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    Sidequest FAQ by iplaylikekg

    Version: 1.10 | Updated: 12/06/06 | Printable Version | Search Guide | Bookmark Guide

    |             Mega Man X: Command Mission Side Quest FAQ                      |
    |                                                                             |
    |                       Writer Steve Sanchez                                  |
    |                                                                             |
    |                     Current Version   1.10                                  |
    |                                                                             |
    |                  Last Update:  October 5 , 2006                             |
    |                                                                             |
    |                   Creator/Developer: Capcom                                 |
    |                                                                             |
    |           Public e-mail address: steveramon11@hotmail.com                   |
    |                                                                             |
    |        Mega Man X: Command Mission for the Sony PlayStation 2               |
    |                                                                             |
    |                  Copyright 2006 Steve Sanchez                               |
    Table of Contents
    .) Introduction
    .) About this Game
    .) Characters
    .) Getting to Know the Heroes Better
    .) Final Weapons
    .) X and Zero
    .) Eternal Forest
    .) Tails Clan
    .) FAQ's
    .) Contacting Me
    .) Credits
    .) Legal Things
    .) Introduction
    Hello and welcome to my sidequest FAQ! If you are wondering what's in the FAQ
    just look at the table of contents. I'll list all of the above along with some
    additional, general information about this game.
    You probably already know that this is the first RPG Mega Man game so you are
    probably wondering how this new system is going to work. In the about this game
    section I will talk about its game engines and basics on how to play.
    If you like my work and have some of the below games, than you can check them
    out if you would like. Here is a list of my other work so far.
    -Mega Man X5 Complete Walkthrough
    -Wolverine Complete Character FAQ
    Now if you do not mind, lets forget all of this for now and move on to the 
    sidequest FAQ!
    .) About this Game
    You are probably wondering on how this game is going to work. As you know, this
    is the first ever Mega Man RPG. But I bet you are saying in your head that 
    normal RPG's like the great Final Fantasy series (yes I am a Final Fantasy fan)
    for example have things like magic, swords, spears, elements, limit breaks and
    all sorts of stuff like that. Well Mega Man X: Command Mission have those too.
    But now it is more futuristic like.
    In place of limit breaks or overdrives, this game has things called Action 
    Triggers. Action Triggers are special moves that can be pretty useful in some
    cases. Each character also has their own unique styles so try them all out.
    These are your limit breaks. But these come across more often as these
    Action Triggers use your magic meter. Magic? In a Mega Man game? Keep reading
    to get a more in-depth explanation.
    Now in place of your magic you have WE. Your WE meter stands for weapon 
    energy. You get 25% of your WE back every turn. If you have 50% or more you 
    can unleash your Action Trigger. The more WE you have, the better your Action
    Trigger will be. But WE isn't only for your Action Triggers. You need We to use
    sub-weapons. So use your WE wisely.
    Instead of summons, well their aren't no summons in this game. Now to the 
    Legend of Dragoon series. If you haven't played Legends of Dragoon then I guess
    you do not know what Dragoons are. They are the special transformations that
    improve you. In this game we have Hypers. Hypers are transformations that 
    higher your stats dramatically and change how you look. These are key to 
    success but you will have to remember to use these wisely.
    This game also has things like poison and such. But again, since this is a 
    Mega Man game they will have different names like virus and cryogenic. This 
    also has a leveling up system. This is typical in RPG's and you should know 
    that if your level goes up, so do your stats. And money is called zenny in this
    game. This is your currency and this can be used to buy weapons, force metals
    and other things.
    Just think of this game as a typical RPG game. It has mostly all of the 
    elements needed to be one too. And since this is an RPG you will need strategy
    to win your way to the final fights. So do not think that attacking every turn
    is key.
    .) Characters
    Here is the section to get to know the main characters of the game. As you know
    most RPG's have many characters. This one too applies. A total of seven 
    characters are playable and you will meet them and befriend them just like the
    normal, typical RPG.
    The main Character of the game and the all-rounder type. He has good, all-round
    stats and his Hyper modes are great. His action trigger lacks in the 
    usefulness department but he makes a great asset to the party. You start off
    with him in the beginning and his weapon is his trusty X-Buster.
    My personal favorite and the guy who I think is the best! He has great attack
    and good speed. Although a good chunk of the game he isn't in your party, when
    he is he should be in your party on the field. He has some the best weapons in
    the game and once you get the Red Lotus Saber he'll be your strongest. He has
    good hyper modes and action triggers too. He is playable for the first boss, 
    fifth boss, and he stays after the sub-boss of chapter six.
    A good guy he is. He has a good hyper but it only last for two turns. He has
    a good and fun action trigger and has okay weapons. I wouldn't bother using
    your build hypers on him as he isn't playable after chapter six. His weapon
    is his decks of destroyable cards and is playable in chapter two an on.
    This guy is tough. Not! Massimo is a strong character with good weapons. His
    rare weapons have high attack power and make him useful. He is very slow and 
    his accuracy is crappy. Especially against aerial enemies. He has a good hyper
    that gives him a big boost on life and strength. His main weapons are his 
    lances and he is playable in chapter three and on.
    The thief of the gang. She is very fast and has okay weapons. They lack in 
    power though. She has good force metals and a good hyper. If you want to use 
    items like ones that take damage. I suggest turning hyper with her for five 
    straight turns. Her weapons are her daggers and she is playable from chapter 
    4 and on.
    The baby of the group. LOL! Anyways, she is weak and not useful in the 
    beginning of the game but once you get good at her action trigger you will be
    getting a lot of health. She has good weapons like the kitty gloves which take
    a lot at higher levels and in hyper mode. her weapons are her big gloves and
    she is playable from chapter 4 and on.
    The man from X7! Although I hate Axl I like him in this game. I like X7 too.
    Anyways, his hyper is awesome, especially with bait, as it takes no damage
    whatsoever to Axl. His action trigger is useful, especially is you use the
    elemental advantages. His main weapons are his dual pistols and he is playable
    from chapter 5 and on.
    .) Getting to Know the Heroes Better
    In this section I am going to list the characters hypers. I will list general
    information on them, how they should be used, and advantages.
    X is available at the start of the game and he starts with his X-buster. His
    best weapon in the game is his X-Buster MK-III or his Turbo Buster. Again, he
    has good overall stats and hypers. His action trigger is weak and shouldn't
    be used often.
    Hyper: X Fire
    X Fire is X's first hyper. It is a fire based hyper. This means it will be 
    more effective against ice based enemies. This includes bosses. His action
    trigger can take a lot of damage if you have enough WE. I suggest saving this
    hyper for bosses and not enemies. Since this is a fire based armor, fire based
    attacks will give you life as your armor as a full resistance towards fire. 
    This hyper has a total of six available turns at the start. I suggest not 
    using any fire based force metals. Ice attacks will be hurting your armor more
    so use ice resistance metals if you plan on using this hyper often.
    Zero is available at the chapter one and five boss. After chapter sixes 
    sub-boss he is in the party full-time. His best weapon is his Red Lotus Saber
    by far. It has a three attack pattern, taking a lot of good overall damage. 
    His action trigger is his command arts which can do good damage if you are good
    at it.
    Hyper: Black Zero
    Ah, good old Black Zero is back! This hyper does not have an element based
    armor but it does have its advantages. This armor increases Zero's attack 
    power greatly. He will be taking loads of damage in this hyper. So weapons with
    three attack patterns will do good. Use the Heat Haze force metal to attack
    even more on a turn. This hyper begins with a capability of three turns.
    Axl is available from chapter five and on. he has pretty good stats but X's 
    statistics are still better along with his immunity. Axl's best weapon is his
    Ancient Gun which will be helping you defeat bosses more quicker as the Ancient
    Gun has a special effect on bosses. He also has a good action trigger which is
    the DNA change which allows you to turn into a boss and attack.
    Hyper: Stealth
    I love this Hyper! It turns Axl invincible. Since he takes no damage on himself
    he needs to provoke his enemies to attack him. If you deploy to the Vanallia
    Desert you should have the Bait force metal. The bait force metal allows the
    wearer to provoke enemies to attack them. You know what that means. This is
    a great trick and should be used for bosses. The only bad thing is that this
    hyper can only be used for two turns so use build hyper items to increase 
    My second favorite character. He is available from chapter two and on. He has
    a good and fun action trigger which can have its advantages. His best weapon
    is Joker in terms of overall statistics. His stats are alright and I wouldn't
    use build hypers and such on him as he will go away forever after chapter 
    Hyper: Trickstar
    This is basically Axl's hyper. It is the exact same thing. The problem is that
    you won't be able to get bait until chapter seven. This hyper too has only two
    turns available at the start. But I am not saying that his hyper is bad. I
    suggest saving this hyper for bosses as this hyper raises Spider's statistics
    greatly. Use the Trickstar with his action trigger for a good effect.
    Although he isn't that good of a character I like him for some reason. Here is
    why. His best weapon is either the Beast Lancer. This has great attack power.
