"Long winded promises of future company...

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                                   MEGA MAN 2
                              An FAQ/Walkthrough
                           For the Sony PlayStation
                       Copyright 2005-2006 Richard Beast
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...up close the sound remains the same." - Motion City Soundtrack

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Table of Contents:
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-!NOTE!-
This guide, as you will soon see, is a fair size. Seeing as how this takes
effect, you will most likely be lost in trying to find out what you want to
read. There is one way to get to it, instantly. Press Ctrl + F, and then look
for whatever you want. Let's say you want to go to the Basics section. Type in
"4. Basics", and then you'll go to the basics section, instantly! Pretty neat,
eh?

1. Introduction
2. Legal Disclaimer
3. Contact Rules
4. Basics
5. Weapons
6. Walkthrough
   6a. Metal Man
   6b. Flash Man
   6c. Bubble Man
   6d. Wood Man
   6e. Air Man
   6f. Heat Man
   6g. Crash Man
   6h. Quick Man
   6i. The Dragon
   6j. The Living Room
   6k. Gutsdozer
   6l. Crash Bomber
   6m. Robotic Return
   6n. Final Battle
7. Damage Chart
8. Bosses Credits

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                           =-= 1. INTRODUCTION =-=
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Yes, I know that I do far too many guides for my own good, you don't have to
tell me yet again. So anyways, this guide here was originally part of a Mega
Man Anniversary Collection guide that I was doing, but I decided to split it up,
cuz, well, if I didn't it would take forever to finish. So yeah, I'm back once
more to grace you with my most excellent appearance. It's Richard Beast, and
odds are you might have read my Mega Man 3 or Mega Man 5 guides, the former
having co-authored with Psycho Penguin. So I need no introduction.

The guide itself is moderately straightforward. You have the first three
sections which are about me, and then the next five sections which are all
about you... uh huh. You've got game basics and a listing of all the weapons,
then a walkthrough which goes from the six robot masters to Dr. Wily's castle,
then after that, a chart which will tell about how many hits of each weapon
it takes to kill enemies (yes, I do rock), a shortcut to bosses, and then just
some shout outs I have to give. So with that, excuse my babbling, and enjoy the
guide.

 - Richard "Gbness" Beast

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                         =-= 2. LEGAL DISCLAIMER =-=
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You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be sold
on eBay, then just forget about it, man. And don't sell this guide either, or
pay people to use it, or you'll be in such big trouble you don't want to think.

Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like
your site, I won't let my guide be posted on it. I am sorry, but this is how it
has to be. If you ask politely and I like your site, you will definitely have
the luck of getting it up there. Thank you very much.

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                           =-= 3. CONTACT RULES =-=
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You can e-mail me if there is a question you wish to ask that hasn't been
answered in the guide, but I REALLY don't want to bother answering questions
that have already been done, answered, and done again in the guide, if it isn't
too much trouble. Feel free to tell me if there's something I've forgotten,
however.

My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace
the [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I
have to write like that so I don't get a dozen spam bots e-mailing me and
getting me viruses. Just be polite in the e-mail, don't talk like "omg wtf rich
ur gides r t3h su><0rz & how du i beat peace of toste", and don't ask something
that's already been answered in the guide, and I'll respond. And don't bother
sending things like:

"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"

"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"

"What the hell did you think you were doing writing all that garbage, you piece
of crap?

"I hope you fall down the stairs and break every bone in your body!"

"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"

I will laugh at such e-mails and delete them. So... if you're not just playing
a friendly joke on me or something, don't bother with that crap cos I've been
through with it too much.

Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
like chatting with people, but try not to overdo it on AIM if I add you to my
list. Since I am busy a majority of the time and all.

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                              =-= 4. BASICS =-=
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You can figure these out in ten seconds by looking at your NES controller, but
because I am writing a guide:

Up: Climb up (ladder)
Down: Climb down (ladder)
Left: Move left
Right: Move right
A: Fire
B: Jump

As for the game itself, you are a fighting robot named Mega Man, and recently
Dr. Light created six robots that were developed for world peace: Bomb Man, Guts
Man, Cut Man, Elec Man, Ice Man, and Fire Man, but were taken over by an evil
scientist named Dr. Wily. However, you (aka Mega Man) defeated them and Dr.
Wily, but while this all happened, Dr. Wily developed his own robots, who are
named Metal Man, Flash Man, Crash Man, Wood Man, Quick Man, Air Man, Bubble
Man, and Heat Man. And you've gotta beat 'em all. Fun.

To go to a stage from the entrance screen, you've got a screen that looks like
this. And you get to take a pick. Non-linearity!

 ____________    ____________    ____________
|            |  |            |  |            |
|            |  |            |  |            |
|            |  |            |  |            |
|   [pic]    |  |   [pic]    |  |   [pic]    |
|            |  |            |  |            |
|            |  |            |  |            |
|____________|  |____________|  |____________|

 BUBBLE MAN        AIR MAN        QUICK MAN

 ____________    ____________    ____________
|            |  |            |  |            |
|            |  |            |  |            |
|            |  |            |  |            |
|   [pic]    |  |   [pic]    |  |   [pic]    |
|            |  |            |  |            |
|            |  |            |  |            |
|____________|  |____________|  |____________|

  HEAT MAN         DR. WILY        WOOD MAN

 ____________    ____________    ____________
|            |  |            |  |            |
|            |  |            |  |            |
|            |  |            |  |            |
|   [pic]    |  |   [pic]    |  |   [pic]    |
|            |  |            |  |            |
|            |  |            |  |            |
|____________|  |____________|  |____________|

 METAL MAN        FLASH MAN       CRASH MAN

It's easy enough to guess that you need to beat the eight robots before going
on to Dr. Wily, but right.

You can go through these eight stages in any order you wish, but there ARE
preferable orders to go through it with, and the order I'll walk you through it
in this guide is my personal favorite. The reason there are preferable reasons
is because each stage consists of a level, and a boss. After you beat a boss,
you'll get that boss's weapon, and different bosses are all weak against another
weapon. Since you're stuck with your arm cannon at the beginning, you're best
off starting with one of the easier robots (Metal Man, Flash Man, Bubble Man,
or Air Man), and going on in order of different robot weakness.

That's probably all you need to know for now. You can't slide or charge a Mega
Buster until the next two titles, but still, that's part of what makes Mega Man
2 what it is. Enjoy it as you go through it.

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                             =-= 5. WEAPONS =-=
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  ==================
  METAL MAN'S WEAPON
======================
     METAL BLADES
======================

This is hands-down the best weapon in Mega Man 2, and possibly the best weapon
in the entire classic franchise. What makes it so good? It's insanely powerful,
it can kill Bubble Man, Flash Man, and Wood Man in about seven hits, and that's
quick! What's better is that you can fire about 80 of these, while most of the
really strong weapons (Crash Bomb is quite a bit stronger than the Metal Blades)
get a mere 7 shots. Atomic Fire gets 2 or 3 if it's charged, which is the only
time it's good. Get these immediately!

  ==================
  FLASH MAN'S WEAPON
======================
     TIME STOPPER
======================

The hands-down most useless weapon in the game, the Time Stopper only helps on
one occasion: the battle with Quick Man, who can be half defeated with this
baby. Otherwise, it won't damage anything. There are, however, a few occasions
the Time Stopper can be useful. It helps a bit in Bubble Man's stage, and it
helps in the second Dr. Wily stage. That's it. That's the end of the line. But
honestly, who thought Flash Man would drop an awesome weapon?

  ===================
  BUBBLE MAN'S WEAPON
=======================
      BUBBLE LEAD
=======================

Bubble Lead is actually a pretty good weapon, and it's a great help against the
final boss and Heat Man. It can only go across the ground, but that's where most
of the tougher enemies are. The damage is decent, and it gets nearly as much
ammunition as the Metal Blades do! Don't get me wrong; the Metal Blades are
altogether much better than the Bubble Lead. Still, you've got the Bubble Lead,
might as well use it here and there.

  ===================
   WOOD MAN'S WEAPON
=======================
      LEAF SHIELD
=======================

Actually, Wood Man's weapon can prove quite a helpful one, as it's got some
great power on it, and if you happen to run out of Metal Blades ammo, it's a
helpful thing to use. The Leaf Shield provides a little defense, but I find it
to work best in Dr. Wily's fourth stage or Crash Man's stage, with all of the
little robots which will come at you. Touch 'em with this, and they'll learn who
to mess with. Maybe themselves. But don't think it holds a candle to the Metal
Blades.

  ==================
   AIR MAN'S WEAPON
======================
     AIR SHOOTER
======================

If you're working against Crushers, the Air Shooter is invaluable. It'll destroy
those large, purple killing machines. IN ONE HIT. It'll go right at the Shielded
Gunner driving it and destroy the robot, allowing you to slaughter the driver.
Unfortunately, the Air Shooter goes up in a spiral, and therefore often misses
it target. All the same, you'll find few better weapons against aerial enemies.

  ===================
   HEAT MAN'S WEAPON
=======================
      ATOMIC FIRE
=======================

The Atomic Fire is what your arm cannon is in Mega Mans 4, 5, and 6: it's a weak
weapon which can be charged up by holding down Square... and releasing a really
powerful blow. Unfortunately, the Atomic Fire is extremely weak. It also uses
ammo; only 28 of those small fires. It can be charged up, but if you want the
real blast (which is about as strong as the Crash Bombs are), you have to charge
it down for several seconds, and you get TWO uses of that! Pitiful! Just pass it
by, your arm cannon is much better.

  ==================
  CRASH MAN'S WEAPON
======================
      CRASH BOMB
======================

This is EASILY the strongest weapon in the game. If you need something you want
destroyed quick (with the exception of Crushers, in which the Air Shooter will
blast to pieces) the Crash Bomb is the weapon to use. It can also be used to
destroy delicate walls, so you can head forward. It fires one HELL of a punch in
a bomb, straight forward, which will hit anything around it. Sadly, it has one
great flaw: it has very little ammo. It can handle seven uses. So you can't
waste it; use it sparingly!

  ==================
  QUICK MAN'S WEAPON
======================
   QUICK BOOMERANG
======================

One of the better weapons, although it can't quite compare to how good it was
when Quick Man used it, or how good the Metal Blades are. :) The Quick Boomerang
handles even more ammo than the old blades do; you can easily get off 100 of
these. They aren't very powerful at all, especially compared to the Crash Bombs
or something, but they're much faster and pack a lot more of ammo. Against Metal
Man, it also works wonders.

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                            =-= 6. WALKTHROUGH =-=
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Metal Man is weak against Quick Boomerang.
Bubble Man is weak against Metal Blades.
Flash Man is weak against Crash Bombs/Metal Blades.
Quick Man is weak against Time Stopper.
Heat Man is weak against Bubble Lead.
Wood Man is weak against Atomic Fire/Metal Blades.
Air Man is weak against Leaf Shield.
Crash Man is weak against Air Shooter.

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6a. METAL MAN
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Level Difficulty: Easy
Boss Difficulty: Easy

Metal Man's stage is definitely one of the easiest in the game, and the boss
isn't much, especially since you're going to pick up two E-Tanks in this stage.
Anyway, first thing you'll notice is that this takes place on a conveyor belt.
There are lots of pits around, so smooth sailing.. be careful not to fall in,
since the conveyor belts will drop you into the pit. It's like Mega Man was
garbage! Bah!

