=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-                    Mega Man: The Power Battle (ARC)                   -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ..................................... FAQ
             FILE SIZE .................................... 38 KB
             FIRST RELEASED ..................... August 16, 2002
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.16

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<                            TABLE OF CONTENTS                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

1) Version History
2) Characters
      [2.1] Mega Man
      [2.2] Proto Man
      [2.3] Bass
3) Weapons
4) Course Walkthrough
      [4.1] Mega Man 1-2
      [4.2] Mega Man 3-6
      [4.3] Mega Man 7
5) Endings
6) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   1)   VERSION HISTORY                                                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.16 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.15 - NOVEMBER 7, 2003
  Revised the file's format, and adjusted the number of characters per line.

VERSION 1.05 - OCTOBER 14, 2002
  Updated contact information and made a few other changes.

VERSION 1.0 - AUGUST 16, 2002
  First and complete version of the guide.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   2)   CHARACTERS                                                     -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains descriptions and controls of the characters.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [2.1]   MEGA MAN                                                     >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Japanese Name: Rockman

  The Blue Bomber. Mega Man is a robot fabricated by the scientist Dr. Light.
This 'bot battles against Dr. Wily in his never-ending scheme to rule the
world with his own evil creations. Time after time, Wily falls to Mega Man's
power, yet he always finds a way out, even in jail! Mega Man has a sister
named Roll and a brother called Proto Man. Despite being his brother, Mega Man
knows very little about Proto Man. Neither does anyone for that matter...

  Although there's really no "best" character in this game, Mega Man's ability
to slide gives him a slight advantage. Because he's so close to the ground, he
can dodge anything without as much difficulty compared to Proto Man and Bass.

--------
Controls
--------
Joystick - Moves Mega Man.

Button 1 - Fires Mega Man's Mega Buster. It can be charged up to dish out more
           damage.

Button 2 - Jump.

Button 3 - Switches between Mega Man's current weapon arsenal.

Joystick Up + Button 2 - High jump.

Joystick Down + Button 2 - Slide.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [2.2]   PROTO MAN                                                    >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Japanese Name: Blues

  Proto Man is Mega Man's brother and was also created by Dr. Light as a
prototype robot (hence the name "Proto Man," of course). He's almost always
out of sight, and no one really knows if Proto Man has good intentions or evil
ones. In the videogames series, he seems to be a good guy, although in the
American TV cartoon, he was completely the opposite. But, I suppose we could
just disregard the cartoon... ^_^

  The strangest thing about Proto Man in this game is his arm cannon. Have you
noticed at how large his normal shots are? Despite their size, they don't do
any more damage than the other two characters.

  Instead of a slide, Proto Man uses a dash move. He also puts out his Proto
Shield when he does this. The shield offers no protection from enemy attacks,
unfortunately.

--------
Controls
--------
Joystick - Moves Proto Man.

Button 1 - Fires Proto Man's Proto Buster. It can be charged up to dish out
           more damage.

Button 2 - Jump.

Button 3 - Switches between Proto Man's current weapon arsenal.

Joystick Up + Button 2 - High jump.

Joystick Down + Button 2 - Dash.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [2.3]   BASS                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Japanese Name: Forte

  Bass is a creation of Dr. Wily's. He may take beatings from the Blue Bomber,
but nothing can dismantle his over inflated ego. Similar to Mega Man, Bass has
a robotic dog companion named Trebel (or Gospel, if you're in Japan). Mega Man
and Bass are usually at each other's throats, but they did team up to take on
Dr. Wily in the SNES game Rockman & Forte.

  Unfortunately for Bass fans, he gets shafted with his air dash. The dash
causes the robot to actually go up. This usually results in Bass hitting the
very target you were trying to avoid in the first place...

--------
Controls
--------
Joystick - Moves Bass.

Button 1 - Fires Bass's Bass Buster. It can be charged up to dish out more
           damage.

Button 2 - Jump.

Button 3 - Switches between Bass's current weapon arsenal.

