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    FAQ by MetroidMoo

    Version: 1.16 | Updated: 09/26/04 | Printable Version | Search Guide | Bookmark Guide

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     =-                            Mega Man 6 (NES)                           -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE .................................... 24 KB
                 FIRST RELEASED ....................... July 11, 2002
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.16
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    1) Version History
    2) Story
    3) Controls
    4) Weapons
    5) Boss Strategies
          [5.1] Boss Order
          [5.2] Teleporter Layout
          [5.3] Robot Masters
          [5.4] Mr. X
          [5.5] Dr. Wily
    6) Passwords
    7) Game Genie Codes
    8) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   1)   VERSION HISTORY                                                ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    VERSION 1.16 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.15 - OCTOBER 24, 2003
      Revised the file's format, adjusted the number of characters per line, and
    added/moved sections.
    
    VERSION 1.05 - OCTOBER 14, 2002
      Updated contact information and made a few other changes.
    
    VERSION 1.0 - JULY 11, 2002
      First and complete version of the guide.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   2)   STORY                                                          ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Mega Man 6's storyline, from the instruction manual...
    
    THE MYSTERIOUS MR. X!
      The most talented robot designers from across the globe have come to the 1st
    Annual Robot Tournament sponsored by the billionare, Mr X. Traveling from
    Japan, Canada and the United States, the designers have brought their finest
    cybernetic creations to do battle in a series of tests to see which robot can
    claim the title of "The Most Powerful Robot In The World."
    
      Nothing seems strange as the contest begins, but when the top eight robots
    enter the arena for the final event, the lights dim and the mysterious Mr. X
    appears..
    
      "Ladies and Gentlemen... I wish to thank you all for coming to see the final
    event of my 1st Annual Robot Tournament. As you know, I have kept the final
    event of the tournament a secret. This event will test the strength, skill and
    intelligence of each of these fine robots. In fact, it will also test the
    strength and skill of each one of you. That may seem strange, but I'm sure
    you will understand when I explain that the final test for these robots is to
    help me conquer the world!"
    
      "Please excuse me and my robots as we teleport out of here, but we have a
    lot of work to do. But don't worry, you'll see me again soon. Real soon!"
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   3)   CONTROLS                                                       ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section describes the basic controls.
    
    D-Pad  ->  (Left/Right) Move Mega Man
               (Up/Down) Climb ladder
    
    A      ->  Jump
               (Hold + Down) Slide
    
    B      ->  Fire weapon
               (Hold) Charge Mega Buster
    
    Start  ->  Bring up menu
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   4)   WEAPONS                                                        ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section is a general overview of Mega Man's weapons.
    
    ---------
    M. Buster
    ---------
    Received From: N/A
    
      The Mega Buster can be fired in single pellet rounds or charged shots.
    Charged shots take time to for but deal more damage.
    
    --------
    Y. Spear
    --------
    Received From: Yamato Man
    
      This launches a fast spear head. However, it may go off at an angle when
    used. This makes it difficult to aim against tiny enemies.
    
    --------
    W. Storm
    --------
    Received From: Wind Man
    
      W. Storm unleashes a small tornado that travels along the floor.
    
    ---------
    B. Attack
    ---------
    Received From: Blizzard Man
    
      B. Attack is handy for eliminating several weak foes at once. This weapon
    releases four snowflakes: two move at an angle and two more move directly
    forward.
    
    --------
    F. Blast
    --------
    Received From: Flame Man
    
      F. Blast appears nearly identical to Heat Man's attack; just toned down. It
    creates a single pillar of flame. This fire can melt ice barriers (see
    Blizzard Man's stage for an example).
    
    --------
    Plant B.
    --------
    Received From: Plant Man
    
      Leaf Shield, anyone? Plant B. surrounds Mega Man in...plant thingies. Yeah,
    thingies. Can block attacks.
    
    ---------
    Knight C.
    ---------
    Received From: Knight Man
    
      Knight C. fires a mace that retracts to Mega Man after moving a small
    distance.
    
    ---------
    Silver T.
    ---------
    Received From: Tomahawk Man
    
      No, Silver T. has no relation to Mr. T! This one fires a tomahawk that
    travels upward. You might find it useful against high enemies.
    
    --------
    C. Flash
    --------
    Received From: Centaur Man
    
      I never find much help out of this thing. C. Flash affects all on-screen
    foes. Weak enemies disappear in one attack, while stronger ones require more
    power to be eliminated.
    
    ----
    Beat
    ----
    How to Obtain: In four of the Robot Masters' levels, there's a "true" boss and
                   a decoy boss. Both look and fight exactly the same. However,
                   defeating the true boss gives you a Beat part in addition to
                   the Robot Master's weapon. The decoy does not fork over any
                   parts at all. Here's the locations of the true bosses...
    
    Tomahawk Man - Right after you demolish the second Met Dispenser, the stage
                   splits in two. Use the Rush Jet Adaptor to enter the lower
                   path. Continue on to the boss for part B.
    
    Yamato Man - At one point, you will spot two ladders: one on a high ledge that
                 goes up, and another on the ground that goes down. Use the Rush
                 Jet Adaptor to climb the high ladder. Head on to win part E.
    
    Knight Man - Before the decoy boss's gate, there's a cracked block. Activate
                 the Rush Power Adaptor, smash it, and proceed to get part A.
    
    Centaur Man - You'll probably find this one yourself. After the robotic squid,
                  you can see a gate to the far right. Again, equip the Rush Jet
                  Adaptor. Defeat Centaur Man for part T.
    
      Beat works exactly the same as he did in Mega Man 5. Beat appears along Mega
    Man's side and pecks at any enemies in his path. The bird's attacks will drain
    weapon energy.
    
    ------------------
    Rush Power Adaptor
    ------------------
    Received From: Flame Man
    
      The Power Adaptor adds more muscles to the Blue Bomber and enables him to
    smash open damage blocks to uncover hidden items and places. It can be charged
    to unleash a powerful punch. The attacks from the Rush Power Adaptor seem to
    do more damage than the Mega Buster, but the range severly hinders it. Mega
    Man cannot slide while having this equipped.
    
    ----------------
    Rush Jet Adaptor
    ----------------
    Received From: Plant Man
    
      The Rush Jet Adaptor allows Mega Man to fly a short distance. The weapon
    meter indicates how much "fuel" is left. Fuel is regenerate as soon as Mega
    Man lands and stays on the ground. Like the Power Adaptor, Mega Man can't
    slide with this suit on.
    
    ---------------
    Energy Balancer
    ---------------
    How to Obtain: In Tomahawk Man's stage, choose the upper parth at the point
                   when the stage splits. As you continue, you will see a cracked
                   block on the left wall. Use the Rush Power Adaptor to break it.
                   Inside, Proto Man appears and drops off the Energy Balancer.
    
      While not necessary, the Energy Balancer helps to save time. When you pick
    up a weapon energy capsule, the balancer automatically allocates the energy to
    the weapon with the least amount of energy remaining. This eliminates the need
    for you to constantly switch weapons when you encounter an energy capsule.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   5)   BOSS STRATEGIES                                                ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Here are tips on the bosses...
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.1]   BOSS ORDER                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This is my suggested order for taking on the Robot Masters.
    
    1. Blizzard Man
    2. Plant Man
    3. Tomahawk Man
    4. Yamato Man
    5. Knight Man
    6. Centaur Man
    7. Wind Man
    8. Flame Man
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.2]   TELEPORTER LAYOUT                                            >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This is a "map" of the teleporter room you encounter in Dr. Wily's castle.
    
     ___                 ___
    |   |               |   |   1. Yamato Man
    | 1 |               | 8 |   2. Plant Man
    |___|               |___|   3. Knight Man
    |   |               |   |   4. Centaur Man
    | 2 |               | 7 |   5. Wind Man
    |___|    ___ ___    |___|   6. Tomahawk Man
    |   |   |   |   |   |   |   7. Flame Man
    | 3 |   | 4 | 5 |   | 6 |   8. Blizzard Man
    |___|   |___|___|   |___|
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.3]   ROBOT MASTERS                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ------------
    Blizzard Man
    ------------
    Recommended Weapon(s): M. Buster / F. Blast
    Receive: B. Attack
    
      If you can move yourself out of the snowflakes Blizzard Man uses, you won't
    find trouble here. The snowflakes direct themselves to Mega Man and can be
    dodged by sliding. The only other attack B. Man has is his roll. When he
    rolls, just jump over him! Nothing to it! Let loose with charged Mega Buster
    rounds inbetween attacks.
    
    ---------
    Plant Man
    ---------
    Recommended Weapon(s): B. Attack
    Receive: Plant B., Rush Jet Adaptor
    
      Plant Man has the most simplistic attack pattern... He creates a plant
    barrier, jumps, and flings the shield upon his landing on the ground. All you
    have to do is hop over it! As you leap over the shield, fire your B. Attack to
    harm Plant Man. Lather. Rinse. Repeat. Laugh at Plant Man.
    
    ------------
    Tomahawk Man
    ------------
    Recommended Weapon(s): Plant B.
    Receive: Silver T.
    
      Unfortunately for you, EVERY hit with Plant B. must count. Otherwise, you
    will find yourself out of weapon energy. Activate the shield, and touch
    Tomahawk Man. I don't believe you will really have to worry about taking hits
    from him since you have to get so close to attack in the first place.
    
    ----------
    Yamato Man
    ----------
    Recommended Weapon(s): Silver T.
    Receive: Y. Spear
    
      Yamato Man twirls his spear around and throws the head of it at you. Oddly
    enough, he actually has to run over and pick the thing up. I guess Dr. Wily
    never bothered to create a retractable spear head for him. :P
    
      As you jump over the poor fool, throw a tomahawk at him. Yamato Man also
    leaps high into the air and rains down with three spear heads. They're quite
    easy to escape. When he lands, toss another tomahawk at him.
    
    ----------
    Knight Man
    ----------
    Recommended Weapon(s): Y. Spear
    Receive: Knight C.
    
      With the Y. Spear, Knight Man's main defense is nullified. The Y. Spear can
    penetrate his shield that normally blocks any incoming attack. So, don't
    worry! Shoot away and waste your ammo! When Knight Man uses his ball-and-chain
    attack, the ball is thrown to wherever Mega Man is presently standing. Adjust
    your position when necessary.
    
    -----------
    Centaur Man
    -----------
    Recommended Weapon(s): Knight C.
    Receive: C. Flash
    
      Knight C. makes this battle extremely easy. Keep firing, and you can
    probably take out Centaur Man before he even uses his C. Flash on you. If he
    does, there's not really anything you can do to get out of it.
    
    --------
    Wind Man
    --------
    Recommended Weapon(s): C. Flash
    Receive: W. Storm
    
      This is MM5's Gyro Man revisted. C. Flash harms Wind Man regardless of where
    Mega Man is, making this is the easiest fight in the game. Move around a bit,
    and unleash the flash when needed.
    
    ---------
    Flame Man
    ---------
    Recommended Weapon(s): W. Storm
    Receive: F. Blast, Rush Power Adaptor
    
      The only offensive you have to concentrate on is Flame Man's mini-fire
    towers. Using W. Storm, your shots will pass right on through the pillars,
    unlike your other weapons. That saps the challenge of out this skirmish....
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.4]   MR. X                                                        >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Rail Bots
    ---------
    Recommended Weapon(s): B. Attack / F. Blast
    
      Actually, several of your weapons do decent damage against these two. The
    twin robots move along fixed rails and drop sharp objects onto Mega Man. The
    only way they can be harmed is by hitting the circular panels on their sides.
    Otherwise, the attack is blocked.
    
    --------------
    Jackhammer Bot
    --------------
    Recommended Weapon(s): Silver T.
    
      Silver T. is really your only method of hitting this boss. The robot pounds
    the wall, causing humongous boulders to come crashing down to the ground.
    Silver T.'s natural ability to "curve" when fired is important here. Use the
    curve to hit the robot. 
    
    ---------------
    Met Battle Suit
    ---------------
    Recommended Weapon(s): B. Attack
    
      Since B. Attack spreads out on its own, you can harm the Met without having
    to leave the ground! 
    
    -----
    Mr. X (or "MY PLAN FOR WORLD DOMINATION HAS FAILD!")
    -----
    Recommended Weapon(s): F. Blast
    
      Mr. X operates a spiked robot that swings back and forth while dropping
    plasma spheres that go off into two when it hits the ground. Stand in a
    corner, launch the F. Blast, and watch Mr. X reveal his true form!
    
      Why is Mega Man surprised Mr. X is Dr. Wily? Or, was the gray, spiky hair
    not a good enough clue?
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.5]   DR. WILY                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------
    Dino Bot
    --------
    Recommended Weapon(s): Y. Spear
    
      In order to reach an adequate height to attack the dinosaur's eyes, you have
    to ride the platforms it releases from its stomach. Take note that the
    platforms harm you in NO way. You can touch the spiked underside, get hit by
    their explosions, and nothing will happen to Mega Man. However, the dino's
    fireballs will damage you. Ride a platform, shoot a spear head, and repeat!
    
    -----------
    Roller Mech
    -----------
    Recommended Weapon(s): W. Storm
    
      This isn't quite the typical Dr. Wily mech... The boss constantly moves
    forward through the entire fight, pushing Mega Man back into a corner. To
    remedy this, shoot at the wheels with your Mega Buster. This pushes the robot
    back and delays it for a short while. Get up close, and release a flurry of
    W. Storm tornadoes.
    
    ---------------------
    Dr. Wily (First Form)
    ---------------------
    Recommended Weapon(s): Silver T.
    
      Despite its rather large size, this boss can be evaded with no trouble.
    Slide out of its way whenever it jumps. Then fire several Silver T. rounds. It
    would be damn sad if you actually miss hitting the thing. ;)
    
    ----------------------
    Dr. Wily (Second Form)
    ----------------------
    Recommended Weapon(s): Silver T.
    
      Not too different from the first. You can take it down in no time with the
    Silver T.
    
    ---------------------
    Dr. Wily (Third Form)
    ---------------------
    Recommended Weapon(s): Silver T.
    
      Again with the bloody saucer routine... When Wily appears, his spaceship
    deploys four swirly discs that move in circular motion similar to the Power
    Stone weapon in Mega Man 5. The Silver T.'s curve enables you to hit him
    regardless of how high he may be. If you run out of energy for Silver T., try
    Knight C. instead.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   6)   PASSWORDS                                                      ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section lists several passwords for your use.
    
    Thanks goes to the password generator at The Mega Man Homepage for these!
    
    ---------------------
    Blizzard Man Defeated
    ---------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    ------------------
    Plant Man Defeated
    ------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |___| |_X_| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    ---------------------
    Tomahawk Man Defeated
    ---------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    -------------------
    Yamato Man Defeated
    -------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |___| |_X_| |___| |___| |_X_| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    -------------------
    Knight Man Defeated
    -------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |___| |___| |_X_| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    --------------------
    Centaur Man Defeated
    --------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    -----------------
    Wind Man Defeated
    -----------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |___| |_X_| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    ------------------
    Flame Man Defeated
    ------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |_X_| |_X_| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    --------------------------
    All Robot Masters Defeated
    --------------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |_X_| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |_X_| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |_X_| |___|
    
    ------------------------------------------
    All Robot Masters Defeated With Beat Parts
    ------------------------------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |_X_|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |___| |_X_| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |_X_| |_X_| |_X_| |___|
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   7)   GAME GENIE CODES                                               ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains codes used for the Game Genie cheating device.
    
    SXEEXTVG -- Infinite lives
    
    GXEAKYST -- Infinite energy
    
    LOOEKGPP -- Normal Mega Buster shots do more damage
    
    TOKENGLP -- Charged Mega Buster shots do more damage
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   8)   CONTACT / LEGAL INFORMATION                                    ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission