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    FAQ/Walkthrough by RARusk

    Version: 8.3 | Updated: 01/01/15 | Printable Version | Search Guide | Bookmark Guide

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    +|                                                                         |+
    +|                  "Grand Theft Auto III" Strategy Guide                  |+
    +|                                                                         |+
    +|                  [PlayStation 2, PC and Xbox Versions]                  |+
    +|                Version 8.3 [Revision 25] (January 2015)                 |+
    +|                                                                         |+
    +|                          By Robert Allen Rusk.                          |+
    +|                 Copyright 2004-2015 Robert Allen Rusk.                  |+
    +|                                                                         |+
    +|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
    +|                                                                         |+
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    For this revision I did some additional format tweaking and clean-up.
    
    <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
    
    "Grand Theft Auto III" is copyright 2001 by Rockstar Games, a subsidiary of
    Take-Two Interactive Software, Inc. All rights reserved.
    
    "Grand Theft Auto III" Official Strategy Guide (PlayStation 2 Version) -
    Written by Tim Bogenn. Copyright 2001 by BradyGames, a division of Pearson
    Education, Inc.
    
    The Official Strategy Guide was used as reference during initial construction
    of this text based guide for the following:
    
      >>Hidden Package Maps
      >>Power Up / Location Maps
    
    All other trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    A complete listing of contact and other information can be found at the end
    of this guide.
    
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    | >TBCT. Table of Contents                                                  |
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    This guide uses a Quick Search Feature which takes advantage of the Find
    feature used by many web browsers. This feature will allow you to go to any
    chapter or section in this guide quickly. To access any of those chapters,
    sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
    activate the Find feature in the web browser. Then enter the code like this:
    
      >KR6 or >ZD12
    
    0============================================0============================0
    | LRT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0============================================0==============================0
    
        GEN1. About The Guide
        GEN2. Grand Theft Auto III
        GEN3. GTA3 Version Differences (PS2 Only)
        GEN4. Technical Data
                A. PlayStation 2
                B. Original Xbox
                C. Xbox 360
                D. Apple Macintosh Data
        GEN5. Controls and Vehicles
                A. On Foot
                B. In Cars and Boats
                C. In the Rhino
        GEN6. Claude Speed
        GEN7. The Main Screen
        GEN8. Game Menus
        GEN9. Law Enforcement
                A. Police Vehicles
        GEN10. Using a Pay 'N' Spray
        GEN11. Busted
        GEN12. Wasted
        GEN13. Advanced Tips And Information
        GEN14. The Purple Nines Glitch (All Versions)
        GEN15. Liberty City: 1998 to 2001
        GEN16. 100% Completion List
    
    0=======================0=================================================0
    | LRT2. Portland Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0=======================0===================================================0
    
        PTL1. In The Beginning.....
        PTL2. Before Doing The Main Story Missions
        PTL3. Your Safehouse
        PTL4. Exploring Your Surroundings
        PTL5. A Tour of Portland Island
        PTL6. Weapons and Other Helpful Items
                A. Health, Body Armor, Police Bribe, and Adrenaline
        PTL7. Portland Island Weapon and Item Locations
        PTL8. Hidden Packages Explained
        PTL9. Hidden Packages (Portland Island)
        PTL10. Industrial Import Export Garage
        PTL11. Emergency Vehicle Crane
        PTL12. Ambulance Mission
        PTL13. Rampages Explained
        PTL14. Rampages (Portland Island)
        PTL15. Unique Stunt Jumps Explained
        PTL16. Unique Stunt Jumps (Portland Island)
        PTL17. Vigilante Mission (Portland Island)
        PTL18. Firetruck Mission (Portland Island)
        PTL19. Patriot Playground
        PTL20. Mafia Massacre / Diablo Destruction
        PTL21. Going to Staunton Island and Shoreside Vale Early
                 A. The Porter Tunnel Glitch
                 B. Hidden Packages [CHT-H19] and [FIA-H97]
                 C. What You Can Do
                 D. Hidden Package [SHL-H7] and The Dodo
                 E. Returning to Portland Island by Boat
                 F. Early Explorer Bonus
    
    0===============================0=========================================0
    | LRT3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0===============================0===========================================0
    
    ++MSY1. Luigi Goterelli
      =====================
    
           LGR1. Don't Spank Ma Bitch Up
           LGR2. Drive Misty For Me
           LGR3. Pump-Action Pimp
           LGR4. The Fuzz Ball
    
    ++MSY2. Marty Chonks (Bitch 'N' Dog Food Factory)
      ===============================================
    
    ++MSY3. Joey Leone
      ================
    
           JLN1. Mike Lips Last Lunch
           JLN2. Farewell 'Chunky' Lee Chong
           JLN3. Van Heist
           JLN4. Cipriani's Chauffeur
           JLN5. Dead Skunk In The Trunk
           JLN6. The Getaway
    
    ++MSY4. Toni Cipriani
      ===================
    
           TCP1. Taking Out The Laundry
    
    ++MSY5. El Burro
      ==============
    
           EBR1. Turismo
           EBR2. I Scream, You Scream
           EBR3. Trial By Fire
           EBR4. Big 'N' Veiny
           TCP2. The Pick-Up
           TCP3. Salvatore's Called A Meeting
    
    ++MSY6. Salvatore Leone
      =====================
    
           SVT1. Chaperone
           TCP4. Triads And Tribulations
           TCP5. Blow Fish
           SVT2. Cutting The Grass
           SVT3. Bomb Da Base (Acts I and II)
           SVT4. Last Requests
    
    0=======================0=================================================0
    | LRT4. Staunton Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0=======================0===================================================0
    
        STI1. A Tour of Staunton Island
        STI2. Staunton Island Weapon And Item Locations
        STI3. Hidden Packages (Staunton Island)
        STI4. Rampages (Staunton Island)
        STI5. Unique Stunt Jumps (Staunton Island)
        STI6. A Ride In The Park
        STI7. Multistorey Mayhem
        STI8. Taxi Mission
        STI9. Vigilante and Firetruck Missions (Staunton Island)
        STI10. Casino Calamity
    
    ++MSY7. Asuka Kasen
      =================
    
           AKN1. Sayonara Salvatore
           AKN2. Under Surveillance
    
    ++MSY8. Kenji Kasen
      =================
    
           KJS1. Kanbu Bust Out
           KJS2. Grand Theft Auto
           KJS3. Deal Steal
           KJS4. Shima
           KJS5. Smack Down
           AKN3. Paparazzi Purge
           AKN4. Payday For Ray
    
    ++MSY9. Ray Machowski
      ===================
    
           RMW1. Silence The Sneak
           RMW2. Arms Shortage
        STI11. Acquiring the Rhino (The Safe Method)
           RMW3. Evidence Dash
    
    ++MSY10. Donald Love
      ==================
    
           DVE1. Liberator
           DVE2. Waka-Gashira Wipeout!
           DVE3. A Drop In The Ocean
    
    0======================0==================================================0
    | LRT5. Shoreside Vale |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0======================0====================================================0
    
        SSV1. A Tour of Shoreside Vale
        SSV2. Shoreside Vale Weapon And Item Locations
        SSV3. Hidden Packages (Shoreside Vale)
        SSV4. Rampages (Shoreside Vale)
        SSV5. Unique Stunt Jumps (Shoreside Vale)
        SSV6. Suburban Import Export Garage
        SSV7. Acquiring the Rhino (The Not-So-Safe Method)
        SSV8. Gripped!
        SSV9. Vigilante and Firetruck Missions (Shoreside Vale)
        SSV10. Rumpo Rampage
           RMW4. Gone Fishing
           RMW5. Plaster Blaster
           RMW6. Marked Man
           AKN5. Two-Faced Tanner
           DVE4. Grand Theft Aero
           DVE5. Escort Service
           DVE6. Decoy
           DVE7. Love's Disappearance
           AKN6. Bait
           AKN7. Espresso-2-Go!
           AKN8. S.A.M.
    
    ++MSY11. D-Ice
      ============
    
           DIC1. Uz-I Money
           DIC2. Toyminator
           DIC3. Rigged To Blow
           DIC4. Bullion Run
           DIC5. Rumble
    
    ++MSY12. King Courtney
      ====================
    
           KGC1. Bling-Bling Scramble
           KGC2. Uz-I Rider
           KGC3. Gangcar Round-Up
           KGC4. Kingdom Come
    
    ++MSY13. Catalina
      ===============
    
           CTL1. The Exchange
        SSV11. 100% Completion Score
        SSV12. Hidden Text on the PS2 Disc
    
    0==================0
    | LRT6. Conclusion |
    0==================0
    
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    | >LRT1. Introduction And General Information                               |
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    My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
    of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
    Games, Point Of View Computing) and an ex-arcade attendant (Namco
    Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
    as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
    (1, 2, and 3), Xbox, and Xbox 360.
    
    I started writing guides in 2003 because I felt it was something I could do
    utilizing my writing skills gained in college and gametesting along with my
    passion for vidgames. Over time I have honed my overall writing and
    organization skills plus my creative thinking skills. Additionally, I have
    extended the play value of the games I have written guides and FAQs for many
    times over plus I have received many letters from all over the world.
    
    I am also what one may call an RGB Analog Video enthusiast. I hack most of my
    game consoles to try to get the best possible video from them and that
    usually involves tapping into the RGB Analog video signals and using them on
    the right monitors to achieve my desires. To this end I became a member of
    the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
    area from time to time.
    
    In addition, I am a member of the X-Otic Computer Systems of San Antonio
    (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
    are also a group of hackers and electronics enthusiasts.
    
    I am also a regular forum poster at GameFAQs, an occasional poster at
    AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
    of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
    City" players who met on the Vice City message boards at GameFAQs).
    
    Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
    the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
    with many titles in my possession. As far as favorite sports teams go, my
    teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
    (NFL) [although I live in Texas, I am originally from Colorado Springs,
    Colorado] and the Air Force Falcons (NCAA Football).
    
    This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
    Server 8550/200. It is now being maintained using TextWrangler on an Apple
    Mac Mini. I view my work in Safari to help in seeing how it would look on the
    web and correct format errors.
    
    For my guide work I have more than twenty memory cards for my PlayStation 2.
    Many of the memory cards are dedicated to "Grand Theft Auto III", "Grand
    Theft Auto: Vice City" (Original Version (1.40)), "Grand Theft Auto: San
    Andreas" (which uses up fifteen cards), "Grand Theft Auto: Liberty City
    Stories", and "Grand Theft Auto: Vice City Stories".
    
    These memory cards allow me to quickly go and try out new ideas (and modify
    old ones) when they occur to me or suggested by others.
    
    I have now done 100% Completion three times on three different versions (PS2
    - Original, PS2 - Double Pack, Xbox - Double Pack) getting information
    for this guide.
    
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    | >GEN1. About The Guide                                                    |
     \=========================================================================/
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    Welcome to my "Grand Theft Auto III" guide! If this is the first time you
    have visited then you will find a lot of useful information in a highly
    organized format that you can use to beat all of the missions of the game.
    
    Quotes taken from readers' e-mail are presented "as is" and may include
    spelling and grammatical errors. I also employ some creative writing in the
    chapter "Liberty City: 1998 to 2001" and in the tour guide sections.
    
    The main emphasis of this guide is to provide creative and simple solutions
    to many of the missions for "Grand Theft Auto III". Many hours were spent
    going over each mission and finding unique ways to solve them. I think you
    will be surprised by many of the solutions found here.
    
    I also reference the map/poster that comes with the game (there is also a map 
    in the manual). Some of the location names come from that.
    
    I have worked hard to make sure that this guide is as complete as possible
    but at the same time leave room for exploration. I even included interesting
    and humorous anecdotes, observations and lines from GTA3. I hope that you
    enjoy this guide as much as learn from it.
    
    While this guide was written initially for the PS2 version of the game, it
    may also benefit those with the PC and Xbox versions of GTA3. If any of the
    strategies in this guide won't work in either the PC or Xbox versions then
    feel free to write me and let me know so I can make additional adjustments in
    future revisions.
    
    This guide is designed so that you can do the missions without any cheat
    codes. However, I have included one code, the Health Code (in "Advanced Tips
    And Information"), to give you a little flexibility because there are some
    areas, especially the Ambulance Mission, where you may wish to use it.
    
    Another emphasis of this guide is *ORDER*. If you do the missions and tasks
    in a certain order then the game will be easier and more fun for you.
    
    Although the guide follows more or less the traditional story order, there
    are ways to acquire more powerful weapons early in the game. The chapter "The
    Porter Tunnel Glitch" is the best way to get these weapons early plus allow
    you to do all of the side-missions prior to doing the Main Story Missions.
    
    Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation
    to make them easier to identify in this guide. In addition, there is a three
    letter Neighborhood Prefix (listings below) indicating a particular
    neighborhood or area where the item can be found (in these examples I use
    "XXX"):
    
      >>Hidden Packages will be identified with an "H".
          --Examples: Hidden Package [XXX-H21].
                      Package [XXX-H32].
    
      >>Rampages will be identified with an "R".
          --Examples: Rampage [XXX-R4].
    
      >>Unique Stunt Jumps will be identified with a "J".
          --Examples: Unique Stunt Jump [XXX-J24].
                      Jump [XXX-J8].
    
    0======================0
    | Neighborhood Prefixes \
    0=====================================>
    
    PRD - Portland Island           PLV - Portland View
    HWD - Harwood                   PHB - Portland Harbor
    STM - St. Mark's                TTN - Trenton
    PTB - Portland Beach            CLB - Callahan Bridge
    HPH - Hepburn Heights           CPT - Callahan Point
    RLD - Red Light District        AQY - Atlantic Quays
    CHT - Chinatown
    
    SLD - Staunton Island           SHL - Shoreside Vale
    RFD - Rockford                  CCD - Cochrane Dam
    APT - Aspatria                  CDG - Cedar Grove
    LBC - Liberty Campus            PKC - Pike Creek
    FRS - Fort Staunton             WCG - Wichita Gardens
    NPT - Newport                   FIA - Francis International Airport
    BLP - Belleville Park
    TRG - Torrington
    BDT - Bedford Point
    
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    | >GEN2. Grand Theft Auto III                                               |
     \=========================================================================/
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    "Grand Theft Auto III" is the successor to the moderately successful "Grand
    Theft Auto 2". The first GTAs used a top-down perspective and a complex
    control scheme that kind of made the game hard to get into.
    
    GTA3  put the main character in third person and the control layout made it
    easier to play. Rockstar made up a reasonably good story with real actors,
    like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle Maclachlan
    ("Dune", "Twin Peaks").
    
    They also made up a world where you can do just about anything at any time
    regardless of whether it was violent or not. The combination resulted in
    making GTA3 one of the most popular vidgames of all time.
    
    My first exposure to the Grand Theft Auto series began with "Grand Theft Auto
    2" for the Sega Dreamcast. Once I got used to the overhead view and the
    controls then it was easy for me to cause all kinds of chaos and havoc.
    
    While there was nothing wrong with "Soul Calibur" and "Sonic Adventure" I
    liked the idea of being the bad guy (or anti-hero if you prefer) where I can
    do nasty stuff for the hell of it. However, it turned out that the Dreamcast
    version was a shoddy port of the PC version, a fact that was made more
    obvious after I acquired the PS1 version.
    
    No volume menu, no included map, music loops that restarted every time that
    you got into a car, one mission that you couldn't do due to a bug and the
    fact that you could only save one game to a VMU (as opposed to 15 on the PS1
    memory card) were some of the things that were wrong with the Dreamcast
    version (at least it looked good in VGA).
    
    And there was no real ending to "Grand Theft Auto 2" (either platform), just
    a "Game Complete" screen. Very disappointing.
    
    Still, I still liked GTA2 despite its flaws. I especially liked running over 
    people (and cars) with the tank. And GTA2 looked better than GTA1 which I 
    acquired later. GTA1 had more discernible endings at the end of each level
    and it also had music that you could also listen to in a regular CD player.
    
    Then along came "Grand Theft Auto III". I first saw it at Game World (long
    gone) on Bandera Road here in San Antonio shortly after it came out in
    October 2001. They had it playing on their 27-inch TV so you could try it
    out. I decided to play around for about fifteen minutes and then continue
    looking around the store. 
    
    Two hours later, I'm still shooting people, running them over, and making a 
    general nuisance of myself in the fictitious metropolis of Liberty City. Up
    to this point there were only two games that hooked me to the point that I
    got the system because of them: "Defender of the Crown" (Commodore Amiga) and
    "GoldenEye" (Nintendo 64).
    
    And now "Grand Theft Auto III" (PlayStation 2). I eventually got the system
    for Christmas and got GTA3 a couple of days later (my family could not find
    the game in time to give it to me for Christmas).
    
    I had a whole lotta fun with GTA3. I completed the missions, I got 100%
    Completion and I went on city-wide rampages. But I especially enjoyed
    playing demolition derby with the Cops and jacking cars from the Yakuza
    ("I'll get you!").
    
    The game is one of the best designed games I have ever seen. It was a
    freeform, do anything you want design that made GTA3 more than just an
    interactive crime spree - it was an experience. But "Grand Theft Auto III"
    was just the beginning. "Grand Theft Auto: Vice City" would later outdo GTA3
    on many levels and then "Grand Theft Auto: San Andreas" far surpassed both
    GTA3 and Vice City combined.
    
    In addition, both "Grand Theft Auto: Liberty City Stories" and "Grand Theft
    Auto: Vice City Stories" filled in more details on their respective cities
    and histories.
    
    And, of course, "Grand Theft Auto IV" (along with the additional chapters
    "The Lost and Damned" and "The Ballad of Gay Tony") continues the tradition
    using an alternate version of Liberty City and a whole new game engine that
    improves on everything that was started with "Grand Theft Auto III".
    
    With all that said, let's get down to the business of the guide itself and I 
    will start with the differences between the Original and Double Pack versions 
    for the PS2.....
    
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    | >GEN3. GTA3 Version Differences (PS2 Only)                                |
     \=========================================================================/
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    After doing some closer examination of both my Original Version and Double
    Pack Version discs I concluded that there are no major differences between
    the Original, Greatest Hits and Double Pack versions of GTA3.
    
    Originally I thought that they had changed the requirements of the Ambulance
    Mission for the DP version but one of my readers, Dan Schauer, indicated to
    me that this was not so and I verified his information. More details on that
    in the Ambulance Mission portion of the guide.
    
    In addition, I placed my GTA3 discs in my Mac and opened up the file
    "system.cnf" in BBEdit Lite:
    
    BOOT2 = cdrom0:\SLUS_200.62;1
    VER = 1.40
    VMODE = NTSC
    
    This was the case for both the Original and Double Pack discs. This means
    that the Original and Double Pack are of the same version number (1.40).
    Since the Greatest Hits version came out before the Double Pack then this
    means that it is also version 1.40.
    
    If Rockstar had made any major changes to "Grand Theft Auto III" the version
    number would change (and the game saves from the new version would be
    incompatible with the old version).
    
    However, they did make a couple of tweaks without changing the major portion
    of the code and version number:
    
    0===========================================================================0
    | "Uzi" in the Original Version is now called the "Uz-I" (I use this        |
    | alternate spelling in the guide).                                         |
    |---------------------------------------------------------------------------|
    | One of the songs for Double Cleff FM, "O Mio Babbino Caro", was removed   |
    | starting with the PS2 Double Pack. It is not on any of the Xbox versions  |
    | either. It was probably removed due to expiration of the license required |
    | for it to be in the game, a problem that has plagued reissues of some of  |
    | the other GTA games. Thanks goes to Blank Blank for that find.            |
    0===========================================================================0
    
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    | >GEN4. Technical Data                                                     |
     \=========================================================================/
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    In this chapter I go over technical data on the various platforms and
    computers that "Grand Theft Auto III" has been released for and can be played
    on:
    
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    | A. PlayStation 2 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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    0========0
    | Overall \
    0====================================================>
    
      The graphics for the PlayStation 2 version of GTA3 are pretty clean and the 
      game runs very well with no sudden pop-ins or texture loading problems 
      (when running off the DVD-ROM). The sound is pretty decent as well.
    
      Although I do not have a PlayStation 3 at this time, it is my understanding 
      that most of the PlayStation 2 library, including the GTA games, runs 
      pretty well on the older PlayStation 3's that have Backwards Compatibility.
    
    0====================0
    | Xploder HDTV Player \
    0====================================================>
    
      Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play 
      most of their games in Progressive Scan mode. Many games will work but some 
      of them will have issues.
    
      GTA3 works great in 480p mode. However, the main title intro will be a 
      little glitchy because of "line meshing issues". This is because the intro 
      is actually a "film" instead of using the game graphics. It is to my 
      understanding that XHDTV doesn't handle film based stuff well and that 
      results in the jittery looking intro.
    
      But this is actually a minor problem since you can easily skip the opening 
      credits by pressing the X Button. After you get past the intro then all is 
      good.
    
      Because the graphics are designed for 480 vertical resolution, it is not 
      recommended that you put "Grand Theft Auto III" in any mode higher than 
      480p. The higher resolution modes, like 720p, simply shoehorn the 480 
      graphics into the higher end modes and tend to really squash the screen.
    
    0=================0
    | GS Mode Selector \
    0====================================================>
    
      This is a small program that is used with the memory card exploit known as 
      Free McBoot. Like with HDTV Viewer you can also view games in progressive 
      scan using this program. Unfortunately, this program does not work with 
      this game.
    
    0=========0
    | HDLoader \
    0====================================================>
    
      This program, which has been floating around the internet for years, will 
      let you install your favorite games onto a hard drive (assuming you have an 
      older style PS2 "Fatty" (with a Network Adapter) or an early version of a 
      PS2 "Slim" that has been modified to use a hard drive).
    
      There are two variants of this program. The first variant is HDLoader which 
      is freeware and HDAdvance which is not. It is best to use HDLoader since it 
      is free and gets updated from time to time to improve compatibility and 
      functionality. HDLoader is best installed with a popular memory card 
      exploit known as Free McBoot.
    
      GTA3, from what I know, has always been compatible with the earliest 
      versions of HDAdvance and HDLoader.
    
      Why install the game on a hard drive? For starters, less wear and tear on 
      the DVD-ROM mechanism (that is assuming if it still works - thankfully you 
      can install games onto the hard drive from a PC as an option using a 
      program called WiinHip).
    
      But mainly it is for faster loading speeds. Oddly enough, other than the 
      fact that it takes less than five seconds for the game to load up to the 
      logo screen from the game menu in HDLoader and the fact that the initial 
      load is much faster, there is practically no speed difference in any given 
      situation within GTA3. However, it is still nice to play it off the hard 
      drive.
    
      But.....
    
      Before you start playing GTA3 off of the hard drive there is something 
      *VERY IMPORTANT* you must do first.
    
      After installing the game onto the HDD, highlight GTA3 on the Game List 
      menu and press SELECT. This will bring up the Game Compatibility Settings. 
      It will look like this:
    
        Slow HDD access:                 No
        Disable DVD9 support:            No
        Kill HDL After launch:           No
        Date/timefix 2:                  No
        Date/timefix 3:                  No
        Disable network support:         No
        Disable CzC patch:               No
        Soul Calibur 2 / Suikoden V:     No
    
      As you can see all of the default settings are set to "No". You need to 
      make the following changes to make sure that GTA3 works perfectly with 
      HDLoader:
    
        Slow HDD access:                 No
        Disable DVD9 support:            No
        Kill HDL After launch:          YES <----------
        Date/timefix 2:                 YES <----------
        Date/timefix 3:                  No
        Disable network support:         No
        Disable CzC patch:               No
        Soul Calibur 2 / Suikoden V:     No
    
      Although I kill HDL as a precaution it is the timefix option that is most 
      important. If you do not change this setting then, if you decide to make 
      new game saves or overwrite an existing one, you will create a save with an 
      incorrect time stamp that is also corrupted.
    
      It will use the date of January 1, 2000 at 00:00 instead of what your 
      system clock has (this also happened with "Liberty City Stories"). But it 
      isn't just that. Apparently HDL does something in addition to the incorrect 
      time-stamp to do something that the game doesn't like.
    
      What will eventually happen is that when you go to pause the game you will 
      crash the program. If you restart the game then the program will crash as 
      it is loading up when it accesses the Memory Card.
    
      Interesting enough, if you do not make these changes, then you can still 
      make game saves but only if you overwrite an existing one. Still, it is 
      best to make these tweaks just to make sure nothing bad happens when 
      playing GTA3.
    
    0================0
    | Open PS2 Loader \
    0====================================================>
    
      This program is meant to replace HDLoader and is more solid than HDL. You 
      use this in place of HDL and it will recognize the HDD and all the games 
      you have already installed.
    
      OPL, or "Opal" as I like to call it, has its own compatibility modes for 
      games and won't recognize the settings used in HDL. Based on the time I 
      have played GTA3 on Opal I found it to run just as smooth as it was on HDL. 
      Unlike with HDL there are no timestamping issues to worry about so you 
      can't make a corrupted game save.
    
    0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Original Xbox |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    0========0
    | Overall \
    0====================================================>
    
      The graphics on the Xbox version are better than the PS2 version and 
      animate very well. In addition, the Xbox version has greater draw distance 
      and is much brighter than the PS2 version. Oh and let's not forget 
      Progressive Scan (Component Video only) for the Xbox version.
    
      The sound quality is about the same between the PS2 and Xbox versions of 
      GTA3. The Xbox version gets a slight edge due to its custom soundtrack 
      feature.
    
      The controls on the Xbox version are OK even though doing drive-bys is a 
      little awkward because you have to use the Right Analog Stick. The PS2 
      version gets the edge here because it is easier to do drive-bys with the L2 
      and R2 Buttons.
    
      However, GTA3 glitches out very bad if you happen to have an Xbox with a 
      Thompson drive (I had to trade in my initial Xbox because of this problem).
    
      The best way to tell if you have the bad drive is when you load up the 
      game. If you can hear the title music but the screen remains black then you 
      have the bad drive. Microsoft used two other drives in addition to the 
      Thompson drive and only a drive replacement will solve this particular 
      problem.
    
    0=============0
    | Xbox Softmod \
    0====================================================>
    
      Like with the PS2, you can also modify the Xbox to allow for hard drive 
      installation of games using a softmod. I've had one reader, Velid Sales, 
      write to me about doing it to his Xbox and that GTA3 runs pretty well this 
      way.
    
      At this time I have not softmodded any of my Xboxes but it is something I 
      am considering doing in the future now that MicroSoft no longer has Xbox 
      Live support for the Original Xbox.
    
    0==========================0
    | Original Xbox Differences \
    0====================================================>
    
      There are only a couple of differences between the PS2 and Xbox versions:
    
        0=======================================================================0
        | Catalina looks very different in the Xbox version. She has a          |
        | different hairstyle, a very revealing top, a tattoo on her lower      |
        | back, slight panty exposure (around her pant line), and a navel ring. |
        |-----------------------------------------------------------------------|
        | The dialogue in the cutscene for "Under Surveillance" was changed.    |
        | Asuka mentions that the federal agents are doing the surveillance     |
        | instead of the Mafia. However, while the spoken dialogue was changed, |
        | the subtitles were not thus making the cutscene a little awkward.     |
        0=======================================================================0
    
    0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Xbox 360 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    GTA3 works with the latest Backward Compatibility updates for the Xbox 360
    (you need the Hard Drive to play Original Xbox games on the Xbox 360).
    
    You can play GTA3 in many different resolutions depending on your monitor or
    HDTV setup. It looks and plays pretty good (although the main title intro
    chugs quite a bit). However, if you play it in 720p mode, then you may find
    that it slows down a little from time to time because the Original Xbox
    version was not meant to be played any higher than 480p.
    
    Three bad things about playing GTA3 on the Xbox 360:
    
      >>You can't do custom soundtracks like you could on the Original Xbox.
      >>You can't transfer game saves to an external memory card for safekeeping.
      >>You can't transfer games saves from the Original Xbox to the Xbox 360.
    
    But one good thing about playing GTA on the Xbox 360 is that the White and
    Black buttons (from the Original Xbox controller) are replaced by the Left
    and Right Buttons which are situated above the Left and Right Triggers on the
    Xbox 360 pad.
    
    Sadly, even if you use a USB-to-Xbox adapter, you cannot use an Xbox 360
    controller with the Original Xbox.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | D. Apple Macintosh Data |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    One of the things that the Intel based Macintoshes can do is something called
    BootCamp. This will allow you to install Windows on the Mac on its own
    partition and you can switch to that operating system when you want to.
    
    According to fellow Macintosh user John Fitzgibbons you can install the PC
    version of "Grand Theft Auto III" on the Mac and it will run with no issues
    under BootCamp.
    
    There is now a Mac version of the game available but it is actually the PC
    version that is made to work on the Intel Macs by using something called
    "wrappers". It may be best to track down the PC version and find a wrapper
    that is best suited to what version of OSX you have since I know that the
    official wrapped version of Vice City will not work on version OSX 10.8 and
    above.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN5. Controls and Vehicles                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Although the manual covers the setup pretty good, I felt that I should
    include a section on controls. Special thanks to spaceeinstein for his help
    with the PC controls and A1210 for his help with the Xbox controls.
    
    It should be noted that on the PC version you have the option of using the
    Mouse for targeting and driving instead of the Keypad.
    
    I have also included basic action and vehicle information with their
    respective control schemes.
    
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    As with any GTA game, there are plenty of things you can do when on foot.
    
    0================================0
    | PlayStation 2 and Xbox Versions \
    0===========================================================================0
    |           Command          |    PlayStation 2     |          Xbox         |
    0===========================================================================0
    | Move Around................|    Left Analog Stick |     Left Analog Stick |
    | Move Around................|                D-Pad |                    NA |
    | [1] Look Around............|   Right Analog Stick |    Right Analog Stick |
    | Center Camera..............|            L1 Button |                    NA |
    | Look Behind................|            R3 Button |    Right Stick Button |
    | [2] Run....................|             X Button |              A Button |
    | Jump.......................|        Square Button |              X Button |
    | [3] Target.................|            R1 Button |          Left Trigger |
    | [4] Attack.................|        Circle Button |         Right Trigger |
    | Previous Weapon............|            L2 Button |            D-Pad Left |
    | Next Weapon................|            R2 Button |           D-Pad Right |
    | Sniper Rifle Zoom..........|     Square/X Buttons |                    NA |
    | Enter Vehicle..............|      Triangle Button |              Y Button |
    | Change Camera Mode.........|        Select Button |          White Button |
    | Pause......................|         Start Button |          Start Button |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0===========0
    | PC Version \
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Move Forward........................|                     Arrow Up; W Key |
    | Move Backward.......................|                   Arrow Down; S Key |
    | Move Left...........................|                   Arrow Left; A Key |
    | Move Right..........................|                  Arrow Right; D Key |
    | Look Behind.........................|                    NP 1; Caps Lock; |
    |                                     |                 Middle Mouse Button |
    | [2] Run.............................|                         Right Shift |
    | Jump................................|                Right Control; Space |
    | [3] Target..........................|          Delete; Right Mouse Button |
    | [4] Attack..........................|                 NP 0; Left Control; |
    |                                     |                   Left Mouse Button |
    | Previous Weapon.....................|       NP Period [.]; Mouse Wheel Up |
    | Next Weapon.........................|          NP Enter; Mouse Wheel Down |
    | Zoom In With Sniper Rifle...........|      Page Up; Z Key; Mouse Wheel Up |
    | Zoom Out With Sniper Rifle..........|  Page Down; X Key; Mouse Wheel Down |
    | Enter Vehicle.......................|                 Return/Enter; F Key |
    | Change Camera Mode..................|                         Home; V Key |
    0===========================================================================0
    
      [NOTE: NP = Number Pad]
    
      [It should be noted that you can use the mouse for more accurate aiming 
       when attacking on foot.]
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [1] - You can do this for precision walking (like on a steel beam) by helping 
          you "aim" your character in the direction you want him to face.
    
    [2] - If you hold down the Run button too long then you will tire and have to 
          rest before you can run again. Tapping the button in rhythm will serve 
          to help you run a little longer.
    
          The more times you run, the better your stamina will be. You can solve 
          the problem of tiring out by acquiring the Infinite Run feature which 
          is obtained by successfully completing the Ambulance Mission (detailed 
          later).
    
    [3] - When holding a gun then you hold down the Target Button to target your 
          enemy. Use the Previous Weapon and Next Weapon Buttons to switch 
          between targets.
    
    [4] - When holding a melee weapon (like a bat) or using your fist then the 
          Attack Button is used to swing at your target.
    
          When using Grenades then the same button is used to throw your weapon 
          at the target. The longer you hold, the farther you throw.
    
          When holding a gun (like a Pistol) or a heavy weapon (like a Rocket 
          Launcher) then you use the Attack Button to shoot. Use the Target 
          Button in conjunction to aim at your enemy.
    
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. In Cars and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    As with all the other GTAs, there are plenty of cars to use in Liberty City.
    From junkers and gang cars to the fanciest sports cars. They can all be used
    here. There are also a few boats you can use when open up the other areas of
    the city.
    
    0================================0
    | PlayStation 2 and Xbox Versions \
    0===========================================================================0
    |           Command          |    PlayStation 2     |          Xbox         |
    0===========================================================================0
    | Turn Vehicle...............|    Left Analog Stick |     Left Analog Stick |
    | Turn Vehicle...............|                D-Pad |                    NA |
    | Look Left (Drive-By Mode)..|            L2 Button |    Right Analog Stick |
    | Look Right (Drive-By Mode).|            R2 Button |    Right Analog Stick |
    | Look Behind................|      L2 + R2 Buttons |    Right Analog Stick |
    | Drive-By Mode/Look Around..|                   NA |    Right Analog Stick |
    | Accelerate.................|             X Button |         Right Trigger |
    | Reverse....................|        Square Button |          Left Trigger |
    | [1] Handbrake..............|            R1 Button |              B Button |
    | Exit Vehicle...............|      Triangle Button |              Y Button |
    | [2] Attack.................|        Circle Button |    Right Stick Button |
    | [3] Change Radio Stations..|            L1 Button |          Black Button |
    | Use Horn/Siren.............|            L3 Button |     Left Stick Button |
    | Activate Vehicle Missions..|            R3 Button |              X Button |
    | Change Camera Mode.........|        Select Button |          White Button |
    | Pause......................|         Start Button |          Start Button |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0===========0
    | PC Version \
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Move Forward........................|                     Arrow Up; W Key |
    | Move Backward.......................|                   Arrow Down; S Key |
    | Move Left...........................|                   Arrow Left; A Key |
    | Move Right..........................|                  Arrow Right; D Key |
    | Look Left (Drive By Mode)...........|                         NP 1; Q Key |
    | Look Right (Drive By Mode)..........|                         NP 2; E Key |
    | Look Behind.........................|         NP 1 + NP 2; Q Key + E Key; |
    |                                     |                 Middle Mouse Button |
    | [1] Handbrake.......................|                  Right Ctrl; Space; |
    |                                     |                  Right Mouse Button |
    | Exit Vehicle........................|                 Return/Enter; F Key |
    | Attack..............................|                 NP 0; Left Control; |
    |                                     |                   Left Mouse Button |
    |                                     |                 (With NP 1 or NP 2) |
    | Change Radio Stations...............|       Insert; R Key; Mouse Wheel Up |
    | Use Horn (Or Siren).................|             Left Shift; Right Shift |
    | Activate Vehicle Missions...........|              NP Plus [+]; Caps Lock |
    | Change Camera Mode..................|                         Home; V Key |
    | Turret Left (Firetruck).............|                                NP 4 |
    | Turret Right (Firetruck)............|                                NP 5 |
    | Turret Up (Firetruck)...............|                                NP 9 |
    | Turret Down (Firetruck).............|                                NP 6 |
    | Go Up (Yardie Lobo).................|                          Left Shift |
    | Go Down (Yardie Lobo)...............|                         Right Shift |
    | Tilt Right (Yardie Lobo)............|                    NP4; Shift + NP5 |
    | Tilt Left (Yardie Lobo).............|                    NP5; Shift + NP4 |
    | Tilt Forward (Yardie Lobo)..........|                    NP9; Shift + NP6 |
    | Tilt Backward (Yardie Lobo).........|                    NP6; Shift + NP9 |
    0===========================================================================0
    
      [NOTE: NP = Number Pad]
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [1] - Your stopping power is increased when used in conjunction with the 
          Reverse button.
    
    [2] - On the PlayStation 2 version you use this in conjunction with the L2 or 
          R2 Buttons. On the Xbox version you use this in conjunction with the 
          Right Analog Stick.
    
    [3] - On the Xbox version, to change cd/tape deck (Custom soundtrack), press 
          and hold the Black button while pressing up and down on the Directional 
          Pad to select "album"/folder. Then, while still holding the radio 
          button, press left or right on the Directional Pad to change songs.
    
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. In the Rhino |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The Rhino is probably the single toughest vehicle in the game and is one of
    the preferred vehicles to use in the Vigilante Mission (explained later in
    the guide).
    
    You can acquire this vehicle during a 6-Star Wanted Rating and take it from
    the soldiers, after completion of the mission "Arms Shortage" or wait until
    after you've completed the Main Story Missions where one will be unlocked for
    you at Phil Cassidy's Army Surplus.
    
    0================================0
    | PlayStation 2 and Xbox Versions \
    0===========================================================================0
    |           Command          |    PlayStation 2     |          Xbox         |
    0===========================================================================0
    | Turn Vehicle...............|    Left Analog Stick |     Left Analog Stick |
    | Look Left..................|            L2 Button |                    NA |
    | Look Right.................|            R2 Button |                    NA |
    | Look Behind................|      L2 + R2 Buttons |                    NA |
    | Accelerate.................|             X Button |         Right Trigger |
    | Reverse....................|        Square Button |          Left Trigger |
    | Brake......................|            R1 Button |          Left Trigger |
    | Exit Rhino.................|      Triangle Button |              Y Button |
    | Turret Control.............|   Right Analog Stick |    Right Analog Stick |
    | Main Gun...................|        Circle Button |    Right Stick Button |
    | Use Horn...................|            L3 Button |     Left Stick Button |
    | Activate Vigilante Mission.|            R3 Button |              X Button |
    | Change Camera Mode.........|        Select Button |          White Button |
    | Pause......................|         Start Button |          Start Button |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0===========0
    | PC Version \
    0===========================================================================0
    |                Command              |          Keyboard Control           |
    0===========================================================================0
    | Move Forward........................|                     Arrow Up; W Key |
    | Move Backward.......................|                   Arrow Down; S Key |
    | Move Left...........................|                   Arrow Left; A Key |
    | Move Right..........................|                  Arrow Right; D Key |
    | Brake...............................|                  Right Ctrl; Space; |
    |                                     |                  Right Mouse Button |
    | Look Left...........................|                         NP 1; Q Key |
    | Look Right..........................|                         NP 2; E Key |
    | Look Behind.........................|         NP 1 + NP 2; Q Key + E Key; |
    |                                     |                 Middle Mouse Button |
    | Turret Left.........................|                                NP 4 |
    | Turret Right........................|                                NP 5 | 
    | Main Gun............................|                 NP 0; Left Control; |
    |                                     |                   Left Mouse Button |
    |                                     |                 (With NP 1 or NP 2) |
    | Exit Rhino..........................|                 Return/Enter; F Key |
    | Activate Vigilante Mission..........|              NP Plus [+]; Caps Lock |
    | Use Horn............................|             Left Shift; Right Shift |
    | Change Camera Mode..................|                         Home; V Key |
    0===========================================================================0
    
      [NOTE: NP = Number Pad]
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN6. Claude Speed                                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In "Grand Theft Auto III" the main character is never mentioned by name
    (except as "Fido" by Maria Leone). Originally you were to have the option to
    name him just like you could in the first "Grand Theft Auto" game.
    
    But Rockstar decided to drop that idea so the main character went un-named.
    And most people on the gaming forums called him Fido (because that is what
    Maria Leone calls him later in the game) just to give him an identity.
    
    And, in earlier versions of this guide, I had given him another name: Alex.
    This was to identify him better within the guide and give him a little
    personality. However, in "Grand Theft Auto: San Andreas", the main character
    of GTA3 made an appearance as he hooked up with Catalina. And she called him
    Claude (although he didn't speak and she didn't use his last name).
    
    But Claude also appeared in "Grand Theft Auto 2" and his full name, as is
    listed in the credits in the game manual, is Claude Speed. I would later
    change this guide to accommodate this revelation.
    
    According to Austin Taft the name Claude also appears in the "american.gxt"
    file on the PlayStation 2 version of GTA3. It appears just before the main
    group of readable text (that starts with the line "Hey! Get back in the
    vehicle!").
    
    Some people have suggested that the Claude character that was used in GTA2 is
    not the Claude that is in GTA3. In my opinion, that is correct.
    
    In my eyes, GTA3 is a reboot of the "Grand Theft Auto" series. As Rockstar
    restarted the series they recycled the city names from GTA1 (Liberty City,
    Vice City, and San Andreas) and the Claude Speed name from GTA2.
    
    Likewise, GTA IV is another reboot of the GTA series. As before, Rockstar has
    recycled the city names from the previous series and has also recycled the
    Lazlow character that has appeared in most of the GTA games plus the Claude
    Speed outfit that you can earn and wear.
    
    In addition, somebody named the_old_days posted this interesting tidbit about
    Claude's name over at GameFAQs:
    
      "So I was always interested in the protagonist of GTA III's name as Claude 
       Speed.
    
       Most GTA veterans know that naming GTA III's protagonist Claude is a throw 
       back to GTA 2's protagonist, but I thought there may perhaps be a deeper 
       meaning behind the name "Claude Speed" and how it relates to GTA III.
    
       Claude is derived from Latin and literally means "lame" or "crippled", or 
       basically disabled. As Claude in GTA III and San Andreas is apparently 
       speech impaired, this name is obviously apt.
    
       I always thought that perhaps Claude had migrated to the GTA "USA", and 
       perhaps never bothered to learn to speak the English language. The modern 
       use of "Claude" as a name originated in post Latin (or, post-Roman) 
       France. So Claude could very well be an immigrant from France and this 
       could very well be the reason behind his apparent in-ability or 
       un-willingness to speak as well. Though more likely he is from the UK, as 
       breaking down his last name will show.
    
       Speed could directly relate to Claude's ability behind the wheel, as 
       Catalina points out in San Andreas when she has Claude challenge CJ to a 
       race. However, Speed as a last name has a deeper origin.
    
       Speed as a surname (or its variations Spede, Speyde, Speid, and Speede) 
       has its origins in Saxon England, in Suffolk before the Norman Invasion. 
       When the Normans invaded there was an eventual merger of the Saxon and 
       Norman cultures. So, an individual named Claude Speed most likely is a 
       result of a mash up of cultural names the occurred centuries ago in the UK 
       after the Normans and Saxons finally assimilated into a unified culture 
       (this assimilation is used generically, there are variations between 
       Saxon-ism Norman-ism that exist in England/Britain to this day). 
    
       Still, Claude Speed is mostly a modern day UK based name. Claude being 
       brought by the Normans, and Speed already existing as a Saxon surname.
    
       So Claude Speed is most likely an immigrant from the UK. Since he most 
       likely grew up in an English speaking culture before migrating to the 
       "USA", he most likely is actually speech impaired.
    
       There you go."
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN7. The Main Screen                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your Main Screen is where all of the action in "Grand Theft Auto III" take
    place.
    
    In the center of your screen is your main character, Claude Speed. You use
    your Left Analog Stick to move him around and the Right Analog Stick to
    rotate and manipulate the camera.
    
    In the lower left corner of the Main Screen is the Radar. This is used to
    help in finding your current position in the city, objectives, mission
    strands, and Safehouses.
    
    In the upper right corner of the Main Screen you will find the game clock,
    your Health, your Armor (when you have Armor), your money, and the
    weapon or item you are currently holding.
    
    Special prompts will appear at either the upper left corner of the Main
    Screen or at the bottom.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN8. Game Menus                                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you pause the game, using the Start Button, then you also bring up these
    menus listed at the bottom of the screen:
    
    0===========================================================================0
    | Stats    | This is where the statistics for everything you do are listed. |
    |----------+----------------------------------------------------------------|
    | Load     | This is where you load saves, delete saves, or start a new     |
    |          | game.                                                          |
    |----------+----------------------------------------------------------------|
    | Briefs   | This is where you can go through the text used in the          |
    |          | cutscenes, missions, and outside of missions.                  |
    |----------+----------------------------------------------------------------|
    | Controls | This is where you can see and setup your preferred control     |
    |          | scheme.                                                        |
    |----------+----------------------------------------------------------------|
    | Audio    | This is where you control the audio and listen to some of the  |
    |          | radio stations featured in the game.                           |
    |----------+----------------------------------------------------------------|
    | Display  | This is where you control some of the visual aspects of the    |
    |          | game.                                                          |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN9. Law Enforcement                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Every metropolis has a Police force and Liberty City is no different. When
    you do something bad near a Cop, like mugging a person, then one of the stars
    will light up indicating a Wanted Rating. The Cops will then try to bust you.
    The more stars you have, the more aggressive they will be. There are several
    ways to get rid of a Wanted Rating:
    
    0===========================================================================0
    | Hiding out somewhere for a bit (only works at 1-Star).                    |
    |---------------------------------------------------------------------------|
    | Driving a car (excluding rescue and most Police Vehicles) into a Pay 'N'  |
    | Spray.                                                                    |
    |---------------------------------------------------------------------------|
    | Getting a Police Bribe Icon (drops the Wanted Rating down a notch).       |
    |---------------------------------------------------------------------------|
    | Completing the current mission (if you get a Wanted Rating during one).   |
    |---------------------------------------------------------------------------|
    | Getting Busted or Wasted.                                                 |
    |---------------------------------------------------------------------------|
    | Saving your game then reloading the saved game (thanks goes to LR for     |
    | that handy bit of info).                                                  |
    0===========================================================================0
    
    There are six Wanted Ratings. The higher you go, the more aggressive the 
    pursuit. Listed below are the Wanted Ratings and what you can expect:
    
    0=======0
    | 1-Star \
    0=====================================>
    
      You are of mild interest to the Cops. They will chase you on foot and will 
      smack you with their fists when close enough. They would rather not be 
      chasing you but will be more than happy to bust you if you're stupid enough 
      to let them. Hiding out somewhere for awhile will get rid of a 1-Star 
      Wanted Rating.
    
    0=======0
    | 2-Star \
    0=====================================>
    
      Things get a bit more serious here. The number of Cops increase a bit and 
      they will start shooting you instead of hitting you with their fists.
    
    0=======0
    | 3-Star \
    0=====================================>
    
      At this level a helicopter will start pursuing you and will shoot at you if 
      you stand still long enough for it to do so. And the Police will get more 
      aggressive in their pursuit of you.
    
    0=======0
    | 4-Star \
    0=====================================>
    
      Now the SWAT team joins in. They will try to blockade the road with their 
      Enforcers in addition to everything else being thrown at you. This is the 
      highest wanted level you can obtain while (officially) confined to Portland 
      Island.
    
    0=======0
    | 5-Star \
    0=====================================>
    
      The FBI will now lend their assistance in hopes of bringing you down. They 
      will ride in black FBI Cars and carry four agents, all packing AK-47's, and 
      they are not afraid to use them.
    
      In addition, a second helicopter will join in tracking you down. The FBI 
      Car is the only Police Vehicle that you can use in a Pay 'N' Spray. You can 
      max out at 5-Star after completion of the mission "Last Requests".
    
    0=======0
    | 6-Star \
    0=====================================>
    
      After making mincemeat of the Police force, including the FBI, then the 
      city will now call in the Army to deal with you. They will come in with 
      Rhinos and trucks and will mainly try to kill you (but they will arrest you 
      if the opportunity presents itself).
    
      The soldiers will kill you quickly with their M-16's and barely getting 
      touched (while in a vehicle) by a Rhino will spell certain death. It will 
      be quite difficult to survive at this level for very long. You can achieve 
      this maximum Wanted Rating after completion of the mission "A Drop In The 
      Ocean".
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    In addition to all of the other cars you can take in Liberty City you can
    also use Police Vehicles. The main reason for acquiring one is for the
    Vigilante Mission which is explained later in the guide. In addition, some
    have additional features and bonuses that can help you.
    
    Below is the list of Police Vehicles you can use in Liberty City:
    
      >>Police Car
        **********
          Found: On the street and at all Police Stations.
          -----------------------------------------------------------------------
          Notes: You get five Shotgun shells when entering a Police Car. If you 
                 don't already have a Shotgun then you can get a Shotgun with 
                 five shells.
    
      >>SWAT Enforcer
        *************
          Found: During a 4-Star Wanted Rating and at the back of the Torrington 
                 Police Station on Staunton Island.
          -----------------------------------------------------------------------
          Notes: You can get Body Armor when entering a SWAT Enforcer.
    
      >>FBI Car
        *******
          Found: During a 5-Star Wanted Rating.
          -----------------------------------------------------------------------
          Notes: Can be used at a Pay 'N' Spray to get rid of a Wanted Rating.
    
      >>Rhino
        *****
          Found: During a 6-Star Wanted Rating - also unlocked at Phil Cassidy's 
                 Army Surplus at the end of the Main Story Missions (unless you 
                 push it to your Safehouse after completion of the mission "Arms 
                 Shortage").
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN10. Using a Pay 'N' Spray                                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As noted above, you can drive a car, excluding Police and rescue vehicles,
    into a Pay 'N' Spray to change the color of your vehicle, as well as repair
    it, to get rid of Wanted Ratings at a cost of $1,000. There are three Pay 'N'
    Sprays in Liberty City where you can go to get rid of your Wanted Ratings and
    repair your vehicle:
    
      >>Red Light District (Portland Island).
      >>Newport (Staunton Island).
      >>Pike Creek (Shoreside Vale).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN11. Busted                                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you get a Wanted Rating, and the Cops end up catching you, then you are
    Busted. Any mission you were doing at the time will be Failed. When you are
    Busted then you are sent to the nearest Police Station where you will be
    processed (which takes six game hours) and released. You also lose all
    weapons including your Body Armor.
    
    In addition, you will be fined based on the number of Wanted Rating Stars you
    have when you are Busted:
    
      >>1-Star: $100.
      >>2-Star: $200.
      >>3-Star: $400.
      >>4-Star: $600.
      >>5-Star: $900.
      >>6-Star: $1,500.
      ---------------------------------------------------------------------------
      **NOTE: You won't be fined after you get Busted on your first 6-Star Wanted 
              Rating run but you will be fined the next time you are Busted at 
              6-Star Wanted Rating.
      ---------------------------------------------------------------------------
    There are three Police Stations in Liberty City where you may find yourself
    if you are Busted by the Cops:
    
      >>Portland View (Portland Island).
      >>Torrington (Staunton Island).
      >>Pike Creek (Shoreside Vale).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN12. Wasted                                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you do something to empty your Health Bar, like being too close to an
    explosion, getting shot up a lot, or drowning, then you will be Wasted. Any
    mission you were doing at the time will be Failed.
    
    When you are Wasted then you are sent to the nearest Hospital where you will
    be treated (which takes six game hours), billed $1,000 and released. You also
    lose all weapons including your Body Armor. There are three Hospitals in
    Liberty City where you may find yourself if you are Wasted for any reason:
    
      >>Sweeney Memorial Hospital (Portland View - Portland Island).
      >>Carson General Hospital (Rockford - Staunton Island).
      >>Hope Medical College (Pike Creek - Shoreside Vale).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN13. Advanced Tips And Information                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below are some tips and additional information that will be of benefit to 
    you:
    
    0================0
    | The Health Code \
    0=========================================================>
    
      Even though you can do everything in this guide without the use of any 
      cheat codes I felt that I should provide this one to give the user a little 
      bit of flexibility. There are several areas of the game that can possibly 
      frustrate gamers and this code can be of use there. There are also a few 
      areas where I actually encourage its use (like the Ambulance Mission):
    
        >>[PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad), Down 
                  (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), Down (D-Pad), 
                  Right (D-Pad), Up (D-Pad)
    
        >>[Xbox] - Black Button, Black Button, Left Trigger, Right Trigger, Left 
                   (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), Left 
                   (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad)
    
        >>[PC] - Gesundheit
    
    0================0
    | Quick Targeting \
    0=========================================================>
    
      When locking onto targets with a gun (like a Pistol) while holding down 
      Target then you can use the Next and Previous Weapon buttons to switch 
      targets. You can also let go of the Target button and quickly press it 
      again to pick up another target (after you kill the previous one).
    
    0===================0
    | The Tank Gun Boost \
    0=========================================================>
    
      When you want to increase the speed of the often slow Rhino then rotate the 
      Main Gun 180 degrees so that it faces the rear. Then fire the gun and keep 
      firing. The gun recoil will then propel it forward. The faster you fire, 
      the faster the tank will go.
    
      You can make the tank go very fast this way. But you will jack up your 
      Wanted Ratings because you are usually destroying stuff behind you.
    
      According to reader Justin Castillo, this doesn't work well on the Xbox 
      version because, when you rotate the turret, you also rotate the camera. 
      While you can see what you are shooting at, you will not be able to see in 
      front of the tank.
    
    0================================0
    | Perfect Quadruple Insane Stunt? \
    0=========================================================>
    
      One of the things GTA3 players like to do is to get the best Insane Stunt 
      possible. The best I have done is a Perfect Triple Insane Stunt. This is 
      about as high as most players have achieved. There was talk about whether 
      or not you can do a Quadruple Insane Stunt but no one has ever reported 
      doing one and everybody said that there is no such thing.
    
      But, while perusing the "american.gxt" file on the PS2 version (with the 
      disc inside my Mac), I came across this listing of Insane Stunts:
    
        >>Insane Stunt
        >>Perfect Insane Stunt
        >>Double Insane Stunt
        >>Perfect Double Insane Stunt
        >>Triple Insane Stunt
        >>Perfect Triple Insane Stunt
        >>Quadruple Insane Stunt
        >>Perfect Quadruple Insane Stunt
    
      As you can see, there is a Quadruple Insane Stunt listed. But, since no one 
      has ever reported doing one, then I have come up with two possibilities:
    
      One, that Rockstar took out the Quadruple rating (but left the text) or 
      two, that the requirements for a Quadruple Insane Stunt are so high that no 
      one has figured out how to get it yet. If anybody has managed to get either 
      a Quadruple Insane Stunt or a Perfect Quadruple Insane Stunt then I'd like 
      to hear about it and how you did it so I can put it in future revisions.
    
    0===============0
    | Stock-Up Trick \
    0=========================================================>
    
      If you have a bunch of Weapon Icons at your Portland Island Safehouse then 
      you can quickly gain ammo for your weapons with this little trick.
    
      Open the garage and remove any vehicle inside (just park it nearby for 
      now). Then pick up all of the Weapon Icons to increase your ammo, run all 
      the way to the back wall of the garage and run out. You will see that all 
      of the Weapon Icons have immediately regenerated. Repeat this until you 
      have lots of ammo for your weapons.
    
      According to Josh Dady, this trick also works with the Police Bribes that 
      spawn at your Safehouses. Then save your game, after re-parking your 
      vehicle inside your garage, before resuming.
    
    0=================0
    | The Hooker Trick \
    0=========================================================>
    
      You can increase your health above 100 (up to 125) by picking up a 
      prostitute (preferably with a four-door car) and driving her to a secluded 
      place to do "business". Thanks to Antonino Giuseppe Cardinale, Jr. and 
      Scotty Boutin for pointing out something that should have been in this 
      guide from the start.
    
      According to reader Justin Castillo, you can also do this with convertible 
      vehicles. Even though the car doesn't go up and down, you will still see a 
      health increase.
    
    0====================0
    | The Elevated Tracks \
    0=========================================================>
    
      One of my readers, J Bush, pointed out that if you get a Wanted Rating and 
      get onto the elevated tracks on Portland Island then you can gradually get 
      the Wanted Rating down.
    
      This is because there is a Police Bribe on the tracks next to XXXMags and, 
      if you stay on the train long enough, then you can gradually get the Wanted 
      Rating down to nothing as you use the train as protection. Depending on how 
      many stars you have this may take awhile since it takes some time for the 
      Police Bribe to re-spawn.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN14. The Purple Nines Glitch (All Versions)                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    One of the most notorious bugs in the GTA series is one called the Purple
    Nines Glitch. This is a problem that has snared many an unwary gamer,
    including myself, since the PS2 version came out. Sadly, this problem was
    *NOT* fixed in the PS2 Double Pack version and even appears in the Xbox
    version though it is one of the most well known problems in the game.
    
    What is the Purple Nines Glitch? The glitch is related to the D-Ice missions
    in Wichita Gardens which become available in the latter half of the game.
    
    Most of the D-Ice missions involve the removal of a rival gang, the Purple
    Nines. When you first arrive at Wichita Gardens then you will see plenty of
    gang members roaming about. Some will wear red shirts (the Red Jacks) and
    some will wear purple (actually lavender) shirts (the Purple Nines).
    
    After the completion of the mission "Rumble" then you will effectively
    destroy the Purple Nines and from then on you will not see any Purple Nines
    roaming Wichita Gardens. You will see nothing but Red Jacks.
    
    The bug manifests itself when you decide to start a new game after completion
    of the mission "Rumble" using the New Game option in the Options menu.
    Naturally the game will reset everything, gangs, vehicle lists, Hidden
    Packages, and so on.
    
    Everything, that is, except the Purple Nines. For some reason that remains
    off.
    
    So, when you make your way back to D-Ice and do his first mission, "Uz-I
    Money", then there are no Purple Nines to be found - the game won't generate
    any. Therefore, it becomes impossible to complete the mission and you won't
    be able to access his other missions either thus denying you a chance at 100%
    Completion.
    
    How do you get around it when you want to start a new game? There are three
    ways.
    
    First, reload a saved game that is prior to "Rumble" and then do New Game.
    
    Second, is to keep your first saved game, right after the mission "Luigi's
    Girls", in one slot and never overwrite it. Then, if you want to start a new
    game, simply load up this saved game and play anew.
    
    And third, thanks to Fred Chagnon, is to load up the game with no memory card
    in the slot. After loading up the game, which will start anew because there
    was no memory card in the slot to load up a saved game, then you can put in
    your memory card to save any new games you come up with.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN15. Liberty City: 1998 to 2001                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
      /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
     /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
    X| IMPORTANT NOTE: This chapter employs some creative writing and is not   |X
    X| part of the official GTA canon or endorsed by Rockstar Games. It is my  |X
    X| way of linking "Grand Theft Auto: Liberty City Stories" to "Grand Theft |X
    X| Auto III".                                                              |X
    X|                                                                         |X
    X| In addition, I make many references to places and people that appeared  |X
    X| in LCS as a way to further tie GTA3 and LCS together.                   |X
    X|                                                                         |X
    X| It also goes without saying that this is *MAJOR SPOILERS* for "Grand    |X
    X| Theft Auto: Liberty City Stories" so read with caution if you haven't   |X
    X| played that game yet.                                                   |X
     \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
      \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
    
    After the events of "Grand Theft Auto: Liberty City Stories", here is what
    has happened between then and now.....
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    While it was understandable that the ferry workers were upset over the Porter
    Tunnel project, no one seemed to have paid any attention to the Callahan
    Bridge. When the Bridge was opened in late 1998, ferry rider-ship plummeted.
    Why pay for the ferry when you can go over the Callahan Bridge for free?
    
    Almost a year after the Callahan Bridge was opened, the ferries were shut
    down. At that point construction began on the Porter Tunnel entrance for
    Portland Island. The ferry terminal was dismantled and the remains, plus the
    dirt excavated, were used to fill in the nearby Harwood Dirt Track. This, of
    course, leads to.....
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    American Road Safety for Everybody (ARSE) finally succeeded in getting
    motorcycles banned from Liberty City much to the dismay of the motorcycle
    makers who immediately took the group, and city, to court
    
    However, as is typical of the American justice system, the legal matters are
    taking their sweet time going through the motions. Although it appears that
    the motorcyclists may very well win the case and get the popular vehicles
    back in Liberty City, the shop Hogs & Cogs was forced to close after the
    motion was passed.
    
    The owners plan to re-open in a bigger and better location when the motion is
    finally overturned.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    Liberty City is still recovering from the Fort Staunton Disaster that claimed
    hundreds of lives. Many rumors still swirl about what caused the explosion
    (everything from sewer rats to mob involvement) but the official cause has
    been listed as "accidental ignition of natural gas".
    
    That still doesn't satisfy many of the survivors. To make matters more
    interesting, Pan-Lantic Construction almost immediately moved in to take down
    the ruins and begin building office complexes where the neighborhood once
    stood.
    
    The survivors filed lawsuits to stop the construction but stood little chance
    against Big Money which had the lawsuits quickly dismissed. Three years after
    the disaster the survivors are still trying to cope.....
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    Liberty Memorial Coliseum opened with great fanfare in 1999. That's the good
    news. The bad news is that the football team that it is meant for, the
    Liberty City Cocks, suck. The team has always been so-so but they have been
    on a downward turn as of late.
    
    Even the coach has called them out in the press saying that the team is
    "soft" and "unable to penetrate the endzone". The fans, who have been taken
    to throwing bottles of erectile dysfunction pills onto the field lately,
    aren't helping either.
    
    As for the Coliseum's obscenely small parking lot, that's a whole other
    issue.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN16. 100% Completion List                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Below is everything you need to do to get 100% Completion within "Grand Theft
    Auto III":
    
      >>Completion of all Main Story Missions
        *************************************
          ++From "Luigi's Girls" to "The Exchange".
          -----------------------------------------------------------------------
          **VERY IMPORTANT: You *MUST* complete all of Kenji Kasen's missions 
                            *BEFORE* the mission "Waka-Gashira Wipeout" and 
                            complete "Two-Faced Tanner" *BEFORE* doing the 
                            mission "Grand Theft Aero". Otherwise you will *NOT* 
                            get 100% Completion.
    
      >>Completion of all Side Story Missions
        *************************************
          ++Marty Chonks (four missions)
          ++El Burro (four missions)
          ++Kenji Kasen (five missions)
          -----------------------------------------------------------------------
            **NOTE: These *MUST* be done before the mission "Waka-Gashira 
                    Wipeout". Otherwise you will *NOT* get 100% Completion.
          -----------------------------------------------------------------------
          ++D-Ice (five missions)
          ++King Courtney (four missions)
    
      >>Complete the following tasks
        ****************************
          ++Collect all 100 Hidden Packages.
          ++Complete all twenty Rampages.
          ++Complete all twenty Unique Stunt Jumps.
    
          ++Complete the Industrial Import Export Garage list (Portland Island).
              --Sixteen vehicles
    
          ++Complete the Emergency Vehicle Crane list (Portland Island).
              --Seven vehicles
    
          ++Complete the Suburban Import Export Garage list (Shoreside Vale).
              --Sixteen vehicles
    
      >>Complete all four Toyz Van Missions
        ***********************************
          ++Rumpo Rampage
          ++Casino Calamity
          ++Mafia Massacre
          ++Diablo Destruction
    
      >>Complete all four vehicle checkpoint side-missions
        **************************************************
          ++Gripped!
          ++Multistorey Mayhem
          ++A Ride In The Park
          ++Patriot Playground
    
      >>Complete the following vehicle side-missions anywhere
        *****************************************************
          ++Ambulance Mission
          ++Taxi Mission (100 fares)
    
          ++Firetruck Mission
              --First twenty cars extinguished in each region to unlock the
                Flamethrower Weapon Icon at all Safehouses - 60 vehicles total.
    
          ++Vigilante Mission
              --First twenty criminals killed in each region to unlock the Police 
                Bribe Icons at all Safehouses - 60 criminals total.
    
    With that said, it is time to move onto the main portion of the guide
    starting with.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >LRT2. Portland Island                                                    |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    This is the main industrial area for Liberty City. The southeast part of the
    island is where the main docks are located along with many businesses. The
    western part of the island is home to many Chinese who have made this area
    their own. The northern area of the island has a large concentration of adult
    oriented businesses legal and illegal. On the eastern side is where a lot of
    Italians make their residence including the local Mafia.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL1. In The Beginning.....                                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    0===================0
    | Liberty City: 1998 \
    0=====================================>
    
    Toni Cipriani, a valued friend of the Salvatore Leone crime family, returns
    from exile after killing a Made Man. After he arrives in Liberty City then he
    begins an journey that will eventually bring Liberty City under Leone control
    and bring peace to the local criminal underworld.
    
    Temporarily, at least.....
    
    0===================0
    | Liberty City: 2001 \
    0=====================================>
    
    A ruthless small time criminal, and our "hero", Claude Speed, is involved in
    a robbery with a couple of accomplices at the Liberty City Bank. As they make
    their getaway, with Claude trailing, then a gunshot is heard.
    
    The woman, Catalina, has killed one of the accomplices and now has her sights
    on Claude. She shoots Claude, leaving him for dead but he survives.
    Unfortunately, for Claude, he is put on trial and sent to prison for ten
    years.
    
    As Claude is being transferred to Liberty Penitentiary then the prison van is
    ambushed while on the Callahan Bridge. It appears that one of the other
    prisoners is being rescued by a group of Columbians.
    
    However, Claude and another prisoner, 8-Ball, take advantage of the situation
    and manage to free themselves. As they set themselves free, a bomb, that was
    thrown onto the bridge by the Columbians, explodes. This leaves a huge gap in
    the bridge and destroys most of the vehicles on it.
    
    Now begins the first mission of the game, "Give Me Liberty", a simple driving
    mission to a little Safehouse in the Red Light District of Portland Island.
    This also serves as simple tutorial to the driving and map mechanics.
    
    You can collect Hidden Packages (to gain Weapon Icons for your Safehouses)
    and do Unique Stunt Jumps while driving around during "Give Me Liberty". But
    you can't do Rampages or any vehicle based side-mission.
    
    Just park the Kuruma (with 8-Ball inside) and jack another car to do other
    stuff. When you are finished then go back to the parked Kuruma and go to the
    Safehouse. When you arrive at the Safehouse then your new friend, 8-Ball,
    tells you to go to a place owned by a guy named Luigi. You can't save your
    game yet so go to Luigi's.
    
    When you arrive at Luigi's then you start the mission titled "Luigi's Girls".
    After a brief introduction then Luigi tells you to get one of his girls from
    the clinic.
    
    This is nothing more that a simple pick-up mission. Take the car, drive over
    to the hospital, pick up Misty and drive her back to Luigi's club. You will
    then earn $1,500 for mission completion. After that then go back to your
    Safehouse and save your game.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL2. Before Doing The Main Story Missions                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    To start, I'm going to do as much of the off-story stuff as possible before 
    doing the second mission for Luigi, "Don't Spank Ma Bitch Up".
    
    A lot of this stuff can be done in any order but doing some things in a
    certain sequence will be of most benefit to you (like doing the Ambulance
    Mission (for Infinite Run and Adrenaline)) and collecting Hidden Packages to
    spawn Weapon Icons for your Safehouses.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL3. Your Safehouse                                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Your Safehouse in the Red Light District is a simple little getaway where you
    can save your game and store one car in the garage. At the beginning there is
    just the Baseball Bat Weapon Icon and over the course of the game you will
    generate many more weapon and power-up icons here (and at your other
    Safehouses at Staunton Island and Shoreside Vale).
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL4. Exploring Your Surroundings                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Since "Grand Theft Auto III" does not have an in-game map then it is
    important to explore each region to know it better and find the landmarks
    that are used to help locate items, Rampages, and Unique Stunt Jumps.
    
    To this end I have constructed tour guides for each region. Starting at your
    current Safehouse I guide you through the region and point out all of the
    landmarks.
    
    Many of the names for these landmarks are pretty straightforward, some are
    referenced from the official strategy guide, some are made up to give them a
    name to help find other objects, and some are referenced from the prequel
    game "Grand Theft Auto: Liberty City Stories".
    
    With that said, let's go on.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL5. A Tour of Portland Island                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now, that we're finally able to save the game, let's have a tour of this area
    of Liberty City starting with the:
    
      >>Portland Island Safehouse
        *************************
          Location: (Northwest) Red Light District, indicated by a house on your 
                    radar.
          -----------------------------------------------------------------------
          Notes: This is where you can find your Weapon, Health, Adrenaline, 
                 Police Bribe Icons, store a vehicle, and save your game.
    
    Now let's go west to the street, jack a vehicle, and turn right at the nearby
    three-way intersection then stop at the next three-way intersection. At the
    northwest corner of this intersection you will see the wall for:
    
      >>Doorless Apartments (West)
        **************************
          Location: (West) Hepburn Heights.
          -----------------------------------------------------------------------
          Notes: A couple of large apartment buildings situated behind a tall 
                 wall that goes around them. They are called the Doorless 
                 Apartments because there are no entrances on either building! I 
                 wonder how people get in and out of this place.....
    
    And at the east side of this intersection is:
    
      >>Misty's Building
        *****************
          Location: (South) Hepburn Heights.
          -----------------------------------------------------------------------
          Notes: This is home to Misty, girlfriend to Joey Leone. Thankfully the 
                 construction crew managed to put in an entrance for this place.
    
    From here, turn left and stop at the next three-way intersection. At the east
    side of this intersection is:
    
      >>Doorless Apartments (East)
        **************************
          Location: (East) Hepburn Heights.
          -----------------------------------------------------------------------
          Notes: Another pair of large apartment buildings with no doors (why? I 
                 don't know).
    
    Now continue forward and follow the road curve going east then stop at the
    intersection after it. At the south side of this intersection is:
    
      >>Borgnine Taxis
        **************
          Location: (South) Harwood.
          -----------------------------------------------------------------------
          Notes: One of two taxi companies that operate in Liberty City.
    
    And just ahead of you to the east is:
    
      >>HEAD Radio
        **********
          Location: (South) Harwood.
          -----------------------------------------------------------------------
          Notes: One of the most popular radio stations in Liberty City transmits 
                 from here.
    
    From here, turn left and follow the road curve going east then go under the
    bridge. Then stop at the next three-way intersection. At the west side of
    this intersection is the:
    
      >>Harwood Fire Station
        ********************
          Location: Harwood.
          -----------------------------------------------------------------------
          Notes: A Firetruck can often be found here and used for the Firetruck 
                 Mission.
    
    And at then southeast corner of this intersection is the:
    
      >>AMCO Gas Station
        ****************
          Location: Harwood.
          -----------------------------------------------------------------------
          Notes: This is the only place on Portland Island to gas up your 
                 vehicle.
    
    From here, turn left then stop at the next intersection. At the north side of
    this intersection is a dirt road that leads to the:
    
      >>Harwood Junkyard
        ****************
          Location: (North) Harwood.
          -----------------------------------------------------------------------
          Notes: This is where the junk and trash from Liberty City ends up. The 
                 Car Crusher is also located here and can be used to get extra 
                 money when disposing of most vehicles.
    
    At the east side of this intersection is a dirt road that leads to:
    
      >>8-Ball's Bomb Shop (St. Mark's)
        *******************************
          Location: (North) St. Mark's.
          -----------------------------------------------------------------------
          Notes: This is where you can fit your vehicle with a bomb and leave a 
                 nasty surprise for someone.
    
    And at the southeast corner of this intersection is:
    
      >>Capital Autos
        *************
          Location: Harwood, just south of the Harwood Junkyard.
          -----------------------------------------------------------------------
          Notes: The best deals in used cars can be found here.
    
    From here, turn right and go through the next three-way intersection then
    turn left at the next four-way intersection. Go up the hill and follow the
    road curve going south then stop at the next four-way intersection. At the
    east side of this intersection is a dirt road that leads to:
    
      >>Salvatore's Mansion
        *******************
          Location: (East) Portland Beach.
          -----------------------------------------------------------------------
          Notes: This beautiful estate, overlooking Portland Rock, is where the 
                 leader of the Leone crime family resides.
    
    Now continue forward, through the next three-way intersection, and to the
    road curve going west. When you get to this curve then look to your right to
    find:
    
      >>Marco's Bistro
        **************
          Location: (Southeast) St. Mark's.
          -----------------------------------------------------------------------
          Notes: One of the best Italian restaurants in Liberty City. "Eat 'til 
                 you explode!"
    
    Just after you finish the road curve then look to your left to find:
    
      >>Portland View El-Train Station
        ******************************
          Location: (North) Portland View, just southwest of Marco's Bistro.
          -----------------------------------------------------------------------
          Notes: One of three train stations for the elevated track that goes 
                 around Portland Island.
    
    After that, continue forward to the next four-way intersection and turn
    right. Go forward through the next three-way intersection and stop at the
    next four-way intersection. At the northeast corner of this intersection is:
    
      >>Cipriani's Ristorante
        *********************
          Location: (Central) St. Mark's.
          -----------------------------------------------------------------------
          Notes: This is currently where Toni Cipriani lives with his mother. You 
                 can always find a Kuruma in the small parking lot here if you 
                 need a car.
    
    From here, continue forward through the next four-way intersection then turn
    left at the next four-way intersection. Then stop at the next four-way
    intersection. At the southeast corner of this intersection is:
    
      >>The Ruins
        *********
          Location: St. Mark's.
          -----------------------------------------------------------------------
          Notes: These ruins used to be a place owned by Toni Cipriani. It was 
                 destroyed in an arson fire a couple of years ago. While no one 
                 was ever caught, rumors persist concerning the building's 
                 destruction.
    
                 Most rumors say that it was in retaliation for a gang attack but 
                 one rumor going around was that Toni's mother had the place 
                 firebombed so she could get her son to move back in with her!
    
                 It is currently undergoing rebuilding under new ownership 
                 including replacing pipes under the nearby street.
    
    Now turn right then turn left at the next four-way intersection and stop at
    the next three-way intersection. At the west side of this intersection is
    the:
    
      >>Hepburn Heights El-Train Station
        ********************************
          Location: (East) Hepburn Heights.
          -----------------------------------------------------------------------
          Notes: One of three train stations for the elevated track that goes 
                 around Portland Island.
    
    And going north from here will lead you to the:
    
      >>Porter Tunnel Entrance (Portland Island)
        ****************************************
          Location: (Northwest) Harwood.
          -----------------------------------------------------------------------
          Notes: This is the Portland Island entrance to the controversial Porter 
                 Tunnel project. At this point the construction is still not 
                 finished and you won't be able to use it for awhile.
    
    However, from this intersection, turn left and go through the next two
    three-way intersections. As you continue forward then you will see off to
    your left the:
    
      >>Red Light District Ammu-Nation
        ******************************
          Location: (East) Red Light District.
          -----------------------------------------------------------------------
          Notes: One of two Ammu-Nations located in Liberty City. This is where 
                 you can purchase weapons for use against your enemies or anybody 
                 else who pisses you off.
    
    Continue forward through the next three-way intersection then stop at the
    three-way intersection that is just right after it and where this road ends.
    At the south side of this intersection ahead of you is an alley that is also
    the north end of the:
    
      >>Chinatown Shortcut
        ******************
          Location: (North) Chinatown.
          -----------------------------------------------------------------------
          Notes: This alley is a real nice shortcut between Chinatown and the Red 
                 Light District.
    
    From here, turn left, go through the next four-way intersection and turn
    right at the next four-way intersection. As you go forward then you will take
    a gentle curve that angles southeast. As you make this curve then look left
    to find the:
    
      >>SupaSave! Store
        ***************
          Location: (East) Portland View.
          -----------------------------------------------------------------------
          Notes: The major supermarket on Portland Island. Bought out the 
                 troubled Fidl store chain a couple of years back.
    
    As you continue southeast then you will take another curve that angles south.
    Right after this curve then you should see the entrance to Portland Docks to
    your left. Go left through the entrance and you should find a large building
    with several garage doors. And this is the:
    
      >>Garage Building
        ***************
          Location: (Central) Portland Harbor.
          -----------------------------------------------------------------------
          Notes: This large building is east of the entrance to the Portland 
                 Docks area. It has an overhang and seven garage doors.
    
    Continue past the Garage Building then turn left. Go forward until you run
    into a warehouse building. And this building is the:
    
      >>Industrial Import Export Garage
        *******************************
          Location: (North) Portland Harbor, north of the Garage Building.
          -----------------------------------------------------------------------
          Notes: This is where you will be doing one of three car collection 
                 missions during the course of the game.
    
    Directly east of this building is a large group of container crates and an
    area with dark yellow diagonal stripes on the ground. And this area is the:
    
      >>Emergency Vehicle Crane
        ***********************
          Location: (North) Portland Harbor, northeast of the Garage Building.
          -----------------------------------------------------------------------
          Notes: This is where you will be doing the second of three car 
                 collection missions during the course of the game.
    
    From here, head back out of the entrance to Portland Docks and turn left.
    Follow the road curve going southwest then stop at the next four way
    intersection. At the south corner of this intersection is the:
    
      >>Portland Island Bus Station
        ***************************
          Location: Trenton.
          -----------------------------------------------------------------------
          Notes: This is the major bus station for Liberty City. However, due to 
                 the damage to the Callahan Bridge, it is temporarily closed 
                 until further notice.
    
    Turn right and go forward from here then stop at the next four-way
    intersection. At the north corner of this intersection is:
    
      >>Bitch 'N' Dog Food
        ******************
          Location:(Northeast) Trenton.
          -----------------------------------------------------------------------
          Notes: Took over the building from the Don Kiddick's Sausage Factory 
                 not too long ago and converted the place to process dog food. 
                 "No wonder she's so happy!"
    
    At the east corner of this intersection is:
    
      >>Liberty Pharmaceuticals (Portland Island)
        *****************************************
          Location: (Central) Trenton.
          -----------------------------------------------------------------------
          Notes: One of two factories for the famous pharmaceutical company based 
                 out of Liberty City. "Pills to chill your ills."
    
    At the south corner of this intersection is:
    
      >>AM Petroleum Company (Portland Island)
        **************************************
          Location: (Central) Trenton.
          -----------------------------------------------------------------------
          Notes: One of the offices for the large oil company based out of 
                 Liberty City.
    
    Next door southeast of that is:
    
      >>Burke Supply Company (Portland Island)
        **************************************
          Location: (Central) Pike Creek.
          -----------------------------------------------------------------------
          Notes: One of two buildings for a large business that is based out of 
                 Liberty City. It merged with Scopers Haulage last year and 
                 changed the name to reflect the business move.
    
    And at the west corner of this intersection is:
    
      >>Joey's Auto Painting
        ********************
          Location: (Central) Trenton.
          -----------------------------------------------------------------------
          Notes: This place handles car repair and painting. It is also owned by 
                 Joey Leone, son of Salvatore Leone.
    
    From this intersection, turn right then turn left at the road curve. Just
    before you get to the next road curve, you should see off to your right:
    
      >>Mean Street Taxis
        *****************
          Location: (Northeast) Trenton.
          -----------------------------------------------------------------------
          Notes: One of two taxi companies that operate in Liberty City. You can 
                 find a Cabbie here to do the Taxi Mission.
    
    After that, follow the next road curve and turn left at the next three-way
    intersection. Go through the next two four-way intersections and follow the
    road curve going west then stop at the next four-way intersection.
    
    Now turn left and go onto the road that runs parallel to the one you just
    came off of. After following the road curve then you will be heading west.
    And, as you go along this road, then you should see off to your left:
    
      >>The Warehouses
        **************
          Location: (South) Atlantic Quays.
          -----------------------------------------------------------------------
          Notes: A group of four large warehouses.
    
    After this then follow the road curve and stop at the next four-way
    intersection. At the southeast corner of this intersection is the:
    
      >>Liberty City Sawmills
        *********************
         Location: (South) Trenton, next door west of the Portland Island Bus 
                   Station.
         -----------------------------------------------------------------------
         Notes: Outside of the Red Light District this is the biggest wood 
                producer in Liberty City and nearby regions.
    
    And at the northeast corner of this intersection, behind the wall, is the:
    
      >>Callahan Point Power Plant
        **************************
          Location: Callahan Point.
          -----------------------------------------------------------------------
          Notes: This large building helps distribute power from the Cochran Dam 
                 to the buildings on Portland Island.
    
    From this intersection, turn left and just after doing that then you should
    see a dirt road off to your left. This road will lead you to the:
    
      >>The Turtle Head Fishing Co.
        ***************************
          Location: (Southeast) Callahan Point.
          -----------------------------------------------------------------------
          Notes: This walled and gated area is rumored to be the main drug 
                 factory for the Triads.
    
    As you get to the road curve going north, and under the Callahan Bridge, then
    you should see off to your right:
    
      >>Greasy Joe's Diner
        ******************
          Location: (West) Callahan Point.
          -----------------------------------------------------------------------
          Notes: They took the building over from Rusty Brown's Ring Donuts when 
                 they restructured and pulled out of Liberty City. Still remains 
                 a popular Cop hangout.
    
    After that, go under the Callahan Bridge and turn right at the next
    intersection. Go forward and follow the road curve going left then stop at
    the next three-way intersection. At the southeast corner of this intersection
    is:
    
      >>Chinatown Park
        **************
          Location: (South) Chinatown.
          -----------------------------------------------------------------------
          Notes: A nice place to relax or to play a game of basketball on the 
                 courts.
    
    From here, turn right and stop at the double intersection. At the southwest
    corner of this intersection is the:
    
      >>Old School
        **********
          Location: (Southeast) Chinatown.
          -----------------------------------------------------------------------
          Notes: One of the oldest schools in Liberty City. Can be rented for 
                 parties.
    
    Now go forward from this double intersection and follow the road curve going
    north. Then stop at the next three-way intersection. At the northeast corner
    of this intersection is:
    
      >>Sweeney General Hospital
        ************************
          Location: (West) Portland View.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Wasted while on 
                 Portland Island.
    
    And at the southeast corner of this intersection is the:
    
      >>Portland View Police Station
        ****************************
          Location: (West) Portland View, next door south of Sweeney General 
                    Hospital.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Busted while on 
                 Portland Island.
    
    From here, turn left and then stop at the next three-way intersection. At the
    north side of this intersection you will find the south end of the Chinatown
    Shortcut.
    
    At the southwest corner of this intersection you will find the Punk Noodles
    restaurant. At the west and south side of this place is a very short road. At
    the road curve of this short road you will find the east entrance to the:
    
      >>Chinatown Plaza
        ***************
          Location: (Central) Chinatown.
          -----------------------------------------------------------------------
          Notes: This is the major marketplace for Chinatown. Lots of good 
                 bargains can be found here.
    
    From this intersection, turn left and go forward past Punk Noodles then turn
    right at the next three-way intersection. As you go forward then you will
    pass by the south entrance to Chinatown Plaza (to your right). Then go
    through the next four-way intersection and stop at the next three-way
    intersection. At the southeast corner of this intersection is the:
    
      >>China Building
        **************
          Location: (Southwest) Chinatown.
          -----------------------------------------------------------------------
          Notes: This colorful building, with a large Rockstar billboard on top, 
                 has an L-shaped alley and a set of stairs to access the roof.
    
    From here, turn right and go forward through the next three-way intersection.
    As you go to the next three-way intersection then you should see off to your
    right:
    
      >>Mr. Wong's Launderette
        **********************
          Location: (West) Chinatown.
          -----------------------------------------------------------------------
          Notes: The best place to get your clothes clean. "If it ain't Wong, it 
                 ain't white!"
    
    After this then head through the next three-way intersection and stop at the
    next three-way intersection. At the north side of this intersection, above
    the street, is the walkway that leads to the:
    
      >>Chinatown El-Train Station
        **************************
          Location: (West) Chinatown.
          -----------------------------------------------------------------------
          Notes: One of three train stations for the elevated track that goes 
                 around Portland Island.
    
    And at the northeast corner of this intersection is:
    
      >>Raffles Fish Factory
        ********************
          Location: (West) Chinatown.
          -----------------------------------------------------------------------
          Notes: These two large Chinese styled buildings, located where the 
                 walkway leading to the Chinatown El-Train Station ends, is where 
                 Chinatown does all it's fishy business.
    
    From here, go forward through the next three-way intersection then turn right
    at the next three-way intersection. Go through the next three-way
    intersection then stop at the next three-way intersection. At the south side
    of this intersection is the:
    
      >>Chinatown Subway Entrance
        *************************
          Location: (North) Chinatown.
          -----------------------------------------------------------------------
          Notes: This is the only entrance for the Liberty City Subway System for 
                 Portland Island. At this point it is going through some repairs 
                 and will open later in the game.
    
    And at the northwest corner of this intersection is:
    
      >>XXXMags
        *******
          Location: (South) Red Light District.
          -----------------------------------------------------------------------
          Notes: One of several adult businesses in this seedy district.
    
    From here, turn left then turn left again at the next three-way intersection
    and stop at the next three-way intersection. Just south of the southwest
    corner of this intersection is:
    
      >>Sex Club 7
        **********
          Location: (West) Red Light District.
          -----------------------------------------------------------------------
          Notes: One of the finest gentlemen's clubs in Liberty City.
    
    Now turn right and stop at the next three-way intersection. At the southeast
    corner of this intersection is the:
    
      >>Red Light District Pay 'N' Spray
        ********************************
          Location: Red Light District.
          -----------------------------------------------------------------------
          Notes: This is where you can have your vehicle repaired or re-sprayed 
                 to get rid of Wanted Ratings.
    
    And this is where I am going to end the tour. You can head back from here to
    return to your Safehouse if you like.
    
    Now that I've familiarized you with Portland Island it is time to go
    over.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL6. Weapons and Other Helpful Items                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Weapons are the tools of the trade for any professional criminal. There are
    twelve different weapons that can be found and used to create mayhem and
    abuse.
    
    The description of the weapons and items are listed in this chapter and their
    locations revealed in each major area of Liberty City.
    
    The information on each weapon is broken down as follows (if applicable):
    
      ++Appears after: This tells you what mission you have to complete before 
                       this weapon can be bought from Ammu-Nation or other 
                       locations.
      ++Cost: How much the weapon costs and where to purchase it.
      ---------------------------------------------------------------------------
      ++Notes: Information on the weapon.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Fist
        ****
          Good for hands-on fisticuffs when you need a little money (or just to 
          open a can of Whoop-Ass on some poor soul).
    
      >>Baseball Bat
        ************
          Great for batting practice (on somebody's head) or breaking kneecaps. 
          This weapon is available at all Safehouses at the beginning of the 
          game.
    
      >>Pistol
        ******
          Appears after: Pump-Action Pimp.
          Cost: $250 - Red Light District Ammu-Nation.
          -----------------------------------------------------------------------
          Notes: A decent handgun that can be bought from Ammu-Nation or acquired 
                 from dead Cops. You can use this while running to make yourself 
                 harder to hit while taking down someone at the same time.
    
      >>Uz-I
        ****
          Appears after: Cipriani's Chauffeur.
          Cost:
               ++$800 - Red Light District Ammu-Nation.
               ++$800 - Newport Ammu-Nation.
          -----------------------------------------------------------------------
          Notes: One of the better weapons here as it has a good rate of fire and 
                 accuracy. Like with the Pistol, you can aim and run at the same 
                 time while using this weapon.
    
      >>Shotgun
        *******
          Appears after: Arms Shortage.
          Cost: $1,500 - Phil Cassidy's Army Surplus.
          -----------------------------------------------------------------------
          Notes: Just a standard pump action single barreled shotgun. Slow on the 
                 fire rate but still effective. Perhaps too effective, especially 
                 against cars. This is almost as powerful as a Rocket Launcher 
                 when shooting up vehicles. However, you run slowly while holding 
                 this weapon thus making you vulnerable to Cops, pissed-off gang 
                 members, and pedestrians.
    
      >>AK-47
        *****
          Appears after: Last Requests.
          Cost: $3,000 - Newport Ammu-Nation.
          -----------------------------------------------------------------------
          Notes: This powerful machine gun will make mincemeat out of anybody in 
                 your way. Like with the Shotgun, you also run slowly while 
                 holding one.
    
      >>M-16
        ****
          Appears after: Arms Shortage.
          Cost: $5,000 - Phil Cassidy's Army Surplus.
          -----------------------------------------------------------------------
          Notes: This has a very fast rate of fire but your sight will jump all 
                 around the screen. Good for quick work once you manage to 
                 compensate for the unsteadiness of the gun-sight (you have to 
                 hold Target to properly aim the weapon). This is another heavy 
                 weapon that slows you down when you try to run with it.
    
      >>Sniper Rifle
        ************
          Appears after: Last Requests.
          Cost: $10,000 - Newport Ammu-Nation.
          -----------------------------------------------------------------------
          Notes: This fires one shot at a time and reloads slowly but it is 
                 effective. Use Target to manually aim the weapon and use the 
                 Zoom In and Zoom Out controls to help find and track your 
                 targets.
    
      >>Rocket Launcher
        ***************
          Appears after: Arms Shortage.
          Cost: $25,000 - Phil Cassidy's Army Surplus.
          -----------------------------------------------------------------------
          Notes: This very destructive weapon is the most powerful in the game. 
                 Use Target to aim and Attack to shoot. Don't be too close to 
                 your target though - you can hurt yourself badly in the process. 
                 This heavy weapon will make you run very slowly while holding it 
                 so care must be taken when wielding it.
    
      >>Flamethrower
        ************
          Appears after: A Drop In The Ocean.
          Cost: $25,000 - In an un-numbered garage at the back of the Pike Creek 
                          Police Station.
          -----------------------------------------------------------------------
          Notes: This is a very powerful weapon that can clear an area quickly of 
                 enemies. This is also true of vehicles including the Rhino tank 
                 since this is pretty much one of the few weapons that can 
                 destroy it.
    
      >>Molotovs
        ********
          Appears after: A Drop In The Ocean.
          Cost: $2,000 - In an un-numbered garage at the back of the Pike Creek 
                         Police Station.
          -----------------------------------------------------------------------
          Notes: Can be used to flambe' your enemies and yourself if you're too 
                 careless in where you throw one since you don't have as much 
                 control over it like you do with the Flamethrower. This is also 
                 a weapon that can be used to destroy the Rhino.
    
      >>Grenades
        ********
          Appears after: Last Requests.
          Cost: $2,000 - Newport Ammu-Nation.
          -----------------------------------------------------------------------
          Notes: Toss one of these and watch the crowds scatter (in more ways 
                 than one).....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+0
    | A. Health, Body Armor, Police Bribe, and Adrenaline |~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+0
    
    But Weapon Icons aren't the only things you will find scattered around
    Liberty City. You will also find these other icons that you can use to help
    you out:
    
    0===========================================================================0
    | Health       | This heart-shaped icon is used to restore your health to   |
    |              | its maximum of 100. You can earn a Health Icon for your    |
    |              | Safehouses by doing the Ambulance Mission.                 |
    |--------------+------------------------------------------------------------|
    | Body Armor   | This armor-shaped icon will increase your armor rating to  |
    |              | its maximum of 100. You can earn a Body Armor Icon for     |
    |              | successfully acquiring fifty Hidden Packages. You can also |
    |              | buy Body Armor from the Newport Ammu-Nation for $3,000     |
    |              | after completion of the mission "Last Requests".           |
    |--------------+------------------------------------------------------------|
    | Police Bribe | These star-shaped icons will drop your Wanted Rating by    |
    |              | one star when picked up. It is best to know where all the  |
    |              | bribe icons are located before doing any missions so you   |
    |              | can quickly deal with any law enforcement pursuit. You can |
    |              | earn up to six additional Police Bribes for your           |
    |              | Safehouses by doing the Vigilante Mission.                 |
    |--------------+------------------------------------------------------------|
    | Adrenaline   | This pill-shaped icon will slow things down and give you   |
    |              | super strength. Good for tight situations when you need a  |
    |              | little extra help. You can earn an Adrenaline Icon for     |
    |              | your Safehouses by doing the Ambulance Mission.            |
    0===========================================================================0
    
    With that explained, let's go over the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL7. Portland Island Weapon and Item Locations                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor,
    Police Bribe, and Adrenaline Icons for Portland Island.
    
    The information on each item is broken down as follows:
    
      ++Location: Specific location of weapon or item.
      ---------------------------------------------------------------------------
      ++Directions: How to get there and find the weapon or item (if applicable). 
                    Landmarks are based off of easily notable land or city 
                    features.
    
    0---------------------------------------------------------------------------0
    | Harwood |=======================================================| Harwood |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Uz-I
        ****
          Location: At the corner of the concrete embankment just northeast of 
                    the Car Crusher at the Harwood Junkyard.
          -----------------------------------------------------------------------
          Directions: From the entrance to the Harwood Junkyard, head northeast 
                      along the grass until you can climb up onto the concrete 
                      embankment. After you get on to the embankment then go left 
                      and head west to the corner directly northeast of the Car 
                      Crusher to find the weapon.
    
      >>Flamethrower
        ************
          Location: On top of the HEAD Radio building.
          -----------------------------------------------------------------------
          Directions: Go to the Hepburn Heights El-Train Station and get onto the 
                      tracks. Head north on the tracks and it will eventually 
                      curve over the building. Jump down onto the rooftop to get 
                      access to the weapon.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the entrance to the AMCO Gas Station.
    
    0---------------------------------------------------------------------------0
    | St. Mark's |=================================================| St. Mark's |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Uz-I
        ****
          Location: In one of the backyards along an alleyway.
          -----------------------------------------------------------------------
          Directions: From the four-way intersection at the southwest corner of 
                      Cipriani's Ristorante, go south a little down the street 
                      and turn left into the alley right next to a shop with a
                      green awning. After you get inside the alley then go 
                      forward then turn left at the *THIRD* wall opening (near 
                      the Police Bribe) and then turn right to find the weapon.
    
      >>Shotgun
        *******
          Location: On top of one of the car garages on the block north of 
                    Cipriani's Ristorante.
          -----------------------------------------------------------------------
          Directions: Head to the three-way intersection at the road entrance to 
                      Salvatore's Mansion. Just northwest of this intersection, 
                      inside the road curve, is a park with a parking area.
    
                      Just west of the parking area is a long angled rooftop. 
                      This rooftop also serves as a ramp to enter the hidden 
                      rooftop park beyond. Go into this park and head to the 
                      southwest corner then go over the next angled rooftop to 
                      get onto the car garage where you can find the weapon.
    
      >>AK-47
        *****
          Location: In a secluded area behind Cipriani's Ristorante.
          -----------------------------------------------------------------------
          Directions: From the four-way intersection at the southwest corner of 
                      Cipriani's Ristorante, head north along the sidewalk then 
                      turn right at the corner. Go forward along the sidewalk and 
                      up the hill.
    
                      As you proceed up the hill then you will see a ledge to 
                      your right that has a Health Icon. Continue up the hill 
                      until you reach a driveway that cuts across the block. Turn 
                      right onto the driveway then loop back so you can get onto 
                      the ledge with the Health Icon. Go past the Health Icon and 
                      turn left at the corner.
    
                      From here, you should see a ramp leading down into the 
                      secluded area to your right. Go down the ramp and do a 
                      U-turn to find the weapon in the corner near the ramp and 
                      next some Body Armor.
    
      >>Molotovs
        ********
          Location: Inside the abandoned rail tunnel (that runs underneath St. 
                    Marks) just southeast of 8-Ball's Bomb Shop (St. Mark's).
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: On a ledge east of Cipriani's Ristorante.
        -------------------------------------------------------------------------
        Directions: From the four-way intersection at the southwest corner of 
                    Cipriani's Ristorante, head north along the sidewalk then 
                    turn right at the corner. Go forward along the sidewalk and 
                    up the hill.
    
                    As you proceed up the hill then you will see a ledge to your 
                    right that has a Health Icon. Continue up the hill until you 
                    reach a driveway that cuts across the block. Turn right onto 
                    the driveway then loop back so you can get onto the ledge to 
                    find the Health.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In the field directly east across the street from Marco's 
                  Bistro.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: In a secluded area behind Cipriani's Ristorante.
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the AK-47 to reach it.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In the middle of an alley.
        -------------------------------------------------------------------------
        Directions: From the four-way intersection at the southwest corner of 
                    Cipriani's Ristorante, go south a little down the street and 
                    turn left into the alley right next to a shop with a green 
                    awning. After you get inside the alley then go forward and, 
                    about halfway through the alley, you should find the Bribe.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Between some car garages.
        -------------------------------------------------------------------------
        Directions: From the three-way intersection at the front of the Harwood 
                    Fire Station, head north to the next intersection then stop. 
                    At the northeast corner of this intersection is a tan 
                    building with black splotches at its base. Just to the east 
                    of this building are some small car garages. The Adrenaline 
                    can be found between two of them.
    
    0---------------------------------------------------------------------------0
    | Hepburn Heights |=======================================| Hepburn Heights |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Shotgun
        *******
          Location: At the northwest side of Doorless Apartments (East).
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: Between a tree and a lamppost in the courtyard between Doorless 
                  Apartments (East) and Misty's Building.
    
    0---------------------------------------------------------------------------0
    | Red Light District |=================================| Red Light District |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: In the alleyway next door to XXXMags.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: On the elevated tracks next to XXXMags.
    
    0---------------------------------------------------------------------------0
    | Chinatown |===================================================| Chinatown |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: In an L-shaped alley near Chinatown Plaza.
        -------------------------------------------------------------------------
        Directions: Go to the west entrance for Chinatown Plaza. Head south along 
                    the sidewalk until you see the entrance for an alley (to your 
                    left). Then turn east into this alley to find the Health.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In The Chinatown Shortcut.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: Over the pedestrian bridge that goes to the Chinatown El-Train 
                  Station.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In one of the basketball courts in Chinatown Park.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Between the two main buildings of the Raffles Fish Factory.
    
    0---------------------------------------------------------------------------0
    | Portland View |===========================================| Portland View |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At Sweeney Memorial Hospital (x2).
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Tucked in a cubbyhole north of the entrance to Sweeney General 
                  Hospital.
        -------------------------------------------------------------------------
        Directions: Go north up the ramp by the entrance and turn right to find 
                    the cubbyhole where you can find the Adrenaline.
    
    0---------------------------------------------------------------------------0
    | Portland Harbor |=======================================| Portland Harbor |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the south end of Portland Docks near the parked tractor 
                  trailers.
        -------------------------------------------------------------------------
        Directions: Head to the entrance to Portland Docks. After you go through 
                    the entrance then turn right. You will come to a group of 
                    four tractor trailers (which should be to your left). After 
                    you get past them then angle southeast to find a couple of 
                    more trailers. When you get past them then you should find 
                    the Health in the corner by the water's edge.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: In the northeast corner of Portland Docks near a pair of 
                  cranes.
        -------------------------------------------------------------------------
        Directions: From the entrance of Portland Docks, head east past the 
                    Garage Building then turn left. Continue forward until you 
                    run into the Industrial Import Export Garage.
    
                    From here, turn right, go past past the Emergency Vehicle 
                    Crane, then turn left. Ahead of you should be two cranes and 
                    a large ship to the east. Head forward to the water's edge, 
                    and near the cranes, where you can find the Armor.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: Under one of the giant cranes at Portland Docks.
        -------------------------------------------------------------------------
        Directions: Head to the entrance to Portland Docks. After you go through 
                    the entrance then turn right. As you head forward then you 
                    should see a group of small construction trailers to your 
                    left. When you get to the end of the group then turn left and 
                    go between the last two trailers.
    
                    To your right you should see the large "Les Cargo" ship 
                    docked at the south side of Portland Docks. Just ahead of you 
                    is a giant crane where you can find the Bribe sitting 
                    underneath.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: In the middle of a group of small construction trailers.
        -------------------------------------------------------------------------
        Directions: Head to the entrance to Portland Docks. After you go through 
                    the entrance then turn right. As you head forward then you 
                    should see a group of small construction trailers to your 
                    left. The Adrenaline can be found in the middle of these 
                    trailers.
    
    0---------------------------------------------------------------------------0
    | Trenton |=======================================================| Trenton |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>AK-47
        *****
          Location: Behind the large sign on top of Liberty Pharmaceuticals 
                    (Portland Island).
          -----------------------------------------------------------------------
          Directions: You have to jump from the elevated tracks near the 
                      northeast side of the large complex to access. Get a car 
                      and go to Portland View El-Train Station then drive onto 
                      the left side of the tracks and head south.
    
                      As you approach the complex then you should see it to the 
                      left, and parallel, to the tracks. Get a decent speed and, 
                      when you get close, then veer left and off the tracks. If 
                      you do this right then you should land on the rooftop. 
                      Don't go too fast or you may skid off the rooftop and you 
                      will have to try again.
    
                      Then head east to the corner of this complex where you can 
                      find the weapon by the sign. You should find some Health, 
                      Body Armor, and Adrenaline here as well.
    
      >>Uz-I
        *****
          Location: On top of Liberty City Sawmills.
          -----------------------------------------------------------------------
          Directions: Use the very low wall near the Portland Island Bus Station 
                      next door. Walk on the low wall and jump over the sawmill 
                      wall. Then go over to the large mound of sawdust to gain 
                      access to the rooftop.
    
                      Once on the rooftop then head west until you see a large 
                      teal section of the roof. You can find the weapon (and Body 
                      Armor) to the left of this section.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: In the small area outside the road curve just southeast of Mean 
                  Street Taxis.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: Behind the large sign on top of Liberty Pharmaceuticals 
                  (Portland Island).
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the AK-47 to reach it.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: Behind the large sign on top of Liberty Pharmaceuticals 
                  (Portland Island).
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the AK-47 to reach it.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In the corner behind the Burke Supply Company (Portland Island) 
                  building.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: On top of Liberty City Sawmills.
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the Uz-I to reach it.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In an alley east of the Old School.
        -------------------------------------------------------------------------
        Directions: Head to the intersection at the entrance for the parking lot 
                    of the Old School. Just east of the southeast corner of this 
                    intersection is an alley. Go south into the alley and you can 
                    find the Bribe near the other end by a wooden ramp.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Behind the large sign on top of Liberty Pharmaceuticals 
                  (Portland Island).
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the AK-47 to reach it.
    
    0---------------------------------------------------------------------------0
    | Callahan Point |=========================================| Callahan Point |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Pistol
        ******
          Location: On the ledge at the north side of the Callahan Point Power 
                    Plant.
          -----------------------------------------------------------------------
          Directions: Jump onto the concrete railing for the Callahan Bridge that 
                      runs alongside the building then jump onto the ledge get 
                      access to the weapon.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: In the small field across the street south of Greasy Joe's 
                  Diner.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: On top of Greasy Joe's Diner.
    
    0---------------------------------------------------------------------------0
    | Atlantic Quays |=========================================| Atlantic Quays |
    0---------------------------------------------------------------------------0
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: At the end of a long wooden pier at the west side of Atlantic 
                  Quays just south of The Warehouses.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL8. Hidden Packages Explained                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    By going after the Hidden Packages, strewn throughout Liberty City, then you
    will be helping yourself to get familiar with this metropolis as well as
    generating Weapon Icons at your Safehouses.
    
    There are a total of 100 Hidden Packages in the game and each Package
    retrieved will also give you a some money - $1,000. When you acquire the last
    Hidden Package then you will get a $1,000,000 bonus and another step toward
    100% Completion.
    
    A listing of what you get for collecting Hidden Packages:
    
      0===============================================================0
      | 10 Packages - Pistol     |===| 60 Packages - Molotovs         |
      | 20 Packages - Uz-I       |===| 70 Packages - AK-47            |
      | 30 Packages - Grenades   |===| 80 Packages - Sniper Rifle     |
      | 40 Packages - Shotgun    |===| 90 Packages - M-16             |
      | 50 Packages - Body Armor |===| 100 Packages - Rocket Launcher |
      0===============================================================0
    
    With that explained, let's go find them.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL9. Hidden Packages (Portland Island)                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the thirty three Hidden Packages that can be found on, or
    near, Portland Island. In addition, I've included a breakdown of Packages in
    each neighborhood.
    
    The information on each Hidden Package is broken down as follows:
    
      ++Location: Specific location of the Package.
      ---------------------------------------------------------------------------
      ++Directions: How to get there and find the Package (if applicable). 
                    Landmarks are based off of easily notable land or city 
                    features.
    
    0---------------------------------------------------------------------------0
    | Harwood (HWD) |+++++++++++++++++++++++++++++++++++++++++++| Harwood (HWD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 2 \
    0=================================>
    
    [HWD-H1] - Location: Behind the top of the Porter Tunnel Entrance (Portland 
                         Island).
               ------------------------------------------------------------------
               Directions: From the Portland Island Safehouse, head directly 
                           west, cross the street and onto the concrete 
                           embankment. Then turn right and go north all the way 
                           to the end which is just behind the top of the tunnel 
                           entrance and where you can find the Package.
    
    [HWD-H2] - Location: On the roof of the HEAD Radio building at the south side 
                         of the radio antenna.
               ------------------------------------------------------------------
               Directions: Go to the Hepburn Heights El-Train Station and get 
                           onto the tracks. Head north on the tracks and it will 
                           eventually curve over the building. Then jump down 
                           onto the rooftop to collect the Package.
    
    0---------------------------------------------------------------------------0
    | St. Mark's (STM) |+++++++++++++++++++++++++++++++++++++| St. Mark's (STM) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 7 \
    0=================================>
    
    [STM-H3] - Location: On top of the AMCO Gas Station.
               ------------------------------------------------------------------
               Directions: Jump onto the wall surrounding the Gas Station. Then 
                           fall onto the building in the southeast corner and 
                           then jump onto the Gas Station building to collect the 
                           Package.
    
    [STM-H4] - Location: Inside the Capital Autos showroom.
    
    [STM-H5] - Location: In the back area of the building across the street south 
                         of the AMCO Gas Station.
               ------------------------------------------------------------------
               Directions: Go to the three-way intersection at the southeast 
                           corner of the AMCO Gas Station area. Just to the west 
                           of the southwest corner of this intersection is an 
                           entryway for the nearby building.
    
                           Go south through this entrance then turn left and go 
                           right around the corner. Then turn right around the 
                           next corner to find the Package ahead near the end.
    
    [STM-H6] - Location: In the east side of The Ruins.
    
    [STM-H7] - Location: In the hidden rooftop park.
               ------------------------------------------------------------------
               Directions: Head to the three-way intersection at the road 
                           entrance to Salvatore's Mansion. Just northwest of 
                           this intersection, inside the road curve, is a park 
                           with a parking area.
    
                           Just west of the parking area is a long angled 
                           rooftop. This rooftop also serves as a ramp to enter 
                           the hidden rooftop park beyond. The Package can be 
                           found at the east end of this hidden park just as you 
                           jump inside.
    
    [STM-H8] - Location: In one of the backyards along an alleyway.
               ------------------------------------------------------------------
               Directions: From the four-way intersection at the southwest corner 
                           of Cipriani's Ristorante, go south a little down the 
                           street and turn left into the alley right next to a 
                           shop with a green awning.
    
                           After you get inside the alley then go forward and 
                           turn left at the *THIRD* wall opening (near the Police 
                           Bribe). Then turn right and you can find the Package 
                           next to an Uz-I.
    
    [STM-H9] - Location: In the middle of the long tunnel that runs underneath 
                         St. Mark's between the 8-Ball's Bomb Shop (St. Mark's) 
                         and the SupaSave! store in Portland View.
    
    0---------------------------------------------------------------------------0
    | Portland Beach (PTB) |+++++++++++++++++++++++++++++| Portland Beach (PTB) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 2 \
    0=================================>
    
    [PTB-H10] - Location: On the north ledge of Salvatore's Mansion.
    
    [PTB-H11] - Location: On a small grassy plateau near the arch rock formation 
                          behind Salvatore's Mansion.
                -----------------------------------------------------------------
                Directions: From the entrance to the Harwood Junkyard, head 
                            northeast along the grass until you can climb up onto 
                            the concrete embankment. Once on the embankment then 
                            turn right and head east. Get onto the grass when the 
                            embankment ends and follow the shoreline.
    
                            Eventually you will turn south and onto the sandy 
                            beach. Ahead of you should be a large arch. To the 
                            right of this arch is a small grassy plateau. Climb 
                            up onto this plateau and you should find the Package 
                            in the center.
    
    0---------------------------------------------------------------------------0
    | Hepburn Heights (HPH) |+++++++++++++++++++++++++++| Hepburn Heights (HPH) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 3 \
    0=================================>
    
    [HPH-H12] - Location: Tucked away in the northwest corner of Doorless 
                          Apartments (West).
    
    [HPH-H13] - Location: In the large planter in the courtyard between Doorless 
                          Apartments (East) and Misty's Building.
    
    [HPH-H14] - Location: In the middle of the tree filled field across the 
                          street south of Doorless Apartments (East).
                -----------------------------------------------------------------
                Directions: Head to the three-way intersection near the stairs 
                            leading up to the Hepburn Heights El-Train Station. 
                            At the southwest corner of this intersection is a 
                            tree filled field with a small hill. The Package can 
                            be found in the middle of this field.
    
    0---------------------------------------------------------------------------0
    | Red Light District (RLD) |+++++++++++++++++++++| Red Light District (RLD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 4 \
    0=================================>
    
    [RLD-H15] - Location: On top of Luigi's Sex Club 7.
                -----------------------------------------------------------------
                Directions: Drive through the blue circle to avoid tripping a 
                            mission and access the stairs to reach.
    
    [RLD-H16] - Location: At the southwest corner of the roof of the building 
                          next door south of Luigi's Sex Club 7.
                -----------------------------------------------------------------
                Directions: From Package [RLD-H15], head south then jump 
                            southwest to get onto the blue colored roof section. 
                            Then head to the southwest corner to acquire the 
                            Package.
    
    [RLD-H17] - Location: On the rooftop of Woody's Topless Bar which is across 
                          the street east from Luigi's Sex Club 7.
                -----------------------------------------------------------------
                Directions: Access the stairs in the nearby alley to get access 
                            to the roof.
    
    [RLD-H18] - Location: Inside the Rush Construction Company which is across 
                          the street east of XXXMags (smash through the windows 
                          to get access).
    
    0---------------------------------------------------------------------------0
    | Chinatown (CHT) |+++++++++++++++++++++++++++++++++++++++| Chinatown (CHT) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 4 \
    0=================================>
    
    [CHT-H19] - Location: Near the Chinatown Subway Entrance bathrooms.
                -----------------------------------------------------------------
                **NOTE: You will have to wait until the subways open up to get to 
                        this Package (unless you go to the other side 
                        beforehand).
    