Anyway, run by holding down the right, and quickly jump to the conveyor belt on
the right. This one is different in that it'll brings to the left instead of the
right. Another conveyor belt is above you, this one also going left. Alright,
but that's not our immediate destination yet. You could just continue going to
the right, but I prefer to mash B instead. ;) Jump like nuts, then you'll find
an E-Tank on the far right. You might want to use this against Metal Man!

Hold down left and you'll be near that conveyor belt above you in no time. Jump,
and you'll notice it goes left as well! Only a small slowdown, nothing serious.
Continue to repeatedly jump across the conveyor belt until a large chain of
spikes crashes down on the floor from above! Argh, don't get under it or touch
it! Wait until it lands, then it'll rise up. When it provides a gap large enough
for you to fall into, get below that chain and jump to the step in front of you.
That was a close call.

There are more of those damn conveyor belts in front of you, none in which are
exactly assisting you here. The chains are falling repeatedly, so you still have
to worry about them, to boot! I'd get hit by no more than two of these,
otherwise you may screw up and die. Something we lookin' forward to? Not here,
anyway. After three of them or so, it'll be solid floor instead of conveyor
belts, but those chains haven't stopped. After a couple more, jump to the
conveyor belt right ahead.

With that right button, you'll find a jump to make, shortly. Jump off at the
very end of the conveyor belt, and the first thing you'll notice is that drills
are coming up and down from the ceiling and floor! PRAY PLEASE HELP US! Just
kidding, they're helpful to destroy and possibly get large energy pellets and
extra lives, if you destroy enough of them. They go down in a few hits with your
buster, they're unlimited, they're easy and cheap.

After you have some fun with them, continue to the conveyor belt on the right,
but be warned that drills are also coming from them, so I'd recommend doing a
fair bit of jumping. You'll soon get past that and be able to jump to a long
conveyor belt going backwards, so no worries. On the next one, continue heading
right, then you can look above and find an extra life, but unless you've beaten
Heat Man's stage and have the Item-1, you can't get it; I'm sorry. Fall into the
hole and move on.

Following your landing, another conveyor belt wishes to drag you into another
hole. Eh well, that's the first time one of these was convenient! Take a right,
and you see a gear in midair?! What's better is that a monkey in a clown's
costume will land on it and make it roll at you! Hilarious and classic! I
recommend going for the gear, so give it all your arm cannon can give. Jump to
the next platform, but be warned that more gear-riding monkeys can drop on you,
so keep an eye out.

Right after is another conveyor belt, as well as another clown monkey who will
jump on it. Wait until he lands, then press the B button like nuts. Once you've
beaten a few of them, what I call the Block Breakers come to play. They're made
up of a few blocks which will be thrown all over the place, and then the block
with the face can be shot. Do that, the arm cannon will do that. After a few
more of those, as well as a few more jumps to make, you'll see an E-Tank below
you, and a ledge to the far right of the E-Tank. 

Alright, I personally wanted the E-Tank but didn't have Item-2. I jumped down,
hugged the wall on the left, and got the E-Tank. But I couldn't get to the ledge
on the right! That's right, you just sacrificed a life for an E-Tank. That's
what I have to recommend, since you might need an E-Tank or two when you fight
Metal Man. Start back from the drop you made earlier (right after comes the
clown monkeys) and proceed to before you got the E-Tank to the left.

This time, instead of making the jump that costs us our life to the ledge on the
left, jump to the ledge on the right. More clown monkeys and stupid Block
Breakers are here, as well as an annoying enemy or two I call the Springbots. 
You cannot hurt them with the Mega Buster, so jump over them when they get down.
Plus, why bother when the boss lair is right behind them?

------------------------------------------------------------------------------
                 BOSS FIGHT: METAL MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Metal Man is a nice fellow. Unless a lot of time passes by and he gets bored, or
you provoke him (shoot or get too close) he won't touch you. A good deal of his
health can come off if you add up the attacks on him, but I'd keep a fair
distance, but don't stay at the very far left of the room. Let the hits get on
him, and he'll counterattack by throwing the METAL BLADES. Ahhh... man do we
want those...

Anyway, most of the blades can be jumped over. What I'd do is stay around the
middle, but a bit more to the left. Jump a little, as Metal Man has some really
good jumping power. Shoot one bullet after another at that robotic skull of his,
and he'll throw more blades. He even stops when you do! Jumping will easily stop
that. Metal Man can reverse the conveyor belt (the floor) as he wishes, so when
that happens he'll jump all the way across the floor. Turn around, and shoot
even more vigorously!

By being this aggressive, it may cost you an E-Tank if you're in Difficult mode,
but in Normal mode this is a cakewalk. Once you've beaten Metal Man, you get BY
FAR the greatest weapon: the Metal Blades. They've got power, they've got speed,
they've got versatility, there's nothing they don't have. In other words, they
rock. Three robots are weak against them (not including Metal Man :P) so how's
about we tackle their stages next?

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6b. FLASH MAN
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Level Difficulty: Easy
Boss Difficulty: Easy

Probably the weirdest stage in Mega Man 2, and also one of the shortest, but
it's one of the prettiest. As you can see, everything is flashing in colors of
blue, purple, and aqua. Flash Man's stage is like a maze, especially without the
Crash Bombs. Some paths lead to treasure, some paths lead to a very dangerous
enemy called the Crusher, which always come with a Shielded Gunner, and there
are walls which need to be "crashed" everywhere.

Regardless, this is an easy place. Head forward to find an enemy known as the
Looped Gunner. It will fire some bullets at you, then in the air, which will
then go downward like an arch. Even the arm cannon can defeat it easily. There
are some more enemies below that can also be easily defeated, but aren't really
worth the trouble. Anyway, there are three paths for us to take: one at the top,
one in the middle, and one in between.

Still, you've got look in all of them. The top path has three walls which can
only be destroyed with the Crash Bombs, and those count as barriers in Flash
Man's stage. It's also full of impossible jumps to make (without Item-2), so
that's out of the question. The middle one has a large energy pellet, but is
guarded by a Looped Gunner and another barrier. The bottom one, however, can be
passed through. Head down there and go to the right, and on the next screen,
chances are you aren't able to get the extra life above. Oh well.

Jump over past the enemies and head to the right and right fork (up and down
actually)... one way to go from here, and that's using the path below. If you
COULD take the upper path, you get to avoid enemies if you have Crash Bombs. I
didn't, so I was stuck with the bottom one and enemies. Blargh. Take anything
other than yourself out, then jump up and take the drop down. And from where
you fall, you have to find a damn Crusher. These can be very hard enemies if you
don't have the Air Shooter.

To take it over, jump up and shoot the Shielded Gunner controlling it, and
within time the Crusher will be destroyed, but the Shielded Gunner remains. Did
I ever mention that these enemies suck? Anyway, finish off with the Shielded
Gunner, and you get another left-right fork, with both ditches digging deeper
into the area. I strongly suggest taking the one on the right, because the one
on the left is a hellhole as far as enemies go. So the one on the right keeps
you safe. Drop down a bit, and take the right hole.

An enemy to the left! Hope you didn't go that way... if you took the right, then
just head on a little bit to the right and drop into the hole there. From here,
you can use a Crash Bomb if you have one, and blast the wall on the left down
for an energy pellet... but I didn't have any. Sucks to be me. Just fall into
the hole near you, and from there you can see two small enemies below you. Yeah,
for once this path is worse. Just use the arm cannon to take them out, and fall
down the hole in front of you. 'Tis as good as anything else.

Geez, this ever going to end? Continue to drop down to the right, and when you
land, you're faced with a Crusher in front of you, and a pellet where you land.
One more enemy isn't too bad... this one's a little tough, but just take it out
the same way you took the other one out. You'll probably take some hits, but oh
well. Head to the left, and drop down the hole there, landing on the upper area
there. There's a Crusher below you... sure glad you didn't have to fight that,
eh?

Jump from one platform to another, and when you see a path going on to the upper
right side, don't take that. Now you'll have to drop down and proceed, fighting
yet one more Crusher, but that's life. Drop down, since you don't have any Crash
Bombs, and proceed onward to find a Crusher in front of you on the next screen.
MY LIFE IS RUINED! Not really, this one's easier to both beat, and avoid. Jump
across the platforms there, making very long and careful jumps. Just be accurate
in your jumping, and get to the other side, where the gate is. Fight time.

------------------------------------------------------------------------------
                 BOSS FIGHT: FLASH MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Flash Man's lair flashes just as brightly as his stage does! Anyway, as you
enter the first thing that will probably come to mind is, "He's going to flash
me from a long distance. I'll give this tough fight all I've got!". True, Flash
Man does have a weapon that flashes not you, but the room. Time Stopper. Yes, he
can stop you from moving, and then move on to use his arm cannon and spray
plasma bullets all over the place.

He can also attack with normal plasma bullets, not stopping time. That is all he
can do. Sound challenging? Yes, but he's not tough in the slightest. Move
forward a little bit, and jump in the air a little. Now throw a Metal Blade or
two. See what health he's got left? And then he freezes time! Oh, clever,
clever. After that happens, and you (most likely) dodge a lot of attacks, get in
front of him and fire Metal Blades everywhere. See, that's why! He takes
fourteen hits from the arm cannon and 4-6 hits from the Metal Blades.

Some robot that was. The weapon you get isn't that useful, although it serves
its purpose in a few stages. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6c. BUBBLE MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Easy
Boss Difficulty: Easy

This would have to be one of my favorite Mega Man 2 stages, simply because of
the remixed music. It's awesome, I say! During this whole stage, I was humming
to it. Oops, that's beside the point. Anyway, the first part of this stage is
played out on platforms you'll have to jump. There's a waterfall behind you as
well, although it has no relevance to what we're doing... yet. Take a jump to
the platform ahead of you, and creatures of the water come to play!

Well, frogs are of water, anyway. The frog ahead of you is the mama, and she's
pretty big, although she succumbs easily to the Metal Blades. She can spit three
Frogs out to try and jump at you, but the problem with them is that they can be
taken out in one hit. I do, however, recommend ignoring them and instead using
the Metal Blades to slash through the Mama Frog. After that, jump to the next
platform.

Continue forward, fighting off the next few frogs that'll get in the way. After
that, five platforms will arise from the water below. If you are a real wimp and
want an easy way to get through, then use the Time Stopper. Naturally, the
platforms fall after being stood on for a second, but the Time Stopper stops
them from doing so. Pretty cheap, is it not? Yeah, I know. Continue to the right
and drop onto the ledge below.

Fall onto the next screen and three Hermit Crabs will attack you! One day, God
made the Metal Blades, however, so we might as well use them. When the Hermit
Crabs charge at you, throw a metal blade. What happens depends on what
difficulty mode you're on: Easy will make them die, Normal will make their
shells come off, but then they become more dangerous! I played in Normal mode,
so I would recommend using Metal Blades twice for the first one, then maybe
ignoring the next two. Afterwards, drop into the waterfall below.

