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    FAQ/Walkthrough by MetroidMoo

    Version: 1.16 | Updated: 09/26/04 | Search Guide | Bookmark Guide

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     =-                           Mega Man VII (SNES)                         -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE .................................... 29 KB
                 FIRST RELEASED ....................... July 10, 2001
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.16
    
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    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    1) Version History
    2) Story
    3) Controls
    4) Weapons
    5) Auto's Shop
    6) Walkthrough
    7) Secrets
    8) Credits
    9) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   1)   VERSION HISTORY                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VERSION 1.16 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.15 - NOVEMBER 7, 2003
      Revised the file's format, adjusted the number of characters per line, and
    added/moved sections.
    
    VERSION 1.05 - OCTOBER 14, 2002
      Updated contact information and made a few other changes.
    
    VERSION 1.01 - JULY 25, 2001
      Changed posting notice.
    
    VERSION 1.0 - JULY 10, 2001
      First (and complete!) version of the FAQ.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   2)   STORY                                                          -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mega Man 7's storyline, from the instruction manual...
    
    DR. WILY BEHIND BARS
    
      The world's pulse raced with excitement! Everyone truly believed the conniv-
    ing Dr. Wily had been stopped for good and imprisoned by the valiant Mega Man.
    Reporters jockeyed with cameramen for snapshots as the infamous Doctor hung
    his head while being dragged away in handcuffs. Dr. Wily would soon be behind
    bars. Or would he?
    
      Dr. Wily was ready for anything. He had known his dastardly plans would end
    in failure some day, so after six months without contact his laboratory sprung
    to life. Monitors whirred into action, lights flashed and the lab control
    panel booted up. In no time four hidden robots emerged. The robots then began
    a rampage in search of their master. Wily had done it again. Nothing would get
    in their way!
    
      The world's racing pulse turned to nervous fear as a city was pummeled.
    Wasn't Dr. Wily in jail? Why was this still happening. The four robots took no
    heed to the great robot creator named Dr. Light. Mega Man found Dr. Light and
    the canine cyborg Rush fallen in the streets.
    
      "Dr. Light? Are you O.K.?" Mega Man shouted.
    
      "Mega Man! We have no time," replied Dr. Light. "Dr. Wily is using his
    robots to cover up his escape. You must go! Follow his spaceship!!!"
    
      Mega Man, Dr. Light and Rush looked on in horror as Dr. Wily's spaceship
    shot out of the prison. Dr. Wily was on the loose!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   3)   CONTROLS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section describes the basic controls.
    
    D-Pad  ->  (Left/Right) Move Mega Man
               (Up/Down) Climb ladder
    
    B      ->  Jump
               (Down + B) Slide
    
    Y      ->  Fire weapon
               (Hold) Charge Mega Buster
    
    L      ->  Switch weapon
    
    R      ->  Switch weapon
    
    Start  ->  Bring up menu
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   4)   WEAPONS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section is a general overview of Mega Man's weapons.
    
    -----------
    Mega Buster
    -----------
    Received From: N/A
    
      The usual infinite-ammo weapon. The Mega Buster can be charged up to dish
    out more damage.
    
    ---------
    Rush Coil
    ---------
    Location: N/A
    
      Rush Coil has the same effect it always has. Summon Rush and jump on him to
    reach new heights.
    
    --------
    Rush Jet
    --------
    Location: Junk Man's Stage
    
      Rush transforms into a jet for your use. He can only move forward and at two
    different speeds.
    
    -----------
    Rush Search
    -----------
    Location: Freeze Man's Stage and Auto's Shop
    
      This is the new Rush utility. Rush teleports and digs into the ground,
    picking up any item he finds. You can find just about anything with this.
    
    -------------
    Super Adaptor
    -------------
    Location: Retrieve R, U, S, and H letters.
    
      Now Rush can be Mega Man's new suit of armor! This adaptor allows you to
    attack with a punch attack and get a short thrust in the air.
    
    ------------
    Proto Shield
    ------------
    Received From: Visit Proto Man in this order: Cloud Man's Stage, Turbo Man's
                   Stage, and then Shade Man's Stage.
    
      The Proto Shield takes some effort to collect, but it doesn't really provide
    much protection. When you stand still, Mega Man puts the shield in front of
    him, blocking minor projectile attacks. If you're moving or jumping, the
    shield is put away.
    
    --------------
    Freeze Cracker
    --------------
    Received From: Freeze Man
    
      Fires a snowflake that splits into six after hitting a wall. Can be used to
    freeze certain things.
    
    ------------
    Thunder Bolt
    ------------
    Received From: Cloud Man
    
      Fires a ball of electricity that splits into two after connecting with an
    enemy. Can be used to power-up machines.
    
    -----------
    Junk Shield
    -----------
    Received From: Junk Man
    
      Creates a shield made from old junk. The shield falls apart as it takes more
    damage. You can fire the shield in multiple directions.
    
    -----------
    Danger Wrap
    -----------
    Received From: Burst Man
    
      Launches a bubble that arcs up. It can trap certain enemies and explode,
    destroying the robot.
    
    ----------
    Slash Claw
    ----------
    Received From: Slash Man
    
      Attack with a slash. It's a short-range weapon, but you can attack faster
    with this than the others.
    
    -----------
    Noise Crush
    -----------
    Received From: Shade Man
    
      Fires a small sound wave that can bounce off walls. If you pick up the wave
    again, it "amplifies" and can do more damage at no extra energy cost.
    
    ------------
    Scorch Wheel
    ------------
    Received From: Turbo Man
    
      Creates a shield of flames and throws it a short distance. As you might
    expect, you can use it to set things on fire.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   5)   AUTO'S SHOP                                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the costs and effects of the items in the shop.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   BEFORE FINDING HYPERBOLT                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -----------
    Escape Unit
    -----------
    Cost: 200
    Effect: Exit a stage of a Robot Master you've already defeated.
    
    --------------
    Beat's Whistle
    --------------
    Cost: 80
    Effect: If you fall into a gap, Beat flies in and rescues Mega Man. This item
            will only work if you can actually find Beat first.
    
    ----------
    Extra Life
    ----------
    Cost: 40
    Effect: Adds another life.
    
    ------
    E-Tank
    ------
    Cost: 60
    Effect: Refills your energy meter.
    
    ------
    W-Tank
    ------
    Cost: 100
    Effect: Refills one weapon's energy.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   AFTER FINDING HYPERBOLT                                              >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -----------
    Escape Unit
    -----------
    Cost: 100
    Effect: Read above subheading.
    
    --------------
    Beat's Whistle
    --------------
    Cost: 40
    Effect: Read above subheading.
    
    ----------
    Extra Life
    ----------
    Cost: 20
    Effect: Read above subheading.
    
    ------
    E-Tank
    ------
    Cost: 30
    Effect: Read above subheading.
    
    ------
    W-Tank
    ------
    Cost: 50
    Effect: Read above subheading.
    
    ------
    S-Tank
    ------
    Cost: 80
    Effect: Refills your energy meter and all of your weapons.
    
    --------
    Rush Jet
    --------
    Cost: 120
    Effect: Enables the use of Rush Jet.
    
    -----------
    Rush Search
    -----------
    Cost: 120
    Effect: Enables the use of Rush Search.
    
    ---------------
    Energy Balancer
    ---------------
    Cost: 240
    Effect: Refills the weapon with the lowest amount of energy when you pick up
            a weapon energy capsule.
    
    -------------------
    Hyper Rocket Buster
    -------------------
    Cost: 800
    Effect: Enables the rocket punch attack in the Super Adaptor to travel farther
            and home in on enemy targets.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   6)   WALKTHROUGH                                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section guides you through the game.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   INTRO STAGE                                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      When you first begin, Mega Man, Roll, and Auto are riding through the city,
    and eventually they come to a stop, so Mega Man decides to continue on by
    himself. At the next screen he finds Dr. Light and Rush. While they're
    chatting, Dr. Wily's four robots land in the prison and free their master.
    
      After moving on for a bit, you'll find a robot similar to the one found in
    MM7's intro. Just shoot the head repeatedly. A few screens later, Bass
    suddenly appears and starts to attack without warning. Keep blasting him until
    the duel is over and the stage ends.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   STAGE SELECT                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Unlike the past six Mega Man games, not all 8 'bots are available from the
    start. Here you can only pick from 4: Freeze Man, Cloud Man, Junk Man, and
    finally Burst Man. Start off with Burst Man.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   BURST MAN'S STAGE                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    "R" Letter: This is located in the area where the water level goes up and
                down. Reaching it is a piece of cake.
    
    ---------------
    Mini-Boss: Crab
    ---------------
      Nothin' tough here. Fire away with the Mega Buster. The machine will start
    to turn red as takes more and more damage. When it launches the fire balls,
    do *small* jumps. And instead of jumping when the crab flies right at ya,
    slide under it.
    
    ---------
    Burst Man
    ---------
    Weakness: Mega Buster (or Freeze Cracker)
    
      Now this guy is a pain in the ass, mainly because of the fact that touching
    the wall causes you to bounce all over the place. Be VERY cautious when Burst
    Man fires the Danger Wrap bubbles. You can get caught in one and end up
    meeting the spiked ceiling head first. When he jumps into the air, make sure
    ya hit him. This knocks him further back, so dodging the bubbles is somewhat
    easier.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   CLOUD MAN'S STAGE                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    "U" Letter: When you encounter the second hovering robot, hit it with Freeze
                Cracker. This causes the weather to snow. At a point later in the
                stage, all of the invisible platforms will be blanketed in snow.
                Use Rush Coil to reach the high platform with the ladder. Move on
                over to the left to find the letter.
    
    Proto Man: Yes, the Blue Bomber's brother is here. When you reach the building
               area, use Rush Coil to reach the ladder. Climb to find him and hear
               his trademark whistle. He gives you a tip and teleports away.
    
    ---------
    Cloud Man
    ---------
    Weakness: Danger Wrap
    Receive: Thunder Bolt
    
      With the Danger Wrap, Cloud Man is a breeze. Just watch out for the two gaps
    at the ends of the room. Every time he is hit with this weapon, this robot
    hovers to the top of the screen and summons lightning. Time your shots
    correctly so that he can never attack.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   JUNK MAN'S STAGE                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    "S" Letter: Early on in the stage, there's a lava flow going down along a
                wall. Fire the Freeze Cracker at it to make the lava freeze and
                crumble, revealing a hidden passage. Go down the ladder and repeat
                the process to collect the letter.
    
    Rush Jet: In one area of this stage is a small machine that doesn't appear to
              do anything. Hit it with Thunder Bolt to activate it. Move up the
              tower to find a ladder out of your reach. Use a platform to climb it
              and find Rush Jet.
    
    --------
    Junk Man
    --------
    Weakness: Thunder Bolt
    Receive: Junk Shield
    
      Junk Man is just about as easy as Cloud Man was. Slap him with Thunder Bolt,
    slide under him when he jumps, and fire at 'em again. Repeat until he bites
    the dust.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   FREEZE MAN'S STAGE                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    "H" Letter: At one point in the stage there is an ice platform attached to the
                wall with a ladder up above it. Use Rush Coil to climb the ladder.
                Now use Rush Jet to reach it.
    
    Rush Search: A bit after the letter's location, there's a room with several
                 platforms at the top of the screen. If you get up there and
                 continue to the right, you can acquire the R. Search weapon. Use
                 Rush Coil to reach the other platforms if necessary.
    
    ----------
    Freeze Man
    ----------
    Weakness: Junk Shield
    Receive: Freeze Cracker
    
      You have to be a bit quick on the trigger to beat this boss easily. Freeze
    Man's attack pattern is simple and easy-to-follow. When he throws a ball of
    energy to the ground, stay in the air so that Mega Man's doesn't get cold
    feet. And if this boss throws the same attack directly at you, move out of the
    away. You'll get frozen and take a lot of damage.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DR. LIGHT'S LAB                                                      >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Once all four Robot Masters have been put out of comission, Mega Man decides
    to visit Dr. Light. A while after they begin talking, the computer screen pops
    up with an image of the Robot Museum under attack from...Dr. Wily! Dr. Light
    sends the Blue Bomber after him.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ROBOT MUSEUM                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This tiny level pays homage to the NES Mega Man series. The background music
    contains clips from Guts Man's stage (MM1), Heat Man's stage (MM2), and Snake
    Man's stage (MM3). And in the glass containers, you can see Blizzard Man,
    Snake Man, Pharoah Man, Heat Man, Plant Man, Flame Man, Skull Man, and Ring
    Man.
    
      Anyway, moving along... In the next room, Dr. Wily exits the building with
    Guts Man and drops an enemy for you to battle with.
    
    -----
    Clown
    -----
    Weakness: Thunder Bolt
    
      Fire at his head to blow it off...literally. As his robotic noggin bounces
    around the room, you hit it again to do more damage. The rest of the clown's
    body jumps around and eventually reattaches his head. No real trouble here.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   STAGE SELECT                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      After talking with Dr. Light again, you return to the stage select screen to
    find another group of 4 Robot Masters to dispose of. Begin this round with
    Slash Man.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   SLASH MAN'S STAGE                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Beat: After you acquire the Scorch Wheel from Turbo Man, go to the forest area
          and use the weapon on the last tree to burn it down. Climb the ladder,
          shoot Beat's cage with a charged Mega Buster shot, and you can now use
          Beat.
    
    ----------------
    Mini-Boss: T-Rex
    ----------------
      This mechanical dinosaur will give you very little trouble. Shoot its lower
    jaw until the big, bad dino explodes. You can pick up the energy capsule if
    needed.
    
    ---------
    Slash Man
    ---------
    Weakness: Freeze Cracker
    Receive: Slash Claw
    
      This prehistoric Wolverine can be a pain. Watch out when you hit him with
    Freeze Cracker. He'll turn into an ice cube and can possibly slide around the
    floor. You also have to be careful of his claws. They have a longer range
    than you might think.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   SPRING MAN'S STAGE                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Hyperbolt: In the enormous room, head to the upper-left corner. There you'll
               find a spring box a strange wall on the left. Jump up and down on
               the box until the arrows are pointing towards the wall. The spring
               pushes the wall out of the way. Head into the room to find the
               Hyperbolt. Give this item to Auto in his shop.
    
    ----------
    Spring Man
    ----------
    Weakness: Slash Claw
    Receive: Wild Coil
    
      Easy attack pattern. Slash him and slide to dodge his two punches. Rinse
    and repeat.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   SHADE MAN'S STAGE                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Energy Balancer: Defeat the pumpkin mini-boss by firing at the eyes of outer
                     shell. Before it explodes the robot crashes into the wall,
                     revealing a hidden passage. Move on, and you will eventually
                     come across a picture of Dr. Wily in a vampire costume. Have
                     Rush dig under the portrait to find the Energy Balancer. This
                     device automatically refills the weapon with the lowest
                     energy when you pick up a weapon capsule. 
    
    Proto Man: Before you go after Proto Man this time, make sure you've
               encountered him in Cloud Man's and Turbo Man's stages. Defeat the
               pumpkin mini-boss by firing at the center of it. Once you fall down
               the gap head to the right and move through the wall to find a gate.
               Enter it and duel with Proto Man. If you can manage to defeat him,
               he'll fork over his Proto Shield.
    
    ------------------
    Mini-Boss: Pumpkin
    ------------------
      There's two ways to beat this mini-boss. You can either shoot the eyes of
    the outer shell or attack the "core" of the pumpkin. Either way, you'll end up
    at Shade Man.
    
    ---------
    Shade Man
    ---------
    Weakness: Wild Coil
    Receive: Noise Crush
    
      Shade Man's divebombing routine is where he'll really get ya. Just slide
    when he begins to move. You should be able to stay safely away from him. If
    you wish to finish this battle quicker, charge up the Wild Coil and use it
    that way.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   TURBO MAN'S STAGE                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Proto Man: When you climb up the large ladder in the stage's early area,
               there's a hidden room. Right before you reach the very top, fall
               down and hug the right wall. You should move through the wall.
               Proto Man appears and gives more advice.
    
    Big Bolt: Right after that ladder sequence up above, there's a blue square
              with an X in it. Use Rush Search right on top of it. Rush should
              bark and dig up an usually large bolt. This item counts as 100
              bolts. You can only find this once per stage visit.
    
    ---------
    Turbo Man
    ---------
    Weakness: Noise Crush
    Receive: Scorch Wheel
    
      Amplify the Noise Crush and use that against Turbo Man. You can take him out
    in five shots.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DR. WILY'S FORTRESS PART I                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      As it turns out, Bass and Treble were actually made by Dr. Wily. And now
    that they have stolen some of Light's enhancements, they'll be using them
    against you.
    
    ---------------
    Mini-Boss: Bass
    ---------------
      Bass's attack pattern is just jumping around and blasting randomly. I would
    suggest using the Super Adaptor's punch attack.
    
    ------------------
    Return of Guts Man
    ------------------
    Weakness: Super Adaptor
    
      While the Super Adaptor might not be the most effective weapon, it's
    probably the safest to use. His weak point is his head. So just pummel Guts
    Man there and use the Adaptor's thrust to dodge most of his attacks. If things
    get tough, use an E-Tank.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DR. WILY'S FORTRESS PART II                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ------------------------
    Mini-Boss: Bass & Treble
    ------------------------
      Bass decides to make use of his own Super Adaptor enhancement. Do the same
    and punch his lights out. Keep in mind that because of those fans on the floor
    you won't fall at the same speed you usually do. This can make dodging attacks
    a tad more difficult.
    
    ------
    Turtle
    ------
    Weakness: Wild Coil
    
      Once you learn how the turtle attacks, the difficulty isn't too bad. When
    the baby turtles come out, switch to the Super Adaptor to take 'em out in one
    hit. Then continue on with the Wild Coil. This battle takes a lot of time to
    complete.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DR. WILY'S FORTRESS PART III                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------
    Japanese Robot
    --------------
    Weakness: Slash Claw or Noise Crush
    
      This battle takes place in an endless room, so you must keep moving! Two
    weapons work fairly well against it. I find it easier to damage it using the
    Slash Claw since it is not necessary to use the rockets to actually make the
    attack connect.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   STAGE SELECT                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Before you progress to the next stage, go to Auto's Shop and buy all the
    items you can possibly have. If you need bolts, check out the tip in the
    Secrets section. Trust me, you WILL need anything and everything to beat
    Wily's final form.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DR. WILY'S FORTRESS PART IV                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      If you played other Mega Man games, you know the drill. Enter the teleporter
    room and defeat the eight Robot Masters again.
    
    ------------
    Skull Walker
    ------------
    Weakness: Thunder Bolt
    
      The walker's weak point is the eye with Wily in it. You'll need to do a lot
    of sliding, so put that Super Adaptor away. Shoot the eye with Thunder Bolt
    and attack the mini-walkers with Slash Claw. You might need to use a W-Tank
    or two if weapon energy runs low. This battle will take a while.
    
    ------
    Saucer
    ------
    Weakness: Wild Coil or Freeze Cracker
    
      Wily has an evil grin on his face and for good reason: Capcom REALLY upped
    the ante for the final fight! Beating his final form takes luck, as dodging
    his attacks are nearly impossible. Don't even bother using your Mega Buster--
    only the charge shot works and that only takes off one notch. If Wily's ship
    is low enough, hit with a charged Wild Coil. Otherwise attack with Freeze
    Cracker. Good luck...you'll need it...
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   7)   SECRETS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    And this part of the FAQ lists the secrets found in Mega Man VII.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   EASY BOLTS                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Here's a trick to collect several bolts with little effort. At the beginning
    of the Air Man-esque area of Cloud Man's stage, a bird flies in and drops a
    large egg that releases several birdies. As soon as the egg opens up, fire a
    charge Mega Buster shot. This destroys all of the little robots and leaves a
    bunch of bolts for you. Repeat this process until you have 999 bolts, or
    become mentally unstable.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   HIDDEN BGM                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      If you haven't beaten Shade Man already, here's a secret you can do. Hold
    down the B button before you press Y when selecting Shade Man. Instead of
    playing the normal music, it plays the BGM from the first stage of Capcom's
    classic Super Ghouls 'n Ghost, also for the SNES.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ULTIMATE PASSWORD                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Enter this to reach the final stage with everything:
    
    1 4 1 5
    5 5 8 5
    7 8 2 3
    6 2 5 1 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   FIGHTING MODE                                                        >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Enter in the above password but hold down L + R, then press Start. The game
    brings you to a screen where you and another player can choose Mega Man or
    Bass as your fighter.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   8)   CREDITS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section is here to recognize those who have contributed to this FAQ.
    
    Procyon Lotor - For the location of the Energy Balancer and the password.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   9)   CONTACT / LEGAL INFORMATION                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2001-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission

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