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## #### ##  ##    ##      ######  ## #### ##  ######  ##  ##
##  ##  ##  ##    ##      ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ##  ##  ######  ##  ##  ##  ######  ##  ##
##  ##  ##  ##    ##  ##  ######  ##  ##  ##  ######  ##  ##
##  ##  ##  ##    ##  ##  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ######  ##  ##  ##  ##  ##  ##  ##  ##  ##
##  ##  ##  ####  ######  ##  ##  ##  ##  ##  ##  ##  ##  ##

##  ##
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##  ##
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######
######
    ##
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    ##

Megaman X7 IS REALLY REALLY BAD.

Now the Japanese Drama called "My Blue Sky", now thats good.

==================================================
Megaman 4 for Nintendo
Email : Humanvegetableonline2002@yahoo.com
Aim: Humanvegetable02
Website : geocities.com/humanvegetableonline2002
Forums : Http://s4.invisionfree.com/humanvegetable
Copyright 2004 Humanvegetableonline
Version 1.0 - 9/01/04 - 9/4/04
Version 1.01 - 9/9/04
==================================================

Note
My Megaman guides offer accurate maps and plain out info.

I would like to say that at this point, I have typed guides for 3 Megaman
games at this point. It's getting confusing with stages, enemies, and
data. So if you see 5 mistakes, I'll give you credit and a tasty biscuit.

Dedication
This guide dedicated to DesertEagle, Daniel K, David Y, Erik P and others
are listed all the way on the bottom. AHHH!

Introduction
This is my ninth guide so don't complain much. Megaman... FOUR!

About this game
Megaman now has the ability to recharge the buster!

3 Buster shots = 1 Fully Recharged Buster

Copyright Stuff
Do not use this guide unless you ask me. If you wish use it then you
know what to do. My Email and AIM are up there. These websites are
allowed to use this guide.
- http://Neoseeker.com
- http://Gamefaqs.com
- http://wogaming.com
- http://cheats.de
- http://faqs.ign.com

Version 1.0
Guide complete.

Version 1.01
Fixed info about buster.

===================
Table of Contents
===================
1.0 - Basic Stuff
2.0 - Intro
3.0 - Boss Stages
 3.1 - Toadman
  3.2 - Brightman
   3.3 - Phraohman
    3.4 - Ringman
     3.5 - Dustman
      3.6 - Skullman
       3.7 - Diveman
        3.8 - Drillman
4.0 - Dr. Cossack Stage
 4.1 - Dr. Cossack Stage 1
  4.2 - Dr. Cossack Stage 2
   4.3 - Dr. Cossack Stage 3
    4.4 - Dr. Cossack Stage 4
5.0 - Wily Stage
 5.1 - Wily Stage 1
  5.2 - Wily Stage 2
   5.3 - Wily Stage 3
    5.4 - Wily Stage 4
6.0 - Ending
7.0 - Enemies
8.0 - Weapons
9.0 - Passwords and Secrets
10.0 - Frequently Asked Questions
11.0 - Credits

===================
1.0 - Basic Stuff
===================
--------
Controls
--------
B = Shoot
A = Jump
Start = Weapon Selection Screen
Select = Pause

Down + A = Slide
Hold B and Release = Charge

Charge
There are two levels of charge. The first charge is the same as an
uncharged buster. This has been tested by fighting bosses. The second
charge is powerful.

-----
Items
-----
Round Blinking Items (Energy Tanks)
Heals HP depending on size.

Oval Blue Items (Weapon tanks)
Restores weapon power depending on size.

Megaman's Head (One up)
Extra life.

E-Tank (Restore all Energy)
Restores all Energy. Must use in menu.

-----
Notes
-----
Boss Damage
For bosses, I will type a weapon and then how much damage it does. Like
this...

- Weapon = # (Number of hits it takes to kill a boss.)
- Weapon = Instant Kill (Instant Kill)
- Weapon = Useless (Might have some effect. If it does it'll be noted.)
- Weapon = Not enough (Not enough to kill.)

=============
2.0 - Intro
=============
AD 200X

Household robots Rock and Roll were created by Master Robot Designer, Dr.
Light, and were enjoying their peaceful days. Then one day, the industrial
robots all over the world went on a rampage and the world fell into total
chaos. Dr. Light quickly realized that mad scientist, Dr. Wily, was behind
the nefarious deed but he didn't know what to do. Rock, having a strong
sense of justice, volunteered to be converted into a fighting robot. Thus
the super robot Megaman was born. Megaman shattered Dr. Wily's plans three
times and world peace has been maintained so far....but history repeats
itself. Dr. Cossack, a mysterious scientis, has invented eight powerful
robots and sent them after Megaman. Megaman starts for the battle again,
this time equipped with the powerful new mega buster!!

Dr. Cossack challenges Megaman. Why? You'll have to play the game.

===================
3.0 - Boss Stages
===================
This is my recommended Boss Order.

Toadman (Rush Marine)
   |
Brightman
   |
Phraohman (Balloon)
   |
Ringman
   |
Dustman
   |
Skullman
   |
Diveman (Wire)
   |
Drillman (Rush Jet)

Beat all the boss stages to activate the Dr. Cossack Stages.

Need enemy info? Check the enemy info section.

==============
3.1 - Toadman
==============
Don't move. Stand still and jump. Noticed that the heavy rain has pushed
you back? This is dangerous while jumping pits.

Go right, avoid the little birds that dive towards you by sliding out or
by fighting them and you can easily kill the umbrella guys. Go right till
you come across the edge. Jump to the higher platform (easy), go right,
kill the umbrella guy and the birds, go right, jump to the higher
platform (jump at edge), kill the umbrella guy, go right, drop down to
the lower platform (jump at edge), kill the birds, go right, kill the
umbrella guy, drop down, go right, kill the umbrella guy, kill the set of
birds, kill the umbrella guy, go right and drop down.

Drop down. You'll move even though you're standing still. The water
current is slowly pushing you right. Go right, kill the mouse, kill the
blob, kill the mouse, make a jump to the platform below, go right, kill
the mouse, jump to a higher platform, kill the mouse, avoid the blob,
drop down, jump up, jump up, kill the mouse, go right, drop down, drop
down, ignore the blob, kill the mouse, go right and drop down. Drop down.

Blast 14 shots into the eye of the snail and go right. Drop down. Kill
the mouse and drop down. You'll have to fight another snail. Don't jump
under the waterfall because you can't jump as high. Jump frequently
besides the waterfall and shoot the exposed eyes. Now go right.

Go right, jump on the platform, kill the fish, keep jumping platforms,
avoid the second fish, drop down to the lower platform to avoid the
third fish, go right, kill the last two fishes and go all the way right
to fight Toadman.

-------
Toadman
-------
- Boss Info - Predictable, slow, easy boss.

- This boss is really easy. When he shakes his hips, just attack him
quickly. If you don't attack him quick enough, his rain dance summons
acid rain or whatever. If you attack him while he is doing his rain dance
then he will stop. He jumps around but not a lot.

- At the second hip shake, the rain will come.