Whoo! We're now underwater! Gravity is obvious much lighter down here, so you
can jump a lot higher; sweet! Move to the right and OMG ATTACK OF THE LARGE RED
FISH! Yeah, there's a large red fish who wants your bones (wait, do robots have
bones) but has a weakness: the light on the top of its head. Use your regular
arm cannon to destroy the rockets the fish will shoot, and fire one bullet of
your arm cannon after another at that light (it's immune to Metal Blades,
sadly). :(

Move forward, as more of those crabs and things come out to attack you. Again,
the Metal Blades are great as you can fire them at every single enemy in sight
and you'll hardly need to look at that ammo gauge. Plus, lots of enemies drop
energy pellets. Once the path ends, another large red fish will greet you.
Again, use the arm cannon for the whole fight, and it'll be a goner in no time.
Jump up the stairs on the right, but avoid the spikes on the ceiling!

After that, you're out of the water itself, at least. Now, get those Metal
Blades out again (=P) and you'll find the last part of the level is based on
platform jumping. However, hermit crabs come back with a vengeance and try to
land between them, so they can land on you while you attempt the jumps. Try to
avoid this from happening while jumping as soon as you take out a landing hermit
crab to the right.

Jump to the platform right after the next one, and continue the process we've
been taking. This is arguably the hardest part of the stage, but right after
that, you'll find a gate to the right... what's that? ;) Destroy a hermit crab
that might try to land, and then jump across the platforms and bust through
those gates... the boss gates!

------------------------------------------------------------------------------
                  BOSS FIGHT: BUBBLE MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Bubble Man isn't tough in the slightest, he's made almost impossible to lose to
if you're equipped with the Metal Blades. Although outside the gate, it was dry,
the inside of Bubble Man's lair is filled with water, so you can jump as high as
you wish! Just try not to hit the spikes at the ceiling, or you're gone.

This scuba diver here shoots bubbles out of his arm cannon. Most of them will
move along the floor, leaving little chance of them hitting you. Bubble Man is
fond of jumping around, so my strategy is moving under him while he jumps to the
left, and firing Metal Blades upward at him. If you're on Easy mode, this will
DEFINITELY kill him. At normal mode, move out of the way quickly, chuck another
Metal Blade at him, and avoid the watery woe (I mean the bubble!) and then shoot
another blade! WE BEAT BUBBLE MAN!

You can get equipped with the Bubble Lead now! However, do not go to Heat Man's
stage. Instead, let's check out another one of Metal Man's weaknesses.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6d. WOOD MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Medium
Boss Difficulty: Easy

Wood Man's stage, in my opinion, can be slightly boring, but it is good for a
robot who looks like a tree, though. ;) Head to the right and bats will come
flying at you! Kee. Throw your trusty Metal Blades at them, as well as any other
robots that may get in your way. Pretty soon, they'll be a ditch to drop into.
In there, is a large blue panther! Uh-oh! Creatures of the woods are comin' to
get us!

The Robot Panthers are easily the toughest enemies in Wood Man's whole stage,
but they're not that hard to beat. Keep firing those Metal Blades, and it'll
breathe fire in an upward spiral... hmmm, wouldn't a dragon do that? Oh well, it
goes down in no time, you shouldn't take any damage at all. Forward we go!
Another Robot Panther awaits you here, this one being slightly tougher to beat
than the last one. Get away, fire some Metal Blades, get back and avoid the
spiral of flame, and unleash some more blades. Easiness!

Another Robot Panther is ahead, but if you get under the path it's on when it
breathes fire, while consistently throwing metal blades, you should be fine.
Right after it, head to the end of a long path and climb up the ladder on the
far right side, and when the bats come down to try and attack, throw Metal
Blades upward at them. Repeat with the bat behind it, and climb up the next
ladder and we get outside of that tree (or whatever it was).

Up on the sky and crossing bridges now... Mechapes will be jumping to the bridge
you're on and trying to climb up, so either stand to the upper-left of them and
chuck some Metal Blades, or wait for them to crawl up and then shoot them to
bits. Bigger of a threat is another new enemy: the Bird Bomber. It will drop an
egg full of little baby birds which will fly to attack you -- very annoying!
Luckily, you can kill almost all of them with your Metal Blades, and they may
drop energy pellets. It's still preferred if you destroy the egg before it
lands, though.

Moving onward... more Mechapes and Bird Bombers. And then we end up back inside
the tree, or whatever it was. Head to the right and climb down the ladder to the
right, and you'll find a rabbit down there, who sure isn't a friendly customer.
Fire the Metal Blades downward at it, and jump down and climb down the next
ladder. Moving on... to the lower-right is another rabbit. Toss out your Metal
Blades some more and jump down to the floor, and head right.

We're out of that tree and back outside! Ah! This is one of the three occasions
or so when the Time Stopper may help, as ostriches will soon come running from
the right, and I warn you they hurt a lot, they can take a big beating, and
THEY'RE IMMUNE TO THE METAL BLADES! If they can't run, that's good. Wood Man's
lair is right ahead of them anyway, so it's not worth fighting with the birds,
anyway.

------------------------------------------------------------------------------
                 BOSS FIGHT: WOOD MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Wood Man's weakness is the Atomic Fire. Do we have it? No. Do we need it? Hell
no. Wood Man succumbs just as easily to your Metal Blades as he does the Atomic
Fire, especially because you need to charge the Atomic Fire to do any real major
damage. Wood Man has to be one of the easiest robot masters, as he has a pattern
even bigger than Guts Man from Mega Man 1's... he charges a shield of leaves,
throws four leaves in the air, launches the shield at you, jumps 1/3 of the way
to you, and repairs his shield.

Not one of Wood Man's attacks is hard to dodge, although it can be slightly
troublesome when Wood Man manages to get to your side of the room. When Wood Man
makes the leaves fall on you, get between two of the falling ones. When he
throws the shield, wait until it's near you, and jump over it. You can only
damage Wood Man when he doesn't have his shield up, so it's best to hurt him
when he jumps. As soon as he launches that shield, throw a bunch of Metal Blades
repeatedly, and watch his health gauge drop quickly. Repeat this, and he'll be
dead before he gets to you, easily.

I'm afraid that bosses who are weak against Metal Man are finally finished.
Still, we can go to the one who's weak against Wood Man's Leaf Shield, in which
you just got...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6e. AIR MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stage Difficulty: Medium
Boss Difficulty: Easy

Obviously, this stage is fully set out in the air. In this stage, we're given
large, puffy heads to jump across... however strange and sick that might sound.
However, the main difficulty is the jumping from platform to platform... could
get tough there. Anyway, there's a large puffy head to the right, with horns
coming out of the sides of its head, and small robots coming out of the sides.
Gimme a break!

Anyway, the Metal Blades work just as well as always. Jump to the head when the
horn to the left is DOWN. Thanks... when the horn to the right is down, jump to
the platform on the right. Anyway, the next part of this really isn't that tough
or varied from that. Enemies are coming from the large puffy head; you need to
shoot them with your saws (Metal Blades for the dense), then wait for the heads
to get their horns down and jump across them. There are five of them, not hard.

Once you've gotten past them, a Cloud Rider will appear. That name is lame (that
rhymed), but they ride platforms across clouds, so it's the best I could come up
with. Use the Metal Blades and kill him, then jump onto the now vacant platform.
It'll go down, sort of like a downward arch would, and then it'll go up. When
it's there, quickly shoot the next Cloud Rider off the next platform, and jump.

The next part of this is a little tougher than that. You've got to make a much
longer jump, so shoot your Metal Blades at the right time, and when that
platform is as close as it can get, just hop over there. What comes up is also
slightly difficult, although not as much so. Another platform will go right OVER
you and then under one, so you can get knocked off. Be sure to fire the Metal
Blades in the right direction, and carefully jump over there. Yet another Cloud
Rider is ahead, but it's just a normal jump.

After killing the Cloud Rider and getting to the next platform, make a normal
jump to the ledge ahead, and then Bird Bombers will appear! With the fury of
God, those things are annoying, but they're made quick work if you've got the
Metal Blades equipped. :) After a few of those big ones from the Blue Bomber
*ahem* jump into the pit on the right and hop down the stairs, and at last we
get to a checkpoint. No more head jumping... for now.

If you wish, kill the enemies here but otherwise jump across the small platforms
and land in the pit to the left. This is the halfway mark, but it all gets
tougher from here. Take a right further, and yet another puffy head appears,
with the little heads coming out. Move to the edge of the head and then wait for
the other head to appear... don't jump yet. Wait for the puffy head you're
currently on to lower its horns. After that, immediately jump to the next head.
Wait for its horns to go down, and get off!

The path leading to Air Man has nothing more than some Windbots (I call 'em
that, since they have fans stuck on their bellies and will try to blow you into
the pits) and Bird Bombers (bah). For the Windbots, the arm cannon and the Metal
Blades both work quite well. Just be sure not to fall off. For the Bird Bombers,
fire Metal Blades upward. There are about three of each to deal with, and
directly after a few more jumps is Air Man's lair.

------------------------------------------------------------------------------
                  BOSS FIGHT: AIR MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

My god... Air Man's a cranky looking fellow, but he's an easy fellow to beat in
a battle. Air Man doesn't seem to like when someone gets close to him, so he'll
shoot tornadoes at you to pull you back, away from him. Obviously, he's not the
easiest one you can hit. His weakness is the Leaf Shield, but don't equip that
yet. For the first part, try and shoot, while the tornadoes might be between you
and him. Although many of your attacks will miss, this will save you from
wasting precious Leaf Shield ammo.

If you can jump over Air Man's lower tornado, switch to the Leaf Shield quickly,
turn it on, and move to the right. Congrats, you have gotten off a large chunk
of Air Man's health, and odds are he will jump to the left now. Know yet that
that's an advantage? Stay in the center, and BEFORE he gets those blasted
tornadoes flying, use the Leaf Shield and throw it at him. The Leaf Shield's
fast, so it ought to hit him before the tornadoes get out of his system. How
hard was that?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6f. HEAT MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stage Difficulty: Medium
Boss Difficulty: Medium

I'll be honest here. Heat Man's stage is not tough, as in facing lots of
difficult enemies or having lots of things to avoid, like Quick Man's stage or
the like. Unless you're a master of timing, Heat Man's stage will drive you
absolutely nuts. Enemies I call the Tube Guards will slide out of holes all over
the ceiling, which is why you should keep a close look out for them. The first
part of the stage is probably the toughest, actually.

Why are the Tube Guards annoying when they die in one hit from the Metal Blades?
They seemed to want to build their holes right over lava, between a jump from
one platform to another. Unless there are three Tube Guards following you,
there's always a possibility that right when you pass the hole, a Tube Guard
will get out of it and knock you into the lava, to die. Not friendly, that!
You'll have to use your invincible time.

Most of the jumps in the first part can be easily made, as the only thing you'll
have to avoid is lava. The Tube Guards WILL be following you... from way over
your head! Once you've gotten past a few jumps, none of them with holes in the
wall, the holes start appearing everywhere. A good tactic is to get ahead of
three Tube Guards, which is the maximum number of Tube Guards that can be
on-screen simultaneously. Either that, or wait at one side of a jump, hit the
Tube Guard that appears, then immediately jump.

Eventually, the lava disappears, and below us is a pit instead of all that fiery
hell. The jumps here aren't half as bad, as there are no holes in the wall.
After just a few jumps, you'll come to a solid ledge, at long last! A Springbot
can be found on the right, so take it out with some Quick Boomerangs. Jump to
the ledge it was on, and make a careful jump to the left. Now jump to the top
ledge, take out the next Springbot, and climb down the ladder.

