gate into the shuttle. Check out the monitor in the
cockpit. In the cabin, open the shower door for a <port. batt.>. Pick up the
<crew logbook> in the dining area, and pick up another <port. batt.> on one of
the beds. In the very back, you'll encounter the cat ghost, Ruthie. Use the
bell to make her follow you, and go back to the space port lobby.

Back in the lobby, Ruthie will hear the music and will go hunting for it,
pushing the <music box> out from under a bench. Pick it up and go back into
the central accessway. Ruthie will be reunited with Licia, and you will free
them both. Pick up the <pendant>. Before you go back across to the main area,
there is one more thing to do.

Go back to the worker's passage. Next to the ghost is an access hatch. Open up
your end and insert the music box. The ghost, Alan Coleman, will take the
music box. Watch as the music box is carried off into the distance, as if it
is floating. Now go back to the crew's room.

j. Work Area - The Lost Crewmates
---------------------------------

Back in the crew's room, give the pendant to Natalia and speak to her again to
learn of her other crewmates. Keep speaking to her to hear about their radio.
Nikolai was one of her crewmates, so show her the host radio that he had. Get
a <cigar> from her, and hear about someone named Khristina who can fix the
radio. Of the six crewmates, you can account for Natalia and Nikolai, so head
back to the only other one you know of for now - Igor.

Head back to the processing plant and wake Igor up. Show him the cigar, and he
will go to converse with his other crewmates. You may now enter the material
storage room. Inside, meet with crewmembers number 4 and 5, Dimitri Euxen and
Khristina Pegma, who are also worried about their commander. Natalia mentioned
Khristina, so give her the host radio. She will fix it, and they will contact
their commander, Sergei Descloizo. He says he is waiting in a rest area near
the center hub, and the three crew members will be reassured. They will say
they will meet him, and will be freed. Pick up the repaired <host radio> and
the nearby <port. batt.>, and leave.

Head back to the observatory hallway. The red-haired ghost you may have seen
wandering about is sitting on a bench. This ghost is Sergei. He wonders about
the radio being fixed, so give it to him. After a touching moment between him
and Natalia on the radio, speak to him again. He asks you to find a pocket
watch for him to give to Natalia, and hands you the <Lv. 4 card key>. He is
freed, and you have another area to unlock and explore.

k. Residential Area - Justice and Revelations
---------------------------------------------

Head back into the residential area. Remember that door marked "dispensary"
that was near the elevator? This is where you need to go. Get back there and
use the card key to open it.

Inside, you will see a ghost, Clark Brogan, typing at a desk. He wants
confirmation of something. You'll find a <port. batt.> in a drawer next to
him, and another <port. batt.> in a nearby glass cabinet. Use the monitor
nearby (Pocket Watch Outline, Cell Footprints, Notice Handprint), then go
through the next area, a group of jail cells. You may notice a ghost in one of
the cells.

In the operating room, look for another <port. batt.> in a cabinet, then go to
the back corner, behind the partition. Access the computer to find a release
confirmation ready to print. You can print it and gain the <release permit>,
but Clark is a stickler for proper protocol and will not accept this, as it is
not official. So how do you make it official? It needs an official letterhead.
Insert the letterhead paper into the printer, then print out a copy. Claim the
<official release permit> and head back to Clark. Give him this, and you will
free him, causing the locks in the jail to release.

Open cell 102, the middle cell, and meet Henry Polybas. He will be freed when
he is released, but not before giving you the <laboratory key>. After he
disappears, look on the ground and grab the <pocket watch>. If you need a
light, there is a <port. batt.> in the first cell. When you're done, leave
this section and go to the renovation area.

Do you remember a locked door in the renovation area? That key you just got
will unlock this door. Inside, go ahead and use the vent to clear the fog.
Pick up the nearby <electronic organizer> and read it. Enter the bedroom
compartment to find a locked closet. Examine the lock. Remember the last
part of the organizer's message? Use the ORB clue to decipher the lock
(orange, red, blue) and open the closet to find the <red chemical>.

Exit the bedroom to find the mysterious android waiting for you. View the
cutscene for a huge rush of revelations. If you've been paying attention to
the story and recordings, the picture in your head must be getting clearer, if
not more disturbing...

l. Work Area - Putting Chairs on the Tables, Turning Out the Lights...
----------------------------------------------------------------------

First things first. If you have explored the space port for whatever you need,
and you have no need to go back there, go ahead and give Natalia the pocket
watch. Doing so will free her. However, you will no longer have anyone to send
you to the space port, so you may want to save her for last.

Now, on to the lunar surface. Almost everything you have left to do is there.
On the surface, if you gave Alan the music box, talk to Nathan, and a cutscene
will play, after which both Alan and Nathan will be freed.

Go into the mining area. In the mine entrance, Nick will be kneeling before
the altar. Now that all the fog is gone, he is alright. Talk to him to get the
<rosary>. He mentions two people named Cayla and Geoffrey before he is freed.

Continue down into the regolith mine and revisit Nancy Spinel. Give her the
passenger's letter you got in the shuttle. At first she seems amused by the
contents (you think she'd be more grateful - honestly, what does it take to
make some people happy?), but speak to her again to learn she's having some
regrets. Now give her the tie pin. She'll thank you and be freed.

Back up on the surface, head over to that frozen fixture that you remember
from so long ago. Remember what happens when you mix the two chemicals
together? Use the red and yellow chemicals on top of the ice to uncover a
hatch.

Go downstairs into a frozen room. You can see three dead bodies on the other
side of the door, but you can't get through, and you never will, as it is
frozen shut. Nearby are two not too happy ghosts, Cayla Conichaldo and
Geoffrey Amblygo. Give them the rosary. They will be freed, with the words
that you should go to the observatory. Pick up the <observatory key> from the
floor.

Before you go, step into the monitor room and view the recording (Surface
Footprints) to learn more of the man from the recordings involved with the
stone.

m. Operations Area - ... Before Closing the Door on the Universe
----------------------------------------------------------------

At this point, you are ready to complete the game. But, with your current
status, you can only access half of the endings. Save your game at this point,
so you'll have access to all the endings, and get ready to go through one last
journey.

If you are ready, go to the observatory. If not, read on.

Make sure you have freed all of the ghosts. Once everyone is freed (which
they should if you've followed this walkthrough), go into the observatory
hallway. You will be greeted by the android, who has some cryptic statements
for you. He tells you to come to his room one last time, as his picture is
done.

Back inside the studio, notice the now complete landscape. Pick up the <master
key> from the table. There is now one last place you haven't been in the
facility, a place that you may have wondered about. Head back down to the
residential area.

Back in the elevator, use the master key on the key slot to unlock floor B2.
Go down once you have access.

At the end of the hall, enter the door and take in the rather shocking scene
in front of you. To unlock the last two endings, pick up both the <letter to
Claudia> and the <platinum ring>.

Now you are ready. Go back to the observatory hallway, and take the escalator
to the top. Enter the observatory foyer, use the observatory key, and listen
as the door opens with an ominous sound...

You will have a choice to make during the last scene. Choose either "yes" or
"no" to view one of the two different endings you have picked.

Congratulations! You have just completed Echo Night: Beyond. If you want to
view another ending, simply reload your last save and complete what steps you
need.


                            ====================
                            6. Quick Walkthrough
                            ====================

For those of you who just want to get through the game as quickly as possible,
this section will lead you through the important parts. You'll miss out on
some of the story, however, and will only be able to access some of the
endings.

 - Shuttle - get <flask> in passenger cabin
           - give flask to Dudley Tungsten to free him
           - open hatch
           - enter facility

 - Oper. Area - show Nikolai Claudia's photo
              - get <host radio>
              - travel to energy area

 - Energy Area - view the date in monitor room
               - turn on power
               - get <video disc>

 - Res. Area - get <employee ID card> in room 102
             - turn on vent in hallway
             - show video disc to Carol; free Carol and Marcel
             - get <hair clip>
             - give hair clip to Nikolai to free him; get <elevator card key>
             - get <letterhead paper> in room 105
             - get <yellow chemical> in renovation area
             - go to floor B1

 - Lab. Area - turn on vent in cultivation control room
             - get <greenhouse key> from box in cult. con. room
             - get <stuffed lion> from greenhouse in veg. plant
             - get <glass cleaner> from men's restroom
             - use glass cleaner in ladie's restroom to see Jacob
             - give stuffed lion to Jacob to free him; get <Lv. 1 card key>
             - get <collar> from gravity control room; turn on gravity
             - get 2 <chocolate coins> from gravity training room
             - turn on vent in fisheries control room; unlock valve with
               password from poster (dace)
             - get <amulet> from middle tank in fisheries station
             - give amulet to Victor to free him; get <chocolate coin>
             - give chocolate coins to Oliver
             - lure Biggs away from vent in food storage warehouse; turn on
               vent
             - turn on conveyor belt; get <canned drink>
             - give drink to Oliver to free him; get <Lv. 2 card key>

 - Work Area - get <repair tape> in electrolysis extraction
             - travel across lunar surface to garage
             - repair pipe
             - get <bent employee ID card> from oxygen control room
             - use steam in oxygen production plant to get <executive ID card>
               and turn on vent
             - free Paolo by talking to him; get <Lv. 3 card key>

 - Space Port - bring linear transport to hall area
              - ride linear transport to port area
              - turn on vents in worker's passage
              - activate conveyor belt in central accessway; turn on vent
              - get <bell> from bag
              - get Ruthie to follow you with bell in shuttle Svetlana
              - free Licia and Ruthie; get <pendant>
              - give pendant to Natalia; get <cigar>

 - Work Area - give cigar to Igor; go into material storage room
             - give host radio to Khristina to repair it; free ghosts
             - get <host radio> back
             - find Sergei in observatory hallway and give him host radio
             - get <Lv. 4 card key>

 - Res. Area - go to operating room in dispensary area
             - insert letterhead paper into printer; get <official release
               permit>
             - give permit to Clark to free him
             - speak to Henry in cell area to free him; get <laboratory key>
             - enter lab in renovation area; get <electronic organizer>
             - open closet and get <red chemical>

 - Work Area - speak to Nick in mine entrance to free him; get <rosary>
             - use chemicals to melt ice on lunar surface
             - give Cayla and Geoffrey rosary to free them; get <observatory
               key>

 - Oper. Area - use observatory key to open observatory
              - choose yes or no

The following ghosts are necessary to free in order to complete the game:
 - Dudley Tungsten
 - Carol Aron
 - Marcel Aron
 - Nikolai Ivanov
 - Jacob Pollucs
 - Victor Nickel
 - Oliver Molibden
 - Paolo Dato
 - Licia Turner
 - Ruthie the cat
 - Igor Hinggan
 - Dimitri Euxen
 - Khristina Pegma
 - Sergei Descloizo
 - Clark Brogan
 - Henry Polybas
 - Nick Getchell
 - Cayla Conichalco
 - Geoffrey Amblygo

The following ghosts are not necessary to free:
 - Martin Hirkimer
 - Dan Bertrand
 - Ali Covellin
 - Biggs Covellin
 - Katrina Pollucs
 - Katarina Pollucs
 - Nathan Gold
 - Nancy Spinel
 - Alan Coleman

The following ghosts must be talked to and helped, but don't have to be freed:
 - Kenneth Livingston
 - Natalia Riskaya


                                 ==========
                                 7. Endings
                                 ==========

There are 4 endings to Echo Night: Beyond. These endings are divided into two
sets of endings, which you choose from at the end of the game by answering a
question. What determines which ending you get is the acquisition of two
hidden items, the Platinum Ring and Claudia's Letter, which are found in the
same place. You have to rescue every single ghost in order to get these, but
you do not have to get 100% completion on all notes. Here are the endings, and
what you must do to get them.

 - ending 1
      ring & letter - no   answer - yes

 - ending 2
      ring & letter - no   answer - no

 - ending 3
      ring & letter - yes  answer - yes

 - ending 4
      ring & letter - yes  answer - no


                                  ========
                                  8. Items
                                  ========

Obtaining items to advance is a major part of the game. This is a list of all
the items in this game, as well as game descriptions and locations. There is
also a section detailing when you can pick up a syringe in the studio, as they
appear there from time to time.

                                   Shuttle
                                   -------

 - portable batteries - 0
 - syringes - 0

 - flask - A metal flask. The contents are not quite finished.
    location: Passenger Cabin

 - passenger's letter - Norman Spinel is the name signed at the bottom.
    location: VIP Passenger Cabin

                               Operations Area
                               ---------------

 - portable batteries - 3
 - syringes - 6

 - host radio - Wireless communications device. It doesn't appear to be
                working.
    location: Filtration Plant Hallway

 - elevator card key - The label on the front reads "elevator security."
    location: Central Hall

 - master key - The label on the front reads "elevator security."
    location: Studio

 - filtration plant key - The words "Water Filtration Plant" are etched on the
                          key.
    location: Work Area Hallway

 - level 4 card key - Level 4 is imprinted in the green bar on the front.
    location - Observatory Hallway

 - platinum ring - Delicately shaped ring.
    location: Director's Office

 - letter to Claudia - Letter addressed to Claudia.
    location: Director's Office

                                 Energy Area
                                 -----------

 - portable batteries - 0
 - syringes - 0

 - monthly report - Monthly report logbook. It must have belonged to a worker
                    here.
    location: Power Transfer Room

 - video disc - There is a label on the disk. It says "trip with dad."
    location: Power Transfer Room

 - video battery (recharged) - Large capacity battery. It is fully recharged.
    location: Battery Room

                              Residential Area
                              ----------------

 - portable batteries - 6
 - syringes - 0

 - hair clip - Item left behind by the young girl's ghost when she vanished.
    location: Main Residential Hallway

 - employee ID card - There is a magnetic strip across the back of the card.
    location: Room 102

 - letterhead paper - High quality paper. A company logo is embossed on the
                      front.
    location: Room 105

 - yellow chemical - The warning label on the container reads "do not mix."
    location: Renovation Area

 - laboratory key - An odd-shaped key. The word "laboratory" is etched on it.
    location: Patient Ward (Cells)

 - pocket watch - An antique. The name "Descloizo" is engraved on it.
    location: Patient Ward (Cells)

 - release permit - Printout of the prisoner release confirmation.
    location: Operating Room

 - official release permit - Printout of the prisoner release confirmation.
    location: operating Room

 - electronic organizer - It's old, but is still working.
    location: Laboratory

 - red chemical - The warning label on the container reads "do not mix."
    location: Laboratory

                               Laboratory Area
                               ---------------

 - portable batteries - 8
 - syringes - 1

 - level 1 card key - Level 1 is imprinted in the white bar on the front.
    location: Research Area Hallway

 - stuffed lion - The card around its neck reads "to our big brother."
    location: Vegetable Plant

 - greenhouse key - The word "greenhouse" is written on the tag attached to
                    the key.
    location: Cultivation Control Room

 - emergency food rations - The contents are cooked and ready to eat.
    location: Cultivation Control Room

 - glass cleaner - Spray can containing a glass cleaning solution.
    location: Men's Restroom

 - chocolate coin - Small piece of foil wrapped chocolate.
    location: (red, gold) - Gravity Training Room
              (green) - Fisheries Station

 - can opener - Automatic can opener.
    location: Gravity Training Room

 - level 2 card key - Level 2 is imprinted in the blue bar on the front.
    location: Gravity Training Room

 - collar - Collar for a small animal. There is a key attached to it.
    location: Gravity Control Room

 - amulet - An antique. It is in very good condition.
    location: Fisheries Station

 - fuel canister - Small tin of solid fuel. The top is open.
    location: Food Storage Warehouse

 - canned drink - Unopened drink can. The expiration date has passed.
    location: Food Storage Warehouse

 - earring - Intricately designed earring.
    location: Control Passage

                                  Work Area
                                  ---------

 - portable batteries - 7
 - syringes - 3

 - executive ID card - There is a magnetic strip across the back of the card.
    location: Oxygen Production Plant

 - level 3 card key - Level 3 is imprinted in the yellow bar on the front.
    location: Oxygen Production Plant

 - repair tape - Tape used to make quick, temporary repairs.
    location: Electrolysis Extraction

 - lunar rover key - The words "lunar rover" are etched on the key.
    location: Garage

 - vehicle battery - Large capacity battery. It looks salvageable.
    location: Garage

 - daily report - Daily report logbook. It must have belonged to a worker
                  here.
    location: Oxygen Control Room

 - bent employee ID card - The card is made out of a soft metal alloy and is
                           bent in half.
    location: Oxygen Control Room

 - host radio (fixed) - Wireless communications device. It is functioning
                        normally.
    location: Material Storage Room

 - observatory key - Metal key with the word "observatory" etched on it.
    location: Oxygen Storage Area

                                 Mining Area
                                 -----------

 - portable batteries - 3
 - syringes - 0

 - leather diary - The name "Nancy Spinel" is barely discernible on the cover.
    location: Mine Entrance

 - rosary - Priest's rosary necklace.
    location: Mine Entrance

 - tie pin - It looks brand new. The initials N.S. are engraved on it.
    location: Regolith Mine

                                 Space Port
                                 ----------

 - portable batteries - 5
 - syringes - 0

 - cigar - Cigar given to a shuttle crew member by the commander.
    location: Crew's Room

 - bell - A small metal bell. The handle is in the shape of a cat.
    location: Central Accessway

 - pendant - The picture of a kind looking man is inside the locket.
    location: Central Accessway

 - purple diary - The silhouette of a cat is drawn on the cover.
    location: Space Port Lobby

 - music box - An old, wooden music box.
               (There is a picture affixed to the inside of the lid.)
    location: Space Port Lobby

                              Shuttle Svetlana
                              ----------------

 - portable batteries - 2
 - syringes - 0

 - crew logbook - It looks like a journal kept by members of the shuttle's
                  crew.
    location: Shuttle (Cabin)

                                    Other
                                    -----

 - Portable battery - Searchlight battery cell.
    location: various
    game total: 34

 - Syringe - Disposable syringe filled with a sedative agent.
    location: various
    game total: 10

 - Promise Ring - The initials R.O. are engraved on the inside.
    location: begin with

 - Claudia's Photo - A photograph of Claudia. Where is she now...
    location: begin with

 - Med Kit - (empty) - It is empty.
           - (1 syringe) - A single sedative-filled syringe is inside the kit.
           - (2 syringes) - Two sedative-filled syringes are inside the kit.
           - (3 syringes) - Three sedative-filled syringes are inside the kit.
    location: begin with

                           Syringes in the Studio
                           ----------------------

At various times in the game, you can obtain extra syringes in the studio.
These syringes count for half of the syringes you can find in the game. Be
sure to stop by when you need one. These aren't cumulative, so get them while
you can.

1st syringe - after meeting the android
2nd syringe - after freeing Jacob and getting Lv. 1 card key
3rd syringe - after freeing Oliver and getting Lv. 2 card key
4th syringe - after freeing Paolo and getting Lv. 3 card key
5th syringe - after freeing Sergei and getting Lv. 4 card key


                                  ========
                                  9. Notes
                                  ========

These are the contents of the notes section from the in-game menu, and the
contents of the books and letters ("files") that you can read in the game. The
majority of the text of these notes has been taken verbatim from the game.
When progressing through the game, some of the texts will change as you meet
new ghosts, or when you cause something to change involving a ghost. I have
tried to write down as much of this text as possible for completion.
There are possible spoilers in this section, so read at your own risk.


                                a. Characters
                                -------------

-----------------------
Claudia Selfer (Female)
-----------------------
location - n/a
to free - n/a

While taking a trip into space, the shuttle she and her fiance were traveling
aboard crash-landed on the moon. She disappeared at some point during the time
that her fiance was unconscious. Where could she have gone...

----------------
SW-W105 (Female)
----------------
location - n/a
to free - n/a

Lifelike android designed to carry out the duties of a stewardess onboard the
space shuttle. The unit was damaged during the crash and continuously repeats
fragments of its programmed announcements.

----------------------
Dudley Tungsten (Male)
----------------------
location - Parlor
to free - Give him the flask.

(????)
A deranged voice can be heard echoing throughout the shuttle's parlor. The
unsettling utterances are punctuated with fear and madness.

(1st)
The ghost of a man is seen sitting on the floor of the parlor next to the
ruined bar. He is muttering about terrible things and appears very shaken. He
wants a drink to help him forget whatever it was that he witnessed.

(2nd)
The ghost who was sitting on the floor in the parlor. He seemed to regain some
of his composure after taking a deep draught from the flask. His last words
before vanishing were a warning about the fog.

----------------------
Martin Hirkimer (Male)
----------------------
location - Water Filtration Plant
to free - Find his body.

(????)
Ghost encountered on the elevated walkway in the water filtration plant. His
cries are filled with panic and desparation.

(1st)
Ghost encountered on the elevated walkway in the water filtration plant. He
died alone in a room waiting to be rescued. Relieved at being discovered, his
ghost finally found its release.

---------------------
Nikolai Ivanov (Male)
---------------------
location - Filtration Plant Hallway, Central Hall
to free - Give him the hair clip.

(1st)
Ghost standing in front of a door in the filtration plant hallway. He
acknowledges that he is dead, but does not know why his spirit remains in this
place.

(2nd)
Ghost located in the filtration plant hallway. He mentions the fact that there
are many others like him here, but warns that not all of them look kindly upon
the living. He may have seen someone else from the shuttle.

(3rd)
Ghost located in the filtration plant hallway. His thoughts are fixated on the
ghost of the young girl he claims was responsible for his death. He seems
genuinely concerned for her well-being.

(4th)
Ghost from the filtration plant hallway. He was relieved to learn that the
young girl's ghost was liberated and offered a last bit of advice before his
spirit too was granted release.

------------------
Kenneth Livingston
------------------
location - Observatory Hallway, Studio
to free- Free all other ghosts.

(1st)
Man encountered in the observatory hallway. He gave the impression of someone
who has dwelt here for a long time, yet he was not a ghost like the others. I
think he has mistaken me for someone else.

(2nd)
Man occupying the studio in the central hall. The events that unfolded in this
place seem familiar to him. A massive landscape painting covers the entire
room, and images of those whose ghosts have been freed line the walls.

(3rd)
Man from the studio. He claims to be an android who has dwelt here for a long
time and documented all of the events that took place. He mentioned that his
painting is almost complete.

(4th)
Man from the studio. He is an android that kept track of all the events that
unfolded here. A massive landscape painting covers the entire room. Images of
those who perished at the facility line the walls.

-------------------
Dan Bertrand (Male)
-------------------
location - Battery Room
to free - Give him the battery.

(????)
Ghost seen roaming around the battery room. He is examining the large machine
that dominates the center of the room and keeps calling out the name Victor.

(1st)
Ghost located in the battery room. He was the pilot onboard the shuttle that
crashed and feels responsible for the accident. He's standing in front of a
battery storage bank waiting for his captain, Victor, to return.

(2nd)
Shuttle pilot's ghost encountered in the battery room. He gained his freedom
knowing that the captain, Victor, did his best to carry out his duties and
locate a battery.

------------------
Marcel Aron (Male)
------------------
location - Power Transfer Room, Central Hall
to free - Free his daughter Carol Aron.

(1st)
Ghost sitting slouched against the windows in the power transfer room. He's
been separated from his daughter due to the facility's power shortage and is
extremely distraught.

(2nd)
Ghost originally encountered in the power transfer room. He must have moved to
this area when the power was restored. He's fallen to his knees after hearing
his daughter calling to her dead mother from the room beyond.

(3rd)
Ghost of one of the passengers from the shuttle. He raised his daughter by
himself after his wife passed away. Both he and his daughter gain their
freedom after being reunited.

-------------------
Carol Aron (Female)
-------------------
location - Residential Area Hallway, Room 105
to free - Show her the video disc.

(1st)
Ghost seen wandering the hallway in the residential area. She seems to be
searching the area for some sign of her dead mother. Because of the fog, she
is unaware of her father's presence nearby.

(2nd)
Ghost that was roaming the main residential hallway. She entered room 105
after the fog was cleared away. It seems as if she is trying to remember
something.

(3rd)
The young girl's ghost that was wandering the residential area calling out for
her mother. She gained her freedom after being reunited with her father. Both
vanished in a warm glow of white light.

--------------------
Nick Getchell (Male)
--------------------
location - various, Mine Entrance
to free - cClear all the fog, then talk to him at the altar.

(????)
Ghost seen wandering areas of the facility engulfed in the fog. He seems to be
searching for someone and there is much hatred for the fog in his voice, yet
why does he continue to venture into the affected areas?

(1st)
Ghost seen wandering areas of the facility engulfed in the fog. He is a priest
that was dispatched to the facility, being one of the few people whose council
the director would listen to.

(2nd)
A priest dispatched to the lunar facility. He hated the fog for what it did to
people, and remained in areas it enveloped with the hope of saving those
trapped. He came to grips with his anger and was freed.

---------------------
Ali Covellin (Female)
---------------------
location - Control Passage
to free - Give her the earring.

(????)
A ghost seen leaning against a wall in the control passage. She has suffered
an injury and appears to be waiting for someone to return.

(1st)
Ghost leaning against a wall in the control passage. She has suffered a
grievous injury, but a misplaced earring, apparently a gift from her husband,
is her only concern.

(2nd)
Ghost of Biggs Covellin's wife Aki. She was seriously injured during the
shuttle crash, but found her release after being reunited with a treasured
gift he had given to her years earlier.

---------------
Director (Male)
---------------
location - n/a
to free - n/a

(????)
Man from security camera recordings. It seems he was directly involved with
mining operations responsible for the discovery of a new mineral at the lunar
facility.

(1st)
Man from security camera recordings. He was the director of the facility and
seems to have had a personal interest in the new mineral discovery that was
made here.

(2nd)
Man from security camera recordings. He was the director of the lunar facility
where the new mineral was discovered, and also Claudia's fiance. His mummified
corpse was found slumped in a chair facing a painting of Claudia.

------------------------
Katrina Pollucs (Female)
------------------------
location - Vegetable Plant
to free - Show her the stuffed lion. (must do before freeing Jacob)

(1st)
A young girl's ghost located in the vegetable plant. She's searching the area
with her twin sister trying to find the gift they bought for their older
brother. Her eyes are filled with tears.

(2nd)
Ghost who was searching the vegetable plant with her twin sister. Her tears
stopped as soon as she saw the stuffed lion. She found peace knowing that she
and her brother would be on good terms again.

-------------------------
Katarina Pollucs (Female)
-------------------------
location - Vegetable Plant
to free - Show her the stuffed lion. (must do before freeing Jacob)

(????)
A young girl's ghost located in the plant cultivation area. She's holding a
blue ball in her hands and is desperately searching the area for something.

(1st)
Ghost encountered in the vegetable plant. She's searching the area with her
twin sister trying of find the gift they bought for their older brother. They
purchased the gift in hopes of reconciling with him.

(2nd)
Ghost who was searching the vegetable plant with her twin sister. She found
peace knowing that the gift they brought would reconcile things with their
brother, and they could all play together again happily.

--------------------
Jacob Pollucs (Male)
--------------------
location - Research Area Hallway (follows you to some areas)
to free - Give him the stuffed lion.

(????)
A young boy's ghost that dropped onto my shoulders from a ceiling access hatch
in the research area hallway. He left, somewhat dejectedly, after his presence
was revealed in the restroom mirror.

(1st)
Ghost standing in the research area hallway. He got onto my shoulders earlier
because his father used to carry him around on piggyback rides. It sounds as
though he hid something from his sisters in the area nearby.

(2nd)
Ghost that was in the research area hallway. Jealous of the attention
lavished by his parents on his sisters, he hid the lion, not realizing it was
a gift to him from them. He apologized to his sisters and was freed.

---------------------
Biggs Covellin (Male)
---------------------
location - Food Storage Warehouse, Control Passage
to free - Give the earring to his wife Ali Covellin.

(????)
Ghost located in the food storage warehouse. He is pounding a can on the floor
in frustration trying to get it open.

(1st)
Ghost kneeling on the floor in the food storage warehouse. He is attempting to
open a can of food so he can give the contents to his injured wife. His
frustration at not being able to open the can is clearly evident.

(2nd)
Ghost originally encountered in the food storage warehouse. He's returned to
where he left his wife and is blocking the passage. He is desperate to find
something for her to eat.

(3rd)
Ghost originally encountered in the food storage warehouse. He's returned to
where he left his wife and given her some food, but doesn't know what else he
can do to ease her suffering.

(4th)
Ghost that was in the control passage. He regretted having not doted on his
wife more during their life together, but gained freedom after discovering how
much she loved him and treasured the first gift he gave her.

----------------------
Oliver Molibden (Male)
----------------------
location - Gravity Training Room
to free - Give him 3 chocolates and a drink.

(1st)
Ghost seen sitting on the floor in the gravity training room. He was a
passenger aboard the shuttle and seems to remember seeing both Claudia and
myself. He's consumed a lot of food, but still seems hungry.

(2nd)
The ghost sitting on the floor of the gravity training room. He was a
passenger aboard the shuttle and lost his chocolates while escaping into the
facility. He became thirsty after eating the chocolates I retrieved for him.

(3rd)
Ghost who was inside the gravity training room. He mentioned Claudia walking
towards the work area. Once he had his fill of chocolates and a drink, he
dozed off to sleep and was freed.

--------------------
Victor Nickel (Male)
--------------------
location - Fisheries Experiment Station
to free - Give him the captain's amulet.

(????)
Ghost located in the fisheries experiment station. His labored breathing can
be heard coming from inside one of the holding tanks in the room.

(1st)
Ghost seen cowering at the bottom of one of the tanks in the fisheries
experiment station. He was the co-pilot aboard the shuttle and came here to
hide from the ghosts. He's calling out for the shuttle's captain.

(2nd)
Ghost that was hiding in a tank in the fisheries experiment station. He was
trembling with fear until I returned the captain's amulet to him. Having the
amulet in his possession eased his fears and he was freed.

-------------------
Igor Hinggan (Male)
-------------------
location - Regolith Processing Plant, Material Storage Room
to free - Give the broken host radio to him and his crewmates.

(????)
Shost seen sitting on a box in the regolith processing plant. He is sleeping,
but every so often the sound of machinery in the room awakens him.

(1st)
Ghost sitting on a box in the regolith processing plant. He is a member of a
space exploration team that stopped at the facility to refuel their shuttle.
He's worried about the commander.

(2nd)
Ghost from the regolith processing plant. He and his crewmates want
desperately to establish contact with the commander.

(3rd)
Ghost from the material storage room. He and the other crew members in the
material storage room are freed after finally making radio contact with their
commander.

--------------------
Dimitri Euxen (Male)
--------------------
location - Material Storage Room
to free - Give the broken host radio to him and his crewmates.

(????)
Ghost in the material storage room. It appears he's locked the door and is
waiting until it is his turn to keep watch in the regolith processing plant.

(1st)
Ghost sitting in the material storage room. He is a member of a space
exploration team that stopped at the facility to refuel their shuttle. He's
concerned about the well-being of his commander.

(2nd)
Ghost from the material storage room. He and the other crew members in the
material storage room are freed after finally making radio contact with their
commander.

------------------
Nathan Gold (Male)
------------------
location - Lunar Surface
to free - Give the music box back to Alan Coleman, then go back to the lunar
          surface.

(????)
Ghost seen leaning against a rock on the lunar surface. It seems he is worried
about someone named Alan.

(1st)
Ghost leaning against a rock on the lunar surface. He's concerned for the
well-being of his sister back on Earth, and keeps mentioning a person named
Alan.

(2nd)
Ghost that was leaning against a rock on the lunar surface. He had hoped that
his good friend Alan was able to make it back to Earth and take care of his
sister. He found freedom after Alan gave him his sister's music box.

---------------------
Nancy Spinel (Female)
---------------------
location - Regolith Mine
to free - Give her the passenger's letter, then the tie pin.

(1st)
Ghost seen kneeling on the ground in the graveyard. Her husband was trapped
in their room aboard the shuttle after it crashed.

(2nd)
Ghost kneeling on the ground in the graveyard. She regrets having thrown away
a present she bought for her husband after reading a letter he wrote.

(3rd)
Ghost that was kneeling on the ground in the graveyard. She laughed, somewhat
bitterly, at how stubborn she and her husband were with each other during
life. She went to be with him after I gave her back the tie pin.

-----------------
Paolo Dato (Male)
-----------------
location - Oxygen Control Room, Oxygen Production Plant
to free - Repair the leak in the pipe, then talk to him.

(????)
Ghost located in the oxygen control room. He is rummaging through a locker
looking for something.

(1st)
Ghost from the oxygen control room. He entered the oxygen production plant and
climbed the ladder after the warning alarm shut off. He seems intent on
inspecting the leaking pipe.

(2nd)
Ghost from the oxygen production plant. At one time, he was the executive in
charge of overseeing the facility's oxygen production needs. He vanished from
sight after confirming that the leaking pipe had been repaired.

------------------------
Natalia Riskaya (Female)
------------------------
location - Linear Transport, Crew's Room
to free - Give her the commander's watch.

(1st)
Ghost onboard the linear transport. She is part of a space exploration team
that stopped at the lunar facility to refuel their shuttle. She lost a pendant
in the space port and asked me to return it if I come across it.

(2nd)
Ghost operating th linear transport's controls in the crew's room. Part of a
space exploration team, she became separated from the other members while
fleeing from the ghosts. She's worried about her crewmates.

(3rd)
Ghost operating the linear transport's controls in the crew's room. She wants
to use the radio to contact her team, but it isn't working. She indicates that
someone named Khristina should be able to repair it.

(4th)
Ghost operating the linear transport's controls in the crew's room. She's been
in contact with her commander and was surprised that he remembered her from
when she was still just a trainee.

(5th)
Ghost that was operating the controls in the crew's room. She was surprised to
learn that the leader of her team had always looked upon her fondly. Comforted
by this thought, she was freed after I gave her his watch.

---------------------
Licia Turner (Female)
---------------------
location - Central Accessway
to free - Rescue Ruthie by leading her to Licia.

(????)
Ghost located in the space port's central accessway. She is standing in front
of a walkway calling out the name Ruthie.

(1st)
Ghost in the space port's central accessway. She was a passenger aboard the
crashed shuttle and is searching for her cat, Ruthie. It seems she
accidentally locked the bell used to get Ruthie's attention in her bag.

(2nd)
Ghost that was standing in the space port's central accessway. She was a
passenger aboard the shuttle that crashed and had been searching for her
beloved cat. Both she and the cat find peace after being reunited.

-------------------
Alan Coleman (Male)
-------------------
location - Worker's Passage
to free - Give him the music box, then go to the lunar surface.
          (must do before freeing Natalia)

(????)
Ghost seen outside a window in the worker's passage. He's drawn a crude map
on the window and seems to want something. He remains where he is even after
getting my attention.

(1st)
Ghost standing outside a window in the worker's passage. He drew a map on the
window and seemed to want me to locate something for him. He walked off toward
the work area after I gave him the music box.

(2nd)
Ghost that was standing outside the window in the worker's passage. He
returned to where his friend was lying on the lunar surface and gave him his
sister's music box to cheer him up. He was freed, dreaming of returning to the
Earth.

------------
Ruthie (Cat)
------------
location - Shuttle (Cabin)
to free - Lead her to Licia Turner.

(????)
Cat's ghost encountered in the living quarters aboard the shuttle docked at
the space port. It ran towards the back of the room as it heard me enter.

(1st)
Cat's ghost sitting on a bed in the cabin of the shuttle docked at the space
port. It seems to like the sound of the bell and came to me when I rang it.

(2nd)
Cat's ghost from the shuttle docked at the space port. The cat was traveling
with its owner aboard the shuttle that crashed. Its ghost was freed after
being reunited with Licia.

------------------------


Khristina Pegma (Female)
------------------------
location - Material Storage Room 
to free - Give the broken host radio to her and her crewmates.

(1st)
Ghost in the material storage room. She's a member of a space exploration team
that stopped at the facility to refuel their space shuttle. She is concerned
about the commander because he's been out of radio contact.

(2nd)
Ghost from the material storage room. She and the other crew members in the
material storage room are freed after finally making radio contact with their
commander.

-----------------------
Sergei Descloizo (Male)
-----------------------
location - Energy Area Hallway
to free - Give him the working host radio.

(1st)
Ghost that was wandering about the facility. He is the leader of a space
exploration team that stopped at the facility to refuel their shuttle. He's
been in touch with his crew and is sitting on a couch waiting for them.

(2nd)
Ghost that was wandering about the facility. He is the leader of a space
exploration team that stopped at the facility to refuel their shuttle. He's
worried about those members of the crew he hasn't heard from yet.

(3rd)
The leader of the space exploration team, he lost his watch somewhere in the
residential area while searching for the others. He was freed after confirming
the fates of all the members of his crew.

-------------------
Clark Brogan (Male)
-------------------
location - Dispensary (Guard Room)
to free - Give him the official release permit.

(????)
Ghost seen typing at a computer terminal in the dispensary. It appears he is
waiting to receive a prisoner release confirmation from his headquarters. He's
very impatient, as the expected release date has already passed.

(1st)
Ghost that was typing at the computer terminal in the dispensary. He released
the lock on the cell door after I handed him the prisoner release
confirmation. Relieved to be finished with his work, he gained his freedom.

--------------------
Henry Polybas (Male)
--------------------
location - Patient Ward (Cells)
to free - Give the official release permit to Clark Brogan, then go to the
          cell.

(????)
Ghost confined to a room in the patient ward. It seems he is already supposed
to be out, but the required prisoner release confirmation from headquarters
hasn't arrived yet.

(1st)
Ghost that was confined to a room in the patient ward. He was locked up for
threatening the director of the lunar facility. He vanished in a bright glow
of white light, happy to be free again.

--------------------
Norman Spinel (Male)
--------------------
location - VIP Passenger Cabin
to free - n/a

(1st)
Body of a passenger found lying across a bed in the shuttle's VIP cabin area.
It appears he became trapped in the room after the crash.

-----------------------
Geoffrey Amblygo (Male)
-----------------------
location - Emergency Oxygen Storage Area
to free - Give the rosary to him and Cayla Conichalco.

(1st)
Ghost encountered in the emergency oxygen storage area. He held the priest in
very high regard and still searches for him even now. He despises the
facility's director for what has happened in this place.

(2nd)
Ghost encountered in the emergency oxygen storage area. He hated the director
for the actions he took against the priest, but after reflecting on Nick's
teachings, he put aside his hate and found freedom.

-------------------------
Cayla Conichalco (Female)
-------------------------
location - Emergency Oxygen Storage Area
to free - Give the rosary to her and Geoffrey Amblygo.

(1st)
Ghost encountered in the emergency oxygen storage area. She died at the
priest's side after being locked in the adjacent room by the director. She
hates the director and his continued use of the stone.

(2nd)
Ghost encountered in the emergency oxygen storage area. She hated the director
for what he did to all of those who lived in the lunar facility, but Nick's
teachings allowed her to forgive him, and her ghost was set free.


                                b. Locations
                                ------------

                                   -------
                                   Shuttle
                                   -------

Passenger Cabin
---------------
The left side of the cabin suffered extensive damage during the crash. Oddly,
there are no passengers to be seen anywhere. A hastily scrawled message is
visible on the back of one of the seats and reads "come to the facility."

Parlor
------
The shuttle's two-floor parlor consists of a meeting area on the second floor
and a bar on the third. The bar was heavily damaged in the crash.

Lounge
------
The lounge connects the parlor, VIP passenger cabin, and crew's passageway.
The entire left-hand side of the lounge has caved in and the area is littered
with debris.

VIP Passenger Cabin
-------------------
(1st)
VIP passenger quarters. The doors to the rooms cannot be opened because of a
power shortage.

(2nd)
VIP Passenger quarters. The room on the left-hand side of the shuttle was
breached during the accident and there is a dead man slumped over a bed. It
appears he became trapped inside when the main generator was destroyed.

Crew's Passage
--------------
Passageway intended for use by the shuttle's crew. An elevator provides access
to the lounge, generator room, and crew boarding area. The passage is
deserted, even though the emergency lighting system has been activated.

Generator Room
--------------
The main generator is no longer functioning. What little power the shuttle has
is being supplied by a backup generator. Several batteries in the backup unit
appear damaged and power levels are below normal.

Crew Boarding Area
------------------
Shuttle entrance used by the crewmembers. Normally connected to a
companionway, the hatch now leads directly into a damaged portion of the lunar
facility.

                               ---------------
                               Operations Area
                               ---------------

Water Filtration Plant
----------------------
(1st)
Interior of the lunar facility where the shuttle impacted. Visibility is
limited by a dense fog that permeates the air.

(2nd)
Location where water for residents of the lunar facility is treated and
stockpiled. Many large storage tanks line the base of the elevated walkway. A
doorway can be seen along one of the far walls.

Filtration Plant Hallway
------------------------
Passage linking the water filtration plant with the rest of the lunar
facility.

Rest Area
---------
Part of the hallway where access points to the central hall, operations area
monitoring room, water filtration plant, and work area hallway converge. The
couches on which one would normally sit lie overturned.

Monitor Room (Operation)
------------------------
Monitor room housing controls for security cameras covering the water
filtration plant, filtration plant hallway, operations rest area, and work
area hallway.

Central Hall
------------
A massive hall located in the center of the lunar facility's operations area.
Multiple passageways connecting different sections of the facility converge
here.

Observatory Hallway
-------------------
Hallway connecting the central hall to the observatory and energy area
hallway. There are benches along one wall of the passage.

Studio
------
Studio located in the central hall. A panoramic landscape painting covers the
entire room. Portraits of facility residents whose ghosts have been freed
adorn the walls.

Observatory Foyer
-----------------
Observatory antechamber. A massive telescope is visible through the windows
lining the far side of the room.

Energy Area Hallway
-------------------
Passage leading to the lunar facility's power transfer, solar panel control,
and battery rooms.

Work Area Hallway
-----------------
Passageway linking the rest area hallway to the oxygen production plant.

Underground Passage
-------------------
Passageway linking the B2 elevator landing to the director's office.

Director's Office
-----------------
Located deep underground, the director's office lies in almost complete
darkness. The body of a man is slumped forward in a chair facing a large
painting of Claudia. A broken communications terminal rests on the desk.

                                 -----------
                                 Energy Area
                                 -----------

Power Transfer Room
-------------------
(1st)
The windows in this area provide a view of the lunar facility's solar panel
array. The panels are in their retracted position and do not seem to be
gathering any sunlight.

(2nd)
The Windows in this area provide a view of the lunar facility's solar panel
array. The panels have been deployed and are harnessing the sun's energy. The
transfer box located in the room regulates power distribution.

Battery Room Hallway
--------------------
Passageway connecting the power transfer, monitor, and battery rooms in the
energy area.

Monitor Room (Energy)
---------------------
The cameras controlled by this system can be used to survey the observatory
hallway, energy area hallway, power transfer room, solar panel control room,
battery room hallway, and the battery room.

Solar Panel Control Room
------------------------
Location of the solar panel activation system. Solar energy collected by the
panels is the lunar facility's primary source of power. A sun tracking system
is used to program the panels for optimum performance.

Battery Room
------------
Housed within the battery room is the lunar facility's internal power
management system. Batteries can be recharged here by connecting them to the
main storage bank.

                              ----------------
                              Residential Area
                              ----------------

Main Residential Hallway
------------------------
Hallway off of which all residential living quarters are located. This passage
also connects the central hall and elevator lobby.

Monitor Room (Residence)
------------------------
Residential room remodeled to accommodate a monitoring system. The cameras
controlled at this station cover all living quarters, the main residential
hallway, the elevator lobby, and the renovation area.

Room 102
--------
Located in the residential area, room 102 contains a large table covered in
discarded food wrappers and cans. Presumably this was once a place where
residents gathered to blow off steam, but the room is deathly quiet now.

Room 105
--------
This room appears to have had three occupants who lived in close proximity to
one another, but judging from their personal possessions, shared little in
common.

Room 103
--------
Room 103 has the earmarks of living quarters inhabited by people for whom
tidiness was not a chief concern. That is, all but certain areas, those of
which are fastidiously clean and seem out of place.

Room 106
--------
Given the quantity of empty medication bottles scattered about the room,
whoever the occupant was, they must have been in ill health. More disturbing
still are the words scrawled on the wall.

Elevator Lobby
--------------
The freight elevator located in the lobby provides access to both B1 and B2
levels of the lunar facility. This location is also where entryways to the
dispensary, renovation, and residential areas converge.

Renovation Area
---------------
(1st)
The renovation work on this section of the residential area is not yet
complete. It looks as though panels on both the floor and ceiling were in the
process of being removed. The door nearby is locked.

(2nd)
The renovation work on this section of the residential area is not yet
complete. It looks as though panels on both the floor and ceiling were in the
process of being removed. The door nearby leads to a laboratory.

Dispensary (Guard Room)
-----------------------
Examination room filled with medical supplies and machinery. The monitoring
system controls cameras located in the adjacent patient ward and operating
room. This entire section has been converted into a makeshift jail.

Patient Ward (Cells)
--------------------
Area once used to house patients recovering from medical procedures. The rooms
have been outfitted with high security locks and now serve as holding cells.

Operating Room
--------------
Originally an emergency operating room, it has since been adapted to serve as
a communications center. A computer and printer are located on the desk in the
back of the room.

Laboratory
----------
A small laboratory located in the residential area. Equipment used to analyze
minerals is set up along one side of the room. A picture of Claudia can be
seen sitting on the desk.

                               ---------------
                               Laboratory Area
                               ---------------

Freight Elevator
----------------
The freight elevator connects the residential and laboratory areas. There is a
card slot located underneath the buttons on the elevator's control panel.

Elevator Lobby B1
-----------------
B1 elevator lobby. Entrances to the gravity training room, control passage,
and research area converge here.

Research Area Hallway
---------------------
Main research area hallway. Doors leading to the vegetable plant area, food
storage area, fisheries experiment station, and restrooms branch off of this
passageway.

Vegetable Plant Passage
-----------------------
Passageway linking the main research area hallway to the vegetable cultivation
room.

Monitor Room 1 (Lab)
--------------------
The cameras controlled by the system located in this room monitor the freight
elevator, B1 elevator lobby, control passage, main research area hallway,
vegetable plant passage, vegetable plant and cultivation control room.

Vegetable Plant
---------------
Cultivation room containing two large greenhouses filled with planting trays.
The walls of the room are overgrown with vegetation.

Cultivation Control Room
------------------------
Control room associated with plant cultivation and harvesting research carried
out by lunar facility scientists.

Men's Restroom
--------------
The condition of the men's restroom indicates that a struggle took place here.
Amenities are scattered about the floor and one of the stall doors has been
broken off its hinges.

Ladie's Restroom
----------------
(1st)
Except for the broken mirror, the ladie's restroom appears clean and very
well-maintained. The large fragment of mirror still attached to the wall is
covered in a layer of dust.

(2nd)
Except for the broken mirror, the ladie's restroom appears clean and very
well-maintained. The large fragment of mirror still attached to the wall
reflects the interior.

Gravity Training Room
---------------------
A row of small foldout seats line the hallway outside the training room. The
interior of the gravity chamber is littered with discarded food wrappers and
cans.

Gravity Control Room
--------------------
Room housing the control system used to regulate gravity levels in the
training chamber.

Food Storage Passageway
-----------------------
Passageway linking the main research area hallway to the food storage
warehouse.

Monitor Room 2 (Lab)
--------------------
Monitor room housing controls for security cameras positioned in the
fisheries control room, fisheries experiment station, food storage warehouse,
food storage passageway, and gravity control/training rooms.

Fisheries Station
-----------------
Two huge holding tanks occupy the center of the room. Large pipes connecting
the tanks are visible beneath grates on the floor.

Fisheries Control Room
----------------------
Control room adjacent to the fisheries experiment station. The room is filled
with equipment and documentation relating to the research carried out next
door.

Food Storage Warehouse
----------------------
Lunar facility's food storage area. The conveyor belt in the center of the
room is surrounded by crates.

Control Passage
---------------
The control passage extends behind the freight elevator on floor B1. Various
tools and materials line both sides of the dim passageway.

                                  ---------
                                  Work Area
                                  ---------

Oxygen Production Plant
-----------------------
(1st)
An enormous tank dominates the center of the room, next to the tank is a lift
used to convey workers and materials between levels. A warning alarm can be
heard reverberating throughout the area.

(2nd)
An enormous tank dominates the center of the room, next to the tank is a lift
used to convey workers and materials between levels. Pipes can be seen leading
from the tank into the surrounding facility.

Electrolysis Extraction
-----------------------
Located in the work area, this room connects to the oxygen product plant, work
area monitoring room and regolith processing plant. Pipes connected to the
tanks lead into the adjacent rooms.

Monitor Room 1 (Work)
---------------------
Monitor room adjacent to the electrolysis extraction area. Cameras controlled
by this unit cover the regolith processing plant, material storage room, and
the electrolysis extraction room.

Processing Plant
----------------
The machinery in this room is operating with a steady rhythm and appears to be
in good working order. Various materials line the floor and shelves.

Air Lock
--------
Air lock permitting safe passage between the regolith processing plant and the
moon's surface.

Lunar Surface
-------------
Lunar surface outside of the work area portion of the facility. Deep fissures
crisscross the surface and a large conveyor belt can be seen extending far off
into the distance.

Garage
------
Garage where lunar rovers used in surface exploration are housed. The vehicle
located inside has been disassembled and isn't running. A key box is mounted
on one of the walls.

Air Lock
--------
Air lock located between the garage and garage passageway. Air pressure
stabilization must be achieved before movement between the main facility and
the lunar surface is permitted.

Garage Passageway
-----------------
Passage linking the air lock leading to the garage, monitor room 2, and the
oxygen production plant.

Monitor Room 2 (Work)
---------------------
Monitor room with controls for cameras that watch over the garage, garage
passageway, oxygen control room, and oxygen production plant.

Oxygen Control Room
-------------------
Management office where those responsible for overseeing the lunar facility's
oxygen production and distribution needs would have worked. Various reports
and documents are strewn about the desk.

Material Storage Room
---------------------
Adjacent to the regolith processing plant, the material storage room is where
all output from refinement operations is stored.

Oxygen Storage Access
---------------------
Passageway connecting the emergency oxygen storage area to the lunar surface.
The ceiling and walls are encased in a thick layer of ice.

Oxygen Storage Area
-------------------
Lunar facility's emergency oxygen storage area. The door leading to the room
is locked and the interior is covered in a layer of ice. Three bodies are
visible through the glass partition.

Monitor Room (Oxygen)
---------------------
Monitoring room housing controls for security cameras that scan the lunar
surface, oxygen storage accessway, and emergency oxygen storage area.

                                 -----------
                                 Mining Area
                                 -----------

Air Lock
--------
Air Lock used to move between the moon's surface and the mine entrance.

Mine Entrance
-------------
The mine entrance is connected to an air lock leading to the moon's surface, a
monitoring room, and the mine elevator. A small altar has been erected in the
room.

Monitor Room (Mine)
-------------------
The monitoring system in this room oversees the mine entrance, mine elevator,
and regolith mine.

Mine Elevator
-------------
Elevator used to transport personnel and material between the regolith mine
and the mine entrance.

Air Lock
--------
Air lock used by workers engaged in the lunar facility's mining operations.

Regolith Mine
-------------
The regolith excavation site is situated inside a massive crater. A small
section of the mine has been converted into a graveyard. Transport platforms
can be seen moving along cables stretched across the crater.

                                 ----------
                                 Space Port
                                 ----------

Ticketing Gate (Hall)
---------------------
Linear transport's central hall boarding area. The transport travels between
the lunar facility and space port.

Crew's Room
-----------
Room containing the linear transport's remote control operating system and
communications equipment.

Linear Transport
----------------
The linear transport connects the lunar facility to the space port. Because it
is remotely operated, the only equipment onboard is a communications link to
the crew's room.

Ticketing Gate (Port)
---------------------
Linear transport's space port boarding area. The transport travels between the
lunar facility and space port.

Monitor Room (Port)
-------------------
Room containing a monitoring system that covers the crew's room, both linear
boarding areas, worker's passage, space port lobby, and the central accessway.

Worker's Passage
----------------
Passageway used by workers needing to travel to and from the space port lobby.
The moon's surface can be seen through the windows lining one side of the
passage.

Central Accessway
-----------------
The central accessway connects the space port lobby to the space port's linear
transport ticketing area. Passengers travel between the two points on a moving
walkway. An information desk is located near the lobby entrance.

Space Port Lobby
----------------
Arrival and departure area for passengers traveling between the moon and
earth. A shuttle is visible through the lobby windows.

Shuttle Boarding Gate
---------------------
Shuttle boarding gate located in the space port lobby.

                              ----------------
                              Shuttle Svetlana
                              ----------------

Shuttle (Air Lock)
------------------
Air lock inside the shuttle Svetlana.

Shuttle (Cabin)
---------------
Shuttle Svetlana's main passenger cabin. The cabin consists of sleeping
quarters, dining area, shower, bathroom, and even a treadmill.

Shuttle (Cockpit)
-----------------
Cockpit of the space shuttle Svetlana. The monitoring system controls cameras
in the shuttle's air lock and main cabin. Gauges in the cockpit indicate the
ship is low on fuel.


                                c. Recordings
                                -------------

----------------
Couch Drag Marks
----------------
location - Monitor Room (Operation): Rest Area: camera 3

(1st)
Scratch marks left on the floor of the rest area hallway. A person is seen
dragging a couch and muttering to himself, his voice is filled with fear. The
sound of metal scraping on metal echoes throughout the hallway.

(2nd)
Scratch marks left on the floor of the rest area hallway. Martin is seen
dragging a couch and muttering to himself, his voice is filled with fear. The
sound of metal scraping on metal echoes throughout the hallway.

-------------------
Stairway Footprints
-------------------
location - Monitor Room (Energy): Battery Room: camera 1

(1st)
Footprints on the stairs in the battery room. Two men are speaking at the
bottom of the stairway. One of the men is asking the other to search for
salvageable batteries, but the man being asked to go is frightened.

(2nd)
Footprints on the stairs in the battery room. The pilot and copilot of the
crashed shuttle, Dan and Victor, are talking. Dan wants Victor to look around
for salvageable batteries, but Victor is afraid to go off on his own.

-------------------
Table Glove Imprint
-------------------
location - Monitor Room (Residence): Room 103: camera 1

(1st)
Glove imprint left on a table in room 103. A man in a spacesuit is talking to
someone. The conversation is about a stone and some of the recent events that
have taken place since its discovery.

(2nd)
Glove imprint left on a table in room 103. Alan and Nathan are having a
conversation about a stone and some of the recent events that taken place
since its discovery.

----------------------
Room Hand Sign Imprint
----------------------
location - Monitor Room (Residence): Main Residential Hallway: camera 1

(1st)
Imprint of a person's hand left behind on a room sign in the residential
hallway. A man in a spacesuit is searching for a way to remove the fog when
suddenly, an eerie laugh is heard and he slumps to the ground.

(2nd)
Imprint of a person's hand left behind on a room sign in the residential
hallway. Nikolai Ivanov is searching for a way to remove the fog when he hears
Carol's laughter and slumps to the ground.

-----------------------
Chemical Container Mark
-----------------------
location - Monitor Room (Residence): Renovation Area: camera 2

(1st)
Footprint of a chemical container that was sitting on a shelf. A man is
overheard warning another person about the dangers of storing the two
chemicals so close to each other, as their contents react very violently when
combined.

(2nd)
Footprint of a chemical container that was sitting on a shelf. Nathan is
overheard warning Martin about the dangers of storing the two chemicals so
close to each other, as their contents react very violently when combined.

----------
Footprints
----------
location - Monitor Room 1 (Lab): Control Passage: camera 2

(1st)
Footprints left on the ground in the back of the control passage. A man is
speaking to an injured woman resting against a wall. She appears to be in
great pain and he tells her to stay put while he goes to look around.

(2nd)
Footprints left on the ground in the back of the control passage. Biggs is
seen speaking to his injured wife, Ali. She appears to be in great pain and he
tells her to stay put while he goes to look around.

-----------------
Dented Wall Panel
-----------------
location - Monitor Room 1 (Lab): Vegetable Plant Passage: camera 2

(1st)
Dent left in a wall panel lining the hallway. The panel is damaged when a man,
clearly angry, lashes out in frustration. He declares his will to live and is
heard mentioning the names Claudia and Kenneth.

(2nd)
Dent left in a wall panel lining the hallway. The panel is damaged when the
director, clearly angry, lashes out in frustration. He declares his will to
live and is heard mentioning the names Claudia and Kenneth.

--------------------
Conveyor Belt Shadow
--------------------
location - Monitor Room 2 (Lab): Food Storage Warehouse: camera 1

(1st)
Shadow left on the edge of the conveyor belt in the food storage warehouse.
Two people are heard talking about a food shortage and a red stone. One
speaks of the stone warily, while the other claims it to be their salvation.

(2nd)
Shadow seen on the edge of the conveyor belt. Two people, the director and
Kenneth, are talking about a food shortage and a red stone. Kenneth speaks of
the stone warily, while the director claims it to be their salvation.

----------
Paw Prints
----------
location - Monitor Room 2 (Lab): Gravity Control Room: camera 2

(1st)
Cat paw prints left on the gravity control system's surface. The cat is
playing on top of the machine when it accidentally activates a switch. It
scoots away after being startled by the noise.

(2nd)
Cat paw prints left on the gravity control system's surface. Ruthie the cat is
playing on top of the machine when she accidentally activates a switch. She
scoots away after being startled by the noise.

------------------
Rolling Coin Trail
------------------
location - Monitor Room 2 (Lab): Gravity Training Room: camera 1

(1st)
Trail left behind by a rolling coin. The sound of footsteps and heavy
breathing can be heard coming from nearby. A small coin rolls under a seat as
the sounds recede.

(2nd)
Trail left behind by a rolling coin. The sound of Oliver's footsteps and heavy
breathing can be heard coming from nearby. He drops a small coin-shaped
chocolate as he passes and it rolls out of view under a seat.

-----------
Wall Shadow
-----------
location - Monitor Room 1 (Work): Electrolysis Extraction: camera 1

(1st)
Shadow left against the wall. Two people are talking about the stone's
discovery and how the director found it while recovering the body of his
friend Kenneth, who was killed in a fall.

(2nd)
Shadow left against the wall. Two people are talking about the stone's
discovery. Paolo is explaining to Henry how the director found it while
recovering the body of his friend Kenneth, who was killed in a fall.

-------------------
Container Footprint
-------------------
location - Monitor Room 1 (Work): Material Storage Room: camera 1

(1st)
Footprint of a container that was sitting on the floor in the material storage
room. Two people in spacesuits are talking to each other regarding the
whereabouts of their commander.

(2nd)
Footprint of a container that was sitting on the floor in the material storage
room. Two people in spacesuits, Dimitri and Khristina, are talking to each
other regarding the whereabouts of their commander.

----------------
Altar Handprints
----------------
location - Monitor Room (Mine): Mine Entrance: camera 3

(1st)
Handprints left on top of the altar setup at the mine entrance. A man is
standing in front of the altar and speaking with someone outside the camera's
view. They are both concerned about the events taking place at the facility.

(2nd)
Handprints left on top of the altar setup at the mine entrance. Nick is
standing in front of the altar and speaking with Cayla. They are both
concerned about the events taking place at the facility.

------------------
Railing Handprints
------------------
location - Monitor Room 2 (Work): Oxygen Production Plant: camera 1

(1st)
Handprint left on the railing in the oxygen production plant. A man and a
woman are talking to one another while sabotaging a piece of machinery in the
room. She asks the man whether or not he hid the repair tape.

(2nd)
Handprint left on the railing in the oxygen production plant. Geoffrey and
Cayla are talking to one another while sabotaging a piece of machinery in the
room. Geoffrey tells Cayla where he hid the repair tape.

------------------
Mineral Silhouette
------------------
location - Monitor Room 2 (Work): Oxygen Control Room: camera 1

(1st)
Mineral silhouette left behind on the desk in the oxygen control room. Two men
are examining a newly discovered mineral and discussing its exceptional oxygen
production properties.

(2nd)
Mineral silhouette left behind on the desk in the oxygen control room. Paolo
and the director are examining a newly discovered mineral and discussing its
exceptional oxygen production properties.

-----------------
Key Box Handprint
-----------------
location - Monitor Room 2 (Work): Garage: camera 1

(1st)
Handprint left on the wall next to the key box in the garage. Two people in
spacesuits are having a conversation regarding a password change. The change
is somehow related to the birth of a new child.

(2nd)
Handprint left on the wall next to the key box in the garage. Paolo and Alan
are having a conversation regarding a password change. The change is somehow
related to the birth of Paolo's new son.

------------
Floor Shadow
------------
location - Monitor Room (Port): Ticketing Gate (Hall): camera 1

(1st)
Shadow left on the floor in the linear transport's central boarding area. Two
men are overheard talking about the complete depletion of the facility's food
supplies.

(2nd)
Shadow left on the floor in the linear transport's central boarding area.
Clark and Paolo are overheard talking about the complete depletion of the
facility's food supplies.

----------
Shelf Mark
----------
location - Monitor Room (Port): Worker's Passage: camera 2

(1st)
Mark left on a shelf in the worker's passage. Two people are overheard talking
about a music box. It is an important keepsake that belongs to the sister of
one of the men involved in the conversation.

(2nd)
Mark left on a shelf in the worker's passage. Nathan and Alan are overheard
talking about a music box. It is an important keepsake belonging to Nathan's
sister.

--------------
Cat Footprints
--------------
location - Monitor Room (Port): Space Port Lobby: camera 1

(1st)
Cat footprints left behind on the floor of the space port lobby. A cat is
pacing around, when it is startled by a noise and bolts across the room. A
woman's voice calls out to the animal as it runs away.

(2nd)
Cat footprints left behind on the floor of the space port lobby. Ruthie the
cat is pacing around, when she is startled by a noise and bolts across the
room. Licia's voice calls out to the animal as it runs away.

--------------------
Pocket Watch Outline
--------------------
location - Dispensary (Guard Room): Patient Ward (Cells): camera 1

(1st)
Outline of a watch on the ground outside a door in the patient ward. The watch
is dropped by a person passing through the hall after something startles them.
A hand reaches through the door and grabs hold of the watch.

(2nd)
Outline of a watch on the ground outside a door in the patient ward. Clark
drops the watch when Henry startles him. Henry reaches through the door and
pulls the watch toward his room.

---------------
Cell Footprints
---------------
location - Dispensary (Guard Room): Patient Ward (Cells): camera 1

(1st)
Footprints inside a room in the patient ward. Two men are engaged in a tense
discussion. In an attempt to gain his release, the man named Henry has made a
veiled threat to reveal what he knows about events at the lunar facility.

(2nd)
Footprints inside a room in the patient ward. Henry and the director are
engaged in a tense discussion. In an attempt to gain his release, Henry has
made a veiled threat to reveal what he knows about events at the lunar
facility.

----------------
Notice Handprint
----------------
location - Dispensary (Guard Room): Operating Room: camera 1

(1st)
Handprint left on a notice posted in the operating room. A man is looking
around the room for some papers. Another person directs him to the notice
posted on the wall that indicates their new location.

(2nd)
Handprint left on a notice posted in the operating room. Martin is looking
around the room for some papers. Clark Brogan directs him to the notice posted
on the wall that indicates their new location.

------------------
Surface Footprints
------------------
location - Monitor Room (Oxygen): Lunar Surface: camera 2

(1st)
Footprints outside the hatch on the lunar surface. A man in a spacesuit is
exiting the hatch and talking to himself. He mentions that those who once
lived and worked at the facility have all perished.

(2nd)
Footprints outside the hatch on the lunar surface. The director is exiting the
hatch and talking to himself. He mentions that those who once lived and worked
at the facility have all perished.


                                  d. Files
                                  --------

--------------
Monthly Report
--------------
3/31/2040
Power outages and blackouts ae becoming a daily occurrence. The equipment is
too old to be reliable any longer. A thorough inspection of all equipment is
scheduled for next month.

4/30/2040
Inspection of all power-related equipment revealed faulty wiring as the main
cause of the recent power outages. We'll ask the director to contact
headquarters regarding the problem, but they'll probably just tell us to focus
on mining efforts. In the meantime, we're looking into system modifications
that will hopefully prevent future outages.

5/31/2040
A strange fog has been appearing in different areas of the facility. The
problem seems to be tied to the ventilation system and the person in charge of
the work area, Mr. Dato, has expressed his concern. Other than this, oxygen
shortage problems that plagued the facility since its inception appear to have
been solved and mining operations are going well.

6/30/2040
The fog continues to fill the facility, but doesn't seem to have any impact on
oxygen levels. A report regarding the situation has been sent to headquarters
by the director, but their response was just to push ahead with mining
operations. I have a bad feeling about what will happen if things remain as
they are.


-------------
Leather Diary
-------------
2/11
I purchased some things for the upcoming trip, and as usual, it's me who has
to take care of all the packing. It was silly of me to think he might lend a
hand. We're heading out to the space port tomorrow, hopefully without too much
of our usual quarreling.

2/15
Even on this trip nothing has changed, he is preoccupied with his reading and
we've barely spoken to one another. I'm not going to expect anything from him
anymore. Why did I marry someone like him? If only we could go back twenty
years and start over. One more week until we go home.

2/19
I'm so tired. My head is throbbing and the rest of my body aches terribly.
Something happened to the shuttle and it crashed. I drifted in and out of
consciousness for a few days. My husband is nowhere to be seen.

2/22
I'm inside the lunar facility where the shuttle crashed. Physically, I'm
feeling better, but my husband is still inside the shuttle. The door to our
room won't open. I regret having argued with him recently. Perhaps he has
already passed away. Why did this terrible thing have to happen?

2/23
This entire facility is deserted. I don't think there is any hope of a rescue.
We buried the dead in the graveyard. The door to the cabin still won't open
and there haven't been any responses to my calls. I've settled myself in a
small area that leads down to the cemetary. I think I will pray for the
deceased...

2/28
All the food is gone and I'm very lonely. He was selfish until the end...
leaving me all alone here. There seems to be little point in holding onto the
gift I bought for him. I'll get rid of it tomorrow.


------------
Daily Report
------------
(page 1)
My promotion to executive employee went through today and I just received my
new ID card. The card is made from a soft "form memory" alloy and is a garish
golden color. You'd think something like this wouldn't be necessary in a work
environment where everyone needs to be ready to fill in wherever they are
needed, but that's corporate wisdom for you.


(page 2)
Much has happened since the accident; a new type of mineral was discovered,
oxygen production levels have increased dramatically, and a strange fog is
spreading throughout the facility. There hasn't been any time to rest. I hope
things will quiet down soon.

(page 3)
The search to uncover the cause of the fog continues, but no leads have been
found so far. There were reports of fog in the space port today and some
people claimed to have seen ghosts. Everyone is exhausted, but headquarters is
still insisting that mining operations go ahead as scheduled.

(page 4)
When I last spoke with a colleague back on Earth, he told me that the director
had ben in contact with headquarters regarding their pressure to meet mining
production quotas to the exclusion of all else. The director has worked
tirelessly on this project, but hasn't seemed himself lately. There are
reports of him wandering about the facility clasping the stone and muttering
to himself.

(page 5)
My executive employee status was revoked today. Mining operation delays, as
well as my lack of success in locating the fog's source were given as the
reasons. Oddly enough, I am actually relieved. I've discarded my executive
employee ID card and am just a normal worker again. My first job now will be
to see what can be done about the fog accumulating in the space port.


------------
Purple Diary
------------
2/12/2044
It's been five years since he passed away, yet people are still after the
inheritance. Just today, a young man stopped by claiming to be a distant
relative. He was so persistent that I finally had to call the authorities.
Ruthie is my only family now. Tomorrow we leave on our space trip. I know they
hope something will happen to me.

2/17/2044
The shuttle crash has left us stranded on the moon. I'm convinced it was the
greedy people after my inheritance who schemed up this nefarious little
"accident." They must have hoped to collect the insurance money. The other
passengers seem nice enough, but I can't trust anyone. Ruthie and I must find
somewhere safe to take refuge.

2/20/2044
Ruthie and I made it into the space port lobby, we should be safe here. She is
such a dear and I'm glad she has finally calmed down. The music box I
discovered on the way here plays a song that was my late husband's favorite.
Just listening to it has helped me relax.


------------
Crew Logbook
------------
2044/6/8 Khristina Pegma
We leave to explore sector five today.
The crew list is as follows:
 - Sergei Descloizo
 - Nikolai Ivanov
 - Khristina Pegma
 - Dimitri Euxen
 - Natalia Riskaya
 - Igor Hinggan

6/14/2044 Igor Hinggan
So far everything is going according to schedule. Our present course is clear
of debris, so the crew took time off to complete in a 10k run on the
treadmill. Descloizo bested the rest of the crew and came in first. We'll
continue training until our scheduled stop in sector three tomorrow.

6/19/2044 Dimitri Euxen
Exploration of sector three complete. Nothing special to report.

6/20/2044 Natalia Riskaya
We're running dangerously low on fuel. This is all my fault, if only I had
checked the gauges more thoroughly. We're trying to come up with a solution
now.

6/22/2044 Nikolai Ivanov
We've located a building on the moon's surface. According to our records it is
a corporate outpost, but it appears to have been deserted. We may be able to
obtain fuel for the shuttle here. The decision to search the building was
reached after discussing it with the commander. Tomorrow we go inside.


--------------------
Electronic Organizer
--------------------
(page 1)
New mineral discovery

Chemical composition check incomplete
Deep red hue
Extremely high oxygen content
Oxygen shortage resolved
Wish granted

(page 2)
Fog appearing, doesn't seem toxic
Facility operating normally

          red stone

                 sacrifice

Must keep operations on schedule
Claudia can join me here then

(page 3)
Accidents increasing
 Mining quotas below expectations



   Mine has to take priority

(page 4)
 facility deserted
  food supplies depleted
    stone not enough
  everyone      food

   wish granted

   red    eat

(page 5)


  everyone    dead

   food gone

(page 6)






     stone

(page 7)


     >MEMO

         ORB, the secret lies
         in these colors.


------------------
Passenger's Letter
------------------
(page 1)
Nancy,

After twenty years of marriage, I wonder if I ever made you happy,
unfortunately I'm not sure that I have. Work has occupied so much of my time
throughout the years that I know we've lost touch with each other. I can only
imagine how much you've had to endure while married to someone like me.

(page 2)
My only hope is that you can find it in your heart to forgive me. Please know
that I am truly sorry and want to spend more time with you. I'm sorry I was
not able to tell you this in person.

                                                    Norman Spinel


-----------------
Letter to Claudia
-----------------
(page 1)
My Dearest Claudia,

It has been a while since I last wrote you. I hope things are well. We
continue to face new challenges here everyday, but I'm determined to see it
through. As you know, building a lunar facility was a dream both my father and
I shared. I have every intention of making sure the project is a success.

(page 2)
I realize my leaving just before the wedding was abrupt, and must have hurt
you terribly, but as soon as everything is in order here I will come for you
straight away. Please be patient just a little while longer my dear. I will
write to you again soon.

                                                    Richard Osmond


                                 ==========
                                 10. Thanks
                                 ==========

 - CJayC - For putting this on Gamefaqs.

 - Agetec and From Software - For making and developing this game.

 - the instruction booklet - For the controls and the prologue.

 - www.dcuguide.com - I took a quote from their section on the character Death
                      and paraphrased it for a couple of chapter titles.


                                =============
                                11. Copyright
                                =============

This walkthrough is copyright 2005 Brian Mills, all rights reserved.  This
guide may be reproduced for personal use, but otherwise cannot be reproduced
in part or whole for any reason.  It may not be sold for any reason, and may
not be posted anywhere other than GameFAQs.  If you have any questions, you
can e-mail me at bmgamfrk22@alltel.net and I will try to answer when I can.
If you see this walkthrough anywhere other than GameFAQs please let me know
by e-mail.