Joystick Up + Button 2 - High jump.

Joystick Down + Button 2 - Air dash.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   3)   WEAPONS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the descriptions of the game's weapons.

NOTE: Weapons are placed in alphabetical order.

-----------
Atomic Fire
-----------
Course: Mega Man 1-2
Received From: Heat Man

  Atomic Fire enables your character to toss fire a short distance. Like in
Mega Man 2, it can be charged up. However, I think it's just a waste of
energy. The extra punch doesn't do much more damage.

-------------
Burning Wheel
-------------
Course: Mega Man 7
Received From: Turbo Man

  Burning Wheel engulfs your character in a circle of flames. After about two
seconds, the wheel of fire is automatically thrown forward. If it's release
while you're in the air, it gradually sinks to the ground.

----------
Crash Bomb
----------
Course: Mega Man 1-2
Received From: Crash Man

  The bomb may look small, but it packs a punch! A few seconds after it
attaches to the ground, it detonates, releasing several explosions. Each
explosion counts as a separate hit against bosses. This makes the Crash Bomb
much more effective than you'd think.

------------
Dust Crasher
------------
Course: Mega Man 3-6
Received From: Dust Man

  For some reason, Capcom changed the name from Crusher to Crasher... Anyway,
the weapon is still the same. It fires a square chunk of junk. When it hits a
wall or an enemy, it splits into four smaller pieces.

--------------
Freeze Cracker
--------------
Course: Mega Man 7
Received From: Freeze Man

  Freeze Cracker allows your character to use snowflakes against the enemy.
It can split up when it hits a wall.

------------
Gemini Laser
------------
Course: Mega Man 3-6
Received From: Gemini Man

  The Gemini Laser fires a laser (surprising, eh?) that bounces off walls.
Eventually, the beam flies off screen if it doesn't hit your intended target.

-----------
Gyro Attack
-----------
Course: Mega Man 3-6
Received From: Gyro Man

  Gyro Attack throws a blade similar to the boomerang found in the Castlevania
series. After it's tossed, move up or down on the joystick to direct the blade
in that direction. It can only be directed one time.

-----------
Ice Slasher
-----------
Course: Mega Man 1-2
Received From: Ice Man

  Ice Slasher tosses a spike of ice forward. Whee.

-----------
Junk Shield
-----------
Course: Mega Man 7
Received From: Junk Man

  Junk Shield surrounds your character with three segments of junk. It does
protect you from some harm, but parts of the shield will fall apart if it
takes too much flak. If you fire again after deploying the shield, the junk
is released and flies outward. That method causes more damage. Keep in mind
aiming is tough!

-----------
Leaf Shield
-----------
Course: Mega Man 1-2
Received From: Wood Man

  Feel the wrath of my...LEAVES! The Leaf Shield aids in protecting you from
some projectiles. If you stand right up against a boss, it also damages them.

--------------
Magnet Missile
--------------
Course: Mega Man 3-6
Received From: Magnet Man

  Magnet Missile launches an extremely fast magnet that attempts to lock on
your target by moving up or down.

-----------
Napalm Bomb
-----------
Course: Mega Man 3-6
Received From: Napalm Man

  Napalm Bomb deploys a capsule that explodes after a few bounces. Each
explosion is a separate hit, similar to the Crash Bomb. One important thing
to note is that the height of the capsule's bounces depends on your height
when you fired the Napalm Bomb. If you fire it while jumping, the bounces are
much higher.

-----------
Noise Crush
-----------
Course: Mega Man 7
Received From: Shade Man

  I find Noise Crush to be a useful weapon against nearly any boss. Fire it
against a wall, and run into the sound wave. Your character will now appear as
though they "charged" up the weapon. The next time you attack, the sound wave
is larger, does more damage, and at no extra energy cost!

