ATELIER IRIS: Eternal Mana

Accessory and Synthesis FAQ
Author: Vincent Briscuso (Kimber Boh on the message boards)
Platform: PlayStation 2
Category: RPG
Developer: Gust, Incorporated
Distributor: NIS America
My E-mail Address: VBKorik27@aol.com
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Version 1.0
-Listed all accessories available in the game, including their stats, who can
equip them, and their special abilities.
-Tested all special abilities, but could not figure out what DonProtect or
Braindead do.
-Added a basic list of the most popular abilities to synthesize onto
accesories, and their formulas.

1.1
-Polished up the FAQ, making it more readable. Correct spelling and sentence
structure mistakes.
-Extended the Credits & Thanks section.
---------------------------------------


Please Note: There are almost no Spoilers in this FAQ, and if there are minor
ones, I've made a note.


INTRODUCTION
This is my first FAQ, so please e-mail me with any criticisms (or praise) you'd
like to provide. I decided to write this FAQ because alot of people on the
message boards have many questions concerning upgrading accessories. I also
think that most people are unaware just how powerful certain accessories,
particularly the ones that are Synthesizable with Veola, can be. I apologize if
the FAQ seems unpolished, or lacking pizzazz, but I wanted to make it concise
and useful rather than flashy (not to mention it is my first FAQ!).
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Contents:

I.   General Frequently Asked Questions
II.  Important FAQs on Accessories
III. Detailed List of all Accessories
IV.  Tips and Strategies for Synthesizing Accessories
V.   Disclaimer and Legal Stuff
VI.  Credits and Thanks

-----------------------


<<< I. General FAQ >>>


Q: Why choose Accessories as a topic to write a FAQ?
A: Considering each character can only equip 2 accessories each, they are an
extremely important element in this game. Many people seem to overlook the
Synthesizable accessories, and just concentrate on the ones found in the game
or bought from the weapon store. And there are also only 5 Accessories in the
entire game that can be upgraded through Weapon Synthesis.

Q: Why didn't you include Weapons in your FAQ?
A: I doubt I have the time to replay the game, and my current saves do not have
all the weapons available in the game (mostly due to me selling them if not in
use). I saved one of each accessory though, so I thought this would still be
very handy.

Q: Are you going to write a detailed Weapon Synthesis FAQ?
A: Not only is this my first FAQ, but writing a Weapon Synthesis FAQ is a major
undertaking. I doubt I am ready to even touch such a topic. I did include here
my recommendations for Combos and how to make them.

Q: You list the ingredients for making accessory "x", but where can I get them?
A: That is not the purview of this FAQ. There are a couple of excellent guides
already here on GameFAQs that give detailed listings of where to find nearly
every ingredient in the game.

Q: Please tell me how to open Recipe "x" with Veola!
A: Again, this is not the objective of this FAQ, and frankly, it seems no one
is 100% sure on how this works. The best I can offer is to continuously synth
every available item that you can at the point of the game you are up to. If
the recipe still won't open, leave town and fight one random encounter. Return
and talk to the shop keeper. If this doesn't work, then advance the story until
you've completed the next dungeon/town, and then return to the shop keeper.
Hopefully that will help.

Q: Hey, you left out Sky Sonata! You suck!
A: The recommendations I made are just that: MY recommendations. I don't claim
to be a god of Atelier Iris, just someone who has spent alot of time
maximizing my experience. I'd like to try and share that experience with you.
Hopefully, you'll find my suggestions useful. But please feel free to e-mail
me with tips or improvements to make the most of your accessories.
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<<< II. Important FAQs on Accessories >>>


Q: What is an Accessory?
A: Atelier Iris: Eternal Mana provides each playable character with only 3
slots for equipment. The first is the weapon slot, something I am not covering
here. The other 2 slots are for "accessories", which are actually equippables
like armor, hats, gloves, rings, pendants, etc. There are only a total of 45
different accessories in the game, many of them requiring Shop Synthesis to
create.

Q: Can I equip any accessory on any character?
A: For some, yes. However, many are either character or gender restricted. You
can, however, equip 2 of the same accessory on the same character, if they
can wear it. For instance, you can equip 2 Magoo Clothes on Klein for double
the base stats. However, if the accessory has a special ability, it will not
receive double the effect!

Q: How many accessories can be upgraded through Weapon Synthesis?
A: Here's one of the main reasons I am writing this FAQ. There are ONLY a total
of 5 upgradable Accessories in the entire game! This is not a mistake, and no
I didn't miss any since I completed Lector's entire item list. Here's the list:

1) Fairy Bracer (buy it from Pattotte at the Fairy blacksmith shop).

2) Siglis Breath (in a chest in the Forest of Ocean Mist. You will need Flight
and some careful adjusting of altitude to reach the area where it is located.
Then you must solve the relatively easy block puzzle to reach it).

3) Bio Frame (you must synthesis this with Veola, and it is arguably the 
ultimate synthesis in the game).

4) Locket of Love (also synthesizable with Veola, after you've made the Bio
Frame. ONLY equippable by Lita, even though it is named "of Love").

5) Locket of Wishes (this recipe is the same as the Locket of Love, but with
the alteration of one ingredient. ONLY equippable by Klein).

Q: Why can't I synth multiple copies of the Bio Frame or the Lockets?
A: It is impossible to do so without using a cheat code (if that is even
possible. I am not sure, since I don't cheat). The reason for this is that
each recipe has one ingredient that is unique in the game. There is only one
Mana Moebius in the game, and only one Spirit Prayer and one Spirit Protect.
There absolutely does not exist more than one of each of those ingredients
in the entire game!

Q: Well, then surely I can buy a second Fairy Bracer from Pattotte! Right?
A: Wrong. Once you buy the one Fairy Bracer he has in inventory, it disappears
forever from his shop list. And there is not another anywhere else in the game.