    I believe. He is available from chapter three and on. He has weak stats but 
    his life and attack power are awesome. This guy is a tank!
    Hyper: Glint Armor
    This hyper isn't that bad. This armor raises both Massimo's health and strength
    greatly making Massimo the ideal tank. It takes a while for this guy to be 
    token down. A flaw is that his accuracy is bad. Especially against aerial
    enemies. I suggest equipping Marino's Hawkeye force metal to have Massimo
    guarantee to hit the enemies. Overall this hyper is alright and its
    availability of turns is three.
    Marino is the Yuffie of the game. She lacks in the attack department but her
    strength is in her speed. Her best weapon is the Beam sword. She has a pretty
    good action trigger and she is a pretty average character.
    Hyper: Quick Silver
    This hyper is effective. This armor increases Marino's speed so much that when
    you use this you will probably get five turns straight. Since Marino's attack
    power is weak I suggest buying items that damage enemies. If you get the right
    element, you could be going for five turns unleashing these deadly items. I
    suggest using this strategy against elemental bosses. This hyper has a
    capability of staying for five turns.
    Cinnamon is a good character. She is the healer of the bunch. She has a great
    action trigger and her best weapons are the Kitty Gloves. These have a weak
    attack power but these babies attack for five times!
    Hyper: Iron Maiden
    This hyper is awesome! Her attack power nearly doubles and with the Kitty 
    gloves this is a death wish. With these things paired you'll be taking 
    10,000+ attack! Other than that this hyper is pretty average. Cinnamon can be
    in this form for _ turns.
    .) Final Weapons
    This is the section where I will tell you how to get the final weapons of each
    character. I will also list there stats and such. Note that I will list them
    on there ability in battle and not just there attack power.
    Mega Man X
    X-Buster MK-III
    Attack: 110 | Armor: 30 | Shield: 30 | Weight: 20
    This weapon has great attack power as you can see. This weapon is a dropped by
    the Cannon Drivers in the final stage. This is very rarely dropped by them but
    I luckily got from all those fights.
    Red Lotus Saber
    Attack: 80 | Armor: 0 | Shield: 0 | Weight: 0
    Notice that the armor, shield and weight are zero? Well that all converts for
    a three hit attack pattern! 4 Tails drops this after you defeat him.
    Ancient Gun
    Attack: 100 | Armor: 20 | Shield: 20 | Weight: 12
    This weapon has good attack power and is dropped by Nine Tails after he is
    Beast Lancer
    Attack: 120 | Armor: 30 | Shield: 30 | Weight: 20
    This weapon has the best attack power in the game. This weapon is a rare steal
    from Depth Dragoon.
    Beam Sword
    Attack: 62 | Armor: 23 | Shield: 25 | Weight: 18
    This weapon is her strongest and overall best. This is dropped by Colonel 
    Attack: 21 | Armor: 21 | Shield: 21 | Weight: 21
    This is Spiders prize possession and best overall weapon. This is found on the
    first Eternal Forest path.
    Kitty Gloves
    Attack: 16 | Armor: 8 | Shield: 8 | Weight: 0
    Best not in strength, but in five hit ability. This is bought in the secret
    shop in Lagrano.
    .) X and Zero
    This section is dedicated to only X and Zero. So don't try to expect anything
    on the other characters of the game. I will show all the things I know about
    X and Zero's second hypers and such. Including in-depth locations and 
    Ultimate Armor X
    Yes its back, and with a new style too. This is an awesome hyper that comes
    along with a great action trigger. This is a great asset to making boss battles
    easier and faster.
    Absolute Zero
    A new addition and new look to Zero. He has amazing power and his action 
    trigger will kill anyone! this guy makes bosses EASY!
    I will list the Absolute Zero section first as to me, this is a definite 
    recommended order.
    Absolute Zero
    To get the Absolute Zero you will need to follow these steps closely and
    carefully. If you do these steps properly you should have the Absolute Zero
    hyper when this is all over.
    1.) Go to the hunter base and deploy any three mechaniloids you want. Send them
    to the Melda Ore Plant. 
    2.) Keep sending them until you get the Melda Key. 
    3.) Prepare yourself and equip your best force metals and sub-weapons. I 
    suggest stocking up in the shops with ice items and ice weapons.
    4.) Go to the Melda Ore Plant and head through the door. Remember the door in
    the beginning where you couldn't go in? Use the key on that one. You will then
    meet the Duckbill Moles and engage in a battle.
    Boss: Duckbill Mole x2
    Strategy: Get out your strongest characters and equip the ice elemental weapons
    on them. Have Marino out in your party too. Once it is her turn, use her 
    Quicksilver hyper and use the best ice elemental items you got. These should be
    taking extra damage as the Moles are fire based enemies. Once her pounding is
    done, the Duckbill Mole should be close to dead. I suggest getting out Zero in
    hyper mode and Axl in Stealth mode. Use bait with Axl and make sure to equip 
    ice based sub-weapons to do a little damage each turn. You should also DNA 
    change with him to Silver Horn to get good damage on them. One of them should 
    be dead or almost dead by now. Use a gain hyper if you have one to get Marino
    back to use the rest of the four items. Keep using your hypers with all the 
    characters and you should be fine. 
    Strategy from Joe Harden
    Simply put Reverse Fire on your strongest person and have them attack.  If 
    you don't use ice weapons on them, their attacks will be fire based.  Kamikaze 
    Drill might not be, but they don't use it often enough to kill you.  Even if 
    your other two members die, that one person will never die. 
    5.) After the boss battle get the item in the room and you will get the 
    Absolute Zero!
    Ultimate Armor X
    Again, to get the Ultimate Armor X follow these steps closely and carefully. If
    you follow the steps closely you should be able to get the armor easily.
    1.) Deploy to the Tianna POW Camp and keep sending mechaniloids until you get
    the Tianna key.
    2.) Go to Tianna and go to the maze parts. You can get some pretty good items
    3.) Make sure that your hyper modes are full and you have damaging items.
    4.) Check the doors and you will eventually end up in a room with three flower
    girls. I'm sorry I meant, three tough flower girls. Here are the bosses.
    Boss: Rafflesian and x2 Belladonnas
    Strategy: Since you should have the Absolute Zero this battle should be easy!
    Get Zero out and build his WE to 100%. Unleash his action trigger on Rafflesian
    and she should be dead or almost dead. Remember, Absolute Zero is strong. If 
    you don't have the Absolute Zero than you should unleash all of your hyper 
    modes and get out Marino and use Quicksilver and the items. You should also use
    bait with Axl's Stealth mode. Only attack Rafflesian as once she is dead this
    battle will be a lot easier as the belladonnas are weak with out her. 
    5.) After that get the item and you will have the Ultimate Armor X.
    Once you have these hypers it will make the upcoming boss battles way easier.
    But not too easy. There is still some challenge ahead. Second hypers sidequest
    should now be complete!
    .) Eternal Forest
    If you are wondering what the eternal forest is than you have come the right
    place. The etenral forest is a maze of 16 sections leading to 16 rooms. Each
    containing items, tokens and money waiting to be found. The eternal forest is
    located around the end of Gaudiles laboratory. I will show the pathways and the
    items they lead too.
    |L = Left     |
    |R = Right    |
    |z = Zenny    |
    Pathway 1
    Stuff: joker, cure one, tank energy
    Pathway 2
    Stuff: figure token, cure all, tank energy
    Pathway 3
    Stuff: backup, figure token, tank energy
    Pathway 4
    Stuff: backup, figure token, tank energy
    Pathway 5
    Stuff: build armor, 1000z, tank energy
    Pathway 6
    Stuff: build shield, tank energy, 1000z
    Pathway 7
    Stuff: build power, tank energy, 1000z
    Pathway 8
    Stuff: build speed, figure token, 1000z, tank energy
    Pathway 9
    Stuff: build life, tank energy, 1000z, figure token
    Pathway 10
    Stuff: build armor, figure token, tank energy, item capture, 1500z
    Pathway 11
    Stuff: build shield, figure token, get zenny+, tank energy, 1500z
    Pathway 12
    Stuff: build WE, figure token, get exp+, tank energy, 1500z
    Pathway 13
    Stuff: build shield, build armor, power charge, tank energy, 1500z
    Pathway 14
    Stuff: build speed, build power, turbo clock, 1500z, tank energy
    Pathway 15
    Stuff: build WE, cryogenic, bone key
    Pathway 16
    Stuff: build hyper, tank parts, stamina missile
    Well, those are the eternal forest routes. You should have a lot of zenny and
    a lot of new items. This sidequest will take a while by the way. I know it 
    did for me.
    .) Tails Clan
    If you don't know who the Tails Clan members are than you have come to the 
    right place. The Clan members are located at the bottom point of the central
    tower. You must already have beaten the game to gat the key necessary to open
    the door. I will list brief strategies as most of the fights are the same and
    recommend the same strategy.
    Bosses: One Tails, Two Tails and Three tails fight.
    Make sure to have all your best weapons, health items and hypers ready. Use
    Axl to use the bait trick and have Cinnamon out to get in to hyper mode and
    use her kitty gloves. These gloves lower attack power every time they strike.
    This should start to add up. Get Marion out and use her hyper and attack! Get
    out X and Absolute Zero to use their action triggers and these bosses should be
    out before you know it!
    Bosses: Four Tails, Five Tails
    For Four Tails, make sure to have full health. he will start off sending out
    nasty attack which takes a lot. Just use your hypers and abuse them! Get out
    Cinnamon and her kitty gloves, Axl and bait, Marino and her Quicksilver, and X
    and Zero's second hypers. Do this on Five Tails too. But it might get 
    frustrating as Five Tails can revive his friends. But don't worry you can take
    them down.
    Bosses: Six, Seven and Eight Tails
    If you have Supra Force metals USE them NOW! These will help a lot. Have X and
    Zero with generators to have them build their WE. Have Cinnamon out with her
    kitty gloves and an energy field to build WE. Have X and Zero use their action
    triggers in their second hypers. These guys should eventually die.
    Boss: Nine Tails
    Have the three characters with the most life to start off as Nine Tails will 
    start and take a chunk out your life. Have Axl come in and use bait to draw in
    Nine Tail' most powerful attack, Nine Fragments. Make sure to have some SFM for
    this fight as you will definitely need it. Have X and Zero in their second 
    hypers and save up their action triggers to take massive damage. Use healing
    items and your sub-tanks if you need them. he should be dead in around 15 turns
    or so.
    And the Tails Clan has been defeated! This sidequest will take a while as you 
    will probably need a couple of tries to finish these deadly bosses. But you
    do get the benefit of some awesome items!
    .) FAQ's
    This is the section of common questions people have. I will also answer them 
    and hopefully get these out of the way.
    1. How or where do I get lots of money?
    A: Go to the Gimialla mines and go to basement three. Make sure to have a zenny
    plus sub-weapon too. Keep getting and battles and kill the gold and silver
    mettaurs. They should be giving you lots of money.
    2. How do I get the X-Buster MK-III when its a 1% drop rate?
    A: You can try and get good lucks from the spinny enemies in chapter 7. They
    drop good lucks. If you get a lot you can equip them to your characters 
    getting a better drop rate.
    3. I want a lot of experience. How or where can I get a lot?
    A: Use exp+ sub-weapons and learning aids. If you have the right ingredients
    you can get monopoly which is great for leveling up. For now, just go through
    chapter 10 a couple of times and you will be getting a fair amount of exp.
    4. Where can I get build items?
    A: If you are looking for building items go through chapter 10 and kill the 
    bosses. Each of them should be giving one build. one build per boss means you
    can get five builds per run through. That's not that bad.
    5. How do I get music/videos/sketches and other sky room stuff?
    A: Deploy to every area until they are empty. Most of the sky room stuff is
    found by deployment so I suggest deploying when ever you can. You can also
    get good weapons and such.
    6. How do I get Monopoly?
    A: The ingredients for Monopoly is this. You will need: 1 Learning Aid
                                                           1 Cutting Edge
                                                           1 exp+
    You will also need to be at least level 35 and you will need 99,999 force metal
    energy. Once you have these you can create monopoly using the force metal 
    .) Contacting Me
    If you like my work, or not, you can e-mail me at my public e-mail address. I
    will list some things that I like to see, and things I don't. So be prepared.
    I like...
    -Corrections and wrong information
    -Strategies and such
    -Things I could add to the FAQ
    -Fan mail! :)
    I hate...
    -Questions that are in the FAQ
    -Bad spelling mail
    -Bad comments
    And if you like my work and have one of these games you can go ahead and check
    them out.
    -Mega Man X5 Complete Walkthrough
    -Complete Wolverine FAQ for X-Men Legends II: Rise of Apocalypse
    Here is my public e-mail address.
    .) Credits
    I would like to thank Capcom for another great game!
    Gamefaqs people for making the site!
    I would like to thank Joe Harden for the great Duckbill Mole strategy!
    My mom and dad!
    My friend Metin for getting me into the Mega Man X series!
    You for clicking and reading this guide.
    And me for writing this guide to hopefully give you information you didn't 
    .) Legal Things
    Copyright 2006 Steve Sanchez
    This guide is for personal use only. Please do not take this or parts of this
    guide without my permission.
    Thank you.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.