Alright, Heat Man's stage has gone from "rather hard and kind of annoying" to
"little to no danger from enemies, sheer pain to get through." That's blocks
that appear and disappear in a pattern. Here's a full map of this bugger.

 ______________|S|
|G               |
| | [1]          |
| |   [3]        |
| |        [2]   |
| |        [1]   |
| |              |
| |===============

Is it just me, or is this entire room that first puzzle from Ice Man's stage in
the original Mega Man? I mean, come on, almost an identical puzzle, a fall into
the room, a fall into the next room, and the room is designed the same, just red
instead of blue. Anyway, you'll start from S (falling) and end in G (falling).
Blocks 1 and 1 will appear at the same time. Then they'll disappear, 2 will
appear, then 3 will appear. Then we go back to 1. From the top platform we can
jump to the goal.

Of course, there is a simpler approach. Use Item-3 on the wall to the left, and
just climb up! Jump over it, and fall in. This puzzle is nothing compared to
what's coming up. The only tough part here is knowing how to get from the first
#1 to #2. Stand on #1 for a little less than a second, and you'll land on #2.
The path to the goal is simple from there. It'll be a while until the really,
REALLY hard part of Heat Man's, so hold your horses.

The next part of Heat Man's stage isn't that tough, although enemies come into
play more here. It's still stuff like Tube Guards, so nothing to get worked up
over. There are a lot of walls that are normally too high to be jumped over, but
blocks will appear along the middle in which you can jump to, and then get to
the top of the wall. You can also use the Crash Bomb to destroy some parts of
the walls, and the Item-3 can bounce across the floor, get to the wall, and
scale it, which is quicker.

(On a side note, twice I didn't time it right on one of them, and the block
appeared right through me. One of the times, I landed on top of that block
automatically, and the other time, I appeared at the other side of the wall...
strange).

Until you reach the pit at the other side of the room, this place isn't hard at
all. Use the Metal Blades to take out the enemies, and time your jumps well as
many blocks appear above you. After that, you will reach by far the most
difficult part of Mega Man 2. There's a large pit full of lava right ahead of
you, and you'll have to make jumps across timed platforms to get there. First of
all, you CAN cheat with Item-2. But for sake of completeness, I'll map this
room.

               [5]  [4]      [8]   [9]
---
|S|  [1]  [2]  [3]      [6]  [7]       [10]  [11]  [12]  [13]  [14]  [15]  ->
---

                                 [19]
CONTINUED... [15]            [18]                  [23]  |G|

                  [16]  [17]           [20]  [21]  [22]
                                           EL

Not a very nice looking area, is it? It wouldn't be so bad if it was all put
about lava, so one mistake and you go right back to after the first puzzle. I
still remember the trouble I had with this, so I'll try and explain this to you
as best as I POSSIBLY can. Jump to the first block. No problem, jump to the
second one! #3 takes a while to show up, so just wait on it, and then stay there
for a minute.

As you can see, #4 is to the right side, and #5 is above you? #3 is also soon to
disappear. Don't screw up... wait for #4 to appear and then IMMEDIATELY jump.
Then #5 will appear below you. Quickly jump from #5 to #4, and then to #6. #7
then makes an easy jump. #8 will appear above you, and makes a rather easy jump.
#9 appears right after that. Then you can jump to #10, and Capcom becomes rather
forgiving.

As you can see, #10 to #20 or so are very easy. They'll all appear in times so
that you can jump to them quickly and have absolutely no problems. #10 to #11,
then all the way to #15, then jump down to #16 and then #17, and then jump up,
to #18, and then even higher to #19. Land at #20 and jump off of the platform
and DO NOT JUMP TO GET THE EXTRA LIFE. You cannot jump back to these platforms,
so you're dead. The next block, #21 is also quite easy to jump to, so don't
bother with that extra life.

The end isn't quite so forgiving, however. #23, the final block to jump to,
appears right over #22. Once you jump two blocks ahead of that extra life (well,
when you're on the second one), immediately jump and #23 will appear. Now you
are FINALLY out of this chaotic nonsense! Of course, let's hope you were smart
and used Item-2 at the very beginning of the lava. Then you didn't have to go
through all this jumping crap.

Head forward and climb down the next ladder, then there's a Crusher who happens
to be angry at you! Use the Air Shooter, then switch back to the Metal Blades to
kill the Shielded Gunner as usual, and make your way to the bottom of the room
and enter the shutter on the right to get into Heat Man's room. AT LONG LAST, I
SAY!

------------------------------------------------------------------------------
                BOSS FIGHT: HEAT MAN || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Heat Man would be a very tough foe to fight... if you didn't have the Bubble
Lead. Pay him back for putting you through all this, by first watching as he
throws fire across the room. It's very difficult to avoid, but you'll need to
get between two of them to avoid. They will all explode into pillars of flame,
so you won't be able to move for a second or two without taking damage, but who
wants to waste time? I just let the flame hit me, and I hit Heat Man with the
Bubble Lead. A good choice!

The Bubble Lead takes off around a fourth of Heat Man's health. He gets angry at
that, however, and bursts into flames (Heat Man's mad and I'm glad, and I don't
wanna please him; a bottle of ink to make him stink and some little girl to kiss
him...) and charges directly at you! When he disappears into fire, he'll charge
at the EXACT spot you are at. He'll get out of that state though, and that's
when you hit him! He gets mad again, hit him again, repeat the process. Water
works wonder against fires...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6g. CRASH MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stage Difficulty: Easy
Boss Difficulty: Hard

This stage starts out easy. It gets a little annoying after that, but still
remains almost impossible to die in. If you don't have the Air Shooter, it takes
a meteoric rise up to the boss after that (Crash Man). The end of the stage can
be a little annoying, although it's not really as tough as the boss, who is
extremely tough to beat without the Air Shooter. This level is full of the Tube
Guards from the previous stage. Metal Blades have an even easier job!

In the first screen, there are three ladders. One is to the right, on the floor.
The second one is a bit in the air; jump to it first. Don't bother with the Tube
Guards, as they can't get to you before you get to the ladder on the left. After
climbing it, take a right and... a Metool. Yesh, it's these fancy fiends from
the entire franchise. Wait for them to open the shell, and then throw a Metal
Blade at them. Move forward going right, killing all the Metools in the way. Now
we see why this stage is a little annoying!

Yes, a platform is going around a long rail in the middle of this room. It
doesn't help that Tube Guards are everywhere, and destroying them does little to
no good, as they just keep coming. A cheap way to do this is to use the Leaf
Shield, which will defend you. Don't use it on this screen, though. When the
moving platform descends to the bottom of the room, jump on it. When it ascends
to the ladder above, jump to it and climb.

Next screen: another super-exciting platform. Here, you may indeed wish to use
the Leaf Shield. Again, just wait for the platform to get to the bottom of the
room, and then jump. Wait as you get to the top, you have no danger of defeat as
long as that shield is up! If you run out of ammo, you can always throw Metal
Blades at them until you get weapon pellets. Climb up the next ladder, and...

Next screen: OMG A PLATFORM! Yeah, just jump on it and activate the Leaf Shield.
This platform will go over all the room, so unless you've got that trusty shield
up, you will struggle. With it, just wait for it to get to the upper-left side
of the screen, then climb the ladder. Now we are finally done with all that
nonsense and we can take a right to where the stage gets a little tougher. A
Block Breaker waits here. As usual, wait for it to split into several pieces,
and shoot it in the face with the Metal Blades.

Right behind it is a ladder to climb up! (which is what the next part of the
stage revolves around). At the top, you'll find three platforms. You're on one
of them, one is vacant, and the bottom after those two has a Metool. He tool,
ya? From the platform you're on, jump to the second and then back to the first.
He'll jump to the second. Shoot him from the first, and then head to the third.
Climb up the ladder, and another Metool awaits us. Kill him quickly, and you'll
find two ladders. One of them leads to lots of goodies, one of them leads us
further quickly.

Start climbing the ladder on the left. Seems peaceful, does it not? A Bird
Bomber will soon fly to your position and drop an egg on you. You can let it hit
you, as it will not knock you off of the ladder. Afterwards, climb up the ladder
on the far left and at the top, you'll find a Looped Gunner, along with a large
energy pellet. Take it out with your DEADLY METAL BLADES... and use the Item-3
to head up. 

Take a right and a new enemy will land: Robot Knights. They use large spears,
they have helicopters on their head, they are easily taken out. It's useless to
kill them, as more will just keep coming. If they get in your way, throw metal
blades at 'em, since the gate to Crash Man is just ahead of them anyway. Get out
that Air Shooter!

------------------------------------------------------------------------------
                 BOSS FIGHT: CRASH MAN || DIFFICULTY: HARD
------------------------------------------------------------------------------

Crash Man is almost as rapid as Quick Man is, and he's EXTREMELY fierce, and
unless you're equipped well, he will slaughter you like Mike Tyson would a
squirrel. I have beaten Crash Man with the arm cannon once before, and believe
me that it's VERY tough. Crash Man's attacks also have incredible accuracy,
combined with raw skill and power. He can drop bombs on you which will explode,
and can damage you twice. He also likes to run real fast at you; not good!

He's sounded tough so far, right? Well, he is, but HOWEVER! He has one major
weakness: the Air Shooter. To hit him with it, I'd recommend holding ground
where you are. Crash Man's onslaught will begin as he jumps forward and tries to
seize you, but just let that Air Shooter come lose when he gets close! Before it
goes upward, it'll hit him and knock a half of his gauge away! Now when he
jumps, shoot him again and the Air Shooter will go upward and kill him. Now who
crashed the fight?

It's time to go to the toughest stage in the game, rivaling Heat Man's in the
sheer annoyance of it. A living field of death, it belongs to...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6h. QUICK MAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stage Difficulty: Hard
Boss Difficulty: Medium

Quick Man's stage, besides Heat Man's, is perhaps the hardest in the game.
There's a large maze of lasers here, in which can destroy you in a mere second.
It took me a long time to beat this level, so unless you're experienced, prepare
to face difficulties. There's a 1-Up behind you, so you can use the Item-3 to
scale a wall and collect it. After that, jump into the hole at the end of the
path.

Right ahead of you is a robot I can think of no name for. Give it a few good
shots, and head forward and jump into that hole! Now hold down the right button,
because lasers are going to start following. You'll see two coming, neither with
one percent worth of mercy inside them. Fall into the hole at the bottom, having
avoided those lasers. More of them are coming, so make sure you don't waste
time! Fall into the next hole, and we're out of this hellhole for a bit of time.

Head to the right, and then--wha?! The lights just went out! Yeah, we'll be
traveling in the dark for a little bit, nothing serious. A lot of enemies
exclusive to this level (Torch Men) are on this path, which will light the way,
but they're dangerous. From a distance, shoot them to bits and take that path to
the end of it. You'll have to jump after the last Torch Man, and then you have a
small narrow path which ends with a pit.

You now have two options: continue against the merciless lasers but use the Time
Stopper from Flash Man's stage to stop everything, then continue with little to
no problems, but then have a tough boss fight, or dodge the laser field and have
an easy boss fight. I choose the second option, just for sake of completeness.
When you fall into the hole, make sure you have the left button held down.

If you're lucky enough, you'll land on the highest platform, the one to the left
of one platform and to the right of another. Okay... if you didn't, jump to it.
Whether you did or didn't, when you're on that platform take a left and jump
down to the right. Now take another right and start falling! On the next screen,
make sure you've got a tight hold on the left button, and then use the right
button for the rest of that screen and get out.

When you fall, make sure you've got the left button held down. Jump to the
bottom, and run as fast as you can to get to the next pit... whoo! That laser
missed me by an inch. Now we get another screen... hold that right button and
jump down the three small platforms, then when you get to the lower one (the
longest), you could TAPE that freakin' left button! Damn has it been useful!

Unless you're using the Time Stopper, the next screen presents you with a
sacrifice you can make. Hold the right button down and collect the E-Tank on the
right, then get annihilated. Sound bad? Or you can get annihilated, lose a life,
but your reward is an extra life, so the outcome is starting way back where we
were facing Torch Men, with no rewards. You can decide if you want the E-Tank,
but I choose to keep falling.

HOLD DOWN THE RIGHT BUTTON! A LASER MISSED ME! Okay, a winner is me. HOLD DOWN
THE LEFT BUTTON! A LASER MISSED ME! I win again. HOLD DOWN THE LEFT BUTTON AND
FALL! A LASER MISSED ME! Another sweet success. Now on the next screen, just
avoid the platforms. You'll automatically fall to the bottom, and be able to
drop through the ditch on the left and get out of the laser maze. Hooray! Take
a right, use the Air Shooter to destroy the Crusher and the Shielded Gunner,
then cut through those boss gates to Quick Man.

------------------------------------------------------------------------------
               BOSS FIGHT: QUICK MAN || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

How to cheaply cut off half of Quick Man's health? Easy; use the Time Stopper.
After that, watch in awe as, unfortunately, your Time Stopper gauge goes down,
but his also cuts down until it's at half of its normal standard. Quick Man
takes double damage from your arm cannon, so that means you've got to hit him
seven times. Unfortunately, it'll seem like far more than seven hits that you've
got to make on him, because of his awesome speed and evasion.

Quick Man is, as his name implies, very fast. What he usually does is jump all
around the room and while in the air, throw boomerangs all over the floor.
What's worse is that he'll usually land on you when he jumps, which does even
greater damage. That's why you've got to time where he lands, and then get a hit
on him with your buster. You'll no doubt take a few hits, but you're guaranteed
to win as long as you keep an eye out for where he'll land, and shoot where
he'll land. 

Now we have beaten all eight stages of the sequel to Mega Man... it's time to
bombard Dr. Wily's castle. We'll see him fly into the castle through the skull
door's eye, and then we start right outside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6i. THE DRAGON
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Medium
Boss Difficulty: Easy

This is among my favorite Mega Man stages of all time, even if it's not in one
of my more favorable Mega Man titles. The music here is amazing, and there are
so many remixes of it on the web that it will go down in history as one of
Capcom's greatest tracks. Anyway, enough about the music. The Metal Blades are a
great weapon to use for the first part of this level, although you're going to
have to use Items quite a bit through this stage.

Bird Bombers are frequent in the skies, dropping eggs of dangerous baby birds.
Before these drive you nuts, use the Metal Blades to fire upward at the egg
before it hits the ground. Five Bird Bombers will need to be faced here, but
they're a lot easier than they were in Wood Man's stage, since there are no
jumps thrown in here in which you'll also have to make. After that, you'll reach
a dead end... or is it? Nope, just Item-3 away and jump up that wall! Easy work.

Continue to the right and one of the many Worm Holes in the game will await you
here... jumping over it is all well and good, although the Quick Boomerang
allows you to quickly eliminate it. Follow the path to the right until you find
a wall to the right and a gap in the middle, with a 1-Up on the other side of
it. Oh well, don't use the Item-2 to get it. Instead, jump to the floor. Ignore
the Worm Hole on the left, and take a look at the long upward gap on the
right... know what to do?

Launch an Item-1 there. Before it disappears, jump to the left. Now continue and
eliminate the Worm Hole, and then grab that 1-Up! Fall through the hole at the
far right where you used the Item-1, and then use... an Item-1 again! As soon as
it goes as high as it can (it'll start flashing) jump to the ladder and climb
up... see the Shielded Gunner above? Try and get to where you can use the Metal
Blades to the upper-right at it and hit, then fire when that damn shield is
down. An easy victory.

Climb up the rest of the ladder, then head over to where the Shielded Gunner was
and climb up the next ladder. Another Shielded Gunner is there, guarding a
weapon energy pellet... hmmm. If you are a novice Mega Man player, kill the
Shielded Gunner with the Metal Blades and leave the weapon energy pellet there
just in case. If you have experience, just juice up your Item-1 immediately
after killing the Shielded Gunner, and climb up the ladder.

A worm is right above you, so I'd recommend using your Quick Boomerang rapidly
to destroy it. A funny thing I've noticed is that it'll always charge to the
left. If you climb up the ladder on the right and then climb down, it'll
respawn. Jump off, and even though you're to the right of it, it charges to the
left, where it will soon be out of sight! Interesting... climb up the ladder and
you'll find another ladder far above you, to the right. Too high to jump, even
if you use the Item-2.

What do we do? Toss out an Item-1 into midair. Alright, jump to the very end of
it, but don't fall off. Toss another one! Jump to it! Toss another Item-1!
Alright, can we jump to that ladder yet? Yes. Carefully jump; hopefully you're
not too high in the air to jump. Climb up to the next screen, and laugh at the
enemies to your sides as you use the Metal Blades to slaughter them, before they
get to you! CLASSIC, I say! Once you've reached the top of the ladder, continue
to the right.

A dark room, is it? Strange, but no enemies, and it feels strangely quiet, does
it not? Jump onto the path. Still nothing. Jump to the next path, and you'll
realize that we need to do lots of platform jumping here, and the platforms are
SMALL. It's not hard, though. Soon you'll find one platform that's higher than
the three you've jumped across. That's important. The screen changes a bit... a
dragon is following us?! WTF?! Jump to the next few platforms immediately, until
you reach three platforms, arranged vertically, although the middle one is
further to the right. Boss time.

------------------------------------------------------------------------------
                BOSS FIGHT: MECH DRAGON || DIFFICULTY: EASY
------------------------------------------------------------------------------

Creepy boss, but an easy one. He's got a weakness to the Quick Boomerang, 14
hits of them will do him in, and the boomerangs are FAST, so it seems like a lot
less! The Mech Dragon is not a powerless customer, however. By far the hardest
part of the battle is to not fall off the platforms, although if you're attacked
on the top platform, you'll fall to the middle one. When you're there, you can
just jump back to the top one.

If the dragon touches you, you'll be injured pretty badly. He can spit fire at
you, which will knock you off of the platform you're on. What kind of problem is
that if you're on the top platform? That's where you should throw your Quick
Boomerangs. Back off if the dragon gets too close to the top one, but you should
be able to destroy it before it gets too close. Make sure that head takes a good
beating, and then watch the pretty explosion!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6j. THE LIVING ROOM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Easy
Boss Difficulty: Medium

Does anyone know if castles tend to have living rooms? The room where you fight
the boss (who's a living room!) would make a great living room! Alright, enough
of my jokes. If you're low on ammo for any of your weapons (Item-2, make sure
it's juiced up!), a weapon energy pellet is behind you. As for this place, it's
the first stage set inside Skull Castle, and it's a good short one, fortunately.
Head forward, and Robot Knights will land from the air, trying to land on you.
Metal Blades, anyone?

Continue to the right, until you come to a large spikey pit. Make sure no Robot
Knights are around here! When one lands behind you, immediately take it out by
firing a Metal Blade backwards, and then take out your Item-2. If there are any
Robot Knights left, they might jump onto your Item-2 and screw everything up, so
make sure they aren't there! Good. With the Item-2, you'll get across this very
exciting pit... two ladders quickly come above you!

DO NOT jump to the first ladder. You'll have to use three Crash Bombs, take on
Looped Gunners, look at all the goods to the left in which you can't get... it's
torture. When you see the second ladder, jump to it (and grab an E-Tank!) then
go down the ladder to the right. Tons of weapon energy pellets are in the next
room! Yum! Refill all your weapons (make sure the Quick Boomerang and Metal
Blades have got lots of ammo) and then get to the bottom ladder. Climb down...

Immediately fire a Metal Blade to the right and take out the Looped Gunner. Now
climb down and get to the higher ledge of the two down there, and use a Crash
Bomb. That'll destroy a wall blocking the path to an E-Tank! Fire upwards at the
other Looped Gunner to destroy it, then carefully jump back to the ladder and
climb down, then jump to the bottom ledge. Destroy the wall, and collect a 1-Up.
Now climb to the bottom of the ladder, and make sure your right button is handy.

You will start falling, falling, falling! There are spikes everywhere and a pit
you should fall into. Know where to go? RIGHT! Fall into that hole, and you've
gotten to the second half of the stage already. This is an extremely tight
corridor full of those drills from Metal Man's stage, which is why the Metal
Blades are (again) useful for firing up, down, upper-right, upper-left... you
get the point. Get through with minimal damage, and reach a wall.

What do you use for wall scaling? Item-3. Jump on an Item-3, and a chain above
you goes BANG! Remember the chains from Metal Man's stage, again? Try and jump
but not hit the chain, and continue right. Another chain will land and try to
crush you, but it'll be just as easy, if not easier, than a regular one in Metal
Man's stage is. After that, use the Time Stopper. How often do you use that?
Almost never, but it's quite helpful here. Two chains are ahead of you, one in
which lands only when you're under the first.

Obviously, the Time Stopper makes it easier. As you carry on to the right, feel
free to laugh at those non-moving chains up there which can't harm you. The Time
Stopper will wear off around the time you reach a ladder. Climb down, and then
hold down left to land in a small pit. Avoid them spikes! Fall further into the
ground, and then you'll find yourself in a square-shaping pink room. Your battle
is versus the room.

------------------------------------------------------------------------------
               BOSS FIGHT: LIVING ROOM || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Not as easy as the previous match, but still one you should get through with
little difficulty. The boss is made up of the little pink squares that build the
room together. Frequently, two of them will join into each other, becoming one.
That's what needs to be damaged! Every time you destroy one of them, you'll
scratch off a fourteenth of the Living Room's health. There will just be a few
pink squares left at the end.

Strangely enough, you can stand on whatever has joined with another square,
although being there when the Living Room joins into a creature is a bad idea,
and will harm you. When two pieces of the Living Room form a creature, get in
any direction away from it, and fire the Metal Blades at it. Then it'll be gone.
Occasionally, it'll be lower ones that will try to crush you, which can do more
damage. Or the squares can be above. Either way, it's not tough to beat this
battle without getting hit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6k. GUTSDOZER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Easy
Boss Difficulty: Easy

This stage is short and sweet, most of it being set underwater. Guts Man from
the original Mega Man comes back here, this time remade as a bulldozer, which is
where I got this name! Anyway, off of the platform from the left, and you'll
land on a small platform with a weapon energy capsule and a wall. Destroy the
wall with your Crash Bomb and head behind it to grab the energy capsules. Just
make sure that your Crash Bomb can still go, you'll need it later.