- Just fire uncharged buster shots 28 times to kill him without giving
him a chance to do anything.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze)

- Diveman's Weapon = 28

- Drillman's Weapon = 7

- Dustman's Weapon = 28

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 28

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough

=================
3.2 - Brightman
=================
Go right, kill the green guy, kill the flying guy and then kill the green
guy. Jump the small gap, go right, kill the flying guy then the green guy,
go right, do not kill that flying guy, jump over the gap that usually
kills me and then go right. Go right, pump eight shots into the totem
pole and then jump on to the grasshopper. The grasshopper will jump
around. On the grasshopper's first jump, kill the totem pole. On the
grasshopper's second jump, jump to the next grasshopper. On the second
grasshopper's second jump, jump on to safe land and then climb the right
ladder.

Kill the red shooter. The right ladder leads to a dead end and some large
HP. Take the left ladder. Kill the two spinners, go right, kill
the three spinners, go right and slide through. The ladder downstairs
contains an E-tank and 1-up. Jump over the gaps and use rush coil to get
back on track. Ignore that ladder and go right. Jump on the grasshopper,
On the grasshopper's second jump, jump on to the next grasshopper. Then
on the first jump, jump on to the next grasshopper. Kill the totem
pole and then jump on the next grasshopper on the grasshopper's third
jump. Jump to the next grasshopper on the grasshopper's second jump. 
Kill the totem pole, jump to the next grasshopper on the second jump, then
jump on to the ladder and climb it.

Ignore the spinner and climb the top left ladder. Go right and jump from
platform to platform. The green platforms go back and forth but the red
platforms are only from left to right and they drop down. Do not kill the
flying guys or I'll be hard to see. Get to the safe platform then jump
more platforms. While jumping the platforms, you shouldn't have touched
or killed any of the flying guys. Now make it to safe land. Go all the
right while killing any enemies and into the boss gate to fight Brightman.

---------
Brightman
---------
- Boss Info - Slightly Predictable, slightly speedy, medium boss.

- Brightman has two attacks. Regular attack and freeze.

- On Brightman's regular attack, brightman stands still and attacks you
three times. He may attack you again, jump or temporarily freeze your
position.

- You can get out of getting frozen by getting hit.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 28

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 28

- Skullman's Weapon = 14

- Toadman's Weapon = 7

=================
3.3 - Phraohman
=================
Note : You can get a secret weapon that's pretty useless but cool to have.

--------------
Balloon Weapon
On the end of the first screen, there is a hole. You usually jump in the
hole but instead jump over the hole using rush coil and go right. Now
just go all the way right to get the balloon weapon!
--------------

You see all this moving sand? Once you come in contact on it, you will
die in 6 seconds standing still. You can just jump out. If you die like
this then geez you suck.

There're no pits in this screen. Just green scorpions and flies. No use
in fighting the flies. Go all the way right while jumping over the
scorpians and avoiding the flies. Drop down the big hole. You can jump
over the hole without the rush coil for the hook but just go down. Drop
down again. Go right, kill the four ladybug heads, go right, kill the
bottom mummy, go right, kill that mummy, go right, get the e-tank if
needed and then drop down.

Go left, drop down, go right, kill the bat, go right, kill the bat, and
jump on the shooting platform. When the eyes of a shooting platform open,
jump onto that platform quickly. Jump platform to platform. Do not get
hit. Get on safe land, ignore the bats and drop down. Drop down. Go right,
jump on the shooting platform, jump on the solid platform, kill the
mummy, go right, jump on the shooting platform, jump on safe land, kill
the mummy, jump on the shooting platform, jump on the next shooting
platform, kill the mummy, get back on safe land, kill the mummy and go
all the way right and into the boss gate to kill Pharaohman.

---------
Phraohman
---------
- Boss Info - Slightly Predictable, speedy, medium boss.

- Pharaohman jumps constantly.

- When Pharaohman starts standing still while blinking that tells you
that now is a good time to attack and get ready to jump from his charge
blast. The blast is as tall as Pharaohman.

- Phraohman jumps around and shoot small orbs at you.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Freezes)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 14

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 28

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough

===============
3.4 - Ringman
===============
Immediately jump on top of the ladder to your left and kill the cannon to
your right. Notice how the rainbow bridge (What does a rainbow bridge have
to do with Ringsman? Ringman is weird.) moves everytime you step on it?
Well just jump on the middle and to the other side or you can just slide
through. It's also better to let the rainbow bridge move and then jump.
Climb the right ladder. Get on the top of this ladder, kill the left
cannon, climb the left ladder, kill the right cannon and then climb the
right ladder.

Just kill the mini-saturns and then climb the right ladder. I usually
take damage at this screen without special weapons (Now that I think about
it, I never mention anything about using special weapons in any of my
megaman guide which is weird.). Use Toadman's weapon, to wipe the cannons
out. Now climb the top-left ladder. Go right. You shoot on the blocks on
the platform the hippo is on. Once the hippo is low enough, unload your
shots onto him. Kill him and go right. Jump and slide on the rainbow
bridge. You have nothing to fight but floating saturns. Make your way
all the way right and drop down.

The ring master is a hard enemy but pretty easy. It will tilt his head
like this drawing below. Jump and shoot at the part before the exploding.

\ -> / -> \ -> / -> \ -> EXPLODE

Kill him and then drop down. Another hippo to kill. Kill him and then go
right. The ladder above contains your little red helper named Eddie. Go
right, kill or dodge any rollers, go right, jump on the top platform. This
platform is just like the rainbow platform except that it's plain and it's
harder to get across. Just let this platform move and then jump on it and
then the other side while it's trying to get back in the orignal form.
Just jump on and then jump to the other side. All you have to fight are
those mini-saturns. When you get to the right side of the last platform,
just jump on to safe land, go all the way right and down the ladder.

Drop on to the plain non-rainbow platform, slide left and climb down the
left ladder. Kill the ring master, go right, slide under and go right
through the boss gate to fight Ringman.

-------
Ringman
-------
- Boss Info - Predictable, speedy, medium boss.

- Ringman only does one thing. Move, stop, throw one boomerang ring, jump,
throw another boomerang ring, move, and it repeats.

- For the bottom ring, jump over it twice to dodge. For the top ring,
don't jump and move away. Sometimes for the bottom right, you have to
jump then quickly move next to Ringman. It depends on range.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 28

- Pharaohman's Weapon = 14

- Pharaohman's Charged Weapon = 5

- Ringman's Weapon = 28

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough

===============
3.5 - Dustman
===============
Go right, jump over the dashing shield, kill the yellow helmet, go right,
and stop next to the hole in the ground. A hole head will pop up. Kill it,
jump over the hole, go right, kill the yellow helmet, go right, watch out
for the hole heads, jump over, kill the shield guy, go right, kill the
hole head, jump over, jump over the shield guy, go right and then drop
down.

Go left, drop down, go right, kill the angry stomper, go right, kill
the ladybug head and then jump on the red blocks that just appeared.
Jump from block to block. If a ladybug is above you, just jump, kill it,
and then jump on to the next block. If a ladybug is below you, wait for
it, kill it and then jump on to the next block. Go all the way right and
climb the right ladder. It's that little red helper that gives you stuff
named Eddie or whatever. Get whatever he has and then climb the left
ladder.

You can see that the ceiling is moving up and down. Just watch out for
that. Go right, kill the yellow helmet, go right, destroy the trash wall
and get to the other side, kill the two yellow helmets, get to the other
side of the next trash wall, kill the yellow helmet and completely clear
out the bottom side of this trash wall. This is a part can kill you.
Quickly slide under the shorter part of the ceiling, quickly open a
path through the trash wall and kill the yellow helmet. Go right. 

Kill the red shooting guy, go right and climb the ladder. Jump on the
platform closest to you, shoot the yellow helmet while jumping to the
next platform and then climb the left ladder. Go right, kill the stomper,
then go all the way right and into the boss gate to fight Dustman.

-------
Dustman
-------
- Boss Info - Slightly Predictable, slightly speedy, medium boss.

- Dustman does two things. He either sucks you in or he blows trash at
you. He also jumps around and then does either one of the two.

- Dustman shoots out one ball of trash at you every now and then. When
the ball of trash gets vertically next to you, it will explode into four
small pieces and fly in four diagonal directions. Jump above it to avoid
getting hit.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 28

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 7

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough

================
3.6 - Skullman
================
Go right, kill the ball cannon, go right, kill that ball cannon, jump up,
go left, kill that ball cannon, jump up, go right, kill the ball cannon,
jump to the platform, kill any floating heads, go right, kill that ball
cannon and then climb the ladder.

There's a bone thrower there. Shoot him once with an uncharged buster and
he will collapse becoming walkable for a few seconds. You can kill him
with a fully charged buster shot. Kill him and then climb the left ladder.
Go right and take the upper path, kill the shield guy, go right, kill the
bat and drop down. There's nothing but shields and bats here so just go
all the way right and climb the ladder. Its that little red helper named
Eddie. Get what he gives and climb the left ladder.

You may continue to climb this ladder or come off.

---------------
If you came off

There're nothing but dashing shields here. On the very top platform,
there's a large HP. On the second to the top platform, there's an e-tank.
---------------

Just climb the ladder instead of getting off. Go right, jump up, go left,
kill the eye cannon, jump up, kill the eye cannon, kill the caterpillar,
jump across the edge, kill the eye cannon, jump higher, kill the
caterpillar, go right, kill the eye cannon, drop down,
kill the caterpillar, jump right, kill the caterpillar, go right, kill the
caterpillar and then climb down the ladder.

Go left, drop down and go right. On this screen, there are several bone
throwers and floating spiked heads. Just try to keep on the bottom-most
platform as possible. Go all the way right and into the boss gate to fight
Skullman.

--------
Skullman
--------
- Boss Info - Predictable, speedy, easy boss.

- Skullman has two attacks. Shielding and shooting.

- Skullman will stand still and shoot at you 6 times with shots either
going diagonally up or horizontally. Then after shooting he will jump up,
go into shielding mode while standing completely still, stops shielding,
runs up to you, and starts shooting again.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 7

- Pharaohman's Weapon = Useless

- Pharaohman's Charged Weapon = Useless

- Ringman's Weapon = 28

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough (Breaks through shield)

===============
3.7 - Diveman
===============
Note : You can get a secret weapon that's good.

-----------
Wire Weapon
One screen after the second whale, there's a hole. Drop down that hole.
While you're falling down, you'll see wall to wall spikes. Just drop down
to the bottom to get the wire weapon.
-----------

Active Skullman's weapon, go right and jump platform to platform by using
skullman's weapon. Then kill the underwater yellow helmet, jump over the
green headed guy, slide under, go right while killing the yellow helmets
and jumping over the green headed guy, and then go right to the next
screen. Kill the whale and go right. Go right, kill the yellow helmet,
jump over the first two green headed guys, jump over the last green headed
guy and then climb the right ladder. It's your red helper named Eddie! Get
whatever you need from him and then climb the left ladder. Go right, kill
the stomper, go right and drop down.

Drop down again. Go right. Avoid touching the stingrays because they take
away 20% of your HP. Go all the way right while jumping over the green
headed guys when the water level is high and avoiding the stingrays. On
the next screen is a whale. Kill it and then go right. The hole in front
of you leads to the secret hook weapon. Go right and don't get to close to
the red ball because it's a mine. Go next to it and back off. Do you see
the spikes moving up and down? Well you can't stop it. So go all the way
right and to the next screen.

Go right, avoid all the stingrays, jump over the mines, go all the way
right and through the boss gate to fight Diveman. 

-------
Diveman
-------
- Boss Info - Predictable, speedy, medium boss.

- Diveman has one pattern. He stands still, shoots 2 homing missles at
you, dives horizontally towards you three times, and then repeats.

- You can destroy the missles.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = 28

- Drillman's Weapon = 28

- Dustman's Weapon = 10

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 28

- Skullman's Weapon = 7

- Toadman's Weapon = Not Enough

================
3.8 - Drillman
================
Go right, fight off the ladybugs and yellow helmets. Go all the way right
and climb the right ladder. Kill the stomper and climb the left ladder. Go
right while fighting off the ladybugs and yellow helmets. Go all the way
right and climb down the right ladder. Wait till the bats expose
themselves, kill them, go left, drop down, go right and drop down. But
when you drop down, make sure you are dropping down as right as possible.
Now kill the bat next to you, jump left and drop down.

Go right, kill the ladybug, go right, kill the ladybug, go right, kill
the ladybug, jump on safe land, go all the way right and then climb the
right ladder. Kill the shielding cannons and climb the left ladder. Use
Rush coil to get the e-tank above you. Go right, kill the four rollers
while keeping a distance, climb up to the top of the land, drop down, kill
the roller and then go right.

Stop. See the vent-like object with arrows pointing down? Well. Stand
under them and rocks will fall down. Watch out for this. Recharge
Phraohman's weapon to max and walk with the ball above your head without
shooting it. You can also you brightman's weapon to stop all for a short
while. There's nothing but dropping rockets and little flying robots. Go
right till you come across a switch-like object on the edge. Stand under
it, jump on it, go right on the next land. There's a switch across the
edge. Jump to it and drop under it. Go right to the next switch. There's
a switch. Drop under it and go right on to the next switch. Jump to the
switch and then jump back to the land. Jump on the revealed land and then
go all the way right and into the boss gate to fight Drillman.

--------
Drillman
--------
- Boss Info - Slightly Predictable, slightly speedy, easy boss.

- The reason why Drillman is easy is because most of the time, he'll go
underground, pop up, stand still for a second, dive back it and it repeats
sometimes. Usually he pops up and then jumps and does his exploding
splash damage drill attack. You can easily jump over the drill attacks.

- Slide back and forth to avoid getting drilled when Drillman pops up.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = 10

- Drillman's Weapon = Not Enough

- Dustman's Weapon = 28

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 28

- Skullman's Weapon = Not Enough

- Toadman's Weapon = Not Enough (It damages him underground too.)

=========================
4.0 - Dr. Cossack Stage
=========================
Beat all the eight bosses and Dr. Cossack's picture will appear in the
center of the stage select screen. Select him.

===========================
4.1 - Dr. Cossack Stage 1
===========================
Note : Walking in snow slows you down.

Note 2 : Walking on icy surfaces can cause you to walk all funny. Jump
more than you walk.

Go right, kill the 5 slinkys in your way, go all the way right and climb
the ladder. There're a bunch of shielding rollers here. Slide under, jump
kill the nearest shielding roller, climb the right ladder, kill the
shielding rolller and then climb the left ladder. Go right, kill the bone
thrower with a fully charged buster shot, go right and stop when you see
a pit. Hole heads will appear out of those holes so be alert when you
jump all the gaps on this part of the stage. Go right, while fighting off
the hole heads and the bone thrower, until you come across a big gap. Jump
it and don't slide in the bottom passage. Instead just jump up to the top
of this place, kill the bone thrower and make a jump to the icy platform
you can see to your right. There's a hole head between the jump from where
you are and the icy platform. Get to the icy platform, kill the bone
thrower and then make your way to climb the top ladder.

There's nothing but floating spiked heads. Just use rush coil to make your
way to the top-left ladder. Use rush coil to make your way to the
top-right ladder on this snowy screen. Climb on to the closest ladder near
you. Get the weapons energy and climb down the left ladder. Here's a map
of what to do.

L##############
L#   #   ######
L#   #   ######
L#L#L#L#L######
L#L#L#L#L##
L#L#L#L#L##
L L E L<----- Stay right there. When the enemy goes to point E, jump to
L L L L L # point X.
L L L L L #
L   L   L #
L   X   L #
        L #
        L #
          #
          #
          #
         L#
         L#
         L#

Make your way to the top-left ladder. Climb it, kill the stomper and then
go through the boss gate to fight a butterfly-like boss.

------------------
Drilling Butterfly
------------------
- Boss Info - Predictable, slow, easy boss.

- Shoot the blinking red dot on it's body.

- This boss is very slow. It moves back and forth and does one of three
attacks every now and then.

- Shoots one slow energy ball at you. Jump to dodge.

- Stamp. He stamps the surface of the ground.

- Ground destroy. This robot can destroy only 3 places of the field. You
can see the floor is two layers thick.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = 14

- Dustman's Weapon = 14

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 7

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

===========================
4.2 - Dr. Cossack Stage 2
===========================
Take the right ladder. Avoid the ladder hugger and make your way to the
top. Kill the top-most green spinner, slide through and then climb the
left ladder. Climb to the top, slide beyond the little gap, drop down, go
right, kill any rolling skulls and then summon rush jet. While you are
making your way past the spiked floor, pick up any weapons energy and try
to kill any spiked floating heads you come across. Without crashing into
anything, make your way all the way right and climb the ladder.

You can see these never before seen blocks. Stand still for a bit. You can
see how it goes. Jump on the first block closest to you, then jump to the
second block, then jump to the third block a bit after the blinking, then
jump to the fourth block and then climb the left ladder. The same thing
works for this part of the stage. Make your way to the top-left ladder and
climb it. Kill the bat, use rush coil to jump to the top, go right, jump
over the shielding roller, jump over the spikes, jump over the shielding
roller, kill the bat, jump over the spikes and then climb the right
ladder.

Kill any green spinners and then climb the left ladder. There's an e-tank,
a large weapon energy and a large HP. Just keep climbing the ladder.
There's a 1-up if you need it. Just go all the way right to fight another
one of Dr. Cossack's robots.

-----------
Moving Cube
-----------
- Boss Info - Predictable, slow-fast, medium boss.

- The cube is made up of three pieces. They will move in and out of the
screen. Slide under the bottom piece when they are going very fast. When
the pieces are moving very slowly, jump on the bottom piece, slide under
and the pieces will stop. Shoot at the red blinking dot by jumping on the
moving block platforms for reach. The red dot will shot energy ovals at
you. Take the small damage or jump over them in the cube. After the
third shot, the cube will separate. Jump out and repeat all this.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = 14

- Dustman's Weapon = 7

- Pharaohman's Weapon = Useless

- Pharaohman's Charged Weapon = Useless

- Ringman's Weapon = Useless

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

===========================
4.3 - Dr. Cossack Stage 3
===========================
The moment you take one step to your right, the screen will move but not
at your speed. It's pretty easy. Jump to avoid getting hit by the
platform stickers. Don't take a jump to soon because there are shielding
cannons that might hit you. Make your way to a long platform. Kill the
angry stomper and then climb the right ladder. Kill the floor saws with
three shots of Phroahman's weapon and then climb the left ladder.

Go right and the screen will move at it's own speed. You can see a dead
end but keep walking. You will see a block. Jump on the block, stand on it
and it will slowly drop down. Jump on the block and the block will rise.
You will fight mini-saturns on this part of the stage. On the last block
platform, make the platform rise till it's out of the screen. You will
fall. Lean right and make it to the safe land. There's an e-tank but I
have no idea how to get it. Go right and into the boss gate to fight a
boss.

-----------------
Twin Wall Walkers
-----------------
- Boss Info - Predictable, slow to slightly speedy, easy boss.

- You will fight two wall walkers. You can see there are two boss gates on
the right side of the wall. You will fight the top one and then the bottom
one.

- The first wall walker just walks on the ceiling.

- The second wall walker walks on all walls, shoots a strong energy balls
and can shoot four times at once.

- Here's a drawing of a wall walker.
  __   __
  \/   \/ <--- Feet.
  /_____\
 (|| O ||)
 /\__|__/\
/    U    \
 ^
 |   ^
 |---|
   |
Shooters

- The first wall walker moves back and forth shooting out of both of the
diagonal shooter or the center shooter.

- Buster Shots = 14

- Recharged Buster = 5

- Brightman's Weapon = 14 (Doesn't freeze.)

- Diveman's Weapon = 14

- Drillman's Weapon = 7

- Dustman's Weapon = 14

- Pharaohman's Weapon = 14

- Pharaohman's Charged Weapon = 5

- Ringman's Weapon = 7

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

===========================
4.4 - Dr. Cossack Stage 4
===========================
Drop down. Drop down again. Kill the shielding cannons and then drop down.
Kill the angry stomper, go right, avoid the platform stickers, slide
under, jump up, go right, climb the ladder and then climb the top-right
ladder. Kill all the bats here. There's a very good shortcut here. But if
you don't want to take it then climb the top-left ladder.

----------------------------
If you did take the shortcut
Use the rush coil to boost up to the little step above the ladder you
just climbed and then use Drillman's weapon to destroy the green block.
Fall down. When you land, use drillman's weapon to get the e-tank. Climb
down the ladder, go right, kill the two slinkys and go right.
----------------------------

Go right, kill any of those flying guys and stop when you see a pit. The
pits here contain those hole heads which pop up, hit you and cause you to
die. Make your way all the way right and drop down. Kill the shielding
cannon and drop down. Jump over the dashing shield, go right, drop down,
slide under the dashing shielding, go left, drop down, slide right and
drop down. 

Slide past the dashing shields, go right, slide between the platform
stickers, jump up, slide under and drop down. Drop down again. Kill the
skull on wheels, go right, kill the skull on wheels and go through the
boss gate to fight Dr. Cossack.

-----------
Dr. Cossack
-----------
- Boss Info - Predictable, slow, easy boss.

- Dr. Cossack has two attacks. Grab and shoot.

- Dr. Cossack shoots three balls towards your direction every now and
then.

- Dr. Cossack moves back and forth slowly.

- Dr. Cossack can quickly grab you and then slam you to the ground. This
takes away a quarter of your hp. So slide under him.

- Buster Shots = 26

- Recharged Buster = 9

- Brightman's Weapon = 26 (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = Useless

- Dustman's Weapon = 13

- Pharaohman's Weapon = Useless

- Pharaohman's Charged Weapon = Useless

- Ringman's Weapon = 13

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

--------
Cutscene
--------
Protoman comes in the scene with Kalinka and then disappears.

Kalinka : Please Megaman don't!! My father is not really evil. Dr. Wily
took my hostage and forced my father to fight you. Please Megaman, don't
hurt my father any more.

Dr. Cossack jumps to the ground.

Dr. Cossack : Oh, Kalinka.....
Kalinka : Father.....
Dr. Cossack : Megaman, forget me!
??? : ...................

Dr. Wily warps down.

Dr. Wily : You betrayed me, Protoman!! I'm gonna break you, Megaman!!

==================
5.0 - Wily Stage
==================
Beat the Cossack Stages and then you will immediately go to the Wily
Stages.

====================
5.1 - Wily Stage 1
====================
Climb the left ladder and then climb the right ladder. Kill the two yellow
helmets and then climb the left ladder. Kill the yellow helmet next to
you, then kill the twirly yellow helmet all the way to the right, jump
to higher ground, kill the yellow helmet, kill the twirly yellow helmet
and then climb the left ladder. There's alot of yellow helmets here and
a few twirly yellow helmets. It's an easy path with lots of yellow helmets
shooting. Go right until you come across a pit. Jump in it. Drop down into
the water but lean to the right.

Nothing but underwater yellow helmets here. If you need to get past a few
spikes then get damaged and abuse the temporary invincibility. Go all the
way right and climb the right ladder. It's a jumping puzzle. Here's a map.

#L#############
#L            # Number = Order of appearance
#L            # L = Ladder
#             # X = Spike
#         2   #
#5            #
#      3      #
#   4     1   #
#             #
#            L#
#            L#
#############L#
############XL#

Get to the top-left ladder. Another jumping puzzle. Here's another map.

#L############
#L           # Number = Order of apperance
#            # L = Ladder
###########  # X = Spike
#            #
#          6 #
#            #
#       4    #
#    3     5 #
# 1          #
#            #
#    2  1    #
#L           #
#LXXXXXXXXX###
#L############

Climb the top-left ladder. Nothing but yellow helmets here and no pits.
Go right, kill the twirling yellow helmet, go right, get into the middle
tank, get the e-tank, go right, kill the twirling yellow helmet and go
right into the boss gate to fight a big yellow helmet.

-------------------
Giant Yellow Helmet
-------------------
- Boss Info - Predictable, slow, easy boss.

- The boss will expose himself, jump to where you are, hide again, and it
repeats.

- The impact of the yellow helmet landing after jumping will cause you to
freeze and will cause 4 regular yellow helmets to fall from the sky. The
yellow helmets will walk out of the screen.

- Jump when he is about to land.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Freezes the regular yellow helmets.)

- Diveman's Weapon = Useless

- Drillman's Weapon = Useless

- Dustman's Weapon = 14

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 14

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

====================
5.2 - Wily Stage 2
====================
Jump on the middle platform and slide under while holding right. Go right
and climb down the ladder. Kill the lady bug heads and then drop down
while leaning to the right. You will hopefully land on a block. Use rush
jet to get the e-tank. Drop down to the right. Go right and kill any
caterpillars that will pop out. Slide under the passage when the floor saw
below is on the left side of the floor. Kill the floor saw next to the pit
with Phraohman's weapon. Use Rush jet to reach the ladder to the right and
climb it.

Get what you need from Eddie and then climb the right ladder. Jump to the
caterpillar, kill the caterpillar, drop down, kill the caterpillar above
and then climb the ladder. Nothing but mummies here. Dodge their heads by
sliding under them. Go all the way right and climb the ladder at the end.
Kill all the bats, use rush coil to jump on to higher ground and then
climb the right ladder. Destroy the skull generator on the ceiling and
any skulls that come out of it. Silde under the small passageway and then
climb on to the left ladder. 

Quickly kill the shielding roller to your right, go right, jump to higher
ground, kill the shielding roller to your left, slide under and then climb
the top-left ladder. Kill the red shooter to your right, go right, kill
the red shooter, jump on safe land and then go right and into the boss
gate to fight a boss.

-------------
Ball Launcher
-------------
- Boss Info - Predictable, immobile, easy boss.

- Jump on the moving platforms and shoot the green orb on the boss's head.

- The boss has two attacks. He can either shoot fireballs out of his
mouth or he can launch balls at you from the vent-like thing on his head.

- The balls cannot be hit. If they are coming your way and you are on a
moving platform, then jump left, over and then back on the platform.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't Freeze)

- Diveman's Weapon = Useless

- Drillman's Weapon = 28

- Dustman's Weapon = 28

- Pharaohman's Weapon = Useless

- Pharaohman's Charged Weapon = Useless

- Ringman's Weapon = 7

- Skullman's Weapon = Useless

- Toadman's Weapon = Not Enough

====================
5.3 - Wily Stage 3
====================
Get the e-tank to your left, recharge the weapons you need, get the 1-up
on the bottom-right and then drop down on the left side. Watch out for the
dashing shields. Jump over the top one and then kill it. Then drop down
when the bottom dashing shield is facing right and kill him. Now drop
down to the next screen. If you dropped down while leaning left, you can
get some weapons energy. Keep dropping till you have landed. Kill the
green spinners and drop down. Slide under, ignore the dashing shield and
then go into the boss gate. Get into the teleporter. Drop down all the way
to fight all eight bosses.

----------------
All Eight Bosses
----------------
- You fight these bosses one at a time.

- Here's a map of the teleporters.

           ######    ######
           ######    ######
           #TT          TT#
Drillman-->#              #<- Phroahman
           #              #
           #TT          TT#
           #TT          TT#
Brightman->#    #    #    #<- Ringman
           #              #
           #TT          TT#
           #TT#  TTTT  #TT#
Skullman-->#              #<- Dustman
           #              #
           #TT###TTTT###TT#
           ################
                 ^  ^ 
          Diveman|  |Toadman

- Fight the hard ones, then fight the easy ones, then fight the hard ones
and so on. Low on energy? Fight an easy boss. High on energy? Fight a
hard boss.

- Use these weapons for these bosses.

Brightman - Toadman's Weapon = 7
Dustman - Ringman's Weapon = 7
Diveman - Skullman's Weapon = 7
Drillman - Diveman's Weapon = 10
Phroahman - Brightman's Weapon = 28 (Freezes)
Ringman - Pharaohman's Charged Weapon = 5
Skullman - Dustman's Weapon = 7
Toadman - Drillman's Weapon = 7

----------
Afterwards
----------
After you have beaten all the bosses, step into the next teleporter to
fight another one of Wily's creations.

---------------------------
Wily's Skull Machine Form 1
---------------------------
- Boss Info - Predictable, slow, easy boss.

- This machine moves up and down while shooting 3 big weak blasts at a
time. Slide under them. Dodge the 3 blasts and then shoot.

