Copyright (c) 2005 by the author piecemealcranky. All rights reserved.



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     S I L E N T  H I L L  4 : T H E  R O O M
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                 -- - ------  ITEM LIST  - -- ---- --
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                            Game: Silent Hill 4: The Room
                            Console Platform: PlayStation 2
                            FAQ Author: piecemealcranky
                            Date Created: Saturday, April 30th, 2005
                            E-mail: piece_meal_cranky@yahoo.com
                            Version: 1.0
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          - ------ -------   --- --- --   - - ---
T A B L E  O F  C O N T E N T S
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Use the search function to easily find the items in the FAQ. Press CTRL+F and
type in the codes on the right side of the item below. I've made this to
easily help you. :)

I. Introduction
II. Copyright Info
III. Main - Item List & Locations
    - 1 Coin (item_1)
    - Albert's Sports Key (item_2)
    - Ampoule (item_3)
    - Apartment Keys (item_4)
    - Billiard Ball (item_5)
    - Blood-Inscribed Spade (item_6)
    - Broken 3-Iron (item_7)
    - Broken 3-Wood (item_8)
    - Broken 4-Iron (item_9)
    - Broken 5-Iron (item_10)
    - Broken 6-Iron (item_11)
    - Broken 7-Iron (item_12)
    - Broken 8-Iron (item_13)
    - Broken 9-Iron (item_14)
    - Broken Driver (item_15)
    - Broken Pitching Wedge (item_16)
    - Broken Putter (item_17)
    - Broken Sand Wedge (item_18)
    - Cake Candles (item_19)
    - Chaos Placard (item_20)
    - Chocolate Milk (item_21)
    - Crested Medallion (item_22)
    - Cynthia's Commuter Ticket (item_23)
    - Doll Key (item_24)
    - Doll's Head (item_25)
    - Doll's Left Arm (item_26)
    - Doll's Left Leg (item_27)
    - Doll's Right Arm (item_28)
    - Doll's Right Leg (item_29)
    - Filthy Coin (item_30)
    - Ghost's Key (item_31)
    - Holy Candle (item_32)
    - Hospital Room Key (item_33)
    - Keys of Liberation (item_34)
    - Locker Key #106 (item_35)
    - Lynch Street Line Coin (item_36)
    - Murder Scene Key (item_37)
    - Nurse Uniform (item_38)
    * Info on Unlocking Eileen's Nurse Costume (info_1)
    - Nutrition Drink (item_39)
    - Pickaxe of Hope (item_40)
    - Portable Medical Kit (item_41)
    - Prisoner's Shirt (item_42)
    - Red Paper (item_43)
    - Rusted Bloody Key (item_44)
    - Saint Medallion (item_45)
    * Additional Info on Saint Medallions (info_2)
    - Shabby Doll (item_46)
    - "Skinned Mike" Cassette (item_47)
    - Small Key (item_48)
    - Source Placard (item_49)
    - Spear of the Holy Mother (item_50)
    - Stuffed Cat (item_51)
    - Succubus Talisman (item_52)
    * Using the Placards (info_3)
    - Sword of Obedience (item_53)
    - Temptation Placard (item_54)
    - Torn Red Paper (item_55)
    - Toy Key (item_56)
    - Train Handle (item_57)
    - Umbilical Cord (item_58)
    - Volleyball (item_59)
    - Watchfulness Placard (item_60)
    - Water Prison Exit Key (item_61)
    - Water Prison Generator Room Key (item_62)
IV. Credits

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I. I  N  T  R  O  D  U  C  T  I  O  N

Yet another guide for an entirely new FAQ writing experience for me, Silent
Hill has always been in my game collection. Back in the year (late 90's), I
was enjoying the first installment, and look how far Konami has traveled now.
This is the fourth in the series. Silent Hill 4: The Room, has all the new
features you would not want to miss. Reading reviews is another thing,
playing and enjoying (getting freaked out) the game is another story. This is
the second FAQ I'm writing for the Silent Hill series, and since they're a
few good complete walkthroughs for the game already, I chose to write an Item
List guide for this game. I love this game. I got it immediately when the
game was released in my area.

None of my friends ever play this game. Makes you wonder why. The only reason
is that they personally don't like horror games. Right now, I cannot find any
reason to resist a horror experience this good. Resident Evil is good, but
Silent Hill has always been the best one for me. Also, please don't confuse
Survival Horror and Horror. Well, they're basically the same, but for all we
know Silent Hill enemies aren't zombies. They're monsters, ghosts, etc.

This time around, you get control of a male character yet again (we've seen
Harry Mason, James Sunderland, Heather Mason, and now...), Henry Townshend.
He is quite a little shy guy I might add. His perspective of life and the
outside world is really interesting, but has the colors of its own. I don't
need to explain too much; by the time you start a new game for five minutes,
you'll get what I'll be saying later. I suggest you concentrate on the
storyline and enjoy the game. It is very much different from others in the
series.

This FAQ gives an in-depth guide for all the items you will find lying on the
floor, requires a task to get it, a key, whatever. Keep an eye for Henry's
head as it looks around him for things scattered in an area. This will help
you later on in the game, as well as it does for finding weapons. For the
mean time, browse through the FAQ, get the info you want, and if you like,
inform me what you think of this. You can e-mail me for suggestions, ideas,
and corrections, whatever. Remember to include a proper subject so you don't
complicate with the other FAQ I wrote for this game.




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II. C  O  P  Y  R  I  G  H  T   I  N  F  O

No part of this FAQ may be reproduced in any form, shape, or
transmitted, in any ways, or any forms by any means (electronic,
mechanical, recording, or otherwise) without prior permission from the
author. This means no copying, no publishing, or any other illegal
activities. This FAQ is posted only in GameFAQs and nowhere else. If
other websites had taken this FAQ to theirs (a secured site), I won't
mention them here.
This FAQ is a copyright 2005 work by the author piecemealcranky. All rights
reserved.

I don't mind any of the sites hosting this guide, but a nice, (not necessary
formal) e-mail sent to me would be a good start to host the FAQ. Just send a
good e-mail requesting (be proper with the subject) anything you want, or if
you spot any mistakes, you may also like to correct me. Credits will be
given, so don't worry.

Sites that host this FAQ will not be written here, since they all act as the
same without getting profit from it (that's the agreement).



____ ______  - -__ _- -  --  ___ - _ -_ _- __ - __________ -




III. M A I N - I T E M  L I S T  &  L O C A T I O N S

This is the main section. The list shows all non-weapon related items in the
game, all here (excluding the useless weapons like the Golf Clubs when
they're broken), in alphabetical order (you can find the weapons FAQ at the
main Silent Hill 4 FAQ page). I'll include the description (from the game,
where you press the Select button to view it), the location, and of course,
the use of the item. If you spot any mistakes here, and wish to correct them
for me and for other readers in the future, you can e-mail me at
piece_meal_cranky@yahoo.com. Please be proper with the subject.

Note: Look for Henry's head as it moves around if an item can be picked.
Also, there's very little [spoilers] for this game, so don't worry, though I
won't put a warning there anyway.

Let's begin!


[ 1 Coin ]                                                         (item_1)

Location: Acquire the Filthy Coin, wash it in the sink at the kitchen in Room
302 to get it.

Description: 'Toy coin with "1" written on it.
                Maybe someone meant to write "1$"?'

A coin to be used at the vending machine, Subway World 2nd Time, that has the
letters "1" written on the front, to obtain the Murder Scene Key.


[ Albert's Sports Key ]                                             (item_2)

Location: Building World, on a shelf, Garland's Pet Shop (B7).

Description: 'Found in the pet shop. It has "Albert's Sports" written on it'.

A key which can be used at Albert's Sports shop, Building World, B7.


[ Ampoule ]                                                         (item_3)

Locations:

- Hospital World, on the shelves, Supply Room, 1st Floor.
- Outside Room 302, in the bathroom of Room 102, 1st Floor.

Description: 'Restores a fairly large amount of health. Continues to restore
health for a time'.

Save one of these for the final boss battle. This is really useful. Much
better than the Nutrition Drink or the Portable Medical Kit. It does not heal
your health completely, but it does heal around 50%-60% of the life bar, and
will continue to work just like when you were filling your health in the
apartment, first half.


[ Apartment Keys ]                                                  (item_4)

Location: Apartment World, available (hanging) on a key holder on a portion
of a wall, Room 105, 1st Floor.

Description: 'Keys to each apartment in the building. Actually, it looks like
#303 is missing'.

A set of keys that will unlock doors in the apartment. Will work for every
single room except rooms 302 (Henry's) and 303 (Eileen's).


[ Billiard Ball ]                                                   (item_5)

Location: Building World 2nd Time, close to the northwest ladder, Under the
Elevators (B12).

Description: 'It's white with no number on it. That means it's the cue ball'.

A ball to be used on the pool table in the Building World 2nd Time, Bar
Southfield, B15.


[ Blood-Inscribed Spade ]                                           (item_6)

Location: Forest World 2nd Time, after giving the Chocolate Milk to Jasper
Gein, Wish House.

Description: 'Written in blood is: "Opposite where the lake and house meet,
inside the hand holding onto the ground"'.

It is used at the root of the tree that looks like hands, to obtain the
Rusted Bloody Key at Forest World 2nd Time, at the path with the weird tree.


[ Broken 3-Iron ]                                                   (item_7)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 3-Wood ]                                                   (item_8)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 4-Iron ]                                                   (item_9)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 5-Iron ]                                                   (item_10)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 6-Iron ]                                                   (item_11)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 7-Iron ]                                                   (item_12)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 8-Iron ]                                                   (item_13)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken 9-Iron ]                                                   (item_14)

Location: Obtain it and use it until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken Driver ]                                                   (item_15)

Location: Obtain and use the Driver until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken Pitching Wedge ]                                           (item_16)

Location: Obtain and use the Driver until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken Putter ]                                                   (item_17)

Location: Obtain and use the Driver until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Broken Sand Wedge ]                                               (item_18)

Location: Obtain and use the Driver until it breaks (item changes shape in
inventory).

Description: 'It's broken and useless as a weapon'.

As the description stated it well, this weapon is now nothing but a pain. Its
plain useless, so place it in your inventory box.


[ Cake Candles ]                                                    (item_19)

Location: Building World 2nd Time, on the counter in Albert's Sports
store (B5).

Description: 'Colorful candles for putting on a birthday cake'.

Use the Cake Candles in a room in Building World 2nd Time, where the room
with the cake and a ghost are present.


[ Chaos Placard ]                                                   (item_20)

Location: Building World, on the door with "207" written on, at the top of
the Winding Staircase.

Description: 'Placard from Building World. It has an abstract picture and
says, "Chaos"'.

One of the four cards to be used with the Succubus Talisman after the
completion of the Apartment World, which opens up a hole which leads to
Hospital World.


[ Chocolate Milk ]                                                  (item_21)

Location: Available in the fridge, at the kitchen, Room 302.

Description: 'Chocolate-flavored milk. Very sweet. It was in the refrigerator
at home'.

The Chocolate Milk is not a health supply. Give it to Jasper Gein, and in
return he'll give you the Blood-Inscribed Spade, in Forest World.


[ Crested Medallion ]                                               (item_22)

Location: Forest World 2nd Time, at the statue near the Toluka Lake.

Description: 'Medallion with a disturbing emblem carved into it. It's about
10 inches in diameter'.

Needed to unlock a door in the Wish House, Forest World 2nd Time, to the
altar.


[ Cynthia's Commuter Ticket ]                                       (item_23)

Location: Subway World 2nd Time, Turnstiles, on the floor, at the scattered
things, King Street Side (B1).

Description: 'Commuter ticket for the subway's King Street and Lynch Street
Lines. Can be used multiple times'.

Acts the same as the coins for the Lynch Street Line, but the Commuter Ticket
can be used for both the King Street and Lynch Street Lines, for infinite
times.


[ Doll Key ]                                                       (item_24)

Location: Room 302, in the bedroom; pick up the "Red Diary
Scrap (cont.)" memo, beside the bed near the window.

Description: 'Key with a girl's doll keychain attached. "303" is engraved
on it'.

Unlocks Eileen's apartment, Room 303, in Apartment World.


[ Doll's Head ]                                                    (item_25)

Location: Forest World 2nd Time, while having the torch lit, use it to see
inside the well at the path before the cemetery.

Description: 'A wooden doll's head. It's charred and blackened'.

This is one of the five parts that can be used at the wheelchair doll at the
Burned Wish House at Forest World 2nd Time, to open the underground passage
to the Wish House Altar.


[ Doll's Left Arm ]                                                (item_26)

Location: Forest World 2nd Time, while having the torch lit, use it to see
inside the well at the path with the hanging stuff.

Description: 'Left arm from a wooden doll. It's charred and blackened'.

This is one of the five parts that can be used at the wheelchair doll at the
Burned Wish House at Forest World 2nd Time, to open the underground passage
to the Wish House Altar.


[ Doll's Left Leg ]                                                (item_27)

Location: Forest World 2nd Time, while having the torch lit, use it to see
inside the well at dead end (south) pathway.

Description: 'Left leg from a wooden doll. It's charred and blackened'.

This is one of the five parts that can be used at the wheelchair doll at the
Burned Wish House at Forest World 2nd Time, to open the underground passage
to the Wish House Altar.


[ Doll's Right Arm ]                                               (item_28)

Location: Forest World 2nd Time, while having the torch lit, use it to see
inside the well at the cliff (northeast).

Description: 'Right arm from a wooden doll. It's charred and blackened'.

This is one of the five parts that can be used at the wheelchair doll at the
Burned Wish House at Forest World 2nd Time, to open the underground passage
to the Wish House Altar.


[ Doll's Right Leg ]                                               (item_29)

Location: Forest World 2nd Time, while having the torch lit, use it to see
inside the well outside the coal mine and the wish house.

Description: 'Right leg from a wooden doll. It's charred and blackened'.

This is one of the five parts that can be used at the wheelchair doll at the
Burned Wish House at Forest World 2nd Time, to open the underground passage
to the Wish House Altar.


[ Filthy Coin ]                                                    (item_30)

Location: Subway World 2nd Time, Lynch Street Line, at the subway car where
there's a box with "1000" written on it; the Filthy Key is inside - use the
Toy Key to get it open.

Description: 'Coin caked with dirt and grime. I bet I could clean it in the
kitchen sink in my room'.

Bring this back to Room 302, and get to the kitchen. Use the Filthy Coin and
you'll get the 1 Coin.


[ Ghost's Key ]                                                    (item_31)

Location: Building World, held by Victim-10's ghost (B3).

Description: 'The key that the ghost was holding'.

It is used to unlock a door to pass through the area you got the key.


[ Holy Candle ]                                                    (item_32)

Locations:

- Hospital World, in one of the rooms on the second floor; the candle is
behind a vase, which is on the floor of that room.
- Subway World 2nd Time, on the shelf of Generator Room (B1).
- Subway World 2nd Time, Lynch Street Line, Maintenance Room (B3).
- Subway World 2nd Time, Lynch Street Line, Northeast/Northwest subway cars,
at the side from the west platform.
- Forest World 2nd Time, at the wheelchair doll, at the burned Wish House.
- Forest World 2nd Time, at the cliff (northeast).
- Water Prison World 2nd Time, one of the cells on 3rd Floor.
- Water Prison World 2nd Time, one of the cells on 2nd Floor.
- Water Prison World 2nd Time, one of the cells on 1st Floor.
- Building World 2nd Time, at the top floor of the Interior Staircase C.
- Building World 2nd Time, Exterior Elevator Access (B12), southeast of the
corner of the area.
- Building World 2nd Time, at the corner of the Storage Room (B5).
- Building World 2nd Time, at the top floor of the Hotel South Ashfield
(B1/B2/B3).
- Outside Room 302, at the bedroom of Room 206, 2nd Floor.
- Outside Room 302, situated on the kitchen counter, Room 106, 1st Floor.

Description: 'Special candle with anti-spirit effects. Begins working shortly
after being lit and placed down'.

Useful for exorcising hauntings in Henry's apartment. Save thee whenever you
can. You don't have to bring it to the levels, unless for rare circumstances,
like healing Eileen for an instance. Make sure you're doing it right. To
exorcise a haunting, get closer to it until the screen turns blurry a little
(try to do this fast since staying close to them long enough would hurt you).
Now, face downwards on the floor, and use it (square button). Wait for the
candle to wear off and the haunting would be gone. Can also clean two
hauntings if they're close enough for double-cleaning!


[ Hospital Room Key ]                                              (item_33)

Location: Hospital World, one of the random rooms on second floor, hanging
from a snake statue.

Description: 'Key found in hospital. It's probably the key to Eileen's
hospital room'.

Used for Eileen's hospital room. You have to check all the random placed
rooms on the second floor until you find the snake statue and obtain the key
for her hospital room, which is locked of course.


[ Keys of Liberation ]                                             (item_34)

Location: Located inside the hidden room, after using the Pickaxe of Hope at
the wall; the keys are inside the pocket of Walter Sullivan's corpse. Examine
it until Henry confirms the keys.

Description: 'Extremely evil-looking keys held by the corpse of Walter'.

The keys to unlock the chains by the entrance door of Room 302, thus
unlocking the next level (world).


[ Locker Key #106 ]                                                (item_35)

Location: Apartment World, at the red photo of the nurse, Room 106,
3rd Floor.

Description: 'It looks lime a locker key. "106" is written on it'.

Opens the locker 106 on the 1st Floor main area, Apartment World.


[ Lynch Street Line Coin ]                                         (item_36)

Location: Subway World, examine the mannequin sitting in one of the toilets,
Women's Washroom (B1), after returning from Room 302, obtaining the Pistol.

Description: 'Train token for the subway's Lynch Street Line. Can be used any
number of times'.

The Lynch Street Line coins are for the Lynch Street Line only. Use it to get
through and to exit through it. It can be used for infinite number of times.


[ Murder Scene Key ]                                               (item_37)

Location: Subway World 2nd Time, Lynch Street Line (East, B3), obtained from
the vending machine with the "1" written on the front, using the 1 Coin on
the vending machine.

Description: 'Key from the vending machine. The tag on it says,
"Murder Scene"'.


[ Nurse Uniform ]                                                  (item_38)

Location: Outside Room 302, Room 303, on the chair next to the television,
3rd Floor. Appears [ONLY] in a Brand New Fear Game, and only if unlocked. See
the explanation below.

Description: 'Clothes found in Eileen's room'.

Unlocks Eileen's Nurse Costume.


[[(( Info on Unlocking Eileen's Nurse Costume ))]]                 (info_1)

The first condition to meet in order to unlock the costume is, by all means,
finishing the game at least once to unlock the Brand New Fear Game. You can
tell you're playing a Brand New Fear game when the text stating your progress
when you save your game is written in yellow. Once you do this, the next
condition to meet is to obtain the [Escape] ending or the [Mother] ending.
These two ends with Eileen saved. This means you must save Eileen at the end.
Then, after these two conditions are met, the next game you play, loading
from the same saved file with the Brand New Fear Game, you will find it in
the [Outside Room 302] level, in Eileen room, Room 303 at the chair next to
the television, if everything is done properly.


[ Nutrition Drink ]                                               (item_39)

Locations:

- Subway World, King Street Line, at the base of the long elevator (B4).
- Forest World, near a fence with the candle, near the big stone.
- Building World, below the elevators (B12).
- Hospital World, Emergency Room, 1st Floor.
- Hospital World, one of the random rooms on the second floor, lying
on the floor.
- Hospital World, one of the random rooms on the second floor, on
a broken bed.
- Subway World 2nd Time, Men's Washroom (B2).
- Subway World 2nd Time, Passage Between Lines (North, B2) in the blocked
tunnel between the subway lines.
- Subway World 2nd Time, King Street Side Entryway (B1).
-Subway World 2nd Time, Passage Between Lines (South, B2) in the blocked
tunnel between the subway lines.
- Subway World 2nd Time, maintenance tunnel area (B4), south passageway.
- Forest World 2nd Time, close to a lamp post, the passage before cemetery.
- Forest World 2nd Time, path outside the Coal Mine and the Wish House,
outside the mine's entrance gate.
- Forest World 2nd Time, on the northwest area on the ground, Coal Mine.
- Forest World 2nd Time, Industrial Compound (North), northeast section of
area.
- Forest World 2nd Time, near a gate heading west, at the Northeast Cliff.
- Forest World 2nd Time, Southeast pathway outside the Wish House area,
northeastern section of the area.
- Forest World 2nd Time, near the hole, at a southeastern dead end.
- Water Prison World 2nd Time, Dining Hall (B1).Water Prison World 2nd Time,
Spiral Staircase entrance access, First Floor.
- Water Prison World 2nd Time, one of the cells on 1st Floor.
- Building World 2nd Time, behind a vehicle, Exterior Elevator Access (B12).
- Building World 2nd Time, on the ground at the bottom floor, Exterior
Staircase A (B5/B6/B7/B8).
- Building World 2nd Time, middle floor, top floor of Hotel South Ashfield
(B1/B2/B3).
- Building World 2nd Time, on shelves, Garland's Pet Shop (B7).
- Building World 2nd Time, on the ground, Gumhead Arena (B10).
- Outside Room 302, on the kitchen counter, Room 204, Second Floor.
- Outside Room 302, in Room 201, Room 301, and Room 201 (3rd & 2nd Floor).
- Outside Room 302, on floor in the bedroom, Room 304, 3rd Floor.
- Outside Room 302, in bedroom, Room 205, 2nd Floor.
- Outside Room 302, in the back room of Room 107, 1st Floor.
- Outside Room 302, in the back hallway, room 103, 1st Floor.
- Outside Room 302, on the kitchen counter, Room 102, 1st Floor.
- Outside Room 302, in bedroom, Room 105, 1st Floor.

Description: 'Heals your body with supplemental nutrition'.

The Nutrition Drink heals your life bar. It raises the life bar a bit, but
you may only use it when you reached the second half of the game, since you
might run out of it when you cannot heal yourself in your apartment anymore.
The Nutrition Drink heals around 20% - 25% of your life bar.


[ Pickaxe of Hope ]                                                 (item_40)

Location: Room 302 of the Past, after the cut-scene with Joseph, on the wall.

Description: '"Hope" is written on the handle. It doesn't look like I can use
it as a weapon'.

This is the Pickaxe of Hope. Don't confuse yourself with Pickaxe of Despair
that you can equip as a weapon. This on the other hand, cannot. You have to
use the Pickaxe of Hope on the wall between your bedroom and your bathroom.
It is the wall where it was cracked in Room 302 of the Past, where the
bedroom on your left and the bathroom on your right.


[ Portable Medical Kit ]                                            (item_41)

Locations:

- Forest World, near the Toluka Lake, on the ground.
- Apartment World, on the bed, Room 106, 1st Floor.
- Hospital World, on the coffee table, Doctor's Lounge, 1st Floor.
- Subway World 2nd Time, on the stairs near the blocked stairway (B2).
- Water Prison World 2nd Time, near the hole, Waterwheel Room.
- Building World 2nd Time, near the fence, Exterior Alleyway A (B12).
- Building World 2nd Time, at the bottom of the Winding Staircase, close to
the door (Halo of the Sun).
- Outside Room 302, on the bed, Room 106, 1st Floor.
- Outside Room 302, Room 104, 1st Floor.

Description: 'Heals your body by repairing Wounds'.

The Portable Medical Kit would heal yourself more than what the
Nutrition Drink would. Keep it and bring it with you on the second half of
the game. Use this wisely since this is the best average healing supply
you've got, excluding the Ampoule which you seldom find in the game.


[ Prisoner's Shirt ]                                              (item_42)

Location: Water Prison World 2nd Time, Death Chamber (B1).

Description: 'Something is written on it in wax. Maybe if you soak it in some
kind of colored liquid...'

Using this at the bathtub (bloody) in Room 302's bathroom would give you the
'Note from the Bloody Prisoner's Shirt' memo. Note that what you get is a
memo, not an item, therefore it is not listed in this FAQ. Now, it's
essential to do this task since it will make the ghost of Andrew DeSalvo
(Victim 18) appear when you get back (he holds the key you need to exit), and
to let the Sword of Obedience appear on the 2nd Floor cell with the bottles
(filled with gunpowder). The key is required to unlock the generator room.


[ Red Paper ]                                                       (item_43)

Locations:

- Apartment World, on the desk in the main room area, Room 301.
- Apartment World, in a box in the main room area, Room 105.

Description: 'Just red paper with nothing written on it... I'll stick it
under Room 302's door'.

Get to the door of Henry's apartment, and use one of these (or both) at it.
Later when you return back to your room through the hole, you'll be able to
read the content and it acts as a memo.


[ Rusted Bloody Key ]                                              (item_44)

Location: Forest World, the path with the weird tree; use the Blood-Inscribed
Spade on the "hands" coming off the ground at the area, and you'll
obtain the key.

Description: 'Rusted and bloody key. Inscribed on it is: "The holder of this
key will wander for eternity"'.

The key that is used to unlock the Wish House, in Forest World.


[ Saint Medallion ]                                                (item_45)

Locations:

- Water Prison World, Interior Spiral Staircase, somewhere between the middle
section (on the ground) between B1 and B2.
- Hospital World, one of the random rooms on second floor with the light
coming through a window.
- Subway World 2nd Time, Lynch Street Line, Southeast/Northeast subway cars
(B3), on the floor, south-most area of the west car.
- Forest World 2nd Time, close to where Jasper sits on your first visit to
the Forest World, the path with strange rocks.
- Water Prison World 2nd Time, on a bench, Dining Hall (B1).
- Building World 2nd Time, area with the water tower (B12), east part of the
water tower area, base of the water tower.
- Outside Room 302, Room 201 and Room 301, (2nd Floor, 3rd Floor), in Room
301.

Description: 'Can be equipped along with a weapon. Anti-spirit effects while
held, but will eventually break'.

Slows down ghost enemies while having this equipped in the levels. Can also
be used to exorcise the ghosts in Room 302, but will break easily if used for
long enough. Item changes depending on how worn out it is.


[[(( Additional Info on Saint Medallions ))]]                       (info_2)

The Saint Medallion will wear off if used too much. The Saint Medallion gets
rid of the blurry vision Henry gets (headache) when he's near a ghost, or a
haunting. Here's how the Saint Medallion will look like when it's used, in
the inventory:

New - Saint Medallion shines.
Large or small crack - Used a little, used up quite much.
Faint - Saint Medallion about to break.


[ Shabby Doll ]                                                     (item_46)

Location: Apartment World, by the stairway and the main area (3rd/2nd/1st
Floors). There should be a man (with a coat) sitting there. Talk to him and
he'll place it on the stairway, on the floor. He has something to say, so you
can listen to him if you want, then you can take the doll.

Description: 'Old doll given by the man sitting on the apartment's stairway'.

Don't take it. That's my advice if you don't want to waste your time clearing
hauntings in your apartment room. Keeping this in the storage box will make a
haunting appear on it, thus you have to clean it if you want to keep things
or take things from the box again, or you can just pass through it and hurt
yourself a little (if you stay too long). This doll is completely useless.
There's nothing to it.


[ "Skinned Mike" Cassette ]                                        (item_47)

Location: Apartment World, on coffee table, Room 205, 2nd Floor.

Description: 'Audiocassette with "Skinned Mike" on the label'.

You can listen to it at Room 302; while looking at the radio, use the
cassette. Here's the conversation between Richard Braintree from Room 207,
and a few other people:

Richard: "How do you like that, you sick little freak? You had it comin' to
you! These clothes are disgusting. Get 'em outta my sight!"

Woman: "I know... It'll be perfect to wrap his body in."

Man: "Hold it. Hold it... I think I'll keep that one for myself."

Richard: "You! You snoopin' around again?! Get your ass outta here before you
really piss me off!"


[ Small Key ]                                                      (item_48)

Location: Room 302, main room area, near the door after getting Eileen to
enter the hole back to the apartment. The key is inside the 'Red Diary - July
20' memo.

Description: 'Small but ordinary key found in the red envelope'.

The Small Key unlocks a door at the Hospital World, 1st Floor Lobby, inside
the elevator shaft.


[ Source Placard ]                                                 (item_49)

Location: Forest World, after picking up the memo and at the door with the
smoke coming out, inside the Wish House. Removing it (and opening the door)
will lead to Jasper Gein's death cut-scene.

Description: 'Placard from Forest World. It shows a baby and says, "Source"'.

One of the four cards to be used with the Succubus Talisman after the
completion of the Apartment World, which opens up a hole which leads to
Hospital World.


[ Spear of the Holy Mother ]                                       (item_50)

Location: In the Chamber of the 21 Sacraments, located around the arena after
using the Umbilical Cord on Walter's true body (the big monster) which will
release these spears, all eight of them.

Description: 'Spear with "Holy Mother" carved into it. The "Crimson Tome"
says that I have to stick eight of these spears into Walter's body'.

Use all eight of the spears on Walter's true body (the monster) to break
Walter's Immortality. You can then kill him while he's in this state.


[ Stuffed Cat ]                                                    (item_51}

Location: Building World 2nd Time, Eric Walsh's home (B3).

Description: 'Stuffed cat with droopy ears'.

Use the Stuffed Cat at "Garland's" Pet Shop (B7) at the cage, at Building
World 2nd Time.


[ Succubus Talisman ]                                              (item_52)

Location: Room 302, after the completion of the Apartment World, slipped
under the door.

Description: 'Card with some kind of frightening demon on it'.

As soon as obtaining this, get to your Laundry Room. There should be a stain
on an empty wall (check for it with the circle button if you wish). Place the
Succubus Talisman on it and four slots should appear. Use the four Placards
you collected from the Subway, Forest, Water Prison, and the Apartment Worlds
on the four slots that would appear after placing the Succubus Talisman on
the wall with the stain.


[[(( Using the Placards ))]]                                        (info_3)

The sequence is easy to detect. Examine the slots and you should get the
hints. There're four Placards, and they all have the "title" of their won.
So, putting them in order is easy. Place the Succubus Talisman on the stain,
and have all four of the Placards in your inventory. Place them into the
right slot by examining each empty slot and look for the "title" they hold.
Check the cards. There should be "Temptation", "Source", "Watchfulness" and
"Chaos". Place them in the correct slots by examining each one and follow the
"titles" they hold, and the new hole should appear.