    [CHT-H20] - Location: In an L-shaped alley near Chinatown Plaza.
                -----------------------------------------------------------------
                Directions: Go to the west entrance for Chinatown Plaza. Head 
                            south along the sidewalk until you see the entrance 
                            for an alley (to your left). Turn left into this 
                            alley to find some Health. Then turn left at the 
                            corner to find the Package amongst some cardboard 
                            boxes.
    
    [CHT-H21] - Location: On the rooftop of the China Building.
                -----------------------------------------------------------------
                Directions: Use the stairs in the L-shaped alley at the middle of 
                            the building to access.
    
    [CHT-H22] - Location: In the alleyway on the north side of Roast Peking Duck.
                -----------------------------------------------------------------
                Directions: From Package [CHT-H21], head back down to street 
                            level and to the sidewalk at the north side of the 
                            building. Then turn right and then turn right again 
                            at the next four-way intersection.
    
                            Then stop at the next three-way intersection. At the 
                            southeast corner of this intersection is Chinatown 
                            Park. At the northeast corner of this intersection is 
                            a restaurant called "Roast Peking Duck". At the north 
                            side of this place is an alleyway where you should 
                            find the Package within.
    
    0---------------------------------------------------------------------------0
    | Portland View (PLV) |+++++++++++++++++++++++++++++++| Portland View (PLV) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [PVW-H23] - Location: At the southwest corner of the SupaSave! Store roof.
                -----------------------------------------------------------------
                Directions: Go to the Portland View El-Train Station and onto the 
                            elevated track then jump onto the SupaSave! Store 
                            roof.
    
    0---------------------------------------------------------------------------0
    | Portland Harbor (PHB) |+++++++++++++++++++++++++++| Portland Harbor (PHB) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [PHB-H24] - Location: On top of the overhang for the Garage Building.
                -----------------------------------------------------------------
                Directions: Use the stairs for the building south of the Garage 
                            Building to get to the rooftop and then jump to the 
                            Garage Building. In order to make the jump necessary 
                            to get at it you have to hold down Run then Jump just 
                            when you get to the edge of the roof. You should 
                            barely make it across.
    
    0---------------------------------------------------------------------------0
    | Trenton (TTN) |+++++++++++++++++++++++++++++++++++++++++++| Trenton (TTN) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 5 \
    0=================================>
    
    [TTN-H25] - Location: Inside the Bitch 'N' Dog Food Factory area between 
                          building and the west side of the wall.
    
    [TTN-H26] - Location: Behind the large sign on top of Liberty 
                          Pharmaceuticals (Portland Island).
                -----------------------------------------------------------------
                Directions: You have to jump from the elevated tracks near the 
                            northeast side of the large complex to access. Get a 
                            car and go to Portland View El-Train Station then 
                            drive onto the left side of the tracks and head 
                            south.
    
                            As you approach the complex then you should see it to 
                            the left, and parallel, to the tracks. Get a decent 
                            speed and, when you get close, then veer left and off 
                            the tracks.
    
                            If you do this right then you should land on the 
                            rooftop. Don't go too fast or you may skid off the 
                            rooftop and you will have to try again. Then head 
                            east to the corner of this complex where you should 
                            find the Package by the sign.
    
    [TTN-H27] - Location: In the corner of a secluded area behind the building 
                          across the street northeast of the Callahan Point Power 
                          Plant.
                -----------------------------------------------------------------
                Directions: Get an Ambulance and head to the east end of the 
                            Callahan Bridge. Then head east and stop at the 
                            nearby three-way intersection at the northeast corner 
                            of the Callahan Point Power Plant.
    
                            Near the northwest corner of this intersection is 
                            Bolt Burgers. Now back the Ambulance up against the 
                            wall next to this business. Climb the Ambulance, over 
                            the wall and onto a wooden ramp (you should also see 
                            a Police Bribe near the bottom). From here, turn east 
                            off the ramp and follow the path.
    
                            After a short distance then it will open up to a 
                            larger secluded area. The Package can be found in the 
                            northeast corner.
    
    [TTN-H28] - Location: Behind the chain-link fence on the west side of AM 
                          Petroleum Company (Portland Island).
    
    [TTN-H29] - Location: On the west side of the roof of Liberty City Sawmills.
                -----------------------------------------------------------------
                Directions: Use the very low wall near the Portland Island Bus 
                            Station next door. Walk on the low wall and jump over 
                            the sawmill wall. Then go over to the large mound of 
                            sawdust to gain access to the rooftop.
    
                            Once on the rooftop then head west until you see a 
                            large teal section of the roof. You should then see 
                            some Body Armor and an Uz-I to the left of this 
                            section. Climb the teal section to get to the next 
                            section of the roof. Then go around to the west side 
                            to acquire the Package.
    
    0---------------------------------------------------------------------------0
    | Callahan Point (CPT) |+++++++++++++++++++++++++++++| Callahan Point (CPT) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 2 \
    0=================================>
    
    [CPT-H30] - Location: Behind the wall, and the signs, at the north side of 
                          the Callahan Point Power Plant.
    
    [CPT-H31] - Location: Inside the Turtle Head Fishing Co. facility by the 
                          south side of the building.
                -----------------------------------------------------------------
                **NOTE: You must get a Triad Fish Van to enter the facility.
    
    0---------------------------------------------------------------------------0
    | Atlantic Quays (AQY) |+++++++++++++++++++++++++++++| Atlantic Quays (AQY) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [AQY-H32] - Location: By the blue container crate at the end of the long pier 
                          at the southeast side of Atlantic Quays.
    
    0---------------------------------------------------------------------------0
    | Portland Island (PRD) |+++++++++++++++++++++++++++| Portland Island (PRD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [PRD-H33] - Location: On the small rocky island south of Portland Island 
                          which is also south of the Turtle Head Fishing Co. in 
                          Callahan Point.
                -----------------------------------------------------------------
                Directions: This Package can only be acquired by boat after 
                            completion of the mission "Last Requests". Take one 
                            of the boats docked near The Condos on the east side 
                            of Staunton Island and retrieve it from the rocks 
                            when you are allowed to go to Staunton Island (unless 
                            you go to the other side beforehand).
    
    And, while we're collecting things, let's go over some of the car collection
    missions.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL10. Industrial Import Export Garage                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At the north end of the Portland Docks area there is a building that appears
    to have a list on one wall right by a garage door. This is the Industrial
    Import Export Garage.
    
    There are sixteen vehicles listed that you need to collect. For each vehicle
    you obtain you will get $1,000. If you get all sixteen vehicles listed then
    you will get a $200,000 bonus plus you can have unlimited use of the cars you
    have collected.
    
    Just walk into the garage and pick one of the vehicle icons. You will then be
    instructed to exit the garage and, in a few seconds, your new car will be
    made available to you.
    
    Below is the vehicle list and where to find them. These are some of the more
    reliable locations and missions to find the vehicles. "Generated at random"
    means that you have to wait for them to spawn on their own before you can
    acquire them:
    
    0=====0
    | Pony \
    0===========================================================================0
    | Description | A standard passenger van with a tall roof that slants in    |
    |             | the front.                                                  |
    |-------------+-------------------------------------------------------------|
    | Where Found | --By the Car Crusher at the Harwood Junkyard.               |
    |             | --Near the stairs of the China Building in Chinatown.       |
    |             | --At the AM Petroleum Company (Portland Island) parking lot |
    |             |   in Trenton.                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0==========0
    | Securicar \
    0===========================================================================0
    | Description | A dark blue armored car with the "Gruppe Sechs" (german for |
    |             | "group six") logo on both sides of the vehicle.             |
    |-------------+-------------------------------------------------------------|
    | Where Found | During the missions "Van Heist", "Escort Service", or       |
    |             | "Decoy". Outside of those missions it is generated at       |
    |             | random but rarely spawns.                                   |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Rumpo \
    0===========================================================================0
    | Description | A standard passenger van with small windows on the sides    |
    |             | near the back of the vehicle.                               |
    |-------------+-------------------------------------------------------------|
    | Where Found | --By 8-Ball's Bomb Shop (St. Mark's).                       |
    |             | --At the building next door north to Liberty City Sawmills  |
    |             |   in Trenton.                                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=========0
    | Moonbeam \
    0===========================================================================0
    | Description | A four-door minivan.                                        |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the HEAD Radio station parking lot in Harwood.         |
    |             | --By the car garage north of Cipriani's Ristorante in St.   |
    |             |   Mark's.                                                   |
    |             | --At Greasy Joe's Diner in Callahan Point.                  |
    |             | --At the Liberty Tree Offices parking lot (Staunton         |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0====0
    | Bus \
    0===========================================================================0
    | Description | Looks like an old-style school bus.                         |
    |-------------+-------------------------------------------------------------|
    | Where Found | Generated at random.                                        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Coach \
    0===========================================================================0
    | Description | A large modern style passenger bus.                         |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the Portland Island Bus Station in Trenton.              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=====0
    | Dodo \
    0===========================================================================0
    | Description | A small airplane with clipped wings.                        |
    |-------------+-------------------------------------------------------------|
    | Where Found | At Francis International Airport (Shoreside Vale) at the    |
    |             | west end of the Main Runway.                                |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Flatbed \
    0===========================================================================0
    | Description | A large six-wheeled Army truck but without any canopy frame |
    |             | in the rear.                                                |
    |-------------+-------------------------------------------------------------|
    | Where Found | Generated at random.                                        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Bobcat \
    0===========================================================================0
    | Description | A standard pick-up truck.                                   |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Capital Autos car lot in Harwood.                  |
    |             | --At the AMCO Gas Station in Harwood.                       |
    |             | --At Marco's Bistro in St. Mark's.                          |
    |             | --At the Carson General Hospital parking lot (Staunton      |
    |             |   Island).                                                  |
    |             | --At the Liberty Memorial Coliseum parking lot (Staunton    |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0===========0
    | Linerunner \
    0===========================================================================0
    | Description | A large big rig.                                            |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the south end of Portland Docks by the Health.           |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Yankee \
    0===========================================================================0
    | Description | A medium sized cargo van with a large cab.                  |
    |-------------+-------------------------------------------------------------|
    | Where Found | By the colored container crates at Portland Docks just east |
    |             | of the Industrial Import Export Garage.                     |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Trashmaster \
    0===========================================================================0
    | Description | A large trash truck.                                        |
    |-------------+-------------------------------------------------------------|
    | Where Found | Generated at random but usually appears in the early        |
    |             | morning hours.                                              |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=====0
    | Mule \
    0===========================================================================0
    | Description | A medium sized cargo van with a small cab with some of the  |
    |             | cargo hold situated above the cab.                          |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the parking lot near the entrance of Portland Docks.   |
    |             | --At the Liberty Memorial Coliseum parking lot (Staunton    |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Patriot \
    0===========================================================================0
    | Description | A standard military issue Humvee.                           |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the SupaSave! Store parking lot in Portland View and at  |
    |             | the Stauton View Picnic Area at Shoreside Vale. However,    |
    |             | you will trigger the Patriot checkpoint side-mission        |
    |             | "Patriot Playground" and the "Gripped!" checkpoint          |
    |             | side-missions respectively when you enter them.             |
    |             |                                                             |
    |             | But, according to Glen Winstein, you can push the vehicle   |
    |             | away from its parking spot so you don't trigger the         |
    |             | side-mission when you enter it. Outside of these two spots  |
    |             | the Patriot is generated randomly.                          |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Blista \
    0===========================================================================0
    | Description | A four-door minivan but with rounded edges, especially in   |
    |             | the rear.                                                   |
    |-------------+-------------------------------------------------------------|
    | Where Found | --In the parking lot behind the Shoreside Vale Safehouse.   |
    |             | --At the Rockstar parking lot (Staunton Island).            |
    |             | --At the car garage northwest of the Newport Pay 'N' Spray  |
    |             |   (Staunton Island).                                        |
    |             | --At The Condos parking lot in Newport (Staunton Island).   |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Mr. Whoopee \
    0===========================================================================0
    | Description | An ice cream van.                                           |
    |-------------+-------------------------------------------------------------|
    | Where Found | During the mission "I Scream, You Scream". Outside of this  |
    |             | mission it is generated at random but rarely spawns.        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    Some of the generated vehicles can be found when doing the Vigilante and 
    Firetruck missions. Simply end the mission when the needed vehicle shows
    itself (after killing the criminal or putting out the fire) and drive it to
    the garage.
    
    You don't have to complete the list before doing any of the Main Story 
    Missions. As you can see, it is sometimes easier to wait for certain sections 
    to open or do certain missions to get the cars you want. This applies to all
    of the car lists in the game.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL11. Emergency Vehicle Crane                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At the north end of the Portland Docks area and east of the Industrial
    Import Export Garage is the Emergency Vehicle Crane. This works just like the
    nearby garage except it involves Police, rescue and army vehicles.
    
    There are seven vehicles to collect with a $1,500 bonus for each one. And, if
    you get them all, then you will be rewarded with a $200,000 bonus plus
    unlimited use of the vehicles. Choose the vehicle icon of the one you want
    and wait as the crane delivers the car to you.
    
    Where to drop the vehicles off isn't obvious at first. To the east of the
    Industrial Import Export Garage you'll notice a bunch of multi-colored
    container crates with a Yankee parked against it.
    
    Just before the crates then you'll notice some dark yellow diagonal stripes
    on the ground with what appears to be a magnet overhead. This is the area for
    the Emergency Vehicles to be dropped off. If you try to drop any other
    vehicle there then you'll get the "We're not interested in the model"
    message.
    
    You don't have to get all of the vehicles before doing the Main Story
    Missions. Besides, you can't get the FBI Car until you unlock Staunton Island
    (so you can get a 5-Star Wanted Rating) or the Rhino until you unlock
    Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to
    use the Rhino spawn cheat....).
    
    Below is the vehicle list as well as where to find them:
    
    0===========================================================================0
    |   Vehicle   |                         Where Found                         |
    0===========================================================================0
    | Police Car  | At any Police Station or on the street.                     |
    |-------------+-------------------------------------------------------------|
    | Ambulance   | At any Hospital. Bonus: you can get 20 units of health when |
    |             | you enter one.                                              |
    |-------------+-------------------------------------------------------------|
    | Firetruck   | At any Fire Station.                                        |
    |-------------+-------------------------------------------------------------|
    | Enforcer    | Behind the gated area at the Torrington Police Station on   |
    |             | Staunton Island or during a 4-Star Wanted Rating.           |
    |-------------+-------------------------------------------------------------|
    | FBI Car     | Can only be acquired during a 5-Star Wanted Rating.         |
    |-------------+-------------------------------------------------------------|
    | Barracks OL | At Phil Cassidy's Army Surplus at Rockford (Staunton        |
    |             | Island).                                                    |
    |-------------+-------------------------------------------------------------|
    | Rhino       | --At Phil Cassidy's Army Surplus at Rockford after          |
    |             |   completion of the Main Story Missions.                    |
    |             | --After completion of the mission "Arms Shortage".          |
    |             | --During a 6-Star Wanted Rating.                            |
    0===========================================================================0
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL12. Ambulance Mission                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now it is time to do the Ambulance Mission. By doing this I am generating
    Health and Adrenaline Icons for my Safehouses and earn the Infinite Run
    Feature which will be real handy.
    
    When you go near either Sweeney General Hospital (Portland View), Carson
    General Hospital (Rockford), or Hope Medical College (Pike Creek) then you
    should find an Ambulance.
    
    Climb into the Ambulance and press Activate Vehicle Mission to begin the
    mission. When you start then you have to drive around the city to pick up
    patients and take them to a nearby hospital.
    
    There are twelve levels in the Ambulance Mission. You start with one patient
    at Level 1 and a additional patient will be added in each level as you
    progress. The Ambulance can only carry three patients at a time so you will
    have to think in groups of three when doing the later levels.
    
    Let's face it, this mission is a pain in the ass. An unstable vehicle, no
    in-game map, low durability, and the arbitrary time amounts you earn for
    dropping off patients make this a lot harder than it needs to be. By doing
    this now then I don't have to worry about this anymore and focus on the other
    tasks at hand.
    
    Even though Staunton Island is flatter terrain the best place to do the
    Ambulance Mission is at Portland Island. On both Staunton Island and
    Shoreside Vale you have to deal with the hostile Columbians who will try to
    yank you from your Ambulance and, if they do that, then you will fail the
    mission.
    
    At this early part of the game you don't have to worry about any hostilities
    on Portland Island (yet).
    
    The best thing to do beforehand is to practice driving the ambulance around
    before doing the mission, especially around the hills of St. Mark's. Learn
    how to stop the thing properly so you can lessen the risk of killing
    patients.
    
    Learn the Health Code as you will probably end up using this during the
    mission. Go back near Sweeney General Hospital and start the mission when
    you're ready.
    
    In the later levels see how the green dots (the patients) are grouped along
    the edge of your compass and try to plan a good route to get to your
    patients. Try to go for the furthest patient first and work back to the
    hospital.
    
    If you don't think you will have enough time to get the furthest one first
    then get the first one you see on the way then make your way to the furthest
    patient. When approaching a patient then make sure that the patient is on the
    right of your Ambulance and don't get too close as the patient is running
    toward your vehicle as you approach.
    
    When the patient just starts to get in the Ambulance then go. This will save
    a second or two. Use your Siren as this causes the cars to either stop or
    turn away from you thus making it easier to evade them. Use the Health Code,
    if necessary, when your Ambulance is smoking while you are dropping off
    patients at the hospital.
    
    When you complete Level 12 then you will successfully complete the Ambulance
    Mission and gain the Infinite Run feature (never tire when running) plus
    earn the Health and Adrenaline Icons for your Safehouses.
    
    In my previous versions of the guide I had said the following:
    
      "If you own the Original PS2 version, you have to successfully rescue a 
       minimum of 50 patients (at the completion of a level) to get the Health 
       Icon and a minimum of 100 patients (total) (at the completion of a level) 
       to get the Adrenaline Icon for all of your hideouts during the Ambulance 
       Mission.
    
      "If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you have 
       to successfully rescue a minimum of 30 patients (at the completion of a 
       level) to get the Health Icon and a minimum of 75 patients (total) (at the 
       completion of a level) to get the Adrenaline Icon for all of your hideouts 
       during the Ambulance Mission."
    
    But one my readers, Dan Schauer, indicated to me that there were no changes
    at all to the Ambulance Mission rewards:
    
      "I have the original version (I think, unless Rockstar did multiple 
       versions Pre-Greatest Hits, like they did with Vice City). I can say for a 
       fact that it is NOT a Greatest Hits or Double Pack version. And I've never 
       had the problem mentioned, that you need 50/100 patients for the 
       Health/Adrenaline.
    
       My understanding on how it works is this.
    
       You need 35/70 patients for the Health/Adrenaline pickups to appear at 
       your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the 
       numbers could be a little off). But, either because of a bug, or 
       intentionally, it will not page you until you've completed an ambulance 
       level, or lost the level with the required number of patients saved.
    
       (assuming all in one run, with no patients saved prior to this point) 
       Ambulance Level 7 completes at 28 patients, and level 8 completes at 36, 
       but you do not get notified of the Health until after level 8, or if you 
       lose level 8 with the required number of patients saved.
    
       Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients 
       respectively. The game does not page you about the Adrenaline until the 
       completion of level 12 (when it also pages you about infinite run), or if 
       you lose level 12 with the required number of patients.
    
      "In the DP version, if you're good enough, you can get everything in one 
       run because you can rescue 78 patients in the 12 levels of the Ambulance 
       Mission." (from your FAQ)
    
       In the version I have (which is the original as far as I know), I'm able 
       to do this too.
    
       Just pointing this out. I don't know who's had problems with the 50/100, 
       but I never have."
    
    I did the Ambulance Mission in one run in the Original Version and Dan was
    right about the info he presented. So the Ambulance Mission is the same for
    all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the
    Xbox version.
    
    I also had a gentleman named Haenlomal inform me of a bug that messes up how
    the patients are counted during the mission:
    
      "How the Paramedic Mission bug REALLY works in GTA 3
    
      "The count of the number of people rescued in Paramedic missions is bugged. 
       Essentially, the number of people that the Stats screen says that you've 
       rescued is not necessarily the same number the game thinks that you've 
       rescued! For simplicity's sake, let's refer to the number shown on the 
       Stats screen as the "external number", and the number that the game thinks 
       you've rescued as the "internal number". When it is written that (for 
       example) you need to have rescued 35 people to get the health pickup, this 
       is refering to the internal number! I've noticed that this is a major 
       source of confusion for a lot of players, so I hope this clears up the 
       issue once and for all.
    
       Here's how the bug works: whenever you drop off patients at the hospital, 
       the external number is updated. However, the internal number is updated 
       *ONLY* at the (successful) conclusion of each Paramedic level. (In other 
       words...oops! Someone at Rockstar was asleep behind the wheel on this 
       one...)
    
       An example should help make this clear: Suppose you start doing Paramedics 
       mission in a game where you've never done them before. And suppose that 
       you've completed Paramedic levels 1 to 3 without any problems. At that 
       point, the external number should read 6 (1+2+3=6), and since the internal 
       number is updated at the end of every Paramedic level, it is also 6.  So 
       far so good!
    
       Now, on Paramedic level 4, suppose that you successfully dropped off the 
       first 3 patients at the hospital, and are on your way to the last patient. 
       At this point, the external number would read 9 (6+3=9), but because the 
       internal number would not be updated until the level is successfully done, 
       it is still sitting at 6!
    
       Alas, tragedy strikes, and you accidentally kill your last patient. So, 
       you've successfully dropped off a grand total of 9 patients at the 
       hospital, and the external number in the Stats screen reflects that. 
       However, since you failed to complete Paramedic level 4, the internal 
       number sits at 6! And the game engine itself displays that. At the 
       conclusion of the mission, the following message flashes on the screen:
    
      "Paramedic mission ended. People saved: 6"
    
       And there is the bug in all its ugly glory! The only solution to all this 
       is to keep track of the internal number yourself until you get the 35 
       needed for the health pickup, or the 70 needed for the adrenaline 
       pill...yeah, yeah, I know, it sucks. :P
    
       Incidentally, note that because the internal number only gets updated at 
       the end of each Paramedic level, the only time you can actually receive an 
       award is at the end of a Paramedic level. Sometimes, this means that your 
       internal number would have exceeded the requirements. Don't worry, you 
       still get your reward. :)
    
       So, the final conclusion?  Yes, 35 rescued is the requirement for the 
       health pickup, and yes, 70 rescued is the requirement for the adrenaline 
       pill. However, these figures apply only to the *internal* number.  The 
       external number (the one that is actually shown on the Stats screen) could 
       be anything greater, depending on how much you have messed up in the 
       paramedic mission attempts!"
    
    And I had another reader, Mr. Spock, give me this information:
    
      "FYI  Just to clarify the rewards a little on the ambulance mission in GTA 
       III; the health icon becomes available after 35 saved people and the 
       adrenalin icon after 70. That's cumulative and it doesn't matter whether 
       or not it took 70 tries all at mission level 1, i.e. like in the pause 
       menu under stats it would say "people saved 70" and "highest ambulance 
       mission 1". But it takes completing mission level 12 to get the infinite 
       run. So, completing level 12 gets you all three."
    
    With the Infinite Run feature obtained I will go to the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL13. Rampages Explained                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As you go around the city then you may notice some skull icons spinning
    about. These are the Rampage Icons.
    
    When one is activated then you will be instructed to kill gang members or
    destroy vehicles within two minutes and with a given weapon with unlimited
    ammo (that you can't switch out of during the duration of the Rampage). You
    can also pick up money and weapons dropped by your victims during a Rampage.
    
    Each Rampage in "Grand Theft Auto III" has two locations, a primary and a
    secondary location. If you fail the Rampage at its primary location then the
    Rampage Icon will move to a secondary location. If you fail the Rampage at
    its secondary location then the Rampage Icon will move back to its primary
    location.
    
    There are a total of twenty Rampages in "Grand Theft Auto III". The numbers
    go from north to south, west to east. The primary location is designated as
    "A" and the secondary location is designated "B". Your reward for finishing
    Rampages will increase by $5,000 for each one completed and you will get a
    $1,000,000 bonus for successfully completing all twenty Rampages.
    
    One of the annoying things about the Rampages in "Grand Theft Auto III" is
    that, even if you are in the right position and doing the right things, then
    the game may decide to not generate enough targets to complete the Rampage.
    
    With that explained, let's go do them.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL14. Rampages (Portland Island)                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the six Rampages for Portland Island and the strategies for
    each location.
    
    The information on each Rampage (primary and secondary) are broken down as
    follows:
    
      ++Location: Specific location of the Rampage.
      ++Neighborhood: What neighborhood the Rampage is found.
      ---------------------------------------------------------------------------
      ++Directions: How to get to it (if necessary).
      ---------------------------------------------------------------------------
      ++Notes: Information on the Rampage.
    
    0=============================0
    | [R1] - Kill 20 Mafia (AK-47) \
    0===========================================================================>
    
    [STM-R1-A] -  Location: Between the car garages east of Cipriani's 
                            Ristorante.
                  Neighborhood: St. Mark's.
                  ---------------------------------------------------------------
                  Directions: From the four-way intersection at the southwest 
                              corner of Cipriani's Ristorante, head north along 
                              the sidewalk then turn right at the corner. Go 
                              forward along the sidewalk and up the hill.
    
                              As you proceed up the hill then you will see a 
                              ledge to your right that has a Health Icon. 
                              Continue up the hill until you reach a driveway 
                              that cuts across the block.
    
                              Turn right onto the driveway and you should see 
                              some small car garages to your left. The Rampage 
                              can be found between these garages.
                  ---------------------------------------------------------------
                  Notes: Drive up to the Rampage, activate it, then go up to the 
                         driveway entrance of Salvatore's Mansion. The Mafia are 
                         very hostile so they will gang up on you when attacked. 
                         The wall will help shield you from them while you take 
                         down those near the entrance.
    
                         Go around the wall a little bit and take down those 
                         stuck on the other side of the wall then go back behind 
                         the wall and get the ones that generate near the 
                         entrance. Repeat until complete.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [STM-R1-B] -  Location: In one of the backyards along an alleyway south of 
                            Cipriani's Ristorante.
                  Neighborhood: St. Mark's.
                  ---------------------------------------------------------------
                  Directions: From the four-way intersection at the southwest 
                              corner of Cipriani's Ristorante, go south a little 
                              down the street and turn left into the alley right 
                              next to a shop with a green awning.
    
                              After you get inside the alley then go forward and 
                              turn left at the first opening then turn left 
                              again. You can find the Rampage against the wall.
                  ---------------------------------------------------------------
                  Notes: Do the same thing here.
    
    0================================0
    | [R2] - Murder 30 Diablos (M-16) \
    0===========================================================================>
    
    [RLD-R2-A] -  Location: In the alley at the base of the stairs leading to the 
                            top of Woody's Topless Club which is across the 
                            street east from Sex Club 7.
                  Neighborhood: Red Light District.
                  ---------------------------------------------------------------
                  Notes: Go down the street and pick off the Diablos as they 
                         appear. Like the Mafia, they will generally gang up on 
                         you when attacked.
    
                         Unlike the Mafia, however, they will either be un-armed 
                         or have a Baseball Bat as they attack. Their fists and 
                         bats won't do a lot of damage plus they make easy 
                         targets when they rush you. A fairly easy Rampage.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [CHT-R2-B] -  Location: In the corner at the west side of the Old School.
                  Neighborhood: Chinatown.
                  ---------------------------------------------------------------
                  Notes: Do the same thing here.
    
    0======================================0
    | [R3] - Destroy 10 Vehicles (Grenades) \
    0===========================================================================>
    
    [STM-R3-A] -  Location: On the elevated train tracks above the four-way 
                            intersection north of Sweeney General Hospital.
                  Neighborhood: St. Mark's.
                  ---------------------------------------------------------------
                  Notes: Drive a vehicle up the stairs leading up to the Portland 
                         View El-Train Station in St. Mark's, get it onto the 
                         tracks and drive to it . Activate it and drop a Grenade 
                         by your car then drop down to street level. By blowing 
                         up your car then you take care of one vehicle leaving 
                         nine to blow up.
    
                         Run up to nearby cars and drop a Grenade near the front 
                         then run away so you don't get caught up in the blast. 
                         Pedestrians will attack you but you can easily 
                         outmaneuver them. You can also blow up the two cars in 
                         the SupaSave! Store parking lot not far from your 
                         position if you need to.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [TTN-R3-B] -  Location: On the elevated train tracks north of Joey's Auto 
                            Painting.
                  Neighborhood: Trenton.
                  ---------------------------------------------------------------
                  Notes: Do the same thing here but you can blow up the two cars 
                         at the AM Petroleum Company (Portland Island) parking 
                         lot southeast of your position if you need to.
    
    0================================0
    | [R4] - Kill 20 Triads (Shotgun) \
    0===========================================================================>
    
    [TTN-R4-A] -  Location: In the alley between Liberty Pharmaceuticals 
                            (Portland Island) and Mean Street Taxis.
                  Neighborhood: Trenton.
                  ---------------------------------------------------------------
                  Notes: Activate it and go into the street to kill the Triads. 
                         You can't run very fast because of the Shotgun and the 
                         Triads will gang up on you when attacked and they wield 
                         Baseball Bats and Pistols.
    
                         But the powerful Shotgun will kill in one shot when up 
                         close so this Rampage isn't too hard even though they 
                         will take off some armor and possibly some health while 
                         you are doing it.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [PLV-R4-B] -  Location: On the ledge at the east side of Sweeney General 
                            Hospital.
                  Neighborhood: Portland View.
                  ---------------------------------------------------------------
                  Notes: Do the same thing here.
    
    0=============================0
    | [R5] - Kill 25 Triads (Uz-I) \
    0===========================================================================>
    
    [CHT-R5-A] -  Location: By the stairs in the middle of the China Building.
                  Neighborhood: Chinatown.
                  ---------------------------------------------------------------
                  Notes: The Uz-I is the same weapon that is used for drive-bys. 
                         So get into a car and drive-by the Triads to complete 
                         it. This will make the Rampage very easy.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [PLV-R5-B] -  Location: On the ground right by the northwest corner of the 
                            SupaSave! Store.
                  Neighborhood: Portland View.
                  ---------------------------------------------------------------
                  Notes: Do the same thing here.
    
    0=============================================0
    | [R6] - Destroy 13 Vehicles (Rocket Launcher) \
    0===========================================================================>
    
    [TTN-R6-A] -  Location: At the entrance of an alley east of the Old School.
                  Neighborhood: Trenton.
                  ---------------------------------------------------------------
                  Directions: Head to the intersection at the entrance for the 
                              parking lot of the Old School. Just east of the 
                              southeast corner of this intersection is an alley.
                              Turn right through the entrance of the alley and 
                              immediately turn right again to find the Rampage in 
                              the corner.
                  ---------------------------------------------------------------
                  Notes: Drive up to it, activate it, and then drive to AM 
                         Petroleum Company (Portland Island) nearby and destroy 
                         the two cars parked at its parking lot.
    
                         Then drive over and destroy the Perennial parked in the 
                         street near the Portland View Police Station, the two 
                         Cop cars at the Police Station and the Ambulance at the 
                         hospital. Then zip over to Portland Docks and destroy 
                         all the vehicles parked around the place including your 
                         own if you need to.
    
                         Another option, thanks to Alan McKee, is to stand on the 
                         ramp just south of where you pick up the Rampage and 
                         destroy the vehicles that come up to the three-way 
                         intersection below.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [CPT-R6-B] -  Location: By a tree behind the wall at the south side of the 
                            Callahan Point Power Plant.
                  Neighborhood: Callahan Point.
                  ---------------------------------------------------------------
                  Notes: Do the same thing but start at Greasy Joe's Diner which 
                         is nearby and destroy the three vehicles there.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL15. Unique Stunt Jumps Explained                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    All around Liberty City you will find objects that can be used as ramps for
    vehicle jumping. Usually, on most jumps, you will just get some additional
    money and not much more.
    
    But, on some jumps, you will get a slow motion cutscene as you fly through
    the air. These jumps are known as the Unique Stunt Jumps and, if you complete
    them correctly, then this will add toward 100% Completion. The best vehicle
    to use, for all of the jumps, is clearly the Cheetah unless noted. There are
    a total of twenty Unique Stunt Jumps in the game.
    
    Your reward for finishing Unique Stunt Jumps will increase by $5,000 for each 
    one completed and you will get a $1,000,000 bonus for successfully completing 
    all twenty Jumps.
    
    With that explained, let's go do them.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL16. Unique Stunt Jumps (Portland Island)                              |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the eight Unique Stunt Jumps that can be found on Portland
    Island.
    
    Beneath the type of ramp for each Jump you will find the following
    information:
    
      ++Location: Where the Jump is located.
      ---------------------------------------------------------------------------
      ++Directions: How to find the Jump (if necessary).
      ---------------------------------------------------------------------------
      ++Heading: The direction of the Jump and what to land in or on or how far 
                 in order to get credit for the Jump (if applicable).
      ---------------------------------------------------------------------------
      ++Notes: Information on the Jump (if applicable).
    
    Since the Cheetah is not usually found on Portland Island (at this point in
    the game) then you can use the Banshee which is found at Capital Autos in
    Harwood.
    
    0---------------------------------------------------------------------------0
    | Red Light District (RLD) |+++++++++++++++++++++| Red Light District (RLD) |
    0---------------------------------------------------------------------------0
    
    [RLD-J1] - A wooden ramp
               *************
                 Location: Near the Subway sign at the Chinatown Subway Entrance.
                 Heading: South to North.
                 ----------------------------------------------------------------
                 Notes: You will need to land on a minimum of two wheels on the 
                        elevated train track to succeed.
    
    0---------------------------------------------------------------------------0
    | Chinatown (CHT) |+++++++++++++++++++++++++++++++++++++++| Chinatown (CHT) |
    0---------------------------------------------------------------------------0
    
    [CHT-J2] - A concrete ramp
               ***************
                 Location: South of the pedestrian bridge leading from the 
                           Chinatown El-Train Station to Chinatown.
                 Heading: South to North, over the bridge, and through the Police 
                          Bribe.
    
    0---------------------------------------------------------------------------0
    | Portland Harbor (PHB) |+++++++++++++++++++++++++++| Portland Harbor (PHB) |
    0---------------------------------------------------------------------------0
    
    [PHB-J3] - A wooden ramp
               *************
                 Location: Just west of the large "Les Cargo" ship docked at the 
                           south side of Portland Docks.
                 ----------------------------------------------------------------
                 Directions: Head to the entrance to Portland Docks. After you go 
                             through the entrance then turn right. You should 
                             also see the large "Les Cargo" ship to your left as 
                             you proceed forward.
    
                             Eventually, you will come to a group of four tractor 
                             trailers. But, just before them, you should see a 
                             wooden ramp which is the ramp for the Jump.
                 ----------------------------------------------------------------
                 Heading: North to South.
                 ----------------------------------------------------------------
                 Notes: Jump over the tractor trailers to succeed. But don't go 
                        too fast or else you may go into the water.
    
    0---------------------------------------------------------------------------0
    | Trenton (TTN) |+++++++++++++++++++++++++++++++++++++++++++| Trenton (TTN) |
    0---------------------------------------------------------------------------0
    
    [TTN-J4] - A wooden ramp
               *************
                 Location: At the east side of the building next door north of 
                           Liberty City Sawmills.
                 Heading: East to West and without touching the building.
    
    0---------------------------------------------------------------------------0
    | Callahan Bridge (CBG) |+++++++++++++++++++++++++++| Callahan Bridge (CBG) |
    0---------------------------------------------------------------------------0
    
    [CLB-J5] - A small yellow and black striped ramp
               *************************************
                 Location: At the end of the median on the west end of the 
                           bridge.
                 Heading: West to East.
                 ----------------------------------------------------------------
                 Notes: Back up to the bridge gap to get enough speed for the 
                        Jump and land on your wheels in the gap between the two 
                        main lanes.
    
    [CLB-J6] - A large dirt pile
               *****************
                 Location: Under the bridge near where the bridge lanes meet the 
                           ground.
                 Heading: West to East and over both white bridge bar supports.
    
    0---------------------------------------------------------------------------0
    | Atlantic Quays (AQY) |+++++++++++++++++++++++++++++| Atlantic Quays (AQY) |
    0---------------------------------------------------------------------------0
    
    [AQY-J7] - A wooden ramp
               *************
                 Location: By a group of construction cones at the east side of 
                           The Warehouses.
                 Heading: East to West.
                 ----------------------------------------------------------------
                 Notes: Use the long pier east of the ramp to get enough speed 
                        for the Jump and you have to either land on the second 
                        building or in the gap between the two to succeed.
    
    [AQY-J8] - A large dirt mound
               ******************
                 Location: Between the wooden piers at the south side of The 
                           Warehouses.
                 Heading: West to East.
                 ----------------------------------------------------------------
                 Notes: Use the sidewalk that goes alongside the Turtle Head 
                        Fishing Co. nearby to get enough speed for the Jump and 
                        you have to land on your wheels to succeed.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL17. Vigilante Mission (Portland Island)                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Before you do this mission it is recommended that you acquire a lot of Uz-I
    ammo for doing drive-bys and know where all of the Police Bribes are so you
    can control your Wanted Ratings.
    
    At the Portland View Police Station there is a Police Car parked at the
    front. If you enter the Police car and press the Activate Vehicle Mission
    button then you will begin the Vigilante Mission.
    
    You start out at a random amount of time (based on distance) and will be
    prompted to chase and destroy a selected target which is another car. You
    have to kill the criminal in the car before moving onto the next level. Plus,
    you will be given extra time when you complete a level.
    
    Sometimes, if you damage the criminal's car enough, then the criminal may
    exit the car to confront you. Drive-by or run him over to get rid of him. In
    addition, some of the cars you may need for the car lists may be generated
    for the criminals. Abandon the mission to claim the cars as needed.
    
    The first twenty kills on Portland Island will get you two Police Bribes for 
    your Safehouses. The first twenty kills on Staunton Island will get you two
    more Bribes for your Safehouses. And the first twenty kills on Shoreside Vale
    will get you the last two Bribes for all of your Safehouses. Each Police
    Bribe acquired will get you one step closer to 100% Completion.
    
    Here's how this works:
    
    While on Portland Island, grab a Police Car then start the Vigilante Mission.
    You need to kill a minimum of twenty criminals while on Portland Island to
    make it count toward 100% Completion.
    
    You could kill 200 criminals here on Portland Island if you want but it will
    not earn you any additional percentage or Police Bribes. *ONLY* the first
    twenty kills count toward it. After you get ten kills then you will get a
    Police Bribe for your Safehouses and at twenty you will earn another one (two
    Police Bribes).
    
    When you get to Staunton Island then grab a Police Car and do the Vigilante
    Mission there. Again, *ONLY* the first twenty criminals you kill there
    will count toward 100% Completion (regardless of how many you kill).
    
    After you get ten kills then you will get another Police Bribe for your
    Safehouses and at twenty you will earn another one (this will get you to four
    Police Bribes).
    
    When you get to Shoreside Vale then grab a Police Car and do the Vigilante
    Mission there. Once again, *ONLY* the first twenty criminals you kill
    there will count toward 100% Completion (regardless of how many you kill).
    
    If you follow that then you will earn the all six Police Bribes for your
    Safehouses and the percentage needed for 100% Completion.
    
    There is a little trick that will make the Vigilante Mission a lot
    easier. When you get close enough to the criminal then press Pause, wait a
    few seconds, and then un-pause. The criminal will then stop and get out of
    his car in which case you can either drive-by or run him over. This works in
    the Xbox version too.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL18. Firetruck Mission (Portland Island)                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This next mission involves the Firetruck which can be obtained at the Harwood
    Fire Station. When you enter the Firetruck then you can activate the
    Firetruck Mission by pressing Activate Vehicle Mission.
    
    Your goal is to put out vehicle fires. You are instructed to go to a area and
    put out a car fire. The more fires that you put out in a given run, the more
    money you make.
    
    You are given about 22 seconds of time when you put out a fire and the game
    likes to make you go from one end of Portland Island to the other so you end
    up eating away a lot of that time.
    
    There is also a bonus for putting out fires. When you put out the first
    twenty fires in each section of the city (the first twenty for Portland
    Island, the first twenty for Staunton Island, and the first twenty for
    Shoreside Vale - 60 total), then you will gain the Flamethrower Weapon Icon
    for all of your Safehouses and inch closer to 100% Completion.
    
    Here's how that works:
    
    While on Portland Island, grab a Firetruck then start the Firetruck
    Mission. You need to put out a minimum of twenty fires while on Portland
    Island to make it count toward 100% Completion. You could put out 200 fires
    here on Portland Island if you want but it will not earn you additional
    percentage or the Weapon Icon.
    
    *ONLY* the first twenty fires you put out here count toward it.
    
    When you get to Staunton Island then grab a Firetruck and do the Firetruck
    Mission there. Again, *ONLY* the first twenty fires put out there will
    count toward 100% Completion (regardless of how many you put out).
    
    When you get to Shoreside Vale then grab a Firetruck and do the Firetruck
    Mission there. Once again, *ONLY* the first twenty fires put out there
    will count toward 100% Completion (regardless of how many you put out).
    
    If you follow that then you will earn the Flamethrower Icon for your
    Safehouses and the percentage needed for 100% Completion.
    
    And like with the Vigilante Mission some of the cars you may need for the car
    lists may be generated for the car fires. Abandon the mission to claim the
    cars as needed.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL19. Patriot Playground                                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you go to the SupaSave! Store in Portland View then you will see a
    Patriot sitting in the parking lot. Entering it will trigger the vehicle
    checkpoint side-mission "Patriot Playground". This is the first of four
    vehicle checkpoint side-missions found in Liberty City.
    
    In this side-mission you have five minutes to collect fifteen Checkpoints and
    you are given twenty seconds for each one collected. The timer starts when
    you get the first Checkpoint.
    
    Go behind the SupaSave! Store and up the stairs. After going partway up then
    veer right and get the first Checkpoint under the elevated tracks [#1]. Then
    go down to the beach.
    
    As you head toward the beach then you will see the Checkpoint there but you
    may also see the top of a Checkpoint on the rocky part just ahead of you. If
    you angle the Patriot just right then you can get Checkpoint [#2] and the
    Checkpoint on the beach when you land [#3] (if you miss Checkpoint [#2] then
    climb up the embankment to acquire it after getting Checkpoint [#3]).
    
    Climb up the rocky hillside to get behind the apartment complexes and in the
    process get Checkpoint [#4] which is on the edge. When you get behind the
    complexes then go forward until the next checkpoint is directly right of you
    then turn right and head back to the beach and in the process you will
    acquire Checkpoint [#5].
    
    Checkpoint [#6] is off to your left and right on the water's edge. This one
    is tricky because of the fact that this particular part of the beach where
    the Checkpoint is at is steep. Get right up to it, tap Accelerate to go down,
    tap Reverse to slow yourself, and when you get Checkpoint [#6], then hold
    Reverse to go back up.
    
    Go up the rocky embankment to get Checkpoint [#7] then back down to the
    beach. Go under the archway and along the left side of the embankment to get
    Checkpoint [#8]. Then go onto the grass and back down to the beach. Then turn
    left and go up the embankment to get Checkpoint [#9]. As you acquire
    Checkpoint [#9] then turn right and head for the grass.
    
    Once on the grass then turn right and get Checkpoint [#10]. After getting
    Checkpoint [#10] then turn around and head west. As you approach the rocky
    embankment then you will see Checkpoint [#11].
    
    Climb up to get Checkpoint [#11], turn left when you reach the top and climb
    up to get Checkpoint [#12] then turn right when you reach the top to
    get Checkpoint [#13]. Then turn left and go behind Salvatore's Mansion.
    
    As you head behind the Mansion then you may see a Checkpoint off to your left
    but that will be the last one collected. Checkpoint [#14] is on top of the
    arch near the very end. Carefully go down and get it then back up the arch
    and onto the grass then turn around. Approach Checkpoint [#15] from the west
    and get a good speed to get down to the ledge where it's at.
    
    After acquiring Checkpoint [#15] then you will complete the "Patriot
    Playground" vehicle checkpoint side-mission and you will get a reward of
    $20,000.
    
    You can also take the Patriot to the Industrial Import Export Garage for the
    car list there after completion of the side-mission.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL20. Mafia Massacre / Diablo Destruction                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In an alley west of Cipriani's Ristorante in St. Mark's and next to the
    building on the northeast side of Doorless Apartments (East) in Hepburn
    Heights you may have noticed a blue van that had a logo on the side: Toyz in
    the Hood.
    
    When you enter the van then you will trigger a Toyz Van Mission, either
    "Mafia Massacre" (St. Mark's) or "Diablo Destruction" (Hepburn Heights).
    
    What you do is take remote controlled cars and try to blow up as many gang
    vehicles as you can in two minutes. For these side-missions you blow up the
    black Mafia Sentinels ("Mafia Massacre") and the Diablo Stallions ("Diablo
    Destruction").
    
    There are a total of four Toyz Vans in the game and each one will require you
    to destroy different gang cars. There is one Toyz Van on Staunton Island and
    the last one is on Shoreside Vale.
    
    When you finish these side-missions then you will be rewarded $1,000 times
    the number of cars you managed to destroy. If you destroyed three cars then
    you will get $3,000, if you destroyed eight cars then you will get $8,000 and
    so on.
    
    At this point I have done all I can do on Portland Island before starting the
    Main Story Missions. But there is something else that can be done.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >PTL21. Going to Staunton Island and Shoreside Vale Early                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Part of the fun of the GTA games is to try to get around the roadblocks and
    invisible forcefields to get to areas you aren't supposed to go until the
    designers want you to, preferably without cheating. These roadblocks and
    forcefields were designed to keep you from getting more powerful weapons
    early or to finish certain tasks before you were allowed to.
    
    But, of course, there are ways to get around these obstacles.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. The Porter Tunnel Glitch |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    On the GameFAQs GTA3 Message Board there is a sticky topic called "Purple
    Nines Glitch, Darkel, Donald Love Dissaperance and more questions" started by
    Huggable Joker Inc. Inside the topic was a very good way to get to Staunton
    Island early and without cheat codes:
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    "Getting to Shoreside Vale early without cheating.
    
    (Q) I want to go to Staunton and Shoreside to get the packages/rampages/etc
        but Idont want to cheat. Is this possible?
    
    (A) Yes. Go to Easy Credit Auto's in Portland and jack the Banshee there.
        When you leave, note the grass over behind the Car Crusher. Past this 
        grass is a long white road. Follow it untill your actually on top of the 
        Tunnel Entrance. BACK THE BANSHEE towards the water, the car should be 
        sitting on the very middle line in this area, it's not hard to see 
        really. When the rear wheels fall off the edge, the car will start to 
        fall, quickly hit Triangle before the car does so, and TADA! Your 
        actually ontop of the Porter Tunnel and can freely acess Staunton Island 
        without cheating. Once you get to Staunton, jack a car and drive to SSV 
        using the Tunnel, it wont be blocked off untill Staunton is unlocked by 
        beating all of Portlands missions."
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    According to reader Sterling P. de Mille, he found that you can use a vehicle
    other than the Banshee if it is about the same size. I verified this using a
    Taxi in the PS2 version.
    
    A second option of getting into the tunnel, according to Nukey_Shay, is to
    use an Ambulance to get onto the top of the tunnel. This method is a little
    more unusual but safer since you don't risk falling into the water and
    killing yourself.
    
    Take the Ambulance and drive it to the tunnel entrance. What you need to do
    is back up the vehicle completely onto the sidewalk on either side of the
    tunnel entrance and up against the blue wall that blocks the tunnel.
    
    Next, climb up onto the hood of the vehicle then run and jump until you are
    on top of the Ambulance and poking through the tunnel roof. Then use the game
    camera and turn 90 degrees towards the center of the tunnel. Then keep
    jumping until you jump, or "land", onto the top of the tunnel. I found both
    methods to be pretty easy to execute.
    
    While on top of the tunnel then you will be in what is known as Blue Hell.
    From your starting point, jump over the top of the barrier (that keeps you
    from entering the tunnel beneath you) and you can go to either Staunton
    Island or Shoreside Vale.
    
    If you decide to go to Staunton Island then you will have to contend with
    invisible barriers that will angle you off into Blue Hell (if you run along
    the tunnel edges) but you can avoid them by running in the middle of the
    tunnel top. If you are heading to Shoreside Vale then you can run along the
    edges of the tunnel top.
    
    When you get to the end of the tunnel at either Staunton Island or Shoreside
    Vale then jump into Blue Hell and you will land on the ground above with a
    loss of 5 Armor.
    
    The first method works on the PS2, Xbox, and PC versions (PC version
    confirmed by M L and Bryan Ste. Marie). The second method I have confirmed on
    the PS2 and Xbox versions.
    
    When you are back on land (either Staunton Island or Shoreside Vale) then go
    to one of your Safehouses and save your game. Unlike "Grand Theft Auto:
    Liberty City Stories", the Safehouses in GTA3 are active and you can save
    your game while on the other side.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Hidden Packages [CHT-H19] and [FIA-H97] |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    One of the Hidden Packages on Portland Island is at the Chinatown Subway
    Entrance but you can't go into it because of the gate.
    
    Now that I am outside of Portland Island I can go and get the Package. There
    are no barriers to prevent you from entering the subway at either Staunton
    Island or Shoreside Vale since you are not really supposed to be here yet (as
    a result you can't enter the subway train itself).
    
    Get a small car, like a Stinger, and find the subway entrances. The entrances
    are: Liberty Campus Subway Entrance, Bedford Point Subway Entrance, and
    Francis International Airport Subway Entrance.
    
    Drive down, make your way down the stairs and to the subway platform. Go onto
    the tracks heading east and stay on the left side of the tracks. After awhile
    then you will end up in Chinatown and you will see the Chinatown subway
    platform. Drive off of it and go up the stairs. When you reach the top then
    the following package is within reach:
    
    [CHT-H19] - Near the Chinatown Subway Entrance bathrooms.
    
    Now go back down and to the platform then re-enter the tracks going north.
    Keep going until you reach Shoreside Vale and the Francis International
    Airport subway platform. Get off on the right side and, as you near the
    stairs leading up, then you will see a Hidden Package:
    
    [FIA-H97] - Near the bottom of the stairs near the subway platform for the 
                Francis International Airport Subway Entrance.
    
    If you are already on Shoreside Vale and enter through the Airport subway
    entrance then you can acquire Package [FIA-H97] first before getting Package
    [CHT-H19].
    
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. What You Can Do |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Once on the other side then you can do just about everything. Below is the
    list of activities you can do in the other two areas:
    
    0================0
    | Staunton Island \
    0=====================================>
    
      >>Collect 34 to 35 Hidden Packages.
      >>Do seven Rampages.
      >>Do four Unique Stunt Jumps.
      >>Do the "Casino Calamity" Toyz Van Mission.
      >>Do the "A Ride In The Park" vehicle checkpoint side-mission.
      >>Do the "Multistorey Mayhem" vehicle checkpoint side-mission.
      >>Do the Firetruck Mission (first twenty fires extinguished).
      >>Do the Vigilante Mission (first twenty criminals killed).
    
    0===============0
    | Shoreside Vale \
    0=====================================>
    
      >>Collect thirty two Hidden Packages.
      >>Do seven Rampages.
      >>Do eight Unique Stunt Jumps.
      >>Do the "Rumpo Rampage" Toyz Van Mission.
      >>Do the "Gripped!" vehicle checkpoint side-mission.
      >>Collect all but one of the cars for the Suburban Import Export Garage.
      >>Do the Firetruck Mission (first twenty fires extinguished).
      >>Do the Vigilante Mission (first twenty criminals killed).
    
    Plus there is the one Hidden Package, [PRD-H33], on the rocks south of
    Portland Island. And, of course, if you want, do the Taxi and Ambulance
    Missions while on the other side.
    
    With this glitch you can get up to 51% Completion, do all Jumps, do all
    Rampages, get 99 to 100 Hidden Packages, and do all of the side-missions.
    And, of course, unlock most, if not all, of the Weapon Icons for your
    Safehouses. Plus earn a lot of money.
    
    When it is time to start heading back to Portland Island you still have to
    cross the Callahan Bridge but in the opposite direction. This leads me
    to.....
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | D. Hidden Package [SHL-H75] and The Dodo |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    The best, and cheatless, way to go back to Portland Island is by using the
    Dodo which is found at Francis International Airport at the west end of the
    Main Runway. You still need the Dodo for the Industrial Import Export Garage
    so you can kill two birds with one stone here.
    
    The Dodo is unusual in that it is not a car but an airplane. However, it is a
    clipped winged craft meaning that it does not have most of its wings. It can
    be flown but it is a difficult thing to do. But there are FAQs that will help
    you be able to fly the Dodo for long periods of time.
    
    Then there is also the matter of getting Hidden Package [SHL-H75] which is on
    the raised part of the broken drawbridge. Normally, you would have to wait
    until completion of "A Drop In The Ocean" so that the drawbridge would be
    fixed. Then get on the drawbridge, onto the median and wait for it to rise so
    you can acquire Package [SHL-H75].
    
    But is it possible to get the Package while the drawbridge is broken? Yes.
    It's a little tricky but it is possible.
    
    It requires the use of the Dodo to reach it. Those that are experts in flying
    the Dodo can probably get it with little problem. But there is a way for
    those who can't fly the Dodo:
    
      >>Step One
        ********
          Get the Dodo, go to the three-way intersection with the road that leads 
          to the Shoreside Lift Bridge, stop and turn right.
    
      >>Step Two
        ********
          Rev up the Dodo (while holding down the brake). Then let go of the 
          brake and go up the bridge while pushing up on the Left Analog Stick 
          (thus pushing the nose down).
    
          As you near the bridge break then the nose of the plane should be 
          scraping the ground. When you get roughly two to three car lengths from 
          the drawbridge then yank the Left Analog Stick down.
    
          If you have enough speed then the plane will go almost straight up and 
          high enough to reach the drawbridge. You won't fly very far but then 
          you won't need to. Just enough to land on the drawbridge. Once on the 
          drawbridge then go near the Package, park very close, and parallel, to 
          the median.
    
      >>Step Three
        **********
          You can't jump onto the median from the road because it is too high and 
          you can't climb to the top of the Dodo either. But you can still use 
          the Dodo to get on the median. Go between the Dodo and the median.
    
          Then jump onto the Dodo near the back wheels right by the rear windows. 
          You should be partway up the Dodo if you jumped onto it right. You 
          can't jump onto the rear of the plane but you don't have to. While on 
          the Dodo then use the Look Around (Right Analog Stick) to aim at the 
          median.
    
          Then jump from your position to the top of the median. Then go get the 
          Package.
    
    If you can't do this trick, don't worry, you can get the Package later. For
    missions where I use the Rocket Launcher (in the early parts of the game), I
    also have strategies for using different weapons.
    
    As for the Dodo, just drive it into the tunnel to go to Staunton Island
    (because of its size then you will be switched into first person mode while
    you are driving it in the tunnel). If you managed to get the Package then get
    back into the Dodo and drop it onto the Staunton Island side of the bridge.
    