- This boss cannot hit you when you are standing right next to it on it's
left side.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = 28 (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = 28

- Dustman's Weapon = 28

- Pharaohman's Weapon = 28

- Pharaohman's Charged Weapon = 10

- Ringman's Weapon = 10

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

---------------------------
Wily's Skull Machine Form 2
---------------------------
- Boss Info - Predictable, slow, medium boss.

- This machine moves left and right while shooting non-stop big weak
blasts at your direction. Jump over them.

- You have to shoot the blue orb between Dr. Wily and the shooter.

- Most of your weapons are useless. You use the rush items for weak but
it sucks. Jump as high as you can and shoot your fully recharged buster
into the blue orb.

- Buster Shots = 28

- Recharged Buster = 10

- Brightman's Weapon = Useless (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = Useless

- Dustman's Weapon = Useless

- Pharaohman's Weapon = Useless

- Pharaohman's Charged Weapon = Useless

- Ringman's Weapon = 28

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

====================
5.4 - Wily Stage 4
====================
Drop down. There's nothing but caterpillars here. Just go all the way
right (caterpillars may drop from the ceiling) and go into the boss gate
to fight Dr. Wily.

--------
Dr. Wily
--------
- Boss Info - Unpredictable, speedy, medium boss.

- What wily does is, recharge weapon, shoot weapon, reveals himself,
hides, recharges and so on. When he shoots his weapon, it'll be bright
enough to see his current position for a few seconds.

- Use Phroahman's weapon's ability to shoot in all directions except up or
down.

- Buster Shots = Useless

- Recharged Buster = Useless

- Brightman's Weapon = Useless (Doesn't freeze.)

- Diveman's Weapon = Useless

- Drillman's Weapon = Useless

- Dustman's Weapon = Useless

- Pharaohman's Weapon = 14

- Pharaohman's Charged Weapon = 5

- Ringman's Weapon = 28

- Skullman's Weapon = Useless

- Toadman's Weapon = Useless

==============
6.0 - Ending
==============
After defeating beating Dr. Wily, Dr. wily will bow down to you and then
escape.

You will see Dr. Wily's castle exploding and Megaman escaping just in
time.

-------
Credits
-------
Planner
Bamboo
S. Kobashi
Inafking

Object Designer
Toshichan
ZiZi
K. Hayato
Ikki

Scroll Designer
Machiako
Mamimu-
Miss. 21
Takap

Special Designer
Yasukichi Inafking

Sound Composer
Ojalin
Bun Bun

Programmer
T.K
Kero Chan

Staff

No.25
Brightman
Yoshitaka
Enomoto

No. 29
Toadman
Atsushi
Ootsuka

No. 27
Drillman
Masayuki
Hoshi

No. 26
Pharaohman
Takayuki
Ebara

No. 28
Ringman
Hiromi
Uchida

No. 30
Dustman
Yuusuke
Murata

No. 31
Diveman
Suguru
Nakayama

No. 32
Skullman
Toshiyuki
Miyachi

Special Thanks

Daigo Seguchi
Takuya Yamagishi
Hidemitsu Kikuchi
Kenji Horita
Kouji Tsutaya
Makoto Kawatori
Toshinari Daijou
Shinichirou Seki
Kenji Nakayama
Tatsuhiro Fujiwara
Yuuichirou Okamoto
Shingo Shimizu
Tsutomu Kondou
Tomomi Shibayama
Shinya Mitsuda
Hitoshi Takesime
Kouzou Asano
Shinichirou Nishida
Takuya Kawata
Takashi Fujiwara
Youji Masuda
Daisuke Akebi
Akiko Ookuma
Yoshio Abe
Yoshihito Okada
Toshio Mori
Masayo Yamazaki
Masumi Abe
Tetsu Akiyama
Masaki Kondou
Yuusuke Kuramochi
Masato Matsuzaki

Presented by Capcom

===============
7.0 - Enemies
===============
Enemies of Megaman 4. I make up my own names because it's fun. A charge
buster is about as equal as 3 buster shots. This is in order.

Fully Charged Buster shots = 3 buster shots

-------
Toadman
-------
Mother Bird
Buster shots = 2
Flies toward you with her baby birds.

Baby Bird
Buster shots = 1
Baby birds just charge at you. They come in sets of 2 and 3.

Umbrella Thrower
Buster shots = 4
They drop from the sky and when they land, they throw their umbrella at
you and walk in one direction.

Hopping Mouse
Buster shots = 2
The mouse slowly hops towards you.

Sticky Blob
Buster shots = 2
The blob can drop down from the ceiling or jump up to the ceiling. The
blob slowly walks.

Big Snail
Buster shots = 14
The big snail will open his eyes and do one of the two attacks. The bomb
throw which is easy to dodge and the eye throw which is also easy to
dodge. To dodge, just slide or jump. Attack the eye when exposed.

Jumping Fish
Buster shots = 1
They swim in the water, jump out of the water, jump back in the water, and
continues swimming.

---------
Brightman
---------
Walking Green Fireworks
Buster shots = 1
When the room is darkened, kill this and it will explode and re-light the
room.

Darker Room Maker
Buster shots = 1
When you kill this robot, he will darken the room. When he is above you,
he will drop this small bomb. The bomb will hit the ground and explode
into five small balls that will fly in five directions. They fly west,
southwest, south, southeast, and east.

Totem Pole
Buster shots = 8
It shoots in 3 mouths. If you try to jump over it, it will jump to block
you and you will take damage.

Red Mouthed Shooter
Buster shots = 12
This robot has two attacks. Two shots out of his mouth and the three shots
out of the back attack.

Green Spinners
Buster shots = 2
They hang on the ceiling and when you get too close to them they will
detach and spin towards one direction.

---------
Phraohman
---------
Green Scorpian
Buster shots = 4
Appears from out of the sand, moves towards you and goes back underground.

Red fly
Buster shots = 1
It's too high in the sky to fight. It moves back and forth and drops small
balls at you.

Floating Ladybug
Buster shots = 2
They float towards you.

Mummy
Buster shots = 6
Pops out of the wall and throws his head at you. Slide under the head to
avoid.

Bat
Buster shots = 2
It slowly hovers towards you.

-------
Ringman
-------
Wall Cannon
Buster shots = 5
Shoots balls in set of threes.

Mini-Saturn
Buster shots = 1
Slowly hovers towards you.

Hippo on the Block
Buster Shots = 16
You shoot on the blocks on the platform the hippo is on. Once the hippo
is low enough, unload your shots onto him. Shoots missles at you.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Ring Master
Buster shots = 9
It will tilt his head like this drawing below. Jump and shoot at the part
before the exploding.
\ -> / -> \ -> / -> \ -> EXPLODE

Shielding Roller
Buster shots = 3
This enemy is frustrating. Just shoot at him quickly before he shields
himself.

-------
Dustman
-------
Dashing Shield
Buster shots = 4
Attack the behind. This shield dashes back and forth.

Yellow Helmet
Buster shots = 1
Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
directions, hop and then hides again.

Hole Heads
Buster shots = 1
Hole heads can easily take you by surprise and kill you. Just stand next
to a hole, kill it and then jump over.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

Floating Ladybug
Buster shots = 2
They float towards you.

Red Mouthed Shooter
Buster shots = 12
This robot has two attacks. Two shots out of his mouth and the three shots
out of the back attack.

--------
Skullman
--------
Bouncing Ball Cannon
Buster shots = 4
It shoots bouncy balls.

Floating Spiked Head
Buster shots = 1
Slowly hovers towards one direction.

Bone Thrower
Buster shots = Cannot be Determined.
Shoot him once with an uncharged buster and he will collapse becoming
walkable for a few seconds. You can kill him with a fully charged buster
shot.

Dashing Shield
Buster shots = 4
Attack the behind. This shield dashes back and forth.

Eye Cannon
Buster shots = 3
Shoot these cannons in the eye. These cannons shoot these balls which go
up and then down towards you.

Caterpillar
Buster shots = 2
They can drop from the ceiling and will take you by surprise. They crawl
around.

-------
Diveman
-------
Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Jumping Fish
Buster shots = 1
They swim in the water, jump out of the water, jump back in the water, and
continues swimming.

Green Headed Thing
Buster shots = Cannot be Determined
When you're close, it moves up and down.

Underwater Yellow Helmet
Buster shots = 1
Hides under his helmet and then shoots.

Whale
Buster shots = 14
It's better to just rapid fire. This whale shoots missles at you. This
whale also drops these falling spikes onto the field while sucking you in.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

Stingray
Buster shots = 2
They slowly move towards one direction. Depending on where you are, they
may move up or down. They take away a lot of HP.

--------
Drillman
--------
Floating Ladybug
Buster shots = 2
They float towards you.

Yellow Helmet
Buster shots = 1
Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
directions, hop and then hides again.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

Bat
Buster shots = 2
It slowly hovers towards you.

Shielding Cannon
Buster shots = 1
It cannot move and it shoots slowly. It unshields, shoots once, shields
and repeats.

Shielding Roller
Buster shots = 3
This enemy is frustrating. Just shoot at him quickly before he shields
himself.

Little Blue Flying Ground Shooter
Buster shots = 1
They will fly and then land on the ground. When they land on the ground,
they will shoot.

-------------------
Dr. Cossack Stage 1
-------------------
Slinky
Buster shots = 6
It's a slinky. It moves like a slinky. It goes down stairs-like places
like a slinky. It doesn't do anything else but be a slinky.

Shielding Roller
Buster shots = 3
This enemy is frustrating. Just shoot at him quickly before he shields
himself.

Bone Thrower
Buster shots = Cannot be Determined.
Shoot him once with an uncharged buster and he will collapse becoming
walkable for a few seconds. You can kill him with a fully charged buster
shot.

Hole Heads
Buster shots = 1
Hole heads can easily take you by surprise and kill you. Just stand next
to a hole, kill it and then jump over.

Floating Spiked Head
Buster shots = 1
Slowly hovers towards one direction.

Ladder Huggers
Buster shots = Cannot be determined
They move up and down a ladder and then they chomp on to one part of the
ladder. These enemies cannot be destroyed.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

-------------------
Dr. Cossack Stage 2
-------------------
Ladder Huggers
Buster shots = Cannot be determined
They move up and down a ladder and then they chomp on to one part of the
ladder. These enemies cannot be destroyed.

Green Spinners
Buster shots = 2
They hang on the ceiling and when you get too close to them they will
detach and spin towards one direction.

Skull on Wheels
Buster shots = 1
This enemy falls from a dispenser stuck on the ceiling which can be
destroyed. The skull just moves around.

Floating Spiked Head
Buster shots = 1
Slowly hovers towards one direction.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Bat
Buster shots = 2
It slowly hovers towards you.

Shielding Roller
Buster shots = 3
This enemy is frustrating. Just shoot at him quickly before he shields
himself.

-------------------
Dr. Cossack Stage 3
-------------------
Platform Stickers
Buster shots = 1
They circle around a platform. Just avoid them.

Shielding Cannon
Buster shots = 1
It cannot move and it shoots slowly. It unshields, shoots once, shields
and repeats.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Floating Spiked Head
Buster shots = 1
Slowly hovers towards one direction.

Mini-Saturn
Buster shots = 1
Slowly hovers towards you.

-------------------
Dr. Cossack Stage 4
-------------------
Shielding Cannon
Buster shots = 1
It cannot move and it shoots slowly. It unshields, shoots once, shields
and repeats.

Angry Stomper
Buster shots = 14
Just stomps in short distances towards you.

Platform Stickers
Buster shots = 1
They circle around a platform. Just avoid them.

Bat
Buster shots = 2
It slowly hovers towards you.

Slinky
Buster shots = 6
It's a slinky. It moves like a slinky. It goes down stairs-like places
like a slinky. It doesn't do anything else but be a slinky.

Little Blue Flying Ground Shooter
Buster shots = 1
They will fly and then land on the ground. When they land on the ground,
they will shoot.

Hole Heads
Buster shots = 1
Hole heads can easily take you by surprise and kill you. Just stand next
to a hole, kill it and then jump over.

Dashing Shield
Buster shots = 4
Attack the behind. This shield dashes back and forth.

Skull on Wheels
Buster shots = 1
This enemy falls from a dispenser stuck on the ceiling which can be
destroyed. The skull just moves around.

------------
Wily Stage 1
------------
Yellow Helmet
Buster shots = 1
Hides in a helmet. Stand near it and it'll expose itself, shoot balls in 3
directions, hop and then hides again.

Twirly Yellow Helmet
Buster shots = 3
Hides in a helmet. Stand near it and it'll expose itself, shoot three
times in one diection and then hides again.

Underwater Yellow Helmet
Buster shots = 1
Hides under his helmet and then shoots.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

------------
Wily Stage 2
------------
Floating Ladybug
Buster shots = 2
They float towards you.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Caterpillar
Buster shots = 2
They can drop from the ceiling and will take you by surprise. They crawl
around.

Mummy
Buster shots = 6
Pops out of the wall and throws his head at you. Slide under the head to
avoid.

Bat
Buster shots = 2
It slowly hovers towards you.

Skull on Wheels
Buster shots = 1
This enemy falls from a dispenser stuck on the ceiling which can be
destroyed. The skull just moves around.

Shielding Roller
Buster shots = 3
This enemy is frustrating. Just shoot at him quickly before he shields
himself.

Red Mouthed Shooter
Buster shots = 12
This robot has two attacks. Two shots out of his mouth and the three shots
out of the back attack.

------------
Wily Stage 3
------------
Dashing Shield
Buster shots = 4
Attack the behind. This shield dashes back and forth.

Floor Saw
Buster shots = Cannot be Determined
You avoid this floor saw which moves back and forth. You can't destroy
it.

Green Spinners
Buster shots = 2
They hang on the ceiling and when you get too close to them they will
detach and spin towards one direction.

------------
Wily Stage 4
------------
Caterpillar
Buster shots = 2
They can drop from the ceiling and will take you by surprise. They crawl
around.

===============
8.0 - Weapons
===============
Buster Shots
Ammo - Infinite
Power - Weak
Comment - It's weak but reliable. You can fire as much as you want.

Buster Shots Recharge 1
Ammo - Infinite
Power - Weak
Comment - It's just like an unrecharged buster.

Buster Shots Recharge 2
Ammo - Infinite
Power - Medium
Comment - A second charge of the regular buster will offer you great
power. Three times more powerful than one buster shot

Brightman's Weapon 
Ammo - 7
Power - Weak
Comment - Has the ability to freeze enemies. You may shoot the buster
after freezing.

Diveman's Weapon 
Ammo - 28
Power - Weak
Comment - Follows an enemy like the missle it is.

Drillman's Weapon
Ammo - 28
Power - Medium
Comment - Offers good explosive flash damage.

Dustman's Weapon 
Ammo - 28
Power - Weak-Medium
Comment - When this box of trash hits an enemy, it will explode into
four small pieces that will head towards all four diagonal directions.

Pharaohman's Weapon
Ammo - 28
Power - Weak
Comment - It is rechargeable and shoots in all directions except up and
down.

Pharaohman's Charged Weapon
Ammo - 14
Power - Heavy
Comment - Recharge it up to its full blinking state. When its charged you
may shoot it in all directions except up or down. There's also a secret
glitch to it. Read the secrets section. By holding down the fire, it works
as a shield for anything trying to get you from above.

Ringman's Weapon
Ammo - 28
Power - Weak
Comment - Its like a boomerang.

Skullman's Weapon
Ammo - 14
Power - Weak
Comment - It shields you. Nothing else.

Toadman's Weapon
Ammo - 7
Power - Medium
Comment - It rains acid upon the entire field.

Rush Coil
Ammo - 14
Power - Weak
Comment - You jump on rush and you jump higher. You can shoot when he is
on the field.

Rush Marine
Ammo - Time Based
Power - Weak
Comment - You may not jump on water. You may only summon rush on water.
You shoot buster shots. You can go through slide-only type passages.

Rush Jet
Ammo - Time based
Power - Weak
Comment - You jump on rush and you move from left to right or right to
left. You may shoot when Rush is on the field.

Wire
Ammo - 14
Power - Weak
Comment - You look up and then shoot out the wire. The wire will cling
on to the ceiling and reel you in. You can only shoot when you are
touching the ceiling.

Balloon
Ammo - 14
Power - None
Comment - Its a balloon that slowly moves upward. You may stand on it.
Think of it as a lift. You may have up to three per screen.

=============================
9.0 - Passwords and Secrets
=============================
This is the password and secrets section. It contains... passwords and
secrets...

---------
Passwords
---------
Since a certain SOMEONE won't email me back to use their password guide,
I had to frown and just put one important password.

A1-A4-B5-E2-F1-F3 Brings you to the final stage of Dr. Cossack's Citadel.

-------
Secrets
-------
Phraohman's Weapon Extra Shots
Charge up Phraohman's Weapon to max. Now run in an enemy or let an enemy
run into you. You will take damage along with the enemy. But keep holding
fire! You still have one more shot left that is not visible till fired!
Release the fire button to fire!

Sandwiched Megaman
Curiousity made me figure this out myself. Go to the Diveman's stage with
rush marine. Go in a slide-only passage with Rush marine. When you run
out of rush marine, rush marine will disappear and you will see Megaman
standing in the slide-only passage. You can move out by sliding.

Suicidal Ringman
Get ringman down to one hp. Now equip Phraohman's weapon and recharge to
the fullest. Run into a ring attack and die with the fully recharged
weapon above you. You will die but the weapon will still be there in the
air. If you're lucky, Ringman will attack once, jump into the weapon and
die. You can even die while recharging and it'll work.

Peaceful Skullman
When the battle begins against Skullman, don't move and he'll do nothing.

==================================
10.0 - Frequently Asked Questions
==================================
This is the FAQ section. I like to call it Frequently Annoying Questions.
Some very frequently asked questions.

Q : Are any of the weapons rechargable like in megaman 2?
A : Yes. The Pharoah Shot and the Buster!

Q : Any hidden stuff?
A : Yes. The hook which is found in the Diveman's stage and the balloon
which is found in Pharoahman's stage.

Q : What about the new buster?
A : The buster comes in three forms. Unrecharged, slightly recharged, and
fully recharged. Slightly recharged is as powerful as a regular uncharged
buster. The fully recharged buster does way more damage than an uncharged
buster but takes a while to recharge.

Megaman 1 - Hard
Megaman 2 - Very awesome.
Megaman 4 - Charge Buster!
Megaman 5 - Bigger Charge Buster!
Megaman 6 - Megaman Forms! Fly! Punch! Charge!
Megaman 7 - Very SNESy.
Megaman 8 - First Megaman to use cutscenes. Techno music!
Megaman and Bass - Hard. Good DATA ON ROBOTS.
Megaman X - THE ONE!
Megaman X2 - CLASSIC.
Megaman X3 - PLAY AS ZERO AND KICK ASS! SABER IS OVER POWERED!
Megaman X4 - ANIME! They ruined megaman's voice.
Megaman X5 - Bit boring.
Megaman X6 - I don't want to save reploids.
Megaman X7 - The 3d game play was a failed experiment.
Megaman X8 - It's coming...
Megaman Legends Series - Good. 10+ Hours of gameplay.
Megaman Zero Series - AWESOME STUFFZOR. Its as good as the old X series.

http://www.geocities.com/humanvegetableonline2002/MMZE.html
- Megaman Zero 1 Ending -

Megaman Battle Network Series - Time consuming. Good.

================
11.0 - Credits
================
Dedicated to DesertEagle415AE!!

Also Dedicated to OTHERS... look below...

THEY TOLD ME I COULD PUT UP THEIR NAMES!!!
VVVVV
Daniel K for a reason.
David Y. for a reason.
Erik P. for a reason.

A Runnelid for no reason.
Bluecharge for being <[ZION]> Leader 2.
CPMax for no reason.
Dark Kaiba for the recommended boss order.
DeathBlz for liking Megaman.
DogFlour for no reason.
ebong for hating Unlimited Saga for Playstation 2.
EmeraldThunder for no reason.
Evil dead deadit for no reason.
GhostRaven for liking Megaman.
Innocent Blood for some reason.*
Janors for no reason.
MStinemire for no reason.
Ngan "nnguyen11490" Nguyen for no reason.
Pjairo for no reason.
RedAlertZero for no reason.
Roger for no reason.
ProtonianZero for no reason.
Sapphirecat for no reason.
Shiyala for no reason.
SinOfThePhoenix for liking Megaman.
St8champ03 for no reason.
SubZero997 for no reason.
THPSKID for no reason.
VenomLord503 for some good TKD information.
Wally for liking Megaman.
Wonderbird for no reason.
Xiann for slaying Vesperas with a piece of toast!!!
Zion Fluke for no reason.

Mr. Shield for no reason
^^^^^
THEY TOLD ME I COULD PUT UP THEIR NAMES!!!

Credits to...
CjayC for Gamefaqs.
Capcom for Megaman.
Dark Kaiba for the recommended boss order.
And you people for the supporting my guide.

"God damn! His mom is after us! RUN!"
All long time ago, I showed my friends a new way of getting candy. It was
to steal! I found this kid and I grabbed his bag and ran my ass off. There
were 3 lollipops and one tootsie roll. The mom came and I put a bag (a
strange bag which allows you to see perfectly when worn but you cannot see
inside of it) and ran my ass off. The mom never caught me. Read some more
stories here...

Http://www.geocities.com/humanvegetableonline2002/PS.html
-Life of Humanvegetable-

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