Q: I want to equip two Upgradable Accessories on the same character to make
him/her Uber! I can, correct?
A: Correct, you can, provided you realize that only the Fairy Bracer, Siglis
Breath and Bio Frame can be equipped to any character. But please be aware that
by putting two upgradeable accessories on one character limits you severely.
Say you equip the Siglis Breath and Bio Frame on Arlin. The two Lockets must be
equipped to Klein and Lita, leaving only the Fairy Bracer for one of the
remaining 3 characters (Norn, Delsus, and Marietta). Since you can also add
abilities to certain upgradable weapons, it is better, IMHO, to give 5
characters of your choice one upgradable accessory each (this still will leave
one character without one!).

Q: Oh no! I messed up and placed the wrong ability on my accessory! What do I
do?
A: Well, abilities can be removed from upgradable accessories (and weapons).
Just use the "Mana Crystal From Weapon" command from the Weapon Synthesis menu.
However, once two mana crystals are fused into one, they can not be separated,
although you can always remove them from the weapon/accessory. But you will
not be able to remove that Holy Weapon that is now stuck with something you
didn't want. So be extremely careful when synthing.

Q: Will an attack-based ability, like Double Attack or Holy Weapon, work if
fused onto an accessory? Or do I have to put these abilities on weapons?
A: They sure will, without any problems activating. So if you want 9 Double
Attacks (3 on his weapon, and 6 on two accessories) on Arlin, they'll all fire
off just fine!

Q: Can you provide me with a super detailed, step-by-step explanation of how to
perform Weapon Synthesis?
A: Again, this is not the objective of this guide. This is a major undertaking,
not just to explain how to do it, but when and why. And then there's the
rather large list of Mana Stones, Mana that crystallize them, and combos. I
lack the time and background in FAQ writing to attempt this. At the end, in my
Tips and Suggestions section of the guide, I will list some of the most useful
abilities, their formulas, and what they do.

Q: Can I place more than 3 abilities onto one Upgradable Accessory?
A: Nope. Same is true for weapons. However, if the item has one or two inherent
properties, you can still add the full 3 additional abilities through Weapon
Synthesis.
--------------------------------------------

<<< III. Detailed List of All Accessories >>>


I am going to use a simple format to list each accessory, providing as much
detail as possible. Here's a sample format:

-Name:
-Location/Synth:
-Equipped by:
-Stats:
-Special Ability:

Stats will give the exact improvements to your characters' stats when you equip
the accessory. For instance, +15 Atk means that equipping this item will
improve that character's Attack statistic by 15. For magic Resistances, I've
used the following format since there are only 4 elemental resistances in the
game: Fire/Ice/Lightning/Dark. That is the order, from top to bottom, that the
game uses in your Status menu. So, equipping an item that gives +10 to Fire and
+25 to Dark would look like this: 10/0/0/25.

Special Ability will list which ability is inherently part of the accessory.
This ability is not removable from the 5 upgradable accessories either. The
first time a special ability comes up, I will provide a brief description of
what it does (provided I know!).

The list is also in the order that the accessories appear in Lector's list, to
make it easier to find. I decided on doing it this way, rather than
alphabetically. If anyone has a problem with this format, let me know. I'll see
if enough people complain, I can change it.


- BREAD PANTS
- Synth: Blaire's shop in Arcose. Ingredients I used: Silver Pants + Machine
Oil + Fluffy Roll.
- Equipped By: All
- Stats: +22 Defense, +16 Life, Resistances: 24/8/8/0.
- Special Ability: FIGHT & EAT [Heals 6 Life each turn]


- PUDDING CAP
- Synth: Blaire's. Ingredients: Unipuni Pudding + Cueparts + Fairy Hat.
- Equipped By: Lita, Norn, Marietta
- Stats: +32 Defense, +24 Life, Resistances: 16/16/32/0.
- Special Ability: GOOD TO GO! [Heals 10 Life each turn]


- BOMB ARMOR
- Synth: Veola's Magic Shop in Kavoc. Ingredients: Gold Legion + Craft +
Pikohammer.
- Equipped By: All
- Stats: +16 Defense, Resistances: 160/12/12/0.
- Special Ability: EXPLOSIVE [Lose 10 Life each turn]


- PRIESTESS TIARA
- Synth: Veola's. Ingredients: Pikohammer + Comet Jewel + Pretty Stained.
- Equipped by: Lita, Norn, Marietta
- Stats: +50 Defense, +28 Mana, Resistances: 0/0/0/75.
- Special Ability: HOLY SANCTUARY [Provides the +50 Defense and +75 Dark Resist
in stats]


- RING OF LOVE
- Synth: Veola's. Ingredients: Comet Jewel + Silver Legion + Wax.
- Equipped By: Klein ONLY!
- Stats: +53 Magic, +53 Mana, Resistances: 0/0/0/53.
- Special Ability: None


- LOCKET OF LOVE <<UPGRADEABLE!>>
- Synth: Veola's. You must have already synthesized the Chronolex/Bio Frame
with Veola, then return to her shop after one random battle to unlock this
recipe. Ingredients: Ring of Love + Spirit Prayer (only one in the game) +
Pendelook.
- Equipped By: Lita ONLY!
- Base Stats: +20 Defense, +31 Life, Resistances: 10/10/10/10.
- Special Ability: LIFE +level 5 [Provides the +31 Life in stats]
<< This accessory is one of the 5 that are upgradable through Weapon Synthesis.
The inherent Life +level 5 cannot be removed, but 3 additional abilities can be
synthesized onto this item >>


- LOCKET OF WISHES <<UPGRADEABLE!>>
- Synth: Veola's. As with Lita's Locket of Love above, you must have already
synthesized the Chronolex. This is not a unique recipe. Instead, you must
select to Synthesize the Locket of Love, but change the Ingredients to: Ring of
Love + Spirit Protect (only one in the entire game) + Pendelook.
- Equipped By: Klein ONLY!
- Base Stats: +20 Speed, +31 Mana, Resistances: 15/15/15/15.
- Special Ability: MANA +level 5 [Provides the +31 Mana in stats]
<< One of the 5 enhancable accessories in the game. See Locket of Love for more
details >>


- DON'S CLOTHES
- Synth: Veola. Ingredients: 6-String Acoustic + Virum Horn + Imitation Sitar.
- Equipped By: All
- Stats: -20 Speed, +88 Life, Resistances: 0/0/0/88.
- Special Abilities: DON PROTECT* [I have no idea. There is no discernable
effect in battle that I noticed. Perhaps it just provides the +88 Life in the
stats?]


- MAGOO CLOTHES
- Synth: Veola. Ingredients: Silk + String (Please note that most, though not
all, recipes can have different ingredients that will provide a higher quality.
I am only listing the ingredients I used).
- Equipped By: All EXCEPT Lita!
- Stats: +16 Defense, Resistances: 0/25/0/0.
- Special Abilities: None


- GOGO SUIT
- Synth: Veola. Ingredients: Magoo Clothes + Hollow Pumpkin + Star Piece.
- Equipped By: Klein and Delsus ONLY!
- Stats: +35 Life, +35 Mana, +35 Atk, +8 Magic, +8 Defense. No Resist bonuses.
- Special Ability: None [Very good in the early/mid game for both Klein and
Delsus]


- SILVER PANTS
- Synth: Veola. Ingredients: Comet Jewel + Silk.
- Equipped By: Klein and Delsus ONLY!
- Stats: +18 Defense, +18 Speed, Resistances: 18/0/0/18.
- Special Ability: None


- FAIRY CLOTHES
- Synth: Veola. Ingredients: Swimsuit + Silk + Lovely Lando.
- Equipped By: All
- Stats: +12 Life, +12 Mana, +10 Defense, +15 Speed, Resistances: 0/6/6/30.
- Special Ability: ATK COMP +2 [No one is currently sure what this does. There
is some speculation on the message boards, and here's my take: Comp= Competence
in using attack-based skills. I believe this improves the chances that a
character's randomly activated skills or abilities will go off during battle.
For instance, Delsus' Feint or Counter, Arlin's Fast Attack, or even fusion
attack abilities like Double Attack or Sky Sonata, will activate more often in
battle if the character has some points in Atk Comp. Don't quote me on this, it
is just speculation on my part]


- FAIRY HAT
- Synth: Veola. This is one of several recipes that require you to select a
previous synthesis and change an ingredient the first time you attempt it. For
this item, you'll need to select Fairy Clothes the first time you want to make
it. Ingredients: Swimsuit + Fairy Clothes + Sweet Lando.
- Equipped By: All
- Stats: Same as Fairy Clothes above.
- Special Ability: MAGIC COMP +2 [See Fairy Clothes above. I guess that with
Magic Comp, it improves the likelihood of getting a positive effect with skills
like Norn's Illusion or Sleep. I am not sure though]


- WAR TUXEDO
- Synth: Veola. Ingredients: Gogo Suit + Silver Pants + Dragon Horn.
- Equipped By: Klein, Delsus, Arlin
- Stats: +32 Life, +32 Mana, +32 Atk, +16 Magic, +16 Defense, Resistances:
8/8/8/8.
- Special Ability: MANA UP (XL) [Restores 7 Mana each turn! Basically, you can
just keep spamming Arlin's Mana Strike or Double, and Delsus' Dark Attack or
Power Burst, as much as you'd like without worrying about running out of mana.
An ABSOLUTELY must-have accessory for both Arlin and Delsus unless you are
wearing 2 upgradeable accessories on one or the other! One of my favorite items
in the game]


- SEXY ROBE
- Synth: Veola. This recipe comes from altering the Fairy Clothes. Ingredients:
Sexy Bikini + Silk + Twisted Lando.
- Equipped By: Lita, Norn, Marietta
- Stats: +24 Magic, Resistances: 8/18/8/43.
- Special Ability: SEDUCTIVE [Attempts to Charm all enemies on the screen at
the beginning of a battle only. It seems the Charm effect here is weaker than
the Attractive special ability on the Alluring Bikini below. However, this is
one of the best inherent abilities in the game, especially if you are using an
all-girl party, since each character will attempt to Charm the entire enemy
party! Needless to say, I abused this ability throughout the game. A Charmed
opponent will just sit there until the effect wears off or is dispelled by
another enemy!]


- BUNNY EARS
- Synth: Veola. Ingredients: Bitter Steak + Flax Cloth.
- Equipped By: Lita, Norn, Marietta, Delsus(!)
- Stats: +20 Mana, +11 Defense, Resistances: 0/33/-16/11.
- Special Ability: SEDUCTIVE [See Sexy Robe above]


- PAW GLOVES
- Synth: Veola. Ingredients: Animal Paw + Silk.
- Equipped By: Lita, Norn, Marietta, Delsus(!)
- Stats: +22 Life, +11 Atk, +11 Magic, +11 Defense, Resistances: 16/33/-16/16.
- Special Ability: SURE HIT* [I am not 100% sure on this one. I used these on
Delsus for quite a long time, and it seemed to me that it improved the
likelihood that his skills would hit their target. But it didn't seem to effect
his standard Crossbow attack]


- BUNNY SUIT
- Synth: Veola. Ingredients: Sexy Bikini + Aqua Snowbug + Bunny Ears.
- Equipped By: Lita, Norn, Marietta, Delsus(!)
- Stats: +32 Mana, +16 Atk, +16 Defense, +16 Speed, Resistances: 16/33/-16/16.
- Special Ability: None [This is still one of the better accessories in the
game due to the really nice stat boosts]


- BLUE SWIMSUIT
- Synth: Veola. This is not a unique recipe, it also comes from the Fairy
Clothes. Ingredients: Sexy Bikini + Sexy Robe + Sweet Lando.
- Equipped By: Lita and Norn ONLY!
- Stats: +24 Mana, +24 Magic, +18 Defense, Resistances: 16/-12/8/0.
- Special Ability: SEDUCTIVE [See Sexy Robe above. This is probably the best
accessory for Norn until later in the game when you get a Soul Ring]


- ALLURING BIKINI
- Synth: Veola. Ingredients: Red Pants + Sexy Robe + Pretty Stained.
- Equipped By: Lita and Marietta ONLY!
- Stats: +24 Life, +24 Atk, +14 Defense, +12 Speed, Resistances: 24/-20/28/0.
- Special Ability: ATTRACTIVE [Attempts a Strong Charm effect against the
entire enemy part at the outset of battle only. The effect here seems to have
a higher chance of succeeding than the Seductive ability, working very often
except against magical monsters. You will want two of these, one for Lita and
one for Marietta. Trust me, I abused this so often, I even Charmed a few
bosses!]


- EROTIC BIKINI
- Synth: Veola. Ingredients: Alluring Bikini + Comet Jewel + Passion Pants.
- Equipped By: Marietta ONLY!
- Stats: +48 Magic, +9 Defense, +24 Speed, Resistances: 12/-38/12/48.
- Special Ability: BRAINDEAD* [Absolutely no idea what this does. I tried it
out in more than 10 battles and never saw it do anything]


- BIO FRAME <<UPGRADEABLE!>>
- Synth: Veola. This is what Veola creates when you try to synth the Chronolex.
Creating this will also unlock the two Lockets, which can also be fused through
Weapon Synthesis. Ingredients: Twilight Board + Annual Gear (Totopop can only
make one of these, since there is just one Mana Moebius in the entire game) +
Rocket Flame + Spiteful Stone.
- Equipped By: All
- Base Stats: +18 Life, +18 Mana, +18 Speed, Resistances: 18/18/18/18.
- Special Abilities: LIFE UP (M), MANA UP (M) [Restores 12 Life and 3 Mana
every turn!]
<< These two abilities will remain on the Bio Frame and you can still
add 3 additional abilities through Weapon Synthesis! >>


- FAIRY BRACER <<UPGRADEABLE!>>
- Location: Buy it from Pattotte in the fairy blacksmith shop. Once you buy the
one he has in stock, the item disappears from his inventory forever.
- Equipped By: All
- Base Stats: +20 Magic, +20 Mana, Resistances: 12/12/12/0.
- Special Ability: None 
<< The only fusion accessory in the game that can be bought, although there is
still only one available. Excellent for Norn, due to the Base +20 Magic. Fuse 3
additional abilities using Weapon Synthesis! >>


- SIGLIS BREATH <<UPGRADEABLE!>>
- Location: In a chest in the Forest of Ocean Mist. You will need to use Flight
and adjust your altitude until you can land on a relatively small floating
platform in the lower right corner. There is a fairly easy block puzzle to
negotiate in order to extract the chest.
- Equipped By: All
- Base Stats: Resistances: 0/0/0/120.
- Special Ability: None
<< One of only 5 upgradeable accessories in the entire game, this is one item
you do not want to miss. >>


- RED BRACER
- Location: Sold by Hagel the Weapon Seller in Kavoc. Found in a couple of
dungeons as well.
- Equipped By: All [NOTE: From here on, I will not include an Equipped By in
the format, since all the remaining accessories can be used by all characters].
- Stats: +8 Defense, Resistances: 23/6/0/0.
- Special Ability: None


- BLUE BRACER
- Location: See Red Bracer above.
- Stats: +6 Speed, Resistances: 6/23/0/0.
- Special Ability: None


- SPEEDSTER
- Location: The black-market fairy sells this, and one is found in a dungeon
(forgot which).
- Stats: +36 Speed.
- Special Ability: None


- SOUL RING
- Location: Wish I could remember!*
- Stats: +46 Magic, +23 Mana, Resistances: 8/8/8/0.
- Special Ability: None [This is a must-have for Norn if you want to complete
Lector's Item List. You will need Norn to have as close to 500 Magic as
possible if you want even a chance at turning a Baal into Amalgam Candy]


- BUFFER RING
- Location: Marietta comes equipped with one. There is another you find earlier
in a dungeon.
- Stats: +24 Atk, +24 Defense, Resistances: 20/0/0/20.
- Special Ability: None


- ZEILIA RING
- Location: Marietta also comes equipped with this. I found another, I believe,
at the Tower of Marcus.
- Stats: Resistances: 0/0/56/20.
- Special Ability: SLEEP RES [This provides a fairly high chance of resisting
sleep spells or effects, but does not completely nullify Sleep]


- SYLVAN RING
- Location: The only one I can remember getting was from completing Finn's
sidequest about the Festival in Duran. I have 2 in my inventory though, so go
figure  :)
- Stats: +12 Mana, Resistances: 24/0/0/56.
- Special Ability: None


- DAMN RING
- Location: Somewhere on the Path to Heaven (not the mountain area, the one
with all the lifts).
- Stats: +32 Life, -12 Magic, +12 Defense, -12 Speed, Resistances: 28/28/0/0.
- Special Ability: LIFE UP (M) [Restores 12 Life each turn]


- MANA BOOSTER
- Location: Buy it from Hagel (or the black-market fairy, I forgot which).
- Stats: +32 Magic, +53 Mana.
- Special Ability: MAGIC COMP +3 [See the Fairy Hat above]


- ANKH
- Location: The black-market fairy may sell this "under the table" to you for
29,500 Cole. There is another one, because I have two, just not sure where.
- Stats: Resistances: 0/0/0/33.
- Special Ability: LIFE UP (XL) [Restores 15 Life every turn. Yeah, I know,
that's only 3 Life more than Life Up (M). Life sucks, doesn't it?  ;o) ]


