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    Boss FAQ by Terra Ghaleon

    Version: 1.2 | Updated: 11/03/05 | Search Guide | Bookmark Guide

    Atelier Iris: Eternal Mana
    Boss FAQ
    by Terra Ghaleon
    Version 1.2
    
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    CONTENTS
    *press ctrl+f to navigate the guide more easily*
    ------------------------------------------------------------------------------
    
    FOREWORD
    VERSION
    GENERAL TIPS
    LEGEND
    BOSSES
    LEGAL
    THANKS/ETC
    
    ------------------------------------------------------------------------------
    FOREWORD
    ------------------------------------------------------------------------------
    
    This FAQ was created to help people defeat the bosses of Atelier Iris: Eternal 
    Mana. Some of the bosses can be quite tricky/difficult to beat, and thus I 
    made this guide to help people past whichever ones are giving the player 
    trouble. My recommendations are not the only way to defeat the bosses however. 
    Feel free to try out your own strategies against them. Also, it is not the 
    purpose of this FAQ to lead you through the dungeons by the hand. That's what 
    other FAQs are for, or for you to use your own brain. They aren't too
    difficult anyways.
    
    This is also my first FAQ, so forgive me if the layout is a bit... quirky and 
    redundant.
    
    ------------------------------------------------------------------------------
    VERSION
    ------------------------------------------------------------------------------
    
    1.0 - First version. Finished the basic layout and all of the bosses in the
    main story. Bonus dungeon to come later.
    1.1 - Added a few tips from others to certain boss battles. Also fixed a couple
    spelling and grammatical errors. Added the General Tips section
    1.2 - Some more general tips and some spelling errors. Haven't gotten around
    to Golden Pigs. Apologies are in order at some point.
    
    ------------------------------------------------------------------------------
    GENERAL TIPS
    ------------------------------------------------------------------------------
    
    This section will contain general tips from others towards defeating the
    bosses.
    
    [PsykotikIV]
    
    Your strategies for the bosses generally seem to rely on a lot of aggression
    and healing. There's nothing wrong with that (it's your own choice of strategy)
    but after looking at some of your difficulty ratings, I think you'd be
    surprised at how a few well-timed Defend and Change commands can make even the
    likes of Virium, Prism, Amalgam much easier to kill (and make healing less
    necessary).
    
    [Kimber Boh]
    
    A relatively easy way to defeat nearly any boss up to and including Avenberry,
    is to pump lots of skill points into Lita's Rock Smash (try and get this to
    Meteor Smash at lvl 5), and Arlin's Bull's Eye (forgot the max lvl for this).
    
    Also, if you dedicate some points into both Lita and Arlin's Fast Attack, in
    many of the boss fights at least one (or both) will get a free attack before
    the enemy even gets a turn!
    
    Then, just keep spamming Rock Smash with Lita and Bull's Eye with Arlin. This
    takes both of them off the screen for a bit, usually while the enemies are
    going. Use either Klein (for healing/Mark of Courage) or Delsus (he's a good
    tank with high HP and defense) as your third character. 
    
    Anyway, Rock Smash will usually wipe out all the minions in the first shot, and
    Bull's Eye does massive damage. After this, you can switch Lita to Jump Kick, 
    but keep Arlin using Bull's Eye EVERY turn. If he gets low on MP, have Klein
    toss him a Mana Jar. Not only does this make nearly every boss fight easy, it
    also keeps Arlin and Lita from taking much (if any) damage.
    
    [F. Pelayo]
    
    Critical Hits are a guaranteed way of causing Skill Breaks.  That's how people
    have cancelled all of Amalgam's two-turn attacks.  Multi-hit attacks like
    Arlin's Double are best to Break with since you get more than one chance for
    a Critical. (and Double criticals a lot :))
    
    ------------------------------------------------------------------------------
    LEGEND
    ------------------------------------------------------------------------------
    
    Throughout the guide, I will use the following style to give details on the 
    boss. For certain bosses, most notably the earlier ones, some areas are left 
    empty. This is signalled with a "???" in place of the missing value. I 
    apologise for this, and any extra information given by people, if accurate,
    will be put in during later revisions.
    
    NOTE: These statistics refer to the main enemy if the boss battle has numerous 
    foes
    
    HP = Hitpoints. The amount of life ths boss has.
    MP = Mana. The amount of magic the boss has.
    *EXP = Experience. How much experience the boss will give to your party upon 
    it's defeat.
    *Cole = Money. How much you'll get for defeating the boss.
    **Party = My party when I defeated the boss.
    Drop = What items you MIGHT get for defeating the boss. This is not 100%.
    Location = Where the boss is located.
    
    Strategy = Everything below this is my recommendation on how to defeat the 
    boss in question.
    
    * These values will refer to the battle as a whole, not just the individual 
    enemy
    ** The party section is just a recommendation. It is entirely possible to beat 
    a boss at a different level than me, or using different characters. This is 
    just for reference.
    
    ------------------------------------------------------------------------------
    BOSSES
    ------------------------------------------------------------------------------
    
    Falcon Hawk
    
    HP - 125
    MP - 45
    EXP - 66
    Cole - 35
    Party - Klein (1) Lita (4)
    Drop - None
    Location - Lapis Woods
    Difficulty 1/10
    
    Strategy -
    
    As the first "boss" of the game, the Falcon Hawk is extremely easy to beat. In 
    fact, I wouldn't even call it a boss. More like... a glorified random enemy. 
    The first time you encounter it, just use physical attacks. It'll flee in less 
    than a round. The second time, use Bomb Ice to kill it in a single hit. Easy.
    
    ---------------------------------------------------------
    
    Mandragora + Punis
    
    HP - ???
    MP - ???
    EXP - 130
    Cole - 248
    Party - Klein (2) Lita (4)
    Drop - None
    Location - Lapis Woods
    Difficulty - 1/10
    
    Strategy -
    
    Again, I wouldn't call this much of a boss battle. The punies will likely die 
    before they can attack. The main threat in this battle is the Mandragora, but 
    it will probably die very early on as well. It has a decent amount of HP as 
    opposed to the punis however, so it will be able to attack. You shouldn't have 
    to heal. Physical attacks will defeat it in no time.
    