-------------
Plant Barrier
-------------
Course: Mega Man 3-6
Received From: Plant Man

  The Plant Barrier is identical to the Leaf Shield. Just replace the leaves
with flower petals. :P

--------------
Rolling Cutter
--------------
Course: Mega Man 1-2
Received From: Cut Man

  If your aim is terrible, the Rolling Cutter is just for you! ^_^ It tosses
a spinning blade like a boomerang. When the blade is returned to whichever
character you're using, you regain the weapon energy, too. The only way you
use up energy is by actually hitting the enemy.

----------
Slash Claw
----------
Course: Mega Man 7
Received From: Slash Man

  The Slash Claw equips your character with a melee claw attack. Because you
have to be close to use it, it's probably not the best solution.

---------
Super Arm
---------
Course: Mega Man 1-2
Received From: Guts Man

  The Super Arm allows you to chuck boulders to enemies. The rock splits when
it hits something, but the pieces don't do any extra damage.

--------------
Thunder Strike
--------------
Course: Mega Man 7
Received From: Cloud Man

  This weapon is simply a ball of electricity. Up to two rounds can be fired
on the screen at once.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   4)   COURSE WALKTHROUGH                                             -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section has strategies for the three courses.

NOTE: Boss strategies are listed in my suggested order for fighting the Robot
      Masters. Most of the bosses are easy enough using the default weapon,
      so you can follow whatever order you want.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.1]   MEGA MAN 1-2                                                 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Course Map
----------
        ___
 ___   |_2_|   ___     1. Heat Man
|_1_|         |_3_|    2. Cut Man
                       3. Wood Man
 ___           ___     4. Ice Man
|_6_|   ___   |_4_|    5. Guts Man
       |_5_|           6. Crash Man

---------------------
Quick Reference Chart
---------------------

 ==================================================
|      BOSS      |      USE       |      GET       |
 ==================================================
| Heat Man       | Ice Slasher    | Atomic Fire    |
| Cut Man        | Leaf Shield    | Rolling Cutter |
| Wood Man       | Atomic Fire    | Leaf Shield    |
| Ice Man        | Super Arm      | Ice Slasher    |
| Guts Man       | Crash Bomb     | Super Arm      |
| Crash Man      | Rolling Cutter | Crash Bomb     |
 --------------------------------------------------
| Rock Monster   | Super Arm      | N/A            |
| Dr. Wily (1st) | Rolling Cutter | N/A            |
| Dr. Wily (2nd) | Rolling Cutter | N/A            |
| Dr. Wily (3rd) | Rolling Cutter | N/A            |
 ==================================================

---------------
Boss Strategies
---------------
--------
Wood Man
--------
Stage Music: Wood Man's Stage (MM2)
Weakness: Atomic Fire
Receive: Leaf Shield

  Wood Man starts off by leaping around. Eventually, he'll roll on his side
and start bouncing all over the place. If you nail him with a charged buster
during that, Wood Man stops. Then he does his classic Leaf Shield attack.
None of your weapons pierce his barrier, so don't even waste your time trying.
Unlike in Mega Man 2, the leaves that fall from the top of the screen move at
an angle instead of straight down. After Wood Man tosses his shield, the
pattern starts all over the again. Hit him with charged shots as much as
possible, and you'll be fine.

-------
Cut Man
-------
Stage Music: Magnet Man's Stage (MM3)
Weakness: Leaf Shield
Receive: Rolling Cutter

  Cut Man's attack pattern is random compared to the previous boss's. This
Robot Master seems to favor jumping rather than walking. Cut Man will either
throw one or two blades at a time. Remember, the blades act like boomerangs!
You can utilize the Leaf Shield in two ways: throw the shield at him, or
stand beside him and let the leaves do the damage. The latter is much more
dangerous and does less harm, but I suppose it's an option if you're low on
weapon energy. Stuck to throwing the Leaf Shield, if possible.

---------
Crash Man
---------
Stage Music: Napalm Man's Stage (MM5)
Weakness: Rolling Cutter
Receive: Crash Bomb

  Crash Man relies on going bomb-crazy and blowing everything to pieces. He
jumps, drops a couple bombs, and continues on. With the Rolling Cutter, you
really don't need to worry about aiming. If you miss and regain the blade, you
also regain the weapon energy. Go nuts and fire away! You can also use the
chutes found on the sides to your advantage. If you enter the lower entrance,
your character is thrown out at the top.

--------
Guts Man
--------
Stage Music: Guts Man's Stage (MM1)
Weakness: Crash Bomb
Receive: Super Arm

  Defeating Guts Man requires some quick reflexes. Whenever he stomps the
ground (usually in the center of the stage), a boulder drops from above
(although WHERE these rocks come from is a mystery...). Guts Man either throws
the boulder against a wall or lets it break when it crashes on his fist. The
key to making this a fast and easy fight is in how you use the Crash Bomb. You
*could* simply fire the bomb directly at Guts Man. The more effective way is
to let the explosive attach to the ground and have it detonate while Guts Man
is on it or near it. The mini-explosions from a single Crash Bomb can knock
off quite a chunk of his life meter.

-------
Ice Man
-------
Stage Music: Freeze Man's Stage (MM7)
Weakness: Super Arm
Receive: Ice Slasher

  For being a midget eskimo, Ice Man is pretty tough. :P His spikes of ice can
be easily dodged by doing a high jump. When he summons storm clouds, watch out
for the snowflakes! Touch one, and you're an instant ice cube. Jiggle the
controls to break out. It might take time to get used to the Super Arm's
trajectory. The actual boulder must hit Ice Man to damage him. The smaller
rock pieces don't do anything!

--------
Heat Man
--------
Stage Music: Gyro Man's Stage (MM5)
Weakness: Ice Slasher
Receive: Atomic Fire

  Heat Man's main offensive move is tossing three pillars of fire. If you
stand far enough away from him when he does that, you should be able to dodge
the flames by sliding/dashing. You can probably take Heat Man out only using
the Ice Slasher, assuming you don't miss too much. ^_^

-------------------------
Rock Monster/Yellow Devil
-------------------------
Stage Music: ???
Weakness: Super Arm

  Most people will recognize this beast from the very first Mega Man game on
the NES. Forunately, he's MUCH easier this time around! Use the Super Arm (or
any other weapon, if you desire) on the boss's eye to damage him. Throughout
the battle, the Rock Monster creates a clay cube and releases it, causing to
bounce around the room. When he morphs into nine pieces, immediately run
behind them. That way, you'll avoid taking a hit. He can also turn into a
giant ball that hovers back and forth, attempting to follow your character. As
soon as it stops, the eye executes a laser sweep.

---------------------
Dr. Wily (First Form)
---------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Rolling Cutter

  And just when you thought Dr. Wily couldn't invent something even more
bizarre...

  This Wily machine is cake. All it's capable of doing is jumping around the
room and using its hands to either punch or poke (God, no! End the horror!)
your character. Because the machine is so big, missing it with your weapons is
pretty difficult. Although you could use the Rolling Cutter, I'd recommend
saving the weapon for later...

----------------------
Dr. Wily (Second Form)
----------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Rolling Cutter

  For this boss, you only have half of the entire energy meter to knock off.
Dr. Wily throws the spiked blades at your character and then pulls them back.
He also uses an electric attack. Each hit from that depletes a full unit of
vitality. Use the Rolling Cutter here.

---------------------
Dr. Wily (Third Form)
---------------------
Stage Music: Final Boss Theme (MM7)
Weakness: Rolling Cutter

  If you want, you could actually sit and ignore this fight completely. You
have ten seconds to destroy whichever capsule Dr. Wily is in. He continuously
switches between the two, making the battle tricky. However, going trigger-
happy with the Rolling Cutter changes that. It doesn't matter if you let Wily
escape; it doesn't deny you of any bonus points, and it doesn't change the
ending. You just receive the satisfaction of knowing Dr. Wily will not escape
(until the next Mega Man game, that is).


