Fight Club
Playstation 2
FAQ/Walkthrough
January 5 2005
Version 0.75



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 #########################################################
 #################### I. Introduction ####################
 #########################################################

 Fight Club is mostly a beat'em-up game, but nonetheless
 a great game. It definitely falls short storyline wise,
 but that was inevitable considering the movie and book.

 #########################################################
 ################## II. Version History ##################
 #########################################################

 Version 0.75 - (1/5/05): Finished FAQ and Guide Credits
                          and added Walk-Through(still
                          needs work.)

 Version 0.5  - (1/1/05): Most of the sections are up.
                          More to come.

 #########################################################
 ################## III. Basic Controls ##################
 #########################################################

 D-Pad                Move character Up, Down, Left or
                       Right
 Left Control Stick   Move character Up, Down, Left or
                       Right
 Right Control Stick  Rotates character in custom member
                       screen
 Start                Pause game / Skip mvies
 Select               Not used
 Triangle             Power punch
 Circle               Power kick
 Square               Lead punch
 X                    Lead kick 
 R1                   Block
 L1                   Taunt
 L2                   Custom 1
 R2                   Custom 2
 L3 + R3 (same time)  Tap Out

 #########################################################
 ###################### IV. Options ######################
 #########################################################

 Game Settings     - Adjust Difficulty, Blood,
                     Autoblocking, and Vibration.

 Audio Settings    - Adjust Music Volume, Effects Volume,
                     Crowd Audio, Playlist and Track.

 Video Settings    - Adjust Screen Position and
                     Brightness.

 Controller Setup  - The payer can choose from two preset
                     controller schemes. The player also
                     has the option to completely
                     customize their controls.

 Save/Load Options - Load Settings, Save Settings, and
                     Autosave.

 Credits           - View the list of people who worked on
                     the game.

 #########################################################
 ##################### V. Game Modes #####################
 #########################################################

 Arcade   - Fight several bouts against random opponents
            to unlock rewards and characters. Earn
            Character Development Points (CDPs) for
            winning fights with a Player-Created Character
            (PCC).

 Versus   - Two players choose a Primary, Unlocked, or
            Customized Character and fight one another.
            Victorious PCC fighters recieve CDPs as a
            reward.

 Story    - As a newcomer to Fight Club you'll have to
            prove yourself, one fight at a time, striving
            to become a key player in Project Mayhem.

 Survival - Fight as many opoonents as you can, each one
            Tougher than the last. Between fights your
            character's health improves a bit, but
            injuries will not heal. CDPs are earned in
            this mode with a PCC.

 Training - Sharpen your fighting skills and check out
            your options regarding moves, damage, and
            combos. There are no injuries or rewards in
            this mode.

 Network  - Connect to the online world to find
            challengers. Character records and rankings
            will be shown as status symbols to all who
            compete.

 #########################################################
 ##################### VI. Play Game #####################
 #########################################################

 CUSTOMIZE CHARACTER SCREEN

 Cloning or Customizing a Character
 Fight Club lets you close any of the pre-existing
 characters or customize a character of your own. To
 customize a character, select the New Member screen and
 decide whether your character is going to be Hardcore.
 (Hardcore Characters can be injured and forced to retire
 in a fight.) Then choose from a menu of body types,
 fighting styles, and statistics such as speed, strength,
 endurance, and technique.

 Upgrade Statistics
 Strength  - Increases the damage of  your attack moves.
 Endurance - Increases your health meter and recovery of
             flash damage.
 Speed     - Increases your character movement.
 Technique - Will unlock more moves/combos.

 CHARACTER DEVELOPMENT POINTS (CDPs)

 When you fight with a Player-Created Character, you are
 awarded Character Development Points (CDPs). Between
 fights, you can use CDPs to improve a stat such as speed
 or endurance, or heal a Hardcore Character's injuries.
 Only Hardcore Characters can bet CDPs online.

 DEFENSIVE MOVES

 Blocking
 To block an attack, push the R1 button (Block) or use the
 directional buttons (or left analog stick) to back away
 from the opponent. Using the drectional buttons(or left
 analog stick), you can protect your c haracter's head and
 body by pulling straight back from an attack. To block
 low attacks while crouching, press down on the R1 button
 (Block).

 Counterattacks
 Timing is everything when it comes to counterattacks. To
 counter successfully, you must tap the R1 button (Block)
 and simultaneously, depending on the type of attack
 (high, mid, low), you must press the directional buttons
 (or left analog stick) in the same location of the attack
 (high attack = forward, mid attack = forward,
 low attack = down).