Drop down once again to the right, landing on top of a platform with another
weapon energy capsule. Alright, now fall yet again to the left and you'll find
yourself inside Dr. Wily's sewers. Ugh, what a cheery place. This place, as
you'd expect, is full of water. Brown, murky water at that. Mega Man can handle
it just fine, but sharks (o_O) are in here, and there are lots of spikes on the
wall and the floor. Be careful to avoid those.

It'll start out as nice, simple jumps. Be careful to avoid the spikes above and
make your jumps _just_ high and long enough, and you'll do just fine. It'll just
be a few of them, and there won't be spikes below you, there'll be pits with
sharks, trying to catch you in your jump! Don't let them; when they descend,
jump to the next platform. A couple of these, and we get out of all of that.

There are spikes above you, in front of you, below you... and turning back isn't
the best option. Run fast, but not too fast. Don't run yourself into the spikes
at the far right of the room, but try not to run into the ones right below you.
Make _just_ the right fall into the pit, and we start falling like rain. For the
next screen, stay where you are. Make a small left on the next screen, and then
we're further into these sewers. By gawd man, I WANT OUT OF HERE!

We're almost out of here, though. All you have to do is make large jumps across
the room, avoiding the spikes on the floor. Eventually, you can head to the
right and jump out of this dirty mess. All you'll have to bother with is a few
Looped Gunners on the way to the boss lair, in which can all be taken out with
your Metal Blades. At the end of the line comes... the rebirth of a classic Mega
Man 1 boss.

------------------------------------------------------------------------------
                 BOSS FIGHT: GUTSDOZER || DIFFICULTY: EASY
------------------------------------------------------------------------------

From Mega Man 1 to Mega Man 2... Guts Man has really grown... big. He's the
robot on top of the large vehicle that will be driving to the left, from the
right. And he's also the one we need to hit. Head forward, he'll probably send
some Metools or missiles out to hit you, but the damage is minimal. Jump on the
vehicle, switch to your Quick Man boomerangs, and throw one after another at his
head. Like with the Mech Dragon, it'll seem like five and it'll die, although
it's fourteen. HOW EASY WAS DAT, BRUDDA?!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6l. CRASH BOMBER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Hard
Boss Difficulty: Hard

This is the almighty stage of the Crash Bomber, who may very well be the
toughest boss in the entire game. This stage is very much like Crash Man's from
earlier (Crash Man's name is written all over this place, isn't it?) in that
there will be moving platforms all over the place. However, the moving platform
puzzles are INFINITELY harder than those in Crash Man's stage. The Leaf Shield
and some patience was all it took there. Here, it takes good jumping and lots of
figuring.

Pellets of weapon energy refilling can be found on either side. If necessary,
use both to refill the Crash Bombs. Once you've done that, climb the ladder in
front of you. There's also an extra life which can be found on the left side of
this room, but let's not worry about that just yet. Once you climb up the first
ladder, look to the left and you'll find a little Metool sitting there who may
be a small problem. Shoot him as soon as he comes out of his shell, then climb
further up.

Climb up the ladder above, then take a right and up the ladder. A lot of the
floor here is also like the last part, in that it's there, but it's really not.
I cut up the floor into six "blocks": the first being on the far right where
you are, and the sixth being on the far left. You can see different blocks put
together on the floor, if you look hard enough. The first, third, and fourth
blocks are there; the second, fifth, and sixth aren't. Jump from the first to
the third, walk to the fourth, and jump to the ladder directly above the fifth.

Upstairs, you'll find exactly what we didn't want to see: a pit of spikes and
invisible floor. Climb the ladder to the right and to cross the pit, hop on
Item-2. Immediately jump off at the right time, and we see more enjoyable stuff:
three small rooms, a Metool in one, an E-Tank in the top one. First of all, move
to the top room and take a right to the E-Tank. Don't bother thinking you'll get
it; you'll fall to the second one anyway!

Before the Metool gets his head out of the shell, constantly shoot your Metal
Blades and watch him die. Now look at where you fell in. Back off a bit, return
to your Rush Coil, and drop it below. Now jump on Rush, grab the E-Tank, fall
back onto the second ledge, and jump back to the ladder and climb up to a
checkpoint. This is where it gets rough, tough, and uber irritating. Change to
the Leaf Shield; you're going to need it here.

Remember the lifts from Crash Man's stage? They're back in Crash Bomber's stage!
There are also Tube Guards, to remind you more of that annoying crap...
unfortunately, it's even more annoying here, since there are lots of spike pits,
things in the way, enemies, etc. The first lift, however, is easy. Don't bother
equipping the Leaf Shield unless it becomes absolutely necessary. Wait until the
lift moves to the bottom-right of the screen and then jump off the ladder and
land on it!

Fire them Metal Blades in every direction possible and wait for the lift to move
to the left side of the room. Jump there and then quickly climb down the ladder
so you don't get hit by Tube Guards (always best not to). In the next room, STAY
WHERE YOU ARE. Then when the lift moves to the left (below you), jump there and
wait for it to move below that step on the right. On a side note, isn't it a bit
odd Mega Man can stand between the lift and that step? What a midget...

When the lift moves to the right of the step, jump onto the step. Do not stay on
the lift or it'll move to an area too small even for Mega Man (I WANNA BE ABLE
TO SLIDE, MOMMY) and Mega Man will fall into the spikes. When it gets past that
small area, jump on the lift again and then to the platform above. Now climb
down another ladder to see a room more like the first lift room. Now we can get
that Leaf Shield out!

Once the lift moves to the right hand side of the room, jump off of the ladder
(you can go to the weapon select screen and do nothing to fall off) and change
to the Leaf Shield, then turn it on. Wait for the lift to near the area it'll
run into a platform (an area small enough to only be able to slide through) and
jump on the platform. Wait for the lift to move around it and jump back. Now
wait for it to move to the bottom of the room and jump into the ditch at the
middle of the room.

The fourth and final lift room in the stage of the Crash Bomber is the easiest!
Whoo-hoo! Once again, wait until that lift is as far to the right as it can go,
and then jump off the ladder and then to the platform in the middle. Then use
the Item-2, rocket to the left and climb out of this wreck of havoc! Congrats,
but don't let me down now. Change to the Air Shooter and destroy the Crusher on
the right, and then destroy the Shielded Gunner.

Advance; we're almost there. Keep in mind that when you enter a small area, you
cannot destroy the Shielded Gunner without getting hit, since you cannot kill it
before it fires, and you can't jump. If you're on Easy mode, however, a fully
charged Atomic Fire blast can do it. After killing it, destroy the Crusher and
the two Shielded Gunners on the way. Does it ever end?! Fortunately, as soon as
you kill another Shielded Gunner, you can fight the toughest boss in the game.

------------------------------------------------------------------------------
               BOSS FIGHT: CRASH BOMBER || DIFFICULTY: HARD
------------------------------------------------------------------------------

This may very well be the toughest boss in the entire game. It's very tough to
beat this battle unless you have an E-Tank or two, but if you get killed
somewhere, all your E-Tanks are GONE, GONE, GONE, CRYIN' WON'T BRING 'EM BACK...
sorry. Anyway, the reason I named this boss "Crash Bomber" is because you need
to make full use of your Crash Bombs. You have seven uses, you need to use the
Crash Bomb SEVEN times to beat this boss. It's the only thing that works, and
any screw ups will cost you the battle.

Crash Bomber is made up of five particles in this room, all of them which must
be destroyed but can be eliminated with the Crash Bomb. There are walls all over
the room which can be destroyed with the Crash Bomb, but destroy only those that
MUST be destroyed! The Crash Bomber only has one attack: all of the particles
will lock on to Mega Man and shoot. Obviously, this attack is easier to avoid if
there's one of them, but that's not the problem. Everything has to be done
absolutely perfect, so let's go.

If you had lots of ammo, you'd break the wall in front of you, right? Well,
DON'T. Use the Item-1 on the gap to the right and climb up, then turn around and
fire a Crash Bomb at the wall to the left. That one needs to be destroyed. By
now you'll probably be shot, but it really isn't that important. When the bomb
goes off, fire another one at the particle behind it. Do not jump to the left,
but after the Crash Bomb goes off, use an Item-1 on the gap there and jump to
the very top of the room. Use a Crash Bomb there, and the harder part of the
fight is over!

By now you'll probably be shot at again, so try to avoid it. After that, jump
down to the ledge you used to be on. If you fall to the bottom, use another
Item-1. Anyway, jump up and destroy the particle at the top right, then blast
the wall below and destroy the particle behind that one. Easy! After that, use
an Item-1 to get to the top wall, and then fall down to the particle at the
bottom, and use a Crash Bomb to finish it off. Good, so long as you didn't get
hit too much, you have beaten perhaps the hardest boss in Mega Man 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6m. ROBOTIC RETURN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Easy
Boss Difficulty: Medium

Wonder where I got the name? Yes, the eight robot masters are back, so you've
got to defeat all of them again. It's actually much more fun than it sounds, but
here's an ASCII map so you can fight them in any order that you wish:

Heat Man                        Metal Man
Air Man                         Flash Man
Wood Man  Bubble Man Quick Man  Crash Man

I went through them from the bottom, then to the top, and then advancing to Heat
Man and Metal Man. Strategies, although you don't really need them...

  ==================
  GETTING STARTED...
======================
       WOOD MAN
======================

If you wish to charge the Atomic Fire, that's fine. It can be a good thing to do
while avoiding Wood Man's attacks, but I chose not to. Instead, I beat up on
Wood Man with the Metal Blades. Jump over the shield, get to far left side so
the leaves miss you, and fire the Metal Blades. Before Wood Man gets to your
side, he should be dead, but if he isn't, just walk under him. You will be
damaged, but it's nothing serious.

  ==================
  MOVING ON WE GO...
======================
      BUBBLE MAN
======================

This is just like the previous fight with Bubble Man; it's set underwater. Okay,
remember his weakness? The Metal Blades. He'll jump diagonally, to the upper
left. Get under him and throw out those Metal Blades. By the time he lands, he
might be gone then. But if he isn't, it doesn't matter since his Bubble Lead is
really weak. Throw those saws until he's dead, it won't take long.

  ==================
  IT GETS WORSE HERE
======================
      QUICK MAN
======================

Not once will you need that Time Stopper again. Use it, and laugh some more as
Quick Man's gauge shrinks. Now for the rest of the battle, I'd just recommend
using the arm cannon. Jump to the top platform and when he jumps, get off a good
hit. It doesn't matter if you take damage, since you'll get an extra energy
pellet after Quick Man is gone. 

  ==================
  SHALL WE CONTINUE?
======================
      CRASH MAN
======================

If you don't use the Air Shooter, Crash Man's a really tough boss. If you do,
he's among the easiest. When he gets close, it doesn't matter if he throws a
bomb, since he'll lose half to 1/3 of his health when you fire that Air Shooter!
Try and get close to Crash Man most of the time, as the Air Shooter will go
upwards. After two or three successful hits, Crash Man will fall. Next.

  ==================
  ANOTHER HALF TO GO
======================
       AIR MAN
======================

And thus begins another extremely easy boss fight! Air Man will start with those
tornadoes, as usual. Blah, blah, jump over them and start out with the arm
cannon. If you get in front of one of those tornadoes, fire at Air Man. Then
when he jumps to the left, switch to the Leaf Shield and throw it forward. Do
this twice, it can easily be done! By then, Air Man will definitely be ancient
history.

  ==================
   REACHING THE END
======================
      FLASH MAN
======================

Do NOT use the Crash Bombs. Yes, they're his weakness, but you'll need to save
those Crash Bombs for the fight after these eight. Instead of using the Crash
Bombs, use the Metal Blades. Try to jump and throw them at the same time, and
before he gets to your side, he will probably be dead. If not, move forward, let
him hit you (he'll probably freeze time), and then after that, throw some more
blades. Get the energy pellet and leave.

  ==================
  GETTING HOT! HAHA!
======================
       HEAT MAN
======================

Yes, we do indeed get hot from here! XD... anyway, Heat Man's easily dispatched
if you use the Bubble Lead. Move forward, try and dodge his fire, and launch a
bubble at him. He'll charge at you... turn around and fire a bubble. Jump over
him, and repeat the usual process. It's take a few seconds to beat Heat Man with
little to no trouble.

  ==================
  WE END WITH A JOKE
======================
      METAL MAN
======================

What better to end with than a simple joke? Metal Man's already easy enough to
kill if you use the Quick Boomerang, but there's an even easier way: throw a
single Metal Blade at you, if you're playing the normal version. That Metal
Blade will instantly kill him! Oh, how sweet! And if you're playing the
difficult version, two Metal Blades will kill him instantly too, so Metal Man's
a great end to these fights.

After you complete those eight battles, a ninth teleport will open up at the top
of the room. Jump to either of the two steps to the left or right, above the
Bubble Man and Quick Man teleports, then enter to fight the man himself!

------------------------------------------------------------------------------
                BOSS FIGHT: DR. WILY || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Dr. Wily will fly around in the ship to the right of the screen, sending
bouncing bullets to land on you, and if you don't keep a good distance, damaging
you by charging. My strategy depends on whether you're playing on Normal or
Difficult mode. If you're playing Normal mode, enter the battle, switch to
Atomic Fire, and charge it to the max. Avoid one of Wily's bullets, and fire at
the cockpit. If you're playing Normal mode, fire Crash Bombs at it.

Hah, did you think that the fight was over? NO, Dr. Wily's still got fight in
him. Dr. Wily will start throwing stuff out of his ship, and he'll bounce all
the bullets up and down as usual. If you're on the left side, aim the Air
Shooter up at Dr. Wily, and it may hit him twice or thrice. If you're more to
the right, fire Metal Blades upward at him, as fast as your fingers can hit that
button. Repeat doing this over and over, not stopping even to scratch. After
doing that, the ship blows up, along with the floor!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6n. FINAL BATTLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Level Difficulty: Easy
Boss Difficulty: Easy

Falling... falling... falling... this is surely the basement of Dr. Wily's
castle. There's lots of red mustard looking stuff on the ceiling, which will
drip all over the floor. Avoid it, it'll eat a great portion of your health
away. What I did was use the Time Stopper so the red stuff won't drip, then I
made my way across nearly the entire room. At the end of it is a shutter which
will lead you to the final, easy showdown.

------------------------------------------------------------------------------
                  BOSS FIGHT: ALIEN WILY || DIFFICULTY: EASY
------------------------------------------------------------------------------

No, I promise you that Wily is merely morphing into an alien. He is not actually
an alien, he's an evil scientist! Anyway, the whole room is dark and you can't
see a thing. You can make out a step along the middle of the room, though. Dr.
Wily doesn't really have any special attacks, being a final boss. He will fly
around the room trying to charge at you, and he'll fire plasma bullets across
the room. That's the most dangerous thing, as long as you're not too aggressive.

I have two notes: first of all, the ONLY weapon which will harm Wily is the
Bubble Lead. That's right, it's the only weapon, not even the arm cannon will as
much as make a dent in him. Second of all, you must be careful NOT to let Wily
touch you. He's pretty fast and moves around all the time, so try not to let the
battle play too vigorously. Dr. Wily will go up and down quite a bit, however.
That is when you need to get the hits in.

Get near the middle step when Dr. Wily flies to the right. Odds are, Wily will
try and hit you with a bullet. Avoid the shot he will fire, and send a bubble of
death at him when he goes over to you. Yeah, the damage is very low, you'll have
to get lots of hits in. It doesn't matter, since the battle will be over in no
time. When he gets back to the left, he'll probably try and shoot you again, but
he'll probably miss. Repeat the pattern, and Dr. Wily will turn back into a
human, and bow on his knees! He begs for mercy! You beat Mega Man 2.

Unfortunately, that was merely a hologram that you fought. However, Dr. Wily on
his own is powerless against Mega Man, but don't worry. You DON'T have to fight
him again. Enjoy the ending!

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                           =-= 7. DAMAGE CHART =-=
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

This is a chart for how many hits from each weapon it will take to defeat every
robot master in the whole game. Please note that Heat Man's will have three
values, one for each charge level. Also note this is for difficult mode. Enjoy!

==============================================================================+
| Robots \| Metal || Flash || Bubble || Wood || Air || Heat || Crash || Quick |
==============================================================================+
| Mega    |  28   ||  14   ||   28   ||  28  || 14  ||  28  ||   28  ||  14  ||
| Metal   |  1    ||   8   ||   8    ||  14  || N/A ||  28  ||  N/A  ||  N/A ||
| Flash   |  N/A  ||  N/A  ||  N/A   || N/A  || N/A || N/A  ||  N/A  ||   2  ||
| Bubble  |  N/A  ||  14   ||  N/A   || N/A  || N/A ||  6   ||   18  ||  N/A ||
| Wood    |  N/A  ||  N/A  ||  N/A   || N/A  ||  4  || N/A  ||  N/A  ||  N/A ||
| Air     |  N/A  ||  N/A  ||  N/A   ||  8   || N/A ||  14  ||   4   ||   7  ||
| Heat 1  |  28   ||  14   ||  N/A   ||  28  || 14  || N/A  ||   28  ||  14  ||
| Heat 2  |   9   ||   5   ||  N/A   ||  14  ||  7  || N/A  ||   9   ||   5  ||
| Heat 3  |   7   ||   4   ||  N/A   ||  2   ||  4  || N/A  ||   5   ||   3  ||
| Crash   |  N/A  ||   7   ||   14   ||  7   || N/A || N/A  ||   28  ||   7  ||
| Quick   |   7   ||  N/A  ||   14   || N/A  || 14  ||  14  ||   28  ||  N/A ||
==============================================================================+

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                              =-= 8. BOSSES =-=
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Being that I am an incredibly nice person, I will list bosses back here as well
as in the walkthrough. Nope, you don't have to tell me.

------------------------------------------------------------------------------
                 BOSS FIGHT: METAL MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Metal Man is a nice fellow. Unless a lot of time passes by and he gets bored, or
you provoke him (shoot or get too close) he won't touch you. A good deal of his
health can come off if you add up the attacks on him, but I'd keep a fair
distance, but don't stay at the very far left of the room. Let the hits get on
him, and he'll counterattack by throwing the METAL BLADES. Ahhh... man do we
want those...

Anyway, most of the blades can be jumped over. What I'd do is stay around the
middle, but a bit more to the left. Jump a little, as Metal Man has some really
good jumping power. Shoot one bullet after another at that robotic skull of his,
and he'll throw more blades. He even stops when you do! Jumping will easily stop
that. Metal Man can reverse the conveyor belt (the floor) as he wishes, so when
that happens he'll jump all the way across the floor. Turn around, and shoot
even more vigorously!

By being this aggressive, it may cost you an E-Tank if you're in Difficult mode,
but in Normal mode this is a cakewalk. Once you've beaten Metal Man, you get BY
FAR the greatest weapon: the Metal Blades. They've got power, they've got speed,
they've got versatility, there's nothing they don't have. In other words, they
rock. Three robots are weak against them (not including Metal Man :P) so how's
about we tackle their stages next?

------------------------------------------------------------------------------
                 BOSS FIGHT: FLASH MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Flash Man's lair flashes just as brightly as his stage does! Anyway, as you
enter the first thing that will probably come to mind is, "He's going to flash
me from a long distance. I'll give this tough fight all I've got!". True, Flash
Man does have a weapon that flashes not you, but the room. Time Stopper. Yes, he
can stop you from moving, and then move on to use his arm cannon and spray
plasma bullets all over the place.

He can also attack with normal plasma bullets, not stopping time. That is all he
can do. Sound challenging? Yes, but he's not tough in the slightest. Move
forward a little bit, and jump in the air a little. Now throw a Metal Blade or
two. See what health he's got left? And then he freezes time! Oh, clever,
clever. After that happens, and you (most likely) dodge a lot of attacks, get in
front of him and fire Metal Blades everywhere. See, that's why! He takes
fourteen hits from the arm cannon and 4-6 hits from the Metal Blades.

------------------------------------------------------------------------------
                  BOSS FIGHT: BUBBLE MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Bubble Man isn't tough in the slightest, he's made almost impossible to lose to
if you're equipped with the Metal Blades. Although outside the gate, it was dry,
the inside of Bubble Man's lair is filled with water, so you can jump as high as
you wish! Just try not to hit the spikes at the ceiling, or you're gone.

This scuba diver here shoots bubbles out of his arm cannon. Most of them will
move along the floor, leaving little chance of them hitting you. Bubble Man is
fond of jumping around, so my strategy is moving under him while he jumps to the
left, and firing Metal Blades upward at him. If you're on Easy mode, this will
DEFINITELY kill him. At normal mode, move out of the way quickly, chuck another
Metal Blade at him, and avoid the watery woe (I mean the bubble!) and then shoot
another blade! WE BEAT BUBBLE MAN!

------------------------------------------------------------------------------
                 BOSS FIGHT: WOOD MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

Wood Man's weakness is the Atomic Fire. Do we have it? No. Do we need it? Hell
no. Wood Man succumbs just as easily to your Metal Blades as he does the Atomic
Fire, especially because you need to charge the Atomic Fire to do any real major
damage. Wood Man has to be one of the easiest robot masters, as he has a pattern
even bigger than Guts Man from Mega Man 1's... he charges a shield of leaves,
throws four leaves in the air, launches the shield at you, jumps 1/3 of the way
to you, and repairs his shield.

Not one of Wood Man's attacks is hard to dodge, although it can be slightly
troublesome when Wood Man manages to get to your side of the room. When Wood Man
makes the leaves fall on you, get between two of the falling ones. When he
throws the shield, wait until it's near you, and jump over it. You can only
damage Wood Man when he doesn't have his shield up, so it's best to hurt him
when he jumps. As soon as he launches that shield, throw a bunch of Metal Blades
repeatedly, and watch his health gauge drop quickly. Repeat this, and he'll be
dead before he gets to you, easily.

------------------------------------------------------------------------------
                  BOSS FIGHT: AIR MAN || DIFFICULTY: EASY
------------------------------------------------------------------------------

My god... Air Man's a cranky looking fellow, but he's an easy fellow to beat in
a battle. Air Man doesn't seem to like when someone gets close to him, so he'll
shoot tornadoes at you to pull you back, away from him. Obviously, he's not the
easiest one you can hit. His weakness is the Leaf Shield, but don't equip that
yet. For the first part, try and shoot, while the tornadoes might be between you
and him. Although many of your attacks will miss, this will save you from
wasting precious Leaf Shield ammo.

If you can jump over Air Man's lower tornado, switch to the Leaf Shield quickly,
turn it on, and move to the right. Congrats, you have gotten off a large chunk
of Air Man's health, and odds are he will jump to the left now. Know yet that
that's an advantage? Stay in the center, and BEFORE he gets those blasted
tornadoes flying, use the Leaf Shield and throw it at him. The Leaf Shield's
fast, so it ought to hit him before the tornadoes get out of his system. How
hard was that?

------------------------------------------------------------------------------
                BOSS FIGHT: HEAT MAN || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Heat Man would be a very tough foe to fight... if you didn't have the Bubble
Lead. Pay him back for putting you through all this, by first watching as he
throws fire across the room. It's very difficult to avoid, but you'll need to
get between two of them to avoid. They will all explode into pillars of flame,
so you won't be able to move for a second or two without taking damage, but who
wants to waste time? I just let the flame hit me, and I hit Heat Man with the
Bubble Lead. A good choice!

The Bubble Lead takes off around a fourth of Heat Man's health. He gets angry at
that, however, and bursts into flames (Heat Man's mad and I'm glad, and I don't
wanna please him; a bottle of ink to make him stink and some little girl to kiss
him...) and charges directly at you! When he disappears into fire, he'll charge
at the EXACT spot you are at. He'll get out of that state though, and that's
when you hit him! He gets mad again, hit him again, repeat the process. Water
works wonder against fires...

------------------------------------------------------------------------------
                 BOSS FIGHT: CRASH MAN || DIFFICULTY: HARD
------------------------------------------------------------------------------

Crash Man is almost as rapid as Quick Man is, and he's EXTREMELY fierce, and
unless you're equipped well, he will slaughter you like Mike Tyson would a
squirrel. I have beaten Crash Man with the arm cannon once before, and believe
me that it's VERY tough. Crash Man's attacks also have incredible accuracy,
combined with raw skill and power. He can drop bombs on you which will explode,
and can damage you twice. He also likes to run real fast at you; not good!

He's sounded tough so far, right? Well, he is, but HOWEVER! He has one major
weakness: the Air Shooter. To hit him with it, I'd recommend holding ground
where you are. Crash Man's onslaught will begin as he jumps forward and tries to
seize you, but just let that Air Shooter come lose when he gets close! Before it
goes upward, it'll hit him and knock a half of his gauge away! Now when he
jumps, shoot him again and the Air Shooter will go upward and kill him. Now who
crashed the fight?

------------------------------------------------------------------------------
               BOSS FIGHT: QUICK MAN || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

How to cheaply cut off half of Quick Man's health? Easy; use the Time Stopper.
After that, watch in awe as, unfortunately, your Time Stopper gauge goes down,
but his also cuts down until it's at half of its normal standard. Quick Man
takes double damage from your arm cannon, so that means you've got to hit him
seven times. Unfortunately, it'll seem like far more than seven hits that you've
got to make on him, because of his awesome speed and evasion.

Quick Man is, as his name implies, very fast. What he usually does is jump all
around the room and while in the air, throw boomerangs all over the floor.
What's worse is that he'll usually land on you when he jumps, which does even
greater damage. That's why you've got to time where he lands, and then get a hit
on him with your buster. You'll no doubt take a few hits, but you're guaranteed
to win as long as you keep an eye out for where he'll land, and shoot where
he'll land.

------------------------------------------------------------------------------
                BOSS FIGHT: MECH DRAGON || DIFFICULTY: EASY
------------------------------------------------------------------------------

Creepy boss, but an easy one. He's got a weakness to the Quick Boomerang, 14
hits of them will do him in, and the boomerangs are FAST, so it seems like a lot
less! The Mech Dragon is not a powerless customer, however. By far the hardest
part of the battle is to not fall off the platforms, although if you're attacked
on the top platform, you'll fall to the middle one. When you're there, you can
just jump back to the top one.

If the dragon touches you, you'll be injured pretty badly. He can spit fire at
you, which will knock you off of the platform you're on. What kind of problem is
that if you're on the top platform? That's where you should throw your Quick
Boomerangs. Back off if the dragon gets too close to the top one, but you should
be able to destroy it before it gets too close. Make sure that head takes a good
beating, and then watch the pretty explosion!

------------------------------------------------------------------------------
               BOSS FIGHT: LIVING ROOM || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Not as easy as the previous match, but still one you should get through with
little difficulty. The boss is made up of the little pink squares that build the
room together. Frequently, two of them will join into each other, becoming one.
That's what needs to be damaged! Every time you destroy one of them, you'll
scratch off a fourteenth of the Living Room's health. There will just be a few
pink squares left at the end.

Strangely enough, you can stand on whatever has joined with another square,
although being there when the Living Room joins into a creature is a bad idea,
and will harm you. When two pieces of the Living Room form a creature, get in
any direction away from it, and fire the Metal Blades at it. Then it'll be gone.
Occasionally, it'll be lower ones that will try to crush you, which can do more
damage. Or the squares can be above. Either way, it's not tough to beat this
battle without getting hit.

------------------------------------------------------------------------------
                 BOSS FIGHT: GUTSDOZER || DIFFICULTY: EASY
------------------------------------------------------------------------------

From Mega Man 1 to Mega Man 2... Guts Man has really grown... big. He's the
robot on top of the large vehicle that will be driving to the left, from the
right. And he's also the one we need to hit. Head forward, he'll probably send
some Metools or missiles out to hit you, but the damage is minimal. Jump on the
vehicle, switch to your Quick Man boomerangs, and throw one after another at his
head. Like with the Mech Dragon, it'll seem like five and it'll die, although
it's fourteen. HOW EASY WAS DAT, BRUDDA?!

------------------------------------------------------------------------------
               BOSS FIGHT: CRASH BOMBER || DIFFICULTY: HARD
------------------------------------------------------------------------------

This may very well be the toughest boss in the entire game. It's very tough to
beat this battle unless you have an E-Tank or two, but if you get killed
somewhere, all your E-Tanks are GONE, GONE, GONE, CRYIN' WON'T BRING 'EM BACK...
sorry. Anyway, the reason I named this boss "Crash Bomber" is because you need
to make full use of your Crash Bombs. You have seven uses, you need to use the
Crash Bomb SEVEN times to beat this boss. It's the only thing that works, and
any screw ups will cost you the battle.

Crash Bomber is made up of five particles in this room, all of them which must
be destroyed but can be eliminated with the Crash Bomb. There are walls all over
the room which can be destroyed with the Crash Bomb, but destroy only those that
MUST be destroyed! The Crash Bomber only has one attack: all of the particles
will lock on to Mega Man and shoot. Obviously, this attack is easier to avoid if
there's one of them, but that's not the problem. Everything has to be done
absolutely perfect, so let's go.

If you had lots of ammo, you'd break the wall in front of you, right? Well,
DON'T. Use the Item-1 on the gap to the right and climb up, then turn around and
fire a Crash Bomb at the wall to the left. That one needs to be destroyed. By
now you'll probably be shot, but it really isn't that important. When the bomb
goes off, fire another one at the particle behind it. Do not jump to the left,
but after the Crash Bomb goes off, use an Item-1 on the gap there and jump to
the very top of the room. Use a Crash Bomb there, and the harder part of the
fight is over!

By now you'll probably be shot at again, so try to avoid it. After that, jump
down to the ledge you used to be on. If you fall to the bottom, use another
Item-1. Anyway, jump up and destroy the particle at the top right, then blast
the wall below and destroy the particle behind that one. Easy! After that, use
an Item-1 to get to the top wall, and then fall down to the particle at the
bottom, and use a Crash Bomb to finish it off. Good, so long as you didn't get
hit too much, you have beaten perhaps the hardest boss in Mega Man 2.

------------------------------------------------------------------------------
                BOSS FIGHT: DR. WILY || DIFFICULTY: MEDIUM
------------------------------------------------------------------------------

Dr. Wily will fly around in the ship to the right of the screen, sending
bouncing bullets to land on you, and if you don't keep a good distance, damaging
you by charging. My strategy depends on whether you're playing on Normal or
Difficult mode. If you're playing Normal mode, enter the battle, switch to
Atomic Fire, and charge it to the max. Avoid one of Wily's bullets, and fire at
the cockpit. If you're playing Normal mode, fire Crash Bombs at it.

Hah, did you think that the fight was over? NO, Dr. Wily's still got fight in
him. Dr. Wily will start throwing stuff out of his ship, and he'll bounce all
the bullets up and down as usual. If you're on the left side, aim the Air
Shooter up at Dr. Wily, and it may hit him twice or thrice. If you're more to
the right, fire Metal Blades upward at him, as fast as your fingers can hit that
button. Repeat doing this over and over, not stopping even to scratch. After
doing that, the ship blows up, along with the floor!

------------------------------------------------------------------------------
                  BOSS FIGHT: ALIEN WILY || DIFFICULTY: EASY
------------------------------------------------------------------------------

No, I promise you that Wily is merely morphing into an alien. He is not actually
an alien, he's an evil scientist! Anyway, the whole room is dark and you can't
see a thing. You can make out a step along the middle of the room, though. Dr.
Wily doesn't really have any special attacks, being a final boss. He will fly
around the room trying to charge at you, and he'll fire plasma bullets across
the room. That's the most dangerous thing, as long as you're not too aggressive.

I have two notes: first of all, the ONLY weapon which will harm Wily is the
Bubble Lead. That's right, it's the only weapon, not even the arm cannon will as
much as make a dent in him. Second of all, you must be careful NOT to let Wily
touch you. He's pretty fast and moves around all the time, so try not to let the
battle play too vigorously. Dr. Wily will go up and down quite a bit, however.
That is when you need to get the hits in.

Get near the middle step when Dr. Wily flies to the right. Odds are, Wily will
try and hit you with a bullet. Avoid the shot he will fire, and send a bubble of
death at him when he goes over to you. Yeah, the damage is very low, you'll have
to get lots of hits in. It doesn't matter, since the battle will be over in no
time. When he gets back to the left, he'll probably try and shoot you again, but
he'll probably miss. Repeat the pattern, and Dr. Wily will turn back into a
human, and bow on his knees! He begs for mercy! You beat Mega Man 2.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                              =-= 9. CREDITS =-=
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

You, obviously, deserve something for actually taking the time to find the URL
to this guide, actually say "eh, let's see how bad this is", "He's back again?
Let's read this!", or "Hopefully this can help me in my quest through the game",
because you deserve something for that. But with that, here are some shout-outs
to whatever and whomever helped me.

- Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site
that I work for. It's an awesome site, and I must commend CJayC for running
this great site for 6 whole years and posting this guide.

- Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
write for. I am honored to write for IGN, since it is a great site. I was also
very glad to do an exclusive for IGN.

- Psycho Penguin: He helped quite a bit with all my Mega Man guides, in quite a
few different ways. Also, check out our co-authored Mega Man 3 guide... that
just seriously kicks divine amounts of ass.

- All the guys who first got me started writing from GameFAQs and all of my
best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
definitely more that I'm forgetting: you are some of the best friends that
anyone can have, and I may have quit FAQing/left FCB forever without all of
you. Thank you for everything and for motivating me to get my ass in gear.