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.2]   MEGA MAN 3-6                                                 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Course Map
----------
        ___
 ___   |_2_|   ___     1. Gyro Man
|_1_|         |_3_|    2. Magnet Man
                       3. Plant Man
 ___           ___     4. Gemini Man
|_6_|   ___   |_4_|    5. Napalm Man
       |_5_|           6. Dust Man

---------------------
Quick Reference Chart
---------------------

 ==================================================
|      BOSS      |      USE       |      GET       |
 ==================================================
| Gyro Man       | Napalm Bomb    | Gyro Attack    |
| Magnet Man     | Dust Crasher   | Magnet Missile |
| Plant Man      | Gyro Attack    | Plant Barrier  |
| Gemini Man     | Magnet Missile | Gemini Laser   |
| Napalm Man     | Gemini Laser   | Napalm Bomb    |
| Dust Man       | Plant Barrier  | Dust Crasher   |
 --------------------------------------------------
| Rock Monster   | Gyro Attack    | N/A            |
| Dr. Wily (1st) | Dust Crasher   | N/A            |
| Dr. Wily (2nd) | Dust Crasher   | N/A            |
| Dr. Wily (3rd) | Dust Crasher   | N/A            |
 ==================================================

---------------
Boss Strategies
---------------
----------
Gemini Man
----------
Stage Music: Gemini Man's Stage (MM3)
Weakness: Magnet Missile
Receive: Gemini Laser

  Gemini Man starts off with his trademark duplicate maneuver. However, unlike
Mega Man 3, Gemini Man will not counterattack everytime you fire. So, go crazy
and shoot! The clones run and jump in a counterclockwise motion around his icy
lair. Take off about half of Gemini Man's energy with charged shots. At that
point, this routine ends. Both duplicates fire a pellet at your character and
then recombine back into one. Gemini Man proceeds by using his Gemini Laser.
Note the laser takes off one full vitality unit with every hit. Jump over the
Robot Master, and continue with charged buster rounds.

----------
Napalm Man
----------
Stage Music: Napalm Man's Stage (MM5)
Weakness: Gemini Laser
Receive: Napalm Bomb

  Napalm Man's rather enormous size may take some time getting used to.
Fortunately, his dash is usually slow. Napalm Man uses two types of missiles
in this fight. The red rockets are deployed in groups of two. Use your
character's high jump to evade them. The other type are several small, blue
rockets. Slide past them. Right after the blue rockets, Napalm Man's dash
speed is increased dramatically. High jump or wallkick to get out of his path.
His last move is the Napalm Bomb, which is probably the most difficult to put
up with. Their bounciness makes them rather difficult to evade... Try to slide
or dash when there's an opening.

--------
Gyro Man
--------
Stage Music: Gyro Man's Stage (MM5)
Weakness: Napalm Bomb
Receive: Gyro Attack

  Although Gyro Man is weak to the Napalm Bomb, you're *MUCH* better off by
not using it. Yes, that does sound a bit odd, but, trust me, you'll see why...

  The Napalm Bomb is most effective when you hit the boss with the small
explosions from the bomb, NOT by smacking the Robot Master upside the head
with the bomb itself. Unfortunately, timing your bomb tosses so the explosions
hit Gyro Man is practically impossible to do. Yeah, you could hit him with the
bombs, but you'll run out of weapon energy way before Gyro Man bites the dust.

  Now that's out of the way... Gyro Man's pattern seems to be much more random
compared to the others. He mainly throws spinning blades around the level and
executes a few dives at your character. That's it! Use charged shots, and
he'll be done for in a short amount of time.

---------
Plant Man
---------
Stage Music: Crash Man's Stage (MM2)
Weakness: Gyro Attack
Receive: Plant Barrier

  No!! Not the...flower! Stop the pain! ^_-

  Plant Man has definitely received a revamp since his NES days. However, he's
still the same old pushover. Whenever his Plant Barrier is activated, you
cannot harm him with any attack (just like Wood Man's Leaf Shield). As soon as
the Robot Master lands on the ground, he tosses the shield in your direction.
What I found to be the most annoying part of this battle is those pesky
flowers he drops. They fire several rounds of pellets in a line. Fortunately,
they are INCREDIBLY weak! Even a simple small shot from your character's
buster takes one out. So, do NOT waste your Gyro Attack's energy on defeating
them! Switch to your buster instead! Also, take advantage of the Gyro Attack's
ability to fly up or down.

--------
Dust Man
--------
Stage Music: Guts Man's Stage (MM1)
Weakness: Plant Barrier
Receive: Dust Crasher

  I pity Dust Man... How would you feel if you were a robot that was weak to
flowers!? Moving along.... Dust Man has two main offensive moves. One involves
launching pieces of junk. There are two types of junk he can use. If it's
fired in a straight line in the air, the garbage will split into four smaller
pieces that fly off at 45 degree angles. In that case, do a high jump to avoid
the debris. If the junk is launched at an angle towards the ground, it also
splits. But the pieces here fly up and then back down again. Watch out,
though, as they move unusually slow! When you use the Plant Barrier against
Dust Man, throw it at him. Attempting to harm the boss by standing right up
against him isn't exactly the most effective method to winning...

----------
Magnet Man
----------
Stage Music: Magnet Man's Stage (MM3)
Weakness: Dust Crasher
Receive: Magnet Missile

  As a stage note, the moving platform is simply there for decoration; it does
not affect your movement in any way. Magnet Man relies on doing two things:
using Magnet Missiles, his magnetic shield, and a combination of both. This
Robot Master, like a few others, travels only by jumping. Most times, whenever
he leaps, Magnet Man throws three Magnet Missiles that fly and dive down when
your character is under one. Use the slide/dash technique to stay away from
him when his magnet shield (blue aura) is on. On rare occassions, Magnet Man
will place four Magnet Missiles at the top of the screen. Then, he activates
his shield. As he drags you in, the missiles fall to the ground.

-------------------------
Rock Monster/Yellow Devil
-------------------------
Stage Music: ???
Weakness: Gyro Attack

  At first sight, this rematch against the Yellow Devil seems identical to the
fight in the Mega Man 1-2 course... When the battle starts, use your buster
weapon instead of the Gyro Attack! After knocking off a small portion of his
life meter, the Rock Monster divides himself up into three smaller, horned
devils.

  All three Mini-Devils follow the same attack pattern, and you battle them
one at a time. Upon landing on the ground, it can toss three shots into the
air. Move your character accordingly to dodge them. It also fires three
pellets in a line while standing. One important tip I can provide is to NEVER
do a high jump. If you do, you'll probably touch of the other devils on the
ceiling. Eventually, when the energy meter reaches a low enough level, the
Yellow Devil returns to his normal form. The only thing he does is jump, so
you shouldn't have an ounce of trouble here.

---------------------
Dr. Wily (First Form)
---------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Dust Crasher

  Same boss as the Mega Man 1-2 course. Go to that section if you need help.
I would recommend sticking to your buster instead of using the Dust Crasher in
this battle.

----------------------
Dr. Wily (Second Form)
----------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Dust Crasher

  This is apparently Wily's bomb machine... Dr. Wily deploys four skull bombs
in a line up in the air. A couple seconds after doing that, all of them come
flying at you. So, time your slide/dash correctly. The evil scientist can also
launch three rockets off the screen. One rocket crashes by the left wall, one
near the center, and the third by the right wall. The exact positions change
each time, but those are the general locations. Dr. Wily isn't afraid to get
close to you with his contraption. The only way you'll be able to avoid him is
by wallkicking. Now would be a good time to use up your Dust Crasher weapon.