 DAMAGE
 Each attack has a Real Damage and a Flash Damage value,
 which are modified by the character's Strength stat.
 When an attack is successful, Real Damage and Flash
 Damage are immediately subtracted from the fighter's
 Health meter. Flash Damage is temporary; if a fighter
 can avoid being struct again, Flash Damage will recover
 slowly over time. The time needed to recover is
 influenced by the character's Endurance stat. Flash
 Damage can also be recovered by taunting the opponent.
 Both types of damage are represented on the HUD (Heads-Up
 Display).

 HEALING INJURIES
 Injuries impair a characters statistics drastically.
 Healing injuries will restore these statistics to their
 non-injured values.

 HUD [HEADS-UP DISPLAY]
 The HUD includes bars at the top of the screen that
 register the health of each fighter.

 Green       - The prime state of health (100% to 76%)
 Light Green - Health is nearing caution (75% to 51%)
 Yellow      - Health in caution stage (50% to 26%)
 Orange      - Health reaching critical stage. Threat
               Indicator will appear on-screen
               (25% to 11%)
 Red         - Health at critical (10% or less) 

 #########################################################
 ################### VII. Walk-Through ###################
 #########################################################

                <!###UNDERCONSTRUCTION###!>

 Fight #1  - (Ricky):

 Fight #2  - (Irvan):

 Fight #3  - (Bob):

 Fight #4  - (Lou):

 Fight #5  - (Mechanic):

 Fight #6  - (Angel Face):

 Fight #7  - (Raymond):

 Fight #8  - (Chemical Guy):

 Fight #9  - (Club Leader):

 Fight #10 - (Angel Face):

                <!###UNDERCONSTRUCTION###!>

 #########################################################
 ####################### VIII. FAQ #######################
 #########################################################

 Q: Why can't I enter VERSUS mode?
 A: You must have two Dual Shock 2 controllers plugged in.

 Q: How do I unlock characters?
 A: The requirements are different for each one. Finish
    Story Mode unlocks Fred Durst. Completing Arcade Mode
    as Fred Durst unlocks Halo. Winning nine matches in
    Survival Mode unlocks Richard Cheslar. Now to unlock
    Abraham Lincoln you must finish Arcade Mode as every
    character.

 Q: Who is this 'Richard Cheslar' guy?
 A: That 'Richard Cheslar' guy is Jack's boss.

 #########################################################
 #################### IX. Game Credit ####################
 #########################################################

 VOICE RECORDING

 Featuring the Voice Talents of:

 Meat Loaf as Bob 
 Holt McCallany as Mechanic
 Thom Gossom, Jr. as Detective Stern
 Michael Shamus Wiles as Halo
 Mike Starr as Lou
 Dave Wittenberg as Jack
 Joshua Leonard as Tyler
 Justin Gross as Player (PCC)
 Dave Thomas as Irvin
 Michael McMillan as Angel Face and Ricky
 Nika Futterman as Marla
 Emil Lin as Raymond

 CASTING and RECORDING BY: Vital Spark

 DEVELOPED BY: Genuine Games

 ONLINE MULTIPLAYER DEVELOPED BY: Visual Sciences and
                                  Genuine Games

 PUBLISHED BY: Vivendi Universal Games, INC.

 INTERSCOPE RECORDS
 Music Supervisor: Courtney Holt
 "Corporate World,"Fight Club" and "What Is Fight Club?"
 Written by Mike S. Simpson and John R. King
 Published by T C F Music Publishing, Inc. on behalf of
 itself and New Regency Music (ASCAP), Courtesy of
 Twentieth Century Fox Film Corporation and Regency
 Entertainment

 FEATURING MUSIC BY:
 The Dust Brothers, limpbizkit, Korn, Queens of the Stone
 Age

 Additional Music by: Scott Clausen and Rich Ragsdale

 OPENING AND CLOSING CG CINEMATICS PROVIDED BY: Blur
 Studio Inc.

 ARCADE CG CINEMATICS PROVIDED BY: Prana Studios

 MOTION CAPTURE BY: Motion Analysis Studios

 STREAMING MOVIES AND MUSIC PROVIDED BY: SOFDEC

 SOUND BY: Tommy Tallarico Studios

 #########################################################
 #################### X. Guide Credit ####################
 #########################################################

 FIGLET          - ASCII header.

 GAMEFAQS' FORUM - Information

 THE MANUAL      - Information

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Copyright (c) 2005 by the author IDTB. All rights reserved.