    Then make your way through Staunton Island and go to the Callahan Bridge. Go
    up the bridge without slowing down and you should start to glide as the
    bridge droops down. Gently pull back and you should land on your wheels on
    the other side.
    
    Then simply go around the roadblocks, deposit the Dodo in the Industrial
    Import Export Garage, and save your game at your Safehouse.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | E. Returning to Portland Island by Boat |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Now, if you have trouble trying to get the Dodo up the bridge to get at the
    Package and head back to Portland Island, then it's okay to skip that and
    save it for later.
    
    To return to Portland Island without the use of the Dodo there is a Predator
    Police boat on the south side of the Main Runway and a Speeder near the end
    of the South Runway at Francis International Airport. These boats will allow
    you to get back to Staunton Island.
    
    Once back on Staunton Island then head to The Condos and grab any boat from
    the two piers there to return to Portland Island.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | F. Early Explorer Bonus |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Any strategy in some of the early missions that use weapons gained by doing
    most of the above tasks prior to the Main Story Missions will be notated by
    "Early Explorer Bonus".
    
    With that done, it is time to finally move onto.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >LRT3. The Main Story Missions                                            |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Each Main Story Mission is broken into six parts:
    
    0=========0
    | Overview \
    0=======================>
    
      What the mission is about.
    
    0========0
    | Weapons \
    0=======================>
    
      Weapons used on the mission. Each weapon listed should have a lot of ammo 
      for it before doing the mission attempt. If there are no weapons used then 
      this section won't be displayed.
    
    0======0
    | Notes \
    0=======================>
    
      Additional information and other musings. This also includes any prep work 
      suggestions prior to doing the mission. If there are no notes then this 
      section won't be displayed.
    
    0=========0
    | The Plan \
    0=======================>
    
      How to do the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      What you get for your efforts.
    
    With that explained, I will now finally move on to the story.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY1. Luigi Goterelli                                                    +
    0==========================================================================/
    
    Luigi runs the Sex Club 7 in Red Light District. He works for the Mafia and 
    uses his club as a front for his prostitution operation. You have already met 
    him and done one mission on his behalf, "Luigi's Girls". His missions are
    very easy since these are meant for newbies to get acquainted with Liberty
    City and with Portland Island in particular.
    
    There are a total of five missions, technically four since you have already 
    done one, and they can be done quickly. He is represented by the "L" icon not 
    far from your Safehouse.
    
      0+=+=+=+=+=+=+=+0
     / Luigi Goterelli \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >LGR1. Don't Spank Ma Bitch Up                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Luigi Goterelli /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      When Claude arrives at the club then he is given a letter from Luigi by 
      Mickey, one of his guards:
    
        "There is a new high on the street goes by the name of SPANK. Some 
         wiseguy's been introducing this trash to my girls down Portland Harbor. 
         Go and introduce a bat to his face! Then take his car, respray it. I 
         want compensation for this insult!"
    
    0=========0
    | The Plan \
    0=======================>
    
      When you start the mission then you will be prompted to take the Baseball 
      Bat that is across the street from your position but you will not need it.
      From here, drive over to Portland Harbor and run the guy over. The two 
      girls nearby are not Luigi's so you won't fail the mission if you kill
      them.
    
      Exit your car and get into the pusher's car. Go to the Pay 'N' Spray to get 
      it repainted then follow the blip to Luigi's garage and park it to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $4,000 and one less pusher on the streets.
    
      0+=+=+=+=+=+=+=+0
     / Luigi Goterelli \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >LGR2. Drive Misty For Me                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Luigi Goterelli /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Luigi informs Claude that the Don's son, Joey Leone, wants some action from 
      his regular girl Misty. She lives in nearby Hepburn Heights and you have to 
      pick her up and take her to Joey's Garage in Trenton. Luigi also tells 
      Claude:
    
        "Joey ain't the kind you keep waiting, remember, this is your foot in the 
         door...so keep your eyes on the road and off Misty!"
    
    0=========0
    | The Plan \
    0=======================>
    
      Drive over to Hepburn Heights, park in the blue circle, and honk your horn. 
      Misty will then come out and enter your car. Then drive over to Joey's 
      Garage to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $4,000 and you have opened up Joey Leone's set of missions.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      If you happened to be nearby between 09:00 and 19:00 hours then you may 
      have heard a phone ringing. This phone is right outside the Bitch 'N' Dog 
      Food Factory. This is where you pick up missions for the factory's owner, 
      Marty Chonks. But I will wait until I have completed all of Luigi's 
      missions before I do Marty's and Joey's missions.
    
      0+=+=+=+=+=+=+=+0
     / Luigi Goterelli \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >LGR3. Pump-Action Pimp                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Luigi Goterelli /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Luigi is upset that some Diablo scumbag is pimping his "scuzzy bitches" 
      near the Sex Club 7. He wants Claude to take this guy down and suggests 
      that he can get a piece from the Ammu-Nation nearby.....
    
    0========0
    | Weapons \
    0=======================>
    
      --M-16.
      --Rocket Launcher.
      --Grenades.
    
    0=========0
    | The Plan \
    0=======================>
    
      Get a car and drive up behind them but don't hit or shoot at them. Pass 
      them up, get far enough ahead and stop. If you do this right then they 
      should stop behind your parked car honking their horn. Get out, get behind 
      their car, and throw a Grenade at it. The car should be flaming as they get 
      out and explode before they can attack you thus killing them and 
      successfully completing the mission.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you were able to get the M-16 and/or the Rocket Launcher Weapon Icons 
      for your Safehouses then you can use these weapons and destroy the car 
      before they can do anything.
    
    0=======0
    | Reward \
    0=======================>
    
      $4,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, the following weapon is now available at the Red Light 
      District Ammu-Nation:
    
        >>Pistol [Cost: $250].
    
      0+=+=+=+=+=+=+=+0
     / Luigi Goterelli \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >LGR4. The Fuzz Ball                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Luigi Goterelli /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Luigi informs Claude that the Policeman's Ball is being held at the Old 
      School in Chinatown and they'll be looking for some "old school" action. 
      Luigi wants him to take as many of his girls, who are spread out all over 
      Portland Island, as fast as he can to the ball before the Cops spend all 
      their money on drinks.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a Taxi, or a Coach, and take it to Luigi's.
    
    0=========0
    | The Plan \
    0=======================>
    
      You have five minutes to get a minimum of four girls to the Ball and there 
      are a total of eight girls on Portland Island. You fail the mission if you 
      run any of them over or get less than four girls to the Ball.
    
      Start off by going north into Hepburn Heights and get one of the girls by 
      the bridge then go to the Harwood Junkyard entrance to get another then 
      pick up one near Cipriani's Ristorante in St. Mark's. Since the Taxi can 
      only hold three girls then go the the Ball and drop off the girls.
    
      From the Ball, go to the northeast part of Chinatown to pick up your next 
      girl then go back to St. Mark's to get the one just underneath the elevated 
      train tracks then the one by the Portland Harbor entrance. Then go back to 
      the Ball to drop them off.
    
      From the Ball, go get the girl near Liberty City Sawmills then go into 
      Chinatown and get the one by Chinatown Plaza. Then go and drop them off at 
      the Ball to successfully complete the mission.
    
      Then there is this route, using the Coach (which is the large bus), by 
      Scotty Boutin:
    
        "Park the bus facing north next to Luigi's club before you start the 
         mission (Trust me, you do NOT want to have to turn this bus around, 
         especially in crowded streets).
    
         Get in the bus and go north until you find the first girl (#1), who 
         should be on the right side of the bridge. After that, make a wide right 
         turn (ignore the road, turns are a hassle for this monstrosity) and pass 
         under the tunnel. You should notice another girl down near the car 
         crusher. Go ahead and leap off the ledge with the bus (you should stay 
         straight) and turn right onto the path, letting the girl (#2) get in 
         your bus). After a nice slow ride up the dirt hill (damn hills), keep 
         going straight until you reach Toni's house, where you should make a 
         left and pick up your next girl (#3) on your left.
    
         Make your way up the hill (damn hills. Can they BE any slower?) and turn 
         right. Follow the road until the fourth girl is on your left. Pick her 
         up (#4) and continue down the road all the way to the fifth girl on your 
         right (#5). Make a left turn and continue until you reach the China 
         building (marked by the big R* billboard on top). Make another left and 
         hug the left side of the road until the alcove, where you will see girl 
         #6. Pick her up and bear right through the grass and bear due west on 
         the wide sidewalk so that the hedges are on your right. After that, 
         cross the road and bear left into the trees. Don't go too fast, and try 
         to stay as parallel as possible with the road to your right (use your 
         radar) so that you do not run into the Mean Street Taxi Cabs wall.
    
         Once you start going uphill, bear right and eventually make it onto the 
         road (This is the road that overlooks the SupaSave and leads to the 
         Portland docks) and pick up the girl standing next to the Portland Docks 
         sign (to your left). (#7). As the road bears right, cut across the grass 
         onto the road that borders the Atlantic Quays (also the road that leads 
         to the bus depot where you probably picked this monstrosity up) and make 
         a right at the Liberty City Sawmills. The final girl (#8) should be on 
         your right. Almost there! Now all that is left is to make a left at the 
         end of the road and a quick right (you'll make this right at the 
         Callahan Bridge, marked by the blockades which wouldnt allow you to go 
         across it anyway). Make a left into the old school hall (You can cut 
         across the shrubs) and stop at the marker. Congratulations!"
    
    0=======0
    | Reward \
    0=======================>
    
      $4,000 plus an additional $2,000 for getting all eight girls to the Ball. 
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      This also completes all of Luigi's missions. Before I start with Joey 
      Leone's missions I will deal with.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY2. Marty Chonks (Bitch 'N' Dog Food Factory)                          +
    0==========================================================================/
    
    Marty Chonks owns the Bitch 'N' Dog Food Factory and he seems to have all
    kinds of money trouble. He has four missions total and you can pick them up
    between 09:00 and 19:00 hours every day.
    
    His missions are very easy and comprise of mainly taking one of his cheap
    cars, picking up someone, taking that person back to the factory, and
    disposing with the evidence.
    
    If you're good enough and start the first mission at exactly 09:00 then you
    can get the last mission started before 19:00. Since the missions are very
    easy I will group them all here instead of breaking them down:
    
    0==========0
    | The Crook \
    0=========================================================>
    
      Take the Perennial, pick up the bank manager (who has been ripping off 
      Marty) at the Bank of Liberty in Chinatown, and take him back to the 
      factory. Then take the Perennial to the Car Crusher at the Harwood Junkyard 
      and earn $1,000 for successfully completing the mission.
    
    0============0
    | The Thieves \
    0=========================================================>
    
      Take the Sentinel, pick up the thieves (who have been threatening to tell 
      the insurance company on Marty who hired them to break into his apartment 
      for insurance fraud) at their turf in Chinatown and take them back to the 
      factory.
    
      Then take the Sentinel to the Pay 'N' Spray in Red Light District, take it 
      back to the factory, and earn $3,000 for successfully completing the 
      mission.
    
    0=========0
    | The Wife \
    0=========================================================>
    
      Take the Esperanto, pick up the wife (who has a nice insurance policy) at 
      Classic Nails in Red Light District, and take her back to the factory. You 
      have to dispose of the car in the sea and the best place to do it is at 
      Portland Beach east of the SupaSave! Store right where the docks meet the 
      beach.
    
      Go partway down to the water and then get out. Gravity will then pull the 
      car into the water and you will earn $2,000 for successfully completing the 
      mission.
    
    0==========0
    | Her Lover \
    0=========================================================>
    
      Take the Stallion, pick up the guy (who was seeing Marty's wife before she 
      got whacked) in Chinatown, then take him back to the factory to 
      successfully complete the mission. You will earn $4,000 and complete all of 
      Marty Chonk's missions.
    
    Now let's go to the next character.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY3. Joey Leone                                                         +
    0==========================================================================/
    
    Joey Leone is the son of the local Don, Salvatore Leone. He runs a car garage 
    in Trenton, Joey's Auto Painting, as his main line of work but has other
    extracurricular activities that will involve Claude. He has six missions
    total and you can pick up his missions at the "J" in Trenton.
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN1. Mike Lips Last Lunch                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      The Forelli brothers have owed Joey money for far too long and need to be 
      taught some respect. The teaching comes in the form of blowing up one of 
      their guys, Mike Lips. He is currently eating at Marco's Bistro in St. 
      Mark's and you have to take his car, fit it with a bomb, and park it back 
      at the restaurant.....
    
    0=========0
    | The Plan \
    0=======================>
    
      You will need to pick up this mission between 05:00 and 21:00 hours. When 
      you do then you have six minutes to complete this operation but this 
      mission isn't too hard.
    
      Go up to Marco's Bistro and grab Mike's car then take it to 8-Ball's Bomb 
      Shop (St. Mark's). Then take it back to Marco's Bistro, park it, press 
      Attack to arm the bomb, and exit the car (make sure you close the door or 
      you will fail the mission).
    
      Now go to the sidewalk and watch the show. If you smash up the car while 
      taking it to or from the shop then you will have to go to the Pay 'N' Spray 
      to fix it up.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN2. Farewell 'Chunky' Lee Chong                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      Joey informs Claude that there is some guy on Chinatown pushing SPANK for 
      some gang from Columbia "or Colorado...or something". Joey wants you to go 
      to Chinatown and take this guy down.....
    
    0========0
    | Weapons \
    0=======================>
    
      Grenades.
    
    0======0
    | Notes \
    0=======================>
    
      Acquire thirty Hidden Packages to get the Grenade Weapon Icon at your 
      Safehouses.
    
    0=========0
    | The Plan \
    0=======================>
    
      Mr. Chong runs a noodle stand in the middle of the Chinatown Plaza and has 
      three guards nearby. He also has a couple of Perennials parked at two of 
      the exits of the Plaza for use as potential getaway vehicles. There are two 
      ways to go about this depending on your style:
    
        >>The Fast Way
          ************
            Llwyd Campbell, came up with this easy way to do the mission. Go to 
            the south entrance of Chinatown Plaza but don't enter.
    
            Notice the small posts that mark the entrance of the Plaza. Go to the 
            second post from the left and look directly north toward Mr. Chong's 
            stand. Then hurl a single Grenade at the stand which, when it 
            explodes, will kill Mr. Chong and the nearby Triads to successfully 
            complete the mission.
    
            0+=+=+=+=+=+=+=+=+=+=+=0
            | Early Explorer Bonus |
            0+=+=+=+=+=+=+=+=+=+=+=0
    
            If you were able to get the Sniper Rifle Weapon Icon for your 
            Safehouses then you can use the Rifle instead as it is more precise.
    
        >>The Slow Way
          ************
            In earlier versions of the guide, and has been suggested by others, 
            is that before confronting Mr. Chong, take both of his getaway 
            vehicles over to 8-Ball's Bomb Shop (St. Mark's) and arm them with 
            bombs then park them back where you found them and arm them.
    
            Then go and confront Mr. Chong's guards who will give chase and 
            Chunky will run for one of his vehicles. And when he starts it up 
            then the car will go BOOM! and Mr. Chong will be eliminated.
    
      Regardless of method, when Mr. Chong is killed, then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN3. Van Heist                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      Joey wants you to hit the payroll van that is cruising through Chinatown. 
      The van is impervious to bullets so you need a car and ram it off the road 
      to chase away the security guards driving the van. Then take it to Joey's 
      drop off point to complete the mission.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a Firetruck and head for Joey's Garage.
    
    0=========0
    | The Plan \
    0=======================>
    
      Take the Firetruck, find the red blip, and hit the Securicar. The large 
      Firetruck will allow you to chase away the security guards in about three 
      hits. You will also attract the attention of the Cops and get a 2-Star 
      Wanted Rating in the process.
    
      After you get the Securicar then take it to the Pay 'N' Spray to get rid of 
      the Wanted Rating. Then start roaming around Portland Island. Why? To get 
      the game to spawn Securicars for the Industrial Import Export Garage. The 
      Securicar is easily the hardest vehicle to get because it rarely spawns.
    
      However, the game needs to spawn at least one Securicar for this mission. 
      The Securicar you are riding, the payroll van, is a special one so that it 
      will not disappear on you when you take another car.
    
      Whatever car you are driving at any time is placed into an array of some 
      sort so, while you are driving around, then you will see a lot of the same 
      car that you are currently driving. Since you are driving a Securicar for 
      this mission then you will see more Securicars roaming the street so you 
      will be able to get one for the Industrial Import Export Garage.
    
      After a few minutes then another Securicar should appear so get out and 
      take it. Drive it to the Industrial Import Export Garage then go back and 
      get the payroll van Securicar you left behind. Then take the payroll van to 
      the drop-off point in Portland Docks to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      You will also be paged by El Burro and he can be contacted in Hepburn 
      Heights. But I will wait until I have done all of Joey's missions before 
      doing El Burro's.
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN4. Cipriani's Chauffeur                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      Joey introduces Claude to the Don's Capo, Toni Cipriani.....
    
        "Here's the guy I was telling you about. Alright listen, this guy ain't 
         Italian and he's no mechanic but he can get things fixed." 
    
      Claude is to take Toni to Cipriani's Ristorante in St. Mark's. And as
      Claude leaves, Joey informs him.....
    
        "Now listen to me, I'm planning a job that needs a good driver so drop by 
         sometime later Ok?"
    
      Hmmmmm.....sounds interesting.....
    
    0=========0
    | The Plan \
    0=======================>
    
      As you exit the garage then Toni informs you that he wants to go Mr. Wong's 
      Launderette in Chinatown before you drop him off at the restaurant. He 
      needs to collect some overdue protection money.
    
      After Toni enters the launderette then he is ambushed by the Triads and you 
      have to get both of yourselves out of there pronto. Zip north then make 
      your way to Cipriani's Ristorante to successfully end the mission.
    
      However, according to Dan Stephen, if you stick around and kill the four 
      Triad ambushers (two inside and two outside), then you will get a $2,000 
      bonus.
    
    0=======0
    | Reward \
    0=======================>
    
      $3,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you open Toni's set of missions but I will finish Joey's missions and 
      then El Burro's missions before I do Toni Cipriani's. In addition, the 
      following weapon is now available at the Red Light District Ammu-Nation:
    
        >>Uz-I [Cost: $800].
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN5. Dead Skunk In The Trunk                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      One of the Forelli brothers thought he was a wise guy so he got whacked by 
      one of Joey's men. Joey wants Claude to take the car, parked at Greasy 
      Joe's Diner in Callahan Point (with the corpse in the trunk), to the Car 
      Crusher at the Harwood Junkyard for disposal.....
    
    0========0
    | Weapons \
    0=======================>
    
      Uz-I.
    
    0======0
    | Notes \
    0=======================>
    
      --Optional: Get a Firetruck and head to Joey's Garage.
    
      John Nowakowski had this to add about this mission:
    
        "I just passed Dead Skunk in a Trunk mission really easily. From the roof 
         of the diner I threw a molotov at the Forelli car in the parking lot. It 
         didn't destroy the car, but both Forelli cars went nuts and started 
         crashing into the diner itself until they exploded. I just waited on the 
         roof until they were dead and took the car to the crusher. It is kind of 
         cheap, but it worked!"
    
    0=========0
    | The Plan \
    0=======================>
    
      When you get to Greasy Joe's Diner then you will see a gray Manana which 
      you will need to take to the car crusher. If you scope your surroundings 
      then you will notice a car with its lights on at the east side of the 
      parking lot.
    
      It seems that the Forelli's are planning an ambush and one of the two cars 
      involved in the ambush is parked here. The other one is parked just 
      underneath the bridge by the tunnel.
    
      There are a couple of ways to do this depending on your style:
    
        >>Outwit Them
          ***********
            For those who like the thrill of the chase then just take the Manana 
            and have fun outwitting them by going into narrow alleys and 
            outmaneuvering them on the way to the Car Crusher.
    
        >>Ambush The Ambushers
          ********************
            With the Firetruck, go through Chinatown, down the main road heading 
            under Callahan Bridge and smack the first car into the tunnel. 
            Usually you will either flip the car over or get it stuck along the 
            wall. The second car will then give chase and ram into the Firetruck.
    
            The Firetruck is pretty tough so you can just drive-by the second 
            car, while it is backing up and ramming you again and again, it until 
            it explodes. After you destroy the second car then get into the 
            Manana and drive to the car crusher uncontested to successfully 
            complete the mission.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you have the Rocket Launcher then you can just climb on top of Greasy 
      Joe's Diner and blast the cars from there. After destroying the two cars 
      then just drop down and take a leisurely drive to the Car Crusher. Thanks 
      to Vanatorul DeVise for that idea.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=0
     / Joey Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >JLN6. The Getaway                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                 \ Joey Leone /
    0=========0                                                   0+=+=+=+=+=0
    
      Joey has some friends who are planning to hit the Bank of Liberty in 
      Chinatown and wants Claude to drive the getaway car. He needs to go to the 
      safehouse in St. Mark's to pick them up and take them to the bank before 
      five o'clock (17:00 hours) "and not a minute after".....
    
    0======0
    | Notes \
    0=======================>
    
      Have a Patriot or Taxi saved in your garage.
    
      According to John Willoughby you can still complete this mission if the 
      Cops manage to capture any of the robbers as long as you have at least one 
      robber with you at the finish. And, according to Daniel Stephen, your 
      reward will be affected if any of the robbers get captured - you will lose 
      $10,000 per man.
    
    0=========0
    | The Plan \
    0=======================>
    
      First off, you need to pick this mission up between 06:00 and 14:00 hours. 
      Try to get there just before 06:00 to give you maximum time to do the 
      mission.
    
      Take your car and go to the safehouse to pick the robbers up. Go to the 
      Bank of Liberty in Chinatown and park the car pointing north toward the 
      Chinatown Shortcut.
    
      After they rob the bank then you will be hit with a 3-Star Wanted Rating. 
      Go through the Chinatown Shortcut (the Police Bribe there will knock off 
      one star) and then to the Pay 'N' Spray to get rid of the rest of the 
      Wanted Rating. From there, go to the safehouse to drop the robbers off and 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000 (maximum).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you will complete of all of Joey's missions. Now let's move on to the 
      next mission strand.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY4. Toni Cipriani                                                      +
    0==========================================================================/
    
    Toni Cipriani is the Don's main enforcer and collector (as well as the
    protagonist of "Grand Theft Auto: Liberty City Stories"). He seems to be a
    pretty tough character until you see how he behaves around his mother. His
    main beef is with the Triads that run Chinatown and most of his work for
    Claude involves making trouble with them. He has five missions total and can
    be picked up at the "T" at Cipriani's Ristorante.
    
      0+=+=+=+=+=+=+0
     / Toni Cipriani \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TCP1. Taking Out The Laundry                                             0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Toni Cipriani /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Toni tells Claude that that Mr. Wong's Launderette won't pay protection 
      money. Claude is told to destroy the laundry vans they use and "mangle any 
      gimp that gets in your way".....
    
    0========0
    | Weapons \
    0=======================>
    
      Most any weapon.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three vans you have to destroy and they can be found roaming 
      around Chinatown. The fun thing about this mission is that you can destroy 
      them any way you choose.
    
      Drive-by them with the Uz-I, jack the vans and destroy them, use weapons 
      earned by using the Early Explorer Bonus, whatever your mind can conjure 
      up. When you destroy all three vans then the mission is successfully 
      completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      Because the next mission for Toni will result in making the Triads hostile 
      when completed, I will now do the missions for.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY5. El Burro                                                           +
    0==========================================================================/
    
    El Burro is the leader of the Diablos who claim Hepburn Heights as their
    turf. He is also a pornographer with interesting, and some say, illegal
    tastes (which would explain his name...ugh). He has four missions total and
    you can pick them up at the phone in the middle of Hepburn Heights.
    
      0+=+=+=+=0
     / El Burro \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EBR1. Turismo                                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ El Burro /
    0=========0                                                     0+=+=+=+=0
    
      El Burro's first mission for Claude is for him to enter in a car race which 
      starts at the Old School near the Callahan Bridge.....
    
    0=========0
    | The Plan \
    0=======================>
    
      If you thought about blowing up the cars at the starting line like you 
      could in Vice City, forget about it. The cars are indestructible no matter 
      what weapon you use. You must race them. There are a total of eighteen 
      checkpoints in the race and the last one is near where you started. Winning 
      the race will successfully complete the mission.
    
      There are two ways to do this race depending on your style:
    
        >>Taking it Slow
          **************
            What reader Gui Ritter suggests is to take a car and, when the race 
            starts, drive *SLOWER* and more conservatively. That may sound self 
            defeating but this actually works very well. Why? The reason is 
            because the other racers drive very poorly and crash at corners often 
            thus taking themselves out of position.
    
            If you drive slower and more carefully, while still maintaing a good 
            fast speed, then you can get into first place about midway through 
            the race. And, if you maintain this pace through the rest of the 
            course, then you can easily win the contest.
    
        >>A Little Brute Force Never Hurts
          ********************************
            In previous versions of this guide I was recommending the use of a 
            Firetruck because of its speed and mass. And I still recommend it if 
            you want to try something different.
    
            The Firetruck has lousy starting acceleration but, once you get it up 
            to speed, then it is very fast. Also durable and, as you may have 
            found out doing the Firetruck Mission, hitting a car will send it 
            flying because of all of that mass you are driving.
    
            Go to Harwood and get a Firetruck from the Fire Station. Then go to 
            the main road to the west of the Fire Station and head into Chinatown 
            through the Chinatown Shortcut gaining speed as you go. As you near 
            the three cars at the starting line then aim for and hit the middle 
            car at full speed.
    
            When you do that then the race will automatically start. This will 
            temporarily disorient one of the cars as you blast through the 
            starting line like a bat out of hell. It will also take a few seconds 
            for the other two cars to get up to speed so you can get a head start 
            on them.
    
            The toughest part is going from the starting line, through Trenton, 
            and turning right heading by Atlantic Quays. After that then it seems 
            to get easier since you can get a lot of speed going from Atlantic 
            Quays, through Callahan Point, to Chinatown.
    
            Be careful when powersliding. Because of the Firetruck's mass you can 
            easily slide yourself out of contention if you're not careful. If 
            they try to pass you during the race then just smack them off to the 
            side. If they pass you then you may be able to hit them when they try 
            to turn corners since they are very lousy in their driving.
    
            And, according to Robyn Pearson, if you use the siren, then this will 
            make the regular cars on the road either stop or get out of the way 
            which can make it easier to navigate the course.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=0
     / El Burro \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EBR2. I Scream, You Scream                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ El Burro /
    0=========0                                                     0+=+=+=+=0
    
      A gang is threatening to remove El Burro's "starring member" out of his 
      "exotic entertainment business" unless they are given a cut. But El Burro 
      has other plans. This gang has a weakness for ice cream so Claude is to 
      find the hidden bomb in Harwood, jack an ice cream truck, take it to the 
      gang's hiding spot in Atlantic Quays and lure them to their doom with the 
      "jeengle jeengle".....
    
    0=========0
    | The Plan \
    0=======================>
    
      The bomb you need is sitting by Borgnine Taxis (and behind the Borgnine 
      Taxi if you unlocked it). Grab it then grab a car (or the Borgnine Taxi) 
      and find the red blip which is the Mr. Whoopee ice cream van. The van is 
      usually roaming around St. Mark's.
    
      Find the van, jack the van and head to Atlantic Quays. When you get there 
      then park it in the blue circle, press Horn to start the music, and wait 
      (do *NOT* exit the van). The gang members will slowly head toward the van 
      and, when they get near the Mr. Whoopee van, then drive-by them to 
      successfully complete the mission.
    
      More than likely you might not have acquired the Mr. Whoopee for the 
      Industrial Import Export Garage prior to this mission so this assignment 
      will make it easy to get one. Drive-bying the gangsters instead of blowing 
      up the van will allow you to just drive the van, after the mission, to the 
      Industrial Import Export Garage for deposit.
    
    0=======0
    | Reward \
    0=======================>
    
      $6,000 and all the ice cream you can eat.
    
      0+=+=+=+=0
     / El Burro \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EBR3. Trial By Fire                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ El Burro /
    0=========0                                                     0+=+=+=+=0
    
      Some Triads stole El Burro's car, which had some irreplaceable burro 
      memorabilia in the trunk, who then wrecked and burned it. El Burro is 
      plenty mad and has left Claude a "throbbing weapon" near the edge of 
      Chinatown for him to take some revenge out on the Triads.....
    
    0========0
    | Weapons \
    0=======================>
    
      Flamethrower (provided).
    
    0======0
    | Notes \
    0=======================>
    
      I had a reader, Darren Anon, come up with the following suggestion:
    
        "I did notice one thing that could go in your guide, for the "Trial By 
         Fire" (El Burro) mission - park your car right next to the flamethrower, 
         facing outwards.  Right after taking the flamethrower, hop in the car 
         and race towards the nearby basketball court. You'll notice about 8-10 
         Triads in the court that you can't reach from the outside, but don't 
         actually go in there (it's a waste of time). Instead, flame one Triad on 
         the street; notice that the Triads in the court lose their mind and 
         start running around, sometimes towards you, and firing their guns if 
         they see you. You should only have to flame one or two through the 
         chain-link fence surrounding the court; the others will also catch on 
         fire and they will all die. That should make the quota of 25 Triads 
         easier to achieve. Also, if you slip up and get a cop's attention, you 
         can run up the up-ramp into the court itself, pick up the police bribe, 
         and leave through the other up-ramp on the opposite side. While the 
         maneuver takes away precious time, it may be better than restarting 
         depending on how well you are doing."
    
    0=========0
    | The Plan \
    0=======================>
    
      The "throbbing weapon", a Flamethrower, is located at the China Building. 
      After you grab the weapon then you have two and a half minutes to kill 
      twenty five Triads. Basically, this mission is like a Rampage except that 
      there are civilians present.
    
      Care must be taken not to torch too many civilians otherwise you will 
      attract the attention of the Cops and that is bad since you can't outrun 
      them because of the heavy Flamethrower and torching them will only make 
      matters worse.
    
      Head towards Chinatown Park frying Triads as you go. The park usually 
      generates a lot of Triads thus simplifying your task. When you finish 
      killing twenty five Triads then you will successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      After this mission then the Triads will become hostile to you so, if you go 
      through Chinatown, they will try to yank you from your car and hurt you.
    
      As already noted earlier, the last mission from Toni will also make the 
      Triads hostile to you but it is best to do this mission first since it will 
      make the mission easier by not having the Triads shoot at you while flaming 
      them.
    
      0+=+=+=+=0
     / El Burro \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >EBR4. Big 'N' Veiny                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ El Burro /
    0=========0                                                     0+=+=+=+=0
    
      A thief has stolen the van carrying El Burro's latest publication, Donkey 
      Does Dallas 1,2, and 3. Worse, the thief has left the doors open and has 
      spilled the contents all over Portland Island. Claude is to get the mags, 
      kill the thief, and take the magazines to XXX Mags in the Red Light 
      District.....
    
    0======0
    | Notes \
    0=======================>
    
      Glen T. Winstein pointed out a shortcut that can be used here. In addition, 
      another reader, Kevin Berg, had an idea to increase the amount of time you 
      have for the mission:
    
        "I recently read your FAQ and was quite impressed with the detail. I 
         would like to submit a strategy for the mission "Big 'N' Veiny". I found 
         that this helped me to beat the mission in a bit easier way. You receive 
         the mission from the phone, and then before you get in the Rumpo, you 
         run behind and sprint into the back bumper. This will push the Rumpo 
         forward and you can effectivly push the van quite a ways to get a bit of 
         a head start. I thought that this might be helpful."
    
      It is indeed helpful and this idea made its way into the guide.
    
      But somebody else, Demarest, took this idea one step further (info provided 
      by Glen T. Winstein):
    
        "I just saw this gimmick by Demarest at GTA Forums and thought you might 
         like it. It reminds me of the one you have of Claude pushing the van 
         before starting the mission for a head start for "Big 'n' Veiny," but he 
         has Claude push it E to the grass then S past Greasy Joe's (to avoid 
         gangsters) and all the way to the end of the run. He has Claude get in, 
         get out, and shoot the guy."
    
      This method is recommended if you have some time to kill since it takes 
      awhile to push the van where it needs to go.
    
      I should also point out that you cannot go ahead and kill the thief before 
      you enter the van. He will not appear until you enter the van.
    
    0=========0
    | The Plan \
    0=======================>
    
      As Kevin pointed out, go behind the Rumpo and push it forward along the  
      sidewalk. It is actually best to angle the van into the street otherwise 
      pedestrians will block your way.
    
      On the sidewalk along the right side of the street you will find gratings. 
      First, there is a group of two sets of gratings (a set has three panels). 
      When you reach the third set of gratings then stop pushing the van and 
      enter it.
    
      By getting the van close to the first set of magazines then you will gain 
      several seconds of extra time which will help you a lot regardless of 
      whatever path, listed below, you want to take.
    
      There are three ways that this mission can be done:
    
        >>The Assigned Path
          *****************
            Get into the van provided and collect the dropped magazines. You have 
            twenty seconds to start and you are given one second for each bundle 
            picked up.
    
            The path winds through St. Mark's, Chinatown, Callahan Point, 
            Atlantic Quays, and finally Portland Harbor. This mission is 
            difficult because of the unstable van and the traffic which keeps you 
            from gaining substantial time.
    
            Keep a moderate speed and you should be able to keep the van steady 
            enough, and fast enough, to hit the mags. The turn heading toward the 
            park in Chinatown is one that may trip you up.
    
            Getting the Rumpo close to the first set of magazines will help you a 
            lot here.
    
        >>The St. Mark's Shortcut
          **********************
            As Glen pointed out, there is a shortcut that can be used. However, 
            as I am about to point out, it is not that much easier than the 
            Assigned Path but, if you are having difficulty doing it that way, 
            then this may be a viable option.
    
            Follow the path leading up through St. Mark's and to Marco's Bistro. 
            Then keep going straight, aim for the bush left of the tree, jump off 
            the hill and towards Portland Harbor.
    
            But some things need to go right. First, you should have about 18-20 
            seconds on the clock when you reach Marco's Bistro. That means that 
            you have to have a very good run leading up to that point. That also 
            means you can't hit any cars along the way.
    
            Second, after you jump off the hill, then you have to land on your 
            wheels. On most of my attempts the van would smack the fence and just 
            flip upside down regardless of how solid my approach was. 
            Frustrating. The Rumpo is a lousy vehicle and always wants to flip 
            over at the slightest provocation.
    
            If you manage to stay on your wheels then you have to go through the 
            gap on the left side of the fence which is made tricky by the fact 
            that the van doesn't go into there very well. If you manage to make 
            it through then you can get to the last of the magazines with about 
            1-3 seconds to spare. Follow them to the end of the line.
    
            Because of these factors then it may take you several tries before 
            you succeed with this method.
    
        >>Claude Needs His Exercise
          *************************
            If the above strategies don't work for you then try the "push the 
            van" method suggested in the above Notes. You should do the Ambulance 
            Mission first so that you can have the Infinite Run feature enabled.
    
            However, I found that there is a better route to push the van than 
            what is stated above.
    
            When you start the mission then push the van forward then push it 
            east past the phone where you picked up the mission. The goal is to 
            push the van into St. Marks and onto the road that Cipriani's 
            Ristorante is on then go south.
    
            The hard part is pushing the van up the hill to that road but it 
            really isn't that hard to do. What's harder is keeping Claude behind 
            the van since he tends to slip around the side a lot.
    
            After you start going south then you can quickly push the van all the 
            way to the entrance of Portland Docks (although you have the option 
            of pushing it all the way to the thief). The advantage to this route 
            is that you avoid having to combat Triads since you don't go anywhere 
            near them.
    
            But, it should be pointed out, that you can still damage the van if 
            you push it into other objects so you need to take care when pushing.
    
      When you finally reach the thief, regardless of method, then just hit him 
      with your van then drive to XXX Mags in Red Light District to successfully 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And this will complete all of El Burro's missions.
    
      However, the phone will still ring and there will still be a blue mission 
      circle. Going into the blue mission circle will allow you to do the mission 
      "Turismo" again. This is so you can try to improve your time in the race. 
    
      But, later on in the game, it will be very difficult to do "Turismo" so it 
      may be wise to try to get your best times now.
    
      0+=+=+=+=+=+=+0
     / Toni Cipriani \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TCP2. The Pick-Up                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Toni Cipriani /
    0=========0                                                0=+=+=+=+=+=+=0
    
      When Claude arrives at the restaurant then he finds a letter meant for him:
    
        "The laundry has agreed to pay - you did real good kid! Go collect the 
         cash and bring it back here. Watch out for the Triads. They may be 
         shoving a firecracker up your ass, but don't take no crap. Nobody I mean 
         nobody, messes with TONI CIPRIANI!"
    
    0========0
    | Weapons \
    0=======================>
    
      Uz-I.
    
    0=========0
    | The Plan \
    0=======================>
    
      Despite the now hostile Triads this is not a hard mission to do. Go to the 
      alleyway behind Mr. Wong's Launderette in Chinatown to pick up the money. 
      When you do that then several Triads show up at all three entrances to 
      ambush you.
    
      There are six Triads total, five on foot and one in a laundry van. You have 
      to kill all of them before you are allowed to deliver the money. The very 
      first thing you should do is to run toward the laundry van without fighting 
      the others. Jack it and start running over or drive-bying the other Triads.
    
      If you do this right then you should be able to do this mission without so 
      much as a scratch. After you kill the last Triad then take the money to 
      Toni to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=+=+0
     / Toni Cipriani \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TCP3. Salvatore's Called A Meeting                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Toni Cipriani /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Claude goes over to Cipriani's Ristorante to pick up his next mission. 
      There he finds a letter:
    
        "Don Salvatore has called a meeting. I need you to collect the Limo and 
         his boy, Joey, from the garage. Then get Luigi from his club, come back 
         here and pick me up, then we'll all drive over to the boss's place 
         together. Those Triads, they don't know when to stop. They want a war. 
         They got a war. Now get going."
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to Joey's Auto Painting in Trenton to pick up the limo and Joey. 
      Carefully drive to Luigi's Sex 7 Club in Red Light District to pick up 
      Luigi. Then go to St. Mark's to pick up Toni at his restaurant but make 
      sure that the limo is pointed north (the restaurant should be to your 
      right).
    
      When Toni climbs in then you are ambushed by the Triads. Take the first 
      right and head up the hill. The limo is slow going up but at the top is the 
      entrance to Salvatore's Mansion.
    
      However, the Triads have blocked it with a couple of laundry vans. Hit the 
      gap between the two vans and make your way to the Mansion. The Triads will 
      not follow after you get past the gate. Park the limo in the garage and 
      from there you will meet Salvatore.....
    
        "I see nothing but good things for you my boy..."
    
    0=======0
    | Reward \
    0=======================>
    
      $15,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      However, you can't take any more jobs from Toni until you take the first 
      job from.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY6. Salvatore Leone                                                    +
    0==========================================================================/
    
    Salvatore Leone is the leader of the Mafia who hangs out at his mansion on
    Portland Beach. He is worried about both the Triads and the Columbians
    invading his turf. He has five missions total (one mission is a two parter)
    and you can pick them up at his club which is marked with an "S"
    
      0+=+=+=+=+=+=+=+0
     / Salvatore Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >SVT1. Chaperone                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Salvatore Leone /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Salvatore wants Claude to look after his wife, Maria. Maria isn't too 
      thrilled about Claude at first. She even calls him Fido. But she still 
      wants to have a good time so off they go.....
    
    0=========0
    | The Plan \
    0=======================>
    
      Take the limo to Chico who deals drugs near the Chinatown El-Train Station. 
      When she gets the drugs from him then Chico informs her of a warehouse 
      party in Atlantic Quays. She decides to check it out so drive her to the 
      party. Park the limo pointing north and wait while Maria "shakes her butt". 
    
      After a couple of minutes then the Police arrive to conduct a narcotics 
      bust. Wait for Maria to re-enter the limo then hightail it to Salvatore's 
      Mansion. After you arrive back at the Mansion then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      You have also impressed Maria with your professionalism.....
    
        "You know, I enjoyed myself for the first time in a long while, and you 
         treated me really good. With respect and everything. Oh, I'd better go. 
         I'll see you around I hope."
    
      After this mission then you can now start doing missions for Toni 
      again.....
    
      0+=+=+=+=+=+=+0
     / Toni Cipriani \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TCP4. Triads And Tribulations                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Toni Cipriani /
    0=========0                                                0=+=+=+=+=+=+=0
    
      As Claude arrives at the restaurant he then finds another letter from Toni:
    
        "We're at WAR. The Triads have a fish factory as a front. Most of their 
         business goes down at the fish market in Chinatown. That laundry still 
         owes us protection.
    
         They reckon the Triads are protecting them now, so I say we exact a 
         fitting punishment. Take these boys over and whack the Triad Warlords! 
         Hell, if you get a chance, pop some of their soldiers too."
    
    0========0
    | Weapons \
    0=======================>
    
      --Uz-I.
      --Sniper Rifle.
      --Flamethrower.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three Warlords to take down. One is in Chinatown Plaza, another 
      is by Raffles Fish Factory and the last one is at The Turtle Head Fishing 
      Co. in Callahan Point.
    
      As you enter Chinatown then a Police radio dispatch will announce that 
      there is a gang war going on in Chinatown. You will see Mafia men fighting 
      it out with the Triads. Chinatown has become a war zone so care must be 
      taken while in this section of Portland Island.
    
      Drive to the Plaza entrance by Punk Noodles, get out and run into the 
      Plaza to confront and kill the first Warlord with the Uz-I. Then get back 
      in your car and drive to Raffles Fish Market then run over the second 
      Warlord.
    
      Next, find a Triad Fish Van, jack it, and then drive over to the Turtle 
      Head Fishing Co. After the Triads let you in then go over to to where the 
      third Warlord is and drive-by him to successfully complete the mission.
    
      Or you could do what reader TerryT did and that is use a vehicle and jump 
      into the compound using the hill near the west side of the compound.
    
      For best results you should get the Banshee from Capital Autos and start 
      from the clearing where you can find a Health Icon. After you jump the wall 
      then you will either hit and kill the Warlord or put yourself into position 
      to drive-by him.
    
      Another option, by Armin C. Vucsina, is to just stand outside the wall and 
      throw Grenades over it to kill the Warlord.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you earned the Sniper Rifle Weapon Icon then you can make your life a 
      bit easier with this weapon. Use it on the first warlord and, after running 
      over the second warlord, then drive over to the west side of the Turtle 
      Head Fishing Co.
    
      There is a hill there which you can get on top and just snipe the third 
      warlord from outside the wall to complete the mission (this was Glen's 
      idea).
    
      Another suggestion, by Ian Spears, is to get to the closest point to the 
      third warlord (while still outside the wall) and use the Flamethrower to 
      shoot through the wall and kill him.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000.
    
      0+=+=+=+=+=+=+0
     / Toni Cipriani \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >TCP5. Blow Fish                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Toni Cipriani /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Claude arrives at the restaurant and is given instructions to finish things 
      once and for all:
    
        "Ok, I've had enough of this shit. We're gonna finish the Triads in 
         Liberty, once and for all. 8-Ball's rigged a dustcart with a bomb. It's 
         on a timer so if you mess up there'll be no evidence. Go and pick up the 
         dustcart. Careful, 8-ball says it's real sensitive and the slightest 
         bump could set that thing off!
    
         Their fish factory will open its gates for a dustcart, so you can drive 
         right in. Park up between the gas canisters and get the hell out of 
         there! I want it to rain mackerel! We're talking real biblical here, 
         nothing low budget."
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to 8-Ball's Bomb Shop (St. Mark's) and get the Trashmaster. You have two 
      and a half minutes to get the Trashmaster to the Turtle Head Fishing Co. in 
      Callahan Point.
    
      The best route is to turn around and go through the underground railroad 
      tunnel, then turn right when you go out the other end, go around the 
      SupaSave! Store, and back onto the road. You should get there with about a 
      minute to spare.
    
      After you get inside The Turtle Head Fishing Co. then drive to the blue 
      circle, arm the bomb, get out, and run to one of the corners and watch the 
      show.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have also completed the last of Toni Cipriani's missions. Now 
      let's resume with Salvatore's missions.....
    
      0+=+=+=+=+=+=+=+0
     / Salvatore Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >SVT2. Cutting The Grass                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Salvatore Leone /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Salvatore suspects that one of the bartenders over at Luigi's club might be 
      talking to the Columbians about their activities. Salvatore wants Claude to 
      follow this bartender, Curly Bob, to see if he is ratting them out. If he 
      is then he is to be killed.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a Taxi and take it with you to Salvatore's Mansion.
    
    0=========0
    | The Plan \
    0=======================>
    
      Normally, when you get to the Club, then you will see a Taxi there meant 
      for Curly Bob. When he gets in the taxi then you are supposed to stay your 
      distance while following Curly Bob, by means of a Spookmeter, otherwise you 
      will fail the mission if you got too close.
    
      By the way, you can't jack this particular Taxi which is why you have to 
      provide your own.
    
      But you can simplify your mission tremendously by taking your Taxi and 
      parking it behind the other Taxi making sure that your Taxi is nearest to 
      the service tunnel and that you are parked in the street (if you park on 
      the sidewalk Curly Bob will ignore your Taxi).
    
      When Curly Bob shows up then he will enter your Taxi instead of the one in 
      front and all you have to do is drive him to Portland Docks. No spooking 
      to worry about. When you get to Portland Docks then park in the blue 
      circle. The following cutscene confirms Salvatore's suspicions.
    
      After the cutscene ends then take your Taxi and run over Curly Bob (be 
      careful - he has a Shotgun) to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $15,000.
    
      0+=+=+=+=+=+=+=+0
     / Salvatore Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >SVT3. Bomb Da Base (Acts I and II)                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Salvatore Leone /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Salvatore wants Claude to blow up the ship that Curly led Claude to in the 
      previous mission as a personal favor for him. If he succeeds then Claude 
      will be a Made Man for the Leone family. Salvatore recommends that Claude 
      see 8-Ball for help in destroying the boat.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle (provided).
      --Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      I had a few readers complaining about this mission. So I played around with 
      it for some time and I came up with an interesting way to make this mission 
      easier.
    
    0=========0
    | The Plan \
    0=======================>
    
      When you get to 8-Ball's Bomb Shop (St. Mark's) then he informs you that he 
      needs $100,000 to cover expenses before you can go further. However, if you 
      have done everything up to this point, then you should have quite a bit 
      more than that (especially if you went to the other side early). So, step 
      into the blue circle again to proceed.
    
      From this point, there are two methods for completing this mission:
    
        >>The Standard Method
          *******************
            Go to Portland Docks and park in the blue circle. As 8-Ball gets into 
            position then go up the stairs to the top of the building north and 
            across from the ship.
    
            You need to use the Sniper Rifle to take down all of the Columbian 
            guards on the ship so 8-Ball can get inside. 8-Ball won't go until 
            you start shooting so you can go ahead and scope things out. Start 
            with the leftmost guard and work your way right.
    
            According to Jon Porter, you can make things easier for yourself if 
            you use the Adrenaline Icon in the middle of the group of small 
            construction trailers at the west side of the building. This will 
            slow things down for you.
    
            Another reader, Jim Plate, also suggested to me that you can block 
            the entrance of the ramp with another car to slow down 8-Ball so you 
            can gain additional time to kill the Columbians. However, the 
            Columbians will shoot at you and you will take damage as you flee 
            toward your vantage point.
    
            After you kill the last guard then 8-Ball will get inside and you can 
            watch his brand of fireworks to successfully complete the mission.
    
        >>The Lure Method
          ***************
            This method requires some patience to pull off but, if you are having 
            trouble completing this mission, then this will make things easier.
            This method involves luring some of the Columbian guards away from 
            the ship prior to dropping off 8-Ball in the blue circle at Portland 
            Harbor.
    
            The important thing to note is that you *CANNOT* let any Columbian 
            guards die before you drop off 8-Ball. If you do then the remaining 
            guards are alerted and you will fail the mission. A good solid car, 
            like a Taxi, will work fine but a tougher vehicle is recommended.
    
            Before starting part two of this mission place your car close to the
            underground tunnel that goes under St. Mark's. When you get 8-Ball 
            then switch to a weapon you can run with and run as fast as you can 
            to your parked car.
    
            Then get in *WITHOUT* 8-Ball and speed off into the tunnel. The game 
            will complain that you have left 8-Ball behind. That's okay. 
    
            This will keep 8-Ball safe from harm as you do the next part of this 
            method. This will also keep you from accidentally dropping him off in 
            the blue circle or killing him if Bad Things happen while luring the 
            guards away.
    
            When you get to Portland Docks then go to the blue circle. Because 
            you do not have 8-Ball then nothing will happen. Turn your car 
            towards the Columbian guards and slowly move towards them.
    
            The moment the pair by the Cartel Cruisers start firing then quickly 
            back the car away from them in a straight line all the way to the 
            small crane. When you get to the small crane then stop and angle your 
            car southwest and toward the Garage Building.
    
            Now these two Columbian guards will start chasing you on foot. Every 
            so often they will shoot at you with their AK-47s.
    
            The thing here is to keep enough distance from them so that they 
            don't shoot at you and, if they do, then they either don't hit you or 
            inflict little damage. I should also point out that, even though this 
            method is time consuming, these guys actually run pretty fast.
    
            Keep an eye on the two Columbian guards you lured away. After they 
            get into the blue circle then quickly speed forward and go onto the 
            main path leading out of Portland Docks. Use Look Behind to make sure 
            that the guards don't get stuck in the pillars in front of the Garage 
            Building. If they do then move backwards to get them unstuck.
    
            After they are clear of the pillars then exit Portland Docks, go 
            across the street and park near the crates, point north and, use 
            drive-by (right) to keep an eye on the Columbian guards.
    
            When they get into the street then head north (but get onto the 
            sidewalk on the right side of the street) and stop at the small dirt 
            ramp near SupaSave!. Turn your car so that you are facing slightly 
            southwest and toward Mean Street Taxis.
    
            When the Columbians get past the wall (for the alley that leads to 
            Mean Street Taxis) then head forward again, go across the street onto 
            the grass and stop at the northwest corner of the wall for the 
            parking lot for Mean Street Taxis.
    
            What you want them to do is to climb the short wall on the east side 
            of the Mean Street Taxis area then drop down into the area itself. 
            When they do that then they are trapped there and will no longer be a 
            problem. You may have to move your vehicle a little bit to lure them 
            into the area.
    
            After you have trapped these two guards then go straight east along 
            the outside wall and back to the street where you came from then get 
            8-Ball, head back to Portland Harbor, drop him off in the blue 
            circle, and get into position to kill the remaining Columbians.
    
            This should be enough to make it easier because you have two fewer 
            guards to deal with and all you need to do is make a straight left to 
            right run with the Sniper Rifle.
    
            However, I should point out, is that you can also lure the two guards 
            at the top of the ramp as well (purely optional). To do this you have 
            to have lured the first two guards away.
    
            Then go partway up the ramp with a *NEW* car (since you will get it 
            shot up a bit) which will cause the two guards at the top of the ramp 
            to notice you. After that then quickly back away in a straight line 
            all the way to the small crane. This will allow them to come down the 
            ramp.
    
            After these two guards are safely away from the ramp then you do 
            exactly the same thing you did with the previous two which is luring 
            them to Mean Street Taxis. After this is done and you return to 
            Portland Harbor with 8-Ball then you have *FOUR* less guards to deal 
            with.
    
            Another bonus to luring the extra guards away is that, after you drop 
            off 8-Ball, then you can block off the entrance of the ramp with your 
            vehicle without the other Columbians shooting at you and causing 
            8-Ball to move forward before you have a chance to get into shooting 
            position.
    
            I should point out that the game has a failsafe that allows 8-Ball to 
            warp around any obstacle blocking the ramp but it takes awhile for 
            that to activate so this will buy some additional time when you start 
            shooting. A nice bonus is that you don't have to leave your position 
            to move the obstacle for 8-Ball - he'll just teleport around it.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you managed to get all 100 Hidden Packages to acquire the Rocket 
      Launcher Weapon Icon for your Safehouses then you can make things even 
      easier. Start at the bottom of the ramp and make your way from left to 
      right. If you are fast enough then you can clear the ship of Columbians 
      before 8-Ball can make his way up to the deck.
    
    0=======0
    | Reward \
    0=======================>
    
      $150,000.
    
      0+=+=+=+=+=+=+=+0
     / Salvatore Leone \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >SVT4. Last Requests                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                            \ Salvatore Leone /
    0=========0                                              0=+=+=+=+=+=+=+=0
    
      Salvatore is very happy with the results from the last mission.....
    
        "I'm proud of you my boy, you kicked the shit outta those grease balls."
    
      .....but he has a small job for Claude before celebrating.....
    
        "There is a car around the block from Luigi's club. The inside is covered 
         in brains. We had to help some guy make up his mind and it proved a 
         little messy. Take it to the crusher before the Cops find it."
    
    0=========0
    | The Plan \
    0=======================>
    
      Go to the blip near Luigi's club. As you near the blip then you receive a 
      message on your pager from Maria. The car is actually a trap meant for 
      Claude and Maria wants you to meet her at the slip on the south side of the 
      Callahan Bridge. When you get there you will find Maria nearly 
      hysterical.....
    
        "Listen, Salvatore thinks that we're going behind his back, so he was 
         offering you to the Cartel in order to make a deal. I couldn't let him 
         do that, I mean the worst thing is, it's all my fault...because I told 
         him, we were an item.
    
         Don't ask me why, I don't know. Look you're a marked man on Mafia turf 
         and I've got to get out of here too. I've seen too much killing. Too 
         much blood!"
    
      Jeez, after all of that work and now it's shot to shit. However, Maria 
      introduces Claude to an old friend of hers, Asuka. Asuka recommends that 
      they get out of there before the Mafia finds out. Take the boat and drive 
      it to the blue marker to end the mission. And Asuka leaves you with a few 
      words.....
    
        "You'll need a place to lie low. There's a warehouse at the edge of 
         Belleville that should suit your needs. Come back here to my Condo when 
         you are ready, and we can have a little chat."
    
      After the mission is successfully completed then head to your new Safehouse 
      on Staunton Island and save your game.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      This will complete Salvatore Leone's missions and open up Asuka Kasen's set 
      of missions.
    
      When you enter a car then you will listen to a special news report. The 
      Callahan Bridge has finally been repaired so you can now travel by car back 
      to Portland Island. This will also open a section of the Porter Tunnel 
      between Staunton Island and Portland Island.
    
      With these new roads open it is time to go over.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >LRT4. Staunton Island                                                    |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Staunton Island is the heart and soul (such at it is) of Liberty City. A lot
    of large businesses, like AMCO Petroleum, are based out of this area. Most of
    these businesses are located in the Torrington and Bedford Point districts. A
    large park can be found in the Belleville Park district.
    
    There are also some expensive condominiums to the east. Aspatria is home to
    Liberty Memorial Coliseum. Staunton Island is also home to St. Matthias
    University, the major college in this region, based in the Liberty Campus
    district.
    
    Fort Staunton, destroyed in a massive explosion in 1998 but is rapidly being
    rebuilt with office buildings, is to the east of the college.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI1. A Tour of Staunton Island                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now, that we're here, let's have a tour of this area of Liberty City starting
    with the:
    
      >>Staunton Island Safehouse
        *************************
          Location: (North) Belleville Park, indicated by a house on your radar.
          -----------------------------------------------------------------------
          Notes: This is where you can find your Weapon, Health, Adrenaline, 
                 Police Bribe Icons, store at least two vehicles, and save your 
                 game.
    
    From here, head out to the nearby street and head northeast. Then stop at the
    intersection where this road ends. This is an unusual intersection in that
    this street comes in at the southwest corner of a four-way intersection. This
    creates a dual intersection. And at the northeast corner of this dual
    intersection nearby is the:
    
      >>Pan-Lantic Construction Site
        ****************************
          Location: (Southeast) Fort Staunton.
          -----------------------------------------------------------------------
          Notes: This is the large construction site for Staunton Plaza which is 
                 being built on the ruins of Fort Staunton that was destroyed in 
                 a giant explosion in 1998.
    
                 There is one building on the site that is about halfway 
                 finished, at the southeast section of the area, which I will 
                 call the Pan-Lantic Building.
    
    For some reason there is a lot of Columbians here so care needs to be taken
    when going through this area. And at the northwest corner of this
    intersection is the:
    
      >>Campus Shops
        ************
          Location: (Southeast) Liberty Campus, directly across the street west 
                    from the Pan-Lantic Construction Site.
          -----------------------------------------------------------------------
          Notes: These are several shops that are frequented by the students from 
                 nearby St. Matthias University.
    
    From this intersection, head north and stop at the next four-way
    intersection. At the northwest and southwest corners of this intersection is:
    
      >>St. Matthias University
        ***********************
          Location: Liberty Campus.
          -----------------------------------------------------------------------
          Notes: This is the major college for Liberty City and nearby regions.
    
    From this intersection, continue forward and stop at the next three-way
    intersection where this road ends. At the southwest corner of this
    intersection is:
    
      >>Liberty Campus Subway Entrance
        ******************************
          Location: (Northeast) Liberty Campus.
          -----------------------------------------------------------------------
          Notes: This is one of two entrances for the Liberty City Subway System 
                 for Staunton Island.
    
    And just southwest of that is the:
    
      >>Campus Courtyard
        ****************
          Location: (North) Liberty Campus.
          -----------------------------------------------------------------------
          Notes: This is the main courtyard for St. Matthias University. Often 
                 used for political rallies.
    
    And at the north side of this intersection is:
    
      >>Carson General Hospital
        ***********************
          Location: Rockford.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Wasted while on 
                 Staunton Island.
    
    From here, turn left and stop at the three-way intersection where this road
    ends. At the west side of this intersection is:
    
      >>Liberty Memorial Coliseum
        *************************
          Location: (West) Aspatria.
          -----------------------------------------------------------------------
          Notes: This is the current home of the local professional football 
                 team, the Liberty City Cocks.
    
    From here, turn right then stop at the next three-way intersection where this
    road ends. The large road that you just stopped at is:
    
      >>Staunton Loop (North)
        *********************
          Location: Begins at the south part of Liberty Memorial Coliseum 
                    (Aspatria), goes through Rockford, and ends at the north part 
                    of Newport Bridge (Newport).
          -----------------------------------------------------------------------
          Notes: This is the north part of the road loop that goes around 
                 Staunton Island.
    
    From here, turn right. Just as you make the turn onto Staunton Loop (North)
    then you should see a small road to your left. Following this road north will
    lead you to:
    
      >>Phil Cassidy's Army Surplus
        ***************************
          Location: (North) Rockford.
          -----------------------------------------------------------------------
          Notes: This is where Phil Cassidy moved his operations after the 
                 ferries were shut down and the Rockford Ferry Terminal made into 
                 a warehouse area.
    
    Continue forward on Staunton Loop (North) and stop at the next three-way
    intersection. To your right you should see the:
    
      >>Porter Tunnel Entrance (Staunton Island)
        ****************************************
          Location: Rockford, next door east of Carson General Hospital.
          -----------------------------------------------------------------------
          Notes: This is the Staunton Island entrance to the controversial Porter 
                 Tunnel project. At this point you can go back to Portland Island 
                 but the tunnel is not completed enough to let you go to 
                 Shoreside Vale.
    
    From here, continue forward and follow the Stauton Loop. Eventually it will
    curve south. Then stop at the next three-way intersection. Just ahead of you
    is the:
    
      >>Newport Bridge
        **************
          Location: (East) Newport.
          -----------------------------------------------------------------------
          Notes: This north-south bridge is part of Staunton Loop (East) which 
                 starts at the north end of this bridge and ends at the four-way 
                 intersection just west of Kenji's Casino (Torrington).
    
    And:
    
      >>Staunton Loop (East)
        ********************
          Location: Begins at the north end of the Newport Bridge and ends at the 
                    four-way intersection just west of the Kenji's Casino 
                    (Torrington).
          -----------------------------------------------------------------------
          Notes: This is the east part of the road loop that goes around Staunton 
                 Island.
    
    From this intersection, head forward onto the Newport Bridge. As you climb up
    the bridge then you should see some tall reddish buildings to your left.
    These are:
    
      >>The Condos
        **********
          Location: (East) Newport, just east of the Newport Bridge.
          -----------------------------------------------------------------------
          Notes: A pair of reddish colored condominium buildings. Residents there 
                 have access to a pair of nearby piers where they can park their 
                 boats.
    
    Continue forward along the bridge and stop at the next four-way intersection.
    At the northeast corner of this intersection is
    
      >>City Hall
        *********
          Location: (Northeast) Torrington.
          -----------------------------------------------------------------------
          Notes: This is the City Hall building for Liberty City.
    
    And at the southeast corner of this intersection is the:
    
      >>Torrington Police Station
        *************************
          Location: (East) Torrington, next door south of City Hall.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Busted while on 
                 Staunton Island. There is also some Police vehicles in a parking 
                 area behind the Station.
    
    From here, continue forward and stop at the next four-way intersection. At
    the southwest corner of this intersection is the:
    
      >>AMCO HQ
        *******
          Location: (West) Torrington.
          -----------------------------------------------------------------------
          Notes: The main headquarters for the large oil company based out of 
                 Liberty City. It also has a set of stairs for accessing the 
                 upper levels.
    
    Now continue forward and stop at the next four-way intersection. At the
    northeast corner of this intersection is the:
    
      >>Torrington Apartments
        *********************
          Location: (East) Torrington.
          -----------------------------------------------------------------------
          Notes: This is one of the more luxurious apartment complexes in Liberty 
                 City.
    
    And at the south side of this intersection is the start of:
    
      >>Staunton Loop (South)
        *********************
          Location: Begins at the three way intersection in (West) Bedford Point, 
                    goes south along Staunton Island, and ends at the four-way 
                    intersection west of Kenji's Casino (Torrington).
          -----------------------------------------------------------------------
          Notes: This is the south part of the road loop that goes around 
                 Staunton Island.
    
    And at the southwest corner of this intersection is:
    
      >>Love Media (East)
        *****************
          Location: (South) Torrington.
          -----------------------------------------------------------------------
          Notes: This is one of the buildings for Love Media, owned by Donald 
                 Love, which is one of the most powerful media outlets in the 
                 United States. The main entrance is on the west side of this 
                 building.
    
    From this intersection, continue forward. As you near the road curve going
    west then look to your right to find:
    
      >>Crystal Park
        ************
          Location: (South) Torrington.
          -----------------------------------------------------------------------
          Notes: A pedestrian park that is home to the largest crystal sculpture 
                 in the United States.
    
    Continue west along the road curve, through the next three-way intersection,
    then stop at the next three-way intersection. At the northeast corner is the:
    
      >>Bedford Point Subway Entrance
        *****************************
          Location: (Southeast) Bedford Point.
          -----------------------------------------------------------------------
          Notes: This is one of two entrances for the Liberty City Subway System 
                 for Staunton Island.
    
    From this intersection, continue forward and stop at the next three-way
    intersection. At the northeast corner of this intersection is:
    
      >>Love Media
        **********
          Location: (South) Bedford Point.
          -----------------------------------------------------------------------
          Notes: This is the main building for Love Media. Love Media has grown 
                 so large that it encompasses two buildings.
    
    From here, continue forward and follow the road curve going south then stop
    at the next three-way intersection. At the north side of this intersection is
    the beginning of:
    
      >>Staunton Loop (West)
        ********************
          Location: Begins at the three-way intersection in west central Bedford 
                    Point, runs north on the lower road area, along the west side 
                    of Belleville Park and ends at the south part of Liberty 
                    Memorial Coliseum (Aspatria).
          -----------------------------------------------------------------------
          Notes: This is the west part of the road loop that goes around Staunton 
                 Island.
    
    Nearby, to the east, is another three-way intersection. Head to that then
    stop. Just east of the southeast corner of this intersection is the stairs
    for the front entrance to the:
    
      >>Liberty Tree Offices
        ********************
          Location: (Southwest) Bedford Point.
          -----------------------------------------------------------------------
          Notes: Home to Liberty City's newspaper. Has above ground and 
                 underground parking lots.
    
    From here, head east and stop at the next three-way intersection. At the
    northwest corner of this intersection is the:
    
      >>20thC. Building
        ***************
          Location: (Central) Bedford Point.
          -----------------------------------------------------------------------
          Notes: This used to be home to Liberty City Free Radio before they were 
                 bought out by Love Media and turned into Chatterbox. New tenants 
                 now make this place their home.
    
    Now turn left and stop at the next four-way intersection. At the northeast
    corner of this intersection is the:
    
      >>Hyaku Dojo
        **********
          Location: (Central) Bedford Point.
          -----------------------------------------------------------------------
          Notes: A popular hangout for the large number of Japanese who call 
                 Liberty City home.
    
    From here, head north. As you proceed forward then you should see a large
    church to your left. This is the east entrance for:
    
      >>Liberty Cathedral
        *****************
          Location: (Central) Bedford Point.
          -----------------------------------------------------------------------
          Notes: The main church for Liberty City.
    
    After this then head to the next four-way intersection then stop. And you
    will be in the middle of the:
    
      >>Theater District
        ****************
          Location: (North) Bedford Point.
          -----------------------------------------------------------------------
          Notes: This bright colorful area is home to the main theater district 
                 for Liberty City. Also home to many shops and restaurants.
    
    Now continue forward to the next three-way intersection then stop. At the
    southeast corner of this intersection is:
    
      >>The Courthouse
        **************
          Location: (South) Belleville Park.
          -----------------------------------------------------------------------
          Notes: This is where the wheels of justice, such as it is, turn for 
                 Liberty City.
    
    And at the north side of this intersection is:
    
      >>Middle Park
        ************
          Location: (Central) Belleville Park.
          -----------------------------------------------------------------------
          Notes: This is the main park area for Belleville Park. Although it 
                 really should be called Belleville Park, I felt it would be too 
                 confusing if I did that because Belleville Park encompasses more 
                 than just the park itself. So I decided to call it Middle Park 
                 instead (this is also a nod to GTA IV).
    
    From here, turn right and stop at the next three-way intersection. Near the
    southeast corner of this intersection is the:
    
      >>Tw@ Internet Cafe
        *****************
          Location: (North) Bedford Point.
          -----------------------------------------------------------------------
          Notes: A place where you can surf the internet and gulp down overpriced 
                 lattes.
    
    This intersection is part of a group of intersections. At the northeast
    corner of this area, and close to the Callahan Bridge, is:
    
      >>Lips 106
        ********
          Location: (South) Newport.
          -----------------------------------------------------------------------
          Notes: This large double building, with an overhang that goes around 
                 the complex, is home to another popular radio station. It should 
                 be noted that there is no signage on the building that indicates 
                 this but that is what it says on the map that comes included 
                 with the game.
    
    From here, turn right and go through the next three-way intersection then
    turn left at the next four-way intersection. Proceed southeast all the way to
    the three-way intersection where this road ends then turn right and stop at
    the next intersection.
    
    To your left is:
    
      >>Kenji's Casino
        **************
          Location: (East) Torrington.
          -----------------------------------------------------------------------
          Notes: This is the only place to legally gamble in Liberty City. It is 
                 rumored to be owned by a member of the Yakuza crime family.
    
    Now go forward and along the road loop that goes around the Casino and
    proceed north. Eventually you will go under the Callahan Bridge. After
    passing under the bridge then you should see an area with lots of tractor
    trailers off to the right side of the road. This area is the:
    
      >>Industrial Park
        ***************
          Location: (East) Newport, next door south of The Condos.
          -----------------------------------------------------------------------
          Notes: An industrial park where tractor trailers are parked and several 
                 small warehouses can be found. Also stretches south into 
                 Torrington.
    
    Continue forward and turn left at the three-way intersection under the
    Newport Bridge. As you proceed west then you should see off to your left the:
    
      >>Newport Ammu-Nation
        *******************
          Location: (Central) Newport.
          -----------------------------------------------------------------------
          Notes: One of two Ammu-Nations located in Liberty City. This is where 
                 you can purchase weapons for use against your enemies or anybody 
                 else who pisses you off.
    
    Continue forward then turn right at the next four-way intersection and stop
    at the next four-way intersection. Along the west side of this intersection
    is:
    
      >>The Belleville Mall
        *******************
          Location: (East) Belleville Park, across the street east of Middle 
                    Park.
          -----------------------------------------------------------------------
          Notes: This large golden structure is one of the finest shopping malls 
                 in Liberty City.
    
    And at the northeast corner of this intersection is the:
    
      >>Multistory Car-Park
        *******************
          Location: Newport.
          -----------------------------------------------------------------------
          Notes: This is the large car-park used for The Belleville Mall and 
                 nearby office buildings.
    
    And on the upper level of the alley that runs along the west side of the
    car-park is where you will find the:
    
      >>Newport Pay 'N' Spray
        *********************
        Location: Newport.
        -----------------------------------------------------------------------
          Notes: This is where you can have your vehicle repaired or re-sprayed 
                 to get rid of Wanted Ratings.
    
    And just south of that is the:
    
      >>8-Ball's Bomb Shop (Newport)
        ****************************
          Location: Newport.
          -----------------------------------------------------------------------
          Notes: This is where you can fit your vehicle with a bomb and leave a 
                 nasty surprise for someone.
    
    From this intersection, turn left and go along the reddish colored road that
    cuts through The Belleville Mall area then turn right at the next three-way
    intersection and turn left at the next three-way intersection. Head west all
    the way to the next three-way intersection where this road ends. Here, you
    will be under the:
    
      >>Shoreside Lift Bridge Loop
        **************************
          Location: (West) Belleville Park.
          -----------------------------------------------------------------------
          Notes: This is the loop that goes to the Shoreside Lift Bridge that 
                 leads into Shoreside Vale.
    
    From here, turn right then turn left at the next four-way intersection and
    stop at the next three-way intersection. At the southeast corner of this
    intersection is the:
    
      >>Belleville Park Fire Station
        ****************************
          Location: (Northwest) Belleville Park.
          -----------------------------------------------------------------------
          Notes: A Firetruck can often be found here and used for the Firetruck 
                 Mission.
    
    And this is where I am going to end the tour. You can head back due east of
    here to return to your Safehouse if you like.
    
    Now that I've familiarized you with Staunton Island it is time to go over the
    locations of the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI2. Staunton Island Weapon And Item Locations                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor,
    Police Bribe, and Adrenaline Icons for the Staunton Island region of Liberty
    City:
    
    0---------------------------------------------------------------------------0
    | Rockford |=====================================================| Rockford |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At Carson General Hospital (x2).
    
    0---------------------------------------------------------------------------0
    | Liberty Campus |=========================================| Liberty Campus |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Molotovs
        ********
          Location: On the upper level at the north part of the Campus Courtyard 
                    next to the east set of stairs.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: On the upper level at the north part of the Campus Courtyard 
                  next to the west set of stairs.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: Under an archway at the south half of Liberty Campus.
        -------------------------------------------------------------------------
        Directions: From the Staunton Island Safehouse, head out into the street 
                    then go north to the dual intersection and turn left. Then 
                    turn right at the next three-way intersection.
    
                    Proceed forward through the next three-way intersection and 
                    stop at the next three-way intersection. Go to the southeast 
                    corner of this intersection. Look southeast to find the 
                    campus building. Just east of the northwest corner of this 
                    building is an archway.
    
                    Go southeast from the corner to this archway then proceed 
                    south through it and turn left at the corner. Here you will 
                    find another archway that goes to a more modern looking 
                    building in the center of this block. The Bribe can be found 
                    under this overhang.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: On the upper level above the Campus Shops.
        -------------------------------------------------------------------------
        Directions: Use the stairs at the south end of the Shops to gain access.
    
    0---------------------------------------------------------------------------0
    | Fort Staunton |===========================================| Fort Staunton |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>AK-47
        *****
          Location: Tucked beside a construction trailer underneath some ruins.
          -----------------------------------------------------------------------
          Directions: Go to the dual intersection at the southwest corner of the 
                      Pan-Lantic Construction Site. Just east of the northeast 
                      corner of this intersection is an entryway into the 
                      Construction Site. Go north through the entryway and into 
                      the Site.
    
                      As you proceed forward then you will find a tunnel that 
                      goes under the road. After going through the tunnel then 
                      head northeast.
    
                      You should see some ruins with red steel beams. Go to the 
                      northeast corner of the Site then turn south so you can go 
                      under a section of these ruins. When you get underneath 
                      this section then you should see a small construction 
                      trailer where you will find the weapon nearby.
    
    0======================0
    | Health and Body Armor \
    0=====================================>
    
      >>Location: On the second floor of a newly started building at the 
                  Pan-Lantic Construction Site.
        -------------------------------------------------------------------------
        Directions: Go to the dual intersection at the southwest corner of the 
                    Pan-Lantic Construction Site. Just east of the northeast 
                    corner of this intersection is an entryway into the 
                    Construction Site.
    
                    Go north through the entryway and into the Site. Angle 
                    northeast and you should see a long blue wall. Go northeast 
                    past the corner of the wall, which should have a red steel 
                    beam next to it, then angle east and you should see a newly 
                    started building.
    
                    Stop at the northwest corner of this building to find a set 
                    of stairs leading up to the first floor. Go onto the first 
                    floor and head forward until you reach the next corner where 
                    you will find a set of stairs leading up to the second floor 
                    to your right. Head up the stairs then turn right to find 
                    both Icons.
    
    0---------------------------------------------------------------------------0
    | Belleville Park |=======================================| Belleville Park |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Shotgun
        *******
          Location: Behind the obelisk at the east side of Middle Park.
    
      >>Sniper Rifle
        ************
          Location: On top of the building south of the Belleville Park Fire 
                    Station behind the MSX-FM sign.
          -----------------------------------------------------------------------
          Directions: To get to the top of this building you will need a fast 
                      car. Start going up the Shoreside Lift Bridge Loop in the 
                      oncoming lane then angle left and use the angled edge to 
                      jump onto the building where you should find the weapon 
                      next to some Body Armor.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the bottom of the Shoreside Lift Bridge Loop just off to the 
                  right near the base of the Lips 106 sign.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In front of the doorway north of the hanging glass walkway 
                  cover above the reddish colored road that goes through the 
                  middle of The Belleville Mall.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In front of a building directly across the street west of 
                  Middle Park.
        -------------------------------------------------------------------------
        Directions: Go to the three-way intersection at the northwest corner of 
                    The Courthouse. From here, head west then turn right at the 
                    nearby three-way intersection. Go forward to the next 
                    three-way intersection then stop.
    
                    At the northwest corner of this intersection is a building 
                    with American and French flags. The Health can be found at 
                    the entrance of this building.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: On top of the building south of the Belleville Park Fire 
                  Station behind the MSX-FM sign.
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the Sniper Rifle to reach 
                    the Armor.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: On an elevated sidewalk underneath the Cafe Metropolitan 
                  awning.
        -------------------------------------------------------------------------
        Directions: From the Staunton Island Safehouse, head out into the street 
                    then go north to the next intersection and turn left. Then 
                    continue forward through the next three-way intersection and 
                    stop at the next four-way intersection.
    
                    Near the southeast corner of this intersection is a ramp that 
                    leads up to an elevated sidewalk that runs parallel to the 
                    normal sidewalk. The Bribe can be found in the middle of this 
                    elevated walkway under the Cafe Metropolitan awning.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: In one of the large street median planters just north of The 
                  Courthouse.
    
    0---------------------------------------------------------------------------0
    | Newport |=======================================================| Newport |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the south building of The Condos by the poolside.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the northeast corner of 
                    the Multistory Car-Park. From here, head east and you will 
                    find The Condos at the road curve going south.
    
                    Go into the parking lot between the two buildings and you 
                    should find an entryway to the back area of the south 
                    building. This area is where the swimming pool is and that is 
                    also where you should find the Health.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In the grassy alley between City Hall and the Torrington Police 
                  Station.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: Between two tractor trailers underneath the west end of 
                  Callahan Bridge in the Industrial Park.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the southwest corner of 
                    the Multistory Car-Park. From here, head east and you will 
                    find The Condos at the road curve going south.
    
                    Follow the curve going south and you will go past The Condos 
                    and enter the Industrial Park. Continue forward until you get 
                    under the Callahan Bridge where you will find a group of 
                    tractor trailers. The Armor can be found between two of these 
                    trailers.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In an alley that runs behind the Newport Ammu-Nation.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the southwest corner of 
                    the Multistory Car-Park. From here, head south and stop at 
                    the next four-way intersection.
    
                    Go to the southeast corner of this intersection and proceed 
                    south along the sidewalk. You will walk past some businesses 
                    then you will find an alley, that runs behind the Newport 
                    Ammu-Nation, off to your left. Turn left and go forward 
                    through this alley and you can find the Bribe at the other 
                    end.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: On a small sidewalk near the north side of the Lips 106 
                  building.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the southwest corner of 
                    the Multistory Car-Park. From here, head south and stop at 
                    the next four-way intersection.
    
                    Go to the southeast corner of this intersection and proceed 
                    south along the sidewalk. You will walk past some businesses 
                    then you will find an alley, that runs behind the Newport 
                    Ammu-Nation, off to your left.
    
                    Continue forward from this point until you see a set of 
                    stairs leading up to a sidewalk to your left. Go up to the 
                    sidewalk and head east and you should find the Bribe near the 
                    other end.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: On a small dirt road at the north side of the Callahan Bridge.
        -------------------------------------------------------------------------
        Directions: From the Staunton Island Safehouse, head out into the street 
                    then go north to the next intersection and turn right. Then 
                    turn right at the next three-way intersection and proceed 
                    forward through the next three-way intersection under the 
                    Newport Bridge.
    
                    As you continue forward then you should see the Callahan 
                    Bridge. Just as you get to it then you should see a small 
                    dirt road off to your right that runs alongside the bridge.
                    Turn right onto this road and you should see the Bribe in the 
                    middle of the path.
    
    0---------------------------------------------------------------------------0
    | Bedford Point |===========================================| Bedford Point |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Shotgun
        *******
          Location: North of a wooden pier.
          -----------------------------------------------------------------------
          Directions: Go to the sidewalk at the front entrance of the Liberty 
                      Tree Offices. From here, head west all the way to the 
                      three-way intersection where this road ends then cross the 
                      street to get to the sidewalk on the west side of the road 
                      and turn left.
    
                      After a short distance then you should see a path leading 
                      down to a concrete embankment with a wooden pier. Once on 
                      the embankment then turn north and head to the corner where 
                      you can find the weapon.
    
      >>AK-47
        *****
          Location: At the southeast corner of a building next door south of 
                    Liberty Cathedral.
          -----------------------------------------------------------------------
          Directions: Head to the east entrance of Liberty Cathedral. To the 
                      south is a tall white building with very tall archways. Go 
                      up the stairs and go south on the walkway along the side of 
                      this building. At the southeast corner of this building is 
                      where you can find the weapon (and some Body Armor).
    
      >>M-16
        ****
          Location: In a walled off area at the southeast part of the Liberty 
                    Tree Offices above ground parking lot.
          -----------------------------------------------------------------------
          Directions: You may want to take an Ambulance with you even though 
                      there will be a Moonbeam you can use for climbing. Head to 
                      the front entrance of the Liberty Tree Offices where you 
                      should see the entrance into the above ground parking lot 
                      to the west of it.
    
                      Go into the parking lot and to the southeast part near a 
                      curved road leading back out into the street. At this part 
                      you should see that the wall is shorter than the rest of 
                      it.
    
                      Back the Ambulance up to this part of the wall, get out, 
                      and climb the Ambulance then go over the wall. After you 
                      get over the wall then head north to find a ramp leading 
                      back out. The weapon can be found to the right of this 
                      ramp.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the south entrance of Liberty Cathedral.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the northeast corner of 
                    the 20thC. Building. At the northwest corner of this 
                    intersection is a tall white building with very tall 
                    archways.
    
                    From this intersection, head northwest on the road (the tall 
                    white building should be to your right). Continue northwest 
                    until this building ends and you see a large pathway with 
                    small posts. Turn right onto this large pathway and it will 
                    take you to the south entrance of Liberty Cathedral where you 
                    can find the Health.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In a small alley west of the Liberty Tree Offices.
        -------------------------------------------------------------------------
        Directions: Go to the sidewalk at the front entrance of the Liberty Tree 
                    Offices. From here, head west all the way to the three-way 
                    intersection where this road ends then stop. Go to the 
                    southeast corner of this intersection and proceed south on 
                    the sidewalk. About 100 feet from this corner you should see 
                    a small alley to your left where you can find the Health.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: Amongst some trees near the northeast corner of the 20thC. 
                  Building.
        -------------------------------------------------------------------------
        Directions: Head to the four-way intersection at the northeast corner of 
                    the 20thC. Building. Near the southwest corner of this 
                    intersection you will find a large group of trees that are 
                    situated near the northeast corner of the 20thC. Building. 
                    The Health can be found amongst these trees.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: At the southeast corner of a building next door south of 
                  Liberty Cathedral.
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the AK-47 to reach the 
                    Armor.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In a walled off area at the southeast part of the Liberty Tree 
                  Offices above ground parking lot.
        -------------------------------------------------------------------------
        Directions: You may want to take an Ambulance with you even though there 
                    will be a Moonbeam you can use for climbing. Head to the 
                    front entrance of the Liberty Tree Offices where you should 
                    see the entrance into the above ground parking lot to the 
                    west of it.
    
                    Go into the parking lot and to the southeast part near a 
                    curved road leading back out into the street. At this part 
                    you should see that the wall is shorter than the rest of it.
    
                    Back the Ambulance up to this part of the wall, get out, and 
                    climb the Ambulance then go over the wall. After you get over 
                    the wall then head north to find a ramp leading back out. The 
                    Armor is to the left of this ramp.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In a small alleyway.
        -------------------------------------------------------------------------
        Directions: Head to the three-way intersection at the northwest corner of 
                    the Love Media building. At the northeast corner of this 
                    intersection is a big white building. From this corner, head 
                    north along the sidewalk. Turn east at the corner and you 
                    should find a small alleyway. Go into the alleyway and down 
                    the stairs to find the Bribe.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Inside the Tw@ Internet Cafe on the second floor.
    
    0---------------------------------------------------------------------------0
    | Torrington |=================================================| Torrington |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the northwest corner of the AMCO HQ building.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: At the entrance on the west side of Love Media (East).
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In the tunnel underneath the Torrington Police Station parking 
                  lot.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: Floating in the air just south of Kenji's Casino.
        -------------------------------------------------------------------------
        Directions: You have to use a fast car and drive northeast on the grass 
                    south of Crystal Park then jump through it and land on the 
                    road loop around Kenji's Casino.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: Alongside the southwest side of Kenji's Casino.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI3. Hidden Packages (Staunton Island)                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the thirty five Hidden Packages that can be found on
    Staunton Island:
    
    0---------------------------------------------------------------------------0
    | Rockford (RFD) |+++++++++++++++++++++++++++++++++++++++++| Rockford (RFD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 2 \
    0=================================>
    
    [RFD-H34] - Location: At the northwest corner of Phil Cassidy's Army Surplus.
    
    [RFD-H35] - Location: On top of one of the upper level at Carson General 
                          Hospital just east of the entrance at the south side of 
                          the facility.
                -----------------------------------------------------------------
                Directions: Drive one of the Ambulances near the Package and jump 
                            on top of the vehicle then to the upper level to 
                            collect the Package.
    
    0---------------------------------------------------------------------------0
    | Aspatria (APT) |+++++++++++++++++++++++++++++++++++++++++| Aspatria (APT) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 3 \
    0=================================>
    
    [APT-H36] - Location: Behind one of the Rockstar billboards at the northeast 
                          side of Liberty Memorial Coliseum.
    
    [APT-H37] - Location: At the main entrance to Liberty Memorial Coliseum.
    
    [APT-H38] - Location: In an open garage within a gated area southeast of 
                          Liberty Memorial Coliseum.
                -----------------------------------------------------------------
                Directions: You need a Cartel Cruiser to acquire this Package. 
                            You can get one from the Pan-Lantic Construction 
                            Site.
    
                            From the dual intersection at the southwest corner of 
                            the Pan-Lantic Construction Site, head west then turn 
                            right at the next three-way intersection then stop at 
                            the next three-way intersection.
    
                            At the northwest corner of this intersection should 
                            be Liberty Memorial Coliseum. About a hundred feet 
                            south of the southwest corner of this intersection is 
                            a gate that leads into an L-shaped area.
    
                            However, this gate only opens up for a Cartel 
                            Cruiser. Once inside this area then turn left at the 
                            corner and you should find an open garage to your 
                            left where you can find the Package.
    
    0---------------------------------------------------------------------------0
    | Liberty Campus (LBC) |+++++++++++++++++++++++++++++| Liberty Campus (LBC) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [LBC-H39] - Location: On the east side of the building south of the St. 
                          Matthias University sign.
                -----------------------------------------------------------------
                Directions: Go to the dual intersection at the southwest corner 
                            of the Pan-Lantic Construction Site. From here, head 
                            north to the next four-way intersection then stop.
    
                            At the southwest corner of this intersection is the 
                            St. Matthias University sign. Go to the sign then 
                            head south from it and go along the side of the 
                            nearby building where you will can find the Package 
                            near some doors.
    
    0---------------------------------------------------------------------------0
    | Fort Staunton (FRS) |+++++++++++++++++++++++++++++++| Fort Staunton (FRS) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 3 \
    0=================================>
    
    [FRS-H40] - Location: On top of the bridge at the east side of Staunton Loop 
                          (North).
                -----------------------------------------------------------------
                Directions: This is the bridge with steel arch supports north of 
                            the Newport Bridge. You will need to carefully walk 
                            the arch supports to get to the Package.
    
    [FRS-H41] - Location: On the second floor of a newly started building at the 
                          Pan-Lantic Construction Site.
                -----------------------------------------------------------------
                Directions: Go to the dual intersection at the southwest corner 
                            of the Pan-Lantic Construction Site. Just east of the 
                            northeast corner of this intersection is an entryway 
                            into the Construction Site.
    
                            Go north through the entryway and into the Site. 
                            Angle northeast and you should see a long blue wall. 
                            Go northeast past the corner of the wall, which 
                            should have a red steel beam next to it, then angle 
                            east and you should see a newly started building.
    
                            Stop at the northwest corner of this building to find 
                            a set of stairs leading up to the first floor.
    
                            Go onto the first floor and head forward until you 
                            reach the next corner where you will find a set of 
                            stairs leading up to the second floor to your right.
                            Head up the stairs then turn right to find some 
                            Health and Body Armor.
    
                            Go up to these Icons then turn around to find an 
                            open air room where you can find the Package.
    
    [FRS-H42] - Location: Underneath the southeast side of the Pan-Lantic 
                          Building.
                -----------------------------------------------------------------
                Directions: From Package [FRS-H41], head back down the stairs 
                            then do a U-turn going right so that you are going 
                            south along the east side of the first floor of this 
                            newly started building.
    
                            Then jump over the short wall so that you will end up 
                            under the Pan-Lantic Building. After that then 
                            continue forward to find the Package in-between some 
                            building supports.
    
    0---------------------------------------------------------------------------0
    | Belleville Park (BLP) |+++++++++++++++++++++++++++| Belleville Park (BLP) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 5 \
    0=================================>
    
    [BLP-H43] - Location: Tucked in a corner near the entrance of the alley next 
                          door north of the Belleville Park Fire Station.
    
    [BLP-H44] - Location: On the roof of the building underneath the northeast 
                          part of the Shoreside Lift Bridge Loop.
                -----------------------------------------------------------------
                Directions: Go up the Shoreside Lift Bridge Loop and jump from it 
                            to land on the roof of the building.
    
    [BLP-H45] - Location: Under the south end of the upper road level.
                -----------------------------------------------------------------
                Directions: Go to the Belleville Park Fire Station and head south 
                            along the sidewalk. Eventually you will get to the 
                            west side of the Shoreside Lift Bridge Loop. Under 
                            the Loop you will find a corner.
    
                            Turn left around this corner to go under the upper 
                            road level. Continue forward to find the Package in 
                            the next corner.
    
    [BLP-H46] - Location: In the basketball court at the northeast corner of 
                          Middle Park.
    
    [BLP-H47] - Location: Under the small bridge in the center of Middle Park.
    
    0---------------------------------------------------------------------------0
    | Newport (NPT) |+++++++++++++++++++++++++++++++++++++++++++| Newport (NPT) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 6 \
    0=================================>
    
    [NPT-H48] - Location: In an open garage to the right of the parked Blista 
                          northwest of the Newport Pay 'N' Spray.
                -----------------------------------------------------------------
                Directions: Go up to the ramp that leads up to the Pay 'N' Spray 
                            but don't go on it. Instead, turn around to find two 
                            open garages. The one on the left has a parked 
                            Blista. The one on the right has the Package.
    
    [NPT-H49] - Location: Near the right side of the ramp leading up to the third 
                          floor on the north side of the second floor of the 
                          Multistory Car-Park.
    
    [NPT-H50] - Location: Near the end of the set of piers just south of The 
                          Condos.
    
    [NPT-H51] - Location: At the end of the L-shaped alleyway east of the Tw@ 
                          Internet Cafe.
    
    [NPT-H52] - Location: In front of the City Hall building at the top of the 
                          stairs.
    
    [NPT-H53] - Location: On one of the piers at the Industrial Park.
                -----------------------------------------------------------------
                Directions: Head to the four-way intersection at the southwest 
                            corner of the Multistory Car-Park. From here, head 
                            east and you will find The Condos at the road curve 
                            going south.
    
                            Follow the curve going south and you will go past The 
                            Condos and enter the Industrial Park. Continue 
                            forward until you get under the Callahan Bridge where 
                            you will find a group of tractor trailers.
    
                            Continue forward and get out from under the bridge 
                            where you will see more of the Park. You will also 
                            see stairs leading down to some piers to your left.
                            Go down to these piers and to the middle row then 
                            hang a left to find the Package at the end.
    
    0---------------------------------------------------------------------------0
    | Bedford Point (BDT) |+++++++++++++++++++++++++++++++| Bedford Point (BDT) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 8 \
    0=================================>
    
    [BDT-H54] - Location: Tucked in a secluded area at the southeast side of 
                          Liberty Cathedral.
                -----------------------------------------------------------------
                Directions: Head to the east entrance of Liberty Cathedral. Go 
                            south and turn right at the next corner. Stay along 
                            the wall of the Cathedral and turn right at the next 
                            corner to enter a secluded area of the church where 
                            you can find the Package.
    
    [BDT-H55] - Location: At the end of a alley next door to Hyaku Dojo.
                -----------------------------------------------------------------
                Directions: Head to the four-way intersection at the southwest 
                            corner of Hyaku Dojo. Go southeast along the building 
                            to find an alley at the next corner. Turn left into 
                            the alley and proceed forward to find it at the end.
    
    [BDT-H56] - Location: On the second level of a small glass building directly 
                          across the street west of the AMCO HQ building 
                          (formerly known as "Phil Cassidy's Fully Cocked Gun 
                          Shop" - "GTA: Liberty City Stories").
                -----------------------------------------------------------------
                Directions: Head to the three-way intersection at the northeast 
                            corner of AMCO HQ. At the east side of this 
                            intersection is a small dual level glass building 
                            with stairs inside. Smash through the glass and climb 
                            the stairs to the second level to acquire the 
                            Package.
    
    [BDT-H57] - Location: In front of a doorway just west of Liberty Tree 
                          Offices.
                -----------------------------------------------------------------
                Directions: Go to the sidewalk at the front entrance of the 
                            Liberty Tree Offices. From here, head west to the 
                            nearby three-way intersection. You can find the 
                            Package in a nook with a maroon doorway at the south 
                            side of this intersection.
    
    [BDT-H58] - Location: By the green dumpsters in the Liberty City Offices 
                          above ground parking lot.
                -----------------------------------------------------------------
                Directions: From Package [BDT-H57], head east along the sidewalk 
                            and turn south at the corner then go into the Liberty 
                            Tree Offices above ground parking lot. You can find 
                            the Package at the south part of the parking lot near 
                            a pair of green dumpsters.
    
    [BDT-H59] - Location: In the Liberty Tree Offices underground parking garage.
                -----------------------------------------------------------------
                Directions: From Package [BDT-H58], head back north through the 
                            parking lot entrance and back to the street. Then 
                            turn right and go forward along the sidewalk and 
                            along the stairs for the front entrance for Liberty 
                            Tree Offices.
    
                            Once you get past the stairs then you should see some 
                            shrubs to your right. When you get to the next corner 
                            of the shrub planter then angle southeast and you 
                            should see the entrance for the underground parking 
                            lot. Go down into the underground parking lot and you 
                            can find the Package at the south side of this area.
    
    [BDT-H60] - Location: On the roof on the east side of Liberty Tree Offices.
                -----------------------------------------------------------------
                Directions: From Package [BDT-H59], head back up to the entrance 
                            for the underground parking lot but turn left when 
                            you get out. Ahead of you should be a set of stairs.
                            Climb up the stairs and turn left to find the Package 
                            on the rooftop ahead of you.
    
    [BDT-H61] - Location: In the middle of the pedestrian overpass at the west 
                          side of the Bedford Point Subway Entrance.
    
    0---------------------------------------------------------------------------0
    | Torrington (TRG) |+++++++++++++++++++++++++++++++++++++| Torrington (TRG) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 6 \
    0=================================>
    
    [TRG-H62] - Location: Behind the gated area of the Torrington Police Station.
                -----------------------------------------------------------------
                Directions: You need to use a Police car to open the gate which 
                            is at the northeast corner of the building. There is 
                            always a Police car in the parking lot you can use.
    
    [TRG-H63] - Location: Under the small bridge leading to the Torrington Police 
                          Station.
                -----------------------------------------------------------------
                Directions: Head to the four-way intersection at the southwest 
                            corner of City Hall and the northwest corner of the 
                            Torrington Police Station. From here, head east down 
                            the ramp and turn right at the corner.
    
                            Proceed forward until you get under a small bridge 
                            then stop. Look left to find the Package under this 
                            bridge and near the wall.
    
    [TRG-H64] - Location: In front of the elevator of the AMCO HQ underground 
                          parking garage.
                -----------------------------------------------------------------
                Directions: The parking garage entrance is at the south side of 
                            the building.
    
    [TRG-H65] - Location: At the southwest corner of the topmost level of the 
                          AMCO HQ building.
                -----------------------------------------------------------------
                Directions: Use the stairs at the southwest corner of the 
                            building to access the Package.
    
    [TRG-H66] - Location: At the southeast corner of the helipad at the top of 
                          Kenji's Casino.
    
    [TRG-H67] - Location: Next to the crystal sculpture in Crystal Park.
    
    0---------------------------------------------------------------------------0
    | Staunton Island (SLD) |+++++++++++++++++++++++++++| Staunton Island (SLD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 1 \
    0=================================>
    
    [SLD-H68] - Location: Amongst some large rocks near a wooden pier.
                -----------------------------------------------------------------
                Directions: Go to the sidewalk at the front entrance of the 
                            Liberty Tree Offices. From here, head west all the 
                            way to the three-way intersection where this road 
                            ends then cross the street to get to the sidewalk on 
                            the west side of the road and turn left.
    
                            After a short distance then you should see a path 
                            leading down to a concrete embankment with a wooden 
                            pier. Once on the embankment then turn left and 
                            proceed forward where you can find the Package near 
                            some large rocks which should be to your left.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI4. Rampages (Staunton Island)                                         |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the seven Rampages for Staunton Island and the strategies
    for each location:
    
    0==================================0
    | [R7] - Destroy 15 Vehicles (M-16) \
    0===========================================================================>
    
    [LBC-R7-A] - Location: On a grassy area between buildings at the south side 
                           of Liberty Campus.
                 Neighborhood: Liberty Campus.
                 ----------------------------------------------------------------
                 Directions: From the Staunton Island Safehouse, head out into 
                             the street then go north to the dual intersection 
                             and turn left. Then turn right at the next three-way 
                             intersection and stop at the next three-way 
                             intersection.
    
                             Just south of the southeast corner of this 
                             intersection is an entry point into this part of 
                             Liberty Campus. Go east through this entry then 
                             angle southeast as you get near the building in the 
                             center of this block.
    
                             This should put you at the south side of this 
                             building where you should see a grassy area between 
                             this building and the building to your right. The 
                             Rampage can be found here.
                 ----------------------------------------------------------------
                 Notes: Drive up to it, activate it and drive over to the nearby 
                        Liberty Memorial Coliseum parking lot. Destroy all the 
                        cars there including your own. Then go over to the 
                        intersection at the northwest part of the parking lot.
    
                        There you can get the rest of the cars you need to 
                        complete the Rampage.
    
                        When the Police cars start coming then this will make 
                        things a little easier since they will converge on you 
                        and won't try to speed away when you shoot at them unlike 
                        the other cars. The Police Helicopter also counts as a 
                        vehicle so destroy it if you can.
    
                        If you start a chain reaction of explosions then all the 
                        exploding cars count even if you didn't shoot directly at 
                        them.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [FRS-R7-B] - Location: Inside the corner of the ruins at the inside part of 
                           the sharp angled turn at the east side of the 
                           Pan-Lantic Construction Site.
                 Neighborhood: Fort Staunton.
                 ----------------------------------------------------------------
                 Directions: Go to the dual intersection at the southwest corner 
                             of the Pan-Lantic Construction Site. Just east of 
                             the northeast corner of this intersection is an 
                             entryway into the Construction Site.
    
                             Go north through the entryway and into the Site. 
                             Angle northeast and you should see a long blue wall.
    
                             Go northeast past the corner of the wall, which 
                             should have a red steel beam next to it, then 
                             continue northeast and you should see the corner of 
                             some ruins that are just inside the road curve. The 
                             Rampage can be found inside the corner of these 
                             ruins.
                 ----------------------------------------------------------------
                 Notes: Get a car and drive up to it. Activate it, destroy your 
                        car, and the Cartel Cruiser west of your position.
    
                        Go to the opening east of your position and shoot up the 
                        cars, and any Columbian that shoots at you, that appear 
                        on the road. Stay behind the fence as this will keep the 
                        pedestrians from taking whacks at you. The game should 
                        produce enough cars to complete it.
    
    0=====================================0
    | [R8] - Explode 25 Yardies (Grenades) \
    0===========================================================================>
    
    [BLP-R8-A] - Location: In the alley behind the Belleville Park Fire Station.
                 Neighborhood: Belleville Park.
                 ----------------------------------------------------------------
                 Notes: Activate it and run to the Liberty Memorial Coliseum 
                        parking lot. The short wall there will keep any hostile 
                        Yardies at bay but will allow you to throw Grenades at 
                        them. This will make this Rampage easy.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [BLP-R8-B] - Location: At the end of an L-shaped alley north of the Staunton 
                           Island Safehouse.
                 Neighborhood: Liberty Campus.
                 ----------------------------------------------------------------
                 Directions: From the Staunton Island Safehouse, head out into 
                             the street then go north to the dual intersection 
                             and turn left. Then stop at the next three-way 
                             intersection.
    
                             Near the northeast corner of this intersection is 
                             the entrance to an alley. Go north into this alley 
                             then turn right at the corner to find the Rampage at 
                             the end.
                 ----------------------------------------------------------------
                 Notes: The simplest way to do this is to run down the street, 
                        throw Grenades at any Yardies you see and run away from 
                        those who chase you and hope that the game generates 
                        enough Yardies to finish it.
    
    0==================================0
    | [R9] - Torch 16 Yakuza (Molotovs) \
    0===========================================================================>
    
    [NPT-R9-A] - Location: At the tip of the building partway up the Newport 
                           Bridge.
                 Neighborhood: Newport.
                 ----------------------------------------------------------------
                 Directions: Go to the intersection at the southwest corner of 
                             City Hall. Head north from here and go under the 
                             Callahan Bridge. Then go up the incline leading to 
                             the Newport Bridge. As you go up then you should see 
                             a building to your right.
    
                             When you get to the end of the building, and where 
                             the guardrail for the Bridge begins, then stop. You 
                             should find the Rampage at this end of this building 
                             by the door.
                 ----------------------------------------------------------------
                 Notes: Run south down the street and torch the Yakuza you see.
                        When you get to the intersection where City Hall is then 
                        stop. Stay here and torch the remaining Yakuza. Use your 
                        camera to target Yakuza behind you. Remember, stay far 
                        enough away from them when you kill them otherwise you 
                        may set yourself aflame.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [NPT-R9-B] - Location: Just south of 8-Ball's Bomb Shop (Newport) where the 
                           concrete railing meets the building.
                 Neighborhood: Newport.
                 ----------------------------------------------------------------
                 Notes: Jump on the wall and carefully go to the nearby corner. 
                        Then throw or drop Molotovs at all the Yakuza you see. 
                        This high vantage point makes it very easy.
    
    0=====================================0
    | [R10] - Destroy 8 Vehicles (Shotgun) \
    0===========================================================================>
    
    [BLP-R10-A] - Location: Inside the southwest corner of Middle Park.
                  Neighborhood: Belleville Park.
                  ---------------------------------------------------------------
                  Notes: Get a car and go up to it. Activate it, get back into 
                         your car, and zip as fast as possible to the Multistory 
                         Car-Park. Go up to the second level and get out. Shoot 
                         your car until it flames and go to the nearest car, 
                         shoot it up until it flames and go to the nearest car, 
                         and so forth.
    
                         You should have one car left to destroy by the time you 
                         have destroyed all the cars on this level. Move up to 
                         the next level and destroy the first car you see to 
                         complete the Rampage.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [BLP-R10-B] - Location: Inside the northeast corner of Middle Park.
                  Neighborhood: Belleville Park.
                  ---------------------------------------------------------------
                  Notes: Same strategy except that, since you are closer to the 
                         Multistory Car-Park from this position, you will have 
                         more time to work with.
    
    0================================================0
    | [R11] - Annihilate 30 Yardies (Rocket Launcher) \
    0===========================================================================>
    
    [BDT-R11-A] - Location: Just inside the entrance of the church graveyard at 
                            the west side of Liberty Cathedral.
                  Neighborhood: Bedford Point.
                  ---------------------------------------------------------------
                  Directions: Head to the four-way intersection at the northeast 
                              corner of the 20thC. Building. From here, go 
                              northwest then turn right at the next three-way 
                              intersection.
    
                              As you get near the next three-way intersection 
                              then you should see the west side of Liberty 
                              Cathedral. Stop at the Cathedral then walk north 
                              alongside the Church and turn right at the corner.
    
                              Inside the next corner is the almost hidden 
                              entrance to the graveyard. The Rampage can be found 
                              just inside this entrance.
                  ---------------------------------------------------------------
                  Notes: Get a car and drive up to it. Activate it and drive just 
                         south along the road to the set of stairs at the 
                         southwest corner of the nearby three-way intersection 
                         (close to the "Join the Army!" and "Punk Noodles" 
                         billboards).
    
                         Drive up the stairs and get out. From here you can get 
                         a lot of Yardies quickly. If any manage to come up to 
                         assault you then get back into your car and run them 
                         over.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [BDT-R11-B] - Location: Tucked away by the stairs near the front entrance of 
                            Liberty Tree Offices.
                  Neighborhood: Bedford Point.
                  ---------------------------------------------------------------
                  Notes: Same strategy except that you have to drive north from 
                         your position to get to the set of stairs.
    
    0===========================================0
    | [R12] - Pop 17 Yardie Heads (Sniper Rifle) \
    0===========================================================================>
    
    [TRG-R12-A] - Location: On the second floor of the AMCO HQ building just 
                            behind the stairs.
                  Neighborhood: Torrington.
                  ---------------------------------------------------------------
                  Notes: Activate it and go back down to street level. Stay 
                         behind the railings and shoot at the Yardies. Remember, 
                         only headshots count. The only matter to resolve is 
                         whether you are accurate and fast enough to complete it.
    
                         The game always seems to generate enough to complete the 
                         Rampage so there should be no shortage of targets. 
                         Reader Gui Ritter also had this to add about this 
                         Rampage:
    
                           "Accuracy is really not a problem to complete this. 
                            It's more like timing. Do this: Watch the head, draw 
                            a imaginary line that makes the head's future 
                            trajectory, aim at that line and wait for the head to 
                            get into your aim. Then shoot. I made the rampage in 
                            about 1:30 doing this way."
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [TRG-R12-B] - Location: At the north side of the topmost level, across from 
                            the helipad, at Kenji's Casino.
                  Neighborhood: Torrington.
                  ---------------------------------------------------------------
                  Notes: Activate it and jump down to the street in front of the 
                         main entrance. From this point you can just stand here 
                         and pop their heads with no problem except for one.
    
                         Since the Yardies and the Yakuza don't like each other 
                         then, whenever a Yakuza Stinger drives by, the Yardies 
                         will chase and attack it thus making it harder to get 
                         your headshots.
    
    0======================================0
    | [R13] - Burn 25 Yakuza (Flamethrower) \
    0===========================================================================>
    
    [BDT-R13-A] - Location: In a corner near the southeast entrance of the 
                            Liberty Tree Offices above ground parking lot.
                  Neighborhood: Bedford Point.
                  ---------------------------------------------------------------
                  Notes: Drive up to it, activate it, and drive over to the 
                         nearest street. Go around and flame all the Yakuza you 
                         see. They will never attack you so this Rampage is very 
                         easy to complete.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [BDT-R13-B] - Location: Tucked in the corner at the southwest side of Liberty 
                            Cathedral.
                  Neighborhood: Bedford Point.
                  ---------------------------------------------------------------
                  Directions: Head to the four-way intersection at the northeast 
                              corner of the 20thC. Building. At the northwest 
                              corner of this intersection is a tall white 
                              building with very tall archways.
    
                              From this intersection, head northwest on the road 
                              (the tall white building should be to your right). 
                              Continue northwest until this building ends and you 
                              see a large pathway with small posts.
    
                              Go north onto this large pathway and it will take 
                              you to the south entrance of Liberty Cathedral 
                              where you will find a Health Icon. From here, turn 
                              west then turn right at the next corner. Then 
                              follow the wall to the next corner where you can 
                              find the Rampage.
                  ---------------------------------------------------------------
                  Notes: Same strategy, different part of Bedford Point.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI5. Unique Stunt Jumps (Staunton Island)                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the four Unique Stunt Jumps that can be found on Staunton
    Island:
    
    0---------------------------------------------------------------------------0
    | Newport (NPT) |+++++++++++++++++++++++++++++++++++++++++++| Newport (NPT) |
    0---------------------------------------------------------------------------0
    
    [NPT-J9] - A concrete ramp
               ***************
                 Location: At the southwest corner at the top level of the 
                           Multistory Car-Park.
                 Heading: North to South.
                 ---------------------------------------------------------------
                 Notes: You will need to move the car that is usually parked in 
                        the pathway so you can get enough speed to make the Jump.
    
    [NPT-J10] - A pile of gravel
                ****************
                  Location: Directly underneath the west end of Callahan Bridge 
                            at the Industrial Park.
                  Heading: North to South.
                  ---------------------------------------------------------------
                  Notes: Try not to go too fast otherwise you may bounce off the 
                         other end of the landing area and into the water.
    
    [NPT-J11] - A grassy ramp
                *************
                  Location: On the median, and between the billboards, for the 
                            Newport Bridge east of Lips 106.
                  ---------------------------------------------------------------
                  Directions: Head to the three-way intersection at the north end 
                              of the Newport Bridge. Head south onto the bridge.
                              When you get to the top of the bridge then you 
                              should see a small ramp at the start of the bridge 
                              median. Carefully go up this ramp to get onto the 
                              median.
                  ---------------------------------------------------------------
                  Heading: North to South.
                  ---------------------------------------------------------------
                  Notes: When you get onto the median then zip straight ahead but 
                         be careful of the trees as they can mess up your 
                         approach if you're not careful. You don't have to clear 
                         the bridge to get the game to recognize the Jump. Just 
                         smacking into the wall on the other side will suffice.
    
    0---------------------------------------------------------------------------0
    | Bedford Point (BDT) |+++++++++++++++++++++++++++++++| Bedford Point (BDT) |
    0---------------------------------------------------------------------------0
    
    [BDT-J12] - A set of stairs
                ***************
                  Location: Inside the Tw@ Internet Cafe.
                  Heading: East to West and through the Cafe.
                  ---------------------------------------------------------------
                  Notes: Start from the corner to the east and align yourself 
                         with the ramp when you approach the street. Reader Gui 
                         Ritter had this to add about the Jump:
    
                           "If you go up the stairs, break the glass, and back up 
                            to the garage entrance, you can get enough speed to 
                            make the jump. But you must not hit the ceiling and 
                            hitting the stairs more to the left seems to help. 
                            Also, when I did it, i had hit the garage door and 
                            was turning to make the jump. That might be better 
                            than stopping and starting from no speed."
    
    And now for some side-missions.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI6. A Ride In The Park                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Go into Middle Park and near the north end by the basketball courts is a
    Landstalker. Entering it will trigger the vehicle checkpoint side-mission "A
    Ride In The Park". Here you have two minutes to collect twelve Checkpoints
    and you are given ten seconds for each one you acquire.
    
    When you start the side-mission then you will see Checkpoint [#1] off to your
    left. Go to the set of tracks on the other side of the building and line
    yourself with the platform the Checkpoint is on.
    
    Carefully get on the platform and then collect the Checkpoint. Then rush to
    the wall on the west side of the park and head south scraping the right side
    of the Landstalker against the wall in the process.
    
    Ahead of you is a cluster of three Checkpoints [#2, #3, #4]. Get the first
    Checkpoint ahead of you [#2] then angle slightly left to get Checkpoint [#3].
    Stop and let the vehicle settle against the wall then back up to get
    Checkpoint [#4]. Go south to the end of the park and collect Checkpoint [#5]
    then head back north to the small bridge and approach from the west side.
    
    Here there are a cluster of three Checkpoints [#6, #7, #8]. Get the
    Checkpoint on the west incline [#6] then the Checkpoint under the bridge
    [#7] and then line yourself with the next Checkpoint and climb up the incline
    get it [#8].
    
    From there, head northeast to the obelisk and get the Checkpoint on the
    outside edge of it [#9] then go up the stairs and get Checkpoint [#10]. Back
    straight out and get the Checkpoint at the toilet block [#11]. Move forward
    and head north to the lake. The last Checkpoint is on the island and you will
    see an incline on the east side of the island.
    
    Climb it to acquire Checkpoint [#12] and successfully complete the "A Ride In
    The Park" vehicle checkpoint side-mission and get $30,000 for your efforts.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI7. Multistorey Mayhem                                                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    This particular vehicle checkpoint side-mission takes place within the
    confines of the Multistory Car-Park in Newport. The setup is a little unusual
    in that you have to take a Stallion, stop just outside of one of the
    entrances, get out, then get back in again.
    
    There is usually one parked just inside the south entrance of the car-park.
    Get it, go out the south entrance, turn around so that you are just outside
    the south entrance, get out then get in again.
    
    When you start the side-mission then you have two minutes to get twenty
    Checkpoints. Unlike the other vehicle checkpoint side-missions the timer
    starts when the mission does and you have twenty seconds to start plus five
    seconds for each Checkpoint acquired.
    
    The first four are on the ground level. Checkpoint [#1] is just ahead of you
    then turn left until you see Checkpoint [#2] which is between the entrances
    (a commonly missed Checkpoint) then turn right until you see Checkpoint [#3]
    then whip left to get Checkpoint [#4] then go up the ramp to the second
    level.
    
    When you get up to the second level then get Checkpoint [#5] which is ahead
    of you but a little to the left then turn around and get Checkpoint [#6]
    which is in a car (smack the car to move it out of the way when you get the
    Checkpoint) then angle left to get Checkpoint [#7] and straighten out to get
    Checkpoint [#8] then turn right and go up the ramp.
    
    When you get up to level three then spin left to get the Checkpoint which is
    sitting by the ramp [#9] (another commonly missed checkpoint) then turn
    around and go along the right wall to get Checkpoints [#10] and [#11] (be
    careful when approaching the wall - there seems to be an invisible obstacle
    near where the ramp is).
    
    When you get Checkpoint [#12] then back up and turn right to go up the ramp.
    After getting up to level four then get the Checkpoint ahead and off to the
    right [#13] then turn right to get Checkpoint [#14] then whip left to get
    Checkpoint [#15] then get Checkpoint [#16] near the ramp before going up.
    
    After getting up to level five then turn left to get the Checkpoint by the
    ramp [#17] then turn around and go to the Checkpoint along the right wall
    [#18] then turn left to get Checkpoint [#19] then go along the wall and jump
    off the ramp to get the last Checkpoint suspended in the air [#20].
    
    When you acquire the last Checkpoint for "Multistorey Mayhem" then you will
    successfully complete the vehicle checkpoint side-mission and get $30,000 as
    a reward.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI8. Taxi Mission                                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Whenever you enter a Taxi then you have the option of doing the Taxi Mission
    by pressing Activate Vehicle Mission. This mission comprises of picking up
    fares and driving them to their destination a la Sega's "Crazy Taxi".
    
    The more fares you pick up in one run, the more money you make. In earlier
    versions of this guide I said that the easiest place to do this mission was
    on Portland Island.
    
    However, while playing around on the Xbox version, I found that doing it on
    Staunton Island was easier, especially when using the Taxi Trick which allows
    you to use another vehicle for a Taxi (Official U.S. PlayStation Magazine
    Demo Disc (Issue 67): Taxi Trick by DeMarlo King.)
    
    First, get a Taxi and go to The Condos in Newport. There you will see a
    Yakuza Stinger. Park close to the Stinger, exit the Taxi, and get into the
    Stinger to see if it is unlocked. If it is unlocked then re-enter the Taxi.
    
    Press and HOLD the Activate Vehicle Mission button. While holding the
    Activate Vehicle Mission button then exit your Taxi and enter the other car.
    On the PS2, the Activate Vehicle Mission is usually the R3 Button (except on
    one setup) and Right Analog Stick is also the Look Around stick so it will be
    disorienting when trying to get inside the other car.
    
    After you get close enough to the other car then press Enter Vehicle and,
    once inside (wait until you close the car door otherwise the mission will end
    before it begins), then release the Activate Vehicle Mission button. Now the
    Taxi Mission will begin inside the new car.
    
    This trick also works on the Xbox version and is much easier to do because
    the X Button is the Activate Vehicle Mission button so there is no
    disorientation while trying to get inside the other vehicle.
    
    And, thanks to one of my regular readers, Glen T. Winstein, this also works
    on the PC version:
    
      "The taxi trick works for PC: hold Caps Lock to initiate activation of the 
       mission, hit F to exit the taxi, maneuver Al to whatever other vehicle, 
       hit F to enter it, then release Caps Lock."
    
    I used the Stinger because it handles a lot better at high speed than the
    Banshee (which I was using in earlier versions of the guide when in
    Portland).
    
    The only thing to look out for is when you are told to go the Pan-Lantic
    Construction Site. While getting your customer to it then you will be shot at
    by Columbians so you have to make sure that they can't get into position to
    pull you out (and end your mission).
    
    Strangely enough, half the time I drop off a customer there then my next fare
    tends to be one of the Columbians trying to shoot me.
    
    Even though Staunton Island is bigger than Portland Island the Stinger helps
    you to make quick work of the Taxi Mission (the flatter terrain helps also).
    
    When you get 100 fares total (not necessarily in one run) then you will
    unlock the Borgnine Taxi at Borgnine Taxis which is next door to HEAD Radio
    in Harwood (Portland Island) and inch closer to 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI9. Vigilante and Firetruck Missions (Staunton Island)                 |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Don't forget to do the Firetruck and Vigilante Missions for Staunton Island.
    
    As before, only the first twenty kills in the Vigilante Mission count toward 
    additional Police Bribes and the first twenty fires put out during the 
    Firetruck Mission count toward getting the Flamethrower Weapon Icon for all
    of your Safehouses.
    
    A Firetruck can be found at the Belleville Park Fire Station and a Police Car
    can be found at the Torrington Police Station.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI10. Casino Calamity                                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In a parking lot just northwest of Kenji's Casino is another Toyz Van.
    Entering it will trigger the Toyz Van Mission "Casino Calamity".
    
    Just like in the side-missions "Diablo Destruction" and "Mafia Massacre", you
    have to use remote controlled cars to destroy gang vehicles. In this
    side-mission you have to destroy as many Yakuza Stingers as you can in two
    minutes.
    
    With all of the side stuff done on Staunton Island let's go back to the Main
    Story Missions starting with.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY7. Asuka Kasen                                                        +
    0==========================================================================/
    
    Asuka Kasen is a member of the Yakuza, the infamous Japanese crime syndicate. 
    She has a brother, Kenji who is also a member. She will provide Claude with
    new objectives as he deals with the Mafia betrayal. She has eight missions
    total and five of them can be done from the "A" at  Asuka's Condo. The last
    three will be done at another location later in the  game.
    
    You may want to take a Mafia Sentinel from Salvatore's Mansion and put it in
    the garage at any of your Safehouses prior to doing Asuka's first mission if
    you haven't already done so. This vehicle will be needed later in the game.
    -----------------------------------------------------------------------------
    **VERY IMPORTANT: You *MUST* do the mission "Two-Faced Tanner" before the 
                      mission "Grand Theft Aero". If you do "Grand Theft Aero" 
                      first then you will *NOT* be able to do "Two-Faced Tanner" 
                      and you will lose out on 100% Completion.
    -----------------------------------------------------------------------------
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN1. Sayonara Salvatore                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Before Asuka can give him work with the Yakuza, Claude must prove to them 
      that his Mafia ties are completely broken. Asuka tells Claude to kill 
      Salvatore Leone who is currently at the Sex Club 7 in the Red Light 
      District. In the meantime, Asuka and Maria are going to catch up on old 
      times:
    
        Maria: "Oh...Asuka, you've got a massager."
        Asuka: "That's not a massager."
    
    0========0
    | Weapons \
    0=======================>
    
      Sniper Rifle.
    
    0=========0
    | The Plan \
    0=======================>
    
      You have three hours to get in position to take down Salvatore. Grab the 
      Yakuza Stinger that is always parked by the condo and zip over to Red Light 
      District as fast as possible.
    
      However, according to Vicktor Volpe, you can also take a Speeder and head 
      to the small dock near Callahan Bridge. Then head toward the road and jack 
      a vehicle so you can proceed to the Red Light District.
    
      The absolute best place to take down Salvatore is where Package [RLD-H17] 
      was (the rooftop across from Sex Club 7). From there, you can use the 
      Sniper Rifle on Salvatore when he leaves the club. After you waste him then 
      the mission is successfully completed.
    
      Another option, by Dan Stephen, is to do the following:
    
        "What I basically did is got in the back of Sex Club 7 and waited for the 
         bodyguards and Salvatore himself to come out of the service door. I 
         simply hurled tonnes of Molotovs Cocktails at them until I got the 
         "Mission Passed!" message. It works around 70-80% of the time."
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you have the Rocket Launcher then you can do what Hollyrotten77 
      suggests.
    
      Instead of heading to the Sex Club 7 go to the road entrance to Salvatore's 
      Mansion instead and wait just inside. Salvatore's car will come from the 
      south and you can destroy his car just before he gets to the road entrance 
      with the Rocket Launcher.
    
    0=======0
    | Reward \
    0=======================>
    
      $25,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, the Mafia will be hostile to you so it will be very dangerous 
      to enter the St. Mark's neighborhood (because they will now start carrying 
      Shotguns which are extremely powerful and will kill you quickly).
    
      Also, you will be paged by King Courtney, leader of the Yardies. I will do 
      his missions later in the guide.
    
      Finally, the BF Injection that Joey Leone was working on when doing his 
      missions will appear at Misty's Building in Hepburn Heights in the late 
      evening hours. Grab and save it at your Staunton Island garage for later 
      when you open up Shoreside Vale (so you can take it to the Suburban Import 
      Export Garage).
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN2. Under Surveillance                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Although pleased at Salvatore's death, Asuka is unhappy with the Mafia 
      looking out for Claude. Their lookout posts in Staunton Island are causing 
      the Yakuza problems and Asuka orders Claude to take down these spies to end 
      the vendetta. She also introduces Claude to Kenji, her brother, who would 
      like to meet him later at his casino.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle.
      --Rocket Launcher.
      --Grenades.
    
    0======0
    | Notes \
    0=======================>
    
      As mentioned earlier, the dialogue for this cutscene in the Xbox version 
      has changed. She mentions that the federal agents are doing the 
      surveillance instead of the Mafia. However, while the spoken dialogue was 
      changed, the subtitles were not thus making the cutscene a little awkward.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three lookout posts on Staunton Island and you have six and a 
      half minutes to destroy them all but this mission isn't very hard.
    
      The first post is on the small island in the lake at Middle Park. Take the 
      Yakuza Stinger, drive up to the park's wall, and jump on top of the car. 
      Use the Sniper Rifle to take down the two lookouts there.
    
      The second post is a van sitting not too far from Liberty Tree Offices in 
      Bedford Point. Go to the east side of the block where they are at, go into 
      the narrow alley (where there is a Police Bribe) and get behind the van.
      Drop a Grenade and run back the way you came. The Grenade will take care of 
      the van before it can do any harm to you.
    
      The last lookout post is the office building across from Kenji's Casino in 
      Torrington. There are a total of six spies on the side of the building. Get 
      up to the top of Kenji's Casino and use the nearby helicopter as cover as 
      you kill them with the Sniper Rifle.
    
      After you have killed the last Mafia goon then the mission will be 
      successfully completed.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you managed to get all of the Hidden Packages to acquire the Rocket 
      Launcher Weapon Icon then you can use this weapon instead.
    
      For the first post, shoot the tree on the island to cause splash damage to 
      kill the goons. For the second post, stay some distance and shoot the van 
      to destroy it. For the third post, shoot the side of the building a few 
      times to kill the remaining goons to complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $15,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have opened up the missions for.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY8. Kenji Kasen                                                        +
    0==========================================================================/
    
    Kenji Kasen is the brother of Asuka Kasen and he runs Kenji's Casino in 
    Torrington. He has five missions total and can be found at the "K" at his 
    casino.
    -----------------------------------------------------------------------------
    **VERY IMPORTANT: If you want to get 100% Completion then you *MUST* do all 
                      of Kenji's missions before you do "Waka-Gashira Wipeout" 
                      otherwise you will *NOT* be able to do his missions and you 
                      will be screwed out of 100% Completion. This is the reason 
                      I'm doing Kenji's missions now.
    -----------------------------------------------------------------------------
      0+=+=+=+=+=+0
     / Kenji Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KJS1. Kanbu Bust Out                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Kenji Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Kenji wants Claude to break out a valued member of the Yakuza family from 
      Police custody and take him to the Dojo in Bedford Point.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a Police Car (take the one parked at the Torrington Police Station) and 
      take it with you to the Casino.
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to have a Police Car and rig it with a bomb then take it to the 
      Torrington Police Station. Take the Police Car you now have and drive it to 
      8-Ball's Bomb Shop (Newport) to rig it with a bomb. Then go back to the 
      Torrington Police Station. The gate will only open for a Police Vehicle 
      which is why you need one.
    
      Park the car in the blue circle (note the Police brutality going on inside 
      the HQ), arm the bomb, get out and head for the other Police Car parked 
      nearby. By the time you get inside the Police Car then the bomb will have 
      exploded and you will get a 3-Star Wanted Rating. Pick up the Yakuza and 
      drive to the other gate leading into the tunnel.
    
      The tunnel has a Police Bribe so that will definitely help. Hang a left at 
      the end of the tunnel and, once you get back to the street, then head for 
      your Safehouse and use the Police Bribes there to get rid of your Wanted 
      Rating. After you have done that then head over to the Dojo to successfully 
      complete your mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000.
    
      0+=+=+=+=+=+0
     / Kenji Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KJS2. Grand Theft Auto                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Kenji Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Kenji is ashamed that he hasn't been able to repay the kindness of someone 
      who did him a favor a long time ago. This person's weakness is motor cars 
      and Kenji wants Claude to get this person some cars to help complete his 
      collection. These are to presented as a gift and Kenji....
    
        "My honor demands it."
    
    0======0
    | Notes \
    0=======================>
    
      Get a fast car and take it with you to the Casino.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three cars to be acquired: a Stinger in the above ground parking 
      lot at Liberty Tree Offices, a Cheetah in the parking lot of Carson General 
      Hospital, and a Infernus parked at the parking lot to Liberty Memorial 
      Coliseum.
    
      In addition, this must be done within six minutes and they have to be 
      presented in mint condition. The drop-off point is right next door to the 
      Pay 'N' Spray in Newport. If you smash up the car then you can quickly 
      repair it before deposit.
    
      The best way to do this is to take your fast car and get the Stinger first 
      then, after depositing that, then take the Blista in the nearby garage and 
      go after the Cheetah. After depositing the Cheetah then use the Blista 
      again and get the Infernus. After depositing the Infernus then the mission 
      is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $25,000.
    
      0+=+=+=+=+=+0
     / Kenji Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KJS3. Deal Steal                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Kenji Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      When Claude arrives at the casino then Kenji informs him that the Columbian 
      Cartel are finalizing a deal with the Yardies even after repeated requests 
      from the Yakuza to the Columbians to stay out of their business. Claude is 
      to steal a Yardie Lobo, meet up with one of the Yakuza, and "pay our 
      respects to the Columbians".....
    
    0========0
    | Weapons \
    0=======================>
    
      Uz-I.
    
    0======0
    | Notes \
    0=======================>
    
      Grab a Yardie Lobo and take it with you to the Casino.
    
    0=========0
    | The Plan \
    0=======================>
    
      After the cutscene ends then take the Yardie Lobo and meet up with your 
      contact who is waiting in Liberty Campus not far from your Safehouse. The 
      meeting place is at the Carson General Hospital parking lot in Rockford.
    
      Drive to the blue circle to start the deal and the ambush. You have to kill 
      the four Columbians and destroy their Cartel Cruisers as well as get the 
      briefcase. Just go into drive-by mode to waste the Columbians and their 
      cars. Get out, get the case, and drive back to the Casino to successfully 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $25,000.
    
      0+=+=+=+=+=+0
     / Kenji Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KJS4. Shima                                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Kenji Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Kenji wants Claude to collect protection money from various businesses 
      around Staunton Island so they can be entered into the Casino's 
      accounts.....
    
    0========0
    | Weapons \
    0=======================>
    
      Sniper Rifle.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are three businesses to collect money from and they must be picked up 
      in order.
    
      The first one is near Love Media not far from the Casino. The second one is 
      in Bedford Point. But, as you near the money, then you are shot at by a 
      Diablo gang member. Drive-by him and get the money.
    
      However, as you try to collect from the third business.....
    
        "I can't pay you and I wouldn't pay you if I could! Some young gang just 
         jacked out the place! They took everything! You guys are useless. What 
         kind of Yakuza are YOU anyway...?"
    
      As it turns out, the Diablos are responsible for this mess and you need to 
      go to Hepburn Heights to punish them and get the money. They will be 
      standing by a large planter near where you got the El Burro missions.
    
      According to Stuart Burgess, you can go up to the Hepburn Heights El-Train 
      Station platform and use the Sniper Rifle to take them down from there. 
      From this distance they will just stand around as you pick them off and 
      will offer no threat to you.
    
      After you have killed them all then take the money back to the Casino to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=+0
     / Kenji Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KJS5. Smack Down                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Kenji Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      As Claude arrives at the Casino he then becomes aware that his efforts in 
      "Deal Steal" did not work as expected:
    
        "YOU! How fitting you should choose this moment to show your worthless 
         face!
    
         It would appear your attempts to dissuade the Jamaicans from becoming 
         bed fellows with the Cartels were wholly inadequate. Yardie pushers line 
         Liberty's streets selling packets of SPANK like they were selling 
         hotdogs!
    
         Those Cartel pigs are laughing at us, at me! I will give you one last 
         chance to prove my sister's faith in you well founded! Run these 
         scumbags into the ground and wash your shame in rivers of our enemies' 
         blood!"
    
    0========0
    | Weapons \
    0=======================>
    
      Uz-I.
    
    0=========0
    | The Plan \
    0=======================>
    
      You have to go around Staunton Island and kill a minimum of eight Yardie 
      pushers to please Kenji. They will appear at random around this part of the 
      city and, if you leave them alone for too long, then they will start to 
      disappear as they sell their SPANK.
    
      The best thing to do is grab a fast car and run them over (drive-bying them 
      if necessary). If you have killed at least eight pushers by the time the 
      survivors disappeared then you will successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $1,000 times the number of pushers killed.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, I have now finished with all of Kenji's missions and will now 
      continue with Asuka's missions.....
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN3. Paparazzi Purge                                                    0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      When Claude arrives at the condo he finds a letter:
    
        "A reporter has been nosing around. Maria and I have taken a little 
         holiday together until you can get rid of this perverted voyeur. He's 
         probably out in the bay as you read this! Steal a Police boat and sink 
         his career!"
    
    0========0
    | Weapons \
    0=======================>
    
      --Uz-I.
      --Rocket Launcher.
    
    0=========0
    | The Plan \
    0=======================>
    
      Take the Predator Police boat, at the nearby piers, and chase him down 
      firing the guns as you go. If you are not able to destroy him then he will 
      lead you around Portland Island and eventually end up back where you 
      started.
    
      He will get out of his boat and head up to the parking lot where he has a 
      Stallion waiting. However, you can jump out of your boat, cut him off, and 
      kill him before he can get to his car. After he is dead then the mission 
      will be successfully completed.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you managed to acquire the Rocket Launcher Weapon Icon for your 
      Safehouses then get some rockets, go to the top of the stairs for the 
      nearby piers, and go into the corner nearest your quarry.
    
      Then fire at the tip of his boat. This will damage him considerably and 
      disorient him long enough for you to destroy him with your next shot before 
      he can flee.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN4. Payday For Ray                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Asuka wants Claude to present a paycheck to the Yakuza's informant at LCPD. 
      Claude is to go the phone in Torrington and await instructions.....
    
    0=========0
    | The Plan \
    0=======================>
    
      You have three and a half minutes to follow the informant's instructions.
    
      When you get to the phone in Torrington then you are told to go to the 
      phone in West Belleville Park. When you arrive at the phone at West 
      Belleville Park then you are then told to go to the phone on Liberty 
      Campus. When you get to the phone at Liberty Campus then you are then told 
      to go to the phone in South Belleville Park.
    
      When you get to the phone at South Belleville Park then you are told to go 
      to the toilet block in the park. When you arrive there then step into the 
      blue circle to meet up with Ray Machowski who is the informant and a 
      crooked cop.....
    
        "I know what you're thinking, another bent cop. Well it's a bent world. 
         Just 'cause I lost a few partners, those suckers from internal affairs 
         have started sniffing around. Reckon they can smell me. Well, this city 
         is just one big open sewer. But I'm gonna need some non-union help. And 
         if you're interested you'll know where to find me."
    
      After the cutscene ends then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $11,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have opened up Ray's set of missions which I will do next before 
      continuing with Asuka's.
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY9. Ray Machowski                                                      +
    0==========================================================================/
    
    Ray Machowski is the main contact for the Yakuza within the Liberty City
    Police Department. He is a corrupt cop and most of his missions deal with
    another cop trying to squeal him out. He has six missions total and can be
    picked up at the toilet block inside Middle Park. By doing some of his
    missions now I am speeding up the process for opening up Shoreside Vale.
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW1. Silence The Sneak                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Another crooked cop within the LCPD, Leon McAffrey, has just squealed and 
      Ray wants Claude to make sure that McAffrey doesn't implicate him. Mr. 
      McAffrey can be found at an apartment complex in Newport.....
    
    0========0
    | Weapons \
    0=======================>
    
      --AK-47.
      --Rocket Launcher.
      --Grenades.
    
    0======0
    | Notes \
    0=======================>
    
      Get some AK-47 ammo from the Newport Ammu-Nation prior to doing the 
      mission.
    
      Leon McAffrey was one of the characters you did missions for in "Grand 
      Theft Auto: Liberty City Stories". He was even worse than Ray. Ray was a 
      little more idealistic then before Leon's influence took over and he became 
      bent.
    
    0=========0
    | The Plan \
    0=======================>
    
      Go and get the Firetruck from the Fire Station and head to the blip. The 
      complex is just north of the Newport Pay 'N' Spray. Take the Firetruck and 
      completely block the alley that leads to the main street. Don't go straight 
      across. Put the Firetruck in at an angle so it points northeast and the 
      front and rear of the Firetruck touch the walls.
    
      Get out and use the Grenades on the open window which will flush them out. 
      Then quickly switch to the AK-47 and kill the two guards by the garage 
      door.
    
      At this point the getaway car is trying to push through the Firetruck. If 
      you put the Firetruck straight across then they will be able to push 
      through before you can destroy them.
    
      By putting the Firetruck in the alley at an angle then they cannot push 
      through. As they are trying to push through then aim at the car with the 
      AK-47 and shoot it up to destroy it. After the car is destroyed then the 
      mission will be successfully completed.
    
      0+=+=+=+=+=+=+=+=+=+=+=0
      | Early Explorer Bonus |
      0+=+=+=+=+=+=+=+=+=+=+=0
    
      If you have the Rocket Launcher Weapon Icon at your Safehouses then use the 
      Rocket Launcher on the window and then on the car as it drives from the 
      garage.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000.
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW2. Arms Shortage                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      A friend of Ray's, Phil Cassidy, needs some help after some Columbians 
      roughed him up. Claude is to provide assistance for Phil.....
    
    0========0
    | Weapons \
    0=======================>
    
      --AK-47.
      --Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      Get a regular vehicle prior to taking the mission. Get some additional ammo 
      for the AK-47 from the Newport Ammu-Nation.
    
      I had several readers suggest using an Ambulance for this mission.
    
      Reader Jason Cheung had this observation that can be useful in a later 
      mission:
    
        "The Barracks OL that spawns at the Army Surplus Store during the "Arms 
         Shortage" mission is actually bulletproof. I find it useful to store 
         this vehicle at the hideout and use it for the "Marked Man" mission. 
         Just use it to drive Ray across the Shoreside Lift Bridge. It's better 
         than using the Rhino because it's faster and you won't raise your wanted 
         level by using the tank gun boost. It's also mildly funny to see the CIA 
         gunmen shoot harmlessly at you. You and Ray are fully exposed in the 
         vehicle and yet, they can't get to you."
    
    0=========0
    | The Plan \
    0=======================>
    
      After the mission starts then go to Carson General Hospital to pick up an 
      Ambulance and go over to Phil Cassidy's Army Surplus in Rockford.
    
      Notice the blue circle. Do *NOT* touch it yet.
    
      Drive past it on the left then turn around, make sure that the Ambulance is 
      pointed north or northwest, then drive into the blue circle. You will
      automatically get out and talk to Phil. It is important to do it this way 
      for reasons I will explain next. If you get out and walk into the blue 
      circle then your vehicle will disappear.
    
      Why would you need an Ambulance? Simple.
    
      Because the Columbians are sneaky bastards and you need something to keep 
      them at bay. After talking to Phil then take your Ambulance and drive 
      between the nearby Barracks OL and the container crates then turn left and 
      drive into the wall but stay close to the container crates.
    
      After getting out of the vehicle then you will notice that there are M-16, 
      Uz-I and Shotgun Weapon Icons on the ground near Phil. There is also a 
      Body Armor Icon between the container crates and a Rhino tank (which you 
      can't enter). In addition, there is also some Molotovs and a Rocket 
      Launcher on top of the nearby container crates. This is what you bring the 
      Ambulance for.
    
      This is so you can quickly climb and acquire the Rocket Launcher from the 
      top of the container crates if you want. If you decide to acquire the 
      weapon then you may want to drop back down to ground level since the 
      Columbians have a habit of knocking you off with Shotguns.
    
      A big plus to using the Ambulance this way is that it will help block off 
      the back pathway that the Columbians will use to try to get to Phil.
    
      If you managed to get the Rocket Launcher then this mission becomes easier 
      because you can blow up the Cartel Cruisers and then the wall near the main 
      gate to kill the Columbians in groups. Then blow up the Ambulance to kill 
      those trying to use the back pathway.
    
      If you can't get the Rocket Launcher then use the AK-47 on those using the 
      back pathway first then on those trying to go through the main gate.
    
      Any Columbians that manage to get through the main gate Phil will take care 
      of with his M-16. However, if too many get through at once, then they will 
      kill Phil and you will get a mission failure.
    
      After killing all of the Columbians, regardless of weapon or method, then 
      talk to Phil. This will end your mission successfully.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you can now buy the following weapons here at Phil Cassidy's 
      Army Surplus (Rockford):
    
        >>Shotgun [Cost: $1,500].
        >>M-16 [Cost: $5,000].
        >>Rocket Launcher [Cost: $25,000].
    
      You can also get the OL Barracks from here anytime for the Emergency 
      Vehicle Crane. Then there's the matter of the nearby Rhino which leads into 
      the next chapter.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >STI11. Acquiring the Rhino (The Safe Method)                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    I've had a couple of readers (Nick R., Magnamerik) state to me that you can
    actually acquire the Rhino left over at the end of the previous mission.
    However, the tank is locked and you cannot knock the door off. So how do you
    take it?
    
    First off you need to have the Infinite Run feature gained from the Ambulance
    Mission. Second, you will also need room in your Staunton Island Safehouse
    garage for the Rhino.
    
    What you need to do is get behind the Rhino and push it to your Safehouse.
    That's right, push the tank by running behind it (this is why you need to
    have the Infinite Run feature). Believe it or not, the tank is not that hard
    to push forward. That is, as long as it is on flat ground. Getting it up
    hills is going to be the tough part.
    
    From Phil Cassidy's Army Surplus, push the Rhino up to Staunton Loop (North),
    and turn it west toward Liberty Memorial Coliseum. When you reach the
    three-way intersection then turn the Rhino south and push it all the way to
    the three-way intersection at the south end of the road.
    
    Stay in the road and in a single lane as you make your way there. When you
    get to the south end of the road then turn the tank east and start pushing it
    up the hill. This is the hardest part of the journey.
    
    When the tank stops moving up then you need to zig-zag it up the hill. To
    zig-zag you need to get on the back right rear of the tank and push it so the
    Rhino angles left a little. Then move over to the left rear of the tank and
    push that corner until the Rhino angles right a little. Keep repeating this
    pattern and you will slowly get the tank up the hill.
    
    When you get to the signal lights at the top of the hill then turn the Rhino
    right and  push it toward the entrance of your Safehouse area. After you get
    the tank down to the garage area then push it toward the door so you can get
    it to open (and stay open). Push the tank into your garage and let the door
    close.
    
    When you open the door again then you should hear the low rumblings of your
    new Rhino and the tank door will now be unlocked so you can enter and use it.
    And all without having to face the soldiers.
    
    Although the hill near the hospital is shorter than the hill near your
    Safehouse, it is *NOT* recommended you go that way. When you go up the main
    road through the Fort Staunton area then you will be attacked by the
    Columbians. During one attempt I had no less than *TEN* Columbians suddenly
    spawn around me and shred me in a matter of seconds. Not cool.
    
    If you do not have the patience to do this method then you can still get the
    tank the old fashioned way which I will go over later in the Shoreside Vale
    section of the guide.
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW3. Evidence Dash                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      When Claude arrives at the toilet block then Ray gives him his next 
      assignment while taking care of more personal matters:
    
        "I know a real important man in town, a soft touch, with shall we say, 
         exotic tastes and the money to indulge them. He's involved in legal 
         matter and the prosecution has some rather embarrassing photos of him at 
         a morgue party or something.
    
         The evidence is being driven across town. You are going to have to ram 
         that car and collect each little bit of evidence as it falls out. When 
         you've got it all, leave it in the car and torch it."
    
    0========0
    | Weapons \
    0=======================>
    
      Grenades.
    
    0======0
    | Notes \
    0=======================>
    
      Do the Vigilante Mission to gain Police Bribes for your Safehouses. Get a 
      Firetruck and take it with you to the Main Park.
    
    0=========0
    | The Plan \
    0=======================>
    
      The evidence is in a Bobcat and traveling around Staunton Island. There are 
      six evidence packets to collect and you have to hit the Bobcat to get one 
      of them.
    
      You cannot hit the Bobcat six times to get all of the packets to fall out 
      then collect them. You have to hit the truck, get the packet, and chase the 
      truck so you can hit it again and repeat the process.
    
      After hitting it the first time then you will attain a 2-Star Wanted Rating 
      so now you have to deal with the Cops too.
    
      But, according to Leo, you can go back to your Safehouse and use the Police 
      Bribes to get rid of the Wanted Rating. In addition, when you hit the 
      Bobcat again, then you will *NOT* regain the Wanted Rating so the mission 
      becomes much easier since you no longer have to deal with the Cops.
    
      After you have all six packets then destroy the Firetruck and any manner 
      you like (except putting it in the water) to successfully complete the 
      mission.
    
      However, according to Peter Korsten, if you managed to acquire the Rhino at 
      the end of "Arms Shortage", then you can use that vehicle instead. The 
      target vehicle is going as fast as the tank so you can't really catch up 
      unless you use the Tank Gun Boost. Ram the target vehicle and destroy it to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have now opened up Donald Love's set of missions. I will now start 
      with his before finishing up with everybody else's. This is meant to speed 
      up the opening of Shoreside Vale.
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY10. Donald Love                                                       +
    0==========================================================================/
    
    Donald Love is the richest and most powerful person in Liberty City. If you 
    have ever played "Grand Theft Auto: Vice City" and "Grand Theft Auto: Liberty
    City Stories" then you will realize that he has learned his lessons from
    Avery Carrington well (perhaps a little too well). He has seven missions
    total and can be found at the "D" at, where else, Love Media.
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE1. Liberator                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      After Donald introduces himself to Claude then he wants him to go and 
      rescue a friend of his from the Columbians who are holed up in 
      Aspatria.....
    
    0========0
    | Weapons \
    0=======================>
    
      --AK-47.
      --Sniper Rifle.
    
    0======0
    | Notes \
    0=======================>
    
      Get a Cartel Cruiser (there is one at the Pan-Lantic Construction Site) and 
      save it at your garage so you can use it for this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      After the cutscene ends then grab the Cartel Cruiser from your garage and 
      head down to the gated area in Aspatria (where you acquired Package 
      [APT-H38]). But don't go in yet. Get out and switch to your Sniper Rifle.
    
      You will see six Columbians on patrol and you can see four of them through 
      the gate. Snipe them through the gate then get back into your Cruiser and 
      drive it into the compound a short distance. Then get back out and snipe 
      the remaining two Columbians.
    
      The Old Oriental Gentleman is randomly generated in the four closed garages 
      and there is a Columbian in each one, armed with an AK-47, that you have to 
      kill.
    
      Reader Peter Wilmont came up with a safe way to dispose of the Columbians 
      when you open the garages. Take the Cartel Cruiser and park it close, 
      lengthwise, and with the passenger side to the garage door. Get out then 
      get the door to open. After the door starts to open then quickly run back 
      to the driver side of the Cartel Cruiser.
    
      What will happen is that the Cartel Cruiser will act as a kind of shield. 
      With you on the opposite side of the Cruiser the Columbian will stand in 
      place and will *NOT* try to shoot at you. However, you can snipe him easily 
      over the back end of the Cruiser.
    
      Do this at each garage until you find the one with the Old Oriental 
      Gentleman. After you rescue the Old Oriental Gentleman then get into your 
      Cruiser, wait for the old man to follow and drive back to Love Media to 
      successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $40,000.
      ---------------------------------------------------------------------------
      **IMPORTANT: If you still haven't done all of Kenji's missions then do so 
                   now before doing the next mission otherwise you risk being 
                   screwed out of getting 100% Completion.
      ---------------------------------------------------------------------------
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE2. Waka-Gashira Wipeout!                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      Donald gives Claude his next mission when he arrives at Love Media:
    
        "Nothing drives down real estate prices like a good old fashioned gang 
         war, apart from an outbreak of plague......but that might be going too 
         far in this case. I noticed that the Yakuzas and the Columbians are far 
         from friends.
    
         Let's capitalize on this business opportunity. I want you to kill the 
         Yakuza Waka-gashira, Kenji Kasen. Kenji is attending a meeting at the 
         top of the Multistory Car-Park in Newport. Get a Cartel gangcar and 
         eliminate him! The Yakuza must blame the Cartel for this declaration of 
         war."
    
    0======0
    | Notes \
    0=======================>
    
      Use the Cartel Cruiser from the last mission.
    
      This is one of the biggest lessons that Donald learned from Avery 
      Carrington when Tommy Vercetti did during the mission "Two Bit Hit" in Vice 
      City.....
    
        "Now, nothing brings down real estate prices quicker than a good 
         old-fashioned gang war 'cept maybe a disaster, like a biblical plague or 
         something, but, that may be going too far in this case. You getting this 
         down, you four-eyed prick?"
    
      I had two readers, Emilio Rivera and Reine Larsson, suggest a faster and 
      more direct method than what I was using before.
    
    0=========0
    | The Plan \
    0=======================>
    
      Head back to your Safehouse and take the Cartel Cruiser from your garage. 
      Drive into the Multistory Car-Park and go up the ramps on the *NORTH* side 
      of the car-park. When you get near the top of the car-park then you will 
      see a cutscene with Kenji and several guards. You will notice that one of 
      them, near the center, has a powerful M-16.
    
      After the cutscene ends then take the ramp to the top level, turn south, 
      speed up, angle southeast towards the east side of this level, and to the 
      gap between the wall and one of the Yakuza Stingers. After you get through 
      this gap then you should be able to run over Kenji easily.
    
      After killing Kenji then go past the next Yakuza Stinger and angle 
      southwest and towards Unique Stunt Jump [NPT-J9]. If you are fast enough in 
      killing Kenji then the guard with the M-16 won't be able to do much damage.
    
      At this point you will get a 3-Star Wanted Rating. Hit the Jump and land on 
      the street below. Don't worry if you manage to destroy the Cartel Cruiser 
      when you land. As long as you get out of it alive then you will be alright.
    
      What you need to do is dump the vehicle and get out of Newport. If you 
      destroyed the Cartel Cruiser upon landing then run west toward Belleville 
      Park. If the Cartel Cruiser survived the landing then drive it into 
      Belleville Park.
    
      After you get into Belleville Park then the mission is successfully 
      completed upon either running into the area or drive into it and get out of 
      the vehicle.
    
    0=======0
    | Reward \
    0=======================>
    
      $30,000.
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE3. A Drop In The Ocean                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      Donald wants Claude to get a boat and retrieve some packages being dropped 
      by plane near the Callahan Bridge.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a fast car and store it in your garage prior to this mission.
    
      John Nowakowski had this to add about this mission:
    
        "Start the mission with an empty hand so you can run the fastest. You 
         won't need weapons. After you get the packages go to the Northernmost 
         dock, which should be the nearest, and the one closest to where you pick 
         up the missions from Asuka. When you exit the boat, the helicopter will 
         be shouting and shooting, but you shouldn't be hit very much, if at all, 
         if you run up the stairs. There, you should be able to hop into the 
         Yakuza Stinger without any interference. Once in the Stinger, don't go 
         left through the opening, just jump the curb heading west. At this 
         point, an FBI (unmarked) car will be speeding towards you and try to ram 
         you. Try to avoid it, but even if you can't you should be able to 
         recover quickly. Depending on how long it takes, there might be a second 
         FBI car zooming towards you, but you should be able to hang that first 
         right into the Pay N' Spray alley before it gets to you."
    
    0=========0
    | The Plan \
    0=======================>
    
      You have two minutes to get into position. Drive as fast as you can to The 
      Condos, go down to the piers, and get a Speeder. Get to the blip and follow 
      the plane.
    
      When the clock reaches zero then the plane will start dropping packages 
      into the water. The plane will drop a total of six packages. For each 
      package you collect, your Wanted Rating will increase by one star until you 
      reach the current maximum of 5-Stars. When you get the last package then 
      get to one of the piers and get out.
    
      This is also an excellent opportunity to acquire an FBI Car for the  
      Emergency Vehicle Crane. Get a Yakuza Stinger, drive underneath the Newport 
      Bridge and get out. This will help shield you from the helicopter.
    
      When a FBI Car shows up, wait for it to stop and, as the occupants exit the 
      car, then run away as fast as you can (because they pack some serious heat) 
      using the pillars as cover and turn around and go back.
    
      The car should still be there but the FBI agents are now gone. Get the FBI 
      Car and go to the nearby Pay 'N' Spray to get rid of the Wanted Ratings. 
      The FBI Car is the only Police Vehicle you can use with a Pay 'N' Spray.
    
      Take the FBI Car to the Emergency Vehicle Crane at Portland Island and then 
      get another car and go back to Love Media to successfully complete the 
      mission.
    
      Of course, if you're not interested in acquiring an FBI Car at this point 
      in time, then, as Mike Wilson suggested and after acquiring the sixth 
      package, park the boat at the piers at The Condos.
    
      Then go up and grab a vehicle and quickly head to the Pay 'N' Spray nearby 
      to get rid of the Wanted Ratings. After that then you can now go back to 
      Love Media uncontested to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, a news report will flash on the radio. The broken Shoreside 
      Lift Bridge has been fixed and now you can go by car to Shoreside Vale. Go 
      back to your garage and get the BF Injection and go to the Suburban Import 
      Export Garage.
    
      If you weren't able to get Package [SHL-H75] prior to this mission (if you 
      went to the other side early) then this is the chance to get it. Take the 
      BF Injection and drive onto the drawbridge.
    
      Climb onto the dune buggy and then onto the median. When the drawbridge 
      rises then acquire the Package to take one step closer to finishing 
      collecting the Hidden Packages.
    
      As you enter Shoreside Vale then you will receive a message on your pager 
      telling you to go to the phone in Wichita Gardens. This opens up D-Ice's 
      set of missions but I will do those later.
    
      After depositing the BF Injection at the Suburban Import Export Garage in 
      Pike Creek, if you haven't done so during Early Exploration, then go and 
      acquire the Dodo at Francis International Airport and drive it back to 
      Portland Island and to the Industrial Import Export Garage.
    
      With the Shoreside Lift Bridge fixed and the Porter Tunnel completed it is 
      time to go over.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >LRT5. Shoreside Vale                                                     |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Shoreside Vale is the main residential area of Liberty City. Cedar Grove is
    home to some of the most expensive houses in the city yet, just to the south
    in Wichita Gardens, are rundown apartment complexes where the majority of the
    lower classes live.
    
    Cochrane Dam provides hydroelectric power to Liberty City and nearby regions.
    Additional businesses can be found in Pike Creek. The major transportation
    hub, Francis International Airport is to the south.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV1. A Tour of Shoreside Vale                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now, that we're here, let's have a tour of this area of Liberty City starting
    with the:
    
      >>Shoreside Vale Safehouse
        ************************
          Location: (West) Wichita Gardens, indicated by a house on your radar.
          -----------------------------------------------------------------------
          Notes: This is where you can find your Weapon, Health, Adrenaline, 
                 Police Bribe Icons, store at least two vehicles, and save your 
                 game.
    
    Just across the street south of the Safehouse is the:
    
      >>Gardens Shortcut
        ****************
          Location: (West) Wichita Gardens.
          -----------------------------------------------------------------------
          Notes: This is a very large gap between the guardrails and will lead to 
                 a gently sloping grassy hillside. Going from the Safehouse and 
                 through the shortcut will take you to the main road leading to 
                 the Porter Tunnel and Cochrane Dam. A real time saver.
    
    Now go the three-way intersection just southeast of the Safehouse then turn
    left and proceed north on:
    
      >>Cedar Road
        **********
          Location: Starts at the three-way intersection near the Shoreside Vale 
                    Safehouse in Wichita Gardens and goes north, winding through 
                    two hairpin curves and up to a three-way intersection where 
                    it ends.
          -----------------------------------------------------------------------
          Notes: This also has a parking lot near the west hairpin curve leading 
                 up.
    
    Stop at the three-way intersection at the end of Cedar Road. And on the
    north side of this intersection is:
    
      >>The Homes
        *********
          Location: Cedar Grove.
          -----------------------------------------------------------------------
          Notes: A group of seven large expensive homes including a mansion.
    
    From this intersection, turn right and to the road curve going north where
    you will find:
    
      >>The Mansion
        ***********
          Location: Cedar Grove.
          -----------------------------------------------------------------------
          Notes: The largest residence of The Homes which is rumored to be owned 
                 by a high ranking member of the Colombian Cartel.
    
    This is why there are Columbians running around the neighborhood shooting at
    you so you need to be more careful around here. From this road curve, head
    north and at the next three-way intersection you will find the east entrance
    to the:
    
      >>Upstate Tunnel
        **************
          Location: (North) Cedar Grove.
          -----------------------------------------------------------------------
          Notes: This road tunnel, which has east and west entrances, leads 
                 upstate to Carcer City and beyond. The whole tunnel is currently 
                 closed because of major repairs due to a cave-in caused by 
                 shoddy maintenance.
    
    From this intersection, turn left and go west along the road that runs along
    the north side of The Homes area and stop at the next three-way intersection.
    At the southeast corner there should be a hedge.
    
    And beyond that is:
    
      >>Toni's House
        ************
          Location: Cedar Grove.
          -----------------------------------------------------------------------
          Notes: This large lavender house at the west end of The Homes is 
                 another residence owned by Toni Cipriani. It is unclear if he 
                 still uses it but it is rumored he hides some of his most 
                 powerful weapons here (probably to keep them out of his mother's 
                 hands).
    
    From this three-way intersection, turn left and follow the road curve going
    west then stop just before you get to the next hairpin curve. To the north
    you should see the entrance to the:
    
      >>Cochrane Dam
        ************
          Notes: This dam is a major landmark for Liberty City and which provides 
                 electric power to the entire region. From the entrance you can 
                 go down a road that leads to the base where there is a large 
                 storage area for container crates and stairs that lead to the 
                 top of the Cochrane Dam Power House.
    
    From the entrance to Cochrane Dam, turn around and go back north around the
    road curve then through the three-way intersection near Toni's House. Then go
    forward and turn left at the three-way intersection near the west entrance to
    the Upstate Tunnel. As you proceed forward then you will also be going along
    the top of Cochrane Dam.
    
    After crossing Cochrane Dam then stop at the three-way intersection where the
    dirt road you are on meets the road curve. Just inside the road curve ahead
    of you is:
    
      >>The Undercover Storage Company
        ******************************
          Location: (South) Cochrane Dam.
          -----------------------------------------------------------------------
          Notes: This company is a place where a business can store lots of items 
                 to help save space at their respective facilities.
    
    From here, turn left and head down the hill then stop at the next road curve
    going south. Just inside the road curve you will find:
    
      >>The Fudge Packing Corp.
        ***********************
          Location: (Northeast) Pike Creek.
          -----------------------------------------------------------------------
          Notes: After Boners Pet Foods was driven out of business by Bitch'N' 
                 Dog Foods then this company took over their spot. One of their 
                 buildings is the Suburban Import Export Garage and it is the 
                 third car collection mission that you will be doing during the 
                 course of the game.
    
    From here, follow the road curve to the next four-way intersection then go
    right and follow the road curve south then stop at the next four-way
    intersection. At the southeast corner of this intersection is the:
    
      >>Pike Creek Pay 'N' Spray
        ************************
          Location: Pike Creek, on the next block south of Boners Pet Foods.
          -----------------------------------------------------------------------
          Notes: This is where you can have your vehicle repaired or re-sprayed 
                 to get rid of Wanted Ratings.
    
    And, in the same complex, you will also find the:
    
      >>8-Ball's Bomb Shop (Pike Creek)
        *******************************
          Location: Pike Creek, on the next block south of Boners Pet Foods.
          -----------------------------------------------------------------------
          Notes: This is where you can fit your vehicle with a bomb and leave a 
                 nasty surprise for someone.
    
    From here, turn right and go forward to the next three-way intersection then
    turn left and stop at the next three-way intersection. At the northeast
    corner is the:
    
      >>Pike Creek Police Station
        *************************
          Location: Pike Creek, southwest of the Pike Creek Pay 'N' Spray.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Busted while on 
                 Shoreside Vale. You can also find Health and Body Armor Icons as 
                 well as purchase Molotovs and Flamethrowers from the garages out 
                 back.
    
    And at the southeast corner of the same intersection:
    
      >>Hope Medical College
        ********************
          Location: (Southwest) Pike Creek.
          -----------------------------------------------------------------------
          Notes: This is where you will be if you end up getting Wasted while on 
                 Shoreside Vale.
    
    From here, turn left and head forward to the next four-way intersection then
    stop. At the northeast corner of this intersection is:
    
      >>Liberty Pharmaceuticals (Shoreside Vale)
        ****************************************
          Location: (Central) Pike Creek, on the next block east of Pike Creek 
                    Police Station.
          -----------------------------------------------------------------------
          Notes: One of two factories for the famous pharmaceutical company based 
                 out of Liberty City.
    
    And at the southeast corner of the same intersection is:
    
      >>AM Petroleum Company (Shoreside Vale)
        *************************************
          Location: (Central) Pike Creek.
          -----------------------------------------------------------------------
          Notes: One of the offices for the large oil company based out of 
                 Liberty City.
    
    From here, turn right and go forward to the next three-way intersection then
    stop. To your right you should see a large gray and blue building with large
    purple garage doors and an overhang which is:
    
      >>Burke Supply Company (Shoreside Vale)
        *************************************
          Location: (Central) Pike Creek.
          -----------------------------------------------------------------------
          Notes: One of two buildings for a large business that is based out of 
                 Liberty City. It merged with Scopers Haulage last year and 
                 changed the name to reflect the business move.
    
    From this intersection, turn left and go forward through the next four-way
    intersection then stop at the next three-way intersection. At the south side
    of this intersection is:
    
      >>The Turtle Head Fishing Co. (Shoreside Vale)
        ********************************************
          Location: (South) Pike Creek.
          -----------------------------------------------------------------------
          Notes: After the Klunt company went bankrupt then this building was 
                 taken over by Turtle Head to expand their operations. Has a set 
                 of stairs to access the roof.
    
    If you go north from here then it will take you to a road loop at the base of
    Cochrane Dam where you will find the:
    
      >>Cochrane Dam Power House
        ************************
          Location: Cochrane Dam, at the south part of the Dam base.
          -----------------------------------------------------------------------
          Notes: This helps supply power to all of Liberty City and nearby 
                 regions.
    
    However, from this three-way intersection, go east, follow the road curve
    going south then follow the road curve going west and stop at the next
    four-way intersection. At the northwest corner you will find:
    
      >>Punk Noodles
        ************
          Location: (South) Pike Creek.
          -----------------------------------------------------------------------
          Notes: After The Flophouse was forced to close in 1999 then this 
                 company moved in to take over the building.
    
    From here, turn left and follow the road to the next three-way intersection
    then stop. To the west is Francis International Airport. Now turn left onto
    the road and to the nearby road curve where you should see a large Sumo sign.
    
    Next to it is a road that leads west towards the Airport grounds. Proceed
    west towards the grounds and you should see a gate to your right which is
    for:
    
      >>Airport Parking
        ***************
          Location: (North) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This is the main parking lot for Francis International Airport.
    
    And directly across the street south of Airport Parking is:
    
      >>Francis International Airport Fire Station
        ******************************************
          Location: (North) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: A Firetruck can often be found here and used for the Firetruck 
                 Mission.
    
    And just southwest of that is the:
    
      >>Central Dome
        ************
          Location: (Central) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This large dome-like structure sits in the center portion of the 
                 main Airport area.
    
    Continue west and onto the Airport grounds. As you follow the road then you
    should see the west side of the main building:
    
      >>West Airport Entrance
        *********************
          Location: (Central) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This is a secondary entrance for the airport building. This is 
                 used by passengers of private planes.
    
    And nearby you should see a bunch of planes:
    
      >>Plane Parking Area
        ******************
          Location: (West) Francis International Airport, just west of the West 
                    Airport Entrance.
          -----------------------------------------------------------------------
          Notes: This is where some of the planes are parked. This area is has 
                 several hangars to the north and west.
    
    From here, head south towards the runways themselves:
    
      >>Main Runway
        ***********
          Location: (South) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This large east-west runway is the main runway for the airport.
    
      >>Secondary Runway
        ****************
          Location: (South) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This is the smaller runway north and parallel to the Main 
                 Runway.
    
      >>South Runway
        ************
          Location: (South) Francis International Airport, just south of the Main 
                    Runway.
          -----------------------------------------------------------------------
          Notes: This is a smaller secondary runway that goes 
                 northwest-southeast.
    
    After exploring the Airport grounds then go back to the roadway entrance by
    the Sumo sign. From here, turn right and go forward where you will see the:
    
      >>East Airport Entrance
        *********************
          Location: (East) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This is the main entrance to get inside the Airport building.
    
    As you continue forward then you will find a road loop with some stairs
    nearby that leads up to the:
    
      >>Francis International Airport Subway Entrance
        *********************************************
          Location: (Southeast) Francis International Airport.
          -----------------------------------------------------------------------
          Notes: This is the only entrance for the Liberty City Subway System for 
                 Shoreside Vale.
    
    From the road loop, head back north and to the three-way intersection then
    turn right and enter the Porter Tunnel (which should be to the right of the
    ramp leading up to the Shoreside Lift Bridge). Turn left at the three-way
    intersection inside the tunnel and follow the road to the tunnel exit in
    Wichita Gardens then stop. And this end of the tunnel is:
    
      >>Porter Tunnel (West)
        ********************
          Location: (West) Wichita Gardens.
          -----------------------------------------------------------------------
          Notes: This is the west entrance for the Porter Tunnel. You can take 
                 this road to Francis International Airport, Staunton Island and 
                 Portland Island.
    
    Just north of here you should see a short graffiti covered overpass which is
    the:
    
      >>Wichita Overpass
        ****************
          Location: (Southwest) Cedar Grove.
          -----------------------------------------------------------------------
          Notes: This graffiti covered overpass is under the west hairpin turn 
                 for Cedar Road.
    
    From here, turn left and follow the road then turn left at the next
    three-way intersection. As you follow this road then you will also be going
    around:
    
      >>The Projects
        ************
          Location: (East) Wichita Gardens.
          -----------------------------------------------------------------------
          Notes: This area is home to four large rundown apartment buildings. 
                 This is a very seedy area with lots of gang activity.
    
    When you get to the three-way intersection at the northeast part of The
    Projects area then you should see a billboard for ITE and a dirt road to the
    east that leads to the:
    
      >>Staunton View Picnic Area
        *************************
          Location: (East) Shoreside Vale.
          -----------------------------------------------------------------------
          Notes: A small beach park east of Cedar Grove where one can have a 
                 lovely picnic. Or a gang brawl.
    
    From here, turn around and go back south to the next three-way intersection
    then turn right and go up a bridge that leads back to the Shoreside Vale
    Safehouse where I started this tour.
    
    Now that I've familiarized you with Shoreside Vale it is time to go over the
    locations of the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV2. Shoreside Vale Weapon And Item Locations                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed in this chapter, by neighborhood, are the Weapon, Health, Body Armor,
    Police Bribe, and Adrenaline Icons for the Shoreside Vale region of Liberty
    City:
    
    0---------------------------------------------------------------------------0
    | Cedar Grove |===============================================| Cedar Grove |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Rocket Launcher
        ***************
          Location: On the west side of the roof of Toni's House.
          -----------------------------------------------------------------------
          Directions: To get it, wedge an Ambulance under the lowest part of the 
                      roof on the east side of the house, climb the vehicle then 
                      to the roof and go west along the south side of the roof to 
                      reach the weapon. Special thanks to Stuart Summers for 
                      finding this weapon.
    
      >>M-16
        ****
          Location: On the back porch of a large lavender house.
          -----------------------------------------------------------------------
          Directions: Head to the three-way intersection near the east entrance 
                      to the Upstate Tunnel and at the northeast corner of The 
                      Mansion. From here, head west along the road. The fence for 
                      The Mansion should be to your left as you proceed. When you 
                      get to the end of The Mansion's fence then you should see a 
                      short wooden fence.
    
                      As you proceed forward then this fence will end and you 
                      should see an open yard. Go southwest through this open 
                      yard and you should approach the backside of a large 
                      lavender house. The weapon can be found on the back porch 
                      at this side of the house.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: Inside the car garage at The Mansion.
        -------------------------------------------------------------------------
        **NOTE: You will need a Cartel Cruiser to enter The Mansion area.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: At the east side of the parking lot near the west hairpin turn 
                  for Cedar Road.
    
    0---------------------------------------------------------------------------0
    | Cochrane Dam |=============================================| Cochrane Dam |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Shotgun
        *******
          Location: At the base of the Cochrane Dam Power House.
          -----------------------------------------------------------------------
          Directions: Go to the road loop at the base of Cochrane Dam and stop at 
                      the Power House. On the east side of the Power House is a 
                      metal walkway where you can find the weapon (and some 
                      Health).
    
      >>Sniper Rifle
        ************
          Location: In the trees along the path to the base of Cochrane Dam.
          -----------------------------------------------------------------------
          Directions: Go to the entrance to Cochrane Dam. Go north through the 
                      entrance and head toward the Dam base. As you take the road 
                      curve going west then you should see a small group of trees 
                      to your right. The weapon can be found amongst these trees.
    
      >>M-16
        ****
          Location: Near the top of the stairs for a small building built into 
                    the Dam.
          -----------------------------------------------------------------------
          Directions: Go to the entrance to Cochrane Dam. Go north through the 
                      entrance and head toward the Dam base.
    
                      As you get onto the Dam base then you should see two small 
                      buildings that appear to have been built into the Dam off 
                      to your right. They can be accessed by stairs that start at 
                      the base of the Dam. Go to the westernmost of the two 
                      buildings and climb the stairs to find the weapon.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At the base of the Cochrane Dam Power House.
        -------------------------------------------------------------------------
        Directions: Use the above method for acquiring the Shotgun to reach it.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In front of the east dam dome at the lake behind Cochrane Dam.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: By some container crates, near the chain-link fence, at the 
                  east side of the base of Cochrane Dam.
        -------------------------------------------------------------------------
        Directions: Go to the entrance to Cochrane Dam. Go north through the 
                    entrance and head toward the Dam base.
    
                    Just as you get onto the Dam base then you should see two 
                    groups of container crates - one to the left and one to the 
                    right. The left group has a small ramp on the left side. Go 
                    past the left group and turn left at the corner to find the 
                    Health in the corner near the chain-link fence.
    
    0---------------------------------------------------------------------------0
    | Pike Creek |=================================================| Pike Creek |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>AK-47
        *****
          Location: In the northwest corner of the parking area for Punk Noodles.
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: At Hope Medical College (x2).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In Garage #3 at the back of the Pike Creek Police Station.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: In the fenced off area on the lower level just east of the Pike 
                  Creek Pay 'N' Spray.
        -------------------------------------------------------------------------
        Directions: Go to the Pike Creek Pay 'N' Spray. Just north of it is a 
                    incline that leads down to a lower level on the east side of 
                    this block. When you get down to this lower level then turn 
                    right at the corner to find a large container crate. Just 
                    behind it is a fenced off area where you can find the Armor.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In Garage #2 at the back of the Pike Creek Police Station.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: Between the wall and the west side of The Undercover Storage 
                  Company.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: On the stairs at the west side of AM Petroleum Company 
                  (Shoreside Vale).
        -------------------------------------------------------------------------
        Directions: Go to the four-way intersection at the southwest corner of 
                    Liberty Pharmaceuticals (Shoreside Vale). At the southeast 
                    corner of this intersection is the northwest side of AM 
                    Petroleum Company (Shoreside Vale). The Bribe can be found on 
                    the set of stairs near this corner.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: In the grassy area between the main road leading to Francis 
                  International Airport and the road that runs along the south 
                  side of the Turtle Head Fishing Co.
        -------------------------------------------------------------------------
        Directions: Go to the four-way intersection at the southeast corner of 
                    Punk Noodles. From here, go east along the road. Just before 
                    you get to the road curve going north then turn right onto a 
                    grassy area where you can find the Bribe.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Behind the Gasoline billboard.
        -------------------------------------------------------------------------
        Directions: Go to the four-way intersection at the southeast corner of 
                    Punk Noodles. From here, go north and stop at the next 
                    four-way intersection. At the northeast corner of this 
                    intersection is a large Gasoline billboard. The Adrenaline 
                    can be found behind this billboard.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: By the garage door at Liberty Pharmaceuticals (Shoreside Vale).
        -------------------------------------------------------------------------
        Directions: Go to the four-way intersection at the southwest corner of 
                    Liberty Pharmaceuticals (Shoreside Vale). Near this corner is 
                    the entrance into the facility. Go northeast through the 
                    entrance to find an overhang with a garage door where you 
                    can find the Adrenaline.
    
    0---------------------------------------------------------------------------0
    | Wichita Gardens |=======================================| Wichita Gardens |
    0---------------------------------------------------------------------------0
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: In the southeast corner of an apartment building at The 
                  Projects.
        -------------------------------------------------------------------------
        Directions: From the three-way intersection just southeast of the 
                    Shoreside Vale Safehouse, head east down the bridge and stop 
                    at the next three-way intersection.
    
                    At the northwest corner of this intersection is one of the 
                    large apartment buildings for The Projects. Just northwest of 
                    this corner, and in the corner of the southeast part of this 
                    building, is where you can find the Health.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: Between the car garages and the south part of the southeast 
                  apartment building at The Projects.
        -------------------------------------------------------------------------
        Directions: From the three-way intersection just southeast of the 
                    Shoreside Vale Safehouse, head east down the bridge and stop 
                    at the next three-way intersection.
    
                    From here, turn right then stop at the next three-way 
                    intersection. At the northwest corner is the large apartment 
                    building for the southeast part of The Projects. Just west of 
                    this corner is a trio of car garages. The Bribe can be found 
                    between the north side of the car garages and the apartment 
                    building.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: In a parking lot at The Projects.
        -------------------------------------------------------------------------
        Directions: From the three-way intersection just southeast of the 
                    Shoreside Vale Safehouse, head east down the bridge and stop 
                    at the next three-way intersection.
    
                    From here, turn left then turn left again at the next 
                    three-way intersection. As you proceed forward then look for 
                    a large Stalker's billboard which should appear on the right 
                    side of the road.
    
                    When you find it then stop. Directly across the street south 
                    of the billboard is a parking lot for one of the large 
                    apartment buildings for The Projects. The Adrenaline can be 
                    found in this parking lot next to the car garages.
    
    0---------------------------------------------------------------------------0
    | Francis International Airport |===========| Francis International Airport |
    0---------------------------------------------------------------------------0
    
    0========0
    | Weapons \
    0=====================================>
    
      >>Flamethrower
        ************
          Location: Underneath the west end of the Shoreside Lift Bridge (near 
                    the graffitied wall).
    
    0=======0
    | Health \
    0=====================================>
    
      >>Location: Between the middle and the left striped concrete ramps 
                  southwest of the Plane Parking Area.
        -------------------------------------------------------------------------
        Directions: Go to the Plane Parking area on the Airport grounds. Then 
                    head to the three-way intersection at the southwest corner of 
                    the Plane Parking area and stop. At the west side of this 
                    intersection is a small hangar building. On the south side of 
                    this building are a trio of striped concrete ramps. The 
                    Health can be found amongst this trio of ramps.
    
    0===========0
    | Body Armor \
    0=====================================>
    
      >>Location: On top of the Porter Tunnel entrance.
    
    0=============0
    | Police Bribe \
    0=====================================>
    
      >>Location: In the middle of the Plane Parking Area.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      >>Location: By the east side of the small pool (with the statue) near the 
                  Francis International Airport Subway Entrance.
    
    0===========0
    | Adrenaline \
    0=====================================>
    
      >>Location: Between the middle and the right striped concrete ramps 
                  southwest of the Plane Parking Area.
        -------------------------------------------------------------------------
        Directions: Go to the Plane Parking area on the Airport grounds. Then 
                    head to the three-way intersection at the southwest corner of 
                    the Plane Parking area and stop. At the west side of this 
                    intersection is a small hangar building. On the south side of 
                    this building are a trio of striped concrete ramps. The 
                    Adrenaline can be found amongst this trio of ramps.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV3. Hidden Packages (Shoreside Vale)                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the remaining thirty two Hidden Packages that can be found
    on Shoreside Vale:
    
    0---------------------------------------------------------------------------0
    | Cedar Grove (CDG) |+++++++++++++++++++++++++++++++++++| Cedar Grove (CDG) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 5 \
    0=================================>
    
    [CDG-H69] - Location: In the backyard of a beige house.
                -----------------------------------------------------------------
                Directions: Go to the three-way intersection where Cedar Road 
                            ends at The Homes. Near the northwest corner of this 
                            intersection is a large beige house. The Package can 
                            be found in the backyard of this house near the 
                            swimming pool.
    
    [CDG-H70] - Location: On the back porch of a grey house.
                -----------------------------------------------------------------
                Directions: From Package [CDG-H69], head to the opening in the 
                            hedge just northeast of here. When you get through 
                            the opening then angle southeast towards a large gray 
                            house. The Package can be found on the back porch.
    
    [CDG-H71] - Location: On the front porch of a light orchid house.
                -----------------------------------------------------------------
                Directions: From Package [CDG-H70], go south around either the 
                            east or west end to enter the front yard of the gray 
                            house. Go through the opening in the fence that leads 
                            back to the three-way intersection for Cedar Road 
                            then head east.
    
                            Once past the hedge for the gray house then jump the 
                            short concrete wall and head northeast to the light 
                            orchid house. The Package can be found on the front 
                            porch.
    
    [CDG-H72] - Location: In the empty pool at the back of The Mansion.
                -----------------------------------------------------------------
                **NOTE: You will need a Cartel Cruiser to enter The Mansion area.
    
    [CDG-H73] - Location: On the east side of the road inside the Wichita 
                          Overpass.
    
    0---------------------------------------------------------------------------0
    | Shoreside Vale (SHL) |+++++++++++++++++++++++++++++| Shoreside Vale (SHL) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 2 \
    0=================================>
    
    [SHL-H74] - Location: By the picnic table closest to the shoreline at the 
                          Staunton View Picnic Area.
    
    [SHL-H75] - Location: Suspended in the air above the lift section for the 
                          Shoreside Lift Bridge.
                -----------------------------------------------------------------
                **NOTE: You have to wait until completion of the mission "A Drop 
                        In The Ocean" for the drawbridge to be fixed so you can 
                        be raised to the Package (unless you go to the other side 
                        early and used the Dodo to reach it).
    
    0---------------------------------------------------------------------------0
    | Cochrane Dam (CCD) |+++++++++++++++++++++++++++++++++| Cochrane Dam (CCD) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 6 \
    0=================================>
    
    [CCD-H76] - Location: At the backside of the west dam dome at the lake behind 
                          Cochrane Dam.
    
    [CCD-H77] - Location: At the backside of the east dam dome at the lake behind 
                          Cochrane Dam.
    
    [CCD-H78] - Location: Near the top of the stairs for a small building built 
                          into the Dam.
                -----------------------------------------------------------------
                Directions: Go to the entrance to Cochrane Dam. Go north through 
                            the entrance and head toward the Dam base.
    
                            As you get onto the Dam base then you should see two 
                            small buildings that appear to have been built into 
                            the Dam off to your right. They can be accessed by 
                            stairs that start at the base of the Dam. Go to the 
                            easternmost of the two buildings and climb the stairs 
                            to find the Package.
    
    [CCD-H79] - Location: On the roof of the Cochrane Dam Power House.
                -----------------------------------------------------------------
                Directions: From Package [CCD-H78], head back down the stairs and 
                            head south. Eventually you will reach a building with 
                            two large blue container crates and a set of stairs 
                            leading up.
    
                            This is the upper half of the Cochrane Dam Power 
                            House. Climb the stairs to the roof. Once at the top 
                            then you should see some large pipes going up 
                            alongside the Dam. The Package can be found in a gap 
                            between a couple of the pipes up against the Dam.
    
    [CCD-H80] - Location: At the base of the Cochrane Dam Power House.
                -----------------------------------------------------------------
                Directions: Go to the road loop at the base of Cochrane Dam and 
                            stop at the Power House. The Package can be found in 
                            the corner where the Power House and the Dam meet.
    
    [CCD-H81] - Location: In the fenced off area on the east side of The Fudge 
                          Packing Corp.
                -----------------------------------------------------------------
                Directions: Get an Ambulance and back it up against the 
                            chain-link fence. Then get out and climb the vehicle 
                            then jump the fence to collect the Package.
    
    0---------------------------------------------------------------------------0
    | Pike Creek (PKC) |+++++++++++++++++++++++++++++++++++++| Pike Creek (PKC) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 6 \
    0=================================>
    
    [PKC-H82] - Location: On the roof of the north set of garages behind the Pike 
                          Creek Police Station.
    
    [PKC-H83] - Location: In the fenced off area on the east side of Liberty 
                          Pharmaceuticals (Shoreside Vale).
                -----------------------------------------------------------------
                Directions: Go to the four-way intersection at the southwest 
                            corner of Liberty Pharmaceuticals (Shoreside Vale). 
                            Near this corner is the entrance into the facility.
    
                            Go northeast through the entrance then angle east and 
                            head to the east side of the building to find a 
                            fenced off area. Go through the entrance to this area 
                            to find the Package by some red barrels.
    
    [PKC-H84] - Location: Behind Hope Medical College.
    
    [PKC-H85] - Location: On top of a container crate on the north side of the 
                          Burke Supply Company (Shoreside Vale).
                -----------------------------------------------------------------
                Directions: Go to Hope Medical College and get an Ambulance. Head 
                            to the nearby three-way intersection then head south.
    
                            Follow the road curve going east and go down the 
                            incline. As you continue forward then you should see 
                            the south entrance for the Burke Supply Company 
                            (Shoreside Vale) to your left.
    
                            Turn left through the entrance then turn left again 
                            and turn right around the next corner. You should now 
                            be between the building and the retaining wall.
    
                            Continue forward and you should find a dark red 
                            container crate, and the Package on top, as you get 
                            past the building. Back the Ambulance up to the crate 
                            then climb the vehicle to acquire the Package.
    
    [PKC-H86] - Location: On the awning of the east building of the Turtle Head 
                          Fishing Co. (Shoreside Vale).
                -----------------------------------------------------------------
                Directions: Use the stairs to reach the top of the building next 
                            door and then jump onto the awning to collect the 
                            Package.
    
    [PKC-H87] - Location: Between the wall and the garages at the east side of 
                          the Turtle Head Fishing Co. (Shoreside Vale) complex.
    
    0---------------------------------------------------------------------------0
    | Wichita Gardens (WCG) |+++++++++++++++++++++++++++| Wichita Gardens (WCG) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 4 \
    0=================================>
    
    [WCG-H88] - Location: In the northeast corner behind the Shoreside Vale 
                          Safehouse and behind the signs near the Toyz Van.
    
    [WCG-H89] - Location: In the entranceway of a large apartment building at The 
                          Projects.
                -----------------------------------------------------------------
                Directions: From the three-way intersection just southeast of the 
                            Shoreside Vale Safehouse, head east down the bridge 
                            and stop at the next three-way intersection.
    
                            From here, turn left then turn left again at the next 
                            three-way intersection. Continue forward and go south 
                            with the road curve. As you continue forward then 
                            look for a large YFBC billboard which should appear 
                            on the right side of the road.
    
                            When you find it then stop. Directly across the 
                            street east of the billboard is one of the large 
                            apartment buildings for The Projects. The Package can 
                            be found in the entrance of this large apartment 
                            building.
    
    [WCG-H90] - Location: In a narrow alley between two large apartment buildings 
                          at The Projects.
                -----------------------------------------------------------------
                Directions: From Package [WCG-H89], head south to the bridge but 
                            don't go under it. Instead turn right and go 
                            alongside it. When the bridge ends then turn right to 
                            go under it and to the apartment buildings ahead.
    
                            Go straight to the wall then turn left to find the 
                            Package in the narrow alley between these buildings.
    
    [WCG-H91] - Location: Underneath the broken twisted bridge east of the Turtle 
                          Head Fishing Co. (Shoreside Vale).
                -----------------------------------------------------------------
                Directions: Go to the four-way intersection at the southeast 
                            corner of Punk Noodles. From here, go south and 
                            follow the road curve.
    
                            As you continue forward then you should see a pair of 
                            billboards for Mean Street Taxis and "69th Street" to 
                            your left. Just beyond them is a dirt road. Turn left 
                            onto the dirt road and it will end at a broken 
                            twisted bridge. The Package can be found underneath 
                            this bridge.
    
    0---------------------------------------------------------------------------0
    | Francis Intl. Airport (FIA) |+++++++++++++++| Francis Intl. Airport (FIA) |
    0---------------------------------------------------------------------------0
    
    0=============0
    | Packages - 9 \
    0=================================>
    
    [FIA-H92] - Location: Beside the Firetruck at the Francis International 
                          Airport Fire Station.
    
    [FIA-H93] - Location: At the west side of the Central Dome.
                -----------------------------------------------------------------
                Directions: From Package [FIA-H92], head west along the concrete 
                            wall with the chain-link fence until you find a gate 
                            that leads into the Central Dome area. Once inside 
                            then turn right and head to the west side of the Dome 
                            to find the Package.
    
    [FIA-H94] - Location: Underneath the wing of a plane at the west side of the 
                          Plane Parking Area.
    
    [FIA-H95] - Location: Underneath a plane docked at the gate south of the 
                          Plane Parking Area.
    
    [FIA-H96] - Location: On top of the helipad at the west end of the Main 
                          Runway.
    
    [FIA-H97] - Location: On the lower ledge at the northwest end of the South 
                          Runway.
    
    [FIA-H98] - Location: On the lowermost level at the east end of the Main 
                          Runway.
    
    [FIA-H99] - Location: Behind the billboards along the road loop near the 
                          Francis International Airport Subway Entrance.
    
    [FIA-H100] - Location: Near the bottom of the stairs near the subway platform 
                           at the Francis International Airport Subway Entrance.
    
    After you acquire the last Hidden Package then you will get the last Weapon
    Icon for your Safehouses and your million dollar bonus.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV4. Rampages (Shoreside Vale)                                          |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the remaining seven Rampages for Shoreside Vale and the
    strategies for each location:
    
    0=========================================0
    | [R14] - Fry 20 Columbians (Flamethrower) \
    0===========================================================================>
    
    [CDG-R14-A] - Location: Behind the car garage of a light orchid house at The 
                            Homes.
                  Neighborhood: Cedar Grove.
                  ---------------------------------------------------------------
                  Directions: Go to the three-way intersection where Cedar Road 
                              ends at The Homes. At the north side of this 
                              intersection is a large gray house.
    
                              From this intersection, turn right. Once past the 
                              hedge for the gray house then jump the short 
                              concrete wall and head northeast to the light 
                              orchid house. The Rampage can be found behind the 
                              car garage at the east side of the house.
                  ---------------------------------------------------------------
                  Notes: PS2 Version
                         ***********
                           Use a Cartel Cruiser and drive to it. After activating 
                           it then quickly drive over to The Mansion. Go inside 
                           the gate and drive to the southwest corner, get out 
                           and walk right up against the fence. You can shoot 
                           flames through the fences and walls so the fence will 
                           protect you from the Columbians.
    
                           Start by sweeping left for a couple of seconds and 
                           then sweep right for a couple of seconds and repeat 
                           the pattern until the Rampage is completed. This 
                           tactic gave me a more consistent success rate.
    
                           I tried going behind the fences to the houses next 
                           door to the Rampage Icon but I found that the game 
                           did not generate as many targets for me to get rid of 
                           and I would always fail. I found that by going to The 
                           Mansion, the game would generate more targets.
    
                           Plus they don't know I'm there even as I roast them.
    
                         Xbox Version
                         ************
                           The above tactic doesn't work in the Xbox version 
                           because it never seems to generate enough Columbians 
                           near The Mansion for it to be successful.
    
                           For the Xbox Version, just walk to the sidewalk but 
                           hang just behind the short wall near the large hedge. 
                           You will receive some damage from the Columbians but 
                           the game will generate enough for you to successfully 
                           complete the Rampage.
    
                           And they will run up to you making it easy to flame 
                           them.
    
                         Reader Chris Sheets had this interesting trick to add 
                         concerning this Rampage:
    
                           "On the fry 20 Columbians Rampage if you do the 
                            rampage with a cop chasing you on foot the Columbians 
                            will not shoot and you can just run up and fry them. 
                            You just have to outrun the cop which is easy."
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [PKC-R14-B] - Location: Behind the wall in front of The Fudge Packing Corp.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Notes: Activate it and go to the northeast corner where the 
                         road bends and stand behind the wall. Sweep left and 
                         right to nail your targets. If you need to get more 
                         targets then move from behind the wall and lure some 
                         Columbians to your position then duck behind the wall 
                         again. Not too hard.
    
    0===============================0
    | [R15] - Behead 20 Hoods (M-16) \
    0===========================================================================>
    
    [WCG-R15-A] - Location: Behind the Squid billboard near the northeast corner 
                            of The Projects.
                  Neighborhood: Wichita Gardens.
                  ---------------------------------------------------------------
                  Directions: From the three-way intersection just southeast of 
                              the Shoreside Vale Safehouse, head east down the 
                              bridge and stop at the next three-way intersection.
    
                              From here, turn left then stop at the next 
                              three-way intersection. At the east side of this 
                              intersection should be the road that leads to the 
                              Staunton View Picnic Area.
    
                              At the north side of the intersection, up high on 
                              an embankment, is a large Squid billboard. The 
                              Rampage can be found behind this billboard.
                  ---------------------------------------------------------------
                  Notes: Use a car to drive up to it. When you activate it then 
                         get back into the car, drive off, and back onto the 
                         street.
    
                         Go into the nearby parking lot and turn right then cut 
                         across the small grassy area and grab the Adrenaline 
                         Icon. After that then walk about halfway to the street 
                         and start shooting at the Hoods. Their shirt color, red 
                         or purple, makes no difference.
    
                         Remember, only headshots count for kills. But, with you 
                         on an adrenaline high (everything slows down), this 
                         shouldn't be too hard. Aim at their heads and take very 
                         short controlled bursts.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [CDG-R15-B] - Location: Behind the Gasoline billboard at the west hairpin 
                            turn on Cedar Road.
                  Neighborhood: Cedar Grove.
                  ---------------------------------------------------------------
                  Notes: Activate it, go between the signs, go to the railing 
                         and start shooting. For some reason, the Hoods don't 
                         know you are there even as you take them down so they 
                         don't shoot at you. This makes this Rampage easier. Even 
                         better, some of the Hoods will walk directly in front of 
                         you making for easy point blank shots.
    
    0====================================0
    | [R16] - Splatter 20 Hoods (Shotgun) \
    0===========================================================================>
    
    [WCG-R16-A] - Location: On top of one of the car garages by the northeast 
                            apartment building for The Projects (jump from the 
                            main bridge to reach).
                  Neighborhood: Wichita Gardens.
                  ---------------------------------------------------------------
                  Notes: Activate it and jump back down to ground level. Get into 
                         the Kuruma that is parked nearby and quickly drive east 
                         and to the main road.
    
                         Get on the east side of the road and get out of the car. 
                         Go south and shoot the Hoods as they appear. If you try 
                         to do the Rampage near where you got it then you may be 
                         swarmed by lots of Hoods.
    
                         They generate on both sides of the narrow side road and 
                         all the Hoods from both sides of the road will quickly 
                         converge on your position and they will take off your 
                         armor and health quickly.
    
                         The main road to the east is much wider so you can work 
                         on one side of the road and usually not attract the 
                         attention of the Hoods on the other side. This will make 
                         things more manageable.
    
                         Any Hoods that shoot at you will be the ones far away 
                         from you and they will be running toward you.
    
                         But, since they are far from you, then they can't really 
                         hurt you because their guns (Pistol, Uz-I) are not good 
                         from long range and you can knock them down before they 
                         can do any damage.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [FIA-R16-B] - Location: Behind the Sumo sign near the west end of the 
                            Shoreside Lift Bridge.
                  Neighborhood: Francis International Airport.
                  ---------------------------------------------------------------
                  Directions: Go to the four-way intersection at the southeast 
                              corner of Punk Noodles. From here, go south and 
                              follow the road then stop at the next three-way 
                              intersection.
    
                              To the west is Francis International Airport. At 
                              the east side of this intersection is a large Sumo 
                              sign. The Rampage can be found behind this sign.
                  ---------------------------------------------------------------
                  Notes: Go up the main road and shoot the Hoods as they 
                         generate. The wide main road will allow you to work on 
                         one side of the road without attracting the attention of 
                         the Hoods across the street.
    
                         They will usually generate in groups and the powerful 
                         Shotgun will make quick work of all the Hoods you 
                         target. A pretty easy Rampage.
    
    0============================================0
    | [R17] - Behead 15 Columbians (Sniper Rifle) \
    0===========================================================================>
    
    [PKC-R17-A] - Location: Behind the white crate in an alley southeast of The 
                            Undercover Storage Company.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Directions: Go to the road curve entrance for The Undercover 
                              Storage Company. Go past the Police Bribe then turn 
                              southeast at the corner of the building.
    
                              Continue southeast until you get to the wall then 
                              go south into a narrow alley. At the end of this 
                              alley is a ramp. The Rampage can be found behind a 
                              crate just before this ramp.
                  ---------------------------------------------------------------
                  Notes: Get a car and drive to it. Activate it, get back into 
                         your car, drive up the ramp, and fall down to the street 
                         below. It's a long way down and hopefully you will be 
                         able to land on your wheels. If you do, and maintain 
                         control, then quickly make your way to the Burke Supply 
                         Co. just two blocks south of your position.
    
                         Get to the corner edge of the building and get out. Aim 
                         south at the street, and over the short wall, to claim 
                         your targets.
    
                         The wall will keep the Columbians from getting any 
                         closer but will allow you to make headshots. Many of 
                         them will cluster in one place trying to get to you but 
                         instead will allow you to get a lot of targets quickly.
    
                         The Columbians will take off some armor but, if you are 
                         good with your aim, then this Rampage shouldn't be too 
                         bad.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [PKC-R17-B] - Location: On the roof of the numbered garages behind the Pike 
                            Creek Police Station.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Notes: Same strategy as before except that you want to place a 
                         car just before the small ramp below where the Rampage 
                         is. Run back up to the Rampage, activate it, jump down, 
                         get into your vehicle, drive up the ramp, and jump into 
                         the street. Then go the Burke Supply Co. (Shoreside 
                         Vale) and take down the Columbians.
    
    0==============================================0
    | [R18] - Destroy 15 Vehicles (Rocket Launcher) \
    0===========================================================================>
    
    [PKC-R18-A] - Location: On top of the Turtle Head Fishing Co. (Shoreside 
                            Vale) near the top of the stairs.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Notes: Just stay on top of the roof and shoot the cars from 
                         your position. Also try to kill the pedestrians to 
                         attract Police cars. If you get a 3-Star Wanted Rating 
                         then the Police Helicopter also counts as a vehicle. The 
                         only issue is if the game will generate enough targets 
                         for you to destroy within the two minutes.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [FIA-R18-B] - Location: Behind the "Badfellas" billboard.
                  Neighborhood: Francis International Airport.
                  ---------------------------------------------------------------
                  Directions: Go to the four-way intersection at the southeast 
                              corner of Punk Noodles. From here, go south and 
                              stop at the nearby road curve. On the outside part 
                              of the curve you should see the large "Badfellas" 
                              billboard. The Rampage can be found behind this 
                              billboard.
                  ---------------------------------------------------------------
                  Notes: Get a vehicle and drive to it. Position your car so that 
                         you can see the Airport Parking lot. Get out, activate 
                         the Rampage, and get back in again. Drive toward the 
                         Airport Parking lot but at the same time go east.
    
                         Get out when you get to a point where you can see the 
                         entire parking lot. There are about nine cars in the lot 
                         and you can destroy them quickly. Walk away from your 
                         car and destroy it. Now you only have five cars left to 
                         destroy.
    
                         From here, walk up to the main road. However, there are 
                         pedestrians around and you will usually kill some when 
                         you destroy cars. Some of them may attack you as you try 
                         to complete your objectives. Just focus on the cars and 
                         you will be okay.
    
    0===============================================0
    | [R19] - Drive-by and Destroy 7 Vehicles (Uz-I) \
    0===========================================================================>
    
    [PKC-R19-A] - Location: Near the guard gate for Punk Noodles.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Notes: Get a fast sports car, like a Banshee, and drive to it. 
                         Activate it and then drive as fast as you can to the 
                         Airport Parking lot. There you have plenty of cars you 
                         can quickly drive-by and destroy without any problems 
                         whatsoever.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [CCD-R19-B] - Location: Behind the large rock on the left side of the road 
                            loop near the Cochrane Dam Power House.
                  Neighborhood: Cochrane Dam.
                  ---------------------------------------------------------------
                  Notes: Same as before but you will have less time to work with 
                         because you will have to drive a longer distance to get 
                         to the Airport Parking lot, However, you should still be 
                         able to destroy the necessary number of cars within the 
                         time limit.
    
    0=============================================0
    | [R20] - Splatter 20 Columbians (Any Vehicle) \
    0===========================================================================>
    
    [FIA-R20-A] - Location: Behind the Fat Burger Kid billboard directly across 
                            the street from the East Airport Entrance to Francis 
                            International Airport (and just north of the Francis 
                            International Airport Subway Entrance).
                  Neighborhood: Francis International Airport.
                  ---------------------------------------------------------------
                  Notes: Get the Firetruck from the Francis International 
                         Airport Fire Station and drive to it. Activate it and 
                         use the Firetruck to run over the Columbians.
    
                         The Firetruck should withstand their gunfire long enough 
                         to survive the Rampage. When you start the Rampage then 
                         drive under the main bridge and go back to the main road 
                         and enter near the Sumo sign.
    
                         The reason for this is that the road on front of the 
                         Airport terminal entrance is narrow and the Columbians 
                         will shoot you from the other side of the road seriously 
                         damaging your vehicle.
    
                         By going to the main road instead then you will only 
                         have to deal with the ones in front of you limiting 
                         their damage potential. Drive up the main road and kill 
                         the necessary Columbians to succeed.
    
                         If you have the Bulletproof Patriot earned from the 
                         mission "Marked Man" then this Rampage becomes easier 
                         because they cannot damage the vehicle with gunfire. 
                         Thanks to Christopher Mora for that suggestion.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    [PKC-R20-B] - Location: In the grassy area across the street and south of the 
                            Burke Supply Co.
                  Neighborhood: Pike Creek.
                  ---------------------------------------------------------------
                  Directions: Go to the three-way intersection northwest of Hope 
                              Medical College then head south. Follow the road 
                              curve going east and go down the incline.
    
                              As you continue forward then you should see the 
                              south entrance for the Burke Supply Company to your 
                              left. When you get to the south entrance then stop 
                              and turn south onto the grass to find the Rampage.
                  ---------------------------------------------------------------
                  Notes: The only difference here is that you drive down the main 
                         road toward the Airport. Otherwise the same strategy 
                         applies.
    
                         If you have the Bulletproof Patriot earned from the 
                         mission "Marked Man" then this Rampage becomes easier 
                         because they cannot damage the vehicle with gunfire. 
                         Thanks to Christopher Mora for that suggestion.
    
    After successful completion of the last Rampage then you will earn your
    million dollar bonus and take one more step toward 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV5. Unique Stunt Jumps (Shoreside Vale)                                |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed below are the remaining eight Unique Stunt Jumps that can be found on
    Shoreside Vale:
    
    0---------------------------------------------------------------------------0
    | Cedar Grove (CDG) |+++++++++++++++++++++++++++++++++++| Cedar Grove (CDG) |
    0---------------------------------------------------------------------------0
    
    [CCD-J13] - A grassy embankment
                *******************
                  Location: At the outer edge of the hairpin turn just west of 
                            the Cochrane Dam entrance.
                  Heading: East to West.
                  ---------------------------------------------------------------
                  Notes: Start at the 90-degree turn, just east of the Cochrane 
                         Dam entrance, point west and go. According to John E. 
                         Schneider you can also start at the Wichita Overpass and 
                         approach the Jump from the southeast.
    
    0---------------------------------------------------------------------------0
    | Pike Creek (PKC) |+++++++++++++++++++++++++++++++++++++| Pike Creek (PKC) |
    0---------------------------------------------------------------------------0
    
    [PKC-J14] - A wooden ramp
                *************
                  Location: At the east side of The Undercover Storage Company 
                            area to the right of the yellow container crates.
                  Heading: West to East and land in the enclosed area at the 
                           southeast corner of the The Fudge Packing Corp.
    
    [PKC-J15] - A wooden ramp
                *************
                  Location: At the end of the alley directly south of Jump 
                            [PKC-J14].
                  Heading: North to South and land on top of the south building 
                           behind the Pike Creek Police Station.
    
    0---------------------------------------------------------------------------0
    | Wichita Gardens (WCG) |+++++++++++++++++++++++++++| Wichita Gardens (WCG) |
    0---------------------------------------------------------------------------0
    
    [WCG-J16] - A broken twisted bridge
                ***********************
                  Location: East of the Turtle Head Fishing Co. (Shoreside Vale).
                  ---------------------------------------------------------------
                  Directions: Go to the four-way intersection at the southeast 
                              corner of Punk Noodles. From here, go south and 
                              follow the road curve going east.
    
                              As you continue going east then you should see a 
                              pair of signs for Mean Street Taxis and "69th 
                              Street" to your left. Just beyond them is a dirt 
                              road. Go north onto the dirt road and it will end 
                              at the broken twisted bridge.
                  ---------------------------------------------------------------
                  Heading: South to North and land on the main road in Wichita 
                           Gardens.
    
    0---------------------------------------------------------------------------0
    | Francis Intl. Airport (FIA) |+++++++++++++++| Francis Intl. Airport (FIA) |
    0---------------------------------------------------------------------------0
    
    [FIA-J17] - A metal ramp
                ************
                  Location: By one of the Rockstar planes in the Plane Parking 
                            Area (northeast of the Police Bribe).
                  Heading: East to West.
                  ---------------------------------------------------------------
                  Notes: At the West Airport Entrance find the door that has the 
                         "Terminal A" sign on it. Just to the north of it there 
                         should be a metal ramp. Go to the ramp and look west. 
                         You should see a large plane ahead of you. There is also 
                         a metal ramp near the front of the plane. This is the 
                         ramp you use for the Jump.
    
    [FIA-J18] - A concrete ramp
                ***************
                  Location: South of the north McAdams Airways hangar west of the 
                            Plane Parking Area.
                  Heading: South to North.
                  ---------------------------------------------------------------
                  Notes: The hangar you must jump over is directly west of Jump
                         [FIA-J17]. You can't touch the hangar so you will need 
                         to go to the runway to get enough speed to clear the 
                         building.
    
    [FIA-J19] - A concrete ramp
                ***************
                  Location: South of the Plane Parking Area and at the west end 
                            of the Secondary Runway.
                  Heading: West to East.
                  ---------------------------------------------------------------
                  Notes: From Jump [FIA-J17], head directly south. You should run 
                         into a group of helicopters. Next to these helicopters 
                         is a hangar. You have to jump the hangar using the ramps 
                         at the west side of it.
    
                         You can't touch the hangar with the car so you will need 
                         some distance to make the Jump. You can hit the 
                         helicopters at the end and still succeed.
    
    [FIA-J20] - A concrete ramp
                ***************
                  Location: East of Jump [FIA-J19].
                  Heading: West to East.
                  ---------------------------------------------------------------
                  Notes: Get on the runway and start by the concrete ramps for 
                         Jump [FIA-J19]. Then line yourself with the ramps for 
                         Jump [FIA-J20] to clear the hangar.
    
    After completion of the last Jump then you will get your million dollar bonus
    and take another step toward 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV6. Suburban Import Export Garage                                      |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    At The Fudge Packing Corp., there is a building that has a car list on it.
    This is the Suburban Import Export Garage. This is just like the Industrial
    one on Portland Island but has a different list of cars.
    
    There are sixteen vehicles listed that you need to collect. For each vehicle
    you obtain you will get $1,000. If you acquire all sixteen vehicles listed
    then you will get a $200,000 bonus plus you can have unlimited use of the
    cars you have collected.
    
    Just walk into the garage and pick one of the vehicle icons. You will then be
    instructed to exit the garage and, in a few seconds, your new car will be
    made available to you.
    
    Below is the vehicle list and where to find them. These are some of the more
    reliable locations and missions to find the vehicles. "Generated at random"
    means that you have to wait for them to spawn on their own before you can
    acquire them:
    
    0=======0
    | Cabbie \
    0===========================================================================0
    | Description | An old '50s style taxi cab.                                 |
    |-------------+-------------------------------------------------------------|
    | Where Found | At Mean Street Taxis in Trenton (Portland Island).          |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=========0
    | Sentinel \
    0===========================================================================0
    | Description | A mid-level four door sedan.                                |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Airport Parking lot.                               |
    |             | --At Kenji's Casino parking lot (Staunton Island).          |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=====0
    | Taxi \
    0===========================================================================0
    | Description | A modern style taxi cab.                                    |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Airport Parking lot.                               |
    |             | --In front of the East Airport Entrance.                    |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Cheetah \
    0===========================================================================0
    | Description | A Ferrari Testarossa style sports car.                      |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the house next door to The Mansion at The Homes.         |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=========0
    | Stallion \
    0===========================================================================0
    | Description | A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops  |
    |             | option, convertible.                                        |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Airport Parking lot.                               |
    |             | --At the parking lot near the west hairpin turn for Cedar   |
    |             |   Road.                                                     |
    |             | --At the Carson General Hospital parking lot (Staunton      |
    |             |   Island).                                                  |
    |             | --At the Liberty Memorial Coliseum parking lot (Staunton    |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Banshee \
    0===========================================================================0
    | Description | A '60s style convertible sports car with a rounded front    |
    |             | and a large stripe that runs down the middle of the         |
    |             | vehicle.                                                    |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the parking lot near the west hairpin turn for Cedar   |
    |             |   Road.                                                     |
    |             | --At the south parking lot for The Condos (Staunton         |
    |             |   Island).                                                  |
    |             | --At the Kenji's Casino parking lot (Staunton Island).      |
    |             | --At the Liberty Tree Offices above ground parking lot      |
    |             |   (Staunton Island).                                        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0==========0
    | Esperanto \
    0===========================================================================0
    | Description | Looks like an old Cadillac. Big and long.                   |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Airport Parking lot.                               |
    |             | --At the Old School parking lot in Chinatown (Portland      |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0======0
    | Idaho \
    0===========================================================================0
    | Description | Big like the Esperanto but has a sloping back and can be    |
    |             | either a white or black roof.                               |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Liberty Memorial Coliseum parking lot (Staunton    |
    |             |   Island).                                                  |
    |             | --At the Kenji's Casino parking lot (Staunton Island).      |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Stinger \
    0===========================================================================0
    | Description | Looks a lot like the Banshee but has more pronounced        |
    |             | headlights and no large stripe. Can be a convertible or     |
    |             | with a solid roof. Also has a skinny diamond shaped logo    |
    |             | between the headlights.                                     |
    |-------------+-------------------------------------------------------------|
    | Where Found | In front of one of the houses at The Homes near the         |
    |             | intersection with Cedar Road.                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Manana \
    0===========================================================================0
    | Description | Looks like an '80s style Chrysler K-Car.                    |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the Airport Parking lot.                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=========0
    | Infernus \
    0===========================================================================0
    | Description | Looks like a Lamborghini but has a spoiler in the back.     |
    |-------------+-------------------------------------------------------------|
    | Where Found | At the Airport Parking lot.                                 |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0============0
    | Landstalker \
    0===========================================================================0
    | Description | A medium sized SUV.                                         |
    |-------------+-------------------------------------------------------------|
    | Where Found | --At the Airport Parking lot.                               |
    |             | --In the parking lot near the northeast building for The    |
    |             |   Projects.                                                 |
    |             | --In front of the garage for the house east of the          |
    |             |   intersection at Cedar Road at The Homes.                  |
    |             | --At the parking lot for The Condos in Newport (Staunton    |
    |             |   Island).                                                  |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0==========0
    | Perennial \
    0===========================================================================0
    | Description | An old station wagon.                                       |
    |-------------+-------------------------------------------------------------|
    | Where Found | Just south of the Portland View Police Station (Portland    |
    |             | Island).                                                    |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=======0
    | Kuruma \
    0===========================================================================0
    | Description | A medium sized four-door car with a rounded front.          |
    |-------------+-------------------------------------------------------------|
    | Where Found | --In the parking lot just southwest of the northwest        |
    |             |   building for The Projects.                                |
    |             | --At the Liberty Tree Offices above ground parking lot      |
    |             |   (Staunton Island).                                        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0========0
    | Stretch \
    0===========================================================================0
    | Description | A long stretch limousine.                                   |
    |-------------+-------------------------------------------------------------|
    | Where Found | Generated at random.                                        |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    0=============0
    | BF Injection \
    0===========================================================================0
    | Description | A dune buggy.                                               |
    |-------------+-------------------------------------------------------------|
    | Where Found | Can be found near Misty's Building at Hepburn Heights       |
    |             | (Portland Island) (evening hours) after completion of the   |
    |             | mission "Sayonara Salvatore".                               |
    0===========================================================================0
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    It was in front of the building here that I pulled off an unusual feat that
    can be best called a "double jacking".
    
    After depositing a car in the garage then I jacked a van so I could go back
    to the Airport to get another car. After about thirty feet, I heard "get out"
    and the van stopped as Claude climbed out of the van. What I didn't see,
    while I was pulling out the first driver, was a thug entering the van from
    the passenger side as I was taking it. So now I was being jacked about thirty
    feet from where I just got the van.
    
    However, Claude was on his feet and not stepping away from the van when he
    exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle
    to re-jack the van and remove the thug that tried to take it. Served him
    right.
    
    And it was here that reader Lee Cochran also had something funny happen to
    him:
    
      "I pulled up with the Infernus at the Fudge Packing Import/Export and as I 
       waited for the door to open, someone jacked me. The guy through me out of 
       the car and sped off...into the open garage. "Delivered like a pro" 
       flashed on the screen and I was off to boost. See, street thugs can be 
       helpful too, like stealing your car and putting it in the garage for you."
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV7. Acquiring the Rhino (The Not-So-Safe Method)                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Now, that you've opened up Shoreside Vale, your Wanted Ratings can go up to
    the maximum of 6-Stars. This means that you can try to get the Rhino by
    getting a 6-Star Wanted Rating, and taking it from the soldiers, so you can
    complete the Emergency Vehicle Crane list (assuming that you didn't acquire
    the tank after completion of the mission "Arms Shortage").
    
    As outlined earlier, the soldiers that come after you are very tough to deal
    with so getting the Rhino during a 6-Star rampage can be difficult. But this
    task can be made easier by doing your rampage in the right place. And that
    place would be at the Wichita Gardens Safehouse. Or, more specifically, the
    garage there.
    
    For best results, have no cars in the garage. Make sure that you have lots of
    ammo specifically for the Flamethrower and the Rocket Launcher (go back to
    Portland Island and do the stock up trick to get lots of ammo for it).
    
    Go into the street and start flaming people until you have a 3-Star Wanted
    Rating, and when the helicopter shows up, rocket it out of the sky. Head back
    to your garage and enter the left side (the side closest to the street).
    
    Remember, you can use the Flamethrower through the wall so you can get
    people on the other side easily. Usually, there are some Cops on the other
    side so you can get it up to 5-Star quickly. Switch to your Rocket Launcher
    and go into Target mode.
    
    You may notice that the Cop and FBI cars are just driving around without
    going after you. Because you are in the garage the Cops behave differently.
    
    If they are on foot then they will still go after you but, if they remain in
    their cars, then they will ignore you. You can shoot the cars easily from
    your position and jack your Wanted Rating to 6-Star. You can also creep
    forward and rocket the helicopters.
    
    Now the Army will spawn Rhinos and Barracks OL's behind the garage area and
    may get stuck on the lamppost on the other side of the garage wall. This is
    what you want. If they make their way to the garage entrance then it will get
    difficult. The trick here is to get them to come out of the tank.
    
    Switch to your Uz-I. Creep forward and, when you reach near the edge of the
    open garage door overhead, then they will usually come out. Quickly run back
    into the garage and switch to your Flamethrower. Flame through the wall for a
    few seconds to set the soldiers on the other side on fire.
    
    Remember, flame weapons are the only things in your arsenal that can destroy
    the Rhino so you want to set the soldiers on fire but not risk destroying the
    tank you are trying to get. After killing the soldiers then switch to your
    Uz-I, quickly run out of the garage, and grab the Police Bribes on the
    opposite end. Then get the now abandoned Rhino.
    
    After acquiring the Rhino then drive it to the Crane to deposit it. After
    completing the list and getting your bonus then get the Rhino Icon. Then
    drive it back to your Staunton Island hideout and save it. There are some
    missions in which the tank may come in handy.
    
    If you were diligent in getting all the cars for all of the car lists then
    you should now have completed all of the car lists in the game.
    
    Even though I've simplified the process of getting the tank it may take a 
    couple of tries to get it. Surviving a 6-Star Wanted Rating without the use
    of cheats can always be difficult no matter where you are.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV8. Gripped!                                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In the parking lot for the Staunton View Picnic Area is a Patriot. When you
    enter the Patriot then you begin the Patriot vehicle checkpoint side-mission
    "Gripped!". Here you have to collect twenty Checkpoints and you have five
    minutes to collect them all.
    
    However, when you get the first Checkpoint, then you have fifteen seconds to
    collect the second one. Fortunately, the faster you can get the Checkpoints,
    the more time you can accumulate. The timer will start when you get the first
    Checkpoint.
    
    This is probably the hardest of all of the vehicle checkpoint side-missions
    in the game. This is mainly because of all of the climbing uphill and trying
    to control the Patriot while going downhill. This vehicle checkpoint
    side-mission is harder in the Xbox version because the trees and foliage are
    made larger and more lush making it very hard to see what you are doing.
    
    Go left and get Checkpoint [#1]. Checkpoint [#2] is on a small hill and, if
    you try to get it head-on, then you will most likely flip the Patriot. Go to
    the left of the Checkpoint and turn right to get it. Behind Checkpoint [#2]
    and partway up the rocky part of the hill is Checkpoint [#3]. Then turn
    slightly right and you will see two more Checkpoints [#4, #5].
    
    Checkpoint [#4] is on the left and should be acquired first. After acquiring
    Checkpoint [#4] then back up very slightly and get Checkpoint [#5]. When you
    finally reach the top of the hill then you will see two Checkpoints, one to
    the right and one to the left. Get the one to the right first (Checkpoint
    [#6]). Be careful, the trees will obscure your vision a bit.
    
    After acquiring Checkpoint [#6] then back up and then whip the Patriot 180
    degrees so you can get Checkpoint [#7]. Be careful when you go from the grass
    to the rock otherwise you may flip the Patriot off the hill and back into
    Wichita Gardens. After acquiring Checkpoint [#7] then turn right and go into
    the street.
    
    Turn right and follow the street toward Checkpoint [#8] which is right by the
    edge. Go up the street and go between the last tree near the Upstate Tunnel
    and the lightpost to get up the hill and claim Checkpoint [#9].
    
    The next three Checkpoints [#10, #11, #12] are relatively easy and you can
    get them quickly to accumulate a lot of time. After acquiring Checkpoint
    [#12] then turn left and brake slightly going down and then climb up to get
    Checkpoint [#13].
    
    Getting Checkpoint [#14] is a bit tricky. From Checkpoint [#13], head right
    and make sure that Checkpoint [#14] is off to your left. You will see that
    Checkpoint [#14] is partway down the steep hillside.
    
    Turn your Patriot right and position your vehicle so that Checkpoint [#14] is
    behind you. Then tap Reverse once and let gravity pull you to Checkpoint
    [#14] and tap Accelerate when necessary to keep control. After acquiring
    Checkpoint [#14] then hold Accelerate and go straight up to get Checkpoint
    [#15]. Then turn left and go back down to get Checkpoint [#16].
    
    After acquiring Checkpoint [#16] then turn right and you will have to go
    practically straight up this pointed hill to get Checkpoint [#17]. Getting
    from Checkpoint [#17] to Checkpoint [#18] is dangerous because of the steep
    hills so you will have to use Handbrake and Reverse together to keep control.
    
    After acquiring Checkpoint [#18] then turn right and go get Checkpoint [#19].
    Checkpoint [#19] is pretty easy to get and after that is Checkpoint [#20].
    
    Checkpoint [#20] is sitting on the top of the west entrance to the Upstate
    Tunnel on the right side and out of view. You can see the left side
    of the the tunnel top and line yourself properly with it. If you don't then
    you may fall into the street instead and miss the Checkpoint.
    
    Then go down and acquire Checkpoint [#20] to complete the "Gripped!" vehicle
    checkpoint side-mission and get $40,000 as a reward.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV9. Vigilante and Firetruck Missions (Shoreside Vale)                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Don't forget to do the Firetruck and Vigilante Missions for Shoreside Vale. 
    As before, only the first twenty kills in the Vigilante Mission count toward
    additional Police Bribes and the first twenty fires put out during the 
    Firetruck Mission count toward getting the Flamethrower Weapon Icon for all
    of your Safehouses.
    
    A Firetruck can be found at the Francis International Airport Fire Station
    and a Police Car can be found at the Pike Creek Police Station. After getting
    the necessary requirements in both side-missions then you should now have six
    Police Bribes plus the Flamethrower Weapon Icon at all Safehouses. You will
    also take two more steps toward 100% Completion.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV10. Rumpo Rampage                                                     |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Just northeast of the Shoreside Vale Safehouse, and behind the billboards, is
    another Toyz Van. Entering it will trigger the last Toyz Van Mission "Rumpo
    Rampage".
    
    Just like in the side-missions "Diablo Destruction", "Mafia Massacre", and
    "Casino Calamity", you have to use remote controlled cars to destroy gang
    vehicles. In this side-mission, you have to destroy as many Rumpo XL's as you
    can in two minutes.
    
    After this side-mission there is no more side stuff in "Grand Theft Auto
    III". It is just Main Story missions from here on out starting with.....
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW4. Gone Fishing                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Ray suspects his current partner of ratting him out so he instructs Claude 
      to get a Police Boat and kill him while he is fishing near Portland 
      Rock.....
    
    0========0
    | Weapons \
    0=======================>
    
      Sniper Rifle.
    
    0======0
    | Notes \
    0=======================>
    
      Get about 30-50 rounds for the Sniper Rifle.
    
      I had a reader, Jesse Huongvilay, make a very interesting suggestion about 
      this mission. He didn't use the Predator but instead blew up Ray's partner 
      from land using a Rocket Launcher. I gave this a try and refined this idea 
      further.
    
      Instead of using the Rocket Launcher I used the Sniper Rifle for better 
      accuracy and less ammo wasted even though it takes a few more shots to 
      destroy the boat.
    
    0=========0
    | The Plan \
    0=======================>
    
      When the mission begins then go to either the pier area near Asuka's condo 
      or at the slip south of the Callahan Bridge to get into the Predator. 
      However, once at the controls of the boat and the game prompts you to go 
      after Ray's partner, then get out and back into your car.
    
      Drive over to the SupaSave! Store and go into the alley between the parking 
      lot and Portland Docks. Then hang a right when you get to the grass and 
      head to the beach.
    
      When you get close to the water, and near your target's position, then get 
      out and switch to your Sniper Rifle. Fire once at the boat to start the 
      cutscene. After the cutscene ends then you will notice that you have 
      damaged his boat a bit.
    
      He will also start to drive around. He will loop around the large ship, the 
      nearby rocks, and the Lighthouse. He won't try to leave the area unless you 
      chase him with the Predator.
    
      Keep shooting at his boat with the Sniper Rifle. If you damage his boat 
      enough then he will drop some barrels and make a run for the beach. You can 
      destroy the boat before he reaches shore by hitting it with a couple of 
      more shots.
    
      However, if he beaches his boat, then he will jump out. If you are close to 
      the boat then he will head toward you and try to kill you with an AK-47. If 
      this happens then use whatever weapon you want to kill him. But, if you are 
      far enough away, then he will take a few steps then stop. When he stops 
      then nail him with your Sniper Rifle.
    
      By the way, if you kill him in this fashion, then you can wait for his boat 
      to slip back into the water and you can drive it around if you wish. 
      However, his boat, called the Ghost (Xbox) or Ghost missing (PS2), doesn't 
      do anything special.
    
      If you wait for him to come back around the large boat then he will head 
      for the rocks and toward your position. You can destroy him with your 
      Sniper Rifle at this point without him making a run for the beach.
    
      Regardless of method, once you kill Ray's partner, then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $15,000.
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW5. Plaster Blaster                                                    0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      When Claude arrives at the toilet block then Ray gives him an earful.....
    
        "You useless bastard! You totally messed up! My ass is on the line and 
         you can't even kill a god damned fly. I paid you good money to kill that 
         witness and he ain't dead! And today he's gonna make a Federal 
         Deposition! He's being moved any second now from the Carson General 
         Hospital up in Rockford. If he squeals, I squeal..."
    
    0======0
    | Notes \
    0=======================>
    
      Get a Firetruck and take it with you to Middle Park.
    
    0=========0
    | The Plan \
    0=======================>
    
      Take the Firetruck and head towards the blip which is the Ambulance 
      carrying the witness. When you smack it the first time then you will be 
      spotted and get a 2-Star Wanted Rating.
    
      Smack it again to eject the witness who happens to be in a body-cast. The 
      body-cast is flame and bullet proof so you will have to use something else 
      to kill him. In this case you can run him over with the Firetruck.
    
      You can either go back to your Safehouse to use the Police Bribes to get 
      rid of the Wanted Ratings then run him over or fight through the Police 
      pursuit to run him over. After you run him over with the Firetruck (it may 
      take two tries) then you will finally kill him and successfully complete 
      the mission.
    
      If you thought about using the Rhino or the Rocket Launcher on the 
      Ambulance, you're not alone.
    
      However, if you completely destroy the Ambulance with the Rhino or a 
      rocket, then it will become a decoy and another Ambulance will generate 
      near the hospital. You will have to damage the Ambulance without destroying 
      it to eject the witness. This is why I used the Firetruck instead of the 
      Rhino.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=+=+0
     / Ray Machowski \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RMW6. Marked Man                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ Ray Machowski /
    0=========0                                                0=+=+=+=+=+=+=0
    
      Ray is in over his head and needs Claude to take him to the Airport so he 
      can leave town.....
    
    0======0
    | Notes \
    0=======================>
    
      Get a fast car, like a Yakuza Stinger, or a Rhino, and take it with you to 
      Ray's.
    
    0=========0
    | The Plan \
    0=======================>
    
      You have three minutes to take Ray to the Airport and the Shoreside Lift 
      Bridge is being watched over by the CIA so you will have to take another 
      route.
    
      If you decide to use the fast car strategy then the best route is through 
      the subway and the nearest entryway is the Liberty Campus Subway Entrance.
      Get to the tracks, go right and stay on the left side. Exit through the 
      Francis International Airport Subway Entrance and go to the blue circle to 
      drop off Ray.
    
      If you decide to use the Rhino then just go up the bridge like you would in 
      a car. The CIA gunmen can't hurt you because you are in the tank. Even 
      though the tank is a little slow you can get to the Airport in plenty of 
      time.
    
      As a reward for dropping off Ray at the Airport you are then given a set of 
      keys to a lock-up that has some goodies. Go to the lock-up which is near 
      the Tw@ Internet Cafe in Newport. Opening up the lock-up will reveal a 
      Bulletproof Patriot, a Rocket Launcher, a Sniper Rifle, a Flamethrower, and 
      an M-16.
    
      And, by getting to the lock-up, then you also successfully complete the 
      mission. Oh, and don't forget to take the Bulletproof Patriot and save it 
      at any of your Safehouse garages for future use.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have completed all of Ray's missions. Now I will continue with 
      Asuka's set of missions.....
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN5. Two-Faced Tanner                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      As Claude arrives at Asuka's Condo, he finds a letter.....
    
        "Maria and I have gone shopping. Our source in the Police has informed us 
         that one of our drivers is a strangely animated undercover cop! He's 
         more or less useless out of his car, so we've tagged it with a tracer. 
         Make him bleed!"
    
    0========0
    | Weapons \
    0=======================>
    
      Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
      ---------------------------------------------------------------------------
      **IMPORTANT: This mission *MUST* be done before "Grand Theft Aero". If you 
                   do "Grand Theft Aero" before this mission then you will *NOT* 
                   be able to do "Two-Faced Tanner" and you will lose out on 100% 
                   Completion.
      ---------------------------------------------------------------------------
    0=========0
    | The Plan \
    0=======================>
    
      There are two ways to do this mission depending on your style:
    
        >>The Rocket Launcher Method
          **************************
            Go the the blue circle but don't enter it. Turn Claude until you are 
            aiming west down the street going from the Casino's entrance. Switch 
            to your Rocket Launcher and step into the blue circle. After the 
            cutscene ends then quickly go into Target mode and rocket his car to 
            destroy it and successfully complete the mission.
    
            If you thought about destroying his car before he enters it, don't. 
            You will fail the mission. The car is also locked so you can't take 
            it to any of 8-Ball's Bomb Shops and rig it with a bomb.
    
        >>The Rhino Method
          ****************
            If you managed to acquire a tank then you can use it here. Go back to 
            your garage and get your Rhino.
    
            Drive over to Kenji's Casino and park in the blue circle. Wait for 
            the undercover cop to get into his car. When he does then follow him. 
            If you were to use a regular car and hit this guy's car then you 
            would get a 5-Star Wanted Rating and he will try to speed up and 
            evade you (and you would have to deal with FBI Cars and other Police 
            Vehicles).
    
            But, when you use the tank, then one hit will automatically destroy 
            him and successfully complete the mission. Simple. Then park your 
            tank back in your garage for future use.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you won't be able to any more of Asuka's missions until you do 
      the next mission for Donald Love.....
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE4. Grand Theft Aero                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      It turns out that Claude's work in "A Drop In The Ocean" was merely a decoy 
      and that the real item was in the plane all along. But customs seized the 
      plane and was stripping it down until Donald intervened. All the officials 
      have been paid off and the only thing Claude has to do is get the package 
      at the Airport.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle.
      --Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
      ---------------------------------------------------------------------------
      **IMPORTANT: The mission "Two-Faced Tanner" *MUST* be done before "Grand 
                   Theft Aero". If you do "Grand Theft Aero" before "Two-Faced 
                   Tanner" then you will *NOT* be able to do "Two-Faced Tanner" 
                   and you will lose out on 100% Completion.
      ---------------------------------------------------------------------------
    0=========0
    | The Plan \
    0=======================>
    
      When you arrive at the hangar then you find a couple of vans there. It 
      turns out that the Columbians beat you to the punch and have killed all of 
      the officials near the plane. Keep your distance and pick off the four 
      Columbians guarding the plane with the Sniper Rifle.
    
      After killing them then enter the plane. The package is gone and the game 
      prompts you to go to one of the remaining vans outside the hangar. The van 
      has the Pan-Lantic logo on the side. You are then prompted to go to the 
      construction site on Staunton Island (the Pan-Lantic Construction Site) to 
      see about getting the package there.
    
      When you arrive there then you are given a hostile greeting by the 
      Columbians. There are ten Columbians guarding the lift up the building. 
      They are hidden around the blue walled area leading to the lift.
    
      Use the raised ground south of the walled area and the unfinished building 
      next to it and snipe them from above. You can also use the Rocket Launcher 
      to get those you can't see. Listen for their taunts to locate them. After 
      killing all of the Columbian guards then you are prompted to take the lift.
    
      You are then treated to a cutscene of Claude going up the lift. He manages 
      to surprise Catalina and her partner Miguel. As Miguel gives the package to 
      Claude then Catalina shoots him and flees.
    
      When Claude turns around then he is met by Asuka who is upset over the 
      death of Kenji and has blamed the Cartel for it (and is totally unaware of 
      Claude's duplicity in the matter). She is going to work over Miguel for 
      information and wants you to stop by later for additional work.
    
      After the cutscene ends then go back to Love Media to successfully complete 
      the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $50,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you have re-opened Asuka's missions. Go to the "A" at the Pan-Lantic 
      Building to pick them up. But I will finish up with Donald Love's missions 
      before going back to Asuka.....
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE5. Escort Service                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      Donald wants Claude to escort his friend to Pike Creek to have his object 
      authenticated.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle.
      --Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      Get a Yakuza Stinger and take it with you to Love Media.
    
      One of my contributors, Web, offered this alternative way to do this 
      mission.....
    
        "Instead of following the truck around and trying to protect, when it 
         takes off, just stay away from it. If you are far enough away from it, 
         it will not take any damage, maybe a little, but after a couple minutes 
         of waiting, you will get a message telling you to check out the exit of 
         the tunnel. Go across the lift bridge, and wait until the blip (truck) 
         moves a little, then get away from it again, go back to your hideout in 
         Staunton Island, and you will complete the mission without doing 
         anything. (One time the damage meter just popped up and I failed the 
         mission instantly. I do not know why that happened, but it only happened 
         once. Also, if you just stay near Donald Love's building, you can 
         restart the mission if that does happen.)"
    
      I played around with it and it works but the Securicar can get pretty 
      damaged in the process. But his suggestion inspired me to make some 
      changes.
    
      Something funny happened to me while I was taking notes for this mission. I 
      was going along the route and decided to park the car on the sidewalk at 
      Liberty Campus so I could type.
    
      While I was parked, a thug carjacked me and sped off. Lucky me, I just 
      happened to have my Rocket Launcher ready so I aimed down the street and 
      blew up the car that was taken from me (along with the thief inside).
    
      Even better was the fact that I blew up the car in front of a Police Car. 
      And the Cop didn't even give a shit. Serves the thief right. Nobody 
      carjacks from Claude and lives to tell the tale.....
    
    0=========0
    | The Plan \
    0=======================>
    
      The mission won't start until you drive near the parked Securicar that has 
      the Old Oriental Gentleman in it. This also gives you an excellent 
      opportunity to get a Securicar for the Industrial Import Export Garage. 
    
      Just like in the mission "Van Heist", the game needs to spawn Securicars 
      because of the special Securicar you need to protect. So wander around 
      Staunton Island (don't get too close to the parked Securicar otherwise you 
      start the mission) and find another Securicar.
    
      Then jack it and take it back to the Industrial Import Export Garage. Then 
      go back to Staunton Island, get another Yakuza Stinger and go to the 
      parked Securicar to start the mission.
    
      The path the Securicar takes is:
    
        >>Down the main road through Bedford Point to Belleville Park.
    
        >>Then it turns left then right and goes down the road through Aspatria 
          and turns right at the Stadium Entrance.
    
        >>Then it turns left down the main road (between the Stadium and Liberty 
          Campus) and turns right at the intersection in Rockford.
    
        >>Then it goes into the Porter Tunnel where it turns left at the 
          intersection and turns left at the next one to go to Shoreside Vale.
    
        >>Then it exits the tunnel next to the Airport and goes up the road until 
          it reaches the AM Petroleum Company (Shoreside Vale) at Pike Creek 
          where it will be safe and the mission ends.
    
      Partway through the mission, the Columbians will attack the vehicle with 
      Cartel Cruisers and with gunmen posted at various places along the path.
      Believe it or not, if you just sit there by Love Media and let the 
      Securicar go on its own, then it will suffer little damage (unless it tries 
      to plow through traffic).
    
      However, for some reason, it will not exit the tunnel (at the Airport) 
      unless you move near the Airport (by going over the drawbridge). If you 
      decide to go far ahead and wait at the tunnel exit then the Securicar will 
      not enter the tunnel at Staunton Island.
    
      In addition, if you decide to "ambush the ambushers" before getting the 
      Securicar to start, then it won't work. The designers made it so that the 
      Columbians appear only when the Securicar gets to within a certain distance 
      from them.
    
      As it turns out, the Cartel Cruisers end up doing little damage to the 
      vehicle. It's the gunmen posted along the route (wielding M-16s) that are 
      the most dangerous.
    
      There are two different strategies to try depending on your style:
    
        >>Getting Ahead of the Gunmen
          ***************************
            While Web's strategy does work, I've come up with another strategy 
            that will allow you to succeed but with little damage to the 
            Securicar.
    
            The strategy is to go ahead of the vehicle and take down the gunmen 
            as they appear. Vanatorul DeVise's suggestion is to use the 
            Bulletproof Patriot you earned from the mission "Marked Man". There 
            are ten Columbian gunmen to get rid of.
    
            First, go down through Belleville Park and park the Yakuza Stinger on 
            the right sidewalk just past Uncle BJ's (the one under the Shoreside 
            Lift Bridge Loop) and by the front door of Semi Sportswear.
    
            When the first gunmen appear then run over Gunman [#1] ahead of you 
            and turn left to do a circle that will allow you to run over Gunman 
            [#2] then go north along the street to the Stadium entrance.
    
            Gunman [#3] is on the right side of the Stadium steps. Run him over 
            and circle toward the main road along Liberty Campus. Gunman [#4] is 
            standing on the right side of the road on the north part of Liberty 
            Campus. Run him over and continue to the Porter Tunnel Entrance.
    
            When at the tunnel entrance then exit your car and switch to your 
            Sniper Rifle. Snipe Gunman [#5] at the top of the tunnel entrance. 
            Then get back in your car and stop at the first intersection in the 
            tunnel. When Gunman [#6] appears at the intersection then drive-by 
            him and proceed to the tunnel exit at the Airport.
    
            After exiting the tunnel then park the car on the median and exit. 
            Aim the Sniper Rifle at the top of the tunnel exit you came from. 
            When Gunman [#7] appears, shoot him, get back in your car, and then 
            run over Gunman [#8] at the Airport intersection right by the 
            construction cones.
    
            Right by the AM Petroleum Company (Shoreside Vale), on the left 
            sidewalk, will be Gunman [#9]. When you run him over then turn right 
            and run over Gunman [#10] who will be on the right sidewalk.
    
            After that then all you have to do is wait for the Securicar to come 
            by and park at the AM Petroleum Company (Shoreside Vale). You can 
            ignore the Cartel Cruisers unless they manage to get lucky and really 
            mess up the Securicar.
    
        >>Surfing the Securicar
          *********************
            Another interesting way to do this mission is to jump on top of the 
            Securicar and do the mission from there. Even though the game says 
            you need a car to do this mission once you manage to jump on top of 
            the armored vehicle the mission will start.
    
            To jump on top of the vehicle, go directly south from the door when 
            you start the mission. You should see the bushes by the pillar near 
            the Securicar.
    
            Inside the bushes is an M-16 Weapon Icon (which will appear for this 
            mission only). Get inside the bushes and aim Claude toward the 
            vehicle. Jump onto the ledge then jump onto the Securicar. Move 
            close to the front and the mission will start.
    
            When doing the mission this way then I suggest using the Rocket 
            Launcher on the Cartel Cruisers when they come up from behind. Use 
            the Sniper Rifle on the gunmen.
    
            Even though you are on top of a moving vehicle, if you zoom in all 
            the way, the sight will still move slowly enough to allow you to 
            precisely aim on the gunmen as you approach them.
    
            However, when in the tunnel, then you will be knocked off when the 
            tunnel dips as you get near Francis International Airport. Just run 
            up the tunnel far enough to get the "Welcome to Shoreside Vale" 
            message then get up on the tunnel sidewalk and stop.
    
            If you kept the damage to the Securicar to a minimum then you can 
            just let it go on its own from here.
    
            If you thought of moving Claude onto the hood of the vehicle to drop 
            him low enough to keep him from getting knocked off, don't bother.
    
            For some reason, when you put him on the hood, then the game will 
            think he will be in front of the Securicar and he will lose armor and 
            health. Unless you move him quickly back onto the top of the vehicle 
            Claude will die and you will fail the mission.
    
      Regardless of method, after the Securicar parks safely inside the AM 
      Petroleum Company (Shoreside Vale) building, then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $40,000.
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE6. Decoy                                                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Donald Love /
    0=========0                                                  0=+=+=+=+=+=0
    
      SWAT teams have cordoned off the building you escorted the Securicar to in 
      the last mission (AM Petroleum Company (Shoreside Vale)). Donald wants 
      Claude to lure the Cops away so that his friend can escape.....
    
    0======0
    | Notes \
    0=======================>
    
      During one attempt I got the Securicar and made my way to the street. I 
      barely poked my nose out from the AMCO entrance and I get hit by a vehicle. 
      A Rhino. So my mission ends before I can begin. That's just wrong.
    
      I've also had several people write to me saying that I should destroy the 
      Police Vehicles surrounding the place first before grabbing the decoy 
      vehicle. 
    
      This is *NOT* a good idea. I found that if you do this then the Police 
      Vehicles that chase you are mostly going to be the Barracks OL and the 
      Rhinos which is what you *DON'T* want. If you leave the Police Vehicles 
      alone then the Police Vehicles that chase you are primarily going to be the 
      Police Cars and Enforcers which are easier to deal with.
    
      Reader Daniel Stephen also had this to add:
    
        "Instead of hiding under the Lift Bridge, I went to Francis Intl.
         and headed to the hangar with the Dodo in from "Grand Theft Aero". I 
         found that if you head right to the back of the hangar, the cops won't 
         be able to get you. Most times the cops I saw around the entrance would 
         just circle around the entrance, and you'd be pretty unlucky for them to 
         get in. Then you can just wait it out."
    
      This is not a bad option. However, I still prefer the bridge because it is 
      closer than the hangar.
    
    0=========0
    | The Plan \
    0=======================>
    
      When you reach the AM Petroleum Company (Shoreside Vale) area then you 
      should see some Police Vehicles (Enforcers and Police Cars) parked around 
      the perimeter of the building. As stated above, you should leave them 
      alone.
    
      Next, park your car in the entranceway then enter the Decoy Vehicle. When 
      you get inside then you will be hit with a 6-Star Wanted Rating. However, 
      the vehicles that will be chasing you are mostly going to be the Enforcers 
      and Police Cars you passed up.
    
      Instead of going out the way you came in, hang a right and jump off of the 
      ramp to get to the street below. Then head toward the Shoreside Lift 
      Bridge.
    
      As you turn south and head toward the three-way intersection for the 
      Airport entrance then veer left slightly and into the oncoming lanes. After 
      you get past the Sumo billboard and the overhead road signs then veer left 
      and off the road between the large tree and the start of the tunnel exit. 
      Stay on the grass and continue toward the Shoreside Lift Bridge.
    
      Next, go underneath the Shoreside Lift Bridge and park the Securicar next 
      to the Flamethrower Weapon Icon. From this point on the Police can't touch 
      you and you can just sit and wait. However, if a Police Vehicle does chase 
      you under the bridge, then stand still and wait for the officers to exit 
      their car and drive-by them when they approach.
    
      After the timer runs out then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $35,000.
    
      0+=+=+=+=+=+0
     / Donald Love \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DVE7. Love's Disappearance                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                                \ Donald Love /
                                                                 0=+=+=+=+=+=0
    
    When Claude arrives at Love Media then he finds that Donald is gone. The only
    clue is an empty box. This isn't a mission per se but, by going here, then
    you also complete the last of Donald Love's missions. With this done, I will
    now resume with Asuka's set of missions.....
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN6. Bait                                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Asuka informs Claude that Catalina has three death squads whose sole 
      purpose is to hunt him down. Asuka wants Claude to lure them into a Yakuza 
      ambush.....
    
    0=========0
    | The Plan \
    0=======================>
    
      All of the action takes place in Shoreside Vale. The Yakuza ambush point is 
      at The Undercover Storage company in Pike Creek. The three death squads are 
      located at Cochrane Dam, Cedar Grove and Pike Creek.
    
      If you thought about taking them down from a distance with a Rocket 
      Launcher, forget about it. Doing so will fail the mission. You *HAVE* to 
      lure them to the Yakuza.
    
      When you start the mission then grab the Yakuza Stinger parked nearby. When 
      you get to Pike Creek then you will activate to first death squad. Lure it 
      to the ambush point. If you get too far ahead then you will lose them and 
      fail the mission.
    
      When you successfully lure them to the ambush point then use the ramp for 
      Jump [PKC-J14] to get out of the way, jump down into the street below, and 
      let the Yakuza do their work.
    
      If you wreck the car then go to the nearby Fudge Packing Corp. to get 
      another car (if you completed the Suburban Import Export Garage list) or 
      jack one from the street.
    
      Lure the other two death squads to the ambush point. When the last of the 
      squads are killed then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $35,000.
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN7. Espresso-2-Go!                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      Asuka tells Claude that the Columbians have a front company, The Kappa 
      Coffee House, that they use to push SPANK. They use the coffee stands to 
      sell their wares. Asuka wants Claude to destroy their stands.....
    
    0========0
    | Weapons \
    0=======================>
    
      Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      --Optional: Make sure that you still have the Bulletproof Patriot parked in 
                  your Staunton Island garage.
    
      Had a gentleman named xX-G-MaN-Xx point out something that should have been 
      obvious in the beginning.
    
      I also had another reader, Mike Unger, point out that after destroying 
      several of the stands then you will be chased by a Cartel Cruiser. But it 
      usually doesn't give much trouble.
    
      Another reader, David, pointed out that the Cartel Cruiser is parked by the 
      Mean Street Taxis/"69th Street" billboards near the Francis International 
      Airport area. Destroy him while cruising for the Stands and you won't have 
      to worry about it anymore.
    
    0=========0
    | The Plan \
    0=======================>
    
      There are nine stands throughout Liberty City. When you destroy the first 
      one then you have eight minutes to destroy the other eight stands before 
      the Cartel warn their pushers. There are two stands on Portland Island, 
      five stands in Staunton Island and two in Shoreside Vale.
    
      What xX-G-MaN-Xx suggested is to drive around Liberty City and get the 
      blips to appear on the radar first before destroying the first stand. This 
      will make things easier as you progress through the mission.
    
      The two stands in Portland (and the order I am going to destroy them in) 
      is:
    
        >>[#1] - In the front of a small park in St. Mark's.
        >>[#2] - Across the street from the entrance to Portland Docks.
    
      One of the stands on Portland Island is in Mafia territory. Because of the 
      hostile Mafia and their powerful Shotguns then I highly recommend using the 
      Bulletproof Patriot for this mission. If you were not able to save the 
      Bulletproof Patriot you can still do this mission.
    
      If you have the Patriot then you can just go up to the stands and ram them 
      without them doing any damage with gunfire (but you will damage the Patriot 
      by ramming the stands). If you don't have the Patriot then you can get out 
      of the car some distance from the stands and rocket them.
    
      To get the stand in Mafia territory without using the Patriot you will need 
      to go around the north edge of Portland Island and come up beside the late 
      Salvatore Leone's mansion. Get one of the two cars parked there and drive 
      up the the main fence. Jump up on top of the car and rocket the first 
      stand.
    
      Then get back in the car and go south alongside and behind the apartment 
      building and down the hill behind the SupaSave! Store. Then get back on the 
      road and head to the second stand. After destroying the second Portland 
      Island stand then drive on over to Staunton Island and destroy the other 
      five stands in this order:
    
        >>[#3] - By the crystal sculpture at Crystal Park in Torrington.
        >>[#4] - In the plaza across the street from the 20thC. Building in 
                 Bedford Point.
        >>[#5] - By Liberty Cathedral.
        >>[#6] - In Middle Park.
        >>[#7] - In front of the building south of the Multistory Car-Park in 
                 Newport.
    
      Use the Rocket Launcher on all of them except [#6] which you can quickly 
      smash with the Patriot (although you can rocket it from afar regardless of 
      whether or not you have the Patriot). Then drive over to Shoreside Vale to 
      destroy the last two stands:
    
        >>[#8] - By the Francis International Airport Subway Entrance.
        >>[#9] - In front of Hope Medical College in Pike Creek.
    
      Destroy these two to successfully complete the mission. Park the 
      Bulletproof Patriot at your Wichita Gardens garage for later use (if you 
      have it and use it).
    
      An alternate vehicle you can use for this mission is the Rhino. It's slow 
      but you don't have to worry about the hostile gangs shooting up your 
      vehicle. Because of the slow speed then you will need to use the Tank Gun 
      Boost when going up the bridges.
    
      In addition, there's a good chance that when you do that then you will 
      attract Police attention and they can smack the Rhino and, even though they 
      explode against it, it will slow you down which will delay you and possibly 
      allow a Cop the opportunity to get up to your door and bust you before you 
      can get away.
    
      If you can control the Rhino enough to keep the Wanted Ratings to a minimum 
      then you can still finish this mission with about a minute to spare but 
      you will need to use the Tank Gun Boost on the bridges to help speed things 
      along.
    
    0=======0
    | Reward \
    0=======================>
    
      $40,000.
    
      0+=+=+=+=+=+0
     / Asuka Kasen \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >AKN8. S.A.M.                                                             0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                \ Asuka Kasen /
    0=========0                                                  0=+=+=+=+=+=0
    
      When Claude arrives at the construction site then he finds Maria has joined 
      Asuka in torturing Miguel. He reveals that a plane carrying more SPANK will 
      be arriving soon at the airport. Asuka wants Claude to get a boat, go to 
      one of the marker buoys, use a Rocket Launcher to shoot the plane down, 
      grab the stuff and stash it.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle.
      --Rocket Launcher.
    
    0=========0
    | The Plan \
    0=======================>
    
      What the game wants you to do is get to a boat, go to a marker buoy near 
      the Airport (within three and a half minutes), and then blast the plane 
      from the sky. The problem with this is the fact that it is hard to hit the 
      plane from the boat and from the angle you have to take with the Rocket 
      Launcher.
    
      However, there are two other, and different, methods to do this mission 
      depending on your style:
    
        >>The Fast Car Method
          *******************
            This method, suggested by Sal Hutton, was to take a fast car, like 
            the Yakuza Stinger parked by the elevator where you started the 
            mission, and drive over to the Airport tarmac.
    
            Near the north end of the South Runway are two groups of Columbians 
            (three men and one Cartel Cruiser per group). Keep far enough away, 
            exit your car, then switch to your Sniper Rifle and kill all six 
            Columbians.
    
            If you get too close then a couple of Columbians will enter one of 
            the Cruisers and confront you.
    
            Next, drive over near one of the two Cruisers, get out, and switch to 
            your Rocket Launcher. Now stand to either the left or right side of 
            the Main Runway and aim the Launcher down the runway near the center. 
            When the plane lands on the runway then rocket it. In the process of 
            destroying the plane you will get a 4-Star Wanted Rating.
    
            Get back to your car and collect all eight packages then go between 
            the runways and to the Predator waiting there at the end of the path. 
            Take the boat and go back to Staunton Island. Get as close as you can 
            to the Construction Site and beach the craft. Then jack a nearby car 
            and go to the Site.
    
        >>The Rhino Method
          ****************
            This method, suggested to me by Liwei Wu, was to take the Rhino to 
            the Airport instead of a fast car.
    
            One problem with that is that the Rhino is slow and you need to get 
            into position within three and a half minutes. To overcome this you 
            will have to use the Tank Gun Boost (turning the turret around and 
            firing it to gain speed). Use it occasionally while on the road 
            leading to the Airport and use it constantly when on the Airport 
            grounds.
    
            When you get to the north end of the South Runway where the two 
            groups of Columbians are then all you need to do is just run into the 
            Cartel Cruisers and goons. After dealing with both groups then drive 
            the Rhino halfway down the runway then stop and and get out.
    
            There are two things you need to know about using the Rhino for this 
            mission.
    
            First, if you try to let the Dodo run into the tank and make it 
            explode, then you will fail the mission because the Dodo will go 
            right *THROUGH* the tank.
    
            Second, you *CANNOT* use the turret gun on the Dodo either. The 
            shells will just go right through the airplane. You need to get out 
            and use the Rocket Launcher on the Dodo when it lands on the runway.
    
            After rocketing the Dodo, and getting the 4-Star Wanted Rating, then 
            pick up all eight packages and re-enter the Rhino. One major 
            advantage to using the tank is that the Police vehicles will simply 
            explode against your vehicle as you drive back to the Construction 
            Site.
    
      When you arrive at the Construction Site, regardless of method, then you 
      begin the cutscene "Ransom". Claude finds that Asuka and Miguel are dead 
      and Maria missing. He also finds a note.....
    
        "I've got your precious Maria. If you don't want her face to look like 
         she fell out with the butcher bring $500,000 to the Villa at Cedar 
         Grove."
    
    0=======0
    | Reward \
    0=======================>
    
      $45,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And you will complete all of Asuka's missions. There is one more Main Story 
      mission left but I will tie up some loose ends first. I will now go back to 
      Wichita Gardens and save at my Safehouse there so I can get started 
      with.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY11. D-Ice                                                             +
    0==========================================================================/
    
    D-Ice runs a gang from his prison cell, called the Red Jacks, who claim
    Wichita Gardens as their turf. Most of his missions deal with getting rid of
    a rival gang called the Purple Nines. He has five missions total and you can
    pick them up at the phone icon east of your hideout.
    
      0+=+=+0
     / D-Ice \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DIC1. Uz-I Money                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                      \ D-Ice /
    0=========0                                                        0=+=+=0
    
      D-Ice wants Claude to drive-by the Purple Nines to show them how a real 
      drive-by works.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Uz-I.
      --Tank Gun (Rhino).
    
    0======0
    | Notes \
    0=======================>
    
      Have your Bulletproof Patriot, or a Rhino, saved at your Wichita Gardens 
      garage prior to the mission.
    
      I had a gentleman named Shaun recommend to me another method using the 
      Rhino and I tried it out. It worked well enough to put into the guide.
    
      I also had a reader, Lindsey Kids, make an additional suggestion concerning 
      the Rhino:
    
        "i know i am a little late getting to GTA3, but i noticed that you said 
         on the mission "Uz-I Money" that you have to store a tank at the 
         Staunton Island place, the game remembers the place of tanks, so if you 
         just leave it there near your hideout, you can pick it up at any time."
    
    0=========0
    | The Plan \
    0=======================>
    
      You need to drive-by twenty Purple Nines to complete this mission and there 
      are two methods to go about doing it depending on your style.....
    
        >>The BulletProof Patriot
          ***********************
            One of the problems with this method is that, when you start 
            drive-bying, then you will get accosted by the Hoods Rumpo XL vans 
            that roam Wichita Gardens. This will make things difficult because 
            they will do damage to your Patriot and throw off your aim.
    
            But there is a place where you can drive-by and not worry about the 
            Hoods Rumpos.
    
            There is a stretch of road that runs from your Safehouse to the 
            parking lot behind it. Just go up and down this stretch of road to 
            claim your victims. Since your Patriot is bulletproof then they can 
            shoot it up as much as they want and not do any damage.
    
        >>The Rhino
          *********
            Shaun wrote this to me commenting on "Uz-I Money".....
    
              "On Uz-I $, the tank cannon counts as a drive-by killing. Just 
               drive around shooting everything. If your shot hits a billboard, 
               it will explode killing everyone nearby. If you blow up a car, and 
               Purples whodie in the explosion count as kills."
    
            I tried this out and it works pretty well. This is a nice method to 
            use if you were able to acquire a Rhino earlier in the game. The only 
            place to save the Rhino is at the Staunton Island garage so it will 
            take some time to get the tank to the mission pick-up point. Just go 
            around the area and use your Tank Gun to claim your victims.
    
      After you kill the last Purple Nine then the mission is successfully 
      completed. If you used the Rhino then go and park it back at the Staunton 
      Island garage so you can use it later.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+0
     / D-Ice \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DIC2. Toyminator                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                      \ D-Ice /
    0=========0                                                        0=+=+=0
    
      D-Ice tells Claude that the Purple Nines are using armored cars to help 
      sell their SPANK. D-Ice wants Claude to go to a van that has some stuff 
      that will destroy their armored vans.....
    
    0=========0
    | The Plan \
    0=======================>
    
      The van is parked in the parking lot behind your Safehouse. It is a Toyz 
      Van and the mission is a variant of the Toyz Van Missions. The differences 
      are that you have four buggies to destroy three targets and there is no 
      time limit. Find the three vans and destroy them with the buggies to 
      complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+0
     / D-Ice \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DIC3. Rigged To Blow                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                      \ D-Ice /
    0=========0                                                        0=+=+=0
    
      Somebody has rigged up D-Ice's car to blow but the wiring is all messed up. 
      He wants Claude to take the car to a place in St. Mark's to defuse the bomb 
      and put the car back in its place.....
    
    0=========0
    | The Plan \
    0=======================>
    
      When you pick up the mission then you have six minutes to get the car, an 
      Infernus, to the garage in St. Mark's. Too many bumps during the trip and 
      the bomb will blow. The Infernus is parked in the parking lot behind your 
      Safehouse. Use the Gardens Shortcut to go to the Porter Tunnel and drive to 
      Portland.
    
      Don't worry about the Mafia when you arrive at St. Mark's. Their hostility 
      has been turned off for this mission so all you have to do is get the car 
      into the garage.
    
      After defusing the bomb then take the car back to Shoreside Vale. Repair 
      the car at the Pay 'N' Spray there and carefully drive it back to the 
      parking lot. You have to get it back there with no damage whatsoever. 
      Damage it and you will have to take it back to the Pay 'N' Spray.
    
      After you have it parked back in its original spot then the mission is 
      successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $20,000.
    
      0+=+=+0
     / D-Ice \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DIC4. Bullion Run                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                      \ D-Ice /
    0=========0                                                        0=+=+=0
    
      A Federal Reserve plane has crashed near the airport and D-Ice wants Claude 
      to grab as much of the platinum that the plane dropped and take it to a 
      drop-off within Pike Creek. D-Ice warns Claude that the platinum is very 
      heavy and will slow him down.....
    
    0======0
    | Notes \
    0=======================>
    
      You may want to get a Hoods Rumpo XL and save it in your garage.
    
    0=========0
    | The Plan \
    0=======================>
    
      Take the Rumpo over to the phone to pick up the mission. When you pick up 
      the mission then you have six minutes to pick up at least thirty pieces of 
      platinum to one of D-Ice's garages which is the Turtle Head Fishing Co.
    
      Head over to the Hospital and on the south side is where you will encounter 
      the first of the platinum pieces. After picking up a few pieces then you 
      will attract the attention of the Cops. Head left at the intersection then 
      turn right at the next to make your way to the garage picking up platinum 
      as you go.
    
      If you can do this right then you can get all of the pieces you need in one 
      run. If not then use the Pay 'N' Spray to repair your van before getting 
      any more. After you have acquired at least thirty pieces then the mission 
      is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $25,000.
    
      0+=+=+0
     / D-Ice \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DIC5. Rumble                                                             0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                      \ D-Ice /
    0=========0                                                        0=+=+=0
    
      Despite their shrinking numbers the Purple Nines still want to "bring it". 
      D-Ice wants Claude to meet his baby brother and face the Purple Nines in a 
      good old fashioned rumble.....
    
    0========0
    | Weapons \
    0=======================>
    
      Baseball Bat.
    
    0======0
    | Notes \
    0=======================>
    
      Switch to your Baseball Bat prior to taking this mission.
    
    0=========0
    | The Plan \
    0=======================>
    
      D-Ice's baby brother will be at your hideout. The only rules for this 
      contest is that there are to be no guns or cars: bats only. Drive to the 
      Staunton View Picnic Area.
    
      Get out, stand in one place, and hold the Attack button. You should be 
      swinging your bat and hitting any Purple Nine that gets in your way. Just 
      keep swinging and you will eventually knock down and nail all of the Purple 
      Nines to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And the completion of all of D-Ice's missions.
    
      However, the phone will still ring and there will still be a blue mission 
      circle by it. This is so you can do "Rigged To Blow" again. I don't know 
      why you would need to do it again but it is there if you want to try to do 
      a better job.
    
      And, **VERY IMPORTANT**, if you decide to do a New Game, then you will run 
      into the infamous "Purple Nines Glitch". Go back to the chapter "The Purple 
      Nines Glitch (All Versions)" to find ways around this bug.
    
      Now I will go back to Staunton Island and save there before starting 
      with.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY12. King Courtney                                                     +
    0==========================================================================/
    
    King Courtney is the leader of the Yardies who claim Newport as their turf.
    He has four missions that can be picked up by the phone near Liberty Campus.
    
      0+=+=+=+=+=+=+0
     / King Courtney \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KGC1. Bling-Bling Scramble                                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ King Courtney /
    0=========0                                                0=+=+=+=+=+=+=0
    
      King Courtney is in need of a good driver and challenges Claude to a 
      checkpoint race against three other hopefuls.....
    
    0========0
    | Weapons \
    0=======================>
    
      Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      Get a fast car, like a Yakuza Stinger, or a Rhino, and save it at your 
      garage.
    
      Got a new tip that worked pretty well from some named KWoBBS2.....
    
        "In the KC1. "Bling-Bling Scramble" (King Courtney) mission, I found that 
         using the old Rhino works especially well...blowing up your competition, 
         then taking your good sweet time hitting each check point."
    
      And I got another suggestion by Hari Vikram that works pretty good too.
    
    0=========0
    | The Plan \
    0=======================>
    
      When you start the mission then take your fast car (or Rhino) and drive to 
      the blue circle near the Liberty Memorial Coliseum and turn south before 
      entering. When you stop in the blue circle then you will see the other 
      three cars come up to challenge you: a Patriot, a Cheetah, and a Bobcat.
    
      When the race starts then you must be the first to a Checkpoint. You have 
      to have more firsts than the other cars to successfully complete the race. 
      If you get more firsts than the other cars when the last Checkpoint is 
      taken then you will then successfully complete the mission.
    
      Of course, with the Rhino, you can just blow up your competition at the 
      starting line and get all of the Checkpoints for yourself.
    
      Then there's this method suggested to me by Hari Vikram:
    
      Get the Rocket Launcher and make sure you have it ready when you enter your 
      car. This method works best if you use a real fast car like the Yakuza 
      Stinger. When the race starts then speed over to the first Checkpoint but 
      stop just before you touch it. Get out of the car and aim the Rocket 
      Launcher.
    
      If you got to the Checkpoint fast enough then the other cars should be way 
      behind you. This will give you enough time to stop, get out, aim, and blast 
      the other cars to bits. Then get back in your car and acquire all fifteen 
      Checkpoints. If you manage to blow up your car in the process then just go 
      get another one and proceed.
    
    0=======0
    | Reward \
    0=======================>
    
      $1,000 times the numbers of Checkpoints acquired (up to a maximum of 
      $15,000).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      You may want to acquire and store a Diablo Stallion in any of your garages 
      before doing the next mission. This vehicle will be needed later in the 
      game.
    
      0+=+=+=+=+=+=+0
     / King Courtney \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KGC2. Uz-I Rider                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ King Courtney /
    0=========0                                                0=+=+=+=+=+=+=0
    
      King Courtney wants Claude to go over to Hepburn Heights to kill some 
      Diablos who have been dissing Queen Lizzy.....
    
    0========0
    | Weapons \
    0=======================>
    
      Uz-I.
    
    0======0
    | Notes \
    0=======================>
    
      You may want to acquire a Diablo Stallion, and store it in one of your 
      Safehouses, prior to doing this mission for use in the next one.
    
    0=========0
    | The Plan \
    0=======================>
    
      When you start the mission then King Courtney will send over a couple of 
      guys to ride with you. They come up in a Perennial and the escorts are 
      there to make sure you don't leave the vehicle.
    
      They also give you an Uz-I to help you out. Then make your way to Hepburn 
      Heights to kill the Diablos. You need to kill ten of them to successfully 
      complete the mission. If you drive-by them then you will attract their 
      attention and they will try to yank you from the car.
    
      Since your car is a lousy Perennial then they can do that pretty easy. If 
      they yank you from the car then you fail the mission. The best thing to do 
      is to run them over. Most times they won't come after you because they 
      think of you as just another stupid driver.
    
      After killing ten Diablos then make your way back to the blue circle in 
      Yardie turf to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, the Diablos will now be hostile to you when you travel through 
      Hepburn Heights. This is why you acquire the Diablo Stallion beforehand. 
      And the reason you need the Diablo Stallion, and the Mafia Sentinel you had 
      to get earlier, will lead to the next mission.....
    
      0+=+=+=+=+=+=+0
     / King Courtney \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KGC3. Gangcar Round-Up                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ King Courtney /
    0=========0                                                0=+=+=+=+=+=+=0
    
      King Courtney wants Claude to steal some gang cars so that they can do some 
      hits on rival turf: a Mafia Sentinel, a Diablo Stallion, and a Yakuza 
      Stinger. Then all of them are to be taken to a garage in Newport.....
    
    0======0
    | Notes \
    0=======================>
    
      You may want to find and get the gang cars *BEFORE* doing the following 
      missions:
    
        >>Mafia Sentinel - Sayonara Salvatore.
        >>Diablo Stallion - Uz-I Rider.
    
      And save them in your garages. This will make this mission easier because 
      you won't have to deal with hostile gangs. Thanks to Scott Exeter for that 
      suggestion.
    
    0=========0
    | The Plan \
    0=======================>
    
      If you followed the earlier suggestion by Scott Exeter then simply take 
      your gang cars from your garages and drive them to the drop-off point in 
      Newport. If you didn't then this is how you go about acquiring them:
    
      For the Mafia Sentinel, use the Porter Tunnel and turn left onto the 
      concrete embankment when you exit. The plan is to go behind the late 
      Salvatore Leone's mansion and get one parked in the front.
    
      Then go back down the hillside north of the club and back to the garage to 
      drop off the car. This will prevent you from being shot up by the 
      now-hostile Mafia.
    
      For the Diablo Stallion, head into Hepburn Heights and jack one. Despite 
      the Diablo hostility this isn't hard to do. For the Yakuza Stinger, head 
      over to Asuka's Condo and take the one parked there.
    
      If you damaged up the car too much then head over to the Pay 'N' Spray to 
      have it repaired before depositing. Or, if you don't mind a little 
      cheating, then you can do what Hadley Box suggests:
    
        "On 'Gangcar Roundup', you say you have to have the cars in mint 
         condition to be accepted by the garage, which is true. I'm guessing you 
         already know that if you input the health cheat inside a car the car 
         will go back to its original unharmed state, but it will still look the 
         same. So this is handy because if you get one of the 3 gangcars, and 
         mess it up real bad (almost to the point of it setting on fire) you can 
         just drive to the garage, input the health code and then the garage will 
         accept the car!"
    
      When you deposit the last car then the mission is successfully completed.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
      0+=+=+=+=+=+=+0
     / King Courtney \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >KGC4. Kingdom Come                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                              \ King Courtney /
    0=========0                                                0=+=+=+=+=+=+=0
    
      King Courtney wants Claude to get the stash from an old car in Bedford 
      Point for him.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Uz-I.
      --Rocket Launcher.
      --Molotovs.
      --Grenades.
      --Tank Gun (Rhino).
    
    0=========0
    | The Plan \
    0=======================>
    
      The car is parked in the Liberty Tree Offices above ground parking lot and 
      you have a minute and a half to get to the car. Go west from the phone and 
      hang a left going south along the four lane road that runs along the shore. 
    
      When you get to the car then you find a letter inside.....
    
        "I hear you've been a busy boy. Well I've been a busy girl. I think it's 
         time you witnessed the real power of 'SPANK'! Besos y fuderes, Catalina, 
         xxx. PS: DIE PEEG DOG, DIE!!"
    
      At that point, a van shows up near the main entrance and a SPANKed-up 
      madman exits. He has explosives attached to him and he will make his way to 
      your car and blow himself up against it.
    
      There are a total of four vans that need to be destroyed. However, as Danny 
      Williamson pointed out, there is already a van in the parking lot. Destroy 
      it first before entering the car to make things easier.
    
      When you regain control then turn the car around and ram the van near the 
      main entrance with it then get out. The impact plus the exploding bomber 
      should be enough to destroy it. Then run out into the street and go up the 
      stairs by the underground entrance.
    
      There are an additional three vans (four total) that release an unlimited 
      number of suicide bombers that must be destroyed (plus any leftover 
      bombers) to complete the mission. Use the Rocket Launcher to destroy the 
      vans.
    
      Depending on where the remaining bombers are you can use any other weapon 
      do destroy them. If they are on the far side then use the Rocket Launcher. 
      If they are close then use either the Grenades or the Molotovs.
    
      If you have the Rhino then this becomes easier. When you get the tank on 
      Staunton Loop (West) going south then use the Tank Gun Boost to increase 
      speed.
    
      When you regain control of the Rhino after the cutscene ends then 
      get out and quickly get into your tank. The bombers won't try to yank you 
      from the Rhino, they will just explode harmlessly against it so you are 
      safe.
    
      Then use the Main Gun (rotate the gun instead of moving the tank) to 
      destroy the vans and bombers to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $10,000.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      And the completion of all of King Courtney's missions.
    
      However, the phone will still ring and there will be a blue mission circle 
      by it. This is so you can repeat "Bling-Bling Scramble" and try to get a 
      better score.
    
      In addition, the Yardies will be now hostile to you. This is the main 
      reason I saved this one before the last Main Story Mission. Go back to the 
      Shoreside Vale Safehouse and save before doing the last mission.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      At this point in the guide, I am at 99% completion and ready to do the 
      final Main Story Mission of the game.....
    
      0==================================0
     / The Main Story \+++++++++++++++++++\
    0==========================================================================\
    | >MSY13. Catalina                                                          +
    0==========================================================================/
    
    Catalina is the woman who left Claude for dead at the beginning of the game.
    She has also aligned herself with the Yardies and organized death squads to
    hunt Claude down. She has one mission, the last mission, and it can be picked
    up at the "C" at Cedar Grove.
    
    You need to have at least $500,000 to do this mission but at this point
    it should not be a problem since you should have at least ten times that
    amount from doing everything else beforehand.
    
      0+=+=+=+=0
     / Catalina \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CTL1. The Exchange                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
    | Overview /                                                   \ Catalina /
    0=========0                                                     0+=+=+=+=0
    
      When Claude arrives at the Villa then he is confronted by Catalina.....
    
        "The real question is, did you turn up to rescue Maria or to get me back? 
         Well I got news for you, shooting you will be a pleasure but dating you 
         was only business. You are muy peccinno amigo. Throw over the cash."
    
      After looking the money over.....
    
        "You have been a busy boy! But you haven't learned, I'm not to be 
         trusted. Kill the idiot."
    
      But Claude overpowers his would be assassin and thus the final act 
      begins.....
    
    0========0
    | Weapons \
    0=======================>
    
      --Sniper Rifle.
      --Rocket Launcher.
    
    0======0
    | Notes \
    0=======================>
    
      Have a fast car, or the Bulletproof Patriot, saved at your Wichita Gardens 
      garage.
    
      Dennis Zoetebier came with an alternate method using the Bulletproof 
      Patriot.
    
      I also had Charles Wooters come up with an interesting observation. He 
      noted that after you destroy Catalina, and the mission timer disappears, 
      then you can do whatever you want without getting any Wanted Ratings. 
      However, as I played around with this, I found out that this actually 
      begins when the mission starts.
    
      I also had one reader, Robbert Houtman, write that, because he didn't have 
      the Rocket Launcher Weapon Icon at the Wichita Gardens Safehouse, he made a 
      run for Phil Cassidy's Army Surplus to get Rocket Launchers then made his 
      way back to the Cochrane Dam area. He still had about three minutes left to 
      do the rest of the mission.
    
      Plus reader tebox came up with a different weapon to take down the 
      helicopter. And reader Robin Blackstone made a suggestion for the Xbox 
      version.
    
      Reader Thomas Andriessen also had this to share on how he did this mission:
    
        "I just wanted to share with you how I finished the last task in 
         defeating Catalina. I combined two parts of your guide. After the first 
         scene were the cartel takes al your weapons and you have to escape in 
         one of the cartel cruisers, I went to the safe house. I did not collect 
         all the packages, so I don't have the rocket launcher. I toke the 
         bulletproof patriot I saved and toke it to Tony's house on Ceder creek. 
         Here I used your trick to get on the roof, but instead of using the 
         ambulance I used the patriot. If you park the patriot just right you can 
         use it to jump on de roof. This way you have the patriot and the rocket 
         launcher to do the last scene. It is a lot quicker than buying it at the 
         depot."
    
    0=========0
    | The Plan \
    0=======================>
    
      When the mission begins then run as quickly to the backside of the Villa as 
      fast as you can. You can't go back and fight these guards because you have 
      been stripped of all of your weapons. You also have seven minutes to get to 
      where Catalina has taken Maria, Cochrane Dam, and kill her.
    
      Run along the backside of The Mansion and go to the garage that has a 
      Cruiser and Body Armor inside it. Then get into the Cruiser, get to the 
      main gate and run over the guards.
    
      When you exit The Mansion then you will see a chopper fly overhead. When 
      you regain control again then go to the small wall nearby (and near the 
      lightpost) and veer off the road over the wall.
    
      If the Cruiser survives the plunge then go to your Safehouse. If not then 
      grab another car and make a mad dash your Safehouse. Get all of your Weapon 
      Icons and go into your garage to get your fast car.
    
      Use the Gardens Shortcut and make your way to the Dam's entrance. Cut 
      across the grass on your right when you near the hairpin turn, stop when 
      you get back to the street and get out (regardless of whether you use the 
      Bulletproof Patriot or not).
    
      Use your Rocket Launcher and destroy the two Cruisers blocking the 
      entrance. From your vantage point, you can only see one but they can't fire 
      on you either. Just fire on the one Cruiser and the explosion will take 
      them both down.
    
      Get back into your vehicle and drive to the Sniper Rifle Icon at the turn 
      near the base of the dam. Use the Rocket Launcher again and destroy the two 
      Cruisers in front of you then use the Sniper Rifle on any other Columbians 
      you see.
    
      Get back into your car, go to the first set of container crates, and get 
      out. Rocket the Barracks OL and snipe the other guards. Go back into your 
      car and go to next set of container crates just past the exploded Barracks 
      OL. Get out, rocket the other Barracks OLs, and snipe the remaining guards. 
      Get back into your car and proceed forward.
    
      If you have the Bulletproof Patriot then just barge in after destroying the 
      second set of Cruisers. They can't hurt you with their guns. Just run some 
      of them over and get to the second set of container crates.
    
      Just as you get past the second set of container crates then a cutscene 
      ensues which shows Catalina entering a helicopter. This helicopter launches 
      rockets at you when you are at the base of the Dam.
    
      So, after the cutscene finishes, then turn around and head back up the road 
      then turn west after the Dam entrance and stop at the nearby hairpin turn 
      (this is also Jump [CCD-J13]).
    
      The helicopter will go in a circular pattern going down toward the Dam to 
      release its rockets then going back up near where you are at. When the 
      helicopter heads in your direction then rocket it to destroy it. According 
      to reader tebox you can also destroy the helicopter with the M-16.
    
      When the helicopter is destroyed, regardless of weapon, then you kill 
      Catalina and the timer will disappear. Switch back to your Sniper Rifle and 
      aim at the top of the Cochrane Dam Power House.
    
      Believe it or not, you can actually see Maria and her captors from your 
      position when you zoom in with your Sniper Rifle. Take down the Columbians 
      that you can see then re-enter your car, go back to the Dam base and stop 
      by the second set of container crates.
    
      It should be noted that this doesn't work on the Xbox version because the 
      Sniper Rifle can't zoom in that far. But, according to Robin Blackstone, 
      you can still take them down from a distance if you climb to the top of the 
      stairs for the small building built into the dam closest to them (this will 
      also work on the PC and PS2 versions as well).
    
      When you get back to the second set of container crates then snipe any 
      guards you see then go to the stairs that leads to the roof of the Cochrane 
      Dam Power House. Take down any remaining guards then walk up to Maria and 
      rescue her to successfully complete the mission.
    
    0=======0
    | Reward \
    0=======================>
    
      $1,000,000 ($500,000 plus the ransom money).
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
      In addition, you've unlocked the Rhino at Phil Cassidy's Army Surplus. If 
      you haven't acquired the tank for the Emergency Crane list then take it 
      from the Army Surplus and deposit it at the Emergency Crane to complete the 
      list.
    
      This should also get you the.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV11. 100% Completion Score                                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    And what is your reward for getting 100%?
    
    Well, nothing. Nothing except the satisfaction of getting it. This was
    something that was fixed for the later GTAs but here you get nada. Zero. Zip.
    But does this take away from this great game? Not really. It is still a fun
    game even if you really get nothing at the "end".
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >SSV12. Hidden Text on the PS2 Disc                                       |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    If you place the PS2 version of GTA3 in a computer and look around on the
    disc then you may find a file called "american.gxt". If you open it in a text 
    editor then you will find all sorts of garbage characters. But, when you
    manage to clean out some of the garbage, then you may find some interesting
    stuff.
    
    Stuff like text from missions and phone calls that were abandoned in the 
    early stages of development but were left within this file because the 
    programmers could slow down the progress of creation if they tried to remove 
    it.
    
    I copied some of the best stuff and cleaned it up so that they can be
    presented here:
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    Here's an alternate version of what the angry store owner says to you during
    "Shima":
    
      Owner: "I can't pay you and I wouldn't pay you if I could! Some young gang 
              just jacked out the place! They took everything! You guys are 
              useless. What kind of Yakuza are YOU anyway...? This ain't what I 
              pay you goons for. If I wanted this kind of protection I'd have 
              used the god damn Police service."
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    Here's an alternate version of what Maria says at the end of the game:
    
      Maria: "I broke a nail, and my hair's ruined. Can you believe it? This one
              cost me fifty dollars!
    
              I was so scared, but then I thought to myself, you're a big girl 
              now. Oh we're going to have such fun, cause, you know, my sister 
              said she wanted to come to stay with her two kids, because her 
              husband's playing around again and..XXXX"
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    I wonder where this was supposed to go:
    
      "BETRAYED BY HIS LOVER CATALINA AND LEFT FOR DEAD. CONVICTED AND SENTENCED,
       HE BEGINS HIS JOURNEY TO LIBERTY CITY PENITENTIARY. BUT ONLY ONE THOUGHT
       BURNS IN HIS CRIMINAL MIND......REVENGE!"
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    This is only a part of some of the interesting stuff that is found in the
    "american.gxt" file. It's not an easy thing to sort through but it is cool to
    look around and see all of the stuff they left behind "on the cutting room
    floor".
    
    And that, my friends, completes the guide. I sincerely hope that this
    document has helped you as much as I had fun playing the game.
    
    Now it is time to close the book.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >LRT6. Conclusion                                                         |
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    0================0
    | General Notices \
    0===============================================>
    
      This document is copyright (c) Robert Allen Rusk (RARusk) 2004-2015.
    
      This guide may only be distributed and/or posted in its original format 
      (and, most importantly, *UNALTERED* in any way).
    
      If you wish to post or use excerpts from this guide then please ask for my 
      permission first before doing so (especially if you work for a magazine or 
      website). A lot of time and effort was spent putting this thing together 
      and that should be taken into consideration.
    
      And remember.....
    
        "Respect is everything."
    
      Although my guides and FAQs can be found at many sites around the internet, 
      the latest versions of my work can always be found first at GameFAQs since 
      that is my primary contribution site. A complete listing of all of my work 
      can be found here:
    
        >>http://rarusk.livejournal.com/6177.html
    
      Most of my guides are dedicated to the popular "Grand Theft Auto" game 
      series but some of my other work include "The Chronicles of Riddick" games, 
      "Bully", and "The Darkness" titles.
    
    0===================0
    | Additional Sources \
    0=======================================================>
    
      --Grand Theft Auto 3 (Game Manual)
      --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) 
        [PC Controls]
      --A1210 [Xbox Controls]
      --GameFAQs GTA3 Message Boards
          --Huggable Joker Inc. ["Purple Nines Glitch, Darkel, Donald Love 
            Dissaperance and more questions" topic]
      --Official U.S. PlayStation Magazine Demo Disc (Issue 67)
          --[Cool Taxi Trick by DeMarlo King]
    
    0=========================0
    | Additional Contributions \
    0=======================================================>
    
      --Alex T. Roth            --Jon Porter               --Glen T. Winstein
      --Scott Exeter            --Richard Juntunen         --Hari Vikram
      --Sal Hatton              --Huggable Joker Inc       --Kevin Berg
      --Jani Kivisola           --Web                      --S Page
      --Dan Schauer             --Sri c                    --Haenlomal
      --Dennis Zoetebier        --Hadley Box               --Sherry Alexander
      --Shaun                   --The Baron                --xX-G-MaN-Xx
      --KWoBBS2                 --John E. Schneider        --Austin Taft
      --Austin T. Witherspoon   --kabuki777                --Lindsey Kids
      --LR                      --Jesse Huongvilay         --Charles Wooters
      --Blank Blank             --Danny Williamson         --Josh Dady
      --Demarest                --Vicktor Volpe            --Nick R.
      --Magnamerik              --Fred Chagnon             --Jim Plate
      --Llwyd Campbell          --Mr. Spock                --Leo
      --Robbert Houtman         --Mike Unger               --Ian Spears
      --Vanatorul DeVise        --Christopher Mora         --Alan McKee
      --M L                     --Stuart Summers           --John Fitzgibbons
      --Emilio Rivera           --Reine Larsson            --Scotty Boutin
      --Robyn Pearson           --Dan Stephen              --Liwei Wu
      --TerryT                  --Peter Wilmont            --Lee Cochran
      --tebox                   --Hollyrotten77            --Bryan Ste. Marie
      --Erick                   --John Willoughby          --Mike Wilson
      --Peter Korsten           --Armin C. Vucsina         --John Nowakowski
      --Gui Ritter              --David                    --Robin Blackstone
      --Nukey_Shay              --Stuart Burgess           --Justin Castillo
      --Chris Sheets            --Darren Anon              --J Bush
      --Sterling P. de Mille    --Thomas Andriessen        --the_old_days
      --Antonino Giuseppe Cardinale, Jr.
    
    0========0
    | Credits \
    0=======================================================>
    
    Credits and thanks go out to the following:
    
      >>Rockstar Games
        **************
          For creating one of the best games ever made and for giving me the 
          single biggest reason to go and get a PlayStation 2.
    
      >>GameFAQs, IGN, and many other gaming sites
        *******************************************
          For providing a place for writers like myself to publish our work and 
          help other gamers while indulging in one of our favorite pastimes.
    
      >>Web
        ***
          For creating user made missions that were in previous versions of the 
          guide (since removed) and can be found on its own Custom Mission FAQ 
          page:
    
            http://db.gamefaqs.com/console/ps2/file/
                  grand_theft_auto_3_custom_mission.txt
    
      >>Glen T. Winstein
        ****************
          For probably being the single biggest fan of my GTA related work.
    
    And finally, my biggest thanks of all goes to you the reader (and especially
    those who have made suggestions as well as those who took the time to write
    me).
    
    0====================0
    | Contact Information \
    0===============================================>
    
      E-MAIL: rarusk[at]netzero[dot]com
      FACEBOOK: http://www.facebook.com/robert.a.rusk
      LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
      BLOG: http://rarusk.livejournal.com
      XBOX LIVE GAMERTAG: RARusk
    
    So now I've come to the end of yet another gaming adventure and looking
    forward to new ones. I hope that my guide helps you in getting the most out
    of "Grand Theft Auto III".
    
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