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    Special Vehicles FAQ by Lancet Jades

    Version: 2.92 | Updated: 09/22/12 | Printable Version | Search Guide | Bookmark Guide

    ========================================================================
    GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ
    ========================================================================
    Author: Johnny H. H. IV (Lancet Jades)
    Author's Homepage: http://www.evermoreforums.com/forums/index.php
    Version: 2.92 (completed September 21st, 2012)
    
    Sites with permission to post this FAQ:
    GameFAQs.com (will always host the most up-to-date version of this guide)
    Neoseeker.com
    Gamesradar.com
    Gamershell.com
    Supercheats.com
    
    
    
    
    ========================================================
    ABOUT
    ========================================================
    This guide is to assist those players who enjoy collecting rare or unique 
    vehicles. This guide lists all known proofed, special property, unique, and 
    even rare vehicles (which often have to be unlocked). I'd say more, but I 
    pretty much just summed it up.
    
    This guide was written with the original version, NOT the Double Pack version, 
    the Haitian-friendly version, the Xbox version, or the PC version. In these 
    other versions, some vehicles may be different, and I will note any instances 
    I am aware of. By and large however, they are the same.
    
    CAUTION! This guide may inadvertently contain spoilers of story missions! 
    While this guide's scope does not really involve spoiling anything, due to 
    what is required of it, the potential for small spoilers, such as names or 
    events is present. Just keep that in mind.
    
    
    
    
    ========================================================
    TABLE OF CONTENTS
    ========================================================
    1: Terms in the guide
    2: Garage information
    
    3: Proofed vehicles
    3.1 - CP Admiral
    3.3 - BP/FP/EP Squalo
    3.4 - BP/FP/EP Sabre Turbo
    3.5 - FP Infernus
    3.6 - FP Cheetah
    3.7 - FP Banshee
    
    4: Unique vehicles
    4.1 - Spand Express (1st of 2)
    4.2 - Spand Express (2nd of 2)
    4.3 - Love Fist (1st of 2)
    4.4 - Love Fist (2nd of 2)
    4.5 - Romero's Hearse
    
    5: Specially Colored/Featured vehicles
    5.1 - White Admiral
    5.2 - Black Washington
    5.3 - Silver PCJ-600
    5.4 - Black Bobcat with metallic red side panels
    5.5 - Black Admiral (1st of 2)
    5.6 - White Walton
    5.7 - Gold Stretch
    5.8 - Black Sentinel
    5.9 - Black Pony
    5.10- Black Admiral (2nd of 2)
    5.11- Black Voodoo
    5.12- Silver Stretch
    
    6: Unobtainable special vehicles
    6.1 - Black Maverick
    6.2 - Heavy Admiral
    6.3 - Heavy Sentinel
    6.4 - PPT/CDP Cuban Hermes
    6.5 - CP/PPT Voodoo
    6.6 - PPT Voodoo
    6.7 - Black Stretch (1st of 3)
    6.8 - Black Stretch (2nd of 3)
    6.9 - Oceanic with briefcases in the back
    6.10- Heavy Securicar
    6.11- Taxi with open trunk
    6.12- Gold Stretch
    6.13- Super Angel
    6.14- Black Stretch (3rd of 3)
    6.15- EP Hotring
    6.16- CP Sanchez
    
    7: Rare vehicles
    7.1 - White Infernus
    7.2  Sparrow
    7.3 - Deluxo
    7.4 - Sabre Turbo
    7.5 - Sandking
    7.6 - Hotring
    7.7 - Cuban Jetmax
    7.8 - Zebra Taxi
    7.9 - Skimmer
    7.10- Sea Sparrow
    7.11- Rhino
    7.12- Hunter
    7.13- Black Sanchez
    7.14- Black Rancher
    7.15- Bloodring Banger
    7.16- Lightless Taxi
    7.17- Lightless Cabbie
    7.18- Lightless Kaufman Cab
    7.19- Lightless Zebra Taxi
    
    8: Breakdown by special quality
    9: Mission list
    10: Frequently Asked Questions
    11: Contact info
    12: Credits
    13: Version history
    14: Boilerplate
    
    
    
    
    ========================================================
    *1* TERMS IN THE GUIDE
    ========================================================
    This is a listing of all the special terms used in this guide.
    
    BP - Bulletproof. Immune to all bullet damage. Bullet attacks include:  all 
     four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun. 
     NOTE: This proofing does NOT prevent the windshield from being shattered by 
     gunfire, nor does it stop gunfire from popping the tires.
    
    FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. 
     Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, 
     can set fire to it.
    
    EP - Explosionproof. Immune to explosive damage. This includes grenades, 
     rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles.
    
    DP - Damageproof. Immune to physical damage. This includes punching the 
     vehicle, or using a melee weapon on it, as well as running into anything. 
     This also prevents the car from taking cosmetic damage, however, bumps and 
     scrapes CAN cause the doors to open (but they won't take damage).
    
    CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to 
     damage the vehicle are flipping it over, getting hit by a Rhino, dunking it 
     in the water, or the Destroy All Cars cheat.
    
    PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by 
     spike strips. This is NOT included in CP.
    
    CDP - Cosmetic damage proof. This vehicle does not take any cosmetic damage. 
     However, unlike normal damage-proofing, it actually DOES take damage towards 
     being destroyed from physical hits (knocking it around with other cars, 
     running into walls, and melee weapons). Sometimes, only certain features are 
     CDP; in such cases, it will be noted which feature(s) is/are.
    
    Absolute limit (garages) - The maximum number of vehicles that can be stored 
     in a single garage. Trying to fill a garage past this limit results in 
     vehicles being eaten with 100% probability, until only this number is left 
     in the garage.
    
    Clearance (garages) - How high the roof is. Necessary to consider for larger 
     vehicles. Large clearance allows any vehicles, whereas medium clearance 
     denies entry to large vehicles, such as trucks like the Yankee and Mule, and 
     most notably, the Rhino.
    
    Common Knowledge (credit) - This is one of the well-known special vehicles, 
     and as such, it is impossible to know who to attribute its discovery to.
    
    Confirm - To "confirm" a car is to open and close the door of a garage 
     where you stored a vehicle obtained during a mission. As garages only 
     repair vehicles outside of missions, if you stick it in a garage mid-
     mission, save, and then re-load, the car won't be there. Confirming is 
     essential to keep vehicles obtained DURING missions, otherwise, expect 
     to lose your spoils.
    
    Formulated by - The person who developed the strategy for obtaining the 
     vehicle.
    
    NOTE: Vehicles that are given to you (such as the White Admiral) have no 
     strategy credits listed, as it is too simple to warrant credit. In 
     addition to this, I no longer list who created strategies when a vehicle 
     is easy to see and is made clear to you, such as if a target in a 
     mission drives it, meaning you must shoot them out. If anything more is 
     needed, including mission failure, credit will be mentioned however.
    
    Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and 
     also maintains the very unique property of being unstoppable and immovable, 
     in that it will effortlessly push other vehicles around, and be resistant 
     to the same from other vehicles. Doing that, however, rapidly destroys the 
     car as heavy does NOT shield it from damage.
    
    Jack - To jack a vehicle means to steal it. This is probably not a necessary 
     entry, but I figured I'd add it just in case.
    
    Manual aim weapon - Any gun that can be manually aimed. This includes the 
     AK-47, M4, both sniper rifles, and the M60 heavy machinegun.
    
    Physical limit (garages) - How many vehicles can actually be squeezed in.
    
    Reliability (garages) - How reliable it is. Low reliability results in cars 
     often getting eaten, or losing their property.
    
    Super - A powered-up version of a vehicle. A super vehicle has higher 
     acceleration, top speed, turning, and traction than the normal version.
    
    Technical limit (garages) - At how many vehicles the game stops opening the 
     door.
    
    Unique - This vehicle is only present in story missions, and as such, is not 
     available at the end of the game.
    
    Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
     stored with its properties. Whether it's impossible to even drive, or a 
     garage eats its property, you simply cannot acquire and save this vehicle.
    
    Unlocked - When a vehicle is "unlocked," it means that it acquires a 
     set spawn point. With the exception of missions and high wanted levels, 
     the only way to acquire this vehicle is to unlock it. The fact that it 
     CAN be unlocked, however, is why they are listed as rare only.
    
    
    
    
    ========================================================
    *2* GARAGES
    ========================================================
    Knowing your garages is essential, as they store your vehicles. Learn them, 
    and it will serve you invaluably. The first number is the technical limit, 
    and the number in parenthesis is the physical limit. The physical limit is 
    assuming a small- to mid-sized car, such as the Blista Compact, or Admiral. 
    If you're looking to store motorcycles, the physical limit is likely double, 
    or even triple, the listed limit.
    
    The absolute limit of all garages is four (4). Do not attempt to fill a 
    garage past this number, or you WILL lose the overload.
    
