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    FAQ by MetroidMoo

    Version: 1.16 | Updated: 09/26/04 | Printable Version | Search Guide | Bookmark Guide

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     =-                            Mega Man 4 (NES)                           -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE .................................... 23 KB
                 FIRST RELEASED ....................... July 15, 2002
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.16
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    1) Version History
    2) Story
    3) Controls
    4) Weapons
    5) Boss Strategies
          [5.1] Boss Order
          [5.2] Teleporter Layout
          [5.3] Robot Masters
          [5.4] Dr. Cossack
          [5.5] Dr. Wily
    6) Passwords
    7) Game Genie Codes
    8) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   1)   VERSION HISTORY                                                ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    VERSION 1.16 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.15 - OCTOBER 24, 2003
      Revised the file's format, adjusted the number of characters per line, and
    added/moved sections.
    
    VERSION 1.05 - OCTOBER 14, 2002
      Updated contact information and made a few other changes.
    
    VERSION 1.0 - JULY 15, 2002
      First and complete version of the guide.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   2)   STORY                                                          ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Mega Man 4's storyline, from the instruction manual...
    
    INVITATION TO DOOM!
      A year after the destruction of Gamma, a mysterious message arrives at Dr.
    Light's lab...
    
      "Good evening, Dr. Light. Allow me to introduce myself--I am Dr. Cossack.
    You may not have heard of me, but soon the world will know my name."
    
      "Over the years, you have been hailed as the greatest robot designer in the
    world, while my robotic creations have been totally ignored. I cannot allow
    this to continue. The world must be made aware of my genius!"
    
      "From my Siberian citadel, I've sent eight of my most powerful robots to
    destroy that titanium troublemaker, Mega Man. Once they have obliterated him,
    I will place his broken body on display for the entire world to see. Only
    then will I be allowed to take my place as the greatest robot designer of
    all time!"
    
    --Dr. Cossack
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   3)   CONTROLS                                                       ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section describes the basic controls.
    
    D-Pad  ->  (Left/Right) Move Mega Man
               (Up/Down) Climb ladder
    
    A      ->  Jump
               (Hold + Down) Slide
    
    B      ->  Fire weapon
               (Hold) Charge Mega Buster
    
    Start  ->  Bring up menu
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   4)   WEAPONS                                                        ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section is a general overview of Mega Man's weapons.
    
    -----------
    Mega Buster
    -----------
    Received From: N/A
    
      Mega Man 4 is the first MM game to introduce the Mega Buster! Aside from
    firing normal pellets, the weapon can be charged up to deal more damage. The
    big blast does as much harm as three pellets.
    
    -------------
    Flash Stopper
    -------------
    Received From: Bright Man
    
      Similar to Flash Man's Time Stopper. Enemies are frozen on the screen for
    several seconds, and you are allowed to attack in that duration.
    
    ----------
    Rain Flush
    ----------
    Received From: Toad Man
    
      Rain Flush releases a device that rains down acid. Hit everything on screen.
    
    ----------
    Drill Bomb
    ----------
    Received From: Drill Man
    
      Fires an explosive drill. Drill Bomb can be used to destroy certain barriers.
    
    ------------
    Pharaoh Shot
    ------------
    Received From: Pharaoh Shot
    
      The Pharaoh Shot is chargeable to do more harm. Unlike the Mega Buster, it
    can be fired at an angle. There's also a bug involved with this gun. When you
    charge Pharaoh Shot up and the big ball is above Mega Man, you can touch foes
    with it and damage them, at no energy cost! Then once you fire, Mega Man
    releases another charged shot.
    
    --------------
    Ring Boomerang
    --------------
    Received From: Ring Man
    
      Nothing special here. Mega Man shoots a ring that retracts.
    
    ------------
    Dust Crusher
    ------------
    Received From: Dust Man
    
      The Dust Crusher launces a piece of junk. When it impacts against a foe, the
    piece splits into four smaller parts.
    
    ------------
    Dive Missile
    ------------
    Received From: Dive Man
    
      A small missile that homes in on the nearest enemy. REALLY nice for nailing
    annoying robots.
    
    -------------
    Skull Barrier
    -------------
    Received From: Skull Man
    
      As you might guess, this weapon surrounds Mega Man in a barrier of skulls,
    which protects him from some projectiles.
    
    ---------
    Rush Coil
    ---------
    Received From: N/A
    
      Summons Rush in his spring transformation. Used for reaching high spots.
    
    -----------
    Rush Marine
    -----------
    Received From: Toad Man
    
      In this game, I've never honestly seen anywhere you will find much help from
    the Rush Marine. It enables Mega Man to move easier through water.
    
    --------
    Rush Jet
    --------
    Received From: Drill Man
    
      Rush appears in his jet form. The jet can only move forward, and then up or
    down. Unlike some of the other MM games, this Rush Jet doesn't deplete weapon
    energy as quickly.
    
    ----
    Wire
    ----
    How to Obtain: In Dive Man's stage, jump down the gap you encounter after the
                   second whale robot. Maneuver yourself so you don't hit the
                   spikes, and the Wire capsule will be found at the bottom.
    
      A fun weapon and useful in certain circumstances. Hold down Up and fire to
    attach Mega Man to the ceiling with a grappling hook. And in the process, you
    can exercise Mega Man's chin! Woohoo!
    
    -------
    Balloon
    -------
    How to Obtain: In Pharaoh Man's stage, hop across the very first hole you see
                   and continue to the right to a hidden area. Reach the end to
                   find the Balloon weapon.
    
      The Balloon is identical to Mega Man 2's Item-1 weapon. You can summon up
    to three balloon platforms that slowly rise. Consider this as an alternative
    to situations where Rush Jet and Rush Coil won't work.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   5)   BOSS STRATEGIES                                                ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    Here are tips on the bosses...
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.1]   BOSS ORDER                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This is my suggested order for taking on the Robot Masters.
    
    1. Toad Man
    2. Bright Man
    3. Pharaoh Man
    4. Ring Man
    5. Dust Man
    6. Skull Man
    7. Dive Man
    8. Drill Man
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.2]   TELEPORTER LAYOUT                                            >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This is a "map" of the teleporter room you encounter in Dr. Wily's castle.
     ___                 ___
    |   |               |   |   1. Drill Man
    | 1 |               | 8 |   2. Bright Man
    |___|               |___|   3. Skull Man
    |   |               |   |   4. Dive Man
    | 2 |               | 7 |   5. Toad Man
    |___|    ___ ___    |___|   6. Dust Man
    |   |   |   |   |   |   |   7. Ring Man
    | 3 |   | 4 | 5 |   | 6 |   8. Pharaoh Man
    |___|   |___|___|   |___|
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.3]   ROBOT MASTERS                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------
    Toad Man
    --------
    Recommended Weapon(s): Mega Buster / Drill Bomb
    Receive: Rain Flush, Rush Marine
    
      As long as you keep firing at Toad Man, you will not have to put up with his
    annoying Rain Flush attack. If you stand close enough to him when you shoot,
    he will jump over you everytime he takes damage. In that case, just slide/
    walk under Toad Man, and shoot him again once he lands. Repeat!
    
    ----------
    Bright Man
    ----------
    Recommended Weapon(s): Rain Flush
    Receive: Flash Stopper
    
      If you intend to use Rain Flush, make sure it's full! If it isn't, there is
    not enough energy to defeat Bright Man with it. One interesting item to note
    is that this Robot Master does not walk; he moves only by leaping. So, sliding
    will help greatly here. Ocassionally, Bright Man uses his Flash Stopper to
    freeze and shoot up Mega Man. The freeze effect does wear off after a while,
    though. You might get lucky and not take any damage at all!
    
    -----------
    Pharaoh Man
    -----------
    Recommended Weapon(s): Flash Stopper
    Receive: Pharaoh Shot
    
      You must be pathetic player if you can't beat this guy with Flash Stopper...
    Each use of the weapon freezes Pharaoh Man for about five seconds. During that
    time, fire away. Continue doing so until he goes kablooey.
    
    --------
    Ring Man
    --------
    Recommended Weapon(s): Pharaoh Shot
    Receive: Ring Boomerang
    
      Use charged Pharaoh Shot rounds to slay Ring Man quicker. Five hits like
    that will do him in. You can also exploit the weapon bug (see the Weapons
    section for further details) to conserve weapon energy, though I doubt you'll
    need to resort to that. Dodging the Ring Boomerangs requires nimble moves, but
    chances are Ring Man will be long gone before he can do harm to Mega Man.
    
    --------
    Dust Man
    --------
    Recommended Weapon(s): Ring Boomerang
    Receive: Dust Crusher
    
      I don't foresee any trouble with Dust Man. Obviously, don't stand still when
    he's using his vacuum. If you at least run in the opposite direction, you will
    escape.
    
    ---------
    Skull Man
    ---------
    Recommended Weapon(s): Dust Crusher
    Receive: Skull Barrier
    
      Skull Man is a bit trickier than the past bosses, mainly due to the fact
    Mega Man takes a LOT of damage simply by touching Skull Man. He's fast, too,
    which makes the situation even more difficult. If possible, it's better to
    take a shot from his arm cannon than let Skull Man bump into Mega Man.
    Whenever he turns on his Skull Barrier, your Dust Crusher cannot penetrate it.
    But at the same time, Skull Man doesn't move nor attack. I suppose you can say
    the shield is more for show than anything else.
    
    --------
    Dive Man
    --------
    Recommended Weapon(s): Skull Barrier
    Receive: Dive Missile
    
      Easy! Naturally, Dive Man's lair is underwater. So, you can jump higher and
    be able to dodge the boss with little trouble. Always keep the shield
    activated, and you will be alright.
    
    ---------
    Drill Man
    ---------
    Recommended Weapon(s): Dive Missile
    Receive: Drill Bomb, Rush Jet
    
      Drill Man's tunneling will be a major obstacle if you're careless. Just
    simple pacing from wall-to-wall remedies it. After he pops out of the ground,
    keep launching missiles! Depending on how long he stays out of the dirt, you
    may be able to defeat him before he tunnels a second time.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.4]   DR. COSSACK                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------
    Moth Bot
    --------
    Recommended Weapon(s): Ring Boomerang
    
      Despite its overwhelming size, this moth is a pushover. Watch out for its
    tail, as it can permaneantly destroy a portion of the floor. The slow-moving
    plasma shots it fires are hardly a concern. Shoot Ring Boomerangs at the
    flashing light near the tail.
    
    --------
    Cell Bot
    --------
    Recommended Weapon(s): Dust Crusher
    
      This boss is rather...unique. Three pieces of the entire robot move across
    the screen. To avoid taking any damage, slide under the bottom piece. 
    Eventually, they greatly slow down and form a cell. Inside the cell are two
    elevator platforms and a flashing light that shoots projectiles. You have to
    stand on top of the bottom portion before the entire cell "locks" to actually
    get in the thing. When you're inside, ride a platform and hit the light with
    the Dust Crusher.
    
    ---------
    Wall Bots
    ---------
    Recommended Weapon(s): Mega Buster
    
      This robot is easy enough using only the Mega Buster. The first bot only
    slides side-to-side on the ceiling. Jump up and shoot charged Mega Buster
    rounds into it. The pellets it fires travel slowly, giving you plenty of time
    to react. Once it is destroyed, a second robot appears. This one moves faster
    and climbs on all four walls. Again, use the Buster.
    
    -----------
    Dr. Cossack
    -----------
    Recommended Weapon(s): Mega Buster
    
      The most obvious tip I can give is...AVOID THE CLAW! If you can do at
    least that, you're safe. Slide under Dr. Cossack's ship to pass it. The
    claw does a good bit of harm to Mega Man. Try to stay on the upper part
    of the battlefield, and hit him with charged Mega Buster shots there.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.5]   DR. WILY                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Giant Met
    ---------
    Recommended Weapon(s): Mega Buster
    
      It looks like the Mets have decided to get back at Mega Man! To make this
    battle *much* easier, jump before the Met lands on the ground. If you stay on
    the ground, Mega Man will be stunned for a few crucial seconds. Even one
    mistake can cause you to fail and die. Four smaller Mets appear every time
    their bigger brother hits the floor. Unfortunately, it seems these Mets do not
    provide any sort of energy capsules when destroyed.
    
    ------------
    Platform Bot
    ------------
    Recommended Weapon(s): Ring Boomerang
    
      There's really nothing new here... Use the platforms to get close enough to
    the robot to hit it with the Ring Boomerang. Stand in the very middle of the
    platforms so that if Mega Man takes a hit, he won't get knocked off.
    
    ----------------------------
    Dr. Wily's Ship (First Form)
    ----------------------------
    Recommended Weapon(s): Ring Boomerang
    
      Dr. Wily fires a salvo of three shots of plasma at Mega Man at a time. These
    shots either move straight ahead or at a angle, depending on where Mega Man is
    standing. It's best to shoot inbetween attacks.
    
    -----------------------------
    Dr. Wily's Ship (Second Form)
    -----------------------------
    Recommended Weapon(s): Mega Buster
    
      This is probably the hardest battle. You have to fire charged Mega Buster
    shots at the small blue light on Wily's ship. And you have to fire when Mega
    Man is at his highest jump point. If you don't, then the shot misses. On top
    of that, you must dodge the plasma rounds! Chances are you will need to use
    E-Tanks for this.
    
    ----------------------------
    Dr. Wily's Ship (Third Form)
    ----------------------------
    Recommended Weapon(s): Pharaoh Shot
    
      Right before Wily appears in his saucer, a ball of electricity flies at Mega
    Man. Wily's location is then revealed for a split second. You only have a
    *very* short amount of time to hit Wily before he vanishes. The Pharaoh Shot
    is the best weapon to use, and it can be fired at angle. That helps to speed
    this up. One strategy is to charge up the Pharaoh Shot and just run around and
    jump to hit Wily. Though it may be a bit reckless, you will probably have an
    easier chance to actually hit the evil scientist.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   6)   PASSWORDS                                                      ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section lists several passwords for your use.
    
    Thanks goes to the password generator at The Mega Man Homepage for these!
    
    -----------------
    Toad Man Defeated
    -----------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |_X_| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    -------------------
    Bright Man Defeated
    -------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |___| |_X_| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    --------------------
    Pharaoh Man Defeated
    --------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |___| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |_X_| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    -----------------
    Ring Man Defeated
    -----------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |___| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |_X_|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    -----------------
    Dust Man Defeated
    -----------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |___| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |_X_| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    ------------------
    Skull Man Defeated
    ------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |_X_| |___| |___| |___| |___|
    
    -----------------
    Dive Man Defeated
    -----------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |_X_| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |_X_| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    ------------------
    Drill Man Defeated
    ------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |___| |_X_| |___| |___| |_X_| |_X_|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |_X_| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |___| |_X_| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |___| |___| |___| |___| |___| |___|
    
    ------------------------------------------------
    All Robot Masters Defeated (With Wire & Balloon)
    ------------------------------------------------
    
         1     2     3     4     5     6
        ___   ___   ___   ___   ___   ___
    A  |_X_| |___| |___| |_X_| |___| |___|
        ___   ___   ___   ___   ___   ___
    B  |___| |___| |___| |___| |_X_| |___|
        ___   ___   ___   ___   ___   ___
    C  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    D  |___| |___| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    E  |___| |_X_| |___| |___| |___| |___|
        ___   ___   ___   ___   ___   ___
    F  |_X_| |___| |_X_| |___| |___| |___|
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   7)   GAME GENIE CODES                                               ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains codes used for the Game Genie cheating device.
    
    SZUGUAVG   -- Infinite lives
    
    GXVEIPSA   -- Infinite energy
    
    GXENESOO   -- Infinite weapon power
    
    GXNPZTVG   -- Infinite E-Tanks
    
    AEOAIEPA   -- Instant charged Mega Buster shot
    
    AAKEYPIE   -- Mega jump
    
    YXEAIOZO   -- Longer slide
    
    ZOEAIOZP   -- Shorter slide
    
    GEOAGPZA   -- Faster slide
    
    ZANKPTPA + -- Faster movement
    ZEVALLPA
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   8)   CONTACT / LEGAL INFORMATION                                    ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission