Save State Hacking FAQ for Megaman NES by: PKT_Paladin ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ I. Introduction II. Revision History III. Basic Modifiers IV. Weapon Modifiers V. Credits VI. Contact Information ~~~~~~~~~~~~~~~ I. Introduction ~~~~~~~~~~~~~~~ My alias is PKT_Paladin, but that is not my name. For this FAQ you don't need to know my real name =). Please don't steal anything from this FAQ for your site or for your own FAQ unless you provide some sort of credit. I wrote everything in this FAQ. These offsets are specifically for the emulator Nesticle and the game these offsets for is Megaman for NES. If you are new to Save State Hacking, this is how it is done: Download Hex Workshop from download.com. Install it, run it, and open up the save state file. On the left you will see addresses on the left and 16 columns on the right. There are actually 16 bytes each in groups of two. Observe: 0 0000 0000 0000 0000 0000 0000 0000 0000 10 0000 0000 0000 00FF 0000 0000 0000 0000 The location of the byte FF is actually 17. In hex, as opposed to the regular number system we are used to that goes from 0-10, the numbers go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location that I have listed in the savestate editting section and modify the bytes to as high or as low as you desire. When you are done, save it on the hexidecimal editor and load it in the emulator and you should be done. ~~~~~~~~~~~~~~~~~~~~ II. Revision History ~~~~~~~~~~~~~~~~~~~~ v.90 : There are offsets for Lives, the Life Bar, and all of the weapons. Also, information on what to do and what not to do for these offsets is also included. Weapon information is included as well thanks to CMoriarty who provided the names of the weapons for those of us who haven't played the game in a long time and don't remember them. ~~~~~~~~~~~~~~~~~~~~ III. Basic Modifiers ~~~~~~~~~~~~~~~~~~~~ 20A6 - Lives - You can put as high of a value as you would like, but for it to look correct the highest value is 63 (hexidecimal). If you put FF, it will say that you have 95 lives but as soon as you lose one you are forced to continue as if you didn't have any lives. 206A - Life Bar - The maximum value for the life bar is FF. In the game, however, it is only refilled to 1C when you pick up an energy pellet that refills it. Therefore, if you set the value to FF (which has no side effects [like an over-filled bar]) you can have unlimited life until the end of the stage when it will be reset to 1C. ~~~~~~~~~~~~~~~~~~~~ IV. Weapon Modifiers ~~~~~~~~~~~~~~~~~~~~ The maximum value for the Ability Points is FF. In the game, however, it is only refilled to 1C when you pick up an energy pellet that refills it. Therefore, if you set the value to FF (which has no side effects [like an over-filled bar]) you can have an unlimited amount of powers until the end of the stage when all of the values are reset to 1C. 206B - Rolling Cutters' Ability Points - Received from Cut Man - Letter C - Acts as a Boomerang by flying outward and then back 206C - Ice Slasher's Ability Points - Received from Ice Man - Letter I - Freezes enemies but does not cause damage 206D - Hyper Bomb's Ability Points - Received from Bomb Man - Letter B - A bomb drops and then explodes after a second or two 206E - Fire Storm's Ability Points - Received from Fire Man - Letter F - Shoots a fireball and protects Megaman with a ring of fire simultaneously 206F - Thunder Beam's Ability Points - Received from Elec Man - Letter E - Shoots upward, downward, and forward all at once 2070 - Super Arm's Ability Points - Received from Guts - Letter G - Allows Megaman to throw huge bricks 2071 - Magnet Beam's Ability Points - Received on Elec Man's Stage - Letter M - Creates a platform that can be used for multiple purposes 205D - Weapon Options - Each different value for Weapon Options is a different combination of possible different powers you could obtain. If you would like to just have all of the abilities, use FF. ~~~~~~~~~~~ V. Credits ~~~~~~~~~~~ Capcom - They made the game. They deserve all of the credit. CMoriarty - I used his FAQ as a reference for the names of all the weapons you get in the game. ~~~~~~~~~~~~~~~~~~~~~~~~ VI. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~ If you want to send me an e-mail, please send it firstname.lastname@example.org. Since there are a few things that I have yet to know that you might know, I would appreciate any submissions (you will be given credit, of course) to help further develop this FAQ. Please submit any questions so I can answer them for you and anyone else who reads this FAQ. ------------------------------------------------------------------------ This guide was written by PKT_Paladin (email@example.com. Please do not use this guide without permission or take direct information from it. Doing that is illegal. I am in no way affiliated with the makers of Megaman.
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