    OCEAN BEACH SAFEHOUSE: 
    ~1 (1) space, high clearance, very reliable. (x1)
    
    LEAF LINKS CONDO:
    ~1 (1) space, medium clearance, very reliable. (x1)
    
    CASA DE LOCO:
    ~1 (1) space, medium clearance, very reliable. (x1)
    
    VERCETTI ESTATE:
    ~2 (3) spaces, medium clearance, pretty reliable. (x1)
    
    HYMAN CONDOS:
    ~2 (5) spaces, high clearance, incredibly unreliable. (x1)
    ~2 (2) spaces, high clearance, reliable. (x2)
    NOTE: Putting more than one vehicle in the large garage can often cause them 
    to be eaten, and often affects the other two garages' contents. In the worst 
    cases, it can even affect ANY garage in the game, so DON'T USE IT! If you 
    must, putting only one vehicle in usually doesn't cause problems.
    
    SUNSHINE AUTOS:
    ~2 (4) spaces, high clearance, very reliable. (x4)
    
    
    
    
    ========================================================
    *3* PROOFED VEHICLES
    ========================================================
    These vehicles all have a special proofing, granting them immunity from one or 
    more forms of damage.
    
    
    ------------------------------------------------------------------------
    3.1 - CP Admiral
    ------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Difficulty: *
    Required: Nothing
    Discovered by: Common knowledge
    
    Strategy: Simply complete the mission. After it ends, go to the street just 
    south of where you end up, and then turn east. The Admiral should be waiting 
    there at the intersection, CP and with unlocked doors. Stick it in a garage 
    immediately, as this is without a doubt the BEST vehicle in the game.
    
    NOTE 1: This is NOT the same color as the white Admiral at the start of the 
    game. This is a very light grayish-white, whereas Ken's Admiral is pure white.
    
    NOTE 2: I've heard reports that this car vanishes after the final cutscene on 
    the Xbox version, thus requiring you to fail the mission to obtain it on that 
    version. Supposedly parking a car in front of it beforehand allows you to 
    still obtain it, though.
    
    
    ------------------------------------------------------------------------
    3.2 - CDP Cuban Hermes
    ------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Difficulty: *
    Required: Mission failure
    Discovered by: Common knowledge
    
    Strategy: Complete the mission up until you have to protect Diaz. Fail the 
    mission, then simply take the Cuban Hermes sitting there. The right-hand door 
    on the car is CDP, and will not fall off, regardless of anything that is 
    done to it.
    Formulated by: Common knowledge
    
    NOTE: This starts out as 6.4 - Unobtainable PPT/CDP Cuban Hermes. While it 
    loses the PPT property when saved in a garage, the CDP property stays, making 
    this vehicle still a special proofed vehicle.
    
    
    ------------------------------------------------------------------------
    3.3 - BP/FP/EP Squalo
    ------------------------------------------------------------------------
    Mission: Supply & Demand (Ricardo Diaz)
    Difficulty: ***
    Required: Nothing
    Discovered by: GTA_Loco
    
    Strategy: Simply kill Lance after the race starts, then beach the boat and 
    push it to a garage. Try for a spot near Hyman Condos (by the Stadium), and 
    push it into the big garage there. The difficulty is solely in the push from 
    the beach to the garage, and that's not really difficult, just tedious.
    Formulated by: GTA_Loco
    
    
    ------------------------------------------------------------------------
    3.4 - BP/FP/EP Sabre Turbo
    ------------------------------------------------------------------------
    Mission: The Driver (Malibu asset)
    Difficulty: ****
    Required: Adrenaline pill, sniper rifle; Rhino
    Discovered by: Common knowledge
    
    Strategy 1: When the race begins, instead of racing, drive north on the road 
    you're on, until you reach the sharp left turn. Go down the road until you're 
    in front of the pizza shop. Get out, and at about 2:00 into the race, grab the 
    adrenaline pill behind the building to the south, and ready your rifle. When 
    Hilary comes over the bridge, snipe him out. You'll fail the mission for 
    killing Hilary. Now, push the car to your garage. Or better yet, just push it 
    until the door (normally locked) is open enough that you can get in, and then 
    drive it to the garage.
    Formulated by: Common knowledge
    
    Strategy 2 (for later versions of the game - untested):
    Park a Rhino tank in the Vercetti Estate garage. After the race starts, head 
    there, collecting a police bribe on the way. Fetch the Rhino and drive to the 
    east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza), 
    and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will 
    show up at around 2:10. When he does, make sure he doesn't drive around you. 
    Hit his car with the tank to blow it up and fail. Then proceed to push it to 
    a garage, taking care that it doesn't vanish.
    Formulated by: MC
    
    NOTE 1: Any feedback on strategy 2, for those with versions where strategy 1 
    won't work, is appreciated. According to some feedback so far, strategy 2 does 
    indeed work when 1 won't.
    
    NOTE 2: In the PC and Double Pack (Xbox) versions, this car apparently has no 
    special proofings, making it a basic Sabre Turbo, like is available at 
    Sunshine Autos.
    
    
    ------------------------------------------------------------------------
    3.5 - FP Infernus
    ------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    Strategy: Start a race, then rush to the finish line. Wait for the other cars 
    to finish, then after the race is lost, corner the car you desire. Take out 
    an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
    and drive to a garage. Just remember, the doors ARE locked, so don't get out 
    until it's in a garage!
    
    
    ------------------------------------------------------------------------
    3.6 - FP Cheetah
    ------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    Strategy: Start a race, then rush to the finish line. Wait for the other cars 
    to finish, then after the race is lost, corner the car you desire. Take out 
    an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
    and drive to a garage. Just remember, the doors ARE locked, so don't get out 
    until it's in a garage!
    
    
    ------------------------------------------------------------------------
    3.7 - FP Banshee
    ------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    Strategy: Start a race, then rush to the finish line. Wait for the other cars 
    to finish, then after the race is lost, corner the car you desire. Take out 
    an assault rifle (or sniper rifle), and snipe the driver, then simply get in, 
    and drive to a garage. Just remember, the doors ARE locked, so don't get out 
    until it's in a garage!
    
    
    
    
    ========================================================
    *4* UNIQUE VEHICLES
    ========================================================
    These vehicles only appear during story missions, and once the game is 
    completed, cannot be acquired without cheating.
    
    
    ------------------------------------------------------------------------
    4.1 - Spand Express (1st of 2)
    ------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Difficulty: *
    Required: Nothing
    Discovered by: Common knowledge
    
    Strategy: Attack the southern juror's car, and he'll flee. Before getting far, 
    he'll be blindsided by the Spand Express truck. Simply stick it in your Ocean 
    Beach garage (the only one big enough), and confirm it after the mission.
    
    
    ------------------------------------------------------------------------
    4.2 - Spand Express (2nd of 2)
    ------------------------------------------------------------------------
    Mission: Riot (Ken Rosenberg)
    Difficulty: **
    Required: A weapon capable of destroying the truck
    Discovered by: Common knowledge
    
    Strategy: Complete the mission until you have to destroy the trucks. Destroy 
    two, then take the last one to your Ocean Beach garage (the only one big 
    enough), then once it is inside, destroy it, passing the mission. Let the 
    garage close and open, and there's your truck!
    Formulated by: Common knowledge
    
    
    ------------------------------------------------------------------------
    4.3 - Love Fist (1st of 2)
    ------------------------------------------------------------------------
    Mission: Psycho Killer (Love Fist)
    Difficulty: *
    Required: Nothing
    Discovered by: Common knowledge
    
    Strategy: Finish the mission normally and you'll be left with the Love Fist 
    limo, assuming you used it and it survived the mission. Take it to a garage. 
    Alternatively, drive straight to a garage, park it, blow it up, then let the 
    garage close and open to repair it. This fails the mission, but is even 
    easier.
    Formulated by: Common knowledge
    
    NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside 
    of the V-Rock station after completing their mission string, thus rendering it 
    merely rare (you unlock it) as opposed to unique.
    
    
    ------------------------------------------------------------------------
    4.4 - Love Fist (2nd of 2)
    ------------------------------------------------------------------------
    Mission: Publicity Tour (Love Fist)
    Difficulty: **
    Required: Nothing
    Discovered by: Common knowledge
    
    Strategy: Complete the mission until the bomb is defused, then simply drive 
    it to a garage, destroy it (or snipe Love Fist), and let the garage close 
    then re-open.
    
    NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside 
    of the V-Rock station after completing their mission string, thus rendering it 
    merely rare (you unlock it) as opposed to unique.
    
    
    ------------------------------------------------------------------------
    4.5 - Romero's Hearse
    ------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Difficulty: **
    Required: Sniper rifle and mission failure, or nothing (for 3)
    Discovered by: Common knowledge
    
    Strategy 1: If you want both the black Voodoo and the Romero's Hearse, the 
    easiest strategy is to get a sniper rifle and get close to the funeral, then 
    snipe the target. If done from far enough away (the road to the south of the 
    Well Stacked Pizza the target is near is good enough), the mission will fail 
    because no one saw you kill him. When this happens, run to the location and 
    jack the one you want. Drive it to a garage and save, then repeat the mission, 
    taking the other of the two and keeping it after the mission.
    
    Strategy 2: As an alternative to 1, it is possible to snipe the target and 
    fail the mission, then get in both the Voodoo and Romero's Hearse. Afterwards, 
    drive one to a garage, then run back on foot (no vehicles) and get the other. 
    Due to the game saving two vehicles at once, the other will be there. Just 
    remember there is a Haitian driving each vehicle, and once pulled out, they 
    will try to take their car back from you.
    
    Strategy 3: If you only want the Romero's Hearse, simply attack the funeral 
    and take the hearse once the mission is over. As an alternative, take a 
    helicopter and land atop a nearby building. Snipe the leader, then pick off 
    all of the Haitian soldiers at your leisure, making sure to snipe the drivers 
    of the vehicles. Once they are all dead, jump down and take the car of choice. 
    Formulated by: Christopher Fuentes
    
    NOTES: There are four varieties of this, each with a different setup in the 
    back. There are three varieties of coffin (one blue, and two different brown 
    ones), and one without a coffin.
    
    
    
    
    ========================================================
    *5* SPECIALLY COLORED/FEATURED VEHICLES
    ========================================================
    These vehicles all have some special color of feature that the vehicle 
    usually does not have.
    
    
    ------------------------------------------------------------------------
    5.1 - White Admiral
    ------------------------------------------------------------------------
    Mission: In the beginning (Start of the game)
    Difficulty: *****
    Required: Enough money to buy a safehouse with a garage
    Discovered by: Common knowledge
    
    Description: A bright, white Admiral. This color is different from the normal 
    duller white in the regular palette.
    
    Strategy 1: This is the car Ken drives in the opening scenes. Tricky to keep. 
    You have no garages, thus storing this is a problem. A good idea is to go do 
    the Paramedic missions while leaving this stored near the hospital. Vice 
    City's engine keeps the last two vehicles you used in memory, so long as the 
    door remains open. So, get out of your Admiral, leaving the door open, and do 
    the Paramedic missions. If you lose the Ambulance though, be careful, as you 
    cannot take any other vehicle, lest your Admiral be deleted.
    Formulated by: Common knowledge
    
    Strategy 2: Park the Admiral behind the Well Stacked Pizza north of the police 
    station in the middle of the island. Complete the pizza missions for extra 
    money (usually around $5500), and use it to buy the safehouse. The pizza 
    missions are quicker and easier than Paramedic, and the bike used has radio. 
    If it doesn't earn enough money, it should put you close to the needed amount. 
    Remember, if you lose your vehicle, start a new game, as it may be difficult 
    to amass the money needed without 
    Formulated by: Christopher Fuentes
    
    Strategy 3: If the above strategy doesn't pan out, do whatever else you can 
    for money; robbing stores can be a good alternative, so long as you mind the 
    wanted level. Messing this up can be bothersome, but unless you almost have 
    enough for the safehouse, another try is just a new game away.
    Formulated by: Common knowledge
    
    NOTE: On the PC version, this Admiral apparently spawns outside of the 
    Vercetti Mansion after completing the mission "Keep Your Friends Close," thus 
    rendering it merely rare (you unlock it) as opposed to unique. This has also 
    been confirmed for the Xbox Double Pack version.
    
    
    ------------------------------------------------------------------------
    5.2 - Black Washington
    ------------------------------------------------------------------------
    Mission: All Hands on Deck! (Juan Garcia Cortez)
    Difficulty: ****
    Required: Multiple (at least two) bulky, long vehicles; mission failure
    Discovered by: Common knowledge
    
    Description: This is a solid black Washington. This color can be produced 
    via the Black Traffic cheat, too.
    
    Strategy 1: This strategy is imprecise, cumbersome, and annoying, but it 
    remains the best way. First, pick up a Packer from Viceport, and drive it to 
    the marina. Coming in from the entrance near the Ocean Beach safehouse, along 
    the right you'll see multiple planters. Drive to the 2nd one, and position the 
    Packer perpendicular to the middle of it (put the cab of the Packer against 
    the fence on the ocean side). Then run to the hospital north of this point, 
    grab the Ambulance there, and park it behind the Packer (with the front wheels 
    a little on the back of the Packer (note: an SUV such as the Rancher or 
    Landstalker will work equally well here). Start the mission, and if you're 
    lucky, one of the black Wahingtons will get hung up on your barricade. Kill 
    Cortez to fail the mission, and you'll be returned to the pier with 
    (hopefully) a Washington waiting for you, unlocked and everything. If the 
    strategy fails, just keep attempting it, possibly shifting the position of 
    your barricade until it succeeds. This one can be tricky, but overall is more 
    of an endurance test than anything.
    Formulated by: Lancet Jades (I did not formulate this strategy originally, 
    however, I have heavily modified it to make it functional)
    
    Strategy 2: Upon starting the mission, jump down to the lowest level of the 
    boat (in the back). Various enemy boats should be nearby, including a Speeder. 
    Pull out a rifle (assault or sniper) and take out the driver. Most of the 
    time, the boat should turn towards you; if so, press the vehicle enter button 
    to get in. Once driving the Speeder, head back to the docks with the black 
    Washingtons. DO NOT get in, otherwise the mission will fail. On foot, push a 
    Washington close to where Cortez's mission marker would be, then get inside. 
    This will fail the mission, and like with the first strategy listed, the car 
    will remain, since it is close to where the mission deposits you.
    Formulated by: MC
    
    NOTE: Apparently, in the Xbox Double Pack version of his game, the Washingtons 
    in this mission are white, not black. The white is the same color as ones 
    found on the street, so they are no longer unique.
    
    
    ------------------------------------------------------------------------
    5.3 - Silver PCJ-600
    ------------------------------------------------------------------------
    Mission: Autocide (Assassination contract)
    Difficulty: *
    Required: Nothing
    Discovered by: Common knowledge
    
    Description: A bright, silver PCJ-600. A very unique color for this bike.
    
    Strategy: Simply start the mission, and go to the weapon drop point. The 
    silver PCJ-600 is just sitting there for you. Either complete the mission and 
    store it, or, if you're going for the black Bobcat too, get it, fail the 
    mission, store it, then go for the Bobcat.
    
    
    ------------------------------------------------------------------------
    5.4 - Black Bobcat with metallic red side panels
    ------------------------------------------------------------------------
    Mission: Autocide (Assassination contract)
    Difficulty: **
    Required: Manual aim weapon (preferably a sniper rifle)
    Discovered by: Common knowledge
    
    Description: This is a solid black Bobcat with metallic red panels along the 
    side. A nice looking combo. This means it cannot be produced via the Black 
    Traffic cheat, as that has the panels black as well.
    
    Strategy: Complete the mission up until you get to the two people in the 
    Bobcat, then simply snipe the driver. The passenger will rush you with a 
    shotgun, so kill him off quickly. Get in the Bobcat, and store it in a garage. 
    Be careful not to get too close though, as the doors are locked, so if they 
    speed off, the only option is to corner them and snipe the driver - not an 
    easy task. Once the mission is over, go confirm the truck, and gaze at its 
    pretty purple side panel.
    Formulated by: Common knowledge
    
    
    ------------------------------------------------------------------------
    5.5 - Black Admiral (1st of 2)
    ------------------------------------------------------------------------
    Mission: Check Out at the Check In (Assassination contract)
    Difficulty: ***
    Required: Fire weapon (flamethrower or molotovs)
    Discovered by: Common knowledge
    
    Description: This is a solid black Admiral. This color can be produced via the 
    Black Traffic cheat, too.
    
    Strategy: Complete the mission up until the point you must escape the airport 
    and drop the package off at Ammu-Nation. At this point, several black Admirals 
    will chase you, with gunners mounted on the roof. Get to a safe location, and 
    take out the gunner of the target vehicle, then set fire to the car. The 
    driver will get out and run off, leaving the normally locked door open. Get 
    in, drive to a garage (preferably the close Sunshine Auto garage, if you own 
    it), then grab another vehicle and complete the mission. Confirm the car, and 
    it's yours!
    Formulated by: Common knowledge
    
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
    
    
    ------------------------------------------------------------------------
    5.6 - White Walton
    ------------------------------------------------------------------------
    Mission: Gun Runner (Phil Cassidy)
    Difficulty: ***
    Required: Manual aim weapon
    Discovered by: Common knowledge
    
    Description: A plain white Walton.
    