    -----------------------------------------------------
    
    Ghost + Punis
    
    HP - ???
    MP - ???
    EXP - 219
    Cole - 383
    Party - Klein (4) Lita (5) Delsus (8)
    Drop - Black Mana
    Location - Kavoc Sewers
    Difficulty - 2/10
    
    Strategy -
    
    Although a bit harder than the last encounters, this will still be a very easy 
    battle. As the game tells you though, there is a catch involved. None of your 
    characters can touch the ghost except for Klein. Two Bomb Ices should dispatch 
    of the Ghost, while Lita and Delsus defeat the Punis. The Red Puni is a bit 
    stronger than the blue ones you've been facing for the last while, but it'll 
    still die very quickly. However, the Ghost's skill Mind Blast can be a bit of 
    trouble. It is impossible to interrupt, and will go off even if the thing 
    dies. It will inflict a decent amount of damage, and has a chance of putting 
    the attacked character to sleep. If this is Klein, you might be in trouble.
    Lita's Force Blast and Delsus' Dark Arrow can also do damage to the Ghost, but
    it's unlikely you're at a high enough level to unlock those at this point.
    
    ------------------------------------------------
    
    Beggur + Ein + Zwei 1
    
    HP - ???
    MP- ???
    EXP - 220
    Cole - 440
    Party - Klein (6) Lita (7) Delsus (9)
    Drop - None
    Location - Lapis Woods
    Difficulty - 3/10
    
    Strategy -
    
    This is probably the first battle thus far that might require you to heal. Ein 
    and Zwei will most likely attack with physical strikes, which can hurt quite a 
    bit. They are also capable of using a two turn attack but thankfully, unlike 
    the Ghost, you can Skill Break them out of it. Beggur typically attacks with a 
    charge up of his own which, if executed, can lay waste to low HP characters. 
    If he starts it, try to knock him out of it and try to have Klein Wide Item a 
    Healing Jar so it hits as many characters as you can. He can also use physical 
    attacks, which isn't as big a threat, but if you continually take hits, it 
    will add up quickly.
    
    Ein and Zwei are probably your biggest concern as the battle begins, so make
    sure to deal with them as soon as you can. They have less HP than Beggur, so
    they should go downin a few turns as long as you keep the pressure on them. As
    soon as they fall, you should play defensively. Remember, you can always find 
    more elements, but if Klein dies, your one (effective) mode of healing is 
    gone. Beggur has a decent amount of HP, so it might take awhile to wear him 
    down, but as long as you don't do anything hasty, you should emerge 
    victorious.
    
    ------------------------------------------------------
    
    Norn + Master Puni + Punis
    
    HP - ???
    MP - ???
    EXP - 291
    Cole - 176
    Party - Klein (8) Lita (9) Delsus (11)
    Drop - Puniball
    Location - Poto's Forest
    Difficulty - 4/10
    
    Strategy -
    
    This battle is quite a bit tougher than the ones you've fought up until now. 
    Norn is capable of putting your characters to sleep, and the Master Puni is 
    capable of healing, which is something that is definately bad. They also come 
    with 7 regular Punis as backup, but if you leave them untreated, you'll be 
    worn down by sheer numbers.
    
    Your first target as the battle begins is obviously the Master Puni. However, 
    the regular Punis will protect it by using themselves as shields. While you 
    could simply kill them one at a time this way, it's better to use an area 
    attack (such as physical attacks) to kill off numbers of them at a time. Once 
    they're all gone, try to lump Norn and the Master Puni together with a Power 
    Shot. By doing this, you can attack them both at the same time using the Flame 
    Mana Item. After the Master Puni falls, beat down Norn with sheer numbers. If 
    she tries sleep, try to knock her out of it by using Power Shot or Jump Kick. 
    Be cautious though, even alone she is a threat. Remember to heal if necessary, 
    and she should fall soon enough.
    
    ----------------------------------------------------
    
    Arlin
    
    HP - ???
    MP - ???
    EXP - 0
    Cole - 0
    Party - Klein (10)
    Drop - None
    Location - Poto's Forest
    Difficulty - NA/10
    
    Strategy -
    
    It is impossible to win this battle. Do whatever for the one round, and watch 
    him one hit Klein. The battle will then end.
    
    -----------------------------------------------------
    
    NOTE: After this point, Lita's MP will decrease every turn she spends in 
    battle, down to a minimum of 12.5% of her maximum. As she continues to lose 
    MP, she will grow wings. When this happens, her maximum HP goes down, but her 
    other stats skyrocket, making her one of the most powerful characters in the 
    game once her wings are full grown. Therefor, a FW Lita can be a powerful 
    substitutue for many of the strategies I offer. I'll try to stray away from 
    referring to this however, as I do not believe it necessary to beat many foes.
    
    -----------------------------------------------------
    
    Super Puni + Red Puni x3 + Golden Puni x2
    
    HP - 880
    MP - 320
    EXP - 645
    Cole - 1730
    Party - Klein (12) Lita (12) Delsus (13) Norn (12) Arlin (16)
    Drop - Puniball
    Location - Puni God
    Difficulty - 6/10
    
    Strategy -
    
    Despite the fact that you've been fighting punis the whole dungeon, this can 
    actually prove to be a somewhat difficult fight if you are unprepared for it. 
    Overdrive will boost the Super Puni's attack DRAMATICALLY, while taking a 
    sharp decrease in defense. If he uses Overdrive, you can be expecting numbers 
    of 80-100 damage in a single shot, and even if he doesn't use it, you can 
    still expect numbers of 40-50, which is not that much better. Obviously, 
    keeping your party alive will be a challenge, and yet be your greatest 
    priority. Wide Item Heal Jars do a fairly good job of this. Puni Drop removes 
    him from the crossfire for a turn, before returning to deal good damage on a 
    single character. Puni Strike is the same as always, although it is a bigger 
    threat than before due to his high ATK. All 6 enemies share the same attacks, 
    save for Overdrive, which is a Super Puni special.
    
    The first order of buisiness, like all multi target boss battles, is to take 
    care of the lackeys first. The Golden Punis should be your first target, with 
    the Red Punis second. Wide Item Flames can hit a good amount of them at a time 
    if you aim it right, so make sure to make the most of your attacks. Most of 
    the infantry will probably be gone before any of them get a turn, but the ones 
    that do remain may prove to be a threat. Remove them before you try anything 
    on the Super Puni. Once the fodder is completely buried, continue to pound on 
    the main foe until he falls. However, despite having 5 characters, he can 
    likely kill the whole of your party if you forget to heal. Keep your party 
    healthy, and he'll go down in no time, especially if he used Overdrive.
    
    -----------------------------------------------------
    
    Beggur + Vier + Drei + Tonta + Neun
    
    HP - ???
    MP - ???
    EXP - 570
    Cole - 613
    Party - Klein (15) Lita (14) Delsus (15) Norn (14) Arlin (18)
    Drop - None
    Location - Kavoc
    Difficulty - 4/10
    
    Strategy -
    
    While there are more of them, this is basically the battle you fought in Lapis 
    Woods, with some minor differences. Beggur has a new skill (Alkavana's Glory) 
    that can knock a character down, leaving them defenseless to all attacks until 
    their next turn. Tonta will use it's own body as a shield, preventing you from 
    harming Neun, who will heal most of the knights for about 70 damage. Vier and 
    Drei will use physical attacks, but Vier can use her shockwave technique. I'm 
    not sure about Drei. If any of them try to use 2 turn techniques, try to knock 
    them out of them with knockback moves like Power Shot and Jump Kick. Arlin's 
    Double also does a fairly good job at this, because of the fact that it hits 3 
    times.
    
    As for the actual battle, treat them like the usual multi-target boss. Take 
    them on one at a time, and slowly whittle down their numbers, leaving Beggur 
    for last. He's almost a pushover once he's alone. Make sure not to attack Neun 
    until Tonta is gone however, as he is prone to completely blocking attacks. 
    Klein should heal most of the time, due to the fact that there is 5 of them, 
    and the damage will add up quite quickly. But if you ever find he has a turn 
    and your party is pretty much maxed out, feel free to have him use Mana 
    Synthesis if you wish. Ether Bulb is quite a powerful attack at this point, so 
    if you have it, use it. Delsus should use Dark Shot, hopefully inflicting some 
    status ailments, and Arlin should use Double. Lita can Jump Kick, and Norn can 
    use her physical attacks, or any damage inflicting skill she has learned.
    
    -----------------------------------------------------
    
    Mr. Brigand + Gunner x2 + Wolf x4
    
    HP - ???
    MP - ???
    EXP - 816
    Cole - 1114
    Party - Klein (19) Lita (18) Delsus (19) Norn (17) Arlin (22)
    Drop - None
    Location - Fort Galga
    Difficulty - 3/10
    
    Strategy -
    
    This battle doesn't pose a very serious threat, but it can be a bit tricky, 
    despite the fact that you just plowed through an entire fortress and killed 
    somewhere around 50 people. Mr. Brigand can use a herb, much like some of the 
    earlier enemies, to heal for around 90 damage. He can also occasionally move 
    twice a turn (Quick), and can call Falcon Hawks for reinforcements any time he 
    pleases. Despite all these advantages though, he isn't much more than a 
    palette swapped thief with a few boosted stats. The Gunners that accompany him
    are the same as ever, as are the wolves.
    
    Following the same pattern as every other boss up to this point isn't a bad 
    way to approach this. Kill off the weakest part of the chain (the wolves 
    first), then the Gunners, then any Hawks he summons. Once all those are gone, 
    you are free to attack Mr. Brigand with relative safety. Wide Item is still 
    quite useful for nuking wolves, and Double is quite capable of killing a 
    Gunner/Hawk instantly if you've upgraded your equipment. Most of the Gunner 
    techniques are delayed and hit twice, sort of like the Ghost you fought in the 
    sewers at the start of the game, so there's not much you can do to prevent it, 
    other than killing the Gunners as soon as you can. The wolves take priority 
    though, as they are quite speedy. Once everything is dead, beat down Mr. 
    Brigand until he finally succumbs.
    
    -----------------------------------------------------
    
    Jin Rider + (Elemental x5)
    
    HP - 800
    MP - 800
    EXP - 1200
    Cole - 1200
    Party - Klein (21) Lita (19) Delsus (21) Norn (18) Arlin (23)
    Drop - Silver Mana
    Location - Poto's Forest
    Difficulty - w/o Elementals - 5/10
    	w/ Elementals - 7/10
    
    Strategy -
    
    This battle is a bit more complicated than most, because of the fact that the 
    boss will be accompanied by 5 Elementals if you fail to kill the 6 Growloons 
    in Poto's Forest. This makes the battle MUCH more difficult than it has to be, 
    so I strongly recommend you spend the 2 minutes it takes to find them all and 
    kill them. However, just incase you want the extra challenge, the Elementals 
    attack with Dis-Element, which lowers your resistance to magic, and Paralyze 
    Kiss, which... paralyzes. The Jin Rider itself attacks with Air Slash, which 
    is a single hit attack, Phaser Beam, which hits a single character multiple 
    times for lightning damage, and a multi-hit attack which can knock all your 
    characters back, probably Skill Breaking them. For this reason, try to stay 
    away from 2 turn moves.
    
    All the enemies in this battle are Etheral type. If you've forgotten what this 
    means, it means that they can only be damaged by magic attacks. By this point, 
    every character will have one, so it isn't that big of a problem. Klein has 
    his physical and Mana Items, Lita has Force Blast, Delsus has Dark Shot, Arlin 
    has Mana Strike, and Norn has... almost everything really. Also of note, it is 
    immune to wind based attacks, so stay away from Aeroangel, unless you want to 
    wait a turn. You probably won't have to heal, since the boss only has 800 HP. 
    Just pound away with the above attacks until he dies.
    
    -----------------------------------------------------
    
    Temple Knight x6
    
    HP - 160
    MP - 65
    EXP - 360
    Cole - 480
    Party - Klein (22) Lita (20) Delsus (22) Norn (19) Arlin (24)
    Drop - None
    Location - Kavoc
    Difficulty - 4/10
    
    Strategy -
    
    There's nothing too difficult about this battle really, but it can be a tad 
    overwhelming if you treat it like a random battle. The knights will either 
    attack one character, use an attack that can hit multiple characters based on 
    your formation (Thrash), or defend. They can occasionally block attacks, but 
    not very often, so I wouldn't worry about it. Any status ailments that you 
    inflict upon them will not stick, as they will use Cureall to remove them all 
    instantly. It doesn't cost them their turn either.
    
    As for the actual fight, it's a basic strategy of "one at a time". Simply 
    eliminate them one at a time, much like every other enemy in the game. 
    However, if you are presented with the oppurtunity to attack more than one at 
    once (Wide Item, etc.), you should take it. They don't have too much HP, so 
    this battle will be over in a few turns. Healing shouldn't be necessary, but 
    if it is required, don't hesitate to.
    
    -----------------------------------------------------
    
    Elder Virium
    
    HP - 3600
    MP - 1460
    EXP - 2400
    Cole - 3700
    Party - Klein (23) Lita (20) Delsus (23) Norn (19) Arlin (25)
    Drop - Ice Orb
    Location - Alexia Cave
    Difficulty - 7/10
    
    Strategy -
    
    This battle marks the first time you've faced a boss that fights you solo. And 
    don't expect it to be easy because of this. The boss is strong enough to 
    EASILY crush your whole party if you do not approach this battle with caution. 
    I STRONGLY recommend you level up higher than my party, because when I fought 
    him at those level, I barely emerged victorious. Failing that, I suggest that 
    you scrounge up some money by any means necessary to buy the Dragon Slayer for 
    Arlin. It's about 26 or 28 thousand cole, so I recommend selling the Mana 
    Stones you've been finding. They will get you a good amount of money.
    
    The Elder Virium will attack in numerous ways. He can use Paralysis Bite to 
    paralyze, and kill off characters with weaker defense like Klein and Norn 
    easily. He can also use Flickering Flame, a 2 turn, multi-hit attack that does 
    fire damage to all characters. Occasionally, he'll be able to move twice in a 
    row, instantly casting Flickering Flame, or following it up with Tera Fire, a 
    massive hit all fire spell. If those two link up, and your party is weak, it 
    is quite capable of killing you instantly.
    
    As far as the actual battle goes, make sure to try to knock him out of as many 
    Flickering Flames as you can. The attack by itself will rarely knock you below 
    half if you're at full, but if he combos it, it could spell a messy end for 
    your quest. Arlin should always use Double. Do NOT use Berserker with him. The 
    Elder Virium will quickly kill him, and you're not able to revive characters 
    at this point. Klein should ALWAYS heal, but if you find a break in the 
    action, either defend to protect him, or if you're feeling daring, use a 
    Flame. If you're level 30 or above, use it with Power Item to score at least 
    400 damage. Delsus should use physical attacks and Dark Arrow. The effect will 
    wear off after one turn, but it might be the turn that saves you. Lita should 
    use Jump Kick like always, and Norn should use physical attacks. If you've 
    gotten her MagicalStaff skill to at least level 2, she'll be doing 100 damage 
    on an average.
    
    Always make sure to keep your party at top fighting condition. As long as you 
    aren't unlucky or do anything foolish, the Elder Virium will eventually fall. 
    Don't worry if you continually lose. This is one of the hardest fights
    in the game, and it may take multiple tries to finish him. Good luck!
    
    [Omega Gilgamesh]
    
    For Elder Virum, I say that it's HIGHLY recommended that you help Veola, and
    hopefully have the bomb armor on. Sure, it causes 10 damage to your characters
    each turn, but it's fire defense will cut down flicker flame and Terra Flame in
    half AT LEAST!
    
    -----------------------------------------------------
    
    Arlin
    
    HP - X
    MP - X
    EXP - 0
    Cole - 0
    Party - Klein (30)
    Drop - None
    Location - Lapis Woods
    Difficulty - X/10
    
    Strategy -
    
    If you're like me, you've been looking forward to this rematch for a long 
    time. Finally, you have a chance to get back at that green haired bastard for
    the beating he laid on you at Poto's Forest. Unlike the first battle, it is
    quite possible to win this fight. However, unless you have Power Item, it's
    quite possible that you won't be able to do enough damage before he whoops you
    again. That is why I recommend you level up to 30 before this fight. It will
    give you a decent shot at winning, and it will help you against bosses from
    this point on.
    
    Arlin's stats are based off of what he had when he was in your party. That's 
    right, all of them. So, if you're looking to make this easier, you can unequip
    him completely, so his stats are at the lowest they can be. However, I don't
    recommend it. It detracts from winning. Anyways, if you get the first turn,
    Power Item whatever Mana Item Arlin has the lowest resistance to. This is most
    likely Lightning Rod. He'll probably die in one hit. If he doesn't, he'll more
    than likely kill you in one hit. Of course, you don't get anything for winning,
    but do you really want to lose?
    
    -----------------------------------------------------
    
    Prism
    
    HP - 7200
    MP - 1000
    EXP - 4200
    Cole - 6200
    Party - Klein (30) Lita (26) Delsus (31) Norn (27) Arlin (32)
    Drop - None
    Location - Flawless Marvel
    Difficulty - 7/10
    
    Strategy
    
    As with Elder Virium, Prism is one of the most challenging/frustrating bosses 
    in the game. He has pitiful defense, but there is a reason for that. His Refuel
    technique will instantly recover 700-800 damage. He is also fast enough that he
    can use it twice in a row if he wants to. You're going to have to do a lot of
    damage to overcome this, and you're going to have to do it fast. He has twice
    the life as the Elder Virium, and his attacks aren't any weaker. He a physical
    strike that can knock a character back while doing massive damage,
    a 2 turn physical attack that can hit everybody (while knocking them back), 
    and an uninterruptable 2 turn hit all lightning attack. And as with most bosses
    at this point, status ailments don't stick. In fact, they don't do anything
    at this point. They'll be healed before his turn even comes.
    
    Despite the huge list of advantages Prism has against you, Klein should heal. 
    This is a battle of endurance, and one character going down can spell disaster.
    Heal Bulb hits most, if not all of your characters, so there's no more need for
    Wide Item at last. If a character falls, immediately switch them out. There
    probably isn't enough time to revive them, without endangering the rest of your
    still moving party. However, in the off chance you get a turn without fear, use
    a Lightning Rod for good damage. Use it with Power Item to boost it to massive.
    Arlin should use Berserker, then Double every turn. This can cancel his attack
    some of the time, and it will be doing a good 800 damage on average. Delsus
    can attack, and as can Norn. Lita should be using Jump Kick as she always does,
    but if she gets low on HP, you can swap it out for Stone Blast/Meteor Strike.
    If it looks like Klein might die before he gets a turn to heal, use items. He
    is the weakest link in this battle, but he is the most important one by far.
    
    [Omega Gilgamesh]
    
    Also with Veola, if you can make micro crafts (synth a nano craft, then using
    the same synth formula, synth a small gear and a nano craft, you'll get a mini
    craft, synth that with another small gear to get a micro craft).
    
    These things will REALLY help you with Prism, seriously! I used six mini crafts
    (which only do 850+ damage) with a few other attacks, and he went down! Micro
    crafts do more than twice that amount!
    
    -----------------------------------------------------
    
    Book Eater + Legion + Totem
    
    HP - 2400
    MP - 880
    EXP - 3324
    Cole - 2790
    Party - Klein (33) Lita (30) Delsus (33) Norn (29) Arlin (36)
    Drop - Angel Blade
    Location - Avenberry
    Difficulty - 5/10
    
    Strategy -
    
    This battle can be annoying at first, but all in all it's a far departure from 
    the Elder Virium and Prism. Since this is a multi foe battle (the first in
    three bosses if you've lost count), remember to take out the lackeys first. The
    Totem can heal, making it a prime target. It will likely die in a single hit.
    The Legion is a bit stronger, but it's basically just a buffed up Baphy without
    Cracking Mace. Instead it has Man Eater, which knocks the character back,
    converts half the damage dealt into life, and is just a general annoyance. The
    Book Eater only has two attacks, but he'll use them to great effect. His first
    is Nightmare, which deals medium damage and puts any characters affected to
    sleep. His other is Face, which deals medium damage and poisons any characters
    hit by it. He can also tack on an extra physical attack at random, so watch out
    for that.
    
    At this point, the basic strategy is getting redundant. Klein heals, Arlin 
    Doubles, Delsus attacks, Lita Jump Kicks, and Norn hits things. Because of the
    extra physical attack and sleep, you may not be able to heal in time and you
    may very well lose a character. Revive them, and continue beating on him. If
    it's Klein that dies, go full force on him. He doesn't have that much HP, so
    he should die before he defeats the rest of your party.
    
    -----------------------------------------------------
    
    Beggur
    
    HP - ???
    MP - ???
    EXP - 1200
    Cole - 750
    Party - Klein (34) Lita (32) Delsus (35) Norn (30)
    Drop - None
    Location - Kavoc
    Difficulty - 4/10
    
    Strategy -
    
    The third fight against Beggur is probably one of the easiest you've had in 
    quite a while. He's almost exactly the same, except for heightened stats and a
    new move that hits all for lightning damage and can paralyze. Heal every once
    in a while, and you should be fine. Delsus can use Dark Arrow since status
    ailments will stick in this battle. Other than that though, normal attack will
    take him down in no time. Alone, Beggur is weakest, and since he's solo this
    time, it saves you the work of taking out the Alkavana one by one.
    
    -----------------------------------------------------
    
    Water Guardian + Vulture x2
    
    HP - 800
    MP - 1200
    EXP - 928
    Cole - 1080
    Party - Klein (35) Lita (32) Delsus (35) Norn (31) Marietta (42)
    Drop - None
    Locatio - Tower of Marcus
    Difficulty - 4/10
    
    Strategy -
    
    The first of the elemental guardians really isn't that difficult of a foe. She 
    is ethereal though, so that limits your ways to harm her. All the normal ways
    still exist, plus the second part of Marietta's physical as a new one. She can
    use Ice Veil, which is an uninterruptable spell that will go off even if she
    dies. She also wields Curse Spiral, a formation spell which does decent damage
    and lowers physical defenses. Topping it all off is Null Sword, an ice based
    physical strike.
    
    Treat her like any other multi-target boss though. Kill off the Vultures 
    first, and then gang up on her. Healing might not be necessary if you're fast
    enough. However, she is only the first of the guardians, and the other ones are
    far more difficult than her. Don't use any ice attacks, as they are useless.
    
    -----------------------------------------------------
    
    Wind Gurdian + Mega Virium
    
    HP - 800
    MP - 1200
    EXP - 1456
    Cole - 1360
    Party - Klein (35) Lita (32) Delsus (36) Norn (31) Marietta (42)
    Drop - None
    Location - Tower of Marcus
    Difficulty - 6/10
    
    Strategy -
    
    The guardian of wind is a much more potent adversary than her sister, and 
    she'll make that known quite quickly. She only has one bodyguard, but it is
    powerful enough to do the job solo. It will be your first target. It can use
    Gnash, a multi hit all lightning attack, and Paralysis Bite. The guardian
    itself uses Force Spiral, a formation based attack that causes paralysis,
    Gnash, and Spark Sword, a lightning version of the Null Sword used by the
    previous boss.
    
    She's etheral as well, so make sure to only use magic based attacks on her. 
    Lightning does no damage, so steer clear of that. That means Marietta is all
    but useless, so use her as an extra healer. With the amount of damage the pair
    will do, you'll need it. Take out the Virium first, and then concentrate on
    taking her down as fast as you can. Level up if you need to, the next one will
    be much harder.
    
    -----------------------------------------------------
    
    Fire Elemental + Flame Cerberus x2
    
    HP - 800
    MP - 1200
    EXP - 1536
    Cole - 1170
    Party - Klein (36) Lita (33) Delsus (36) Norn (32) Marietta (42)
    Drop - None
    Location - Tower of Marcus
    Difficulty - 7/10
    
    Strategy -
    
    If there was ever a time to start loving Norn, it's this battle. The Fire 
    Guardian and her dogs from hell are quite a bit more powerful than their weaker
    sisters, and you should be prepared to lose a few times before you get the flow
    of this battle down. The Cerberus' only attack one person at a time, but they
    are quite capable of dispatching your weaker characters like Norn and Klein.
    And considering how vital they are to this battle, that is a VERY bad thing.
    Their physical attack hits twice, and their breath attack, while  hitting only
    one person, is something to be feared. The Guardian itself attacks with Zone
    Spiral, a location based attack that can knock your characters back and do
    medium fire damage. It can also bust out Tera Flame, which will remind you of
    the Elder Virium battle. It's damage is increased from the last time you saw
    it, so you'll hate it even more now. It also has a fire based physical attack
    that hits twice, much like Marietta's physical.
    
    As strange as it sounds, Norn is basically the key to this battle. As soon as 
    the battle starts, try to kill a Cerberus. They are quite powerful, and quite
    capable of ripping your party apart by themselves. Once they are gone, bring
    Norn out and quickly cast Magic Shield on Klein, herself, and whoever else
    you're using as an attack machine. Klein should heal with Heal Bulbs until the
    shields are cast,  and then move onto Power Item Bomb Ice. This will do quite
    a bit of damage to the Guardian, and a few of these will put it out. Norn
    should work on maintaining the shield, so you aren't destroyed by it's attacks,
    and whoever you chose for your extra character should use magic attacks to do
    extra damage to the Guardian. End this battle as soon as you can.
    
    -----------------------------------------------------
    
    Beggur
    
    HP - ???
    MP - ???
    EXP - 560
    Cole - 560
    Party - Klein (36) Lita (33) Delsus (37) Norn (33) Marietta (43)
    Drop - None
    Location - Fort Galga
    Difficulty - 2/10
    
    Strategy -
    
    Your latest encounter with Beggur is the easiest to date. He's exactly the 
    same as the last time you fought him, and the only thing that's changed is that
    you're stronger. His attacks will barely hurt you this time, and this makes
    healing extremely rare. Simply pound on him with physical attacks. He might
    knock a few characters down on occasion, but as long as you keep the pressure
    on, he'll succumb before he can finish them.
    
    -----------------------------------------------------
    
    Earth Guardian + Phantom x2 + Supreme Wolf
    
    HP - 800
    MP - 1200
    EXP - 1926
    Cole - 1276
    Party - Klein (37) Lita (34) Delsus (37) Norn (33) Marietta (43)
    Drop - None
    Location - Tower of Marcus
    Difficulty - 7/10
    
    Strategy -
    
    Another Guardian, another difficult battle. This one comes with two Phantoms 
    and a Supreme Wolf as back up, and while they don't have a lot of HP, they are
    quite capable of dealing out a great deal of pain. The Phantoms can poison you,
    and use an uninterruptable technique that can go off even after they're dead,
    capable of hitting two or more characters. The wolf is fast, and capable of
    using Spiral Fang, a powerful single character attack, and Summon Wolf, which
    unfortunately, doesn't summon a wolf. Instead, it hits a single character
    multiple times for big damage. The Guardian itself uses Dark Mace, which drains
    HP AND MP, Dark Vortex, which like all other Vortex skills, hits for good
    damage, and Shadow Edge, the same ability the demons use.
    
    Klein should ALWAYS be healing. The moment you relent healing, is the moment 
    you die. If you find you have a hole where everybody is healed, switch in
    another character to deal the damage. Klein is too important to risk losing.
    Take out the enemies in any order you want, but leave the Guardian for last.
    It only has 800 HP, but it can take awhile to deplete. Use anything you have 
    that can damage this thing. Kill it as fast as you can.
    
    -----------------------------------------------------
    
    Quetzalcoatl
    
    HP - 8000
    MP - 4800
    EXP - 6500
    Cole - 0
    Party - Klein (37) Lita (35) Delsus (37) Norn (33) Marietta (43)
    Drop - Tiny Gear
    Location - Tower of Marcus
    Difficulty - 8/10
    
    Strategy -
    
    Named after the Aztec god, this mechanical creature is capable of unleashing 
    damage of mystical proportions. It only has three attacks, but each is capable
    of dishing out the hurt in new and interesting ways. "Ein" will hit a single
    character multiple times, for about 90-100 damage total. "Zwei" will spread the
    hits across all of the characters, so it's less of a threat, but equally
    deadly. It also has an attack that will inflict everybody with Poison and
    Curse, which makes healing difficult. Considering the massive amount of damage
    this thing can dish out and take, this is a very bad thing. This is probably
    the strongest foe you've faced thus far, and it will be a difficult battle.
    
    This is one of the few battles I am actually going to recommend you use FW 
    Lita, as her Jump Kick, coupled with Mark of Weakness can do around 800-900
    damage a shot, which may be what you need to bring the beast down in time.
    Klein should use Mark of Weakness, and heal if at all possible. Never attack
    with him, as Quetzalcoatl is more than capable of killing him in a hurry.
    Delsus should use First Shot to get in as many hits as he can, and Marietta 
    should use physical attacks and heal. Norn can as always attack, but she can be
    killed quite quickly, so beware. If your party is cursed, try to switch them
    out and bring in fresh recruits. Equipping a restorative Mana before the battle
    can help a lot, so do it if at all possible. You will probably need every leg
    up possible to win if you don't overlevel, so don't be afraid to use items or
    elements that are uncommon or rare. You can always find them again.
    
    -----------------------------------------------------
    
    Neun + Tonta + Ein + Zwei
    
    Neun
    HP - 480
    MP - 480
    
    Tonta
    HP - 1360
    MP - 400
    
    Ein
    HP - 960
    MP - 80
    
    Zwei
    HP - 1200
    MP - 80
    
    EXP - 5220
    Cole - 243
    Party - Klein (39) Lita (36) Delsus (39) Norn (35) Marietta (45)
    Drop - None
    Location - Outdoor Theatre
    Difficulty - 5/10
    
    Strategy -
    
    The final battle with the Alkavana at last! This is the one point in the game 
    you'll have to fight multiple battles in a row, so make sure you're prepared
    before going in. The knights are basically the same as the last time you fought
    them, but I'll list their moves anyways. Neun can use Heal Area, which will
    heal the entire enemy party for about 80 damage, as well as Boost and defend.
    Tonta, the biggest threat in the battle, will Burrow, Charge (knockback) or use
    Hypercharge (which also knocks back). Ein and Zwei use physical attacks and
    their own two turn charge ups, but you can probably knock them out of it, or
    kill them if you're fast enough.
    
    The first order of buisiness is to thin their numbers. If you look at their 
    stats, Ein will probably be the most likely target. After that, Zwei. Once it's
    down to Tonta and Neun, you'll have to choose which one you attack. Neun is
    only attackable once Tonta is dead or burrowed, so make sure to attack her if
    you get the chance. Tonta is the more likely candidate though, as he deals a
    good amount of damage a turn. Make sure to keep yourself healed, although it 
    doesn't have to be maxed out most of the time. Klein attacks with Mana
    Items/heals, Delsus uses Dark Shot, Lita Jump Kicks, and Marietta
    attacks/heals. Norn is quite useful in this battle if you've levelled up her
    Telekinesis skill. It can do about 300 damage on any one of them, so make sure
    to use it to quickly kill them off. Sleep can also make this battle easier as
    it will dramatically cut down on the amount of attacks you'll have to deal
    with. Eventually, they'll all be defeated and you'll move onto the next fight.
    
    [Shockrave]
    
    The Beggur battle at the Outdoor Theatre - I could take out the healer by
    using Force Blast and I think it was Telekinesis and boom she is dead before
    she gets her turn. I am pretty sure I killed her in two moves but which two
    exactly I can't recall (Force Blast is definitely one of them)
    
    -----------------------------------------------------
    
    Beggur + Vier + Drei
    
    Beggur
    HP - 2280
    MP - 1200
    
    Vier
    HP - 1000
    MP - 180
    
    Drei
    HP - 680
    MP - 150
    
    EXP - 4440
    Cole - 1160
    Party - Klein (40) Lita (37) Delsus (41) Norn (36) Marietta (46)
    Drop - None
    Location - Outdoor Theatre
    Difficulty - 7/10
    
    Strategy -
    
    The second battle against the Alkavana is much more difficult than the last 
    one, despite there being less of them. Vier uses physical attacks and Shock, a
    two turn electric attack. Drei acts similar, but replaces Shock with Drei's
    Lunch, which can heal a foe for about 100 life. Beggur is capable of living up
    to his threats this time around, with a new move called Dragonlord Apocalypse.
    It takes two turns to use, but if it goes off, you can expect damage ranging 
    from 100-150 across the board. Other than that, he's exactly the same, except
    that he deals more damage.
    