---------------------
Dr. Wily (Third Form)
---------------------
Stage Music: Final Boss Theme (MM7)
Weakness: Dust Crasher

  Again, same boss as the one in the Mega Man 1-2 course. Three hits from the
Dust Crasher take out the saucer.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.3]   MEGA MAN 7                                                   >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Course Map
----------
        ___
 ___   |_2_|   ___     1. Cloud Man
|_1_|         |_3_|    2. Shade Man
                       3. Slash Man
 ___           ___     4. Freeze Man
|_6_|   ___   |_4_|    5. Turbo Man
       |_5_|           6. Junk Man

---------------------
Quick Reference Chart
---------------------

 ==================================================
|   BOSS         |      USE       |      GET       |
 ==================================================
| Cloud Man      | Burning Wheel  | Thunder Strike |
| Shade Man      | Slash Claw     | Noise Crush    |
| Slash Man      | Freeze Cracker | Slash Claw     |
| Freeze Man     | Junk Shield    | Freeze Cracker |
| Turbo Man      | Noise Crush    | Burning Wheel  |
| Junk Man       | Thunder Strike | Junk Shield    |
 --------------------------------------------------
| Pumpkin Bot    | Thunder Strike | N/A            |
| Dr. Wily (1st) | Slash Claw     | N/A            |
| Dr. Wily (2nd) | Slash Claw     | N/A            |
| Dr. Wily (3rd) | Slash Claw     | N/A            |
 ==================================================

---------------
Boss Strategies
---------------
---------
Slash Man
---------
Stage Music: Slash Man's Stage (MM7)
Weakness: Freeze Cracker
Receive: Slash Claw

  The main reason why I suggest fighting Slash Man first is because he's an
extreme pain if you battle him later on with an enlarged energy meter. Slash
Man is probably the most agile Robot Master in the entire game. He executes
plenty of dives, jumps, and flips. Never stay close to him! His Slash Claw has
decent range and knocks off one and a half units of vitality. And don't touch
the red gel capsules, as they damage you (unlike in Mega Man 7 where they
simply froze you in place). Use charged buster shots as often as you can.

---------
Shade Man
---------
Stage Music: Shade Man's Stage (MM7)
Weakness: Slash Claw
Receive: Noise Crush

  Shade Man seems to have lost his vampiric ability from Mega Man 7. Meaning,
you won't to worry about him draining your energy and regenerating his.
Whenever he is flying, do high jumps to hit him with the Slash Claw. Shade Man
uses his Noise Crush while he's standing in a corner. Remember the sound waves
bounce off the wall! Don't be afraid to get up close while he's attacking. If
you walk right up to him and slash away, you destroy the boss easily without
taking much damage.

---------
Turbo Man
---------
Stage Music: Turbo Man's Stage (MM7)
Weakness: Noise Crush
Receive: Burning Wheel

  Let me make one thing clear... Burning Wheel = EVIL! Touching it scorches
your character and gradually takes off one and a half energy units. Take
advantage of the Noise Crush's ability to power-up. Shoot it against the wall,
touch it, and fire the wave at Turbo Man. Turbo Man is invincible while he's
in his car transformation. Wait until he reverts back to his original form
before attacking.

---------
Cloud Man
---------
Stage Music: Cloud Man's Stage (MM7)
Weakness: Burning Wheel
Receive: Thunder Strike

  If you haven't tried out the Burning Wheel before, now's your chance. :P
Cloud Man only has one attack, apparently. He summons a lightning bolt and
directs it to the ground. Upon landing, it splits up and sends out four
currents of electricity (two to the left and two to the right). High jump to
avoid them. If you can do that, the rest of the battle is breeze.

--------
Junk Man
--------
Stage Music: Junk Man's Stage (MM7)
Weakness: Thunder Strike
Receive: Junk Shield

  The only troubling item about Junk Man is his invincibility. Whenever he's
about to smash a block of junk or his Junk Shield is activated, none of your
attacks can harm him. Otherwise, he's vulnerable. Junk Man can jump across
the screen and toss an energy ball at your character. A simple slide or dash
should be enough to dodge it. Occassionally, pieces of debris will fall from
the top of the screen when Junk Man lands. Use the Thunder Strike like you
used the other weapons. Sometimes I've been able to score hits with one shot,
but I have yet to figure out a definite method to duplicate that.

----------
Freeze Man
----------
Stage Music: Freeze Man's Stage (MM7)
Weakness: Junk Shield
Receive: Freeze Cracker

  AVOID THE FREEZE CRACKER! Just touching the snowflake depletes up to three
units of vitality. If Freeze Man rams into your character while he's frozen,
you lose another unit. As long as you can dodge it, you should be safe! The
only other offensive attack is Freeze Man summoning icicles across the top
of the screen. Find a gap, and move your character under it. The most
effective way to use the Junk Shield is to split the shield up by firing again
after you activated it. Aiming with that is difficult, though.

-----------
Pumpkin Bot
-----------
Stage Music: ???
Weakness: Thunder Strike

  This pumpkin boss uses similar abilities to what it had in Mega Man 7. It
relies on firing green pellets for attacking. Yeah, big variety, huh? You'll
have to do plenty of wallkicking, jumping, and sliding to get out the robot's
way. The pumpkin can only be damaged in two areas... When it's closed, shoot
the robot's "eyes" on the front. And when it's open, hit it anywhere in the
central area. As long as you don't miss too much, you should have enough
energy for Thunder Strike to win.

---------------------
Dr. Wily (First Form)
---------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Slash Claw

  Same boss as before in the other courses. Except this time, the machine's
hands are actually effective against blocking your attacks. Like before, stick
to your buster weapon and save the Slash Claw for the next two forms.

----------------------
Dr. Wily (Second Form)
----------------------
Stage Music: Final Boss Theme (MM3)
Weakness: Slash Claw

  See this same boss in the Mega Man 1-2 course section, if you need tips.

---------------------
Dr. Wily (Third Form)
---------------------
Stage Music: Final Boss Theme (MM7)
Weakness: Slash Claw

  Again, you've fought this exact battle in the other two courses...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   5)   ENDINGS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains the endings for the three characters.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   MEGA MAN                                                             >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Roll: Welcome back, Mega Man. Glad to see you made it.

Mega Man: Yeah, but Dr. Wily got away again.

Dr. Light: Mega Man, I'm glad you came back in one piece.

Mega Man: Even so, if things don't change, the battle against Dr. Wily
          will never end.

Dr. Light: It's just like you say, but this time we learned what robots
           need.

Auto: Yeah, a hero like me, right?

Dr. Light: Well... Not quite.

Mega Man: What exactly do we robots need?

Dr. Light: Like humans, the robot has to determine what is right and what
           is wrong by himself.

Dr. Light: Robots are not supposed to hurt humans.

Dr. Light: We need to research more on the A.I. program.

Mega Man: When will there be world peace?

Dr. Light: That will be up to us.

Mega Man: Okay, I'll fight for everyone's future.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   PROTO MAN                                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Narrator: Proto Man... Who is he?

Narrator: Proto Man, Dr. Light's first ever built robot just before comp-
          letion, he ran away and vanished.

Narrator: He appears before Mega Man from time to time and mysteriously
          disappears.

Narrator: Is he friend or foe? Where is he off to?

Narrator: Nobody knows.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   BASS                                                                 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Dr. Wily: Noooo...! My laboratory! Bass, what are you doing!?

Bass: Now you know that I am the strongest. There's no need for you to
      make any more junk robots.

Dr. Wily: The strongest huh? You've been beaten by Mega Man before.

Bass: I underestimated him that this. But I will conquer him this time!

Dr. Wily: Yeah right. You can battle with Mega Man all you want.

Dr. Wily: The robot I'm making right now will blow the both of you away.
          (possible reference to Zero from the X series?)

Bass: Ha! All you make is junk. Do what you want.

Dr. Wily: Wait. Wait Bass. Don't leave me here!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   6)   CONTACT / LEGAL INFORMATION                                    -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------
Copyright Information
---------------------
(c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission