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                           SPLIT INFINITY PRESENTS
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My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
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Name of game:   Final Fantasy X-2 Int. + Last Mission (for formats: NTSC-J)
Type of guide:  Omatsurishi & Psychicer Guide / FAQ
Platform:       Playstation 2
Version:        Paine, released on 16th February 2008
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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MAKE SURE to check out mailing policy at the bottom of the document!
MAKE SURE to read LEGAL INFORMATION SECTION just below this line!

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=============================================================================
01.)                       LEGAL INFORMATION - G0100
=============================================================================
=============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://faqs.ign.com
- hhtp://www.squareuniverse.com
- http://www.rpgdreamers.com
- http://www.ffslo.tk



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=============================================================================
02.)                       TABLE OF CONTENTS - G0200
=============================================================================
=============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-----------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE  | WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
01.) Legal information    | G0100 | Copyright protection and legal info.
02.) Table of Contents    | G0200 | Sections of this guide.
03.) Latest Updates       | G0300 | Read what was added in last update.
04.) Introduction         | G0400 | Just some small rambling from me...
05.) Read this first!     | G0500 | Absolutely vital info one must know.
-----------------------------------------------------------------------------
06.) Saikikka             | G0600 | AKA Psychicer overview.
07.) Omatsurishi          | G0700 | AKA Festival-goer overview.
08.) Past Revisions       | G0800 | History of this guide resides here...
09.) Credits              | G0900 | All who contributed... Thank you.
10.) Contact Info         | G1000 | Find out how to reach me.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
03.)                        LATEST UPDATES - G0300
=============================================================================
=============================================================================

- Version Paine (16th February 2008)
# Some beauty touches.



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04.)                         INTRODUCTION - G0400
=============================================================================
=============================================================================

Hello! I am Damir Kolar and I welcome you to my fourteenth FFX-2 related
project. It's time that I tackle something in FFX-2 Int + LM... and what
better choice to make than cover two new dresspheres? I love explaining
effects of abilities, so why make an exception? Indulge into knowing what to
expect from two new dresspheres.



=============================================================================
=============================================================================
05.)                       READ THIS FIRST! - G0500
=============================================================================
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A - CHART EXAMPLE AND EXPLANATION
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Use this section as a reference when you don't know or forget how to read my
chart. There will be a lot to cover, so let's begin.

Example:

-----------------------------------------------------------------------------
1. Ability name            | 2. MP?  | 3. TRG?       | 4. Type?    | 5. AP?
6. What it does?
7. Prerequisites?
8. Add. info?
-----------------------------------------------------------------------------

Explanation:

1. Ability name  : name of the ability in question

2. MP?           : how much MP is needed to execute ability in question; in
                   here one of two numbers will appear...
                   'na' - means that ability in question doesn't require MP
                          in order to be cast/used
                   '50' - means that ability in question requires certain
                          amount of MP before it is cast/used; amount of MP
                          needed ranges from 2 to 99

3. TRG? (target) : many of the abilities can be used only on enemies, on
                   girls or both - this part will tell you that piece of
                   information; here are 'marks' I'll be using...
                   '1 G'     - denotes that ability in question can only be
                               used on one of three girls
                   '1 E'     - denotes that ability in question can only be
                               used on one of the enemies
                   '1 ANY'   - denotes that ability in question can be used
                               either on one of three girls or one of the
                               enemies
                   'SELF'    - denotes that ability in question can only be
                               used on user (ie self), or ability is question
                               is of PASA type
                   'ALL G'   - denotes that ability in question can only be
                               used on your own party
                   'ALL E'   - denotes that ability in question can only be
                               used on enemy party
                   'ANY GRP' - denotes that ability in question can be used
                               either on your own party or enemy party
                   'none'    - denotes that ability in question doesn't
                               target anything, instead it leads to a submenu
                               with more choices (for example Gunplay ability
                               of gunner)
                   '1 / ALL' - denotes that ability in question can affect
                               either: 1 girl, all girls, 1 enemy, all
                               enemies

4. Type?         : will tell you if ability in question is ACTA, PASA or MCW
                   command type
                   'ACTA' - ability in question is active type command
                   'PASA' - ability in question is passive type command
                   'MCWc' - ability in question adds new command to MCW

5. AP?           : how much AP do you need to accrue before ability in
                   question is learned; in here one of two numbers will
                   appear...
                   'na' - means that ability in question is already learned
                   '50' - means that ability in question needs to accumulate
                          50 AP before it is learned; amount of AP needed
                          ranges from 10 to 999

6. What it does? : detailed explanation of what exactly does ability in
                   question do, followed by damage formulas for some of
                   special abilities (if I'll be able to figure it out)
                   'NON-E' - denotes that mgd is of non-elemental type
                   'light' - denotes that damage is of lightning type (be it
                             physical or magical)
                   Be advised that if attack carries some POSSE or NEGSE and
                   if target is resistant to those status changes, status
                   change may not occur or will fail.

7. Prerequisites?: some abilities require other abilities to be learned first
                   or you must find correspondig item first - use this part
                   to find out what's needed before ability can be learned

8. Add. info?    : This will cover the rest of info I can't fit anywhere
                   else, these being...
                     <R>  - if ability is white magic or black magic, this
                            sign denotes that such ability can be reflected
                            back to the caster (some magics can't be
                            reflected!)
                     <S>  - if ability is of magical nature, this sign
                            denotes that such ability's effects can be
                            lessened by 50% if target is under shell POSSE
                     <P>  - if ability is of physical nature, this sign
                            denotes that such ability's effects can be
                            lessened by 50% if target is under protect POSSE
                     <M+> - if ability is of magical nature, this sign
                            denotes that such ability's effects can be
                            increased by raising user's MAG stat or inducing
                            MDEF down NEGSE on target
                     <S+> - if ability is of physical nature, this sign
                            denotes that such ability's effects can be
                            increased by raising user's STR stat or inducing
                            DEF down NEGSE on target
                     <E>  - if ability is of elemental nature, this sign
                            denotes that such ability's effects will be
                            affected by target's element affinities, ie
                            effects can be halved (target is strong VS that
                            element), nulled (target is immune against that
                            element), absorbed (target absorbs that element),
                            or they will do critical damage (target is weak
                            against that element)
                     <CT> - if ability in question requires charging before
                            it can be used, this mark will denote that fact
                     <RT> - ability in question is executed immediately, but
                            then requires the girl to enter recovery phase
                            before her next turn is up; this mark will denote
                            that fact
                   <2xRT> - same as <RT> class abilities, only difference is
                            that after ability is executed, recovery time
                            before girl's next turn is twice as long
                   <CRIT> - ability in question can do double (critical)
                            damage
                   If there are no marks found by specific ability, it means
                   that such effect doesn't exist for that ability. For
                   example, it's useless and silly to make <S+> mark by
                   Firaga ability.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B - HOW TO OBTAIN SAIKIKKA DRESSPHERE?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You can obtain this dressphere *very* easily. Once you're aboard Celsius for
the first time, Shinra will report that he completed another 'thing'. So talk
to him and choose the first option presented. After short tutorial (shoots
Aniki) you'll see more options. Choose the sixth one to go to Battle Cup
mode.

Now choose the first cup - YRP are pitted against seven rosters of fiends in
elimination duels. To become a champ, you need to win three battles. As this
is the first cup, it's fairly easy, so winning shouldn't pose a problem. When
you win, SAIKIKKA DSP is yours!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C - HOW TO OBTAIN OMATSURISHI DRESSPHERE?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Getting this one is even easier than Saikikka. When you start New Game or New
Game Plus, complete the first mission in Luca. As soon as you're onboard
Celsius on the bridge, go to the pilot's seat and talk to Aniki. He'll stand
up, start saying 'Paaaartay!' and award you with OMATSURISHI DSP!

You can also win this DSP by winning one of the cups.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
D - NEW DRESSPHERES OVERVIEW?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. DSP overview: I'll give you a description of DSP in question and some
                 personal opinions on it
2. Stat pros   : Which are the stats this job excels IMO
                 - If at girl's LV99 stat in question exceeds 3000 HP, 250
                 MP, value of 120+ for [STR, DEF, MAG, MDEF, ACCU], value of
                 50+ for [AGL, EVA], value of 30+ for [LUCK], then I consider
                 this stat to be stat pro
3. Stat cons   : Which are the stats this job is poor in IMO
                 - If at girl's LV99 stat in question is below 3000 HP, 250
                 MP, value below 120 for [STR, DEF, MAG, MDEF, ACCU], value
                 below 50 for [AGL, EVA], value below 30 for [LUCK], then I
                 consider this stat to be stat con
                 - Amount of '!' signs following the stat denotes how
                 seriously should you consider upping that particular stat -
                 more '!' there are, higher the importance of upping it
                 - If no '!' is following a certain stat, that means that
                 stat in question is close to pro value

-----------------------------------------------------------------------------
Saikikka (Psychicer)         | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - This dressphere rocks. It has quite a lot very useful abilities,
             two of which stand out dramatically - temporary invincibility
             and the ability to freeze time for 10 seconds. As an added bonus
             she also possesses five elemental eaters. On the offensive side,
             her abilities are lacking (only three attack moves), therefore a
             support of perhaps warrior or samurai abilities might be good to
             use. Still, her defense against magic attacks is quite high -
             pair it up with accessories that boost DEF and you may very well
             have a winner.
Stat pros  - HP, MP, STR, MAG, MDEF, AGL
Stat cons  - DEF!!, EVA!!, ACCU, LUCK!!!

-----------------------------------------------------------------------------
Omatsurishi (Festival-goer)  | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Second of two new dresspheres, but in my opinion not very well
             balanced. True, they have SOS Wall and SOS Regen abilities
             (along with some anti-status ones), but what omatsurishi lacks
             is the variety of attacks. Physical attacks (one of which
             confuses) just don't cut it. Yuna's omatsurishi uses six
             abilities with magic properties, but you can't predict what will
             be cast (if you're lucky, you can pull off Ultima). Rikku's
             omatsurishi combines physical damage with elements, while
             Paine's relies on physicals with status properties. And that's
             all there is to it.
Stat pros  - HP, MP, STR, AGL, MAG, MDEF
Stat cons  - DEF!!, EVA!!, ACCU, LUCK!!
YUNA         Stat pros  - HP, MP, STR, MAG, AGL
             Stat cons  - DEF!!, MDEF!, EVA!!, ACCU, LUCK!!
RIKKU        Stat pros  - HP, MP, STR, MAG, AGL
             Stat cons  - DEF!!, MDEF!, EVA!!, ACCU, LUCK!!
PAINE        Stat pros  - HP, MP, STR, MAG, AGL
             Stat cons  - DEF, MDEF!, EVA!!, ACCU, LUCK!!
* note     - Each girl has different set of abilities she can choose from.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E - ANY LAST MINUTE CHANGES AND NOTES?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yes. Abilities on Saikikka DSP are the same for all three girls. However,
Omatsurishi abilities are unique to each girl (much like mascot, if you need
a comparison).



=============================================================================
=============================================================================
06.)                           SAIKIKKA - G0600
=============================================================================
=============================================================================

-----------------------------------------------------------------------------
Attack                     | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - physical damage VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Psycho Bomb                | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - physical damage VS all members in target party, ignores
                 protect and targets' DEF stat
Prerequisites? - none
Add. info?     - S, CT, long range

-----------------------------------------------------------------------------
Telekinesis                | MP - 12 | TRG - 1 E     | Type - ACTA | AP - 30
What it does?  - attempts to eject one enemy
Prerequisites? - Mazer Eye
Add. info?     - CT

-----------------------------------------------------------------------------
Mazer Eye                  | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Brain Storm                | MP - 18 | TRG - ANY GRP | Type - ACTA | AP - 30
What it does?  - inflicts confusion and silence VS all members in target
                 party
Prerequisites? - Telekinesis
Add. info?     - CT

-----------------------------------------------------------------------------
Time Trip                  | MP - 20 | TRG - SELF    | Type - ACTA | AP - 100
What it does?  - everything stops except for user, ATB bar is stopped for 10
                 seconds; during this time user is free to input any command
                 she likes, L1 command is unavailable for time being
Prerequisites? - Teleportation
Add. info?     - CT

-----------------------------------------------------------------------------
Express                    | MP - 20 | TRG - SELF    | Type - ACTA | AP - 40
What it does?  - user becomes hasted and benefits from [increased ACCU and
                 EVA by +10 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Magic Guard                | MP - 28 | TRG - SELF    | Type - ACTA | AP - 80
What it does?  - user benefits from Null Magic status, ie she becomes
                 temporarily immune to any and all magic type attacks
Prerequisites? - Gravity Eater
Add. info?     - CT

-----------------------------------------------------------------------------
Physics Guard              | MP - 28 | TRG - SELF    | Type - ACTA | AP - 80
What it does?  - user benefits from Null Physical status, ie she becomes
                 temporarily immune to any and all magic type attacks
Prerequisites? - Magic Guard
Add. info?     - CT

-----------------------------------------------------------------------------
Teleportation              | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 30
What it does?  - user teleports herself behind the back of selected target
Prerequisites? - Elec Press
Add. info?     - none

-----------------------------------------------------------------------------
Excellence                 | MP - na | TRG - SELF    | Type - MCWc | AP - 120
What it does?  - user benefits from invincibility status, ie she becomes
                 immune to any type of damage; however, she can still be
                 affected by status changes
Prerequisites? - Physics Guard
Add. info?     - CT

-----------------------------------------------------------------------------
Fire Eater                 | MP - na | TRG - SELF    | Type - PASA | AP - 20*
What it does?  - user absorbs any type of fire damage as HP recovery
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Ice Eater                  | MP - na | TRG - SELF    | Type - PASA | AP - 20*
What it does?  - user absorbs any type of ice damage as HP recovery
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Lightning Eater            | MP - na | TRG - SELF    | Type - PASA | AP - 20*
What it does?  - user absorbs any type of light damage as HP recovery
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Water Eater                | MP - na | TRG - SELF    | Type - PASA | AP - 20*
What it does?  - user absorbs any type of water damage as HP recovery
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Gravity Eater              | MP - na | TRG - SELF    | Type - PASA | AP - 40*
What it does?  - user absorbs any type of gravity damage as HP recovery
Prerequisites? - Fire Eater, Ice Eater, Lightning Eater, Water Eater
Add. info?     - none

* note - if you are using a save loaded from first FFX-2 version released in
         Japan, then these abilities will come preloaded with 20 AP already
         being added onto AP counter



=============================================================================
=============================================================================
07.)                          OMATSURISHI - G0700
=============================================================================
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A - OMATSURISHI YUNA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Attack                     | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - physical damage VS one target, strikes twice
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Toy Fireworks              | MP - 6  | TRG - SELF    | Type - ACTA | AP - 30
What it does?  - user recovers 50% of MAX HP; this ability also negates
                 poison, silence, darkness, slow
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Pinwheel                   | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + confusion VS one target, ignores protect
                 status
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fireworks Piece            | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage VS one target
Prerequisites? - Pinwheel
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Festival Fireworks         | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - physical damage VS all members in target party
Prerequisites? - Fireworks Piece
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Flame Geta                 | MP - 6  | TRG - ALL E   | Type - ACTA | AP - na
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Fire, one enemy is hit with Fira, one
                 enemy is hit with Firaga, or two enemies are hit by Firaga
Prerequisites? - none
Add. info?     - R, S, M+, E, RT

-----------------------------------------------------------------------------
Ice Geta                   | MP - 6  | TRG - ALL E   | Type - ACTA | AP - 30
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Blizzard, one enemy is hit with Blizzara,
                 one enemy is hit with Blizzaga, or two enemies are hit by
                 Blizzaga
Prerequisites? - none
Add. info?     - R, S, M+, E, RT

-----------------------------------------------------------------------------
Thunder Geta               | MP - 6  | TRG - ALL E   | Type - ACTA | AP - 30
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Thunder, one enemy is hit with Thundara,
                 one enemy is hit with Thundaga, or two enemies are hit by
                 Thundaga
Prerequisites? - none
Add. info?     - R, S, M+, E, RT

-----------------------------------------------------------------------------
Water Geta                 | MP - 6  | TRG - ALL E   | Type - ACTA | AP - 30
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Water, one enemy is hit with Watera, one
                 enemy is hit with Waterga, or two enemies are hit by Waterga
Prerequisites? - none
Add. info?     - R, S, M+, E, RT

-----------------------------------------------------------------------------
Flare Geta                 | MP - 12 | TRG - ALL E   | Type - ACTA | AP - 60
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Break, one enemy is hit with Berserk, one
                 enemy is hit with Sleep, or two enemies are hit by Flare
Prerequisites? - Flame Geta, Ice Geta, Thunder Geta, Water Geta
Add. info?     - R, S, M+, RT

-----------------------------------------------------------------------------
Ultima Geta                | MP - 24 | TRG - ALL E   | Type - ACTA | AP - 100
What it does?  - effect you will get is a game of chance; it's either: one
                 enemy is hit with Death, one enemy is hit with Blind, one
                 enemy is hit with Silence, or all enemies are hit by Ultima
Prerequisites? - Flare Geta
Add. info?     - R, S, M+, RT

-----------------------------------------------------------------------------
Piercing Magic             | MP - na | TRG - SELF    | Type - PASA | AP*- 30
What it does?  - you know that if target is under reflect, most white and
                 black magic spells, as well as certain Arcanas will be
                 reflected?; this is not the case if girl has this AAB
                 equipped - if girl casts say Flare on target which is under
                 reflect, Piercing Magic takes precedence and pierces thru
                 target's reflect, inflicting damage 
Prerequisites? - Silenceproof
Add. info?     - none

-----------------------------------------------------------------------------
Silenceproof               | MP - na | TRG - SELF    | Type - PASA | AP*- 30
What it does?  - user cannot be affected by silence status
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Pointlessproof             | MP - na | TRG - SELF    | Type - PASA | AP*- 20
What it does?  - user cannot be affected by pointless status
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
SOS Regen                  | MP - na | TRG - SELF    | Type - PASA | AP*- 30
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with regen status for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, regen disappears
Prerequisites? - Pointlessproof
Add. info?     - none

-----------------------------------------------------------------------------
SOS Wall                   | MP - na | TRG - SELF    | Type - PASA | AP*- 100
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with shell and protect status for as long as her HP is below
                 33% MAX HP (they cannot be dispeled nor do they wear off);
                 as soon as her HP rises above 33% MAX HP, shell and protect
                 disappear
Prerequisites? - SOS Regen
Add. info?     - none

* note - if you are using a save loaded from first FFX-2 version released in
         Japan, then these abilities will come preloaded with 20 AP already
         being added onto AP counter


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B - OMATSURISHI RIKKU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Attack                     | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - physical damage VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Toy Fireworks              | MP - 6  | TRG - SELF    | Type - ACTA | AP - 30
What it does?  - user recovers 50% of MAX HP; this ability also negates
                 poison, silence, darkness, slow
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Pinwheel                   | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + confusion VS one target, ignores protect
                 status
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fireworks Piece            | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage VS one target
Prerequisites? - Pinwheel
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Festival Fireworks         | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - physical damage VS all members in target party
Prerequisites? - Fireworks Piece
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Flame Goldfish             | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - three fire based physical attacks VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Ice Goldfish               | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - three ice based physical attacks VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Thunder Goldfish           | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - three light based physical attacks VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Water Goldfish             | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - three water based physical attacks VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Gravity Goldfish           | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - three gravity based physical attacks VS one target
Prerequisites? - Flame Goldfish, Ice Goldfish, Thunder Goldfish, Water
                 Goldfish
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Holy Goldfish              | MP - 20 | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - three holy based physical attacks VS one target
Prerequisites? - Gravity Goldfish
Add. info?     - P, S+, E, CT, CRIT, long range

-----------------------------------------------------------------------------
Slowproof                  | MP - na | TRG - SELF    | Type - PASA | AP*- 20
What it does?  - user cannot be affected by slow status
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Stopproof                  | MP - na | TRG - SELF    | Type - PASA | AP*- 40
What it does?  - user cannot be affected by stop status
Prerequisites? - Slowproof
Add. info?     - none

-----------------------------------------------------------------------------
Pointlessproof             | MP - na | TRG - SELF    | Type - PASA | AP*- 20
What it does?  - user cannot be affected by pointless status
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
SOS Regen                  | MP - na | TRG - SELF    | Type - PASA | AP*- 30
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with regen status for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, regen disappears
Prerequisites? - Pointlessproof
Add. info?     - none

-----------------------------------------------------------------------------
SOS Wall                   | MP - na | TRG - SELF    | Type - PASA | AP*- 100
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with shell and protect status for as long as her HP is below
                 33% MAX HP (they cannot be dispeled nor do they wear off);
                 as soon as her HP rises above 33% MAX HP, shell and protect
                 disappear
Prerequisites? - SOS Regen
Add. info?     - none

* note - if you are using a save loaded from first FFX-2 version released in
         Japan, then these abilities will come preloaded with 20 AP already
         being added onto AP counter


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C - OMATSURISHI PAINE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Attack                     | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - physical damage VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Toy Fireworks              | MP - 6  | TRG - SELF    | Type - ACTA | AP - 30
What it does?  - user recovers 50% of MAX HP; this ability also negates
                 poison, silence, darkness, slow
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Pinwheel                   | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + confusion VS one target, ignores protect
                 status
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fireworks Piece            | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage VS one target
Prerequisites? - Pinwheel
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Festival Fireworks         | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - physical damage VS all members in target party
Prerequisites? - Fireworks Piece
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Darkness O-men             | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - physical damage + darkness VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Silence O-men              | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + silence VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Sleep O-men                | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + sleep VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Poison O-men               | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - physical damage + poison VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Stop O-men                 | MP - 14 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - physical damage + stop VS one target
Prerequisites? - Darkness O-men, Silence O-men, Sleep O-men, Poison O-men
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Petrify O-men              | MP - 26 | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - physical damage + petrification VS one target
Prerequisites? - Stop O-men
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Slowproof                  | MP - na | TRG - SELF    | Type - PASA | AP*- 20
What it does?  - user cannot be affected by slow status
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Stopproof                  | MP - na | TRG - SELF    | Type - PASA | AP*- 40
What it does?  - user cannot be affected by stop status
Prerequisites? - Slowproof
Add. info?     - none

-----------------------------------------------------------------------------
SOS Haste                  | MP - na | TRG - SELF    | Type - PASA | AP*- 50
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with haste status for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, haste disappears
Prerequisites? - Stopproof
Add. info?     - none

-----------------------------------------------------------------------------
SOS Regen                  | MP - na | TRG - SELF    | Type - PASA | AP*- 30
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with regen status for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, regen disappears
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
SOS Wall                   | MP - na | TRG - SELF    | Type - PASA | AP*- 100
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with shell and protect status for as long as her HP is below
                 33% MAX HP (they cannot be dispeled nor do they wear off);
                 as soon as her HP rises above 33% MAX HP, shell and protect
                 disappear
Prerequisites? - SOS Regen
Add. info?     - none

* note - if you are using a save loaded from first FFX-2 version released in
         Japan, then these abilities will come preloaded with 20 AP already
         being added onto AP counter



=============================================================================
=============================================================================
08.)                        PAST REVISIONS - G0800
=============================================================================
=============================================================================

- Version 1.1 (7th March 2004)
# Added pre-reqs and AP required for mastering abilities, as well as filled
  up missing entries for Saikikka abilities.

- Version 1.0 (6th March 2004)
# Initial release. Pre-reqs for abilities and AP needed will be added later.



=============================================================================
=============================================================================
09.)                            CREDITS - G0900
=============================================================================
=============================================================================

1. Companies
- SquareEnix: they created this game
- Sony: for making PS2
- Lik-Sang: I imported the game from their website and very glad I did (I
received my copy within 8 days)

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my guide
- www.neoseeker.com: for hosting my guide
- www.ign.com: for hosting my guide
- www.squareuniverse.com: for hosting my guide
- www.rpgdreamers.com: for hosting my guide
- www.ffslo.tk: for hosting my guide

3. People
- Kouli: for posting the translated names of Omatsurishi and Saikikka DSP, as
  well as providing a link to AP and MP checks for abilities
- Zeruel: for telling me that Express is more suitable than Elec Press



=============================================================================
=============================================================================
10.)                         CONTACT INFO - G1000
=============================================================================
=============================================================================

Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor (at) gmail (dot) com

I need to put down a few guidelines.
- as a subject of e-mail please include Final Fantasy X-2, or FFX-2
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these
pages; I may reply to one of your questions, but if you'll persevere in
asking more questions which are answered in my guide, I'll simply direct you
to my guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I can
read and understand German well, but my writing skills of German have rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you

2. Damir Kolar's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Damir Kolar's homepage

http://kolardamir.com 
http://splitinfinity.50megs.com


Yours truly,
Damir Kolar

End of Document