    Strategy: Simply snipe the driver of one of the white Waltons, then store it 
    in a garage. After collecting all weapons, and destroying all other trucks, 
    destroy this in the garage, then let it close and open, and voila, your very 
    own white Walton, to keep! Be careful, because if you do too much damage to 
    the gun runners, they call in continual reinforcements with SMGs on Faggios, 
    making it difficult to get in the Walton and make it to a garage.
    Formulated by: Common knowledge
    
    
    ------------------------------------------------------------------------
    5.7 - Gold Stretch
    ------------------------------------------------------------------------
    Mission: Martha's Mugshot (Film Studio asset)
    Difficulty: *
    Required: Manual aim weapon (1), mission failure (3), or nothing (2)
    Discovered by: Common knowledge
    
    Description: A golden-colored Stretch limo. Very nice looking and classy.
    
    Strategy 1: Snipe the driver of the Stretch, then get in. You won't take 
    control of it immediately, as the CPU will still drive it to the destination. 
    Once there, get out and back in (otherwise it won't move), and take it to a 
    garage. Finish the mission, and confirm it afterwards. Alternatively, park it 
    somewhere safe, take the pictures, then get in a car and spray it to lose the 
    wanted level. Go back and get the Stretch afterwards. Be sure to only get in
    a single car after the Stretch, otherwise it will disappear!
    Formulated by: Common knowledge
    
    Strategy 2: Follow the Stretch to its destination, then check the road south 
    of the Malibu. It should be sitting there, empty and waiting. Take it to a 
    garage. Finish the mission, and confirm it afterwards. Alternatively, park it 
    somewhere safe, take the pictures, then get in a car and spray it to lose the 
    wanted level. Go back and get the Stretch afterwards. Be sure to only get in
    a single car after the Stretch, otherwise it will disappear!
    Formulated by: Common knowledge
    
    Strategy 3: While still at the Film Studio, snipe the driver, waste all 12 
    shots of the camera to fail the mission, then drive it to a garage. This 
    avouids the hassle of dealing with a wanted level later on, or having to 
    confirm it.
    Formulated by: Lancet Jades
    
    
    ------------------------------------------------------------------------
    5.8 - Black Sentinel
    ------------------------------------------------------------------------
    Mission: Hit the Courier (Print Works asset)
    Difficulty: ***
    Required: Manual aim weapon
    Discovered by: Common knowledge
    
    Description: This is a solid black Sentinel. This color can be produced via 
    the Black Traffic cheat, too.
    
    Strategy: First, take a car to the Print Works before the mission. Then, after 
    starting the mission, quickly drive to the drop site and dispose of the 
    sentries. Don't worry if you get a star or two. Once everyone is dead, stand 
    in front of the black Sentinel (I stood on the loading ramp to the west) and 
    ready a sniper or assault rifle, aiming at the driver's seat. Once she gets 
    in, fire. Once she's dead, stay away, because the car accelerates 
    automatically. After a couple of seconds, it stops and she falls out dead, 
    along with the plates. Grab them, and get in. Be careful, the doors lock, so 
    if you are not going to stay in (due to wanted level), leave the door open!
    
    From there, two options. If you have just one star (or none), drive directly 
    to the end of the mission. Get out (keeping the door open), finish, then drive 
    to a garage. If you have two or more stars, the alternative is to get back out 
    immediately, find another car, then use it to lose your wanted level. Return 
    to the Sentinel and finish the mission.
    Formulated by: Common knowledge
    
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat. Also, 
    when attacking the compound, be careful of a woman with a shotgun. She can 
    knock Tommy down, making it easy to finish him off while he is helpless.
    
    
    ------------------------------------------------------------------------
    5.9 - Black Pony
    ------------------------------------------------------------------------
    Mission: Loose Ends (Assassination Contract)
    Difficulty: *****
    Required: Two (2) Packer trucks
    Discovered by: Common knowledge
    
    Description: This is a solid black Pony. This color can be produced via the 
    Black Traffic cheat, too.
    
    Strategy: This can be difficult. First, kill off everyone in the area, making 
    sure NOT to destroy (or even get in) the Admirals or Pony. Once everyone is 
    gone, drive to Viceport and grab the Packer parked there. To reach it, drive 
    straight south on the road that runs by Sunshine Autos until it reaches a 
    point where it turns left as the only route available. The Packer should be 
    waiting there in the dirt lot to the left (before the turn). Drive it back, 
    and position it perpendicular to the gate. Run (do NOT drive) back to Viceport 
    and jack a second Packer, then drive it back to the first one. Drive it up the 
    first Packer, and over the gate. Then, position it perpendicular to the gate, 
    and simply drive the Pony up the Packer, over the gate, and then to a nearby 
    garage. Don't forget to confirm this after the mission, as with the level of 
    work required, it's both easy and incredibly annoying to forget.
    Formulated by: Common knowledge
    
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
    
    
    ------------------------------------------------------------------------
    5.10 - Black Admiral (2nd of 2)
    ------------------------------------------------------------------------
    Mission: Loose Ends (Assassination contract)
    Difficulty: *****
    Required: Two (2) Packer trucks
    Discovered by: Common knowledge
    
    Description: This is a solid black Admiral. This color can be produced via the 
    Black Traffic cheat, too.
    
    Strategy: See the Black Pony strategy (right above this entry). Just 
    duplicate it, and there's your Admiral, though using this method merely trades 
    one difficult task for another (that is also more tedious).
    Formulated by: Common knowledge
    
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
    
    
    ------------------------------------------------------------------------
    5.11 - Black Voodoo
    ------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Difficulty: **
    Required: Sniper rifle and mission failure, or nothing (for 3)
    Discovered by: Common knowledge
    
    Description: This is a solid black Voodoo. This color can be produced via the 
    Black Traffic cheat, too.
    
    Strategy 1: If you want both the black Voodoo and the Romero's Hearse, the 
    easiest strategy is to get a sniper rifle and get close to the funeral, then 
    snipe the target. If done from far enough away (the road to the south of the 
    Well Stacked Pizza the target is near is good enough), the mission will fail 
    because no one saw you kill him. When this happens, run to the location and 
    jack the one you want. Drive it to a garage and save, then repeat the mission, 
    taking the other of the two and keeping it after the mission.
    
    Strategy 2: As an alternative to 1, it is possible to snipe the target and 
    fail the mission, then get in both the Voodoo and Romero's Hearse. Afterwards, 
    drive one to a garage, then run back on foot (no vehicles) and get the other. 
    Due to the game saving two vehicles at once, the other will be there. Just 
    remember there is a Haitian driving each vehicle, and once pulled out, they 
    will try to take their car back from you.
    
    Strategy 3: If you only want the black Voodoo, simply attack the funeral and 
    take the black Voodoo once the mission is over. As an alternative, take a 
    helicopter and land atop a nearby building. Snipe the leader, then pick off 
    all of the Haitian soldiers at your leisure, making sure to snipe the drivers 
    of the vehicles. Once they are all dead, jump down and take the car of choice. 
    Formulated by: Christopher Fuentes
    
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat.
    
    
    ------------------------------------------------------------------------
    5.12 - Silver Stretch
    ------------------------------------------------------------------------
    Mission: Keep Your Friends Close... (Tommy Vercetti)
    Difficulty: *
    Required: Nothing
    Discovered by: Andreaz1
    
    Description: These are a unique silver color. This is a very subtle difference 
    from the white color the Stretch normally has. Additionally, these may or may 
    not have a sunroof.
    
    Strategy: Finish the mission normally, and three of these are parked outside. 
    Simply put one in a garage before saving (best option is the Vercetti Estate 
    garage). This must be done before saving, otherwise they vanish! Also, if you 
    go outside during the mission, don't destroy these, otherwise they won't be 
    there after the mission!
    Formulated by: Andreaz1
    
    
    
    
    ========================================================
    *6* UNOBTAINABLE SPECIAL VEHICLES
    ========================================================
    These vehicles are unobtainable for whatever reason is listed. This does NOT 
    mean you can't actually drive (or get in) them, but they cannot be stored. 
    Difficulty, required, and strategy will still be listed for those that you 
    can actually drive (and perhaps even use), but there will always be some 
    reason why you can't keep them.
    
    
    ------------------------------------------------------------------------
    6.1 - Black Maverick
    ------------------------------------------------------------------------
    Mission: In the beginning (Start of the game)
    Discovered by: GTA_Loco
    
    Description: A solid black Maverick helicopter.
    
    Unobtainable: It exists only in the cutscene.
    
    
    ------------------------------------------------------------------------
    6.2 - Heavy Admiral
    ------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Discovered by: Andreaz1
    
    Strategy: After starting the mission, proceed to the south juror's location. 
    Using a melee weapon, bang up his car, damaging it cosmetically as much as 
    possible. Once it starts smoking lightly, attack the juror and he will get 
    inside, then immediately get back out and run off. The car is now heavy. If 
    you get the cutscene where he hits the Spand Express truck, the car loses the 
    property though!
    Formulated by: Andreaz1
    
    Unobtainable: It loses its heavy property if stored in a garage, as well as 
    when the mission is over (pass or fail).
    
    
    ------------------------------------------------------------------------
    6.3 - Heavy Sentinel
    ------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Discovered by: Andreaz1
    
    Unobtainable: It is locked at the start of the mission, and loses the heavy 
    property after the cutscene with the north juror. It also loses the property 
    after the mission is over (pass or fail), and when stored in a garage.
    
    
    ------------------------------------------------------------------------
    6.4 - PPT/CDP Cuban Hermes
    ------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Common knowledge
    
    Strategy: Complete the mission up until you have to protect Diaz. Fail the 
    mission, then simply take the Cuban Hermes sitting there. The right-hand door 
    on the car is also CDP, and will not fall off, regardless of anything that is 
    done to it.
    Formulated by: Common knowledge
    
    Unobtainable: It loses its PPT once stored in a garage. However, the CDP 
    stays, so it's not completely unobtainable.
    
    NOTE: This can be saved as just CDP. See 3.2 - CDP Cuban Hermes.
    
    
    ------------------------------------------------------------------------
    6.5 - CP/PPT Voodoo
    ------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Lancet Jades
    
    Unobtainable: This is the Voodoo driven by the initial gang of Haitians. It 
    is only CP until it parks and the occupants get out. Failing the mission, or 
    letting it reach that point both cancel its proofing.
    
    
    ------------------------------------------------------------------------
    6.6 - PPT Voodoo
    ------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Common knowledge
    
    Strategy: Complete the mission up until you have to protect Diaz. Fail the 
    mission, then simply take the Voodoo sitting there.
    Formulated by: Common knowledge
    
    Unobtainable: It loses its PPT once stored in a garage.
    
    
    ------------------------------------------------------------------------
    6.7 - Black Stretch (1st of 3)
    ------------------------------------------------------------------------
    Mission: Four Iron (Avery Carrington)
    Discovered by: Common knowledge
    
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    Unobtainable: It exists only in cutscenes.
    
    
    ------------------------------------------------------------------------
    6.8 - Black Stretch (2nd of 3)
    ------------------------------------------------------------------------
    Mission: Demolition Man (Avery Carrington)
    Discovered by: Common knowledge
    
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    Unobtainable: It exists only in cutscenes.
    
    
    ------------------------------------------------------------------------
    6.9 - Oceanic with briefcases in the back
    ------------------------------------------------------------------------
    Mission: Bar Brawl (Tommy Vercetti)
    Discovered by: Common knowledge
    
    Description: An Oceanic with some briefcases sitting in the trunk.
    
    Strategy: It is sitting there for the taking.
    
    Unobtainable: The briefcases disappear after the mission is over, success or 
    failure. Even destroying the car beforehand doesn't prevent it.
    
    
    ------------------------------------------------------------------------
    6.10 - Heavy Securicar
    ------------------------------------------------------------------------
    Mission: Autocide (Assassination Contract)
    Discovered by: Andreaz1
    
    Strategy: This Securicar houses the second target in this mission. Snipe him 
    out from the opposing roof (where you were stationed in Guardian Angels), 
    then get in.
    Formulated by: Andreaz1
    
    Unobtainable: Garages eat the power, as does the mission ending (pass or 
    fail).
    
    
    ------------------------------------------------------------------------
    6.11 - Taxi with open trunk
    ------------------------------------------------------------------------
    Mission: The Job (Malibu asset)
    Discovered by: Lancet Jades
    
    Description: A Taxi in perfect condition with an open trunk. Usually, for the 
    trunk to be open, it must have taken some damage.
    
    Strategy: This is the Taxi you use, after Tommy and the others get out, and 
    Hilary begins driving it "around the block a few times." Snipe Hilary out of 
    it to obtain it yourself, but the doors are locked, so be careful.
    Formulated by: Lancet Jades
    
    Unobtainable: Storing it in a garage, or even using a Pay n' Spray 
    "repairs" the trunk.
    
    
    ------------------------------------------------------------------------
    6.12 - Gold Stretch
    ------------------------------------------------------------------------
    Mission: Recruitment Drive (Film Studio asset)
    Discovered by: GTA_Loco
    
    Description: A golden-colored Stretch limo. Very nice looking and classy.
    
    Unobtainable: It disappears after the cutscene. You can use the Destroy All 
    Cars cheat to blow it up, but the game stays in the cutscene forever if you 
    do. Just get the one from Martha's Mug Shot.
    
    
    ------------------------------------------------------------------------
    6.13 - Super Angel
    ------------------------------------------------------------------------
    Mission: Alloy Wheels of Steel (Mitch Baker)
    Discovered by: Common knowledge
    
    Strategy: Jack the bike of one of the opponent bikers (easiest if one falls 
    off), then end the race and store it in a garage.
    
    Unobtainable: Garages eat the bike's powers.
    
    
    ------------------------------------------------------------------------
    6.14 - Black Stretch (3rd of 3)
    ------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Discovered by: Common knowledge
    
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    Unobtainable: It exists only in cutscenes.
    
    NOTE: This vehicle can also be acquired via the Black Traffic cheat.
    
    
    ------------------------------------------------------------------------
    6.15 - EP Hotring
    ------------------------------------------------------------------------
    Mission: Hot Ring (Hyman Stadium)
    Discovered by: GTA_Loco
    
    Strategy: This is the Hotring provided for the race.
    
    Unobtainable: You cannot get it out of the Hot Ring arena.
    
    
    ------------------------------------------------------------------------
    6.16 - CP Sanchez
    ------------------------------------------------------------------------
    Mission: Dirt Ring (Hyman Stadium)
    Discovered by: GTA_Loco
    
    Strategy: This is the Sanchez provided for the obstacle course.
    
    Unobtainable: You cannot get it out of the Dirt Ring arena.
    
    
    
    
    ========================================================
    *7* RARE VEHICLES
    ========================================================
    These vehicles aren't anything inherently special, but are nonetheless unique 
    for various reasons, often requiring completion of a mission or side mission 
    to unlock. These can all be obtained at the end of the game without a problem.
    
    
    ------------------------------------------------------------------------
    7.1 - White Infernus
    ------------------------------------------------------------------------
    Unlocked: Complete the mission "Rub Out."
    Found: Parked near the garage of the Vercetti Estate.
    
    Missions the car may also be found in:
    Back Alley Brawl, Guardian Angels
    
    
    ------------------------------------------------------------------------
    7.2 - Sparrow
    ------------------------------------------------------------------------
    Unlocked: Complete the mission "Rub Out."
    Found: In various places around the city.
    
    
    ------------------------------------------------------------------------
    7.3 - Deluxo
    ------------------------------------------------------------------------
    Unlocked: Complete the first car list at Sunshine Autos.
    Found: Parked on the first floor of Sunshine Autos.
    
    ------------------------------------------------------------------------
    7.4 - Sabre Turbo
    ------------------------------------------------------------------------
    Unlocked: Complete the second car list at Sunshine Autos.
    Found: Parked on the first floor of Sunshine Autos.
    
    Missions the car may also be found in:
    The Driver
    
    
    ------------------------------------------------------------------------
    7.5 - Sandking
    ------------------------------------------------------------------------
    Unlocked: Complete the third car list at Sunshine Autos.
    Found: Parked on the second floor of Sunshine Autos.
    
    
    ------------------------------------------------------------------------
    7.6 - Hotring
    ------------------------------------------------------------------------
    Unlocked: Complete the fourth car list at Sunshine Autos.
    Found: Parked on the second floor of Sunshine Autos.
    
    
    ------------------------------------------------------------------------
    7.7 - Cuban Jetmax
    ------------------------------------------------------------------------
    Unlocked: Purchase the Boatyard asset.
    Found: At the docks in the Boatyard.
    
    Missions the boat may also be found in:
    Bombs Away!
    
    
    ------------------------------------------------------------------------
    7.8 - Zebra Taxi
    ------------------------------------------------------------------------
    Unlocked: Complete the Kaufman Taxi asset string.
    Found: Parked in the Kaufman Taxi station.
    
    Missions the car may also be found in:
    Cabmageddon
    
    
    ------------------------------------------------------------------------
    7.9 - Skimmer
    ------------------------------------------------------------------------
    Unlocked: Complete the mission "Dildo Dodo."
    Found: In the dock behind the Film Studio.
    
    Missions the car may also be found in:
    Dildo Dodo
    
    
    ------------------------------------------------------------------------
    7.10 - Sea Sparrow
    ------------------------------------------------------------------------
    Unlocked: Collect 80 Hidden Packages.
    Found: In the dock area in the southern outdoor section of Diaz or Vercetti's 
    Estate.
    
    
    ------------------------------------------------------------------------
    7.11 - Rhino
    ------------------------------------------------------------------------
    Unlocked (1): Collect 90 Hidden Packages.
    Found (1): Spawns in the Air Force Base.
    
    Unlocked (2): Complete Sir, Yes Sir! to unlock 6-star wanted levels.
    Found (2): Jack a tank during a 6-star wanted level.
    
    Missions the car may also be found in:
    Sir, Yes Sir!
    
    NOTE: This vehicle is BP/EP by design. I have heard reports that enough 
    bullets or explosions may destroy it, however that should not be possible. It 
    is not FP or DP, so fire and just regular knocking around still damage it.
    
    
    ------------------------------------------------------------------------
    7.12 - Hunter
    ------------------------------------------------------------------------
    Unlocked (1): Collect all 100 Hidden Packages.
    Found (1): In the northern section of the Army Base.
    
    Unlocked (2): Achieve 100% game completion.
    Found (2): On a helipad in the southern part of Ocean Beach.
    
    Missions the car may also be found in:
    All Hands On Deck!
    
    
    ------------------------------------------------------------------------
    7.13 - Black Sanchez
    ------------------------------------------------------------------------
    Unlocked: Complete the Trial by Dirt course in Downtown once.
    Found: On subsequent attempts, three Haitians wielding Machetes will attack 
    you. Their Sanchezs are a special black color.
    
    NOTE: Later versions have a quirk for this. You MUST complete Test Track 
    before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
    not register. Complete Test Track as slowly as possible, then Trial by Dirt 
    even slower. Apparently Trial by Dirt will never register as any better than 
    Test Track's score, so be careful. Eventually, besting your time repeatedly 
    (you get paid for beating the time, hence the long first tries) should yield 
    the events with these vehicles.
    Courtesy of MC
    
    
    ------------------------------------------------------------------------
    7.14 - Black Rancher
    ------------------------------------------------------------------------
    Unlocked: Complete the Test Track course in Downtown three times (each attempt  
     requires a better time than the last to count).
    Found: On the fourth attempt and beyond, a PIG in a black Rancher will assail 
    you as you drive the course. Ram him until he gets out, then kill him, and 
    take the Rancher for yourself.
    
    NOTE: Later versions have a quirk for this. You MUST complete Test Track 
    before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
    not register. Complete Test Track as slowly as possible, then Trial by Dirt 
    even slower. Apparently Trial by Dirt will never register as any better than 
    Test Track's score, so be careful. Eventually, besting your time repeatedly 
    (you get paid for beating the time, hence the long first tries) should yield 
    the events with these vehicles.
    Courtesy of MC
    
    
    ------------------------------------------------------------------------
    7.15 - Bloodring Banger
    ------------------------------------------------------------------------
    Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman 
    Stadium.
    Found: Parked outside the stadium.
    
    
    ------------------------------------------------------------------------
    7.16 - Lightless Taxi
    ------------------------------------------------------------------------
    Unlocked: Available any time in free roam.
    Found: Simply save at a safehouse with easy access to multiple roads (Ocean 
    Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and 
    eventually you'll find a Taxi that spawns without the taxi light on the roof. 
    Save it in a garage. Getting this car is a matter of luck.
    
    NOTE: In my experience, the longer the game has been running, the more it 
    generates various glitches, and thus, in theory, the greater the chance of 
    producing this vehicle. My game had been running for over two days without 
    rest when I found this and other lightless taxis, and what's more, I've found 
    more than one of a couple of them under that condition.
    
    
    ------------------------------------------------------------------------
    7.17 - Lightless Cabbie
    ------------------------------------------------------------------------
    Unlocked: Available any time in free roam.
    Found: Simply save at a safehouse with easy access to multiple roads (Ocean 
    Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and 
    eventually you'll find a Cabbie that spawns without the taxi light on the 
    roof. Save it in a garage. Getting this car is a matter of luck.
    
    NOTE: In my experience, the longer the game has been running, the more it 
    generates various glitches, and thus, in theory, the greater the chance of 
    producing this vehicle. My game had been running for over two days without 
    rest when I found this and other lightless taxis, and what's more, I've found 
    more than one of a couple of them under that condition.
    
    
    ------------------------------------------------------------------------
    7.18 - Lightless Kaufman Cab
    ------------------------------------------------------------------------
    Unlocked: Available any time in free roam.
    Found: Simply save at a safehouse with easy access to multiple roads (Ocean 
    Beach Safehouse - not Hotel - is ideal). Keep reloading the game, and 
    eventually you'll find a Kaufman Cab that spawns without the taxi light on the 
    roof. Save it in a garage. Getting this car is a matter of luck.
    
    NOTE: In my experience, the longer the game has been running, the more it 
    generates various glitches, and thus, in theory, the greater the chance of 
    producing this vehicle. My game had been running for over two days without 
    rest when I found this and other lightless taxis, and what's more, I've found 
    more than one of a couple of them under that condition.
    
    
    ------------------------------------------------------------------------
    7.19 - Lightless Zebra Taxi
    ------------------------------------------------------------------------
    Unlocked: Complete the Kaufman Taxi asset string.
    Found: Parked in the Kaufman Taxi station. Try saving at the station and 
    reloading the file repeatedly to increase chances of this car eventually 
    appearing.
    
    Missions the car may also be found in:
    Cabmageddon
    
    NOTE: In my experience, the longer the game has been running, the more it 
    generates various glitches, and thus, in theory, the greater the chance of 
    producing this vehicle. My game had been running for over two days without 
    rest when I found this and other lightless taxis, and what's more, I've found 
    more than one of a couple of them under that condition.
    
    
    
    
    ========================================================
    *8* BREAKDOWN BY SPECIAL QUALITY
    ========================================================
    This section gives a breakdown of all special vehicles by what quality they 
    have. Vehicles with multiple properties are listed in each section they 
    belong in. Inspired by GTA_Loco's similar section in his guides.
    
    Unique vehicles:
     4.1/4.2 - Spand Express (Jury Fury/Riot)
     4.3/4.4 - Love Fist (Psycho Killer/Publicity Tour)
     4.5 - Romero's Hearse (Two Bit Hit)
    
    CP/PPT - Comprehensiveproof/Pop-proof Tires:
     6.5 - Voodoo (UNOBTAINABLE - Guardian Angels)
    
    CP - Comprehensiveproof:
     3.1 - Admiral (Guardian Angels)
     6.16 - Sanchez (UNOBTAINABLE - Dirt Ring)
    
    BP/FP/EP - Bullet/Fire/Explosionproof:
     3.3 - Squalo (Supply & Demand)
     3.4 - Sabre Turbo (The Driver)
    
    FP - Fireproof:
     3.5 - Infernus (Sunshine Auto Races)
     3.6 - Cheetah (Sunshine Auto Races)
     3.7 - Banshee (Sunshine Auto Races)
    
    EP - Explosionproof:
     6.15 - Hotring (UNOBTAINABLE - Hot Ring)
    
    BP/EP
     7.11 - Rhino (steal at 6 stars, or collect 90 packages)
    
    PPT/CDP - Pop-proof Tires/Cosmetic Damageproof:
     6.4 - Cuban Hermes (UNOBTAINABLE - Guardian Angels)
    
    PPT - Pop-proof Tires:
     6.6 - Voodoo (UNOBTAINABLE - Guardian Angels)
    
    Unique color:
     5.1 - Admiral (White - In the beginning)
     5.2 - Washington (Black - All Hands on Deck!)
     5.3 - PCJ-600 (Silver - Autocide)
     5.4 - Bobcat (Black w/ metallic purple side panels - Autocide)
     5.5/5.10 - Admiral (Black - Check Out at the Check In/Loose Ends)
     5.6 - Walton (White - Drug Runner)
     5.7 - Stretch (Gold - Martha's Mug Shot)
     5.8 - Sentinel (Black - Hit the Courier)
     5.9 - Pony (Black - Loose Ends)
     5.11 - Voodoo (Black - Two Bit Hit)
     6.1 - Maverick (UNOBTAINABLE - Black - In the beginning)
     6.7/6.8/6.14 - Stretch (UNOBTAINABLE - Black - Four Iron/Demolition Man/
                             Two Bit Hit)
     6.12 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive)
    
    Unique features:
     6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury)
     6.9 - Oceanic (UNOBTAINABLE - Bar Brawl)
     6.10 - Taxi (UNOBTAINABLE - The Job)
     6.11 - Securicar (UNOBTAINABLE - Heavy - Autocide)
     6.13 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel)
    
    Unlockable / Rare:
     7.1 - Infernus (White - after Rub Out)
     7.2 - Sparrow (after Rub Out)
     7.3 - Deluxo (after 1st list at Sunshine Auto)
     7.4 - Sabre Turbo (after 2nd list at Sunshine Auto)
     7.5 - Sandking (after 3rd list at Sunshine Auto)
     7.6 - Hotring (after 4th list at Sunshine Auto)
     7.7 - Cuban Jetmax (purchase Boatyard Asset)
     7.8 - Zebra Taxi (complete Kaufman Can Asset)
     7.9 - Skimmer (after Dildo Dodo)
     7.10 - Sea Sparrow (collect 80 Hidden Packages)
     7.11 - Rhino (collect 90 Hidden Packages)
     7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages)
     7.13 - Sanchez (Black - after Dirt Track Sanchez once)
     7.14 - Rancher (Black - after Dirt Track Rancher once)
     7.15 - Bloodring Banger (after Blood Ring)
     7.16 - Taxi (Lightless - Free Roam glitch)
     7.17 - Cabbie (Lightless - Free Roam glitch)
     7.18 - Kaufman Cab (Lightless - Free Roam glitch)
     7.19 - Zebra Taxi (Lightless - Free Roam glitch)
    
    
    
    
    ========================================================
    *9* MISSION LIST
    ========================================================
    Here is a breakdown of every mission in the game, and any special vehicles 
    within. This is also the mission order that the previous sections follow, in 
    terms of vehicle order. 
    
    The following order is based on acquiring a "perfect" game. The reason Two Bit 
    Hit is so late in the list is to prevent the Havana Clothes from glitching. 
    Missions that force clothes on you are what cause it to glitch, in particular, 
    Cop Land and The Job. I placed it so late just to ensure that there'd be 
    minimal trouble given by the remaining missions. Not to mention leaving the 
    Cuban/Haitian string of missions for so late in the game prevents the Haitians 
    from bothering you too much.
    
    STORY MISSIONS:
    1: In the beginning (Start of the game)
      5.1 - White Admiral
      6.1 - Unobtainable Black Maverick
    2: An Old Friend (Tommy Vercetti)
    3: The Party (Ken Rosenberg)
    4: Back Alley Brawl (Ken Rosenberg)
    5: Jury Fury (Ken Rosenberg)
      4.1 - Spand Express (1st of 2)
      6.2 - Unobtainable Heavy Admiral
      6.3 - Unobtainable Heavy Sentinel
    6: Riot (Ken Rosenberg)
      4.2 - Spand Express (2nd of 2)
    7: Treacherous Swine (Juan Garcia Cortez)
    8: Mall Shootout (Juan Garcia Cortez)
    9: Guardian Angels (Juan Garcia Cortez)
      3.1 - CP Admiral
      3.2 - CDP Cuban Hermes
      6.4 - Unobtainable PPT/CDP Cuban Hermes
      6.5 - Unobtainable CP Voodoo
      6.6 - Unobtainable PPT Voodoo
    10: Road Kill (Assassination Contract)
    11: The Chase (Ricardo Diaz)
    12: Phnom Penh '86 (Ricardo Diaz)
    13: Sir, Yes Sir! (Juan Garcia Cortez)
    14: Waste the Wife (Assassination Contract)
    15: Four Iron (Avery Carrington)
      6.7 - Unobtainable Black Stretch (1st of 3)
    16: Demolition Man (Avery Carrington)
      6.8 - Unobtainable Black Stretch (2nd of 3)
    17: The Fastest Boat (Ricardo Diaz)
    18: Supply & Demand (Ricardo Diaz)
      3.3 - BP/FP/EP Squalo
    19: Death Row (Kent Paul)
    20: All Hands On Deck! (Juan Garcia Cortez)
      5.2 - Black Washington
    21: Rub Out (Ricardo Diaz)
    22: Shakedown (Tommy Vercetti)
    23: Bar Brawl (Tommy Vercetti)
      6.9 - Unobtainable Oceanic with briefcases in the back
    24: Cop Land (Tommy Vercetti)
    25: Autocide (Assassination Contract)
      5.3 - Silver PCJ-600
      5.4 - Black Bobcat with metallic red side panels
      6.10 - Unobtainable Heavy Securicar
    26: Check Out at the Check In (Assassination Contract)
      5.5 - Black Admiral (1st of 2)
    27: No escape? (Malibu asset)
    28: The Shootist (Malibu asset)
    29: The Driver (Malibu asset)
      3.4 - BP/EP/FP Sabre Turbo
    30: The Job (Malibu asset)
      6.11 - Unobtainable Taxi with open trunk
    31: Gun Runner (Phil Cassidy)
      5.6 -White Walton
    32: Boomshine Saigon (Phil Cassidy)
    33: V.I.P (Kaufman Cab asset)
    34: Friendly Rivalry (Kaufman Cab asset)
    35: Cabmageddon (Kaufman Cab asset)
    36: Recruitment Drive (Film Studio asset)
      6.12 - Unobtainable Gold Stretch
    37: Dildo Dodo (Film Studio asset)
    38: Martha's Mugshot (Film Studio asset)
      5.7 - Gold Stretch
    39: G-Spotlight (Film Studio asset)
    40: Distribution (Cherry Popper Icecream asset)
    41: Spilling the Beans (Print Works asset)
    42: Hit the Courier (Print Works asset)
      5.8 - Black Sentinel
    43: Loose Ends (Assassination Contract)
      5.9 - Black Pony
      5.10 - Black Admiral (2nd of 2)
    44: Love Juice (Love Fist)
    45: Psycho Killer (Love Fist)
      4.3 - Love Fist (1st of 2)
    46: Alloy Wheels of Steel (Mitch Baker)
      6.13 - Unobtainable Super Angel
    47: Messing with The Man (Mitch Baker)
    48: Hog Tied (Mitch Baker)
    49: Publicity tour (Love Fist)
      4.4 - Love Fist (2nd of 2)
    50: Two Bit Hit (Avery Carrington)
      4.5 Romero's Hearse
      5.11 - Black Voodoo
      6.14 - Unobtainable Black Stretch (3rd of 3)
    51: Stunt Boat Challenge (Umberto Robino)
    52: Juju Scramble (Auntie Poulet)
    53: Bombs Away! (Auntie Poulet)
    54: Dirty Lickin's (Auntie Poulet)
    55: Cannon Fodder (Umberto Robino)
    56: Naval Engagement (Umberto Robino)
    57: Trojan Voodoo (Umberto Robino)
    58: Cap the Collector (Print Works)
    59: Keep your Friends Close... (Tommy Vercetti)
      5.12 - Silver Stretch
    
    SIDE MISSIONS:
    S1: Hot Ring
      6.15 - Unobtainable EP Hotring
    S2: Dirt Ring
      6.16 - Unobtainable EP Sanchez
    S3: Blood Ring
    S4: Trial by Dirt
    S5: Test Track
    S6: Cone Crazy
    
    
    
    
    ========================================================
    *10* FREQUENTLY ASKED QUESTIONS
    ========================================================
    Q: My car disappeared from the garage!
    A: Garages ARE known to eat vehicles. The safest way to avoid this is to save 
    frequently over multiple slots, and regularly check garages. In particular, 
    the Silver PCJ-600 seems to have a nasty tendency to vanish.
    
    Q: My vehicle lost its property!
    A: Occasionally, garages DO eat the special properties of vehicles, though it 
    is rare. When checking to see if the vehicle actually exists, also test its 
    proofing.
    
    Q: You missed [insert special vehicle]!
    A: Email me, and let me know. You will receive full credit for it.
    
    Q: [Insert special vehicle] doesn't possess a property you said it did!
    A: Most likely, you did not follow the precise strategy. If you did, and it 
    does not retain its property, contact me and say so, although I personally 
    check each and every vehicle.
    
    Q: One of the vehicles you listed is one I discovered first, and here's proof! 
    Thief!
    A: I attribute vehicles I knew about before writing this to "common 
    knowledge." If you discovered a vehicle, and/or developed a strategy, and you 
    have proof of it (a link to an old forum post somewhere, or possibly an FAQ 
    that credits you), tell me, and I'll give you full credit. Although I wish I 
    could give the proper credit for most vehicles, the need for a consolidated 
    special vehicle guide for VC takes priority over tracking down each and every 
    person beforehand.
    
    
    
    
    ========================================================
    *11* CONTACT INFORMATION
    ========================================================
    My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well. 
    If I don't respond, I'm not ignoring you, I just tend to wander away from my 
    computer at times.
    
    If you wish to contact me, just email me:
    lancet at ever more forums dot com
    (remove the spaces, obviously, and replace the at with the proper sign)
    
    Alternatively, IM me at:
    AIM: Lancet Jades
    YIM: lancetjades (not on often)
    Skype: lancetjades (on sporadically)
    
    I don't check my yahoo email address, so don't bother sending any mail there.
    
    I'm a perfectionist, so if you have anything to contribute or correct, please 
    do so. You'll receive full credit (credit goes to the screenname you talk to 
    me from, so if you want another name, you have to specify it). Even if you're 
    just pointing out a spelling or grammatical mistake, please do so, no matter 
    how small. Keep in mind though that I live in the U.S., and as such, I use 
    American English spellings such as "color" and "criticize," as opposed to 
    "colour" and "criticise."
    
    If you wish to use this guide on your site, aside from asking my permission, 
    I require you in question to automatically fetch any updates I make from 
    GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
    sites carrying my guides have out-of-date versions, I will ask that it be 
    removed.
    
    
    
    
    ========================================================
    *12* CREDITS
    ========================================================
    Andreaz1
    ~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Also 
     added a note about the white Admiral on PC version, and mentioned a heavy 
     Sentinel in Jury Fury. Also found a silver Stretch in the final mission 
     (very subtle difference from the normal color).
    
    Christopher Fuentes
    ~Provided an easier strategy for the White Admiral and cars in Two Bit Hit.
    
    Common Knowledge
    ~Findings labeled "common knowledge" are labeled so because they have been so 
     widely known and distributed that it is impossible for me to obtain the true 
     source that found it (I know for a fact that I have read the info on 
     numerous sites, and little of it came from gamefaqs). I do not take or 
     deserve any credit for these vehicles, as I am NOT the person who discovered 
     them, nor the strategies (though I have improved/elaborated on/fixed some of 
     them). If you are the person who found a vehicle and/or developed a strategy 
     for obtaining it, email me with a link to a source that credits you for 
     finding it (such as another FAQ), and I will gladly give you credit. Again, 
     I neither accept nor deserve any credit for this information, and I apologize 
     if you are the finder of a vehicle, or author of a strategy, to whom I have 
     not given credit.
    
    GTA_Loco
    ~For giving me the inspiration to write this guide, and for providing 
     information on the Black Maverick, EP Hotring, and CP Sanchez (as well as 
     reminding me about the FP Sunshine Auto race cars).
    
    Jayson Blunt
    ~Reminding me the black Stretch can be replicated via the black traffic cheat.
    
    JBear427
    ~Alerted me to the trick that may allow Xbox players to obtain the CP Admiral 
     without failing Guardian Angels.
    
    Mat
    ~Confirmed the lightless Zebra Taxi.
    
    MC
    ~Info on the black Rancher and Sanchez possibly not being present in later 
     versions of the game. And now, info on how to get the black Rancher and 
     Sanchez in later versions, as well as info on easier black Washingtons, and 
     the later version Sabre Turbo.
    
    Professional Amateur
    ~Mentioned some vehicles that aren't special in the Double Pack version. These 
     include the proofed Sabre Turbo, black Washington, and Love Fist.
    
    Seth Gozen
    ~Various corrections for stuff I misspelled or mistyped, and feedback on the 
     BP/FP/EP Sabre Turbo.
    
    
    
    
    ========================================================
    *13* VERSION HISTORY
    ========================================================
    1.00     Completed August 22nd, 2006.
    Original version, obviously.
    
    1.10     Completed August 23rd, 2006.
    Fixed an error with the Hotring, and added a couple of things I somehow 
    missed.
    
    2.00     Completed August 28th, 2006.
    Completed the mission-by-mission breakdown, and confirmed whether a lot 
    of vehicles were special or not.
    
    2.01     Completed August 28th, 2006.
    Fixed some minor spelling and spacing errors.
    
    2.10     Completed September 13th, 2006.
    Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it.
    
    2.11     Completed September 14th, 2006.
    More minor corrections, and rephrased some things.
    
    2.15     Completed October 7th, 2006.
    Yet more minor stuff, along with rephrasing some things, and 
    elaborating on others.
    
    2.20     Completed October 11th, 2006.
    Added the absolute garage limit.
    
    2.21     Completed October 23rd, 2006.
    More minor corrections.
    
    2.25     Completed November 30th, 2006.
    Added notes about the colors of the white Admiral and CP Admiral.
    
    2.30     Completed December 1st, 2006.
    Added a note about the Love Fist limo.
    
    2.31     Completed December 27th, 2006.
    More minor changes.
    
    2.32     Completed August 7th, 2007.
    More minor changes.
    
    2.50     Completed September 27th, 2007.
    Added a "Breakdown by special quality" section, added numbers to Mission 
    Breakdown section.
    
    2.51     Completed April 18th, 2008.
    Added a note to the BP/FP/EP Sabre Turbo.
    
    2.52     Completed May 6th, 2008.
    More very minor changes.
    
    2.53     Completed May 7th, 2008.
    Adding info on sites requesting this guide and what is necessary, along 
    with a spoiler warning.
    
    2.54     Completed May 8th, 2008.
    Changed the formatting of some of the unobtainable vehicles, adding 
    missions they are available in.
    
    2.55     Completed May 9th, 2008.
    Minor changes.
    
    2.56     Completed May 15th, 2008.
    Minor changes.
    
    2.57     Completed May 16th, 2008.
    Added a note to the CP Admiral (about the Xbox version).
    
    2.58     Completed May 25th, 2008.
    Minor addition to the contact info.
    
    2.59     Completed August 18th, 2008.
    Minor revisions.
    
    2.60     Completed August 21st, 2008.
    More minor changes for enhanced readability.
    
    2.61     Completed January 31st, 2009.
    Some notes about the black Rancher/Sanchez.
    
    2.62     Completed March 2nd, 2009.
    Removed some sites' permission to host my guides.
    
    2.63     Completed May 22nd, 2009.
    Added a lot of info on a few vehicles, especially revolving around later 
    versions, courtesy of MC.
    
    2.64     Completed June 10th, 2009.
    Fixed various small errors.
    
    2.70     Completed July 11th, 2009.
    Added some info on the black Stretches. Corrected more instances of Check 
    Out at the Check In being reversed. Revised the mission list a bit. Also, 
    discovery of a heavy Admiral and Securicar!
    
    2.75     Completed April 15th, 2010.
    Moved version history to the back of the guide, and updated the guide's 
    general format to better match my later guides.
    
    2.76     Completed April 26th, 2010.
    Added the proofings to the Rhino listing. A minor oversight, but one I still 
    wanted to correct.
    
    2.77     Completed October 19th, 2010.
    Edited and fixed a couple of minor things.
    
    2.80     Completed January 2nd, 2011.
    Edited and fixed more minor things. Small typos and such. Oh, also moved the 
    lightless Taxi and friends to the Rare section, where they belong. Revised 
    the way multiple unlocked and found methods are organized in the Rare 
    section, to bring into line with a standardized format across all my guides. 
    Also reversed the order of the Mission List and Breakdown by Quality lists, 
    because having the missions first caused me more annoyance than you would 
    ever believe possible.
    
    2.85     Completed January 4th, 2011.
    Added a note on Ken's white Admiral, a heavy Sentinel to the unobtainable 
    list, and a note on the black Rancher. Also rewrote some strategies to better 
    describe how they work. Figured out a MUCH better strategy for the black 
    Voodoo and Romero's Hearse in Two Bit Hit (getting both without having to 
    die or get busted, or deal with a difficult strategy). And finally, Andreaz1 
    also found a unique silver Stretch in the final mission!
    
    2.86     Completed April 26th, 2011.
    Added a new strategy for the White Admiral and cars in Two Bit Hit, thanks to 
    Christopher Fuentes.
    
    2.87     Completed June 5th, 2011.
    Changed my contact information.
    
    2.88     Completed October 21st, 2011.
    Someone confirmed seeing a lightless Zebra Taxi. Enough for me to put it in 
    the normal vehicle sections, since it's pretty much a guarantee at this 
    point anyways. Completely removed the "suspected vehicles" section due to this, 
    as I doubt it will ever have a purpose again.
    
    2.89     Completed June 25th, 2012.
    Made a couple small spelling fixes, and updated the whitelist to mention the 
    latest version is always found on GameFAQs.com.
    
    2.90     Completed July 11th, 2012.
    Changed the spacing of the sections in the guide, and updated contact info.
    
    2.91     Completed August 13th, 2012.
    Added some notes about later-version vehicles, courtesy of Professional 
    Amateur. Also improved the formatting of the vehicle sections of the guide.
    
    2.92     Completed September 21st, 2012.
    Added a note that the white Admiral is also found in front of Vercetti 
    Mansion on the Xbox Double Pack version.
    
    
    
    
    ========================================================
    *14* BOILERPLATE
    ========================================================
    This document Copyright 2006-2012 John Hoffnagle IV.
    
    Do not reproduce this document for any purpose besides personal use 
    without asking me first. I'm not stingy; if you ask, you'll most likely 
    get permission to host it. Otherwise, it's a violation of copyright, 
    and I WILL pursue legal action, especially if you sell it for money.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders. None of which are me.