    Despite being more difficult, you should treat this battle almost exactly the 
    same as the last. Take out Drei first, since there's nothing to protect him,
    and quickly deal with Vier after him. Once it's down to Beggur, you should
    concentrate all your energies to staying alive. He can take awhile to wear
    down, but he'll succumb eventually. Klein should heal, since a wounded party
    member can be quite easily killed by Dragonlord Apocalypse. Lita should use
    Jump Kick, and Delsus should continue using Dark Shot. Marietta should still
    attack and act as a backup healer. Norn should still use Telekinesis to
    dispatch of the knights as quickly as possible, but Sleep is still useful.
    With any luck, Beggur will fall once again, and for good this time.
    
    -----------------------------------------------------
    
    Baal (optional)
    
    HP - 1500
    MP - 600
    EXP - 1630
    Cole - 800
    Party - Klein (40) Lita (38) Delsus (42) Norn (37) Marietta (46)
    Drop - None
    Location - Tower of Airfen
    Difficulty - 5/10
    
    Strategy -
    
    This battle can be a pain, but luckily it's optional. Baal attacks with 
    Howling, hitting a single character for medium HP and MP damage. It also uses
    Soul Eater, a beefed up version of Man Eater, along with Shadow Edge. It is
    capable of countering your attacks with any of these, so be cautious when
    attacking.
    
    Klein should heal for the most part, since it will be dealing a good amount of 
    damage. If he finds he has an extra turn though, a Mark of Weakness will do
    wonders to Baal's defense, which is quite high out of the foes you've fought
    thus far in the game. Delsus should be kept off the main lines for the most
    part, as his Counter can easily set off Baal with a Counter of his own. This is
    obviously not a good thing, so I'd keep him away from the fight if possible.
    Lita should use Jump Kick once again, and Marietta should attack/heal as usual.
    Norn's Telekinesis is still quite strong, dealing about 100-200 damage a shot
    if fully levelled. Take your time, and the Movagain is yours.
    
    -----------------------------------------------------
    
    Basilord + Basilisk x8
    
    HP - 3000
    MP - 1500
    EXP - 3776
    Cole - 483
    Party - Klein (41) Lita (38) Delsus (42) Norn (38) Marietta (42)
    Drop - None
    Location - Valiant Path
    Difficulty - 5/10
    
    Strategy -
    
    At first glance, this looks like it may be a difficult battle, but in all 
    truthfulness, it's really only an average fight. The boss comes with 8 Basilisk
    for backup, and while it is a daunting number, they are packed so close
    together that many of them will be dying at once. The Basilisks attack with
    Poison Tail, which... poisons, and Stone Breath, a two turn formation attack.
    You can instantly hit them out of it with knockback attacks. Power Shot does
    this remarkably well. The Basilord has the exact same moves, plus Shadow Edge.
    By this point, you probably know what it does.
    
    As the fight starts, your first objective is to clear out the Basilisks. Power 
    Shot does this quite well, as does Marietta's physical and Thunder God. Lita
    can use Force Blast, and Norn can use Illusion. Klein should heal, because
    although they aren't that powerful on their own, there is 8 of them and a boss,
    so damage will add up. Once they are all gone, set to work chipping away 
    the Basilord's HP meter. If he tries Stone Breath, use a knockback move to
    cancel it easily. He'll go down eventually, and this simple battle will come
    to a close.
    
    -----------------------------------------------------
    
    Baroness + Totem x2 + Totemite x2 + Mull Beast x2
    
    HP - 4800
    MP - 1600
    EXP - 5142
    Cole - 5812
    Party - Klein (43) Lita (40) Delsus (44) Norn (40) Marietta (49)
    Drop - Mute Staff
    Location - Kavoc Sewers
    Difficulty - 6/10
    
    Strategy -
    
    The Baroness and her minions can prove to be a powerful adversaries, but if 
    you prepare adequately, you should be able to overcome them. You've seen all of
    her minions before, so I don't think I should have to list their moves at this
    point. The Baroness uses Mighty Fangs, a powerful draining attack that is
    capable of easily finishing off weaker characters like Klein and Norn if they
    have around half life. She also uses Gnash and Ice Veil, all of which you've
    seen by this point. She can also go twice on occasion, by utilizing Quick. 
    There's nothing you can do to prevent it, but watch out for it regardless.
    
    The first thing you'll want to do as the battle starts is thin the enemy 
    numbers. While one by one works, the combined powers of the enemy can quickly
    kill Klein. And in this battle, you definatly do not want that to happen. A
    quick way to knock off most of them is to Power Item a Meteor, targetting the
    Baroness so you hit most of them. If you've levelled up the skill enough, it
    should kill both Totems, both Mull Beasts, and a Totemite. The remaining one
    should be quickly killed so it doesn't blow itself up. After the lapdogs are
    dead, concentrate all your fire on the Baroness. Telekinesis still works, and
    so do all of your other moves. Keep yourself healed with Heal Bulbs, and you
    should be fine. If she does manage to kill Klein, just use Marietta in his
    stead. It's less effective, but it works. She'll go down in no time.
    
    -----------------------------------------------------
    
    IMPORTANT NOTE: Before you begin final battle, it would be best to switch off
    the voice acting. Although you'll miss out on some quality lines, the chance
    that your game will freeze will be DRASTICALLY decreased. So if you want to
    save yourself some aggravation, bite the bullet and switch it off. Better to be
    safe than sorry.
    
    -----------------------------------------------------
    
    FINAL BOSS:
    Amalgam
    
    HP - 32,000
    MP - 12,000
    EXP - 0
    Cole - 0
    Party - Klein (46) Lita (44) Delsus (48) Norn (43) Marietta (52)
    Drop - None
    Location - Mull's Castle
    Difficulty - 8/10
    
    Strategy -
    
    At last, it's time for the final battle. As expected in a game, the last
    obstacle barring your path is a tough one, and is going to make you work for
    seeing the ending. If you look at his HP, you're going to know instantly that
    this is going to be a long battle, and any major mistake can cost you dearly.
    This is especially true for this battle, as despite 3 out of his 5 moves taking
    two turns to use, he can level your party in an instant if you are not
    prepared.
    
    Ether Light takes two turns to unleash, does a fair bit of damage to your 
    entire party, and causes Poison or Paralysis. Defaulter is cast instantly, but
    it removes all positive buffs and negative afflictions while doing minor
    damage. Sky Angel is another instant, doing damage based on your party's
    formation, while knocking whoever it hits back. Reason's Requim is one of
    Amalgam's most deadly moves, taking two turns to cast and knocking all
    characters hit by it down to single digit life, and possibly knocking them to
    the ground, where they are sitting ducks for any of the instant moves. However,
    his most deadly move by far is Elemental Extraction. It only does medium damage
    to one character and takes two turns to cast, but the deadly part is it has a
    fairly high chance of tacking on instant death. This means that one of your
    most powerful characters can be removed from the fight instantly. But even
    worse, is that there is no defense against it. That means if Klein is hit with
    it, your battle is pretty much over, since nobody else has the potential to
    revive and mass heal, unless you've been doing a lot of Store Synthesis. And
    since he has such a high amount of HP, taking him down without Klein isn't that
    effective a plan when it comes to not dying.
    
    Once you start this battle, get ready for a lengthy one. You should try to keep 
    Klein off the field at all times, just incase Amalgam tries to use Elemental
    Extraction and you can't get him to safety in time. However, this is very
    impractical considering the damage he deals. A better idea would be to
    try to maximize his speed, with whatever accessories and Mana you have that 
    can make this possible. All he'll probably have time for is healing with Heal
    Bulbs/Wide Item Elixer, but if he does find a break in the action, a Wide Item
    Mark of Courage can help your damage dealing capabilities a great deal. You can
    also use Mark of Weakness on Amalgam, but like all bosses it only has a 50%
    chance to hit. If it does hit though, you can expect almost a 3x increase in
    your damage. Lita should use Pale Wing and Jump Kick, although MeteorStrike
    does good damage if it's maxed out. Delsus should use First Shot, and Marietta
    should use Healing or attack whenever she gets a chance. I found Norn isn't 
    much use in this fight, so try to keep her on the sidelines as a last resort.
    
    Since this is the last battle in the main game, and nothing you use will be 
    saved in your Bonus Data, feel free to use anything you have. In fact, there's
    no excuse for not using an item if you need it. This is your last battle, and
    if you haven't overlevelled, probably the hardest in the main game. Good luck,
    it took me 3 tries to beat him with the listed levels. When you finally do
    defeat him, sit back and enjoy the ending. You've earned it!
    
    [PsykotikIV]
    
    Elemental Extraction is remarkably easy to skill break. Lita's Pale Wing + Jump
    Kick worked almost all the time for me. Reason's Requiem can also be "skill
    broken", but you need to be able to shell out 1000-1500 damage quickly to break
    it. If Lita's in Pale Wing mode and Klein has a decent alchemy spell ready to
    use with Power Item, this shouldn't be too much of a problem.
    
    [Shockrave]
    
    Also for Amalgam, get attack comp of at least level 4 to Delsus' weapon
    and have him Flare Shot and he could barely do any of his 2 turn attack.
    
    [Brandon Strong]
    
    Norn is a bit more useful than you think, she should have between
    250-300 mana, if you level the shrink ability to 3 (the highest, and
    it doesn't take long at all if you attach a mana to it that levels
    shrink) it does 400 damage alone, and over 1000 damage if klein uses
    the mark of weakness.  The best part is that shink only uses 6 mana,
    so you can do it all day long and never run low. Another benefit is
    that Norn is one of the fastest characters, so you can use the shink
    ability very often, combine that with the mark of weakness and Norn
    can do 2-4000 damage in a 5 turn period (the duration of the mark).
    
    [Arakon]
    
    The final boss can be beat extremely easily if you use Lita and tune
    her weapons and accessoires.. I had two double attacks+pierce+animal
    instinct (astral claw), pierce+sky sonata+battle protect (locket of
    love), and holy weapon (bioframe) on her. all of those were created
    without any major mana collecting (just got the stuff that was
    available in normal ways).
    
    Using a Mark of Weakness on Amalgam and two Mark of Strength on my
    team, Lita did not only skillbreak all of Amalgam's two turn attacks
    cause of the high critical rate, she also hit for over 3000 per attack
    (5-6 hits per attack, 3 attacks per turn), and his only attacks he
    actually got through only did about 39-49 damage.. in total I lost
    less than 120 HP on anyone, didn't have to heal a single time, and
    wasted him in about 7 minutes. Marietta just attacked (sky sonata +
    double attack) and Klein used power item + ether bulb for 1500 damage
    each hit.
    
    [Quamp]
    
    Here's an additional hint that can get you through Amalgam:
     
    On the second or third round, have Klein use a mark of weakness on Amalgam.
    Then throw an Extra Craft at it. This will do around 2100 damage. This cannot
    be done more than once, however. 
    
    -----------------------------------------------------
    
    OPTIONAL BOSS:
    
    Golden Pigs x3
    
    [COMING IN LATER UPDATE]
    
    ------------------------------------------------------------------------------
    LEGAL
    ------------------------------------------------------------------------------
    
    Copyright: (c) Copyright 2005 Terra Ghaleon. This guide is for personal use 
    only, and shall not be used for commercial sale without my written consent. Do
    not edit, plaguise, or use this FAQ for anything besides it's original purpose.
    As of my time of writing this, only GameFAQs has the right to use this guide.
    If you wish to use this FAQ on your site, just ask. It's not hard. I'll say no,
    but there's no harm in trying. Except to your ego. And really, who cares about
    that anyways? Besides you I mean.
    
    ------------------------------------------------------------------------------
    THANKS/ETC
    ------------------------------------------------------------------------------
    
    THANKS:
    
    Omega Gilgamesh, for many tips on some of the bosses
    PsykotikIV, for several tips on certain battles, and the always helpful Amalgam
    information.
    Kimber Boh, for the general tip
    Shockrave, for a few tips
    Brandon Strong, for Amalgam information
    Monkster112, for pointing out some spelling/grammatical errors
    Arakon, for more Amalgam information
    Quamp, for even more Amalgam information
    F. Pelayo for the tip of critical hits (although I could have said it at some
    point... oh well)
    
    SPECIAL THANKS:
    
    Gust, for making this game.
    NISA, for having the brains to bring the game overseas.
    The power company, for allowing me to type this up.
    The guy who invented paper, for allowing me something to take notes.
    The person who made the first pen, for giving me something to write with.
    The GameFAQs message board, for motivating me to write this thing.
    CJayC, for running said message board.
    My hands, for not exploding under so much writing/typing.
    The sun, for not exploding and killing us all.
    
    E-MAIL:
    
    Terra.Ghaleon@gmail.com
    
    DO send strategies
    DO send missing values
    DO send ways I can improve the FAQ
    DO place a "Boss FAQ" header on your e-mail.
    DON'T ask me how to get through a certain dungeon (that's the job of other 
    FAQs or you)
    DON'T spam my address (even though I have lots of space, it annoys me)
    DON'T send death threats (as amusing as they are)
    
    Copyright: (c) Copyright 2005 Terra Ghaleon

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