- MAGIC ANKH
- Location: This requires Flight to reach. It is on a rocky outcropping behind
the huge tree on the right side of the Lapis Woods. Climb onto the rocks that
overlook Kavoc, then activate Fly. You should have enough altitude then to
reach the hidden outcropping.
- Stats: Resistances: 36/36/36/36.
- Special Ability: None [Other than for completing Lector's List, this item has
little use]


- WARLORD SUPPORT
- Location: I found one in the bonus dungeon, but like many other accessories,
I have more than one  :)
- Stats: +35 Life, +35 Atk, +35 Defense, Resistances: 16/0/16/0.
- Special Ability: BATTLE LORD PWR [This adds the +35 Life and +35 Atk in the
stats. A very handy accessory, but I never used it. Too bad you can't get one
earlier in the game!]


- ICE ORB
- Location: The Elder Virum boss in Alexia Cave drops this, 100% as far as I
know.
- Stats: +16 Magic, +17 Defense, Resistances: 0/180/0/0.
- Special Ability: None


- LIGHTNING ORB
- Location: Cleft of Nelvia on the wooden supports near the bottom right.
There's another in the secret part of Alexia Cave that requires Flight. And yet
another in the Forest of Ocean Mists, that for the life of me I cannot gain
enough altitude to reach! I got the Jade Mana with ease, but not this useless
item of which I already own 2!
- Stats: +18 Life, +18 Mana, +23 Defense, +13 Speed, Resistances: 0/0/96/0.
- Special Ability: None


- DEVIL'S EYE
- Location: The black-market fairy sells one, but there's another. I searched
every nook and cranny in this game, so I tend to have multiple of these
accessories, just drawing a blank on where.
- Stats: -35 Life, -35 Mana, +35 Atk, +35 Magic, Resistances: 25/25/25/25.
- Special Ability: ANCIENT CURSE [This results in the -35 to both Life and
Mana in stats]


- FEATHER CHARM
- Location: Do I really need to tell you?   :)
This is the obligatory accessory they give you in the beginning of most RPGs.
- Stats: Resistances: 8/8/8/0.
- Special Ability: MANA UP (S) [Restores 1 Mana each turn. That's no misprint,
that's ONE measly mana per round, hehe]


- ANGEL FEATHER
- Location: No idea. I have 2, and I still have no idea  :P
- Stats: +32 Magic, +8 Defense, Resistances: 0/32/0/69.
- Special Ability: Zilch


- SORCERER SUPPORT
- Location: Grrr, sorry but I never bothered writing down where I found these
things. I doubt you can miss this teeny upgrade to the GLORIOUS Feather Charm!
- Stats: Resistances: 16/16/16/0.
- Special Ability: MANA UP (S) [Like the Feather Charm, restores 1 mana/turn]


- DRAGON FANGS
- Location: Ok, you know the drill- If I knew, I'd tell ya   :P
- Stats: +33 Defense, Resistances: 23/0/0/0.
- Special Ability: Yeah, right


- ANCIENT MASK
- Location: The top floor of Zeldalia's house in Poto's Forest. Please tell me
you didn't miss this!
- Stats: +10 Magic, Resistances: 24/24/0/0.
- Special Ability: Brace yourself! This one is THE BOMB! The answer: Nada


- EVIL SIGIL
- Location: On the right pillar at the Tower of Marcus. Requires flight.
- Stats: +16 Magic, Resistances: 0/18/18/58.
- Special Ability: POISON RES, PARALYZE RES [Provides decent resistance to
Poison and Paralysis, but not immunity]


- THE HAND OF GLORY
- Location: At the very top of the Bunny Pyramid in the Valley of Fear.
- Stats: +1000 to all stats.
- Special Ability: Instant Death to the character wearing it at the start of
every battle [Seriously though, this is just a joke I put in because, like with
most RPGs, there is always some nimrod who visits the message boards,
proclaiming how he found some secret location by equipping the rabbit suit, and
killing 5000 Flame Virums. Sorry, I couldn't resist  ;o) ]
----------------------------------------------------------


<<< IV.  Tips and Strategies for Synthesizing Accessories >>>


I wish I had the patience, time, and knowledge of FAQ writing required to
impart my somewhat vast knowledge of Weapon Synthesis. But alas, I have none
of the 3 above requisites  :)
Instead, what'll I'll provide you with is some tricks and formulas for creating
some of the most sought after abilities available in Weapon Synthesis. I hope
this is helpful.


PART 1) In order to synthesize anything, you're going to need a decent
collection of Mana Stones. For the most part, just follow the story and you're
bound to find several of the common ones. Here's a list of where to look:


- Dark Mana: Looks Brown. Found nearly everywhere. Borders on useless, since
the only mildly useful ability you can Crystallize from it is Defense +2 using
Diemia. You can safely sell these for something like 3,800 Cole each.

>Sold by Pattotte.

>Dropped by Red Puni and Mandragora (rare drop)


- Black Mana: One of the important common colors. Most important is to extract
Atk +1 from these using Grupt. Do NOT sell these if you plan to synth, and
synth early and often! Sure, you can Crystallize Atk +3 from Silver Mana, but
that would not be a good idea, unless you hold off on Weapon Synth until the
bonus dungeon.

>Sold by Pattotte.

>Faux Puni drop these rarely.


- Red Mana: Also extremely importantly for the Speed +1 you can extract with
Diemia. The good thing is that Yellow serves the same purpose, supplying extra
Speed +1's. Almost as common as Black.

>Sold by Pattotte.

>Salamanders, Vine Traps, and Mountain Pigs drop them rarely.


- Yellow Mana: Since you'll need alot of Speed +1's for Double Attack and
Animal Instinct, fortunately you have two steady sources of them. Quite common.

>Sold by the black-market fairy.

>Shock Elements and Jin drop these as a rare.


- Blue Mana: Ah, the KING of mana stones! Seriously, these are worthless. Sell
them en masse, they are worth a decent chunk each.

>The black-market fairy sells these, but why bother.

>You really wanna know what enemies drop these?!


- Green Mana: Now the mana stones start getting rarer. Green can be kinda tough
to find, and it is essential for Magic +1's. Not super rare, there are a decent
number available.

>Forgot-the-name-black-market-fairy-punk for like 12,800 Cole.

>Wood Golems drop them extremely rarely.


- Glowing Mana: Ok, these are precious. Do NOT crystallize these without
careful planning, or you will regret it. You need these for Mental Curse,
Atk Comp +1, and possibly (if you have alot) Magic +3. Treasure these.

>Black-market fairy has them for about the same price as Green, very rarely.

>Phantoms drop them rarely, while it is a common drop for Baal (I got only one
from a Baal though). Baals appear only in the bonus dungeon, and in one
sidequest with Rurona. No guaranteed drop though.


- Silver Mana: Like Glowing, think before you synth, as they say. Sure, you can
get these fairly easy off Jin Riders (100% drop rate), but that isn't until the
bonus dungeon. You'll want these for Disease Curse, Accuracy +1, and maybe for
Atk +3 if you have them coming out of your ears (unlikely until the bonus
dungeon).

>The Fairy of black-market back-street deals sells em for 17,000 Cole once
every other galactic millenia.

>Jin Riders always drop these, I think 100%.


- Gold Mana: Despite its rarity, it's fairly useless. You'll need a few for
Battle Lord PWR and Blessing Power (don't waste Silvers on Blessing Power).

>Hmmm, there are a few here and there, rare but not obscenely so.


- Jade Mana: THE MOST PRECIOUS OF THE STONES! Did I emphasize that enough?
There are only 5-6 in the whole game, unless you get absurdly lucky and a
Master Kero drops one (don't count on this). You want these for Holy Power and
Holy Sanctuary.

>Kill 100 Growloons and you'll get one.

>There's 1 in a tree above Lector's caravan, that can't be reached even with
Fly. Instead, you have to find close to like 95% of the items in Lector's List,
and eventually there will be enough Puni statues that you can climb em and jump
to reach the Jade.

>The Forest of Ocean Mist has one that is tricky to reach but doable. Go to the
hole in a tree trunk that leads out to a high-up platform. Summon Diemia, jump
on him, then Fly to the tree in the extreme bottom left. You'll have the 
altitude to snag it and a Gold Mana as well.

>There's one in Silencia that is near impossible to miss, on one of the 4
staircases that form an X before the door at the end of the dungeon.

>Find 2 in the bonus dungeon, that I'm aware of.


- Crimson Mana: The rarest of the rare. Maybe 4 in the whole game. However,
unless you love Sky Sonata (I don't-> see why below), they aren't as valuable
as Jade. A better use for Crimson is making Spirit Stones.

>In a bird's nest on the Path to Heaven, the area with the lifts right before
Avenberry. I think it is on the 3rd floor. Reduce the purple blocks by one each
on the left side, then use the purple blocks on the right under the nest to
enter Flight. Now fly to the recently reduced in height by one purple blocks on
the left side, and use them to gain altitude. Then fly back to the nest to snag
the Crimson.

>In Avenberry at the apex of Iris' workshop where you fought the Book Eater.
Fly and use the columns to gain some height. Then go to the right side of the
altar, and ride the curved backing of the workshop to reach the Crimson at the
top.

>There are 2 in the bonus dungeon.


PART 2) Since there are really only a couple of worthwhile abilities used in
fusion, you really only need to know the most useful combos of which Mana to
use to extract which ability. Like I've said throughout the FAQ, I can't tell
you every combo, nor would I want to. There's a FAQ here by Sawada_Shuhei that
does an excellent job on the details of which Mana to use with each stone
color. Anyway, here's the breakdown:

- Use Grupt to crystallize Black Mana into Atk +1's. If you haven't reached the
point in the story where you get your first Aroma Material needed to transform
Uru into Grupt, then you'll need to save your game first. Then try Uru, but you
have about a 50% chance of getting Heavy instead. Reload if this happens.

- Diemia is who you wanna use to convert Red Mana into Speed +1's. It's
guaranteed, like with Grupt above.

- Grupt gives you 100% chance to change Yellow into Speed +1. If you don't have
Aroma Material yet, and want to convert Yellows, use Uru, but again it is a
50/50 shot.

- Diemia again for changing Green Stones into Magic +1. It's a sure thing.

- Now, for Glowing, there's a couple of combos, depending on what ability you
are shooting for (See below for formulas). Use Diemia to crystallize Glowing
into Mental Curse and Grupt for Atk Comp +1. Both of those are 100%. For Avoid
+1 (needed for Animal Instinct), it's a 50/50 deal using Silwest.

- Silver also has a couple of combos: Diemia for Disease Curse, Aion for Atk +3
if you have plenty of Silver, and a 50/50 with Silwest to extract Accuracy +1
(needed for Animal Instinct as well).

- Use Diemia on Gold to get Battle Lord PWR at 100%, and Aion for Blessing
Power (also guaranteed).

- Diemia will change Jade into Holy Power for sure, and that's about all you'll
be doing. However, if you absolutely LOVE Sky Sonata, then you'll also need to
waste Jades to make Holy Sanctuary. In this case, go with Plua for a 50/50
chance.

- Now for Crimson. I use Diemia to make Spirit Stones, but if you want Sky
Sonata, use Eital. If you have extra Crimson (unlikely), then Fanatos will
give you Single Power.


PART 3) Ok, so what the hell does all that jibberish I just enumerated above
have to do with the price of Fungo at Norman's? Well, I'll tell ya now. Below
are the most sought after, and in my opinion most useful abilities in the game.
You'll need to use Weapon Synthesis to make these combos, and then put them on
your Accessories (or Weapons, which I don't cover here, but it is the same
principle and the same abilities you'll be using).

All of these Combos were discovered by others, and you'll see my Thanks at the
end of the FAQ (for those whom I know came up with them). Again, there are many
different combinations, but these are the ones you want:


<DOUBLE ATTACK>

==> Adds an extra standard attack for each one customized into your weapon or
accessory.

Fortunately, very easy to make, just need a steady supply of Blacks and
Reds/Yellows:

| Atk +5 <+> Speed +7= DOUBLE ATTACK |

{5 Black Stones + Grupt= Atk +5 when fused; 7 Red Stones + Diemia -or- Yellow
Stones + Grupt= Speed +7}

That will cost you 5 Black Stones and a total of 7 red or yellow (or both)
stones. Is there an easier way? Yes, but it consumes Silver stones. Not useful
unless you are in the bonus dungeon. Here's how you'd do it:

{1 Silver + Aion AND 2 Blacks + Grupt= Atk +5; there's no shortcut for Speed +7
however}
--------

<HOLY WEAPON>

==> Adds an additional Holy-Elemental Attack for each one fused into your
weapon or accessory. One's enough per character.

There's a couple of different ways of making Holy Weapon. You'll really only
want one of these per character (do NOT put this ability on Klein or Norn, it
will be wasted), while you're gonna want 3-5 Double Attacks per character
depending on your playstyle. I prefer 3 Doubles and one Holy Weapon per
character, with one upgradeable accessory per character. This one is complex,
so here's the longer but cheaper (in terms of rare mana stone cost) formula:

Step One:
| Mental Curse <+> Mental Curse= Mind Curse |

Step Two:
| Disease Curse <+> Disease Curse= Death Curse |

Step Three:
| Mind Curse <+> Death Curse= Ancient Curse |

Step Four:
| Ancient Curse <+> Blessing Power= Single Power |

Step Five:
| Atk +6 <+> Holy Power= Demon Slayer |

Step Six:
| Magic +8 <+> Mental Curse= Dirty Power |

Step Seven:
| Dirty Power <+> Blessing Power= Magic Stone |

Step Eight:
| Magic Stone <+> Spirit Stone= Holy Sanctuary |

Step Nine:
| Demon Slayer <+> Holy Sanctuary= Evil Slayer |

Last Step:
| Evil Slayer <+> Single Power= HOLY WEAPON |

Here's the breakdown:

{3 Glowing + Diemia= 3 Mental Curses; 2 Silver + Diemia= 2 Disease Curses;
2 Gold + Aion= 2 Blessing Powers; 6 Blacks + Grupt -or- 2 Silver + Aion= Atk +6
1 Jade + Diemia= 1 Holy Power; 8 Greens + Diemia -or- 2 Glowing + Eital AND
2 Greens + Diemia= Magic +8; 1 Crimson + Diemia= Spirit Stone}

This formula saves you 1 Jade, 2 Silver, and 2 Glowing if you use Blacks for
Atk +6 and Greens for Magic +8. It does waste a Crimson mana, but as I said,
I don't like Sky Sonata (we'll get to that in a bit).

You can shorten that formula by using Silvers and Glowing to make your Atk +6
and Magic +8; or eliminate the Magic +8, 2nd Blessing Power, and 3rd Mental
Curse entirely by burning a second Jade + Plua at 50/50 chance to make Holy
Sanctuary. But this costs you 2 Jades for each HOLY WEAPON you want; remember,
Jade mana do NOT grow on trees (well, they do, but there still is a very finite
number!).   :oP  
-----------------

<BATTLE PROTECT>

==> +50 Atk and (possibly) increased Accuracy.

Well, you may want to just clutter your weapons and accessories with all
Double Attacks and a Holy Weapon or two, but your damage per hit will be kinda
meager. So you need to pump up your attackers' Atk stat. Battle Protect is the
best way, especially if you also use Pierce. Note that making Battle Protect
will require some saving and reloading.

Fomula Time:

Step 1:
| Avoid +3 <+> Accuracy +3= Master's Karma |

Step 2:
| Master's Karma <+> Battle Lord PWR= BATTLE PROTECT |

Breakdown Time:

{3 Glowing + Silwest at 50/50 chance= Avoid +3; 3 Silver + Silwest at 50/50=
Accuracy +3; 1 Gold + Diemia= Battle Lord PWR}
----------------------------------------------

<PIERCE>

==> +30 Atk and Increased chance for Criticals.

If you love piling on the Doubles and Sonatas, then skip Pierce (but at least
use one Battle Protect). However, the Atk boost and the improved Criticals make
Pierce a mainstay for most uber character setups.

| Atk Comp +3 <+> Atk +3= PIERCE |

Another easy formula like Double Attack, this is how it plays out:

{3 Glowing + Grupt= Atk Comp +3; 3 Blacks + Grupt= Atk +3}

I'd recommend 1 Pierce for Lita, even if you don't use any for Arlin, Delsus,
or Marietta. The reason is because Lita has naturally high Speed and doesn't
need Animal Instinct, whereas the other 3 most likely will. So without further
ado, here is.......
-------------------

<ANIMAL INSTINCT>

==> +30 Speed and Increased chance for Criticals.

IMHO, this ability is essential to have one installed in Delus or Marietta's
equipment (if you use either of them). It is also VERY handy for Arlin,
although his Fast Attack makes up somewhat for a lack of speed. Also, you may
want one of these abilities for Norn.

| Atk Comp +3 <+> Speed +5= ANIMAL INSTINCT |

This will cost you:

{3 Glowing + Grupt= Atk Comp +3; 5 Reds or Yellows + Diemia or Grupt
respectively= Speed +5}

Now, last of the attack-based abilities, is Sky Sonata...
---------------------------------------------------------

<SKY SONATA>

==> Adds an additional Fire-Elemental attack for each one fused into your
equipment. 