[ Sword of Obedience ]                                             (item_53)

Locations:

- Building World, Erich Walsh home, stuck to Victim-10's body.
- Building World, Interior Hallway B (B8) at the end of the hallway.
- Subway World 2nd Time, Kind Street Line, leaning against a wall before the
door with the cut-scene with Walter Sullivan (Man with the Coat).
- Water Prison World 2nd Time, after washing the Bloody Prisoner's Shirt, and
obtaining the Note from the Bloody Prisoner's Shirt, the sword will appear at
the 2nd Floor cell with the bottles filled with gunpowder, under the bed in
the cell.
- Outside Room 302, in the bedroom on the floor, Room 202, 2nd Floor.

Description: 'Extremely rare sword. When used against downed ghosts, it stops
them in place. When pulled out, the ghost is revived'.


[ Temptation Placard ]                                             (item_54)

Location: Subway World, Turnstiles, King Street Side (B1), on the door near
the mess with Cynthia's belongings.

Description: 'Placard from Subway World. It shows a woman and says,
"Temptation"'.

One of the four cards to be used with the Succubus Talisman after the
completion of the Apartment World, which opens up a hole which leads to
Hospital World.


[ Torn Red Paper ]                                                 (item_55)

Locations:

- Apartment World, in a box, Room 105, 1st Floor.
- Apartment World, in the fridge with the cat wrapped in jeans,
Room 102, 1st Floor.
- Apartment World, in the bloody shirt inside the bedroom,
Room 203, 2nd Floor.

Description: 'Just torn red paper with nothing written on it... I'll stick it
under Room 302's door'.

These have nothing written on it, but not yet. Get to Room 302 and place it
from the outside, in the Apartment World. When you return to Room 302 through
the whole, you'll get a memo under your door.


[ Toy Key ]                                                       (item_56)

Location: Room 302, with the "Kid's Letter" memo after the Hospital World,
after returning to the Subway World 2nd Time, once.

Description: 'A key-shaped plastic kids' toy'.

The key that opens the box in the Northeast/Northwest subway car with the
"1000" written on it, getting you the Filthy Coin inside it, to be used at
the vending machine with the "1" written on it.


[ Train Handle ]                                                  (item_57)

Location: Subway World 2nd Time, office of the King Street Line (B1), lying
on the ground.

Description: 'Handle from the King Street Line train. It's like a key needed
to run the train'.

Use the Train Handle on the driver's compartment car at the front of the
train of the King Street Line subway area, to be able to obtain an access to
a new passage.


[ Umbilical Cord ]                                                (item_58)

Location: Outside Room 302, on the bookshelf, Superintendent's Room,
Room 105, First Floor.

Description: 'Walter Sullivan umbilical cord. The superintendent has kept it
for years'.

Use the Umbilical Cord on the monster, Walter Sullivan's true body, to
release all eight of the spears which you must use on the monster.


[ Volleyball ]                                                    (item_59)

Location: Building World 2nd Time, area with water tower (B12), close to the
door, where the camera switches angle to zoom to it.

Description: 'Looks like a plain volleyball'.

Use in Albert's Sports Store, at the bin with the balls.


[ Watchfulness Placard ]                                          (item_60)

Location: Water Prison World, after aligning the bloody beds, in the kitchen
(B1), after jumping down the hole, on the door.

Description: 'Placard from Water Prison World. It shows an eye and says,
"Watchfulness"'.

One of the four cards to be used with the Succubus Talisman after the
completion of the Apartment World, which opens up a hole which leads to
Hospital World.


[ Water Prison Exit Key ]                                        (item_61)

Location: Water Prison World, Waterwheel Room.

Description: 'Key found in the waterwheel room (2F basement). "Up" is carved
into it'.

Used to unlock the exterior spiral staircase door in the area (1st Floor).


[ Water Prison Generator Room Key ]                              (item_62)

Location: Water Prison World 2nd Time, held by Andre DeSalvo's ghost, after
pinned down by the Sword pf Obedience in the Spiral Staircase area.

Description: 'Key held by the ghost of Andrew. It opens the door on B2'.

Unlocks the B2 Generator Room in Water Prison World 2nd Time.



____ ______  - -__ _- -  --  ___ - _ -_ _- __ - __________ -




IV. C R E D I T S

I have very few names to thank to for the moment, so I'll make it short and
simple.

I'd like to thank:

- Myself of course, there's no need to state here why. :P
- CJayc for running GameFAQs, and for hosting my FAQs for three years already
- Well, all of the people who helped me.
- Some of the FAQs here at GameFAQs, since I always refer there to confirm my
information.

That's all for now. If you have any questions, comments, ideas, corrections
to make, or info, you can send them to piece_meal_cranky@yahoo.com.

That concludes the FAQ.

This FAQ is a copyright (c) 2005 by the author piecemealcranky.
All rights reserved.