However, the first time you run into a Flame Virum and start healing
it (since it absorbs Fire attacks), you will regret it. If you only have one,
then you won't heal the Flame Virum by alot. But it is still annoying. Instead,
just stick another DOUBLE ATTACK in your weapon or accessory! I don't use Sky
Sonata personally.

| 1 Crimson Mana + Eital= SKY SONATA |

I am not aware of any other way to synth Sky Sonata, other than using a
Crimson. Now, I'll move onto the handy combos for your magic attackers, Norn
and Klein.
----------

<DIRTY POWER>

==> +50 Magic, but you lose 2 Mana per turn.

Not a big deal for Norn, since her standard Sorcerer Staff attack restores her
Mana. And you can easily counteract this loss for Klein by equipping Popo as
his Mana (restores 3 Mana per turn), providing he has only one Dirty Power
synthed.

| Magic +8 <+> Mental Curse= DIRTY POWER |

Nice and easy, it will cost you:

{8 Green + Diemia -or- 3 Glowing + Eital AND 2 Green + Diemia= Magic +8;
1 Glowing + Diemia= Mental Curse}

You'll want Norn to have as close to a 500 Magic stat as possible (or 500 if
you can). Dirty Powers make this easier to reach if Norn's level is lower. The
reason that you want 500 Magic is to Turn 2 Candy a Baal or two to make Amalgam
Candy. This is the ONLY way in the game to get this item, needed for both
Lector's List and to make Blaire's Sweet House.

If you really can't handle the 2 Mana loss/turn, or like to use Klein and/or
Norn frequently in battle, then there is an alternative to Dirty Power...
-------------------------------------------------------------------------

<MAGIC STONE>

==> +40 Magic and Increased Criticals for magic attacks.

10 less Magic than Dirty Power, but no Mana loss, and a higher chance of
criticals. This is much better if your Norn and Klein are higher level, or you
just throw a ton of these into their upgradeable weapons and accessories.

| Dirty Power <+> Blessing Power= MAGIC STONE |

The breakdown for Dirty Power is above; Blessing Power just costs one Gold Mana
crystallized using Aion.
------------------------

PART 4) My final thoughts to wrap things up are as follows, in guideline form:

- I prefer using only one customizable accessory per character (with Marietta
getting left out).

- For the 2nd accessory slot, I go with War Tuxedos for Arlin and Delsus; Soul
Ring for Norn; Alluring Bikini for Lita; and the Ring of Love for Klein.

- This leaves me with 6 available synth slots for the 5 characters I use most.
Actually, in the bonus dungeon, I really only use Arlin, Lita and Delsus, with
Norn popping in to candify a Baal now and then.

- For Lita, Delsus, and Arlin (or Marietta), I like to have 3 DOUBLE ATTACKS.
Lita gets an extra 1 free in her Astral Gauntlet, which is an awesome
upgradeable weapon.

- I use one HOLY WEAPON for each of them as well. It is the same as Double
Attack really, just Holy-based damage which is nice since nothing I've seen
resists or absorbs Holy.

- Each of the above also get one BATTLE PROTECT to beef up their Atk stat. It
is nearly a must, unless you want to see like 6-7 hits doing only like 50
damage each. It is much more satisfying to see 6-7 hits smashing in at 300 per!

- Lita gets PIERCE, because her Atk stat is a bit lower than Delsus, Arlin and
Marietta's. If you want, throw one on everyone, I do. It is a great ability.

- Delsus and Marietta (if you use them) really need ANIMAL INSTINCT. Their
Speed otherwise is a liability. I use one on Arlin as well, since Fast Attack
doesn't always activate even at MAX level.

- For Klein and Norn, I just throw a bunch of DIRTY POWERS or MAGIC STONES on
them to get their Magic stat super-high. Then for the remaining slots, I just
use Speed +9's or Animal Instinct to improve their speed. Holy Sanctuary is
handy for them too, but will cost you a Jade or a Crimson no matter how you
synth it.


Well, that's basically it. I may revise this if I get alot of suggestions to do
so. Anything in the FAQ with an * means I'd love your input or knowledge of
what this ability does. Feel free to e-mail me.
-----------------------------------------------


<<< V.  Disclaimer and Legal Stuff >>>


This FAQ was written by me, Vincent Briscuso, although I used formulas from the
message boards. All the work seen here was used by me in the game, so I can
confirm it. I am not affiliated with NIS America or Gust, Inc. This is not an
unauthorized FAQ, just free for your perusal.

I am not good with Legal mumbo-jumbo. All I ask is that if you'd like to use
this FAQ on an Atelier Iris fansite, please e-mail me first, and please credit
me as the author on your site.
------------------------------


<<< VI.  Credits and Thanks >>>


- First and foremost, my wife Lisa for putting up with my RPG hobby. I love you
very much!

- A special thanks to Gust and NIS America for bringing this awesome RPG to the
U.S.

- A huge THANK YOU to a host of people on the GameFAQs message boards, I can't
hope to name everyone, so I apologize if I left you out: EvilLOne for which
monsters drop which Mana Stones, DrZero7 for his suggestions on what to put on
each character, and Omislash000 for all his work in compiling a list of combos.

- Sawada_Shuhei for the excellent Mana Crystallization FAQ.

- Starvenus for the Shop Synthesis FAQ. No way I would have found all those
recipes without this guide!

- And Petenshi, whose Item Collection FAQ was invaluable in helping me complete
Lector's Item List!

- And lastly, to CJayC and the staff at GameFAQs for the most useful game
resource site on the web!